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News and Reviews</title><description>The latest technology news and reviews, covering computing, home entertainment systems, gadgets and more.</description><link>http://idelstecno.blogspot.com/</link><managingEditor>noreply@blogger.com (Anonymous)</managingEditor><generator>Blogger</generator><openSearch:totalResults>417</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle>The latest technology news and reviews, covering computing, home entertainment systems, gadgets and more.</itunes:subtitle><itunes:category text="Technology"><itunes:category text="Tech News"/></itunes:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-6725088724281489248</guid><pubDate>Wed, 18 Dec 2013 17:03:00 +0000</pubDate><atom:updated>2013-12-18T09:03:05.420-08:00</atom:updated><title>Google Nexus 5: Review</title><description>&lt;div class="review_detail" itemprop="reviewBody"&gt;
 It’s that time of the year again, where Google releases a new Nexus 
handset for those wanting a cheap yet powerful device running stock 
Android. 2013’s Nexus is the Nexus 5, aptly named as it’s both the fifth
 Nexus device and it packs a five-inch display. Like its predecessor, 
the Nexus 4, this new device is produced by LG and packs many 
similarities to the LG G2, which is the company’s more expensive 
flagship mode.&lt;br /&gt;


&lt;div style="float: right; margin: 5px 10px 0 20px; width: 330px;"&gt;
&lt;span style="font-weight: bold; margin-left: 25px;"&gt;Google Nexus 5 - &lt;a href="http://negrielectronics.com/catalogsearch/result/?q=nexus+5" target="_blank"&gt;$349 - $399 (unlocked)&lt;/a&gt;&lt;/span&gt;
&lt;ul&gt;
&lt;li&gt;5.0”, 1920 x 1080 IPS LCD display (441 ppi)&lt;/li&gt;
&lt;li&gt;Qualcomm Snapdragon 800 SoC&lt;/li&gt;
&lt;li&gt;2.3 GHz quad-core CPU, Adreno 330 GPU, 2GB RAM&lt;/li&gt;
&lt;li&gt;16 or 32 GB internal storage&lt;/li&gt;
&lt;li&gt;8 MP camera, 1/3.2” sensor, f/2.4 lens, 1080p video&lt;/li&gt;
&lt;li&gt;2,300 mAh, 8 Wh battery&lt;/li&gt;
&lt;li&gt;LTE, Wi-Fi a/b/g/n/ac, Bluetooth 4.0, NFC&lt;/li&gt;
&lt;li&gt;Stock Android 4.4 ‘KitKat’&lt;/li&gt;
&lt;li&gt;130 grams, 8.6mm thick&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
Despite its low price – $349 for an unlocked 16 GB model – the Nexus 5
 packs top-of-the-line specifications. Internally there’s a Qualcomm 
Snapdragon 800 SoC with a 2.3 GHz quad-core CPU, 2 GB of RAM, LTE radios
 worldwide (a first for Nexus devices) and a 2,300 mAh battery, 
complemented by a 4.95-inch 1080p IPS display. Let’s not forget the 
camera either, which is an 8-megapixel unit and will hopefully prove 
much more capable than the Nexus cameras of the past.&lt;br /&gt;


The Nexus 5 is the first device to come with Android 4.4 ‘KitKat’ out
 of the box, which brings a few improvements to the Android ecosystem, 
most notably a refined interface, performance optimizations and 
messaging integrated into Hangouts. As a purely vanilla device, this is 
the Android experience Google is after, and it will surely be 
interesting to see how well the hardware fits the software.&lt;br /&gt;


&lt;div class="video-container"&gt;
    &lt;iframe frameborder="0" height="390" src="http://www.youtube.com/embed/CPz0f-1zZG8?rel=0&amp;amp;showinfo=0&amp;amp;modestbranding=1&amp;amp;vq=hd720&amp;amp;autohide=1" type="text/html" width="560"&gt;&lt;/iframe&gt;
    &lt;/div&gt;
&lt;em&gt;The Google Nexus 5 (16 GB LG-D820) used in this review was kindly provided by &lt;a href="http://negrielectronics.com/lg-d820-nexus-5-16gb-unlocked-white.html" target="_blank"&gt;Negri Electronics&lt;/a&gt;.
 No matter where you are in the world (including Australia, US, and 
abroad), Negri will provide you unlocked smartphones and tablets first 
and for the lowest prices - and they have plenty of Nexus 5s in stock!&lt;/em&gt;&lt;br /&gt;


&lt;h2&gt;
Design&lt;/h2&gt;
The Nexus 5 features a basic, no fuss yet svelte design that 
perfectly matches the design language of Android 4.4. The long edges of 
the device are straight and flat, with little tapering to either side, 
while the top and bottom edges are curved slightly for ergonomics and 
looks. The squarish design isn’t as comfortable to hold as the Samsung 
Galaxy S4 or LG G2, but its relatively small profile with minimal bezel 
keeps the phone as pocketable as the Nexus 4.&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5S-10.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


In fact the phone is almost identical in dimensions to the Nexus 4: 
it’s 4 mm taller, 0.4mm wider and 0.5mm thinner; yet it has a display 
that’s 0.3-inches larger. In terms of z-height, the Nexus 5 comes in at 
8.6mm thick on average, with a maximum thickness of 9.45mm at the 
slightly protruding camera. In the hand it feels neither hugely thick 
nor unusually thin, and its reasonable weight of 130 grams makes the 
device quite portable.&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5C-11.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5S-6.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


The front panel of the Nexus 5 is pretty much as minimalist as phones
 come. Above the 4.95-inch display sits a round, indented in-call 
speaker, to the left of which is a small front-facing camera, and to the
 right is a nearly invisible sensor array. As the handset makes use of 
Android’s onscreen buttons, below the display is nothing but a 
multi-colored glowing notification orb, similar to what was seen on the 
Nexus 7 tablet. The display itself covers roughly 71% of the front 
profile, which is comparable to the Galaxy S4 (72%) and an improvement 
on the Nexus 4 (66%).&lt;br /&gt;


The back of the handset should be familiar to anyone who has a 
2013-model Nexus 7. There’s prominent landscape-oriented Nexus branding,
 a small LG logo beneath and a sizable camera unit. One of the few 
aspects of the Nexus 5’s design I’m not particularly fond of is the 
large black ring around the camera, however it appears to be magnetic, 
which could mean some interesting camera lens attachments are on their 
way.&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5S-8.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5C-9.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5S-7.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


Around the edges of the device there’s the usual array of features. 
The left hand side has the volume rocker, the top has the 3.5mm 
headphone jack, the bottom sees the USB port and two speaker grills (of 
which only the left has a speaker behind) and the left side has the 
power button. For my average-sized hands the power button is a little 
higher than I would have liked, being seated near the very top of the 
left side, but it’s still in a better position than if it was on the 
actual top edge.&lt;br /&gt;


The build quality of the Nexus 5 is slightly above that of the LG G2,
 despite the latter device being LG’s premium offering. This is mostly 
due to the soft-touch polycarbonate back panel that, thanks to its matte
 finish, doesn’t feel as cheap as the smooth, glossy plastic found on 
other devices. Yes, the edges are made from glossy plastic, but it’s the
 back panel that you’ll be feeling the most, and I appreciate the 
Lumia-like plastic LG has used there.&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5S-20.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


The entire front panel is protected by Gorilla Glass 3, which is 
smooth to touch and swipe, as well as tough and scratch resistant. The 
bezels to the left and right of the display, which measure 3mm each, 
make the phone easy to use in one hand, and there’s a very slight 
plastic edge around the glass that might help when you drop the phone 
face-down.&lt;br /&gt;


As you might have noticed, the model I received for review is white, 
however the only actual part of the device that’s white is the back 
panel. With the edges and front still black, the two-toned design it 
produces looks quite nice, and although the color you end up choosing is
 entirely subjective, my preference definitely swings towards this white
 unit. If you do get the black unit, I hear the plastic used on the back
 panel is slightly softer to touch, but otherwise the phones are 
identical build-wise.&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5S-12.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


For an inexpensive yet high-end device, I was very impressed with 
what the design of the Nexus 5 brings to the table. There’s no flashy 
holographic back plate like with the Nexus 4, but the successor’s build 
is higher quality than the price tag suggests, and it suits the 
operating system it runs very well.&lt;br /&gt;


&lt;h2&gt;
Display&lt;/h2&gt;
If you think LG might have skimped on the display in the Nexus 5, 
think again. It’s not the exact same panel that is seen in the LG G2, 
but in many ways it comes close. You get a 4.95-inch IPS TFT LCD display
 with a resolution of 1920 x 1080 (1080p), bringing pixel density to 445
 pixels per inch (ppi); specifications that are comparable to other 
flagship Android devices on the market right now.&lt;br /&gt;


With the Nexus 5’s software making use of onscreen buttons, the 
effective screen real estate is reduced from 4.95-inches to 4.67-inches 
with a resolution of 1776 x 1080. The onscreen buttons are easy to 
access and in a comfortable position, plus there’s the usual benefits 
where they disappear in certain applications that need to use the entire
 display, such as the video player. Unlike the LG G2 you can’t change 
the buttons, but the default selection of back, home and the recent apps
 menu is functional and there’s no legacy menu button to interfere with 
the current Android design.&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5S-13.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


The LCD panel found in the Nexus 5 displays fantastic color quality, 
as you would expect from the IPS technology used. Colors are balanced 
and realistic, yet vibrant and eye-catching, which is exactly what 
you’re looking for in a smartphone’s display. Looking at test patterns 
reveals red is the display’s most dominant color, while there is little 
to no color banding, indicating the display has a wide color gamut.&lt;br /&gt;


Contrast from the panel is superb, producing strong untinted white 
levels and deep blacks, which makes reading text easy. When analyzing 
black levels, it was possible to discern all but one of the difference 
squares in a test pattern, and with white levels every square is 
visible. There is very slight backlight bleeding around the edges of the
 display, which affects the evenness of dark images, but it’s unlikely 
you’ll notice this in everyday usage. Gamma values sit around 2.0, which
 isn’t the best it could be (the ideal value is 2.2), but better in 
comparison to other panels, such as the Xperia Z1’s.&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5S-1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5C-2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


The Nexus 5’s viewing angles are very good; vertical off-angle 
viewing is slightly better than horizontal off-angle viewing, but in 
both situations there is little contrast and color distortion, which 
keeps the display readable in a variety of situations. I was very 
pleased with the brightness range as well, which alongside a 
polarization filter helps keep the display readable in direct sunlight, 
and at night it ramps down enough – perhaps even further than usual – so
 that your eyes don’t get irritated. Autobrightness is quick and 
responsive, which again is great to see.&lt;br /&gt;


1080p and 445ppi is a fantastic mix of crispness and clarity that 
allows this display to look like paper, similar to many other high-end 
phones you can get today. Many people today believe that 720p is truly 
all you need in terms of display resolution, but once you compare 720p 
to 1080p and start using it on a daily basis, you simply can’t go back. 
It provides an extra level of detail that’s especially noticeable when 
reading text, and no matter how closely you view the display, you won’t 
notice the millions of individual pixels spread across the 68.9 square 
centimeter screen.&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5C-3.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


&lt;a href=""&gt;&lt;img src="http://static.techspot.com/articles-info/744/images/Nexus5S-4.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;


Through using an LCD panel rather than AMOLED, LG has avoided the 
issues associated with PenTile subpixel matrices, so this display (like 
most other LCDs) has your standard RGB stripe. The edges of text are so 
sharp and so clear that it rivals printed words, while the level of 
detail you can see in photos is astonishing. Let’s not forget that a 
resolution of 1920 x 1080 means you can watch Blu-ray-quality videos 
without a loss in detail from upscaling or downscaling, so the crispness
 transfers to movies as well.&lt;br /&gt;


If this display was found on a $700 handset, I would find little to 
complain about, making its inclusion on a $350 device even more 
impressive. Not only is the panel bright, crisp and high-resolution, but
 it’s also large and exhibits strong color quality: a combination which 
should leave no Nexus 5 buyer disappointed.&lt;/div&gt;
</description><link>http://idelstecno.blogspot.com/2013/12/google-nexus-5-review.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/CPz0f-1zZG8/default.jpg" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-4791712206198440091</guid><pubDate>Wed, 18 Dec 2013 17:01:00 +0000</pubDate><atom:updated>2013-12-18T09:01:23.810-08:00</atom:updated><title>Xbox One vs. PS4: How They Stack Up Today</title><description>&lt;h2&gt;
A Few Notes&lt;/h2&gt;
&lt;strong&gt;Sorry, no Wii U. &lt;/strong&gt;The Wii U is a cool console, a fact we noted when we re-upped our review just yesterday.
 We still don't think it's a must-own, but there are more good Wii U 
games than ever. That said, the purpose of this article is to compare 
the two recently released, similarly spec'd gaming consoles. We don't 
hate the Wii U. But it's not really a part of this particular article.&lt;br /&gt;
&lt;strong&gt;About the "Edges." &lt;/strong&gt;Each category below will have an 
"Edge" given to the console that's out front. Let's not get too worked 
up about it. Both consoles have their strong points, and both have their
 shortcomings. Both will probably be considerably improved and evened 
out over the next six months to a year. This isn't the sort of thing 
that can be assigned a score, and there's no need to tally which console
 "wins" more edges. The idea here is to give a broad sense of how the 
consoles are similar and how they're different, and what their 
respective strengths are.&lt;br /&gt;
Ready? Let's begin.&lt;br /&gt;
&lt;div class="video-container"&gt;
 &lt;iframe frameborder="0" height="390" src="http://www.youtube.com/embed/Q2P8Zm9YZoA?rel=0&amp;amp;showinfo=0&amp;amp;modestbranding=1&amp;amp;vq=hd720&amp;amp;autohide=1" type="text/html" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PlayStation 4 is a nice size, and almost 
feels an inch or so smaller than it "should" be. Not a bad thing! It's 
equally comfortable sitting flat or standing on end, and I've found that
 I don't need a stand to put it on its end. The parallelogram shape is 
more pronounced than I was expecting. The tiny power and eject buttons 
were a lot for me to get my head around; before I bought my PS4, I joked
 with Stephen about his article showing readers how to find the power button.
 After I got mine, I'm no longer joking. It took me a couple of days to 
remember, "Bottom means eject, top means power." (There's probably a 
dirty joke in there somewhere, but I'm not quite finding it.)&lt;br /&gt;
&lt;div class="video-container"&gt;
 &lt;iframe frameborder="0" height="390" src="http://www.youtube.com/embed/8mRrLylqAQc?rel=0&amp;amp;showinfo=0&amp;amp;modestbranding=1&amp;amp;vq=hd720&amp;amp;autohide=1" type="text/html" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;The Xbox One is a big-ass chunk of black 
plastic. I actually quite enjoy its retro VCR design. There's something 
cool about being brashly &lt;em&gt;un&lt;/em&gt;cool, I guess. But the console is 
also quite large, and has completely overtaken a shelf in my 
entertainment center. I understand that Microsoft wants their console to
 be, along with my cable box, the only entertainment unit I need. But 
that just isn't the case, so the Xbox One's size winds up feeling a 
little bit inconsiderate. I really like the console's disc tray, and 
think that of the two consoles, it has by far the most intuitive and 
easy to use disc-eject button. (How strange that something so small 
could still feel worth noting!) However, I don't like the 
touch-sensitive power button, as it's much too easy to accidentally turn
 it on while I'm moving the console.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;PS4. The Xbox One is just not as good-looking a
 box, though it almost makes up for its homeliness with confidence. If 
the Xbox One were about 30% smaller, this'd be more of a toss-up.&lt;br /&gt;
&lt;h2&gt;
The Media Integration&lt;/h2&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;The Xbox One's middle name might as well be "media integration." It would sign checks and wedding registries&lt;em&gt; Xbox "Media Integration" One&lt;/em&gt;.
 It's designed to be more than just a gaming console. Sure, it lets you 
watch Netflix and Amazon Video and the like, but it can also take in 
your cable box's A/V signal and let you switch straight to your TV 
without pressing your TV's "input" button. If you watch a lot of TV, the
 ability to immediately call up your favorite channels is quite nice, 
and the Xbox One's OneGuide tool is a smart idea that keeps all of your 
favorite shows—be they downloaded, streaming or on live TV—in one place.
 All that's missing is an on-board DVR, which will hopefully come in the
 future. The Xbox One also has DLNA media server compatibility, letting 
you stream media directly to the console. All of that is wrapped up in 
nifty multitasking functionality that makes it possible to flip between a
 game, a Netflix movie and a TV show without losing game progress. It's 
far from perfect: It's difficult to tell what apps are currently 
running, you can't adjust the volume while running two apps at once, and
 the Xbox has a worrying tendency to unceremoniously close games without
 warning. But hopefully that stuff will be fixed in future software 
updates.&lt;br /&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 handles non-game media about the same 
as the PS3 did. You can open up apps like Netflix and the like, but 
there's no broader concept underpinning it all. The console also can't 
multitask all that well&amp;nbsp;The PS4 is also notably missing DLNA compatibility, though Sony has said they're looking into adding it post-launch.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Xbox One. Microsoft has clearly gone whole-hog
 on the idea that the Xbox One will be more than a gaming platform, and 
their dedication shows. They haven't nailed the execution yet—the 
multitasking has some significant deficiencies and Kinect isn't quite 
reliable enough to replace a controller or remote—but they're pushing 
forward, full-steam ahead. Xbox One will likely double down on media 
stuff in the years to come, particularly if Microsoft inks deals with 
cable providers to turn the Xbox One into a subsidized, double-duty 
cable box. The PS4 seems unambitious by comparison, but then, Sony has 
their own set of priorities.&lt;br /&gt;
&lt;h2&gt;
The GIFs&lt;/h2&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;When the Xbox One launched, NeoGAF gave us Terry Crews:&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/crews.gif" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;When the PS4 launched, NeoGAF gave us Antonio Banderas:&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/banderas.gif" /&gt;&lt;/div&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Draw. We all win.&lt;br /&gt;
&lt;h2&gt;
The Controller&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/ps4-controller.gif" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 has an excellent controller. The 
ergonomic aspects of the DualShock 4 are designed to accomplish two 
things: Pitch your hands slightly forward and keep them in place. The 
textured underside of the grip lets my back three fingers grab hold in a
 pleasing way. The hooked triggers catch my index fingers and give them 
purchase. The cups on the thumbsticks give my thumbs somewhere to rest. I
 was genuinely startled by how great the controller felt the first time I
 used one.&lt;br /&gt;
The speaker and headphone jack are also nice; very cool of Sony to 
make it so easy to pipe game audio out through the controller to any set
 of headphones. Some have complained about the placement of the Options 
button, but I actually don't mind it and have quickly adjusted. The 
touchpad, however, doesn't seem to respond quite like I expect a 
touchpad to and it's awkwardly placed. I'm reserving judgment until some
 game or other makes real, substantive use of it. The light-bar is the 
only big WTF from me; it reflects in my TV annoyingly and doubtless 
lowers the controller's already-short battery life. I'm surprised there 
isn't a built-in option to at least dim the light-bar, since I'd rather 
not put electrical tape on my new controller (and that wouldn't help the
 battery life anyway). Hopefully that will come at some point in the 
near future.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/xbox-controller.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One:&lt;/strong&gt; The Xbox One controller stays close to the
 design of the Xbox 360 controller, which is good, because the Xbox 360 
controller is a darn good controller. I find myself questioning some of 
the changes Microsoft has made—I don't immediately love the new 
triggers, which feel mushy, or the longer thumbsticks, which make my 
thumbs feel like they're on stilts. The shoulder buttons are also 
weirder than I'd initially thought, and I'm not really a fan. I've 
played more first-person shooters since when I wrote my review, and 
haven't yet warmed to the sticks or triggers—my thumb has so much 
farther to travel with each movement that it makes my aim feel looser. 
The triggers, too, don't provide much by way of resistance, which makes 
it tricky for me to tell when my on-screen character is actually going 
to fire.&lt;br /&gt;
So, still not loving the Xbox controller, though I've seen plenty of 
other people saying they prefer the softer triggers. The removal of the 
exterior battery pack makes switching the batteries more difficult, but 
the controller itself has outstanding battery life—my primary controller
 is still on its first two batteries with no end in sight. Controller 
trigger-rumble is cool, but hasn't been used in enough games to tell me 
whether it'll be the way of the future or just another gimmick. Still, 
none of those niggles take away from what is fundamentally a 
well-designed controller.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;PS4. The Xbox One controller is a very good 
controller. But Sony has gotten so much right with the DualShock 4—the 
feel, the shape, the triggers, the headphone output and speaker, even 
the as-yet-untested touchpad—that it's easy to forgive what they've 
gotten wrong (the light bar and battery life). I recently found myself 
looking up ways to hack my PC to let me play my Steam games with the PS4
 controller instead of the Xbox 360 controller I normally use. That 
kinda says it all.&lt;br /&gt;
&lt;h2&gt;
The Camera&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/kinect.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;Much has been made of the Xbox One's Kinect 2.0 camera. And much &lt;em&gt;should&lt;/em&gt;
 be made of it; it's a substantial living-room presence, an interesting 
piece of technology and an integral part of the overall Xbox One 
experience. It may not work all the time—or, as it sometimes feels, &lt;em&gt;most&lt;/em&gt;
 of the time—but when it does work, the new Kinect can make the task of 
cycling through the Xbox One's menus much easier. There's nothing quite 
like sitting down with a sandwich and a beer and, while getting myself 
situated, talking my Xbox into setting up the movie I want to watch. 
That said, there's also nothing quite like fruitlessly saying &lt;em&gt;"Xbox pause. Xbox pause. Xbox. Xbox pause" &lt;/em&gt;over and over in a "bad dog" voice while everyone else in the room looks on in mild mortification.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/ps-camera.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 doesn't come bundled with a camera, but
 it can use one: A shiny little number that reminds me of a package of 
black-licorice Starburst. I was surprised at the PlayStation Camera's 
small form factor, and at how easily it mounted on the top of my TV 
screen. It immediately recognized me and told me it would sign me in by 
my face. And then... I basically forgot I had it. It forgot about me, 
too, and I'll probably have to spend more time training it to recognize 
me. With significantly limited more limited voice controls and almost no meaningful game integration, the PlayStation camera currently feels inessential.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Xbox One. I'm less convinced than ever that 
our bright technological future will involve people around the world all
 yelling at their TVs in a tone of voice normally reserved for 
misbehaving pets, but the Xbox One's camera still feels much more 
confidently designed than the PS4's. It's mostly software—Microsoft has 
really doubled down on their camera, and the short-term result is that 
Kinect feels more relevant to their console. The &lt;em&gt;long&lt;/em&gt; term 
result could well be that we're all looking back chuckling about how 
Microsoft thought voice control was going to change the world. Or 
perhaps we'll be shaking our heads that we ever doubted it could work. 
We'll see.&lt;br /&gt;
&lt;h2&gt;
The Games&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/games-01.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 hasn't gotten very much credit for its launch lineup of exclusive games. Which to a point is fair: &lt;em&gt;Knack&lt;/em&gt; is charming enough but feels retrograde. Evan didn't like the sci-fi shooter &lt;em&gt;Killzone Shadow Fall&lt;/em&gt;
 though it's slowly growing on me, despite the fact the writing is 
beyond terrible and the enemy AI is at times startlingly thick. (Maybe 
they just can't see me that well through those gas masks they wear?)&lt;br /&gt;
But the PS4 has a few more weapons than those in its arsenal: 
Third-party games and smaller, downloadable exclusives. I'm impressed by
 how downloadable games like &lt;em&gt;Contrast&lt;/em&gt;, &lt;em&gt;Flower&lt;/em&gt;, &lt;em&gt;Trine 2, Super Motherload, Sound Shapes&lt;/em&gt; and the show-stealing &lt;em&gt;Resogun&lt;/em&gt;
 serve as more than just caulk between the PS4's larger on-disc 
games—they're all great experiences in their own right. And third-party 
games like &lt;em&gt;Assassin's Creed IV&lt;/em&gt;, &lt;em&gt;Battlefield 4&lt;/em&gt; and &lt;em&gt;Call of Duty: Ghosts&lt;/em&gt; all look better on PS4 than their Xbox One counterparts, some—&lt;em&gt;ACIV&lt;/em&gt; and &lt;em&gt;Ghosts&lt;/em&gt;
 in particular—considerably so. Put that all together and the PS4's lack
 of a killer big-budget game is significantly softened. Our review 
round-up of all of the PS4's launch games can be found &lt;a href="http://bit.ly/1gfIVJH" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/games-02.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;The Xbox One is in a near-opposite situation from the PS4. The big-budget exclusives are all good: &lt;em&gt;Dead Rising 3&lt;/em&gt; is a fun, massive game that I'll be playing for months to come. &lt;em&gt;Ryse: Son of Rome&lt;/em&gt; is awfully simple, but is a lot more fun than its detractors give it credit for. And &lt;em&gt;Forza Motorsport 5&lt;/em&gt;
 is a gorgeous-looking car-lover's game. But the smaller downloadable 
games fail to fill in the holes in the same way as the PS4's 
downloadables do. &lt;em&gt;LocoCycle &lt;/em&gt;and &lt;em&gt;Crimson Dragon&lt;/em&gt; are ho-hum at best. &lt;em&gt;Killer Instinct&lt;/em&gt; is fun, but as Evan put it, feels "half-strength even when you buy everything." There aren't any pure, simple pleasures like &lt;em&gt;Resogun&lt;/em&gt;, no lovely rehashes like &lt;em&gt;Flower&lt;/em&gt;, no oddities like &lt;em&gt;Sound Shapes&lt;/em&gt;. And aside from the coming release of &lt;em&gt;Peggle 2&lt;/em&gt;, there won't be many more for a while.&lt;br /&gt;
Meanwhile third-party games like &lt;em&gt;Assassin's Creed IV&lt;/em&gt; and &lt;em&gt;Call of Duty: Ghosts&lt;/em&gt;
 all look and play fine on Xbox One, but the fact remains that some of 
them look slightly jaggier and lower-res than their PS4 counterparts. 
(Because, in the case of &lt;em&gt;AC IV&lt;/em&gt;, &lt;em&gt;BF4&lt;/em&gt; and &lt;em&gt;Ghosts&lt;/em&gt;,
 they are in fact running natively at a lower resolution on Microsoft's 
box.) Our review round-up of all of the Xbox One's launch games can be 
found &lt;a href="http://bit.ly/1gfITkO" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Draw. Xbox One has more high-quality 
big-budget games, but the PS4 has the graphically superior version of 
almost every multiplatform game and Sony's console has a superior 
collection of downloadable games and interesting indies. Between them, 
the two consoles have everything a gamer could want: First-person 
shooters, racing games, open-world games, old-school character action 
games, twin-stick shooters, art games, and so on. The good news is that 
whichever console you get, you'll have some worthwhile stuff to play on 
it.&lt;br /&gt;
&lt;h2&gt;
The Game Cases&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/case-ps4.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;PS4 game cases are reminiscent of Vita cases, 
but a bit larger. They're thin and blue, with rounded corners that feel 
good in your hand. Pretty standard stuff.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/case-xbox.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;Xbox One cases are a substantial change 
for Microsoft. They're still green (bleh) and very thin—thinner than a 
PS4 case. Their box art color is a bit bleached-out looking, and pops 
out with less contrast when placed on a shelf spine-by-spine. But in the
 &lt;em&gt;craziest&lt;/em&gt; change, Microsoft now puts the game disc on the &lt;em&gt;left&lt;/em&gt;
 side of the case with the booklet and other documentation to the right.
 What madness is this? I don't even know where I am anymore!&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Xbox One. Okay, sure, both cases are fine. But
 I like that Microsoft basically said, "Fuck it, it's next-gen, LET'S 
PUT THE DISC ON THE LEFT SIDE." Being right-handed, it actually makes it
 a touch easier to open the case, hold it in my left hand and remove the
 disc with my right... oh who am I kidding, they're basically the same.&lt;br /&gt;
&lt;h2&gt;
The Games of the Future&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/future-games-01.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One:&lt;/strong&gt; The Xbox One has a bunch of games coming, starting next year with Bungie's multiplatform &lt;em&gt;Destiny &lt;/em&gt;and the Xbox One/360/PC exclusive &lt;em&gt;Titanfall&lt;/em&gt;. There are also exclusives like SWERY's &lt;em&gt;D4&lt;/em&gt;, Remedy's &lt;em&gt;Quantum Break, &lt;/em&gt;&lt;em&gt;Project Spark, Plants vs. Zombies: Garden Warfare&lt;/em&gt; and of course, a new &lt;em&gt;Halo&lt;/em&gt; game, but it's less clear when all of those are coming out. Find a complete list of announced Xbox One games &lt;a href="http://en.wikipedia.org/wiki/List_of_Xbox_One_games" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/future-games-02.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PlayStation 4's big upcoming exclusive is the open-world superhero game &lt;em&gt;Infamous: Second Son&lt;/em&gt;, which will join &lt;em&gt;Destiny&lt;/em&gt;, their racing game &lt;em&gt;Driveclub&lt;/em&gt;&lt;em&gt; &lt;/em&gt;and Jonathan Blow's timed-exclusive &lt;em&gt;The Witness&lt;/em&gt;
 to fill out the first half of next year. They've got a ton of indie 
games with timed exclusivity on their platform, which should give people
 plenty to do while they wait for the more substantive games like &lt;em&gt;The Order: 1886&lt;/em&gt; and &lt;em&gt;Uncharted 4&lt;/em&gt; to come out. Find a complete list of announced PlayStation 4 games &lt;a href="http://en.wikipedia.org/wiki/List_of_PlayStation_4_games" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Draw. It's difficult to say that either 
console has the better upcoming games, since we know so little about 
most of the games and when they'll be coming out. It looks like Sony's 
going to have a more complete-feeling lineup in the short term, but once
 the timed exclusivity on their indie games is up, Xbox One will 
probably get a lot of the same games. In 2014, both platforms will also 
have lots of great multiplatform games like &lt;em&gt;Dragon Age III&lt;/em&gt; and &lt;em&gt;Watch Dogs&lt;/em&gt;. At this point, the future's a draw. We'll see as we go.&lt;br /&gt;
&lt;h2&gt;
The Ability to Play The Games You've Spent Eight Years Collecting&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/homer.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;The Xbox One is not backward compatible.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/facepalm.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 is not backward compatible.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;For fuck's sake, guys. Make your consoles backward compatible.&lt;br /&gt;
&lt;h2&gt;
The Operating System&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/ps-os.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 operating system keeps things very 
simple... too simple, sometimes. I like how easily I can flip through 
the games I've been playing, but I hope that in the future, we'll get a 
more meaningful way of organizing our libraries and "sticking" more apps
 and games to the dashboard. The PlayStation 4 operating system feels 
like a basic foundation, and I'm hopeful that Sony will (tastefully!) 
build on it in the future.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/xbox-os.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;Microsoft knows a thing or two about 
operating systems, and while their opening gambit for the Xbox One 
doesn't quite feel finished, it's a pretty good start. It's 
nice-looking, mostly well-organized and makes it easy to keep a handle 
on your favorite games, apps and folders. I'd love to be able to 
manually rearrange my pins like I can on my Wii U or 3DS home screen, 
since "move to top" becomes much more complicated when I've got a dozen 
apps pinned. And I wish the "settings" menu were a little easier to find
 and access. But generally speaking, it's a strong start. And hey, three
 cheers to Microsoft for not larding up their homescreen with McDonalds ads. Well, yet.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Xbox One. Microsoft has embraced their best OS
 habits (clean presentation, flexibility, pleasing aesthetics) and 
ditched their worst ones (ads everywhere). The PS4's spartan menu 
options aren't exactly unwelcome, but they're a tad underdeveloped 
compared with the rest of the console. Microsoft seems to have a very 
clear idea of where it's going with the Xbox One's OS, and are well on 
their way to getting there.&lt;br /&gt;
&lt;h2&gt;
The Social Stuff&lt;/h2&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 comes with built-in Facebook 
integration, which the console uses to power its real-name social 
network. It's really just a Facebook overlay on the existing PSN, but 
it's surprisingly cool in practice. I love seeing my friends' real names
 attached to their profiles, and while most of my PSN friends don't yet 
have PS4s, I'm looking forward to the day when every one of my gaming 
friends is a real name and a photo. Sony's implementation could be 
better—wouldn't it be nice to be able to send friend requests and name 
requests at the same time?—and the actual social timeline is awfully 
overcrowded and difficult to parse. Some filters would be nice, and it'd
 be great to have more control over what I see and post. It's a good 
start.&lt;br /&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;Microsoft seems to have pared their social
 functions back to hit their launch date—Twitch streaming and the 
real-name ID system both didn't make it in in time for launch. Microsoft
 promises they're both coming soon. But for the time being, Xbox One's 
social functionality is more or less indistinguishable from Xbox 360. 
Though the "followers" concept is cool, and new—if I add someone as an 
Xbox Live friend but they haven't added me back, I can still "follow" 
their account for public updates, similar to following a Facebook 
profile.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;PS4. Sony's social stuff needs some 
fine-tuning and pruning, but they've gotten more of it into their box at
 launch than Microsoft has. The Xbox One has some catching up to do, and
 hopefully can launch social apps that are already on the same level as 
Sony's no-doubt-by-then more refined ones.&lt;br /&gt;
&lt;h2&gt;
The Sportsbros&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/xbox-sports.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;The Xbox One Sportsbros are very disappointed in you.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/ps4-sports.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 Sportsbros are also very disappointed in you.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/ps-sports-02.jpg" /&gt;&lt;/div&gt;
&lt;h2&gt;
The Video Sharing&lt;/h2&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;Sony has made sharing very easy via the "share"
 button on the console, and it's remarkably simple to save a few minutes
 of video game playback and post it to Facebook. (They say YouTube is 
coming.) Twitch streaming is also very nice, as is the ability to grab 
and tweet screenshots and tweet them. But they haven't made it possible 
to get access to your raw video files or screenshots, which is a bummer 
for those who would prefer to edit their stuff away from the PS4. It's a
 double-bummer because for the time being, PS4 has HDCP copy protection 
on all gameplay, meaning that it's not possible to use an external 
capture box to get game footage. Sony says they're going to remove HDCP 
from the console's games. Please do, Sony!&lt;br /&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;Xbox One's Upload Studio allows users to 
edit and post their videos onto Microsoft's own service and, neatly, 
simultaneously post the raw video file onto their SkyDrive for editing 
elsewhere. The videos are highly compressed and nowhere near the quality
 you'd get if you used a dedicated capture box, but because the Xbox One
 also doesn't have HDCP copy protection on its game signal, those who 
care about quality can just use capture boxes. It'll be nice to see the 
Xbox One's sharing grow to support more services direct from the 
console, particularly integrated Twitch livestreaming, but allowing 
users to access their own raw files is a good fail-safe.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Draw. Both consoles' sharing features are 
in-progress, and both have strengths and weaknesses. Sony's dedicated 
share button and Twitch support are terrific, and useful. The lack of 
HDCP on the Xbox One's video output is a nice sign of respect for 
players. It's good that Sony is planning to remove HDCP from the PS4. 
The sooner the better. For now, both consoles make it easier to share 
gameplay footage than ever, but neither one has quite nailed it.&lt;br /&gt;
&lt;h2&gt;
The Second Screen&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/xbox-secondscreen.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;The Xbox One SmartGlass app is 
well-designed and helpful; it lets you easily navigate your Xbox's home 
screen and menus, and gives useful options like "Don't put the phone to 
sleep while the app is active." There are both phone and tablet versions
 of Smartglass, and some games, like the Xbox One-exclusive &lt;em&gt;Dead Rising 3&lt;/em&gt;, come with nifty companion apps that automatically start running when you start the game. The whole thing is very slick.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/ps-secondscreen.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 has a couple of second-screen options. 
There's the PlayStation app, a relatively bare-bones phone-only app that
 can connect to your PS4 and double as a keyboard for inputting codes 
and messages. Then there's the Vita handheld, which can do all the 
things the phone app can do plus it can act like a Wii U screen and play
 PS4 games remotely. It &lt;a href="http://bit.ly/1icy8nM" target="_blank"&gt;really only works&lt;/a&gt;
 with no lag if you're near your PS4 and your router, plus the remapping
 of the thumbstick and shoulder buttons is a bit of a nuisance. But it's
 still pretty darned cool when it works. Hopefully Sony will improve 
Remote Play performance and make the thumbstick/shoulder mapping work 
better (maybe give us the option of putting the touch-spaces on the 
front screen?), as well as make a tablet version of the PlayStation app.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Draw. Xbox Smartglass has got the PlayStation 
app beat handily, but the PS4's ability to beam games to the Vita is 
awfully cool. I'm not yet convinced we need this second-screen 
smartphone stuff in games, but I'm ready to be. Convince me, video game 
people.&lt;br /&gt;
&lt;h2&gt;
The Music&lt;/h2&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;The PS4 comes preloaded with placid new-age menu music that, as perfectly described by&lt;a href="http://www.avclub.com/article/the-playstation-4-is-appealingly-dull-105837" target="_blank"&gt; &lt;em&gt;The Onion A.V. Club&lt;/em&gt;'s John Teti&lt;/a&gt;,
 "sounds like waiting-room music at a Japanese spa." It may be pure 
cheese, but it serves a function: It's there for when we first open up 
our new console. We turn the console on and navigate the menus, awash in
 the soothing future-tones of the menu music. "Welcome to PS4," it tells
 us in a voice that sounds like a calming amalgamation of Allison Janney
 and Tommy Lee Jones. And we feel welcomed. Then, at some point, we 
finally turn it off. Because enough already.&lt;br /&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;The Xbox One doesn't have any persistent menu jams, but its startup/shutdown songs are &lt;a href="http://kotaku.com/when-you-start-up-the-xbox-one-it-plays-a-pretty-song-1468533782" target="_blank"&gt;their own sort of music&lt;/a&gt;.
 Tiny compositions that maybe, just maybe, tell us something more about 
the Xbox One. Does the extra note signify the Xbox One's added features?
 Only the composer knows for sure.&lt;br /&gt;
&lt;div class="video-container"&gt;
 &lt;iframe frameborder="0" height="390" src="http://www.youtube.com/embed/GHQ3HPd11cE?rel=0&amp;amp;showinfo=0&amp;amp;modestbranding=1&amp;amp;vq=hd720&amp;amp;autohide=1" type="text/html" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Xbox One. For most users, the PS4 music will 
eventually have to go. The Xbox One startup sound will be with us for 
years to come. It will likely become iconic, a mini-melody that will be 
heard by millions of people millions of times. That's pretty cool.&lt;br /&gt;
&lt;h2&gt;
The Ability To Play Mario and/or Zelda&lt;/h2&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;You cannot play &lt;em&gt;Mario&lt;/em&gt; and/or &lt;em&gt;Zelda&lt;/em&gt; on a PS4.&lt;br /&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;You cannot play &lt;em&gt;Mario&lt;/em&gt; and/or &lt;em&gt;Zelda&lt;/em&gt; on an Xbox One, though if you don't mind a little lag, you can snap a &lt;em&gt;Mario&lt;/em&gt; or &lt;em&gt;Zelda&lt;/em&gt; game through the Xbox One's HDMI input.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Wii U. &lt;br /&gt;
&lt;h2&gt;
The Support For Your Existing Accessories&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/ps-accessories.gif" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;Sony has done a fine job of supporting existing
 hardware, with a couple of glaring omissions. As they've done in the 
past, they let you plug the power and video cable from your PS3 into the
 new console. The PS4 accepts any USB headset and immediately ties it to
 a user profile and makes it usable for chat. The optical output works 
with high-end gaming headsets, and it's even possible to do chat and 
audio using simple iPhone headphones. All very cool. The two glaring 
omissions are: The controller won't accept the PS3 controller cable, and
 the lack of backward compatibility, which we've already covered.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/xbox-accessories.jpg" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;Microsoft appears to be focused on getting
 users to buy into their own product  infrastructure. The Xbox One 
requires a proprietary headset to have any chat functionality outside of
 the Kinect mic. (Hopefully we'll get adapters soon.) You can't use your
 existing power supply; you'll have to put the Xbox One's power brick 
next to the Xbox 360 power brick behind your TV. The Xbox One can't 
output optical Dolby digital audio at launch, so high-end gaming 
headsets won't get full surround sound. Like the PS4, the Xbox One is 
also not backward compatible, and you can't swap battery packs with an 
Xbox 360 controller. On the plus side, the Xbox One is entirely 
compatible with capture boxes that worked on 360, so your Elgato should 
make the transition seamlessly.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;PS4. While it's a damned shame that neither 
console is backwards compatible (Look at your cousin the Wii U! Learn 
from his example!), at least the PS4 works with a fair amount of your 
existing equipment. &lt;br /&gt;
&lt;h2&gt;
The Hardware Failures&lt;/h2&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/ps-failures.png" /&gt;&lt;/div&gt;
&lt;strong&gt;PS4: &lt;/strong&gt;At launch, a small number of PS4s have been affected by what's come to be known as the "&lt;a href="http://bit.ly/1gfLOKt" target="_blank"&gt;Blue Light of Death&lt;/a&gt;."
 The console shows a pulsing blue line and becomes inoperable. Sony says
 it's affected less than 1% of all purchasers. That's still a lot of 
consoles.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/xbox-failures.png" /&gt;&lt;/div&gt;
&lt;strong&gt;Xbox One: &lt;/strong&gt;The Xbox One, meanwhile, has had an issue of its own—the awful, grinding "&lt;a href="http://bit.ly/1blJMJw" target="_blank"&gt;Disc Drive of Doom&lt;/a&gt;."
 We're still not quite sure how widespread the issue is, but the more we
 write about it, the more people write in to tell us about it.&lt;br /&gt;
&lt;strong&gt;Edge: &lt;/strong&gt;Blue Light of Death, Disc Drive of Doom... in 
this case, there is no "edge." Everyone who loses, loses. Both companies
 are playing it very close to the vest with the actual number of failed 
units, and it'll likely take a good long while to tell whether either 
console is having a problem on the scale of the Xbox 360's three red 
lights. For now, if you get a new console, just hope it isn't a lemon. 
We can only hope both companies are being prompt about swapping out 
damaged hardware for new consoles, though hey, at least Microsoft is &lt;a href="http://bit.ly/1gfGRRX" target="_blank"&gt;giving free games&lt;/a&gt; to make up for it.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/verdict.jpg" /&gt;&lt;/div&gt;
&lt;h2&gt;
The Verdict&lt;/h2&gt;
Both the &lt;a href="http://kotaku.com/the-xbox-one-the-kotaku-review-1467960010" target="_blank"&gt;Xbox One&lt;/a&gt; and the &lt;a href="http://kotaku.com/the-playstation-4-the-kotaku-review-in-progress-1463521231" target="_blank"&gt;PS4&lt;/a&gt; received "Not Yet" verdicts in our reviews. Are they must-have systems? Are they essential? Not yet. Wait and see.&lt;br /&gt;
But say you're definitely going to get one or the other. "&lt;em&gt;Kotaku&lt;/em&gt;," you say, "I'm buying a PS4 or an Xbox One. I want a new console. It's happening. Which one should I get?"&lt;br /&gt;
Again, let's not get too bogged down in tallying the "edge"s from the
 comparisons listed above. The categories we chose are all pretty broad 
and far from definitive, and some were just for fun. Think of those 
comparisons as more of a guide, because our final recommendation is a 
bit different depending on who you are. &lt;br /&gt;
With that in mind, our recommendation:&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/ps-verdict.png" /&gt;&lt;/div&gt;
&lt;strong&gt;If you mostly just like to play games, get a PS4. &lt;/strong&gt;The
 PlayStation 4 is the stronger console for playing games. It is, more or
 less, a last-gen console that's been improved in every way you'd 
expect. The reworked controller finally brings Sony up to Microsoft's 
level in terms of input, which removes a substantial advantage the Xbox 
360 had over the PS3. Its slightly superior hardware gives it the 
best-looking version of most multiplatform next-gen launch games, and 
its library of indies and downloadable games already provides a welcome 
way to spend time while waiting for next year's big releases. Sony has 
given every indication that their primary focus will be to deliver the 
best games possible. If you mostly just like to play games, get a PS4.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img border="0" src="http://static.techspot.com/articles-info/749/images/xbox-verdict.png" /&gt;&lt;/div&gt;
&lt;strong&gt;If you want a game console that does a lot of cool-but-unproven non-gaming stuff, get an Xbox One. &lt;/strong&gt;The
 Xbox One is something different. It's the most ambitious gaming console
 ever released, mostly because it wants to be so much more than just a 
gaming console. If you watch a lot of movies and streaming TV, and want 
the ability to smoothly control all that with your voice, the Xbox One 
is the way to go. If you want the most futuristic living room of all 
your friends, go for the Xbox One. Ditto if you want a workout helper, 
or something to let you seamlessly flip between your TV, your streaming 
services and your video games. Microsoft may not have Sony's laser-focus
 on games, but they've still got plenty of fun stuff to play at launch. 
And while the Xbox One versions of multiplatform games generally don't 
look quite as high-res as the PS4's do, they still look pretty good. &lt;br /&gt;











 




























































































































































































































&lt;br /&gt;
With that said, the Xbox One feels like a bit more of a gamble. With 
the PS4, you know what you're getting—you're getting a gaming console. 
The Xbox One could well wind up being a really useful new way to unify 
your entertainment center… or it could never quite get there. If you 
want a game console that does a lot of cool-but-unproven non-gaming 
stuff, get an Xbox One.</description><link>http://idelstecno.blogspot.com/2013/12/xbox-one-vs-ps4-how-they-stack-up-today.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/Q2P8Zm9YZoA/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-3414627651251651873</guid><pubDate>Tue, 10 Dec 2013 19:05:00 +0000</pubDate><atom:updated>2013-12-10T11:05:00.768-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Apples</category><category domain="http://www.blogger.com/atom/ns#">iBeacon</category><category domain="http://www.blogger.com/atom/ns#">locationaware</category><category domain="http://www.blogger.com/atom/ns#">shopping</category><category domain="http://www.blogger.com/atom/ns#">stores</category><title>Apple&amp;#39;s iBeacon location-aware shopping goes live in over 250 stores</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-0612-14-35.jpg"&gt;Apple is set to start pushing what it believes will be the future of retail shopping today as iBeacon goes live in all its 254 U.S. stores. The technology, part of iOS 7, works with low-power Bluetooth transmitters and the Apple Store app to track your location within a store and provide relevant information to your phone.&lt;/P&gt;&lt;P&gt;Provided you give Apple permission to track you within the App Store app, standing next to an iPhone table could prompt a message asking if you'd like to upgrade your iPhone, all while checking your eligibility and whether you can get money for trading in your old phone. Another example involves a push notification alerting customers when an order is ready to be picked up alongside an order number to show the clerk.&lt;/P&gt;&lt;P&gt;Apple demonstrated the technology to The Associated Press this week at its busy, 24-hour Fifth Avenue store in NYC. The company has installed about 20 iBeacon transmitters at this store, some of which are simply iPhones and iPads, and each can be adjusted to specific distances so only relevant stuff comes up.&lt;/P&gt;&lt;P&gt;iBeacon is not limited to Apple devices or Apple retail stores. In fact, smaller scale deployments are already live at Macy's, J.C. Penney and other stores to present customers with discounts -- again, provided they have the companion app and opt-in to the service. Android devices with Bluetooth 4.0 and Android 4.3 or later are also compatible -- although not within Apple Stores, obviously, since there's no Android Apple Store app.&lt;/P&gt;&lt;P&gt;The transmitters inside stores (or beacons) come in a number of different formats, including small coin cell powered devices and USB sticks, and can reportedly pinpoint your location down to within 15 meters.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54932-apples-ibeacon-location-aware-shopping-goes-live-in-over-250-stores.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/apple-ibeacon-location-aware-shopping.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-8589903671232953695</guid><pubDate>Tue, 10 Dec 2013 17:08:00 +0000</pubDate><atom:updated>2013-12-10T09:08:00.270-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">debut</category><category domain="http://www.blogger.com/atom/ns#">iPhone</category><category domain="http://www.blogger.com/atom/ns#">Keyboard</category><category domain="http://www.blogger.com/atom/ns#">Seacrestbacked</category><title>Ryan Seacrest-backed &amp;#39;Typo&amp;#39; iPhone Keyboard to debut at CES</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-06-image-10.jpg"&gt;&lt;/P&gt;&lt;P&gt;Despite the fact that the iPhone has been on the market for more than six years now, some people just can’t let go of the past. And by the past, I mean the physical QWERTY keyboard equipped on the majority of BlackBerry devices sold during the past decade.&lt;/P&gt;&lt;P&gt;Sure, there are already a number of physical keyboard accessories for the iPhone but apparently none of them got the job done for entertainment personality Ryan Seacrest. Instead, he decided to partner with another individual and invest more than $1 million to create their own iPhone keyboard case.&lt;/P&gt;&lt;P&gt;It’s not uncommon for Hollywood A-listers to carry around two phones: one with a keyboard for business purposes and an iPhone for pretty much everything else. As the story goes, Seacrest and a friend were having dinner out one night and had their phones on the table. Two people, four phones. Unacceptable.&lt;/P&gt;&lt;P&gt;It’s called the Typo iPhone Keyboard and it’ll debut at the Consumer Electronics Show in Las Vegas. Early photos show a two-part accessory that clips onto the phone and offers a full backlit keyboard and protection for the rear of the iPhone. We are told the keyboard communicates with the phone via Bluetooth and doesn’t impede access to the microphone, speaker and Lightning connector. What’s more, users will enjoy up to 40 percent more screen real estate as the onscreen keyboard will no longer be necessary for text input.&lt;/P&gt;&lt;P&gt;Expect to pay $99 for the Typo iPhone Keyboard early next year.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54937-ryan-seacrest-backed-typo-iphone-keyboard-to-debut-at-ces.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/ryan-seacrest-backed-iphone-keyboard-to.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-5764822096486630220</guid><pubDate>Tue, 10 Dec 2013 16:05:00 +0000</pubDate><atom:updated>2013-12-10T08:05:00.827-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">amounts</category><category domain="http://www.blogger.com/atom/ns#">financial</category><category domain="http://www.blogger.com/atom/ns#">government</category><category domain="http://www.blogger.com/atom/ns#">hijacking</category><category domain="http://www.blogger.com/atom/ns#">internet</category><category domain="http://www.blogger.com/atom/ns#">reportedly</category><category domain="http://www.blogger.com/atom/ns#">security</category><category domain="http://www.blogger.com/atom/ns#">Someones</category><category domain="http://www.blogger.com/atom/ns#">through</category><title>SomeoneÂ&#146;s reportedly hijacking vast amounts of government and financial data through a US internet security hole</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-06-image-11.jpg"&gt;&lt;/P&gt;&lt;P&gt;I guess at some point most of us just assume that people are siphoning off huge amounts of important data through the internet for nefarious purposes, and based on a report from Wired it appears as though something just like that has recently been uncovered.&lt;/P&gt;&lt;P&gt;Supposedly in operation for quite some time unnoticed, someone is copying and redirecting massive amounts of important internet data traffic headed for American government agencies, corporations and others. As you can see in the image above the culprits are pulling data stateside and then siphoning it off and bouncing it around the globe, again very much like most of us would imagine it happens.&lt;/P&gt;&lt;P&gt;Wired says that, "The stakes are potentially enormous, since once data is hijacked, the perpetrator can copy and then comb through any unencrypted data freely — reading email and spreadsheets, extracting credit card numbers, and capturing vast amounts of sensitive information." The publication went on to say that researchers suggest that those responsible for the cyber attacks initiated these kinds of bulk data grabs about 38 times from across 1500 different IP blocks. Sometimes the attackers would leech on for minutes and sometimes for as long as days. Another key point researchers are driving home is that these attacks could not have been a mistake of any kind.&lt;/P&gt;&lt;P&gt;It is unclear at this point why the attacks took place and what can be done about preventing them in the future. It looks as though most of the stolen data was headed for large financial institutes, which would initially make sense, but then data showed up that appeared to be heading to the foreign ministry and a "large VoIP provider in the U.S."&lt;/P&gt;&lt;P&gt;At this point, the large convoluted network the data is passing through, combined with what sounds like a very possible course of events, has made it quite difficult to figure out who is behind the attacks. Wired explains:&lt;/P&gt;&lt;BLOCKQUOTE readability="7"&gt;&lt;P&gt;Tony Kapela [one of the researchers who discovered the breach] says the culprit... could actually be an outsider who simply seizes control of one of the systems and sends out the bogus announcement without the owner of the system knowing it. He imagines a scenario where an attacker gains physical access to a router belonging to one of the companies and installs a monitoring device to record data, then gains control of the router console to send out a bogus BGP announcement to redirect traffic through the router. If anyone discovers the redirect, the culprit would appear to be the company that owned the route&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54936-someones-reportedly-hijacking-vast-amounts-of-government-and-financial-data-through-a-us-internet-security-hole.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/someoneas-reportedly-hijacking-vast.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-1377899747195383003</guid><pubDate>Tue, 10 Dec 2013 14:24:00 +0000</pubDate><atom:updated>2013-12-10T06:24:00.026-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">claims</category><category domain="http://www.blogger.com/atom/ns#">launch</category><category domain="http://www.blogger.com/atom/ns#">mobile</category><category domain="http://www.blogger.com/atom/ns#">music</category><category domain="http://www.blogger.com/atom/ns#">report</category><category domain="http://www.blogger.com/atom/ns#">service</category><category domain="http://www.blogger.com/atom/ns#">Spotify</category><title>Spotify to launch free music service over mobile next week, report claims</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-06-image-9.jpg"&gt;&lt;/P&gt;&lt;P&gt;It’s been nearly a year in the making but Spotify has reportedly struck a deal with Sony, Universal and Warner that will allow them to offer a free version of their streaming music service for mobile devices. An announcement on the matter is expected at a Spotify press event on December 11 in New York City according to people familiar with the matter as reported by the Wall Street Journal.&lt;/P&gt;&lt;P&gt;At present, Spotify only allows non-paying members to listen to tunes through their desktop client. Moving forward, however, we are told that Spotify will allow users to play a limited selection of songs on demand over mobile. The service will mostly be used to stream music based on the user’s input, similar to how Internet radio services like Pandora work.&lt;/P&gt;&lt;P&gt;Many are probably asking why it took so long for Spotify to introduce a free model over mobile in the first place. The answer has to do with the major record companies and a dispute over the rates Spotify would pay to play songs over mobile to non-paying subscribers as well as how much control these members would have over the music they listen to.&lt;/P&gt;&lt;P&gt;Naturally, the new service will be ad-supported but that’s pretty much a given in this day and age of advertising and free services. But with any luck, Spotify will be able to convert more free users into paid users. At present, the service enjoys 20 million active users worldwide although only 6 million are paying subscribers.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54935-spotify-to-launch-free-music-service-over-mobile-next-week-report-claims.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/spotify-to-launch-free-music-service.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-3733706959650068876</guid><pubDate>Tue, 10 Dec 2013 12:36:00 +0000</pubDate><atom:updated>2013-12-10T04:36:00.613-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Neowin</category><category domain="http://www.blogger.com/atom/ns#">review</category><title>Neowin: Xbox One review</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-08-image-3.jpg"&gt;&lt;/P&gt;&lt;P&gt;When Microsoft launched the Xbox 360 eight years ago, it was "just" a game console that could also connect to the Internet to play online and download smaller games along with DLC packs. Oh, and it could also play DVDs (or HD DVD discs if you bought the short lived add-on hardware). That was pretty much all we expected from a game console back in 2005.&lt;/P&gt;&lt;P&gt;It's now 2013, and things have changed enormously in terms of what we want out of a game console. Thanks to both software updates and additional hardware add-ons, the Xbox 360 can now stream videos from Netflix, Hulu and a ton of other content providers; cable companies can use it to let consumers watch regular television channels through the console. More so, independent developers can publish their own games on the console directly. There are Xbox Live avatars that people can outfit with special clothes and items for a price. Gamers can even use their hand and arm movements to control games via the first generation Kinect add-on.&lt;/P&gt;&lt;P&gt;Yes, the era of just being able to sit on the couch and play games on a "game console" is truly over. While purists might not care for these changes, Microsoft clearly sees the newly released Xbox One as their next step in that evolution that will offer not just games but a ton of other entertainment options, including plans for original television programming made by Microsoft itself. But the question remains: should you get an Xbox One or wait until even more features are added?&lt;/P&gt;&lt;P&gt;Read the full review at Neowin.&lt;/P&gt;&lt;P&gt;Other Xbox One reads: Xbox One Review | Xbox One vs. PS4: How they stack up today&lt;/P&gt;&lt;P&gt;This article is brought to you in partnership with Neowin.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54942-neowin-xbox-one-review.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/neowin-xbox-one-review.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-4530615838088559927</guid><pubDate>Tue, 10 Dec 2013 11:29:00 +0000</pubDate><atom:updated>2013-12-10T03:29:00.565-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">nextgen</category><category domain="http://www.blogger.com/atom/ns#">series</category><category domain="http://www.blogger.com/atom/ns#">showcases</category><category domain="http://www.blogger.com/atom/ns#">trailers</category><title>VGX showcases next-gen games with a series of new trailers</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/destinyscreen.jpg"&gt;&lt;/P&gt;&lt;P&gt;What were you up to this weekend? Unless you were plastered in front of your television you probably missed VGX, Spike's new and improved video game awards show. The awards show itself left a lot to be desired, and if it wasn't for the antics of host Joel McHale, the event would have been rather boring. But amidst all that we did get a glimpse at a slew of new trailers, all which outlined upcoming next-gen titles for both PC and console.&lt;/P&gt;&lt;P&gt;First up is Respawn's fast-paced futuristic shooter, Titanfall, which is showcasing two new mechs. The Ogre, which is a hulking, heavy armored mech, and the Stryder, which acts as a fast and lightweight speeder, will definitely help to amp up an already chaotic battlefield.&lt;/P&gt;&lt;P&gt;The newest Witcher 3: Wild Hunt trailer showcases some impressive graphics, a glimpse at the "open world," and some entertaining looking multi-directional combat.&lt;/P&gt;&lt;P&gt;Massive Entertainment gives us a glance at their latest project, Tom Clancy's: The Division. The main focus of this video showcases the Snowdrop Engine, which was used in development for the title. This trailer is a great glimpse at just how great next-gen games can look.&lt;/P&gt;&lt;P&gt;Eidos and Square Enix are next on the block with a look at Thief. Anyone who played the previous titles should be very excited by this new trailer, which showcases some gameplay, as well as some beautiful visuals.&lt;/P&gt;&lt;P&gt;Bungie fans rejoice, we get another peek at Destiny. This title is shaping up to be an intense cooperative experience and this trailer helps to capture the game's "epicness."&lt;/P&gt;&lt;P&gt;Last on the list is Telltale games, the creators of the popular cinematic/decision-making title based on The Walking Dead. The developer announced that it will be taking on two new projects, one based on the Game of Thrones series, and the other taking place in the Borderlands universe.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54950-vgx-showcases-next-gen-games-with-a-series-of-new-trailers.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/vgx-showcases-next-gen-games-with.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-8482199667494486226</guid><pubDate>Tue, 10 Dec 2013 10:55:00 +0000</pubDate><atom:updated>2013-12-10T02:55:00.107-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">agents</category><category domain="http://www.blogger.com/atom/ns#">gamers</category><category domain="http://www.blogger.com/atom/ns#">government</category><category domain="http://www.blogger.com/atom/ns#">reportedly</category><category domain="http://www.blogger.com/atom/ns#">spied</category><category domain="http://www.blogger.com/atom/ns#">Warcraft</category><category domain="http://www.blogger.com/atom/ns#">World</category><title>Government agents reportedly spied on World of Warcraft and Xbox Live gamers</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-09-image-3.jpg"&gt;&lt;/P&gt;&lt;P&gt;According to leaked Snowden documents, American and British intelligence agents have virtually infiltrated World of Warcraft and Second Life. Based on reports from The Guardian and The New York Times, documents dating back to 2008 point at agents creating anonymous characters inside of both game worlds in order to keep tabs on fake gamers.&lt;/P&gt;&lt;P&gt;Apparently the reasoning is that nefarious individuals and even those involved in possible terrorist activities could be using the anonymity of these MMOs to secretly communicate, plan attacks and even transfer funds. The documents specifically outline FBI and CIA agents actively "infiltrating" Second Life with something called a "deconfliction" group put in place, in order for the agents to know who their fellow virtual spies were.&lt;/P&gt;&lt;P&gt;In addition to the WoW and Second Life spying, these group also used the UK's GCHQ's open-source packet-sniffing software to keep an eye on communications over these networks. According to the leaked documents, these logs have since been "forwarded to GCHQ for additional analysis, target development, and network knowledge enrichment."&lt;/P&gt;&lt;P&gt;The documents go on to say that the GCHQ has discovered possible signal intercept operations by "identifying accounts, characters, and guilds related to Islamic extremist groups, nuclear proliferation, and arms dealing." Beyond that, it looks as though Xbox Live gamers have also been spied on, both the NYTimes and The Guardian report that a GCHQ document claims that agents have successfully intercepted "discussions between different game players on Xbox Live."&lt;/P&gt;&lt;P&gt;It is important to note that the documents at hand are five years old, so it is unclear how deep government agencies are still involved in these gaming networks. Apparently the agencies have been very aware of the boom in mobile gaming since before Apple's App Store made its debut as well, so its likely the mobile space has become a target since then.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54949-government-agents-reportedly-spied-on-world-of-warcraft-and-xbox-live-gamers.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/government-agents-reportedly-spied-on.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-5276675024133689204</guid><pubDate>Tue, 10 Dec 2013 09:21:00 +0000</pubDate><atom:updated>2013-12-10T01:21:00.082-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Doodle</category><category domain="http://www.blogger.com/atom/ns#">Google</category><category domain="http://www.blogger.com/atom/ns#">Grace</category><category domain="http://www.blogger.com/atom/ns#">honors</category><category domain="http://www.blogger.com/atom/ns#">Hopper</category><category domain="http://www.blogger.com/atom/ns#">pioneer</category><category domain="http://www.blogger.com/atom/ns#">programming</category><title>Google honors programming pioneer Grace Hopper with Doodle</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-09-image-8.jpg"&gt;&lt;/P&gt;&lt;P&gt;Google on Monday celebrated the birthday of computer programming legend Grace Hopper with a Google Doodle. Hopper’s contributions to computer science are aplenty but she is perhaps best known for helping co-invent the Common Business Oriented Language (COBOL).&lt;/P&gt;&lt;P&gt;Known by some as the Grand Lady of Software, Amazing Grace and even Grandma COBOL, Hopper started her career as a math professor before joining the United States Naval Reserve in 1943. During her duty, she became the first programmer on the Navy’s Mark I computer.&lt;/P&gt;&lt;P&gt;After completing active duty, she joined Harvard’s faculty and worked on the Mark II and Mark III. From there, she went on to design the first large-scale computer known as UNIVAC I which you’ve probably read about in text books and the like.&lt;/P&gt;&lt;P&gt;But as previously mentioned, her greatest accomplishment was COBOL. This programming language made it possible for computers to respond to words instead of numbers which as you can imagine, was quite the accomplishment at the time.&lt;/P&gt;&lt;P&gt;Interestingly enough, Hopper is also associated with the term “computer bug.” During her time with the Mark II, she found a moth embedded in a piece of hardware inside the massive machine that was causing issues. It was removed and logged and ever since, people have referred to a computer problem as a bug.&lt;/P&gt;&lt;P&gt;The Doodle shows Hopper sitting next to a large mainframe computer which just happens to spell out Google. Hopper passed away in 1992 and would have been 107 years old today.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54954-google-honors-programming-pioneer-grace-hopper-with-doodle.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/google-honors-programming-pioneer-grace.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-8689937191391671989</guid><pubDate>Tue, 10 Dec 2013 07:37:00 +0000</pubDate><atom:updated>2013-12-09T23:37:00.256-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">original</category><category domain="http://www.blogger.com/atom/ns#">percent</category><category domain="http://www.blogger.com/atom/ns#">reader</category><category domain="http://www.blogger.com/atom/ns#">redesigned</category><category domain="http://www.blogger.com/atom/ns#">reliable</category><category domain="http://www.blogger.com/atom/ns#">Squares</category><category domain="http://www.blogger.com/atom/ns#">thinner</category><title>Square&amp;#39;s redesigned Reader is 45 percent thinner and more reliable than the original</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-09-image-4.jpg"&gt;&lt;/P&gt;&lt;P&gt;Square on Monday released a new version of its popular mobile payments card reader that replaces the off-the-shelf components found in the original with a new set of custom-designed parts. It was designed to be more reliable and thinner than the first generation according to Square’s head of hardware, Jesse Dorogusker.&lt;/P&gt;&lt;P&gt;True enough, the new device is 45 percent thinner than the original and is now as thin as the iPhone. Key to the success of the redesign was replacing the magnetic read head inside the device. Up to this point, the Reader had been using the same style head one would find in virtually any 1980s style tape deck.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-09-image-5.jpg"&gt;&lt;/P&gt;&lt;P&gt;The new head is much smaller and the team has done away with a number of other internal components that collectively will reduce the chances of the device failing over the long haul. Specifically, Square got rid of 30 components and wires and replaced them with a small chip to accomplish the same tasks. Elsewhere, the internal battery has been removed which means the device can now draw power from the smartphone or tablet it is plugged into.&lt;/P&gt;&lt;P&gt;The new Reader isn’t expected to have a huge impact on Square’s business in terms of sales but they do believe it will lead to happier merchants – and customers.&lt;/P&gt;&lt;P&gt;As of today, any merchant that signs up for a new account will receive the new Reader. The company plans to completely phase out the first generation model by the end of the first quarter of 2014, we’re told.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54951-squares-redesigned-reader-is-45-percent-thinner-and-more-reliable-than-the-original.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/square-redesigned-reader-is-45-percent.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-3618628987057074190</guid><pubDate>Tue, 10 Dec 2013 05:58:00 +0000</pubDate><atom:updated>2013-12-09T21:58:00.041-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">complete</category><category domain="http://www.blogger.com/atom/ns#">modular</category><category domain="http://www.blogger.com/atom/ns#">Motorolas</category><category domain="http://www.blogger.com/atom/ns#">Nearly</category><category domain="http://www.blogger.com/atom/ns#">prototype</category><category domain="http://www.blogger.com/atom/ns#">smartphone</category><title>Motorola&amp;#39;s modular smartphone prototype is nearly complete</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-08-image-2.jpg"&gt;&lt;/P&gt;&lt;P&gt;A prototype for Project Ara, Motorola’s ambitious plan to build a modular smartphone, is nearly complete. CEO Dennis Woodside confirmed as much during a Google+ Hangout over the weekend, further adding that a final product could eventually make its way to the Moto maker according to a report from The Next Web.&lt;/P&gt;&lt;P&gt;Over the next year or so, Motorola will be doing research to help shape the direction of the project. To further along the effort, they are inviting interested parties to get involved by becoming Ara Scouts. Once signed up, Motorola will e-mail members about once a month with opportunities to share photos, ideas and commentary related to Project Ara.&lt;/P&gt;&lt;P&gt;These opportunities will arrive as a “mission” for users to complete on their Android or iPhone. We’re told that the most active participants will be offered access to an early release of the device at no extra cost – granted the early prototypes are a success.&lt;/P&gt;&lt;P&gt;For those not already in the know, Project Ara is a collaborative effort between Motorola, 3D Systems and Phonebloks. The ultimate goal is to create a modular smartphone that will allow users to replace different components of the phone independent of each other.&lt;/P&gt;&lt;P&gt;At present, if you want a better camera for your smartphone, you simply discard your old handset and buy a new one with a better camera, even if everything else on the phone works perfectly. With Project Ara, you’d simply remove the old camera module and fit a new and improved module in its place.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54944-motorolas-modular-smartphone-prototype-is-nearly-complete.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/motorola-modular-smartphone-prototype.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-8287320234454565363</guid><pubDate>Tue, 10 Dec 2013 05:27:00 +0000</pubDate><atom:updated>2013-12-09T21:27:00.661-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">capacity</category><category domain="http://www.blogger.com/atom/ns#">family</category><category domain="http://www.blogger.com/atom/ns#">mSATA</category><category domain="http://www.blogger.com/atom/ns#">retains</category><category domain="http://www.blogger.com/atom/ns#">Samsungs</category><category domain="http://www.blogger.com/atom/ns#">Speed</category><title>Samsung&amp;#39;s 840 EVO family goes mSATA, retains speed and capacity</title><description> &lt;P&gt;Samsung is bringing its much praised 840 EVO family of SSDs down to ultra thin territory with a handful of new models in the mSATA form factor. At 1.5 inches thick that’s a full inch thinner than a standard 2.5-inch laptop drive, yet the company was able to retain the lineup’s 120GB, 250GB, 500GB and 1TB capacities -- an industry first -- as well as the same up to 540MB/s and 520MB/s sequential write and read times.&lt;/P&gt;&lt;P&gt;Other performance claims include up to 98,000 random read IOPS and 90,000 random write IOPS. In addition, the new mSATA SSDs come bundled with the latest version of Samsung’s Magician software, which further boosts performance to up to 1GB/s reads on RAPID ( Real-time Accelerated Processing of I/O Data) mode.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-0911-28-13.jpg"&gt;&lt;/P&gt;&lt;P&gt;The 840 EVO mSATA SSD uses Samsung’s newest 128Gb NAND flash memory which is based on a “10nm class process technology” (marketing speak for 19nm). In order to achieve the impressive 1 terabyte milestone Samsung had to cram a total of four 256GB flash memory packages, each containing 16 layers of 128Gb chips.&lt;/P&gt;&lt;P&gt;The new drives support 256-bit AES encryption and are fully TCG Opal and IEEE 1667 compliant. Samsung says the 840 EVO mSATA SSD lineup will be available this month globally, although details such as an exact launch date, along with pricing and warranty on these units are still to be disclosed.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-0911-28-30.jpg"&gt;&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54948-samsungs-840-evo-family-goes-msata-retains-speed-and-capacity.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/samsung-840-evo-family-goes-msata.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-1253240058967166932</guid><pubDate>Tue, 10 Dec 2013 03:47:00 +0000</pubDate><atom:updated>2013-12-09T19:47:00.545-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">billion</category><category domain="http://www.blogger.com/atom/ns#">jumps</category><category domain="http://www.blogger.com/atom/ns#">months</category><category domain="http://www.blogger.com/atom/ns#">Palantirs</category><category domain="http://www.blogger.com/atom/ns#">three</category><category domain="http://www.blogger.com/atom/ns#">valuation</category><title>Palantir&amp;#39;s valuation jumps from $6 billion to $9 billion in less than three months</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-0908-56-52.png"&gt;&lt;/P&gt;&lt;P&gt;Palantir Technologies, a CIA-backed data analytics company, is now worth $9 billion. The valuation comes after the company on Thursday disclosed in a securities filing that it has raised around $58 million in the latest funding round. If the company achieves the expected $100 million mark in this round, its total backing and CEO Alex Karp's net worth would hit $800 million and $900 million respectively.&lt;/P&gt;&lt;P&gt;Palantir was founded in 2004 by Stanford computer scientists and PayPal alumni, and is headquartered in Palo Alto, California. It provides data organization and analysis tools to various public and commercial sector clients including CIA, FBI, JPMorgan Chase and more.&lt;/P&gt;&lt;P&gt;The big data powerhouse received initial investment of $2 million from CIA's venture arm In-Q-Tel and $30 million from Founders Fund, PayPal co-founder Peter Thiel's firm. While the list of backers in the latest fund raiser is still unknown, some of the previous backers include hedge fund Tiger Global and billionaires Kenneth Langone and Stanley Druckenmiller.&lt;/P&gt;&lt;P&gt;The company, which hasn't turned a profit yet, was valued at $6 million back in September. This surge in valuation has put Palantir well ahead of some comparatively well known startups like Spotify (worth $4 billion) and Pinterest (worth $3.8 billion). While many companies (like Twitter) went public at this stage, Palantir has no immediate plans for a public offering.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54946-palantirs-valuation-jumps-from-6-billion-to-9-billion-in-less-than-three-months.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/palantir-valuation-jumps-from-6-billion.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-4208751660402473684</guid><pubDate>Tue, 10 Dec 2013 02:50:00 +0000</pubDate><atom:updated>2013-12-09T18:50:00.397-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">apple</category><category domain="http://www.blogger.com/atom/ns#">Devices</category><category domain="http://www.blogger.com/atom/ns#">every</category><category domain="http://www.blogger.com/atom/ns#">installed</category><category domain="http://www.blogger.com/atom/ns#">mobile</category><category domain="http://www.blogger.com/atom/ns#">three</category><title>iOS 7 installed on three out of every four Apple mobile devices</title><description> &lt;P&gt;Apple’s latest mobile operating system is now on three out of four mobile devices in North America according to the latest analytics data by Chitika. That’s an impressive feat when you consider the OS was released just shy of three months ago.&lt;/P&gt;&lt;P&gt;Chitika gathered statistics between October 25 and November 18 based on ad impressions served to iOS devices. In a blog post earlier this week, the advertising firm said it is very likely that iOS 7 will continue to substantially outpace iOS 6 adoption, which reached 83 percent after being available for around six months.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-06-image-12.jpg"&gt;&lt;/P&gt;&lt;P&gt;Similarly, Apple’s own iOS developer site also shows 74 percent adoption based on the seven days leading up to December 1 as measured by the App Store.&lt;/P&gt;&lt;P&gt;iOS 7 adoption skyrocketed in the first week as some 50 percent of devices installed the update but since then, growth has been a bit slower. Even still, 74 percent adoption rate is solid in comparison to just 22 percent adoption rate of iOS 6 in the US and Canada.&lt;/P&gt;&lt;P&gt;Bragging rights are only half of the equation, however. With more people using a given operating system, developers will be more willing to code for a given platform. That’s even more important for iOS 7 as the massive overhaul brought with it a totally new visual experience and some nifty new developer tools.&lt;/P&gt;&lt;P&gt;iOS 7 is available as an upgrade for the iPhone 4 and newer, the iPad 2 and newer, both iPad minis and the fifth generation iPod touch.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54938-ios-7-installed-on-three-out-of-every-four-apple-mobile-devices.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/ios-7-installed-on-three-out-of-every.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-5680267106129352810</guid><pubDate>Tue, 10 Dec 2013 01:54:00 +0000</pubDate><atom:updated>2013-12-09T17:54:00.317-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Google</category><category domain="http://www.blogger.com/atom/ns#">Nexusbranded</category><category domain="http://www.blogger.com/atom/ns#">rumored</category><category domain="http://www.blogger.com/atom/ns#">settop</category><category domain="http://www.blogger.com/atom/ns#">working</category><title>Google rumored to be working on a Nexus-branded set-top box</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-09-image-6.jpg"&gt;&lt;/P&gt;&lt;P&gt;Google is rumored to be working on a Nexus-branded set-top box that could debut in the first half of 2014. In addition to typical streaming media duties, the box will double as a gaming platform according to people who have seen the device or were told about it as first published by The Information (subscription required).&lt;/P&gt;&lt;P&gt;The box reportedly doesn’t handle live television but it does run Android game apps using a touchscreen controller. It isn’t entirely clear if the touchscreen controller in question is a device bundled with the box or simply a user’s existing smartphone or tablet although if I had to venture a guess, it’d be the latter.&lt;/P&gt;&lt;P&gt;The publication suggests that an aggressively priced gaming machine that is versatile enough to play streaming videos from the web could give Google the advertising leverage it needs to make a serious run at the living room.&lt;/P&gt;&lt;P&gt;Google is off to a solid start with regard to their living room takeover as the $35 Chromecast dongle has sold incredibly well thus far. Sure, a dongle is a bit different than a true dedicated set-top box and as Engadget points out, it’ll be interesting to see what the search giant can bring to the table to compete with the likes of Apple TV, Roku and even the Ouya.&lt;/P&gt;&lt;P&gt;Amazon has also been the subject of similar rumors as of late. Given their vast content network, they stand a good chance to emerge as one of the frontrunners when (and if) they ever bring a set-top box to market.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54952-google-rumored-to-be-working-on-a-nexus-branded-set-top-box.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/google-rumored-to-be-working-on-nexus.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-9128361881864015088</guid><pubDate>Tue, 10 Dec 2013 00:32:00 +0000</pubDate><atom:updated>2013-12-09T16:32:00.141-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">awesome</category><category domain="http://www.blogger.com/atom/ns#">BioShock</category><category domain="http://www.blogger.com/atom/ns#">Borderlands</category><category domain="http://www.blogger.com/atom/ns#">Bundle</category><category domain="http://www.blogger.com/atom/ns#">deals</category><category domain="http://www.blogger.com/atom/ns#">Humble</category><category domain="http://www.blogger.com/atom/ns#">Infinite</category><category domain="http://www.blogger.com/atom/ns#">Souls</category><category domain="http://www.blogger.com/atom/ns#">weekend</category><title>Weekend game deals: Borderlands 2 $7, Dark Souls $10, BioShock Infinite $10, plus an awesome Humble Bundle</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-06-image-8.jpg"&gt;&lt;/P&gt;&lt;P&gt;After last week's holiday appetizer, this weekend's menu is looking a little sparse with leftovers including Max Payne and Borderlands content at Amazon, Torchlight II and Dark Souls at GamersGate, and TrackMania 2 at GameStop. Meanwhile, Get Games has Borderlands 2 for $7.49 and BioShock Infinite for $10, GameFly offers 75 to 80% off Half-Life 2, BioShock, Civ IV, SimCity 4 and other older releases, Origin is running an action sale with assorted discounts, and the latest Humble Bundle has six noteworthy titles, including Garry's Mod, Serious Sam 3: BFE and Natural Selection 2 for a few bucks.&lt;/P&gt;&lt;P&gt;&lt;B&gt;Steam&lt;/B&gt;&lt;BR&gt;52 Omerta - City of Gangsters $9.99 (75% off)&lt;BR&gt;82 Sonic &amp; All-Stars Racing Transformed $4.99 (75% off)&lt;BR&gt;42 Dark $13.59 (66% off)&lt;BR&gt;60 Mars: War Logs $4.99 (75% off)&lt;BR&gt;77 Killing Floor $9.99 (50% off)&lt;BR&gt;72 The Ball $4.99 (50% off)&lt;BR&gt;The Holiday Express $2.99 (85% off)&lt;BR&gt;King Arthur's Gold $6.69 (today only)&lt;BR&gt;More...&lt;/P&gt;&lt;P&gt;&lt;B&gt;Amazon Digital&lt;/B&gt;&lt;BR&gt;84 Max Payne Complete Pack $10.99 (80% off)&lt;BR&gt;84 Max Payne 3 $6.79 (66% off)&lt;BR&gt;88 Borderlands GotY + Borderlands 2 $11.99 (83% off)&lt;BR&gt;More...&lt;/P&gt;&lt;P&gt;&lt;B&gt;GamersGate&lt;/B&gt;&lt;BR&gt;87 Torchlight II $9.98 (50% off)&lt;BR&gt;84 Dark Souls: Prepare to Die Edition $10.19 (66% off)&lt;BR&gt;85 Crusader Kings II $19.98 (50% off)&lt;BR&gt;82 Chivalry: Medieval Warfare $8.50 (66% off)&lt;BR&gt;81 Grid $5.08 (66% off)&lt;BR&gt;86 Dirt 3 $8.48 (66% off)&lt;BR&gt;81 Overlord Complete Pack $6.78 (66% off)&lt;BR&gt;43 Sword of the Stars II Enhanced Edition $10.00 (50% off)&lt;BR&gt;66 Sniper Elite V2 Collection $9.99 (80% off)&lt;BR&gt;More...&lt;/P&gt;&lt;P&gt;&lt;B&gt;GameStop&lt;/B&gt;&lt;BR&gt;82 TrackMania 2 Canyon $9.99 (50% off)&lt;BR&gt;80 TrackMania 2 Valley $9.99 (50% off)&lt;BR&gt;TrackMania 2 Stadium $4.99 (50% off)&lt;BR&gt;Trainz Classics 3 $2.49 (75% off)&lt;BR&gt;More...&lt;/P&gt;&lt;P&gt;&lt;B&gt;GameFly&lt;/B&gt;&lt;BR&gt;83 Half-Life 2 $2.49 (75% off)&lt;BR&gt;96  BioShock $3.99 (80% off)&lt;BR&gt;94  Civilization IV $3.99 (80% off)&lt;BR&gt;SimCity 4 Deluxe Edition $4.99 (75% off)&lt;BR&gt;Empire Earth: Gold Edition $1.25 (75% off)&lt;BR&gt;More...&lt;/P&gt;&lt;P&gt;&lt;B&gt;Get Games&lt;/B&gt;&lt;BR&gt;88  Borderlands 2 $7.49 (75% off)&lt;BR&gt;91 BioShock Infinite $9.99 (75% off)&lt;BR&gt;73 Batman: Arkham Origins $37.49 (25% off)&lt;BR&gt;Manhunter $2.99 (80% off)&lt;BR&gt;More...&lt;/P&gt;&lt;P&gt;&lt;B&gt;Origin&lt;/B&gt;&lt;BR&gt;77 Crysis 3 $14.99 (50% off)&lt;BR&gt;87 Mass Effect Trilogy $19.99 (50% off)&lt;BR&gt;81 Sleeping Dogs $12.49 (50% off)&lt;BR&gt;More...&lt;/P&gt;&lt;P&gt;&lt;B&gt;Green Man Gaming&lt;/B&gt;&lt;BR&gt;20% off select titles via "GMG20-CV2W4-DSYBT"&lt;/P&gt;&lt;P&gt;&lt;B&gt;GOG&lt;/B&gt;&lt;BR&gt;85 Trine + Trine 2: Complete Story $4.48 (85% off)&lt;BR&gt;70% off Anuman titles&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54930-weekend-game-deals-borderlands-2-7-dark-souls-10-bioshock-infinite-10-plus-an-awesome-humble-bundle.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/weekend-game-deals-borderlands-2-7-dark.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-5186526067412776564</guid><pubDate>Mon, 09 Dec 2013 23:14:00 +0000</pubDate><atom:updated>2013-12-09T15:14:58.755-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Android</category><category domain="http://www.blogger.com/atom/ns#">Chromecast</category><category domain="http://www.blogger.com/atom/ns#">mirroring</category><category domain="http://www.blogger.com/atom/ns#">reportedly</category><category domain="http://www.blogger.com/atom/ns#">support</category><category domain="http://www.blogger.com/atom/ns#">upcoming</category><category domain="http://www.blogger.com/atom/ns#">update</category><title>Upcoming Android 4.4.1 update will reportedly support mirroring to Chromecast</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-09-image-7.jpg"&gt;Cyanogen Inc. co-founder Koushik Dutta recently posted information from the latest Android 4.4.1 patches pointing at future implementation that will allow users to stream Android smartphone and tablet displays wirelessly to their TVs with Chromecast.&lt;/P&gt;&lt;P&gt;Up until now, this kind of functionality has been fairly limited beyond solutions like Miracast, as well as being very similar to features being brought to Cyanogen Mod 11 with AirPlay.&lt;/P&gt;&lt;P&gt;Google's popular Chromecast dongle allows for Chrome browser tabs to be beamed to the big screen, but as you likely know, only officially supported apps have that functionality at this point on mobile devices.&lt;/P&gt;&lt;P&gt;Dutta found information regarding APIs related to capturing video output from an Android device, but that the system doesn't appear to be as open ended as we might we have liked. He says that only approved devices appear as though they will be supported, meaning we might not be able to use other hardware like a Roku box or an Apple TV as receivers.&lt;/P&gt;&lt;P&gt;"From the patches I see in 4.4.1, they'll be adding Android mirroring to Chromecast very soon," Dutta wrote on his Google+ account. "Unfortunately that API is not available to anyone but Google and the OEM. Similar solutions to different hardware can't be built..."&lt;/P&gt;&lt;P&gt;While this feature and the Cast SDK will likely open things up on the mobile side, it doesn't come to much surprise that Google would lock down the hardware receiver end. Although there is nothing official at this point, some reports are suggesting we could be seeing these new features alongside the release of the SDK, which is expected some time this month.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54953-upcoming-android-441-update-will-reportedly-support-mirroring-to-chromecast.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/upcoming-android-441-update-will.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-69902404653029522</guid><pubDate>Mon, 02 Dec 2013 06:57:00 +0000</pubDate><atom:updated>2013-12-01T22:57:00.563-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">broadband</category><category domain="http://www.blogger.com/atom/ns#">Falls</category><category domain="http://www.blogger.com/atom/ns#">Global</category><category domain="http://www.blogger.com/atom/ns#">place</category><category domain="http://www.blogger.com/atom/ns#">Speed</category><category domain="http://www.blogger.com/atom/ns#">States</category><category domain="http://www.blogger.com/atom/ns#">United</category><title>United States falls to 31st place in global broadband speed list</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-11-27-image-5.jpg"&gt;&lt;/P&gt;&lt;P&gt;If you live in the United States and think you have access to a fast broadband connection, think again. That’s because 30 countries have faster Internet connections on average than the US according to the latest statistics from Speedtest.net.&lt;/P&gt;&lt;P&gt;The site, which ranks and compares connection speeds from across the globe, is a popular way for consumers to test their connection speed to the web. The service is powered by Ookla, a company that makes applications to test broadband speeds as well as networking diagnostic software for the web.&lt;/P&gt;&lt;P&gt;The latest statistics show that many countries that aren’t known for being technological powerhouses outpaced American connections, including Liechtenstein, Moldova and Uruguay.&lt;/P&gt;&lt;P&gt;Hong Kong topped all others with an average connection speed of 71.03 Mbps followed by Singapore at 52.85 Mbps. Romania, South Korea and Sweden rounded out the top five at 50.82 Mbps, 47.36 Mbps and 42.64 Mbps, respectively. In 31st place was the US with an average connection speed of just 20.77 Mbps.&lt;/P&gt;&lt;P&gt;Why is it then that the country that developed the Internet lags so far behind in overall speed? There are several reasons really, one of them being size. The country is rather big in terms of area of population which makes building efficient broadband networks challenging. What’s more, as CNN pointed out earlier this year, a lack of competition among service providers is also partially to blame.&lt;/P&gt;&lt;P&gt;Fiber connections, which offer a much faster link to the Internet than standard broadband cable lines, are slowly rolling out in the US but it’ll be quite some time before most neighborhoods are connected.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54840-united-states-falls-to-31st-place-in-global-broadband-speed-list.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/united-states-falls-to-31st-place-in.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-3198533917436857231</guid><pubDate>Mon, 02 Dec 2013 06:00:00 +0000</pubDate><atom:updated>2013-12-01T22:00:07.538-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Drive</category><category domain="http://www.blogger.com/atom/ns#">Hybrid</category><category domain="http://www.blogger.com/atom/ns#">performance</category><category domain="http://www.blogger.com/atom/ns#">solid</category><category domain="http://www.blogger.com/atom/ns#">state</category><category domain="http://www.blogger.com/atom/ns#">Tested</category><title>Xbox One performance tested with hybrid drive and solid state drive</title><description> &lt;P&gt;Unlike the storage drive in Sony’s PlayStation 4, the 500GB hard drive that ships with the Xbox One isn’t meant to be user-replaceable. That doesn’t mean a drive swap isn’t possible, however, just that it’s a bit more difficult and could potentially void your warranty and get you banned from Xbox Live.&lt;/P&gt;&lt;P&gt;One individual decided to risk it all and swap out the stock Samsung hard drive for a hybrid solid state drive and an all-flash SSD. Fortunately for us, Brian Williams also documented the entire process in the video embedded below for everyone’s viewing pleasure.&lt;/P&gt;&lt;P&gt;Specifically, Williams used a 500GB Samsung EVO SSD and a 1TB Seagate hybrid SSHD. A cold boot test reveals the solid state drive was able to boot to the dashboard roughly 4.4 seconds faster than the stock drive while the SSHD clocked in 2.1 seconds faster than the factory drive.&lt;/P&gt;&lt;P&gt;Another test with Call of Duty: Ghosts uncovered similar results with the stock drive loading the first level in 33.5 seconds. The SSHD did so in just 27.7 seconds while the pure solid state drive finished in 27 seconds flat. Unfortunately, Williams didn’t perform any other game loading tests so we can’t give it a complete comparison to the performance gains from an SSD swap in the PlayStation 4.&lt;/P&gt;&lt;P&gt;Aside from performance, one obvious reason to replace the stock drive is to add more storage capacity. But since Microsoft has already revealed support for external drives is in the pipeline, it might be best to just wait it out if that is your ultimately goal.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54861-xbox-one-performance-tested-with-hybrid-drive-and-solid-state-drive.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/xbox-one-performance-tested-with-hybrid.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-7422106715645741478</guid><pubDate>Mon, 02 Dec 2013 05:04:00 +0000</pubDate><atom:updated>2013-12-01T21:04:00.591-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Gaming</category><category domain="http://www.blogger.com/atom/ns#">hosts</category><category domain="http://www.blogger.com/atom/ns#">Humble</category><category domain="http://www.blogger.com/atom/ns#">Store</category><category domain="http://www.blogger.com/atom/ns#">Thanksgiving</category><title>The Humble Store hosts its own Thanksgiving gaming sale</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/roguelegacysale.jpg"&gt;&lt;/P&gt;&lt;P&gt;It's a day to be thankful, and a day to give. Chances are, you've already given almost all of your money to the annual Steam Fall sale. So what should you do with that little bit of money you've got left? I guess you could save it, or, in the spirit of the holidays, you could give a little bit to charity.&lt;/P&gt;&lt;P&gt;It may not be as "epic" as the Steam sale that's currently going on, but The Humble Store is hosting its own a one-day Thanksgiving event. Here you can grab some great deals on digital games (downloaded through Steam) and feel good about it. Approximately 10 percent of all purchases you make will siphon to some great charities.&lt;/P&gt;&lt;P&gt;Some of the more notable titles included in this sale are:&lt;/P&gt;&lt;P&gt;85  Crusader Kings II Collection -- $19.99 (Reg $79.99)&lt;BR&gt;85  Rogue Legacy -- $7.49 (Reg $14.99)&lt;BR&gt;89  Gone Home -- $9.99 (Reg $19.99)&lt;BR&gt;79  Mount &amp; Blade: Warband -- $4.99 (Reg $19.99)&lt;BR&gt;78  Fallen Enchantress: Legendary Heros -- $9.99 (Reg $39.99)&lt;BR&gt;83  Worms: Reloaded -- $6.49 (Reg $19.99)&lt;/P&gt;&lt;P&gt;There is also a slew of games available for full retail price, but will still see a percent kicked to charity if you purchase them. The Humble Bundle Mobile 3 package is now available too, if you or anyone you know is interested in a mass of Android titles for around five bucks. The Humble Store Thanksgiving sale will be over tomorrow, so be sure to act quickly.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54848-the-humble-store-hosts-its-own-thanksgiving-gaming-sale.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/the-humble-store-hosts-its-own.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-126345571992473566</guid><pubDate>Mon, 02 Dec 2013 03:42:00 +0000</pubDate><atom:updated>2013-12-01T19:42:00.469-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">government</category><category domain="http://www.blogger.com/atom/ns#">lawsuit</category><category domain="http://www.blogger.com/atom/ns#">military</category><category domain="http://www.blogger.com/atom/ns#">million</category><category domain="http://www.blogger.com/atom/ns#">piracy</category><category domain="http://www.blogger.com/atom/ns#">settles</category><category domain="http://www.blogger.com/atom/ns#">Software</category><title>U.S. government settles military piracy software lawsuit for $50 million</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-11-30-image-3.jpg"&gt;&lt;/P&gt;&lt;P&gt;The US government has agreed to settle a piracy lawsuit with software maker Apptricity. It was determined that the military used pirated logistics software from Apptricity for years and despite initially seeking nearly a quarter billion in unpaid licenses, the company ultimately settled for $50 million.&lt;/P&gt;&lt;P&gt;Back in 2004, Apptricity agreed to license enterprise software to the US Army. The agreement permitted the Army to use the software on five servers and 150 standalone devices. Since that time, however, the software has been illegally copied and used in missions across the globe.&lt;/P&gt;&lt;P&gt;It wasn’t revealed that the military illegally installed the software on other devices until 2009 when the US Army Program Director noted that several thousand devices were running Apptricity software.&lt;/P&gt;&lt;P&gt;Specifically, Apptricity claims the government has used their software in the Middle East and to help coordinate emergency management initiatives like the relief efforts in Haiti following the January 2010 earthquake that devastated the region. In total, the software was found on 93 servers and more than 9,000 standalone devices – far more than were contracted for in 2004.&lt;/P&gt;&lt;P&gt;Based on licensing fees of $1.35 million per server and $5,000 per device, Apptricity said they were owed $224 million in licensing fees but after negotiations on both sides, the parties agreed on $50 million.&lt;/P&gt;&lt;P&gt;The issue isn’t expected to tarnish the relationship between the two as both expect to continue their business relationship moving forward. According to Tim McHale, an Apptricity senior adviser and retired major-general, the relationship will in fact grow exponentially.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54858-us-government-settles-military-piracy-software-lawsuit-for-50-million.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/us-government-settles-military-piracy.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-8030152391867980028</guid><pubDate>Mon, 02 Dec 2013 02:24:00 +0000</pubDate><atom:updated>2013-12-01T18:25:36.352-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">20000</category><category domain="http://www.blogger.com/atom/ns#">Bitcoin</category><category domain="http://www.blogger.com/atom/ns#">clever</category><category domain="http://www.blogger.com/atom/ns#">College</category><category domain="http://www.blogger.com/atom/ns#">donations</category><category domain="http://www.blogger.com/atom/ns#">Nearly</category><category domain="http://www.blogger.com/atom/ns#">receives</category><category domain="http://www.blogger.com/atom/ns#">student</category><title>College student receives nearly $20,000 in donations via clever Bitcoin sign</title><description> &lt;P&gt;A clever college student managed to raise what is likely enough to cover a full year’s worth of tuition in 24 hours time thanks to the power of the Internet. And it all started with a well-placed advertisement on a Saturday morning college football show.&lt;/P&gt;&lt;P&gt;College football fans reading this story are no doubt familiar with ESPN’s College GameDay, a football show hosted on a different college campus each week. It’s not uncommon for those in the crowd to hold up clever signs in support of their favorite team or even funny ones against their biggest rivals.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-12-01-image-2.jpg"&gt;&lt;/P&gt;&lt;P&gt;On this weekend’s edition, one member of the crowd held up a sign asking his mother to send Bitcoin. Said audience member also included the Bitcoin logo and a QR code that linked to his Bitcoin wallet. Members of Reddit were able to enhance the on-screen image to identify his wallet.&lt;/P&gt;&lt;P&gt;The image found its way to the front page of Reddit and soon after, the donations came pouring in. As of writing, the wallet contains more than 22 Bitcoins from 103 transactions which at the current rate is worth nearly $19,000. As you can imagine, people on Reddit were absolutely floored by the amount of donations the wallet (and its owner) managed to generate in such a short period of time.&lt;/P&gt;&lt;P&gt;We are able to determine how many coins were donated due to the way Bitcoin works as all transactions are made public via the Blockchain (Bitcoin’s ledger). This allows anyone to view the balance of any Bitcoin wallet although the person associated with the wallet isn’t revealed.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54862-college-student-receives-nearly-20000-in-donations-via-clever-bitcoin-sign.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/12/college-student-receives-nearly-20000.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-6472564525040507786</guid><pubDate>Sun, 24 Nov 2013 04:22:00 +0000</pubDate><atom:updated>2013-11-23T20:22:00.300-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">consoles</category><category domain="http://www.blogger.com/atom/ns#">first</category><category domain="http://www.blogger.com/atom/ns#">hours</category><category domain="http://www.blogger.com/atom/ns#">matches</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">million</category><category domain="http://www.blogger.com/atom/ns#">sells</category><title>Microsoft matches Sony, sells over a million Xbox One consoles in the first 24 hours</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-11-23-image-1.jpg"&gt;&lt;/P&gt;&lt;P&gt;Microsoft has managed to sell more than a million Xbox One consoles within the first 24 hours, much like Sony did with the PlayStation 4 a week ago. Redmond launched their next generation console in 13 markets on November 22 with 22 games (10 exclusive titles) which is now sold out at most retailers according to a post on the official Xbox website.&lt;/P&gt;&lt;P&gt;Sales surpassed day one Xbox 360 sales exactly eight years ago which makes it the biggest launch in Xbox history. Microsoft said they are working as quickly as possible to replenish stock to meet customer demand.&lt;/P&gt;&lt;P&gt;Sales figures aside, Microsoft also provided some pretty neat statistics on some of their launch titles. For example, over 60 million zombies have been killed in Dead Rising 3, more than 3.6 million miles driven in Forza Motorsport 5, over 7.1 million combos have been pulled off in Killer Instinct and more than 8.5 million enemies have been defeated in Ryse: Son of Rome.&lt;/P&gt;&lt;P&gt;That doesn’t mean everyone is just sitting on the couch playing games, however. According to Microsoft, more than 43.3 million Fit Points have been earned in Xbox Fitness thus far.&lt;/P&gt;&lt;P&gt;Yusuf Mehdi, Corporate Vice President of Marketing and Strategy for Xbox said they are humbled and grateful for the excitement of Xbox fans around the globe. It was truly exciting to see fans lined up to get their Xbox One, Mehdi said, and they look forward to fulfilling holiday gift wishes this season.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54792-microsoft-matches-sony-sells-over-a-million-xbox-one-consoles-in-the-first-24-hours.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/11/microsoft-matches-sony-sells-over.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7231795462528510896.post-889889986773209700</guid><pubDate>Sun, 24 Nov 2013 03:26:00 +0000</pubDate><atom:updated>2013-11-23T19:26:01.437-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Chromecast</category><category domain="http://www.blogger.com/atom/ns#">developer</category><category domain="http://www.blogger.com/atom/ns#">Google</category><category domain="http://www.blogger.com/atom/ns#">hackathon</category><category domain="http://www.blogger.com/atom/ns#">invites</category><category domain="http://www.blogger.com/atom/ns#">sends</category><category domain="http://www.blogger.com/atom/ns#">showing</category><title>Google sends out developer invites to Chromecast hackathon and Cast SDK showing</title><description> &lt;P&gt;&lt;IMG src="http://tada.bugs3.com/images/2013-11-22-image-4.png"&gt;While Google has slowly been rolling out major app support for its Chromecast dongle, most recently with HBO Go, independent developers have been left out in the cold in terms of official distribution for their mods.&lt;/P&gt;&lt;P&gt;At this point developers have already had access to a preview build of the Chromecast SDK, but there are restrictions put in place limiting public distribution. Recent reports suggest we could be seeing some changes come to these restrictions kicking off as early as next month.&lt;/P&gt;&lt;P&gt;It looks as though Google has sent out invites to several developers to a Chromecast event described as a hackathon that will take place on December 7th and 8th in Mountain View. Attendees will be able to check out an "upcoming release" of the Cast SDK as well as have the chance to speak directly with Google engineers regarding "best practices," among other things.&lt;/P&gt;&lt;P&gt;Some of the devs invited included Thomas Kjeldsen and CyanogenMod developer Koushik Dutta. You likely remember Dutta from his work with AirCast (a Chromecast mod Google apparently shut down through a software update), according to his Google+ page he won't be "applying to go," because he is "too busy" with Cyanogen.&lt;/P&gt;&lt;P&gt;Either way, it will be interesting to see what the development community will come up with. In the mean time, Google has released an update to the Android Chromecast app that comes along with some time zone and Chromecast MAC address display tweaks, as well as a refreshed design to closely match the company's latest design aesthetics.&lt;/P&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.techspot.com/news/54787-google-sends-out-developer-invites-to-chromecast-hackathon-and-cast-sdk-showing.html" target="_blank" rel="nofollow"&gt;View the original article here&lt;/a&gt;&lt;/p&gt;</description><link>http://idelstecno.blogspot.com/2013/11/google-sends-out-developer-invites-to.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item></channel></rss>