<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2996764700497081880</id><updated>2024-08-31T21:57:26.499-03:00</updated><category term="Noticias"/><category term="Apps"/><category term="Tutoriais"/><title type='text'>Cantinho do Desenvolvimento</title><subtitle type='html'>Aqui você irá encontrar um canto voltado a desenvolvedores de software para desktop/mobile. Na área de jogos, aplicativos, soluções de algoritimos, etc. Sinta se a vontade e faça parte desse &#39;cantinho&#39;.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-790238923251822488</id><published>2010-07-03T16:15:00.002-03:00</published><updated>2010-07-03T16:18:41.599-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Noticias"/><title type='text'>Novo OpenGL 4.0 promete briga com DirectX 11</title><content type='html'>Há alguns anos, a disputa de melhor API (biblioteca de funções  específicas para a criação e desenvolvimento de aplicativos) ficava  entre OpenGL, Direct3D e Glide.&lt;br /&gt;
&lt;br /&gt;
O Glide já foi dos mais utilizados, mas era uma tecnologia que se  restringia às placas da extinta 3DFX. Já o Direct3D (do DirectX) é  compatível somente com o Windows. Aí é que fica a maior vantagem do  OpenGL: ele é multiplataforma.&lt;br /&gt;
&lt;br /&gt;
Até os Macs da Apple utilizam como tecnologia de processamento de  gráficos 3D o OpenGL. Mesmo assim, este nunca foi capaz de superar o  DirectX em qualidade e capacidade de processamento gráfico mas, desta  vez, promete bater de frente com a tecnologia da Microsoft.&lt;br /&gt;
&lt;br /&gt;
O Open GL 4.0 foi anunciado pelo Khronos Group no dia 11 de março de  2010 e traz como promessas uma aceleração significante no processamento  de gráficos com qualidade e altíssima flexibilidade. A intenção, além da  aprimoração da tecnologia, é permitir cada vez mais funcionalidades  através de várias plataformas e sistemas operacionais.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt;Suporte para &quot;tesselation&quot;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
“Tessellation” é uma técnica utilizada para reduzir imperfeições em  imagens 3D. Ela é altamente utilizada em filmes de animação, como  &quot;Procurando Nemo&quot;. O funcionamento dela é relativamente simples: os  gráficos 3D são feitos de polígonos e consistem em vários triângulos.&lt;br /&gt;
&lt;br /&gt;
O que o “tessellation” faz é permitir o uso de mais polígonos na  composição dos gráficos, de maneira que a imagem fique o mais perfeita  possível. A tecnologia é realmente nova, pois só agora o hardware é  capaz de suportar tal processamento.&lt;br /&gt;
&lt;br /&gt;
E o que era um destaque do DirectX 11 passa a ser também um ponto  bastante positivo do novo OpenGL 4.0. Isso porque dois novos estágios de  “shaders” permitem agora o descarregamento do “tessellation” direto do  processamento do PC para o gráfico. Ou seja, desafoga o processamento do  computador e o suporte para a tecnologia melhora. Veja abaixo um  exemplo de &quot;tessellation&quot; no DirectX11.&lt;br /&gt;
&lt;br /&gt;
&lt;object height=&quot;340&quot; width=&quot;560&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/NAsoXHHCqWM&amp;amp;hl=pt_BR&amp;amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/NAsoXHHCqWM&amp;amp;hl=pt_BR&amp;amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;560&quot; height=&quot;340&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt;Compatibilidade OpenCL&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Desenvolvida no início pela Apple, o OpenCL é um padrão para várias  plataformas e permite programações paralelas, estendendo o uso do  processamento de vídeo para outras funções. Isso permite que o  processador principal do computador seja desafogado e o processamento  gráfico cuide de outros tipos de execuções, não exclusivamente de vídeo.&lt;br /&gt;
&lt;br /&gt;
Essa aceleração proporcionada pelo OpenCL é usada também no OpenGL  4.0, o que permite mais velocidade no processamento de todo tipo de  informação.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt;Variantes&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;A nova versão elimina várias diferenças do desenvolvimento de jogos  para computador e dispositivos móveis, unificando mais o processo e  criando compatibilidade. Isso permite que um dispositivo &quot;converse&quot; com o  outro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assim, por ser multiplataforma, a atualização para a versão 4.0 acaba  por afetar também outras tecnologias que derivam do OpenGL, como é o  caso do OpenGL ES, além de tecnologias como o iPhone. O WebGL, para  desenvolvimento de aplicações web, também é afetado em questão de  melhorias e flexibilidade.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.baixaki.com.br/imagens/materias/17209148/93318.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;217&quot; src=&quot;http://www.baixaki.com.br/imagens/materias/17209148/93318.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt; &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt;OpenGL 4.0 vs DirectX 11&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;Como é possível uma batalha entre os dois? Muito simples: o OpenGL não  era capaz de desempenhar uma série de funções que o DirectX trazia há  tempos, nem com novidades (o “tessellation”, por exemplo). Agora, a  tecnologia é capaz de bater de frente, pois apresenta benefícios muito  semelhantes.&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt; &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.baixaki.com.br/imagens/materias/17209148/65227.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;97&quot; src=&quot;http://www.baixaki.com.br/imagens/materias/17209148/65227.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Em questão de superioridade, o OpenGL oferece&amp;nbsp; vantagens em relação  ao DirectX. Como o processamento na versão 4.0 melhorou  significativamente, a flexibilidade de desenvolvimento para várias  plataformas acaba por ser uma vantagem ainda maior. Isso porque já era  possível fazer isso antes, mas não com a potência do DirectX.&lt;br /&gt;
&lt;br /&gt;
E, caso a Apple implemente para valer o OpenGL 4.0, quem sabe os Macs  finalmente se tornem também uma plataforma de jogos de sucesso — isso  acabaria com essa que é uma das maiores vantagens de se ter um PC do que  um computador da marca da maçã.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;span class=&quot;subtit-artigo&quot;&gt;Qualidade OpenGl e DirectX&lt;/span&gt;&lt;/b&gt;&lt;/span&gt; &lt;/li&gt;
&lt;/ul&gt;Deixo aqui uma uma questão para você pensar. Qual possuo maior qualidade de gráficos? Playstation 3 ou Xbox 360? Com essa resposta você consegue responder a pergunta &quot;Qual possue maior qualidade? OpenGL ou DirectX?&quot;&lt;br /&gt;
&lt;br /&gt;
Você pode ler mais sobre &lt;a href=&quot;http://www.opengl.org/documentation/current_version/&quot;&gt;aqui.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Fonte: &lt;a href=&quot;http://www.baixaki.com.br/info/3880-novo-opengl-4-0-promete-briga-com-directx-11.htm&quot;&gt;Baixaki&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/790238923251822488/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/07/novo-opengl-40-promete-briga-com.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/790238923251822488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/790238923251822488'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/07/novo-opengl-40-promete-briga-com.html' title='Novo OpenGL 4.0 promete briga com DirectX 11'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-7753875238251119570</id><published>2010-07-03T02:57:00.000-03:00</published><updated>2010-07-03T02:57:55.967-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Noticias"/><title type='text'>Ausência</title><content type='html'>Peço desculpa a todos por esses dias que estive ausente.&lt;br /&gt;
&lt;br /&gt;
Tive vários compromissos e por isso não consegui separar um tempinho para poder deixar o blog em dia. Amanha estarei fazendo isso, colocando noticias e alguns tutorias!!&lt;br /&gt;
&lt;br /&gt;
[]&#39;s</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/7753875238251119570/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/07/ausencia.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/7753875238251119570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/7753875238251119570'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/07/ausencia.html' title='Ausência'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-3477608377031568672</id><published>2010-06-29T00:23:00.000-03:00</published><updated>2010-06-29T00:23:43.996-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Noticias"/><title type='text'>Tradução</title><content type='html'>Olá pessoal!&lt;br /&gt;
&lt;br /&gt;
Estou traduzindo o livro Introduction to 3D Game Programming with DirectX 9.0,&lt;br /&gt;
tenho cerca de 80 páginas já traduzida, porém é nescessário uma revisão tanto gramatical quanto técnica,&lt;br /&gt;
e estou sem tempo para tal.&lt;br /&gt;
Se você tiver interesse em ajudar comente deixando seu contato.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://ecx.images-amazon.com/images/I/51ZYJDX9DRL.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://ecx.images-amazon.com/images/I/51ZYJDX9DRL.jpg&quot; width=&quot;214&quot; /&gt;&lt;/a&gt;&lt;/div&gt;[]&#39;s</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/3477608377031568672/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/traducao.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/3477608377031568672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/3477608377031568672'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/traducao.html' title='Tradução'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-6581625606789375494</id><published>2010-06-27T14:06:00.000-03:00</published><updated>2010-06-27T14:06:03.543-03:00</updated><title type='text'>Apostila Android</title><content type='html'>Vou deixar aqui uma Apostila muito interessante e de fácil aprendizagem.&lt;br /&gt;
Através dela que consegui pegar o básico do Android.&lt;br /&gt;
Feita pelo meu amigo Luciano, ela aborda vários assuntos e ensina a fazer vários aplicativos simples, mais que usam a maioria dos conceitos básicos nescessários.&lt;br /&gt;
&lt;br /&gt;
Download &lt;a href=&quot;http://www.mediafire.com/?tm3bnjjwtmw&quot;&gt;aqui!&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
E também deixo o blog dele, para quem quiser acompanhá-lo também! (Recomendo)&lt;br /&gt;
http://lucianopascal.wordpress.com/ &lt;br /&gt;
&lt;br /&gt;
[]&#39;s</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/6581625606789375494/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/apostila-android.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/6581625606789375494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/6581625606789375494'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/apostila-android.html' title='Apostila Android'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-8456926379287030204</id><published>2010-06-23T21:32:00.000-03:00</published><updated>2010-06-23T21:32:58.835-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><title type='text'>HelloWorld - Android</title><content type='html'>&lt;span style=&quot;font-size: small;&quot;&gt;Neste tutorial, iremos aprender a fazer um simples HelloWorld, para familiarizar-mos com o ambiente de desenvolvimento para Android e sua linguagem. Lembrando que levarei em conta que você já saiba pelo menos o básico de Java. Mas antes veremos suas principais bibliotecas:&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Bibliotecas:&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;-&amp;nbsp; &lt;b&gt;System C library&lt;/b&gt;&amp;nbsp; – uma implementação derivada da biblioteca C padrão &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;sistema (libc) do BSD sintonizada para dispositivos rodando Linux. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;-&amp;nbsp; &lt;b&gt;Media Libraries&lt;/b&gt; – baseado no PacketVideo’s OpenCORE; as bibliotecas &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;suportam os mais populares formatos de áudio e vídeo, bem como imagens &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;estáticas. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;- &lt;b&gt;Surface Manager&lt;/b&gt; – gere o acesso ao subsistema de exibição bem como as &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;múltiplas camadas de aplicações 2D e 3D; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;- &lt;b&gt;LibWebCore&lt;/b&gt; – um web browser engine utilizado tanto no Android Browser &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;quanto para exibições web. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;-&amp;nbsp; &lt;b&gt;SGL&lt;/b&gt; – o engine de gráficos 2D &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;-&amp;nbsp; &lt;b&gt;3D libraries &lt;/b&gt;– uma implementação baseada no OpenGL ES 1.0 APIs; as &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;bibliotecas utilizam aceleração 3D via hardware (quando disponível) ou o &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;software de renderização 3D altamente otimizado incluído no Android. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;- &lt;b&gt;FreeType&lt;/b&gt; – renderização de fontes bitmap e vector &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;- &lt;b&gt;SQLite&lt;/b&gt; – um poderoso e leve engine de banco de dados relacional disponível &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;para todas as aplicações &lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;1ª Etapa: Criar o Projeto&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Abra o Eclipse, vá até File&amp;gt;New&amp;gt;Project&lt;br /&gt;
Na tela que aparecer, escolha “Android Project” e clique em “Next”.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.felipesilveira.com.br/wp-content/uploads/2010/04/new_project.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;301&quot; src=&quot;http://www.felipesilveira.com.br/wp-content/uploads/2010/04/new_project.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Após isso, irá aparecer a tela com as configurações de seu projeto  android.&lt;br /&gt;
&lt;br /&gt;
Nesta tela, você precisa inserir os seguintes dados:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;em&gt;Project name &lt;/em&gt;- É o nome do projeto no eclipse.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Build Target&lt;/em&gt; – É a versão do Android para a qual o seu  projeto será direcionado.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Application name&lt;/em&gt; – É o nome da sua aplicação – o nome que  aparecerá no telefone.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Package name&lt;/em&gt; -&amp;nbsp; É onde  será criada as suas classes java.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Create Activity&lt;/em&gt; – Marque este checkbox e coloque um nome na  caixa de texto. À frente explicarei o que é uma &lt;em&gt;Activity&lt;/em&gt;.&lt;/li&gt;
&lt;/ul&gt;Depois disso, basta clicar em “Finish”.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.felipesilveira.com.br/wp-content/uploads/2010/04/configurando_o_projeto_android.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://www.felipesilveira.com.br/wp-content/uploads/2010/04/configurando_o_projeto_android.jpg&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&amp;nbsp;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;2ª Etapa: Código&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Após isso, será criado um novo projeto e dentro dele, na pasta  src/&lt;nome_do_package&gt;/ você encontrará um arquivo .java com o nome  da &lt;em&gt;Activity &lt;/em&gt;que você colocou no passo anterior.&lt;/nome_do_package&gt;&lt;br /&gt;
&lt;br /&gt;
Para fazer a sua aplicação imprimir um texto na tela, modifique este  arquivo dessa forma:&lt;br /&gt;
&lt;br /&gt;
&lt;span&gt;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;package&lt;/span&gt;&lt;span&gt;&amp;nbsp;br.com.felipesilveira.hello_world;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;import&lt;/span&gt;&lt;span&gt;&amp;nbsp;android.app.Activity;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;import&lt;/span&gt;&lt;span&gt;&amp;nbsp;android.os.Bundle;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;import&lt;/span&gt;&lt;span&gt;&amp;nbsp;android.widget.TextView;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;public&lt;/span&gt;&lt;span style=&quot;color: blue;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;class&lt;/span&gt;&lt;span&gt;&amp;nbsp;HelloWorld&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;extends&lt;/span&gt;&lt;span&gt;&amp;nbsp;Activity&amp;nbsp;{&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style=&quot;color: #38761d;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;comment&quot; style=&quot;color: #38761d;&quot;&gt;/**&amp;nbsp;Called&amp;nbsp;when&amp;nbsp;the&amp;nbsp;activity&amp;nbsp;is&amp;nbsp;first&amp;nbsp;created.&amp;nbsp;*/&lt;/span&gt;&lt;span style=&quot;color: #38761d;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class=&quot;annotation&quot;&gt;@Override&lt;/span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;public&lt;/span&gt;&lt;span style=&quot;color: blue;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;void&lt;/span&gt;&lt;span&gt;&amp;nbsp;onCreate(Bundle&amp;nbsp;savedInstanceState)&amp;nbsp;{&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;super&lt;/span&gt;&lt;span&gt;.onCreate(savedInstanceState);&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;TextView&amp;nbsp;view&amp;nbsp;=&amp;nbsp;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;new&lt;/span&gt;&lt;span&gt;&amp;nbsp;TextView(&lt;/span&gt;&lt;span class=&quot;keyword&quot; style=&quot;color: blue;&quot;&gt;this&lt;/span&gt;&lt;span&gt;);&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;view.setText(&lt;span class=&quot;string&quot; style=&quot;color: #0b5394;&quot;&gt;&quot;Hello,&amp;nbsp;Android&quot;&lt;/span&gt;&lt;span&gt;);&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;setContentView(view);&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;}&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&amp;nbsp;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;3ª Etapa: Código&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Para rodar nosso recém criado programa no emulador do google, vá até  “Run”&amp;gt;Run as “Android Application”. Uma instância do emulador será  criada, com o nosso “HelloWorld” rodando.&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;O que é uma Activity?&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Neste HelloWorld tivemos contato com o primeiro elemento de um código  android: A &lt;em&gt;Activity&lt;/em&gt;.&lt;br /&gt;
Uma Activity é basicamente uma classe gerenciadora de UI (Interface  com o usuário). Todo aplicativo android começa por uma Activity. Para  saber mais, veja a documentação da classe &lt;a href=&quot;http://developer.android.com/reference/android/app/Activity.html&quot;&gt;Activity&lt;/a&gt;.  Nos próximos artigos falaremos bastante sobre ela, suas  características, seu ciclo de vida e como manipulá-la corretamente.&lt;br /&gt;
&lt;br /&gt;
[]&#39;s &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;/span&gt;&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/8456926379287030204/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/helloworld-android.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/8456926379287030204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/8456926379287030204'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/helloworld-android.html' title='HelloWorld - Android'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-235873886238449068</id><published>2010-06-23T11:03:00.001-03:00</published><updated>2010-06-23T11:04:12.123-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Noticias"/><title type='text'>Google no ramo da música?</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://mashable.com/wp-content/uploads/2010/06/google-music.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;220&quot; src=&quot;http://mashable.com/wp-content/uploads/2010/06/google-music.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Segundo o Wall Street Journal, um dos mais importantes e sérios do mundo anunciou que a Google pretende entrar no mundo da música. Calma, a google não irá formar uma banda (rs), ela irá criar um serviço de venda. Assim como o Itunes, daqui a cerca de um ano, foi o que disse o Jornal.&lt;br /&gt;
&lt;br /&gt;
O Google terá que primeiramente montar um serviço muito bem feito para armazenar arquivos, que teria uma integração com a sua busca, para que mais tarde possa ser usado na loja de música.&lt;br /&gt;
Ano que vem (2011), quando fosse lançada a loja virtual, o Google iria cobrar uma assinatura para que seus usuários pudessem ter as músicas em seus aparelhos.&lt;br /&gt;
&lt;br /&gt;
E advinha que aparelhos? Sim! Aparelhos de prefência que tiver o Android (A google não é boba não).&lt;br /&gt;
&lt;br /&gt;
É aguardarmos para ver o que essa Gigante que está dominando muitas áreas irá aprontar dessa vez, e para aqueles que estão focados no Android só iram ganhar com esses investimentos da Google.&lt;br /&gt;
&lt;br /&gt;
Fonte: &lt;a href=&quot;http://www.unidev.com.br/phpbb3/viewtopic.php?p=355936#p355936&quot;&gt;Unidev&lt;/a&gt; , &lt;a href=&quot;http://mashable.com/2010/06/22/google-music-android/&quot;&gt;Mashable&lt;/a&gt;&lt;br /&gt;
[]&#39;s</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/235873886238449068/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/google-no-ramo-da-musica.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/235873886238449068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/235873886238449068'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/google-no-ramo-da-musica.html' title='Google no ramo da música?'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-6743030951746813208</id><published>2010-06-23T10:43:00.000-03:00</published><updated>2010-06-23T10:43:59.479-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Apps"/><title type='text'>Ferramentas</title><content type='html'>Que tal ter em mãos algumas ferramentas para ajudar-lhe no desenvolvimento do seu App?&lt;br /&gt;
&lt;br /&gt;
Vou citar algumas que para mim são de grande ajuda muitas vezes.&lt;br /&gt;
&lt;br /&gt;
1 - &lt;a href=&quot;http://www.androidicons.com/&quot;&gt;Ícones para Android&lt;/a&gt; - o próprio nome já diz, mais esse site conta com alguns ícones interessantes (gratuitos).&lt;br /&gt;
&lt;br /&gt;
2 - &lt;a href=&quot;http://www.droiddraw.org/&quot;&gt;DroidDraw&lt;/a&gt; - aplicativo feito em java, auxilia o desenvolvedor a montar o layout de seu App, podendo exportar o código XML para usar em seu programa. O site conta com alguns tutoriais, vale a pena conferir!&lt;br /&gt;
&lt;br /&gt;
3 - &lt;a href=&quot;http://www.addictivetips.com/wp-content/uploads/2009/Android-Emulator.zip&quot;&gt;Emulador Android 1.5&lt;/a&gt; - Mesmo o Android SDK possuindo um emulador e na sua última versão (2.2), estou deixando aqui um emulador de versão 1.5&lt;br /&gt;
&lt;br /&gt;
[]&#39;s</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/6743030951746813208/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/ferramentas.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/6743030951746813208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/6743030951746813208'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/ferramentas.html' title='Ferramentas'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-3517811773021438407</id><published>2010-06-22T10:28:00.000-03:00</published><updated>2010-06-22T10:43:19.574-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><title type='text'>Tutorial: Instalação do Android SDK</title><content type='html'>Você precisará fazer o download dos seguintes componentes:&lt;br /&gt;
1 - &lt;a href=&quot;https://cds.sun.com/is-bin/INTERSHOP.enfinity/WFS/CDS-CDS_Developer-Site/en_US/-/USD/ViewProductDetail-Start?ProductRef=jdk-6u16-oth-JPR@CDS-CDS_Developer&quot;&gt;JDK&lt;/a&gt;&lt;br /&gt;
2 - &lt;a href=&quot;http://www.eclipse.org/&quot;&gt;Eclipse&lt;/a&gt;&lt;br /&gt;
3 - &lt;a href=&quot;http://developer.android.com/sdk/index.html&quot;&gt;Android SDK&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Android SDK&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Vá até o executável que se encontrará no diretório do Android SDK e  execute. Em &lt;strong&gt;Available Packages&lt;/strong&gt;, temos as versões da  plataforma do Android. Você pode deixar marcada apenas a opção para o  Android 2.1, ao qual iremos utilizar ou manter todos. Clique em &lt;strong&gt;Install  Selected&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img718.imageshack.us/img718/474/90332646.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;230&quot; src=&quot;http://img718.imageshack.us/img718/474/90332646.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Figura 1&lt;br /&gt;
&lt;br /&gt;
Para configurar o Android SDK em seu sistema operacional, fazemos da  seguinte forma:&lt;br /&gt;
No &amp;nbsp;Windows, vá em &lt;strong&gt;Painel de Controle&amp;gt;Sistema e  Segurança&amp;gt;Sistema&amp;gt;Configurações Avançadas do Sistema&lt;/strong&gt;.&amp;nbsp; Na  aba &lt;strong&gt;Avançado&lt;/strong&gt; clique no botão &lt;strong&gt;Variáveis de  Ambiente&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
Edite a variável PATH adicionando um ponto-e-vírgula (;) seguido do  caminho pertencente ao diretório do Android SDK com o diretório &lt;strong&gt;tools&lt;/strong&gt;  e confirme. Se estiver instalado no Windows,&amp;nbsp; no drive C:, teria o  seguinte caminho: &lt;br /&gt;
C:\android-sdk-windows\tools&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&amp;nbsp;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Plugin do Android&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;Com o Eclipse iniciado, vá até o menu &lt;strong&gt;Help&lt;/strong&gt; &amp;gt; &lt;strong&gt;Install  New Software&lt;/strong&gt;. Na caixa de diálogo &lt;strong&gt;Available Software&lt;/strong&gt;,  clique em &amp;nbsp;&lt;strong&gt;Add…&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
Na caixa de diálogo &lt;strong&gt;Add Site&lt;/strong&gt;, &amp;nbsp;coloque o seguinte  endereço em &lt;strong&gt;Location:&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;https://dl-ssl.google.com/android/eclipse/&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Sua caixa de diálogo ficará similar a &lt;strong&gt;Figura 2&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img824.imageshack.us/img824/3748/86486452.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;153&quot; src=&quot;http://img824.imageshack.us/img824/3748/86486452.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Figura 2&lt;br /&gt;
&lt;br /&gt;
Assim que adicionar o plugin, marque &lt;strong&gt;Developer Tools&lt;/strong&gt; e  clique no botão &lt;strong&gt;Next&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img526.imageshack.us/img526/4568/36658423.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;376&quot; src=&quot;http://img526.imageshack.us/img526/4568/36658423.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Figura 3 &lt;br /&gt;
&lt;br /&gt;
Na segunda etapa, mantenha como está, caso não tenha erros e prossiga.  Na terceira etapa, aceite os termos de licença e clique no botão &lt;strong&gt;Finish&lt;/strong&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img694.imageshack.us/img694/6831/64938283.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;198&quot; src=&quot;http://img694.imageshack.us/img694/6831/64938283.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Figura 4&lt;br /&gt;
&lt;br /&gt;
Ao terminar a instalação, aceite o reinicio do Eclipse.&lt;br /&gt;
&lt;br /&gt;
Para configurar o Android SDK, vá ao menu &lt;strong&gt;Window&amp;gt;Preferences&lt;/strong&gt;,  após o reinício do Eclipse na instalação do plugin, selecione &lt;strong&gt;Android&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://img72.imageshack.us/img72/8784/97250343.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;http://img72.imageshack.us/img72/8784/97250343.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Figura 5&lt;br /&gt;
&lt;br /&gt;
Qualquer dúvida comente, e estarei ajudando.&lt;br /&gt;
Fiquem ligados! Em breve colocarei um tutorial de como fazermos um Hello World.&lt;br /&gt;
&lt;br /&gt;
[]&#39;s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/3517811773021438407/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/tutorial-instalacao-do-android-sdk.html#comment-form' title='6 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/3517811773021438407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/3517811773021438407'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/tutorial-instalacao-do-android-sdk.html' title='Tutorial: Instalação do Android SDK'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-2890993162234318343</id><published>2010-06-22T02:01:00.000-03:00</published><updated>2010-06-22T10:43:58.149-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Apps"/><title type='text'>Android</title><content type='html'>Estou estudando o Android, fiz uma simples calculadora e estou fazendo agora um&lt;br /&gt;
sistema de controle financeiro. Algo bem simples mais que é muito bom para treinar.&lt;br /&gt;
&lt;br /&gt;
&lt;object height=&quot;385&quot; width=&quot;480&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/GObWYgs-9z4&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;rel=0&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/GObWYgs-9z4&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;480&quot; height=&quot;385&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;object height=&quot;385&quot; width=&quot;480&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/CNUgG1_CHMQ&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;rel=0&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/CNUgG1_CHMQ&amp;amp;hl=pt_BR&amp;amp;fs=1&amp;amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;560&quot; height=&quot;340&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[]&#39;s</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/2890993162234318343/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/android.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/2890993162234318343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/2890993162234318343'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/android.html' title='Android'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-5328120625140145039</id><published>2010-06-21T13:03:00.001-03:00</published><updated>2010-06-22T10:43:42.743-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Noticias"/><title type='text'>Desenvolver App para Iphone no Windows</title><content type='html'>Desenvolver aplicativos para Iphone no Windows? Isso não é mentira da internet?&lt;br /&gt;
&lt;br /&gt;
De certa forma sim, houve muitos boatos de alguns hacks para a SDK Iphone, para poder usá-la no Windows,&lt;br /&gt;
porém era tudo mentira. Mas pesquisando sobre o assunto achei um projeto interessante, de um brasileiro inclusive!&lt;br /&gt;
&lt;br /&gt;
Chama-se WIPA, está tendo grandes avanços, e logo irá liberar a versão Pro, onde conta com alguns adicionais, que a versão simples ainda não possue.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://8923887253560005784-a-1802744773732722657-s-sites.googlegroups.com/site/adrianopaladini/home/preview0.3.jpg?attachauth=ANoY7crsHDrMvPfTqFXUu0LEIuCMgeSXcpfc6ot4qkEGjowQRZqdmcJr5koS2zYL1c9HMTIUSyn0hD3-ktAIB4WRGKpSVrfpGlBg2iKC2yHkKaRFgGBN05GzG0y_nRjk8tFUlt2A4dF1JZ4WuUNyZEX-s9Q8_E4mD45td9zZi7HY_dhCz6Vs8Q_PAj5kH2CjGqx2zQ-c0DiCOmL9hJrDluui1YdYCOyv4w%3D%3D&amp;amp;attredirects=0&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;323&quot; src=&quot;http://8923887253560005784-a-1802744773732722657-s-sites.googlegroups.com/site/adrianopaladini/home/preview0.3.jpg?attachauth=ANoY7crsHDrMvPfTqFXUu0LEIuCMgeSXcpfc6ot4qkEGjowQRZqdmcJr5koS2zYL1c9HMTIUSyn0hD3-ktAIB4WRGKpSVrfpGlBg2iKC2yHkKaRFgGBN05GzG0y_nRjk8tFUlt2A4dF1JZ4WuUNyZEX-s9Q8_E4mD45td9zZi7HY_dhCz6Vs8Q_PAj5kH2CjGqx2zQ-c0DiCOmL9hJrDluui1YdYCOyv4w%3D%3D&amp;amp;attredirects=0&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
O interessante dessa IDE é que você não precisará programar em Objective-C (linguagem OOP da Apple). Você irá usar JavaScript. Sim! Apenas JavaScript, não cheguei a realizar testes, mais fica a dica para quem quer programar Apps para Iphone e não possue dinheiro para comprar um IMac ou Macbook.&lt;br /&gt;
&lt;br /&gt;
Site Oficial:&lt;br /&gt;
&lt;a href=&quot;http://www.apaladini.com.br/&quot;&gt;http://www.apaladini.com.br/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Noticias(desatualizado): &lt;br /&gt;
&lt;a href=&quot;http://sites.google.com/site/adrianopaladini/wipa/&quot;&gt;http://sites.google.com/site/adrianopaladini/wipa/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
[]&#39;s</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/5328120625140145039/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/desenvolver-app-para-iphone-no-windows.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/5328120625140145039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/5328120625140145039'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/desenvolver-app-para-iphone-no-windows.html' title='Desenvolver App para Iphone no Windows'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2996764700497081880.post-3972775670673754962</id><published>2010-06-21T12:51:00.001-03:00</published><updated>2010-06-22T10:43:42.743-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Noticias"/><title type='text'>Welcome!</title><content type='html'>Seja bem-vindo ao meu blog!&lt;br /&gt;
&lt;br /&gt;
E que tal começarmos bem? Estarei postando o mais rápido possivel um tutorial para programação no Android, isso mesmo a nova plataforma mobile do Google, que está crescendo cada dia mais, e hoje já briga na mesma altura com o iphone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://info.abril.com.br/aberto/infonews/fotos/smartphone-share-20100607010744.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://info.abril.com.br/aberto/infonews/fotos/smartphone-share-20100607010744.jpg&quot; width=&quot;316&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Como vemos no gráfico, o Android já alcançou 9% do mercado de Smartphones. Um numero significativo se formos pensar que tanto a Apple quanto a Google cresceram 2% no primeiro trimestre de 2010, nesse mesmo período a Microsoft e a RIM caíram 2%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No geral, o segmento de smartphones cresceu  consideravelmente em todo mundo. No segundo trimestre de 2009, os  smartphones representavam 16 por cento do mercado de telefonia celular.  No primeiro trimestre deste ano, saltou para 23 por cento.&lt;br /&gt;
&lt;br /&gt;
Já podemor ver assim, que não será uma má escolha investirmos nosso conhecimento no desenvolvimento para smartphones, tanto Apple quanto Google.&lt;br /&gt;
&lt;br /&gt;
Comente por favor! &lt;br /&gt;
[]&#39;s</content><link rel='replies' type='application/atom+xml' href='http://espacodesenvolvimento.blogspot.com/feeds/3972775670673754962/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/welcome.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/3972775670673754962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2996764700497081880/posts/default/3972775670673754962'/><link rel='alternate' type='text/html' href='http://espacodesenvolvimento.blogspot.com/2010/06/welcome.html' title='Welcome!'/><author><name>M.V.</name><uri>http://www.blogger.com/profile/01681369759136864021</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='http://4.bp.blogspot.com/_gxn6-8feP6Q/TNnkr2a95rI/AAAAAAAAAB8/KvIAoC8HlKI/S220/OgAAAIJbnxQO78aigt0FC0yveAAR-cTErhAkU1dGfzcC9EL-prwkQzsc7DSKI94d5G-RHrZQcvYTDdpV0-pv-zhYYuYAm1T1UI3bYxjh5ax0xY0q63-OVQPkaqZl.jpg'/></author><thr:total>0</thr:total></entry></feed>