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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DUUDSX8-eSp7ImA9WhRUFUg.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615</id><updated>2012-01-25T21:54:38.151-08:00</updated><category term="Flash" /><category term="Maya" /><category term="General" /><category term="3ds Max" /><category term="Photoshop" /><title>Animation</title><subtitle type="html">Welcome to my online blog of 2d &amp; 3d Animation. Here i will try to cover different animation &amp; modeling concepts, tips &amp; tricks, tutorials &amp; articles related to 2D &amp; 3D Animation.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://maxianim.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>54</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/TdtvU" /><feedburner:info uri="blogspot/tdtvu" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;C08FQ3Y_eip7ImA9WhZXEk8.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-7991313810290909886</id><published>2011-04-30T20:50:00.000-07:00</published><updated>2011-04-30T20:50:12.842-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-30T20:50:12.842-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Making of Ella</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/ZivQual/ellatut/ella.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://www.free3dtutorials.com/userimages/ZivQual/ellatut/ella.jpg" width="448" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;"Making of Ella" by Ziv Qual In this tutorial the author will cover some of the interesting steps of this project. He also covers modeling and rigging in general, texturing, working with complex hairs, rendering and compositing.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 18px;"&gt;&lt;a href="http://www.free3dtutorials.com/making-of-ella.php" target="_blank"&gt;Making of Ella&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-7991313810290909886?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DHJMkif5MRwKbI2KSdRijQgJZFM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DHJMkif5MRwKbI2KSdRijQgJZFM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/_KlxJWwlLhc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/7991313810290909886/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=7991313810290909886" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/7991313810290909886?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/7991313810290909886?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/_KlxJWwlLhc/making-of-ella.html" title="Making of Ella" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2011/04/making-of-ella.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MMRns8eSp7ImA9WhZXEk8.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-3938014195016060861</id><published>2011-04-30T20:44:00.000-07:00</published><updated>2011-04-30T20:44:47.571-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-30T20:44:47.571-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Photoshop" /><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Making of Rollerblades</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/AlvaroMartinez/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://www.free3dtutorials.com/userimages/AlvaroMartinez/1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;a href="http://www.free3dtutorials.com/making-of-rollerblades.php" target="_blank"&gt;"Making of Rollerblades" by Alvaro Martinez&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-3938014195016060861?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/1HDMt2qCBsZFC5szvDH7KpT6g-w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1HDMt2qCBsZFC5szvDH7KpT6g-w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/G9Q6AQTCXwE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/3938014195016060861/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=3938014195016060861" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/3938014195016060861?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/3938014195016060861?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/G9Q6AQTCXwE/making-of-rollerblades.html" title="Making of Rollerblades" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2011/04/making-of-rollerblades.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4ERHw8fCp7ImA9WhZXEk8.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-1250829370530610899</id><published>2011-04-30T20:35:00.000-07:00</published><updated>2011-04-30T20:35:05.274-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-30T20:35:05.274-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Modeling a Coca-Cola bottle</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.3dtotal.com/team/Tutorials_3/coca_cola_bottle/images/Fig.45.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.3dtotal.com/team/Tutorials_3/coca_cola_bottle/images/Fig.45.jpg" width="236" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 12px;"&gt;This tutorial is intended to show you how to make a Coca-Cola bottle using Maya&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 12px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: 12px;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;b&gt;&lt;strong&gt;&lt;a href="http://www.3dtotal.com/team/Tutorials_3/coca_cola_bottle/coke_bottle_01.php" target="_blank"&gt;Modeling a Coca-Cola bottle&lt;/a&gt;&lt;/strong&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-1250829370530610899?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/uVmLYc3NRoFR4OjYnS-oR-bXcSE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uVmLYc3NRoFR4OjYnS-oR-bXcSE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/uVmLYc3NRoFR4OjYnS-oR-bXcSE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uVmLYc3NRoFR4OjYnS-oR-bXcSE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/CzekyKNqE2M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/1250829370530610899/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=1250829370530610899" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/1250829370530610899?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/1250829370530610899?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/CzekyKNqE2M/modeling-coca-cola-bottle.html" title="Modeling a Coca-Cola bottle" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2011/04/modeling-coca-cola-bottle.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQNR349cSp7ImA9WhZXEk8.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-6932345575198404388</id><published>2011-04-30T20:26:00.000-07:00</published><updated>2011-04-30T20:26:36.069-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-30T20:26:36.069-07:00</app:edited><title>Making a weaved pattern</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/HussainAlmossawi/MakingAWeavedPattern/17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://www.free3dtutorials.com/userimages/HussainAlmossawi/MakingAWeavedPattern/17.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;This tutorial will teach you, how to create realistic looking model of weaved pattern (wattle) in 3D Max.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 18px;"&gt;&lt;a href="http://www.free3dtutorials.com/making-a-weaved-pattern.php" target="_blank"&gt;Making a weaved pattern&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-6932345575198404388?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/e7Ry9VIP_3Swv03x5jIhanhivO0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/e7Ry9VIP_3Swv03x5jIhanhivO0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/Lc0FRQWZVEI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/6932345575198404388/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=6932345575198404388" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6932345575198404388?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6932345575198404388?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/Lc0FRQWZVEI/making-weaved-pattern.html" title="Making a weaved pattern" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2011/04/making-weaved-pattern.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYDSH4yfyp7ImA9WhZXEk8.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-6949950463687791968</id><published>2011-04-30T20:22:00.000-07:00</published><updated>2011-04-30T20:22:59.097-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-30T20:22:59.097-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Making of CLEP</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.free3dtutorials.com/userimages/FelixJoleanes/MAKING_OF_CLEP/render_final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.free3dtutorials.com/userimages/FelixJoleanes/MAKING_OF_CLEP/render_final.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;Here &amp;nbsp;the author explains some techniques that he has used to create this image.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;a href="http://www.free3dtutorials.com/making-of-clep.php" target="_blank"&gt;Making of CLEP&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-6949950463687791968?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/MAbCo75_uZAaaGScXqcIn_ja-_A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MAbCo75_uZAaaGScXqcIn_ja-_A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/AGjtAl8i2b0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/6949950463687791968/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=6949950463687791968" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6949950463687791968?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6949950463687791968?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/AGjtAl8i2b0/making-of-clep.html" title="Making of CLEP" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2011/04/making-of-clep.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0EFQnkzcSp7ImA9Wx5bFE8.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-4137197664671324608</id><published>2010-10-30T00:57:00.000-07:00</published><updated>2010-10-30T01:00:13.789-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-30T01:00:13.789-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>House on a Ravine: Texturing, Lighting and Rendering tutorial</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.3dtotal.com/tutorial/3d_studio_max/house_on_the_ravine_lighting/images/image_06_final_render.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" width="400" src="http://www.3dtotal.com/tutorial/3d_studio_max/house_on_the_ravine_lighting/images/image_06_final_render.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.3dtotal.com/tutorial/3d_studio_max/house_on_the_ravine_lighting/house_ravine_lighting_01.php" target="_blank"&gt;House on a Ravine: Texturing, Lighting and Rendering tutorial&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-4137197664671324608?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pLOwI1jIJPQuaFjwjrfEsCyIlsc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pLOwI1jIJPQuaFjwjrfEsCyIlsc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pLOwI1jIJPQuaFjwjrfEsCyIlsc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pLOwI1jIJPQuaFjwjrfEsCyIlsc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/Bnxk7Yk_QVw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/4137197664671324608/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=4137197664671324608" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/4137197664671324608?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/4137197664671324608?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/Bnxk7Yk_QVw/house-on-ravine-texturing-lighting-and.html" title="House on a Ravine: Texturing, Lighting and Rendering tutorial" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>3</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2010/10/house-on-ravine-texturing-lighting-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QMQXk4eSp7ImA9Wx5bFE8.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-2394034147013149532</id><published>2010-10-30T00:49:00.000-07:00</published><updated>2010-10-30T00:56:20.731-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-30T00:56:20.731-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Making of Ford GT-40</title><content type="html">&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.3dtotal.com/tutorial/maya/car_modeling_ford_gt40_vegas/images/image_14_render.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" width="400" src="http://www.3dtotal.com/tutorial/maya/car_modeling_ford_gt40_vegas/images/image_14_render.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Building a car from the first to last bolt, Luis Nieves explains the process of creating his "Ford GT-40 in Vegas" image. Maya, mental ray and After Effects are all used. (source 3dtotal.com)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.3dtotal.com/tutorial/maya/car_modeling_ford_gt40_vegas/ford_gt40_vegas_01.php" target="_blank"&gt;Making of Ford GT-40&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-2394034147013149532?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/L1kef2Wwus58ZehLAFqAtFmLZvc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/L1kef2Wwus58ZehLAFqAtFmLZvc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/L1kef2Wwus58ZehLAFqAtFmLZvc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/L1kef2Wwus58ZehLAFqAtFmLZvc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/ItAvTwK69Gk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/2394034147013149532/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=2394034147013149532" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/2394034147013149532?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/2394034147013149532?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/ItAvTwK69Gk/making-of-ford-gt-40.html" title="Making of Ford GT-40" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2010/10/making-of-ford-gt-40.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04FSH8ycSp7ImA9WxBbGEk.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-8665649013099183771</id><published>2010-03-17T11:18:00.001-07:00</published><updated>2010-03-17T11:18:39.199-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-17T11:18:39.199-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Making of DAWN,The Dinotaur</title><content type="html">&lt;a href="http://en.9jcg.com/featured_artists/sri_ram_chandra/images/img015.jpg"&gt;&lt;img alt="" src="http://en.9jcg.com/featured_artists/sri_ram_chandra/images/img015.jpg" border="0" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; width: 372px; cursor: pointer; height: 447px; text-align: center; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/featured_artists/sri_ram_chandra/making_of_dawn_the_dinotaur_1.php"&gt;Making of DAWN,The Dinotaur&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-8665649013099183771?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-HaKgpc_TtBy5gteNBwEKTQ3DpE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-HaKgpc_TtBy5gteNBwEKTQ3DpE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-HaKgpc_TtBy5gteNBwEKTQ3DpE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-HaKgpc_TtBy5gteNBwEKTQ3DpE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/SxzgpvOtt1A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/8665649013099183771/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=8665649013099183771" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/8665649013099183771?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/8665649013099183771?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/SxzgpvOtt1A/making-of-dawnthe-dinotaur.html" title="Making of DAWN,The Dinotaur" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2010/03/making-of-dawnthe-dinotaur.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUGRX48cCp7ImA9WxNbFkU.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-7766494206347881681</id><published>2009-08-11T23:17:00.000-07:00</published><updated>2009-11-19T19:20:24.078-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-19T19:20:24.078-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Clock tutorial by Oellas</title><content type="html">&lt;a href="http://4.bp.blogspot.com/_AsFjYfz-toU/SwYK2_CQohI/AAAAAAAAACA/zEflv400U-M/s1600/oellas_fryrender_clock_ren00.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5406020342454985234" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 243px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_AsFjYfz-toU/SwYK2_CQohI/AAAAAAAAACA/zEflv400U-M/s320/oellas_fryrender_clock_ren00.jpg" border="0" /&gt;&lt;/a&gt;In this tutorial the author will show us a few tips to create a clock in 3d max and render it with Fryrender. Then he will show us how to apply fry materials and how to make the light setup. Finally, he will show us how to work with the tonemapping and layer blending controls.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://www.3dm3.com/tutorials/clock/" target="_blank"&gt;Clock tutorial by Oellas&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-7766494206347881681?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FUyoivkay6ltyue9j7-MDRnRiIo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FUyoivkay6ltyue9j7-MDRnRiIo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FUyoivkay6ltyue9j7-MDRnRiIo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FUyoivkay6ltyue9j7-MDRnRiIo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/tsfFnwGweto" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/7766494206347881681/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=7766494206347881681" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/7766494206347881681?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/7766494206347881681?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/tsfFnwGweto/clock-tutorial-by-oellas.html" title="Clock tutorial by Oellas" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_AsFjYfz-toU/SwYK2_CQohI/AAAAAAAAACA/zEflv400U-M/s72-c/oellas_fryrender_clock_ren00.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2009/08/clock-tutorial-by-oellas.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4GQ3g9eSp7ImA9WxNbFkU.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-6634351584845728764</id><published>2009-08-11T23:10:00.000-07:00</published><updated>2009-11-19T19:32:02.661-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-19T19:32:02.661-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>The Making of Rage over Babylon</title><content type="html">&lt;a href="http://4.bp.blogspot.com/_AsFjYfz-toU/SwYNf8cM5DI/AAAAAAAAACQ/qfhxz6iOdV8/s1600/babylon_med_final.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5406023245156377650" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 293px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_AsFjYfz-toU/SwYNf8cM5DI/AAAAAAAAACQ/qfhxz6iOdV8/s400/babylon_med_final.jpg" border="0" /&gt;&lt;/a&gt; This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a href="http://www.3dm3.com/features/72/main.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;amp;artid=72" target="_blank"&gt;The Making of Rage over Babylon&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-6634351584845728764?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/uOrD3KXyEjefstV24Q4b0BGAWmE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uOrD3KXyEjefstV24Q4b0BGAWmE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/uOrD3KXyEjefstV24Q4b0BGAWmE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uOrD3KXyEjefstV24Q4b0BGAWmE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/vu-SpSFrv4Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/6634351584845728764/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=6634351584845728764" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6634351584845728764?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6634351584845728764?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/vu-SpSFrv4Y/making-of-rage-over-babylon.html" title="The Making of Rage over Babylon" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_AsFjYfz-toU/SwYNf8cM5DI/AAAAAAAAACQ/qfhxz6iOdV8/s72-c/babylon_med_final.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2009/08/making-of-rage-over-babylon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAERH47fSp7ImA9WxNTEEg.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-4305821299379594759</id><published>2009-08-11T22:50:00.000-07:00</published><updated>2009-08-11T22:58:25.005-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-08-11T22:58:25.005-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Making of Paragalis</title><content type="html">&lt;a href="http://www.marcusdublin.com/68.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 379px; CURSOR: hand; HEIGHT: 342px; TEXT-ALIGN: center" alt="" src="http://www.marcusdublin.com/68.jpg" border="0" /&gt;&lt;/a&gt; &lt;div&gt;This tutorial will cover the workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Creature Summary:&lt;/strong&gt; Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale. The creature is an ambush predator who catches its prey with a tongue that can extend to twice the size of its body. Paragalis’s tentacle like mouth contains rows of teeth for gripping its prey, with a barb at the end its tongue that injects toxic venom! Once the prey has been caught its then quickly digested with its remains excreted from the creatures back hump in a gassy form.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;The Specs:&lt;/strong&gt; Lowpoly model / 7,000 triangles, Textures / 2024x2024 / diffuse, spec, normal&lt;br /&gt;Tools: 3ds max 8 / 9, Photoshop, Mudbox, Zbrush 3.1, Crazybump, Polyboost&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.marcusdublin.com/ParagalisTutorialPage1.html" target="_blank"&gt;Making of Paragalis&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-4305821299379594759?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/PdOq_kcXCXJ-6ig9tEsNns41ChY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PdOq_kcXCXJ-6ig9tEsNns41ChY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/2RX0RNGykxo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/4305821299379594759/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=4305821299379594759" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/4305821299379594759?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/4305821299379594759?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/2RX0RNGykxo/making-of-paragalis.html" title="Making of Paragalis" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2009/08/making-of-paragalis.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYBQXY4fip7ImA9WxRWFkU.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-8134391167747963853</id><published>2008-10-10T20:20:00.000-07:00</published><updated>2008-11-02T19:15:50.836-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-11-02T19:15:50.836-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Making of Autobot, Transformers</title><content type="html">&lt;a href="http://www.3dtotal.com/team/Tutorials_3/making_of_autobot/images/autobot.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.3dtotal.com/team/Tutorials_3/making_of_autobot/images/autobot.jpg" border="0" /&gt;&lt;/a&gt;This article shows you the process of creating an Autobot 3d model.&lt;br /&gt;&lt;a class="blog_link" href="http://en.9jcg.com/comm_pages/blog_content-art-140.htm" target="_blank" wfiu1="1" b6vqv="0"&gt;Making of Autobot, Transformers&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-8134391167747963853?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/bc2hONOFHrN7tP3JFvtwbGH9WaY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bc2hONOFHrN7tP3JFvtwbGH9WaY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/bc2hONOFHrN7tP3JFvtwbGH9WaY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bc2hONOFHrN7tP3JFvtwbGH9WaY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/H-428Lo-uL0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/8134391167747963853/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=8134391167747963853" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/8134391167747963853?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/8134391167747963853?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/H-428Lo-uL0/making-of-autobot-transformers.html" title="Making of Autobot, Transformers" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/making-of-autobot-transformers.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YNQ346fip7ImA9WxRQFkQ.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-2040300178634358444</id><published>2008-10-10T20:13:00.000-07:00</published><updated>2008-10-10T20:19:52.016-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-10T20:19:52.016-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Making of "The Hunter"</title><content type="html">&lt;a href="http://www.9jcg.com/tutorials/Alessandro_Baldasseroni/Making_of_The_Hunter/making_of_the_hunter_37.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Alessandro_Baldasseroni/Making_of_The_Hunter/making_of_the_hunter_37.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Great ideas of modeling a fantasy 3d character model including modeling, texturing, lighting and rendering as well as other information related to create a great looking character.&lt;br /&gt;&lt;br /&gt;&lt;a class="blog_link" href="http://en.9jcg.com/comm_pages/blog_content-art-147.htm" target="_self" b6vqv="0" wfiu1="1"&gt;Making of "The Hunter"&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-2040300178634358444?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_XowyAW7ecbeM-ZCW3M73q8C-_4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_XowyAW7ecbeM-ZCW3M73q8C-_4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_XowyAW7ecbeM-ZCW3M73q8C-_4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_XowyAW7ecbeM-ZCW3M73q8C-_4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/8sHJJcPB_Og" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/2040300178634358444/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=2040300178634358444" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/2040300178634358444?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/2040300178634358444?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/8sHJJcPB_Og/making-of-hunter.html" title="Making of &quot;The Hunter&quot;" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/making-of-hunter.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkANRXw-fSp7ImA9WxRQFkQ.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-6427664419789784121</id><published>2008-10-10T20:09:00.000-07:00</published><updated>2008-10-10T20:13:14.255-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-10T20:13:14.255-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>American Alligator 3D Modeling</title><content type="html">&lt;a href="http://www.9jcg.com/tutorials/Massimo_Righi/Sunbathing_alligator_modeling/Sunbathing_alligator_modeling_01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Massimo_Righi/Sunbathing_alligator_modeling/Sunbathing_alligator_modeling_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;In this article the author takes us through his workflow of creating this alligator model in maya.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-164.htm" target="_blank"&gt;American Alligator 3D Modeling&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-6427664419789784121?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/J9jm6pMEeOAxTKE36Rx0gzqUEsw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/J9jm6pMEeOAxTKE36Rx0gzqUEsw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/J9jm6pMEeOAxTKE36Rx0gzqUEsw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/J9jm6pMEeOAxTKE36Rx0gzqUEsw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/kNRIhBfEzXo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/6427664419789784121/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=6427664419789784121" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6427664419789784121?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6427664419789784121?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/kNRIhBfEzXo/american-alligator-3d-modeling.html" title="American Alligator 3D Modeling" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/american-alligator-3d-modeling.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQHQXg7cSp7ImA9WxRQFkQ.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-3048882370620621622</id><published>2008-10-10T19:57:00.000-07:00</published><updated>2008-10-10T20:05:30.609-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-10T20:05:30.609-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Making of the Auditorium with 3dsmax</title><content type="html">&lt;a href="http://www.9jcg.com/tutorials/alex_roman/making_of_the_auditorium/making_of_the_auditorium_15.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/alex_roman/making_of_the_auditorium/making_of_the_auditorium_15.jpg" border="0" /&gt;&lt;/a&gt; &lt;div&gt;A complete workflow of Creating an Auditorium in 3ds max.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-166.htm?PHPSESSID=21783a8beb567b423c5c4388ff50b661" target="_blank"&gt;Making of the Auditorium with 3dsmax&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-3048882370620621622?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BgsYBj3mDvpnoriieiS5keo0qcY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BgsYBj3mDvpnoriieiS5keo0qcY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BgsYBj3mDvpnoriieiS5keo0qcY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BgsYBj3mDvpnoriieiS5keo0qcY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/Hi8VvhbL3Uk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/3048882370620621622/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=3048882370620621622" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/3048882370620621622?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/3048882370620621622?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/Hi8VvhbL3Uk/making-of-auditorium-with-3dsmax.html" title="Making of the Auditorium with 3dsmax" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/making-of-auditorium-with-3dsmax.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUINQ3w4fCp7ImA9WxRQFkQ.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-211249160745984112</id><published>2008-10-10T19:24:00.000-07:00</published><updated>2008-10-10T19:53:12.234-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-10-10T19:53:12.234-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Street Cop Workflow - 3D Character Modeling</title><content type="html">&lt;a href="http://www.9jcg.com/tutorials/mashuru_mishu/making_of_street_cop/street_cop_workflow_22.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/mashuru_mishu/making_of_street_cop/street_cop_workflow_22.jpg" border="0" /&gt;&lt;/a&gt; This tutorial shows the workflow of making a street cop character 3d model with Maya and Mudbox.It includes subjects such as modeling, texturing and rendering.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-180.htm" target="_blank"&gt;Street Cop Workflow - 3D Character Modeling&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-211249160745984112?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NDaZp9iqFKbWJjagvYSxlU9DFzU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NDaZp9iqFKbWJjagvYSxlU9DFzU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NDaZp9iqFKbWJjagvYSxlU9DFzU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NDaZp9iqFKbWJjagvYSxlU9DFzU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/NyYsFNxVSJI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/211249160745984112/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=211249160745984112" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/211249160745984112?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/211249160745984112?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/NyYsFNxVSJI/street-cop-workflow-3d-character.html" title="Street Cop Workflow - 3D Character Modeling" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>4</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/street-cop-workflow-3d-character.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcEQH4zfip7ImA9WxdVGEU.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-3916533568857391769</id><published>2008-07-23T23:08:00.000-07:00</published><updated>2008-07-23T23:13:21.086-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-23T23:13:21.086-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Making of Trapped</title><content type="html">&lt;a href="http://www.9jcg.com/tutorials/Massimo_Righi/making_of_trapped/making_of_trapped_14.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Massimo_Righi/making_of_trapped/making_of_trapped_14.jpg" border="0" target="_blank" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Author: Massimo Righi&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Software: Autodesk Maya &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Author Website: &lt;a href="http://www.massimorighi.com/" q7oeu="0" roeb2="1"&gt;http://www.massimorighi.com/&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;In this the author explain the process of texturing, lightining and rendering the scence in maya using mental ray.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-158.htm?PHPSESSID=3a47c4dba34125402fcca9d903df5479" target="_blank"&gt;Making of Trapped&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-3916533568857391769?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/swq2F5flGYMREEeJcRQbAReXZgc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/swq2F5flGYMREEeJcRQbAReXZgc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/swq2F5flGYMREEeJcRQbAReXZgc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/swq2F5flGYMREEeJcRQbAReXZgc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/YJjY2-yWyZU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/3916533568857391769/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=3916533568857391769" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/3916533568857391769?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/3916533568857391769?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/YJjY2-yWyZU/making-of-trapped.html" title="Making of Trapped" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/making-of-trapped.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04CRHg5cSp7ImA9WxdVGEo.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-4300803407674922679</id><published>2008-07-23T23:03:00.000-07:00</published><updated>2008-07-23T23:12:45.629-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-23T23:12:45.629-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Making a Water Fountain in 3dsmax</title><content type="html">&lt;a href="http://www.9jcg.com/tutorials/Arch_Ronel_K_Pabico/making_a_water_fountain/making_water_fountain_01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Arch_Ronel_K_Pabico/making_a_water_fountain/making_water_fountain_01.jpg" border="0" target="_blank" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Software: 3dsmax&lt;/div&gt;&lt;div&gt;Author: Arch Ronel K. Pabico&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This is a complete workflow in creating a water fountain using the 3ds Max Particle System&lt;/div&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-146.htm?PHPSESSID=11f4578021185ae32af87a18513b0434" target="_blank"&gt;Making a Water Fountain in 3dsmax&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-4300803407674922679?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TKyprMiJJNQ3IFCaZgHt7dPKAaQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TKyprMiJJNQ3IFCaZgHt7dPKAaQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TKyprMiJJNQ3IFCaZgHt7dPKAaQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TKyprMiJJNQ3IFCaZgHt7dPKAaQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/rXcXsD9c78E" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/4300803407674922679/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=4300803407674922679" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/4300803407674922679?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/4300803407674922679?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/rXcXsD9c78E/making-water-fountain-in-3dsmax.html" title="Making a Water Fountain in 3dsmax" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/making-water-fountain-in-3dsmax.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04AQ3g_eyp7ImA9WxdVGEo.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-4807441203733867922</id><published>2008-07-23T22:49:00.000-07:00</published><updated>2008-07-23T23:12:22.643-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-23T23:12:22.643-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Modeling Hailfire Droid</title><content type="html">&lt;a href="http://www.cgwhat.com/images/tutorials/haifirdroidpic11.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.cgwhat.com/images/tutorials/haifirdroidpic11.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;This is a Free Maya video tutorial by cgwhat on how to model a Star Wars Hailfire Droid really cool from start to end but free, tutorial is 4H 15M long so if intermittent user in Maya you should be able to follow along and end up with a cool model.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.cgwhat.com/tutorials.htm?tid=26" target="_blank"&gt;Click to Download the Tutorial&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-4807441203733867922?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kAiLK-nESIpYLQ1Syik4kve73xY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kAiLK-nESIpYLQ1Syik4kve73xY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kAiLK-nESIpYLQ1Syik4kve73xY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kAiLK-nESIpYLQ1Syik4kve73xY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/uEDPmrxYpTc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/4807441203733867922/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=4807441203733867922" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/4807441203733867922?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/4807441203733867922?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/uEDPmrxYpTc/modeling-hailfire-droid.html" title="Modeling Hailfire Droid" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/modeling-hailfire-droid.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04GSH09cCp7ImA9WxdVGEo.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-8033756044927979395</id><published>2008-07-23T22:09:00.000-07:00</published><updated>2008-07-23T23:12:09.368-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-23T23:12:09.368-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Making of Tiger Zoo</title><content type="html">&lt;a href="http://www.9jcg.com/tutorials/Massimo_Righi/making_of_tiger_zoo/making_of_tiger_zoo_17.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Massimo_Righi/making_of_tiger_zoo/making_of_tiger_zoo_17.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Author: Massimo Righi&lt;br /&gt;&lt;div&gt;Software: Autodesk Maya &lt;/div&gt;&lt;div&gt;Author Website: &lt;a href="http://www.massimorighi.com/"&gt;http://www.massimorighi.com/&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;In this the author explains the indepth process from modeling the tiger to the final rendering with Mental ray.&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-160.htm" target="_blank"&gt;Making of Tiger Zoo&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-8033756044927979395?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/xi0L7u2lZP3qmMZNTjwBPd9wdnM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xi0L7u2lZP3qmMZNTjwBPd9wdnM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/xi0L7u2lZP3qmMZNTjwBPd9wdnM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xi0L7u2lZP3qmMZNTjwBPd9wdnM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/86zV0II1QRo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/8033756044927979395/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=8033756044927979395" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/8033756044927979395?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/8033756044927979395?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/86zV0II1QRo/making-of-tiger-zoo.html" title="Making of Tiger Zoo" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/making-of-tiger-zoo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8FRXozfip7ImA9WxNbFkU.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-1777202030581435767</id><published>2008-07-06T10:32:00.000-07:00</published><updated>2009-11-19T19:13:34.486-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-11-19T19:13:34.486-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Creating optimized caustics in Maya Mray</title><content type="html">&lt;a href="http://www.truecg.com/UploadedFiles/Tutorials/46/Pictures/image018.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 540px; CURSOR: hand; HEIGHT: 405px; TEXT-ALIGN: center" alt="" src="http://www.truecg.com/UploadedFiles/Tutorials/46/Pictures/image018.jpg" border="0" /&gt;&lt;/a&gt;  &lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;This tutorial from &lt;a href="http://www.truecg.com/"&gt;http://www.truecg.com/&lt;/a&gt; you’ll learn how to make fast and optimized caustics effect with maya and mental Ray&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.truecg.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=42&amp;amp;Itemid=29" target="_blank"&gt;Optimized Caustics in Maya Mental Ray&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-1777202030581435767?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hNOgtCmdTkgQKpUdLJxfC9QZng8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hNOgtCmdTkgQKpUdLJxfC9QZng8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hNOgtCmdTkgQKpUdLJxfC9QZng8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hNOgtCmdTkgQKpUdLJxfC9QZng8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/T9nrHTCCmFw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/1777202030581435767/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=1777202030581435767" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/1777202030581435767?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/1777202030581435767?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/T9nrHTCCmFw/creating-optimized-caustics-in-maya.html" title="Creating optimized caustics in Maya Mray" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/creating-optimized-caustics-in-maya.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08GQH45eSp7ImA9WB9bGEs.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-1116495153354825029</id><published>2007-12-28T11:22:00.001-08:00</published><updated>2007-12-28T11:23:41.021-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-12-28T11:23:41.021-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Maya Blendshapes Tutorial</title><content type="html">&lt;p&gt;&lt;object height="373" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8dS0dcULRBA&amp;amp;rel=1&amp;amp;border=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/8dS0dcULRBA&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;Maya Blendshapes Tutorial&lt;br /&gt;Software: Autodesk Maya&lt;br /&gt;Author: shandaman&lt;br /&gt;URL:&lt;a class="bbluelink" href="http://www.youtube.com/shandaman" target="_blank"&gt;http://www.youtube.com/shandaman&lt;/a&gt;&lt;br /&gt;IntroductionIn this tutorial we teach you how to create blendshapes in maya&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-1116495153354825029?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/f4NzMo64i2PxAz3oeS9jSrOZo8U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f4NzMo64i2PxAz3oeS9jSrOZo8U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/f4NzMo64i2PxAz3oeS9jSrOZo8U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f4NzMo64i2PxAz3oeS9jSrOZo8U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/9WtWpTOedeg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/1116495153354825029/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=1116495153354825029" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/1116495153354825029?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/1116495153354825029?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/9WtWpTOedeg/maya-blendshapes-tutorial.html" title="Maya Blendshapes Tutorial" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/maya-blendshapes-tutorial.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EDQXg6cSp7ImA9WB9bGEs.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-3244913508657125383</id><published>2007-12-28T11:18:00.000-08:00</published><updated>2007-12-28T11:21:10.619-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-12-28T11:21:10.619-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>Lava shader effect</title><content type="html">&lt;a href="http://www.9jcg.com/tutorials/bogdan_amidzic/lava_shader_effects/01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/bogdan_amidzic/lava_shader_effects/01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here the author will explain how to make a shader for lava effects using Maya's material editor, called Hypershade. For this tutorial the author recommends basic knowledge about connecting material nodes inside Hypershade.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-94.htm" target="_blank"&gt;Lava shader effect&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-3244913508657125383?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Vahf6dFd4p4gUrthG1vsHUS32ZE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Vahf6dFd4p4gUrthG1vsHUS32ZE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Vahf6dFd4p4gUrthG1vsHUS32ZE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Vahf6dFd4p4gUrthG1vsHUS32ZE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/adZHq_hr1Rs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/3244913508657125383/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=3244913508657125383" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/3244913508657125383?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/3244913508657125383?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/adZHq_hr1Rs/lava-shader-effect.html" title="Lava shader effect" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/lava-shader-effect.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4HR3s9eip7ImA9WB9bGEs.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-2364168290694600578</id><published>2007-12-28T11:06:00.000-08:00</published><updated>2007-12-28T11:08:56.562-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-12-28T11:08:56.562-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Maya" /><title>The Making of the Giant</title><content type="html">&lt;a href="http://en.9jcg.com/featured_artists/ben_clark/making_of_the_giant_clip_image064.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://en.9jcg.com/featured_artists/ben_clark/making_of_the_giant_clip_image064.jpg" border="0" /&gt;&lt;/a&gt; This article will take you through the various stages that are used to create Keith Thompson's Giant character, from initial setup and block-in all the way through to final renders in Unreal3 engine.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/featured_artists/ben_clark/making_of_the_giant_01.php" target="_blank"&gt;The Making of the Giant&lt;br /&gt;&lt;/a&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-2364168290694600578?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/SS4pQ_toBvRQCjeUZhdVcnYeU5I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SS4pQ_toBvRQCjeUZhdVcnYeU5I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/SS4pQ_toBvRQCjeUZhdVcnYeU5I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SS4pQ_toBvRQCjeUZhdVcnYeU5I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/jSw9ZLBtbw8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/2364168290694600578/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=2364168290694600578" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/2364168290694600578?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/2364168290694600578?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/jSw9ZLBtbw8/making-of-giant.html" title="The Making of the Giant" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/making-of-giant.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEBRnczeSp7ImA9WB9bGEs.&quot;"><id>tag:blogger.com,1999:blog-5052007285716653615.post-6871718566314142529</id><published>2007-12-28T10:58:00.000-08:00</published><updated>2007-12-28T11:04:17.981-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2007-12-28T11:04:17.981-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max" /><title>Making of the Jungle</title><content type="html">&lt;a href="http://www.9jcg.com/tutorials/radoslav_zilinsky/making_of_jungle/making_of_the_jungle_15.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/radoslav_zilinsky/making_of_jungle/making_of_the_jungle_15.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;The author describes the techniques that were used in creating the jungle scene in 3ds Max 9. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-115.htm" target="_blank"&gt;Making of the Jungle&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-6871718566314142529?l=maxianim.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/O8J7RNnF7ZyS69W16joqd0AU-H0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/O8J7RNnF7ZyS69W16joqd0AU-H0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/TdtvU/~4/HpD6YqpbsB4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maxianim.blogspot.com/feeds/6871718566314142529/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=5052007285716653615&amp;postID=6871718566314142529" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6871718566314142529?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5052007285716653615/posts/default/6871718566314142529?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/TdtvU/~3/HpD6YqpbsB4/making-of-jungle.html" title="Making of the Jungle" /><author><name>shaji</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/making-of-jungle.html</feedburner:origLink></entry></feed>

