<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3973670003240847579</id><updated>2025-07-05T13:29:48.421+03:30</updated><category term="game"/><category term="developing"/><category term="mobile"/><category term="biomobilegame post"/><category term="microsoft"/><category term="xbox"/><category term="java"/><category term="android"/><category term="visual studio"/><category term="elipse"/><category term="ibm"/><category term="xna"/><category term="3d"/><category term="Iphone"/><category term="class"/><category term="download"/><category term="netbeans"/><category term="news"/><category term="ps3"/><category term="wallpaper"/><category term="3ds max"/><category term="Xcode"/><category term="algorithm"/><category term="blender"/><category term="canvas"/><category term="code"/><category term="console"/><category term="csharp"/><category term="hack"/><category term="introduce"/><category term="jailbreak"/><category term="key"/><category term="kinect"/><category term="load"/><category term="model"/><category term="object"/><category term="oracle"/><category term="phone"/><category term="planet"/><category term="review"/><category term="tomb rider"/><category term="touch"/><category term="windows"/><title type='text'>game planet</title><subtitle type='html'>every thing  in this planet is game</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>27</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-5382245607573319149</id><published>2011-02-04T11:23:00.000+03:30</published><updated>2011-02-04T11:23:51.053+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="review"/><title type='text'>dead space 2: new top game</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRJwSTkURtrX3ToWkqOsytuHIvIYDKirOIqz6_Or88IOGbgUBc9GUSRPED4Jnpeyn4AOhMTaGWe5UoD3q86HmJkemivfxYVDvI7w6Nfrh0fokfxUOg_KIRQ9w6a4FBa2XBsSfQIMdhty8/s1600/dead-space-2-logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRJwSTkURtrX3ToWkqOsytuHIvIYDKirOIqz6_Or88IOGbgUBc9GUSRPED4Jnpeyn4AOhMTaGWe5UoD3q86HmJkemivfxYVDvI7w6Nfrh0fokfxUOg_KIRQ9w6a4FBa2XBsSfQIMdhty8/s320/dead-space-2-logo.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Helvetica Neue&#39;, Arial, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Helvetica Neue&#39;, Arial, sans-serif; font-size: 12px; line-height: 16px;&quot;&gt;Engineer Isaac Clarke returns for another blood-curdling adventure in Dead Space 2, the sequel to the critically acclaimed horror adventure. After waking from a coma on a massive space city known as &quot;The Sprawl,&quot; the lone survivor of a horrific alien infestation finds himself confronting a catastrophic new nightmare. Battling dementia, hunted by the government and haunted by visions of his dead girlfriend, Isaac will do whatever it takes to save himself and rid the city of the gruesome, relentless Necromorphs. Equipped with a new arsenal of tools to dismember the Necromorphs, Isaac will face the challenge head-on.&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;font-family: &#39;Helvetica Neue&#39;, Arial, sans-serif; font-size: 12px; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 9px; padding-left: 0px; padding-right: 0px; padding-top: 9px;&quot;&gt;In Dead Space 2, Isaac brings the terror to space. Players will take on bigger, scarier and more epic battles that will keep them on the edge of their seats. Delivering a sensory overload of sound, visuals and action sequences, Dead Space 2 will bring the psychological thrills of deep space to a terrifying new level.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqDwobZaG4AnqEVsJQJ_9_-VktqSANcpnhdIMJ1FWXfWMGZE3uyDJFELCL3trWBKE5ZaMzzIj92v3qbju329E_CoPEpFNsn99Nmt7njc-f6xoffuLIGbRWNUVWfyLo_GERvxH_al98seE/s1600/Dead-Space-2-Confirmed-No-Date-Announced-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqDwobZaG4AnqEVsJQJ_9_-VktqSANcpnhdIMJ1FWXfWMGZE3uyDJFELCL3trWBKE5ZaMzzIj92v3qbju329E_CoPEpFNsn99Nmt7njc-f6xoffuLIGbRWNUVWfyLo_GERvxH_al98seE/s400/Dead-Space-2-Confirmed-No-Date-Announced-2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Battling dementia, hunted by the government and haunted by visions of his  dead girlfriend, Isaac will do whatever it takes to save himself and rid the  city of the gruesome, relentless Necromorphs. Equipped with a new arsenal of  tools to dismember the Necromorphs, Isaac will face the challenge head-on.  &lt;br /&gt;
In Dead Space 2, Isaac brings the terror to space. Players will take on  bigger, scarier and more epic battles that will keep them on the edge of their  seats. Delivering a sensory overload of sound, visuals and action sequences,  Dead Space 2 will bring the psychological thrills of deep space to a terrifying  new level.  &lt;br /&gt;
.&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd4azwUYP70oUhmodRQLhiJVnY3Ft0owWl0We1sMzikrkuqHsGah-X9ZPs4fgEojJecj277-rWoiFzGvSGdQpnZtmQ4kD6wr6eQ2tZKJ7FbKyB4rPUjrCch4-nrWr2zxYSa-CK1aiToGs/s1600/dead_space_2+kid+necro1277071931.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;222&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd4azwUYP70oUhmodRQLhiJVnY3Ft0owWl0We1sMzikrkuqHsGah-X9ZPs4fgEojJecj277-rWoiFzGvSGdQpnZtmQ4kD6wr6eQ2tZKJ7FbKyB4rPUjrCch4-nrWr2zxYSa-CK1aiToGs/s400/dead_space_2+kid+necro1277071931.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: &#39;Helvetica Neue&#39;, Arial, sans-serif; font-size: 12px; line-height: 16px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 9px; padding-left: 0px; padding-right: 0px; padding-top: 9px;&quot;&gt;source:ign&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/5382245607573319149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2011/02/dead-space-2-new-top-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/5382245607573319149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/5382245607573319149'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2011/02/dead-space-2-new-top-game.html' title='dead space 2: new top game'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRJwSTkURtrX3ToWkqOsytuHIvIYDKirOIqz6_Or88IOGbgUBc9GUSRPED4Jnpeyn4AOhMTaGWe5UoD3q86HmJkemivfxYVDvI7w6Nfrh0fokfxUOg_KIRQ9w6a4FBa2XBsSfQIMdhty8/s72-c/dead-space-2-logo.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-3090521056945656988</id><published>2011-01-16T10:27:00.001+03:30</published><updated>2011-01-16T10:28:14.809+03:30</updated><title type='text'>kinect for pc coming soon</title><content type='html'>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXP6__bGGKRJDNAPvv1XBHmkYNAESQFYL0oSBV4-gm69Lm2wiu19S1igcYuq2bk28nqRZOThUK2KDJ6Mn7nEslqu9ziC917yrLjB3jL2_17L3MjIgTH0nq5sMmi55eDiFpwNLtMpU6Pi8/s1600-h/images%5B2%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;images&quot; border=&quot;0&quot; alt=&quot;images&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbGXJhQv7x2TXuQZ0WBXo5jJwI_6HAUanRQ5fjldQ9O1zY2borycw4i2ePqVMxWBJhTcA9Do8eOALpaWGgVXsBFke4ziFH1eoevkJwuukglg9H95j-kKyTB-1OSAk6_bZPYZiPR4VN2qs/?imgmax=800&quot; width=&quot;232&quot; height=&quot;225&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;A new exciting news that announced by CEO Steve &lt;/p&gt; &lt;p&gt;Ballmer in &lt;em&gt;LAS VEGAS &lt;/em&gt;the Consumer Electronics Show.&lt;/p&gt; &lt;p&gt;so what occurring next? experts say that kinect for pc will &lt;/p&gt; &lt;p&gt; come with windows 8 and maybe use for more than &lt;/p&gt; &lt;p&gt;games and used also for some tools like mange &lt;/p&gt; &lt;p&gt;folder and picture and maybe even in handwriting.I see &lt;/p&gt; &lt;p&gt;some of them when kinect hacked and hacker can move &lt;/p&gt; &lt;p&gt;pictures by their hand.now we should stay and wait for &lt;/p&gt; &lt;p&gt;what occurring in future &lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/3090521056945656988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2011/01/kinect-for-pc-coming-soon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/3090521056945656988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/3090521056945656988'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2011/01/kinect-for-pc-coming-soon.html' title='kinect for pc coming soon'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbGXJhQv7x2TXuQZ0WBXo5jJwI_6HAUanRQ5fjldQ9O1zY2borycw4i2ePqVMxWBJhTcA9Do8eOALpaWGgVXsBFke4ziFH1eoevkJwuukglg9H95j-kKyTB-1OSAk6_bZPYZiPR4VN2qs/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-1011544977061515818</id><published>2010-12-17T10:36:00.001+03:30</published><updated>2010-12-17T10:39:47.176+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><title type='text'>End of halo with reach version?</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaHEMcSpw6EIONpNOnrdSlkWrd980k7fmhZbTQsnzYob3cLdySubBdPCcQvtdNGBD-Wbrw3Jf-kYTT-D0xl4tcPQyq5ZVYlRcIeb0kobqkr8x8wH6KHCIvNZTje_g2gIEuG-jDQbyrKqM/s1600-h/halo-3-20070923023652551%5B5%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;halo-3-20070923023652551&quot; border=&quot;0&quot; alt=&quot;halo-3-20070923023652551&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU4fixtT_JcMj2M9agx5jXn6IpVfIrcG1tiWjmtDbeTKK3kDrudGVMVEN5yMWv5D4Cjxd9lfFa49mAlDuCfILUbmdXkvIi5OiuRj8ZvvX8OghAilx2-VWYyPOLNfX2Nf1594eNGHqdcgc/?imgmax=800&quot; width=&quot;378&quot; height=&quot;283&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Halo is one of best game that built for Xbox360 and &lt;a href=&quot;http://www.bungie.net/&quot;&gt;Bungie&lt;/a&gt;&lt;/p&gt; &lt;p&gt;make too many benefit from this game and of course too &lt;/p&gt; &lt;p&gt;many fun and more and now we should say good bye to &lt;/p&gt; &lt;p&gt;this good game.what will occurred next?can soldiers find &lt;/p&gt; &lt;p&gt;another work or should retained? what you think?&lt;/p&gt; &lt;p&gt;should see future.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcrCJ5LUgkw3HiZ_bYN86NNTd9W75Hq3JUljtO7InOKgqQTNU3HWO8HsP3ZkDqRyDsrdgVarEV7JzN80ZgwwTY9xkFC_aERlNIyvL-Q2CtZ-dgBZIUnD1jGGqzVhEFkT5iR7kRRSMr-9k/s1600-h/halo-3-odst-20090601013515213_640w%5B5%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;halo-3-odst-20090601013515213_640w&quot; border=&quot;0&quot; alt=&quot;halo-3-odst-20090601013515213_640w&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4e-JLO6WYKwrbx4EdqjNiNuMvyxW0A2g6mQ46LaAgRRp0kZ5BnB1szsfDw0W0RciynP3LIH2jMbqaSV7hzh8pWs6sfRh8dl-IreJ0biJRa6Rn051_m_elZcuBjde6ac6VPuSKNRzvYEI/?imgmax=800&quot; width=&quot;361&quot; height=&quot;305&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguJQsoPj_nLW_VHhWdK5isDc4UghsiU-W7hx2AbX0pzhhHubm15YyQLy3TBEolBQ5Nf37aCwCyI9DnrU_WBRpLqWY7TgMc_YyhKgQIWP2PTcjQsc_12vuegYNP7WMytf2llmdJ0zlKyBQ/s1600-h/halo_reach_cr_01%5B3%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;halo_reach_cr_01&quot; border=&quot;0&quot; alt=&quot;halo_reach_cr_01&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxs7IxoHAX8ZxDZNyaxIp11lPDzC0tr6ZwuJn9Yp9SjElvZoP9MJJUV3LgBkmb6t91z5OEUSjuF87EYdlpIuqSmk-hNy2zLQhMcWG31U-m3FWTWzfakUW9E_l5croIeHHsB2RRP90JKU4/?imgmax=800&quot; width=&quot;388&quot; height=&quot;220&quot;&gt;&lt;/a&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/1011544977061515818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/end-of-halo-with-reach-version.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1011544977061515818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1011544977061515818'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/end-of-halo-with-reach-version.html' title='End of halo with reach version?'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU4fixtT_JcMj2M9agx5jXn6IpVfIrcG1tiWjmtDbeTKK3kDrudGVMVEN5yMWv5D4Cjxd9lfFa49mAlDuCfILUbmdXkvIi5OiuRj8ZvvX8OghAilx2-VWYyPOLNfX2Nf1594eNGHqdcgc/s72-c?imgmax=800" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-639703828453317188</id><published>2010-12-13T16:02:00.001+03:30</published><updated>2010-12-13T16:02:10.176+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="download"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="Iphone"/><title type='text'>Angry Birds for IPhone and android</title><content type='html'>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPq32CpsAlWQHc6i9rd0xdNI02gHBgU_cY2hgCVadQALWi7XyqkFCwTYS7eCQHh6z4Mp_DYrbyePLjqYfJhHIoGc06kUegxEVjXbYWU34i04npqw7B-hgc4SQnXKCMr3cW3cvJqf0gUeQ/s1600-h/angry-birds-cheats-and-tips-screenshot%5B3%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;angry-birds-cheats-and-tips-screenshot&quot; border=&quot;0&quot; alt=&quot;angry-birds-cheats-and-tips-screenshot&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4CGzNHyQmX2DsaerQjGwvDHC0cBX9cq06HONKTuypukQWBTwzuek3nqZVC_tnnx3q-3gMqxQVhswLOS4r-OZbF5s8kwDAa7jV4ppt-HXh8K_1uYZvyL0A2Njj7rJvboSDAHUCxm0zxSg/?imgmax=800&quot; width=&quot;349&quot; height=&quot;198&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Angry Birds is one of&amp;nbsp; best mobile game for iPhone and android.First come for iPhone and&amp;nbsp; because&amp;nbsp; great success creator company decided to build angry birds for android also .&lt;/p&gt; &lt;p&gt;of course I don’t know why they are so&amp;nbsp; angry but maybe you find it!&lt;img style=&quot;border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none&quot; class=&quot;wlEmoticon wlEmoticon-smile&quot; alt=&quot;Smile&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheGrjpisNwHMs8SyAPx0uU3olBUth9d7SFAfoJ8hapf189fBUqhdDKpf4vJa7gsrhG6VI-qFt6Wqxoz8kIMRWESFS6241dQ049RqhoJJMxl56IMasGeQIcBXba21tnIyPEaLPCKdxZyXY/?imgmax=800&quot;&gt; you can download angry birds for iPhone from &lt;a href=&quot;http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8&quot;&gt;iTunes store&lt;/a&gt; and for android from android &lt;a href=&quot;http://www.android.com/market/#app=com.rovio.angrybirds&quot;&gt;market&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhV-XsmJz46VKvOUtbqgv2HqjVguKpOVs5y0frYtz0Qe4lG8RrUzqQmR7Uyprb7ejNt87SBNKhvoQ7Hj7ePWQBTOjvW0Ah3iqRJpO2F4G5PJnrEr5892oUcsSQfhqVx0GzztyNGE99ol7g/s1600-h/officalangrybird5.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;officalangrybird&quot; border=&quot;0&quot; alt=&quot;officalangrybird&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw-P4I2gIOMhQJHK-vfrBjRj_Sjd0Tf6IRYRj3ZYNPSvQ8NqQw7xPQkogVtxE0F-xhd2Ul5GD0USWBZiGk3tIHdlw_yS0puIovWMVtcVrMTxeCGcF2xS4LuStQb_b1vgSlTJyTs2Hfqz4/?imgmax=800&quot; width=&quot;380&quot; height=&quot;243&quot;&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPW20_SjR4Dq_Lb9DFZo-nyz8SmRuRJ74A45qm3rZNjaBUi1D7O4X3PIcLmWzvqk8wyGpPxVRyr8iJRVsOJwv9nysUJtbXRwpvw0cy2eb1IrPqyEMbAD8uzrcBoackhzKer2wvU28uWRg/s1600-h/Angry-Birds-HD-Comparison-17.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;Angry-Birds-HD-Comparison-1&quot; border=&quot;0&quot; alt=&quot;Angry-Birds-HD-Comparison-1&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVTWjMHsL3TxfvSPchGnZcQN1hHEdse_TPiAfsHeC1rM6y004fkE-ji_Hg8gnuPwOc_0t-bxbwRVNzG9wjyH1vrMcNzGLXBsbswbGWWmRQF1uZcuBydLQ2_jc8dtc4xdcREWV_TCBL6vQ/?imgmax=800&quot; width=&quot;378&quot; height=&quot;288&quot;&gt;&lt;/a&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/639703828453317188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/angry-birds-for-iphone-and-android.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/639703828453317188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/639703828453317188'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/angry-birds-for-iphone-and-android.html' title='Angry Birds for IPhone and android'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4CGzNHyQmX2DsaerQjGwvDHC0cBX9cq06HONKTuypukQWBTwzuek3nqZVC_tnnx3q-3gMqxQVhswLOS4r-OZbF5s8kwDAa7jV4ppt-HXh8K_1uYZvyL0A2Njj7rJvboSDAHUCxm0zxSg/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-1767549037545244144</id><published>2010-12-09T18:20:00.001+03:30</published><updated>2010-12-09T18:20:27.530+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="developing"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="Iphone"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile"/><category scheme="http://www.blogger.com/atom/ns#" term="Xcode"/><title type='text'>How develop your Iphone game?</title><content type='html'>&lt;p&gt;today I want to&amp;nbsp; focused on game developing with IPhone.&lt;/p&gt; &lt;p&gt;Best tool for develop IPhone&amp;nbsp; game is Xcode that you should &lt;/p&gt; &lt;p&gt;run it on mac.For windows and visual studio you can use &lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.mono-project.com/Main_Page&quot;&gt;mono&lt;/a&gt; project and develop iPhone application with it but it is &lt;/p&gt; &lt;p&gt;not good as Xcode . &lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYpGT_jpHIOIpXuTFdCJ4SUmRqTCzng-9UqlnBYmg1869NVL0TBbpOeUfpuGloprN1VQEoIv8CZi0axFcjs1Pq4ppr1N4_0NEbkDlX5QC2siW4bTjx_XlEe9DSQNUGNUQwF6jIO2n3BTQ/s1600-h/xcode3.2.3%5B4%5D.png&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;xcode3.2.3&quot; border=&quot;0&quot; alt=&quot;xcode3.2.3&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirVxhFVlp1t7RSRgmujUHQ75zMzVH8XhNV3ijSIrwec96bRMzdSSyoV5jejr0BH3uBgE2Cck9bk12v2Vz_M_NqmEoDwwo-xwe0clOjrXBW6duKO1ZMQ61bYYv8ST5tWz1V5JwahdgKxAE/?imgmax=800&quot; width=&quot;400&quot; height=&quot;242&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;In Xcode you have many template for building application.&lt;/p&gt;   &lt;p&gt;For games you should chose opengles template and&lt;/p&gt; &lt;p&gt;start coding.in following post I’ll describe more about it.&lt;/p&gt; &lt;p&gt;what you need for developing IPhone application?comment it.&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/1767549037545244144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/how-develop-your-iphone-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1767549037545244144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1767549037545244144'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/how-develop-your-iphone-game.html' title='How develop your Iphone game?'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirVxhFVlp1t7RSRgmujUHQ75zMzVH8XhNV3ijSIrwec96bRMzdSSyoV5jejr0BH3uBgE2Cck9bk12v2Vz_M_NqmEoDwwo-xwe0clOjrXBW6duKO1ZMQ61bYYv8ST5tWz1V5JwahdgKxAE/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-5680290897629202607</id><published>2010-12-05T10:04:00.001+03:30</published><updated>2010-12-05T10:04:51.793+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="news"/><title type='text'>world of warcraft cataclysm</title><content type='html'>&lt;p&gt;this is new series of world of warcraft that come this week.&lt;/p&gt; &lt;p&gt;official said that this game will be released on 7 December&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4dCfggk0JD7DYtW1OO5BMVwEtl5ucrbPn3JGM364ezMBa3ax125aHNgpumpLfa0UJwBmgkI2T-drCCt1YGva7ZvJ2GQnaVfbTyHxB5Uo3CjgtUePN_lb8pq3g7PEph8NIPOA0lG8Mmnk/s1600-h/cat_600x400_backup5.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;cat_600x400_backup&quot; border=&quot;0&quot; alt=&quot;cat_600x400_backup&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj33tpxNf2WnOC2LO_G7RTwbo-u5DuYmKSIrbhm1qogSyem-3-rwTqQYICZ84REUr0HRewvjY-16k-jBFGD3gl0ufOF52ImBV5mT5BVJxtqni_5McLl50wHhQMJlkh4gHV6PAwiAwA29OA/?imgmax=800&quot; width=&quot;399&quot; height=&quot;247&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;this game come with new trailer that is entitled &quot;World Reborn&quot; and showcases the new locales of the expansion. While &lt;i&gt;Cataclysm&lt;/i&gt; marks a return to the Kalimdor and Eastern Kingdoms continents from &quot;vanilla&quot;, the old lands have been redone with new terrain and new quests. Previously inaccessible territories like Gilneas and Uldum have been added to the map as well.(&lt;a href=&quot;http://www.cinemablend.com/games/World-Warcraft-Cataclysm-Introduced-With-World-Reborn-Trailer-28586.html&quot;&gt;source&lt;/a&gt;)&lt;/p&gt; &lt;p&gt;of course we should wait and see that this new released will be satisfied all (more than)12 million fans or not&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/5680290897629202607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/world-of-warcraft-cataclysm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/5680290897629202607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/5680290897629202607'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/world-of-warcraft-cataclysm.html' title='world of warcraft cataclysm'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj33tpxNf2WnOC2LO_G7RTwbo-u5DuYmKSIrbhm1qogSyem-3-rwTqQYICZ84REUr0HRewvjY-16k-jBFGD3gl0ufOF52ImBV5mT5BVJxtqni_5McLl50wHhQMJlkh4gHV6PAwiAwA29OA/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-1141803516564924387</id><published>2010-12-02T10:17:00.001+03:30</published><updated>2010-12-02T10:39:08.609+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="developing"/><category scheme="http://www.blogger.com/atom/ns#" term="jailbreak"/><category scheme="http://www.blogger.com/atom/ns#" term="microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="phone"/><category scheme="http://www.blogger.com/atom/ns#" term="windows"/><title type='text'>windows phone 7 new jailbreak tool</title><content type='html'>&lt;p&gt;&lt;font size=&quot;7&quot; face=&quot;Book Antiqua&quot;&gt;&lt;font color=&quot;#ff0000&quot; face=&quot;Comic Sans MS&quot;&gt;W&lt;/font&gt;&lt;font size=&quot;3&quot; face=&quot;Arial&quot;&gt;indows phone 7 comes with news developer tools&lt;/font&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;3&quot;&gt;and attract more developer and of course more hacker!&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;3&quot;&gt;today we have 3000 applications for windows phone 7 &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;3&quot;&gt;and it goings up,of course it is less than iPhone &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;3&quot;&gt;applications and wp 7have ways to reach iPhone&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY9UH44URfHexsqzosSZRSgqOxgj_-FMm5r20WAp8G6i4xZSCw6UxqQZhIqIi853J8JcIeW1jj0_3pf_iEiDhWChuOILpzo5G9FI3h-jOiPbJNaapwfiYZTzMqXq6lXXzrfdyQKdVbxpU/s1600-h/wp7game%5B4%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;wp7game&quot; border=&quot;0&quot; alt=&quot;wp7game&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijip1z_CNR8Sg-KRMjQyka_T9ReUhZNygH0U5VQXjXXTT76W-patX4CzscPHXDYMsrRE6paLWJg_mlYorTIDJMUIdZWVJ3t2kz5nR5QXuW7P-WicVm5gHQrG218aZiU6weCfOcXLQbUVY/?imgmax=800&quot; width=&quot;164&quot; height=&quot;244&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;font size=&quot;3&quot;&gt;this week come with new jailbreak&amp;nbsp; tool for windows phone 7 that named ChevronWP7 allow developer and install new wp7 games and tools without going to Microsoft approval process.Of course Microsoft doesn’t like this tool .Now we should wait for new court and wars between Microsoft and hackers&lt;/font&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/1141803516564924387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/windows-phone-7developer-and-hacker.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1141803516564924387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1141803516564924387'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/12/windows-phone-7developer-and-hacker.html' title='windows phone 7 new jailbreak tool'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijip1z_CNR8Sg-KRMjQyka_T9ReUhZNygH0U5VQXjXXTT76W-patX4CzscPHXDYMsrRE6paLWJg_mlYorTIDJMUIdZWVJ3t2kz5nR5QXuW7P-WicVm5gHQrG218aZiU6weCfOcXLQbUVY/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-504915719760217658</id><published>2010-11-30T12:19:00.001+03:30</published><updated>2010-11-30T12:19:35.890+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="news"/><category scheme="http://www.blogger.com/atom/ns#" term="tomb rider"/><title type='text'>next tomb raider?A Survivor is Born</title><content type='html'>&lt;p&gt;this news come this week that said maybe next phase of tomb rider is “a survivor is born” according to this tomb raider fan &lt;a href=&quot;http://tombraiderbiz.tumblr.com/post/1702924050/confirmed-a-survivor-is-born-is-square-enix-owned&quot;&gt;site&lt;/a&gt; &lt;/p&gt; &lt;p&gt;Of course this news and images is not official and we should wait until&amp;nbsp; December 6 for official news .Is it true or not it&lt;/p&gt; &lt;p&gt;seems that lara and tomb rider legend will be alive for many years.this is an image from new series of tomb rider.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3EgYO_-aCuOE9SDvvpFXux3o6xWg5lBEzB_eYvWP6n8C6rnSs2XS-rxoyDBO2KyYIdy5Y5GWIBaixgABYMIwLnl9pwtK-veikKvyCi8R7fXfNF-EhjC8n8dDeaN3hehRKFeAoNekCC8c/s1600-h/screenshot_242431_thumb300%5B5%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;screenshot_242431_thumb300&quot; border=&quot;0&quot; alt=&quot;screenshot_242431_thumb300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2tPtY8Z06bTz0SVWe88rKetlCHRql8N8hGDtYFJ9UOTbaPNYqfZy7ZbSADGfgCtY27GbhvIgEvY2ZGHRfjnlPb2P70IJ32gUL6cXR0CRxRWiYyhNa8bpHcI0SttUJBSBcal017KqTr2M/?imgmax=800&quot; width=&quot;391&quot; height=&quot;283&quot;&gt;&lt;/a&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/504915719760217658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/next-tomb-raidera-survivor-is-born.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/504915719760217658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/504915719760217658'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/next-tomb-raidera-survivor-is-born.html' title='next tomb raider?A Survivor is Born'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2tPtY8Z06bTz0SVWe88rKetlCHRql8N8hGDtYFJ9UOTbaPNYqfZy7ZbSADGfgCtY27GbhvIgEvY2ZGHRfjnlPb2P70IJ32gUL6cXR0CRxRWiYyhNa8bpHcI0SttUJBSBcal017KqTr2M/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-6278898596034929818</id><published>2010-11-27T10:25:00.001+03:30</published><updated>2010-11-27T10:25:13.403+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="csharp"/><category scheme="http://www.blogger.com/atom/ns#" term="load"/><category scheme="http://www.blogger.com/atom/ns#" term="microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="model"/><category scheme="http://www.blogger.com/atom/ns#" term="visual studio"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="xna"/><title type='text'>how load model in your xbox game</title><content type='html'>&lt;p&gt;now for developing your xbox game(or even in xna windows games) you need load model in your game.For this purpose you should first design your model in blender or 3ds max or maya or tools like that and export it to .x file .This format commonly used on developing DirectX and xna games.Next in your xbox games add model to to your content .Every model and other thing in content have name you can changed it on properties sidebar.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid5GXsUaO7TtfH0WW098oaxUEOTGCDhelkquDwlL66qI1MGNJfDpcDqdlxRLi67tX1dz6ktFdar1Y2V8cWn-fdbGF-IW7UL5PZo3ihIqD-XDgut8aE530zK0DEleg_F6sZrpd1LuebzWA/s1600-h/addmodelxbox%5B5%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;addmodelxbox&quot; border=&quot;0&quot; alt=&quot;addmodelxbox&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiacmwrFfOGeu_JaYIdhyphenhyphentzE9JM3FAfPYqWLhn85_uJw7GML7L-CMFKClggb7WWih84a8u3XUaVJvLKgQp5KAQIEirvU9dLO2uGmtfwzoL1vEBZP16UM7BHfBZEUIHhWJyDLptXISvRyw/?imgmax=800&quot; width=&quot;402&quot; height=&quot;272&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;for coding you should doing this steps&lt;/p&gt; &lt;p&gt;1.create model&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;font color=&quot;#4f81bd&quot;&gt;Model newModel = Content.Load&amp;lt;Model&amp;gt; (assetName);&amp;nbsp;&amp;nbsp;&amp;nbsp; foreach (ModelMesh mesh in newModel.Meshes)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; foreach (ModelMeshPart meshPart in mesh.MeshParts)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; meshPart.Effect = effect.Clone(device)&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;2.next draw model in draw function with code&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#4f81bd&quot;&gt;&amp;nbsp; Matrix worldMatrix = Matrix.CreateScale(0.0005f, 0.0005f, 0.0005f) * Matrix.CreateRotationY(MathHelper.Pi) * Matrix.CreateTranslation(new Vector3(19, 12, -5));&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Matrix[] newModelTransforms = new Matrix[newModel .Bones.Count];&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; newModel.CopyAbsoluteBoneTransformsTo(newModelTransforms);&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; foreach (ModelMesh mesh in newModel .Meshes)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; foreach (Effect currentEffect in mesh.Effects)&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; currentEffect.CurrentTechnique = currentEffect.Techniques[&quot;Colored&quot;];&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; currentEffect.Parameters[&quot;xWorld&quot;].SetValue(newModelTransforms[mesh.ParentBone.Index] * worldMatrix);&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; currentEffect.Parameters[&quot;xView&quot;].SetValue(viewMatrix);&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; currentEffect.Parameters[&quot;xProjection&quot;].SetValue(projectionMatrix);&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mesh.Draw();&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;you should add this code before &lt;/font&gt;&lt;font color=&quot;#4f81bd&quot;&gt;base.Draw(gameTime);&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;you can use this code in one functions for using more in games or even in more games or add codes during games .&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;But it is better use this code on functions for better reading or using.&lt;/font&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/6278898596034929818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/how-load-model-in-your-xbox-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/6278898596034929818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/6278898596034929818'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/how-load-model-in-your-xbox-game.html' title='how load model in your xbox game'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiacmwrFfOGeu_JaYIdhyphenhyphentzE9JM3FAfPYqWLhn85_uJw7GML7L-CMFKClggb7WWih84a8u3XUaVJvLKgQp5KAQIEirvU9dLO2uGmtfwzoL1vEBZP16UM7BHfBZEUIHhWJyDLptXISvRyw/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-1302525630889116696</id><published>2010-11-24T11:17:00.001+03:30</published><updated>2010-11-24T11:17:59.244+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="console"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="hack"/><category scheme="http://www.blogger.com/atom/ns#" term="kinect"/><category scheme="http://www.blogger.com/atom/ns#" term="microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><title type='text'>new level on console war:controller</title><content type='html'>&lt;p&gt;Nowadays most news about consoles is about controller&lt;/p&gt; &lt;p&gt;xbox come with &lt;a href=&quot;www.xbox.com/en-US/kinect&quot;&gt;kinect&lt;/a&gt; and playstation come with &lt;a href=&quot;http://us.playstation.com/ps3/playstation-move/&quot;&gt;move&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;In move you get a device in your hand and move your hand&lt;/p&gt; &lt;p&gt;but in xbox your body also can be use as controller.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEge_tYVd_pbWz68csFLwjxwGQ2Gx6j-NZS2ZQU37wR1fyC_6_jT2MkMONQBqW_D2NX6X-7__NaoJe3n6_wbs0845GE4Wp7_6olbFP7kDYTK9x5jBKvv4kcDCBilrCAyQHtpuWL9t3v8e6w/s1600-h/natal-karate-kick_i3bm%5B4%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;natal-karate-kick_i3bm&quot; border=&quot;0&quot; alt=&quot;natal-karate-kick_i3bm&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGuz5IVqx0Ov5qbkV6AWUluHdSRs4XidElHbDSq0PUKc4-hOp5N1270W1AqKF_vivu41oViBRQABr6qUg1OWd7EzDFYcVj2Jsu00mGf2tQmgfxjJsSvs-0rR_eAsnzQHMUao8AKjZPUSM/?imgmax=800&quot; width=&quot;382&quot; height=&quot;277&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;kinect come with&amp;nbsp; great success in business and hacker attention .after a while kinect hacked and&amp;nbsp; open source driver comes to out!&lt;/p&gt; &lt;p&gt;Now question is that PlayStation can get Kinect speed in future?I think it is better that use my body as controller than device in my hand, of course if kinect work completely&lt;/p&gt; &lt;p&gt;you can post your videos about games and console and I’ll published them&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfHzjluuznnrW0k4Uxeyx_7PNrhSLLBpZUtPRvdykEp6nzBkXR88X5tG-7p7YM1QqHa1KYiOpFZmj8Fq1wV2Ec7cezZLxhsb9QyDjp3AcXZLxEPvWkARkzcAGOofwUp59HcgechF-VTiQ/s1600-h/playstation_move-2%5B2%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;playstation_move-2&quot; border=&quot;0&quot; alt=&quot;playstation_move-2&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhVO_WEb1z1k0nSUlGRXmkLyT0pNxULLX37HE7Gjf7Jhq69bXSzwufLcS93hy-1AGx5YdElUH7wlYSBAfzCMSq3rZvJf8E4oKynOljjSGJvFsoJZT3MC1ROPpiiDTQI-atII5Ag6ynBDM/?imgmax=800&quot; width=&quot;244&quot; height=&quot;199&quot;&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;http://digitaltrends.com&quot;&gt;image source&lt;/a&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/1302525630889116696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/new-level-on-console-warcontroller.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1302525630889116696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1302525630889116696'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/new-level-on-console-warcontroller.html' title='new level on console war:controller'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGuz5IVqx0Ov5qbkV6AWUluHdSRs4XidElHbDSq0PUKc4-hOp5N1270W1AqKF_vivu41oViBRQABr6qUg1OWd7EzDFYcVj2Jsu00mGf2tQmgfxjJsSvs-0rR_eAsnzQHMUao8AKjZPUSM/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-94598519498767999</id><published>2010-11-22T15:30:00.001+03:30</published><updated>2010-11-22T15:30:37.838+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="developing"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="visual studio"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="xna"/><title type='text'>first step to xna and XBOX programming</title><content type='html'>&lt;p&gt;before xna and visual studio setup you should know that your graphic card must be compatible with xna that means you should have graphic card with diret3d that support xna framework Hidef profile. Also for using &lt;a href=&quot;http://create.msdn.com/en-US/&quot;&gt;xna&lt;/a&gt; 4 you need have&amp;nbsp; &lt;a href=&quot;www.microsoft.com/express/Downloads/&quot;&gt;visual studio 2010&lt;/a&gt; .&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLDQsegJdL81WmBbBUiZWWPXbuAxpPWyZVrFyYhU7L1pTI6ipyjPqzvAPfpISDRZznelAETn2yOhnVq_94yMT7zVsgx_7eTtkBlcaQcTi013YPZxdyRumOKw_Xgo9TTCFMSQ1jbpKTW7Y/s1600-h/visualstudioxbox6.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;visualstudioxbox&quot; border=&quot;0&quot; alt=&quot;visualstudioxbox&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAzyNZ7-vNWre60bVEYskP-xEn9sqZ6BoGGAA-c6ga8TgtHJB9i23CsGfCO0z3rlelsEjHqs_jqda4lWSvA6RLn8vIC1aQLaLJwexCO_13RN5jOn_aVcQb5MFIcH_ArVPk611MudRu2kA/?imgmax=800&quot; width=&quot;404&quot; height=&quot;332&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;Now created project.you can use just visual c#.net language for create project .Next you’ll see environment like above.In left sidebar you have files&amp;nbsp; of project and in middle part you’ll see code of game.if you run project&amp;nbsp; a blue window will be appeared.you can changed it easily.Just&amp;nbsp; go Draw function and change this code&amp;nbsp; &lt;font color=&quot;#ff0000&quot;&gt;GraphicsDevice.Clear(Color.CornflowerBlue); &lt;font color=&quot;#ffffff&quot;&gt;to this one&lt;/font&gt;&amp;nbsp; GraphicsDevice.Clear(Color.Red); &lt;/font&gt;&lt;font color=&quot;#ffffff&quot;&gt;and you’ill see a red windows.For now it is enough &lt;img style=&quot;border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none&quot; class=&quot;wlEmoticon wlEmoticon-winkingsmile&quot; alt=&quot;Winking smile&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-qAxsetHQbfSzxPNAJv44IMzaSbVo-_lCRH6YeHX0gM77la7a_vW8iigvuchMaJUOXjjcTDj9-bMSBH9aZEmzkdmSbomATkb1o7lAkhFFbCPXJI21kMaM3uYyT7_NPtTQ7IBlP4smipY/?imgmax=800&quot;&gt;,in following posts you’ll see more&lt;/font&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/94598519498767999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/first-step-to-xna-and-xbox-programming.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/94598519498767999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/94598519498767999'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/first-step-to-xna-and-xbox-programming.html' title='first step to xna and XBOX programming'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAzyNZ7-vNWre60bVEYskP-xEn9sqZ6BoGGAA-c6ga8TgtHJB9i23CsGfCO0z3rlelsEjHqs_jqda4lWSvA6RLn8vIC1aQLaLJwexCO_13RN5jOn_aVcQb5MFIcH_ArVPk611MudRu2kA/s72-c?imgmax=800" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-7601726346534341900</id><published>2010-11-20T11:24:00.001+03:30</published><updated>2010-11-20T12:58:01.449+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="wallpaper"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><title type='text'>assassin creed 3 brotherhood</title><content type='html'>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8c_MhPDFBxMr1CdTb7QJ8RRF7iL2-V73ojvAGsgqRQ7PVCAsygpsvfE_Qg0_J5C09zUGDWak4tviMxApsufKZOThlrZi77RuvoXXG__n3xMyJlLp452BU2JHBetXuYA1SU92yWnDbh6A/s1600-h/assassins_creed_brotherhood_wallpaper_46e9d%5B3%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;assassins_creed_brotherhood_wallpaper_46e9d&quot; border=&quot;0&quot; alt=&quot;assassins_creed_brotherhood_wallpaper_46e9d&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0nGbIVJC3bb3NMAIia_DFpcKsMyDz1tx1Od7KFQoXYj5fhZWPuYRGRsOp7aX7IetXRIG7zufVTVV9ohjdAx-SQABXbhHCQaGYgO19PIsO2IdJVbDSe5IBlxESLEX2w2760nvKer91TKc/?imgmax=800&quot; width=&quot;375&quot; height=&quot;213&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;new assassin creed series published on&amp;nbsp; 16 novomber &lt;/p&gt; &lt;p&gt;2010&amp;nbsp; .this game created by &lt;a href=&quot;http://assassinscreed.uk.ubi.com/brotherhood/&quot;&gt;ubisoft&lt;/a&gt; and Ezio should kill &lt;/p&gt; &lt;p&gt;Cesare with help from his friends (brothers).This game &lt;/p&gt; &lt;p&gt;occurring in ancient roma .&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9KDtwjovI92sJXXQs5CoIDXFEA_8jFG80l0R6BUBnC6DjGZFZo_oqUOKk5Cdr4tbSEEIUNBf8JizmzQBGPNOin8kmF1tvqCsayqSt8wBw446otYnAqUxHs7kxhOTM_keWTXQtIZWNNmc/s1600-h/assassins-creed-brotherhood-20101116%5B2%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;assassins-creed-brotherhood-20101116001534486&quot; border=&quot;0&quot; alt=&quot;assassins-creed-brotherhood-20101116001534486&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOwm8zzEwb-rw1xEp1TAwRO6L-Ub8PLWXCIjd0yelyGgqrURSV_2YSs0T8HSksBqwM6wEiyO1haBtDpmAp7uqydfE_8UGMmr0So86ApCmAVpDZkzqfUF1SQhN6GnDI0P81zxWLiUQxTu4/?imgmax=800&quot; width=&quot;351&quot; height=&quot;199&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;you can play this game on ps3 and xbox360.In &lt;a href=&quot;http://ps3.ign.com/articles/113/1134821p1.html&quot;&gt;ign&lt;/a&gt; its rating &lt;/p&gt; &lt;p&gt;is 8 and in &lt;a href=&quot;www.gamespot.com/ps3/action/assassinscreed/review.html&quot;&gt;gamespot&lt;/a&gt; is 4.5/5 that is good.&lt;/p&gt; &lt;p&gt;also I&amp;nbsp; play this game on&amp;nbsp; mobile have nice graphic and can &lt;/p&gt; &lt;p&gt;play it on many mobile .You can find it on &lt;a href=&quot;http://www.gameloft.com/&quot;&gt;gameloft&lt;/a&gt; site .&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw1SuUr_SpoRwcLVfQxjBA44hq1nPDIZHSxMoDxPGI-SxRoccHv2_uWQHjUE9eYZotAZYUt4KACp-vpdFtvHNyLcHeSJ5yles8YH-RKejIRSrpGHoakMjCzfCNfI2MEueSzRtWSaPR99o/s1600-h/Assassins_Creed_275.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;Assassins_Creed_27&quot; border=&quot;0&quot; alt=&quot;Assassins_Creed_27&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizjhGJrv9IdfMhk7zcX02DenasQEyAYIwy53prmIAjAsX7cApr7AkJB5xWQ1m96XmCUTlJt7Zfz7jSLgsRy-OmNpTnPUuAITOOv3c_g828L4tE0PUvChkdhXOMiXj50xQwAEVo3Nrhogs/?imgmax=800&quot; width=&quot;351&quot; height=&quot;321&quot;&gt;&lt;/a&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/7601726346534341900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/assassin-creed-3-brotherhood.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/7601726346534341900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/7601726346534341900'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/assassin-creed-3-brotherhood.html' title='assassin creed 3 brotherhood'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0nGbIVJC3bb3NMAIia_DFpcKsMyDz1tx1Od7KFQoXYj5fhZWPuYRGRsOp7aX7IetXRIG7zufVTVV9ohjdAx-SQABXbhHCQaGYgO19PIsO2IdJVbDSe5IBlxESLEX2w2760nvKer91TKc/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-910821688958057940</id><published>2010-11-17T16:02:00.001+03:30</published><updated>2010-11-17T16:02:21.245+03:30</updated><title type='text'>call of duty black ops:challenge and success</title><content type='html'>&lt;p&gt;call of duty is new&amp;nbsp; series of first&amp;nbsp; person&amp;nbsp; shooting&amp;nbsp;&amp;nbsp; games with new success in graphics and online game world.it has high rating in every site.this game have campaign and zombie and multiplayer level type.you can challenge other players online or in games and get money or lose your money or players.but what about game story ?&lt;i&gt;Black Ops&lt;/i&gt; takes place during the Cold War. The player mainly controls two characters: special forces operative Alex Mason and CIA agent Jason Hudson, both members of the Studies and Observations Group (SOG), a clandestine black operations unit tasked with carrying out critical missions behind enemy lines. The single-player campaign revolves around an experimental Soviet chemical weapon codenamed &quot;Nova-6&quot;.&lt;sup&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9rf-RkSmBjZeMhprn00lL7nEPFhyphenhyphens-d6oDGh5NXAvSEvur1vGNfMvhWPnAV7q2uQ0vEfV2G-Ngct9KV5n_HWP5KqAvvM4y20wunWLTaib-4ydhvkBSzcOSNi3lPyzWDUxpGEjNCnG224/s1600-h/call-of-duty-black-ops-achievements-guide-with-extreme-prejudice-screenshot%5B4%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;call-of-duty-black-ops-achievements-guide-with-extreme-prejudice-screenshot&quot; border=&quot;0&quot; alt=&quot;call-of-duty-black-ops-achievements-guide-with-extreme-prejudice-screenshot&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM-PqftLhDebkn2qvEcftyHy1HlIOUdnFdymXLK-DgUOdhaay4_EEMb5Dzmq7aKiuUmzNYyFl84MU4gpMebf4RcL7Q0OMUT3ZeouSyXmHi1NW4dtxrIZc_TbNi8TDhGuZIGzuPuSRnsYs/?imgmax=800&quot; width=&quot;336&quot; height=&quot;222&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;when I see this game story from &lt;a href=&quot;http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops&quot;&gt;here&lt;/a&gt; think that yes we have soldiers in games can play with other real soldier and also have new type of virus that can attack to factories ,so in near&amp;nbsp; future this soldiers and games&amp;nbsp; will be more real than today?&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8ybFgNW5BfLUhI23DK_agFN1aRrZg0yNE9z0-CScFDJeilJmCZgj3xKzs0CM06ka0ok3fjofUpn-Iqno6AXaD1HnfqfouApJWbNpzWNNc91LAZkWU9SjsJzW9EipyTjLUDP4NeiPjii8/s1600-h/call-of-duty-black-ops-12%5B4%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;call-of-duty-black-ops-12&quot; border=&quot;0&quot; alt=&quot;call-of-duty-black-ops-12&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwrRvufd4UB3X5rinRcypdIAwEBXUV0D8jCdrNlWd_Dh3Ja3pLPixGQttEV-l9vJDQVt6MJgTA_BV6DBMaUNUXuRstZWDkcDenZD62nEMwC4vVkvQKfvY3RhbnGF-QrEDap3FnsMDRPfE/?imgmax=800&quot; width=&quot;380&quot; height=&quot;265&quot;&gt;&lt;/a&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/910821688958057940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/call-of-duty-black-opschallenge-and.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/910821688958057940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/910821688958057940'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/call-of-duty-black-opschallenge-and.html' title='call of duty black ops:challenge and success'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM-PqftLhDebkn2qvEcftyHy1HlIOUdnFdymXLK-DgUOdhaay4_EEMb5Dzmq7aKiuUmzNYyFl84MU4gpMebf4RcL7Q0OMUT3ZeouSyXmHi1NW4dtxrIZc_TbNi8TDhGuZIGzuPuSRnsYs/s72-c?imgmax=800" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-6061183428109436478</id><published>2010-11-16T11:11:00.001+03:30</published><updated>2010-11-16T11:57:41.013+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="download"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="visual studio"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="xna"/><title type='text'>do you want develop xbox game?</title><content type='html'>if you want it, first you shoud download or install &lt;a href=&quot;http://www.microsoft.com/express/&quot;&gt;visual studio express&lt;/a&gt; or other versions.notice that only express edition is free and for others you should paying.then download &lt;a href=&quot;http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9ac86eca-206f-4274-97f2-ef6c8b1f478f&quot;&gt;xna&lt;/a&gt; from here.Xna is useful tool for for developing xbox and windows phone games.&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEjZ4F0ralpYtzJCkjRE0aHkKHGzW_RMV8cJjJcz7koN6vIreibWCM0-8nifDLTHzz5KBqhV76K5ZROSzl2JF6OFO2KI58eXfKsj3m0mWDJzbzc-l-phZAuCHy2bPd8MMtiE4bxqfhWQE/s1600-h/call-of-duty-4-7%5B4%5D.jpg&quot;&gt;&lt;img alt=&quot;call-of-duty-4-7&quot; border=&quot;0&quot; height=&quot;276&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5QD8QvsfjRefz-pHZWJBSnoiPXY_mCeCDye1qowzXJA17TsAB7alalix8JJvsRmZq5XIciHzo6X8KFICQKcxn_XoBouIfyK5eEH99FWtuydX123gyr5mzpxKE3UtvAvP1Gm8KpTDtL2s/?imgmax=800&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;call-of-duty-4-7&quot; width=&quot;368&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
next create account from &lt;a href=&quot;http://create.msdn.com/en-US/&quot;&gt;here&lt;/a&gt; for submit&amp;nbsp; application in store but you can run your application in your computer or device without create account.in following posts I’ll discuss more about codes you need for develop good games</content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/6061183428109436478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/do-you-want-develop-xbox-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/6061183428109436478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/6061183428109436478'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/do-you-want-develop-xbox-game.html' title='do you want develop xbox game?'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5QD8QvsfjRefz-pHZWJBSnoiPXY_mCeCDye1qowzXJA17TsAB7alalix8JJvsRmZq5XIciHzo6X8KFICQKcxn_XoBouIfyK5eEH99FWtuydX123gyr5mzpxKE3UtvAvP1Gm8KpTDtL2s/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-5805203545060503996</id><published>2010-11-15T12:57:00.001+03:30</published><updated>2010-11-15T12:58:21.647+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="wallpaper"/><title type='text'>every thing about perfect world</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtrpSDVjgw1HJH-TNpO7xN0gv3riAvyvwrUYgahhhY0_KRWqcXIj0lbXP6E1fESmxOQowbi2myLssh8YmfMTYScPQNzoTCK9EaJGLKYBnRJQRQsLqyTBkhBytaWh5SCdzLcomYHZvQjAg/s1600-h/wm00110%5B3%5D.jpg&quot;&gt;&lt;img alt=&quot;wm00110&quot; border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEZCEr-P4l55xWYVIYP9L4M0lWlRFGnOmZ1mb14iiZCwTlokxXPoaOSCVn3GnHjLwQyrbpHl6fhiJRV88oGmuQ8TlMzYLQcvRXipqmhnQzujjZzfvX97O6yKjxrwhwCif5VK_94JDjLsM/?imgmax=800&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;wm00110&quot; width=&quot;276&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Perfect World International is the newest iteration of the multiple award-winning MMORPG known throughout the world as Perfect World II. Initially launched in China as a subscription-based game, Perfect World’s conversion to a free-to-play model established a level of quality not found in other free-to-play titles. Perfect World International aims to be the ultimate version of this immensely popular role-playing game. For the first time, Perfect World is being localized specially for American audiences. In Perfect World, players can immerse themselves in a huge online world that must be explored to be believed. Deeply rooted in Chinese mythology, the game features unparalleled character customization, extensive costume selection, custom flying mounts, dynamic skill progression, and high-level replay value in the form of territory wars. (&lt;a href=&quot;http://www.igarchive.com/p/perfect-world-international/&quot;&gt;source&lt;/a&gt;) &lt;br /&gt;
in perfect world you have many classes and races like&lt;br /&gt;
Humans: Wizard &amp;amp; Blademaster. Untameds: Barbarian &amp;amp; Venomancer. Winged Elves: Cleric &amp;amp; Archer. Tideborns: Psychic &amp;amp; Assassin,Earthguard: Mystic &amp;amp; Seeker&lt;br /&gt;
I found two rating for this game.in &lt;a href=&quot;http://www.gameogre.com/perfectworldreview.htm&quot;&gt;gameorg&lt;/a&gt; is 8.55 and in &lt;a href=&quot;http://pc.ign.com/objects/856/856741.html&quot;&gt;IGN&lt;/a&gt; is 7.5/10&lt;br /&gt;
you can see some wallpaper and trailer here&lt;br /&gt;
thanks for fika for introduce this game ,you can post your images videos and comments about this game to me also &lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikSN0dgocDgfYKBSguv-wpGUXoQ9lL4-ArdvfDZnw6_trpplbR9P6SCRXPkFCUzk-SoXr1nK9aDWtnqCV9f6gAaqFD3FtMCAdGN8qR2HHX_3CO1RNrwx0mwFCOBFSkhelV-uhrTMl4jk0/s1600-h/Perfect_World_0000003_1280x1024%5B4%5D.jpg&quot;&gt;&lt;img alt=&quot;Perfect_World_0000003_1280x1024&quot; border=&quot;0&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinUss97txcExXrxZwhw17N-JD8WtO49_8veT6sLP99EtlGWo2OMLXC58uvMe1CF9XR0BXBjlu30_BwCJGt9UCesnhOqlqdJfRwTBTMIhM1u7Ud4m_rPNm6x1DV3IsjEf4gNIXrxJRLB0Y/?imgmax=800&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Perfect_World_0000003_1280x1024&quot; width=&quot;405&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX-5CX2EcX254EfvSfjzZ4qqH37s28SV0gPmXD1-1Q617OLBLLHrjS2LQg0LGnvWGZWXJD8KsbO9uGOUZZARS_8_LdNKDWMQ-uBYHl_JXzq4LVn_KOFbkdbBp3nLGuSlOCibALPx2zKUo/s1600-h/Perfect%20World%20-%20Wallpaper%20009%5B5%5D.jpg&quot;&gt;&lt;img alt=&quot;Perfect World - Wallpaper 009&quot; border=&quot;0&quot; height=&quot;278&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEWokLXA2-wXkrDIFVNNN2XGHSsqNq0fbrrgmqsSgcTURdVIqWEofQ89e4XukrMc5w46e2fB8o_XwE_Dcr3Zgag5aj5nmc9PScVpGUcb_omMtmi0wUXCp52sGXE400BSnNeesQW0_T7ps/?imgmax=800&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;Perfect World - Wallpaper 009&quot; width=&quot;394&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;wlWriterEditableSmartContent&quot; id=&quot;scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:a2bcf412-7017-4054-b6e7-ebf185671e3f&quot; style=&quot;display: inline; float: none; margin: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;div id=&quot;30945dd7-1033-41aa-9a98-2d2e553d0a73&quot; style=&quot;display: inline; margin: 0px; padding: 0px;&quot;&gt;&lt;div&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=MX8oobr7uWc&quot; target=&quot;_new&quot;&gt;&lt;img alt=&quot;&quot; galleryimg=&quot;no&quot; onload=&quot;var downlevelDiv = document.getElementById(&#39;30945dd7-1033-41aa-9a98-2d2e553d0a73&#39;); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;448\&amp;quot; height=\&amp;quot;252\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/MX8oobr7uWc?hl=en&amp;amp;hd=1\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/MX8oobr7uWc?hl=en&amp;amp;hd=1\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;448\&amp;quot; height=\&amp;quot;252\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3DYxG0vw-Fe4lBpSuAQE3F-uIa52ojFL0Gjvl2i2Z_qlruOwDjyyZnCF-3c3CPhxT6NZ5qbBcrdsaiY_nhFzK2CnP4M3utwYD05x4HtNtSNes8NF8r-ks2bJpKyXxKPgRUp9bxR1Nru0/?imgmax=800&quot; style=&quot;border-style: none;&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;clear: both; font-size: .8em; width: 448px;&quot;&gt;trailer for perfect world&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/5805203545060503996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/every-thing-about-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/5805203545060503996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/5805203545060503996'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/every-thing-about-game.html' title='every thing about perfect world'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEZCEr-P4l55xWYVIYP9L4M0lWlRFGnOmZ1mb14iiZCwTlokxXPoaOSCVn3GnHjLwQyrbpHl6fhiJRV88oGmuQ8TlMzYLQcvRXipqmhnQzujjZzfvX97O6yKjxrwhwCif5VK_94JDjLsM/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-7467596305468918935</id><published>2010-11-14T17:02:00.001+03:30</published><updated>2010-11-14T17:45:24.294+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="introduce"/><category scheme="http://www.blogger.com/atom/ns#" term="planet"/><title type='text'>welcome to game planet</title><content type='html'>this is new blog about games,developing,info’s,wallpaper ,trailer and..&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs2f6y8IMEjhb2qcfuYjs_a-F7OMQfP26vxm4-0S4p2VoY-C2m5REAv4pkR04e8n7stAoGejpkM0K4P5JVL7EQMpNwvmEi4w60gfdfhCu0FPWVrZkIHKCSQgwVQFG477ek8zhNUEXxM6Y/s1600-h/aion-game-wallpaper%5B6%5D.jpg&quot;&gt;&lt;img alt=&quot;aion-game-wallpaper&quot; border=&quot;0&quot; height=&quot;269&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0aeEFQZhjpBlniAcBLX-UbXbYkdmqsOcThOrz6vxAJX1PJFKJpXlLmjnpoyFFn4q-NaDD1iPDB0ZQ8-FSveEoQT6o1SzyAoTTHQK14AlgpMS8ISGhoWWzJUYgeUolcxD-xUHHYfJG8Xo/?imgmax=800&quot; style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;aion-game-wallpaper&quot; width=&quot;337&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
I’ll add some news about games, consoles and .. here,wait for it&lt;br /&gt;
&lt;br /&gt;
this blog will be transferred from &lt;a href=&quot;http://biomobilegame.co.cc/myblog&quot;&gt;bio of create mobile game&amp;nbsp; &lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUeKFDHXiIO0Jbgt667IsOn_s121llpNMZmjZujRsc_8mwonJdxBdmR0qe0ZYZP87k2AmD0stoJ4Li4tymGZylrkbWTCbs57wwoS97kKpmmj9dDJymZfwf2nSG1F7A31but7GozAr1ZEI/s1600-h/xbox-360-controller-for-halo-3-odst-game%5B2%5D.jpg&quot;&gt;&lt;img alt=&quot;xbox-360-controller-for-halo-3-odst-game&quot; border=&quot;0&quot; height=&quot;175&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvKohzfvymke472byLsWaDgE5pwoHJjnvz5c38dMCcZ5jyE4MZpYMN04aBSiu_IziaAUTbn8ihyphenhyphenaKwx_8PmdjnicrxuNXtzUfJxzGwsZupe471briIPSsaHWTnZJdtYaMXJcm_M9cMupQ/?imgmax=800&quot; style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;xbox-360-controller-for-halo-3-odst-game&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/7467596305468918935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/welcome-to-game-planet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/7467596305468918935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/7467596305468918935'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/welcome-to-game-planet.html' title='welcome to game planet'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0aeEFQZhjpBlniAcBLX-UbXbYkdmqsOcThOrz6vxAJX1PJFKJpXlLmjnpoyFFn4q-NaDD1iPDB0ZQ8-FSveEoQT6o1SzyAoTTHQK14AlgpMS8ISGhoWWzJUYgeUolcxD-xUHHYfJG8Xo/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-8331672960964563475</id><published>2010-11-13T17:55:00.000+03:30</published><updated>2010-11-20T17:55:43.789+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="biomobilegame post"/><category scheme="http://www.blogger.com/atom/ns#" term="developing"/><category scheme="http://www.blogger.com/atom/ns#" term="elipse"/><category scheme="http://www.blogger.com/atom/ns#" term="ibm"/><title type='text'>start to develop android application</title><content type='html'>&lt;p&gt;for developing android application you need download android sdk and eclipse and adt plugin .then create a sample project,when you run your applications it show your&amp;nbsp; result on simulator.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9BkpCqq3MPowb6kcuMvLkxRI2kgZ9sjdGpznzRn0kJ8xKa7Fu_TFo5uvBhnjj66KSGNDTsBOJ_eQ7iszaz9z7PRU8S1P6P7V8cp5u8CLP4n11KoGJ1GvjgWE3XvnlHBm0pBexDzYvs3A/s1600-h/androidsimulator%5B3%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;androidsimulator&quot; border=&quot;0&quot; alt=&quot;androidsimulator&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguTkfyKXxu8kg8dJbpzp2pyVd9I9GHpAaskZNwsVMnmuaZYBN-rPrUyjtYhHOmgiXB9MA4aKCQYPJ7nzwBz9VbtkLKcCimKeDvksgoP7a9CiHHp8-NY4aLEnvt45MQoZLiT5cIVW-wnfk/?imgmax=800&quot; width=&quot;364&quot; height=&quot;223&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;result is something like this&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://biomobilegame.co.cc/myblog/wp-content/uploads/2010/11/androidsimulator2.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;androidsimulator2&quot; border=&quot;0&quot; alt=&quot;androidsimulator2&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNJaqDRKtwofZGjNMNEs1y4fhGzNmrC-8UCQGN581jk35SfpolcV0ivVZFD1E1jnTedp9MYUWpgWavtK0u9glae9HiwA-DAFpr5OW7BCGNclf7cd4OwYY-ntvN5-Rasy6Ej3_YWEjGBEI/?imgmax=800&quot; width=&quot;341&quot; height=&quot;285&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;now you want change string .Android application main language is java but coding is different from normal java mobile&amp;nbsp; program;you have main class that open main.xml file&amp;nbsp; in&amp;nbsp;&amp;nbsp; layout folder.This xml file have LinearLayout,and textview nudes.in in textview nude you see this code:&lt;font color=&quot;#0000ff&quot;&gt;android:text=&quot;@string/hello&quot;&lt;/font&gt;&lt;font color=&quot;#ffffff&quot;&gt; that define some values that contained in values folder .Its names is hello .change string and run it again.just this!&lt;img style=&quot;border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none&quot; class=&quot;wlEmoticon wlEmoticon-winkingsmile&quot; alt=&quot;Winking smile&quot; src=&quot;http://biomobilegame.co.cc/myblog/wp-content/uploads/2010/11/wlEmoticon-winkingsmile.png&quot;&gt;more comes in next posts&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#666666&quot;&gt;resource:&lt;a href=&quot;http://developer.android.com/guide/&quot;&gt;android developer guide&lt;/a&gt;&lt;/font&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/8331672960964563475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/start-to-develop-android-application.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/8331672960964563475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/8331672960964563475'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/start-to-develop-android-application.html' title='start to develop android application'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguTkfyKXxu8kg8dJbpzp2pyVd9I9GHpAaskZNwsVMnmuaZYBN-rPrUyjtYhHOmgiXB9MA4aKCQYPJ7nzwBz9VbtkLKcCimKeDvksgoP7a9CiHHp8-NY4aLEnvt45MQoZLiT5cIVW-wnfk/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-1467006414268149789</id><published>2010-11-13T16:54:00.000+03:30</published><updated>2010-11-18T17:19:57.233+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="developing"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><title type='text'>start to develop android applications</title><content type='html'>for developing android application you need download android sdk and eclipse and adt plugin .then create a sample project,when you run your applications it show your&amp;nbsp; result on simulator.&lt;br /&gt;
&lt;a href=&quot;http://biomobilegame.co.cc/myblog/wp-content/uploads/2010/11/androidsimulator.jpg&quot;&gt;&lt;img alt=&quot;androidsimulator&quot; border=&quot;0&quot; height=&quot;223&quot; src=&quot;http://biomobilegame.co.cc/myblog/wp-content/uploads/2010/11/androidsimulator_thumb.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;androidsimulator&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
result is something like this&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://biomobilegame.co.cc/myblog/wp-content/uploads/2010/11/androidsimulator2.jpg&quot;&gt;&lt;img alt=&quot;androidsimulator2&quot; border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://biomobilegame.co.cc/myblog/wp-content/uploads/2010/11/androidsimulator2_thumb.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;androidsimulator2&quot; width=&quot;481&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
now you want change string .Android application main language is java but coding is different from normal java mobile&amp;nbsp; program;you have main class that open main.xml file&amp;nbsp; in&amp;nbsp;&amp;nbsp; layout folder.This xml file have LinearLayout,and textview nudes.in in textview nude you see this code:&lt;span style=&quot;color: blue;&quot;&gt;android:text=&quot;@string/hello&quot; &lt;/span&gt;&lt;span style=&quot;color: #666666;&quot;&gt;that define some values that contained in values folder .Its names is hello .change string and run it again.just this!&lt;img alt=&quot;Winking smile&quot; class=&quot;wlEmoticon wlEmoticon-winkingsmile&quot; src=&quot;http://biomobilegame.co.cc/myblog/wp-content/uploads/2010/11/wlEmoticon-winkingsmile.png&quot; style=&quot;border-bottom-style: none; border-left-style: none; border-right-style: none; border-top-style: none;&quot; /&gt;more comes in next posts&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #666666;&quot;&gt;resource:&lt;a href=&quot;http://developer.android.com/guide/&quot;&gt;android developer guide&lt;/a&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/1467006414268149789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/start-to-develop-android-applications.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1467006414268149789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1467006414268149789'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/start-to-develop-android-applications.html' title='start to develop android applications'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-7035321983168870269</id><published>2010-11-08T10:33:00.000+03:30</published><updated>2010-11-19T10:37:50.307+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="developing"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="java"/><category scheme="http://www.blogger.com/atom/ns#" term="key"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile"/><title type='text'>using keys in your games</title><content type='html'>&lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0vPx1wU8RBy8107AtWRlexfIAN5KcNicJaPLJcYEtPwHYCkw0FVHIZs8NfnFxZoa13WOit3nCrSyCxck5x91JmPUUL1Bh4E9bSoHEKAXxuf0UJj6QJFKVqBuRHUoMdU-kPbDUias5FIM/s1600-h/images%5B3%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;images&quot; border=&quot;0&quot; alt=&quot;images&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq1ZLkGFx9h6nWhsAV-ZILPaB_GT5l6NbAAAcQ0gQuz3gURoXuniiyVXqG4tz6MkBjN9Pq7lvu3EgMYSTqFSMX-lKUhE_Pr_geIpTjEnzKNQr2iqe8T4nQrjfyv2WFWycckuzbV-9cB3o/?imgmax=800&quot; width=&quot;392&quot; height=&quot;187&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;when you want use keys&amp;nbsp; you should noticed that have many function &lt;/p&gt; &lt;p&gt;like &lt;font color=&quot;#000000&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;keyPressed(int keyCode),keyReleased(int keyCode) ,keyRepeated(int keyCode)&lt;/font&gt; &lt;font color=&quot;#666666&quot;&gt;if you want use all of them should have something for control number of key pressing and releasing and repeating.&lt;/font&gt;&amp;nbsp;&lt;/font&gt;&lt;font color=&quot;#666666&quot;&gt;with this code detect which key is pressed &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;b&gt;int &lt;/b&gt;gameAction = getGameAction(keyCode); &lt;br&gt;&lt;b&gt;switch&lt;/b&gt;(gameAction){ &lt;br&gt;&lt;b&gt;case &lt;/b&gt;UP: &lt;br&gt;key= &quot;[UP]&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;; &lt;br&gt;&lt;b&gt;case &lt;/b&gt;DOWN: &lt;br&gt;key= &quot;[DOWN]&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;; &lt;br&gt;&lt;b&gt;case &lt;/b&gt;LEFT: &lt;br&gt;key= &quot;[LEFT]&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;; &lt;br&gt;&lt;b&gt;case &lt;/b&gt;RIGHT: &lt;br&gt;key= &quot;[RIGHT]&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;; &lt;br&gt;&lt;b&gt;case &lt;/b&gt;FIRE: &lt;br&gt;key= &quot;[FIRE]&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;; &lt;br&gt;&lt;b&gt;case &lt;/b&gt;GAME_A: &lt;br&gt;message = &quot;[LEFT_UP]&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;; &lt;br&gt;&lt;b&gt;case &lt;/b&gt;GAME_B: &lt;br&gt;message = &quot;[RIGHT_UP]&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;; &lt;br&gt;&lt;b&gt;case &lt;/b&gt;GAME_C: &lt;br&gt;key= &quot;[LEFT_DOWN]&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;; &lt;br&gt;&lt;b&gt;case &lt;/b&gt;GAME_D: &lt;br&gt;key= &quot;[RIGHT_DOWN]&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;; &lt;br&gt;&lt;b&gt;default&lt;/b&gt;: &lt;br&gt;key= &quot;&quot;; &lt;br&gt;&lt;b&gt;break&lt;/b&gt;;&lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#666666&quot;&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#666666&quot;&gt;you can add all of code in same function.then define value like speed; we assume that in our game when you continue on&amp;nbsp; key press you have more speed so add this code after detect key &lt;/font&gt;&lt;font color=&quot;#0000ff&quot;&gt;“speed++”;&lt;/font&gt;&lt;font color=&quot;#666666&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font color=&quot;#666666&quot;&gt;But&lt;/font&gt; &lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#666666&quot;&gt;after checking speed in real device you see that you object move slower than emulator.it&amp;nbsp; because that device can’t process graphic like computer and emulator.You have to use timer functions and class in your games or using smaller graphic file in next post you see how do that&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/7035321983168870269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/using-keys-in-your-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/7035321983168870269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/7035321983168870269'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/using-keys-in-your-games.html' title='using keys in your games'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq1ZLkGFx9h6nWhsAV-ZILPaB_GT5l6NbAAAcQ0gQuz3gURoXuniiyVXqG4tz6MkBjN9Pq7lvu3EgMYSTqFSMX-lKUhE_Pr_geIpTjEnzKNQr2iqe8T4nQrjfyv2WFWycckuzbV-9cB3o/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-1976613764693068781</id><published>2010-11-02T10:52:00.000+03:30</published><updated>2010-11-19T10:53:37.417+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="biomobilegame post"/><category scheme="http://www.blogger.com/atom/ns#" term="developing"/><category scheme="http://www.blogger.com/atom/ns#" term="java"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile"/><category scheme="http://www.blogger.com/atom/ns#" term="touch"/><title type='text'>developing java touch games</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNDIIoa0nNJNxtnrs8aZq_2teqYebAENM5kZF54oEsQL7cu2JulGE8Nbkcir55CCsnzjBgZGg9D7KncsOt8GmCQb-VUMTAIPV94Z1cC89Usx26nwU7h6XrvW7y16KxEyaK2nedQyuybjY/s1600-h/iphone-finger-game%5B3%5D.png&quot;&gt;&lt;img style=&quot;background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px&quot; title=&quot;iphone-finger-game&quot; border=&quot;0&quot; alt=&quot;iphone-finger-game&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivTjEJAaDrdh9iL0IueyYaAiCCpilXuzxCC35zAPSBSNqb5bM2wk_1d97NUS_xo2aGZ46zUQhux2DcFBfVj14jHyY2In-LsovrcTMXrfukXusbAtKMxIL3GaazD3tXUcAdxtZ1TE8FPKM/?imgmax=800&quot; width=&quot;342&quot; height=&quot;225&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;In game canvas you can detect keys and touch and using graphic function.Canvas have pre defined functions .For using touch in your game you have three function&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;protected&amp;nbsp; void pointerDragged(int x, int y)&amp;nbsp; &lt;br&gt;protected&amp;nbsp; void pointerPressed(int x, int y) &lt;br&gt;protected&amp;nbsp; void pointerReleased(int x, int y)&lt;/font&gt; &lt;br&gt;they are active when you dragged or pressed or released your finger(or pen) on your device.X and Y is place of your finger or pen.If you want same action for all of function you can define another function like this&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;public void doyouraction(int x,int y) &lt;br&gt;{&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;//add your code here&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;// you can change your function name(doyouraction)&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;}&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;in other hand you should have deferent code or functions&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;{} are keyword for define start and end of your codes.Public means that you can use your function in other class ,if you don’t want use private instead.After coding function use it with this codes&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;protected&amp;nbsp; void pointerDragged(int x, int y)&amp;nbsp; &lt;/font&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;{&lt;/font&gt;  &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;doyouraction(int x,int y) ;&lt;/font&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;br&gt;}&lt;/font&gt;  &lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;just this,in next post you’ll see infoo about detect keys and code for them&lt;/font&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/1976613764693068781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/developing-java-touch-games.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1976613764693068781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/1976613764693068781'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/developing-java-touch-games.html' title='developing java touch games'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivTjEJAaDrdh9iL0IueyYaAiCCpilXuzxCC35zAPSBSNqb5bM2wk_1d97NUS_xo2aGZ46zUQhux2DcFBfVj14jHyY2In-LsovrcTMXrfukXusbAtKMxIL3GaazD3tXUcAdxtZ1TE8FPKM/s72-c?imgmax=800" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-644823474046468807</id><published>2010-10-28T10:59:00.000+03:30</published><updated>2010-11-19T10:59:23.084+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="biomobilegame post"/><category scheme="http://www.blogger.com/atom/ns#" term="canvas"/><category scheme="http://www.blogger.com/atom/ns#" term="class"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="java"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile"/><category scheme="http://www.blogger.com/atom/ns#" term="object"/><title type='text'>about canvas class and using it in mobile game</title><content type='html'>&lt;p&gt;If you want using keys or touch or graphics in your game you should use canvas class.Canvas class have predefined function for detect key press or drag or screen&amp;nbsp; touch and also important paint function .First you should add new canvas class with right click on your project and go new and select MIDP canvas…..&lt;/p&gt; &lt;p&gt;In this class you’ll see some function like this&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;protected&amp;nbsp; void keyPressed(int keyCode) { &lt;br&gt;&amp;nbsp;&amp;nbsp; } &lt;br&gt;&amp;nbsp;&amp;nbsp; &lt;br&gt;&amp;nbsp;&amp;nbsp; /** &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Called when a key is released. &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; */ &lt;br&gt;&amp;nbsp;&amp;nbsp; protected&amp;nbsp; void keyReleased(int keyCode) { &lt;br&gt;&amp;nbsp;&amp;nbsp; }&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;&amp;nbsp;&amp;nbsp; /** &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; * Called when a key is repeated (held down). &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; */ &lt;br&gt;&amp;nbsp;&amp;nbsp; protected&amp;nbsp; void keyRepeated(int keyCode) { &lt;br&gt;&amp;nbsp;&amp;nbsp; } &lt;br&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;……………..&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;……………&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;…………….&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;……………&lt;/font&gt;&lt;/p&gt; &lt;p&gt;they are contains code that running when key pressed or released or repeated or…you can add code like draw string in keypress and create text when key pressed .Now you should running canvas in your game .For this purpose you should add code like this in startApp function in your middlet.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;font color=&quot;#0000ff&quot;&gt;Display.getDisplay(this).setCurrent(new MIDPCanvas());&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;jus this&lt;img style=&quot;border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none&quot; class=&quot;wlEmoticon wlEmoticon-winkingsmile&quot; alt=&quot;Winking smile&quot; src=&quot;http://biomobilegame.co.cc/myblog/wp-content/uploads/2010/10/wlEmoticon-winkingsmile.png&quot;&gt;&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font color=&quot;#ffffff&quot;&gt;in next post I’ll describe how you can detect fire,back,numbers,..keys and pointer into your software&lt;/font&gt;&amp;nbsp; &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;/font&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/644823474046468807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/10/about-canvas-class-and-using-it-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/644823474046468807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/644823474046468807'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/10/about-canvas-class-and-using-it-in.html' title='about canvas class and using it in mobile game'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-5600188184943073678</id><published>2010-10-22T12:23:00.000+03:30</published><updated>2010-11-19T12:24:10.476+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="biomobilegame post"/><category scheme="http://www.blogger.com/atom/ns#" term="class"/><category scheme="http://www.blogger.com/atom/ns#" term="developing"/><category scheme="http://www.blogger.com/atom/ns#" term="java"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile"/><category scheme="http://www.blogger.com/atom/ns#" term="netbeans"/><title type='text'>First view of java mobile app code and change it</title><content type='html'>&lt;p&gt;When you build a java mobile game in software(like netbeans IDE or eclipse..)&lt;/p&gt; &lt;p&gt;first thing you‘ll see is&amp;nbsp; a middlet class .Middlet class used for handling start and &lt;/p&gt; &lt;p&gt;initialize and interface of java mobile applications. In netbeans you have sample &lt;/p&gt; &lt;p&gt;screen that can add button or text or image or like that .just you should drag your desired items from right side to screen and then go to source&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtTzjEMw6PhRtcJRZ9pQUydPAHH_GH0g_75Q9fRZ1D5az8kVGWbUdDxL99PnZcaLeHqe3HjZvK3wd5bq1Yb6j1s8TeCk7HNsPWoBSJIV2ek08XMZLnbBvVjyUI6CNsiRG7E08d4MH3Bf0/s1600-h/netbeansscreen%5B5%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;netbeansscreen&quot; border=&quot;0&quot; alt=&quot;netbeansscreen&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjSioPVyDLy0kk-BFrEHNKi8R7-87J7ywXetPmcbzrdN54Sk9B9sI_O2ZMXmjs8uF8zMKK2sD_L0n14N7OLXlklSv5HVN_Ie9DVFcw36640AqXITKhmVFDBL0EJlA_8K62zXsj4RfZR04/?imgmax=800&quot; width=&quot;360&quot; height=&quot;226&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;blockquote&gt; &lt;p&gt;screen is interface of your project in netbeans&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;For example you&amp;nbsp; have pre defined string seeing in screen and want changed it when middlet started. Code is like this&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;public void startMIDlet() { &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // write pre-action user code here &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; switchDisplayable(null, getForm()); &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stringItem.setText(&quot;my name is dawood&quot;); &lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // write post-action user code here &lt;br&gt;&amp;nbsp;&amp;nbsp; }&lt;/font&gt;&lt;/p&gt; &lt;p&gt;startMIDlet is function that using in every middlet .In netbeans for adding interface to screen using a form , should calling when middlet started.For this purpose have this code &lt;font color=&quot;#0000ff&quot;&gt;switchDisplayable(null, getForm()); &lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font color=&quot;#ffffff&quot;&gt;and then add this for changing text&lt;/font&gt; &lt;/font&gt;&lt;font color=&quot;#0000ff&quot;&gt;stringItem.setText(&quot;my name is dawood&quot;);&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#ffffff&quot;&gt;and run it in emulator&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIDZqyp3RbOy3wgjiYVziFRuzeHbJ7UXOu_R3GV4gO40qk1Ge4xjk0ivoTCbRYgYn9RdRXwpmUH1wGEj4sJJCbp0VJU_kA13NyQjiY4YC5mzzmcdeMuHiW5czkRfaX82i4DbNrZA2_Ftg/s1600-h/emulator1%5B4%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;emulator1&quot; border=&quot;0&quot; alt=&quot;emulator1&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqLMdCnDhb7rG0-euEXeNjjKcOtNWEtA2eWwn8-KYNFE7AKYLVWCxOb9wopz9yMU3APHUtzayiH5mFZo_ufNo3JglU0CTZwS08CzHLvD67cv_G2xndpwSlVK4EHC0qd2t0dN9pGmKD1Ec/?imgmax=800&quot; width=&quot;89&quot; height=&quot;265&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;in start for do more thing in java games you should add canvas class that i’ll describe later&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/5600188184943073678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/first-view-of-java-mobile-app-code-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/5600188184943073678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/5600188184943073678'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/11/first-view-of-java-mobile-app-code-and.html' title='First view of java mobile app code and change it'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjSioPVyDLy0kk-BFrEHNKi8R7-87J7ywXetPmcbzrdN54Sk9B9sI_O2ZMXmjs8uF8zMKK2sD_L0n14N7OLXlklSv5HVN_Ie9DVFcw36640AqXITKhmVFDBL0EJlA_8K62zXsj4RfZR04/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-7389100704242977559</id><published>2010-10-16T12:44:00.000+03:30</published><updated>2010-11-19T12:46:24.163+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="biomobilegame post"/><category scheme="http://www.blogger.com/atom/ns#" term="elipse"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="ibm"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile"/><title type='text'>about objects in your game(in Android)</title><content type='html'>&lt;p&gt;&amp;nbsp; Game contains objects and environment and you should now how coding them.They are defined by &lt;strong&gt;class&lt;/strong&gt; keyword .see this code for example &lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;package com.example.helloandroid; &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;/code&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;import android.app.Activity; &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;import android.os.Bundle; &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;import android.widget.TextView; &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;public class HelloAndroid extends Activity &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;{ &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;/** Called when the activity is first created. &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;*/ @Override &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;&amp;nbsp; public void onCreate(Bundle savedInstanceState) &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;&amp;nbsp; { &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;&amp;nbsp; super.onCreate(savedInstanceState);&lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;TextView tv =&amp;nbsp; new TextView (this)tv.setText(&quot;Hello, Android&quot;); setContentView (tv);&lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;} &lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;&lt;font color=&quot;#0080ff&quot;&gt;}&lt;/font&gt; &lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;this is sample code for showing hello word in android( get from &lt;a href=&quot;http://developer.android.com/resources/tutorials/hello-world.html&quot;&gt;here&lt;/a&gt;)&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;Package contains you project content.For running your project in ide you should add required codes.&lt;strong&gt;Import&lt;/strong&gt; keyword using for add this code.Public means that your object is visible to project or package.helloAndroid is your main project(environment) and onCreate is function of objects that used to create a text in device(i’ll describe code later,see source for some help for now).Your code can be changed on base of your algorithm. Your algorithm can be like this :&lt;/code&gt;&lt;/p&gt; &lt;p&gt;&lt;code&gt;1.add codes for running games&lt;/code&gt;&lt;/p&gt; &lt;p&gt;2.create&amp;nbsp; HelloAndroid environment(project) &lt;/p&gt; &lt;p&gt;3.set text “hello, Android”&lt;/p&gt; &lt;p&gt;4.show them&lt;/p&gt; &lt;p&gt;Now you can add a line to algorithm “set text when you clicked on 5” and change code also.For now is sufficient ,I’ll describe more in following posts.For coding using eclipse and adt plugin and android sdk&amp;nbsp; and run your project and see result like this&lt;/p&gt;  &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN9TgUWiGWFNoi85waTG3gTO8wxKOOiYDzjCN5DNWCBzrtmLBO9-iC_72PokqwOnvIIshkC7QfPi0_z01iae0IOwo4Wi1wSx2LPw7gwq0QXXzgRdSB_bjWwp-2x4OVUQCaeNcOdGsydj8/s1600-h/hello_world_5%5B3%5D.png&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;hello_world_5&quot; border=&quot;0&quot; alt=&quot;hello_world_5&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirK09rXWIU76OaAh7S-kwze6tYTZEYsziNvIdf9SXwMMHvKzwOdehWxuP_TRQaY5WD1V9d3lETzjYQOizp8u5OPdkL6qY4GR-7A8EhIGRzHZCe9CEfPY86kVt-3r7GALUEd0sPoXDkIMw/?imgmax=800&quot; width=&quot;206&quot; height=&quot;244&quot;&gt;&lt;/a&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/7389100704242977559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/10/about-objects-in-your-gamein-android.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/7389100704242977559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/7389100704242977559'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/10/about-objects-in-your-gamein-android.html' title='about objects in your game(in Android)'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirK09rXWIU76OaAh7S-kwze6tYTZEYsziNvIdf9SXwMMHvKzwOdehWxuP_TRQaY5WD1V9d3lETzjYQOizp8u5OPdkL6qY4GR-7A8EhIGRzHZCe9CEfPY86kVt-3r7GALUEd0sPoXDkIMw/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-820706738546558823</id><published>2010-10-07T12:50:00.000+03:30</published><updated>2010-11-19T12:52:20.200+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="algorithm"/><category scheme="http://www.blogger.com/atom/ns#" term="biomobilegame post"/><category scheme="http://www.blogger.com/atom/ns#" term="code"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="java"/><title type='text'>start coding for your game</title><content type='html'>&lt;p&gt;now we can start to coding for game.you can modeling your world &lt;/p&gt; &lt;p&gt;when coding your game&amp;nbsp; but it confuse you. It is better&amp;nbsp; that first &lt;/p&gt; &lt;p&gt;modeling and then coding and if it isn’t satisfying restart your process.It &lt;/p&gt; &lt;p&gt;is called new version!can be called 0.0.1 or things like that .In version &lt;/p&gt; &lt;p&gt;number commonly&amp;nbsp; first digit describe mane change in your game and &lt;/p&gt; &lt;p&gt;second describe partial change and third contains number of build(run) &lt;/p&gt; &lt;p&gt;of your game(on base of company strategy) .Now you should design &lt;/p&gt; &lt;p&gt;algorithm of your game before start to&amp;nbsp; any codes.Algorithm is your &lt;/p&gt; &lt;p&gt;game or software description in sample language(not in codes).For &lt;/p&gt; &lt;p&gt;example for add two digits algorithm is&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#000080&quot;&gt;1.get first number and save it&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#000080&quot;&gt;2.get second number and save it too&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#000080&quot;&gt;3.add two number&lt;/font&gt;&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#000080&quot;&gt;4.save result and print&lt;/font&gt;&lt;/p&gt; &lt;p&gt;see Algorithm definition and everything &lt;a href=&quot;http://en.wikipedia.org/wiki/Algorithm&quot;&gt;here&lt;/a&gt;&lt;/p&gt; &lt;p&gt;in next&amp;nbsp; posts i will&amp;nbsp; describe a sample algorithm and codes of &lt;/p&gt; &lt;p&gt;games .For now is sufficient …one minute somebody miss algorithm&amp;nbsp; and &lt;/p&gt; &lt;p&gt;going to coding without&amp;nbsp;&amp;nbsp; it,It is true just about too sample game ,In &lt;/p&gt; &lt;p&gt;other games You spend many time and maybe see a failed project!&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/820706738546558823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/10/start-coding-for-your-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/820706738546558823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/820706738546558823'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/10/start-coding-for-your-game.html' title='start coding for your game'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3973670003240847579.post-2101480432491759968</id><published>2010-10-01T17:59:00.000+03:30</published><updated>2010-11-20T18:02:17.360+03:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds max"/><category scheme="http://www.blogger.com/atom/ns#" term="biomobilegame post"/><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile"/><title type='text'>load 3d models in your java games(part 2)</title><content type='html'>&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now you should design your models .Main format using for java games is m3g file.Software that you using for design should be export your models to m3g .When you using even good software like 3ds max 2010 it is possible that lose some&amp;nbsp; graphics in&amp;nbsp; your models because m3g formats reduce 3d models size and graphics for better working in mobile device.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.blender.org/&quot;&gt;Blender&lt;/a&gt; &lt;/p&gt; &lt;p&gt;Blender is free 3d design tools for making animation and your models.For start you can use this tools for export your models into m3g&lt;/p&gt; &lt;p&gt;and see result in m3g viewer&amp;nbsp; if you don’t want pay more for software like that.Blender need &lt;a href=&quot;http://www.python.org/&quot;&gt;python&lt;/a&gt;&amp;nbsp; installed in your computer&amp;nbsp; &lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAKtGjH2W_EhdwV4DhwwzkruIBmKhThRQKlwlYol6Z1u77JCHgzVzYV0VmDCAaSZHTKHws6VxeDlrvogkA0AjdD5DxzFmO2jnfHUyKsqEbs-EZK_ZfvgOuGd6ItAAKxN6ACsEHgzXZ-YM/s1600-h/blender%5B4%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;blender&quot; border=&quot;0&quot; alt=&quot;blender&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoxAk4EIw6YqoQHaYlUNumwYEYwaBI_cEftNpm0kjhZFN9GM101AYXfSnv93GTrA95ZsyME22nq9ykttD10nzHw3EvyhXs8E3U1HpdubokBJPGCaEhnZkS5Ju-8wc_jokFCkkB4E0PuPs/?imgmax=800&quot; width=&quot;331&quot; height=&quot;203&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p&gt;for seeing your result in&amp;nbsp; viewer&amp;nbsp; you can use tools like &lt;a href=&quot;http://www.mascotcapsule.com/en/m3g/&quot;&gt;this&lt;/a&gt; from MascotCapsule .This tools also&amp;nbsp; have exporter&amp;nbsp; for h3t and convertor for change&amp;nbsp; h3t to m3g formats. and have better result from normal m3g exporter but h3t exporter plugins used only in 3ds max and maya. 3ds max and maya&amp;nbsp; have better result than blender but aren’t free .With 3ds max and maya you can design high graphics models and then reduce polygons and export it to m3g.&lt;/p&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv79KhyphenhyphenS6oug_FgrQP-EdAV2MY0HbntWpw_tmxYGDonWWlUvxY5ymzasPXz5iiatdfxlxh-PhKQP1GP6Ia1xB_vYYOU9T107idzp_C3CUqTfD_ubJNjGO046i3UO_VnpuH-S-_iySFncM/s1600-h/3dsmax2010%5B4%5D.jpg&quot;&gt;&lt;img style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px&quot; title=&quot;3dsmax2010&quot; border=&quot;0&quot; alt=&quot;3dsmax2010&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWYy1rZTqzDTCHinbDSSdT1WVCziICxyqN9UNuqcA_ntRBGsdw2_jRmMb2RfrKFQ3MyPshMWhTbEDNoOgxV62mqi9uZ9FIsi8Yw49Fcjsuo5XgaZ_-NLOwk84MTDS9_b2al1R9It0tyB4/?imgmax=800&quot; width=&quot;374&quot; height=&quot;238&quot;&gt;&lt;/a&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://dahgameplanet.blogspot.com/feeds/2101480432491759968/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dahgameplanet.blogspot.com/2010/10/load-3d-models-in-your-java-gamespart-2.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/2101480432491759968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3973670003240847579/posts/default/2101480432491759968'/><link rel='alternate' type='text/html' href='http://dahgameplanet.blogspot.com/2010/10/load-3d-models-in-your-java-gamespart-2.html' title='load 3d models in your java games(part 2)'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/16388192517492775120</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoxAk4EIw6YqoQHaYlUNumwYEYwaBI_cEftNpm0kjhZFN9GM101AYXfSnv93GTrA95ZsyME22nq9ykttD10nzHw3EvyhXs8E3U1HpdubokBJPGCaEhnZkS5Ju-8wc_jokFCkkB4E0PuPs/s72-c?imgmax=800" height="72" width="72"/><thr:total>1</thr:total></entry></feed>