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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;Dk8AQH48eyp7ImA9WhRVEUQ.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408</id><updated>2012-01-10T19:27:21.073+08:00</updated><category term="UV" /><category term="下載(download)" /><category term="polygon" /><category term="其他 (other)" /><category term="shelf" /><category term="外掛 (plugin)" /><category term="建模(modeling)" /><category term="rigging" /><category term="render" /><category term="namespace" /><category term="一般(general)" /><category term="Mental Ray" /><category term="reference" /><category term="zbrush" /><category term="貼圖 (texture)" /><category term="import" /><category term="介面(UI)" /><category term="動畫 (animation)" /><category term="normal" /><category term="mel/python" /><title>Maya 每日一招</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://maya-tricks.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>92</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/VzQDgJ" /><feedburner:info uri="blogspot/vzqdgj" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;C0EASHo4eip7ImA9WhdTFUg.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-2294426242894409215</id><published>2011-07-11T19:57:00.018+08:00</published><updated>2011-07-13T18:07:29.432+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-13T18:07:29.432+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rigging" /><title>Spline IK 伸縮 手動架法</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FzBVO_1lV-zvNV_Bk8NTZvnh1vM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FzBVO_1lV-zvNV_Bk8NTZvnh1vM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FzBVO_1lV-zvNV_Bk8NTZvnh1vM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FzBVO_1lV-zvNV_Bk8NTZvnh1vM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://prettyparley.files.wordpress.com/2011/01/lg-stretchy-sucker-monkey.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 225px; height: 172px;" src="http://prettyparley.files.wordpress.com/2011/01/lg-stretchy-sucker-monkey.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Spline IK 伸縮功能可以說是骨架設定裡一個很重要的元素。相信要設定這個功能不只有一種作法，我在這就分享一種算是"比較間單"的方法吧：&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. 建立骨架結構&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-774uJH43_x0/Thrw474rmsI/AAAAAAAABik/ZQNvbr9zKpk/s1600/res_01.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 226px; height: 400px;" src="http://3.bp.blogspot.com/-774uJH43_x0/Thrw474rmsI/AAAAAAAABik/ZQNvbr9zKpk/s400/res_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5628075545291627202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. 綁上 Spline IK&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-YkpIdIz3XG4/Thrw4umQMNI/AAAAAAAABic/Ia8o_vHw4GU/s1600/res_02.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 279px; height: 400px;" src="http://3.bp.blogspot.com/-YkpIdIz3XG4/Thrw4umQMNI/AAAAAAAABic/Ia8o_vHw4GU/s400/res_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5628075541724672210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. 選取新增出來的 spline 取線 (curve) , 然後在 script editor 執行 &lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;    arclen -ch 1&lt;/span&gt; ;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-3Uj42IFDdDQ/Thrw4rNrraI/AAAAAAAABiU/2qJEJJbdrAU/s1600/res_03.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 335px;" src="http://2.bp.blogspot.com/-3Uj42IFDdDQ/Thrw4rNrraI/AAAAAAAABiU/2qJEJJbdrAU/s400/res_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5628075540816309666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. arclen 這指令會生出一個 curveInfo node (在此稱為 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;curveInfo1&lt;/span&gt; ) , 目的是為了量測曲線長度。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-hAdJwqguYmM/Thrw4WEJU2I/AAAAAAAABiM/4wcG3FZ55K0/s1600/res_04.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 149px;" src="http://3.bp.blogspot.com/-hAdJwqguYmM/Thrw4WEJU2I/AAAAAAAABiM/4wcG3FZ55K0/s400/res_04.jpg" alt="" id="BLOGGER_PHOTO_ID_5628075535139165026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. 在 script editor 執行 &lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;br /&gt;  createNode multiplyDivide;&lt;/span&gt;&lt;br /&gt; 執行後會出現一個 multiplyDivide node (在此稱為 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;multiplyDivide1&lt;/span&gt;)。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-7ppJZL-6Srg/Thrw4cMo_PI/AAAAAAAABiE/_TNj1Mf97rk/s1600/res_05.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 169px;" src="http://2.bp.blogspot.com/-7ppJZL-6Srg/Thrw4cMo_PI/AAAAAAAABiE/_TNj1Mf97rk/s400/res_05.jpg" alt="" id="BLOGGER_PHOTO_ID_5628075536785407218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6. 打開 connection editor,  然後把 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;curveInfo1&lt;/span&gt; 的 &lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;arcLength&lt;/span&gt; 屬性 連結到 &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;multiplyDivide1&lt;/span&gt; 的 &lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;input1X&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-_Lo0pxCetXk/ThrwjH8iZWI/AAAAAAAABh8/fnxYOFHzuqk/s1600/res_06.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 337px; height: 400px;" src="http://3.bp.blogspot.com/-_Lo0pxCetXk/ThrwjH8iZWI/AAAAAAAABh8/fnxYOFHzuqk/s400/res_06.jpg" alt="" id="BLOGGER_PHOTO_ID_5628075170571904354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;7. 在屬性編輯室窗(attribute editor)裡把 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;multiplyDivide1&lt;/span&gt; 的 &lt;span style="color: rgb(0, 153, 0); font-weight: bold;"&gt;Operation&lt;/span&gt; 設為 &lt;span style="font-weight: bold; color: rgb(51, 204, 255);"&gt;Divide&lt;/span&gt;, 然後把 &lt;span style="color: rgb(0, 153, 0); font-weight: bold;"&gt;Input1X&lt;/span&gt; 的 數值 複製到 &lt;span style="color: rgb(0, 153, 0); font-weight: bold;"&gt;Input2X&lt;/span&gt; 上。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-0YVu_vJ4RFU/Thrwi1teZvI/AAAAAAAABh0/sV4YVTNv1gM/s1600/res_07.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 376px; height: 264px;" src="http://2.bp.blogspot.com/-0YVu_vJ4RFU/Thrwi1teZvI/AAAAAAAABh0/sV4YVTNv1gM/s400/res_07.jpg" alt="" id="BLOGGER_PHOTO_ID_5628075165676889842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8. 再執行 createNode multiplyDivide , 把另一個 multiplyDivide node 產生出來 (在此稱為 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;multiplyDivide2&lt;/span&gt;)。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-43kYzmikFPQ/Thrwi_ohvmI/AAAAAAAABhs/_Jx2_1JJOFw/s1600/res_08.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 191px;" src="http://1.bp.blogspot.com/-43kYzmikFPQ/Thrwi_ohvmI/AAAAAAAABhs/_Jx2_1JJOFw/s400/res_08.jpg" alt="" id="BLOGGER_PHOTO_ID_5628075168340491874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9. 把 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;multiplyDivide1&lt;/span&gt; 的 &lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;outputX&lt;/span&gt; 連結到 &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;multiplyDivide2&lt;/span&gt; 的 &lt;span style="color: rgb(0, 153, 0); font-weight: bold;"&gt;input1X&lt;/span&gt;。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-bMDWZxbHltA/Thrwiumt2hI/AAAAAAAABhk/iDEUxjWg-r4/s1600/res_09.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 342px; height: 400px;" src="http://4.bp.blogspot.com/-bMDWZxbHltA/Thrwiumt2hI/AAAAAAAABhk/iDEUxjWg-r4/s400/res_09.jpg" alt="" id="BLOGGER_PHOTO_ID_5628075163769494034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10 . 把最上層的joint (在此稱為 &lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;joint1&lt;/span&gt;) 的 &lt;span style="color: rgb(0, 153, 0); font-weight: bold;"&gt;translateX&lt;/span&gt; 數值複製到&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt; multiplyDivide2&lt;/span&gt; 的 &lt;span style="font-weight: bold; color: rgb(0, 153, 0);"&gt;input2X&lt;/span&gt; 裡，並把 &lt;span style="color: rgb(0, 153, 0); font-weight: bold;"&gt;operation&lt;/span&gt; 設為 &lt;span style="font-weight: bold; color: rgb(51, 204, 255);"&gt;multiply&lt;/span&gt; 。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-wVwVmaQ77rc/ThrwYV3M5TI/AAAAAAAABhc/S0N2LEu2vxI/s1600/res_10.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 161px;" src="http://2.bp.blogspot.com/-wVwVmaQ77rc/ThrwYV3M5TI/AAAAAAAABhc/S0N2LEu2vxI/s400/res_10.jpg" alt="" id="BLOGGER_PHOTO_ID_5628074985329059122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11 . 把 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;multiplyDivide2&lt;/span&gt; 的 &lt;span style="color: rgb(0, 153, 0); font-weight: bold;"&gt;outputX&lt;/span&gt; 連結到 &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;joint1&lt;/span&gt; 的 &lt;span style="color: rgb(0, 153, 0); font-weight: bold;"&gt;translateX&lt;/span&gt;。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-Vkoexhehneo/ThrwYItT5eI/AAAAAAAABhU/T5CEZXDCs2o/s1600/res_11.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 341px; height: 400px;" src="http://4.bp.blogspot.com/-Vkoexhehneo/ThrwYItT5eI/AAAAAAAABhU/T5CEZXDCs2o/s400/res_11.jpg" alt="" id="BLOGGER_PHOTO_ID_5628074981797914082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;12. 對 spline ik 裡的所有 joint 重複執行 步驟 &lt;span style="font-weight: bold;"&gt;8 ~ 11&lt;/span&gt;。執行完的結果會類似以下的 hypergraph。 基本上到此 伸縮 spline IK 的 功能已經完成了。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-aZOvTsi5lrs/ThrwXy0LdgI/AAAAAAAABhM/jI007UlWWrY/s1600/res_12.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 240px;" src="http://3.bp.blogspot.com/-aZOvTsi5lrs/ThrwXy0LdgI/AAAAAAAABhM/jI007UlWWrY/s400/res_12.jpg" alt="" id="BLOGGER_PHOTO_ID_5628074975921141250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;13 .接下來我們可以使用 &lt;a href="http://maya-tricks.blogspot.com/2011/02/cluster-curve.html"&gt;curve cluster&lt;/a&gt; 來控制 spline IK curve 的 行為。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-RGUFkpB94Ro/ThrwXWe04AI/AAAAAAAABhE/nMLRIOTEz9M/s1600/res_13.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 313px; height: 400px;" src="http://2.bp.blogspot.com/-RGUFkpB94Ro/ThrwXWe04AI/AAAAAAAABhE/nMLRIOTEz9M/s400/res_13.jpg" alt="" id="BLOGGER_PHOTO_ID_5628074968315387906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-1lkUPV6SQ90/ThrwXZpjJwI/AAAAAAAABg8/rNE1Ua8Hm4k/s1600/res_14.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 364px; height: 400px;" src="http://1.bp.blogspot.com/-1lkUPV6SQ90/ThrwXZpjJwI/AAAAAAAABg8/rNE1Ua8Hm4k/s400/res_14.jpg" alt="" id="BLOGGER_PHOTO_ID_5628074969165670146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-vVLxNApPWvY/ThrwEp6ClZI/AAAAAAAABg0/dbd_Ltt4yl8/s1600/res_05.jpg"&gt;&lt;br /&gt;&lt;/a&gt;當然還有一些其他要考慮的地方和多做的步驟，例如讓他可以&lt;span class="definition"&gt;一致的&lt;/span&gt;放大縮小。但如果先不考慮這部份的話，剩下來的問題就是看你要用什麼方式控制那些  cluster handle.&lt;br /&gt;當然，因為這些步驟都有點繁瑣，所以當然會有很多人寫  mel / python 程式來自動產生這功能。 我若網路上有找到簡單又不錯用的程式，會在此跟大家分享。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-2294426242894409215?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/a89KUVDOk0g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/2294426242894409215/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/07/spline-ik.html#comment-form" title="6 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/2294426242894409215?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/2294426242894409215?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/a89KUVDOk0g/spline-ik.html" title="Spline IK 伸縮 手動架法" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-774uJH43_x0/Thrw474rmsI/AAAAAAAABik/ZQNvbr9zKpk/s72-c/res_01.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/07/spline-ik.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUHSHY-fCp7ImA9WhZaFks.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-6999973692600823422</id><published>2011-07-02T23:22:00.002+08:00</published><updated>2011-07-03T12:43:59.854+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-03T12:43:59.854+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><category scheme="http://www.blogger.com/atom/ns#" term="介面(UI)" /><title>Maya 2012 簡體中文官方版 登場了!</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kkPdjYHkujMCZ5el6vbzXpm7HLU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kkPdjYHkujMCZ5el6vbzXpm7HLU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kkPdjYHkujMCZ5el6vbzXpm7HLU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kkPdjYHkujMCZ5el6vbzXpm7HLU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://area.autodesk.com/th.gen/?:760x0:/userdata/fckdata/196/gongSC.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 760px; height: 555px;" src="http://area.autodesk.com/th.gen/?:760x0:/userdata/fckdata/196/gongSC.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Autodesk 前幾天很低調的發布了 Maya 2012 Hotfix 3. 說它這麼低調是因為在知名論壇或CG blog 上好像都沒看到相關的新聞。我猜是因為 Autodesk 怕被 Maya user 痛罵一頓，原因是在這次 hotfix 裡什麼 bug 也沒修，卻只加了一個功能就是可以顯示簡體中文的介面! 可能是越來越多 CG 代工都轉移到大陸去了，所以想多賺一點他們的錢吧 (實際報酬率我是有點質疑啦。。。)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maya 2012 Hotfix 3 下載:&lt;br /&gt;&lt;a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=17286269&amp;amp;linkID=9242259"&gt;http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=17286269&amp;amp;linkID=9242259&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Maya 2012 簡體中文版 Help 網頁  ( 對於看得懂簡體中文的同學們應該有不少的幫助，我本身是完全看不懂 XD )&lt;br /&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2012/zh-cn/index.html"&gt;http://download.autodesk.com/global/docs/maya2012/zh-cn/index.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;資訊來源:&lt;br /&gt;&lt;a href="http://area.autodesk.com/blogs/cory/maya_2012_in_chinese"&gt;http://area.autodesk.com/blogs/cory/maya_2012_in_chinese&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-6999973692600823422?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/h9K01R7WJQo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/6999973692600823422/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/07/maya-2012.html#comment-form" title="7 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/6999973692600823422?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/6999973692600823422?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/h9K01R7WJQo/maya-2012.html" title="Maya 2012 簡體中文官方版 登場了!" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><thr:total>7</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/07/maya-2012.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUADQns5fip7ImA9WhZaEks.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-8359485342703629817</id><published>2011-06-28T17:34:00.005+08:00</published><updated>2011-06-28T21:29:33.526+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-28T21:29:33.526+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><title>maya 無法啟動 ? 可能是 userPrefs.mel 出了問題</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rOsAhD9VCAerUAn2dRe3MlS76sQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rOsAhD9VCAerUAn2dRe3MlS76sQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rOsAhD9VCAerUAn2dRe3MlS76sQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rOsAhD9VCAerUAn2dRe3MlS76sQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-iACDJf6qexs/TgnWDNktpVI/AAAAAAAABe8/OBZJQT4NmZ4/s1600/Do-not-get-frustrated-in-direct-sales.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 341px; height: 335px;" src="http://1.bp.blogspot.com/-iACDJf6qexs/TgnWDNktpVI/AAAAAAAABe8/OBZJQT4NmZ4/s400/Do-not-get-frustrated-in-direct-sales.jpg" alt="" id="BLOGGER_PHOTO_ID_5623260960420373842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-f36f_fPn9Vg/TgnU9hzI4zI/AAAAAAAABe0/GfArousz4PU/s1600/BlackPower_Emoticons_Lnx-Icons-cry_256x256.png-256x256%2Bcopy.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;如果某一天你想啟動 Maya, 但發現她跑到一半突然出現錯誤訊息，然後就&lt;span class="definition"&gt;自取滅亡了。。怎麼辦 ? 這時候可以試一招她復活的方法。&lt;br /&gt;&lt;/span&gt;&lt;ol&gt;&lt;li&gt;先開啟 Maya 設定目錄 (例如 C:\Documents and Settings\me\My Documents\maya\2010)&lt;/li&gt;&lt;li&gt;把prefs目錄裡頭的 userPrefs.mel 刪除，然後再重開 Maya 看看。&lt;/li&gt;&lt;li&gt;如果還是不行的話，把整個 prefs 目錄砍掉 (或改名，e.g 改為 prefs_old), 然後再次再重開看她能不能復活。&lt;br /&gt;&lt;/li&gt;&lt;li&gt;如果發現第三招還是無把她救活的話, 那看來你只好走重灌這一條路了...&lt;img src="http://2.bp.blogspot.com/-f36f_fPn9Vg/TgnU9hzI4zI/AAAAAAAABe0/GfArousz4PU/s400/BlackPower_Emoticons_Lnx-Icons-cry_256x256.png-256x256%2Bcopy.png" alt="" id="BLOGGER_PHOTO_ID_5623259763258745650" border="0" /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span class="definition"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-8359485342703629817?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/pdfm_XWULaI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/8359485342703629817/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/06/maya-userprefsmel.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8359485342703629817?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8359485342703629817?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/pdfm_XWULaI/maya-userprefsmel.html" title="maya 無法啟動 ? 可能是 userPrefs.mel 出了問題" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-iACDJf6qexs/TgnWDNktpVI/AAAAAAAABe8/OBZJQT4NmZ4/s72-c/Do-not-get-frustrated-in-direct-sales.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/06/maya-userprefsmel.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8NR3Y7cSp7ImA9WhZbEkw.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-2401456043528774397</id><published>2011-06-16T17:51:00.003+08:00</published><updated>2011-06-16T18:08:16.809+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-16T18:08:16.809+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="介面(UI)" /><title>Maya 2011 &amp; 2012  終於可以顯示中文字體了 :)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4yOS_OblnS5l6X3WnNLRydeJmj8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4yOS_OblnS5l6X3WnNLRydeJmj8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4yOS_OblnS5l6X3WnNLRydeJmj8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4yOS_OblnS5l6X3WnNLRydeJmj8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;托QT的福，Maya 2011 &amp;amp; 2012 都可以顯示中文字體了 ：) 。 使用 mel 或 python 程式 建立 介面 (GUI) 時也可利用一些中文解說來讓華人地區的使用者更容易了解該工具的使用方法 。記得程式檔案不管是 MEL 或 Python 多要把 encoding 設為 UTF-8。&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();}  catch(e) {}" href="http://1.bp.blogspot.com/-M86i3Je8Rs4/TfnVy9UGKuI/AAAAAAAABes/QrbKSwE1bO8/s1600/Screenshot-1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 355px;" src="http://1.bp.blogspot.com/-M86i3Je8Rs4/TfnVy9UGKuI/AAAAAAAABes/QrbKSwE1bO8/s400/Screenshot-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5618757081550432994" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-2401456043528774397?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/l_1KMA_gL0c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/2401456043528774397/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/06/maya-2011-2012.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/2401456043528774397?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/2401456043528774397?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/l_1KMA_gL0c/maya-2011-2012.html" title="Maya 2011 &amp; 2012  終於可以顯示中文字體了 :)" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-M86i3Je8Rs4/TfnVy9UGKuI/AAAAAAAABes/QrbKSwE1bO8/s72-c/Screenshot-1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/06/maya-2011-2012.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUMRXg_eCp7ImA9WhZbEUk.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-1054628225501037598</id><published>2011-06-15T20:29:00.007+08:00</published><updated>2011-06-15T21:08:04.640+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-15T21:08:04.640+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><category scheme="http://www.blogger.com/atom/ns#" term="介面(UI)" /><title>polygon face selection display</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wq3CsLypQvl8KLT0Nl-uxd-hUTY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wq3CsLypQvl8KLT0Nl-uxd-hUTY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wq3CsLypQvl8KLT0Nl-uxd-hUTY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wq3CsLypQvl8KLT0Nl-uxd-hUTY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;在 Maya 2008 之前，當我們把模型選取方式切換到 component mode -&amp;gt;face (面) 時 (F11), 模型每的個一面中間都會出現一個小點, 來表示該面的中間位子,也是該面的選取範圍。自從 maya 2008 之後有了 preselection highlight (選取預覽)這功能, Maya 也加了一個 &lt;span class="definition"&gt;面部選取方式，也就是只要我們把游標移到&lt;/span&gt;面部的任何區域都可以把該面選起來。切換這兩個模式的選項是在 Window -&amp;gt;Settings/Preferences-&amp;gt;Preferences 裡的 Selection 視窗。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-qqylXXffJF4/TfimsCdVeNI/AAAAAAAABek/Bkw_6HG7OSU/s1600/select_face_center2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 262px;" src="http://4.bp.blogspot.com/-qqylXXffJF4/TfimsCdVeNI/AAAAAAAABek/Bkw_6HG7OSU/s400/select_face_center2.jpg" alt="" id="BLOGGER_PHOTO_ID_5618423810649061586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Center : 面中間會出現一個小點。游標必須移到點附近才可以選取該面。&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Whole face: 游標只要移到面部的任何區域子都可以把該面選取。&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KMsJQ6zIUpo/TfimGpNGMiI/AAAAAAAABec/E0_UXfCNVOI/s1600/select_face_center.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 242px;" src="http://3.bp.blogspot.com/-KMsJQ6zIUpo/TfimGpNGMiI/AAAAAAAABec/E0_UXfCNVOI/s400/select_face_center.jpg" alt="" id="BLOGGER_PHOTO_ID_5618423168214905378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;左:whole face&lt;br /&gt;右:center&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-1054628225501037598?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/HkMq9iHZCiY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/1054628225501037598/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/06/polygon-face-selection-display.html#comment-form" title="2 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/1054628225501037598?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/1054628225501037598?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/HkMq9iHZCiY/polygon-face-selection-display.html" title="polygon face selection display" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-qqylXXffJF4/TfimsCdVeNI/AAAAAAAABek/Bkw_6HG7OSU/s72-c/select_face_center2.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/06/polygon-face-selection-display.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04NRXczcCp7ImA9WhZWE0k.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-8069505443254593878</id><published>2011-05-12T15:58:00.007+08:00</published><updated>2011-05-14T13:13:14.988+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-14T13:13:14.988+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mel/python" /><category scheme="http://www.blogger.com/atom/ns#" term="rigging" /><title>[小程式] 在兩個物件中綁一條示意曲線</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NrlmjrTpKF8U-Hg8HetiB8RUsQ8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NrlmjrTpKF8U-Hg8HetiB8RUsQ8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NrlmjrTpKF8U-Hg8HetiB8RUsQ8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NrlmjrTpKF8U-Hg8HetiB8RUsQ8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: right;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-BTL3soLDsWo/Tcu6iP2DWPI/AAAAAAAABd0/YcuFmtVR_4w/s1600/line_curve.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 357px;" src="http://1.bp.blogspot.com/-BTL3soLDsWo/Tcu6iP2DWPI/AAAAAAAABd0/YcuFmtVR_4w/s400/line_curve.jpg" alt="" id="BLOGGER_PHOTO_ID_5605779258724276466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;以下的小程式可以把一條曲線綁(constrain)在兩個物件的基準點之中，可用來當做視線或polevector方向的示意工具。&lt;br /&gt;&lt;br /&gt;使用方法：先選兩個物件，然後執行以下的 MEL 或 pymel 程式。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MEL 版本 :&lt;br /&gt;&lt;pre style="font-family: Andale Mono,Lucida Console,Monaco,fixed,monospace; color: rgb(0, 0, 0); background-color: rgb(238, 238, 238); font-size: 12px; border: 1px dashed rgb(153, 153, 153); line-height: 14px; padding: 5px; overflow: auto; width: 100%;"&gt;&lt;code&gt;{&lt;br /&gt;string $sel[] = `ls -sl`;&lt;br /&gt;if(size($sel)&amp;amp;gt;1)&lt;br /&gt;{&lt;br /&gt;  string $startPoint = $sel[0];&lt;br /&gt;  string $endPoint = $sel[1];&lt;br /&gt;  string $distCurve = `curve -d 1 -p 0 0 1 -p 0 0 0`;&lt;br /&gt;  string $startCluster[]= `cluster -rel  ($distCurve+".cv[0]")`;&lt;br /&gt;  string $endCluster[]= `cluster -rel  ($distCurve+".cv[1]")`;&lt;br /&gt;&lt;br /&gt;  pointConstraint $startPoint $startCluster[1];&lt;br /&gt;  pointConstraint $endPoint $endCluster[1];&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Pymel 版本 :&lt;br /&gt;&lt;pre style="font-family: Andale Mono,Lucida Console,Monaco,fixed,monospace; color: rgb(0, 0, 0); background-color: rgb(238, 238, 238); font-size: 12px; border: 1px dashed rgb(153, 153, 153); line-height: 14px; padding: 5px; overflow: auto; width: 100%;"&gt;&lt;code&gt;from pymel.core import *&lt;br /&gt;&lt;br /&gt;sel = ls(sl=1)&lt;br /&gt;&lt;br /&gt;if len(sel)&amp;gt;1:&lt;br /&gt;startPoint = sel[0]&lt;br /&gt;endPoint = sel[1]&lt;br /&gt;&lt;br /&gt;distCurve = curve(d=1,p=[(0,0,1),(0,0,0)])&lt;br /&gt;startCluster = rename(cluster(distCurve.cv[0],rel=1)[1])&lt;br /&gt;endCluster = rename(cluster(distCurve.cv[1],rel=1)[1])&lt;br /&gt;&lt;br /&gt;pointConstraint(startPoint,startCluster)&lt;br /&gt;pointConstraint(endPoint,endCluster)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;使用範例:&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/5WYQVV5UYwg" allowfullscreen="" frameborder="0" height="390" width="480"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-8069505443254593878?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/WjDSjN27aQ4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/8069505443254593878/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/05/blog-post.html#comment-form" title="6 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8069505443254593878?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8069505443254593878?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/WjDSjN27aQ4/blog-post.html" title="[小程式] 在兩個物件中綁一條示意曲線" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-BTL3soLDsWo/Tcu6iP2DWPI/AAAAAAAABd0/YcuFmtVR_4w/s72-c/line_curve.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/05/blog-post.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMCRXw-eCp7ImA9WhZXE08.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-5448104075099704299</id><published>2011-05-02T16:56:00.008+08:00</published><updated>2011-05-02T17:11:04.250+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-02T17:11:04.250+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mel/python" /><category scheme="http://www.blogger.com/atom/ns#" term="建模(modeling)" /><title>Maya 2012 (MEL)  一大進步 :  ls 終於可以取出 component 選取順序 (selection order) 了</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2GjJuuK0WlCwj-t_rawEniGlGo8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2GjJuuK0WlCwj-t_rawEniGlGo8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2GjJuuK0WlCwj-t_rawEniGlGo8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2GjJuuK0WlCwj-t_rawEniGlGo8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://kickstand.tv/wp-content/uploads/2010/01/19.15SelectPoints_Curve.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 439px; height: 398px;" src="http://kickstand.tv/wp-content/uploads/2010/01/19.15SelectPoints_Curve.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;之前不管你怎麼選， ls 都會傳回一個 從小到大排列的 選取順序給你。例如我們選完 pCube1.vtx[2] , pCube1.vtx[0], pCube1.vtx[1] 後執行 ls, 傳回來的&lt;span class="definition"&gt;排列&lt;/span&gt;是:&lt;br /&gt;&lt;br /&gt;{"pCube1.vtx[0]","pCube1.vtx[1]","pCube1.vtx[2]"}&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maya 2012 加了一個 flag 叫 -orderedSelection. 使用這個 flag 就可以取到:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;{"pCube1.vtx[2]","pCube1.vtx[0]","pCube1.vtx[1]"}&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;這又有什麼好處呢 ? 寫建模工具時好處可多了。例如 我們如果要把第一個選到的點移到第二個點的話，以前都得用一些 undo 的 hack 才可以做到，但現在就可以很輕鬆利用 ls -orderedSelection 得到 選取順序的訊息。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-5448104075099704299?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/XGnqo8OH9JY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/5448104075099704299/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/05/maya-2012-mel-ls-component-selection.html#comment-form" title="1 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/5448104075099704299?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/5448104075099704299?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/XGnqo8OH9JY/maya-2012-mel-ls-component-selection.html" title="Maya 2012 (MEL)  一大進步 :  ls 終於可以取出 component 選取順序 (selection order) 了" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/05/maya-2012-mel-ls-component-selection.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkANRH86cSp7ImA9WhZUF0Q.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-764882626171408170</id><published>2011-04-27T13:00:00.005+08:00</published><updated>2011-06-11T20:19:55.119+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-11T20:19:55.119+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mel/python" /><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><category scheme="http://www.blogger.com/atom/ns#" term="rigging" /><title>快速把 translate / rotate 歸零 ( scale 歸一)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/N_VZXhgIckdrd3Vs8-7Bepxij-g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/N_VZXhgIckdrd3Vs8-7Bepxij-g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/N_VZXhgIckdrd3Vs8-7Bepxij-g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/N_VZXhgIckdrd3Vs8-7Bepxij-g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.brainyart.me/images/tools_scripts.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 230px; height: 230px;" src="http://www.brainyart.me/images/tools_scripts.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;這一段小程式主要是用來快速把 translate, rotate, scale 值歸回預設值，不需要特別打開 channel box 或 attribute editor只為了要做這件事。 (對 建模，骨架設定，動畫等等都蠻有幫助的)。&lt;br /&gt;&lt;br /&gt;mel 程式 :&lt;br /&gt;&lt;pre style="font-family: Andale Mono,Lucida Console,Monaco,fixed,monospace; color: rgb(0, 0, 0); background-color: rgb(238, 238, 238); font-size: 12px; border: 1px dashed rgb(153, 153, 153); line-height: 14px; padding: 5px; overflow: auto; width: 100%;"&gt;&lt;code&gt;{&lt;br /&gt;string $sel[]=`ls -sl`;&lt;br /&gt;string $resetAttrs[]={"translateX","translateY","translateZ","rotateX","rotateY","rotateZ"};&lt;br /&gt;for($each in $sel)&lt;br /&gt;{&lt;br /&gt;  for($attr in $resetAttrs)&lt;br /&gt;      if (`getAttr -k ($each+"."+$attr)`)&lt;br /&gt;      {&lt;br /&gt;          catch(`setAttr ($each+"."+$attr) 0`);&lt;br /&gt;      }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;$resetAttrs2 = {"scaleX","scaleY","scaleZ"};&lt;br /&gt;for($each in $sel)&lt;br /&gt;{&lt;br /&gt;  for($attr in $resetAttrs2)&lt;br /&gt;      if (`getAttr -k ($each+"."+$attr)`)&lt;br /&gt;      {&lt;br /&gt;          catch(`setAttr ($each+"."+$attr) 1`);&lt;br /&gt;      }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;}&lt;br /&gt;&lt;/code&gt;&lt;/pre&gt;pymel 版 :&lt;br /&gt;&lt;pre style="font-family: Andale Mono,Lucida Console,Monaco,fixed,monospace; color: rgb(0, 0, 0); background-color: rgb(238, 238, 238); font-size: 12px; border: 1px dashed rgb(153, 153, 153); line-height: 14px; padding: 5px; overflow: auto; width: 100%;"&gt;&lt;code&gt;from pymel.core import *&lt;br /&gt;&lt;br /&gt;zeroList = ['tx','ty','tz','rx','ry','rz']&lt;br /&gt;&lt;br /&gt;oneList = ['sx','sy','sz']&lt;br /&gt;&lt;br /&gt;reset = ls(sl=1)&lt;br /&gt;&lt;br /&gt;for r in reset:&lt;br /&gt;  for attr in zeroList:&lt;br /&gt;      try:&lt;br /&gt;          setAttr('%s.%s'%(r,attr),0)&lt;br /&gt;      except RuntimeError:&lt;br /&gt;          pass&lt;br /&gt;       &lt;br /&gt;  for attr in oneList:&lt;br /&gt;      try:&lt;br /&gt;          setAttr('%s.%s'%(r,attr),1)&lt;br /&gt;      except RuntimeError:&lt;br /&gt;          pass&lt;br /&gt;&lt;/code&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;如何設定成快速鍵 : &lt;a href="http://maya-tricks.blogspot.com/2009/04/blog-post.html"&gt;http://maya-tricks.blogspot.com/2009/04/blog-post.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-764882626171408170?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/I8MrICAMRIQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/764882626171408170/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/04/translate-rotate-scale.html#comment-form" title="1 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/764882626171408170?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/764882626171408170?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/I8MrICAMRIQ/translate-rotate-scale.html" title="快速把 translate / rotate 歸零 ( scale 歸一)" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/04/translate-rotate-scale.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8NQHg_fCp7ImA9WhZQEkw.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-7943845195540119672</id><published>2011-04-19T20:32:00.004+08:00</published><updated>2011-04-19T20:41:31.644+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-19T20:41:31.644+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mel/python" /><category scheme="http://www.blogger.com/atom/ns#" term="polygon" /><category scheme="http://www.blogger.com/atom/ns#" term="建模(modeling)" /><title>從多組模型線 (poly edges) 產生 相對的 曲線 (curves)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/uAy3ng6Qs_wUIVANAtxD5QzNgr4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uAy3ng6Qs_wUIVANAtxD5QzNgr4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/uAy3ng6Qs_wUIVANAtxD5QzNgr4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uAy3ng6Qs_wUIVANAtxD5QzNgr4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-HYCl9bM8O0A/Ta2CuM-ot9I/AAAAAAAABc8/AocBBZQqJU4/s1600/rainEdgesFromCurves.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 324px; height: 291px;" src="http://4.bp.blogspot.com/-HYCl9bM8O0A/Ta2CuM-ot9I/AAAAAAAABc8/AocBBZQqJU4/s400/rainEdgesFromCurves.jpg" alt="" id="BLOGGER_PHOTO_ID_5597273642160928722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;因為目前 Maya 的 edge 轉  curve 功能只能針對 一組相連的 edges 來做轉換，所以寫了一個 maya mel 程式來處理多組相連edges 的 case 。&lt;br /&gt;&lt;br /&gt;下載 : &lt;a href="http://www.blogger.com/www.brainyart.me/tools/scripts/files/rainCurvesFromEdges1.0.zip"&gt;www.brainyart.me/tools/scripts/files/rainCurvesFromEdges1.0.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;安裝:&lt;br /&gt;1. 把 rainCurvesFromEdges.mel 放到 maya script 資料夾裡。&lt;br /&gt;2. 重開 Maya。&lt;br /&gt;&lt;br /&gt;用法:&lt;br /&gt;1. 選取一組或多組 poly 線。&lt;br /&gt;2. 執行這一行程式碼 :  &lt;span style="font-weight: bold;"&gt;source "rainCurvesFromEdges.mel";rainCurvesFromEdges();  &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-7943845195540119672?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/yKbTLSN-eAM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/7943845195540119672/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/04/poly-edges-curves.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/7943845195540119672?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/7943845195540119672?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/yKbTLSN-eAM/poly-edges-curves.html" title="從多組模型線 (poly edges) 產生 相對的 曲線 (curves)" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-HYCl9bM8O0A/Ta2CuM-ot9I/AAAAAAAABc8/AocBBZQqJU4/s72-c/rainEdgesFromCurves.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/04/poly-edges-curves.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQEQ3o-eSp7ImA9WhZRE0g.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-6767826921710131448</id><published>2011-04-09T20:23:00.006+08:00</published><updated>2011-04-09T20:48:22.451+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-09T20:48:22.451+08:00</app:edited><title>Maya 2012 &amp; Mudbox 2012 30 天 試用版 (30 days trials) 可以下載啦!</title><content type="html">
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&lt;a href="http://feedads.g.doubleclick.net/~a/iftA3CcftC4uH7o_-VhahAZEdR0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iftA3CcftC4uH7o_-VhahAZEdR0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.autodesk.com/adsk/images/mudbox_2012_boxshot_204x300.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.autodesk.com/adsk/images/maya_2012_boxshot_204x300.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 204px; height: 300px;" src="http://images.autodesk.com/adsk/images/maya_2012_boxshot_204x300.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Maya 2012 30 days trial&lt;br /&gt;&lt;a href="http://usa.autodesk.com/maya/trial/"&gt;http://usa.autodesk.com/maya/trial/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Online Help:&lt;br /&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2012/en_us/index.html"&gt;http://download.autodesk.com/global/docs/maya2012/en_us/index.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://images.autodesk.com/adsk/images/mudbox_2012_boxshot_204x300.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 204px; height: 300px;" src="http://images.autodesk.com/adsk/images/mudbox_2012_boxshot_204x300.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Mudbox 2012 30 days trial&lt;br /&gt;&lt;a href="http://usa.autodesk.com/adsk/servlet/download/item?siteID=123112&amp;amp;id=13571415"&gt;http://usa.autodesk.com/adsk/servlet/download/item?siteID=123112&amp;amp;id=13571415&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Online Help:&lt;br /&gt;&lt;a href="http://www.autodesk.com/mudbox-help-2012-enu"&gt;http://www.autodesk.com/mudbox-help-2012-enu&lt;/a&gt;&lt;br /&gt;&lt;a href="http://download.autodesk.com/global/docs/maya2012/en_us/index.html"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-6767826921710131448?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/kVv03IsupQI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/6767826921710131448/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/04/maya-2012-mudbox-2012-30-30-days-trial.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/6767826921710131448?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/6767826921710131448?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/kVv03IsupQI/maya-2012-mudbox-2012-30-30-days-trial.html" title="Maya 2012 &amp; Mudbox 2012 30 天 試用版 (30 days trials) 可以下載啦!" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/04/maya-2012-mudbox-2012-30-30-days-trial.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08ASXs_cCp7ImA9Wx9aGE8.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-7653205242481207117</id><published>2011-03-11T10:01:00.000+08:00</published><updated>2011-03-11T13:37:28.548+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-11T13:37:28.548+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="動畫 (animation)" /><category scheme="http://www.blogger.com/atom/ns#" term="介面(UI)" /><title>在 graph editor 顯示 expression 所產生的曲線</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/eOJFBRuTCL1ZvO2rf9qEpahgP3Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eOJFBRuTCL1ZvO2rf9qEpahgP3Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/eOJFBRuTCL1ZvO2rf9qEpahgP3Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eOJFBRuTCL1ZvO2rf9qEpahgP3Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;如何可以在 graph editor 看到 expression 結果 ?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. 建立  / 編輯出你要的 expression&lt;span class="definition"&gt;。&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-qakQTtefmsM/TXmuAj7ZYQI/AAAAAAAABb0/O4slz9zEDAg/s1600/expession_editor_snapshot.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 369px;" src="http://3.bp.blogspot.com/-qakQTtefmsM/TXmuAj7ZYQI/AAAAAAAABb0/O4slz9zEDAg/s400/expession_editor_snapshot.jpg" alt="" id="BLOGGER_PHOTO_ID_5582684537770041602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. 打開 graph editor， 然後 勾選 View-&gt;Show results. 使用預設選項值即可&lt;span class="definition"&gt;。&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-JDJ8BdzXWr8/TXmuBJ6ug9I/AAAAAAAABcE/iQFdIJJnhug/s1600/graph_editor_2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 259px;" src="http://2.bp.blogspot.com/-JDJ8BdzXWr8/TXmuBJ6ug9I/AAAAAAAABcE/iQFdIJJnhug/s400/graph_editor_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5582684547967779794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3. Show results 啟動之後選取你要顯示的屬性. graph editor 將會秀出目前 expression 的曲線 &lt;span class="definition"&gt;。&lt;/span&gt;提醒一點 : 這功能可以能會讓 Maya 變得有點 lag， 所以有需要時再打勾&lt;span class="definition"&gt;。&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-Wr8l9EODgsI/TXmuBUs5_-I/AAAAAAAABcM/GRQUCZUTE_w/s1600/graph_editor_3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 259px;" src="http://2.bp.blogspot.com/-Wr8l9EODgsI/TXmuBUs5_-I/AAAAAAAABcM/GRQUCZUTE_w/s400/graph_editor_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5582684550862602210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-JDJ8BdzXWr8/TXmuBJ6ug9I/AAAAAAAABcE/iQFdIJJnhug/s1600/graph_editor_2.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-B3ZMsKHMS0g/TXmuAn2bN-I/AAAAAAAABb8/ua54n-C8ssM/s1600/graph_editor_1.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-qakQTtefmsM/TXmuAj7ZYQI/AAAAAAAABb0/O4slz9zEDAg/s1600/expession_editor_snapshot.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-7653205242481207117?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/adSZDCBfmOY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/7653205242481207117/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/03/graph-editor-expression.html#comment-form" title="2 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/7653205242481207117?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/7653205242481207117?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/adSZDCBfmOY/graph-editor-expression.html" title="在 graph editor 顯示 expression 所產生的曲線" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-qakQTtefmsM/TXmuAj7ZYQI/AAAAAAAABb0/O4slz9zEDAg/s72-c/expession_editor_snapshot.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/03/graph-editor-expression.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEMRns6fCp7ImA9Wx9aFEU.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-4389847722268525060</id><published>2011-03-07T14:33:00.005+08:00</published><updated>2011-03-07T14:51:27.514+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-07T14:51:27.514+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><title>Maya 2012, Mudbox 2012,  3dsMax 2012 等等 官方介紹 @ GDC 2011</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/iYTqz1LYej-yWRkzQdjIpgbS9W8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iYTqz1LYej-yWRkzQdjIpgbS9W8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/iYTqz1LYej-yWRkzQdjIpgbS9W8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iYTqz1LYej-yWRkzQdjIpgbS9W8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.wangchao.net.cn/bt/1270751392840.jpg" target="_blank"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 105px;" src="http://image.wangchao.net.cn/bt/1270751392840.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;Autodesk 在 GDC 2011 宣佈了他們的下一版 CG 軟體 lineup, 包括 Maya, Mudbox, Max, Softimage, MotionBuilder 等等。以下是幾個 軟體的介紹影片:&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://area.autodesk.com/img/events/gdc11/pd_mayasuite.jpg" &gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 132px; height: 74px;" src="http://area.autodesk.com/img/events/gdc11/pd_mayasuite.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Maya 2012 套件 (Maya , Softimage, Motion Builder, Mudbox)  的互相支援介紹:&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://area.autodesk.com/gdc2011/pd_mayasuite?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840"  target="_blank"&gt;影片&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://area.autodesk.com/img/events/gdc11/pd_mudbox.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 132px; height: 74px;" src="http://area.autodesk.com/img/events/gdc11/pd_mudbox.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Mudbox 2012 (有介紹 PTex, 自動 UV, stencil editing , Photoshop Blending Mode 等等)&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://area.autodesk.com/gdc2011/pd_mudbox?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840"  target="_blank"&gt;影片&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://area.autodesk.com/img/events/gdc11/pd_3dsmax.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 132px; height: 74px;" src="http://area.autodesk.com/img/events/gdc11/pd_3dsmax.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;3ds Max 介紹:&lt;br /&gt;&lt;a href="http://area.autodesk.com/gdc2011/pd_3dsmax?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840"  target="_blank"&gt;影片&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;資料來源: &lt;a href="http://area.autodesk.com/gdc2011/productdemos"  target="_blank"&gt;http://area.autodesk.com/gdc2011/productdemos&lt;/a&gt; (裡頭還有其他介紹影片)&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-4389847722268525060?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/ezvNAaOUzAM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/4389847722268525060/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/03/maya-2012-mudbox-2012-3dsmax-2012-gdc.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/4389847722268525060?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/4389847722268525060?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/ezvNAaOUzAM/maya-2012-mudbox-2012-3dsmax-2012-gdc.html" title="Maya 2012, Mudbox 2012,  3dsMax 2012 等等 官方介紹 @ GDC 2011" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/03/maya-2012-mudbox-2012-3dsmax-2012-gdc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08MR3o9fSp7ImA9Wx9aEE8.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-3168569257222324415</id><published>2011-03-02T09:25:00.003+08:00</published><updated>2011-03-02T09:38:06.465+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-02T09:38:06.465+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><title>Autodesk Maya 2012 降臨!</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/m-rmVe7tEDb3hvJ0MxcJH9dUzRQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/m-rmVe7tEDb3hvJ0MxcJH9dUzRQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/m-rmVe7tEDb3hvJ0MxcJH9dUzRQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/m-rmVe7tEDb3hvJ0MxcJH9dUzRQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;官方發&lt;span class="definition"&gt;宣佈&lt;/span&gt;: &lt;a href="http://area.autodesk.com/maya2012"&gt;http://area.autodesk.com/maya2012&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;此網站列出的新功能:&lt;br /&gt;&lt;p&gt;                   &lt;strong&gt;New features in Maya 2012 include:&lt;/strong&gt;                 &lt;/p&gt;                 &lt;ul&gt;&lt;li&gt;                     &lt;div class="tut_image tut_image_video"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/viewport?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;&lt;img src="http://area.autodesk.com/img/events/gdc11/img_newfeature.jpg" alt="Viewport 2.0 Enhancements" border="0" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Viewport 2.0 Enhancements:&lt;/strong&gt;  Evaluate your work in a higher fidelity environment with full-screen  effects in the high-performance viewport.                     &lt;div id="lbl1"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/viewport?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;› Play a video showing this feature&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/li&gt;&lt;li&gt;                     &lt;div class="tut_image tut_image_video"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/nodebased?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;&lt;img src="http://area.autodesk.com/img/events/gdc11/newfeatures/nodebased.jpg" alt="Node-Based Render Passes" border="0" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Node-Based Render Passes:&lt;/strong&gt;  Create and edit node-based representations of render passes directly  within Maya, to verify and refine your work.                     &lt;div id="lbl1"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/nodebased?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;› Play a video showing this feature&lt;/a&gt;                     &lt;/div&gt;                                        &lt;/li&gt;&lt;li&gt;                     &lt;div class="tut_image tut_image_video"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/editable?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;&lt;img src="http://area.autodesk.com/img/events/gdc11/newfeatures/editablemotion.jpg" alt="Editable Motion Trails" border="0" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Editable Motion Trails:&lt;/strong&gt; Edit  animation directly in the viewport without the need to switch context to  the graph editor.                     &lt;div id="lbl1"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/editable?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;› Play a video showing this feature&lt;/a&gt;                     &lt;/div&gt;                                        &lt;/li&gt;&lt;li&gt;                     &lt;div class="tut_image tut_image_video"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/sequencer?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;&lt;img src="http://area.autodesk.com/img/events/gdc11/newfeatures/sequencer.jpg" alt="Sequencer Enhancements" border="0" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Sequencer Enhancements:&lt;/strong&gt;  Reorder clips, edit In and Out points, and change camera assignments in  the new Sequencer Playlist.                     &lt;div id="lbl1"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/sequencer?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;› Play a video showing this feature&lt;/a&gt;                     &lt;/div&gt;                                        &lt;/li&gt;&lt;li&gt;                     &lt;div class="tut_image tut_image_video"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/substance?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;&lt;img src="http://area.autodesk.com/img/events/gdc11/newfeatures/substance.jpg" alt="Substance Procedural Textures" border="0" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Substance Procedural Textures:&lt;/strong&gt;  Achieve a vast range of look variations with a new library of 80  Substance procedural textures.                     &lt;div id="lbl1"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/substance?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;› Play a video showing this feature&lt;/a&gt;                     &lt;/div&gt;                                        &lt;/li&gt;&lt;li&gt;                     &lt;div class="tut_image tut_image_video"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/craft?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;&lt;img src="http://area.autodesk.com/img/events/gdc11/newfeatures/craft.jpg" alt="Craft Animation Tools" border="0" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Craft Animation Tools:&lt;/strong&gt; Easily  create believable, complex camera movements that mimic real-world  setups, with 4 new camera rigs from the Craft Director                     Studio™ animation tool.                     &lt;div id="lbl1"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/craft?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;› Play a video showing this feature&lt;/a&gt;                     &lt;/div&gt;                                        &lt;/li&gt;&lt;li&gt;                     &lt;div class="tut_image tut_image_video"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/enhanced?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;&lt;img src="http://area.autodesk.com/img/events/gdc11/newfeatures/enhanced.jpg" alt="Enhanced, Consistent Graph Editor" border="0" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;Enhanced, Consistent Graph Editor:&lt;/strong&gt;  Enjoy some of the best features from the f-curve editors within each of  the products in the Autodesk Entertainment                     Creation Suites 2012, combined into a toolset that  offers more consistent functionality and terminology.                     &lt;div id="lbl1"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/enhanced?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;› Play a video showing this feature&lt;/a&gt;                     &lt;/div&gt;                                        &lt;/li&gt;&lt;li&gt;                     &lt;div class="tut_image tut_image_video"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/newsim?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;&lt;img src="http://area.autodesk.com/img/events/gdc11/newfeatures/newsim.jpg" alt="New Simulation Options" border="0" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;strong&gt;New Simulation Options:&lt;/strong&gt;  Create compelling dynamic visual effects in less time, with new  simulation options that incorporate industry-leading technology into                     Maya.                     &lt;div id="lbl1"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/newsim?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;› Play a video showing this feature&lt;/a&gt;                     &lt;/div&gt;                                        &lt;/li&gt;&lt;li&gt;                     &lt;strong&gt;Single-Step Suites Interoperability:&lt;/strong&gt;  Take advantage of the focused toolsets in the Autodesk&lt;sup&gt;®&lt;/sup&gt; Maya&lt;sup&gt;®&lt;/sup&gt;  &lt;a href="http://www.autodesk.com/entertainmentcreationsuites"&gt;Entertainment  Creation Suites 2012&lt;/a&gt; , with new single-step interoperability  between the products found in the suites.                                        &lt;/li&gt;&lt;li&gt;                     &lt;div class="tut_image tut_image_video"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/humanik?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;&lt;img src="http://area.autodesk.com/img/events/gdc11/newfeatures/newsim.jpg" alt="HumanIK Enhancements" border="0" width="120" /&gt;&lt;/a&gt;                     &lt;/div&gt;&lt;strong&gt;HumanIK Enhancements:&lt;/strong&gt; Working  with characters is now easier in both Maya 2012 and MotionBuilder 2012,  with an enhanced interface and unified solver for                     HumanIK&lt;sup&gt;®&lt;/sup&gt; technology (formerly implemented  as FBIK in Maya).                     &lt;div id="lbl1"&gt;                       &lt;a href="http://area.autodesk.com/gdc2011/humanik?KeepThis=true&amp;amp;TB_iframe=true&amp;amp;height=520&amp;amp;width=840" class="smoothbox"&gt;› Play a video showing this feature&lt;/a&gt;                     &lt;/div&gt;                                        &lt;/li&gt;&lt;li&gt;                     &lt;strong&gt;Vector Displacement Map Support:&lt;/strong&gt;  Use mental&lt;sup&gt;®&lt;/sup&gt; ray to render complex high-resolution details  created in Autodesk&lt;sup&gt;®&lt;/sup&gt; Mudbox&lt;sup&gt;®&lt;/sup&gt; software                     or certain other packages on low-resolution  geometry.                                        &lt;/li&gt;&lt;li&gt;                     &lt;strong&gt;Motion Capture Samples:&lt;/strong&gt; Leverage  the advanced motion retargeting capabilities of Maya 2012, with 70  motion capture samples that provide useful starting points for                     creating previsualizations and developing character  animations.                                        &lt;/li&gt;&lt;li&gt;                     &lt;strong&gt;Python API Enhancements:&lt;/strong&gt; Enjoy  easier and more powerful ways to extend and customize Maya, thanks to an  improved Python® API that offers more idiomatic (pythonic)                     command writing capabilities, and is up to three  times faster.                     &lt;/li&gt;&lt;/ul&gt;官方研發人員 blog : &lt;a href="http://area.autodesk.com/blogs/cory/maya-1"&gt;http://area.autodesk.com/blogs/cory/maya-1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-3168569257222324415?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/kqGij5CE2dw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/3168569257222324415/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/03/autodesk-maya-2012.html#comment-form" title="3 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/3168569257222324415?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/3168569257222324415?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/kqGij5CE2dw/autodesk-maya-2012.html" title="Autodesk Maya 2012 降臨!" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/03/autodesk-maya-2012.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEABRXo_fyp7ImA9Wx9bGUU.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-7164409994280508765</id><published>2011-02-25T20:58:00.009+08:00</published><updated>2011-03-01T20:32:34.447+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-01T20:32:34.447+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="介面(UI)" /><title>小招術 : 鍵盤上的"[" 輿 "]" 是 鏡頭版的 undo &amp; redo</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TalVylG2ttmBNn5x0QjY6UxuoKQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TalVylG2ttmBNn5x0QjY6UxuoKQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TalVylG2ttmBNn5x0QjY6UxuoKQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TalVylG2ttmBNn5x0QjY6UxuoKQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-kjNQjVZqwCE/TWznGliOtwI/AAAAAAAABbo/kea7A5dPNsw/s1600/camera_undo_2.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-Km6-8S-XCvs/TWznGQbEGfI/AAAAAAAABbg/tQKmVdCJQDk/s1600/camera_undo_1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 300px;" src="http://4.bp.blogspot.com/-Km6-8S-XCvs/TWznGQbEGfI/AAAAAAAABbg/tQKmVdCJQDk/s400/camera_undo_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5579088133078915570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="definition"&gt;Maya 的鏡頭導覽是無法使用 &lt;/span&gt;Ctrl+Z 來 undo 的 ，但按下&lt;span class="definition"&gt;"[" 就可以回到前一次的&lt;/span&gt;&lt;span class="definition"&gt;鏡頭位子。而 "]" 就是 redo 鏡頭的快速鍵。&lt;br /&gt;&lt;br /&gt;另外,可以使用 View-&gt;Bookmarks-&gt;Edit Bookmarks 來儲存設定好的 view.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/-kjNQjVZqwCE/TWznGliOtwI/AAAAAAAABbo/kea7A5dPNsw/s1600/camera_undo_2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 266px;" src="http://3.bp.blogspot.com/-kjNQjVZqwCE/TWznGliOtwI/AAAAAAAABbo/kea7A5dPNsw/s400/camera_undo_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5579088138746115842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="definition"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="definition"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-7164409994280508765?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/rkAL45Yv0v8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/7164409994280508765/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/02/undo-redo.html#comment-form" title="1 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/7164409994280508765?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/7164409994280508765?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/rkAL45Yv0v8/undo-redo.html" title="小招術 : 鍵盤上的&quot;[&quot; 輿 &quot;]&quot; 是 鏡頭版的 undo &amp; redo" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-Km6-8S-XCvs/TWznGQbEGfI/AAAAAAAABbg/tQKmVdCJQDk/s72-c/camera_undo_1.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/02/undo-redo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQAQHY-eip7ImA9Wx9bFk4.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-5343306061892515634</id><published>2011-02-21T13:19:00.007+08:00</published><updated>2011-02-25T20:52:21.852+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-25T20:52:21.852+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><title>Maya 2012 可能會出現的新功能... (Video)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5rP9uYxbLWO3CwMPlyrYP9D4XBw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5rP9uYxbLWO3CwMPlyrYP9D4XBw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/5rP9uYxbLWO3CwMPlyrYP9D4XBw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5rP9uYxbLWO3CwMPlyrYP9D4XBw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.2012dayafter.com/Portals/0/immagini/2012_maya.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 300px; height: 240px;" src="http://www.2012dayafter.com/Portals/0/immagini/2012_maya.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;世界末日快來臨啦... 所以 Maya 研發團隊迫不期待得先跟大家分享了 Maya 未來版(2012?) 可能會出現的一些新功能.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Viewport 2.0 改善版:&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/E5hpDNWljlI" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Maya fluid 新功能?&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/YOxz5cnHTwU" allowfullscreen="" frameborder="0" height="390" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Maya animation 新功能 (3D Graph Editor ?!?! )&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/VEM9GuEMla8" allowfullscreen="" frameborder="0" height="390" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;更新2011-02-23 : Rendering&lt;br /&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/uTNGTjtsefY" frameborder="0" height="390" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;更新2011-02-25: 遊戲&lt;span class="definition"&gt;引擎?&lt;br /&gt;&lt;a href="http://the-area.com/blogs/eric/technology_preview_video"&gt;http://the-area.com/blogs/eric/technology_preview_video&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;這些聯結是從 Autodesk 官方 Blog 抓過來的: &lt;a href="http://the-area.com/blogs/cory" target="_blank"&gt;http://the-area.com/blogs/cory&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-5343306061892515634?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/vIpkJlazGrE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/5343306061892515634/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/02/maya-2012-video.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/5343306061892515634?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/5343306061892515634?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/vIpkJlazGrE/maya-2012-video.html" title="Maya 2012 可能會出現的新功能... (Video)" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/E5hpDNWljlI/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/02/maya-2012-video.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8GQns5fyp7ImA9Wx9bEE8.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-1891456657797823020</id><published>2011-02-18T17:59:00.007+08:00</published><updated>2011-02-18T18:10:23.527+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-18T18:10:23.527+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><title>Maya 官方 教學影片 (Youtube Channel)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ei5poFYqVG0On2PCoI29Z1HW1IQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ei5poFYqVG0On2PCoI29Z1HW1IQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ei5poFYqVG0On2PCoI29Z1HW1IQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ei5poFYqVG0On2PCoI29Z1HW1IQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.youtube.com/user/MayaHowTos" target="_blank"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 256px; height: 256px;" src="http://brickcom.com/pictures/ico_youtube.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;裡頭有蠻多不錯的教學，有些用英語解說，有些只有文字補充。網址 : &lt;a href="http://www.youtube.com/user/MayaHowTos" target="_blank"&gt;http://www.youtube.com/user/MayaHowTos&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-1891456657797823020?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/WBUKZk1eKcA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/1891456657797823020/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/02/maya-youtube-channel.html#comment-form" title="2 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/1891456657797823020?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/1891456657797823020?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/WBUKZk1eKcA/maya-youtube-channel.html" title="Maya 官方 教學影片 (Youtube Channel)" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/02/maya-youtube-channel.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YAQn04eyp7ImA9Wx9UGEs.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-216064392725591142</id><published>2011-02-16T14:44:00.006+08:00</published><updated>2011-02-16T23:12:23.333+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-16T23:12:23.333+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rigging" /><title>使用 cluster 來控制/編輯 曲線 (curve)</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/HzHQ0tvS66nLQdelrmMb7r-pdqk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HzHQ0tvS66nLQdelrmMb7r-pdqk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/HzHQ0tvS66nLQdelrmMb7r-pdqk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HzHQ0tvS66nLQdelrmMb7r-pdqk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-kw-l-zY_JNw/TVvbGmouvGI/AAAAAAAABbY/MFruikwjZIw/s1600/image1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/-kw-l-zY_JNw/TVvbGmouvGI/AAAAAAAABbY/MFruikwjZIw/s400/image1.jpg" alt="" id="BLOGGER_PHOTO_ID_5574289870298201186" border="0" /&gt;&lt;/a&gt;這一招最常用來 控制 spline IK 的 曲線 。不像一般的 IK, 產生 Spline IK 後 我們是無法使用 它的 IK Handle 來移動骨架 ，而是要編輯它的曲線。可是要編輯曲線的 cv 點很麻煩，而且也無法做 constraint 之類的事，所以把 cv "轉成"　cluster 可以增加 Ｓpline IK 的控制性。&lt;br /&gt;&lt;br /&gt;執行步驟：&lt;br /&gt;&lt;/div&gt;1. 選取曲線.&lt;br /&gt;2. 在 surface 的 menu 上 執行  &lt;span style="font-weight: bold;"&gt;Edit Curves&lt;/span&gt; -&gt; &lt;span style="font-weight: bold;"&gt;Selection&lt;/span&gt; -&gt; &lt;span style="font-weight: bold;"&gt;Cluster Curve&lt;/span&gt;.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;參考影片:&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/MZ16BibKYzE" allowfullscreen="" frameborder="0" height="390" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-216064392725591142?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/rI52xBcorNM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/216064392725591142/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/02/cluster-curve.html#comment-form" title="3 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/216064392725591142?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/216064392725591142?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/rI52xBcorNM/cluster-curve.html" title="使用 cluster 來控制/編輯 曲線 (curve)" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-kw-l-zY_JNw/TVvbGmouvGI/AAAAAAAABbY/MFruikwjZIw/s72-c/image1.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/02/cluster-curve.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ADRXk6eip7ImA9Wx9UFEU.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-6864046996781756960</id><published>2011-02-11T11:36:00.000+08:00</published><updated>2011-02-12T11:36:14.712+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-12T11:36:14.712+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><title>移動/旋轉物件 並且保持 子孫物件的位子</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2jkgQ0hPuZNleZnWGxCRcxvxfJU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2jkgQ0hPuZNleZnWGxCRcxvxfJU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2jkgQ0hPuZNleZnWGxCRcxvxfJU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2jkgQ0hPuZNleZnWGxCRcxvxfJU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-VoJEkq-6epc/TVUn28FkQvI/AAAAAAAABbE/Laf_t2qKBa4/s1600/preserve_child_transform_1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 385px;" src="http://3.bp.blogspot.com/-VoJEkq-6epc/TVUn28FkQvI/AAAAAAAABbE/Laf_t2qKBa4/s400/preserve_child_transform_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5572403938736751346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;切換功能快速鍵  :　　w+滑鼠左鍵 -&gt; Preserve Child Transform.&lt;br /&gt;這功能特別適用於調整　控制器　/ 骨架 / 一般有&lt;span class="definition"&gt;層次的物件.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span class="definition"&gt;介紹影片:&lt;/span&gt;&lt;span class="definition"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe title="YouTube video player" src="http://www.youtube.com/embed/YndQrMnkrOM" allowfullscreen="" frameborder="0" height="390" width="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-6864046996781756960?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/5gzcSZDw3yc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/6864046996781756960/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2010/12/blog-post.html#comment-form" title="4 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/6864046996781756960?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/6864046996781756960?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/5gzcSZDw3yc/blog-post.html" title="移動/旋轉物件 並且保持 子孫物件的位子" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-VoJEkq-6epc/TVUn28FkQvI/AAAAAAAABbE/Laf_t2qKBa4/s72-c/preserve_child_transform_1.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2010/12/blog-post.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQBRXs5fCp7ImA9WhdTF00.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-8893004662038677573</id><published>2011-01-01T22:37:00.009+08:00</published><updated>2011-07-15T13:05:54.524+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-15T13:05:54.524+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="其他 (other)" /><title>推薦作品歸檔</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gaXN0AZrits2tZkOOTb4qMZuPpg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gaXN0AZrits2tZkOOTb4qMZuPpg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gaXN0AZrits2tZkOOTb4qMZuPpg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gaXN0AZrits2tZkOOTb4qMZuPpg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;(2011-07-15)&lt;br /&gt;&lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt; Fairy of lake, yuxuan li&lt;/span&gt;&lt;br /&gt;&lt;a href="http://features.cgsociety.org/newgallerycrits/g37/380437/380437_1309790469_large.jpg" target="_blank"&gt;&lt;img style="cursor: pointer; width: 300px; height: 306px;" alt="" src="http://features.cgsociety.org/newgallerycrits/g37/380437/380437_1309790469_medium.jpg" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;(2011-06-07)&lt;br /&gt;&lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt; black_swan, Tsvetomir Georgiev&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://features.cgsociety.org/newgallerycrits/g44/258444/258444_1300405613_large.jpg" target="_blank"&gt;&lt;img style="cursor: pointer; width: 300px; height: 297px;" alt="" src="http://features.cgsociety.org/newgallerycrits/g44/258444/258444_1300405613_submedium.jpg" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;(2011-06-07)&lt;br /&gt;&lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt; Talos-Demon centaur, Emanuel Dasilva Luz&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://elmoooo.cgsociety.org/gallery/?z=0&amp;amp;utm_medium=plugblock&amp;amp;utm_source=cgtalk" target="_blank"&gt;&lt;img style="cursor: pointer; width: 300px; height: 210px;" alt="" src="http://features.cgsociety.org/newgallerycrits/g61/215261/215261_1296648856_submedium.jpg" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;(2011-06-07)&lt;br /&gt;&lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt; Mecha Girl (Realtime character), Rafael Grassetti&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.cgsociety.org/showthread.php?f=121&amp;amp;t=831071" target="_blank"&gt;&lt;img style="cursor: pointer; width: 300px; height: 383px;" alt="" src="http://grassetti.wordpress.com/files/2009/12/mecha_posed02l.jpg" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt; &lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(2011-04-27)&lt;br /&gt;&lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt;Photographer, Rui Cheng&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.cgsociety.org/showthread.php?f=121&amp;amp;t=961100" target="_blank"&gt;&lt;img style="cursor: pointer; width: 300px; height: 236px;" alt="" src="http://features.cgsociety.org/newgallerycrits/g62/257462/257462_1298906142_medium.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Pan troglodytes, Jian Xu&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.cgsociety.org/showthread.php?s=&amp;amp;threadid=961099&amp;amp;utm_medium=plugblock&amp;amp;utm_source=cgtalk" target="_blank"&gt;&lt;img style="cursor: pointer; width: 300px; height: 311px;" alt="" src="http://features.cgsociety.org/newgallerycrits/g14/37614/37614_1298906142_medium.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;William, Mathieu Aerni&lt;/span&gt;&lt;br /&gt;&lt;a href="http://mataerni.cgsociety.org/gallery/825106/%20target=" _blank=""&gt;&lt;img style="cursor: pointer; width: 300px; height: 183px;" alt="" src="http://features.cgsociety.org/newgallerycrits/g46/329946/329946_1258079251_large.jpg" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt;HTV: Sire's Throne, Martin Krol&lt;/span&gt;&lt;br /&gt;&lt;a href="http://ambient-whisper.cgsociety.org/gallery/935764/" target="_blank"&gt;&lt;img style="cursor: pointer; width: 300px; height: 209px;" alt="" src="http://features.cgsociety.org/newgallerycrits/g67/3567/3567_1290036327_large.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt;TRON pinup, Andrew Hickinbottom&lt;/span&gt;&lt;br /&gt;&lt;a href="http://cghub.com/images/view/105804/%20target="&gt;&lt;img style="cursor: pointer; width: 300px; height: 399px;" alt="" src="http://cghub.com/files/Image/105001-106000/105804/790_large.jpg" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 0); font-weight: bold;"&gt;Tangerine Sea, Carlos Ortega Elizalde&lt;/span&gt;&lt;br /&gt;&lt;a href="http://forums.cgsociety.org/showthread.php?f=121&amp;amp;t=941106" target="_blank"&gt;&lt;img style="cursor: pointer; width: 300px; height: 497px;" alt="" src="http://features.cgsociety.org/newgallerycrits/g97/265297/265297_1291847416_medium.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-8893004662038677573?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/4tBEXuxCb28" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/8893004662038677573/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2011/02/blog-post.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8893004662038677573?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8893004662038677573?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/4tBEXuxCb28/blog-post.html" title="推薦作品歸檔" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2011/02/blog-post.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUIDQnw9cSp7ImA9Wx9TEkg.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-3852769359803009639</id><published>2010-11-20T18:45:00.005+08:00</published><updated>2010-11-20T19:46:13.269+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-20T19:46:13.269+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><category scheme="http://www.blogger.com/atom/ns#" term="建模(modeling)" /><category scheme="http://www.blogger.com/atom/ns#" term="rigging" /><title>Maya 2011 新功能 : Point on Poly Constraint</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OmEZaEbNnLpIIf2tEnd9dZoVMBw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OmEZaEbNnLpIIf2tEnd9dZoVMBw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OmEZaEbNnLpIIf2tEnd9dZoVMBw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OmEZaEbNnLpIIf2tEnd9dZoVMBw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iwpRF634YJA/TOeq4ptJQvI/AAAAAAAABaM/r-iLkh6_4EA/s1600/point_point_poly_constraint.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_iwpRF634YJA/TOeq4ptJQvI/AAAAAAAABaM/r-iLkh6_4EA/s400/point_point_poly_constraint.jpg" alt="" id="BLOGGER_PHOTO_ID_5541585756747285234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Point on Poly Constraint  可以把 一個物件緊貼 (constrain) 在另外一個 polygon模型的點、線、或面上。 一但constraint 成功之後 這物件就會一直黏貼在主物件的身上，不管它怎麼甩、怎麼動都OK。這新功能可以說是部分取代了以前常用的 rivet tool (或是 maya hair follicle ) constraint 的做法。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Constraint 使用方法 ： 先選取 poly模型上的一個點、線、或面，然後再加選一個要被 constraint的物件。選完再執行 Animation Menu 裡的 Constrain -&gt; Point on Poly。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_iwpRF634YJA/TOeq5Z33n7I/AAAAAAAABaU/2QTZvfvbiro/s1600/point_point_poly_constraint_menu.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 346px; height: 400px;" src="http://2.bp.blogspot.com/_iwpRF634YJA/TOeq5Z33n7I/AAAAAAAABaU/2QTZvfvbiro/s400/point_point_poly_constraint_menu.jpg" alt="" id="BLOGGER_PHOTO_ID_5541585769677168562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Point on Poly Constraint 效果可以參考以下的影片:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ULfz63YFdQ4?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ULfz63YFdQ4?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-3852769359803009639?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/1D6yOCxsLfI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/3852769359803009639/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2010/11/maya-2011-point-on-poly-constraint.html#comment-form" title="3 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/3852769359803009639?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/3852769359803009639?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/1D6yOCxsLfI/maya-2011-point-on-poly-constraint.html" title="Maya 2011 新功能 : Point on Poly Constraint" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_iwpRF634YJA/TOeq4ptJQvI/AAAAAAAABaM/r-iLkh6_4EA/s72-c/point_point_poly_constraint.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2010/11/maya-2011-point-on-poly-constraint.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MNQ3g7eCp7ImA9Wx5aFk8.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-8532489587701641916</id><published>2010-11-13T14:24:00.000+08:00</published><updated>2010-11-13T14:24:52.600+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-13T14:24:52.600+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><title>Transfer Attribute Values ： 複製物件屬性值到其他物件上。</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-qKZ4TiaTNuYMyXPhJh2EnonzHk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-qKZ4TiaTNuYMyXPhJh2EnonzHk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-qKZ4TiaTNuYMyXPhJh2EnonzHk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-qKZ4TiaTNuYMyXPhJh2EnonzHk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_iwpRF634YJA/TN4lsK-m48I/AAAAAAAABZg/JDGD0V9QWQA/s1600/cover.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5538906032503710658" src="http://3.bp.blogspot.com/_iwpRF634YJA/TN4lsK-m48I/AAAAAAAABZg/JDGD0V9QWQA/s400/cover.jpg" style="display: block; height: 396px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
這功能主要是用來把一個物件的屬性值複製到另一個物件上，好像是 Maya 2009 版本才新加上去的一個功能。它尤其實用在屬性超級多，又不能直接用複製(duplicate )來做的物件，例如 Hair system 這種東西，因為用 複製物件(duplicate)的方式可能會使其他相關聯結失效的可能。 &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/_iwpRF634YJA/TN4lsQV8owI/AAAAAAAABZo/Ll0I5cAvMdw/s1600/menu_place.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/_iwpRF634YJA/TN4lsQV8owI/AAAAAAAABZo/Ll0I5cAvMdw/s1600/menu_place.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5538906033943782146" src="http://2.bp.blogspot.com/_iwpRF634YJA/TN4lsQV8owI/AAAAAAAABZo/Ll0I5cAvMdw/s400/menu_place.jpg" style="cursor: pointer; display: block; height: 396px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;i&gt;Edit -&amp;gt; Transfer Attribute Values[] &lt;/i&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://1.bp.blogspot.com/_iwpRF634YJA/TN4lswtVi9I/AAAAAAAABZw/hp9a7Bwclb8/s1600/optionbox.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5538906042631818194" src="http://1.bp.blogspot.com/_iwpRF634YJA/TN4lswtVi9I/AAAAAAAABZw/hp9a7Bwclb8/s400/optionbox.jpg" style="display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;
選項細節:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;From Channel Box ： 只複製顯示在 channel  box 上的屬性。&lt;/li&gt;
&lt;li&gt;Values ： 只複製屬性的數值。&lt;br /&gt;
若是不勾選的話, 就要選以下 in connections 其中之一：&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Share with source : 把 source 的 入連結(in connections)  複製到 target 的屬性上。&lt;/li&gt;
&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Transfer from source : 把 source 的 入連結(in connections)  接到 target 的屬性上，並取消 原本 source 的連結。&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;Out connections : 順便把 source 的 出連結 (out connections) 轉移到 target 的&amp;nbsp; 屬性上。&lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-8532489587701641916?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/iaWkLfhM67M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/8532489587701641916/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2010/11/transfer-attribute-values.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8532489587701641916?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8532489587701641916?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/iaWkLfhM67M/transfer-attribute-values.html" title="Transfer Attribute Values ： 複製物件屬性值到其他物件上。" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_iwpRF634YJA/TN4lsK-m48I/AAAAAAAABZg/JDGD0V9QWQA/s72-c/cover.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2010/11/transfer-attribute-values.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MNQX0_fyp7ImA9Wx5aEk0.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-8045984137190816545</id><published>2010-11-07T12:25:00.009+08:00</published><updated>2010-11-08T15:31:30.347+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-08T15:31:30.347+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="rigging" /><title>在模型點或線上產生 Joint</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ekk2ZdMGrE490nnV0A45qi_NVLU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ekk2ZdMGrE490nnV0A45qi_NVLU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ekk2ZdMGrE490nnV0A45qi_NVLU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ekk2ZdMGrE490nnV0A45qi_NVLU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iwpRF634YJA/TNYq8C1gBCI/AAAAAAAABZU/fGTN9Lfhr7I/s1600/joint_on_vertex.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 396px; height: 384px;" src="http://1.bp.blogspot.com/_iwpRF634YJA/TNYq8C1gBCI/AAAAAAAABZU/fGTN9Lfhr7I/s400/joint_on_vertex.jpg" alt="" id="BLOGGER_PHOTO_ID_5536660002940388386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;這小工具尤其適用於臉部表情rig製作。當你想把幾個Joint布置在嘴部或眼部的上下方，就可以用它來快速把 Joint 產生出來。&lt;br /&gt;&lt;br /&gt;使用方法 :&lt;br /&gt;&lt;ul&gt;&lt;li&gt;先選一個或多個點/線，然後執行以下的程式。選點的話，Joint會產生在點的位子上。選線的話，Joint會產生在線的中間位子。&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;pre style="font-family: Andale Mono,Lucida Console,Monaco,fixed,monospace; color: rgb(0, 0, 0); background-color: rgb(238, 238, 238); font-size: 12px; border: 1px dashed rgb(153, 153, 153); line-height: 14px; padding: 5px; overflow: auto; width: 100%;"&gt;&lt;code&gt;{&lt;br /&gt;$verts=`filterExpand -ex 1 -sm 31`;&lt;br /&gt;$edges = `filterExpand -ex 1 -sm 32`;&lt;br /&gt;&lt;br /&gt;for($vtx in $verts)&lt;br /&gt;{&lt;br /&gt;select -cl;&lt;br /&gt;$pos = `pointPosition -w $vtx`;&lt;br /&gt;$newJoint = `joint -p $pos[0] $pos[1] $pos[2]`;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;for($edge in $edges)&lt;br /&gt;{&lt;br /&gt;  select -cl;&lt;br /&gt;  string $toVtx[]=`polyListComponentConversion -fe -tv $edge`;&lt;br /&gt;  $toVtx = `ls -fl $toVtx`;&lt;br /&gt;&lt;br /&gt;  $p0 = `pointPosition -w $toVtx[0]`;&lt;br /&gt;  $p1 = `pointPosition -w $toVtx[1]`;&lt;br /&gt;&lt;br /&gt;  float $center[];&lt;br /&gt;  $center[0] = ($p0[0]+$p1[0])/2;&lt;br /&gt;  $center[1] = ($p0[1]+$p1[1])/2;&lt;br /&gt;  $center[2] = ($p0[2]+$p1[2])/2;&lt;br /&gt;&lt;br /&gt;  $newJoint = `joint -p $center[0] $center[1] $center[2]`;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;}&lt;br /&gt;&lt;/code&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-8045984137190816545?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/1PMcY8mipCc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/8045984137190816545/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2010/11/joint.html#comment-form" title="2 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8045984137190816545?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/8045984137190816545?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/1PMcY8mipCc/joint.html" title="在模型點或線上產生 Joint" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_iwpRF634YJA/TNYq8C1gBCI/AAAAAAAABZU/fGTN9Lfhr7I/s72-c/joint_on_vertex.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2010/11/joint.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEESXoyfSp7ImA9Wx5aEEk.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-4691343411012724706</id><published>2010-11-06T19:02:00.009+08:00</published><updated>2010-11-06T19:40:08.495+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-06T19:40:08.495+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="貼圖 (texture)" /><category scheme="http://www.blogger.com/atom/ns#" term="rigging" /><title>模型已經上好骨架， 但要修改 UV ，怎麼辦?</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qjlPJmzgKeFreVOqxLNwK6aczbM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qjlPJmzgKeFreVOqxLNwK6aczbM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qjlPJmzgKeFreVOqxLNwK6aczbM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qjlPJmzgKeFreVOqxLNwK6aczbM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iwpRF634YJA/TNU936g4w1I/AAAAAAAABYs/BorNm3DFAGE/s1600/img2.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iwpRF634YJA/TNU93KiNCvI/AAAAAAAABYk/uKs61JacHZ8/s1600/img1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 294px;" src="http://1.bp.blogspot.com/_iwpRF634YJA/TNU93KiNCvI/AAAAAAAABYk/uKs61JacHZ8/s400/img1.jpg" alt="" id="BLOGGER_PHOTO_ID_5536399334851807986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;假設有個模型已經上完骨架，weight也已經 paint 好了，好死不死發現 UV有些地方要修改&lt;span class="definition"&gt;甚至要重拆，怎麼辦？&lt;br /&gt;&lt;br /&gt;這時候就可以按照以下的步驟把 新的UV順利套到原本 rig 好的模型身上:&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;我們假設這模型叫做 MeshA 。 先把它複製一份(假設叫 DupMeshA)。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_iwpRF634YJA/TNU936g4w1I/AAAAAAAABYs/BorNm3DFAGE/s1600/img2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 294px;" src="http://3.bp.blogspot.com/_iwpRF634YJA/TNU936g4w1I/AAAAAAAABYs/BorNm3DFAGE/s400/img2.jpg" alt="" id="BLOGGER_PHOTO_ID_5536399347731186514" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;在 DupMeshA 上 把 UV 拆好。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_iwpRF634YJA/TNU94TcOiDI/AAAAAAAABY0/KOvm-5oUd1o/s1600/img3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 294px;" src="http://3.bp.blogspot.com/_iwpRF634YJA/TNU94TcOiDI/AAAAAAAABY0/KOvm-5oUd1o/s400/img3.jpg" alt="" id="BLOGGER_PHOTO_ID_5536399354422528050" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;使用&lt;a href="http://maya-tricks.blogspot.com/2010/05/uv-copy-polygon-uv.html"&gt;這一篇文章&lt;/a&gt;裡的成是把 DupMeshA 的 UV 轉到 MeshA 上(或你如果是用 Maya2008 以前的版本的話可以直接使用 Mesh-&gt;Copy Mesh Attributes-&gt;UV sets 達到同樣的目的)。在 MeshA 的 input上會產生一個新的 node叫 polyTransfer。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_iwpRF634YJA/TNU94hPvo0I/AAAAAAAABY8/aOUbjjLX3IU/s1600/img4.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 294px;" src="http://1.bp.blogspot.com/_iwpRF634YJA/TNU94hPvo0I/AAAAAAAABY8/aOUbjjLX3IU/s400/img4.jpg" alt="" id="BLOGGER_PHOTO_ID_5536399358128268098" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;把 DupMeshA 的 history  殺掉。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_iwpRF634YJA/TNU95bwG8xI/AAAAAAAABZE/cFfNNOjc0dM/s1600/img5.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 294px;" src="http://3.bp.blogspot.com/_iwpRF634YJA/TNU95bwG8xI/AAAAAAAABZE/cFfNNOjc0dM/s400/img5.jpg" alt="" id="BLOGGER_PHOTO_ID_5536399373833270034" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;殺掉 DupMeshA。步驟完畢。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_iwpRF634YJA/TNU-OIYUbFI/AAAAAAAABZM/30v6-LecR24/s1600/img6.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 294px;" src="http://4.bp.blogspot.com/_iwpRF634YJA/TNU-OIYUbFI/AAAAAAAABZM/30v6-LecR24/s400/img6.jpg" alt="" id="BLOGGER_PHOTO_ID_5536399729410468946" border="0" /&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-4691343411012724706?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/-23_4uBEmGk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/4691343411012724706/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2010/11/uv.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/4691343411012724706?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/4691343411012724706?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/-23_4uBEmGk/uv.html" title="模型已經上好骨架， 但要修改 UV ，怎麼辦?" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_iwpRF634YJA/TNU93KiNCvI/AAAAAAAABYk/uKs61JacHZ8/s72-c/img1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2010/11/uv.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUMSXw8eSp7ImA9Wx5bFk8.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-7197667425181088068</id><published>2010-11-01T19:54:00.007+08:00</published><updated>2010-11-01T23:11:28.271+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-01T23:11:28.271+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mel/python" /><title>$gMainPane : 紀錄主視窗的變數</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/uK_YmtmtOVWG3F-wY3pVweQolNE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uK_YmtmtOVWG3F-wY3pVweQolNE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/uK_YmtmtOVWG3F-wY3pVweQolNE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uK_YmtmtOVWG3F-wY3pVweQolNE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_YoNsGbFD4EM/SiHLxqGBn2I/AAAAAAAAAJs/kZg_VRiEoow/s320/Maya+Icon+512.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_YoNsGbFD4EM/SiHLxqGBn2I/AAAAAAAAAJs/kZg_VRiEoow/s320/Maya+Icon+512.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;很多時候我們會想對 Maya 的 active panel (主視窗) 作一些修改， 例如 顯示貼圖， 隱藏曲線等等的動作。 那在 script editor 裡顯示出來的對應程式會長得類似以下這一行 ：&lt;br /&gt;&lt;br /&gt;modelEditor -e -nurbsCurves true modelPanel4;&lt;br /&gt;&lt;br /&gt;問題是,，我們如果把這一行存成 一個 快速鍵 的話， 下一次執行就未必能成功了。 原因在於不是每一次 Maya 生出來的 視窗名稱都叫 modelPanel4， 後面數字是個不固定的變數， 例如有時會是modelPanel5, 6, 7 等都有可能. 那要怎麼取得正確的名稱呢?&lt;br /&gt;&lt;br /&gt;$gMainPane 就是 Maya預設用來存主視窗名稱的變數. 利用這變數就可以把目前的主視窗取出來, 然後對它做修改. 像以下的程式範例是用來切換 paint effect 顯示/隱藏 狀態：&lt;br /&gt;&lt;br /&gt;&lt;pre style="font-family: Andale Mono,Lucida Console,Monaco,fixed,monospace; color: rgb(0, 0, 0); background-color: rgb(238, 238, 238); font-size: 12px; border: 1px dashed rgb(153, 153, 153); line-height: 14px; padding: 5px; overflow: auto; width: 100%;"&gt;&lt;code&gt;{&lt;br /&gt;global string $gMainPane;&lt;br /&gt;string $currentModelPanel = `paneLayout -q -pup $gMainPane`;&lt;br /&gt;int $stat = !`modelEditor -q -strokes $currentModelPanel`;&lt;br /&gt;modelEditor -e -strokes $stat $currentModelPanel;&lt;br /&gt;};&lt;br /&gt;&lt;/code&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-7197667425181088068?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/98eFoCSVAvo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/7197667425181088068/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2010/11/gmainpane.html#comment-form" title="0 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/7197667425181088068?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/7197667425181088068?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/98eFoCSVAvo/gmainpane.html" title="$gMainPane : 紀錄主視窗的變數" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_YoNsGbFD4EM/SiHLxqGBn2I/AAAAAAAAAJs/kZg_VRiEoow/s72-c/Maya+Icon+512.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2010/11/gmainpane.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYMQHc7eCp7ImA9Wx5UFEU.&quot;"><id>tag:blogger.com,1999:blog-8400563081117910408.post-2088545448942320233</id><published>2010-10-19T17:48:00.006+08:00</published><updated>2010-10-19T18:13:01.900+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-19T18:13:01.900+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="一般(general)" /><category scheme="http://www.blogger.com/atom/ns#" term="介面(UI)" /><title>Ｈistory &amp; Ｕndo</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/GVd4R_UzfQ2oCtZ5ot4AdI9kzDM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GVd4R_UzfQ2oCtZ5ot4AdI9kzDM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/GVd4R_UzfQ2oCtZ5ot4AdI9kzDM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GVd4R_UzfQ2oCtZ5ot4AdI9kzDM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iwpRF634YJA/TL1sSbdyuUI/AAAAAAAABYY/Cn0jD5nBhuY/s1600/history_on.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_iwpRF634YJA/TL1rNDKrGxI/AAAAAAAABYQ/HMX7mng4eGs/s1600/undo_size.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_iwpRF634YJA/TL1rM75KlBI/AAAAAAAABYI/XfIIP1bBEGU/s1600/history_off.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_iwpRF634YJA/TL1rM75KlBI/AAAAAAAABYI/XfIIP1bBEGU/s400/history_off.jpg" alt="" id="BLOGGER_PHOTO_ID_5529693787460899858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;你如果發現你製造或修改物件時，channel 裡的 input 沒啥東西出現的話 (只剩物件的 shape 名&lt;br /&gt;稱)，那應該就是你不小心(或刻意也行) 把 history 的 切換關掉了，再給它按下去一次吧， 這動作雖然救不回你之前所用過的history， 但至少 之後的 history都會出現了。&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_iwpRF634YJA/TL1sSbdyuUI/AAAAAAAABYY/Cn0jD5nBhuY/s1600/history_on.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_iwpRF634YJA/TL1sSbdyuUI/AAAAAAAABYY/Cn0jD5nBhuY/s400/history_on.jpg" alt="" id="BLOGGER_PHOTO_ID_5529694981346998594" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;還有一個蠻實用的選項就是在 Window-&gt;Settings/Preferences-&gt;Preferences-&gt;Undo 裡。你可以把 Undo 次數設成無限多次/infinite (雖然個人不建議這麼做)， 或設成比較多的次數，例如 100 或 200。 這樣你就不用怕 修改很多東西之後不能 undo 回來 ( 但有些動作，例如 import 是沒辦法 undo 的，不管你設成幾次都沒用)。&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_iwpRF634YJA/TL1rNDKrGxI/AAAAAAAABYQ/HMX7mng4eGs/s1600/undo_size.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 287px;" src="http://3.bp.blogspot.com/_iwpRF634YJA/TL1rNDKrGxI/AAAAAAAABYQ/HMX7mng4eGs/s400/undo_size.jpg" alt="" id="BLOGGER_PHOTO_ID_5529693789413382930" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8400563081117910408-2088545448942320233?l=maya-tricks.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/VzQDgJ/~4/4bLn53f80yY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://maya-tricks.blogspot.com/feeds/2088545448942320233/comments/default" title="張貼意見" /><link rel="replies" type="text/html" href="http://maya-tricks.blogspot.com/2010/10/istory-ndo.html#comment-form" title="8 個意見" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/2088545448942320233?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8400563081117910408/posts/default/2088545448942320233?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/VzQDgJ/~3/4bLn53f80yY/istory-ndo.html" title="Ｈistory &amp; Ｕndo" /><author><name>Jefri Haryono</name><uri>https://profiles.google.com/116374472110392165542</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-LFjOkeAwq9Q/AAAAAAAAAAI/AAAAAAAABjA/mhyAepPOBiI/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_iwpRF634YJA/TL1rM75KlBI/AAAAAAAABYI/XfIIP1bBEGU/s72-c/history_off.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://maya-tricks.blogspot.com/2010/10/istory-ndo.html</feedburner:origLink></entry></feed>

