<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8216340545680128102</atom:id><lastBuildDate>Sat, 05 Oct 2024 02:15:51 +0000</lastBuildDate><category>pg game room</category><category>final fantasy</category><category>rpg</category><category>square enix</category><category>review</category><category>squaresoft</category><category>jrpg</category><category>kingdom hearts</category><category>playstation</category><category>nintendo</category><category>ps3</category><category>ps1</category><category>chrono cross</category><category>action rpg</category><category>chrono 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funny anymore</category><category>thor</category><category>three</category><category>time travel</category><category>tolkien</category><category>top 5</category><category>troll</category><category>true self</category><category>type</category><category>ultima weapon</category><category>uncharted</category><category>unfinished</category><category>unreal engine</category><category>ventus</category><category>vergil</category><category>vice city</category><category>villain</category><category>walt disney</category><category>warriors</category><category>white</category><category>white knight chronicles</category><category>wishes</category><category>world of warcraft</category><category>wrath of the white witch</category><category>writing</category><category>wrong</category><category>x-2</category><category>xehanort</category><category>xiv</category><category>xseed</category><category>xyz</category><category>yasunori mitsuda</category><category>yoichi wada</category><category>yoko shimomura</category><category>you dumb kids</category><category>yu-gi-oh</category><category>yugi</category><category>yuma</category><category>yusei</category><category>zerh</category><title>PG&#39;s Game Room</title><description>Now Playing: The Legend of Zelda- The Wind Waker HD. Coming Soon: Bravely Default. </description><link>http://petergamingblog.blogspot.com/</link><managingEditor>noreply@blogger.com (Peter Triezenberg)</managingEditor><generator>Blogger</generator><openSearch:totalResults>138</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-6284336104052385172</guid><pubDate>Sun, 23 Mar 2014 17:04:00 +0000</pubDate><atom:updated>2014-03-23T10:04:59.986-07:00</atom:updated><title>Moving Right Along...</title><description>&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Howdy, y&#39;all.&lt;br /&gt;&lt;br /&gt;In all seriousness, though, I know it&#39;s been a long time since I posted anything in this space. Things have been kind of hectic on my end, juggling between school, work, and family obligations all while trying to maintain a healthy social life and, of course, my crippling video game addiction. I just haven&#39;t had the time or, frankly, the willpower to write anything for PG&#39;s Game Room.&lt;br /&gt;&lt;br /&gt;I still really wanted to get back into the swing of things, however, and since I kind of felt that the Game Room had a lot of excess baggage and that it would be difficult to continue on here, I&#39;ve decided to start fresh. From now on, if you&#39;re at all curious to hear what I have to say about video games, trading cards, or life in general, you can head on over to my new blog,&amp;nbsp;&lt;span style=&quot;color: blue;&quot;&gt;&lt;a href=&quot;http://deckofmanything.blogspot.com/&quot; target=&quot;_blank&quot;&gt;The Deck of Many Things.&lt;/a&gt;&amp;nbsp;&lt;/span&gt;I can&#39;t make any promises as to how often I&#39;ll be able to post there, but it is my hope that I will be able to provide more quality content about topics that interest me, rather than focusing more on quantity (which, unfortunately, makes up the majority of my early PG&#39;s Game Room posts). Select posts from the Game Room may make their way over there, as well.&lt;br /&gt;&lt;br /&gt;It&#39;s been a good run, and I&#39;m incredibly grateful to everyone who helped me put the first blog together, as well as pleased if anyone enjoyed something I wrote.&lt;br /&gt;&lt;br /&gt;Thank you!&lt;br /&gt;&lt;br /&gt;~PG&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXzBo_7ItZFKAFfrHcGSsbAaiF5gqzLY6SwWtTieWvzj4dZr_8o3snYuNHI3HlaD3tZ4fcVolvZ-camsw_2WOUN8Q3EqQvTLdlh9FYJqcHnPdmrWEisGeA3oNzlMufCAzFUtZypg9pRw4/s1600/1470433_10201766655180529_113964121_n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXzBo_7ItZFKAFfrHcGSsbAaiF5gqzLY6SwWtTieWvzj4dZr_8o3snYuNHI3HlaD3tZ4fcVolvZ-camsw_2WOUN8Q3EqQvTLdlh9FYJqcHnPdmrWEisGeA3oNzlMufCAzFUtZypg9pRw4/s1600/1470433_10201766655180529_113964121_n.jpg&quot; height=&quot;266&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Roll for initiative? ;) See you on the other side!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;</description><link>http://petergamingblog.blogspot.com/2014/03/moving-right-along.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXzBo_7ItZFKAFfrHcGSsbAaiF5gqzLY6SwWtTieWvzj4dZr_8o3snYuNHI3HlaD3tZ4fcVolvZ-camsw_2WOUN8Q3EqQvTLdlh9FYJqcHnPdmrWEisGeA3oNzlMufCAzFUtZypg9pRw4/s72-c/1470433_10201766655180529_113964121_n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-300187488715980057</guid><pubDate>Sat, 23 Nov 2013 20:47:00 +0000</pubDate><atom:updated>2013-11-23T12:49:08.721-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds</category><category domain="http://www.blogger.com/atom/ns#">a link between worlds</category><category domain="http://www.blogger.com/atom/ns#">a link to the past</category><category domain="http://www.blogger.com/atom/ns#">ds</category><category domain="http://www.blogger.com/atom/ns#">first impressions</category><category domain="http://www.blogger.com/atom/ns#">link</category><category domain="http://www.blogger.com/atom/ns#">nintendo</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">phantom hourglass</category><category domain="http://www.blogger.com/atom/ns#">spirit tracks</category><category domain="http://www.blogger.com/atom/ns#">the legend of zelda</category><category domain="http://www.blogger.com/atom/ns#">the wind waker</category><category domain="http://www.blogger.com/atom/ns#">twilight princess</category><category domain="http://www.blogger.com/atom/ns#">zelda</category><title>A Link Between Worlds- First Impressions</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
Confession
time- Outside of a few minutes at the beginning,&amp;nbsp;I&#39;ve&amp;nbsp;never played A Link to
the Past.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now
that I have your attention, let me explain. I got into Zelda during the
pre-release hype for &lt;i&gt;Twilight Princess&lt;/i&gt;,
and as a result&amp;nbsp;I&#39;ve&amp;nbsp;always been more into the 3D Zeldas than the top-down
ones. That’s not to say&amp;nbsp;that I&amp;nbsp;didn&#39;t&amp;nbsp;enjoy them- the Nintendo DS Zelda games, &lt;i&gt;Phantom Hourglass &lt;/i&gt;and &lt;i&gt;Spirit Tracks&lt;/i&gt;, remain two of my favorite
games from the past generation- but the reason I was excited for &lt;i&gt;A Link Between Worlds&lt;/i&gt; was more for the
prospect of playing a brand-new handheld Zelda game than it was to revisit a
classic. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Still,
after my initial hours with Link’s latest adventure, the drive to go back and
see what I&#39;ve&amp;nbsp;been missing out on is stronger than ever. The newest Zelda game
seems poised to address many of the criticisms longtime fans have had for the
more recent entries. Link’s adventure starts out humble, but within the first
ten minutes he is given a sword and thrown into the introductory dungeon, a far
cry from the notoriously lengthy prologue of, say, &lt;i&gt;Twilight Princess&lt;/i&gt;. New items are acquired, monsters are slain, and
before long Link is on a quest to track down a sinister man who is trapping the
descendants of the Seven Sages inside paintings. The pacing, so far, is much
faster.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I’m
a big fan of the game’s presentation as well. The more cartoony visuals&amp;nbsp;aren&#39;t&amp;nbsp;quite as expressive as a game&amp;nbsp;like &lt;i&gt;The
Wind Waker&lt;/i&gt;, but they do a good job of portraying the retro aesthetics of
the world while still having the game feel new and fresh. The core gameplay is
less touch-screen oriented than the DS entries, but items and gear can be seen
and equipped on the bottom screen, along with a map where important locations
can be marked down at the player’s discretion. Rupees&amp;nbsp;aren&#39;t&amp;nbsp;in short supply,
either- as opposed to the limited&amp;nbsp;wallets of other games in the series,&amp;nbsp;I&#39;ve&amp;nbsp;scrounged up over 700 rupees as of the first real dungeon. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I’m
only a few hours into &lt;i&gt;A Link Between
Worlds&lt;/i&gt;, and suffice it to say that this retro throwback has gotten it’s
hooks into me. If I&amp;nbsp;wasn&#39;t&amp;nbsp;a huge fan of old-school Zelda before, I might very
well be on my way to becoming&amp;nbsp;one. Stay tuned for the full review!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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</description><link>http://petergamingblog.blogspot.com/2013/11/a-link-between-worlds-first-impressions.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXpfIbZwwNaGC-jKB_2gi6giT9uaoVVuKhT-GJXOMmy-thGzo8RpQflbglq8XuG16pTPGtXCqXiY7VGiLmXWCMoHYuiJz5Rrgfw04NXaODsJA27kW9HH4GmwSQLXvX1pCPx3RLWROBqK8/s72-c/A-Link-Between-Worlds-Box-Art.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-3544846018033827132</guid><pubDate>Fri, 01 Nov 2013 23:41:00 +0000</pubDate><atom:updated>2013-11-23T12:53:00.063-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">atlus</category><category domain="http://www.blogger.com/atom/ns#">darksiders</category><category domain="http://www.blogger.com/atom/ns#">hd collection</category><category domain="http://www.blogger.com/atom/ns#">kingdom hearts</category><category domain="http://www.blogger.com/atom/ns#">ni no kuni</category><category domain="http://www.blogger.com/atom/ns#">nier</category><category domain="http://www.blogger.com/atom/ns#">nocturne</category><category domain="http://www.blogger.com/atom/ns#">okami</category><category domain="http://www.blogger.com/atom/ns#">persona 3</category><category domain="http://www.blogger.com/atom/ns#">persona 4</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">resident evil</category><category domain="http://www.blogger.com/atom/ns#">shadow of the colossus</category><category domain="http://www.blogger.com/atom/ns#">shin megami tensei</category><category domain="http://www.blogger.com/atom/ns#">smt4</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">zelda</category><title>Peter&#39;s 2013 Gaming Awards</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Well, it’s been a while since I put anything up on
PG’s Game Room, but it seems to me like it’s that time of year again! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 115%;&quot;&gt;As per usual, this article only covers games I have
played this year, not specifically brand-new games from this year.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style=&quot;line-height: 115%;&quot;&gt;I will also throw up a mild Spoiler Warning for a
couple games on this list. Enjoy!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Best
Game Overall: Persona 4&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Remember how last year I awarded this spot to the
magnificent Persona 3, that game with a killer soundtrack, likeable characters,
and a unique blend of traditional RPG mechanics and dungeon crawling with high
school student life? Well, all the praise I heaped on that game can also be
awarded to its sequel, the magnificent Persona 4. The Shin Megami Tensei series
as a whole is quickly becoming one of my all-time favorite game series, and I
can’t wait to see what Atlus has in store for us in the future.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGI45gVfoJuTRA0iESp7bvktoumssE3x8xThtwH-HZbluEiNTDedRSMMZZPBp_1hPrNB0Z9ETL7uDWb1JGwtxTj5rccxRey3W3xL2aHUb3iQCty9si728sFlLdvUtBlJmffMnc0zkeK0Y/s1600/Shin.Megami.Tensei-.PERSONA.4.full.236285.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGI45gVfoJuTRA0iESp7bvktoumssE3x8xThtwH-HZbluEiNTDedRSMMZZPBp_1hPrNB0Z9ETL7uDWb1JGwtxTj5rccxRey3W3xL2aHUb3iQCty9si728sFlLdvUtBlJmffMnc0zkeK0Y/s1600/Shin.Megami.Tensei-.PERSONA.4.full.236285.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Most
Under-Appreciated: Nier&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Good god, where to begin? Nier is a game that received
mediocre reviews from critics, but I think that everyone who took the time to
play it was caught a little off guard. There’s certainly nothing else quite &lt;i&gt;like&lt;/i&gt; it, what with its quirky cast of
characters (including, among other things, a flying talking book) and
hodgepodge of various gameplay mechanics from many different franchises,
including Zelda and Resident Evil. Those who got past the drab visuals and
clunky combat found a game with a lot of heart- a fantastic story and amazing
soundtrack serve as the highlights of the Nier experience. Give it a go if you
have a chance, and make sure to play through it a couple of times to see the
multiple endings. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Best
Looking: Okami HD/ Kingdom Hearts 1.5 HD ReMix (tie)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;If nothing else, this shall be known as the year
Peter forever changed his mind about HD rereleases. Now that I have an HDTV, I
see the appeal of replaying an old favorite that won’t look like butt on your
screen, and if that HD version happens to have new content in it, well, the
more the merrier. Okami I’d never played before, so it was a treat to
experience this gorgeous game and its watercolor art style for the first time.
As for Kingdom Hearts, the amount of effort put into this remaster is stunning,
and I can’t wait for the upcoming 2.5 Remix.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsIT0Pv-5xCJK9LjIFUpGRnrpHvNQs7iCU3bbNfuxBj8yaQNWdWfxLTrzvwaMCeFtOeEIJTx8ewMRxSaryzs1qfY37J_L-zT9CrDyQaTuT-qX_7840Cb9j_5LwFW5aRcCiEnHS1jgt87Q/s1600/okami621.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsIT0Pv-5xCJK9LjIFUpGRnrpHvNQs7iCU3bbNfuxBj8yaQNWdWfxLTrzvwaMCeFtOeEIJTx8ewMRxSaryzs1qfY37J_L-zT9CrDyQaTuT-qX_7840Cb9j_5LwFW5aRcCiEnHS1jgt87Q/s1600/okami621.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Most
Disappointing: Ni no Kuni- Wrath of the White Witch&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;You did it to me again, Level 5. After Rogue Galaxy
turned out to be a tedious hack-and-slash and White Knight Chronicles the most
boring game I’ve ever played, I am further disappointed by a game I genuinely got
caught up in the hype for. Ni no Kuni was heralded as The Savior by some, the glorious
return of the console JRPG. Thing is, the genre never really went away despite
claims to the contrary, and when you get right down to it Ni no Kuni is a pretty
average game with an admittedly handsome presentation. Great visuals and music
only go so far to salvage a game, though, and try as I might I just haven’t
been able to enjoy Ni no Kuni as much as I wanted to. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwUuEWhwqSETuS8YKxcukkMr9RgPVslCRJUJLuG6APGt-6ZsEmNN0Jir9LTvzR1GRF4B7lgeqvTa57Rtjl8crsCQ1Yz6BLHnQFkBa9scHiBL9wvW7fxG9pY0Nq0w17lkR2CVpP3ynGs3Q/s1600/NiNoKuni.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;216&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwUuEWhwqSETuS8YKxcukkMr9RgPVslCRJUJLuG6APGt-6ZsEmNN0Jir9LTvzR1GRF4B7lgeqvTa57Rtjl8crsCQ1Yz6BLHnQFkBa9scHiBL9wvW7fxG9pY0Nq0w17lkR2CVpP3ynGs3Q/s1600/NiNoKuni.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Guiltiest
pleasure: Darksiders 2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;I really liked the first Darksiders- I’m a sucker
for Zelda-esque adventure games, and Darksiders offered complex dungeons to
explore, supplemented by meaty combat and a cool art style. So I was ecstatic
to pick up the sequel, and even though Darksiders 2 is a very, very flawed
experience, I still enjoyed my time with it. Death isn’t a particularly complex
character, but neither was War, and the concept of playing as a badass Horsemen
of the Apocalypse in an epic fantasy world is very appealing (even if the story
is utter nonsense). I also liked the addition of RPG-style loot (better loot being something I’d like to see in the Zelda series), and there
were far more dungeons in Darksiders 2 than there were in the original. &amp;nbsp;Darksiders 2 is still pretty buggy and
unpolished when compared to Darksiders 1, which I would probably still call the
better game. But hey, I had fun with both of them. &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHmAgOy57jqZ6-lR-YEr-ckzz096MRbMNcBjTXyBdOq4lhAAPx1NyRmPnuZRhfhlEsqcNcFmEvnrwf5fTKYD0hzfUvbziQhAhzTr1AWRkrI1mb0JmTscMpxSYZMIhtaW4h2bPIbBQWCJw/s1600/Download-Darksiders-2-Wallpaper.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHmAgOy57jqZ6-lR-YEr-ckzz096MRbMNcBjTXyBdOq4lhAAPx1NyRmPnuZRhfhlEsqcNcFmEvnrwf5fTKYD0hzfUvbziQhAhzTr1AWRkrI1mb0JmTscMpxSYZMIhtaW4h2bPIbBQWCJw/s1600/Download-Darksiders-2-Wallpaper.jpg&quot; width=&quot;400&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Best
Protagonist: The Demi-fiend (SMT: Nocturne) &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;The Demi-fiend may be a silent character, but he’s
also an avatar for the player, allowing the player to shape the Demi-fiend’s
personality through the moral choices they make in Nocturne. Does he seek to
create a world populated only by the strong? Does he want to restore the world?
Will he forsake those paths and choose to stand beside Lucifer? That’s up to
you, but one thing we do know for certain about the Demi-fiend is that his
normal attack animation is to run up and &lt;i&gt;punch
a demon in the face.&lt;/i&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Best
Side Character: Walter (Shin Megami Tensei IV)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;On the other side of the personality spectrum we
have Walter, one of Flynn’s numerous allies in SMT4. If it wasn’t obvious from
the get-go, Walter represents the Chaos alignment, but unlike Jonathan from the
Law side (who I got stuck with on my initial playthrough) his character arc is
consistent and compelling throughout the game. Walter has lived his whole life
under the thumb of the Luxurors, and when given a chance to alter the balance
of power in the Eastern Kingdom of Mikado he jumps at it. He expresses doubt
and fears about going against his friends, but ultimately decides to stand with
his own principles. Without getting into details, this doesn’t end particularly
well for him, but Walter is certainly one of the most memorable characters in
the game. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNAkWCD41kDfBqZtFrP3Ul-ttwXIr1iyYJex09D7sLbZxjLupp0y4YTyLDNcDok1n9X321VUiMZaXEr234kZV7ppVsqMmEZqEQvWG5gFsuSuT7E5AIf29RJlBVjYY0LkzlAhDNr-jH0Sg/s1600/Walter.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNAkWCD41kDfBqZtFrP3Ul-ttwXIr1iyYJex09D7sLbZxjLupp0y4YTyLDNcDok1n9X321VUiMZaXEr234kZV7ppVsqMmEZqEQvWG5gFsuSuT7E5AIf29RJlBVjYY0LkzlAhDNr-jH0Sg/s1600/Walter.png&quot; width=&quot;143&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Best
Music: Nier&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;I already mentioned how Nier has amazing music, and
that it’s one of the highlights of the experience. And while I’d encourage
everyone who hasn’t to give the game a try, if you’re on the fence you should
listen to the soundtrack and &lt;i&gt;then&lt;/i&gt; go
play the game.&lt;br /&gt;
&lt;br /&gt;
No, I’m serious, go listen to it. Here:&amp;nbsp;&lt;span style=&quot;color: blue;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/playlist?list=PLA482503D16FCCA5A&quot; target=&quot;_blank&quot;&gt;http://www.youtube.com/playlist?list=PLA482503D16FCCA5A&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;span style=&quot;color: blue; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Best
Moment: The Last Colossus (Shadow of the Colossus)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;This is it. There’s no turning back. Your only
companion throughout this journey is dead. There are men coming to stop you. But
the end is within reach- your target stands before you, silhouetted by flashing
lightening and soaked by the rain. It’s just standing there, waiting for you. &lt;i&gt;Watching &lt;/i&gt;you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=z2SMcn_p92Q&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;And that music…&lt;/span&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFMWRSiMd-PIBfzZczE_pk5G2eYGQ55I1H575NS1gTHc0Geaq9MCuwoKRialVDi9hSIesgqL-ubbhg0o9yYw4S_jQEo7SwCjHcE9nalQhCzlGXiKUdYR1pkembqOevKPMwy11rBmK6bdw/s1600/MalusTemplate.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFMWRSiMd-PIBfzZczE_pk5G2eYGQ55I1H575NS1gTHc0Geaq9MCuwoKRialVDi9hSIesgqL-ubbhg0o9yYw4S_jQEo7SwCjHcE9nalQhCzlGXiKUdYR1pkembqOevKPMwy11rBmK6bdw/s1600/MalusTemplate.jpg&quot; width=&quot;311&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;Worst
moment: The Black Throne (Darksiders)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;line-height: 115%;&quot;&gt;For the most part, the dungeon design in Darksiders
1 was pretty solid. The unfortunate exception to this rule is The Black Throne,
which sullies one of the best ideas the game had, which was using the
Portal Gun in a Zelda-style dungeon. With needlessly&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;over-complicated&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&amp;nbsp;puzzles
and vague directions, not to mention a terribly anticlimactic and easy boss
fight at the end, the Black Throne is easily the worst part of what is otherwise
a pretty good game.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-family: Times New Roman, serif;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPEvp0grJB05EkENTz681yiPZPQmo1KtLG6OsxYiWq-ECfTw8yVf6h1EhlMhI1xLOuJ4g867pf5y1qxWTVnQRA8mA2FY7fUHuRYpole9i9GHpbg5kt_SlEpk8zwJhQeLRJqWJv1ytZ1K4/s1600/03-620x.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPEvp0grJB05EkENTz681yiPZPQmo1KtLG6OsxYiWq-ECfTw8yVf6h1EhlMhI1xLOuJ4g867pf5y1qxWTVnQRA8mA2FY7fUHuRYpole9i9GHpbg5kt_SlEpk8zwJhQeLRJqWJv1ytZ1K4/s1600/03-620x.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Times New Roman, serif; font-size: small;&quot;&gt;&lt;span style=&quot;line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
</description><link>http://petergamingblog.blogspot.com/2013/11/peters-2013-gaming-awards.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGI45gVfoJuTRA0iESp7bvktoumssE3x8xThtwH-HZbluEiNTDedRSMMZZPBp_1hPrNB0Z9ETL7uDWb1JGwtxTj5rccxRey3W3xL2aHUb3iQCty9si728sFlLdvUtBlJmffMnc0zkeK0Y/s72-c/Shin.Megami.Tensei-.PERSONA.4.full.236285.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-4568145712020572899</guid><pubDate>Mon, 19 Aug 2013 21:33:00 +0000</pubDate><atom:updated>2013-11-01T16:46:19.371-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">atlus</category><category domain="http://www.blogger.com/atom/ns#">demons</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">nocturne</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">shin megami tensei</category><category domain="http://www.blogger.com/atom/ns#">smt4</category><title>Shin Megami Tensei IV Review</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Atlus’
Shin Megami Tensei series of role-playing games have always strayed from the
beaten path when it comes to RPG storytelling, featuring a unique and compelling
blend of contemporary settings (usually with a dash of cyberpunk for good
measure) and realistic, morally ambiguous plotlines that often demands
difficult decisions from the protagonist, and in turn the player. The series’
main titles have often presented the player with multiple flawed yet compelling
philosophies, and asked them to choose which path, if any, they would stand
for. The latest entry in this series, Shin Megami Tensei IV for the 3DS, is no
different in this regard, and ultimately tasks the player with charting a new
course for the world. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;The
story of Shin Megami Tensei IV begins in the Eastern Kingdom of Mikado, a medieval
society made up of a curious blend of European and Japanese culture, where
children who come of age have a chance to become Samurai. Your character (named
Flynn by default) is one of these chosen youths, along with the boisterous Walter,
caring Jonathan, and standoffish Isabeau. Of course, this being a mainline SMT
game, the group soon finds themselves in the post-apocalyptic ruins of Tokyo,
which dwells beneath their kingdom. Tokyo has become a desolate place where
humans dwell underground and demons roam the streets. Soon, the Samurai become
embroiled in the politics of different factions across Tokyo, and discover
horrifying revelations about the city and their own kingdom- revelations that
will test their friendships and their loyalties, sending each one of them down
a wildly different path.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTRokwztrcw68p1FsIR2JMH1_ZRYvSm00tJcNEwduWGYNsUhLCo_FVUPlToMoxdqGuv3UkveAeC8LWoY3lNCpeZaFvNUW4Pln-D0HkIDVb0ab0bQx76Q40fuOzjd683ehZU-6xDABgJIw/s1600/SMT2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTRokwztrcw68p1FsIR2JMH1_ZRYvSm00tJcNEwduWGYNsUhLCo_FVUPlToMoxdqGuv3UkveAeC8LWoY3lNCpeZaFvNUW4Pln-D0HkIDVb0ab0bQx76Q40fuOzjd683ehZU-6xDABgJIw/s1600/SMT2.jpg&quot; height=&quot;192&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Your companions will react differently to your decisions.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;/span&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;That
isn’t really a spoiler, by the way, as the game makes it perfectly obvious that
Jonathan will ultimately come to represent Law, Walter represent Chaos, and
Isabeau some form of neutrality between the two. The Law-Neutral-Chaos
alignment is something the series has been doing since the very beginning, and
it is put to great use here. Unfortunately, the actual plot of Shin Megami
Tensei IV is a tad weak compared to its predecessors. This is mostly due to the
game’s pacing- despite a strong opening and a far more compelling second half,
once the player is first turned loose on Tokyo the game opens up quite a bit,
and it is easy to get so lost in the exploration and questing that the main
plot loses a bit of its focus. It doesn’t help that the characters, while
likeable, aren’t quite as fleshed out as we have come to expect from Atlus
games. They are essentially extensions of their alignment, which isn’t necessarily
a bad thing (and they do develop into their roles naturally), but the game is
clearly more focused on the setting and exploration of the world than on the
characters themselves. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Of
course, the gameplay provides the meat of the Shin Megami Tensei experience.
For those who don’t know, this is a turn-based RPG where the player is able to
negotiate with demons in order to get them to join the party, essentially
turning the game into a macabre version of Pokemon. Atlus has made several
major improvements that certainly make SMT4 much more accessible and less
tedious than earlier games in the series. In particular, the improvements made
to demon fusion are a gift from YHVH, as you can now immediately select what
skills will be carried over to your new demon. In earlier games, the skills
would be random, causing players to cancel and reselect the fusion materials
until they got the result they were after. The ability to pick and choose what
skills are inherited greatly cuts down on the time spent in the Cathedral of
Shadows, and makes it easier to make powerful demons. Being able to save
anywhere is also a great addition, since it essentially gets rid of the
frustration of running back to a save point after accomplishing something, only
to die en route.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-1xzfMAdw4t1ctVD13GNFMzvhHRGZasO3HJE_9A-mBBzUt4ptM01arLkSG2BN8xT9cNvcwoj3JhAE5DhFSppkzCcXQjEdktYpRrImQeVCbFAB2gK-Gh9lIl59q6_Ve1MCYaThc5jgMRs/s1600/SMT5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-1xzfMAdw4t1ctVD13GNFMzvhHRGZasO3HJE_9A-mBBzUt4ptM01arLkSG2BN8xT9cNvcwoj3JhAE5DhFSppkzCcXQjEdktYpRrImQeVCbFAB2gK-Gh9lIl59q6_Ve1MCYaThc5jgMRs/s1600/SMT5.jpg&quot; height=&quot;320&quot; width=&quot;250&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;And
die you will, because while SMT4 is more accessible than prior games in the
series, it is by no means easy. The game actually suffers from a steep
difficulty curve at the beginning, where you have no skills and are trying to
successfully recruit a party of demons. After a couple trips to the game over
screen (where you can bribe Charon the ferryman to return you to the world of
the living), the game allows you to bump the difficulty down. The difficulty
can be adjusted at any time, so players who find themselves growing frustrated
have that option. For me personally, after that initial spike in difficulty was
overcome, I found the lower difficulty to be a little too easy, and ended up
playing the rest of the game on the normal setting. Make no mistake, SMT4 is
challenging, but rewarding. It encourages the player to build their party with
the proper arsenal of skills to hit an enemy weakness (which gains you an extra
turn in battle), and to proceed with caution (getting ambushed by enemies is a
veritable death sentence, so save frequently). &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhikRhTVC-iJnHWj4gzlKv8eKgRa3a5_WiFGGcxPqg8UP9ZorISbqJR1GFOb-f8UPotNxmg7JskptFBH2u3-XJVRBd8JM3246VuiqmtiQaCsHbysVNH15hmzvfJ6dlwY-DfMCg6Dlm3cCI/s1600/SMT3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhikRhTVC-iJnHWj4gzlKv8eKgRa3a5_WiFGGcxPqg8UP9ZorISbqJR1GFOb-f8UPotNxmg7JskptFBH2u3-XJVRBd8JM3246VuiqmtiQaCsHbysVNH15hmzvfJ6dlwY-DfMCg6Dlm3cCI/s1600/SMT3.jpg&quot; height=&quot;193&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;This should look familiar to SMT veterans.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Character
development is a little more limited here than it was in the last game in the
main SMT series, Nocturne. In Nocturne, you had a vast array of demonic
parasites that would grant different abilities and stat increases. Shin Megami
Tensei IV instead gives the player a handle of skill points to be distributed
with each level up. Skill acquisition is handled by Demon Whispers. When one of
your demons learns all of their available skills (or during randomly triggered
conversations), they will allow you to transfer skills from the demon to the
player character. It’s a simple system, and it does make it easy to build
characters in certain ways (just transfer the skills you want from your demons
and put the necessarily skill points into Magic or Dexterity), but I just found
it to be a little less interesting than the skill system from Nocturne. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;The
game’s presentation is a little uneven. On the one hand, the 3D environments
are quite nice, and are chock-full of loot to grab and enemies to slay. Shin Megami
Tensei IV truly invites the player to explore its dark and desolate world-
players will find themselves combing every inch of the map in search of treasure
and rewards, whatever the danger might be. The battles, however, are presented
from a first-person perspective, with 2D enemy sprites and static backgrounds.
The same goes for the majority of conversations, and while the art is nice, it
does give the game a slightly more ‘budgeted’ feel. The music is a similar
mixed bag. Series mainstay Shoji Meguro did not compose the music for this
game, and while the music is suitably atmospheric and fits the tone of the
game, it also lacks some of the energy of Meguro’s works.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Still,
at the end of the day, Shin Megami Tensei IV is a very good game. I don’t think
it reaches the heights of Nocturne or Personas 3 and 4, but it’s still a solid
RPG with an interesting world and challenging, strategic combat. Newcomers
should prepare themselves for a bit of a shock when the game starts, but don’t
be discouraged, Samurai- it’s a long journey ahead.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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</description><link>http://petergamingblog.blogspot.com/2013/08/shin-megami-tensei-iv-review.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTRokwztrcw68p1FsIR2JMH1_ZRYvSm00tJcNEwduWGYNsUhLCo_FVUPlToMoxdqGuv3UkveAeC8LWoY3lNCpeZaFvNUW4Pln-D0HkIDVb0ab0bQx76Q40fuOzjd683ehZU-6xDABgJIw/s72-c/SMT2.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-8580923700816879008</guid><pubDate>Fri, 09 Aug 2013 18:38:00 +0000</pubDate><atom:updated>2013-08-09T12:00:49.474-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chrono trigger</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">ix</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">persona 4</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">shin megami tensei</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">squaresoft</category><category domain="http://www.blogger.com/atom/ns#">Star Ocean</category><category domain="http://www.blogger.com/atom/ns#">video game</category><title>Four Things That Make JRPGs Great</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;u&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;What Makes A Great JRPG?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;There’s something almost intangible
about what makes an RPG truly special. Sometimes, the game’s mechanics,
storyline, and presentation all come together and make a truly great
experience, one that is more than the sum of its parts. Of course, sometimes
one aspect of a game can be lacking, but it will have other features in excess,
and it will still end up being enjoyable. Still other games just flat out suck,
and fail to grasp even the fundamentals of good game design, making for a
joyless, soul-crushing experience. &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Now, I came off from playing
Xenosaga Episode 1 (which is one of those games that flat out sucks, just so we’re
clear) and was feeling very, very disengaged from gaming afterwards. A double
dose of Ocarina of Time and Shin Megami Tensei IV provided a cure of sorts, and
though the Xenosaga games left a bitter taste in my mouth, they got me thinking
about what makes the RPG genre tick for me. Where do some games succeed where
others fail? I don’t really have any grand thesis where this topic is
concerned, since a lot of it boils down to personal preference, but there are a
few things that I think makes RPGs that much more enjoyable. Interestingly,
these are all things that Xenosaga Episode 1 completely failed to provide, so
consider this a protracted takedown of this awful, awful game, as well as an
opportunity to remember some truly fantastic games that are far more deserving
of a player’s time. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;b&gt;I
will, for the record, leave my original review of Xenosaga 1 on the site, even
though it really isn’t representative of my opinion of the game anymore (I
would have been much, MUCH harsher). &lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Number
One- Have an Exciting Beginning&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;If you’re going to spend forty hours
playing a single game, it should make an effort to impress you straight away. Be
it with a flashy cinematic scene or a fun gameplay segment, the opening hours
of a game should work to not only teach the player how to play, but also make
an effort to awe the player and invest him or her in the world. Xenosaga’s
opening can only be described as boring- despite a few intriguing plot elements
being established, not a whole lot happens. After a confusing CGI scene where a
group of scientists find some large golden monolith, we cut to our protagonist,
as she runs errands on a spaceship for five hours. Not exactly the most
engaging of introductions. Ironic, considering that the opening to Xenosaga’s
spiritual predecessor, Xenogears, remains one of my favorites. &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Think back to the opening sequence
of Final Fantasy VII. I guarantee you that there isn’t an RPG fan alive who
doesn’t remember that opening, and with good reason. It’s the best possible
introduction to the world and characters of Final Fantasy VII, grabbing the
player’s attention with the dramatic music and the sweeping shot of Midgar, and
then further drawing them in with Avalanche’s attack on the Mako Reactor. The
opening of Final Fantasy VII succeeds on both basic levels, as it begins the
story in epic fashion and provides an exciting gameplay segment. I’m not saying
that every game needs to start with an action sequence, though- but it’s still
important to get the ball rolling quickly, before the player has time to grow
disengaged with the game. For instance, within the first hour of Chrono
Trigger, the central plot element of time travel has already been
introduced and the player finds themselves in medieval times. The point is, the
introduction to an RPG can either get the player ready to embark on an epic
journey, or it can make them turn off the console and go do something
productive. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Number
Two- Make Exploration Fun and Rewarding&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;There’s nothing wrong with a linear game. Most games
are linear, where the player progresses through events through a certain order.
However, just because a game is linear doesn’t mean that exploration should be
discouraged. When it comes to RPGs, allowing the player to go off the beaten
path and find things has the dual effect of making the world more believable,
while the player is gaining more enjoyment from exploring the game world. To
its credit, Xenosaga offers some optional minigames and the occasional out-of-the-way
treasure chests, but the environments are so oppressive and sterile, funneling
the player from one cutscene to the next, that exploration feels like a chore.
At least in a game like Final Fantasy XIII, the environments are really pretty
and vibrant, and there is at least one location the player can explore to their
heart’s content.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; text-indent: 0.5in;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; text-indent: 0.5in;&quot;&gt;Truly great RPGs have always allowed the player to
explore their worlds, so I could realistically give any halfway competent game
as an example. Curiously, my pick for this spot is Star Ocean: The Last Hope,
which I understand is considered by many to be the black sheep of the Star
Ocean franchise, but hey, I liked it well enough. One of the reasons I enjoyed
The Last Hope so much was because I enjoyed exploring the environments. The
game is about a group of planetary explorers, so each new planet means a new
area to run around in, where crafting materials and hidden treasure chests and
found in every nook and cranny. Now, I’m not saying The Last Hope was a great
game solely due to this element, but I think it does show how even a game with
serious problems can be enjoyable when the player is having fun exploring (look
at Skyrim, for example). Giving the player free reign to explore the
environment is one of the best ways to increase their investment in the game’s world.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Number
Three- Have a Fun and Engaging Combat System&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Do I even need to say it? Xenosaga’s combat was
terrible. It was obtuse, where even twenty minutes of tutorial didn’t manage to
convey all of the mechanics. It was slow, where most encounters would take
almost ten minutes, and the enemies were hard to avoid and respawned
constantly. The music was the same for EVERY SINGLE BATTLE except one, and I
didn’t even mention that in the review for some reason. Worst of all, it was &lt;i&gt;boring&lt;/i&gt;, and outside of the occasional
difficult boss, it required no strategy. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Having a battle system that is quick, easy to understand,
and fun is a key aspect of any RPG, since it’s the portion of the game that you
will be spending the most time with. I think Final Fantasy VI is a game that
nails the speed of combat, with most battles being over in less than a minute.
Final Fantasy X has an engaging and strategic combat system, where being able
to see the turn order lets the player formulate a plan of action, yet the
battles don’t become bogged down or repetitive (I’d argue that FFX has the best
combat system in the entire series). And of course, I can’t mention excellent
combat systems without bringing up the Shin Megami Tensei series. Nocturne introduced
us to the Press Turn battle system, where hitting enemy weaknesses gave the
attacker an extra turn of battle. This simple concept is part of what makes
Shin Megami Tensei games so challenging, yet so rewarding. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;text-indent: 0.5in;&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Number
Four- The Little Things Are the Most Important&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;This
is kind of subjective, but it’s something that I’ve started to pay more and
more attention to- the little details in RPGs are what make the experience
truly memorable. Not just the minute details in the world or the game’s
presentation, though those are important. You can have massive production
values and a grand cinematic storyline, but it’s the little character moments
and story beats that add value to the overall experience. For all of Xenosaga’s
pretention towards epic storytelling, I never once felt attached to any of its
characters. They felt uninteresting, detached, and were not relatable in the slightest. &amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12pt;&quot;&gt;I look back at many games and
realize just how important those details are. It was the strange and colorful
cast that helped to make Chrono Trigger so special. The very realistic and
human drama of school life was at the center of Persona 4. Of course, the best
Final Fantasies were the ones where we grew attached to the characters. Would
Final Fantasy IX be nearly as memorable if we didn’t laugh at Zidane’s attempts
to woo Princess Garnett, or cry at Vivi’s struggle to come terms with his
identity and the inevitable end of his existence? The most important facet of
RPG storytelling isn’t how convoluted the writers can make it or how much
religious symbolism is shoved in, but the characters and how their
relationships impact the plot.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;So, there you have it. Four elements
that I feel make for great RPGs, as well as aspects where Xenosaga 1 failed miserably. I&#39;m not saying that every game need to have all of these aspects in order to be fun- but it certainly wouldn&#39;t hurt!&amp;nbsp;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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</description><link>http://petergamingblog.blogspot.com/2013/08/four-things-that-make-jrpgs-great.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgimnldLcUwrONzzS2TMAMfTI02Y98JAya2rq9948Mcba4aXvzRLuOEZ7QCFOdp4x06RNUcRHy8LhXvLRrrHqcnOkCF7psO65YYKOCNe0qq5a3L2qdxrw1308-NqrqdivnXTG2fZGY8r9M/s72-c/RPG3.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-1954535673262520635</guid><pubDate>Thu, 01 Aug 2013 21:57:00 +0000</pubDate><atom:updated>2013-08-01T14:57:16.949-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">cloud</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">lightning</category><category domain="http://www.blogger.com/atom/ns#">lightning returns</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">playstation</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Final Fantasy Is Not Dead.</title><description>&lt;a href=&quot;http://www.wired.com/gamelife/2013/07/final-fantasy-is-dead/&quot; target=&quot;_blank&quot;&gt;A link to the article.&amp;nbsp;&lt;/a&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTOuBxhne-hJwCo1UvWhhc-YsL2N462tx4CaBbTnP3FjCYVEvxPwEk6eUZOUwj3DR0jpn_o_D_SSYRVqvLh2EveS_Cf1IFQty1OrjfRkCt-_EwBMrTeX9OGwVwbh_75_yt8v4Fd5dA3zk/s1600/Finalfantasy1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTOuBxhne-hJwCo1UvWhhc-YsL2N462tx4CaBbTnP3FjCYVEvxPwEk6eUZOUwj3DR0jpn_o_D_SSYRVqvLh2EveS_Cf1IFQty1OrjfRkCt-_EwBMrTeX9OGwVwbh_75_yt8v4Fd5dA3zk/s1600/Finalfantasy1.jpg&quot; height=&quot;179&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The picture in question&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Final Fantasy isn’t dead…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;…but it is in trouble.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;It’s no secret that Final Fantasy, which was once the
go-to series for excellent RPGs, has seen a bit of a decline in recent years. In
the most recent piece of scuttlebutt discussing this, an article on Wired.com
proclaimed the death of the series, while showing a screenshot of the heroine
Lightning (from the upcoming spinoff title Lightning Returns: Final Fantasy
XIII) dressed in a skimpy outfit. This was included with a snippet of an
interview where the developers answered questions about Lightning’s redesign,
including her increased bust size. The game itself, Lightning Returns, includes
an assortment of outfits Lightning can switch between, which allow her to gain
new abilities in combat. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;/span&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Now,
I want to be clear that I am in no way positioning this as a takedown of the
Wired article- said article presented its own views of the series’ current
situation well and I have no problem with that. I do think just a teensy bit
hyperbolic to claim that Final Fantasy is outright dead (hyberbole is not uncommon
in gaming journalism), especially when cheesecake and fanservice are nothing
new to the series. What I do want to talk about is my own feelings towards the
Final Fantasy franchise, where it is now, and what I’d like to see from it in
the future.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP7Bl1V7VC2YFdD5Wumoi-vejBpCnrs-Oa-rbKixXkoP0CukaLIPWLuUgvIAU8th-FZP271psyyHKwhfMMsa9DgSsQB58bx0hTwUk-DsTf_P8cjVnCgBxvDOEbk-h0_eR5l7ueqJtYy1Q/s1600/blog-amano-ffvi-tina.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP7Bl1V7VC2YFdD5Wumoi-vejBpCnrs-Oa-rbKixXkoP0CukaLIPWLuUgvIAU8th-FZP271psyyHKwhfMMsa9DgSsQB58bx0hTwUk-DsTf_P8cjVnCgBxvDOEbk-h0_eR5l7ueqJtYy1Q/s1600/blog-amano-ffvi-tina.jpg&quot; height=&quot;293&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;My
history with Final Fantasy is a strange one, mostly because I didn’t play the
games when they first came out. I first discovered the series in my elementary
school’s library, of all places, where the strategy guides for Final Fantasy X
and the original Kingdom Hearts were (to this day, both games hold a very
special place in my heart). I remember being drawn to the gorgeous cover of
Final Fantasy X, flipping through the book, seeing all of the strange and
wonderful creatures that inhabited the world of Spira… and then seeing the game
in action at a friend’s house (he was stuck fighting Anima, if I remember
correctly). Years later, I had a brief experience playing Final Fantasy VII at
a science fair. Up until that point, my only real experience with an RPG
franchise had been Pokemon, so Final Fantasy VII absolutely blew me away with
characters and a story that immediately drew me in and sparked my imagination,
even if I only played for about an hour or so (I attacked while its tail was
up. Silly me). &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;The
first Final Fantasy games I actually played to completion were the DS versions
of Final Fantasy III and&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;IV, two games which sparked my love of traditional
RPGs. It was actually only a couple years ago, in 2011, where I really went
crazy and played through most of the series- I played and finished (in order)
Final Fantasies XIII, XII, X, X-2, VII, VIII, V, VI, IX, and XIII-2 in rapid
succession. Around the same time, I was getting into Square’s other franchises,
and I played Chrono Trigger and Chrono Cross, as well as Xenogears. It was a
pretty amazing experience, and I think it’s safe to say that I really am a huge
Final Fantasy fan, and a fan of Square in general. They have made some pretty
amazing games over the years, truly special experiences that invite players to immerse
themselves in fantastic worlds, populated by likeable characters that are embarking
on epic adventures. &lt;/span&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP1dOyxe8v9a_ForP_WwsDNemeRiiN_pZDkPwqpA_Vw_rwNN8kcm46BJqkHMQXv3-EyZWhLsGO60Xqjv9t9uPeA0CILjKc5_FygKMJBBSfNkPWCyFTi_6cfBHNxhp8EsuFi3yJXepVhpc/s1600/Finalfantasy3.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP1dOyxe8v9a_ForP_WwsDNemeRiiN_pZDkPwqpA_Vw_rwNN8kcm46BJqkHMQXv3-EyZWhLsGO60Xqjv9t9uPeA0CILjKc5_FygKMJBBSfNkPWCyFTi_6cfBHNxhp8EsuFi3yJXepVhpc/s1600/Finalfantasy3.png&quot; height=&quot;320&quot; width=&quot;182&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt;&quot;&gt;This
brings me to Lightning Returns and the broader series of games in the world of
Final Fantasy XIII. Every Final Fantasy has been divisive in some way, but XIII
more so than others. I’ll freely admit that I enjoyed Final Fantasy XIII, but
the more I read about the game’s troubled development and with the foresight of
having played the other games in the series, it becomes clear that XIII, in
many ways, missed the point of the franchise. For all of the bombastic music,
gorgeous visuals, and colorful characters, Final Fantasy XIII never really
allows the player to truly explore or become invested in its world, which is
especially disappointing when the world in question is so striking. Even Final
Fantasy X, with the ‘stranger in a strange land’ plot device, invited the
player to learn more about its world and become invested in it, despite the
game being more linear than past installments. XIII loses what really made
Final Fantasy so special, despite providing the aesthetic many people have come
to associate with the brand. The sequel XIII-2, on the other hand, had
marginally better gameplay, but also managed to destroy the cohesion of the setting
and coherence of the plot, providing a truly baffling continuation of an
already troubled game. &lt;/span&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: 12pt;&quot;&gt;With two
decent-yet-problematic entries in the series, the idea of a third continuation
in Lightning Returns does draw some groans. Add that to Square Enix’s other
mistakes, such as bloated development costs for games like Tomb Raider, poor
MMOs like FFXIV Online (although if the beta is anything to go by, A Realm
Reborn is pretty excellent), and crappy mobile games like Final Fantasy All The
Bravest, and one can definitely see where the ire is coming from.&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;There’s
no denying that Square Enix and the Final Fantasy name have lost a degree of
significance and respect over the years- but I guess my point, finally, is that
they aren’t out just yet. Final Fantasy is still trucking along, and it just
needs to find better footing. It’s been reinventing itself constantly, but seems
to have forgotten why people loved it to begin with. Fortunately, I think that there
is hope for the future. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Have
people actually been paying attention to Lightning Returns? Because it looks
pretty darn fun. Yeah, it has that kind of obnoxious fanservice angle with
Lightning’s costumes, but so did X-2 and that was still a fun game. Final
Fantasy XIV may have been rushed out the door and tanked horribly, but A Realm
Reborn is a staggering top-to-bottom rebuild of the game. Bravely Default for 3DS is a
throwback to classic Final Fantasy that invokes comparisons to Final Fantasy IX, and it looks amazing. I think that Final
Fantasy XV has the potential to be excellent as well. And it’s not like every
Final Fantasy game released in recent years has been terrible- Final Fantasy
XII, Dissidia, The 4 Heroes of Light, and Crisis Core are all really good
games. There’s a chance that, finally, Square Enix is getting their act
together and trying to make better games- and while we can’t say for sure how
the games will turn out just yet, I for one think they still have it in themselves to
create something great.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;At
the end of the day, Final Fantasy is a series with a legacy. It’s had some
major bumps in the road, not every experiment has proven to be successful- but
I don’t think Lightning showing some cleavage is really a total collapse of
dignity any more than, say, Dirge of Cerberus. I don’t think Lightning Returns
will be the savior of the franchise, but at the very least I think that it is a harmless spinoff, and that future games like XV and Bravely Default show a great deal of promise.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Let’s not forget all the good times
we have had with this series- and remain optimistic for future adventures.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglosxr1QaniIUtr8zroS0zTOpQ7gWESrzw9uktOUCLZc-BLRDFZzqQBoOg2S48jP1h5MV2WUiHrFnCEhAXtFHGXqvto-VLiUdqbi7Zij13pbXoHvirzOrZLVhnXg11JiF3PO4eumLFY4o/s1600/final-fantasy-1-artwork-wallpaper.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglosxr1QaniIUtr8zroS0zTOpQ7gWESrzw9uktOUCLZc-BLRDFZzqQBoOg2S48jP1h5MV2WUiHrFnCEhAXtFHGXqvto-VLiUdqbi7Zij13pbXoHvirzOrZLVhnXg11JiF3PO4eumLFY4o/s1600/final-fantasy-1-artwork-wallpaper.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://petergamingblog.blogspot.com/2013/08/final-fantasy-is-not-dead.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTOuBxhne-hJwCo1UvWhhc-YsL2N462tx4CaBbTnP3FjCYVEvxPwEk6eUZOUwj3DR0jpn_o_D_SSYRVqvLh2EveS_Cf1IFQty1OrjfRkCt-_EwBMrTeX9OGwVwbh_75_yt8v4Fd5dA3zk/s72-c/Finalfantasy1.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-3605246849808334222</guid><pubDate>Fri, 26 Jul 2013 21:06:00 +0000</pubDate><atom:updated>2013-07-26T14:11:14.626-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">358/2</category><category domain="http://www.blogger.com/atom/ns#">birth by sleep</category><category domain="http://www.blogger.com/atom/ns#">days</category><category domain="http://www.blogger.com/atom/ns#">disney</category><category domain="http://www.blogger.com/atom/ns#">kairi</category><category domain="http://www.blogger.com/atom/ns#">keyblade</category><category domain="http://www.blogger.com/atom/ns#">kh2</category><category domain="http://www.blogger.com/atom/ns#">kingdom hearts</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">recoded</category><category domain="http://www.blogger.com/atom/ns#">retrospective</category><category domain="http://www.blogger.com/atom/ns#">riku</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">sora</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">squaresoft</category><title>A Brief Look Back At Kingdom Hearts</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;So, probably
the biggest ‘we knew what it was from the moment the trailer started but we
didn’t care because it was awesome’ moment at this year’s E3 was the long
overdue announcement of Kingdom Hearts III, which will be coming to the
Playstation 4 and Xbox One sometime in the future. The Kingdom Hearts series
has long been one of my favorite gaming franchises, and with the apparent
conclusion to the saga forthcoming, I’ve prepared these brief descriptions of
the earlier games, as well as my opinions on each entry. It has been a long,
strange road for Sora and company, as well as for fans of the series- but with
the third main game finally on its way, let’s take a look back at Kingdom
Hearts.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom Hearts (2002) (Playstation 2)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6x6FhP_XPb2lZutExUsxisf9yViw54JlSH3NI20p4tqhatLVNygrj8ebYJQjsLIyqbxSb2mbb_Jk7TSJyDUJMvkwM5TuxUUxKfmfCYZi3aNqJ8ls-5ERpY6pBDI-MnDAmyh3hrGCAzXM/s1600/Kingdom_Hearts.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6x6FhP_XPb2lZutExUsxisf9yViw54JlSH3NI20p4tqhatLVNygrj8ebYJQjsLIyqbxSb2mbb_Jk7TSJyDUJMvkwM5TuxUUxKfmfCYZi3aNqJ8ls-5ERpY6pBDI-MnDAmyh3hrGCAzXM/s1600/Kingdom_Hearts.jpg&quot; width=&quot;225&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;The original
Kingdom Hearts marks the beginning of what must be one of the strangest
crossovers in fiction (Squaresoft’s particular brand of RPG with settings and
characters taken from Disney films), but the original Kingdom Hearts made it
work, and kicked off a series that has become even larger than Square’s own
Final Fantasy was at the time. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;/span&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Despite how
lengthy and complex the series’ narrative has become over time, the original
Kingdom Hearts has a simple but effective story, focusing on the friendship
between Sora, Riku, and Kairi. The game introduces the concepts of Keyblades,
various worlds, and the Heartless, but all of the excess lore and plot threads
are absent here. That’s one of the things I like about the game- while it would
continue and grow more elaborate in subsequent games, the narrative’s
simplicity is also part of its charm. &amp;nbsp;As
far as the gameplay is concerned, Kingdom Hearts 1 is perfectly functional,
although a lot of things (such as the clunky menu and dodgy camera) would receive
welcome improvements later down the road. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;There’s
really not a whole lot else I can say about it- Kingdom Hearts 1 is a classic,
many people would consider it the best in the series- and while I personally
wouldn’t go that far (we’ll get to that), I do love the game. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom Hearts: Chain of Memories
(2004, 2008) (Game Boy Advance, Playstation 2)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRpJgVW3R9XOG-eSBdH30Fjy_XkEz0oqj9rb5wr1MXnXzhje96vtWBnUDb7FVoWoFx1WDPaMfxWTSCm_cMqtqmiPEge1nG53ZGssdu8eaxjkkxypQyw971j60UydPu8XMw_C-E23pJYAc/s1600/KingdomHeartsCoMCover_.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRpJgVW3R9XOG-eSBdH30Fjy_XkEz0oqj9rb5wr1MXnXzhje96vtWBnUDb7FVoWoFx1WDPaMfxWTSCm_cMqtqmiPEge1nG53ZGssdu8eaxjkkxypQyw971j60UydPu8XMw_C-E23pJYAc/s1600/KingdomHeartsCoMCover_.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Chain of
Memories is an interquel, which directly follows the first game and sets up the
sequel. It’s also where a lot of recurring characters and locations from the
later games would be introduces, such as Organization XIII (and their iconic
black coats), Twilight Town, and Nobodies. The game also uses a strange battle
system, where decks of cards take the place of the series’ traditional menu. I
haven’t played a lot of the GBA original, but I did play through the PS2 remake
and found the battle system to be quite enjoyable there- it still plays
similarly to any other Kingdom Hearts game, just with the additional rules
provided by the cards.&lt;br /&gt;
&lt;br /&gt;
I’ll admit, the biggest reason why I like this game so much is because of the
second storyline. After finishing the game as Sora, a new game is unlocked
where you play as Riku and learn what he’s been up to. Riku’s my favorite of
the Kingdom Hearts protagonists for a reason- unlike Sora, he genuinely matures
and develops over the course of the games, and Chain of Memories shows his
redemption after his actions in the original game. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Chain of
Memories wasn’t one to skip either way, though, because when Kingdom Hearts II
arrived, it turned out that this side story might have actually been important.
&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom Hearts II (2006) (Playstation
2)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3GdpLrHKkl3tM4c0VTfJRjIYkq0-FMqu2CtO-dzzv5CBH1iqwyvG3EwU8YU5pWO8-UARSxHaCAJvXEn4u5wsA3n7CtO850NLEn5jbL_wI9Z17y7vQPRtm_p3g-Ncc6d1-7-9GfyInU34/s1600/Kingdom_Hearts_II_(PS2).jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3GdpLrHKkl3tM4c0VTfJRjIYkq0-FMqu2CtO-dzzv5CBH1iqwyvG3EwU8YU5pWO8-UARSxHaCAJvXEn4u5wsA3n7CtO850NLEn5jbL_wI9Z17y7vQPRtm_p3g-Ncc6d1-7-9GfyInU34/s1600/Kingdom_Hearts_II_(PS2).jpg&quot; width=&quot;226&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom
Hearts II is better than the first game. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Yes. You
heard me right. I’ll say it again. &lt;br /&gt;
&lt;!--[if !supportLineBreakNewLine]--&gt;&lt;br /&gt;
&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;KINGDOM
HEARTS II. IS BETTER. THAN THE FIRST GAME.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;The
introductory sequence with Roxas is a fantastic, self-contained story that
gives development and insight into one of the few genuinely interesting
characters in this series (the other two being Riku and Xehanort). The combat
is a hell of a lot more fun, with all of the major problems from the first game
being remedied, and Sora has a lot more options at his disposal. There are a
lot of various enemy types with the addition of Nobodies. The series of
one-on-one duels with the Organization members are EPIC (excluding Demyx). It
provides a satisfactory conclusion to the story that began in the first game
and continued in Chain of Memories, disregarding all the games that came later.
&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Sure,
Reaction Commands are kind of odd, but at least they were trying! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom Hearts 358/2 Days (2009)
(Nintendo DS)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqs1qYcUPM-dhtQDKQKjbWjp-i02p6icd_VHoVsqC5WPWR6zhV_gWTeoFTyCJc7GlNsPUQTmUC3H7UHrltgpP8jzLpxV__3h74J-ZhWm9jnBq6zW0dj2zKh1CWy6eJrpfhZfRPo9AGVFo/s1600/KingdomdaysNA.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqs1qYcUPM-dhtQDKQKjbWjp-i02p6icd_VHoVsqC5WPWR6zhV_gWTeoFTyCJc7GlNsPUQTmUC3H7UHrltgpP8jzLpxV__3h74J-ZhWm9jnBq6zW0dj2zKh1CWy6eJrpfhZfRPo9AGVFo/s1600/KingdomdaysNA.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;This is
where things get weird. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;So, the way
I understand it, everyone wanted Kingdom Hearts III, myself included. However,
series creator Tetsuya Nomura was embroiled in the development of Final Fantasy
Versus XIII (now Final Fantasy XV), and so they started making spinoff games
instead. These spinoff games initially would be intended to fill minor plot
holes in the series while we waited for a true Kingdom Hearts III, but instead
ended up spiraling the series’ continuity out of control. That’s not to say
that they’re all bad, but it’s this glut of spinoffs and side stories that
makes the series seem nigh-on impenetrable to newcomers. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Anyways,
358/2 Days was another interquel, telling the story of Roxas’ time in
Organization XIII and further elaborating on his development. I’ll admit, I
really enjoy the character-focused storyline of Days and how it sets up the
events of Kingdom Hearts II nicely. It’s the game itself that is kind of odd.
It’s a functional game, but the DS controls are kind of awkward (a 3D action
game controlled by a D-pad would tend to be that way). I liked the mission
structure and the unique character progression system, though. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom Hearts: Birth by Sleep (2010)
(Playstation Portable)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAQKjoyIsbuTuxTTk379xd00m7jenux3OBobW7n9pAzk768uJpigwkFQvXIylZk8Qkhs66r-VfRnhwZO17VkOdcpMGGC6oAepX-4ClMD-AkmZ9xQJ9e2eUICzyVxzjhNiPV2XhsgIoZ7A/s1600/Kingdom_Hearts_Birth_by_Sleep_Boxart.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAQKjoyIsbuTuxTTk379xd00m7jenux3OBobW7n9pAzk768uJpigwkFQvXIylZk8Qkhs66r-VfRnhwZO17VkOdcpMGGC6oAepX-4ClMD-AkmZ9xQJ9e2eUICzyVxzjhNiPV2XhsgIoZ7A/s1600/Kingdom_Hearts_Birth_by_Sleep_Boxart.jpg&quot; width=&quot;186&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Birth by
Sleep is actually one of the best games in the series- it feels like this game
had the effort of a numbered sequel put into its development, making it a great
Kingdom Hearts 0 even if it wasn’t Kingdom Hearts 3. This prequel game sets up
the story of series villain Xehanort, detailing his background and motivations,
as well as delving into actual lore by talking about a Keyblade War that took
place sometime in the past. In fact, as far as narrative is concerned, Birth by
Sleep is the best of the bunch- the new protagonists are all well developed and
likeable (well, Ventus is kind of annoying), it answers questions about the
Organization members’ histories, explains the villains motivation, and provides
a neat bridge to the first game. It also has the best combat in the series up
until this point, in my opinion, with the addition of a customizable menu
interface that lets players create new commands and slot whichever ones they
want for use in battle.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;So yeah, not
much to say here. It’s a great game. Every Kingdom Hearts fan who hasn’t played
it should play it. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom Hearts: RE:Coded (2011)
(Nintendo DS)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi000_EJ6dKJxDuJRZlEhZASFXMuIIBwSxpSkQ_cbzVgx8CZ2btGHkWD8gmDBI1SiievwJxw21HJeW6z77AgOSeFAvk91n6r2_jgWw8xyTRAgo232fTs7Os9Dz9p0fcYLcUTZwuA5JVAPI/s1600/Kingdom_Hearts_coded_logo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi000_EJ6dKJxDuJRZlEhZASFXMuIIBwSxpSkQ_cbzVgx8CZ2btGHkWD8gmDBI1SiievwJxw21HJeW6z77AgOSeFAvk91n6r2_jgWw8xyTRAgo232fTs7Os9Dz9p0fcYLcUTZwuA5JVAPI/s1600/Kingdom_Hearts_coded_logo.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;...uuuuuuuuuuuugh.
&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Do I really
need to say more?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;I do?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Fine…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom
Hearts Coded was originally a cell phone game in Japan, but was remade for the
DS under the title RE:Coded. The game’s story doesn’t move the overall Kingdom
Hearts story forward AT ALL, instead featuring a nonsensical romp through
digital recreations of past Kingdom Hearts worlds. Every criticism you’ve heard
people throw at the series, about how the story was just getting more and more
confusing, and Square was just milking the series for profit? Well, those were
silly when discussing great games like Birth by Sleep, but Coded validates
those criticisms and deserves every one of them. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Remember how
I mentioned that 358/2 Days had clunky combat, but this was remedied by a good
story and a unique mission structure? Well, Coded has slightly less clunky
combat (thanks to Birth by Sleep’s menu interface), almost no story to speak
of, and spends its time retreading old ground. Outside of a greater emphasis on
minigames, some of which are kind of fun, there is almost nothing of value in
this game that would make recommend it to anyone other than the most diehard
Kingdom Hearts fan who simply must play every game in the series.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;The things I
do to myself…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom Hearts 3D: Dream, Drop,
Distance (2012) (Nintendo 3DS)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg6mtIHfaZkHF-aEJeNVQnVv0aH2xTiu_8uzvsoKlKtaI1McmLVzKLfbuz3DAuvCvllNoe3ODHJQsGPUrV61x3gUg_HGgPjghsgz5Lv79BTVjJQG6jLMM8j71Kk_7YASEck1RrWxrtZKM/s1600/KH3D_Euro_Cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjg6mtIHfaZkHF-aEJeNVQnVv0aH2xTiu_8uzvsoKlKtaI1McmLVzKLfbuz3DAuvCvllNoe3ODHJQsGPUrV61x3gUg_HGgPjghsgz5Lv79BTVjJQG6jLMM8j71Kk_7YASEck1RrWxrtZKM/s1600/KH3D_Euro_Cover.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;So after the
miniature disaster that was Coded, faith in a Kingdom Hearts III coming anytime
soon was dwindling, but Square saw fit to make one more side entry in the
series. Kingdom Hearts 3D: Donald Duck Dies ties together the variety of plot
threads that the other recent games brought to the table, and essentially sets
up the now-official Kingdom Hearts III.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Kingdom
Hearts 3D: Derp, Derp, Derp is about Sora and Riku training to become Keyblade
Masters in a variety of Dream Worlds, a concept that isn’t explained very well
and should best be ignored. In fact, that sentence basically applies to the
game’s plot as a whole- 3D is a mess of retcons, time travel, and nonsense ‘revelations’
that basically destroys any semblance of coherence the series had up until now.
This is redeemed in small part by the epic series of final battles- at this
point, all of the series’ main villains have been resurrected, and the stage is
set for an epic conclusion in Kingdom Hearts III. The actual means of this
resurrection, however, is best left forgotten.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;Oh, I see I’ve
left a few typos in when I was writing the game’s title? Well, it’s not like
Dream, Drop, Distance is a better title. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt; line-height: 115%;&quot;&gt;All kidding
aside, 3D is actually a really good game- the combat is fun, the music is fantastic,
I loved the cameo appearances of characters from The World Ends With You, and
the final few hours do provide a series of awesome battles and moments. Despite
this, it also single-handedly makes the narrative a lot more convoluted than it
needed to be, because I thought the series made logical sense up until that
point (Birth by Sleep and Days are not that confusing). I’m still looking
forward to seeing how the story will end, but Dream, Drop, Distance definitely
overcomplicated things, despite a few cool moments. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://petergamingblog.blogspot.com/2013/07/a-brief-look-back-at-kingdom-hearts.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6x6FhP_XPb2lZutExUsxisf9yViw54JlSH3NI20p4tqhatLVNygrj8ebYJQjsLIyqbxSb2mbb_Jk7TSJyDUJMvkwM5TuxUUxKfmfCYZi3aNqJ8ls-5ERpY6pBDI-MnDAmyh3hrGCAzXM/s72-c/Kingdom_Hearts.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-1465002333029432568</guid><pubDate>Tue, 25 Jun 2013 21:46:00 +0000</pubDate><atom:updated>2013-06-25T14:56:25.423-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">kosmos</category><category domain="http://www.blogger.com/atom/ns#">neon genesis evangelion</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">squaresoft</category><category domain="http://www.blogger.com/atom/ns#">tetsuya takahashi</category><category domain="http://www.blogger.com/atom/ns#">video game</category><category domain="http://www.blogger.com/atom/ns#">xenogears</category><category domain="http://www.blogger.com/atom/ns#">xenosaga</category><title>My Review: Xenosaga Episode 1: Der Wille Zur Macht</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEift4PjzrvwjQYeMumPhABxdJigVoNYMS26MynES8cB9PjJHo1QFIpqxuSzmbRFe4gHUP_TU10dtSyv9FAyCeb1NopUf1dJrceKKbH7n1mYjp2S4V4z490cQHBkQKopDVI1wHNdGwuGsd0/s1600/xenosaga2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEift4PjzrvwjQYeMumPhABxdJigVoNYMS26MynES8cB9PjJHo1QFIpqxuSzmbRFe4gHUP_TU10dtSyv9FAyCeb1NopUf1dJrceKKbH7n1mYjp2S4V4z490cQHBkQKopDVI1wHNdGwuGsd0/s1600/xenosaga2.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;It’s
no secret that I am a big fan of storytelling in videogames. Oftentimes, I have
praised videogames for their ability to immerse me in a story, but it is
important to recognize that when I review a game- discussing story, gameplay,
and presentation- I am talking about three equal parts of a greater whole. If
one of these aspects is lacking, then the whole is greatly weakened. The best
games are ones where the gameplay, story, and presentation are of the highest
quality, and this brief tangent brings us to the subject of what I hope will be
a three-part review of the Xenosaga series. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;With
the Playstation classic Xenogears being one of my favorite games, I was
certainly interested in Tetsuya Takahashi’s first project after departing from
Square and forming Monolith Soft. Originally meant to serve as a six-part,
multi-generational epic that would encompass the entire universe from beginning
to end (and perhaps include a remake or reimagining of the tale told in
Xenogears), Xenosaga would instead be remembered as a case of failed ambition, and
was cut to only three games after seeing disappointing sales. Still, the
question does remain whether Xenosaga was able to still provide something
special and unique, even if it would never reach its full potential. So, let us
discuss the first entry in this most troubled of sagas, Der Wille Zur Macht- The Will to Power.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;STORY&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Thousands
of years into the future, mankind only exists in deep space. Earth is
remembered as an unattainable bastion called Lost Jerusalem, and the Galaxy
Federation encompasses the remnants of our society. But not all is well, with
an alien menace known as the Gnosis threatening mankind. In addition,
mysterious artifacts known as Zohars (a term anyone who has played Xenogears
will remember and immediately be intrigued by) are appearing, and various
factions desire to control them. Enter Shion Uzuki, designer of an anti-Gnosis
android called KOS-MOS, who must uncover the mystery of the Zohars, and the
greater significance they have towards humankind. &amp;nbsp;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;It
is difficult to discuss Xenosaga without comparisons to its predecessor
Xenogears, which told an incredibly complex story that delved into Jungian
psychology and heavy religious themes. Xenosaga would follow suit, but the
story present in Episode 1 is only the first part of many (well, of three as it
turned out). Unfortunately, due in part to the episodic nature of the series,
the story comes across as a mere prologue for events to come. Characters are
introduced, several mysteries that will hopefully be resolved in later episodes
manifest, and the basic conflicts and intrigues are established, but not a whole
lot really gets resolved in Episode 1. It is the beginning of a story, not
necessarily a complete one in its own right. At least what is there is well
written and presented quite nicely- the characters are suitably well-rounded
for this type of space-opera storyline, and the universe clearly had a lot of
care and thought put into every detail, as the setting is very well realized in
the context of the story. Things do start off kind of slow, but they pick up
and become more interesting later on… just in time for Episode 2. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;GAMEPLAY&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;This
is where the problems begin, unfortunately. Xenosaga Episode 1 feels more like
a tech demo than a final product. It’s as if Monolith Soft and Namco threw
together a bunch of unfinished gameplay concepts and rushed it out the door,
and what we got was certainly a poor first impression of Takahashi’s planned
epic. Episode 1 offers a lot of the things we’ve come to expect from console
RPGS, including some minigames, sidequests, and optional boss, but there is
still relatively little meat on the proverbial bone. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Episode
1 is a plot driven game, and as a result there is no overworld to explore. New
areas are unlocked as the plot demands it, and it is only through plot
convenience/a virtual reality system accessible from some save points that old
areas may be explored, with few exceptions. Granted, this does still allow for
some backtracking and exploration, making it different from a Final Fantasy
XIII-esque plot railroad (from a gameplay perspective, at least), but it does
make the expansive universe feel a little less cohesive, at least from my
perspective.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVqb12h23AAlQeyCIvn-wPjByVL51cTE0PdhVsECA5sXF4Fe_7cBhIDCx169bhPx88pFqwqoGGPfd3RTxyQHwvzKFjzsxHpQkQZGfjJ_90NY6Zc_OjqrBKAoPmwQNHclMkcdjzkNxOTPY/s1600/xenosaga1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;242&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVqb12h23AAlQeyCIvn-wPjByVL51cTE0PdhVsECA5sXF4Fe_7cBhIDCx169bhPx88pFqwqoGGPfd3RTxyQHwvzKFjzsxHpQkQZGfjJ_90NY6Zc_OjqrBKAoPmwQNHclMkcdjzkNxOTPY/s1600/xenosaga1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Both
the combat system and character progression suffer from a curious combination
of being needlessly convoluted, yet strangely underdeveloped. The combat system
in particular feels like a watered down version of the system from Xenogears,
where different button combinations allow each character to perform different
commands. The main foil to the combat system is the ability to Boost, which
allows other party members to immediately take their turn ahead of when they
normally would, by expending points from a gauge that slowly builds up over
time. This adds a nice degree of strategy to combat, as enemies can Boost
against your party as well, but it’s a quite simple ability that isn’t really
explained properly in the game. Outside of the cursory infodump/tutorial at the
games start, it is up to the player to figure out the ins and outs of combat,
and when they do finally manage to slog through the needlessly complicated
explanations and interface, they will find that there really isn’t a whole lot
to it. At least the boss fights tend to be quite challenging and require a
great deal of strategy when compared to normal enemy encounters, which grow
repetitive very quickly. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Character
progression is handled through a series of points that the party earns from
battles. With three different kinds of points to spend (on Skills, Techniques,
and Ether- the Xenoverse’s equivalent of magic), and multiple ways to use the
accumulated points, there is once again a needless amount of convolution,
particularly with something as simple as building up your characters. It doesn’t
help that it requires cycling through three or four different menus in order to
distribute points, nor that it’s not immediately apparent what your characters
are gaining. It turns what should be one of the most exciting aspects of an RPG
and makes it quite tedious.&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;Also,
like in Xenogears, some characters have access to giant mechs, known as A.G.W.S.
(Anti-Gnosis Weapons System), which are very customizable and powerful-
however, unlike in Xenogears, they are completely unnecessary, serving only as
a novelty rather than an integral feature of the game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf2IflDBZC0BLiI9g_kxyyVQqhtVwSqEUd733HBml_5ZnLShWY3fSLROKbgOb7tnmzPwC7BrcwxCITSKp8bGxmWFDFCPyTy8TtVrDL0BTO0vwlAaX1ge1993r-qBltbmrRaGhjAcn_7eY/s1600/xenosaga3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;213&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf2IflDBZC0BLiI9g_kxyyVQqhtVwSqEUd733HBml_5ZnLShWY3fSLROKbgOb7tnmzPwC7BrcwxCITSKp8bGxmWFDFCPyTy8TtVrDL0BTO0vwlAaX1ge1993r-qBltbmrRaGhjAcn_7eY/s1600/xenosaga3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;SYMBOLISM!!!!!!!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Which
brings us to the real problem with Episode 1, which isn’t the combat system,
character advancement systems, or even the plot progression (which are all
functional if not all that exciting). It’s the glacial pacing. Everything in
Episode 1, be it normal battles, earning new skills, navigating through new
areas, etc., takes much more time than it really should. The much-lauded story
doesn’t pick up fast enough before the slowness of the gameplay will start to
wear on the player. Hopefully these concerns are addressed in future episodes,
but with such weak gameplay in the opening chapter, it’s easy to see why Xenosaga
didn’t immediately grab its audience. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;PRESENTATION&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;So
the story is pretty good, although it functions as a mere prologue, and the
gameplay is average when it’s not downright boring. So how’s the presentation?
Fortunately, it’s pretty darn good. While not on the level of something like
Final Fantasy X or Kingdom Hearts, the visuals in Episode 1 are quite good,
both on an aesthetic level (the art direction is excellent throughout) and in
terms of animation quality. The few CG sequences sprinkled throughout are
directed a bit better than the in-game cutscenes, but they still deliver the
Hollywood-esque feel that Monolith Soft was going for. The game’s sound is also
pretty good, with a great English dub and a soundtrack by Yasunori Mitsuda, the
legendary composer who also scored Xenogears, backed by the London Philharmonic
Orchestra of all things.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;I
do have a serious complaint when it comes to the soundtrack, and that is the absence
of it for 90% of the game. Mitsuda is a talented composer, and the music in
Episode 1 is really good, even if I couldn’t call it his best work. However,
it seems to only ever exist in cutscenes, with the majority of gameplay lacking
any background music. I am told that the silence was a purposeful design
choice, meant to invoke a sense of drama akin to famous films like 2001: A
Space Odyssey, but if so, they failed. I’m all for dramatic silence, but such a
thing requires that something dramatic be &lt;i&gt;happening&lt;/i&gt;-
the lack of music during long stretches of dungeon crawling or poking around
towns only makes the monotony of the gameplay even worse, especially when the
music is so good when it chooses to make itself heard. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;CONCLUSION&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;It’s
safe to say that Xenosaga did not start off on the right foot. Takahashi may
have envisioned a grand epic of a storyline, which may or may not have been
realized by the series’ premature conclusion, but Episode 1 on its own is kind of
a poor game. Still, it is meant to serve as the beginning of something far
greater- the story has the potential to become great, and the rest of the
series may very well build on this troubled first installment to create
something truly exciting. It’s just difficult to tell from Episode 1, which is
a functional prologue and little else. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;SCORE: C (Average)&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikbNJtzk6D1rxkuW_6CDakVWyk-pjsk2BFH3-jAq413QyIi3VhUSJvDAAqIhPyP-apvpqku-1Cjz7D85dWYT5DiwKucJko2P5PVUclHqxEctjbuHHC4s_1b2bbgqrzEKsRLcPmy5yBqi0/s1600/xenosaga4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikbNJtzk6D1rxkuW_6CDakVWyk-pjsk2BFH3-jAq413QyIi3VhUSJvDAAqIhPyP-apvpqku-1Cjz7D85dWYT5DiwKucJko2P5PVUclHqxEctjbuHHC4s_1b2bbgqrzEKsRLcPmy5yBqi0/s1600/xenosaga4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><link>http://petergamingblog.blogspot.com/2013/06/my-review-xenosaga-episode-1-der-wille.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEift4PjzrvwjQYeMumPhABxdJigVoNYMS26MynES8cB9PjJHo1QFIpqxuSzmbRFe4gHUP_TU10dtSyv9FAyCeb1NopUf1dJrceKKbH7n1mYjp2S4V4z490cQHBkQKopDVI1wHNdGwuGsd0/s72-c/xenosaga2.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-1223234032122847955</guid><pubDate>Mon, 24 Jun 2013 01:16:00 +0000</pubDate><atom:updated>2013-06-23T18:17:33.424-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">deck list</category><category domain="http://www.blogger.com/atom/ns#">deck profile</category><category domain="http://www.blogger.com/atom/ns#">dinosaurs</category><category domain="http://www.blogger.com/atom/ns#">evols</category><category domain="http://www.blogger.com/atom/ns#">evolsaurs</category><category domain="http://www.blogger.com/atom/ns#">konami</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">yugioh</category><category domain="http://www.blogger.com/atom/ns#">yugioh 5ds</category><category domain="http://www.blogger.com/atom/ns#">yugioh gx</category><category domain="http://www.blogger.com/atom/ns#">yugioh zexal</category><title>Evolsaur Deck Profile- Digivolve</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;One
of the most interesting decks from the newest era of Yu-gi-oh was the Dino
Rabbit deck. Basically an assortment of cards with Rescue Rabbit and Tour Guide
of the Underworld serving as a lynchpin, the deck was very powerful in its day,
with its ability to quickly summon and utilize two of the most powerful Xyz monsters
in the game- Evolzar Laggia and Evolzar Dolkka. A first turn Rescue Rabbit
could Special Summon two level 4 Normal dinosaurs, and overlay them into a 2400
ATK monster with a Solemn Judgment effect, or a 2300 ATK monster with a Divine
Wrath effect.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoIet1Ul2f7CMGg-6MWYPhRA1Y6CfmFqWQeU2hYrVrqUooIX8Fb1wutnurdpjmmIi8QuIOqXPGstyhoUEK3vncL4XvEQCn_tKOoRFb34_XmIJy5xLKUF3gt8NY6oPRupCzgAHkg-uMF5I/s1600/EvolsarVulcano-PHSW-EN-R-1E.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoIet1Ul2f7CMGg-6MWYPhRA1Y6CfmFqWQeU2hYrVrqUooIX8Fb1wutnurdpjmmIi8QuIOqXPGstyhoUEK3vncL4XvEQCn_tKOoRFb34_XmIJy5xLKUF3gt8NY6oPRupCzgAHkg-uMF5I/s1600/EvolsarVulcano-PHSW-EN-R-1E.jpg&quot; width=&quot;218&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;The
thing is, the Evolzar monsters actually have their own archetype, one which, if
used well, can be considerably more fun to use. These are the Evolsaurs,
affectionately referred to as Digimon by some, which function as an Xyz toolbox
that can summon the Rank 4 Evolzars easily, as well as utilize their own
powerful effects. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;So
what are the Evolsaurs? Well, they are a group of Dinosaur-type monsters,
supported by their Reptile-type cousins the Evoltiles. All of them are FIRE
attribute, and they have a bevy of useful support cards as a result of this.
The Evolsaurs effects are activated when they are summoned by the effect of an
Evoltile, giving them functionality similar to the Gladiator Beasts’ ‘tagging
out.’ &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;/span&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;The
key cards to an Evolsaur deck will be the spell card Evo-force, which is simply
an amazing card. By tributing one of your Evoltiles, you can Special Summon an
Evolsaur from your deck and get that monsters effect. One of the best combos
the deck can pull off is to tribute Evoltile Najasho with Evo-force- Najasho’s
effect will activate when it is tributed and summon an Evolsaur from your deck,
meaning that your Evo-force just netted you 2 monsters, who will activate their
effects and then be used for an Xyz summon. The other Evoltile that should be ran
is Evoltile Westlo, which when flipped will Special Summon an Evolsaur from
your deck. I like to bring out Evolsaur Darwino with Westlo, which nets you a
2200 ATK monster that can also then be overlayed into Number 69: Vulcasaurus or
another Rank 5 when the opportunity arises. Finally, the spell card
Evo-diversity serves as a ROTA for the deck, searching your deck for any
Evoltile or Evolsaur. &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj18TwejRUdX2bOd4QdlbDw0IpaZwNLhqNAl1CP6h6VygOduinbaDCAgwWVj_OoMQhfnRThf6DupPR8Ng4WYU1WoBlSGVIeZ6eUmLECjGBr6ia_ikroBDY8Hbd2d8KUwVMFe9PiOuNcPg8/s1600/EvolzarDolkka-CT09-EN-ScR-LE.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj18TwejRUdX2bOd4QdlbDw0IpaZwNLhqNAl1CP6h6VygOduinbaDCAgwWVj_OoMQhfnRThf6DupPR8Ng4WYU1WoBlSGVIeZ6eUmLECjGBr6ia_ikroBDY8Hbd2d8KUwVMFe9PiOuNcPg8/s1600/EvolzarDolkka-CT09-EN-ScR-LE.png&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;As
for which Evolsaurs to include, Cerato is a 1900 beater that can become a 2100
beater AND a searcher when it is special summoned by an Evoltile. Diplo is an
MST with a 1600 ATK body. Vulcano is a Call of the Haunted for Evolsaurs. There
are many options; I have gone with what I feel are the best cards for a Rank 4
build, but there is also a Rank 6 variant meant for summoning Evolzar Solda. It’s
up to the player to decide which monsters suit them best, but I would consider
the trio of Cerato, Diplo, and Vulcano to be staples in an Evol deck. &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;The
deck’s weaknesses have been well documented, but it’s worth restating here.
Evols have received a lot of support throughout various sets, but the monsters
themselves have rather average stats when compared to other archetypes. Vulcano
in particular, despite having one of the most useful effects, comes with a
paltry 1200 ATK. The Evol decks isn’t an auto-pilot deck, and it can be
difficult to use properly, but it’s also one of the most entertaining new deck
type I have come across. So, without further ado, here is my deck list.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;MONSTERS x17&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evolsaur
Cerato x2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evolsaur
Darwino x2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evolsaur
Diplo x2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evolsaur
Pelta&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evolsaur
Vulcano x2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evoltile
Najasho x3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evoltile
Pleuro&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evoltile
Westlo x3&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJl0ZeVa2PqqjhIE0C8bcvNI-yhKNrF8AytG7BJ4MAKP7Xodu3Spi1lC3IiF6luCE5uqBI7imNSjOyEK-rNGIBeFjRRLPb7suA9b4CEEY77-eK-MGCmNQG7wSTzgikf1UFjZD2kj0Zs6U/s1600/EvoForce-ORCS-EN-SR-1E.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJl0ZeVa2PqqjhIE0C8bcvNI-yhKNrF8AytG7BJ4MAKP7Xodu3Spi1lC3IiF6luCE5uqBI7imNSjOyEK-rNGIBeFjRRLPb7suA9b4CEEY77-eK-MGCmNQG7wSTzgikf1UFjZD2kj0Zs6U/s1600/EvoForce-ORCS-EN-SR-1E.jpg&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Pyrorex
the Elemental Lord&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;SPELLS x15&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Dark
Hole&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Enemy
Controller&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evo-Diversity
x3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evo-Force
x3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Heavy
Storm&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Monster
Reborn&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Mystical
Space Typhoon x2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Pot
of Duality &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Primordial
Soup&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Swords
of Revealing Light&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;TRAPS x8&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Call
of the Haunted&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Dimensional
Prison&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Mirror
Force&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Solemn
Judgment&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Solemn
Warning&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Threatening
Roar &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Torrential
Tribute&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Ultimate
Offering&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;u&gt;&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Extra Deck x10&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evolzar
Dolkka x2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Evolzar
Laggia x2&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Gaia
Dragon, the Thunder Charger&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Grenosaurus&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Number
17: Leviathan Dragon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Number
19: Freezadon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Number
39: Utopia&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;font-size: 12.0pt;&quot;&gt;Number
61: Volcasaurus&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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</description><link>http://petergamingblog.blogspot.com/2013/06/evolsaur-deck-profile-digivolve.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoIet1Ul2f7CMGg-6MWYPhRA1Y6CfmFqWQeU2hYrVrqUooIX8Fb1wutnurdpjmmIi8QuIOqXPGstyhoUEK3vncL4XvEQCn_tKOoRFb34_XmIJy5xLKUF3gt8NY6oPRupCzgAHkg-uMF5I/s72-c/EvolsarVulcano-PHSW-EN-R-1E.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-2321540023786176909</guid><pubDate>Sat, 08 Jun 2013 15:21:00 +0000</pubDate><atom:updated>2013-06-25T15:01:09.473-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action rpg</category><category domain="http://www.blogger.com/atom/ns#">aya brea</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">parasite eve</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">playstation</category><category domain="http://www.blogger.com/atom/ns#">ps1</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">squaresoft</category><title>My Review- Parasite Eve (PS1)</title><description>&lt;br /&gt;
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“They don’t make them like they
used to” is a phrase that is becoming more and more relevant as far as gaming
as concerned. Looking at a company like Square Enix, it might be difficult to
realize that, once upon a time, their non-Final Fantasy titles weren’t relegated
to pointless mobile titles and blatant cash grabs, but were instead considered
to be some of their best work. In between Final Fantasy titles, gamers were
treated to unique games such as Chrono Trigger, Xenogears, and the subject of
this review, Parasite Eve. Originally based on a Japanese horror novel,
Parasite Eve blended concepts from the newly popularized Survival Horror genre
with Square’s well-known style of quality RPG, creating one of the most unique
games of the PS1 era. But is this ‘Cinematic RPG’ worth revisiting like other
Squaresoft classics? &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;img height=&quot;387&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/3/3f/Parasite_Eve_Coverart.png&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;
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STORY&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Set in New York City in the year
1997, Parasite Eve introduced gamers to the character Aya Brea, a no-nonsense
NYPD officer who becomes embroiled in a strange and terrifying series of events
that plague her city. While attending an opera performance on Christmas Eve, Aya
witnesses the spontaneous combustion of the entire audience, with Aya
mysteriously emerging as the only survivor. The act was performed by the lead
actress of the opera, whose body has been taken over by a creature who
identifies herself as ‘Eve.’ Eve tells a confused Aya that it is her mitochondria
that spared her from death, and that the time will soon come for the
mitochondria to be set free. What follows is a six-day war between Aya and Eve,
as Aya attempts to put down the rebellion of the apparently sentient
mitochondria, as well as uncover why she is apparently immune to Eve’s power. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Keeping in line with the ‘cinematic’
motif of the game, Parasite Eve is structured and plays out like a summer sci-fi
blockbuster, but fortunately it is a pretty good one. The pseudo-science and
technobabble used to explain the sentience of the Mitochondria sounds like
something right out of an M. Night Shyamalan movie, but it does remain
consistent throughout a story which, to its credit, sticks to its own internal
logic. Aya is a great female protagonist, and the remaining cast, while small,
is also well-rounded and engaging. Outside of a couple of grammatical errors,
the game’s writing is pretty solid for a 90s RPG, showing that Square was
putting more effort into their localization after the spotty translation of
some of their earlier games (Final Fantasy VII included). In short, while
Parasite Eve’s story doesn’t reach the heights of some other games, it’s still
entertaining and engrossing enough to keep you playing, and it’s certainly
better than the pen-vomit that would serve as plot in the two sequels. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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GAMEPLAY&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.mobygames.com/images/shots/l/14299-parasite-eve-playstation-screenshot-fighting-eve-for-second.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;http://www.mobygames.com/images/shots/l/14299-parasite-eve-playstation-screenshot-fighting-eve-for-second.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;Parasite Eve isn’t a very long
game, taking about ten hours or so to complete, although there is a post-game
dungeon accessible through a New Game +. The game takes place across six days/chapters,
with each day adding new locations to the world map of New York City.
Generally, each chapter will have a single location serve as the main sequence
of the chapter, following some exposition scenes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Combat in Parasite Eve is very
similar to another Squaresoft RPG, Vagrant Story, with a combination of
real-time and turn based mechanics that actually works. Combat works on an
Active Time bar similar to the Final Fantasy games, but Aya is able to move
around the battlefield in real time. When the AT bar is full, Aya is able to
use an item, one of her Parasite Energy powers (the game’s equivalent of
spells, which drains the game’s equivalent of MP), or attack with her equipped
weapon. When selecting to attack, a green dome will show the range of Aya’s
weapon, and this range, along with other factors such as the weapon’s stats,
will determine how much damage is dealt.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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The core concepts of Parasite Eve’s
gameplay are interesting, but I do have a few gripes. First of all, the
controls aren’t that great. This is a common problem with PS1 action games, but
its slightly more egregious here due to the game’s nature as a horror/RPG
hybrid. While Parasite Eve does use analog control to move Aya, she runs so
slowly that it can actively become a hindrance during combat. In trying to
mimic the direction of horror games such as Resident Evil, Square made the
mistake of incorporating some of the design flaws, including fixed camera
angles which obscure key items. Unfortunately, they also included some of the
more annoying aspects of RPGs as well, such as a high random encounter rate.
Combining these problems makes exploration rather tedious. That’s not to say
the mix of horror and RPG is entirely a bad idea, but it does come with some
inherent problems native to both genres at the time of their release, although
to Parasite Eve’s credit it didn’t incorporate the horrible tank controls of
Resident Evil (unlike Parasite Eve 2, which plays like a bad RE clone).
Finally, systems such as weapon customization aren’t explained that well in the
game, meaning the player will have to experiment a lot or look up clearer instructions
if they want to make stronger equipment. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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PRESENTATION&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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I’ve praised the visual direction
of PS1 Squaresoft games before, and Parasite continues the trend, with gorgeous
pre-rendered backgrounds and well done FMV sequences. The in-game character
models show a major improvement over the Popeye-armed denizens of Final Fantasy
VII, as well, and they all animate very well. Of particular note is the enemy
designs, which wouldn’t feel out of place in a standard horror game- there are
lots of frightening depictions of mutated animals, both in and out of the FMVs.
I would be remiss if I didn’t point out Yoko Shimomura’s excellent score for
the game, which provides a suitable sense of atmosphere throughout. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Parasite Eve is a noteworthy
experiment for Square. While I did have some issues with the gameplay, which at
times proved frustrating, it is still one of the most unique PS1 games ever
made, and it does provide a good story and an outstanding presentation.
Frankly, this really is the kind of game that just wouldn’t be made anymore.
For those who are curious or looking to play some of the PS1’s more interesting
classics, the game is available on the Playstation Network for a very reasonable
$5.99. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;img height=&quot;480&quot; src=&quot;http://www.warpzoned.com/wp-content/uploads/2011/02/parasite_eve1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/div&gt;
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SCORE- B- (Good)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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</description><link>http://petergamingblog.blogspot.com/2013/06/my-review-parasite-eve-ps1.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-4010900582641905729</guid><pubDate>Tue, 28 May 2013 17:22:00 +0000</pubDate><atom:updated>2013-06-25T15:01:33.573-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">atlus</category><category domain="http://www.blogger.com/atom/ns#">dante</category><category domain="http://www.blogger.com/atom/ns#">devil may cry</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">nocturne</category><category domain="http://www.blogger.com/atom/ns#">persona</category><category domain="http://www.blogger.com/atom/ns#">persona 3</category><category domain="http://www.blogger.com/atom/ns#">persona 4</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">shin megami tensei</category><title>My Review- Shin Megami Tensei: Nocturne (PS2)</title><description>&lt;br /&gt;
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Atlus’ Shin Megami Tensei series
started out as an obscure series of dungeon-crawlers, and while they were
popular in their native Japan, they didn’t initially catch on overseas, with
only a couple of shoddily-translated spin-off titles making it over here. That
all changed with the 2003 release of Shin Megami Tensei: Nocturne, the third
entry in the “main” SMT series. This is the game that, for lack of a better
phrase, started it all, a high-quality RPG that would set the stage for Digital
Devil Saga/Personas 3 and 4, and would establish Shin Megami Tensei as a
shining beacon among its contemporaries. The question is, does it still hold up
today?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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The MegaTen games are known for
their dark and twisted storylines, that tackle mature themes most other gaming
franchises shy away from. Nocturne is no exception, and it provides one of the
most unique narratives in gaming. Your character is a Japanese student who is
off visiting a sick teacher. Along the way, he hears rumors of the Conception,
an apocalyptic event that will somehow usher in a new world. Shockingly, these
rumors turn out to be true- within minutes of his arrival at the hospital, the
Conception reverts the world to a primordial state- a ‘Vortex World’ inhabited
by demons. The main character survives the Conception and discovers that he has
gained demonic powers, as well as the ability to recruit demons to fight with
him. What follows is a war for Creation, because whoever triumphs in the Vortex
World will have their desired philosophy, known as ‘Reason’, create the
foundation for the new world. The Demi-fiend will play an integral role in
deciding how the new world will take shape, but there are many forces who seek
to use his power to their own ends… including a mysterious old man in a
wheelchair, who may know the truth behind it all.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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As evidenced by the preceding
paragraph, Nocturne tells a story steeped in religious and philosophical
themes. The idea of choosing the philosophical direction of the new world after
the old one is destroyed is very intellectual stuff, and it provides a very
unique focus for the story. The actual ‘plot’ (i.e., events that take place in
the story) is somewhat lacking for the early parts of the game, and fans of
more recent entries in the series (particularly Persona 3 and 4) may be put off
by the lesser focus on character interaction in the story. However, Nocturne
more than makes up for it later on, where the various philosophical points of
each Reason begin to come to a head, and it is up to the player to decide
which, if any, is worth siding with. There is also a lengthy sidequest,
revolving around a semi-optional dungeon known as the Labyrinth of Amala, where
further plot information (including the identity of the wheelchair-bound man
and the truth behind the Vortex world) can be found, as well as a path to a
sixth “true” ending.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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The basic gameplay of SMT: Nocturne
is, of course, that of a console JRPG, with turn-based combat and an overworld
to explore. The player will traverse the overworld via a small icon, and upon
entering a new location, the game will switch to a third-person view (a first
for the main series of Shin Megami Tensei, which up until then had been
first-person dungeon crawlers). Even in most towns, random encounters can still
occur, so the player has to keep on their toes. The game definitely places an
emphasis on dungeon crawling and exploration, which is both a positive and
negative trait, as sometimes it can be difficult knowing where to go. &amp;nbsp;&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Nocturne has gained something of a
notorious reputation for its difficulty. A large part of this, I feel, stems
from our collective unfamiliarity with the series at the time of this game’s
release- not knowing what to expect from the MegaTen series, Nocturne would
have come across as more difficult when fans of other RPG series gave it a
whirl. That’s not to say the game is actually easy, because it most definitely
isn’t. &amp;nbsp;Like the other games in the
series, Nocturne requires a good deal of patience and some trial-and-error in
order to see the game through to the end. It’s not “Demon’s Souls” levels of
hard, but the game is still quite strict. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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This game did give the player a
very powerful tool to help them on their way, however, by introducing a
mechanic that would come to be a staple in the series- the Press Turn battle
system. Like in many other RPGs, most enemies have weaknesses to different
types of attacks. Nocturne rewards players for hitting these weaknesses by
giving them an extra turn to attack. If an attack is absorbed or actually heals
an enemy, then turns are lost. The trick is that enemies can use the same
tactics on you, so it’s important to have a party that is best suited you each
given area or boss fight. This where trial-and-error lends itself to combat, as
most bosses will wipe the floor with unprepared players, requiring them to step
back and figure out how to best take down the boss. Of course, there are
alternatives to combat, as nearly every normal enemy can be negotiated with, in
order to get them to join the party. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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Another unique element in Nocturne
is the character progression system. Both the main character and his demons
level up and learn new skills, but what skills the main character learns are
determined by what Magatama he has equipped. Magatama are insect-like creatures
that serve as the catalyst for the Demi-fiend’s demonic power. By ingesting
different Magatama, new elemental immunities and weaknesses are obtained
(making Magatama instrumental in different boss fights), and different skills
can be learned when leveling up, offering the player a good deal of
customization when it comes to their character’s skillset. Of course, Demon
Fusion returns as well, enabling the player to combine new demons into more
powerful ones. Depending on the phase of the moon (an in-game timer) and what
Magatama is equipped, the fused demons will be able to inherit different skills
or more power, making timeliness something to consider when fusing demons. It
is much more important to use this system properly than it is in games like
Persona, since some bosses will require a very specific party in order to
defeat them.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;b&gt;PRESENTATION&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;
Nocturne is one of those PS2 games
that have aged remarkably well. It utilizes the same engine as Digital Devil
Saga and P3/P4, resulting in a crisp and clean looking game. Some of the areas
and dungeons may suffer from some rather simple geometry, but the unique art
style and design of everything is more than enough to give Nocturne some visual
flair. Of course, Shoji Meguro’s soundtrack is excellent, giving a good sense
of MegaTen’s trademark punk-rock vibe. There is no voice acting in this game
outside of small voice clips in battle.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;img height=&quot;242&quot; src=&quot;http://i587.photobucket.com/albums/ss313/shakystarfish/Nocturne/Stats4.jpg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot; width=&quot;320&quot; /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;font-size: 13px; text-align: center;&quot;&gt;Does he look familiar? Capcom&#39;s Dante makes a surprisingly suitable appearance in this game&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;
&lt;b&gt;CONCLUSION&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;
Nocturne might not be the
prettiest, most accessible, or most story driven RPG ever made. What it is,
however, is a game that wears its M rating on its sleeve, delving into mature
topics and delivering Atlus’ unmatched storytelling panache in a unique
fashion. All this is backed by solid gameplay systems and a rocking soundtrack.
All of this makes Shin Megami Tensei: Nocturne a fantastic game, and while I
wouldn’t recommend it to series newcomers, for those who cut their teeth on
Persona and are looking to try the other games in the series, Nocturne is an
excellent choice.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;
&lt;img height=&quot;640&quot; src=&quot;http://bosco1213.umwblogs.org/files/2012/11/shin_megami_tensei_nocturne-a.jpg&quot; width=&quot;638&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: 150%;&quot;&gt;
SCORE- B+ (Great)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
</description><link>http://petergamingblog.blogspot.com/2013/05/my-review-shin-megami-tensei-nocturne.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i587.photobucket.com/albums/ss313/shakystarfish/Nocturne/th_Stats4.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-1239703436504924358</guid><pubDate>Fri, 24 May 2013 01:24:00 +0000</pubDate><atom:updated>2013-05-23T18:24:39.715-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">compilation of final fantasy vii</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">kefka</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">sephiroth</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">squaresoft</category><category domain="http://www.blogger.com/atom/ns#">top ten</category><category domain="http://www.blogger.com/atom/ns#">villain</category><title>Top Ten Final Fantasy Villains</title><description>&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
JRPGs have had their share of great antagonists over the
years, but no franchise has even come close to the gallery of rogues and
villains the Final Fantasy series has assembled over the years. These
characters are often the most memorable aspects of each game- whether they are
clad in giant suits of armor, or with flowing locks of white hair, out to
destroy the world or obtain absolute power, there is no denying that the
assorted villains of Final Fantasy have made their mark on the RPG genre, and
gaming as a whole. And now that the obligatory introduction is out of the way,
let’s discuss ten of my favorite Final Fantasy antagonists!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now, keep in mind two stipulations for this list. First of
all, the characters I have listed are from the ‘main’ Final Fantasy series
(that is to say, they can be from I-XIV, as well as X-2 and XIII-2), which
unfortunately rules out some great villains from spinoff titles, such as Delita
from Final Fantasy Tactics. Secondly, I will only be giving one entry on this
list per game in the series, for the sake of variety. Lastly, obviously since
this is a Top Ten list, a few characters (some of which may or may not be
popular) will be left off, so feel free to tell me about how wrong I was later.
&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So, without further ado…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;10- Caius Ballad
(Final Fantasy XIII-2)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&quot;I shall remember
your pain. It will be carved in my heart. Together with the memories of every
other Yeul, cursed to die this way.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;img alt=&quot;Caius Render FFXIII-2&quot; src=&quot;http://images1.wikia.nocookie.net/__cb20111214124457/finalfantasy/images/thumb/3/3c/Caius_Render_FFXIII-2.png/250px-Caius_Render_FFXIII-2.png&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now, Final Fantasy XIII’s infamous sequel does have numerous
faults in the narrative department, but there is one constant element that
manages to salvage the whole enterprise- the villainous Caius Ballad, who made
for an intimidating and memorable villain after XIII’s noticeable lack of such
a character. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
What makes Caius so interesting to me, aside from the fact
that he can transform into Bahamut (no, seriously, he can turn into Bahamut,
it’s awesome), but that his motivations were unlike any prior antagonist in the
series. Caius’s ultimate goal is to destroy time itself, so that his lover,
Yeul, can be freed of a curse that forces her to constantly die and be reborn.
It seems that failing to protect her so many times has driven the old warrior
mad, and it also creates a nice parallel between the protagonists of XIII-2,
Noel and Serah. It’s honestly one of the few genuinely emotional plot points in
the game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Also, he’s voiced by Liam O’brian. Just thought I’d mention
that.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;9- Shuyin (Final
Fantasy X-2)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&quot;Shuyin? Just a
shadow. It may look like him, but the real Shuyin died long ago. Even after a
thousand years, his hate and misery linger on. His feelings grew so strong,
they began to act on their own... Eventually, they became a shadow—a shade that
wants only to vanish, but cannot.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;img alt=&quot;Shuyin artwork&quot; src=&quot;http://images3.wikia.nocookie.net/__cb20071224151858/finalfantasy/images/thumb/a/a1/Shuyin_artwork.jpg/200px-Shuyin_artwork.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Ok, just to get this out of the way, Final Fantasy X-2 is
not a great game. It suffers from a seriously inconsistent tone, several plot
holes, a rather ridiculous premise, and for the most part only its solid
gameplay and connections with the stellar Final Fantasy X make it any more than
mediocre.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So, yeah, I’m as surprised as anybody to find myself including
Shuyin on this list. Still, he does make quite an impression, standing out as a
tormented soul desperately trying to right the wrongs of the past. Thanks in no
small part to the 1000 Words scene (one of the best parts of the game, and
perhaps even in the entire series), Shuyin manages to secure the number 9 spot.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;8- Emperor Mateus
(Final Fantasy II)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&quot;You have braved
the bowels of Hell to reach me. But the hand of man, which deals in false
justice and forsaken love, can never hope to defeat the lord master of
Hell!&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;img alt=&quot;FF2 Emperor&quot; src=&quot;http://images4.wikia.nocookie.net/__cb20120604111041/finalfantasy/images/thumb/c/ca/FF2_Emperor.jpg/250px-FF2_Emperor.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Putting aside that the Emperor debuted in one of the early
NES entries in the series, which was also one of the entries we didn’t get in
the US until the Playstation era, and that a lot of aspects of the character
(including his freaking name) were added in subsequent rereleases… &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
…let us consider that this man made a deal with the devil,
summoned legions of demons from Hell to make his army, and when he died, he
literally &lt;i&gt;conquered Hell itself&lt;/i&gt; in
order to get revenge. That’s awesome enough to give Mateus a spot on this list.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;7- Vayne Solidor
(Final Fantasy XII)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&quot;Your lives are
forfeit, and your insurgence along with them. Dalmasca will again know order.
For good and all, I shall put your futile attempts at rebellion to an
end.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;img alt=&quot;Vayne solidor&quot; src=&quot;http://images4.wikia.nocookie.net/__cb20100506191209/finalfantasy/images/thumb/c/c3/Vayne_solidor.jpg/220px-Vayne_solidor.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Vayne is a Yasumi Matsuno villain through and through- like
Delita before him, he is a cold and calculating individual who seizes great
political power, yet has complex motivations. Is he just a power hungry
aristocrat? Is he under the influence of the Occuria? Or does he simply want to
protect his brother? He seeks to control his own destiny, but is he just a pawn
in a game far beyond his comprehension? &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
While some of Vayne’s complexity may have been lost during
Final Fantasy XII’s rocky development cycle (which led to Matsuno’s resignation
from Square), he’s still one of the most unique villains in the series. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;6- Sorceress Edea
(Final Fantasy VIII)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;“Come with me to a
place of no return. Bid farewell to your childhood.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;img alt=&quot;Ff8-edea&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20100603175034/finalfantasy/images/thumb/7/7f/Ff8-edea.jpg/250px-Ff8-edea.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Forget about Ultimecia- before Final Fantasy VIII’s plot
went completely off the rails (and no amount of absurd fan theories can salvage
it), Sorceress Edea, feared leader of the Galbadian Empire, had the spotlight
as the primary antagonist, and boy did she put on a great show.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
In a game with character development as problematic as Final
Fantasy VIII’s, Edea manages to stand out as a uniquely intimidating villain,
who ends up playing an integral role in the story. As one of the few remaining
Sorceresses, she is regarded with fear and distrust by normal people, which
makes her rise to power (featuring the public execution of the Galbadian
president) all the more shocking to the SeeD mercenary organization. It appears
that Edea has a vendetta against SeeD, and after Squall and company botch an
assassination attempt, she has an excuse to make a nuclear strike against their
headquarters. She’s cold, resourceful, and has the might of the Galbadian
military as well as her unique magical powers behind her. &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Later, it turns out that the terrible Sorceress was once an
ordinary woman who raised the main characters at an orphanage- the Edea they
knew and loved is under the influence of another force. You see, there’s a
sorceress from the future who wants to enact Time Compression because… you know
what, screw this. If you want to know the plot of Final Fantasy VIII, play the
game, because I’m not going to try to explain it here. All you need to know is
that Edea is a terrific antagonist, and this makes Ultimecia’s complete
derailment of the plot all the more aggravating. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;5- Sephiroth (Final
Fantasy VII)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&quot;There was one
Soldier named Sephiroth, who was better than the rest, but when he found out
about the terrible experiments that made him, he began to hate Shinra. And
then, over time, he began to hate everything.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;img alt=&quot;Sephiroth Dissidia Artwork&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20090605154620/finalfantasy/images/thumb/4/46/Sephiroth_Dissidia_Artwork.png/200px-Sephiroth_Dissidia_Artwork.png&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So… Sephiroth. Badass long coat and long silver hair. A
master of the blade, the legendary SOLDIER member with a God complex. The
one-winged angel himself. One of the most popular Final Fantasy villains of all
time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
So, why is he only number 5 on this list?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Well, am I the only one who thinks Sephiroth’s massive
popularity has more to do with the massive hit that was Final Fantasy VII,
rather than any merit on the part of the character? &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I mean, Sephiroth is cool and all, but disregarding his
fan-service-y appearances in Crisis Core, Advent Children, and the rest of
Final Fantasy VII’s expanded universe, there isn’t a whole lot to Sephiroth. He’s
a sadistic madman with superhuman abilities, and he does try to drop a Meteor
on the planet, but when you consider that he’s just an avatar for an alien
monstrosity (Jenova) for 90% of the game, he loses a bit of his impact. Not to
mention he completely upstages the Shinra Corporation guys, who were the primary
antagonists at the start of the game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Although he did kill Aeris…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
…and has some of the most epic theme music of all time…&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
…okay, maybe Sephiroth is just popular because he’s awesome,
and no amount of rational discussion can really invalidate that.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;4- Golbez (Final
Fantasy IV)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&quot;Allow me to give
you something—a gift, to remember our meeting by.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;img alt=&quot;DS Golbez&quot; src=&quot;http://images4.wikia.nocookie.net/__cb20091111181850/finalfantasy/images/thumb/d/d2/DS_Golbez.jpg/200px-DS_Golbez.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Golbez, to me, was one of the first truly great Final
Fantasy villains. Considering that Final Fantasy IV was the game that really
established the direction the series would take (i.e. story focused RPGs with denser
plots and more focus on characters), it makes sense that the villain of the
game would have a little more depth to him than prior antagonists. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Golbez is the mysterious man who takes command of the Red
Wings after the protagonist Cecil is stripped of his command. It appears that
he is manipulating the Kingdom of Baron from behind the scenes, using its
military might (supplemented by his army of monsters) to conquer the
surrounding nations and steal their Crystals for his own purposes. He maintains
a forceful presence throughout the game- the heroes never truly defeat Golbez,
and are always arriving too late to stop him, or getting their butts handed to
him in due fashion. It’s only thanks to a late-game plot twist (that Golbez and
Cecil are actually long-lost brothers) that he ends up joining the main
characters to help combat an even more terrible threat. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now there’s a villain for you- only exiting the stage
because a Bigger Bad Guy showed up.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;3- Kuja (Final
Fantasy IX)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&quot;Peace is but a
shadow of death, desperate to forget its painful past... Though we hope for
promising years. After shedding a thousand tears, yesterday&#39;s sorrow constantly
nears. And while the moon still shines blue, by dawn, it will turn to scarlet
hue!&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;img alt=&quot;AmanoKuja&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20120804130016/finalfantasy/images/thumb/d/de/AmanoKuja.jpg/200px-AmanoKuja.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Not gonna lie, as divisive as he is among some Final Fantasy
fans, I think Kuja is terrific. He is in the spirit of the classic Final
Fantasy villains like Golbez, but invokes images of Sephiroth and Edea with his
design and behavior, creating a nice mix between Old and New that is suitable
for a game trying to pay homage to the legacy of the entire series. He’s
smooth-talking, manipulative, and powerful, furthering Queen Brahn’s madness
and profiting from her conquests. He also has a genuine character arc and
develops nicely as the game progresses, which is a rarity for Final Fantasy
villains.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
His character design could’ve been better, certainly, but
even that isn’t too egregious, as it keeps with the lighter tone of Final
Fantasy IX.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;b&gt;2-Jecht (Final
Fantasy X)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&quot;You&#39;ll cry.
You&#39;re gonna cry. You always cry, see? You&#39;re crying.&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;img alt=&quot;Dissidia Jecht&quot; src=&quot;http://images1.wikia.nocookie.net/__cb20090605160541/finalfantasy/images/thumb/4/47/Dissidia_Jecht.png/200px-Dissidia_Jecht.png&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Some may question including Jecht on a ‘villains’ list,
seeing as he isn’t a villain per se, but he is an unwilling antagonist, and
besides, he’s on Chaos’ side in Dissidia, so there! Hmph. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Jecht is Tidus’ long-lost father, somebody Tidus regards with
a combination of loneliness and loathing, borne from abandonment issues. When
Tidus arrives in the world of Spira, he finds out that the reason his father
disappeared was because Jecht also came to Spira, where he is remembered as a
heroic Guardian. Tidus and his party also discover, to their horror, that Jecht
has become the monstrous creature known as Sin.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Jecht is interesting because, as Sin, he has no control over
his actions. As a person, Jecht truly loves his son and seeks to have Tidus end
his misery, destroying Sin once and for all and ending the cycle of death and
destruction imposed upon Spira. Jecht is technically an antagonist, but he’s a
well-rounded character whose goals are beneficial, making him one of my
favorite villains.&lt;br /&gt;
&lt;!--[if !supportLineBreakNewLine]--&gt;&lt;br /&gt;
&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;b&gt;1- Kefka Palazzo (Final
Fantasy VI)&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;i&gt;&quot;Hee, hee!
Nothing can beat the sweet music of hundreds of voices screaming in
unison!&quot;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/div&gt;
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&lt;img alt=&quot;FF6 Kefkaart&quot; src=&quot;http://images2.wikia.nocookie.net/__cb20120725060604/finalfantasy/images/thumb/7/72/FF6_Kefkaart.jpg/300px-FF6_Kefkaart.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Do I even have to say it?&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Final Fantasy VI is widely regarded as not only the best
game in the series, but also one of the greatest RPGs ever made, period. And
this is in no small part due to the actions of Kefka, the madman who leads the
armies of the Gesthal Empire on their quest to gather magicite. &lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Kefka had had magical experiments performed on him, which
are implied to be the cause of both his great power, and his madness. Thoughout
the first half of FFVI, Kefka commits truly despicable acts. He poisons the
water supply at Doma, killing innocent women and children, as well as Gesthal’s
own POWs that were held captive there. The massacre of innocent civilians is
only the tip of the iceberg when it comes to Kefka though.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;In one of the most
famous plot twists in gaming history, Kefka becomes the first villain to
actually “win”. Midway through the game, Kefka obtains the power of the Warring
Triad and manages to inflict devastation upon the world and murder most of the
population. The World of Ruin section of the game shows a bleak and desolate
post-apocalyptic world where Kefka has risen to godhood. When the party does
gather to confront him, the battle shows parallels to Dante’s Divine Comedy,
where they hear the meaning of life from the lips of God Himself… but God has
the leering face of Kefka, and there is no meaning to life. It is pointless to
go on.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Twisted, cruel, and downright nihilistic, Kefka is assuredly
the best villain Final Fantasy has ever had.&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
</description><link>http://petergamingblog.blogspot.com/2013/05/top-ten-final-fantasy-villains.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-5943811763843696972</guid><pubDate>Tue, 14 May 2013 13:57:00 +0000</pubDate><atom:updated>2013-05-14T06:59:39.936-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blue-eyes white dragon</category><category domain="http://www.blogger.com/atom/ns#">malefic</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">seal of orichalcos</category><category domain="http://www.blogger.com/atom/ns#">stardust dragon</category><category domain="http://www.blogger.com/atom/ns#">yugi</category><category domain="http://www.blogger.com/atom/ns#">yugioh</category><category domain="http://www.blogger.com/atom/ns#">yugioh 5ds</category><category domain="http://www.blogger.com/atom/ns#">yugioh gx</category><category domain="http://www.blogger.com/atom/ns#">yugioh zexal</category><category domain="http://www.blogger.com/atom/ns#">yusei</category><title>Malefic Skill Drain deck profile</title><description>&lt;br /&gt;
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The Malefic monsters were introduced in the Yugioh 10th Anniversary film, Bonds Beyond Time, as a series of cards used by the villainous Paradox. They are essentially corrupted versions of iconic Yugioh monsters, mainly dragons such as Blue-eyes and Red-eyes. In the original Japanese, they were known as the &#39;Sin&#39; monsters (a pun on the Japanese word for &#39;truth&#39;, pronounced Shin, a play on words which represented Paradox&#39;s twisted worldview that these corrupted monstrosities were the true Duel Monsters), but was changed to &#39;Malefic&#39; by the censors at 4kids in their tireless effort to make everything boring. The Malefic monsters all share some things in common- they require a Field Spell to be active, there can only be one Malefic monster on the field at a time, and are summoned by banishing the original &#39;good&#39; version of the monster.&lt;/div&gt;
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They also, basically, suck. At least, a lot of the Malefic monsters do, since their trading card game incarnations come with a whole host of drawbacks. Cards like Malefic Blue-eyes White Dragon and Malefic Rainbow Dragon need you to banish the original monster from your Main Deck, which can result in a ton of dead draws and make for a very inconsistent deck (don&#39;t even get me started on Malefic Red-eyes Black Dragon, which is just a terrible card). Not to mention, Malefic monsters stop your other monsters from declaring attacks. That&#39;s not to say that the Malefic archetype as a whole is worthless- on the contrary, a skillfully built deck can utilize the best aspect of the Malefic monsters (the ability to effortlessly summon high level monsters), while simultaneously working around their negative effects and limiting the opponent&#39;s ability to respond.&lt;/div&gt;
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&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
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This deck utilizes two things in order to accomplish this. One, it uses the best main Malefic monsters in the game, the ones that are summoned by banishing their original form from the Extra deck rather than the main deck. These are Malefic Cyber End Dragon and Malefic Stardust Dragon, respectively a 4000 ATK beater and a monster that protects your field spells. The second thing is a variety of anti-meta cards, which can both maximize the effectiveness of the Malefic monsters while limiting the opponent&#39;s options. Cards like Skill Drain, Eradicator Epidemic Virus, and The Seal of Orichalcos are what make Malefic decks truly formidable.&lt;/div&gt;
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&lt;span class=&quot;photo photo_center&quot; style=&quot;clear: both; padding: 0px 0px 10px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;photo_img img&quot; src=&quot;https://fbcdn-photos-a-a.akamaihd.net/hphotos-ak-prn2/970476_611476468865422_88988082_a.jpg&quot; style=&quot;border: 0px; margin: 0px auto; max-width: 620px; padding: 0px; width: 180px;&quot; /&gt;&lt;/span&gt;&lt;/div&gt;
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The basic strategy of the Malefic Skill Drain deck is to use the field spells Geartown, Necrovalley, and the Seal of Orichalcos (Malefic World is included in the event that the deck&#39;s Synchro monster, Malefic Paradox Dragon, can be summoned). Geartown allows you to summon the mighty Ancient Gear Gadgiltron Dragon when it is destroyed, Necrovalley will prevent your opponent from utilizing their Graveyard, and The Seal will power up your monsters while simultaneously protecting itself from destruction. When a field spell is active, you can summon your big monsters like Malefic Cyber End. Skill Drain can stop your opponent&#39;s monster effects without hindering your own monsters (the Malefics will lose some of their drawbacks with Skill Drain active, and the deck also features monsters like Beast King Barbaros for more combos with Skill Drain), and the Virus cards can tribute your powerful Dark monsters to deal with your opponents Spells, Traps, or weaker monsters, further crippling them.&lt;/div&gt;
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The rest of the cards included in the deck are up to personal preference. I&#39;ve included Compulsory Evacuation Device and Forbidden Lance because they are very versatile cards that can be used for offense or defense, and The Huge Revolution is Over is a viable alternative to Starlight Road. While you won&#39;t often need to summon him, there is also a single Rank 8 Xyz monster in the form of Hieratic Sun Dragon Overlord, which in a pinch can clear your opponent&#39;s field. In a more competitive build, I&#39;d advise against Malefic Parallel Gear and Paradox Dragon, but in this deck I have included them (Paradox Dragon requires the Malefic World field spell, but its still a 4000 ATK monster that can steal an opponent&#39;s Synchro Monster from the grave).&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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So, without further ado, here is the deck list!&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Deck List.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;strong&gt;MONSTERS x 16&lt;/strong&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Ancient Gear Gadjiltron Dragon&lt;/div&gt;
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Beast King Barbaros x3&lt;/div&gt;
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Fusilier Drago, the Dual-Mode Beast&lt;/div&gt;
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Malefic Cyber End Dragon x3&lt;/div&gt;
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Malefic Parallel Gear x2&lt;/div&gt;
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Malefic Stardust Dragon x3&lt;/div&gt;
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Malefic Truth Dragon&lt;/div&gt;
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Thunder King Rai-oh x2&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;strong&gt;SPELLS x 16&lt;/strong&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Dark Hole&lt;/div&gt;
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Forbidden Lance&lt;/div&gt;
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Geartown x2&lt;/div&gt;
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Heavy Storm&lt;/div&gt;
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Malefic World&lt;/div&gt;
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Monster Reborn&lt;/div&gt;
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Mystical Space Typhoon x2&lt;/div&gt;
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Necrovalley&lt;/div&gt;
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Pot of Avarice&lt;/div&gt;
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Pot of Duality&lt;/div&gt;
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Terraforming x3&lt;/div&gt;
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The Seal of Orichalcos&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;strong&gt;TRAPS x 8&lt;/strong&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Compulsory Evacuation Device&lt;/div&gt;
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Dark Bribe&lt;/div&gt;
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Deck Devastation Virus&lt;/div&gt;
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Eradicator Epidemic Virus&lt;/div&gt;
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Skill Drain x3&lt;/div&gt;
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The Huge Revolution is Over&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
&lt;strong&gt;TOTAL: 40&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
&lt;strong&gt;EXTRA DECK x 10&lt;/strong&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
Cyber End Dragon x3&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
Malefic Paradox Dragon x3&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
Stardust Dragon x3&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
Hieratic Sun Dragon Overlord of Heliopolis&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 19.5px;&quot;&gt;
&lt;span class=&quot;photo &quot; style=&quot;padding: 0px;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;photo_img img&quot; src=&quot;https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/942809_611480282198374_1364334628_n.jpg&quot; style=&quot;border: 0px; margin: 0px; max-width: 620px; padding: 0px;&quot; /&gt;&lt;/span&gt;&lt;/div&gt;
</description><link>http://petergamingblog.blogspot.com/2013/05/malefic-skill-drain-deck-profile.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-1320478103881451616</guid><pubDate>Fri, 14 Dec 2012 19:22:00 +0000</pubDate><atom:updated>2012-12-14T11:22:42.544-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dragon quest</category><category domain="http://www.blogger.com/atom/ns#">handheld</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">nintendo DS</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">realms of revelation</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">slime</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">vi</category><category domain="http://www.blogger.com/atom/ns#">video game</category><title>Dragon Quest VI</title><description>&lt;br /&gt;
What&#39;s this? A new game review? Well, sort of.&lt;br /&gt;
&lt;br /&gt;
One of the downsides to college is that I don&#39;t have a lot of free time to devote to writing. If I want to fit any gaming in, then that pretty much has to dominate any free time I have. Unfortunately, this pretty much means that I won&#39;t be able to do the same kind of game reviews I used to write. However, I find that I kind of missed writing about games I played, so I decided to try something a little different. Consider this a quicker summary of my opinion on a game rather than a complete analysis. For games I finished that I didn&#39;t get around to reviewing (specifically, Persona 3 and Kingdom Hearts: Dream, Drop, Distance), I&#39;ll most likely get around to writing about in this format. It&#39;s less time-consuming than what I used to do.&lt;br /&gt;
&lt;br /&gt;
Anyways, I recently finished Dragon Quest VI for the Nintendo DS, the last of the &#39;Zenithia&#39; remakes. Like it&#39;s predecessors, Dragon Quest VI: Realms of Revelation incorporates a rather unique twist on the standard Dragon Quest formula. In this case, the game features two different worlds that can be switched between, adding a new emphasis on exploration and discovery. Unfortunately, this focus puts the game&#39;s story on the backburner. Dragon Quest games aren&#39;t usually very story focused games, but they usually have some memorable or charming characters or tales to tell. Dragon Quest VI mantains the characteristically lighthearted atmosphere of the series, but its characters are very hollow and the story doesn&#39;t really ever pick up. Coming off of Dragon Quest V, one of my favorite games in the series, this is rather disappointing.&lt;br /&gt;
&lt;br /&gt;
Still, playing a Dragon Quest game for the story is missing the point, and while the renewed emphasis on exploring the Overworld does make the game&#39;s pacing somewhat uneven, Dragon Quest VI is still a classically styled RPG that will appeal to anyone looking for such a game. I wouldn&#39;t recommend it without hesitation to newcomers, but people who are familiar with the Dragon Quest series and what it demands of the player should enjoy it.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;
SCORE&lt;/h2&gt;
&lt;h3&gt;
STORY: The game&#39;s weakest element by far. Boring characters and rather uninteresting events, with the traditional Dragon Quest charm making up for a rather dull story. 5/10&lt;/h3&gt;
&lt;h3&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;h3&gt;
GAMEPLAY: Classic turn-based RPG gameplay, with numerous secrets to discover. 9/10&lt;/h3&gt;
&lt;h3&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;h3&gt;
PRESENTATION: Beautiful 2D sprites and backgrounds. The music leaves a little to be desired. 7/10&lt;/h3&gt;
&lt;h3&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;h3&gt;
TOTAL: 21/30&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAJtsczDWMlDof7-o9L5tPo1tS1mKaq_ATZmz3cGYR0sesLHlf2MRado1OHegvX7lQD9wnqmXfn76OC5N0ZonDaMAzgPZnCD4mz3Ir8M1dL_TOd0WlzJEOOFV1F0FL7sNj6MaaxKt73bk/s1600/dragon_quest_vi_wall_1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;287&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAJtsczDWMlDof7-o9L5tPo1tS1mKaq_ATZmz3cGYR0sesLHlf2MRado1OHegvX7lQD9wnqmXfn76OC5N0ZonDaMAzgPZnCD4mz3Ir8M1dL_TOd0WlzJEOOFV1F0FL7sNj6MaaxKt73bk/s400/dragon_quest_vi_wall_1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
</description><link>http://petergamingblog.blogspot.com/2012/12/dragon-quest-vi.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAJtsczDWMlDof7-o9L5tPo1tS1mKaq_ATZmz3cGYR0sesLHlf2MRado1OHegvX7lQD9wnqmXfn76OC5N0ZonDaMAzgPZnCD4mz3Ir8M1dL_TOd0WlzJEOOFV1F0FL7sNj6MaaxKt73bk/s72-c/dragon_quest_vi_wall_1.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-8341075462442760511</guid><pubDate>Wed, 31 Oct 2012 19:41:00 +0000</pubDate><atom:updated>2012-10-31T12:41:24.249-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds</category><category domain="http://www.blogger.com/atom/ns#">agito xiii</category><category domain="http://www.blogger.com/atom/ns#">bravely default</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">flying fairy</category><category domain="http://www.blogger.com/atom/ns#">japan</category><category domain="http://www.blogger.com/atom/ns#">nintendo</category><category domain="http://www.blogger.com/atom/ns#">operation rainfall</category><category domain="http://www.blogger.com/atom/ns#">operation suzaku</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">type-0</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">xiii</category><title>Final Fantasy Type-0/ Bravely Default: Flying Fairy- Localization Woes</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtI3i_uUhuK6WEEWfFJF9UDPL3ly_CwnEUSSpYrcJIlGl_bzYMQLynb08oH7HliQvEciTc4vgHLQTULZhX9VA6kZul_SHNjJ3VnQH6pDsjDQ4stfd_M5jlH7Plz-FbxlhqXG1fPGyQL_k/s1600/Operation_Rainfall_logo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtI3i_uUhuK6WEEWfFJF9UDPL3ly_CwnEUSSpYrcJIlGl_bzYMQLynb08oH7HliQvEciTc4vgHLQTULZhX9VA6kZul_SHNjJ3VnQH6pDsjDQ4stfd_M5jlH7Plz-FbxlhqXG1fPGyQL_k/s1600/Operation_Rainfall_logo.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Square, I really don&#39;t know what has gotten into you lately. If you guys want to improve your company&#39;s image, why don&#39;t you localize these great looking games that people really want and would sell well?&lt;br /&gt;
&lt;br /&gt;
Instead of, you know, more FFXIII sequels?&lt;br /&gt;
&lt;br /&gt;
Linked below is a petition to bring Final Fantasy Type-0 to the states, as well as the Facebook page for a group trying to do the same with Bravely Default: Flying Fairy, two excellent looking handheld RPGs that Square Enix has for some reason currently passed up for localization. Final Fantasy Type-0 was originally announced in 2006 as part of the Fabula Noval Crystallis project, alongside Final Fantasy XIII and the ever-delayed Versus XIII, and is an action-RPG in the vein of the excellent Crisis Core: Final Fantasy VII. Bravely Default, on the other hand, is a homage to classic Final Fantasy (much like it&#39;s predecessor, 4 Heroes of Light), and has been compared to&amp;nbsp;series installments&amp;nbsp;such as Final Fantasy IX. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://operation-suzaku.com/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;http://operation-suzaku.com/&lt;/span&gt;&lt;/a&gt;&amp;nbsp; - Final Fantasy Type-0&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.facebook.com/#!/BringBravelyDefaultFlyingFairyToTheWest&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;http://www.facebook.com/#!/BringBravelyDefaultFlyingFairyToTheWest&lt;/span&gt;&lt;/a&gt;&amp;nbsp; - Bravely Default&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the success of Operation Rainfall, there can be no doubt that we as gamers are willing to purchase these Japanese games, if only these companies would release them over here. Let your voices be heard, show Square Enix that they have a market, and support efforts to convince them that localizing their games is worthwhile.&lt;br /&gt;
&lt;br /&gt;
And, while we&#39;re at it, it wouldnt hurt to convince them that Dragon Quest VII on 3DS is worth bringing over, right? Operation Dragonfall, anyone?&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/QfbeXCoBx48?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/kqzxHDKmLhs?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
</description><link>http://petergamingblog.blogspot.com/2012/10/final-fantasy-type-0-bravely-default.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtI3i_uUhuK6WEEWfFJF9UDPL3ly_CwnEUSSpYrcJIlGl_bzYMQLynb08oH7HliQvEciTc4vgHLQTULZhX9VA6kZul_SHNjJ3VnQH6pDsjDQ4stfd_M5jlH7Plz-FbxlhqXG1fPGyQL_k/s72-c/Operation_Rainfall_logo.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-8959398814435173952</guid><pubDate>Wed, 31 Oct 2012 18:00:00 +0000</pubDate><atom:updated>2012-10-31T11:07:37.566-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds</category><category domain="http://www.blogger.com/atom/ns#">dragon quest</category><category domain="http://www.blogger.com/atom/ns#">eden</category><category domain="http://www.blogger.com/atom/ns#">nintendo</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">VII</category><category domain="http://www.blogger.com/atom/ns#">warriors</category><title>Dragon Quest VII Remake for 3DS</title><description>Square Enix announced a 3DS remake of Dragon Quest VII: Warriors of Eden, originally released on the Sony Playstation, in the latest issue of Jump Magazine. Not many details are known at this time, but early screens show a 3D graphical&amp;nbsp;upgrade (the original game is similar to the style used for the DS remakes of IV, V, and VI), apparently players will be able to trade &#39;lithographs&#39; via Streetpass, and the game has a February 7 release date in Japan. No word yet on a US release (what are the odds), but in this case let&#39;s be optimistic. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg61So6_xZCP2Tu_KrBDq1pFJ1856JN6clY3B1k-BKJg01Cd3LBtqjcme7iBjv51k3_sNzWLFMtmse76XiU2cZndnCbZj-A6YvJsESL427FX1EJl293K6-nBFTXwD_aGvxMisOmJTXMyLk/s1600/Untitled-4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg61So6_xZCP2Tu_KrBDq1pFJ1856JN6clY3B1k-BKJg01Cd3LBtqjcme7iBjv51k3_sNzWLFMtmse76XiU2cZndnCbZj-A6YvJsESL427FX1EJl293K6-nBFTXwD_aGvxMisOmJTXMyLk/s400/Untitled-4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, and Happy Halloween! &amp;gt;:D</description><link>http://petergamingblog.blogspot.com/2012/10/dragon-quest-vii-remake-for-3ds.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg61So6_xZCP2Tu_KrBDq1pFJ1856JN6clY3B1k-BKJg01Cd3LBtqjcme7iBjv51k3_sNzWLFMtmse76XiU2cZndnCbZj-A6YvJsESL427FX1EJl293K6-nBFTXwD_aGvxMisOmJTXMyLk/s72-c/Untitled-4.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-5340591889859419323</guid><pubDate>Wed, 24 Oct 2012 22:35:00 +0000</pubDate><atom:updated>2012-10-25T11:42:33.228-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">2012</category><category domain="http://www.blogger.com/atom/ns#">awards</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">kingdom hearts</category><category domain="http://www.blogger.com/atom/ns#">persona 3</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">shin megami tensei</category><category domain="http://www.blogger.com/atom/ns#">video game</category><title>Peter&#39;s 2012 Gaming Awards</title><description>What&#39;s this? Peter&#39;s making an update on PG&#39;s Game Room?! What is this madness?!?&lt;br /&gt;
&lt;br /&gt;
Yes, I apologize for my prolonged haitus. I&#39;m afraid there really isn&#39;t much I can do about that; college has been taking up a lot of time and I haven&#39;t found much enthusiasm for writing in a while. Still, with a few new games behind me and not that many projects for the rest of the year, I thought it&#39;d be time for a 2012 Award-type article!&lt;br /&gt;
&lt;br /&gt;
Yes, much like &lt;a href=&quot;http://petergamingblog.blogspot.com/2012/02/peters-2011-gaming-awards.html&quot; target=&quot;_blank&quot;&gt;that thing I wrote back in February,&lt;/a&gt; this is a series of titles given to games &lt;strong&gt;that I played this year&lt;/strong&gt;. So, without further ado, lets get into the best and worst gaming experiences I had this year.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Best Game I Played In 2012: Persona 3&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFVtfsgxvQ8Pif0sK_K7Dc4f7xZORLMyzApyPrz_2zaInrK_vYOX9LoN5trFFSHAeHgm9uR_MDAaMbdyUzC4JXKFa6hmNh2aVImj1HFy20dmJFfeCfOlP8GGfj7BnLcquJrIx4pze7qD8/s1600/persona_610.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;199&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFVtfsgxvQ8Pif0sK_K7Dc4f7xZORLMyzApyPrz_2zaInrK_vYOX9LoN5trFFSHAeHgm9uR_MDAaMbdyUzC4JXKFa6hmNh2aVImj1HFy20dmJFfeCfOlP8GGfj7BnLcquJrIx4pze7qD8/s320/persona_610.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Persona 3 was my first experience with the Shin Megami Tensei franchise, and I must say, I regret not getting into these games sooner. Despite my initial skepticism, Persona 3 proved to be one amazing game. Traditional RPG combat and roguelike dungeon crawling, combined with an incredible story with great characters and dark themes, Persona 3 is easily one of the best games I&#39;ve played in a long time.&lt;br /&gt;
&lt;br /&gt;
Runner Up: Radiant Historia&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;strong&gt;Most Underappreciated Game: Final Fantasy IX&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGGYgVNqFsGruCBOFyhdGapc1ge4bwcK5RUUibD12jPe8j-stCz3jyLRHqSbj5lvj1iqa8g2khJelxAOxs8eZPY1ZCJhMGDYCmrIe9IMCMyr4MJuroMe1EH1t78YGsv-So6bqzmFMqBgY/s1600/Image033.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;244&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGGYgVNqFsGruCBOFyhdGapc1ge4bwcK5RUUibD12jPe8j-stCz3jyLRHqSbj5lvj1iqa8g2khJelxAOxs8eZPY1ZCJhMGDYCmrIe9IMCMyr4MJuroMe1EH1t78YGsv-So6bqzmFMqBgY/s320/Image033.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
Seriously, Final Fantasy IX does not get the credit it deserves from some&amp;nbsp;people. Sure, it isn&#39;t the flashiest Final Fantasy game, but it&#39;s one of the best RPGs the original Playstation had to offer, and thats saying something. Filled to the brim with iconic Final Fantasy references, FFIX is a major tribute to Hironobu Sakagichi&#39;s legendary series. &lt;br /&gt;
&lt;br /&gt;
Plus this is the game with Vivi. &lt;br /&gt;
&lt;br /&gt;
VIVI IS AWESOME.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Best Looking Game: Final Fantasy IX&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
Yes, I played a lot of recently released games this year, all with sleek and modern visuals, but you know what? Many of these games pale in comparison to what Final Fantasy IX&#39;s prerendered backgrounds achieve. &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0rH9-B9iXpTg5f3G8zLR-lHUHqTBXL3b9aTo1KeD3WrS5qgKLQYQ2zpInN0zkeNeWpxTQAOf6xyhssHYbrGae1GG7hFgo-tNUMnxA41GoN_5G1hKVWEba8i-w-HsYKWRdkoWxSDnTYC0/s1600/memoria2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0rH9-B9iXpTg5f3G8zLR-lHUHqTBXL3b9aTo1KeD3WrS5qgKLQYQ2zpInN0zkeNeWpxTQAOf6xyhssHYbrGae1GG7hFgo-tNUMnxA41GoN_5G1hKVWEba8i-w-HsYKWRdkoWxSDnTYC0/s1600/memoria2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
I mean, holy CRAP. Memoria has got to be one of the most memorable Final Fantasy dungeons in the entire series, simply on the merit of it&#39;s gorgeous backgrounds.&lt;br /&gt;
&lt;br /&gt;
Runner Up: Final Fantasy XIII-2&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Most Disappointing Game: White Knight Chronicles&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9w_PLV7pubAizrKcbDVfx4-ne4rCU2MMI2x-AFJt-H6XzTHdNmN3KsHl2RzKOBXduO3wiPMTj_E27StHE12E7diMiwosjNOMl16iYLBTk80uGQC0j0cFhTItYl_xaHf4Ut3iO-yHbqf0/s1600/WKC-II-02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9w_PLV7pubAizrKcbDVfx4-ne4rCU2MMI2x-AFJt-H6XzTHdNmN3KsHl2RzKOBXduO3wiPMTj_E27StHE12E7diMiwosjNOMl16iYLBTk80uGQC0j0cFhTItYl_xaHf4Ut3iO-yHbqf0/s320/WKC-II-02.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I&#39;ll bet that anyone whose read my reviews would have expected me to call Final Fantasy XIII-2 my biggest disappointment of the year. Actually, I recently gave XIII-2 another chance and found it to be a much more enjoyable game than I had previously thought, largely due to playing White Knight Chronicles. Level 5&#39;s a rather hit-or-miss developer, but they&#39;ve made some really entertaining games. White Knight Chronicles, however, is &lt;em&gt;the definition &lt;/em&gt;of an average game. There&#39;s nothing particularly wrong with it, but there&#39;s nothing good about it either. It&#39;s just so &lt;em&gt;boring&lt;/em&gt;. At least XIII-2 has some memorable moments.&lt;br /&gt;
&lt;br /&gt;
Runner-up: Rogue Galaxy (sheesh, Level 5. You&#39;d better step up your game with &lt;a href=&quot;http://www.youtube.com/watch?v=4MznAY8Es5c&amp;amp;list=FLdyzeOMcFJ8HDDpD60jdYSQ&amp;amp;index=18&amp;amp;feature=plpp_video&quot; target=&quot;_blank&quot;&gt;Ni no Kuni next year).&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Best Protagonist: Stocke (Radiant Historia)&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbNLzE8rKcF1RTbqzdSHffBcbD5iQ3lkrSxx-N0puaLqqyb-pB1x1ayES4NQCleV2Of37Jl50PsxHAKPJhEjCRidNL4J-_3NllaBxwlHWr8YxyoDpw2y3DOo5SxvjoAykXNkNsWs6As28/s1600/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbNLzE8rKcF1RTbqzdSHffBcbD5iQ3lkrSxx-N0puaLqqyb-pB1x1ayES4NQCleV2Of37Jl50PsxHAKPJhEjCRidNL4J-_3NllaBxwlHWr8YxyoDpw2y3DOo5SxvjoAykXNkNsWs6As28/s320/1.jpg&quot; width=&quot;215&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
The fact that Stocke was such a good character&amp;nbsp;was one of&amp;nbsp;many pleasant surprises&amp;nbsp;which made Radiant Historia (one of the best games on the Nintendo DS) such a memorable experience. A soldier who finds himself torn between loyalties, Stocke is on a quest to prevent an apocalypse by using the power of time travel. What makes Stocke so engaging are the little moments where the player has to make a decision on his behalf, providing a clear view of Stocke&#39;s motivations and thought process. &lt;br /&gt;
&lt;br /&gt;
Runner up- Zidane Tribal (Final Fantasy IX)&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Best Side Character: Vivi (Final Fantasy IX)&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoLDhIflFv8Ns-fN0n3SXgcHzYtO4UsLbO37WFNeXXgy6WxRRsch9MHur2hD802vuxoGhmYXeRKJgflfpGUjSbW6NmV0OIToswYMAQbPy-ToQ_kXUykGb_ioLpFV_G8UkJM6mlwINRQ4Q/s1600/03customwallpaper_vivi.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoLDhIflFv8Ns-fN0n3SXgcHzYtO4UsLbO37WFNeXXgy6WxRRsch9MHur2hD802vuxoGhmYXeRKJgflfpGUjSbW6NmV0OIToswYMAQbPy-ToQ_kXUykGb_ioLpFV_G8UkJM6mlwINRQ4Q/s320/03customwallpaper_vivi.jpeg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
I mean, come on. Just wook at that widdle face. Vivi is one of the best characters in the Final Fantasy series, and exists at the heart of Final Fantasy IX&#39;s central question- how do we make the most of our lives, knowing that we are doomed to die?&lt;br /&gt;
&lt;br /&gt;
Runner up: Junpei Iori (Persona 3)&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Best Villain: Takaya (Persona 3)&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIuHozz-qIbcMzq-GoscNHRG1HdGYm_oq9ZRMZ5jHYwHy7TzSR1jrzFNJ-u0OgqeNRpLF20MpvQtueLhTpAyMU4wUKWl1agM0NnekRFg_l0AH1A6cvZCP79wb9b3xDx_r7ZB8s9kyWwKc/s1600/47-Persona3-32-128.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;224&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIuHozz-qIbcMzq-GoscNHRG1HdGYm_oq9ZRMZ5jHYwHy7TzSR1jrzFNJ-u0OgqeNRpLF20MpvQtueLhTpAyMU4wUKWl1agM0NnekRFg_l0AH1A6cvZCP79wb9b3xDx_r7ZB8s9kyWwKc/s320/47-Persona3-32-128.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
At its core, Persona 3 is a game about death. Everyone will eventually die, but you shouldn&#39;t give up on life even when faced with the inevitable. If you do, you&#39;d end up like Takaya. The leader of a group called Strega which serve as the main antagonists of Persona 3, Takaya is a charismatic, tortured young man who seeks to live every moment to its fullest, yet has no value for his own life or that of others.&lt;br /&gt;
&lt;br /&gt;
Runner-ups (ooh, a tie!): Heiss (Radiant Historia), and Caius (Final Fantasy XIII-2)&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Most Frustrating/Cheapest Moment: Anytime You Fight Caius (Final Fantasy XIII-2).&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-KvP93GqreFS-B3FJsQp-ad3YYGTSAD56ud42IdXm-b4boC3JBB8ajhuQgN8ZeQRkrgHCFc4fvriFZmtR6qFBDc47nb4dcUpPuF40QsTFPj5TVA6MwpGom_EcMJd8MVEkRaRKiQJPqPk/s1600/UEEyaV9GSHltMG8x_o_final-fantasy-xiii-2---episode-5-serah-caius-battle-old-.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-KvP93GqreFS-B3FJsQp-ad3YYGTSAD56ud42IdXm-b4boC3JBB8ajhuQgN8ZeQRkrgHCFc4fvriFZmtR6qFBDc47nb4dcUpPuF40QsTFPj5TVA6MwpGom_EcMJd8MVEkRaRKiQJPqPk/s320/UEEyaV9GSHltMG8x_o_final-fantasy-xiii-2---episode-5-serah-caius-battle-old-.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Caius is one of the best aspects of the newest Final Fantasy title- a man motivated by love and duty, so desperate to save his love Yeul that he would destroy time itself so that she could live. &lt;br /&gt;
&lt;br /&gt;
He&#39;s also a total pain in the ass to fight. And you fight him over and over again...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Best Music: Persona 3&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/rdMhTL5bZrs?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
Shoji Meguro&#39;s compositions for Persona 3 are sometimes trippy and eclectic, sometimes haunting, yet they perfectly suit the strange events that befall these ordinary students.&lt;br /&gt;
&lt;br /&gt;
Runner-up: Radiant Historia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Best Setting: Vainquer (Radiant Historia)&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
A fully realized setting is a difficult thing to accomplish in a video game, but Radiant Historia&#39;s war-torn land of Vainquer,&amp;nbsp;despite borrowing copious steampunk elements from Final Fantasy VI, is nonetheless a very fleshed out setting, as Stocke and company are embroiled in its political turmoil.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/I82d6NBRFjA?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;strong&gt;Best Location: Memoria (Final Fantasy IX)&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;
However, if I had to give an award to one individual location, it would be Final Fantasy IX&#39;s Memoria, a haunting (literal) walk down memory lane.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, that&#39;s that for this year. I&#39;ve played a lot of great games, and gotten a new favorite series thanks to Persona. Here&#39;s hoping next year will be just as fun. Until next time!&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;</description><link>http://petergamingblog.blogspot.com/2012/10/peters-2012-gaming-awards.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFVtfsgxvQ8Pif0sK_K7Dc4f7xZORLMyzApyPrz_2zaInrK_vYOX9LoN5trFFSHAeHgm9uR_MDAaMbdyUzC4JXKFa6hmNh2aVImj1HFy20dmJFfeCfOlP8GGfj7BnLcquJrIx4pze7qD8/s72-c/persona_610.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-1966029242373014275</guid><pubDate>Sat, 28 Jul 2012 14:16:00 +0000</pubDate><atom:updated>2012-07-28T07:19:36.802-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chrono trigger</category><category domain="http://www.blogger.com/atom/ns#">final boss</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">jenova</category><category domain="http://www.blogger.com/atom/ns#">kingdom hearts</category><category domain="http://www.blogger.com/atom/ns#">music</category><category domain="http://www.blogger.com/atom/ns#">persona 3</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">radiant historia</category><category domain="http://www.blogger.com/atom/ns#">sephiroth</category><category domain="http://www.blogger.com/atom/ns#">shin megami tensei</category><category domain="http://www.blogger.com/atom/ns#">top ten</category><category domain="http://www.blogger.com/atom/ns#">video game</category><category domain="http://www.blogger.com/atom/ns#">xenogears</category><title>Top Ten Battle Music</title><description>&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;As promised,
here is a second top ten list of video game music, this time focusing on battle
themes.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0in 0in 10pt;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Honorable
Mention: The boss battle music from Mario and Luigi: Superstar Saga.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0in 0in 10pt;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;While I’m
not sure this song was good enough to make the top ten, a friend of mine
brought it up recently, and Superstar Saga is an awesome game that deserves at
least an honorable mention. What I didn’t know back when I played the game was
that the soundtrack was done by none other than Yoko Shimomura. No wonder it’s
so good. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/Lsdf3InPxPI?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;10-
Awakening (Xenogears)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0in 0in 10pt;&quot;&gt;
&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;This is
another instance from Xenogears where the story and music overcome crippling
gameplay issues. Taken on its own, Xenogears’ final boss is a tedious, overly
long battle that requires a series of miniboss fights in order to make Deus not
impossible to defeat. However, in context of the story, the music perfectly
captures what is happening; a battle against God.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/FMXr2hKIgMw?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;9- Master of
Shadow (Persona 3)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;“Mass
Destruction” is the song from P3 that most people remember (with good reason),
but my personal favorite is this song, which plays during the Full Moon bosses
that serve as story-centric encounters in Persona 3. This strange mix of rock
and techno still somehow manages to be eerie and dramatic, as your party of
high school students face against symbolic representations of the Major Arcanas.
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;8- Enter the
Darkness (Kingdom Hearts: Birth by Sleep)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;If there is
any one battle theme from Birth by Sleep (which already features one of the
best soundtracks in the series’ history) that players will remember long after
they finish playing, it is this one. The game’s recurring boss, antagonist
Vanitas, would be a pretty forgettable villain on his own, if not for the sheer
menace of his battle theme. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/EDlbCUCrzl0?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;7- Saber’s
Edge (Final Fantasy XIII)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Final
Fantasy XIII had great music. Anyone who says otherwise is lying to themselves.
Despite not featuring series great Nobuo Uematsu, XIII managed to deliver a
fantastic score. This is another situation where the most ‘famous’ song from a
game isn’t featured on my list, but rather a different song; in this case, the
dramatic orchestral boss theme ‘Saber’s Edge’ in place of ‘Blinded by Light’.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/K94XeEwjkhY?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;6- The Final
Battle (Chrono Trigger)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Surprisingly,
something related to Chrono Trigger isn’t at the top of the list! As much as I
love the game, I really couldn’t justify putting this song higher when stacked
against all the other wonderful songs on this list. Still, Chrono Trigger’s
final battle against Lavos is one of the most epic confrontations in gaming
history. Lavos, the planet-killing parasite, is revealed to have been directly
responsible for evolution on our planet, including the growth of the human
race. It’s a battle across time with what is essentially God. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/CAx63FwVWUo?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;5-
J-E-N-O-V-A (Final Fantasy VII)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;One could
make a convincing argument that the alien monstrosity known as Jenova is the
real villain of Final Fantasy VII. After all, Sephiroth’s physical body was at
the Northern Crater for the entirety of the game; his consciousness merely
manifested itself through Jenova’s cells. If you want to be technical about it,
Jenova was the one who actually killed Aeri… but I’m getting ahead of myself. Jenova’s
battle theme is pretty trippy, but it suits the alien nature of this menace. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://0.gvt0.com/vi/xO_x7hh_F6g/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/xO_x7hh_F6g&amp;fs=1&amp;source=uds&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot;  src=&quot;http://www.youtube.com/v/xO_x7hh_F6g&amp;fs=1&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;4- Darkness
of the Unknown (Kingdom Hearts II)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Ah, Kingdom
Hearts II. Nobody seems to agree on whether or not you’re better than your
predecessor. Regardless, this game’s three stage final boss fight is awesome,
but what makes it even better is the ties to Birth by Sleep. ‘Darkness of the
Unknown’ shares a name with ‘Fate of the Unknown’, referring to the three
unsung heroes from Birth by Sleep. And, if you listen closely, the leitmotif central
to ‘Darkness’ is, in fact, Terra’s theme. Realizing who/what Terra is makes the
final battle of Kingdom Hearts II that much more epic. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/4Rh6wmLE8FU?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;3- The
Battle for Freedom (Final Fantasy XII)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;This is
turning into the Final Fantasy/Kingdom Hearts list, isn’t it? It’s not my
fault, they have awesome music!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;…really,
there isn’t much to say about this one. The Battle for Freedom has a long
intro, followed by one of the most epic final boss songs in the series’
history. Final Fantasy XII grounded its story in the believable plight of a
small nation, and their bid for freedom manages to provide surprisingly high
stakes compared to the usual ‘save the universe’ fare the series offers. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/8PjEN-zFlDQ?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;2- An
Earnest Desire of Grey (Radiant Historia)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Radiant
Historia features some of Yoko Shimomura’s best work, but the final boss theme
of the game is perfect. It takes some context to fully appreciate, but hearing
this song cemented Radiant Historia as one of my favorite games, as well as one
of the best DS games ever made.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://1.gvt0.com/vi/9sCm__GcOPk/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/9sCm__GcOPk&amp;fs=1&amp;source=uds&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot;  src=&quot;http://www.youtube.com/v/9sCm__GcOPk&amp;fs=1&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;1- The Other
Promise (Kingdom Hearts II: Final Mix)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Technically,
I’m cheating here (including two songs from what is pretty much the same game),
but come on; there’s no way I can’t include this. One of the most heartbreaking
boss themes I’ve ever heard, as Sora and Roxas battle for control. Absolutely
beautiful. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/ZBsYtoVf0W4?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</description><link>http://petergamingblog.blogspot.com/2012/07/top-ten-battle-music.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-4967109993669956234</guid><pubDate>Sun, 22 Jul 2012 18:10:00 +0000</pubDate><atom:updated>2012-07-23T14:51:02.461-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">chrono cross</category><category domain="http://www.blogger.com/atom/ns#">chrono trigger</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">music</category><category domain="http://www.blogger.com/atom/ns#">persona 3</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">Star Ocean</category><category domain="http://www.blogger.com/atom/ns#">the legend of zelda</category><category domain="http://www.blogger.com/atom/ns#">top ten</category><category domain="http://www.blogger.com/atom/ns#">twilight princess</category><category domain="http://www.blogger.com/atom/ns#">video game</category><category domain="http://www.blogger.com/atom/ns#">xenogears</category><title>Top Ten Pieces of Game Music</title><description>&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Whether you
are watching a film or playing a game, music can play a large role in defining
the experience. Those memorable pieces stick with us long after we’ve shut our
systems off or walked out of the theater, and they’re a large part of what
makes visual media so engaging. Being a fan of RPGs, I have heard many
wonderful pieces of music from many talented composers. What follows are ten
pieces of non-battle music from games I have played. A list of battle music
might come somewhere down the road.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;10- The Poem
for Everyone’s Souls (Persona 3)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Persona 3
has a very eclectic soundtrack, but one that perfectly suits the tone and plot
of the game. Shoji Meguro, the composer for the Shin Megami Tensei series,
created a lot of J-pop and rock-type songs to suit the teenage protagonists and
high school setting, but one of the more memorable pieces from the game is the
song that plays in the Velvet Room, where you can create new Personas. The
music gets steadily louder and more dramatic as it progresses, creating a
suitable atmosphere to the tarot-card alchemy that is probably going on as it
plays. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/OMOHB5AUygI?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;9- Ruin and
Creation (Star Ocean: The Last Hope)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;I’ve been
told that The Last Hope is the worst Star Ocean game, but seeing as it’s the
only one I’ve played, I’ll just have to take their word for it. One weakness
the game reportedly does &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;not&lt;/i&gt; have,
however, is a lacking soundtrack. Motoi Sakuraba delivers a pretty great score
for this game, but by far the best piece is the opening track ‘Ruin and
Creation’, which plays over the opening cutscene showing nuclear weapons
devastating Earth, and the new spacefaring society that rises from the ashes. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/yfsQ9o-TM1w?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;8- Xion’s
Theme (Kingdom Hearts: 358/2 Days)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;While the
character does have her share of detractors, I personally found Xion to be the
best part of the first DS Kingdom Hearts title. Let’s face it; Roxas is a
pretty boring character on his own (he spends half of the game as a generally
emotionless puppet), and Xion not only provides someone to spur Roxas’ growth,
but ends up forming the emotional core of the story. (SPOILER AHEAD) This
particular iteration of her theme song only plays during one scene; when she dies.
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/C9dJRRTZyQ8?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;7- Place of
Memory (Final Fantasy IX)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;I’ve used
Final Fantasy IX’s final dungeon as a sort of counterpoint to Final Fantasy
VIII’s. FF8’s last dungeon is hideously overcomplicated and makes no sense in
context with the story, while FF9’s final dungeon is very simple but fits the
themes of the story- life, death, and the meaning of it all- perfectly. As the
party begins by wandering through their own memories, they end up playing
through the process of creation in reverse, watching the world unmake itself until
all is inky blackness. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;object class=&quot;BLOGGER-youtube-video&quot; classid=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; data-thumbnail-src=&quot;http://3.gvt0.com/vi/1_ThCuNfA_M/0.jpg&quot; height=&quot;266&quot; width=&quot;320&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/1_ThCuNfA_M&amp;fs=1&amp;source=uds&quot; /&gt;&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot; /&gt;&lt;embed width=&quot;320&quot; height=&quot;266&quot;  src=&quot;http://www.youtube.com/v/1_ThCuNfA_M&amp;fs=1&amp;source=uds&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;6- Omen
(Xenogears)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Xenogears is
a long, frustrating slog of a gameplay experience, but good lord, does it have
fantastic music. This song, aside from containing the melodies from the
beginning and end of the game and encompassing the entire game’s storyline, is
what made Xenogear’s final dungeon bearable. With no random encounters and a
really tedious puzzle to solve, nothing could interrupt the haunting mystery of
Omen.&amp;nbsp;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/gvUPvGzIwLY?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;5- End of
the World (Kingdom Hearts)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Yoko
Shimomura is one of my favorite composers, and one of my favorite songs by her
is ‘Destati’, the bombastic vocal piece that serves as one of Kingdom Heart’s
main themes. This remix of that theme plays at the End of the World, and turns
what would otherwise be a boring retread of previously explored areas into what
is easily the best final levels in the series, as Sora and company explore the
domain of the Heartless and the remains of the worlds they have destroyed. It
ends on one of the best pre-final boss monologues in gaming history. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/trf9g-ZpDF4?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;4- Prisoners
of Fate (Chrono Cross)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The Dead Sea
is my favorite part of Chrono Cross; it’s a moment where the player is forced
to witness the consequences of the player’s intentions in Chrono Trigger, which
unwittingly doomed an entire existence to nothingness. What follows, however,
is a scene where the protagonists of Chrono Trigger accuse Serge, the new main
character, for the devastation he just witnessed. Cue heartrending music.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/wAP4-laafv8?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;3- The
opening of Twilight Princess.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Nintendo had
this annoying habit when they were making Twilight Princess of not releasing
their music (hell, they still don’t), not giving it an interesting name, and making
their soundtracks MIDIS instead of better music. Twilight Princess still
managed to deliver a decent soundtrack despite its limitations, but my
nostalgia for this piece is still unmatched. Now, if only I knew what it was
called… &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/G79shgjwxHg?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;2- Ending
Theme (Final Fantasy X)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;When most
people think of Final Fantasy X’s soundtrack, they think of ‘To Zanarkand’, the
memorable piano piece that opens the game. For me, though, the best song in
FF10 is the ending theme, which plays over one of the most beautiful scenes in
the game and contains both ‘Prayer to Yevon’ and ‘To Zanarkand’, and closes
FF10 on the most tragic yet beautiful note possible. And people wonder why this
is my favorite Final Fantasy. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/z5g1O4-t1RY?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;1- To
Faraway Times (Chrono Trigger)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;What is
there to say? Yasunori Mistuda is one of the best composers in the business,
Chrono Trigger is one of the best RPGs ever made, and this is still one of the
best end credits songs imaginable. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/m1qbVI9iTBU?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</description><link>http://petergamingblog.blogspot.com/2012/07/top-ten-pieces-of-game-music.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-3078628201502401559</guid><pubDate>Sun, 22 Jul 2012 17:14:00 +0000</pubDate><atom:updated>2012-07-22T10:14:39.617-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">cecil</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">interlude</category><category domain="http://www.blogger.com/atom/ns#">iv</category><category domain="http://www.blogger.com/atom/ns#">kain</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">psp</category><category domain="http://www.blogger.com/atom/ns#">rosa</category><category domain="http://www.blogger.com/atom/ns#">rydia</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">the after years</category><category domain="http://www.blogger.com/atom/ns#">the complete collection</category><category domain="http://www.blogger.com/atom/ns#">the dark knight rises</category><title>7/22/2012 Update</title><description>&lt;br /&gt;
So, in a weekend full of Rising Dark Knights, I&#39;ve been playing an RPG featuring the original Dark Knight of the RPGverse, Cecil. Specifically, I&#39;ve been playing Interlude, the brief chapter that takes place between Final Fantasy IV and it&#39;s recent sequel The After Years, packaged neatly together in the Complete Collection for PSP (should I ever review the PSP version of IV, I&#39;ll probably make an argument as to just how &#39;complete&#39; said collection really is, but that&#39;s not what I&#39;m here to discuss). Honestly, it&#39;d be impossible to recommend The Complete Collection to people who have already played the aforementioned games on the merits of Interlude alone. It&#39;s a brief (maybe two hours long) chapter that fills in a tiny gap between the two main games, that takes you through three recycled dungeons from FFIV (including the freaking Sealed Cave).&lt;br /&gt;
&lt;br /&gt;
Meanwhile, I&#39;m still playing Persona 3. While I&#39;m still enjoying the game very much, it is getting a tad long, and I have a feeling I&#39;ve got a long ways to go. I&#39;m pretty sure now that I won&#39;t be moving on to the extra FES content after finishing the main game, or at the least I&#39;ll take a break to play Dream Drop Distance for a bit when it comes out.</description><link>http://petergamingblog.blogspot.com/2012/07/7222012-update.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-5933720149056641964</guid><pubDate>Fri, 13 Jul 2012 14:24:00 +0000</pubDate><atom:updated>2012-07-13T13:48:23.664-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">anime</category><category domain="http://www.blogger.com/atom/ns#">deck list</category><category domain="http://www.blogger.com/atom/ns#">deck profile</category><category domain="http://www.blogger.com/atom/ns#">elemental heroes</category><category domain="http://www.blogger.com/atom/ns#">jaden yuki</category><category domain="http://www.blogger.com/atom/ns#">manga</category><category domain="http://www.blogger.com/atom/ns#">mask change</category><category domain="http://www.blogger.com/atom/ns#">masked heroes</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">polymerization</category><category domain="http://www.blogger.com/atom/ns#">yugioh</category><category domain="http://www.blogger.com/atom/ns#">yugioh gx</category><title>Deck Profile: Masked Heroes</title><description>&lt;strong&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Ok, I lied. The deck profile AFTER this will be about Malefics.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Credit goes to Youtuber &lt;a href=&quot;http://www.youtube.com/user/ChroahCresta?feature=watch&quot; target=&quot;_blank&quot;&gt;Chroahcresta,&lt;/a&gt; Hero user and duelist extraordinaire whose deck ideas helped greatly with the construction of this particular deck.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Elemental Heroes are one of the longest-running archtypes in Yu-gi-oh, making their debut as the cards used by protagonist Jaden Yuki in the second anime series, Yu-gi-oh GX.&amp;nbsp;Heroes have&amp;nbsp;managed to stick arpund in various forms ever since then, with Destiny Heroes and Evil Heroes being introduced throughout GX&#39;s run, and with new monsters&amp;nbsp;being introduced in the GX manga. This Hero deck utilizes a unique subset of Heroes introduced in the manga, one that doesn&#39;t see a lot of play; the Masked Heroes.&amp;nbsp;Like Batman, these masked avengers are here to&amp;nbsp;win your duels. That is to say, if Batman was a Yugioh player. And he dueled for you.&amp;nbsp;Umm...&lt;br /&gt;
&lt;br /&gt;
Unlike their counterparts, the Masked Heroes don&#39;t have enough cards to support an entire deck on their own- counting their key Spell card, Mask Change, there are only five of them available in the Trading Card Game. Still, utilizing these cards in an Elemental Hero deck adds a surprising amount of versatility to the deck. &lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h2&gt;



Strengths&lt;/h2&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsa6mLR5-Enipd9_yT2972JgJ8arE9Cnjwh0rZYspr5uaUfZ09GwFRMYFhe2G55EhyIUuZhmrlMJ_Rc2DDSmIisKWsdU1zkADvdkmIbuKMiFJ1p5IgKpk8gaPfvFNhefW359ZX87u3ri8/s1600/SuperPolymerization-RYMP-EN-ScR-1E.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsa6mLR5-Enipd9_yT2972JgJ8arE9Cnjwh0rZYspr5uaUfZ09GwFRMYFhe2G55EhyIUuZhmrlMJ_Rc2DDSmIisKWsdU1zkADvdkmIbuKMiFJ1p5IgKpk8gaPfvFNhefW359ZX87u3ri8/s320/SuperPolymerization-RYMP-EN-ScR-1E.jpg&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;Instead of a normal Trap lineup, this deck utilizes Quick-play Spells and Monster Effects such as Honest in place of Traps, and&amp;nbsp;runs three Royal Decrees to help stop the Opponent&#39;s trap cards. Now, the two key cards to this deck are Super Polymerization and Mask Change. Super Polymerization is easily one of the best Fusion Spells in the game, if only because IT CANNOT BE STOPPED. It&#39;s actually part of Super Polymerization&#39;s effect that nothing can be activated in response to it. Cards like Solemn Judgement, Magic Jammer, Dark Bribe, etc., cannot stop this card. On top of everything else, the card can use your opponents monsters as fusion material. Once Elemental Hero Escuridao is officially available in the U.S., that means that Super Poly will allow you to Fusion Summon using whatever your opponent throws at you. Now, your opponent could still activate a Bottomless Trap Hole or a Torrential Tribute to get rid of the monster summoned with Super Poly- UNLESS you have Super Polymerization as the second link in a chain. For example, activate E: Emergency Call, and chain Super Poly to it. After performing the Fusion summon, the chain will resolve with ECall&#39;s effect, adding an Elemental Hero to your hand, since your opponent cannot respond to Super Polymerization or interrupt a chain that is resolving, he will be unable to prevent your summon.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjutBSKdziFliOV6eEK_wuWOycCWWP5q5-LV08fNwCR596EBVCYGcjKbXQWVf0-20mASmIlFdZkFO9yXCLHBdm-jcwY2AgEbFGwWTaQsa-i8SDQekUpHs1HO6soaX1srvs04oHCjrFxVg/s1600/MaskChange-DL14-EN-R-UE-Blue.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjutBSKdziFliOV6eEK_wuWOycCWWP5q5-LV08fNwCR596EBVCYGcjKbXQWVf0-20mASmIlFdZkFO9yXCLHBdm-jcwY2AgEbFGwWTaQsa-i8SDQekUpHs1HO6soaX1srvs04oHCjrFxVg/s320/MaskChange-DL14-EN-R-UE-Blue.png&quot; width=&quot;216&quot; /&gt;&lt;/a&gt;The other key card, Mask Change, is obviously the card needed to summon a Masked Hero, of which there are four; Acid, Dian, Goka, and Vapor. Mask Change, like Super Poly, is a Quick-play that lets you send a Hero from your side of the field to summon a Masked Hero of the same attribute. Note that this card works with any HERO, making Masked Heroes an archtype that works in any HERO deck, although Elemental Heroes work the best to provide the necessary attributes. Mask Change opens a great amount of combo potential in this deck. For example, you can use Mask Change to summon a new monster during your battle phase, giving you another attack on your opponent&#39;s Life Points. Or you could avoid an opponent&#39;s Spell/Trap card by removing the target of the card, and replacing him with a Masked Hero. Or, you could perform one of the two best combos in the deck. By Mask Changing Elemental Hero Absolute Zero into Masked Hero Acid, you activate Absolute Zero&#39;s effect of destroying all your opponent&#39;s monsters when he leaves the field, and Acids effect of destroying all their Spell/Trap cards when it is summoned. On the flip side, you could Mask Change Elemental Hero Gaia into Masked Hero Dian, using Gaia to halve your opponents monster&#39;s ATK, then using Dian to kill it and summon an Elemental Hero to your side of the field. Simply put, Mask Change is an incredible card.&lt;/div&gt;
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The rest of the deck is a pretty straightforward HERO deck, albiet one with lots of Quick-play spells and Royal Decree. The HERO deck staple, Elemental Hero Stratos, is present and accounted for, as is a pretty standard Monster lineup. An interesting addition to this deck is Elemental Hero Prisma. Prisma&#39;s effect of sending a Hero to the grave and copying his name isn&#39;t as useful here, but by revealing Elemental Hero Terra Firma and sending either Ocean or Woodsman to the grave, Prisma can be used to summon Absolute Zero or The Shining with a Miracle Fusion.&lt;/div&gt;
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Weaknesses&lt;/h2&gt;
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Obviously, Hero Decks have never been the most powerful deck in existance, nor are they a particularly &#39;meta&#39; deck right now. They&#39;re tricky to play properly, and since they rely on monsters of a specific Type (Warriors), and on Fusion Summoning, clever opponents can usually figure out a way to counter Hero decks. While the Royal Decrees provide a measure of defense against some of these tactics, if your opponent manages to shut down your ability to Special Summon, you&#39;re pretty much screwed. &lt;/div&gt;
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Oddly enough, one of the deck&#39;s biggest weaknesses is it&#39;s own key card, Super Polymeriation. Super Poly is one of the best side deck choices to counter Hero Decks, pretty much for the same reason they&#39;re a staple in this deck. They can&#39;t be countered, Royal Decree obviously can&#39;t stop them, and they can steal your Fusion monsters to summon something of the opponent&#39;s. Granted, most players these days will be running Xyz monsters, or sometimes Synchros, but it&#39;s something to watch out for all the same. Speaking of what people are usually playing, while this deck is relatively fast, meta decks like Wind-ups or Dino Rabbit are most likely going to be faster (although, Super Polymerizing somebody&#39;s Evolzar Laggia would be pretty funny).&lt;/div&gt;
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Monsters x 16&lt;/h3&gt;
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Effect Veiler&lt;/div&gt;
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Elemental Hero Heat&lt;/div&gt;
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Elemental Hero Ice Edge&lt;/div&gt;
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Elemental Hero Stratos&lt;/div&gt;
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Elemental Hero Woodsman x2&lt;/div&gt;
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Honest&lt;/div&gt;
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Traps x 3&lt;/h3&gt;
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Extra Deck x 15&lt;/h3&gt;
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Elemental Hero Absolute Zero x2&lt;/div&gt;
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Elemental Hero Escuridao (when released)&lt;/div&gt;
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Elemental Hero Gaia&lt;/div&gt;
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Elemental Hero The Shining x2&lt;/div&gt;
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Masked Hero Dian x2&lt;/div&gt;
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&lt;/div&gt;</description><link>http://petergamingblog.blogspot.com/2012/07/deck-profile-masked-heroes.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsa6mLR5-Enipd9_yT2972JgJ8arE9Cnjwh0rZYspr5uaUfZ09GwFRMYFhe2G55EhyIUuZhmrlMJ_Rc2DDSmIisKWsdU1zkADvdkmIbuKMiFJ1p5IgKpk8gaPfvFNhefW359ZX87u3ri8/s72-c/SuperPolymerization-RYMP-EN-ScR-1E.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-458797988240269810</guid><pubDate>Tue, 10 Jul 2012 22:31:00 +0000</pubDate><atom:updated>2012-07-10T15:40:18.051-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">fail</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">need to grow up</category><category domain="http://www.blogger.com/atom/ns#">pc</category><category domain="http://www.blogger.com/atom/ns#">rerelease</category><category domain="http://www.blogger.com/atom/ns#">square enix</category><category domain="http://www.blogger.com/atom/ns#">this isn&#39;t funny anymore</category><category domain="http://www.blogger.com/atom/ns#">troll</category><category domain="http://www.blogger.com/atom/ns#">VII</category><category domain="http://www.blogger.com/atom/ns#">you dumb kids</category><title>Final Fantasy VII PC Rerelease: The Fanboys Strike Back</title><description>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSJyPE72LCDhiLMyOH7xDP5TEan_xyxjFS-S5OVHRQHGdyXXNK3bQkpqvWfsuyQqnxoCwsBS9-Yi4RHw31CQnd3Fm6IbrJm6SCtha9gjxR43pt9J1AEF_GYW-YB8cuJMjmF-BG1vZduDo/s1600/Final-Fantasy-VII-PC.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSJyPE72LCDhiLMyOH7xDP5TEan_xyxjFS-S5OVHRQHGdyXXNK3bQkpqvWfsuyQqnxoCwsBS9-Yi4RHw31CQnd3Fm6IbrJm6SCtha9gjxR43pt9J1AEF_GYW-YB8cuJMjmF-BG1vZduDo/s320/Final-Fantasy-VII-PC.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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So, Final Fantasy VII is getting a PC rerelease! Yeah, apparently they&#39;re adding an achievement system, upscaling the game&amp;nbsp;to HD, and adding an optional feature that&#39;ll make the game easier for potential newcomers. Sounds cool, right?&amp;nbsp;I mean, it&#39;s a completely harmless gesture by Square Enix to make one of their best games available to more people. A nice little present that nobody is being forced to buy.&lt;br /&gt;
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Oh, right. I forgot who I was dealing with for a second. &lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh02dDrK0f4i47g_w4HmTRnLH5cSxyKjfZOxSBsVObSv-TsKTj3sErbqqsSvNdoIdCvSXsa7oXhpMOkXQZY_anRbBLETRpms9_U4t_12BnnSWj1fHx4ObEZ2oxDXsoLKReAUFO1MUJUjpA/s1600/Untitled.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;499&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh02dDrK0f4i47g_w4HmTRnLH5cSxyKjfZOxSBsVObSv-TsKTj3sErbqqsSvNdoIdCvSXsa7oXhpMOkXQZY_anRbBLETRpms9_U4t_12BnnSWj1fHx4ObEZ2oxDXsoLKReAUFO1MUJUjpA/s640/Untitled.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;DAMMIT PEOPLE, THIS IS WHY WE CAN&quot;T HAVE NICE THINGS.&lt;/td&gt;&lt;/tr&gt;
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I&#39;ve said it before how Square Enix probably has the worst fanbase in the history of fanbases. Square may have made some questionable decisions of late, but&amp;nbsp;they are nowhere near the anathema that many of their so-called &#39;fans&#39; claim them to be. It&#39;s been kind of funny to see these people rage and whine everytime Square did anything, but now? Bitterly complaining that a harmless rerelease isn&#39;t the fabled full 3D VII remake that a) was never announced and b) has never existed? This is just sad.&lt;br /&gt;
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It&#39;s times like these that make me embarrased to be a gamer. I understand that Youtube commentators are essentially a fungus growing between real gamers&#39; toes, but honestly, the fact that so many people can be so bloody volatile just makes me sad.&lt;br /&gt;
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You&#39;ve hit a new low. Congrats.</description><link>http://petergamingblog.blogspot.com/2012/07/final-fantasy-vii-pc-rerelease-fanboys.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSJyPE72LCDhiLMyOH7xDP5TEan_xyxjFS-S5OVHRQHGdyXXNK3bQkpqvWfsuyQqnxoCwsBS9-Yi4RHw31CQnd3Fm6IbrJm6SCtha9gjxR43pt9J1AEF_GYW-YB8cuJMjmF-BG1vZduDo/s72-c/Final-Fantasy-VII-PC.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-1552115340049094291</guid><pubDate>Wed, 27 Jun 2012 23:49:00 +0000</pubDate><atom:updated>2012-06-28T10:58:31.435-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">5ds</category><category domain="http://www.blogger.com/atom/ns#">anime</category><category domain="http://www.blogger.com/atom/ns#">card games on motorcycles</category><category domain="http://www.blogger.com/atom/ns#">deck list</category><category domain="http://www.blogger.com/atom/ns#">dueling</category><category domain="http://www.blogger.com/atom/ns#">gx</category><category domain="http://www.blogger.com/atom/ns#">kazuki takahashi</category><category domain="http://www.blogger.com/atom/ns#">manga</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">shonen</category><category domain="http://www.blogger.com/atom/ns#">yugioh</category><category domain="http://www.blogger.com/atom/ns#">zexal</category><title>Peter&#39;s Dragon Deck</title><description>&lt;br /&gt;
So, I just finished my new Yugioh deck. And, I&#39;ve got to say, I&#39;m kind of proud of this one. No, it&#39;s not the type of deck that you could take to a tournament, but it&#39;s &lt;em&gt;my &lt;/em&gt;deck, and it&#39;s one of the better ones I&#39;ve had for use against my friends. &lt;br /&gt;
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After a brief turn to a pretty basic Synchro deck, I decided to return to my more traditional focus on Dragon-types, with the&amp;nbsp;release of the Dragons Collide structure deck serving as the basis. The idea is pretty simple- use Red-eyes Darkness Metal and other cards to summon a lot of powerful dragons and clear away threats from my opponent with powerful Spells and Traps- a fairly basic, if effective, strategy.&lt;br /&gt;
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I&#39;ll put the deck list below, but before that I&#39;m going to talk about the strengths and weaknesses of this deck, along with some of the better cards in it. Consider this the beginning of a semi-regular column on Yugioh decks. I&#39;m not the best player out there, but I&#39;ve enjoyed this game for a while, and with the advent of &lt;a href=&quot;http://www.duelingnetwork.com/&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;www.duelingnetwork.com&lt;/span&gt;&lt;/a&gt;, it&#39;s easier than ever to try out new decks and see what can be done with them.&lt;br /&gt;
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&lt;h4&gt;











Strengths&lt;/h4&gt;
Obviously, the primary focus of a dragon deck is to summon powerful Dragon-type monsters. Dragons are one of the most prolific types in Yugioh, and with good reason; they&#39;re awesome, and very versatile cards. Many of the best cards in the game are Dragons, and this deck utilizes a lot of these titans. &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZNwF8_ZHN9wH1LJYU9tHjds-zl6Ueblbj3BMW6bxyoPdJTPOKR2sic6QK4-kVWykjwHkghW2fhkMkaToYtHJJ1bU2YDAvK9zu8aQMJXsKfGn61AiMl5lTwGOaXeqoA0dSfJJVFQWVfjA/s1600/EclipseWyvern-SDDC-EN-SR-1E.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZNwF8_ZHN9wH1LJYU9tHjds-zl6Ueblbj3BMW6bxyoPdJTPOKR2sic6QK4-kVWykjwHkghW2fhkMkaToYtHJJ1bU2YDAvK9zu8aQMJXsKfGn61AiMl5lTwGOaXeqoA0dSfJJVFQWVfjA/s320/EclipseWyvern-SDDC-EN-SR-1E.jpg&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
The two key cards to the deck are Eclipse Wyvern and Red-eyes Darkness Metal Dragon, two of the best cards for Dragon-decks to be recently released and the only monsters run in pairs. Eclipse Wyvern, when it is sent to the graveyard, lets you banish a level 7 or higher LIGHT or DARK Dragon from your deck, and if it is banished, add that card to your hand. This makes Eclipse Wyvern the perfect discard fodder or target for Foolish Burial, as well as material for Lightpulsar&#39;s summoning. On the flip side, Darkness Metal Dragon is a level ten monster with 2800 ATK, which can be summoned by banishing a face-up Dragon and, once per turn, allows the player to special summon a Dragon-type EXCEPT another Darkness Metal, because otherwise Dragon OTKs would be far too easy. Since every monster in this deck is Dragon-type, Darkness Metal has a lot of fodder for its effects. Oftentimes the summoning of Darkness Metal also means the summoning of another powerful dragon, such as Lightpulsar or Galaxy-eyes. &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU0WfNE4ylD_ZNax0N-r-1X3xMFd-ywMnfCWE85nZBj2zgHp8mvjtQw3pYYurwauFg317RWfjfodyYuWc-Ko76ZgYfkQH9g5WRuv4hBrBAQQT1Tf_yTfXN31kydF0XMcVS2Te8cz4wI1Y/s1600/RedEyesDarknessMetalDragon-SDDC-EN-C-1E.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU0WfNE4ylD_ZNax0N-r-1X3xMFd-ywMnfCWE85nZBj2zgHp8mvjtQw3pYYurwauFg317RWfjfodyYuWc-Ko76ZgYfkQH9g5WRuv4hBrBAQQT1Tf_yTfXN31kydF0XMcVS2Te8cz4wI1Y/s320/RedEyesDarknessMetalDragon-SDDC-EN-C-1E.jpg&quot; width=&quot;220&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Lightpulsar Dragon is another powerful card which deserves mention. A &#39;Chaos Dragon&#39; of sorts, Lightpulsar can be Special Summoned by banishing a LIGHT and DARK monster in your graveyard, or specialed from the grave by discarding a LIGHT and DARK. Lightpulsar&#39;s true power lies in its other effect, which allows it to Special Summon a level 5 or higher DARK Dragon from the grave when it is destroyed. This works well with Lightpulsar&#39;s weaker little brother, Darkflare Dragon, but it also&amp;nbsp;combos great with Darkness Metal- if both cards are destroyed by an opponents Mirror Force or Torrential Tribute, you can summon Darkness Metal with Lightpulsar&#39;s effect, and then vice-versa, effectively wasting your opponents card and leaving you with 5300 ATK power on your field. &lt;br /&gt;
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&lt;h4&gt;











Weaknesses&lt;/h4&gt;
It&#39;s important to be aware of the weaknesses in your deck before sitting down to play. Aside from general weaknesses with my builds (I build decks more to have fun with them, rather than by some arbitrary formula), the biggest weakness to any dragon deck is momentum. Dragon decks pretty much rely on a strong start to win; catching the opponent off balance with a sudden assault, and setting proper defenses up to keep your Dragons alive. Wasting precious defense cards early in the game while waiting for the cards you need to summon a Darkness Metal or other monster will usually cost you the game. This deck also isn&#39;t very good for topdecking; it&#39;s essential to keep a decent pool of resources on hand in case things don&#39;t go your way. You shouldn&#39;t use up all your available cards unless it will guarantee your win, because things can and probably will go very badly for you should you need to topdeck. This deck (currently) has no Xyz monsters to support it, although later I plan on obtaining Queen Dragun Djinn, Neo Galaxy-eyes, and some Hieratic Xyz monsters once they go down in price.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this deck is NOT compatable with the recent banlist, although it&#39;s easy to find legal substitutes for some of these cards (Duality instead of Pot of Greed, for instance). Future decks will stick to this list more likely than not. But, without further ado, here is my dragon deck!&lt;br /&gt;
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&lt;h3&gt;






Monsters x 19&lt;/h3&gt;
Alexandrite Dragon
&lt;br /&gt;
Axe Dragonute
&lt;br /&gt;
Bright Star Dragon
&lt;br /&gt;
Darkflare Dragon
&lt;br /&gt;
Debris Dragon (Tuner)
&lt;br /&gt;
Delta Flyer (Tuner)
&lt;br /&gt;
Divine Dragon Apocralyph
&lt;br /&gt;
Dread Dragon (Tuner)
&lt;br /&gt;
Eclipse Wyvern x2
&lt;br /&gt;
Galaxy-eyes Photon Dragon
&lt;br /&gt;
Lightpulsar Dragon
&lt;br /&gt;
Magna Drago (Tuner)
&lt;br /&gt;
Mirage Dragon
&lt;br /&gt;
Prime Material Dragon&lt;br /&gt;
Red-eyes Darkness Metal Dragon x2
&lt;br /&gt;
Van&#39;dalgyon the Dark Dragon Lord
&lt;br /&gt;
Vice Dragon
&lt;br /&gt;
&lt;h3&gt;






Spells x 13&lt;/h3&gt;
Different Dimension Reincarnation
&lt;br /&gt;
Dark Hole
&lt;br /&gt;
Dragon&#39;s Gunfire
&lt;br /&gt;
Dragon&#39;s Mirror&lt;br /&gt;
Foolish Burial
&lt;br /&gt;
Heavy Storm
&lt;br /&gt;
Brain Control
&lt;br /&gt;
Monster Reborn
&lt;br /&gt;
Mystical Space Typhoon&lt;br /&gt;
Photon Sanctuary&lt;br /&gt;
Pot of Greed&lt;br /&gt;
Soul Exchange
&lt;br /&gt;
Swords of Revealing Light
&lt;br /&gt;
&lt;h3&gt;






Traps x 8&lt;/h3&gt;
Call of the Haunted&lt;br /&gt;
Fiendish Chain&lt;br /&gt;
Magic Cylinder
&lt;br /&gt;
Magic Jammer&lt;br /&gt;
Mirror Force&lt;br /&gt;
Seven Tools of the Bandit&lt;br /&gt;
Shadow Spell
&lt;br /&gt;
Starlight Road
&lt;br /&gt;
&lt;h3&gt;






Total- 40&lt;/h3&gt;
&lt;h4&gt;






Extra Deck x 10&lt;/h4&gt;
Five Headed Dragon&lt;br /&gt;
Dark End Dragon
&lt;br /&gt;
Iron Chain Dragon&lt;br /&gt;
Light End Dragon&lt;br /&gt;
Red Dragon Archfiend x2&lt;br /&gt;
Red Nova Dragon&lt;br /&gt;
Stardust Dragon x2
&lt;br /&gt;
Trident Dragon
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4f7kT1yIasw1GAyJt4U_LLv20BL9DCNFs3EBdL6_ciayslUUFgqcHnqPrZXCoeAVY316nmoWizElvrpkMYt3TKCyNaCQgkXFX6wrSQgGY-bcsqf1Cl21W0FaET6EHV1f9haCDi7Jz4gY/s1600/179931_442864082393329_1477309177_n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4f7kT1yIasw1GAyJt4U_LLv20BL9DCNFs3EBdL6_ciayslUUFgqcHnqPrZXCoeAVY316nmoWizElvrpkMYt3TKCyNaCQgkXFX6wrSQgGY-bcsqf1Cl21W0FaET6EHV1f9haCDi7Jz4gY/s400/179931_442864082393329_1477309177_n.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</description><link>http://petergamingblog.blogspot.com/2012/06/peters-dragon-deck.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZNwF8_ZHN9wH1LJYU9tHjds-zl6Ueblbj3BMW6bxyoPdJTPOKR2sic6QK4-kVWykjwHkghW2fhkMkaToYtHJJ1bU2YDAvK9zu8aQMJXsKfGn61AiMl5lTwGOaXeqoA0dSfJJVFQWVfjA/s72-c/EclipseWyvern-SDDC-EN-SR-1E.jpg" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-6577023365343091025</guid><pubDate>Fri, 22 Jun 2012 19:20:00 +0000</pubDate><atom:updated>2012-06-22T12:22:44.659-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">apathy syndrome</category><category domain="http://www.blogger.com/atom/ns#">atlus</category><category domain="http://www.blogger.com/atom/ns#">fes</category><category domain="http://www.blogger.com/atom/ns#">p3</category><category domain="http://www.blogger.com/atom/ns#">persona 3</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">playstation 2</category><category domain="http://www.blogger.com/atom/ns#">ps2</category><category domain="http://www.blogger.com/atom/ns#">psyche</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">shadows</category><category domain="http://www.blogger.com/atom/ns#">shin megami tensei</category><category domain="http://www.blogger.com/atom/ns#">tartarus</category><category domain="http://www.blogger.com/atom/ns#">true self</category><title>Persona 3: First Impressions</title><description>So, I haven&#39;t been feeling the best lately. Aside from getting my wisdom teeth taken out (which went well and I am mostly recovered by now), I haven&#39;t been able to muster much enthusiasm for anything recently. What with Rogue Galaxy falling by the wayside and trying to muster up some excitement for college in the fall, I&#39;ve been very apathetic as of late.&lt;br /&gt;
&lt;br /&gt;
Wait... apathetic? Apathy syndrome?&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=Q9E3VR8Fnj0&quot; target=&quot;_blank&quot;&gt;...here we go.&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEhopThkGPA28jlP3j4jWPKUZRPbmSdXYJ1V2Vdf0nv10nAMupOihjkKJtdKSHFf1oSChgoHaHD0ee4yG9ZIQfj8nueOseCbCOK_T3U4kbyCj576Vk1picN9pnnbR0Gx0ktip4dnIZ3fU/s1600/937269_99998_front.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEhopThkGPA28jlP3j4jWPKUZRPbmSdXYJ1V2Vdf0nv10nAMupOihjkKJtdKSHFf1oSChgoHaHD0ee4yG9ZIQfj8nueOseCbCOK_T3U4kbyCj576Vk1picN9pnnbR0Gx0ktip4dnIZ3fU/s320/937269_99998_front.jpg&quot; width=&quot;226&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEhopThkGPA28jlP3j4jWPKUZRPbmSdXYJ1V2Vdf0nv10nAMupOihjkKJtdKSHFf1oSChgoHaHD0ee4yG9ZIQfj8nueOseCbCOK_T3U4kbyCj576Vk1picN9pnnbR0Gx0ktip4dnIZ3fU/s1600/937269_99998_front.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEhopThkGPA28jlP3j4jWPKUZRPbmSdXYJ1V2Vdf0nv10nAMupOihjkKJtdKSHFf1oSChgoHaHD0ee4yG9ZIQfj8nueOseCbCOK_T3U4kbyCj576Vk1picN9pnnbR0Gx0ktip4dnIZ3fU/s1600/937269_99998_front.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/a&gt;&lt;br /&gt;
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I&#39;ve actually been holding onto a copy of Persona 3: FES for a couple of months now, that&amp;nbsp;I got from my girlfriend as an anniversary present (thanks, Jackie!). Since I was in the middle of &lt;a href=&quot;http://petergamingblog.blogspot.com/2012/05/my-review-xenogears-ps1.html&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;Xenogears&lt;/span&gt;&lt;/a&gt;&amp;nbsp;at the time, I didn&#39;t pick it up right away, and after finishing that game I wasn&#39;t in much of a mood to start another lengthy RPG. &lt;/div&gt;
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I&#39;ve always been interested in the Shin Megami Tensei franchise, the series P3 is a part of, but P3 is my first time actually owning a game in the series. Well, after starting it today, I&#39;ve been unable to put the game down because&amp;nbsp;I was having so much fun.&amp;nbsp;That pretty much gives away my first impression of the game in a nutshell, so I won&#39;t waste anymore time here. PG needed a game to break him out of his case of Apathy Syndrome, and P3 thus far has proven to be an effective cure. This will be the next game I review for the site, and further information will come through updates and the review itself. &lt;/div&gt;</description><link>http://petergamingblog.blogspot.com/2012/06/persona-3-first-impressions.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEhopThkGPA28jlP3j4jWPKUZRPbmSdXYJ1V2Vdf0nv10nAMupOihjkKJtdKSHFf1oSChgoHaHD0ee4yG9ZIQfj8nueOseCbCOK_T3U4kbyCj576Vk1picN9pnnbR0Gx0ktip4dnIZ3fU/s72-c/937269_99998_front.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8216340545680128102.post-4063511327048938734</guid><pubDate>Sun, 17 Jun 2012 20:16:00 +0000</pubDate><atom:updated>2012-06-18T06:53:49.965-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">back to the shelf</category><category domain="http://www.blogger.com/atom/ns#">backlog</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">level 5</category><category domain="http://www.blogger.com/atom/ns#">pg game room</category><category domain="http://www.blogger.com/atom/ns#">ps2</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">rogue galaxy</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><title>Back To The Shelf: Rogue Galaxy.</title><description>&lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmzQxNYlPCg-ua5KgD53Bw3TLbFaK5YRqOxpBKcJs2WUejFoSSm4c_ZkzlLTSwJhlkC7SXDea7jCdgQNbUVyVncKs-dEXZjfJtNhfX-W5bXCtVg3YF8Bpk33qIEp_RKwSEtSOgrMxiVNg/s1600/books.gif&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmzQxNYlPCg-ua5KgD53Bw3TLbFaK5YRqOxpBKcJs2WUejFoSSm4c_ZkzlLTSwJhlkC7SXDea7jCdgQNbUVyVncKs-dEXZjfJtNhfX-W5bXCtVg3YF8Bpk33qIEp_RKwSEtSOgrMxiVNg/s1600/books.gif&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Pictured: Not my shelf.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
So, I decided that I&#39;m not going to keep playing Rogue Galaxy for now. This is unusual for me, because I like to finish everything I start, and it annoys me to have to put a game down. But this is one of the rare instances where a game really isn&#39;t doing it for me, and I have to put it away and do something else. &lt;br /&gt;
&lt;br /&gt;
It&#39;s not that I think Rogue Galaxy is a bad game. On the contrary, I had some fun with the ten hours I sunk into it. It&#39;s just that, for whatever reason, the game wasn&#39;t able to hold my attention. The last time this happened to me was with the intensely dissapointing Final Fantasy XIII-2. Despite some redeeming elements that made my time with the game bearable, it just doesn&#39;t seem worth putting in the forty or so hours necessary to complete it. For all of Rogue Galaxy&#39;s positive elements, what I experienced wasn&#39;t enough to make me want to finish it. That&#39;s what this new column, &#39;Back To The Shelf&#39;, is about; a sort of mini-review for games I give up on, allowing me to put down exactly what about the game turned me away from it.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
It&#39;s important to consider that my distaste for Rogue Galaxy is in part due to the questionable condition of my disc. I bought the game used at a local store which has been convenient in the past (it&#39;s where I got my copies of Dark Cloud, Breath of Fire: Dragon Quarter, Kingdom Hearts 2, and Dragon Quest VIII, all games I love), but for some reason, the game&#39;s opening cutscene would not play. I had seen an opening for the game online, but my copy skipped straight to the (rather boring and sterile) title screen. Not the best first impression for a supposedly breathtakingly gorgeous late-era PS2 game. The game also advertised a lack of load times, and while I took this with a massive amount of salt, the games performance seemed to stutter frequently (particularly on the second planet, Zerard), and I began to wonder if the condition of my disc was to blame for performance issues on a Playstation 2 game. Rogue Galaxy is a very pretty game, but nagging suspicions that I was missing something plagued me during my initial foray into the game.&lt;br /&gt;
&lt;br /&gt;
Still, the main problem for me was the story. Level 5 is not a company renowned for great storytelling, but rather for charming and whimsical characters and gorgeous watercolor-esque visuals. Rogue Galaxy has both of these, but the main story seems very lackluster to me. The main character is mistaken for a famous bounty hunter by a group of space pirates looking to recruit this &#39;Desert Claw&#39;, and like a complete idiot he plays along with it. The&amp;nbsp;main plot didn&#39;t really go anywhere during my&amp;nbsp;time with the game, but I did get to suffer through&amp;nbsp;awful dialogue, telegraphed character&amp;nbsp;behavior (one would-be plot twist is revealed early in the stupidest way possible), boring characters (except for Simon. Simon rocks)., etc. The story is one of the most important parts of an RPG for me,&amp;nbsp;and Rogue Galaxy gave me no reason to see its tale through. &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitsVvZpg1BfYFl0NMmgpalEj5jFo2kQGi8SeuXHfaeyElkxms_YYLMWwE9mcgaRwHXjkBa3DjMC_fgLRO4yjpijAWDoTaKRrEVg-O9dRhIJJDLvN5cJq7arFArPdZk-eP1FpVVmKUl_m0/s1600/220px-Rogue-galaxy-20060425025407253.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitsVvZpg1BfYFl0NMmgpalEj5jFo2kQGi8SeuXHfaeyElkxms_YYLMWwE9mcgaRwHXjkBa3DjMC_fgLRO4yjpijAWDoTaKRrEVg-O9dRhIJJDLvN5cJq7arFArPdZk-eP1FpVVmKUl_m0/s1600/220px-Rogue-galaxy-20060425025407253.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Level 5&#39;s games usually make up for their lackluster stories with fantastic gameplay (see the Dark Cloud games for the perfect example of this). Rogue Galaxy has many of the things one would expect from a Level 5 game, including great weapon and item creation systems and a boatload of optional content. Like I said, Rogue Galaxy isn&#39;t a bad game, and I perfectly understand why so many people love this game. However, by the end of the Rosencaster Prison/Daytron Factory dungeons (two back-to-back lengthy dungeons), this game&#39;s combat was driving me insane. Rogue Galaxy&#39;s combat is pretty much the same as that from the Dark Cloud games, althoug it incorporates elements from the then-recent megahit Final Fantasy XII to limited effect. The problem with Rogue Galaxy&#39;s combat, for me, is the sheer amount of micromanagent required to survive even the most basic of random battles. You&#39;re constantly having to pause the game to heal and revive your brain-dead teammates, constantly casting buffs and activating abilities, and this constant stop-and-go kills the pacing of what should be a fast-paced action combat system. I know I&#39;ve enjoyed games with similar features, such as FFXII and Xenoblade, but these games leaned more towards the turn-based than the action-heavy. Rogue Galaxy&#39;s combat simple wasn&#39;t very good, and it&#39;s not that the enemies were particularly hard (except Mimics. Seriously, screw Mimics), just ridiculously tedious to fight. I only got a game over once, on a boss fight against three walkers (it was actually more of a miniboss, the dungeon&#39;s actual boss was an annoying three-stage fight), but normal enemies were ridiculously cheap, turning every dungeon into a lengthy slog.&lt;br /&gt;
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I&#39;m disappointed in Rogue Galaxy. Like I said, I don&#39;t think the game is bad, but I had a very frustrating time with it. In any case, I&#39;m much more hesitant to try White Knight Chronicles, Level 5&#39;s next big RPG for the PS3, now. Rogue Galaxy could very well be a better game than I&#39;m giving it credit for, and perhaps I will go back and try it again later, but that&#39;s why I&#39;m not reviewing it. It&#39;s just going back on the shelf.&lt;br /&gt;
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&lt;br /&gt;</description><link>http://petergamingblog.blogspot.com/2012/06/back-to-shelf-rogue-galaxy.html</link><author>noreply@blogger.com (Peter Triezenberg)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmzQxNYlPCg-ua5KgD53Bw3TLbFaK5YRqOxpBKcJs2WUejFoSSm4c_ZkzlLTSwJhlkC7SXDea7jCdgQNbUVyVncKs-dEXZjfJtNhfX-W5bXCtVg3YF8Bpk33qIEp_RKwSEtSOgrMxiVNg/s72-c/books.gif" height="72" width="72"/><thr:total>0</thr:total></item></channel></rss>