<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4899269534566881796</id><updated>2024-09-05T13:57:13.991-07:00</updated><title type='text'>Brotherhood Reviews</title><subtitle type='html'>Your one stop for gaming reviews, and a great place to share ideas.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://brotherhoodreviews.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://brotherhoodreviews.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Stendarr77</name><uri>http://www.blogger.com/profile/01388943283791920015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4899269534566881796.post-6228015577896667052</id><published>2012-10-15T19:21:00.001-07:00</published><updated>2012-10-15T19:21:58.625-07:00</updated><title type='text'>Mass Effect 4 - A Lost Cause?</title><content type='html'>&lt;u style=&quot;text-indent: 0.5in;&quot;&gt;&lt;span style=&quot;font-size: 16.0pt; line-height: 115%;&quot;&gt;Introduction&lt;/span&gt;&lt;/u&gt;&lt;br /&gt;


&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
A few weeks ago, we Mass Effect
fans were presented with two sets of news. One of them being that the Take Back
Omega DLC rumors were indeed true and that Bioware has decided to release an 8
hour long DLC that depicts the reclaiming of Omega, a city housed in an asteroid
that was largely featured in Mass Effect 2, from Cerberus hands. This was only
the first bit of news we had received. The other was that there were indeed
plans for a Mass Effect 4. I was not entirely surprised to read this, since the
franchise was so successful and had generated so much support from its fans. The
more I thought about it though, the crazier the idea sounded. Here are the
reasons why:&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp; &lt;u&gt;&lt;span style=&quot;font-size: 16.0pt; line-height: 115%;&quot;&gt;The Reasons Why&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; There
are some obvious reasons as to why the creation of a Mass Effect 4 would be
logistically challenging. &amp;nbsp;For one, with
the release of Dragon Age 3 near about the same time as the release of the next
generation of consoles, how would there possibly be time for Mass Effect 4 to
hit the market before the next generation? It wouldn’t. The real problem here
is what does that mean for our flag saves, and for all of the decisions we had
made in Mass Effect 1, 2, and 3? For PC gamers, this is not an issue, but for
us console players, we could be in for many, if not all of our choices being
made standard for all players. This is most likely wild speculation, seeing as
I have no idea what level of technology the next gen consoles posses. Perhaps
there will be a cloud save system that allows us to access our saves from our
360 or PS3. I don’t know, maybe I’m crazy.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Another
issue that stands out even more than the issue of the choices that we made in
previous Mass Effect games appearing in ME4. It’s the actual complexity of the
choices themselves. Is it even possible to account for all of the variables
that Mass Effect 1, 2 and 3 created? The final choices made in Mass Effect 3
could drastically alter the events of Mass Effect 4, almost to the point of one
person who chose Option A playing a different game than the person who chose
Option B back in Mass Effect 3. They could make certain endings canon in order
to solve this, but this is also a huge blow to the concept of Mass Effect,
where our choices truly matter. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;u&gt;&lt;span style=&quot;font-size: 16.0pt; line-height: 115%;&quot;&gt;The Obvious Decision&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; With
all of these obstacles in the way of making Mass Effect 4, what could Bioware
possibly do to make their game worth making? Here’s a thought: Make it a prequel.
I feel that there is a large chance that Mass Effect 4 will end up being set in
a time before the events of Mass Effect 1. While this does seem like the easiest
and most obvious choice to take the series, I hate it. I generally hate most
prequels. They never hold up to the quality of the series they are in. Why? It’s
because nobody cares. Who cares what happened in the past with this person, we
all know what’s going to happen to him. Also, how can you make giant galaxy
changing decisions if story has already progressed beyond them? You can’t. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 16.0pt; line-height: 115%;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 16.0pt; line-height: 115%;&quot;&gt;&lt;u&gt;Conclusion:&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The
bottom line is that making Mass Effect 4 will be incredibly difficult, and
while I feel that Bioware is up to the task, I also feel that they might get
lazy and make a decision that will ruin the future of the series forever. Who
here remembers Fable 3?&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://brotherhoodreviews.blogspot.com/feeds/6228015577896667052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/10/mass-effect-4-lost-cause.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/6228015577896667052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/6228015577896667052'/><link rel='alternate' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/10/mass-effect-4-lost-cause.html' title='Mass Effect 4 - A Lost Cause?'/><author><name>Stendarr77</name><uri>http://www.blogger.com/profile/01388943283791920015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4899269534566881796.post-237720474211386120</id><published>2012-05-18T19:16:00.002-07:00</published><updated>2012-05-18T19:57:37.785-07:00</updated><title type='text'>The Infamous World of Warcraft</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; C9R8FQPCJ3SP&lt;/div&gt;
&lt;h3 class=&quot;MsoNormal&quot;&gt;



&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;The Power of
Notoriety&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
To this day, no game of its kind
has ever been as successful as the infamous World of Warcraft. The game has
generated so much attention over the years that it has been out, that you know
of it, whether you are a gamer or not. World of Warcraft has defined the style
of MMO gaming that we as gamers have grown accustomed too. It’s nearly
impossible to find a game now days that does not have at least a couple
components that were largely introduced by the biggest MMO ever in existence.
Of course, many will argue that WoW is overrated, and it is a pointless waste
of time, but is it really? I ask myself, how could the most industry changing
game to ever hit the shelves be overrated? Perhaps it’s not.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3 class=&quot;MsoNormal&quot;&gt;



&lt;b&gt;A Story for the
Ancients&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/b&gt;What many people forget
about when playing in the World of Warcraft, is that it actually stemmed from a
very popular RTS series called Warcraft. While many know this, and love the
series, many people are in the dark about exactly how it influenced the course
of WoW’s existence. Almost all of the characters you see in WoW were featured
in the Warcraft series. The classics such as Thrall, Arthas, Illidan, even
Deathwing has a reference. The fact of the matter is that every boss, raid,
dungeon, zone, and character was pulled from the lore created by Warcraft.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; World
of Warcraft is a continuation of such a long tale. It’s another chance to see
Azeroth’s endless conflicts unfold into a true masterpiece of storytelling. In
every expansion pack players get to see old and new characters enter the fray
as many unfinished conflicts attempt to resolve themselves. If you take a look
at other MMORPGs, WoW takes the cake when it comes to lore and plot
progression.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdgxGjoNcFhzG0lKexPg2_ZS5KBymhImYxjkRucgyd0GtzcENN6nJ3WKePqlEy05Kw5AU-6FqRfztHFSocdfMpPMlz0EamXK_oClbadxIFLe8fECZVW2TKq7biqgVDy8FNzv0ifw174pVR/s1600/azeroth.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdgxGjoNcFhzG0lKexPg2_ZS5KBymhImYxjkRucgyd0GtzcENN6nJ3WKePqlEy05Kw5AU-6FqRfztHFSocdfMpPMlz0EamXK_oClbadxIFLe8fECZVW2TKq7biqgVDy8FNzv0ifw174pVR/s320/azeroth.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h3 class=&quot;MsoNormal&quot;&gt;



&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/h3&gt;
&lt;h3 class=&quot;MsoNormal&quot;&gt;



&lt;b&gt;PvE Takes a Turn for
the Worst&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/b&gt;World of Warcraft used to be
a game of challenge and teamwork. Defeating a powerful new raid boss was only completed
by the best of the best, and the others had to wait in line. Was this a truly
good PvE model? The WoW developers obviously asked that question, because what
followed changed the audience of the game forever. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Nowadays,
World of Warcraft operates off of simple mechanics that make the game easier
for everybody. New players find it easier to quest and level up, while old
players find it easier to get new gear and such. What this has done is made a
great casual experience for players, but is that WoW’s problem? What WoW’s biggest
flaw is today is that it has stopped catering to the hardcore players that want
to invest time to really accomplish something. With gear being easier to get,
the line between hardcore and casual has blurred, and casual players can take
on the same challenges that hardcore players try to strive for. While many
players think this is good, many also find it poor in judgment. Blizzard tried
to find the line between giving the new players and casual gamers a full
experience, and alienating players that did not want to dedicate their whole
efforts to trying to achieve something that was genuinely challenging.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;



&lt;b&gt;World of Warcraft PvP…Nuff
Said&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; When
talking in terms of MMORPGs, PvP is by far one of the most disputed gaming
concepts ever to be created. I have yet to play a game where there was not some
issue with the PvP, whether it is about balancing, lack of PvP content, or just
plain boring. When I think of PvP and World of Warcraft, all I can think of
saying is one thing, and that’s to stop whining. WoW PvPers have been
incredibly spoiled to the point where if they are countered by another class
then suddenly they are overpowered and need a nerf. Of all PvP I have ever
played, WoW is the most balanced out of all of them. Yes, a class can get a bit
overpowered here and there, but that’s inevitable when you have a whole set of different
classes that each have completely unique abilities. If you truly want balanced
PvP, then make a game where everybody is a guy with a sword and they all have
the same abilities and do a set amount of damage. That sounds fun. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Where
the true fault lies with Blizzard is the state of non-arena PvP, such as
battlegrounds. Back when the game was first released, battleground and world
PvP was all that the game had, and it worked. Battlegrounds were much more
intense, and the World PvP would spawn server events that changed the game. It
was an honestly epic experience. But then as Arena was released, the game focused
less on those and began to focus more on small scale PvP. While I love the WoW
arena and find it immensely entertaining, the fact that the larger scale PvP
that brought the game together was suddenly cast down makes me resent Blizzard.
Not only was PvP hit, but PvE lost their 40 man raids, and was reduced to 25
and 10 man raids, for reasons not quite clear to me. Why would a game abandon a
formula that worked so well? I guess we all have our reasons.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3 class=&quot;MsoNormal&quot;&gt;



&lt;b&gt;Conclusion&lt;/b&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; With
World of Warcraft and all of its flaws, I still believe that it is truly a game
that can rightfully take its spot on the throne as the greatest MMO to hit the
shelves.&amp;nbsp; There will always be people
that see WoW as a bandwagon, and that any that play it are sell-outs, but that’s
just because they refuse to try it themselves. I know a couple people who hate
WoW, but have not even logged into the game once. It’s quite unfair to judge a
game when you haven’t even tried it, wouldn’t you say? &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
-What do you think? Do you think WoW is too popular? Are you
sick of all the people that complain about it? Post comments below and tell us
what you think.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brotherhoodreviews.blogspot.com/feeds/237720474211386120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/infamous-world-of-warcraft.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/237720474211386120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/237720474211386120'/><link rel='alternate' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/infamous-world-of-warcraft.html' title='The Infamous World of Warcraft'/><author><name>Stendarr77</name><uri>http://www.blogger.com/profile/01388943283791920015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdgxGjoNcFhzG0lKexPg2_ZS5KBymhImYxjkRucgyd0GtzcENN6nJ3WKePqlEy05Kw5AU-6FqRfztHFSocdfMpPMlz0EamXK_oClbadxIFLe8fECZVW2TKq7biqgVDy8FNzv0ifw174pVR/s72-c/azeroth.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4899269534566881796.post-3208861201960843434</id><published>2012-05-15T22:07:00.000-07:00</published><updated>2012-05-15T22:07:01.825-07:00</updated><title type='text'>Mass Effect Fan Fiction - Betrayal</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;
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&lt;h3 class=&quot;MsoNormal&quot; style=&quot;text-indent: .5in;&quot;&gt;
&lt;b&gt;Here is a fan fiction story based on the hit trilogy, Mass Effect. Comment your opinions, and follow us if you like it! &lt;/b&gt;&lt;i&gt;No adult content&lt;/i&gt;&lt;/h3&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
Betrayal; I knew it the second they
came down on us. We pushed our luck too far, and it was only a matter of time.
I should have expected it. What, were they just going to stop and leave the
galaxy be? No, it was cruel, unfair, and completely unrelenting. It was Omega.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; They are two sides to the same coin. On one side, there is
the damned bureaucracy. It never ended, and never began, and always at a
complete stand still. I hated it. I wanted it gone, so that&#39;s what I did. I
left it for the other side; the side of complete and total anarchy. There were
no rules, no regulations, and nothing else that would stand in my way of doing
what needed to be done. It was a paradise; until now.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; They managed to capture 5 of my men; very wounded. They
all served me with the upmost loyalty. I was their leader and they chose to
follow me against all odds to fight injustice. They were heroes in my book, and
as I hid behind a pillar like a coward, they threatened to shoot each one until
I came out. I knew what I had to do, and they knew it too. One by one, the
mercs put a round in each of my companion’s heads, and the entire time they
stood strong till the very end. They went out like true warriors.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; The mercs efforts were useless. I had already decided my
next move, and I was utterly confident that nothing they could do would change
that, but then they got to the salarian. I can still hear it going through my
head. The crying whimpers of a man who does not belong. He was just a damned
kid. He could work a computer inside and out. No hack was to much for him, but
unfortunately this was no hack. I could just barely make out the words he said
before they shot him.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;&quot;Please no&quot; he whimpered over and over again. I
couldn&#39;t take it. The son of a bitch had to beg, after all the others made this
so easy.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &quot;Ignore it&quot; I whispered to myself. I tried to
hold myself together as this man begged for mercy. I could have stopped it
right then and there. I could have jumped out and tried to take them all out
myself. I could have tried to save that whimpering kid begging for life, but I
knew better, or at least I thought it did. I heard a loud shot, and thinking it
was finally over I relaxed, but I was dead wrong. I heard a scream and even
louder crying. They were going to torture him. Why did I not see this coming? I
heard another shot, and then another, and another, until the pain in my heart
was so great that I felt my body being pulled around the pillar. My hesitation
saved me though, and a few seconds later I heard the last shot fire. It was
finally over. He was dead.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;This was my chance. I could get away. I bolted for
the next pillar a couple meters away. As I moved&lt;br /&gt;
to it I felt the bullets of frustrated blue suns flying past me.I reached the
next pillar and my path was completely open.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&quot;Come out Archangel, it&#39;s all over! Your team
is dead, and your next!&quot; yelled a Blue Sun, and then I felt it; the urge
for retribution. They all needed to pay, and soon. I looked across the room and
saw an unmanned door leading to an abandoned Omega neighborhood, and as natural
as breathing, I instantly turned the corner, scoped in, and shot the merc right
between the eyes. The armor piercing rounds went right through his helmet,
through his skull, and out the back. Human blood burst out from behind his
helmet, and he fell to the floor all in a matter of seconds. I drew my side arm
and shot to my left, hitting a merc in the shoulder, and I sprinted for the
door.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; As I approached the door I turned around to cover my back.
A Blue Sun came around the corner and I shot him directly in the chest with the
sniper, then to my side three Blue Suns tried to flank me, I wheeled around and
shot my pistol. One, two, three shots fired and they fell to the floor. Hearing
more Blue Suns, I backed through the door; sniper at the ready.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;When the door closed behind me my muscles began to relax.
Five men were dead. One for each of my squad mates they executed, but I wasn&#39;t
done yet. It was far from it. I locked the door behind me.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &quot;That should buy us some time&quot; I said out loud,
as if I had someone left in my squad to talk to. I proceeded down the abandoned
neighborhood, kicking old trash out of my way as I walked. This is what we were
fighting for; a place where people could live and be freed from the oppression
of the damned gangs, and not have to abandon their homes for no good reason
except survival. Who knows what happened here? The Blue Suns could have marched
through and killed everyone in their beds. Men, women,&amp;nbsp;and children seemed
to mean nothing to them. It was all about credits. They were greedy bastards,
and I was going to kill them all. That is what my squad would have wanted.
After a few minutes of walking I came to an intersection and stopped to listen.
Down the hall I heard Blue Suns scurrying. I was running out of time. I quickly
picked a direction at the intersection and jogged down it.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; Lantar Sidonis was his name; the man that betrayed my
squad and left us to die. He was a good soldier, and relatively good company. I
thought he was loyal till the very end, like the other men, but he proved me
wrong. I felt a fire in my heart. It was wrong. There was an imbalance in the
world. He needed to repent; to pay for his betrayal.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;I came up to a large bridge. I looked up and saw an
apartment building overlooking the platform. It was perfect. I just needed to
be flawless, and never miss. That part was easy. The hard part was not getting
distracted. Not feeling the pain and anger of the tragedy that had befallen us.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp;&quot;Please no&quot; I remembered him crying. Over and
over it played through my head as I crossed the bridge, and even with the fight
that was too come, all I could think about was one single fact.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;It was the fact that would allow me to
persevere. It was the fact that still gave me purpose; Revenge.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brotherhoodreviews.blogspot.com/feeds/3208861201960843434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/mass-effect-fan-fiction-betrayal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/3208861201960843434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/3208861201960843434'/><link rel='alternate' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/mass-effect-fan-fiction-betrayal.html' title='Mass Effect Fan Fiction - Betrayal'/><author><name>Stendarr77</name><uri>http://www.blogger.com/profile/01388943283791920015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4899269534566881796.post-4574016704972532189</id><published>2012-05-15T01:33:00.003-07:00</published><updated>2012-05-15T01:35:18.325-07:00</updated><title type='text'>Favorite Gaming Moments</title><content type='html'>There is now a new page where you can comment about all your favorite gaming moments both old and new. Check it out on the right of the blog and visit the page to post now!</content><link rel='replies' type='application/atom+xml' href='http://brotherhoodreviews.blogspot.com/feeds/4574016704972532189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/favorite-gaming-moments.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/4574016704972532189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/4574016704972532189'/><link rel='alternate' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/favorite-gaming-moments.html' title='Favorite Gaming Moments'/><author><name>Stendarr77</name><uri>http://www.blogger.com/profile/01388943283791920015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4899269534566881796.post-8811370600161972286</id><published>2012-05-14T18:07:00.003-07:00</published><updated>2012-05-14T23:33:18.378-07:00</updated><title type='text'>Diablo 3 Releases Tonight!</title><content type='html'>With the new release of Diablo 3, we at Brotherhood Reviews would like to encourage you to share your plans and your opinions of the game by commenting on this post. Please be respectful of others opinions. Remember to follow us!</content><link rel='replies' type='application/atom+xml' href='http://brotherhoodreviews.blogspot.com/feeds/8811370600161972286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/diablo-3-releases-tonight.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/8811370600161972286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/8811370600161972286'/><link rel='alternate' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/diablo-3-releases-tonight.html' title='Diablo 3 Releases Tonight!'/><author><name>Stendarr77</name><uri>http://www.blogger.com/profile/01388943283791920015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4899269534566881796.post-6123250993986259891</id><published>2012-05-14T16:42:00.006-07:00</published><updated>2012-05-14T16:42:57.605-07:00</updated><title type='text'>Mass Effect 3 Multiplayer</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The
Mass Effect 3 multiplayer is no small feat accomplished by Bioware. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;It is a magnificent combination of RPG and
strategy, much like the single player. The ability to finally enjoy the Mass
Effect universe with your friends and family makes the experience absolutely
stunning. The new feature includes loads of content that can take months to
become completely familiar with.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;There
are 3 aspects that make and keep the Mass Effect 3 multiplayer diverse, and
they are Races, Classes, and Maps. Currently, there are a total of 10 races to
pick from when playing a map, each with their own class compatibilities. The 6
classes in the game that you may pick from are Vanguard, Adept, Sentinel,
Soldier, Infiltrator, and Engineer. These classes bring unique skill sets that
change based on the race you picked, thus adding more complexity to the entire
system, which in my book is always a plus.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The
last thing that makes the multiplayer very interesting is the maps and enemies
you can fight. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;Each map requires its’
own strategy, and each enemy changes that strategy. Reapers are very organic
based, so in many cases Engineers and Infiltrators are not as effective, but on
the other hand Geth are very tech based, so Engineer and Infiltrator have a lot
more potential in combat. Teams must adjust to situations very fast with such
dynamic game play. &lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-tab-count: 1;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;In the
end, Mass Effect single player and multiplayer add up to a great combination,
and even if you can’t get passed the “poor” ending at the end of single player,
you will without a doubt be pleased by the features that multiplayer brings
you. &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://brotherhoodreviews.blogspot.com/feeds/6123250993986259891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/mass-effect-3-multiplayer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/6123250993986259891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/6123250993986259891'/><link rel='alternate' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/mass-effect-3-multiplayer.html' title='Mass Effect 3 Multiplayer'/><author><name>Stendarr77</name><uri>http://www.blogger.com/profile/01388943283791920015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4899269534566881796.post-4086779791988138350</id><published>2012-05-13T20:05:00.003-07:00</published><updated>2012-05-14T11:23:02.940-07:00</updated><title type='text'>Mass Effect 3  Single Player - Beware Many Spoilers</title><content type='html'>&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; This being the first post on the blog, I thought it would be very appropriate to hit the most controversial topic in gaming to this day, Mass Effect 3. I feel that with all these disputes over the ending of the game, many have forgotten about the rest of the game, and not just the last 5 minutes, which honestly are not all that bad.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;br /&gt;
        Starting with the beginning of the game, many will notice that the faces have changed quite a bit from two. These changes work in some areas, and are very bad in others. Throughout the game, however, you will grow used to the changes in faces. The thing about the beginning of the game is that it opens up the player to the immense amount of emotion that the game immerses the player in. I can think of many moments in this game where shedding tears would not be uncalled for. It is the end of a trilogy, of course.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now I have heard many arguments that are for and against certain areas of game play in both 1 and 2, and Bioware addresses this issue beautifully. They manage to find a middle ground between both RPG and combat. Shepard now has access to more skills, and different variations of armor, while keeping the same combat system as ME2 in place. This makes a great combo of action and strategy.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; The biggest change i notice in ME3 is the change in difficulty. While many games like Fable and The Elder Scrolls are known to get easier as sequels develop, ME3 proves so be a significant challenge compared to ME2, because of the introduction of many enemies like the Brute and the Banshee.&amp;nbsp; Combat is fun and exhilarating with these new challenges that the game presents. Especially on higher difficulties.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Returning to the story, the greatest issue that people have with this game is the ending. With its&amp;nbsp; plot holes,&amp;nbsp; confusing climax, and non diverse ending sequences, it proved to be a quite disappointing ending. With all this negativity about the ending however, I would like to inset some positive comments into the situation. For one, I thought the music at the end with both the fate of Anderson, and the Reapers was amazing. I had never been moved that much by music before in my life. At those moments, I truly felt that the trilogy was coming to a close. That&#39;s not so easy to do when you have spent many years developing a story from complete scratch.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Aside from the music, unfortunately the rest of the ending was quite confusing. Many players were left puzzled with what the ending had exactly entailed. All mass relays were destroyed, but aren&#39;t they supposed to destroy all life in the system? How exactly did Shepard survive is the citadel was destroyed? What happened to all the forces that fought against the Reapers in space, and on earth? It seems that Bioware created more questions than they answered by the end of the game.&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Mass Effect 3, despite the ending, is a game worth playing. Seeing your favorite characters return from the previous games just feels very rewarding, and except for the ending, many different things can happen based on choices from previous games. The relationships and emotions in the game make the player truly feel part of the story, and with a game like Mass Effect, thats all that truly matters.</content><link rel='replies' type='application/atom+xml' href='http://brotherhoodreviews.blogspot.com/feeds/4086779791988138350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/mass-effect-3-beware-many-spoilers.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/4086779791988138350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/4086779791988138350'/><link rel='alternate' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/mass-effect-3-beware-many-spoilers.html' title='Mass Effect 3  Single Player - Beware Many Spoilers'/><author><name>Stendarr77</name><uri>http://www.blogger.com/profile/01388943283791920015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4899269534566881796.post-2934530525671491225</id><published>2012-05-13T18:30:00.001-07:00</published><updated>2012-05-13T18:30:51.842-07:00</updated><title type='text'>Welcome</title><content type='html'>&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Welcome to Brotherhood Reviews, your one stop blog for gaming reviews, both new and classic. We review both console and PC games and never discriminate against either one. From Fable to Mass Effect 3, everything is covered in this blog. Please continue to check the blog for reviews on games galore. We will be publishing reviews very soon.</content><link rel='replies' type='application/atom+xml' href='http://brotherhoodreviews.blogspot.com/feeds/2934530525671491225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/welcome.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/2934530525671491225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4899269534566881796/posts/default/2934530525671491225'/><link rel='alternate' type='text/html' href='http://brotherhoodreviews.blogspot.com/2012/05/welcome.html' title='Welcome'/><author><name>Stendarr77</name><uri>http://www.blogger.com/profile/01388943283791920015</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>