<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-6704070407183461672</atom:id><lastBuildDate>Fri, 01 Nov 2024 08:59:10 +0000</lastBuildDate><category>COMPUTER NETWORKING</category><category>DESK TOP ASSEMBLED PCS AND PRICES</category><category>assembled moniters</category><category>basics computer</category><category>computer</category><category>computer graphics and informations</category><category>computer pheripherals</category><category>laptop</category><category>pcs</category><category>rates and peripherals</category><title>computer information</title><description>Desktop computer, laptop computer, mini computer, super computer</description><link>http://muralicomputer.blogspot.com/</link><managingEditor>noreply@blogger.com (murali)</managingEditor><generator>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6704070407183461672.post-5138703299225491633</guid><pubDate>Fri, 24 Dec 2010 06:13:00 +0000</pubDate><atom:updated>2010-12-24T19:13:04.094+13:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">computer graphics and informations</category><title>Computer Graphics</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Computer graphics&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;&lt;a href=&quot;http://muralicomputer.blogspot.com/&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC7sQkPQubD17kgJEec_VF540YeoBkUVADBkAW2hvNUnT4mv_DXMfNQ1U4cY7J6LK_ZefSmn1YeDlpOEY1RvECdqDAAW6TbsgjnYto5M664fNzlo-oyuSW4idr0BgOtsZbANHvsAb0EKQ/s1600/graphic.jpeg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The development of computer graphics, has made computers easier to interact with, and better for understanding and interpreting many types of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionized animation, movies and the video game industry.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Contents&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 1 Overview&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 2 Initial Development of Computer Graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 3 Image types&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;o 3.1 2D computer graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;+ 3.1.1 Pixel art&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;+ 3.1.2 Vector graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;o 3.2 3D computer graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;o 3.3 Computer animation&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 4 Concepts and principles&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;o 4.1 Pixel&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;o 4.2 Graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;o 4.3 Rendering&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;o 4.4 Volume rendering&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;o 4.5 3D modeling&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 5 Pioneers in graphic design&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 6 The study of computer graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 7 Applications&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 8 References&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 9 Further reading&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* 10 External links&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Overview&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The term computer graphics has been used in a broad sense to describe &quot;almost everything on computers that is not text or sound&quot;.[1] Typically, the term computer graphics refers to several different things:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* the representation and manipulation of image data by a computer&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* the various technologies used to create and manipulate images&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* the images so produced, and&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* the sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content, see study of computer graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Today, computers and computer-generated images touch many aspects of daily life. Computer imagery is found on television, in newspapers, for example in weather reports, or for example in all kinds of medical investigation and surgical procedures. A well-constructed graph can present complex statistics in a form that is easier to understand and interpret. In the media &quot;such graphs are used to illustrate papers, reports, thesis&quot;, and other presentation material.[2]&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Many powerful tools have been developed to visualize data. Computer generated imagery can be categorized into several different types: 2D, 3D, 5D, and animated graphics. As technology has improved, 3D computer graphics have become more common, but 2D computer graphics are still widely used. Computer graphics has emerged as a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Over the past decade, other specialized fields have been developed like information visualization, and scientific visualization more concerned with &quot;the visualization of three dimensional phenomena (architectural, meteorological, medical, biological, etc.), where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic (time) component&quot;.[3]&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Initial Development of Computer Graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The advance in computer graphics was to come from one MIT student, Ivan Sutherland. In 1961 Sutherland created another computer drawing program called Sketchpad. Using a light pen, Sketchpad allowed one to draw simple shapes on the computer screen, save them and even recall them later. The light pen itself had a small photoelectric cell in its tip. This cell emitted an electronic pulse whenever it was placed in front of a computer screen and the screen&#39;s electron gun fired directly at it. By simply timing the electronic pulse with the current location of the electron gun, it was easy to pinpoint exactly where the pen was on the screen at any given moment. Once that was determined, the computer could then draw a cursor at that location.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Sutherland seemed to find the perfect solution for many of the graphics problems he faced. Even today, many standards of computer graphics interfaces got their start with this early Sketchpad program. One example of this is in drawing constraints. If one wants to draw a square for example, s/he doesn&#39;t have to worry about drawing four lines perfectly to form the edges of the box. One can simply specify that s/he wants to draw a box, and then specify the location and size of the box. The software will then construct a perfect box, with the right dimensions and at the right location. Another example is that Sutherland&#39;s software modeled objects - not just a picture of objects. In other words, with a model of a car, one could change the size of the tires without affecting the rest of the car. It could stretch the body of the car without deforming the tires.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;These early computer graphics were Vector graphics, composed of thin lines whereas modern day graphics are Raster based using pixels. The difference between vector graphics and raster graphics can be illustrated with a shipwrecked sailor. He creates an SOS sign in the sand by arranging rocks in the shape of the letters &quot;SOS.&quot; He also has some brightly colored rope, with which he makes a second &quot;SOS&quot; sign by arranging the rope in the shapes of the letters. The rock SOS sign is similar to raster graphics. Every pixel has to be individually accounted for. The rope SOS sign is equivalent to vector graphics. The computer simply sets the starting point and ending point for the line and perhaps bend it a little between the two end points. The disadvantages to vector files are that they cannot represent continuous tone images and they are limited in the number of colors available. Raster formats on the other hand work well for continuous tone images and can reproduce as many colors as needed.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Also in 1961 another student at MIT, Steve Russell, created the first video game, Spacewar. Written for the DEC PDP-1, Spacewar was an instant success and copies started flowing to other PDP-1 owners and eventually even DEC got a copy. The engineers at DEC used it as a diagnostic program on every new PDP-1 before shipping it. The sales force picked up on this quickly enough and when installing new units, would run the world&#39;s first video game for their new customers.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;E. E. Zajac, a scientist at Bell Telephone Laboratory (BTL), created a film called &quot;Simulation of a two-giro gravity attitude control system&quot; in 1963. In this computer generated film, Zajac showed how the attitude of a satellite could be altered as it orbits the Earth. He created the animation on an IBM 7090 mainframe computer. Also at BTL, Ken Knowlton, Frank Sindon and Michael Noll started working in the computer graphics field. Sindon created a film called Force, Mass and Motion illustrating Newton&#39;s laws of motion in operation. Around the same time, other scientists were creating computer graphics to illustrate their research. At Lawrence Radiation Laboratory, Nelson Max created the films, &quot;Flow of a Viscous Fluid&quot; and &quot;Propagation of Shock Waves in a Solid Form.&quot; Boeing Aircraft created a film called &quot;Vibration of an Aircraft.&quot;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It wasn&#39;t long before major corporations started taking an interest in computer graphics. TRW, Lockheed-Georgia, General Electric and Sperry Rand are among the many companies that were getting started in computer graphics by the mid 1960&#39;s. IBM was quick to respond to this interest by releasing the IBM 2250 graphics terminal, the first commercially available graphics computer.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Ralph Baer, a supervising engineer at Sanders Associates, came up with a home video game in 1966 that was later licensed to Magnavox and called the Odyssey. While very simplistic, and requiring fairly inexpensive electronic parts, it allowed the player to move points of light around on a screen. It was the first consumer computer graphics product.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Also in 1966, Sutherland at MIT invented the first computer controlled head-mounted display (HMD). Called the Sword of Damocles because of the hardware required for support, it displayed two separate wireframe images, one for each eye. This allowed the viewer to see the computer scene in stereoscopic 3D. After receiving his Ph.D. from MIT, Sutherland became Director of Information Processing at ARPA (Advanced Research Projects Agency), and later became a professor at Harvard.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Dave Evans was director of engineering at Bendix Corporation&#39;s computer division from 1953 to 1962, after which he worked for the next five years as a visiting professor at Berkeley. There he continued his interest in computers and how they interfaced with people. In 1968 the University of Utah recruited Evans to form a computer science program, and computer graphics quickly became his primary interest. This new department would become the world&#39;s primary research center for computer graphics.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In 1967 Sutherland was recruited by Evans to join the computer science program at the University of Utah. There he perfected his HMD. Twenty years later, NASA would re-discover his techniques in their virtual reality research. At Utah, Sutherland and Evans were highly sought after consultants by large companies but they were frustrated at the lack of graphics hardware available at the time so they started formulating a plan to start their own company.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A student by the name of Edwin Catmull started at the University of Utah in 1970 and signed up for Sutherland&#39;s computer graphics class. Catmull had just come from The Boeing Company and had been working on his degree in physics. Growing up on Disney, Catmull loved animation yet quickly discovered that he didn&#39;t have the talent for drawing. Now Catmull (along with many others) saw computers as the natural progression of animation and they wanted to be part of the revolution. The first animation that Catmull saw was his own. He created an animation of his hand opening and closing. It became one of his goals to produce a feature length motion picture using computer graphics. In the same class, Fred Parke created an animation of his wife&#39;s face. Because of Evan&#39;s and Sutherland&#39;s presence, UU was gaining quite a reputation as the place to be for computer graphics research so Catmull went there to learn 3D animation.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As the UU computer graphics laboratory was attracting people from all over, John Warnock was one of those early pioneers; he would later found Adobe Systems and create a revolution in the publishing world with his PostScript page description language. Tom Stockham led the image processing group at UU which worked closely with the computer graphics lab. Jim Clark was also there; he would later found Silicon Graphics, Inc.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The first major advance in 3D computer graphics was created at UU by these early pioneers, the hidden-surface algorithm. In order to draw a representation of a 3D object on the screen, the computer must determine which surfaces are &quot;behind&quot; the object from the viewer&#39;s perspective, and thus should be &quot;hidden&quot; when the computer creates (or renders) the image.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;Image types&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;2D computer graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Raster graphic sprites (left) and masks (right)&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;2D computer graphics are the computer-based generation of digital images—mostly from two-dimensional models, such as 2D geometric models, text, and digital images, and by techniques specific to them.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc.. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics, whose approach is more akin to photography than to typography.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Pixel art&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old (or relatively limited) computer and video games, graphing calculator games, and many mobile phone games are mostly pixel art.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Vector graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Example showing effect of vector graphics versus raster (bitmap) graphics.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Vector graphics formats are complementary to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the representation of photographic images.[4] There are instances when working with vector tools and formats is best practice, and instances when working with raster tools and formats is best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] 3D computer graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;3D computer graphics in contrast to 2D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is visually displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations. There are some 3D computer graphics software for users to create 3D images.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Computer animation&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;An example of Computer animation produced using Motion capture&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Virtual entities may contain and be controlled by assorted attributes, such as transform values (location, orientation, and scale) stored in an object&#39;s transformation matrix. Animation is the change of an attribute over time. Multiple methods of achieving animation exist; the rudimentary form is based on the creation and editing of keyframes, each storing a value at a given time, per attribute to be animated. The 2D/3D graphics software will interpolate between keyframes, creating an editable curve of a value mapped over time, resulting in animation. Other methods of animation include procedural and expression-based techniques: the former consolidates related elements of animated entities into sets of attributes, useful for creating particle effects and crowd simulations; the latter allows an evaluated result returned from a user-defined logical expression, coupled with mathematics, to automate animation in a predictable way (convenient for controlling bone behavior beyond what a hierarchy offers in skeletal system set up).&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;To create the illusion of movement, an image is displayed on the computer screen then quickly replaced by a new image that is similar to the previous image, but shifted slightly. This technique is identical to the illusion of movement in television and motion pictures.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Concepts and principles&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Images are typically produced by optical devices;such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and phenomena, such as the human eye or water surfaces.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A digital image is a representation of a two-dimensional image in binary format as a sequence of ones and zeros. Digital images include both vector images and raster images, but raster images are more commonly used.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Pixel&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In the enlarged portion of the image individual pixels are rendered as squares and can be easily seen.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In digital imaging, a pixel (or picture element[5]) is a single point in a raster image. Pixels are normally arranged in a regular 2-dimensional grid, and are often represented using dots or squares. Each pixel is a sample of an original image, where more samples typically provide a more accurate representation of the original. The intensity of each pixel is variable; in color systems, each pixel has typically three components such as red, green, and blue.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Graphics are visual presentations on some surface, such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain. Examples are photographs, drawings, line art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Arambilet: Dots on the I&#39;s, D-ART 2009 Online Digital Art Gallery, exhibited at IV09 and CG09 computer Graphics conferences, at Pompeu Fabra University, Barcelona; Tianjin University, China; Permanent Exhibition at the London South Bank University&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Rendering&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Rendering is the process of generating an image from a model (or models in what collectively could be called a scene file), by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The rendering program is usually built into the computer graphics software, though others are available as plug-ins or entirely separate programs. The term &quot;rendering&quot; may be by analogy with an &quot;artist&#39;s rendering&quot; of a scene. Though the technical details of rendering methods vary, the general challenges to overcome in producing a 2D image from a 3D representation stored in a scene file are outlined as the graphics pipeline along a rendering device, such as a GPU. A GPU is a purpose-built device able to assist a CPU in performing complex rendering calculations. If a scene is to look relatively realistic and predictable under virtual lighting, the rendering software should solve the rendering equation. The rendering equation doesn&#39;t account for all lighting phenomena, but is a general lighting model for computer-generated imagery. &#39;Rendering&#39; is also used to describe the process of calculating effects in a video editing file to produce final video output.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;3D projection&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;3D projection is a method of mapping three dimensional points to a two dimensional plane. As most current methods for displaying graphical data are based on planar two dimensional media, the use of this type of projection is widespread, especially in computer graphics, engineering and drafting.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Ray tracing&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a very high degree of photorealism; usually higher than that of typical scanline rendering methods, but at a greater computational cost.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Shading&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Example of shading.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Shading refers to depicting depth in 3D models or illustrations by varying levels of darkness. It is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. There are various techniques of shading including cross hatching where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the lighter the area appears. The term has been recently generalized to mean that shaders are applied.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Texture mapping&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in 1974. A texture map is applied (mapped) to the surface of a shape, or polygon. This process is akin to applying patterned paper to a plain white box. Multitexturing is the use of more than one texture at a time on a polygon.[6] Procedural textures (created from adjusting parameters of an underlying algorithm that produces an output texture), and bitmap textures (created in an image editing application) are, generally speaking, common methods of implementing texture definition from a 3D animation program, while intended placement of textures onto a model&#39;s surface often requires a technique known as UV mapping.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Anti-aliasing&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Rendering resolution-independent entities (such as 3D models) for viewing on a raster (pixel-based) device such as a LCD display or CRT television inevitably causes aliasing artifacts mostly along geometric edges and the boundaries of texture details; these artifacts are informally called &quot;jaggies&quot;. Anti-aliasing methods rectify such problems, resulting in imagery more pleasing to the viewer, but can be somewhat computationally expensive. Various anti-aliasing algorithms (such as supersampling) are able to be employed, then customized for the most efficient rendering performance versus quality of the resultant imagery; a graphics artist should consider this trade-off if anti-aliasing methods are to be used. A pre-anti-aliased bitmap texture being displayed on a screen (or screen location) at a resolution different than the resolution of the texture itself (such as a textured model in the distance from the virtual camera) will exhibit aliasing artifacts, while any procedurally-defined texture will always show aliasing artifacts as they are resolution-independent; techniques such as mipmapping and texture filtering help to solve texture-related aliasing problems.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Volume rendering&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Volume rendered CT scan of a forearm with different colour schemes for muscle, fat, bone, and blood.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Volume rendering is a technique used to display a 2D projection of a 3D discretely sampled data set. A typical 3D data set is a group of 2D slice images acquired by a CT or MRI scanner.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Usually these are acquired in a regular pattern (e.g., one slice every millimeter) and usually have a regular number of image pixels in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] 3D modeling&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;3D modeling is the process of developing a mathematical, wireframe representation of any three-dimensional object, called a &quot;3D model&quot;, via specialized software. Models may be created automatically or manually; the manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. 3D models may be created using multiple approaches: use of NURBS curves to generate accurate and smooth surface patches, polygonal mesh modeling (manipulation of faceted geometry), or polygonal mesh subdivision (advanced tessellation of polygons, resulting in smooth surfaces similar to NURBS models). A 3D model can be displayed as a two-dimensional image through a process called 3D rendering, used in a computer simulation of physical phenomena, or animated directly for other purposes. The model can also be physically created using 3D Printing devices.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Pioneers in graphic design&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Charles Csuri&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Charles Csuri is a pioneer in computer animation and digital fine art and created the first computer art in 1964. Csuri was recognized by Smithsonian as the father of digital art and computer animation, and as a pioneer of computer animation by the Museum of Modern Art (MoMA) and Association for Computing Machinery-SIGGRAPH.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Donald P. Greenberg&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Donald P. Greenberg is a leading innovator in computer graphics. Greenberg has authored hundreds of articles and served as a teacher and mentor to many prominent computer graphic artists, animators, and researchers such as Robert L. Cook, Marc Levoy, and Wayne Lytle. Many of his former students have won Academy Awards for technical achievements and several have won the SIGGRAPH Achievement Award. Greenberg was the founding director of the NSF Center for Computer Graphics and Scientific Visualization.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A. Michael Noll&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Noll was one of the first researchers to use a digital computer to create artistic patterns and to formalize the use of random processes in the creation of visual arts. He began creating digital computer art in 1962, making him one of the earliest digital computer artists. In 1965, Noll along with Frieder Nake and Georg Nees were the first to publicly exhibit their computer art. During April 1965, the Howard Wise Gallery exhibited Noll&#39;s computer art along with random-dot patterns by Bela Julesz.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A modern render of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell, 1975.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Other pioneers&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Jim Blinn&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Arambilet&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Benoît B. Mandelbrot&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Henri Gouraud&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Bui Tuong Phong&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Pierre Bézier&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Paul de Casteljau&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Daniel J. Sandin&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Alvy Ray Smith&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Ton Roosendaal&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Ivan Sutherland&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Steve Russell&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;The study of computer graphics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The study of computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As an academic discipline, computer graphics studies the manipulation of visual and geometric information using computational techniques. It focuses on the mathematical and computational foundations of image generation and processing rather than purely aesthetic issues. Computer graphics is often differentiated from the field of visualization, although the two fields have many similarities.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] Applications&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Computer graphics portal&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Computer Science portal&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Computational biology&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Computational physics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Computer-aided design&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Computer simulation&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Digital art&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Education&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Graphic design&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Infographics&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Information visualization&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Rational drug design&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Scientific visualization&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Video Games&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Virtual reality&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Web design&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;[edit] References&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;1. ^ What is Computer Graphics?, Cornell University Program of Computer Graphics. Last updated 04/15/98. Accessed November 17, 2009.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;2. ^ University of Leeds ISS (2002). &quot;What are computer graphics?&quot;. Last updated: 22 September 2008&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;3. ^ Michael Friendly (2008). &quot;Milestones in the history of thematic cartography, statistical graphics, and data visualization&quot;.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;4. ^ Ira Greenberg (2007). Processing: Creative Coding and Computational Art. Apress. ISBN 159059617X. http://books.google.com/books?id=WTl_7H5HUZAC&amp;amp;pg=PA115&amp;amp;dq=raster+vector+graphics+photographic&amp;amp;lr=&amp;amp;as_brr=0&amp;amp;ei=llOVR5LKCJL0iwGZ8-ywBw&amp;amp;sig=YEjfPOYSUDIf1CUbL5S5Jbzs7M8. &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;5. ^ Rudolf F. Graf (1999). Modern Dictionary of Electronics. Oxford: Newnes. p. 569. ISBN 0-7506-43315. http://books.google.com/books?id=o2I1JWPpdusC&amp;amp;pg=PA569&amp;amp;dq=pixel+intitle:%22Modern+Dictionary+of+Electronics%22+inauthor:graf&amp;amp;lr=&amp;amp;as_brr=0&amp;amp;ei=5ygASM3qHoSgiwH45-GIDA&amp;amp;sig=7tg-LuGdu6Njypaawi2bbkeq8pw. &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;6. ^ Blythe, David. Advanced Graphics Programming Techniques Using OpenGL. Siggraph 1999. (see: Multitexture)&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Further reading&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* James D. Foley, Andries Van Dam, Steven K. Feiner and John F. Hughes (1995). Computer Graphics: Principles and Practice. Addison-Wesley&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Donald Hearn and M. Pauline Baker (1994). Computer Graphics. Prentice-Hall.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Francis S. Hill (2001). Computer Graphics. Prentice Hall.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* John Lewell (1985). Computer Graphics: A Survey of Current Techniques and Applications. Van Nostrand Reinhold.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Jeffrey J. McConnell (2006). Computer Graphics: Theory Into Practice. Jones &amp;amp; Bartlett Publishers.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* R. D. Parslow, R. W. Prowse, Richard Elliot Green (1969). Computer Graphics: Techniques and Applications.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* Peter Shirley and others. (2005). Fundamentals of computer graphics. A.K. Peters, Ltd.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;* M. Slater, A. Steed, Y. Chrysantho (2002). Computer graphics and virtual environments: from realism to real-time. Addison-Wesley&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;source http://en.wikipedia.org/wiki/Computer_graphics &lt;/span&gt;&lt;/div&gt;</description><link>http://muralicomputer.blogspot.com/2010/12/computer-graphics.html</link><author>noreply@blogger.com (murali)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC7sQkPQubD17kgJEec_VF540YeoBkUVADBkAW2hvNUnT4mv_DXMfNQ1U4cY7J6LK_ZefSmn1YeDlpOEY1RvECdqDAAW6TbsgjnYto5M664fNzlo-oyuSW4idr0BgOtsZbANHvsAb0EKQ/s72-c/graphic.jpeg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6704070407183461672.post-3848670440051714184</guid><pubDate>Tue, 21 Dec 2010 06:12:00 +0000</pubDate><atom:updated>2010-12-21T19:15:30.680+13:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">COMPUTER NETWORKING</category><title>computer networks</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Introduction&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A computer network allows sharing of resources and information among interconnected devices. In the 1960s, the Advanced Research Projects Agency (ARPA) started funding the design of the Advanced Research Projects Agency Network (ARPANET) for the United States Department of Defense. It was the first computer network in the world.[1] Development of the network began in 1969, based on designs developed during the 1960s.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;http://muralicomputer.blogspot.com/&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5xje4AdV34vnsPO5JSjtyiDPWqUvQbNk3niCiP-TGw18SfLvEVTNOt0iZZbW4PAb76b6w0YjsGfOTsrhB8o5KRFYNE4UVo_-RmR9Hz6b0TLWb-TOy5zM_nb5YUtqxXgvSez_XIVpCteY/s1600/NETWORKS.jpg&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Purpose&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Computer networks can be used for a variety of purposes:&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Facilitating communications. Using a network, people can communicate efficiently and easily via email, instant messaging, chat rooms, telephone, video telephone calls, and video conferencing.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Sharing hardware. In a networked environment, each computer on a network may access and use hardware resources on the network, such as printing a document on a shared network printer.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Sharing files, data, and information. In a network environment, authorized user may access data and information stored on other computers on the network. The capability of providing access to data and information on shared storage devices is an important feature of many networks.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Sharing software. Users connected to a network may run application programs on remote computers.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Information preservation.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Security.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Speed up.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Network classification&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The following list presents categories used for classifying networks.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Connection method&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Computer networks can be classified according to the hardware and software technology that is used to interconnect the individual devices in the network, such as optical fiber, Ethernet, wireless LAN, HomePNA, power line communication or G.hn.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Ethernet as it is defined by IEEE 802 utilizes various standards and mediums that enable communication between devices. Frequently deployed devices include hubs, switches, bridges, or routers. Wireless LAN technology is designed to connect devices without wiring. These devices use radio waves or infrared signals as a transmission medium. ITU-T G.hn technology uses existing home wiring (coaxial cable, phone lines and power lines) to create a high-speed (up to 1 Gigabit/s) local area network.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Wired technologies&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Twisted pair wire is the most widely used medium for telecommunication. Twisted-pair cabling consist of copper wires that are twisted into pairs. Ordinary telephone wires consist of two insulated copper wires twisted into pairs. Computer networking cabling consist of 4 pairs of copper cabling that can be utilized for both voice and data transmission. The use of two wires twisted together helps to reduce crosstalk and electromagnetic induction. The transmission speed ranges from 2 million bits per second to 100 million bits per second. Twisted pair cabling comes in two forms which are Unshielded Twisted Pair (UTP) and Shielded twisted-pair (STP) which are rated in categories which are manufactured in different increments for various scenarios.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Coaxial cable is widely used for cable television systems, office buildings, and other worksites for local area networks. The cables consist of copper or aluminum wire wrapped with insulating layer typically of a flexible material with a high dielectric constant, all of which are surrounded by a conductive layer. The layers of insulation help minimize interference and distortion. Transmission speed range from 200 million to more than 500 million bits per second.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Optical fiber cable consists of one or more filaments of glass fiber wrapped in protective layers. It transmits light which can travel over extended distances. Fiber-optic cables are not affected by electromagnetic radiation. Transmission speed may reach trillions of bits per second. The transmission speed of fiber optics is hundreds of times faster than for coaxial cables and thousands of times faster than a twisted-pair wire.[citation needed]&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Wireless technologies&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Terrestrial microwave – Terrestrial microwaves use Earth-based transmitter and receiver. The equipment look similar to satellite dishes. Terrestrial microwaves use low-gigahertz range, which limits all communications to line-of-sight. Path between relay stations spaced approx, 30 miles apart. Microwave antennas are usually placed on top of buildings, towers, hills, and mountain peaks.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Communications satellites – The satellites use microwave radio as their telecommunications medium which are not deflected by the Earth&#39;s atmosphere. The satellites are stationed in space, typically 22,000 miles (for geosynchronous satellites) above the equator. These Earth-orbiting systems are capable of receiving and relaying voice, data, and TV signals.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Cellular and PCS systems – Use several radio communications technologies. The systems are divided to different geographic areas. Each area has a low-power transmitter or radio relay antenna device to relay calls from one area to the next area.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Wireless LANs – Wireless local area network use a high-frequency radio technology similar to digital cellular and a low-frequency radio technology. Wireless LANs use spread spectrum technology to enable communication between multiple devices in a limited area. An example of open-standards wireless radio-wave technology is IEEE.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;* Infrared communication , which can transmit signals between devices within small distances not more than 10 meters peer to peer or ( face to face ) without any body in the line of transmitting.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Scale&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Networks are often classified as local area network (LAN), wide area network (WAN), metropolitan area network (MAN), personal area network (PAN), virtual private network (VPN), campus area network (CAN), storage area network (SAN), and others, depending on their scale, scope and purpose, e.g., controller area network (CAN) usage, trust level, and access right often differ between these types of networks. LANs tend to be designed for internal use by an organization&#39;s internal systems and employees in individual physical locations, such as a building, while WANs may connect physically separate parts of an organization and may include connections to third parties.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Functional relationship (network architecture)&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Computer networks may be classified according to the functional relationships which exist among the elements of the network, e.g., active networking, client–server and peer-to-peer (workgroup) architecture.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Network topology&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Main article: Network topology&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Computer networks may be classified according to the network topology upon which the network is based, such as bus network, star network, ring network, mesh network. Network topology is the coordination by which devices in the network are arranged in their logical relations to one another, independent of physical arrangement. Even if networked computers are physically placed in a linear arrangement and are connected to a hub, the network has a star topology, rather than a bus topology. In this regard the visual and operational characteristics of a network are distinct. Networks may be classified based on the method of data used to convey the data, these include digital and analog networks.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Types of networks based on physical scope&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Common types of computer networks may be identified by their scale.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Local area network&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A local area network (LAN) is a network that connects computers and devices in a limited geographical area such as home, school, computer laboratory, office building, or closely positioned group of buildings. Each computer or device on the network is a node. Current wired LANs are most likely to be based on Ethernet technology, although new standards like ITU-T G.hn also provide a way to create a wired LAN using existing home wires (coaxial cables, phone lines and power lines).[2]&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Typical library network, in a branching tree topology and controlled access to resources&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;All interconnected devices must understand the network layer (layer 3), because they are handling multiple subnets (the different colors). Those inside the library, which have only 10/100 Mbit/s Ethernet connections to the user device and a Gigabit Ethernet connection to the central router, could be called &quot;layer 3 switches&quot; because they only have Ethernet interfaces and must understand IP. It would be more correct to call them access routers, where the router at the top is a distribution router that connects to the Internet and academic networks&#39; customer access routers.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;The defining characteristics of LANs, in contrast to WANs (Wide Area Networks), include their higher data transfer rates, smaller geographic range, and no need for leased telecommunication lines. Current Ethernet or other IEEE 802.3 LAN technologies operate at speeds up to 10 Gbit/s. This is the data transfer rate. IEEE has projects investigating the standardization of 40 and 100 Gbit/s.[3]&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Personal area network&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A personal area network (PAN) is a computer network used for communication among computer and different information technological devices close to one person. Some examples of devices that are used in a PAN are personal computers, printers, fax machines, telephones, PDAs, scanners, and even video game consoles. A PAN may include wired and wireless devices. The reach of a PAN typically extends to 10 meters.[4] A wired PAN is usually constructed with USB and Firewire connections while technologies such as Bluetooth and infrared communication typically form a wireless PAN.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Home area network&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A home area network (HAN) is a residential LAN which is used for communication between digital devices typically deployed in the home, usually a small number of personal computers and accessories, such as printers and mobile computing devices. An important function is the sharing of Internet access, often a broadband service through a CATV or Digital Subscriber Line (DSL) provider. It can also be referred to as an office area network (OAN).&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Wide area network&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A wide area network (WAN) is a computer network that covers a large geographic area such as a city, country, or spans even intercontinental distances, using a communications channel that combines many types of media such as telephone lines, cables, and air waves. A WAN often uses transmission facilities provided by common carriers, such as telephone companies. WAN technologies generally function at the lower three layers of the OSI reference model: the physical layer, the data link layer, and the network layer.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Campus network&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A campus network is a computer network made up of an interconnection of local area networks (LAN&#39;s) within a limited geographical area. The networking equipments (switches, routers) and transmission media (optical fiber, copper plant, Cat5 cabling etc.) are almost entirely owned (by the campus tenant / owner: an enterprise, university, government etc.).&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;In the case of a university campus-based campus network, the network is likely to link a variety of campus buildings including; academic departments, the university library and student residence halls.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Metropolitan area network&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A Metropolitan area network is a large computer network that usually spans a city or a large campus.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Sample EPN made of Frame relay WAN connections and dialup remote access.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Sample VPN used to interconnect 3 offices and remote users&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;[edit] Enterprise private network&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;An enterprise private network is a network build by an enterprise to interconnect various company sites, e.g., production sites, head offices, remote offices, shops, in order to share computer resources.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Virtual private network&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;SOURCE&amp;nbsp; http://en.wikipedia.org/wiki/Computer_network&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://muralicomputer.blogspot.com/2010/12/computer-networks.html</link><author>noreply@blogger.com (murali)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5xje4AdV34vnsPO5JSjtyiDPWqUvQbNk3niCiP-TGw18SfLvEVTNOt0iZZbW4PAb76b6w0YjsGfOTsrhB8o5KRFYNE4UVo_-RmR9Hz6b0TLWb-TOy5zM_nb5YUtqxXgvSez_XIVpCteY/s72-c/NETWORKS.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6704070407183461672.post-7606852674563590264</guid><pubDate>Tue, 21 Dec 2010 06:06:00 +0000</pubDate><atom:updated>2010-12-21T19:06:50.963+13:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DESK TOP ASSEMBLED PCS AND PRICES</category><title>assembled pc</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ki-uVyMJtI7P0FwFBXtPq13-y8LrZHBt_lGgyxPZIJFY6C2GJi12jQz9ykrkRiBMQNTibBpGFRGUcBtmlffaeBjuX5x1jeOrBLnhjIE7KBTSPwqp3L6_KRo7HllbD45-K6Ei9o-Vy4U/s1600/ASSE.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ki-uVyMJtI7P0FwFBXtPq13-y8LrZHBt_lGgyxPZIJFY6C2GJi12jQz9ykrkRiBMQNTibBpGFRGUcBtmlffaeBjuX5x1jeOrBLnhjIE7KBTSPwqp3L6_KRo7HllbD45-K6Ei9o-Vy4U/s1600/ASSE.jpg&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;a href=&quot;http://muralicomputer.blogspot.com/&quot;&gt;BM PC &lt;/a&gt;compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers&#39; ability to legally reverse engineer the BIOS through clean room design. Columbia Data Products built the first clone of an IBM personal computer through a clean room implementation of its BIOS. Many early IBM PC compatibles used the same computer bus as the original PC and AT models. The IBM AT compatible bus was later named the ISA bus by manufacturers of compatible computers. The term &quot;IBM PC compatible&quot; is now a historical description only since IBM has withdrawn from personal computer sales.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Descendants of the IBM PC compatibles make up the majority of microcomputers on the market today, although interoperability with the bus structure and peripherals of the original PC architecture may be limited or non-existent.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;SOURCE http://en.wikipedia.org/wiki/IBM_PC_compatible&lt;/span&gt; &lt;/span&gt;&lt;/div&gt;</description><link>http://muralicomputer.blogspot.com/2010/12/assembled-pc.html</link><author>noreply@blogger.com (murali)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ki-uVyMJtI7P0FwFBXtPq13-y8LrZHBt_lGgyxPZIJFY6C2GJi12jQz9ykrkRiBMQNTibBpGFRGUcBtmlffaeBjuX5x1jeOrBLnhjIE7KBTSPwqp3L6_KRo7HllbD45-K6Ei9o-Vy4U/s72-c/ASSE.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6704070407183461672.post-3791850420131045051</guid><pubDate>Tue, 21 Dec 2010 05:59:00 +0000</pubDate><atom:updated>2010-12-21T19:01:40.002+13:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">laptop</category><category domain="http://www.blogger.com/atom/ns#">rates and peripherals</category><title>laptop</title><description>&lt;ol style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyqxew0zIfGM2sUQkfFa2rbEPlkQKGTCS11mb8Q2wnndPuiWPvRU2t5f92Rerk41g9UyYMfGwfRQFCAl6YTFP_tx3W1K4BVLqG7uzjEWxnkssp4a5VHjruVcpsWAE3t9FREWqZnlCstXA/s1600/laptop.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyqxew0zIfGM2sUQkfFa2rbEPlkQKGTCS11mb8Q2wnndPuiWPvRU2t5f92Rerk41g9UyYMfGwfRQFCAl6YTFP_tx3W1K4BVLqG7uzjEWxnkssp4a5VHjruVcpsWAE3t9FREWqZnlCstXA/s1600/laptop.jpg&quot; /&gt;&lt;/a&gt;
&lt;li&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A laptop (also known as a notebook is a personal computer designed for mobile use. A laptop integrates most of the typical components of a desktop computer, including a display, a keyboard, a pointing device (a touchpad, also known as a&lt;a href=&quot;http://muralicomputer.blogspot.com/&quot;&gt; trackpad&lt;/a&gt;, and/or a pointing stick) and speakers into a single unit. A laptop is powered by mains electricity via an AC adapter, and can be used away from an outlet using a rechargeable battery. A laptop battery in new condition typically stores enough energy to run the laptop for three to five hours, depending on the computer usage, configuration and power management settings. When the laptop is plugged into the mains, the battery charges, whether or not the computer is running, with the exception of some laptops.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Portable computers, originally monochrome CRT-based and developing into the modern laptop, were originally considered to be a small niche market, mostly for specialized field applications such as the military, accountants and sales representatives. As portable computers became smaller, lighter, and cheaper and as screens became larger and of better quality, laptops became very widely used for all purposes.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;background-color: white; color: white;&quot;&gt;source http://en.wikipedia.org/wiki/Laptop &lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;</description><link>http://muralicomputer.blogspot.com/2010/12/laptop.html</link><author>noreply@blogger.com (murali)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyqxew0zIfGM2sUQkfFa2rbEPlkQKGTCS11mb8Q2wnndPuiWPvRU2t5f92Rerk41g9UyYMfGwfRQFCAl6YTFP_tx3W1K4BVLqG7uzjEWxnkssp4a5VHjruVcpsWAE3t9FREWqZnlCstXA/s72-c/laptop.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6704070407183461672.post-1099813105640321746</guid><pubDate>Wed, 08 Dec 2010 07:04:00 +0000</pubDate><atom:updated>2010-12-08T20:04:11.250+13:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">assembled moniters</category><category domain="http://www.blogger.com/atom/ns#">pcs</category><title>assembled computers</title><description>&lt;div style=&quot;text-align: justify;&quot;&gt;Processor&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Processor chips are primarily available in two brands -- &lt;a href=&quot;http://muralicomputer.blogspot.com/&quot;&gt;INTEL and AMD.&amp;nbsp;&amp;nbsp; &lt;/a&gt;&lt;/div&gt;&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 0px; margin-right: 0px; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidIc3y1LbfgONASmPvFNq10_GTPrb4cSXmoq2fkmrfCmKYmxMdYTkj9UlcoW-xa_iWkRCCnjKIwf-zTaQZGHQILPBbSm2jq0QjrAQJLSKmrRZUiSQRnsvxMq2LxetFxAWKMz0PchTWLig/s1600/cc.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidIc3y1LbfgONASmPvFNq10_GTPrb4cSXmoq2fkmrfCmKYmxMdYTkj9UlcoW-xa_iWkRCCnjKIwf-zTaQZGHQILPBbSm2jq0QjrAQJLSKmrRZUiSQRnsvxMq2LxetFxAWKMz0PchTWLig/s400/cc.jpg&quot; width=&quot;332&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Add caption&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The Intel chips range from the very basic Celeron chip to the Pentium series to the advanced Centrino processor.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;AMD has a chip called Athlon, which is slightly cheaper than the higher end Intel chips.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Most users prefer Intel Pentium chips to Athlon as the latter heats up soon and isn&#39;t as efficient as a Pentium 4 chip. Also, the Athlon chip based systems need extra fans to cool the system. &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The most preferred chip is the Pentium 4 2.4 GHz.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;You might want to consider the Athlon chip with the motherboard would cost you about Rs 3,000 less than its INTEL counterpart.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;color: white;&quot;&gt;source: http://www.rediff.com/getahead/2005/mar/30comp.htm&lt;/span&gt;&lt;/div&gt;</description><link>http://muralicomputer.blogspot.com/2010/12/assembled-computers.html</link><author>noreply@blogger.com (murali)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidIc3y1LbfgONASmPvFNq10_GTPrb4cSXmoq2fkmrfCmKYmxMdYTkj9UlcoW-xa_iWkRCCnjKIwf-zTaQZGHQILPBbSm2jq0QjrAQJLSKmrRZUiSQRnsvxMq2LxetFxAWKMz0PchTWLig/s72-c/cc.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6704070407183461672.post-5796317224702144480</guid><pubDate>Wed, 08 Dec 2010 06:54:00 +0000</pubDate><atom:updated>2010-12-08T19:56:40.876+13:00</atom:updated><title>computer models</title><description>&lt;div style=&quot;color: blue; text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLeQbhT_PMJ6-Ppb_PAI3Jijl4jeaAPb3YsJRBAkJcDNZAhAFpfLqQIz6bs1sThizDLTqFpmRsAnzjTIdOnCqOYq-4FqbZVTQoFrvz2naGuEFnV7EJ5AdBG-I8q-ipFHQ-lN61cSqgzaY/s1600/c2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLeQbhT_PMJ6-Ppb_PAI3Jijl4jeaAPb3YsJRBAkJcDNZAhAFpfLqQIz6bs1sThizDLTqFpmRsAnzjTIdOnCqOYq-4FqbZVTQoFrvz2naGuEFnV7EJ5AdBG-I8q-ipFHQ-lN61cSqgzaY/s1600/c2.jpg&quot; /&gt;&lt;/a&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A computer simulation, a computer model, or a&lt;a href=&quot;http://muralicomputer.blogspot.com/&quot;&gt; computational model &lt;/a&gt;is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics (computational physics), astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. Simulations can be used to explore and gain new insights into new technology, and to estimate the performance of systems too complex for analytical solutions.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;color: blue; text-align: justify;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: white; font-size: x-small;&quot;&gt;&lt;span style=&quot;font-family: Arial,Helvetica,sans-serif;&quot;&gt;source: http://en.wikipedia.org/wiki/Computer&lt;/span&gt;&lt;/span&gt; &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;</description><link>http://muralicomputer.blogspot.com/2010/12/computer-models.html</link><author>noreply@blogger.com (murali)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLeQbhT_PMJ6-Ppb_PAI3Jijl4jeaAPb3YsJRBAkJcDNZAhAFpfLqQIz6bs1sThizDLTqFpmRsAnzjTIdOnCqOYq-4FqbZVTQoFrvz2naGuEFnV7EJ5AdBG-I8q-ipFHQ-lN61cSqgzaY/s72-c/c2.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6704070407183461672.post-6463540727659048104</guid><pubDate>Wed, 08 Dec 2010 05:59:00 +0000</pubDate><atom:updated>2010-12-08T18:59:35.819+13:00</atom:updated><title>desktop computers</title><description>&lt;div style=&quot;color: blue; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;The first use of the word &quot;computer&quot; was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: blue; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;color: blue; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</description><link>http://muralicomputer.blogspot.com/2010/12/desktop-computers.html</link><author>noreply@blogger.com (murali)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6704070407183461672.post-7342877655510556387</guid><pubDate>Wed, 08 Dec 2010 05:57:00 +0000</pubDate><atom:updated>2010-12-08T19:01:09.794+13:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">basics computer</category><category domain="http://www.blogger.com/atom/ns#">computer</category><category domain="http://www.blogger.com/atom/ns#">computer pheripherals</category><title>computer</title><description>&lt;div style=&quot;background-color: white; color: blue; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuW2zu2bYHn8Q6OD-GBJa7Ngkr1KqH8TWPB-7jdb5JyMDGesxaA8p4IZfDoTM82e9iVh7hTY2z1VQDbccUF9HH-dFoEtrk3Y1iP8tOLIarvKuiFxLsvL-DIqjOewvJ1Yo68mVtrkCSQPo/s1600/c.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuW2zu2bYHn8Q6OD-GBJa7Ngkr1KqH8TWPB-7jdb5JyMDGesxaA8p4IZfDoTM82e9iVh7hTY2z1VQDbccUF9HH-dFoEtrk3Y1iP8tOLIarvKuiFxLsvL-DIqjOewvJ1Yo68mVtrkCSQPo/s1600/c.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;background-color: black;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;i&gt;A computer&lt;/i&gt;&lt;/span&gt; &lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;is a programmable &lt;a href=&quot;http://murali-onlinejobs.blogspot.com/&quot;&gt;machine &lt;/a&gt;that receives input, stores and manipulates data, and provides output in a useful format.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;background-color: black; color: blue; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;background-color: white; color: blue; font-family: Arial,Helvetica,sans-serif; text-align: justify;&quot;&gt;&lt;div style=&quot;background-color: black;&quot;&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;While a &lt;a href=&quot;http://www.google.com/&quot;&gt;computer&lt;/a&gt; can, in theory, be made out of almost anything (see misconceptions section), and mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century . Originally, they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs) Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space Simple computers are small enough to fit into mobile devices, and can be powered by a small battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as &quot;computers&quot;. However, the embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are the most numerous.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: white; font-size: xx-small;&quot;&gt;source:http://en.wikipedia.org/wiki/Computer &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;</description><link>http://muralicomputer.blogspot.com/2010/12/computer.html</link><author>noreply@blogger.com (murali)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuW2zu2bYHn8Q6OD-GBJa7Ngkr1KqH8TWPB-7jdb5JyMDGesxaA8p4IZfDoTM82e9iVh7hTY2z1VQDbccUF9HH-dFoEtrk3Y1iP8tOLIarvKuiFxLsvL-DIqjOewvJ1Yo68mVtrkCSQPo/s72-c/c.jpg" height="72" width="72"/><thr:total>0</thr:total></item></channel></rss>