<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3493109585242419016</id><updated>2024-10-09T10:22:14.872-07:00</updated><category term="classic video game"/><category term="download video game"/><category term="anime video game"/><category term="video game"/><category term="video game forum"/><category term="video game creator"/><category term="video game gadget"/><category term="download videogames"/><category term="video game movie"/><category term="videogame information"/><category term="video game news"/><category term="video game team"/><category term="videogame gadget"/><category term="videogamea information"/><category term="forum"/><category term="v"/><title type='text'>videogame</title><subtitle type='html'>Will video games affect our children?</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-3832972714729049514</id><published>2009-11-06T07:01:00.000-08:00</published><updated>2009-11-06T07:01:43.196-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download videogames"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game creator"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><category scheme="http://www.blogger.com/atom/ns#" term="video game gadget"/><category scheme="http://www.blogger.com/atom/ns#" term="video game movie"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame information"/><title type='text'>Press your luck video game</title><content type='html'>&lt;b&gt;Ubisoft Ships Press Your Luck Videogame&lt;br /&gt;
Big bucks, no whammies.&lt;/b&gt;&lt;br /&gt;
&amp;lt;A HREF=&quot;http://de.ign.com/event.ng&lt;span style=&quot;color: #741b47;&quot;&gt;/Type%3dclick%26FlightID%3d134181%26AdID%3d148384%26TargetID%3d7367%26Targets%3d23233,6556,7367,7012,6781,6505,18399,22842,6918,19866,7143,7085,10619,13523,22977,23219%26Values%3d34,46,51,85,90,100,110,150,225,227,235,236,268,461,839,1503,1594,1818,2683,2684,2721,2889,3173,3932,4295,4799,6612,6744,8052,8140,59609%26RawValues%3d%26Redirect%3dhttp://coptherecruit.us.ubi.com/&quot; target=&quot;_blank&quot;&amp;gt;&amp;lt;IMG SRC=&quot;http://ads.ign.com/advertisers/ubisoft/cop/Cop_300x250_Backup.jpg&quot; WIDTH=300 HEIGHT=250 BORDER=0&amp;gt;&amp;lt;/A&amp;gt; &lt;/span&gt;&lt;b style=&quot;color: #741b47;&quot;&gt;By Saudi Ali, Friday 6.11.2009&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;November 5, 2009 - SAN FRANCISCO&lt;/b&gt; - Ubisoft today announced the official launch of Press Your Luck 2010 Edition. Currently available for the Nintendo Wii system, the Nintendo DS system and Windows-based PC, Press Your Luck 2010 Edition features single- or multiplayer modes so that more people can get in on the fun and play together. Additionally, the game allows players to design and customize their own personal avatar. The game has been created by Ludia and is licensed by FremantleMedia Enterprises (FME).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Press Your Luck&lt;/b&gt; is a true-to-life revival of the famous game show from the 80&#39;s rendered with a dynamic new design. Players assume the role of one of the three contestants competing to win by answering a series of trivia questions correctly, to earn &quot;spins&quot; on the Big Board of cash and prizes. All of the elements of the original TV game show, including thousands of general knowledge trivia questions to challenge players, are included, as well as animations of the memorably mischievous Whammy character to punctuate the game. Whichever player ends the game with the highest earnings wins, while successfully avoiding the dreaded Whammy or risk losing it all. Additionally, there are a host of special unlockable items to reward players for progress in the game.&lt;br /&gt;
&lt;br /&gt;
Consumers can play mini-games that replicate the game show experience, as well as enter for chances at real prizes at the Press Your Luck 2010 Edition website at www.gameshowvideogames.com, which also include The Price is Right and Family Feud.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;About Ubisoft&lt;/b&gt;&lt;br /&gt;
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2008–09 fiscal year Ubisoft generated sales of 1.058 billion euros. To learn more, please visit www.ubisoftgroup.com.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;About Ludia Inc.&lt;/b&gt;&lt;br /&gt;
Ludia creates and distributes cross-platform interactive entertainment with mass consumer appeal. Located in Montreal and founded by experienced industry players, Ludia&#39;s innovative and high-quality product portfolio consists of original and branded properties including American Idol, The Bachelor &amp;amp; The Bachelorette, Family Feud, Hell&#39;s Kitchen, Press Your Luck, The Amazing Race, The Price Is Right and Where&#39;s Waldo?.&lt;br /&gt;
www.ludia.com&lt;br /&gt;
&lt;br /&gt;
About FREMANTLEMEDIA ENTERPRISES &amp;amp; FREMANTLEMEDIA&lt;br /&gt;
FremantleMedia Enterprises is the brand extension arm of FremantleMedia, offering a one-stop-shop for all Licensing, Distribution and Home Entertainment. It is a division of FremantleMedia, one of the largest international creators and producers of entertainment brands in the world with leading prime time drama, serial drama, entertainment and factual entertainment programming in over 40 countries worldwide. FremantleMedia is a subsidiary of RTL Group, Europe&#39;s largest television and radio broadcast company, which is 90% owned by Bertelsmann AG, an integrated media and entertainment company that commands leading positions in the world&#39;s media markets. For further information, visit http://www.fremantlemedia.com.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;About FREMANTLEMEDIA NORTH AMERICA&lt;/b&gt;&lt;br /&gt;
FremantleMedia North America (FMNA) is the U.S. production division of global media giant FremantleMedia. Based in Burbank, California, FMNA produces entertaining and innovative programs for network, cable, syndicated and online platforms, including the Emmy-nominated musical/reality phenomenon &quot;American Idol&quot; (FOX), &quot;America&#39;s Got Talent&quot; (NBC), &quot;Let&#39;s Dance&quot; (ABC), &quot;Can You Duet&quot; (CMT), &quot;The Chilli Project&quot; (MTV), &quot;Secret Girlfriend&quot; (Comedy Central), &quot;Let&#39;s Make A Deal&quot; (CBS), &quot;Family Feud&quot; (syndicated), &quot;Million Dollar Password&quot; (CBS), and the longest-running game show in television history, &quot;The Price Is Right&quot; (CBS).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;About &quot;PRESS YOUR LUCK&quot;&lt;/b&gt;&lt;br /&gt;
First broadcast in 1983, Press Your Luck became a classic TV game show where contestants collected &quot;spins&quot; by answering trivia questions and then used the spins on an 18-space game board full of cash and prizes. It featured the animated Whammy character that included celebrity Whammies (Michael Jackson, Boy George and Tina Turner) as well as seasonal, sport Whammies and many more!</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/3832972714729049514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/press-your-luck-video-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/3832972714729049514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/3832972714729049514'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/press-your-luck-video-game.html' title='Press your luck video game'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-4061233512598195797</id><published>2009-11-06T06:50:00.000-08:00</published><updated>2009-11-06T06:50:51.509-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game creator"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><category scheme="http://www.blogger.com/atom/ns#" term="video game gadget"/><category scheme="http://www.blogger.com/atom/ns#" term="video game movie"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame information"/><title type='text'>New videogame : Modern Warfare 2</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPAit7f82x_pDtgOiUQ2EkKDB8JQEkKPr9BdY_weQQjReSWvp_TbS7KFxHcLRZDMdv95Zg2_omTX_i8Yq9AYXeZmABujO3xuFnW1f990Sa1huiePOepBIG0aC_7E4z0pnvlD5AcFttBWNy/s1600-h/WK-AR773_ADVISE_D_20091105215704.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPAit7f82x_pDtgOiUQ2EkKDB8JQEkKPr9BdY_weQQjReSWvp_TbS7KFxHcLRZDMdv95Zg2_omTX_i8Yq9AYXeZmABujO3xuFnW1f990Sa1huiePOepBIG0aC_7E4z0pnvlD5AcFttBWNy/s320/WK-AR773_ADVISE_D_20091105215704.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;h3 class=&quot;byline&quot;&gt;By&amp;nbsp;&lt;a href=&quot;http://online.wsj.com/search/search_center.html?KEYWORDS=YUKARI+IWATANI+KANE&amp;amp;ARTICLESEARCHQUERY_PARSER=bylineAND&quot;&gt; Saudi Ali&lt;/a&gt;                &lt;/h3&gt;Blowing away terrorists, apparently, never gets old.&lt;br /&gt;
The new videogame Call of Duty: Modern Warfare 2, set to hit stores Tuesday, is a sequel spawned by sequels. But rather than following the frequent pattern of franchises fading as they age, Modern Warfare 2 is the most highly anticipated game of the season.&lt;br /&gt;
&lt;br /&gt;
&quot;It&#39;s the biggest launch in our history, bigger than Halo 3,&quot; said Tony Bartel, merchandising and marketing chief for videogame retailer &lt;a class=&quot;companyRollover link11unvisited&quot; href=&quot;http://online.wsj.com/public/quotes/main.html?type=djn&amp;amp;symbol=GME&quot;&gt;GameStop&lt;/a&gt;, which has been taking pre-orders since April.&lt;br /&gt;
The manufacturer, &lt;a class=&quot;companyRollover link11unvisited&quot; href=&quot;http://online.wsj.com/public/quotes/main.html?type=djn&amp;amp;symbol=ATVI&quot;&gt;Activision Blizzard&lt;/a&gt; Inc., has been advertising the first-person shooter game since March. Wal-Mart and Amazon are offering special deals. Analysts say rivals have postponed the release of other big games to steer clear of Call of Duty, although the companies won&#39;t admit it. Hopes are high that its sales will provide a much-needed boost to the whole industry. &lt;br /&gt;
The first three Call of Duty games, beginning in 2003, took place during World War II. They were well-received but didn&#39;t stand out. But two years ago, when the setting was changed to current times, Call of Duty 4: Modern Warfare took off, selling six million units in its first quarter of sales, according to Wedbush Morgan. This week&#39;s sequel could double that, says analyst Michael Pachter.&lt;br /&gt;
The original Modern Warfare was like an action movie, and followed the story of Russian ultranationalists who are trying to trigger a global war. Players took on different roles throughout the game, such as an American or British soldier. In one gritty surprise, a character that players played for part of the game is killed.&lt;br /&gt;
&quot;We constantly want you to never have a moment to sit back and do something for the sake of doing it,&quot; said Robert Bowling, creative strategist at Infinity Ward, the game&#39;s developer. &quot;You never know what to expect next.&quot; &lt;br /&gt;
Details are under wraps, but Infinity Ward says it has loaded its latest game with new experiences, including new weapons, battlegrounds and a special ops feature that allows two-player cooperative play. A recent trailer revealed that part of a battle against the terrorists would take place in Washington, D.C. A separate sequence takes the players through a civilian slaughter scene.&lt;br /&gt;
&lt;strong&gt;Write to&amp;nbsp;&lt;/strong&gt; Saudi Ali at saudimohdali@gmail.com&lt;a class=&quot;&quot; href=&quot;mailto:yukari.iwatani@wsj.com&quot;&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/4061233512598195797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/new-videogame-modern-warfare-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/4061233512598195797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/4061233512598195797'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/new-videogame-modern-warfare-2.html' title='New videogame : Modern Warfare 2'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPAit7f82x_pDtgOiUQ2EkKDB8JQEkKPr9BdY_weQQjReSWvp_TbS7KFxHcLRZDMdv95Zg2_omTX_i8Yq9AYXeZmABujO3xuFnW1f990Sa1huiePOepBIG0aC_7E4z0pnvlD5AcFttBWNy/s72-c/WK-AR773_ADVISE_D_20091105215704.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-4912522824739558044</id><published>2009-11-06T06:31:00.000-08:00</published><updated>2009-11-06T06:31:29.610-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download videogames"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game creator"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><category scheme="http://www.blogger.com/atom/ns#" term="video game gadget"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame information"/><title type='text'></title><content type='html'>&lt;div id=&quot;main-content&quot;&gt;  &lt;div id=&quot;main-col&quot;&gt;  &lt;div id=&quot;padded&quot;&gt; &lt;div class=&quot;box&quot; id=&quot;article&quot;&gt; &lt;h2&gt;Gwen Stefani in &lt;em&gt;Band Hero&lt;/em&gt; avatar argument&lt;/h2&gt;&lt;div class=&quot;standfirst&quot;&gt;Ain&#39;t No Doubt about it&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;byline&quot;&gt;By&amp;nbsp; &lt;a href=&quot;http://forms.theregister.co.uk/mail_author/?story_url=/2009/11/05/no_doubt_activision/&quot; title=&quot;Send email to the author&quot;&gt;Saudi Ali &lt;/a&gt;• &lt;a class=&quot;more-by-author&quot; href=&quot;http://search.reghardware.co.uk/?author=James%20Sherwood&quot; title=&quot;More stories on this site by James Sherwood&quot;&gt;Get more from this author&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;dateline&quot;&gt;&amp;nbsp;6th November 2009 16:19&amp;nbsp;GMT&lt;br /&gt;
&lt;/div&gt;&lt;div id=&quot;body&quot;&gt; US ska-pop band No Doubt - best know for its 1996 hit &lt;em&gt;Don&#39;t Speak&lt;/em&gt; - has become the latest group to throw a hissy fit over the use of its lead singer’s likeness in a videogame.&lt;br /&gt;
The band agreed to lead singer Gwen Stefani’s likeness being used alongside three No Doubt songs included in Activision&#39;s videogame &lt;em&gt;Band Hero&lt;/em&gt;, but they now object to gamers being able to ‘play’ Stefani alongside songs from other bands.&lt;br /&gt;
No Doubt has allegedly accused Activision of a breach of contract. Activision has said it “believes it is within its legal rights with respect to the use and portrayal of the band”, according to a &lt;a href=&quot;http://news.bbc.co.uk/2/hi/entertainment/8343980.stm&quot; target=&quot;_blank&quot;&gt;report&lt;/a&gt; by the BBC.&lt;br /&gt;
The case smacks of a similar argument between Activision and early 1990s grunge rockers Nirvana.&lt;br /&gt;
Just last month the band’s surviving members – among them Foo Fighters’ frontman Dave Grohl – &lt;a href=&quot;http://www.reghardware.co.uk/2009/09/11/guitar_hero_cobain/&quot;&gt;protested&lt;/a&gt; that gamers should only be able to use Kurt Cobain’s likeness to play Nirvana songs in &lt;em&gt;Guitar Hero 5&lt;/em&gt;.&lt;br /&gt;
It is believed No Doubt is seeking unspecified damages and an injunction preventing Activision from distributing the game. ®&lt;br /&gt;
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&lt;/script&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/4912522824739558044/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/gwen-stefani-in-band-hero-avatar.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/4912522824739558044'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/4912522824739558044'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/gwen-stefani-in-band-hero-avatar.html' title=''/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-4362016509513688820</id><published>2009-11-06T06:21:00.000-08:00</published><updated>2009-11-06T06:21:39.439-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game creator"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><category scheme="http://www.blogger.com/atom/ns#" term="video game news"/><category scheme="http://www.blogger.com/atom/ns#" term="video game team"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame gadget"/><category scheme="http://www.blogger.com/atom/ns#" term="videogamea information"/><title type='text'>Video game convention draws 30k</title><content type='html'>&lt;div class=&quot;homeheadline&quot;&gt;Latin American video game convention draws 30k&lt;/div&gt;&lt;div class=&quot;articlebyline&quot;&gt;By Saudi Ali, Friday 6.11.2009&lt;a href=&quot;http://blastmagazine.com/author/eddie-makuch/&quot; title=&quot;Posts by Eddie Makuch&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;date&quot;&gt;         &lt;div class=&quot;dateleft&quot;&gt;      &lt;span class=&quot;time&quot;&gt;Nov.  3&lt;/span&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;dateright&quot;&gt;      &lt;span class=&quot;icomment&quot;&gt;&amp;nbsp; &lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;More than 30,000 attendees flocked to Mexico City Oct. 23-25 for a massive video game convention, begging the question: just how big a business are video games?&lt;br /&gt;
You read correctly, 30k people hopped, skipped, and jumped to the Expo Bancomer Santa Fe convention center two weekends ago for the eighth annual Electronic Game Show.&lt;br /&gt;
&lt;blockquote style=&quot;color: #741b47;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: x-small;&quot;&gt;“EGS 2009 once again illustrated the continued growth of the Latin American videogame industry,” said Jorge Lizarraga, CEO of the show-organizing company Oelli. “As the Latin American market continues to expand, the importance of networking and developing strong relationships with consumers expands as well. EGS and its sister show, EGS Business, have proven to be essential to the process of growing and strengthening the industry.”&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;/blockquote&gt;Major video game companies Microsoft, Electronic Arts, Konami, Activision, Blizzard, Sega, Warner Brothers Interactive, and THQ and Disney Interactive Studios were all on hand and showed off such titles as Pro Evolution Soccer 2010, DJ Hero, Bayonetta, Dante�s Inferno, and Brutal Legend.&lt;br /&gt;
Why wasn’t I invited, huh?&lt;br /&gt;
&lt;span style=&quot;color: black; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: x-small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&amp;nbsp; &lt;i&gt;&lt;/i&gt;&lt;!--
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    dc:title=&quot;Latin American video game convention draws 30k&quot;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/4362016509513688820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/video-game-convention-draws-30k.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/4362016509513688820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/4362016509513688820'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/video-game-convention-draws-30k.html' title='Video game convention draws 30k'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-1372819937766232758</id><published>2009-11-06T05:21:00.000-08:00</published><updated>2009-11-06T05:21:55.344-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="v"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game creator"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><category scheme="http://www.blogger.com/atom/ns#" term="video game gadget"/><title type='text'>Online game world-Regulation Warcraft</title><content type='html'>&lt;h3 class=&quot;byline&quot;&gt;By&amp;nbsp; Saudi Ali, Friday 6.11.2009&lt;br /&gt;
&lt;/h3&gt;&lt;em&gt;From &lt;a href=&quot;http://blogs.wsj.com/chinarealtime/2009/11/03/world-of-online-game-regulation-warcraft/&quot;&gt;China Real Time Report&lt;/a&gt;:&lt;/em&gt;&lt;br /&gt;
The &lt;a href=&quot;http://online.wsj.com/article/SB125559959391987085.html&quot;&gt;turf battle&lt;/a&gt; between two Chinese bureaucracies appears to be escalating, with NetEase and the World of Warcraft videogame at its center.&lt;br /&gt;
&lt;div class=&quot;mceTemp&quot; style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;
&lt;dl class=&quot;wp-caption alignleft caption-alignleft&quot; style=&quot;width: 262px;&quot;&gt;&lt;dt class=&quot;wp-caption-dt&quot;&gt;&lt;img class=&quot;size-full wp-image-5&quot; height=&quot;174&quot; src=&quot;http://online.wsj.com/media/wow_D_20091103120607.jpg&quot; width=&quot;262&quot; /&gt;&lt;/dt&gt;
&lt;dd class=&quot;wp-caption-dd wp-cite-dd&quot; style=&quot;text-align: right;&quot;&gt;Bloomberg News&lt;/dd&gt;&lt;dd class=&quot;wp-caption-dd&quot; style=&quot;text-align: left;&quot;&gt;
&lt;/dd&gt;&lt;/dl&gt;&lt;/div&gt;According to a statement, China’s General Administration of Press and Publications said it rejected NetEase’s application to operate Burning Crusades, the latest version of World of Warcraft. NetEase acquired the license to the popular game after Activision Blizzard &lt;a href=&quot;http://blogs.wsj.com/digits/2009/04/29/world-of-warcraft-meet-world-of-fight/&quot;&gt;dropped its previous China licensee&lt;/a&gt;, The9.&lt;br /&gt;
The regulator demanded, however, that NetEase stop taking payments and registering new game accounts, or else face punishment that includes “suspension of its Internet service.”&lt;br /&gt;
GAPP acknowledged that it had allowed NetEase (through a Shanghai affiliate) to &lt;a href=&quot;http://blogs.wsj.com/digits/2009/07/21/world-of-warcraft-inches-back-to-chinas-desktops/&quot;&gt;start testing the game&lt;/a&gt; from July 30 on the condition that the company wouldn’t charge players or accept new account registrations. But on Sept. 19, NetEase officially resumed the operation of WoW in mainland China, allowing Chinese players to add money to existing accounts and register for new ones, even though it hadn’t received formal approval — actions which GAAP &lt;a href=&quot;http://news.sina.com.cn/o/2009-11-03/040716541525s.shtml&quot;&gt;characterized&lt;/a&gt; as illegal.&lt;br /&gt;
China’s Ministry of Culture promptly weighed in with a response. Liu Qiang, director of the ministry’s Internet culture office, said that GAPP would be violating government regulations if it punished an online game company, &lt;a href=&quot;http://tech.sina.com.cn/i/2009-11-02/19543558005.shtml&quot;&gt;according to Sina.com&lt;/a&gt;.&lt;br /&gt;
The central government has previously tried to clarify the responsibilities of the two regulators regarding Internet games. According to China’s State Commission Office for Public Sector Reform, GAPP is responsible for pre-approval of online game publication, but once a game is released online, it falls under the sole jurisdiction of the Ministry of Culture.&lt;br /&gt;
On Sept. 28, culture officials again released a &lt;a href=&quot;http://www.ccnt.gov.cn/sjzz/whcys/cydt/200909/t20090928_73619.html&quot;&gt;notice&lt;/a&gt; that said it alone could supervise China’s online-game market. It added that it would be in charge of punishing companies that operate online games without GAPP approval. &lt;br /&gt;
Last month, GAPP released a circular &lt;a href=&quot;http://blogs.wsj.com/chinarealtime/2009/10/13/banned-by-beijing-foreign-investment-in-online-games/&quot;&gt;banning foreign investment&lt;/a&gt; in China’s online-game industry. &lt;br /&gt;
Neither GAPP nor the MoC responded to questions regarding the apparent conflict. NetEase declined to comment.&lt;br /&gt;
Chinese WoW players are divided over the dispute. “WoW playes are the ones suffer the most…who cares about us?” said one &lt;a href=&quot;http://bbs.ngacn.cc/read.php?tid=2873346&amp;amp;fpage=1&quot;&gt;player&lt;/a&gt; on a popular local game forum. Other said they were taking a wait-and-see approach.</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/1372819937766232758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/online-game-world-regulation-warcraft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/1372819937766232758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/1372819937766232758'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/11/online-game-world-regulation-warcraft.html' title='Online game world-Regulation Warcraft'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-997681743571439848</id><published>2009-10-30T03:22:00.000-07:00</published><updated>2009-10-30T03:25:00.037-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><category scheme="http://www.blogger.com/atom/ns#" term="video game gadget"/><category scheme="http://www.blogger.com/atom/ns#" term="video game news"/><title type='text'>Horror video games scare up record sales.....</title><content type='html'>&lt;b&gt;&lt;span style=&quot;color: orange;&quot;&gt;Horror video games scare up record sales&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;By Saudi Ali Fri Oct 30, 2009&amp;nbsp; &lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;RALEIGH, North Carolina (Reuters)&lt;/b&gt; - What do Jigsaw from &quot;Saw,&quot; Freddy Krueger, and Jason from &quot;Friday the 13th&quot; all have in common, besides serial killing? Video games, if the horror stars&#39; latest round of promotions are to be believed.&lt;br /&gt;
&lt;br /&gt;
Horror video games are having a record year as zombies, monsters, demons, and chain-sawing wielding psychos fight against the consoles, making video games the new home of horror for some.&lt;br /&gt;
&lt;br /&gt;
Michael Pachter, video-game analyst for Wedbush Morgan Securities, said about $147 million worth of horror video games have sold in the United States alone this year through September compared to $131 million in total for all of 2008.&lt;br /&gt;
&lt;br /&gt;
Actor Kane Hodder, best known as the man behind Jason&#39;s mask in the &quot;Friday the 13th&quot; movies, believes scary games have an advantage over horror movies as disillusionment sets in with horror movie remakes and recycling old horror themes.&lt;br /&gt;
&lt;br /&gt;
&quot;Whenever horror movies do well, Hollywood always rushes more into theaters and people get a little burned out on them,&quot; said Hodder, who has worked in the videogame industry.&lt;br /&gt;
&lt;br /&gt;
&quot;But with games, there are fewer choices in the genre and they tend to be spaced out better.&quot;&lt;br /&gt;
&lt;br /&gt;
With Halloween this week, movies like &quot;Saw VI,&quot; &quot;Paranormal State&quot; and &quot;Zombieland&quot; are luring audiences seeking a scare to the movie theaters.&lt;br /&gt;
&lt;br /&gt;
Haunted attractions have also risen across the United States, with these increasingly high-tech venues doing everything possible to make a scary scenario seem real, which includes hiring actors to jump out at people and using theatrical sets.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: orange;&quot;&gt;HORROR IN YOUR HANDS&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
But actor Robert Englund, who played Freddy Krueger in the &quot;Nightmare on Elm Street&quot; films, said video games gave horror-seekers a different experience.&lt;br /&gt;
&lt;br /&gt;
&quot;Halloween gives fans the chance to dress up in costumes and celebrate horror, but video games are the best way for fans to actually participate in these worlds,&quot; he told Reuters.&lt;br /&gt;
&lt;br /&gt;
For those looking for virtual scares this Halloween, there are some new options. Konami Digital Entertainment and Zombie Studios just released &quot;Saw&quot; on Xbox 360 and PlayStation 3 in tandem with the new movie that features killer Jigsaw putting his victims in deadly contraptions to torture them.&lt;br /&gt;
&lt;br /&gt;
&quot;The game, itself, is very &quot;Saw&quot;-like because you get to make a bunch of different choices,&quot; explained actor Tobin Bell, who plays Jigsaw in the new game and the six films in the series.&lt;br /&gt;
&lt;br /&gt;
&quot;Of course, the choices have consequences, which is very much like the films. What&#39;s interesting for fans is that the game is set between the first and second films, so it will be a new experience for them.&quot;&lt;br /&gt;
&lt;br /&gt;
However the monster of the horror video game genre remains Capcom&#39;s &quot;Resident Evil 5,&quot; which was launched on Friday, March 13, this year.&amp;nbsp; Continued...</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/997681743571439848/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/horror-video-games-scare-up-record.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/997681743571439848'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/997681743571439848'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/horror-video-games-scare-up-record.html' title='Horror video games scare up record sales.....'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-7435011881226224063</id><published>2009-10-27T10:28:00.000-07:00</published><updated>2009-10-29T01:48:33.599-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game movie"/><category scheme="http://www.blogger.com/atom/ns#" term="video game team"/><title type='text'>Netflix will boost if video game team up...</title><content type='html'>&lt;b&gt;Edited by Saudi Ali, 27.10.2009&lt;/b&gt;&lt;br /&gt;
MONDAY, OCTOBER 26, 2009&lt;br /&gt;
HOT RESEARCH AM &lt;br /&gt;
Videogame Team Up Would Boost Netflix&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Netflix (NFLX: Nasdaq) By Wedbush Morgan Securities ($49.63, Oct. 23, 2009)&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
THIRD-QUARTER EARNINGS per share well above expectations, as Netflix (ticker: NFLX) exceeded guidance on every metric. Revenue was $423 million, compared with our estimate of $424 million and the consensus estimate of $420 million. Netflix ended the quarter with 11.1 million subscribers, compared with our estimate of 11.0 million. EPS was 52 cents, compared with our and consensus estimates of 45 cents.&lt;br /&gt;
&lt;br /&gt;
The company&#39;s third-quarter guidance was for revenue of $416 million-$422 million, ending subscribers of 10.9 million-11.1 million, and EPS of 39 cents-47 cents.&lt;br /&gt;
&lt;br /&gt;
The company raised 2009 ...</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/7435011881226224063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/netflix-will-boost-if-video-game-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/7435011881226224063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/7435011881226224063'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/netflix-will-boost-if-video-game-team.html' title='Netflix will boost if video game team up...'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-4676453924617826386</id><published>2009-10-22T22:35:00.000-07:00</published><updated>2009-10-29T01:47:06.645-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game creator"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><category scheme="http://www.blogger.com/atom/ns#" term="video game gadget"/><title type='text'>buy two and get one from Best Buy promotion.</title><content type='html'>&lt;b&gt;Buy two and get one free is the latest offer by Best Buy stores.&lt;b&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
edited by: Saudi Ali 23.10.2009 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From this Sunday (October 25th), Best Buy is hosting a buy-two-get-one-free sale on any game under $59.99.&lt;br /&gt;
&lt;br /&gt;
Handily, “any game under $59.99″ essentially means any game, aside from those pricey Rock Band/DJ Hero/Guitar Hero bundles, so it’s a bit of a good deal, really. You can even buy games from different platforms, and Xbox 360, PS3 and Wii games are all part of the deal.&lt;br /&gt;
&lt;br /&gt;
I recall the store did this last year and got a stellar reaction from consumers. A repeat in 2009 will mean we get to feast on cheap games again in 2010, so get your wallets out, people.</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/4676453924617826386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/buy-two-and-get-one-from-best-buy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/4676453924617826386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/4676453924617826386'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/buy-two-and-get-one-from-best-buy.html' title='buy two and get one from Best Buy promotion.'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-2439360119246290734</id><published>2009-10-21T23:45:00.000-07:00</published><updated>2009-10-29T01:44:44.706-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download videogames"/><category scheme="http://www.blogger.com/atom/ns#" term="video game creator"/><category scheme="http://www.blogger.com/atom/ns#" term="video game movie"/><title type='text'>an interview with the video game creator</title><content type='html'>&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
Miami Shark: An Interview With the Videogame&#39;s Creator...&lt;br /&gt;
1&lt;br /&gt;
The Naked Carpet King Gets a Spray-Paint Facelift&lt;br /&gt;
2&lt;br /&gt;
Costumes Based on Miami&#39;s Spookiest Celebrities&lt;br /&gt;
3&lt;br /&gt;
Miami Shark: An Interview With the Videogame&#39;s Creator&lt;br /&gt;
By Dave Landsberger in Flotsam&lt;br /&gt;
Wed., Oct. 21 2009 @ 9:20AM&lt;br /&gt;
&lt;br /&gt;
If you haven&#39;t yet played or heard of Miami Shark, allow us to set the scene: You are a shark in the waters surrounding Miami. You are angry and hungry. You eat flocks of ducks and people, and soar into the air to drag airplanes into the ocean. Explosions ensue. Basically, Miami Shark is the greatest videogame ever.&lt;br /&gt;
&lt;br /&gt;
The game was developed by Felix Wiesner (Wiesi), a Flash artist who calls Hamburg, Germany, his home. Miami New Times recently probed the mind of the developer to find out more about this insane game.&lt;br /&gt;
&lt;br /&gt;
New Times: What was the inspiration behind Miami Shark?&lt;br /&gt;
&lt;br /&gt;
Wiesi: One day I was trying random words on Google Picture search and stumbled over a pretty famous fake photo from 2002 which shows a great white shark attacking an Air Force Hawk helicopter and I thought, Wow, this is hilarious; I have to make a game out of this!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dave Landsberger&lt;br /&gt;
A re-creation of the famous shark/helicopter photo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not many flash or console games (with the obvious exception of GTA Vice City) are set in Miami. What led you to set the game in Miami? Do you have any personal connection to the city?&lt;br /&gt;
&lt;br /&gt;
I think I just loved the idea of a cruel shark in an environment where most people in the world relate to paradise and sunshine. Besides, I am a huge fan of the &#39;80s, the Miami Vice style, and so I tried to tie it all together.&lt;br /&gt;
&lt;br /&gt;
The backgrounds in Miami Shark are a pretty realistic depiction of the architecture of the city and the overall look, aside from the UFOs, that is. What elements of the city were you trying to capture in the backgrounds and overall art direction of the game?&lt;br /&gt;
&lt;br /&gt;
Basically, I took my inspiration from pictures you get when you use search words like Miami mansion on the Internet. I myself have never been in Miami before, so I am happy to hear that the game pretty much nailed the look.&lt;br /&gt;
&lt;br /&gt;
In the YouTube clip, which runs a beta version of the game, you can hear Will Smith&#39;s &quot;Miami&quot; in the background. I&#39;m assuming this was left out due to copyright reasons? If you ever were to make a sequel to Miami Shark, what would you like to add to the game? Were there any features of the game you had to leave out?&lt;br /&gt;
&lt;br /&gt;
Yeah, I had to leave that song out; otherwise Will would have sued me, I guess. If I make a sequel, which is likely, I think I will add some beach environment with a lot of people standing there and screaming in horror and stuff. Also, there will be completely new aircraft and other things to attack and pull out of the sky, but that remains a secret for now.&lt;br /&gt;
&lt;br /&gt;
What is the awesomely Miami-sounding music playing at the title screen?&lt;br /&gt;
&lt;br /&gt;
That song is called &quot;Galactic Race&quot; by Benanderson. You can find the long version on the audio portal of newgrounds.com, where people submit their homemade songs. (Direct link here.)&lt;br /&gt;
&lt;br /&gt;
Is there anything in the world cooler than dragging a stealth bomber into the ocean as a shark?&lt;br /&gt;
&lt;br /&gt;
Yes, there is. You will see in Miami Shark 2!&lt;br /&gt;
&lt;br /&gt;
Dave Landsberger&lt;br /&gt;
Shark &amp;gt; NASA&lt;br /&gt;
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&lt;br /&gt;
Wiesi, we here at New Times believe you sure have set the bar dang high.</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/2439360119246290734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/interview-with-video-game-creator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/2439360119246290734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/2439360119246290734'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/interview-with-video-game-creator.html' title='an interview with the video game creator'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-1611884588860340487</id><published>2009-10-21T21:53:00.000-07:00</published><updated>2009-10-29T01:43:03.776-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><category scheme="http://www.blogger.com/atom/ns#" term="video game movie"/><title type='text'>Forum  and list  of game, anime &amp; movie..</title><content type='html'>&lt;b&gt;Below are the latest market forum on game,anime &amp;amp; movie.....&lt;br /&gt;
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X-Play Show Discussion Discuss the all-new, daily X-Play covering the entire gaming industry featuring up-to-the minute breaking news, game previews, first-ever ?hands-on? demos, and behind-the-scenes developer exclusives.&lt;br /&gt;
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Old 10-18-2009, 04:06 PM    #1&lt;br /&gt;
badger127&lt;br /&gt;
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badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.badger127 is on the way towards becoming a legend.&lt;br /&gt;
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Default Game/Anime/Movie OSTs in your iPod&lt;br /&gt;
...so what OSTs do you listen to?&lt;br /&gt;
&lt;br /&gt;
here&#39;s my list&lt;br /&gt;
&lt;br /&gt;
Metal Gear Solid&lt;br /&gt;
Xenogears&lt;br /&gt;
Tekken 3&lt;br /&gt;
Street Fighter EX+@&lt;br /&gt;
Metal Gear Solid 4&lt;br /&gt;
&lt;br /&gt;
Gundam 00&lt;br /&gt;
Gundam Seed&lt;br /&gt;
Gundam Wing&lt;br /&gt;
Rurouni Kenshin&lt;br /&gt;
&lt;br /&gt;
Transformers 1 &amp;amp; 2&lt;br /&gt;
&lt;br /&gt;
...and i&#39;ll be getting Tenchu soon&lt;br /&gt;
__________________&lt;br /&gt;
I&#39;m baaaack&lt;br /&gt;
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If you&#39;re a Steve Jablonsky fan, PLEASE consider signing this petition:&lt;br /&gt;
http://www.petitiononline.com/tf2music/petition.html&lt;br /&gt;
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Old 10-18-2009, 04:37 PM    #2&lt;br /&gt;
IronMaiden15&lt;br /&gt;
ELEMENT ZERO!!!!&lt;br /&gt;
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IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.IronMaiden15 is a legend...pure and simple.&lt;br /&gt;
&lt;br /&gt;
Default&lt;br /&gt;
Jade Empire&lt;br /&gt;
KOTOR&lt;br /&gt;
Sonic 1-3 (and Knuckles)&lt;br /&gt;
Super Street Fighter HD Remix&lt;br /&gt;
Street Fighter 4&lt;br /&gt;
Mass Effect&lt;br /&gt;
Persona 4&lt;br /&gt;
Tales of Vesperia&lt;br /&gt;
Final Fantasy 7&lt;br /&gt;
Crisis Core&lt;br /&gt;
Heavenly Sword&lt;br /&gt;
Devil May Cry 4&lt;br /&gt;
Mirror&#39;s Edge&lt;br /&gt;
Halo 1, 2, 3&lt;br /&gt;
Super Mario 64&lt;br /&gt;
The Witcher&lt;br /&gt;
------&lt;br /&gt;
Ghost in the Shell (3 movies, 2 seasons)&lt;br /&gt;
Dragon Ball Z&lt;br /&gt;
------&lt;br /&gt;
The Rock&lt;br /&gt;
Terminator 1, 2&lt;br /&gt;
Predator&lt;br /&gt;
Commando&lt;br /&gt;
Advent Children&lt;br /&gt;
&lt;br /&gt;
From the top of my head.&lt;br /&gt;
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Old 10-18-2009, 06:17 PM    #3&lt;br /&gt;
Dr_Charlatan&lt;br /&gt;
Level Boss&lt;br /&gt;
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Default&lt;br /&gt;
Tenchu Stealth Assassins&lt;br /&gt;
Final Fantasy VII&lt;br /&gt;
Final Fantasy X&lt;br /&gt;
Final Fantasy X-2&lt;br /&gt;
Sonic The Hedgehog&lt;br /&gt;
Sonic 2&lt;br /&gt;
Super Mario Bros.&lt;br /&gt;
Super Mario Bros. 2&lt;br /&gt;
Super Mario Bros. 3&lt;br /&gt;
Wu-Tang Shaolin Style&lt;br /&gt;
Zombies Ate My Neighbors&lt;br /&gt;
Metal Gear Solid 3&lt;br /&gt;
Silent Hill&lt;br /&gt;
Silent Hill 2&lt;br /&gt;
Silent Hill 4&lt;br /&gt;
&lt;br /&gt;
Night of the Living Dead (1968)&lt;br /&gt;
Night of the Living Dead (1990)&lt;br /&gt;
Kill Bill&lt;br /&gt;
The Bodyguard&lt;br /&gt;
Waiting to Exhale&lt;br /&gt;
The Preacher&#39;s Wife&lt;br /&gt;
Crouching Tiger Hidden Dragon&lt;br /&gt;
&lt;br /&gt;
Final Fantasy VII Advent Children&lt;br /&gt;
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Cowboy Bebop&lt;br /&gt;
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Trigun&lt;br /&gt;
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Unread 10-19-2009, 06:50 PM    #4&lt;br /&gt;
JPjuice23&lt;br /&gt;
All Pokemon are inferior to me.&lt;br /&gt;
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JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.JPjuice23 is a legend...pure and simple.&lt;br /&gt;
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Default&lt;br /&gt;
Mirrors Edge&lt;br /&gt;
Megaman&lt;br /&gt;
Parappa The Rapper&lt;br /&gt;
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Unread 10-19-2009, 06:57 PM    #5&lt;br /&gt;
Lightning_XIV&lt;br /&gt;
One Shall Stand, One Shall Fall&lt;br /&gt;
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Mirror&#39;s edge and legend of Zelda OoT so far.&lt;br /&gt;
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sig created by FinalFantasyXIII.net&lt;br /&gt;
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link to the site&lt;br /&gt;
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Spoiler Alert: click to view --&amp;gt; &lt;br /&gt;
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Ask for my Psn Id or XBL&lt;br /&gt;
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All times are GMT -7. The time now is 09:32 PM.</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/1611884588860340487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/forum-and-list-of-game-anime-movie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/1611884588860340487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/1611884588860340487'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/forum-and-list-of-game-anime-movie.html' title='Forum  and list  of game, anime &amp; movie..'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-1496495124646927128</id><published>2009-10-19T08:19:00.000-07:00</published><updated>2009-10-29T01:41:20.794-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><title type='text'>NBA Live video game will  definitely getting better...</title><content type='html'>Electronic Arts, Graphics, Animation &amp;amp; Game play is the reason why NBA Live generally having bad reputation every year.The Electronics did not fix this &#39;arcades&#39; feel for years resulting ingrained which served the major downfall to the series. I remember playing Live 2004. They had a nice soundtrack, but the game itself was freakishly NBA Hangtime. Here are the problems that plagued Live ever since 2K came out. &lt;br /&gt;
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Written by:Saudi Ali - Bio info: Saudi Ali is a regular basketball junkie who pays top dollar for NBA League Pass who currently resides in California. Saudi’s goal is to bring some real fan noise and unnecessary PR (...) More  &lt;br /&gt;
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Electronic Arts’ NBA Live generally gets a bad reputation every year.&lt;br /&gt;
By Saudi Ali&lt;br /&gt;
&lt;br /&gt;
10.19.2009 - Updated on 10.19.2009&lt;br /&gt;
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Why does NBA Live always get trashed by the general videogame community by default? This was a questioning plaguing me for years now. I couldn’t figure out many of the reasons why this train of thought has become the “go-to” conclusion for the series. Why? With all things, I had to travel back to the day when the Sega Dreamcast made its’ debut in late 1999. Anyone remember those days? The NBA 2K series was released around that same time, too. Allen Iverson was still torching up the league with the corn rows sporting the Philly Sixers gear. How time flies eh?&lt;br /&gt;
&lt;br /&gt;
Graphics – Live was holding it down for awhile, but take one look at 2K’s graphics engine evolving and then we notice that EA has some catching up to do. I can’t describe it. They just look better right down to the facial expressions. Even the faces themselves on the models are closer to their real life counterparts.&lt;br /&gt;
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Animation – 2K’s animation moves a lot more realistic than Live’s disjointed action figures. Most players dribble the rock in a similar fashion in Live. This is still noticeable.&lt;br /&gt;
&lt;br /&gt;
Gameplay – The game feels too “arcade.” This is supposed to be simulation basketball. I didn’t pay to play NBA Jam. If I wanted that, I can just play it on my MAME emulator. Electronic Arts did not fix this “arcade” feel for years. This became ingrained with the series. This is their major downfall right here. I remember playing Live 2004. They had a nice soundtrack, but the game itself was freakishly NBA Hangtime.&lt;br /&gt;
&lt;br /&gt;
Despite those two things distracting the gamers, those things do no destroy the game. The decade long dominance of NBA 2K really put Live in the backseat. That type of dominance somewhat destroyed Live’s significance, but I’ll address the true problem of EA’s flagship basketball series. This is the one thing that turned off former fans.&lt;br /&gt;
&lt;br /&gt;
There were also games before NBA 2K that gave EA a run for their money such as Kobe Bryant’s Courtside, NBA Shootout, and NBA In the Zone. Those series did not last long because they didn’t strive to improve the game unlike EA’s Live. I’m pretty sure they didn’t get to improve due to lack of support from the company. Nonetheless, 2K came around and changed everything.  &lt;br /&gt;
&lt;br /&gt;
In retrospect, competition is a great thing between the two series since we get to observe differences. Think about it; if the NBA ever gave this up just like how the NFL let Electronic Arts rape the football license then that means we are in huge trouble. Madden is just a bunch of roster updates. That’s pretty much it. Live could have been that way, too. Here is the good news: NBA Live is somewhat back. They’re almost on par with 2K. Give them another year or two and they’ll eventually over take them. The gap between the two series is closing. That’s a great thing. NBA 2K10 has more problems compared to their past games from frame rate issues, My Player problems, and “in the paint” battles are too easy. Kudos to the EA crew who worked on Live 10 because based on Metacritic’s overall review, Live is getting an 80 while 2K10 is averaging an 83.&lt;br /&gt;
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[image: http://www.flickr.com/photos/dekuwa/3910622766/]&lt;br /&gt;
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Please leave this field empty:</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/1496495124646927128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/nba-live-video-game-will-definitely.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/1496495124646927128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/1496495124646927128'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/nba-live-video-game-will-definitely.html' title='NBA Live video game will  definitely getting better...'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-7975480464814530206</id><published>2009-10-18T23:26:00.000-07:00</published><updated>2009-10-29T01:39:41.749-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game forum"/><title type='text'>The Ultimate Multiplayer experience Title: Demon&#39;s Souls</title><content type='html'>Demon&#39;s Souls: The ultimate multiplayer experience. edited by : saudi&lt;br /&gt;
9 hours ago - 2:30 PM on 10.19.2009, Saudi Ali &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
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Demon&#39;s Souls: The ultimate multiplayer experience photo&lt;br /&gt;
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For quite some time I didn&#39;t know what, exactly, I wanted to say about From Software&#39;s RPG Demon&#39;s Souls, but I knew I wanted to say something. That&#39;s one of the most amazing things about this game. It makes you talk about it. It makes you think about it. You&#39;ll be at work, trying to concentrate on business, but in your mind you&#39;re just plotting out new strategies and approaches to the game&#39;s many and varied obstacles.&lt;br /&gt;
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Demon&#39;s Souls is a bleak game, set in a dead world. It&#39;s a game about loneliness and desolation, madness and loss. Yet never in a videogame have I ever felt such comradery, let alone in a game as alienating as this one. It&#39;s incredibly curious to note that nearly all RPGs are lonely games for lonely people, yet along comes perhaps the most isolating and forsaking RPG of them all and I don&#39;t feel lonely at all when playing it. &lt;br /&gt;
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I now know what I want to say about Demon&#39;s Souls, a videogame that may not act like a multiplayer game, yet has more multiplayer spirit than any round of Halo could even imagine possessing. Read on to find out how Demon&#39;s Souls delivers its ultimate message, and how it manages to be the ultimate multiplayer experience.&lt;br /&gt;
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You should all know by now that Demon&#39;s Souls is a hard game. Much of the difficulty is more grinding repetition and trial-and-error than actual challenge, but there&#39;s no denying that some of the game&#39;s bosses require real strategy and dexterity to defeat. This game is one of the most hardcore experiences released in years, cut from the same cloth as Mega Man and Contra. A real old school game that reminds us just how easy we&#39;ve had it for the past two generations.&lt;br /&gt;
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Usually these are games I have no interest in. I don&#39;t like to feel punished for trying to enjoy a videogame, and I don&#39;t like games that force me to replay vast tracts of old ground each time I day. Demon&#39;s Souls, however, has a certain magic to it, some brilliant magnetism that keeps drawing one back into its dark and devastated world. Part of it is the fact that the methodical combat is intensely satisfying and brutal. Part of it is the fact that Demon&#39;s Souls&#39; universe is incredible and fascinating. Most of all, however, I believe it&#39;s the fact that Demon&#39;s Souls constantly reminds you that you&#39;re not just one guy going up against this cruel, spiteful game. You&#39;re one guy of many, and you&#39;re all in this together. &lt;br /&gt;
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Demon&#39;s Souls has plenty of monstrous baddies to conquer, but the true villain of the piece is the game itself. Demon&#39;s Souls is your enemy. It wants to be played on its own terms, and its terms are favorable to itself and nobody else. However, you do have things that the game does not -- moral support, community spirit and the knowledge that there are hundreds of people out there, just like you, struggling against the same great opponent. This isn&#39;t just a game, it&#39;s a full out assault, and you are one of many proud soldiers.&lt;br /&gt;
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From Software added several wonderful in-game features to remind the player that they are not the only one suffering. When playing online, you will see ghostly spirits running around, attacking invisible foes, and doing things that you have either done, or are yet to do. These are other players, warring against their own version of Demon&#39;s Souls in real-time. As you struggle against a particularly nasty boss, you will see these spirits, reflections of other players, who are fighting that very same boss at the very same time as you. Your sympathies are with them and the sympathies of other players are with you. &lt;br /&gt;
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The ghostly apparitions of other players could be taken as a metaphor if you want to get pretentious. It&#39;s a message from the game that others are with you &quot;in spirit,&quot; that every hardship you face is being faced by countless peers right at that moment. Many is the time I have passed a ghost, and watched it go about its business for as long as it remains in my world, pondering what adventures it&#39;s faced and where it&#39;s headed next. The specters of other gamers serve as an inspiration, encouraging you by letting you know that there&#39;s a world full of Demon&#39;s Souls players out there, all striving to the same ends as you. &lt;br /&gt;
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Driving home the idea of sympathy and comradery are the bloodstains. When a player dies, they leave a pool of blood behind that contains a recording of their final actions. Visible in the worlds of other players, the stains can be activated and they&#39;ll replay these last acts, giving off a clue as to how they died. While there is an obvious tactical advantage to this, giving players an idea of where traps and sneak attacks may spring from, the stains also reinforce the concept of shared suffering and instill the feeling of empathy that keeps players invested in the Demon&#39;s Souls experience. &lt;br /&gt;
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The game lets you know that, no matter how many times you die, you&#39;re not to feel like something is wrong with you. It&#39;s not a lack of skill that killed you as much as a lack of preparation. You weren&#39;t ready for what the game threw at you and, judging by the fact that you&#39;re surrounded by representations of your fellow players&#39; deaths, you&#39;re not the only one who keeps getting slaughtered. It&#39;s positive reinforcement through negative feedback. Not a single portion of the game is without a puddle of somewhere, from the first world to the last, and even in the Nexus, where some poor sod fell off a high ledge or got punched to death by Blacksmith Boldwin because he felt like killing some NPCs. &lt;br /&gt;
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Then, of course, we have the messages. Demon&#39;s Souls has a very wide selection of pre-written messages that players can select and then leave on the ground throughout the course of their adventure. These messages will then show up in other peoples&#39; games, and they are predominantly used as warnings, letting others know of upcoming traps, ambushes, or useful items. Malevolent players might also attempt to lure gamers into danger or guide them off cliffs. &lt;br /&gt;
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Interestingly, I have very rarely come across notes designed to trick me. I am sure more exist, and I&#39;m certain players have been fooled by other people, but the majority of messages have been put there in good spirit. Most Demon&#39;s Souls players truly want to help each other out, and I&#39;ve even had my life saved a few times with a handy &quot;Behind You&quot; message, helping me avoid an arrow ballista or a sneaky assassin.&lt;br /&gt;
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Players can rate messages that they find useful, and whenever a message is rated, the person who left it is rewarded with full HP regeneration. There are even messages that say, &quot;I&#39;m in trouble -- please rate this message,&quot; allowing players to essentially heal others who are in dire straits. I have very rarely come across one of these messages that lack at least a few ratings, and this tells me that the community spirit of Demon&#39;s Souls is a very healthy one indeed. For the most part, this is a game that unites people -- and they can&#39;t even talk to each other properly!&lt;br /&gt;
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This sense of community continues outside of the game as well. Demon&#39;s Souls is a game that often requires the counsel of others. There are certain things in this RPG that you&#39;d never know without being told. For example, if you face the Penetrator demon without having fulfilled other objectives, you will most likely get eviscerated. However, how will you know that without being told? In most games, this would be considered a complete failure of game design. In Demon&#39;s Souls, however, it&#39;s all part of the experience. Learning the game&#39;s many secrets and then sharing that knowledge with others seems to be at the very heart of the game. &lt;br /&gt;
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In Demon&#39;s Souls, there&#39;s no shame in asking for advice and getting told where to go next. It&#39;s a game in which you must survive any way you can, whether that&#39;s flicking through a guide or asking someone where to find some weapon upgrade material. Anecdotes and the passing of wisdom are what keeps people in the game, plugging away at the many cruel enemies and vicious traps. If you get two Demon&#39;s Souls players together in the same room, their conversation could last for hours as they compare notes, discuss battle strategies and recount many, many horror stories.&lt;br /&gt;
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Demon&#39;s Souls does include some more traditional multiplayer elements, namely PvP and limited co-op. However, these &quot;real&quot; multiplayer options seem almost totally unwarranted in comparison to all the amazing things the game does elsewhere with its online servers. While certainly welcome (many players rely on co-op to deal with tough bosses), it&#39;s ironic that these &quot;real&quot; multiplayer elements manage to lack the same sense of community that the single-player mode does. &lt;br /&gt;
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Demon&#39;s Souls is, predominantly, a single-player game. It&#39;s true, certainly, that games such as Halo or Killzone have far superior multiplayer modes, because that&#39;s what they&#39;re designed for. However, this is less about gameplay and more about capturing what it means to play with hundreds of people from around the world, connected by little more than a concept. To me, the Halos and Killzones of the world certainly have the gameplay part down perfectly, but the community? Not so much. The sense of &quot;us vs. them&quot; that Demon&#39;s Souls encourages is inspiring and truly brilliant, and provides a multiplayer experience that feels so much more alive and engaging than your average frag-fest or action game with a forced co-op mode. &lt;br /&gt;
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That&#39;s why Demon&#39;s Souls is the ultimate multiplayer experience, and something I don&#39;t think will be topped for quite some time.&lt;br /&gt;
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living the dream since March 16, 2006</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/7975480464814530206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/ultimate-multiplayer-experience-title.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/7975480464814530206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/7975480464814530206'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/ultimate-multiplayer-experience-title.html' title='The Ultimate Multiplayer experience Title: Demon&#39;s Souls'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-5397456515743336512</id><published>2009-10-18T08:25:00.000-07:00</published><updated>2009-10-29T01:37:38.312-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="anime video game"/><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>The best anime movie title: King of Thorn</title><content type='html'>&lt;div id=&quot;container&quot;&gt;&lt;div id=&quot;maincontent&quot;&gt;&lt;div id=&quot;page-title&quot;&gt;&lt;h1 id=&quot;page_header&quot;&gt;&lt;cite&gt;This is the best ever anime movie produced by a very creative Director. The time and effort they have taken to produce this movie will definitely give a fun and interesting impact to the movie lover.&lt;/cite&gt;&lt;/h1&gt;&lt;h1 id=&quot;page_header&quot;&gt;&lt;cite&gt;By: Saudi &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; King of Thorn&lt;/cite&gt; Film to Run in London on October 24&lt;/h1&gt;&lt;small&gt;posted on &lt;b&gt;2009-10-17&lt;/b&gt; 23:58 EDT&lt;/small&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id=&quot;content-zone&quot;&gt;&lt;div class=&quot;news&quot;&gt;&lt;div class=&quot;text-zone KonaBody&quot;&gt;&lt;div class=&quot;intro&quot;&gt;Also at Sci-Fi-London Octoberfest: &lt;cite&gt;Eva 1.0, &lt;cite class=&quot;e anime&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/anime.php?id=7998&quot;&gt;Time of Eve&lt;/a&gt;&lt;/cite&gt;, Sky Crawlers, &lt;cite class=&quot;e anime&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/anime.php?id=4797&quot;&gt;Eureka 7&lt;/a&gt;&lt;/cite&gt;&lt;/cite&gt; film&lt;br /&gt;
&lt;/div&gt;&lt;hr /&gt;&lt;div class=&quot;meat&quot;&gt;&lt;img align=&quot;right&quot; hspace=&quot;3&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit200x200/cms/news/31155/anime_king-of-thorn.jpg&quot; vspace=&quot;3&quot; /&gt;The Sci-Fi-London Octoberfest 2009 event will &lt;a href=&quot;http://www.sci-fi-london.com/festival/2009/oktoberfest/programme/all-nighter-anime.php&quot; target=&quot;_blank&quot;&gt;screen&lt;/a&gt; &lt;cite class=&quot;e person&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/people.php?id=4&quot;&gt;Kazuyoshi Katayama&lt;/a&gt;&lt;/cite&gt;&#39;s anime film &lt;a href=&quot;http://www.animenewsnetwork.com/news/2009-06-12/king-of-thorn-manga-gets-film-adaptation-in-2010&quot;&gt;adaptation&lt;/a&gt; of &lt;cite class=&quot;e person&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/people.php?id=23737&quot;&gt;Yuji Iwahara&lt;/a&gt;&lt;/cite&gt;&#39;s &lt;cite&gt;&lt;cite class=&quot;e anime&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/anime.php?id=10915&quot;&gt;King of Thorn&lt;/a&gt;&lt;/cite&gt;&lt;/cite&gt; manga on October 24 at London&#39;s Apollo Piccadilly Circus theater. &lt;cite class=&quot;e anime&quot;&gt;King of Thorn&lt;/cite&gt;&#39;s story follows Kasumi, a girl who was infected by a pandemic virus along with her twin sister Shizuku. Kasumi — but not Shizuku — was chosen to be among 160 people placed into cryogenic suspension until a cure is found. The 160 wake up in the dark future populated by monsters, and Kasumi must survive while she searches for clues on what happened to the world and her sister. Even though the film &lt;a href=&quot;http://www.animenewsnetwork.com/news/2009-09-14/king-of-thorn-film-to-hold-world-premiere-in-spain&quot;&gt;held&lt;/a&gt; its world premiere at Spain&#39;s Sitges Film Festival on October 9, it has yet to open in Japan. &lt;br /&gt;
&lt;img align=&quot;left&quot; hspace=&quot;3&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit200x200/cms/news/31155/anime_evangelion.jpg&quot; vspace=&quot;3&quot; /&gt;The event will also screen the British premieres of &lt;cite class=&quot;e person&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/people.php?id=15&quot;&gt;Hideaki Anno&lt;/a&gt;&lt;/cite&gt; and &lt;cite class=&quot;e company&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/company.php?id=6686&quot;&gt;Khara&lt;/a&gt;&lt;/cite&gt;&#39;s &lt;cite&gt;&lt;cite class=&quot;e anime&quot;&gt;Evangelion 1.0&lt;/cite&gt;: You Are (Not) Alone (&lt;cite class=&quot;e anime&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/anime.php?id=8420&quot;&gt;Evangelion Shin Gekijōban: Jo&lt;/a&gt;&lt;/cite&gt;)&lt;/cite&gt;, &lt;cite class=&quot;e person&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/people.php?id=53927&quot;&gt;Yasuhiro Yoshiura&lt;/a&gt;&lt;/cite&gt; and Studio Rikka&#39;s &lt;cite class=&quot;e anime&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/anime.php?id=7998&quot;&gt;Time of Eve&lt;/a&gt;&lt;/cite&gt; net anime, &lt;cite class=&quot;e person&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/people.php?id=52&quot;&gt;Mamoru Oshii&lt;/a&gt;&lt;/cite&gt; and &lt;cite class=&quot;e company&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/company.php?id=337&quot;&gt;Production I.G&lt;/a&gt;&lt;/cite&gt;&#39;s &lt;cite class=&quot;e anime&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/anime.php?id=8269&quot;&gt;The Sky Crawlers&lt;/a&gt;&lt;/cite&gt;, and &lt;cite class=&quot;e person&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/people.php?id=13624&quot;&gt;Tomoki Kyoda&lt;/a&gt;&lt;/cite&gt; and &lt;cite class=&quot;e company&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/company.php?id=34&quot;&gt;Sunrise&lt;/a&gt;&lt;/cite&gt;&#39;s &lt;cite class=&quot;e anime&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/anime.php?id=9750&quot;&gt;Eureka Seven - good night, sleep tight, young lovers -&lt;/a&gt;&lt;/cite&gt;. &lt;br /&gt;
Image © &lt;cite class=&quot;e person&quot;&gt;Yuji Iwahara&lt;/cite&gt;, &lt;cite class=&quot;e company&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/encyclopedia/company.php?id=2181&quot;&gt;Enterbrain, Inc.&lt;/a&gt;&lt;/cite&gt;/Ibara Committee&lt;br /&gt;
© &lt;cite class=&quot;e company&quot;&gt;Khara&lt;/cite&gt;&lt;br /&gt;
&lt;/div&gt;&lt;hr /&gt;&lt;/div&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/cms/discuss/31155&quot;&gt;discuss this in the forum (4 posts)&lt;/a&gt; | &lt;span id=&quot;social-bookmarks&quot;&gt;   bookmark with:   &lt;a href=&quot;http://digg.com/submit?url=http%3A%2F%2Fwww.animenewsnetwork.com%2Fnews%2F2009-10-17%2Fking-of-thorn-film-to-run-in-london-on-october-24&amp;amp;title=King+of+Thorn+Film+to+Run+in+London+on+October+24&amp;amp;media=news&amp;amp;topic=comics_animation&quot;&gt;     &lt;dfn&gt;Digg&lt;/dfn&gt;     &lt;img src=&quot;http://www.animenewsnetwork.com/images/system/bookmark-digg.png&quot; /&gt;   &lt;/a&gt;   &lt;a href=&quot;http://del.icio.us/post?url=http%3A%2F%2Fwww.animenewsnetwork.com%2Fnews%2F2009-10-17%2Fking-of-thorn-film-to-run-in-london-on-october-24&amp;amp;title=King+of+Thorn+Film+to+Run+in+London+on+October+24&quot;&gt;     &lt;dfn&gt;del.icio.us&lt;/dfn&gt;     &lt;img src=&quot;http://www.animenewsnetwork.com/images/system/bookmark-delicious.png&quot; /&gt;   &lt;/a&gt;   &lt;a href=&quot;http://reddit.com/submit?url=http%3A%2F%2Fwww.animenewsnetwork.com%2Fnews%2F2009-10-17%2Fking-of-thorn-film-to-run-in-london-on-october-24&amp;amp;title=King+of+Thorn+Film+to+Run+in+London+on+October+24&quot;&gt;     &lt;dfn&gt;reddit&lt;/dfn&gt;     &lt;img src=&quot;http://www.animenewsnetwork.com/images/system/bookmark-reddit.gif&quot; /&gt;   &lt;/a&gt;   &lt;a href=&quot;http://www.facebook.com/sharer.php?u=http%3A%2F%2Fwww.animenewsnetwork.com%2Fnews%2F2009-10-17%2Fking-of-thorn-film-to-run-in-london-on-october-24&quot;&gt;     &lt;dfn&gt;Facebook&lt;/dfn&gt;     &lt;img src=&quot;http://www.animenewsnetwork.com/images/system/bookmark-facebook.gif&quot; /&gt;   &lt;/a&gt;   &lt;a href=&quot;http://www.stumbleupon.com/submit?url=http%3A%2F%2Fwww.animenewsnetwork.com%2Fnews%2F2009-10-17%2Fking-of-thorn-film-to-run-in-london-on-october-24&amp;amp;title=King+of+Thorn+Film+to+Run+in+London+on+October+24&quot;&gt;     &lt;dfn&gt;StumbleUpon&lt;/dfn&gt;     &lt;img src=&quot;http://www.animenewsnetwork.com/images/system/bookmark-stumbleupon.gif&quot; /&gt;   &lt;/a&gt; &lt;/span&gt; &lt;br /&gt;
&lt;small&gt;     this article has been modified since it was originally posted;      see &lt;a href=&quot;http://www.animenewsnetwork.com/cms/changelog/31155&quot; rel=&quot;nofollow&quot;&gt;change history&lt;/a&gt;   &lt;/small&gt; &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;sidebar_items&quot;&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/the-gallery/2009-10-17&quot;&gt;The&lt;img alt=&quot;The Gallery - Bettina Kurkoski&quot; class=&quot;thumb-regular&quot; height=&quot;79&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit92x92/cms/the-gallery/31148/cvrimg.jpg&quot; width=&quot;92&quot; /&gt; Gallery - Bettina Kurkoski&lt;br /&gt;
&lt;/a&gt;The mind behind My Cat Loki drops in to talk about being a female comic artist in the 1980s, American manga creators, and cats.       2009-10-17     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/answerman/2009-10-16&quot;&gt;Hey&lt;img alt=&quot;Hey, Answerman!&quot; class=&quot;thumb-regular&quot; height=&quot;92&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit92x92/cms/answerman/27074/small.jpg&quot; width=&quot;92&quot; /&gt;, Answerman!&lt;br /&gt;
&lt;/a&gt;This week, Answerman comes back and apologizes profusely! Also: A Gintama movie? &quot;Abridged Series&quot; on TV? Nerds? And Hey, Answerfans! 2009-10-16     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/anncast/2009-10-15&quot;&gt;ANNCast&lt;img alt=&quot;ANNCast - Surrounded by Sevakises&quot; class=&quot;thumb-regular&quot; height=&quot;92&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit92x92/cms/anncast/31137/small.jpg&quot; width=&quot;92&quot; /&gt; - Surrounded by Sevakises&lt;br /&gt;
&lt;/a&gt;Anime News Nina creator Robin Sevakis joins Justin and Zac for an hour of not taking anything very seriously. Also: Fairy Tail, Nyan Koi, the &quot;leaked&quot; Death Note script, and a pretty cool announcement! 2009-10-15     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/buried-treasure/2009-10-15/the-phoenix/karma&quot;&gt;Buried Treasure - The Phoenix: Karma&lt;br /&gt;
&lt;/a&gt;Rintaro directs what is easily the most popular story in Tezuka&#39;s life&#39;s work. Possibly the best Tezuka anime ever made, and yet nobody here knows it even exists. 2009-10-15     &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;more&quot;&gt;more &lt;a href=&quot;http://www.animenewsnetwork.com/feature/recent&quot;&gt;features&lt;/a&gt; &amp;amp; &lt;a href=&quot;http://www.animenewsnetwork.com/column/recent&quot;&gt;columns&lt;/a&gt;...&lt;br /&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;div id=&quot;recent-press-releases&quot;&gt;&lt;div class=&quot;sidebar_header&quot;&gt;Recent Press Releases&lt;br /&gt;
&lt;/div&gt;&lt;div id=&quot;sidebar_press_items&quot;&gt;&lt;div class=&quot;date&quot;&gt;Oct 17 &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;title&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/press-release/2009-10-17/ichibancon-announces-first-round-of-guests&quot;&gt;Ichibancon Announces First Round of Guests&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;date&quot;&gt;Oct 16 &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;title&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/press-release/2009-10-16/steve-conte-and-the-crazy-truth/record-released&quot;&gt;Steve Conte &amp;amp; The Crazy Truth: Record Released&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;date&quot;&gt;Oct 16 &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;title&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/press-release/2009-10-16/alteil-announces-beginner-packs-45-key-cards-for-$5&quot;&gt;Alteil Announces Beginner&#39;s Packs, 45 Key Cards for $5&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;date&quot;&gt;Oct 16 &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;title&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/press-release/2009-10-16/yu-gi-oh-trading-card-game-ancient-prophecy-special-edition-available-now&quot;&gt;Yu-Gi-Oh! Trading Card Game Ancient Prophecy Special Edition - Available Now&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;date&quot;&gt;Oct 15 &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;title&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/press-release/2009-10-15/new-people-yokai-event-celebrates-halloween-japanese-style&quot;&gt;New People Yokai Event Celebrates Halloween Japanese Style&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;more&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/press-release/recent&quot;&gt;more press releases...&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div id=&quot;recent-reviews&quot;&gt;&lt;div class=&quot;sidebar_header&quot;&gt;Recent Reviews&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;sidebar_items&quot;&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/clannad-after-story/sub.dvd-1&quot;&gt;&lt;img alt=&quot;Clannad After Story Sub.DVD 1&quot; class=&quot;thumb-regular&quot; height=&quot;143&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit100x150/releases/14873.jpg&quot; width=&quot;100&quot; /&gt;Clannad After Story Sub.DVD 1&lt;br /&gt;
&lt;/a&gt;Tomoya helps more girls before progressing on with his own life with Nagisa in this continuation of the popular 2006 anime series. It maintains the style and sentiment of the original but steps up its game when the story moves on past high school years, making it a must-&lt;wbr&gt;&lt;/wbr&gt;have for franchise fans.     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/hot-gimmick-vizbig-edition/gn-2&quot;&gt;&lt;img alt=&quot;Hot Gimmick -VIZBig Edition- GN 2&quot; class=&quot;thumb-regular&quot; height=&quot;150&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit100x150/cms/review/30782/hotgimmick02.jpg&quot; width=&quot;96&quot; /&gt;Hot Gimmick -&lt;wbr&gt;&lt;/wbr&gt;VIZBig Edition- GN 2&lt;br /&gt;
&lt;/a&gt;Ryoki spends an awful lot of time telling Hatsumi how stupid she is…and by the time Miki Aihara&#39;s &lt;i&gt;Hot Gimmick&lt;/i&gt; reaches the halfway point, you may well be inclined to agree with him.     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/glass-mask/episodes-1&quot;&gt;&lt;img alt=&quot;Glass Mask Episodes 1-26 Streaming&quot; class=&quot;thumb-regular&quot; height=&quot;141&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit100x150/cms/review/30741/glassmask.jpg&quot; width=&quot;100&quot; /&gt;Glass Mask Episodes 1-&lt;wbr&gt;&lt;/wbr&gt;26 Streaming&lt;br /&gt;
&lt;/a&gt;&lt;i&gt;Glass Mask&lt;/i&gt; has been adapted onscreen on numerous occasions. The most recent came in 2005 with the 51 episode televised anime series from TMS Entertainment—and I am happy to report that it is an adaptation that does the vigor of Suzue Miuchi&#39;s original story, if not sadly, its visual beauty, justice. &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/blood+/novel-2&quot;&gt;&lt;img alt=&quot;Blood+ Novel 2: Chevalier&quot; class=&quot;thumb-regular&quot; height=&quot;141&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit100x150/cms/review/25933/light+novel+blood+plus+2.jpg&quot; width=&quot;100&quot; /&gt;Blood+ Novel 2: Chevalier&lt;br /&gt;
&lt;/a&gt;Spanning episodes 16-&lt;wbr&gt;&lt;/wbr&gt;25 of the anime series, this novelization&#39;s mediocre writing merits and slavish adherence to the original story make it unlikely to be of much interest to those who have already seen the better anime version. &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/nana/gn-16&quot;&gt;&lt;img alt=&quot;NANA GN 16-18&quot; class=&quot;thumb-regular&quot; height=&quot;150&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit100x150/cms/review/30186/nana18.jpg&quot; width=&quot;100&quot; /&gt;NANA GN 16-&lt;wbr&gt;&lt;/wbr&gt;18&lt;br /&gt;
&lt;/a&gt;Volumes sixteen, seventeen, and eighteen may well be the beginning of the end of &lt;i&gt;NANA&lt;/i&gt;…and boy is it going to be one absolutely wild, unforgettable ride.     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/true-tears/sub.dvd-complete-series-anime-legends&quot;&gt;True Tears Sub.DVD&lt;br /&gt;
&lt;/a&gt;As the series wears on it builds a scattershot appeal, mainly on the backs of its supporting cast, displaying a periodic tear-&lt;wbr&gt;&lt;/wbr&gt;jerking power that belies its dreadful beginning.     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/aoihana/episodes-1&quot;&gt;Aoihana Episodes 1-&lt;wbr&gt;&lt;/wbr&gt;11 Streaming&lt;br /&gt;
&lt;/a&gt;There are worse eleven-&lt;wbr&gt;&lt;/wbr&gt;episode anime series out there, by far, and as yuri anime it is admittedly hard to find better than &lt;i&gt;Aoihana&lt;/i&gt;     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/he-is-my-master/dvd-complete-collection&quot;&gt;He is my Master DVD&lt;br /&gt;
&lt;/a&gt;Two sisters seeking a new home and employment find themselves as maids to an orphaned young teen living alone, only this one is seriously perverted and has an evil streak, in this fan serviced-&lt;wbr&gt;&lt;/wbr&gt;laden 2005 comedy from Gainax. Despite many typical elements, it has a feisty spirit and delivers on the laughs.     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/flock-of-angels/gn-1&quot;&gt;Flock of Angels GN 1-&lt;wbr&gt;&lt;/wbr&gt;3&lt;br /&gt;
&lt;/a&gt;Wings as a metaphor for homosexuality? Don&#39;t laugh. It &lt;i&gt;almost&lt;/i&gt; works.     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/fushigi-yugi/genbu-kaiden/gn-9&quot;&gt;Fushigi Yûgi: Genbu Kaiden GN 9&lt;br /&gt;
&lt;/a&gt;Reading at the best of times is like being transported to another world, and in that this manga succeeds spectacularly. And although the inevitable end is undeniably on the horizon, you will not ever want to leave Genbu&#39;s land. &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;more&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review&quot;&gt;more reviews...&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div id=&quot;random-reviews&quot;&gt;&lt;div class=&quot;sidebar_header&quot;&gt;Random Fun&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;sidebar_items&quot;&gt;&lt;div class=&quot;hasfloat&quot;&gt;&lt;a href=&quot;http://www.animenewsnetwork.com/review/flcl/dvd-2&quot;&gt;&lt;img alt=&quot;FLCL DVD 2&quot; class=&quot;thumb-regular&quot; height=&quot;143&quot; src=&quot;http://www.animenewsnetwork.com/thumbnails/fit100x150/reviews/covers/FLCL_2.jpg&quot; width=&quot;100&quot; /&gt;FLCL DVD 2&lt;br /&gt;
&lt;/a&gt;&amp;nbsp;     &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/5397456515743336512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/best-anime-movie-title-king-of-thorn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/5397456515743336512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/5397456515743336512'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/best-anime-movie-title-king-of-thorn.html' title='The best anime movie title: King of Thorn'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-5803300878058359414</id><published>2009-10-16T11:55:00.000-07:00</published><updated>2009-10-29T01:36:03.896-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="classic video game"/><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="forum"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>News &amp; Forum invitation on Video Game/Classic Video Games</title><content type='html'>&lt;span style=&quot;border-collapse: separate; color: black; font-family: &#39;Times New Roman&#39;; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;,Arial,sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-color: black; color: white;&quot;&gt;&lt;span style=&quot;border-collapse: separate; color: black; font-family: &#39;Times New Roman&#39;; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;,Arial,sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;&lt;b&gt;&lt;br class=&quot;Apple-interchange-newline&quot; /&gt;&amp;nbsp;THIS IS THE LATEST NEWS AND FORUM INVITATION ON VIDEO GAME.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style=&quot;border-collapse: separate; color: black; font-family: &#39;Times New Roman&#39;; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;,Arial,sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;As our children is growing up, video games gave them a big impact on positive and negative side of it. No doubt the games playing will keep their brain working but on the negatives side our children will be isolated from the outside world as this is indoor games. They will definitely dont have any outdoor games which can make them sweating under the sun and most of their times will be spent inside their room and this will soon affect our future society as they never mixed around even with their own neighbour. It will also affect their study, homework and health as children spent hours and having sleepless night. There are also cases where children turn to be in an anger mood as this is due to their failure in their video games playing against computer.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Well i do hope that everybody out there will give some comment and useful assistance in terms of positive and negatives side of this video game and also real experience faced while bringing up their children in this dynamic modern world so that it could lead us to a better society. edited by: &lt;/b&gt;&lt;span style=&quot;color: blue;&quot;&gt;Saudi.&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;border-collapse: separate; color: black; font-family: &#39;Times New Roman&#39;; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;&quot;&gt;&lt;span style=&quot;font-family: &#39;Trebuchet MS&#39;,Arial,sans-serif; font-size: 13px; line-height: 20px;&quot;&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/5803300878058359414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/news-forum-invitation-on-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/5803300878058359414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/5803300878058359414'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/news-forum-invitation-on-video.html' title='News &amp; Forum invitation on Video Game/Classic Video Games'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-2362898189895162435</id><published>2009-10-12T21:05:00.000-07:00</published><updated>2009-10-29T01:33:55.122-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game gadget"/><title type='text'>What makes the video game scarry....</title><content type='html'>Review&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span style=&quot;color: red;&quot;&gt;How does it becomes scarry...&lt;/span&gt;&lt;br /&gt;
&lt;div id=&quot;splashPosts&quot; style=&quot;width: 1025px;&quot;&gt;&lt;div class=&quot;topStory topStoryFirst&quot; style=&quot;border-right: 1px solid rgb(221, 221, 221);&quot;&gt;&lt;div class=&quot;frame&quot;&gt;&lt;a class=&quot;topTag &quot; href=&quot;http://kotaku.com/tag/review/?skyline=true&amp;amp;s=t&quot;&gt;&lt;/a&gt;     &lt;br /&gt;
&lt;div style=&quot;height: 124px; margin: 0px; position: absolute; top: 15px; width: 124px;&quot;&gt;&lt;a href=&quot;http://kotaku.com/5374883/operation-flashpoint-dragon-rising-review-boom-headshot?skyline=true&amp;amp;s=i&quot; style=&quot;border-bottom: 0pt none;&quot;&gt;&lt;img alt=&quot;Operation Flashpoint: Dragon Rising Review: Boom Headshot!&quot; height=&quot;124&quot; src=&quot;http://cache-01.gawkerassets.com/assets/images/9/2009/10/128x128_Operation_Flashpoint_Dragon_Rising_Screenshot.jpg&quot; title=&quot;Operation Flashpoint: Dragon Rising Review: Boom Headshot!&quot; width=&quot;124&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;h1&gt;&lt;a href=&quot;http://kotaku.com/5374883/operation-flashpoint-dragon-rising-review-boom-headshot?skyline=true&amp;amp;s=x&quot;&gt;Operatio By : Saudi&lt;br /&gt;
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&lt;div class=&quot;post post-permalink&quot;&gt;&lt;div class=&quot;post-wrapper&quot;&gt;&lt;a alt=&quot;Click here to read more posts tagged FEATURE&quot; class=&quot;topTag&quot; href=&quot;http://kotaku.com/tag/feature/&quot; id=&quot;tag_5379285&quot; title=&quot;Click here to read more posts tagged FEATURE&quot;&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;h1&gt;&lt;a class=&quot;top&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary&quot;&gt;What Makes A Video Game Scary&lt;/a&gt;&lt;/h1&gt;&lt;div class=&quot;entry&quot;&gt;&lt;div class=&quot;post-byline&quot;&gt;By &lt;cite&gt;&lt;a href=&quot;http://kotaku.com/people/joygirl007/posts/&quot; title=&quot;Click here to read posts written by AJ GLASSER&quot;&gt;AJ Glasser&lt;/a&gt;&lt;/cite&gt;,            &lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary&quot;&gt;11:40 AM&lt;/a&gt; on Mon Oct 12 2009,                           18,531 views  &lt;span style=&quot;display: none;&quot;&gt;       (&lt;span style=&quot;display: none;&quot;&gt;&lt;a class=&quot;edit_link control cn_edit_link&quot; href=&quot;http://publish.kotaku.com/ged/5379285&quot; target=&quot;_new&quot; title=&quot;edit this post&quot;&gt;Edit&lt;/a&gt;,     &lt;a class=&quot;draft_link control cn_draft_link postId_5379285&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Make this post DRAFT&quot;&gt;to draft&lt;/a&gt;,       &lt;/span&gt;&lt;a class=&quot;slurp_toggle control cn_slurp_toggle&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Syndicate this post to an other site&quot;&gt;Slurp&lt;/a&gt;)    &lt;/span&gt;&lt;br /&gt;
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&lt;/script&gt;&lt;iframe frameborder=&quot;0&quot; height=&quot;18&quot; scrolling=&quot;no&quot; src=&quot;http://digg.com/tools/diggthis.php?u=http%3A//kotaku.com/5379285/what-makes-a-video-game-scary&amp;amp;s=compact&amp;amp;t=What%20Makes%20A%20Video%20Game%20Scary%20-%20Horror%20-%20Kotaku&amp;amp;k=%23FFFFF9&quot; width=&quot;120&quot;&gt;&lt;/iframe&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;a href=&quot;http://cache.gawker.com/assets/images/kotaku/2009/10/470px-The_Scream.jpg&quot; rel=&quot;lytebox&quot;&gt;&lt;img class=&quot;left image500&quot; src=&quot;http://cache.gawker.com/assets/images/9/2009/10/500x_470px-The_Scream.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;How can a video game be scary? Unlike horror movies where you&#39;re stuck watching some hapless victim succumb to scary stuff, video games empower players to fight back. Or at least run away. It&#39;s October. Time to identify horror-gaming&#39;s essentials.&lt;br /&gt;
Some of the scariest experiences I&#39;ve had in my life come from video games. I can remember running from the family computer room in tears after a wax skeleton in an Are You Afraid of the Dark game chased me through a basement.&lt;br /&gt;
My chest still gets tight whenever I hear a burst of radio static, thanks to Silent Hill.&lt;br /&gt;
And there is this one scene in &lt;a class=&quot;autolink&quot; href=&quot;http://kotaku.com/tag/dead-space/&quot; title=&quot;Click here to read more posts tagged DEAD SPACE&quot;&gt;Dead Space&lt;/a&gt; that gives me goose bumps whenever I think about it.&lt;br /&gt;
Horror in video games is more complex that what goes on in horror movies. True, the feeling of terror you&#39;re supposed to experience is similar. Scary video games and movies both rely heavily on pacing, shocking imagery and music. However, games are an interactive experience. There are consequences for the player that nobody in a darkened movie theater could relate to. Horror games need gameplay elements that don&#39;t distract you, level design that leads you into danger in ways you can&#39;t predict and art direction that plays with your head so that you buy into what you&#39;re experiencing instead of rationalizing it away as &quot;just a game.&quot;&lt;br /&gt;
&lt;a href=&quot;http://cache.gawker.com/assets/images/kotaku/2009/10/Dead_Space.jpg&quot; rel=&quot;lytebox&quot;&gt;&lt;img class=&quot;left image500&quot; src=&quot;http://cache.gawker.com/assets/images/9/2009/10/500x_Dead_Space.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Scare Tactics: Dead Space&lt;/b&gt;&lt;br /&gt;
Here&#39;s how a game can use its gameplay, level design and art direction to utterly freak you out: see Dead Space. In this game, you&#39;re a space mechanic stranded on a ship overrun with creepy, crawly aliens. On a superficial level, it&#39;s no different than a zombie shoot-em-up game. However, there is so much going on at a deeper level in Dead Space that it creates a multifaceted horror experience.&lt;br /&gt;
For example, art director Ian Milham explains that the use of differed lighting over a setting that looks like the inside of a rib cage was a big part of making Dead Space scary. &quot;In a horror game, when you&#39;re walking around, you walk slower than … in a shooter game,&quot; he says. &quot;You look at the world a lot more intently because you don&#39;t know where [enemies] are and you get kind of spooked out. So the ribbed motif created hard scissor-lines in the background and moving shadows — there&#39;s a lot for the light to play across.&quot;&lt;br /&gt;
&lt;a href=&quot;http://cache.gawker.com/assets/images/kotaku/2009/10/lighting.jpg&quot; rel=&quot;lytebox&quot;&gt;&lt;img class=&quot;left image500&quot; src=&quot;http://cache.gawker.com/assets/images/9/2009/10/500x_lighting.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
The effect creates the scene that gives me goosebumps. You&#39;re walking down a hall where all you see is harsh shadows. Then you round a corner and see a mutilated person banging their head against the wall. The light from a nearby doorway plays across the gray steel wall and the red, ragged flesh hanging from the man&#39;s torso. The image is so shocking that for a moment you don&#39;t realize what&#39;s happening to this person. Then he shifts backward and slams his head against the wall so hard his skull cracks and he falls down dead. His smashed head leaves a red smear on the gray wall.&lt;br /&gt;
That part of the game stuck with me almost more than the creepy aliens that still retain fragments of the human bodies they took over. It&#39;s beyond scary to me — it&#39;s flat-out disturbing.&lt;br /&gt;
&quot;Scary is the result of lot of things,&quot; Milham says. &quot;The first thing you&#39;ve got to do is give the world and what happens in it consequence and reality and make it super-grounded. So … when you see something terrible, you really believe it in a way [that you don&#39;t normally believe with a video game].&quot;&lt;br /&gt;
A big challenge the Dead Space team had to face was making you believe that you were powerless as the main character – even though you&#39;re able to make him run away from danger or shoot aliens with space weapons. &quot;One of the things I said [to the design team] is ‘No Final Fantasy effects with weapons,&#39;&quot; says Milham. &quot;If you&#39;re too fantastic with something, you don&#39;t really believe it. All the scary stuff just kind of goes away.&quot;&lt;br /&gt;
&lt;a href=&quot;http://cache.gawker.com/assets/images/2009/10/custom_1255313987223_batmanvskeletons.jpg&quot; rel=&quot;lytebox&quot;&gt;&lt;img class=&quot;left image500&quot; src=&quot;http://cache.gawker.com/assets/images/9/2009/10/500x_custom_1255313987223_batmanvskeletons.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Head Games: Arkham Asylum&lt;/b&gt;&lt;br /&gt;
Here&#39;s another game that can freak you out, even though it&#39;s not a horror game: &lt;a class=&quot;autolink&quot; href=&quot;http://kotaku.com/tag/batman%7c-arkham-asylum/&quot; title=&quot;Click here to read more posts tagged BATMAN: ARKHAM ASYLUM&quot;&gt;Batman: Arkham Asylum&lt;/a&gt;. In this game, you&#39;re following a story based on familiar characters from a comic book series with an established history. Batman seems nearly invulnerable because of his high-tech gadgets and rippling muscles. But then you encounter a character called the Scarecrow who employs mind tricks to weaken Batman. Okay, fine, that&#39;s canon — but the Scarecrow level design in Arkham Asylum isn&#39;t just playing with Batman&#39;s head. It&#39;s playing with &lt;i&gt;yours&lt;/i&gt;.&lt;br /&gt;
&quot;During the Scarecrow levels we wanted to provide a constant sense of tension and vulnerability, as if they&#39;re constantly just inches from the Scarecrow&#39;s grasp,&quot; explains Jamie Whitworth, designer on Arkham Asylum. &quot;We compared this to common scenes in slasher flicks when the protagonist is attempting to hide from the villain whilst both characters are in the shot and would usually end in a panic stricken dash to safety.&quot;&lt;br /&gt;
But unlike a slasher flick where you&#39;re yelling at the dumb bimbo to run or call 9-1-1, you&#39;re the one responsible for getting Batman through the levels unscathed. You see him cough and know he&#39;s been Fear Gassed by Scarecrow. Then the lighting begins to change and the long corridor down which you&#39;re walking skews to one side. Little by little as you walk down the hall, the pieces of the realistic setting fall away to reveal things you know can&#39;t be true — like rain falling inside a building. But your eyes are still seeing them. The gameplay communicates to your hands that, yes, that is, in fact, a gap you can fall through in the floor. You believe the upsetting things you start to see: such as a weeping person who sometimes appears as Batman and sometimes appears as an Arkham patient, depending on the light.&lt;br /&gt;
&lt;a href=&quot;http://cache.gawker.com/assets/images/kotaku/2009/10/scarecrow.jpg&quot; rel=&quot;lytebox&quot;&gt;&lt;img class=&quot;left image500&quot; src=&quot;http://cache.gawker.com/assets/images/9/2009/10/500x_scarecrow.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&quot;[D]ropping players directly into the surreal Scarecrow levels wouldn&#39;t have provided the necessary set up and it was easy to lose the sense of dread when these rooms were taken out of context,&quot; says Whitworth. &quot;The hallucination sequences were used to chip away at the player&#39;s confidence and sense of reality so that they were on the edge before Scarecrow even shows up.&quot;&lt;br /&gt;
The overall effect is unnerving in a way that&#39;s similar to that hallway scene in Dead Space, if ultimately a lot less disturbing.&lt;br /&gt;
&lt;b&gt;Lingering Fear&lt;/b&gt;&lt;br /&gt;
Horror in video games is both a tangible sensation and abstract emotion. Unlike a movie, which can only appeal to a limited spectrum of those senses at a time, the horror we experience in video games can come at us both from what we see and experience and what our minds supply us with as we play. When done right, it leaves a lasting impression on a player... like a scar on the mind you worry at whenever the lights go out.&lt;br /&gt;
That&#39;s probably the best tool developers have to work with when making their games scary: your own mind.&lt;br /&gt;
&quot;A lot of the horror comes from not knowing what&#39;s coming next, that sort of endless tension,&quot; Milham says. &quot;You set up rhythms where you do an obvious scare with obvious foreshadowing and then you do another. And then you do the foreshadowing and you don&#39;t [scare them], and you wait a couple beats longer just long enough for them to go ‘Oh you guys, you were going to scare me and then you didn&#39;t.&#39; And then... OH MY GOD!&quot;&lt;br /&gt;
&lt;a href=&quot;http://cache.gawker.com/assets/images/2009/10/custom_1255314298911_ue_noah_face1.jpg&quot; rel=&quot;lytebox&quot;&gt;&lt;img class=&quot;left image500&quot; src=&quot;http://cache.gawker.com/assets/images/9/2009/10/500x_custom_1255314298911_ue_noah_face1.jpg&quot; width=&quot;500&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://quizilla.teennick.com/user_images/C/CH/CHA/CHARLIESKELLINGTON/1253385757_2962_full.jpeg&quot;&gt;PIC — Scarecrow&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.blogcdn.com/www.joystiq.com/media/2009/07/batmanvskeletons.jpg&quot;&gt;PIC — Batman&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.neodymsystems.com/ring/r_img/remake/hq/ue_noah_face1.jpg&quot;&gt;PIC — The Ring&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;related&quot;&gt;&lt;h3&gt;&lt;a href=&quot;http://kotaku.com/tag/horror/&quot;&gt;Horror&lt;/a&gt;&lt;/h3&gt;&lt;div class=&quot;condensed&quot;&gt;&lt;div class=&quot;excerpt&quot;&gt;&lt;a alt=&quot;Click here to read more posts tagged GAME ANNOUNCE&quot; class=&quot;topTag condensedTag&quot; href=&quot;http://kotaku.com/tag/game-announce/&quot; id=&quot;tag_5311782&quot; title=&quot;Click here to read more posts tagged GAME ANNOUNCE&quot;&gt;Game Announce&lt;/a&gt;            &lt;a class=&quot;super-permalink spimage&quot; href=&quot;http://kotaku.com/5311782/hudson-soft-dials-up-the-horror-with-calling/gallery/&quot; title=&quot;Click here to read Hudson Soft Dials Up The Horror With Calling&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;120&quot; src=&quot;http://cache-07.gawkerassets.com/assets/images/9/2009/07/160x120_e000_5_bmp_jpgcopy.jpg&quot; title=&quot;&quot; width=&quot;160&quot; /&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;div class=&quot;lead&quot;&gt;&lt;h2&gt;&lt;a class=&quot;super-permalink&quot; href=&quot;http://kotaku.com/5311782/hudson-soft-dials-up-the-horror-with-calling/gallery/&quot; title=&quot;Click here to read Hudson Soft Dials Up The Horror With Calling&quot;&gt;Hudson Soft Dials Up The Horror With Calling&lt;/a&gt;   &lt;/h2&gt;&lt;a class=&quot;autolink&quot; href=&quot;http://kotaku.com/tag/hudson-soft/&quot; title=&quot;Click here to read more posts tagged HUDSON SOFT&quot;&gt;Hudson Soft&lt;/a&gt; takes a stab at the horror genre with Calling for the Nintendo Wii, which transforms your Wii remote into a cell phone with direct dial service to the damned. &lt;a href=&quot;http://kotaku.com/5311782/hudson-soft-dials-up-the-horror-with-calling/gallery/&quot; title=&quot;Click here to read more about Hudson Soft Dials Up The Horror With Calling&quot;&gt;More&amp;nbsp;»&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;condensed&quot;&gt;&lt;div class=&quot;excerpt&quot;&gt;&lt;a alt=&quot;Click here to read more posts tagged CALL FOR PAPERS&quot; class=&quot;topTag condensedTag&quot; href=&quot;http://kotaku.com/tag/call-for-papers/&quot; id=&quot;tag_5080588&quot; title=&quot;Click here to read more posts tagged CALL FOR PAPERS&quot;&gt;Call for papers&lt;/a&gt;            &lt;a class=&quot;super-permalink spimage&quot; href=&quot;http://kotaku.com/5080588/cfp-thinking-after-dark-welcome-to-the-world-of-horror-video-games&quot; title=&quot;Click here to read CFP: &#39;Thinking after Dark: Welcome to the World of Horror Video Games&#39;&quot;&gt;&lt;img alt=&quot;&quot; height=&quot;120&quot; src=&quot;http://cache-08.gawkerassets.com/assets/images/9/2008/11/aitdthumb.jpg&quot; title=&quot;&quot; width=&quot;160&quot; /&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;div class=&quot;lead&quot;&gt;&lt;h2&gt;&lt;a class=&quot;super-permalink&quot; href=&quot;http://kotaku.com/5080588/cfp-thinking-after-dark-welcome-to-the-world-of-horror-video-games&quot; title=&quot;Click here to read CFP: &#39;Thinking after Dark: Welcome to the World of Horror Video Games&#39;&quot;&gt;CFP: &#39;Thinking after Dark: Welcome to the World of Horror Video Games&#39;&lt;/a&gt;   &lt;/h2&gt;&lt;a href=&quot;http://kotaku.com/5080588/cfp-thinking-after-dark-welcome-to-the-world-of-horror-video-games&quot; title=&quot;Click here to read more about CFP: &#39;Thinking after Dark: Welcome to the World of Horror Video Games&#39;&quot;&gt;More&amp;nbsp;»&lt;/a&gt;   &lt;br /&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div id=&quot;tags&quot;&gt;Read More:             &lt;a class=&quot;tag&quot; href=&quot;http://kotaku.com/tag/feature/&quot; title=&quot;Click here to read more posts tagged FEATURE&quot;&gt;Feature&lt;/a&gt;,             &lt;a class=&quot;tag&quot; href=&quot;http://kotaku.com/tag/horror/&quot; title=&quot;Click here to read more posts tagged HORROR&quot;&gt;Horror&lt;/a&gt;,             &lt;a class=&quot;tag&quot; href=&quot;http://kotaku.com/tag/dead-space/&quot; title=&quot;Click here to read more posts tagged DEAD SPACE&quot;&gt;Dead Space&lt;/a&gt;,             &lt;a class=&quot;tag&quot; href=&quot;http://kotaku.com/tag/batman%7c-arkham-asylum/&quot; title=&quot;Click here to read more posts tagged BATMAN: ARKHAM ASYLUM&quot;&gt;Batman: Arkham Asylum&lt;/a&gt;,             &lt;a class=&quot;tag&quot; href=&quot;http://kotaku.com/tag/ea-redwood-shores/&quot; title=&quot;Click here to read more posts tagged EA REDWOOD SHORES&quot;&gt;Ea redwood shores&lt;/a&gt;,             &lt;a class=&quot;tag&quot; href=&quot;http://kotaku.com/tag/rocksteady-studios/&quot; title=&quot;Click here to read more posts tagged ROCKSTEADY STUDIOS&quot;&gt;ROcksteady Studios&lt;/a&gt;,             &lt;a class=&quot;tag&quot; href=&quot;http://kotaku.com/tag/original/&quot; title=&quot;Click here to read more posts tagged ORIGINAL&quot;&gt;Original&lt;/a&gt;,             &lt;a class=&quot;tag&quot; href=&quot;http://kotaku.com/tag/top/&quot; title=&quot;Click here to read more posts tagged TOP&quot;&gt;Top&lt;/a&gt;        &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15974274&quot;&gt;05:53 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    Another awesome post AJ!&lt;br /&gt;
&lt;br /&gt;
I wish I could&#39;ve played through F.E.A.R. back when it came out. I tend to get that odd motion sickness from playing old FPS games. From what I saw before I had to quit was great though. Creepy.          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     Fluorine was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Fluorine was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15974133&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15974133 parentid_5379285 authorid_1134519 issued_1255391175 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15974133&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15974133&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/the_DECk/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by the_DECk&quot;&gt;        &lt;img alt=&quot;Image of the_DECk&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/1130000/1134519_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/the_DECk/&quot; id=&quot;c15974133_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by the_DECk&quot;&gt;the_DECk&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15974133&quot;&gt;05:46 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_true&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; The first Quake &amp;amp; Return to Castle Wolfenstein had some genuine creep out scare you moments for me back in the day. Dead Space is a good one. BioShock is atmospheric, but does get real eerie when a big daddy lumbers near by. &lt;br /&gt;
&lt;br /&gt;
Mass Effect, when I found a body of someone that was supposedly been dead for a long, long time, but when I looked closer, they... they were still blinking! Okay, that&#39;s more likely a glitch, but was still just a little unsettling.          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/Gortexfogg/&quot;&gt;Gortexfogg&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     the_DECk was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     the_DECk was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;comment replylevel_comment commentid_15976717 parentid_15974133 authorid_1003296 issued_1255401620 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15976717&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15976717&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15976717&quot;&gt;08:40 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15974133&quot;&gt;the_DECk&lt;/a&gt;:  The first Quake scared me too. I actually had to turn on god mode to even finish the game since it freaked me out so much.           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     Gortexfogg was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Gortexfogg was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15973774&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15973774 parentid_5379285 authorid_1208283 issued_1255390006 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_pending&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15973774&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15973774&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/Swirlbeard/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Swirlbeard&quot;&gt;        &lt;img alt=&quot;Image of Swirlbeard&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/1200000/1208283_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/Swirlbeard/&quot; id=&quot;c15973774_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Swirlbeard&quot;&gt;Swirlbeard&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15973774&quot;&gt;05:26 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_true&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; For me atmosphere is what makes things scary. The two moments I can pull from memory are from Bioshock. While I wasn&#39;t jumping out of my pants I was still very tensed up when I walked into a room, and all the lights went out except for a spotlight on me, and I started to hear metal scratching against the ground all around me. It was the fact that I knew I was going to be attacked, but I didn&#39;t know from where. Also, every time I see a shadow on the wall, and then it just disappears.&lt;br /&gt;
&lt;br /&gt;
Another thing that works for me is being able to attack me while I&#39;m not expecting it. If I&#39;m playing a horror game I expect the dead bodies to come to life, so that&#39;s not scary. It&#39;s in moments like Resident Evil when I first walked by a boarded up window, and then arms came out of nowhere, and grabbed me. Also when the Titan would just bust through a wall, when I was try to be very cautious.          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/Fluorine/&quot;&gt;Fluorine&lt;/a&gt; promoted this comment                                     &lt;a href=&quot;http://kotaku.com/people/Fluorine&quot;&gt;Fluorine&lt;/a&gt; approved this comment            &lt;span style=&quot;display: none;&quot;&gt;     Swirlbeard was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Swirlbeard was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15973608&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15973608 parentid_5379285 authorid_369002 issued_1255389346 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15973608&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15973608&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/Chances/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Chances&quot;&gt;        &lt;img alt=&quot;Image of Chances&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/360000/369002_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/Chances/&quot; id=&quot;c15973608_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Chances&quot;&gt;Chances&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15973608&quot;&gt;05:15 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_true&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    There&#39;s only one scary game that really gets under my skin: Fatal Frame II.  &lt;br /&gt;
&lt;br /&gt;
One day I&#39;ll finish it, but I refuse to commit to when.  &lt;br /&gt;
&lt;br /&gt;
Some people just don&#39;t dig the FF games, and don&#39;t find them scary - I have to think these are the folks who in no way, shape or form believe in an afterlife. I don&#39;t believe in zombies, so L4D and Resident Evil don&#39;t do much for me - but I seem to unconsciously believe in spirits, so playing Fatal Frame is like having an icy hand gripping my heart the whole way through.          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/Fluorine/&quot;&gt;Fluorine&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     Chances was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Chances was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15972662&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15972662 parentid_5379285 authorid_1249775 issued_1255386675 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_pending&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15972662&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15972662&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/johnmarkley/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by johnmarkley&quot;&gt;        &lt;img alt=&quot;Image of johnmarkley&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/1240000/1249775_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/johnmarkley/&quot; id=&quot;c15972662_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by johnmarkley&quot;&gt;johnmarkley&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15972662&quot;&gt;04:31 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; It&#39;s interesting how individual fear can be. My most frightening game is sort of an unusual one- Metal Gear Solid II. Specifically, after the main AI in Arsenal Gear starts malfunctioning and things start getting really weird, the colonel is sending you nonsensical codec messages, etc.&lt;br /&gt;
&lt;br /&gt;
In real life, my greatest source of fear isn’t about physical danger, it&#39;s about disruptions of mind and thought. Loss of self-control, delusion, reality around me dissolving into incomprehensible chaos because I’ve lost my ability to reason- THAT’S terror. That’s helplessness.&lt;br /&gt;
&lt;br /&gt;
So, I’ve been advancing through the game for a while- but now my straightforward, comprehensible, and above all rational (by Kojima standards) military adventure has been yanked away. People I’ve trusted and grown accustomed to suddenly have different personalities and are saying things that make no sense. Normal, comfortable, predictable conventions of reality (like the Game Over screen) are suddenly confusing and not behaving as they should. I’m being told I’m not really who I think I am and that my identity may be a delusion. The lines between reality and fantasy are blurring or collapsing entirely, both within the universe of the game (suggestions that Raiden is actually in VR) and beyond it (the Colonel telling Raiden to turn the game off).&lt;br /&gt;
&lt;br /&gt;
I found it incredibly creepy and unsettling. I’m being attacked by terrorists or soldiers or a portly mad bomber on roller-skates- fine. I can evade physical attacks. I can kill them before they kill me. There’s nothing to dodge or run from or kill when rational, comprehensible reality itself is falling apart around me.          &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/JibbyJam/&quot;&gt;JibbyJam&lt;/a&gt; promoted this comment                                     &lt;a href=&quot;http://kotaku.com/people/JibbyJam&quot;&gt;JibbyJam&lt;/a&gt; approved this comment            &lt;span style=&quot;display: none;&quot;&gt;     johnmarkley was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     johnmarkley was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15972245&quot;&gt;04:12 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; My two cents? The first time a game ever scared me, and made me jump out of my seat, was my first time traversing the sewers in the first Silent Hill game. It is a very short part, but the feeling of suffocation was, to me, tantamount to anything previous the game ever provided me. &lt;br /&gt;
&lt;br /&gt;
I had opted to play with the radio always on. The static sound in my mind equated with nearby fiends. And yet, with the radio static going haywire, I could not see any monsters as I made my way down this linear path. Not in front of me, nor behind me. Yet the damn radio would not shut up.&lt;br /&gt;
&lt;br /&gt;
All of a sudden (as most everything is) what I could only describe as a shadow dropped from the top of the screen, roared and slashed at me, and then pulled itself back up, within the span of a second.&lt;br /&gt;
&lt;br /&gt;
And that, my friends, scared the ever loving &lt;i&gt;shit&lt;/i&gt; out of me. It had not once crossed my mind that there would be any enemies on the ceiling. I ran to the end of that damn sewer as fast as the character&#39;s running speed could. And I never looked back.&lt;br /&gt;
&lt;br /&gt;
I agree with most everything everyone has said here. A game&#39;s unique ability to immerse the player in it&#39;s world through interactivity overall trumps anything a traditional motion picture could ultimately provide in terms of horror, even if the title isn&#39;t specifically a &quot;horror&quot; game. Anytime a game yanks away freedoms you had previously been given, anytime you expect to encounter something, and then you never do.&lt;br /&gt;
&lt;br /&gt;
Heh. ^o^ I love this entertainment medium.           &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/Fluorine/&quot;&gt;Fluorine&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     Icepick.Evans was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Icepick.Evans was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15970796&quot;&gt;03:12 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; Video games can be much scarier than movies because of the immersion factor. In a movie you watch something scary happening to the people on screen, but in a video game the scary things are happening to YOU. Or, at least to your avatar which can be much the same if the game does a good job of drawing you in.&lt;br /&gt;
&lt;br /&gt;
Fatal Frame scares me. They make you play the roll of a Japanese girl... so talk about your sense of vulnerability. To top it off, the only way to fight the ghosts in the game is to look at them through the claustrophobic lens of a camera and take their photo. Very weird and intimate and scary. Your impulse is to run, but you have to stand there and focus on these things as they are coming after you. &lt;br /&gt;
&lt;br /&gt;
There was a point where I was standing outside the door to a room. I had to go into the room to continue the game but I was too afraid because I didn&#39;t know what would be in there... but I knew it would be bad. I finally sucked it up, jerked open the door and ran in at full speed. Not that I could outrun the triggered event... but that&#39;s where my state of mind was. I have yet to finish the game. I&#39;m too much of a wuss.&lt;br /&gt;
&lt;br /&gt;
I&#39;ve gotten some good fear out of the Resident Evil series, but that&#39;s more a sense of jeopardy and &quot;BOO!&quot; scary than lingering dread. I&#39;d say my number two scariest game was Eternal Darkness. What with the insanity meter and all, that game will screw you up.          &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     Slothboy was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Slothboy was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15969925&quot;&gt;02:42 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; There&#39;s scary and disturbing. I find some of the Silent hill games disturbing. It doesn&#39;t scare me. It just makes me uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Then there&#39;s scary. Where something jumps out and scares you, like the early Resident Evil games.&lt;br /&gt;
&lt;br /&gt;
A game that scares me is Gears of War. When I play multiplayer execution. It&#39;s just me and another guy left. Who I know is a good sniper and I can&#39;t find him. I get nervous because at any moment my head could get sniped off. When it&#39;s happened. It&#39;s scares the shit out of me!          &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;                        Edited by Orionsaint at 10/12/09 2:43 PM                       &lt;span style=&quot;display: none;&quot;&gt;     Orionsaint was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Orionsaint was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15969767&quot;&gt;02:36 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    The most uncomfortable game i&#39;ve ever played still has to be bioshock.&lt;br /&gt;
&lt;br /&gt;
Random scares just don&#39;t work for me. I don&#39;t crap my pants when a monster suddely jumps down from the ceiling or something like that.&lt;br /&gt;
&lt;br /&gt;
But bioshock had a terrific atmosphere, fantastically unsetteling and uncomfortable. Every step in rapture was a step with caution cause you could allways hear the danger, and the moment you didn&#39;t hear annything there was suddenly a creapy doctor standing behind you scaring the living hell out of you.&lt;br /&gt;
&lt;br /&gt;
Just thinking about it makes me want to go back (L)           &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/Orionsaint/&quot;&gt;Orionsaint&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     zelfmoordkonijn was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     zelfmoordkonijn was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15970053&quot;&gt;02:46 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15969767&quot;&gt;zelfmoordkonijn&lt;/a&gt;:  &lt;br /&gt;
&lt;br /&gt;
There was that one part in Bioshock. That I&#39;m sure scared a lot of people here. The now infamous part, where the room fills up with smoke or something. When you turn around, one of those medical doctors with the surgical mask is just staring at you. Scared the crap out of me the first time.          &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15967257&quot;&gt;01:10 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; I think the scariest games - the ones that really stay with you - are the ones that have an extra psychological layer on top. The ones that aren&#39;t just scary in the moment, but really build to an atmosphere of unease.&lt;br /&gt;
&lt;br /&gt;
Rosemary&#39;s Baby is always an example I give of a really effective horror film that doesn&#39;t rely on &lt;i&gt;any&lt;/i&gt; of the slasher/monster movie tropes. In that film you really don&#39;t see anything shocking, there are no moments intended to make you jump, and on the surface everything looks perfectly normal. But as you watch it, little things seem a bit..off, and you slowly begin to question what you&#39;re seeing. For me at least, there was one point in that film when I has a moment of horrific realisation and I understood what was really going on. The chill down my spine stayed with me for days after I saw the film. I think if I was a woman I might have struggled to watch all the way to the end. Anyone who&#39;s seen it will probably understand what I mean.&lt;br /&gt;
&lt;br /&gt;
Plenty of games have made me jump and throw my controller or mouse in shock. Those dogs through the windows in Resident Evil, the bear in the barn in Tomb Raider, everything looming out of the darkness in Doom 3 - these all provide shocks that, for what they&#39;re worth, are pretty extreme. But I think they are all lacking something.&lt;br /&gt;
&lt;br /&gt;
For me, Silent Hill 2 is the game that comes closest to creating that genuinely troubling sense of unease that a film like Rosemary&#39;s Baby manages, or that you get when you hear the details of some particularly disturbing real-life event. Silent Hill 2 is fantastically atmospheric, uses lighting and sound to creep you out and to make you jump out of your seat, but it has something more than that. Once you begin to understand the subtext of the environment you are in, and the symbolism of the obstacles you face, you realise that the &lt;i&gt;real&lt;/i&gt; horror isn&#39;t what you&#39;re playing through on a second-by-second basis, but the underlying truth that gives that experience its nature. &lt;br /&gt;
&lt;br /&gt;
Zombie dogs are one thing, but the psychology and history of James Sunderland is far, far worse as far as I&#39;m concerned.           &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15967044&quot;&gt;01:03 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; The best kind of horror in games is when they make you feel totally helpless, like when you are running from that guy in condemned. Or in Silent hill when the silence comes, leaving you with nothing but your own heartbeat, thumping through your skull.&lt;br /&gt;
&lt;br /&gt;
Cause you have no idea what going to happen do you? There might suddenly come a screaming monster scaring you out of your pants, OR the worst thing... The static, scaring you out of your pants and into a new pair just so you get scared out of those too!&lt;br /&gt;
&lt;br /&gt;
I love and hate that feeling. I&#39;ve finally overcome my habit of pressing pause when a game scares me, so I can recollect after the shock. Now, I keep playing, scared out of my mind, not thinking clearly and fighting a zombie or whatnot, wasting valuable ammunition on blind shots, like it would be in real life!&lt;br /&gt;
&lt;br /&gt;
And that, ladies and gentlemen, partners in crime and fanboys/ fangirls; Is what I mean makes a videogame scary!           &lt;br /&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; When I think of good horror games, Eternal Darkness stands out. Not only did it have terrific atmosphere, but the numerous ways it would mess with the gamer as well as the protagonist (I WANT MY SEQUEL DAMMIT!).          &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/phisheep/&quot;&gt;phisheep&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     Jason144 was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Jason144 was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/OW-Holmes/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by OW-Holmes:Bringer of Fear&quot;&gt;        &lt;img alt=&quot;Image of OW-Holmes:Bringer of Fear&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/380000/388225_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/OW-Holmes/&quot; id=&quot;c15966949_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by OW-Holmes:Bringer of Fear&quot;&gt;OW-Holmes:Bringer of Fear&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966949&quot;&gt;12:59 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    Eternal Darkness.  I knew that some of those insanity effects were coming but I still freaked out when they happened.&lt;br /&gt;
&lt;br /&gt;
I also freaked out falling out of the boat in RE4 fighting the giant fish thing. The camera from the fish&#39;s viewpoint gave it a great cinematic feel.&lt;br /&gt;
&lt;br /&gt;
Several of my friends also started Bioshock but were too scared to finish it. Though I didn&#39;t ask why its fairly obvious what made it the case:atmosphere.          &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     OW-Holmes:Bringer of Fear was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     OW-Holmes:Bringer of Fear was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/relic1980/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by relic1980&quot;&gt;        &lt;img alt=&quot;Image of relic1980&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/250000/254295_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/relic1980/&quot; id=&quot;c15966872_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by relic1980&quot;&gt;relic1980&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966872&quot;&gt;12:56 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_true&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; If you want scary, look up an old PC game called Sanitarium...sure, the gameplay has aged quite a bit, but the mindgames it plays certainly feel fresh, like an open, jagged wound...          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/dd528/&quot;&gt;dd528&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     relic1980 was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     relic1980 was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;comment replylevel_comment commentid_15967343 parentid_15966872 authorid_770762 issued_1255374837 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15967343&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15967343&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15967343&quot;&gt;01:13 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966872&quot;&gt;relic1980&lt;/a&gt;:  I started that and never finished it last year.  Might see if I backed up my save file now.  That was a pretty creepy game.           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     dd528 was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     dd528 was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/macr0planet/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by MacroPlanet&quot;&gt;        &lt;img alt=&quot;Image of MacroPlanet&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/350000/353225_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/macr0planet/&quot; id=&quot;c15966781_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by MacroPlanet&quot;&gt;MacroPlanet&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966781&quot;&gt;12:53 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; Silent Hill (especially 2 &amp;amp; 3), Dead Space, and Resident Evil 1 &amp;amp; 2 are games that give me the creeps just thinking about it. Silent Hill has the edge over most, but still....*shivers*          &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/dd528/&quot;&gt;dd528&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     MacroPlanet was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     MacroPlanet was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;comment replylevel_comment commentid_15967367 parentid_15966781 authorid_770762 issued_1255374914 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15967367&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15967367&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/dd528/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by dd528&quot;&gt;        &lt;img alt=&quot;Image of dd528&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/770000/770762_32.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/dd528/&quot; id=&quot;c15967367_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by dd528&quot;&gt;dd528&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15967367&quot;&gt;01:15 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966781&quot;&gt;MacroPlanet&lt;/a&gt;: When I&#39;m walking about the streets at night and it&#39;s really quiet I still don&#39;t like to walk too close to parked cars, just in case...          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     dd528 was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     dd528 was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15966436&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15966436 parentid_5379285 authorid_1391919 issued_1255372910 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_pending&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15966436&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15966436&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/mtbminime/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by mtbminime&quot;&gt;        &lt;img alt=&quot;Image of mtbminime&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/1390000/1391919_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/mtbminime/&quot; id=&quot;c15966436_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by mtbminime&quot;&gt;mtbminime&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966436&quot;&gt;12:41 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_true&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; OMG, and I thought me and my neighbor were the only ones to have played the Are You Afraid of the Dark? game! The only memories that have stuck with me through all these years was that skeleton and some creepy pedophile magician.          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/joygirl007/&quot;&gt;AJ Glasser&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     mtbminime was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     mtbminime was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;comment replylevel_comment commentid_15967032 parentid_15966436 authorid_507989 issued_1255374137 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15967032&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15967032&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/joygirl007/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by AJ Glasser&quot;&gt;        &lt;img alt=&quot;Image of AJ Glasser&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/500000/507989_32.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/joygirl007/&quot; id=&quot;c15967032_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by AJ Glasser&quot;&gt;AJ Glasser&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15967032&quot;&gt;01:02 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966436&quot;&gt;mtbminime&lt;/a&gt;:  Tale of Orpheo&#39;s Curse, right? I also used to freak out if you triggered the wax caveman chase.           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     AJ Glasser was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     AJ Glasser was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15966335&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15966335 parentid_5379285 authorid_156216 issued_1255372736 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15966335&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15966335&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/agentgray/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by agentgray&quot;&gt;        &lt;img alt=&quot;Image of agentgray&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/150000/156216_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/agentgray/&quot; id=&quot;c15966335_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by agentgray&quot;&gt;agentgray&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966335&quot;&gt;12:38 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_true&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    Not knowing if the $60 premium you just paid for a game will be worth it.           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/OW-Holmes/&quot;&gt;OW-Holmes:Bringer of Fear&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     agentgray was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     agentgray was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15966242&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15966242 parentid_5379285 authorid_232711 issued_1255372508 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15966242&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15966242&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/YossarianFL/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Yossarian&quot;&gt;        &lt;img alt=&quot;Image of Yossarian&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/230000/232711_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/YossarianFL/&quot; id=&quot;c15966242_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Yossarian&quot;&gt;Yossarian&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966242&quot;&gt;12:35 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; Oddly enough (and flame if you must), I&#39;ve never found scary games scary. They might have been the first few minutes, but the repetitive nature of it all just breaks down the tension.&lt;br /&gt;
&lt;br /&gt;
I liked Dead Space well enough, but once I&#39;d died a few times, replayed sections of a level, and seen all the enemies (or enough of them to know what the rest were going to be like), there was just no tension.&lt;br /&gt;
&lt;br /&gt;
The one gaming moment that really stands out to me comes from the first Gears of War of all things. You may hate it, but the art style, lighting, and overall bleakness really set up the first encounter with the huge brute horde guy for me. The whole situation was out in left field since things in the game are tense, but you are fighting back...&lt;br /&gt;
&lt;br /&gt;
The giant brute, however, couldn&#39;t be hurt, and he really jumps at you the first time with that charge that breaks down walls and has you scrambling.&lt;br /&gt;
&lt;br /&gt;
It was one of the few gaming experiences that honestly raised my heartbeat.           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     Yossarian was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Yossarian was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965961&quot;&gt;12:25 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; Save from Zeke the plumber at age 9 the exorcist at age 14, games and film don&#39;t scare me. But as far as creating an eerie/spooky mood, Eternal Darkness did a GREAT job.          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/wirebrain/&quot;&gt;wirebrain&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     Hey_Blinkon was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Hey_Blinkon was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965859&quot;&gt;12:22 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; Tbh with you, I find the time of day you play games to be a huge factor on how scary Games are too, like films as well, I tend to find Games a lot scarier at 2am after some sleep deprevation.          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     RyuuzakiBjorn was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     RyuuzakiBjorn was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965818&quot;&gt;12:21 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    I wasn&#39;t scared by Dead Space, I was bored and irritated by it.&lt;br /&gt;
&lt;br /&gt;
System Shock 2, on the other hand, is really scary. BioShock is decently tense too.           &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/dd528/&quot;&gt;dd528&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     ghost4 was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     ghost4 was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966933&quot;&gt;12:58 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965818&quot;&gt;ghost4&lt;/a&gt;: I think System Shock 2 might even have better audio design that Silent Hill. It certainly doesn&#39;t have any fancy lighting effects to create suspense or shocks.          &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     dd528 was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     dd528 was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15965688&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15965688 parentid_5379285 authorid_371912 issued_1255371442 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15965688&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15965688&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
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&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965688&quot;&gt;12:17 PM&lt;/a&gt;    &lt;br /&gt;
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&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    -Camera angles or the lack of camera angles&lt;br /&gt;
-Grainy disturbing flashbacks&lt;br /&gt;
-Rumble support&lt;br /&gt;
-Background music or lack of background music&lt;br /&gt;
&lt;br /&gt;
I think Fatal Frame captured the scary factor for me!           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/infestedDemon/&quot;&gt;RyuuzakiBjorn&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     Benny was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Benny was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;comment replylevel_comment commentid_15966228 parentid_15965688 authorid_143133 issued_1255372498 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15966228&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15966228&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/ShaggE/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by ShaggE wants to join the Egg Council.&quot;&gt;        &lt;img alt=&quot;Image of ShaggE wants to join the Egg Council.&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/140000/143133_32.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/ShaggE/&quot; id=&quot;c15966228_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by ShaggE wants to join the Egg Council.&quot;&gt;ShaggE wants to join the Egg Council.&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966228&quot;&gt;12:34 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965688&quot;&gt;Benny&lt;/a&gt;: Fatal Frame does an incredible job with that. Sometimes the ghosts come off as cheesy, but every once in awhile they nail it. &lt;br /&gt;
&lt;br /&gt;
Also, the camera battle system is just plain fun.           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     ShaggE wants to join the Egg Council. was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     ShaggE wants to join the Egg Council. was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15965551&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15965551 parentid_5379285 authorid_745235 issued_1255371226 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15965551&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15965551&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/deanbmmv/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by deanbmmv&quot;&gt;        &lt;img alt=&quot;Image of deanbmmv&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/740000/745235_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/deanbmmv/&quot; id=&quot;c15965551_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by deanbmmv&quot;&gt;deanbmmv&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965551&quot;&gt;12:13 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    I think the scariest thing in games is when you boot it up n find your 100hr+ save has been wiped.           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     deanbmmv was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     deanbmmv was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;comment replylevel_comment commentid_15965772 parentid_15965551 authorid_102024 issued_1255371562 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15965772&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15965772&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/Sorshha/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Sorshha&quot;&gt;        &lt;img alt=&quot;Image of Sorshha&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/100000/102024_32.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/Sorshha/&quot; id=&quot;c15965772_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Sorshha&quot;&gt;Sorshha&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965772&quot;&gt;12:19 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_true&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965551&quot;&gt;deanbmmv&lt;/a&gt;:  &lt;br /&gt;
Thats not something we talk about...  &lt;br /&gt;
*quiver           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/infestedDemon/&quot;&gt;RyuuzakiBjorn&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     Sorshha was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Sorshha was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;comment replylevel_comment commentid_15966118 parentid_15965551 authorid_98245 issued_1255372282 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15966118&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15966118&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/SmilingPolitely/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by SmilingPolitely&quot;&gt;        &lt;img alt=&quot;Image of SmilingPolitely&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/90000/98245_32.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/SmilingPolitely/&quot; id=&quot;c15966118_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by SmilingPolitely&quot;&gt;SmilingPolitely&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15966118&quot;&gt;12:31 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965551&quot;&gt;deanbmmv&lt;/a&gt;:  Yes. O God, yes.&lt;br /&gt;
&lt;br /&gt;
That, or when you overwrite your sole save in an inescapable room or inches from inevitable death. .&amp;lt;           &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     SmilingPolitely was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     SmilingPolitely was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;threadwrapper_invisible&quot;&gt;&lt;div class=&quot;threadWrapper threadid_15965522&quot;&gt;&lt;div class=&quot;comment toplevel_comment commentid_15965522 parentid_5379285 authorid_1320252 issued_1255371182 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15965522&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15965522&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/mshield/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Paradox Viper&quot;&gt;        &lt;img alt=&quot;Image of Paradox Viper&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/1320000/1320252_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/mshield/&quot; id=&quot;c15965522_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Paradox Viper&quot;&gt;Paradox Viper&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965522&quot;&gt;12:13 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_true&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; The unknown seems to be the only thing that scares me. Even my first encounter with a Hunter on Left 4 Dead made me jump (don&#39;t get me started about the Witch). It&#39;s when I form a pattern in my mind that I actually start to feel more confident than I would in any other kind of game.&lt;br /&gt;
&lt;br /&gt;
Half way through Dead Space, I actually started laughing. Instead of cautiously progressing, I would run down corridors while in my mind shouting &quot;LEEEEROOOOOY JENKKIIIINS&quot;. It wasn&#39;t even slightly scary after that.&lt;br /&gt;
&lt;br /&gt;
The same thing happened on Condemmed, as I would be actually actively trying to hunt down enemies, pitying them as I smashed their faces in with a pipe.&lt;br /&gt;
&lt;br /&gt;
However, give me the curveball that was the first Flood encounter on Halo, and my hands were practically shaking in worry of what was killing all of these enemies.          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/Sir-Lucius/&quot;&gt;Sir-Lucius does anything for Dethklok&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     Paradox Viper was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Paradox Viper was unstarred    &lt;/span&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;comment replylevel_comment commentid_15965602 parentid_15965522 authorid_494939 issued_1255371305 postid_5379285 rootcommentid_5379285 commentpriority_1 commenterstate_approved&quot;&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;thread15965602&quot;&gt;&lt;/a&gt;  &lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=3493109585242419016&amp;amp;postID=2362898189895162435&quot; name=&quot;c15965602&quot;&gt;&lt;/a&gt;  &lt;br /&gt;
&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/Sir-Lucius/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Sir-Lucius does anything for Dethklok&quot;&gt;        &lt;img alt=&quot;Image of Sir-Lucius does anything for Dethklok&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/490000/494939_32.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/Sir-Lucius/&quot; id=&quot;c15965602_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by Sir-Lucius does anything for Dethklok&quot;&gt;Sir-Lucius does anything for Dethklok&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965602&quot;&gt;12:15 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_false&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt;    @&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965522&quot;&gt;Paradox Viper&lt;/a&gt;: That&#39;s the problem that a lot of &quot;scary&quot; games run into - they reuse the same scares and tricks such that 15 minutes into it you&#39;re already desensitized to the worse the game is gonna throw at you.          &lt;br /&gt;
&lt;div class=&quot;replyContainer&quot; style=&quot;display: inline; height: 17px; width: 70px;&quot;&gt;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;&lt;img src=&quot;http://cache-foo.gawker.com/gawker/assets/base.v8/img/comments/tool.reply.png&quot; style=&quot;border: 0pt none; margin-bottom: -2px;&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;a class=&quot;commentcontrol cn_commentreply commentToolReply commentToolReplyLink&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Reply to this comment&quot;&gt;Reply&lt;/a&gt;   &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;metatext&quot; style=&quot;display: none;&quot;&gt;                                       &lt;span style=&quot;display: none;&quot;&gt;     Sir-Lucius does anything for Dethklok was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     Sir-Lucius does anything for Dethklok was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;div class=&quot;avatarspace&quot;&gt;&lt;a href=&quot;http://kotaku.com/people/ohayou_kun/&quot; rel=&quot;nofollow&quot; title=&quot;Comments by ohayou_kun&quot;&gt;        &lt;img alt=&quot;Image of ohayou_kun&quot; class=&quot;avatar CommenterImage&quot; height=&quot;32&quot; src=&quot;http://cache.gawker.com/assets/images/commenter/130000/134521_160.jpg&quot; width=&quot;32&quot; /&gt;   &lt;/a&gt;    &lt;cite&gt;    &lt;a href=&quot;http://kotaku.com/people/ohayou_kun/&quot; id=&quot;c15965504_author&quot; rel=&quot;nofollow&quot; title=&quot;Comments by ohayou_kun&quot;&gt;ohayou_kun&lt;/a&gt;   &lt;/cite&gt;    &lt;br /&gt;
&lt;a href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#c15965504&quot;&gt;12:12 PM&lt;/a&gt;    &lt;br /&gt;
&lt;div class=&quot;commenttools&quot;&gt;&lt;a class=&quot;commentadmin_control cn_comment_admin_setstarcommenter star_true&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_toggleadminlinks&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Admin links&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentcontrol cn_commentedit commentToolEdit&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; style=&quot;display: none;&quot; title=&quot;Edit this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_promotethread commentToolPromote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Promote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_demotethread commentToolDemote&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Demote this comment&quot;&gt;&lt;/a&gt;    &lt;a class=&quot;commentadmin_control cn_comment_admin_changecommentstatus commentToolApprove status_PUBLISHED&quot; href=&quot;http://kotaku.com/5379285/what-makes-a-video-game-scary#&quot; title=&quot;Approve new user&#39;s comment&quot;&gt;&lt;/a&gt;       &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commenttext&quot;&gt; Scare tactics work, weirdest one for me? Silent hill 2, you get into pyramid heads room and get his sword. I spend a good 5 minutes going &quot;OMFG that is his freaking sword&quot; and spinning James around the room like a maniac. I was convinced the moment I touched the sword, he&#39;d pop up and kill me.          &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;metatext&quot;&gt;          &lt;a href=&quot;http://kotaku.com/people/infestedDemon/&quot;&gt;RyuuzakiBjorn&lt;/a&gt; promoted this comment                                       &lt;span style=&quot;display: none;&quot;&gt;     ohayou_kun was starred    &lt;/span&gt;    &lt;span style=&quot;display: none;&quot;&gt;     ohayou_kun was unstarred    &lt;/span&gt;   &lt;br /&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div id=&quot;siteInfo&quot; style=&quot;margin-top: 10px;&quot;&gt;Denver, 9:48 PM&lt;br /&gt;
Mon Oct 12&lt;br /&gt;
46 posts in the last 24 hours&lt;br /&gt;
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&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/2362898189895162435/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/what-makes-video-game-scarry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/2362898189895162435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/2362898189895162435'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/what-makes-video-game-scarry.html' title='What makes the video game scarry....'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-8658514515415706388</id><published>2009-10-12T19:27:00.000-07:00</published><updated>2009-10-29T01:32:06.506-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><category scheme="http://www.blogger.com/atom/ns#" term="videogame gadget"/><title type='text'>Rock Band Video Game is coming to your Handphone.</title><content type='html'>&lt;div id=&quot;header&quot;&gt;&lt;h1&gt;Science News &lt;i&gt;Daily:By Saudi&lt;/i&gt;&lt;/h1&gt;&lt;h1&gt;&lt;i&gt;It is the latest video game where you can even play your rock band using your handphone.&lt;br /&gt;
&lt;/i&gt;&lt;/h1&gt;&lt;h4&gt;Daily coverage of the most popular science and technology news&lt;/h4&gt;&lt;ul class=&quot;tabs&quot;&gt;&lt;li&gt;&lt;a href=&quot;http://www.sciencenewsdaily.org/&quot;&gt;&lt;b&gt;Home&lt;/b&gt;&lt;/a&gt;&lt;/li&gt;
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&lt;/ul&gt;&lt;/div&gt;&lt;h2&gt;&#39;Rock Band&#39; videogame heading for iPhone&lt;/h2&gt;&lt;div id=&quot;clDesc&quot;&gt;Videogamers will soon be playing the famous music game &quot;Rock Band&quot; on Apple&#39;s globally popular iPhone.&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;cl&quot;&gt;&lt;h3&gt;&lt;a href=&quot;http://www.independent.co.uk/life-style/gadgets-and-tech/rock-band-videogame-heading-for-iphone-1801533.html&quot;&gt;&#39;Rock Band&#39; videogame heading for iPhone&lt;/a&gt;&lt;/h3&gt;(AFP) Music videogame star &quot;Rock Band&quot; will soon be touring with Apple&#39;s globally popular iPhones.&lt;br /&gt;
&lt;div class=&quot;clD&quot;&gt;&lt;b&gt;15 hours ago &lt;/b&gt; from The Independent&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;cl&quot;&gt;&lt;h3&gt;&lt;a href=&quot;http://www.redorbit.com/news/technology/1767814/rock_band_coming_soon_to_iphone/index.html?source=r_technology&quot;&gt;&#39;Rock Band&#39; Coming Soon To iPhone&lt;/a&gt;&lt;/h3&gt;Videogamers will soon be playing the famous music game &quot;Rock Band&quot; on Apple&#39;s globally popular iPhone.&lt;br /&gt;
&lt;div class=&quot;clD&quot;&gt;&lt;b&gt;Sat 10 Oct 09&lt;/b&gt; from RedOrbit&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/8658514515415706388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/rock-band-video-game-is-coming-to-your.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/8658514515415706388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/8658514515415706388'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/rock-band-video-game-is-coming-to-your.html' title='Rock Band Video Game is coming to your Handphone.'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-6530031475960978025</id><published>2009-10-12T19:21:00.000-07:00</published><updated>2009-10-29T01:30:28.617-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="download video game"/><category scheme="http://www.blogger.com/atom/ns#" term="videogamea information"/><title type='text'>Terminator Salvation Video game</title><content type='html'>&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;background-color: #fafafa; background-image: url(http://www.interweb.in/images/gradients/gradient_thead1.gif); background-position: left top; background-repeat: repeat-x; margin-left: 10px; margin-top: 10px;&quot;&gt;&lt;tbody&gt;
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&lt;div id=&quot;post_message_87127&quot;&gt;Based on the coming up “Terminator Salvation” film, the game presents players the chance to suppose the position of John Connor, a soldier in the fighting, battling for endurance alongside the far greater forces of Skynet. Terminator Salvation – The Videogame is a third-person action game with intensive armed battle against all of the Skynet opponents from the film while encounters new opponents particularly designed for the game. The game was expanded by GRIN Studios, accessible by Equity Games, co-published by Evolved Games and dispersed by Warner Bros. Interactive Entertainment.&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/6530031475960978025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/terminator-salvation-video-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/6530031475960978025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/6530031475960978025'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/terminator-salvation-video-game.html' title='Terminator Salvation Video game'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-1743428573132330604</id><published>2009-10-12T19:11:00.000-07:00</published><updated>2009-10-29T01:27:34.586-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="download videogames"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>The Best video game</title><content type='html'>&lt;h2&gt;[UG] Ghostbusters The Videogame (2009) (PC) By Saudi&lt;/h2&gt;&lt;h2&gt;As video game is the latest entertainment in our everyday life especially children, teenage and adults too, below is the best game ever created to entertain people out there to fill up your free time and release your depression and my best information what tools you need to play this Ghostbuster video game:&lt;br /&gt;
&lt;/h2&gt;&lt;div id=&quot;relevant_replacement&quot;&gt;Discussion on &lt;i&gt;[UG] Ghostbusters The Videogame (2009) (PC)&lt;/i&gt; within the &lt;b&gt;PC Games&lt;/b&gt; forums, part of the PC &amp;amp; Laptop category; [UG] Ghostbusters The Videogame (2009) (PC)                          The real Ghostbusters return in this videogame sequel to the Ghostbusters movies. Stars Harold ...&lt;br /&gt;
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&lt;/div&gt;&lt;br /&gt;
The real Ghostbusters return in this videogame sequel to the Ghostbusters movies. Stars Harold Ramis, Dan Aykroyd, Ernie Hudson and Bill Murray reunite to reprise their roles as Spengler, Stantz, Zeddmore and Venkman. Supporting the ghost busting crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton.&lt;br /&gt;
&lt;br /&gt;
With Manhattain newly overrun by ghosts and other supernatural creatures, itâ€™s up to you to take on the role of a new recruit joining the original, famous Ghostbusters team. Equipped with a variety of unique weapons and gadgets, you will hunt, fight and capture a wide range of uncanny phantasms and demons in an all-new, funny and frightening battle to save New York City from its latest paranormal plague.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Minimum System Requirements:&lt;br /&gt;
OS: WindowsÂ® XP&lt;br /&gt;
CPU: Dual-core Any IntelÂ® or AMDÂ® or faster&lt;br /&gt;
RAM: 2 GB&lt;br /&gt;
Graphics: NVIDIAÂ® GeForceÂ® 8400 512 MB or ATIÂ®RadeonÂ® X1300 512 MB, Shader 3.0 Required&lt;br /&gt;
Sound: DirectXÂ® 9.0c compatible&lt;br /&gt;
Hard Drive: 9 GB or more available hard drive space&lt;br /&gt;
Disc Drive: DVD-ROM drive.&lt;br /&gt;
Input: Keyboard and Mouse or Xbox 360Â® compatible controller&lt;br /&gt;
DirectXÂ® 9.0c&lt;br /&gt;
&lt;br /&gt;
Recommended System Requirements:&lt;br /&gt;
OS: WindowsÂ® XP, Windows Vistaâ„¢&lt;br /&gt;
CPU: Dual-core Any IntelÂ® or AMDÂ® or faster&lt;br /&gt;
RAM: 2 GB&lt;br /&gt;
Graphics: NVIDIAÂ® GeForceÂ® 8800 512 MB or ATIÂ® RadeonÂ® HD2900 512 MB, Shader 3.0 Required&lt;br /&gt;
Sound: DirectXÂ® 9.0c compatible&lt;br /&gt;
Hard Drive: 9 GB or more available hard drive space&lt;br /&gt;
Disc Drive: DVD-ROM drive&lt;br /&gt;
Input: Keyboard and Mouse or Xbox 360Â® compatible controller&lt;br /&gt;
Direct X&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;inlineimg&quot; src=&quot;http://forum.djawir.com/images/smilies/biggrin.gif&quot; title=&quot;Big Grin&quot; /&gt;irectXÂ® 9.0c&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;margin: 5px 20px 20px;&quot;&gt;&lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom: 2px;&quot;&gt;Code:&lt;br /&gt;
&lt;/div&gt;&lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot;border: 1px inset; height: 130px; margin: 0px; overflow: auto; padding: 6px; text-align: left; width: 640px;&quot;&gt;http://ugotfile.com/file/246699/Ghostbusters.The.Videogame.2009.iso.001?rid=8238
http://ugotfile.com/file/246698/Ghostbusters.The.Videogame.2009.iso.002?rid=8238
http://ugotfile.com/file/246704/Ghostbusters.The.Videogame.2009.iso.003?rid=8238
http://ugotfile.com/file/246703/Ghostbusters.The.Videogame.2009.iso.004?rid=8238
http://ugotfile.com/file/246705/Ghostbusters.The.Videogame.2009.iso.005?rid=8238
http://ugotfile.com/file/246702/Ghostbusters.The.Videogame.2009.iso.006?rid=8238
http://ugotfile.com/file/246706/Ghostbusters.The.Videogame.2009.iso.007?rid=8238&lt;/pre&gt;&lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot;border: 1px inset; height: 130px; margin: 0px; overflow: auto; padding: 6px; text-align: left; width: 640px;&quot;&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&lt;a href=&quot;http://forum.djawir.com/others-promotion-134/pesan-kemeja-forum-djawir-disini-45568/&quot; title=&quot;Order Kemeja&quot;&gt; &lt;br /&gt;
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Forum contents and advertisement material apart</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/1743428573132330604/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/best-video-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/1743428573132330604'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/1743428573132330604'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/best-video-game.html' title='The Best video game'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-242046898439450974</id><published>2009-10-12T01:29:00.000-07:00</published><updated>2009-10-29T01:25:40.843-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="download videogames"/><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>Download videogames</title><content type='html'>&lt;div class=&quot;pagewrapper&quot;&gt;&lt;div class=&quot;page&quot;&gt;&lt;div class=&quot;obar&quot;&gt;&lt;ul&gt;&lt;li class=&quot;widget widget_text&quot; id=&quot;text-492177712&quot;&gt;   &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;entry&quot;&gt;Pinnacle Studio HD 14.0.0.7255 (2009) Simple, yet powerful tool helps you create high-quality HD movies you can directly upload to YouTube, DVD or mobile devices. Capture, edit and tell your story. Pinnacle StudioT HD is plenty powerful, yet a cinch to use. Easily add emotion with music, heighten suspense, hilarity or surprise by editing scenes and create impact with Montage Themes, transitions, animations and effects. Our user-friendly drag-and-drop interface makes it easy for you to gr &lt;br /&gt;
&lt;div class=&quot;postinfo&quot;&gt;Filed under: &lt;a href=&quot;http://www.nintendowiigamereviews.com/category/main-content/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Wii&quot;&gt;Wii&lt;/a&gt; | &lt;a href=&quot;http://www.nintendowiigamereviews.com/12943/pinnacle-studio-hd-14-0-0-7255-2009/#respond&quot; title=&quot;Comment on Pinnacle Studio Hd 14 0 0 7255 (2009)&quot;&gt;No Comments »&lt;/a&gt;     &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;entry&quot;&gt;Author: downloadwiicom Keywords: Sudoku Ball Detective HD Wii Trailer Added: October 10, 2009 If you like this post, buy me a coffee. Tags: sudoku Related posts No related posts. &lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;entry&quot;&gt;October 11th, 2009 Posted in DS, News, Wii, Written by ValayChronos Twins (DSi) – E Tatsunoko vs. Capcom: Ultimate All-Stars (Wii) – T LEGO Indiana Jones 2: The Adventure Continues (Wii) – E10+ LostWinds: Winter of the Melodias (Wii) – E Call of Duty: Modern Warfare: Mobilized (Wii) – T Animal Puzzle Adventure (DSi) – E10+ Jambo Safari: Animal Rescue (Wii) – E Just Dance (Wii) – E10+ FFCC: The Crystal Bearers (Wii) – T Robot Rescue (DSi) – E Bloons (DSi/Wii) – E Crime Scene (DS) – M Deca Spo &lt;br /&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;post&quot; id=&quot;post-12946&quot;&gt;&lt;h2&gt;&lt;a href=&quot;http://www.nintendowiigamereviews.com/12946/this-week-in-releasestitles-prematurely-uncharted-with-some-brutality/&quot; rel=&quot;bookmark&quot; title=&quot;This Week In Releases/Titles: Prematurely Uncharted With Some Brutality&quot;&gt;This Week In Releases/Titles: Prematurely Uncharted With Some Brutality&lt;/a&gt;&lt;/h2&gt;&lt;div class=&quot;postinfo&quot;&gt;Posted on October 11th, 2009 by Wii Game Reviews     &lt;br /&gt;
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&lt;div class=&quot;postinfo&quot;&gt;Filed under: &lt;a href=&quot;http://www.nintendowiigamereviews.com/category/main-content/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Wii&quot;&gt;Wii&lt;/a&gt; | &lt;a href=&quot;http://www.nintendowiigamereviews.com/12946/this-week-in-releasestitles-prematurely-uncharted-with-some-brutality/#respond&quot; title=&quot;Comment on This Week In Releases/Titles: Prematurely Uncharted With Some Brutality&quot;&gt;No Comments »&lt;/a&gt;     &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;post&quot; id=&quot;post-12947&quot;&gt;&lt;h2&gt;&lt;a href=&quot;http://www.nintendowiigamereviews.com/12947/could-wii-balance-board-prevent-terror-attack/&quot; rel=&quot;bookmark&quot; title=&quot;Could Wii Balance Board Prevent Terror Attack?&quot;&gt;Could Wii Balance Board Prevent Terror Attack?&lt;/a&gt;&lt;/h2&gt;&lt;div class=&quot;postinfo&quot;&gt;Posted on October 11th, 2009 by Wii Game Reviews     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;entry&quot;&gt;The Department of Homeland Security is investigating whether the use of Wii Fit Balance Boards might be a good tool for detecting signs of tension or unease in airport security lines. As somewhere over 20 million Wii Fit owners know, the Balance Board can detect your precise balance point, making it a perfect keep-fit tool [...] This story comes to us via Homeland Security - National Terror Alert. National Terror Alert is America&#39;s trusted source for homeland security news and informatio &lt;br /&gt;
&lt;div class=&quot;postinfo&quot;&gt;Filed under: &lt;a href=&quot;http://www.nintendowiigamereviews.com/category/main-content/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Wii&quot;&gt;Wii&lt;/a&gt; | &lt;a href=&quot;http://www.nintendowiigamereviews.com/12947/could-wii-balance-board-prevent-terror-attack/#respond&quot; title=&quot;Comment on Could Wii Balance Board Prevent Terror Attack?&quot;&gt;No Comments »&lt;/a&gt;     &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;post&quot; id=&quot;post-12948&quot;&gt;&lt;h2&gt;&lt;a href=&quot;http://www.nintendowiigamereviews.com/12948/epic-mickey/&quot; rel=&quot;bookmark&quot; title=&quot;EPIC Mickey&quot;&gt;EPIC Mickey&lt;/a&gt;&lt;/h2&gt;&lt;div class=&quot;postinfo&quot;&gt;Posted on October 11th, 2009 by Wii Game Reviews     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;entry&quot;&gt;There is all this buzz about the next Mickey video game called EPIC Mickey but what gives? Since when did Mickey send game nerds salivating for the next installment? Then it hit me. Digging thru my memories I vaguely remember a Mickey video game on the Sega Genesis. I even remember it being fun and recall a bunch of my macho friends coming over after school for a rousing game thru Disney&#39;s vast story lines and landscapes. This game promises to take all that, multiply it by a factor of 10 and &lt;br /&gt;
&lt;div class=&quot;postinfo&quot;&gt;Filed under: &lt;a href=&quot;http://www.nintendowiigamereviews.com/category/main-content/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Wii&quot;&gt;Wii&lt;/a&gt; | &lt;a href=&quot;http://www.nintendowiigamereviews.com/12948/epic-mickey/#respond&quot; title=&quot;Comment on EPIC Mickey&quot;&gt;No Comments »&lt;/a&gt;     &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;post&quot; id=&quot;post-12949&quot;&gt;&lt;h2&gt;&lt;a href=&quot;http://www.nintendowiigamereviews.com/12949/no-super-street-fighter-iv-alpha-4-for-wii/&quot; rel=&quot;bookmark&quot; title=&quot;No Super Street Fighter IV, Alpha 4 for Wii&quot;&gt;No Super Street Fighter IV, Alpha 4 for Wii&lt;/a&gt;&lt;/h2&gt;&lt;div class=&quot;postinfo&quot;&gt;Posted on October 11th, 2009 by Wii Game Reviews     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;entry&quot;&gt;October 11th, 2009 Posted in News, Wii, Written by ValayThis information comes from the Capcom-Unity forums…“For the foreseeable future, SSFIV is only on Xbox 360 and PS3.” – Christian Svensson, Corporate Officer/VP of Strategic Planning &amp;amp; Business Development“Although every console partisan is bigtime into exclusives, Capcom tries to support all consoles. If you look closely at our lineup, I’d say we’re among the very best 3rd party developers at it too. No plans for Alpha 4 regardless.” – &lt;br /&gt;
&lt;div class=&quot;postinfo&quot;&gt;Filed under: &lt;a href=&quot;http://www.nintendowiigamereviews.com/category/main-content/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Wii&quot;&gt;Wii&lt;/a&gt; | &lt;a href=&quot;http://www.nintendowiigamereviews.com/12949/no-super-street-fighter-iv-alpha-4-for-wii/#respond&quot; title=&quot;Comment on No Super Street Fighter IV, Alpha 4 for Wii&quot;&gt;No Comments »&lt;/a&gt;     &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;post&quot; id=&quot;post-12950&quot;&gt;&lt;h2&gt;&lt;a href=&quot;http://www.nintendowiigamereviews.com/12950/flower-hack-%e2%80%93-how-to-make-a-paper-rose/&quot; rel=&quot;bookmark&quot; title=&quot;Flower Hack – How to Make a Paper Rose!&quot;&gt;Flower Hack – How to Make a Paper Rose!&lt;/a&gt;&lt;/h2&gt;&lt;div class=&quot;postinfo&quot;&gt;Posted on October 11th, 2009 by Wii Game Reviews     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;entry&quot;&gt;One of my best friends Josh from SF Plumbing can actually make a paper rose. I have a video that I took the last time he made one but heck, I can’t find it but I found some on YouTube. Learning how to make a paper rose will not only save you money on buying real roses, you can also impress the ladies at will. So my advice? Learn how to do it so you can impress the girls. http://www.youtube.com/watch?v=BCpcewUNAHA Brought to you by: Zedomax.com Flower Hack – How to Make a Pa &lt;br /&gt;
&lt;div class=&quot;postinfo&quot;&gt;Filed under: &lt;a href=&quot;http://www.nintendowiigamereviews.com/category/main-content/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Wii&quot;&gt;Wii&lt;/a&gt; | &lt;a href=&quot;http://www.nintendowiigamereviews.com/12950/flower-hack-%e2%80%93-how-to-make-a-paper-rose/#respond&quot; title=&quot;Comment on Flower Hack – How to Make a Paper Rose!&quot;&gt;No Comments »&lt;/a&gt;     &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;post&quot; id=&quot;post-12951&quot;&gt;&lt;h2&gt;&lt;a href=&quot;http://www.nintendowiigamereviews.com/12951/u2-not-content-with-being-no-2-want-own-videogame-too/&quot; rel=&quot;bookmark&quot; title=&quot;U2 Not Content With Being No. 2, Want Own Videogame Too&quot;&gt;U2 Not Content With Being No. 2, Want Own Videogame Too&lt;/a&gt;&lt;/h2&gt;&lt;div class=&quot;postinfo&quot;&gt;Posted on October 11th, 2009 by Wii Game Reviews     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;entry&quot;&gt;It seems that Harmonix success with The Beatles: Rock Band has made U2 want a peice of the pie. In a recent interview with USA Today the bands bassist Adam Clayton admits the band have been approached before about their likenesses and music being used in a game but have rejected all offers so far as they don’t want to be caricatured, but now they have seen how TB:RB turned out they would certainly be interested in a U2 version of the franchise. “We definitely would like to be in there, bu &lt;br /&gt;
&lt;div class=&quot;postinfo&quot;&gt;Filed under: &lt;a href=&quot;http://www.nintendowiigamereviews.com/category/main-content/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Wii&quot;&gt;Wii&lt;/a&gt; | &lt;a href=&quot;http://www.nintendowiigamereviews.com/12951/u2-not-content-with-being-no-2-want-own-videogame-too/#respond&quot; title=&quot;Comment on U2 Not Content With Being No. 2, Want Own Videogame Too&quot;&gt;No Comments »&lt;/a&gt;     &lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;post&quot; id=&quot;post-12952&quot;&gt;&lt;h2&gt;&lt;a href=&quot;http://www.nintendowiigamereviews.com/12952/pc-game-silent-hunter-4-wolves-of-the-pacific-for-799-shipped/&quot; rel=&quot;bookmark&quot; title=&quot;PC Game: Silent Hunter 4: Wolves of the Pacific for $7.99 Shipped&quot;&gt;PC Game: Silent Hunter 4: Wolves of the Pacific for $7.99 Shipped&lt;/a&gt;&lt;/h2&gt;&lt;div class=&quot;postinfo&quot;&gt;Posted on October 11th, 2009 by Wii Game Reviews     &lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;entry&quot;&gt;PC Game: Silent Hunter 4: Wolves of the Pacific for $7.99 shipped. Here is a screenshot, along with a review of the game for your reference. Most places have this game for over $12.&amp;nbsp;You may also be interested in these deals.Nintendo Wii Game: Okami for $15.99Sony PSP Game: Grand Theft Auto: Vice City Stories for $14.99 ShippedWii Game: Final Fantasy Crystal Chronicles: Echoes of Time for $26.98 ShippedXbox 360 Game: Virtua Fighter 5 for $12.18Xbox 360 Game: Final Fantasy XI - Wings of the Godd &lt;br /&gt;
&lt;div class=&quot;postinfo&quot;&gt;Filed under: &lt;a href=&quot;http://www.nintendowiigamereviews.com/category/main-content/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Wii&quot;&gt;Wii&lt;/a&gt; | &lt;a href=&quot;http://www.nintendowiigamereviews.com/12952/pc-game-silent-hunter-4-wolves-of-the-pacific-for-799-shipped/#respond&quot; title=&quot;Comment on PC Game: Silent Hunter 4: Wolves of the Pacific for $7.99 Shipped&quot;&gt;No Comments »&lt;/a&gt;     &lt;br /&gt;
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&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/242046898439450974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/download-videogames.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/242046898439450974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/242046898439450974'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/download-videogames.html' title='Download videogames'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-18197344626469850</id><published>2009-10-11T19:21:00.000-07:00</published><updated>2009-10-29T01:24:44.340-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>what you people out there think about video game...</title><content type='html'>&lt;div id=&quot;content&quot;&gt;&lt;div id=&quot;column&quot;&gt;&lt;div class=&quot;post&quot; id=&quot;post-10451&quot;&gt;&lt;h1&gt;Gamertell Review: Spore Hero Official Videogame Score by Winifred Phillips&lt;/h1&gt;&lt;div class=&quot;postinfo&quot;&gt;&lt;div class=&quot;info&quot;&gt;Posted by&amp;nbsp; Saudi-videogame on 10 October, 2009&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;commentnum&quot;&gt;No comments yet&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;category&quot;&gt;This item was filled under [ &lt;a href=&quot;http://www.simprograms.com/category/spore/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Spore News&quot;&gt;Spore News&lt;/a&gt;,  &lt;a href=&quot;http://www.simprograms.com/category/video-games/&quot; rel=&quot;category tag&quot; title=&quot;View all posts in Video Games&quot;&gt;Video Games&lt;/a&gt; ]&lt;br /&gt;
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&lt;/div&gt;And yet, another Spore Hero OST review!&amp;nbsp; Awesome, keep it going, guys!&lt;br /&gt;
&lt;blockquote&gt;&lt;i&gt;Spore Hero The Original Videogame Score&lt;/i&gt; was released on October 6, 2009, by Electronic Arts Music. It can be purchased as a digital album for $8.99 from Amazon. Unlike the soundtrack to &lt;i&gt;SimAnimals &lt;/i&gt;which lasted for about 36 minutes, &lt;i&gt;Spore Hero&lt;/i&gt;‘s collection of songs clocks in at a little longer one hour. There are a total of 18 tracks with most songs lasting for about 3 minutes on average. This is a very impressive length for a game comprised of relatively short quests such as Spore Hero. You can be pretty much guaranteed that you won’t hear the same old musical score every time you enter a new area.&lt;br /&gt;
&lt;/blockquote&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://www.gamertell.com/gaming/comment/gamertell-review-spore-hero-official-videogame-score-by-winifred-phillips/&quot;&gt;&lt;b&gt;get the full scoop at Gamertell&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;h3&gt;&lt;b&gt;Share and Enjoy:&lt;/b&gt;&lt;/h3&gt;&lt;b&gt;&lt;/b&gt; &lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://saudi-videogame.blogspot.com/feeds/18197344626469850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/what-you-people-out-there-think-about.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/18197344626469850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3493109585242419016/posts/default/18197344626469850'/><link rel='alternate' type='text/html' href='http://saudi-videogame.blogspot.com/2009/10/what-you-people-out-there-think-about.html' title='what you people out there think about video game...'/><author><name>saudi</name><uri>http://www.blogger.com/profile/08680366993671779510</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmI7bW-RzK9kSqXQHoS-wxzcPjd7csVNrahibmylN9Demq6s_38yfd7nq00_EH5SjxJRFk7Wq0c1UraCa5RmU459o05wpTmmybxcDU75RCyiD_UqG89XJ3M_FX7QrXmw/s220/Image5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3493109585242419016.post-6297996840524332159</id><published>2009-10-10T23:25:00.000-07:00</published><updated>2009-10-29T01:23:59.863-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="video game"/><title type='text'>Wii video game affect our children?</title><content type='html'>&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width: 770px;&quot;&gt;&lt;tbody&gt;
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&lt;tr&gt;&lt;td&gt;&lt;div class=&quot;background1&quot;&gt;&lt;div class=&quot;navheadings&quot;&gt;PSYCHOLOGY MATTERS BY saudi-videogame&lt;br /&gt;
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&lt;/div&gt;&lt;div class=&quot;dotline2&quot;&gt;&lt;/div&gt;&lt;div class=&quot;navtext&quot;&gt;&lt;a class=&quot;navlinks&quot; href=&quot;http://www.psychologymatters.org/glossary.html&quot;&gt;Glossary of Psychological Terms&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;dotline1&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;background2&quot;&gt;&lt;div class=&quot;navheadings&quot;&gt;RESEARCH TOPICS&lt;br /&gt;
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&lt;/td&gt;  &lt;td class=&quot;text&quot; width=&quot;600&quot;&gt;&lt;div align=&quot;right&quot;&gt;&lt;a href=&quot;http://www.psychologymatters.org/videogames.html#&quot; onclick=&quot;return(ET());&quot; onmouseout=&quot;return(ETMouseOut());&quot; onmouseover=&quot;return(ETMouseOver());&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://a1012.g.akamai.net/f/1012/5356/2m/www.apa.org/topics/images/email.gif&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.psychologymatters.org/videogames.html#&quot; onclick=&quot;return(PT());&quot; onmouseout=&quot;return(PTMouseOut());&quot; onmouseover=&quot;return(PTMouseOver());&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://a1012.g.akamai.net/f/1012/5356/2m/www.apa.org/topics/images/print.gif&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;/div&gt;&lt;h1&gt;Violent Video Games - Psychologists Help Protect&lt;br /&gt;
Children from Harmful Effects&lt;/h1&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width: 600px;&quot;&gt;&lt;tbody&gt;
&lt;tr valign=&quot;top&quot;&gt; &lt;td width=&quot;450&quot;&gt;&lt;div class=&quot;btext&quot;&gt;Psychological research confirms that violent video games can                increase children&#39;s aggression, but that parents moderate the negative                effects.&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;dotline2&quot;&gt;&lt;/div&gt;&lt;div class=&quot;heading&quot;&gt;Findings&lt;br /&gt;
&lt;/div&gt;Fifty years&#39; of research on violent television and movies has shown                that there are several negative effects of watching such fare (see                &lt;a href=&quot;http://www.psychologymatters.org/mediaviolence.html&quot;&gt;http://www.psychologymatters.org/mediaviolence.html&lt;/a&gt;).                Because video games are a newer medium, there is less research on                them than there is on TV and movies. However, studies by psychologists                such as Douglas Gentile, PhD, and Craig Anderson, PhD, indicate                it is likely that violent video games may have even stronger effects                on children&#39;s aggression because (1) the games are highly engaging                and interactive, (2) the games reward violent behavior, and because                (3) children repeat these behaviors over and over as they play (Gentile                &amp;amp; Anderson, 2003). Psychologists know that each of these help learning                - active involvement improves learning, rewards increase learning,                and repeating something over and over increases learning.&lt;br /&gt;
Drs. Anderson and Gentile&#39;s research shows that children are spending                increasing amounts of time playing video games - 13 hours per week                for boys, on average, and 5 hours per week for girls (Anderson,                Gentile, &amp;amp; Buckley, under review; Gentile, Lynch, Linder, &amp;amp; Walsh,                2004). A 2001 content analyses by the research organization Children                Now shows that a majority of video games include violence, about                half of which would result in serious injuries or death in the &#39;real&#39;                world. Children often say their favorite video games are violent.                What is the result of all this video game mayhem?&lt;br /&gt;
Dr. Anderson and colleagues have shown that playing a lot of violent                video games is related to having more aggressive thoughts, feelings,                and behaviors (Anderson &amp;amp; Bushman, 2001). Furthermore, playing violent                games is also related to children being less willing to be caring                and helpful towards their peers. Importantly, research has shown                that these effects happen just as much for non-aggressive children                as they do for children who already have aggressive tendencies (Anderson                et al., under review; Gentile et al., 2004).&lt;br /&gt;
Parents have an important role to play. Psychologists have found                that when parents limit the amount of time as well as the types                of games their children play, children are less likely to show aggressive                behaviors (Anderson et al., under review; Gentile et al., 2004).                Other research suggests that active parental involvement in children&#39;s                media usage-including discussing the inappropriateness of violent                solutions to real life conflicts, reducing time spent on violent                media, and generating alternative nonviolent solutions to problems-all                can reduce the impact of media violence on children and youth (Anderson                et al., 2003). &lt;br /&gt;
&lt;div class=&quot;dotline2&quot;&gt;&lt;/div&gt;&lt;div class=&quot;heading&quot;&gt;Significance&lt;br /&gt;
&lt;/div&gt;Children spend a great deal of time with violent video games at exactly the ages that they should be learning healthy ways to relate to other people and to resolve conflicts peacefully. Because video games are such good teachers, it is critical to help parents, educators, and policy-makers understand how to maximize their benefits while minimizing potential harms. &lt;br /&gt;
&lt;div class=&quot;dotline2&quot;&gt;&lt;/div&gt;&lt;div class=&quot;heading&quot;&gt;Practical Application &lt;br /&gt;
&lt;/div&gt;In 1993, the video game industry began putting ratings on video                games (E for &#39;everyone,&#39; T for &#39;teen,&#39; and M for &#39;mature&#39;). Psychologists                such as David Walsh, PhD, have conducted research on how useful                the ratings are and how easily children can purchase mature-rated                video games (e.g., Walsh &amp;amp; Gentile, 2002; see &lt;a href=&quot;http://www.mediafamily.org/research/report_vgrc_index.shtml&quot; target=&quot;_blank&quot;&gt;http://www.mediafamily.org/research/report_vgrc_index.shtml&lt;/a&gt;                to see annual results). This research has caused the video game                industry to improve its ratings systems and to improve its policies                regarding marketing mature video games to children.&lt;br /&gt;
Research has shown both the deleterious effects of violent video                games on children and the ease with which children can purchase                mature-rated games (e.g., FTC, 2003). These combined types of studies                have influenced several major retail stores (e.g., Sears, Target,                Walmart) to create policies preventing children under 17 from buying                mature-rated video games. Researchers are continuing to study how                effectively stores enforce such policies.&lt;br /&gt;
Some researchers have created school curricula to help teach children                to reduce their total amount of screen time and/or the types of                programs and games watched/played. Although the research is still                limited, these curricula show many positive effects, such as a reduction                of aggressive behaviors on school playgrounds (Robinson et al.,                2001).&lt;br /&gt;
Some cities, states, and countries have considered legislation                preventing the sale of mature-rated video games to children (similar                to laws preventing the sale of tobacco to children). Also, Dr. Anderson                is among the psychologists helping policy-makers to understand the                problems that violent video games can pose for children&#39;s healthy                outcomes. (see his testimony before Congress &lt;a href=&quot;http://www.psychology.iastate.edu/faculty/caa/abstracts/2000-2004/00Senate.html&quot; target=&quot;_blank&quot;&gt;http://www.psychology.iastate.edu/faculty/caa/abstracts/2000-2004/00Senate.html&lt;/a&gt;).                In addition, numerous child advocacy and parent support groups have                incorporated video game research findings into their web sites and                educational materials. Examples include &lt;a href=&quot;http://www.mediafamily.org/index.shtml&quot; target=&quot;_blank&quot;&gt;National                Institute on Media and the Family&lt;/a&gt;, &lt;a href=&quot;http://www.lionlamb.org/&quot; target=&quot;_blank&quot;&gt;                Lion and Lamb project&lt;/a&gt;, &lt;a href=&quot;http://www.youngmedia.org.au/&quot; target=&quot;_blank&quot;&gt;Young                Media Australia&lt;/a&gt;, &lt;a href=&quot;http://www.childrennow.org/&quot; target=&quot;_blank&quot;&gt;Children                Now&lt;/a&gt;, &lt;a href=&quot;http://www.sosparents.org/&quot; target=&quot;_blank&quot;&gt;Center                for Successful Parenting&lt;/a&gt;, &lt;a href=&quot;http://www.acmecoalition.org/&quot; target=&quot;_blank&quot;&gt;Action                Coalition for Media Education&lt;/a&gt;, and &lt;a href=&quot;http://www.vicparenting.com.au/vp/index.php&quot; target=&quot;_blank&quot;&gt;Victorian                Parenting Centre&lt;/a&gt;. &lt;br /&gt;
&lt;div class=&quot;dotline2&quot;&gt;&lt;/div&gt;&lt;div class=&quot;heading&quot;&gt;Cited Research&lt;br /&gt;
&lt;/div&gt;Anderson, C.A., Berkowitz, L., Donnerstein, E., Huesmann, L.R.,                Johnson, J., Linz, D., Malamuth, N., &amp;amp; Wartella, E. (2003). The                influence of media violence on youth. &lt;i&gt;Psychological Science                in the Public Interest, Vol. 4,&lt;/i&gt; pp. 81-110.&lt;br /&gt;
Anderson, C. A. &amp;amp; Bushman, B. J. (2001). Effects of violent games                on aggressive behavior, aggressive cognition, aggressive affect,                physiological arousal, and prosocial behavior: A meta-analytic review                of the scientific literature. &lt;i&gt;Psychological Science, Vol. 12,&lt;/i&gt;                pp. 353-359.&lt;br /&gt;
Anderson, C. A., Gentile, D. A., &amp;amp; Buckley, K. E. (under review).                Violent Video Game Effects on Children and Adolescents: Further                Developments and Tests of the General Aggression Model.&lt;br /&gt;
Buchman, D. D., &amp;amp; Funk, J. B. (1996). Video and computer games                in the &#39;90s: Children&#39;s time commitment and game preference. &lt;i&gt;Children                Today, Vol. 24,&lt;/i&gt; pp. 12-16.&lt;br /&gt;
Children Now. (2001). &lt;i&gt;Fair play? Violence, gender and race                in video games.&lt;/i&gt; Los Angeles, CA: Children Now.&lt;br /&gt;
Dietz, T. L. (1998). An examination of violence and gender role                portrayals in video games: Implications for gender socialization                and aggressive behavior. &lt;i&gt;Sex Roles, Vol. 38,&lt;/i&gt; pp. 425-442.&lt;br /&gt;
Dill, K. E., Gentile, D. A., Richter, W. A., &amp;amp; Dill, J. C. (2001,                August). &lt;i&gt;Portrayal of women and minorities in video games.&lt;/i&gt;                Paper presented at the 109th Annual Conference of the American Psychological                Association, San Francisco, CA.&lt;br /&gt;
Federal Trade Commission (2003, October 14). Results of nationwide                undercover survey released. [Press release.] Washington, DC: Federal                Trade Commission. Available: &lt;a href=&quot;http://www.ftc.gov/opa/2003/10/shopper.htm&quot; target=&quot;_blank&quot;&gt;http://www.ftc.gov/opa/2003/10/shopper.htm&lt;/a&gt;&lt;br /&gt;
Funk, J. B. (1993). Reevaluating the impact of video games. &lt;i&gt;Clinical                Pediatrics, Vol. 32,&lt;/i&gt; pp. 86-90.&lt;br /&gt;
Gentile, D. A. &amp;amp; Anderson, C. A. (2003). Violent video games:                The newest media violence hazard. In D. A. Gentile (Ed.), &lt;i&gt;Media                violence and children.&lt;/i&gt; Westport, CT: Praeger Publishing.&lt;br /&gt;
Gentile, D. A., Lynch, P. J., Linder, J. R., &amp;amp; Walsh, D. A. (2004).                The effects of violent video game habits on adolescent aggressive                attitudes and behaviors. &lt;i&gt;Journal of Adolescence, Vol. 27,&lt;/i&gt;                pp. 5-22.&lt;br /&gt;
Robinson, T.N., Wilde, M.L., Navracruz, L.C., Haydel, K.F., &amp;amp;                Varady, A. (2001). Effects of reducing children&#39;s television and                video game use on aggressive behavior: A randomized controlled trial.                &lt;i&gt;Archives of Pediatric Adolescent Medicine, Vol. 155,&lt;/i&gt; pp.                17-23.&lt;br /&gt;
Walsh, D. A., &amp;amp; Gentile, D. A. (2001). A validity test of movie,                television, and videogame ratings. &lt;i&gt;Pediatrics, Vol. 107,&lt;/i&gt;                pp. 1302-1308. &lt;br /&gt;
&lt;div class=&quot;dotline2&quot;&gt;&lt;/div&gt;&lt;div class=&quot;heading&quot;&gt;Additional Sources &lt;br /&gt;
&lt;/div&gt;APA Public Information Brochure:&lt;br /&gt;
&lt;a href=&quot;http://www.apa.org/pubinfo/violence.html&quot;&gt;Violence on Television:                What do Children Learn? What Can Parents Do?&lt;/a&gt; &lt;br /&gt;
National Institute on Media and the Family:&lt;br /&gt;
&lt;a href=&quot;http://www.mediafamily.org/facts/index.shtml&quot;&gt;Fact sheets                on the effects of media on children and families&lt;/a&gt; &lt;br /&gt;
&lt;a href=&quot;http://www.mediafamily.org/research/report_vgrc_index.shtml&quot;&gt;Annual                MediaWise Video Game Report Cards&lt;/a&gt; &lt;br /&gt;
&lt;div class=&quot;dotline2&quot;&gt;&lt;/div&gt;American Psychological Association, June 8, 2004&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;dotline2&quot;&gt;&lt;/div&gt;&lt;div class=&quot;heading&quot;&gt;For more on Violence/Violence Prevention, &lt;a href=&quot;http://www.psychologymatters.org/violence.html&quot;&gt;click here.&lt;/a&gt;&lt;br /&gt;
For more on Lifespan Issues, &lt;a href=&quot;http://www.psychologymatters.org/lifespan.html&quot;&gt;click here.&lt;/a&gt;&lt;br /&gt;
For more on Parenting, &lt;a href=&quot;http://www.psychologymatters.org/parenting.html&quot;&gt;click here.&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;  &lt;td width=&quot;10&quot;&gt;&lt;img height=&quot;10&quot; src=&quot;http://www.apa.org/images/transparent.gif&quot; width=&quot;10&quot; /&gt;&lt;br /&gt;
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&lt;tr&gt; &lt;td&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.psychologymatters.org/glossary.html&quot; target=&quot;_blank&quot;&gt;Glossary                      of Psychological Terms&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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