<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-902198735162073104</id><updated>2025-02-08T23:17:52.404-08:00</updated><title type='text'>Video Game Reviews</title><subtitle type='html'>Plus Tech, News, and Gadgets!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-1847000441685843580</id><published>2011-07-16T06:20:00.000-07:00</published><updated>2011-07-16T06:20:21.359-07:00</updated><title type='text'>Student Created Wall-Sized Multi-Touch Star Wars Video Game</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;strong style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Arthur Nishimoto&lt;/strong&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;, a graduate student at the University of Illinois, might have created the greatest unofficial&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;strong style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;em style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Star Wars&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;game in history. It’s called&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;strong style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;em style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Fleet Commander&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;and it uses&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;em style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Star Wars&lt;/em&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;iconography in a multi-player, touch screen, strategy action game. And he just did it for school. After the jump, you can look at video of the game being played on a giant 20 foot screen, read some of the specs and link to Nishimoto’s website where he explains his process.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXaBtSUSe0wvyW2HgJD4Cwt8dnMi28O0CaC4a-NGuisZlwriAqLGCl5Tcmw4hrOPacMJbJRYyIVpyVKZWDAGEAO6X0x94R7y8J2hiERbweMgB16vyd8bIQWxYhfdS9S8bb0DKInZphfP0/s1600/starDestroyer.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXaBtSUSe0wvyW2HgJD4Cwt8dnMi28O0CaC4a-NGuisZlwriAqLGCl5Tcmw4hrOPacMJbJRYyIVpyVKZWDAGEAO6X0x94R7y8J2hiERbweMgB16vyd8bIQWxYhfdS9S8bb0DKInZphfP0/s320/starDestroyer.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;Thanks to&amp;nbsp;Crackajack&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;, a German site&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;(which you can view translated&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;a href=&quot;http://translate.google.com/translate?js=n&amp;amp;prev=_t&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;layout=2&amp;amp;eotf=1&amp;amp;sl=de&amp;amp;tl=en&amp;amp;u=http%3A%2F%2Fwww.crackajack.de%2F2011%2F07%2F13%2Ffleet-commander-%25E2%2580%2593-a-student-project-star-wars-game%2F&quot; style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; color: #2a86c7; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: underline;&quot; target=&quot;_blank&quot;&gt;right here&lt;/a&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;), for the heads up.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/6V0o3TjB2Tw?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;How cool is that? But that’s just the latest iteration. Nishimoto actually made the game for a smaller screen and had to port it up to that massive one. Here’s another video.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/YI5oerC7GPg?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 20px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Over on&amp;nbsp;&lt;a href=&quot;http://sites.google.com/site/arthurnishimoto/fleet-commander&quot; style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; color: #2a86c7; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: underline;&quot; target=&quot;_blank&quot;&gt;Nishimoto’s site&lt;/a&gt;, he gives a pretty layman description of the game and what he was going for but the simplest description is probably just from the YouTube.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; font-style: italic; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif;&quot;&gt;Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, “Fleet Commander” explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment. Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, “Fleet Commander” game play has been ported to&amp;nbsp; EVL’s 20-foot wide multi-touch LCD wall, Cyber-Commons. “Fleet Commander” uses Processing, an open source programming language.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; font-style: italic; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #4c4c4c; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;I don’t pretend to know what most of that means, only that the game looks incredibly fun to play and Lucasfilm should buy it from him and port it to WiiU or something that’ll have massive touch screen potential.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-style: none; border-color: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial; list-style-image: initial; list-style-position: initial; list-style-type: none; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Do any of you develop games for a living? Is what Nishimoto did actually as impressive as it looks or is it pretty standard stuff for someone who lives in this world?&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/1847000441685843580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/07/student-created-wall-sized-multi-touch.html#comment-form' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/1847000441685843580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/1847000441685843580'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/07/student-created-wall-sized-multi-touch.html' title='Student Created Wall-Sized Multi-Touch Star Wars Video Game'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXaBtSUSe0wvyW2HgJD4Cwt8dnMi28O0CaC4a-NGuisZlwriAqLGCl5Tcmw4hrOPacMJbJRYyIVpyVKZWDAGEAO6X0x94R7y8J2hiERbweMgB16vyd8bIQWxYhfdS9S8bb0DKInZphfP0/s72-c/starDestroyer.jpg" height="72" width="72"/><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-1390389638370733984</id><published>2011-07-10T03:15:00.000-07:00</published><updated>2011-07-10T03:18:48.957-07:00</updated><title type='text'>Final Fantasy XIII Review</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 12px; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;When you get to the 13th entry in a game series, it&#39;s hard to approach it as a fresh entity; when you&#39;ve been playing Final Fantasy games for twenty years, you have to take history into account. This makes it challenging to give Final Fantasy XIII a fair review. On its own, Final Fantasy XIII is a perfectly fine example of a typical Japanese role-playing game, where a rag-tag band of colorful characters joins together to fight a threat and save the world; nothing that reinvents the wheel, but a fine game nonetheless. Judged against the Final Fantasy games that came before it (even though Final Fantasy XIII itself is a standalone title, not a direct sequel), it doesn&#39;t fare so well. The characters and plot are nothing we haven&#39;t seen before; it&#39;s like they were designed by committee to appeal to RPG players. There&#39;s something soulless to the overly linear Final Fantasy XIII, something missing that makes it not feel like a Final Fantasy game at all. Of course, if you&#39;re new to the series (and to RPGs in general) you might not mind.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;Final Fantasy XIII initially feels right; the storyline involves learning some new vocabulary words, like any good fantasy story should. The game takes place between the world of Pulse and the city of Cocoon that floats above it. The utopian Cocoon was created and is operated by mysterious beings called the fal&#39;Cie, who are opposed by the fal&#39;Cie on Pulse below. Fal&#39;Cie can mark humans, turning them into magic-using l&#39;Cie, who are imbued with a quest to fulfill. Fail to fulfill it, and the l&#39;Cie turn into the zombie-like Cie&#39;th, but if they succeed the l&#39;Cie are turned into statues of pure crystal—not exactly a win-win situation. Feeling a little confused? Fortunately, Final Fantasy XIII includes an in-game encyclopedia and plot summaries, so if you&#39;re left scratching your head after a cutscene, you can ask the game to dumb it down for you, which you will probably need to do, at first.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/8K7CvvSjuMc?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;The player-characters who are tangled up in this fal&#39;Cie and l&#39;Cie mess are your standard RPG tropes. There&#39;s the stoic and hardened warrior protagonist, Lightning, who at least breaks the mold somewhat by being female. Some of the party members that join her are likeable, like the sweet-hearted brawler Snow, but there are some definite problems with the cast. The comic Sazh is not going to win Square Enix any awards for the most enlightened portrayal of a black character, and the unfailingly perky and squeaky-voiced Vanille may make some players want to throw their controllers through their TV screens. These characters fit archetypes, filling roles that gaming companies know appeal to RPG fans. There&#39;s something cynical to the way they were tailor-made to hit RPG nerd buttons.&lt;/span&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN1WMBzvhMjt6nl-trDTiiSPTs2DYPccK1YhmLatbTCe05szL5QSsq34wIoiwelLF3EaluY_tQgHM3bGazi2mmVHVo0hQAwMWY4nCzwO7t1RNWcTDpmKZQAqBkKeUuAsZUpk8DsZyb8No/s1600/175812-tgs_final_fantasy_xiii_3_super.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;179&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN1WMBzvhMjt6nl-trDTiiSPTs2DYPccK1YhmLatbTCe05szL5QSsq34wIoiwelLF3EaluY_tQgHM3bGazi2mmVHVo0hQAwMWY4nCzwO7t1RNWcTDpmKZQAqBkKeUuAsZUpk8DsZyb8No/s320/175812-tgs_final_fantasy_xiii_3_super.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;Setting story and character aside, though, the game is technically excellent. Final Fantasy XIII spent four years in development, and the time and effort shows. Characters are beautifully rendered, detailed down to a flush in the cheeks or the faint scruff of whiskers on the chin. The cutscenes are like watching a top-quality CGI movie. Of special note is how Square Enix took the extra effort to redo the character lip sync for the English-language release, instead of making the English dialogue fit to the lip movements from the Japanese version. The voice acting itself is—with the exception of the aforementioned grating Vanille—top notch. The soundtrack in particular also stands out worthy of praise, even if it somewhat inexplicably features a Leona Lewis track as its theme song.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;The game&#39;s actual battle system and mechanics are worthwhile. Combat uses the Active Time Battle system, in which a gauge fills up over time, and actions can be slotted and chained together depending on how much time is in the gauge. The player only has active control of one character at a time. The other two members of the party are controlled by AI; however, the player can guide what the non-active characters are doing by means of the Paradigm Shift system. In this system, the player can set certain roles for each character—focusing on defense or healing, for example—and can switch them on the fly respond to different battle conditions. Combat is fast-paced, frequently against many enemies at once, so adapting tactics to the situation is important. The system for leveling up abilities is customizable, too, letting you focus on improving abilities for specific combat roles.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;While the battle system is well-suited and enjoyable, certain elements may make it too easy for veteran RPG players. The first option in the combat menu is auto-battle—press that button and the game makes choices on what attacks are best suited for the situation for you. You can choose your attacks yourself, but the siren call of auto-battle can be hard to resist. In addition, your characters are healed completely after each battle, eliminating the need to worry about healing items or making it to the next save point. Even if your party does fall in battle, you can simply use the retry option, which puts you back to just before the battle began, with no major losses. These changes remove a lot of the tension and excitement that make RPGs fun.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;The more troubling—and surprising—problem is that the game world of Pulse and Cocoon lacks depth. While previous entries in the series have always had an overarching story, they&#39;ve also been filled with places to explore, stocked with colorful inhabitants. The size and richness of the game worlds were a large part of the appeal of the earlier adventures. Square Enix largely abandons this familiar RPG element. There are no towns in Final Fantasy XIII, and there are very few non-player characters to talk to. A large portion of the game is simply a constant linear push, frequently literally along a straight line, from battle to battle and cutscene to cutscene, with no stops for freedom of exploration or to get a sense of the world. This linearity makes the game seem somehow lonely, somehow empty, a change that is sure to stick in the craw of old-school Final Fantasy fans.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Times, &#39;Times New Roman&#39;, serif; font-size: small;&quot;&gt;Final Fantasy XIII is, at its core, a technically excellent and solid RPG, and one that&#39;s not afraid to change up some of the traditional elements of the genre, even if those changes are a turn-off to more traditional fans. Those who expect more from the Final Fantasy series might find themselves left cold by the storyline and characters, but it&#39;s just as possible that Square Enix&#39;s calculated choices will make this someone&#39;s favorite Final Fantasy yet.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-top-width: 0px; font-style: inherit; font-weight: 400; font: normal normal normal 12px/20px verdana, Arial, Helvetica, sans-serif; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Times New Roman&#39;; font-size: small; line-height: normal;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;u&gt;Overall Score: 8/10&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;Times New Roman&#39;; font-size: small; line-height: normal;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 25px;&quot;&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/1390389638370733984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/07/final-fantasy-xiii-review.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/1390389638370733984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/1390389638370733984'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/07/final-fantasy-xiii-review.html' title='Final Fantasy XIII Review'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN1WMBzvhMjt6nl-trDTiiSPTs2DYPccK1YhmLatbTCe05szL5QSsq34wIoiwelLF3EaluY_tQgHM3bGazi2mmVHVo0hQAwMWY4nCzwO7t1RNWcTDpmKZQAqBkKeUuAsZUpk8DsZyb8No/s72-c/175812-tgs_final_fantasy_xiii_3_super.jpg" height="72" width="72"/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-5288978798216553186</id><published>2011-07-05T15:22:00.000-07:00</published><updated>2011-07-05T15:22:24.877-07:00</updated><title type='text'>Fourth of July (Late)</title><content type='html'>Sorry I didn&#39;t post this yesterday but just want to know if everyone had a nice fourth of July, I know I did!&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggWJkDm7TeswoHHhS5Sv-TLcUNSA5d8wzW_BhMFnJ1zlnEi7K8qJBjisunLd2XVGsQ6vvCoRbBAvEZtnZ1dmQRX1XrfedVv-iEeOaPt1ppAdn1nqdvusIHeWLpX-WGZ7gdClpW029saUk/s1600/liberty-fireworks.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;295&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggWJkDm7TeswoHHhS5Sv-TLcUNSA5d8wzW_BhMFnJ1zlnEi7K8qJBjisunLd2XVGsQ6vvCoRbBAvEZtnZ1dmQRX1XrfedVv-iEeOaPt1ppAdn1nqdvusIHeWLpX-WGZ7gdClpW029saUk/s320/liberty-fireworks.jpeg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/5288978798216553186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/07/fourth-of-july-late.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5288978798216553186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5288978798216553186'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/07/fourth-of-july-late.html' title='Fourth of July (Late)'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggWJkDm7TeswoHHhS5Sv-TLcUNSA5d8wzW_BhMFnJ1zlnEi7K8qJBjisunLd2XVGsQ6vvCoRbBAvEZtnZ1dmQRX1XrfedVv-iEeOaPt1ppAdn1nqdvusIHeWLpX-WGZ7gdClpW029saUk/s72-c/liberty-fireworks.jpeg" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-5174996895103674646</id><published>2011-06-30T10:05:00.000-07:00</published><updated>2011-06-30T10:06:11.268-07:00</updated><title type='text'>superGAY</title><content type='html'>There have been plenty of apps that have tried (and thankfully failed) to promote a hate-filled anti-gay message in Apple&#39;s App Store. But should the powers of darkness attack once again, fear not! &quot;Supergay&quot; is here to save the day.&lt;br /&gt;
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&lt;/div&gt;&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWv6WERZTkrNKevga7GaxmLVudZQo-_JaV73LYwZQnkXvnDTBYD9PGSI4EMSxMOg4UNrf2wNY6kcOYAJ7wdi3788P_PXCUrftGHzAD2Fob6htGAq2Tj35IEzJa2O8ZGDePwOkjnemy1tM/s1600/imagesizer.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;221&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWv6WERZTkrNKevga7GaxmLVudZQo-_JaV73LYwZQnkXvnDTBYD9PGSI4EMSxMOg4UNrf2wNY6kcOYAJ7wdi3788P_PXCUrftGHzAD2Fob6htGAq2Tj35IEzJa2O8ZGDePwOkjnemy1tM/s320/imagesizer.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
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Or, well, at least it&#39;s here to deliver some gay-pride-themed gaming along with a comic-book-style coming-out story with a twist.The new episodic app released for the iPhone and the iPad is called&amp;nbsp;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;&lt;em style=&quot;font-style: normal;&quot;&gt;SuperGay &amp;amp; the Attack of his Ex-Girlfriends.&amp;nbsp;&lt;/em&gt;&lt;/span&gt;($2.99).&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: arial, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 15px;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
The basics are this: You play Dr. Tom Palmer, a young man on his way to becoming the pink-and-black-clad hero known as Supergay. As the game opens, we find Tom working on a controversial cloning project while coming to terms with the fact that he&#39;s not really into the ladies ... all of this right before he&#39;s about to wed his boss&#39; daughter.&lt;br /&gt;
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Nefarious secrets are afoot and a cloning experiment goes wrong as Tom tries to live a lie rather than admit the truth. Check out the trailer here:&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/9Oefkj0M-X4?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;As of right now, you can play the first ten chapters of &quot;Supergay&quot; which present a variety of gaming styles — fighting, stealth, racing and there&#39;s even a dance-filled rhythm game. If you find yourself in a tight spot while fending off legions of, say, cloned ex-girlfriends, you can unleash our hero&#39;s Rainbow Ray. No, really.&lt;br /&gt;
&lt;br /&gt;
The gameplay itself is not entirely, well, super. Instead, it&#39;s a touch Average Joe. The controls are pretty rudimentary and I did experience a couple of crashes while playing it on my iPad (though I did not lose any progress).&lt;br /&gt;
&lt;br /&gt;
But there is plenty of variety to keep things interesting here and the comic-book art style is nicely done. Meanwhile, the story (funny, touching, corny) grows increasingly intriguing as you unlock each chapter. But what I really dig is the game&#39;s tagline and ongoing message: &quot;Be yourself.&quot;&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;While I hope the &quot;Supergay&quot; chapters that are &quot;coming soon&quot; feature a bit more polish, &quot;Supergay&quot; is already a step in the right direction. The world (or at least the App Store) is ready to be saved by a super-gay hero.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/5174996895103674646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/06/there-have-been-plenty-of-apps-that.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5174996895103674646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5174996895103674646'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/06/there-have-been-plenty-of-apps-that.html' title='superGAY'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWv6WERZTkrNKevga7GaxmLVudZQo-_JaV73LYwZQnkXvnDTBYD9PGSI4EMSxMOg4UNrf2wNY6kcOYAJ7wdi3788P_PXCUrftGHzAD2Fob6htGAq2Tj35IEzJa2O8ZGDePwOkjnemy1tM/s72-c/imagesizer.jpg" height="72" width="72"/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-8768262765466992344</id><published>2011-06-27T22:20:00.000-07:00</published><updated>2011-06-27T22:20:00.493-07:00</updated><title type='text'>Children&#39;s gaming decisions left to the parents.</title><content type='html'>&lt;div style=&quot;line-height: 1.5em; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;The US Supreme Court ruled on Monday it&#39;s everyone&#39;s right to buy a video game- no matter the age or even the graphic content of the game.&lt;br style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; /&gt;It continues a decade-old argument: should violent video games be available to children?&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&quot;You can get anything from Hannah Montana to Mortal Combat.&quot; Jeff Pearson says, &quot;which started this debate years ago with all the fatalities.&quot;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Pearson owns Play-N-Trade; an arcade store selling video games to people of all ages, including games rated &quot;M&quot; for Mature. If Louisiana ever banned the sale of these games to minors, Pearson says it could make or break his business.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&quot;It would have been a difference of 10 to 15% in actual sales,&quot; he said.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Some states like California banned the sale of violent video games like Mortal Combat or Call of Duty to children under the age of 17. However, the nation&#39;s highest court- the Supreme Court says you can&#39;t do that- calling it a violation of the first amendment.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&quot;When a parent comes in with their kid, what kind of game do they allow them to play?&quot; Pearson says, &quot;they could be good parents across the board but it all comes down to how (the children) are raised.&quot;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;In a 90-page decision, Supreme Court Justices ruled the choice is ultimately up to the parents if their child is mature enough to play certain titles.&lt;br style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; /&gt;The Entertainment Software Rating Board or ESRB posts suggested age groups on just about every game. It&#39;s system rates games for content suitable for Everyone to Teen and Mature (17 or older). However, in Louisiana, these are just suggestions. Game stores like Pearson&#39;s Play-N-Trade have the option to deny a sale of certain games to minors, but it&#39;s up to the clerk&#39;s discretion.&amp;nbsp;&lt;br style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; /&gt;Monday&#39;s ruling now makes it more difficult for government to regulate these sales and instead, puts it in the hands of parents.&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii8QAWDT3stDCqM2sI3roSkCig4mOPwm8WLbTWPsWUXWVSi-DXBZCyqMuL6jxMXEFtETUpwvbuNrbnt9i3zlL3h5Hd-v5bAuPyM5CzLiBk_lDpGJyGrW39wCK2kmvReIkuKvnwhvLPiGM/s1600/boy-playing-video-games-2201q65.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii8QAWDT3stDCqM2sI3roSkCig4mOPwm8WLbTWPsWUXWVSi-DXBZCyqMuL6jxMXEFtETUpwvbuNrbnt9i3zlL3h5Hd-v5bAuPyM5CzLiBk_lDpGJyGrW39wCK2kmvReIkuKvnwhvLPiGM/s320/boy-playing-video-games-2201q65.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 1.5em; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; margin-top: 10px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/8768262765466992344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/06/childrens-gaming-decisions-left-to.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/8768262765466992344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/8768262765466992344'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/06/childrens-gaming-decisions-left-to.html' title='Children&#39;s gaming decisions left to the parents.'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii8QAWDT3stDCqM2sI3roSkCig4mOPwm8WLbTWPsWUXWVSi-DXBZCyqMuL6jxMXEFtETUpwvbuNrbnt9i3zlL3h5Hd-v5bAuPyM5CzLiBk_lDpGJyGrW39wCK2kmvReIkuKvnwhvLPiGM/s72-c/boy-playing-video-games-2201q65.jpg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-5684165358233345588</id><published>2011-06-23T21:08:00.000-07:00</published><updated>2011-06-23T21:09:06.445-07:00</updated><title type='text'>Borderlands Review</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 19px;&quot;&gt;Disregard all the goofy talk about&amp;nbsp;Borderlands&amp;nbsp;and its million-plus guns, or its &quot;Diablo 2&amp;nbsp;starring Mad Max&quot; premise; the one thing you absolutely need to know about Borderlands is that it&#39;s basically&amp;nbsp;Mario Party&amp;nbsp;for FPS fans. No, that doesn&#39;t mean that Borderlands is suddenly a board game full of mascots, fluctuating rules, and silly minigames. It&#39;s that Borderlands is a game where the single-player ranges from good to downright boring or frustrating; but when you add multiple players to a session, it becomes a delightful fusion of cooperative mechanics, a simple (yet effective) reward scheme, and solid gunplay. It&#39;s secretly the party game for people who disdain minigames, but love to shoot things in the face.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://1.gvt0.com/vi/GDONdCo_bEU/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/GDONdCo_bEU&amp;fs=1&amp;source=uds&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot;  src=&quot;http://www.youtube.com/v/GDONdCo_bEU&amp;fs=1&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;A more traditional description for Borderland would be, &quot;cooperative FPS with Diablo-esque mechanics.&quot; You start off by picking a character: Roland the gun-toting soldier, Lilith the stealth/magic femme, Mordecai the sniper, and Brick the boxer/tank. Then you guide that character through a grand journey with multiple quest hubs and dungeons; most of the quests are of the simple &quot;go to a dungeon and kill/collect x amount of y.&quot; My first playthrough, where I mostly focused on going down the critical path with a little bit of (but not nearly all) of sidequesting, took about 27 hours. By the way, the overarching story of &quot;finding the secret Vault while guided by a mysterious woman who talks to you in your mind&quot; is just serviceable; it&#39;s there to give you a reason to kill things, but don&#39;t expect anything more in-depth.&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;div style=&quot;text-align: -webkit-auto;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 19px;&quot;&gt;But while games like&amp;nbsp;Fallout 3&amp;nbsp;and Hellgate: London&amp;nbsp;still use under-the-hood die rolls to determine first-person results, Borderlands, courtesy of Gearbox&#39;s experience in the FPS genre, uses actual skill in its combat. You don&#39;t aim center-of-mass and miss due to an incredibly unlucky dice roll -- you simply hit. While there isn&#39;t super-detailed location-based damage (you can&#39;t shoot a gun out of someone&#39;s hand or cripple their legs), at the very least, a bullet to the head counts as a critical hit. Also, the general aesthetics of gunplay are well-realized; shotguns impart oomph, sniper rifles sound off with a satisfying crack after each shot, and submachine guns blurt out bullets at a furious rate. Curiously, the only gun that seems off is the rocket launcher; there doesn&#39;t seem to be enough splash damage, and sometimes I can&#39;t even tell where the rocket itself will go. Rocket launchers are the one weapon type that I underutilize in thirty-five hours of play.&lt;br /&gt;
Layered onto the FPS gameplay are the two RPG mechanics that directly and reliably tickle my reptile brain: the skill tree and the randomly-generated loot. Like in Diablo 2 and&amp;nbsp;World of Warcraft, each character has three distinct skill trees to apply skill points towards. So even if everyone plays as the somewhat-overpowered Roland, one player might spec him to be a damage dealer while another goes for the medic build. I personally like having Brick be a melee-monster, while others tend to bulk him up as a pure tank. Plus, at a cost, you can re-spec anytime (something that Hellgate should have done). Even though the moment-to-moment gameplay is, &quot;shoot, shoot, shoot,&quot; these skill trees add just enough to help each character feel distinct.&lt;br /&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 19px;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcirHRYZqNOQlqrFrC46ZWXVAdN4aUevOj-PImFjKmGcr6wAxf_jIkbIZ82MbR57QW3FDhcOx7qSGqio-6XTBiU-vs5lXFmh7Xr4o2aq50J7H-wNYOsQkG90h8N7I1x8EZcW_lP94LTxY/s1600/borderlands+pic.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;199&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcirHRYZqNOQlqrFrC46ZWXVAdN4aUevOj-PImFjKmGcr6wAxf_jIkbIZ82MbR57QW3FDhcOx7qSGqio-6XTBiU-vs5lXFmh7Xr4o2aq50J7H-wNYOsQkG90h8N7I1x8EZcW_lP94LTxY/s320/borderlands+pic.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 19px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 19px;&quot;&gt;The loot system also pulls from Diablo, in that a bunch of adjectives in the name determine weapon factors such as damage, firing rate, magazine size, and so forth; you can open a chest or loot a basic enemy and get a surprise in the form of a SMG with a scope, a large ammunition clip, and explosive rounds. Besides guns, randomly generated gear includes power shields, grenade modifiers (my personal favorite is Transfusion, which saps enemy health and transfers it to you), and support mods that affect skill tree allocation. Heck, the color that indicates rarity is straight out of WOW (white, green, blue, purple, and orange); this is the first FPS where I proudly boast of wearing &quot;mostly purples.&quot; Besides the randomly generated guns, there are also &quot;uniques&quot; with specific properties; such as a revolver that fires wildly inaccurate rounds (due to its previous owner having only one eye), or the affectionately titled &quot;Boomstick&quot; shotgun that pelts six electric grenades simultaneously per trigger pull. Borderlands is tuned to the inner lootwhore of action-RPG aficionados.&lt;br /&gt;
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&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 19px;&quot;&gt;Borderlands famously underwent a visual style overhaul for the better. The use of strong lines and bold color for a more &quot;painterly&quot; style makes it stand out among other Unreal Engine 3 titles, and alleviates the fact that, man alive, you&#39;re looking at a&amp;nbsp;&lt;i&gt;lot&lt;/i&gt;&amp;nbsp;of post-apocalyptic wasteland with occasional industrial wasteland or interior (at least there&#39;s a snowy mountaintop near the end). The visuals also serve as the gateway for the over-the-top silliness that permeates the game and turns it into a charming and goofy experience. It&#39;s fitting that enemies become piñatas -- with damage-inflicted substituting as confetti and guns/money/shields/ammunition as candy. It&#39;s internally consistent that being a medic means that your bullets actually heal allies when shooting them. It allows for a game where a psychotic little person wearing a makeshift crown becomes a feared foe. It&#39;s where Mordecai&#39;s special attack has him throwing a bird at foes (which also causes money to fall from the sky); where a shotgun can sport a sniper scope while firing acid bullets.&lt;br /&gt;
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So when you add multiple (up to four) players to all that, it simply works. There&#39;s something to be said about collectively experiencing panic when the screen gets filled with &quot;badass level 35 angry shotgunner midgets&quot; (actual game term). When you add players, the game adds tougher (and sometimes even more interesting) enemies to compensate. The characters complement each other; it&#39;s great to coordinate a situations such as having Lilith sneak by to unleash a fire attack, followed by Roland laying down a gun turret to help fight baddies, and end with Brick running around while punching stragglers. Though, like an MMO, you&#39;ll want to be relatively close in levels to each other -- otherwise you have a situation where either the lowbie can&#39;t keep up and dies a lot, or the high-level player get bored. I personally didn&#39;t mess much with the PvP features, but I can see players who, after using the New Game Plus mode to run through the story multiple times and reach the level 50 cap (my main, after 27 hours, is level 35), then moving onto PvP arena fighting&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 19px;&quot;&gt;In fact, the great multiplayer smoothes over some of the biggest irritations with single-player; playing Borderlands alone is an invitation for occasional aggravation and boredom. The enemy A.I. is simply dumb for the most part. Most enemies follow the &quot;run straight at the player&quot; tactic, with only the Crimson Lance (end-game baddies) utilizing any actual tactics. Fine for when baddies swarm you and your buddies, but dreadfully uninteresting when playing alone. The additional enemy types added for multiplayer help with the variety problem; alone, you face hundreds upon hundreds of the same bandits and skags. With friends, at the very least, more interesting variants of those same foes show up.&lt;br /&gt;
The death mechanic gives you a chance to kill an enemy while bleeding to &quot;get a second wind,&quot; and prevent actual dying and respawn. This, plus the ability for players to revive each other, is great for multiplayer. It&#39;s the right balance of tension, risk, and reward. It&#39;s not as interesting alone; it downright sucks such as in situations for when you get taken down but there&#39;s no one to fight, and you&#39;re forced to pay the respawn fee.&lt;br /&gt;
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The boss fights also suffer in single-player due to a combination of poor/uninteresting A.I. and design, and the save mechanic. These encounters generally boil down to &quot;either shoot all of your guns at the boss while circle-strafing, or shoot the guns at the boss&#39; glowing weak spot.&quot; The last boss fight on my own felt extraordinarily anti-climactic; I was able to exploit it by hiding behind a column and popping out for the occasional easy-to-do critical hit (it doesn&#39;t help that the actual ending can either be described as &quot;eh&quot; or &quot;terrible&quot;). Like the enemies in general, the lame (and occasionally cheap) boss fights just feel better when gunning with a buddy or three.&lt;br /&gt;
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Even as such, multiplayer still can&#39;t fix odd quirks that whittle away the experience. Such as the long walks/drives before you unlock fast travel. Or the times when Borderlands forgets that it&#39;s in first-person and tries to be a platformer. Or that the sole vehicle I&#39;ve driven in nearly 30 hours of play is a two-seater (no four-seater seems odd for a 4-player co-op game). Looking at an item on the ground to loot it takes getting used to, and so does not having a minimap (odd, since Diablo 2 had one). The informal &quot;drop stuff on the ground on the honor system&quot; is the closest we have to a trade interface.&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 19px;&quot;&gt;Call it a first-person Diablo, an evolution of Resistance 2&#39;s co-op mode,&amp;nbsp;Monster Hunter&amp;nbsp;for the west, or a party game for FPS gamers. Call it the best example of the transformative power of multiplayer. Whatever you designate it, Borderlands is a decent single-player FPS/RPG that simply becomes great -- when playing with others. Besides, sheer midget panic is something that&amp;nbsp;&lt;i&gt;has&lt;/i&gt;&amp;nbsp;to be shared with friends.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 19px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;u&gt;Overall Score: 9/10&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/5684165358233345588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/06/borderlands-review.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5684165358233345588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5684165358233345588'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/06/borderlands-review.html' title='Borderlands Review'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcirHRYZqNOQlqrFrC46ZWXVAdN4aUevOj-PImFjKmGcr6wAxf_jIkbIZ82MbR57QW3FDhcOx7qSGqio-6XTBiU-vs5lXFmh7Xr4o2aq50J7H-wNYOsQkG90h8N7I1x8EZcW_lP94LTxY/s72-c/borderlands+pic.jpg" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-5203286436600467927</id><published>2011-06-20T08:28:00.000-07:00</published><updated>2011-06-20T08:28:14.158-07:00</updated><title type='text'>More Data Being Stolen</title><content type='html'>&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&amp;nbsp;The Japanese video game developer Sega said Sunday that information belonging to 1.3 million customers had been stolen from its database, the latest global hacker attack against a video game company.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Names, birth dates, e-mail addresses and encrypted passwords of Sega Pass online network members had been compromised, Sega said in a statement, though payment data like credit card numbers were safe. Sega Pass has been shut down since late last week.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;“We are deeply sorry for causing trouble to our customers. We want to work on strengthening security,” said Yoko Nagasawa, a Sega spokeswoman, adding that it was unclear when the company would restart Sega Pass.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;The attack against Sega, a division of Sega Sammy Holdings that makes game software like Sonic the Hedgehog as well as slot machines, follows other recent significant breaches. Targets have included Citigroup, which said more than 360,000 accounts were hit in May, and the International Monetary Fund.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;The drama surrounding the recent round of video game breaches paled in comparison with what Sony, the maker of the PlayStation, experienced after two high-profile attacks that surfaced in April.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Those breaches led to the theft of account data for more than 100 million customers, making it the largest ever hacking of data outside the financial services industry.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;They also exposed what turned out to be a large number of security holes in sites throughout the global Sony media empire.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;That led to attacks on Sony systems that undermined confidence in the company and made it the source of frequent jokes by security experts.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Sega Europe, a division of Sega that runs the Sega Pass network, immediately notified Sega and the network customers after it found out about the breach Thursday, Ms. Nagasawa said.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Sega was one of the biggest video game consoles makers in the 1990s but pulled out of the market in 2001 in response to disappointing sales of its Dreamcast system, which began sales in 1998 to widespread industry praise. Dreamcast lost ground to newer products developed by Sony and Nintendo.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;It now focuses on developing video games for systems made by other companies.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;While the F.B.I. is likely to be called in to investigate the attack on Sega, as the U.S. government agency typically is in such cases, its agents may find themselves competing for clues with members of the Lulz Security hacking group.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Lulz, a group of hackers that has been behind the cyber attacks against other video game companies including Nintendo, unexpectedly offered to track down and punish the hackers who broke into Sega’s database.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;In its offer to assist Sega, a Twitter post from Lulz hinted that its leaders might count themselves among a small but highly loyal group of game players who still play on the aging Dreamcast console.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;“Sega — contact us,” Lulz said. “We want to help you destroy the hackers that attacked you. We love the Dreamcast, these people are going down.”&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhGud-v5Ezigky49ys4YAimZF32_mMy3za7lMYT_DpTIP0vwmoK-Vd43WA7CCJbGYTMX8fopVlg2s0EeJYBE0oIAT0piNLhaa06Njym4x8di2tlY2N9isCnU9ZFxFrtUrz95jpJtGLCCs/s1600/hacker+gif.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhGud-v5Ezigky49ys4YAimZF32_mMy3za7lMYT_DpTIP0vwmoK-Vd43WA7CCJbGYTMX8fopVlg2s0EeJYBE0oIAT0piNLhaa06Njym4x8di2tlY2N9isCnU9ZFxFrtUrz95jpJtGLCCs/s320/hacker+gif.gif&quot; width=&quot;284&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;color: black; line-height: 1.467em; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/5203286436600467927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/06/more-data-being-stolen.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5203286436600467927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5203286436600467927'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/06/more-data-being-stolen.html' title='More Data Being Stolen'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhGud-v5Ezigky49ys4YAimZF32_mMy3za7lMYT_DpTIP0vwmoK-Vd43WA7CCJbGYTMX8fopVlg2s0EeJYBE0oIAT0piNLhaa06Njym4x8di2tlY2N9isCnU9ZFxFrtUrz95jpJtGLCCs/s72-c/hacker+gif.gif" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-7478760281830809782</id><published>2011-06-16T10:29:00.000-07:00</published><updated>2011-06-16T10:32:05.048-07:00</updated><title type='text'>inFamous Review</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Imagine waking up one day and finding yourself in the middle of a burning crater, destroyed buildings and dead people everywhere. You soon learn that you are no longer like other humans. Electricity courses through your body, endowing you with superpowers and, by extension, the power to control the fates of those around you. Will you become a noble hero, striving to bring peace to a city in ruins? Or will you lash out in anger, crushing the weak humans who are no longer your equals? In Infamous, the choice is yours. These moral dilemmas intertwine your fate with that of the city, but it&#39;s the amazing freedom that makes this experience so incredible. From unleashing electrical blasts to corral your enemies, to scaling the highest skyscrapers with finesse and ease, Infamous lets you seamlessly control the powered-up hero you&#39;ve always wanted to be. The buggy visuals and gameplay glitches can&#39;t quite live up to the excellent action, but the overall experience crushes these small problems like so many petty criminals. It&#39;s not easy being a superhero, but it is an absolute blast.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;inFamous Gameplay&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/6Fmz1Uqskyk?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 20px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(196, 196, 196); border-bottom-style: solid; border-bottom-width: 0px; border-color: initial; border-left-color: rgb(196, 196, 196); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(196, 196, 196); border-right-style: solid; border-right-width: 0px; border-style: initial; border-top-color: rgb(196, 196, 196); border-top-style: solid; border-top-width: 0px; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;A powerful bomb has exploded in Empire City, bringing the thriving island metropolis to its knees. Gangs now rule the streets, causing cops and citizens alike to cower in fear, and a deadly pandemic has forced the government to quarantine the whole area. At the center of the cataclysmic blast is Cole, an ordinary bicycle messenger. Of course, he isn&#39;t so ordinary anymore. The explosion killed thousands and leveled buildings like they were fragile card houses, but it gave him superpowers. Cole can shoot lightning bolts from his fingertips and withstand an inordinate amount of punishment, so he is the one who must track down the bombers and bring order to the city. The story is rooted firmly in typical comic-book struggles, but the characters are so well developed, the problems so believable, that the deeper you plunge into the conspiracy the more fascinating it gets. As the story pushes you toward the chilling conclusion, you&#39;ll become completely immersed in this universe. The cutscenes add to this impact, employing stylish, animated illustrations that would be equally at home in a comic-book.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(196, 196, 196); border-bottom-style: solid; border-bottom-width: 0px; border-color: initial; border-left-color: rgb(196, 196, 196); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(196, 196, 196); border-right-style: solid; border-right-width: 0px; border-style: initial; border-top-color: rgb(196, 196, 196); border-top-style: solid; border-top-width: 0px; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;However, the story is not just a static tale of vengeance and betrayal. You have a choice in how it plays out, which gives you a strong connection to the events, sucking you further into the world. Whenever Cole is faced with a moral decision, the action pauses and Cole spells out his thoughts to you. Should he let the hungry citizens eat the government-delivered food, or scare them off and take it all for his friends? The abrupt stop in the action lacks the immediate impact that a more organic choice would have given, but it makes you face the consequences head on, forcing you to consider both sides of the coin before brashly rushing in. The problems are often black and white, presenting a clear path toward being a superhero or villain, but there are a few twists to the classic formula that make the problems feel much more authentic. There isn&#39;t always an obvious good or evil route, so you&#39;ll have to put yourself in Cole&#39;s shoes, decide how you want the situation to play out, and live with the consequences--both in how the story plays out and in the look of the city itself.&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(196, 196, 196); border-bottom-style: solid; border-bottom-width: 0px; border-color: initial; border-left-color: rgb(196, 196, 196); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(196, 196, 196); border-right-style: solid; border-right-width: 0px; border-style: initial; border-top-color: rgb(196, 196, 196); border-top-style: solid; border-top-width: 0px; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;Empire City is split into three large islands, and by the end of the game, you&#39;ll be able to travel across the whole city, jumping into missions or on top of buildings without restrictions. Moving around the city feels almost perfect, given that the ease of climbing and leaping makes the whole world burst with possibilities. You can easily grab on to windows, pipes, and other fixtures on the outside of buildings, which makes climbs from the dirty streets to the breezy rooftop quick and painless. There&#39;s a slight stickiness to Cole&#39;s leaps, so when you jump close to objects that you can grab, you&#39;ll be pulled into their path. This simple mechanic makes sliding along thin wires or bouncing across tiny posts incredibly fun, letting you worry more about where you want to go rather than how you&#39;re going to get there. As you progress through the game, you unlock the ability to glide through the air and grind railroad tracks, which makes the already dynamic movement even more freeing. The whole system is so immediately satisfying that it&#39;s possible to get lost in this huge metropolis for hours, joyfully dashing across towering buildings, skating along railroad tracks, and shimmying up lampposts.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcm5udBXRAfwMiE4F8fjSi3kB_SoJp6sea3NDft2lutm7BghizrZzNEozZHR3_q9iYd9qKmjZGFMqujK_ItxIFIRbl0Y95_MvKSjD16bZVRJa5IkobdKAGxYcEG13nIWyHjsCK16N4cxY/s1600/Infamous_sc014.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcm5udBXRAfwMiE4F8fjSi3kB_SoJp6sea3NDft2lutm7BghizrZzNEozZHR3_q9iYd9qKmjZGFMqujK_ItxIFIRbl0Y95_MvKSjD16bZVRJa5IkobdKAGxYcEG13nIWyHjsCK16N4cxY/s320/Infamous_sc014.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-color: rgb(196, 196, 196); border-bottom-style: solid; border-bottom-width: 0px; border-color: initial; border-left-color: rgb(196, 196, 196); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(196, 196, 196); border-right-style: solid; border-right-width: 0px; border-style: initial; border-top-color: rgb(196, 196, 196); border-top-style: solid; border-top-width: 0px; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(196, 196, 196); border-bottom-style: solid; border-bottom-width: 0px; border-color: initial; border-left-color: rgb(196, 196, 196); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(196, 196, 196); border-right-style: solid; border-right-width: 0px; border-style: initial; border-top-color: rgb(196, 196, 196); border-top-style: solid; border-top-width: 0px; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;Although leaping from building to building is a blast on its own, there are worthwhile goodies hidden around the city that give you a tangible reason to explore every nook and cranny. There are 350 blast shards scattered in all sorts of odd places, and collecting them gives you the ability to store more electricity, which means that you have even more power with which to zap enemies and innocent bystanders. There are also drop points scattered across the three islands that give important details about the events that unfolded before the bomb changed everything. To find these hidden items, you need only tap L3 and they will appear on your radar, eliminating the frustration of having to hunt down hundreds of collectables. However, it&#39;s when you start tracking down these items that a slight problem with the movement crops up. The stickiness of your jumps is great when you&#39;re sprinting across rooftops, but it makes landing in precise locations rather tricky. Cole latches on to everything near him, so trying to drop down a story to nab a tucked-away shard can be trying at times. The benefit of being pulled into every climbable object far outweighs this slight annoyance, but it can be grating when you just want to grab a tiny ledge and Cole&#39;s sticky fingers won&#39;t obey.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333; line-height: 20px;&quot;&gt;The combat is as seamless and enjoyable as the exploration, which keeps the action consistently thrilling. You start with a standard electrical blast that subdues citizens and criminals rather quickly, but you unlock even more powerful tricks throughout the game, which keeps the combat varied and intense. Sticky grenades, high-powered rockets, and an impressive shockwave blast can all be integrated into your normal fight routine with ease, which makes it possible to exterminate your foes in creative and sadistic ways. The controls for the combat are spot-on, ensuring that you can never blame the game if you miss a headshot or accidentally zap a friendly doctor instead of a crazed gunman. As you complete missions and kill enemies, you earn experience points, which are used to upgrade your already impressive abilities. Although the core moves don&#39;t differ drastically between good and evil characters, the upgrades throw in some interesting twists. For instance, as a good guy, Cole can use his grenades to handcuff weaker enemies to the ground, whereas his evil side can split grenades into multiple parts, creating more potent blasts.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(196, 196, 196); border-bottom-style: solid; border-bottom-width: 0px; border-color: initial; border-left-color: rgb(196, 196, 196); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(196, 196, 196); border-right-style: solid; border-right-width: 0px; border-style: initial; border-top-color: rgb(196, 196, 196); border-top-style: solid; border-top-width: 0px; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Though you have superstrength and the ability to conduct electricity, this game isn&#39;t a cakewalk. Whether you&#39;re good or evil, the city is overflowing with enemies, which forces you to be alert even when walking casually down the street. Bad guys perch atop buildings armed with high-powered sniper rifles and rocket launchers, and they are crack shots with plenty of ammunition. If you&#39;re not careful, you will die often, but the difficulty never seems unfair. The versatile combat system lets you attack the hostiles in a number of unique ways. For instance, in one mission, you must bombard a specific building. You can move in slowly, taking out the surrounding villains as meticulously as possible and clearing an open path to unleash your destructive power. Or if you&#39;re feeling adventurous, you can grind a nearby railroad track, toss handfuls of grenades and missiles as you glide by, and destroy your mark without bothering with the surrounding humans. The versatility of the fights combined with a forgiving checkpoint system ensure that, even when the odds are stacked against you, there is always a way to weather the storm.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(196, 196, 196); border-bottom-style: solid; border-bottom-width: 0px; border-color: initial; border-left-color: rgb(196, 196, 196); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(196, 196, 196); border-right-style: solid; border-right-width: 0px; border-style: initial; border-top-color: rgb(196, 196, 196); border-top-style: solid; border-top-width: 0px; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;The missions are as varied as the ways in which you can approach them. There are quests that focus on exploration, pure combat, careful tracking, deft platforming, escorting important people, and various combinations thereof. The most rousing is an intense battle in a prison courtyard. Powerful enemies swarm from all sides, filling the screen with fire and explosions. You toss grenades and missiles into the fray, conjure shockwaves to slow down the onslaught, and then slink behind cover to take a breather. It&#39;s intense and thrilling, cleverly mixing every element of the game into a superb blend of chaos and fun. The side missions provide an interesting respite from the exhilarating main missions, giving you bite-sized tasks that clean up sections of the city when you finish them. Certain side missions force you to choose between two morally aligned tasks. Completing the good one will make the evil one unavailable, and vice versa. Not only are these missions satisfying, but they further reinforce your moral standing and make the two sides of the karmic coin feel unique.&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(196, 196, 196); border-bottom-style: solid; border-bottom-width: 0px; border-color: initial; border-left-color: rgb(196, 196, 196); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(196, 196, 196); border-right-style: solid; border-right-width: 0px; border-style: initial; border-top-color: rgb(196, 196, 196); border-top-style: solid; border-top-width: 0px; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;The visuals cannot quite match the thrilling combat and amazing exploration, but they do a fine job of bringing this chaotic city to life. Cole is nicely detailed and impressively animated; he leaps and climbs with silky-smooth moves. The lighting is also quite well done. During some missions, Cole must enter the sewers to power up darkened districts of the city, and these sections are stunning. The light dances against the murky water and dank walls, creating an eerie yet inviting view of the slinkiest place in the city. Fire is also brilliantly realized, which makes it a joy to cause cars and toxic barrels to combust. Not everything looks so good, though. The other characters don&#39;t have the same believable animation as Cole, which makes the in-game cutscenes feel pretty sloppy. The buildings and roads have a hazy look, and textures jarringly pop in as you quickly leap across the city. There are also a number of graphical glitches. Cole will walk through railings and other solid objects all too often, the frame rate struggles when the screen is brimming with effects, and there are far too many jagged edges.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; border-bottom-color: rgb(196, 196, 196); border-bottom-style: solid; border-bottom-width: 0px; border-color: initial; border-left-color: rgb(196, 196, 196); border-left-style: solid; border-left-width: 0px; border-right-color: rgb(196, 196, 196); border-right-style: solid; border-right-width: 0px; border-style: initial; border-top-color: rgb(196, 196, 196); border-top-style: solid; border-top-width: 0px; line-height: 20px; margin-bottom: 10px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #333333;&quot;&gt;Empire City may not be the prettiest place, but what it lacks in stunning beauty it makes up for in pure entertainment. One of the most remarkable aspects of Infamous is how it continually improves throughout the quest. The pacing is excellent. It doles out new abilities, introduces powerful story twists, and concocts exhilarating missions at a steady rate, which means the game never loses steam during the course of the lengthy adventure. And when the credits finally roll, you&#39;ll just want to keep playing, to see what the other morality choices reveal and to squeeze every ounce of entertainment from this amazing world. Infamous is an exhilarating and incredibly fun open-world game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;u&gt;Overall Score: 8.5/10&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 25px;&quot;&gt;&lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/7478760281830809782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/06/infamous-review.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/7478760281830809782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/7478760281830809782'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/06/infamous-review.html' title='inFamous Review'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcm5udBXRAfwMiE4F8fjSi3kB_SoJp6sea3NDft2lutm7BghizrZzNEozZHR3_q9iYd9qKmjZGFMqujK_ItxIFIRbl0Y95_MvKSjD16bZVRJa5IkobdKAGxYcEG13nIWyHjsCK16N4cxY/s72-c/Infamous_sc014.jpg" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-4682688748678930992</id><published>2011-06-14T08:52:00.000-07:00</published><updated>2011-06-14T08:52:26.971-07:00</updated><title type='text'>Sony&#39;s PS3 3D T.V.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3uKQ0G4FlBZT8xUAva5MZ7QgkXG55ZkC9Mae8HSMxKFb53es9oM0urLwq5InnEUDEkt31Ta1qDBvytfXRrQctI1gpgfPuP5J2uDhvKN97aYD4eIx9TCi70A1hWQQds2G5jGn4PvSJvwM/s1600/sony-thumb-450x337-23416.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;239&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3uKQ0G4FlBZT8xUAva5MZ7QgkXG55ZkC9Mae8HSMxKFb53es9oM0urLwq5InnEUDEkt31Ta1qDBvytfXRrQctI1gpgfPuP5J2uDhvKN97aYD4eIx9TCi70A1hWQQds2G5jGn4PvSJvwM/s320/sony-thumb-450x337-23416.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;This right here is what I&#39;m going to be saving my money on. It has the&amp;nbsp;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 19px;&quot;&gt;ability for two players to see different images on the screen while playing simultaneously.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 19px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 19px;&quot;&gt;It&#39;s 24-inches but surely they&#39;re gonna be making wider ones.&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 19px;&quot;&gt;Sony also is going to start selling a lower-priced pair of PlayStation-branded glasses that will cost $69.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 19px;&quot;&gt;A bundle with the monitor, glasses, an HDMI cable and &quot;Resistance 3&quot; will be sold for $499 this fall.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 19px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 19px;&quot;&gt;Can&#39;t wait for this and so much more!&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/4682688748678930992/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/06/sonys-ps3-3d-tv.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/4682688748678930992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/4682688748678930992'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/06/sonys-ps3-3d-tv.html' title='Sony&#39;s PS3 3D T.V.'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3uKQ0G4FlBZT8xUAva5MZ7QgkXG55ZkC9Mae8HSMxKFb53es9oM0urLwq5InnEUDEkt31Ta1qDBvytfXRrQctI1gpgfPuP5J2uDhvKN97aYD4eIx9TCi70A1hWQQds2G5jGn4PvSJvwM/s72-c/sony-thumb-450x337-23416.jpg" height="72" width="72"/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-3525997514886346337</id><published>2011-06-12T07:46:00.000-07:00</published><updated>2011-06-12T07:46:38.137-07:00</updated><title type='text'>Some New Reviews for Yall</title><content type='html'>Well I was thinking about the new games I should review and I came up with these 3 games I just recently played and finished so here you go.&lt;br /&gt;
&lt;br /&gt;
First game is...&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;inFamous&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYKgIYArM8Ewe2QWYEOb1QoRNAruItZqlgHt2Lctwhv33rxpSR_ZaPBYCclx2to7l6WwYIO01OseXooztG8bviy-tC2nczLiYid3cyc5o9zqz8HxuUtACsSo5pRv6b3y-BLGaajItfUj0/s1600/inFamous_Wallpaper_3_1024x768_en_GB.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYKgIYArM8Ewe2QWYEOb1QoRNAruItZqlgHt2Lctwhv33rxpSR_ZaPBYCclx2to7l6WwYIO01OseXooztG8bviy-tC2nczLiYid3cyc5o9zqz8HxuUtACsSo5pRv6b3y-BLGaajItfUj0/s320/inFamous_Wallpaper_3_1024x768_en_GB.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Second game is&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Borderlands&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnhgHCL4eO1SZONBQt15EpwG_C3sFQOcOCsq9pqH2npFnmWJTsqSviniMfFBFMiQKULLspf30DriW-T3_uIYR2Sgux79xijsbDzY9MeQkj2JDugOvpa_asM5KdkhCsTde31wgl8B0JhEw/s1600/borderlands_e3_screenshot_6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnhgHCL4eO1SZONBQt15EpwG_C3sFQOcOCsq9pqH2npFnmWJTsqSviniMfFBFMiQKULLspf30DriW-T3_uIYR2Sgux79xijsbDzY9MeQkj2JDugOvpa_asM5KdkhCsTde31wgl8B0JhEw/s320/borderlands_e3_screenshot_6.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;and the Third game is...&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;Final Fantasy XIII&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUXmyWI4SmgFblRKj5tHapOxtixj1obIPj1JVwVf1sC3Zgo50SJXcwH681Jt8fg03o8VGLcYpCFpQ7ljKtVsCbC2yLkRJtdVJK7Y6nFz0N4rrdiP8t261lOSYtrTYEl5K-fJiiNZQYZNc/s1600/Final_Fantasy_XIII_wallpaper_2_by_De_monVarela.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUXmyWI4SmgFblRKj5tHapOxtixj1obIPj1JVwVf1sC3Zgo50SJXcwH681Jt8fg03o8VGLcYpCFpQ7ljKtVsCbC2yLkRJtdVJK7Y6nFz0N4rrdiP8t261lOSYtrTYEl5K-fJiiNZQYZNc/s320/Final_Fantasy_XIII_wallpaper_2_by_De_monVarela.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;I will make sure these will be verrrry&amp;nbsp;lengthy&amp;nbsp; reviews so be ready!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/3525997514886346337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/06/some-new-reviews-for-yall.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/3525997514886346337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/3525997514886346337'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/06/some-new-reviews-for-yall.html' title='Some New Reviews for Yall'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYKgIYArM8Ewe2QWYEOb1QoRNAruItZqlgHt2Lctwhv33rxpSR_ZaPBYCclx2to7l6WwYIO01OseXooztG8bviy-tC2nczLiYid3cyc5o9zqz8HxuUtACsSo5pRv6b3y-BLGaajItfUj0/s72-c/inFamous_Wallpaper_3_1024x768_en_GB.jpg" height="72" width="72"/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-5811262202135115750</id><published>2011-06-07T17:09:00.000-07:00</published><updated>2011-06-07T17:10:24.722-07:00</updated><title type='text'>Battlefield Bad Company 2 Review</title><content type='html'>&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;Two members of my squad have taken too long to radio in our extraction, and the third just impatiently ran off into the storm in search of them. I am alone on a mountainside and can barely see the encroaching enemies through the fog of snow. I have to get farther down and find my team, but the frostbite is starting to overwhelm. My desperate dash to the nearest hillside house slows as my body begins shivering violently, and my vision is fading under a veil of ice. Just as things start going dark, I burst into the house, put a few bullets into its armed occupant and cozy up to the fireplace. My eyesight returns to normal and I&#39;m quickly back outside in the cold, zigzagging from one warm spot to the next, all the while evading enemies.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;Gameplay of BFBC 2&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/Yqiz05Ia2U8?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;This moment, which I experienced during a mission in&amp;nbsp;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;Battlefield Bad Company 2&lt;/span&gt;, perfectly demonstrates why the game is so interesting: it offers a unique and varied take on established FPS genre conventions. In any other game, I would expect to simply run-&#39;n&#39;-gun my way out of a situation like the one I detailed above, so&amp;nbsp;Bad Company 2&#39;s unexpected emphasis on survival skills caught me completely off guard. The radical change in pace forced me to think and react differently to the situation than I normally would, and it made for an incredible experience. The best part is that there plenty of other instances like this throughout the game: racing an ATV through a town full of heavily-armed enemies; sniping enemy sentries with a sniper rifle while using the sound of thunder to mask my shots; and blowing the walls out of a building and watching it crumble on top of your enemies -- it&#39;s the moment-to-moment excitement of each mission, helped along by the cool and unique objectives, that gives BFBC&#39;s campaign an unforgettable edge.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: inherit; line-height: 23px;&quot;&gt;The core storyline, however, does a poor job of grabbing you. It isn&#39;t that it&#39;s bad but rather that it basically boils down to four dudes cracking jokes about cheerleaders while shooting the terrorists behind a World War III plot. It works best if you treat it like an action movie; the comparable example that immediately springs to mind is Die Hard: The heroes end up in a situation so crazy, it&#39;s practically improbable, but their badass attitudes, loud mouths and itchy trigger-fingers make it worth experiencing anyway. Taking advantage of that simplistic formula,Bad&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 23px;&quot;&gt;Company&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: inherit; line-height: 23px;&quot;&gt;&amp;nbsp;2&amp;nbsp;pushes the story into the background, meaning it occurs around the action instead of getting in the way of it.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;Where it really stumbles is in its reliance on cliches. For instance, your squad is comprised entirely of been-there archetypes like the explosions-obsessed Haggard and the nerdy tech-specialist, Sweetwater. Neither, however, holds a candle to their cigar-chompin&#39; Sergeant: He is not only minutes from retiring but is, as they say,&amp;nbsp;&lt;em style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;too old for this shit&lt;/em&gt;. Like they were in the previous game, they&#39;re a predictable lot, but with the help of some solid writing, the squad&#39;s deprecating, goofy and profane rapport is genuinely funny. As you progress through&amp;nbsp;BFBC2&amp;nbsp;you&#39;ll also see that they&#39;re not as one-dimensional as you originally thought: Sarge grows increasingly agitated about being prematurely brought out of retirement, and Haggard is a big ol&#39; softie.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;I also appreciated that the campaign isn&#39;t merely a primer for the multiplayer. Yes, the skills you gain during the solo romp will transition over when you hop online but it&#39;s an entirely separate entity. It&#39;s also remarkably similar to the first Bad Company which, in this instance, is a good thing. It surprised me how familiar everything felt to the first Bad Company, but I quickly realized that&amp;nbsp;BFBC2&amp;nbsp;isn&#39;t trying to reinvent the wheel -- it&#39;s merely changing to tires with a better tread. So, rather than bombarding you with oodles of new game types, developer DICE has fine-tuned and modified the familiar favorites to cater to their established fan base.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;This is especially evident in the online modes, where the little enhancements not only reinforced what I liked about the original but offered several new ideas to chew on. Where the control point-capturing Conquest mode has been the series&#39; trademark for nearly a decade, Rush is quickly becoming the mode I most expect other multiplayer games to latch onto and players to gravitate toward. Conquest gives two teams the same objective -- hold control points the longest and wear out your enemy&#39;s reinforcements -- but Rush puts different layers of stress on a team depending on their objective. Defenders passively wait behind mounted guns or atop vantage points to prevent the struggling offense&#39;s efforts to advance.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;On the other hand, the attackers always have the opportunity to progress, causing the defenders to frantically retreat to new positions when the explosives are successfully detonated. While similarly structured to Conquest, the push-push-push mentality of constantly destroying enemy control points keeps Rush matches moving along at a quick and satisfying pace. Good thing, too, because the maps are humongous. Areas expand as you destroy their control points, but smart design decisions keep things from getting too messy. As a new sector opens, the last one closes and keeps you focused on going forward. The smaller Squad Rush mode, however, shrinks things down to 4v4 and eliminates the availability of tanks and helicopters. This significantly amplifies the intensity by forcing you to rely on your small team to attack or defend a wide-open area. All of this makes for big, intense, awesome, easily digestible multiplayer matches.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;I was only able to sink four hours into these multiplayer modes during EA&#39;s prearranged sessions, and while this brief window isn&#39;t quite the same as playing against &quot;regular&quot; players after the game&#39;s launch, I was impressed with what I saw. I became hooked on&amp;nbsp;BFBC&#39;s multiplayer not just because it&#39;s a great shooter, but because it is instantly rewarding. Everything you do -- and I do mean&amp;nbsp;&lt;em style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-style: italic; font-weight: inherit; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;everything&lt;/em&gt;&amp;nbsp;-- earns you experience points. High kill-counts bring in the big points, but I grew fond of playing support roles to nickel and dime my way to the top. Defibrillating dead teammates back to life, dishing out boxes of ammo and repairing battered vehicles contributes a considerable amount to earning promotions and earning new weapons.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: inherit; font-style: inherit; font-weight: inherit; line-height: 23px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;That the customization doesn&#39;t reach the standard set by the similarly satisfying&amp;nbsp;Modern Warfare 2&amp;nbsp;will likely discourage genre pros, but the list of unlockable guns for the snipers, medics, engineers and balls-out assaulters is seemingly endless. The massive maps and wide variety of combat options also contribute to the fun. I had a blast airdropping across enemy lines, flying choppers, mowing enemies down from a mounted turrets and using the destructible environments to my advantage. The spectacular explosions that accompany tank shells punching concrete also have a drastic effect on the way you and your opponents interact with the world, so obliterate with caution and care to exploit the built-in physics effectively.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; margin-bottom: 20px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: inherit; line-height: 23px;&quot;&gt;With Infinity Ward&#39;s&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: inherit; line-height: 23px;&quot;&gt;&amp;nbsp;Modern Warfare 2&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: inherit; line-height: 23px;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: inherit; line-height: 23px;&quot;&gt;being regularly victimized by bugs, glitches, hacks and other exploits, there&#39;s an opportunity for another game to come in and do some real damage.Bad&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 23px;&quot;&gt;Company&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: inherit; line-height: 23px;&quot;&gt;&amp;nbsp;2&amp;nbsp;definitely has the necessary chops to give the current king of, well, modern warfare, a run for its money. Aside from its limited weapon tweaking, it hits on all of the same high points as its biggest competition but does it with a style all its own.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-style: inherit; line-height: 23px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 25px;&quot;&gt;&lt;b&gt;Overall Score: 9/10&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/5811262202135115750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/06/battlefield-bad-company-2.html#comment-form' title='22 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5811262202135115750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/5811262202135115750'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/06/battlefield-bad-company-2.html' title='Battlefield Bad Company 2 Review'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><thr:total>22</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-6933615166115126731</id><published>2011-05-30T10:15:00.000-07:00</published><updated>2011-05-30T10:17:23.494-07:00</updated><title type='text'>Dead Space Review</title><content type='html'>&lt;div style=&quot;color: #333333; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;Every now and then, the horror genre needs a good jolt. Halloween, Friday the 13th, The Nightmare on Elm Street and Scream, for instance, forced horror films to explore new ideals and techniques. In the video game realm, Silent Hill and Resident Evil have ruled the survival-horror roost for so long that it seems most newcomers fail before they even hit retail. Condemned: Criminal Origins, a fantastic yet underrated Xbox 360 launch game, was the lone exception. Until now. Dead Space, a new franchise and a new genre for EA, is downright incredible. The sci-fi game flirts with two genres, action and survival horror, and injects some much-needed intrigue to both. We’ve frankly grown tired of the “same old, same old,” and Dead Space is anything but stale.&amp;nbsp;&lt;/span&gt;Dead Space follows the horrific journey of Isaac Clarke, an everyday engineer sent to repair a city-sized mining ship called the USG Ishimura, which lost contact with the outside world after cracking open a planet and coming into contact with a mysterious alien/religious artifact. Religious extremism makes for an interesting plotline in the story, and mixing religion with aliens is a scary proposition that almost certainly results in death, right? Sure enough, what Isaac finds is nothing short of a deep space morgue — only the things on board the Ishimura are anything but dead. Suddenly Isaac’s mission is not one of recovery, but survival, as he struggles throughout the game’s 15 hours to repel the aliens long enough to try to get the ship’s systems back online and help him and his two surviving comrades flee to safety.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/5NPRCmdVqKk?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;In many respects, Dead Space sounds (and in fact even looks at times) like DOOM, but making that comparison would be a disservice to Dead Space. DOOM is a mindless hallway shooter with cheap scares, a formula that’s been compelling enough to warrant great sales but has frankly grown old. Dead Space, on the other hand, boils the survival horror genre down to its core tenets — survival and horror — and builds a game around them that’s so pure and well-executed that you’ll find yourself thanking the development team for being such die-hard fans of the genre. From gameplay and story to audio and video elements, Dead Space delivers what could quite possibly be the best survival-horror game of 2008, and maybe even 2009. And yes, that’s counting Silent Hill and Resident Evil.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;The gameplay in Dead Space revolves around the very notion of horror, a concept that only succeeds if the viewer/player is consumed by fear. How do you make gamers scared? By knocking their basic gameplay notions on their ear. Quite simply, if you play Dead Space like a shooter, Isaac will die. If you play it like an action game, Isaac will die. If you play it like anything but a fight for survival, Isaac will die. Dead Space puts gamers in situations in which disfigured “aliens” come at Isaac from all directions, in the dark, with poison projectiles and decapitating limbs — and Isaac may have less than a dozen bullets. That kicks in serious survival instincts, as the very fact that ammunition is so rare past the fourth mission is a scary prospect, since we’re all used to Master Chief-like buckets of ammo. As frighteningly intense as the situations are, however, it’s important to keep a level head, because victory can only be achieved by remembering one important phrase: strategic dismemberment.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: inherit; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;In Dead Space, filling an enemy with lead (or lasers, or saw blades) has virtually no effect. Instead, that precious ammunition must be used to take out the most-pressing threats on each enemy, whether that be a projectile-spewing appendage, a spear-like arm or the legs that make it track-down Isaac so quickly. Defeating foes, in fact, is never a matter of decreasing their hit points to a certain level, but of removing them from their limbs one at a time. Hack off its legs, and an alien will use its arms to drag itself to our trembling hero. Shoot off its arms, and its goal will suddenly become running at Isaac to bite or slam him to death. But shoot off all its appendages, and the scourge of space will subside.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: inherit; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;If Isaac runs out of ammo, or if players want to conserve it, Isaac has unlimited use of telekinesis, which lets players pick up objects in the environment, including individual hacked-off limbs, and toss them at enemies. Depending on the object, tossing it can be a mere distraction to buy time (a torso, for instance) or a damage-inducing weapon (an exploding barrel). Isaac also has a regenerative power called stasis, which is the game’s equivalent to bullet time. Rather than a universal effect, however, stasis can only be used on individual items or enemies (it’s “shot” like Force Lightning from Isaac’s hands), and it’s extremely limited in scope. Using stasis on a few enemies in a group can be quite helpful, as it will slow the most-threatening of them down enough to remove their limbs or buy Isaac a few seconds while the player gets a handle on the rest of the horde. Stasis can also be used to solve some of the game’s puzzles, such as slowing a fast-moving platform so Isaac can jump on it, or slowing a malfunctioning door just long enough for Isaac to pass through.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: inherit; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;Stasis, like all of Isaac’s weapons and his space suit, can be upgraded at the various work benches in each level. Upgrades are achieved using power nodes, which players can either buy for 10,000 credits or find for free in storage crates and corpses on board the Ishimura. Whereas weapons can be improved in such categories as damage, reload time and capacity, stasis can be upgraded in its duration with each use and in the amount of energy each use removes from Isaac’s stasis meter. Upgrades aren’t just mindless button presses, though; the upgrade “paths” look like schematic drawings, so players need to decide where they want to place each power node along in order to efficiently reach the desired upgrade. In some cases, getting that Level Three damage rating may require “wasting” a power node on an empty slot. Sure, it’s “strategy lite,” but it’s a nice cerebral touch in a game that otherwise plays with basic fears.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;We covered the environments and levels in our Dead Space&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;Environment&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 20px;&quot;&gt;&amp;nbsp;Feature, so we refer you to that article for details about the game’s multi-tiered levels and the intricate tunnel system in which enemies travel. Suffice it to say, although Dead Space takes place on a single space ship, the fact that the Ishimura is the size of a city let the development team create cohesive but distinct levels, with different lighting, obstacles and architecture in each. The level design lets players tackle any of the objectives for each mission in an order they wish, but the basic game progression is still pretty linear. Fortunately, the linearity is never tedious or boring, as it often can be in DOOM or Silent Hill, because of the variety of enemies Dead Space throws at players and the need to find creative ways to kill foes.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: inherit; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;What&amp;nbsp;&lt;em&gt;can&lt;/em&gt;&amp;nbsp;be tedious at times is the use of a central “hub” for each mission. In theory this is nice because it provides both a respite and the opportunity to hit the in-game store for ammo, weapons and/or to store items in inventory. In actuality, it makes gamers endure some backtracking in each level. It’s not backtracking to the degree of Halo’s Library level, but it’s definitely there, and it probably adds an unnecessary 90 minutes or so to the game’s length. The overall length is also boosted by a few sequences that seem ridiculously hard, resulting in a few checkpoint restarts. Some of these are the result of the Zero-G gameplay, which is fun but can be disorienting and lead to Isaac’s demise as players struggle with a camera swinging to which-way-is-up-again? angles. Other instances are the result of the game design itself, such as two mini-games in which players mount a Millennium Falcon-like turret and blast asteroids that are bombarding the USG Ishimura. Although these sections add some variety, they don’t seem nearly as polished as the core gameplay, and they actually seem designed to make gamers fail several times before the asteroid AI adjusts and lets gamers pass. What could have been a fun diversion ends up being more of a pain.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: inherit; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;EA created a proprietary game engine for Dead Space, the results of which are nothing short of spectacular. From graphics that display natively in 1080p to lighting and shadow effects that really deliver the horror, Dead Space has the visuals to back up any and all of its “next-gen” claims. The shadows cast by Isaac can be wildly pixelized, but considering you almost never see them (because the game is dark, not because he doesn’t cast them), that’s a minor quibble. Generally speaking, whether discussing the distinct level architecture in each mission or the Ishimura’s cohesive color palette, EA pulled out all the graphical stops. The new engine also supports surprisingly varied enemy design, as players can easily tell from down a corridor “great, not another one of&amp;nbsp;&lt;em&gt;those&lt;/em&gt;&amp;nbsp;guys again…” and plan their dismemberment/ammo strategy accordingly.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: inherit; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;The biggest multimedia accomplishment, though, is by far the game’s audio. The best horror films and thrillers have fantastic audio tracks, and the same can be said about video games. With its mix of aliens and religious extremism, Dead Space has plenty of ambient cues that something’s amiss on the USG Ishimura. Voices quietly mumbling in a corridor (or is it in Isaac’s mind?). Creaking metal throughout the dying ship. A heart beating quickly “somewhere” nearby. Isaac’s steps echoing down the hall. Dynamic music that reflects the tone of the level and on-screen action. Truly, Dead Space is an audiophile gamer’s dream, as it’s both high quality and highly responsible for completing the horror package that is this game.&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: inherit; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;Dead Space is both a new franchise and a new genre for EA, a bold move that’s easily justified by the excellent product now borne from the development team’s passion. The game is neither a shooter nor an action game, and people who play it as either type will surely fail. Dead Space is a survival-horror game through and through, a game that’s so purely focused on survival and horror as gameplay elements that it delivers a much-needed jolt to the genre. Look out, Silent Hill and Resident Evil, Dead Space is here, and it’s here to stay.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;font-family: inherit; line-height: 20px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 10px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: medium; line-height: 25px;&quot;&gt;Overall Score: 9.5/10&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/6933615166115126731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/05/dead-space-review.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/6933615166115126731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/6933615166115126731'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/05/dead-space-review.html' title='Dead Space Review'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-3673523964668655766</id><published>2011-05-22T07:30:00.000-07:00</published><updated>2011-05-22T07:30:23.177-07:00</updated><title type='text'>Red Dead Redemption Review</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;When analyzing a game that has been in development for 5 years and is rumored to have cost Rockstar San Diego around $100 million to produce, it’s difficult to know where to begin. I suppose we should realize that a large amount of hype and anticipation has been building for quite some time now, and if the game failed to impress, it likely would’ve been one of the biggest bombs of the generation. In truth, it was a tenuous situation for the developer and publisher; either deliver the greatest Western-themed video game in history, or take a flak bath from annoyed and disappointed gamers the world over. Thankfully, there’s no need to let the oaths and hostilities fly; in fact, quite the opposite: there’s little doubt that Red Dead Redemption will be the game by which all future Westerns will be judged in the interactive entertainment world, and although it has a few small problems, fans of Grand Theft Auto IV and Clint Eastwood films will be happy…blissfully happy.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;Some Red Dead Redemption Gameplay&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/C0P58cgWEv8?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit;&quot;&gt;The graphics have been a point of some concern for PlayStation 3 owners, primarily because the game doesn’t natively render in high-definition resolution, but the Xbox 360 version can upscale to 720p. Now, although I couldn’t see the two versions side by side, I did see both in motion; there’s very little difference and unless you’re incredibly anal and know exactly what to look for, you likely won’t notice. In general, Rockstar paid very close attention to every last ounce of detail and as a result, this is a Western in every sense of the word. The character design is excellent and the effects are both semi-realistic and very effective. What is most impressive is the overall scope of the production: when you walk outside, you see what one should see; various townspeople going about their business, a hawk winging high above, the gorgeous big sky that is so common out west, and acre upon acre of intricately depicted cacti, tumbleweeds, trees, and wildlife. There’s some anti-aliasing going on but besides that, it really is a satisfying, even breathtaking experience. The animations are slick, too, so mount up cowboy…the Old West has never been so immersive and convincing.&lt;br /&gt;
The sound shines thanks to an outstanding cast of professional voice acting, and expert music composition by Bill Elm and Woody Jackson concerning the appropriate soundtrack. The latter can be intimidating or mystically chilling, depending on the situation, and it never intrudes; only enhances. At first, I wasn’t the biggest fan of John Marsten’s voice – handled by Rob Wiethoff – but after a while, I realized it was damn near perfect. He has an offhand yet still gruff tone and it really works. The surrounding cast is fantastic as well (special nod goes to Anthony De Longis as the Marshal) and much like the graphics, the sound works to provide us with a truly believable setting. It’s surprisingly difficult to get great visuals, music, voiceovers and effects to blend together so well, but Rockstar has definitely pulled it off. The ambient effects, like the howl of a coyote, the surrounding conversation of citizens, and the crystal clear crack of a rifle round out a superb sound presentation. So not only does it&amp;nbsp;look&amp;nbsp;almost exactly as you would hope, it&amp;nbsp;sound so&amp;nbsp;unbelievable, too. …tough to find negatives when faced with this.&lt;br /&gt;
They’ve often promoted the wide open world and inherent freedom involved in&amp;nbsp;Red Dead Redemption, and as soon as you complete your first few missions, you’ll understand why. Although I’ve heard that Rockstar doesn’t like their new title to be called “Grand Theft Auto&amp;nbsp;in the Old West,” that’s really exactly what it is, with a few extra layers of polish and some unique gameplay tweaks and features that serves to streamline the entire experience. It’s a third-person shooter that controls extremely well; you move as you might expect, jump with the Square button, run faster with the X button, aim with L2 and fire with R2, bring up a quick radial menu to change weapons (and select your fists or lasso) with the L1 button, and toggle the very necessary Dead Eye system by clicking the R3 button. You can also use a big ol’ map to assist in your exploring, sift through your inventory and keep an eye on your Journal, and do everything from tame wild horses, herd cattle, hogtie bad guys, duel, and pick off moving targets while flying down the dusty road in a stagecoach&lt;br /&gt;
.&lt;br /&gt;
You can take cover behind a solid object (like a rock) simply by pressing the R1 button, and the system will be familiar to anyone who is used to playing third-person shooters like GTAIV and&amp;nbsp;Uncharted 2: Among Thieves. It works just as it should, and although I normally despise auto-aim of any kind, I’m actually going to recommend using it, here. Thing is, all you have as an aiming reticle is a little white dot and many times, your foes are a good distance away and always on the move. The Dead Eye option works very well but it takes a while to refill so you can’t always rely on it. And besides, this is a very subtle auto-centering mechanic; when you first aim your weapon, the dot will be centered over the closest opponent, provided he’s visible. But it’s not a “sticky lock-on;” i.e., you can move the aiming position easily with the left analog to target an arm, leg or head. And by the way, nailing an enemy in the arm or leg will have&amp;nbsp;exactly&amp;nbsp;the result you would expect.&lt;br /&gt;
The Dead Eye system slows time to a crawl and allows you to target multiple targets with whatever weapon you have equipped. It’s a great system and is absolutely crucial if you wish to survive; this is because you can really only withstand about four hits when out in the open, and that’s it. This adds a great flavor of realism to the game (even though it contrasts sharply with the very unrealistic Dead Eye) and amplifies the heavy dose of authenticity offered by the overall presentation. I have almost no problem at all with the control you have over your main character, but I have a small issue with how you control your horse: the physics seem about right, in that a horse at top speed takes a while to turn, but I’m not the biggest fan of how you select your speed. By pressing the X button repeatedly, you can spur your horse to go faster and faster until the animal’s stamina starts to drain. Once completely drained, he’ll buck you right off, so don’t let that happen. This is fine, but you have to hold the X button down to keep a certain pace and this tends to conflict with the multiple presses to go faster.&lt;br /&gt;
&lt;br /&gt;
I also found fighting while astride a horse to be a little awkward but I’m positive that’s more of a personal thing because there really isn’t anything mechanically wrong. Well, at least it’s not blatant. Now, the other problem I had came at the start during the missions where you’re still learning things: the tutorials pop up in the upper left-hand corner but it was often difficult for me to read it, process it, and immediately implement the directions into the gameplay. Again, a small thing but it should be mentioned. Beyond that…drawbacks and negatives are few and far between. Initially, you think Rockstar made a design mistake in creating such a massive world while forgetting that our fastest mode of transportation is the horse. But they clearly recognized that; you can take stagecoaches from town to town for a small fee and when out in the middle of nowhere, you can simply pitch a basic campsite, take a rest, save, and automatically travel to towns and settlements. Furthermore, because you can purchase or rent rooms and property across the map, you don’t ever have to be too far from your next mission.&lt;br /&gt;
&lt;br /&gt;
But here is where we come to the meat and potatoes of the game; the two best reasons to own, play, and adore. The first is the aforementioned presentation. It’s just so…so…Western. It’s difficult to describe it any other way, but let’s just say that everything from the scattered ranches and homesteads to what I assume are true-to-life towns to how we view the entire world, is absolutely, positively, and without a shadow of a doubt, phenomenal. As is typically the case with things like this, it’s the little, seemingly minute details that elevate everything to the nth degree. If you’re out at night and you stray off the road, don’t be surprised to be under attack by coyotes; they’ll even get beneath your horse and take it down. And you know, they&amp;nbsp;act&amp;nbsp;like coyotes. They won’t attack stagecoaches and stay away from the road, and if you shoot a few, the rest will likely take off. Then, when I’m wandering around looking for buried treasure, the instant I realized I was in the wrong spot (“hey, there’s no cacti here”), I said to myself, “damn, what am I doing here?” Two seconds later, Marsten said, “what am I doing out here?” …creepy, Rockstar. Creepy.&lt;br /&gt;
But oh so very cool. And the other reason why this is a can’t-miss gem? Why, the sheer amount of stuff to do, of course! You can play poker, try your hand at horseshoes, have the guts to give Five-Finger Fillet a go, help out Strangers and citizens (Strangers will give you side missions and are denoted with a “?”), go on patrol for a night, take on a variety of ranch-hand-type jobs, accept Bounties, and purchase everything from weapons and ammo to a broad range of items and even new horses. In this way, it’s set up almost exactly like GTAIV; sorry Rockstar, but it’s the truth…and it’s hardly a bad thing. There are treasure maps, Survivalist Challenges (eg, find 6 of this particular flower), and a host of opportunities to increase (or decrease) your Fame and Honor. If you’re trigger-happy and you start shooting up saloons, or you don’t feel like going to the extra effort to take outlaws alive, you’ll soon get a reputation. And you know, everyone will start to react to you very differently, citizens, authorities, and outlaws included. The best way to take an opponent alive is to shoot him in the leg, switch to your lasso, reel him in, and hogtie his sorry ass. Sure, it’s tougher than just shooting him in the head, but do you want that Honor, or not?&lt;br /&gt;
&lt;br /&gt;
I really believe this is a beautiful blend of GTAIV and&amp;nbsp;Assassin’s Creed II. The latter really excelled due to the ambiance and dynamic style; the city folk and authorities would react to you exactly as you would expect, which is included in RDR. There’s also a semblance of stealth and patience; certainly more prominent in ACII than GTAIV. The game’s structure is GTAIV; no doubt about it, but they really do go above and beyond thanks to the Dead Eye system that&amp;nbsp;never&amp;nbsp;gets boring, a technical picture that is most pleasant to the ear, realism and authenticity we require (and love), top-notch control, almost endless freedom, and yes, even a pretty damn good storyline. I think they could’ve refined the horse control just a bit, some of the world really seems extra empty (even though I know that time period was “wild” for a reason), and a few of the missions seemed rather repetitive (“oh crap, I’m herding&amp;nbsp;again?), but such complaints are minor and indeed, they didn’t really hinder my enjoyment. Should I repeat that I went into this really hating Western movies?&lt;br /&gt;
So what does the above score say taking that into consideration? Even the online multiplayer is great; the various host of modes makes everything feel fresh, you really have to take your time and be precise, and there were only a few technical hang-ups during my matches. Never did find a Rockstar employee, though… Anyway,&amp;nbsp;Red Dead Redemption&amp;nbsp;is a triumph and although not entirely devoid of an assortment of little flaws and annoyances, it’s still one of the best of the generation. Saddle up and ride!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Overall Score: 9/10&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/3673523964668655766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/05/red-dead-redemption-review.html#comment-form' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/3673523964668655766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/3673523964668655766'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/05/red-dead-redemption-review.html' title='Red Dead Redemption Review'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-7645873701252362583</id><published>2011-05-21T09:42:00.000-07:00</published><updated>2011-05-21T09:42:01.878-07:00</updated><title type='text'>100 Followers!</title><content type='html'>I can&#39;t believe I got a 100 followers! I just want to thank you all for the support!&lt;br /&gt;
I&#39;ll be posting my review today or tomorrow I&#39;m not sure, cause I got work to do but it will be posted.&lt;br /&gt;
And Once again THANK YOU!!!1</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/7645873701252362583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/05/100-followers.html#comment-form' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/7645873701252362583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/7645873701252362583'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/05/100-followers.html' title='100 Followers!'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-247105060048364914</id><published>2011-05-18T06:49:00.000-07:00</published><updated>2011-05-18T06:49:01.091-07:00</updated><title type='text'>New Reviews!</title><content type='html'>So, I just finished reading all of your guyses comments and I picked the 3 games I will be doing a review on so here they are.&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;Red Dead Redemption&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj12HTZPBpLYGC0vzIzhPiajx66ytyBL7T5sZ6JlSCT8Vh3Ns427XE8P9HSvHJq2ks9HOUNQ16uznQeGIFgkW6FAvGuCLaPq52ETD03ZSthdVX86buazBDy2vwGHDMGgt39aQIaWqeVqF0/s1600/red+dead+redemption.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj12HTZPBpLYGC0vzIzhPiajx66ytyBL7T5sZ6JlSCT8Vh3Ns427XE8P9HSvHJq2ks9HOUNQ16uznQeGIFgkW6FAvGuCLaPq52ETD03ZSthdVX86buazBDy2vwGHDMGgt39aQIaWqeVqF0/s320/red+dead+redemption.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;Dead Space&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKfjV4SpU1IMGWgBKwpFCxXMXRGVhjbqk124zQrpQ-nZnu4sjqhfG_gmIIf_vu5Os40l-mDfHMtmcuAGmEW9RbnlbWNoxGrrlyP6Sa8jIgt-azkcyQXhzrSt0oM8STgEqLBvV7tWMh3JY/s1600/dead+space.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKfjV4SpU1IMGWgBKwpFCxXMXRGVhjbqk124zQrpQ-nZnu4sjqhfG_gmIIf_vu5Os40l-mDfHMtmcuAGmEW9RbnlbWNoxGrrlyP6Sa8jIgt-azkcyQXhzrSt0oM8STgEqLBvV7tWMh3JY/s1600/dead+space.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;and finally....&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;Battlefield Bad Company 2&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEkUfyHjqFLE390eJkv2gMCOEihoa5Y3qNnI3jiwzgEwNGnmCxefxy7UZtNrGV_ml9QJKB_0Y22ekkrvAsQy-cruS605i5bKpA3H3nZ4RjOcxqGC_2NIssd0aoeESi8W_WRzD9MBD_pyk/s1600/Battlefield-Bad-Company-2-Ventures-Through-The-Panama-Canal.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;180&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEkUfyHjqFLE390eJkv2gMCOEihoa5Y3qNnI3jiwzgEwNGnmCxefxy7UZtNrGV_ml9QJKB_0Y22ekkrvAsQy-cruS605i5bKpA3H3nZ4RjOcxqGC_2NIssd0aoeESi8W_WRzD9MBD_pyk/s320/Battlefield-Bad-Company-2-Ventures-Through-The-Panama-Canal.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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I&#39;ll be working on these reviews over the week so be prepared!</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/247105060048364914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/05/new-reviews.html#comment-form' title='27 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/247105060048364914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/247105060048364914'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/05/new-reviews.html' title='New Reviews!'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj12HTZPBpLYGC0vzIzhPiajx66ytyBL7T5sZ6JlSCT8Vh3Ns427XE8P9HSvHJq2ks9HOUNQ16uznQeGIFgkW6FAvGuCLaPq52ETD03ZSthdVX86buazBDy2vwGHDMGgt39aQIaWqeVqF0/s72-c/red+dead+redemption.jpg" height="72" width="72"/><thr:total>27</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-7205721368194064152</id><published>2011-05-16T16:22:00.000-07:00</published><updated>2011-05-16T16:32:45.531-07:00</updated><title type='text'>Thank You All!</title><content type='html'>I want to thank you all, my followers and people who commented on my posts for being so supportive of my blog!&lt;br /&gt;
&lt;div&gt;&lt;div&gt;I want to continue&amp;nbsp;writing&amp;nbsp;reviews, but I would like you guys to give me some suggestions on what video games I should review next.&lt;/div&gt;&lt;div&gt;I will take you&#39;re suggestions and post what 3 games I&#39;ll be reviewing next.&lt;/div&gt;&lt;div&gt;So comment on what games you think I should do a review on!&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdkEbwz5Tp5TZ7CPhMY-oKBogWY4H0wFaaVbagqVq0TWsCTN4a6BywCMAX5V4EU8C91zbWKB3hPJFdzE3nLwPMUIpfiCsJM4-uOMS2xdarfPTqoWwnh_v5LqEtQD7A8zPAK949kpUDJ_0/s1600/video+games.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdkEbwz5Tp5TZ7CPhMY-oKBogWY4H0wFaaVbagqVq0TWsCTN4a6BywCMAX5V4EU8C91zbWKB3hPJFdzE3nLwPMUIpfiCsJM4-uOMS2xdarfPTqoWwnh_v5LqEtQD7A8zPAK949kpUDJ_0/s1600/video+games.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/7205721368194064152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/05/thank-you-all.html#comment-form' title='27 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/7205721368194064152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/7205721368194064152'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/05/thank-you-all.html' title='Thank You All!'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdkEbwz5Tp5TZ7CPhMY-oKBogWY4H0wFaaVbagqVq0TWsCTN4a6BywCMAX5V4EU8C91zbWKB3hPJFdzE3nLwPMUIpfiCsJM4-uOMS2xdarfPTqoWwnh_v5LqEtQD7A8zPAK949kpUDJ_0/s72-c/video+games.jpg" height="72" width="72"/><thr:total>27</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-6505637974037481267</id><published>2011-05-14T16:13:00.000-07:00</published><updated>2011-05-14T16:15:05.349-07:00</updated><title type='text'>Dragon Age 2 Review</title><content type='html'>Many hold BioWare as the pinnacle of role-playing game design. They&#39;ve crafted masterpieces in both licensed worlds (Baldur&#39;s Gate II, Star Wars: Knights of the Old Republic) and in universes of their own design (Dragon Age: Origin, Mass Effect). They&#39;ve been able to do this with a dedication to -- and a willingness to revise - their conversation and relationship systems, and they&#39;ve maintained their reputation as one of the masters of the RPG by adapting to a more big-tent design (Mass Effect 2).&lt;br /&gt;
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Dragon Age II certainly fits BioWare&#39;s current development trajectory. The sequel to 2007&#39;s hit streamlines the combat, the customization, and the management of your party. It also focuses its story on a more human tale, ditching the supernatural threat of the Darkspawn for a story about the oppression of one sector of society at the cost of protecting everyone else.&amp;nbsp;But is it a good game? Dragon Age II&#39;s direction is going to make old-school RPG fans likely ask why BioWare is courting the masses of console players instead of them, their longtime and devoted fans, and those devoted to story-first games are going to find fault with BioWare&#39;s approach for the second tale. But at its heart, Dragon Age II is a fun, fast-paced RPG that rises above its limitations early and in the middle of the game, but sinks under those limitations at the end. I enjoyed my 43 hours with the tale, and while I do have quibbles -- and most importantly, prefer Dragon Age: Origins to its sequel -- Dragon Age II remains one of the best examples of where the Western RPG stands today, even if it can&#39;t live up to the epic scope of its progenitor.&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;Dragon Age 2 Gameplay&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/O066PDpCNUw?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;
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With default protagonist Hawke replacing a character you created from scratch, I feared the &quot;Shepardization&quot; of Dragon Age II would ruin the game for me. My fears were silly; Dragon Age II still presents enough customization that your Hawke feels like your own creation (unlike Shepard, who&#39;s always felt more like a doll than a personalized character to me). I created a female mage for my Hawke, and as I accomplished quests and answered questions in dialogue trees, I found a personality developing: a sassy but sometimes insecure sorceress who in the end valued extending freedom to all instead of giving in to a society&#39;s fears.&lt;br /&gt;
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The crafting of dialogue trees remains one of BioWare&#39;s strengths. Your Hawke has three basic types of responses -- the &quot;good&quot; response (generally supportive of party members or other characters), the humor response (oh, a wiseguy!), or serious (and sometimes aggressive). You frequently may also investigate more about the situation addressed in your conversation, too. It&#39;s in these dialogue trees where you can make Hawke your character (and yes, I realize I say this even though you&#39;re using canned answers written by BioWare, not you).&lt;br /&gt;
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Classes are a bit restricted; because of the plot, you can&#39;t become a templar, and if you do so choose to play a mage, you&#39;re an apostate, not a member of Kirkwall&#39;s circle. But I don&#39;t feel this restricts your Hawke too much, especially since allowing these would&#39;ve complicated BioWare&#39;s plot.&lt;br /&gt;
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I found the addition of a family augmented the story, making it feel more human to me than Dragon Age: Origins. Your brother, Carver, you sister, Bethany, and your mother figure prominently into the plot (some more than others, of course), and Carver can enter and exit from your life over the course of your story. I ended up caring about these characters, even Carver, who suffers from an inferiority complex from living in your shadow. They add nuance to the story, making your care more about some of the decisions you make.&lt;br /&gt;
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With Varric the dwarf, BioWare has continued the tradition of quirky, engaging characters such as Minsc (Baldur&#39;s Gate) and HK-47 (Knights of the Old Republic). Varric is a rogue (in every sense of the word), providing humor, insight into the behavior of the other characters, and some memorable in-party banter as you&#39;re exploring Kirkwall or other places. He&#39;s supported by his faithful crossbow Bianca, which Varric often refers to as a &quot;real woman.&quot; Varric may also be your best chance to open locked chests if you don&#39;t play a rogue; in my playthrough, Isabella, hyped as one of your companion characters, never appeared. It&#39;s disheartening to learn that you can fail to trigger a character who EA&#39;s marketed as a key character in your party (she even appeared on the cover of our January 2011 issue).&lt;br /&gt;
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As for the rest of your party, they&#39;re a bit of a sorry lot. Aveline is the most interesting of the rest. The wife of a templar, she hooks up with your family as you escape the Darkspawn sack of Lothering, and she accompanies you to Kirkwall to start a new life. A stalwart friend (at least in my playthough), you end up helping her as she moves on from the death of her husband and fashions her own life in Kirkwall.&lt;br /&gt;
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Your other companions -- Fenris, an escaped elven slave of the magister of Tevinter disfigured by the same lyrium tattoos that give him great power; Anders, a mage who not only spurns the Circle but the Grey Wardens as well -- and who has joined his soul to a spirit called &quot;Justice,&quot; causing you to wonder if he&#39;s becoming an abomination or can master the anger inside; and Merrill, an unsure elven mage who leaves the Dalish to research her own dark magics. While each of these characters drive part of the main story (and in the case of Fenris and Anders, were romantic options for my female Hawke), none of them are as interesting as their backgrounds suggest. Anders and Fenris are brooding, suspicious of everyone who are not on their side of the mage/templar debate. And Merrill comes off as a simpering, unconfident child (if you think Japanese RPG characters are whiny, Merrill practically outdoes the lot of &#39;em) who plays with dark powers.&lt;br /&gt;
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I have asked myself if the lack of development of these characters -- not to mention the missing Isabella -- ends up making Varric and Hawke look better. This may be happening to some extent, but Varric is truly a special character, and I&#39;m glad to see that the spirit of Minsc and HK-47 (if not the same level of craziness) lives on in Varric.&lt;br /&gt;
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Dragon Age II does strip away some player choice in order to make the action flow better. Take the lockpicking system -- it&#39;s solely based on your Rogue&#39;s Cunning. (And yes, you still can&#39;t break locks with melee weapons, something BioWare&#39;s somehow forgotten how to program since Baldur&#39;s Gate II, evidently). Friendly fire is also less of a concern (it doesn&#39;t come into play on normal settings as it did in Dragon Age: Origins).&lt;br /&gt;
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Inventory management is also simpler. Hawke is the only character who can equip armor; the rest find &quot;enhancements&quot; to the duds they&#39;re wearing. They can equip weapons you find along the way, but if you&#39;re a mage and you pick up a cool set of dragonmail, don&#39;t even think about giving it to Carver or Fenris -- they can&#39;t use it. This rather angers me as a longtime player of RPGs -- I want to outfit my party the way I want to, not the way the developer thinks I should. I don&#39;t need them to hold my hand in this manner.&lt;br /&gt;
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The biggest difference, for me, is setting. Kirkwall serves as a grand adventure hub in the same way that Athkatla does in Baldur&#39;s Gate II. After the prologue, you spend the game in or around Kirkwall. Split into districts, just like Athkatla, Kirkwall also shows the disparities of how Dragon Age II&#39;s people live: The high-and-mighty occupy the clean, imposing structures of Hightown; the middle class and workers fill Lowtown (also the location of the elven alienage); while the most pathetic -- the poor refugees who fled the blight in Ferelden -- languish in Darktown, the undercity.Combat is fast and frantic. It&#39;s received the &quot;streamlined&quot; treatment as well, but improvements to the Tactics system has made combat much more enjoyable for players who don&#39;t want to micromanage their party members. I played half of the game relying on Tactics and the other half giving out individual orders; while I enjoyed the turn-based feel of giving the characters their own sets of orders, I also found myself enjoying letting the Tactics dictate their actions instead of me. The followed their attack routines fairly well. The only problem I had with the system was my allies&#39; failure to use healing and stamina potions under the proscribed conditions (when the stat bars had fallen to 25 percent), but it wasn&#39;t hard for me to pause the action and order them to take a swig.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj61uQD3ih_xZe2obJUfZ3jvEVX0LY1kowvBGQ2J49OIsx9eRBhnqpLmjILUax1gseNb8Lom3PHa_ZafBnCAO8xAJyp3tUi_v5oVgKfddLBPvY2l6Yu0zabI5shDQEu3O0ApOeDFtgrcuA/s1600/dragon_age_2_kirkwall_by_bluange-d3ecchw.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj61uQD3ih_xZe2obJUfZ3jvEVX0LY1kowvBGQ2J49OIsx9eRBhnqpLmjILUax1gseNb8Lom3PHa_ZafBnCAO8xAJyp3tUi_v5oVgKfddLBPvY2l6Yu0zabI5shDQEu3O0ApOeDFtgrcuA/s320/dragon_age_2_kirkwall_by_bluange-d3ecchw.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Combat and level advancement is also streamlined. The foes you face essentially come in three varities: swarms of weak cannon fodder that you can dispatch in a few attacks (even one spell can kill these buggers), stronger foes with &quot;full&quot; health bars, and boss-type enemies such as Ogres, dragons, and, of course, actual bosses. Playing a mage, I was still able to take advantage of the many aftereffects of Dragon Age magic: Winter&#39;s Grasp and Cone of Cold can still freeze enemies (especially if you take the skill enhancements for these spells that bring about the &quot;brittle&quot; stat), and Fireballs and Firestorms can stun the bad guys as well. I especially like how some melee abilities complement some spells, allowing fighters to smash foes in brittle state, for example. Each set of skills is along its own &quot;tree&quot; (more of a circle in some ways for some) that features improved abilities for basic skills and other abilities that unlock based on your relationship to the character. Gifts are practically gone, too; you sometimes find items that you hand out to your allies, but these are scripted moments. The enjoyable puzzle of figuring out which gift &quot;belongs&quot; to which party member is gone.&lt;br /&gt;
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But the changes to combat do offer some disadvantages; foes come at you sometimes in waves, throwing sheer numbers at you instead of challenging you strategically. These waves or foes are pretty dumb, too, frequently concentrating on the enemy nearest to them instead of seeking out spellcasters, who frequently pose the greatest threat (spellcasters remain overpowered in Dragon Age II). Sadly, a number of fights fall into the &quot;kill one wave, prepare for the next, and keep slaughterin&#39;&quot; rhythm.&lt;br /&gt;
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My greatest nitpick to combat is the missing strategic view. PC players could pull combat back so far that they&#39;d get an almost top-down perspective in Dragon Age: Origins. This is missing from Dragon Age II -- the pulled-back view on consoles looks pretty similar to what&#39;s in Dragon Age II&#39;s PC version. This makes it more difficult to place long-distance spell attacks where you want them, a significant frustration to a player who favors mage above the other classes.&lt;br /&gt;
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The framed narrative is new to BioWare&#39;s story-telling repertoire, and frankly, I found it kinda unnecessary (other than as another opportunity to showcase Varric). The conversations narrators Varric and the seeker Cassandra engage in aren&#39;t very interesting -- expect for those few times when she catches Varric (or gets him to admit) when he&#39;s &quot;embellishing&quot; the story (this is especially funny at the end of the prologue, despite the serious subject matter it covers as Hawke and family escape the Darkspawn). But the conversations between the two as the story jump from one time period to the next in Hawk&#39;s life really doesn&#39;t add much to the story. I don&#39;t want to label it as unsuccessful, as I relish when developers attempt alternative methods of telling a story, but Cassandra is just too much of a straight man against Varric&#39;s outlandishness.&lt;br /&gt;
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The framed narrative does serve one good purpose: it allows Hawke to live with the consequences of his or her actions. Characters weave in and out of Hawke&#39;s life, some offering opportunity, and others dispensing death. It heightens the importance of each decision you make, knowing that, somewhere down the line, you may pay a price for the decision you make.&lt;br /&gt;
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The rest of the story is engaging. It&#39;s a very human tale of freedom vs. protecting society. When someone has the power to destroy civilization, how tight of a rein should they live under, considering the very real dangers demons and blood magic pose to the rest of the world? This mage-vs.-templar debate underpins the story, but BioWare throws in other factors as well: the pathetic life the refugees from Ferelden lead in Kirkwall, the influence corruption can have on a city, and the exploitation of workers. If you import your save from Dragon Age: Origins, decisions you made in that game can be seen in its sequel. Sadly, the game does lack the epic feel of the original. Let&#39;s face it -- when you beat an Archdemon in the first game, any other foe sorta pales in comparison.&lt;br /&gt;
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At the end of Dragon Age II, I&#39;m not sure how I feel about the story. What was the message? Is it one of the importance of freedom? Is it a cautionary tale on how power can corrupt? Dragon Age II flirts with both of these messages. But as a game, its streamlined mechanics and more action-oriented combat should appeal to console players, but hardcore fans of PC RPGs may feel slighted.&lt;br /&gt;
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PROS: Combat is fast and fun yet retains much of its strategic appeal; Kirkwall serves as grand adventure hub in the spirit of Baldur&#39;s Gate II&#39;s Athkatla; BioWare creates another memorable character in Varric.&lt;br /&gt;
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CONS: Game lacks &quot;epic feel&quot; of Origins; framed narrative feels a bit gimmicky; PC players lose large battlefield view of combat; final battle falls flat.&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Overall Score: 7.5/10&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/6505637974037481267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/05/dragon-age-2-review.html#comment-form' title='48 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/6505637974037481267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/6505637974037481267'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/05/dragon-age-2-review.html' title='Dragon Age 2 Review'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj61uQD3ih_xZe2obJUfZ3jvEVX0LY1kowvBGQ2J49OIsx9eRBhnqpLmjILUax1gseNb8Lom3PHa_ZafBnCAO8xAJyp3tUi_v5oVgKfddLBPvY2l6Yu0zabI5shDQEu3O0ApOeDFtgrcuA/s72-c/dragon_age_2_kirkwall_by_bluange-d3ecchw.jpg" height="72" width="72"/><thr:total>48</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-8229269907129336895</id><published>2011-05-11T06:54:00.000-07:00</published><updated>2011-05-11T06:54:44.297-07:00</updated><title type='text'>Metro 2033 Review</title><content type='html'>When you think about post apocalyptic settings in games, two names keep  popping up in my head; Fallout and S.T.A.L.K.E.R. Both are atmospheric  tales of a journey through the wastelands and the two games have  entertained thousands of players over the years. Now we have a new kid  on the block in the form of Metro 2033 from THQ and the Ukraine based  studio, 4A Games.&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;&amp;nbsp;Some Metro 2033 Gameplay&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/mF5uLkfwiN0?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
The game itself is based upon the novel of the same name from Russian  author Dmitry Glukhovsky and its protagonist Artyom. The game is played  from his perspective, mostly underground in the metro tunnels where  Artyom was raised (during the initial narrative you discover he was born  just before the devastation) locked in a battle of sheer survival.  Mutant rats, Bandits, Communists, Fascists and even an unknown  supernatural force simply referred to as &quot;The Dark Ones&quot; are out to get  you. However help is occasionally at hand, as you&#39;ll forge friendships,  although some of these are forged unwillingly and put you unnecessarily  into harms way so you have to keep your wits about you.&lt;br /&gt;
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&amp;nbsp;The game oozes atmosphere from every possible orifice, the closeness of  the different metro communities, watching a father play with crudely  crafted wooden toys with his son, the gathering around a fire with  someone playing a guitar as the others listen intently. On the flip-side  of this warmth you get the darkness of the metro tunnels, the eerie  echoes and bone tingling screams of the mutants as they catch your scent  and charge en-masse at you, forcing the decision to use what little  ammunition you may have.  &lt;br /&gt;
&amp;nbsp;While on the subject of ammunition, the rare military grade rounds that  you may find are the game&#39;s currency where you may purchase new weapons,  armour and more ammunition, however you will have moments where you  simply have to make the choice of dangerous melee combat or to keep a  safe distance but use your currency in order to suppress your  assailant(s).&amp;nbsp;  &lt;br /&gt;
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While the game itself is relatively linear in it&#39;s progression, with a  rare opportunity to wander off for a side mission or two, the pace of  the game is so well laid out that you can forgive the developers for not  giving you a massive expanse to wander in. It is meant to be a tale  rather than a massive RPG after all. One could be forgiven in comparing  the pace and style to that of Half-Life where sublime action packed set  pieces intersect the games&#39; time line with near surgical precision,  making you never bored of the game at all.&lt;br /&gt;
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Unlike conventional FPS title&#39;s you&#39;ll notice that Metro 2033, for the  most part, has a lack of a HUD, preferring to rely on more your own eyes  to check on your ammo levels as handily the first SMG you receive has a  transparent magazine so you can physically see your remaining  ammunition. Every subsequent weapon will have some form of visual  indicator as to when your gun may need reloading so you do have to keep  your wits about you while under fire.&lt;br /&gt;
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When the time comes and you do have to venture out into the wastelands  above the tunnels then you&#39;ll have to equip your gas mask, only your own  breathing and your watch will be your indicators on when to change your  filters over. There is also a nice effect on the gas mask itself when  the filter is becoming non functional in that your mask actually starts  to fog around the edges making it harder than what it already is to see  out of it. Finally, make sure you take care of the mask as it will  fracture and eventually shatter as you take hits in firefights.&lt;br /&gt;
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Everything is wonderfully detailed and increases that immersion level  for the player, additionally if you&#39;re lucky enough to have a DX11  capable card then it&#39;ll look even nicer, having said that, the game  looks outstanding even in the ageing DX9 so there is plenty to ogle at  for the eye candy aficionados. The character models are believable and  have solid animation, the shadow effects are awesome, catching a glimpse  of a fast moving shadow that&#39;s about three times the size of you gets  the heart rate going and everything is so lovingly detailed that it  makes me wonder what else these developers are capable of.&lt;br /&gt;
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Ok, while the world above the metro tunnels does not look that wondrous  you have to remember that it&#39;s been ravaged by nuclear weapons, you can  only do so much with a wasteland and I think 4A have done an admirable  job on their first outing together after splintering away from GSC Game  World, developers of the S.T.A.L.K.E.R. series, and it&#39;s a game I  definitely recommend obtaining for your collection.&amp;nbsp;&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;tagtitle&quot;&gt;Overall Score:&lt;/span&gt;&amp;nbsp;&amp;nbsp; &lt;span style=&quot;font-size: large;&quot;&gt;8/10&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/8229269907129336895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/05/metro-2033-review.html#comment-form' title='41 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/8229269907129336895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/8229269907129336895'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/05/metro-2033-review.html' title='Metro 2033 Review'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><thr:total>41</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-687764495937616782</id><published>2011-05-07T23:04:00.000-07:00</published><updated>2011-06-15T09:49:27.242-07:00</updated><title type='text'>Mass Effect 2 Review</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; line-height: 16px;&quot;&gt;&lt;b&gt;Overview&lt;/b&gt;&lt;br /&gt;
Mass Effect 2 is a continuation of the Mass Effect universe, and the first game in the series on the PS3. Following Shepard&#39;s first bout saving the Galaxy from the Reapers, the Normany SR1 is ambushed by the Collectors and Shepard is declared KIA. Two years later he awakes in a Cerberus facility with two new allies, a new Normandy, and the stark reality of what has happened in the intervening two years... The Collectors are kidnapping entire human colonies. The Reapers are suspected to be behind it, but Shepard needs to figure out their end game and stop it before it is too late.&lt;/span&gt;&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; line-height: 16px;&quot;&gt;Some Gameplay Of Mass Effect 2&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/4UeJSoKjWU0?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: white;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; line-height: 16px;&quot;&gt;&lt;b style=&quot;color: white;&quot;&gt;Gameplay&lt;/b&gt;&lt;br /&gt;
Mass Effect 2 is a&amp;nbsp;shooter-RPG hybrid. In combat it follows the modern third person shooter formula of getting behind cover, the popping out and shooting enemies. Shepard comes with a specified set of weapons depending on his class, and those weapons have certain clip sizes, damages, and fire rates as expected. COMBAT IS JUST FUN!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;That is where the shooter elements stop, once the character progression system is hit it really starts coming into its own as an RPG. Each class in the game has a specified number of powers and each level provides a set of points to distribute into powers as the player sees fit. In addition to this, team mates provide additional powers (one of which can be equipped at a time), providing an almost limitless combination of attributes and powers for the player to play as they wish. Everything from being able to command the very fabric of space and energy as a Biotic or hacking into any tech or AI as an Engineer to being a sheer monster&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;&amp;nbsp;on the battlefield as a Soldier or being able to cloak and snipe from afar as an Infiltrator... With anything in-between.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; line-height: 16px;&quot;&gt;&lt;b&gt;Singleplayer&lt;/b&gt;&lt;br /&gt;
Mass Effect 2&#39;s single player experience is the type of experience where it seems time gets lost. The type of game that will have most people saying &quot;just one more hour.&quot;&lt;br /&gt;
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It follows on directly from Mass Effect 1 and has Shepard dead in the opening cutscene. After the opening credits Shepard finds himself/herself on a Cerberus vessel under attack, after the opening missions Shepard is told about the Collectors and given Miranda, Jacob, and a stack of Dossiers. From this point on the game becomes a mission of recruiting team-mates for a confrontation with the Collectors, and it is the perfect character story, yup... Perfect. Each character has an ocean of depth and dimension found through recruitment, conversation, and loyalty and by the end of the story (hopefully) Shepard will have every one of them ready to die to stop the Collectors.&lt;br /&gt;
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The story features plenty of optional romance varying depending on whether you choose to play a male or female. The interests are varied as well from the spiritual Thane (female only) to the crazy Jack (male only) to Miranda and her perfect ass (male only). Although the lines can get kind of corny, the characters are well rounded that the romance and the connection is very believable. This is the first game where Bioware really nailed the &quot;love scenes&quot; without coming across as awkward or forced.&lt;br /&gt;
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&lt;div align=&quot;center&quot; style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.ps3trophies.com/forums/attachment.php?attachmentid=9670&quot; style=&quot;border-bottom-width: 0px; border-color: initial; border-color: initial; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-style: initial; border-style: initial; border-top-width: 0px; max-width: 800px;&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;b style=&quot;background-color: white;&quot;&gt;Grunt: One of the reasons to play this game.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;There is alot of comedy and reality to the characters as well. Mordin performing Gilbert and Sullivan to the ever entertaining Grunt. Yes, thats right, Grunt. Arguably one of the best characters to ever grace an RPG he has this semi-dark sense of humor mixed with enthusiasm regarding violence that brings out the primal nature expected out of the character. When a game can have you laughing at a Salarian singing about science shortly after a Krogan exclaims &quot;I finally get it! I hate Turians!&quot; as if he just pieced together the meaning of life... Its a game that truly grasps its characters. But there is alot of good drama to be had in the story as well through each characters Loyalty mission more is unlocked about them and their past.&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;It truly needs to be experienced as the missions really bring out the time and effort Bioware has put into making each character seem real. Something that is wholly important with a character piece...&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;Characters aren&#39;t everything the experience has to offer as the main story has the Collectors and their fair share of secrets that will eventually end in a final confrontation in the Galaxy&#39;s core in an effort to save not only humanity, but all life in the Milky Way. The PS3 version also includes all the side content from the original, featuring two extra characters (Zaeed and Kasumi) and some extra side-missions, but the shining jewel is the Lair of the Shadow Broker. A &quot;B&quot; plot within Mass Effect 2 that has an old face returning, Liara T&#39;Soni, as Shepard helps her complete her personal mission to kill the Shadow Broker, a seemingly omniscient information dealer who has kidnapped her friend.&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit;&quot;&gt;There is plenty of story to be had here and just as much side-content in a Galaxy full of interest and fun... Its almost funny that as FPSs slowly become shorter and shorter as multi-player becomes a greater focus. Bioware comes along and delivers a Sci-fi epic that does Single-player so perfectly and provides 50+ hours of content that begs to be played again and again.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; font-weight: normal;&quot;&gt;&lt;b&gt;Closing Thoughts&lt;/b&gt;&lt;br /&gt;
Mass Effect 2 is quite possibly the perfect Sci-fi game. It has a great mix of RPG and Shooter with a compelling story full of interesting characters and an abundance of content. Many people are saying the PS3 version is the best version of what was the best game to come out in 2010, and if you ask me they are right. While not head-and-shoulders, the fact that all the DLC is included free with this game means another 5-8 hours of game content.&lt;br /&gt;
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If you own a PS3 (or 360 or PC), do yourself a favor and play this game. It is well worth getting lost in multiple times.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; font-weight: normal;&quot;&gt;&lt;br /&gt;
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&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: inherit; font-weight: normal;&quot;&gt;&lt;b style=&quot;background-color: white;&quot;&gt;Overall:&lt;span style=&quot;font-size: large;&quot;&gt; 10/10&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; font-weight: normal;&quot;&gt;&lt;br /&gt;
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&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: 16px;&quot;&gt;&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; font-weight: normal;&quot;&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;Mass Effect 2 is the best Action-RPG I&#39;ve probably ever played, and everyone should play this game go &lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; font-weight: normal;&quot;&gt;now&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; font-family: inherit; font-weight: normal;&quot;&gt;... go play it&lt;/span&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;background-color: white; color: white; font-family: inherit; font-weight: normal;&quot;&gt;!&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/687764495937616782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/05/mass-effect-2-review.html#comment-form' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/687764495937616782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/687764495937616782'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/05/mass-effect-2-review.html' title='Mass Effect 2 Review'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-902198735162073104.post-6504484051158653041</id><published>2011-05-02T23:42:00.000-07:00</published><updated>2011-05-08T19:39:30.703-07:00</updated><title type='text'>Hello Everyone!</title><content type='html'>I&#39;m just a gamer who plays wayyyy to many games, and I think its time for me to start doing something new, which is making reviews. I will be doing reviews of games I&#39;ve recently been playing, or ones that I believe deserve one. So here are some games I hopefully am going to do a review on...&lt;br /&gt;
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The First game I&#39;ll probably be doing a review on is ...&lt;br /&gt;
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Mass Effect 2&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0M0lLXLyLGfv6Fmm6BkRdv5yXHf7XuqXKctMORWFguVi7TXjml6iH0ZpYSqhJpgEk7BHc32wENZldkYXiVKiDtmcj_9DUeAWaz2JBop-gjggMOGArlL8YfUt6n3JXUvUyZ1YsWHA3lrs/s1600/Mass-Effect-2-590x368.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0M0lLXLyLGfv6Fmm6BkRdv5yXHf7XuqXKctMORWFguVi7TXjml6iH0ZpYSqhJpgEk7BHc32wENZldkYXiVKiDtmcj_9DUeAWaz2JBop-gjggMOGArlL8YfUt6n3JXUvUyZ1YsWHA3lrs/s1600/Mass-Effect-2-590x368.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
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Some other games I&#39;ll be doing some reviews on are ...&lt;br /&gt;
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Metro 2033&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdQ8EDWDJhlVdmTkphF6DWjQkEQWqJQBO4_a3gLzwySdAGmuC6_lKpU-DLt4D6uFUaqlj3EE_5JPGRe_Sjm0Q1YCsIGfINKQTH61-z9FnuN3SKxEMmguaiF6bxQLlGueYaLIDSME_dXJ8/s1600/metro-2033.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdQ8EDWDJhlVdmTkphF6DWjQkEQWqJQBO4_a3gLzwySdAGmuC6_lKpU-DLt4D6uFUaqlj3EE_5JPGRe_Sjm0Q1YCsIGfINKQTH61-z9FnuN3SKxEMmguaiF6bxQLlGueYaLIDSME_dXJ8/s320/metro-2033.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;and...&lt;br /&gt;
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Dragon Age 2&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAcbmCSAOVUT9xRj2qu2iNOH6U2HA69Ufwf6Jd84ftj28fE1UDvLREoIgYaKAevrEJKQEEaOluENApuSpIWBJPDS0QSn1iMFB57EvDoZ6uAgp5pNWW045yJunBC6TpXh4fpmX7TiVI77c/s1600/Dragon_Age_2_Wallpaper_by_CrossDominatriX51.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAcbmCSAOVUT9xRj2qu2iNOH6U2HA69Ufwf6Jd84ftj28fE1UDvLREoIgYaKAevrEJKQEEaOluENApuSpIWBJPDS0QSn1iMFB57EvDoZ6uAgp5pNWW045yJunBC6TpXh4fpmX7TiVI77c/s1600/Dragon_Age_2_Wallpaper_by_CrossDominatriX51.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badtube1.blogspot.com/feeds/6504484051158653041/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badtube1.blogspot.com/2011/05/hello-everyone.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/6504484051158653041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/902198735162073104/posts/default/6504484051158653041'/><link rel='alternate' type='text/html' href='http://badtube1.blogspot.com/2011/05/hello-everyone.html' title='Hello Everyone!'/><author><name>kobosei</name><uri>http://www.blogger.com/profile/08897228658711334712</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='18' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTrkTBVLwxzJEj4ZND4L8-1va6a7WKVKH79iIYY6Bo_yLw3D4dcoK0M0lOnTk8aQ39TT5DdGQ3dFwR9DEK-Ohbc9QROMKBK2o1a2opbEGAs9ycfqxIO8uKSXYgj5-7FA/s220/cat.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0M0lLXLyLGfv6Fmm6BkRdv5yXHf7XuqXKctMORWFguVi7TXjml6iH0ZpYSqhJpgEk7BHc32wENZldkYXiVKiDtmcj_9DUeAWaz2JBop-gjggMOGArlL8YfUt6n3JXUvUyZ1YsWHA3lrs/s72-c/Mass-Effect-2-590x368.jpg" height="72" width="72"/><thr:total>4</thr:total></entry></feed>