<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearch/1.1/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0' gd:etag='W/&quot;DUYNSHY6fip7ImA9WhJbEU4.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338</id><updated>2012-09-20T12:33:19.816+02:00</updated><title>World of Warcraft</title><subtitle type='html'>This blog is devoted for World of Warcraft. Enjoy.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default?redirect=false&amp;v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry gd:etag='W/&quot;DUYNSHY5eip7ImA9WhJbEU4.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-7371124430385850549</id><published>2012-09-20T12:33:00.001+02:00</published><updated>2012-09-20T12:33:19.822+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-09-20T12:33:19.822+02:00</app:edited><title>Day-Z</title><content type='html'>Well, i have stopped playing WoW for some time... Now i play something like MMO.... I think i can call that mmo. It's mod for game called Arma II. This mod caused players all around the world to buy that freaking (the best) game I've ever played. Becouse i am a big fan of zombies and zombie games, that will be my Best game to play atm. The whole action is played in Chernarus - post-soviet terrain, where some kind of infection have spreaded through towns and forests. infection caused humans to mutate into zombies. Now they all are walking around Towns, fields, searching for next prey to kill and eat. Your goal is to Stay Alive as long as it is possible. You need to gather food, water, weapons, ammo. Everything.&lt;br /&gt;
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http://dayzmod.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-7371124430385850549?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/7371124430385850549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/09/day-z.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/7371124430385850549?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/7371124430385850549?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/09/day-z.html' title='Day-Z'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-rT3U5Rc12xM/UFrw4OjslkI/AAAAAAAAAEA/0ji4c7fEhhg/s72-c/dayz-gallery_p2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;C0cGRH8zeSp7ImA9WhVWEEQ.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-6056989110398230506</id><published>2012-04-22T12:37:00.000+02:00</published><updated>2012-04-22T12:37:05.181+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-04-22T12:37:05.181+02:00</app:edited><title>Better one?</title><content type='html'>Well I was thinking if the Lord of the Rings online is better than World of Warcraft... I know that the WoW have unique graphic from warcraft 3 etc but... Well look at the graphic in LOTRO. Clean, great water like on CryEngine or something... :P and it is mmo. Give me ur suggestions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-6056989110398230506?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/6056989110398230506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/04/better-one.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/6056989110398230506?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/6056989110398230506?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/04/better-one.html' title='Better one?'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry gd:etag='W/&quot;A0UFQ304eCp7ImA9WhVQEUU.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-2397050016932144690</id><published>2012-03-31T12:20:00.000+02:00</published><updated>2012-03-31T12:20:12.330+02:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-03-31T12:20:12.330+02:00</app:edited><title>Here I am</title><content type='html'>I wasn't post anything since... few days. Promis that now I'll do my best to keep giving you all nice information about WoW. ;) Wait for my next post.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-2397050016932144690?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/2397050016932144690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/03/here-i-am.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/2397050016932144690?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/2397050016932144690?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/03/here-i-am.html' title='Here I am'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;DUcEQH48fip7ImA9WhVTGEs.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-3421455435401234035</id><published>2012-03-04T14:16:00.000+01:00</published><updated>2012-03-04T14:16:41.076+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-03-04T14:16:41.076+01:00</app:edited><title>Legendary People: Albert Speer - World War 2 architect</title><content type='html'>&lt;a href="http://www.legendarypeople.org/2011/09/albert-speer-world-war-2-architect.html?spref=bl"&gt;Legendary People: Albert Speer - World War 2 architect&lt;/a&gt;: Albert Speer   March 19, 1905 - September 1, 1981   Legendary : Architect, author, Third Reich minister.            Albert was a G...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-3421455435401234035?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/3421455435401234035/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/03/legendary-people-albert-speer-world-war.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/3421455435401234035?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/3421455435401234035?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/03/legendary-people-albert-speer-world-war.html' title='Legendary People: Albert Speer - World War 2 architect'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry gd:etag='W/&quot;DE4DSH49eSp7ImA9WhVTEk0.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-8821025078905383154</id><published>2012-02-25T22:56:00.001+01:00</published><updated>2012-02-25T22:56:19.061+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-25T22:56:19.061+01:00</app:edited><title>Things, stuff...</title><content type='html'>So... I think WoW should have system of guildhouses or just houses. Houses for rent or something would be great, I think the devs should make wow more sandbox... Like cutting down tree's (in some areas) for wood resource, used to build... i don't know... some kind of buildable for player buildings.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-8821025078905383154?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/8821025078905383154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/things-stuff.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/8821025078905383154?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/8821025078905383154?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/things-stuff.html' title='Things, stuff...'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry gd:etag='W/&quot;D0QFQno8cCp7ImA9WhRaF0k.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-7992404550703028576</id><published>2012-02-20T14:41:00.001+01:00</published><updated>2012-02-20T14:41:53.478+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-20T14:41:53.478+01:00</app:edited><title>Hi there !</title><content type='html'>Sup peeps? I'am talking all time 'bout my experience in WoW. Why u wouldn't share ur experience IN game ? Tell me something about ur character, talent build, Maybe some story that is attached to ur char?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-7992404550703028576?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/7992404550703028576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/hi-there.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/7992404550703028576?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/7992404550703028576?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/hi-there.html' title='Hi there !'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry gd:etag='W/&quot;Ak4MQ30yfip7ImA9WhRaFkk.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-2042578093601497782</id><published>2012-02-19T11:56:00.003+01:00</published><updated>2012-02-19T11:56:22.396+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-19T11:56:22.396+01:00</app:edited><title>Deathwing</title><content type='html'>&lt;h1&gt;
Deathwing&lt;/h1&gt;
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&lt;dl&gt;&lt;dd&gt;&lt;i&gt;Pain... Agony.... My hatred burns through the cavernous 
deeps. The world heaves with my torment. Its wretched kingdoms quake 
beneath my rage... But at last... The whole of Azeroth will break... 
...And all will burn beneath the shadow of my wings...&lt;/i&gt;
&lt;/dd&gt;&lt;/dl&gt;
&lt;b&gt;Deathwing the Destroyer&lt;/b&gt;, formerly known as &lt;b&gt;Neltharion the Earth-Warder&lt;/b&gt;, is one of the five Dragon Aspects and leader of the black dragonflight. Thousands of years ago, Neltharion was empowered by the Titans with dominion over the earth and the deep places of Azeroth. However, driven mad by the Old Gods, he turned against the other Aspects during the War of the Ancients. Among both mortals and dragons his name has become one whispered with a feeling of fear and contempt.
&lt;br /&gt;
The black aspect involved himself in the Second War, adopting the form of Lord &lt;b&gt;Daval Prestor&lt;/b&gt; in order to destroy the Alliance from within. He also managed to turn his greatest enemy, Alexstrasza, into a slave of the Horde,
 with which he later allied himself. After a series of setbacks, 
culminating in his defeat at the hands of the other Aspects, Deathwing 
retreated to the elemental plane of Deepholm to recuperate. From there, he observed his former mate Sintharia's experiments with the twilight dragonflight in Grim Batol. He now continues his late consort's work.
&lt;br /&gt;
Though believed dead by many, Deathwing made his return in &lt;i&gt;World of Warcraft: Cataclysm&lt;/i&gt;, the third expansion to &lt;i&gt;World of Warcraft&lt;/i&gt;, and his wrath constituted a pre-release event known as the Shattering,
 which changed the world of Azeroth permanently. The world continues to 
reel from the effects of Deathwing's return as he flies over Azeroth to 
randomly cast his flame. He will be the final raid encounter of &lt;i&gt;Cataclysm&lt;/i&gt;, appearing as the last two encounters of the Dragon Soul raid.
&lt;br /&gt;
Deathwing has control over the land and its fathoms, including 
lava. Like the rest of his dragonflight, lava features prominently in 
his attacks. He also has the ability to withstand extreme temperatures, 
such as those within volcanoes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-2042578093601497782?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/2042578093601497782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/deathwing.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/2042578093601497782?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/2042578093601497782?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/deathwing.html' title='Deathwing'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-H8M5Ba_4GZY/T0DVS4uKqrI/AAAAAAAAAC0/M_ZAcHgUgUA/s72-c/200px-Deathwing_Cataclysm.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry gd:etag='W/&quot;Ak4NQ3c4eSp7ImA9WhRaFkk.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-104882294308115872</id><published>2012-02-17T12:26:00.002+01:00</published><updated>2012-02-19T11:56:32.931+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-19T11:56:32.931+01:00</app:edited><title>War of the Spider</title><content type='html'>''While Thrall was liberating his brethren in Loarderon, Ner'zhul continued to build up his power base in
 Northrend.
 A great citadel was erected above the Icecrown Glacier and manned by the growing legions of the dead. Yet as the 
Lich King extended his influence over the land, one shadowy empire stood
 against his power. The ancient subterranean kingdom of Azjol-Nerub,
 which had been founded by a race of sinister humanoid spiders, sent 
their elite warrior-guard to attack Icecrown and end the Lich King's mad
 bid for dominance. Much to his frustration, Ner'zhul found that the 
evil nerubians
 were immune not only to the plague, but to his telepathic domination as
 well. 
&lt;br /&gt;
The nerubian spider-lords commanded vast forces and had an 
underground network that stretched nearly half the breadth of Northrend.
 Their hit-and-run tactics on the Lich King's strongholds stymied his 
efforts to root them out time after time. Ultimately Ner'zhul's war 
against the nerubians was won by attrition. With the aid of the sinister
 dreadlords
 and innumerable undead
 warriors, the Lich King invaded Azjol-Nerub and brought its 
subterranean temples crashing down upon the spider lords' heads. 
&lt;br /&gt;
Though the nerubians were immune to his plague, Ner'zhul's 
growing necromantic powers allowed him to raise the spider-warriors' 
corpses and bend them to his will. As a testament to their tenacity and 
fearlessness, Ner'zhul adopted the nerubians' distinctive architectural 
style for his own fortresses and structures. Left to rule his kingdom 
unopposed, the Lich King began preparing for his true mission in the 
world. Reaching out into the human lands with his vast consciousness, 
the Lich King called out to any dark soul that would listen.... '' &lt;br /&gt;
&lt;br /&gt;
Nice story, but where is the end? Wow hasn't got any end...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-104882294308115872?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/104882294308115872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/war-oif-spider.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/104882294308115872?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/104882294308115872?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/war-oif-spider.html' title='War of the Spider'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry gd:etag='W/&quot;A0YAQ349eSp7ImA9WhRaE00.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-3157539121890132482</id><published>2012-02-15T13:32:00.000+01:00</published><updated>2012-02-15T13:32:22.061+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-15T13:32:22.061+01:00</app:edited><title>Best weps 4 me</title><content type='html'>Okay, I'll post here my best weps that i was in love ;P Before I'll start writing I just want to inform you that i have started my adventure with World of Warcraft when the Burning Crusade expansion was already published. First of all... The twin blades of azzinoth. I was hunting for them just like 1 year or so... But they are still just great looking kick-ass weps. The second place is for Shadowmourne... Ofcourse i love the story of Arthas and i was playing warcraft 3. I always wanted to be just like Arthas ( in WoW :P ) so i think the wielder of that weapon is not just protector of light who wants to finish Lich King... The wielder is another slave of the ... Of the who? Who created and gave a power to the shadowmourne? Morgraine just recreated it. What is your opinion? I'll continue this post later on.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-3157539121890132482?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/3157539121890132482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/best-weps-4-me.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/3157539121890132482?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/3157539121890132482?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/best-weps-4-me.html' title='Best weps 4 me'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;AkUEQ3o9fCp7ImA9WhRaE00.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-4994615696251920556</id><published>2012-02-15T13:16:00.002+01:00</published><updated>2012-02-15T13:16:42.464+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-15T13:16:42.464+01:00</app:edited><title></title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-sis89rQZLAs/TzuhORkNmzI/AAAAAAAAACo/N3vWpWIKhsw/s1600/shadowmourne.jpg.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-sis89rQZLAs/TzuhORkNmzI/AAAAAAAAACo/N3vWpWIKhsw/s320/shadowmourne.jpg.bmp" width="267" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One expansion ago it was the finest and greatest weapon to get... So many quests was needed to get one.. It's younger brother of frostmourne... And now... That's useless junk ! There is now bunch of better weps around the world... of Azeroth ofcourse. Game Devs should upload this wep to lvl cap 85 and make this wep much stronger... That's in my opinion ofcourse.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-4994615696251920556?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/4994615696251920556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/one-expansion-ago-it-was-finest-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/4994615696251920556?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/4994615696251920556?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/one-expansion-ago-it-was-finest-and.html' title=''/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-sis89rQZLAs/TzuhORkNmzI/AAAAAAAAACo/N3vWpWIKhsw/s72-c/shadowmourne.jpg.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DUABQn46fSp7ImA9WhRaE00.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-5756099481492974036</id><published>2012-02-15T13:09:00.000+01:00</published><updated>2012-02-15T13:09:13.015+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-15T13:09:13.015+01:00</app:edited><title>Warlock T11,12</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-5fNNyoTaiQg/TzufpW0HFDI/AAAAAAAAACg/tOLuC6ucc68/s1600/warlock_t11_t12_s.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="208" src="http://3.bp.blogspot.com/-5fNNyoTaiQg/TzufpW0HFDI/AAAAAAAAACg/tOLuC6ucc68/s320/warlock_t11_t12_s.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
That's some kick-ass T11 n' T12 Warlock sets... Nice? I guess so... It's hard to get it just like all others Tier's in Cataclysm. I've one on my alt character. Trust me, not only first look is great.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-5756099481492974036?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/5756099481492974036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/warlock-t1112.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/5756099481492974036?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/5756099481492974036?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/warlock-t1112.html' title='Warlock T11,12'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-5fNNyoTaiQg/TzufpW0HFDI/AAAAAAAAACg/tOLuC6ucc68/s72-c/warlock_t11_t12_s.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;A0cGQ3g7eCp7ImA9WhRaFkk.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-1889449881950176408</id><published>2012-02-01T23:02:00.000+01:00</published><updated>2012-02-19T11:57:02.600+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-19T11:57:02.600+01:00</app:edited><title>Gilneas - Worgen major city</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-jkO0W0CFzak/Tym2VN6SWPI/AAAAAAAAACY/ZYI-svscybE/s1600/580_gilneasgatesss.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="178" src="http://3.bp.blogspot.com/-jkO0W0CFzak/Tym2VN6SWPI/AAAAAAAAACY/ZYI-svscybE/s320/580_gilneasgatesss.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;Gilneas is located on the peninsula south of Silverpine Forest.&lt;/i&gt; &lt;br /&gt;
&lt;i&gt;The human kingdom had supported the Alliance during the Second  War, but King Greymane had no qualms about severing all ties to the  outside world when it became clear that the Alliance needed Gilneas more  than Gilneas needed the Alliance. Unbeknownst to the rest of the world,  darkness fell on Gilneas after the Greymane Wall's gates had been  closed, and the worgen curse ravaged the nation. Before long, Gilneans  were fighting against Gilneans in a bloody civil war that left the  kingdom in tatters. Remarkably, the people of Gilneas have somehow  managed to hold on to the last vestiges of their humanity... for now.&lt;/i&gt; &lt;br /&gt;
&lt;b&gt;Gilneas&lt;/b&gt; (pronounced Gil-neigh-uhs) is a human nation and kingdom located in the peninsula that lies to the southwest of Silverpine Forest on the continent of Lordaeron. The kingdom was founded following the splitting of Arathor and is ruled by the House of Greymane. Besides the peninsula, the kingdom also included the island of Zul'Dare. &lt;br /&gt;
Gilneas is a large peninsula that juts into the sea south of western Lordaeron. Silverpine Forest lies to the northeast and Kul Tiras awaits across the sea to the south. Lord Genn Greymane  never supported the Lordaeron Alliance in the Second War. Thus, after  the war, he constructed the Greymane Wall: a massive barrier spanning  the entire northern border. The enormous wall barricades Gilneas from  Lordaeron. Gilneas does not allow anyone in or out, and because of this  no one knows what has been transpiring there since the end of the Second  War. &lt;br /&gt;
It was later found that the Worgen  curse swept mercilessly across the nation, turning nearly all of its  inhabitants to savage beasts. However, the denizens somehow retained  their will, unleashing a bloody civil war that wrecked the whole nation.  Following the &lt;i&gt;Cataclysm&lt;/i&gt; and an invasion by the Forsaken, Gilneas rejoined the Alliance.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-1889449881950176408?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/1889449881950176408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/gilneas-worgen-major-city.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/1889449881950176408?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/1889449881950176408?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/gilneas-worgen-major-city.html' title='Gilneas - Worgen major city'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-jkO0W0CFzak/Tym2VN6SWPI/AAAAAAAAACY/ZYI-svscybE/s72-c/580_gilneasgatesss.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;CUINQHc5cSp7ImA9WhRbEU4.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-8793338789049853567</id><published>2012-02-01T22:59:00.000+01:00</published><updated>2012-02-01T22:59:51.929+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-01T22:59:51.929+01:00</app:edited><title>Major Cities</title><content type='html'>ALLIANCE :&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-5LYeI3A1GeY/Tym1Gq6UxwI/AAAAAAAAABQ/ErtFVhm3Gi0/s1600/Darnassus_TCG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="248" src="http://4.bp.blogspot.com/-5LYeI3A1GeY/Tym1Gq6UxwI/AAAAAAAAABQ/ErtFVhm3Gi0/s320/Darnassus_TCG.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Darnassus&lt;/b&gt;&lt;br /&gt;
Darnassus is the capital city of the Night Elves,  situated on an isolated island located to the north of Kalimdor, in the  zone of Teldrassil. Darnassus is further isolated by the unique system  of ingress and egress, in that there is no direct access to Darnassus.   Instead, the village of Rut'Theran houses a portal which takes players  to and from Teldrassil. Also located in Rut'Theran Village is a boat  which will take players, free of charge, to the town of Auberdine in the  Darkshore zone. Rut'Theran Village is connected to the other Alliance  ports of call via the flight path system, which is available at a  nominal service charge. Those Night Elf players who selected the Druid  class also have a transportation to Moonglade, the central hub for the  Druidic class.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-e7XQY1vZeIM/Tym1PipSPAI/AAAAAAAAABc/XO-tyLNFYXs/s1600/260px-Exodar_TCG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-e7XQY1vZeIM/Tym1PipSPAI/AAAAAAAAABc/XO-tyLNFYXs/s1600/260px-Exodar_TCG.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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&amp;nbsp;&lt;b&gt;The Exodar&lt;/b&gt;&lt;br /&gt;
The Exodar is the Draenai racial capital city,  which was introduced in the Burning Crusade expansion pack. The Exodar  is located on Azuremyst Island, which is off the coast of Kalimdor.  Being one of the Burning Crusades expansion areas, and to prevent non-BC  subscribers from accessing BC content, this area is instanced in a  similar manner to Silvermoon City. &lt;br /&gt;
&lt;br /&gt;
As a capital city, the Exodar  provides all major player conveniences, such as banks, an auction  house, and mailboxes. Azuremyst Island and its companion Bloodmyst  Island, form the starting areas for players of the Draenai race. The  city is linked to the rest of the world via two methods of  transportation. A flightpath exists between Azuremyst and Bloodmyst as a  closed system of transportation, also similar to how Silvermoon City  connects only to the Ghostlands. The flightpath, as usual, charges a  nominal fee. A harbor provides a free boat which will take players to  and from Auberdine.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-aaTe6SHHmXc/Tym1SS5EagI/AAAAAAAAACA/O3rXpitNcQE/s1600/Ironforge_TCG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-aaTe6SHHmXc/Tym1SS5EagI/AAAAAAAAACA/O3rXpitNcQE/s1600/Ironforge_TCG.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;b&gt;Ironforge&lt;/b&gt;&lt;br /&gt;
Ironforge is the capital city for the Dwarven race,  located in the Dun Morogh zone on the Eastern Continents. The city hosts  a connecting point to Stormwind via the underground Deeprun Tram,  allowing easy access from one to the other at no cost to players.  Ironforge was the one Alliance city which housed an Auction House,  before all Auction Houses were ultimately linked. The presence of the  Auction House made Ironforge the center of Alliance player commerce;  while players are no longer forced to visit Ironforge for trading, the  tradition remains. Ironforge is similar in this way to the Horde city of  Orgrimmar.&lt;br /&gt;
&lt;br /&gt;
Ironforge is also interesting in that a section of  city known as Old Ironforge is closed off for player access. Prior bugs  in the game allowed a player to illegally gain access, but this has  since turned into a "bannable offense". Any player caught exploiting  these bugs will be permanently banned from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Swqer4l-R9w/Tym1RD1G9_I/AAAAAAAAABs/fVJCJIcCh2Y/s1600/260px-Stormwind_City_TCG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-Swqer4l-R9w/Tym1RD1G9_I/AAAAAAAAABs/fVJCJIcCh2Y/s1600/260px-Stormwind_City_TCG.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-IqcJT4-tNxs/TymziJ2_2tI/AAAAAAAAABI/Y5sSu5_MIPc/s1600/wow-cataclysm-logo-580-430x300.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Stormwind&lt;/b&gt;&lt;br /&gt;
Stormwind is the capital city for the Humans. The  city is located in Elwynn Forest of the Eastern Kingdoms continent. The  city has a few unique features among the other major cities. A lower  level instance, the Stockades, is located within city limits. Given the  location of this instance, it has no purpose for players of the Horde  faction. While Horde players may choose to enter this instance, doing so  requires travel directly into occupied territory. There are also no  Horde related quests involving the Stockades, which further limits this  instance's usefulness for Horde players.&lt;br /&gt;
&lt;br /&gt;
Another unique feature  is the Deeprun Tram. This is a free-of-charge underground subway-like  system, which connects Stormwind to Ironforge, the Dwarven capital.  Trains run between the two cities on two parallel tracks. The Deeprun  Tram is actually a "single-instanced" location, similar to the way that  the city of Silvermoon is instanced; there exists only one instance in  which all players have access. There is no corresponding connection in  the normal geography of the world. While traveling on the Tram, players  glimpse scenes of underwater locations, complete with an elite sea  monster named Nessie (a reference to the Loch Ness Monster). These  underwater locations exist simply for ambience; there is no legal way  for players to swim in these waters or kill Nessie. Players may walk the  entire length of the Deeprun Tram from one city to another, pausing  along the way to view the sights. Players may even safely walk on the  tracks with no fear of being run over by the Tram (the "normal" physics  of the game apply, which allows players to move through other dynamic  objects).&lt;br /&gt;
&lt;br /&gt;
HORDE : &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-51g3F6qtvX8/Tym1PNCZ2pI/AAAAAAAAABY/DFSyxicidy0/s1600/185px-Orgrimmar_TCG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-51g3F6qtvX8/Tym1PNCZ2pI/AAAAAAAAABY/DFSyxicidy0/s1600/185px-Orgrimmar_TCG.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Orgrimmar&lt;/b&gt;&lt;br /&gt;
Orgrimmar is the capital city of the Orcs, located  in Durotar on the continent of Kalimdor.  Beyond its role as a capital  city, it is a major population center for Horde players, mostly for  historical reasons. Prior to relatively recent patch releases, when only  a single auction house existed for each faction, Orgrimmar hosted the  Horde's auction house. This feature was reason for many players to spend  their time in Orgrimmar rather than the other Horde capital cities.  Since the introduction of the linked auction house system, this need has  been diminished. However, Ogrimmar still remains a major hub for  player-based trade. Other vital player functions are also present in  Orgrimmar: banks, vendors, and class- and profession-trainers (with the  exception of the Paladin class and the Jewelcrafter profession). All  battlegrounds are represented by Battlemasters present in the city. The  PvP rewards vendors are also located in Orgrimmar. During the weekly  fishing contest, the Booty Bay envoy appears in Orgrimmar. Orgrimmar  connects to all major Horde cities on Kalimdor via the flight path  system, and a Goblin zeppelin is located outside, which will carry  players either to the Undercity or to Grom'Grol in Stranglethorn Vale.&lt;br /&gt;
&lt;br /&gt;
Orgrimmar  also houses an instanced dungeon named Ragefire Chasm. This is a  low-level dungeon (for players of around levels 13 through 16), making  it one of the first instances many Horde players will experience.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-5gdCKiG1OgY/Tym1Qe4mU1I/AAAAAAAAABo/pzcYU3z0lIg/s1600/260px-Silvermoon_City_TCG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-5gdCKiG1OgY/Tym1Qe4mU1I/AAAAAAAAABo/pzcYU3z0lIg/s1600/260px-Silvermoon_City_TCG.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Silvermoon&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Silvermoon City, along with its  surroundings, was introduced in the Burning Crusade expansion pack.  Silvermoon City is the capital city for the Blood Elves and contains all  major player amenities: banks which are linked to the rest of the  world, auction houses which are also linked, inns and trainers. With the  exception of the warrior class, the city hosts all other class  trainers. The absence of that particular class trainer is due to the  fact that the warrior class is excluded to the Blood Elf race. Added  during the expansion was the new jewelry crafting profession and  trainers. This is the only place in the Eastern Kingdoms where players  can train for jewel crafting.&lt;br /&gt;
&lt;br /&gt;
Silvermoon City lies within a  special zone known as Eversong Woods, along with a partnering zone named  The Ghostlands. Beginning Blood Elf players quest their way through  Eversong Woods before progressing to the Ghostlands and then beyond. The  two zones, including the city, are collectively known as Quel'Thalas.&lt;br /&gt;
&lt;br /&gt;
While  both of these zones lie in the northernmost areas of the Eastern  Kingdoms, north of the Eastern Plaguelands, they are not part of the  normal geography of the rest of the world. They are considered instanced  zones, but they differ significantly from dungeon instances. Dungeon  instances are created dynamically for each player or party of players;  however Eversong Woods and the Ghostlands exists for all players who  currently occupy the zones, and can interact with the rest of the world  through normal chat channels. &lt;br /&gt;
&lt;br /&gt;
Due to the instanced nature of  these zones, they are not connected to the rest of the world via the  usual means. The only flight path which exists in this instanced area  simply connects the two zones. Players can access the rest of the world  through a special teleportation orb which will instantly transport the  player to the Undercity. Opposing faction members, however, cannot  access this orb, and must enter the zone via a portal between the  Eastern Plaguelands and the Ghostlands.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-oa3Ix9BnMMA/Tym1RqCeBhI/AAAAAAAAAB0/LUSylUNDCyU/s1600/260px-Thunder_Bluff_TCG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-oa3Ix9BnMMA/Tym1RqCeBhI/AAAAAAAAAB0/LUSylUNDCyU/s1600/260px-Thunder_Bluff_TCG.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Thunder Bluff&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thunder Bluff is the capital city of  the Tauren race, located in Mulgore on the continent of Kalimdor. The  city is built on four high mesas, called Rises, which are interconnected  by rope bridges. This layout keeps the city secure from raids, as there  are only two access points: the normal flight system, which only Horde  players can access, and a pair of elevators that bring players up to the  city from the surrounding flatland areas. For Alliance players seeking  to attack the city, the elevators are their only option. The height of  the city and the interconnecting rope bridges are sometimes a cause of  dismay for new players or those who aren't paying attention as they move  about, as they suddenly find themselves falling to their deaths below.&lt;br /&gt;
&lt;br /&gt;
The  Darkmoon Faire also makes an appearance outside the city on a regular  basis. All players of either faction are welcome at the fair, since it  is not within normal aggro distance of guards, so it is not uncommon to  see Alliance players in the zone when the fair is in town.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-UNFTlTRR7SA/Tym1UpesEgI/AAAAAAAAACM/MASSzn872Ck/s1600/Undercity_TCG.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-UNFTlTRR7SA/Tym1UpesEgI/AAAAAAAAACM/MASSzn872Ck/s1600/Undercity_TCG.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Undercity&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The Undercity, the Horde capital for the Undead  race (also known as the Forsaken), lies in the Tirisfal Glades zone on  the Eastern Kingdoms continent. Like all capital cities, this one is  home to all amenities for Horde players, such as a bank, auction house,  inn, mailbox and class- and profession-trainers. An Orb of  Translocation, located in the ruins just above the Undercity, allows  Horde players (who have purchased the Burning Crusades expansion) to  teleport between the Undercity and Silvermoon without having to cross  through high-level areas. Horde players may travel to and from the  Undercity using the flight system, and may also travel to Orgrimmar or  Grom'gol Base Camp (in the Stranglethorn Vale zone) using the free  goblin-run zeppelins available just outside the city gates.&lt;br /&gt;
&lt;br /&gt;
NEUTRAL :&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-BjKJpyDtPok/Tym1T4GDgwI/AAAAAAAAACI/EnzjeyoVij4/s1600/Shattrath.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-BjKJpyDtPok/Tym1T4GDgwI/AAAAAAAAACI/EnzjeyoVij4/s320/Shattrath.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Shattrath&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Shattrath City is a major hub city which was  introduced in the World of Warcraft: The Burning Crusade expansion pack.  This city is located on the continent of Outland, in the Terokkar  Forest zone. While all players of either Horde or Alliance are welcome  in Shattrath City, the city is a combat-free zone. Players cannot engage  in combat within the city limits, even if they are specifically  "flagged" for combat. Within the city, there are transportation portals  to each of the four capital cities for both Horde and Alliance. Players  cannot access the opposing faction portals.&lt;br /&gt;
&lt;br /&gt;
Shattrath City hosts a  number of usual player amenities, such as banks, vendors and inns, but  there is a glaring lack of class trainers or auction houses. Blizzard  has acknowledged that this is a deliberate design decision, in order to  disperse population density, and to encourage players to continue to  interact with the "old world" of Azeroth. This is unlikely to change in  the future. &lt;br /&gt;
&lt;br /&gt;
The city also has four separate factions, two of  which are mutually exclusive to one another. The Sha'tari are the  supernatural beings who reclaimed Shattrath City after it was abandoned  by the Draenei. The Lower City faction is a collection of refugees who  flocked to the city during the chaos caused by the Burning Legion. Both  of these factions have their own respective reputation system and  rewards system. Reputation for each is gained in the usual manner of  completing quests or killing mobs in instances. &lt;br /&gt;
&lt;br /&gt;
The other two  factions, Scryer and Aldor, are diametrically opposed with one another.  When a player chooses to join one of these factions, the player is  immediately hostile to the opposing faction. This transcends the usual  Horde versus Alliance factions, as any player may choose either faction.  Players are encouraged to fully research the benefits for each faction.  An incorrect choice may lead to limitations with profession  development, or may lock players out of desirable rewards. A costly  process is available for players who wish to change their factions. Each  faction has its own reputation system, in which reputation gains for  one faction is reflected with loss of reputation for the opposite  factions; it is therefore impossible for a player to be anything other  than neutral with both factions at the same time. One cannot be seek to  be exalted with both factions at the same time. Players who have chosen  their faction will be banished if they attempt to access the alternate  factions special vendors. Both factions have dedicated areas in  Shattrath City, with inns and vendors; there are also faction banks, but  these are linked to the rest of the banks across the world. Reputation  is earned by completing quests, killing specific mobs and turning in  special tokens.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;b&gt;Goblin cities&lt;/b&gt;&lt;br /&gt;
The Goblins are a non-playable race with a large  presence in many areas of the world. The main goblin faction is known  as Steamwheedle Cartel, which controls a number of minor cities  throughout Azeroth. The Steamwheedle Cartel is a collective of  reputation-based organizations. Where each individual goblin city  maintains a reputation track with the players, reputation gains and  losses is subject to "spillover" to the Steamwheedle Cartel. Reputation  is earned through the standard means - questing, tokens, and killing  specific mobs. The goblins also maintain at least one isolated outpost  in Outland, which does not have an associated reputation scale.&lt;br /&gt;
&lt;br /&gt;
Some of the goblin cities are:&lt;br /&gt;
&lt;br /&gt;
* Booty Bay in Stranglethorn Vale.&lt;br /&gt;
* Gadgetzan in Tanaris.&lt;br /&gt;
* Everlook in Winterspring, with igloo/snowcovered buildings to match the terrain.&lt;br /&gt;
* Ratchet in the Barrens. There is a neutral ship that travels to and from Booty Bay.&lt;br /&gt;
* Area 52 - An isolated outpost in Netherstorm in the Outlands.&lt;br /&gt;
&lt;br /&gt;
All  goblin cities are neutral to both Horde and Alliance. Players of either  faction are welcome in any of the goblin cities (within reputation  limits), and are free to utilize any resources. There is also a  profession specialization which is exclusive to the goblin factions.  Most of the goblin cities also host auction houses which are only linked  with other auction houses; these are referred to as the "neutral"  auction houses, where players may buy and sell items from players of  opposing faction, something which is normally prohibited. World-wide  banks and mailboxes are also provided.&lt;br /&gt;
&lt;br /&gt;
As a neutral faction, the  goblins maintain their own travel system in the world. Boats and  zeppelins will carry players from one port to another. Horde and  Alliance often have their own travel system located in the goblin  cities. Players may take a boat from one city to another, but as with  the rest of the faction-based travel system, players are not able to  utilize the opposing factions travel system. Unlike faction-based  transportation, the goblin transportation system is free of use.&lt;br /&gt;
&lt;br /&gt;
While  the goblins are neutral, their cities are not combat-free. NPC guards  in each city will attack any aggressive players; players may also lose  reputation with the goblin hierarchy, which may ultimately prevent  players from entry into those cities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-8793338789049853567?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/8793338789049853567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/major-cities.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/8793338789049853567?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/8793338789049853567?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/major-cities.html' title='Major Cities'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-5LYeI3A1GeY/Tym1Gq6UxwI/AAAAAAAAABQ/ErtFVhm3Gi0/s72-c/Darnassus_TCG.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;A0cHQH84eip7ImA9WhRaFkk.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-1242460158136638496</id><published>2012-02-01T22:44:00.000+01:00</published><updated>2012-02-19T11:57:11.132+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-19T11:57:11.132+01:00</app:edited><title>Races and Factions</title><content type='html'>ALIANCE :&lt;br /&gt;
&lt;br /&gt;
Worgen - Behind the formidable Greymane Wall, a terrible curse has spread throughout the isolated human nation of Gilneas, transforming many of its stalwart citizens into nightmarish beasts known as worgen. The origins of this curse have been fiercely debated, but only recently has the startling truth come to light.&lt;br /&gt;
&lt;br /&gt;
Draenei -Long before the fallen titan, Sargeras, unleashed his demonic Legion on Azeroth, he turned his baleful gaze upon the world of Argus and its highly intelligent inhabitants, the eredar. Believing that this magically gifted race would be a crucial component in his dark quest to undo all of creation, Sargeras contacted the eredar’s three leaders – Kil’jaeden, Archimonde, and Velen – and offered them knowledge and power in exchange for their loyalty.&lt;br /&gt;
&lt;br /&gt;
Dwarf - The bold and courageous dwarves are an ancient race descended from the earthen—beings of living stone created by the titans when the world was young. Due to a strange malady known as the curse of flesh, the dwarves’ earthen progenitors underwent a transformation that turned their rocky hides into soft skin. Ultimately, these creatures of flesh and blood dubbed themselves dwarves and carved out the mighty city of Ironforge in the snowy peaks of Khaz Modan.&lt;br /&gt;
&lt;br /&gt;
Gnome - The clever, spunky, and oftentimes eccentric gnomes present a unique paradox among the civilized races of Azeroth. Brilliant inventors with an irrepressibly cheerful disposition, this race has suffered treachery, displacement, and near-genocide. It is their remarkable optimism in the face of such calamity that symbolizes the truly unshakable spirit of the gnomes.&lt;br /&gt;
&lt;br /&gt;
Human - Recent discoveries have shown that humans are descended from the barbaric vrykul, half-giant warriors who live in Northrend. Early humans were primarily a scattered and tribal people for several millennia, until the rising strength of the troll empire forced their strategic unification. Thus the nation of Arathor was formed, along with its capital, the city-state of Strom.&lt;br /&gt;
&lt;br /&gt;
Night Elf - The ancient and reclusive night elves have played a pivotal role in shaping Azeroth’s fate throughout its history. More than ten thousand years ago, their heroics during the War of the Ancients helped stave off the demonic Burning Legion’s first invasion. When the scattered remnants of the Legion on Azeroth rallied together with the vile satyrs centuries later, the night elves again rose to meet the threat. The ensuing War of the Satyr exacted a heavy toll from the night elves, but ultimately they vanquished the forces that had set out to wreak havoc on their world.&lt;br /&gt;
&lt;br /&gt;
HORDE :&lt;br /&gt;
&lt;br /&gt;
Goblin - riginally the slaves of jungle trolls on the Isle of Kezan, goblins were forced to mine kaja’mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja’mite generated a startling new cunning and intelligence in the goblin race.&lt;br /&gt;
&lt;br /&gt;
Blood Elf - For nearly 7,000 years, high elven society centered on the sacred Sunwell, a magical fount that was created using a vial of pure arcane energy from the first Well of Eternity. Nourished and strengthened by the Sunwell’s potent energies, the high elves’ enchanted kingdom of Quel’Thalas prospered within the verdant forests north of Lordaeron.&lt;br /&gt;
&lt;br /&gt;
Orc - Unlike the other races of the Horde, orcs are not native to Azeroth. Initially, they lived as shamanic clans on the lush world of Draenor. They abandoned their peaceful culture when Kil’jaeden, a demon lord of the Burning Legion, corrupted the orcs and used them in his vengeful plot against the draenei, who were exiles from Kil’jaeden’s homeworld.&lt;br /&gt;
&lt;br /&gt;
Tauren - The peaceful tauren—known in their own tongue as the shu’halo—have long dwelled in Kalimdor, striving to preserve the balance of nature at the behest of their goddess, the Earth Mother. Until recently, the tauren lived as nomads scattered throughout the Barrens, hunting the great kodo beasts native to the arid region.&lt;br /&gt;
&lt;br /&gt;
Troll - The savage trolls of Azeroth are infamous for their cruelty, dark mysticism, and seething hatred for all other races. Yet one exception among the trolls is the Darkspear tribe and its cunning leader, Vol’jin. Plagued by a history of subservience and exile, this proud tribe was on the brink of extinction when Warchief Thrall and his mighty Horde forces were driven to the trolls’ remote island home in the South Seas during a violent storm.&lt;br /&gt;
&lt;br /&gt;
Forsaken - Death offered no escape for the scores of humans killed during the Lich King’s campaign to scour the living from Lordaeron. Instead, the kingdom’s fallen were risen into undeath as Scourge minions and forced to wage an unholy war against everything… and everyone… that they once held dear.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-1242460158136638496?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/1242460158136638496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/races-and-factions.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/1242460158136638496?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/1242460158136638496?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/races-and-factions.html' title='Races and Factions'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry gd:etag='W/&quot;CEUBQ348eip7ImA9WhRbEU4.&quot;'><id>tag:blogger.com,1999:blog-5749213795167164338.post-994707955103832880</id><published>2012-02-01T22:37:00.000+01:00</published><updated>2012-02-01T22:37:32.072+01:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-02-01T22:37:32.072+01:00</app:edited><title>Classes</title><content type='html'>Warrior - For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons.&lt;br /&gt;
&lt;br /&gt;
Paladin - This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.&lt;br /&gt;
&lt;br /&gt;
Hunter - From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.&lt;br /&gt;
&lt;br /&gt;
Rogue - For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground.&lt;br /&gt;
&lt;br /&gt;
Priest - Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no hero questions the value of the priestly orders.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;Death Knight - When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command. After their vengeance was won, the death knights found themselves without a cause and without a home. One by one they trickled into the land of the living in search of a new purpose.&lt;br /&gt;
&lt;br /&gt;
Shaman - Shaman are spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos. Acting as moderators among earth, fire, water, and air, shaman summon totems that focus the elements to support the shaman’s allies or punish those who threaten them.&lt;br /&gt;
&lt;br /&gt;
Mage - Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze.&lt;br /&gt;
&lt;br /&gt;
Warlock - In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way.&lt;br /&gt;
&lt;br /&gt;
Druid - Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5749213795167164338-994707955103832880?l=mamlot13.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mamlot13.blogspot.com/feeds/994707955103832880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mamlot13.blogspot.com/2012/02/classes.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/994707955103832880?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5749213795167164338/posts/default/994707955103832880?v=2'/><link rel='alternate' type='text/html' href='http://mamlot13.blogspot.com/2012/02/classes.html' title='Classes'/><author><name>Mamlot</name><uri>http://www.blogger.com/profile/10811017735659248932</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry></feed>