<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3218506217565420943</id><updated>2026-10-31T09:07:47.019+11:00</updated><category term="blender"/><category term="procedural"/><category term="sverchok"/><category term="animation"/><category term="3d"/><category term="nodes"/><category term="anstudy"/><category term="python"/><category term="render"/><category term="cycles"/><category term="particle"/><category term="particles"/><category term="modifier"/><category term="geometry nodes"/><category term="dynamic paint"/><category term="random"/><category term="generative"/><category 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term="ring"/><category term="rip"/><category term="ripple"/><category term="rivet"/><category term="roadkill"/><category term="robo"/><category term="robo monkey"/><category term="robot"/><category term="robotic"/><category term="rocks"/><category term="rotation"/><category term="rotoscope"/><category term="rotoscoping"/><category term="russian"/><category term="sadako"/><category term="santoso"/><category term="sapling"/><category term="sashimi"/><category term="scholar stone"/><category term="scikit"/><category term="screensaver"/><category term="screw modifier"/><category term="script node"/><category term="script nodes"/><category term="scripting"/><category term="scrub"/><category term="scuey"/><category term="sculpture"/><category term="secret"/><category term="seed"/><category term="select by material"/><category term="select by name"/><category term="select by type"/><category term="separate loose"/><category term="sequences"/><category term="set driven key"/><category term="set keyframe"/><category term="set keyframes"/><category term="shading"/><category term="shape grammars"/><category term="shape key"/><category term="shapekey"/><category term="shapes"/><category term="shigeru ban"/><category term="ship"/><category term="shipwright"/><category term="shrink"/><category term="sided"/><category term="sign"/><category term="silkworm"/><category term="simple"/><category term="simplicity"/><category term="simplify curve"/><category term="siri"/><category term="sketchNCarve"/><category term="sketching"/><category term="skinning"/><category term="slicer"/><category term="slicing"/><category term="slow parent"/><category term="smoke"/><category term="smooth"/><category term="smoothstep"/><category term="snail"/><category term="snap lens studio"/><category term="snaplens"/><category term="snapping"/><category term="soccerball"/><category term="soft body"/><category term="softbody"/><category term="solid"/><category term="solidify"/><category term="sonic pi"/><category term="sorcar"/><category term="sougwen"/><category term="sound generator"/><category term="space"/><category term="spaceship"/><category term="sparta"/><category term="special"/><category term="spectrum"/><category term="sphere"/><category term="spirograph"/><category term="spore"/><category term="spreadsheet"/><category term="stacking"/><category term="stair"/><category term="starfish"/><category term="start"/><category term="stencyl"/><category term="step"/><category term="stereo pair"/><category term="stereo photo maker"/><category term="stereoscopic"/><category term="steve jobs"/><category term="stone"/><category term="stones"/><category term="strand info"/><category term="strands"/><category term="strokes"/><category term="structure"/><category term="study"/><category term="style"/><category term="stylistic"/><category term="subtitles"/><category term="summary"/><category term="sushi"/><category term="svercho"/><category term="sverchok&#xa;maze"/><category term="swatch"/><category term="switching"/><category term="symmetry"/><category term="system"/><category term="table of contents"/><category term="tangent"/><category term="tangled"/><category term="teh upet"/><category term="telegram"/><category term="test"/><category term="text editor"/><category term="the matrix"/><category term="theta360"/><category term="thingiverse"/><category term="thinker1"/><category term="thought"/><category term="three JS"/><category term="tilecam"/><category term="tiling"/><category term="time code"/><category term="timelapse"/><category term="timeline"/><category term="tips"/><category term="tissue add-on"/><category term="topology"/><category term="torus"/><category term="torus knot"/><category term="toys"/><category term="track to"/><category term="tracking"/><category term="transcribe"/><category term="transformation constraint"/><category term="transit"/><category term="translation"/><category term="triangle wave"/><category term="trick"/><category term="tris"/><category term="tristan lock"/><category term="tron"/><category term="typo"/><category term="ukiyo-e"/><category term="uluru"/><category term="unbake"/><category term="union"/><category term="universal"/><category term="unquad"/><category term="up"/><category term="usd"/><category term="usdz conversion"/><category term="usdz_converter"/><category term="utah"/><category term="uv offset"/><category term="value"/><category term="vanilla"/><category term="variable"/><category term="variations"/><category term="vase"/><category term="velocity"/><category term="venus"/><category term="vertex group"/><category term="vertex paint"/><category term="vertex sort"/><category term="vertices"/><category term="virtual studio"/><category term="visual"/><category term="vivid"/><category term="vividfestival"/><category term="volume material"/><category term="voxel remesher"/><category term="voxelated"/><category term="voxelated. voxelation"/><category term="vrland"/><category term="vrphotogallery"/><category term="walled"/><category term="watercolor"/><category term="wav"/><category term="webgl"/><category term="website"/><category term="weight"/><category term="welcome"/><category term="whisper"/><category term="wired"/><category term="wolfram alpha"/><category term="wood"/><category term="woodwork"/><category term="wool"/><category term="wooly"/><category term="world map"/><category term="worms"/><category term="writing"/><category term="writing XML"/><category term="xcode"/><category term="xmas"/><category term="xyzrgb"/><category term="yayoi kusama"/><category term="year"/><category term="yoda"/><category term="youtube creator awards"/><category term="zen"/><title type='text'>Blender Sushi</title><subtitle type='html'>Collection of 3D ideas, poetries and experiments blended in Blender 3D</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default?max-results=10&amp;redirect=false'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default?start-index=11&amp;max-results=10&amp;redirect=false'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>729</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>10</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-4794174321701856764</id><published>2024-08-21T08:05:00.003+10:00</published><updated>2024-08-21T08:05:18.409+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="barcodes"/><category scheme="http://www.blogger.com/atom/ns#" term="generated"/><category scheme="http://www.blogger.com/atom/ns#" term="geometry nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="procedural"/><title type='text'>LIVENODING Generative Barcodes Revisited in Geometry Nodes</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/1fFgn10BnyY?si=Rt7U_m0bhvCl49ZI&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;span style=&quot;background-color: #b2b2b2;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;background-color: #b2b2b2;&quot;&gt;&quot;Barcodes are flickering or static?&quot; (2024)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;background-color: #b2b2b2;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;background-color: #b2b2b2;&quot;&gt;Some kind of flickering art made inside Blender 4.2 beta using Geometry Nodes.&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggxNON9VAG50Hs6U7Kj6NowXgiFMAC9rnbTDg-4nn6NXhzGtFlZ142WPeFM58koZP9gExhmwV7ZQyMyTEHmYj5H-WTWCT-ZqA8sI2Tjh2i4e0OdEe4WYyVQlwSP68dj1IoNMKhyphenhyphenc8bzzyQLKHj-HN9sNUySgLLH023m9_-kkRa4XvbVvjl2kVvUlUSzD3U/s1602/Screenshot%202024-08-21%20at%2008.03.42.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;882&quot; data-original-width=&quot;1602&quot; height=&quot;220&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggxNON9VAG50Hs6U7Kj6NowXgiFMAC9rnbTDg-4nn6NXhzGtFlZ142WPeFM58koZP9gExhmwV7ZQyMyTEHmYj5H-WTWCT-ZqA8sI2Tjh2i4e0OdEe4WYyVQlwSP68dj1IoNMKhyphenhyphenc8bzzyQLKHj-HN9sNUySgLLH023m9_-kkRa4XvbVvjl2kVvUlUSzD3U/w400-h220/Screenshot%202024-08-21%20at%2008.03.42.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAgiqqzjFrEX05Oh7TAgQIs6lK9hoG7_Vm8uG3oltm9Cpdg4U68cFWRs3HzsfjaqqiAMQpkT2lwgjn1qJD1SYKfHd9zW8xSxtgLvSDb5MvompnfryJIHc7n8Q7Q_LPVuOEs7vA_H67YYk9wFABxX_ayMZiHvOGlfiTgxHjxz-w-844RdlxTNcHekw4QFo0/s1648/Screenshot%202024-08-21%20at%2008.03.47.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1148&quot; data-original-width=&quot;1648&quot; height=&quot;279&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAgiqqzjFrEX05Oh7TAgQIs6lK9hoG7_Vm8uG3oltm9Cpdg4U68cFWRs3HzsfjaqqiAMQpkT2lwgjn1qJD1SYKfHd9zW8xSxtgLvSDb5MvompnfryJIHc7n8Q7Q_LPVuOEs7vA_H67YYk9wFABxX_ayMZiHvOGlfiTgxHjxz-w-844RdlxTNcHekw4QFo0/w400-h279/Screenshot%202024-08-21%20at%2008.03.47.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/4794174321701856764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2024/08/livenoding-generative-barcodes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/4794174321701856764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/4794174321701856764'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2024/08/livenoding-generative-barcodes.html' title='LIVENODING Generative Barcodes Revisited in Geometry Nodes'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/1fFgn10BnyY/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-2514684653851720201</id><published>2024-05-08T15:11:00.004+10:00</published><updated>2024-05-08T15:11:47.539+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="AI"/><category scheme="http://www.blogger.com/atom/ns#" term="Kanji"/><category scheme="http://www.blogger.com/atom/ns#" term="meta AI"/><category scheme="http://www.blogger.com/atom/ns#" term="siri"/><title type='text'>Blender to Siri - Speak Kanji #kanji #SiriShortcuts #python</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/9NzZhLFtW4k?si=Me6uQphrc_sNYDZu&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I accidentally made Blender speak to Siri using Meta AI. It seems to work a charm. I am beyond impressed actually.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The process as below:&lt;/div&gt;&lt;div&gt;1. I setup Blender to spawn 3D text with random Kanji characters.&lt;/div&gt;&lt;div&gt;2. I know the fact that text object will have the String text.&lt;/div&gt;&lt;div&gt;3. The text can be send into clipboard into Siri Shortcuts.&lt;/div&gt;&lt;div&gt;4. Siri Shorcuts can do a combo of speak and translate.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It took around 15-20 chats back and forth with Meta AI, but seems this is working as intended.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/2514684653851720201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2024/05/blender-to-siri-speak-kanji-kanji.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/2514684653851720201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/2514684653851720201'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2024/05/blender-to-siri-speak-kanji-kanji.html' title='Blender to Siri - Speak Kanji #kanji #SiriShortcuts #python'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/9NzZhLFtW4k/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-716721678414221182</id><published>2024-04-12T09:56:00.002+10:00</published><updated>2024-04-12T09:56:35.763+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="AI"/><category scheme="http://www.blogger.com/atom/ns#" term="chatGPT"/><category scheme="http://www.blogger.com/atom/ns#" term="geometry nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="geometry script"/><title type='text'>Making Emoji Animals Kanji Flash 3D Text Using Geometry Script, Geometry...</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/Gw5LqCCleMI?si=805sE0IO6hoy7MkP&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;ChatGPT or AI won&#39;t always directly give you the answers, unless trained with related big data and examples.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However the logic understanding and ability to explain code, might help and trigger our human creative brain to come up with &quot;solutions&quot;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I like to explore this idea with Geometry Script -- addon that could generate node tree -- for Geometry Nodes. Of course Python coding also involved.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In case if you want Blender 3D to generate 3D text flash card from list of ANYTHING then you can already do that with latest Blender 4.1 it is able to display EMOJI and KANJI characters. So with Text list inside Blender, you could &quot;translate&quot; that idea and visualizing it as node tree and then as actual 3D mesh.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What else can AI be used for? Can you think of other things beside list of &quot;MY TASK IS&quot;?&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Enjoy!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/716721678414221182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2024/04/making-emoji-animals-kanji-flash-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/716721678414221182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/716721678414221182'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2024/04/making-emoji-animals-kanji-flash-3d.html' title='Making Emoji Animals Kanji Flash 3D Text Using Geometry Script, Geometry...'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/Gw5LqCCleMI/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-2696930000639651690</id><published>2024-01-16T09:30:00.002+11:00</published><updated>2024-01-16T09:30:16.447+11:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="folding"/><category scheme="http://www.blogger.com/atom/ns#" term="kirigami"/><category scheme="http://www.blogger.com/atom/ns#" term="origami"/><category scheme="http://www.blogger.com/atom/ns#" term="sverchok"/><title type='text'>LIVENODING SV Kirigami Basic Inside Blender using SVerchok addon</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/R5B7550R1o8?si=_2RoWugLocxojo4h&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Revisiting old video of &quot;KIRIGAMI&quot; aka the Rigid Origami now act as full node in Blender via SVerchok addon.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/2696930000639651690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2024/01/livenoding-sv-kirigami-basic-inside.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/2696930000639651690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/2696930000639651690'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2024/01/livenoding-sv-kirigami-basic-inside.html' title='LIVENODING SV Kirigami Basic Inside Blender using SVerchok addon'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/R5B7550R1o8/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-3275306482300052919</id><published>2023-12-20T10:41:00.005+11:00</published><updated>2023-12-20T10:42:37.157+11:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D modeling"/><category scheme="http://www.blogger.com/atom/ns#" term="greasepencil"/><category scheme="http://www.blogger.com/atom/ns#" term="sketchNCarve"/><title type='text'>BSLIVE SketchNCarve Deep Talk - Grease Pencil for 3D Modeling In Blender</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/eSLBF70ENQw?si=IM-4nsrp_Pl4dpf0&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As Grease Pencil tool lover, I find SketchNCarve addon in Blender to be a really unique experience in 3D modeling.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Nbyb3Z1B5lQ7Xj5EZ9XLk8__KJ2LT9PYzXEWLL_cC-p5_cFkB0osW6eO1lXhyphenhyphenru6o5-Zm85s2QtRTGB9WTjiW54WPPEoE3efl469a7MW3Tj09ib0QJ6bPIDOJ5P3hcs5U1CB-w_NJMwCZ2xlT73VqmpgjmMeV0xc1GOJDmU3ajogof2caaXSSsn79d8L/s1546/Screenshot%202023-12-20%20at%205.09.45%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1368&quot; data-original-width=&quot;1546&quot; height=&quot;283&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Nbyb3Z1B5lQ7Xj5EZ9XLk8__KJ2LT9PYzXEWLL_cC-p5_cFkB0osW6eO1lXhyphenhyphenru6o5-Zm85s2QtRTGB9WTjiW54WPPEoE3efl469a7MW3Tj09ib0QJ6bPIDOJ5P3hcs5U1CB-w_NJMwCZ2xlT73VqmpgjmMeV0xc1GOJDmU3ajogof2caaXSSsn79d8L/s320/Screenshot%202023-12-20%20at%205.09.45%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzkwZBf94hqK5kKJYvh1DVbueEMVCDkv5nZtrV39HAmKe5kH5q3_5uOkW51LOJ22OOhMUnRkbBvPjvrjw6k1IuHGY_wL2yhBYGTP2I9_UEODV0_nCMeZSjXWLG_VeipfP_baAW9BZ5vImkdaCKNQZfzO7PGnLCfdYMqRi0oGe1r7fb2rEOkbv5_AXZIT6R/s1806/Screenshot%202023-12-20%20at%205.09.58%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1410&quot; data-original-width=&quot;1806&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzkwZBf94hqK5kKJYvh1DVbueEMVCDkv5nZtrV39HAmKe5kH5q3_5uOkW51LOJ22OOhMUnRkbBvPjvrjw6k1IuHGY_wL2yhBYGTP2I9_UEODV0_nCMeZSjXWLG_VeipfP_baAW9BZ5vImkdaCKNQZfzO7PGnLCfdYMqRi0oGe1r7fb2rEOkbv5_AXZIT6R/s320/Screenshot%202023-12-20%20at%205.09.58%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKYePJX75JXoAfj6LJptf6Utrn1m0cuCB3tU5PDrhVSE32avC3mnNZqpCKs25mLk9xNcUC60SM6RYNVTm98c8_TkNbsr504Chi6QEfMo3WINkrKDoMk5-YIx8e3fhWL9MIF0tM_368MSTaUzjPMO80W7fQ2wE5bQLlwyvFS47rPfX7adWF49_b-64LGoxM/s1436/Screenshot%202023-12-20%20at%205.31.35%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1246&quot; data-original-width=&quot;1436&quot; height=&quot;278&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKYePJX75JXoAfj6LJptf6Utrn1m0cuCB3tU5PDrhVSE32avC3mnNZqpCKs25mLk9xNcUC60SM6RYNVTm98c8_TkNbsr504Chi6QEfMo3WINkrKDoMk5-YIx8e3fhWL9MIF0tM_368MSTaUzjPMO80W7fQ2wE5bQLlwyvFS47rPfX7adWF49_b-64LGoxM/s320/Screenshot%202023-12-20%20at%205.31.35%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQULrRaYyDWrkmK3ZmgsHni2UOqqomqgQmPY2mpxPvcWOtC47q1t-tQ8PGHugtWwXWPCMdwD9bUEzS5JN0E-opOfULTc01P8FEWHjrqUChtOd8xvk-1RKs1zrprFO2alLEsZLnWfAUl84f8elILIp23qo7JFv_dOarwHl7GN4BlCcsu8vdPTZXJaIgxhmu/s1626/Screenshot%202023-12-20%20at%2010.33.22%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1574&quot; data-original-width=&quot;1626&quot; height=&quot;310&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQULrRaYyDWrkmK3ZmgsHni2UOqqomqgQmPY2mpxPvcWOtC47q1t-tQ8PGHugtWwXWPCMdwD9bUEzS5JN0E-opOfULTc01P8FEWHjrqUChtOd8xvk-1RKs1zrprFO2alLEsZLnWfAUl84f8elILIp23qo7JFv_dOarwHl7GN4BlCcsu8vdPTZXJaIgxhmu/s320/Screenshot%202023-12-20%20at%2010.33.22%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It takes a bit of time to understand &quot;Camera Placement&quot; using Shift RMB and Option RMB, while you are doing booleans using Grease Pencil shapes. However, suddenly you enter this &quot;freeform&quot; style of modeling that could be your thing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;BLENDERMARKET:&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;https://blendermarket.com/products/sketchncarve-ultimate-bundle-appetite-for-construction&quot;&gt;https://blendermarket.com/products/sketchncarve-ultimate-bundle-appetite-for-construction&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/3275306482300052919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2023/12/bslive-sketchncarve-deep-talk-grease.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/3275306482300052919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/3275306482300052919'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2023/12/bslive-sketchncarve-deep-talk-grease.html' title='BSLIVE SketchNCarve Deep Talk - Grease Pencil for 3D Modeling In Blender'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/eSLBF70ENQw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-7689742068961054876</id><published>2023-11-09T12:46:00.002+11:00</published><updated>2023-11-09T12:46:12.707+11:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="comfyUI"/><category scheme="http://www.blogger.com/atom/ns#" term="latent consistency model"/><category scheme="http://www.blogger.com/atom/ns#" term="LCM"/><title type='text'>BSLIVE Using Blender Python and LCM ComfyUI to Batch Generate AI Images</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/QxaD0zFxDeA?si=6IBFkWaWy7Wmj51M&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Using Bard and few other resources, I am attempting to connect Blender Python to send message to ComfyUI via JSON to proceed and generate AI images based on text prompt.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The LCM / Latent Consistency Model is fast at producing AI images at around 1 image per second. For what I am doing to have ComfyUI is ready with custom LCM node to generate image, I need this custom node:&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;https://github.com/flowtyone/comfyui-flowty-lcm&quot;&gt;https://github.com/flowtyone/comfyui-flowty-lcm&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, we need Simian Luo LCM Dreamshaper:&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;https://huggingface.co/SimianLuo/LCM_Dreamshaper_v7/tree/main&quot;&gt;https://huggingface.co/SimianLuo/LCM_Dreamshaper_v7/tree/main&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;* Related MEDIUM article:&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;https://medium.com/@yushantripleseven/comfyui-using-the-api-261293aa055a&quot;&gt;https://medium.com/@yushantripleseven/comfyui-using-the-api-261293aa055a&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/7689742068961054876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2023/11/bslive-using-blender-python-and-lcm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/7689742068961054876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/7689742068961054876'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2023/11/bslive-using-blender-python-and-lcm.html' title='BSLIVE Using Blender Python and LCM ComfyUI to Batch Generate AI Images'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/QxaD0zFxDeA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-1862983894668816694</id><published>2023-10-25T13:08:00.004+11:00</published><updated>2023-10-25T13:08:48.053+11:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d cursor"/><category scheme="http://www.blogger.com/atom/ns#" term="nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="orienting"/><category scheme="http://www.blogger.com/atom/ns#" term="snapping"/><category scheme="http://www.blogger.com/atom/ns#" term="sverchok"/><title type='text'>LIVENODING Snap Orient ANYTHING to 3D Cursor in Object Mode in Blender 3D</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/gaUZEIXu56g?si=g48250N0UTA8z_eO&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can use Blender 4.0 Geometry Nodes to perform snapping and orientation to 3D cursor in EDIT MODE. However for Object Mode, you can already do it using SVerchok nodes.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In this video I also use Bard AI to generate Blender Python to snap 3D object geometry to position and orientation of 3D cursor.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;import bpy&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;def snap_to_cursor():&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; &quot;&quot;&quot;Snaps selected objects into the position and orientation of the 3D Cursor.&quot;&quot;&quot;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; # Get the 3D Cursor position and rotation.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; cursor_position = bpy.context.scene.cursor.location&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; cursor_rotation_quaternion = bpy.context.scene.cursor.rotation_quaternion&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; # Convert the quaternion rotation to XYZ rotation Euler.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; cursor_rotation_euler = cursor_rotation_quaternion.to_euler()&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; # Get the selected objects.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; selected_objects = bpy.context.selected_objects&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; # For each selected object, snap it to the 3D Cursor position and rotation.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; for obj in selected_objects:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; obj.location = cursor_position&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; obj.rotation_euler = cursor_rotation_euler&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;# Snap the selected objects to the 3D Cursor.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-family: courier;&quot;&gt;snap_to_cursor()&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/1862983894668816694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2023/10/livenoding-snap-orient-anything-to-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/1862983894668816694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/1862983894668816694'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2023/10/livenoding-snap-orient-anything-to-3d.html' title='LIVENODING Snap Orient ANYTHING to 3D Cursor in Object Mode in Blender 3D'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/gaUZEIXu56g/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-4749118918843376544</id><published>2023-10-24T09:41:00.002+11:00</published><updated>2023-10-24T09:45:46.861+11:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blur node"/><category scheme="http://www.blogger.com/atom/ns#" term="dissipate"/><category scheme="http://www.blogger.com/atom/ns#" term="geometry nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="propagate"/><title type='text'>LIVENODING / Propagate 3D Text Using Geometry Nodes Blur Node</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/4tn2FPrIuzQ?si=Z6tJR72KgMtJzYrq&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;With Geometry Nodes, apparently to have 3D Text object or any geometry to randomly delete propagate and dissipate itself requires only Random Value BOOLEAN and Blur Mode with iterations!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkZ4KAnS7-JsUmELGCBRlAVAgPBvDUCjsVy0f8kO9JnP3nyl9KYdKE3-HlOFQ1zaBMI9Ngd7j9oH8lLWfPu9DZxz-bqUayzNvgeiVhzclc5Yz3pE0AEMixg4lDqfFd0lS4VIyj7L0Rle8WYHoxzHZhY447-CbtM6KksD4llyPzwaVnzkYqa90E-3LibOWr/s1514/Screenshot%202023-10-24%20at%209.14.57%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;772&quot; data-original-width=&quot;1514&quot; height=&quot;163&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkZ4KAnS7-JsUmELGCBRlAVAgPBvDUCjsVy0f8kO9JnP3nyl9KYdKE3-HlOFQ1zaBMI9Ngd7j9oH8lLWfPu9DZxz-bqUayzNvgeiVhzclc5Yz3pE0AEMixg4lDqfFd0lS4VIyj7L0Rle8WYHoxzHZhY447-CbtM6KksD4llyPzwaVnzkYqa90E-3LibOWr/s320/Screenshot%202023-10-24%20at%209.14.57%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh88V1Jw3GSnCB8PFWG-JszyqQSLSQaNQB5ZmmAYGm6bietcBvoERKOcMWSsVEUduzZrJBk5VAbXORCqMB-h8Xb6SZQO5mUdacZnuWODWgnP6BFVN_6U7R6tREdpY1mhH6dMZCWDdKtAAQHYIYxvIlwajmip6ry5smp6g3tad9xQvyP8yf1wscSSn6DtpY/s2734/Screenshot%202023-10-24%20at%209.16.40%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1090&quot; data-original-width=&quot;2734&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh88V1Jw3GSnCB8PFWG-JszyqQSLSQaNQB5ZmmAYGm6bietcBvoERKOcMWSsVEUduzZrJBk5VAbXORCqMB-h8Xb6SZQO5mUdacZnuWODWgnP6BFVN_6U7R6tREdpY1mhH6dMZCWDdKtAAQHYIYxvIlwajmip6ry5smp6g3tad9xQvyP8yf1wscSSn6DtpY/s320/Screenshot%202023-10-24%20at%209.16.40%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;div style=&quot;text-align: left;&quot;&gt;In the previous video, I actually use &quot;Repeat Zone&quot; to pick random index :) Imagine that.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja5MAMeGTeXCEnqAHpTwMk9Rm2HHxdYQ0U_Sy07g9Fhyphenhyphen7po45O4FhDGoVsDSmq4D00J6Ad9EFuGcggXJ948uYI3pw0b-DsAn3_QOs8w7Y8T1j9MBUWcff9R-w6TMh70bqVH2tbwEwx_oo1WYDO2SxYbOzlJ_kssF99-Kaml0HevChx2svaCIZfHE_j12hN/s2916/Screenshot%202023-10-23%20at%207.50.35%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;934&quot; data-original-width=&quot;2916&quot; height=&quot;102&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja5MAMeGTeXCEnqAHpTwMk9Rm2HHxdYQ0U_Sy07g9Fhyphenhyphen7po45O4FhDGoVsDSmq4D00J6Ad9EFuGcggXJ948uYI3pw0b-DsAn3_QOs8w7Y8T1j9MBUWcff9R-w6TMh70bqVH2tbwEwx_oo1WYDO2SxYbOzlJ_kssF99-Kaml0HevChx2svaCIZfHE_j12hN/s320/Screenshot%202023-10-23%20at%207.50.35%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDdNo4fPkdUfDcpDPqZuCRj2TMj0VnflfMs68NB6iE5cAy-kvSD8xmQjoRXfwhQtBeGTM3Kd1UxtnBEu0RWzE26y_pBdNC8bZSUvRBcHiBvbtOB-15nINhhyIciTSbfGZFHJXUxElXatCEHSQyNj6lUZ4vMAagbbxpw6uAuHZNd_1I6jndg1gsSNqp6Jyv/s1760/Screenshot%202023-10-23%20at%207.50.42%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;856&quot; data-original-width=&quot;1760&quot; height=&quot;156&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDdNo4fPkdUfDcpDPqZuCRj2TMj0VnflfMs68NB6iE5cAy-kvSD8xmQjoRXfwhQtBeGTM3Kd1UxtnBEu0RWzE26y_pBdNC8bZSUvRBcHiBvbtOB-15nINhhyIciTSbfGZFHJXUxElXatCEHSQyNj6lUZ4vMAagbbxpw6uAuHZNd_1I6jndg1gsSNqp6Jyv/s320/Screenshot%202023-10-23%20at%207.50.42%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG5Er0qQDpuAGQk4yiSYHeYlWu-OWnOZW-7zYYd0ICIhDK-XYS00B1oAWBFUpAa9ZrbNqx6t-D9Cij61ktkmxi7aR2cX6hYAicXYhCQwbmA4kLuZRyYVUn2BgBmvsu1nv5C9sJSyqjENY7lFbV1bO9y5DWMqKXzf1ouWLRWhoAKD83I9kDZv7EBNGmit3h/s2738/Screenshot%202023-10-23%20at%207.53.01%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1500&quot; data-original-width=&quot;2738&quot; height=&quot;175&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG5Er0qQDpuAGQk4yiSYHeYlWu-OWnOZW-7zYYd0ICIhDK-XYS00B1oAWBFUpAa9ZrbNqx6t-D9Cij61ktkmxi7aR2cX6hYAicXYhCQwbmA4kLuZRyYVUn2BgBmvsu1nv5C9sJSyqjENY7lFbV1bO9y5DWMqKXzf1ouWLRWhoAKD83I9kDZv7EBNGmit3h/s320/Screenshot%202023-10-23%20at%207.53.01%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN-Crwm5t4Rhy1DxkkWDWEUpNaKn70oaL92V74yaWC-W1ZIlKs8_lGDQz51Qe0GbJJQylqYRDNb6zCeFn_Qt3N8yzIaZC69Hj9qXUUS1FYk78-CjXQnfgD8h1HXBNv3DLxGGOjF0HbtzwjF7xcv5XMvidj3_BO1Pvrzmdzvg4eV5ynYD1wZ8jJFCAbyso9/s1808/Screenshot%202023-10-23%20at%207.54.50%E2%80%AFam.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;832&quot; data-original-width=&quot;1808&quot; height=&quot;147&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN-Crwm5t4Rhy1DxkkWDWEUpNaKn70oaL92V74yaWC-W1ZIlKs8_lGDQz51Qe0GbJJQylqYRDNb6zCeFn_Qt3N8yzIaZC69Hj9qXUUS1FYk78-CjXQnfgD8h1HXBNv3DLxGGOjF0HbtzwjF7xcv5XMvidj3_BO1Pvrzmdzvg4eV5ynYD1wZ8jJFCAbyso9/s320/Screenshot%202023-10-23%20at%207.54.50%E2%80%AFam.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;So the final result will be something like below:&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;

&lt;iframe src=&quot;https://giphy.com/embed/XsLynXDhWaGgIVldz0&quot; width=&quot;480&quot; height=&quot;472&quot; frameBorder=&quot;0&quot; class=&quot;giphy-embed&quot; allowFullScreen&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href=&quot;https://giphy.com/gifs/blend-XsLynXDhWaGgIVldz0&quot;&gt;via GIPHY&lt;/a&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/4749118918843376544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2023/10/livenoding-propagate-3d-text-using.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/4749118918843376544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/4749118918843376544'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2023/10/livenoding-propagate-3d-text-using.html' title='LIVENODING / Propagate 3D Text Using Geometry Nodes Blur Node'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/4tn2FPrIuzQ/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-5178442424566555923</id><published>2023-09-28T11:02:00.003+10:00</published><updated>2023-09-28T11:02:39.577+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="duplicate elements"/><category scheme="http://www.blogger.com/atom/ns#" term="geometry nodes"/><category scheme="http://www.blogger.com/atom/ns#" term="spider"/><title type='text'>BSLIVE Recreating Maman Spider Sculpture With Geometry Nodes</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/D1Dcv070V4A?si=N-M-HD3MmW3YI5g4&quot; style=&quot;background-image: url(https://i.ytimg.com/vi/D1Dcv070V4A/hqdefault.jpg);&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Using Duplicate Elements node in Blender Geometry Nodes to have multiple strands of legs.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/5178442424566555923/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2023/09/bslive-recreating-maman-spider.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/5178442424566555923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/5178442424566555923'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2023/09/bslive-recreating-maman-spider.html' title='BSLIVE Recreating Maman Spider Sculpture With Geometry Nodes'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/D1Dcv070V4A/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218506217565420943.post-844981295457926559</id><published>2023-09-25T08:41:00.001+10:00</published><updated>2023-09-25T08:41:27.846+10:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="chatGPT"/><category scheme="http://www.blogger.com/atom/ns#" term="greasepencil"/><category scheme="http://www.blogger.com/atom/ns#" term="panorama"/><category scheme="http://www.blogger.com/atom/ns#" term="python"/><title type='text'>How To Slice Panorama Image Into Carousel For Threads App With Python</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://youtube.com/embed/7M6Sd9z4xzw?si=z3uw4Nkrqf7psQkR&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In this video, I am trying to slice an image panorama into multiple pieces.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Such a simple task and you can probably find the solution using mobile app! Some apps are paid, some apps are free.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I am attempting to do this on my Desktop computer, using ChatGPT from Open AI, and Python. It&#39;s slightly technical, but it does the job. But you can apparently have another solution that&#39;s more hands on: by using animated panning and Blender.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For future ideas, we can also use this panorama slices for long panel comics using Grease Pencil.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I publish this into Threads app for panning comics.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://blendersushi.blogspot.com/feeds/844981295457926559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://blendersushi.blogspot.com/2023/09/how-to-slice-panorama-image-into.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/844981295457926559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218506217565420943/posts/default/844981295457926559'/><link rel='alternate' type='text/html' href='http://blendersushi.blogspot.com/2023/09/how-to-slice-panorama-image-into.html' title='How To Slice Panorama Image Into Carousel For Threads App With Python'/><author><name>Blender Sushi</name><uri>http://www.blogger.com/profile/03857534411233632553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/7M6Sd9z4xzw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>