<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1392901789667400286</id><updated>2026-01-24T19:39:46.832+00:00</updated><category term="XBLIG"/><category term="Review"/><category term="indie"/><category term="xbox"/><category term="Live"/><category term="Gaming"/><category term="XNA"/><category term="Game"/><category term="1 star"/><category term="2 star"/><category term="Recommended"/><category term="0 star review"/><category term="PC"/><category term="Xbox 360"/><category term="avoid"/><category term="WTF"/><category term="3 star"/><category term="Puzzle game"/><category term="Steam"/><category term="4 star"/><category term="Sports game"/><category term="Platformer"/><category term="Zombie game"/><category term="Android"/><category term="Shooter"/><category term="IOS"/><category term="Preview"/><category term="adventure"/><category term="1star"/><category term="Gadget Show Live"/><category term="indie game"/><category term="0 star"/><category term="5 star"/><category term="games"/><category term="FPS"/><category term="Horde shooter"/><category term="action"/><category term="runner"/><category term="Boobs"/><category term="Kindle Fire"/><category term="Side scrolling beat em up"/><category term="Side scrolling shooter"/><category term="Silver Dollar Games"/><category term="utility app"/><category term="Avatar game"/><category term="Christmas"/><category term="Christmas massacre"/><category term="Kindle Fire HD"/><category term="Puzzle"/><category term="RPG"/><category term="Xmas"/><category term="6 Star"/><category term="App"/><category term="Jigsaw"/><category term="PC game"/><category term="Point and click"/><category term="Racing"/><category term="fighting game"/><category term="Adventure game"/><category term="Comedy"/><category term="Minecraft"/><category term="Minecraft clone"/><category term="PC gaming"/><category term="Retro game"/><category term="Santa’s Xmas Dash II"/><category term="Trailer Park King"/><category term="Video game"/><category term="google play"/><category term="360"/><category term="Clone"/><category term="Googleplay store"/><category term="Greenlight"/><category term="Indie games"/><category term="Ipad"/><category term="Milkstone studios"/><category term="Mobile gaming"/><category term="Old spice Game"/><category term="PS4"/><category term="Party Games"/><category term="Strategy game"/><category term="bullet hell"/><category term="dating sim"/><category term="horror game"/><category term="roguelike"/><category term="tower defence"/><category term="$1 game"/><category term="4 chan"/><category term="Amazon app Store"/><category term="Art"/><category term="Art game"/><category term="Artistic"/><category term="Broken Age"/><category term="Broken Age Act 1"/><category term="Broken Age Act 2"/><category term="Capcom"/><category term="Chainsaw Warrior"/><category term="Choose your own adventure"/><category term="Co-Op"/><category term="DLC Quest"/><category term="Desura"/><category term="Double Fine"/><category term="FMV game"/><category term="Falling Blocks"/><category term="First person shooter"/><category term="Footage"/><category term="Gone Home"/><category term="Hall of Fame"/><category term="Indie horror game"/><category term="Isometric shooter"/><category term="Kickstarter"/><category term="Maze game"/><category term="Minigames"/><category term="Nyan Cat"/><category term="Oculus Rift game"/><category term="Oculus rift"/><category term="PS Vita"/><category term="Punisher"/><category term="Rougelike"/><category term="SFBgames"/><category term="Score attack"/><category term="Shovel Ware"/><category term="Silver Dollar"/><category term="Space shooter"/><category term="Stealth game"/><category term="Story game"/><category term="Strategy"/><category term="Survival"/><category term="Tactical"/><category term="Tunnel Vision . XBLIG"/><category term="Virtual attraction"/><category term="XBLIG review"/><category term="Xbox Live"/><category term="Xbox One"/><category term="Zombies Zombies everywhere"/><category term="arena shooter"/><category term="breakout"/><category term="card game"/><category term="dating mannual"/><category term="episode 2"/><category term="free to play"/><category term="halloween"/><category term="horror"/><category term="minigame"/><category term="nudity"/><category term="wave based shooter"/><category term="0 gravity Y3030"/><category term="10 Amazingly Awful games volume 2"/><category term="10Tons"/><category term="11 out of 10 studios"/><category term="21 ball snooker champion"/><category term="2D math Panic"/><category term="3D"/><category term="4-tet music maker"/><category term="4V1"/><category term="4vs1"/><category term="7 quests of the Hero"/><category term="A Snowy Slalom"/><category term="APR Halloween. XBLIG"/><category term="Action arcade wrestling"/><category term="Adamanet Ants"/><category term="Air Combat Desert Aces"/><category term="Air combat"/><category term="Alchemy God"/><category term="Aliens vs Romans"/><category term="All the bad parts"/><category term="Ambient Travels"/><category term="Ambient water"/><category term="Andorid"/><category term="Angry Fish"/><category term="Angry Fish Halloween"/><category term="Angry Gran"/><category term="Angry birds"/><category term="Apocalyptic Path TOF"/><category term="Apocalyptic Path Trail of Fears"/><category term="App review"/><category term="App store"/><category term="Apple"/><category term="Appstore"/><category term="Arcade game"/><category term="Aron&#39;s Journey in dreamland"/><category term="Asphalt Jungle 2"/><category term="Asymmetrical"/><category term="Asymmetrical multiplayer"/><category term="Asynchronous"/><category term="Attack of the Evil Androids"/><category term="Auroch Digital"/><category term="Auxillium magi"/><category term="Avalis Dungeon"/><category term="Avatar Connection"/><category term="Avatar Farm"/><category term="Avatar Fart"/><category term="Avatar Hurdle"/><category term="Avatar Planking"/><category term="Avatar Punch"/><category term="Avatar Street Basketball 2"/><category term="Avatar Trivia party"/><category term="Avatar climbing"/><category term="Avatar fighter Online"/><category term="AvatarBall"/><category term="BFF or Die"/><category term="Bafta nominee"/><category term="Banana Bananza"/><category term="Banker"/><category term="Bashing"/><category term="Battle for Demon City"/><category term="Beach Bubbles 2"/><category term="Beta"/><category term="Better than Ghost ship Aftermath"/><category term="Better than gone Home"/><category term="Beware of the Penguins"/><category term="Big head Flyer"/><category term="Bird Assassin"/><category term="Bleed"/><category term="Blizzard"/><category term="Block turtle games"/><category term="Blood Tempest"/><category term="Board game"/><category term="Brand"/><category term="Brian Shaw"/><category term="Brick Force"/><category term="Bricks"/><category term="Build a burger game"/><category term="CCG"/><category term="COD"/><category term="Call Me"/><category term="Canyon Viaduct"/><category term="Card game."/><category term="Castle Miner"/><category term="Castle miner Z"/><category term="Casual game"/><category term="Chainsaw Warrior Lords of the Night"/><category term="Chainsaw Warrior:LOTN"/><category term="Chemistry"/><category term="Cherry Poke Prison"/><category term="Chompy Chomp Chomp"/><category term="Christmas Carnage"/><category term="Christmas Rocks"/><category term="City Condemned"/><category term="Claire"/><category term="College Lacrosse 2012"/><category term="Colosseum"/><category term="Comet"/><category term="Console"/><category term="Containment the zombie puzzler"/><category term="Convict minigames"/><category term="Creators club"/><category term="Critique"/><category term="Cro Mag Rally"/><category term="Cross platform multiplayer"/><category term="Cubicle"/><category term="Cut the Rope"/><category term="Cut the Rope Clone"/><category term="Cyclinder"/><category term="DD cup"/><category term="DLC"/><category term="DLC quest Live Freemium or Die"/><category term="Dark Delve"/><category term="Darleks"/><category term="Dating game"/><category term="Dead Pixels"/><category term="Deck building game"/><category term="Deepthroat"/><category term="Defence game"/><category term="Derp of Duty"/><category term="Detective"/><category term="Detective Grimoire"/><category term="Detective game"/><category term="Devil&#39;s Attorney"/><category term="Diamond Jubilee"/><category term="Dinner Date"/><category term="Doc Logic"/><category term="Don’t Die Dateless Dummy"/><category term="Don’t Feed the trolls"/><category term="Dr Who"/><category term="Drawing game"/><category term="Dream Divers 2"/><category term="Duckinator"/><category term="Dungeon Crawler"/><category term="E-lebrity"/><category term="Early access"/><category term="Early impression"/><category term="Easy Golf Course Architect"/><category term="Easy golf"/><category term="Educational app"/><category term="Educational game"/><category term="Edutainment"/><category term="End of days infected vs Mercs"/><category term="Epic cat g4me forev3r"/><category term="Epiphany in space"/><category term="Episode 1"/><category term="Escape from Robot Doom"/><category term="Ether One"/><category term="Evolve"/><category term="Extreme jogging"/><category term="FPS like COD with Zombie reviewed"/><category term="FPS trainer"/><category term="FREE GAME"/><category term="FS Racing"/><category term="Face-Plant Adventures"/><category term="Fatal Seduction"/><category term="Female protagonist"/><category term="Field Archer"/><category term="Firebies the new zombies"/><category term="Firing Range"/><category term="Firing Range 2"/><category term="First Look"/><category term="First impression"/><category term="Fiscal Cliff"/><category term="Fish Bait"/><category term="Fiskal Clif"/><category term="Fitba"/><category term="Flappy Bird"/><category term="Flappy Bird clone"/><category term="Flight Adventure 2"/><category term="Football"/><category term="Football League simulator"/><category term="Football manager"/><category term="Fortresscraft Evolved"/><category term="Fredriksdal Assault"/><category term="Full Contact Racing"/><category term="Funky Balls"/><category term="Funky Punch XL"/><category term="Funny mini golf"/><category term="Fusion gaming"/><category term="Game 35"/><category term="Game Wagon"/><category term="Gamerscore Tracker"/><category term="Gentle Macho"/><category term="Geriatrix zombie city"/><category term="Get to tha choppa twooo2"/><category term="Ghost mine dig for survival"/><category term="Gingerbread holiday sharing"/><category term="Glare"/><category term="Glitch Runners"/><category term="Graphic Novel"/><category term="Graphical comparison"/><category term="Grumble"/><category term="Guacamelee"/><category term="Guacamelee gold edition"/><category term="Guitar Hero Clone"/><category term="Gunpoint"/><category term="Guppy Collects 2"/><category term="Hacotama"/><category term="Halloween HD"/><category term="Happy"/><category term="Hard game"/><category term="Haunt the House Terrortown"/><category term="Haunt the House: Terrortown"/><category term="Hearthstone"/><category term="Hell&#39;s house"/><category term="Heroes of Rock"/><category term="Honey Badger Slayer of Memes"/><category term="Horizon Shift"/><category term="Hungry Bubble"/><category term="Hungry Dinosaur"/><category term="Hybrid."/><category term="I Miss My Girlfriend"/><category term="I want it"/><category term="I want it!"/><category term="I zombie"/><category term="ITZA"/><category term="Indian video game"/><category term="Indie booth"/><category term="Ingenious fun"/><category term="Ingeniousfun"/><category term="Into the Darkness"/><category term="Invasion"/><category term="Invasion one"/><category term="Inventions of Evil Intentions"/><category term="Invokers Tounament"/><category term="Iphone"/><category term="Is it a game"/><category term="Jazzpunk"/><category term="Jellyfish MD"/><category term="Jet Li"/><category term="Jetpack Joyride"/><category term="Jetpack rapture"/><category term="Jigsaw Jumble Xmas 2013"/><category term="Joe Danger"/><category term="Joe Danger clone"/><category term="Jonny Crush"/><category term="Kart games"/><category term="Kid friendly"/><category term="Kim Kardashian"/><category term="Kim Kardashian Hollywood"/><category term="Kim Kardashian: Hollywood"/><category term="Kim Kardashian:hollywood"/><category term="King Oddball"/><category term="Kings Cup"/><category term="Learning game"/><category term="Lee Kemp"/><category term="Lep’s world"/><category term="Lesbian sex"/><category term="Lets Get Fiscal"/><category term="Lightgun game"/><category term="Like Broken Age"/><category term="Like Broken Age but better"/><category term="Like Favorite Shoot"/><category term="Like Silent Hill"/><category term="Local multiplayer"/><category term="Lord ownage and the thoroughly unbritish invasion"/><category term="Lumberjack"/><category term="Machinarium"/><category term="Magic Thighs and slightly Phil Save Japan"/><category term="Magic Thighs and slightly phil"/><category term="Magnets"/><category term="Maid outfits"/><category term="Math Fighter"/><category term="Max Awesome"/><category term="MaxAwesome"/><category term="McPixel"/><category term="Mech game"/><category term="MegaUP: Upload if you can"/><category term="Megacity"/><category term="Meh"/><category term="Memes"/><category term="Merball tournament"/><category term="Metroid vania"/><category term="Metroid-vanina"/><category term="Metroidvanian"/><category term="Microsoft"/><category term="Mighty Tactical Shooter"/><category term="Minecraft style"/><category term="Miner game"/><category term="Mini games"/><category term="Moba"/><category term="Moe Mekuri 2.5"/><category term="Mojang"/><category term="Monsters (Probably) Stole My Princess"/><category term="Moon Cheese"/><category term="Motorbike Stunt Agent Julie"/><category term="Mountain"/><category term="Mountain the game"/><category term="Muhammad Ali"/><category term="Multiplayer"/><category term="Murder mystery"/><category term="Music game"/><category term="Must buy"/><category term="Mutant Zombie Onslaught"/><category term="Nene minigames"/><category term="Ninja Chop"/><category term="Ninja Sneaking series"/><category term="Ninja recapture"/><category term="Noir"/><category term="Noir syndrome"/><category term="North pole zombie Massacre"/><category term="Not Very Original games"/><category term="Not sexy"/><category term="Noyd"/><category term="Noyd is going to win you&#39;re going to lose hahahaha"/><category term="Nuclear Wasteland"/><category term="Null Battles"/><category term="Nyan cat Adventure"/><category term="Object puzzler"/><category term="Old spice"/><category term="Old spice Racers"/><category term="Old spice the fresh card game"/><category term="Online gaming"/><category term="Oozi Earth adventures"/><category term="Operation Old Spice"/><category term="Opinion piece"/><category term="OutbackZack in a game"/><category term="PC Bro"/><category term="PCBRo"/><category term="PONG clone"/><category term="PS3"/><category term="PSN"/><category term="PSVita"/><category term="Paipa"/><category term="Pajamorama"/><category term="Parody"/><category term="Parrot paradise Lorikeets"/><category term="Pendulous"/><category term="Perfect score"/><category term="Perkuna’s Dragon episode one"/><category term="Picbox"/><category term="Picross"/><category term="Pictures"/><category term="Pigs Can’t Fly"/><category term="Pimp RPG"/><category term="Piniq"/><category term="Pixel animator 3D"/><category term="Plague"/><category term="Planetary Shield"/><category term="Platfomer"/><category term="Play as you go"/><category term="Plucky&#39;s 3D adventure"/><category term="Poker game"/><category term="Polar Roller"/><category term="Polar Roller Nights"/><category term="Police women uniforms"/><category term="Political"/><category term="Political correctness"/><category term="Politically correct"/><category term="Politically incorrect"/><category term="President John America saves America"/><category term="Primary Potions"/><category term="Project Windstorm"/><category term="Pumpkin Carver"/><category term="Puppet game"/><category term="QTE"/><category term="Rad Raygun"/><category term="Raging Justice"/><category term="Rainbow Rapture"/><category term="Ramen Ninja"/><category term="Raventhrone"/><category term="Real time"/><category term="Red Tie Miner"/><category term="Relaxation game"/><category term="Remember Me"/><category term="Resident Evil Revelations"/><category term="Retro inspired"/><category term="Reviw"/><category term="Robotriot"/><category term="Rougue like"/><category term="SEncounter"/><category term="STEM"/><category term="STRACO episode 1"/><category term="Salvaged"/><category term="Saturn 9"/><category term="Scam"/><category term="Sci-fi"/><category term="Science"/><category term="Scroe attack"/><category term="Scrolls"/><category term="Sensory overload"/><category term="Sentinels of the Multiverse"/><category term="Sexy"/><category term="Sexy Island Adventure"/><category term="Shaqdown 2"/><category term="Shaqdown2"/><category term="Shaquille O&#39;Neal"/><category term="Shoot OutbackZack"/><category term="Simon Says"/><category term="Simulator"/><category term="Sins of the Flesh"/><category term="Skill game."/><category term="Skully"/><category term="Skyfish"/><category term="Skyfish Forever"/><category term="Skyfish II eat your peas"/><category term="Smash em up"/><category term="Snake 2. XBLIG"/><category term="Snowfall"/><category term="Soccer"/><category term="Solitaire"/><category term="Space Farmers"/><category term="Space bat"/><category term="Space command"/><category term="Spectacle fighter"/><category term="Speed runner HD"/><category term="Spoiler"/><category term="Spoiler free"/><category term="Spoilers"/><category term="Squad based shooter"/><category term="Stand Point"/><category term="Star Trek"/><category term="Steam Sale"/><category term="StormBasic"/><category term="Story Mania Christmas"/><category term="Stout games"/><category term="Strategic combat"/><category term="Street Survival"/><category term="Summer Uprising"/><category term="Summer Uprising 3"/><category term="Summer Uprising III"/><category term="Super Hero"/><category term="Super Mario"/><category term="Super Mario Clone"/><category term="Super Santa Slayer"/><category term="Survival horror"/><category term="Survivalist"/><category term="Sushi castle"/><category term="Swashbuckel ur seatbelts"/><category term="Sword and hammer the hand of the king"/><category term="Tablet"/><category term="Tablet game"/><category term="Tail Gun Charlie"/><category term="Team Shuriken"/><category term="Team Shuriken. XNA"/><category term="Tec 3001"/><category term="Teddy Defender"/><category term="Tekkit"/><category term="Temple Run 2"/><category term="Temple of Dogolrak"/><category term="Terra Tech"/><category term="The $1 zombie game"/><category term="The Binding of Issac"/><category term="The Blitz"/><category term="The Experiment"/><category term="The Howler"/><category term="The Hunger Games"/><category term="The Hunger Games Catching Fire"/><category term="The Hunger Games Catching Fire Panem Run"/><category term="The Rise of Gaddafish"/><category term="The Zombie Shotgun Massacre 2"/><category term="The Zombie Shotgun massacre"/><category term="The war of the end of days"/><category term="Theo &amp; Lizzy"/><category term="There will be brains"/><category term="Third person shooter"/><category term="Thoroughly Britsh indie game"/><category term="Thrill Kill"/><category term="Thunder Moon"/><category term="Tiki taka Soccer"/><category term="Time waster"/><category term="Toaster"/><category term="Toca lab"/><category term="Toilet"/><category term="Tokyo 2029AD"/><category term="Torque Quest"/><category term="Torque studios"/><category term="Trading Sim"/><category term="Trailer Park king 3DD"/><category term="Train-spotting"/><category term="Trials game"/><category term="Troll"/><category term="Tron guy"/><category term="Turtle Rock studios"/><category term="Twin stick Shooter"/><category term="UK regions and counties"/><category term="Unrest"/><category term="Unruly Attractions"/><category term="Uproar"/><category term="Utility studio"/><category term="Utopian world of Sandwiches"/><category term="V1.3"/><category term="VR Headset"/><category term="Vampire Slayer FPS"/><category term="Vehicle combat"/><category term="Virtual Fireplace"/><category term="Virtual reality"/><category term="Volley"/><category term="Volleyball"/><category term="Voxel game"/><category term="WWE"/><category term="Wacky waving inflatable arm flailing avatar. XBLIG"/><category term="Warden"/><category term="Werewolf"/><category term="Werewolf Hallow"/><category term="Wii U"/><category term="Wirral Railway and garden plants"/><category term="WolChaos"/><category term="Woodle Tree Adventures"/><category term="Worth a look"/><category term="XBLIG XNA"/><category term="XLIG"/><category term="Xbone"/><category term="Xenominer"/><category term="Youtube Partners"/><category term="ZOMBIECRAFTT SAMPLER"/><category term="Zombie Poker Defense"/><category term="Zombie Sausages"/><category term="Zombie Sausages 2"/><category term="Zombie Turkey Outbreak"/><category term="Zombie games"/><category term="Zombie snowmen"/><category term="Zombuster"/><category term="advert"/><category term="along game a spider"/><category term="argh aliens"/><category term="bad tablet port"/><category term="bejeweled alike"/><category term="below 0 star"/><category term="blogs"/><category term="blow me up"/><category term="bonus level code"/><category term="burning fist of rage"/><category term="bytown lumberjack"/><category term="card creator Xmas"/><category term="cheap game"/><category term="collectible card games"/><category term="cyber racer 2060"/><category term="detect"/><category term="dice game"/><category term="dodgy port"/><category term="escape the Car"/><category term="escaper"/><category term="explained"/><category term="exploration"/><category term="forums"/><category term="good story"/><category term="gymnast"/><category term="homeless"/><category term="honey badger"/><category term="house of cockroach"/><category term="in the beginning"/><category term="inde"/><category term="jellycar"/><category term="kodu"/><category term="lolznoob"/><category term="massager"/><category term="motojump"/><category term="muvizu"/><category term="nene"/><category term="newsCopter"/><category term="no Spoilers"/><category term="no pain no brain"/><category term="one on one soccer"/><category term="part 2"/><category term="pingvinas"/><category term="pirate game"/><category term="platform hack"/><category term="quick look"/><category term="racing game"/><category term="ratings"/><category term="reviewed"/><category term="reviews"/><category term="rip  off"/><category term="safe"/><category term="shmup"/><category term="show"/><category term="sin(Surfing)"/><category term="snowboard2D"/><category term="space game"/><category term="space invaders"/><category term="speed run"/><category term="star"/><category term="submission"/><category term="survival Horror game"/><category term="that really hot chick"/><category term="the Incident at Dreamy Vale Church"/><category term="the grumble"/><category term="title"/><category term="tourist trap"/><category term="turn based"/><category term="video game review"/><category term="voice control"/><category term="walaber"/><category term="we are cubes"/><category term="weapon of choice"/><category term="who&#39;s the Daddy"/><category term="windows"/><category term="with Zombies"/><category term="xbox Live indie Game"/><category term="youtube star"/><category term="ぬさっ娘"/><title type='text'>The Grumble indie supplement</title><subtitle type='html'>The home of shamelessly unprofessional reviews</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>339</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-6528444373500709525</id><published>2019-07-02T00:45:00.001+01:00</published><updated>2019-07-02T00:45:32.623+01:00</updated><title type='text'>Even mediocre things must end.</title><content type='html'>&lt;span style=&quot;font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-GB; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;&quot;&gt;The
future.&lt;br /&gt;
&lt;br /&gt;
So those of you who read my dribble here likely have noticed I&#39;ve not uploaded
any new review etc for a while.&lt;br /&gt;
&lt;br /&gt;
The reality being I wasn&#39;t sure what to do.&lt;br /&gt;
&lt;br /&gt;
XBLIG is dead, all the games are gone unless you already own them and so most
of the hall of fame is not really helpful to anyone but people looking for
archived info on old games hardly anyone has heard of.&lt;br /&gt;
&lt;br /&gt;
So with all that in mind I&#39;d like to announce that this place is only going to
pretty much be an archive from now on. There is 1 more game I&#39;d like to get a
review out on at some point in the future just to be close this all off but
that will be the only new content here.&lt;br /&gt;
&lt;br /&gt;
For those of you eager and after new content I&#39;ve been working on setting up a
new blog. It won&#39;t be like this one. I want to expand and do opinion stuff and
editorials too the kind of things I was doing in Destructoid&#39;s C-blogs
sections. I&#39;ve decided for the time being and likely for the foreseeable future
to also stop blogging on Destructoid&#39;s C-blogs for various reasons.&lt;br /&gt;
&lt;br /&gt;
Anyway the new blog is &lt;a href=&quot;https://entertainmentnasty.blogspot.com/&quot;&gt;Entertainment Nasty&lt;/a&gt;&amp;nbsp;don&#39;t mind the
mess&amp;nbsp; I&#39;m still setting up over there and you might notice some rapid changes
taking place. &lt;br /&gt;
&lt;br /&gt;
Hope to see some of you over there. &lt;br /&gt;
&lt;!--[if !supportLineBreakNewLine]--&gt;&lt;br /&gt;
&lt;!--[endif]--&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/6528444373500709525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2019/07/even-mediocre-things-must-end.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6528444373500709525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6528444373500709525'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2019/07/even-mediocre-things-must-end.html' title='Even mediocre things must end.'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-5121591541157620566</id><published>2016-04-13T16:06:00.000+01:00</published><updated>2016-04-13T16:06:59.618+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Asymmetrical multiplayer"/><category scheme="http://www.blogger.com/atom/ns#" term="Bafta nominee"/><category scheme="http://www.blogger.com/atom/ns#" term="Cross platform multiplayer"/><category scheme="http://www.blogger.com/atom/ns#" term="Gadget Show Live"/><category scheme="http://www.blogger.com/atom/ns#" term="Glitch Runners"/><category scheme="http://www.blogger.com/atom/ns#" term="indie game"/><category scheme="http://www.blogger.com/atom/ns#" term="Local multiplayer"/><category scheme="http://www.blogger.com/atom/ns#" term="Party Games"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PC gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Torque studios"/><title type='text'>The Road So Far: Glitch Runners</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBXQTKJlnUUUpc3KL_TjSq5E_XmmzdB8bTClaOwBo9s_AB9JrHVEXMU3rRPEbZW9LQhwSzLiEeAjCFw4AOomCIth3nwnsi5fwtjnPWn8LCDi81QsXGaIPtyq2f4i841dEB3ue5xCV6U38/s1600/Glitchrunners_Logo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBXQTKJlnUUUpc3KL_TjSq5E_XmmzdB8bTClaOwBo9s_AB9JrHVEXMU3rRPEbZW9LQhwSzLiEeAjCFw4AOomCIth3nwnsi5fwtjnPWn8LCDi81QsXGaIPtyq2f4i841dEB3ue5xCV6U38/s320/Glitchrunners_Logo.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Hello Ladies, Gentlemen and welcome to the road so far, a
sort of first impressions or early impressions series where I give my early
thoughts on games I either haven&#39;t played much of or aren&#39;t officially out yet. You can carry on reading or watch the video version of this piece embedded below this paragraph.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe width=&quot;320&quot; height=&quot;266&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/d_KuZUEQLWQ/0.jpg&quot; src=&quot;https://www.youtube.com/embed/d_KuZUEQLWQ?feature=player_embedded&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Today I&#39;m taking a look at a title by Torque studios that
goes by the name of &lt;i&gt;Glitch Runners&lt;/i&gt;. I recently got to play the what is most
likely going to be the release version of the game and I have some footage from
it captured from a show floor and I&#39;ve also had a try and the demo. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So the first question I guess should be what is &lt;i&gt;Glitch
Runners&lt;/i&gt; about? Put simple it&#39;s a 5 player asymmetrical multiplayer game where 4
players take the role of the glitch runners breaking into old video games to
steal the power cube. The 5th player takes the role of the architect,
determined to keep the powercube safe and slow down or delay the runners as
much as possible. The architect in essence is a sort of dungeon master able to
use powers like reversing peoples controls and throwing objects at the other
players or activating traps to kill them. The aim of the game pretty much is to
be the player with the most points at the end of the round by hitting opponents
and getting and keeping control of the powercube.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCXa2zQZ_AlVvgccUfwkisTzM3rhTWim6EI3oLrDSF-lBznhOQESebmDzZlVOTyQeg_lU38voYEsT5X1nYC01D62qmd-6lelIsiIi7GlErZJFId0MPcHyiP6_hvVBpKXFtRdUEvk2EE-k/s1600/Glitchrunners_1080_11.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCXa2zQZ_AlVvgccUfwkisTzM3rhTWim6EI3oLrDSF-lBznhOQESebmDzZlVOTyQeg_lU38voYEsT5X1nYC01D62qmd-6lelIsiIi7GlErZJFId0MPcHyiP6_hvVBpKXFtRdUEvk2EE-k/s640/Glitchrunners_1080_11.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sounds cool right, and as an idea it is but from what I saw
of the game there is one giant glaring issues. This is a game in 2016 releasing
on PC that requires two computers to actually run and it has no inherent online
multiplayer matchmaking. You can do a sort of IP connection thing or the
developer was telling me you can sort of do something with Hamachi but yeh you
pretty much need two computers on a lan network to try and play easily, or you
have to organise a bit with people to exchange IP information and stuff.
Suffice to say while net coding is difficult thing when you&#39;re releasing a PC
only multiplayer game it can make or break the games sales as XBLIG hits like
&lt;i&gt;Chompy Chomp Chomp&lt;/i&gt; with 57,000 and even the rather huge game &lt;i&gt;Towerfall&lt;/i&gt; only
managing about 160,000 PC sales compared to&lt;i&gt; Duck game&lt;/i&gt; which is touching on
about 220,000. Those numbers should give you a bit of an idea how even well
known names struggle to find an audience with no online multiplayer by default
on PC. I did speak to the developer who implied that the lack of online
multiplayer allowed additional things to be put into the game and if it was
customisation or something like that then it&#39;s not worth sacrificing online
multiplayer for. If you are going for a local only PC game you&#39;re limiting
yourself to a niche audience, unless steam boxes suddenly take off. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In the case of Glitch Runners the game seemingly limits
itself even further by making the game seemingly require two machines with the
game on. The idea to get round this according to the developer was to have a
tablet version of the game which allowed you to play the architect (a sort of
dungeon master style role). However as far as I&#39;m aware at the time of writing
this the tablet version and with it the cross platform multiplayer is not done.
I did speak with the developer who at the show told me how the tablet version
development had fallen a bit behind. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In terms of gameplay I did notice the game seemingly have a
few issues at the show (though admittedly it seemed to be the Mac being used
that had issues) and from trying the demo version I was only getting about 38
FPS on medium and my machine easily exceeds the recommended specs for the game.
In comparison that&#39;s about same FPS I get running &lt;i&gt;Dota 2&lt;/i&gt; on about mid settings
which suggests at least the demo if not the full version needed some
optimising.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1N4Gp8YVjMNuthTb9Pt0rx-GaVTqx6qr_f4fDjtqLf6BuzoAC1FXkNfBnBgl5ECK3gAdcmKlDSr6Z-iTPZL0ZkculeLoCmEF97t3LNIurEnjXwoaG6vW1MG7KYm1N3lpTdc05pl16J-U/s1600/system+req2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;264&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1N4Gp8YVjMNuthTb9Pt0rx-GaVTqx6qr_f4fDjtqLf6BuzoAC1FXkNfBnBgl5ECK3gAdcmKlDSr6Z-iTPZL0ZkculeLoCmEF97t3LNIurEnjXwoaG6vW1MG7KYm1N3lpTdc05pl16J-U/s640/system+req2.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw_6cgEa7llkYu45VPnp77V0pPvA545mQUOhFJYGUZM6m0K7MezVzI-VIsyv4bqmQXezAlppAxFpnb3N-_C-ZTq_JBRs-WDAmG1dfuS1R8MjuCdPLwUPrgpjc7VpeYvtRi34mvxPIyhbs/s1600/system+req.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;188&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw_6cgEa7llkYu45VPnp77V0pPvA545mQUOhFJYGUZM6m0K7MezVzI-VIsyv4bqmQXezAlppAxFpnb3N-_C-ZTq_JBRs-WDAmG1dfuS1R8MjuCdPLwUPrgpjc7VpeYvtRi34mvxPIyhbs/s640/system+req.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In the end &lt;i&gt;Glitch Runners&lt;/i&gt; seems like a very nice concept but
one that needs longer in the oven and it feels very much like a publisher
trying to rush developers to push a product out the door and for it to start
earning before it&#39;s fully done. Now while it&#39;s a bit of a dirty word phrase at
present, I feel this game really would have done better releasing now as Early
Access while it was finished off.&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So for those interested you can check out Glitch Runners on
Steam where it&#39;s £10 / $13 or whatever your regional equivalent is and this gets you
two codes for the game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
http://bit.ly/1T3S1wD&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/5121591541157620566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2016/04/the-road-so-far-glitch-runners.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/5121591541157620566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/5121591541157620566'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2016/04/the-road-so-far-glitch-runners.html' title='The Road So Far: Glitch Runners'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBXQTKJlnUUUpc3KL_TjSq5E_XmmzdB8bTClaOwBo9s_AB9JrHVEXMU3rRPEbZW9LQhwSzLiEeAjCFw4AOomCIth3nwnsi5fwtjnPWn8LCDi81QsXGaIPtyq2f4i841dEB3ue5xCV6U38/s72-c/Glitchrunners_Logo.png" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-4184667840549634874</id><published>2015-10-18T14:47:00.000+01:00</published><updated>2015-10-18T14:47:24.978+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Adventure game"/><category scheme="http://www.blogger.com/atom/ns#" term="bonus level code"/><category scheme="http://www.blogger.com/atom/ns#" term="indie game"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="The Howler"/><category scheme="http://www.blogger.com/atom/ns#" term="voice control"/><title type='text'>Not a Howler, but not great either</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4vXD9cVyASTXazTaL659owIJdsoViYfsedLFDwmsicCe0Z_E4QMl3jKHIMkrdhfI1-PmnRcShwOA6H_cGmOCufk0aazTVNaB5eLZjrlwMUJupkSMDqs4WkDuHdDDVFU2OkdeCozza5Og/s1600/header.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;297&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4vXD9cVyASTXazTaL659owIJdsoViYfsedLFDwmsicCe0Z_E4QMl3jKHIMkrdhfI1-PmnRcShwOA6H_cGmOCufk0aazTVNaB5eLZjrlwMUJupkSMDqs4WkDuHdDDVFU2OkdeCozza5Og/s640/header.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Price: £3.99 / $4.99 / €4.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Format: PC&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Also available on other platforms at different prices.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Review bit: &lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;The Howler&lt;/i&gt; makes
one big mistake from the title screen. It announces you can buy a book. Now you
want to know the last game that announced you could buy a book. Well it was &lt;i&gt;Project Gert Recon&lt;/i&gt;. Can you guess what
the big problem with this game is bearing in mind my big criticism &lt;i&gt;of Project Gert Recon &lt;/i&gt;was the lack of
plot in the actual game itself? yes dear reader the exact same complaint.
What&#39;s presented plot wise in the game seems interesting but it feels very much
like you&#39;re playing the bits between the interesting story points that are no
doubt in the book.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So I&#39;ve started on the criticisms first so I might as well
carry on. The game has no resolution options. It also has no options for
windowed mode. To get it into windowed mode on my laptop I had to press escape.
With no resolution options the game has black borders round it.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlcr6pArSzGR8-FNRcbkpvf6t7zEvIRL2KqZCS3ICGVCXNbecMxrFwDvIUqolFdZXi_y_c-9R72rKqb4oFy78TP0B8uwY7myVGS13vhl7WEm0lNmWbHcM6KyY6TAC0Clqx3VzeH4FCCOU/s1600/2015-10-18_00001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlcr6pArSzGR8-FNRcbkpvf6t7zEvIRL2KqZCS3ICGVCXNbecMxrFwDvIUqolFdZXi_y_c-9R72rKqb4oFy78TP0B8uwY7myVGS13vhl7WEm0lNmWbHcM6KyY6TAC0Clqx3VzeH4FCCOU/s640/2015-10-18_00001.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
It appears
that while the game was ported over from tablet I managed to find a slight
issue. I have a touch screen laptop. It is capable of understanding and using a
basic kind of multi touch. &lt;i&gt;The Hower&lt;/i&gt;
only partially worked with my touch screen laptop. For the record all the other
control methods worked fine except the part where it relied upon having me
touch two fingers to the screen to do an action. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The big problem is this is a game that took me just over an
hour to finish including finding the code and completing the final secret
level. This is a game asking for £3.99 that offers only just over an hour of
play and the only incentive to replay is the score attack system, which I
couldn&#39;t find any form of leaderboard for anyway.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV1JOhyEj9s1M1uHo7B4SWn9KJxLA7t1TIIM8HYrUu1TIsPRaz1KRlfHsja5B2WCv8s7wYPPeyS9f3mb8ugN_cRdzMSrtteLLvUUPj4SOlxHHPj0gm-B_qlLjserpzDtWliyV70YQXlGI/s1600/Howler+time.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;256&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV1JOhyEj9s1M1uHo7B4SWn9KJxLA7t1TIIM8HYrUu1TIsPRaz1KRlfHsja5B2WCv8s7wYPPeyS9f3mb8ugN_cRdzMSrtteLLvUUPj4SOlxHHPj0gm-B_qlLjserpzDtWliyV70YQXlGI/s640/Howler+time.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok I think I&#39;ve got most of the negatives out of the way. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
To &lt;i&gt;The Howler&lt;/i&gt;&#39;s credit it has a nice hand drawn art style
which gives it almost the feel of playing characters in a painting or book. The
idea of having three ways to control the game (Voice, Touch and mouse and
keyboard) so you can play how you like and have a bit of an innovative
experience by using the volume of your voice and surroundings to control the
game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
It&#39;s a game with a fairly simple concept to it which is used
surprisingly well to create quite deep mechanics from what initially appears to
be a very simple concept. The concept being you can make the main character&#39;s
hot air balloon rise up and by doing nothing it will fall. At different heights
there are different wind strengths and directions and only by exploiting and
using these can you achieve your goal.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Each mission tends to have a fairly different goal of some
kind to it from delivering parcels to landing on moving targets to even
destroying robotic sky drones so I can&#39;t fault the mission variety. The hidden
bonus mission also being a very different style to the rest. I&#39;ll also give
them credit for the mission code which for those of you after it can be found
being broadcast out by the signalling tower on level 4 and the code is &lt;b&gt;&lt;span style=&quot;background: white; color: #252525; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 6.0pt; line-height: 115%;&quot;&gt;·&amp;nbsp;·&amp;nbsp;·&amp;nbsp;–&amp;nbsp;–&amp;nbsp;–&amp;nbsp;·&amp;nbsp;·&amp;nbsp;·
&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Verdict:&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Fairly deep mechanics but simple to learn and use controls
(even if one of the methods had an issue with my laptop) and a variety of
objectives make for an enjoyable game with a unique and nice art style. Hower
this is ruined by a game that feels like the indie equivalent of a film licence
tie in. It honestly feels like the major plot beats etc are mostly missing and
you&#39;re just playing the segments between these unseen plot beats. For example
one moment you&#39;re following the villain down. The next you&#39;re told the Villain
was given dangerous information and you need to destroy their vehicle. The
implication being you overheard the meeting between the Villain and their
masters but the game doesn&#39;t show this in any way. As such The Howler feels
like s stripped down plot designed more as an advert for the book.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For the
asking price I can&#39;t recommend it. Maybe it there had been some attempt at
cutscenes or fleshing out the story I&#39;d be a bit more forgiving but at just
over an hour to finish and little read replay value it&#39;s not worth the full
asking price. If you can pick it up at half the price or on heavier discount it
may be worth it (I paid £0.15 for it and it&#39;s well worth that). In short to be
worthy of the £3.99 asking price it needs more, either more story development
or more levels. Look even still scenes with text added on would do and fit the
style cutscene wise and help with plot development.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Score&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s1600/2+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s320/2+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
This Score is based on the un-discounted asking price&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/4184667840549634874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/10/not-howler-but-not-great-either.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/4184667840549634874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/4184667840549634874'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/10/not-howler-but-not-great-either.html' title='Not a Howler, but not great either'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4vXD9cVyASTXazTaL659owIJdsoViYfsedLFDwmsicCe0Z_E4QMl3jKHIMkrdhfI1-PmnRcShwOA6H_cGmOCufk0aazTVNaB5eLZjrlwMUJupkSMDqs4WkDuHdDDVFU2OkdeCozza5Og/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-4843795091470784759</id><published>2015-10-07T20:18:00.001+01:00</published><updated>2015-10-07T20:22:27.602+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="10Tons"/><category scheme="http://www.blogger.com/atom/ns#" term="4 star"/><category scheme="http://www.blogger.com/atom/ns#" term="King Oddball"/><category scheme="http://www.blogger.com/atom/ns#" term="PS4"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>King Oddball: A real little Oddity</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWsrQVZPkgiCvQcC1bK6zOCWCO8vVMEG013l6TymPFS4ufvnLCn5GMg74gYoPHdIfem5_3Q1T8zg7sqXCRsAnJQvMsjRbSQZdsoya04z2Ij_w1KkhItOVn0SbOkG23f-lTNQqyzKZrDWY/s1600/king_oddball.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;154&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWsrQVZPkgiCvQcC1bK6zOCWCO8vVMEG013l6TymPFS4ufvnLCn5GMg74gYoPHdIfem5_3Q1T8zg7sqXCRsAnJQvMsjRbSQZdsoya04z2Ij_w1KkhItOVn0SbOkG23f-lTNQqyzKZrDWY/s640/king_oddball.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Price:&lt;/b&gt; £3.99 / $6.99 (varies for other patforms)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Format:&lt;/b&gt; PS4 (&lt;a href=&quot;http://www.10tons.com/Game/king_oddball.html&quot;&gt;Also available&lt;/a&gt; on pretty much anything else you
can think of. Except Steam where it&#39;s in &lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=442035640&quot;&gt;Greenlight still oddly enough&lt;/a&gt;&amp;nbsp;as of writing this review)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Review bit: Ok King Oddball is a game I also have on mobile
and I saw it going cheap on PSN so I bought it because hey, I can capture some
footage from it far easier.&amp;nbsp; So what is
King Oddball? It&#39;s the big question when you initially look at the game and well
it doesn&#39;t really answer it unless you play it. What King Oddball is, is an
unholy hybrid of Angry Birds and Peggle. It&#39;s both wonderful and terrifying in
terms of just how it&#39;s managed to combine elements of both to make something I
was compelled to play to completion. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
What makes King Oddball is a weird mix of skill and just
plain luck with more skill than &lt;i&gt;Peggle&lt;/i&gt; and more luck required than &lt;i&gt;Angry Birds&lt;/i&gt;.
Each level you get 3 rocks and with those 3 rocks you have to destroy all the
enemies there. You don&#39;t control King Oddballs swing the only input you have is
saying when the rock gets released so you have to time it right. However
there&#39;s a number of extra tricks to it: If you can get the rock to hit King
Oddball you get the rock back again. You also gain an extra rock if you kill 3 enemies
in a single throw. The game builds up nicely with initially having just tanks;
then adding troops which die easier but don&#39;t destroy things other than other
troops falling; then helicopters; then adding shields to units; then finally
having&amp;nbsp; skeleton troops which just turn
to bones when hit. Each type of enemy when hit causes slightly different effects
to the rock: tanks exploding and bouncing it; helicopters&amp;nbsp; dropping and exploding but not bouncing the
rock about much and shields causing the rock to bounce quite a distance.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfP_ZauAmJcv07gbLMkQXNNmS9Jw3XArV68pZiT9CquQ8KRejw7uOiaIGIofG2HG7wpGUnXKCYL53sE95DyjLocvOdEo8fq510VF_Z1dnBRONHC7Uep7uKkgeP0SeseNLQc_Vac6Y65zg/s1600/king_oddball_ps4_5+%25281%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfP_ZauAmJcv07gbLMkQXNNmS9Jw3XArV68pZiT9CquQ8KRejw7uOiaIGIofG2HG7wpGUnXKCYL53sE95DyjLocvOdEo8fq510VF_Z1dnBRONHC7Uep7uKkgeP0SeseNLQc_Vac6Y65zg/s640/king_oddball_ps4_5+%25281%2529.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The levels themselves build up introducing different
materials in some of the constructs with sand stone breaking in two touches but
brick taking two good hits to break and steal not breaking at all. As such
there is a slight puzzle element to each level to try and figure out quite how
to destroy all the possible enemies.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now I didn&#39;t 100% the game but I did finish the core game.
On top of the core game of clearing the map there&#39;s a number of challenge areas
each with 20+ more levels to try and make it through with the end reward
suggested to be an unlockable mustache. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I will say the main downsides are on later levels it does
feel like the skill cap of releasing at the right time is a little high such
that the game comes down a lot more to luck than the actual skill element. As
can be seen in this short video showing me playing some of the later levels and
the fluke shots and fails that happened as I tried to complete them.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/zTxN8yLkHy8&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Also I think it had a really nice little touch at the end
and well I felt the idea of having boss fights was a cool idea which the game
could have benefited from using more often rather than just having one big
final bossfight.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Verdict:&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For the price it&#39;s a bargain on PS4 and unlike on phones etc
there&#39;s no micro transactions (which are present I believe on the Android and
IOS versions but not the Amazon store version). I won&#39;t recommend it however as
I know it won&#39;t be for everyone and doesn&#39;t make itself a &quot;OMG YOU MUST
PLAY THIS ITS JUST SOOO GOOD&quot; kind of game it&#39;s very much a game for
people who love &lt;i&gt;Peggle&lt;/i&gt; but want a game that has a little more focus on skill and a little less now owned by EA. Well worth the price as a nice satisfying time filler. Even if you don&#39;t buy it
on PS4 I&#39;d say it&#39;s worth &lt;a href=&quot;http://steamcommunity.com/sharedfiles/filedetails/?id=442035640&quot;&gt;a vote on Steam Greenlight&lt;/a&gt; not least because it would
be nice to see some more decent titles make it through instead of some of the
piles of crap that have been pouring in.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNuVKd6c-s_RVFwSFYHfRHS8gnL1tXIxmbqU9gurFknSOcp3BHmJfKSnCUTCHaS4oQqMII5pFCOtoflfyCZLkIEBwGn1cOIlzFdA-bz2CdqBy70AWaADqLx7BO3ILzIb_tABXjSQLOHx8/s1600/4+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNuVKd6c-s_RVFwSFYHfRHS8gnL1tXIxmbqU9gurFknSOcp3BHmJfKSnCUTCHaS4oQqMII5pFCOtoflfyCZLkIEBwGn1cOIlzFdA-bz2CdqBy70AWaADqLx7BO3ILzIb_tABXjSQLOHx8/s320/4+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/4843795091470784759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/10/king-oddball-real-little-oddity.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/4843795091470784759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/4843795091470784759'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/10/king-oddball-real-little-oddity.html' title='King Oddball: A real little Oddity'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWsrQVZPkgiCvQcC1bK6zOCWCO8vVMEG013l6TymPFS4ufvnLCn5GMg74gYoPHdIfem5_3Q1T8zg7sqXCRsAnJQvMsjRbSQZdsoya04z2Ij_w1KkhItOVn0SbOkG23f-lTNQqyzKZrDWY/s72-c/king_oddball.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-6460385686125738530</id><published>2015-09-23T22:16:00.003+01:00</published><updated>2015-09-24T15:46:16.456+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="5 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Detective"/><category scheme="http://www.blogger.com/atom/ns#" term="Detective game"/><category scheme="http://www.blogger.com/atom/ns#" term="Murder mystery"/><category scheme="http://www.blogger.com/atom/ns#" term="Noir"/><category scheme="http://www.blogger.com/atom/ns#" term="Noir syndrome"/><category scheme="http://www.blogger.com/atom/ns#" term="PC game"/><category scheme="http://www.blogger.com/atom/ns#" term="Recommended"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="roguelike"/><category scheme="http://www.blogger.com/atom/ns#" term="Rougue like"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Noir Syndrome review.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFrsjfyFROfUnUpuqgaLRcNXKg8IZv75xvsm2PiCv6LxdKAI2faAoBFRwqiK_bNyYpWBtF4gCbGuID9CCNzQNVKAVRv-_Fr0VYhs0USUCUxzpe2YFRDRt5xshDPL2wxe9eyTzpEZOYvNs/s1600/header.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;298&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFrsjfyFROfUnUpuqgaLRcNXKg8IZv75xvsm2PiCv6LxdKAI2faAoBFRwqiK_bNyYpWBtF4gCbGuID9CCNzQNVKAVRv-_Fr0VYhs0USUCUxzpe2YFRDRt5xshDPL2wxe9eyTzpEZOYvNs/s640/header.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Format:&lt;/b&gt; PC&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Cost: &lt;/b&gt;£4.99 / $6.99 / € 6.99 &lt;a href=&quot;http://store.steampowered.com/app/299780/&quot;&gt;(On steam)&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Review Bit:&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
It was a dark and stormy night, the kind of night you even
your average street scum stay indoor. During a particular event I picked up the
article in question. It was at the point of writing this review that I realised
how completely stupid it is to write the rest of this in the style of a noir
detective novel, so on with the review.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Noir Syndrome&lt;/i&gt; is a&amp;nbsp;procedurally&amp;nbsp;generated murder mystery
game which puts you as the one single private&amp;nbsp;detective who can catch the
serial killer known only as Anubis whose leaving the police stumped. &amp;nbsp;The premise is simple, go to different areas
of the city and search for clues to help figure out who the killer is and talk
to people to help get a list of suspects. You have 14 days to solve it and
going to each location uses up a day so you have to figure out where it&#39;s best
to go. Do you go to the crime scene where there are no people but likely a few
clues or the public meeting where clues will likely be absent but there will be
more people about. Each day the events randomly change and you can often get
tip offs about locations which last a day and going there can yield some of the
extra clue items which don&#39;t help solve the case but help in other ways. You
have to manage your money which is used to buy food and other things; your gun
ammo which is occasionally used if a hitman comes for you; your hunger which if
it depletes fully you die and your reserve of lock picks. All the time you must
also manage your time and go to locations that are likely to help you. It works
very well as a rogue like really as there&#39;s plenty to learn and discover with
each game taking only about 15 minutes.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
As with most roguelikes these days there is a progression
system and in this case it&#39;s in the form of achievement like badges, collect
enough badges you level up as a detective and gain small bonuses like say $5
more cash or starting with a lockpick and a bullet for your gun. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-0vESWu1PvBcGasFKFNozwEROH5G6_L-OSmwEYZ1hmhAfwuC8PeNiBehKBM5Qv07MQvWChTyvv6PEpsLhTu1F-tKBrb7atxK2m7QTv1cy5CzRcis5ROoeaJ40W4HPcjpTtLa2vziRL1Y/s1600/2015-09-23_00001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-0vESWu1PvBcGasFKFNozwEROH5G6_L-OSmwEYZ1hmhAfwuC8PeNiBehKBM5Qv07MQvWChTyvv6PEpsLhTu1F-tKBrb7atxK2m7QTv1cy5CzRcis5ROoeaJ40W4HPcjpTtLa2vziRL1Y/s640/2015-09-23_00001.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The game offers a number of modes: Dinner Party, which
removes the time constraint but places you and a number of characters in a
large house during a masquerade party and you must find all the clues in and
solve the case in just the one location. So it gives you very much the feel of
being part of the stereotypical murder mystery dinner party style story. The
twist is the other guests get upset, their anger rises and they go mad from
being cooped up and force to stay in the house together. If they go mad they&#39;ll
shoot you on sight, after a certain amount of time they will however calm back
down. So you must scour the house for clues while dodging people who are angry
and will shoot you on sight.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ9_W107ulwWKc0apoIjwW1n_jVkAiDV1QVmLL00fHX4f-tC6OC1q5V3S8E3RADUqJHf-jCXduFsdnYv1OfYdoIsE5lg-vwlu429TmVHB1-aKzSUpq9rHR57fG2lz64H0A105c4juvuTg/s1600/ss_e15bb0b2d2ca614d410a402883ef9bf88b96df39.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ9_W107ulwWKc0apoIjwW1n_jVkAiDV1QVmLL00fHX4f-tC6OC1q5V3S8E3RADUqJHf-jCXduFsdnYv1OfYdoIsE5lg-vwlu429TmVHB1-aKzSUpq9rHR57fG2lz64H0A105c4juvuTg/s640/ss_e15bb0b2d2ca614d410a402883ef9bf88b96df39.600x338.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The next is the main mode which is the standard go to
locations and search for clues while managing resources. It&#39;s separated into
Normal, Hard, Impossible and sandbox modes. In Normal mode you get clues faster,
items cost less and it&#39;s rare if ever a hitman will come for you. In Hard mode
you start off with one faction or other after you, either the town&#39;s mob or the
town&#39;s police want you dead and will shoot on sight. This means some areas of
the city can&#39;t be visited without possibly having to shoot at least one person
there or risk being shot, this also plays into the random event system too. Also
in hard mode a hitman will likely shot up around day 7 also you start with
slightly lower hunger than normal. In impossible mode, both the mob and police
want you dead, everything costs insane prices, your hunger depletes extremely
quick, you start off nearly out of hunger and hitmen regularly come for you.
Sandbox mode is just that a sandbox which removes the number of days restriction
on the case and plays like normal mode.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKIYsLh4qrcsPj2s9dOww7ar4bb9XXBeRRnK2WQGGpP0XtrGJc_TJU74BT5ibLc0etQgPwHbiZTZ19uNme24zc5ty8BSOQMH-ndahrlgFE4TWIkYYvndKoA0Ahoxia4ChxmKvyRlRdzMU/s1600/ss_206f3d80b47106d98217f2f94ae5c604098b669b.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKIYsLh4qrcsPj2s9dOww7ar4bb9XXBeRRnK2WQGGpP0XtrGJc_TJU74BT5ibLc0etQgPwHbiZTZ19uNme24zc5ty8BSOQMH-ndahrlgFE4TWIkYYvndKoA0Ahoxia4ChxmKvyRlRdzMU/s640/ss_206f3d80b47106d98217f2f94ae5c604098b669b.600x338.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
It&#39;s worth noting that while the games tutorial does &amp;nbsp;an ok job of filling you in on the basics you
are left to discover the more complex aspects of the game yourself. For example
a mob take over on a location means all the people are replaced by mobsters and
all prices can double or more for items at that location. You can rob from some
shops, the bank or the mob&#39;s speakeasy. If You rob the speakeasy the mob will
come for you, unless the place was a crime scene or taken over by the police at
the time. However robbing the speakeasy will often cause a hitman to appear
later in the game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Also both the mob and the police will sell you bullets and
lockpicks at different costs. Two of the clue items you get don&#39;t help you
solve the case but let you get extra money. The Postal receipt lets you go to
the post office and collect and deliver packages for extra cash. The other
item, the Hunt Club card, lets you go to the exclusive hunt club and take
bounty hunting task to go and kill people. The twist being of course that while
the hunt club pays more if you kill someone of either faction as a hunt club
bounty, that faction will then be after you if you leave any witnesses. Also
killing any civilian will cause the police to go after you. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Add to this the bounty hunter which can be a member of a
faction (but if they shoot first you can shoot back). In hard mode the Police
activity zones and mob take over locations become very important as they allow
you access to locations where you&#39;re certain a hostile faction won&#39;t be present
and after you. So if the mob are out to get you then you know a police location
will be safe as well as crime scenes and vice versa. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Additionally learning what food are sold where, and how filling
they are for the price becomes very important to balancing solving the case
with your hunger. The more you play the more you&#39;ll learn what parts of each
scene are worth investigating and can actually yield clues. &amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The previously mentioned badge system also encourages you to
try some of the other mechanics out and try playing the game differently with
different aims. For example: not firing a bullet in hard mode, trying to solve
the case fast; Ignoring the case entirely to break into the city vault that&#39;s
been sealed for 100 years; or how about avoiding locations with rats in them;
or just trying to get rich.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I will say this isn&#39;t the deep detective system of something
like&lt;i&gt; L.A. Norie&lt;/i&gt;, you won&#39;t be going through deep questioning systems and trying
to break apart lies. Instead &lt;i&gt;Noir Syndrome&lt;/i&gt; uses a far more simplistic logic
based system. Each clue will give you an attribute about the killer, for
example a bullet casing means it&#39;s a police or mobster as only they have ready
access to bullets, find a pair of sturdy boots and it&#39;s police or civilian, find
a piece of fine fabric then the killer&#39;s hobby is either either a tailor or a dancer. Very few clues hugely specific except for the odd piece of evidence
like a Male or female fingerprint. You job is to flick through your notebook
pages and work out who did it. So for example you could have a male policeman
who is a tailor as his hobby being the killer in the end or a female mobster
whose hobby is race car driving.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvT-WktFlIaPi55leWT6VzHbkFejYByHeGvW9zS9sf75mxjYkiI-BXmChRl9LtAY38R74k7Pnt4aJmJ6FdkpN7D-oh9p-wavWs0fKwZZWgCIY9GwLpdK1u1MglWfR-7u6dJFbkBIKiJRU/s1600/ss_c10ba582521cf7a1af0d324d3fe4d7fcfde9cd4a.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvT-WktFlIaPi55leWT6VzHbkFejYByHeGvW9zS9sf75mxjYkiI-BXmChRl9LtAY38R74k7Pnt4aJmJ6FdkpN7D-oh9p-wavWs0fKwZZWgCIY9GwLpdK1u1MglWfR-7u6dJFbkBIKiJRU/s640/ss_c10ba582521cf7a1af0d324d3fe4d7fcfde9cd4a.600x338.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
One of the additional progressions systems is the costume
scraps system. Costume scraps can be bought from the costume shop in town or
more easily found by playing more of the dinner party mode. They are purely
cosmetic changes and by default you can play as a male or female detective by
going into the costume option and changing the look.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7puJjrbnMMM31rKjKrmwXcZiQscgPFunmjfrEFQYq82UDsKM1Tj-7F2HxzsNF4lK755YD5-hpXOp0axQPw0qXkdVHcS_y2RsRa-FX8Msyl6aiTAzmwkk15w2TagySg-GGke28vBGiP64/s1600/2015-09-23_00003.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7puJjrbnMMM31rKjKrmwXcZiQscgPFunmjfrEFQYq82UDsKM1Tj-7F2HxzsNF4lK755YD5-hpXOp0axQPw0qXkdVHcS_y2RsRa-FX8Msyl6aiTAzmwkk15w2TagySg-GGke28vBGiP64/s640/2015-09-23_00003.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok I&#39;ve seemingly shilled more than a biased journalist
whose friend just made a game (Note: I do not know the developer of &lt;i&gt;Noir
Syndrome&lt;/i&gt; nor have I spoken to them online or offline to the best of my
knowledge, this was a joke comment nothing more). It&#39;s now time for me to point
out the big problems in the game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Firstly the options menu is very dire and lacking to say the
least, no graphics options or resolution options to speak of. Secondly there&#39; a
weird kind of screen tearing that happens sometimes in the game making me
wonder if there is any kind of V sync at all.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQN14yio0P70duYQB0pq9sKYFmAygQiq9M6CPlJ6r3VgDOCfeNzwB5XH4ceZ9IJohvqrGtldoKsG433gWLtDUDmV2ZZ9siN07er6wjQ8bzIsGxn0CjYEIhkmY-yF5aM6cs9Z2CPu0iwHI/s1600/2015-09-23_00002.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQN14yio0P70duYQB0pq9sKYFmAygQiq9M6CPlJ6r3VgDOCfeNzwB5XH4ceZ9IJohvqrGtldoKsG433gWLtDUDmV2ZZ9siN07er6wjQ8bzIsGxn0CjYEIhkmY-yF5aM6cs9Z2CPu0iwHI/s640/2015-09-23_00002.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;The final complaint is a very
subjective one but I think the developer missed a real trick here, every case
is tracking down the killer going by the name Anubis, it just changes who the
killer is. I really think the developer missed a trick by at not having a
variable killer name. I know it would be a bit more work but it would make each
case feel more different rather than it seemingly being the same case just with
a different killer behind it each time.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Verdict:&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For the price I&#39;m loving &lt;i&gt;Noir Syndrome&lt;/i&gt;. So far I&#39;ve put in
3.6 hours into a game that costs £5 and I bought for slightly less during a
Steam Sale I believe. I can easily see myself putting in more time as the game
offers such a quick short and oddly fun bit of goofy detective fun. I still
haven&#39;t tried out all the game has to offer such as getting extra tip offs by
bribing the mob or police nor have I got that many of the badges or costumes
yet. While I know the amount I play will likely drop off a bit and it gets a
little repetitive with sustained play I can see myself regularly coming back to
this game just for another 15 minute case to solve every so often, or just to
have a relax and break from other more in depth games I may be playing through.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ8K4JrZN3_78Rh1oXm830XQ9FKT14mznYqEzBNk3uk5gLnHp1hyTOTBvc0Svhlk7TatUwjxJ-Uf6muGYvF71vr69GvGqKhsvyJp7Yg1TxpgHkPgS9H29AYb24TWJSaq5MyPEUVKPSi9Y/s1600/game+time.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;132&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ8K4JrZN3_78Rh1oXm830XQ9FKT14mznYqEzBNk3uk5gLnHp1hyTOTBvc0Svhlk7TatUwjxJ-Uf6muGYvF71vr69GvGqKhsvyJp7Yg1TxpgHkPgS9H29AYb24TWJSaq5MyPEUVKPSi9Y/s640/game+time.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Noir Syndrome&lt;/i&gt; isn&#39;t quite perfect but&lt;b&gt; I highly recommend it&lt;/b&gt;
if you like rogue likes and the basic logical piecing together clues in murder
mystery style games heck I recommend everyone give it a try. Just don&#39;t go in expecting a deep conversation system and
to be trying to fight through a web of lies, this is a basic detective game not
one based on interpersonal drama and hidden lies and secrets.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Score&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3w8enCiqBiEixSnflDN0gFTXM07WNgUAxF7dTYoyGyk9Xz9ibEdhy-ToALnus4Gz8k3BZGsWSWD5NZg3TvhJiFJKL5ZdfeOHZDpt_mUu3NLv-q-RZPJsEyWJe46w7FZlXsbVG0LJwFB0/s1600/5+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3w8enCiqBiEixSnflDN0gFTXM07WNgUAxF7dTYoyGyk9Xz9ibEdhy-ToALnus4Gz8k3BZGsWSWD5NZg3TvhJiFJKL5ZdfeOHZDpt_mUu3NLv-q-RZPJsEyWJe46w7FZlXsbVG0LJwFB0/s320/5+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/6460385686125738530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/09/noir-syndrome-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6460385686125738530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6460385686125738530'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/09/noir-syndrome-review.html' title='Noir Syndrome review.'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFrsjfyFROfUnUpuqgaLRcNXKg8IZv75xvsm2PiCv6LxdKAI2faAoBFRwqiK_bNyYpWBtF4gCbGuID9CCNzQNVKAVRv-_Fr0VYhs0USUCUxzpe2YFRDRt5xshDPL2wxe9eyTzpEZOYvNs/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-1038246362053357305</id><published>2015-09-20T00:50:00.003+01:00</published><updated>2015-09-20T00:50:49.249+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Gone Home"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Bro"/><category scheme="http://www.blogger.com/atom/ns#" term="PCBRo"/><category scheme="http://www.blogger.com/atom/ns#" term="Political correctness"/><category scheme="http://www.blogger.com/atom/ns#" term="Politically correct"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Politically correct review of Gone Home</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxzlPLJ-Bi97F6dDD5LqgWgyaYye69segiMW86Ohct28D3VeuguyOFuJkWbpOzC3Vi0Ht3AjQfeXvVOFC5NUFWj2KvbqBtc729LRPH7spTwf7VykKq2vHD7s_iyxIWiQntrjk47Tffb7M/s1600/Gone+Home+header.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;298&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxzlPLJ-Bi97F6dDD5LqgWgyaYye69segiMW86Ohct28D3VeuguyOFuJkWbpOzC3Vi0Ht3AjQfeXvVOFC5NUFWj2KvbqBtc729LRPH7spTwf7VykKq2vHD7s_iyxIWiQntrjk47Tffb7M/s640/Gone+Home+header.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Price:&lt;/b&gt; £14.99 / $19.99 / €19.99 (On Steam)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Platform:&lt;/b&gt; PC &lt;a href=&quot;http://grumbleindie.blogspot.co.uk/p/non-review-page.html&quot;&gt;(See FAQ for spec)&lt;/a&gt;&lt;/div&gt;
&lt;h3&gt;
Review Bit:&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Firstly this review was written by me but in the interest of
political correctness it has been run through a political correctness language correction too, to
remove inherent bias in the name of inclusivity. If however you wish to read my highly politically incorrect review &lt;a href=&quot;http://grumbleindie.blogspot.co.uk/2000/09/gone-home-politically-incorrect-review.html&quot;&gt;click here&lt;/a&gt; Therefore expect it to make
far less sense than normal . What I have to do something different with my
review as it&#39;s &lt;i&gt;Gone Home&lt;/i&gt; by now most people have an opinion on it. Hell from
what I&#39;d heard of the game (a lot of perfect or near perfect scores) and what
I&#39;d seen of the game (Watching some lets plays) I had a view on this game. &amp;nbsp;So no this time the review makes no sense for
a deliberate reason which kind of ruins the fun of grammar MRA Atheist overly
hairy scrotums doesn&#39;t it?&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So I decided to do something that many will yell I should
have done earlier on. I played the game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So has my opinion of &lt;i&gt;Gone Home&lt;/i&gt; changed much by playing it?
Yes in that I no longer think it&#39; the worst piece of junk out there at least to
me.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So with Gone Home I feel it can only be reviewed by breaking
the game into two distinct chunks. On one hand the technical aspects and on the
other the story.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Technically it&#39;s arse. I mean real arse. My machine as
laptops go is a bit of a beast and well the game was playable on medium
settings. Even then at times it chugged or seemed to lose frames and honestly
the recording of it in Raptr is even worse. Maybe the background replay
recording impacted the game but if so it&#39;s the first time I&#39;ve ever known such
a thing happen at least to that degree. It actually seemed to get worse when I
reloaded saves having moved objects round in the game as though it was loading
everything into my computers memory in one go and not properly unloading things
when not needed / being used. It may be some issue with it being Windows 8, It
may be due to using an AMD graphics card. Whatever the case I could either play
with poor textures or at less than 10 frames per second, oh and even at the
highest setting, the graphics still didn&#39;t look amazing. Also I crashed the
game 5 times just by changing the graphics settings and the game just stopped
running and shut off for no apparent reason. It also should be commended for
having the option to turn off motion blur and a working FOV slider.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Mechanically it&#39;s extremely simple, you pick up objects and
put them down, there are a few puzzles in the game but most barely require
though and have the answer either outright given to you, or sat right next to
the puzzle itself.&amp;nbsp; At best it&#39;s comparable
to a hidden object game were interacting with the right object will at times
advance the narrative story.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMGYk7B7Bm-_H7hJy0ekSKYyO9FVnMqHAxBx2IxAtUXXUWoKpch9U-8Rj5TX615cHvs_bz-tCSE0Fg2rbLlsgsBA9v5WQ2c9rr21ydtap92g0IDjtR5_j4h0Z0pyz8CCF6n4RSPIsNudA/s1600/safe.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;324&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMGYk7B7Bm-_H7hJy0ekSKYyO9FVnMqHAxBx2IxAtUXXUWoKpch9U-8Rj5TX615cHvs_bz-tCSE0Fg2rbLlsgsBA9v5WQ2c9rr21ydtap92g0IDjtR5_j4h0Z0pyz8CCF6n4RSPIsNudA/s640/safe.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Narrative wise the story is admittedly well done. It is a
fairly unique use of the medium to push people to discover the story on their
own to quite such an extent. The main story surrounding Sam (your characters sibling)
and Lonnie is well done, it&#39;s also cliche trash. Well done cliche trash mind
but it&#39;s the kind of story that was present in 1980&#39;s lesbian Pulp Novels such
that the trope became almost a joke itself. The additional stories of the Parent
falling for a colleague at work and then getting Friend Zoned by him, was ok
enough. The story of the main characters Parent and the relationship to the Relative
that previously owned the house is a weird interesting one with no definite
conclusion only speculation over possible abuse, though with some of the items
about it also suggests some kind of accidental drugging thanks to the presence
of morphine boxes about. The other story is the Parent and his work as a writer
such as his work with AV machine reviews and his previously less than
successful novels which were being reprinted. The Parent then seems ready to
suggest publishing another novel if the company are willing to do it. It&#39;s also
strongly suggested the Parent found out about the Parents feelings for one of
her colleagues and booked them onto a couples counselling retreat to make sure
their marriage is ok. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I will praise part of the narrative of &lt;i&gt;Gone Home&lt;/i&gt; for such a
successful bait and switch. The game initially very much has the set up of a
horror game with the house in darkness a strange mystery and vague implications
of the house being the person with symptoms of a mental disorder house and some
kind of dark incident in its past. Along with this the game mentions plenty of
clues about a possible haunting, even &amp;nbsp;if
a lot of the events can be explained away by a wage earner pointing out the
house has wiring problems and a few creaky board.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Also worthy of credit are the moments of humour such as the
changing on screen text showing your characters reaction to things. For example
the slight disgust at finding condoms in her parents room, or the shocked
reaction to finding hidden porn stashes belonging to members of the house.&amp;nbsp; Or the shock and then refusal to re-read a
piece of her siblings diary detailing her siblings sex life. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrfXYUDzuwDI2WbSXdqZK1o7gFkoHKIazdXjLeUsJhGlOUTM3JEwMHYnx9Mqp0X1ER9P0yl9cnnfMp7oVt_Fr5JbCMTZfa5bhZ-TvzyurW9hk3gZ9Wqv0zccHLviY7Z2ypLqFpkKRXWOg/s1600/Sexy+time.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;326&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrfXYUDzuwDI2WbSXdqZK1o7gFkoHKIazdXjLeUsJhGlOUTM3JEwMHYnx9Mqp0X1ER9P0yl9cnnfMp7oVt_Fr5JbCMTZfa5bhZ-TvzyurW9hk3gZ9Wqv0zccHLviY7Z2ypLqFpkKRXWOg/s640/Sexy+time.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I&#39;ll also say I&#39;m not sure if it was brave or a foolish
design mistake by the developer to structure the game so it&#39;s extremely easy to
miss a good chunk of the later story as skip almost to the end without finding
out some of the more dramatic incidents that occurred. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Verdict:&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
A fairly technically inept and mechanically vapid game whose
only real high point is a well told story. Though it isn&#39;t an inherently new
story, just a fairly new approach to gaming outside of some obscure Twine
games. The Story in the end isn&#39;t particularly new and comes off as a well done
but in the end ultimately cliche story. It&#39;s like say the film &lt;i&gt;Love Actually&lt;/i&gt; or
the earlier &lt;i&gt;Dresden Files&lt;/i&gt; books enjoyable enough and well done but very much
cliche and retreading old ground of past works and sticking to a genre formula.
It has nice touches in it every now and again from the few bits of humor to the
music from what I&#39;m guessing is an actual band, but they&#39;re just that nice
touches on a fairly generic tale. I&#39;d say how well it managed to play the
market and abundance of rather poor youtube fodder poor quality horror games is
more to its credit but I don&#39;t think such a move will work with the upcoming
title &lt;i&gt;Tacoma.&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I finished the game in a little over 3 hours (including
close to 30 minutes sorting out the graphics and testing the settings.) for the
price I paid of about £3 ~$4.50 it was nice enough but nothing special. The
problem is the game&#39;s regular price is £14.99 ($19.99) and it is most
definitely not worth that price. It&#39;s very much trying to price itself closer
to being an almost premium indie title and at least for me it&#39;s really not
worth it.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I&#39;m not recommending it and would only say it&#39;s worth it for
people who are very new to gaming or don&#39;t play games at all or those who just
really do genuinely enjoy hidden object games as it&#39;s one of the best of them. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In the end all &lt;i&gt;Gone Home&lt;/i&gt; has done is made me a bit more
interested to read the review and watch some lets plays of &lt;i&gt;Tacoma&lt;/i&gt; to see if it
does manage to do something different or if it does the same kind of switch
again.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Score&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s1600/2+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s320/2+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/1038246362053357305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/09/politically-correct-review-of-gone-home.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/1038246362053357305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/1038246362053357305'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/09/politically-correct-review-of-gone-home.html' title='Politically correct review of Gone Home'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxzlPLJ-Bi97F6dDD5LqgWgyaYye69segiMW86Ohct28D3VeuguyOFuJkWbpOzC3Vi0Ht3AjQfeXvVOFC5NUFWj2KvbqBtc729LRPH7spTwf7VykKq2vHD7s_iyxIWiQntrjk47Tffb7M/s72-c/Gone+Home+header.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-9071526979260312320</id><published>2015-09-12T18:37:00.000+01:00</published><updated>2015-09-12T18:37:00.205+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="5 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Gunpoint"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PC game"/><category scheme="http://www.blogger.com/atom/ns#" term="Puzzle game"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Stealth game"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Gunpoint review</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiorET1z6MQi8aKuTJKQ7DLgD8cZ0L6X2d1GRUX2Tj4Ld8dZfS1-z6aAo6EJk78hmgpJzAWvS91uQSJJTVzAmhCAuUNd-D9BUxb0SN3IHdrmZBfdBqsafwUgBsfffwIXOOAkKOrvaWHofw/s1600/ANlFi.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;186&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiorET1z6MQi8aKuTJKQ7DLgD8cZ0L6X2d1GRUX2Tj4Ld8dZfS1-z6aAo6EJk78hmgpJzAWvS91uQSJJTVzAmhCAuUNd-D9BUxb0SN3IHdrmZBfdBqsafwUgBsfffwIXOOAkKOrvaWHofw/s400/ANlFi.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Name:&lt;/b&gt; &lt;i&gt;Gunpoint&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Price:&lt;/b&gt; £6/$10/€7 (On Steam)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Format:&lt;/b&gt; PC&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Review Bit:&lt;/b&gt; In a time when reviewers still think they&#39;re
fancy art critics one game dared to mock them. Gunpoint is that game and wow
was it a weird breath of fresh air. After finishing Arkham Kinight (review
coming at some point) I was stuck in a bit of a gaming rut. I chose to play
just the tutorial of Gunpoint, just to start it and see. Then I played a level,
then another and it was the game I was focussing on. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Having looked at &lt;i&gt;Gunpoint&lt;/i&gt; before I thought it wasn&#39;t for me.
I&#39;m not the biggest fan of Stealth (unless it&#39;s silly &lt;i&gt;Metal Gear Solid&lt;/i&gt; level
stealth) so &lt;i&gt;Gunpoint&lt;/i&gt; didn&#39;t seem like a game for me. I was wrong. &lt;i&gt;Gunpoint&lt;/i&gt; is
as much a puzzle game as it is anything else. It&#39;s about timing and coming up
with bizarre little Rude Goldberg like sequences of events to achieve your
goal.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq6-h6hoBdo8sa5beFMoh3Rol9rdKbZuY-JA-dFVgUYfXccfxWBxgp5ZhnFLOOx9Bp5U9h5t6bdKc05arCVUytPXNw5YKUAuONMhn0CVptaODlCvZUKOqMbVP9WZj06OZtJ98M4rSbG8Y/s1600/Gunpoint-screenshots-07-500x281.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq6-h6hoBdo8sa5beFMoh3Rol9rdKbZuY-JA-dFVgUYfXccfxWBxgp5ZhnFLOOx9Bp5U9h5t6bdKc05arCVUytPXNw5YKUAuONMhn0CVptaODlCvZUKOqMbVP9WZj06OZtJ98M4rSbG8Y/s640/Gunpoint-screenshots-07-500x281.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
You play as a freelance spy thrust into the a world of
corporate espionage. After accidentally smashing through the glass ceiling of a
gun maker, offered a job and before you can reach the client to talk more he&#39;s
killed. The problem of course being you&#39;ve also been caught on tape near the
crime scene around the time of the death. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Gun point has two main mechanics, the frog pants which let
you jump great distances and with force and the wire hacking. The wirehacking
allowing you to rewire systems in the buildings to cause different results. For
example you can wire the light on the floor with a guard to the light switch on
the floor you&#39;re on. This allows you to turn off the lights and more easily
avoid or take down most guards.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The game offers a number of dialogue choices for the player
and a small amount of branching in the storyline. It&#39;s very detective noir in
its story and characters but does allow a level of tongue in cheek interaction
where you can pick a number of less serious replies.&amp;nbsp; This tongue in cheek aspect carries on in the
game as you can get an achievement for punching a guard far more than the one
required to knock them out.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD_m-K2NzQhWW7bhwPknJXcafW7hfIg7VK9GC3UMijo0eO9KJuBlgjqCHpHc-D12Pa4sw8JoQOFZXn2dJPrCiI017mt-K2mEa05ZsOAmaLhV1TskKnUp6xmKJ9IM0zhbOz0Tyvx2gQT6c/s1600/ss_1f31860f722401d5a8205735686dd1b0df6d7270.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD_m-K2NzQhWW7bhwPknJXcafW7hfIg7VK9GC3UMijo0eO9KJuBlgjqCHpHc-D12Pa4sw8JoQOFZXn2dJPrCiI017mt-K2mEa05ZsOAmaLhV1TskKnUp6xmKJ9IM0zhbOz0Tyvx2gQT6c/s640/ss_1f31860f722401d5a8205735686dd1b0df6d7270.600x338.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Progress wise the game builds up the difficulty at a nice
pace, introducing new ideas and mechanics quite regularly. From upgraded guards
to more types of electrical devices and wiring problems it turns what at first
appears to be a deceptively simple game into a very complex one by the end with
multiple enemy types to deal with and large complex circuit puzzles.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
It&#39;s hard to really come up with actual faults for Gunpoint
that aren&#39;t mostly very subjective to me such as it would be nice if laptops
were still highlighted while in wiring view (to let you scout the level&amp;nbsp; bit easier for them). &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
About the only true complaint that holds any weight is the
game doesn&#39;t actually tell you that your new gadget tutorials are located by
clicking the &quot;try it out&quot; button in the store. So I went through most
of the game not realising how to use items like the hushcracker (which lets you
break through glass without making a huge noise).&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Verdict:&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
A fun little 8 bit graphic styles romp that took me just
under 5 hours to complete and could easily manage a second play through to do
either a fully peaceful run and / or a run where the Villain surrenders instead
of me punching them out. I think it&#39;s well worth the money if you like puzzle
games. I won&#39;t recommend it as a huge must play title however. But it&#39;s still well
worth the price and for something a little different to the normal, what it
does it does well. &amp;nbsp;It&#39;s very much a game
to just restore you or give you something different to almost cleanse the
pallet. The only reason it doesn&#39;t score slightly higher is I felt maybe an
extra silly subplot going on could have added a little more to the world rather
than quite such a focus on what is the main storyline of the murder.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3w8enCiqBiEixSnflDN0gFTXM07WNgUAxF7dTYoyGyk9Xz9ibEdhy-ToALnus4Gz8k3BZGsWSWD5NZg3TvhJiFJKL5ZdfeOHZDpt_mUu3NLv-q-RZPJsEyWJe46w7FZlXsbVG0LJwFB0/s1600/5+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3w8enCiqBiEixSnflDN0gFTXM07WNgUAxF7dTYoyGyk9Xz9ibEdhy-ToALnus4Gz8k3BZGsWSWD5NZg3TvhJiFJKL5ZdfeOHZDpt_mUu3NLv-q-RZPJsEyWJe46w7FZlXsbVG0LJwFB0/s320/5+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/9071526979260312320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/09/gunpoint-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/9071526979260312320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/9071526979260312320'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/09/gunpoint-review.html' title='Gunpoint review'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiorET1z6MQi8aKuTJKQ7DLgD8cZ0L6X2d1GRUX2Tj4Ld8dZfS1-z6aAo6EJk78hmgpJzAWvS91uQSJJTVzAmhCAuUNd-D9BUxb0SN3IHdrmZBfdBqsafwUgBsfffwIXOOAkKOrvaWHofw/s72-c/ANlFi.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-4298787220586441132</id><published>2015-08-02T01:12:00.001+01:00</published><updated>2015-08-29T21:30:35.918+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="0 star"/><category scheme="http://www.blogger.com/atom/ns#" term="0 star review"/><category scheme="http://www.blogger.com/atom/ns#" term="avoid"/><category scheme="http://www.blogger.com/atom/ns#" term="FREE GAME"/><category scheme="http://www.blogger.com/atom/ns#" term="free to play"/><category scheme="http://www.blogger.com/atom/ns#" term="Invokers Tounament"/><category scheme="http://www.blogger.com/atom/ns#" term="Moba"/><category scheme="http://www.blogger.com/atom/ns#" term="PS Vita"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="PS4"/><category scheme="http://www.blogger.com/atom/ns#" term="PSN"/><category scheme="http://www.blogger.com/atom/ns#" term="PSVita"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="StormBasic"/><title type='text'>Invokers Tournament: Should be burned in the fires of Exort [strong language]</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Name:&lt;/b&gt; &lt;i&gt;Invokers Tournament&lt;/i&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;i&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4fZT23PLQpXV60M4AHuB6m5_gTZiBbp7On8W6YtD8hQP7ylNF7XoIlQznZprVSU370Hrtro9ZDIJ3TTW_hcYFZBPmwdRbJLZ9pu-3iGqdaXqRd6Q1QhGvXI-cNm4F1kTboBG29pUGiuo/s1600/image.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4fZT23PLQpXV60M4AHuB6m5_gTZiBbp7On8W6YtD8hQP7ylNF7XoIlQznZprVSU370Hrtro9ZDIJ3TTW_hcYFZBPmwdRbJLZ9pu-3iGqdaXqRd6Q1QhGvXI-cNm4F1kTboBG29pUGiuo/s320/image.jpeg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Price:&lt;/b&gt; Free&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Format:&lt;/b&gt; PS4,PS3 and PSVita&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Review bit:&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I like MOBA games. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I really like MOBA games&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Invokers tournament &lt;/i&gt;made me want to scrum my PS4 hard drive
clean with concentrated industrial bleach to try and remove any evidence I&#39;d even
been near this absolute abomination. I&#39;d love to be able to come up with
something nice to say, I do like to try and be fair to games but this one I&#39;m
just going full grumble on it.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The question isn&#39;t so much what score to give &lt;i&gt;Invokers
tournament&lt;/i&gt; but how many times, without a break, should the developers of this
game be forced to watch Uwe Boll&#39;s worst critical failure film while fire ants
attack their genitals to show them comparatively what kind of abomination
they&#39;ve put out into the world. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Invokers Tournament &lt;/i&gt;isn&#39;t a good Moba, it&#39;s not even a good
Game even without the Moba label. It&#39;s a huge disgusting Pay to Win pile of
shite that somehow escaped onto Sony&#39;s store. This doesn&#39;t merely make free to
play game seem bad it actively makes Sony&#39;s entire market feel polluted for
it&#39;s presence and the fact Sony regularly put stuff from this festering pile of
crap into the PSplus discounts section. This game is so bad having it&#39;s items
presented as PSPlus discounts makes PSPlus look worse.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmXDVp6Ln1WAqiAXG_cnnGJkHO5T0ye_u94-MWW_ZJbJcc1qs3fYWIzCCWxS-gc1iapQ-qGUKlvn4B-mMlLsF4YZ7OTuXSrGj4mFb-LypL8ZNvc17iOPJsHGDG0izxiaxdxvgLoCcPlxw/s1600/The+turd+store.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;338&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmXDVp6Ln1WAqiAXG_cnnGJkHO5T0ye_u94-MWW_ZJbJcc1qs3fYWIzCCWxS-gc1iapQ-qGUKlvn4B-mMlLsF4YZ7OTuXSrGj4mFb-LypL8ZNvc17iOPJsHGDG0izxiaxdxvgLoCcPlxw/s640/The+turd+store.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I suppose it&#39;s only right I actually point out what&#39;s wrong
with the worst fucking game I&#39;ve played at least this year. The convention in
Moba games is simple, creeps spawn and go toward the enemies tower. You want to
farm the enemies creeps by getting last hits. After you&#39;re farmed a bit you
want to push your lane of creeps to the enemies tower and while the creeps tank
the towers fire you can destroy the tower itself.&lt;i&gt; Incurable Tetanus&lt;/i&gt; doesn&#39;t
do this. Oh no, you have to spawn the creeps yourself. To do this you have to
run out into the garden that have exactly 5 statues, and compete against the
enemies to try and smash the statues getting the last hit. Once destroyed
who-ever got the last hit gets a creep for their side, the creep then
automatically paths to the enemies tower. It&#39;s rare if ever the creeps of each
team will meet anywhere and actually fight. So the game boils down almost to 1
person of the 3 on the team trying to defend against the enemies push, 1 trying
to get creeps onto the field and 1 helping the creeps push in and varying up
the number on each side as needed.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Unlike most Mobas in Invokers tournament you don&#39;t pick a
single character to play all match everyone starts as an &quot;Invoker&quot;
and you can bring with you 2 rings each allowing you to transform into a
different &quot;champion&quot; when your fury bar is filled. However your fury
bar drains so most of the match you&#39;ll spend as a basic Invoker only sometimes
transforming for a short while for a fight. Everyone starts with the same two
basic &quot;Champions&quot; there is no weekly rotation,&amp;nbsp; no hidden free way to get others. The only
way to get more Champions is to grind. Oh and it&#39;s about a 5 hour grind to get
enough for a single unlock, which there&#39;s no way to test out before hand so you
might buy something you hate. There&#39;s no rental system like in other games you
can buy outright and that&#39;s it. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
With most other Moba game there is some kind of advantage or
buff. In &lt;i&gt;Smite&lt;/i&gt; it&#39;s the fire giant which gives a large attack power boost and
healing / regen boost. In &lt;i&gt;Dota 2&lt;/i&gt; it&#39;s the Ageis which lets people respawn where
they died after 3 seconds with no penalty. In &lt;i&gt;League of Legends&lt;/i&gt; it&#39;s the Dragon
and Baron Buffs. In Invokers tournament it&#39;s the tome. An item which hugely
boosts the attack power of a single person on the team (the person who picks it
up) with certain Champions moves this can mean your damage becomes a 1 hit kill
and as a normal Invoker it&#39;s 2-3 hits to kill. The seeming idea being having
the Tome lets you push easier. Let me say that again there&#39;s an item in the
game which lets you 1 hit kill anyone and it respawns every minute or so. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Add to that unlike most other MOBA games where you buy
equipment and items throughout the game in IT you don&#39;t, you get random loot
drops after each match if you win along with a considerable amount of gold. You
can literally go to the games store and buy more powerful items with gold and
then start every match from then on with said items. No balance, no progression
just whoever can buy the most powerful items gets to start the match more
powerful.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzvUfkJyT0VzyduV2LbOKhZUEtsAoMuEn6sm6Q6GUrFLf3wI2Ztx_Cni5fqtOYcXozyzKl4-Mrl7ZDoSPf7K6Atp-5-ePfzcUJ9YWkbbdf47zirgW7GdY0XRSFN2y4BFKP0pgiqoRs5O4/s1600/fuck+you.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzvUfkJyT0VzyduV2LbOKhZUEtsAoMuEn6sm6Q6GUrFLf3wI2Ztx_Cni5fqtOYcXozyzKl4-Mrl7ZDoSPf7K6Atp-5-ePfzcUJ9YWkbbdf47zirgW7GdY0XRSFN2y4BFKP0pgiqoRs5O4/s640/fuck+you.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Also because of course a product that shares its initials
with a Stephen King Monster wouldn&#39;t be done there you have to buy consumable
items to take into the matches and you can&#39;t buy them in match. To the games
credit each day you drag yourself kicking and screaming into this vomit
inducing slice of what , if I were religious, I&#39;d assume hell is meant to be,
it does give you a few item or two. The problem is to heal up in the game without
a potion you have to stand by your own tower for around 15 seconds or so. Add
to this some of the more insane purchasable items (which you can bring into the
game in large numbers). How about an item that lets you spawn a giant high
health minnion that can spawn poison clouds around it to stop people getting
near? Or how about an item that spawns a freaking deployable turret that cuts
down enemy creatures in seconds. You can literally win matches merely by
spending gold to buy deployable creatures and just swarm the enemy base and
spawn all the minions while the enemy is forced to defend. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
As if the game wasn&#39;t bad enough it has its own version of
killstreak rewards. Unlike in other games like say &lt;i&gt;DOTA 2&lt;/i&gt; where a killstreak is
a risk reward thing as you get more gold for kills but have a higher worth if
killed. In &lt;i&gt;Irritable Tarantula&lt;/i&gt; after
your team gets 10 kills you can spawn a Darkoim which is a high health high
damage creature that can help defend or push towers and clear the 2 lanes very quickly.
So those higher stats people start with by spending more money can easily
convert into kills as well. Oh and killing someone in Invokers doesn&#39;t stop
their killstreak thing filling up.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFDoenJy-P8p2N1i_RE_rI77GqMx24302ysfylNQjSmQcF6W68EYFqnMbz3Qzjp15cIIZK1YtygqR-oW4Vd2yBAl7kuO2P559ik7Qo4kISx7qBmZUuHEMjUQf3Oxz55CswXjUorI-aSkk/s1600/Dark+twat.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFDoenJy-P8p2N1i_RE_rI77GqMx24302ysfylNQjSmQcF6W68EYFqnMbz3Qzjp15cIIZK1YtygqR-oW4Vd2yBAl7kuO2P559ik7Qo4kISx7qBmZUuHEMjUQf3Oxz55CswXjUorI-aSkk/s640/Dark+twat.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Add to that that despite being next gen the game offers up
graphics that honestly would make even the PS2 look at it as a mediocre title.
The special attacks look so pathetic it&#39;s almost laughable. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Oh but this showcase of the depths of ingrained Smegmata on
the industry still isn&#39;t done yet. You see if someone quits the match, there&#39;s
no penalty for them other than not getting the meagre end of match gold. You
can just exit the 30 minute long matches when you want and face no
repercussions. Worse still if someone does, the game doesn&#39;t rebalance or fill
the spot, not even with an AI character. No the game forces you to fight 2 vs 3
and you&#39;re lost, even in one match where an enemy went 19 deaths for 1 kill my
team of 2 still lost . Oh but just like some fucking horror film the game isn&#39;t
done with this you see it has to have one last giant fuck you to consumers and
try to kill off yet more faith people have in gaming. You see when you die your
equipment gets damage, if it gets too damaged it can break (and yes you can
have the ring you use to summon your &quot;Champion&quot; destroyed if you&#39;re
not careful) so after each match you have to repair your items. If you lost you
get considerably less gold and at times it can cost you more than the match
earnings to fix your gear. Add to that being 2 vs 3 means you&#39;ll likely die
more having less combined attack power and the game actively punishes you for
staying in a match when someone leaves. Let me say that again IF YOU HAVE
SOMEONE QUIT THE MATCH, STAYING IN IT CAN ACTUALLY REVERSE YOUR PROGRESS.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now onto the business model. &amp;nbsp;It&#39;s so bad an anti consumer I&#39;m surprised to
not see Ubisoft, Warner Brothers and EA&#39;s name on it as some kind of unholy
trinity of complete shit. If you want to claim other companies and just making
sure they don&#39;t leave money on the table &lt;i&gt;Irritating Testicles&lt;/i&gt; developers
weren&#39;t even leaving the table they were taking that too just to make sure.
Instead of say Smite which lets you pay a flat amount to unlock all the present
and future characters Ingrowing Toenail makes you buy them all with gold at
about £4 (about $6) for 7,000 which is enough to unlock 2 lower cost champions
or just one of the more expensive ones. Or you can pay&amp;nbsp; £8 (about $12) for 17,000 which can buy you
about 3 with some change. Oh but the game isn&#39;t done yet you see you can also
buy a £2.49(~$4) a month subscription to get priority match making and a bigger
inventory as well as &amp;nbsp;make items cheaper
to buy with gold anyway. Oh you think it&#39;s done? Nope guess what they also sell
skins which at the cheapest are £0.79 (~$1.23) and go all the way up to £5.84
(~$9). Let me say that again this is a game that is selling skins for some
skins for $8-$9 each and has a subscription and still requires you to buy
characters or spend 5 HOURS &amp;nbsp;Grinding to
unlock each one.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIQMWGRfiQQEDWOINWLxryc0ibgyU81clvgzlV7lqENiALvQglOHhEK0kQqJeLgvcK-DWtTfGFn5Qf9LHfze4Do7kXxkN7n1buJ7b4o_f4CZMYDUp2VEtEuGCgTOmVyh1lWvrlapwN2W0/s1600/shit.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIQMWGRfiQQEDWOINWLxryc0ibgyU81clvgzlV7lqENiALvQglOHhEK0kQqJeLgvcK-DWtTfGFn5Qf9LHfze4Do7kXxkN7n1buJ7b4o_f4CZMYDUp2VEtEuGCgTOmVyh1lWvrlapwN2W0/s640/shit.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;This was taken from a video I did of the game. Yes the game is so bad it even doesn&#39;t work properly with playsations capture system.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The game has 3 main game modes. The standard 3 vs 3 lane
pushing mode. A second Team King of the Hill style game without creeps&amp;nbsp; and with random health drops etc appearing
and it gets old fast. The final mode is a challenge mode which I can best describe
as a cross between Diablo and Gauntlet but infinitely worse than either of
them. You fight through the level clearing objectives and trying to survive
with the limited pick ups and then fight something meant to resemble a boss.
This earns you a little bit of extra gold to use but unless you have highly
upgraded equipment or are damn lucky chances are you struggle with these levels
which are just as much of a slog as the main game. Part of the reason is the
general mechanics. Playing as an Invoker is pretty dull, you have two spells
which can&#39;t be changed (a fireball and an ice shot which has a chance to slow
enemies movement and attacks) the other things you can do are dodge roll and
hit things with your staff Your &quot;Champions / Summons&quot; also have
attacks but on some the cooldown is insane and with others using one attack
puts all the others on cooldown meaning you can either transform back or sit
wasting fury while the ability recharges.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I&#39;ve just realised I haven&#39;t even mentioned the thing about
the summons / Champions. Each has elemental strengths and weaknesses and if the
enemy happens to have a summon that uses your weakness they&#39;re rip through you
meaning you&#39;re reduced to 1 of your two champions / summons each fight if you
want to stand a chance.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
All the bullshit of the game might possible have been fine
if the matchmaking worked but I regularly found myself the most experienced
person on the team with two total beginners vs a team of 3 enemies all with top
5,000 gold summons and nice full sets of high end gear. The game doesn&#39;t do
anything to match people based on total item worth or seemingly even time
played so it very much becomes those who pay have access to better more
powerful items and summons / champions.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The game even starts off with a giant fuck you to the player
as reading this review, you&#39;ve learned more than the game teaches you at the
start. I&#39;m not even joking here&#39;s the full tutorial for you to watch.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/4tSa_uAABBQ&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;h3&gt;
&lt;b&gt;Verdict:&lt;/b&gt;&lt;/h3&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I&#39;m gluten Intolerant. &lt;i&gt;Invokers Tournament&lt;/i&gt; is the kind of
shit I&#39;d take after gorging myself on wheat for a week. It&#39;s digital gonorrhoea.
I&lt;i&gt;nvokers Tournament&lt;/i&gt; isn&#39;t a game it&#39;s a monument to every shitty practice in
video gaming that&#39;s appear in the past 10 years. It&#39;s an active environmental
disaster in the heart of the PSN Store. This game is so anti consumer and full
of pure grade A 5 year old Smegmata that it&#39;s thrown my whole scale off and
made me look back at &lt;i&gt;&lt;a href=&quot;http://grumbleindie.blogspot.co.uk/2012/04/zombies-zombies-everywhere-review.html&quot;&gt;Zombies Zombies Everywhere&lt;/a&gt;&lt;/i&gt; and think &quot;Ok it wasn&#39;t
quite that bad&quot;. This is a game so bad if I had a Sheldon Cooper esc list
of enemies the developers of this would be at spots 1, 2 and 3. This game is so
bad that after the 5 hours I spent on this game I want to take those little pineapple chunks
of on a stick at most parties and slowly insert some under the fingernails of
the developer, without removing the cocktail sticks. This game is so bad even
&lt;i&gt;Desert Bus&lt;/i&gt; may be a better experience than it. If someone told me this was a
game cobbled together out of free unity assets I&#39;d actually believe them.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Do not Play it&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Do not even install the putrid piss on your console you
don&#39;t want this thing to have ever been near your account.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Invokers Tournament&lt;/i&gt; is an abomination that seemingly tried
to combine all the whale shit of the mobile market and somehow put it on
console. This is an idea that should have been aborted before finishing it and
the person who came up with these decisions put into a mental Asylum to make
sure such ideas could never come into contact with anyone stupid enough to try
them out. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Invokers Tournament&lt;/i&gt; isn&#39;t a game it&#39;s everything every gamer
has fears will be brought to console gaming from mobile; almost every anti
consumer piece of bullshit ever shown on the Jimquisition; it&#39;s the existential
horror of video gaming and it is staring into a void of sheer darkness and
knowing that the darkness itself not just something in it is staring back at
you. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;h3&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;/h3&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXhZ525TX6M1PNetnKF0J_uqzJ9wEWn1UZMvkUCaarB-T6FVdcFBBU5GqasZQHGLZBQVnPSGC5EjfCGaiZQ1xWhr43KCRo9zAg3Nbnijzz_QHBBC_x-IpxoG6pRn9C7NjbHnQmXZXibbA/s1600/0+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXhZ525TX6M1PNetnKF0J_uqzJ9wEWn1UZMvkUCaarB-T6FVdcFBBU5GqasZQHGLZBQVnPSGC5EjfCGaiZQ1xWhr43KCRo9zAg3Nbnijzz_QHBBC_x-IpxoG6pRn9C7NjbHnQmXZXibbA/s320/0+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
And that&#39;s only because I refuse to introduce a scale that
goes into the negative to truly grade this putrid pile of anti consumer
smegmata.&amp;nbsp;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/4298787220586441132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/08/invokers-tournament-should-be-burned-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/4298787220586441132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/4298787220586441132'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/08/invokers-tournament-should-be-burned-in.html' title='Invokers Tournament: Should be burned in the fires of Exort [strong language]'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4fZT23PLQpXV60M4AHuB6m5_gTZiBbp7On8W6YtD8hQP7ylNF7XoIlQznZprVSU370Hrtro9ZDIJ3TTW_hcYFZBPmwdRbJLZ9pu-3iGqdaXqRd6Q1QhGvXI-cNm4F1kTboBG29pUGiuo/s72-c/image.jpeg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-5451010692347235683</id><published>2015-07-30T20:23:00.000+01:00</published><updated>2017-06-17T05:39:28.117+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="1 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Adventure game"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PC gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Platformer"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Woodle Tree Adventures"/><title type='text'>Widdly Pee Misadventures</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Name:&lt;/b&gt; &lt;i&gt;Woodle Tree
Adventures&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;i&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLRd9evC9y8_W85wbcLMSkPGnm9PGGkzqxSIyrNpPCSKwlpNAi7qrKWwwPrSJ4FnaskZgGxvpf4JT0DKpvs3K1Zl1j4z-XF2coZfT8GIRyI3vvvJfikXQ94riRJDJioWGG8SnpI4CP8Q8/s1600/header+%25281%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;148&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLRd9evC9y8_W85wbcLMSkPGnm9PGGkzqxSIyrNpPCSKwlpNAi7qrKWwwPrSJ4FnaskZgGxvpf4JT0DKpvs3K1Zl1j4z-XF2coZfT8GIRyI3vvvJfikXQ94riRJDJioWGG8SnpI4CP8Q8/s320/header+%25281%2529.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Cost: &lt;/b&gt;£1.99,
$2.99, €2.99 on &lt;a href=&quot;http://store.steampowered.com/app/299460/&quot;&gt;Steam&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Review Bit:&lt;/b&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Woodle Tree Adventures&lt;/i&gt; is an attempt at a 3D indie platformer game at a guess
more aimed at a younger demographic. So to be dutifully fair to the game I
decreased my own ability by getting rather drunk before playing it. Even after
alcohol I found the game to be painfully easy. It really does feel like it&#39;s
made to be a child&#39;s first platformer game. The closest thing I can compare it
to would be &lt;i&gt;&lt;a href=&quot;http://grumbleindie.blogspot.co.uk/2013/01/a-plucky-attempt-that-really-deserves.html&quot;&gt;Plucky&#39;s 3D Adventure&lt;/a&gt;&lt;/i&gt; a game I reviewed a long time ago. However
while Plucky seemingly does most things right &lt;i&gt;Woodle Tree Adventures&lt;/i&gt; manages to
screw up rather spectacularly.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The game has minimal graphics settings found in an external
launcher and on my machine even on Simple (the mid range setting) the framerate
randomly tanked on some parts of levels seemingly randomly. On the top setting
it ran at maybe 20FPS with little to no seeming graphical difference. I also
experienced some rather nasty screen tearing while playing suggesting there is
no Vsync as part of the default graphics options. There&#39;s no options to adjust
the music or effects volume either.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In game the controls are pretty simple, there&#39;s a jump
button and an attack button. Your attack button means you swing a leaf at enemies.
Later in the game after collecting enough fruit you get access to leaves which
throw out a gust of air to give you a bit more range on your attacks. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The objective of each level ties into what could loosely be
described as a story. On each level you have to collect the three magical giant
water droplet then place them on the podiums at the end of the level. Along the
way you can collect fruit to try and get access to a better &quot;weapon&quot;
and of course gain access to a single level locked off with a fruit requirement.
You can however repeat levels multiple times to grind out the amount of fruit &amp;nbsp;you have. After finishing a level you unlock
the next by default and after finishing the 6 default levels you get a
conclusion to the story and then the credits, which require you to exit the game
entirely to go back to the main game itself.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I managed to unlock all the items in the game and both unlock
and finish the bonus level in 118 minutes total and that includes grinding to
out the number of fruit collected.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Another of the major problems the game suffers with is a
fixed camera which switches to what the game considers the best perspective for
each section of the level. The amount of control over the camera you have is
you can zoom in or out, oh and you can zoom very far out.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEXdIGro6jHFEdrbWgdnndGnOBwvMYT_6VRaaIFY5ZtDLZZFDpOQLNXpAP4sgTxsyzA2K9M4gb6P6Zcev4ntb55yLOae9ApTfZyOonkK1cpGdAEgf7g4BftTrVtEP-fKaT7mINZ4IA5sE/s1600/2015-07-28_00009.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEXdIGro6jHFEdrbWgdnndGnOBwvMYT_6VRaaIFY5ZtDLZZFDpOQLNXpAP4sgTxsyzA2K9M4gb6P6Zcev4ntb55yLOae9ApTfZyOonkK1cpGdAEgf7g4BftTrVtEP-fKaT7mINZ4IA5sE/s640/2015-07-28_00009.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The additional problem is &amp;nbsp;sometimes the camera ends up getting stuck in
weird positions which make regular platforming very difficult and with no way
to change the camera angle it&#39;s a huge problem.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9cxYfuqZgg_V1Y3Uf4mmp_zgT_re2k35upTa3qfUI0st6Xj3UCLr5xOK2bYa-o0tWmAkBAKLu7V154sQ8v9wv4-tyOfg_wPOQnAEiy0fubSgUr46G6irgvAGt_2svdzDhXNBZnpvCfRs/s1600/2015-07-28_00010.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9cxYfuqZgg_V1Y3Uf4mmp_zgT_re2k35upTa3qfUI0st6Xj3UCLr5xOK2bYa-o0tWmAkBAKLu7V154sQ8v9wv4-tyOfg_wPOQnAEiy0fubSgUr46G6irgvAGt_2svdzDhXNBZnpvCfRs/s640/2015-07-28_00010.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The character you play as is sometimes blocked from view as the camera decides to show above platfroms you&#39;re under and in this case to top of a tunnel,&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdal047qoBNPtpr2apym66FPdieT9m6MH_2cfE4D8WaVhUWPyNCntyVmsWVzVWzSGOcz9dGpLwo6gqiCjv7-PCRIShUa4PDGRFfNwiZgCN8wsSY-kRLdI_U4ZpX3j7YJ55RdjIagqbmgQ/s1600/2015-07-28_00008.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdal047qoBNPtpr2apym66FPdieT9m6MH_2cfE4D8WaVhUWPyNCntyVmsWVzVWzSGOcz9dGpLwo6gqiCjv7-PCRIShUa4PDGRFfNwiZgCN8wsSY-kRLdI_U4ZpX3j7YJ55RdjIagqbmgQ/s640/2015-07-28_00008.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The camera also got stuck like this at one point so I couldn&#39;t see the upcoming platforms or be able to see platform positions to make and judge jumps.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Add to that some of the rather bizarre gameplay and style
choices. One of them being that the more fruit you collect on a level the
larger your characters backpack becomes. This seems like a nice idea with some
cool visual feedback on your level progress. That is until you find out the
backpack can become bigger than your character and with the fixed perspective
camera it can often obscure your vision of your character and make plat forming
needlessly harder.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggKn4slLxx8T7gw2t3YmFqkdwZtUpdblJJo5JXj06F-SsZ32hLcOSSpWvOQvFhyphenhyphen7O2-ZZq0AgieQrHmAnmuWOenLs1kPsRoX59Z8MqD-7bVLZXTxTzicGaPm-tQhPov89CN9GftiyvRoY/s1600/2015-07-28_00002.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggKn4slLxx8T7gw2t3YmFqkdwZtUpdblJJo5JXj06F-SsZ32hLcOSSpWvOQvFhyphenhyphen7O2-ZZq0AgieQrHmAnmuWOenLs1kPsRoX59Z8MqD-7bVLZXTxTzicGaPm-tQhPov89CN9GftiyvRoY/s640/2015-07-28_00002.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Oh and speaking of jumping on certain surfaces your
character Jumping causes them to do a weird kind of trip fall. So of course I
decided to abuse this and decided to see quite how far I could push this. Turns
out it&#39;s quite far.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6vra2bTFYWhEFplBQmwPM5DAcKxv340jINNzyfH_hFo4kgGnobVyhP4HNZQYmXvajeCTPQ4vtxVDgAhu4B6YRGvyKJyXPLekW5jkB7F-NLxzdmazH0FXrSmkyLASaUfzYQHgfE2dW1tk/s1600/2015-07-28_00003.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6vra2bTFYWhEFplBQmwPM5DAcKxv340jINNzyfH_hFo4kgGnobVyhP4HNZQYmXvajeCTPQ4vtxVDgAhu4B6YRGvyKJyXPLekW5jkB7F-NLxzdmazH0FXrSmkyLASaUfzYQHgfE2dW1tk/s640/2015-07-28_00003.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Yeh I got the character completely upside down just by jumping.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I will give some credit to &lt;i&gt;Woodle Tree Adventures&lt;/i&gt; for
attempting to provide a nice range of varied enemies and environments present
even when the game is only 6 levels long (7 with the bonus level) the game does
a nice job of making the levels vastly different and the enemies feel very distinctive.
It&#39;s clear that the developer &lt;a href=&quot;http://store.steampowered.com/search/?developer=Fabio%20Ferrara&amp;amp;snr=1_5_9__408&quot;&gt;&lt;span style=&quot;color: windowtext; text-decoration: none; text-underline: none;&quot;&gt;Fabio Ferrara&lt;/span&gt;&lt;/a&gt;
did try with this game and as a first title by a new developer it hopefully
means subsequent titles won&#39;t suffer from quite these problems. However being a
first title isn&#39;t going to result in me going easy on it.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Another bit of credit to the developer in that there is a
demo available for the game should you wish to try it beforehand. There&#39;s also
a local Co-op mode which I decided not try and so can&#39;t comment on the
competency of said mode.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Verdict: &lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
A nice idea mired in technical problems and poor design
decisions. A game that really is meant to be babies first platformer but due to
the problems I think kids would end up more frustrated than entertained by the
game. It&#39;s clear under all the errors was a workable idea and it&#39;s clear
attention was paid to making sure there was a nice variety in the enemies and
environments. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu2k6SwCtLYrr-RyyFnwkeHR3HnRXayFq1vn3SFAJQUTWkKznqWzTPhF-uiBg4PxHxMPrCVuxAfo1MLLrYboyeDgZtNEUxHsdvLYYNdoChKsgXTUmT4AeZ_PHfGDwXi2L6ohfILYioBVU/s1600/ss_d590a8df8e7c891b607b15249548ae32e87ec320.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu2k6SwCtLYrr-RyyFnwkeHR3HnRXayFq1vn3SFAJQUTWkKznqWzTPhF-uiBg4PxHxMPrCVuxAfo1MLLrYboyeDgZtNEUxHsdvLYYNdoChKsgXTUmT4AeZ_PHfGDwXi2L6ohfILYioBVU/s640/ss_d590a8df8e7c891b607b15249548ae32e87ec320.600x338.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Honestly there are better 3D platformers out there in the
past and arguably still in the present on the Wii U. I&#39;d say &lt;i&gt;Woodle Tree Adeventures&lt;/i&gt;
is one to avoid due to the slow game pace and lack of depth or devlopment of
mechanics during the game.&lt;span style=&quot;font-size: 10.0pt; line-height: 115%;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3BxmSidYH7rniXGx_ZV3noqpxlzn9K-BWKR0YVFCdtlrtn9Cq1e1nW6QyF7bw0jhGwB9NcFuwPnGID6Ww2VEbiOwxiQCQ34us-h33w-Hm-SnOmKoWTvB-YmOUO6qC85Yvxg7gO3wga2M/s1600/1+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3BxmSidYH7rniXGx_ZV3noqpxlzn9K-BWKR0YVFCdtlrtn9Cq1e1nW6QyF7bw0jhGwB9NcFuwPnGID6Ww2VEbiOwxiQCQ34us-h33w-Hm-SnOmKoWTvB-YmOUO6qC85Yvxg7gO3wga2M/s320/1+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/5451010692347235683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/07/widdly-pee-misadventures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/5451010692347235683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/5451010692347235683'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/07/widdly-pee-misadventures.html' title='Widdly Pee Misadventures'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLRd9evC9y8_W85wbcLMSkPGnm9PGGkzqxSIyrNpPCSKwlpNAi7qrKWwwPrSJ4FnaskZgGxvpf4JT0DKpvs3K1Zl1j4z-XF2coZfT8GIRyI3vvvJfikXQ94riRJDJioWGG8SnpI4CP8Q8/s72-c/header+%25281%2529.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-1280423717987669881</id><published>2015-07-27T18:30:00.001+01:00</published><updated>2015-07-27T18:30:53.046+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2 star"/><category scheme="http://www.blogger.com/atom/ns#" term="4 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Female protagonist"/><category scheme="http://www.blogger.com/atom/ns#" term="Gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Graphic Novel"/><category scheme="http://www.blogger.com/atom/ns#" term="Indian video game"/><category scheme="http://www.blogger.com/atom/ns#" term="indie"/><category scheme="http://www.blogger.com/atom/ns#" term="indie game"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="RPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Unrest"/><category scheme="http://www.blogger.com/atom/ns#" term="Video game"/><title type='text'>Unrest review</title><content type='html'>&lt;b&gt;Name:&lt;/b&gt; &lt;i&gt;Unrest&lt;/i&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;i&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq2XskdtSYQDwiWxvREKW5lSvT9VVWoiESog16MX41MYo5MShbfHUn2CwdnYb7HFsoI1244mXqCUo9SMYlOfxSHNKaluQZnQqKxSW4tLvNAt2m7ogyf8VMU3DMGARR0FKA1HFDMVVftaM/s1600/header.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;186&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq2XskdtSYQDwiWxvREKW5lSvT9VVWoiESog16MX41MYo5MShbfHUn2CwdnYb7HFsoI1244mXqCUo9SMYlOfxSHNKaluQZnQqKxSW4tLvNAt2m7ogyf8VMU3DMGARR0FKA1HFDMVVftaM/s400/header.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Price:&lt;/b&gt; £9.99 / $14.99 / € 11.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Format:&lt;/b&gt; PC (See &lt;a href=&quot;http://grumbleindie.blogspot.co.uk/p/non-review-page.html&quot;&gt;FAQ for specs&lt;/a&gt;)&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Review Bit: &lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok&lt;i&gt; Unrest &lt;/i&gt;was a game I&#39;d initially not heard of at least not
more than a passing comment and I probably wouldn&#39;t have heard of it if not for
the &lt;a href=&quot;https://twitter.com/search?q=%23gamesmatter&amp;amp;src=typd&quot;&gt;#Gamesmatter&lt;/a&gt; people who help distribute codes for indie developers to try
and help them gain honest feedback. Now I didn&#39;t get my code from &lt;a href=&quot;https://twitter.com/search?q=%23gamesmatter&amp;amp;src=typd&quot;&gt;#GamesMatter&lt;/a&gt;
I bought unrest in the Steam Sale for a little over £3 with the soundtrack.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I think it&#39;s fair to say the following for &lt;i&gt;Unrest:&lt;/i&gt; &quot;If
you can, don&#39;t pay full price&quot;. That&#39;s not to say the game is inherently
bad but it does have some quite big flaws I&#39;ll talk about later on.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So for those who don&#39;t know &lt;i&gt;Unrest&lt;/i&gt; sells itself as an
adventure RPG game. In truth I don&#39;t think these fully describe the game really
a better description would probably be an adventure Visual novel with elements
of choose your own adventure. The game has a combat system but it&#39;s rarely used
and in my playthrough I never ended up using it. The majority of the game is
spent talking to various people and making a number of choices along the way. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Unrest&lt;/i&gt; is very much a cultural product of an Indian
developer, it&#39;s plot involves the ideas of the caste system and a section
relating to the idea of arranged marriages. Throughout the plot you take on a
number of roles each of which has their own motivations and play their own role
in the larger story. The story of Unrest is of a mythical race of snake
creatures (Naga) whose large empire helps step in to save a human city whose
draught has caused problems growing enough crops for its people. The problem
start when the diplomat from the Naga empire and the cities own rulers (also
its monarchy) are killed off by an advisor in an act of betrayal. The main
story revolves around the chaos that ensues as Immigrants from the Naga empire
try to make a home in this new city which already struggles to cater for its
own people&#39;s needs. None of this is helped by a radical temple preaching hatred
against the Naga complete with its own militia in the streets. During the story
you play a number of characters and the actions you take as each can influence
elements of the story later on and even the endings you get.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUj9ZPoilnvbJP2RxWEzP0dnhPXhhLturnWxQngVlJ3290S9LlAaNA4zyT2JyIpqN7NVBNX5Am7A1ZbTObyqZjVmOJOf9rk4yrZSXzOZFFtQbn7qryqVjRexxbLYJZaUEQAbkJBAoQUkU/s1600/Unrest-Palace-Fountain.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUj9ZPoilnvbJP2RxWEzP0dnhPXhhLturnWxQngVlJ3290S9LlAaNA4zyT2JyIpqN7NVBNX5Am7A1ZbTObyqZjVmOJOf9rk4yrZSXzOZFFtQbn7qryqVjRexxbLYJZaUEQAbkJBAoQUkU/s640/Unrest-Palace-Fountain.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I won&#39;t spoil much of the story but in narrative terms this
isn&#39;t a nice happy little fantasy tale. It&#39;s almost comparable in terms of tone
to &lt;i&gt;Game Of Thrones&lt;/i&gt;. Due to the design decision of multiple characters it allows
much more freedom and means that in the narrative it&#39;s possible for the game to
just brutally cut down other protagonists. Also should you wish you could have
your own &lt;i&gt;Game Of Thrones &lt;/i&gt;esc moments as you can use underhanded tricks you can
play the characters a number of ways and you don&#39;t have to play all of them as
inherently good. This is a game where your own actions can lead to the
character you play being killed and it impacting the story. The ending itself
even the best ending isn&#39;t a truly happy one but it was one I was fine with
though again some people may be rubbed up the wrong way without a true happy
ending.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For a quite new indie studio the art style is rather
beautiful and rather a change from the now almost expected Pixel Graphics indie
studio. The art style isn&#39;t some super complex thing such as that of &lt;i&gt;Dust and Elysian Tale&lt;/i&gt; it&#39;s more simplistic however I feel this works a bit more in the
games favour and provides a unique style to the art itself. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok I&#39;ve waxed lyrically about the game enough I said the
game had problems and it does. The first and biggest problem (and most talk of
on the Steam Forums) is the instability of the game when you launch it for the
first time. Personally running on what is not a hugely underpowered laptop (See
FAQ) I had the game crash 3 times while initially starting it up. I have no
idea about what causes this crash but it seems to be some kind of error in
creating some initial save file for the game. During one of the sections in the
game it slowed to a crawl in some large open spaces while birds flew across the
screen. This is not some high end game, I shouldn&#39;t be having the frame rate
and game itself drop to a crawl on my machine not in what is at least partly a
2D game with animated sprites.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In terms of options there are a few graphics options such as
fullscreen and resolution, there&#39;s also the important option to confine the
mouse to the window in windowed mode. You can also choose to have the trees
animated or not. There however isn&#39;t an option for anti aliasing. There is V
sync though should you want it. Also it has separate audio sliders for the
games music and it&#39;s graphics. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Honestly&amp;nbsp; I&#39;m going to
suggest that to me it seems like a problem that the game is selling itself as
an RPG. While technically correct it does feel far more like the next level of
visual novels and like it would most likely find itself more at home with
visual novel fans than with people expecting a 40 hour RPG with stats and
levelling. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I&#39;d also say maybe the pricing is a little high as I
finished the game in a little over 3 hours and I think maybe it could bare a
second play through but it would still seem quite pricey. More so for those in
the USA with the $15 price tag.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I do think the game tried an interesting approach by letting
people look into the lore etc at their own leisure with information about the
characters appearing in the Traits section. The Journal also allowing you to
read about the deep lore and story about the locations and people you meet. It
lets you look into the world as deeply as you want or ignore much of the
additional depth. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Also I have to give the developer serious credit for not
only providing modding tools but detailing on their own site how to work it
with a very &lt;a href=&quot;http://pyrodactyl.com/2014/08/09/unrest-basic-modding-tutorial/&quot;&gt;detailed tutorial&lt;/a&gt;. Honestly this game allows modding to the level
that if someone wanted they may be able to make their own entirely new stories
and tales that radically differ from the main game. I will say the modding is
at least in part going to require people willing to learn to code (or at least
to manipulate existing code) or with experience in it to fully take advantage
of it but credit to the developer for laying quite bare how the game works and
hopefully someone will be able to use this somehow.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Also I&#39;d say the games system relating to conversation
actually really help with the world building and building up the character of
some NPC characters in the short time you speak to them. As you talk and pick
conversation options you get to see how the person reacts via their words and
the changes in the NPCs three bars. The three bars being variations on:
accepting, appreciating and Wary or various other versions including
comfortable vs hostile&amp;nbsp; etc. As you speak
to NPCs and these bars change&amp;nbsp; it gives
you a very visual display of how they&#39;re reacting and thus their personality.
For example as a Naga character you might find some characters very resistant
and angered to the idea of Naga and Humans sharing and working together. You&#39;ll
find some characters who&#39;ll respect you more for bold claims and actions or
others who very much dislike you challenging their world views. I&#39;d say this is
a really interesting mechanic and quite different to the more RPG like stats
building found oddly enough in many visual novels.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4XYOaJQAFk4gmCTpexMVH2CdoZQDgfQP9P5fl-uPvTDXT75_mNt2Pj5bdBiU21WMEGf-mcC1spSnYy-irlN5rU6A5BNnrFonz7bNhS2DtExCgJzaOHCT1TU4l5dNjxMGCcKobVwWoRK0/s1600/Unrest-Dialog.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4XYOaJQAFk4gmCTpexMVH2CdoZQDgfQP9P5fl-uPvTDXT75_mNt2Pj5bdBiU21WMEGf-mcC1spSnYy-irlN5rU6A5BNnrFonz7bNhS2DtExCgJzaOHCT1TU4l5dNjxMGCcKobVwWoRK0/s640/Unrest-Dialog.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Verdict: &lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Unrest&lt;/i&gt; is a very nice game with some rather unfortunate
issues both technical and in terms of decisions around selling it. What it presents
is a very interesting and unique world worth experience especially for those
who constantly claim gaming should be presenting and showing more experiences
and cultures. I unfortunately can&#39;t recommend it at present due to the pricing
and technical issues however I can suggest people pick it up and try it when
it&#39;s on sale and the two scores given will represent this.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
It&#39;s a really nice first title from an indie developer which
is mostly bogged down by a few rather nasty technical problems and a few questionable
choices. Honestly I&#39;d love to see the developer do a few more games using this
engine and maybe work out some of the engine related problems that seem to be
present. I think the engine and systems seem like with some work they could be
very versatile and adaptable.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Score&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
At present price&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s1600/2+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s320/2+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
On sale at about £6&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNuVKd6c-s_RVFwSFYHfRHS8gnL1tXIxmbqU9gurFknSOcp3BHmJfKSnCUTCHaS4oQqMII5pFCOtoflfyCZLkIEBwGn1cOIlzFdA-bz2CdqBy70AWaADqLx7BO3ILzIb_tABXjSQLOHx8/s1600/4+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNuVKd6c-s_RVFwSFYHfRHS8gnL1tXIxmbqU9gurFknSOcp3BHmJfKSnCUTCHaS4oQqMII5pFCOtoflfyCZLkIEBwGn1cOIlzFdA-bz2CdqBy70AWaADqLx7BO3ILzIb_tABXjSQLOHx8/s320/4+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/1280423717987669881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/07/unrest-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/1280423717987669881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/1280423717987669881'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/07/unrest-review.html' title='Unrest review'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq2XskdtSYQDwiWxvREKW5lSvT9VVWoiESog16MX41MYo5MShbfHUn2CwdnYb7HFsoI1244mXqCUo9SMYlOfxSHNKaluQZnQqKxSW4tLvNAt2m7ogyf8VMU3DMGARR0FKA1HFDMVVftaM/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-2338637441561443835</id><published>2015-07-23T18:58:00.000+01:00</published><updated>2015-07-23T18:58:23.384+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="Auroch Digital"/><category scheme="http://www.blogger.com/atom/ns#" term="Chainsaw Warrior"/><category scheme="http://www.blogger.com/atom/ns#" term="Chainsaw Warrior Lords of the Night"/><category scheme="http://www.blogger.com/atom/ns#" term="Chainsaw Warrior:LOTN"/><category scheme="http://www.blogger.com/atom/ns#" term="google play"/><category scheme="http://www.blogger.com/atom/ns#" term="Googleplay store"/><category scheme="http://www.blogger.com/atom/ns#" term="IOS"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="roguelike"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Strategy"/><category scheme="http://www.blogger.com/atom/ns#" term="Strategy game"/><title type='text'>Chainsaw Warrior Lords of the Night Review.</title><content type='html'>&lt;b&gt;Name:&lt;/b&gt; &lt;i&gt;Chainsaw Warrior Lords of the Night&lt;/i&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;i&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX7w_PMyeEhuEZxwcx5xRc_aWmi9-Vl8Q03MNUnXB8WDz6-i1MiuomMpchbUaHcmfdeEvBISqrba2uRJRrLLN9PUf0o79k8hkaVVgVK3-hVRv64Ad29oWG2XCIZeEXWOdwoqTL-Kf4ftk/s1600/CW2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX7w_PMyeEhuEZxwcx5xRc_aWmi9-Vl8Q03MNUnXB8WDz6-i1MiuomMpchbUaHcmfdeEvBISqrba2uRJRrLLN9PUf0o79k8hkaVVgVK3-hVRv64Ad29oWG2XCIZeEXWOdwoqTL-Kf4ftk/s320/CW2.jpg&quot; width=&quot;261&quot; /&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Available on:&lt;/b&gt; Android (High end device required) / IOS / PC&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Cost: &lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;http://store.steampowered.com/app/307600/&quot;&gt;Steam:&lt;/a&gt; £4.79 / $5.99 &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://play.google.com/store/apps/details?id=com.aurochdigital.chainsawwarrior2&quot;&gt;Googleplay:&lt;/a&gt; £4.70 / $5.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://itunes.apple.com/gb/app/chainsaw-warrior-lords-night/id972063786&quot;&gt;Itunes:&lt;/a&gt; £4.49 / $5.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Reviewed on&lt;/b&gt;: PC (See &lt;a href=&quot;http://grumbleindie.blogspot.co.uk/p/non-review-page.html&quot;&gt;FAQ&lt;/a&gt; for specs)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Review&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
 Ok so &lt;i&gt;Chainsaw Warrior Lords of the Night&lt;/i&gt; as best as
I can tell is an original sequel based on the old Games Workshop card game
Chainsaw Warrior. The game itself follows on from events of the first game
(assuming you won and didn&#39;t die doing it). The basic story is after defeating
the Darkness in New York it didn&#39;t die but fled weakened by your attack. The
Darkness is now making an attempt at a come back to full power being helped by
a Mayan moon god.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMhjP4m2pyGS5YaTZXG7KplnkncrtHqboJTb1_F6Ygqwdvxg_vVwJwlloqdMOFNtREtvuou7RUr8kvstSNmKjowuyK7WapjTAkSUqX74eYiBJk5OSpgMX3TmyR1X7aN578MP-Z3qksmcc/s1600/cw2lotn-005.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMhjP4m2pyGS5YaTZXG7KplnkncrtHqboJTb1_F6Ygqwdvxg_vVwJwlloqdMOFNtREtvuou7RUr8kvstSNmKjowuyK7WapjTAkSUqX74eYiBJk5OSpgMX3TmyR1X7aN578MP-Z3qksmcc/s640/cw2lotn-005.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
There are quite a few changes this time round with a weird
lack of devices and gadgets and more emphasis on weaponry and a mechanic where
you&#39;ll often be called upon to fight groups of enemies. The new mechanic is a
that some weapons allow you to attack multiple enemies at once at least in
ranged combat. The benefit being of course that you save time by using such
weapons.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
As with the previous game you have 60 minutes on the clock
to reach the Darkness and destroy it or all is lost. Each action as with the
previous game use 30 seconds or more of your time also at the 30 minute mark
the sun goes down making hand to hand combat harder by reducing your hand to
hand stat by 1. Some of the main changes this time are you&#39;re dealing with 3
decks of about 25 cards instead of 2 decks of far more cards. In a new twist as
well a new enemy type is introduced in the form of the Shades which if are some
of the tougher enemies in the game but help make the Darkness weaker when / if
you reach it. &amp;nbsp;One of the other new
mechanics introduced are the temples, each temple containing a large boss
monster to fight and if you win you get a one of a number of possible
blessings, all with wildly varying levels of usefulness. Also at the end of the
2nd deck will always be one of a number of bosses. One of the final new main mechanics
is armour, armoured enemies can block damage rather than being killed and their
armour roll is (at least in theory) the same as if you have to roll for armour,
as such you can get armour piercing rounds.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Chainsaw Warrior Lords of the Night&lt;/i&gt; also tries to add
additional replay ability with an unlock systems. The unlock system seemingly
based on how many times you kill the Darkness and some based on fighting and
defeating certain bosses. This has the advantage of adding incentives to replay
the game more but a downside in that the already slightly smaller inventory
selection is even further reduced and limited starting off.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In terms of graphics and animations the game has seemingly
seen a fair bit of improvement and the PC port seems competent with a decent
range of graphics options. The UI also seems slightly cleaner.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
However the game does seemingly have a number of issues. The
first one being an insanely silly graphical bug which is still present months
after launch. The bug occurs after clearing a temple and puts the new card on
top of the text saying what blessing you got from the temple.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtuMFpf7G3u1b1bPW-1LqDbZfEnf32Ri2XWGXtaLsTxTWCU46lWs4MsbyfCuIUKiTPJfAK1a82Oq2sZjsdxO4cQawO2g8GViDFs2IJF5CHqbJ6z8rmhJfL-2VvN1c9A8RtqFBIzDy2Ang/s1600/2015-07-22_00001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtuMFpf7G3u1b1bPW-1LqDbZfEnf32Ri2XWGXtaLsTxTWCU46lWs4MsbyfCuIUKiTPJfAK1a82Oq2sZjsdxO4cQawO2g8GViDFs2IJF5CHqbJ6z8rmhJfL-2VvN1c9A8RtqFBIzDy2Ang/s640/2015-07-22_00001.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Look at that the card is infront of the event text and this is months after release. This needs fixing.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;Another problem being that the tutorial doesn&#39;t tell you
quite all you need to know as the game introduces bloated zombies which explode
when killed. The game doesn&#39;t tell you this and the bloated trait is listed at
the very bottom of the cards so you&#39;ll often end up getting into a rhythm and
not realising about these zombies until it&#39;s too late. So the game punishes you
for a small lapse of concentration. Also the game doesn&#39;t tell you what each
blessing does until you pick it up so one of the traits which lets you identify
temples and the contained blessing is useless early on as you&#39;ll have no idea
if the blessing is of any great use or is one that you&#39;ll rarely use like bonus
rolls on lucky shots. Lucky shots being something you&#39;ll learn not to do very
often as there&#39;s a very low chance of success and an equal chance to break your
weapon or hurt yourself. Also the game isn&#39;t as detailed in showing you all the
combat stats such as enemy armour rolls which does make it feel like the game
is cheating you sometimes when the enemies block 3 attacks running with their
armour.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The game has taken a step up from the previous game. Better
animations and a slightly better motion comic style being used. Also with
multiple modes including normal, hard and classic there&#39;s a selection to play
and some unlocks seem tied to these other mods to encourage people to try them.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Verdict:&lt;/b&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Not a giant leap forward with some steps back from
the previous game but also far more strides forward and far more advancements.
The game weirdly still has some problems. At the present price it feels worth
the money but I wouldn&#39;t say it&#39;s a must play. I&#39;d only suggest it for people
who loved the previous game and just want some more adventure of the chainsaw
warrior. &amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDQUhWvuVR80WvXZls10PqjNVL2U5KnbRktLbleCw2HN7m8cX8uVEfITFq4_JYvuIeh1F_KJzSzyaHRASo2TWw5k0P4fEvVHtYubaiwFSSRcwf9jSHC9Dhnnh8Dpipuvd7j06DMH6QwG0/s1600/3+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDQUhWvuVR80WvXZls10PqjNVL2U5KnbRktLbleCw2HN7m8cX8uVEfITFq4_JYvuIeh1F_KJzSzyaHRASo2TWw5k0P4fEvVHtYubaiwFSSRcwf9jSHC9Dhnnh8Dpipuvd7j06DMH6QwG0/s320/3+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/2338637441561443835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/07/chainsaw-warrior-lords-of-night-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/2338637441561443835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/2338637441561443835'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/07/chainsaw-warrior-lords-of-night-review.html' title='Chainsaw Warrior Lords of the Night Review.'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjX7w_PMyeEhuEZxwcx5xRc_aWmi9-Vl8Q03MNUnXB8WDz6-i1MiuomMpchbUaHcmfdeEvBISqrba2uRJRrLLN9PUf0o79k8hkaVVgVK3-hVRv64Ad29oWG2XCIZeEXWOdwoqTL-Kf4ftk/s72-c/CW2.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-6203505916288212834</id><published>2015-05-09T21:00:00.000+01:00</published><updated>2019-08-12T06:15:31.590+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="5 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Detective Grimoire"/><category scheme="http://www.blogger.com/atom/ns#" term="Like Broken Age"/><category scheme="http://www.blogger.com/atom/ns#" term="Like Broken Age but better"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PC game"/><category scheme="http://www.blogger.com/atom/ns#" term="Point and click"/><category scheme="http://www.blogger.com/atom/ns#" term="Recommended"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="SFBgames"/><title type='text'>Review, Detective Grimoire - it&#39;s a case of a real cracker </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeqq86KZ49ZSJMgXUiZeqCX-rbS0HDJ8myHQNvNH3akmAFpSWWEGIPWjw0VgyXIip00o8Na3asPU30yKDGfuHnTe7DGgOy5TedwMxnpQW4_5aeA-HQdHc2gz2T6rGoeg_OwISvjQSW-6g/s1600/header.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;298&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeqq86KZ49ZSJMgXUiZeqCX-rbS0HDJ8myHQNvNH3akmAFpSWWEGIPWjw0VgyXIip00o8Na3asPU30yKDGfuHnTe7DGgOy5TedwMxnpQW4_5aeA-HQdHc2gz2T6rGoeg_OwISvjQSW-6g/s640/header.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;This review has been updated with more recent pricing and stores since originally being written.&lt;/span&gt;&lt;/b&gt;&lt;/h3&gt;
&lt;h3&gt;
&lt;b&gt;Name: &lt;/b&gt;&lt;i style=&quot;font-weight: normal;&quot;&gt;Detective
Grimoire&lt;/i&gt;&lt;/h3&gt;
&lt;h3&gt;
&lt;b&gt;Available on: &lt;/b&gt;&amp;nbsp;&lt;span style=&quot;font-weight: normal;&quot;&gt;PC, IOS, Android, Amazon app store&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;
&lt;b&gt;Price:&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;http://store.steampowered.com/app/272600/&quot;&gt;Steam:&lt;/a&gt; &lt;strike&gt;£4.99 / $6.99&amp;nbsp;&lt;/strike&gt;&amp;nbsp; £5.19 / $6.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://itunes.apple.com/US/app/detective-grimoire/id740602894?mt=8&quot;&gt;IOS&lt;/a&gt;: £2.99 / $3.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;strike&gt;&lt;a href=&quot;https://play.google.com/store/apps/details?id=air.com.sfbgames.DetectiveGrimoire&quot;&gt;Google play:&lt;/a&gt; £2.39 / $3.99&lt;/strike&gt;&amp;nbsp;(presently not available on this store)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;strike&gt;&lt;a href=&quot;http://www.amazon.com/Armor-Games-Detective-Grimoire/dp/B00H9MFC1E&quot;&gt;Amazon app store:&lt;/a&gt; £2.40 / £3.99&amp;nbsp;&lt;/strike&gt;&amp;nbsp;(No longer available on the Amazon App store)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Reviewed on: &lt;/b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;PC&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;
&lt;b&gt;Review bit:&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
See you thought I was done with SFB games but no it&#39;s time
to rake them over the hot coals of critique again. Yes damn you SFB games you
totally ruined &lt;i&gt;Broken Age Act 2&lt;/i&gt; for me...... Yes I know that sounds completely
insane but to an extent it really did. &lt;i&gt;Detective Grimoire&lt;/i&gt; is a crime puzzle
game very much in the vein of older point and click puzzle games (Except in
difficulty) and it puts &lt;i&gt;Broken Age&lt;/i&gt; to shame for the most part. I wish I were
joking but animation wise it seems as good as Double fine and the backgrounds
seem almost as vibrant and detailed and this isn&#39;t a game that received
millions in kickstarter fuding, it received $29,000 infact . While the game
only took me around 3 hours to complete (I did look up the location of one
items after getting fed up looking and the hint system deciding not to work).
It felt on par if not better than &lt;i&gt;Broken Age act 1.&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhda1XnyrBouihsHHb3cLOu1Rk3GBW0yvBBw-Rouneq_wJuM3fwFhiAZzn4QnoBSxuLby_TivOkRfcye8c9HEs778qBEqy6srm1DDYJWMgzCzfHWvgojGq1vj5EGmuwZBGnYjKXTQd2VbM/s1600/2015-05-09_00003.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhda1XnyrBouihsHHb3cLOu1Rk3GBW0yvBBw-Rouneq_wJuM3fwFhiAZzn4QnoBSxuLby_TivOkRfcye8c9HEs778qBEqy6srm1DDYJWMgzCzfHWvgojGq1vj5EGmuwZBGnYjKXTQd2VbM/s640/2015-05-09_00003.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Would you look at that art work&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The voice acting is competent if a little over the top from
some characters (though it comes off more comical or deliberate than anything
else). The two stand out&#39;s are the voice the little girl and the voice actress
behind the character Sally Spears. Both of whom seemingly nail their
performances perfectly. Which I&#39;m going to suggest in a small part may be
thanks to the script which for Sally Spears kind of makes me want her as a
recurring character turning up in future games randomly with a new job each
time or something. Sally Spears interactions with Detective Grimoire just added
such a comical twist really with the mix of genuine interest and snarky
comments.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Puzzles in &lt;i&gt;Detective Grimoire&lt;/i&gt; for the most part I have
to say are kind of incredibly easy and solving the murder mystery isn&#39;t a huge
challenge even without using the hints system. However the reason to play is
more uncovering the mystery and backstories behind the characters along with
their dark secrets and motives behind the murder. It&#39;s a testament to the story that while you might have an idea who the killer is quite quickly you&#39;ll still have doubts and suspicions of other characters for quite a while into the game.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7mzC2VE6r12U9D2W4P9HhCA3OzyXCFDsl1h7EU1CAzy70F_yAyNKLlnl5HRJisfCq2DyEaiyV_P_a6jLD-LNS6nDODagoD9-TkBi5qpsIImDIs67ILjojpFztGOdJI3PZpJeF2RD2F8U/s1600/ss_3e97854e8c3a57cea3a9d107fb4350001ae7162a.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7mzC2VE6r12U9D2W4P9HhCA3OzyXCFDsl1h7EU1CAzy70F_yAyNKLlnl5HRJisfCq2DyEaiyV_P_a6jLD-LNS6nDODagoD9-TkBi5qpsIImDIs67ILjojpFztGOdJI3PZpJeF2RD2F8U/s640/ss_3e97854e8c3a57cea3a9d107fb4350001ae7162a.600x338.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The game also has a very nice mechanics where you have to
help Detective Grimoire put his thoughts together to make important
realisations. This seems like a really nice mechanic but I think this led to
much of the easy feeling to the game as it felt very directed by interrupting
standard gameplay to confirm the important revelation. If possible I&#39;d love to
see this idea returning in future games but built upon so it becomes almost
like part of the hint system. Say if you&#39;re feeling majorly stuck you can click
on a button to &quot;collect your thoughts&quot; and trigger sort of extra
puzzles which give you clearer direction of how to progress. So for example when
you find out an important piece of information the extra dialogue options with
relevant characters etc unlock but it doesn&#39;t explicitly tell you to go and
talk to that person unless you then choose to collect your thoughts. This way
you could progress without needing guiding so much but the option would also be
there if people felt the need to use it. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Audio options are quite impressive (though numbers on
the slider wouldn&#39;t go a miss) but it&#39;s clear the developer did think about
audio quite a lot to help give an ambience to the locations in the game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipalIIdZjEZ6TymrAckTRDDzyHLHaNvOq_StiwjBJ81zw0FcMDnwjYsJ8DV4d2crcngoZaMaQZsO4w2MjLqjTwLOEot1pLfvYZ9WXoOdk4tL4O7KVi7ULgwABDIEOJeSybdTGe2oaa3yg/s1600/2015-05-09_00001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipalIIdZjEZ6TymrAckTRDDzyHLHaNvOq_StiwjBJ81zw0FcMDnwjYsJ8DV4d2crcngoZaMaQZsO4w2MjLqjTwLOEot1pLfvYZ9WXoOdk4tL4O7KVi7ULgwABDIEOJeSybdTGe2oaa3yg/s640/2015-05-09_00001.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok so I have two negatives one very nit picky and one which
I think the developers might expect if they read my previous review.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The biggest problem would be the lack of resolution or
graphics options. This is a PC game and while it should run on most things being
a 2D resolution options beyond simply windowed mode&amp;nbsp; are something PC games should have by
default.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The rather nit picky problem was the location of the lock
pick. For a game that was so clear on the direction for many things, I felt
with the lock pick there wasn&#39;t much indication of where it was. For example
there was no real reason to click on its location. No-one says about when they
dropped something into the swamp something happened to the swamp water in that
area until they fished the item out. There was no real indication of anything
being hidden there like say a glint in the light or something.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
That&#39;s really my only problems with the game personally. I
also loved the ending which I won&#39;t spoil but it closes the present case but
shows the starts of an overarching storyline that I&#39;m guessing will run through
a number of future cases. It&#39;s a very nice format for future games with each
being a case on its own but tied together by a larger story.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Verdict: &lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
less than 100th the budget of &lt;i&gt;Broken Age&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Just over 1/4 the selling price of &lt;i&gt;Broken Age&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Close to the same gameplay time as &lt;i&gt;Broken Age Act 1&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
As good if not slightly better than &lt;i&gt;Broken Age Act 1&lt;/i&gt; (only
held back by fairly minor issues) and as a package overall it&#39;s far better than
&lt;i&gt;Broken Age.&lt;/i&gt;With beautiful backgrounds and well done animation. Good to
excellent voice acting. A good story which remains consistently good with
plenty of twists throughout the game with plenty of interesting characters to
talk to and uncover their dark secrets. It puts Broken Age and many other game
in the point and click genre quite to shame. While it may be short clocking in
at around 3 hours or so it&#39;s so high quality it more that justifies its present
asking price on PC for such high quality. It does have its issues such as the
lack of graphics options (but in unlike &lt;i&gt;Haunt the House&lt;/i&gt; these do not cause
problems at any point). It could also be said the puzzles are a little on the
simple side (though innovative and enjoyable). I&#39;d say part of the lack of
difficulty comes with how well most of the game directs the player maybe a
little too much such that some of the, very well done, mechanics around
directing the player could be put as optional things to help the player, rather
than mandatory aspects of the main game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7ekJ1FLxzimTVRla98xx1jCBwVs_1gpvuLnrxoUEPfzmcfWtW9ACzPMSQw4zTPArx6-YZFwjepwzwhgjCvxcORF-2K_iAHqSBnfJTS0-BFEom5H6P4x-_5yAjs2BW2FhlDmpBG-sKs-4/s1600/ss_ef934bcc25b0c02a24df83a90b43055b35b72fcf.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7ekJ1FLxzimTVRla98xx1jCBwVs_1gpvuLnrxoUEPfzmcfWtW9ACzPMSQw4zTPArx6-YZFwjepwzwhgjCvxcORF-2K_iAHqSBnfJTS0-BFEom5H6P4x-_5yAjs2BW2FhlDmpBG-sKs-4/s640/ss_ef934bcc25b0c02a24df83a90b43055b35b72fcf.600x338.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For anyone who has recently finished &lt;i&gt;Broken Age&lt;/i&gt; and was left
disappointed or wanting something to play. &lt;i&gt;Detective Grimoire&lt;/i&gt; is the game to
play. I give it my recommendation and suggest you&lt;a href=&quot;http://store.steampowered.com/app/272600/&quot;&gt; go and buy it now.&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
More of this series please &lt;a href=&quot;http://sfbgames.com/&quot;&gt;SFB games&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
&lt;b&gt;Score&amp;nbsp;&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3w8enCiqBiEixSnflDN0gFTXM07WNgUAxF7dTYoyGyk9Xz9ibEdhy-ToALnus4Gz8k3BZGsWSWD5NZg3TvhJiFJKL5ZdfeOHZDpt_mUu3NLv-q-RZPJsEyWJe46w7FZlXsbVG0LJwFB0/s1600/5+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;115&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3w8enCiqBiEixSnflDN0gFTXM07WNgUAxF7dTYoyGyk9Xz9ibEdhy-ToALnus4Gz8k3BZGsWSWD5NZg3TvhJiFJKL5ZdfeOHZDpt_mUu3NLv-q-RZPJsEyWJe46w7FZlXsbVG0LJwFB0/s320/5+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/6203505916288212834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/05/review-detective-grimoire-its-case-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6203505916288212834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6203505916288212834'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/05/review-detective-grimoire-its-case-of.html' title='Review, Detective Grimoire - it&#39;s a case of a real cracker '/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeqq86KZ49ZSJMgXUiZeqCX-rbS0HDJ8myHQNvNH3akmAFpSWWEGIPWjw0VgyXIip00o8Na3asPU30yKDGfuHnTe7DGgOy5TedwMxnpQW4_5aeA-HQdHc2gz2T6rGoeg_OwISvjQSW-6g/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-3032799652400227655</id><published>2015-05-06T17:31:00.002+01:00</published><updated>2016-07-03T20:48:00.886+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="2 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Arcade game"/><category scheme="http://www.blogger.com/atom/ns#" term="Haunt the House Terrortown"/><category scheme="http://www.blogger.com/atom/ns#" term="Haunt the House: Terrortown"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PC game"/><category scheme="http://www.blogger.com/atom/ns#" term="Puzzle"/><category scheme="http://www.blogger.com/atom/ns#" term="SFBgames"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Haunt the House: Terrortown  </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihIMJDe_3jdMX9T_vDA9oqfdzSR2taO-nrjHg1bM4kLRFJcAkN8eukz9YwLGT3LYi_sdjYxmxobjJ-9V0fLO2RXOZ4n9Z-ldmRwaQwfwZWTNn9AuuEs43LDv8Eh7YExMLG-i6IHZdc7q0/s1600/header.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;298&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihIMJDe_3jdMX9T_vDA9oqfdzSR2taO-nrjHg1bM4kLRFJcAkN8eukz9YwLGT3LYi_sdjYxmxobjJ-9V0fLO2RXOZ4n9Z-ldmRwaQwfwZWTNn9AuuEs43LDv8Eh7YExMLG-i6IHZdc7q0/s1600/header.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Name: &lt;/b&gt;Haunt the
House: Terror Town&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Format: &lt;/b&gt;PC, IOS, Android, Amazon play store&lt;b&gt;, &lt;/b&gt;Playstation Vita&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Price:&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://store.steampowered.com/app/270630/&quot;&gt;Steam&lt;/a&gt; £3.99 / $4.99&lt;br /&gt;
&lt;a href=&quot;https://itunes.apple.com/gb/app/haunt-the-house-terrortown/id930868205?mt=8&quot;&gt;IOS&lt;/a&gt;: &amp;nbsp; £1.49 / $1.99&lt;br /&gt;
&lt;a href=&quot;https://play.google.com/store/apps/details?id=air.com.sfbgames.HauntTheHouseTerrortown&amp;amp;hl=en&quot;&gt;Google Play:&lt;/a&gt; £1.32&lt;br /&gt;
&lt;a href=&quot;http://www.amazon.com/SFB-Games-Haunt-the-House/dp/B00OY924FM&quot;&gt;Amazon play store &lt;/a&gt;: £1.31 / $1.99&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;Reviewed on: &lt;/b&gt;PC (For full specs see &lt;a href=&quot;http://grumbleindie.blogspot.co.uk/p/non-review-page.html&quot;&gt;FAQ section&lt;/a&gt;)&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;h3&gt;
&lt;b&gt;Review Bit:&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So &lt;i&gt;Haunt the House: Terrortown&lt;/i&gt; is one of two games I picked
up recently at the Gadget Show Live event. They were actually on sale by the
developer them self on the stand and hey two indie games for less than £10 I&#39;m
not going to pass up on that at a convention. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So &lt;i&gt;Haunt the House: Terrortown&lt;/i&gt; puts you in the role of a
ghost, whom disturbed from his slumber sets out to quiet the town down by
scaring everyone away from the local attractions. If I had to compare it to
another game the closest I would say is either the upcoming &lt;i&gt;AfterLife Empire&lt;/i&gt; or
an old favourite of mine called &lt;i&gt;Ghost Master&lt;/i&gt;. The key difference between &lt;i&gt;Haunt
the House&lt;/i&gt; and &lt;i&gt;Ghostmaster&lt;/i&gt; being you have more direct control over a single
ghost in &lt;i&gt;Haunt the House&lt;/i&gt; and I&#39;d argue a few more interesting interactions . In
terms of similarities though both require you to build up energy levels to be
able to use more and more powerful scares. You aim is quite simple drive all
the people from each of the 4 locations in turn.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieTzBj69OuiUrqPwXchaIpy5QPj1oAb9D2sR-rJ86dTrR1HULNKHgA7NF21XNiMdyijKoudOCgsY6ukynQxtmv29xEzwhcD5xIcyQJPmNXW7wgZqTbzpWtNis8DToz7YhQiLkkEimknrs/s1600/ss_3c52cc238a7aaffa40bb726cb85795556f7d2830.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieTzBj69OuiUrqPwXchaIpy5QPj1oAb9D2sR-rJ86dTrR1HULNKHgA7NF21XNiMdyijKoudOCgsY6ukynQxtmv29xEzwhcD5xIcyQJPmNXW7wgZqTbzpWtNis8DToz7YhQiLkkEimknrs/s1600/ss_3c52cc238a7aaffa40bb726cb85795556f7d2830.600x338.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Initially you start with a low amount of &quot;energy&quot;
(which isn&#39;t consumed I should make clear) meaning you can only activate
smaller level scares to make people nervous say making things move or bars and
chains etc rattle. As you do more of these things an un-nerve some people your
energy level goes up letting you do bigger scares. Scares such as opening a
seeming void to hell in a boiler room or causing massive spectres and ghoulish
apparitions to appear even bringing the furniture to life. Some people seem to
have higher tolerance and require more powerful scares to drive them away
giving a small tactical element beyond going to rooms with large amounts
of&amp;nbsp; for maximum effectiveness. The level
of expression on the people is quite impressive with them being nervous right
up to screaming and running in fear and steps in between. You can force the
people to be sweating with fear which causes them to leave or screaming in
panicked fear which can cause them to leave via any exit including jumping out
of windows. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
On each level there are certain interactive feature that
help &quot;Free&quot; other ghosts either by killing someone on the level or in
a few cases releasing trapped ghosts. These freed ghosts give a slightly
different look and sound effect to the ghost but beyond this they&#39;re mostly&amp;nbsp; for aesthetic purposes. The game itself looks
beautiful an&amp;nbsp; d really nicely animated
with an impressive range of object interactions.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The controls work well and are clearly displayed, also
additional credit has to go to the developers for allowing a seamless switch
between keyboard and mouse and controller without having to change settings in
the options menu to switch between them. However the controls are not rebind
able which if it were just on the controller could have been a lesser issue but
even the keyboard controls are not rebinding at least in the game itself (as
yet I haven&#39;t found a way to edit the controls though it may be possible be
editing the config files)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
OK you knew this couldn&#39;t go on forever it&#39;s time to address
the poltergeists in the room. The game is painfully short even with the newly
released free Christmas themed expansion. I&#39;ve played through the main game 3
times and the expansion twice. and I&#39;ve only put in just over an hour and a
half. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
You can finish the game in around 25 minutes with the
expansion being about 10 minutes extra. It&#39;s woefully short.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiLtlzh3wckDYwr_NSbq3SnXpKGTxOTL7KSdIJX8YFXVC_MT8LurW1h9vIfXOf0MncshyphenhyphenyXNe1eyp4QV-_D972dmhZi5JdeKmxRb7Ko-YfZMZ62bad5-9H_oFTqbAYGJk1Fmim734hbaM/s1600/Play+time.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;324&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiLtlzh3wckDYwr_NSbq3SnXpKGTxOTL7KSdIJX8YFXVC_MT8LurW1h9vIfXOf0MncshyphenhyphenyXNe1eyp4QV-_D972dmhZi5JdeKmxRb7Ko-YfZMZ62bad5-9H_oFTqbAYGJk1Fmim734hbaM/s1600/Play+time.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Next is the problem that there&#39;s no real progression or
challenge beyond score attack. The game presents no real opposition. In &lt;i&gt;Ghost
Master&lt;/i&gt; there was a deliberate opposition in the form of psychics , Exorcists,
mediums and ghost hunting teams all of which forced you to watch out around
them or absolutely blast them with insane things all at once. In &lt;i&gt;Haunt the
House&lt;/i&gt; there is no such opposition so you don&#39;t feel like you&#39;re fighting against
the game in any meaningful way but you just feel you&#39;re drifting through it
with no real challenge.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now the biggest issue is the lack of graphics options. OK
the game does try to pick the best graphic and resolution options automatically
but this is PC gaming, having at least resolution and window mode options is
almost a requirement. Add to this even with the game automatically selecting
the &quot;best&quot; setting for my laptop I still had this graphical error
show up.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzs9AIGoE59O1SjupvoC0kKdXMSuHIwN093d58yoy9RiCmzGjj8vB67LEKG6z-Bg2semo2b2NC7M7sHiPgHQLdeiytxCZ5nIFMrpuNS0XAOZw86NKBMZ93T_09887QHgqLNlAHvdjtFHA/s1600/2015-05-06_00002.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;358&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzs9AIGoE59O1SjupvoC0kKdXMSuHIwN093d58yoy9RiCmzGjj8vB67LEKG6z-Bg2semo2b2NC7M7sHiPgHQLdeiytxCZ5nIFMrpuNS0XAOZw86NKBMZ93T_09887QHgqLNlAHvdjtFHA/s1600/2015-05-06_00002.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;And no I get this isn&#39;t a one off it happens every time at the end of the main game.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;h3&gt;
Verdict: &lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Clearly attention to detail and work went into the game,
it&#39;s very well made, the big problem is there&#39;s so little of it for the asking
price on PC. It feels like a nice proof of concept but as an actual game it just
feels like it needed more of things: more options in the options menu; more
levels or areas and most importantly more evolution and development of the
gameplay to actually progress the game and give the player some kind of
challenge to overcome.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For the price while the quality is there mostly it feels
woefully short and as such I can&#39;t recommend it not at its present price and I
feel it&#39;s score reflects the length present. Now because I&#39;m guessing the
developer will most likely want to ask something like this, I&#39;d say at a lower
price point say the £1.99 price point the game would do far better and score
far better out if it.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
It might not get a recommendation at that price point
without a little more work but it would still score higher than it is now.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Score&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s1600/2+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;114&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s1600/2+star.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
I&#39;m not done with &lt;a href=&quot;http://sfbgames.com/&quot;&gt;SFBgames&lt;/a&gt; yet though. On Saturday it will be the time for Detective Grimoire to be reviewed.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
In the interest of providing readers with other opinions and points of view beyond just mine Indie Gamer Chick did check out Haunt the House on &lt;a href=&quot;http://indiegamerchick.com/?s=haunt+the+house&quot;&gt;her site&lt;/a&gt;.&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/3032799652400227655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/05/haunt-house-terrortown.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/3032799652400227655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/3032799652400227655'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/05/haunt-house-terrortown.html' title='Haunt the House: Terrortown  '/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihIMJDe_3jdMX9T_vDA9oqfdzSR2taO-nrjHg1bM4kLRFJcAkN8eukz9YwLGT3LYi_sdjYxmxobjJ-9V0fLO2RXOZ4n9Z-ldmRwaQwfwZWTNn9AuuEs43LDv8Eh7YExMLG-i6IHZdc7q0/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-967160865312000826</id><published>2015-05-02T23:00:00.002+01:00</published><updated>2015-05-06T15:30:50.193+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Broken Age"/><category scheme="http://www.blogger.com/atom/ns#" term="Broken Age Act 1"/><category scheme="http://www.blogger.com/atom/ns#" term="Broken Age Act 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Double Fine"/><category scheme="http://www.blogger.com/atom/ns#" term="indie game"/><category scheme="http://www.blogger.com/atom/ns#" term="Kickstarter"/><category scheme="http://www.blogger.com/atom/ns#" term="no Spoilers"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Spoiler free"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Broken Age Act 1 &amp; 2 Mostly spoiler free review</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioXVsw-DmjfPHRnv6N1rbnKB4UD8LpW-rlM0k1oVlRaVMN3890JwxH9yXAZ3ph63fAzyg9girUgMIWiMrxuS97KJcVxLFIVe8kGat6tWq2pfr-kL8XDImorEcHV1j7hLWcv7ARjFJnALs/s1600/broken_age_logo_shay_vella.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioXVsw-DmjfPHRnv6N1rbnKB4UD8LpW-rlM0k1oVlRaVMN3890JwxH9yXAZ3ph63fAzyg9girUgMIWiMrxuS97KJcVxLFIVe8kGat6tWq2pfr-kL8XDImorEcHV1j7hLWcv7ARjFJnALs/s1600/broken_age_logo_shay_vella.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;/h3&gt;
&lt;h3&gt;
Name: &lt;i&gt;Broken Age Act 1
&amp;amp; 2&lt;/i&gt;&lt;/h3&gt;
&lt;h3&gt;
Cost: £18.99 / $24.99 on PC&lt;/h3&gt;
&lt;h3&gt;
Reviewed on PC&lt;/h3&gt;
&lt;h3&gt;
Review bit: &lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok Tim Schafer has said he wants &lt;i&gt;Broken Age Act 1 &amp;amp; Act 2&lt;/i&gt; to be reviewed and rated as a singular
package. I&#39;m not going to do this because honestly this feels like two separate
games. If Broken Age were a film I&#39;d have compared it to &lt;i&gt;Guest House Paradiso&lt;/i&gt;, which I looked at on my other blog a while
ago. &lt;i&gt;Broken Age&lt;/i&gt; feels like an Alfred Hitchcock film that was left unfinished
only to be completed by Michael Bay. &amp;nbsp;So
what I&#39;m going to do is this is the Spoiler Free version of this review, if you
so want you can read the more detailed &lt;a href=&quot;http://grumbleindie.blogspot.co.uk/2001/05/broken-age-act-1-act-2-spoiler-no-holds.html&quot;&gt;Spoiler filled version &lt;/a&gt;if you&#39;re not content
with this one and don&#39;t mind having the game spoilt for you.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Story wise &lt;i&gt;Act 1&lt;/i&gt;
does a brilliant job setting up then revealing the big twist and setting up the
characters and locations. Shay&#39;s story plays out like a strange mystery game as
you try to find out the truth of Shay&#39;s situation. Vella&#39;s story plays out like
a grand sprawling adventure as Vella sets out to take down a monster. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWiCFH9H4ggmnM9pQ3mzuw_KJZz1ajnsfZyLssvznUbeDXxWU1RfTx9eOgllfT4yx10MpdfUfkRYq6Mj10nVo9j4cGkZ14DLZxN8M2A8WL3oTfaZ2r431F-R7-ZVHTRlqeD2vRqT-XW2U/s1600/232790_screenshots_2014-01-28_00010.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWiCFH9H4ggmnM9pQ3mzuw_KJZz1ajnsfZyLssvznUbeDXxWU1RfTx9eOgllfT4yx10MpdfUfkRYq6Mj10nVo9j4cGkZ14DLZxN8M2A8WL3oTfaZ2r431F-R7-ZVHTRlqeD2vRqT-XW2U/s1600/232790_screenshots_2014-01-28_00010.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In &lt;i&gt;Act 2&lt;/i&gt; however
the main story threads seem to be thrown aside or at least relegate to small
comments with little true explanation or satisfying conclusion that ties up all
the nice loose ends. A few plot threads are tied up but oddly not the main one.
&lt;i&gt;Act 2&lt;/i&gt; not only leaves you with many
questions from act 1 but also brings up its own series of brand new question.
The big question being why the hell everything changed ? The timeframe between &lt;i&gt;Act 1 &amp;amp; Act 2&lt;/i&gt; is meant to be a
matter of minutes or hours at most, yet people have changed, in some situations
fairly dramatically. Vella&#39;s family have somehow managed to easily follow and
catch up with her along with launching a missing person&#39;s campaign. &lt;i&gt;Broken Age Act 2&lt;/i&gt; feels like it&#39;s taking
place the near 1 year&#39;s worth after Act 1 the game is in actual time. This
creates a big feeling of disconnect between the two. &lt;i&gt;Act 2 &lt;/i&gt;seemingly replacing much the intrigue and answers with flashy
explosions and almost action scenes, I wish I were joking here.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Gameplay wise &lt;i&gt;Broken
Age act 1&lt;/i&gt; received much criticism from many people for being a little too
easy. I would say I kind of agree as a smashed through &lt;i&gt;Act 1&lt;/i&gt; getting stuck on a single puzzle and finishing the game in
around 4 hours. The only puzzle which caused problems in &lt;i&gt;Act 1&lt;/i&gt; required combining items (which the game hadn&#39;t much up to
that point) and a slightly sort of warped logic which still made sense. In &lt;i&gt;Act 2&lt;/i&gt; it felt like a lot of busy work
walking through the areas with many of the puzzles relying much more on obscure
little things people say on Shay&#39;s side and on Vella&#39;s side it&#39;s often about
finding the small bits of the scenery you can interact with. &lt;i&gt;Act 2&lt;/i&gt; brings in two new things, firstly
using items from the inventory directly by double clicking on them and secondly
puzzles which can only be solved by playing through both stories part by part.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;In &lt;i&gt;Act 1&lt;/i&gt; the puzzles could be said to
be simple, however for the most part they made logical sense in the narrative,
in &lt;i&gt;Act 2&lt;/i&gt; switching between characters
to solve puzzles really makes you feel like you&#39;re playing a game and not part
of two epic stories inter-twined. In &lt;i&gt;Act
1&lt;/i&gt; while the stories crossed over there wasn&#39;t a point where one character
magically gained knowledge based on the others actions.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In &lt;i&gt;Act 2&lt;/i&gt; some of the more deplorable puzzles require you to find
information as one character then remember it and switch to the other character
and use the knowledge you as a player have gained. That&#39;s the problem though it
makes you feel like a player and not like you&#39;re the character trying to solves
the puzzles in a way which could make logical sense in their own individual
stories. By making &lt;i&gt;Act 2&lt;/i&gt; feel like a
game and not characters stories it&#39;s hard not to feel ludonarrative dissonance at
times at the disconnect between the story and the gameplay as from a story
perspective the characters don&#39;t learn so much as magically gain the knowledge
they need thanks to the player imparting that knowledge. Playing &lt;i&gt;Act 2&lt;/i&gt; over a year on from act one also
has its own problems as many times the game calls back to knowledge and
information in &lt;i&gt;Act 1&lt;/i&gt; and again often
only tiny little comments that were made. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLmozS6SLgyRmZcsfh3AeZzmQ3XKRqxnd1-w43M4RBI7VvzdNX1_5A0LsZ-nHGcaI7j3NIU7zMWy8PBmnj_xOuAVljroyK_bYSLpFbiJZ3oQc3ABcunDfjQkioTanBKKUf0Jt-4L5gNrQ/s1600/ss_50d2f768497d2e3d9a172c5c98e74066ee8ab1ab.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLmozS6SLgyRmZcsfh3AeZzmQ3XKRqxnd1-w43M4RBI7VvzdNX1_5A0LsZ-nHGcaI7j3NIU7zMWy8PBmnj_xOuAVljroyK_bYSLpFbiJZ3oQc3ABcunDfjQkioTanBKKUf0Jt-4L5gNrQ/s1600/ss_50d2f768497d2e3d9a172c5c98e74066ee8ab1ab.600x338.jpg&quot; height=&quot;358&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I&#39;m now some puzzle game noob, I&#39;ve played a good portion of
some &lt;i&gt;Broken Sword&lt;/i&gt; games, I&#39;ve played some of &lt;i&gt;Sam and Max&lt;/i&gt;, I&#39;ve finished the old
&lt;i&gt;Famous Five&lt;/i&gt; point and click and even finished &lt;i&gt;Machinarium&lt;/i&gt;. I&#39;ve recently clocked &lt;i&gt;Detective Grimoire&lt;/i&gt;&amp;nbsp;(review coming in the future) after looking up the location of a single item which
I&#39;d been unable to find. I&#39;ve solved multiple room escape games with varying
degree&#39;s of insane puzzles. I&#39;m not some puzzle game noob but the puzzles in
&lt;i&gt;Broken Age&lt;/i&gt; &lt;i&gt;Act 2 &lt;/i&gt;had me reaching for a guide in some places. The big problem
being mostly in the presentation of the puzzles as &lt;i&gt;Act 2&lt;/i&gt; and the requirement in
some cases to switch between the two stories to gain the required knowledge. In
some parts of Act two the puzzle and problems you come across are very much a
game of merely trying to find quite which bit of the environment to interact
with.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Act 2&lt;/i&gt; also has a significant amount of &amp;nbsp;traipsing from one area to another then
backtracking with newly found information to unlock different interactions.
Some of the puzzles in &lt;i&gt;Act 2&lt;/i&gt; also feel like repeats of previous puzzles such as
using teleporters &amp;nbsp;in a certain order or using
certain natural products to harden things. It&#39;s very clear playing through &lt;i&gt;Act
2&lt;/i&gt; that playing through &lt;i&gt;Act 1 and Act 2&lt;/i&gt; at once is far better than trying to
play &lt;i&gt;Act 2&lt;/i&gt; over a year later however the problem will be the similar puzzles /
repeated puzzle elements would stand out far more (Over a year on and I&#39;m
managing to point out similar elements). &lt;i&gt;Broken Age&lt;/i&gt; act 1 is possible to
complete with little struggle without referring to a guide, &lt;i&gt;Act 2&lt;/i&gt; however does
start to become a case of trying to read the mind of the designer and realise
what they wanted you to do, even if in the game it doesn&#39;t make a huge amount
of sense. One particularly nasty puzzle requires you to do something in &lt;i&gt;Act 2&lt;/i&gt;
which in &lt;i&gt;Act 1&lt;/i&gt; of the game causes a game over, that&#39;s right in &lt;i&gt;Act 2&lt;/i&gt; the rules
change and the puzzle in question requires you to do nothing for 2 minutes in a
situation which in Act 1 killed you. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Verdict: &lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Broken Age was clearly meant to be played through in one got
with both acts yet at the same time Act 2 repeats some puzzle elements of Act 1
doing rehashed versions of them almost. Mechanically and story wise Act 1 and
Act 2 fail to remain consistent with Act 2 bringing in a new mechanics
including the character switching puzzles. Character Switching puzzles which
cause the game to lose internal logical consistency and disconnect the player
making you clearly feel like you&#39;re playing a game. Act 2 seemingly introduces
less new locations and characters and mostly re-uses previous ones with some
changes yet there&#39;s seemingly no consistency in the story or characters as over
the course of minutes or hours between Act 1 and Act 2 in game time some
characters have undergone quite vast changes while others have remained almost
unchanged. While Act 1 clocked in with me at a short 4 hours act 2 took me 7
hours to finish the problem is it wasn&#39;t much longer it just took longer due to
more back tracking, busy work and more obscure more logic bending puzzles. Most
likely anyone with a lower tolerance of annoyance before reaching for a guide
will finish the game far quicker than 7 hours.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Broken Age Act 1&lt;/i&gt; and&lt;i&gt; Act 2&lt;/i&gt; feel like different games. One
being a well done if slightly easy game with a story of intrigue and the other
half being a game of obscure puzzles which create a feeling of ludonarrative
dissonance which throws out deep plot development in favour of flashy action
sequences and explosions. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-hmJK4ubGdC-y3Lqryp3MkBkfYW2Asd72o0bYcsg1ubYiSRa6XIXAida_QGVnazRYDP4cGXzF6EWs4QpMlKWvYGmWMf8yr_vMnq2-sjk-9kWnYxoPR6NuGcYP59jOPnYvHfBSIg8HtTM/s1600/BA4-3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-hmJK4ubGdC-y3Lqryp3MkBkfYW2Asd72o0bYcsg1ubYiSRa6XIXAida_QGVnazRYDP4cGXzF6EWs4QpMlKWvYGmWMf8yr_vMnq2-sjk-9kWnYxoPR6NuGcYP59jOPnYvHfBSIg8HtTM/s1600/BA4-3.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Did I enjoy my time with &lt;i&gt;Broken Age&lt;/i&gt; ? &lt;i&gt;Act 1&lt;/i&gt; I did, &lt;i&gt;Act 2&lt;/i&gt;
felt like a slog due to the story disconnection and the moments of actual story
seemingly not explaining many if any of the multitude of questions that come
about.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Can I recommend &lt;i&gt;Broken Age&lt;/i&gt; as a whole ? Well no as people
who want these cool stories will be let down by &lt;i&gt;Act 2&lt;/i&gt; and people who want
plenty of different innovative puzzles will find plenty of elements and themes
being repeated included one part where the same puzzle concept is used 3 times
in &lt;i&gt;Act 2&lt;/i&gt;. &amp;nbsp;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
When the only way to logically explain how characters can magically
do something or gain information they wouldn&#39;t know in the game in any natural
way, without simply going &quot;it&#39;s a game,&amp;nbsp;
is to suggest magical psychic powers. Well you know you&#39;ve jumped the
giant Mog Chotera monster into being just plain silly. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Visuals are nice and the voice acting for the most part
fine but the story and the gameplay just come into conflict such that the story
suffers. Yet the lack of logical consistency often means the gameplay and
puzzles suffer as they become frustratingly obscure or even counter intuitive.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Act 1&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3w8enCiqBiEixSnflDN0gFTXM07WNgUAxF7dTYoyGyk9Xz9ibEdhy-ToALnus4Gz8k3BZGsWSWD5NZg3TvhJiFJKL5ZdfeOHZDpt_mUu3NLv-q-RZPJsEyWJe46w7FZlXsbVG0LJwFB0/s1600/5+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3w8enCiqBiEixSnflDN0gFTXM07WNgUAxF7dTYoyGyk9Xz9ibEdhy-ToALnus4Gz8k3BZGsWSWD5NZg3TvhJiFJKL5ZdfeOHZDpt_mUu3NLv-q-RZPJsEyWJe46w7FZlXsbVG0LJwFB0/s1600/5+star.png&quot; height=&quot;115&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Act 2&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s1600/2+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s1600/2+star.png&quot; height=&quot;115&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Overall&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5vCfNChyphenhyphen_JEN4gBauxFln7mC8DemDVsHatRLAsS5p5XouS6ESAzB_Y0GqoNqXk95g5qtfZGNgLt5xMy3lJkZ_tPyPZftVDsBW9f4e0dVZ7LAXn42IBf62PVGXJNpftJ3OdwRS5VhpC0s/s1600/3+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5vCfNChyphenhyphen_JEN4gBauxFln7mC8DemDVsHatRLAsS5p5XouS6ESAzB_Y0GqoNqXk95g5qtfZGNgLt5xMy3lJkZ_tPyPZftVDsBW9f4e0dVZ7LAXn42IBf62PVGXJNpftJ3OdwRS5VhpC0s/s1600/3+star.png&quot; height=&quot;115&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/967160865312000826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/05/broken-age-act-1-2-mostly-spoiler-free.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/967160865312000826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/967160865312000826'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/05/broken-age-act-1-2-mostly-spoiler-free.html' title='Broken Age Act 1 &amp; 2 Mostly spoiler free review'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioXVsw-DmjfPHRnv6N1rbnKB4UD8LpW-rlM0k1oVlRaVMN3890JwxH9yXAZ3ph63fAzyg9girUgMIWiMrxuS97KJcVxLFIVe8kGat6tWq2pfr-kL8XDImorEcHV1j7hLWcv7ARjFJnALs/s72-c/broken_age_logo_shay_vella.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-4860549138613052961</id><published>2015-04-29T21:00:00.000+01:00</published><updated>2015-04-29T21:00:02.054+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="BFF or Die"/><category scheme="http://www.blogger.com/atom/ns#" term="Co-Op"/><category scheme="http://www.blogger.com/atom/ns#" term="Gadget Show Live"/><category scheme="http://www.blogger.com/atom/ns#" term="Maze game"/><category scheme="http://www.blogger.com/atom/ns#" term="Preview"/><category scheme="http://www.blogger.com/atom/ns#" term="Puzzle game"/><title type='text'>Preview: BFF or Die</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOUgXnYfgUlpp0i72FPOCiuWfAlCU_93GXJT5fU7PkEWDxT1K7GvIyXOKHuW7-wQgfGUNsqsj65xMWmMsY1y0URCVBt184OOtZZWDtNM4nRHGOZ4vH5nUmR8tbXu6oNuVGzWs4pvGjdGc/s1600/DSC_0056.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOUgXnYfgUlpp0i72FPOCiuWfAlCU_93GXJT5fU7PkEWDxT1K7GvIyXOKHuW7-wQgfGUNsqsj65xMWmMsY1y0URCVBt184OOtZZWDtNM4nRHGOZ4vH5nUmR8tbXu6oNuVGzWs4pvGjdGc/s1600/DSC_0056.JPG&quot; height=&quot;480&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;u&gt;&lt;b&gt;Disclaimer&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;color: red;&quot;&gt;The preview footage presented is of the Alpha (0.2) build of &lt;i&gt;BFF or Die&lt;/i&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: red;&quot;&gt;Footage has been captured in 30 FPS the game itself on my system ran at around 60 FPS consistently and this is in Alpha still&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: red;&quot;&gt;Any frame drops apparent in footage are due to recording using a different method than my computers standard internal capture system (The game is so new I couldn&#39;t use AMD graphics card capture)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: red;&quot;&gt;Unlike other previews this preview does not feature footage from the show floor. I did record footage but given the&amp;nbsp;opportunity&amp;nbsp;to &lt;a href=&quot;http://www.honeytribestudios.com/studio-news/bff-or-die&quot;&gt;download the demo&lt;/a&gt; I chose to capture better quality footage.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: red;&quot;&gt;Unlike other previews I spent quite a bit of time with the demo for this game just not at the show.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;i&gt;BFF or Die&lt;/i&gt; is a co-operative Puzzle adventure game by &lt;a href=&quot;http://www.honeytribestudios.com/&quot;&gt;Honey Tribe Studios&lt;/a&gt;&amp;nbsp;which tasks you with playing a group of time travellers whose ship has crashed somewhere in in the past. Each level requires you to collect all the fuel in a maze and then have to high five to finish the level.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As you progress you gain access to more of the ships gadgets and are required to use them to navigate the mazes.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Now before I carry on I think it&#39;s time for the preview footage so you can see what I&#39;m talking about.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/i0RvLtPKWPw&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Now you may have noticed the game is designed with controller sharing in the controls which is an interesting idea and almost seems custom made to allow shows like &lt;i&gt;&lt;a href=&quot;https://youtu.be/wEfNoMsdVSs?list=PLUBVPK8x-XMhUXN1saglnVpvpuUduXTnM&quot;&gt;How to with Joel and Adam&lt;/a&gt;&amp;nbsp;&lt;/i&gt;Or &lt;i&gt;&lt;a href=&quot;https://youtu.be/T21SzhacnYo?list=PLUBVPK8x-XMicBR8L7bb4rIbVcGO5cY1F&quot;&gt;Play Pals&amp;nbsp;&lt;/a&gt;&amp;nbsp;&lt;/i&gt;to really be able to showcase the game. Oh and just to be clear no I&#39;m not saying this is a youtuber bait game I&#39;m saying it&#39;s a game that could be used by such shows simply due to the controls. You can play the game single player but to quote the developer recently on twitter &quot;You need ninja skills so yes for the really hardcore gamers out there that&#39;s a challenge for you already to try and complete the demo solo (it is possible I have done it).&lt;br /&gt;
&lt;br /&gt;
What makes the game is the different roles. With two players one of you will be running through the maze while the other will be working the gadgets on the ship. In the Demo the gadgets are as followers: Spotlight to see the maze; deployable decoy activated by shinning the light on an enemy and pressing action; a grabber that allows you to lift objects up and even over walls; a teleporter which lets you set up a single use teleport to move about and a jump block that is activated by the spotlight and lets you jump over walls etc. Now the teleporter and the grabber arm have second uses with the teleporter able to drop stun bombs that stun enemies for 2 seconds and the grabber arm able to destroy walls on the level. Oh course only on a few levels in the demo do you have access to everything, so while one player is running round the maze and dodging enemies the other is acting as their support trying to keep a light on them or keep enemies off them while they gather the required fuel. If you are playing single player that means trying to keep the maze runner alive while you switch positions on the ship to activate different gadgets. Obviously with more players it would be easier as you&#39;re able to have people operating individual gadgets and thus have both the light and say grabber arm in use at once. Each gadget has it&#39;s own power gauge too thus limiting it&#39;s use slightly to prevent you spamming say the decoy. On the later levels of the demo managing the power (which does regenerate over time) become a real part of the game as you desperately try to stay alive long enough to be able to distract enemies with the decoy again.&lt;br /&gt;
&lt;br /&gt;
While you can probably tell the game is still clearly in alpha by the lack of actual animations on the main playable characters it seems to be progressing well. In the full 30 level demo I ran into only two minor glitches. One being around level 15 -17 where if your character was stuck on a wall as it raised up then you could float above all the walls and still collect fuel ignoring the maze. The second was on a level between 17-23 where the enemy didn&#39;t leave the doorway and thus the door shut with the enemy still behind it blocking them from entering the level.&lt;br /&gt;
&lt;br /&gt;
The game really is a balancing act and a fun one at that. With the 3 types of enemies in the demo it pushes you to try and keep the different enemies from reaching you. The mummy enemies walk round following the maze path to reach whoever is in the maze, they also follow the paths to the decoy. The blobs will move towards the decoy round the maze but otherwise don&#39;t move. The final enemy type in the demo, the ghost, moves directly to whoever is in the maze ignoring the maze walls entirely. If you get caught by a enemy then your character turns white and is essentially petrified, you can however be revived if another player / character can reach you. If the person / people in the maze get caught the monsters will then come for whoever is in the ship working the gadgets.&lt;br /&gt;
&lt;br /&gt;
What I will say more towards the developer is I really hope being on console is part of the plan for this game as it would seemingly sit perfectly with the idea of console couch Co-op gaming. I&#39;ll also say that for PC you really will need to put in some kind of online mode at least in the present PC gaming environment. It&#39;s not that common for people to gather round a single PC to play Co-op games at present. If the PC gaming environment will hugely change with Steam Machines is unknown and as such and uncertain risk so online co-op is at this stage almost a requirement.&lt;br /&gt;
&lt;br /&gt;
For those who want to know more have a look at the &lt;a href=&quot;http://www.honeytribestudios.com/&quot;&gt;developers website&amp;nbsp;&lt;/a&gt;&amp;nbsp;where there are plenty of other video of people playing the game and footage of the developer working on the game itself so you can see it&#39;s progress. Or you can reach the developer on Twitter &lt;a href=&quot;https://twitter.com/HoneyTribeStu&quot;&gt;@HoneytribeStu&lt;/a&gt;. Or go &lt;a href=&quot;http://honey-tribe-studios.itch.io/bff-or-die-early-access&quot;&gt;download the demo&amp;nbsp;&lt;/a&gt;&amp;nbsp;honestly it&#39;s a good hour or more of gameplay already and it&#39;s only the demo.&lt;br /&gt;
&lt;br /&gt;
I may also have a longer second preview video coming some time soon.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/4860549138613052961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-bff-or-die.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/4860549138613052961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/4860549138613052961'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-bff-or-die.html' title='Preview: BFF or Die'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOUgXnYfgUlpp0i72FPOCiuWfAlCU_93GXJT5fU7PkEWDxT1K7GvIyXOKHuW7-wQgfGUNsqsj65xMWmMsY1y0URCVBt184OOtZZWDtNM4nRHGOZ4vH5nUmR8tbXu6oNuVGzWs4pvGjdGc/s72-c/DSC_0056.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-810193618760260469</id><published>2015-04-22T21:37:00.003+01:00</published><updated>2015-04-22T21:43:37.546+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="indie game"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Platfomer"/><category scheme="http://www.blogger.com/atom/ns#" term="Punisher"/><category scheme="http://www.blogger.com/atom/ns#" term="runner"/><category scheme="http://www.blogger.com/atom/ns#" term="Theo &amp; Lizzy"/><title type='text'>Preview: Theo &amp; Lizzy</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqWqqtDqdf3J5ThA4f5RVozZO7cSvqleEPCdVD41jTza-cOknCgNwLKKIczdsqSng1plpo0Aj2WKwMV4o30vidZVPdf4Wm2Ub-HR-LRiCAW38X1UynrRgdg17tKFGgilZAt8L08f9kufM/s1600/DSC_0052.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqWqqtDqdf3J5ThA4f5RVozZO7cSvqleEPCdVD41jTza-cOknCgNwLKKIczdsqSng1plpo0Aj2WKwMV4o30vidZVPdf4Wm2Ub-HR-LRiCAW38X1UynrRgdg17tKFGgilZAt8L08f9kufM/s1600/DSC_0052.JPG&quot; height=&quot;480&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3 style=&quot;background-color: #fafafa; color: #333333; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-weight: bolder; margin: 0.83em 0px; padding: 0px; position: relative; text-align: justify;&quot;&gt;
&lt;u&gt;&lt;span style=&quot;color: red;&quot;&gt;Disclaimer&lt;/span&gt;&lt;/u&gt;&lt;/h3&gt;
&lt;div style=&quot;background-color: #fafafa; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19.6000003814697px; margin: 0px; outline: none; padding: 0px; text-align: justify;&quot;&gt;
&lt;ul style=&quot;color: #333333; line-height: 19.6000003814697px; margin: 0.5em 0px; outline: none; padding: 0px 0px 0px 2em;&quot;&gt;
&lt;li style=&quot;margin: 0px; outline: none; padding: 0px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;This preview is based on a short amount of time with the game and should not form your entire basis for a purchase or be considered a review. I&#39;d encourage you to check other places for more information and be an informed consumer..&lt;/span&gt;&lt;/li&gt;
&lt;li style=&quot;margin: 0px; outline: none; padding: 0px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Footage recording was done so with an 8 Megapixel phone Camera recording a monitor so the real game will obviously appear far better with less video noise.&lt;/span&gt;&lt;/li&gt;
&lt;li style=&quot;margin: 0px; outline: none; padding: 0px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;The Video Audio is muted as the footage was captured at a technology show on the show floor the game itself is not muted / silent.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
How to describe &lt;i&gt;Theo &amp;amp; Lizzy&lt;/i&gt; ? Well the best way I can describe it is a timing based platformer similar to &lt;i&gt;Super Meat Boy&lt;/i&gt; but without direct control over the character. Theo constantly runs forward until he bumps into a wall, at which point he turns round. The gameplay comes from being able to switch which surface Theo is running on from running on the floor to running on the ceiling.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Have a look at some of the footage I managed to acquire.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/NunVx1qb_PU&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;
The first part of the video shows a level which has presently been cut by the developer. Though I&#39;d strongly encourage the developer to try to keep the level in if only as a bonus level, especially considering there was a child of about 8-10 I witnessed managing to beat it.&lt;br /&gt;
&lt;br /&gt;
Hiding Under what, from the poster and other bits of media, looks like what &amp;nbsp;might get called an &quot;Art game&quot; is actually something that looks like it will be able to blend both narrative and gameplay. The simplicity &amp;nbsp;work well not just on PC and console but be playable on tablet and mobile devices.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hint:&lt;/b&gt; Even though it&#39;s cut throat if it&#39;s not much more work then mobile is worth doing if your game has mechanics which would fit the platform. Also remember there&#39;s 3 main app stores so while the Google and Apple stores are well known for their volume of titles the likes of the Amazon Marketplace isn&#39;t quite that level,&lt;br /&gt;
&lt;br /&gt;
Having played a bit of it, including the level that was taken out, it&#39;s very enjoyable to play and I think it will easily find an audience especially if there are a few bonus levels or bits in the game for players who love a bit more of a challenge. Difficult isn&#39;t a dirty word or at least shouldn&#39;t be in gaming as it makes the success even more enjoyable. The only time people really object to difficulty is when it feels cheap. From what I saw and Theo &amp;amp; Lizzy so far the game does a good job of teaching its core mechanics and slowly ramping up the difficulty. If this is representative of the rest of the game I really think it will be one to look forward to. It seems like it will have both enjoyable gameplay and what could be a very interesting story meaning they&#39;ll be something for most people to enjoy.&lt;br /&gt;
&lt;br /&gt;
So with a nice art style, potentially a intriguing story line and simple mechanics which are quite easy to learn yet could provide some quite complex levels and gameplay without feeling difficult. Seriously the game&#39;s art style does look great.&lt;br /&gt;
&lt;br /&gt;
For more information you can look at the trailer:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/JG-jM--R-zs/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/JG-jM--R-zs?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
For yet more information you can go to the developers &lt;a href=&quot;http://www.enterbutcherlab.com/&quot;&gt;website&amp;nbsp;&lt;/a&gt;&amp;nbsp;or the Game&#39;s &lt;a href=&quot;http://theoandlizzy.com/&quot;&gt;Website&lt;/a&gt;&amp;nbsp;or find the developers on Twitter &lt;a href=&quot;https://twitter.com/_Butcherlab&quot;&gt;@_Butcherlab&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/810193618760260469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-theo-lizzy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/810193618760260469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/810193618760260469'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-theo-lizzy.html' title='Preview: Theo &amp; Lizzy'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqWqqtDqdf3J5ThA4f5RVozZO7cSvqleEPCdVD41jTza-cOknCgNwLKKIczdsqSng1plpo0Aj2WKwMV4o30vidZVPdf4Wm2Ub-HR-LRiCAW38X1UynrRgdg17tKFGgilZAt8L08f9kufM/s72-c/DSC_0052.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-3147551080736071463</id><published>2015-04-21T19:01:00.000+01:00</published><updated>2015-04-21T19:46:31.978+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gadget Show Live"/><category scheme="http://www.blogger.com/atom/ns#" term="indie game"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie games"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Preview"/><category scheme="http://www.blogger.com/atom/ns#" term="Raging Justice"/><category scheme="http://www.blogger.com/atom/ns#" term="Side scrolling beat em up"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox One"/><title type='text'>Preview: Raging Justice </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4DxevC03Cmf470TpVL_mL8oxy060s6JUZXhoMy8exiLlcv3BoNMF6dMlyDoEwUgDqJeBdUTJXvMqr2Jzyt5lwa5rgnAL1wJB-gwrrPI_oyugrwXrfq87-J7KxWqfqxUS6Vfwg-YGdAWs/s1600/DSC_0054.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4DxevC03Cmf470TpVL_mL8oxy060s6JUZXhoMy8exiLlcv3BoNMF6dMlyDoEwUgDqJeBdUTJXvMqr2Jzyt5lwa5rgnAL1wJB-gwrrPI_oyugrwXrfq87-J7KxWqfqxUS6Vfwg-YGdAWs/s1600/DSC_0054.JPG&quot; height=&quot;480&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;u&gt;&lt;b&gt;Disclaimer&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ul style=&quot;color: #333333; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19.6000003814697px; margin: 0.5em 0px; outline: none; padding: 0px 0px 0px 2em; text-align: justify;&quot;&gt;
&lt;li style=&quot;margin: 0px; outline: none; padding: 0px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;This preview is based on a short amount of time with the game and should not form your entire basis for a purchase or be considered a review. I&#39;d encourage you to check other places for more information and be an informed consumer..&lt;/span&gt;&lt;/li&gt;
&lt;li style=&quot;margin: 0px; outline: none; padding: 0px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Footage recording was done so with an 8 Megapixel phone Camera recording a monitor so the real game will obviously appear far better with less video noise.&lt;/span&gt;&lt;/li&gt;
&lt;li style=&quot;margin: 0px; outline: none; padding: 0px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;The Video Audio is muted as the footage was captured at a technology show on the show floor the game itself is not muted / silent.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: red; font-family: Helvetica Neue Light, HelveticaNeue-Light, Helvetica Neue, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 19.6000003814697px;&quot;&gt;&lt;b&gt;&lt;u&gt;Disclosure&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: red; font-family: Helvetica Neue Light, HelveticaNeue-Light, Helvetica Neue, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 19.6000003814697px;&quot;&gt;I did get given a free gift from the stand (this was a standard hand out thing and not something specifically given to press, just to be clear.)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;color: red; font-family: Helvetica Neue Light, HelveticaNeue-Light, Helvetica Neue, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 19.6000003814697px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiajq1ls9URbUQVgf4NMqjLbHSLNfhVzjDUVfSSEIX6gAQNoftTlq_s0_iA2mEi4wl8HV9N0LqRhJU7M7DosVYQPsMaHSf8muYC75qvFBnuQjmDPTRy2nRdSXYoSGbqUXSEenSQPBP5USc/s1600/DSC_0077.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiajq1ls9URbUQVgf4NMqjLbHSLNfhVzjDUVfSSEIX6gAQNoftTlq_s0_iA2mEi4wl8HV9N0LqRhJU7M7DosVYQPsMaHSf8muYC75qvFBnuQjmDPTRy2nRdSXYoSGbqUXSEenSQPBP5USc/s1600/DSC_0077.JPG&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Yes I got a free beer mat.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Helvetica Neue Light, HelveticaNeue-Light, Helvetica Neue, Helvetica, Arial, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 14px; line-height: 19.6000003814697px;&quot;&gt;&lt;i&gt;Ranging Justice&lt;/i&gt; is an upcoming side scrolling beat em up by by &lt;a href=&quot;http://www.makingames.com/&quot;&gt;Makin Games&amp;nbsp;&lt;/a&gt;&amp;nbsp;and is coming fairly soon to Xbox One and Steam. There are some standard elements of the side scrolling beat em up genre such as special moves that use up a small amount of your health. What seemingly sets it apart is the art style. Have a look at the video I captures (note that&#39;s not me playing).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/RaLNQE0dqgI&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;
As you can see it&#39;s a rather unique art style that (unintentionally, I did ask) brings back memories of the old claymation art style some games in the past used. At the show the version there offered Co-op play and was running using a 2 player fight stick variant (so fight stick support looks very likely on the PC). I do hope that Co-op on both Xbox One and PC is both couch co-op and online play as PC players aren&#39;t known for local co-op play that often and Xbox One players might appreciate local co-op for couch play.&lt;br /&gt;
&lt;br /&gt;
Having a look over the developer&#39;s website I noticed a very intriguing which I didn&#39;t actually see in play in the game. The idea of multiple approaches to the game with the option to arrest or pummel criminals into the ground with possible consequences from this. I really hope this is still part of the game or at least the plan for it.&lt;br /&gt;
&lt;br /&gt;
At present Raging Justice is planned to release on Xbox One and PC at the same time. The developer has hinted maybe later down the line the game might also find it way onto PS4 after any Xbox release rules / timed exclusivity expires.&lt;br /&gt;
&lt;br /&gt;
For those who want more you can check out the trailer:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/WUQNxA7fOjI/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/WUQNxA7fOjI?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
For yet more information check out the &lt;a href=&quot;http://www.makingames.com/&quot;&gt;developers website&lt;/a&gt;&lt;br /&gt;
or&lt;br /&gt;
contact them on twitter &lt;a href=&quot;https://twitter.com/MakinGames&quot;&gt;@Makingames&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/3147551080736071463/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-raging-justice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/3147551080736071463'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/3147551080736071463'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-raging-justice.html' title='Preview: Raging Justice '/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4DxevC03Cmf470TpVL_mL8oxy060s6JUZXhoMy8exiLlcv3BoNMF6dMlyDoEwUgDqJeBdUTJXvMqr2Jzyt5lwa5rgnAL1wJB-gwrrPI_oyugrwXrfq87-J7KxWqfqxUS6Vfwg-YGdAWs/s72-c/DSC_0054.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-7621983730611432165</id><published>2015-04-17T21:00:00.000+01:00</published><updated>2015-04-17T21:00:01.142+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bullet hell"/><category scheme="http://www.blogger.com/atom/ns#" term="Horizon Shift"/><category scheme="http://www.blogger.com/atom/ns#" term="PC game"/><category scheme="http://www.blogger.com/atom/ns#" term="Preview"/><category scheme="http://www.blogger.com/atom/ns#" term="Retro game"/><category scheme="http://www.blogger.com/atom/ns#" term="Retro inspired"/><category scheme="http://www.blogger.com/atom/ns#" term="Shooter"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Preview: Horizon Shift </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4C9wh4Tq5MUcsmLr59j5Lv5Tmcmf0GrCJb5SS-RFz-PAQDBjyeG8wGcew6NAdY4UUiuU-60d6folA88_35F9daidAuTg61I2UuJPmAt6qwCV6GSeWa-cetT0rZheZacKGxEaeScrGBNs/s1600/DSC_0057.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4C9wh4Tq5MUcsmLr59j5Lv5Tmcmf0GrCJb5SS-RFz-PAQDBjyeG8wGcew6NAdY4UUiuU-60d6folA88_35F9daidAuTg61I2UuJPmAt6qwCV6GSeWa-cetT0rZheZacKGxEaeScrGBNs/s1600/DSC_0057.JPG&quot; height=&quot;480&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3 style=&quot;background-color: #fafafa; color: #333333; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-weight: bolder; margin: 0.83em 0px; padding: 0px; position: relative; text-align: justify;&quot;&gt;
&lt;u&gt;&lt;span style=&quot;color: red;&quot;&gt;Disclaimer&lt;/span&gt;&lt;/u&gt;&lt;/h3&gt;
&lt;div style=&quot;background-color: #fafafa; font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, &#39;Helvetica Neue&#39;, Helvetica, Arial, sans-serif; font-size: 14px; line-height: 19.6000003814697px; margin: 0px; outline: none; padding: 0px; text-align: justify;&quot;&gt;
&lt;ul style=&quot;color: #333333; margin: 0.5em 0px; outline: none; padding: 0px 0px 0px 2em;&quot;&gt;
&lt;li style=&quot;margin: 0px; outline: none; padding: 0px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;This preview is based on a short amount of time with the game and should not form your entire basis for a purchase or be considered a review. I&#39;d encourage you to check other places for more information and be an informed consumer..&lt;/span&gt;&lt;/li&gt;
&lt;li style=&quot;margin: 0px; outline: none; padding: 0px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Footage recording was done so with an 8 Megapixel phone Camera recording a monitor so the real game will obviously appear far better with less video noise.&lt;/span&gt;&lt;/li&gt;
&lt;li style=&quot;margin: 0px; outline: none; padding: 0px;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;The Video Audio is muted as the footage was captured at a technology show on the show floor the game itself is not muted / silent.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
So one of the games I got to have a look at was a retro inspired indie shooter / bullet hell Horizon shift by &lt;a href=&quot;http://flumpstudios.com/&quot;&gt;Flump Studios&lt;/a&gt;. Who themselves started out in the XBLIG using the XNA system so it&#39;s nice to see a studio having crawled out the the wreckage from the collapse of the XNA / XBLIG and keeping going.&lt;/div&gt;
&lt;div&gt;
I played a short amount of the game and captured some footage of others playing to show so first lets do the showing.of the footage.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/LG8BNNihSME&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;

&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
The game is a quite enjoyable retro inspired shooter which while not quite looking like it envoked the feeling of titles such as Space Giraffe (which itself was based on Tempest). I think this comes from the idea of being able to flip over the central line to shoot approaching enemies from above or below. I particularly like the idea of parts of the platform itself being able to be blown apart giving an incentive to take risks to stop certain enemies reaching the line.&lt;br /&gt;
&lt;br /&gt;
With a range of power ups and of course the boss enemies this seems to be a game that is a love letter to retro games of old but mixing in modern technology to advance and add to them. This may not be some huge super HD high graphics masterpiece but at the right price on Steam I&#39;m sure this will find an audience.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Trailer:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe width=&quot;320&quot; height=&quot;266&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/ob9Hx0fGMBc/0.jpg&quot; src=&quot;http://www.youtube.com/embed/ob9Hx0fGMBc?feature=player_embedded&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
For those who want to know more you can check out the &lt;a href=&quot;http://flumpstudios.com/&quot;&gt;Developer&#39;s website&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
Or contact the developer via Twitter &lt;a href=&quot;https://twitter.com/FlumpStudios&quot;&gt;@Flumpstudios&lt;/a&gt;&lt;br /&gt;
Horizon Shift will be out on Steam soonish. (The game has been cleared for release on Steam but the developer is just polishing the game up and trying to make sure it&#39;s as bug free as possible).&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/7621983730611432165/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-horizon-shift.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/7621983730611432165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/7621983730611432165'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-horizon-shift.html' title='Preview: Horizon Shift '/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4C9wh4Tq5MUcsmLr59j5Lv5Tmcmf0GrCJb5SS-RFz-PAQDBjyeG8wGcew6NAdY4UUiuU-60d6folA88_35F9daidAuTg61I2UuJPmAt6qwCV6GSeWa-cetT0rZheZacKGxEaeScrGBNs/s72-c/DSC_0057.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-2433307324588875380</id><published>2015-04-16T22:50:00.000+01:00</published><updated>2015-04-16T23:21:32.961+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Art"/><category scheme="http://www.blogger.com/atom/ns#" term="Art game"/><category scheme="http://www.blogger.com/atom/ns#" term="Gadget Show Live"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PC gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Preview"/><category scheme="http://www.blogger.com/atom/ns#" term="Puzzle game"/><category scheme="http://www.blogger.com/atom/ns#" term="Stand Point"/><category scheme="http://www.blogger.com/atom/ns#" term="Unruly Attractions"/><title type='text'>Preview: Stand Point </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtQg95F1yr3gHuf209rWLDWhYUWXIHN5_1NYuOnrYg3LedOFzjU5qnHXlFcBmW1yygldA2uSLZPkk3lcsFtDa0Dupgkf7SCzT7prRWZ3Vpz4riqyO-9HPlQWXEww4x-24j5lgljHVaWZY/s1600/DSC_0053.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtQg95F1yr3gHuf209rWLDWhYUWXIHN5_1NYuOnrYg3LedOFzjU5qnHXlFcBmW1yygldA2uSLZPkk3lcsFtDa0Dupgkf7SCzT7prRWZ3Vpz4riqyO-9HPlQWXEww4x-24j5lgljHVaWZY/s1600/DSC_0053.JPG&quot; height=&quot;480&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;u&gt;&lt;span style=&quot;color: red;&quot;&gt;Disclaimer&lt;/span&gt;&lt;/u&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style=&quot;color: red;&quot;&gt;This preview is based on a short amount of time with the game and should not form your entire basis for a purchase. I&#39;d encourage you to check other places for more information and be an informed consumer..&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: red;&quot;&gt;Footage recording was done so with an 8 Megapixel phone Camera recording a monitor so the real game will obviously appear far better with less video noise.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: red;&quot;&gt;The Video Audio is muted as the footage was captured at a technology show on the show floor the game itself is not muted / silent.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So I told you I&#39;d bring you some stuff about games. First up
(because it&#39;s out now and not already in the review queue) is &lt;i&gt;Stand Point&lt;/i&gt; by the
developer &lt;a href=&quot;https://twitter.com/PlayStandpoint&quot;&gt;Unruly Attractions&lt;/a&gt;. It&#39;s a narrative based indie puzzle game
that...... Oi stop that....... yes you reading this...... I know you&#39;re
reaching to click close aren&#39;t you..... well before you do give me a chance to
talk about what I saw of the game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7akfna0Lw00VaWeC8M5MhfmfRlr92bAzlR9oPhdTD1FC7S_GnyAZi2-7ljXuN47cr3b_-vwpQiy-9TghapdlayInri304PiMOIBDnsQQ4HWacT432kDSsEHK-KpJrHpCRTNUgo1xAUK0/s1600/Untitled.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7akfna0Lw00VaWeC8M5MhfmfRlr92bAzlR9oPhdTD1FC7S_GnyAZi2-7ljXuN47cr3b_-vwpQiy-9TghapdlayInri304PiMOIBDnsQQ4HWacT432kDSsEHK-KpJrHpCRTNUgo1xAUK0/s1600/Untitled.png&quot; height=&quot;300&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So as I was saying Standpoint is from what I saw a narrative
based indie puzzle game in first person and yes I do mean game. I know some of you who read my&amp;nbsp;&lt;a href=&quot;http://www.destructoid.com/blogs/TheKodu&quot;&gt;Destructoid C-Blog stuff &lt;/a&gt;have seen me rip into &lt;i&gt;Gone Home &lt;/i&gt;enough times so hopefully
you&#39;ll understand when I say this one seems different. The narrative according
to the developer is based round the 5 stages of grief and while some of the
events are uncovered via standard progression not all of it is. According to
the developer some elements of the story are out there in the game for the
player to discover and not simply drip fed to you like many AAA games. Trusting players and giving them their own experience &amp;nbsp;shows some bravery from the developer. The game play itself
consists of manipulating the direction of gravity to get round obstacles. &amp;nbsp;Have a look at my terrible low quality footage
of someone else playing it.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/0KEg2DyM1KY&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
From what I played the surrealistic art style fitted in
extremely well with the deliberately &quot;unusual&quot; delivery of the
narrative. This really did feel like a game where if I were to give it a full
review I&#39;d probably say the mechanics complemented the narrative to an extent.
This seems like a well thought out game with a nice puzzle mechanic that
honestly slipped through the gaps in mainstream perception. From my short time
on the game at the show I felt like this game is most likely far from a
simplistic game you could complete in 5 minutes (Which &lt;i&gt;Gone Home&lt;/i&gt; can be). However
I didn&#39;t feel the puzzles at least early on seemed hard or alienating to
players. &amp;nbsp;It&#39;s a shame in this age with
so many major publications on about games as art, that what may well be one of
the best balances between game and accessible art is being overlooked such that
I&#39;m one of the few actually talking about it. Have a look at the trailers and
see what you think. &lt;b&gt;(Side note to the developer:&lt;/b&gt; these need to be in your press
pack , at present your press pack says no videos available and I had to search round to get these)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/EAegccd6EGE/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;http://www.youtube.com/embed/EAegccd6EGE?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/BlhSuG9Rg4U/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;http://www.youtube.com/embed/BlhSuG9Rg4U?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For those who think it looks interesting it&#39;s on Sale &lt;a href=&quot;http://store.steampowered.com/app/322550/&quot;&gt;now on Steam&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
If you want to know more you can find the games developer at
their &lt;a href=&quot;http://unrulyattractions.com/&quot;&gt;website.&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/2433307324588875380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-standpoint.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/2433307324588875380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/2433307324588875380'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/preview-standpoint.html' title='Preview: Stand Point '/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtQg95F1yr3gHuf209rWLDWhYUWXIHN5_1NYuOnrYg3LedOFzjU5qnHXlFcBmW1yygldA2uSLZPkk3lcsFtDa0Dupgkf7SCzT7prRWZ3Vpz4riqyO-9HPlQWXEww4x-24j5lgljHVaWZY/s72-c/DSC_0053.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-6712339824224182737</id><published>2015-04-15T23:43:00.000+01:00</published><updated>2015-04-15T23:43:30.151+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gadget Show Live"/><category scheme="http://www.blogger.com/atom/ns#" term="Oculus rift"/><category scheme="http://www.blogger.com/atom/ns#" term="Virtual reality"/><category scheme="http://www.blogger.com/atom/ns#" term="VR Headset"/><title type='text'>Cheap VR Headset using your phone.</title><content type='html'>So last year I finally got to try the Oculus Rift. You might have read about it on my &lt;a href=&quot;http://www.destructoid.com/blogs/TheKodu/the-oculus-rift-480p-and-my-trip-to-the-opticians--281939.phtml&quot;&gt;Destructoid C-Blog&lt;/a&gt;. Well this year there was seemingly not an Oculus in sight at the Gadget Show Live. However there was something rather different there which I got to have a try at.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGGLSvAXiAfLgc_EBahWGoQi3eAnvYLc6XCGraK5_c1L5s9vfuwa1qUqYLdd_X-MWtu1huV64AxZSwTiDsqxWeEetJBWi8S-P-9wKNkdP5BUDShadWBI_Q63AyUeJvtjhEptmbw7_QQSc/s1600/DSC_0074.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGGLSvAXiAfLgc_EBahWGoQi3eAnvYLc6XCGraK5_c1L5s9vfuwa1qUqYLdd_X-MWtu1huV64AxZSwTiDsqxWeEetJBWi8S-P-9wKNkdP5BUDShadWBI_Q63AyUeJvtjhEptmbw7_QQSc/s1600/DSC_0074.JPG&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Now because it was in near constant use I&#39;m using some pictures out of the magazine for the place selling this VR headset.&lt;br /&gt;
&lt;br /&gt;
The headset itself is essentially just a casing and holder to put your phone in much like the touted Google cardboard but the design has much in common with the Oculus Rift. The game I got to try was a simple on rails Zombie shooter (Yes I said on Rails meaning I had no control over the movement direction). From what I could tell the software uses the phones own accelerometers and devices to work similar to the rift and uses a stereoscopic 3D system to create the illusion of 3D.&lt;br /&gt;
&lt;br /&gt;
I have to say my experience with it (not using my own smartphone but a demo model set up with an Iphone 6) that the short time I had at the show with it was by far the best VR experience I&#39;ve ever had. I don&#39;t know if it was being able to move more myself or just the device itself (I highly suspect the device itself helped &amp;nbsp;far more) but unlike my experience with the rift I wasn&#39;t left feeling sick and having to run from the stand. Also the device felt far more light weight than the Oculus.&lt;br /&gt;
&lt;br /&gt;
According the the sites catalogue the device is functional for devices with screens between 3.5 inches and 5.7 inches. And Smartphone sizes up to 154mm (15.4cm) length and 82mm (8.2cm) width,&lt;br /&gt;
&lt;br /&gt;
The device itself was being sold for pre-order only at £20, if this is the actual retail price I&#39;d consider it a very good deal. After the Oculus Rift left me feeling disheartened with VR these virtual reality goggles as they&#39;re called have lifted my spirits back up for it. Also unlike the £100+ Rift this device uses what many already have available to cut the costs down.&lt;br /&gt;
&lt;br /&gt;
With Nintendo having already tested streaming gameplay to a smaller screen device and Sony trying similar with the Playstation TV is seems almost like the next logical step for VR to actually become accessible by using your Smartphone as the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqGdL5u6F0zKNE1ThmQyedQBJm0m_0Ebbih7B5XcLlbHOdf7Te2xXX2-p-KguKqDYCnIyHqzMILLz3U0s1s09hWwU8edASWSixv1vueCmjqPVC33hA2Q2sshNqu0Dg8rjFd8tcdS4yurg/s1600/DSC_0075.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqGdL5u6F0zKNE1ThmQyedQBJm0m_0Ebbih7B5XcLlbHOdf7Te2xXX2-p-KguKqDYCnIyHqzMILLz3U0s1s09hWwU8edASWSixv1vueCmjqPVC33hA2Q2sshNqu0Dg8rjFd8tcdS4yurg/s1600/DSC_0075.JPG&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For those interested in this device the company behind it is called Blue Chip World and their site is &lt;a href=&quot;http://www.bluechipworld.biz/&quot;&gt;www.Bluechipworld.biz&amp;nbsp;&lt;/a&gt;&amp;nbsp;the Virtual Reality Goggles are not up for sale as of me writing this article. Oh and just to be clear I was NOT paid to plug them NOR did I get any free stuff. I&#39;m plugging the company purely because the Virtual Reality Goggles were being sold by them and as such I wouldn&#39;t have got to try the product if they hadn&#39;t been willing to let the public test and try the product before they were even selling in their online store.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/6712339824224182737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/cheap-vr-headset-using-your-phone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6712339824224182737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6712339824224182737'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/cheap-vr-headset-using-your-phone.html' title='Cheap VR Headset using your phone.'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGGLSvAXiAfLgc_EBahWGoQi3eAnvYLc6XCGraK5_c1L5s9vfuwa1qUqYLdd_X-MWtu1huV64AxZSwTiDsqxWeEetJBWi8S-P-9wKNkdP5BUDShadWBI_Q63AyUeJvtjhEptmbw7_QQSc/s72-c/DSC_0074.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-1100238885157241755</id><published>2015-04-15T16:28:00.002+01:00</published><updated>2015-04-15T16:28:59.214+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gadget Show Live"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie booth"/><title type='text'>Gadget show live stuff intro</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUtyQMyHYzXTiG_Am7CKHu7XWRW3WI2ZAKU-PlMBz4bSwiIrBCRHWugLT4Hwoqazwwf6myIQKRecx4fZWn7uL4L2_PYy6jnPTrwC6gJg_jLRbS1R2YdC0hA6NLnfnt1bsEQhj3E_Aj_ns/s1600/DSC_0012222.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUtyQMyHYzXTiG_Am7CKHu7XWRW3WI2ZAKU-PlMBz4bSwiIrBCRHWugLT4Hwoqazwwf6myIQKRecx4fZWn7uL4L2_PYy6jnPTrwC6gJg_jLRbS1R2YdC0hA6NLnfnt1bsEQhj3E_Aj_ns/s1600/DSC_0012222.jpg&quot; height=&quot;384&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
So very recently I attended Gadget show Live (as I do most years now) and I collect some footage of the weird and wonderful stuff on show and also the games section to bring you previews of some of the newest games coming.&lt;br /&gt;
&lt;br /&gt;
This year&#39;s Gadget Show live was shockingly lackluster with no major publishers showing up (I&#39;m guessing after I broke the story about&lt;i&gt; &lt;a href=&quot;http://grumbleindie.blogspot.co.uk/2013/04/star-wreck-of-game.html&quot;&gt;Star Trek&lt;/a&gt;&amp;nbsp;&lt;/i&gt;being a terrible game maybe some of them have got a bit gun shy. Either way with no major publishers there I&#39;m not getting to bring you some stuff about big AAA games. However there were games there and games far closer to the indie of this blog. Indie games. After the indie booth was there last year I was pleasantly surprised to see it at the show again. This means I get to showcase some upcoming indie titles and talk about them.&lt;br /&gt;
&lt;br /&gt;
Now I was planning to talk about them as before in expected release order. However 3 of the titles have already been released and whilst at the show I bought copies from the developer on the spot. Also one title there was &lt;i&gt;&lt;a href=&quot;http://grumbleindie.blogspot.co.uk/2014/04/vangers-reborn-in-terra-tech.html&quot;&gt;Terra Tech&lt;/a&gt;&amp;nbsp;, &lt;/i&gt;which I looked at last year. I did have a brief look at Terra Tech and couldn&#39;t really see what had changed (I&#39;m sure plenty has though) but for the purposes of here I&#39;d just be repeating most of last years thing.&lt;br /&gt;
&lt;br /&gt;
So the two games I bought are going to not be shown in the preview stuff from Gadget Show Live but they will be joining the list of titles waiting to be reviewed. The two titles I bought were these two. Haunt the House TerrorTown and Detective Grimoire Secrets of the Swamp.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj66Bl9QJ0kmht17bXR56uelqYyFI5FloYwNuJ1-mA44QmoUEJuSBTK4XouFMe0Hme87dCBT8YFu-XddXtlcSPLEWwH_oRtqxMuK7qi6Q3pnT22yTNipPwxWqIWiMtXbVONvveouyt5kTI/s1600/DSC_0051.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj66Bl9QJ0kmht17bXR56uelqYyFI5FloYwNuJ1-mA44QmoUEJuSBTK4XouFMe0Hme87dCBT8YFu-XddXtlcSPLEWwH_oRtqxMuK7qi6Q3pnT22yTNipPwxWqIWiMtXbVONvveouyt5kTI/s1600/DSC_0051.JPG&quot; height=&quot;480&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
So while I try to improve and enhance footage as well as capture footage of one of the other games from a demo I&#39;ll release a little short extra thing here today about my experiences with a gadget which could well revolutionise VR.&lt;br /&gt;
&lt;br /&gt;
Side note: To whoever was / is incharge of organising the indie booth can I suggest next year trying a different lighting thing as the spotlights made it hell to get photos of the game art / posters without serious glare.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/1100238885157241755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/gadget-show-live-stuff-intro.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/1100238885157241755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/1100238885157241755'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/gadget-show-live-stuff-intro.html' title='Gadget show live stuff intro'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUtyQMyHYzXTiG_Am7CKHu7XWRW3WI2ZAKU-PlMBz4bSwiIrBCRHWugLT4Hwoqazwwf6myIQKRecx4fZWn7uL4L2_PYy6jnPTrwC6gJg_jLRbS1R2YdC0hA6NLnfnt1bsEQhj3E_Aj_ns/s72-c/DSC_0012222.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-3593607651684152788</id><published>2015-04-12T04:01:00.000+01:00</published><updated>2015-04-12T04:01:38.486+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="card game"/><category scheme="http://www.blogger.com/atom/ns#" term="Deck building game"/><category scheme="http://www.blogger.com/atom/ns#" term="Kindle Fire"/><category scheme="http://www.blogger.com/atom/ns#" term="Kindle Fire HD"/><category scheme="http://www.blogger.com/atom/ns#" term="Sentinels of the Multiverse"/><category scheme="http://www.blogger.com/atom/ns#" term="Super Hero"/><category scheme="http://www.blogger.com/atom/ns#" term="video game review"/><title type='text'>Sentibores of the Multiworse</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJtWcmnz40-MMoHxDS7kqMSPHCdGZyFtr8Nf17uii-ZNkw97FrYdGNMyS-WNkDNhNqVObbdQfNfmcBKAmGh8cHQXwbsjApcJsQt11_wP7BMIjKPUXrF1l7dXgcYYGA9jWEPUX4HQ5RUVo/s1600/81IxyFPmOPL.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJtWcmnz40-MMoHxDS7kqMSPHCdGZyFtr8Nf17uii-ZNkw97FrYdGNMyS-WNkDNhNqVObbdQfNfmcBKAmGh8cHQXwbsjApcJsQt11_wP7BMIjKPUXrF1l7dXgcYYGA9jWEPUX4HQ5RUVo/s1600/81IxyFPmOPL.png&quot; height=&quot;320&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;b&gt;Name:&lt;/b&gt; Sentinels of the Multiverse&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Available on:&lt;/b&gt; PC / Amazon App Store / Google play store /
IOS&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Prices:&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Steam : £10.99 / $14.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Amazon: £6.55 / $7.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Google play: £6.55 /$7.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
IOS : £6.55 / $7.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Reviewed on:&lt;/b&gt; Kindle Fire HD 7 also tested on the Samsung
Galaxy S3&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Review bit:&amp;nbsp;&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Well &lt;i&gt;Sentinels of the Multiverse&lt;/i&gt; is deck building
co-operative strategy game based around the idea of you and friends playing a
group of Heroes all using your unique hero&#39;s powers to take down a super
villain. It&#39;s an interesting concept and stylistically amazing. However for all
it&#39;s well done style the game is pretty bad. However we&#39;ll get onto the bad
later after talking about the good.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The games concept and art style are amazing. Most of the hero characters from a diverse cast feels truly unique and while some have
similarities to well known super heroes they often differentiate themselves
from said heroes quite well. As such the Heroes don&#39;t feel like reskinned
versions of popular characters and really do feel like they have their own
continuity. This idea of each hero being their own unique franchise is
reinforced in character art and card art, making it feel that each hero really
is from their own unique series all in the same shared world. Essentially
Sentinels of the Multiverse from a thematic point of view (oh fancy words) is similar
the The Avengers or the Justice league with a number of Heroes joining forces to
take down villains. The concept is quite cool with environment cards designed
to help with the idea of playing out a battle in one of the 4 almost
stereotypical fight locations. It&#39;s clear plenty of work has gone into making
lore for the game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The concept is simple you take a team of heroes and fight it
out will a villain and their minions and weapons in a typical comic book style
location such as a base on Mars or the lost city of Atlantis. The game starts
with the villains set up and turn. Each turn every player in order plays a card
then uses a power before drawing a card last thing. Your 1 card can be a piece
of equipment to boost your powers permanently, an ongoing power card to give
you alternative abilities or a 1 shot special card which do a number of things
such as prevent anything being drawn by the environment deck to doing one off
damage burts or finding equipment / drawing cards. The trick is to balance
building up your hero when you can with using 1 shot cards to do damage in the
fight when needed. After all the heroes turns an environment card is normally
drawn which introduces hazards such and bombs, weapons for the enemy or effects
than change healing and damage values.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok now onto the problems. The app is one of the most
expensive I&#39;ve probably ever bought yet it&#39;s single or local co-op pass the
tablet only. I wish I could say this were different but on Steam it&#39;s local
co-op only. For the price no internet multiplayer is a big red mark against it
as to play it either means sitting round a computer screen or passing a tablet
round. It really does seem like a poorly thought out concept. While the physical
card game it&#39;s based on would work with multiple players round a single table
this isn&#39;t something that converts well to local player on computers. Hell it&#39;s
the reason things like tabletop simulator exist to let people play these kind
of games online. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The second main problem is the game itself seemingly wasn&#39;t
thought out brilliantly by it&#39;s designer. Imagine if you will any co-operative
game where your enemy is the game itself now imagine in say &lt;i&gt;Pandemic&lt;/i&gt; before you
took your turns as players the infection spreading took 5 turns.&lt;i&gt; Or Shadows
over Camelot &lt;/i&gt;with the game having 5 turns with you doing nothing, or even
&lt;i&gt;Battlestar Galactica &lt;/i&gt;where you have 5 crisis before anyone can take an action.&amp;nbsp; It feels so much like a game with promise but
oh so often you feel like it&#39;s really not willing to let you win. To give you
an example one of the villains called Grand Warlord Voss is an alien army
commander and comes with his invasion fleet . He gets 4 minnions on the field
to start each of which can attack and can play a 5th card, almost always a minion,
which also attacks. In some cases your heroes are reduced from about 30 health
to 22 or less. That&#39;s right the game has a situation where you can have all
your characters lose nearly 1/3rd of their health and you can do nothing to
stop it. Infact being able to do nothing to stop things is a running theme. All
you can do is get equipment to reduce damage or sometimes negate it briefly but
it&#39;s so random often you&#39;ll never have the equipment at the right time. This
situation is made worse by the lack of mulligan with starting cards meaning you
can have a totally useless hand. The totally useless hand often being because
certain heroes are overly reliant on drawing very specific cards for them to be
anywhere near effective. &amp;nbsp;Grand Warlord
Voss exemplifies the feeling of being screwed over as one of his cards allows
him to resummon all the minions you&#39;ve killed also for every minnion on the
field he gains damage resistance so you&#39;re forced to fight and kill them all
over. Worse still the resummon cards is extremely difficult to truly counter
with only about 2 cards in game able to do it and only about 2 more able to
delay it. Also if there are more than 10 minions on the field by the end of the
villain turn it&#39;s game over so a resummon can be almost instant game over.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggCILrDdRXyQ6NAVfmo-mAWx1twuiTRoJ_BJaVtJfpT6ePAm0RyaQ8JBHT9CvPPTn7LgqB6UqD0ZVPXf6bjMFtMfa0-KD8jQzBSOWi7E036a6-9Oh8HcgNyMMzyoKGvGpXU5KZ8WOKiFQ/s1600/ss_19d872359925973a161d30a7962d47c65352ae1c.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggCILrDdRXyQ6NAVfmo-mAWx1twuiTRoJ_BJaVtJfpT6ePAm0RyaQ8JBHT9CvPPTn7LgqB6UqD0ZVPXf6bjMFtMfa0-KD8jQzBSOWi7E036a6-9Oh8HcgNyMMzyoKGvGpXU5KZ8WOKiFQ/s1600/ss_19d872359925973a161d30a7962d47c65352ae1c.600x338.jpg&quot; height=&quot;358&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The environment deck is a cool idea to make it seem like
it&#39;s an every changing battlefield but often in practice it will seriously
hamper you as the heroes while barely doing anything to the enemy if not
outright helping them.&amp;nbsp; From cards that
destroy your equipment but leave the enemy untouched to one area with a count
down bomb often environmental effects can mount up and as such you often feel
like you&#39;re fighting two villains at once.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The turn order just seems insane as it would make slightly
more sense to vs the lesser environmental hazards first then be able to have a
turn gearing up before the enemy gets to attack and possibly have minions doing
their damage at the start of the enemies next turn not the end of the turn
they&#39;re summoned on (the same could be applied to using Hero equipment). The
game also seems to have been programmed quite basically with cards allowing you
to damage multiple targets letting you damage other heroes if you don&#39;t select
the &quot;Stop doing damage&quot; target rather than the game simply stopping
you damaging allies. There seems to be no real reason with the characters in
the game so far that you&#39;d want to damage your allies either making it seems
like lazy programming.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I should also say the game eats battery like almost no
other. Able to drain half of the battery on either of my tablets in 45 minutes
play. For a 2D game with mostly static frames and minimal effects this is
insane and puts it&#39;s power consumption on par with the 3D animation of &lt;i&gt;Evolve
Hunter&#39;s Quest&lt;/i&gt; or &lt;i&gt;Grand Theft Auto 3 / Vice City&lt;/i&gt; on mobile / tablet. Which to
put it in even easier terms is more battery intensive than streaming HD video
on a tablet device.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Verdict:&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;I love &lt;i&gt;Sentinels of
the Multiverse&lt;/i&gt; as a concept and a fictional world but I really dislike the
game. It feels ill thought out mechanically and the digital conversion of it
feels lackluster. To be charging almost twice as much as the digital version of
&lt;i&gt;Elder Signs Omens&lt;/i&gt; on tablet and barely £1 less than the complete &lt;i&gt;Elder Signs
Omens&lt;/i&gt; on PC (which comes with all the mobile expansions) it&#39;s a joke. Worse
still it&#39;s an unfunny joke as they&#39;re charging £15 on top of that price for all
the expansions on PC and slightly less on tablet. (admittedly Elder Signs Omens has no online play either but at 1/2 the price on tablet it&#39;s easier to overlook)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Sentinels of the Multiverse&lt;/i&gt; as a property and or franchise
in its own right is more interesting to me than the lackluster deeply flawed
deck building game. If I had any words of advice for the makers of this. I&#39;d
say the card game needs a lot o work itself but the property itself , the
characters and the setting could have legs far beyond the card game. It&#39;s
honestly just begging for an independent comic company to pick it up and make
them into real comic books ( Look a black female with Angel wings who fights demons using Templar weapons is a cool concept).&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg211ZItRuGhrXVULNK52M_SLnfdqlZJUja3-S-KU1ODuwy4mGQ2RgpBXNTwxBaVMLkC6NiovNWJGCec7RANVYTi7bX37b1EkbTsimXJsEn6sSgMzcECwLAivPfMqPVqneT0YyEZXnxzf4/s1600/Fanatic.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg211ZItRuGhrXVULNK52M_SLnfdqlZJUja3-S-KU1ODuwy4mGQ2RgpBXNTwxBaVMLkC6NiovNWJGCec7RANVYTi7bX37b1EkbTsimXJsEn6sSgMzcECwLAivPfMqPVqneT0YyEZXnxzf4/s1600/Fanatic.png&quot; height=&quot;640&quot; width=&quot;530&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Heck maybe even get in touch with
the developer behind &lt;i&gt;Cthulhu &lt;/i&gt;S&lt;i&gt;aves the World&lt;/i&gt; and &lt;i&gt;Penny Arcade episodes 3 and 4&lt;/i&gt;
and have an RPG made using the character. Just something else beyond it being
merely a flawed card game and nothing else. I want more &lt;i&gt;Sentinels of the Multiverse&lt;/i&gt; more of that universe, just not as a rather poor deck building game. Make it an RPG, hell make it a crappy MMO and sell the character rights to some company looking to make one, I&#39;d love another super hero MMO just do something else. Or even more of the comic (Which can be found on the &lt;a href=&quot;http://sentinelsofthemultiverse.com/comic&quot;&gt;companies website&lt;/a&gt;)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I can&#39;t recommend you buy &lt;i&gt;Sentinels of the Multiverse&lt;/i&gt; on any
format. It seems far too pricey compared even to similar deck building games
(Except &lt;i&gt;Talisman&lt;/i&gt;) yet on tablet it does nothing to justify this price.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s1600/2+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAp9VW1fTkT3-DZTXoPaSZlr3h9TjjD3ynuRAwoDKgcsB53EtfyLggsvTpmmCex9S0uKLtPNDhPHHjuG-7zj4JPCjmtubrjed7PeWNDd38A9FL8fVZKFEL17OVIqops6bJp8LX4O-_Rk/s1600/2+star.png&quot; height=&quot;115&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/3593607651684152788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/sentibores-of-multiworse.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/3593607651684152788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/3593607651684152788'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/sentibores-of-multiworse.html' title='Sentibores of the Multiworse'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJtWcmnz40-MMoHxDS7kqMSPHCdGZyFtr8Nf17uii-ZNkw97FrYdGNMyS-WNkDNhNqVObbdQfNfmcBKAmGh8cHQXwbsjApcJsQt11_wP7BMIjKPUXrF1l7dXgcYYGA9jWEPUX4HQ5RUVo/s72-c/81IxyFPmOPL.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-1415090959325345076</id><published>2015-04-05T15:48:00.000+01:00</published><updated>2015-04-05T16:44:00.769+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="4 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Claire"/><category scheme="http://www.blogger.com/atom/ns#" term="Desura"/><category scheme="http://www.blogger.com/atom/ns#" term="Game"/><category scheme="http://www.blogger.com/atom/ns#" term="horror"/><category scheme="http://www.blogger.com/atom/ns#" term="horror game"/><category scheme="http://www.blogger.com/atom/ns#" term="indie"/><category scheme="http://www.blogger.com/atom/ns#" term="indie game"/><category scheme="http://www.blogger.com/atom/ns#" term="Indie horror game"/><category scheme="http://www.blogger.com/atom/ns#" term="Like Silent Hill"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><category scheme="http://www.blogger.com/atom/ns#" term="Survival horror"/><title type='text'>Review: Claire - survival horror has a new queen.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwJFSxwoAS6Xo97snF2PzqmSAI2F1s3vcxTAukdgmfuvip3DOt_xd_g8JxiHo8wgzOJW3TlBybJgMmtpJMMS4J-ynVTdkpRDrVD3duMuR5Oy3G1vTDHVj-MYZbtA3fqW8du6bFU2yZi_A/s1600/header.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwJFSxwoAS6Xo97snF2PzqmSAI2F1s3vcxTAukdgmfuvip3DOt_xd_g8JxiHo8wgzOJW3TlBybJgMmtpJMMS4J-ynVTdkpRDrVD3duMuR5Oy3G1vTDHVj-MYZbtA3fqW8du6bFU2yZi_A/s1600/header.jpg&quot; height=&quot;298&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Name:&lt;/b&gt;&amp;nbsp;&lt;i&gt;Claire&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Price: &lt;/b&gt;£6.99 / &amp;nbsp;$9.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Format: &lt;/b&gt;&amp;nbsp;PC (available from &lt;a href=&quot;http://store.steampowered.com/app/252830/&quot;&gt;Steam&lt;/a&gt; and &lt;a href=&quot;http://www.desura.com/games/claire&quot;&gt;Desura&lt;/a&gt;)&lt;br /&gt;
PC specs used can be found in this sites &lt;a href=&quot;http://grumbleindie.blogspot.co.uk/p/non-review-page.html&quot;&gt;FAQ section&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Review:&amp;nbsp;&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok I got a request to review this game and honestly I was more than happy to do it as &lt;i&gt;Claire&lt;/i&gt; is a game I had seen about and while it looked nice I never really felt like trying it. The simple reason is I thought looking at the game initially it would be quite tame. After the whole thing of &lt;i&gt;Beyond the Sleep&lt;/i&gt; turning out to have a twist like ending and not being some super horror game you could say I was gun shy. &lt;i&gt;Beyond the Sleep&lt;/i&gt; was a game I had planned to get and after I ran into the ending (I forget how but I didn&#39;t plan it), I really didn&#39;t feel a compulsion to play the game or many other horror game. Now I had planned to look at &lt;i&gt;Lone Survivo&lt;/i&gt;r but then that&#39;s really well known. So when I suggested people take a look at &lt;i&gt;Claire&lt;/i&gt; and one person asked me &quot;Well why should we beyond the developer sticking up for their consumers?&quot; I had to say to myself fair point. Hence this review.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih9wPy25AFPraeKULxFMSVTRiahmL5hi4MkF5HZfSWRgubnzR8QXdfjo0na-xVfWw01-B5tEu5XAMtNUwgpRmUeXz0en3Brk4j2WLa4R5rOBZ1esU4Fgpgp45Zh_R5DxJUykc8p4W3pxo/s1600/Claire.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih9wPy25AFPraeKULxFMSVTRiahmL5hi4MkF5HZfSWRgubnzR8QXdfjo0na-xVfWw01-B5tEu5XAMtNUwgpRmUeXz0en3Brk4j2WLa4R5rOBZ1esU4Fgpgp45Zh_R5DxJUykc8p4W3pxo/s1600/Claire.png&quot; height=&quot;386&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now I know a lot of people are going to shout from the roof &quot;Nepotism&quot; because of this review and let me say this. The developer standing up for their customers earned me buying the game and suggesting others look at it. It was a person asking for a review of the game that spurred me to actually do a review. Now I could have just done a quick forum review of the game and moved on. It&#39;s a testament to the game itself that I&#39;m choosing to give it a full review here. Some of you who follow me on Twitter might have noticed I announced the delay, the reason for this is I really wanted to explore the game more.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now I did miss a few bits, if the developer is reading this I missed the guy in the school bathroom and still can&#39;t find where he is, help please! I did however really enjoy the game and it&#39;s possible to get the best ending (Ending A) without an absolutely perfect run which is good as it&#39;s quite easy to miss things even if you were trying to comb every inch of the game like me. This is a game having reviewed (and pushed myself through) I can see myself coming back to in the future and not feeling quite as pressured in the playthrough. &lt;i&gt;Claire&lt;/i&gt; is a game you savour not rush to the finish line on. My playthrough missing a few bits took a little over 4 hours. Now thanks to me being a save scummer and repeating some sections etc my total play time is closer to 7 hours. I&#39;d say 4 hours for your first playthrough 5-6 if you&#39;re going for 100% first try.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1KDGrXEyugmyNVtaT_tLxMXnR9VYIPKhHLowCcE2Rohl-KOdN9nhYBobotZHOh-L_Xff4UdX44kvchqbFhH2LBoPrjuz-2-_sIt4idI4-EwZC6f68Sfa4aAc0DpRpJ8t5LuGkagU7ThY/s1600/Play+time.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1KDGrXEyugmyNVtaT_tLxMXnR9VYIPKhHLowCcE2Rohl-KOdN9nhYBobotZHOh-L_Xff4UdX44kvchqbFhH2LBoPrjuz-2-_sIt4idI4-EwZC6f68Sfa4aAc0DpRpJ8t5LuGkagU7ThY/s1600/Play+time.png&quot; height=&quot;324&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So I think it&#39;s only fair I get onto talking about the game itself. &lt;i&gt;Claire&lt;/i&gt; is an instruction manual titled &quot;How to make a working horror game beat for beat&quot;. If Five Nights at Freddy&#39;s is the king of Jumpscare horror then I have to declare that this generations Queen of psychological horror is &lt;i&gt;Claire.&lt;/i&gt; Everything works so well to unsettle and disturb the player. I consider myself someone that&#39;s hard to effectively scare: I&#39;ve played horror games before mostly to no effect; I&#39;ve walked alone through a fairly secluded area of forest in the black of night; I&#39;ve stayed in essentially a small log cabin in the middle of a forest with a metal shutter for one of the windows and watched the film &lt;i&gt;Dog Soldiers&lt;/i&gt; then walked 15 minutes in pitch black through a forest area to say hi to people on a campsite. Those things didn&#39;t scare me, &lt;i&gt;Claire&lt;/i&gt; did. I started playing &lt;i&gt;Claire&lt;/i&gt; in broad daylight at 3pm in the afternoon with headphones on and the game is so well made it had me almost shaking in fear. Only 1 other game has ever inspired such fear in me and it&#39;s the game &lt;i&gt;Call of Cthulhu&lt;/i&gt;. &lt;i&gt;Claire&lt;/i&gt; is just so well designed to inspire dead from the dark mist like shadows lapping at the edge of the screen to the enemies that let out an unsettling screeching noise to the music itself, which when used often inspires dread. The limited ball of light provided by the lighter and need to conserve the torch power helps the darkness feel ominous, all consuming and oppressing in on you from all sides.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd0P5h1KVbQMqpLo8VAiW_jdMCERr7bzBAI4_aL8JPpUOz-SrIngx_filYnxCesFpcLjbKMQQFznDsocvuK8KKpYbFUd27FatIg5f1pn0Q53S2RVfkW7o29cOdeb5il5IsG83ab-vd4Is/s1600/Slide_Claire-3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd0P5h1KVbQMqpLo8VAiW_jdMCERr7bzBAI4_aL8JPpUOz-SrIngx_filYnxCesFpcLjbKMQQFznDsocvuK8KKpYbFUd27FatIg5f1pn0Q53S2RVfkW7o29cOdeb5il5IsG83ab-vd4Is/s1600/Slide_Claire-3.jpg&quot; height=&quot;200&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Monsters themselves while they shouldn&#39;t be terrifying do manage to come off as such, not instantly repulsive but they feel horrifying on a deeper almost primeval level. When they appear suddenly all your instincts are to be afraid of them. This deep seated fear is a testament to their design with a sinewy twisted shadowy forms. Their movement is unlike anything else in the game creating a confusion of slightly blurred movement. The monster even play into the idea of the uncanny valley a bit by seeming so much like a discernible identifiable something but being just different enough and indefinable enough that &amp;nbsp;your body itself screams these things are wrong. While most of the enemies pose little threat they&#39;re so well designed they inspire fear and dread be it when your dog barks to warn you about them (and set you n edge) or when they&#39;ve chased you out of a door. Even when you&#39;ve left a room having been chased out you hear them banging on the door before breaking through to continue the chase, forcing you to try and lose them in the labyrinth like levels or hide if, you can find a place.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The level designs themselves are also a great demonstration of how to do horror well, not just for the theme of each level. Each level while seemingly playing on a near trope level standard horror location shows how with a few minor changes such locations can be made horrifying. It&#39;s not so much about horrifying images but changing things enough to make the players mind constantly tell them that the location isn&#39;t right be it from a quite dirty run down hospital to a near empty school or a dark foreboding apartment complex, all are familiar yet also wrong. With each level having a vague story in it&#39;s own right and talking about how this loosely connects to Claire&#39;s own life story.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I&#39;ve seen plenty of people complain about the pacing and honestly I think the slower pacing and lack of constant scares helps build the tension up. While you may feel the actual scares and monsters are a distance apart the game does an expert job of keeping you on edge and unsettled.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I also need to give credit to the games art as while it is a retro art style the animations are superb. From Claire moving the torch about to the idle animations almost all the in game animations look beautifully created.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The story itself (which I won&#39;t spoil) is almost a master piece and really pulls at the heart strings in places making you feel sorry for the characters all trapped in this horrifying place. Each character seemingly having their own story and tale to tell all of it mounting up and adding to the main story and explaining the warped world of the game. These are not merely some stock characters but feel like real people with real world problems who reacted in a fairly realistic way to them. I don&#39;t want to say more lest I spoil it.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhP9FXOZatcQj3p-c0qahG3bPaU8i7oIt8gUYGr4GvhezMkYoCH9uC7y1b6k9F81AYdrleMbjpWuFg2mZBkSrdFhGcNrXU3gGBsLt-aGfqt6htZG1zO1uK9RZl21o4MREbSydtoOvkSpw/s1600/ss_d015bc6595946ed821a085dece2af5537342c1b6.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhP9FXOZatcQj3p-c0qahG3bPaU8i7oIt8gUYGr4GvhezMkYoCH9uC7y1b6k9F81AYdrleMbjpWuFg2mZBkSrdFhGcNrXU3gGBsLt-aGfqt6htZG1zO1uK9RZl21o4MREbSydtoOvkSpw/s1600/ss_d015bc6595946ed821a085dece2af5537342c1b6.600x338.jpg&quot; height=&quot;358&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok so enough of me gushing about how this game is some superb horror experience as to say the game is perfect would be a lie. The game does have a number of issues which can hamper the experience or minor changes which could greatly improve it.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The controls are a big problem for a number of reasons. For whatever reason on my system the mouse seemed to suffer some degree of mouse lag and as such this is a game I can only recommend playing with a controller. The problem is the controller set up itself has a few problems and a case of multiple actions bound together. This would be fine if you could change the controls but for whatever reason on my system only the keyboard controls can be rebound and not the controller buttons. The big issue being that the accept button for menu control is the same button as interact. This wouldn&#39;t be such an issue if being in a menu paused the game but it doesn&#39;t. Multiple times I found myself accidentally coming out of hiding while trying to check my map or accidentally entering rooms while trying to look at note, maybe this could have been solved by having accept be bind able to another button (or key on the keyboard settings), or having the menu accept button being different from the enter / interact button. There does also seem to be a minor bug relating to the controller and it&#39;s interaction with the note menu, a number of times a scrolled down the notes only for the selection to refuse to return from the scroll arrow. This bug meant to read the later notes I had to enter the note menu, scroll down, close the menu and re-open it to read the later notes.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
While the controls are a problem they&#39;re not the only issue I found. If you create a lot of save files the game seems far slower to actually save (though this may be due to additional progress through the game also being saved not just more save files). Worse still this problem is made worse by the lack of an easy delete save option to erase older saves if they become useless. The only way to seemingly erase the data is by finding the save files on your computer, which is quite tough to locate &amp;nbsp;(and no I tested erasing all local contents doesn&#39;t erase your game saves too).&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The games map can be a problem with the map sometimes failing to register blockages, marking blockages incorrectly on the map and even in one case a door (top left on the second floor of the final level) being shown in an entirely different location to its actual position in the room. I also feel like the map needs to do a better job of indicating passages and newly opened holes in the walls as these are not only extremely easy to miss but often very frustrating to try and find leading to plenty of time wandering round getting frustrated with seemingly no direction to go. A map indication of these things (if you pass them) would greatly benefit the game. Also I&#39;m going to suggest this and it may be unpopular but a minimap wouldn&#39;t go a miss (or at least a single static picture of the room you&#39;re in orientated as it is in game) This would cut down on confusion and constantly having to check the map to figure out which was the rooms are orientated and as such which way you need to go to progress.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYLMhnG4ta23G1aioIdlheVHlXgu_p7L8U5TvGdNpKDCSxiX_BKQ2cSV-K3tjqhqM7PPrsTKUL-ewVDyJJ5mtb89I4lPkzxIJFABGTKMLyyle-ED0Com1zkgX8Eu4ySJXNc0gPD3UBoNo/s1600/2015-04-05_00001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYLMhnG4ta23G1aioIdlheVHlXgu_p7L8U5TvGdNpKDCSxiX_BKQ2cSV-K3tjqhqM7PPrsTKUL-ewVDyJJ5mtb89I4lPkzxIJFABGTKMLyyle-ED0Com1zkgX8Eu4ySJXNc0gPD3UBoNo/s1600/2015-04-05_00001.jpg&quot; height=&quot;358&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The blockage to the left of the blip on the map is meant to be over the door not floating in the middle of the room. Also the room in the top left on this map doesn&#39;t line up with the the doors position in the adjacent room itself.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The enemy AI while mostly fine could do with a tweak or two to stop it door camping (a complaint I noted was also brought up by some of the Steam forums). Also the enemies simply appearing without warning (it only happens twice or three times all game) make any damage taken here feel cheap, one such instance being a particularly egregious example as the enemy comes out of a vent / box without warning right infont of you. These instances of door camping and enemies dropping in instantly without warning in a couple of locations simply feel cheap and the player feeling like they were somehow cheated takes away from the experience. If the enemies spawning are meant to be an attempted jumpscare then maybe them being hallucinations or &amp;nbsp;illusions would work better. To stop the door camping it might be an idea for the developer in slightly increase the distance at which enemies can break through into adjacent rooms.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I feel like the hiding mechanic is under used or poorly used as while I understand the desire to make hiding places scarce they feel too spread out. While I don&#39;t want them as abundant as the final boss &quot;fight&quot; I think maybe a hiding space every 2-3 rooms around the starting location of enemies would be a better fit. As while running from your life that last thing you want to have to do is stop an open your map to find where you marked a hiding spot on the map.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Speaking of cheap stuff the forced terror sections feel often quite cheap. As your mental state drops in the game you have the screen haze up and darkness close in and your actual health drop. This would be fine if in certain sections the game didn&#39;t force your sanity to drop essentially creating areas where your health slowly eats away. I think the idea of these sections is to push the player on and give a feeling or terror and panic. The problem is they feel like a very cheap way to drain precious resources like health items. These sections could be made to work if the game gave a way to undo their impact after passing through (and make passing through a second time not induce the same terror effect) Maybe have some lights turn on or appear in the terror areas to make them safter to pass through to backtrack / explore more. Maybe a single use thing like a cuddly bear toy that vanishes when approached but restores you either to full or to a state recorded before entering the &amp;nbsp;terror section.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The final problems (and this is minor t best) would be to add better visual feedback when Annubis (Claire&#39;s pet dog) barks. In game Annubis barking is designed to alert you to the presence of enemies and put you on edge but with only an small subtle animation showing this. I feel it needs more visual feedback such as either the word bark being displayed or (and saving on any possible translation) a small sound wave like cone being shown after Annubis barks. The second one is can the torch please give consistent light levels. I understand that in real life torches get dimmer as in the game but when you&#39;re limiting the use of the torch via the battery draining it feels rather cheap that often you&#39;ll have a far worse torch beam due to being near the end of the battery. As visual feedback it&#39;s nice but in a gameplay sense it&#39;s annoying. As an alternative maybe as the battery runs out have the torch sometimes cut out for a half second before returning to when the battery is on its last 1/4.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
What seems so strange is the game despite all its flaws has some very nice touches. the different lighting effects from the lighter, the torch, candles in the level and electric lighting look beautiful and unique to gaze at. The Lighter creating a warm circle of light while the Torch given a nice white light beam you can direct around and candles giving off an eerie red glow. As I previously mentioned the animations and even idle animation are quite cool and well done. Annubis while being a relatively small part of the game really is amazingly done as a horror tool as while he will sometimes bark at shadows putting you on edge only to let you down, boy do you miss him when he&#39;s not around (and I really dislike dogs normally so making me miss a virtual one is a testament to his design).&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQW-5WoIcQFI2jJ2mWQyM5l2tYYxEWUMhkcBAs_rw_V-XmArx7b1L7Qy9x8OsjmxG-AYmQ0U5kFq5GsunYE6c4p2JM3X8fKsDVEng2KOGnoim-TtVHc-mz9U_0xAprJnTt-spgJd85ZYc/s1600/2014-07-17_00002.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQW-5WoIcQFI2jJ2mWQyM5l2tYYxEWUMhkcBAs_rw_V-XmArx7b1L7Qy9x8OsjmxG-AYmQ0U5kFq5GsunYE6c4p2JM3X8fKsDVEng2KOGnoim-TtVHc-mz9U_0xAprJnTt-spgJd85ZYc/s1600/2014-07-17_00002.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So what I&#39;m going to do is lay out what I think is the best way to experience this game / play through it and some hints / tips.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Self impose on you the following&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Only use grandma&#39;s candy when you absolutely have to (such as in the terror areas)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Accept that your first playthrough will not be a 100% run, you playthrough, get an ending then play again to go for 100% (and a 3rd time on new game + if you want the secret S ending)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Understand you can&#39;t save everyone and accept that whatever choices you make stay. This is one game you really need to play essentially with your choices etc locked in and accept them.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Use the following puzzle hints below and gameplay hints to help you as hopefully they won&#39;t spoil too much.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So Puzzle and gameplay hints&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;u&gt;The Hospital&amp;nbsp;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Clock&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- Set it to the same time as the others&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Lift&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- You can close the vents. There are two in the lift one on the left one on the right.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Staff portraits&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- The dead hide their secrets well&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Power puzzle&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- Down is not the same as turning it off, just mess about till you get all green lights.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;u&gt;School puzzles and stuff&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
General&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- The nobodies (the harmless creatures in the area) often scratch holes in the wall you can get through. This happens at specific times in the game so you&#39;re going to need to keep an eye out for them (especially as they don&#39;t get marked on the map)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Chess puzzle&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- Read the pieces and relate the messages to the identity of &amp;nbsp;the chess pieces, So pawn, bishop, king, queen, castle and knight&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Piano&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
-The biggest clue is the bear song but you can solve this one by experimenting away.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;u&gt;&amp;nbsp;Apartments&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Doll house&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- the clues for this one are all in the subsequent rooms, just remember to light a candle for the dead.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Frat guy&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- He might not have cleaned everything out just of where he is, just look about the apartment.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Symbols on the wall&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
-Look up the 5 stages of loss / grief and that&#39;s your order.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The flesh maze&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
-You want to go through the flesh doors as these will lead you to where you need to go.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Valve puzzle&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
- &amp;nbsp;33 minutes past 3 in that order&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Verdict:&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Claire&lt;/i&gt; is a game that really should be studied and examined by prospective game developers and anyone making a horror game.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For anyone making a horror game it&#39;s a beat for beat instruction manual on how to create real horror and true dread in players from building tension to creating horror.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For anyone designing a game it shows some of the common mistakes it&#39;s easy to make and shows the importance of designing the game to be intuitive for players and to minimise the player hassle.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
As a normal player the game is something well worth experiencing especially if you happen to be a horror game fan who has been let down by almost all big budget horror games recently as they tried to become action games (Alien Isolation being the exception to that rule of letdowns). Even if you&#39;ve only a passing interest in horror games this is one cheaper title to look out for. Oh and while I started playing in daylight I made in my intention to wait till night and finish the game in a near pitch black room lit only by the glow from the screen and my controller. It was utterly terrifying such that I&#39;m sure I was shaking for upwards of an hour &amp;nbsp;after finishing the game.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The story is beautifully crafted and while some games claim to be emotional this is one game that can legitimately make such a claim as it runs the gamut of emotions from: Horror to relief, Love to loneliness and despair to joy. This is a game that will make you feel sad, happy, confused and many other things. So if you wanted a game with an emotion other than despair / sadness this is a game worth playing.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUh-aibT0QBhNS-TjA5wAbg5AXDUPyQjfeMHxCi6KL2XKBXc9czDnzBN_ruYqg2O4BGvBImI1BNXsFkPQ-JTv2VkyWYTP0f7vIbCCBwgGcePBhYt9tTqrHRigf7Yf13DCGjUD4vvFJf94/s1600/ss_c17cf6d9fb133cfd54d494da37bd3606866184a0.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUh-aibT0QBhNS-TjA5wAbg5AXDUPyQjfeMHxCi6KL2XKBXc9czDnzBN_ruYqg2O4BGvBImI1BNXsFkPQ-JTv2VkyWYTP0f7vIbCCBwgGcePBhYt9tTqrHRigf7Yf13DCGjUD4vvFJf94/s1600/ss_c17cf6d9fb133cfd54d494da37bd3606866184a0.600x338.jpg&quot; height=&quot;358&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now the tough part. Can I recommend Claire? No, at least not at full price as it&#39;s both brilliantly made and yet so rough round the edges. As a first title by Hailstorm games I have to give them credit for making what seems like quite an ambitious title even if it is this ambition that&#39;s often it&#39;s downfall, along with a few common issues. So I&#39;m going to do something strange now and give a list of the bare minimum changes it would need to get a recommendation.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;re-bindable controller buttons (including using the shoulder or trigger buttons)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;A minimap of some kind, even a static picture of the map orientated the same as the in game room being shown on screen would help.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Fix the enemy AI to stop door camping&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Some kind of visual feedback when Annubis barks&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Do something with the forced terror areas be it removing the impact to allow backtracking through them without the risk and a thing at the end to undo the damage they do to the player or mark them more clearly or even better have the terror immune items have a timer say 2 minutes not simply a single room effectiveness.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
•&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;Sort out the save system if possible to make it easier to delete old saves&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
If you see the game on discount this is definitely worth a play especially on sale where I&#39;ve seen it drop below the price of many paid for tablet games.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;
&lt;h3&gt;
Trailer&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/zztJXkAqa8c/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;http://www.youtube.com/embed/zztJXkAqa8c?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;h3&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;/h3&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKIJCQ2-yuqfZMQXLXBQhkWp4zW-CqsX_3TF31rBCKobx7deBa_7eL_dud5roQOuz_CIU_Vuo04Xw05A7AAvq-P9lYFvx6iZgSyn60zRfku9th7VlF2Wz-mvUGcEKYzzntChJBe00ih3g/s1600/4+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKIJCQ2-yuqfZMQXLXBQhkWp4zW-CqsX_3TF31rBCKobx7deBa_7eL_dud5roQOuz_CIU_Vuo04Xw05A7AAvq-P9lYFvx6iZgSyn60zRfku9th7VlF2Wz-mvUGcEKYzzntChJBe00ih3g/s1600/4+star.png&quot; height=&quot;115&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
This score is based on the game at it&#39;s standard retail price. on discount it may be more acceptable for people to overlook its flaws. The only thing holding it back from far higher scores is the need for a little more polishing to iron out problems.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/1415090959325345076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/review-claire-survival-horror-has-new.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/1415090959325345076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/1415090959325345076'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/04/review-claire-survival-horror-has-new.html' title='Review: Claire - survival horror has a new queen.'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwJFSxwoAS6Xo97snF2PzqmSAI2F1s3vcxTAukdgmfuvip3DOt_xd_g8JxiHo8wgzOJW3TlBybJgMmtpJMMS4J-ynVTdkpRDrVD3duMuR5Oy3G1vTDHVj-MYZbtA3fqW8du6bFU2yZi_A/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-6196818669762140521</id><published>2015-03-29T19:01:00.000+01:00</published><updated>2015-03-29T19:42:45.448+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3 star"/><category scheme="http://www.blogger.com/atom/ns#" term="action"/><category scheme="http://www.blogger.com/atom/ns#" term="adventure"/><category scheme="http://www.blogger.com/atom/ns#" term="Comedy"/><category scheme="http://www.blogger.com/atom/ns#" term="exploration"/><category scheme="http://www.blogger.com/atom/ns#" term="Jazzpunk"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="PC gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><category scheme="http://www.blogger.com/atom/ns#" term="Steam"/><title type='text'>Jazz spunked this one out</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIU4FKqFS3mNPvOyXPa0bnBYAqDPHD7QHZ6GMsMCojtyATs_dC9dYT7_jwBIOkoT-RwWVwRHFH6L_MJZFHzAZgSfKAkeR3XMcM_mXo9_SJJ4-23-d4HygC4EjJ_djnYIcduHl6O5Nt4FY/s1600/header.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIU4FKqFS3mNPvOyXPa0bnBYAqDPHD7QHZ6GMsMCojtyATs_dC9dYT7_jwBIOkoT-RwWVwRHFH6L_MJZFHzAZgSfKAkeR3XMcM_mXo9_SJJ4-23-d4HygC4EjJ_djnYIcduHl6O5Nt4FY/s1600/header.jpg&quot; height=&quot;149&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;b&gt;Name: &lt;/b&gt;&lt;i&gt;Jazzpunk&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Format:&lt;/b&gt; PC&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Price:&lt;/b&gt; £10.99 / $14.99&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Review:&lt;/b&gt; &lt;i&gt;JazzPunk&lt;/i&gt; is a game that really suckered me into
loving it using a retro style that will be familiar to fans of older Sci-fi and
spy espionage shows such as &lt;i&gt;The Avengers&lt;/i&gt; (No not the Marvel ones) and &lt;i&gt;Danger
Man&lt;/i&gt;. In fact the intro to &lt;i&gt;Jazzpunk&lt;/i&gt; is very of the style of titles used by
Maurice Binder, just take a look at &lt;a href=&quot;https://youtu.be/efvhQ8kWIEY&quot;&gt;the intro sequence&lt;/a&gt; for the film&lt;i&gt;&amp;nbsp;The Billion
Dollar Brain&lt;/i&gt; for example. (Some flashing images)&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Throw in so retro futurism style elements such as flying
cars and robots but film still being black and white and computers still using
tape storage and you have a very stylish game at least starting out. The main
problem with &lt;i&gt;Jazzpunk&lt;/i&gt; is while it has a great high flying start it seemingly
loses much of this in favour and random (purple Monkey Dishwasher esc) humour. The
game for the most part is at it&#39;s strongest when it&#39;s playing to it&#39;s spy theme
and weakest when it&#39;s deviating from this.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The gameplay is a mix of puzzle and exploration with random
somewhat referential minigames and other elements scattered about. For the most
part the references feel like they&#39;re to solid enough franchises and entities
that this isn&#39;t going to lose much with age just like the hatred towards &lt;i&gt;Friday&lt;/i&gt;
by Rebecca Black.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijf-EOJ9q9m7bZCSwogV3COfrbX2zvmecLlFb2eWfLQJsAvWKuaCZUScnksGE8tfmxAjvpMfHTCy6idrSW_O1n2XhmyfitYphEj2dtftRc9T18SlRp132e_XenjFKQcDG15NnWTm14vSw/s1600/img3Full.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijf-EOJ9q9m7bZCSwogV3COfrbX2zvmecLlFb2eWfLQJsAvWKuaCZUScnksGE8tfmxAjvpMfHTCy6idrSW_O1n2XhmyfitYphEj2dtftRc9T18SlRp132e_XenjFKQcDG15NnWTm14vSw/s1600/img3Full.jpeg&quot; height=&quot;380&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
To the games credit there is a rather suspiring amount of
dialogue for each character. To it&#39;s detriment the subtitles often only tell
part of the actual dialogue meaning this is a game you have to hear to really
appreciate much of the humour especially from side characters.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Initial level feels very open with plenty to explore and
a long twisting series of tasks and plenty of colourful characters to talk to.
The level feels very full and works well with it&#39;s take on the spy cliche&#39; of
sneaking into the Soviet embassy to recover stolen data. The second level
however seemingly cuts a lot of this freedom in favour of a very linear directed
experience switching the spy aesthetic so something feeling more like the
fugitive mixed with blade runner. It&#39;s this second level that really brings in
the more random humour and it feels very much to the games detriment. The third
levels set in a hotel is nice to explore and the story aspect plays on the
cliche&#39; of a darling mission to steal intelligence from the villain via a
slightly convoluted plan. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrFGjoIFKpXGDi4KhJFNNdBM4syvk5p0whHU0ruonZEeCpfAwH4d2Broj4L0JVv3fgtLzslhyocrc-esLqkMavtqI6Vv3FXyL1bMCQWl6NXHhI57nyapkZiPxiFoqcS91x9PlRaq_huiY/s1600/ss_2ec25ac0f457de955a82b654d3219a7ea618618e.600x338.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrFGjoIFKpXGDi4KhJFNNdBM4syvk5p0whHU0ruonZEeCpfAwH4d2Broj4L0JVv3fgtLzslhyocrc-esLqkMavtqI6Vv3FXyL1bMCQWl6NXHhI57nyapkZiPxiFoqcS91x9PlRaq_huiY/s1600/ss_2ec25ac0f457de955a82b654d3219a7ea618618e.600x338.jpg&quot; height=&quot;358&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
While the third level does have plenty to explore and
arguably more to do than the first level it feels at times still rather empty.
For example at one point you can acquire a master keycard for all the hotel
rooms (the nice touch being all of the keys are computer punch cards) the
problem being only 2 rooms seemingly have anything in them. A comment by a
member of staff that the hotel is haunted lead me to explore many of the rooms
to see if there was some hidden joke but there was nothing. The third level
feels like it had a huge scope but had to be cut back by the developer such
that if feels very underpopulated despite there being arguably more to do, it&#39;s
just spread thinner.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The fourth Cyberspace inspired level works for the most part
and the very surrealistic humour actually finally seems to have found a place
it works with some very well thought out gags such as a fake blue screen of
death.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The Final level though just seemingly ends up entirely
filled with random humour except a single joke about picking a lock. While some
of them work it just feels like they threw as many random jokes in as they
could and yet the jokes don&#39;t feel evenly spread as some parts of the level
feel absolutely packed while other areas seen one or two jokes. The final level
also feels like the story elements embrace this random humour far too much
while discarding most of the spy theme. While it does sound great to have some
grand confrontation with the villain as they take you on in a rigged series of
contests but it just feels to random and too out there, not least thanks to the
flying golf carts. The last level doesn&#39;t feel like a very satisfying pay off
to the game at least it didn&#39;t to me as it felt like it had abandoned all of
the spy theme to simply do some weird twist ending out of no-where. Now this
kind of ending itself isn&#39;t bad as &lt;i&gt;The Twilight Zone &lt;/i&gt;and &lt;i&gt;Tales of the
Unexpected&lt;/i&gt; have shown on TV in the past but if felt very out of place here with
no build up or hint it was about to happen.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWdxTBI7POrzyV06siheQ0pSWmedt_s1a5CZn7f6tBMlSbTsPIv6GbjXZDBKIxOr-oUIrRuO6QqrSkgIFAs5VCti33Oqbx5ToZ2HlXGyTBXMJVW_5Xc_vIrHXzNk8OqsG0dbQF0DqVba8/s1600/2014-02-06_00006.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWdxTBI7POrzyV06siheQ0pSWmedt_s1a5CZn7f6tBMlSbTsPIv6GbjXZDBKIxOr-oUIrRuO6QqrSkgIFAs5VCti33Oqbx5ToZ2HlXGyTBXMJVW_5Xc_vIrHXzNk8OqsG0dbQF0DqVba8/s1600/2014-02-06_00006.jpg&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The gameplay is quite simplistic very much like a point and
click game with some added elements. The minigames range from quite enjoyable
parodies to some that feel only just fit for purpose. The stand out one being
the cat destruction simulation found on the final level&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Verdict: &lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Overall &lt;i&gt;Jazzpunk&lt;/i&gt; feels like a game that set out with big
aims and starts off well but just seemingly loses its way as the game
progresses as it drops the spy spoof theme in favour of random humour. It feels
like a game that the developer wanted to do much more with as sizable chunks of
some levels are devoid of anything and just left as almost entirely empty
space.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Can I recommend Jazzpunk at full its present price? The
answer is no, I do think it&#39;s worth experiencing and picking up if it turns out
with a decent discount on sale. At its present price I feel &lt;i&gt;Jazzpunk&lt;/i&gt; doesn&#39;t
manage to justify its price other than being &quot;something a bit different
and a bit weird&quot;. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
At its best Jazzpunk will have you in fits of laughter, at
its worst jokes will have you scratching your head going &quot;huh.... well
that was a thing&quot;. &amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDQUhWvuVR80WvXZls10PqjNVL2U5KnbRktLbleCw2HN7m8cX8uVEfITFq4_JYvuIeh1F_KJzSzyaHRASo2TWw5k0P4fEvVHtYubaiwFSSRcwf9jSHC9Dhnnh8Dpipuvd7j06DMH6QwG0/s1600/3+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDQUhWvuVR80WvXZls10PqjNVL2U5KnbRktLbleCw2HN7m8cX8uVEfITFq4_JYvuIeh1F_KJzSzyaHRASo2TWw5k0P4fEvVHtYubaiwFSSRcwf9jSHC9Dhnnh8Dpipuvd7j06DMH6QwG0/s1600/3+star.png&quot; height=&quot;115&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/6196818669762140521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/03/jazz-spunked-this-one-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6196818669762140521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/6196818669762140521'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/03/jazz-spunked-this-one-out.html' title='Jazz spunked this one out'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIU4FKqFS3mNPvOyXPa0bnBYAqDPHD7QHZ6GMsMCojtyATs_dC9dYT7_jwBIOkoT-RwWVwRHFH6L_MJZFHzAZgSfKAkeR3XMcM_mXo9_SJJ4-23-d4HygC4EjJ_djnYIcduHl6O5Nt4FY/s72-c/header.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1392901789667400286.post-7582990223886022900</id><published>2015-03-21T16:51:00.000+00:00</published><updated>2015-03-21T16:51:41.450+00:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="1 star"/><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="IOS"/><category scheme="http://www.blogger.com/atom/ns#" term="Mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Polar Roller"/><category scheme="http://www.blogger.com/atom/ns#" term="Polar Roller Nights"/><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>Polar Roller review, I see you rolling, I&#39;m reviewing.</title><content type='html'>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfRL8q6tDntFpDvEDglXvjwlz_imMDM3foWknQQxaCJAVer3YOrDQHnj8EV2jGayNJ0RGQOKJbt0AT5LNDT_uwxdxb-iE_HPsuroXSiKKV7r1sIbeevIgdBb3uSe1vzEbKoBnQiPrdMmw/s1600/download.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfRL8q6tDntFpDvEDglXvjwlz_imMDM3foWknQQxaCJAVer3YOrDQHnj8EV2jGayNJ0RGQOKJbt0AT5LNDT_uwxdxb-iE_HPsuroXSiKKV7r1sIbeevIgdBb3uSe1vzEbKoBnQiPrdMmw/s1600/download.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b style=&quot;font-weight: bold;&quot;&gt;Name:&lt;/b&gt; &lt;i&gt;Polar Roller Nights&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;i&gt;&lt;/i&gt;&lt;br /&gt;
&lt;div style=&quot;display: inline !important;&quot;&gt;
&lt;b&gt;Cost:&lt;/b&gt; £0.58 on the google play s&lt;/div&gt;
tore&lt;div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Reviewed on&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Samsung Galaxy s3&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
and&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Sony Xperia M2&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Review:&lt;/b&gt; &lt;i&gt;Polar Roller Nights&lt;/i&gt; is a game I really hoped I&#39;d
enjoy or would end up finding was some great hidden gem as it&#39;s developer was recently
let go from his job. The problem is Polar Roller Nights is rather atrocious.
The physics don&#39;t feel consistent, the physics are consistent to an extent but
they vary depending on the platform type you&#39;re actually on and in a fairly
fast paced game this gives the illusion of seriously inconsistent physics. That
should tell you right away if one system or mechanic is creating the illusion
of serious bug in the game, then you&#39;ve got problems.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;Polar Roller Nights&lt;/i&gt; is a score based infinite runner that reading
the description on the google play store it had some pretty cool ideas. The
reason I was reading the google play store description is because the ideas
while there in the game I couldn&#39;t actually tell if they were intended features
or unfortunate glitches in the game. The game creates a random (or at least it
seems entirely random) level and you have to try and keep the little ball from
falling off. This is done by precisely timed jumps to try and land on other
platforms. Should you screw up a jump and hit the front of the next platform
you can wall jump up, which I thought until reading the google play description
was a physics glitch. If you stay on the platforms without jumping and the
number at the bottom of the screen reaches 100 it&#39;s game over, because reasons.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUPtQlX5FaBBThzXnflLJFlOGluEvzUFwg5IlHzQpF_4KGKNwla8H49QcetVtHwwuILYl4iolRr8FIOG95bc5CF6JJ1PLpNbvMYDSXGouhMof4ZItcdah_sg89ksf7NDCuPvQyWoTP244/s1600/download+(1).jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUPtQlX5FaBBThzXnflLJFlOGluEvzUFwg5IlHzQpF_4KGKNwla8H49QcetVtHwwuILYl4iolRr8FIOG95bc5CF6JJ1PLpNbvMYDSXGouhMof4ZItcdah_sg89ksf7NDCuPvQyWoTP244/s1600/download+(1).jpg&quot; height=&quot;358&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok now onto the main problem. The game runs like me after 8
pints while still recovering from a broken ankle. So for those wondering the
answer is very badly. I&#39;m not sure what the reason for it is but I&#39;ve tried it
both on my Samsung Galaxy S3 tablet and my Sony Xperia M2 smartphone. Both
struggled to run it as even close to 30 FPS and weirdly even lagged seemingly
at times. This suggests to me that the game is quite poorly optimised or
optimised more for very specific hardware and not many others. In a game where
precision timing is a requirement the idea of it experiencing graphics lag is
pretty unforgivable.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Verdict:&lt;/b&gt; &lt;i&gt;Polar Roller Nights&lt;/i&gt; is a mess. A game that started
out with good intentions and ideas but utterly fails at implementing them in
practice creating a frustrating and joyless experience. The game suffers so
many problems that even as a free game I&#39;d hesitate to suggest it&#39;s worth your
time. The random level layout often leads to unavoidable or seemingly unfair
deaths. From me Polar Roller Nights gets and avoid.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;Score:&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3BxmSidYH7rniXGx_ZV3noqpxlzn9K-BWKR0YVFCdtlrtn9Cq1e1nW6QyF7bw0jhGwB9NcFuwPnGID6Ww2VEbiOwxiQCQ34us-h33w-Hm-SnOmKoWTvB-YmOUO6qC85Yvxg7gO3wga2M/s1600/1+star.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3BxmSidYH7rniXGx_ZV3noqpxlzn9K-BWKR0YVFCdtlrtn9Cq1e1nW6QyF7bw0jhGwB9NcFuwPnGID6Ww2VEbiOwxiQCQ34us-h33w-Hm-SnOmKoWTvB-YmOUO6qC85Yvxg7gO3wga2M/s1600/1+star.png&quot; height=&quot;115&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://grumbleindie.blogspot.com/feeds/7582990223886022900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://grumbleindie.blogspot.com/2015/03/polar-roller-review-i-see-you-rolling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/7582990223886022900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1392901789667400286/posts/default/7582990223886022900'/><link rel='alternate' type='text/html' href='http://grumbleindie.blogspot.com/2015/03/polar-roller-review-i-see-you-rolling.html' title='Polar Roller review, I see you rolling, I&#39;m reviewing.'/><author><name>Dwarvenhobble</name><uri>http://www.blogger.com/profile/05697311407765623376</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Jvk08xwGaX1UjqA-siRMWuUf0Ymx4gwQNJ3-Kvo3iB9vh8yV0EOhE-0TK5PYw5u1YDFsvc1sxOljv-Vil6RBd-HKoIHTvpZ-HczkdtbmvpCtcxjBw1G7cYo7By2s3w/s220/2ZvbkKWE_400x400.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfRL8q6tDntFpDvEDglXvjwlz_imMDM3foWknQQxaCJAVer3YOrDQHnj8EV2jGayNJ0RGQOKJbt0AT5LNDT_uwxdxb-iE_HPsuroXSiKKV7r1sIbeevIgdBb3uSe1vzEbKoBnQiPrdMmw/s72-c/download.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>