<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5833083274818888043</id><updated>2024-10-07T08:28:36.746+03:00</updated><category term="release"/><category term="2"/><category term="of"/><category term="black"/><category term="ops"/><category term="3"/><category term="draw"/><category term="ea"/><category term="game"/><category term="in"/><category term="indie"/><category term="minecraft"/><category term="on"/><category term="online"/><category term="players"/><category term="something"/><category term="the"/><category term="xbox"/><category term="$500"/><category term="13"/><category 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term="not"/><category term="notch"/><category term="omgpop"/><category term="original"/><category term="pan"/><category term="pc"/><category term="pegi"/><category term="plans"/><category term="pre-orders"/><category term="ps"/><category term="ps3"/><category term="psn"/><category term="real-money"/><category term="realistic"/><category term="red"/><category term="relic"/><category term="rock"/><category term="row"/><category term="saints"/><category term="santa"/><category term="scarlet"/><category term="screen"/><category term="scrolls"/><category term="shigeru"/><category term="shutdown"/><category term="signing"/><category term="sniper"/><category term="soapbox"/><category term="sony"/><category term="splinter"/><category term="split"/><category term="studio"/><category term="tera"/><category term="texas"/><category term="third"/><category term="thq"/><category term="times"/><category term="timesplitters"/><category term="to"/><category term="trailer"/><category term="treyarch"/><category term="tribes"/><category term="ubisoft"/><category term="v2"/><category term="valve"/><category term="vault"/><category term="vaz"/><category term="vita"/><category term="war"/><category term="warcraft"/><category term="warfare"/><category term="warfighter"/><category term="will"/><category term="world"/><category term="zombies"/><category term="zynga"/><title type='text'>World of Gaming</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-959451929432043516</id><published>2012-05-05T21:19:00.001+03:00</published><updated>2012-05-05T21:20:44.256+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2012"/><category scheme="http://www.blogger.com/atom/ns#" term="gdc"/><category scheme="http://www.blogger.com/atom/ns#" term="halfbrick"/><category scheme="http://www.blogger.com/atom/ns#" term="indie"/><category scheme="http://www.blogger.com/atom/ns#" term="moriarty"/><category scheme="http://www.blogger.com/atom/ns#" term="soapbox"/><category scheme="http://www.blogger.com/atom/ns#" term="vault"/><title type='text'>GDC 2012</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;

&lt;span class=&quot;newsTitle&quot;&gt;GDC 2012&#39;s &#39;Indie Soapbox,&#39; Halfbrick, Moriarty sessions debut for free on GDC Vault&lt;/span&gt; &lt;/h2&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;a href=&quot;http://gamasutra.com/db_area/images/news2001/169843/gdcvault.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;GDC 2012&#39;s &#39;Indie Soapbox,&#39; Halfbrick, Moriarty sessions debut for free on GDC Vault&quot; border=&quot;0&quot; src=&quot;http://gamasutra.com/db_area/images/news2001/169843/gdcvault.jpg&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.gdconf.com/&quot;&gt;GDC 2012&lt;/a&gt; may have come and gone, but the &lt;a href=&quot;http://gdcvault.com/&quot;&gt;GDC Vault service&lt;/a&gt; is working to keep the show&#39;s spirit alive by debuting new &lt;a href=&quot;http://gdcvault.com/free&quot;&gt;free videos&lt;/a&gt; of its most popular lectures. This week, the service has added a handful of free sessions that offer a glimpse at &lt;a href=&quot;http://www.gdconf.com/conference/summits.html&quot;&gt;GDC 2012&#39;s notable Summits&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
This new batch of free content includes the extremely popular &#39;Indie Soapbox&#39; panel, a postmortem from &lt;i&gt;Fruit Ninja&lt;/i&gt;
 developer Halfbrick, an education-focused talk from adventure game 
veteran Brian Moriarty, and an overview of online globalization from the
 CEO of social game developer Wooga.&lt;br /&gt;
&lt;br /&gt;
As part of the GDC Summits, all of these videos provide a targeted look 
at some of the most pertinent and emerging sectors in the modern game 
business. Each session offers some important insight on game creation, 
and developers looking to stay on top of the latest industry trends 
might learn a thing or two from these various GDC 2012 Summit speakers.&lt;br /&gt;
&lt;br /&gt;
Here are the newest free Summit videos to join the GDC Vault:&lt;br /&gt;
&lt;br /&gt;
- The &#39;Indie Soapbox&#39; session, part of GDC 2012&#39;s Independent Games 
Summit, gives 10 prominent independent developers a chance to tell the 
world about the things they care about most when it comes to making 
games. The session features developers like Polytron&#39;s Phil Fish (&lt;i&gt;Fez&lt;/i&gt;), Team Colorblind&#39;s Ben Ruiz, and Lazy 8&#39;s Rob Jagnow (&lt;i&gt;Cogs&lt;/i&gt;), and covers everything from the &quot;egocentric&quot; indie community to how games function as &quot;3D media objects.&quot; &lt;br /&gt;
&lt;br /&gt;
It&#39;s a wild, fast-paced session to be sure, but it offers the rare 
chance to peek into the minds of some of the industry&#39;s most eccentric, 
creative, and influential indie developers. If you&#39;ve ever wondered what
 makes these successful indies tick, now&#39;s your chance to find out. [&lt;a href=&quot;http://gdcvault.com/play/1015763/The-Indie-Soapbox&quot;&gt;GDC Vault free video&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
- Elsewhere, over in the Smartphone and Tablet Games Summit, Hafbrick&#39;s Luke Muscat looks back at the studio&#39;s popular &lt;i&gt;Fruit Ninja&lt;/i&gt; and &lt;i&gt;Jetpack Joyride&lt;/i&gt;,
 and shares some important lessons about maintaining support for a 
mobile game after its initial launch. Along the way, he points to 
several occasions in which Halfbrick&#39;s game updates introduced some 
severe problems on the app market, and explains how other developers can
 avoid making these mistakes themselves. [&lt;a href=&quot;http://gdcvault.com/play/1015822/Iterating-Design-and-Fighting-Fires&quot;&gt;GDC Vault free video&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
-  As part of GDC Education Summit, Infocom and LucasArts veteran Brian Moriarty (&lt;i&gt;Beyond Zork, Loom&lt;/i&gt;)
 outlines the &quot;sinister&quot; approach he uses to teach game design to 
students at the Worcester Polytechnic Institute. Rather than teaching 
them about the development process step by step, Moriarty provides his 
students with a custom, simplified game engine, dubbed &quot;Perlenspiel,&quot; 
and tasks them with making their own pixel-based game from scratch. This
 approach gives students direct hands-on experience with game creation, 
and the simplicity of the Perlenspiel engine encourages them to focus on
 design above all else. [&lt;a href=&quot;http://gdcvault.com/play/1015620/Lehr-und-Kunst-mit&quot;&gt;GDC Vault free video&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
- Finally, Wooga CEO Jens Begemann hosts a Social and Online Games 
Summit talk detailing how to make games for a global market. While it 
originally got it start in Europe, Wooga now distributes its 
Facebook-based social games all over the world, and in this session 
Begemann lists the seven key principles for finding widespread success 
in the growing social game market. [&lt;a href=&quot;http://gdcvault.com/play/1015800/Growing-Out-of-Europe-Wooga&quot;&gt;GDC Vault free video&lt;/a&gt;]&lt;br /&gt;
&lt;br /&gt;
These free videos join a host of other &lt;a href=&quot;http://gdcvault.com/free&quot;&gt;free and notable lectures&lt;/a&gt; already available on GDC Vault, including &lt;a href=&quot;http://www.gdconf.com/news/gdc_vault/gdc_vault_debuts_classic_postm_1.html&quot;&gt;the recently released&lt;/a&gt; classic game postmortems (&lt;i&gt;Gauntlet, Harvest Moon&lt;/i&gt; and more) and track keynotes (from Blizzard, &lt;i&gt;Plants Vs. Zombies&lt;/i&gt; creator George Fan, and more) from GDC 2012.&lt;br /&gt;
&lt;br /&gt;
In addition to all of this free content, the GDC Vault also offers more than &lt;a href=&quot;http://gdcvault.com/free/gdc-12&quot;&gt;300 additional lecture videos and hundreds of slide collections&lt;/a&gt;
 from GDC 2012 for GDC Vault subscribers. GDC 2012 All Access pass 
holders already have full access to GDC Vault, and interested parties 
can apply for the individual subscription Beta via &lt;a href=&quot;http://www.gdcvault.com/inquiry/&quot;&gt;a GDC Vault inquiry form&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Group subscriptions are also available: game-related schools and 
development studios who sign up for GDC Vault Studio Subscriptions can 
receive access for their entire office or company. More information on 
this option is available via an online demonstration, and interested 
parties can &lt;a href=&quot;http://www.gamasutra.com/view/news/169843/gcrowley@techweb.com&quot;&gt;send an email to Gillian Crowley&lt;/a&gt;. In addition, current subscribers with access issues can &lt;a href=&quot;http://www.gdcvault.com/contact_us.php&quot;&gt;contact GDC Vault admins&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Be sure to keep an eye on GDC Vault for more free content in the weeks 
ahead, as GDC organizers will also archive videos, audio, and slides 
from upcoming 2012 events like GDC Europe, GDC Online, and GDC China. To
 stay abreast of all the latest updates to GDC Vault, be sure to check 
out the news feed on the &lt;a href=&quot;http://gdconf.com/&quot;&gt;official GDC website&lt;/a&gt;, or subscribe to updates via &lt;a href=&quot;http://twitter.com/#%21/Official_GDC&quot;&gt;Twitter&lt;/a&gt;, &lt;a href=&quot;http://www.facebook.com/GameDevelopersConference&quot;&gt;Facebook&lt;/a&gt;, or &lt;a href=&quot;http://feeds.feedburner.com/GdcNews&quot;&gt;RSS&lt;/a&gt;. GDC and the GDC Vault are owned and operated by Gamasutra parent company UBM TechWeb.&lt;br /&gt;
&lt;br /&gt;
[ Source: &lt;img alt=&quot;&quot; src=&quot;http://www.gamasutra.com/favicon.ico&quot; /&gt;&lt;a href=&quot;http://www.gamasutra.com/view/news/169809/Zyngacom_grows_to_28M_monthly_active_users_in_2_months.php?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29&quot; target=&quot;_blank&quot;&gt;Gamasutra&lt;/a&gt; ]</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/959451929432043516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/gdc-2012s-indie-soapbox-halfbrick.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/959451929432043516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/959451929432043516'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/gdc-2012s-indie-soapbox-halfbrick.html' title='GDC 2012'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-3950336590601189241</id><published>2012-05-05T20:43:00.002+03:00</published><updated>2012-05-05T20:43:28.255+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="draw"/><category scheme="http://www.blogger.com/atom/ns#" term="omgpop"/><category scheme="http://www.blogger.com/atom/ns#" term="something"/><category scheme="http://www.blogger.com/atom/ns#" term="zynga"/><title type='text'>Zynga platform gets 2.8 million monthly users</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
Web-based open beta platform doing pretty well, it seems&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
Zynga&#39;s web-based social gaming platform has got itself 2.8 million monthly active users, the firm has announced. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282302_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;Click to view larger image&quot; border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282302_thumb_wide300.jpg&quot; title=&quot;Click to view larger image&quot; /&gt;&lt;/a&gt;Zynga launched its 
online-based platform at Zynga.com in open beta form in March, and has 
seen rapid growth since. The site saw 1.7 million users in the month 
ending March, but that number has soared by over a million in April.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
At the time of writing the website showed 1.17 million concurrent players online.&lt;br /&gt;
&lt;br /&gt;


&lt;a href=&quot;http://www.computerandvideogames.com/346524/zynga-adds-brand-sponsored-words-to-draw-something/&quot;&gt;Zynga&lt;/a&gt; recently added advertisers&#39; paid words into the hit smartphone game Draw Something, after buying its developer OMGPop.&lt;br /&gt;
&lt;br /&gt;


    
  

  
  
  &lt;div class=&quot;source&quot;&gt;
[ Source: &lt;img alt=&quot;&quot; src=&quot;http://www.gamasutra.com/favicon.ico&quot; /&gt;&lt;a href=&quot;http://www.gamasutra.com/view/news/169809/Zyngacom_grows_to_28M_monthly_active_users_in_2_months.php?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29&quot; target=&quot;_blank&quot;&gt;Gamasutra&lt;/a&gt; ]&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/3950336590601189241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/zynga-platform-gets-28-million-monthly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/3950336590601189241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/3950336590601189241'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/zynga-platform-gets-28-million-monthly.html' title='Zynga platform gets 2.8 million monthly users'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-4748621999367608360</id><published>2012-05-04T16:56:00.001+03:00</published><updated>2012-05-04T17:27:03.635+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3"/><category scheme="http://www.blogger.com/atom/ns#" term="battlefield"/><category scheme="http://www.blogger.com/atom/ns#" term="crisys"/><category scheme="http://www.blogger.com/atom/ns#" term="dlc"/><category scheme="http://www.blogger.com/atom/ns#" term="elite"/><category scheme="http://www.blogger.com/atom/ns#" term="honour"/><category scheme="http://www.blogger.com/atom/ns#" term="medal"/><category scheme="http://www.blogger.com/atom/ns#" term="of"/><category scheme="http://www.blogger.com/atom/ns#" term="psn"/><category scheme="http://www.blogger.com/atom/ns#" term="sniper"/><category scheme="http://www.blogger.com/atom/ns#" term="v2"/><category scheme="http://www.blogger.com/atom/ns#" term="warfighter"/><title type='text'>PS Access episode 32 stars Sniper Elite V2</title><content type='html'>&lt;h2&gt;


As well as Crysis 3, Medal of Honor Warfighter and Battlefield 3 DLC&lt;/h2&gt;
&lt;h4 class=&quot;article-intro&quot;&gt;


The latest episode of weekly HD PS3 video show &lt;b&gt;Access&lt;/b&gt; is out now on the PlayStation Network.&lt;/h4&gt;
&lt;br /&gt;
&lt;figure class=&quot;article-image article-image-alt article-image-300&quot;&gt;&lt;a href=&quot;http://www.computerandvideogames.com/viewer.php?mode=article&amp;amp;id=275640&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;Access (PS3) Screenshot&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_275640_thumb_wide300.jpg&quot; title=&quot;Access (PS3) Screenshot&quot; /&gt;&lt;/a&gt;&lt;/figure&gt; Episode 32 stars &lt;a href=&quot;http://www.computerandvideogames.com/playstation-3/games/12161/sniper-elite-v2/&quot;&gt;Sniper Elite V2&lt;/a&gt;
 as Game of the Week, and the Access team visits EA&#39;s recent London 
showcase to check out Crysis 3, Medal of Honor Warfighter and the 
upcoming Battlefield 3 DLC.&lt;br /&gt;
&lt;br /&gt;
There&#39;s also a round-up all of the latest PS3 news and &lt;a href=&quot;http://www.computerandvideogames.com/346128/eu-ps-store-update-skullgirls-awesomenauts-street-fighter-x-tekken/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot; target=&quot;_blank&quot;&gt;PS Store content&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Since launching in September 2011 as the successor to FirstPlay, PlayStation Access TV has become the &lt;a href=&quot;http://www.computerandvideogames.com/328405/playstation-access-tops-psn-download-rankings/&quot;&gt;most popular free download&lt;/a&gt; on the PlayStation Network.&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;embed src=&quot;http://www.youtube.com/v/4xl2RsI8AaU?version=3&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;600&quot; height=&quot;360&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/4748621999367608360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/ps-access-episode-32-stars-sniper-elite.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/4748621999367608360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/4748621999367608360'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/ps-access-episode-32-stars-sniper-elite.html' title='PS Access episode 32 stars Sniper Elite V2'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-208181352954553144</id><published>2012-05-04T16:54:00.002+03:00</published><updated>2012-05-04T16:54:47.451+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="mario"/><category scheme="http://www.blogger.com/atom/ns#" term="miyamoto"/><category scheme="http://www.blogger.com/atom/ns#" term="ps"/><category scheme="http://www.blogger.com/atom/ns#" term="shigeru"/><category scheme="http://www.blogger.com/atom/ns#" term="vita"/><title type='text'>Miyamoto &#39;doesn&#39;t see Vita as a very strong product&#39;</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
But &quot;I&#39;m not looking at Vita as happy that it&#39;s not selling well,&quot; says Nintendo legend&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
Shigeru Miyamoto has shared his thoughts on Sony&#39;s &lt;a href=&quot;http://www.computerandvideogames.com/331102/ps-vita-review-everything-you-need-to-know-about-ps-vita/&quot;&gt;PS Vita&lt;/a&gt;, and it&#39;s probably fair to say the Mario creator doesn&#39;t give Sony&#39;s latest handheld a ringing endorsement. &lt;/h4&gt;
&lt;a href=&quot;http://www.computerandvideogames.com/viewer.php?mode=article&amp;amp;id=277773&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;PS Vita Screenshot&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_277773_thumb_wide300.jpg&quot; title=&quot;PS Vita Screenshot&quot; /&gt;&lt;/a&gt;Asked what he thinks of the platform, Miyamoto told &lt;a href=&quot;http://www.edge-online.com/news/miyamoto-vita-needs-games&quot; target=&quot;_blank&quot;&gt;Edge&lt;/a&gt; in its latest issue, which is landing with subscribers now and goes on sale on May 9:&lt;br /&gt;

 &lt;br /&gt;
&lt;figure class=&quot;article-image article-image-alt article-image-300&quot;&gt;&lt;/figure&gt;
 &quot;I think I really can&#39;t say. It&#39;s obviously a very high-spec machine 
and you can do lots of things with it, but I don&#39;t really see the 
combination of software and hardware that really makes a very strong 
product. But I can&#39;t really say.&lt;br /&gt;
&lt;br /&gt;
&quot;I&#39;m not looking at Vita as happy that it&#39;s not selling well,&quot; he 
added, &quot;or scared that it would sell well - I&#39;m not look at Vita in that
 way.&quot;&lt;br /&gt;
&lt;br /&gt;

While sales data for other territories is harder to come by, Vita has consistently been &lt;a href=&quot;http://www.computerandvideogames.com/346287/japan-operation-raccoon-city-3ds-top-charts/&quot;&gt;outsold by 3DS in Japan&lt;/a&gt;.</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/208181352954553144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/miyamoto-doesnt-see-vita-as-very-strong.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/208181352954553144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/208181352954553144'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/miyamoto-doesnt-see-vita-as-very-strong.html' title='Miyamoto &#39;doesn&#39;t see Vita as a very strong product&#39;'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-9053585612221191017</id><published>2012-05-04T16:51:00.002+03:00</published><updated>2012-05-04T16:51:45.311+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2"/><category scheme="http://www.blogger.com/atom/ns#" term="company"/><category scheme="http://www.blogger.com/atom/ns#" term="gamers"/><category scheme="http://www.blogger.com/atom/ns#" term="heores"/><category scheme="http://www.blogger.com/atom/ns#" term="of"/><category scheme="http://www.blogger.com/atom/ns#" term="pc"/><category scheme="http://www.blogger.com/atom/ns#" term="relic"/><category scheme="http://www.blogger.com/atom/ns#" term="thq"/><title type='text'>Company of Heroes 2 details: New engine, &#39;True Sight&#39; and snow</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
How Relic is &#39;making the best better&#39;...&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
Relic Entertainment&#39;s Company of Heroes was and still is one of the 
finest real-time strategy games ever created, and - thankfully - a 
sequel is in the works. Given &lt;a href=&quot;http://www.computerandvideogames.com/342047/thq-announces-118-job-cuts-across-vigil-and-relic/&quot;&gt;THQ&#39;s recent troubles and cuts at Relic&lt;/a&gt; we were starting to think it would never happen. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282258_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;Company of Heroes 2 Screenshot&quot; border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282258_thumb_wide300.jpg&quot; title=&quot;Company of Heroes 2 Screenshot&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.computerandvideogames.com/346488/company-of-heroes-2-details-new-engine-true-sight-and-snow/%3Ca%20href=&quot; target=&quot;_blank&quot;&gt;PC Gamer&lt;/a&gt;, which revealed &lt;a href=&quot;http://www.computerandvideogames.com/346452/company-of-heroes-2-revealed-in-pc-gamer/&quot;&gt;the sequel yesterday&lt;/a&gt;, has now posted up details on how Relic will be following up its lauded RTS.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
According to mag CoH2 will use a vastly improved version of the first
 game&#39;s Essence 3 engine and feature a revamped line of sight mechanic 
called True Sight.&lt;br /&gt;

Have a look at the full details below:&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Company of Heroes 2 will take place on the Russian front, with 
players controlling the Soviets as they battle the invading Nazi forces.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Snow plays a major part on the battlefield, falling and melting 
dynamically, and slowing your soldiers and tanks based on its depth.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The game runs on the Essence 3 engine, the latest version of the 
graphics engine Relic have been updating and expanding upon for years.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The cover system has been revamped, to function more realistically and allow soldiers to vault over obstacles.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Line of sight plays a large tactical role, with the game&#39;s fog of 
war based on what your soldier&#39;s can actually see. Relic call this 
system &quot;True Sight&quot;, and it causes areas of the map to be grayed out and
 enemies within turned invisible by buildings, items of cover, or 
dropped smoke grenades.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The Normandy landing that opened Company of Heroes (and Saving 
Private Ryan, one of its key inspirations), was the 23rd biggest battle 
of World War 2. &quot;13 of the 15 bloddiest battles&quot; happened on the Eastern
 front, points out Company of Heroes lead designer, Quinn Duffy. The 
game should represent those battles and their vicious scale, as much as 
it does minute infantry tactics.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Just like the original, the scenery is highly destructible, and 
you&#39;ll be given control of plenty of tanks and other explosive 
equipment. That includes barn-burning flamethrowers.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;There will be multiplayer, but Relic aren&#39;t ready yet to talk about it.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;The game is due out 2013.&lt;/li&gt;
&lt;/ul&gt;
Tip: If you haven&#39;t played the first Company of Heroes and live in 
the UK pick up the next issue of PC Gamer, which comes with a free copy 
of the game. &lt;a href=&quot;http://www.myfavouritemagazines.co.uk/gaming/pc-gamer-magazine-subscription/&quot; target=&quot;_blank&quot;&gt;Order it here&lt;/a&gt; and you&#39;ll get it delivered direct to you.</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/9053585612221191017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/company-of-heroes-2-details-new-engine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/9053585612221191017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/9053585612221191017'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/company-of-heroes-2-details-new-engine.html' title='Company of Heroes 2 details: New engine, &#39;True Sight&#39; and snow'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-2375264893957190784</id><published>2012-05-04T16:48:00.002+03:00</published><updated>2012-05-04T16:49:10.555+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bastards"/><category scheme="http://www.blogger.com/atom/ns#" term="bundle"/><category scheme="http://www.blogger.com/atom/ns#" term="ea"/><category scheme="http://www.blogger.com/atom/ns#" term="indie"/><category scheme="http://www.blogger.com/atom/ns#" term="minecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="notch"/><title type='text'>Notch: EA are &#39;cynical bastards methodically destroying gaming&#39;</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;

Minecraft creator takes issue with the mega-publisher&#39;s &quot;Indie Bundle&quot;&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;

&lt;a href=&quot;http://www.computerandvideogames.com/xbox-360/sim-strategy/12284/minecraft/&quot;&gt;Minecraft&lt;/a&gt;
 creator and Mojang founder Markus &#39;Notch&#39; Persson has hit out at EA in 
response to the company&#39;s release of the &quot;EA Indie Bundle&quot; on Steam. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282259_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;Click to view larger image&quot; border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282259_thumb_wide300.jpg&quot; title=&quot;Click to view larger image&quot; /&gt;&lt;/a&gt;As reported by &lt;a href=&quot;http://www.gamasutra.com/view/news/169719/EA_Indie_Bundle_ruffles_feathers.php&quot; target=&quot;_blank&quot;&gt;Gamasutra&lt;/a&gt;,
 Notch appears to take issue with the mega-publisher&#39;s use of the word 
&quot;indie&quot;, implying that the company is trying to cash in on a grassroots 
term.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
The bundle in question features a selection of titles made by indie 
studios and published by EA, including DeathSpank, DeathSpank: Thongs of
 Virtue, Gatling Gears, Shank, Shank 2 and Warp.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Persson said on &lt;a href=&quot;https://twitter.com/#%21/notch&quot; target=&quot;_blank&quot;&gt;Twitter&lt;/a&gt;:
 &quot;EA releases an &#39;indie bundle&#39;? That&#39;s not how that works, EA. Stop 
attempting to ruin everything, you bunch of cynical bastards.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&quot;Indies are saving gaming. EA is methodically destroying it,&quot; he 
added, before saying that he no longer considers Mojang to be indie.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/2375264893957190784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/notch-ea-are-cynical-bastards.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/2375264893957190784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/2375264893957190784'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/notch-ea-are-cynical-bastards.html' title='Notch: EA are &#39;cynical bastards methodically destroying gaming&#39;'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-6591407683125130153</id><published>2012-05-04T16:45:00.001+03:00</published><updated>2012-05-04T16:45:40.263+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="360"/><category scheme="http://www.blogger.com/atom/ns#" term="gen"/><category scheme="http://www.blogger.com/atom/ns#" term="ign"/><category scheme="http://www.blogger.com/atom/ns#" term="next"/><category scheme="http://www.blogger.com/atom/ns#" term="texas"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><title type='text'>Next-gen Xbox &#39;already in manufacturing stages&#39;</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;

Assembly lines have started rolling in Texas, claims report&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;

The next-generation Xbox is already in manufacturing stages, a new report has claimed. &lt;/h4&gt;
&lt;a href=&quot;http://www.computerandvideogames.com/viewer.php?mode=article&amp;amp;id=280135&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img alt=&quot;Xbox 720 Screenshot&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_280135_thumb_wide300.jpg&quot; title=&quot;Xbox 720 Screenshot&quot; /&gt;&lt;/a&gt;According IGN&#39;s sources, assembly of the next Xbox hardware started 
recently at the Austin, Texas branch of Flextronics, the same 
electronics company currently assembling the Xbox 360, and the original 
Xbox before that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;figure class=&quot;article-image article-image-alt article-image-300&quot;&gt;&lt;/figure&gt;
 &quot;Prior to reaching the manufacturing stage, Flextronics created a new 
testing group separate from the rest of the company,&quot; the report claims.&lt;br /&gt;
&lt;br /&gt;
&quot;This team was solely dedicated to comprehensive marketing, software,
 and hardware tests of the next Xbox. With that activity concluded, 
Flextronics started building the hardware.&quot;&lt;br /&gt;
&lt;br /&gt;
If true, it&#39;s most likely dev kits - not final hardware - that&#39;s being put together at the Texas firm. Developers are &lt;a href=&quot;http://www.computerandvideogames.com/345882/features/microsoft-durango-is-the-next-xbox-more-powerful-than-we-thought/&quot;&gt;known to have been working on next-gen Xbox games&lt;/a&gt; for some time using high-spec PCs, and getting their hands on more final hardware would be the logical next step.&lt;br /&gt;
&lt;br /&gt;
Microsoft provided IGN with the following statement upon inqury:&lt;br /&gt;
&quot;Xbox 360 has found new ways to extend its lifecycle like introducing
 the world to controller-free experiences with Kinect and re-inventing 
the console with a new dashboard and new entertainment content 
partnerships.&lt;br /&gt;
&lt;br /&gt;
&quot;We are always thinking about what is next for our platform and how 
to continue to defy the lifecycle convention. Beyond that we do not 
comment on rumors or speculation.&quot;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/6591407683125130153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/next-gen-xbox-already-in-manufacturing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/6591407683125130153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/6591407683125130153'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/next-gen-xbox-already-in-manufacturing.html' title='Next-gen Xbox &#39;already in manufacturing stages&#39;'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-275779564059603162</id><published>2012-05-04T16:40:00.001+03:00</published><updated>2012-05-04T16:41:18.491+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="aggresive"/><category scheme="http://www.blogger.com/atom/ns#" term="call"/><category scheme="http://www.blogger.com/atom/ns#" term="duty"/><category scheme="http://www.blogger.com/atom/ns#" term="edge"/><category scheme="http://www.blogger.com/atom/ns#" term="european"/><category scheme="http://www.blogger.com/atom/ns#" term="fps"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="games"/><category scheme="http://www.blogger.com/atom/ns#" term="information"/><category scheme="http://www.blogger.com/atom/ns#" term="keith"/><category scheme="http://www.blogger.com/atom/ns#" term="labour"/><category scheme="http://www.blogger.com/atom/ns#" term="modern"/><category scheme="http://www.blogger.com/atom/ns#" term="mp"/><category scheme="http://www.blogger.com/atom/ns#" term="of"/><category scheme="http://www.blogger.com/atom/ns#" term="pan"/><category scheme="http://www.blogger.com/atom/ns#" term="pegi"/><category scheme="http://www.blogger.com/atom/ns#" term="vaz"/><category scheme="http://www.blogger.com/atom/ns#" term="warcraft"/><category scheme="http://www.blogger.com/atom/ns#" term="warfare"/><category scheme="http://www.blogger.com/atom/ns#" term="world"/><title type='text'>Keith Vaz calls for &#39;closer scrutiny of aggressive FPS games&#39;</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;

Labour MP goes on the attack again&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;

Keith Vaz, Labour MP for Leicester East, has renewed &lt;a href=&quot;http://www.computerandvideogames.com/328969/keith-vaz-calls-for-debate-on-harmful-effects-of-violent-games/&quot;&gt;his campaign against violent games&lt;/a&gt;. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282246_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282246_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;Vaz requested that the House of Commons hold a debate on violent games, 
slammed European classification body PEGI, and called for tighter 
restrictions on content.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
As reported by &lt;a href=&quot;http://www.edge-online.com/news/keith-vaz-renews-attack-violent-games&quot; target=&quot;_blank&quot;&gt;Edge&lt;/a&gt;,
 the source of Vaz&#39;s inspiration is Anders B&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
ehring Breivik, who&#39;s 
currently standing trial for the murders of 76 people in Norway last 
year, and referenced both World of Warcraft and Call of Duty in his 
testimony.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Vaz &lt;a href=&quot;http://www.parliament.uk/edm/2010-12/3014&quot; target=&quot;_blank&quot;&gt;asks&lt;/a&gt;:&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;i&gt;That this House is reminded of the consequences of the ineffectual
 Pan European Game Information (PEGI) classification system for video 
games following the testimony of Anders Breivik about the tragic events 
in Norway in July 2011; notes that in his submission of evidence to the 
court Breivik describes how he trained for the attacks using the video 
game Call of Duty: Modern Warfare; is disturbed that Breivik used the 
game to help hone his `target acquisition&#39; and the suggestion that the 
simulation prepared him for the attacks; is concerned that PEGI as a 
classification system can only provide an age-rating and not restrict 
ultra-violent content; recognises that in an era of ever-more 
sophisticated and realistic game-play more robust precautions must be 
taken before video games are published; and calls on the Government to 
provide for closer scrutiny of aggressive first-person shooter video 
games.&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
In November last year Vaz &lt;a href=&quot;http://www.computerandvideogames.com/327121/mp-keith-vaz-links-modern-warfare-3-to-july-7-london-bombings/&quot;&gt;tabled an Early Day Motion&lt;/a&gt;
 calling for the BBFC to tighten its rating restrictions. He also used 
it to link terrorist activities in Modern Warfare 3 with the July 7, 
2005 London bombings.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/275779564059603162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/keith-vaz-calls-for-closer-scrutiny-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/275779564059603162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/275779564059603162'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/keith-vaz-calls-for-closer-scrutiny-of.html' title='Keith Vaz calls for &#39;closer scrutiny of aggressive FPS games&#39;'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-4119531486071315304</id><published>2012-05-04T15:24:00.000+03:00</published><updated>2012-05-04T15:25:19.089+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="elder"/><category scheme="http://www.blogger.com/atom/ns#" term="game"/><category scheme="http://www.blogger.com/atom/ns#" term="mmo"/><category scheme="http://www.blogger.com/atom/ns#" term="online"/><category scheme="http://www.blogger.com/atom/ns#" term="scrolls"/><title type='text'>Elder Scrolls Online: First details</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
PvP, factions, quests and more...&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
Following yesterday&#39;s &lt;a href=&quot;http://www.computerandvideogames.com/346414/the-elder-scrolls-online-mmo-announced/&quot;&gt;The Elder Scrolls Online&lt;/a&gt; announcement and today&#39;s debut &lt;a href=&quot;http://www.computerandvideogames.com/346485/first-elder-scrolls-online-screens-it-definitely-looks-like-an-mmo/&quot; target=&quot;_blank&quot;&gt;Elder Scrolls Online screens&lt;/a&gt;, the first details have leaked online via a PDF of Game Informer&#39;s upcoming cover feature. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282229_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282229_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;The document reveals that development began in 2007, and that the team making the game currently has around 250 people.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
The title&#39;s based around the following idea: &quot;What happens when 
hundreds or thousands of prophesied heroes all think that they should be
 Emperor?&quot;&lt;br /&gt;
&lt;br /&gt;

In terms of story the MMO will have all the usual political scheming,
 strife and demonic mischief expected of the series. The Tharn family 
and Mannimarco, the King of Worms, have forged an alliance in an effort 
to take over Tamriel, but the conniving King has also made a pact with 
Molag Bal, a Daedric prince with his sights also set on ruling the 
region.&lt;br /&gt;
&lt;br /&gt;

Other Daedric princes will also be making an appearance, along with 
Molag Bal, who has stolen the player&#39;s soul, thus conveniently allowing 
him or her to come back from death repeatedly. Vaermina, the Daedric 
Prince of nightmares, is also mentioned.&lt;br /&gt;
&lt;br /&gt;

The game will have three player factions: the Ebonheart Pact, which 
encompasses The Nords, Dunmer, and Argoninans; the Aldmeri Dominion, 
which includes the Altmer, Bosmer, and Khajit; and the Daggerfall 
Covenant, which brings the Bretons, Redguard, and Orcs. The Fighters, 
Thieves and Mages guilds will also be present, along with the Dark 
Brotherhood.&lt;br /&gt;
&lt;br /&gt;

According to the document, the game will be fully voice acted and is 
suggested to be running on the Hero Engine, which also powers BioWare&#39;s 
Star Wars: The Old Republic. Visually, its style is likened to RIFT or 
Everquest 2.&lt;br /&gt;
&lt;br /&gt;

The world is said to be much larger than Skyrim and will be fully 
explorable. Players will also be able to venture to Elsweyr, home of the
 Khajiit, and the Altmer&#39;s Summerser Isle, but it&#39;s suggested that these
 might not be accessible at launch.&lt;br /&gt;
&lt;br /&gt;

PvP will take place in Cyrodil, with three factions battling to take 
over keeps, farms and mines using siege weapons. The ultimate goal is to
 take over and hold the Imperial City, which is rewarded with a 
faction-wide bonus. The most skilled player within the faction is 
crowned as the emperor of the capital when it&#39;s conquered. Like all good
 MMOs, high-level raids and heroic dungeons will be available as end 
game content.&lt;br /&gt;
&lt;br /&gt;

Combat revolves around stamina management, since stamina is consumed 
by sprinting, blocking, interrupting, and breaking incapacitating 
effects, so players will have to keep a constant eye on their bar.&lt;br /&gt;
&lt;br /&gt;
Combat will not be in real time due to latency, but is being balanced 
for competitive eSports play.&lt;br /&gt;
&lt;br /&gt;

To recreate &quot;the freedom Elder Scrolls players expect&quot; developer 
ZeniMax has opted for a hub-less design, which means players won&#39;t have 
to keep returning to specific areas to collect quests. Instead random 
encounters with NPCs yield missions.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/4119531486071315304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/elder-scrolls-online-first-details.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/4119531486071315304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/4119531486071315304'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/elder-scrolls-online-first-details.html' title='Elder Scrolls Online: First details'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-5774836498495118361</id><published>2012-05-04T15:20:00.002+03:00</published><updated>2012-05-04T15:21:17.143+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="live"/><category scheme="http://www.blogger.com/atom/ns#" term="minecraft"/><category scheme="http://www.blogger.com/atom/ns#" term="screen"/><category scheme="http://www.blogger.com/atom/ns#" term="split"/><category scheme="http://www.blogger.com/atom/ns#" term="trailer"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><title type='text'>Minecraft Xbox 360 launch trailer shows split-screen play</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
Indie world-building hit out next week&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
Microsoft has sent over the launch trailer for the Xbox 360 version of &lt;a href=&quot;http://www.computerandvideogames.com/xbox-360/sim-strategy/12284/minecraft/&quot;&gt;Minecraft&lt;/a&gt;, ahead of the game&#39;s release on May 9.&lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_271803_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_271803_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;The 360 edition of the massively popular build-it-yourself adventure 
game will support two player and four player split-screen. Dundee-based 
developer 4J Studios also plans to offer Kinect support in a future game
 update.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
The title was initially due to be released last winter, but was &lt;a href=&quot;http://www.computerandvideogames.com/323777/minecraft-xbox-360-pushed-to-spring-2012/&quot;&gt;pushed to spring 2012&lt;/a&gt;.&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;object width=&quot;600&quot; height=&quot;360&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/YQ6C9UXhLes?version=3&amp;amp;hl=en_US&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/YQ6C9UXhLes?version=3&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;600&quot; height=&quot;360&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/5774836498495118361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/minecraft-xbox-360-launch-trailer-shows.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/5774836498495118361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/5774836498495118361'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/minecraft-xbox-360-launch-trailer-shows.html' title='Minecraft Xbox 360 launch trailer shows split-screen play'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-1199314858233834389</id><published>2012-05-04T15:13:00.001+03:00</published><updated>2012-05-04T15:13:54.805+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ascension"/><category scheme="http://www.blogger.com/atom/ns#" term="david"/><category scheme="http://www.blogger.com/atom/ns#" term="god"/><category scheme="http://www.blogger.com/atom/ns#" term="jaffe"/><category scheme="http://www.blogger.com/atom/ns#" term="monica"/><category scheme="http://www.blogger.com/atom/ns#" term="of"/><category scheme="http://www.blogger.com/atom/ns#" term="santa"/><category scheme="http://www.blogger.com/atom/ns#" term="sony"/><category scheme="http://www.blogger.com/atom/ns#" term="war"/><title type='text'>Jaffe: &#39;God of War Ascension isn&#39;t watered down by multiplayer&#39;</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
Series creator gives Sony&#39;s prequel the thumbs up&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
Outspoken God of War creator David Jaffe has offered his opinions on &lt;a href=&quot;http://www.computerandvideogames.com/playstation-3/action/12508/god-of-war-ascension/&quot;&gt;God of War: Ascension&lt;/a&gt;, the new prequel being developed by Sony&#39;s Santa Monica Studio, and he&#39;s impressed. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_281977_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_281977_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;Speaking to &lt;a href=&quot;http://uk.ps3.ign.com/articles/122/1224316p1.html&quot; target=&quot;_blank&quot;&gt;IGN&lt;/a&gt; Jaffe responded to concerns surrounding newly revealed  with a showing of support.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&quot;I think it looks cool,&quot; he said. &quot;It looks like another great, impeccably executed Sony Santa Monica game.&quot;&lt;br /&gt;
&lt;br /&gt;

&quot;I think that anger is well deserved for people who have felt that 
way for certain games, but I think so far -- you know what I was 
Tweeting about was -- Sony Santa Monica, and certainly that team, really
 hasn&#39;t done anything ever to let people down as game developers.&quot;&lt;br /&gt;
&lt;br /&gt;

Jaffe admitted that although concerns about the effect multiplayer 
could have on the traditionally single player experience, he hasn&#39;t seen
 anything that worries him so far.&lt;br /&gt;
&lt;br /&gt;

&quot;If it turns out to be the case that the single player is watered 
down because of it, then I think they have some justification. But I 
don&#39;t see any evidence of that, and I don&#39;t see evidence of that based 
on the team they are.&quot;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/1199314858233834389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/jaffe-god-of-war-ascension-isnt-watered.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/1199314858233834389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/1199314858233834389'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/jaffe-god-of-war-ascension-isnt-watered.html' title='Jaffe: &#39;God of War Ascension isn&#39;t watered down by multiplayer&#39;'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-3889315813799021835</id><published>2012-05-03T22:18:00.001+03:00</published><updated>2012-05-03T22:22:03.460+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dominatrix"/><category scheme="http://www.blogger.com/atom/ns#" term="enter"/><category scheme="http://www.blogger.com/atom/ns#" term="expansion"/><category scheme="http://www.blogger.com/atom/ns#" term="row"/><category scheme="http://www.blogger.com/atom/ns#" term="saints"/><category scheme="http://www.blogger.com/atom/ns#" term="the"/><category scheme="http://www.blogger.com/atom/ns#" term="third"/><title type='text'>Saints Row: The Third: &#39;Enter The Dominatrix&#39; expansion revealed</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;

&quot;Freaking super powers&quot;&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;

THQ has announced a standalone expansion for &lt;a href=&quot;http://www.computerandvideogames.com/xbox-360/action/10601/saints-row-the-third/&quot;&gt;Saints Row: The Third&lt;/a&gt; called &#39;Enter The Dominatrix&#39;. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_270877_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_270877_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;Here&#39;s the flowery official description:&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;i&gt;Saints Row: The Third - Enter the Dominatrix picks up immediately
 following the events of Saints Row: The Third. For centuries, alien 
warlord Zinyak has eyed Earth and its precious natural resources and 
females with a watchful eye. As he prepares an armada for invasion, he 
has only one worry: the Third Street Saints.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Once a simple street gang from Stilwater, the Saints have evolved
 into a global empire, replete with bombastic TV advertising and 
tasteful consumer products, the kind of TV advertising and consumer 
products that would give any alien warlord pause. Clearly, the Saints 
are the biggest badasses on Earth.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Now, in order to prepare his forces for domination, Zinyak 
captures the leader of the Saints and imprisons him in an elaborate 
virtual reality simulation. This simulation program looks and feels like
 Steelport, but it is the world that has been pulled over your eyes to 
blind you from the truth. Here, you are a slave. Welcome... to the 
Dominatrix.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Danny Bilson, THQ&#39;s executive VP of core game production, also chimed in with some hype.&lt;br /&gt;
&lt;br /&gt;
&quot;Faster than a speeding cyber jetbike, more powerful than a 
roided-out Luchadore, able to leap flying aircraft carriers in a single 
bound... That&#39;s the power you&#39;ll find inside the Dominatrix. Use it for 
good. Use it for evil. Use it for whatever you want. As always in Saints
 Row, it&#39;s up to you,&quot; he said&lt;br /&gt;
&lt;br /&gt;
&quot;With a franchise with more than 11 million units shipped globally, 
it&#39;s incredibly gratifying to have the flexibility to give Saints Row 
fans the features they want most.&quot;&lt;br /&gt;
&lt;br /&gt;
He later added: &quot;Freaking super powers.&quot;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/3889315813799021835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/saints-row-third-enter-dominatrix.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/3889315813799021835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/3889315813799021835'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/saints-row-third-enter-dominatrix.html' title='Saints Row: The Third: &#39;Enter The Dominatrix&#39; expansion revealed'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-9160466341228910814</id><published>2012-05-03T20:00:00.006+03:00</published><updated>2012-05-03T20:14:45.466+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="13"/><category scheme="http://www.blogger.com/atom/ns#" term="fifa"/><category scheme="http://www.blogger.com/atom/ns#" term="look"/><category scheme="http://www.blogger.com/atom/ns#" term="more"/><category scheme="http://www.blogger.com/atom/ns#" term="players"/><category scheme="http://www.blogger.com/atom/ns#" term="realistic"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><title type='text'>FIFA 13 players &#39;to look more realistic&#39;</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
EA adopts new Dimensional Imaging software to boost player likeness&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
We can expect to see more lifelike characters in upcoming EA games like &lt;a href=&quot;http://www.computerandvideogames.com/playstation-3/sports/12694/fifa-13/&quot;&gt;FIFA 13&lt;/a&gt; if the hype surrounding new tech adopted by the publisher lives up to its promise. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282196_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282196_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;While previously it was only possible to offer highly accurate 3D facial
 likenesses for the most recognisable players, a press release from 
Glasgow-based Dimensional Imaging claims the firm&#39;s new tech will allow 
EA to give more players than ever the &quot;DI3D star treatment&quot;.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Mike Harrison, director of EA Capture at Electronic Arts, said: &quot;We 
recognised a few years ago that raising the quality of facial appearance
 was an increasing priority for our game teams. Working closely with 
Dimensional Imaging has allowed us to develop a highly accurate 3D 
facial capture pipeline that is now so efficient that we can apply it to
 more characters than we ever thought possible.&quot;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Dimensional Imaging CEO Colin Urquhart added: &quot;The relentless 
increase in the quality of computer graphics makes it ever more 
necessary to capture real life human likenesses in order to create 
believable virtual characters, but this process has traditionally been 
very time consuming for video game development.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&quot;EA was one of the first developers to recognize the need for 
improved capture workflows, and working with them since EA Sports FIFA 
10 has been instrumental in helping Dimensional Imaging to develop a 
product suite that is now suitable for even the most demanding 
development pipelines in the business.&quot;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/9160466341228910814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/fifa-13-players-to-look-more-realistic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/9160466341228910814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/9160466341228910814'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/fifa-13-players-to-look-more-realistic.html' title='FIFA 13 players &#39;to look more realistic&#39;'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-1440090114509725565</id><published>2012-05-03T20:00:00.005+03:00</published><updated>2012-05-03T20:14:25.644+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2"/><category scheme="http://www.blogger.com/atom/ns#" term="3"/><category scheme="http://www.blogger.com/atom/ns#" term="as"/><category scheme="http://www.blogger.com/atom/ns#" term="black"/><category scheme="http://www.blogger.com/atom/ns#" term="high"/><category scheme="http://www.blogger.com/atom/ns#" term="ops"/><category scheme="http://www.blogger.com/atom/ns#" term="original"/><category scheme="http://www.blogger.com/atom/ns#" term="pre-orders"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="the"/><category scheme="http://www.blogger.com/atom/ns#" term="times"/><title type='text'>Black Ops 2 pre-orders 3 times as high as the original&#39;s - Amazon</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
Latest Call of Duty already setting records&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
We&#39;d bet our houses on &lt;a href=&quot;http://www.computerandvideogames.com/345902/features/call-of-duty-black-ops-2-weve-seen-it-zombies-multiplayer-giant-mechs/&quot;&gt;Black Ops 2&lt;/a&gt;
 being the biggest selling game of 2012. What&#39;s probably more 
interesting is whether it&#39;s going to be bigger than its predecessors, or
 whether analysts are right to suggest the monster FPS franchise &lt;a href=&quot;http://www.computerandvideogames.com/343843/call-of-duty-sales-slowing-down/&quot;&gt;may be on the wane&lt;/a&gt;. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282199_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282199_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;Either way, Black Ops 2 is off to a great start at Amazon, with the online retailer telling &lt;a href=&quot;http://www.mcvuk.com/news/read/black-ops-ii-is-already-breaking-retail-records/095463&quot; target=&quot;_blank&quot;&gt;MCV&lt;/a&gt; that day one pre-orders were three times as high as those achieved by the original Black Ops in 2010.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Amazon UK video games manager Graham Chambers said: &quot;Set to be one of
 the biggest games of the year, it&#39;s great to see so much enthusiasm and
 anticipation for Call of Duty: Black Ops 2.&quot;&lt;br /&gt;
&lt;br /&gt;

Earlier today Activision released &lt;a href=&quot;http://www.computerandvideogames.com/346241/black-ops-2-zombies-image-says-bring-your-shotgun/&quot;&gt;the first artwork&lt;/a&gt; for Black Ops 2&#39;s Zombies mode, as well as &lt;a href=&quot;http://www.computerandvideogames.com/346232/new-black-ops-2-trailer-investigates-future-warfare-tech/&quot;&gt;a documentary-style trailer&lt;/a&gt; for the game focusing on future warfare and tech.</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/1440090114509725565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/black-ops-2-pre-orders-3-times-as-high.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/1440090114509725565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/1440090114509725565'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/black-ops-2-pre-orders-3-times-as-high.html' title='Black Ops 2 pre-orders 3 times as high as the original&#39;s - Amazon'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-4778563146701629386</id><published>2012-05-03T20:00:00.004+03:00</published><updated>2012-05-03T20:13:37.727+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ascend"/><category scheme="http://www.blogger.com/atom/ns#" term="consoles"/><category scheme="http://www.blogger.com/atom/ns#" term="for"/><category scheme="http://www.blogger.com/atom/ns#" term="no"/><category scheme="http://www.blogger.com/atom/ns#" term="on"/><category scheme="http://www.blogger.com/atom/ns#" term="plans"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="tribes"/><title type='text'>&#39;No plans&#39; for Tribes: Ascend on consoles</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;

Popular free-to-play shooter looks set to remain PC-only&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;

Hi-Rez Studio currently has &quot;no plans&quot; to bring its free-to-play shooter &lt;a href=&quot;http://www.computerandvideogames.com/pc/fps/12332/tribes-ascend/&quot;&gt;Tribes: Ascend&lt;/a&gt; to consoles.&lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282204_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282204_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;COO Todd Harris told &lt;a href=&quot;http://www.gamasutra.com/view/news/169500/HiRezs_Tribes_Ascend_challenges_freetoplay_shooter_expectations.php&quot; target=&quot;_blank&quot;&gt;Gamasutra&lt;/a&gt;
 that the game was originally planned for Xbox Live Arcade, PlayStation 
Network and PC, but the team reconfigured the title to play best on the 
open PC platform after it opted to adopt a free-to-play model.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&quot;We do not have any plans for Tribes on console at this time,&quot; he 
said. &quot;The way it went is that we wanted to do the free-to-play model, 
and there wasn&#39;t a clear path to that on consoles early on. Based on 
that, we optimized the game around the strengths of the PC, and 
specifically a keyboard and mouse control.&lt;br /&gt;
&lt;br /&gt;
&quot;Once we decided it&#39;d only be on the PC, we optimized [gameplay] 
around speed, a quick turn radius, and things that are optimized for PC 
game controls,&quot; Harris added.&lt;br /&gt;
&lt;br /&gt;
&quot;We&#39;re still interested in free-to-play on consoles, but at this 
point, we have nothing specific to Tribes on console. I do expect the 
consoles will see more and more free-to-play, certainly the new 
generation, and possibly the existing generation as well.&quot;&lt;br /&gt;
&lt;br /&gt;
If you&#39;re not in on the action yet - and you have a decent PC - you 
should give it a go. It&#39;s a sweet-looking, online multiplayer shooter 
and you can have it for free. Our friends at &lt;a href=&quot;http://www.edge-online.com/reviews/tribes-ascend-review&quot; target=&quot;_blank&quot;&gt;Edge&lt;/a&gt; gave it a 9/10, calling it &quot;one of the most fluid, elegant, and strategically rich online shooters available.&quot;&lt;br /&gt;
&lt;br /&gt;
Late last month &lt;a href=&quot;http://www.computerandvideogames.com/345671/tribes-ascend-passes-800k-registered-players/&quot;&gt;Hi-Rez said&lt;/a&gt; Tribes: Ascend had topped 800,000 registered players.&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;

&amp;nbsp;&lt;/h4&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;

&amp;nbsp;&lt;/h4&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;object height=&quot;360&quot; width=&quot;600&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/ayaBHJeEpbw?version=3&amp;amp;hl=en_US&quot;&gt;
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&lt;embed src=&quot;http://www.youtube.com/v/ayaBHJeEpbw?version=3&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;600&quot; height=&quot;360&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/4778563146701629386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/no-plans-for-tribes-ascend-on-consoles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/4778563146701629386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/4778563146701629386'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/no-plans-for-tribes-ascend-on-consoles.html' title='&#39;No plans&#39; for Tribes: Ascend on consoles'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-7077699769928567436</id><published>2012-05-03T20:00:00.003+03:00</published><updated>2012-05-03T20:13:15.071+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dramatic"/><category scheme="http://www.blogger.com/atom/ns#" term="draw"/><category scheme="http://www.blogger.com/atom/ns#" term="drop"/><category scheme="http://www.blogger.com/atom/ns#" term="players"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="something"/><title type='text'>Draw Something sees &#39;dramatic drop&#39; in players following buyout</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
App sensation down 5m daily users, according to data&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
Just two months after its developer was &lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=340936&quot;&gt;sold for $200m&lt;/a&gt; (£123m) to mobile giant Zynga, app sensation Draw Something has suffered a dramatic drop in players, figures have suggested. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_279915_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_279915_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;According to data gathered by WebMediaBrands (via the &lt;a href=&quot;http://www.bbc.co.uk/news/technology-17922623&quot; target=&quot;_blank&quot;&gt;BBC&lt;/a&gt;), Draw Something has dropped by almost five million daily users in the past month.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;

Monthly users are also beginning to drop after a huge spike in April, according to the data.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
The figures show that between April 2 and May 2, Draw Something&#39;s 
daily active user count went from approximately 14.3 million people to 
10.4 million.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
The iOS and Android game has been downloaded &lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=342801&quot;&gt;more than 50 million times&lt;/a&gt;, which is said to have made it the fastest growing original mobile title ever.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/7077699769928567436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/draw-something-sees-dramatic-drop-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/7077699769928567436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/7077699769928567436'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/draw-something-sees-dramatic-drop-in.html' title='Draw Something sees &#39;dramatic drop&#39; in players following buyout'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-6059373579278387339</id><published>2012-05-03T20:00:00.002+03:00</published><updated>2012-05-03T20:12:55.294+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="$500"/><category scheme="http://www.blogger.com/atom/ns#" term="cell"/><category scheme="http://www.blogger.com/atom/ns#" term="invest"/><category scheme="http://www.blogger.com/atom/ns#" term="million"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="splinter"/><category scheme="http://www.blogger.com/atom/ns#" term="studio"/><category scheme="http://www.blogger.com/atom/ns#" term="to"/><category scheme="http://www.blogger.com/atom/ns#" term="ubisoft"/><title type='text'>Ubisoft to invest $500m in Splinter Cell studio</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
Publisher &#39;attempting to replicate Montreal success&#39;&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
Ubisoft plans to invest $500m USD into its growing Toronto studio, in an
 attempt to replicate the success of its successful Montreal office. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_279404_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_279404_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;The studio, &lt;a href=&quot;http://www.computerandvideogames.com/346237/ubisoft-to-invest-500m-in-splinter-cell-studio/%20http://www.computerandvideogames.com/article.php?id=222310&quot;&gt;founded in 2009&lt;/a&gt; and headed by ex-Assassin&#39;s Creed producer Jade Raymond, is &lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=339294&quot;&gt;about to announce its first &quot;triple-A&quot; game&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;

Right now it has around 210 programmers and designers, but it intends to
 expand the team to more than 800 over the next ten years, reports &lt;a href=&quot;http://www.gamasutra.com/view/news/169641/Ubisoft_investing_505M_to_build_up_Toronto_studio_.php&quot; target=&quot;_blank&quot;&gt;Gamasutra&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
The Ontario government is also backing the studio&#39;s development, with
 $263 million CAD ($266 million) promised over the course of ten years.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Ubisoft Toronto has a mandate to create Ubisoft&#39;s next big IP in the 
future, but boss Jade Raymond recently confirmed to CVG the 
studio&#39;s&quot;100% focussed&quot; on &lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=248188&quot;&gt;its new Splinter Cell game&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/6059373579278387339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/ubisoft-to-invest-500m-in-splinter-cell.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/6059373579278387339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/6059373579278387339'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/ubisoft-to-invest-500m-in-splinter-cell.html' title='Ubisoft to invest $500m in Splinter Cell studio'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-7410234033758198374</id><published>2012-05-03T20:00:00.001+03:00</published><updated>2012-05-03T20:12:13.690+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="4"/><category scheme="http://www.blogger.com/atom/ns#" term="in"/><category scheme="http://www.blogger.com/atom/ns#" term="interested"/><category scheme="http://www.blogger.com/atom/ns#" term="nobody"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="signing"/><category scheme="http://www.blogger.com/atom/ns#" term="timesplitters"/><title type='text'>TimeSplitters 4: &#39;Nobody was interested in signing us,&#39; says dev</title><content type='html'>&lt;h2&gt;


Free Radical co-founder says publishers just want Call of Duty&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;

&amp;nbsp;
Steve Ellis, co-founder and former managing director of Free Radical, 
has revealed his attempts to get Timesplitters 4 off the ground failed 
due to publishers&#39; unwillingness to stray from the formula.&lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_208788_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_208788_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;Speaking to &lt;a href=&quot;http://www.edge-online.com/news/free-radical-founder-pretty-much-every-fps-loses-money&quot; target=&quot;_blank&quot;&gt;Edge&lt;/a&gt; Ellis, who also worked on Rare&#39;s GoldenEye 64, said publishers aren&#39;t interested in quirky and different shooters.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&quot;I spent the whole of 2008 going round talking to publishers trying 
to sign up Timesplitters 4,&quot; he said. &quot;There just isn&#39;t the interest 
there in doing anything that tries to step away from the rules of the 
genre - no one wants to do something that&#39;s quirky and different, 
because it&#39;s too much of a risk. And a large part of that is the cost of
 doing it.&lt;br /&gt;
&lt;br /&gt;
&quot;Nobody really buys any FPSes unless they&#39;re called Call Of Duty,&quot; he
 added. &quot;I guess Battlefield did okay, but aside from that pretty much 
every FPS loses money. I mean, [look at] Crysis 2: great game, but 
there&#39;s no way it came anywhere close to recouping its dev costs.&quot;&lt;br /&gt;
&lt;br /&gt;
Obviously, Ellis&#39; statements ignore the numerous non-CoD shooters 
current in the works, titles such as BioShock: Infinite, Metro: Last 
Light and Dishonored.&lt;br /&gt;
&lt;br /&gt;
Whether those games sell well is yet to be seen, but surely they show that some publishers &lt;i&gt;are&lt;/i&gt; willing to court &#39;quirky and different&#39;?&lt;br /&gt;
&lt;br /&gt;
The studio formerly known as Free Radical was saved from closure by 
Crytek, which acquired it and renamed Crytek UK. Although many 
speculated it might be working on a Timesplitters a spokesperson &lt;a href=&quot;http://www.computerandvideogames.com/345587/timesplitters-4-is-not-in-development-crytek-confirms/&quot;&gt;officially confirmed&lt;/a&gt; that was not the case last week. Other rumours suggest Crytek UK is &lt;a href=&quot;http://www.computerandvideogames.com/340258/homefront-2-can-make-a-big-splash-with-crytek-quality/&quot;&gt;developing Homefront 2.&lt;/a&gt;&lt;br /&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;

&amp;nbsp;&lt;/h4&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/7410234033758198374/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/timesplitters-4-nobody-was-interested.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/7410234033758198374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/7410234033758198374'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/timesplitters-4-nobody-was-interested.html' title='TimeSplitters 4: &#39;Nobody was interested in signing us,&#39; says dev'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-2175004167837656814</id><published>2012-05-03T20:00:00.000+03:00</published><updated>2012-05-03T20:11:34.361+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="backtracks"/><category scheme="http://www.blogger.com/atom/ns#" term="band"/><category scheme="http://www.blogger.com/atom/ns#" term="ea"/><category scheme="http://www.blogger.com/atom/ns#" term="ios"/><category scheme="http://www.blogger.com/atom/ns#" term="on"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="rock"/><category scheme="http://www.blogger.com/atom/ns#" term="shutdown"/><title type='text'>EA backtracks on Rock Band iOS shutdown, claims &#39;error&#39;</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
Publisher won&#39;t be shutting down your already-purchased app&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
EA&#39;s seemingly backtracked on its move to kill off Rock Band for iPhone. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282106_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282106_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;Yesterday reports filtered in that the iOS app was serving players with an in-game message stating it will &quot;&lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=346114&quot;&gt;no longer be playable&lt;/a&gt;&quot; after May 31 - even if you owned it.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
EA backed up the in-app message by putting up in an &lt;a href=&quot;https://help.ea.com/article/will-rock-band-no-longer-be-available-on-mobile-devices&quot; target=&quot;_blank&quot;&gt;FAQ&lt;/a&gt; on its website, stating it was &quot;suspending support of ROCK BAND after May 31 and focusing resources on other EA titles.&quot;&lt;br /&gt;
&lt;br /&gt;

Now, following fairly predictable outrage from owners of the Rock Band app, EA&#39;s claimed &quot;error&quot; on the closure messages.&lt;br /&gt;
&lt;br /&gt;

&quot;Rock Band for iOS will remain live - the in-app message users 
received yesterday was sent in error,&quot; the company said in a statement 
sent to &lt;a href=&quot;http://news.cnet.com/8301-1023_3-57426660-93/ea-not-killing-rock-band-for-ios-after-all/&quot; target=&quot;_blank&quot;&gt;Cnet&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;

&quot;We apologize for the confusion this caused. We&#39;re working to clarify
 the issue that caused the error and will share additional information 
as soon as possible.&quot;&lt;br /&gt;
&lt;br /&gt;

Error or not, at least the company&#39;s making things right.</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/2175004167837656814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/ea-backtracks-on-rock-band-ios-shutdown.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/2175004167837656814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/2175004167837656814'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/ea-backtracks-on-rock-band-ios-shutdown.html' title='EA backtracks on Rock Band iOS shutdown, claims &#39;error&#39;'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-3454150490387099357</id><published>2012-05-03T18:49:00.003+03:00</published><updated>2012-05-03T20:09:51.543+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="australia"/><category scheme="http://www.blogger.com/atom/ns#" term="available"/><category scheme="http://www.blogger.com/atom/ns#" term="be"/><category scheme="http://www.blogger.com/atom/ns#" term="in"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="red"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="scarlet"/><category scheme="http://www.blogger.com/atom/ns#" term="will"/><title type='text'>Scarlet red PS3 soon to be available in Australia</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
It&#39;s a PS3, and it&#39;s red&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
At long last, a limited edition &quot;scarlet red&quot; PS3 console will be available in select Australian games stores later this month&lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282122_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282122_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;The 320gb console, which is red, comes bundled with two Dualshock 3 
controllers and retails for $459.95. Both Dualshock controllers will 
also be red.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
If you&#39;re planning on camping out for this, the console hits &quot;select stores&quot; on May 31.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
No midnight launches have been announced as yet.&lt;br /&gt;
&lt;br /&gt;

Do you wish your PS3 was red? Let us know in the comments section below!&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/3454150490387099357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/scarlet-red-ps3-soon-to-be-available-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/3454150490387099357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/3454150490387099357'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/scarlet-red-ps3-soon-to-be-available-in.html' title='Scarlet red PS3 soon to be available in Australia'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-918965108576829064</id><published>2012-05-03T18:45:00.001+03:00</published><updated>2012-05-03T20:09:21.440+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="developer"/><category scheme="http://www.blogger.com/atom/ns#" term="diary"/><category scheme="http://www.blogger.com/atom/ns#" term="dogma"/><category scheme="http://www.blogger.com/atom/ns#" term="dragon&#39;s"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><title type='text'>Dragon&#39;s Dogma developer diary is in</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;



Designer Makoto Tanaka talks shop&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;



Dragon&#39;s Dogma has dragons. It may or may not have dogs. We&#39;re not sure. But Makoto Tanaka knows, because he designed the game. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_281194_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_281194_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;He says some words in the developer diary below. They&#39;re all in Japanese
 but some clever chap at Capcom has gone and translated it all into 
Brit-speak for you.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Aren&#39;t they nice?...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;object height=&quot;360&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/DXODkgZe3Ks?version=3&amp;amp;hl=en_US&quot;&gt;


&lt;/param&gt;
&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;


&lt;/param&gt;
&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;


&lt;/param&gt;
&lt;embed src=&quot;http://www.youtube.com/v/DXODkgZe3Ks?version=3&amp;amp;hl=en_US&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;600&quot; height=&quot;360&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/918965108576829064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/dragons-dogma-developer-diary-is-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/918965108576829064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/918965108576829064'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/dragons-dogma-developer-diary-is-in.html' title='Dragon&#39;s Dogma developer diary is in'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-8133074433042498009</id><published>2012-05-02T19:08:00.000+03:00</published><updated>2012-05-03T20:08:57.784+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2"/><category scheme="http://www.blogger.com/atom/ns#" term="black"/><category scheme="http://www.blogger.com/atom/ns#" term="detailed"/><category scheme="http://www.blogger.com/atom/ns#" term="ops"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="zombies"/><title type='text'>Black Ops 2 zombies detailed: More players, more zombies, new modes</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;






Better start stocking up on ammo...&lt;/h2&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;



&amp;nbsp;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Now that Activision has marched &lt;a href=&quot;http://www.computerandvideogames.com/345902/features/call-of-duty-black-ops-2-weve-seen-it-zombies-multiplayer-giant-mechs/&quot;&gt;Call of Duty: Black Ops 2&lt;/a&gt;
 into the spotlight we&#39;ve got some some official details on what we&#39;ll 
see come November, and it looks like Treyarch has something special in 
store for fans of its zombie mode.&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282017_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_282017_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
According to our man, who had the opportunity to get a first-hand 
demonstration of CoD: BlOps 2, this time around Treyarch will be using 
the game&#39;s improved multiplayer engine for zombies, which means double 
the amount of shuffling corpses to sink your bullets into.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
It&#39;ll also be able to &quot;handle a co-op tally double that of Black Ops 
1&#39;s&quot;. Eight-player zombies mode? Sign us up. Although Treyarch is still 
being coy with the deets it has promised there will be some other fresh 
modes too.&lt;br /&gt;
&lt;br /&gt;
Strong sales of Black Ops&#39; Rezurrection DLC pack has afforded the 
studio&#39;s zombies team some freedom to move. &quot;Treyarch have given their 
zombie team free reign to do pretty much whatever they want with the 
mode regardless of the direction the campaign is headed in.&quot;&lt;br /&gt;
&lt;br /&gt;
As our preview rightly points out, the last game had JFK, Buffy the 
Vampire Slayer, Freddy Kruger, George Romero and battles on the Moon, 
we&#39;re chomping at the bit to see what Black Ops 2 has in store for us.&lt;br /&gt;
&lt;br /&gt;
Source: &lt;a href=&quot;http://www.computerandvideogames.com/&quot;&gt;CVG&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/8133074433042498009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/black-ops-2-zombies-detailed-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/8133074433042498009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/8133074433042498009'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/black-ops-2-zombies-detailed-more.html' title='Black Ops 2 zombies detailed: More players, more zombies, new modes'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-4721897413315101636</id><published>2012-05-02T19:04:00.000+03:00</published><updated>2012-05-03T20:07:47.778+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="announcing"/><category scheme="http://www.blogger.com/atom/ns#" term="anything"/><category scheme="http://www.blogger.com/atom/ns#" term="at"/><category scheme="http://www.blogger.com/atom/ns#" term="e3"/><category scheme="http://www.blogger.com/atom/ns#" term="not"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="valve"/><title type='text'>Valve &#39;not announcing anything at E3&#39;</title><content type='html'>&lt;h2 style=&quot;text-align: center;&quot;&gt;
Gabe Newell says studio will be &quot;showing stuff everyone already knows&quot;&lt;/h2&gt;
&lt;h4 style=&quot;text-align: center;&quot;&gt;
Those hoping to get the first word on new entries in the Half-Life, 
Portal or Left 4 Dead series at next month&#39;s E3 look set to be left 
disappointed. &lt;/h4&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_251272_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_251272_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;A seemingly genuine email sent by Valve boss Gabe Newell to fan site &lt;a href=&quot;http://valvetime.net/threads/gabe-newell-we-are-not-announcing-anything-at-e3.189989/&quot; target=&quot;_blank&quot;&gt;ValveTime&lt;/a&gt; said of the company&#39;s E3 plans:&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&quot;We are not announcing anything at E3. Really. We are not announcing 
Half-Life 3 or Portal 3 or Left 4 Dead 3. We are going to be showing 
stuff everyone already knows about (CS:Go, Dota 2, 10&#39; UI, ...)&quot;&lt;br /&gt;

We guess there&#39;s still time for a change of heart, but it doesn&#39;t sound likely.&lt;br /&gt;
&lt;br /&gt;
Valve&#39;s company handbook for new starters found its way &lt;a href=&quot;http://www.computerandvideogames.com/344729/valve-reveals-secrets-in-awesome-company-handbook/&quot;&gt;onto the net last month&lt;/a&gt;,
 and it&#39;s fair to say the company likes to do things a little 
differently from your average developer, employing no real managers and 
letting its employees pretty much pick and choose their projects.</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/4721897413315101636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/valve-not-announcing-anything-at-e3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/4721897413315101636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/4721897413315101636'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/valve-not-announcing-anything-at-e3.html' title='Valve &#39;not announcing anything at E3&#39;'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-3211663780335913991</id><published>2012-05-02T18:58:00.001+03:00</published><updated>2012-05-03T20:07:02.067+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2"/><category scheme="http://www.blogger.com/atom/ns#" term="black"/><category scheme="http://www.blogger.com/atom/ns#" term="ops"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><category scheme="http://www.blogger.com/atom/ns#" term="treyarch"/><title type='text'>Black Ops 2 on PC: Treyarch tackles the tough questions</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;h2 style=&quot;text-align: center;&quot;&gt;



Dedicated servers, Call of Duty Elite, combating online cheats and more&lt;/h2&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8-tcp-UmFT_7lir9MkPB0rkMCbgYTqYqtY0eovPxBy0iVCyT1wcuLD65bBZurb2G6p8iDAD70Ow1-G92KdmjT1cJY4-OtZAx-ktbvJ55MM4q83XpO8fsdhSLeeId43dV46YPyqnhVhVxj/s1600/screenshot_282101_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8-tcp-UmFT_7lir9MkPB0rkMCbgYTqYqtY0eovPxBy0iVCyT1wcuLD65bBZurb2G6p8iDAD70Ow1-G92KdmjT1cJY4-OtZAx-ktbvJ55MM4q83XpO8fsdhSLeeId43dV46YPyqnhVhVxj/s1600/screenshot_282101_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;Call of Duty is arguably gaming&#39;s biggest franchise, but it&#39;s fair to 
say sections of the PC crowd have felt let down by the series in a 
number of respects, perhaps most recently with CoD Elite&#39;s &lt;a href=&quot;http://preview.computerandvideogames.com/326196/call-of-duty-elite-still-coming-to-pc-after-all/&quot;&gt;no-show on the platform&lt;/a&gt; and the &lt;a href=&quot;http://www.computerandvideogames.com/345698/modern-warfare-3-dlc-finally-makes-it-to-pc/&quot;&gt;late arrival of DLC&lt;/a&gt;.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
With that in mind, our friends at &lt;a href=&quot;http://www.pcgamer.com/2012/05/02/hard-questions-black-ops-2-multiplayer-cheats-dedicated-servers-lan-support/&quot;&gt;PC Gamer&lt;/a&gt;
 grilled Treyarch studio head Mark Lamia on the tricky creative, 
technical and customer service decisions the developer&#39;s facing with 
Black Ops 2. Here are a few excerpts:&lt;br /&gt;
&lt;br /&gt;
Lamia on dedicated servers: &quot;We had it with Black Ops, so the 
architecture exists. But we haven&#39;t yet announced exactly what that 
setup is going to be... We like the flexibility, just philosophically, 
of the dedicated server. We also like our game to be played the way we 
spent the last couple of years making it, and try to find that happy 
medium between the two.&quot;&lt;br /&gt;
&lt;br /&gt;
Lamia on combating cheats: &quot;We know it&#39;s a huge issue in PC gaming, 
for online gaming. We&#39;ve been working on proprietary schemes, we&#39;re not 
just relying on the commercial schemes ... We have a lot of experience, 
especially after Black Ops, seeing what people were doing to the game, 
and... we are going to try to make it fun for as many people as 
possible.&quot;&lt;br /&gt;
&lt;br /&gt;
Lamia on Call of Duty Elite for Black Ops 2: &quot;It&#39;s one that 
Activision has to answer for us... Our engine&#39;s really well-integrated 
with all that stuff... It takes advantage of Elite pretty nicely.&quot;&lt;br /&gt;
&lt;br /&gt;
Head over to &lt;a href=&quot;http://www.pcgamer.com/2012/05/02/hard-questions-black-ops-2-multiplayer-cheats-dedicated-servers-lan-support/&quot;&gt;PC Gamer&lt;/a&gt; for the full interview, in which Lamia also tackles questions on LAN play and a potential beta.</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/3211663780335913991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/black-ops-2-on-pc-treyarch-tackles.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/3211663780335913991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/3211663780335913991'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/black-ops-2-on-pc-treyarch-tackles.html' title='Black Ops 2 on PC: Treyarch tackles the tough questions'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8-tcp-UmFT_7lir9MkPB0rkMCbgYTqYqtY0eovPxBy0iVCyT1wcuLD65bBZurb2G6p8iDAD70Ow1-G92KdmjT1cJY4-OtZAx-ktbvJ55MM4q83XpO8fsdhSLeeId43dV46YPyqnhVhVxj/s72-c/screenshot_282101_thumb_wide300.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5833083274818888043.post-6515226742009006705</id><published>2012-05-02T13:50:00.002+03:00</published><updated>2012-05-03T20:06:12.011+03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="auction"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 3"/><category scheme="http://www.blogger.com/atom/ns#" term="house"/><category scheme="http://www.blogger.com/atom/ns#" term="real-money"/><category scheme="http://www.blogger.com/atom/ns#" term="release"/><title type='text'>Diablo 3 Auction House</title><content type='html'>&lt;h2 class=&quot;instapaper_title&quot; style=&quot;text-align: center;&quot;&gt;
Blizzard details Diablo 3&#39;s real-money auctions&lt;/h2&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsoimkzSFglk1vqlcbSMZkjE5wLxvkxvspsDpw-qvxRVuM34H28fyjrzYdP8iYc5ppsqSO4hQI47gisalGA2NUh2TaWSvC3bPvXTOXz_rwE2cGmHQj-bAAGM_fJp2wmBLJyFvADMYIZpv7/s1600/screenshot_278715_thumb_wide300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsoimkzSFglk1vqlcbSMZkjE5wLxvkxvspsDpw-qvxRVuM34H28fyjrzYdP8iYc5ppsqSO4hQI47gisalGA2NUh2TaWSvC3bPvXTOXz_rwE2cGmHQj-bAAGM_fJp2wmBLJyFvADMYIZpv7/s1600/screenshot_278715_thumb_wide300.jpg&quot; /&gt;&lt;/a&gt;Each of Diablo III&#39;s three game regions - the Americas, Europe and Asia -
 has its own separate set of gold and real-money auction houses (one for
 each supported currency in the region).&lt;br /&gt;
&lt;br /&gt;
Each auction house is completely independent, meaning items listed on one do not appear on another, Blizzard explains.&lt;br /&gt;
&lt;br /&gt;
For selling items in the real-world auction house, transaction fees 
will apply. Equipment will cost $1 USD/AUD per item. Meanwhile 
commodities such as gems and recipes will cost you 15 percent of the 
final sale price.&lt;br /&gt;
&lt;br /&gt;

Players can pay for virtual gear with either their Battle.net account, or Paypal for a 15 percent transfer fee.&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://manor3x.blogspot.com/feeds/6515226742009006705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://manor3x.blogspot.com/2012/05/diablo-3-auction-house.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/6515226742009006705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5833083274818888043/posts/default/6515226742009006705'/><link rel='alternate' type='text/html' href='http://manor3x.blogspot.com/2012/05/diablo-3-auction-house.html' title='Diablo 3 Auction House'/><author><name>MaNoR3X</name><uri>http://www.blogger.com/profile/16324787775207501672</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ4tDkBP1bQP4Bh7uudPwzKSJMvZIk66gV_VpmmIdxYdGWnvIv9nFVTX9WTpOqqbiPQPCes0HJl57pHai5C3lepMIxC_CI3JlXCrnbT-xVBE6wIroKS-Bpln9PWzXceWI/s1600/12607105.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsoimkzSFglk1vqlcbSMZkjE5wLxvkxvspsDpw-qvxRVuM34H28fyjrzYdP8iYc5ppsqSO4hQI47gisalGA2NUh2TaWSvC3bPvXTOXz_rwE2cGmHQj-bAAGM_fJp2wmBLJyFvADMYIZpv7/s72-c/screenshot_278715_thumb_wide300.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>