<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4844844221176615440</id><updated>2024-11-01T04:23:24.672-07:00</updated><title type='text'>News</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>48</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-7668074058294893425</id><published>2012-03-23T15:58:00.000-07:00</published><updated>2012-03-23T15:58:27.642-07:00</updated><title type='text'>Changing Mass Effects Ending!?!</title><content type='html'>&amp;nbsp; Okay, okay, okay I can understand at times when people say that certain game ending are shit, but in the case of Mass Effect 3 and the&amp;nbsp;recent&amp;nbsp;outcry of the community, wanting to change the games ending. I just had to write this post and express my own opinion. Mass Effect 1 to 3 had solid game play and great stories, that brought the universe to Mass Effect to life. So when I see the complaints about the ending needing to be changed, I took it upon myself to play ME3 all the way to the end. So having&amp;nbsp;experienced&amp;nbsp;the greatest finally of my life, I would have to say to you the members of the gaming community.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;What the fu#$ are you bitching about, the Mass Effect series has done its job. Its told a great story and spanned three full length games and not only that, has kept the fans happy with editor choice reviews. What more do you want? &amp;nbsp;More Mass Effect? come on people look at what happened to Star Wars. Ep 4 to 6 were great and we didn&#39;t really need the back story of the newer more hamfisted episodes. The point is that if you try and milk a franchise then your going to loose its special place in everyone&#39;s heart. I personally loved the ending of ME3 and thought it was a great way to end the series. Well, that&#39;s all I have to say about that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/7668074058294893425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2012/03/changing-mass-effects-ending.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/7668074058294893425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/7668074058294893425'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2012/03/changing-mass-effects-ending.html' title='Changing Mass Effects Ending!?!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-7967997690707189530</id><published>2012-03-20T08:43:00.003-07:00</published><updated>2012-03-20T08:43:48.961-07:00</updated><title type='text'>Game Dev does it his way.</title><content type='html'>Game developer Eric Wuss of Red Sun Games is fed up with the lack of support for international projects at Kickstarter.com and has took it upon himself to start his own kickstarter project on his studio&#39;s home page. You can see it here&amp;nbsp;&lt;a href=&quot;http://redsungames.blogspot.jp/2012/03/red-sun-games-self-kickstarter-take.html&quot;&gt;http://redsungames.blogspot.jp/2012/03/red-sun-games-self-kickstarter-take.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
When asked why he would take such a bold move? &lt;i&gt;&quot;I just want a chance to produce a game that is thought provoking and&amp;nbsp;entertaining, that&#39;s all. Everyone deserves a fighting chance at their dream. I couldn&#39;t start this with kickstarters, so I&amp;nbsp;decided&amp;nbsp;to try an alternate way to get support. My hope is that people will support my dream&quot;&lt;/i&gt;&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
There you have it, a man with a dream, and a hope to someday soon be able to&amp;nbsp;realize&amp;nbsp;that dream.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/7967997690707189530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2012/03/game-dev-does-it-his-way.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/7967997690707189530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/7967997690707189530'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2012/03/game-dev-does-it-his-way.html' title='Game Dev does it his way.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-3350793199733382886</id><published>2012-03-13T05:16:00.001-07:00</published><updated>2012-03-13T05:18:29.919-07:00</updated><title type='text'>No PvP... WTF Blizzard</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;
&lt;span style=&quot;background-color: black; color: red;&quot;&gt;The good news is that Diablo 3 is days away from being ready for release. The bad news is, Blizzard had to sacrifice PvP in order to do so.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAPweY8IAyIp1FFoc8_QuXAwitD8if5tJBcequ6Tb8xoAXG5GfWHFCjV0QcXeUAInuJ8vYkk68WUJdplxg02t2hNg036IpWQgvBSCpXaiB3sceJSK7_DnK9P33ZMee7nhH2ZI7-rIsa74/s1600/Diablo3-wp8.jpg&quot; imageanchor=&quot;1&quot; style=&quot;background-color: black; margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAPweY8IAyIp1FFoc8_QuXAwitD8if5tJBcequ6Tb8xoAXG5GfWHFCjV0QcXeUAInuJ8vYkk68WUJdplxg02t2hNg036IpWQgvBSCpXaiB3sceJSK7_DnK9P33ZMee7nhH2ZI7-rIsa74/s320/Diablo3-wp8.jpg&quot; width=&quot;320&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;
&lt;span style=&quot;background-color: black; color: red;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;
&lt;span style=&quot;background-color: black;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;b&gt;“As we’re counting down the days until we’re ready to announce a release date for Diablo III,”&lt;/b&gt;&amp;nbsp;the company explained on the game’s official blog.&lt;b&gt;&amp;nbsp;“We’ve come to realize that the PvP game and systems aren’t yet living up to our standards.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;
&lt;span style=&quot;background-color: black; color: red;&quot;&gt;As a result, Blizzard&amp;nbsp;&lt;b&gt;“made the difficult decision to hold back the PvP Arena system and release it in a patch following the game’s launch.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;
&lt;b style=&quot;background-color: black;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;“After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;
&lt;span style=&quot;background-color: black; color: red;&quot;&gt;When the PvP patch is ultimately ready, it will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a matchmaking system that will help players get into fairly matched games quickly and easily.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/3350793199733382886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2012/03/no-pvp-wtf-blizzard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/3350793199733382886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/3350793199733382886'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2012/03/no-pvp-wtf-blizzard.html' title='No PvP... WTF Blizzard'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAPweY8IAyIp1FFoc8_QuXAwitD8if5tJBcequ6Tb8xoAXG5GfWHFCjV0QcXeUAInuJ8vYkk68WUJdplxg02t2hNg036IpWQgvBSCpXaiB3sceJSK7_DnK9P33ZMee7nhH2ZI7-rIsa74/s72-c/Diablo3-wp8.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-7726339436524310917</id><published>2012-03-13T05:08:00.002-07:00</published><updated>2012-03-13T05:12:56.660-07:00</updated><title type='text'>Well this is a surprise.</title><content type='html'>I was doing some house cleaning in my blogs when I noticed that this blog had over 1400 views of&amp;nbsp;various&amp;nbsp;news topics. So I will be bringing back the news and sharing it with you the readers. Some of the news may be topics that you may have already known, but never the less I will strive to bring you the latest and greatest news that is happening in the gaming and tech industry. Stay tuned.&lt;br /&gt;
&lt;br /&gt;
Don&#39;t forget to check out my main companies site Red Sun Games as I am&amp;nbsp;primarily&amp;nbsp;now an Indie Games Developer.&lt;br /&gt;
&lt;br /&gt;
I have also enabled comments to anyone who wants to comment on any post.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/7726339436524310917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2012/03/well-this-is-surprise.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/7726339436524310917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/7726339436524310917'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2012/03/well-this-is-surprise.html' title='Well this is a surprise.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-6910768658367385055</id><published>2011-07-20T19:37:00.000-07:00</published><updated>2011-07-20T19:37:35.569-07:00</updated><title type='text'>PSN Hack The Great Experience... WTF</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDAib0jeTvMXE3Gjq25ffouWG1Eufz2OSexkD1JWYAlAPGD2rMbiQ7L3f8A_6GblnsPRtDC-wZ9095-7_QfBIesZb1PW7wSWE_XOJRLvkaprBH3GkFJU_zgDcT8oQ6yaKQPG7PQLhzelA/s1600/images.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDAib0jeTvMXE3Gjq25ffouWG1Eufz2OSexkD1JWYAlAPGD2rMbiQ7L3f8A_6GblnsPRtDC-wZ9095-7_QfBIesZb1PW7wSWE_XOJRLvkaprBH3GkFJU_zgDcT8oQ6yaKQPG7PQLhzelA/s1600/images.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;“We&#39;re back online, everything&#39;s live again around the world, and the amazing thing through all of this is that the customers have all come back, and network performance is better than ever, sales are better than ever,”&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&amp;nbsp;he said during the MobileBeat conference.&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;“We&#39;ve been very, very pleasantly surprised by the experience.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;“It&#39;s been a great experience,”&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&amp;nbsp;he affirmed, prompting his interviewer, VentureBeat executive editor Dylan Tweney, to repeat the words in a surprised questioning tone&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;“A great experience?”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;“A great experience,”&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&amp;nbsp;Schaaff confirmed again before trying to elaborate.&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;“I would not like to do it again. One time was enough. Great learning experience.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;So what did Sony learn from that scandal that affected the privacy and financial security of 1.3 million users?&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;“I think for people running network businesses, it&#39;s not just about improving your security, because I&#39;ve never talked to a security expert who said, &#39;As long you do the following three things you&#39;ll be fine, because hackers won&#39;t get you&#39;… the question is how do you build your life so you&#39;re able to cope with those things.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;So... Sony had a great learning experience by ignoring Security 101 basics just to find out that if you store large amounts of valuable data in an improperly secured network, then piss off hackers by removing otherOS and taking hardware enthusiasts to court, hackers would attack you and steal that data?&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;I wonder what would happen if one was to stick a metal fork into a high voltage socket? Perhaps finding out the answer would be “a great learning experience” for Sony.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;As far as we know, most of the blame for the scandal goes to Sony’s lacking security measures which were well below the acceptable industry standards.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 14px;&quot;&gt;How many god damn times did he say&amp;nbsp;experience, and good&amp;nbsp;experience, and how was having &amp;nbsp;the PSN network down for several months a good thing. All those developers that relay on Online gaming were&amp;nbsp;completely&amp;nbsp;scewed out of their sales.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/6910768658367385055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/psn-hack-great-experience-wtf.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/6910768658367385055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/6910768658367385055'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/psn-hack-great-experience-wtf.html' title='PSN Hack The Great Experience... WTF'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDAib0jeTvMXE3Gjq25ffouWG1Eufz2OSexkD1JWYAlAPGD2rMbiQ7L3f8A_6GblnsPRtDC-wZ9095-7_QfBIesZb1PW7wSWE_XOJRLvkaprBH3GkFJU_zgDcT8oQ6yaKQPG7PQLhzelA/s72-c/images.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-6312797956391347909</id><published>2011-07-20T19:30:00.000-07:00</published><updated>2011-07-20T19:30:24.777-07:00</updated><title type='text'>EA buys PopCap For 750 Million USD WOW That&#39;s Alot of Zombies</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaO-G2FKDXVQx4bKVjmBTeukGOGMPoporw1HC5VqN0m9Cr04Tg-kWbdaTCmZZoYwAASQSAsv7t4s5lNqLFQCVtcmlCjxJ9Gqodj3z7uCkSdHboxfxxq1JDxFkd3J7Aa9fiw-5dEjq7Lgw/s1600/ea-popcap-logo-bejeweled.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaO-G2FKDXVQx4bKVjmBTeukGOGMPoporw1HC5VqN0m9Cr04Tg-kWbdaTCmZZoYwAASQSAsv7t4s5lNqLFQCVtcmlCjxJ9Gqodj3z7uCkSdHboxfxxq1JDxFkd3J7Aa9fiw-5dEjq7Lgw/s320/ea-popcap-logo-bejeweled.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;EA will pay approximately $650 million in cash and $100 million in shares of EA common stock to be issued to certain stockholders of PopCap.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;“EA and PopCap are a compelling combination,”&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&amp;nbsp;said EA CEO John Riccitiello.&amp;nbsp;&lt;/span&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: red;&quot;&gt;“PopCap’s great studio talent and powerful IP add to EA’s momentum and accelerate our drive towards a $1 billion digital business. EA’s global studio and publishing network will help PopCap rapidly expand their business to more digital devices, more countries, and more channels.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;PopCap catalogue includes several of the most successful casual titles such as Zuma, Bejeweled and Plants Vs. Zombies. Around 150 million PopCap games are currently installed and played worldwide on platforms such as Facebook, RenRen, Google, iPhone, iPad and Android.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/6312797956391347909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/ea-buys-popcap-for-750-million-usd-wow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/6312797956391347909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/6312797956391347909'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/ea-buys-popcap-for-750-million-usd-wow.html' title='EA buys PopCap For 750 Million USD WOW That&#39;s Alot of Zombies'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaO-G2FKDXVQx4bKVjmBTeukGOGMPoporw1HC5VqN0m9Cr04Tg-kWbdaTCmZZoYwAASQSAsv7t4s5lNqLFQCVtcmlCjxJ9Gqodj3z7uCkSdHboxfxxq1JDxFkd3J7Aa9fiw-5dEjq7Lgw/s72-c/ea-popcap-logo-bejeweled.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-926696578978930408</id><published>2011-07-20T19:25:00.000-07:00</published><updated>2011-07-20T19:25:42.780-07:00</updated><title type='text'>Carmack: Mobile Devices will destroy the console scene soon.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsT3bzoZvZLdweJN-Kkz2i9m__Z89EgrmMjAajenyg_RcZocohWewDaBP5YjCBBEYXQ3BEYIZ1s2VvM-cK3teS44-EI_V4ujKNb-ewS9RGjjEtx0hiGxZCrvIxSzBslsZrQrpEBdV6wzo/s1600/john_carmack.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsT3bzoZvZLdweJN-Kkz2i9m__Z89EgrmMjAajenyg_RcZocohWewDaBP5YjCBBEYXQ3BEYIZ1s2VvM-cK3teS44-EI_V4ujKNb-ewS9RGjjEtx0hiGxZCrvIxSzBslsZrQrpEBdV6wzo/s320/john_carmack.jpg&quot; width=&quot;268&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;John Carmack expressed his opinion of mobile devices and how they are becoming more powerful than the current generation of consoles.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;Devices like the android and iPhone have all happened within the development cycle of Rage id software’s latest project.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Carmack said that&lt;/span&gt; &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;“it’s amazing to think that when we started Rage, iOS didn’t exist. There was no iPhone, all of that happened just in the space of one project development timeline. And that’s a little scary when you think about it, because major landscapes change could be happening underneath our feet as we work on these large scale projects.” &lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;In addition to all this Carmack has noticed that colleges and friends have become iPad and mobile gamers and have spent fewer and fewer hours on their consoles. &lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Though Carmack believes that mobile devices will replace consoles in the near future he also believes that iPad and iPhone games are &lt;/span&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;“a different experience… a diversion rather than a destination.”&lt;/span&gt;&lt;/b&gt; &lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;In my opinion Carmack is a genius but I would have to disagree with him as mobile devices only act as a distraction while we traverse through life’s hardships. Consoles and the PC will never be replaced because there will always be that gamer that can’t get his fix from a mobile device. StarCraft 2, CS, TF2, WoW, Eve Online, and Minecraft&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;these games will most certainly not come to mobile devices and the games that mimic the features of these games are nothing more than half baked versions that don’t give you the same feeling and satisfaction that you would otherwise get from the Consoles or PC.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/926696578978930408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/carmack-mobile-devices-will-destroy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/926696578978930408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/926696578978930408'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/carmack-mobile-devices-will-destroy.html' title='Carmack: Mobile Devices will destroy the console scene soon.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsT3bzoZvZLdweJN-Kkz2i9m__Z89EgrmMjAajenyg_RcZocohWewDaBP5YjCBBEYXQ3BEYIZ1s2VvM-cK3teS44-EI_V4ujKNb-ewS9RGjjEtx0hiGxZCrvIxSzBslsZrQrpEBdV6wzo/s72-c/john_carmack.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-1943431965885532514</id><published>2011-07-20T19:23:00.000-07:00</published><updated>2011-07-20T19:23:39.332-07:00</updated><title type='text'>No More X-men or Batman for PSP</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;I hope you don’t like reading comics on the PSP, because the Sony is going to discontinue its digital comic book service.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;This announcement was made aware to the public July 09&lt;sup&gt;th&lt;/sup&gt; when they announced their latest Digital Comic patch. &lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Sony has not made it clear as to why they are discontinuing the service. But they did state and I quote &lt;/span&gt;&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;“the Digital Comics Team will continue to work on bringing the comic service to other Sony devices.”&lt;/span&gt;&lt;/b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt; With this being said we can expect to see the 4000+ comics available on the PSP, come to the PS3, PS Vita and maybe in the not so far future PS4.&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/1943431965885532514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/no-more-x-men-or-batman-for-psp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1943431965885532514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1943431965885532514'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/no-more-x-men-or-batman-for-psp.html' title='No More X-men or Batman for PSP'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-5105636440592873713</id><published>2011-07-08T05:58:00.000-07:00</published><updated>2011-07-08T05:58:39.735-07:00</updated><title type='text'>Rockstar Would Never Work With LA Noire Dev Studio Again</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGDctCu64Ltuty8WDpI0wMZVH3-g-VaOB24lyP5JPpkL81g5hbm5rrc_U36iljY62KJTukc94xqafLZ6uYne0kMTqsUNji8Y3d0n7DzIIM3pPJujtizpM0zvo7Qm44BdR7KNJfsF4JQrc/s1600/la-noire.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGDctCu64Ltuty8WDpI0wMZVH3-g-VaOB24lyP5JPpkL81g5hbm5rrc_U36iljY62KJTukc94xqafLZ6uYne0kMTqsUNji8Y3d0n7DzIIM3pPJujtizpM0zvo7Qm44BdR7KNJfsF4JQrc/s320/la-noire.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;After publishing LA Noire for them and witnessing their senior management’s mishaps, Rockstar decided not to do any more business with Team Bondi.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Despite the game’s critical and financial success, tens of LA Noire development team members complained publicly about their oppressive work environment and about not being properly attributed in the game’s credits.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Rockstar’s decision was confirmed by an internal email from a top level Team Bondi employee.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“I&#39;ve heard a lot about Rockstar&#39;s disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi&#39;s next game,”&lt;/b&gt;&amp;nbsp;the internal email reads.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged - Brendan [Team Bondi co-founder] treats L.A. Noire like a success due to his vision but I think Rockstar are the ones who saved the project. They continued to sink money into LA Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;In 2005 Team Bondi announced that they signed an exclusive PS3 publishing deal with Sony, but it was replaced in 2006 with the current publishing deal with Rockstar. The game was originally scheduled for release in 2009, but the release date kept shifting until it was released in May 2011.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“Rockstar also made a huge contribution to the development,”&lt;/b&gt;the email continued.&lt;b&gt;&amp;nbsp;“Their producers were increasingly influential over the last two years of the game&#39;s development, and overruled many of the insane decisions made by Team Bondi management.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“At a lower level, Rockstar also pitched in with programmers, animators, artists, QA, etc. Part of the conflict between Team Bondi and Rockstar was due to Rockstar&#39;s frustration with Team Bondi&#39;s direction, and eventually Team Bondi&#39;s management in turn resented Rockstar for taking lots of creative control.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“It&#39;s also worth pointing out that Rockstar used to be very keen on making Team Bondi something like &#39;Rockstar Sydney&#39; - the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/5105636440592873713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/rockstar-would-never-work-with-la-noire.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/5105636440592873713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/5105636440592873713'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/rockstar-would-never-work-with-la-noire.html' title='Rockstar Would Never Work With LA Noire Dev Studio Again'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGDctCu64Ltuty8WDpI0wMZVH3-g-VaOB24lyP5JPpkL81g5hbm5rrc_U36iljY62KJTukc94xqafLZ6uYne0kMTqsUNji8Y3d0n7DzIIM3pPJujtizpM0zvo7Qm44BdR7KNJfsF4JQrc/s72-c/la-noire.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-4973481221691907396</id><published>2011-07-08T05:57:00.000-07:00</published><updated>2011-07-08T05:57:01.369-07:00</updated><title type='text'>Taiwanese Report Claims PlayStation 4 Production Starts This Year</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZRuXnPj06L_xyYGQlc6ZhalrpLZaqwponmtRKpR8b_7ETeSv2kNr4N3huD-ZUi86cKDLm1NuLKXCFPD2LBCz0BTmlf8FYoYMj2vQ7KbGVRziuLij8_K4hZNdEUNFlluGMdivwx0NZPb0/s1600/ps403.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZRuXnPj06L_xyYGQlc6ZhalrpLZaqwponmtRKpR8b_7ETeSv2kNr4N3huD-ZUi86cKDLm1NuLKXCFPD2LBCz0BTmlf8FYoYMj2vQ7KbGVRziuLij8_K4hZNdEUNFlluGMdivwx0NZPb0/s320/ps403.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;DigiTimes&lt;/b&gt;, a daily newspaper for semiconductor, electronics, computer and communications industries in Taiwan, claimed that PlayStation 4 production will begin by the end of this year.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;DigiTimes’ claims contradict Sony’s public stance that the PlayStation 3 is still midway through its lifecycle and that they won’t consider succeeding it for&amp;nbsp;&lt;a href=&quot;http://www.megagames.com/news/sony-wii-u-has-no-effect-playstation-4-launch&quot; style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite some time&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The full Digitimes report reads as follows:&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“Sony will have Taiwan-based partners begin production of PlayStation 4 (PS4) featuring body movement-based control like Kinect at the end of 2011 for launch in 2012, according to Taiwan-based component makers.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“Foxconn and Pegatron Technology, assemblers of PS3, will undertake assembly of PS4 as well, the sources pointed out. The planned shipment volume of PS4 in 2012 is at least 20 million units, the sources indicated.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/4973481221691907396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/taiwanese-report-claims-playstation-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/4973481221691907396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/4973481221691907396'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/taiwanese-report-claims-playstation-4.html' title='Taiwanese Report Claims PlayStation 4 Production Starts This Year'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZRuXnPj06L_xyYGQlc6ZhalrpLZaqwponmtRKpR8b_7ETeSv2kNr4N3huD-ZUi86cKDLm1NuLKXCFPD2LBCz0BTmlf8FYoYMj2vQ7KbGVRziuLij8_K4hZNdEUNFlluGMdivwx0NZPb0/s72-c/ps403.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-4063961946512187247</id><published>2011-07-08T05:54:00.000-07:00</published><updated>2011-07-08T05:54:42.102-07:00</updated><title type='text'>Wii U Will Have Open Multiplayer Network System</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggg89StGmu1foObj4itgbBFRBePoKnDyppSd4PY9FgmdjqdCzXlk7xo9TZufRO2DjIQV1TAfEji3HslnfncP5TYPDdbr0zRyf-4qTg5PFNBpnHckMHvb-p6YfdxLIKjkpzCTq1OOg-7KA/s1600/wii-u-multiplayer.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;152&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggg89StGmu1foObj4itgbBFRBePoKnDyppSd4PY9FgmdjqdCzXlk7xo9TZufRO2DjIQV1TAfEji3HslnfncP5TYPDdbr0zRyf-4qTg5PFNBpnHckMHvb-p6YfdxLIKjkpzCTq1OOg-7KA/s320/wii-u-multiplayer.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;According to Nintendo of America President Reggie Fils-Aime, the company’s upcoming Wii U will offer “a much more flexible system” for online gameplay where publishers and developers are free to choose the network solution they prefer.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that,”&lt;/b&gt;&amp;nbsp;he told Forbes.&amp;nbsp;&lt;b&gt;“We&#39;re going to welcome that from the best and the brightest of the third party publishers.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;This means that it would be possible for Wii U players to play with their PC counterparts if the game developer wishes so. Valve is already eyeing Wii U to host some of its upcoming titles, and if this happens it is likely that they would use their Steam platform for multiplayer.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Reggie refused to elaborate on the subject, saying that it would be better if further details were&amp;nbsp;&lt;b&gt;“to come from the publishers than to come from us.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/4063961946512187247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/wii-u-will-have-open-multiplayer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/4063961946512187247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/4063961946512187247'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/wii-u-will-have-open-multiplayer.html' title='Wii U Will Have Open Multiplayer Network System'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggg89StGmu1foObj4itgbBFRBePoKnDyppSd4PY9FgmdjqdCzXlk7xo9TZufRO2DjIQV1TAfEji3HslnfncP5TYPDdbr0zRyf-4qTg5PFNBpnHckMHvb-p6YfdxLIKjkpzCTq1OOg-7KA/s72-c/wii-u-multiplayer.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-6336758708499096796</id><published>2011-07-08T05:53:00.000-07:00</published><updated>2011-07-08T15:18:15.911-07:00</updated><title type='text'>U.S. Navy Tricked Into Buying 59000 Chinese Counterfeit Microchips</title><content type='html'>&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;In 2010 the U.S. Navy bought 59,000 microchips for use in a wide range of its military equipment, varying from missile defense systems to gadgets that tell friend from foe. Those chips turned out to be Chinese counterfeits.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPMSWVj0pB4PHBMwfZ3JINZPur_5aUzY9ervI9M3pXu3IInjT_4x78DUQkSWXxIsPirLth5X-1g2DoDkuBzCL4cagw59fxZGHX4EKVS1y_xofSjuACJnzSoKWNLzJATsFg5xA6aoHyBq8/s1600/5246213670_7dd9620409_z.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPMSWVj0pB4PHBMwfZ3JINZPur_5aUzY9ervI9M3pXu3IInjT_4x78DUQkSWXxIsPirLth5X-1g2DoDkuBzCL4cagw59fxZGHX4EKVS1y_xofSjuACJnzSoKWNLzJATsFg5xA6aoHyBq8/s320/5246213670_7dd9620409_z.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Adding insult to injury, in addition to being cheap knockoffs that could malfunction anytime, the chips also contained backdoors that would allow anyone with access to the code to disable the chips.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The counterfeit chips were discovered by the Intelligence Advanced Research Projects Agency (IARPA), who is working now on righting this problem.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The problem of foreign chips has been rising since 2005 as foreign chip foundries started creating chips that rival – and surpass – those of the U.S.’s and American weapons makers didn’t want to limit themselves to American technology only.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;News sourced from Megagames.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Related topics located here&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://chinhdangvu.blogspot.com/search/label/chinese%20counterfeits&quot;&gt;http://chinhdangvu.blogspot.com/search/label/chinese%20counterfeits&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/6336758708499096796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/us-navy-tricked-into-buying-59000.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/6336758708499096796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/6336758708499096796'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/us-navy-tricked-into-buying-59000.html' title='U.S. Navy Tricked Into Buying 59000 Chinese Counterfeit Microchips'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPMSWVj0pB4PHBMwfZ3JINZPur_5aUzY9ervI9M3pXu3IInjT_4x78DUQkSWXxIsPirLth5X-1g2DoDkuBzCL4cagw59fxZGHX4EKVS1y_xofSjuACJnzSoKWNLzJATsFg5xA6aoHyBq8/s72-c/5246213670_7dd9620409_z.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-1845073576200833878</id><published>2011-07-03T08:32:00.000-07:00</published><updated>2011-07-03T08:32:06.297-07:00</updated><title type='text'>Valve Accidently Makes Source SDK Free</title><content type='html'>&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9SXFwmb1Fh50P6HQjbOLUK7CL9GIaP0xNevZFcc8ZBs0IaAilMD8dxr22xWIgTqf6sa7yRH7p21LYrJ8pYDrjWabdcNROyhHEr35tlZYNz9kp-FOUmHP-BIYEttNspKn-Ri1D60iUfAQ/s1600/pic_so_sdk_01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9SXFwmb1Fh50P6HQjbOLUK7CL9GIaP0xNevZFcc8ZBs0IaAilMD8dxr22xWIgTqf6sa7yRH7p21LYrJ8pYDrjWabdcNROyhHEr35tlZYNz9kp-FOUmHP-BIYEttNspKn-Ri1D60iUfAQ/s320/pic_so_sdk_01.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Fortunately for the modding community, Valve decided to run a long with a little mistake which led to the full Source Software Development Kit (SDK) being available for free.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The Source SDK was originally available with the purchase of any Source-based game (such as Half-Life 2 and pOrtal). One of those games is Team Fortress 2 which moved over to the free-to-play-micro transactions-supported model recently.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;During that transition, Valve didn’t notice that the Source SDK is available with the game and so they didn’t remove it from the bundle and it became free for all.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Valve decided not to spoil the fortunate accident.&amp;nbsp;&lt;b&gt;“We are in the process of getting it all done. It&#39;s a bit messy because we have multiple versions of the SDK, and there are some dependencies we need to shake out,”&lt;/b&gt;&amp;nbsp;Team Fortress 2 developer Robin Walker wrote in an email.&lt;b&gt;&amp;nbsp;“But yes, the gist of it is that we&#39;re just going to go ahead and make the Source SDK freely available.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/1845073576200833878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/valve-accidently-makes-source-sdk-free.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1845073576200833878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1845073576200833878'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/valve-accidently-makes-source-sdk-free.html' title='Valve Accidently Makes Source SDK Free'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9SXFwmb1Fh50P6HQjbOLUK7CL9GIaP0xNevZFcc8ZBs0IaAilMD8dxr22xWIgTqf6sa7yRH7p21LYrJ8pYDrjWabdcNROyhHEr35tlZYNz9kp-FOUmHP-BIYEttNspKn-Ri1D60iUfAQ/s72-c/pic_so_sdk_01.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-4681891490377508687</id><published>2011-07-03T08:25:00.001-07:00</published><updated>2011-07-03T08:29:06.419-07:00</updated><title type='text'>Pitchford: Blade Runner Game Would Have Been The End Of Gearbox</title><content type='html'>&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJHHHw8CwGwAlxGHtQ87_kSSNvfBYONGxlsBYk6s5QMukRbdX2gl8qQPCQjrpTeV1AOUGzGlefUVJLCu0jc_OzXoc_JWORDCV9txAOXmy8EIa-cTtbWXc7Hb70Q6IGV1qNrNUX20uEAWE/s1600/bladerunner-01-0707-de.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;206&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJHHHw8CwGwAlxGHtQ87_kSSNvfBYONGxlsBYk6s5QMukRbdX2gl8qQPCQjrpTeV1AOUGzGlefUVJLCu0jc_OzXoc_JWORDCV9txAOXmy8EIa-cTtbWXc7Hb70Q6IGV1qNrNUX20uEAWE/s320/bladerunner-01-0707-de.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Speaking to the Official PlayStation Magazine, Gearbox CEO Randy Pitchford revealed that the company put together a list of dream intellectual properties in 2008, and that they managed to get them all except Blade Runner which they deemed unprofitable.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“Blade Runner was on [the list],”&lt;/b&gt;he said.&amp;nbsp;&lt;b&gt;“We had it too and we were like, &#39;No, we can&#39;t.&#39; That game would&#39;ve cost like $40m to make and sold about 600,000 units - and that would have been the end of us.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“There&#39;s no rational business model that would have allowed that to make sense. If we&#39;d made it with a business model that did work, it would not have been the Blade Runner game we all would have wanted.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Gearbox has already released Duke Nukem Forever to a great financial success despite being disappointing to fans and critics alike. The company has also announced Sega sequel Samba de Amigo and movie tie-in Aliens: Colonial Marines.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/4681891490377508687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/pitchford-blade-runner-game-would-have.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/4681891490377508687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/4681891490377508687'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/pitchford-blade-runner-game-would-have.html' title='Pitchford: Blade Runner Game Would Have Been The End Of Gearbox'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJHHHw8CwGwAlxGHtQ87_kSSNvfBYONGxlsBYk6s5QMukRbdX2gl8qQPCQjrpTeV1AOUGzGlefUVJLCu0jc_OzXoc_JWORDCV9txAOXmy8EIa-cTtbWXc7Hb70Q6IGV1qNrNUX20uEAWE/s72-c/bladerunner-01-0707-de.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-4471356466956770142</id><published>2011-07-03T08:24:00.000-07:00</published><updated>2011-07-03T08:24:32.214-07:00</updated><title type='text'>Bing Gordon: Online Gamers Need To Generate USD 3 Per Hour</title><content type='html'>&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Venture capital firm Kleiner Perkins Caufield &amp;amp; Byers argued that online gamers need to generate $3 of in-game items per hours in order to feel rewarded and entertained.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The firm’s expert Bing Gordon explained that players of online games such as Zynga’s FarmVille need to generate in-game gifts, items and coins in order to sustain the illusion of achievement and progression. Gordon argued that $3 is the sweet spot required to maintain that illusion without making the game too easy.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Bing Gordon received the Academy of Interactive Arts &amp;amp; Sciences&#39; (AIAS) Lifetime Achievement Award in January 2011.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/4471356466956770142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/bing-gordon-online-gamers-need-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/4471356466956770142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/4471356466956770142'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/bing-gordon-online-gamers-need-to.html' title='Bing Gordon: Online Gamers Need To Generate USD 3 Per Hour'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-8719532140853114191</id><published>2011-07-03T08:22:00.001-07:00</published><updated>2011-07-03T08:22:59.068-07:00</updated><title type='text'>You Can’t Delete Your SaveGame In Resident Evil: Mercenaries 3D</title><content type='html'>&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;For no apparent reason, the ability to delete old save games and start a fresh new game was removed from Capcom’s Resident Evil: The Mercenaries 3D.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;No reason was given by Capcom for the decision, which leaves amble room for speculations that it was done to reduce the appeal of second hand copies of the game.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;A lot of developers and publishers are increasingly employing different tactics to decrease second hand game sales. The most popular of those tactics might be the one time codes that are tied to the game’s serial number and can be redeemed once to enable some of the game’s content. The content unlocked by one time codes can usually be unlocked by paying a 10 fee, but there is no way to start a new game in Mercenaries 3D after the first one.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;It is worth noting that Mercenaries 3D is an arcade-style shooting game with no campaign, so replaying levels is not a big deal but you won’t be able to reset the unlocks, scores and achievements.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Capcom responded to the allegations by claiming that not being able to start a fresh new game has no effect on the game’s second hand sale value.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“The game&#39;s value at second-hand in the UK is not affected by whether or not the game can have its data reset,”&lt;/b&gt;&amp;nbsp;it said.&lt;b&gt;“Customers in the UK will not experience a reduced second-hand value should they wish to trade in their purchase.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/8719532140853114191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/you-cant-delete-your-savegame-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/8719532140853114191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/8719532140853114191'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/you-cant-delete-your-savegame-in.html' title='You Can’t Delete Your SaveGame In Resident Evil: Mercenaries 3D'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-5014568467412859408</id><published>2011-07-03T08:21:00.001-07:00</published><updated>2011-07-03T08:21:32.803-07:00</updated><title type='text'>Wii U Controller Aims To Attract Hardcore Gamers</title><content type='html'>&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Despite its unconventional shape, the new Wii U controller was actually designed to resemble traditional gamepads, hoping to attract core gamers back to Nintendo’s consoles.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The console’s HD capabilities were also meant to attract the same audience, Nintendo president Satoru Iwata revealed.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The – not so surprising – revelation was made during an investors briefing in Japan where Iwata admitted that a lot of hardcore gamers were turned off by the WiiMote.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;During the same investors briefing Iwata bragged that he was told by third party Japanese developers that they couldn’t replicate Wii U’s Zelda HD demo visual effects on current gen consoles. The demo was put together in “a relatively short amount of time,” Iwata boasted.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/5014568467412859408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/wii-u-controller-aims-to-attract.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/5014568467412859408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/5014568467412859408'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/07/wii-u-controller-aims-to-attract.html' title='Wii U Controller Aims To Attract Hardcore Gamers'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-2521925301062516165</id><published>2011-06-28T03:19:00.000-07:00</published><updated>2011-06-28T03:19:08.301-07:00</updated><title type='text'>Molyneux: We Didn’t Have Time To Make Fable III Great</title><content type='html'>&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;As usual before each new game by Peter Molyneux, it is that time of the year when he admits that last year’s masterpiece was actually rubbish and promises to fix all its flaws – in addition to world hunger – in upcoming games.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“I thought the idea of leveling outside the GUI, but leveling in the environment and the world was actually quite a good one, but I&#39;m not sure...,”&lt;/b&gt;&amp;nbsp;he said in his latest interview.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcq-ZEWBKlbIlGvMm07jz6Vm2VbfeLHRAZquS3Um2OdL6WoCAYH4dmQ1gaRP2VGotsJ9uVnLUZQUmlpVF9xWWqSeRPrFz5LNWfrtXxUlnkUlv0OzOhAOCIQP1UFJZc2V6doZ5TAWOQKNU/s1600/pc_new_05.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcq-ZEWBKlbIlGvMm07jz6Vm2VbfeLHRAZquS3Um2OdL6WoCAYH4dmQ1gaRP2VGotsJ9uVnLUZQUmlpVF9xWWqSeRPrFz5LNWfrtXxUlnkUlv0OzOhAOCIQP1UFJZc2V6doZ5TAWOQKNU/s320/pc_new_05.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“The real dream of that leveling process was that, as you went through each gate, there would be these tough choices for the player. Which chest should I open? This one or that one? The feeling that you&#39;re going through the game at your own pace, but having to make these tough choices, was never actually realized.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Molyneux then explained that the development studio’s inner process was to blame for preventing him from achieving his artistic vision.&amp;nbsp;&lt;b&gt;“The process,”&lt;/b&gt;&amp;nbsp;he explained.&lt;b&gt;&amp;nbsp;“The way that we designed, and the way that we crafted -- meant that the game came together very late. That is one of the things that we&#39;re changing; that is just such an old school way of working.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The late blooming of the game’s design left the team with little time to balance and refine it, and&amp;nbsp;&lt;b&gt;“that meant that what could have been a great mechanic turned out to be a good idea.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“I don&#39;t think that good ideas are a reason to do something; I think it has to feed into the overall experience to be a great idea. I liked the idea of not pressing the pause key and going to some abstracted GUI; I think that worked reasonably well,”&lt;/b&gt;Molyneux pondered before admitting that they&amp;nbsp;&lt;b&gt;“didn&#39;t have the time to craft that into what that dream was.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;But this is all going to change from now on.&amp;nbsp;&lt;b&gt;“It&#39;s because of those things that, now, when we approach development, it&#39;s very different, because we want to know precisely how long the experience we&#39;re crafting is up front, rather than waiting to the end, so that we have a clear idea how each of these mechanics is used, how they&#39;re meted out, how they&#39;re exploited, and how they&#39;re really used to amplify the whole drama of what that is.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/2521925301062516165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/molyneux-we-didnt-have-time-to-make.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/2521925301062516165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/2521925301062516165'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/molyneux-we-didnt-have-time-to-make.html' title='Molyneux: We Didn’t Have Time To Make Fable III Great'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcq-ZEWBKlbIlGvMm07jz6Vm2VbfeLHRAZquS3Um2OdL6WoCAYH4dmQ1gaRP2VGotsJ9uVnLUZQUmlpVF9xWWqSeRPrFz5LNWfrtXxUlnkUlv0OzOhAOCIQP1UFJZc2V6doZ5TAWOQKNU/s72-c/pc_new_05.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-1577014688227639989</id><published>2011-06-28T03:16:00.000-07:00</published><updated>2011-06-28T03:16:58.586-07:00</updated><title type='text'>NPD: Digital Gamers Buy More Games Than Core Gamers</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRPF-znHHOCdQ6s-wkHDZnI0_m_7eJuNwc-p-uSROMs0L_29eb9s0FCPbTCWc6-N0uuJ770Gxhh71PXudV3015Z0OBoqOlOgRNaj6-GZ4pmYRVtVYO1P3Z1k2kozPcP2weX0OXsdfrmZ8/s1600/npd_group.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRPF-znHHOCdQ6s-wkHDZnI0_m_7eJuNwc-p-uSROMs0L_29eb9s0FCPbTCWc6-N0uuJ770Gxhh71PXudV3015Z0OBoqOlOgRNaj6-GZ4pmYRVtVYO1P3Z1k2kozPcP2weX0OXsdfrmZ8/s1600/npd_group.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;NPD group’s latest report revealed that “digital gamers” are more inclined to buy new games than “core gamers”.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The report defines “digital gamers” as those who play games on a variety of devices primarily via digital distribution, while core gamers are defined as those who buy their console games on physical media.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;According to the report, digital gamers buy 5.9 games on average every three months, compared to core gamers who buy 5.4 games on average over the same period. However, core gamers still take the lead in the number of hours played per week as they clock an average of 18 hours per week, compared to digital gamers’ 16 hours.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“The name of the game in 2011 seems to be choice,”&lt;/b&gt;&amp;nbsp;said NPD analyst Anita Frazier.&amp;nbsp;&lt;b&gt;“Gamers are increasingly branching out to methods of play other than those that the industry has traditionally expected them to use. Fueled by the growth of smartphones and new tablet devices, mobile gaming continues to accelerate, and what a game is and what it means to be a gamer is evolving, reflecting the rapid nature of change within the industry.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/1577014688227639989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/npd-digital-gamers-buy-more-games-than.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1577014688227639989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1577014688227639989'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/npd-digital-gamers-buy-more-games-than.html' title='NPD: Digital Gamers Buy More Games Than Core Gamers'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRPF-znHHOCdQ6s-wkHDZnI0_m_7eJuNwc-p-uSROMs0L_29eb9s0FCPbTCWc6-N0uuJ770Gxhh71PXudV3015Z0OBoqOlOgRNaj6-GZ4pmYRVtVYO1P3Z1k2kozPcP2weX0OXsdfrmZ8/s72-c/npd_group.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-1293382770256657544</id><published>2011-06-27T04:14:00.000-07:00</published><updated>2011-06-27T04:14:55.189-07:00</updated><title type='text'>Star Wars Galaxies To Wither Away In December</title><content type='html'>&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Electronic Arts announced that Star Wars Galaxies – the first Star Wars MMO – will go offline permanently in December, just around the time The Old Republic launches.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0BBb5aqkZU9wKf_DGK7mkRIXgjpOndK8On-sizMLbodnA1U7t6fpDzQPLC52b8B6NtofeMWYU3a3vRBQsZVaSjKekgkahaWB4zkNUepdw9s39h3UBJmZqnsXLPRm4JoMcDDQX2dNQWBg/s1600/swg_scr_gu_loc_003.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0BBb5aqkZU9wKf_DGK7mkRIXgjpOndK8On-sizMLbodnA1U7t6fpDzQPLC52b8B6NtofeMWYU3a3vRBQsZVaSjKekgkahaWB4zkNUepdw9s39h3UBJmZqnsXLPRm4JoMcDDQX2dNQWBg/s320/swg_scr_gu_loc_003.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;SOE president John Smedley revealed that the company’s contract with LucasArts was set to expire in 2012 anyway, but both parties agreed to the December 2011 termination day as it&amp;nbsp;&lt;b&gt;“feels like it&#39;s the right time for the game to end.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Smedley stressed that subscriber numbers “have stayed pretty steady for a long time now,” and the decision to end the game was not caused by a decline in subscriptions. He also stressed that no jobs would be lost in the process as all staff will be transferred to “an undisclosed new project in Austin.”&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJke8PKA8lL8oB8onbUOYgRjv6xioUNgUFg6l5rSdaSJkI45-r6ToNK-YOchaw4_-JglbNsJMJYmSrfZMB1-OuYaMrNN1Q9f9AC_RvuPT23mV_HKyHgnsAxGbZZIh0ftTRLNz0toCkbLY/s1600/starwars-tor.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJke8PKA8lL8oB8onbUOYgRjv6xioUNgUFg6l5rSdaSJkI45-r6ToNK-YOchaw4_-JglbNsJMJYmSrfZMB1-OuYaMrNN1Q9f9AC_RvuPT23mV_HKyHgnsAxGbZZIh0ftTRLNz0toCkbLY/s320/starwars-tor.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;In the meanwhile, a series of “galaxy-ending in-game events” will take place until the final blowout take place in December. More information on those events is available on the&amp;nbsp;&lt;a href=&quot;http://starwarsgalaxies.station.sony.com/playerinfo/&quot; style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;official announcement page&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/1293382770256657544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/star-wars-galaxies-to-wither-away-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1293382770256657544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1293382770256657544'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/star-wars-galaxies-to-wither-away-in.html' title='Star Wars Galaxies To Wither Away In December'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0BBb5aqkZU9wKf_DGK7mkRIXgjpOndK8On-sizMLbodnA1U7t6fpDzQPLC52b8B6NtofeMWYU3a3vRBQsZVaSjKekgkahaWB4zkNUepdw9s39h3UBJmZqnsXLPRm4JoMcDDQX2dNQWBg/s72-c/swg_scr_gu_loc_003.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-8626720326834360655</id><published>2011-06-27T04:13:00.000-07:00</published><updated>2011-06-27T04:13:13.727-07:00</updated><title type='text'>Developer Ridicules Take-Two’s USD40 Mobile Games Plan</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaY8blFvcgQIefHcp9Rf-j6WCWux7EDzBAOeR-Uexd2cRg4y1cpMRexBeM58hb_yTNVtpY9q6sAVrMx7zaVt9q2es9hN4XAI8sDY7MtD-zFV7YIAP0ZK2iNMv5Q9DrJrDfCcThiQFXqRw/s1600/Appy+Entertainment.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;151&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaY8blFvcgQIefHcp9Rf-j6WCWux7EDzBAOeR-Uexd2cRg4y1cpMRexBeM58hb_yTNVtpY9q6sAVrMx7zaVt9q2es9hN4XAI8sDY7MtD-zFV7YIAP0ZK2iNMv5Q9DrJrDfCcThiQFXqRw/s320/Appy+Entertainment.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Appy Entertainment brand director Paul O&#39;Connor refuted Take-Two boss&amp;nbsp;&lt;a href=&quot;http://www.megagames.com/news/take-two-ceo-we-will-charge-usd40-mobile-games&quot; style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strauss Zelnick’s claims&lt;/a&gt;&amp;nbsp;that mobile games could be sold for $40 like console games if they offered similar experience.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“Price points aren&#39;t lower on iPhone because of five minute games - our latest game, Trucks &amp;amp; Skulls Nitro, clocks in at six hours-plus for $0.99, and our metrics indicate players return to Trucks several times a week, with average sessions longer than five minutes,”&lt;/b&gt;&amp;nbsp;he said.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“Prices on iOS games are compressed to free or $1 because this platform is at the centre of the most competitive entertainment software market in history. Surviving here it requires a new kind of thinking that, frankly, most of the console industry has been unwilling (or unable) to achieve.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“Display size is a consideration in game development, sure, but drawing a direct relationship between screen size and depth of play is like saying &#39;movies can only be robust and entertaining when viewed on an IMAX screen.&#39; A larger screen can make an image more engaging but if your game isn&#39;t designed to take full advantage of this new, connected (and unique) touch-driven platform, then all a larger screen is going to do is amplify the shortcomings of your game.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/8626720326834360655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/developer-ridicules-take-twos-usd40.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/8626720326834360655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/8626720326834360655'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/developer-ridicules-take-twos-usd40.html' title='Developer Ridicules Take-Two’s USD40 Mobile Games Plan'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaY8blFvcgQIefHcp9Rf-j6WCWux7EDzBAOeR-Uexd2cRg4y1cpMRexBeM58hb_yTNVtpY9q6sAVrMx7zaVt9q2es9hN4XAI8sDY7MtD-zFV7YIAP0ZK2iNMv5Q9DrJrDfCcThiQFXqRw/s72-c/Appy+Entertainment.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-2488173533992788919</id><published>2011-06-27T04:11:00.000-07:00</published><updated>2011-06-27T04:11:46.811-07:00</updated><title type='text'>Job Listing Reveals Google’s Plan To Build A Gaming Division</title><content type='html'>&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;A&amp;nbsp;&lt;a href=&quot;http://www.google.com/intl/en/jobs/uslocations/mountain-view/product/product-manager-games-mountain-view/index.html&quot; style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Google job listing&lt;/a&gt;&amp;nbsp;indicates that the company is building a gaming division.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6dk0uyeC4CB4L8enuMERnkhG33ziFL9b0INUK3eyTbUO9-INcJLt4ft84-eh9C9z7_BxJ2C4mzB7TqbD0F6UD-ANo6IzSMhxUw4X83yUOAkHLLiMU9cR9U5iTCeQxPZdXgalu6ClLUS4/s1600/Google-games-2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;117&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6dk0uyeC4CB4L8enuMERnkhG33ziFL9b0INUK3eyTbUO9-INcJLt4ft84-eh9C9z7_BxJ2C4mzB7TqbD0F6UD-ANo6IzSMhxUw4X83yUOAkHLLiMU9cR9U5iTCeQxPZdXgalu6ClLUS4/s320/Google-games-2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;The job description of the product manager, games describes it as&amp;nbsp;&lt;b&gt;“a rare opportunity to grow a brand-new business - Games at Google!”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“We are looking for a strategic, technical and game-loving Product Manager to drive Google&#39;s gaming strategy,”&lt;/b&gt;&amp;nbsp;the job listing continues.&amp;nbsp;&lt;b&gt;“You will design strategies for game distribution and discovery, player identity, game mechanics, and more. In addition to designing a great user experience and building out key partnerships, you will be significantly influencing Google&#39;s social platform as you work directly with a critical set of early adopters, game developers. Interesting and impactful decisions involving social gaming, privacy, virality, business, and technical APIs await you and the strong, passionate team of gamers you will work with.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;From the job description we can deduce that Google is planning to build a social gaming platform, but it isn’t clear yet whether they plan to create their own games or follow Facebook’s model of relying on third party games.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/2488173533992788919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/job-listing-reveals-googles-plan-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/2488173533992788919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/2488173533992788919'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/job-listing-reveals-googles-plan-to.html' title='Job Listing Reveals Google’s Plan To Build A Gaming Division'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6dk0uyeC4CB4L8enuMERnkhG33ziFL9b0INUK3eyTbUO9-INcJLt4ft84-eh9C9z7_BxJ2C4mzB7TqbD0F6UD-ANo6IzSMhxUw4X83yUOAkHLLiMU9cR9U5iTCeQxPZdXgalu6ClLUS4/s72-c/Google-games-2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-6000502902310369438</id><published>2011-06-27T04:10:00.000-07:00</published><updated>2011-06-27T04:10:24.555-07:00</updated><title type='text'>Take-Two CEO: We Will Charge USD40 For Mobile Games</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBnkY8NpVfWh4vMIV7XwXJEz2e1Nc5lMe4nWDRFSEKXl5Deqgxrwa0hKVNb7G9kRyh5iCKq8vw4tIsOztLfF4Z871snOMC-7TB57XYhwU2vpC3ju6DR1H0wzsbx32S-jcdYDXFdl0Vxrs/s1600/13182.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBnkY8NpVfWh4vMIV7XwXJEz2e1Nc5lMe4nWDRFSEKXl5Deqgxrwa0hKVNb7G9kRyh5iCKq8vw4tIsOztLfF4Z871snOMC-7TB57XYhwU2vpC3ju6DR1H0wzsbx32S-jcdYDXFdl0Vxrs/s1600/13182.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;A lot of developers and publishers have voiced their concern that cheap mobile games might force down the prices of console games, but Take-Two Interactive CEO Strauss Zelnick seems to be the first one to expect mobile games price to rise to match that of console games.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;When asked by Forbes if he’d charge $20, $30 or $40 ofr a tablet game, Zelnick answered:&amp;nbsp;&lt;b&gt;“I don&#39;t see why not.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“Tablets are ubiquitous,”&lt;/b&gt;&amp;nbsp;he added.&lt;b&gt;&amp;nbsp;“And tablets are a great game platform. And it&#39;s the right sized screen. And you use the tablet to have an engaging experience. So if all of that&#39;s true, I don&#39;t see why we wouldn&#39;t be able to sell a robust product for the same price point. The reason the price point is currently lower for an iPhone app is it is used for five minutes, and not for a hundred hours.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;“My take is that small screens will be used for a quick but interactive entertainment experience. Mid and large screens can be a robust and engaging entertainment experience. That&#39;s how my kids play games. When they&#39;re at home, they don&#39;t really play games on their desktops or tablets. They play games on the projection TV.”&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/6000502902310369438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/take-two-ceo-we-will-charge-usd40-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/6000502902310369438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/6000502902310369438'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/take-two-ceo-we-will-charge-usd40-for.html' title='Take-Two CEO: We Will Charge USD40 For Mobile Games'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBnkY8NpVfWh4vMIV7XwXJEz2e1Nc5lMe4nWDRFSEKXl5Deqgxrwa0hKVNb7G9kRyh5iCKq8vw4tIsOztLfF4Z871snOMC-7TB57XYhwU2vpC3ju6DR1H0wzsbx32S-jcdYDXFdl0Vxrs/s72-c/13182.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-1862593018430459342</id><published>2011-06-27T04:08:00.000-07:00</published><updated>2011-06-27T04:16:55.142-07:00</updated><title type='text'>Valve Is Likely To Support Wii U</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEGOsws-tSfaVDQUyU3Z4LZ9voaM3R_8lgPKnvm3hKgoU-w3IXmRXEbEwmML8hzvlYZ7bzPNkh1vgNbPAZ3IxuEu-87NgshFflJvpOJFSiJNH_DBBryO49QBy5fdMiYtInI8D3QToV1Mw/s1600/1217987587911_display.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEGOsws-tSfaVDQUyU3Z4LZ9voaM3R_8lgPKnvm3hKgoU-w3IXmRXEbEwmML8hzvlYZ7bzPNkh1vgNbPAZ3IxuEu-87NgshFflJvpOJFSiJNH_DBBryO49QBy5fdMiYtInI8D3QToV1Mw/s320/1217987587911_display.jpg&quot; width=&quot;291&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: black; color: lime;&quot;&gt;Valve boss and cofounder Gabe Newell said that the improved CPU and GPU performance of the recently unveiled Wii U makes it a viable platform for the studio’s FPS games.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: black;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: black; color: lime;&quot;&gt;&lt;b&gt;“Wii U seems to be a lot more powerful than the previous generation,”&lt;/b&gt;&amp;nbsp;he said.&amp;nbsp;&lt;b&gt;“It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it&#39;ll be a lot easier for us to fit it into our scalability model.”&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: black; color: lime;&quot;&gt;Gabe’s comment resonates with Nintendo president Satoru Iwata’s earlier statement that Nintendo hopes that Wii U’s improved performance would attract First Person Shooter developers.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: black; color: lime;&quot;&gt;Gabe Newell refused to confirm that Valve is working on any Wii U game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: black; color: lime;&quot;&gt;Note: To the best of our knowledge, credit for the toon accompanying this post goes to Steven Ford (CTTR Champion).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/1862593018430459342/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/valve-is-likely-to-support-wii-u.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1862593018430459342'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/1862593018430459342'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/valve-is-likely-to-support-wii-u.html' title='Valve Is Likely To Support Wii U'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEGOsws-tSfaVDQUyU3Z4LZ9voaM3R_8lgPKnvm3hKgoU-w3IXmRXEbEwmML8hzvlYZ7bzPNkh1vgNbPAZ3IxuEu-87NgshFflJvpOJFSiJNH_DBBryO49QBy5fdMiYtInI8D3QToV1Mw/s72-c/1217987587911_display.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4844844221176615440.post-3539207411605399348</id><published>2011-06-27T04:01:00.000-07:00</published><updated>2011-06-27T04:01:26.784-07:00</updated><title type='text'>Cliff Bleszinski: If I Am Referred To As The Chainsaw Gun Guy I’ll Shoot Myself</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihZKkFOXjsmY-dMbgPZY6xn1OVjJR0gaapdNZSCX0kqvsvB0EKPEzixUZeOFFs-mCAWuQzI6VUPfCzrenI3PcsZ4Et0ErwzH4qXyPQSWNfnOZSlnHxI7suUubTQHB-x4xY5hq1aKtDiVE/s1600/Gears_3_-_Campaign_Bridge_02a.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihZKkFOXjsmY-dMbgPZY6xn1OVjJR0gaapdNZSCX0kqvsvB0EKPEzixUZeOFFs-mCAWuQzI6VUPfCzrenI3PcsZ4Et0ErwzH4qXyPQSWNfnOZSlnHxI7suUubTQHB-x4xY5hq1aKtDiVE/s320/Gears_3_-_Campaign_Bridge_02a.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;Epic design director Cliff Bleszinski is the genius who designed Gears Of War’s signature chainsaw gun but if you run into him, don’t mention it.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“I can tell you now that if for the rest of my life I am only remembered for a f**king chainsaw gun, I will drink a bottle of whisky and put a gun in my mouth,”&lt;/b&gt;&amp;nbsp;he told Digital Spy.&amp;nbsp;&lt;b&gt;“I am far from done with everything.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;b&gt;“There is plenty of life left in Gears, but you also don&#39;t want to beat a dead horse, right? If there was another Gears game down the line, it would have to play around in another couple of spaces,”&lt;/b&gt;&amp;nbsp;he added.&amp;nbsp;&lt;b&gt;“It could never just be, &#39;Hey, Marcus and Cole are back [and] there&#39;s more Locust!&#39;&amp;nbsp;&lt;em&gt;&lt;span&gt;Gears&lt;/span&gt;&lt;/em&gt;&amp;nbsp;is amazing and I love it, absolutely adore it, but it will not be the final legacy of this studio.”&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;font-family: Arial, sans-serif; font-size: 14px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 1em; padding-left: 1em; padding-right: 1em; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: lime;&quot;&gt;&lt;em&gt;&lt;span&gt;Gears of War 3&lt;/span&gt;&lt;/em&gt;&amp;nbsp;is scheduled for release exclusively on Xbox 360 on September 20 worldwide.&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://jptechgamernews.blogspot.com/feeds/3539207411605399348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/cliff-bleszinski-if-i-am-referred-to-as.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/3539207411605399348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4844844221176615440/posts/default/3539207411605399348'/><link rel='alternate' type='text/html' href='http://jptechgamernews.blogspot.com/2011/06/cliff-bleszinski-if-i-am-referred-to-as.html' title='Cliff Bleszinski: If I Am Referred To As The Chainsaw Gun Guy I’ll Shoot Myself'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/01573649293155604739</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihZKkFOXjsmY-dMbgPZY6xn1OVjJR0gaapdNZSCX0kqvsvB0EKPEzixUZeOFFs-mCAWuQzI6VUPfCzrenI3PcsZ4Et0ErwzH4qXyPQSWNfnOZSlnHxI7suUubTQHB-x4xY5hq1aKtDiVE/s72-c/Gears_3_-_Campaign_Bridge_02a.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>