<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-32848618</atom:id><lastBuildDate>Fri, 24 Jan 2025 19:28:32 +0000</lastBuildDate><category>OverClocked ReMix</category><category>djpretzel</category><category>MySpace</category><category>SGX</category><category>zircon</category><category>Composer Spotlight</category><category>Emory University</category><category>Final Fantasy VII</category><category>OneUp Studios</category><category>The Lady</category><category>Video Games Live</category><category>YouTube</category><category>Contra</category><category>MAGFest</category><category>Mazedude</category><category>NES</category><category>National Public Radio</category><category>OC ReMix Judges Panel</category><category>Powerglove</category><category>Protricity</category><category>Song of the Week</category><category>Super Mario Bros.</category><category>Super Mario Bros. 3</category><category>VGMix</category><category>Alex Rowe</category><category>Beatdrop</category><category>Binster</category><category>CHz</category><category>Capcom vs. SNK</category><category>Chrono Trigger</category><category>Dale North</category><category>DarkeSword</category><category>Destructoid</category><category>Dhsu</category><category>Doujin Spotlight</category><category>Duck Hunt</category><category>Electronic Arts</category><category>Facebook</category><category>Final Fantasy V</category><category>Fumito Ueda</category><category>GrayLightning</category><category>Hiroyuki Iwatsuki</category><category>Hitoshi Sakimoto</category><category>Jared Hudson</category><category>JigginJonT</category><category>Junkie XL</category><category>Koichi Namiki</category><category>Konami</category><category>Larry Oji (Liontamer)</category><category>Metal Kombat for the Mortal Man</category><category>Namco</category><category>National Symphony Orchestra</category><category>Nettwerk</category><category>Nintendo Power</category><category>Nobuyoshi "sanodg" Sano</category><category>OverCoat</category><category>PLAY</category><category>Penny Arcade Expo (PAX)</category><category>Quinn Fox</category><category>Radio</category><category>Ridge Racer</category><category>S.S.T. Band</category><category>Saitama Saisyu Heiki (S.S.H.)</category><category>Sales Pitch</category><category>Shadow of the Colossus</category><category>Shinji Hosoe</category><category>Sony</category><category>Street Fighter Alpha 3</category><category>TYKUN</category><category>Tales of Shadows</category><category>ThaSauce</category><category>The OneUps</category><category>The Onion</category><category>Tommy Tallarico</category><category>VGM World</category><category>Vigilante</category><category>16-Bit Genocide</category><category>2K Games</category><category>8-Bit</category><category>8-Bit Artist</category><category>Activision</category><category>Adhesive Boy</category><category>After Burner</category><category>Akitaka Tohyama</category><category>AkumuHau</category><category>Album Flashback</category><category>Americal Idol</category><category>Anamanaguchi</category><category>Andy Jayne</category><category>Antigravity</category><category>Antonio Pizza</category><category>Aquatic Ambience</category><category>Armcannon</category><category>Artwerk</category><category>Atelier Iris: Eternal Mana</category><category>Atelier Marie</category><category>Atlach-Nacha</category><category>Ayako Saso</category><category>BBQ</category><category>Bad Dudes</category><category>Bakusou Dekotora Densetsu 2</category><category>Beastie Boys</category><category>Benjamin Frisch</category><category>Better Than Sliced Beats</category><category>BioShock</category><category>Bjørn Lynne</category><category>Black Mesa</category><category>Blades of Steel</category><category>Bladiator</category><category>Blizzard North</category><category>Blue Camel</category><category>Bomberman</category><category>Bomberman 64: The Second Attack</category><category>Bombos vs. Everything</category><category>Borders</category><category>Breath of Fire</category><category>Broadjam</category><category>C64Audio.com</category><category>CDBaby</category><category>CDJapan</category><category>CREATOR BACKER</category><category>Capoeira Nation</category><category>Castlevania</category><category>Castlevania III</category><category>Cave Story</category><category>Cerebral Rose Jam</category><category>Cheaters</category><category>Chip 'N Dale Rescue Rangers</category><category>Choujin Sentai Jetman</category><category>Chris Hülsbeck</category><category>Chris J. Hampton</category><category>Chroma</category><category>Clockwork</category><category>Club Game Music</category><category>Cockbite Radio</category><category>ContinueTheEnd</category><category>Cora Daniels</category><category>Corsten's Countdown</category><category>Cosplay</category><category>D-Lux</category><category>DK: King of Swing</category><category>Daisuke "Pixel" Amaya</category><category>Dance Dance Revolution SuperNOVA 2</category><category>DarK PurPLe</category><category>DarkStalkers</category><category>Dekreme</category><category>DeviantArt</category><category>Diablo</category><category>Digital Coma</category><category>Digitally Imported</category><category>Dirge for the Follin</category><category>Disciple of the Mix</category><category>Disgaea</category><category>Donkey Kong</category><category>Donkey Kong 3</category><category>Donkey Kong Country 2</category><category>Donkey Kong Country 3</category><category>Donkey Kong Land</category><category>Dr. Mario</category><category>Dragon Spirit</category><category>Drexel University</category><category>Drumloops</category><category>Dwelling of Duels</category><category>E3</category><category>EarthBound</category><category>Electron</category><category>Eminence</category><category>Eminience</category><category>Entertainment System</category><category>FFmusic Dj</category><category>Faefly Records</category><category>Fail</category><category>Fast Company</category><category>Ferry Corsten</category><category>Final Fantasy VI</category><category>Final Fantasy VIII</category><category>Fitz Warine II</category><category>Flagship Studios</category><category>Flashover Recordings</category><category>Flimbo's Quest</category><category>Folklore</category><category>G.A.N.G.</category><category>G2EP</category><category>GLOW</category><category>GaMeBoX</category><category>GameSpot</category><category>Garry Schyman</category><category>Gerudo Valley</category><category>Ghost Sweeper Mikami</category><category>Global-Trance</category><category>GoldenEye 007</category><category>Graffiti Kingdom</category><category>Gremlins 2</category><category>Gröûp X</category><category>Guitar Hero</category><category>GuitarFreaks</category><category>Gundam Wing</category><category>Guxt</category><category>Half-Life</category><category>Helen Trevillion (Destiny)</category><category>Hellboy</category><category>Hellgate: London</category><category>Hellven</category><category>ICO</category><category>IGN</category><category>II</category><category>IceCap Zone</category><category>In the Dark</category><category>Injury</category><category>Inside Myself</category><category>Into the Score</category><category>Irrational Games</category><category>Israfel</category><category>Jack Wall</category><category>Jake Kaufman (virt)</category><category>Japanese</category><category>Jeremy Robson</category><category>Joe Kubert School of Cartoon and Graphic Art</category><category>José the Bronx Rican</category><category>Joystiq</category><category>Judges Panel</category><category>Justin McElroy</category><category>Juverna</category><category>Kanthos</category><category>Kari Fry</category><category>Katamari Damacy</category><category>Kazamajin1</category><category>Kenley Kristofferson (siven7)</category><category>Kennedy Center for the Performing Arts</category><category>Kevin "Lorenzo" Sisk</category><category>King Tut</category><category>Kirby's Adventure</category><category>Koelsch1</category><category>Konami Code</category><category>Kukeiha Club</category><category>LaLa</category><category>Last Ninja 3</category><category>Legend of Kay</category><category>Legend of Zelda: Ocarina of Time</category><category>Legend of Zelda: Oracle of Ages</category><category>Leifo</category><category>Live Music</category><category>Live VGM</category><category>Lost Child</category><category>Ludwig van Beethoven</category><category>Luke O'Brien</category><category>MIDIman</category><category>Mad-Gear</category><category>Madden NFL</category><category>Makke</category><category>Mario Party</category><category>Marriage</category><category>Martin Galway</category><category>Marvel vs. Capcom 2</category><category>Maximo Lorenzo</category><category>McVaffe</category><category>Mega Man</category><category>Mega Man II</category><category>Melodia di Infinità</category><category>Metroid</category><category>Midway Games</category><category>Mighty Morphin Power Rangers</category><category>Mike Tallarico</category><category>Minibosses</category><category>Miss Robin</category><category>Mother 3</category><category>Music from SSX Blur</category><category>Mustin</category><category>NBA Street</category><category>Napster</category><category>Nayru's Love</category><category>Next Great American Band</category><category>Nick Avila</category><category>Ninja Gaiden</category><category>Nintendo DS</category><category>Norrin Radd</category><category>Once Upon A Time</category><category>Ormgas</category><category>Otakon</category><category>OutRun</category><category>OverLooked ReMiX</category><category>Overlooked Soundtrack</category><category>Pac-Man</category><category>Pandemic Studios</category><category>Platonist</category><category>Play-Asia.com</category><category>PlayStation</category><category>PlayStation 2</category><category>Pocky + Rocky</category><category>Prevue Productions</category><category>Psychrophyte</category><category>Punch-Out</category><category>Rabih Abou-Khalil</category><category>Rail Chase</category><category>Rainbow Six: Rogue Spear</category><category>ReCapitated</category><category>Red Tailed Fox</category><category>Remix64</category><category>Repercussions of Fowl Lamentation</category><category>Reunion</category><category>Reyn Ouwehand</category><category>Ristar</category><category>Ryo Lion</category><category>SMW</category><category>Saiko</category><category>Scared Sim</category><category>Sefiros</category><category>Sega</category><category>Sega Dreamcast</category><category>Sega Master System</category><category>Sega Rally</category><category>Sega Saturn</category><category>Sephfire</category><category>Sequenced Music</category><category>Shadow Hearts</category><category>Shadowgate</category><category>Shawn Phase</category><category>Shivers</category><category>Shmup</category><category>Shoot 'em up</category><category>Siamey</category><category>Site Projects</category><category>Sixty Nine 2</category><category>Sonic the Hedgehog 3</category><category>Sousaphone Hero</category><category>Spanky's Quest</category><category>Spin Jam</category><category>Steve Schnur</category><category>Steven Spielberg</category><category>Still More Fighting</category><category>Street Fighter EX</category><category>Studio Pixel</category><category>Super Hang-On</category><category>Super Mario World</category><category>Surround Sound</category><category>Synesthetic</category><category>System Shock 2</category><category>Tekken 4</category><category>Tekken 5</category><category>Temp Sound Solutions</category><category>The Black Mages</category><category>The Blithe - the Blend + the Bizarre</category><category>The Joker</category><category>The Legend of Zelda</category><category>The Ninjawarriors</category><category>The Protomen</category><category>The Second City</category><category>The Shizz</category><category>The Slate</category><category>The Wingless</category><category>The Wizard</category><category>This Place is Haunted</category><category>Thunder Blade</category><category>Tim Follin</category><category>Tokyopop</category><category>Tom Clancy</category><category>Tom Green</category><category>TooManyGames</category><category>Touhou</category><category>Toyota Disco</category><category>Treasure Hunter G</category><category>Tsugunai</category><category>USF Central</category><category>Under the Roots</category><category>Underworld Shade Saitama</category><category>VGMusic</category><category>Vega Projekt</category><category>Vocals</category><category>Voices of the Lifestream</category><category>WMRE</category><category>WUTV FOX-29</category><category>Washington State Convention + Trade Center</category><category>Wave Master</category><category>We Love Katamari</category><category>What's Pink and Sucks?</category><category>Wikipedia</category><category>Wilbert Roget II (bustatunez)</category><category>Wired Magazine</category><category>Wizards + Warriors</category><category>World of Warcraft</category><category>XBOX Live</category><category>XM Classics</category><category>XM Satellite Radio</category><category>Xaleph</category><category>Xenosaga Episode II: Jenseits von Gut und Böse</category><category>Xoc</category><category>Yale University</category><category>Yasunori Mitsuda</category><category>Yoshitaka Hirota</category><category>Ys</category><category>Zophar's Domain</category><category>Zuntata</category><category>analoq</category><category>bLiNd</category><category>capoeira</category><category>ceili</category><category>cover</category><category>hentai</category><category>iTunes</category><category>mv</category><category>nyoro~n</category><category>pixietricks</category><category>tribute</category><title>VG Frequency</title><description>We've moved over to http://www.vgfrequency.com. A new site design from djpretzel will eventually be up.&lt;br&gt;&lt;br&gt;

All contributors, please check your mail for your new log-in information, and let me know that you have it.&lt;br&gt;&lt;br&gt;

All readers, subscribe to our new feed @ http://www.vgfrequency.com/?feed=rss2 ! Each post is available at VGFrequency.com, and we would greatly appreciate your comments being directed there! Thank you!</description><link>http://vgfrequency.blogspot.com/</link><managingEditor>noreply@blogger.com (Larry "Liontamer" Oji)</managingEditor><generator>Blogger</generator><openSearch:totalResults>67</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:keywords>video,game,music,video,games,soundtracks,techno,electronica,Japanese</itunes:keywords><itunes:summary>VG Frequency is a podcast dedicated to promoting video game music and video game music remixes from OCRemix.org and other related sites.</itunes:summary><itunes:subtitle>VG Frequency</itunes:subtitle><itunes:category text="Music"/><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Technology"/><itunes:category text="Society &amp; Culture"/><itunes:author>Larry Oji</itunes:author><itunes:owner><itunes:email>liontamer.vgf@gmail.com</itunes:email><itunes:name>Larry Oji</itunes:name></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-8882294549614912833</guid><pubDate>Sat, 25 Aug 2007 11:22:00 +0000</pubDate><atom:updated>2007-08-25T06:24:27.698-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">2K Games</category><category domain="http://www.blogger.com/atom/ns#">BioShock</category><category domain="http://www.blogger.com/atom/ns#">Garry Schyman</category><category domain="http://www.blogger.com/atom/ns#">Irrational Games</category><category domain="http://www.blogger.com/atom/ns#">System Shock 2</category><title>2K releases 12 orchestral tracks from BioShock for free</title><description>&lt;a href="http://www.2kgames.com/bioshock/"&gt;&lt;i&gt;BioShock&lt;/i&gt;&lt;/a&gt; is an FPS just released on the 21st on this month by &lt;a href="http://www.2kgames.com/"&gt;2K Games&lt;/a&gt;. It is a spiritual successor to &lt;a href="http://www.irrationalgames.com/shock2/"&gt;&lt;i&gt;System Shock 2&lt;/i&gt;&lt;/a&gt;, another FPS that was developed by Irrational Games, which was acquired by 2K Games in 2006. The game is generally regarded as being pretty cool stuff.&lt;br /&gt;&lt;br /&gt;A limited edition of the game was released with a figurine, making-of DVD, and CD. The CD was originally supposed to be a soundtrack of the game, but instead contained three remixes of classic songs from the time period the game is supposed to take place in (and which appear in-game), arranged by &lt;a href="http://www.moby.com/"&gt;Moby&lt;/a&gt; and &lt;a href="http://www.myspace.com/oscarthepunk"&gt;Oscar the Punk&lt;/a&gt;: "Beyond the Sea" by Bobby Darin, "God Bless the Child" by Billie Holiday, and "Wild Little Sisters" by Brian Lovely and Paul Patterson.&lt;br /&gt;&lt;br /&gt;However, 2K Games has just released twelve orchestral pieces from the soundtrack of the game, composed by &lt;a href="http://www.garryschyman.com/"&gt;Garry Schyman&lt;/a&gt;. While it's not a complete score, the twelve tracks still give you a taste of the creepy atmosphere of &lt;i&gt;BioShock&lt;/i&gt;. You can download the music from 2K's "&lt;a href="http://www.2kgames.com/cultofrapture/"&gt;The Cult of Rapture&lt;/a&gt;" &lt;i&gt;BioShock&lt;/i&gt; community site, or directly download it from their site through &lt;a href="http://downloads.2kgames.com/bioshock/BioShock_Score.zip"&gt;this link&lt;/a&gt;.</description><link>http://vgfrequency.blogspot.com/2007/08/2k-releases-12-orchestral-tracks-from.html</link><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-177057529091550949</guid><pubDate>Fri, 24 Aug 2007 13:41:00 +0000</pubDate><atom:updated>2007-08-24T09:35:01.609-05:00</atom:updated><title>The Problem With Beginners</title><description>I'm back to once again write about more or less interesting things about OCR, VGM and everything else I can think of. This time I will tell you a story about OverClocked Remix and a phenomenon known as "Beginners" or more often "n00bs" and how they could potentially take over the world with their ever-evolving talents.&lt;br /&gt;&lt;br /&gt;When I first got in touch with OverClocked Remix I was a boy that just wanted to hear more music that was connected to what I loved. At that time Final Fantasy remixes was all I ever listened to. Slowly but surely I started to find other pieces that was highly enjoyable even thought they were NOT Final Fantasy arrangements. My eyes opened to the world of VGM arrangements. I wanted to be a part of this too. &lt;br /&gt;&lt;br /&gt;So eventually I started trying to arrange some of that music I loved oh-so-much. Being young (It was two and a half years ago damnit) I started playing some zelda themes at my guitar. I wasn't good.. at all. But that's beside the point. The point is that I thought I was really good at that time. I hooked up with VGMix and actually got some pretty nice reviews, they made my head grow to the size of the sun and I submitted it to OverClocked Remix. Instant reject if I recall correctly. I stopped remixing video game music for one and a half years after that. &lt;br /&gt;&lt;br /&gt;And THERE folks we have it. The problem. I often hear a promising remixer with a wip that is at least decent and often very creative. Then they submit it as soon as they've worked at the song for a week or so. It gets rejected, sometimes with a message regarding resubmission. I never see the remixer again. And this my friend is a terrible loss. You see if the remixer would have stayed, maybe got some production and arrangement tips from seasoned pros who, by the way, often are very helpful we would have a winner. &lt;br /&gt;&lt;br /&gt;It's also because of this we have judge hate. The remixers are so sure they will get accepted, so sure they are amazing that when somebody says they're not they often go in to some kind of rage. I know I did. But in reality judges have made OverClocked Remix a better place. Most of the time they give constructive criticism that can actually help the remixer evolve. Also, try to sort the remixes after year. Starting with 2007 and moving your way backwards. Do you hear the difference? OverClocked Remix is slowly but surely going towards a better future and the quality has really improved during the years I've been listening. And if the remixers that got rejected looked back at their rejected material a couple of months after they made the song most of them realize what was wrong with the remix. Then instead of sulking, use your new found skills to make an even better remix. Keep evolving. Evolution got OverClocked Remix this far, why couldn't it get you the same distance? Everyone has to start somewhere. And believe me, #ocrwip, wip forums, asking an ocremixer or even reading some online tutorials is all for the better. Some of you has the potential to be far better than everything OCR ever has seen if you just put a little effort in it.&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Now go remix!&lt;/span&gt; :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PS: I did start remixing again, took a lot of advice and it was worth it. Coming soon to an OverClocked Remix front page near you.</description><link>http://vgfrequency.blogspot.com/2007/08/problem-with-beginners.html</link><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-8732940423903207089</guid><pubDate>Fri, 24 Aug 2007 10:54:00 +0000</pubDate><atom:updated>2008-12-09T01:10:23.587-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">OneUp Studios</category><category domain="http://www.blogger.com/atom/ns#">Penny Arcade Expo (PAX)</category><category domain="http://www.blogger.com/atom/ns#">The OneUps</category><category domain="http://www.blogger.com/atom/ns#">Washington State Convention + Trade Center</category><title>The OneUps take over Penny Arcade Expo</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7elHK-O4BkaNjWOIKNelZnVLPYDtltI7AgGXN4GWHTvA2XUVZePF9hr9Ji3jmrU34da-qxgJcUMLJOxEk4A7TLLJX_dlz8t8d4_qcNMVqR9mxKZfV_HYYSnlONmqXjbfVeqMaw/s1600-h/PAX+Logo.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5102054128646482994" style="FLOAT: right; MARGIN: 0pt 0pt 10px 10px; CURSOR: pointer" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7elHK-O4BkaNjWOIKNelZnVLPYDtltI7AgGXN4GWHTvA2XUVZePF9hr9Ji3jmrU34da-qxgJcUMLJOxEk4A7TLLJX_dlz8t8d4_qcNMVqR9mxKZfV_HYYSnlONmqXjbfVeqMaw/s320/PAX+Logo.jpg" border="0" /&gt;&lt;/a&gt;Ok, well in a perfect world, they'd have taken over &lt;a href="http://www.pennyarcadeexpo.com/"&gt;Penny Arcade Expo&lt;/a&gt;. With prejudice. But as such, they're just performing. Today. I'm jealous, but we wish these bros the best, for undoubtably their biggest performance to date at &lt;a href="http://en.wikipedia.org/wiki/Seattle,_Washington"&gt;Seattle&lt;/a&gt;'s &lt;a href="http://www.wsctc.com/"&gt;Washington State Convention &amp; Trade Center&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi01IlTztpP63KUwBwNxewhNYBXysRq35tg5PQPxsWoErtCpJicTZdwfcwwb3spGXI1pOpyAzpkklXhFZqFLuUbBwuGjYGXowjGPZDq5uZU2vc164JmgIfNk2v7_7L5h_k0jtTfGw/s1600-h/The+OneUps+-+Penny+Arcade+Bomb.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5102053961142758434" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: pointer; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi01IlTztpP63KUwBwNxewhNYBXysRq35tg5PQPxsWoErtCpJicTZdwfcwwb3spGXI1pOpyAzpkklXhFZqFLuUbBwuGjYGXowjGPZDq5uZU2vc164JmgIfNk2v7_7L5h_k0jtTfGw/s320/The+OneUps+-+Penny+Arcade+Bomb.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;When they were announced for PAX back in March, what resulted was a humungous influx of traffic to &lt;a href="http://oneupstudios.com/"&gt;OneUp Studios&lt;/a&gt; and new fans for &lt;a href="http://www.theoneups.com/"&gt;The OneUps&lt;/a&gt;. They look to be going stronger than ever headed into the festival where they'll be performing along with the &lt;a href="http://www.neskimos.com/"&gt;NESkimos&lt;/a&gt; (also on today) and &lt;a href="http://minibosses.com/"&gt;Minibosses&lt;/a&gt; (closing things out Saturday).</description><link>http://vgfrequency.blogspot.com/2007/08/oneups-take-over-penny-arcade-expo.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp7elHK-O4BkaNjWOIKNelZnVLPYDtltI7AgGXN4GWHTvA2XUVZePF9hr9Ji3jmrU34da-qxgJcUMLJOxEk4A7TLLJX_dlz8t8d4_qcNMVqR9mxKZfV_HYYSnlONmqXjbfVeqMaw/s72-c/PAX+Logo.jpg" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-1580927481961103935</guid><pubDate>Thu, 23 Aug 2007 22:33:00 +0000</pubDate><atom:updated>2008-12-09T01:10:23.867-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Facebook</category><category domain="http://www.blogger.com/atom/ns#">G.A.N.G.</category><category domain="http://www.blogger.com/atom/ns#">Mazedude</category><category domain="http://www.blogger.com/atom/ns#">Midway Games</category><category domain="http://www.blogger.com/atom/ns#">MySpace</category><category domain="http://www.blogger.com/atom/ns#">OneUp Studios</category><category domain="http://www.blogger.com/atom/ns#">Pandemic Studios</category><category domain="http://www.blogger.com/atom/ns#">The Second City</category><category domain="http://www.blogger.com/atom/ns#">The Wingless</category><title>The Wingless makes the move to Pandemic Studios</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Ib2RHf69JpuJ3ozkQ6CIelc4GMbc-rMqRNR4maYOpArfu49181znlHAimooJKI1f6-mFGVvb7IsDueOlbxphpbZGNgCVlnjkXkTH2-B1qpxxszoBv3LgHYT5M9tSxO-y_oscWA/s1600-h/The+Wingless.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Ib2RHf69JpuJ3ozkQ6CIelc4GMbc-rMqRNR4maYOpArfu49181znlHAimooJKI1f6-mFGVvb7IsDueOlbxphpbZGNgCVlnjkXkTH2-B1qpxxszoBv3LgHYT5M9tSxO-y_oscWA/s320/The+Wingless.jpg" alt="" id="BLOGGER_PHOTO_ID_5102007523956354050" border="0" /&gt;&lt;/a&gt;We don't have enough eccentrics in the game arrangement community, but truth be told &lt;a href="http://thewingless.com/"&gt;John "The Wingless" Burnett&lt;/a&gt; could fill in for 10 of them. He's his own improv troupe, although why he isn't in &lt;a href="http://www.secondcity.com/?id=theatres/chicago"&gt;The Second City&lt;/a&gt; is beyond me (he's auditioned with them before).&lt;br /&gt;&lt;br /&gt;Continuing in the vein of &lt;a href="http://vgfrequency.blogspot.com/2007/08/mazedudes-music-featured-on-capoeira.html"&gt;yesterday's blog regarding Mazedude&lt;/a&gt;, it's good to see individuals take their hobbies and successfully run with them into the professional world. Having already made his way into the gaming industry, The Wingless recently posted of an employment change &lt;a href="http://www.facebook.com/profile.php?id=702845879"&gt;via Facebook&lt;/a&gt; &lt;a href="http://www.myspace.com/the_wingless"&gt;and MySpace&lt;/a&gt;, announcing a move from &lt;a href="http://en.wikipedia.org/wiki/Chicago"&gt;Chicago&lt;/a&gt;'s &lt;a href="http://www.midway.com/"&gt;Midway Games&lt;/a&gt; as a &lt;a href="http://en.wikipedia.org/wiki/User_interface_design"&gt;user interface artist&lt;/a&gt; to &lt;a href="http://en.wikipedia.org/wiki/Los_Angeles,_California"&gt;Los Angeles&lt;/a&gt;'s &lt;a href="http://www.pandemicstudios.com/"&gt;Pandemic Studios&lt;/a&gt; as a senior user interface artist this past Monday.&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;So those of you in the know already caught wind of this, so if this is shocking news to you, please do not think ill of me for not telling you. Either there was no good way to tell (which happens) or I just flat-out don't like you (which, while implausible, most certainly is possible).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I accepted a job with Pandemic Studios in L.A.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkFCieUiOlBvpLNch_SOiT4r8JPFKQx83WqfWAccpCcU253FJBtmS9BePJdW6ZvQ6d02wevropXdKY02mqnOmXN5fN7wF8sgxoLbvs1sI8SfGZljNzKsTCE1Ap0k5b5ClJoEmAXw/s1600-h/Pandemic+Studios+logo.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkFCieUiOlBvpLNch_SOiT4r8JPFKQx83WqfWAccpCcU253FJBtmS9BePJdW6ZvQ6d02wevropXdKY02mqnOmXN5fN7wF8sgxoLbvs1sI8SfGZljNzKsTCE1Ap0k5b5ClJoEmAXw/s320/Pandemic+Studios+logo.gif" alt="" id="BLOGGER_PHOTO_ID_5102007622740601874" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;So I'll be moving out to Cali (&lt;a href="http://en.wikipedia.org/wiki/Westwood,_Los_Angeles,_California"&gt;Westwood&lt;/a&gt;, to be specific) by probably the 10th of September to start my new life between &lt;a href="http://en.wikipedia.org/wiki/Santa_Monica,_California"&gt;Santa Monica&lt;/a&gt; Beach and &lt;a href="http://en.wikipedia.org/wiki/Hollywood"&gt;Hollywood&lt;/a&gt;. My last day at Midway Games will be August 31st, the very last trembling drop of Summer.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;But in the meantime, I'll be around for at least 3 weeks and I would *love* to spend as much of my time with all of you as possible. Send me a line if you'd like to do something, and I will try my best to be with you. Also, if you've had a crush on me, but were bereft of a charming way to ask me out, now's as good a time as any :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;In any event, I will miss you all very much. Believe it or not, the hesitation to move was based largely on all the resplendent personalities I have met. I &lt;span style="font-weight: bold; font-style: italic;"&gt;adore&lt;/span&gt; everything about you.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;All my love and all my luck. I have more than enough to spare.&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;With the move, John's now in the hub of American video game development. If you've followed his website over the years, through its many core design changes and &lt;a href="http://thewingless.com/music"&gt;plethora&lt;/a&gt; &lt;a href="http://thewingless.com/forge"&gt;of&lt;/a&gt; &lt;a href="http://thewingless.com/pocket"&gt;side&lt;/a&gt; &lt;a href="http://thewingless.com/deep"&gt;projects&lt;/a&gt;, his design skills are already mutil-faceted. Will he eventually make the transition to sound design or music composition? Well, he's already got some mutual acquaintances with &lt;a href="http://www.audiogang.org/"&gt;VGM professionals based in the area&lt;/a&gt; through friendships with members of &lt;a href="http://oneupstudios.com/"&gt;OneUp Studios&lt;/a&gt;, so the future looks bright no matter what the angle is. We definitely wish &lt;a href="http://www.ocremix.org/remixer/thewingless/"&gt;The Wingless&lt;/a&gt; the best of luck as he valiantly attempts to trim the wings off of the City of Angels.</description><link>http://vgfrequency.blogspot.com/2007/08/wingless-makes-move-to-pandemic-studios.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Ib2RHf69JpuJ3ozkQ6CIelc4GMbc-rMqRNR4maYOpArfu49181znlHAimooJKI1f6-mFGVvb7IsDueOlbxphpbZGNgCVlnjkXkTH2-B1qpxxszoBv3LgHYT5M9tSxO-y_oscWA/s72-c/The+Wingless.jpg" width="72"/><thr:total>1</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-6465079618858166874</guid><pubDate>Wed, 22 Aug 2007 13:52:00 +0000</pubDate><atom:updated>2008-12-09T01:10:24.027-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">capoeira</category><category domain="http://www.blogger.com/atom/ns#">Capoeira Nation</category><category domain="http://www.blogger.com/atom/ns#">Mazedude</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">YouTube</category><title>Mazedude's music featured on Capoeira Nation</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzmIkA4ojfCiTWdc65CNadgGggsG_j3C1ga82JvXvRxzI31Ww7Lz8oa-0nS19a59L-JmzkdAMIx5U9DXmsp1wFeReNPwBhdXwTirRTyN4W2EjhyW85lQ1Wa8XUOdauacx_OEpJYA/s1600-h/Mazedude+-+Colaspar.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzmIkA4ojfCiTWdc65CNadgGggsG_j3C1ga82JvXvRxzI31Ww7Lz8oa-0nS19a59L-JmzkdAMIx5U9DXmsp1wFeReNPwBhdXwTirRTyN4W2EjhyW85lQ1Wa8XUOdauacx_OEpJYA/s200/Mazedude+-+Colaspar.jpg" alt="" id="BLOGGER_PHOTO_ID_5101507817396366306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The members of the VGM fan arrangement community are a diverse bunch. But arguably no one stands further away from the mean than &lt;a href="http://www.mazedude.com/"&gt;Chris "Mazedude" Getman&lt;/a&gt;. &lt;a href="http://www.ocremix.org/remixer/mazedude/"&gt;Not only are his sound programming and composition styles unique unto themselves&lt;/a&gt;, but he's got some attention-grabbing hobbies.&lt;br /&gt;&lt;br /&gt;He's a stuntman. And he can dance while kicking your ass, because he's a disciple of &lt;a href="http://en.wikipedia.org/wiki/Capoeira"&gt;capoeira&lt;/a&gt;. A truly lucky individual is able to mesh his hobbies with his professional life, and &lt;a href="http://www.myspace.com/mazedude"&gt;Mazedude&lt;/a&gt; has done just that yet again by providing music and video production to a website promoting instructional videos on the art of capoeira, &lt;a href="http://www.capoeiranation.com/"&gt;Capoeira Nation&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ocremix.org/forums/showthread.php?t=11493"&gt;Chris says, via the OC ReMix forums:&lt;/a&gt;&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;I am very proud and excited to announce the launching of a new website. It is the first of its kind - to teach the martial art of Capoeira via Instructional Videos on the Internet.&lt;br /&gt;&lt;br /&gt;I am even more delighted to share the kickass news that I am the composer for the website, and all of their video productions. For those who are not aware, Capoeira is from Brazil, and the music that accompanies the martial art is very unique and ethnic. The vocals are in &lt;a href="http://en.wikipedia.org/wiki/Portuguese_language"&gt;Portuguese&lt;/a&gt;, and the beats are performed by such instruments as the &lt;a href="http://en.wikipedia.org/wiki/Berimbau"&gt;berimbau&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Atabaque"&gt;atabaque&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Pandeiro"&gt;pandeiro&lt;/a&gt;. I play each of these instruments, and am fluent in the various traditional beats and songs. However, for this project I have been given the freedom to fuse the traditional style with that of my own, and I've had just oodles of fun putting it together. :)&lt;br /&gt;&lt;br /&gt;I invite everyone to check it out: &lt;a href="http://www.capoeiranation.com/" target="_blank"&gt;http://www.capoeiranation.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Even better examples can be heard in the Promo videos [...] although the timing is off slightly due to YouTube's conversion.&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LZUme75cLF0"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/LZUme75cLF0" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ysi8ayD7HuA"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/ysi8ayD7HuA" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Enjoy the music, but furthermore, enjoy the site. If you're at all interested in learning Capoeira, but don't have any teachers near you, well, that's what this website solves!&lt;/blockquote&gt;</description><link>http://vgfrequency.blogspot.com/2007/08/mazedudes-music-featured-on-capoeira.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzmIkA4ojfCiTWdc65CNadgGggsG_j3C1ga82JvXvRxzI31Ww7Lz8oa-0nS19a59L-JmzkdAMIx5U9DXmsp1wFeReNPwBhdXwTirRTyN4W2EjhyW85lQ1Wa8XUOdauacx_OEpJYA/s72-c/Mazedude+-+Colaspar.jpg" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-6752816348212735900</guid><pubDate>Wed, 22 Aug 2007 00:46:00 +0000</pubDate><atom:updated>2008-12-09T01:10:24.377-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Antigravity</category><category domain="http://www.blogger.com/atom/ns#">Better Than Sliced Beats</category><category domain="http://www.blogger.com/atom/ns#">CDBaby</category><category domain="http://www.blogger.com/atom/ns#">Chroma</category><category domain="http://www.blogger.com/atom/ns#">SGX</category><category domain="http://www.blogger.com/atom/ns#">zircon</category><title>SGX &amp; zircon offer 3-CD sale</title><description>&lt;a href="http://www.sgxmusic.com/"&gt;SGX&lt;/a&gt; &amp; &lt;a href="http://www.zirconstudios.com/"&gt;zircon&lt;/a&gt; are &lt;a href="http://www.ocremix.org/forums/showthread.php?t=11497"&gt;teaming up to bring their material to the masses with a limited time sale on their electronic warez&lt;/a&gt;. Via &lt;a href="http://www.cdbaby.com/"&gt;CDBaby&lt;/a&gt;, US$15 (plus shipping &amp;amp; handling) will get you...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://cdbaby.com/cd/sgx"&gt;SGX's &lt;span style="font-style: italic;"&gt;Better Than Sliced Beats&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cdbaby.com/cd/sgx"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTFS8bFWdE_GVer4yd82b6hm8QXZ5QXa4nQXP9iSVcZaYeJp4M3It6QSoJpD2o2064dTsE5pV_Y9eUuxsHCawXiLnSD0jgNzRxD_QM-H9v-rbOKmz9-7Xz0r3dE0HuJj9Zp5WWlg/s200/SGX+-+Better+Than+Sliced+Beats.jpg" alt="" id="BLOGGER_PHOTO_ID_5101330997887757218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://cdbaby.com/cd/sgx2"&gt;SGX's &lt;span style="font-style: italic;"&gt;Chroma&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-59GYDRAYZgBizID55iLu0KbUfU2iabIv3xbO828Q_tDMz_tXYcBYTHeMqJ6uhreRrlNblOgLI3l_l__kNDjrZQLJpNcVP8bw6oK81poq4oEHNTVOiNY9GwIcOC10FCI-ztKaXQ/s200/SGX+-+Chroma.jpg" alt="" id="BLOGGER_PHOTO_ID_5101331100966972338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;and &lt;a href="http://www.cdbaby.com/zircon3"&gt;zircon's &lt;span style="font-style: italic;"&gt;Antigravity&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKP_TTb5c-wWU2GOEFU2A-KDo4MefFINWCAf5JYqsU_PvjPCfvkLJXhtOBuEAO5qPaVuR0FNNwU9cpEV3-nRQP0CjiDB_9TejTR1ohfLsT4p5ELI4ivBYVA164C2CaWV3spiTk9Q/s200/zircon+-+Antigravity.jpg" alt="" id="BLOGGER_PHOTO_ID_5101331208341154754" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;How long will said sale last? I've got no idea, those &lt;a href="http://www.ocremix.org/remixer/sgx/"&gt;cryptic&lt;/a&gt; &lt;a href="http://www.ocremix.org/remixer/zircon/"&gt;bastards&lt;/a&gt;! Check out the free previews and hook it up soon, because as zircon says, &lt;span style="font-style: italic;"&gt;"this deal won't be around forever."&lt;/span&gt; Good things come to those who &lt;span style="font-weight: bold;"&gt;ORDER NOW!&lt;/span&gt;</description><link>http://vgfrequency.blogspot.com/2007/08/sgx-zircon-offer-3cd-sale.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTFS8bFWdE_GVer4yd82b6hm8QXZ5QXa4nQXP9iSVcZaYeJp4M3It6QSoJpD2o2064dTsE5pV_Y9eUuxsHCawXiLnSD0jgNzRxD_QM-H9v-rbOKmz9-7Xz0r3dE0HuJj9Zp5WWlg/s72-c/SGX+-+Better+Than+Sliced+Beats.jpg" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-8297456892831658413</guid><pubDate>Tue, 21 Aug 2007 06:53:00 +0000</pubDate><atom:updated>2008-12-09T01:10:24.608-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Artwerk</category><category domain="http://www.blogger.com/atom/ns#">Cora Daniels</category><category domain="http://www.blogger.com/atom/ns#">Drexel University</category><category domain="http://www.blogger.com/atom/ns#">Electronic Arts</category><category domain="http://www.blogger.com/atom/ns#">Fast Company</category><category domain="http://www.blogger.com/atom/ns#">Junkie XL</category><category domain="http://www.blogger.com/atom/ns#">Madden NFL</category><category domain="http://www.blogger.com/atom/ns#">NBA Street</category><category domain="http://www.blogger.com/atom/ns#">Nettwerk</category><category domain="http://www.blogger.com/atom/ns#">OC ReMix Judges Panel</category><category domain="http://www.blogger.com/atom/ns#">Steve Schnur</category><category domain="http://www.blogger.com/atom/ns#">zircon</category><title>Fast Talk: Gamer Controls Music 2.0</title><description>&lt;a href="http://www.zirconstudios.com/"&gt;Andrew "zircon" Aversa&lt;/a&gt; is a long-time colleague of mine on the &lt;a href="http://www.ocremix.org/info/Judges_Panel"&gt;OCR judges panel&lt;/a&gt;, and has a remarkable business sense about him. He's always trying to learn everything he can not just about the creation side of music, but the fiscal side as well. Currently attending &lt;a href="http://en.wikipedia.org/wiki/Philadelphia"&gt;Philadelphia&lt;/a&gt;'s &lt;a href="http://www.drexel.edu/"&gt;Drexel University&lt;/a&gt;, he's in a great place to soak up knowledge, and always passes along cool information he picks up along the way.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGnfntZq2DKCXw7KYAKhX6pyuhsZFf51LX0_Ra8cfadVV8x7M5k5JwDb1w0Lw0-6yADUPUcknbqERajH53UyexCcTQGQZHFQpF25VY_1JLIJXH96N_p9-mgMmdWxMcRgmaaV6kRw/s1600-h/Steve+Schnur.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGnfntZq2DKCXw7KYAKhX6pyuhsZFf51LX0_Ra8cfadVV8x7M5k5JwDb1w0Lw0-6yADUPUcknbqERajH53UyexCcTQGQZHFQpF25VY_1JLIJXH96N_p9-mgMmdWxMcRgmaaV6kRw/s320/Steve+Schnur.jpg" alt="" id="BLOGGER_PHOTO_ID_5101053744863898498" border="0" /&gt;&lt;/a&gt;Via &lt;a href="http://www.fastcompany.com/magazine/117"&gt;the July issue of Fast Company (#117)&lt;/a&gt;, Andy clued me into something regarding &lt;a href="http://www.ea.com/"&gt;Electronic Arts&lt;/a&gt; that I read about a year or so ago in the conception phase having recently resurfaced. The article by Cora Daniels features EA Worldwide Executive of Music and Marketing &lt;a href="http://www.fastcompany.com/magazine/117/fast-talk-schnur.html"&gt;Steve Schnur discussing his plans for a record label inspired by video game music&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Well, not in the traditional sense of releasing original or arranged soundtracks. But with the &lt;a href="http://www.gamesindustry.biz/content_page.php?aid=23785"&gt;Artwerk&lt;/a&gt; label (a cooperative venture with &lt;a href="http://www.nettwerk.com/"&gt;Nettwerk&lt;/a&gt;), Schnur feels that the exposure from popular EA franchise games like &lt;a href="http://www.easports.com/maddennfl"&gt;Madden NFL&lt;/a&gt; and &lt;a href="http://www.nbastreet.com/"&gt;NBA Street&lt;/a&gt; have the potential to launch breakout bands with original albums after clinching fan interest via the game soundtracks. So far, the label's first big signing in &lt;a href="http://www.junkiexl.com/"&gt;Tom "Junkie XL" Holkenborg&lt;/a&gt; this past March looks nothing but good. With such a conservative approach by Schnur and EA purposefully not aiming to create a big label, however, do you think a format like this could fully achieve its stated goals?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3b4g1CsN3ZcYsru1HYeTpzSv68YKbsx3jINLVPs-GRsE_z4oIuKoP68tqa3Rxw4uhsqpxefd2wt3bn_OgRNNVs_0Pj3sCiyC3XRhX-0Ovy37S8mOh_ELygt-hTf4xtwEWXgcNHw/s1600-h/Madden+NFL+08+-+Vince+Young.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3b4g1CsN3ZcYsru1HYeTpzSv68YKbsx3jINLVPs-GRsE_z4oIuKoP68tqa3Rxw4uhsqpxefd2wt3bn_OgRNNVs_0Pj3sCiyC3XRhX-0Ovy37S8mOh_ELygt-hTf4xtwEWXgcNHw/s320/Madden+NFL+08+-+Vince+Young.jpg" alt="" id="BLOGGER_PHOTO_ID_5101048633852816242" border="0" /&gt;&lt;/a&gt;</description><link>http://vgfrequency.blogspot.com/2007/08/fast-talk-gamer-controls-music-20.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGnfntZq2DKCXw7KYAKhX6pyuhsZFf51LX0_Ra8cfadVV8x7M5k5JwDb1w0Lw0-6yADUPUcknbqERajH53UyexCcTQGQZHFQpF25VY_1JLIJXH96N_p9-mgMmdWxMcRgmaaV6kRw/s72-c/Steve+Schnur.jpg" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-7092197333869218285</guid><pubDate>Tue, 21 Aug 2007 01:38:00 +0000</pubDate><atom:updated>2008-12-09T01:10:24.620-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Final Fantasy VIII</category><category domain="http://www.blogger.com/atom/ns#">MySpace</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">Sefiros</category><category domain="http://www.blogger.com/atom/ns#">Under the Roots</category><category domain="http://www.blogger.com/atom/ns#">VGMix</category><title>Sefiros releases new original album, Under the Roots</title><description>&lt;a href="http://www.sefiros.co.uk/"&gt;Bryan "Sefiros" Henderson&lt;/a&gt; announced the release of his new original album &lt;a href="http://roots.sefiros.co.uk/"&gt;&lt;span style="font-style: italic;"&gt;Under the Roots&lt;/span&gt;&lt;/a&gt; this past Friday &lt;a href="http://www.myspace.com/sefirosoriginal"&gt;via MySpace bulletin&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiChnR0uQcybt9ycNAiJrPYkAMjukhDHCNPpUGg88j3TJb8hSBepHZ2P7B6Q6njzyYvF1hU6aAAuMwOoVZQ7qrbS6MtpLb_g2bPy_9ynRTnjrFTnXQy2XMJBaFQYOxFsRaeYHNltg/s1600-h/Sefiros+-+Under+the+Roots.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiChnR0uQcybt9ycNAiJrPYkAMjukhDHCNPpUGg88j3TJb8hSBepHZ2P7B6Q6njzyYvF1hU6aAAuMwOoVZQ7qrbS6MtpLb_g2bPy_9ynRTnjrFTnXQy2XMJBaFQYOxFsRaeYHNltg/s320/Sefiros+-+Under+the+Roots.jpg" alt="" id="BLOGGER_PHOTO_ID_5100978707490270050" border="0" /&gt;&lt;/a&gt;The album is free to download, so there's no cost besides time. Why should you check it out despite the cost of time? Well, Bryan's been on my radar for a while due to his material at &lt;a href="http://www.vgmix.com/"&gt;VGMix&lt;/a&gt;. &lt;a href="http://www.ocremix.org/remixer/sefiros/"&gt;He later scored an successful submission to OC ReMix&lt;/a&gt; with a &lt;a href="http://na.square-enix.com/games/ff8/"&gt;&lt;span style="font-style: italic;"&gt;Final Fantasy VIII&lt;/span&gt;&lt;/a&gt; arrangement entitled &lt;a href="http://www.ocremix.org/remix/OCR01349/"&gt;"Everything = Nothing"&lt;/a&gt; which featured some of the most beautiful and emotive string sequencing I've ever heard in my time in the community.&lt;br /&gt;&lt;br /&gt;With that said, Bryan constantly &lt;a href="http://www.archive.org/details/NotThere"&gt;keeps&lt;/a&gt; &lt;a href="http://www.archive.org/details/SefirosConnected"&gt;himself&lt;/a&gt; &lt;a href="http://www.archive.org/details/SefirosDeconstruct"&gt;busy&lt;/a&gt; &lt;a href="http://www.archive.org/details/SefirosFadeout"&gt;with&lt;/a&gt; &lt;a href="http://www.archive.org/details/SefirosShadowOfADoubt"&gt;periodic&lt;/a&gt; &lt;a href="http://disruption.sefiros.co.uk/"&gt;album&lt;/a&gt; &lt;a href="http://roots.sefiros.co.uk/"&gt;releases&lt;/a&gt;, never allowing himself to get stagnant. On the production side, some of the levels should be toned down, but my favorite tracks on the album have to be the opening track "Dependence", the high-powered "Warfare", as well as well-textured"Degeneracy" and the unassumingly titled "Oh". Swing by Sefiros's space and grab 'em all.</description><link>http://vgfrequency.blogspot.com/2007/08/sefiros-releases-new-original-album.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiChnR0uQcybt9ycNAiJrPYkAMjukhDHCNPpUGg88j3TJb8hSBepHZ2P7B6Q6njzyYvF1hU6aAAuMwOoVZQ7qrbS6MtpLb_g2bPy_9ynRTnjrFTnXQy2XMJBaFQYOxFsRaeYHNltg/s72-c/Sefiros+-+Under+the+Roots.jpg" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-5489028271823498268</guid><pubDate>Sun, 19 Aug 2007 23:39:00 +0000</pubDate><atom:updated>2008-12-09T01:10:24.714-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">C64Audio.com</category><category domain="http://www.blogger.com/atom/ns#">Chris Hülsbeck</category><category domain="http://www.blogger.com/atom/ns#">Dirge for the Follin</category><category domain="http://www.blogger.com/atom/ns#">Flimbo's Quest</category><category domain="http://www.blogger.com/atom/ns#">LaLa</category><category domain="http://www.blogger.com/atom/ns#">Last Ninja 3</category><category domain="http://www.blogger.com/atom/ns#">Martin Galway</category><category domain="http://www.blogger.com/atom/ns#">Prevue Productions</category><category domain="http://www.blogger.com/atom/ns#">Remix64</category><category domain="http://www.blogger.com/atom/ns#">Reyn Ouwehand</category><category domain="http://www.blogger.com/atom/ns#">The Blithe - the Blend + the Bizarre</category><category domain="http://www.blogger.com/atom/ns#">Tim Follin</category><title>LaLa reviews Reyn Ouwehand's new album "The Blithe, The Blend &amp; The Bizarre" at Remix64</title><description>One of my "failings," as it were, in covering the VGM arrangement scene is giving fair representation to the European side, primarily focused on the &lt;a href="http://en.wikipedia.org/wiki/Commodore_64"&gt;Commodore 64&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Amiga"&gt;Commodore Amiga&lt;/a&gt; computers (as well as lesser focus on the &lt;a href="http://en.wikipedia.org/wiki/Atari_ST"&gt;Atari ST&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/ZX_Spectrum"&gt;ZX Spectrum&lt;/a&gt;). I never have been as familiar with the Commodore scene as much as the U.S.-based one, so it's certainly more difficult to familiarize oneself's with the history AND goings-on.&lt;br /&gt;&lt;br /&gt;However, the scene across the Atlantic has things covered well by &lt;a href="http://www.remix64.com/"&gt;Remix64&lt;/a&gt;, the first source on all things going on with the &lt;a href="http://remix.kwed.org/"&gt;Commodore&lt;/a&gt; &lt;a href="http://www.amigaremix.com/"&gt;arrangement&lt;/a&gt; community. Unlike the American scene, the European side has a lot stronger ties to the &lt;a href="http://en.wikipedia.org/wiki/Demoscene"&gt;demoscene&lt;/a&gt; as well as more acknowledgement and interactivity with the actual game music composers that inspired the movement. That means I'm extremely jealous!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4_uftIJPFt5NY9tu4C_Y9z33LkehSnGIjj1DQwgaQAFgalfG9Ux2UTdH54FeAIHSS3E_onulvwxx6UNEasdI8-obrPQzOnA4TIj0q_Jdw_EoQjSDGm67xRORhhPHc4sWW-w9C1g/s1600-h/Reyn+Ouwehand+-+The+Blithe,+the+Blend+%26+the+Bizarre+%28sans+Trade+Dress%29.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4_uftIJPFt5NY9tu4C_Y9z33LkehSnGIjj1DQwgaQAFgalfG9Ux2UTdH54FeAIHSS3E_onulvwxx6UNEasdI8-obrPQzOnA4TIj0q_Jdw_EoQjSDGm67xRORhhPHc4sWW-w9C1g/s320/Reyn+Ouwehand+-+The+Blithe,+the+Blend+%26+the+Bizarre+%28sans+Trade+Dress%29.jpg" alt="" id="BLOGGER_PHOTO_ID_5100614245155466050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;But back to the love, &lt;a href="http://lala.c64.org/"&gt;Imre "&lt;/a&gt;&lt;a href="http://lala.c64.org/"&gt;LaLa" &lt;/a&gt;&lt;a href="http://lala.c64.org/"&gt;Olajos Jr.&lt;/a&gt; has recently reviewed the album &lt;a style="font-style: italic;" href="http://www.c64audio.com/productInfo.php?cat=PP004"&gt;&lt;span class="indentHeading"&gt;                 The Blithe, the Blend &amp; the Bizarre&lt;/span&gt;&lt;/a&gt; by &lt;a href="http://www.mobygames.com/game/last-ninja-3"&gt;&lt;span style="font-style: italic;"&gt;Last Ninja 3&lt;/span&gt;&lt;/a&gt; and &lt;a href="http://www.mobygames.com/game/flimbos-quest"&gt;&lt;span style="font-style: italic;"&gt;Flimbo's Quest&lt;/span&gt;&lt;/a&gt; composer  &lt;a href="http://www.reyn.net/"&gt;Reyn Ouwehand&lt;/a&gt; and put out by Reyn's label Prevue Productions.&lt;br /&gt;&lt;br /&gt;I don't wanna crib &lt;a href="http://www.remix64.com/review_blithe_blend_bizarre.html"&gt;Imre's whole review, which you should go out of your way to check out at Remix64&lt;/a&gt;, but part of his opening paragraph sums things up nicely.&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;If I had to choose one word to describe Reyn Ouwehand's latest SID remix album, it would be "fun". Because doesn't matter what mood you're in, I guarantee you will be 100% happier after you listen to it, even if you are not familiar with the original SID tunes the album is based on. The style of music here ranges from 70s rock to jazz, from carousel music to soundtracks, from the blithe to the blend, and even the bizarre...&lt;/blockquote&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIu-xX5NN0iBMGRWWUNf3qeykznGlctCt8KUASvNyPDTgcb7MWa7b9h1bXcYviNnLxy6JJfqNOyxTVr3w1oe3fPQPwtr1_KWbsv4OKZHINRn63w851uZyQj1f8Bm_IYN72imB0Ng/s1600-h/C64Audio+Sonic+Underground.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIu-xX5NN0iBMGRWWUNf3qeykznGlctCt8KUASvNyPDTgcb7MWa7b9h1bXcYviNnLxy6JJfqNOyxTVr3w1oe3fPQPwtr1_KWbsv4OKZHINRn63w851uZyQj1f8Bm_IYN72imB0Ng/s320/C64Audio+Sonic+Underground.gif" alt="" id="BLOGGER_PHOTO_ID_5100614992479775570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;That's a solid endorsement from LaLa expressing accessibility and diversity, and one you should take to heart with this album. Check out the tracklist and preview clips available via &lt;a href="http://www.c64audio.com/productInfo.php?cat=PP004"&gt;the album's page on&lt;/a&gt; &lt;a href="http://www.c64audio.com/"&gt;C64Audio.com&lt;/a&gt; and you'll find some solid stuff including arrangements of the works of &lt;a href="http://www.huelsbeck.com/"&gt;Chris Hülsbeck&lt;/a&gt; (&lt;a href="http://www.mobygames.com/game/great-giana-sisters"&gt;&lt;span style="font-style: italic;"&gt;The Great Giana Sisters&lt;/span&gt;&lt;/a&gt;), &lt;a href="http://hafnium.prg.dtu.dk/%7Etheis/stil/html/graph/Galway_Martin.htm"&gt;Martin Galway&lt;/a&gt; (&lt;a href="http://www.mobygames.com/game/comic-bakery"&gt;&lt;span style="font-style: italic;"&gt;Comic Bakery&lt;/span&gt;&lt;/a&gt;, &lt;a href="http://www.mobygames.com/game/wizball"&gt;&lt;span style="font-style: italic;"&gt;Wizball&lt;/span&gt;&lt;/a&gt;) and my personal favorite VGM composer &lt;a href="http://timfollin.pwp.blueyonder.co.uk/"&gt;Tim Follin&lt;/a&gt; (&lt;a href="http://www.mobygames.com/game/ghouls-n-ghosts"&gt;&lt;span style="font-style: italic;"&gt;Ghouls 'N Ghosts&lt;/span&gt;&lt;/a&gt;, &lt;a href="http://www.mobygames.com/game/magic-johnsons-fast-break"&gt;&lt;span style="font-style: italic;"&gt;Magic Johnson's Fast Break&lt;/span&gt;&lt;/a&gt;). Track 6, arranging &lt;span style="font-style: italic;"&gt;Ghouls 'N Ghosts&lt;/span&gt; would be welcome on &lt;a href="http://www.ocremix.org/forums/showthread.php?t=8223"&gt;Dirge for the Follin&lt;/a&gt;, that's for sure.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The album clocks in at a relatively brief 40 minutes, but &lt;a href="http://en.wikipedia.org/wiki/Weezer_%282001_album%29"&gt;Weezer's asked for more money for less muzak&lt;/a&gt;. Via C64Audio, not only can you preview every track in high quality, but you've already also got access to fully downloading 5 of the album's 20 arrangements, perfect for getting a taste of the action. So considering plunking down for &lt;a href="http://www.myspace.com/67987325"&gt;Reyn Ouwehand&lt;/a&gt;'s &lt;a style="font-style: italic;" href="http://www.c64audio.com/productInfo.php?cat=PP004"&gt;&lt;span class="indentHeading"&gt;                 The Blithe, the Blend &amp;amp; the Bizarre&lt;/span&gt;&lt;/a&gt; and making a really sound investment for a change!</description><link>http://vgfrequency.blogspot.com/2007/08/lala-reviews-reyn-ouwehands-new-album.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4_uftIJPFt5NY9tu4C_Y9z33LkehSnGIjj1DQwgaQAFgalfG9Ux2UTdH54FeAIHSS3E_onulvwxx6UNEasdI8-obrPQzOnA4TIj0q_Jdw_EoQjSDGm67xRORhhPHc4sWW-w9C1g/s72-c/Reyn+Ouwehand+-+The+Blithe,+the+Blend+%26+the+Bizarre+%28sans+Trade+Dress%29.jpg" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-3906460854948170791</guid><pubDate>Sun, 19 Aug 2007 01:25:00 +0000</pubDate><atom:updated>2007-08-18T22:26:14.041-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Castlevania III</category><category domain="http://www.blogger.com/atom/ns#">Clockwork</category><category domain="http://www.blogger.com/atom/ns#">cover</category><category domain="http://www.blogger.com/atom/ns#">Dekreme</category><category domain="http://www.blogger.com/atom/ns#">Dhsu</category><category domain="http://www.blogger.com/atom/ns#">Kazamajin1</category><category domain="http://www.blogger.com/atom/ns#">Legend of Zelda: Oracle of Ages</category><category domain="http://www.blogger.com/atom/ns#">Nayru's Love</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">tribute</category><category domain="http://www.blogger.com/atom/ns#">YouTube</category><title>I was brought here by HUMANS who wish to pay ME tribute</title><description>During my periodic search for the word "&lt;a href="http://www.ocremix.org/remixer/dhsu/"&gt;Dhsu&lt;/a&gt;" on &lt;a href="http://www.google.com/search?hl=en&amp;q=Dhsu&amp;amp;btnG=Google+Search"&gt;Google&lt;/a&gt; and &lt;a href="http://www.youtube.com/results?search_query=Dhsu&amp;amp;search=Search"&gt;YouTube&lt;/a&gt; (for reasons completely unrelated to stroking my own ego), I came across this vid by YouTuber &lt;a href="http://www.youtube.com/user/Dekreme"&gt;Dekreme&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zEpOi-QUmsw"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/zEpOi-QUmsw" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;To say that I'm flattered would be an understatement.  To say I'm impressed would also not be enough...even though it isn't my most complicated arrangement, learning the whole thing by ear takes a special kind of dedication.  Mad props, my man!&lt;br /&gt;&lt;br /&gt;As surprised I was by this though, I'd be lying if I said this sort of thing hasn't happened before...&lt;br /&gt;&lt;br /&gt;&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/AMxx0DELGho"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/AMxx0DELGho" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Though my name isn't specifically mentioned in the description, the source of the arrangement is obvious.  &lt;a href="http://www.youtube.com/user/kazamajin1"&gt;Kazamajin1&lt;/a&gt;, the performer in the video, asked me directly for the sheet music to &lt;a href="http://www.ocremix.org/remix/OCR01401/"&gt;"A Clockwork Vampire"&lt;/a&gt; and kept me personally updated on his progress in learning this piece. The culmination of his efforts was the video you now see here.&lt;br /&gt;&lt;br /&gt;As for the implication by certain smellyjdgfgts that I might be jealous of or threatened by these rising talents, I can assure you such claims are preposterous.  I am in fact quite glad that &lt;a href="http://www.ocremix.org/remix/OCR01417/"&gt;"Nayru's Love"&lt;/a&gt; is fulfilling its purpose of getting people to give the Zelda &lt;a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Oracle_of_Seasons_and_Oracle_of_Ages"&gt;Oracle games&lt;/a&gt; more, well...love.</description><link>http://vgfrequency.blogspot.com/2007/08/i-was-brought-here-by-humans-who-wish.html</link><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-6529385658536200834</guid><pubDate>Sat, 18 Aug 2007 02:38:00 +0000</pubDate><atom:updated>2007-08-17T22:13:16.515-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Bomberman</category><category domain="http://www.blogger.com/atom/ns#">Bomberman 64: The Second Attack</category><category domain="http://www.blogger.com/atom/ns#">Graffiti Kingdom</category><category domain="http://www.blogger.com/atom/ns#">Mario Party</category><category domain="http://www.blogger.com/atom/ns#">Overlooked Soundtrack</category><category domain="http://www.blogger.com/atom/ns#">Shadow Hearts</category><category domain="http://www.blogger.com/atom/ns#">Steven Spielberg</category><category domain="http://www.blogger.com/atom/ns#">Tsugunai</category><category domain="http://www.blogger.com/atom/ns#">USF Central</category><category domain="http://www.blogger.com/atom/ns#">VGMusic</category><category domain="http://www.blogger.com/atom/ns#">Yasunori Mitsuda</category><category domain="http://www.blogger.com/atom/ns#">Yoshitaka Hirota</category><title>Overlooked Soundtrack #1: Bomberman 64: The Second Attack!</title><description>&lt;a href="http://www.imdb.com/name/nm0000229/"&gt;Steven Spielberg&lt;/a&gt; didn't start off directing extremely well-known movies like &lt;a style="font-style: italic;" href="http://www.imdb.com/title/tt0073195/"&gt;Jaws&lt;/a&gt; and &lt;a style="font-style: italic;" href="http://www.imdb.com/title/tt0075860/"&gt;Close Encounters of the Third Kind&lt;/a&gt;. In the beginning of his career, he directed small, independent films like &lt;a style="font-style: italic;" href="http://www.imdb.com/title/tt0064010/"&gt;Amblin'&lt;/a&gt;, episodes of TV shows like &lt;a style="font-style: italic;" href="http://www.imdb.com/title/tt0065327/"&gt;Night Gallery&lt;/a&gt;, and made-for-TV movies like &lt;a style="font-style: italic;" href="http://www.imdb.com/title/tt0067023/"&gt;Duel&lt;/a&gt;. And even after becoming a big-name director after such box-office successes like the &lt;a href="http://www.imdb.com/title/tt0082971/"&gt;Indiana&lt;/a&gt; &lt;a href="http://www.imdb.com/title/tt0087469/"&gt;Jones&lt;/a&gt; &lt;a href="http://www.imdb.com/title/tt0097576/"&gt;trilogy&lt;/a&gt;, he still managed to direct some films that fell under the radar, like &lt;a style="font-style: italic;" href="http://www.imdb.com/title/tt0096794/"&gt;Always&lt;/a&gt; and &lt;a style="font-style: italic;" href="http://www.imdb.com/title/tt0236824/"&gt;The Unfinished Journey&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Tangent: the &lt;span style="font-style: italic;"&gt;VG Frequency&lt;/span&gt; record for most links in a single paragraph is now 11.&lt;br /&gt;&lt;br /&gt;The point is that, when a person has a large body of works, it's inevitable that some of them will be overlooked in favor of others, even if the person is as famous as Steven Spielberg. The same principle applies to video game composers as well. Most people are probably familiar with Yasunori Mitsuda's work on games like &lt;a style="font-style: italic;" href="http://www.mobygames.com/game/snes/chrono-trigger"&gt;Chrono Trigger&lt;/a&gt;/&lt;a style="font-style: italic;" href="http://www.mobygames.com/game/playstation/chrono-cross"&gt;Cross&lt;/a&gt; and &lt;a style="font-style: italic;" href="http://www.mobygames.com/game/playstation/xenogears"&gt;Xenogears&lt;/a&gt; (&lt;a href="http://ocremix.org/composer/id/4/"&gt;certainly remixers are&lt;/a&gt;), and maybe even some of his lesser-known works like &lt;a style="font-style: italic;" href="http://www.mobygames.com/game/ps2/tsugunai-atonement"&gt;Tsugunai: Atonement&lt;/a&gt; and &lt;a style="font-style: italic;" href="http://www.mobygames.com/game/ps2/graffiti-kingdom"&gt;Graffiti Kingdom&lt;/a&gt; (his best soundtrack no matter what anyone says), but he's also worked on other games that don't immediately come to mind, like &lt;a style="font-style: italic;" href="http://www.mobygames.com/game/n64/mario-party"&gt;Mario Party&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;I mentioned in &lt;a href="http://vgfrequency.blogspot.com/2007/06/other-people-besides-liontamer-might.html"&gt;my very first post&lt;/a&gt; that I'd write something about "overlooked works by big-name composers." And exactly two months later, here's the first one!&lt;br /&gt;&lt;br /&gt;And since I used Mitsuda as an example above, let's just go with that.&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-style: italic;font-size:150;" &gt;Bomberman 64: The Second Attack!&lt;/span&gt;&lt;br /&gt;Composers: Yasunori Mitsuda, Yoshitaka Hirota&lt;br /&gt;Platform: N64&lt;br /&gt;Release date: 1999-12-03 (Japan), 2000-05-28 (United States)&lt;br /&gt;Developer: Hudson Soft&lt;br /&gt;Publisher: Vatical Entertainment&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://www.quiteajolt.com/vgf/bomberman64sa/00%20-%20Box%20Front.jpg"&gt;&lt;img src="http://www.quiteajolt.com/vgf/bomberman64sa/00%20-%20Box%20Front%20-%20thumb.jpg" alt="Bomberman 64: The Second Attack! box front" height="224" width="320" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Mitsuda and Hirota have worked together three times, including this game; their other shared works are &lt;a style="font-style: italic;" href="http://www.mobygames.com/game/ps2/shadow-hearts"&gt;Shadow Hearts&lt;/a&gt; (co-composed with Masaharu Iwata and Ryo Fukuda) and &lt;a style="font-style: italic;" href="http://www.mobygames.com/game/ps2/shadow-hearts-covenant"&gt;Shadow Hearts: Covenant&lt;/a&gt; (co-composed with Kenji Ito, Tomoko Kobayashi, and Ryo Fukuda). And, if you listen from a distance and squint your ears, the soundtrack of &lt;span style="font-style: italic;"&gt;Bomberman 64: The Second Attack!&lt;/span&gt; does sort of sound like what the soundtrack of a Bomberman RPG would be, if a Bomberman RPG existed.&lt;br /&gt;&lt;br /&gt;Unfortunately, the Flash player I've been using to provide music samples, &lt;a href="http://www.jeroenwijering.com/?item=JW_MP3_Player"&gt;JW MP3 Player&lt;/a&gt;, chooses to play the tracks from this game at an accelerated speed. It actually is kind of amusing to listen to, but instead I'll just give direct links to the tracks. So long, convenience of being able to listen to the songs without navigating away. You shall be missed dearly.&lt;br /&gt;&lt;br /&gt;&gt;&gt; &lt;a href="http://www.quiteajolt.com/vgf/bomberman64sa/Sthertoth%2C%20the%20Demon.mp3"&gt;"Sthertoth, the Demon"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&gt;&gt; &lt;a href="http://www.quiteajolt.com/vgf/bomberman64sa/Warship%20Noah.mp3"&gt;"Warship Noah"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The music is unlike that of any other Bomberman game, befitting the fact that this is the only game in the series either composer worked on (and also befitting the fact that the story and atmosphere are unusual for the series as well). However, the music is also unlike that of the Shadow Hearts series which the two composers collaborated on; noticeably absent are the series's music's quirks and Mitsuda's Celtic trappings.&lt;br /&gt;&lt;br /&gt;&gt;&gt; &lt;a href="http://www.quiteajolt.com/vgf/bomberman64sa/LD%20Angel.mp3"&gt;"LD Angel"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&gt;&gt; &lt;a href="http://www.quiteajolt.com/vgf/bomberman64sa/Miheale%20Theme%20II.mp3"&gt;"Miheale Theme II"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The music of the game is quite difficult to track down, since there exists no complete rip of the game as far as I know (the samples in this post come from an incomplete rip where every track is 3:10 in length). If you're feeling adventurous and have the ability to play USF sets (as I am unable to, being Mac'd), there exists a preliminary USF set at &lt;a href="http://www.hcs64.com/usf/"&gt;USF Central&lt;/a&gt; that might not be complete, or work. There are also ten MIDIs over at &lt;a href="http://www.vgmusic.com/music/console/nintendo/n64/index-af.html#Bomberman_64_The_Second_Attack"&gt;VGMusic.com&lt;/a&gt;.</description><link>http://vgfrequency.blogspot.com/2007/08/overlooked-soundtrack-1-bomberman-64.html</link><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author><enclosure length="3041280" type="audio/mpeg" url="http://www.quiteajolt.com/vgf/bomberman64sa/Sthertoth%2C%20the%20Demon.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Steven Spielberg didn't start off directing extremely well-known movies like Jaws and Close Encounters of the Third Kind. In the beginning of his career, he directed small, independent films like Amblin', episodes of TV shows like Night Gallery, and made-for-TV movies like Duel. And even after becoming a big-name director after such box-office successes like the Indiana Jones trilogy, he still managed to direct some films that fell under the radar, like Always and The Unfinished Journey. Tangent: the VG Frequency record for most links in a single paragraph is now 11. The point is that, when a person has a large body of works, it's inevitable that some of them will be overlooked in favor of others, even if the person is as famous as Steven Spielberg. The same principle applies to video game composers as well. Most people are probably familiar with Yasunori Mitsuda's work on games like Chrono Trigger/Cross and Xenogears (certainly remixers are), and maybe even some of his lesser-known works like Tsugunai: Atonement and Graffiti Kingdom (his best soundtrack no matter what anyone says), but he's also worked on other games that don't immediately come to mind, like Mario Party. I mentioned in my very first post that I'd write something about "overlooked works by big-name composers." And exactly two months later, here's the first one! And since I used Mitsuda as an example above, let's just go with that. ~~~~~~~~~~ Bomberman 64: The Second Attack! Composers: Yasunori Mitsuda, Yoshitaka Hirota Platform: N64 Release date: 1999-12-03 (Japan), 2000-05-28 (United States) Developer: Hudson Soft Publisher: Vatical Entertainment Mitsuda and Hirota have worked together three times, including this game; their other shared works are Shadow Hearts (co-composed with Masaharu Iwata and Ryo Fukuda) and Shadow Hearts: Covenant (co-composed with Kenji Ito, Tomoko Kobayashi, and Ryo Fukuda). And, if you listen from a distance and squint your ears, the soundtrack of Bomberman 64: The Second Attack! does sort of sound like what the soundtrack of a Bomberman RPG would be, if a Bomberman RPG existed. Unfortunately, the Flash player I've been using to provide music samples, JW MP3 Player, chooses to play the tracks from this game at an accelerated speed. It actually is kind of amusing to listen to, but instead I'll just give direct links to the tracks. So long, convenience of being able to listen to the songs without navigating away. You shall be missed dearly. "Sthertoth, the Demon" "Warship Noah" The music is unlike that of any other Bomberman game, befitting the fact that this is the only game in the series either composer worked on (and also befitting the fact that the story and atmosphere are unusual for the series as well). However, the music is also unlike that of the Shadow Hearts series which the two composers collaborated on; noticeably absent are the series's music's quirks and Mitsuda's Celtic trappings. "LD Angel" "Miheale Theme II" The music of the game is quite difficult to track down, since there exists no complete rip of the game as far as I know (the samples in this post come from an incomplete rip where every track is 3:10 in length). If you're feeling adventurous and have the ability to play USF sets (as I am unable to, being Mac'd), there exists a preliminary USF set at USF Central that might not be complete, or work. There are also ten MIDIs over at VGMusic.com.</itunes:subtitle><itunes:author>Larry Oji</itunes:author><itunes:summary>Steven Spielberg didn't start off directing extremely well-known movies like Jaws and Close Encounters of the Third Kind. In the beginning of his career, he directed small, independent films like Amblin', episodes of TV shows like Night Gallery, and made-for-TV movies like Duel. And even after becoming a big-name director after such box-office successes like the Indiana Jones trilogy, he still managed to direct some films that fell under the radar, like Always and The Unfinished Journey. Tangent: the VG Frequency record for most links in a single paragraph is now 11. The point is that, when a person has a large body of works, it's inevitable that some of them will be overlooked in favor of others, even if the person is as famous as Steven Spielberg. The same principle applies to video game composers as well. Most people are probably familiar with Yasunori Mitsuda's work on games like Chrono Trigger/Cross and Xenogears (certainly remixers are), and maybe even some of his lesser-known works like Tsugunai: Atonement and Graffiti Kingdom (his best soundtrack no matter what anyone says), but he's also worked on other games that don't immediately come to mind, like Mario Party. I mentioned in my very first post that I'd write something about "overlooked works by big-name composers." And exactly two months later, here's the first one! And since I used Mitsuda as an example above, let's just go with that. ~~~~~~~~~~ Bomberman 64: The Second Attack! Composers: Yasunori Mitsuda, Yoshitaka Hirota Platform: N64 Release date: 1999-12-03 (Japan), 2000-05-28 (United States) Developer: Hudson Soft Publisher: Vatical Entertainment Mitsuda and Hirota have worked together three times, including this game; their other shared works are Shadow Hearts (co-composed with Masaharu Iwata and Ryo Fukuda) and Shadow Hearts: Covenant (co-composed with Kenji Ito, Tomoko Kobayashi, and Ryo Fukuda). And, if you listen from a distance and squint your ears, the soundtrack of Bomberman 64: The Second Attack! does sort of sound like what the soundtrack of a Bomberman RPG would be, if a Bomberman RPG existed. Unfortunately, the Flash player I've been using to provide music samples, JW MP3 Player, chooses to play the tracks from this game at an accelerated speed. It actually is kind of amusing to listen to, but instead I'll just give direct links to the tracks. So long, convenience of being able to listen to the songs without navigating away. You shall be missed dearly. "Sthertoth, the Demon" "Warship Noah" The music is unlike that of any other Bomberman game, befitting the fact that this is the only game in the series either composer worked on (and also befitting the fact that the story and atmosphere are unusual for the series as well). However, the music is also unlike that of the Shadow Hearts series which the two composers collaborated on; noticeably absent are the series's music's quirks and Mitsuda's Celtic trappings. "LD Angel" "Miheale Theme II" The music of the game is quite difficult to track down, since there exists no complete rip of the game as far as I know (the samples in this post come from an incomplete rip where every track is 3:10 in length). If you're feeling adventurous and have the ability to play USF sets (as I am unable to, being Mac'd), there exists a preliminary USF set at USF Central that might not be complete, or work. There are also ten MIDIs over at VGMusic.com.</itunes:summary><itunes:keywords>video,game,music,video,games,soundtracks,techno,electronica,Japanese</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-4435735172479034310</guid><pubDate>Fri, 17 Aug 2007 05:46:00 +0000</pubDate><atom:updated>2008-12-09T01:10:24.990-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Alex Rowe</category><category domain="http://www.blogger.com/atom/ns#">Binster</category><category domain="http://www.blogger.com/atom/ns#">ceili</category><category domain="http://www.blogger.com/atom/ns#">Fumito Ueda</category><category domain="http://www.blogger.com/atom/ns#">Sephfire</category><category domain="http://www.blogger.com/atom/ns#">SGX</category><category domain="http://www.blogger.com/atom/ns#">Shadow of the Colossus</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><category domain="http://www.blogger.com/atom/ns#">Tales of Shadows</category><title>Sephfire interviewed re: Shadow of the Colossus by Tales of Shadows</title><description>After I read Alex Rowe's &lt;a href="http://talesofshadows.blogspot.com/2007/08/player-interview-4-danny-sgx-composer.html"&gt;interview with SGX&lt;/a&gt; over at &lt;a style="font-style: italic;" href="http://talesofshadows.blogspot.com/"&gt;Tales of Shadows&lt;/a&gt;, I let him know that he should talk with other &lt;a href="http://www.ocremix.org/remixers/"&gt;OC ReMixer&lt;/a&gt; fans of &lt;a href="http://en.wikipedia.org/wiki/Fumito_Ueda"&gt;Fumito Ueda&lt;/a&gt;'s games, including &lt;a href="http://www.ocremix.org/remixer/sephfire/"&gt;Sephfire&lt;/a&gt; and &lt;a href="http://www.ocremix.org/remixer/binster/"&gt;Binster&lt;/a&gt;. But before Alex ever heard from me, he already had his plans in motion to &lt;a href="http://talesofshadows.blogspot.com/2007/08/player-interview-5-daniel-sephfire.html"&gt;interview Daniel "Sephfire" Floyd&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBjT90jdS_KnpxzmdB4Kf7y2S4UT7x9Dq-J_t91vTrECZHDcWblxSdmRHubHMoabDFV7fKVqfjKb97XW_eYvO-zuEJ5NJ1ZGU6kyPXR1fYvcTXxlduGurL1mzHMxebo_cPmjzoOg/s1600-h/Shadow+of+the+Colossus.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBjT90jdS_KnpxzmdB4Kf7y2S4UT7x9Dq-J_t91vTrECZHDcWblxSdmRHubHMoabDFV7fKVqfjKb97XW_eYvO-zuEJ5NJ1ZGU6kyPXR1fYvcTXxlduGurL1mzHMxebo_cPmjzoOg/s320/Shadow+of+the+Colossus.jpg" alt="" id="BLOGGER_PHOTO_ID_5099548732488805138" border="0" /&gt;&lt;/a&gt;Released yesterday, the interview discusses &lt;a href="http://www.sephfire.com/"&gt;Sephfire&lt;/a&gt;'s plans to arrange material from &lt;a href="http://www.us.playstation.com/Corporate/About"&gt;Sony&lt;/a&gt;'s recent blockbuster hit &lt;a style="font-style: italic;" href="http://www.shadowofthecolossus.com/"&gt;Shadow of the Colossus&lt;/a&gt;. Floyd's arrangement, entitled &lt;a href="http://www.ocremix.org/remix/OCR01586/"&gt;"Snowfall on Forbidden Lands,"&lt;/a&gt; was also his first released collaboration with his wife &lt;a href="http://www.ocremix.org/remixer/ceili/"&gt;Carrie "ceili" Floyd&lt;/a&gt;, which made for an excellent pairing, resulting in a whole that, in my opinion, was greater than the sum of its parts.&lt;br /&gt;&lt;br /&gt;Floyd also provided background on how he got into video game music arrangement as well as his own take on the artistic merits of the Fumito Udea series of games. It's a quick but interesting read for fans of all types that you should check out. Let's hope Alex goes for the OCR &lt;a href="http://www.abandonedsheep.com"&gt;trifecta&lt;/a&gt; down the line!</description><link>http://vgfrequency.blogspot.com/2007/08/sephfire-interviewed-re-shadow-of.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBjT90jdS_KnpxzmdB4Kf7y2S4UT7x9Dq-J_t91vTrECZHDcWblxSdmRHubHMoabDFV7fKVqfjKb97XW_eYvO-zuEJ5NJ1ZGU6kyPXR1fYvcTXxlduGurL1mzHMxebo_cPmjzoOg/s72-c/Shadow+of+the+Colossus.jpg" width="72"/><thr:total>1</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-3177759918265468002</guid><pubDate>Thu, 16 Aug 2007 23:21:00 +0000</pubDate><atom:updated>2008-12-09T01:10:25.433-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Beastie Boys</category><category domain="http://www.blogger.com/atom/ns#">Blue Camel</category><category domain="http://www.blogger.com/atom/ns#">Cerebral Rose Jam</category><category domain="http://www.blogger.com/atom/ns#">djpretzel</category><category domain="http://www.blogger.com/atom/ns#">Israfel</category><category domain="http://www.blogger.com/atom/ns#">King Tut</category><category domain="http://www.blogger.com/atom/ns#">Larry Oji (Liontamer)</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">Rabih Abou-Khalil</category><category domain="http://www.blogger.com/atom/ns#">Shivers</category><category domain="http://www.blogger.com/atom/ns#">The Lady</category><category domain="http://www.blogger.com/atom/ns#">Tom Green</category><title>Songs The Lady Likes #1: Shivers "Cerebral Rose Jam"</title><description>Some of you might remember me from my days of guesting as Larry's friend, and later Larry's Lady, on &lt;a href="http://www.students.emory.edu/WMRE/spotlight/vgf.php"&gt;his radio show&lt;/a&gt;. Back then, I was what people might call "a hater."&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWu_9CzE_1Rc8nekPcCZjxqfjJlCtzL7l1waNiIkpXwaRXpOHvkSJalKSLBxUG4dxIvOhe-_A4KOxemIl97-hAP6nsssf2CVl9jp90m-Z5aa44POWOTmP23ZdbZjUPn22nImHBdg/s1600-h/WMRE+Snap15.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWu_9CzE_1Rc8nekPcCZjxqfjJlCtzL7l1waNiIkpXwaRXpOHvkSJalKSLBxUG4dxIvOhe-_A4KOxemIl97-hAP6nsssf2CVl9jp90m-Z5aa44POWOTmP23ZdbZjUPn22nImHBdg/s320/WMRE+Snap15.jpg" alt="" id="BLOGGER_PHOTO_ID_5099483977266883330" border="0" /&gt;&lt;/a&gt;Most of the &lt;a href="http://en.wikipedia.org/wiki/Video_game_music"&gt;video game music&lt;/a&gt; I had heard back then was stuff I didn't like. It was too electronic, not very compelling melodically, and I wasn't familiar with most of the games being referenced to appreciate VGM even from a nostalgic perspective.&lt;br /&gt;&lt;br /&gt;Back then, Larry was diligent in his effort to bring me over to the dark side. We had always shared music we liked, and Larry refused to see VGM as a point of departure in taste like the &lt;a href="http://en.wikipedia.org/wiki/Beastie_boys"&gt;Beastie Boys&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Why is it that every guy I know creams himself over that band? I'd much rather listen to "&lt;a href="http://en.wikipedia.org/wiki/Lonely_Swedish_%28The_Bum_Bum_Song%29"&gt;Lonely Swedish&lt;/a&gt;" than "&lt;a href="http://en.wikipedia.org/wiki/Brass_Monkey_%28song%29"&gt;Brass Monkey&lt;/a&gt;" if I had to make a terrible choice in hell or &lt;a href="http://en.wikipedia.org/wiki/Abu_Ghraib"&gt;Abu Ghraib&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;My esteem for VGM, well, more accurately, &lt;a href="http://www.ocremix.org/"&gt;OCR&lt;/a&gt;, grew slowly, hesitantly. Perhaps, it was my pride, or my general tendency to be sparing with my praise, but upon hearing a track that wasn't offensive, I would say something like "not terrible," or shrug my shoulders non-committally.&lt;br /&gt;&lt;br /&gt;Over the years, as the musical selection available at OCR grew more diverse, and the quality of musicians and production increased exponentially, I found there were more and more instances where I would begrudgingly say "I don't hate it."&lt;br /&gt;&lt;br /&gt;And then, one fateful day, the sky fell in and I actually &lt;span style="font-style: italic;"&gt;liked&lt;/span&gt; a song...in fact, I liked it so much, I unabashedly added it to my iPod.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgJrzHUVVhJKLTAgpNNfGQnxJd4cxmN3dTuSGOQYfjQYN_z_jvXYNZPhX7lA6z2r80Qas6VMqTbFxJCVwMwg5-A4Jhc-LjFs0bWiyDXVfjDg4RRt4RYDlqmHcfb8-GIwCA5Jl2QQ/s1600-h/Shivers+-+Fortune+Teller.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgJrzHUVVhJKLTAgpNNfGQnxJd4cxmN3dTuSGOQYfjQYN_z_jvXYNZPhX7lA6z2r80Qas6VMqTbFxJCVwMwg5-A4Jhc-LjFs0bWiyDXVfjDg4RRt4RYDlqmHcfb8-GIwCA5Jl2QQ/s320/Shivers+-+Fortune+Teller.jpg" alt="" id="BLOGGER_PHOTO_ID_5099467276515554450" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.ocremix.org/remixer/israfel/"&gt;Israfel (aka Michael Dover)&lt;/a&gt; gets full credit for the dastardly deed, with his most appealing &lt;a href="http://www.ocremix.org/remix/OCR01292/"&gt;"Cerebral Rose Jam"&lt;/a&gt; from the game, &lt;a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Shivers_%28computer_game%29"&gt;Shivers&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;When &lt;a href="http://djpretzel.com/"&gt;djp&lt;/a&gt; wrote his write-up of the ReMix, he was on target when he said, &lt;span style="font-style: italic;"&gt;"I'd imagine this ReMix will get more listeners from fans of Israfel than of the source material."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;What I loved about this mix was how atmospheric, exotic, and totally unexpected it was. Not to mention the fact that you can lull yourself into a gratifying stupor listening to CRJ on loop.&lt;br /&gt;&lt;br /&gt;It's a pretty moody mix, that alludes to summer evenings in Cairo, smoking a cheroot as you wait for your "man" on the dig to bring you a souvenir from &lt;a href="http://en.wikipedia.org/wiki/KV62"&gt;King Tut's Tomb&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It's also damn sexy, and I wonder if Israfel didn't spend his nights dreaming of someone special's flat, sweaty tummy as he added in the &lt;a href="http://en.wikipedia.org/wiki/Goblet_drum"&gt;darbuka&lt;/a&gt; (I think), finger cymbals (possibly &lt;a href="http://en.wikipedia.org/wiki/Tingsha"&gt;tingsha&lt;/a&gt;), and jingle bells.&lt;br /&gt;&lt;br /&gt;There's lots of space in this track, which is what I think makes it so successful compared to other instrumental versions of "Middle Eastern-like" music, where usually the rhythm is so driving it's hard to really immerse yourself in the theme.&lt;br /&gt;&lt;br /&gt;In that respect, I think Israfel's got a good vibe going on of what is very similar to maybe some  &lt;a href="http://en.wikipedia.org/wiki/Rabih_Abou-Khalil"&gt;Rabih Abou-Khalil's&lt;/a&gt; &lt;a style="font-style: italic;" href="http://www.amazon.com/Blue-Camel-Rabih-Abou-Khalil/dp/B000005C9N"&gt;Blue Camel&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Sufi"&gt;Sufi trance music&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;WARNING! APPROACHING TANGENT:&lt;br /&gt;      Larry says, &lt;span style="font-style: italic;"&gt;"Damn, that's esoteric as fuck! Sufi trance music?"&lt;/span&gt;&lt;br /&gt;      I showed Larry a &lt;a href="http://www.amazon.com/Sufi-Splendor-Music-Whirling-Meditation/dp/B00006JIDQ"&gt;sample&lt;/a&gt; of what I was talking about. Larry thought I was talking about &lt;a href="http://www.youtube.com/watch?v=5vbRNOownWc"&gt;this&lt;/a&gt;.&lt;br /&gt;      That's "trance" as in meditative music.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLDDlYhc04-ykFYba3JsFK6AG1M8cv-KaYaW6ij52rmP4ozvxKAqFi7G6AkTBbsjXTe6oduPJqdr5hkib56cZCJ2aLWzyPThb8iU3cq4WqOaqCxtJlXmQuHvGVl7obK7PpoFGOLg/s1600-h/Shivers+-+Red+Cloth+Slash.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLDDlYhc04-ykFYba3JsFK6AG1M8cv-KaYaW6ij52rmP4ozvxKAqFi7G6AkTBbsjXTe6oduPJqdr5hkib56cZCJ2aLWzyPThb8iU3cq4WqOaqCxtJlXmQuHvGVl7obK7PpoFGOLg/s320/Shivers+-+Red+Cloth+Slash.jpg" alt="" id="BLOGGER_PHOTO_ID_5099479001776272546" border="0" /&gt;&lt;/a&gt;Now my suggestion to the haters, or, ahem, lovers as it were, is to pick this track up from OCR, put it your Winamp and turn off the lights. It will give you the "shivers."&lt;br /&gt;&lt;br /&gt;So, folks, if you like this, I'll come back regularly with other songs I, the nay-saying mistress of mainstream (and mystical world music), actually like.</description><link>http://vgfrequency.blogspot.com/2007/08/songs-lady-likes-1.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWu_9CzE_1Rc8nekPcCZjxqfjJlCtzL7l1waNiIkpXwaRXpOHvkSJalKSLBxUG4dxIvOhe-_A4KOxemIl97-hAP6nsssf2CVl9jp90m-Z5aa44POWOTmP23ZdbZjUPn22nImHBdg/s72-c/WMRE+Snap15.jpg" width="72"/><thr:total>1</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-2300177330391121120</guid><pubDate>Thu, 16 Aug 2007 07:55:00 +0000</pubDate><atom:updated>2007-08-16T03:06:28.498-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ayako Saso</category><category domain="http://www.blogger.com/atom/ns#">Namco</category><category domain="http://www.blogger.com/atom/ns#">Nobuyoshi "sanodg" Sano</category><category domain="http://www.blogger.com/atom/ns#">Ridge Racer</category><category domain="http://www.blogger.com/atom/ns#">Shinji Hosoe</category><category domain="http://www.blogger.com/atom/ns#">TYKUN</category><category domain="http://www.blogger.com/atom/ns#">YouTube</category><title>Ayako Saso Chronology</title><description>A month ago, &lt;a href="http://vgfrequency.blogspot.com/2007/07/shinji-hosoe-chronology-video-at.html"&gt;I blogged about two composer chronology videos&lt;/a&gt;, looking at works by two Namco composers, Shinji Hosoe and Nobuyoshi "sanodg" Sano.&lt;br /&gt;&lt;br /&gt;The creator of those two videos, TYKUN, now has a third video about a third Namco composer, Ayako Saso:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="350"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DaRdpLQGKls"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/DaRdpLQGKls" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Lots of love for the Ridge Racer series.</description><link>http://vgfrequency.blogspot.com/2007/08/ayako-saso-chronology.html</link><thr:total>1</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-9039979429469425633</guid><pubDate>Thu, 16 Aug 2007 05:02:00 +0000</pubDate><atom:updated>2008-12-09T01:10:25.588-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DarkeSword</category><category domain="http://www.blogger.com/atom/ns#">Larry Oji (Liontamer)</category><category domain="http://www.blogger.com/atom/ns#">nyoro~n</category><category domain="http://www.blogger.com/atom/ns#">OC ReMix Judges Panel</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">The Lady</category><category domain="http://www.blogger.com/atom/ns#">Vigilante</category><title>nyoro~n (You Sure Look Chilled Out!)</title><description>If I did quit the &lt;a href="http://www.ocremix.org/"&gt;OC ReMix&lt;/a&gt; &lt;a href="http://www.ocremix.org/info/Judges_Panel"&gt;judges panel&lt;/a&gt;, I'd hope the aftermath was exactly like this:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcXufXtwTPfcIUI3Eby6AmoLj8L4qgpfv8iHhnPCmwcg8Gq7QNdhEQsvc6R1zCXhNsVYKtQHhuF6XGhV2bSns1M98aHxDi8veHNcGn79jauTqoCOFyEfskwSayDEL7gm_AwfxBsQ/s1600-h/larryquit.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcXufXtwTPfcIUI3Eby6AmoLj8L4qgpfv8iHhnPCmwcg8Gq7QNdhEQsvc6R1zCXhNsVYKtQHhuF6XGhV2bSns1M98aHxDi8veHNcGn79jauTqoCOFyEfskwSayDEL7gm_AwfxBsQ/s400/larryquit.png" alt="" id="BLOGGER_PHOTO_ID_5099122276596050674" border="0" /&gt;&lt;/a&gt;Who even made that? :-D I've seen the stock image before, but not with a black guy until now.&lt;br /&gt;&lt;br /&gt;I've still got lots more work to do in terms of judging submissions. As of press time, &lt;a href="http://www.ocremix.org/forums/showthread.php?t=2819"&gt;we've got 54 submissions still on the panel&lt;/a&gt;, and I've yet to evaluate 11 of 'em. It was 12, but I just YESed one (t'was good).&lt;br /&gt;&lt;br /&gt;In terms of my personal progress, where I'm at isn't so bad, but it's certainly time consuming going through the submissions, comparing them with the original tracks and formulating opinions. Guys like &lt;a href="http://www.ocremix.org/remixer/vigilante/"&gt;Vigilante&lt;/a&gt; and &lt;a href="http://www.ocremix.org/remixer/darkesword/"&gt;DarkeSword&lt;/a&gt; have the ability to crank out brief but accurate criticisms down to a science.&lt;br /&gt;&lt;br /&gt;Hopefully by September 9th though (the end of The Lady's vacation), I'll be all caught up to present day, which will be the first time anyone's ever done it since what I'm guessing would be the first year of the OCR's existance. It's like moving a mountain. And there's nothing glamorous about moving a mountain.</description><link>http://vgfrequency.blogspot.com/2007/08/nyoron-you-sure-look-chilled-out.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcXufXtwTPfcIUI3Eby6AmoLj8L4qgpfv8iHhnPCmwcg8Gq7QNdhEQsvc6R1zCXhNsVYKtQHhuF6XGhV2bSns1M98aHxDi8veHNcGn79jauTqoCOFyEfskwSayDEL7gm_AwfxBsQ/s72-c/larryquit.png" width="72"/><thr:total>1</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-7908103162926764420</guid><pubDate>Wed, 15 Aug 2007 12:27:00 +0000</pubDate><atom:updated>2008-12-09T01:10:25.745-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">djpretzel</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy VII</category><category domain="http://www.blogger.com/atom/ns#">Into the Score</category><category domain="http://www.blogger.com/atom/ns#">Jeremy Robson</category><category domain="http://www.blogger.com/atom/ns#">Kenley Kristofferson (siven7)</category><category domain="http://www.blogger.com/atom/ns#">Makke</category><category domain="http://www.blogger.com/atom/ns#">Mazedude</category><category domain="http://www.blogger.com/atom/ns#">National Public Radio</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">XM Classics</category><title>"Into the Score" podcast blends VGM with academia</title><description>In my regular perusal of the various blog trackers, I came across one blog/podcast yesterday that was very unique, so I was surprised that I hadn't heard of it before. &lt;a href="http://nakeddavesbasement.ning.com/profile/siven7"&gt;Kenley "siven7" Kristofferson&lt;/a&gt;'s &lt;a href="http://intothescore.blueandbrownbooks.com/"&gt;&lt;span style="font-style: italic;"&gt;Into the Score&lt;/span&gt;&lt;/a&gt; is dubbed "the only podcast devoted to the academic study of video game music," which is a hell of a format and one worth checking out as soon as possible.&lt;br /&gt;&lt;br /&gt;In &lt;a href="http://intothescore.blueandbrownbooks.com/2007/08/15/102-to-the-orchestra/"&gt;the second part of &lt;span style="font-style: italic;"&gt;Into the Score&lt;/span&gt;&lt;span&gt;'s&lt;/span&gt; tenth episode (entitled "...to the Orchestra!")&lt;/a&gt;, Kenley gives a great overview of arranger &lt;a href="http://www.soundclick.com/jeremyrobson"&gt;Jeremy Robson&lt;/a&gt; and &lt;a href="http://www.ocremix.org/remixer/jeremyrobson/"&gt;Robson&lt;/a&gt;'s Final Fantasy VII "Philharmonic Suite", the &lt;a href="http://www.ocremix.org/remix/OCR01011/"&gt;first and&lt;/a&gt; &lt;a href="http://www.ocremix.org/remix/OCR01260/"&gt;fifth parts&lt;/a&gt; of which are hosted at &lt;a href="http://www.ocremix.org/"&gt;OverClocked ReMix&lt;/a&gt;. Included are a rundown of Robson's musical influences, a reading of &lt;a href="http://djpretzel.com/"&gt;djpretzel&lt;/a&gt;'s writeup for the first movement at OCR, and complete playthroughs of all five movements in the suite.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7GhTvqrHKhz9e-9JyKC1WUNDVr16ATlMQE2rO3GGs8n-4VWNf5QWKD23zqJwLHlMoBHMYHOET46oeb0Uby0GAMPyTMDexlxcoGjjR88ogXD63CWpxl6Q0LEHUTrUNQhuUpzq-cQ/s1600-h/Kenley+Kristofferson.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7GhTvqrHKhz9e-9JyKC1WUNDVr16ATlMQE2rO3GGs8n-4VWNf5QWKD23zqJwLHlMoBHMYHOET46oeb0Uby0GAMPyTMDexlxcoGjjR88ogXD63CWpxl6Q0LEHUTrUNQhuUpzq-cQ/s320/Kenley+Kristofferson.png" alt="" id="BLOGGER_PHOTO_ID_5099070548529662178" border="0" /&gt;&lt;/a&gt;Kenley's a little rough on the delivery but &lt;a href="http://www.students.emory.edu/WMRE/spotlight/vgf.php"&gt;no more so than me during my time with college radio&lt;/a&gt;, plus he's got great energy, an earnest respect for video game music, and genuine knowledge about the technicalities and structure of music. He also claims to play a mean &lt;a href="http://en.wikipedia.org/wiki/Euphonium"&gt;euphonium&lt;/a&gt;, having studied at the &lt;a href="http://umanitoba.ca/"&gt;University of Manitoba&lt;/a&gt;. And he sounds like a nice guy. If you've heard &lt;a href="http://www.mazedude.com/"&gt;Mazedude&lt;/a&gt;'s &lt;a href="http://marauderrecords.net/aa/mp3/Commentary_Glow_Worm_Jim.mp3"&gt;voice&lt;/a&gt; before, this guy is just as good natured. (Ironically, he also looks like &lt;a href="http://makke.c64.org/"&gt;Makke&lt;/a&gt;.) He's got a good voice, and, with more poise on his delivery, could quickly be mistaken for someone on &lt;a href="http://www.npr.org/"&gt;NPR&lt;/a&gt; or &lt;a href="http://www.xmradio.com/onxm/channelpage.xmc?ch=110"&gt;XM Classics&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;For those that aren't into &lt;a href="http://en.wikipedia.org/wiki/Music_theory"&gt;music theory&lt;/a&gt; discussions or referencing the roots of &lt;a href="http://en.wikipedia.org/wiki/Classical_music"&gt;classical music&lt;/a&gt;, &lt;span style="font-style: italic;"&gt;Into the Score&lt;/span&gt;&lt;span&gt;'s &lt;/span&gt;subject matter may feel difficult to access, at least for a bum such as myself. But whatever subject matter goes over my head pales in comparison to the enjoyment of what does remain accessible to me, that being a sincere appreciation of the medium of video game music. New episodes of the show come out infrequently enough that one can't set their watch to it, which impedes the building of a large audience. But don't sleep on &lt;span style="font-style: italic;"&gt;Into the Score&lt;/span&gt; and this podcast's unique and enlightening format; you may just learn something. Give it that look.</description><link>http://vgfrequency.blogspot.com/2007/08/into-score-podcast-blends-vgm-with.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7GhTvqrHKhz9e-9JyKC1WUNDVr16ATlMQE2rO3GGs8n-4VWNf5QWKD23zqJwLHlMoBHMYHOET46oeb0Uby0GAMPyTMDexlxcoGjjR88ogXD63CWpxl6Q0LEHUTrUNQhuUpzq-cQ/s72-c/Kenley+Kristofferson.png" width="72"/><thr:total>2</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-494757630004751962</guid><pubDate>Wed, 15 Aug 2007 02:33:00 +0000</pubDate><atom:updated>2008-12-09T01:10:26.009-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Benjamin Frisch</category><category domain="http://www.blogger.com/atom/ns#">djpretzel</category><category domain="http://www.blogger.com/atom/ns#">Eminience</category><category domain="http://www.blogger.com/atom/ns#">Joystiq</category><category domain="http://www.blogger.com/atom/ns#">Justin McElroy</category><category domain="http://www.blogger.com/atom/ns#">Ludwig van Beethoven</category><category domain="http://www.blogger.com/atom/ns#">National Public Radio</category><category domain="http://www.blogger.com/atom/ns#">National Symphony Orchestra</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">PLAY</category><category domain="http://www.blogger.com/atom/ns#">Tommy Tallarico</category><category domain="http://www.blogger.com/atom/ns#">Video Games Live</category><title>NPR covers Video Games Live in Washington, DC</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCowr4t1PwNSCuQMZhDvTjqQYxGccW573Ops029B6DiJRpCPzzHCMsXfhxHD8_bC9dvrWT8sHCXXIXix3ncBStV1U3xlW97r8IELnPTJk9ajgiRPkFS9ADPUg1Dc0MyG5DPamXwA/s1600-h/Video+Games+Live+Kennedy+Center+-+Civilization+IV.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCowr4t1PwNSCuQMZhDvTjqQYxGccW573Ops029B6DiJRpCPzzHCMsXfhxHD8_bC9dvrWT8sHCXXIXix3ncBStV1U3xlW97r8IELnPTJk9ajgiRPkFS9ADPUg1Dc0MyG5DPamXwA/s320/Video+Games+Live+Kennedy+Center+-+Civilization+IV.jpg" alt="" id="BLOGGER_PHOTO_ID_5098832100535322802" border="0" /&gt;&lt;/a&gt;&lt;a href="http://vgfrequency.blogspot.com/2007/07/video-games-live-in-washington-dc.html"&gt;While attending Video Games Live in Washington, DC this past June&lt;/a&gt;, I saw some young reporters from &lt;a href="http://www.npr.org/"&gt;NPR&lt;/a&gt; interviewing fans for an upcoming story. Checking around the web, I finally caught onto the story, &lt;a href="http://www.npr.org/templates/story/story.php?storyId=12478692"&gt;having been released about a week ago by Benjamin &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Frisch&lt;/span&gt; in both written and broadcast form&lt;/a&gt;. They're two different presentations of the story, so check them both out.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.joystiq.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Joystiq&lt;/span&gt;&lt;/a&gt;'s &lt;a href="http://www.joystiq.com/bloggers/justin-mcelroy/"&gt;Justin &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;McElroy&lt;/span&gt;&lt;/a&gt; (employing the royal "we) had me laughing &lt;a href="http://www.joystiq.com/2007/08/06/npr-goes-to-video-games-live/"&gt;with his observation&lt;/a&gt; of one portion of the broadcast version: &lt;blockquote style="font-style: italic;"&gt;We have to admit to being a little bit perturbed by the tone of the reporter, who appears to be mystified by the idea that anyone would be in the seats. "Why is video game music so compelling to these people?" he wonders aloud, the disdain deliciously audible.&lt;/blockquote&gt;Sure, one could interpret it that way, but I'll give Ben the benefit of the doubt, as the tone of his question is mean to evoke what a casual listener may be thinking, and may not necessarily be his own point of view. We may never know, but I also don't lose any sleep over it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ocremix.org/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;OverClocked&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;ReMix&lt;/span&gt;&lt;/a&gt;'s &lt;a href="http://www.djpretzel.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;djpretzel&lt;/span&gt;&lt;/a&gt; was interviewed for the article, but in the final cut NPR went for a generalized angle on video game &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;fandom&lt;/span&gt; and the increased attraction it's brought to the orchestra rather than the &lt;a href="http://en.wikipedia.org/wiki/Video_game_music#Timeline"&gt;rise of the profile of&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Video_game_music"&gt;video game music&lt;/a&gt;. More's the loss, I say, but I have my preferences. :-D&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBVDlP6mMAh1YeqjHCP2ovBI7UFXOgfxBsrnAkKveHd-9XZOiAwlKcbvgBoYMvkigjcyLlUZMgk3NVmFfwEdGfBDvRVx-FtJLu24NbU3TVqSitAQ3xlBh_Bj10KC20J3RmEElUsQ/s1600-h/Video+Games+Live+Zelda.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBVDlP6mMAh1YeqjHCP2ovBI7UFXOgfxBsrnAkKveHd-9XZOiAwlKcbvgBoYMvkigjcyLlUZMgk3NVmFfwEdGfBDvRVx-FtJLu24NbU3TVqSitAQ3xlBh_Bj10KC20J3RmEElUsQ/s320/Video+Games+Live+Zelda.jpg" alt="" id="BLOGGER_PHOTO_ID_5098834033270606034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.tallarico.com/"&gt;Tommy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Tallarico&lt;/span&gt;&lt;/a&gt; reasoned that &lt;a href="http://en.wikipedia.org/wiki/Ludwig_van_Beethoven"&gt;Beethoven&lt;/a&gt; would have been a &lt;a href="http://en.wikipedia.org/wiki/List_of_video_game_musicians"&gt;video game composer&lt;/a&gt;, which has gained some criticism from various people who've encountered the article. While Tommy was wildly speculative in his assertion, when you think about it, it is really that far out there a scenario? Not to merely be biased toward video game music, but when one thinks about the decline of the traditional symphony in terms of attendance and cultural relevance, you realize that orchestration remains healthy in the mediums of film, television, and video games.&lt;br /&gt;&lt;br /&gt;As mentioned, the story is still a good read and listen, even if the overall tone of the piece is very much in layman's terms. Give it a look and see what you think. And the next time &lt;a href="http://www.videogameslive.com/"&gt;Video Games Live&lt;/a&gt; or &lt;a href="http://www.play-symphony.com/"&gt;PLAY!&lt;/a&gt; or &lt;a href="http://www.eminenceonline.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Eminience&lt;/span&gt;&lt;/a&gt; shows up in your town, make every effort you can to head on out there and partake in the experience.</description><link>http://vgfrequency.blogspot.com/2007/08/npr-covers-video-games-live-in.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCowr4t1PwNSCuQMZhDvTjqQYxGccW573Ops029B6DiJRpCPzzHCMsXfhxHD8_bC9dvrWT8sHCXXIXix3ncBStV1U3xlW97r8IELnPTJk9ajgiRPkFS9ADPUg1Dc0MyG5DPamXwA/s72-c/Video+Games+Live+Kennedy+Center+-+Civilization+IV.jpg" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-2131410647755936326</guid><pubDate>Mon, 13 Aug 2007 14:14:00 +0000</pubDate><atom:updated>2008-12-09T01:10:26.379-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Bad Dudes</category><category domain="http://www.blogger.com/atom/ns#">Bombos vs. Everything</category><category domain="http://www.blogger.com/atom/ns#">Borders</category><category domain="http://www.blogger.com/atom/ns#">Club Game Music</category><category domain="http://www.blogger.com/atom/ns#">Hellboy</category><category domain="http://www.blogger.com/atom/ns#">Joe Kubert School of Cartoon and Graphic Art</category><category domain="http://www.blogger.com/atom/ns#">MAGFest</category><category domain="http://www.blogger.com/atom/ns#">Maximo Lorenzo</category><category domain="http://www.blogger.com/atom/ns#">Mother 3</category><category domain="http://www.blogger.com/atom/ns#">Mustin</category><category domain="http://www.blogger.com/atom/ns#">OneUp Studios</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">Tokyopop</category><title>Maximo's Bombos vs. Everything published by Tokyopop</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSk4Ftw-rcKA3rqIK36h2mbGjBI6nE3ir3CmISkgOepbNH-24g99Mp4ml4QL4I2AGalQ4rUh5bKD-zxGhLtt-gawWJAyO6HnVkm7eRmYR3HsKx-6z62i7tZ1X3vuPX_MQyYwtzw/s1600-h/Maximo+Lorenzo.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSk4Ftw-rcKA3rqIK36h2mbGjBI6nE3ir3CmISkgOepbNH-24g99Mp4ml4QL4I2AGalQ4rUh5bKD-zxGhLtt-gawWJAyO6HnVkm7eRmYR3HsKx-6z62i7tZ1X3vuPX_MQyYwtzw/s200/Maximo+Lorenzo.jpg" alt="" id="BLOGGER_PHOTO_ID_5098380789666826386" border="0" /&gt;&lt;/a&gt;I first met &lt;a href="http://8bitmaximo.com/"&gt;Maximo V. Lorenzo&lt;/a&gt; at &lt;a href="http://magfest.org/"&gt;MAGFest 5&lt;/a&gt; this past January. I was hoping to sell &lt;a href="http://www.estarland.com/index.asp?page=search&amp;search=ocremix"&gt;OC ReMix t-shirts&lt;/a&gt; in the game room, and &lt;a href="http://www.myspace.com/mustinmusic"&gt;Mustin&lt;/a&gt; was nice enough to give me some room next to him as he sold CDs from &lt;a href="http://oneupstudios.com/"&gt;OneUp Studios&lt;/a&gt; and others. The most cringe-worthy moment we had was when a fan of OneUp Studios came by to talk, and praised Mustin, but subsequently mentioned that he had obtained all of OneUp Studios' albums illegally. When the guy left, Mustin said under his breath something to the effect of &lt;span style="font-style: italic;"&gt;"Yeah, thanks a lot buddy."&lt;/span&gt; Then we laughed at how the guy had the sheer nerve to actually tell him he stole the albums. Oy!&lt;br /&gt;&lt;br /&gt;Sitting on my right though was this artist with a killer portfolio. Tons of original artwork as well as excellent stuff from the worlds of manga, anime, comics and video games. We got to talking, and he showed me some cool art of his, including his take on the characters of &lt;a href="http://en.wikipedia.org/wiki/Mother_3"&gt;Mother 3&lt;/a&gt;. He also had a REALLY badass black &amp; white &lt;a href="http://www.hellboy.com/"&gt;Hellboy&lt;/a&gt; print that just caught my eye and I knew I had to part with my money. I promised him I'd hit the ATM and be sure to make the purchase. None of this "Yeah, I'll buy something maybe" BS. A couple of bucks later and I was the proud owner of a fine piece of art.&lt;br /&gt;&lt;br /&gt;As you've figured, the guy's name was &lt;a href="http://speedking.deviantart.com/"&gt;Maximo&lt;/a&gt;, and I knew he had the talent to make it in the art game. And it's not just hollow sentiment like "Yeah, I knew he'd make it." I didn't know he'd "make it" make it. I just said I knew he had the &lt;span style="font-weight: bold;"&gt;talent&lt;/span&gt; to make it. For a pessimist like me, I know that many talented aritists (visual and musical) will unfortunately never get their due, even for someone like Max who's an alumnus of &lt;a href="http://www.kubertsworld.com/kubertschool/KubertSchool.htm"&gt;The Joe Kubert School of Cartoon and Graphic Art&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But in the time since I met &lt;a href="http://www.myspace.com/angryfistmaximo"&gt;Maximo&lt;/a&gt; at MAGFest, he's since helped Mustin by providing some cool art for OneUp Studios' free web releases, with one piece done for &lt;a href="http://oneupstudios.com/ep_00.php"&gt;Mustin's tracks&lt;/a&gt;, as well as a pair done for the OUS EP's &lt;a href="http://oneupstudios.com/ep_01.php"&gt;&lt;span style="font-style: italic;"&gt;Club Game Music&lt;/span&gt;&lt;/a&gt; and the swanky  &lt;a href="http://oneupstudios.com/ep_02.php"&gt;&lt;span style="font-style: italic;"&gt;Bad Dudes&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRdjSu8Pyq6PEBuOun8XlxX6FA5fj2DMZJJyygQCx52jRE2quSb9jntpgr8tPMGwVL1KFCTJtyoXVsDpknXLQf_T5C3uY092R3wbwDMBKgEN9GXE9jD6HdzHhcNAh3bhtBkE6oxg/s1600-h/Bombos+vs.+Everything+promo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRdjSu8Pyq6PEBuOun8XlxX6FA5fj2DMZJJyygQCx52jRE2quSb9jntpgr8tPMGwVL1KFCTJtyoXVsDpknXLQf_T5C3uY092R3wbwDMBKgEN9GXE9jD6HdzHhcNAh3bhtBkE6oxg/s320/Bombos+vs.+Everything+promo.jpg" alt="" id="BLOGGER_PHOTO_ID_5098381068839700642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But now, he's got a much bigger milestone realized with the release of his first full professional work via Tokyopop entitled &lt;a href="http://www.tokyopop.com/shop/1702/BombosvsEverything/1.html"&gt;&lt;span style="font-style: italic;"&gt;Bombos vs. Everything&lt;/span&gt;&lt;/a&gt;. It's been in the works for a long time, and you can pick it up at fine bookstores everywhere. (&lt;a href="http://www.bordersstores.com/search/title_detail.jsp?id=56225133&amp;srchTerms=maximo&amp;amp;mediaType=1&amp;srchType=Author"&gt;I'm partial to Borders&lt;/a&gt;, as I used to work there and their customer service policies are better.) If you're a fan of manga and anime (hey, who knows; enough support could eventually get the property picked up by an animation studio), definitely get a hold of &lt;span style="font-style: italic;"&gt;Bombos vs. Everything&lt;/span&gt;, pimp it to friends and get the word out. Max'll be glad you did.</description><link>http://vgfrequency.blogspot.com/2007/08/maximos-bombos-vs-everything-published.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSk4Ftw-rcKA3rqIK36h2mbGjBI6nE3ir3CmISkgOepbNH-24g99Mp4ml4QL4I2AGalQ4rUh5bKD-zxGhLtt-gawWJAyO6HnVkm7eRmYR3HsKx-6z62i7tZ1X3vuPX_MQyYwtzw/s72-c/Maximo+Lorenzo.jpg" width="72"/><thr:total>3</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-8612338030581337007</guid><pubDate>Sun, 12 Aug 2007 06:12:00 +0000</pubDate><atom:updated>2008-12-09T01:10:26.611-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Cheaters</category><category domain="http://www.blogger.com/atom/ns#">Contra</category><category domain="http://www.blogger.com/atom/ns#">Konami Code</category><category domain="http://www.blogger.com/atom/ns#">Luke O'Brien</category><category domain="http://www.blogger.com/atom/ns#">The Slate</category><category domain="http://www.blogger.com/atom/ns#">World of Warcraft</category><title>Cheaters in the 21st Century</title><description>&lt;a href="http://www.slate.com/"&gt;The Slate&lt;/a&gt; usually has some good reads about just about anything in popular culture, including the occasional pieces on gaming. A recent article by Luke O'Brien on the evolution of cheating in video games entitled &lt;a href="http://www.slate.com/id/2171993/"&gt;"Up, Up, Down, Down, Left, Right, B, A"&lt;/a&gt; was pretty interesting, though I wish more depth was permissible for how cheating functions in this day and age, especially the measures given to eliminate it. Still a good read that you should check out.&lt;br /&gt;&lt;br /&gt;And as mentioned, be sure to &lt;span style="font-style: italic;"&gt;"compare &lt;a href="http://www.ocremix.org/game/contra/"&gt;Contra&lt;/a&gt; with &lt;a href="http://www.ocremix.org/game/worldofwarcraft/"&gt;World of Warcraft&lt;/a&gt;."&lt;/span&gt;&lt;span&gt; Hidden plugs?&lt;/span&gt; I'm cheap like that.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi15UQ_SRb7GNosvaO654Hf_sKxvb_xiDo_IXEpvK5OLBBLSVH-hsPt8ZYjUoInO-xjvr4Y7lGMddtY1T_eg2phT6zCnhGA5zq0bwCW5mi7hhyphenhyphenw-58wnywlXxj8FoJzEsxWMOPdXg/s1600-h/Contra+-+Red+Falcon.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi15UQ_SRb7GNosvaO654Hf_sKxvb_xiDo_IXEpvK5OLBBLSVH-hsPt8ZYjUoInO-xjvr4Y7lGMddtY1T_eg2phT6zCnhGA5zq0bwCW5mi7hhyphenhyphenw-58wnywlXxj8FoJzEsxWMOPdXg/s320/Contra+-+Red+Falcon.gif" alt="" id="BLOGGER_PHOTO_ID_5097676900361586786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ8JD1faHOmtQffYPbghNXbTdNk3vYRA8layq2Pg-0eKnpcTEDHTPm5rwfoRd169bkk3DhKghq8k4MHelUIRPu5pg5dk0FfZ58sIBOAnfLjBJO_iV_J4mvFtXwSAI-JYHbt2UAEg/s1600-h/World+of+Warcraft.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; cursor: pointer; width: 281px; height: 224px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ8JD1faHOmtQffYPbghNXbTdNk3vYRA8layq2Pg-0eKnpcTEDHTPm5rwfoRd169bkk3DhKghq8k4MHelUIRPu5pg5dk0FfZ58sIBOAnfLjBJO_iV_J4mvFtXwSAI-JYHbt2UAEg/s320/World+of+Warcraft.jpg" alt="" id="BLOGGER_PHOTO_ID_5097677029210605682" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;</description><link>http://vgfrequency.blogspot.com/2007/08/cheaters-in-21st-century.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi15UQ_SRb7GNosvaO654Hf_sKxvb_xiDo_IXEpvK5OLBBLSVH-hsPt8ZYjUoInO-xjvr4Y7lGMddtY1T_eg2phT6zCnhGA5zq0bwCW5mi7hhyphenhyphenw-58wnywlXxj8FoJzEsxWMOPdXg/s72-c/Contra+-+Red+Falcon.gif" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-7024645762603501525</guid><pubDate>Sun, 12 Aug 2007 00:49:00 +0000</pubDate><atom:updated>2008-12-09T01:10:26.771-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Jared Hudson</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">Rainbow Six: Rogue Spear</category><category domain="http://www.blogger.com/atom/ns#">The Onion</category><category domain="http://www.blogger.com/atom/ns#">Tom Clancy</category><title>Tom Clancy Really Happy With How Latest Video Game With His Name On It Came Out</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7E12OBQCOrRR8TFibE7yxQ8CfmwgdAm94VKFIQn3jLZqRASMVt0GsYFlesn2UDluhBLznKpvVldUfrfraQWVQPK-jQXp_vc0rJ1j-UoeEmEr27BUtRbF8CjM34oCsavZahdf_cg/s1600-h/Tom+Clancy.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 208px; height: 243px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7E12OBQCOrRR8TFibE7yxQ8CfmwgdAm94VKFIQn3jLZqRASMVt0GsYFlesn2UDluhBLznKpvVldUfrfraQWVQPK-jQXp_vc0rJ1j-UoeEmEr27BUtRbF8CjM34oCsavZahdf_cg/s320/Tom+Clancy.png" alt="" id="BLOGGER_PHOTO_ID_5097612922528745554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This man looks really happy. That's because, I'm really looking forward to &lt;i&gt;&lt;a href="http://www.theonion.com/content/news_briefs/tom_clancy_really_happy"&gt;Tom Clancy's Splinter Cell: Black Ops&lt;/a&gt;&lt;/i&gt;, and he's gonna get my cash. Excellent coverage of this pending business transaction is provided by &lt;a href="http://www.theonion.com/"&gt;The Onion&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And here's a &lt;a href="http://www.ocremix.org/remix/OCR00803/"&gt;free track from OC ReMix arranging &lt;span style="font-style: italic;"&gt;Rainbow Six: Rogue Spear&lt;/span&gt;&lt;/a&gt;; classic stuff with &lt;a href="http://www.jaredhudson.com/"&gt;Jared Hudson&lt;/a&gt;, who (if all goes well) will eventually score a future &lt;a href="http://us.penguingroup.com/static/html/author/tomclancy.html"&gt;Tom Clancy&lt;/a&gt;-named interactive cash cow.</description><link>http://vgfrequency.blogspot.com/2007/08/tom-clancy-really-happy-with-how-latest.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7E12OBQCOrRR8TFibE7yxQ8CfmwgdAm94VKFIQn3jLZqRASMVt0GsYFlesn2UDluhBLznKpvVldUfrfraQWVQPK-jQXp_vc0rJ1j-UoeEmEr27BUtRbF8CjM34oCsavZahdf_cg/s72-c/Tom+Clancy.png" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-2724808685216844325</guid><pubDate>Fri, 10 Aug 2007 07:30:00 +0000</pubDate><atom:updated>2007-08-10T09:25:49.843-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">8-Bit</category><category domain="http://www.blogger.com/atom/ns#">Blades of Steel</category><category domain="http://www.blogger.com/atom/ns#">Castlevania</category><category domain="http://www.blogger.com/atom/ns#">Contra</category><category domain="http://www.blogger.com/atom/ns#">Dr. Mario</category><category domain="http://www.blogger.com/atom/ns#">IGN</category><category domain="http://www.blogger.com/atom/ns#">Mega Man II</category><category domain="http://www.blogger.com/atom/ns#">Metroid</category><category domain="http://www.blogger.com/atom/ns#">NES</category><category domain="http://www.blogger.com/atom/ns#">Punch-Out</category><category domain="http://www.blogger.com/atom/ns#">Sega Master System</category><category domain="http://www.blogger.com/atom/ns#">Shadowgate</category><category domain="http://www.blogger.com/atom/ns#">Super Mario Bros.</category><category domain="http://www.blogger.com/atom/ns#">The Legend of Zelda</category><category domain="http://www.blogger.com/atom/ns#">Wizards + Warriors</category><title>IGN posts list of best ten 8-bit soundtracks; the universe laughs</title><description>&lt;a href="http://www.ign.com/"&gt;IGN&lt;/a&gt; has started a new weekly column called "Top 10 Tuesday," in which they, predictably, post a new top ten list of some sort every Tuesday. Their very first list, published this week on the 8th, is entitled "&lt;a href="http://games.ign.com/articles/811/811667p1.html"&gt;Top Ten Tuesday: Best 8-Bit Soundtracks&lt;/a&gt;," covering, among other systems, the NES and Sega Master System:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;We realize that, in addition to the Nintendo Entertainment System, the 8-bit console era also included the Sega Master System. And while we considered titles like Phantasy Star and Wonder Boy, the truth is the best Master System soundtrack isn't as good as the tenth best NES game.&lt;/blockquote&gt;Erm, scratch that. But anyway! The list!&lt;br /&gt;&lt;ol&gt;&lt;br /&gt;&lt;li&gt;Super Mario Bros.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Castlevania&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The Legend of Zelda&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Contra&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Shadowgate&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Punch-Out!!&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Dr. Mario&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Wizards &amp; Warriors&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Blades of Steel&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Metroid&lt;/li&gt;&lt;br /&gt;&lt;/ol&gt;Their honorable mentions include such vastly inferior soundtracks as Mega Man II's.&lt;br /&gt;&lt;br /&gt;But the very best part about the article is that IGN decided to include samples of each game's music to show why each game deserved to be on their list. I personally was unsure that Contra should rank as high as fourth, but after hearing their audio sample, the seven-note title theme, I was convinced. Likewise, the song that comes to my mind when I think of Dr. Mario? Why, the game over theme, of course!&lt;br /&gt;&lt;br /&gt;NOTE: The list says that the #8 game, Wizards &amp;amp; Warriors, was developed by Acclaim. This is incorrect; the game was actually developed by Rare (the soundtrack was done by resident composer Dave Wise). But after coming up with such a well-reasoned and carefully researched piece, I think we can let that one little mistake slide.</description><link>http://vgfrequency.blogspot.com/2007/08/ign-posts-list-of-best-ten-8-bit.html</link><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-7610645072162711241</guid><pubDate>Fri, 10 Aug 2007 03:23:00 +0000</pubDate><atom:updated>2008-12-09T01:10:26.813-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Aquatic Ambience</category><category domain="http://www.blogger.com/atom/ns#">DK: King of Swing</category><category domain="http://www.blogger.com/atom/ns#">Donkey Kong</category><category domain="http://www.blogger.com/atom/ns#">Donkey Kong 3</category><category domain="http://www.blogger.com/atom/ns#">Donkey Kong Country 2</category><category domain="http://www.blogger.com/atom/ns#">Donkey Kong Country 3</category><category domain="http://www.blogger.com/atom/ns#">Donkey Kong Land</category><category domain="http://www.blogger.com/atom/ns#">Dwelling of Duels</category><category domain="http://www.blogger.com/atom/ns#">Minibosses</category><category domain="http://www.blogger.com/atom/ns#">Scared Sim</category><category domain="http://www.blogger.com/atom/ns#">The Shizz</category><title>Dwelling of Duels: July 2007 Results (Donkey Kong)</title><description>I haven't formally introduced &lt;a href="http://dod.vgmix.com/"&gt;Dwelling of Duels&lt;/a&gt; around here yet (of course, I have during my radio shows, but the blog is new territory). It's a usually monthly compo where artists are encouraged to predominantly perform the arrangement live, usually via live instruments rather than sequencing, gravitating toward rock. \m/&lt;br /&gt;&lt;br /&gt;Every month at DoD features a different theme based around the world of gaming. Usually franchises, occasionally with broader concepts, always with cool customized game art (see below). Songs are released anonymously near the end of the month, accompanied by a listening party for community regulars. Voting takes place in the following days via a point spread of the voter's choice, and on the 1st of the new month the results are unveiled along with the new theme for next month.&lt;br /&gt;&lt;br /&gt;So just a quick one with &lt;a href="http://dod.vgmix.com/past/july07/"&gt;this past month's results&lt;/a&gt;, where anything from the &lt;a href="http://en.wikipedia.org/wiki/Donkey_Kong_(series)"&gt;Donkey Kong franchise of games&lt;/a&gt; was up for grabs.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEj4-cnDQDV2mDxS3QfOs5WKO8KmrSL7rq8n4nBgu8BBcWyTI5wmy8Z2xMfqGB2imjJPjzobu3SyL9HxnCBwpNnd3te2xaA7S8D_obLUm0pG-024NERItAd_F_mw29ReaR3DBE_Q/s1600-h/Dwelling+of+Duels+2007-07+(Donkey+Kong).jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5096936774417270850" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: pointer; TEXT-ALIGN: center" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEj4-cnDQDV2mDxS3QfOs5WKO8KmrSL7rq8n4nBgu8BBcWyTI5wmy8Z2xMfqGB2imjJPjzobu3SyL9HxnCBwpNnd3te2xaA7S8D_obLUm0pG-024NERItAd_F_mw29ReaR3DBE_Q/s320/Dwelling+of+Duels+2007-07+%28Donkey+Kong%29.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;There are so many new faces that first come to light into the video game music arrangement community via &lt;a href="http://theshizz.org/"&gt;The Shizz&lt;/a&gt;'s &lt;a href="http://theshizz.org/forum/index.php?showforum=8"&gt;Minibosses message board&lt;/a&gt; and Dwelling of Duels, so it's no surprise that a relative newcomer like &lt;a href="http://ssternis.free.fr/"&gt;Scared Sim&lt;/a&gt; was able to walk away with the gold, with an arrangement of &lt;a href="http://en.wikipedia.org/wiki/Donkey_Kong_Country"&gt;Donkey Kong Country&lt;/a&gt;'s &lt;a href="http://ocremix.org/song/id/317/"&gt;"Aquatic Ambience"&lt;/a&gt; called "Swimming Monkey".&lt;br /&gt;&lt;br /&gt;I'd include direct links, but then you wouldn't visit the actual site. Results follow below, and keep an eye out for DoD's current PC Month competition for the month of August :&lt;br /&gt;&lt;br /&gt;&lt;span id="bottom"&gt;&lt;img src="http://dod.vgmix.com/winner.gif" /&gt;Scaredsim - Donkey Kong Country - Swimming Monkey&lt;br /&gt;&lt;img src="http://dod.vgmix.com/silver.gif" /&gt;Paragon - Donkey Kong Country - Fibonacci Factory&lt;br /&gt;&lt;img src="http://dod.vgmix.com/bronze.gif" /&gt;thesamareaye, aklmfreak - Donkey Kong Land - Templo de la Fantasía&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Fourth Place (tie):&lt;/span&gt; Bobby Winston, pingosimon - DK: King of Swing (GBA) - Jumping and Swingin'&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Fourth Place (tie):&lt;/span&gt; Kodiak Attack - Donkey Kong, Donkey Kong 3 (NES) - Grizzlies Crush Rolling Barrels and Beehives&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Sixth Place:&lt;/span&gt; Corax, Zachariasmith, Ryan Bennet - Donkey Kong Country 2 - Stickbrush Brambles&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Seventh Place (tie):&lt;/span&gt; CB+ - Donkey Kong Country 3 - Unrefinery&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Seventh Place (tie):&lt;/span&gt; tibone - Donkey Kong (NES) - Monkey can´t tune!! Monkey need bananas!!&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Seventh Place (tie):&lt;/span&gt; Vegeroth, Battlerager - Donkey Kong Country 2 - Tides of Darkness&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Tenth Place:&lt;/span&gt; AFM SwordBreaker - Donkey Kong Country 2 - Instigating Whispers&lt;/span&gt;</description><link>http://vgfrequency.blogspot.com/2007/08/dwelling-of-duels-july-2007-results.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEj4-cnDQDV2mDxS3QfOs5WKO8KmrSL7rq8n4nBgu8BBcWyTI5wmy8Z2xMfqGB2imjJPjzobu3SyL9HxnCBwpNnd3te2xaA7S8D_obLUm0pG-024NERItAd_F_mw29ReaR3DBE_Q/s72-c/Dwelling+of+Duels+2007-07+%28Donkey+Kong%29.jpg" width="72"/><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-4539075872448725244</guid><pubDate>Thu, 09 Aug 2007 04:22:00 +0000</pubDate><atom:updated>2008-12-09T01:10:26.958-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Alex Rowe</category><category domain="http://www.blogger.com/atom/ns#">Fumito Ueda</category><category domain="http://www.blogger.com/atom/ns#">ICO</category><category domain="http://www.blogger.com/atom/ns#">OverClocked ReMix</category><category domain="http://www.blogger.com/atom/ns#">SGX</category><category domain="http://www.blogger.com/atom/ns#">Shadow of the Colossus</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><category domain="http://www.blogger.com/atom/ns#">Synesthetic</category><category domain="http://www.blogger.com/atom/ns#">Tales of Shadows</category><title>SGX interviewed re: ICO by Tales of Shadows</title><description>&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg_7F-pXmbp3dg-aSO9z-jVg5bdpaOsNXc-HevE3V0rxjubDk0I9SbnqXAwmettJBOb1MmB6HkIjcmw9o5dSLVISmx0xezBPO2Kx0L5yzOlXFqpzYpDckZ_okIsrns-sZEaLLTWw/s1600-h/SGX+Rox.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5096153866303719458" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg_7F-pXmbp3dg-aSO9z-jVg5bdpaOsNXc-HevE3V0rxjubDk0I9SbnqXAwmettJBOb1MmB6HkIjcmw9o5dSLVISmx0xezBPO2Kx0L5yzOlXFqpzYpDckZ_okIsrns-sZEaLLTWw/s320/SGX+Rox.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Alex Rowe (not to be confused for &lt;a href="http://ocremix.org/remixer/roetaka/"&gt;this OTHER Brit&lt;/a&gt;) of the &lt;a href="http://www.us.playstation.com/Content/OGS/SCUS-97113/Site/"&gt;ICO&lt;/a&gt; and &lt;a href="http://www.shadowofthecolossus.com/"&gt;Shadow of the Colossus&lt;/a&gt; blog &lt;span style="font-style: italic;"&gt;Tales of Shadows&lt;/span&gt; &lt;a href="http://talesofshadows.blogspot.com/2007/08/player-interview-4-danny-sgx-composer.html"&gt;interviewed&lt;/a&gt; &lt;a href="http://www.sgxmusic.com/"&gt;Danny "SGX" Adler&lt;/a&gt; yesterday as part of the blog's ongoing series of &lt;a href="http://talesofshadows.blogspot.com/search/label/player%20interview"&gt;"Player Interviews,"&lt;/a&gt; where celebrity fans of the two &lt;a href="http://www.us.playstation.com/Corporate/About"&gt;Sony&lt;/a&gt;/&lt;a href="http://en.wikipedia.org/wiki/Fumito_Ueda"&gt;&lt;strong style="font-weight: normal;"&gt;Fumito Ueda&lt;/strong&gt;&lt;/a&gt; hits discuss their own expressions of fandom.&lt;br /&gt;&lt;br /&gt;SGX was questioned on his love of ICO, as brought to life by his arrangement of the soundtrack's "heal" and "continue" known as "Save Me". ("Save Me" is freely available in &lt;a href="http://ocremix.org/remix/OCR01056/"&gt;an edited form at OverClocked ReMix&lt;/a&gt;, while a wholly original track comprised of the non-VGM bits of the arrangement called "Saved" is available for purchase on SGX's fourth album &lt;a href="http://sgxmusic.com/synesthetic.htm"&gt;&lt;span style="font-style: italic;"&gt;Synesthetic&lt;/span&gt;&lt;/a&gt;.)&lt;/div&gt;&lt;br /&gt;&lt;div&gt; &lt;/div&gt;Danny shed light on how arranging video game music was responsible for building his fanbase, and even suggested that he may not be entirely done with video game arrangements. Always good news to me. Check the interview out for a good read.</description><link>http://vgfrequency.blogspot.com/2007/08/sgx-interviewed-re-ico-by-tales-of.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg_7F-pXmbp3dg-aSO9z-jVg5bdpaOsNXc-HevE3V0rxjubDk0I9SbnqXAwmettJBOb1MmB6HkIjcmw9o5dSLVISmx0xezBPO2Kx0L5yzOlXFqpzYpDckZ_okIsrns-sZEaLLTWw/s72-c/SGX+Rox.jpg" width="72"/><thr:total>2</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-2260297556554094299</guid><pubDate>Wed, 08 Aug 2007 01:28:00 +0000</pubDate><atom:updated>2007-08-10T09:48:32.810-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Faefly Records</category><category domain="http://www.blogger.com/atom/ns#">Helen Trevillion (Destiny)</category><category domain="http://www.blogger.com/atom/ns#">Inside Myself</category><category domain="http://www.blogger.com/atom/ns#">MySpace</category><category domain="http://www.blogger.com/atom/ns#">Once Upon A Time</category><title>Destiny releases double-album "Inside Myself / Once Upon a Time"</title><description>Although &lt;a href="http://www.destiny-hikari.net/"&gt;Helen Trevillion&lt;/a&gt; hasn't been around the OCR community for a while now, she has always been highly regarded for the &lt;a href="http://www.enya.com/"&gt;Enya&lt;/a&gt;-quality vocal and instrumental work in her submissions to the site under the ReMixer name &lt;a href="http://www.ocremix.org/remixer/destiny/"&gt;Destiny&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://a821.ac-images.myspacecdn.com/images01/80/m_30c11c3b9168b93965ba62c4cacc207c.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 168px; CURSOR: pointer; HEIGHT: 168px; TEXT-ALIGN: center" alt="" src="http://a821.ac-images.myspacecdn.com/images01/80/m_30c11c3b9168b93965ba62c4cacc207c.jpg" border="0" /&gt;&lt;/a&gt;Helen's first album is a 2-CD endeavor via her personal label &lt;a href="http://www.faefly-records.co.uk/"&gt;Faefly Records&lt;/a&gt;, with &lt;a href="http://faefly-records.co.uk/community/index.php?topic=4.msg74"&gt;a total of 22 tracks&lt;/a&gt;. The first disc is called &lt;span style="FONT-STYLE: italic"&gt;Inside Myself&lt;/span&gt; and contains the bulk of the songs on the album, while the second disc is entitled &lt;span style="FONT-STYLE: italic"&gt;Once Upon a Time&lt;/span&gt;, having a fairy tale theme. You can buy the whole shebang at her &lt;a href="http://www.faefly-records.co.uk/shop.htm"&gt;CD shop&lt;/a&gt;. Google Checkout only works for orders within the UK at the moment, unfortunately.&lt;br /&gt;&lt;br /&gt;The price is a bit hefty at 8.49 GBP (~$17 USD), especially with international shipping if you're in the US (another 2.00 GBP, for a total of about $21 USD), but most people who have heard her work will agree that it's worth it for 2 CDs of Destiny goodness. In addition, each copy will be personally signed by Helen, with an optional message of your choice. Here are a couple previews from her site in case you're still not convinced:&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://personal.utulsa.edu/%7Edavid-hsu/jw_mp3_player/mp3player.swf" width="320" height="20" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" flashvars="&amp;file=http://personal.utulsa.edu/~david-hsu/misc/insidemyselfpreview.mp3&amp;amp;height=20&amp;width=320"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Inside Myself&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://personal.utulsa.edu/%7Edavid-hsu/jw_mp3_player/mp3player.swf" width="320" height="20" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" flashvars="&amp;amp;file=http://personal.utulsa.edu/~david-hsu/misc/onceuponatimepreview.mp3&amp;height=20&amp;amp;width=320"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;span style="FONT-STYLE: italic"&gt;Once Upon a Time&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There are also additional full-length samples available on &lt;a href="http://www.myspace.com/helentrevillion"&gt;Helen's MySpace&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Better grab a copy while you can though: there are only 100 in print.</description><link>http://vgfrequency.blogspot.com/2007/08/destiny-releases-double-album-inside.html</link><thr:total>0</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author><enclosure length="13502" type="application/octet-stream" url="http://www.destiny-hikari.net/"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Although Helen Trevillion hasn't been around the OCR community for a while now, she has always been highly regarded for the Enya-quality vocal and instrumental work in her submissions to the site under the ReMixer name Destiny. Helen's first album is a 2-CD endeavor via her personal label Faefly Records, with a total of 22 tracks. The first disc is called Inside Myself and contains the bulk of the songs on the album, while the second disc is entitled Once Upon a Time, having a fairy tale theme. You can buy the whole shebang at her CD shop. Google Checkout only works for orders within the UK at the moment, unfortunately. The price is a bit hefty at 8.49 GBP (~$17 USD), especially with international shipping if you're in the US (another 2.00 GBP, for a total of about $21 USD), but most people who have heard her work will agree that it's worth it for 2 CDs of Destiny goodness. In addition, each copy will be personally signed by Helen, with an optional message of your choice. Here are a couple previews from her site in case you're still not convinced: Inside Myself Once Upon a Time There are also additional full-length samples available on Helen's MySpace. Better grab a copy while you can though: there are only 100 in print.</itunes:subtitle><itunes:author>Larry Oji</itunes:author><itunes:summary>Although Helen Trevillion hasn't been around the OCR community for a while now, she has always been highly regarded for the Enya-quality vocal and instrumental work in her submissions to the site under the ReMixer name Destiny. Helen's first album is a 2-CD endeavor via her personal label Faefly Records, with a total of 22 tracks. The first disc is called Inside Myself and contains the bulk of the songs on the album, while the second disc is entitled Once Upon a Time, having a fairy tale theme. You can buy the whole shebang at her CD shop. Google Checkout only works for orders within the UK at the moment, unfortunately. The price is a bit hefty at 8.49 GBP (~$17 USD), especially with international shipping if you're in the US (another 2.00 GBP, for a total of about $21 USD), but most people who have heard her work will agree that it's worth it for 2 CDs of Destiny goodness. In addition, each copy will be personally signed by Helen, with an optional message of your choice. Here are a couple previews from her site in case you're still not convinced: Inside Myself Once Upon a Time There are also additional full-length samples available on Helen's MySpace. Better grab a copy while you can though: there are only 100 in print.</itunes:summary><itunes:keywords>video,game,music,video,games,soundtracks,techno,electronica,Japanese</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-32848618.post-4437766975209201816</guid><pubDate>Tue, 07 Aug 2007 19:54:00 +0000</pubDate><atom:updated>2008-12-09T01:10:27.143-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Atlach-Nacha</category><category domain="http://www.blogger.com/atom/ns#">Doujin Spotlight</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy V</category><category domain="http://www.blogger.com/atom/ns#">Final Fantasy VI</category><category domain="http://www.blogger.com/atom/ns#">Saitama Saisyu Heiki (S.S.H.)</category><category domain="http://www.blogger.com/atom/ns#">Underworld Shade Saitama</category><title>Doujin Spotlight #1: Saitama Saisyu Heiki (S.S.H.)</title><description>So CHz thought it would be clever to get up all in my grill/step on my turf by talking about S.S.H.'s original work, while still including enough info about him in his writeup that a second entry would be practically pointless.&lt;br /&gt;&lt;br /&gt;But I'm not going to let him stop me.   No sir, not today.  I'll post about S.S. flippin' H. whenever I durn well please.  And now with that out of the way, onto actual content...&lt;br /&gt;&lt;br /&gt;Here we see the S.S.H. in his natural habitat of ROCK'N.  The S.S.H.'s sound is very distinct, with complex sequenced electric guitar and synth "wank" a common identifier in the species.  Anyone who's heard the S.S.H. could most likely spot it from an arbitrary number of miles away.  Here we see one of the most famous specimens:&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://personal.utulsa.edu/%7Edavid-hsu/jw_mp3_player/mp3player.swf" allowfullscreen="true" allowscriptaccess="always" flashvars="&amp;file=http://personal.utulsa.edu/~david-hsu/misc/FF6 - Decisive Battle.mp3&amp;amp;height=20&amp;width=320" height="20" width="320"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"The Decisive Battle"&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;Final Fantasy VI (Super Famicom)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Okay, so silly nature show parodies aside, suffice it to say S.S.H.'s style is fairly distinguishable.  However, it's also...shall we say...consistent, perhaps to a fault.  To give an analogy, you could call S.S.H. the &lt;a href="http://en.wikipedia.org/wiki/DragonForce"&gt;DragonForce&lt;/a&gt; of doujin.  That is to say, it's definitely awesome for rocking out to when you're in the mood, but after a while it starts to wear on you, and you begin to notice the structure and instrumentation of his songs becoming predictable and formulaic, despite the impressive variety in source material from classic favorites such as Castlevania and Final Fantasy to slightly more obscure titles like Shin Megami Tensei and Super Robot Wars.&lt;br /&gt;&lt;br /&gt;Of course, there are exceptions, such as these poignant arrangements:&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://personal.utulsa.edu/%7Edavid-hsu/jw_mp3_player/mp3player.swf" allowfullscreen="true" allowscriptaccess="always" flashvars="&amp;file=http://personal.utulsa.edu/~david-hsu/misc/Atlach=Nacha - Red Tint.mp3&amp;amp;height=20&amp;width=320" height="20" width="320"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Red Tint"&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Atlach-Nacha"&gt;Atlach-Nacha&lt;/a&gt; (PC)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://personal.utulsa.edu/%7Edavid-hsu/jw_mp3_player/mp3player.swf" allowfullscreen="true" allowscriptaccess="always" flashvars="&amp;file=http://personal.utulsa.edu/~david-hsu/misc/ FF5 - My Home, Sweet Home.mp3&amp;amp;height=20&amp;width=320" height="20" width="320"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Home Sweet Home"&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Final Fantasy V (Super Famicom)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2rz9QgusVnaWaWywIrs3JZ8NrVuU2PT-h5aCVucre5CSCd7stKjebZ8KojVVSrPuDw7ww3sCYRxXBHhDkV-gdBuRoj4jA2LMznz3DNNFBS8msMPcZhh-4Nj3WdIR87bNSdL1hYQ/s1600-h/Cover.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2rz9QgusVnaWaWywIrs3JZ8NrVuU2PT-h5aCVucre5CSCd7stKjebZ8KojVVSrPuDw7ww3sCYRxXBHhDkV-gdBuRoj4jA2LMznz3DNNFBS8msMPcZhh-4Nj3WdIR87bNSdL1hYQ/s320/Cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5096133580762781042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;S.S.H. has (at least to my knowledge) released only one solo video game album, entitled "Underworld Shade Saitama," which is by now undoubtedly available only on Japanese auction sites.  No need to despair however, as most of his work is still available on &lt;a href="http://www.ssh.ne.jp/"&gt;his site&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;As to his current whereabouts, unfortunately I must admit I'm completely in the dark on that subject.  But hopefully he'll resurface again someday and give all us doujin fans another big dose of ROCK'N.</description><link>http://vgfrequency.blogspot.com/2007/08/doujin-spotlight-1-ssh.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2rz9QgusVnaWaWywIrs3JZ8NrVuU2PT-h5aCVucre5CSCd7stKjebZ8KojVVSrPuDw7ww3sCYRxXBHhDkV-gdBuRoj4jA2LMznz3DNNFBS8msMPcZhh-4Nj3WdIR87bNSdL1hYQ/s72-c/Cover.jpg" width="72"/><thr:total>1</thr:total><author>liontamer.vgf@gmail.com (Larry Oji)</author></item></channel></rss>