<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5693385073322523507</id><updated>2026-07-27T14:30:42.912-04:00</updated><title type='text'>Maplestory Life</title><subtitle type='html'>&quot;The one and only all you need is in the palm of your hands,\.&quot;&#xa;Maplestory Blog</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-4443249803690658144</id><published>2011-06-14T17:55:00.001-04:00</published><updated>2011-06-14T17:56:04.812-04:00</updated><title type='text'>Chaos Patch Information</title><content type='html'>&lt;span class=&quot;lh&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5wsIFutQf55E59MT5P5XaGyom6wFFjJECKJVquoOUi_agVQzJ-AiMhv8qFpCOKUGZ-buhI6q35tkYle4X34YywG7qfs6VON6crLOUgBQNf8xNxWEl2pXF2CLtxVbIEQ-JcNo47TxVwQQr/s1600/cp.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5wsIFutQf55E59MT5P5XaGyom6wFFjJECKJVquoOUi_agVQzJ-AiMhv8qFpCOKUGZ-buhI6q35tkYle4X34YywG7qfs6VON6crLOUgBQNf8xNxWEl2pXF2CLtxVbIEQ-JcNo47TxVwQQr/s320/cp.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;GHeader cl&quot; title=&quot;#Return&quot;&gt;&lt;/div&gt;&lt;div class=&quot;GHeader cl&quot; title=&quot;#Return&quot;&gt;&lt;/div&gt;&lt;div class=&quot;GHeader cl&quot; title=&quot;#Return&quot;&gt;Return of the Hero&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;SP Reset&lt;/b&gt;&lt;br /&gt;
Everyone received an SP reset.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;BOOM UP Event&lt;/b&gt;&lt;br /&gt;
For people starting new, they received cash equips and items when they attain a certain level.&lt;br /&gt;
&lt;br /&gt;
DBs, however, also got 4 mastery books from this event.&lt;br /&gt;
Slash Storm 20, Tornado Spin 20, Flying Assaulter 20, and Mirror Image 30.&lt;br /&gt;
&lt;br /&gt;
Gaga gives a quest for a special item. Within the event period, you have  to level up 40 times from when you start the quest. The quest starts at  level 40.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Adventurers:&lt;/b&gt; Adventurer Rings&lt;br /&gt;
&lt;b&gt;Knights of Cygnus:&lt;/b&gt; Holy Wing Earring&lt;br /&gt;
&lt;b&gt;Resistance:&lt;/b&gt; Resistance Lux Ring&lt;br /&gt;
&lt;b&gt;Aran:&lt;/b&gt; Lilin’s Aura Ring&lt;br /&gt;
&lt;b&gt;Evan:&lt;/b&gt; Onyx Dragon Glasses&lt;br /&gt;
&lt;b&gt;Dual Blade:&lt;/b&gt; Blood Mask&lt;br /&gt;
&lt;br /&gt;
Other than the adventurer rings, they all add +3 all, +3 W.ATK, and +3 M.ATK&lt;br /&gt;
&lt;br /&gt;
These items &lt;b&gt;cannot&lt;/b&gt;  be worn over existing job items, [E.g.  Lilin&#39;s Aura Ring + Lilin&#39;s Ring] and you can only trade the items once  to another character within the account.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;I wonder if Lilin&#39;s Ring + Resistance Lux Ring works...or other combinations...&lt;/i&gt; &lt;br /&gt;
&lt;br /&gt;
Note - All these are from KMS. Whether GMS gets them or not is unknown. Big chance we will though. xD&lt;br /&gt;
&lt;br /&gt;
---------- &lt;b&gt;Skill Changes&lt;/b&gt; ----------&lt;br /&gt;
There&#39;s also a ton of skill changes to all classes.&lt;br /&gt;
It really is a big amount of text, so I&#39;m not going to post all of it here. I&#39;ll just post DBs.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dual Blader Skill Changes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Note: The Sudden Raid skill has been deleted in this update.&lt;br /&gt;
&lt;br /&gt;
-- &lt;b&gt;Blade Recruit&lt;/b&gt; --&lt;br /&gt;
&lt;b&gt;Katara Mastery&lt;/b&gt;&lt;br /&gt;
Accuracy: 60 --&amp;gt; 120&lt;br /&gt;
&lt;b&gt;Triple Stab&lt;/b&gt;&lt;br /&gt;
Damage: 160% --&amp;gt; 110%&lt;br /&gt;
&lt;br /&gt;
-- &lt;b&gt;Blade Acolyte&lt;/b&gt; --&lt;br /&gt;
&lt;b&gt;Fatal Blow&lt;/b&gt;&lt;br /&gt;
Damage: 110% --&amp;gt; 85%&lt;br /&gt;
&lt;b&gt; Slash Storm&lt;/b&gt;&lt;br /&gt;
Damage: 230% --&amp;gt; 190%&lt;br /&gt;
&lt;br /&gt;
-- &lt;b&gt;Blade Specialist&lt;/b&gt; --&lt;br /&gt;
&lt;b&gt;Tornado Spin&lt;/b&gt;&lt;br /&gt;
1st Part: Damage: 250% --&amp;gt; 300%&lt;br /&gt;
2nd Part: Number of monsters decreased from 8 to 6&lt;br /&gt;
&lt;b&gt;Flash Bang&lt;/b&gt;&lt;br /&gt;
Master level: 20 --&amp;gt; 5&lt;br /&gt;
The rest is still the same. [Damage: 160%, 80% chance to reduce accuracy by 85% for 20 sec. Cooldown: 55 sec]&lt;br /&gt;
&lt;b&gt;Upper Stab&lt;/b&gt;&lt;br /&gt;
Moved to 3rd job. [Blade Lord (Level 70 advancement) to Blade Specialist (Level 55 advancement)]&lt;br /&gt;
Damage: 240% on 6 monsters and 70% additional damage to airborne monsters.&lt;br /&gt;
&lt;br /&gt;
--&lt;b&gt; Blade Lord&lt;/b&gt; --&lt;br /&gt;
&lt;b&gt;Advanced Dark Sight&lt;/b&gt;&lt;br /&gt;
49% chance to stay in Dark Sight after attacking. When you take damage, there is a 20% chacne that your damage increases by 50%.&lt;br /&gt;
&lt;b&gt;Vital Steal&lt;/b&gt; [NEW SKILL!]&lt;br /&gt;
Recover HP when you&#39;re attacking a monster.&lt;br /&gt;
Vital Steal (Passive)&lt;br /&gt;
Description: Recover HP when you’re attacking a monster.&lt;br /&gt;
&lt;b&gt;Level 1:&lt;/b&gt; 1% Chance, 1% damage recovered as HP.&lt;br /&gt;
&lt;b&gt;Level 2:&lt;/b&gt; 1% Chance, 2% damage recovered as HP.&lt;br /&gt;
&lt;b&gt;Level 3:&lt;/b&gt; 2% Chance, 3% damage recovered as HP.&lt;br /&gt;
&lt;b&gt;Level 4:&lt;/b&gt; 2% Chance, 4% damage recovered as HP.&lt;br /&gt;
&lt;b&gt;Level 5:&lt;/b&gt; 3% Chance, 5% damage recovered as HP.&lt;br /&gt;
&lt;b&gt;Level 6:&lt;/b&gt; 3% Chance, 6% damage recovered as HP.&lt;br /&gt;
&lt;b&gt;Level 7:&lt;/b&gt; 4% Chance, 7% damage recovered as HP.&lt;br /&gt;
&lt;b&gt;Level 8:&lt;/b&gt; 4% Chance, 8% damage recovered as HP.&lt;br /&gt;
&lt;b&gt;Level 9:&lt;/b&gt; 5% Chance, 9% damage recovered as HP.&lt;br /&gt;
&lt;b&gt;Level 10:&lt;/b&gt; 5% Chance, 10% damage recovered as HP.&lt;br /&gt;
&lt;br /&gt;
--&lt;b&gt;Blade Master&lt;/b&gt; --&lt;br /&gt;
&lt;b&gt;Sharpness&lt;/b&gt; [NEW SKILL!]&lt;br /&gt;
Like old Thorns, but is a passive skill. [Not a party skill/buff]&lt;br /&gt;
Description: Increases the success rate of critical attack damage and minimum critical damage.&lt;br /&gt;
&lt;b&gt;Level 1:&lt;/b&gt; Critical Rate +7%, Minimum Critical Damage +2%&lt;br /&gt;
&lt;b&gt;Level 2:&lt;/b&gt; Critical Rate +9%, Minimum Critical Damage +4%&lt;br /&gt;
&lt;b&gt;Level 3:&lt;/b&gt; Critical Rate +11%, Minimum Critical Damage +6%&lt;br /&gt;
&lt;b&gt;Level 4:&lt;/b&gt; Critical Rate +13%, Minimum Critical Damage +8%&lt;br /&gt;
&lt;b&gt;Level 5:&lt;/b&gt; Critical Rate +15%, Minimum Critical Damage +10%&lt;br /&gt;
&lt;b&gt;Level 6:&lt;/b&gt; Critical Rate +17%, Minimum Critical Damage +12%&lt;br /&gt;
&lt;b&gt;Level 7:&lt;/b&gt; Critical Rate +19%, Minimum Critical Damage +14%&lt;br /&gt;
&lt;b&gt;Level 8:&lt;/b&gt; Critical Rate +21%, Minimum Critical Damage +16%&lt;br /&gt;
&lt;b&gt;Level 9:&lt;/b&gt; Critical Rate +23%, Minimum Critical Damage +18%&lt;br /&gt;
&lt;b&gt;Level 10:&lt;/b&gt; Critical Rate +25%, Minimum Critical Damage +20%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Final Cut&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Note - Passive effect appears to have been removed.&lt;/i&gt;&lt;br /&gt;
1st Part:&lt;br /&gt;
HP Cost: 45% --&amp;gt; 20%&lt;br /&gt;
Damage Boost: 200% --&amp;gt; 140%&lt;br /&gt;
Duration: 44 sec --&amp;gt; 40 sec&lt;br /&gt;
Cooldown: 90 --&amp;gt; 60&lt;br /&gt;
Now has a 15% chance to deal instant death.&lt;br /&gt;
2nd Part:&lt;br /&gt;
Cooldown: Changed back to 90.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Monster Bomb&lt;/b&gt;&lt;br /&gt;
1st Part: Damage: 1380% --&amp;gt; 1100%&lt;br /&gt;
2nd Part: Damage changed to 1650%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Blade Fury&lt;/b&gt; [NEW SKILL!]&lt;br /&gt;
Description: Spin fast to attack monsters around you.&lt;br /&gt;
&lt;b&gt;Level 1:&lt;/b&gt; MP: 40, Damage: 136% x3 on up to 3 enemies&lt;br /&gt;
&lt;b&gt;Level 20:&lt;/b&gt; MP: 55, Damage: 155% x3 on up to 5 enemies&lt;br /&gt;
&lt;b&gt;Level 30:&lt;/b&gt; MP: 65, Damage: 165% x3 on up to 6 enemies&lt;br /&gt;
&lt;br /&gt;
In the 1st part, it was 180%, later changed in 165% in the 2nd part.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Phantom Blow&lt;/b&gt; [NEW SKILL!]&lt;br /&gt;
Description: Create a fatal attack to a monster.&lt;br /&gt;
&lt;b&gt;Level 1:&lt;/b&gt; MP: 30, attacks 6 times with 76% damage ignoring 20% of the monsters&#39; defense&lt;br /&gt;
&lt;b&gt;Level 20:&lt;/b&gt; MP: 30, attacks 6 times with 95% damage ignoring 20% of the monsters&#39; defense&lt;br /&gt;
&lt;b&gt;Level 30:&lt;/b&gt; MP: 30, attacks 6 times with 105% damage ignoring 20% of the monsters&#39; defense&lt;br /&gt;
&lt;br /&gt;
In the 1st part, it was 110% damage, later changed to 105% and 20% ignore defense in the 2nd part.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Thorns&lt;/b&gt; [CHANGED]&lt;br /&gt;
No longer gives critical and minimum critical damage.&lt;br /&gt;
Description: Weapon attack buff and stance effect.&lt;br /&gt;
&lt;b&gt;Level 1:&lt;/b&gt; MP: 40, +1 Weapon Attack and 32% chance to not be knocked back. Duration: 90 sec&lt;br /&gt;
&lt;b&gt;Level 10:&lt;/b&gt; MP: 50, +10 Weapon Attack and 50% chance to not be knocked back. Duration: 130 sec&lt;br /&gt;
&lt;b&gt;Level 15:&lt;/b&gt; MP: 60, +15 Weapon Attack and 60% chance to not be knocked back. Duration: 150 sec&lt;br /&gt;
&lt;b&gt;Level 20:&lt;/b&gt; MP: 70, +20 Weapon Attack and 70% chance to not be knocked back. Duration: 170 sec&lt;br /&gt;
&lt;b&gt;Level 30:&lt;/b&gt; MP: 90, +30 Weapon Attack and 90% chance to not be knocked back. Duration: 210 sec&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=5693385073322523507&amp;amp;postID=4443249803690658144&quot; name=&quot;Tech&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;GHeader cl&quot; title=&quot;#Tech&quot;&gt;Technological Age&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;New Profession System&lt;/b&gt;&lt;br /&gt;
It replaces the old maker skill and has much more. You can create  potions by Alchemy and tons of new equips from Blacksmithing and Jewel  Crafting. [Such as the Dark Angelic Ring]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gathering Professions&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Herbalist&lt;/b&gt;&lt;br /&gt;
Herbalists can harvest plants that have sprung up in several maps,  collecting their seeds and flowers to create oils used for Alchemist  potions.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Miner&lt;/b&gt;&lt;br /&gt;
Similar to herbalists, but you mine rocks for ores and stuff. You refine the ores for BlackSmith and Jewel Crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Creation Professions&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Blacksmith&lt;/b&gt;&lt;br /&gt;
This job just seems like an update for the maker skill o.o.. Anyways,  you can create armor and weapons from any job or class, throwing stars,  bullets and arrows. You can also make Androids. Not sure what those do  yet. You have to pick &lt;b&gt;Miner&lt;/b&gt; to unlock this as a second profession.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Jewel Crafting&lt;/b&gt;&lt;br /&gt;
Peope who choose this path can create accessories, which include face  accessories, earrings, rings, pendants, belts, and shoulderpads. You  have to pick &lt;b&gt;Miner&lt;/b&gt; to unlock this as a second profession.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Alchemist&lt;/b&gt;&lt;br /&gt;
This profession allows a character to brew powerful potions, whose  effects range from restoring health to powerful buffs and  transformations.[Giant Potion? &lt;img height=&quot;11&quot; src=&quot;http://static.basilmarket.com/img/f-happy.gif&quot; width=&quot;11&quot; /&gt;]&lt;br /&gt;
This character can:&lt;br /&gt;
1) Disassemble equips to create item crystals. You can also create a  fish tank like npc for people to disassemble their equips into item  crystals.&lt;br /&gt;
2) Combine two of the same equips to randomize its stats, including the possibility of having a hidden potential&lt;br /&gt;
You must first choose the &lt;b&gt;Herbalist&lt;/b&gt; profession to unlock Alchemist as their second profession.&lt;br /&gt;
&lt;br /&gt;
After selecting a profession, you can switch to another one for a fee and you have to start back at Level 1.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fatigue&lt;/b&gt;&lt;br /&gt;
There is also a fatigue system for professions.&lt;br /&gt;
&lt;br /&gt;
Creating an item through Mining or Herbalism increases fatigue by 1.&lt;br /&gt;
Creating an item through the Alchemist profession increases fatigue by 3&lt;br /&gt;
Creating items through Black Smith or Jeweler professions increases fatigue by 5&lt;br /&gt;
You can accumulate up to 100 fatigue before you have to stop doing profession related activities. &lt;br /&gt;
You can buy potions for 300k and 1M that reduce your fatigue. [The  potion for 300k decreases fatigue by 5 and the other by 10] You can only  use 3 of these a day. &lt;br /&gt;
You lose 5 fatigue per hour.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
Possible professions: Miner+Blacksmith, Miner+Jewel Crafter, Herbalist+Alchemist&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ore Refining&lt;/b&gt;&lt;br /&gt;
To refine ores, you need 2-6 ores of that kind. [The amount depends on  what ore you&#39;re refining] You also need a mold. [The type of mold  depends on which ore you&#39;re refining. You can purchase them from an npc]  I believe you also make magic powders this way. Not sure about this.&lt;br /&gt;
Here&#39;s a list of required amount of ores:&lt;br /&gt;
&lt;b&gt;2 Ores:&lt;/b&gt; Opal, Silver, Orihalcon, Amethyst&lt;br /&gt;
&lt;b&gt;3 Ores:&lt;/b&gt; Steel, Sapphire, Adamatium, Bronze&lt;br /&gt;
&lt;b&gt;4 Ores:&lt;/b&gt; Mithril, Emerald, Gold, Topaz, DEX&lt;br /&gt;
&lt;b&gt;5 Ores:&lt;/b&gt; Diamond, Aquamarine, POWER&lt;br /&gt;
&lt;b&gt;6 Ores:&lt;/b&gt; DARK, Black Crystal, Lidium, LUK, WISDOM&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Recipes and Items&lt;/b&gt;&lt;br /&gt;
A lot of recipes can be bought from NPCs in the Profession Map, but the better ones have to be found from monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;As a general rule, all equips over the level of 100 require recipes, as well as a few special equips, such as the Angelic Rings.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
There&#39;s a list of where recipes drop here. &lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.ellinforest.com/forum/showthread.php?t=12961&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.ellinforest.com/forum/showthread.php?t=12961&quot;&gt;Recipe Drop List&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
About the &lt;b&gt;Angelic Rings&lt;/b&gt;: I believe there&#39;s an event for it when  profession comes out that gives the recipe for them. Level 5 - Angelic  Ring, Level 10 - Dark Angelic Ring.&lt;br /&gt;
The Angelic Ring gives +5 ATK/M.ATK buff and the Dark Angelic Ring gives 10.&lt;br /&gt;
&lt;b&gt;Angelic Blessing Ring&lt;/b&gt; (Level 30)&lt;br /&gt;
25 Bronze Plate &lt;br /&gt;
10 Mid Grade Varnish (From NPC)&lt;br /&gt;
10 Intermediate Item Crystal (70-90) &lt;br /&gt;
25 Adamantium Plate &lt;br /&gt;
&lt;b&gt;Dark Angelic Blessing Ring&lt;/b&gt; (Level 70)&lt;br /&gt;
20 LUK Crystal &lt;br /&gt;
10 Super Abrasive Varnish (From NPC)&lt;br /&gt;
10 Advanced Item Crystal (130+) &lt;br /&gt;
20 Lidium &lt;br /&gt;
20 Wisdom Crystal &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Item Crystals:&lt;/b&gt; Disassemble items of the appropriate level. &lt;b&gt;These are NOT the same ones we have now.&lt;/b&gt;  Only Alchemists are capable of disassembling items on their own. They  can also create a Disassembler item that allows other people to  disassemble their items. [There are 40-60, 70-90, 100-120, 130+ item  crystals.] I don&#39;t think there are equips you can make that are below  level 40.&lt;br /&gt;
&lt;br /&gt;
So, if you dissamble a level 40 bow, you get a 40-60 crystal. &lt;br /&gt;
Note - There&#39;s a chance when disassembling to get a higher level item  crystal. Taking the example from above, you could possibly get a 70-90  crystal from a level 40 bow.&lt;br /&gt;
This is how you would get 130+ crystals. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Plants and Ores:&lt;/b&gt; Can be picked or mined in areas for level 30+.  There are a variety of different plants and rocks in these maps that, if  you hold NPC Chat by them, will drop a plant or ore, provided that you  are of the correct profession (Miner or Herbalist) and have the correct  tools (shovel or pickaxe).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Proof of Investment:&lt;/b&gt; From PVP. From the recipes I see, the higher level equips need quite a few of these. [Up to 37-ish..]&lt;br /&gt;
&lt;br /&gt;
How to get Proof of Investment: PVP [Scroll down for more info] &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;
For all those who don&#39;t want to read that.&lt;br /&gt;
&lt;br /&gt;
Professions: Miner+Blacksmith, Miner+Jewel Crafter, Herbalist+Alchemist&lt;br /&gt;
Ores: 2-6 ores for refining.&lt;br /&gt;
You can accumulate up to 100 fatigue before you can&#39;t do anymore.&lt;br /&gt;
Equips over 100 requires recipes, except for a few.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=5693385073322523507&amp;amp;postID=4443249803690658144&quot; name=&quot;PVP&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class=&quot;GHeader cl&quot; title=&quot;#PVP&quot;&gt;PVP&lt;/div&gt;&lt;br /&gt;
PVP finally hits Maplestory! Although, from the looks of it, it might be broken and unbalanced. &lt;img height=&quot;11&quot; src=&quot;http://static.basilmarket.com/img/f-sad.gif&quot; width=&quot;11&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
There are 4 different channels and 3 modes.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Channels&lt;/b&gt;&lt;br /&gt;
The channels are for different leveled players. [30+, 70+, 120+, 180+]&lt;br /&gt;
Potential items are nullified in all channels except for 180+&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rookie&lt;/b&gt; &lt;br /&gt;
•Lv. 30 or higher is required and you can only use skills up to 2nd job &lt;br /&gt;
•Evan can use skills up to 5th mastery &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Super Rookie&lt;/b&gt; &lt;br /&gt;
•Lv. 70 or higher is required and you can only use skills up to 3rd job &lt;br /&gt;
•Evan can use skills up to 8th mastery &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Major&lt;/b&gt; &lt;br /&gt;
•Lv. 120 or higher is required and you can use all skills &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Legend&lt;/b&gt; &lt;br /&gt;
•Lv. 180 or higher is required and you can use all skills &lt;br /&gt;
•Potential items are not nullified in this channel! &lt;br /&gt;
&lt;br /&gt;
You can enter any channel that you fit in. [E.g. A level 153 could enter Rookie, Super Rookie, and Major]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Modes &lt;/b&gt;&lt;br /&gt;
The 3 modes are Survival, Team Match and Ice Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Survival&lt;/b&gt;&lt;br /&gt;
• Max. players: 8&lt;br /&gt;
• Need at least 4 players to start&lt;br /&gt;
• 10 minutes long&lt;br /&gt;
• You &lt;b&gt;CANNOT&lt;/b&gt; pick your own rooms or your own maps. Everything is random.&lt;br /&gt;
• There are buffs that you can pick up inside:&lt;br /&gt;
&lt;b&gt;Blue/Red Hearts:&lt;/b&gt; Increase MP/HP by 30%&lt;br /&gt;
&lt;b&gt;Shield:&lt;/b&gt; Increase defense over a period of time&lt;br /&gt;
&lt;b&gt;Winged Shoes:&lt;/b&gt; Increase speed over a period of time.&lt;br /&gt;
There&#39;s another buff that decreases your HP/MP. [No idea what it looks like.]&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Red ? Box:&lt;/b&gt; Random buff.&lt;br /&gt;
&lt;b&gt;From Spadow:&lt;/b&gt; It can transform you into a random monster which is  bad because your speed will decrease and players might attack you. It  can also add 10 points to your score, increase the amount of score gets  doubled or one minute,  you can be invincible for a period of time and  more random effects.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Team Match&lt;/b&gt;&lt;br /&gt;
• Max. players: 10? [Not sure]&lt;br /&gt;
• Need at least 3 players in each team to start&lt;br /&gt;
• 10 minutes long&lt;br /&gt;
• 2 Teams : Maple Red and Maple Blue&lt;br /&gt;
• Team with highest score wins&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ice Knight&lt;/b&gt;&lt;br /&gt;
Scroll down for more info!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Battle Points and Proof of Investments&lt;/b&gt;&lt;br /&gt;
When you PVP, you gain Battle Points (BP) when you finish. [I think its  your score in PVP divided by 10 (E.g. Score: 1031 = 103BP)] &lt;br /&gt;
You can then trade in BP for Proofs. &lt;br /&gt;
[500 BP = 1 Proof, 1500BP = 4 Proofs, 2500BP = 7 Proofs]&lt;br /&gt;
&lt;br /&gt;
There&#39;s an NPC that sells items for Proof of Investments. You also need them for making equips. [Profession System]</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/4443249803690658144/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/chaos-patch-information.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/4443249803690658144'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/4443249803690658144'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/chaos-patch-information.html' title='Chaos Patch Information'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5wsIFutQf55E59MT5P5XaGyom6wFFjJECKJVquoOUi_agVQzJ-AiMhv8qFpCOKUGZ-buhI6q35tkYle4X34YywG7qfs6VON6crLOUgBQNf8xNxWEl2pXF2CLtxVbIEQ-JcNo47TxVwQQr/s72-c/cp.jpg" height="72" width="72"/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-6342376315247315468</id><published>2011-06-14T17:51:00.001-04:00</published><updated>2011-06-14T17:57:42.699-04:00</updated><title type='text'>[6/14/2011] Hacking Spree on Maplestory.</title><content type='html'>Oh lawd. Someone call the cavalry. There has been a HUGE inflation in the amount of dupers at the moment.&lt;br /&gt;
&lt;br /&gt;
According to random leechers in game, they say certain sites that are affiliated with hackers have released a public version of map crash. Now everyone and their mothers are currently attempting to crash the map. Hotspots like Henesys and the FM should be avoided at this time.&lt;br /&gt;
&lt;br /&gt;
Surprisingly Nexon has recently put out a service announcement that a maintenance would be put into effect shortly to address the issue.&lt;br /&gt;
&lt;br /&gt;
For anyone that is having trouble logging into the game or getting the dreaded Error 5 code understand that it is NOT your fault. Its just the Maple client being shut down on you by map crashers.&lt;br /&gt;
&lt;br /&gt;
Just stay away from the mentioned hot spots and you should be fine. For those of you stuck on those maps ~_~ hopefully Nexon will have you guys fixed up in no time.&lt;br /&gt;
&lt;br /&gt;
Stay tuned for more info on the situation. In the mean time just search some forums or something.</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/6342376315247315468/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/hacking-spree-on-maplestory.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/6342376315247315468'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/6342376315247315468'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/hacking-spree-on-maplestory.html' title='[6/14/2011] Hacking Spree on Maplestory.'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-8082941375157386911</id><published>2011-06-12T19:33:00.000-04:00</published><updated>2011-06-12T19:33:24.472-04:00</updated><title type='text'>One hundred followers</title><content type='html'>Thanks guys. I finally hit the 100 follower bench mark.&lt;br /&gt;
&lt;br /&gt;
This blog wouldn&#39;t have been as interesting without all of you!&lt;br /&gt;
&lt;br /&gt;
Once again thanks for following this blog. I&#39;ll do my best to serve all your Maplestory needs.</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/8082941375157386911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/one-hundred-followers.html#comment-form' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/8082941375157386911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/8082941375157386911'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/one-hundred-followers.html' title='One hundred followers'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-3171683141141180947</id><published>2011-06-12T06:15:00.001-04:00</published><updated>2011-06-12T06:25:06.893-04:00</updated><title type='text'>Ahh the Good times</title><content type='html'>What I love about Maple. That there community.&lt;br /&gt;
&lt;br /&gt;
The first time I played Maple I had an AWESOME time. The moment I joined the game the feel of it just awed me. That feeling of adventure could be whiffed about like blossoms in a summer afternoon. It truly made me appreciate how online MMOs could bring people from all cultures and backgrounds together.&lt;br /&gt;
What truly got me was how everyone was in a giving mood. People left and right offered to help me start out simply because I was a new character.&lt;br /&gt;
There were random &quot;drop games&quot; that occurred every so often and even small minis games like omok that caught my attention.&lt;br /&gt;
&lt;br /&gt;
But the best part?&lt;br /&gt;
The team training. It was all coordinated and everyone in a party had a role to do. There were rarely any slackers because everyone had one goal to accomplish. To Level up. During those team trainings everyone not only leveled at amazing speeds but we all got to know each other a little bit better. We find that training goes so much faster when working together and we also find how all the different classes mesh perfectly together.&lt;br /&gt;
Heres an illustrated pic of my Ranger a LOONG time ago.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji2rIl98cq9jzNAsgbtLMCBkEfHiQXpw-o1K3MbZa5bG61urgEv0idjgQb5bnoYXfxK3yblQogG2yzxdz2cYHGasfV5d7kiPuFlj50WEG1-Izyhx0eTBq91W-UG2icniccNtI91nqiKdKQ/s1600/Maple1298.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji2rIl98cq9jzNAsgbtLMCBkEfHiQXpw-o1K3MbZa5bG61urgEv0idjgQb5bnoYXfxK3yblQogG2yzxdz2cYHGasfV5d7kiPuFlj50WEG1-Izyhx0eTBq91W-UG2icniccNtI91nqiKdKQ/s320/Maple1298.jpg&quot; width=&quot;320&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;You see dem smiles?&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;My Ranger was the DPM outputter in that training session. He solely focussed on killing monsters while the Bishop provided and EXP boost called HS and ulted monsters at the same time. His ult not only hit the whole map but it dealt tremendous damage. However its very slow in terms of casting and has a 30 second cooldown. That is where guys like me come in to mop up any remaining monsters left alive.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;For my next post I&#39;ll try bossing :D That requires A LOT of skill to pull off but I think my guild can manage.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;You guys looking forward to it?&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Actually heres a pic of Horntail. a TOUGH SOB...&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLccH_K0laU_P8GpBY-FHoz6frb82Kxf8pc5aulau08NUH8yMdr4Jhq2spt3U_k5mhY7Snl4-NGwjYHERMNU_H_CaGp7d6ZoIgJmlL3ft5BdBoRVSlgbVq9EiU1TpdECCcaOiWVrvA77Uz/s1600/maple0752.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLccH_K0laU_P8GpBY-FHoz6frb82Kxf8pc5aulau08NUH8yMdr4Jhq2spt3U_k5mhY7Snl4-NGwjYHERMNU_H_CaGp7d6ZoIgJmlL3ft5BdBoRVSlgbVq9EiU1TpdECCcaOiWVrvA77Uz/s320/maple0752.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;Thats Tsubasa and his guild. Quite famous guild actually. I hope to be like him someday :D&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/3171683141141180947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/ahh-good-times.html#comment-form' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/3171683141141180947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/3171683141141180947'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/ahh-good-times.html' title='Ahh the Good times'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji2rIl98cq9jzNAsgbtLMCBkEfHiQXpw-o1K3MbZa5bG61urgEv0idjgQb5bnoYXfxK3yblQogG2yzxdz2cYHGasfV5d7kiPuFlj50WEG1-Izyhx0eTBq91W-UG2icniccNtI91nqiKdKQ/s72-c/Maple1298.jpg" height="72" width="72"/><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-8249233613045328961</id><published>2011-06-09T11:03:00.001-04:00</published><updated>2011-06-09T11:04:30.147-04:00</updated><title type='text'>Suggestion regarding class changes</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikZv4hgbRmxU6XEtjtqOLg-menvjb0H-t_ffdeaQFRKHrGhf22Jap9efUafPv3jIKO27mmhgV98tuPbjnsrkTmzbG6ftAC8kNc9UMg_bO-4GtonKiSasz6uwJ0y8YeslzIHfBgBczJHSr3/s1600/maplejump.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;230&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikZv4hgbRmxU6XEtjtqOLg-menvjb0H-t_ffdeaQFRKHrGhf22Jap9efUafPv3jIKO27mmhgV98tuPbjnsrkTmzbG6ftAC8kNc9UMg_bO-4GtonKiSasz6uwJ0y8YeslzIHfBgBczJHSr3/s320/maplejump.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;lh&quot;&gt;If you haven&#39;t noticed, Nexon has been trying to balance the various classes lately. But it isn&#39;t working. And it&#39;s annoying.&lt;br /&gt;
&lt;br /&gt;
They need to realize when to STOP, instead of constantly remaking the  classes every few months. It&#39;s getting ridiculous. Instead of balancing  properly, they are overpowering one class at a time (NOTE:  mage/warrior/etc Jump patches). This will lead to a cycle of endless  &quot;balancing&quot; since each time they remake it a class it is stronger than  many other classes.&lt;br /&gt;
&lt;br /&gt;
The solution would be to make ONE big balancing patch... and actually BALANCE for once.&lt;br /&gt;
&lt;br /&gt;
It is annoying to play a game where, if I make a character because of  the skills/abilities/etc it has, I have no guarantee that my character  will maintain ANY of those qualities. I made an I/L mage because mages  used to be the training class. Ultimates gave the fastest leveling in  the game back then. Now, Nexon made blizzard useless and turned mages  into a completely useless job: bad at bossing + bad at leveling. I get  more exp/hr (no, I don&#39;t mean %/hr) on a 11x hermit than on my archmage.  In the future, mages will be good at bossing with the Jump patch. But  did I ever WANT to boss on my mage? Is that what I was thinking about  when I created my character? No.&lt;br /&gt;
&lt;br /&gt;
Job advancements are now like the stock market; you have no idea on how your job will change in the next giant update.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;lh&quot;&gt;&amp;nbsp;Edit:&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;lh&quot;&gt;Yes some people are saying that this is a method of attracting new players. However, if this was the case couldn&#39;t one argue that Nexon is forgetting about the older generation of players who supported Nexon all these years?&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;lh&quot;&gt; &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;lh&quot;&gt;I&#39;ve personally got friends who have spent years trying to get their character up to Lvl 200 only to get trumped by a newer player.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;lh&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;lh&quot;&gt;&lt;br /&gt;
&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/8249233613045328961/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/seggestion-about-class-changes.html#comment-form' title='33 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/8249233613045328961'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/8249233613045328961'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/seggestion-about-class-changes.html' title='Suggestion regarding class changes'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikZv4hgbRmxU6XEtjtqOLg-menvjb0H-t_ffdeaQFRKHrGhf22Jap9efUafPv3jIKO27mmhgV98tuPbjnsrkTmzbG6ftAC8kNc9UMg_bO-4GtonKiSasz6uwJ0y8YeslzIHfBgBczJHSr3/s72-c/maplejump.png" height="72" width="72"/><thr:total>33</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-6590521921364132364</id><published>2011-06-07T11:02:00.002-04:00</published><updated>2011-06-07T11:15:26.188-04:00</updated><title type='text'>Some issues nexon should deal with. pt 2.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA8mUMASomrt-QByMA18xbRLtLuB43awWRdbY7fipaLSusoGphR3KEfYI4P2ZZmhFRsh__fX49XM6xZ8M8zhlBor9IcmuDfZFufRtidoT_5guCi_pv0s9n_UKI2yeu1O_v2bfUyydZe5H3/s1600/jobs-from-maple-story.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;160&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA8mUMASomrt-QByMA18xbRLtLuB43awWRdbY7fipaLSusoGphR3KEfYI4P2ZZmhFRsh__fX49XM6xZ8M8zhlBor9IcmuDfZFufRtidoT_5guCi_pv0s9n_UKI2yeu1O_v2bfUyydZe5H3/s320/jobs-from-maple-story.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;h3 class=&quot;post-title entry-title&quot; style=&quot;color: black; font-weight: normal;&quot;&gt;&lt;span class=&quot;lh&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;h3 class=&quot;post-title entry-title&quot; style=&quot;color: black; font-family: inherit; font-weight: normal;&quot;&gt;&lt;span class=&quot;lh&quot;&gt;ON DUPING.&lt;/span&gt;&lt;/h3&gt;&lt;h3 class=&quot;post-title entry-title&quot; style=&quot;color: black; font-family: inherit; font-weight: normal;&quot;&gt;&lt;span class=&quot;lh&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;h3 class=&quot;post-title entry-title&quot; style=&quot;color: black; font-family: inherit; font-weight: normal;&quot;&gt;&lt;span class=&quot;lh&quot;&gt;Anyone that’s spent enough time online to realize  what’s what in MapleStory knows it&#39;s a corrupt game. I can&#39;t say for  certain that my items were all bought from legitimate sellers or I&#39;ve  never partied with a user that has a history of abuse. It is also clear  that the game hasn&#39;t prospered because of these continuing incidents,  and the community itself is also suffering.&lt;br /&gt;
&lt;br /&gt;
I&#39;m not writing to guilt those that borrow and use hacking software, buy  in game currency illegally, or partake in exploits or any other  activities against what the publisher, Nexon, warrants. I&#39;m not here to  convince everyone to play by the rules. This thread is merely to shed  light on recent events, create a better understanding as to how  everyone’s individual decisions in the community impact the game as a  whole, and to dilute some of the frustration and blame that’s being  thrown around without real thought.&lt;br /&gt;
&lt;br /&gt;
Nexon sees this poison as it happens, and the publisher itself can&#39;t be  put at fault. They continually have to deal with the game developers  contributing game additions with weak scripting, have to manage  multi-million user servers protected by the outside bypass-prevention  software HackShield, and at the same time manage this community of  millions worldwide. As a publisher they are very restricted. Their role  is pleasing everyone to maximize profit, an impossible task. Serious  matters have to be handled with extreme caution and decision making,  whether it hurts the players or not. Community displeasure equates to a  loss of company revenue, by no means are they ignoring the issues and  shrugging it off, there&#39;s only so much intervention you can do when  dealing with this many players in a fragile economy and unstable online  game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#39;s understandable that a majority of hacking and exploit abuse is  manufactured to attain personal gain and create a virtual currency  exchange, leading to real world profit. These are million-dollar  companies and private organized people, profiting off corrupting online  games, sites, and services. Cyber crime and cyber warfare is growing  into a more serious problem with a growing technological dependence.  It&#39;s these harmful online companies and organized groups, being run  internationally and under the radar, that are seriously damaging virtual  internet businesses. It’s hard to prevent such happenings when little  can be done to combat it.&lt;br /&gt;
&lt;br /&gt;
Games are merely entertainment, whether you choose to pay for this  entertainment is subjective. The level of commitment and involvement  varies, as does the level of respect and accordance with which the rules  this game and its terms of service sets. These standards are in place  for this simple basis: there is always an equal and opposite reaction;   the abuse from one user is typically the disadvantage and inequality of  another. Personal, selfish abuse of the game benefits the abuser, but  harms everyone else who holds the ideals that fair play still means  something. Being an honest and abiding player to me isn&#39;t about honor or  pride, it&#39;s about the perspective that through avoiding lying,  cheating, and stealing in any situation will bring the same  self-fulfillment, without corrupting or inconveniencing others. It&#39;s the  belief that success should always be earned. &lt;br /&gt;
&lt;br /&gt;
MapleStory’s slogan used to be “It’s your story”. Some people took that a  little beyond what was implied. Hacking or any form of exploiting or  cheating is like if you cheat at a board game against a younger sibling.  You’ll probably always win. But that little brother or sister, the one  that just wants to spend time with you while having fun, is always  losing. And chances are that game means a lot more to them. So remember:  It’s not just your story.&lt;/span&gt;&lt;/h3&gt;&lt;h3 class=&quot;post-title entry-title&quot; style=&quot;color: black; font-family: inherit; font-weight: normal;&quot;&gt;&lt;span class=&quot;lh&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/h3&gt;&lt;h3 class=&quot;post-title entry-title&quot; style=&quot;color: black; font-weight: normal;&quot;&gt;&lt;span class=&quot;lh&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;End. &lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/6590521921364132364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/some-issues-nexon-should-deal-with-pt-2.html#comment-form' title='22 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/6590521921364132364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/6590521921364132364'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/some-issues-nexon-should-deal-with-pt-2.html' title='Some issues nexon should deal with. pt 2.'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA8mUMASomrt-QByMA18xbRLtLuB43awWRdbY7fipaLSusoGphR3KEfYI4P2ZZmhFRsh__fX49XM6xZ8M8zhlBor9IcmuDfZFufRtidoT_5guCi_pv0s9n_UKI2yeu1O_v2bfUyydZe5H3/s72-c/jobs-from-maple-story.jpg" height="72" width="72"/><thr:total>22</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-1152222029620528353</id><published>2011-06-06T19:19:00.000-04:00</published><updated>2011-06-06T19:19:00.758-04:00</updated><title type='text'>Post Chaos Patch DPM Overview</title><content type='html'>&lt;span class=&quot;lh&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;GHeader cl&quot;&gt;First off DPM (Damage Per Minute) has been determined using APPROXIMATE values.&lt;/div&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Second these are not entirely accurate, just assumptions based on even more assumptions&lt;/div&gt;&lt;div class=&quot;GHeader cl&quot;&gt;However, utilizing KMS data these are the numbers that have been determined for post Chaos Maplestory.&lt;/div&gt;&lt;div class=&quot;GHeader cl&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Happy Mapling~&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Mesos&lt;/div&gt;&lt;br /&gt;
&amp;lt;Damage Per Minute&amp;gt; &lt;br /&gt;
Formula #1: Maximum Damage Range X Overall D%PM &lt;br /&gt;
Formula #2: (Minimum Damage Range + Maximum Damage Range) / 2 X Direct D%PM + Maximum Damage Range X DoT D%PM &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Skill Delay&amp;gt; &lt;br /&gt;
Skill Delay = Normal Delay X (10 + Weapon Speed + Booster Bonus) / 16 &lt;br /&gt;
Magician&#39;s spell cast speed is always 6. &lt;br /&gt;
Booster bonus are always negative.  Usually they -2 or -3 speed. &lt;br /&gt;
Then round that value to the nearest 30ms. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Weapon Multiplier&amp;gt; &lt;br /&gt;
The higher the weapon multiplier is, the higher damage the class&#39; damage  range will be compare to other classes when both have the same basic  stats and weapon attack. &lt;br /&gt;
For example, a Night Lord with 100 Weapon Attack, 500 LUK, 50 DEX will  have higher damage range than a Bow Master with 100 Weapon Attack, 500  DEX, 50 STR, because Night Lord&#39;s multiplier is higher. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Mastery&amp;gt; &lt;br /&gt;
Mastery determines what the minimum damage range is.  &lt;br /&gt;
Mastery = Innitial Mastery + Mastery Gain From Skills &lt;br /&gt;
Innitial Mastery: 15% (Range), 20% (Melee), 25% (Magic) &lt;br /&gt;
Mastery% X Maximum Damage Range = Minimum Damage Range. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Direct D%PM&amp;gt; &lt;br /&gt;
The total amount of D%PM is the direct damage % a class can do per minute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;DoT D%PM&amp;gt; &lt;br /&gt;
The DoT D%PM is the the damage % cause by damage over time effect per minute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Overall D%PM&amp;gt; &lt;br /&gt;
Overall D%PM Formula: (Mastery% + 100%) / 2 X Direct D%PM + DoT D%PM X 100% &lt;br /&gt;
Overall D%PM is the average damage% a class can deal per minute. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;Funding Effectiveness&amp;gt; &lt;br /&gt;
Funding Effectiveness Formula: Overall D%PM X Weapon Multiplier &lt;br /&gt;
See the definition below &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;GHeader cl&quot;&gt;Funding Effectiveness&lt;/div&gt;&lt;br /&gt;
Before you look at the ranking below, I want you to know that the second  ranking is more realistic for highly funded characters.  &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;What is Funding Effectiveness?&lt;/b&gt;&lt;br /&gt;
1)Funding Effectiveness determines how much the class is benefit by  stats gain from funding.  The higher funding effectiveness a class has,  the more benefit the class from stat bonuses.  &lt;br /&gt;
2)With the same amount of weapon attack / magic attack, primary stat,  and secondary stat, the class with a higher funding effectiveness will  have a higher DPM. &lt;br /&gt;
3)With equal weapon attack / magic attack, primary stat, and secondary  stat.  Class A&#39;s DPM / Class B&#39;s DPM = Class A&#39;s Funding Effectiveness /  Class B&#39;s Funding Effectiveness.  Don&#39;t believe me?  Check the  calculation below. &lt;br /&gt;
&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Formula of Maximum Damage Range: Maximum Damage Range = Multiplier * (4 * Primary Stat + Secondary Stat) * (Attack / 100)&lt;br /&gt;
&lt;br /&gt;
Let&#39;s say both NL and sair have 800 primary stat, 100 secondary stat, and 100 attack. &lt;br /&gt;
&lt;br /&gt;
NL&#39;s Maximum Damage Range = 1.75 * (4 * 800 + 100) * (100 / 100) = &lt;b&gt;5775&lt;/b&gt; &lt;br /&gt;
Sair&#39;s Maximum Damage Range = 1.50 * (4 * 800 + 100) * (100 / 100) = &lt;b&gt;4950&lt;/b&gt; &lt;br /&gt;
&lt;br /&gt;
Now use their maximum damage range to multiply by Overall D%PM. &lt;br /&gt;
NL&#39;s DPM: 5775 X 156063.759% = 9,012,682 (round up to whole) &lt;br /&gt;
Sair&#39;s DPM: 4950 X 239282.748% = 11,844,496 (round up to whole) &lt;br /&gt;
&lt;br /&gt;
11,844,496 / 9,012,682 =  1.3142 (round up to ten thousandth), now we can see sair&#39;s DPM is 1.3142 times as NL&#39;s DPM. &lt;br /&gt;
3589.24 / 2731.12 = 1.3142 (round up to ten thousandth), as you see, the ratio (1.3142 : 1) is exactly the same.  &lt;br /&gt;
Therefore, we can conclude, at equal primary stat, secondary stat, and attack, sair&#39;s DPM always 1.3142 times as much as NL&#39;s. &lt;br /&gt;
&lt;br /&gt;
Still don&#39;t believe me?  Give both classes the same exact primary stat,  secondary stat, and attack, then follow these formulas and do it  yourself:  &lt;br /&gt;
&lt;br /&gt;
Maximum Damage Range = Multiplier * (4 * Primary Stat + Secondary Stat) * (Attack / 100)&lt;br /&gt;
DPM = Maximum Damage Range X Overall D%PM &lt;br /&gt;
Class A&#39;s DPM / Class B&#39;s DPM = Class A&#39;s Funding Effectiveness / Class B&#39;s Funding Effectiveness&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;GHeader cl&quot;&gt;Rank by Overall D%PM (D%PM =/= DPM)&lt;/div&gt;&lt;br /&gt;
1. &lt;b&gt;Bow Master - 275736.593%&lt;/b&gt; &lt;br /&gt;
2. &lt;b&gt;Arch Mage (Ice / Lightning) (UE) 262336.875%&lt;/b&gt; &lt;br /&gt;
3. &lt;b&gt;Arch Mage (Ice / Lightning) (Regular) - 262040.996%&lt;/b&gt;&lt;br /&gt;
4. &lt;b&gt;Corsair - 239382.748%&lt;/b&gt;&lt;br /&gt;
5. &lt;b&gt;Marksman (Speed of 5) - 238158.464%&lt;/b&gt; &lt;br /&gt;
6. &lt;b&gt;Marksman (Speed of 6) - 229786.97% &lt;/b&gt;&lt;br /&gt;
7. &lt;b&gt;Wild Hunter - 200727.817%&lt;/b&gt;&lt;br /&gt;
8. &lt;b&gt;Bishop (UE) - 182700.108%&lt;/b&gt;&lt;br /&gt;
9. &lt;b&gt;Bishop (Regular) - 181107.879%&lt;/b&gt;&lt;br /&gt;
10. &lt;b&gt;Evan - 168317.278%&lt;/b&gt;&lt;br /&gt;
11. &lt;b&gt;Night Lord - 156063.759%&lt;/b&gt;&lt;br /&gt;
12. &lt;b&gt;Buccaneer - 95207.5794%&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;GHeader cl&quot;&gt;Rank by Funding Effectiveness (A More Realistic Ranking)&lt;/div&gt;&lt;br /&gt;
1. &lt;b&gt;Corsair - 3590.74&lt;/b&gt;&lt;br /&gt;
2. &lt;b&gt;Bow Master - 3584.58&lt;/b&gt;&lt;br /&gt;
3. &lt;b&gt;Marksman (Speed of 5) - 3215.14&lt;/b&gt; &lt;br /&gt;
4. &lt;b&gt;Marksman (Speed of 6) - 3102.12&lt;/b&gt; &lt;br /&gt;
5. &lt;b&gt;Night Lord - 2731.12&lt;/b&gt; &lt;br /&gt;
6. &lt;b&gt;Wild Hunter - 2709.83&lt;/b&gt;&lt;br /&gt;
7. &lt;b&gt;Arch Mage (Ice / Lightning) (UE) - 2623.37&lt;/b&gt;&lt;br /&gt;
8. &lt;b&gt;Arch Mage (Ice / Lightning) (Regular) - 2620.41&lt;/b&gt;&lt;br /&gt;
9. &lt;b&gt;Bishop (UE) - 1827&lt;/b&gt;&lt;br /&gt;
10. &lt;b&gt;Bishop (Regular) - 1811.08&lt;/b&gt;&lt;br /&gt;
11. &lt;b&gt;Evan - 1683.17&lt;/b&gt;&lt;br /&gt;
12. &lt;b&gt;Buccaneer - 1618.53&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;lh&quot;&gt;&lt;b&gt;Random Unrelated Bush pic =)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPsheLMS74VtzvKfq8mZFKJ857GWTMksZ12BdbJAqRY23k4xPQt8iKIKMiyg6mqyJSq3j05vZZdoKlDIpX9ap_ycgVC0abZFAv5g8TKRSzoAtt5YWtk78olusxst3wEOtB1n-WpI82dQYE/s1600/4vLJk.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPsheLMS74VtzvKfq8mZFKJ857GWTMksZ12BdbJAqRY23k4xPQt8iKIKMiyg6mqyJSq3j05vZZdoKlDIpX9ap_ycgVC0abZFAv5g8TKRSzoAtt5YWtk78olusxst3wEOtB1n-WpI82dQYE/s1600/4vLJk.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;lh&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/1152222029620528353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/post-chaos-patch-dpm-overview.html#comment-form' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/1152222029620528353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/1152222029620528353'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/post-chaos-patch-dpm-overview.html' title='Post Chaos Patch DPM Overview'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPsheLMS74VtzvKfq8mZFKJ857GWTMksZ12BdbJAqRY23k4xPQt8iKIKMiyg6mqyJSq3j05vZZdoKlDIpX9ap_ycgVC0abZFAv5g8TKRSzoAtt5YWtk78olusxst3wEOtB1n-WpI82dQYE/s72-c/4vLJk.gif" height="72" width="72"/><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-4419893245156528890</id><published>2011-06-06T08:55:00.000-04:00</published><updated>2011-06-06T08:55:52.854-04:00</updated><title type='text'>Some issues nexon should deal with</title><content type='html'>Lately on Maplestory many users have experienced a HUGE flurry of exploiters attacking the game.&lt;br /&gt;
This being said many people may ponder as to what Nexon is doing at the moment. The only answer to this question can be summed up in a recent quote by Hime posted on the Nexon forums:&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&quot;Please be patient, we are doing everything in our power to solve individual player complaint issues at the moment. Due to our backlog and current log of requests future complaints will be handled at a later date. Please stay up to date for furture information regarding this matter.&quot;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Now, taking in the above message, one might be compelled to see through the (BS) and confidently say that Nexon is currently doing NOTHING to solve issues regarding Maplestory atm.&lt;br /&gt;
&lt;br /&gt;
Well NEXON here is currently what us happening to YOUR beloved game. MESO duping, Enhancement hacks, and item duping on a mass scale.&lt;br /&gt;
&lt;br /&gt;
Not convinced? Heres some proof for ya.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCV00bR4zyAFKnOFyGSsU1uAOn1pgzc3TR8ot4qoZsl9jTqlVYF-H9dGH6h6Q3jee77q3y2jL2WbAzOjugbC6nTBtnJQZCWxGXOACJ1NpOpsg7lohZ4w6Sy6cbacbCfIyGR6RClPnprMSs/s1600/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCV00bR4zyAFKnOFyGSsU1uAOn1pgzc3TR8ot4qoZsl9jTqlVYF-H9dGH6h6Q3jee77q3y2jL2WbAzOjugbC6nTBtnJQZCWxGXOACJ1NpOpsg7lohZ4w6Sy6cbacbCfIyGR6RClPnprMSs/s320/1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx-49-LGzTHw6vbVvzT8hPltXfAvfPXrSTkudmRwwD99D1hZbBgVOZTtV7eXlQ_Giz_LqBxAeG-JgewSKRIzPzatIRiAUbayrlXflIjV_27Mo01hVQ0XJYXnh8lF3EgVST76MRfIAMLza3/s1600/2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx-49-LGzTHw6vbVvzT8hPltXfAvfPXrSTkudmRwwD99D1hZbBgVOZTtV7eXlQ_Giz_LqBxAeG-JgewSKRIzPzatIRiAUbayrlXflIjV_27Mo01hVQ0XJYXnh8lF3EgVST76MRfIAMLza3/s320/2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi09m4PNFzKA26FzNIhSbVBeBk77MQPhCV-lrDzdKWtyROkHlSpyYYFp7NxJLfIo3ZWNNnnzjowmkSSf6R_7Np9V5v1_QgOlP1hvTuLgLIGKx0fXgCTePGd0XwauXBOwuxUQWI-LFHbQywm/s1600/3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi09m4PNFzKA26FzNIhSbVBeBk77MQPhCV-lrDzdKWtyROkHlSpyYYFp7NxJLfIo3ZWNNnnzjowmkSSf6R_7Np9V5v1_QgOlP1hvTuLgLIGKx0fXgCTePGd0XwauXBOwuxUQWI-LFHbQywm/s320/3.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg7QkpnVNu__gDbnOUdcobTKMSFEU__7ROmeZFe7Y5ZDqkbvC3_85cSBSq7_a3loolkNXkT5nTir4PseKUD7krSJeqHsL4VuzD3nFCNDwOkOOnVqwqdr8ejF3Id-wU5iDgXk_UuVc6h14R/s1600/4.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;210&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg7QkpnVNu__gDbnOUdcobTKMSFEU__7ROmeZFe7Y5ZDqkbvC3_85cSBSq7_a3loolkNXkT5nTir4PseKUD7krSJeqHsL4VuzD3nFCNDwOkOOnVqwqdr8ejF3Id-wU5iDgXk_UuVc6h14R/s320/4.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwkQ7dfR3diUp22yH_fvqJVEEnczQ4Vg0EzRgshyphenhyphenkzrSRYAH7GuwPXSECqpRYCEpCGiZxZcTGwXFDzyeQQboEksP2cAfciHn39PpjhiOv5xgZWzyE5EoX2ivw8OnK9jHNg8LRAuFnjmYCQ/s1600/5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwkQ7dfR3diUp22yH_fvqJVEEnczQ4Vg0EzRgshyphenhyphenkzrSRYAH7GuwPXSECqpRYCEpCGiZxZcTGwXFDzyeQQboEksP2cAfciHn39PpjhiOv5xgZWzyE5EoX2ivw8OnK9jHNg8LRAuFnjmYCQ/s320/5.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
So what do you users think?&lt;br /&gt;
Think all this duping and exploiting warrants quick and decisive action by Nexon?</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/4419893245156528890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/some-issues-nexon-should-deal-with.html#comment-form' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/4419893245156528890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/4419893245156528890'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/some-issues-nexon-should-deal-with.html' title='Some issues nexon should deal with'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCV00bR4zyAFKnOFyGSsU1uAOn1pgzc3TR8ot4qoZsl9jTqlVYF-H9dGH6h6Q3jee77q3y2jL2WbAzOjugbC6nTBtnJQZCWxGXOACJ1NpOpsg7lohZ4w6Sy6cbacbCfIyGR6RClPnprMSs/s72-c/1.jpg" height="72" width="72"/><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-5469182571008735502</id><published>2011-06-05T19:55:00.000-04:00</published><updated>2011-06-05T19:55:56.542-04:00</updated><title type='text'>Hackers on a FREE game.</title><content type='html'>Seriously why ruin it for everyone.&lt;br /&gt;
There really is no logic for ruining a free 2-D game just to make a couple of bucks here and there.&lt;br /&gt;
&lt;br /&gt;
Traits to look for.&lt;br /&gt;
&lt;br /&gt;
Remind you that a TYPICAL hacker is:&lt;br /&gt;
-a Warrior&lt;br /&gt;
-Got low lvled equips (such as; lv 35 overall, low lvled sword etc.)&lt;br /&gt;
-Low fame&lt;br /&gt;
-NX-less&lt;br /&gt;
&lt;br /&gt;
Perfect Ex:&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLo4BDiijE1FhSXjIjEO6illRRtDducVwyZRvbHfqEVRw7VfJyYnXkBcW_qLwxrwaufW9j5SojMDGj19AtzMheWBU1_uUmfNrU7JP9Ufi6SSzyeMVJjipbcT3Oel-xbM-mfcm2xOY9GD3J/s1600/MapleStory2009-02-2819-23-02-60.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLo4BDiijE1FhSXjIjEO6illRRtDducVwyZRvbHfqEVRw7VfJyYnXkBcW_qLwxrwaufW9j5SojMDGj19AtzMheWBU1_uUmfNrU7JP9Ufi6SSzyeMVJjipbcT3Oel-xbM-mfcm2xOY9GD3J/s320/MapleStory2009-02-2819-23-02-60.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
So this is how it work kids.&lt;br /&gt;
Even if a guy choose to be all that kind of stuff mention above, doesnt mean that hes a hacker. &lt;br /&gt;
&lt;br /&gt;
NX-less, well sir. What if iam not a NX-hoar?&lt;br /&gt;
&lt;br /&gt;
Low fame, well sir. What if i lvl fast or aint interested in having high fame.&lt;br /&gt;
This noob that called me a hacker had 90 fame and was lv 45..well not all of us uses 3 months to get to lv 45.. jerk.&lt;br /&gt;
&lt;br /&gt;
Low lvled equips: Well, heard of dexless/low dex? Iam quite sure.&lt;br /&gt;
So i guess...all the lukless mages that uses lv 0 clothes are hackers?&lt;br /&gt;
Alright, so iam a warrior, we only need str for equips. But hey, i need the 4 extra dex from the overall nibsauce.</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/5469182571008735502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/hackers-on-free-game.html#comment-form' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/5469182571008735502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/5469182571008735502'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/hackers-on-free-game.html' title='Hackers on a FREE game.'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLo4BDiijE1FhSXjIjEO6illRRtDducVwyZRvbHfqEVRw7VfJyYnXkBcW_qLwxrwaufW9j5SojMDGj19AtzMheWBU1_uUmfNrU7JP9Ufi6SSzyeMVJjipbcT3Oel-xbM-mfcm2xOY9GD3J/s72-c/MapleStory2009-02-2819-23-02-60.png" height="72" width="72"/><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-6632559758027341733</id><published>2011-06-05T15:06:00.000-04:00</published><updated>2011-06-05T15:06:02.681-04:00</updated><title type='text'>Random cute Maplestory videos.</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/BogcYNnWjKw?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/6632559758027341733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/random-cute-maplestory-videos.html#comment-form' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/6632559758027341733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/6632559758027341733'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/random-cute-maplestory-videos.html' title='Random cute Maplestory videos.'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-7547256470193957479</id><published>2011-06-05T14:14:00.002-04:00</published><updated>2011-06-05T14:14:13.423-04:00</updated><title type='text'>Saint Saver?</title><content type='html'>Courtesy of Spadow from Spadow Blog.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;As a Saint Saver I have been given rewards for doing my duties. I got the last reward today.&lt;br /&gt;
If you don’t know what the Saint Saver event is, &lt;a href=&quot;http://spadow.wordpress.com/2011/05/30/revival-of-the-saint-saver/&quot; target=&quot;_blank&quot;&gt;click here&lt;/a&gt;.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-7850&quot; height=&quot;501&quot; src=&quot;http://spadow.files.wordpress.com/2011/06/ss-saintsaverearring.png?w=255&amp;amp;h=501&quot; title=&quot;&quot; width=&quot;255&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;I purified more than 500 monsters and I got a stamp in my Attendance Book.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;span id=&quot;more-7848&quot;&gt;&lt;/span&gt;&amp;nbsp;If you get a stamp each day, starting from the 3rd day then you get a reward.&lt;br /&gt;
The last reward you can get is the &lt;strong&gt;Saint Saver Earring&lt;/strong&gt;.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;+3 to STR, DEX, INT and LUK&lt;br /&gt;
+200 MaxHP and MaxMP&lt;br /&gt;
+80 Magic Defense&lt;br /&gt;
+100 Accuracy and Avoidability&lt;br /&gt;
+10 Speed&lt;br /&gt;
+10 Jump&lt;br /&gt;
Number of upgrades available: 7&lt;/div&gt;It is an untradeable item but it is possible to make it tradeable to your other characters with the new cash item ‘&lt;strong&gt;Share Name Tag&lt;/strong&gt;‘.&lt;br /&gt;
The Share Name Tag has yet to be released, but it is sort of a Scissor of Karma.&lt;br /&gt;
It can only make items tradeable if the item says it can through the Share Name Tag.&lt;br /&gt;
So far you can only use it on the Saint Saver earring. Knowing Nexon’s  interest in money, they will probably make a lot of use from this cash  item.&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-7851&quot; height=&quot;362&quot; src=&quot;http://spadow.files.wordpress.com/2011/06/ss-saintsaverearring2.png?w=352&amp;amp;h=362&quot; title=&quot;&quot; width=&quot;352&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Equip the Saint Saver earring and your Craft, Charisma, Insight, Will, Sense and Magic experience will increase by +40.&lt;br /&gt;
Finally my &lt;strong&gt;Sense&lt;/strong&gt;&amp;nbsp;leveled up to 2. Hahaha~&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;a href=&quot;http://spadow.wordpress.com/2011/06/02/kmst-v384-new-adventurer-pirate-cannon-shooter/&quot; target=&quot;_blank&quot;&gt;Yesterday&lt;/a&gt;, the test server has been updated with a new Adventurer Pirate class, the &lt;strong&gt;Cannon Shooter&lt;/strong&gt;.&lt;br /&gt;
I only tried some skills at level 10 because I experienced lag yesterday.&lt;br /&gt;
While I was searching topics about the Cannon Shooter on insoya, I came  across this topic that said something about the artwork of the Pirate  class.&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;size-full wp-image-7852&quot; height=&quot;435&quot; src=&quot;http://spadow.files.wordpress.com/2011/06/thepirate.png?w=500&amp;amp;h=435&quot; title=&quot;&quot; width=&quot;500&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Ever since this piece of artwork was  released since the release of the Pirate class in 2007, I always thought  that the Infighter on the right side, was wearing a bag.&lt;br /&gt;
My thought about that bag has now changed with the appearance of the Cannon Shooter class.&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;aligncenter size-full wp-image-7855&quot; height=&quot;163&quot; src=&quot;http://spadow.files.wordpress.com/2011/06/cshooter_rope.png?w=232&amp;amp;h=163&quot; title=&quot;&quot; width=&quot;232&quot; /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;strong&gt;I think what’s inside the bag is the hand cannon.&lt;/strong&gt;&lt;br /&gt;
I guess Nexon had the idea of using a cannon for a new Pirate class in mind since 2007…?&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Also, PvP is disabled in the test server. An NPC says that it is coming soon.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/7547256470193957479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/saint-saver.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/7547256470193957479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/7547256470193957479'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/saint-saver.html' title='Saint Saver?'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-7031396079302783616</id><published>2011-06-05T09:04:00.002-04:00</published><updated>2011-06-05T09:04:18.781-04:00</updated><title type='text'>Scrolling items in Maplestory. Making the right decision.</title><content type='html'>&lt;span class=&quot;lh&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;GHeader cl&quot;&gt;&lt;b&gt;Definition of a Scroll Outcome&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;
There are two possible outcomes of a scroll: success or failure. For  Dark (Cursed) Scrolls, there is a subdivision of outcomes for the  failure outcome: destruction or no destruction. The outcomes of scrolls  can be described as statistical events.&lt;br /&gt;
Events are &lt;i&gt;independent&lt;/i&gt; for scrolls, meaning that the outcome of one scroll &lt;i&gt;does not&lt;/i&gt; effect the outcome of any other scroll.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;PoC&quot;&gt;&lt;/a&gt;&lt;b&gt;Parameters of Calculations&lt;/b&gt;&lt;br /&gt;
These calculations and probabilities are based on statistics, and thus  we assume inferential conditions when we perform calculations.  Therefore, when we come to conclusions using this guide, we must assume  that the population, N, is large, among other conditions. Unfortunately,  these conditions are not always true for certain scrolls, as they are  just too rare. However, for our purposes, insufficient conditions do not  have a large effect on our inferences.&lt;br /&gt;
Furthermore, there is debate whether or not scrolls in MapleStory are  randomized. After all, MapleStory uses computerized randomization, which  can never be truly random.&lt;br /&gt;
&lt;div class=&quot;quote&quot; style=&quot;max-height: 192px; overflow: auto;&quot;&gt;&lt;strong&gt;&lt;a class=&quot;sprite basilUser&quot; href=&quot;http://www.basilmarket.com/user/iAstronomy&quot; title=&quot;iAstronomy&#39;s BasilID&quot;&gt;iAstronomy&lt;/a&gt;&lt;/strong&gt;:  In real life, this may be the case, but as you all may know, MapleStory  is programmed, and thus, made with a computer. Likewise, a computer  cannot really be random, because it uses seeds to determine probability,  and changes seeds every time the quota is full.&lt;/div&gt;&lt;br /&gt;
Using the same methods of randomization we assume MapleStory to use, I  have written a scrolling simulation program in C and found that as the  number of scrolls I used increased, the closer the ratio of successes to  scrolls used came to the true ratio, consistent with the Law of Large  Numbers. This means that, for our purposes, computer randomization is  sufficiently random to use the following statistical analyses.&lt;br /&gt;
(PM me for source code or an executable to the command line based scrolling simulator.)&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;PoSE&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Probabilities of Single Events&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
The following are percentages (proportions) on scroll successes and failures of 1 event.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;100% Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 1.0, 100%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.0, 0%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.0, 0%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;90% Scroll&lt;/b&gt; - &lt;i&gt;60% used with Vega&#39;s Spell&lt;/i&gt;&lt;br /&gt;
Probability of success, 1 event: 0.9, 90%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.1, 10%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.0, 0%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;70% Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 0.7, 70%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.15, 15%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.15, 15%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;60% Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 0.6, 60%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.4, 40%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.0, 0%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;50% Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 0.5, 50%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.50, 50%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.0, 0%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;30% Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 0.3, 30%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.35, 35%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.35, 35%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;30% Scroll&lt;/b&gt; - &lt;i&gt;10% used with Vega&#39;s Spell&lt;/i&gt;&lt;br /&gt;
Probability of success, 1 event: 0.3, 30%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.7, 70%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.0, 0%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;10% Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 0.1, 10%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.9, 90%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.0, 0%&lt;br /&gt;
&lt;br /&gt;
Apparently, there is some confusion on the destruction probabilities for Dark (Cursed) Scrolls:&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&quot;Every time I use a dark scroll, there is a 50% chance that the item will break.&quot;&lt;/i&gt;&lt;br /&gt;
Incorrect. This misconception is probably due to the unclear wording in  the description of the scroll. In truth, there is a 50% chance that the  item breaks &lt;i&gt;if the scroll fails&lt;/i&gt;. For example, a 30% scroll has a  70% chance of failure (1 - 0.3 = 0.7). 50% of the time it fails, which  is 70% of the time, the item breaks. Thus we conclude that each time you  use a 30% scroll, there is a 35% chance the item will break (0.7 / 2 =  0.35). Likewise, each time you use a 70% scroll, there is a 15% chance  the item will break (0.3 / 2 = 0.15).&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&quot;Every time my dark scroll fails, my item is destroyed by 50%.&quot;&lt;/i&gt;&lt;br /&gt;
Incorrect. Again, this misconception is due to the unclear wording in  the description of the scroll. Item breakage is an event, thus it is  caused by one scrolling event. Also see above explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;PoME&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Probabilities of Multiple Events&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;MEiS&quot;&gt;&lt;/a&gt;&lt;b&gt;Multiple Events in Succession&lt;/b&gt;&lt;br /&gt;
To find out your chances of a certain grouping of events &lt;i&gt;in a row&lt;/i&gt;, use the following method.&lt;br /&gt;
(probability)^n or (prob.)(prob.)(prob.), etc.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
• What is the probability I will get 3 60% scrolls to work (in a row) ?&lt;br /&gt;
0.6 ^ 3, which equals 0.216.&lt;br /&gt;
There is a 21.6% chance that 3 consecutive 60% scrolls will work. &lt;br /&gt;
&lt;br /&gt;
• What is the probability that I will get 1 30% and 2 70% scrolls to work (in a row) ?&lt;br /&gt;
0.3 x 0.7 ^ 2, which equals 0.147.&lt;br /&gt;
There is a 14.7% chance that 1 30% and 2 70% scrolls will work consecutively.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;ToMCES&quot;&gt;&lt;/a&gt;&lt;b&gt;Table of Multiple, Consecutive Events; Success&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;100% Scroll&lt;/b&gt;&lt;br /&gt;
It will always work! Go figure.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;90% Scroll&lt;/b&gt; - &lt;i&gt;60% used with Vega&#39;s Spell&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.9%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.9^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.9%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.9^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;70% Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive success: 0.7, 70%&lt;br /&gt;
2 consecutive success: 0.49, 49%&lt;br /&gt;
3 consecutive success: 0.343, 34.3%&lt;br /&gt;
4 consecutive success: 0.2401, 24.01%&lt;br /&gt;
5 consecutive success: 0.16807, 16.807%&lt;br /&gt;
6 consecutive success: 0.117649, 11.7649%&lt;br /&gt;
7 consecutive success: 0.0823543, 8.23543%&lt;br /&gt;
8 consecutive success: 0.05764801, 5.764801%&lt;br /&gt;
9 consecutive success: 0.040353607, 4.0353607%&lt;br /&gt;
10 consecutive success: 0.0282475249, 2.82475249%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;60% Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive success: 0.6, 60%&lt;br /&gt;
2 consecutive success: 0.36, 36%&lt;br /&gt;
3 consecutive success: 0.216, 21.6%&lt;br /&gt;
4 consecutive success: 0.1296, 12.96%&lt;br /&gt;
5 consecutive success: 0.07776, 7.776%&lt;br /&gt;
6 consecutive success: 0.046656, 4.6656%&lt;br /&gt;
7 consecutive success: 0.0279936, 2.79936%&lt;br /&gt;
8 consecutive success: 0.01679616, 1.679616%&lt;br /&gt;
9 consecutive success: 0.010077696, 1.0077696%&lt;br /&gt;
10 consecutive success: 0.0060466176, 0.60466176%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;50% Scroll&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.5%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.5^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.5%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.5^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;30% Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive success: 0.3, 30%&lt;br /&gt;
2 consecutive success: 0.09, 9%&lt;br /&gt;
3 consecutive success: 0.027, 2.7%&lt;br /&gt;
4 consecutive success: 0.0081, 0.81%&lt;br /&gt;
5 consecutive success: 0.00243, 0.243%&lt;br /&gt;
6 consecutive success: 0.000729, 0.0729%&lt;br /&gt;
7 consecutive success: 0.0002187, 0.02187%&lt;br /&gt;
8 consecutive success: 0.00006561, 0.006561%&lt;br /&gt;
9 consecutive success: 0.000019683, 0.0019683%&lt;br /&gt;
10 consecutive success: 0.0000059049, 0.00059049%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;20% Scroll&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.2%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.2^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.2%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.2^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;10% Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive success: 0.1, 10%&lt;br /&gt;
2 consecutive success: 0.01, 1%&lt;br /&gt;
3 consecutive success: 0.001, 0.1%&lt;br /&gt;
4 consecutive success: 0.0001, 0.01%&lt;br /&gt;
5 consecutive success: 0.00001, 0.001%&lt;br /&gt;
6 consecutive success: 0.000001, 0.0001%&lt;br /&gt;
7 consecutive success: 0.0000001, 0.00001%&lt;br /&gt;
8 consecutive success: 0.00000001, 0.000001%&lt;br /&gt;
9 consecutive success: 0.000000001, 0.0000001%&lt;br /&gt;
10 consecutive success: 0.0000000001, 0.00000001% (Yikes!)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5% Scroll&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.05%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.05^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.05%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.05^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3% Scroll&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.03%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.03^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.03%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.03^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1% Scroll&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.01%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.01^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.01%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.01^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;ToMCEF&quot;&gt;&lt;/a&gt;&lt;b&gt;Table of Multiple, Consecutive Events; Failure&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;100% Scroll&lt;/b&gt;&lt;br /&gt;
It will never fail! Go figure.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;90% Scroll&lt;/b&gt; - &lt;i&gt;60% used with Vega&#39;s Spell&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.1%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.1^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.1%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.1^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;70% Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive failure: 0.3, 30%&lt;br /&gt;
2 consecutive failure: 0.09, 9%&lt;br /&gt;
3 consecutive failure: 0.027, 2.7%&lt;br /&gt;
4 consecutive failure: 0.0081, 0.81%&lt;br /&gt;
5 consecutive failure: 0.00243, 0.243%&lt;br /&gt;
6 consecutive failure: 0.000729, 0.0729%&lt;br /&gt;
7 consecutive failure: 0.0002187, 0.02187%&lt;br /&gt;
8 consecutive failure: 0.00006561, 0.006561%&lt;br /&gt;
9 consecutive failure: 0.000019683, 0.0019683%&lt;br /&gt;
10 consecutive failure: 0.0000059049, 0.00059049%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;60% Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive failure: 0.4, 40%&lt;br /&gt;
2 consecutive failure: 0.16, 16%&lt;br /&gt;
3 consecutive failure: 0.064, 6.4%&lt;br /&gt;
4 consecutive failure: 0.0256, 2.56%&lt;br /&gt;
5 consecutive failure: 0.01024, 1.024%&lt;br /&gt;
6 consecutive failure: 0.004096, 0.4096%&lt;br /&gt;
7 consecutive failure: 0.0016384, 0.16384%&lt;br /&gt;
8 consecutive failure: 0.00065536, 0.065536%&lt;br /&gt;
9 consecutive failure: 0.000262144, 0.0262144%&lt;br /&gt;
10 consecutive failure: 0.0001048576, 0.01048576%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;30% Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive failure: 0.7, 70%&lt;br /&gt;
2 consecutive failure: 0.49, 49%&lt;br /&gt;
3 consecutive failure: 0.343, 34.3%&lt;br /&gt;
4 consecutive failure: 0.2401, 24.01%&lt;br /&gt;
5 consecutive failure: 0.16807, 16.807%&lt;br /&gt;
6 consecutive failure: 0.117649, 11.7649%&lt;br /&gt;
7 consecutive failure: 0.0823543, 8.23543%&lt;br /&gt;
8 consecutive failure: 0.05764801, 5.764801%&lt;br /&gt;
9 consecutive failure: 0.040353607, 4.0353607%&lt;br /&gt;
10 consecutive failure: 0.0282475249, 2.82475249%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;20% Scroll&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.8%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.8^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.8%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.8^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;10% Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive failure: 0.9, 90%&lt;br /&gt;
2 consecutive failure: 0.81, 81%&lt;br /&gt;
3 consecutive failure: 0.729, 72.9%&lt;br /&gt;
4 consecutive failure: 0.6561, 65.61%&lt;br /&gt;
5 consecutive failure: 0.59049, 59.049%&lt;br /&gt;
6 consecutive failure: 0.531441, 53.1441%&lt;br /&gt;
7 consecutive failure: 0.4782969, 47.82969%&lt;br /&gt;
8 consecutive failure: 0.43046721, 43.046721%&lt;br /&gt;
9 consecutive failure: 0.387420489, 38.7420489%&lt;br /&gt;
10 consecutive failure: 0.3486784401, 34.86784401% &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5% Scroll&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.95%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.95^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.95%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.95^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3% Scroll&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.97%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.97^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.97%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.97^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1% Scroll&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;n&lt;/i&gt; = Number of scrolls used.&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=0.99%5En+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=0.99^n+from+n%3D1+to+10&quot;&gt;Decimal&lt;/a&gt;&lt;br /&gt;
&lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=%280.99%5En%29100+from+n%3D1+to+10&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=%280.99^n%29100+from+n%3D1+to+10&quot;&gt;Percentual&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;MEniS&quot;&gt;&lt;/a&gt;&lt;b&gt;Multiple Events not in Succession&lt;/b&gt;&lt;br /&gt;
This is the most important statistical tool in determining scroll  outcomes over a span of multiple scrolls. From this, we can determine  the probability of &lt;i&gt;x&lt;/i&gt; number of successes or failures out of &lt;i&gt;n&lt;/i&gt;  total,  the expected outcome, and the expected yield. The equation to  find this is complicated, and for one thing, I can&#39;t write it with  correct notation here on the Basil forums because of the lack of a  mathematics key set. However, if you own a TI-83 or higher model  calculator, you can find these statistics using binompdf(n,prob.,x)  (Credits to yoshidude65)&lt;br /&gt;
&lt;br /&gt;
To find out your chances of a number of successes or fails from a group of scrolls, use the following method.&lt;br /&gt;
[&lt;i&gt;n&lt;/i&gt;! / ((&lt;i&gt;n-k&lt;/i&gt;)!&lt;i&gt;k&lt;/i&gt;!)] x p^&lt;i&gt;k&lt;/i&gt; x (1-p)^(&lt;i&gt;n&lt;/i&gt;-&lt;i&gt;k&lt;/i&gt;);  whereas n represents the total scrolls used, k represents the number of  successes or failures being questioned, and p represents the  probability of the success or failure.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
• What is the probability I will get 3 60% scrolls to work out of 5 total 60% scrolls?&lt;br /&gt;
[5! / ((5-3)!3!)] x (0.6)^3 x (0.4)^2, &lt;i&gt;or&lt;/i&gt; binompdf(5,0.6,3) on your TI-83+ calculator.&lt;br /&gt;
There is a 34.56% chance that 3 60% scrolls will work out of 5 total 60% scrolls. &lt;br /&gt;
&lt;br /&gt;
• What is the probability that I will get 1 10% scroll to work out of 7 total 10% scrolls?&lt;br /&gt;
[7! / ((7-1)!1!)] x (0.1)^1 x (0.9)^6, &lt;i&gt;or&lt;/i&gt; binompdf(7,0.1,1) on your TI-83+ calculator.&lt;br /&gt;
There is a 37.2% chance that 1 10% scroll will work out of 7 total 10% scrolls. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;ToMEksoont&quot;&gt;&lt;/a&gt;&lt;b&gt;Table of Multiple Events, &lt;i&gt;k&lt;/i&gt; successes out of &lt;i&gt;n&lt;/i&gt; trials&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I realize that only some of the scroll percent types are listed below -  they are the most popular. If you would like to find the probability of  another set of occurrences, please use this &lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=www.wolframalpha.com/input/?i=binompdf&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;www.wolframalpha.com/input/?i=binompdf&quot;&gt;tool&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;70% Scroll&lt;/b&gt;&lt;br /&gt;
1 success out of 2 trials: 0.42, 42%&lt;br /&gt;
1 success out of 3 trials: 0.189, 18.9%&lt;br /&gt;
1 success out of 4 trials: 0.0756, 7.56%&lt;br /&gt;
1 success out of 5 trials: 0.02835, 2.835%&lt;br /&gt;
1 success out of 6 trials: 0.010206, 1.0206%&lt;br /&gt;
1 success out of 7 trials: 0.0035721, 0.35721%&lt;br /&gt;
1 success out of 8 trials: 0.00122472, 0.122472%&lt;br /&gt;
1 success out of 9 trials: 0.000413343, 0.0413343%&lt;br /&gt;
1 success out of 10 trials: 0.000137781, 0.0137781%&lt;br /&gt;
2 success out of 3 trials: 0.441, 44.1%&lt;br /&gt;
2 success out of 4 trials: 0.2646, 26.46%&lt;br /&gt;
2 success out of 5 trials: 0.1323, 13.23%&lt;br /&gt;
2 success out of 6 trials: 0.059535, 5.9535%&lt;br /&gt;
2 success out of 7 trials: 0.0250047, 2.50047%&lt;br /&gt;
2 success out of 8 trials: 0.01000188, 1.000188%&lt;br /&gt;
2 success out of 9 trials: 0.003857868, 0.3857868%&lt;br /&gt;
2 success out of 10 trials: 0.0014467005, 0.14467005%&lt;br /&gt;
3 success out of 4 trials: 0.4116, 41.16%&lt;br /&gt;
3 success out of 5 trials: 0.3087, 30.87%&lt;br /&gt;
3 success out of 6 trials: 0.18522, 18.522%&lt;br /&gt;
3 success out of 7 trials: 0.0972405, 9.72405%&lt;br /&gt;
3 success out of 8 trials: 0.04667544, 4.667544%&lt;br /&gt;
3 success out of 9 trials: 0.021003948, 2.1003948%&lt;br /&gt;
3 success out of 10 trials: 0.009001692, 0.9001692%&lt;br /&gt;
4 success out of 5 trials: 0.36015, 36.015%&lt;br /&gt;
4 success out of 6 trials: 0.324135, 32.4135%&lt;br /&gt;
4 success out of 7 trials: 0.2268945, 22.68945%&lt;br /&gt;
4 success out of 8 trials: 0.1361367, 13.61367%&lt;br /&gt;
4 success out of 9 trials: 0.073513818, 7.3513818%&lt;br /&gt;
4 success out of 10 trials: 0.036756909, 3.675690%&lt;br /&gt;
5 success out of 6 trials: 0.302526, 30.2526%&lt;br /&gt;
5 success out of 7 trials: 0.3176523, 31.76523%&lt;br /&gt;
5 success out of 8 trials: 0.25412184, 25.412184%&lt;br /&gt;
5 success out of 9 trials: 0.171532242, 17.1532242%&lt;br /&gt;
5 success out of 10 trials: 0.1029193542, 10.29193542%&lt;br /&gt;
6 success out of 7 trials: 0.2470629, 24.70629%&lt;br /&gt;
6 success out of 8 trials: 0.29647548, 29.647548%&lt;br /&gt;
6 success out of 9 trials: 0.266827932, 26.6827932%&lt;br /&gt;
6 success out of 10 trials: 0.200120949, 20.0120949%&lt;br /&gt;
7 success out of 8 trials: 0.19765032, 19.765032%&lt;br /&gt;
7 success out of 9 trials: 0.266827932, 26.6827932%&lt;br /&gt;
7 success out of 10 trials: 0.266827932, 26.6827932%&lt;br /&gt;
8 success out of 9 trials: 0.155649627, 15.5649627%&lt;br /&gt;
8 success out of 10 trials: 0.2334744405, 23.34744405%&lt;br /&gt;
9 success out of 10 trials: 0.121060821, 12.1060821%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;60% Scroll&lt;/b&gt;&lt;br /&gt;
1 success out of 2 trials: 0.48, 48%&lt;br /&gt;
1 success out of 3 trials: 0.288, 28.8%&lt;br /&gt;
1 success out of 4 trials: 0.1536, 15.36%&lt;br /&gt;
1 success out of 5 trials: 0.0768, 7.68%&lt;br /&gt;
1 success out of 6 trials: 0.036864, 3.6864%&lt;br /&gt;
1 success out of 7 trials: 0.0172032, 1.72032%&lt;br /&gt;
1 success out of 8 trials: 0.00786432, 0.786432%&lt;br /&gt;
1 success out of 9 trials: 0.003538944, 0.3538944%&lt;br /&gt;
1 success out of 10 trials: 0.001572864, 0.1572864%&lt;br /&gt;
2 success out of 3 trials: 0.432, 43.2%&lt;br /&gt;
2 success out of 4 trials: 0.3456, 34.56%&lt;br /&gt;
2 success out of 5 trials: 0.2304, 23.04%&lt;br /&gt;
2 success out of 6 trials: 0.13824, 13.824%&lt;br /&gt;
2 success out of 7 trials: 0.0774144, 7.74144%&lt;br /&gt;
2 success out of 8 trials: 0.04128768, 4.128768%&lt;br /&gt;
2 success out of 9 trials: 0.021233664, 2.1233664%&lt;br /&gt;
2 success out of 10 trials: 0.010616832, 1.0616832%&lt;br /&gt;
3 success out of 4 trials: 0.3456, 34.56%&lt;br /&gt;
3 success out of 5 trials: 0.3456, 34.56%&lt;br /&gt;
3 success out of 6 trials: 0.27648, 27.648%&lt;br /&gt;
3 success out of 7 trials: 0.193536, 19.3536%&lt;br /&gt;
3 success out of 8 trials: 0.12386304, 12.386304%&lt;br /&gt;
3 success out of 9 trials: 0.074317824, 7.4317824%&lt;br /&gt;
3 success out of 10 trials: 0.042467328, 4.2467328%&lt;br /&gt;
4 success out of 5 trials: 0.2592, 25.92%&lt;br /&gt;
4 success out of 6 trials: 0.31104, 31.104%&lt;br /&gt;
4 success out of 7 trials: 0.290304, 29.0304%&lt;br /&gt;
4 success out of 8 trials: 0.2322432, 23.22432%&lt;br /&gt;
4 success out of 9 trials: 0.167215104, 16.7215104%&lt;br /&gt;
4 success out of 10 trials: 0.111476736, 11.1476736%&lt;br /&gt;
5 success out of 6 trials: 0.186624, 18.6624%&lt;br /&gt;
5 success out of 7 trials: 0.2612736, 26.12736%&lt;br /&gt;
5 success out of 8 trials: 0.27869184, 27.869184%&lt;br /&gt;
5 success out of 9 trials: 0.250822656, 25.0822656%&lt;br /&gt;
5 success out of 10 trials: 0.2006581248, 20.06581248%&lt;br /&gt;
6 success out of 7 trials: 0.1306368, 13.06368%&lt;br /&gt;
6 success out of 8 trials: 0.20901888, 20.901888%&lt;br /&gt;
6 success out of 9 trials: 0.250822656, 25.0822656%&lt;br /&gt;
6 success out of 10 trials: 0.250822656, 25.0822656%&lt;br /&gt;
7 success out of 8 trials: 0.08957952, 8.957952%&lt;br /&gt;
7 success out of 9 trials: 0.161243136, 16.1243136%&lt;br /&gt;
7 success out of 10 trials: 0.214990848, 21.4990848%&lt;br /&gt;
8 success out of 9 trials: 0.060466176, 6.0466176%&lt;br /&gt;
8 success out of 10 trials: 0.120932352, 12.0932352%&lt;br /&gt;
9 success out of 10 trials: 0.040310784, 4.0310784%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;30% Scroll&lt;/b&gt;&lt;br /&gt;
1 success out of 2 trials: 0.42, 42%&lt;br /&gt;
1 success out of 3 trials: 0.441, 44.1%&lt;br /&gt;
1 success out of 4 trials: 0.4116, 41.16%&lt;br /&gt;
1 success out of 5 trials: 0.36015, 36.015%&lt;br /&gt;
1 success out of 6 trials: 0.302526, 30.2526%&lt;br /&gt;
1 success out of 7 trials: 0.2470629, 24.70629%&lt;br /&gt;
1 success out of 8 trials: 0.19765032, 19.765032%&lt;br /&gt;
1 success out of 9 trials: 0.155649627, 15.5649627%&lt;br /&gt;
1 success out of 10 trials: 0.121060821, 12.1060821%&lt;br /&gt;
2 success out of 3 trials: 0.189, 18.9%&lt;br /&gt;
2 success out of 4 trials: 0.2646, 26.46%&lt;br /&gt;
2 success out of 5 trials: 0.3087, 30.87%&lt;br /&gt;
2 success out of 6 trials: 0.324135, 32.4135%&lt;br /&gt;
2 success out of 7 trials: 0.3176523, 31.76523%&lt;br /&gt;
2 success out of 8 trials: 0.29647548, 29.647548%&lt;br /&gt;
2 success out of 9 trials: 0.266827932, 26.6827932%&lt;br /&gt;
2 success out of 10 trials: 0.2334744405, 23.34744405%&lt;br /&gt;
3 success out of 4 trials: 0.0759, 7.59%&lt;br /&gt;
3 success out of 5 trials: 0.1323, 13.23%&lt;br /&gt;
3 success out of 6 trials: 0.18522, 18.522%&lt;br /&gt;
3 success out of 7 trials: 0.2268945, 22.68945%&lt;br /&gt;
3 success out of 8 trials: 0.25412184, 25.412184%&lt;br /&gt;
3 success out of 9 trials: 0.266827932, 26.6827932%&lt;br /&gt;
3 success out of 10 trials: 0.266827932, 26.6827932%&lt;br /&gt;
4 success out of 5 trials: 0.02835, 2.835%&lt;br /&gt;
4 success out of 6 trials: 0.059535, 5.9535%&lt;br /&gt;
4 success out of 7 trials: 0.0972405, 9.72405%&lt;br /&gt;
4 success out of 8 trials: 0.1361367, 13.61367%&lt;br /&gt;
4 success out of 9 trials: 0.171532242, 17.1532242%&lt;br /&gt;
4 success out of 10 trials: 0.200120949, 20.0120949%&lt;br /&gt;
5 success out of 6 trials: 0.010206, 1.0206%&lt;br /&gt;
5 success out of 7 trials: 0.0250047, 2.50047%&lt;br /&gt;
5 success out of 8 trials: 0.04667544, 4.667544%&lt;br /&gt;
5 success out of 9 trials: 0.073513818, 7.3513818%&lt;br /&gt;
5 success out of 10 trials: 0.1029193452, 10.29193452%&lt;br /&gt;
6 success out of 7 trials: 0.0035721, 0.35721%&lt;br /&gt;
6 success out of 8 trials: 0.01000188, 1.000188%&lt;br /&gt;
6 success out of 9 trials: 0.021003948, 2.1003948%&lt;br /&gt;
6 success out of 10 trials: 0.036756909, 3.6756909%&lt;br /&gt;
7 success out of 8 trials: 0.00122472, 0.122472%&lt;br /&gt;
7 success out of 9 trials: 0.003857868, 0.3857868%&lt;br /&gt;
7 success out of 10 trials: 0.009001692, 0.9001692%&lt;br /&gt;
8 success out of 9 trials: 0.000413343, 0.0413343%&lt;br /&gt;
8 success out of 10 trials: 0.0014467005, 0.14467005%&lt;br /&gt;
9 success out of 10 trials: 0.000137781, 0.0137781%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;10% Scroll&lt;/b&gt;&lt;br /&gt;
1 success out of 2 trials: 0.18, 18%&lt;br /&gt;
1 success out of 3 trials: 0.243, 24.3%&lt;br /&gt;
1 success out of 4 trials: 0.2916, 29.16%&lt;br /&gt;
1 success out of 5 trials: 0.32805, 32.805%&lt;br /&gt;
1 success out of 6 trials: 0.354294, 35.4294%&lt;br /&gt;
1 success out of 7 trials: 0.3720087, 37.20087%&lt;br /&gt;
1 success out of 8 trials: 0.38263752, 38.263752%&lt;br /&gt;
1 success out of 9 trials: 0.387420489, 38.7420489%&lt;br /&gt;
1 success out of 10 trials: 0.387420489, 38.7420489%&lt;br /&gt;
2 success out of 3 trials: 0.027, 2.7%&lt;br /&gt;
2 success out of 4 trials: 0.0486, 4.86%&lt;br /&gt;
2 success out of 5 trials: 0.0729, 7.29%&lt;br /&gt;
2 success out of 6 trials: 0.098415, 9.8415%&lt;br /&gt;
2 success out of 7 trials: 0.1240029, 12.40029%&lt;br /&gt;
2 success out of 8 trials: 0.14880348, 14.880348%&lt;br /&gt;
2 success out of 9 trials: 0.172186884, 17.2186884%&lt;br /&gt;
2 success out of 10 trials: 0.1937102445, 19.37102445%&lt;br /&gt;
3 success out of 4 trials: 0.0036, 0.36%&lt;br /&gt;
3 success out of 5 trials: 0.0081, 0.81%&lt;br /&gt;
3 success out of 6 trials: 0.01458, 1.458%&lt;br /&gt;
3 success out of 7 trials: 0.0229635, 2.29635%&lt;br /&gt;
3 success out of 8 trials: 0.03306744, 3.306744%&lt;br /&gt;
3 success out of 9 trials: 0.044641044, 4.4641044%&lt;br /&gt;
3 success out of 10 trials: 0.057395628, 5.7395628%&lt;br /&gt;
4 success out of 5 trials: 0.00045, 0.045%&lt;br /&gt;
4 success out of 6 trials: 0.001215, 0.1215%&lt;br /&gt;
4 success out of 7 trials: 0.0025515, 0.25515%&lt;br /&gt;
4 success out of 8 trials: 0.0045927, 0.45927%&lt;br /&gt;
4 success out of 9 trials: 0.007440174, 0.7440174%&lt;br /&gt;
4 success out of 10 trials: 0.011160261, 1.1160261%&lt;br /&gt;
5 success out of 6 trials: 0.000054, 0.0054%&lt;br /&gt;
5 success out of 7 trials: 0.0001701, 0.01701%&lt;br /&gt;
5 success out of 8 trials: 0.00040824, 0.040824%&lt;br /&gt;
5 success out of 9 trials: 0.000826686, 0.0826686%&lt;br /&gt;
5 success out of 10 trials: 0.0014880348, 0.14880348%&lt;br /&gt;
6 success out of 7 trials: 0.0000063, 0.00063%&lt;br /&gt;
6 success out of 8 trials: 0.00002268, 0.002268%&lt;br /&gt;
6 success out of 9 trials: 0.000061236, 0.0061236%&lt;br /&gt;
6 success out of 10 trials: 0.000137781, 0.0137781%&lt;br /&gt;
7 success out of 8 trials: 0.00000072, 0.000072%&lt;br /&gt;
7 success out of 9 trials: 0.000002916, 0.0002916%&lt;br /&gt;
7 success out of 10 trials: 0.000008748, 0.0008748%&lt;br /&gt;
8 success out of 9 trials: 0.000000081, 0.0000081%&lt;br /&gt;
8 success out of 10 trials: 0.0000003645, 0.00003645%&lt;br /&gt;
9 success out of 10 trials: 0.000000009, 0.0000009% (Good luck!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;EY&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Expected Yield&lt;/div&gt;&lt;br /&gt;
&#39;Expected value&#39; is synonymous with the word mean, or average. The  expected yield of a scroll is the approximate mean outcome of multiple  scrolls in terms of payout from the scroll (i.e. Weapon Attack, or DEX).&lt;br /&gt;
&lt;br /&gt;
To find the expected yield of a grouping of scrolls, use the following method.&lt;br /&gt;
Find the probability of &lt;i&gt;k&lt;/i&gt; successes out of &lt;i&gt;n&lt;/i&gt; trials for each possible &lt;i&gt;k&lt;/i&gt;. Then multiply each of these probabilities by the payout of the scroll multiplied by k. Add each of these permutations.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
• What&#39;s the expected yield from using 5 60% Glove Att. scrolls?&lt;br /&gt;
[((5!/0!) x (0.6)^0 x (0.4)^5)0] + [((5!/1!) x (0.6)^1 x (0.4)^4)2] +  [((5!/2!) x (0.6)^2 x (0.4)^3)4] + [((5!/3!) x (0.6)^3 x (0.4)^2)6] +  [((5!/4!) x (0.6)^4 x (0.4)^1)8] + [((5!/5!) x (0.6)^5 x (0.4)^0)10] &lt;br /&gt;
The expected yield of 5 60% Glove Att. scrolls is +6 W. Attack. (Yes all those numbers add up to 6 &lt;img height=&quot;11&quot; src=&quot;http://static.basilmarket.com/img/f-happy.gif&quot; width=&quot;11&quot; /&gt;.)&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;ToEYf7SCWS&quot;&gt;&lt;/a&gt;&lt;b&gt;Table of Expected Yields for 7 Slots; Common Weapon Scrolls&lt;/b&gt;&lt;br /&gt;
Warning: the expected yield counts for Dark (Cursed) Scrolls do not  factor in breakage. Also, these are in no way a guaruntee, nor a limit.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Warrior Weapons&lt;/b&gt;&lt;br /&gt;
Expected yield of 7 70%: +9.8 Attack, +4.9 STR&lt;br /&gt;
Expected yield of 7 60%: +8.4 Attack, +4.2 STR&lt;br /&gt;
Expected yield of 7 30%: +10.5 Attack, +6.3 STR, +2.1 W. Def.&lt;br /&gt;
Expected yield of 7 10%: +3.5 Attack, +2.1 STR, +0.7 W. Def.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Magician Weapons&lt;/b&gt;&lt;br /&gt;
Expected yield of 7 70%: +9.8 M. Attack, +4.9 INT&lt;br /&gt;
Expected yield of 7 60%: +8.4 M. Attack, +4.2 INT&lt;br /&gt;
Expected yield of 7 30%: +10.5 M. Attack, +6.3 INT, +2.1 M. Def.&lt;br /&gt;
Expected yield of 7 10%: +3.5 M.Attack, +2.1 INT, +0.7 M. Def.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bowman Weapons&lt;/b&gt;&lt;br /&gt;
Expected yield of 7 70%: +9.8 Attack, +4.9 ACC&lt;br /&gt;
Expected yield of 7 60%: +8.4 Attack, +4.2 ACC&lt;br /&gt;
Expected yield of 7 30%: +10.5 Attack, +6.3 ACC, +2.1 DEX.&lt;br /&gt;
Expected yield of 7 10%: +3.5 Attack, +2.1 ACC, +0.7 DEX.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Daggers&lt;/b&gt;&lt;br /&gt;
Expected yield of 7 70%: +9.8 Attack, +4.9 LUK&lt;br /&gt;
Expected yield of 7 60%: +8.4 Attack, +4.2 LUK&lt;br /&gt;
Expected yield of 7 30%: +10.5 Attack, +6.3 LUK, +2.1 W. Def.&lt;br /&gt;
Expected yield of 7 10%: +3.5 Attack, +2.1 LUK, +0.7 W. Def.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Claws&lt;/b&gt;&lt;br /&gt;
Expected yield of 7 70%: +9.8 Attack, +4.9 ACC&lt;br /&gt;
Expected yield of 7 60%: +8.4 Attack, +4.2 ACC&lt;br /&gt;
Expected yield of 7 30%: +10.5 Attack, +6.3 ACC, +2.1 LUK.&lt;br /&gt;
Expected yield of 7 10%: +3.5 Attack, +2.1 ACC, +0.7 LUK.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;Istwmm&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Is scrolling this worth my money?&lt;/div&gt;&lt;br /&gt;
This is a common question among Maplers, yet many don&#39;t know how to go  about finding out. With scroll prices through the ceiling (especially  Claw Scrolls), it is imperative that you know when to use scrolls, where  to use scrolls, and if to use scrolls. How do we go about finding this  out? By using expected yield!&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;WhentS&quot;&gt;&lt;/a&gt;&lt;b&gt;When to Scroll&lt;/b&gt;&lt;br /&gt;
As aforementioned, scrolling takes funding, and placing your hard-earned  mesos in the hands of pure chance can be grueling. That being said,  here are a few tips on how to know when to scroll:&lt;br /&gt;
• Do not attempt scrolling unless you have sufficient funding to &lt;i&gt;prepare for the worst&lt;/i&gt;.  Say for example I have 14 mil. and I buy 7 60% Staff Scrolls for 2 mil.  each. If you end up with only 0-2 working, you would have financial  instability. This is why it is important to never engage in scrolling  unless you have mesos to spare after the scrolling.&lt;br /&gt;
• Attempt scrolling your weapon when you have sufficient funding. The  weapon should be the first item upgraded for your set of equipments.  They give the highest expected yield for the amount of mesos they cost.&lt;br /&gt;
• Attempt scrolling your other equips (determine some order of  importance or worth) when you have over-sufficient funding, or in other  words, mesos to blow &lt;img height=&quot;11&quot; src=&quot;http://static.basilmarket.com/img/f-happy.gif&quot; width=&quot;11&quot; /&gt;. &lt;br /&gt;
• Attempt scrolling when training gets slow - if there&#39;s no way to make  the experience better from changing griding monsters, you can kill  faster with the addition of these wonderful scrolls. Don&#39;t limit  yourself to just power scrolls, though - Speed, Jump, Avoidability, and  Accuracy are all important factors in increasing your killing speed.&lt;br /&gt;
• Attempt scrolling when you have over-sufficient funding and you&#39;re bored. Seriously, it&#39;s pretty fun.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;WheretS&quot;&gt;&lt;/a&gt;&lt;b&gt;Where to Scroll (and if!)&lt;/b&gt;&lt;br /&gt;
No, this section doesn&#39;t tell you that you should use your scrolls in  Channel 6 at some exact location on a Tuesday night from 6 to 7 PM. The  objective of this section is to show the reader which equipments to  scroll based on their mesos.&lt;br /&gt;
&lt;br /&gt;
After determining that it&#39;s time to scroll from a reason in the above  section, there is a method of finding which scrolls will give you the  best chance of getting the highest yield; use as follows.&lt;br /&gt;
Find the expected yields for all of the scroll groupings being  questioned, then find the price of each and divide the yields by that  price.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
• Which will give me the most DEX per meso: 5 60% Glove DEX, 5 60% Overall DEX, or 5 70% Earring DEX?&lt;br /&gt;
Expected yield of 60% Glove DEX: +3 DEX / 500,000 mesos = 0.000006&lt;br /&gt;
Expected yield of 60% Overall DEX: +6 DEX / 3,500,000 mesos = 0.000001714&lt;br /&gt;
Expected yield of 70% Earring DEX: +6 DEX / 6,000,000 mesos = 0.000001&lt;br /&gt;
60% Glove DEX will give about 0.6 DEX per 100,000 mesos, &lt;br /&gt;
60% Overall DEX will give about 0.17 DEX per 100,000 mesos,&lt;br /&gt;
and 70% Earring DEX will give about 0.1 DEX per 100,000 mesos.&lt;br /&gt;
&lt;br /&gt;
The above method and example were on a fixed &lt;i&gt;n&lt;/i&gt;, or number of scrolls used. But what if you have a fixed amount of mesos to spend? Use the following method.&lt;br /&gt;
Find the amount of mesos you are using to scroll, then find how many  scrolls you can buy using that money - group by similarity. Then use the  expected yield calculation. (You won&#39;t need to divide by the amount of  mesos used unless you don&#39;t use all of the mesos set aside for scrolling  for a certain group of scrolls)&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
• I have 10 mil. to scroll. What will give me the most Magic Attack for my money?&lt;br /&gt;
With 10 mil. I can buy 5 60% Earring INT Scrolls, 3 60% Cape INT Scrolls, or 2 60% Overall INT Scrolls.&lt;br /&gt;
Expected yield of 5 60% Earring INT: +9 Magic Attack (combined INT and Magic Attack)&lt;br /&gt;
Expected yield of 3 60% Cape INT: +3.6 Magic Attack&lt;br /&gt;
Expected yield of 2 60% Overall INT: +2.4 Magic Attack&lt;br /&gt;
Therefore, from these prices (they will vary), 60% Earring INT will give the most yield for 10 mil.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;DPSS&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Disproving Popular Scrolling &quot;Strategies&quot;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dummy Scrolling&lt;/b&gt;&lt;br /&gt;
Many people claim to have had astounding luck with this method - so  lucky that &#39;dummy scrolling&#39; must&#39;ve been a way for them to increase  their scrolling probabilities, right? &lt;i&gt;Wrong!&lt;/i&gt; &lt;br /&gt;
Dummy Scrolling is using cheap scrolls on cheap items with the intention of failing them in order to &lt;i&gt;raise the probability&lt;/i&gt;  of the following scroll on the real item. Obviously, the maker of this  strategy phenomenum forgot that scroll outcomes are INDEPENDENT events,  thus the outcome of one individual scroll does not affect the outcome of  another. This method is very similar to the Law of Averages that some  people quote heartedly, though the Law of Averages actually does not  exist and is false! Due to the &quot;Law of Averages,&quot; if you toss 6 coins  and they all end up heads, your next coin toss is probably going to be a  tails - wrong! The toss is still 50% because the events are  independent. Likewise, you cannot use dummy scrolling and a combination  of the Law of Averages to assume that you can raise your probabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ritualistic Scrolling&lt;/b&gt;&lt;br /&gt;
Now, I admit; I use scrolling rituals. They&#39;re fun in a way, but in  reality: they are false. Lots of people have special scrolling spots,  channels, and rituals, but I&#39;m here to break it to you: it doesn&#39;t make a  bit of difference. Nowhere is exempt to the rules of statistics, thus  wherever and whenever you scroll, you always have the same probability.  Recall the &#39;Bob the snail&#39; and Red Skullcap phenomena - those, too, are  false for the reason shown above.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gamblers&#39; Fallacy&lt;/b&gt;&lt;br /&gt;
I suppose it&#39;s a stretch to call this a &quot;strategy,&quot; but here we go.  Gamblers&#39; Fallacy, which plays hand in hand with the Law of Averages, is  when the gambler, or scroller in this case, uses the Law of Averages to  assume the next outcomes. For instance, say I used 4 60% Overall LUK  Scrolls on my bathrobe and they all failed &lt;img height=&quot;11&quot; src=&quot;http://static.basilmarket.com/img/f-sad.gif&quot; width=&quot;11&quot; /&gt;. Gamblers&#39; Fallacy is assuming that the next one will work because it&#39;s &lt;i&gt;due to occur&lt;/i&gt;. This is false and by assuming this, you will only be disappointed.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Legendary Spirit&lt;/b&gt; (pointed out by Kazoothebat)&lt;br /&gt;
Legengary Spirit is a skill attained by a quest that allows people of  any job or level to scroll any item. It has come to my attention that  some people think that using this skill gives them a greater success  rate, however, this is completely false. Though having this skill allows  you to scroll, for example, a level 80 thief shoe if you&#39;re a level 40  wizard, it will not increase the probability of success of the scroll  you are using. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;Add&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Addendum&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;WS&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;White Scrolls&lt;/div&gt;&lt;br /&gt;
This section is for those of you who are looking to &quot;BSUCLA&quot; your  equipment using White Scrolls. I am assuming that if you have this much  mesos to go through with this endeavor then you will be using 10%  scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5 Slot Item&lt;/b&gt;&lt;br /&gt;
(0.1)(10) = 1 success. (10)(5) = 5 success.&lt;br /&gt;
The expected number of 10% Scroll / White Scroll combinations that will need to be used to fill up a 5 slot item is 50.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;7 Slot Item&lt;/b&gt;&lt;br /&gt;
(0.1)(10) = 1 success. (10)(7) = 7 success.&lt;br /&gt;
The expected number of 10% Scroll / White Scroll combinations that will need to be used to fill up a 7 slot item is 70.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;10 Slot Item&lt;/b&gt;&lt;br /&gt;
(0.1)(10) = 1 success. (10)(10) = 10 success.&lt;br /&gt;
The expected number of 10% Scroll / White Scroll combinations that will need to be used to fill up a 10 slot item is 100.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;clean&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Clean Slate Scrolls&lt;/div&gt;&lt;br /&gt;
Clean slate scrolls are an addition to the variety of scrolls in Patch 0.56. With a small success rate, they regain lost slots.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Probability of the Clean Slate Scroll as a Single Event&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;1% Clean Slate Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 0.01, 1%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.97, 97%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.02, 2%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3% Clean Slate Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 0.03, 3%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.91, 91%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.06, 6%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5% Clean Slate Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 0.05, 5%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.85, 85%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.1, 10%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;20% Clean Slate Scroll&lt;/b&gt;&lt;br /&gt;
Probability of success, 1 event: 0.2, 20%&lt;br /&gt;
Probability of failure, no destruction, 1 event: 0.4, 40%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.4, 40%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Probability of the Clean Slate Scroll as Multiple Events&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;1% Clean Slate Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive success: 0.01, 1%&lt;br /&gt;
2 consecutive success: 0.0001, 0.01%&lt;br /&gt;
3 consecutive success: 0.000001, 0.0001%&lt;br /&gt;
4 consecutive success: 0.00000001, 0.000001%&lt;br /&gt;
5 consecutive success: 0.0000000001, 0.00000001%&lt;br /&gt;
6 consecutive success: 0.000000000001, 0.0000000001%&lt;br /&gt;
7 consecutive success: 0.00000000000001, 0.000000000001%&lt;br /&gt;
8 consecutive success: 0.0000000000000001, 0.00000000000001%&lt;br /&gt;
9 consecutive success: 0.000000000000000001, 0.0000000000000001%&lt;br /&gt;
10 consecutive success: 0.00000000000000000001, 0.000000000000000001% &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following are probabilities for consecutive failure with NO destruction.&lt;/i&gt;&lt;br /&gt;
1 consecutive failure: 0.97, 97%&lt;br /&gt;
2 consecutive failure: 0.9409, 94.09%&lt;br /&gt;
3 consecutive failure: 0.912673, 91.2673%&lt;br /&gt;
4 consecutive failure: 0.88529281, 88.529281%&lt;br /&gt;
5 consecutive failure: 0.8587340257, 85.87340257%&lt;br /&gt;
6 consecutive failure: 0.8329720049, 83.29720049%&lt;br /&gt;
7 consecutive failure: 0.8079828448, 80.79828448%&lt;br /&gt;
8 consecutive failure: 0.7837433594, 78.37433594%&lt;br /&gt;
9 consecutive failure: 0.7602310587, 76.02310587%&lt;br /&gt;
10 consecutive failure: 0.7374241269, 73.74241269%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3% Clean Slate Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive success: 0.03, 3%&lt;br /&gt;
2 consecutive success: 0.0009, 0.09%&lt;br /&gt;
3 consecutive success: 0.000027, 0.0027%&lt;br /&gt;
4 consecutive success: 0.00000081, 0.000081%&lt;br /&gt;
5 consecutive success: 0.0000000243, 0.00000243%&lt;br /&gt;
6 consecutive success: 0.000000000729, 0.0000000729%&lt;br /&gt;
7 consecutive success: 0.00000000002187, 0.000000002187%&lt;br /&gt;
8 consecutive success: 0.0000000000006561, 0.00000000006561%&lt;br /&gt;
9 consecutive success: 0.000000000000019683, 0.0000000000019683%&lt;br /&gt;
10 consecutive success: 0.00000000000000059049, 0.000000000000059049%&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following are probabilities for consecutive failure with NO destruction.&lt;/i&gt;&lt;br /&gt;
1 consecutive failure: 0.91, 91%&lt;br /&gt;
2 consecutive failure: 0.8281, 82.81%&lt;br /&gt;
3 consecutive failure: 0.753571, 75.3571%&lt;br /&gt;
4 consecutive failure: 0.68574961, 68.574961%&lt;br /&gt;
5 consecutive failure: 0.6240321451, 62.40321451%&lt;br /&gt;
6 consecutive failure: 0.567869252, 56.7869252%&lt;br /&gt;
7 consecutive failure: 0.5167610194, 51.67610194%&lt;br /&gt;
8 consecutive failure: 0.4702525276, 47.02525276%&lt;br /&gt;
9 consecutive failure: 0.4279298001, 42.79298001%&lt;br /&gt;
10 consecutive failure: 0.3894161181, 38.94161181%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5% Clean Slate Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive success: 0.05, 5%&lt;br /&gt;
2 consecutive success: 0.0025, 0.25%&lt;br /&gt;
3 consecutive success: 0.000125, 0.0125%&lt;br /&gt;
4 consecutive success: 0.00000625, 0.00625%&lt;br /&gt;
5 consecutive success: 0.0000003125, 0.0003125%&lt;br /&gt;
6 consecutive success: 0.000000015625, 0.0000015626%&lt;br /&gt;
7 consecutive success: 0.00000000078125, 0.000000078125%&lt;br /&gt;
8 consecutive success: 0.0000000000390625, 0.00000000390625%&lt;br /&gt;
9 consecutive success: 0.000000000001953125, 0.0000000001953125%&lt;br /&gt;
10 consecutive success: 0.00000000000009765625, 0.000000000009765625%&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following are probabilities for consecutive failure with NO destruction.&lt;/i&gt;&lt;br /&gt;
1 consecutive failure: 0.85, 85%&lt;br /&gt;
2 consecutive failure: 0.7225, 72.25%&lt;br /&gt;
3 consecutive failure: 0.614125, 61.4125%&lt;br /&gt;
4 consecutive failure: 0.52200625, 52.200625%&lt;br /&gt;
5 consecutive failure: 0.4437053125, 44.37053125%&lt;br /&gt;
6 consecutive failure: 0.3771495156, 37.71495156%&lt;br /&gt;
7 consecutive failure: 0.3205770883, 32.05770883%&lt;br /&gt;
8 consecutive failure: 0.272490525, 27.2490525%&lt;br /&gt;
9 consecutive failure: 0.2316169463, 23.16169463%&lt;br /&gt;
10 consecutive failure: 0.1968744043, 19.68744043%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;20% Clean Slate Scroll&lt;/b&gt;&lt;br /&gt;
1 consecutive success: 0.2, 20%&lt;br /&gt;
2 consecutive success: 0.04, 4%&lt;br /&gt;
3 consecutive success: 0.008, 0.8%&lt;br /&gt;
4 consecutive success: 0.0016, 0.16%&lt;br /&gt;
5 consecutive success: 0.00032, 0.032%&lt;br /&gt;
6 consecutive success: 0.000064, 0.0064%&lt;br /&gt;
7 consecutive success: 0.0000128, 0.00128%&lt;br /&gt;
8 consecutive success: 0.00000256, 0.000256%&lt;br /&gt;
9 consecutive success: 0.000000512, 0.0000512%&lt;br /&gt;
10 consecutive success: 0.0000001024, 0.00001024%&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following are probabilities for consecutive failure with or without destruction.&lt;/i&gt;&lt;br /&gt;
1 consecutive failure: 0.4, 40%&lt;br /&gt;
2 consecutive failure: 0.16, 16%&lt;br /&gt;
3 consecutive failure: 0.064, 6.4%&lt;br /&gt;
4 consecutive failure: 0.0256, 2.56%&lt;br /&gt;
5 consecutive failure: 0.01024, 1.024%&lt;br /&gt;
6 consecutive failure: 0.004096, 0.4096%&lt;br /&gt;
7 consecutive failure: 0.0016384, 0.16384%&lt;br /&gt;
8 consecutive failure: 0.00065536, 0.065536%&lt;br /&gt;
9 consecutive failure: 0.000262144, 0.0262144%&lt;br /&gt;
10 consecutive failure: 0.0001048576, 0.01048576%&lt;br /&gt;
&lt;br /&gt;
I realize that there potentially could be an infinite number of Clean  Slate scrolls used on an item since they do not consume a slot. However,  I am stopping the tables at 10 consecutive due to the low odds of 10  consecutive successes or failures and due to the sheer length of the  table. Nonetheless, it is plausible that someone uses more than 10 Clean  Slate scrolls, and in order to find consecutive probabilities for  those, as aforementioned in the section entitled &#39;Multiple Events in  Succession,&#39; &lt;a class=&quot;sprite basilLink&quot; href=&quot;http://www.basilmarket.com/forum/723374/#MEiS&quot; title=&quot;link&quot;&gt;link&lt;/a&gt;, take the probability of the scroll&#39;s success and raise it to the power of the number of scrolls you are using.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;chaos&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Chaos Scrolls&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Probability of the Chaos Scroll as a Single Event&lt;/b&gt;&lt;br /&gt;
Probability of success, &lt;i&gt;(Any change)&lt;/i&gt;, 1 event: 0.6, 60% &lt;br /&gt;
Probability of success, &lt;i&gt;Net (overall) Positive change&lt;/i&gt;, 1 event: 0.3, 30%&lt;br /&gt;
• Probability of success, &lt;i&gt;+5 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
• Probability of success, &lt;i&gt;+4 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
• Probability of success, &lt;i&gt;+3 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
• Probability of success, &lt;i&gt;+2 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
• Probability of success, &lt;i&gt;+1 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
Probability of success, &lt;i&gt;Net (overall) Negative change&lt;/i&gt;, 1 event: 0.3, 30%&lt;br /&gt;
• Probability of success, &lt;i&gt;-5 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
• Probability of success, &lt;i&gt;-4 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
• Probability of success, &lt;i&gt;-3 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
• Probability of success, &lt;i&gt;-2 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
• Probability of success, &lt;i&gt;-1 stat points&lt;/i&gt;, 1 event: 0.06, 6%&lt;br /&gt;
Probability of failure, destruction, 1 event: 0.4, 40%&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Deviations of Success Effects&lt;/b&gt;&lt;br /&gt;
The distribution of effects upon scroll success are integers from -5 to  5, excluding 0, which is a failure and subsequent destruction.&lt;br /&gt;
Assuming that each deviation has an equal probability of occurrence,  each deviation has a probability of 0.06, 6%, meaning that your Chaos  Scroll has a 30% chance of adding or subtracting stat points on an  overall basis. (See above)</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/7031396079302783616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/scrolling-items-in-maplestory-making.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/7031396079302783616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/7031396079302783616'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/scrolling-items-in-maplestory-making.html' title='Scrolling items in Maplestory. Making the right decision.'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-2153213391264370856</id><published>2011-06-04T22:45:00.002-04:00</published><updated>2011-06-04T22:45:26.887-04:00</updated><title type='text'>Merchanting success in Maplestory.</title><content type='html'>&lt;span class=&quot;lh&quot;&gt;Merchanting is the process of getting things in  Maplestory and selling them for a profit. It’s the best way to get rich  in the game.&lt;br /&gt;
&lt;br /&gt;
Anyways, I decided to write this merchanting guide when I realized  something: people really hate reading guides. I sure know I do. When I  see a really, really, really long guide on Basilmarket, I’m like...  “damn.” Often, it’s so long that many people don’t even bother reading  it. &lt;br /&gt;
&lt;br /&gt;
I then realized that a lot of my guides are really, really, really long. So now I’ve written my &lt;i&gt;third&lt;/i&gt; meso-making guide. Except this time, I’m making it extra simple. I’ve condensed my merchanting knowledge so that &lt;b&gt;you only have to read the bolded parts (including headers)&lt;/b&gt;.  However, if you decide to only read the bolded parts, some guesswork  will be involved while performing a lot of the steps in this guide. &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Note: Due to various reasons, the method described this guide will  only work in GMS. And since prices of items vary from server to server,  feel free to experiment with prices&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;GHeader cl&quot;&gt;Smartguy’s Six-Step Process to Becoming a Merchant &lt;/div&gt;If you don’t even want to read the bolded parts of my guide, the table  of contents here pretty much outlines the entire process, except without  the details.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.basilmarket.com/MapleStory-Guide-Merchanting-for-Beginners-302.html#1&quot;&gt;&lt;u&gt;Step 1: Get some money to start with&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
-Do the quest “Subani’s Legacy”&lt;br /&gt;
-Kill monsters that drop a lot of mesos and valuable etc. items&lt;br /&gt;
&lt;a href=&quot;http://www.basilmarket.com/MapleStory-Guide-Merchanting-for-Beginners-302.html#2&quot;&gt;&lt;u&gt;Step 2: Get a store&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
-Open the store in a Channel 1 FM room with a low number &lt;br /&gt;
-Sell items for 10-50% higher than Basilmarket price&lt;br /&gt;
&lt;a href=&quot;http://www.basilmarket.com/MapleStory-Guide-Merchanting-for-Beginners-302.html#3&quot;&gt;&lt;u&gt;Step 3: Make money by selling stuff from NPCs&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
-Make and sell WGs&lt;br /&gt;
-Buy and sell bathrobes&lt;br /&gt;
&lt;a href=&quot;http://www.basilmarket.com/MapleStory-Guide-Merchanting-for-Beginners-302.html#4&quot;&gt;&lt;u&gt;Step 4: Learn the prices of items&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.basilmarket.com/MapleStory-Guide-Merchanting-for-Beginners-302.html#5&quot;&gt;&lt;u&gt;Step 5: Buy and sell stuff from other players&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
-Buy from stores in the FM&lt;br /&gt;
-Buy from people selling in the FM entrance&lt;br /&gt;
&lt;a href=&quot;http://www.basilmarket.com/MapleStory-Guide-Merchanting-for-Beginners-302.html#6&quot;&gt;&lt;u&gt;Step 6: Congrats, you’re a merchant&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.basilmarket.com/MapleStory-Guide-Merchanting-for-Beginners-302.html#Method&quot;&gt;&lt;u&gt;So you don’t like this method? Too bad. &lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.basilmarket.com/MapleStory-Guide-Merchanting-for-Beginners-302.html#Links&quot;&gt;&lt;u&gt;Useful Links&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;1&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Step 1: Get some money to start with&lt;/div&gt;&lt;b&gt;You need money to make money&lt;/b&gt;. Nobody literally starts merchanting  from zero mesos; people need at least a couple hundred thousand mesos  to begin with. I personally recommend you have at least 1 million mesos  and a store (we’ll discuss that in Step 2). How to get that money:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Do the quest &lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=global.hidden-street.net/quest/masteria/subanis-legacy&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;global.hidden-street.net/quest/masteria/subanis-legacy&quot;&gt;Subani’s Legacy&lt;/a&gt;.&lt;/b&gt;  It’s the easiest quest in Maplestory to give a good reward EVERY time.  This quest will give you a glove attack 60% scroll, worth at least a  couple million mesos on Basilmarket (depending on the inflation). That’s  enough to skip the next part of this step, if you want. If not, then:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Kill monsters that drop a lot of mesos and valuable etc. items.&lt;/b&gt; My recommendations:&lt;br /&gt;
• Leprechauns- They’re located in the Phantom Forest, spawning as meso  bags, and should be easy to kill for anyone above level 40. They drop  800-2000 mesos every time you kill one, which is more than 10 times more  than other monster their level. The best place to find Leprechauns is  in the map Creeping Evil, but that’s really hard to reach, so just kill  them in the maps around the Haunted Mansion.&lt;br /&gt;
&lt;br /&gt;
• Sakura Cellions- These are for people who can’t kill Leprechauns.  Sakura Cellions are best for people between level 30 and 40. They drop  200-300 mesos and Cellion Tails, which can be sold for 400+ mesos each  in a store (Step 2!), or about half as much on Basilmarket.&lt;br /&gt;
&lt;br /&gt;
• Miner Zombies- They’re located in the Dead Mine. Miner Zombies are  generally for people above level 50, since you can’t even access the  Dead Mine until then. They drop Zombie’s Lost Gold Teeth, which sell for  100-200k each in a store. They also drop regular Zombie Teeth, which  sell for 500+ mesos each in a store, or about half as much on  Basilmarket. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;2&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Step 2: Get a store&lt;/div&gt;Buy a Regular Store Permit from the NX Cash Shop for 1800 NX Cash.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;You need a store to sell thing efficiently at a reasonable profit.&lt;/b&gt;  Merchanting from Basilmarket takes too long and doesn’t guarantee  profits. Selling things in the FM Entrance takes forever if you want to  get a good price (though it’s faster than Basilmarket). In a store, you  can sell things for noticeably more than Basilmarket. Usually, the  prices are 10-50% higher. The more expensive an item is, the lower the  percentage becomes. For example, an item worth 1 million mesos on  Basilmarket can be sold for 1.5 million in a store, but an item worth  100 million mesos on Basilmarket can only be sold for 110 million mesos  in a store.&lt;br /&gt;
&lt;br /&gt;
If you can’t get NX from your parents, you have two options:&lt;br /&gt;
&lt;br /&gt;
1. Get free NX from Nexon. On their official website, Nexon offers &lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=billing.nexon.net/WZ.ASPX?PART=/Offer/List&amp;amp;Service=Offer&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;billing.nexon.net/WZ.ASPX?PART=/Offer/List&amp;amp;Service=Offer&quot;&gt;free  NX credit&lt;/a&gt;  if you complete certain offers (i.e. surveys, promotions, etc.)  provided by rewards sites. The amount of NX rewarded varies, but you  should be able to get enough NX for a store within 30 minutes. You  should use a junk email account and fake personal information when  completing the offer. Also, this method doesn’t really work outside of  the U.S.&lt;br /&gt;
&lt;br /&gt;
2. Sell things in the MTS. The meso:NX conversion ratio varies, but  you’ll probably have to sell at least 20 million mesos worth of items  for a store. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;You should aim to open a store in the rooms of the Channel 1 FM.&lt;/b&gt;  The lower the number of the room you’re in, the better. In more crowded  servers, try to avoid opening shop in the bottom row (especially FM  1-3), since merchanting guilds tend to harass casual merchants there.  Speed helps newbies get good store spots, so &lt;b&gt;copy-paste your store title and boost your speed&lt;/b&gt;  with speed equips, speed potions, and skills like Haste when looking.  If you can’t find a spot on your first try, don’t give up. Just come  back a few minutes later and try again.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;3&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Step 3: Make money by selling stuff from NPCs&lt;/div&gt;A lot of rich people are willing to buy common items from stores for  greatly inflated prices instead of actually getting the stuff  themselves, simply because it’s more convenient. Getting these things  costs little money and reselling them in your store is a good way to  start merchanting. What you should buy and resell:&lt;br /&gt;
&lt;br /&gt;
• &lt;b&gt;Make Work Gloves and resell them for 200k+ each in your store.&lt;/b&gt;  To make a Work Glove, you need to give 15 leathers and 1k to “JM From  tha Streetz” in Kerning City. You can buy leathers for 1-5k mesos each  by spamming “B&amp;gt;Leathers” in the FM Entrance, Henesys, Kerning City,  and other places. However, this may not always work. An alternative  method is to kill monsters that drop &lt;a class=&quot;sprite link&quot; href=&quot;http://www.basilmarket.com/bye.php?u=global.hidden-street.net/items/leftover/leather&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;global.hidden-street.net/items/leftover/leather&quot;&gt;leathers&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
• &lt;b&gt;Buy bathrobes from the Showa Bathhouse and resell them for 100k+ each in your store.&lt;/b&gt;  This is probably the easiest method available, assuming you’re level 50  or above. Otherwise, you’ll risk dying on the trip to Showa. The  Bathrobes cost 30k each at the Showa Bathhouse, so assuming you have an  empty equipment inventory, you can nearly 1 million mesos per run. &lt;br /&gt;
&lt;br /&gt;
You can also try alternatives, such as reselling Summoning Rocks and  All-cure Potions from Alcaster of El Nath, or Icicles and All-cure  Potions from Mo of the Phantom Forest. However, both of these options  involve doing a long series of pre-quests, which may not be worth the  effort.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;4&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Step 4: Learn the prices of items&lt;/div&gt;&lt;b&gt;You need to notice deals when you see them.&lt;/b&gt; Knowing the specific  price of every item isn’t necessary; all you need to remember is the  general price range of popular items. For example, you don’t need to  know that a GFA (scroll for glove for attack) is worth exactly 6 million  mesos in the FM. You just need to be able to recognize that a GFA being  sold for 4 million mesos is a good deal.&lt;br /&gt;
&lt;br /&gt;
If you’re having problems remembering prices, merchant in Windowed Mode  and keep your browser open at all times. This way, you can &lt;b&gt;check Basilmarket any time you need help.&lt;/b&gt;  Basilmarket is a great way to find out what prices you should be buying  and selling at. However, don’t check Basilmarket while in the middle of  a trade- check beforehand. &lt;br /&gt;
&lt;br /&gt;
If you can’t/don’t want to always be checking Basilmarket, you can write  down a list of prices of important items on a piece of paper and refer  to that instead. This is faster than checking Basilmarket, so it’s good  for making quick decisions in the FM. However, it requires a lot of  updating, since inflation and deflation can totally screw up prices in  less than a week. And, of course, you won’t be able to cover every item.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;5&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Step 5: Buy and sell stuff from other players&lt;/div&gt;Once you get a comfortable amount of money, practice normal merchanting.  Normal merchanting involves buying items from other players for low  prices and selling them for higher prices in your store. Or, to put it  simply, &lt;b&gt;buy low and sell high.&lt;/b&gt; &lt;br /&gt;
&lt;br /&gt;
Most guides recommend spamming “B&amp;gt;Scrolls” in the FM Entrance, but I can assure you, &lt;b&gt;spamming is total bullcrap.&lt;/b&gt;  Newbie merchants can no longer compete with professional spammers, who  use bots to spam on multiple accounts at a time. Instead, you should  look for alternative methods of finding deals. You can:&lt;br /&gt;
&lt;br /&gt;
• &lt;b&gt;Browse through stores in the FM.&lt;/b&gt; Though most stores in the FM  sell things overpriced, every once in a while, you will pass buy a store  that sells things at a reasonable price. It won’t necessarily be a  cheap price, but that doesn’t matter; an average price on Basilmarket is  a low price in the FM. For example, if the Basil price of a GFA is 6  million mesos and you see a store in the FM selling one for that much,  then it’s a good deal because you can sell it in your store for more. &lt;br /&gt;
&lt;br /&gt;
The best stores to search are usually in the 3rd, 4th, and sometimes 2nd  row of the Channel 1 FM. The bottom row is almost always overpriced.&lt;br /&gt;
&lt;br /&gt;
• &lt;b&gt;Hang around the FM entrance and wait for deals.&lt;/b&gt; Most good deals  come from you trading other people, rather than having other people  trade you. The moment you see someone in the FM Entrance selling an  item, trade him and ask him to offer his price. It’s ideal that he  offers first, to see how much room you have to negotiate. If he offers a  slightly too-high price, try convincing him to lower it to the  Basilmarket price (at most). If he offers a total ripoff price, well,  it’s still worth a shot to try to haggle it down. If he offers a very  good price, then it’s your call whether you want to risk haggling. &lt;br /&gt;
&lt;br /&gt;
If you have to offer, try offering a moderately low price (maybe half or two-thirds Basilmarket price). &lt;b&gt;Don’t worry about rejection.&lt;/b&gt; You’ll get better over time. Besides, it’s the internet. Who cares?&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;6&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt;Step 6: Congrats, you’re a merchant.&lt;/div&gt;Pop that champagne. Well, you’re probably not old enough to drink in the United States. &lt;br /&gt;
&lt;br /&gt;
Anyways, that’s basically it. There’s no big secret to becoming a  merchant; all it requires is time and hard work (sort of). There are  more ways to make money and many other tricks to learn, but once you get  the hang of Step 5, you’ve pretty much learned the basic form of  merchanting. Just lather, rinse, and repeat. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Merchanting requires PRACTICE.&lt;/b&gt; Don’t be down on yourself when you  only make 1-2 million mesos in an hour. You’ll get better once you get  more practice. You’re not going to make 50 million mesos in an hour on  your first try. In fact, the only reason the “pro” merchants can make so  much money is because they’re already made a crapload of money before.  It’s a hell of a lot easier to make 50 million mesos when you have one  billion mesos to invest. With that much money, you barely even need a 5%  profit margin to make 99% of Basilmarket jealous. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;Method&quot;&gt;&lt;/a&gt;&lt;div class=&quot;GHeader cl&quot;&gt; So you don’t like this method? Too bad.&lt;/div&gt;Like I said earlier, this is a SIMPLE guide. I’m not going to cover  every single merchanting tip or method out there. This guide just  highlights what I think is the best way to become a merchant in  Maplestory. If you have any constructive criticism or helpful advice,  feel free to post. By the way, flaming is not constructive. &lt;br /&gt;
&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/2153213391264370856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/merchanting-success-in-maplestory.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/2153213391264370856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/2153213391264370856'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/merchanting-success-in-maplestory.html' title='Merchanting success in Maplestory.'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-7204382924198764333</id><published>2011-06-04T22:02:00.002-04:00</published><updated>2011-06-04T22:02:55.903-04:00</updated><title type='text'>Good lawd another new class</title><content type='html'>&lt;div class=&quot;posttitle&quot;&gt;      &lt;h2 class=&quot;pagetitle&quot;&gt;KMST v.1.2.384 ~ Cannon&amp;nbsp;Shooter!!!&lt;/h2&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://shakar96.files.wordpress.com/2011/06/cannon.png&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-774&quot; height=&quot;247&quot; src=&quot;http://shakar96.files.wordpress.com/2011/06/cannon.png?w=234&amp;amp;h=247&quot; title=&quot;cannon&quot; width=&quot;234&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;A new pirate job came out to KMST!!! I already told you about the hints given &lt;a href=&quot;http://shakar96.wordpress.com/2011/05/30/archerrevamp/&quot;&gt;here&lt;/a&gt;, and now it’s actually out!&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;I did make a mistake, though. The archer  hero (dual bow) is not out yet. I’m going to guess again and say that  it’s coming out next time~&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Anyway, this new job is coming out to KMS on &lt;strong&gt;June 6th&lt;/strong&gt;, by this event picture I found:&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;a href=&quot;http://shakar96.files.wordpress.com/2011/06/event.png&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-775&quot; height=&quot;110&quot; src=&quot;http://shakar96.files.wordpress.com/2011/06/event.png?w=485&amp;amp;h=110&quot; title=&quot;EVENT&quot; width=&quot;485&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;As you will see by this guide, the job,  unlike any other jobs previously released, is complete even though it’s  not in the server yet. So I’m not surprised it’s coming so soon^^ SO  EXCITED, I’m definitely making one! See why…&lt;/div&gt;&lt;span id=&quot;more-773&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;&lt;strong&gt;Animations and skill builds will come soon!&lt;/strong&gt;&lt;/div&gt;&lt;h1 style=&quot;text-align: left;&quot;&gt;Background&lt;/h1&gt;What you need to know before I get into everything is what the job  actually is. First off, I’d like to start with saying that it’s a &lt;strong&gt;PIRATE&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;. Although you think it will be a gunslinger because it’s a cannon, and cannons are more closely related to gun, &lt;strong&gt;STR is the primary stat&lt;/strong&gt;. Dex is the secondary.&lt;br /&gt;
The whole job is based on your character’s &lt;strong&gt;Monkey&lt;/strong&gt;:&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/animations/5010005/stand.gif&quot; /&gt;&lt;br /&gt;
It’s very similar to &lt;strong&gt;Evans&lt;/strong&gt;. Every skill is being done by the monkey (kind of).&lt;br /&gt;
This job also uses a different weapon, a new weapon type called &lt;strong&gt;Cannons&lt;/strong&gt;, which I’ll show as we go on.&lt;br /&gt;
And right now, there’s no special map for their beginning YET. I  think there will be one, they added monkey NPC’s so I’m guessing there’s  a storyline to meeting your monkey, just like Evans. Gotta wait till it  comes to KMS to find that out, though.&lt;br /&gt;
Since Natilus Harbor was &lt;a href=&quot;http://shakar96.wordpress.com/2011/05/30/archerrevamp/&quot;&gt;changed&lt;/a&gt;, they changed it again now (picture coming soon)!&lt;br /&gt;
Lastly, they start out as job ID “001″. Don’t worry about it, it’s  almost the same as a normal beginner. Nothing special. Their advanc’er  though is no Kyrin. It’s a new NPC that was added when they changed  Natilus Harbor, our very own Rising Star &lt;strong&gt;Valerie.&lt;/strong&gt;&lt;br /&gt;
&lt;a href=&quot;http://shakar96.files.wordpress.com/2011/06/valerie.png&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-776&quot; height=&quot;70&quot; src=&quot;http://shakar96.files.wordpress.com/2011/06/valerie.png?w=57&amp;amp;h=70&quot; title=&quot;Valerie&quot; width=&quot;57&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;The Cannons&lt;/h1&gt;Below are all the cannons that are currently available for Cannon Shooters to use. Everything is translated~&lt;br /&gt;
&lt;blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/0.png&quot; /&gt;&lt;strong&gt;Novice Cannon&lt;/strong&gt;&lt;br /&gt;
Level: 10&lt;br /&gt;
+32 Weapon Attack&lt;br /&gt;
+8 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/0_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/1.png&quot; /&gt;&lt;strong&gt;Plain Cannon&lt;/strong&gt;&lt;br /&gt;
Level: 15&lt;br /&gt;
Req STR: 20&lt;br /&gt;
Req DEX: 15&lt;br /&gt;
+37 Weapon Attack&lt;br /&gt;
+12 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/1_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/2.png&quot; /&gt;&lt;strong&gt;Iron Bomber&lt;/strong&gt;&lt;br /&gt;
Level: 20&lt;br /&gt;
Req STR: 30&lt;br /&gt;
Req DEX: 20&lt;br /&gt;
+42 Weapon Attack&lt;br /&gt;
+16 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/2_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/3.png&quot; /&gt;&lt;strong&gt;Style Bomber&lt;/strong&gt;&lt;br /&gt;
Level: 25&lt;br /&gt;
Req STR: 45&lt;br /&gt;
Req DEX: 25&lt;br /&gt;
+47 Weapon Attack&lt;br /&gt;
+20 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/3_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/4.png&quot; /&gt;&lt;strong&gt;Artillery&lt;/strong&gt;&lt;br /&gt;
Level: 30&lt;br /&gt;
Req STR: 60&lt;br /&gt;
Req DEX: 30&lt;br /&gt;
+52 Weapon Attack&lt;br /&gt;
+24 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/4_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/5.png&quot; /&gt;&lt;strong&gt;T-Titan&lt;/strong&gt;&lt;br /&gt;
Level: 35&lt;br /&gt;
Req STR: 75&lt;br /&gt;
Req DEX: 35&lt;br /&gt;
+57 Weapon Attack&lt;br /&gt;
+28 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/5_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/6.png&quot; /&gt;&lt;strong&gt;Range Rover&lt;/strong&gt;&lt;br /&gt;
Level: 40&lt;br /&gt;
Req STR: 90&lt;br /&gt;
Req DEX: 40&lt;br /&gt;
+62 Weapon Attack&lt;br /&gt;
+32 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/6_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/7.png&quot; /&gt;&lt;strong&gt;Dreadnought&lt;/strong&gt;&lt;br /&gt;
Level: 50&lt;br /&gt;
Req STR: 120&lt;br /&gt;
Req DEX: 50&lt;br /&gt;
+72 Weapon Attack&lt;br /&gt;
+36 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/7_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/8.png&quot; /&gt;&lt;strong&gt;Flammenwerfer 41&lt;/strong&gt;&lt;br /&gt;
Level: 60&lt;br /&gt;
Req STR: 150&lt;br /&gt;
Req DEX: 60&lt;br /&gt;
+82 Weapon Attack&lt;br /&gt;
+40 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/8_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/9.png&quot; /&gt;&lt;strong&gt;Hellcrasher&lt;/strong&gt;&lt;br /&gt;
Level: 70&lt;br /&gt;
Req STR: 180&lt;br /&gt;
Req DEX: 70&lt;br /&gt;
+87 Weapon Attack&lt;br /&gt;
+42 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/9_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/10.png&quot; /&gt;&lt;strong&gt;Rhino&lt;/strong&gt;&lt;br /&gt;
Level: 80&lt;br /&gt;
Req STR: 210&lt;br /&gt;
Req DEX: 80&lt;br /&gt;
+92 Weapon Attack&lt;br /&gt;
+45 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/10_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/11.png&quot; /&gt;&lt;strong&gt;Alvaro&lt;/strong&gt;&lt;br /&gt;
Level: 90&lt;br /&gt;
Req STR: 240&lt;br /&gt;
Req DEX: 90&lt;br /&gt;
+97 Weapon Attack&lt;br /&gt;
+51 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/11_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/12.png&quot; /&gt;&lt;strong&gt;Crusis&lt;/strong&gt;&lt;br /&gt;
Level: 100&lt;br /&gt;
Req STR: 270&lt;br /&gt;
Req DEX: 100&lt;br /&gt;
+102 Weapon Attack&lt;br /&gt;
+56 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/12_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/13.png&quot; /&gt;&lt;strong&gt;Fiatoo Soutache&lt;/strong&gt;&lt;br /&gt;
Level: 105&lt;br /&gt;
Req STR: 285&lt;br /&gt;
Req DEX: 105&lt;br /&gt;
+105 Weapon Attack&lt;br /&gt;
+61 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/13_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/14.png&quot; /&gt;&lt;strong&gt;Dragon Hertz&lt;/strong&gt;&lt;br /&gt;
Level: 110&lt;br /&gt;
Req STR: 300&lt;br /&gt;
Req DEX: 110&lt;br /&gt;
+107 Weapon Attack&lt;br /&gt;
+62 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/14_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/15.png&quot; /&gt;&lt;strong&gt;Timeless Salvation&lt;/strong&gt;&lt;br /&gt;
Level: 120&lt;br /&gt;
Req STR: 330&lt;br /&gt;
Req DEX: 120&lt;br /&gt;
+114 Weapon Attack&lt;br /&gt;
+90 Weapon DEF&lt;br /&gt;
+90 Charm EXP&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cannon Bazooka +1&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/15_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/16.png&quot; /&gt;&lt;strong&gt;Reverse Salvation&lt;/strong&gt;&lt;br /&gt;
Level: 120&lt;br /&gt;
Req STR: 330&lt;br /&gt;
Req DEX: 120&lt;br /&gt;
+112 Weapon Attack&lt;br /&gt;
+88 Weapon DEF&lt;br /&gt;
+90 Charm EXP&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cannon Bazooka +1&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/16_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/17.png&quot; /&gt;&lt;strong&gt;Varnish Bearwolf Executive&lt;/strong&gt;&lt;br /&gt;
Level: 130&lt;br /&gt;
Req STR: 400&lt;br /&gt;
Req DEX: 160&lt;br /&gt;
+8 STR&lt;br /&gt;
+4 DEX&lt;br /&gt;
+50 Accuracy&lt;br /&gt;
+106 Weapon Attack&lt;br /&gt;
+5% PVP Damage&lt;br /&gt;
+90 Charm EXP&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
Premium Scissors of Karma may be used.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/17_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/18.png&quot; /&gt;&lt;strong&gt;Shark Tooth Flam&lt;/strong&gt;&lt;br /&gt;
Level: 140&lt;br /&gt;
Req STR: 420&lt;br /&gt;
Req DEX: 170&lt;br /&gt;
+35 STR&lt;br /&gt;
+20 DEX&lt;br /&gt;
+100 Accuracy&lt;br /&gt;
+122 Weapon Attack&lt;br /&gt;
+5% PVP Damage&lt;br /&gt;
+90 Charm EXP&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
Premium Scissors of Karma may be used.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/18_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/19.png&quot; /&gt;&lt;strong&gt;Cora Von Leon Siege Gun&lt;/strong&gt;&lt;br /&gt;
Untradeable&lt;br /&gt;
Level: 120&lt;br /&gt;
Req STR: 330&lt;br /&gt;
Req DEX: 120&lt;br /&gt;
+117 Weapon Attack&lt;br /&gt;
+92 Weapon DEF&lt;br /&gt;
+80 Charm EXP&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
Premium Scissors of Karma may be used.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/19_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/20.png&quot; /&gt;&lt;strong&gt;King Pepe Artillery&lt;/strong&gt;&lt;br /&gt;
Untradeable&lt;br /&gt;
Level: 35&lt;br /&gt;
Req STR: 75&lt;br /&gt;
Req DEX: 35&lt;br /&gt;
+62 Weapon Attack&lt;br /&gt;
+32 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
Scissors of Karma may be used.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/20_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/21.png&quot; /&gt;&lt;strong&gt;Xerxes’s Hellcrasher&lt;/strong&gt;&lt;br /&gt;
Untradeable&lt;br /&gt;
Level: 70&lt;br /&gt;
Req STR: 180&lt;br /&gt;
Req DEX: 70&lt;br /&gt;
+91 Weapon Attack&lt;br /&gt;
+45 Weapon DEF&lt;br /&gt;
Number of upgrades available: 7&lt;br /&gt;
Speed: Slow&lt;br /&gt;
Scissors of Karma may be used.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/21_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/22.png&quot; /&gt;&lt;strong&gt;Balrog’s Rhino&lt;/strong&gt;&lt;br /&gt;
Untradeable&lt;br /&gt;
Level: 80&lt;br /&gt;
Req STR: 210&lt;br /&gt;
Req DEX: 80&lt;br /&gt;
+89 Weapon Attack&lt;br /&gt;
+42 Weapon DEF&lt;br /&gt;
Number of upgrades available: 8&lt;br /&gt;
Speed: Slow&lt;br /&gt;
Scissors of Karma may be used.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/22_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/23.png&quot; /&gt;&lt;strong&gt;Balrog’s Alvaro&lt;/strong&gt;&lt;br /&gt;
Untradeable&lt;br /&gt;
Level: 90&lt;br /&gt;
Req STR: 240&lt;br /&gt;
Req DEX: 90&lt;br /&gt;
+94 Weapon Attack&lt;br /&gt;
+45 Weapon DEF&lt;br /&gt;
Number of upgrades available: 8&lt;br /&gt;
Speed: Slow&lt;br /&gt;
Scissors of Karma may be used.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/23_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/24.png&quot; /&gt;&lt;strong&gt;Artillery&lt;/strong&gt; [PC Room Item]&lt;br /&gt;
[Expires on Logout]&lt;br /&gt;
Untradeable&lt;br /&gt;
One-of-a-kind&lt;br /&gt;
Level: 20&lt;br /&gt;
Req STR: 30&lt;br /&gt;
Req DEX: 20&lt;br /&gt;
+52 Weapon Attack&lt;br /&gt;
+24 Weapon DEF&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/24_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/25.png&quot; /&gt;&lt;strong&gt;Dreadnought&lt;/strong&gt; [PC Room Item]&lt;br /&gt;
[Expires on Logout]&lt;br /&gt;
Untradeable&lt;br /&gt;
One-of-a-kind&lt;br /&gt;
Level: 35&lt;br /&gt;
Req STR: 75&lt;br /&gt;
Req DEX: 35&lt;br /&gt;
+72 Weapon Attack&lt;br /&gt;
+36 Weapon DEF&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/25_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/26.png&quot; /&gt;&lt;strong&gt;Flammenwerfer 41&lt;/strong&gt; [PC Room Item]&lt;br /&gt;
[Expires on Logout]&lt;br /&gt;
Untradeable&lt;br /&gt;
One-of-a-kind&lt;br /&gt;
Level: 50&lt;br /&gt;
Req STR: 120&lt;br /&gt;
Req DEX: 50&lt;br /&gt;
+82 Weapon Attack&lt;br /&gt;
+40 Weapon DEF&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/26_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/27.png&quot; /&gt;&lt;strong&gt;Hellcrasher&lt;/strong&gt; [PC Room Item]&lt;br /&gt;
[Expires on Logout]&lt;br /&gt;
Untradeable&lt;br /&gt;
One-of-a-kind&lt;br /&gt;
Level: 60&lt;br /&gt;
Req STR: 150&lt;br /&gt;
Req DEX: 60&lt;br /&gt;
+87 Weapon Attack&lt;br /&gt;
+42 Weapon DEF&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/27_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/28.png&quot; /&gt;&lt;strong&gt;Rhino&lt;/strong&gt; [PC Room Item]&lt;br /&gt;
[Expires on Logout]&lt;br /&gt;
Untradeable&lt;br /&gt;
One-of-a-kind&lt;br /&gt;
Level: 70&lt;br /&gt;
Req STR: 180&lt;br /&gt;
Req DEX: 70&lt;br /&gt;
+92 Weapon Attack&lt;br /&gt;
+45 Weapon DEF&lt;br /&gt;
Speed: Slow&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/28_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/29.png&quot; /&gt;&lt;strong&gt;Chaos Artillery&lt;/strong&gt; [PC Room Item]&lt;br /&gt;
[Expires on Logout]&lt;br /&gt;
Untradeable&lt;br /&gt;
One-of-a-kind&lt;br /&gt;
Level: 35&lt;br /&gt;
Req STR: 60&lt;br /&gt;
Req DEX: 30&lt;br /&gt;
+71 Weapon Attack&lt;br /&gt;
+5% PVP Damage&lt;br /&gt;
Speed: Normal&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/29_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/30.png&quot; /&gt;&lt;strong&gt;Chaos Flammenwerfer 41&lt;/strong&gt; [PC Room Item]&lt;br /&gt;
[Expires on Logout]&lt;br /&gt;
Untradeable&lt;br /&gt;
One-of-a-kind&lt;br /&gt;
Level: 65&lt;br /&gt;
Req STR: 150&lt;br /&gt;
Req DEX: 60&lt;br /&gt;
+85 Weapon Attack&lt;br /&gt;
+5% PVP Damage&lt;br /&gt;
Speed: Normal&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/30_wep.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/31.png&quot; /&gt;&lt;strong&gt;Chaos Alvaro&lt;/strong&gt;&lt;br /&gt;
[Expires on Logout]&lt;br /&gt;
Untradeable&lt;br /&gt;
One-of-a-kind&lt;br /&gt;
Level: 95&lt;br /&gt;
Req STR: 240&lt;br /&gt;
Req DEX: 90&lt;br /&gt;
+99 Weapon Attack&lt;br /&gt;
+5% PVP Damage&lt;br /&gt;
Speed: Normal&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/cannons/31_wep.png&quot; /&gt;&lt;/blockquote&gt;&lt;h1&gt;1st Job&lt;/h1&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/1st/1st.png&quot; /&gt;&lt;strong&gt; Pirate Introduction&lt;/strong&gt;&lt;/div&gt;There are no videos of this job yet… No worries, I’ll upload my own when it’s released. Till then, check it out!&lt;br /&gt;
&lt;h2&gt;Skills&lt;/h2&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/1st/5010003.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Build Up Cannon&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Permanently improves the defense and attack of your cannon.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: Attack +2, Physical Defense +25, Magic Defense +25.&lt;br /&gt;
Level 2: Attack +4, Physical Defense +50, Magic Defense +50.&lt;br /&gt;
Level 3: Attack +6, Physical Defense +75, Magic Defense +75.&lt;br /&gt;
Level 4: Attack +8, Physical Defense +100, Magic Defense +100.&lt;br /&gt;
Level 5: Attack +10, Physical Defense +125, Magic Defense +125.&lt;br /&gt;
Level 6: Attack +12, Physical Defense +150, Magic Defense +150.&lt;br /&gt;
Level 7: Attack +14, Physical Defense +175, Magic Defense +175.&lt;br /&gt;
Level 8: Attack +16, Physical Defense +200, Magic Defense +200.&lt;br /&gt;
Level 9: Attack +18, Physical Defense +225, Magic Defense +225.&lt;br /&gt;
Level 10: Attack +20, Physical Defense +250, Magic Defense +250.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/1st/5011000.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Cannon Splash&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Launch flame attacks and attack up to 3 enemies. For a period of time, the enemy will suffer continuous damage.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 7, Damage: 169%, Attacks up to 3 monsters, Damage Over Time: 40% for 2 seconds every 1 second.&lt;br /&gt;
Level 2: MP Cost: 7, Damage: 173%, Attacks up to 3 monsters, Damage Over Time: 41% for 2 seconds every 1 second.&lt;br /&gt;
Level 3: MP Cost: 7, Damage: 177%, Attacks up to 3 monsters, Damage Over Time: 41% for 2 seconds every 1 second.&lt;br /&gt;
Level 4: MP Cost: 7, Damage: 181%, Attacks up to 3 monsters, Damage Over Time: 42% for 2 seconds every 1 second.&lt;br /&gt;
Level 5: MP Cost: 8, Damage: 185%, Attacks up to 3 monsters, Damage Over Time: 42% for 2 seconds every 1 second.&lt;br /&gt;
Level 6: MP Cost: 8, Damage: 189%, Attacks up to 3 monsters, Damage Over Time: 43% for 2 seconds every 1 second.&lt;br /&gt;
Level 7: MP Cost: 8, Damage: 193%, Attacks up to 3 monsters, Damage Over Time: 43% for 2 seconds every 1 second.&lt;br /&gt;
Level 8: MP Cost: 8, Damage: 197%, Attacks up to 3 monsters, Damage Over Time: 44% for 2 seconds every 1 second.&lt;br /&gt;
Level 9: MP Cost: 9, Damage: 201%, Attacks up to 3 monsters, Damage Over Time: 44% for 2 seconds every 1 second.&lt;br /&gt;
Level 10: MP Cost: 9, Damage: 205%, Attacks up to 3 monsters, Damage Over Time: 45% for 3 seconds every 1 second.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/1st/5011001.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Punching Cannon&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Cannon can punch and knockback the neareast enemies.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 12, Damage: 60%, Attacks up to 6 monsters 2 times, 57% chance to knockback.&lt;br /&gt;
Level 2: MP Cost: 12, Damage: 62%, Attacks up to 6 monsters 2 times, 59% chance to knockback.&lt;br /&gt;
Level 3: MP Cost: 12, Damage: 64%, Attacks up to 6 monsters 2 times, 61% chance to knockback.&lt;br /&gt;
Level 4: MP Cost: 12, Damage: 66%, Attacks up to 6 monsters 2 times, 63% chance to knockback.&lt;br /&gt;
Level 5: MP Cost: 12, Damage: 68%, Attacks up to 6 monsters 2 times, 65% chance to knockback.&lt;br /&gt;
Level 6: MP Cost: 14, Damage: 70%, Attacks up to 6 monsters 2 times, 67% chance to knockback.&lt;br /&gt;
Level 7: MP Cost: 14, Damage: 72%, Attacks up to 6 monsters 2 times, 69% chance to knockback.&lt;br /&gt;
Level 8: MP Cost: 14, Damage: 74%, Attacks up to 6 monsters 2 times, 71% chance to knockback.&lt;br /&gt;
Level 9: MP Cost: 14, Damage: 76%, Attacks up to 6 monsters 2 times, 73% chance to knockback.&lt;br /&gt;
Level 10: MP Cost: 14, Damage: 78%, Attacks up to 6 monsters 2 times, 75% chance to knockback.&lt;br /&gt;
Level 11: MP Cost: 16, Damage: 80%, Attacks up to 6 monsters 2 times, 77% chance to knockback.&lt;br /&gt;
Level 12: MP Cost: 16, Damage: 82%, Attacks up to 6 monsters 2 times, 79% chance to knockback.&lt;br /&gt;
Level 13: MP Cost: 16, Damage: 84%, Attacks up to 6 monsters 2 times, 81% chance to knockback.&lt;br /&gt;
Level 14: MP Cost: 16, Damage: 86%, Attacks up to 6 monsters 2 times, 83% chance to knockback.&lt;br /&gt;
Level 15: MP Cost: 16, Damage: 88%, Attacks up to 6 monsters 2 times, 85% chance to knockback.&lt;br /&gt;
Level 16: MP Cost: 18, Damage: 90%, Attacks up to 6 monsters 2 times, 87% chance to knockback.&lt;br /&gt;
Level 17: MP Cost: 18, Damage: 92%, Attacks up to 6 monsters 2 times, 89% chance to knockback.&lt;br /&gt;
Level 18: MP Cost: 18, Damage: 94%, Attacks up to 6 monsters 2 times, 91% chance to knockback.&lt;br /&gt;
Level 19: MP Cost: 18, Damage: 96%, Attacks up to 6 monsters 2 times, 93% chance to knockback.&lt;br /&gt;
Level 20: MP Cost: 18, Damage: 98%, Attacks up to 6 monsters 2 times, 95% chance to knockback.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/1st/5011002.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Gigantic Backstab&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; During  the state of emergency, avoid the enemy’s attack by firing your cannon  backwards. Once attacked, there’s a chance that the enemy’s speed will  be lowered.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 45, Damage: 154%, Attacks up to 3 monsters, 28% chance to slow down the enemy to -18 speed for 2 seconds.&lt;br /&gt;
Level 2: MP Cost: 45, Damage: 158%, Attacks up to 3 monsters, 31% chance to slow down the enemy to -21 speed for 2 seconds.&lt;br /&gt;
Level 3: MP Cost: 40, Damage: 162%, Attacks up to 3 monsters, 34% chance to slow down the enemy to -24 speed for 2 seconds.&lt;br /&gt;
Level 4: MP Cost: 40, Damage: 166%, Attacks up to 3 monsters, 37% chance to slow down the enemy to -27 speed for 2 seconds.&lt;br /&gt;
Level 5: MP Cost: 40, Damage: 170%, Attacks up to 3 monsters, 40% chance to slow down the enemy to -30 speed for 3 seconds.&lt;br /&gt;
Level 6: MP Cost: 35, Damage: 174%, Attacks up to 3 monsters, 43% chance to slow down the enemy to -33 speed for 3 seconds.&lt;br /&gt;
Level 7: MP Cost: 35, Damage: 178%, Attacks up to 3 monsters, 46% chance to slow down the enemy to -36 speed for 3 seconds.&lt;br /&gt;
Level 8: MP Cost: 35, Damage: 182%, Attacks up to 3 monsters, 49% chance to slow down the enemy to -39 speed for 3 seconds.&lt;br /&gt;
Level 9: MP Cost: 30, Damage: 186%, Attacks up to 3 monsters, 52% chance to slow down the enemy to -42 speed for 3 seconds.&lt;br /&gt;
Level 10: MP Cost: 30, Damage: 190%, Attacks up to 3 monsters, 55% chance to slow down the enemy to -45 speed for 4 seconds.&lt;br /&gt;
Level 11: MP Cost: 30, Damage: 194%, Attacks up to 3 monsters, 58% chance to slow down the enemy to -48 speed for 4 seconds.&lt;br /&gt;
Level 12: MP Cost: 25, Damage: 198%, Attacks up to 3 monsters, 61% chance to slow down the enemy to -51 speed for 4 seconds.&lt;br /&gt;
Level 13: MP Cost: 25, Damage: 202%, Attacks up to 3 monsters, 64% chance to slow down the enemy to -54 speed for 4 seconds.&lt;br /&gt;
Level 14: MP Cost: 25, Damage: 206%, Attacks up to 3 monsters, 67% chance to slow down the enemy to -57 speed for 4 seconds.&lt;br /&gt;
Level 15: MP Cost: 20, Damage: 210%, Attacks up to 3 monsters, 70% chance to slow down the enemy to -60 speed for 5 seconds.&lt;/blockquote&gt;&lt;h1&gt;2nd Job&lt;/h1&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/2nd/2nd.png&quot; /&gt; &lt;strong&gt;Cannon Shooter’s Guide&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;embed-youtube&quot; style=&quot;display: block; text-align: center;&quot;&gt;    &lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;em&gt;Credits to &lt;strong&gt;wajknight&lt;/strong&gt; of YouTube.&lt;/em&gt;&lt;/div&gt;&lt;h2&gt;Skills&lt;/h2&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/2nd/5300004.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Critical Fire&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Permanently increases your critical rate and critical minimum damage.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: Critical Damage +6%, Minimum Critical Damage +6%.&lt;br /&gt;
Level 2: Critical Damage +7%, Minimum Critical Damage +6%.&lt;br /&gt;
Level 3: Critical Damage +8%, Minimum Critical Damage +6%.&lt;br /&gt;
Level 4: Critical Damage +9%, Minimum Critical Damage +7%.&lt;br /&gt;
Level 5: Critical Damage +10%, Minimum Critical Damage +7%.&lt;br /&gt;
Level 6: Critical Damage +11%, Minimum Critical Damage +7%.&lt;br /&gt;
Level 7: Critical Damage +12%, Minimum Critical Damage +8%.&lt;br /&gt;
Level 8: Critical Damage +13%, Minimum Critical Damage +8%.&lt;br /&gt;
Level 9: Critical Damage +14%, Minimum Critical Damage +8%.&lt;br /&gt;
Level 10: Critical Damage +15%, Minimum Critical Damage +9%.&lt;br /&gt;
Level 11: Critical Damage +16%, Minimum Critical Damage +9%.&lt;br /&gt;
Level 12: Critical Damage +17%, Minimum Critical Damage +9%.&lt;br /&gt;
Level 13: Critical Damage +18%, Minimum Critical Damage +10%.&lt;br /&gt;
Level 14: Critical Damage +19%, Minimum Critical Damage +10%.&lt;br /&gt;
Level 15: Critical Damage +20%, Minimum Critical Damage +10%.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/2nd/5300005.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Cannon Mastery&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Increases the cannon mastery and accuracy.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: Cannon Mastery +12%, Accuracy +6.&lt;br /&gt;
Level 2: Cannon Mastery +14%, Accuracy +12.&lt;br /&gt;
Level 3: Cannon Mastery +16%, Accuracy +18.&lt;br /&gt;
Level 4: Cannon Mastery +18%, Accuracy +24.&lt;br /&gt;
Level 5: Cannon Mastery +20%, Accuracy +30.&lt;br /&gt;
Level 6: Cannon Mastery +22%, Accuracy +36.&lt;br /&gt;
Level 7: Cannon Mastery +24%, Accuracy +42.&lt;br /&gt;
Level 8: Cannon Mastery +26%, Accuracy +48.&lt;br /&gt;
Level 9: Cannon Mastery +28%, Accuracy +54.&lt;br /&gt;
Level 10: Cannon Mastery +30%, Accuracy +60.&lt;br /&gt;
Level 11: Cannon Mastery +32%, Accuracy +66.&lt;br /&gt;
Level 12: Cannon Mastery +34%, Accuracy +72.&lt;br /&gt;
Level 13: Cannon Mastery +36%, Accuracy +78.&lt;br /&gt;
Level 14: Cannon Mastery +38%, Accuracy +84.&lt;br /&gt;
Level 15: Cannon Mastery +40%, Accuracy +90.&lt;br /&gt;
Level 16: Cannon Mastery +42%, Accuracy +96.&lt;br /&gt;
Level 17: Cannon Mastery +44%, Accuracy +102.&lt;br /&gt;
Level 18: Cannon Mastery +46%, Accuracy +108.&lt;br /&gt;
Level 19: Cannon Mastery +48%, Accuracy +114.&lt;br /&gt;
Level 20: Cannon Mastery +50%, Accuracy +120.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/2nd/5300008.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Pirate Training&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Follow the pirates’ secret training to improve strength and dexterity.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: STR +3, DEX +3.&lt;br /&gt;
Level 2: STR +6, DEX +6.&lt;br /&gt;
Level 3: STR +9, DEX +9.&lt;br /&gt;
Level 4: STR +12, DEX +12.&lt;br /&gt;
Level 5: STR +15, DEX +15.&lt;br /&gt;
Level 6: STR +18, DEX +18.&lt;br /&gt;
Level 7: STR +21, DEX +21.&lt;br /&gt;
Level 8: STR +24, DEX +24.&lt;br /&gt;
Level 9: STR +27, DEX +27.&lt;br /&gt;
Level 10: STR +30, DEX +30.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/2nd/5301000.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Slug Shot&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Fires a small number of shells at the same time for several feet to attack the enemies.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 16, Damage: 163%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 2: MP Cost: 16, Damage: 166%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 3: MP Cost: 16, Damage: 169%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 4: MP Cost: 16, Damage: 172%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 5: MP Cost: 18, Damage: 175%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 6: MP Cost: 18, Damage: 178%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 7: MP Cost: 18, Damage: 181%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 8: MP Cost: 18, Damage: 184%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 9: MP Cost: 18, Damage: 187%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 10: MP Cost: 20, Damage: 190%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 11: MP Cost: 20, Damage: 193%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 12: MP Cost: 20, Damage: 196%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 13: MP Cost: 20, Damage: 199%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 14: MP Cost: 20, Damage: 202%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 15: MP Cost: 22, Damage: 205%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 16: MP Cost: 22, Damage: 208%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 17: MP Cost: 22, Damage: 211%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 18: MP Cost: 22, Damage: 214%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 19: MP Cost: 22, Damage: 217%, Attacks up to 4 monsters 2 times.&lt;br /&gt;
Level 20: MP Cost: 24, Damage: 220%, Attacks up to 4 monsters 2 times.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/2nd/5301001.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Monkey Boom Rush&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Roll the bomb-filled barrels. Barrels will explode the enemies and push them a certain distance.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 20, Damage: 31%, Attacks up to 8 monsters 3 times, Push the monsters and deal 293% damage once it explodes.&lt;br /&gt;
Level 2: MP Cost: 20, Damage: 32%, Attacks up to 8 monsters 3 times, Push the monsters and deal 296% damage once it explodes.&lt;br /&gt;
Level 3: MP Cost: 20, Damage: 33%, Attacks up to 8 monsters 3 times, Push the monsters and deal 299% damage once it explodes.&lt;br /&gt;
Level 4: MP Cost: 20, Damage: 34%, Attacks up to 8 monsters 3 times, Push the monsters and deal 302% damage once it explodes.&lt;br /&gt;
Level 5: MP Cost: 22, Damage: 35%, Attacks up to 8 monsters 3 times, Push the monsters and deal 305% damage once it explodes.&lt;br /&gt;
Level 6: MP Cost: 22, Damage: 36%, Attacks up to 8 monsters 3 times, Push the monsters and deal 308% damage once it explodes.&lt;br /&gt;
Level 7: MP Cost: 22, Damage: 37%, Attacks up to 8 monsters 3 times, Push the monsters and deal 311% damage once it explodes.&lt;br /&gt;
Level 8: MP Cost: 22, Damage: 38%, Attacks up to 8 monsters 3 times, Push the monsters and deal 314% damage once it explodes.&lt;br /&gt;
Level 9: MP Cost: 22, Damage: 39%, Attacks up to 8 monsters 3 times, Push the monsters and deal 317% damage once it explodes.&lt;br /&gt;
Level 10: MP Cost: 24, Damage: 40%, Attacks up to 8 monsters 3 times, Push the monsters and deal 320% damage once it explodes.&lt;br /&gt;
Level 11: MP Cost: 24, Damage: 41%, Attacks up to 8 monsters 3 times, Push the monsters and deal 323% damage once it explodes.&lt;br /&gt;
Level 12: MP Cost: 24, Damage: 42%, Attacks up to 8 monsters 3 times, Push the monsters and deal 326% damage once it explodes.&lt;br /&gt;
Level 13: MP Cost: 24, Damage: 43%, Attacks up to 8 monsters 3 times, Push the monsters and deal 329% damage once it explodes.&lt;br /&gt;
Level 14: MP Cost: 24, Damage: 44%, Attacks up to 8 monsters 3 times, Push the monsters and deal 332% damage once it explodes.&lt;br /&gt;
Level 15: MP Cost: 26, Damage: 45%, Attacks up to 8 monsters 3 times, Push the monsters and deal 335% damage once it explodes.&lt;br /&gt;
Level 16: MP Cost: 26, Damage: 46%, Attacks up to 8 monsters 3 times, Push the monsters and deal 338% damage once it explodes.&lt;br /&gt;
Level 17: MP Cost: 26, Damage: 47%, Attacks up to 8 monsters 3 times, Push the monsters and deal 341% damage once it explodes.&lt;br /&gt;
Level 18: MP Cost: 26, Damage: 48%, Attacks up to 8 monsters 3 times, Push the monsters and deal 344% damage once it explodes.&lt;br /&gt;
Level 19: MP Cost: 26, Damage: 49%, Attacks up to 8 monsters 3 times, Push the monsters and deal 347% damage once it explodes.&lt;br /&gt;
Level 20: MP Cost: 28, Damage: 50%, Attacks up to 8 monsters 3 times, Push the monsters and deal 350% damage once it explodes.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/2nd/5301002.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Cannon Booster&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Use HP to double the attack speed of your cannon. Must have a cannon equipped.&lt;br /&gt;
Required Skill: &lt;span style=&quot;color: red;&quot;&gt;Cannon Mastery lv. 5&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 30, Duration: 10 seconds.&lt;br /&gt;
Level 2: MP Cost: 29, Duration: 20 seconds.&lt;br /&gt;
Level 3: MP Cost: 28, Duration: 30 seconds.&lt;br /&gt;
Level 4: MP Cost: 27, Duration: 40 seconds.&lt;br /&gt;
Level 5: MP Cost: 26, Duration: 50 seconds.&lt;br /&gt;
Level 6: MP Cost: 25, Duration: 60 seconds.&lt;br /&gt;
Level 7: MP Cost: 24, Duration: 70 seconds.&lt;br /&gt;
Level 8: MP Cost: 23, Duration: 80 seconds.&lt;br /&gt;
Level 9: MP Cost: 22, Duration: 90 seconds.&lt;br /&gt;
Level 10: MP Cost: 21, Duration: 100 seconds.&lt;br /&gt;
Level 11: MP Cost: 20, Duration: 110 seconds.&lt;br /&gt;
Level 12: MP Cost: 19, Duration: 120 seconds.&lt;br /&gt;
Level 13: MP Cost: 18, Duration: 130 seconds.&lt;br /&gt;
Level 14: MP Cost: 17, Duration: 140 seconds.&lt;br /&gt;
Level 15: MP Cost: 16, Duration: 150 seconds.&lt;br /&gt;
Level 16: MP Cost: 15, Duration: 160 seconds.&lt;br /&gt;
Level 17: MP Cost: 14, Duration: 170 seconds.&lt;br /&gt;
Level 18: MP Cost: 13, Duration: 180 seconds.&lt;br /&gt;
Level 19: MP Cost: 12, Duration: 190 seconds.&lt;br /&gt;
Level 20: MP Cost: 11, Duration: 200 seconds.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/2nd/5301003.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Monkey Magic&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Use  your monkey’s magic to increase your party members’ HP, MP, all stats,  speed, jump, accuracy, and avoidability for a short period of time. This  buff can be used with any other buffs.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 30, Duration: 15 seconds, MaxHP +15, MaxMP +15, All Stats +1, Speed +1, Jump +1, Accuracy +8, Avoidability +8.&lt;br /&gt;
Level 2: MP Cost: 30, Duration: 30 seconds, MaxHP +30, MaxMP +30, All  Stats +2, Speed +1, Jump +1, Accuracy +16, Avoidability +16.&lt;br /&gt;
Level 3: MP Cost: 30, Duration: 45 seconds, MaxHP +45, MaxMP +45, All  Stats +3, Speed +2, Jump +1, Accuracy +24, Avoidability +24.&lt;br /&gt;
Level 4: MP Cost: 35, Duration: 60 seconds, MaxHP +60, MaxMP +60, All  Stats +4, Speed +2, Jump +1, Accuracy +32, Avoidability +32.&lt;br /&gt;
Level 5: MP Cost: 35, Duration: 75 seconds, MaxHP +75, MaxMP +75, All  Stats +5, Speed +3, Jump +2, Accuracy +40, Avoidability +40.&lt;br /&gt;
Level 6: MP Cost: 35, Duration: 90 seconds, MaxHP +90, MaxMP +90, All  Stats +6, Speed +3, Jump +2, Accuracy +48, Avoidability +48.&lt;br /&gt;
Level 7: MP Cost: 35, Duration: 105 seconds, MaxHP +105, MaxMP +105, All  Stats +7, Speed +4, Jump +2, Accuracy +56, Avoidability +56.&lt;br /&gt;
Level 8: MP Cost: 40, Duration: 120 seconds, MaxHP +120, MaxMP +120, All  Stats +8, Speed +4, Jump +2, Accuracy +64, Avoidability +64.&lt;br /&gt;
Level 9: MP Cost: 40, Duration: 135 seconds, MaxHP +135, MaxMP +135, All  Stats +9, Speed +5, Jump +3, Accuracy +72, Avoidability +72.&lt;br /&gt;
Level 10: MP Cost: 40, Duration: 150 seconds, MaxHP +150, MaxMP +150,  All Stats +10, Speed +5, Jump +3, Accuracy +80, Avoidability +80.&lt;br /&gt;
Level 11: MP Cost: 40, Duration: 165 seconds, MaxHP +165, MaxMP +165,  All Stats +11, Speed +6, Jump +3, Accuracy +88, Avoidability +88.&lt;br /&gt;
Level 12: MP Cost: 45, Duration: 180 seconds, MaxHP +180, MaxMP +180,  All Stats +12, Speed +6, Jump +3, Accuracy +96, Avoidability +96.&lt;br /&gt;
Level 13: MP Cost: 45, Duration: 195 seconds, MaxHP +195, MaxMP +195,  All Stats +13, Speed +7, Jump +4, Accuracy +104, Avoidability +104.&lt;br /&gt;
Level 14: MP Cost: 45, Duration: 210 seconds, MaxHP +210, MaxMP +210,  All Stats +14, Speed +7, Jump +4, Accuracy +112, Avoidability +112.&lt;br /&gt;
Level 15: MP Cost: 45, Duration: 225 seconds, MaxHP +225, MaxMP +225,  All Stats +15, Speed +8, Jump +4, Accuracy +120, Avoidability +120.&lt;br /&gt;
Level 16: MP Cost: 50, Duration: 240 seconds, MaxHP +240, MaxMP +240,  All Stats +16, Speed +8, Jump +4, Accuracy +128, Avoidability +128.&lt;br /&gt;
Level 17: MP Cost: 50, Duration: 255 seconds, MaxHP +255, MaxMP +255,  All Stats +17, Speed +9, Jump +5, Accuracy +136, Avoidability +136.&lt;br /&gt;
Level 18: MP Cost: 50, Duration: 270 seconds, MaxHP +270, MaxMP +270,  All Stats +18, Speed +9, Jump +5, Accuracy +144, Avoidability +144.&lt;br /&gt;
Level 19: MP Cost: 50, Duration: 285 seconds, MaxHP +285, MaxMP +285,  All Stats +19, Speed +10, Jump +5, Accuracy +152, Avoidability +152.&lt;br /&gt;
Level 20: MP Cost: 55, Duration: 300 seconds, MaxHP +300, MaxMP +300,  All Stats +20, Speed +10, Jump +5, Accuracy +160, Avoidability +160.&lt;/blockquote&gt;&lt;h1&gt;3rd Job&lt;/h1&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/3rd.png&quot; /&gt; &lt;strong&gt;Cannon Blaster’s Path&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;embed-youtube&quot; style=&quot;display: block; text-align: center;&quot;&gt;    &lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;em&gt;Credits to &lt;strong&gt;wajknight&lt;/strong&gt; of YouTube.&lt;/em&gt;&lt;/div&gt;&lt;h2&gt;Skills&lt;/h2&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5310006.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Cannon Reinforcement&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Permanently imporces the damage and attack speed of your cannon.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: Permanently increases your damage by 2, Attack speed increased by 1.&lt;br /&gt;
Level 2: Permanently increases your damage by 4, Attack speed increased by 1.&lt;br /&gt;
Level 3: Permanently increases your damage by 6, Attack speed increased by 1.&lt;br /&gt;
Level 4: Permanently increases your damage by 8, Attack speed increased by 1.&lt;br /&gt;
Level 5: Permanently increases your damage by 10, Attack speed increased by 1.&lt;br /&gt;
Level 6: Permanently increases your damage by 12, Attack speed increased by 1.&lt;br /&gt;
Level 7: Permanently increases your damage by 14, Attack speed increased by 1.&lt;br /&gt;
Level 8: Permanently increases your damage by 16, Attack speed increased by 1.&lt;br /&gt;
Level 9: Permanently increases your damage by 18, Attack speed increased by 1.&lt;br /&gt;
Level 10: Permanently increases your damage by 20, Attack speed increased by 1.&lt;br /&gt;
Level 11: Permanently increases your damage by 22, Attack speed increased by 1.&lt;br /&gt;
Level 12: Permanently increases your damage by 24, Attack speed increased by 1.&lt;br /&gt;
Level 13: Permanently increases your damage by 26, Attack speed increased by 1.&lt;br /&gt;
Level 14: Permanently increases your damage by 28, Attack speed increased by 1.&lt;br /&gt;
Level 15: Permanently increases your damage by 30, Attack speed increased by 1.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5310007.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Extremely Vital&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Permanently enhances your cannon.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MaxHP: +6%, Weapon DEF: +5%, Abnormal Status Resistance: +1%.&lt;br /&gt;
Level 2: MaxHP: +7%, Weapon DEF: +10%, Abnormal Status Resistance: +2%.&lt;br /&gt;
Level 3: MaxHP: +8%, Weapon DEF: +15%, Abnormal Status Resistance: +3%.&lt;br /&gt;
Level 4: MaxHP: +9%, Weapon DEF: +20%, Abnormal Status Resistance: +4%.&lt;br /&gt;
Level 5: MaxHP: +10%, Weapon DEF: +25%, Abnormal Status Resistance: +5%.&lt;br /&gt;
Level 6: MaxHP: +11%, Weapon DEF: +30%, Abnormal Status Resistance: +6%.&lt;br /&gt;
Level 7: MaxHP: +12%, Weapon DEF: +35%, Abnormal Status Resistance: +7%.&lt;br /&gt;
Level 8: MaxHP: +13%, Weapon DEF: +40%, Abnormal Status Resistance: +8%.&lt;br /&gt;
Level 9: MaxHP: +14%, Weapon DEF: +45%, Abnormal Status Resistance: +9%.&lt;br /&gt;
Level 10: MaxHP: +15%, Weapon DEF: +50%, Abnormal Status Resistance: +10%.&lt;br /&gt;
Level 11: MaxHP: +16%, Weapon DEF: +55%, Abnormal Status Resistance: +11%.&lt;br /&gt;
Level 12: MaxHP: +17%, Weapon DEF: +60%, Abnormal Status Resistance: +12%.&lt;br /&gt;
Level 13: MaxHP: +18%, Weapon DEF: +65%, Abnormal Status Resistance: +13%.&lt;br /&gt;
Level 14: MaxHP: +19%, Weapon DEF: +70%, Abnormal Status Resistance: +14%.&lt;br /&gt;
Level 15: MaxHP: +20%, Weapon DEF: +75%, Abnormal Status Resistance: +15%.&lt;br /&gt;
Level 16: MaxHP: +21%, Weapon DEF: +80%, Abnormal Status Resistance: +16%.&lt;br /&gt;
Level 17: MaxHP: +22%, Weapon DEF: +85%, Abnormal Status Resistance: +17%.&lt;br /&gt;
Level 18: MaxHP: +23%, Weapon DEF: +90%, Abnormal Status Resistance: +18%.&lt;br /&gt;
Level 19: MaxHP: +24%, Weapon DEF: +95%, Abnormal Status Resistance: +19%.&lt;br /&gt;
Level 20: MaxHP: +25%, Weapon DEF: +100%, Abnormal Status Resistance: +20%.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5310009.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Counterattack’s Shooter&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Grants a chance to deal additional damage after an attack.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: Proc Rate: 6%, Damage: 104%.&lt;br /&gt;
Level 2: Proc Rate: 7%, Damage: 108%.&lt;br /&gt;
Level 3: Proc Rate: 8%, Damage: 112%.&lt;br /&gt;
Level 4: Proc Rate: 9%, Damage: 116%.&lt;br /&gt;
Level 5: Proc Rate: 10%, Damage: 120%.&lt;br /&gt;
Level 6: Proc Rate: 11%, Damage: 124%.&lt;br /&gt;
Level 7: Proc Rate: 12%, Damage: 128%.&lt;br /&gt;
Level 8: Proc Rate: 13%, Damage: 132%.&lt;br /&gt;
Level 9: Proc Rate: 14%, Damage: 136%.&lt;br /&gt;
Level 10: Proc Rate: 15%, Damage: 140%.&lt;br /&gt;
Level 11: Proc Rate: 16%, Damage: 144%.&lt;br /&gt;
Level 12: Proc Rate: 17%, Damage: 148%.&lt;br /&gt;
Level 13: Proc Rate: 18%, Damage: 152%.&lt;br /&gt;
Level 14: Proc Rate: 19%, Damage: 156%.&lt;br /&gt;
Level 15: Proc Rate: 20%, Damage: 160%.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311000.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Cannon Spike&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Point your cannon at your enemies and a shell will be fired to attack them.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 28, Damage: 242%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 2: MP Cost: 28, Damage: 244%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 3: MP Cost: 28, Damage: 246%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 4: MP Cost: 28, Damage: 248%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 5: MP Cost: 30, Damage: 250%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 6: MP Cost: 30, Damage: 252%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 7: MP Cost: 30, Damage: 254%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 8: MP Cost: 30, Damage: 256%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 9: MP Cost: 30, Damage: 258%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 10: MP Cost: 32, Damage: 260%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 11: MP Cost: 32, Damage: 262%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 12: MP Cost: 32, Damage: 264%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 13: MP Cost: 32, Damage: 266%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 14: MP Cost: 32, Damage: 268%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 15: MP Cost: 34, Damage: 270%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 16: MP Cost: 34, Damage: 272%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 17: MP Cost: 34, Damage: 274%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 18: MP Cost: 34, Damage: 276%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 19: MP Cost: 34, Damage: 278%, Attacks up to 6 monsters 3 times.&lt;br /&gt;
Level 20: MP Cost: 36, Damage: 280%, Attacks up to 6 monsters 3 times.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311001.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Monkey Power Boom&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Plant a  special bomb that will attack many enemies at the same time and stun  them for a short period of time. In addition, the damage of Monkey Boom  Rush will permanently increase.&lt;br /&gt;
Required Skill: &lt;span style=&quot;color: red;&quot;&gt;Monkey Boom Rush lv.20&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: Active Effects: MP Cost: 30, Damage: 123%, Attacks up to 8 monsters 4 time, 45% chance to stun the enemy for 1 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 3%.&lt;br /&gt;
Level 2: Active Effects: MP Cost: 30, Damage: 126%, Attacks up to 8 monsters 4 time, 50% chance to stun the enemy for 2 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 3%.&lt;br /&gt;
Level 3: Active Effects: MP Cost: 30, Damage: 129%, Attacks up to 8 monsters 4 time, 50% chance to stun the enemy for 3 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 6%.&lt;br /&gt;
Level 4: Active Effects: MP Cost: 30, Damage: 132%, Attacks up to 8 monsters 4 time, 55% chance to stun the enemy for 4 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 6%.&lt;br /&gt;
Level 5: Active Effects: MP Cost: 34, Damage: 135%, Attacks up to 8 monsters 4 time, 55% chance to stun the enemy for 5 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 9%.&lt;br /&gt;
Level 6: Active Effects: MP Cost: 34, Damage: 138%, Attacks up to 8 monsters 4 time, 60% chance to stun the enemy for 6 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 9%.&lt;br /&gt;
Level 7: Active Effects: MP Cost: 34, Damage: 141%, Attacks up to 8 monsters 4 time, 60% chance to stun the enemy for 7 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 12%.&lt;br /&gt;
Level 8: Active Effects: MP Cost: 34, Damage: 144%, Attacks up to 8 monsters 4 time, 65% chance to stun the enemy for 8 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 12%.&lt;br /&gt;
Level 9: Active Effects: MP Cost: 34, Damage: 147%, Attacks up to 8 monsters 4 time, 65% chance to stun the enemy for 9 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 15%.&lt;br /&gt;
Level 10: Active Effects: MP Cost: 38, Damage: 150%, Attacks up to 8  monsters 4 time, 70% chance to stun the enemy for 10 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 15%.&lt;br /&gt;
Level 11: Active Effects: MP Cost: 38, Damage: 153%, Attacks up to 8  monsters 4 time, 70% chance to stun the enemy for 11 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 18%.&lt;br /&gt;
Level 12: Active Effects: MP Cost: 38, Damage: 156%, Attacks up to 8  monsters 4 time, 75% chance to stun the enemy for 12 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 18%.&lt;br /&gt;
Level 13: Active Effects: MP Cost: 38, Damage: 159%, Attacks up to 8  monsters 4 time, 75% chance to stun the enemy for 13 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 21%.&lt;br /&gt;
Level 14: Active Effects: MP Cost: 38, Damage: 162%, Attacks up to 8  monsters 4 time, 80% chance to stun the enemy for 14 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 21%.&lt;br /&gt;
Level 15: Active Effects: MP Cost: 42, Damage: 165%, Attacks up to 8  monsters 4 time, 80% chance to stun the enemy for 15 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 24%.&lt;br /&gt;
Level 16: Active Effects: MP Cost: 42, Damage: 168%, Attacks up to 8  monsters 4 time, 85% chance to stun the enemy for 16 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 24%.&lt;br /&gt;
Level 17: Active Effects: MP Cost: 42, Damage: 171%, Attacks up to 8  monsters 4 time, 85% chance to stun the enemy for 17 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 27%.&lt;br /&gt;
Level 18: Active Effects: MP Cost: 42, Damage: 174%, Attacks up to 8  monsters 4 time, 90% chance to stun the enemy for 18 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 27%.&lt;br /&gt;
Level 19: Active Effects: MP Cost: 42, Damage: 177%, Attacks up to 8  monsters 4 time, 90% chance to stun the enemy for 19 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 30%.&lt;br /&gt;
Level 20: Active Effects: MP Cost: 46, Damage: 180%, Attacks up to 8  monsters 4 time, 95% chance to stun the enemy for 20 seconds.&lt;br /&gt;
Passive Effects: Permanently increases the damage of Monkey Boom Rush by 30%.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311002.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Monkey Wave&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Get  your monkey’s noise up and attack surrounding enemies. As you collect  power, your monkey will be able to create a big noise that will be heard  for a wide range, and if the maximum possible output is done, there’s a  chance to hit a critical attack.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 35, Damage: 620%, 45% chance to stun,  50% chance to hit a critical attack when the maximum possible output is  done.&lt;br /&gt;
Level 2: MP Cost: 35, Damage: 640%, 50% chance to stun, 55% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 3: MP Cost: 35, Damage: 660%, 50% chance to stun, 55% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 4: MP Cost: 35, Damage: 680%, 55% chance to stun, 60% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 5: MP Cost: 40, Damage: 700%, 55% chance to stun, 60% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 6: MP Cost: 40, Damage: 720%, 60% chance to stun, 65% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 7: MP Cost: 40, Damage: 740%, 60% chance to stun, 65% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 8: MP Cost: 40, Damage: 760%, 65% chance to stun, 70% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 9: MP Cost: 40, Damage: 780%, 65% chance to stun, 70% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 10: MP Cost: 45, Damage: 800%, 70% chance to stun, 75% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 11: MP Cost: 45, Damage: 820%, 70% chance to stun, 75% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 12: MP Cost: 45, Damage: 840%, 75% chance to stun, 80% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 13: MP Cost: 45, Damage: 860%, 75% chance to stun, 80% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 14: MP Cost: 45, Damage: 880%, 80% chance to stun, 85% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 15: MP Cost: 50, Damage: 900%, 80% chance to stun, 85% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 16: MP Cost: 50, Damage: 920%, 85% chance to stun, 90% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 17: MP Cost: 50, Damage: 940%, 85% chance to stun, 90% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 18: MP Cost: 50, Damage: 960%, 90% chance to stun, 95% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 19: MP Cost: 50, Damage: 980%, 90% chance to stun, 95% chance to  hit a critical attack when the maximum possible output is done.&lt;br /&gt;
Level 20: MP Cost: 55, Damage: 1000%, 95% chance to stun, 100% chance to  hit a critical attack when the maximum possible output is done.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311003.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Cannon Jump&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Launch your cannon from the ground and jump high and recoil. Jumping off the ground also damages the enemy.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 60, Damage: 168%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 2: MP Cost: 60, Damage: 171%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 3: MP Cost: 55, Damage: 174%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 4: MP Cost: 55, Damage: 177%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 5: MP Cost: 55, Damage: 180%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 6: MP Cost: 50, Damage: 183%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 7: MP Cost: 50, Damage: 186%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 8: MP Cost: 50, Damage: 189%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 9: MP Cost: 45, Damage: 192%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 10: MP Cost: 45, Damage: 195%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 11: MP Cost: 45, Damage: 198%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 12: MP Cost: 40, Damage: 201%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 13: MP Cost: 40, Damage: 204%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 14: MP Cost: 40, Damage: 207%, Jumps over a maximum of 6 monsters and damages them.&lt;br /&gt;
Level 15: MP Cost: 35, Damage: 210%, Jumps over a maximum of 6 monsters and damages them.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311004.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Oak Barrel Roulette&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Detonate oak barrels and get a random buff. The buffs have a chance to curse your enemy for a short period of time.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 35, Buff Duration: 186 seconds. Has a  3% chance to curse your enemies with darkness, stun, freeze, or slow for  3 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 57 seconds&lt;/span&gt;.&lt;br /&gt;
Level 2: MP Cost: 40, Buff Duration: 192 seconds. Has a 6% chance to  curse your enemies with darkness, stun, freeze, or slow for 3 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 54 seconds&lt;/span&gt;.&lt;br /&gt;
Level 3: MP Cost: 40, Buff Duration: 198 seconds. Has a 9% chance to  curse your enemies with darkness, stun, freeze, or slow for 3 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 51 seconds&lt;/span&gt;.&lt;br /&gt;
Level 4: MP Cost: 45, Buff Duration: 204 seconds. Has a 12% chance to  curse your enemies with darkness, stun, freeze, or slow for 3 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 48 seconds&lt;/span&gt;.&lt;br /&gt;
Level 5: MP Cost: 45, Buff Duration: 210 seconds. Has a 15% chance to  curse your enemies with darkness, stun, freeze, or slow for 4 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 45 seconds&lt;/span&gt;.&lt;br /&gt;
Level 6: MP Cost: 50, Buff Duration: 216 seconds. Has a 18% chance to  curse your enemies with darkness, stun, freeze, or slow for 4 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 42 seconds&lt;/span&gt;.&lt;br /&gt;
Level 7: MP Cost: 50, Buff Duration: 222 seconds. Has a 21% chance to  curse your enemies with darkness, stun, freeze, or slow for 4 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 39 seconds&lt;/span&gt;.&lt;br /&gt;
Level 8: MP Cost: 55, Buff Duration: 228 seconds. Has a 24% chance to  curse your enemies with darkness, stun, freeze, or slow for 4 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 36 seconds&lt;/span&gt;.&lt;br /&gt;
Level 9: MP Cost: 55, Buff Duration: 234 seconds. Has a 27% chance to  curse your enemies with darkness, stun, freeze, or slow for 4 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 33 seconds&lt;/span&gt;.&lt;br /&gt;
Level 10: MP Cost: 60, Buff Duration: 240 seconds. Has a 30% chance to  curse your enemies with darkness, stun, freeze, or slow for 5 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 30 seconds&lt;/span&gt;.&lt;/blockquote&gt;&lt;em&gt;The Buffs:&lt;/em&gt;&lt;br /&gt;
&lt;strong&gt;Freeze:&lt;/strong&gt; &lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311004_1.png&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;Stun:&lt;/strong&gt; &lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311004_2.png&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;Slow:&lt;/strong&gt; &lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311004_3.png&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;Darkness:&lt;/strong&gt; &lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311004_4.png&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/3rd/5311005.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Roll of the Dice&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Test  your luck! Roll a dice to get a random buff. Roll 1: nothing, Roll 2:  +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical  rate, Roll 5: +20% damage, and Roll 6: +30% experience.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 40, Duration: 66 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 500 seconds&lt;/span&gt;.&lt;br /&gt;
Level 2: MP Cost: 40, Duration: 72 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 470 seconds&lt;/span&gt;.&lt;br /&gt;
Level 3: MP Cost: 40, Duration: 78 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 470 seconds&lt;/span&gt;.&lt;br /&gt;
Level 4: MP Cost: 40, Duration: 84 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 440 seconds&lt;/span&gt;.&lt;br /&gt;
Level 5: MP Cost: 45, Duration: 90 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 440 seconds&lt;/span&gt;.&lt;br /&gt;
Level 6: MP Cost: 45, Duration: 96 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 410 seconds&lt;/span&gt;.&lt;br /&gt;
Level 7: MP Cost: 45, Duration: 102 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 410 seconds&lt;/span&gt;.&lt;br /&gt;
Level 8: MP Cost: 45, Duration: 108 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 380 seconds&lt;/span&gt;.&lt;br /&gt;
Level 9: MP Cost: 45, Duration: 114 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 380 seconds&lt;/span&gt;.&lt;br /&gt;
Level 10: MP Cost: 50, Duration: 120 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 350 seconds&lt;/span&gt;.&lt;br /&gt;
Level 11: MP Cost: 50, Duration: 126 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 350 seconds&lt;/span&gt;.&lt;br /&gt;
Level 12: MP Cost: 50, Duration: 132 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 320 seconds&lt;/span&gt;.&lt;br /&gt;
Level 13: MP Cost: 50, Duration: 138 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 320 seconds&lt;/span&gt;.&lt;br /&gt;
Level 14: MP Cost: 50, Duration: 144 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 290 seconds&lt;/span&gt;.&lt;br /&gt;
Level 15: MP Cost: 55, Duration: 150 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 290 seconds&lt;/span&gt;.&lt;br /&gt;
Level 16: MP Cost: 55, Duration: 156 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 260 seconds&lt;/span&gt;.&lt;br /&gt;
Level 17: MP Cost: 55, Duration: 162 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 260 seconds&lt;/span&gt;.&lt;br /&gt;
Level 18: MP Cost: 55, Duration: 168 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 230 seconds&lt;/span&gt;.&lt;br /&gt;
Level 19: MP Cost: 55, Duration: 174 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 230 seconds&lt;/span&gt;.&lt;br /&gt;
Level 20: MP Cost: 60, Duration: 180 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 200 seconds&lt;/span&gt;.&lt;/blockquote&gt;&lt;h1&gt;4th Job&lt;/h1&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/4th.png&quot; /&gt; &lt;strong&gt;The Completion of the Cannon Master&lt;/strong&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span class=&quot;embed-youtube&quot; style=&quot;display: block; text-align: center;&quot;&gt;    &lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;em&gt;Credits to &lt;strong&gt;wajknight&lt;/strong&gt; of YouTube.&lt;/em&gt;&lt;/div&gt;&lt;h2&gt;Skills&lt;/h2&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5320007.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Double Lucky Dice&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Test  your luck! Roll 2 dice at once to get a special buff. If you roll two of  the same numbers, a more powerful buff will be applied.&lt;br /&gt;
Required Skill: &lt;span style=&quot;color: red;&quot;&gt;Roll of the Dice lv. 20&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 60, Buff Duration: 184 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 200 seconds&lt;/span&gt;.&lt;br /&gt;
Level 2: MP Cost: 60, Buff Duration: 188 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 200 seconds&lt;/span&gt;.&lt;br /&gt;
Level 3: MP Cost: 60, Buff Duration: 192 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 200 seconds&lt;/span&gt;.&lt;br /&gt;
Level 4: MP Cost: 60, Buff Duration: 196 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 200 seconds&lt;/span&gt;.&lt;br /&gt;
Level 5: MP Cost: 60, Buff Duration: 200 seconds.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 200 seconds&lt;/span&gt;.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5320008.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Hyper Monkey Spell&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Enhances the Monkey Magic skill.&lt;br /&gt;
Required skill: &lt;span style=&quot;color: red;&quot;&gt;Monkey Magic lv. 20&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 60, Duration: 300 seconds, MaxHP +323,  MaxMP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163,  Avoidability +163.&lt;br /&gt;
Level 2: MP Cost: 60, Duration: 300 seconds, MaxHP +336, MaxMP +336, All  Stats +26, Speed +11, Jump +6, Accuracy +166, Avoidability +166.&lt;br /&gt;
Level 3: MP Cost: 60, Duration: 300 seconds, MaxHP +349, MaxMP +349, All  Stats +26, Speed +11, Jump +6, Accuracy +169, Avoidability +169.&lt;br /&gt;
Level 4: MP Cost: 60, Duration: 300 seconds, MaxHP +362, MaxMP +362, All  Stats +27, Speed +11, Jump +6, Accuracy +172, Avoidability +172.&lt;br /&gt;
Level 5: MP Cost: 60, Duration: 300 seconds, MaxHP +375, MaxMP +375, All  Stats +27, Speed +11, Jump +6, Accuracy +175, Avoidability +175.&lt;br /&gt;
Level 6: MP Cost: 60, Duration: 300 seconds, MaxHP +388, MaxMP +388, All  Stats +28, Speed +11, Jump +6, Accuracy +178, Avoidability +178.&lt;br /&gt;
Level 7: MP Cost: 65, Duration: 300 seconds, MaxHP +401, MaxMP +401, All  Stats +28, Speed +12, Jump +7, Accuracy +181, Avoidability +181.&lt;br /&gt;
Level 8: MP Cost: 65, Duration: 300 seconds, MaxHP +414, MaxMP +414, All  Stats +29, Speed +12, Jump +7, Accuracy +184, Avoidability +184.&lt;br /&gt;
Level 9: MP Cost: 65, Duration: 300 seconds, MaxHP +427, MaxMP +427, All  Stats +29, Speed +12, Jump +7, Accuracy +187, Avoidability +187.&lt;br /&gt;
Level 10: MP Cost: 65, Duration: 300 seconds, MaxHP +440, MaxMP +440,  All Stats +30, Speed +12, Jump +7, Accuracy +190, Avoidability +190.&lt;br /&gt;
Level 11: MP Cost: 65, Duration: 300 seconds, MaxHP +453, MaxMP +453,  All Stats +30, Speed +12, Jump +7, Accuracy +193, Avoidability +193.&lt;br /&gt;
Level 12: MP Cost: 65, Duration: 300 seconds, MaxHP +466, MaxMP +466,  All Stats +31, Speed +12, Jump +7, Accuracy +196, Avoidability +196.&lt;br /&gt;
Level 13: MP Cost: 70, Duration: 300 seconds, MaxHP +479, MaxMP +479,  All Stats +31, Speed +13, Jump +8, Accuracy +199, Avoidability +199.&lt;br /&gt;
Level 14: MP Cost: 70, Duration: 300 seconds, MaxHP +492, MaxMP +492,  All Stats +32, Speed +13, Jump +8, Accuracy +202, Avoidability +202.&lt;br /&gt;
Level 15: MP Cost: 70, Duration: 300 seconds, MaxHP +505, MaxMP +505,  All Stats +32, Speed +13, Jump +8, Accuracy +205, Avoidability +205.&lt;br /&gt;
Level 16: MP Cost: 70, Duration: 300 seconds, MaxHP +518, MaxMP +518,  All Stats +33, Speed +13, Jump +8, Accuracy +208, Avoidability +208.&lt;br /&gt;
Level 17: MP Cost: 70, Duration: 300 seconds, MaxHP +531, MaxMP +531,  All Stats +33, Speed +13, Jump +8, Accuracy +211, Avoidability +211.&lt;br /&gt;
Level 18: MP Cost: 70, Duration: 300 seconds, MaxHP +544, MaxMP +544,  All Stats +34, Speed +13, Jump +8, Accuracy +214, Avoidability +214.&lt;br /&gt;
Level 19: MP Cost: 75, Duration: 300 seconds, MaxHP +557, MaxMP +557,  All Stats +34, Speed +14, Jump +9, Accuracy +217, Avoidability +217.&lt;br /&gt;
Level 20: MP Cost: 75, Duration: 300 seconds, MaxHP +570, MaxMP +570,  All Stats +35, Speed +14, Jump +9, Accuracy +220, Avoidability +220.&lt;br /&gt;
Level 21: MP Cost: 75, Duration: 300 seconds, MaxHP +583, MaxMP +583,  All Stats +35, Speed +14, Jump +9, Accuracy +223, Avoidability +223.&lt;br /&gt;
Level 22: MP Cost: 75, Duration: 300 seconds, MaxHP +596, MaxMP +596,  All Stats +36, Speed +14, Jump +9, Accuracy +226, Avoidability +226.&lt;br /&gt;
Level 23: MP Cost: 75, Duration: 300 seconds, MaxHP +609, MaxMP +609,  All Stats +36, Speed +14, Jump +9, Accuracy +229, Avoidability +229.&lt;br /&gt;
Level 24: MP Cost: 75, Duration: 300 seconds, MaxHP +622, MaxMP +622,  All Stats +37, Speed +14, Jump +9, Accuracy +232, Avoidability +232.&lt;br /&gt;
Level 25: MP Cost: 80, Duration: 300 seconds, MaxHP +635, MaxMP +635,  All Stats +37, Speed +15, Jump +10, Accuracy +235, Avoidability +235.&lt;br /&gt;
Level 26: MP Cost: 80, Duration: 300 seconds, MaxHP +648, MaxMP +648,  All Stats +38, Speed +15, Jump +10, Accuracy +238, Avoidability +238.&lt;br /&gt;
Level 27: MP Cost: 80, Duration: 300 seconds, MaxHP +661, MaxMP +661,  All Stats +38, Speed +15, Jump +10, Accuracy +241, Avoidability +241.&lt;br /&gt;
Level 28: MP Cost: 80, Duration: 300 seconds, MaxHP +674, MaxMP +674,  All Stats +39, Speed +15, Jump +10, Accuracy +244, Avoidability +244.&lt;br /&gt;
Level 29: MP Cost: 80, Duration: 300 seconds, MaxHP +687, MaxMP +687,  All Stats +39, Speed +15, Jump +10, Accuracy +247, Avoidability +247.&lt;br /&gt;
Level 30: MP Cost: 80, Duration: 300 seconds, MaxHP +700, MaxMP +700,  All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoidability +250.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5320009.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Overburning Cannon&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt;  Extremely increases your cannon’s performance permanently. In addition,  there’s a chance of ignoring the enemy’s defense when attacking.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: Permanently increases your damage by 11%, Ignores 5% of monster’s DEF.&lt;br /&gt;
Level 2: Permanently increases your damage by 12%, Ignores 6% of monster’s DEF.&lt;br /&gt;
Level 3: Permanently increases your damage by 13%, Ignores 6% of monster’s DEF.&lt;br /&gt;
Level 4: Permanently increases your damage by 14%, Ignores 7% of monster’s DEF.&lt;br /&gt;
Level 5: Permanently increases your damage by 15%, Ignores 7% of monster’s DEF.&lt;br /&gt;
Level 6: Permanently increases your damage by 16%, Ignores 8% of monster’s DEF.&lt;br /&gt;
Level 7: Permanently increases your damage by 17%, Ignores 8% of monster’s DEF.&lt;br /&gt;
Level 8: Permanently increases your damage by 18%, Ignores 9% of monster’s DEF.&lt;br /&gt;
Level 9: Permanently increases your damage by 19%, Ignores 9% of monster’s DEF.&lt;br /&gt;
Level 10: Permanently increases your damage by 20%, Ignores 10% of monster’s DEF.&lt;br /&gt;
Level 11: Permanently increases your damage by 21%, Ignores 10% of monster’s DEF.&lt;br /&gt;
Level 12: Permanently increases your damage by 22%, Ignores 11% of monster’s DEF.&lt;br /&gt;
Level 13: Permanently increases your damage by 23%, Ignores 11% of monster’s DEF.&lt;br /&gt;
Level 14: Permanently increases your damage by 24%, Ignores 12% of monster’s DEF.&lt;br /&gt;
Level 15: Permanently increases your damage by 25%, Ignores 12% of monster’s DEF.&lt;br /&gt;
Level 16: Permanently increases your damage by 26%, Ignores 13% of monster’s DEF.&lt;br /&gt;
Level 17: Permanently increases your damage by 27%, Ignores 13% of monster’s DEF.&lt;br /&gt;
Level 18: Permanently increases your damage by 28%, Ignores 14% of monster’s DEF.&lt;br /&gt;
Level 19: Permanently increases your damage by 29%, Ignores 14% of monster’s DEF.&lt;br /&gt;
Level 20: Permanently increases your damage by 30%, Ignores 15% of monster’s DEF.&lt;br /&gt;
Level 21: Permanently increases your damage by 31%, Ignores 15% of monster’s DEF.&lt;br /&gt;
Level 22: Permanently increases your damage by 32%, Ignores 16% of monster’s DEF.&lt;br /&gt;
Level 23: Permanently increases your damage by 33%, Ignores 16% of monster’s DEF.&lt;br /&gt;
Level 24: Permanently increases your damage by 34%, Ignores 17% of monster’s DEF.&lt;br /&gt;
Level 25: Permanently increases your damage by 35%, Ignores 17% of monster’s DEF.&lt;br /&gt;
Level 26: Permanently increases your damage by 36%, Ignores 18% of monster’s DEF.&lt;br /&gt;
Level 27: Permanently increases your damage by 37%, Ignores 18% of monster’s DEF.&lt;br /&gt;
Level 28: Permanently increases your damage by 38%, Ignores 19% of monster’s DEF.&lt;br /&gt;
Level 29: Permanently increases your damage by 39%, Ignores 19% of monster’s DEF.&lt;br /&gt;
Level 30: Permanently increases your damage by 40%, Ignores 20% of monster’s DEF.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5321000.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Cannon Bazooka&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Cannon launches a powerful attack to damage multiple enemies in front of you at once.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 35, Damage: 534%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 2: MP Cost: 35, Damage: 538%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 3: MP Cost: 35, Damage: 542%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 4: MP Cost: 35, Damage: 546%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 5: MP Cost: 40, Damage: 550%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 6: MP Cost: 40, Damage: 554%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 7: MP Cost: 40, Damage: 558%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 8: MP Cost: 40, Damage: 562%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 9: MP Cost: 40, Damage: 566%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 10: MP Cost: 45, Damage: 570%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 11: MP Cost: 45, Damage: 574%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 12: MP Cost: 45, Damage: 578%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 13: MP Cost: 45, Damage: 582%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 14: MP Cost: 45, Damage: 586%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 15: MP Cost: 50, Damage: 590%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 16: MP Cost: 50, Damage: 594%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 17: MP Cost: 50, Damage: 598%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 18: MP Cost: 50, Damage: 602%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 19: MP Cost: 50, Damage: 606%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 20: MP Cost: 55, Damage: 610%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 21: MP Cost: 55, Damage: 614%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 22: MP Cost: 55, Damage: 618%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 23: MP Cost: 55, Damage: 622%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 24: MP Cost: 55, Damage: 626%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 25: MP Cost: 60, Damage: 630%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 26: MP Cost: 60, Damage: 634%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 27: MP Cost: 60, Damage: 638%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 28: MP Cost: 60, Damage: 642%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 29: MP Cost: 60, Damage: 646%, Attacks up to 6 monsters 2 times.&lt;br /&gt;
Level 30: MP Cost: 65, Damage: 650%, Attacks up to 6 monsters 2 times.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5321001.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Natilus Battleship&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Call the battleship of Natilus to attack multiple enemies at once a number of times.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 350, Damage: 455%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 60 seconds&lt;/span&gt;.&lt;br /&gt;
Level 2: MP Cost: 350, Damage: 460%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 58 seconds&lt;/span&gt;.&lt;br /&gt;
Level 3: MP Cost: 350, Damage: 465%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 58 seconds&lt;/span&gt;.&lt;br /&gt;
Level 4: MP Cost: 350, Damage: 470%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 56 seconds&lt;/span&gt;.&lt;br /&gt;
Level 5: MP Cost: 350, Damage: 475%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 56 seconds&lt;/span&gt;.&lt;br /&gt;
Level 6: MP Cost: 350, Damage: 480%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 54 seconds&lt;/span&gt;.&lt;br /&gt;
Level 7: MP Cost: 350, Damage: 485%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 54 seconds&lt;/span&gt;.&lt;br /&gt;
Level 8: MP Cost: 350, Damage: 490%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 52 seconds&lt;/span&gt;.&lt;br /&gt;
Level 9: MP Cost: 350, Damage: 495%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 52 seconds&lt;/span&gt;.&lt;br /&gt;
Level 10: MP Cost: 350, Damage: 500%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 50 seconds&lt;/span&gt;.&lt;br /&gt;
Level 11: MP Cost: 350, Damage: 505%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 50 seconds&lt;/span&gt;.&lt;br /&gt;
Level 12: MP Cost: 350, Damage: 510%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 48 seconds&lt;/span&gt;.&lt;br /&gt;
Level 13: MP Cost: 350, Damage: 515%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 48 seconds&lt;/span&gt;.&lt;br /&gt;
Level 14: MP Cost: 350, Damage: 520%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 46 seconds&lt;/span&gt;.&lt;br /&gt;
Level 15: MP Cost: 350, Damage: 525%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 46 seconds&lt;/span&gt;.&lt;br /&gt;
Level 16: MP Cost: 350, Damage: 530%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 44 seconds&lt;/span&gt;.&lt;br /&gt;
Level 17: MP Cost: 350, Damage: 535%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 44 seconds&lt;/span&gt;.&lt;br /&gt;
Level 18: MP Cost: 350, Damage: 540%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 42 seconds&lt;/span&gt;.&lt;br /&gt;
Level 19: MP Cost: 350, Damage: 545%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 42 seconds&lt;/span&gt;.&lt;br /&gt;
Level 20: MP Cost: 350, Damage: 550%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 40 seconds&lt;/span&gt;.&lt;br /&gt;
Level 21: MP Cost: 350, Damage: 555%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 40 seconds&lt;/span&gt;.&lt;br /&gt;
Level 22: MP Cost: 350, Damage: 560%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 38 seconds&lt;/span&gt;.&lt;br /&gt;
Level 23: MP Cost: 350, Damage: 565%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 38 seconds&lt;/span&gt;.&lt;br /&gt;
Level 24: MP Cost: 350, Damage: 570%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 36 seconds&lt;/span&gt;.&lt;br /&gt;
Level 25: MP Cost: 350, Damage: 575%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 36 seconds&lt;/span&gt;.&lt;br /&gt;
Level 26: MP Cost: 350, Damage: 580%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 34 seconds&lt;/span&gt;.&lt;br /&gt;
Level 27: MP Cost: 350, Damage: 585%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 34 seconds&lt;/span&gt;.&lt;br /&gt;
Level 28: MP Cost: 350, Damage: 590%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 32 seconds&lt;/span&gt;.&lt;br /&gt;
Level 29: MP Cost: 350, Damage: 595%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 32 seconds&lt;/span&gt;.&lt;br /&gt;
Level 30: MP Cost: 350, Damage: 600%, Attacks up to 15 monsters 3 times.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Cooltime: 30 seconds&lt;/span&gt;.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5321003.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Magnetic Anchor&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Install  anchors to generate a strong magnetic field. The magnetic field formed  will consistently attack monsters in between the anchors. In addition,  the anchors will blow and deal fatal damage.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 62, Duration: 6, Constant damage: 220%. When the anchors self-destruct, deals 508% damage.&lt;br /&gt;
Level 2: MP Cost: 62, Duration: 7, Constant damage: 240%. When the anchors self-destruct, deals 516% damage.&lt;br /&gt;
Level 3: MP Cost: 62, Duration: 8, Constant damage: 260%. When the anchors self-destruct, deals 524% damage.&lt;br /&gt;
Level 4: MP Cost: 62, Duration: 9, Constant damage: 280%. When the anchors self-destruct, deals 532% damage.&lt;br /&gt;
Level 5: MP Cost: 62, Duration: 10, Constant damage: 300%. When the anchors self-destruct, deals 540% damage.&lt;br /&gt;
Level 6: MP Cost: 74, Duration: 11, Constant damage: 320%. When the anchors self-destruct, deals 548% damage.&lt;br /&gt;
Level 7: MP Cost: 74, Duration: 12, Constant damage: 340%. When the anchors self-destruct, deals 556% damage.&lt;br /&gt;
Level 8: MP Cost: 74, Duration: 13, Constant damage: 360%. When the anchors self-destruct, deals 564% damage.&lt;br /&gt;
Level 9: MP Cost: 74, Duration: 14, Constant damage: 380%. When the anchors self-destruct, deals 572% damage.&lt;br /&gt;
Level 10: MP Cost: 74, Duration: 15, Constant damage: 400%. When the anchors self-destruct, deals 580% damage.&lt;br /&gt;
Level 11: MP Cost: 86, Duration: 16, Constant damage: 420%. When the anchors self-destruct, deals 588% damage.&lt;br /&gt;
Level 12: MP Cost: 86, Duration: 17, Constant damage: 440%. When the anchors self-destruct, deals 596% damage.&lt;br /&gt;
Level 13: MP Cost: 86, Duration: 18, Constant damage: 460%. When the anchors self-destruct, deals 604% damage.&lt;br /&gt;
Level 14: MP Cost: 86, Duration: 19, Constant damage: 480%. When the anchors self-destruct, deals 612% damage.&lt;br /&gt;
Level 15: MP Cost: 86, Duration: 20, Constant damage: 500%. When the anchors self-destruct, deals 620% damage.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5321004.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Supporting Monkey Twin&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Summon your monkey’s elite twin to help in fighting enemies.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 50, Duration: 96, Damage: 144%, Attacks up to 3 monsters.&lt;br /&gt;
Level 2: MP Cost: 50, Duration: 102, Damage: 148%, Attacks up to 3 monsters.&lt;br /&gt;
Level 3: MP Cost: 50, Duration: 108, Damage: 152%, Attacks up to 3 monsters.&lt;br /&gt;
Level 4: MP Cost: 50, Duration: 114, Damage: 156%, Attacks up to 3 monsters.&lt;br /&gt;
Level 5: MP Cost: 65, Duration: 120, Damage: 160%, Attacks up to 3 monsters.&lt;br /&gt;
Level 6: MP Cost: 65, Duration: 126, Damage: 164%, Attacks up to 3 monsters.&lt;br /&gt;
Level 7: MP Cost: 65, Duration: 132, Damage: 168%, Attacks up to 3 monsters.&lt;br /&gt;
Level 8: MP Cost: 65, Duration: 138, Damage: 172%, Attacks up to 3 monsters.&lt;br /&gt;
Level 9: MP Cost: 65, Duration: 144, Damage: 176%, Attacks up to 3 monsters.&lt;br /&gt;
Level 10: MP Cost: 80, Duration: 150, Damage: 180%, Attacks up to 3 monsters.&lt;br /&gt;
Level 11: MP Cost: 80, Duration: 156, Damage: 184%, Attacks up to 3 monsters.&lt;br /&gt;
Level 12: MP Cost: 80, Duration: 162, Damage: 188%, Attacks up to 3 monsters.&lt;br /&gt;
Level 13: MP Cost: 80, Duration: 168, Damage: 192%, Attacks up to 3 monsters.&lt;br /&gt;
Level 14: MP Cost: 80, Duration: 174, Damage: 196%, Attacks up to 3 monsters.&lt;br /&gt;
Level 15: MP Cost: 95, Duration: 180, Damage: 200%, Attacks up to 3 monsters.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5321005.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Maple Warrior&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Increases the stats of all party members.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec.&lt;br /&gt;
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec.&lt;br /&gt;
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec.&lt;br /&gt;
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec.&lt;br /&gt;
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec.&lt;br /&gt;
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec.&lt;br /&gt;
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec.&lt;br /&gt;
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec.&lt;br /&gt;
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec.&lt;br /&gt;
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec.&lt;br /&gt;
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec.&lt;br /&gt;
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec.&lt;br /&gt;
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec.&lt;br /&gt;
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec.&lt;br /&gt;
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec.&lt;br /&gt;
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec.&lt;br /&gt;
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec.&lt;br /&gt;
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec.&lt;br /&gt;
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec.&lt;br /&gt;
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec.&lt;br /&gt;
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec.&lt;br /&gt;
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec.&lt;br /&gt;
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec.&lt;br /&gt;
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec.&lt;br /&gt;
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec.&lt;br /&gt;
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec.&lt;br /&gt;
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec.&lt;br /&gt;
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec.&lt;br /&gt;
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec.&lt;br /&gt;
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5321006.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Hero’s Will”&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Cures you from being Seduced. The cooldown decreases as the skill level increases.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 30, Cooldown: 600 sec.&lt;br /&gt;
Level 2: MP Cost: 30, Cooldown: 540 sec.&lt;br /&gt;
Level 3: MP Cost: 30, Cooldown: 480 sec.&lt;br /&gt;
Level 4: MP Cost: 30, Cooldown: 420 sec.&lt;br /&gt;
Level 5: MP Cost: 30, Cooldown: 360 sec.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5321010.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Pirate Spirit&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt;  Permanently increases the chance of granting addition damage after an  attack. Also, when using this skill, the enemies’ attacks will not hold  you back.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: Active Effects: MP Cost 30, Duration: 10, 22% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 1% chance of granting additional damage after attacking.&lt;br /&gt;
Level 2: Active Effects: MP Cost 30, Duration: 20, 24% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 1% chance of granting additional damage after attacking.&lt;br /&gt;
Level 3: Active Effects: MP Cost 30, Duration: 30, 26% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 2% chance of granting additional damage after attacking.&lt;br /&gt;
Level 4: Active Effects: MP Cost 30, Duration: 40, 28% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 2% chance of granting additional damage after attacking.&lt;br /&gt;
Level 5: Active Effects: MP Cost 35, Duration: 50, 30% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 3% chance of granting additional damage after attacking.&lt;br /&gt;
Level 6: Active Effects: MP Cost 35, Duration: 60, 32% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 3% chance of granting additional damage after attacking.&lt;br /&gt;
Level 7: Active Effects: MP Cost 35, Duration: 70, 34% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 4% chance of granting additional damage after attacking.&lt;br /&gt;
Level 8: Active Effects: MP Cost 35, Duration: 80, 36% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 4% chance of granting additional damage after attacking.&lt;br /&gt;
Level 9: Active Effects: MP Cost 35, Duration: 90, 38% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 5% chance of granting additional damage after attacking.&lt;br /&gt;
Level 10: Active Effects: MP Cost 40, Duration: 100, 40% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 5% chance of granting additional damage after attacking.&lt;br /&gt;
Level 11: Active Effects: MP Cost 40, Duration: 110, 42% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 6% chance of granting additional damage after attacking.&lt;br /&gt;
Level 12: Active Effects: MP Cost 40, Duration: 120, 44% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 6% chance of granting additional damage after attacking.&lt;br /&gt;
Level 13: Active Effects: MP Cost 40, Duration: 130, 46% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 7% chance of granting additional damage after attacking.&lt;br /&gt;
Level 14: Active Effects: MP Cost 40, Duration: 140, 48% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 7% chance of granting additional damage after attacking.&lt;br /&gt;
Level 15: Active Effects: MP Cost 45, Duration: 150, 50% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 8% chance of granting additional damage after attacking.&lt;br /&gt;
Level 16: Active Effects: MP Cost 45, Duration: 160, 52% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 8% chance of granting additional damage after attacking.&lt;br /&gt;
Level 17: Active Effects: MP Cost 45, Duration: 170, 54% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 9% chance of granting additional damage after attacking.&lt;br /&gt;
Level 18: Active Effects: MP Cost 45, Duration: 180, 56% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 9% chance of granting additional damage after attacking.&lt;br /&gt;
Level 19: Active Effects: MP Cost 45, Duration: 190, 58% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 10% chance of granting additional damage after attacking.&lt;br /&gt;
Level 20: Active Effects: MP Cost 50, Duration: 200, 60% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 10% chance of granting additional damage after attacking.&lt;br /&gt;
Level 21: Active Effects: MP Cost 50, Duration: 210, 62% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 11% chance of granting additional damage after attacking.&lt;br /&gt;
Level 22: Active Effects: MP Cost 50, Duration: 220, 64% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 11% chance of granting additional damage after attacking.&lt;br /&gt;
Level 23: Active Effects: MP Cost 50, Duration: 230, 66% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 12% chance of granting additional damage after attacking.&lt;br /&gt;
Level 24: Active Effects: MP Cost 50, Duration: 240, 68% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 12% chance of granting additional damage after attacking.&lt;br /&gt;
Level 25: Active Effects: MP Cost 55, Duration: 250, 70% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 13% chance of granting additional damage after attacking.&lt;br /&gt;
Level 26: Active Effects: MP Cost 55, Duration: 260, 72% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 13% chance of granting additional damage after attacking.&lt;br /&gt;
Level 27: Active Effects: MP Cost 55, Duration: 270, 74% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 14% chance of granting additional damage after attacking.&lt;br /&gt;
Level 28: Active Effects: MP Cost 55, Duration: 280, 76% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 14% chance of granting additional damage after attacking.&lt;br /&gt;
Level 29: Active Effects: MP Cost 55, Duration: 290, 78% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 15% chance of granting additional damage after attacking.&lt;br /&gt;
Level 30: Active Effects: MP Cost 60, Duration: 300, 80% chance to not get knocked back by the enemy’s attack.&lt;br /&gt;
Passive Effects: Permanent 15% chance of granting additional damage after attacking.&lt;/blockquote&gt;&lt;img alt=&quot;&quot; src=&quot;http://shakarspictures.googlecode.com/svn/trunk/CannonGuide/skills/icons/4th/5321012.png&quot; /&gt; &lt;span style=&quot;text-decoration: underline;&quot;&gt;Cannon Buster&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Description:&lt;/span&gt; Fires the enemies in front of you.&lt;/em&gt;&lt;br /&gt;
&lt;blockquote&gt;Level 1: MP Cost: 35, Damage: 262%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 2: MP Cost: 35, Damage: 264%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 3: MP Cost: 35, Damage: 266%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 4: MP Cost: 35, Damage: 268%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 5: MP Cost: 38, Damage: 270%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 6: MP Cost: 38, Damage: 272%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 7: MP Cost: 38, Damage: 274%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 8: MP Cost: 38, Damage: 276%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 9: MP Cost: 38, Damage: 278%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 10: MP Cost: 41, Damage: 280%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 11: MP Cost: 41, Damage: 282%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 12: MP Cost: 41, Damage: 284%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 13: MP Cost: 41, Damage: 286%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 14: MP Cost: 41, Damage: 288%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 15: MP Cost: 44, Damage: 290%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 16: MP Cost: 44, Damage: 292%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 17: MP Cost: 44, Damage: 294%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 18: MP Cost: 44, Damage: 296%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 19: MP Cost: 44, Damage: 298%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 20: MP Cost: 47, Damage: 300%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 21: MP Cost: 47, Damage: 302%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 22: MP Cost: 47, Damage: 304%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 23: MP Cost: 47, Damage: 306%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 24: MP Cost: 47, Damage: 308%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 25: MP Cost: 50, Damage: 310%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 26: MP Cost: 50, Damage: 312%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 27: MP Cost: 50, Damage: 314%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 28: MP Cost: 50, Damage: 316%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 29: MP Cost: 50, Damage: 318%, Attacks up to 3 monsters 3 times.&lt;br /&gt;
Level 30: MP Cost: 53, Damage: 320%, Attacks up to 3 monsters 3 times.&lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/7204382924198764333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/good-lawd-another-new-class.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/7204382924198764333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/7204382924198764333'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/good-lawd-another-new-class.html' title='Good lawd another new class'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-7347133177708448858</id><published>2011-06-04T20:45:00.000-04:00</published><updated>2011-06-04T20:45:06.808-04:00</updated><title type='text'>Maplestory classes.</title><content type='html'>Explorer characters start on Maple Isle and begin as a Beginner class.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Beginner_6-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Maplestory#cite_note-Beginner-6&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;  When reaching level 10, 8 for Magicians, the Beginner is able to  advance into one of the five classes: Warrior, Bowmen, Magician, Thief,  and Pirate.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Explorers_7-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Maplestory#cite_note-Explorers-7&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;  After choosing their class, further class progression is only allowed  within the scope of the first class advancement with advancements at  level 30, 70, and 120. A class advancement called &quot;Dual Blade&quot; is  available for the Thief class at level 20, allowing them to wield a  second blade with different class advancements.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Dual_Blade_8-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Maplestory#cite_note-Dual_Blade-8&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Cygnus Knight characters begin as Noblesse class and begin their journey on Ereve.At level 10, they are allowed to class advance into five Cygnus Knight classes, each one parallels to the Explorer class.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Cygnus_Knights_10-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Maplestory#cite_note-Cygnus_Knights-10&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Two Hero classes are currently available, Aran and Evan. The Legend  classes are characters with background stories related to the antagonist  of the game, the Black Mage. Arans have the Combo System, a unique  feature to the class, allowing them to generate combo counts by hitting  monsters giving them buffs and allowing them to cast combo-consuming  skills.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Aran_11-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Maplestory#cite_note-Aran-11&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Evans are similar to Magicians but use a &lt;a href=&quot;http://en.wikipedia.org/wiki/Dragon&quot; title=&quot;Dragon&quot;&gt;dragon&lt;/a&gt; which fights on their behalf.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-Evan_12-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Maplestory#cite_note-Evan-12&quot;&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
Resistance characters begin in Edelstein, a town taken over by the  Black Mage&#39;s followers. The characters created under the Resistance  branch begin as Citizens and have three available job advancements:  Battle Mage, Wild Hunter, and Mechanic. A Battle Mage uses a staff for  physical attacks, a Wild Hunter rides a &lt;a href=&quot;http://en.wikipedia.org/wiki/Jaguar&quot; title=&quot;Jaguar&quot;&gt;jaguar&lt;/a&gt; while wielding a crossbow, and a Mechanic uses a robotic suit to fight&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://upload.wikimedia.org/wikipedia/en/a/a2/Maplestory_character_creation_screen.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;221&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/a/a2/Maplestory_character_creation_screen.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/7347133177708448858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/maplestory-classes.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/7347133177708448858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/7347133177708448858'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/maplestory-classes.html' title='Maplestory classes.'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5693385073322523507.post-1474964431177530289</id><published>2011-06-04T19:41:00.002-04:00</published><updated>2011-06-04T19:41:26.802-04:00</updated><title type='text'>Hi there!</title><content type='html'>New to blogging =)</content><link rel='replies' type='application/atom+xml' href='http://smarzit.blogspot.com/feeds/1474964431177530289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://smarzit.blogspot.com/2011/06/hi-there.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/1474964431177530289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5693385073322523507/posts/default/1474964431177530289'/><link rel='alternate' type='text/html' href='http://smarzit.blogspot.com/2011/06/hi-there.html' title='Hi there!'/><author><name>pepsi_lover47</name><uri>http://www.blogger.com/profile/06170422890750231292</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj938RxBwU4fPN52Ghs8Fy4RNUta5UkECiIcBPSaggS8aDfhgMhAhJqKL3Uk1_Uns8XjPS3M-JEbd6c2Pe6xN4dqsSXzs8fP3DuHBkEScBsAQjyk9nZ-uvJZZeA-xCWIWA/s220/alien.jpg'/></author><thr:total>1</thr:total></entry></feed>