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PARTE" /><category term="Render" /><category term="3D" /><category term="Objetos paramétricos" /><category term="Iluminação realista MentalRay" /><category term="V-ray" /><category term="Pivô" /><category term="Modificação" /><category term="luz" /><category term="Controller" /><category term="Novidades" /><category term="Tutoriais" /><category term="Menu file" /><category term="Menus" /><category term="MAXScript" /><category term="Modelagem" /><category term="Como criar geometrias" /><category term="entidades 2D" /><category term="Menu MAXScript" /><category term="VÍDEO TUTORIAL" /><category term="Menu Views" /><category term="realístico" /><category term="Autodesk Maya" /><title>3d Studio Max</title><subtitle type="html">Bem Vindo!</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://3dstudiomax1.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://3dstudiomax1.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>111</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/XisJ" /><feedburner:info uri="blogspot/xisj" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>blogspot/XisJ</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;DEQCRXkzfCp7ImA9WhZTGUw.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-4978755577372828184</id><published>2011-03-23T14:39:00.000-07:00</published><updated>2011-03-23T14:39:24.784-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T14:39:24.784-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Modelagem" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><title>Modelagem - 3D Studio MAX</title><content type="html">&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;Modelagem - 3D Studio MAX&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Modelagem tridimensional&lt;/b&gt; (ou Modelagem 3D) é basicamente a criação de formas, objetos, personagens, cenários. As formas criadas precisam ter maleabilidade para que possamos distorcê-las ou transformá-las, para isso a transformamos em uma malha, que é o conjunto de segmentos que dão a forma do objeto.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Nas figuras abaixo você pode observar o objeto original e o objeto na formam aramada, mostrando a sua estrutura. Podemos transformar esta estrutura em uma malha editável e com características especiais.&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-u-xLcDCxjWE/TYpe8ScM8wI/AAAAAAAAEiw/4HsnI_eEMPQ/s1600/3d%2BStudio%2BMAX.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="123" src="http://2.bp.blogspot.com/-u-xLcDCxjWE/TYpe8ScM8wI/AAAAAAAAEiw/4HsnI_eEMPQ/s400/3d%2BStudio%2BMAX.png" width="314" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Modelagem / Malhas&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Cada método de modelagem manipula os objetos e sub-objetos de forma diferente e possui as suas vantagens e desvantagens. É bom sabermos que o tipo de malha vai determinar o comportamento dos sub-objetos, ou seja como os sub-objetos poderão ser manipulados. Com o tempo e a experiência você saberá qual método deverá ser utilizado para uma determinada situação e certamente terá a sua preferida. A malha é o conjunto de segmentos que dão forma ao objecto.&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Spline –&lt;/b&gt; É o tipo de modelagem através de linhas e é bastante empregado para criação de objetos que permitem o arraste (loft) ou a extrusão (extrude). Podemos criar copos, garrafas, blocos, etc. A figura abaixo mostra exemplos de modelagem através de splines: Modelagem / Malhas&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-tyHwZEwi330/TYpjFrjad1I/AAAAAAAAEi4/eeACsYlq49k/s1600/3d%2BStudio%2BMAX.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="161" src="http://1.bp.blogspot.com/-tyHwZEwi330/TYpjFrjad1I/AAAAAAAAEi4/eeACsYlq49k/s400/3d%2BStudio%2BMAX.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Criação com Revolução&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-7o3KDkzGBtU/TYpjXzaSGBI/AAAAAAAAEjA/bVy8f5nq4QU/s1600/3d%2BStudio%2BMAX.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="122" src="http://2.bp.blogspot.com/-7o3KDkzGBtU/TYpjXzaSGBI/AAAAAAAAEjA/bVy8f5nq4QU/s400/3d%2BStudio%2BMAX.png" width="187" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Quando um objeto é transformado em malha, ele perde as características originais como por exemplo os seus parâmetros geométricos.&lt;/span&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Podemos identificar até 5 elementos em uma malha: &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Vértices (Vertex) &lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Arestas (Edges) &lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Faces (Faces)&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Polígonos (Polygon)&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Elemento (Element)&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Modelagem / Malhas / Mesh -&lt;/b&gt;&amp;nbsp;Este tipo de modelagem é ideal para objetos mais planos, como a maioria, que iremos realizar, prédios, móveis, objetos, etc. Usa-se os vértices, e arestas faces dos triângulos, os sub-objetos para fazer a sua modelagem; Podemos também dizer que é um tipo de modelagem para criações não-orgânicas. Afigura abaixo mostra um Box convertido para a edição mesh e a mesma figura sendo manipulada.&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-MQefmGi-ioc/TYpkPJ3rFYI/AAAAAAAAEjI/Yeouv65tQAE/s1600/3d%2BStudio%2BMAX.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="132" src="http://4.bp.blogspot.com/-MQefmGi-ioc/TYpkPJ3rFYI/AAAAAAAAEjI/Yeouv65tQAE/s400/3d%2BStudio%2BMAX.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Modelagem / Malhas / Poly -&lt;/b&gt; É muito parecida com o Mesh, porém permite maior liberdade na sua manipulação. A figura abaixo mostra os elementos para manipulação dos dois tipos de modelagem. Note uma das diferenças entre o Mesh e o Poly.&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-EKT_9dhKlxE/TYpktnH1AVI/AAAAAAAAEjQ/dgHtK5vKTY0/s1600/3d%2BStudio%2BMAX.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="110" src="http://4.bp.blogspot.com/-EKT_9dhKlxE/TYpktnH1AVI/AAAAAAAAEjQ/dgHtK5vKTY0/s400/3d%2BStudio%2BMAX.png" width="277" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;A presença de um maior número de polígonos em um objeto o torna mais realista, devido a característica mais suavizada.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Quanto mais polígonos, mais suave é a superfície, mas obviamente o seu objeto fica cada vez mais complexo para se trabalhar e processar.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;A renderização da cena é bem mais lenta e requer bem mais processamento da máquina em uso. Veja as figuras abaixo:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-UICbPPrePlE/TYpm7dq2gVI/AAAAAAAAEjY/Re4eUbwF7oU/s1600/3d%2BStudio%2BMAX.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="217" src="http://4.bp.blogspot.com/-UICbPPrePlE/TYpm7dq2gVI/AAAAAAAAEjY/Re4eUbwF7oU/s400/3d%2BStudio%2BMAX.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Existem também Patch e NURBS -&lt;/b&gt; para trabalhos com mais precisão. PATCH - A manipulação das aresta é mais suave e precisa. A malha patch é formada por polígonos exclusivamente triangulares chamados de patch. &lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;NURBS significa (Non-Uniform Rational B-spline) B-spline é um formato de linha de altaprecisão. Nurbs são muito usados por designers de automóveis e de produtos industriais.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-4978755577372828184?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/CAHWjjQ9EIGs5JdbQeGrhbVQpTk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CAHWjjQ9EIGs5JdbQeGrhbVQpTk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4978755577372828184?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4978755577372828184?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/fGgptmQTtjk/modelagem-3d-studio-max.html" title="Modelagem - 3D Studio MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-u-xLcDCxjWE/TYpe8ScM8wI/AAAAAAAAEiw/4HsnI_eEMPQ/s72-c/3d%2BStudio%2BMAX.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/03/modelagem-3d-studio-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYMSHc-cSp7ImA9Wx9aFU8.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-1553006276824818461</id><published>2011-03-07T09:49:00.000-08:00</published><updated>2011-03-07T09:49:49.959-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-07T09:49:49.959-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="criar um material" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="material" /><title>TUTORIAL -  Como criar um material fogo - 3D Studio MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;TUTORIAL -  Como criar um material fogo - 3D Studio MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Abra o Material Editor, pressionando a tecla M. Selecione uma esfera (unused orb). Uma vez seleccionada, clique sobre "Sample Type" para selecionar uma forma quadrada. A forma quadrada tornará mais fácil a visualização do fogo, que aparecerá com a cena renderizada:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-wsQhyBIap0g/TXUY6ssKHCI/AAAAAAAAEUc/COlWJyepW0E/s1600/11111111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="98" src="http://4.bp.blogspot.com/-wsQhyBIap0g/TXUY6ssKHCI/AAAAAAAAEUc/COlWJyepW0E/s400/11111111111111111111111111.png" width="229" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Em "Shader Basic Pramaters", certifique-se que "Blinn" e "Face Map" estão selecionados. Diminua o "Specular Lever" e o "Glossiness" para 0 (zero). Abra o slot Diffuse, clique no botão Standard e escolha Gradient. Seu cubo deverá ficar semelhante a como se tivesse uma mistura de preto e branco passando de cima para baixo. No entanto, as cores têm que ser alteradas:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Ia3foJItidg/TXUZULZAt_I/AAAAAAAAEUk/DfMXeud5b9Y/s1600/11111111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="121" src="http://4.bp.blogspot.com/-Ia3foJItidg/TXUZULZAt_I/AAAAAAAAEUk/DfMXeud5b9Y/s400/11111111111111111111111111.png" width="305" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Selecione cada um dos slots de cor, de cima para baixo, a seleção vermelha, laranja e amarelo. O tipo de Gradient deverá ser "Radial" e a quantidade (Amount) de ruído (Noise) deverá ser aumentado para "1.0" com tamanho (Size) de "15". O tamanho pode ser alterado depois para ser ajustado conforme a cena. Escolha também "Fractal".&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-vdeq6opeUl0/TXUZq5_GWPI/AAAAAAAAEUs/KGn1tkt3th4/s1600/11111111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="301" src="http://1.bp.blogspot.com/-vdeq6opeUl0/TXUZq5_GWPI/AAAAAAAAEUs/KGn1tkt3th4/s400/11111111111111111111111111.png" width="322" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Volte para o material e copie-o para o slot Opacity. Veja abaixo:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-O3D-x2T7SLg/TXUZ5dwOCaI/AAAAAAAAEU0/z9AEABN7MNY/s1600/11111111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="259" src="http://3.bp.blogspot.com/-O3D-x2T7SLg/TXUZ5dwOCaI/AAAAAAAAEU0/z9AEABN7MNY/s400/11111111111111111111111111.png" width="358" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Seleccione o material de Opacity e altere as três cores: preto, cinza e branco. Depois de concluído, seleccione o botão Gradient (ainda no material Opacity) altere-o para uma máscara (Mask). Mantenha o mapa antigo como um sub-mapa (Keep old map as sub-map):&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Fbh4FPMvCuc/TXUaT9T-RuI/AAAAAAAAEU8/gDEtU9qhvRc/s1600/11111111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="282" src="http://1.bp.blogspot.com/-Fbh4FPMvCuc/TXUaT9T-RuI/AAAAAAAAEU8/gDEtU9qhvRc/s400/11111111111111111111111111.png" width="381" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Na opção Mask, seleccione outro Gradient. Desta vez, coloque as três cores com preto, branco, preto. Você pode adicionar Noise (Fractal, amount com 1 e size de 15), embora você possa brincar com os números para produzir qualidades mais refinadas no fogo. &lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Isso completa a criação do material de incêndio.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-1553006276824818461?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qWtoL7h5t8lC8QWlpUuI46txUjc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qWtoL7h5t8lC8QWlpUuI46txUjc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qWtoL7h5t8lC8QWlpUuI46txUjc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qWtoL7h5t8lC8QWlpUuI46txUjc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/1553006276824818461?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/1553006276824818461?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/m_Asiri-qmA/tutorial-como-criar-um-material-fogo-3d.html" title="TUTORIAL -  Como criar um material fogo - 3D Studio MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-wsQhyBIap0g/TXUY6ssKHCI/AAAAAAAAEUc/COlWJyepW0E/s72-c/11111111111111111111111111.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/03/tutorial-como-criar-um-material-fogo-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEEQXwzeSp7ImA9Wx9bGUk.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-4312128177434157517</id><published>2011-02-28T16:50:00.000-08:00</published><updated>2011-02-28T16:50:00.281-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-28T16:50:00.281-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="VÍDEO TUTORIAL" /><title>VÍDEO TUTORIAL - Como modelar peça de Xadrez 3D - 3D Studio MAX</title><content type="html">&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;VÍDEO TUTORIAL - Como modelar peça de Xadrez 3D - 3D Studio MAX&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/tnI-Oe4c75c" title="YouTube video player" width="425"&gt;&lt;/iframe&gt;&lt;center&gt;&lt;/center&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-4312128177434157517?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Y9FfjhrJuCNBQdynVUDeeqU5mrU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Y9FfjhrJuCNBQdynVUDeeqU5mrU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4312128177434157517?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4312128177434157517?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/fI3uMn3P8ig/video-tutorial-como-modelar-peca-de.html" title="VÍDEO TUTORIAL - Como modelar peça de Xadrez 3D - 3D Studio MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/tnI-Oe4c75c/default.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/video-tutorial-como-modelar-peca-de.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIMQX0yfip7ImA9Wx9bFkU.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-6899126799573345777</id><published>2011-02-25T17:43:00.000-08:00</published><updated>2011-02-25T17:43:00.396-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-25T17:43:00.396-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Movendo objectos" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="VÍDEO TUTORIAL" /><title>VÍDEO TUTORIAL - Movendo objectos - 3D Studio MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;VÍDEO TUTORIAL - Movendo objectos - 3D Studio MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/X-Qo7ylpMmw" title="YouTube video player" width="425"&gt;&lt;/iframe&gt;&lt;center&gt;&lt;/center&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-6899126799573345777?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/EIkSoIDgYpWTjFeBMI3W8lnwngs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EIkSoIDgYpWTjFeBMI3W8lnwngs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6899126799573345777?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6899126799573345777?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/qJrBdnxud7g/video-tutorial-movendo-objectos-3d.html" title="VÍDEO TUTORIAL - Movendo objectos - 3D Studio MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/X-Qo7ylpMmw/default.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/video-tutorial-movendo-objectos-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEEQXkyeCp7ImA9Wx9bFU0.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-8715971975526492709</id><published>2011-02-23T16:50:00.000-08:00</published><updated>2011-02-23T16:50:00.790-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-23T16:50:00.790-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3D" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="Formas" /><title>TUTORIAL - Formas 2 - rail - 3D STUDIO MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;TUTORIAL - Formas 2 - rail - 3D STUDIO MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Comece abrindo um novo arquivo no &lt;b&gt;3D Studio Max&lt;/b&gt;. Veja as opções na guia Modeling, perto do topo da tela. Selecione a ferramenta NURBS Point Curve Tool (ponto de curva). No painel superior, crie um caminho curvo, clicando cerca de 4 vezes e, em seguida, clique com o botão direito do mouse para finaliza-lo. Crie um outro caminho, da mesma forma, nos painéis da Frente e da Esquerda.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Ha35jhKptnI/TVRZLuz0dLI/AAAAAAAAD0A/Iscvn2I6V1M/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-Ha35jhKptnI/TVRZLuz0dLI/AAAAAAAAD0A/Iscvn2I6V1M/s400/1111111111111111111111.png" width="250" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Selecione a guia Modify, localizada no lado direito. No menu Create Surfaces, clique no botão 2-Rail. No painel Perpective, clique nas três curvas e, em seguida, clique com o botão direito. O espaço de forma 3D aparecerá.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-euge_JPfKyQ/TVRZX5qbNSI/AAAAAAAAD0I/STwUeGTo3Zs/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-euge_JPfKyQ/TVRZX5qbNSI/AAAAAAAAD0I/STwUeGTo3Zs/s400/1111111111111111111111.png" width="250" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Ajuste a visualização, de forma a melhorar a aparência. Para fazer isso, use os botões Move e Rotate. Você pode usar o zoom, usando a lupa, localizada na parte inferior da tela. Além disso, você pode mudar a cor das formas, clicando na amostra de cor, no canto superior esquerdo do menu Modify:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-JgiYVzgVDOo/TVRZjaVqicI/AAAAAAAAD0Q/6thqw63CxGA/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-JgiYVzgVDOo/TVRZjaVqicI/AAAAAAAAD0Q/6thqw63CxGA/s400/1111111111111111111111.png" width="250" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Para dar ao objeto uma aparência de superfície brilhante, vá no ícone Material Editor. Você pode aplicar um efeito semelhante ao demonstrado neste tutorial, ou aplicar efeitos como no exemplo abaixo. Utilize o Reflection_RefMap, encontrado na Materials Library, mantenha a maioria das configurações padrão e mude as cores para várias tonalidades azuis:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-yHyk71Z4cVE/TVRZ1TOpVjI/AAAAAAAAD0Y/SF_DSTfhZpk/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-yHyk71Z4cVE/TVRZ1TOpVjI/AAAAAAAAD0Y/SF_DSTfhZpk/s400/1111111111111111111111.png" width="250" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Agora, finalmente renderize a imagem, pressionando a tecla F10. Certifique-se de salvar sua imagem como um arquivo PNG, para fazer uso da capacidade do arquivo e incluir um canal Alfa (Alpha Channel). Isto fará com que a imagem fique com um belo fundo transparente quando for aberto no Photoshop ou outro programa de edição de imagem.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-LtyPuwGh7C0/TVRaBNE6qdI/AAAAAAAAD0g/_I1IoMgNI28/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="269" src="http://1.bp.blogspot.com/-LtyPuwGh7C0/TVRaBNE6qdI/AAAAAAAAD0g/_I1IoMgNI28/s400/1111111111111111111111.png" width="250" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-8715971975526492709?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rmzgIuh83XgRc_xBJuF52xPmZGE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rmzgIuh83XgRc_xBJuF52xPmZGE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rmzgIuh83XgRc_xBJuF52xPmZGE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rmzgIuh83XgRc_xBJuF52xPmZGE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/8715971975526492709?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/8715971975526492709?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/xSGzl30QKbw/tutorial-formas-2-rail-3d-studio-max.html" title="TUTORIAL - Formas 2 - rail - 3D STUDIO MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Ha35jhKptnI/TVRZLuz0dLI/AAAAAAAAD0A/Iscvn2I6V1M/s72-c/1111111111111111111111.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/tutorial-formas-2-rail-3d-studio-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcEQXo6cSp7ImA9Wx9bEUs.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-4298085811335823198</id><published>2011-02-19T16:50:00.000-08:00</published><updated>2011-02-19T16:50:00.419-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-19T16:50:00.419-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="Criar" /><title>TUTORIAL - Criar um Balls Newton - 3D STUDIO MAX</title><content type="html">&lt;b&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;TUTORIAL - Criar um Balls Newton - 3D STUDIO MAX&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Berço de Newton (também conhecida como bolas de Newton) é um dispositivo que mostra a lei de conservação de momentum e energia através de uma série de esferas balançando.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Berço de Newton consiste em um número ímpar de esferas de metal de tamanho idêntico (normalmente 5 esferas) e eles estão apenas tocando um ao outro em repouso. Cada esfera é cuidadosamente alinhadas ao longo de linhas horizontais por dois fios que são iguais em comprimento e ângulo.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Quando uma esfera na ponta é levantada e solta, a força resultante percorre a linha e empurra o último para cima.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Neste &lt;b&gt;tutoria&lt;/b&gt;l, vamos mostrar como simular o efeito de reator em &lt;b&gt;3D Studio Max&lt;/b&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-wwTIRBNIwkE/TVRQtsFQCMI/AAAAAAAADzA/WUZgQDb1Yxs/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="365" src="http://1.bp.blogspot.com/-wwTIRBNIwkE/TVRQtsFQCMI/AAAAAAAADzA/WUZgQDb1Yxs/s400/1111111111111111111111.png" width="309" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Arquivos necessários:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.rnel.net/3d_studio_max-tutorials/create-a-newton-ball-in-3d-studio-max/files/newton-ball-start.rar"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;newton-ball-start&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.rnel.net/3d_studio_max-tutorials/create-a-newton-ball-in-3d-studio-max/files/newton-ball-final.rar"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;newton-ball-final&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Os tubos estão ligados a esferas. Assim, quando se move Sphere, sua Tube também segue. Cada fio é conectado ao seu Tube por Linked modificador XForm.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-SuC2pjDvuME/TVRRRRKKzhI/AAAAAAAADzI/IEC4QBfYJKM/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="346" src="http://2.bp.blogspot.com/-SuC2pjDvuME/TVRRRRKKzhI/AAAAAAAADzI/IEC4QBfYJKM/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;1 -&lt;/b&gt; Selecione todas as esferas e cilindros, em seguida, clique em Create Rigid Body Collection na barra Reactor. Desta forma, todos os objetos selecionados irá acrescentar RBCollection. se não, basta adicionar um RBCollection em cena, em seguida, em seus parâmetros atingidos no Add button e escolha todos os cilindros e esferas.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-YdU4IkWAbFY/TVRRlYn-wsI/AAAAAAAADzQ/bZgAxPeTN2Y/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="137" src="http://2.bp.blogspot.com/-YdU4IkWAbFY/TVRRlYn-wsI/AAAAAAAADzQ/bZgAxPeTN2Y/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;2 -&lt;/b&gt; Em seguida, você precisará modificar as propriedades da esfera. Selecione todas as esferas e clique no Editor de propriedades. Alterar os mesmos parâmetros como imagem abaixo.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-XjBIDr4FUwM/TVRR4eSRb8I/AAAAAAAADzY/BM6a19DEPRY/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="385" src="http://1.bp.blogspot.com/-XjBIDr4FUwM/TVRR4eSRb8I/AAAAAAAADzY/BM6a19DEPRY/s400/1111111111111111111111.png" width="281" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Mass é o peso do objeto. Você pode tentar os valores entre 10 a 20 e ver o resultado. Mas tome cuidado com elasticidade. Se for baixa, as esferas movem muito pouco.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;3 -&lt;/b&gt; Tendo em vista criar um Top Point - Ponto de restrição para os fios. Cada esfera precisa de duas Point - Ponto de Restrição e sua posição não é importante. &lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-NSVDYuEHVX4/TVRSQ2nv5vI/AAAAAAAADzg/EXCyE-lPc1w/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="168" src="http://1.bp.blogspot.com/-NSVDYuEHVX4/TVRSQ2nv5vI/AAAAAAAADzg/EXCyE-lPc1w/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;4 -&amp;nbsp;&lt;/b&gt;Seleccione&amp;nbsp;o primeiro ponto - Ponto de restrição. Vá para o painel modify l e verifique se os Parent. Aqui cilindro é mãe e Sphere é criança. Clique no botão Parent  e selecione seu cilindro (o cilindro que o fio está ligado a isso). Em seguida, clique no Child button e escolha a sua esfera de cena.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Agora, selecione o tipo de grupo Stiff Spring de Restrição e clique em Each Body button.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-YcLTSu3EyyU/TVRSi_zLqvI/AAAAAAAADzo/V74tFAweazw/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="268" src="http://1.bp.blogspot.com/-YcLTSu3EyyU/TVRSi_zLqvI/AAAAAAAADzo/V74tFAweazw/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Primeiro fio está pronto. Agora repita o passo 4 para a conexão de outros Point-Ponto restrições.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;5 - &lt;/b&gt;Nosso restrição não vai funcionar sem restrição Solver. Assim, no próximo passo que precisamos criar um Csolver.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Na barra de Reactor, escolha Create Constraint Solver e clique em scene então um CSolver estará criando lá. Sobre os parâmetros Csolver hit None e, em seguida, escolher RB Collection que antes criada em cena.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Agora aperte o Add button e selecione todas as restrições ponto a ponto em cena. Também certifique-se de Desativação Threshold é fixa para 0,0.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-_EnIETCEtZU/TVRTUMuxFOI/AAAAAAAADzw/ZzptVmUqR9Y/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="197" src="http://4.bp.blogspot.com/-_EnIETCEtZU/TVRTUMuxFOI/AAAAAAAADzw/ZzptVmUqR9Y/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;6 -&lt;/b&gt; Simulação está pronto. Você pode bater criar animação na barra de reator para criar animações ou escolher visualizar a animação para assistir em tempo real&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-CJmxQLhoHtc/TVRT1dto_TI/AAAAAAAADz4/O22J4UfJwR0/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="63" src="http://4.bp.blogspot.com/-CJmxQLhoHtc/TVRT1dto_TI/AAAAAAAADz4/O22J4UfJwR0/s400/1111111111111111111111.png" width="182" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-4298085811335823198?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/XE-WiZqRjG9Wjk0ggIW6ufzfIvo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/XE-WiZqRjG9Wjk0ggIW6ufzfIvo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4298085811335823198?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4298085811335823198?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/brzlBg9FQPk/tutorial-criar-um-balls-newton-3d.html" title="TUTORIAL - Criar um Balls Newton - 3D STUDIO MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-wwTIRBNIwkE/TVRQtsFQCMI/AAAAAAAADzA/WUZgQDb1Yxs/s72-c/1111111111111111111111.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/tutorial-criar-um-balls-newton-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8EQX88cCp7ImA9Wx9UGU0.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-4695545524529271973</id><published>2011-02-16T16:50:00.000-08:00</published><updated>2011-02-16T16:50:00.178-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-16T16:50:00.178-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="Modelagem" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><title>TUTORIAL - Técnicas de modelagem - 3D STUDIO MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;TUTORIAL - Técnicas de modelagem - 3D STUDIO MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Antes de iniciar o estudo dos métodos de modelagem, vamos mostrar as principais técnicas utilizadas na construção de modelos para que você tenha uma pequena noção das possibilidades oferecidas pelo programa &lt;b&gt;3D Studio Max&lt;/b&gt;. Veja os exemplos a seguir.&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Na técnica abaixo, as imagens inseridas no plano de fundo serviram de base para que o usuário pudesse desenhar as projeções ortogonais do modelo.&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-0CeSOFsNhqs/TVRKQN3tVoI/AAAAAAAADyI/Pvfi5unOTIQ/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="327" src="http://4.bp.blogspot.com/-0CeSOFsNhqs/TVRKQN3tVoI/AAAAAAAADyI/Pvfi5unOTIQ/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Após este procedimento, os moldes &lt;b&gt;SPLINE&lt;/b&gt; foram posicionados no mesmo plano para que o recurso&lt;b&gt; LOFT &lt;/b&gt;pudesse gerar a superfície do objecto.&lt;/span&gt;&lt;br /&gt;
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&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Xrw06ysIGGw/TVRKeGdTGwI/AAAAAAAADyQ/ACUnFIaZq5Y/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="327" src="http://2.bp.blogspot.com/-Xrw06ysIGGw/TVRKeGdTGwI/AAAAAAAADyQ/ACUnFIaZq5Y/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-1bkkU7gPpfs/TVRK3Ywkd0I/AAAAAAAADyY/40JZVKkEcNM/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="327" src="http://4.bp.blogspot.com/-1bkkU7gPpfs/TVRK3Ywkd0I/AAAAAAAADyY/40JZVKkEcNM/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;No segundo exemplo temos um exemplo de operação BOOLEANA, onde a forma de um objeto é gerada através da união, interseção ou subtração de dois objetos, como podemos observar nas imagens seguintes:&lt;/span&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-nGmGcY1CiD4/TVRLwuXOvyI/AAAAAAAADyg/9oyWUKcJaPk/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-nGmGcY1CiD4/TVRLwuXOvyI/AAAAAAAADyg/9oyWUKcJaPk/s400/1111111111111111111111.png" width="243" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Na cena abaixo temos um recurso muito utilizado na criação de copos, garrafas e vasos. Trata-se de um comando chamado LATHE, que rotaciona um molde ao redor de um dos seus eixos locais para que seja gerada uma superfície. Ele funciona como um torno mecânico.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ThxJdd1cKiE/TVRMEBRHouI/AAAAAAAADyo/iatWFINlyno/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="327" src="http://2.bp.blogspot.com/-ThxJdd1cKiE/TVRMEBRHouI/AAAAAAAADyo/iatWFINlyno/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;O próximo exemplo utiliza uma técnica chamada LOW-POLY, que significa POUCOS POLÍGONOS. É uma técnica onde o usuário primeiro constrói a forma rudimentar do modelo para depois suavizá-la através de comandos.&lt;/span&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-d-mf3Mg3vTg/TVRMsKJhw7I/AAAAAAAADyw/O_F7IErF3Z8/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-d-mf3Mg3vTg/TVRMsKJhw7I/AAAAAAAADyw/O_F7IErF3Z8/s400/1111111111111111111111.png" width="247" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Para finalizar, observe este último exemplo, onde a superfície da moeda foi totalmente gerada através da imagem de uma folha.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-U9fp67gC1Pw/TVRM70lchZI/AAAAAAAADy4/n27ewSQ4BXE/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="327" src="http://2.bp.blogspot.com/-U9fp67gC1Pw/TVRM70lchZI/AAAAAAAADy4/n27ewSQ4BXE/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Como você pode perceber, o Studio Max, oferece vários caminhos para se chegar a um modelo. Quanto mais recursos você conhecer, mais fácil será o seu trabalho.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-4695545524529271973?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/PDbDFlNbHLKSU1o2g1d_DYddoIw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PDbDFlNbHLKSU1o2g1d_DYddoIw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4695545524529271973?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4695545524529271973?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/50_vMaehOPs/tutorial-tecnicas-de-modelagem-3d.html" title="TUTORIAL - Técnicas de modelagem - 3D STUDIO MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-0CeSOFsNhqs/TVRKQN3tVoI/AAAAAAAADyI/Pvfi5unOTIQ/s72-c/1111111111111111111111.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/tutorial-tecnicas-de-modelagem-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMEQXo8fCp7ImA9Wx9UGEw.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-6191450613788052931</id><published>2011-02-15T16:50:00.000-08:00</published><updated>2011-02-15T16:50:00.474-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-15T16:50:00.474-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Modelação Sofá" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="VÍDEO TUTORIAIS" /><category scheme="http://www.blogger.com/atom/ns#" term="raytrace" /><title>VÍDEO TUTORIAIS - 3D STUDIO MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;VÍDEO TUTORIAIS - 3D STUDIO MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;1 - TUTORIAL -&lt;/b&gt;&amp;nbsp;Modelação Sofá&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/RGBTFtKryj8" title="YouTube video player" width="425"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;center&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;b&gt;2 - TUTORIAL -&lt;/b&gt; Material Cromado Raytrace&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/span&gt;&lt;center&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/09aQavUGfc8" title="YouTube video player" width="425"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;center&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;b&gt;3 - TUTORIAL -&lt;/b&gt; Criando água com reactor&lt;/div&gt;&lt;br /&gt;
&lt;/span&gt;&lt;center&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="349" src="http://www.youtube.com/embed/XWvEAk3wLL8" title="YouTube video player" width="560"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;center&gt;&lt;/center&gt;&lt;/center&gt;&lt;/center&gt;&lt;/center&gt;&lt;/center&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-6191450613788052931?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/jgTTY9jHVxvRoLG-FbbqPs1fsP4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jgTTY9jHVxvRoLG-FbbqPs1fsP4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6191450613788052931?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6191450613788052931?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/F0ISIGLFfL0/video-tutoriais-3d-studio-max.html" title="VÍDEO TUTORIAIS - 3D STUDIO MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/RGBTFtKryj8/default.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/video-tutoriais-3d-studio-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEEQXo8eCp7ImA9Wx9UFkk.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-3960995418572224657</id><published>2011-02-13T16:50:00.000-08:00</published><updated>2011-02-13T16:50:00.470-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-13T16:50:00.470-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="Vray" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="Criando um anel" /><title>TUTORIAL - Criando um anel de ouro VRay - 3D STUDIO MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;TUTORIAL - Criando um anel de ouro VRay - 3D STUDIO MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Criando material ouro - Vray &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-atKRGJa6KWc/TVQ2LBf74mI/AAAAAAAADww/zhMp6yV_PfQ/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-atKRGJa6KWc/TVQ2LBf74mI/AAAAAAAADww/zhMp6yV_PfQ/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;1 -&lt;/b&gt; Passo: Em Assign Renderer escolha V-ray&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-wChm0ZRaqFo/TVQ2Z2Cr0QI/AAAAAAAADw4/V6Y4eaV133Q/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-wChm0ZRaqFo/TVQ2Z2Cr0QI/AAAAAAAADw4/V6Y4eaV133Q/s400/1111111111111111111111.png" width="242" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;2 -&lt;/b&gt; Passo: descelecione a opção Default Lights, em type mude para Adaptive DMC e em  Antialiasing Filter para Catmull-Rom&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-44qmtS5OJfY/TVQ2qPegdUI/AAAAAAAADxA/BL4LVwvk3ns/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-44qmtS5OJfY/TVQ2qPegdUI/AAAAAAAADxA/BL4LVwvk3ns/s400/1111111111111111111111.png" width="242" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;3 -&lt;/b&gt; Passo: Certifique se as opções estão iguais as da figura a baixo&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-ZP8mi2WhpVU/TVQ26T1rfgI/AAAAAAAADxI/Yxkhji_lDew/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-ZP8mi2WhpVU/TVQ26T1rfgI/AAAAAAAADxI/Yxkhji_lDew/s400/1111111111111111111111.png" width="242" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;4 -&lt;/b&gt; Passo: Crie um plano e logo depois crie um Torus e no eixo Z usei a ferramenta Scale&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-1iKtj5CMES4/TVQ3MyF7TZI/AAAAAAAADxQ/_EmSDJ471oM/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="289" src="http://1.bp.blogspot.com/-1iKtj5CMES4/TVQ3MyF7TZI/AAAAAAAADxQ/_EmSDJ471oM/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;5 - &lt;/b&gt;Passo: Criando o material. Abra o editor de material, em standard selecione VRayMtl&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-H2CgNK7Dsqo/TVQ3dfDNKJI/AAAAAAAADxY/ptbd_lBtf-4/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-H2CgNK7Dsqo/TVQ3dfDNKJI/AAAAAAAADxY/ptbd_lBtf-4/s400/1111111111111111111111.png" width="310" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;6 - &lt;/b&gt;Passo: em diffuse: 141, 96,0 . Em Reflect: 255,255,255 . Em refract: 0,0,0. Em reflect escolha a opção Falloff e na 1ª cor coloque: 220, 178, 89, na 2ª: 255, 211, 141. E o material para o plano fica a seu critério. Agora aplique-os nos objetos em cena.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-54HJYUHgAJA/TVQ4NomklVI/AAAAAAAADxg/xStCx2Qfulc/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-54HJYUHgAJA/TVQ4NomklVI/AAAAAAAADxg/xStCx2Qfulc/s400/1111111111111111111111.png" width="199" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;7 -&lt;/b&gt; Passo: iluminação, crie 3 boxes e coloque conforme a cena abaixo, ou escolha a que melhor se encaixa para sua cena.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-yuIfNQQzU4I/TVQ40QzCPhI/AAAAAAAADxo/WzXmeQYTSz0/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="226" src="http://2.bp.blogspot.com/-yuIfNQQzU4I/TVQ40QzCPhI/AAAAAAAADxo/WzXmeQYTSz0/s400/1111111111111111111111.png" width="321" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;8 -&lt;/b&gt; Passo: Abra o editor de materiais e em Standard escolha VrayLightMtrl e em none escolha gradientRamp.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-s4QySDpgR5g/TVQ5KDQCLYI/AAAAAAAADxw/eZ39Q2fWSoQ/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="286" src="http://1.bp.blogspot.com/-s4QySDpgR5g/TVQ5KDQCLYI/AAAAAAAADxw/eZ39Q2fWSoQ/s400/1111111111111111111111.png" width="321" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;9 -&lt;/b&gt; Passo: Nas configuração do gradient configure para que se pareça como a figura abaixo&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-j5FcKcqOkjw/TVQ5jEsUjTI/AAAAAAAADx4/btpkop6HfL4/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-j5FcKcqOkjw/TVQ5jEsUjTI/AAAAAAAADx4/btpkop6HfL4/s400/1111111111111111111111.png" width="250" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;10 -&lt;/b&gt; Passo: Agora aplique-os nas boxes ao redor da cena. E pronto, agora é so renderizar&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; margin-left: 1em; margin-right: 1em;"&gt;&lt;a href="http://2.bp.blogspot.com/-zGQtd6D7dHI/TVQ58OeXtZI/AAAAAAAADyA/c3K4sR1nFrM/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://2.bp.blogspot.com/-zGQtd6D7dHI/TVQ58OeXtZI/AAAAAAAADyA/c3K4sR1nFrM/s400/1111111111111111111111.png" width="320" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-3960995418572224657?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RF8G8YHLMJLpha7IB1Rq2usgsPc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RF8G8YHLMJLpha7IB1Rq2usgsPc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RF8G8YHLMJLpha7IB1Rq2usgsPc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RF8G8YHLMJLpha7IB1Rq2usgsPc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/3960995418572224657?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/3960995418572224657?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/JcCisMEDcZs/tutorial-criando-um-anel-de-ouro-vray.html" title="TUTORIAL - Criando um anel de ouro VRay - 3D STUDIO MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-atKRGJa6KWc/TVQ2LBf74mI/AAAAAAAADww/zhMp6yV_PfQ/s72-c/1111111111111111111111.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/tutorial-criando-um-anel-de-ouro-vray.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkINRnw9eSp7ImA9Wx9UE0s.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-9195680183071746417</id><published>2011-02-10T16:50:00.000-08:00</published><updated>2011-02-10T12:09:57.261-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-10T12:09:57.261-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="Iluminação realista MentalRay" /><title>TUTORIAL - Iluminação realista MentalRay - 3D STUDIO MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;TUTORIAL - Iluminação realista MentalRay - 3D STUDIO MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Iluminação realista no MentalRay&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_WiR1umQ6O4/TVQxJXa6zqI/AAAAAAAADvI/GF1JEXI2XQU/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="148" src="http://2.bp.blogspot.com/-_WiR1umQ6O4/TVQxJXa6zqI/AAAAAAAADvI/GF1JEXI2XQU/s400/1111111111111111111111.png" width="199" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;1 -&lt;/b&gt; Abra o projeto Virus, do&lt;b&gt; &lt;a href="http://3dstudiomax1.blogspot.com/2011/02/tutorial-criando-um-tubo-de-virus-3d.html"&gt;TUTORIAL ANTERIOR&lt;/a&gt;&lt;/b&gt;. Crie um retangulo na viewLeft como na figura abaixo e converta em ed. spline.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-DuruARfNOgg/TVQx8YB0KAI/AAAAAAAADvQ/VqMrJEnsYZo/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="190" src="http://4.bp.blogspot.com/-DuruARfNOgg/TVQx8YB0KAI/AAAAAAAADvQ/VqMrJEnsYZo/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;2 –&lt;/b&gt; Marque segment, selecione a parte da frente como na fig abaixo e delete&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9Gn0bkG_pt8/TVQyM_LWxDI/AAAAAAAADvY/rcEPLGmyYg4/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="96" src="http://4.bp.blogspot.com/-9Gn0bkG_pt8/TVQyM_LWxDI/AAAAAAAADvY/rcEPLGmyYg4/s400/1111111111111111111111.png" width="200" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;3 –&lt;/b&gt;  Agora selecione vertice e selecione os 2 vertices da esquerda e em fillet aumente ate ficar como a fig abaixo.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gyDZAZRNoiA/TVQyclFWEzI/AAAAAAAADvg/3bsmgkWyXWo/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="177" src="http://3.bp.blogspot.com/-gyDZAZRNoiA/TVQyclFWEzI/AAAAAAAADvg/3bsmgkWyXWo/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;4 –&lt;/b&gt; Agora selecione spline em puxe a seta para baixo em Outline&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-np9sCYTKhmc/TVQys6Lzh5I/AAAAAAAADvo/nGEaghJ5ezc/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="159" src="http://1.bp.blogspot.com/-np9sCYTKhmc/TVQys6Lzh5I/AAAAAAAADvo/nGEaghJ5ezc/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;5 – &lt;/b&gt;Adicione o modificador Lathe e depois clique em y e em seguida em max, a objeto deve ficar igual a fig abaixo, depois mova para que ele ocupe todo o fundo&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-H1EAhewzQsY/TVQy90IXyqI/AAAAAAAADvw/zqDTqqNpT4Q/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="178" src="http://1.bp.blogspot.com/-H1EAhewzQsY/TVQy90IXyqI/AAAAAAAADvw/zqDTqqNpT4Q/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;6 –&lt;/b&gt; Crie 2 Mr Sky portal e coloque como a fig abaixo.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-VqU_AILYpHM/TVQzNvgycEI/AAAAAAAADv4/EOVDusbh13Y/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="174" src="http://3.bp.blogspot.com/-VqU_AILYpHM/TVQzNvgycEI/AAAAAAAADv4/EOVDusbh13Y/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;7 – &lt;/b&gt; Se a cena ficar escura altere o Multiplier e para alterar a cor em color&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-fkBFg2b_KdA/TVQziUAf-nI/AAAAAAAADwA/MVfzel3nM9c/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-fkBFg2b_KdA/TVQziUAf-nI/AAAAAAAADwA/MVfzel3nM9c/s400/1111111111111111111111.png" width="165" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;8 –&lt;/b&gt;  Agora vamos aos materiais, seleccione um esfera nova em em sadard, clique em Arch&amp;amp;Design, um recurso do MR&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-DzjZt_TREGo/TVQz2EmGStI/AAAAAAAADwI/UN-AOQS-K_k/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-DzjZt_TREGo/TVQz2EmGStI/AAAAAAAADwI/UN-AOQS-K_k/s400/1111111111111111111111.png" width="315" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;9 -&lt;/b&gt; Em Select preset escolha Chrome e adicione aos suporte do virus&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Nhu_ajbzZz8/TVQ0FYhhmWI/AAAAAAAADwQ/H4L8EVh8wa8/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-Nhu_ajbzZz8/TVQ0FYhhmWI/AAAAAAAADwQ/H4L8EVh8wa8/s400/1111111111111111111111.png" width="273" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;10 -&lt;/b&gt; Para o material do vidro escolha Glass(Solid Geometry), em color do reflect coloque a cor branca e adicione a vidro do objecto.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-FFH8lze7WxA/TVQ0Xi32u4I/AAAAAAAADwY/SWW4OOzTCxQ/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-FFH8lze7WxA/TVQ0Xi32u4I/AAAAAAAADwY/SWW4OOzTCxQ/s400/1111111111111111111111.png" width="229" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;11 -&lt;/b&gt; Para o material do virus, chrome novamente, coloque a cor azul, e em trasparency coloque algo em torno de 0,78.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Ijw4FYTpr7k/TVQ0nrE7fBI/AAAAAAAADwg/t2VldOFMNrI/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-Ijw4FYTpr7k/TVQ0nrE7fBI/AAAAAAAADwg/t2VldOFMNrI/s400/1111111111111111111111.png" width="191" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;12 - &lt;/b&gt;Agora renderize, isso pode levar alguns minutos.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-t06FDZIH5u0/TVQ0zhqBZuI/AAAAAAAADwo/g7ZCLUzlSZQ/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="238" src="http://2.bp.blogspot.com/-t06FDZIH5u0/TVQ0zhqBZuI/AAAAAAAADwo/g7ZCLUzlSZQ/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-9195680183071746417?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zFSVH0SKMXVRGu8avWfhY7irnKE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zFSVH0SKMXVRGu8avWfhY7irnKE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zFSVH0SKMXVRGu8avWfhY7irnKE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zFSVH0SKMXVRGu8avWfhY7irnKE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/9195680183071746417?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/9195680183071746417?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/W45PcKepmZg/tutorial-iluminacao-realista-mentalray.html" title="TUTORIAL - Iluminação realista MentalRay - 3D STUDIO MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-_WiR1umQ6O4/TVQxJXa6zqI/AAAAAAAADvI/GF1JEXI2XQU/s72-c/1111111111111111111111.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/tutorial-iluminacao-realista-mentalray.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcNSH4-eSp7ImA9Wx9UEkQ.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-4737952364943713842</id><published>2011-02-09T16:01:00.000-08:00</published><updated>2011-02-09T16:01:39.051-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-09T16:01:39.051-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="Criando um tubo de vírus" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><title>TUTORIAL - Criando um tubo de vírus - 3D STUDIO MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;TUTORIAL - Criando um tubo de vírus - 3D STUDIO MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/TVMkjMjeH9I/AAAAAAAADsw/SOOJyTHBT0A/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="241" src="http://4.bp.blogspot.com/_T8zQU7yqILw/TVMkjMjeH9I/AAAAAAAADsw/SOOJyTHBT0A/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;1 -&lt;/b&gt; Crie um cilindro conforme a figura abaixo.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-2HB2qnTpfnA/TVMkzTdgrDI/AAAAAAAADs4/3kMMNqqWCEQ/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-2HB2qnTpfnA/TVMkzTdgrDI/AAAAAAAADs4/3kMMNqqWCEQ/s400/1111111111111111111111.png" width="271" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;2 - &lt;/b&gt;Converta o cilindro para Ed. Poly, selecione o modo polygon e selecione os poligoos do cilindro, conforme a figura abaixo.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/TVMlLqUzGoI/AAAAAAAADtA/-V8KkEbvzBk/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="224" src="http://3.bp.blogspot.com/_T8zQU7yqILw/TVMlLqUzGoI/AAAAAAAADtA/-V8KkEbvzBk/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;3 -&amp;nbsp;&lt;/b&gt;Seleccione&amp;nbsp;o topo do cilindro, de um inset e depois extrude&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-yw60AL5vJLo/TVMldwdDGGI/AAAAAAAADtI/HRftdyEN0Zg/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="262" src="http://4.bp.blogspot.com/-yw60AL5vJLo/TVMldwdDGGI/AAAAAAAADtI/HRftdyEN0Zg/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;4 -&lt;/b&gt; Em spline clique em Heliz e crie no centro da viewport top, e configure as opções como na figura abaixo.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-4YsROAleF5k/TVMlsi1Tn3I/AAAAAAAADtQ/rr40mPoNOJA/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="234" src="http://3.bp.blogspot.com/-4YsROAleF5k/TVMlsi1Tn3I/AAAAAAAADtQ/rr40mPoNOJA/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;5 -&lt;/b&gt; Em rendering marque as opções como na figura abaixo, para que a spline ganhe forma.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-DJTpltrWT-g/TVMl5niVBdI/AAAAAAAADtY/ok8x-Qflei4/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-DJTpltrWT-g/TVMl5niVBdI/AAAAAAAADtY/ok8x-Qflei4/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;6 - &lt;/b&gt;Clone o helix de um forma que fique simetrico, com o suporte a mesma coisa.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ROqEFbdfRHw/TVMmZ1wnOVI/AAAAAAAADtg/l3OfG6gmNDQ/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-ROqEFbdfRHw/TVMmZ1wnOVI/AAAAAAAADtg/l3OfG6gmNDQ/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;7 -&lt;/b&gt; Crie um tubo como mostra a figura abaixo&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-cNIRNBWCFAc/TVMmoUtGJZI/AAAAAAAADto/X5Xnap6-r40/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="208" src="http://1.bp.blogspot.com/-cNIRNBWCFAc/TVMmoUtGJZI/AAAAAAAADto/X5Xnap6-r40/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;8 -&lt;/b&gt; Agora vamos a criação dos materiais,, em Satanderd selecione vRayMtl&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9Kf_Wk-CimE/TVMm2ofYKtI/AAAAAAAADtw/c5ZX7ynNJDM/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="238" src="http://4.bp.blogspot.com/-9Kf_Wk-CimE/TVMm2ofYKtI/AAAAAAAADtw/c5ZX7ynNJDM/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;9 - &lt;/b&gt; Para o material do suporte em reflect troque a cor para um cinza meio claro( quanto mais para o branco estiver terá mais reflexo)&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/TVMnFcOF7LI/AAAAAAAADt4/K4YCYalHRT8/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_T8zQU7yqILw/TVMnFcOF7LI/AAAAAAAADt4/K4YCYalHRT8/s400/1111111111111111111111.png" width="291" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;10 -&lt;/b&gt; Para o material do vidro em refract deixa branco( quanto mais puxado para o branco maior sera a refração), e em reflect deixe um cinza escuro&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-wJMtr-nwnaA/TVMnVQExs7I/AAAAAAAADuA/IXTf8x61E20/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-wJMtr-nwnaA/TVMnVQExs7I/AAAAAAAADuA/IXTf8x61E20/s400/1111111111111111111111.png" width="170" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;11 -&lt;/b&gt; Para o virus, em diffuse escolha em azul, em rem reflect e reflact cinza escuro&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/TVMnxSsnMvI/AAAAAAAADuI/VqIVdr59bYg/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_T8zQU7yqILw/TVMnxSsnMvI/AAAAAAAADuI/VqIVdr59bYg/s400/1111111111111111111111.png" width="170" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;12 -&lt;/b&gt; Agora aplique eles aos objectos.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-QOWI-iMuwSo/TVMoJHr8IeI/AAAAAAAADuQ/yPCxBnwd2v4/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="226" src="http://2.bp.blogspot.com/-QOWI-iMuwSo/TVMoJHr8IeI/AAAAAAAADuQ/yPCxBnwd2v4/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;13 - &lt;/b&gt;Crie 3 boxes ao redor da cena como mostra a figura abaixo&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-aSd57l1BOdU/TVMoYq1eacI/AAAAAAAADuY/tQ0Xo72dVKY/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="206" src="http://2.bp.blogspot.com/-aSd57l1BOdU/TVMoYq1eacI/AAAAAAAADuY/tQ0Xo72dVKY/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;14 -&lt;/b&gt; Em Satandard escolha VrayLightmtl e adicione Gradient Ramp&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-mQOtm4H2IxA/TVMo86X4uUI/AAAAAAAADug/VfYYW8G1Ol0/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-mQOtm4H2IxA/TVMo86X4uUI/AAAAAAAADug/VfYYW8G1Ol0/s400/1111111111111111111111.png" width="203" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;15 - &lt;/b&gt;Escolha a iluminação de sua preferencia, e em seguida aplique nos boxes&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-PL2rdZiWIJY/TVMpMUUEJ3I/AAAAAAAADuo/Krq5lVJXRqw/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="319" src="http://3.bp.blogspot.com/-PL2rdZiWIJY/TVMpMUUEJ3I/AAAAAAAADuo/Krq5lVJXRqw/s400/1111111111111111111111.png" width="282" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;16 - &lt;/b&gt;Agora vamos a configuração do render, desselecione a opção default light, troque type para Ad. DMC e embaixo CatmullRom&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/TVMprDWDM9I/AAAAAAAADuw/PlWJ1Wun8hM/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_T8zQU7yqILw/TVMprDWDM9I/AAAAAAAADuw/PlWJ1Wun8hM/s400/1111111111111111111111.png" width="244" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;17 -&amp;nbsp;&lt;/b&gt;Seleccione&amp;nbsp;a opção on em indirect ilumination&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-BzVmWhqhVfE/TVMp9nqxBPI/AAAAAAAADu4/sjAgjuE8QnQ/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-BzVmWhqhVfE/TVMp9nqxBPI/AAAAAAAADu4/sjAgjuE8QnQ/s400/1111111111111111111111.png" width="245" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;18 -&lt;/b&gt; Agora clique em render, você pode alteras a cor da textura e aumentar a quantidade de luz.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-38iYytxhIJo/TVMqQ2F6GCI/AAAAAAAADvA/NhBGJdG8wUE/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="239" src="http://3.bp.blogspot.com/-38iYytxhIJo/TVMqQ2F6GCI/AAAAAAAADvA/NhBGJdG8wUE/s400/1111111111111111111111.png" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-4737952364943713842?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QFd63c4YICziHaFt3ImbXTR2Vj4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QFd63c4YICziHaFt3ImbXTR2Vj4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QFd63c4YICziHaFt3ImbXTR2Vj4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QFd63c4YICziHaFt3ImbXTR2Vj4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4737952364943713842?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4737952364943713842?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/kTeyNRNsVAk/tutorial-criando-um-tubo-de-virus-3d.html" title="TUTORIAL - Criando um tubo de vírus - 3D STUDIO MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_T8zQU7yqILw/TVMkjMjeH9I/AAAAAAAADsw/SOOJyTHBT0A/s72-c/1111111111111111111111.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/tutorial-criando-um-tubo-de-virus-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UGQHc-cSp7ImA9Wx9VF0o.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-2881681455064099079</id><published>2011-02-03T15:20:00.000-08:00</published><updated>2011-02-03T15:20:21.959-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-03T15:20:21.959-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="Viewports" /><title>TUTORIAL - Viewports - 3D STUDIO MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;TUTORIAL - Viewports - 3D STUDIO MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Originalmente, a interface do&lt;b&gt; 3D Studio Max&lt;/b&gt; vem configurada para exibir a cena de um modo mundialmente definido como padrão, por oferecer uma série de facilidades.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/TUs20-pvgKI/AAAAAAAADqY/cYQnx4v9lLs/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="251" src="http://4.bp.blogspot.com/_T8zQU7yqILw/TUs20-pvgKI/AAAAAAAADqY/cYQnx4v9lLs/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;A cena é exibida sob quatro pontos de vista. Os três primeiros, denominados “ORTOGONAIS”, formam ângulos retos com os eixos X, Y e Z. Por convenção, utiliza-se o ponto de vista superior para a criação de objetos. Mas isto não significa que os outros não possam ser utilizados.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;O ponto de vista “PERSPECTIVA” proporciona uma visão ampla do modelo que está sendo desenvolvido. É ponto referencial, tento pouca aplicação na construção de objetos.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Para facilitar o processamento da imagem durante a modelagem, as vistas ORTOGONAIS exibem a imagem no modo VIREFRAME (armação em arame), que exibe apenas a estrutura dos objetos. Já o ponto PERSPECTIVE (perspectiva) exibe as superfícies e luzes da cena. Essas configurações podem ser alteradas com o botão direito do mouse sobre o nome do VIEWPORT, conforme imagem abaixo.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/TUs3E8E4p4I/AAAAAAAADqg/psJ8PEZmSNY/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="153" src="http://1.bp.blogspot.com/_T8zQU7yqILw/TUs3E8E4p4I/AAAAAAAADqg/psJ8PEZmSNY/s400/1111111111111111111111.png" width="239" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;As janelas podem ser dimensionadas através do arrasto do mouse.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/TUs3RWTvaGI/AAAAAAAADqo/q11iernK4Uc/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="251" src="http://2.bp.blogspot.com/_T8zQU7yqILw/TUs3RWTvaGI/AAAAAAAADqo/q11iernK4Uc/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Quando o usuário altera um ponto de vista ORTOGONAL, ele passa a ser denominado USER (usuário), conforme podemos observar no canto superior esquerdo de cada janela. O mesmo não acontece com o ponto de vista PERSPECTIVE (perspectiva).&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/TUs3c9lyJ7I/AAAAAAAADqw/dZX6svQtRek/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="151" src="http://3.bp.blogspot.com/_T8zQU7yqILw/TUs3c9lyJ7I/AAAAAAAADqw/dZX6svQtRek/s400/1111111111111111111111.png" width="277" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Para recuperar os pontos ORTOGONAIS, podemos utilizar o menu de contexto ou os seguintes atalhos:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;- “T”, para o ponto de vista superior;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;- “F”, para o ponto de vista frontal;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;- “L” e “R” para os pontos de vista esquerdo e direito, respectivamente.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;E finalmente, para alterar o número e o arranjo das janelas utilizamos o acesso&amp;nbsp;&lt;span class="Apple-style-span" style="color: #5c5c5c; font-size: 13px;"&gt;&lt;strong&gt;Customize &amp;gt; Viewport Configuration&lt;/strong&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #5c5c5c; font-size: 13px;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/TUs3v9h68MI/AAAAAAAADq4/hG00z0N16uM/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="301" src="http://3.bp.blogspot.com/_T8zQU7yqILw/TUs3v9h68MI/AAAAAAAADq4/hG00z0N16uM/s400/1111111111111111111111.png" width="350" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-2881681455064099079?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OTXzR3JrJKOyA9X9iJwUl2xF4B0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OTXzR3JrJKOyA9X9iJwUl2xF4B0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OTXzR3JrJKOyA9X9iJwUl2xF4B0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OTXzR3JrJKOyA9X9iJwUl2xF4B0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/2881681455064099079?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/2881681455064099079?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/2xM8j8szEKo/tutorial-viewports-3d-studio-max.html" title="TUTORIAL - Viewports - 3D STUDIO MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_T8zQU7yqILw/TUs20-pvgKI/AAAAAAAADqY/cYQnx4v9lLs/s72-c/1111111111111111111111.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/tutorial-viewports-3d-studio-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAARXczfCp7ImA9Wx9VFko.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-2721197479176971476</id><published>2011-02-02T11:59:00.000-08:00</published><updated>2011-02-02T11:59:04.984-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-02T11:59:04.984-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds max" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="partículas e campos de força" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><title>TUTORIAL - Sobre as partículas e campos de força - 3D Studio Max 2009</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;TUTORIAL - Sobre as partículas e campos de força - 3D Studio Max 2009&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Todos que começam a trabalhar com ferramentas &lt;b&gt;3d&lt;/b&gt;, em algum momento precisam lidar com partículas. Até esse ponto, tudo bem, mas pergunte para alguém mais experiente sobre como é a pratica com a configuração e ajuste de animações com partículas? Acredito que a grande maioria dos animadores, já teve ou um dia ainda vai ter problemas com o uso de partículas em animação.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;O Super Spray, Blizzard e outros sistemas de partículas do &lt;b&gt;3ds Max&lt;/b&gt; são muito bons, principalmente para quem está começando.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Quando as animações começam a ficar mais complexas, depender da configuração daquelas barras de opções intermináveis, a coisa começa a mudar de figura, as partículas mudam de ótima ferramenta para um problema, principalmente ao aprendizado.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Se você está nessa situação, lutando para fazer animações e principalmente configurar as partículas do &lt;b&gt;3ds Max&lt;/b&gt;, para interagir com campos de força, esse tutorial, pode ajudar a entender melhor como o processo funciona.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;object height="390" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6qrwWp4FDio&amp;hl=en_US&amp;feature=player_embedded&amp;version=3"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/6qrwWp4FDio&amp;hl=en_US&amp;feature=player_embedded&amp;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;center&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;No vídeo o autor realiza uma tarefa relativamente simples, ele configura um emissor de partículas para que ele emita os&amp;nbsp;objectos&amp;nbsp;a uma determinada velocidade. Depois que as partículas são emitidas, elas devem sofrer acção de um campo de força do tipo gravidade, e para deixar a situação ainda mais complexa, as partículas devem parar no plano que representa o “piso” do cenário. Tudo isso com uma pequena animação configurada no&amp;nbsp;objecto, que faz as partículas serem “jogadas” no momento em que nascem.&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;Só isso deixaria qualquer estudante de &lt;b&gt;3ds Max &lt;/b&gt;com os cabelos em pé, mas o vídeo ajuda a fazer todo o exercício sem maiores dificuldades.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;Para quem não usa o &lt;b&gt;3ds Max&lt;/b&gt;, fica o exemplo de como configurar os sistemas de partículas de outra ferramenta, repare que até no &lt;b&gt;3ds Max&lt;/b&gt; o uso dos chamados nós está bem difundido.&lt;/div&gt;&lt;/span&gt;&lt;/center&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-2721197479176971476?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/R3KDThTzJNASMSPPfGIEdJtrhZ8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/R3KDThTzJNASMSPPfGIEdJtrhZ8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/2721197479176971476?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/2721197479176971476?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/NUPyucjx9RQ/tutorial-sobre-as-particulas-e-campos.html" title="TUTORIAL - Sobre as partículas e campos de força - 3D Studio Max 2009" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/02/tutorial-sobre-as-particulas-e-campos.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQCRHg-cCp7ImA9Wx9VFUw.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-6139866920144543287</id><published>2011-01-31T14:31:00.000-08:00</published><updated>2011-01-31T14:36:05.658-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-31T14:36:05.658-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="objetos editáveis" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><category scheme="http://www.blogger.com/atom/ns#" term="Objetos paramétricos" /><title>TUTORIAL - Objetos paramétricos e objetos editáveis - 3D Studio MAX</title><content type="html">&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;b&gt;TUTORIAL - Objetos paramétricos e objetos editáveis - 3D Studio MAX&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Para facilitar o entendimento, podemos dizer que uma modelagem se dá no modo paramétrico sempre que a forma da malha é alterada através da entrada de valores, e não diretamente na cena.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Criamos uma caixa (Box) sob o ponto de vista superior.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/TUc2WlaW5rI/AAAAAAAADkw/SECcwFOBvhA/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="224" src="http://2.bp.blogspot.com/_T8zQU7yqILw/TUc2WlaW5rI/AAAAAAAADkw/SECcwFOBvhA/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Para gerar esta caixa, o &lt;b&gt;3D Studio MAX&lt;/b&gt; precisa armazenar apenas os valores das coordenadas iniciais, das dimensões e do número de segmentos em cada dimensão.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Veja que podemos alterar o formato da caixa através de campos localizados no painel de modificações (Modify Panel).&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/TUc2p3ZPpXI/AAAAAAAADk4/2HwlyM6L7Z4/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="228" src="http://4.bp.blogspot.com/_T8zQU7yqILw/TUc2p3ZPpXI/AAAAAAAADk4/2HwlyM6L7Z4/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Como podemos observar, a grande vantagem do método paramétrico é que a forma final do modelo é gerada através de fórmulas. Estas fórmulas são armazenadas juntamente com o arquivo, permitindo ao usuário retornar a qualquer fase da edição para realizar modificações ou ajustes sem que os procedimentos subseqüentes sejam descartados.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Outra forma de se alterar a estrutura de uma malha é manipulando-a diretamente na cena. Para isso, vamos converter a caixa, que até então é um objeto paramétrico, num objeto editável.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/TUc25_8JXcI/AAAAAAAADlA/XqHgORjOyEc/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="223" src="http://2.bp.blogspot.com/_T8zQU7yqILw/TUc25_8JXcI/AAAAAAAADlA/XqHgORjOyEc/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Observe que os valores utilizados na implementação matemática foram descartados.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/TUc3JRu8D0I/AAAAAAAADlI/kzK_ktJpPFg/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="223" src="http://3.bp.blogspot.com/_T8zQU7yqILw/TUc3JRu8D0I/AAAAAAAADlI/kzK_ktJpPFg/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Agora o programa precisa armazenar a posição de cada ponto da malha no ambiente 3D. Em contrapartida, podemos manipular todos os nós e linhas do objecto.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/TUc3alRSU-I/AAAAAAAADlQ/t8gR-gT8eIA/s1600/1111111111111111111111.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;img border="0" height="223" src="http://2.bp.blogspot.com/_T8zQU7yqILw/TUc3alRSU-I/AAAAAAAADlQ/t8gR-gT8eIA/s400/1111111111111111111111.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Veremos que a conversão que acabamos de realizar é pouco utilizada, pois o programa possui recursos para que os objetos paramétricos sejam editados sem que os seus parâmetros de criação sejam descartados.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-6139866920144543287?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DZc-Ejq7p-gKVgMEGAEAkomyUP0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DZc-Ejq7p-gKVgMEGAEAkomyUP0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6139866920144543287?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6139866920144543287?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/I-gtXEkeWgw/tutorial-objetos-parametricos-e-objetos.html" title="TUTORIAL - Objetos paramétricos e objetos editáveis - 3D Studio MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_T8zQU7yqILw/TUc2WlaW5rI/AAAAAAAADkw/SECcwFOBvhA/s72-c/1111111111111111111111.png" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2011/01/tutorial-objetos-parametricos-e-objetos.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YDQXg6fSp7ImA9WxBaFE8.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-6799197137046996939</id><published>2010-03-24T02:54:00.000-07:00</published><updated>2010-03-24T03:06:10.615-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-24T03:06:10.615-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3ds max" /><category scheme="http://www.blogger.com/atom/ns#" term="principais noviades" /><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max 2011" /><title>As principais noviades do Max 2011</title><content type="html">&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;&lt;span style="font-size:180%;"&gt;As principais noviades do Max 2011&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;A&lt;strong&gt; Autodesk&lt;/strong&gt; já anunciou ao público o lançamento da &lt;strong&gt;versão 2011&lt;/strong&gt; da maioria dos seus softwares e ferramentas para modelagem &lt;strong&gt;3d&lt;/strong&gt; e animação, estando entre a lista de actualizações o &lt;strong&gt;3ds Max 2011&lt;/strong&gt;. Mas, ainda não foi dessa vez que o &lt;strong&gt;3ds Max&lt;/strong&gt; sofreu uma reformulação completa na sua interface como foi proposto anteriormente no projecto excalibur.&lt;br /&gt;&lt;br /&gt;O &lt;strong&gt;3D Studio Max 2011&lt;/strong&gt; terá Material Editor baseado em Nodes, render Real-Time usando CPU e GPU, compositor de vídeo baseado no Toxic, integração do CAT, entre outras novidades. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 244px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5452138553204664674" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/S6njIKH56WI/AAAAAAAAC34/AAfG4qr9uJU/s400/1111111111111111.jpg" /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-6799197137046996939?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/cWOQmNWRwwAb8TkRo75SkjK-zgQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cWOQmNWRwwAb8TkRo75SkjK-zgQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6799197137046996939?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6799197137046996939?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/a2hz2cNxT6U/as-principais-noviades-do-max-2011.html" title="As principais noviades do Max 2011" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_T8zQU7yqILw/S6njIKH56WI/AAAAAAAAC34/AAfG4qr9uJU/s72-c/1111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2010/03/as-principais-noviades-do-max-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIAQXg6fSp7ImA9WxBbGEs.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-4185779330787301024</id><published>2010-02-05T08:32:00.000-08:00</published><updated>2010-03-17T15:55:40.615-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-17T15:55:40.615-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3D" /><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><title>TUTORIAL - Como fazer a grade de carro 3D - 3D Studio MAX</title><content type="html">&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;TUTORIAL - &lt;span style="color:#ff6600;"&gt;Como fazer a grade de um carro 3D - &lt;/span&gt;&lt;span style="color:#000000;"&gt;3D Studio MAX &lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;
&lt;br /&gt;
&lt;br /&gt;Como fazer a grade de carro estilo colméia, muito usado nos carros desportivos.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xJLjVHeOI/AAAAAAAACwQ/gaZ5DZDu8NU/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 190px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434799313140545762" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xJLjVHeOI/AAAAAAAACwQ/gaZ5DZDu8NU/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;&lt;strong&gt;Vamos ao Tutorial: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;
&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/S2xJmb-aWgI/AAAAAAAACwY/BOD9KMd8wsQ/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 321px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434799775022733826" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/S2xJmb-aWgI/AAAAAAAACwY/BOD9KMd8wsQ/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Na viewport Front vamos entrar no Menu "Create" e depois no Item "Shape" e criar um objeto do tipo NGon para ser nossa base da Grade de colméia.
&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/S2xJ9g4RBQI/AAAAAAAACwg/rsKnemOP7eU/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 324px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434800171476124930" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/S2xJ9g4RBQI/AAAAAAAACwg/rsKnemOP7eU/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Após o nosso shape criado, no Menu "Modify", na aba Parameters, você vai colocar 6 em Sides. No meu caso, considerei que seria cada "furo" de 1 cm, então coloquei 0,5cm no Radius.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xKURi0GdI/AAAAAAAACwo/KuZxryHhRvE/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 321px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434800562496608722" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xKURi0GdI/AAAAAAAACwo/KuZxryHhRvE/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Na Barra de Ferramentas no topo do nosso &lt;strong&gt;3D Studio max&lt;/strong&gt;, vamos habilitar, clicando com o botão esquedo do mouse, a ferramenta Snaps Toggle (circulado acima). No mesmo botão, clique com o botão direito do mouse, irá abrir a tela "Grid and Snaps Settings". Vamos deixar somente habilitado a opção Vertex como mostra a imagem acima. &lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/p&gt;&lt;/span&gt;&lt;p&gt;
&lt;br /&gt;&lt;/p&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/S2xKusy4y9I/AAAAAAAACww/JE_dM_rLxbA/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 321px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434801016488381394" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/S2xKusy4y9I/AAAAAAAACww/JE_dM_rLxbA/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;Agora vamos crias as instâncias do nosso objeto NGon. &lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Segurando o botão Shift do teclado, clique no primeiro vértice so nosso objeto e arraste para o terceiro vertice (considerando a numeração em sentido horário). Ao soltar , aparecerá a tela "Clone Options". No item Object, deixe habilitado a opção "Instance" e "Number of Copies:" em 1. Clique em "OK".&lt;/span&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xLX3syCeI/AAAAAAAACw4/G6C8W3SewJ0/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 321px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434801723790199266" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xLX3syCeI/AAAAAAAACw4/G6C8W3SewJ0/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Vamos agora fazer as instancias laterais.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Selecione os 2 objetos NGons e novamente segurando o Shift do teclado, arraste a partir do sexto vertice do primeiro NGon até o terceiro vértice do segundo NGon. Ao soltar, novamente aparecerá a tela "Clone Options". Vamos agora Mudar o números de cópias.
&lt;br /&gt;
&lt;br /&gt;&lt;strong&gt;ATENÇÃO:&lt;/strong&gt; O número de cópias aqui dependerá da área a ser preenchida pela colméia.
&lt;br /&gt;Em nosso exemplo, coloquei 25 cópias. Agora clique em "OK".
&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xLwLuN5lI/AAAAAAAACxA/YAjVu0zmmpY/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 321px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434802141481789010" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xLwLuN5lI/AAAAAAAACxA/YAjVu0zmmpY/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Agora vamos às instâncias verticais. &lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;O processo da clonagem é a mesma do passo anterior, só vamos selecion ar o segundo vértice do primeiro NGon e arrastar para o quarto vertice do mesmo NGon.
&lt;br /&gt;Em nosso exemplo coloquei 20 cópias.
&lt;br /&gt;
&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xMIc3IenI/AAAAAAAACxI/p4m9IoeFPpc/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 319px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434802558399445618" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xMIc3IenI/AAAAAAAACxI/p4m9IoeFPpc/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Agora vamos "engrossar" os shapes. &lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Voltamos à viewport Perspective para ver melhor como ficará nossa grade. Selecione qualquer NGon criada e vamos ao Menu "Modify", em Rendering vamos Habilitar "Enable In Renderer" e "Enable In Viewport". &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Vamos colocar os valores para "engrossar". Com "Rectangular" habilitado, vamos colocar 0,3 em "Length" e 0,2 em "Width".
&lt;br /&gt;
&lt;br /&gt;Repare que como todos os nossos objetos são instancias, eles são modificados igualmente.
&lt;br /&gt;
&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xMe-ISpNI/AAAAAAAACxQ/0UXThHfcN44/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 323px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434802945286907090" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xMe-ISpNI/AAAAAAAACxQ/0UXThHfcN44/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Vamos agora selecionar todos os NGons e clicando com o botão direito, vamos no submenu "Convert To:" e depos no item de menu "Convert to Editable Poly". &lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/p&gt;&lt;/span&gt;&lt;p&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/p&gt;&lt;span style="font-family:arial;"&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/S2xM2tW1CVI/AAAAAAAACxY/2GnBQO-5RHk/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 319px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434803353101338962" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/S2xM2tW1CVI/AAAAAAAACxY/2GnBQO-5RHk/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Selecione apenas 1 objeto convertido em Editable Poly(1). Entre no menu "Modify" e em "Edit Geometry", Clique no botão "Attach List"(2).
&lt;br /&gt;
&lt;br /&gt;Na tela "Attach List" que abriu, deixe habilitado somente o botão "Display Geometry"(3).
&lt;br /&gt;
&lt;br /&gt;Selecione todos os nossos objetos NGons(4) e clique no botão "Attach"(5).
&lt;br /&gt;
&lt;br /&gt;Esse procedimento serve para unir todos os NGons em apenas um único objeto.
&lt;br /&gt;
&lt;br /&gt;Normalmente a grade colméia fica na entrada de ar frontal dos carros. Como os carros têm a frente arredondada, nossa grade tem que obedecer a esse arredondamento. para isso, vamos seguir os próximos passos: &lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/p&gt;&lt;/span&gt;&lt;p&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/p&gt;&lt;span style="font-family:arial;"&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/S2xNQAKMYyI/AAAAAAAACxg/__RdRoiI-Ok/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 319px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434803787645346594" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/S2xNQAKMYyI/AAAAAAAACxg/__RdRoiI-Ok/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Agora entre no menu "Hierarchy" habilite o botão "Affect Pivot Only" e depois clique no botão "Center to Object". &lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/p&gt;&lt;/span&gt;&lt;p&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/p&gt;&lt;span style="font-family:arial;"&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/S2xNrL-3BZI/AAAAAAAACxo/_xYCBENzpKs/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 321px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434804254675502482" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/S2xNrL-3BZI/AAAAAAAACxo/_xYCBENzpKs/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Voltando ao menu Modify, na lista de modificadores, escolha o modificador Bend.&lt;/span&gt; &lt;p&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/S2xODYsLlcI/AAAAAAAACxw/I1lSHmux-sU/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 321px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434804670403679682" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/S2xODYsLlcI/AAAAAAAACxw/I1lSHmux-sU/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;
&lt;br /&gt;
&lt;br /&gt;Nos parametros do modificador, vamos selecionar o eixo X para a curvatura e escolher um angulo que mais se adapte ao seu carro, Em nosso exemplo coloquei o valor 45 para ilustrar, porém esse valor será diferente conforme seu veículo.
&lt;br /&gt;
&lt;br /&gt;Caso tudo deu certo, você terá uma imagem renderizada parecida com a imagem abaixo:
&lt;br /&gt;
&lt;br /&gt;&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/S2xOUlLOzuI/AAAAAAAACx4/x6YIqoomKfw/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5434804965812915938" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/S2xOUlLOzuI/AAAAAAAACx4/x6YIqoomKfw/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/tiOPLQy6Jo6x8Z6a2tB0NizobbY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tiOPLQy6Jo6x8Z6a2tB0NizobbY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4185779330787301024?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/4185779330787301024?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/JltPSNLoqho/tutorial-como-fazer-grade-de-carro-3d.html" title="TUTORIAL - Como fazer a grade de carro 3D - 3D Studio MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_T8zQU7yqILw/S2xJLjVHeOI/AAAAAAAACwQ/gaZ5DZDu8NU/s72-c/1111111111111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2010/02/tutorial-como-fazer-grade-de-carro-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUCRHwzfSp7ImA9WxBTE0s.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-6106222009938508919</id><published>2009-12-09T03:45:00.000-08:00</published><updated>2009-12-09T04:04:25.285-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-09T04:04:25.285-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DOWNLOADS" /><category scheme="http://www.blogger.com/atom/ns#" term="Personagens 3D" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Max" /><title>DOWNLOADS - Personagens 3D - 3D MAX</title><content type="html">&lt;div align="left"&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;"&gt;DOWNLOADS - &lt;span style="color:#ff6600;"&gt;Personagens 3D -&lt;/span&gt; 3D MAX&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 98px; DISPLAY: block; HEIGHT: 100px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413203058689345586" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx-PgGI8iDI/AAAAAAAACvA/D-sRuQqLf94/s400/1111111111111111111111111.jpg" /&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://www.3dvalley.com/models/smurf_3ds.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 101px; DISPLAY: block; HEIGHT: 125px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413203633002319154" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/Sx-QBhn1DTI/AAAAAAAACvI/GRjOJxoQNcU/s400/1111111111111111111111111.jpg" /&gt; &lt;p align="center"&gt; &lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://www.3dvalley.com/models/medley.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx-QS-7vltI/AAAAAAAACvQ/l7LTDmExAVk/s1600-h/1111111111111111111111111.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 133px; DISPLAY: block; HEIGHT: 100px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413203932928251602" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx-QS-7vltI/AAAAAAAACvQ/l7LTDmExAVk/s400/1111111111111111111111111.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://www.3dvalley.com/models/shrek_3ds.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx-Qi_hNPtI/AAAAAAAACvY/Q-11eCxSFiM/s1600-h/1111111111111111111111111.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 133px; DISPLAY: block; HEIGHT: 100px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413204207963291346" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx-Qi_hNPtI/AAAAAAAACvY/Q-11eCxSFiM/s400/1111111111111111111111111.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://www.3dvalley.com/models/brian_griffin.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 81px; DISPLAY: block; HEIGHT: 100px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413204536170788194" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx-Q2GL-NWI/AAAAAAAACvg/SAlCAulWS5c/s400/1111111111111111111111111.jpg" /&gt; &lt;p align="center"&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://www.3dvalley.com/models/funnyguy_mqo.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/strong&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-6106222009938508919?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/7KdYbd2Gz6-mqp81EI9lQ9ILPNk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7KdYbd2Gz6-mqp81EI9lQ9ILPNk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6106222009938508919?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/6106222009938508919?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/5fVZQJH4-JE/downloads-personagens-3d-3d-max.html" title="DOWNLOADS - Personagens 3D - 3D MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx-PgGI8iDI/AAAAAAAACvA/D-sRuQqLf94/s72-c/1111111111111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2009/12/downloads-personagens-3d-3d-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQNRHo4fSp7ImA9WxBTE0s.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-1235292660169733027</id><published>2009-12-08T15:59:00.000-08:00</published><updated>2009-12-09T04:06:35.435-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-09T04:06:35.435-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3D" /><category scheme="http://www.blogger.com/atom/ns#" term="MODELOS 3D" /><category scheme="http://www.blogger.com/atom/ns#" term="DOWNLOADS" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><title>DOWNLOAD - Transportes 3D - 3D MAX</title><content type="html">&lt;div align="left"&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;"&gt;DOWNLOADS - &lt;span style="color:#ff6600;"&gt;Transportes 3D&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#ff6600;"&gt; - &lt;/span&gt;&lt;span style="font-family:arial;font-size:180%;color:#000000;"&gt;&lt;strong&gt;3D MAX&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family:arial;font-size:180%;color:#000000;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 323px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413021012908638498" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx7p7owlASI/AAAAAAAACuQ/0gIIXKWsL5I/s400/1111111111111111111111111.jpg" /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://www.3dvalley.com/models/Digger.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 98px; DISPLAY: block; HEIGHT: 100px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413022155955618418" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx7q-K8NwnI/AAAAAAAACuY/itCE7u6oUdg/s400/1111111111111111111111111.jpg" /&gt; &lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;a href="http://www.3dvalley.com/models/M2%20Bradley.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 133px; DISPLAY: block; HEIGHT: 100px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413022848770751442" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/Sx7rmf4Nu9I/AAAAAAAACug/M8CUZB7nd78/s400/1111111111111111111111111.jpg" /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://www.3dvalley.com/models/schoolbus_3ds.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 133px; DISPLAY: block; HEIGHT: 100px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413023222651494306" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/Sx7r8QsVH6I/AAAAAAAACuo/zyswCqfI7dY/s400/1111111111111111111111111.jpg" /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;a href="http://www.3dvalley.com/models/747-400_max.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/Sx7sdzCr0BI/AAAAAAAACuw/BOF5Vsp5n4U/s1600-h/1111111111111111111111111.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 133px; DISPLAY: block; HEIGHT: 94px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413023798807744530" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/Sx7sdzCr0BI/AAAAAAAACuw/BOF5Vsp5n4U/s400/1111111111111111111111111.jpg" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;a href="http://www.3dvalley.com/models/maurizio_car.zip"&gt;DOWNLOAD&lt;br /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 109px; DISPLAY: block; HEIGHT: 100px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5413024623227839074" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx7tNyPwImI/AAAAAAAACu4/0f2X3_4XHC4/s400/1111111111111111111111111.jpg" /&gt; &lt;p align="center"&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;a href="http://www.3dvalley.com/models/space.zip"&gt;DOWNLOAD&lt;/a&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-1235292660169733027?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-21AsVgFMH0LJsP0Sd_DDygHVWg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-21AsVgFMH0LJsP0Sd_DDygHVWg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-21AsVgFMH0LJsP0Sd_DDygHVWg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-21AsVgFMH0LJsP0Sd_DDygHVWg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/1235292660169733027?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/1235292660169733027?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/s9eTEI6nvAw/download-transportes-3d-3d-studio-max.html" title="DOWNLOAD - Transportes 3D - 3D MAX" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx7p7owlASI/AAAAAAAACuQ/0gIIXKWsL5I/s72-c/1111111111111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2009/12/download-transportes-3d-3d-studio-max.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEBRnc5eCp7ImA9WxBTEk4.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-806548604028380739</id><published>2009-12-07T16:07:00.000-08:00</published><updated>2009-12-07T16:37:37.920-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-12-07T16:37:37.920-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="Photohop" /><category scheme="http://www.blogger.com/atom/ns#" term="Iluminação avançada realista" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio MAX" /><title>TUTORIAL - Iluminação avançada realista - 3D Studio Max</title><content type="html">&lt;div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;TUTORIAL - &lt;span style="color:#ff6600;"&gt;Iluminação avançada realista&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Para este tutorial usamos "Mental Ray" como engine de renderização (versão 8 e 9 do 3D Studio Max). Você precisa ter um conhecimento básico de &lt;strong&gt;3D Studio Max&lt;/strong&gt; para acompanhar este &lt;strong&gt;tutorial&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;O Mental Ray é um renderizador muito estável e por isso permite uma renderização muito mais realista.&lt;br /&gt;&lt;br /&gt;O primeiro passo é criar um "objecto ambiente" (parecido com aquelas salas que são usadas por fotógrafos profissionais) onde mais tarde nós colocaremos nosso objecto para iluminá-lo. Existem formas diferentes para você criar um "objecto ambiente" que será reflectido correctamente no seu objecto e lê dará óptimos resultados na renderização (imagem 0 ). O que nem todos sabem é que não basta apenas uma boa iluminação para tornar a cena realista, mas sim os objectos ideais para serem reflectidos. &lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt; &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx2aA8A7qZI/AAAAAAAACsg/H1J9OUdAuNs/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 361px; DISPLAY: block; HEIGHT: 139px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412651668069919122" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx2aA8A7qZI/AAAAAAAACsg/H1J9OUdAuNs/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;A cor que você deve usar em seu objecto ambiente é branco, assim como os estúdios de fotografia.&lt;br /&gt;&lt;br /&gt;Crie um spline no formato "L", e então seleccione o vértice do canto e vá para "modify", seleccione a opção "fillet" e aumente seu valor até ficar assim. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/Sx2adXs4QOI/AAAAAAAACso/Zhain1o_pec/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 249px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412652156538339554" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/Sx2adXs4QOI/AAAAAAAACso/Zhain1o_pec/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;Agora nós precisamos criar a espessura da nossa parede. Seleccione "spline" e escolha a opção "outline" no painel modify.&lt;br /&gt;&lt;br /&gt;Depois aplique um modificador "extrude" que está na lista de modificadores, para deixá-lo assim:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2axJFwhrI/AAAAAAAACsw/vJq0tey7OyE/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 222px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412652496213542578" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2axJFwhrI/AAAAAAAACsw/vJq0tey7OyE/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;Crie uma chaleira (ou outro objecto semelhante) dentro do nosso objecto ambiente E crie uma skylight simples (luz natural). Lembre-se que a direção da iluminação do skylight nunca poderá ser trocada, Ela virá sempre do topo. (Veja a imagem abaixo) &lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/Sx2bLex2j2I/AAAAAAAACs4/h87TyIQUjjw/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 207px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412652948712230754" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/Sx2bLex2j2I/AAAAAAAACs4/h87TyIQUjjw/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;Agora deixe o multiplier da chaleira com o valor=1. Para conseguir uma renderização correcta com a skylight você deve habilitar o final gather do Mental Ray (sem ele o skylight não irá funcionar - veja a imagem abaixo). &lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx2bkmbcZHI/AAAAAAAACtA/lloUyAwnKtc/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412653380262454386" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx2bkmbcZHI/AAAAAAAACtA/lloUyAwnKtc/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2b3yKN3cI/AAAAAAAACtI/CVnnDQTPWO4/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 284px; DISPLAY: block; HEIGHT: 297px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412653709828939202" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2b3yKN3cI/AAAAAAAACtI/CVnnDQTPWO4/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;Para um primeiro teste de renderização coloque um número baixo, como 40, no Final Gather Samples. Agora faça um teste de renderização.Sua imagem deve estar parecida com a imagem abaixo.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2cb_fpnKI/AAAAAAAACtQ/B19zNIkbmLQ/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 262px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412654331883789474" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2cb_fpnKI/AAAAAAAACtQ/B19zNIkbmLQ/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Com a skylight é impossível criar specular-highlights no objecto. O specular-highlights é muito importante para simular tipos diferentes de material, mexendo na forma com que a luz é recebida e reflectida no material. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;E é exatamente por esta razão que nós nunca devemos usar apenas uma luz skylight em suas cenas. É importante ter pelo menos uma luz extra. Se você preferir efeitos specular- highlights fortes, como as que são reflectidas em pinturas de carro, por exemplo, você deve usar uma Omni light. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Para este tutorial nós usaremos uma photometri target area light. Este tipo de luz é bem suave, ela possui dois pontos: de um ponto sai a luz, e o outro será o destino dela, o alvo (target). Ela nos dá resultados muito bons e realistas. Então vamos criar uma, como mostra a imagem abaixo:&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2c0KBka4I/AAAAAAAACtY/49MzV5zl1dA/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 251px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412654747027270530" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2c0KBka4I/AAAAAAAACtY/49MzV5zl1dA/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;É importante saber que a suavidade das sombras geradas por essa luz vai depender do tamanho da luz (tamanho maior = sombras suaves, tamanho pequeno = sombras nítidas). O tipo de sombra DEVE ser "raytraced shadows", apenas este tipo de sombra irá lhe proporcionar bons resultados com o mental ray. Não crie uma luz com tamanho muito grande, senão as sombras irão ficar muito suaves e irão cobrir grandes áreas, isso irá escurecer o ambiente e não parecerá realista.&lt;br /&gt;&lt;br /&gt;Agora nós temos duas luzes, você deve reduzir o multiplier da skylight. Experimente colocar um valor entre 0.4 e 0.7. Rende rize sua cena. Seu resultado deve ser parecido com este:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx2dOCkqEqI/AAAAAAAACtg/OkftWQsuxks/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 258px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412655191703556770" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx2dOCkqEqI/AAAAAAAACtg/OkftWQsuxks/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;Este é nosso objecto renderizado sem refletir. Se você possui um material que reflecte, como cromado, você deve seguir mais alguns passos.&lt;br /&gt;&lt;br /&gt;Se você renderizar o mesmo objecto, mas com um material cromado, o resultados será este: &lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2dfSQ_2nI/AAAAAAAACto/zVp3Dg5r7Pw/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 258px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412655487973841522" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/Sx2dfSQ_2nI/AAAAAAAACto/zVp3Dg5r7Pw/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;No entanto, nós podemos obter resultados ainda melhores com apenas mais alguns passos. Vamos criar duas caixas grandes, como mostra a imagem abaixo:&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/Sx2dt8sao6I/AAAAAAAACtw/wtc6H8bCMhY/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 271px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412655739881300898" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/Sx2dt8sao6I/AAAAAAAACtw/wtc6H8bCMhY/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;Crie um material branco e auto-iluminado, e aplique-o nas duas caixas laterais. Depois disso, se você renderizar a cena irá obter um resultado assim: &lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/Sx2eDIHV4LI/AAAAAAAACt4/6nE2rLuHEv0/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 258px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412656103724277938" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/Sx2eDIHV4LI/AAAAAAAACt4/6nE2rLuHEv0/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;Estes dois reflexos das caixas dão a sensação de duas fontes fortes de luz, como duas janelas, ou dois grandes painéis de luzes, como os que tem em estúdios fotográficos.&lt;br /&gt;&lt;br /&gt;Atenção, não crie as duas caixas auto-iluminadas muito grandes, ou muito perto do nosso objecto. Caso contrário você jogará mais luz na cena e irá deixá-la mais clara do que deveria estar.&lt;br /&gt;&lt;br /&gt;Bom, agora é hora de dar a renderizada final. Aproveite para aumentar o tamanho e a qualidade da sua imagem final.&lt;br /&gt;&lt;br /&gt;Vale lembrar que o &lt;strong&gt;Photohop&lt;/strong&gt; é uma ferramenta que pode ser usada para melhorar nossos resultados finais em diferentes formas. Vamos aplicar um brilho em nossos reflexos de luzes (em nosso caso iremos aplicar onde está refletida as caixas brancas, para dar a impressão de que a luz que vem delas é mais forte ainda).&lt;br /&gt;&lt;br /&gt;No Photoshop, pegue a ferramenta varinha mágica e seleccione as áreas de maior brilho, neste caso os reflexos das caixas brancas, como mostra a figura abaixo:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/Sx2eZhO_EhI/AAAAAAAACuA/2NCgWx094k8/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 228px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412656488424346130" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/Sx2eZhO_EhI/AAAAAAAACuA/2NCgWx094k8/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;Agora pressione CTRL+C e depois CTRL+V (copiar e colar). Veja que automaticamente você criou uma nova camada apenas com a área seleccionada. (Veja a imagem abaixo)&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/Sx2en-kkz-I/AAAAAAAACuI/0KnwDdhJqU0/s1600-h/1111111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 308px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5412656736817696738" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/Sx2en-kkz-I/AAAAAAAACuI/0KnwDdhJqU0/s400/1111111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;Agora clique com o botão esquerdo do mouse em cima do nome da nova camada criada por você. Uma janelinha se abrirá com algumas opções de estilo. Escolha "OUTER glow" e troque a cor amarela do brilho pela cor branca. Agora deslize levemente o botãozinho da opção size para a direita. Depois clique em OK e você terá um efeito muito bom de brilho.&lt;br /&gt;&lt;br /&gt;Aqui está sua cena profissional e realista! &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-806548604028380739?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ZSgVRTmgkij_yVxzonhaIserbDo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZSgVRTmgkij_yVxzonhaIserbDo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/806548604028380739?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/806548604028380739?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/JlT38x-V5q8/tutorial-iluminacao-avancada-realista.html" title="TUTORIAL - Iluminação avançada realista - 3D Studio Max" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_T8zQU7yqILw/Sx2aA8A7qZI/AAAAAAAACsg/H1J9OUdAuNs/s72-c/1111111111111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2009/12/tutorial-iluminacao-avancada-realista.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUGQH07fyp7ImA9WxNVFUU.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-5716019305478433067</id><published>2009-10-25T05:59:00.000-07:00</published><updated>2009-10-26T13:00:21.307-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-26T13:00:21.307-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="animando uma Flying Logo" /><category scheme="http://www.blogger.com/atom/ns#" term="3D STUDIO MAX 8" /><title>TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8</title><content type="html">&lt;span&gt;&lt;strong&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;&lt;span style="color:#000000;"&gt;TUTORIAL -&lt;/span&gt; Criando e animando uma Flying Logo&lt;/span&gt;&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;Etapas deste tutorial:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Criando a Terra usando texturas&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Animando a rotação do globo&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Adicionando o texto para a logo&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Adicionando um fundo e um material&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Adicionando uma spotlight&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Adicionando luz volumétrica e neblina volumétrica&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 - Adicionando um efeito Flare&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;7 - PARTE - &lt;span style="color:#ff6600;"&gt;Adicionando um efeito Flare&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Usando o Video Post, você pode adicionar eventos que vão ocorrer em um vídeo terminado. Neste caso, você usará o Video Post para adicionar um efeito chamado Flare que simula uma estrela brilhante atrás da esfera da terra para dar um olhar mais espacial à animação.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBYiZwvl6I/AAAAAAAAClI/l7g37IZ-CpM/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395409701643982754" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBYiZwvl6I/AAAAAAAAClI/l7g37IZ-CpM/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;font-size:180%;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;Crie um objeto dummy:&lt;/span&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Você terá que criar primeiro um objeto cobaia que vai servir como uma “fonte” para o efeito Flare.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Proceda com o arquivo que você salvou na última lição.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; No painel Create, clique em Helpers &gt; Dummy. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Na viewport Top, arraste um quadrado acima da esfera da terra. Posicione o dummy de forma que esteja visível atrás do globo na viewport Camera.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Na rollout Name and Color, renomeie o dummy como Flare Dummy.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;Adicionando um efeito Flare&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Agora você vai usar o Video Post para facilmente criar um efeito que vai deixar sua animação mais interessante.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Escolha o menu Rendering &gt; Video Post. A janela do Video Post aparece.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Na barra de ferramentas do Video Post, clique em Add Scene Event. No grupo View, nomeie a opção Label Camera01. Clique em OK. A animação vai ser criada usando a viewport Camera01.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Clique em Add Image Filter Event. Selecione a opção Lens Effects Flare daquela lista. Clique&lt;br /&gt;em OK. Para o Label, insira Flare Effect.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Clique em Add Imagem Output Event. Insira wwdesigns with flare effect. Clique no botão Files. Para o nome do arquivo de saída, insira wwdesigns0000.tga. Na janela Targa Image Control ative a opção 24 bit em bits-per-pixel.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Nomeando o arquivo com quatro zeros no final do nome, o programa agora vai saber que você quer renderizar uma sequência numérica. Configurando seu trabalho deste jeito permite à você&lt;br /&gt;renderizar uma sequência de imagens estáticas em alta resolução.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;O Video Post agora lista todos os eventos que você acabou de criar em uma sequência.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; No Video Post Queue, dê um duplo clique em Flare Effect. Em Edit Filter Event, clique em Setup. Você vai agora configurar algumas setagens na janela Lens Effects Flare que vai criar uma estrela brilhante com raios atrás da terra.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Clique em Preview. Uma janela genérica de preview exibe um efeito flare. Você pode mudar isso para exibir sua cena.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Clique em VP Queue para ver a terra e o logo texto.&lt;br /&gt;Dica: Se o logo texto está atrás da terra, mova a barra de tempo “time slider” no 3ds max para um frame onde o logo texto está em frente a terra. Na janela Lens Effects Flare clique em Update para atualizar o preview.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;8 -&lt;/span&gt;&lt;/strong&gt; No grupo Lens Flare Properties, clique em Node Source.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;9 -&lt;/span&gt;&lt;/strong&gt; Na lista Select Flare Objects, escolha Flare Dummy. Clique em OK.&lt;br /&gt;Agora que o objeto dummy é aplicado como a fonte, você pode fazer mudanças em algumas&lt;br /&gt;configurações.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;10 -&lt;/span&gt;&lt;/strong&gt; Para ver melhor cada efeito, vá ao painel Prefs e na coluna Render, desligue todos os efeitos. Agora ative cada um separadamente e veja no preview cada efeito você mesmo.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBZ8ttmD3I/AAAAAAAAClY/HzHr4nZjMgI/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 321px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395411253187710834" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBZ8ttmD3I/AAAAAAAAClY/HzHr4nZjMgI/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;11 -&lt;/span&gt;&lt;/strong&gt; Para criar a aparência de um brilho de uma estrela no background, ative a opção Rays e Star. Você vai mudar poucas configurações para fazer a distante estrela um pouco mais perceptível. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;12 -&lt;/span&gt;&lt;/strong&gt; Vá ao painel Rays. Configure estes valores:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Size=450&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Angle=45&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt;Num=300&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Clique em Update para ver as mudanças. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Se você não conseguir ver nenhum efeito, mova o objeto dummy Flare na viewport e então clique em Update na janela de preview novamente até que os raios estejam no lugar desejado.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;13 -&lt;/span&gt;&lt;/strong&gt; Vá ao painel Stars. Configure estes valores:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Size= 100&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Sharp=10&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Ative a opção Random. Clique em Update.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;14 -&lt;/span&gt;&lt;/strong&gt; Ative a opção Glow no painel Prefs.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/SuBatRHWKUI/AAAAAAAAClg/HXVCS2Jy5N8/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395412087324682562" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/SuBatRHWKUI/AAAAAAAAClg/HXVCS2Jy5N8/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;15 -&lt;/span&gt;&lt;/strong&gt; Na barra de ferramentas do Video Post, clique em Execute Sequence.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;16 -&lt;/span&gt;&lt;/strong&gt; No grupo Time Output, ative a opção Range. Insira 1 no primeiro campo e 200 no segundo campo. No campo Nth Frame insira 2. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Clique em Render. Video Post agora renderiza todos os outros frames de sua animação e adiciona os efeitos que você criou em um vídeo na pós-produção. Como você tinha selecionado todos os segundos frames, então a renderização vai ser rodada mais rapidamente. Dependendo da velocidade de seu computador, a renderização vai levar algum tempo. Enquanto você espera, você pode observar o progresso da animação najanela frame buffer e na janela de progresso de render do Video Post.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;17 -&lt;/span&gt;&lt;/strong&gt; No &lt;strong&gt;3ds max&lt;/strong&gt;, vá ao menu Rendering &gt; RAM Player.&lt;br /&gt;O RAM player permite à você carregar sequências de imagem em alta resolução para a memória e rodá-las como um vídeo. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;18 -&lt;/span&gt;&lt;/strong&gt; Na barra de ferramentas do RAM Player, clique em Open Channel A. Navegue até a sequência de imagens que você renderizou, e selecione o nome do arquivo da primeira imagem. No final da janela, ative a opção Sequence, então Open.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBbcsKa6xI/AAAAAAAAClo/tDvL6yCmIzA/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 341px; DISPLAY: block; HEIGHT: 132px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395412902039186194" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBbcsKa6xI/AAAAAAAAClo/tDvL6yCmIzA/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Os arquivos são carregados no RAM Player. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;19 -&lt;/span&gt;&lt;/strong&gt; Quando os arquivos tiverem sido carregados, rode a animação usando o controle Play da barra de ferramentas RAM Player. Uma vez que os arquivos estão carregados no RAM player, você pode salvá-los como um arquivo de filme. Escolha Save Channel A, e então selecione o tipo de arquivo e o nome do arquivo que você desejar.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-5716019305478433067?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/zBVJr6Z9s4CbmXgQATavO2IjdPY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zBVJr6Z9s4CbmXgQATavO2IjdPY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/5716019305478433067?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/5716019305478433067?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/_Zj1iJGF6Kk/tutorial-criando-e-animando-uma-flying_25.html" title="TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBYiZwvl6I/AAAAAAAAClI/l7g37IZ-CpM/s72-c/11111111111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2009/10/tutorial-criando-e-animando-uma-flying_25.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcBRn0_cCp7ImA9WxNVEkw.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-3885626478767677111</id><published>2009-10-22T03:59:00.000-07:00</published><updated>2009-10-22T05:54:17.348-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-22T05:54:17.348-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="animando uma Flying Logo" /><category scheme="http://www.blogger.com/atom/ns#" term="3D STUDIO MAX 8" /><title>TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8</title><content type="html">&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="color:#000000;"&gt;TUTORIAL -&lt;/span&gt; Criando e animando uma Flying Logo&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;Etapas deste tutorial:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Criando a Terra usando texturas&lt;br /&gt;&lt;span style="color:#ff6600;"&gt;&lt;strong&gt;2 -&lt;/strong&gt;&lt;/span&gt; Animando a rotação do globo&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Adicionando o texto para a logo&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Adicionando um fundo e um material&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Adicionando uma spotlight&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 - Adicionando luz volumétrica e neblina volum&lt;/span&gt;&lt;span style="color:#ff6600;"&gt;étrica&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Adicionando um efeito Flare&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;&lt;span style="color:#000000;"&gt;6 - PARTE -&lt;/span&gt; Adicionando luz volumétrica e neblina volumétrica&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Você vai adicionar agora um efeito de neblina na spotlight e criar uma névoa luminosa ao redor do planeta. Volume Light fornece efeitos de luz baseados na interação das luzes com a atmosfera, tais como uma neblina. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:0;"&gt;&lt;span style="font-size:0;"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/SuA9lliRp9I/AAAAAAAACjo/rkL6q0bPQ5g/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395380069530183634" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/SuA9lliRp9I/AAAAAAAACjo/rkL6q0bPQ5g/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;"&gt;&lt;span style="color:#ff6600;"&gt;Criando uma câmera a partir da vista.&lt;/span&gt; &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Se você estiver continuando de antes, você perceberá que não há câmera na cena ainda. Você&lt;br /&gt;pode criar uma por uma fazendo o seguinte:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Ative a viewport Perspective. Ajuste-a do jeito que você gostaria de filmar a cena.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; No menu Views, clique em Create Camera from View.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;A viewport Perspective mudará seu nome para Camera01.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;"&gt;&lt;span style="color:#ff6600;"&gt;Adicionando outra luz spot&lt;/span&gt; &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Agora você vai criar outra luz spot brilhando embaixo do globo.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Ative a viewport Front, e dê um zoom negativo de forma que você tenha um maior campo de visão.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; No painel Create clique no botão Lights. Ative a opção Target Spot e arraste para que seja criada uma spotlight embaixo do planeta. Ajuste o Target pouco acima do objeto planeta na viewport Front. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Ajuste o canhão de luz de forma que ele seja maior do que o planeta, mas não aberto além do anel do texto.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/SuA-jyij67I/AAAAAAAACjw/c8b86oN5jII/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395381138172930994" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/SuA-jyij67I/AAAAAAAACjw/c8b86oN5jII/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Você vai usar este spotlight para criar um anel de luz que brilha atrás do planeta. Você vai habilitar algumas poucas opções para as luzes produzirem um bom resultado para o efeito. No painel Modify ative a opção Shadows On. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Na rollout Intensity/Color/Attenuation, aumente o Multiplier para 4.0&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;Adicionando uma luz volumétrica:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Você pode aplicar um efeito de volume light diretamente no painel modify, ou você pode simplesmente assiná-lo usando o menu Rendering &gt; Environment (ou 8 no seu teclado)&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Ative a viewport Camera.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Vá ao menu Rendering &gt; Environment (ou 8 no seu teclado). A janela Environment and Effects aparece. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Na rollout Atmosphere, clique em Add. &lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Na janela Add Atmospheric Effect, selecione Volume Light e clique em OK.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Na rollout Volume Light Parameters, clique em Pick Light.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Clique na luz Spot02 na viewport ou pressione H no teclado e pegue o objeto Spot02 da lista.&lt;br /&gt;Spot02 aparece no campo próximo ao botão Remove Light.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Pressione F10 para fazer um teste de render. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Dica:&lt;/strong&gt; Se você repetir o processo de inserir valores e renderizar, você vai perceber que o campo não pode estar ativo para a renderização através do atalho de teclado funcionar. &lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Dica:&lt;/strong&gt; Quando inserir algo em um campo, pressione Enter e clique fora do campo, então pressione F9 para renderizar novamente pelo mesmo campo de visão usado pela última vez que você renderizou.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/SuA_Q0h5jsI/AAAAAAAACj4/gStDGgj0P_0/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395381911801138882" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/SuA_Q0h5jsI/AAAAAAAACj4/gStDGgj0P_0/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;8-&lt;/span&gt;&lt;/strong&gt; Por mudar valores individuais você pode ajustar o efeito conforme seu gosto. No grupo Volume mude o Density para 20. Pressione F9 para um Render Last.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/SuA_kp8B5VI/AAAAAAAACkA/v8vVM030lUk/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395382252555330898" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/SuA_kp8B5VI/AAAAAAAACkA/v8vVM030lUk/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p align="center"&gt;&lt;span style="font-family:arial;"&gt;Ative a opção Exponential e pressione &lt;strong&gt;F9&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/SuA_-fe9FMI/AAAAAAAACkI/LONuLxk1bTE/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395382696425624770" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/SuA_-fe9FMI/AAAAAAAACkI/LONuLxk1bTE/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;9-&lt;/span&gt;&lt;/strong&gt; Você também pode ver as mudanças que você fez, na rollout Exposure Control, clicando no botão Render Preview.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBAXGAIp_I/AAAAAAAACkQ/NlC-Ic3nALc/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 135px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395383119082203122" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBAXGAIp_I/AAAAAAAACkQ/NlC-Ic3nALc/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;10-&lt;/span&gt;&lt;/strong&gt; Pressione H no teclado e selecione Spot02, se ele já não estiver selecionado. No painel Modify, abra a rollout Advanced Effects.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;11-&lt;/span&gt;&lt;/strong&gt; No grupo Projector Map, clique no botão None. Dê um duplo clique em Bitmap no Material Map Browser e então clique em Droplets.tga.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBAoK_I9gI/AAAAAAAACkY/7aUVULEMft4/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 156px; DISPLAY: block; HEIGHT: 117px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395383412477982210" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBAoK_I9gI/AAAAAAAACkY/7aUVULEMft4/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Adicionando um mapa projetor vai dramaticamente melhorar os detalhes dos efeitos de volume. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;12-&lt;/span&gt;&lt;/strong&gt; Pressione F10 para Renderizar.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/SuBA6QcgGEI/AAAAAAAACkg/AkdI58_xXA0/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395383723180955714" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/SuBA6QcgGEI/AAAAAAAACkg/AkdI58_xXA0/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;13-&lt;/span&gt;&lt;/strong&gt; No painel Modify ative a opção Decay, configurando-a para Inverse.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;No grupo Near Attenuation ative a opção Use and Show. Ajuste o Start em 11.0 e o End em 32.0&lt;br /&gt;No grupo Far Attenuation ative a opção Use and Show. Ajuste o Start em 33.00 e o End em 43.0&lt;br /&gt;Observação: Estes são valores sugestivos, os seus podem variar. &lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;14-&lt;/span&gt;&lt;/strong&gt; Pressione F9 para renderizar outra vez. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;15-&lt;/span&gt;&lt;/strong&gt; Para um efeito mais dramático você pode excluir o globo da luz Spot. Na rollout General&lt;br /&gt;Parameters, clique em Exclude. Na janela Include/Exclude, destaque o nome do objeto Planet e use a seta inclinada para a direita para movê-lo para a janela da direita, então clique em OK.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBBSNicnVI/AAAAAAAACko/_nsWwA7_DqE/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395384134717447506" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/SuBBSNicnVI/AAAAAAAACko/_nsWwA7_DqE/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;16-&lt;/span&gt;&lt;/strong&gt; Na rollout Intensity/Color/Attenuation ajuste os valores Near e Far de forma que o efeito perca sua forma conforme a viewport modifica.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/SuBBiC-uVJI/AAAAAAAACkw/Mu2_KLoNxM0/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395384406761165970" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/SuBBiC-uVJI/AAAAAAAACkw/Mu2_KLoNxM0/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;17-&lt;/span&gt;&lt;/strong&gt; Se você tiver escondido o efeito abaixo do globo, reposicione a Spot e o Target da Spot. Mova-os em pequenas quantidades e repetidamente renderize até que você tenha encontrado o lugar que você acha melhor. Por inclinar um pouco a luz Spot, mais do que usando ela numa posição mais alta, você consegue um efeito ainda mais interessante.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;18-&lt;/span&gt;&lt;/strong&gt; Salve seu trabalho como mywwdesign07.max&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;"&gt;&lt;span style="color:#ff6600;"&gt;Adicionando névoa volumétrica:&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Agora vai criar um efeito adicional de neblina ao redor da terra. Mas primeiro, você precisa criar um tipo de objeto “helper” chamado Atmospheric Apparatus que vai servir como um delimitador da neblina.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1-&lt;/span&gt;&lt;/strong&gt; No painel Create, clique em Helpers, e selecione Atmospheric Apparatus da lista que existe ali.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2-&lt;/span&gt;&lt;/strong&gt; Clique em SphereGizmo.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3-&lt;/span&gt;&lt;/strong&gt; Na viewport Top, selecione o centro da terra e arraste para fora para criar o SphereGizmo. Faça um pouco maior do que o tamanho da terra. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4-&lt;/span&gt;&lt;/strong&gt; Com o SphereGizmo ainda selecionado, clique na aba Modify. Na rollout Atmospheres and&lt;br /&gt;Effects, clique em Add. Na janela Add Atmosphere, destaque a opção Volume Fog e clique em OK. Agora você precisa configurar os parâmetros do volume fog. &lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5-&lt;/span&gt;&lt;/strong&gt; Na rollout Atmospheres and Effects, selecione a opção Volume Fog. Clique em Setup.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6-&lt;/span&gt;&lt;/strong&gt; Na rollout Volume Fog Parameters, clique em Pick Gizmo. Selecione o SphereGizmo, se ele já não estiver aparecer na janela.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/SuBCNw87h9I/AAAAAAAACk4/nnOeMUQaFSU/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 205px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395385157836048338" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/SuBCNw87h9I/AAAAAAAACk4/nnOeMUQaFSU/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;O SphereGizmo aparece no campo próximo ao botão Remove Gizmo.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7-&lt;/span&gt;&lt;/strong&gt; No grupo Volume, clique no quadradinho branco de cores. Na janela Color Selector, pegue uma luz levemente roxa. Arraste o seletor esbranquiçado para clarear a cor. Clique em OK.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;8-&lt;/span&gt;&lt;/strong&gt; A cor que você selecionou agora está sendo exibida na caixa Color.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;9-&lt;/span&gt;&lt;/strong&gt; No grupo Volume ative a opção Exponential e aumente o Density para 100.0&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;10-&lt;/span&gt;&lt;/strong&gt; No grupo Noise, selecione Fractal. Isso dá à neblina uma aparência mais expessa.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;11-&lt;/span&gt;&lt;/strong&gt; No grupo Noise ajuste a opção High Threshold em 0.1 &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Mude os Levels para 6.0. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Mude o Size para 1.0.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;12-&lt;/span&gt;&lt;/strong&gt; Pressione F9 para renderizar.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/SuBCqKVjQOI/AAAAAAAAClA/suqB6ra1-Nc/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5395385645686538466" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/SuBCqKVjQOI/AAAAAAAAClA/suqB6ra1-Nc/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;13-&lt;/span&gt;&lt;/strong&gt; Faça mais ajustes para ter um olhar mais realístico da neblina.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;14-&lt;/span&gt;&lt;/strong&gt; Na barra de ferramentas clique em Select and Link. Ligue o Spheregizmo para o globo. Rode a animação. A neblina roda junto com o globo.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;15-&lt;/span&gt;&lt;/strong&gt; Salve seu trabalho como mywwdesigns08.max&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-3885626478767677111?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/gANED-oMHpr5S1xAv1js6D4oI0M/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gANED-oMHpr5S1xAv1js6D4oI0M/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/3885626478767677111?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/3885626478767677111?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/7syq7OtXzxE/tutorial-criando-e-animando-uma-flying_22.html" title="TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_T8zQU7yqILw/SuA9lliRp9I/AAAAAAAACjo/rkL6q0bPQ5g/s72-c/11111111111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2009/10/tutorial-criando-e-animando-uma-flying_22.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MHQX08cCp7ImA9WxNVEEs.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-1155805290998228248</id><published>2009-10-20T12:36:00.000-07:00</published><updated>2009-10-20T13:10:30.378-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-20T13:10:30.378-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="5 - PARTE" /><category scheme="http://www.blogger.com/atom/ns#" term="3D STUDIO MAX 8" /><category scheme="http://www.blogger.com/atom/ns#" term="Criando e animando" /><title>TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8</title><content type="html">&lt;strong&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="color:#000000;"&gt;TUTORIAL -&lt;/span&gt; Criando e animando uma Flying Logo&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt; &lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;Etapas deste tutorial:&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Criando a Terra usando texturas&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Animando a rotação do globo&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Adicionando o texto para a logo&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Adicionando um fundo e um material&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:arial;color:#ff6600;"&gt;5 - Adicionando uma spotlight&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Adicionando luz volumétrica e neblina volumétrica&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 &lt;/span&gt;&lt;/strong&gt;- Adicionando um efeito Flare &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="color:#000000;"&gt;5 - PARTE -&lt;/span&gt; Adicionando uma spotlight&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family:arial;font-size:180%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;Você vai adicionar uma &lt;strong&gt;target spot&lt;/strong&gt; que lança um canhão de luz focado em cada letra da logo&lt;br /&gt;conforme ela rotaciona. O alvo neste caso é a terra então você pode facilmente alinhar o canhão de luz para o logo texto.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1.&lt;/span&gt;&lt;/strong&gt; Na viewport Top, deslize a barra de tempo “time slider” para o frame 50 de forma que o logo texto esteja rotacionado ao longo da metade inferior da esfera da terra.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Observação:&lt;/strong&gt; As ilustrações exibidas no texto são brancas, não douradas.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/St4SHHQFILI/AAAAAAAACig/wPP_BWLyIl4/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 284px; DISPLAY: block; HEIGHT: 243px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394769317051310258" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/St4SHHQFILI/AAAAAAAACig/wPP_BWLyIl4/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2.&lt;/span&gt;&lt;/strong&gt; Vá ao painel Create &gt; Lights e clique em Target Spot.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3.&lt;/span&gt;&lt;/strong&gt; Na viewport Top, clique abaixo do logo texto e arraste para cima até que o cone de luz toque na extremidade da esfera.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4.&lt;/span&gt;&lt;/strong&gt; Vá ao painel Modify. O nome Spotlight aparece no topo do painel. Na rollout Spotlight Parameters use o campo Falloff/Field para estreitar o canhão de luz. Tente mudar o Field para 7.0. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/St4SYDm8sjI/AAAAAAAACio/GjySu_NMDPw/s1600-h/11111111111111111111111.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 337px; DISPLAY: block; HEIGHT: 342px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394769608131260978" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/St4SYDm8sjI/AAAAAAAACio/GjySu_NMDPw/s400/11111111111111111111111.jpg" /&gt;&lt;/a&gt;&lt;span style="font-size:0;"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:0;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="color:#000000;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5.&lt;/span&gt;&lt;/strong&gt; Selecione o target da spotlight.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="color:#000000;"&gt;&lt;strong&gt;Dica:&lt;/strong&gt; Se for difícil selecionar o target da spotlight, digite H no teclado. Na janela Select Objects, selecione o Spot01.Target.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="color:#000000;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6.&lt;/span&gt;&lt;/strong&gt; Selecione o menu Tools &gt; Align e clique na esfera da Terra.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7.&lt;/span&gt;&lt;/strong&gt; No grupo Align Position (Local), clique em X, Y e Z Positions. Para Current Object e Target Object, clique em Center. Clique em OK.&lt;br /&gt;O target da spotlight agora está alinhado ao centro da esfera de forma que a luz brilha no logo texto.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="color:#000000;"&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;8.&lt;/span&gt;&lt;/strong&gt; Selecione a fonte da spotlight, Spot01. Abra o painel Modify e clique em Exclude que está na rollout General Parameters.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;9.&lt;/span&gt;&lt;/strong&gt; Selecione o objeto Planet Eart da lista Scene Objects, então clique no botão &gt;&gt;. Clique em OK. Isso previne a spot de iluminar a esfera da terra.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;10.&lt;/span&gt;&lt;/strong&gt; Clique com o botão direito no nome da viewport e selecione Views &gt; ActiveShade para ver como a&lt;br /&gt;luz ilumina o texto.&lt;/p&gt;&lt;p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="font-family:arial;font-size:0;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/St4TYFo2fUI/AAAAAAAACiw/oWrtBWzxYsE/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 295px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394770708187741506" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/St4TYFo2fUI/AAAAAAAACiw/oWrtBWzxYsE/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Talvez seja necessário fazer pequenos ajustes para que o target da spot ilumine apenas uma letrade cada vez.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;11.&lt;/span&gt;&lt;/strong&gt; Clique com o botão direito em um lugar vazio na viewport e selecione Close na esquerda superiordo quad-menu .&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;12&lt;/span&gt;&lt;/strong&gt;. Com o painel Modify ainda ativo, desça pelas rollouts até que você consiga ver a rolloutSpotlight Parameters. No grupo Light Cone, certifique-se de que a opção Circle esteja ativada.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;13&lt;/span&gt;&lt;/strong&gt;. Experimente com diferentes valores para Hotspot/Beam e Falloff/Field até que o tamanho do conede luz esteja focado em apenas uma letra.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;font-size:0;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/St4T6aZs9zI/AAAAAAAACi4/BSJk3LZJTrE/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394771297876899634" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/St4T6aZs9zI/AAAAAAAACi4/BSJk3LZJTrE/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;14.&lt;/span&gt;&lt;/strong&gt; Na viewport Perspective, rode a animação.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Se você preferir que a logo texto deslize mais suavemente, você pode adicionar mais 100 frames à animação.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;&lt;strong&gt;Adicionando frames à animação:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1.&lt;/span&gt;&lt;/strong&gt; Clique no botão Time Configuration.&lt;br /&gt;&lt;span style="color:#ff6600;"&gt;&lt;strong&gt;2.&lt;/strong&gt;&lt;/span&gt; Na janela Time Configuration, ajuste o Lenght para 200.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3.&lt;/span&gt;&lt;/strong&gt; Na barra de ferramentas, clique no botão Select by Name (H no teclado). Na janela Select&lt;br /&gt;Objects, selecione o Planet Earth e Text01.&lt;br /&gt;As chaves aparecem na barra de frames.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4.&lt;/span&gt;&lt;/strong&gt; Na barra de frames, selecione a chave no frame 100 e arraste-a para o frame 200.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5.&lt;/span&gt;&lt;/strong&gt; Rode a animação outra vez. O logo texto e a esfera da terra rotacionam mais lentamente.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6.&lt;/span&gt;&lt;/strong&gt; Save seu trabalho em um arquivo incrementado. Escolha File &gt; Save As. Clique no botão +.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-1155805290998228248?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/MY2l5ZvFAPTS92Ax9AFu6SdNcXA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MY2l5ZvFAPTS92Ax9AFu6SdNcXA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/1155805290998228248?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/1155805290998228248?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/3o6McxppIKc/tutorial-criando-e-animando-uma-flying_3791.html" title="TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_T8zQU7yqILw/St4SHHQFILI/AAAAAAAACig/wPP_BWLyIl4/s72-c/11111111111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2009/10/tutorial-criando-e-animando-uma-flying_3791.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQHQHw-fip7ImA9WxNVEEs.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-2178412565162305173</id><published>2009-10-20T12:24:00.000-07:00</published><updated>2009-10-20T12:35:31.256-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-20T12:35:31.256-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3D STUDIO MAX 8" /><category scheme="http://www.blogger.com/atom/ns#" term="Criando e animando" /><category scheme="http://www.blogger.com/atom/ns#" term="4 - PARTE" /><title>TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8</title><content type="html">&lt;div&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;TUTORIAL -&lt;span style="color:#ff6600;"&gt; Criando e animando uma Flying Logo&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;font-size:180%;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;&lt;strong&gt;Etapas deste tutorial:&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Criando a Terra usando texturas&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Animando a rotação do globo&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Adicionando o texto para a logo&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; &lt;strong&gt;&lt;span style="color:#ff6600;"&gt;Adicionando um fundo e um material&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Adicionando uma spotlight&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Adicionando luz volumétrica e neblina volumétrica&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Adicionando um efeito Flare &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:arial;"&gt;4 - PARTE -&lt;span style="color:#ff6600;"&gt; Adicionando um fundo e um material&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;Você vai fazer a cena ficar mais completa, simplesmente adicionando um background que faz a esfera da terra parecer estar no espaço. Você então vai adicionar um material dourado brilhante para o texto logo para mais impacto.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;Adicionando um background:&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Abra o menu Rendering &gt; Environment (ou 8 no teclado)&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Clique no botão Environment Map. No Material/Map Browser, dê um duplo clique no Bitmap.&lt;br /&gt;Navegue para \tutorials\worldwide_designs e escolha stars10.jpg. Este é um background em alta resolução de um campo de estrelas.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Mova a barra de tempo “time slider” para o frame 50.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Ative a viewport Perspective e clique no botão Quick Render. A imagem renderiza com a terra em frente das estrelas.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Aviso:&lt;/strong&gt; Se você configurar a resolução do render para algo muito pequeno você não vai ver as&lt;br /&gt;estrelas no rendering. Você precisa renderizar em 640 x 480 para realmente ver as estrelas neste arquivo de background.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;O próximo passo é fazer o logo texto mais interessante.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;Adicionando material para o texto:&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Na barra de ferramentas principal, clique no botão Material Editor (ou M no teclado). Clique em uma esfera de amostra não ainda não usada.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Clique no botão Get Material. No grupo Browse From, clique em Mtl Library, então dê um duplo clique em Metal_dark_gold [Standard] A esfera de amostra exibe um material brilhante dourado.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Certifique-se de que o Text01 está selecionado, clique em Assign Material to Selection.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Clique no botão Show Map in Viewport. O texto agora está dourado.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Renderize a cena.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/St4QDPqLK0I/AAAAAAAACiY/lwDsxbPptr4/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394767051565509442" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/St4QDPqLK0I/AAAAAAAACiY/lwDsxbPptr4/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Salve seu trabalho para um arquivo de nome incrementado. Escolha File &gt; Save As. Clique no&lt;br /&gt;botão incremental save.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-2178412565162305173?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ng46cOGZLVMAnDt0YzuiXvJQugk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ng46cOGZLVMAnDt0YzuiXvJQugk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/2178412565162305173?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/2178412565162305173?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/p-wjZSPwRBA/tutorial-criando-e-animando-uma-flying_1980.html" title="TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_T8zQU7yqILw/St4QDPqLK0I/AAAAAAAACiY/lwDsxbPptr4/s72-c/11111111111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2009/10/tutorial-criando-e-animando-uma-flying_1980.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UMR3s4cCp7ImA9WxNVEEs.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-336056058363997074</id><published>2009-10-20T11:36:00.000-07:00</published><updated>2009-10-20T12:01:26.538-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-20T12:01:26.538-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="3 - PARTE" /><category scheme="http://www.blogger.com/atom/ns#" term="3D STUDIO MAX 8" /><category scheme="http://www.blogger.com/atom/ns#" term="Criando e animando" /><title>TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8</title><content type="html">&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:180%;"&gt;TUTORIAL - &lt;span style="color:#ff6600;"&gt;Criando e animando uma Flying Logo&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;Etapas deste tutorial:&lt;/span&gt; &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Criando a Terra usando texturas&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Animando a rotação do globo&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:arial;color:#ff6600;"&gt;3 - Adicionando o texto para a logo&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Adicionando um fundo e um material&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Adicionando uma spotlight&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Adicionando luz volumétrica e neblina volumétrica&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Adicionando um efeito Flare &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:arial;"&gt;3 - PARTE -&lt;span style="color:#ff6600;"&gt; Adicionando o texto para a logo&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Você agora vai criar o flying logo por modelar o texto tridimensional usando objetos spline. Mais&lt;br /&gt;tarde, você vai adicionar um modificador Extrude e um modificador Bend para criar o efeito de texto desejado.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="font-size:180%;color:#ff6600;"&gt;Criando um objeto texto:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Ative a viewport Front, então clique com o botão direito no nome da viewport e escolha Smooth + Highlights (ou aperte o F3) para ver a terra em um modo de shading.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Dê um zoom negativo na viewport de forma que o globo seja pequeno, porém visível.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Abra o painel Create &gt; Shapes e na rollout Object Type, clique em Text. Clique acima da Terra&lt;br /&gt;na viewport para adicionar o texto padrão.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Na rollout Parameters, vá no campo Text e digite Worldwide Designs.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Dica:&lt;/strong&gt; Você também pode copiar e colar texto neste campo.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Clique na lista Font e mude a fonte para algo quadrado como uma SansSerif Bold. Se você não têm esta fonte, use qualquer uma que não seja muito estreita.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Dica:&lt;/strong&gt; Você pode digitar a primeira letra da fonte para rapidamente encontrá-la na lista.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Mude o tamanho do texto em Text Size de 100 para 5.0&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/St4EO6wbFLI/AAAAAAAAChY/43vG9HAhBVE/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394754057973470386" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/St4EO6wbFLI/AAAAAAAAChY/43vG9HAhBVE/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Clique em Zoom Extents para dar um zoom na viewport Front.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="color:#ff6600;"&gt;Agora vamos aplicar os modificadores Extrude e Bend.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Com o texto selecionado, escolha Modifiers &gt; Object-Space Modifiers &gt; Extrude. Nos parâmetros configure o amount (quantidade) do Extrude em 0.5&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Clique na aba de cores próximo ao nome do texto, Text01. No seletor de cores, escolha branco.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/St4El7OFi-I/AAAAAAAAChg/pTA2rGjlzOc/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 183px; DISPLAY: block; HEIGHT: 73px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394754453234879458" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/St4El7OFi-I/AAAAAAAAChg/pTA2rGjlzOc/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Na viewport Front, mova o texto para baixo de forma que ele interseccione com a esfera (globo). O texto ainda parece grande demais, então selecione o texto e mude o tamanho para 3.0.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/St4E1coXbGI/AAAAAAAACho/Zaw_mU27QDo/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 319px; DISPLAY: block; HEIGHT: 212px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394754719901510754" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/St4E1coXbGI/AAAAAAAACho/Zaw_mU27QDo/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Clique em Extrude na lista de modificadores e aplique um modificador Bend em Modifer List &gt;&lt;br /&gt;Object-Space Modifiers. Você vai usar isto para encurvar o texto ao redor da terra.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Na rollout Parameters, mude o Bend Axis para X, então mude o Bend Angle para 180.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Ative a viewport Top e dê um zoom na terra e no texto se necessário.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Mova o texto para baixo na viewport Top, como mostrado na ilustração.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_T8zQU7yqILw/St4FKUp8fjI/AAAAAAAAChw/JIYFEF7kKKw/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 339px; DISPLAY: block; HEIGHT: 259px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394755078537903666" border="0" alt="" src="http://2.bp.blogspot.com/_T8zQU7yqILw/St4FKUp8fjI/AAAAAAAAChw/JIYFEF7kKKw/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;8 -&lt;/span&gt;&lt;/strong&gt; Clique com o botão direito no nome da viewport Top e escolha Smooth + Highlights (ou aperte F3 no seu teclado).&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;9 -&lt;/span&gt;&lt;/strong&gt; Salve a cena como mywwdesigns03.max&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;Ajustando o ponto pivô:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Com o texto selecionado, abra o painel Hierarchy, então na rollout Adjust Pivot, ative a opção Affect Pivot Only. O ponto pivô do objeto texto é exibido como um tripé.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; No menu Tools, escolha Align, então clique na esfera da terra na viewport. Isso exibe a janela Align Selection.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; No grupo Align Position (Screen), ative o X, Y e o Z.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Ajuste ambos Current Object e o Target Object para Pivot Point e clique em OK. O ponto pivô é alinhado ao centro da esfera da terra. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/St4FwV5bfoI/AAAAAAAACh4/VqMsccsOaRU/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 350px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394755731706314370" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/St4FwV5bfoI/AAAAAAAACh4/VqMsccsOaRU/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Desligue a opção Affect Pivot Only.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Na viewport Front, rotacione o texto sobre o eixo Y de forma que ele esteja alinhado com a&lt;br /&gt;inclinação do planeta. Conforme você rotaciona o texto, você pode se basear nas medidas exibidas na viewport.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Na barra de ferramentas, configure o Reference Coordinate System para Local.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/St4GGkg5WmI/AAAAAAAACiA/0EWjTeEDqD4/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 350px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394756113587067490" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/St4GGkg5WmI/AAAAAAAACiA/0EWjTeEDqD4/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Agora você pode finalmente animar o texto rotacionado-se ao redor do planeta. Você vai configurálo indo na direção oposta à forma que a terra gira.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;Animando o texto:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Certifique-se de que o Text01 ainda esteja selecionado, então abra o painel Motion. Na rollout&lt;br /&gt;Assign Controller, selecione Rotation na lista Transform Position.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Clique no botão Assign Controller para abrir a janela Assign Rotation Controller. Selecione a opção TCB Rotation na lista.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; No fim da rollout Key Info, ative a opção Rotation Windup.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; No frame 0, ative o botão Auto Key e rotacione o texto ao redor do eixo Y até que o texto&lt;br /&gt;esteja atrás da esfera. Ainda não será criada chave, por enquanto.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/St4Gfp9lutI/AAAAAAAACiI/PU3ocgu95Jw/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 350px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394756544546323154" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/St4Gfp9lutI/AAAAAAAACiI/PU3ocgu95Jw/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Mova a barra de tempo “time slider” para o frame 100, então rotacione o texto ao longo do eixo Y -360 graus. Observe que agora você têm chaves no frame 0 e no frame 100.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Na rollout Key Info, configure o Continuity para 0. Se o Continuity não é exibido na rollout Key Info, clique no botão Rotation na rollout PRS Parameters. Isso permite ao texto rotacionar ao rendor da terra em uma velocidade contínua.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Na rollout Key Info, mova para a chave número 1 usando as setas (ou &gt; no teclado), então ajuste o Continuity para 0.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;8 -&lt;/span&gt;&lt;/strong&gt; Desligue o Auto Key e rode a animação. A rotação do texto e a esfera da terra devem ser suaves e rodar continuamente. Você pode agora adicionar algumas luzes para efeitos mais “dramáticos”.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;9 -&lt;/span&gt;&lt;/strong&gt; Ative a viewport Top e dê um zoom negativo de forma que você veja algum espaço vazio ao&lt;br /&gt;redor da terra.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;10 -&lt;/span&gt;&lt;/strong&gt; No painel Create, escolha Lights e clique em Omni. Então na viewport Top, insira uma luz&lt;br /&gt;em frente e outra atrás do planeta.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_T8zQU7yqILw/St4G1XXFahI/AAAAAAAACiQ/TWdC1P8fD7c/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 350px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394756917510105618" border="0" alt="" src="http://3.bp.blogspot.com/_T8zQU7yqILw/St4G1XXFahI/AAAAAAAACiQ/TWdC1P8fD7c/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;11 -&lt;/span&gt;&lt;/strong&gt; Salve seu trabalho como mywwdesign04.max&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-336056058363997074?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/bysrgQKtqtHOc3kFuQ4c51hTwbM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bysrgQKtqtHOc3kFuQ4c51hTwbM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/336056058363997074?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7113995950610413338/posts/default/336056058363997074?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/XisJ/~3/CLjEahBQi94/tutorial-criando-e-animando-uma-flying_6981.html" title="TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8" /><author><name>RM</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_T8zQU7yqILw/St4EO6wbFLI/AAAAAAAAChY/43vG9HAhBVE/s72-c/11111111111111111111111.jpg" height="72" width="72" /><feedburner:origLink>http://3dstudiomax1.blogspot.com/2009/10/tutorial-criando-e-animando-uma-flying_6981.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUAARn06fip7ImA9WxNVEEs.&quot;"><id>tag:blogger.com,1999:blog-7113995950610413338.post-6949891287436094242</id><published>2009-10-20T11:19:00.000-07:00</published><updated>2009-10-20T11:35:47.316-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-20T11:35:47.316-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial" /><category scheme="http://www.blogger.com/atom/ns#" term="2 - PARTE" /><category scheme="http://www.blogger.com/atom/ns#" term="3D STUDIO MAX 8" /><category scheme="http://www.blogger.com/atom/ns#" term="Criando e animando" /><title>TUTORIAL - Criando e animando uma Flying Logo - 3D STUDIO MAX 8</title><content type="html">&lt;strong&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:arial;"&gt;TUTORIAL - &lt;span style="color:#ff6600;"&gt;Criando e animando uma Flying Logo&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt; &lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;Etapas deste tutorial:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Criando a Terra usando texturas&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 - Animando a rotação do globo&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; Adicionando o texto para a logo&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Adicionando um fundo e um material&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Adicionando uma spotlight&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Adicionando luz volumétrica e neblina volumétrica&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Adicionando um efeito Flare &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:arial;"&gt;2 - PARTE - &lt;span style="color:#ff6600;"&gt;Animando a rotação do globo&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;Você têm apenas que configurar uma chave rotacional para criar a ilusão da terra rotacionando. Você constrói a animação sobre 100 frames e rotaciona a esfera em uma volta completa de 360 graus usando um controlador chamado TCB Rotation e o comando Rotation Windup. Isso cria o efeito de uma animação rotacional sem fim.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:arial;font-size:180%;color:#ff6600;"&gt;Gravando a rotação da terra:&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;1 -&lt;/span&gt;&lt;/strong&gt; Selecione a esfera e abra o painel Motion. Na aba Assing Controller, selecione Rotation: Euler XYZ na lista Transform Rotation.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Observação:&lt;/strong&gt; Os controladores de rotação Euler XYZ são o padrão, mas aqui você irá mudar para um controlador de rotação diferente que permite à você usar o comando Rotation Windup.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;2 -&lt;/span&gt;&lt;/strong&gt; Clique no botão Assign Controller para abrir a janela Assign Rotation Controller. Selecione a&lt;br /&gt;opção TCB Rotation da lista.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;3 -&lt;/span&gt;&lt;/strong&gt; No final da aba Key Info, ative a opção Rotation Windup.&lt;br /&gt;Importante: Você deve ativar a opção Rotation Windup ou então a animação não vai funcionar corretamente.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;4 -&lt;/span&gt;&lt;/strong&gt; Ative o botão Auto Key. O botão Auto Key fica vermelho e a viewport ativa é contornada em vermelho te lembrando que agora em diante você está no modo de animação Auto Key.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;5 -&lt;/span&gt;&lt;/strong&gt; Mova a barra de tempo “time slider” para o frame 100.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;6 -&lt;/span&gt;&lt;/strong&gt; Pressione A no teclado para ativar o Angle Snap. Isso vai tornar mais fácil rotacionar uma&lt;br /&gt;quantidade exata, neste caso de 5 em 5 graus.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;7 -&lt;/span&gt;&lt;/strong&gt; Na barra de tarefas, ative a opção Select and Rotate. O Gizmo de rotação é exibido na esfera&lt;br /&gt;na viewport.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;Dica:&lt;/strong&gt; Pressione + no teclado para aumentar o tamanho do gizmo de transformação.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_T8zQU7yqILw/St4Arl9ZpUI/AAAAAAAAChI/LlLKxSltHog/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 307px; DISPLAY: block; HEIGHT: 266px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394750152560452930" border="0" alt="" src="http://4.bp.blogspot.com/_T8zQU7yqILw/St4Arl9ZpUI/AAAAAAAAChI/LlLKxSltHog/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;8 -&lt;/span&gt;&lt;/strong&gt; Mova seu mouse sobre o anel do eixo Z azul do gizmo Rotate na viewport. Rotacione o planeta sobre o eixo Z, observando a mudança de valor nas coordenadas exibidas na viewport. Pare quando você ver 360.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;9 -&lt;/span&gt;&lt;/strong&gt; Desligue o botão Auto Key.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;10 -&lt;/span&gt;&lt;/strong&gt; Rode a animação. A esfera rotaciona suavemente em sentido antihorário. O próximo passo é rotacionar o eixo da terra para ficar mais inclinado e mais realístico.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;11 -&lt;/span&gt;&lt;/strong&gt; Enquanto a opção Select and Rotate está ativa, mova seu cursor sobre o gizmo de rotação na viewport. Quando o eixo Y se torna amarelo, rotacione a terra aproximadamente -15 graus sobre o eixo Y, de forma que a terra fique inclinada. Pelo fato de o botão Auto Key estar desligado, esta rotação afeta a animação inteira.&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff6600;"&gt;12 -&lt;/span&gt;&lt;/strong&gt; Salve seu progresso como mywwdesigns02.max.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_T8zQU7yqILw/St4BR-A1O1I/AAAAAAAAChQ/s70UMWb7GkI/s1600-h/11111111111111111111111.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 304px; DISPLAY: block; HEIGHT: 263px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5394750811852323666" border="0" alt="" src="http://1.bp.blogspot.com/_T8zQU7yqILw/St4BR-A1O1I/AAAAAAAAChQ/s70UMWb7GkI/s400/11111111111111111111111.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:arial;"&gt;Você vai perceber que os brackets quadrados de seleção estão inclinados junto com a textura, mas o gizmo de transformação continua o mesmo. Isso acontece porque está sendo exibido o sistema View Coordinate.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7113995950610413338-6949891287436094242?l=3dstudiomax1.blogspot.com' alt='' /&gt;&lt;/div&gt;
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