<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-279643087682227664</id><updated>2024-09-16T11:58:33.672-07:00</updated><category term="call of duty black how many shots ops dlc first strike gameplay previews trailer"/><category term="call of duty black ops dlc first strike gameplay previews trailer"/><category term="elder scrolls five v skyrim news trailer ausgamers gameplay"/><category term="frogster accounts held hostage news gaming"/><category term="gears of war triple pack packed youtube blog"/><category term="hacker prestige aimbot sony news hacks hack firmware update trophies achievment achievement"/><title type='text'>the daily gamer</title><subtitle type='html'>all the latest gaming news and more updated every day</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-955743142262371183</id><published>2011-02-02T02:58:00.000-08:00</published><updated>2011-02-02T03:00:21.844-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="hacker prestige aimbot sony news hacks hack firmware update trophies achievment achievement"/><title type='text'>Hackers are unstoppable</title><content type='html'>If for some reason you haven&#39;t heard about the recent PS3 hacks, this is  what happened: a guy named George Hotz,&amp;nbsp; Geohot, broke through the  security encryption on the PS3. Now Sony is having a hard time trying to  undo this mess,&amp;nbsp; people started playing pirated games, unlocking  trophies illegally, cheating at Call of Duty, and basically being  general F*$&amp;amp;&amp;amp;#$^&amp;amp;#&amp;amp;$s to Sony (yes thats a real word google it).   &lt;br /&gt;
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Sony filed a temporary restraining order against Geohot, which the  courts have recently approved. Hotz also has been given ten days to turn  in all his computers, hard drives, and miscellaneous hacker-type things  to the court.  &lt;br /&gt;
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&lt;div align=&quot;center&quot;&gt;&lt;img border=&quot;1&quot; src=&quot;http://www.cheatcc.com/images/news/PS3open.jpg&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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In an effort to curb stomp the rest of the hackers (or just break thier hacking fingers ) a security patch has been issued to the PS3&#39;s firmware.  &lt;br /&gt;
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Score one for Sony. What&#39;s this? Less than twenty-four hours after  the firmware was released, it was hacked. hackers  win again.    &lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;you actually googled it didnt you&lt;/span&gt;&lt;br /&gt;
info source cheatcc.com&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/955743142262371183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/02/hackers-are-unstoppable.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/955743142262371183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/955743142262371183'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/02/hackers-are-unstoppable.html' title='Hackers are unstoppable'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-7423756444224567814</id><published>2011-02-02T02:50:00.000-08:00</published><updated>2011-02-02T02:50:40.860-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="call of duty black how many shots ops dlc first strike gameplay previews trailer"/><title type='text'>black ops the big spray</title><content type='html'>As if Treyarch didn&#39;t have enough to celebrate, Call of Duty: Black Ops  has reached a major milestone  According to The Numbers Mason,  Treyarch&#39;s online tally keeper, players have fired 1.11 trillion shots  since the game&#39;s launch.  Aside from the fact that it&#39;s sold more copies  than its predecessor, and broken records for all forms of  entertainment, including film, &lt;br /&gt;
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&lt;div align=&quot;center&quot;&gt;&lt;img border=&quot;1&quot; src=&quot;http://www.cheatcc.com/images/news/codbulletspray.jpg&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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&amp;nbsp;  other statistics : cars destroyed (994,665,956),  times players ran around the Earth (129,069), and Tomahawk Bankshots  (28,494.020).  Treyarch seems to have&amp;nbsp; a winning formula with  Black Ops&lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/7423756444224567814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/02/black-ops-big-spray.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/7423756444224567814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/7423756444224567814'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/02/black-ops-big-spray.html' title='black ops the big spray'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-3282597163401038507</id><published>2011-01-26T06:25:00.000-08:00</published><updated>2011-02-01T17:07:40.601-08:00</updated><title type='text'>May is when &quot;its&quot; coming (Duke Nukem Forever)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;source:cheatcc.com&lt;/span&gt;&lt;/div&gt;I&#39;ve lost count of how many times Duke Nukem Forever has been given a release date, but it seems that Gearbox Software feel that May 6th is when it&#39;s really coming. &lt;br /&gt;
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Duke&#39;s coming back after 14 years of being the longest running joke in videogaming and the crowned king of Vapourware titles.&lt;br /&gt;
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&quot;New York, NY – January 21, 2011 – 2K Games and Gearbox Software announced today what will be a landmark date in gaming history - legendary hero Duke Nukem will make his&amp;nbsp; return in Duke Nukem Forever on the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC on May 3, 2011 in North America and May 6, &quot;&lt;br /&gt;
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Duke Nukem is one of the biggest and most recognizable brands in the interactive entertainment industry.Where will you be when Duke Nukem Forever launches? Better mark your calendars, Duke’s legend is being told this May and his brand new trailer, viewable at www.dukenukemforever.com, promises to blow your mind!&lt;br /&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/1-b78TKZIyw?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/3282597163401038507/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/may-is-when-its-coming-duke-nukem.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/3282597163401038507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/3282597163401038507'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/may-is-when-its-coming-duke-nukem.html' title='May is when &quot;its&quot; coming (Duke Nukem Forever)'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-6641302302698322609</id><published>2011-01-26T06:14:00.000-08:00</published><updated>2011-01-26T06:14:22.056-08:00</updated><title type='text'>dead space 2 review</title><content type='html'>&amp;nbsp;&lt;span style=&quot;font-size: xx-small;&quot;&gt;source: Ausgamers.com&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.ausgamers.com/res/static/images/icons/reviewed-on-xbox360.png&quot; imageanchor=&quot;1&quot;&gt;&amp;nbsp;&lt;/a&gt;&amp;nbsp;Space, the final frontier... for horror.  Dead Space 2 has set a new benchmark for horror, action and even  science-fiction; expanding upon the original in every way conceivable.  From the intense opening sequence that sees series protagonist, Isaac  Clarke, escaping from a mental facility; arms wrapped and held in a  straight-jacket while avoiding a seemingly endless outbreak of  Necromorphs, Dead Space 2 never lets up. Not for a single minute. The  level of polish and poise throughout is among the best in the business -  there are few games out there capable of displaying such maturity and  consistency in design, and even fewer development studios capable of  making it happen at this level - Visceral Games should be applauded for  the job they’ve done here. &lt;br /&gt;
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If you’re unfamiliar with Dead Space, go out and buy the first one,  play it , then buy the second one and repeat the process. Both  games can stand proudly alongside each other; Dead Space 2 clearly  showing just that little bit more thanks to the maturity factor, but  knowing the pedigree, and just why you are where you are (and in a  straight-jacket, no less), is important to the consistency of the  universe Visceral have crafted. And make no mistake, the story-writing  powers that be at Visceral, have really let loose with their expansion  of all things Dead Space lore. &lt;br /&gt;
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&lt;div class=&quot;ScreenshotLeft&quot;&gt;&lt;a href=&quot;http://www.ausgamers.com/games/4996/screenshots/Dead_Space_2_05.jpg#MainScreenshot&quot;&gt;&lt;img src=&quot;http://www.ausgamers.com/gameres/4996/images/695/Dead_Space_2_05.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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As Isaac, who was sole survivor of the outbreak that occurred on the  USG Ishimura, and victor of one hell of an epic boss-battle at the end  of the first game, his spoils are nothing more than a heady dose of  drugs, the aforementioned straight-jacket and a lot of unanswered  questions. You literally do awake in a hospital, bound and on the move -  the building is crumbling around you as Necromorphs smash through  windows, doors and walls hungry for your limbs. But unlike the first  game, in the first few moments of Dead Space 2 you have no weapons, and  no means to fight. Even when your hands are eventually cut free from  your restraints, the only tool you have is a torch. &lt;br /&gt;
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The “on-edge” experience throughout Dead Space 2 is amplified to the  nines, and in many, many parts, leaves the first game for so much space  dust. There’s also a much greater emphasis on epic set-pieces; the kind  of stuff that would have Nathan Drake turning away, totally  emasculated. There’s a slew of new enemy-types, such as the Stalkers,  who are so devastating, surviving your first encounter with them awards  you its own Achievement, as well as a greater host of mini-bosses,  sub-bosses and, well, &lt;i&gt;bosses&lt;/i&gt;. But it’s not just reanimated  corpses with razor-sharp limbs you’re fighting in Dead Space 2, there’re  also sinister corporations, mental religious zealots and Isaac’s own  deeply emotional internal struggle. &lt;br /&gt;
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All of this is paced beautifully, and offered to you in entirely  in-game cuts, text and speech. There’re no CG buy-ins, nothing  over-the-top in the ‘aesthetic’ delivery department - from the outset  you’re almost always in control, and the few moments you aren’t, you’ll  probably be thankful, because your hands are going to be too busy  picking your jaw up from the ground anyway. &lt;br /&gt;
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&lt;div class=&quot;ScreenshotLeft&quot;&gt;&lt;a href=&quot;http://www.ausgamers.com/games/4996/screenshots/deadspace2_gc3.jpg#MainScreenshot&quot;&gt;&lt;img src=&quot;http://www.ausgamers.com/gameres/4996/images/695/deadspace2_gc3.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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There’s a deeper story here, too. And you’ll notice I’ve avoided  much of it, and with good reason. The first game was more of an  experience; a splice of life within this twisted universe, while Dead  Space 2 is oh-so much more. It takes the themes and glossed-over ideas  of the first game to new heights, as if the team always planned to take  you on this ride - teasing you at first, before pulling you into its  narrative nexus; a vortex of gross wonderment. &lt;br /&gt;
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On the Ishimura, you found out details regarding the ship&#39;s  inner-workings alongside reports of what had transpired to lead you  there in the first place. On the Sprawl, things are fleshed out on a  grander scale - there&#39;s much to consume in the game&#39;s Unitology  religion; a clear and concise play on today&#39;s Scientology, while the  sheer building of the Sprawl itself, along with man&#39;s deeper ventures  into space, is meaty lore for the dinner table. For the discerning  sci-fi fans out there, you&#39;re going to have your investigative tickler &lt;i&gt;tickled&lt;/i&gt; pink with what&#39;s in story store.  &lt;br /&gt;
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But beyond the stunning visuals, engrossing on-the-fly narrative,  intensely epic set-pieces, gruesome (and imaginative) enemies,  incredible sound and piss-your-pants scares, is the game’s combat, and  it’s here the team have really dialled things up to 11. &lt;br /&gt;
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In the first game, everything was new. The Necromorphs were new, the game’s style of horror and suspense was new and you &lt;i&gt;knew&lt;/i&gt;  nothing about why. Here, however, the team are more than aware Dead  Space aficionados are coming in armed with knowledge, and knowledge is  power. And while there’s definitely a lot here to keep you on your toes,  your arsenal is greater, the tactical options at your finger-tips are  greater and everything feels much more fleshed out and satisfying as a  result. &lt;br /&gt;
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&lt;div class=&quot;ScreenshotLeft&quot;&gt;&lt;a href=&quot;http://www.ausgamers.com/games/4996/screenshots/DS2_Horror9.jpg#MainScreenshot&quot;&gt;&lt;img src=&quot;http://www.ausgamers.com/gameres/4996/images/695/DS2_Horror9.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Old weapons return with better secondary fire functions (barring  your Plasma Cutter, that baby is like vinyl - it just gets better with  age), while newer weapons give you even more recourse to deal with the  myriad enemies you’ll be constantly swamped with. The Javelin Gun, for  instance, fires a single bolt that will pierce a Nercomorph and either  knock them down, or send them flying to a wall to be hung up on it, like  some twisted holiday decoration. However, the Javelin’s secondary fire  function, which is an electrical charge, can be used to take out  multiple enemies if you time it right. You can even aim for a spot on  the floor, instead of soft Necromorph flesh and just set a simple trap  to give you some breathing room. &lt;br /&gt;
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Other familiar tools also return, such as Stasis, which you can use  to slow enemies momentarily in their tracks, or to slow down functional  items in the world for a bit of puzzle-solving, and just like the first  game, you can collect or buy Nodes to then upgrade weapons, suits and  items at Work Benches. And even this carried over system has been  tweaked for a more satisfying experience. &lt;br /&gt;
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And that’s the crux of this game. At no point throughout my play  through have I felt short-changed. There’s so much more to see and do.  Isaac is an engineer by trade, which is what got him into all this mess  in the first place, yet in the first game there weren’t enough scenarios  or puzzles to really explore this. Dead Space 2 does though, and you’ll  be hacking terminals, commandeering tools and crawling through  claustrophobic vents throughout the game, stopping momentarily to stare  at the awe-inspiring view of the Sprawl, the city in which you’ve  awoken; nestled upon the shattered remains of one of the first moons  humans ever mined, Titan. Off in the distance, you’ll see the haunting  beauty that is Saturn and her rings. It really is breathtaking. &lt;br /&gt;
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&lt;div class=&quot;ScreenshotLeft&quot;&gt;&lt;a href=&quot;http://www.ausgamers.com/games/4996/screenshots/deadspace2_gc2.jpg#MainScreenshot&quot;&gt;&lt;img src=&quot;http://www.ausgamers.com/gameres/4996/images/695/deadspace2_gc2.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Speaking of which, Dead Space 2 carries with it even more  nail-biting moments out in the coldness of space, with the new ability  to control Isaac in zero-g a full 360 degrees, thanks to one of his new  suits. There are countless puzzles and enemy encounters in moments like  these, and as you would expect, physics, inertia and all the proper  science are in-check&lt;br /&gt;
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It’s the attention to detail that carries everything so seamlessly  throughout, and if it’s not in your face, it’s in your periphery, or in  your rear-speakers. From the incredibly functional city and its  believable components and “lived-in” feel, to the creepy sounds off in  the distance; that single spanner dropping from up on high to create a  disturbing and disrupting echo, Dead Space 2 will unnerve you, it will  scare you and it will grab you, by the throat, or your legs as you  scurry to get away, and devour you. Whole.</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/6641302302698322609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/dead-space-2-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/6641302302698322609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/6641302302698322609'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/dead-space-2-review.html' title='dead space 2 review'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-6451440285892071433</id><published>2011-01-20T03:43:00.000-08:00</published><updated>2011-01-20T03:43:17.320-08:00</updated><title type='text'>bulletstorm preview</title><content type='html'>&lt;div class=&quot;topsy_widget_data topsy_theme_mustard&quot; id=&quot;topsy_id9-7-1-7-1-1-3-5-1&quot; style=&quot;background: url(&amp;quot;data:,%7B%20%22url%22%3A%20%22http%253A%252F%252Fwww.thegamerbuzz.com%252Fbulletstorm-preview-what-we-can-expect%22%2C%20%22shorturl%22%3A%20%22http%3A%2F%2Fbit.ly%2Fg8ICfF%22%2C%20%22style%22%3A%20%22big%22%2C%20%22title%22%3A%20%22Bulletstorm%20Preview%3A%20What%20We%20Can%20Expect%22%20%7D&amp;quot;) repeat scroll 0% 0% transparent; float: right; margin-left: 0.75em;&quot;&gt;&lt;div class=&quot;topsy-big&quot;&gt;&lt;span class=&quot;topsy-big-count&quot;&gt;&lt;span class=&quot;topsy-big-num&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;topsy-big-unit&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;Bulletstorm is less than two months away and I can’t wait to be  thrown into this next creation developed by Epic Games, with help of  course from People Can Fly. Through the numerous reports and videos I’ve seen, Epic  may just have a serious contender for game of the year on their hands.  Of course I don’t expect this to rival future games this year in story  like Mass Effect 3, but I think it has the potential to provide new  gameplay mechanics that could become a mainstay much like Gears of War’s  cover system.&lt;br /&gt;
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In Bulletstorm, you’ll play as Grayson Hunt, a space pirate, who was  exiled from a military group known as the federation. Grayson then  attacks a federation ship which leads to both crash landing on Stygia.  The story is being penned by Rick Remender, who created the Fear Agent  series. So there is potential that this game could have an actual story  that matters, but after playing the last two Gear of War campaigns, I’m  not expecting much.&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.thegamerbuzz.com/wp-content/uploads/2011/01/BulletStorm-Whip-pic.jpg&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1783&quot; height=&quot;235&quot; src=&quot;http://www.thegamerbuzz.com/wp-content/uploads/2011/01/BulletStorm-Whip-pic.jpg&quot; title=&quot;BulletStorm Whip pic&quot; width=&quot;418&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;Gameplay for Bulletstorm is going to center around skill shots. Skill  shots are the bread and butter of Bulletstorm. The idea is to find the  craziest ways to kill your opponents. You will receive point totals for  your kills. You can also get combos by stringing your kills together and  using the environment. Epic has said there are ridiculous amounts of  ways this can be achieved. Some examples include; kicking your opponent  into a cactus, throwing him up into the air and then shooting off an  exploding barrel, or even something subtle like shooting an enemy in the  privates and then kicking in his face while he’s kneeling. Hopefully,  Epic follows through and provides endless ways for you to exterminate  your enemies.&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&amp;nbsp;&lt;a href=&quot;http://www.thegamerbuzz.com/wp-content/uploads/2011/01/Bulletstorm-pic-2.jpg&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;size-full wp-image-2678 aligncenter&quot; height=&quot;230&quot; src=&quot;http://www.thegamerbuzz.com/wp-content/uploads/2011/01/Bulletstorm-pic-2.jpg&quot; title=&quot;Bulletstorm pic 2&quot; width=&quot;422&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&amp;nbsp;From everything that I’ve seen, the graphics look gorgeous. When  this game was first announced, my initial concern was that the color  pallet would be too much like Gears of War. If you can remember,  everything in Gears of War was a mixture of browns and darks. This is  not the case, as Bulletstorm has a much more vibrant and colorful look  to it. Hopefully as you venture around Stygia, there will be a variety  of environments that will show off the beauty of the planet. We’ll just  have to wait until the game launches to see.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bulletstorm will also feature a mode called Echo mode. While you’re  going through the levels tearing your enemies to shreds, you’ll come  across opportunities for a huge combo kill that can result in  ridiculously high scores. If you executed properly and score well  enough, you can post it to the leaderboards. Your friends will then get  the message the next time they get on and your triumph will be exhibited  for everyone to see. A similar system was used this past year in Need  for Speed: Hot Pursuit, where you would be notified if your friends  would beat your track score. If this system works as intended and there  are as many different variables in scoring, as Epic claims, than this  could be the coolest new feature.&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.thegamerbuzz.com/wp-content/uploads/2011/01/bulletstorm-pic-3.jpg&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;size-full wp-image-2684 aligncenter&quot; height=&quot;224&quot; src=&quot;http://www.thegamerbuzz.com/wp-content/uploads/2011/01/bulletstorm-pic-3.jpg&quot; title=&quot;bulletstorm pic 3&quot; width=&quot;431&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Multiplayer will also be a little different in Bulletstorm. There  will be a four player co-op called Anarchy mode where players will need  to defeat the enemies and earn a high enough score to move on to the  next level. It looks very much like Horde mode, but the fact that you  need to get creative with your kills adds a whole new dimension to the  experience. Players will also need to protect one another while  performing co-op kills to maximize their total. This will be available  for you and three friends.&lt;br /&gt;
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Will Bulletstorm be a success? Regarding sales, I expect it to do very  well. The new gameplay mechanics and beautiful graphics have and will  continue to grab the attention of the gaming community. The hype train  is in full motion right now with trailer after trailer being released.  Also, don’t forget this game comes with an invitation to play the Gears  of War 3 beta. That beta key alone will be the deciding factor for most  to pick up this title. Critical success is much harder to judge. It will  depend if the reviewer isn’t expecting a serious shooter. Bulletstorm  isn’t trying to be full of melodrama. It is a game you play with your  buddies and just have fun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thankfully we won’t have to wait much longer to finally get our hands on  it. As always, check back after the release for a full review and hear  what we thought of Epic’s latest venture into the action genre.&lt;br /&gt;
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sources: ng4.com and myself</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/6451440285892071433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/bulletstorm-preview.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/6451440285892071433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/6451440285892071433'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/bulletstorm-preview.html' title='bulletstorm preview'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-4505127153443136184</id><published>2011-01-19T04:44:00.000-08:00</published><updated>2011-01-19T04:44:53.222-08:00</updated><title type='text'>crysis 2 preview</title><content type='html'>&lt;div class=&quot;editorial-p&quot;&gt;                  Set in 2023, three years after the events of the first game, Crysis 2  exchanges the foliage of the jungle for the steel and concrete of iconic  New York City. This &quot;urban jungle&quot; has fallen under invasion by an  alien force bent on the destruction of humanity. Amidst the chaos of a  crumbling metropolis only one supersoldier, using the newly enhanced  Nanosuit, has a chance of stopping this unrelenting threat to the world.                                    &lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;editorial-p&quot;&gt;&lt;img alt=&quot;Crysis 2 Screenshot&quot; border=&quot;1px&quot; src=&quot;http://www.cheatcc.com/imagespc/crysis2_0.jpg&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;editorial-p&quot;&gt;  So begins Crysis 2 from developer Crytek Studios who have done  everything they can to top their own critically acclaimed game, Crysis  from 2007. By the looks of things, they&#39;ve done just that--Crysis 2  provides the same freedom and options of its predecessor while opening  up new possibilities in the chaos of the smoldering ruins of New York.  Despite this shift of location, the game is still focused on providing  open-ended approaches to levels with large outdoor environments that  emphasize vertical exploration as the player leaps from one story to  another while avoiding enemies and snipers peppered throughout towering  buildings and structures. Destructible environments add to the mayhem,  keeping the player constantly on his toes when bullets and grenades are  flying, reshaping the city around him. And thanks to Crytek&#39;s CryENGINE  3, the city is portrayed with exquisite detail and top-notch dynamic  visual effects     &lt;/div&gt;&lt;center&gt;&lt;/center&gt;      &lt;div id=&quot;newsletterForm&quot; style=&quot;padding-top: 5px;&quot;&gt;&lt;span id=&quot;nointelliTXT&quot;&gt;                       &lt;div id=&quot;mc_embed_signup&quot; style=&quot;margin: auto; width: 450px;&quot;&gt;     &lt;form action=&quot;http://cheatcc.us2.list-manage.com/subscribe/post?u=7474863413138b83af3e0d7e8&amp;amp;id=a60903c14b&quot; class=&quot;validate&quot; id=&quot;mc-embedded-subscribe-form&quot; method=&quot;post&quot; name=&quot;mc-embedded-subscribe-form&quot; style=&quot;font: 10px Arial,sans-serif;&quot; target=&quot;_blank&quot;&gt;&lt;br /&gt;
&lt;a class=&quot;mc_embed_close&quot; href=&quot;http://www.cheatcc.com/pc/rev/crysis2preview.html#&quot; id=&quot;mc_embed_close&quot; style=&quot;display: none;&quot;&gt;Close&lt;/a&gt;     &lt;/form&gt;&lt;/div&gt;&lt;/span&gt;    &lt;/div&gt;&lt;div class=&quot;editorial-p&quot;&gt;  Crytek put a lot of work into perfecting the Nanosuit from the first  game. The new 2.0 version grants the player a massive amount of freedom  when approaching obstacles and enemies. Two main suit modes, Armor and  Stealth, allow for a heavy, direct combat approach or a sneakier style,  respectively, while a secondary mode can be toggled between greater  power or greater tactical awareness. This streamlined approach to the  Nanosuit opens up the gameplay for each individual player to play  differently: for example, a stealth approach works great for locating  outlying enemies and sneaking into the heart of the opposing forces,  then a switch to pure strength can plow through the unsuspecting  enemies. With new upgrades available as the story progresses, the  gameplay style is all up to the player. And adaptability is crucial  here; Crytek has also developed a brutal artificial intelligence&amp;nbsp;  system that is sure to challenge and surprise the player in any number  of ways.       &lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;editorial-p&quot;&gt;&lt;img alt=&quot;Crysis 2 Screenshot&quot; border=&quot;1px&quot; src=&quot;http://www.cheatcc.com/imagespc/crysis2_00.jpg&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;editorial-p&quot;&gt;    Multiplayer mode puts these options and principles into the fast-paced,  hectic atmosphere of online competition. By customizing the Nanosuit in  multiplayer, the player can approach the battle from various  perspectives--sneaking up to enemies with stealth invisibility, using  raw power to plow through them, using speed to quickly flank retreating  opponents, or using the Enhanced Visor module to sniff out hidden  enemies. The abilities are all up to the player and by progressing  through the eighty general ranks, more and more supersoldier powers are  unlocked.   &lt;/div&gt;&lt;div class=&quot;editorial-p&quot;&gt;    Multiplayer features twelve maps in various New York City locales  designed around using the Nanosuit&#39;s multitude of abilities.  Additionally there are six game modes including Team Instant Action, a  standard team deathmatch mode, and Crash Site which has two teams  working against each other to control Ceph Drop Pods to earn points.  With so many options and features, Crysis 2&#39;s multiplayer looks like  it&#39;ll provide some of the most varied and expansive multiplayer action  available on any of the three platforms.   &lt;/div&gt;&lt;div align=&quot;center&quot; class=&quot;editorial-p&quot;&gt;&lt;img alt=&quot;Crysis 2 Screenshot&quot; border=&quot;1px&quot; src=&quot;http://www.cheatcc.com/imagespc/crysis2_000.jpg&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;editorial-p&quot;&gt;    Amidst all of these unique features and possibilities, Crysis 2&#39;s most  ambitious feature may be that the game will be available in true  stereoscopic 3D. Crytek CEO and President Cevat Yeril explains that &quot;the  3D experience represents a quantum leap in interactive entertainment.  With all of the same story and action seen in the 2D version of the  game, the 3D version adds another dimension of intensity and immersion  to the action.&quot; It remains to be seen just how 3D support will bolster  the game, but if the various other features of Crysis 2 are any  indication, it will push the boundaries of FPS gaming.  &lt;/div&gt;&lt;div class=&quot;editorial-p&quot;&gt;    Crytek Studios blew gamers away with the first Crysis game, and they  will no doubt do it again with Crysis 2. From stunning visuals and 3D  support to the myriad customizable options, Crysis 2 seems to have  everything an FPS fan could ask for. It&#39;s been a long wait, but it looks  like Crysis 2 will be well worth it.  &lt;/div&gt;&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
source cheatcc.com&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/4505127153443136184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/crysis-2-preview.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/4505127153443136184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/4505127153443136184'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/crysis-2-preview.html' title='crysis 2 preview'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-1576565120770967901</id><published>2011-01-19T04:16:00.000-08:00</published><updated>2011-01-19T04:17:04.109-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="frogster accounts held hostage news gaming"/><title type='text'>frogster accounts held hostage</title><content type='html'>Frogster, publisher of games including the free-to-play MMO Runes of  Magic, has come under attack by a hacker, who claims to have stolen  login data for 3.5 million user accounts. This hacker, known only by the  message board title Augustus87 , demands that the Berlin-based company  offer more secure clients,  stop deleting forum threads, and stop its  alleged spying on its employees or else the stolen information will be  released to the public and the game servers will be shut down.    &lt;br /&gt;
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Lead community manager for Runes of Magic, Mike &quot;Silberfuchs&quot; Kiefer,  posted in the forums: &quot;This incident is very distressing to all of us.  It is targeted not only at Frogster as a company, but also at Runes of  Magic as a virtual biosphere and at you as players. We are always open  to constructive suggestions. However, giving your opinion on blackmail  and extortion is surely not the correct approach.&quot;  &lt;br /&gt;
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&lt;div style=&quot;text-align: left;&quot;&gt;&lt;img border=&quot;1&quot; src=&quot;http://www.cheatcc.com/images/news/runesofmagic.jpg&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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Frogster has notified the authorities and is working hard to find out how this could have happened.&lt;br /&gt;
&lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
sources cheatcc.com&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/1576565120770967901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/frogster-accounts-held-hostage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/1576565120770967901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/1576565120770967901'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/frogster-accounts-held-hostage.html' title='frogster accounts held hostage'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-5237440628807064410</id><published>2011-01-18T21:07:00.000-08:00</published><updated>2011-01-18T21:07:18.766-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gears of war triple pack packed youtube blog"/><title type='text'>gears of war gets triple packed</title><content type='html'>Microsoft and Epic Games have announced the Gears of War Triple Pack  will be available February 15. It includes Gears of War, Gears of War 2,  and Gears of War 2: All Fronts Pack, and only costs $30 in the States.  &lt;br /&gt;
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The disc will also include the &quot;Road to Ruin&quot; DLC pack. Multiplayer Map  Pack 1 and the &quot;Hidden Fronts&quot; map pack will not be on the disc, but  owners of the Triple Pack will be able to download them for free via  Xbox Live.   &lt;br /&gt;
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&lt;div align=&quot;center&quot;&gt;&lt;img border=&quot;1&quot; src=&quot;http://www.cheatcc.com/images/news/gears-of-war-all-fronts.jpg&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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Gamers on a budget who still haven&#39;t experienced the Gears series now  have the chance to get caught up before Gears of War 3 launches during  the 2011 holiday season.   &lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/5237440628807064410/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/gears-of-war-gets-triple-packed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/5237440628807064410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/5237440628807064410'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/gears-of-war-gets-triple-packed.html' title='gears of war gets triple packed'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-1139081606295607371</id><published>2011-01-18T20:57:00.000-08:00</published><updated>2011-01-18T20:57:59.686-08:00</updated><title type='text'>portal-2 cross platform features</title><content type='html'>Valve has announced that the upcoming Portal 2 will include some great  cross-platform features between the PS3 and PC/Mac versions of the game.      &lt;br /&gt;
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Multiplayer gaming on multiple consoles will be supported; if your  friend has Portal 2 on PS3 and you have it for PC, you and your friend  will still be able to team up. Also, saves are cloud-based and there  will be cross-platform chat. And to top it all off, those who purchase  Portal 2 for PS3 will get a free PC/Mac copy of the game registered to  their Steam accounts.    &lt;br /&gt;
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&lt;div align=&quot;center&quot;&gt;&lt;img border=&quot;1&quot; src=&quot;http://www.cheatcc.com/images/news/portal2.jpg&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
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Josh Weier, project lead on Portal 2, said, &quot;PS3 gamers will be able to  simply drop the Blu-Ray disc in the PS3, link to their Steam account  from inside the game, and all their Steam friends (on PC and Mac) will  be visible and accessible for chat and game invites.&quot;      &lt;br /&gt;
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Portal 2 hits stores in April.        &lt;div style=&quot;background-color: transparent; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;&lt;br /&gt;
source: cheatcc.com&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/1139081606295607371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/portal-2-cross-platform-features.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/1139081606295607371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/1139081606295607371'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/portal-2-cross-platform-features.html' title='portal-2 cross platform features'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-5381936496281468126</id><published>2011-01-18T16:23:00.000-08:00</published><updated>2011-01-18T16:23:53.841-08:00</updated><title type='text'>square enix announces final fantasy XIII-2</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://xbox360media.gamespy.com/xbox360/image/article/114/1144446/ffxii2_1295374848.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img align=&quot;center&quot; border=&quot;0&quot; height=&quot;250&quot; src=&quot;http://xbox360media.gamespy.com/xbox360/image/article/114/1144446/ffxii2_1295374848.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;/div&gt;Square Enix announced today that it plans to make Lightning strike twice  with a direct sequel to its 2010 RPG hit, Final Fantasy XIII -- the  awkwardly titled Final Fantasy XIII-2.&lt;br /&gt;
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Final Fantasy XIII launched in March 2010 and quickly became the fastest  selling title in the 24-year-old franchise, with more than 1 million  copies sold in North America in just five days. The game would go on to  ship more than 6 million copies worldwide. Square hopes to repeat that  success with a sequel.&lt;br /&gt;
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&quot;Final Fantasy XIII-2 is currently in production with an aim for  producing high quality game content which exceeds Final Fantasy XIII in  every aspect; namely, a brand-new story which stems from the previous  title as well as a battle system which has evolved further since XIII –  and more,&quot; Square stated in a brief press release. &quot;We will be  disclosing further details about the new game in the future.&quot;&lt;br /&gt;
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Square also gave Japanese gamers the first look at the game with a  cinematic trailer shown at yesterday&#39;s Tokyo Game Show. Thanks to the  power of the tubes, that trailer is now available for the world to see:&lt;br /&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/fvZFmOhnA1s?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;center&gt;&lt;/center&gt;&lt;br /&gt;
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Final Fantasy XIII-2 is being developed for the Xbox 360 and PlayStation 3. The game is set for release sometime next winter.&lt;br /&gt;
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sources: gamespy gamespot</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/5381936496281468126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/square-enix-announces-final-fantasy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/5381936496281468126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/5381936496281468126'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/square-enix-announces-final-fantasy.html' title='square enix announces final fantasy XIII-2'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-6936943571509103265</id><published>2011-01-18T16:13:00.000-08:00</published><updated>2011-01-18T16:13:24.003-08:00</updated><title type='text'>gears of war: exile......kinect compatible?</title><content type='html'>Epic Games has filed three trademarks for something called Gears of War: Exile. &lt;br /&gt;
&lt;br /&gt;
The filings, which were first spotted by &lt;b&gt;Siliconera&lt;/b&gt;, are registered for &quot;Video game software,&quot; &quot;Series of computer game hint books and instruction manuals,&quot; and &quot;T-shirts.&quot; &lt;br /&gt;
&lt;br /&gt;
A logo for the trademark was also filed: &lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot; class=&quot;imageInlineCenter&quot; style=&quot;width: 240px;&quot;&gt;&lt;img align=&quot;center&quot; border=&quot;0&quot; height=&quot;140&quot; src=&quot;http://xbox360media.ign.com/xbox360/image/article/114/1144550/gears_exile_inline_1295390340.jpg&quot; width=&quot;240&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
While still unconfirmed, Gears of War: Exile could be the &lt;b&gt;rumored&lt;/b&gt; Gears of War Kinect title that was supposed to &lt;b&gt;debut&lt;/b&gt; at the Video Game Awards Show in December. &lt;br /&gt;
&lt;br /&gt;
A Microsoft representative told IGN the company has &quot;no news to share at this time&quot; when asked about the trademark.  &lt;br /&gt;
&lt;br /&gt;
Earlier this morning, the Gears of War Triple Pack was &lt;b&gt;announced&lt;/b&gt; for Xbox 360. The pack includes Gears of War, Gears of War 2 and the Gears of War 2: All Fronts Collection. &lt;br /&gt;
&lt;br /&gt;
Gears of War 3 is set to launch in Holiday 2011.&lt;br /&gt;
&lt;br /&gt;
source:ign news</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/6936943571509103265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/gears-of-war-exilekinect-compatible.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/6936943571509103265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/6936943571509103265'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/gears-of-war-exilekinect-compatible.html' title='gears of war: exile......kinect compatible?'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-1622002604409997514</id><published>2011-01-18T06:45:00.000-08:00</published><updated>2011-01-18T06:46:49.572-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="call of duty black ops dlc first strike gameplay previews trailer"/><title type='text'>call of duty:black ops- first strike dlc preview</title><content type='html'>The first trailer for the first DLC for Black Ops has landed this morning. The details:&lt;br /&gt;
&lt;blockquote class=&quot;clsQuote&quot;&gt;&amp;nbsp;First  Strike contains 5 incredibly diverse maps spanning the globe; featuring  4 multiplayer maps and a new Zombie experience. Includes&quot;Berlin Wall&quot;,  allowing combat on both sides of the imposing wall; &quot;Discovery&quot;, a  desolate, frozen German outpost in the Arctic; &quot;Kowloon&quot;, battle in the  rain along the rooftops of a towering Chinese sprawl; &quot;Stadium&quot;, an  intense locale with a pro hockey arena backdrop; and &quot;Ascension&quot;, where  you fight zombies in a Soviet launch facility. &lt;/blockquote&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://i.ytimg.com/vi/C_0S7mIkb-g/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/C_0S7mIkb-g?f=videos&amp;c=google-webdrive-0&amp;app=youtube_gdata&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot; src=&quot;http://www.youtube.com/v/C_0S7mIkb-g?f=videos&amp;c=google-webdrive-0&amp;app=youtube_gdata&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;blockquote class=&quot;clsQuote&quot;&gt;&lt;br /&gt;
Available first on Xbox 360 February 1st. More details to come for PS3 and PC.&lt;/blockquote&gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;center&gt;&lt;/center&gt; &lt;br /&gt;
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Maps look great and even for 1200 MS points and I know I&#39;m going to be sucked into buying this when it comes out.&lt;br /&gt;
&lt;br /&gt;
source: ausgamers.com cheatcc.com</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/1622002604409997514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/call-of-dutyblack-ops-first-strike-dlc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/1622002604409997514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/1622002604409997514'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/call-of-dutyblack-ops-first-strike-dlc.html' title='call of duty:black ops- first strike dlc preview'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-1264141252284126033</id><published>2011-01-18T06:39:00.000-08:00</published><updated>2011-01-18T06:39:23.463-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="elder scrolls five v skyrim news trailer ausgamers gameplay"/><title type='text'>elder scrolls skyrim engine details</title><content type='html'>&lt;div class=&quot;NewsItem&quot;&gt;  &lt;div class=&quot;NewsHeading&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;NewsHeading&quot;&gt;&amp;nbsp;sources from ausgamers.com&lt;/div&gt;&lt;div class=&quot;NewsHeading&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;NewsHeading&quot;&gt;Probably the most sought after information regarding Bethesda&#39;s forthcoming The Elder Scrolls V: skyrim,  is what changes to the game-engine they&#39;ve made, especially since it  was revealed they&#39;d be using an entirely new engine and not the Gamebryo  one used for The Elder Scrolls IV: Oblivion or Fallout 3 and Fallout:  New Vegas. &lt;/div&gt;&lt;div class=&quot;NewsArticle&quot;&gt; &lt;br /&gt;
todd howard spoke to &quot;game informer&quot; about the new engine contents&lt;/div&gt;&lt;div class=&quot;NewsArticle&quot;&gt;&lt;br /&gt;
&quot;The big things for us were to draw a lot of stuff in the distance  so we have a really sophisticated level of detail,&quot; he told GI. &quot;More so  than what we&#39;ve had in the past for how things stream in and how detail  gets added to them as they get closer to the camera. &lt;br /&gt;
&lt;br /&gt;
&quot;Because our worlds are so big all of the lighting has to be  dynamic,” he adds. &quot;That&#39;s something we had a little bit of in the past  with shadowing, but not on everything. Now we have it on everything. It  just makes the whole thing a lot more believable when you&#39;re there.” &lt;br /&gt;
&lt;br /&gt;
The few screenshots that have leaked from scanned pages from Game  Informer do show the game looking much more dynamic and detailed, and  according to GI.com, they&#39;ve revamped the Radiant AI for  NPCs as well, making them much more intelligent.&lt;blockquote class=&quot;clsQuote&quot;&gt;You  won&#39;t find townspeople loitering aimlessly in town squares anymore.  Each denizen performs tasks that make sense in their environment. To  impart the towns and cities with a greater sense of life, Bethesda has  populated them with mills, farms, and mines that give the NPCs  believable tasks to occupy their day. In the forest village we visited  during the demo, most of the citizens were hard at work chopping wood,  running logs through the mill, and carrying goods through the town. &lt;/blockquote&gt;&quot;Your  friend would let you eat the apple in his house,” Howard adds to the  feature detail. &quot;If you swing your weapon near an NPC, knock items off  their dinner table, or try to steal something of value, they&#39;ll react  with an appropriate level of hostility given their prior relationship to  you.&quot; &lt;br /&gt;
&lt;br /&gt;
And finally, some excellent news regarding the real-time pause that takes place when in any meaningful conversation with NPCs:&lt;blockquote class=&quot;clsQuote&quot;&gt;The  increased animation fidelity and diversity has enabled Bethesda to  ditch the awkward dialogue camera perspective that paused the game and  presented you with an extreme closeup of the person with whom you were  speaking. Now camera stays in the same perspective used during combat  and exploration, and players are free to look around while engaging in  conversation. Rather than drop their activities to give you their  undivided attention, the NPCs continue to go about their business while  in discussion. For instance, a barkeep may continue to clean cups while  talking, and even move from behind the counter to a seat. A mill worker  chopping wood may engage in conversation without turning away from his  duties, only occasionally glancing toward you during the exchange.&lt;/blockquote&gt;It&#39;s  a pretty decent read, and has me amped for the game much more -  especially if they&#39;ve thoroughly improved the third-person camera,  movement and animation system. Obviously they have months of hype to go  through before the game&#39;s November release date, so stay tuned for more  as it becomes available.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;NewsArticle&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;NewsArticle&quot;&gt;sources... ausgamers.com &lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/1264141252284126033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/elder-scrolls-skyrim-engine-details.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/1264141252284126033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/1264141252284126033'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/elder-scrolls-skyrim-engine-details.html' title='elder scrolls skyrim engine details'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279643087682227664.post-2149706336699195777</id><published>2011-01-10T06:42:00.001-08:00</published><updated>2011-01-10T06:42:20.382-08:00</updated><title type='text'>my new blog</title><content type='html'>hey and welcome to my new blog, i started this so i can communicate with my subscribers properly.&lt;br /&gt;
take a look around, ill add some stuff soon</content><link rel='replies' type='application/atom+xml' href='http://gamingtothepeople.blogspot.com/feeds/2149706336699195777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/my-new-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/2149706336699195777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279643087682227664/posts/default/2149706336699195777'/><link rel='alternate' type='text/html' href='http://gamingtothepeople.blogspot.com/2011/01/my-new-blog.html' title='my new blog'/><author><name>izzypopa</name><uri>http://www.blogger.com/profile/18431674425461663678</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>