<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5052007285716653615</id><updated>2024-10-06T21:16:33.117-07:00</updated><category term="3ds Max"/><category term="Maya"/><category term="Flash"/><category term="General"/><category term="Photoshop"/><title type='text'>Animation</title><subtitle type='html'>Welcome to my online blog of 2d &amp; 3d Animation. Here i will try to cover different animation &amp; modeling concepts, tips &amp; tricks, tutorials &amp; articles related to 2D &amp; 3D Animation.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>60</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-3776990406552888003</id><published>2014-08-12T19:52:00.002-07:00</published><updated>2014-08-12T19:52:32.145-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Model a High Poly Airframe Missile Launcher</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://media02.hongkiat.com/3ds-max-tutorials/airframe_missile_launcher.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://media02.hongkiat.com/3ds-max-tutorials/airframe_missile_launcher.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missle-launcher-in-3ds-max-day-1/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/3776990406552888003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/3776990406552888003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3776990406552888003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3776990406552888003'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2014/08/model-high-poly-airframe-missile.html' title='Model a High Poly Airframe Missile Launcher'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-6527460475577047653</id><published>2014-08-12T19:50:00.003-07:00</published><updated>2014-08-12T19:50:30.899-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Interior Lighting by using Mental Ray</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://media02.hongkiat.com/3ds-max-tutorials/interior_lighting.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://media02.hongkiat.com/3ds-max-tutorials/interior_lighting.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
This video tutorial will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.cgarena.com/freestuff/tutorials/max/interiorlighting_video/index.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/6527460475577047653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/6527460475577047653' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6527460475577047653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6527460475577047653'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2014/08/interior-lighting-by-using-mental-ray.html' title='Interior Lighting by using Mental Ray'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-3072637410845610279</id><published>2014-08-12T19:42:00.006-07:00</published><updated>2014-08-12T19:55:50.881-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Model a Rubics Cube</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://media02.hongkiat.com/3ds-max-tutorials/model_rubics_cube.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://media02.hongkiat.com/3ds-max-tutorials/model_rubics_cube.jpg&quot; height=&quot;245&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Learn how to model a Rubics Cube.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.3dm3.com/tutorials/cube2/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/3072637410845610279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/3072637410845610279' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3072637410845610279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3072637410845610279'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2014/08/model-rubics-cube.html' title='Model a Rubics Cube'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-1116595606761298532</id><published>2014-08-12T19:40:00.001-07:00</published><updated>2014-08-12T19:55:35.193-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><title type='text'>Basic Character Lighting Maya Tutorial</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://b.vimeocdn.com/ts/368/499/368499061_1280.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://b.vimeocdn.com/ts/368/499/368499061_1280.jpg&quot; height=&quot;225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
In this tutorial, we will discuss about basic character lighting with the help of Image Based Lighting technique and how to optimize your Final Gathering process for reducing your render time.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://webneel.com/video/basic-character-lighting-maya-tutorial&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/1116595606761298532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/1116595606761298532' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/1116595606761298532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/1116595606761298532'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2014/08/basic-character-lighting-maya-tutorial.html' title='Basic Character Lighting Maya Tutorial'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-8349968375507964808</id><published>2014-08-12T09:18:00.001-07:00</published><updated>2014-08-12T09:18:17.461-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><title type='text'>Video tutorial modeling a screw in maya</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.lugher3d.com/images/tutorials/modeling_screw_maya_tutorial.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.lugher3d.com/images/tutorials/modeling_screw_maya_tutorial.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
This video tutorial show step by step how to make a polygonal screw in maya, starting from a primitive helix. The video tutorial will teach you simple operations like extrude, smooth, and bevel, &amp;nbsp;and some advanced tools like merge edge, merge vertex, split polygon tool, fill hole, reverse normals etc.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.lugher3d.com/tutorials-for-maya/video-tutorial-modeling-a-screw-in-maya&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/8349968375507964808/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/8349968375507964808' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/8349968375507964808'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/8349968375507964808'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2014/08/video-tutorial-modeling-screw-in-maya.html' title='Video tutorial modeling a screw in maya'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-160666616091545610</id><published>2014-08-12T09:14:00.003-07:00</published><updated>2014-08-12T09:14:50.065-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><title type='text'>Modelling A Poly Table Fan</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.lugher3d.com/images/tutorials/video_tutorial_maya_modelling_a_table_fan_in_hipoly5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.lugher3d.com/images/tutorials/video_tutorial_maya_modelling_a_table_fan_in_hipoly5.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
This video tutorial shows step by step various quick modeling techniques including curve extrude, surfaces, poly tube, Smooth, bevel, curve revolve, extrude, and more, to create a polygonal fan table.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.lugher3d.com/tutorials-for-maya/video-tutorial-maya-modelling-a-poly-table-fan&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/160666616091545610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/160666616091545610' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/160666616091545610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/160666616091545610'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2014/08/modelling-poly-table-fan.html' title='Modelling A Poly Table Fan'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-2385113490667331477</id><published>2014-08-12T09:11:00.002-07:00</published><updated>2014-08-12T19:56:34.437-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><title type='text'>Model and Texture a Photorealistic USB Cable with Maya and Mental Ray</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://cdn.tutsplus.com/cg/uploads/legacy/021_Maya_USB/FINAL_IMAGE_600px.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://cdn.tutsplus.com/cg/uploads/legacy/021_Maya_USB/FINAL_IMAGE_600px.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
In this tutorial you will go through the process of modeling and rendering a Photo-realistic USB cable in Autodesk Maya.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://cgi.tutsplus.com/tutorials/modeling-and-texturing-a-photorealistic-usb-cable-with-maya-and-mental-ray-part-1--cg-603&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/2385113490667331477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/2385113490667331477' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/2385113490667331477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/2385113490667331477'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2014/08/model-and-texture-photorealistic-usb.html' title='Model and Texture a Photorealistic USB Cable with Maya and Mental Ray'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-7991313810290909886</id><published>2011-04-30T20:50:00.000-07:00</published><updated>2011-04-30T20:50:12.842-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Making of Ella</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/userimages/ZivQual/ellatut/ella.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;http://www.free3dtutorials.com/userimages/ZivQual/ellatut/ella.jpg&quot; width=&quot;448&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&quot;Making of Ella&quot; by Ziv Qual In this tutorial the author will cover some of the interesting steps of this project. He also covers modeling and rigging in general, texturing, working with complex hairs, rendering and compositing.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 12px; line-height: 18px;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/making-of-ella.php&quot; target=&quot;_blank&quot;&gt;Making of Ella&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/7991313810290909886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/7991313810290909886' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/7991313810290909886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/7991313810290909886'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2011/04/making-of-ella.html' title='Making of Ella'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-3938014195016060861</id><published>2011-04-30T20:44:00.000-07:00</published><updated>2011-04-30T20:44:47.571-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><category scheme="http://www.blogger.com/atom/ns#" term="Photoshop"/><title type='text'>Making of Rollerblades</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/userimages/AlvaroMartinez/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://www.free3dtutorials.com/userimages/AlvaroMartinez/1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/making-of-rollerblades.php&quot; target=&quot;_blank&quot;&gt;&quot;Making of Rollerblades&quot; by Alvaro Martinez&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/3938014195016060861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/3938014195016060861' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3938014195016060861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3938014195016060861'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2011/04/making-of-rollerblades.html' title='Making of Rollerblades'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-1250829370530610899</id><published>2011-04-30T20:35:00.000-07:00</published><updated>2011-04-30T20:35:05.274-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><title type='text'>Modeling a Coca-Cola bottle</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.3dtotal.com/team/Tutorials_3/coca_cola_bottle/images/Fig.45.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://www.3dtotal.com/team/Tutorials_3/coca_cola_bottle/images/Fig.45.jpg&quot; width=&quot;236&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;This tutorial is intended to show you how to make a Coca-Cola bottle using Maya&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-weight: bold;&quot;&gt;&lt;b&gt;&lt;strong&gt;&lt;a href=&quot;http://www.3dtotal.com/team/Tutorials_3/coca_cola_bottle/coke_bottle_01.php&quot; target=&quot;_blank&quot;&gt;Modeling a Coca-Cola bottle&lt;/a&gt;&lt;/strong&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/1250829370530610899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/1250829370530610899' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/1250829370530610899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/1250829370530610899'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2011/04/modeling-coca-cola-bottle.html' title='Modeling a Coca-Cola bottle'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-6932345575198404388</id><published>2011-04-30T20:26:00.000-07:00</published><updated>2011-04-30T20:26:36.069-07:00</updated><title type='text'>Making a weaved pattern</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/userimages/HussainAlmossawi/MakingAWeavedPattern/17.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;http://www.free3dtutorials.com/userimages/HussainAlmossawi/MakingAWeavedPattern/17.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;This tutorial will teach you, how to create realistic looking model of weaved pattern (wattle) in 3D Max.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 12px; line-height: 18px;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/making-a-weaved-pattern.php&quot; target=&quot;_blank&quot;&gt;Making a weaved pattern&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/6932345575198404388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/6932345575198404388' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6932345575198404388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6932345575198404388'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2011/04/making-weaved-pattern.html' title='Making a weaved pattern'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-6949950463687791968</id><published>2011-04-30T20:22:00.000-07:00</published><updated>2011-04-30T20:22:59.097-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Making of CLEP</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/userimages/FelixJoleanes/MAKING_OF_CLEP/render_final.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.free3dtutorials.com/userimages/FelixJoleanes/MAKING_OF_CLEP/render_final.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;Here &amp;nbsp;the author explains some techniques that he has used to create this image.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/making-of-clep.php&quot; target=&quot;_blank&quot;&gt;Making of CLEP&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/6949950463687791968/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/6949950463687791968' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6949950463687791968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6949950463687791968'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2011/04/making-of-clep.html' title='Making of CLEP'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-4137197664671324608</id><published>2010-10-30T00:57:00.000-07:00</published><updated>2010-10-30T01:00:13.789-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>House on a Ravine: Texturing, Lighting and Rendering tutorial</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.3dtotal.com/tutorial/3d_studio_max/house_on_the_ravine_lighting/images/image_06_final_render.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;&quot; width=&quot;400&quot; src=&quot;http://www.3dtotal.com/tutorial/3d_studio_max/house_on_the_ravine_lighting/images/image_06_final_render.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.3dtotal.com/tutorial/3d_studio_max/house_on_the_ravine_lighting/house_ravine_lighting_01.php&quot; target=&quot;_blank&quot;&gt;House on a Ravine: Texturing, Lighting and Rendering tutorial&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/4137197664671324608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/4137197664671324608' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/4137197664671324608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/4137197664671324608'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2010/10/house-on-ravine-texturing-lighting-and.html' title='House on a Ravine: Texturing, Lighting and Rendering tutorial'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-2394034147013149532</id><published>2010-10-30T00:49:00.000-07:00</published><updated>2010-10-30T00:56:20.731-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><title type='text'>Making of Ford GT-40</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.3dtotal.com/tutorial/maya/car_modeling_ford_gt40_vegas/images/image_14_render.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;&quot; width=&quot;400&quot; src=&quot;http://www.3dtotal.com/tutorial/maya/car_modeling_ford_gt40_vegas/images/image_14_render.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Building a car from the first to last bolt, Luis Nieves explains the process of creating his &quot;Ford GT-40 in Vegas&quot; image. Maya, mental ray and After Effects are all used. (source 3dtotal.com)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://www.3dtotal.com/tutorial/maya/car_modeling_ford_gt40_vegas/ford_gt40_vegas_01.php&quot; target=&quot;_blank&quot;&gt;Making of Ford GT-40&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/2394034147013149532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/2394034147013149532' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/2394034147013149532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/2394034147013149532'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2010/10/making-of-ford-gt-40.html' title='Making of Ford GT-40'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-8665649013099183771</id><published>2010-03-17T11:18:00.001-07:00</published><updated>2010-03-17T11:18:39.199-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Making of DAWN,The Dinotaur</title><content type='html'>&lt;a href=&quot;http://en.9jcg.com/featured_artists/sri_ram_chandra/images/img015.jpg&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://en.9jcg.com/featured_artists/sri_ram_chandra/images/img015.jpg&quot; border=&quot;0&quot; style=&quot;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; width: 372px; cursor: pointer; height: 447px; text-align: center; &quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://en.9jcg.com/featured_artists/sri_ram_chandra/making_of_dawn_the_dinotaur_1.php&quot;&gt;Making of DAWN,The Dinotaur&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/8665649013099183771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/8665649013099183771' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/8665649013099183771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/8665649013099183771'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2010/03/making-of-dawnthe-dinotaur.html' title='Making of DAWN,The Dinotaur'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-7766494206347881681</id><published>2009-08-11T23:17:00.000-07:00</published><updated>2009-11-19T19:20:24.078-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Clock tutorial by Oellas</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb8hPGELlPuH4pOR5EGb5f1txwGdz_1Yr1DJPn7hhWRPqeOyymwQkLU-JR4d9m9VeoMttbqIVpMbIy4p8ZH8PrVOPDOz3MI46OELlfiLAbipCovhIIdAD9fOH35tBlD8-kKBT8VrW8M55R/s1600/oellas_fryrender_clock_ren00.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5406020342454985234&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 243px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb8hPGELlPuH4pOR5EGb5f1txwGdz_1Yr1DJPn7hhWRPqeOyymwQkLU-JR4d9m9VeoMttbqIVpMbIy4p8ZH8PrVOPDOz3MI46OELlfiLAbipCovhIIdAD9fOH35tBlD8-kKBT8VrW8M55R/s320/oellas_fryrender_clock_ren00.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;In this tutorial the author will show us a few tips to create a clock in 3d max and render it with Fryrender. Then he will show us how to apply fry materials and how to make the light setup. Finally, he will show us how to work with the tonemapping and layer blending controls.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href=&quot;http://www.3dm3.com/tutorials/clock/&quot; target=&quot;_blank&quot;&gt;Clock tutorial by Oellas&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/7766494206347881681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/7766494206347881681' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/7766494206347881681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/7766494206347881681'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2009/08/clock-tutorial-by-oellas.html' title='Clock tutorial by Oellas'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb8hPGELlPuH4pOR5EGb5f1txwGdz_1Yr1DJPn7hhWRPqeOyymwQkLU-JR4d9m9VeoMttbqIVpMbIy4p8ZH8PrVOPDOz3MI46OELlfiLAbipCovhIIdAD9fOH35tBlD8-kKBT8VrW8M55R/s72-c/oellas_fryrender_clock_ren00.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-6634351584845728764</id><published>2009-08-11T23:10:00.000-07:00</published><updated>2009-11-19T19:32:02.661-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>The Making of Rage over Babylon</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdwMaVjoKajga8bGL7yFhA-7_wgx0uQIoki5XYOakANNCMokE61ddpcCo6JjQfOFxD1p-7mdlmcCXCWopJHovlIIiYdeUcN9Ch0_N-5kpUCdWqzM72p9kMQKpx5CTmbzWT6rAN-5sj3AYZ/s1600/babylon_med_final.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5406023245156377650&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 293px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdwMaVjoKajga8bGL7yFhA-7_wgx0uQIoki5XYOakANNCMokE61ddpcCo6JjQfOFxD1p-7mdlmcCXCWopJHovlIIiYdeUcN9Ch0_N-5kpUCdWqzM72p9kMQKpx5CTmbzWT6rAN-5sj3AYZ/s400/babylon_med_final.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a href=&quot;http://www.3dm3.com/features/72/main.jpg&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;amp;artid=72&quot; target=&quot;_blank&quot;&gt;The Making of Rage over Babylon&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/6634351584845728764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/6634351584845728764' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6634351584845728764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6634351584845728764'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2009/08/making-of-rage-over-babylon.html' title='The Making of Rage over Babylon'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdwMaVjoKajga8bGL7yFhA-7_wgx0uQIoki5XYOakANNCMokE61ddpcCo6JjQfOFxD1p-7mdlmcCXCWopJHovlIIiYdeUcN9Ch0_N-5kpUCdWqzM72p9kMQKpx5CTmbzWT6rAN-5sj3AYZ/s72-c/babylon_med_final.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-4305821299379594759</id><published>2009-08-11T22:50:00.000-07:00</published><updated>2009-08-11T22:58:25.005-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Making of Paragalis</title><content type='html'>&lt;a href=&quot;http://www.marcusdublin.com/68.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 379px; CURSOR: hand; HEIGHT: 342px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.marcusdublin.com/68.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;div&gt;This tutorial will cover the workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Creature Summary:&lt;/strong&gt; Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale. The creature is an ambush predator who catches its prey with a tongue that can extend to twice the size of its body. Paragalis’s tentacle like mouth contains rows of teeth for gripping its prey, with a barb at the end its tongue that injects toxic venom! Once the prey has been caught its then quickly digested with its remains excreted from the creatures back hump in a gassy form.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;The Specs:&lt;/strong&gt; Lowpoly model / 7,000 triangles, Textures / 2024x2024 / diffuse, spec, normal&lt;br /&gt;Tools: 3ds max 8 / 9, Photoshop, Mudbox, Zbrush 3.1, Crazybump, Polyboost&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.marcusdublin.com/ParagalisTutorialPage1.html&quot; target=&quot;_blank&quot;&gt;Making of Paragalis&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/4305821299379594759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/4305821299379594759' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/4305821299379594759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/4305821299379594759'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2009/08/making-of-paragalis.html' title='Making of Paragalis'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-8134391167747963853</id><published>2008-10-10T20:20:00.000-07:00</published><updated>2008-11-02T19:15:50.836-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Making of Autobot, Transformers</title><content type='html'>&lt;a href=&quot;http://www.3dtotal.com/team/Tutorials_3/making_of_autobot/images/autobot.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.3dtotal.com/team/Tutorials_3/making_of_autobot/images/autobot.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This article shows you the process of creating an Autobot 3d model.&lt;br /&gt;&lt;a class=&quot;blog_link&quot; href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-140.htm&quot; target=&quot;_blank&quot; wfiu1=&quot;1&quot; b6vqv=&quot;0&quot;&gt;Making of Autobot, Transformers&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/8134391167747963853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/8134391167747963853' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/8134391167747963853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/8134391167747963853'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2008/10/making-of-autobot-transformers.html' title='Making of Autobot, Transformers'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-2040300178634358444</id><published>2008-10-10T20:13:00.000-07:00</published><updated>2008-10-10T20:19:52.016-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Making of &quot;The Hunter&quot;</title><content type='html'>&lt;a href=&quot;http://www.9jcg.com/tutorials/Alessandro_Baldasseroni/Making_of_The_Hunter/making_of_the_hunter_37.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/Alessandro_Baldasseroni/Making_of_The_Hunter/making_of_the_hunter_37.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Great ideas of modeling a fantasy 3d character model including modeling, texturing, lighting and rendering as well as other information related to create a great looking character.&lt;br /&gt;&lt;br /&gt;&lt;a class=&quot;blog_link&quot; href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-147.htm&quot; target=&quot;_self&quot; b6vqv=&quot;0&quot; wfiu1=&quot;1&quot;&gt;Making of &quot;The Hunter&quot;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/2040300178634358444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/2040300178634358444' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/2040300178634358444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/2040300178634358444'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2008/10/making-of-hunter.html' title='Making of &quot;The Hunter&quot;'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-6427664419789784121</id><published>2008-10-10T20:09:00.000-07:00</published><updated>2008-10-10T20:13:14.255-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><title type='text'>American Alligator 3D Modeling</title><content type='html'>&lt;a href=&quot;http://www.9jcg.com/tutorials/Massimo_Righi/Sunbathing_alligator_modeling/Sunbathing_alligator_modeling_01.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/Massimo_Righi/Sunbathing_alligator_modeling/Sunbathing_alligator_modeling_01.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;In this article the author takes us through his workflow of creating this alligator model in maya.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-164.htm&quot; target=&quot;_blank&quot;&gt;American Alligator 3D Modeling&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/6427664419789784121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/6427664419789784121' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6427664419789784121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/6427664419789784121'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2008/10/american-alligator-3d-modeling.html' title='American Alligator 3D Modeling'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-3048882370620621622</id><published>2008-10-10T19:57:00.000-07:00</published><updated>2008-10-10T20:05:30.609-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Making of the Auditorium with 3dsmax</title><content type='html'>&lt;a href=&quot;http://www.9jcg.com/tutorials/alex_roman/making_of_the_auditorium/making_of_the_auditorium_15.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/alex_roman/making_of_the_auditorium/making_of_the_auditorium_15.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;div&gt;A complete workflow of Creating an Auditorium in 3ds max.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-166.htm?PHPSESSID=21783a8beb567b423c5c4388ff50b661&quot; target=&quot;_blank&quot;&gt;Making of the Auditorium with 3dsmax&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/3048882370620621622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/3048882370620621622' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3048882370620621622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3048882370620621622'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2008/10/making-of-auditorium-with-3dsmax.html' title='Making of the Auditorium with 3dsmax'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-211249160745984112</id><published>2008-10-10T19:24:00.000-07:00</published><updated>2008-10-10T19:53:12.234-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><title type='text'>Street Cop Workflow - 3D Character Modeling</title><content type='html'>&lt;a href=&quot;http://www.9jcg.com/tutorials/mashuru_mishu/making_of_street_cop/street_cop_workflow_22.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/mashuru_mishu/making_of_street_cop/street_cop_workflow_22.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; This tutorial shows the workflow of making a street cop character 3d model with Maya and Mudbox.It includes subjects such as modeling, texturing and rendering.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-180.htm&quot; target=&quot;_blank&quot;&gt;Street Cop Workflow - 3D Character Modeling&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/211249160745984112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/211249160745984112' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/211249160745984112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/211249160745984112'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2008/10/street-cop-workflow-3d-character.html' title='Street Cop Workflow - 3D Character Modeling'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-3916533568857391769</id><published>2008-07-23T23:08:00.000-07:00</published><updated>2008-07-23T23:13:21.086-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya"/><title type='text'>Making of Trapped</title><content type='html'>&lt;a href=&quot;http://www.9jcg.com/tutorials/Massimo_Righi/making_of_trapped/making_of_trapped_14.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/Massimo_Righi/making_of_trapped/making_of_trapped_14.jpg&quot; border=&quot;0&quot; target=&quot;_blank&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Author: Massimo Righi&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Software: Autodesk Maya &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Author Website: &lt;a href=&quot;http://www.massimorighi.com/&quot; q7oeu=&quot;0&quot; roeb2=&quot;1&quot;&gt;http://www.massimorighi.com/&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;In this the author explain the process of texturing, lightining and rendering the scence in maya using mental ray.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-158.htm?PHPSESSID=3a47c4dba34125402fcca9d903df5479&quot; target=&quot;_blank&quot;&gt;Making of Trapped&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/3916533568857391769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/3916533568857391769' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3916533568857391769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/3916533568857391769'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2008/07/making-of-trapped.html' title='Making of Trapped'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5052007285716653615.post-4300803407674922679</id><published>2008-07-23T23:03:00.000-07:00</published><updated>2008-07-23T23:12:45.629-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><title type='text'>Making a Water Fountain in 3dsmax</title><content type='html'>&lt;a href=&quot;http://www.9jcg.com/tutorials/Arch_Ronel_K_Pabico/making_a_water_fountain/making_water_fountain_01.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/Arch_Ronel_K_Pabico/making_a_water_fountain/making_water_fountain_01.jpg&quot; border=&quot;0&quot; target=&quot;_blank&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Software: 3dsmax&lt;/div&gt;&lt;div&gt;Author: Arch Ronel K. Pabico&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This is a complete workflow in creating a water fountain using the 3ds Max Particle System&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-146.htm?PHPSESSID=11f4578021185ae32af87a18513b0434&quot; target=&quot;_blank&quot;&gt;Making a Water Fountain in 3dsmax&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maxianim.blogspot.com/feeds/4300803407674922679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/5052007285716653615/4300803407674922679' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/4300803407674922679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5052007285716653615/posts/default/4300803407674922679'/><link rel='alternate' type='text/html' href='http://maxianim.blogspot.com/2008/07/making-water-fountain-in-3dsmax.html' title='Making a Water Fountain in 3dsmax'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>