<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2042999592461810270</id><updated>2024-12-19T03:30:31.810+00:00</updated><category term="final fantasy"/><category term="star ocean"/><category term="xbox 360"/><category term="dirge of cerberus"/><category term="persona 3"/><category term="shin megami tensei"/><category term="playstation 3"/><category term="Infinite Undiscovery"/><category term="anarchy online"/><category term="dawn of the new world"/><category term="devil may cry"/><category term="ds"/><category term="game of the year"/><category term="left 4 dead"/><category term="resident 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term="vaporeon"/><category term="vatra games"/><category term="witcher"/><category term="witcher 3"/><category term="zelda"/><title type='text'>The Moving Finger</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>49</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-1208882360987860920</id><published>2017-01-19T21:50:00.001+00:00</published><updated>2017-01-19T21:50:32.168+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2016"/><category scheme="http://www.blogger.com/atom/ns#" term="dark souls 3"/><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy 15"/><category scheme="http://www.blogger.com/atom/ns#" term="fire emblem fates"/><category scheme="http://www.blogger.com/atom/ns#" term="game of the year"/><title type='text'>GOTY 2016 pt 2</title><content type='html'>&lt;p dir=&quot;ltr&quot;&gt;Well it came down to Dark Souls 3, Fire Emblem Fates, and Final Fantasy 15. The first to go was FF15, and my game of the year for 2016 is Dark Souls 3. &lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;It was a surprisingly difficult choice, but I think at the ends of things, if a Soulsborne game come out it&#39;s likely going to trump all. &lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Perhaps this wasn&#39;t a surprise too those who know me, but there it is.&lt;/p&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/1208882360987860920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2017/01/goty-2017-pt-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/1208882360987860920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/1208882360987860920'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2017/01/goty-2017-pt-2.html' title='GOTY 2016 pt 2'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-997243052457577627</id><published>2017-01-16T05:53:00.001+00:00</published><updated>2017-01-19T21:50:22.393+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dark souls"/><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy 15"/><category scheme="http://www.blogger.com/atom/ns#" term="fire emblem"/><category scheme="http://www.blogger.com/atom/ns#" term="game of the year"/><category scheme="http://www.blogger.com/atom/ns#" term="goty"/><category scheme="http://www.blogger.com/atom/ns#" term="star ocean"/><category scheme="http://www.blogger.com/atom/ns#" term="tomb raider"/><title type='text'>GOTY 2016 pt 1</title><content type='html'>&lt;p dir=&quot;ltr&quot;&gt;A bit late, but here it goes. As always this list is based on the games that I personally played of the new games in 2016 in the UK. Remastered, and HD re releases are not included unless there are significant changes (not just graphical/audio).&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Rise of the Tomb Raider (20 yr celebration ed.)&lt;br&gt;
Fire Emblem Fates&lt;br&gt;
Star Ocean: Integrity &amp;amp; Faithlessness&lt;br&gt;
Dark Souls III&lt;br&gt;
Final Fantasy XV&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;It&#39;s a tough list. They were all exceptional, and usually when a Souls game is in the list, that&#39;s no contest, but this time it comes down to three pushing through. Fire Emblem, Dark Souls, &amp;amp; FF15. &lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;To be continued...&lt;br&gt;
&lt;/p&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/997243052457577627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2017/01/2017-goty-pt-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/997243052457577627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/997243052457577627'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2017/01/2017-goty-pt-1.html' title='GOTY 2016 pt 1'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-779618133236563032</id><published>2016-09-08T11:36:00.001+01:00</published><updated>2016-09-08T11:49:07.672+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dark souls"/><category scheme="http://www.blogger.com/atom/ns#" term="gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="star ocean"/><category scheme="http://www.blogger.com/atom/ns#" term="twitch"/><category scheme="http://www.blogger.com/atom/ns#" term="YouTube"/><title type='text'>Almost a year</title><content type='html'>&lt;p dir=&quot;ltr&quot;&gt;Well, it&#39;s been almost a year since my last post. I haven&#39;t revisited SOMA due to the large amount of games left to play. My rental queue is constantly full.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;I&#39;ve been trying to stream more often, even though I&#39;m not speaking, and it&#39;s fine. I enjoy streaming, even if I&#39;m not talking. Twitch is my prefer. I&#39;ve tried streaming with YouTube, but eh.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;The first Dark Souls 3 dlc is coming out soon, so I&#39;m looking forward to that. Loads of games coming, I&#39;ll mention in another post. &lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;I&#39;m playing Atelier Sophie, Project Diva X, Deus Ex Mankind Divided, and Tomb Raider Definitive. Since I last posted I&#39;ve played, just in alpha order:&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Star Ocean IaF: great game, beat it, but taking a break before next play. &lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Alien Isolation; pretty ok, though haven&#39;t best it yet. &lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Arslan, tWoL: great concept, but it was trying to hard to be Dynasty Warriors, and nothing really meshed.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;AssCreed, Syndicate: really a great game, but not beat it yet as I played it right after AssCreed Chronicles, so I was a bit burnt out. Side note, Chronicles is awesome.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Borderlands HC: can&#39;t go wrong with these games... Love them.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Broken Age: not my kind of game at all.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Croixleur Sigma: a fun game, but a bit repetitive.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;No Man&#39;s Sky: beautiful, but a let down. I&#39;ll probably make a post later.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Everybody&#39;s Gone to the Rapture: the end was a super disappointment, but the journey there was amazing.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Furi: fantastic, but I can&#39;t even beat the first boss on easy. I don&#39;t have the dexterity or response in my hands due to my nerve damage.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Layers of Fear: very good game, and story. I haven&#39;t done the dlc yet.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Salt and Sanctuary: one of the best indie games I&#39;ve played. Gets almost everything right.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Tales of Zestiria: I&#39;ll make a post on this probably. Great game with a despairing flaw.&lt;/p&gt;
&lt;p dir=&quot;ltr&quot;&gt;Now I must go deal with kittens. Will post more later.&lt;/p&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/779618133236563032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2016/09/almost-year.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/779618133236563032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/779618133236563032'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2016/09/almost-year.html' title='Almost a year'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-8093642504503499302</id><published>2016-01-01T18:29:00.001+00:00</published><updated>2016-01-01T18:29:59.903+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="assassin&#39;s creed syndicate"/><category scheme="http://www.blogger.com/atom/ns#" term="bloodborne"/><category scheme="http://www.blogger.com/atom/ns#" term="fallout 4"/><category scheme="http://www.blogger.com/atom/ns#" term="game of the year"/><category scheme="http://www.blogger.com/atom/ns#" term="SOMA"/><category scheme="http://www.blogger.com/atom/ns#" term="until dawn"/><category scheme="http://www.blogger.com/atom/ns#" term="wild hunt"/><category scheme="http://www.blogger.com/atom/ns#" term="witcher 3"/><title type='text'>2015 GotY - Part 2</title><content type='html'>Well, let&#39;s start at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bloodborne&lt;/b&gt;&lt;br /&gt;
When announced as Project Beast, I was hyped right away, and I wasn&#39;t disappointed. The graphics, gameplay, story, and voice acting were amazing. As for the music itself? Well, it was above, and beyond, any previous Souls game, now coined Soulsborne to tie together the games. At first, I wasn&#39;t too excited about the frenetic combat, as I enjoy a Paladin type class in Souls games, which has a shield usually in front of me. Going in to Bloodborne, I instantly loved the combat. I adapted to it easily, and it made sense with the style of the world. The way the environment presented itself, and the actions of the enemies, gave a no shield, parry/dodge type combat a very natural feel. The expansion, the Old Hunters, just added to the story, and enhanced the game in every way.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The Witcher 3: Wild Hunt&lt;/b&gt;&lt;br /&gt;
I had been waiting for this game for ages! I&#39;m a big fan of the first two, and the books as well, so when the third part was finally announced, I was very happy. It didn&#39;t let me down, either. The music was incredible, the graphics were great, but not amazing... Well, at least not the characters. The scenery is just breathtaking. The gameplay/combat was really well done, and the story was interesting. I&#39;m very sad that they replaced dice poker with Gwent... The worst card game in history. I still hate that mini game so much. There is only one DLC out for it right now, and it was all right, but not fantastic.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Until Dawn&lt;/b&gt;&lt;br /&gt;
I had no idea what this game was when I clicked it on the Boomerang library, but it was a &#39;horror&#39; game I hadn&#39;t played yet, so I was interested. Within the week I had acquired the plat. It&#39;s not a matter of it being hard or easy, but there are many paths to take. It&#39;s time consuming, and the story was interesting. The graphics weren&#39;t amazing, but they were great, especially the scenery, and the antagonists in the game. At times the character models looked weird, and a bit flimsy, but overall the game kept me interested in the lore, more so than the individual characters. The actual protagonists you play... Boring as hell, and entirely superficial. As for the music... I cannot remember any of the music from the game, so take that as you will.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Soma&lt;/b&gt;&lt;br /&gt;
I&#39;m still not settled with this yet. For my thoughts on it, &lt;a href=&quot;http://terrc.blogspot.co.uk/2015/09/soma.html&quot; target=&quot;_blank&quot;&gt;click here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Assassin&#39;s Creed: Syndicate&lt;/b&gt;&lt;br /&gt;
I only got this game as a holiday gift, so I haven&#39;t had a lot of time to put into it, but the time has been well spent. I haven&#39;t felt this enthused about an AC game since AC2 came out. Even with Black Flag, which was superb, it still felt like another AC game. Syndicate felt like I was playing something fresh. The story intrigues me, the characters are enjoyable, the gameplay is pretty much perfected by this point, and the new mechanics are wonderful. The graphics are so well done, especially in the construction of the city. The music is phenomenal as usual. I&#39;m still working on beating it, and there is a DLC I haven&#39;t played yet, but I&#39;ve put so much time into it already that I feel I can put it on the list.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fallout 4&lt;/b&gt;&lt;br /&gt;
Nearing on 300 hours now, and I only just beat it recently. Right off the bat, it&#39;s graphics aren&#39;t the best ever, and it wasn&#39;t really expected to be. The graphics are still good, especially with the landscapes. Characters have always looked a little weird in Fallout anyway. I was so happy that my character finally had a voice, so that was nice, though I know many people didn&#39;t like the voiced protagonist. So many side-quests, quests, companions, levels, perks, places... I still haven&#39;t found everywhere, and I&#39;m still enjoying it. The music is all right, but the oldies are still the best part of the music. Unfortunately, there are a lot of songs from Fallout 3, so it didn&#39;t really feel so fresh, and I got bored of listening to the radio pretty quickly.&lt;br /&gt;
&lt;br /&gt;
So where do we go on from here? It was a hard bet for me, and really the biggest choice was between Bloodborne, Fallout 4, and SOMA, surprisingly. After a lot of debate with myself, I would have to give my 2015 Game of the Year to... Bloodborne. Those who know me might say this isn&#39;t so much of a surprise, considering how fanatical I am about Souls games, and the lore therein, but it wasn&#39;t easy. It was pretty damn tough, but overall not only do I have the most time in Bloodborne, but I feel it was the best for checking off all my requirements in a game. The best graphics, the best music, the best gameplay, the best story, the best dlc (that I played), and the best cooperative interaction.&lt;br /&gt;
&lt;br /&gt;
What about you guys though? What is your goty?&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/8093642504503499302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2016/01/2015-goty-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/8093642504503499302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/8093642504503499302'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2016/01/2015-goty-part-2.html' title='2015 GotY - Part 2'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-17870662673018271</id><published>2015-12-24T16:01:00.000+00:00</published><updated>2015-12-24T16:01:10.737+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2015"/><category scheme="http://www.blogger.com/atom/ns#" term="assassin&#39;s creed syndicate"/><category scheme="http://www.blogger.com/atom/ns#" term="bloodborne"/><category scheme="http://www.blogger.com/atom/ns#" term="fallout 4"/><category scheme="http://www.blogger.com/atom/ns#" term="game of the year"/><category scheme="http://www.blogger.com/atom/ns#" term="goty"/><category scheme="http://www.blogger.com/atom/ns#" term="SOMA"/><category scheme="http://www.blogger.com/atom/ns#" term="the witcher 3"/><category scheme="http://www.blogger.com/atom/ns#" term="until dawn"/><title type='text'>2015 GotY - Part 1</title><content type='html'>&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Times New Roman, serif;&quot;&gt;This
year there are quite a few GotY contenders. I didn&#39;t get to play all the
ones I wanted, though, as game prices are so high. It&#39;s crazy. I
know it takes a lot to make them, but geez. Well, right off the bat
we&#39;ll give a list of those games which have a chance, to me, of being
the GotY. As usual, I only list games I&#39;ve played, and games I think
have what it takes. If you feel a game isn&#39;t on here that should be,
make your own blog post about it. &lt;/span&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Times New Roman, serif;&quot;&gt;&lt;b&gt;Bloodborne&lt;/b&gt;
- &lt;i&gt;PS4&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Times New Roman, serif;&quot;&gt;&lt;b&gt;The
Witcher 3: Wild Hunt&lt;/b&gt; – &lt;i&gt;PS4&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Times New Roman, serif;&quot;&gt;&lt;b&gt;Until
Dawn&lt;/b&gt; - &lt;i&gt;PS4&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Times New Roman, serif;&quot;&gt;&lt;b&gt;Soma&lt;/b&gt;
- &lt;i&gt;PS4&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Times New Roman, serif;&quot;&gt;&lt;b&gt;Assassin&#39;s
Creed Syndicate&lt;/b&gt; - &lt;i&gt;PS4&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Times New Roman, serif;&quot;&gt;&lt;b&gt;Fallout
4&lt;/b&gt; - &lt;i&gt;PS4&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Times New Roman, serif;&quot;&gt;I
suppose we can tell what machine I&#39;ve been gaming on the most this
year. This is because a) my PC died in several ways, and it would
cost a lot to put back together, and b) I&#39;m enjoying my PS4, and
don&#39;t really see a need for repairing my PC. Well then, let these
contenders sit for a bit, and I&#39;ll be back later this week for an in
depth going over.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/17870662673018271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2015/12/2015-goty-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/17870662673018271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/17870662673018271'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2015/12/2015-goty-part-1.html' title='2015 GotY - Part 1'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-3182917942553986799</id><published>2015-09-26T17:25:00.000+01:00</published><updated>2015-09-26T19:19:49.313+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="despair"/><category scheme="http://www.blogger.com/atom/ns#" term="Existentialism"/><category scheme="http://www.blogger.com/atom/ns#" term="Frictional Games"/><category scheme="http://www.blogger.com/atom/ns#" term="review"/><category scheme="http://www.blogger.com/atom/ns#" term="SOMA"/><title type='text'>SOMA</title><content type='html'>&lt;div class=&quot;western&quot; lang=&quot;en-US&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;&lt;i&gt;Spoilers
abound below.&lt;/i&gt;&lt;/b&gt; I talk a lot about most aspects of the story, and game,
so if you don&#39;t want to be spoiled, don&#39;t read this. If you haven&#39;t
played the game, or watched a play through, you&#39;ll likely find
yourself confused. It&#39;s also possible I got some things wrong on my
first play through, or some of my theories are incorrect. I can&#39;t
presume I found every note there was to find. This isn&#39;t so much a review as, maybe a therapy session lol.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; lang=&quot;en-US&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;So, I
wasn&#39;t prepared for the emotional steamroller that SOMA turned out to
be. I went into it knowing that it would likely be creepy, spooky,
scary even, and intriguing. It is made by Frictional Games, after
all, and I loved their other games (Penumbra series, Amnesia series)
very much. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; lang=&quot;en-US&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;At
first, SOMA was what was expected. A moderate beginning with
suspense. This quickly turned into some kind of what the fuck
situation. I immediately had theories about what had happened. Was
humanity in a holographic world that I somehow got booted from with
the scan? Was I kidnapped, and brought to this station? As I
progressed, and eventually met Catherine, I was pretty firmly in the
&#39;Just woke up from the Matrix&#39; mindset, but it all kind of went
bizarrely wrong. There were smaller jump scares, but for the most
part, the suspense and creepiness came from thinking what COULD be
out there. With all this talk about the WAU&#39;s monsters roaming
around, every sound became suspicion that another guardian was
stalking the halls. More often than not, this wasn&#39;t the case, but
the paranoia became another permanent part of the game.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; lang=&quot;en-US&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Thoroughly
picking over every note, and detail I could find, I began to piece
together the pretty horrifying reality that had occurred. Somehow,
the brain scan I had at the beginning of the game, to solve my brain
trauma from a car accident, was put into a sort of library of scans.
The original Simon, my character, died shortly after the scan was
taken, having been able to find no solution to his brain trauma. This
occurred in 2015, and it&#39;s now 2105. After 100 years, my original
brain scan was pulled out of a legacy system, and used by Ross, I&#39;m
pretty sure, to copy into a new body to try to stop the WAU from
turning humanity into a mockery of what it was.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; lang=&quot;en-US&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;The
actual realization that I was not the human I was before was a little
disconcerting as it occurred at a sort of hectic moment of the game where I thought I&#39;d fucked up, and was going to drown. That even causes Simon to
&#39;snap out&#39; of his human thinking, and see him for the cyborg robot
thing that he is. Not even human, just a copy. Of course, this is
hotly debated in the game... If a scan could be a human, even if they
have no body. Indeed, the entire idea of consciousness being the soul
of the human is a largely debated topic, and one I&#39;m interested in.
SOMA fights with different sides of this throughout the entire game,
and Simon seems to go from one side to the other a few times.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Things are okay, for
the most part, until Tau station. Not only has a large portion of
this station, and all the crew, seem to have been assimilated
completely by WAU, but we can&#39;t get any further without a different
diving suit. To do this, we&#39;re told that we need to be transferred to
another suit... like another brain scan. Only it&#39;s not what we think.
After putting the suit together, and getting the scan, we hear our
own voice speaking from our previous suit. It turns out that we
weren&#39;t transferred to the other suit, we were just copied, and
placed in to it. There are now, effectively, two Simon&#39;s; one
&#39;asleep&#39; in our previous suit, and the one we just copied  in to this
new suit.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;I have to say, as our
character Simon-c (Simon-a being the original, and Simon-b being the
first scan) realises what&#39;s happened, it took me for quite an
existential breakdown. The panic in his voice, the realisation, the
fear... it weighed down on me pretty heavily. You can choose to kill
your previous copy by draining the battery, or leave him alone to
wake up in a few hours. In the dark. Without Catherine. Without
anyone, even the WAU monsters. In the dark. Alone. Both of these
options made me feel physically queasy. I got up from the game, and
walked around. Made coffee, made some supper. This decision was one
of the hardest in a game, and it wouldn&#39;t be the last hard decision
in the game. In the end I choose to end Simon-b&#39;s life instead of
leaving him to that void of fear, despair, and darkness. It didn&#39;t
feel good at all, but I did it, and headed out of Tau, and down to
the Abyss. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;As I ventured further,
I kept thinking about Simon-b, and what it means to be human. It
really bothered me. Just the experiences, the thoughts? Do we require
the flesh, and blood, and bone to be human. Would it be enough to
scan the memories, and thoughts to a new host? Or even living in the
digital world, as we would on the ARK. I felt very uneasy as we got
to Phi, and Ross began jumping in, and out of reality, but it got
worse when I found out where the ARK was... being guarded by the last
human, Sarah. After a conversation with her, she begged me to kill
her. Remove life support, and let her die. The last &#39;human.&#39; 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;All this time I&#39;d been
faced with the question about what it is to be human. Sarah, like
many others, had already scanned herself into the ARK. Was that
enough? She would live on from the time that her scan had been made.
Could I really kill the last flesh human? What does that even mean?
Everyone is in the ARK, living on... and here is the last human
slowly dying. Apparently, in huge amounts of pain. I just looked at
her wheezing, begging me to kill her, and so... I did. I turned off
the machine, and stood there as she died, listening to her reminisce
about her life. Then she was dead, though she would have died
eventually, it was still me who had turned off the machine.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Again, the uneasy
feeling set in, and I continued to progress. Even finding Catherine&#39;s
original body, dead of course, didn&#39;t really phase me as much as it
probably should of. The next thing that really bothered me was when
Ross guided me to destroy the WAU. It felt... shoe horned in. It
seemed like an after thought. As though someone had suddenly thought,
“Oh! We have that WAU.. I guess we should do something about it.”
So this stupid afterthought like idea had me miraculously have the
poison for it in the suit I had made. I went in there, poisoned it,
Ross died, and I got out minus one arm, which didn&#39;t matter since I&#39;d
be whole in the ARK after Catherine scanned us in. With that very
&#39;star trek ending&#39; scenario done with, in the mysterious Alpha site
no less, we continue to the launch gun.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;It was at that time
when the real nonsense happened. Catherine had explained previously,
when Simon-b was copied to be Simon-c that the brain scan transfers
were not solid transfers, but copies of the scan until that point,
put in to a new environment. This meant that the previous copy was
still active in the previous environment. Any time a scan is made,
and placed in to a new environment, the previous remains active. I
wanted to say that twice because it&#39;s something Simon, in all his
iterations, didn&#39;t seem to grasp. It&#39;s a flip of the coin as to
whether their present aware consciousness is copied over, as it was
with Simon-c, or if it remains in it&#39;s previous environment, as it
happened with Simon-b. There is a bit of suspense as the ARK is
launched, and the copies are made to be transferred to the ARK, but
when everything is done, and launched, we remain in the darkness of
the Phi launch site.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Much like Simon-c, I
was confused, even though I&#39;d seen the transfer go through, but then
it hit me. Our awareness hadn&#39;t copied over as it had from Simon-b to
Simon-c. We were left here, mirroring what had happened back on Tau.
As Simon-c screamed, and panicked, I just sat there with this feeling
of dread creeping over me. I knew Simon-d was in the ARK, continuing,
but it didn&#39;t matter any more. None of that mattered because I was
still here, in the darkness, without Catherine (her system shut down
due to the pressure of the station), without anyone... not even WAU.
The darkness seeped in as systems began to shut down. As Simon-c was
crying, and sinking into insanity, most likely, all I could think
about was how long would it take to die? Could I kill myself? What
happens to my scan when I die? Simon-c had asked these same
questions, in regards to Simon-b as well, but now I was considering
my own horrific future. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;I felt like I just
wanted to, in real life, lay down, and never get up again. I was
drained as the credits rolled on by, and when they ended, I was
greeted with, what I knew to be Simon&#39;d&#39;s new life on the ARK. I
felt no better. I felt sick, even. I stood up, hearing Simon&#39;d&#39;s
ecstatic joy at the copy working; after all, he had no idea that it
hadn&#39;t as, to him, he was the primary conscious, and had won the coin
toss. He gave no thought to Simon-c, like he did to Simon-b, and
really, who could blame him. He was now on the ARK, with Catherine,
and the future was theirs to live, while Simon-c was alone in the
void with unanswered questions, and terror. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;The &#39;happy&#39; ending made
me feel worse. It wasn&#39;t happy, and I was resentful to Simon-d. I
earned my life, but I guess so did he. And Simon-b, but I killed him.
I killed Sarah too, and the WAU. I guess it was fitting to die alone,
while a fresh, new me lived on circling our Earth. Living.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/3182917942553986799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2015/09/soma.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/3182917942553986799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/3182917942553986799'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2015/09/soma.html' title='SOMA'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-2403206356675799</id><published>2015-07-21T22:24:00.001+01:00</published><updated>2015-07-21T22:25:06.970+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ar nosurge"/><category scheme="http://www.blogger.com/atom/ns#" term="atelier"/><category scheme="http://www.blogger.com/atom/ns#" term="dragon age"/><category scheme="http://www.blogger.com/atom/ns#" term="fallout"/><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy"/><category scheme="http://www.blogger.com/atom/ns#" term="hatsune miku"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="tales of hearts r"/><category scheme="http://www.blogger.com/atom/ns#" term="witcher"/><title type='text'>Gaming for 17.06.15 - 21.07.15</title><content type='html'>&lt;span style=&quot;font-family: inherit;&quot;&gt;Gaming for 17.06.15 - 21.07.15&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;b&gt;&lt;u&gt;PS3:&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Atelier Shallie:
Alchemists of the Dusk Sea&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Ar nosurge: Ode to an
Unborn Star&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Hatsune Miku: Project DIVA F 2&lt;sup&gt;nd&lt;/sup&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;sup&gt;&lt;span style=&quot;font-family: inherit; font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;sup&gt;&lt;span style=&quot;font-family: inherit; font-size: small;&quot;&gt;&lt;b&gt;&lt;u&gt;PC:&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/sup&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Final Fantasy 13&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Final Fantasy 13-2&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Dragon Age: Inquisition&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Darksiders&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;The Witcher 3: Wild
Hunt&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Fallout: New Vegas&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Terraria&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;b&gt;&lt;u&gt;PS Vita/TV:&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Tales of Hearts R&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Conception II: Children of the Seven Stars&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Mind Zero&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Not only is this over a month since last time, but I also have nothing to say. Brilliant.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/2403206356675799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2015/07/gaming-for-170615-210715.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2403206356675799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2403206356675799'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2015/07/gaming-for-170615-210715.html' title='Gaming for 17.06.15 - 21.07.15'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-7093099009321399916</id><published>2015-06-17T14:09:00.000+01:00</published><updated>2015-06-17T14:14:01.658+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dark dreams don&#39;t die"/><category scheme="http://www.blogger.com/atom/ns#" term="dishonored"/><category scheme="http://www.blogger.com/atom/ns#" term="dragon age inquisition"/><category scheme="http://www.blogger.com/atom/ns#" term="the evil within"/><category scheme="http://www.blogger.com/atom/ns#" term="the sims 4"/><category scheme="http://www.blogger.com/atom/ns#" term="the witcher 3"/><category scheme="http://www.blogger.com/atom/ns#" term="thief"/><category scheme="http://www.blogger.com/atom/ns#" term="van helsing iii"/><title type='text'>The week of gaming for 10.06.15 – 17.06.15</title><content type='html'>&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;The week of gaming for
10.06.15 – 17.06.15&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;The Witcher 3: Wild
Hunt&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Dishonored&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;D4: Dark Dreams Don&#39;t
Die&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Dragon Age: Inquisition&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;The Incredible
Adventures of Van Helsing III&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;The Evil Within&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Thief&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;The Sims 4&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;Everything has been on
Steam, except for Dragon Age: Inquisition, this week. I keep thinking
that I want to switch on the PS3 or something, but then I never do.
The games I want to play aren&#39;t on consoles right now, or they are,
but I have them on Steam/Origin already. It will probably stay this
way until I get a PS4. Also, in regards to the last post... Theatrhythm Final Fantasy: Curtain Call was the one removed.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/7093099009321399916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2015/06/the-week-of-gaming-for-100615-170615.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/7093099009321399916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/7093099009321399916'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2015/06/the-week-of-gaming-for-100615-170615.html' title='The week of gaming for 10.06.15 – 17.06.15'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-6209666955442099206</id><published>2015-06-04T15:33:00.001+01:00</published><updated>2015-06-04T15:33:50.264+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="devil may cry 4 special edition"/><category scheme="http://www.blogger.com/atom/ns#" term="shadowrun"/><category scheme="http://www.blogger.com/atom/ns#" term="the incredible adventures of van helsing iii"/><category scheme="http://www.blogger.com/atom/ns#" term="the witcher 3"/><category scheme="http://www.blogger.com/atom/ns#" term="wild hunt"/><title type='text'>Some Gaming Things</title><content type='html'>&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Calibri, sans-serif;&quot;&gt;The
Witcher 3: Wild Hunt has completely taken me by surprise, and by
storm. I&#39;ve got 166 hours in it already, beaten Death March mode, and
am working on a completionist play through, which is also my Do
Everything Wrong play through. I knew it would be a good game, but I
had no idea it&#39;d be this good. It&#39;s easily made my top five favourite
games of all time. Speaking of which, it currently looks like this:&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Calibri, sans-serif;&quot;&gt;Final
Fantasy IV: The Complete Collection&lt;br /&gt;Persona 3 Portable&lt;br /&gt;Crisis
Core: Final Fantasy VII&lt;br /&gt;Dark Souls&lt;br /&gt;The Witcher 3: Wild
Hunt&lt;br /&gt;Remember Me&lt;br /&gt;Shin Megami Tensei III: Lucifer&#39;s
Call&lt;br /&gt;Resident Evil 4&lt;br /&gt;Silent Hill: Downpour&lt;br /&gt;The Elder Scrolls
III: Morrowind &lt;/span&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Calibri, sans-serif;&quot;&gt;But
could change at any time. That being said, it rarely changes. What
was it that was ejected off the list? Can you guess? I&#39;ll let you
know next time I blog. As for other things I&#39;ve been playing... well
not too much. The Incredible Adventures of Van Helsing III came out
at some point, and I didn&#39;t notice, but installed it yesterday when I
did notice. For some reason, though, my saves from the previous two
games were there, so that was annoying, and I haven&#39;t played it since
as I wanted to continue Aaron Van Helsing. I have to decide if I want
to just start a new character, or start the series again.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Calibri, sans-serif;&quot;&gt;I&#39;m
looking forward to two things coming up soon. Mostly, Devil May Cry 4
Special Edition comes out later this month. Pretty psyched about
that. Also, Shadowrun: Hong Kong will come out soon, and that looks
very good. It&#39;s even got a &#39;revamped&#39; matrix so that should be great.
&lt;/span&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Calibri, sans-serif;&quot;&gt;Yep,
that&#39;s all for today.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/6209666955442099206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2015/06/some-gaming-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/6209666955442099206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/6209666955442099206'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2015/06/some-gaming-things.html' title='Some Gaming Things'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-6183495388081529159</id><published>2015-05-19T02:29:00.000+01:00</published><updated>2015-05-19T02:29:49.338+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anarchy online"/><category scheme="http://www.blogger.com/atom/ns#" term="Borderlands"/><category scheme="http://www.blogger.com/atom/ns#" term="dark souls 2"/><category scheme="http://www.blogger.com/atom/ns#" term="devil may cry"/><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy 4"/><category scheme="http://www.blogger.com/atom/ns#" term="shadowrun"/><title type='text'>This Month in Gaming / May 2015</title><content type='html'>&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;I haven&#39;t blogged in a while. Shit happened, people died, I had a birthday, some people will never have more birthdays, and I hate everything. So with that out of the way, what have I been playing?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;My top game this month is &lt;b&gt;Anarchy Online&lt;/b&gt;. I caught the bug again when they revamped the starting area. It&#39;s nice, and a lot more linear. They say the new models are on test server now, but it&#39;s too painful to hope for that. I remember back in 2011 when they said the same thing. &lt;i&gt;Weeps&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Borderlands: The Pre-Sequel&lt;/b&gt; is up next. Although I hate her stupid face, Hammerlock is my favourite character here because sniper. I love snipers. Jack is also great. I might like &lt;b&gt;Pre-Sequel&lt;/b&gt; more than I liked &lt;b&gt;Borderlands 2&lt;/b&gt;. Who knoooooows?&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Because &lt;b&gt;Final Fantasy 4: The After Years&lt;/b&gt; came out on Steam, I decided to play through &lt;b&gt;Final Fantasy 4&lt;/b&gt; again on Steam, which is the iOS port of the DS version. There are new things in it which are unique to the iOS version, which I never played as I don&#39;t have any iOS products. Almost done now, along with all the achievements for it.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;I am getting in to &lt;b&gt;Marvel Heroes&lt;/b&gt; on Steam. It&#39;s an F2P over the top like &lt;b&gt;Diablo&lt;/b&gt;. In fact it&#39;s made by the guy who made &lt;b&gt;Diablo I &lt;/b&gt;and &lt;b&gt;II&lt;/b&gt;, so it&#39;s pretty great. It&#39;s like &lt;b&gt;Diablo&lt;/b&gt; with Marvel. Playing as Phoenix now, and she&#39;s a monster. A friend gifted Nightcrawler to me as well so I&#39;ll try him out soon.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Over the past few days I&#39;ve been trying to finish the achievements for &lt;b&gt;DmC: Devil May Cry&lt;/b&gt;, and it&#39;s going very, very well. I&#39;ve managed to get most of them, including some SSS rank ones. It&#39;s very hard due to the nerve damage in my hands, but by the nine is it worth it. I love &lt;b&gt;Devil May Cry&lt;/b&gt; so much. All of them. They are all great.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Shadowrun: Dragonfall&lt;/b&gt; is being played as well. I didn&#39;t get to play it as the DLC, but when Director&#39;s Cut came out, well it fixed a lot of shit, so yay.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Finally, &lt;b&gt;Dark Souls II: Scholar of the First Sin&lt;/b&gt;. You know my obsession with Dark Souls. I don&#39;t need to go in to this.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Fuckin fun times.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/6183495388081529159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2015/05/this-month-in-gaming-may-2015.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/6183495388081529159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/6183495388081529159'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2015/05/this-month-in-gaming-may-2015.html' title='This Month in Gaming / May 2015'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-2340031204880553864</id><published>2014-12-31T15:20:00.000+00:00</published><updated>2015-01-27T17:41:17.588+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="atelier escha and logy"/><category scheme="http://www.blogger.com/atom/ns#" term="dark souls 2"/><category scheme="http://www.blogger.com/atom/ns#" term="dragon age inquisition"/><category scheme="http://www.blogger.com/atom/ns#" term="murdered soul suspect"/><category scheme="http://www.blogger.com/atom/ns#" term="shin megami tensei iv"/><category scheme="http://www.blogger.com/atom/ns#" term="tales of xillia 2"/><category scheme="http://www.blogger.com/atom/ns#" term="the binding of isaac rebirth"/><category scheme="http://www.blogger.com/atom/ns#" term="the evil within"/><category scheme="http://www.blogger.com/atom/ns#" term="the wolf among us"/><category scheme="http://www.blogger.com/atom/ns#" term="Theatrhythm"/><title type='text'>2014 Game of the Year</title><content type='html'>Wow, it&#39;s been a while hasn&#39;t it. This year ended up being pretty awful, and I don&#39;t have the will to go in depth about my games of the year right now, but I want to put this up so I can expand on it later. I also added on a side thing to my Games of the Year. At this time of writing, I have to be able to pick up the game now, and still enjoy playing it. All these games, at least in my top ten, have me for over 100 hours easily (the one exception being The Wolf Among Us because of what kind of game it is), and I still enjoy them. There are still a lot of games I didn&#39;t get to play this year, and although they can&#39;t make the list next year, I hope to be able to play, and enjoy them, in the upcoming year.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Game of the Year:&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;Dragon Age: Inquisition&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Runner&#39;s Up:&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;Dark Souls 2&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;The Evil Within&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Theatrhythm Final Fantasy: Curtain Call&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Shin Megami Tensi IV&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Atelier Escha &amp;amp; Logy: Alchemists of the Dusk Sky&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;The Wolf Among Us&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Murdered: Soul Suspect&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Tales of Xillia 2&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;The Binding of Isaac: Rebirth&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Honourable Mentions:&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;Lightning Returns: Final Fantasy XIII&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Banished&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Thief&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Diablo III: Ultimate Evil Edition&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Tomodachi Life&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Dreamfall Chapters: The Longest Journey&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;World of Warcraft: Warlords of Draenor&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
I will get around to doing more in depth explainations as to why they are where they are, but right now this is all I can manage. Hope everyone has a great new year! </content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/2340031204880553864/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2014/12/wow-its-been-while-hasnt-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2340031204880553864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2340031204880553864'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2014/12/wow-its-been-while-hasnt-it.html' title='2014 Game of the Year'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-1735030342442209275</id><published>2013-10-30T17:55:00.003+00:00</published><updated>2013-10-31T15:35:11.447+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="action"/><category scheme="http://www.blogger.com/atom/ns#" term="capcom"/><category scheme="http://www.blogger.com/atom/ns#" term="combat"/><category scheme="http://www.blogger.com/atom/ns#" term="cool down"/><category scheme="http://www.blogger.com/atom/ns#" term="dontnod entertainment"/><category scheme="http://www.blogger.com/atom/ns#" term="edge"/><category scheme="http://www.blogger.com/atom/ns#" term="h30"/><category scheme="http://www.blogger.com/atom/ns#" term="nilin"/><category scheme="http://www.blogger.com/atom/ns#" term="parkour"/><category scheme="http://www.blogger.com/atom/ns#" term="platforming"/><category scheme="http://www.blogger.com/atom/ns#" term="playstation"/><category scheme="http://www.blogger.com/atom/ns#" term="power"/><category scheme="http://www.blogger.com/atom/ns#" term="pressen"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="remember me"/><category scheme="http://www.blogger.com/atom/ns#" term="review"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="sensen"/><category scheme="http://www.blogger.com/atom/ns#" term="sony"/><title type='text'>Remember Me</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSVxnI9aThsI87HNiKK0DQAvtp-w7Q5WK_FRlvx3S27yxb4usKeVEKpGRs-7BAkpbdVm2O4_59r1UVMkp6u1h9P3U5GMIsD0SEb7E2hI5StmqQ0SWzYjouyP5N1M1V2BukXIKL-5J0A0om/s1600/Remember_Me_game_02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSVxnI9aThsI87HNiKK0DQAvtp-w7Q5WK_FRlvx3S27yxb4usKeVEKpGRs-7BAkpbdVm2O4_59r1UVMkp6u1h9P3U5GMIsD0SEb7E2hI5StmqQ0SWzYjouyP5N1M1V2BukXIKL-5J0A0om/s400/Remember_Me_game_02.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
I think it&#39;s a
testament to the game that I beat it three times in a week and did a
youtube recording within three days. I can&#39;t get enough of this game.
Remember Me was under a lot of fire during its development because
it&#39;s protagonist was female and a lot of companies decided it
wouldn&#39;t sell well. Eventually Dontnod Entertainment got Capcom and
I&#39;m glad they did. Capcom is a favourite company of mine and Remember
Me is one of my top ten favourite games now. It impressed me in a way
that utterly shocked me. I&#39;ve not been this taken up by a game in
a long time. It came out in June and it had always been on my list,
but money isn&#39;t in abundance, and other games took priority. It went
on PS+ for free last week and I grabbed it up so fast, and I am
thrilled. Had I know it would be this good I would have paid full
price in a heartbeat. Well let&#39;s get on with it.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
The graphics are quite
beautiful in their surreal, cyberpunk, futuristic dystopia way. The
models for characters and enemies are done very well, especially the
enemies you fight. The twisted creatures that populate Neo Paris are
done in a creepy and baneful manner, and the quality of the model
really shines through. The world is grimy and dark in most places,
but on occasion the blessed sun shines through and illuminates the
smooth skyscrapers and bright white, and silver, bridges. The world
is so beautiful and tragic, and the combination of splendid lighting
and model quality is obvious from the beginning. It&#39;s not just the
outside that is beautiful, however. Traversing the buildings,
prisons, and hospitals, as well as tunnels, sewers, and construction
sites, makes for a sometimes creepy and disconcerting journey. There
are two things I always look for in a game, as well, and that is hair
and drinking. The hair was amazing, but there were still little
obviousness that we haven&#39;t managed to get right yet. As for
drinking... yea we&#39;re still a long ways off.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Next I want to.. gush, I suppose, about the music and audio of the game. Holy hot damn guys, this soundtrack is probably one of the best I have heard in a decade at least. It&#39;s definitely the best game OST on this gen of consoles. As soon as it started playing I was hooked. It&#39;s so... I don&#39;t even know how to explain it. It gets in to me and just eats away at my mind so that it can have a place to live. During the course of the game, it&#39;s inserted very well into situations. Combat uses it for not only combat music, but also when you&#39;re chaining combos or when you get hit, the music reacts to it. I got the soundtrack before I was even done with the first play-through, and it&#39;s pretty securely stored on my ipod for all listening pleasure now. As with the audio comes the voice acting. It&#39;s really great. I played it through in English, French, and Italian, and all three voice actor sets were quite amazing, to be honest. I enjoyed their performances quite a lot, but my favourite had to be the English version of Edge. Wow... he really nailed it and god-damn if he didn&#39;t make me totally feel for his character in a pretty deep, and tragic, way.&lt;/div&gt;
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The interface is great
and there&#39;s not too much to say because it&#39;s so minimalistic. You
have the objective that pops up towards the middle, but only briefly,
and when you&#39;re not in combat, most of the HUD isn&#39;t seen. When you
are in combat, it gives you the basics at the bottom left (health,
focus, and cool-downs) and keeps track of which combo you&#39;re doing in
the bottom middle. It&#39;s integrated brilliantly and doesn&#39;t detract
from the game play. Since I mentioned combat and the HUD section is
so small, I&#39;ll start on combat here too. I wasn&#39;t thrilled with it
when I first started to use it. I didn&#39;t like the combat movement,
and I didn&#39;t understand what they were trying to explain in regards
to dodging and pressens. Pressens are your combo moves, basically.
You have power pressens (they add damage), regen pressens (health
obviously), and cool-down pressens (to speed up cool-downs). The
explanation of these wasn&#39;t as clear as I&#39;d&#39;ve liked them to be, but
just through experimentation, I was able to figure out what was
working and what was not working. As this happened, I grew used to
the combat, but I can&#39;t say I like it. It&#39;s not that I hate it any
more, I just... am not really too enthused with it. It&#39;s just a thing
that&#39;s there. The cool-downs, however, were pretty intuitive and
nicely done, as well as dodging. Thankfully they indicate when the
best time for a dodge would be with a red ! in the direction it&#39;s
coming from.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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All right so we have
audio and graphics, but what about general game play? It is a
wonderfully free moving, parkour type game with brilliant exploration
and platforming. There is also another awesome thing you can do
called Memory Remixing. These puzzles let you go into the memories of
certain people and change their memories to your advantage. Memory
stealing, syncing, and remixing are all part of what makes this game
pretty unique and fun to play. Well I say fun, but it&#39;s pretty clear
that I&#39;m obsessed with this game and everything in it. The only real
complaint I had was the combat and now that&#39;s just meh, and not
really a complain. The story is very tricky and was a delight to go
through. I got very involved in it and shed a tear or two during it&#39;s
course, I don&#39;t mind saying, not to mention the veritable scream I
let out at the end of the game when someone dies who I&#39;d grown quite
attached to. This isn&#39;t a spoiler as many people die in games,
especially towards the end, and if you think this game is safe from
it, you&#39;re mistaken.&lt;/div&gt;
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&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Spoilers for a paragraph, it&#39;s in italics so just skip it if you don&#39;t want the story broken open.&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;There are a few ways you could take the story of this game in regards to the title of the game. The game deals a lot with memory, obviously, and loosing it, finding it, getting it messed around with, but Remember Me... in my opinion it&#39;s to remember Edge. For me, the game was about him as much, if not more, as it was for Nilin. He was created from all the abuse, fear, malign, and tragedy that no one wanted in their life. All he wanted was to end, to be gone, to not have to live in the cesspool of despair that humanity ran away from. This was him using the only thing he could, Nilin, to gain freedom... and for his sacrifice, and suffering, we must remember him. Man... I can&#39;t even think about the end without getting all teary. Goddammit.&lt;/i&gt;&lt;/div&gt;
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&lt;br /&gt;
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The trophies aren&#39;t
that difficult although at the beginning they looked as though they
could be quite squirely to get done. Getting this platinum was amazing, and made Remember Me my sixth platinumed game. It&#39;s more that they take a
little bit of time to get, not that they are too hard. The difficulty
in getting them is moderate, depending on your skill in the game. All
the combo mashing did ware on my hands a little bit, but it&#39;s nothing
like a DMC or something, so it was all good. I really can&#39;t express
how much I loved this game. It came out of nowhere and blind-sided
me, and I recommend it to everyone. Even if you don&#39;t like these
kinds of games, at least rent it and try it out. Please don&#39;t dismiss
it. If there ever comes a time when I don&#39;t have PS+, for some
reason, this will be the first game I buy.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilUrDSgS6mvs9-e4ECz6xr6meZ4Y0v-XsH0YdF0_H0QSyELaTkNngv6_69DIDqqHmrkV_AJB6kksEKnA6b3lrRw7pjuxB5yQJl7uvGPPPl90Pdew1Hkrw1z_D6WN8C92okSDmF67vexaSC/s1600/remember-me-screens-egamer-27.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilUrDSgS6mvs9-e4ECz6xr6meZ4Y0v-XsH0YdF0_H0QSyELaTkNngv6_69DIDqqHmrkV_AJB6kksEKnA6b3lrRw7pjuxB5yQJl7uvGPPPl90Pdew1Hkrw1z_D6WN8C92okSDmF67vexaSC/s640/remember-me-screens-egamer-27.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/1735030342442209275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2013/10/remember-me.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/1735030342442209275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/1735030342442209275'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2013/10/remember-me.html' title='Remember Me'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSVxnI9aThsI87HNiKK0DQAvtp-w7Q5WK_FRlvx3S27yxb4usKeVEKpGRs-7BAkpbdVm2O4_59r1UVMkp6u1h9P3U5GMIsD0SEb7E2hI5StmqQ0SWzYjouyP5N1M1V2BukXIKL-5J0A0om/s72-c/Remember_Me_game_02.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-4709934934256050129</id><published>2013-10-20T12:48:00.000+01:00</published><updated>2013-10-20T12:48:34.153+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds"/><category scheme="http://www.blogger.com/atom/ns#" term="eevee"/><category scheme="http://www.blogger.com/atom/ns#" term="eeveeloution"/><category scheme="http://www.blogger.com/atom/ns#" term="espeon"/><category scheme="http://www.blogger.com/atom/ns#" term="flareon"/><category scheme="http://www.blogger.com/atom/ns#" term="glaceon"/><category scheme="http://www.blogger.com/atom/ns#" term="jolteon"/><category scheme="http://www.blogger.com/atom/ns#" term="leafeon"/><category scheme="http://www.blogger.com/atom/ns#" term="nintendo"/><category scheme="http://www.blogger.com/atom/ns#" term="pokemon"/><category scheme="http://www.blogger.com/atom/ns#" term="pokemon x"/><category scheme="http://www.blogger.com/atom/ns#" term="sylveon"/><category scheme="http://www.blogger.com/atom/ns#" term="umbreon"/><category scheme="http://www.blogger.com/atom/ns#" term="vaporeon"/><title type='text'>Eeveeloutions</title><content type='html'>
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
If you don&#39;t like
Pokémon then this will probably be a post of little to no interest
to you. You have been warned.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
As I&#39;ve stated before,
in previous posts, to me Pokémon is, mainly, about catching, and
raising, the pokemans. Of course there will always be the Pokémon
that I favour and try to raise first. Chief among them is Umbreon, my
favourite Pokémon and, indeed, favourite eeveeloution. I love to
have all the eeveeloutions and so like to gather them together and
level them up. I finally was able to get all the eeveeloutions in
Pokémon X and now I am tasked to level them up to max, stat train,
and amie train them until they are perfect, in my eyes. 
&lt;/div&gt;
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&lt;/div&gt;
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The process of catching
the Eevee&#39;s, and evolving them, was a little more tricky this time
around because happiness works weirdly. Or maybe it doesn&#39;t, but I
found it harder to gain normal happiness, with some of them, even
with the soothe bell on, and resorted to extra Amie training to get
them happy. Well this applies with only three of the eeveeloutions.
First of all I had to catch nine Eevee and that took a little while,
let me tell you. Although there are only eight eeveeloutions at the
moment, I wanted to have a normal Eevee as well, so that&#39;s nine. Of
all nine Eevee, only one of them was female and only one of them came
with a Fairy-type move, which is required for one of the
eeveeloutions. Obviously this one had to be my Sylveon.&lt;/div&gt;
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&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Well then, the
eeveeloutions are as follows: Eevee... not really an eeveeloution,
but the base Pokémon Vaporeon, a Water-type Pokémon, is next and is
evolved by using a Water stone. You can find one of these in Luminose
City at the Stone Emporium for 2,100 yen. Next up is Jolteon, an
Electric-type Pokémon, is evolved with a Thunder stone. I found one
in the field of standing stones north of Cyllage City, on Route 10.
Flareon comes next and is a Fire-type Pokémon that is evolved using
a Fire stone. I got one of these in Luminose City, from the Stone
Emporium, for 2,100 yen as well, so that&#39;s another easy one.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4AKONryzaL6pSWkJ5YwFri0_sXNel2ChOs0q9llBUiZL5ZDXbup5qeMsE6kygwukik7u93aTGzz-QxdZ9vYuJfRVn9ZXs4fXL6667fXF7OOlJHkBQczYAiJctiefDJScCqm668fkgU696/w428-h720-no/IMAG3950.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4AKONryzaL6pSWkJ5YwFri0_sXNel2ChOs0q9llBUiZL5ZDXbup5qeMsE6kygwukik7u93aTGzz-QxdZ9vYuJfRVn9ZXs4fXL6667fXF7OOlJHkBQczYAiJctiefDJScCqm668fkgU696/s400/IMAG3950.jpg&quot; width=&quot;235&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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After your three basic
eeveeloutions we move on to the next set. That would be Umbreon and
Espeon. For both of these eeveeloutions you will need your Eevee to
be happy with you. If you want an Umbreon you will need it to be
happy (something like 220 happiness stat, but you can&#39;t track it in
game, numerically) and then have it level up at night time. For
Espeon you will need to level it up during the day time. Use the
Soothe bell (from Shalour city) and try to use it often without
letting it die. You can also feed it puffs in the Amie and play with
it to raise the stats. I&#39;m not entirely sure if that has an effect on
the happiness stat for evolution, but it can&#39;t hurt right?&lt;/div&gt;
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With those two done you
can now focus on Leafeon and Glaceon. Glaceon will be the one you&#39;ll
be able to evolve first because you&#39;ll encounter the Icy Rock before
the Moss Rock. To get a Glaceon just have your Eevee level up around
the Icy Rock at the bottom on the Frost Cavern, north of Dendemille
Town. For Leafeon you&#39;ll need to wait a while and circle the Moss
Rock on Route 20, south of Snowbelle City.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwjvzW_znfUuVaaghZvcahJUI7W-KprBsyzazHCP-u_5suecz5OGQ5bPKUYee8hcJuFsfhLpkCxMh01Kf_rmm1I433goc2U4tIwUjKF556PZzyrN5EBe7BmKFuasCXBaa4w1gCQwqGvDxe/w428-h720-no/IMAG3956.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwjvzW_znfUuVaaghZvcahJUI7W-KprBsyzazHCP-u_5suecz5OGQ5bPKUYee8hcJuFsfhLpkCxMh01Kf_rmm1I433goc2U4tIwUjKF556PZzyrN5EBe7BmKFuasCXBaa4w1gCQwqGvDxe/s400/IMAG3956.jpg&quot; width=&quot;237&quot; /&gt;&lt;/a&gt;&amp;nbsp; &lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6uMelfI-6SdNLajwnPWG1e19a6DGhj5BSZSnx2YYacgu0WF74oOINXGWAvGWi-V1W6PUVA4fBd4xquEYH7VSwVNtaVo_JvO_m-RULQVKm-KgdwqvAPhAdsM3F8slDRb_iFOIdtgAhZZMX/w428-h720-no/IMAG3957.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6uMelfI-6SdNLajwnPWG1e19a6DGhj5BSZSnx2YYacgu0WF74oOINXGWAvGWi-V1W6PUVA4fBd4xquEYH7VSwVNtaVo_JvO_m-RULQVKm-KgdwqvAPhAdsM3F8slDRb_iFOIdtgAhZZMX/s400/IMAG3957.jpg&quot; width=&quot;237&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Sylveon is the last in
the eeveeloutionary chain and was a little annoying to get to evolve.
First of all, your Eevee is required to know a Fairy-type move if it
wants to be a Sylveon. Secondly, you need to have max hearts in the
Pokémon Amie for it to trigger. Feed it Puffs, pet it, play the
games with it, and don&#39;t let it die, and you&#39;ll be fine. It took me a
stupid amount of time to get because I didn&#39;t know how to use the
Amie very well at the time, but eventually I got it down and my Eevee
became a Sylveon.&lt;/div&gt;
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&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
So now that this is all
done, my next goal is to get them all to 50. This isn&#39;t trouble for
my Umbreon, who&#39;s already well above that, but some of my others are
tiny in level so it will take a bit of time. After that I want them
all to have max hearts in the Amie. I will be stat training them as
well as I level them up. Fun times!
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/4709934934256050129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2013/10/eeveeloutions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/4709934934256050129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/4709934934256050129'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2013/10/eeveeloutions.html' title='Eeveeloutions'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4AKONryzaL6pSWkJ5YwFri0_sXNel2ChOs0q9llBUiZL5ZDXbup5qeMsE6kygwukik7u93aTGzz-QxdZ9vYuJfRVn9ZXs4fXL6667fXF7OOlJHkBQczYAiJctiefDJScCqm668fkgU696/s72-c/IMAG3950.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-29560751680262190</id><published>2013-01-11T09:08:00.002+00:00</published><updated>2013-01-25T13:23:10.106+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ada wong"/><category scheme="http://www.blogger.com/atom/ns#" term="biohazard"/><category scheme="http://www.blogger.com/atom/ns#" term="capcom"/><category scheme="http://www.blogger.com/atom/ns#" term="chris redfield"/><category scheme="http://www.blogger.com/atom/ns#" term="helena"/><category scheme="http://www.blogger.com/atom/ns#" term="jake"/><category scheme="http://www.blogger.com/atom/ns#" term="leon s kennedy"/><category scheme="http://www.blogger.com/atom/ns#" term="piers"/><category scheme="http://www.blogger.com/atom/ns#" term="resident evil"/><category scheme="http://www.blogger.com/atom/ns#" term="resident evil 6"/><title type='text'>Resident Evil 6</title><content type='html'>&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0ALDBROj39ekV11q9V3TJUTXqMkY3aBubLSOp_Cq8OMC20ZN2ZN8O4yb0LmhHufsdwPQac-_FhShYlvW4BTEeQ2I7eJGY6sdgs4lHh63kG_kB18YVfq6ENm5I5ethMrDY9Kx24DRsgwej/s1600/resident_evil_6_characters_2-wallpaper-1600x900.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;216&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0ALDBROj39ekV11q9V3TJUTXqMkY3aBubLSOp_Cq8OMC20ZN2ZN8O4yb0LmhHufsdwPQac-_FhShYlvW4BTEeQ2I7eJGY6sdgs4lHh63kG_kB18YVfq6ENm5I5ethMrDY9Kx24DRsgwej/s400/resident_evil_6_characters_2-wallpaper-1600x900.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Resident Evil 6 &lt;/b&gt;is a
game which has collected a lot of shit leading up to and after its
release. I can see why people don&#39;t like it and I can see why people
are disappointed in it, but on the other hand it&lt;i&gt; baffles &lt;/i&gt;me how a fan
of &lt;b&gt;Resident Evil&lt;/b&gt; can &lt;i&gt;not&lt;/i&gt; like
this game. I hear their reasoning, but it just sounds like excuses.
Well, baffled Terr aside, I loved the hell out of this game. I have
four platinums on the PS3 and Resident Evil 6 is one of them so bear
in mind that this review is from a PS3 point of view.. Let&#39;s get
stuck in then, shall we.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;The
graphics are wonderful and crisp as hell. Character models are done
very well and their movements are believable and accurate. Scenery is
beautiful as well, especially the background and distances, and heat
shimmers were quite awesome to look at. Another thing I really
enjoyed was the use of specular lighting on almost everything. It
wasn&#39;t done over the top either... you could see how and where it
came from. Additional specular lighting when it was raining was a
really nice effect as well. Clothes were rendered really well, even
wet clothes, but one thing that was a little weird was hair. I don&#39;t
think they&#39;ll get hair right for a long time, but it was much better
in RE6 that I&#39;ve seen it in many other modern releases.&amp;nbsp;Splashes,
rain, thunder, sunlight, and explosions. Fantastic and as realistic
as I&#39;ve seen in many cases. The only real fault was with the hair and
at very rare occasions the lip sync was a little weird, but it&#39;s
something that I have never seen done 100% accurately. The weapons
looks nice too. Now it&#39;s one thing for a weapon to look nice when
it&#39;s not live, but it&#39;s another thing for a weapons graphics to keep
their believability when they are firing or being used as a melee
weapon. It&#39;s not something I pay much mind to, really, but I noticed
it a lot in RE6, and it held up well.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOPlCP3sRR6t7eYuY-jY1Uhtt_21O3ejwMGSsGY8slRtm9hAPeuJKSMhZsZ9KJc7Y0BSn4u9u7vmdtW5TLpBYTJ88LQLjFJ5P0_W5A_J4NuGpbnrZgTeeW3szrhtAA0R1RTR7sUlv9YYZF/s1600/ResidentEvil6sc03.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOPlCP3sRR6t7eYuY-jY1Uhtt_21O3ejwMGSsGY8slRtm9hAPeuJKSMhZsZ9KJc7Y0BSn4u9u7vmdtW5TLpBYTJ88LQLjFJ5P0_W5A_J4NuGpbnrZgTeeW3szrhtAA0R1RTR7sUlv9YYZF/s400/ResidentEvil6sc03.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Now,
the interface is something that I struggled with constantly. Not to
an atrocious degree, but I never felt quite right with it. The only
one I did actually enjoy was Jake&#39;s pre-cube interface. It was
concise and compact, and I felt that it was perfect. Everyone else’s
was too big and bulky and looked weird or out of place. Still, they
weren&#39;t a downfall, just a struggle. Almost everyone has a different
variation on the interface and so switching from person to person
sort of upsets your flow a bit... or it did for me. You can also
switch it left or right preference and neither really felt good for
me. I ended up keeping it to the left primarily, but still it didn&#39;t
keep too right with me.&amp;nbsp;The
voice acting was &lt;i&gt;fan-fucking-tastic&lt;/i&gt;. Although I didn&#39;t like all the
characters, I think the voice acting for all of them was pretty
amazing. Everyone delivered beautifully and did their character&#39;s a
massive boon. My favourite characters ended up being Leon (of
course), Jake, and Piers. No surprise that I hated Sherry and Helena,
and Chris was never a star (see what I did there) in my books. Ada
was all right... I don&#39;t trust myself to give an unbiased view on her
character since she&#39;s Leon&#39;s &lt;i&gt;girlfriend&lt;/i&gt; and I want Leon all to
myself. She delivered her lines well though. Along with the voice
acting, the other audio was great too. I don&#39;t really hold the
soundtracks of Resident Evil games at a very higher tier and that&#39;s
no real fault of theirs. The music isn&#39;t bad, but it&#39;s not really
something I&#39;ve focused on too much. With the exception of Resident
Evil 4, I haven&#39;t felt compelled to listen to the soundtracks more
than a few times and they haven&#39;t really gripped me. It&#39;s OK music,
but I always turn it off in favour of my own music... excepting
Resident Evil 4 as I said, which had a phenomenal soundtrack. The
other audio was good though... interface sounds, ambient sound,
weather sounds... kicking someone in the chest sounds. All good and
not a bit of distortion anywhere.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF35j-i3zROKmirxAROBBtUFUnZ2gi1zngsFNOONJj32bmjk3uMHyBQXbTeAXDuZeHOhWTSnnCRZZ9rVtajplqFGB5Pu2KVIvIed2DMf3zQeVBHkmM0MLdwD-fwEpTe1-Fe1gNENa5uK_r/s1600/resident-evil-6-20120604034730779-3640382_640w.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF35j-i3zROKmirxAROBBtUFUnZ2gi1zngsFNOONJj32bmjk3uMHyBQXbTeAXDuZeHOhWTSnnCRZZ9rVtajplqFGB5Pu2KVIvIed2DMf3zQeVBHkmM0MLdwD-fwEpTe1-Fe1gNENa5uK_r/s400/resident-evil-6-20120604034730779-3640382_640w.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;On to where most people seemed to have all the shit to throw...
game-play. I loved the game-play. Everyone says there were too many quick time events and too much button mashing in
the game and that Resident Evil had flown from it&#39;s roots into some
freaky FPS (if I can see my character, guys, it&#39;s &lt;i&gt;not&lt;/i&gt; FPS) gore
feast. I&#39;m going to start by saying that I&#39;ve had a serious loathing
for quick time events since &lt;b&gt;Fahrenheit&lt;/b&gt; decided it would be awesome to
have me making out with my girlfriend as a quick time event. They
are just shit now, so any game with even one quick time event makes
me annoyed. That being said, I didn&#39;t think Resident Evil 6 had more
quick time events than an average game which would have them. Sure
looking for my keys as a quick time event was a bit wtf, but that was
the only really stupid one I saw. It was a fine amount and I thought
they were pretty well placed for the most part.&amp;nbsp;As
for the rest, action wise, it was brilliant. I loved combat and I
loved being able to move around while aiming (thank you!) and firing.
Melee combat was greatly improved and weapons were easy to use. I
even liked the crossbow a lot and the quick combat fire for it is
fucking awesome... but not as powerful as I would have hoped. Points
for skills, combos, and weapons were all tallied pretty accurately, I
thought, which made the grind to unlock different abilities to slot
and skill sets to set up, not that terrible. A little tedious at
times, but not the worst ever. Mercenaries mode was finally something
I enjoyed as well. I played a little of it in Resident Evil 4 (just
enough to unlock everything, nothing more) and in Resident Evil 5
(didn&#39;t even unlock everything, ugh), but resident Evil 6 is where it
shone like a glittering butterfly brooch in the sparkling sun of a
mid summers day. I think that people are just disappointed at the
direction Resident Evil has come and everyone wants it to be like
Resident Evil 1, 2, or 3 without even really remembering that control
and combat in those games were &lt;i&gt;balls&lt;/i&gt;. They were good games, &lt;i&gt;great&lt;/i&gt;
games even, but it was hard to do fuck all in them. This is the
progression of the series and how games are made/played now and it
has to be realised that things can&#39;t stay the same forever. This is
much better than how games used to be and I enjoyed the game-play of
Resident Evil 6.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-P_5LYY1qCy-nSnWmib4TxOkjF64mD9UyUNpRVBsp03IWIXfafdxosk49nh5Y0qn0Mgf0CM15J9hzBHup1vvBzJbpBEZv1H-H3TmnS2hWEA7aNB5n_Q5capn-BRXYouBThxwUH1hdMxnF/s1600/resident_evil_6_2.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;197&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-P_5LYY1qCy-nSnWmib4TxOkjF64mD9UyUNpRVBsp03IWIXfafdxosk49nh5Y0qn0Mgf0CM15J9hzBHup1vvBzJbpBEZv1H-H3TmnS2hWEA7aNB5n_Q5capn-BRXYouBThxwUH1hdMxnF/s400/resident_evil_6_2.jpeg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Now,
after the debacle that the story of Resident Evil 5 was, and some
people liked it, that&#39;s fine, but I was sorely saddened when Wesker
&lt;i&gt;died&lt;/i&gt; at the end. I won&#39;t get in to the tragic writing that Resident
Evil 5 did, because this is for Resident Evil 6. Needless to say,
though, I was hesitant about what they were going to do. Surprise,
surprise.... it was fabulous. I was genuinely amazed about the story
and the writing. The dialogue was so well done and the time-lines
were integrated at such a fantastic pace. I didn&#39;t fully get the
entire story until I played through each campaign as each
character... you really need to in order to find all the pieces of
the puzzle and appreciate the entirety of the story for what it is.
There were even a few surprising moments and oddly touching parts as
well... and anyone who knows me knows I don&#39;t let the feels get to me
very often at all. Piers was the most surprising of them all. I hated
him almost right away, but as I played as him through his story I
started to really identify with him. &lt;i&gt;Piers is a true bro&lt;/i&gt;. He is a
seriously well written character and his fate got me well verklempt
there at the end. Aw &lt;i&gt;man&lt;/i&gt;, here it comes again.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe8ep7A42vKuDND-eHW9RxNxUBADekZgSGBdyTPdJMCDR8NV8eemTOnvDakXGucZG3H5nheZkn4N85zt9InVnpg9uHpkcJMno0t6qamD-3SzPRtkAReMG17ZbWRDOaVEcVG7UGOizzrP17/s1600/ResidentEvil6_Multi_Editeur_067.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe8ep7A42vKuDND-eHW9RxNxUBADekZgSGBdyTPdJMCDR8NV8eemTOnvDakXGucZG3H5nheZkn4N85zt9InVnpg9uHpkcJMno0t6qamD-3SzPRtkAReMG17ZbWRDOaVEcVG7UGOizzrP17/s320/ResidentEvil6_Multi_Editeur_067.jpg&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Well
now that I&#39;m back, there were a few more things I&#39;ll mention. Coming
back to Mercenaries. I got seriously addicted to this for quite a
while there and it&#39;s great fun to play, but I found that I enjoyed it
a lot more with someone else. This is something that doesn&#39;t happen
to me often, as I like to play solo, so when it does I take special
note of when and where. I think it&#39;s the combo thing... it works a
lot better, in Resident Evil 6, than it has in it&#39;s other iterations.
I guess there are bigger maps now with more than two people allowed
on it, but I don&#39;t know. I have a lot of other games to play and
don&#39;t have the time to get addicted to the awesome that is Resident
Evil 6 again. Bouncing combo points off each other is great and
certain perks you can slot really shine when you have someone else
there to benefit from them. I have got such high scores with a
partner in Resident Evil 6&#39;s mercs mode than I have in any other and
it was great every time... never a chore.&amp;nbsp;I
would really recommend this game to people who like action games and
also role-play games. The story is amazing and the combat is well
integrated. The characters are believable and the game, itself, is
beautiful to behold. Movements are fluid and pacing is spot on. If
you&#39;re a Resident Evil fan, this game is still great, as well. It
stays with the Biohazard themes and brings in mentions from a few of
the other games. There are some unsettling moments, some shock
moments, some ew moments, and a smattering of humour and smart arse
quips that I actually laughed at.  I bought it fairly soon after it&#39;s
release so I paid almost full price for it, which doesn&#39;t happen
often, and I don&#39;t regret it at all. Well worth the cost! Grab it up
guys. It&#39;s a keeper.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/29560751680262190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2013/01/resident-evil-6.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/29560751680262190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/29560751680262190'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2013/01/resident-evil-6.html' title='Resident Evil 6'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0ALDBROj39ekV11q9V3TJUTXqMkY3aBubLSOp_Cq8OMC20ZN2ZN8O4yb0LmhHufsdwPQac-_FhShYlvW4BTEeQ2I7eJGY6sdgs4lHh63kG_kB18YVfq6ENm5I5ethMrDY9Kx24DRsgwej/s72-c/resident_evil_6_characters_2-wallpaper-1600x900.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-2546721728509086047</id><published>2012-12-29T19:55:00.000+00:00</published><updated>2013-01-06T02:41:51.564+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="devil may cry"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 3  Borderlands 2"/><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy"/><category scheme="http://www.blogger.com/atom/ns#" term="Halo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="journey"/><category scheme="http://www.blogger.com/atom/ns#" term="mass effect 3"/><category scheme="http://www.blogger.com/atom/ns#" term="persona"/><category scheme="http://www.blogger.com/atom/ns#" term="resident evil 6"/><category scheme="http://www.blogger.com/atom/ns#" term="silent hill"/><category scheme="http://www.blogger.com/atom/ns#" term="Tales of Graces F"/><category scheme="http://www.blogger.com/atom/ns#" term="Tales of the Abyss"/><category scheme="http://www.blogger.com/atom/ns#" term="Theatrhythm"/><category scheme="http://www.blogger.com/atom/ns#" term="Virtues Last Reward"/><title type='text'>This Year in Gaming - 2012</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;When asked what my Game of the Year is, it&#39;s never an easy decision. As someone who games for
the majority of their day, I go through a lot of games, borrowed or
owned. It&#39;s not often a game is played regularly through the year.
One plays a game, plays the hell out of it if I like it, then moves
on to different games. I guess the first thing to do is to take a
look at the games which have come out this year.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;I&#39;ll start with the
Vita, for no real reason. It came out in December of 2011 in Japan,
but 2012 everywhere else. I only recently got it as a gift from an
old friend of mine and I was amazed and thrilled to get it. I have
three actual games for the Vita, though I guess five if you count two
free ones I got through the PSN+. The hard copy games I have are &lt;b&gt;Lego
Batman 2&lt;/b&gt;, &lt;b&gt;Persona 4 Golden&lt;/b&gt;, and &lt;b&gt;Zero Hour: Virtue&#39;s Last Reward&lt;/b&gt;. The
two I got on PSN+ are &lt;b&gt;Gravity Rush&lt;/b&gt; &amp;amp; &lt;b&gt;Uncharted: Golden Abyss&lt;/b&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Uncharted&lt;/b&gt; I didn&#39;t
really like too much... it seemed weird to move and take action, but
I haven&#39;t played it a  lot to really form anything other than a first
impressions. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Gravity Rush&lt;/b&gt; is really
amazing, but I just haven&#39;t had the time to dedicate to it. I really
want to play more of it though. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Lego Batman 2&lt;/b&gt; is all
right at best. I used to be a huge Lego fan, but after a few games it
just got really old. It came with the Vita though so for a bit it was
the only Vita specific game I had. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Persona 4 Golden&lt;/b&gt; is
fucking amazing. I want to do a review for it in a few weeks so I&#39;ll
leave it at &#39;fucking amazing&#39; for now. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Virtue&#39;s Last Reward&lt;/b&gt; is
incredible as well... it&#39;s the sequel to &lt;b&gt;999&lt;/b&gt; and just blows me away.
I haven&#39;t beaten it completely yet, but will do a review for it as
well when the time comes.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;The second most recent
game machine I got was a 3DS back in May for my birthday. On an
amusing note, I decided to conduct a small experiment on how long it
would take my nephew to realise I had a 3DS without me mentioning it
at all. He&#39;s usually pretty observant so it amused me to conduct
this. It wasn&#39;t NOVEMBER that he realised the DS sitting on my couch
was actually a 3DS. Anyway, I actually don&#39;t have a lot of 3DS games
despite the length of time I&#39;ve had this hand-held. My 3DS games are
&lt;b&gt;Resident Evil: Revelations&lt;/b&gt;, &lt;b&gt;Resident Evil: The Mercenaries 3D&lt;/b&gt;,
&lt;b&gt;Theatrhythm Final Fantasy&lt;/b&gt;, and &lt;b&gt;Tales of the Abyss&lt;/b&gt;. There are some
games on my DsiXL that I would have liked to put on my 3DS, but the
DS&#39;s require you to use an internet connection setting that my router
doesn&#39;t allow so... I can&#39;t really xfer them. I&#39;ll start by saying
that I very rarely use the 3D function because it hurts my eyes a
lot. I mean &lt;i&gt;a lot&lt;/i&gt;. After
maybe 10 minutes I get a headache and it&#39;s not long before migraine
city starts sparkling around my room. That being said, all my
thoughts are regarding a non 3D view of the game.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Tales
of the Abyss&lt;/b&gt; is a great port. Everything looks awesome and the story
is fine as ever. It&#39;s been ages since I last played this game and I
really love playing it again. The additions they&#39;ve made and controls
they&#39;ve added really shine. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Theatrhythm
Final Fantasy&lt;/b&gt; is a terrible addiction to me. Mixing rhythm games and
Final Fantasy is a drug on par with the most addictive. Also, the
graphics are so cute! 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;The
two &lt;b&gt;Resident Evil &lt;/b&gt;games haven&#39;t got much play from me because the
controls anger me greatly. It&#39;s very hard to play a RE game on a
hand-held, but I love the series and am determined to get through
them. The story  for Revelations intrigues me and I want to find out
how it ends!&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Now
that the handhelds have had their glory time, I&#39;ll mix up the rest of
2012&#39;s consoles and we&#39;ll start off at the top with &lt;a href=&quot;http://terrc.blogspot.co.uk/2012/04/final-fantasy-xiii-2.html&quot; style=&quot;font-weight: bold;&quot; target=&quot;_blank&quot;&gt;Final Fantasy13-2&lt;/a&gt;&lt;b&gt;.&lt;/b&gt; It came out, here, in Feb and I did a review for it. I
did review&amp;nbsp;&lt;b&gt;&lt;a href=&quot;http://terrc.blogspot.co.uk/2010/04/final-fantasy-xiii.html&quot; target=&quot;_blank&quot;&gt;Final Fantasy 13&lt;/a&gt;&lt;/b&gt;, albeit the 360 version, and didn&#39;t have the most
positive things to say about it... it was a lot of small things that
kind of brought it down. I have recently started it again on the PS3
and my view of it is a little better, but this is about&amp;nbsp;&lt;b&gt;Final Fantasy 13-2&lt;/b&gt;,
though I will leave this short as my views on it can be read in my
review.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Feb
also brought us &lt;b&gt;Kingdoms of Amalaur: Reckoning&lt;/b&gt;. I tried to like this
game, I really did, but it is just awful. I can&#39;t stand it. I really,
really hate this game. From the voice acting to the graphics to the
HUD to the quests. It&#39;s like an MMO that failed to be an MMO (I know
it was slated to be an MMO in fact) and failed again trying to be a
single player game. It&#39;s empty, lifeless, and feels like a watered
down Skyrim in every way. I know people who adore the game, but I
really just fucking hate it.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Dear
Esther&lt;/b&gt; I will include because it &lt;i&gt;is&lt;/i&gt;
a game in a technical sense. It&#39;s a story that takes you through a
puzzle of mazes in an intriguing and sombre fashion. The story is sad
and finds you feeling sorry for everyone in the end. I had to play it
twice to get the whole story because I missed a few things. The
graphics are lovely and the music is spectacular and haunting.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Mass
Effect 3&lt;/b&gt;. Well this game sure had it&#39;s share of controversy, but fuck
that, seriously. I really enjoyed the endings provided and the
expanded ones were even better. The graphics were solid and
fantastic, the music was extraordinary, and the story was just great.
I enjoyed playing &lt;b&gt;Mass Effect 3&lt;/b&gt; so much and the DLC was even more
awesome. I haven&#39;t got the Omega DLC yet as it&#39;s holiday time and
money is tight, but I will definitely get it and play it for sure.
There&#39;s no question. I loved &lt;b&gt;Mass Effect 3&lt;/b&gt; and it&#39;s definitely a
contender for my game of the year.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Another
contender for GOTY is &lt;b&gt;Journey&lt;/b&gt;. A PSN game that came out with March
and blew me away. Hands down is has the best and most beautiful
graphics of any PSN game I&#39;ve seen and maybe of any game, period,
I&#39;ve seen. Music as well.. I couldn&#39;t believe how spectacular this
game was, but coming from the same guys who made flOw and Flower...
it can only get better from there.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;&lt;a href=&quot;http://terrc.blogspot.co.uk/2012/04/silent-hill-downpour.html&quot; target=&quot;_blank&quot;&gt;Silent Hill: Downpour&lt;/a&gt;&lt;/b&gt; was my first platinum trophy and well deserved. I did
a review of this game, but a review can hardly relay what an amazing
experience this was. I&#39;ll leave this short as all my views on it can
be read in the review.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Tales
of Graces F&lt;/b&gt; came out in August here, much behind it&#39;s US release
which was March. Regardless, this game blew me away. The last Tales
game we got was &lt;b&gt;Tales of Vesperia&lt;/b&gt;, which was my first 1,000 gamer-score game
on the 360 back in the day. Graces F did not fail to live up to
amazement. I&#39;ve not yet platinum&#39;d the game yet, but I felt I had to
take a break as I have save files adding up to 500+ hours in it and I
was starting to perform artes in my sleep. The graphics are
wonderful, the music is solid and addictive, and the story is really
quite amazing. It caught me by surprise in more than one place.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Resident
Evil: Operation Raccoon City&lt;/b&gt; came out earlier this year, but I only
got it in Nov, I think. It&#39;s a great game, but a great game that I
need t go through in small portions. I enjoy it, but I don&#39;t enjoy it
for hours at a time and that&#39;s fine. A game doesn&#39;t have to entertain
me for six hours at a time to be a good game. The graphics are quite
good, the game-play it really nice, especially with friends, and the
music is RE typical... not amazing omg, but not terrible. It&#39;s all
right, but I will, more often than not, turn it off in favour of my
own music.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;The
Silent Hill HD&lt;/b&gt; collection came out this year and a friend got it for
me, and it&#39;s more than not, pretty great. There were a lot of issues
when it first came out, but I didn&#39;t go through them as I didn&#39;t have
the game at the time. The glitches and lag and bugs have been mostly
fixed and it&#39;s not terrible. They changed a lot of the voices and
such, but I don&#39;t really care. I have no special place for the
original voice acting and I think the new voices are good. Not a
ghastly port, but they could have give it some more time and did
better.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Blacklight:
Retribution&lt;/b&gt; is a game I was very much in to for about two weeks.
After that I just... didn&#39;t want to play really. The graphics were
nice, the progression and levelling up were all right and the matches
weren&#39;t too bad, but it was just mediocre on all fronts and
eventually just bored me. 
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Devil
May Cry HD&lt;/b&gt; is amaaaaaaazing. As it&#39;s a compilation and HD re-release
of the first three games (Special Edition version of the 3&lt;sup&gt;rd&lt;/sup&gt;)
it can&#39;t have my game of the year slot, but if I included re-releases
then it would get the award hands down. Graphics: improvements and
amazement. Audio: Fabulous. Story: Awesome as ever. I really loved
this HD collection.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;I
spent so much time waiting for &lt;b&gt;Xenoblade Chronicles&lt;/b&gt; to come out that
I was almost in tears when I received it in the post. It was so good
for a little while, despite the horrible, horrible graphics and
almost intolerable voice acting. The story was intriguing and the
combat was almost perfect. The side quests and missions were
fantastic and the weapons and upgrade system was addictive. I spent
so much time in the game until I just couldn&#39;t do it any more. I
hated looking at the game because the graphics were just trash. I
hated listening to the voice acting because it was so put on. I
stopped playing it and eventually traded it in for another game and I
really don&#39;t find myself yearning for it at all. I am so sad it came
out on such a shitty graphic system.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;The
Witcher 2&lt;/b&gt; was released on the 360 earlier too and it was pretty
great. I&#39;d got it on the PC, previously, and didn&#39;t really like it.
At the time my PC couldn&#39;t run it too well so I had issues, but on
the 360 it was really great. I enjoyed the graphics, music, and the
voice acting was great... really the best thing about it was the
voice acting. I went though one of two story-lines and always meant
to go through the other, but after I beat it, finishing all the side
quests I could, I didn&#39;t really &lt;i&gt;want&lt;/i&gt;
to go through it again. Eventually, it took the trade in route.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Diablo
III &lt;/b&gt;also came out this year and I really enjoyed that game for a
while. After Hell mode, though, it just gets too hard and looses it&#39;s
fun. Things that hard just aren&#39;t appealing to me... I like a
challenge, but I don&#39;t like beating my head on an unbreakable wall.
The graphics are really great, the audio was nicely done, and the
story was pretty cool. I might just pop back in there to start up a
new character some time soon&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Ys
Origin&lt;/b&gt; is a great game, but the controls are a little wonky. I might
try to hook up my xbox controller and see how it goes. It&#39;s full of
cute sprites, 16 bit musics, and a story of &lt;b&gt;Ys&lt;/b&gt; that I haven&#39;t played
yet.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Penny Arcade Adventures 3&lt;/b&gt; also went a different route this time
by giving us sprites and bitty music, but it was fantastic. It was a
great direction they took and the writing was superb as usual.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;I
was more disappointed in &lt;b&gt;The Secret World&lt;/b&gt; than I was happy about it.
I loved playing it, but the graphics had all kinds of problems and it
really just ruined the experience. The &lt;i&gt;levelling&lt;/i&gt;
system was great and the stories were really quite fantastic. I even
recorded some &lt;a href=&quot;http://www.youtube.com/playlist?list=PLC4085A384256B5D4&quot; target=&quot;_blank&quot;&gt;Youtube&lt;/a&gt; videos for questing... I really enjoyed the
game until the graphics just began crashing me so much. I heard its
gone F2P now, but I also hear the graphics issues aren&#39;t sorted. How
sad.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;The
Last Story&lt;/b&gt; is definitely my most disappointing game of the year. I
waited so long and had such high hopes for this game and then I got
it and it was just so terrible. Everything about it was terrible.
There isn&#39;t one good thing I have to say about the game. I was just
so crushed... all that waiting for such a good prospect of a game
came crashing down. Such a let down.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;&lt;a href=&quot;http://www.youtube.com/playlist?list=PLFcH_30oMJPx4tYzN82JYEdD-LwFcLjuL&quot; target=&quot;_blank&quot;&gt;Black Mesa&lt;/a&gt;&lt;/b&gt; was finally released this year and I love it! Technically it&#39;s a
re-release so no GOTY for it, but omg it it so good! They did such an
amazing job of this remake that it&#39;s almost like a new game and all
the super achievements are just wonderful.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Borderlands
2&lt;/b&gt; is also a contender for my GOTY. I&#39;m going to do a review of it so
I won&#39;t go into too much detail about it here, but oh man it&#39;s
wonderful in every way.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;When
&lt;b&gt;&lt;a href=&quot;http://www.youtube.com/playlist?list=PLFcH_30oMJPwiTAN8L3lStISn-2h7pUZR&quot; target=&quot;_blank&quot;&gt;Torchlight II&lt;/a&gt;&lt;/b&gt; was in beta, I did a &lt;a href=&quot;http://terrc.blogspot.co.uk/2012/05/torchlight-2-beta_23.html&quot; target=&quot;_blank&quot;&gt;review&lt;/a&gt; of it, and I gotta say that
it only got better. A review is in the works for this too so I won&#39;t
say a lot regarding it, but I love this game and keep meaning to get
back to it.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Resident
Evil 6 &lt;/b&gt;grabbed a platinum for me and is also a contender for GOTY.
This game is amazingly good in all ways. It caught so much flack, but
fuck them. This game is amazing in every way. Music, graphics, story,
game-play, combat, exploration... even the Mercenaries section was
amazing and I don&#39;t usually play the Mercenaries. Will be doing a
review soon for it.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Dishonored&lt;/b&gt;
has yet to be finished by me, but I&#39;ve made it a good distance
through. It&#39;s such a bizarrely wonderful game. Graphics, audio, and
story are all wonderful and some choices in the game make me really
think that I am a terrible person lol. It&#39;s great when a game can
make me question my own morals. Game-play is fabulous as well. I look
forward to finishing this game.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;b&gt;Halo
4&lt;/b&gt; came out towards the end of the year and though I haven&#39;t
personally beaten it yet, but I have played a good deal of it and
I&#39;ve watched my nephew, niece, and sister play shit tonnes of it over
here. It&#39;s a great game. The story is captivating and I love the
graphical improvements. The combat is greatly improved as well, but I
hate that they moved the melee again... I wouldn&#39;t say it&#39;s game of
the year, especially since I&#39;ve not felt compelled to beat it myself,
but it&#39;s a beautiful and intriguing game with a story that is
fantastic.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Man,
I know I&#39;ve missed something, but I can&#39;t think of it right now. So
let&#39;s see what my categories are and what I&#39;ve chosen:&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt;Best
Music:&lt;/u&gt;  &lt;b&gt;Journey&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Runners
Up:&lt;/u&gt; &lt;b&gt;Dishonored&lt;/b&gt;,&lt;b&gt;&amp;nbsp;Silent Hill: Book of Memories/Silent Hill: Downpour&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Note:&lt;/u&gt;
&lt;b&gt;Theatrhythm Final Fantasy&lt;/b&gt; would be the winner, but it had no original
music, only music from other games, so there was no new and original
tunes&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt;Best
Graphics:&lt;/u&gt; &lt;b&gt;Final Fantasy 13-2&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Runners
Up:&lt;/u&gt; &lt;b&gt;Borderlands 2&lt;/b&gt;, &lt;b&gt;Journey&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Note:&lt;/u&gt;
There were so many good graphical games this year, it was hard to
choose.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt;Best
Combat:&lt;/u&gt; &lt;b&gt;Borderlands 2&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Runners
Up:&lt;/u&gt; &lt;b&gt;Silent Hill: Downpour&lt;/b&gt;, &lt;b&gt;Resident Evil 6&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Note:&lt;/u&gt;
This was also hard to choose as I loved the combat in &lt;b&gt;ME3&lt;/b&gt; and &lt;b&gt;H4&lt;/b&gt; a
lot as well.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt;Best
Story:&lt;/u&gt; &lt;b&gt;Silent Hill: Downpour&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Runners
Up:&lt;/u&gt; &lt;b&gt;Mass Effect 3&lt;/b&gt;, &lt;b&gt;Halo 4&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Note:&lt;/u&gt;
A lot of good stories this year, just because one isn&#39;t listed,
doesn&#39;t mean it wasn&#39;t good. I just liked some others better.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt;Best
Overall Gameplay:&lt;/u&gt; &lt;b&gt;Tales of Graces F&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Runners
Up:&lt;/u&gt; &lt;b&gt;Final Fantasy 13-2&lt;/b&gt;, &lt;b&gt;Borderlands 2&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Note:&lt;/u&gt;
It&#39;s hard to find a game that has a great mesh of combat and movement
for me as my hands are so twitchy from nerve damage.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt;Best
Re-Release:&lt;/u&gt; &lt;b&gt;Persona 4 Golden&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Runner&#39;s
Up:&lt;/u&gt; &lt;b&gt;Devil May Cry HD Collection&lt;/b&gt;, &lt;b&gt;Tales of the Abyss&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Note:&lt;/u&gt;
Although there was a lot of things added to &lt;b&gt;Persona 4 Golden&lt;/b&gt;, it is
still a re-release of the game, just with some additions.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt;Biggest
Disappointment:&lt;/u&gt; &lt;b&gt;The Last Story&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Runners
Up:&lt;/u&gt; &lt;b&gt;Xenoblade Chronicles&lt;/b&gt;, &lt;b&gt;The Secret World&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Note:&lt;/u&gt;
&lt;b&gt;TSW&lt;/b&gt; was such a disappointment because of all the graphical issues
which made it almost impossible for me to play or enjoy.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt;Worst
Game:&lt;/u&gt; &lt;b&gt;Kingdoms of Amalaur: Reckoning&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Runner&#39;s
Up:&lt;/u&gt; &lt;b&gt;The Last Story&lt;/b&gt;, &lt;b&gt;Uncharted: Golden Abyss&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Note:&lt;/u&gt;
Actually not a lot of truly bad games this year... not that I played
at least.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt;Game
of the Year:&lt;/u&gt; &lt;b&gt;Borderlands 2&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;u&gt; Runners
Up:&lt;/u&gt; &lt;b&gt;Resident Evil 6&lt;/b&gt;, &lt;b&gt;Silent Hill: Downpour&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;LEFT&quot; class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;And
there you have it. &lt;b&gt;Borderlands 2&lt;/b&gt; was the best game, for me, this
year. I enjoyed a lot of games and had a great time gaming this year
and all my decisions are purely based on my own opinions. &lt;b&gt;Silent
Hill: Downpour&lt;/b&gt; became one of my all time favourite games this year,
taking the place of &lt;b&gt;Silent Hill: Homecoming&lt;/b&gt; at number 10, but it
wasn&#39;t the very best of the year. It was a great year for gaming and
there are still games from this year that I haven&#39;t yet played. I
hope to play them and more in the upcoming year.&amp;nbsp;
&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/2546721728509086047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2012/12/this-year-in-gaming-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2546721728509086047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2546721728509086047'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2012/12/this-year-in-gaming-2012.html' title='This Year in Gaming - 2012'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-2986534658790714580</id><published>2012-11-06T07:43:00.002+00:00</published><updated>2012-11-06T07:43:35.147+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Borderlands"/><category scheme="http://www.blogger.com/atom/ns#" term="Gearbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Hunter"/><category scheme="http://www.blogger.com/atom/ns#" term="Platinum"/><category scheme="http://www.blogger.com/atom/ns#" term="Platinum Trophy"/><category scheme="http://www.blogger.com/atom/ns#" term="playstation"/><category scheme="http://www.blogger.com/atom/ns#" term="playstation 3"/><category scheme="http://www.blogger.com/atom/ns#" term="psn"/><category scheme="http://www.blogger.com/atom/ns#" term="Siren"/><category scheme="http://www.blogger.com/atom/ns#" term="Trophy"/><title type='text'>Third Platinum</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: Trebuchet MS, sans-serif;&quot;&gt;Today I got my platinum
in Borderlands. This platinum is for the main game, not DLC, but it
gave me the plat anyway, which is nice. Working on the DLC now. On
the 360 version I played the Hunter and did everything on him, but on
the ps3 version I tried out the Siren. I don&#39;t like her at all so
when I beat the game, I started again as the Hunter and things went a
lot better. Siren is fucking easy mode incarnate :( Not in a good
way. I always have preferred the Hunter/Ranger/Sniper anyway. I&#39;m
happy about this plat... took some effort and time. Third platinum
trophy for the ps3. Nice times.&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/2986534658790714580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2012/11/third-platinum.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2986534658790714580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2986534658790714580'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2012/11/third-platinum.html' title='Third Platinum'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-1491117359088850541</id><published>2012-07-26T13:57:00.000+01:00</published><updated>2012-07-26T13:57:06.104+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="f.3.a.r."/><category scheme="http://www.blogger.com/atom/ns#" term="fallout"/><category scheme="http://www.blogger.com/atom/ns#" term="fear"/><category scheme="http://www.blogger.com/atom/ns#" term="left 4 dead"/><category scheme="http://www.blogger.com/atom/ns#" term="left 4 dead 2"/><category scheme="http://www.blogger.com/atom/ns#" term="new vegas"/><category scheme="http://www.blogger.com/atom/ns#" term="persona 3"/><category scheme="http://www.blogger.com/atom/ns#" term="persona 3 portable"/><category scheme="http://www.blogger.com/atom/ns#" term="shin megami tensei"/><category scheme="http://www.blogger.com/atom/ns#" term="skyrim"/><category scheme="http://www.blogger.com/atom/ns#" term="The Elder Scrolls"/><category scheme="http://www.blogger.com/atom/ns#" term="the secret world"/><title type='text'>This Week in Gaming 20 July 2012 - 26 July 2012</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
No little blurb today. Not having a good day... will post something in a few days.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;This Week in Gaming&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;u&gt;Top Three:&lt;/u&gt;&lt;br /&gt;&lt;b&gt;The
Secret World &lt;/b&gt;(&lt;i&gt;PC&lt;/i&gt;)&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Shin Megami Tensei:
Persona 3 Portable&lt;/b&gt; (&lt;i&gt;PSP&lt;/i&gt;)&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Fallout: New Vegas&lt;/b&gt; (&lt;i&gt;PC&lt;/i&gt;)&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;PC:&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;F.3.A.R.&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Left 4 Dead 2&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;The Elder Scrolls V:
Skyrim&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;u&gt;This Week in Musica:&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Shpongle&quot; target=&quot;_blank&quot;&gt;Shpongle&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/NieR+Gestalt+&amp;amp;+RepliCant+OST&quot; target=&quot;_blank&quot;&gt;NieR Gestalt &amp;amp;RepliCant&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Akira+Yamaoka&quot; target=&quot;_blank&quot;&gt;Akira Yamaoka&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/The+Smiths&quot; target=&quot;_blank&quot;&gt;The Smiths&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Morrissey&quot; target=&quot;_blank&quot;&gt;Morrissey&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Daniel+Licht&quot; target=&quot;_blank&quot;&gt;Daniel Licht&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Devin+Townsend+Project&quot; target=&quot;_blank&quot;&gt;Devin Townsend Project&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Austin+Wintory&quot; target=&quot;_blank&quot;&gt;Austin Wintory&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/1491117359088850541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2012/07/this-week-in-gaming-20-july-2012-26.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/1491117359088850541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/1491117359088850541'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2012/07/this-week-in-gaming-20-july-2012-26.html' title='This Week in Gaming 20 July 2012 - 26 July 2012'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-744757933228402286</id><published>2012-07-09T17:13:00.000+01:00</published><updated>2012-07-09T17:15:19.275+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="diablo"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 3"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo iii"/><category scheme="http://www.blogger.com/atom/ns#" term="F3AR"/><category scheme="http://www.blogger.com/atom/ns#" term="fear"/><category scheme="http://www.blogger.com/atom/ns#" term="left 4 dead"/><category scheme="http://www.blogger.com/atom/ns#" term="left 4 dead 2"/><category scheme="http://www.blogger.com/atom/ns#" term="legend of heroes"/><category scheme="http://www.blogger.com/atom/ns#" term="media nox"/><category scheme="http://www.blogger.com/atom/ns#" term="portal"/><category scheme="http://www.blogger.com/atom/ns#" term="Portal 2"/><category scheme="http://www.blogger.com/atom/ns#" term="skyrim"/><category scheme="http://www.blogger.com/atom/ns#" term="The Elder Scrolls"/><category scheme="http://www.blogger.com/atom/ns#" term="trails in the sky"/><title type='text'>This Week in Gaming  03 July 2012 - 09 July 2012</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
I&#39;ve said most of what
I&#39;ve been doing yesterday so no need for a mini update.&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
This Week in Gaming!&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;u&gt;Top Three:&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;The Elder Scrolls V:
Skyrim&lt;/b&gt;&amp;nbsp;(&lt;i&gt;PC&lt;/i&gt;)&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Legend of Heroes:
Trails in the Sky&amp;nbsp;&lt;/b&gt;(&lt;i&gt;PSP&lt;/i&gt;)&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Diablo III &lt;/b&gt;(&lt;i&gt;PC&lt;/i&gt;)&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;PC:&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Portal 2&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;F.3.A.R.&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Left 4 Dead 2&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;u&gt;This Week in Musica!&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Bruce+Dickinson&quot; target=&quot;_blank&quot;&gt;Bruce Dickinson&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Devin+Townsend+Project&quot; target=&quot;_blank&quot;&gt;Devin Townsend Project&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://medianox.bandcamp.com/&quot; target=&quot;_blank&quot;&gt;Media Nox&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/The+Dead+Weather&quot; target=&quot;_blank&quot;&gt;The Dead Weather&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Fauns&quot; target=&quot;_blank&quot;&gt;Fauns&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Rush&quot; target=&quot;_blank&quot;&gt;Rush&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/Sepultura&quot; target=&quot;_blank&quot;&gt;Sepultura&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;a href=&quot;http://www.last.fm/music/The+Ting+Tings&quot; target=&quot;_blank&quot;&gt;The Ting Tings&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/744757933228402286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2012/07/this-week-in-gaming-03-july-2012-09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/744757933228402286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/744757933228402286'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2012/07/this-week-in-gaming-03-july-2012-09.html' title='This Week in Gaming  03 July 2012 - 09 July 2012'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-351560913394376985</id><published>2012-04-16T19:23:00.001+01:00</published><updated>2012-04-16T19:28:44.883+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="deus ex"/><category scheme="http://www.blogger.com/atom/ns#" term="deus ex human revolution"/><category scheme="http://www.blogger.com/atom/ns#" term="ds"/><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy"/><category scheme="http://www.blogger.com/atom/ns#" term="metal gear solid"/><category scheme="http://www.blogger.com/atom/ns#" term="Oblivion"/><category scheme="http://www.blogger.com/atom/ns#" term="pc"/><category scheme="http://www.blogger.com/atom/ns#" term="ps3"/><category scheme="http://www.blogger.com/atom/ns#" term="snake eater"/><category scheme="http://www.blogger.com/atom/ns#" term="sons of liberty"/><category scheme="http://www.blogger.com/atom/ns#" term="star trek online"/><category scheme="http://www.blogger.com/atom/ns#" term="The Elder Scrolls"/><category scheme="http://www.blogger.com/atom/ns#" term="wii"/><title type='text'>This Week in Gaming 9 April 2012 - 16 April, 2012</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;u&gt;Top Three Games:&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The Elder Scrolls 4:
Oblivion&lt;/b&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt; (&lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;PC&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;b&gt;MGS HD Collection:
Metal Gear Solid 2: Sons of Liberty&lt;/b&gt; (&lt;i&gt;PS3&lt;/i&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;b&gt;Xenoblade Chronicles&lt;/b&gt;
(&lt;i&gt;Wii&lt;/i&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;i&gt;DS:&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;b&gt;Final Fantasy XII:
Revenant Wings&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;i&gt;PS3:&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;b&gt;Deus Ex: Human
Revolution&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;b&gt;MGS HD Collection:
Metal Gear Solid 3: Snake Eater&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;i&gt;PC:&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;b&gt;Star Trek Online&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/351560913394376985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2012/04/this-week-in-gaming-9-april-2012-16.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/351560913394376985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/351560913394376985'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2012/04/this-week-in-gaming-9-april-2012-16.html' title='This Week in Gaming 9 April 2012 - 16 April, 2012'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-5975580430511329739</id><published>2012-04-13T02:30:00.001+01:00</published><updated>2012-04-13T02:53:35.837+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="caius"/><category scheme="http://www.blogger.com/atom/ns#" term="enix"/><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy"/><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy xiii-2"/><category scheme="http://www.blogger.com/atom/ns#" term="JRPG"/><category scheme="http://www.blogger.com/atom/ns#" term="noel"/><category scheme="http://www.blogger.com/atom/ns#" term="Pokémon"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="serah"/><category scheme="http://www.blogger.com/atom/ns#" term="square"/><category scheme="http://www.blogger.com/atom/ns#" term="square-enix"/><title type='text'>Final Fantasy XIII-2</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXLhyKK09WLW8NkQy2HxfwT8BrPRwIbytRfiOb1sdcNrMniWTm15gacYxuOysUKbV2A7DVuy_PJS-3gk9u_I_Y0W03U0GpEHuNuZDva-bzQnxDVRKKYW5qLKzymPqc1WBfmVY9fXbvA0pK/s1600/moe-208578-caius_ballad-cg-final_fantasy-final_fantasy_xiii-final_fantasy_xiii-2-lightning-noel_kreiss-serah_farron-wallpaper.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXLhyKK09WLW8NkQy2HxfwT8BrPRwIbytRfiOb1sdcNrMniWTm15gacYxuOysUKbV2A7DVuy_PJS-3gk9u_I_Y0W03U0GpEHuNuZDva-bzQnxDVRKKYW5qLKzymPqc1WBfmVY9fXbvA0pK/s400/moe-208578-caius_ballad-cg-final_fantasy-final_fantasy_xiii-final_fantasy_xiii-2-lightning-noel_kreiss-serah_farron-wallpaper.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;So, I wanted to wait a
little while to do my Final Fantasy XIII-2 review so that I could go
through a little bit of the DLC that was promised to us.  Now that
that has occurred, I&#39;ll proceed.  First of all, because I wanted to
get XIII-2 on the PS3, I got XIII on the PS3 &amp;amp; traded in my 360
copy.  This pained me a little as I only had two more achievements to
get in the 360 version to get 1000/1000, but I knew I wouldn&#39;t be
going back to that game.  The PS3 version of the game is much nicer,
more beautiful, and seems to run better, but it just might be that I
hadn&#39;t played it in over a year when I got the PS3 version.  As an
added bonus, a save file from XIII got me some extra things in
XIII-2.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyY7bFIjCAK5XIJCDyNnbKPxTf5NwFHfvdY9dzRgmDVKlKQK2-7zTgaREM_1Fba-BEpGrHGbNAJDUUdf8qXQWGkg-B2IbPHpPWSd1Y5bP4pltpjyr1zJ0AYK9z1HDgpKei3whoe65V89wm/s1600/288347_S.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyY7bFIjCAK5XIJCDyNnbKPxTf5NwFHfvdY9dzRgmDVKlKQK2-7zTgaREM_1Fba-BEpGrHGbNAJDUUdf8qXQWGkg-B2IbPHpPWSd1Y5bP4pltpjyr1zJ0AYK9z1HDgpKei3whoe65V89wm/s400/288347_S.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Kupo!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The graphics have not
failed to impress me and even though they aren&#39;t too incredibly
different from XIII, they seem crisper and more fluid.  Blu-ray also
makes it even more lovely and I can appreciate the difference.  The
scenery, however, is where it really shines.  Although the characters
look mostly the same, the graphics of weather, flora, and fauna are
so much nicer.  I was very impressed at the weather in particular. 
There is one place that you can control four different types of
weather and it&#39;s just amazing.  It seems like a small thing, but I
really enjoyed it when it rained, or when the thunder cracked. Oh
man, it was great.  Along with the crackling thunder were the other
sounds of the game, obviously.  Done well, as usual; I can&#39;t really
see them screwing that up, but I am really torn with the music in
XIII-2. Some of it is exceptional and some of it is just the worst
ever. Whereas the majority of the voice acting was splendiferous, I
really, really hated Chocolina&#39;s god damn voice.  Every time I had to
talk to her I just wanted to brick her.  Serah&#39;s voice was all
right... annoying, but well delivered. Noel, Hope, and Caius were my
favourite voice work in&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLF2kAyIqhPgqYdoEzeZN0e_d386IujP4EHFHqBvYF9x_lPQ5NOP0i6tCxdg4AbFz1pcGqIzo2khZHmj8CiZ6vLn4GQ7B8sTFvxcoIOlgfmDD8w3Qles8scLabpcbvaRIZh8Y8B53sG8Pc/s1600/4f1dc344_Final-Fantasy-XIII-2-Artwork.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLF2kAyIqhPgqYdoEzeZN0e_d386IujP4EHFHqBvYF9x_lPQ5NOP0i6tCxdg4AbFz1pcGqIzo2khZHmj8CiZ6vLn4GQ7B8sTFvxcoIOlgfmDD8w3Qles8scLabpcbvaRIZh8Y8B53sG8Pc/s400/4f1dc344_Final-Fantasy-XIII-2-Artwork.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;What is Serah looking at?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;this one.  Just so precise and wonderful to
listen to. And footsteps? Nope!&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;I&#39;m going to diverge
from my normal procession for a minute and mention the interface of
the game.  XIII had an OK interface, but it was hard to see at times.
XIII-2 has corrected this and made it a lot easier to read and what&#39;s
even better is they included an option to magnify whatever your
selecting. Making the text bigger is so nice since I have a lot of
issues see shit at a distance. It really helps.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Well now, XIII was much
criticised for its very linear game play.  The linear story is still
there, but it does a good job at masking that, which is fine. All
games are eventually linear, but the story needs to hide that. It&#39;s
done with a lot of time travelling to get to where you need to go,
find the pieces that you need to open the next time gate, and new
time lines to explore in order to see alternate realities. All these
eventually come together in getting to the end, so whereas you might
decide to do one area before the other or make some choices
different, you get the same ending either way. It&#39;s not a bad thing;
I did enjoy going through the worlds and seeing all the different
realities the game had to offer.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT_hZSop2niVBIBuXOxuOahAlm2xWXCPyON4pSSbMMihje2kOxMf_12_dNGN8JwTZ8TrAnyf2lqsZTzj2S8wQMV49MxV2SD69hx6tIvxF3S-n1PjSGJUTPI50bljogSUnxltVx6I6JHDT2/s1600/Final-Fantasy-XIII-2-screenshot-Environment.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT_hZSop2niVBIBuXOxuOahAlm2xWXCPyON4pSSbMMihje2kOxMf_12_dNGN8JwTZ8TrAnyf2lqsZTzj2S8wQMV49MxV2SD69hx6tIvxF3S-n1PjSGJUTPI50bljogSUnxltVx6I6JHDT2/s400/Final-Fantasy-XIII-2-screenshot-Environment.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Fascinating windmills...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=2042999592461810270&quot; name=&quot;firstHeading&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=2042999592461810270&quot; name=&quot;firstHeading1&quot;&gt;&lt;/a&gt;
Another part of the game play, which is also part of the combat, is
the monster taming aspect. Some relate it to Pokémon in that you
capture monsters, then level them up to use in battle. OK, this is
true, but I didn&#39;t really find it much like Pokémon. At the end of a
fight, you have a chance to get the crystal of the monster you fought
and then you can level them up with monster food items you find/buy
in the world.  There are monsters for all classes in the game and
they fill the slot of the third person in the party. It&#39;s not a bad
system. I didn&#39;t revel in the glory of it, but it was actually nicer
than having to manage another stupid character I didn&#39;t care about
(the other being Serah as Noel was great).  You can make up your own
Paradigm packs to whatever combination you want if you have the
monster crystals, but really I used Rav/Rav/Rav and Rav/Rav/Com the
most with Med/Sen/Med on the side. You can only have three monsters
equipped so unless you want to put a load of stupid time into
levelling up one of each monsters and switching constantly with your
packs, just stick to the three monsters you&#39;ll use.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;While I&#39;m here, the
combat system has been so very much improved upon and I was elated to
see that. Switching Paradigms is instant and as soon as you click on
your new set up, everything is instantly usable.  And the best thing?
When the main character you are controlling dies, it switching to
your other.  You don&#39;t die! I&#39;m so very happy they changed this issue
as it was the worst thing possible in XIII and made no sense at all. 
You can change your party leader between Noel and Serah to utilize
their specific&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE2Nzd-PAME9yVFsyVIfKjopgrqHHVR5tkLyYwQQqk8D8ksCeSd-Oto-jQOrHAloaNS1GzeDQehNKflOggNRExUqxaRkv17C2qBS3pPZGCRNPxd0aO6F5sEzWggYGbV-ST_WckCHKrq6Xh/s1600/Final-Fantasy-XIII-2_2011_12-05-11_003.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;216&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE2Nzd-PAME9yVFsyVIfKjopgrqHHVR5tkLyYwQQqk8D8ksCeSd-Oto-jQOrHAloaNS1GzeDQehNKflOggNRExUqxaRkv17C2qBS3pPZGCRNPxd0aO6F5sEzWggYGbV-ST_WckCHKrq6Xh/s400/Final-Fantasy-XIII-2_2011_12-05-11_003.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Finally the Paradigm system works!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;abilities&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;or to just have a change up in battle.  The
classes were tweaked a little, though more so through the changes to
the Crystarium. Instead of learning the classes and specific ability
tiers, you just have one Crystarium per character which diverges onto
the other class paths.  At certain points in it you can choose one
bonus out of a few (though you choose them all eventually). It&#39;s a
more linear way to do it and I thought it was way better than the
previous, bulky process.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;I had a really good
time in the different time lines. The story was engaging and the
characters were pretty awesome, except for a few retards, one of
which was my female party member. Ugh. It was still better than
having to listen to Vanille cackle all the time or Lightning whine
like a five year old. I was sad that Hope couldn&#39;t be a team member,
but thrilled at his part in the game. He was my favourite character
in XIII and I was very happy to see him back. Noel&#39;s story was
incredible and really made me feel for him and his plight.  It was so
well done, bravo. There is so much to do in the game, including mini
games and all the awesome trophies/achievements you can get. The end
times in the game is fantastic. The ending fights, the ending
cinematic, and even the song was pretty cool. It was worth it for the
time I put in. &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifHlBGBANjuxQxAYBaB9jX-xQ15tcLKtGvn81wI3RypQGYDX4k07VqgMWsTo1AJO2r2WTaGqFHxCNjoC_x21kz6U1C_ggtgmA5IFPsPAmAM3HAe-FUvLaDzVyqRQB46Al3A_A-a5yHLE0-/s1600/Final_Fantasy_XIII_2_Assassin_s_Creed_13338545169832.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifHlBGBANjuxQxAYBaB9jX-xQ15tcLKtGvn81wI3RypQGYDX4k07VqgMWsTo1AJO2r2WTaGqFHxCNjoC_x21kz6U1C_ggtgmA5IFPsPAmAM3HAe-FUvLaDzVyqRQB46Al3A_A-a5yHLE0-/s400/Final_Fantasy_XIII_2_Assassin_s_Creed_13338545169832.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Noel Auditore da
Firenze?&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The post game was good
too.  When you beat the game you are given an item which allows you
to view paradox endings and those are really sweet. You can also
unlock a few new battle additions like the choco stopper (I think
that&#39;s the name, it&#39;s 2am and I don&#39;t have the game turned on) which
speeds or slows your battle. I sped up my battles and they go by so
quick its awesome. Grinding is a lot better, but the thing is that it
also speeds up the cut scenes, which is annoying. I wish there was
just a battle speed up and a leave the cut scenes the fuck alone
setting. Ah, well, I know what went on in the cut scenes anyway, but
still. I got a lot of the trophies done, though I can&#39;t remember how
many at my first beating of it, but it was a great amount.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;And now the topic which
I hardly ever write about: DLC. Usually I will write a review before
any DLC comes out, but the DLC was so hyped for XIII-2 that I wanted
to wait a bit. Promises of DLC had been around since XIII-2 was
announced and boy have they laid it out. Colosseum battles, costumes,
weapons... they have a lot to offer and even more on the way. I
bought a few of the weapons, some of the outfits, and some of the
Colosseum battles expecting joy and for the most part, that&#39;s what I
got. I like the outfits I downloaded and the battles in the Colosseum
are great. I still haven&#39;t been able to beat Ultros/Typhoon, but I am
slowly getting them down every time. The Assassin&#39;s Creed costume for
Noel is the absolute best and the N7 costume for Serah is my
favourite for her. I don&#39;t see myself getting any other costumes, but
the Colosseum battles are awesome and, except for Sazh and Jill, I&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKCyGQ1yn3Qd7gSbReFG2C9LXfXocN4on_kD_GzqIGtd7uN_9FagE-kH8KwuP00u_wydnrS_Xhrx3BYqM9R_qymyxUGejg9OMeQsw_l3lnEfWwgw3DUJuSQo-dvCMn2thS2Zrks7Ljwbys/s1600/final-Fantasy-XIII-2-N7-Armor.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;261&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKCyGQ1yn3Qd7gSbReFG2C9LXfXocN4on_kD_GzqIGtd7uN_9FagE-kH8KwuP00u_wydnrS_Xhrx3BYqM9R_qymyxUGejg9OMeQsw_l3lnEfWwgw3DUJuSQo-dvCMn2thS2Zrks7Ljwbys/s400/final-Fantasy-XIII-2-N7-Armor.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Commander Serah Shepard?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;have got them all. Sazh and Jill I didn&#39;t get because I hated their
characters in XIII and have no desire to acquire them.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Because of the eventual
linearity of the game, there is no replay value, but I guess they got
around this with the post game and DLC. There is really a lot to do
and I&#39;m not even done with it all yet. I was sad to not see any
Espers (Eidolons), but I guess they aren&#39;t needed due to all the
other things in the game. Weapons and armour were a lot like XIII in
that you upgraded what you got to make a more powerful weapon, though
you did have to find materials to make most of the items. That was a
pain sometimes, but in the end it wasn&#39;t too much of a trial. I was
also happy to see that the weapons you made in game were more
powerful than the DLC weapons, overall. Of course, it all depends on
what you want to do with your character as to the weapons you used;
different attributes and abilities.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Final Fantasy is a huge
series and full of many games with their own spin off, but that being
said, it&#39;s not for everyone. A lot of people are also sick of the
series and that&#39;s their right, but I would still recommend playing
this game, at least once through. It surprised me, I admit it. I
wasn&#39;t going to play the game, but in the end, how could I not. It&#39;s
Final Fantasy. Give it a go if you&#39;re interested in JRPG&#39;s. It&#39;s
worth some time :)&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwjIA6O4H8zey5xPxylSMxffHfLZ-Ub8zc3VvAzPo9L7Irq-4k4QoW_TJcfmJJaejVdAoL_QGnZFFQIplRMomTdnrbH8MbAtFkgiNQ6qDYJlvUvNlkazrIfmRIdgGlUk7gOu8MvxNOJbIU/s1600/final-fantasy-xiii-2-screenshots-4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;411&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwjIA6O4H8zey5xPxylSMxffHfLZ-Ub8zc3VvAzPo9L7Irq-4k4QoW_TJcfmJJaejVdAoL_QGnZFFQIplRMomTdnrbH8MbAtFkgiNQ6qDYJlvUvNlkazrIfmRIdgGlUk7gOu8MvxNOJbIU/s640/final-fantasy-xiii-2-screenshots-4.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;At least someone got an awesome haircut&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/5975580430511329739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2012/04/final-fantasy-xiii-2.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/5975580430511329739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/5975580430511329739'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2012/04/final-fantasy-xiii-2.html' title='Final Fantasy XIII-2'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXLhyKK09WLW8NkQy2HxfwT8BrPRwIbytRfiOb1sdcNrMniWTm15gacYxuOysUKbV2A7DVuy_PJS-3gk9u_I_Y0W03U0GpEHuNuZDva-bzQnxDVRKKYW5qLKzymPqc1WBfmVY9fXbvA0pK/s72-c/moe-208578-caius_ballad-cg-final_fantasy-final_fantasy_xiii-final_fantasy_xiii-2-lightning-noel_kreiss-serah_farron-wallpaper.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-8794007885373020935</id><published>2012-04-03T10:36:00.000+01:00</published><updated>2012-04-12T17:55:04.372+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="daniel licht"/><category scheme="http://www.blogger.com/atom/ns#" term="Downpour"/><category scheme="http://www.blogger.com/atom/ns#" term="horror"/><category scheme="http://www.blogger.com/atom/ns#" term="konami"/><category scheme="http://www.blogger.com/atom/ns#" term="playstation 3"/><category scheme="http://www.blogger.com/atom/ns#" term="silent hill"/><category scheme="http://www.blogger.com/atom/ns#" term="silent hill downpour"/><category scheme="http://www.blogger.com/atom/ns#" term="survival horror"/><category scheme="http://www.blogger.com/atom/ns#" term="unreal engine"/><category scheme="http://www.blogger.com/atom/ns#" term="vatra games"/><title type='text'>Silent Hill: Downpour</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjleefIvE_2CAceWXaBaah_O-cw3nrq6h1dR8_Bsj5YMyIV1RYVOb2wBt5lst3U2Z8-NPuE9D3QDFDZEx-60-htwIcxL9KN1hOgI6fDaFlZCM3ZnHeQrx279D2yRJl3ikokfLFAiFrSOjAc/s1600/downpour.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;242&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjleefIvE_2CAceWXaBaah_O-cw3nrq6h1dR8_Bsj5YMyIV1RYVOb2wBt5lst3U2Z8-NPuE9D3QDFDZEx-60-htwIcxL9KN1hOgI6fDaFlZCM3ZnHeQrx279D2yRJl3ikokfLFAiFrSOjAc/s320/downpour.jpg&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;At
the time of this writing I&#39;ve almost completed my second play through
of &lt;b&gt;Silent Hill: Downpour&lt;/b&gt; on the PS3. I&#39;d heard that it got bad
reviews &amp;amp; negative feedback, but that doesn&#39;t add up to feedback
I&#39;ve personally got from it. People I know who&#39;ve played it really
enjoyed it &amp;amp; I&#39;m no different. &lt;b&gt;Silent Hill: Downpour&lt;/b&gt; has now
replaced &lt;b&gt;Silent Hill: Homecoming&lt;/b&gt; as my favourite game in the series.
A big claim, I&#39;m sure, &amp;amp; it comes from having played all the
&lt;i&gt;Silent Hill &lt;/i&gt;games there are, excluding &lt;b&gt;Arcade&lt;/b&gt;, which I can&#39;t find for
the life in me. So what makes this game so incredible? Let&#39;s move on
to the review with a warning that I&#39;ll be including some spoilers
here &amp;amp; there, but I don&#39;t think anything massive.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The
game play of &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Silent Hill &lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;has always been one which manages to suck me
into it &amp;amp; &lt;/span&gt;&lt;b style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Downpour &lt;/b&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;is no different. It took me a little while to
realise that as you got hit, the amount of blood on your outfit
showed how damaged you were. You &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;can&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;
check on the Statistics screen about your health %, but I found that
just paying attention to the state of my clothes was easier. I didn&#39;t
realise it at first because I automatically assumed that my clothes
would always be drenched in blood or tattered.. this &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;is&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;
a Silent Hill game after all. Moving around Silent Hill is a chilling
experience which is only heightened&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg83F1ZxzpiIO7YpjsSWQEJaidK7tWlbX7nLTT6QdyOSlXEdazRAeSFhxkdQBf4r60YFEEt92VL752eOq2Yme4OzcmJ_ARv25dMsiU3q4AHL00b78d39UyxWpwq2nZFKUARh_hbOTJHcs7s/s1600/Silent-Hill-Downpour_2011_02-26-11_004.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg83F1ZxzpiIO7YpjsSWQEJaidK7tWlbX7nLTT6QdyOSlXEdazRAeSFhxkdQBf4r60YFEEt92VL752eOq2Yme4OzcmJ_ARv25dMsiU3q4AHL00b78d39UyxWpwq2nZFKUARh_hbOTJHcs7s/s400/Silent-Hill-Downpour_2011_02-26-11_004.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Creepy fog &amp;amp; unnerving drizzle&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;by the dismal&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;weather;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;rain &amp;amp;
fog. If it&#39;s not foggy &amp;amp; wet, it&#39;s drizzling or even a full on
thunder storm with bizarre lilac lightning, reminiscent of a
screaming ladies scream, but we&#39;ll get to that in a few. One thing
that usually annoys me in games is being able to hear your own
footsteps, but I didn&#39;t mind it too much in &lt;/span&gt;&lt;b style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Downpour&lt;/b&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;. It sort of fit
&amp;amp; the footsteps made sense. Like on grating, it would sound like
walking/running on grating, &amp;amp; puddles splashed. It became natural
&amp;amp; part of the background noise, which is nice. Doing tasks &amp;amp;
moving through inventory was also done well as I never felt
aggravated at a move I had to do or something I needed to get from my
pockets. It was handled really well.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;I&#39;ll
move right into the combat now &amp;amp; say that it was miles better
than &lt;b&gt;Homecoming&lt;/b&gt;. Whereas &lt;b&gt;Homecoming&lt;/b&gt; has good combat ideas, they came
off a bit awkward at times; especially with jumping back up or
dodging. &lt;b&gt;Downpour&lt;/b&gt; doesn&#39;t let you dodge or jump back up, but it does
let you block &amp;amp; something I found awesome about that is your
block is dependant about what item you have as a weapon. Like if you
block with just your&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;hands/arms,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;you take damage, as you&#39;re blocking
with your body, but it&#39;s less. If you block with a frying pan or
something, then you can block a little damage, but it will probably
break. Blocking with things like chairs or harpoons or fire
extinguishers will prevent damage for several blocks. The monsters
have patterns you can follow if you pay attention &amp;amp; that is a key
factor in beating them. You need to keep your eyes open &amp;amp;
sometimes it&#39;s better to just run. Seriously. You need to run from
some battles or  you will die. This is a great thing they pulled over
from&lt;/span&gt;&lt;b style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt; Shattered Memories&lt;/b&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;. All the monsters have&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;names you can find at
the awesome &lt;/span&gt;&lt;a href=&quot;http://silenthill.wikia.com/&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Silent Hill Wiki&lt;/a&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;, but since I don&#39;t check anything the
first time I go through a&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcQOdKuKXopr3aZUIkuHhAc1rb10dJJ-B7qV564f9j3XGH8o1TF2MAWuNMgzVJeOUXgjvF3yfX4Ep2VIgHKrs6QEQvLviDOhv_mGgQ8a9RQS7cSMpN9uiS__vgwet3_DkD3hyLIxcDNo-p/s1600/silenthill1135-610.jpg-610x0.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;248&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcQOdKuKXopr3aZUIkuHhAc1rb10dJJ-B7qV564f9j3XGH8o1TF2MAWuNMgzVJeOUXgjvF3yfX4Ep2VIgHKrs6QEQvLviDOhv_mGgQ8a9RQS7cSMpN9uiS__vgwet3_DkD3hyLIxcDNo-p/s400/silenthill1135-610.jpg-610x0.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Beware the screams of the damned&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;game,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;I had to come up with names for them
all &amp;amp; they sort of stuck lol. It will be easy to determine what
I&#39;m talking about though; the&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;names are rather descriptive. You can
use loads of things to attack with from guns as melee to rocks on the
ground to rakes &amp;amp; shovels. One part which also belongs in the
combat section is the Otherworld. In Downpour your trek through the
watery Otherworld will, primarily, involve you fleeing from the Void,
which I nicknamed  Wtfisthatthingomgrunrunrunrun. It involves quick
thinking, paying attention to your surrounding, &amp;amp; using every
second in the best possible way as you run down halls &amp;amp; through
obstacles without getting sucked into its disintegrating grasp. It&#39;s
a little harrowing, actually.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Following
the combat system is going to have to be the graphics. They are not
the best graphics to have ever been &amp;amp; the monsters are the best
graphics in the game. That isn&#39;t saying that the graphics are shit;
they are quite good, but not the best of games out there. &lt;i&gt;Silent Hill&lt;/i&gt;
has never had the best graphics available to the gaming community,
but it hasn&#39;t needed to. The only real issue I have in the game is
the FPS issues that are hindering it as you progress through the
game; I actually attribute it to all the save files you can have as
the game auto saves &amp;amp; doesn&#39;t delete the auto saves, but makes
new ones, creating huge caches of auto saves that it searches through
constantly.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0xYFy0FDdnWVdpQRG3Io-cJ8azXZZljKMxhHMRNEu_ZTtgC9AflAnoxIIbeNHXAul0iwYKHXQuSWDsg9Rjaftw6GGvCVlEqOZlGoWrj9KlkjBbGXyOQV5BPC97SWrSfClCqxUCEbxaxt7/s1600/Silent-Hill-Downpour-Bells-Puzzle1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0xYFy0FDdnWVdpQRG3Io-cJ8azXZZljKMxhHMRNEu_ZTtgC9AflAnoxIIbeNHXAul0iwYKHXQuSWDsg9Rjaftw6GGvCVlEqOZlGoWrj9KlkjBbGXyOQV5BPC97SWrSfClCqxUCEbxaxt7/s400/Silent-Hill-Downpour-Bells-Puzzle1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Puzzles have varying difficulty&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;We&#39;ve seen this in other games &amp;amp; they will probably
patch it, but for now, the graphics suffer a bit. That&#39;s more
performance, than graphics, however. As I said, things look nice, not
holy shit real, but nice. The water looks so real &amp;amp; the monsters
are truly ghastly to look at sometimes. Especially the second to last
boss you fight... wow, impressive in a very real way.  The ambiance &amp;amp;
dreary world permeates every move you make &amp;amp; it draws you in.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;This
is also brought in by the sound &amp;amp; music. Together with the
ambient tracks, &amp;amp; also the actual OST by Daniel Licht, &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Silent
Hill &lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;eats your sanity away. The giggling, the echoing, the screams,
the strange little noises here &amp;amp; there... together with imagery &amp;amp;
sometimes lack of anything, unnerves you in a big way. Some of the
buildings you head into are further creepified by the music that
plays &amp;amp; it&#39;s not all original music... there are old songs, like
&lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Born Free by Andy Williams&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt; &amp;amp; &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Nobody Knows The Trouble I&#39;ve Seen
by Louis Armstrong&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;, &amp;amp; some more modern sounding ones too that
start playing &amp;amp; give the world a surreal aspect. I&#39;ll make a list
at the end of all the licensed music, which I recognised, used in the
game as I don&#39;t think there is a list out there that I can find. The
music is amazing &amp;amp; I got the OST before I was even done with the
first play of the game.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The
story &amp;amp; side quests. I&#39;ll start off by saying that the side
quests are a truly amazing addition to the world of &lt;i&gt;Silent Hill&lt;/i&gt;. No
more are we guided from start to finish, wondering about the town or
wishing we could see more. These quests give you the chance to stray
from the path &amp;amp; explore the town of &lt;i&gt;Silent Hill&lt;/i&gt;. It takes you
into the lives of people who lived there &amp;amp; lets you find out more
about the inhabitants. It&#39;s often been said that the world of &lt;i&gt;Silent
Hill&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFxDao2DHHrHtAuqTrQjsfHjgfhN4hb-YFRq95fs55KFGSHv_mnGdqt0K9S555Uv-mLoKfVxdoul_rvKW3nSbJ2VygKvtJkYNnivhVBiKV60LPUCqNPH2fsCwPzifbYKuEu1HXGFYiM0ZI/s1600/Silent-Hill-Downpour-Monster.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;222&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFxDao2DHHrHtAuqTrQjsfHjgfhN4hb-YFRq95fs55KFGSHv_mnGdqt0K9S555Uv-mLoKfVxdoul_rvKW3nSbJ2VygKvtJkYNnivhVBiKV60LPUCqNPH2fsCwPzifbYKuEu1HXGFYiM0ZI/s400/Silent-Hill-Downpour-Monster.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Monsters?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;i&gt;&lt;/i&gt;that we see, is not the world that anyone else sees. Not only is
it&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;the world of our characters only, but it might be completely
different than the inhabitants even. There is a part in &lt;b&gt;Silent Hill 3&lt;/b&gt;
where Heather is speaking to Vincent Smith &amp;amp; she mentions the
monsters she&#39;s facing &amp;amp; Vincent says &#39;Monsters?
They look like... monsters to you?
&#39; Even though he says he&#39;s just joking when Heather
gets worried, he really isn&#39;t. The monsters being fought in the game
are not monsters, they are people. &lt;i&gt;Silent Hill &lt;/i&gt;bends reality, as
Bobby says in &lt;b&gt;Downpour&lt;/b&gt;, it does &#39;strange things&#39; to reality. This is
actually reinforced a little by the unseen scoring system in &lt;b&gt;Downpour&lt;/b&gt;
that determines your ending... if you kill monsters, your score gets
worse, but if you just incapacitate them &amp;amp; go, then your score
actually goes up; it gets better. I could talk forever about the
theories around &lt;b&gt;Silent Hill&lt;/b&gt;, but I&#39;ll stick to this game of course.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;This
all comes into the side quest situation in that you can see how
people are slowly going mad from &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Silent Hills&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt; invisible punishment
system. As the people, who live in &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Silent Hill&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;, become more obsessed
with guilt or passion, or whatever, the town begins distorting their
world &amp;amp; how they see life &amp;amp; it&#39;s amazing to go through the
quests &amp;amp; take that journey into oblivion with them. The quests
are done really well &amp;amp; give you a genuine creepy feeling. There are also quite a number of awesome Easter eggs pertaining to the other &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Silent Hill&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&amp;nbsp;games; pictures of previous characters &amp;amp; locations, &amp;amp; also a room that&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;looks exactly like&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Henry&#39;s from &lt;/span&gt;&lt;b style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The Room&lt;/b&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;.&amp;nbsp;One
quest in particular, &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The Gramophone&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;, was so unnerving that even
though I was in a well lit room with my nephew sitting next to me
playing &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Halo&lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt; multi-player loudly (this was my second run so I didn&#39;t
mind the non &lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Silent Hill &lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;noise), it was still so freaky that even he
stopped his game, dying several times, his eyes glued to my screen as
I controlled the slow, inevitable death that was occurring. It was
all encompassing.&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgfHGqjxMDmlihYOX1WNi3deFe70Zq4nTFE-YQ3z22TEjlf-WonxzrgNBvZGIc1XaCu6xAG_6RdonYxLIefETvFrD7opsM1PstocEA3l-vYaMhpq8sBJYj4K1YiQCIKCMIMuEL_v4prYo-/s1600/Silent-Hill-Downpour-The-Room-Tribute.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;216&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgfHGqjxMDmlihYOX1WNi3deFe70Zq4nTFE-YQ3z22TEjlf-WonxzrgNBvZGIc1XaCu6xAG_6RdonYxLIefETvFrD7opsM1PstocEA3l-vYaMhpq8sBJYj4K1YiQCIKCMIMuEL_v4prYo-/s400/Silent-Hill-Downpour-The-Room-Tribute.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Henry&#39;s room from Silent Hill 4: The Room&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The
main storyline is not obvious at first. You&#39;re thrown into the game
with blood on  your hands almost immediately &amp;amp; you don&#39;t know
why. You&#39;re told to do something that is much like skewering a pig,
but to a person &amp;amp; the game wants you do to it for no known
reason, brutally &amp;amp; without remorse. This sets a rather dark stage
that ends up following you through the entire game. As you move
through the story, you meet a few other characters, a few of them are
not explained in the game, &amp;amp; their fate is unknown in every
ending, with resolution only coming to two characters, &amp;amp; even
then, it&#39;s left a little weird. I didn&#39;t figure out the entire canon
story until close to the end &amp;amp; that&#39;s a good job on the game for
keeping me guessing that long. It&#39;s a creepy story that opens you up
to guilt &amp;amp; self delusion, &amp;amp; how that can become reality &amp;amp;
the world you live in. You create your world by your actions &amp;amp;
what you do effects how you see things. Living inside yourself is a
big theme &amp;amp; the need to come to terms with that &amp;amp; accept
truth instead of delusion is a driving point.&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4MS6DHBzN0c6Bm5mV2q1EsZLX0PJL0hmRksw9wWJ5PBCu26MouNhVGGF2ftujMInXy-1BpDH1ueSjmpC_52LrMmZY01YnvOfSBatxaWJe2OP0FmEd1wFhp2n4LnBp6LYEmovRaGimsc7I/s1600/silent+hill+downpour_3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4MS6DHBzN0c6Bm5mV2q1EsZLX0PJL0hmRksw9wWJ5PBCu26MouNhVGGF2ftujMInXy-1BpDH1ueSjmpC_52LrMmZY01YnvOfSBatxaWJe2OP0FmEd1wFhp2n4LnBp6LYEmovRaGimsc7I/s400/silent+hill+downpour_3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;What is real?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;In
the end of all things, this game is not worth the disservice it was
given. You can choose your difficulty for both gameplay &amp;amp; puzzles, each has its own setting.&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Silent Hill &lt;/i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;is a series that holds the award for being the only series that can seriously freak me the fuck out. It is entrancing, beautiful, creepy, &amp;amp; haunting, &amp;amp; if
you&#39;re a fan of the genre of horror/survival horror, then you should
pick it up. If it&#39;s not your style, then nothing I&#39;m saying will
really make you want to play it, &amp;amp; that&#39;s fine. I&#39;ll rank this
game mighty high in my favourite games ever.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Edit: 05 April, 2012: Silent Hill: Downpour is now my first platinum trophy. I love this game &amp;amp; the amazing ambience, voice acting, &amp;amp; story therein. I hope that the voice actors will return in other games, especially Murphy&#39;s voice actor. Amazing work on this fantastic game.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Now I will place the
licensed music that I heard so you can check it out. Also, be sure to
listen to the OST from Daniel Licht (he also did the music for
Dexter).&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Andy
Williams –&amp;nbsp;Born Free&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Louis
Armstrong –&amp;nbsp;Nobody Knows The Trouble&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;James
Vincent McMorrow –&amp;nbsp;If I Had A Boat&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Doves
–&amp;nbsp;Willow’s Song (Bury Version)&lt;br /&gt;Anna Ternheim –&amp;nbsp;Words
of Love&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Ed
Harcourt –&amp;nbsp;Here Be Monsters&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Jonathan
Singleton &amp;amp; The Grove –&amp;nbsp;I’m Afraid of Storms &lt;br /&gt;Highwaymen
–&amp;nbsp;Silver Stallion&lt;br /&gt;The Coals –&amp;nbsp;I Wanted A Lover, I
Needed A Friend&lt;br /&gt;Kris Kristofferson –&amp;nbsp;Why Me Lord&lt;br /&gt;Ed
Harcourt –&amp;nbsp;From Every Sphere&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Anna
Ternheim –&amp;nbsp;Off the Road&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPpeu-_VRf20vhy9siqyjvcnjtjJ2CzZ5988JNQWmanhNoVK8Qh4yINM1-f4Ai3r3tmslTT6lEhJHb4rVEBq7D4X4OaSP4TlwSiBpEWa7IrZ4giafh3tQLOTG1gPcGH1ulRLHC-WETKmmd/s1600/SilentHillDownPour.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;280&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPpeu-_VRf20vhy9siqyjvcnjtjJ2CzZ5988JNQWmanhNoVK8Qh4yINM1-f4Ai3r3tmslTT6lEhJHb4rVEBq7D4X4OaSP4TlwSiBpEWa7IrZ4giafh3tQLOTG1gPcGH1ulRLHC-WETKmmd/s640/SilentHillDownPour.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Welcome to Silent Hill&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;i&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/8794007885373020935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2012/04/silent-hill-downpour.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/8794007885373020935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/8794007885373020935'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2012/04/silent-hill-downpour.html' title='Silent Hill: Downpour'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjleefIvE_2CAceWXaBaah_O-cw3nrq6h1dR8_Bsj5YMyIV1RYVOb2wBt5lst3U2Z8-NPuE9D3QDFDZEx-60-htwIcxL9KN1hOgI6fDaFlZCM3ZnHeQrx279D2yRJl3ikokfLFAiFrSOjAc/s72-c/downpour.jpg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-2997775724503915312</id><published>2011-09-04T09:14:00.000+01:00</published><updated>2012-04-13T11:43:29.840+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="deus ex"/><category scheme="http://www.blogger.com/atom/ns#" term="deus ex human revolution"/><category scheme="http://www.blogger.com/atom/ns#" term="FPS"/><category scheme="http://www.blogger.com/atom/ns#" term="playstation 3"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><title type='text'>Deus Ex: Human Revolution</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyY05hvf1OA6cJRLRV1440cs6Im-UQk53rjyrvaHyLSZHLAUBsnIUj9g-TnsWeh7696_cIyoBUOOvb8S54yt7TCPw7SOMJACiZL2hjUl27w64HI9lxeQ_p0TEF9d7gWNfI__al7NLk4sQz/s1600/Deus-Ex-Human-Revolution-Background.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;434&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyY05hvf1OA6cJRLRV1440cs6Im-UQk53rjyrvaHyLSZHLAUBsnIUj9g-TnsWeh7696_cIyoBUOOvb8S54yt7TCPw7SOMJACiZL2hjUl27w64HI9lxeQ_p0TEF9d7gWNfI__al7NLk4sQz/s640/Deus-Ex-Human-Revolution-Background.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;I can&#39;t tell you how long I was glued to my television, playing Deus Ex: Human Revolution, because there&#39;s no timer or clock which records time and Raptr doesn&#39;t track PS3 playing time, automatically,  for some retarded reason. If I had to estimate I&#39;d say I&#39;ve played it around 50ish hours at this point.
Well then... graphics! Wow. Seeing some initial screens, I was a little disappointed, but coming into the game (which I got on the PS3 by the way) I was amazed. From the opening FMV to the actual game play, the graphics were beautiful. A lot of people complained about that bronze overtone, but I really loved it. It set a very desolate feel to the game and it got me into the setting a lot easier. Adam (lol at slew of Frankenstein references through out the game by the way) was very nicely done and all his actions and movements were fantastic.&amp;nbsp;Some &amp;nbsp;commented how cardboard or messy the graphics were, especially for people, but I found them to be great.&amp;nbsp;Sure some of the people were a bit rigid, but we can&#39;t do magic; there&#39;s only so much we can do with graphics right now and I think this game did them damn well. Those city scape scenes and flying over different lands... oh man. When you first come to Singapore.. my mouth was hanging open. Gorgeous.

The music was great as well. I sort of felt like it reminded me of the more ambient music to a Bioshock or Fallout in that it really sort of sat behind everything, worming its way into your thoughts.&amp;nbsp;Sometimes it lulled me deep, taking me&amp;nbsp;into the&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgt03HpniVYu2k25UyxjjYrpYS552Z6ei_xzRAiEhXN-bG8LpA9nn3Hs43kYha-woe7JX-BUI8M9TQ6ayZM4DfPd9XlziO3scDNeqApiTq95nSFH9czAgdPbc9SlA7m0D0nrQ2y5E9cMFj/s1600/Deus-Ex-3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;267&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgt03HpniVYu2k25UyxjjYrpYS552Z6ei_xzRAiEhXN-bG8LpA9nn3Hs43kYha-woe7JX-BUI8M9TQ6ayZM4DfPd9XlziO3scDNeqApiTq95nSFH9czAgdPbc9SlA7m0D0nrQ2y5E9cMFj/s640/Deus-Ex-3.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: small;&quot;&gt;Beautiful Cityscapes&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;story is a surreal way.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;In short; fantastic. I&#39;ll be getting the OST as soon as I can. I&#39;d like to buy it, but if I can&#39;t find it, I&#39;ll download it from somewhere. It&#39;s so good and so well composed.

Game mechanics and control. This is a two sided issue for me.  First of all, why, oh, why do companies change the layout of well know controller configurations? It&#39;s annoying and aggravating and I hate it. Moving things like iron sights, sprint, and reload (to name a few) to buttons different than a slew of our established games is not innovative or challenging; IT&#39;S ANNOYING. That being said, after the initial aggravation of a new controller lay out, I got into it pretty well. The interface is great, the weapons switching is smooth, hacking is awesome. I didn&#39;t run into any troubles dishing out my Praxis points how I desired and still having to deal with boss fights and hacking. In fact I ended up just putting points wherever because I had already got what I wanted. I didn&#39;t even put points in Typhoon until near the end because it just wasn&#39;t useful to my play style. 

I played it on normal difficulty by the way, but I want to play it on Tell Me A Story (Easy) because I have a feel I missed a lot of stuff because I was too involved in staying alive. I got 52% of the trophies on my first run, did a nice bunch of side quests (though I don&#39;t think I got them all and/or found their secret trophies). That being said, I still got a load of&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm8w9TTRsaZMGonmpwwobq7lkfyMOTELtyzIRP1a3z-z4hNeh1MOA4IFfPsbGCCmW0lWjll1WN0G77SUn0NPNwplZxI9pi6k1Lbvqsw70MHSceRUSHYK0Bi-2yFt9TsyQmHznbv8WTcbgy/s1600/Hengsha-dock_sneak.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm8w9TTRsaZMGonmpwwobq7lkfyMOTELtyzIRP1a3z-z4hNeh1MOA4IFfPsbGCCmW0lWjll1WN0G77SUn0NPNwplZxI9pi6k1Lbvqsw70MHSceRUSHYK0Bi-2yFt9TsyQmHznbv8WTcbgy/s640/Hengsha-dock_sneak.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: small;&quot;&gt;Take-downs are a thing of beauty&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;story from the game. I mean geez it&#39;s involved. Little things there and there which give you insight into the characters or just the life of people around you or in buildings. I read all the e-mails I could, all the e-books, all the newspapers. Talked to everyone I saw. I even found two quests by randomly talking to people. That&#39;s when it feels awesome... my manic OCD&#39;s granting me quests and game play. It is sweet caramel in my mind. 

Even now I&#39;ve this desire to play it again. I did start my next cycle and am going to try to not kill anyone this round. It&#39;s already been very tough, to be honest. Mission one is down though; everyone lives. Saved the hostages, saved dudes wife, knocked out Sanders for the police. I&#39;m an hero. During my first cycle I was forced to make some choices which were gnawing at me through the rest of the play. This time we&#39;ll see how the other choices colour my play.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;SPOILERS:&lt;/b&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Here are some of the choices I made during my first cycle. I didn&#39;t get the new chip because I remembered Elizabeth from the first Deus Ex (a game I didn&#39;t like, to be honest,&amp;nbsp;but recall the information from anyway) and anything she is promoting as a &#39;good thing&#39; is obviously evil.&amp;nbsp;Not only that, but it&#39;s so obvious that it&#39;s going to fuck up your Christmas if you do get it.&amp;nbsp;I saved Malik, but this was more that I thought it was actually what you&#39;re supposed to do. I&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;didn&#39;t&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib2Ot0VRF7UwwSOr79GG0R5lJaqctXaGr2nHjxpNTak3pSOdr9gSxlZbtQyQYjpajssWqeknManaQnI38CYLSKcUiBSY4kF8UuoDMYYqLSqeMEILhihZaIYyA0a-O-HgEbVLyHXWrvC595/s1600/7f62e1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib2Ot0VRF7UwwSOr79GG0R5lJaqctXaGr2nHjxpNTak3pSOdr9gSxlZbtQyQYjpajssWqeknManaQnI38CYLSKcUiBSY4kF8UuoDMYYqLSqeMEILhihZaIYyA0a-O-HgEbVLyHXWrvC595/s640/7f62e1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: small;&quot;&gt;Exceptional FPS combat&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;realise,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;until after I had beat the game and was checking forums, that you can&amp;nbsp;actually&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;hurry into the building and Malik dies. Whereas I&#39;m curious how this colours other parts of the game, I&#39;m not too happy about leaving her to die, so I&#39;ll save her again. I do like her. Talked Taggart&#39;s aid out of killing himself for whatever bizarre reason I was thinking of at the time (was surprised by surprise trophy of surprise for saving him) though I did reload and see what happened if he died. Nothing interesting, so I re-reloaded back to saving him save and&amp;nbsp;continued on.&amp;nbsp;I didn&#39;t talk to Taggart in the base at the end as I decided I wanted him to die; unfortunately this meant I couldn&#39;t see his ending so I guess I will see it this time. I did reload my before ending save to see all the others, though I went with Sarif&#39;s ending first as I do believe in his cause (in RL too actually).&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;b&gt;SPOILERS END.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;Hmm, can&#39;t think of other critical plot points that I did, but I&#39;ve been awake a while and my mind is a smoking ruin. 

I recommend this game wholly. It is an FPS RPG in the truest sense of the term. It flawlessly combines the FPG mode of play with the RPG interaction and story. I wasn&#39;t going to get the game at first, because I didn&#39;t like 1 or 2, but after I read some other friends&#39; comments on G+, I decided to give it a try. I&#39;m so god-damn happy I did because it&#39;s incredible. Totally get this game.&lt;/span&gt;&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx6OcdON76XzWm6ruLFDe1Bp_LgmP0b5MRyLjdYnToklyYgqCwbfqp0lbGCn3Kj7KBUa9SxgTo6irm1IFgC11o5vlndncwi3EkqFABk-hGC2q4Zuhb0waEqm_5HXh2bF-uE_Q3W5BH92JX/s1600/Deus-Ex-Human-Revolutions-Sarif-Industries-Gets-Super-Exy-Viral-Site.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;352&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx6OcdON76XzWm6ruLFDe1Bp_LgmP0b5MRyLjdYnToklyYgqCwbfqp0lbGCn3Kj7KBUa9SxgTo6irm1IFgC11o5vlndncwi3EkqFABk-hGC2q4Zuhb0waEqm_5HXh2bF-uE_Q3W5BH92JX/s640/Deus-Ex-Human-Revolutions-Sarif-Industries-Gets-Super-Exy-Viral-Site.jpg&quot; width=&quot;640&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif; font-size: small;&quot;&gt;Join our family now&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/2997775724503915312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2011/09/deus-ex-human-revolution.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2997775724503915312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/2997775724503915312'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2011/09/deus-ex-human-revolution.html' title='Deus Ex: Human Revolution'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyY05hvf1OA6cJRLRV1440cs6Im-UQk53rjyrvaHyLSZHLAUBsnIUj9g-TnsWeh7696_cIyoBUOOvb8S54yt7TCPw7SOMJACiZL2hjUl27w64HI9lxeQ_p0TEF9d7gWNfI__al7NLk4sQz/s72-c/Deus-Ex-Human-Revolution-Background.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-8449143859887509363</id><published>2011-03-29T10:23:00.005+01:00</published><updated>2012-04-13T11:37:06.539+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bioware"/><category scheme="http://www.blogger.com/atom/ns#" term="dragon age 2"/><category scheme="http://www.blogger.com/atom/ns#" term="gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="pc gaming"/><title type='text'>Dragon Age 2</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
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Well, Raptr says 82 hours and Steam says 22 hours... I think Steam needs to get it&#39;s internal clock sorted out! What am I talking about? Dragon Age II of course (the PC version). With 80+ hours in, I think it&#39;s time for me to give a review about the sequel to a game I love very much. I never did a Dragon Age: Origins review and I think it was because I loved the game so much (200+ hours) that I felt reviewing it would be doing some kind of injustice. I have felt the same about the Assassin&#39;s Creed games, as well as Star Ocean. However, the time has come to lay aside those silly thoughts and try to share my love of games a bit more. And so, here is a review of Dragon Age II.&amp;nbsp;As I said, I have sunk over 80 hours into the game and I can honestly say that I&#39;m still enjoying it. So much in fact, that I have done two other play-throughs in Dragon Age: Origins so I can import those saves into Dragon Age II and see the changes which take place because of them. I&#39;ll get into that aspect of the game near the end though. Where to start now? There&#39;s so much to say.&amp;nbsp;After the amusing commentary by the dwarf and Orlesian at the beginning you are thrown into the game escaping from Lothering... a place you also visited in Dragon Age: Origins. It was nice to be playing someone who escaped the Blight, to be honest. It gave me a little more of a &lt;i&gt;connection&lt;/i&gt; to what was going on. Plus, the mini tutorial was good to experience for the changes they made. I have to say, the best change was the Target and Attack nearest Target button (I bound mine to Q). This made combat A LOT better.. it also helps for looting as well! Something I &lt;i&gt;hate&lt;/i&gt; in &lt;i&gt;any&lt;/i&gt; game.&lt;/div&gt;
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There have been loads of negative reviews about this game, some of which I agree, most of which I don&#39;t... even more where I think humanity has finally gone batshit crazy. I imported my save from my Dragon Age: Origins mage first off, even though I spent the least time on her, but because I knew the character I would play was related to the mage origin from the first game (Amell being the surname). It gave a little nod to it at a few areas, but nothing &lt;i&gt;too&lt;/i&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJrGLSxCgwb6743ognrv4so711c6F-OM6xmBMIp8l5MC1yKqiIVRSf-fewrX9VVnZwQ08Ag7A-VuHAgBTR_49UwCW4K6oWWMzBLG4-6yoHFtYPTFUx-69azfOe1jYwyBrY3tOBgfK4wpDr/s1600/DA+%252857%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJrGLSxCgwb6743ognrv4so711c6F-OM6xmBMIp8l5MC1yKqiIVRSf-fewrX9VVnZwQ08Ag7A-VuHAgBTR_49UwCW4K6oWWMzBLG4-6yoHFtYPTFUx-69azfOe1jYwyBrY3tOBgfK4wpDr/s640/DA+%252857%2529.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;interesting.&amp;nbsp;I&#39;m going to talk about some more basic things first, namely your equipment and inventory. I absolutely LOVE what they did! I can&#39;t tell you how annoying it was in Dragon Age: Origins to rifle through all my shit trying to find other shit to sell. And now we have an area where things automatically go into as a junk tab? Holy thank you Bioware! In Dragon Age: Origins it was painful trying to sift through it all, so I&#39;m well grateful that they streamlined it like they did. The weapons, armour, and jewellery sections are just  mint. Another thing they did was for all your companions, you don&#39;t give them new armour, &lt;i&gt;excluding&lt;/i&gt; jewellery and a weapon. This is because you find things from quests or vendors which are used to upgrade their current armours. There are a total of four upgrade slots for each character which provides better stats and rune-slots. This is so much better than having to find new shit for them to wear. Determining which weapon and accessories would be best for them was pretty easy, depending on how you&#39;ve put their talent points. Yes, my friends, this is an improvement which I was ecstatic about.&amp;nbsp;I mentioned talents just there and I&#39;m a lot happier with how they&#39;ve made them. Each companion has their own tree which is specific to them. Depending on if you&#39;re their Friend or Rival, they&#39;ll give you an extra bonus, but that isn&#39;t really very significant overall. Some of the companion talents are really quite awesome. Your characters specializations, as well, are pretty straight forward and easy to understand. I found myself liking the mage a lot more in Dragon Age II than in Dragon Age: Origins because of how much better it was using the talents in combat.&amp;nbsp;And of course, now combat. Not always the happiest of topics for me. It was much, much better than Dragon Age: Origins, this I have to say. I&#39;ve a lot more love for how they tweaked it in Dragon Age II. The tactics were easier to get through as well and setting up strategy just felt more natural. In Dragon Age: Origins the combat was clunky, but for the time it was good and they let you pull the camera overhead for a more RTS feel to it, which did help a lot. Whereas they removed that feature in Dragon Age II, I&#39;m glad they made the decision to make it more immersible and easier to use (RE the Q targeting I mentioned earlier). Now, encounters don&#39;t really differ from each other in a huge way (I can think of only three or four where I had to do something different than normal to beat it), but to be honest, this is how I feel in most games. Combat isn&#39;t the number one thing for me in games though; it&#39;s just a necessity to get to more storyline and RPG.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_2KGhjpGuvdQRXqx2ykSSzg4KqIZui4mDZd16hIF4McLgHAnURPGvzQYp935_qWcZVepnGOuPKZpzLJwwTnITVTe6GiYNMTImvKSwejKK3ZkJXjX9vRLgTa6j3ML-gaHcKLp8WRWOyzWc/s1600/DA+%252875%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_2KGhjpGuvdQRXqx2ykSSzg4KqIZui4mDZd16hIF4McLgHAnURPGvzQYp935_qWcZVepnGOuPKZpzLJwwTnITVTe6GiYNMTImvKSwejKK3ZkJXjX9vRLgTa6j3ML-gaHcKLp8WRWOyzWc/s640/DA+%252875%2529.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;Next I want to touch upon the story and companions. Dragon Age: Origins has my life for 200+ hours and I&#39;ll be the first to admit how incredible the story and character development was in that. Did Dragon Age II let me down? Hell no! Now, I can&#39;t say for the DLC because I haven&#39;t got that yet (though plan to in a few weeks), but the other characters I felt were quite fleshed out and I felt like I understood them quite a bit. I&#39;ve done both sides of their stories (you can be Friend/Rival, but also there are different paths to take which can cause you to loose companions for good depending on those actions) and I feel that some of them were even better than Dragon Age: Origins&#39;s companion stories. Especially Wynne, Leliana (without her DLC), and Sten... they didn&#39;t really make me feel like I had a part in their lives, but in Dragon Age II I felt like I personally had a part in all my companions lives... especially Fenris and Merill.&amp;nbsp;This is also partially because the entire thing is fully voiced, so my voice is being heard talking to my friends/rivals in certain tonalities (based upon how I talk previously the most IE sarcastic or kind or angry), while they respond to me in different tones depending on my relationship with them. Also, the dialogue in this game... oh man. I can&#39;t even begin to say how awesome it is. There were times I just couldn&#39;t stop laughing at some of the amusing comments and also gasping at some of the really atrocious things people get up to. Another topic people are up in huffs about is the bisexual characters thing.. yea I agree that it was a bit lame how they did that. Anyone can get with anyone which was a bit &lt;i&gt;what&lt;/i&gt;...? Even in the Dragon Age: Origins there were characters (Morrigan/Alistair) who were gender locked, but in Dragon Age II that&#39;s not the case. It would have been awesome to have a straight, gay, or lesbian only case as well as one or two bisexual characters. That was a mistake on their part, but maybe they were constrained by money and time. Isabela as a lesbian only would have rocked!&amp;nbsp;For the story, it was so great. I loved being &#39;limited&#39; to Kirkwall and the surrounding area. It made me feel like I lived there; like it was my home. I didn&#39;t have to go to a million different places to do all these quests for 100 different people and races and places. I was a person who lived in the city and did things for my city. It felt more tight knit and secure. That the &#39;final&#39; story wasn&#39;t clear during the acts was really brilliant! Each Act had it&#39;s own story and seeing how they eventually came together was genius. First off, trying to raise the money to go to the Deep Roads was great and as the Act continued and lead into others, I found myself questioning the decisions I&#39;d made and seeing another story which I thought was bigger. Then another Act passed and the same happened again. I loved how they kept it close at hand. Whether it was money or whatever on their part, I think it was done in a fantastic way.&lt;/div&gt;
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I was glad not knowing the overarching story though. Each Act being it&#39;s own story, as I said, was great! It was normal! Like a person&#39;s life... you were going through the years, doing things that didn&#39;t seem to connected, but then suddenly, when it all explodes at the end, you see how your actions through the years affected everything. Superbly done and I&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFkboEv560MkbKf2Uu2ZoHzVs_IB4ZQPlRVr1hkml9zcOoVPhppkVCy6wjeOnnY4EiFVCAx5Ef5D7oV70jucxXHSO0A66Et2NjVIgGnwQOif5nXPo77n1B2-NBb7ihUrHpxF7GoZcHIQ4n/s1600/DA+%252835%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFkboEv560MkbKf2Uu2ZoHzVs_IB4ZQPlRVr1hkml9zcOoVPhppkVCy6wjeOnnY4EiFVCAx5Ef5D7oV70jucxXHSO0A66Et2NjVIgGnwQOif5nXPo77n1B2-NBb7ihUrHpxF7GoZcHIQ4n/s640/DA+%252835%2529.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;thought it made perfect sense.&amp;nbsp;Graphics and music! Wow. There were times when I just stood on a cliff or overlooked a gorge in total awe. Everything was beautiful... even the hideous things like dwarfs and dark-spawn were a joy to look at. The animations were so clean and together with crisp music and sound effects, I was pulled into the game in a very entire way. I don&#39;t know that there is a load to say about either the graphics and the music which could elaborate more... it was impressive and I enjoyed them both a lot.&amp;nbsp;Overall, I would recommend this game. It was worth the money and worth the time. I am still doing some plays of it and enjoying every minute inside the world. Seeing other characters I knew from Dragon Age: Origins come back for cameos was wonderful. Living in Kirkwall was trying at times, but rewarding. After I beat the game the first time, I delved into some great mods to alter my appearance (mostly just eyes and hair) and change the textures on some of the armours, but other than that I didn&#39;t feel the need to extensively mod the game as I had so much fun doing in Dragon Age: Origins. Maybe I will further down the line though.&lt;/div&gt;
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I&#39;ll say one last thing. If you&#39;ve played Dragon Age: Origins, you can import a save file into the Dragon Age II game which will change the way some things play out. For example... Did you put Alistair on the throne or Anora? Or did you exile Alistair? Did you save Conner or kill him? Harrowmont or Bhelen? And not just from the first, you can import your DLC saves as well. You never know what decisions will affect your Dragon Age II game or &lt;i&gt;how&lt;/i&gt; they will affect it. It&#39;s really great to see all the little changes or hear something mentioned. I recommend trying many different combinations!&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/8449143859887509363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2011/03/dragon-age-2.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/8449143859887509363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/8449143859887509363'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2011/03/dragon-age-2.html' title='Dragon Age 2'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOuFGzosC2lIp7qjSBSdQwGBzAVG1O1WF2Guync626DZe49dfHans84pLqBedRtcgWlkdXJjzBKYPzo2CGEuwPX1s8ezFAbaFGiyyqDm5tzcmm0ppNStS9LkJ-v6-ndmg139cUWZwSwz3Z/s72-c/c126bccdd834fc3a1972f1eb6006dae8.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-8976135571089888615</id><published>2011-02-08T23:27:00.001+00:00</published><updated>2012-11-02T21:25:01.569+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bioshock"/><category scheme="http://www.blogger.com/atom/ns#" term="castlevania"/><category scheme="http://www.blogger.com/atom/ns#" term="devil may cry"/><category scheme="http://www.blogger.com/atom/ns#" term="fallout 3"/><category scheme="http://www.blogger.com/atom/ns#" term="final fantasy"/><category scheme="http://www.blogger.com/atom/ns#" term="ghost trick"/><category scheme="http://www.blogger.com/atom/ns#" term="Infinite Undiscovery"/><category scheme="http://www.blogger.com/atom/ns#" term="persona"/><category scheme="http://www.blogger.com/atom/ns#" term="phantasy star"/><category scheme="http://www.blogger.com/atom/ns#" term="resident evil"/><category scheme="http://www.blogger.com/atom/ns#" term="resonance of fate"/><category scheme="http://www.blogger.com/atom/ns#" term="silent hill"/><category scheme="http://www.blogger.com/atom/ns#" term="star ocean"/><category scheme="http://www.blogger.com/atom/ns#" term="valkyrie profile"/><title type='text'>30,000!</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;,sans-serif;&quot;&gt;Though it&#39;s not Friday, I don&#39;t care, this is what I&#39;ve been playing... &lt;b&gt;FINAL FANTASY 13 FOR FUCKS SAKE&lt;/b&gt;. What the hell. I know. Despite the scathing review I game this game a while back ( &lt;a href=&quot;http://terrc.blogspot.com/2010/04/final-fantasy-xiii.html&quot;&gt;this nonsense&lt;/a&gt; ) I came back to it (almost a full year later) because my younger sister decided to play it over here for a bit. I watched the Optima shifting, the fights, the music, the graphics. The annoying as hell footsteps... and I became a little nostalgic for the grind. Yes the grind. The devious devil of disaster that is the Post Game of FF13. After a year though, it wasn&#39;t too terrible coming back. &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;,sans-serif;&quot;&gt;A few battles here and there and I slid back into it. A little quick research on where I was going with my weapons and some good Optimas to set up and I was back in the game. Literally. I went from 62 hours to almost 100 in like a weekend. So what have I got to show for it? I have now finished every mission there is to finish and have five starred about 85% of them I think, but I don&#39;t know that I will five star them ALL... that achievement might be a bridge too far. Besides that one, the only other achievements I am missing are hold every item/weapon/accessory, kill a long gui whatever, and fully develop every character (which I&#39;m close to). &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;,sans-serif;&quot;&gt;After the pain of going through this game once already and now having to watch my sister go through it (though I don&#39;t really mind that), I can safely say that once I have finished these achievements, I will not play this game again. My nostalgia has begun to fester into a seething resentment for the lack of any kind of replayablity in this disaster of a game. &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;,sans-serif;&quot;&gt;The big deal of this post however is that with FF13&#39;s rage inducing grindfest, I have toppled over the 30,000 gamerscore mark and at this time sit at 30,209 gamerscore. It was a nice time when it happened... I just sort of scooted from 29k to 30k and hardly noticed it until I checked how many achievements I had left to get. It&#39;s nice to have an even starting number again, though it will be over soon. Back to the grind.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/8976135571089888615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2011/02/30000.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/8976135571089888615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/8976135571089888615'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2011/02/30000.html' title='30,000!'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2042999592461810270.post-5114922648659667064</id><published>2011-01-29T00:25:00.001+00:00</published><updated>2011-01-29T00:25:40.414+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dissidia"/><category scheme="http://www.blogger.com/atom/ns#" term="ghost trick"/><category scheme="http://www.blogger.com/atom/ns#" term="persona 3"/><category scheme="http://www.blogger.com/atom/ns#" term="shin megami tensei"/><category scheme="http://www.blogger.com/atom/ns#" term="star ocean"/><category scheme="http://www.blogger.com/atom/ns#" term="world of warcraft"/><title type='text'>This Week in Gaming: 23 Jan - 29 Jan 1011</title><content type='html'>&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;The week hasn&#39;t been the best for gaming as I&#39;ve been on the doorstep of death for most of it. Story of my life, hm? I have had a good chunk of time playing, but not a wholly diverse amount of games in general.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;00. Star Ocean: The Last Hope International&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;01. Ghost Trick: Phantom Detective&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;02. Persona 3 FES&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;03. Shin Megami Tensei III: Lucifer&#39;s Call&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;04. World of Warcraft&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;western&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Trebuchet MS&#39;, sans-serif;&quot;&gt;05. Dissidia: Final Fantasy&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://terrc.blogspot.com/feeds/5114922648659667064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://terrc.blogspot.com/2011/01/this-week-in-gaming-23-jan-29-jan-1011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/5114922648659667064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2042999592461810270/posts/default/5114922648659667064'/><link rel='alternate' type='text/html' href='http://terrc.blogspot.com/2011/01/this-week-in-gaming-23-jan-29-jan-1011.html' title='This Week in Gaming: 23 Jan - 29 Jan 1011'/><author><name>atc</name><uri>http://www.blogger.com/profile/17301081796325433476</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>