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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C0EDRX45cSp7ImA9WhBUGEs.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210</id><updated>2013-05-06T10:34:34.029-07:00</updated><category term="skyrim" /><category term="league of legends" /><category term="movies" /><category term="paul w.s. anderson" /><category term="gaming conventions" /><category term="strategy" /><category term="h.g. wells" /><category term="Project Origin" /><category term="Survival/Horror" /><category 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/><category term="faith" /><category term="scrolls" /><category term="incentives" /><category term="beta" /><category term="Naughty Dog" /><category term="adventure" /><category term="soul caliber" /><category term="wolf pack" /><category term="connor" /><category term="Red Dead Redemption" /><category term="incomplete" /><category term="arkham" /><category term="Bioware" /><category term="anvilnext" /><category term="showdown" /><category term="38 studios" /><category term="Motion Capture" /><category term="benefits" /><category term="Armacham" /><category term="dogma" /><category term="co-op" /><category term="iliad" /><category term="dlc" /><category term="wb games" /><category term="demo" /><category term="metal gear solid" /><category term="Rockstar Games" /><category term="Guild Wars" /><category term="competitive" /><category term="hypocrisy" /><category term="ChangYou" /><category term="political" /><category term="sega" /><category term="dead or alive" /><category 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creed" /><category term="Gears of War 3" /><category term="Point Man" /><category term="convention" /><category term="female protagonist" /><category term="Ken Levine" /><category term="sandy hook" /><category term="gamer" /><category term="dawnguard" /><category term="southingtonSOS" /><category term="MMO" /><category term="frustration" /><category term="mirror's edge" /><category term="Alma" /><category term="Combat" /><category term="achievements" /><category term="racism" /><category term="halo" /><category term="of" /><category term="OnLive" /><category term="Mass Effect 3" /><category term="Neverwinter" /><category term="Halo 4" /><category term="Rocksteady" /><category term="Brink" /><category term="Deus Ex" /><category term="harley" /><category term="mythology" /><category term="difficulty" /><category term="game developement" /><category term="gaming" /><category term="hyperbole" /><category term="MOBA" /><category term="F.E.A.R." /><category term="fighter" /><category term="movie" /><category term="subscription" /><category term="Renaissance Heroes" /><category term="city" /><category term="stealth" /><category term="Human Revolution" /><category term="elder" /><category term="final" /><category term="vertical progression" /><category term="Gamefly" /><category term="Dark Souls" /><category term="Copernicus" /><category term="Bioshock Infinite" /><category term="gun legislation" /><category term="Call of Duty: Black Ops 2" /><category term="castlevania" /><category term="bioshock" /><category term="ubisoft" /><category term="top five" /><category term="XP" /><category term="multiplayer" /><category term="ignorance" /><category term="Zombie" /><category term="comic-con" /><category term="mass effect" /><category term="brain development" /><category term="Leon S. Kennedy" /><category term="survival-horror" /><category term="Lumosity.com" /><category term="CBS Films" /><category term="sleeping dogs" /><category term="America" /><category term="Cinematic Media" /><category term="Locust" /><category term="Adam Jensen" /><category term="little wars" /><category term="Lambent" /><category term="chat" /><category term="Orion: Dino Horde" /><category term="valve" /><category term="Warner Brothers Games" /><category term="Capcom" /><category term="ubisoft montreal" /><category term="horde mode" /><category term="hero" /><category term="Video Games" /><category term="Guild Wars 2" /><category term="ArenaNet" /><category term="Level Up" /><category term="Progression" /><category term="games" /><category term="goldeneye" /><category term="Techland" /><category term="conflict" /><category term="Dark Knight" /><category term="Dead Island" /><category term="FPS" /><category term="The Last of Us" /><category term="Splash Damage" /><category term="dragon's" /><category term="thrifty gaming" /><category term="versus" /><category term="Bethesda" /><category term="commander shepard" /><category term="villain" /><category term="digital mirror" /><category term="transgender" /><category term="U.S. Senators" /><category term="blacklight retribution" /><category term="fighting games" /><category term="thief" /><title>Inner Thoughts of a Quiet Gamer</title><subtitle type="html">I'm one of those quiet gamers who has a lot to say....</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://nhohlvg.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>62</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/TarnO" /><feedburner:info uri="blogspot/tarno" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>blogspot/TarnO</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;C0EDRX44fSp7ImA9WhBUGEs.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-622648346454076321</id><published>2013-05-06T10:33:00.000-07:00</published><updated>2013-05-06T10:34:34.035-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-06T10:34:34.035-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="vertical progression" /><category scheme="http://www.blogger.com/atom/ns#" term="level cap" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><title>Vertical Progression In MMO’s: Incentive? Or Annoyance?</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/e07h8evdn6c" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/622648346454076321/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2013/05/vertical-progression-in-mmos-incentive.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/622648346454076321?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/622648346454076321?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/e07h8evdn6c/vertical-progression-in-mmos-incentive.html" title="Vertical Progression In MMO’s: Incentive? Or Annoyance?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-kduCHMNA9Xo/UYfm66ZhU3I/AAAAAAAAAqo/Sx7g5KsfLTk/s72-c/Vertical+Progression+in+MMOs.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2013/05/vertical-progression-in-mmos-incentive.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEEQns5eSp7ImA9WhBVFUs.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-5615251476142548424</id><published>2013-04-21T09:08:00.001-07:00</published><updated>2013-04-21T09:10:03.521-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-21T09:10:03.521-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="incomplete" /><category scheme="http://www.blogger.com/atom/ns#" term="update" /><category scheme="http://www.blogger.com/atom/ns#" term="patch" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="dlc" /><category scheme="http://www.blogger.com/atom/ns#" term="Orion: Dino Horde" /><category scheme="http://www.blogger.com/atom/ns#" term="Forge" /><title>Buying An Unfinished Game: What Are You Really Paying For?</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/81bvvkHcZvw" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/5615251476142548424/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2013/04/buying-unfinished-game-what-are-you.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/5615251476142548424?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/5615251476142548424?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/81bvvkHcZvw/buying-unfinished-game-what-are-you.html" title="Buying An Unfinished Game: What Are You Really Paying For?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-k_paTsRVycU/UXQNqLCIjAI/AAAAAAAAAow/pmxS1o1Hz5Y/s72-c/Buying+an+Unfinished+Game.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2013/04/buying-unfinished-game-what-are-you.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UCRH46eCp7ImA9WhBXF0k.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-405039240753906993</id><published>2013-03-31T10:01:00.000-07:00</published><updated>2013-03-31T10:01:05.010-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-31T10:01:05.010-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="co-op" /><category scheme="http://www.blogger.com/atom/ns#" term="horde mode" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><category scheme="http://www.blogger.com/atom/ns#" term="gametype" /><title>Where’s My MMO Horde Mode?</title><summary type="html">

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Ever since its original debut in Epic Games’ Gears of War 2, the concept behind the
popular “Horde Mode” gametype has gone on to become one of the core pillars of
co-op multiplayer&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/AqjcKLIdahM" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/405039240753906993/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2013/03/wheres-my-mmo-horde-mode.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/405039240753906993?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/405039240753906993?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/AqjcKLIdahM/wheres-my-mmo-horde-mode.html" title="Where’s My MMO Horde Mode?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-IDODXyxLlyA/UVhrONHGJqI/AAAAAAAAAoc/d5udWrr95ss/s72-c/Horde+Mode+Blog+Post.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2013/03/wheres-my-mmo-horde-mode.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YFQXs7cSp7ImA9WhBQF0w.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-2468125474285393755</id><published>2013-03-19T11:51:00.000-07:00</published><updated>2013-03-19T11:51:50.509-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-19T11:51:50.509-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="wei shen" /><category scheme="http://www.blogger.com/atom/ns#" term="sleeping dogs" /><category scheme="http://www.blogger.com/atom/ns#" term="digital mirror" /><category scheme="http://www.blogger.com/atom/ns#" term="mass effect" /><category scheme="http://www.blogger.com/atom/ns#" term="assassin's creed III" /><category scheme="http://www.blogger.com/atom/ns#" term="mirror's edge" /><category scheme="http://www.blogger.com/atom/ns#" term="faith" /><category scheme="http://www.blogger.com/atom/ns#" term="connor" /><title>Is It Bad To Treat Video Games As Digital Mirrors?</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/vpsvitzq_x4" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/2468125474285393755/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2013/03/is-it-bad-to-treat-video-games-as.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/2468125474285393755?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/2468125474285393755?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/vpsvitzq_x4/is-it-bad-to-treat-video-games-as.html" title="Is It Bad To Treat Video Games As Digital Mirrors?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-N3qKosHH-9E/UUiyWylX-8I/AAAAAAAAAm0/FyvnyaORo5g/s72-c/video+game+mirror+2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2013/03/is-it-bad-to-treat-video-games-as.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQHSH4-cSp7ImA9WhBXFEw.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-6006057662886004380</id><published>2013-02-24T09:35:00.002-08:00</published><updated>2013-03-27T12:42:19.059-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-27T12:42:19.059-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="d.i.c.e." /><category scheme="http://www.blogger.com/atom/ns#" term="mirror's edge" /><category scheme="http://www.blogger.com/atom/ns#" term="faith" /><category scheme="http://www.blogger.com/atom/ns#" term="female protagonist" /><title>What I Want To See In A Mirror’s Edge Sequel</title><summary type="html">&amp;lt;!--[if gte mso 9]&amp;gt;
 
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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/0Lxyo08y1vM" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/6006057662886004380/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2013/02/what-i-want-to-see-in-mirrors-edge.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/6006057662886004380?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/6006057662886004380?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/0Lxyo08y1vM/what-i-want-to-see-in-mirrors-edge.html" title="What I Want To See In A Mirror’s Edge Sequel" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-h8w4FyHG-kE/USpOZZgP8aI/AAAAAAAAAl4/a06H0uPLuu4/s72-c/Mirror%27s+Edge+Sequel+Main.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2013/02/what-i-want-to-see-in-mirrors-edge.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4BQ3Y_eCp7ImA9WhBSEUw.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-7517610991108213484</id><published>2013-02-17T07:29:00.001-08:00</published><updated>2013-02-17T07:29:12.840-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-17T07:29:12.840-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Shooter" /><category scheme="http://www.blogger.com/atom/ns#" term="co-op" /><category scheme="http://www.blogger.com/atom/ns#" term="Bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="rpg" /><category scheme="http://www.blogger.com/atom/ns#" term="multiplayer" /><category scheme="http://www.blogger.com/atom/ns#" term="mass effect" /><title>What I Want To See In A New Mass Effect Game</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/JzCojBMzBS0" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/7517610991108213484/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2013/02/what-i-want-to-see-in-new-mass-effect.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7517610991108213484?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7517610991108213484?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/JzCojBMzBS0/what-i-want-to-see-in-new-mass-effect.html" title="What I Want To See In A New Mass Effect Game" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-QjDTFTJHfoU/USD1q4bzdXI/AAAAAAAAAj0/KkSW9VmxK3k/s72-c/Mass+Effect+New+Game.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2013/02/what-i-want-to-see-in-new-mass-effect.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4CQHg6eSp7ImA9WhBTEE0.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-7771863107783655439</id><published>2013-02-04T12:15:00.000-08:00</published><updated>2013-02-04T12:16:01.611-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-04T12:16:01.611-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video Games" /><category scheme="http://www.blogger.com/atom/ns#" term="ignorance" /><category scheme="http://www.blogger.com/atom/ns#" term="hypocrisy" /><category scheme="http://www.blogger.com/atom/ns#" term="violence" /><category scheme="http://www.blogger.com/atom/ns#" term="hyperbole" /><category scheme="http://www.blogger.com/atom/ns#" term="U.S. Senators" /><category scheme="http://www.blogger.com/atom/ns#" term="gun legislation" /><title>Hypocrisy And Hyperbole: Why Our Country’s Efforts To Vilify Video Games Angers Me</title><summary type="html">

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hypocrisy

the condition
of a person pretending to be something he is not, especially in the area of
morals or religion; a false presentation of belief or feeling. — hypocrite,
n. —&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/DSbfZPNdi_I" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/7771863107783655439/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2013/02/hypocrisy-and-hyperbole-why-our.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7771863107783655439?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7771863107783655439?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/DSbfZPNdi_I/hypocrisy-and-hyperbole-why-our.html" title="Hypocrisy And Hyperbole: Why Our Country’s Efforts To Vilify Video Games Angers Me" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-H_JWG-z4C7A/URAT3_EUC4I/AAAAAAAAAjQ/2x8Qpqhn_Bo/s72-c/Hypocrisy+blog+post.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2013/02/hypocrisy-and-hyperbole-why-our.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcHSXk-eCp7ImA9WhNbFEg.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-6950546059287410470</id><published>2013-01-17T11:56:00.000-08:00</published><updated>2013-01-17T12:03:58.750-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-17T12:03:58.750-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video Games" /><category scheme="http://www.blogger.com/atom/ns#" term="violence" /><category scheme="http://www.blogger.com/atom/ns#" term="game developement" /><title>Gazing Into The Abyss: The Ugly Truth About Violent Video Games</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/GjmTLta9J4A" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/6950546059287410470/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2013/01/gazing-into-abyss-ugly-truth-about.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/6950546059287410470?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/6950546059287410470?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/GjmTLta9J4A/gazing-into-abyss-ugly-truth-about.html" title="Gazing Into The Abyss: The Ugly Truth About Violent Video Games" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-VmHixGeizXc/UPhVdWiqaLI/AAAAAAAAAiU/Rftue21MdOE/s72-c/gazing+into+the+abyss.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2013/01/gazing-into-abyss-ugly-truth-about.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEERXk8eSp7ImA9WhNbFEg.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-7299332569983397225</id><published>2013-01-06T12:06:00.000-08:00</published><updated>2013-01-17T11:56:44.771-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-17T11:56:44.771-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video Games" /><category scheme="http://www.blogger.com/atom/ns#" term="sandy hook" /><category scheme="http://www.blogger.com/atom/ns#" term="southingtonSOS" /><category scheme="http://www.blogger.com/atom/ns#" term="violence" /><title>It’s Official: Video Games Are Witchcraft</title><summary type="html">

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At least as far as an organization in Southington, Connecticut
is concerned. According to a recent article by Polygon contributor Brian
Crecente, a &lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/vaB4cbNoSn8" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/7299332569983397225/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2013/01/its-official-video-games-are-witchcraft.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7299332569983397225?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7299332569983397225?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/vaB4cbNoSn8/its-official-video-games-are-witchcraft.html" title="It’s Official: Video Games Are Witchcraft" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-img0jH0McZ8/UOnXw86i9eI/AAAAAAAAAhU/HkOhfgsaHno/s72-c/violent+video+games+image+1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2013/01/its-official-video-games-are-witchcraft.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUHSHk4eyp7ImA9WhNUFU0.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-3090752972172757639</id><published>2012-12-17T08:36:00.001-08:00</published><updated>2013-01-06T13:37:19.733-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-06T13:37:19.733-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bioshock Infinite" /><category scheme="http://www.blogger.com/atom/ns#" term="Ken Levine" /><category scheme="http://www.blogger.com/atom/ns#" term="ignorance" /><category scheme="http://www.blogger.com/atom/ns#" term="Irrational Games" /><category scheme="http://www.blogger.com/atom/ns#" term="sexism" /><category scheme="http://www.blogger.com/atom/ns#" term="racism" /><title>Stemming The Tide: How Can Gamers Help Fight Ignorance?</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/D4hxVhnagbI" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/3090752972172757639/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/12/stemming-tide-how-can-gamers-help-fight.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/3090752972172757639?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/3090752972172757639?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/D4hxVhnagbI/stemming-tide-how-can-gamers-help-fight.html" title="Stemming The Tide: How Can Gamers Help Fight Ignorance?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-vCS3IEjBJfE/UM9JQDYDgKI/AAAAAAAAAgM/4wl3BAP5M9k/s72-c/Ignorance+Blog+Post.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/12/stemming-tide-how-can-gamers-help-fight.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUHRX84cSp7ImA9WhNWF0s.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-4874352725735903638</id><published>2012-12-02T07:58:00.000-08:00</published><updated>2012-12-17T08:37:14.139-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-17T08:37:14.139-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="games" /><category scheme="http://www.blogger.com/atom/ns#" term="brain development" /><category scheme="http://www.blogger.com/atom/ns#" term="Lumosity.com" /><title>Want To Give Your Brain A Boost? Lumosity Can Help</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/mZ32BJbhZaE" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/4874352725735903638/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/12/want-to-give-your-brain-boost-lumosity.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/4874352725735903638?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/4874352725735903638?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/mZ32BJbhZaE/want-to-give-your-brain-boost-lumosity.html" title="Want To Give Your Brain A Boost? Lumosity Can Help" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-iqmplYRVOEc/ULt5-jV4UNI/AAAAAAAAAfo/KWU60M3rY_k/s72-c/Lumosity.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/12/want-to-give-your-brain-boost-lumosity.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8FQHY7fyp7ImA9WhNQFU8.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-927083754375977312</id><published>2012-11-21T10:22:00.000-08:00</published><updated>2012-11-21T10:33:31.807-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-21T10:33:31.807-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Call of Duty: Black Ops 2" /><category scheme="http://www.blogger.com/atom/ns#" term="shooters" /><category scheme="http://www.blogger.com/atom/ns#" term="Halo 4" /><category scheme="http://www.blogger.com/atom/ns#" term="violence" /><category scheme="http://www.blogger.com/atom/ns#" term="war" /><category scheme="http://www.blogger.com/atom/ns#" term="FPS" /><title>The Thin Line Between Offense And Offensive</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/86pv0d-hFQU" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/927083754375977312/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/11/the-thin-line-between-offense-and.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/927083754375977312?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/927083754375977312?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/86pv0d-hFQU/the-thin-line-between-offense-and.html" title="The Thin Line Between Offense And Offensive" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-ScN0ss54FCU/UK0ar3SnmWI/AAAAAAAAAfI/1RbOZcl0sKI/s72-c/Offensive+Piece.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/11/the-thin-line-between-offense-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYBRHk7cSp7ImA9WhNQFU8.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-4990633845387422900</id><published>2012-11-18T11:26:00.001-08:00</published><updated>2012-11-21T10:22:35.709-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-21T10:22:35.709-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="benefits" /><category scheme="http://www.blogger.com/atom/ns#" term="IDEAS Boston" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><title>The Benefits Of Gaming: They’re Bigger Than You Think</title><summary type="html">

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&amp;lt;![endif]--&amp;gt;
&amp;lt;!--[if gte mso 9]&amp;gt;
 
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/Mg673VZDUWE" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/4990633845387422900/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/11/the-benefits-of-gaming-theyre-bigger.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/4990633845387422900?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/4990633845387422900?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/Mg673VZDUWE/the-benefits-of-gaming-theyre-bigger.html" title="The Benefits Of Gaming: They’re Bigger Than You Think" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-i7s7fuC1vYo/UKk11A0wzjI/AAAAAAAAAec/H5EnLXlFMo0/s72-c/Benefits+of+Gaming.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/11/the-benefits-of-gaming-theyre-bigger.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8EQH09cCp7ImA9WhNQEks.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-920874417422889392</id><published>2012-11-11T09:59:00.002-08:00</published><updated>2012-11-18T11:26:41.368-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-18T11:26:41.368-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="little wars" /><category scheme="http://www.blogger.com/atom/ns#" term="h.g. wells" /><category scheme="http://www.blogger.com/atom/ns#" term="conflict" /><category scheme="http://www.blogger.com/atom/ns#" term="war games" /><title>Playing At War: Could Video Games One Day Help Resolve Global Conflicts?</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/9N4XY_Zqwgg" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/920874417422889392/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/11/playing-at-war-could-video-games-one.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/920874417422889392?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/920874417422889392?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/9N4XY_Zqwgg/playing-at-war-could-video-games-one.html" title="Playing At War: Could Video Games One Day Help Resolve Global Conflicts?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-EtUn71vuNwc/UJ_mWT5tK3I/AAAAAAAAAds/GHwW79qTrGk/s72-c/war+games+blog+post+2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/11/playing-at-war-could-video-games-one.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8HR3cyeCp7ImA9WhNRFkg.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-1659201673139202862</id><published>2012-10-28T11:15:00.000-07:00</published><updated>2012-11-11T10:00:36.990-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-11T10:00:36.990-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="fighting games" /><category scheme="http://www.blogger.com/atom/ns#" term="soul caliber" /><category scheme="http://www.blogger.com/atom/ns#" term="dead or alive" /><category scheme="http://www.blogger.com/atom/ns#" term="tekken" /><title>How Can Fighting Games Evolve?</title><summary type="html">

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&amp;lt;!--[if gte mso 9]&amp;gt;
 
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/BRh3tWKdhEI" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/1659201673139202862/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/10/how-can-fighting-games-evolve.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/1659201673139202862?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/1659201673139202862?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/BRh3tWKdhEI/how-can-fighting-games-evolve.html" title="How Can Fighting Games Evolve?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-LZIPyXekVk8/UI11F29O9iI/AAAAAAAAAcs/EMfVtpIeheg/s72-c/fighting+games+blog+post+1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/10/how-can-fighting-games-evolve.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYAQnk5eyp7ImA9WhNSFEk.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-7729804484914594469</id><published>2012-10-22T08:32:00.000-07:00</published><updated>2012-10-28T11:15:43.723-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-28T11:15:43.723-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 3" /><category scheme="http://www.blogger.com/atom/ns#" term="Bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="multiplayer" /><category scheme="http://www.blogger.com/atom/ns#" term="commander shepard" /><title>Where Can Mass Effect Go From Here?</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/T8FMAZJjfkI" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/7729804484914594469/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/10/where-can-mass-effect-go-from-here.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7729804484914594469?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7729804484914594469?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/T8FMAZJjfkI/where-can-mass-effect-go-from-here.html" title="Where Can Mass Effect Go From Here?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-zFnScLnqtVw/UIVmSWgfefI/AAAAAAAAAb8/MQ4alQt16eo/s72-c/mass+effect+blog+post+1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/10/where-can-mass-effect-go-from-here.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04NQH4zcSp7ImA9WhNTGUw.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-709243074610092260</id><published>2012-10-18T10:30:00.002-07:00</published><updated>2012-10-22T08:33:11.089-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-22T08:33:11.089-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="video game" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><category scheme="http://www.blogger.com/atom/ns#" term="chat" /><title>Do We Take Our Ability To Chat In-Game For Granted?</title><summary type="html">&amp;lt;!--[if gte mso 9]&amp;gt;
 
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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/ZZFw4MxaNwE" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/709243074610092260/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/10/do-we-take-our-ability-to-chat-in-game.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/709243074610092260?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/709243074610092260?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/ZZFw4MxaNwE/do-we-take-our-ability-to-chat-in-game.html" title="Do We Take Our Ability To Chat In-Game For Granted?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-VQSl0TtuQZg/UIA8qvaGSII/AAAAAAAAAbc/rumOKeV9ucc/s72-c/video+game+chat.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/10/do-we-take-our-ability-to-chat-in-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MBSX88eSp7ImA9WhNTFUU.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-9127743252183074089</id><published>2012-10-02T09:46:00.000-07:00</published><updated>2012-10-18T10:30:58.171-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-18T10:30:58.171-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="controversy" /><category scheme="http://www.blogger.com/atom/ns#" term="survival-horror" /><category scheme="http://www.blogger.com/atom/ns#" term="action" /><category scheme="http://www.blogger.com/atom/ns#" term="resident evil 6" /><category scheme="http://www.blogger.com/atom/ns#" term="Capcom" /><title>Where Did Resident Evil Go Wrong? (And Who Says It Went Wrong At All?)</title><summary type="html">

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  MicrosoftInternetExplorer4
  
   
   
   
   
   
   
   
   
   
   
   
  
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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/7F_fKIAS_h0" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/9127743252183074089/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/10/where-did-resident-evil-go-wrong-and.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/9127743252183074089?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/9127743252183074089?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/7F_fKIAS_h0/where-did-resident-evil-go-wrong-and.html" title="Where Did Resident Evil Go Wrong? (And Who Says It Went Wrong At All?)" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-aR7HIGNZEfs/UGsZJ2LRe_I/AAAAAAAAAak/6LJFLym2aXw/s72-c/Resident+Evil+controversy+1.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/10/where-did-resident-evil-go-wrong-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMFRH46eyp7ImA9WhJaEUQ.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-7556049974839243536</id><published>2012-09-25T09:41:00.000-07:00</published><updated>2012-10-02T09:46:55.013-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-02T09:46:55.013-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="fight scene" /><category scheme="http://www.blogger.com/atom/ns#" term="sleeping dogs" /><category scheme="http://www.blogger.com/atom/ns#" term="Arkham City" /><category scheme="http://www.blogger.com/atom/ns#" term="fighter" /><category scheme="http://www.blogger.com/atom/ns#" term="Batman" /><title>Building A Better Fight Scene For The Games We Love</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/wzYMIqV-bdM" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/7556049974839243536/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/09/building-better-fight-scene-for-games.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7556049974839243536?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/7556049974839243536?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/wzYMIqV-bdM/building-better-fight-scene-for-games.html" title="Building A Better Fight Scene For The Games We Love" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-qBDpKEAFZ1c/UGHdj5iqKeI/AAAAAAAAAZk/6v2db7bTErs/s72-c/fight+scenes+1.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/09/building-better-fight-scene-for-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QHRXw-fSp7ImA9WhJbFUQ.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-6710350157788732119</id><published>2012-09-18T11:18:00.000-07:00</published><updated>2012-09-25T09:42:14.255-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-25T09:42:14.255-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="castlevania" /><category scheme="http://www.blogger.com/atom/ns#" term="movie" /><category scheme="http://www.blogger.com/atom/ns#" term="paul w.s. anderson" /><title>So It Looks Like We’re Getting A Castlevania Movie….</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/z6cAMZ4CtYM" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/6710350157788732119/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/09/so-it-looks-like-were-getting.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/6710350157788732119?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/6710350157788732119?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/z6cAMZ4CtYM/so-it-looks-like-were-getting.html" title="So It Looks Like We’re Getting A Castlevania Movie…." /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-pjsCd_6bBCY/UFi56I8XClI/AAAAAAAAAZA/4jP2QWSF6xs/s72-c/castlvania+movie+1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/09/so-it-looks-like-were-getting.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQFQnw9cSp7ImA9WhJUGUQ.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-3280308207371547063</id><published>2012-09-11T08:19:00.000-07:00</published><updated>2012-09-18T11:18:33.269-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-18T11:18:33.269-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="grinding" /><category scheme="http://www.blogger.com/atom/ns#" term="Guild Wars" /><category scheme="http://www.blogger.com/atom/ns#" term="Guild Wars 2" /><category scheme="http://www.blogger.com/atom/ns#" term="level cap" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><category scheme="http://www.blogger.com/atom/ns#" term="ArenaNet" /><title>Dizzying Heights: Why Do MMO’s Need Such A High Level Cap?</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/xvho1ol1joA" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/3280308207371547063/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/09/dizzying-heights-why-do-mmos-need-such.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/3280308207371547063?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/3280308207371547063?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/xvho1ol1joA/dizzying-heights-why-do-mmos-need-such.html" title="Dizzying Heights: Why Do MMO’s Need Such A High Level Cap?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-9697Nzpw_Mk/UE9VfUxj_5I/AAAAAAAAAYQ/NBeDiYsEJsU/s72-c/dizzying+heights+2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/09/dizzying-heights-why-do-mmos-need-such.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8GQ3w8cCp7ImA9WhJUE0o.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-1137329356540072816</id><published>2012-08-31T09:07:00.000-07:00</published><updated>2012-09-11T08:20:22.278-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-11T08:20:22.278-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="difficulty" /><category scheme="http://www.blogger.com/atom/ns#" term="frustration" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="From Software" /><category scheme="http://www.blogger.com/atom/ns#" term="Dark Souls" /><title>I Am Legitimately Afraid To Play Dark Souls</title><summary type="html">

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&lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/CwPTRDnr5lg" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/1137329356540072816/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/08/i-am-legitimately-afraid-to-play-dark.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/1137329356540072816?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/1137329356540072816?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/CwPTRDnr5lg/i-am-legitimately-afraid-to-play-dark.html" title="I Am Legitimately Afraid To Play Dark Souls" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-4RiP-pFICK4/UEDgfab11KI/AAAAAAAAAXY/eBn-enKT9ns/s72-c/Dark+Souls+1.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/08/i-am-legitimately-afraid-to-play-dark.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UCSX84fSp7ImA9WhJVFE8.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-933327197792319098</id><published>2012-08-20T12:11:00.000-07:00</published><updated>2012-08-31T09:07:48.135-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-31T09:07:48.135-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="subscription" /><category scheme="http://www.blogger.com/atom/ns#" term="MMO" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="F2P" /><title>Can Subscription-Based MMO’s Survive In Today’s Market?</title><summary type="html">





When they read that Bioware’s Triple-A MMO Star Wars: The Old Republic was
converting to a free-to-play model this Fall, I doubt many gamers were surprised.
The Old Republic is just one of many
MMO’s that have made the switch from a sub-based business model to a F2P one
over the past few years, other notable examples being Turbine’s Lord of the Rings Online and SOE’s Everquest II. The &lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/D7kOsf-eF9I" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/933327197792319098/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/08/can-subscription-based-mmos-survive-in.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/933327197792319098?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/933327197792319098?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/D7kOsf-eF9I/can-subscription-based-mmos-survive-in.html" title="Can Subscription-Based MMO’s Survive In Today’s Market?" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-1FUfu6C1yEc/UDKKwN0cDKI/AAAAAAAAAWg/TBxKbpM7eOw/s72-c/sub-based+MMO%27s+2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/08/can-subscription-based-mmos-survive-in.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08NR349fCp7ImA9WhJWFEU.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-845594117895960530</id><published>2012-08-12T11:33:00.000-07:00</published><updated>2012-08-20T12:11:36.064-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-20T12:11:36.064-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="convention" /><category scheme="http://www.blogger.com/atom/ns#" term="gamer" /><category scheme="http://www.blogger.com/atom/ns#" term="transgender" /><category scheme="http://www.blogger.com/atom/ns#" term="GaymerCon" /><category scheme="http://www.blogger.com/atom/ns#" term="kickstarter" /><title>Kickstarter Sunday Spotlight: GaymerCon</title><summary type="html">



Despite being a relatively
new phenomenon, Kickstarter has already managed to take the gaming industry by
storm, acting as a consolidated network hub for indie game developers, artists,
writers, and, of course, gamers. On this weekly Sunday feature I'll highlight
some of various Kickstarter projects that have caught my eye and invite fellow
gamers and gaming enthusiasts to see why these &lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/pSSVTU-57JY" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/845594117895960530/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/08/kickstarter-sunday-spotlight-gaymercon.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/845594117895960530?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/845594117895960530?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/pSSVTU-57JY/kickstarter-sunday-spotlight-gaymercon.html" title="Kickstarter Sunday Spotlight: GaymerCon" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-jw2MjbP1e5A/UCf2dMH4hoI/AAAAAAAAAWA/CkTuQE_9jCI/s72-c/GaymerCon.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/08/kickstarter-sunday-spotlight-gaymercon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMHQX4-fSp7ImA9WhJXF0Q.&quot;"><id>tag:blogger.com,1999:blog-7995189686961269210.post-13208997959098606</id><published>2012-08-06T17:46:00.002-07:00</published><updated>2012-08-12T11:33:50.055-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-12T11:33:50.055-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="league of legends" /><category scheme="http://www.blogger.com/atom/ns#" term="competitive" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="MOBA" /><title>League Of Legends: My First True MOBA Experience</title><summary type="html">




I've never been
shy about the fact that I'm not a big competitive gamer. Sure I'll
play the occasional round of Call of Duty multiplayer or a
World of Warcraft battleground
here and there but when it comes right down to it I'll always go for
the cooperative multiplayer options over the competitive.




Because
of this, I was naturally not very interested when I first heard of
this new &lt;img src="http://feeds.feedburner.com/~r/blogspot/TarnO/~4/SMtfCiK0D5g" height="1" width="1"/&gt;</summary><link rel="replies" type="application/atom+xml" href="http://nhohlvg.blogspot.com/feeds/13208997959098606/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://nhohlvg.blogspot.com/2012/08/league-of-legends-my-first-true-moba.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/13208997959098606?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7995189686961269210/posts/default/13208997959098606?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TarnO/~3/SMtfCiK0D5g/league-of-legends-my-first-true-moba.html" title="League Of Legends: My First True MOBA Experience" /><author><name>Nate Hohl</name><uri>https://plus.google.com/102557221983039518647</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-bFyk1j58emM/AAAAAAAAAAI/AAAAAAAAAlU/zhy7KqgKhbY/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-jaJXt0WQZaw/UCBkzm4N6aI/AAAAAAAAAVQ/fOUTdzxvDKo/s72-c/LoL+1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://nhohlvg.blogspot.com/2012/08/league-of-legends-my-first-true-moba.html</feedburner:origLink></entry></feed>
