<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7140675407410379958</atom:id><lastBuildDate>Mon, 02 Sep 2024 02:14:47 +0000</lastBuildDate><category>game</category><category>latest pc games</category><category>pc game</category><category>pc gamer</category><category>pc games</category><title>latest game</title><description></description><link>http://pcgamers4u.blogspot.com/</link><managingEditor>noreply@blogger.com (faizconan)</managingEditor><generator>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7140675407410379958.post-6585237224513480651</guid><pubDate>Sun, 09 Sep 2012 08:57:00 +0000</pubDate><atom:updated>2012-09-09T01:58:09.863-07:00</atom:updated><title>now CHECK this!!!!</title><description>&lt;div class=&quot;konafilter&quot;&gt;
&lt;h1&gt;
                                                Ubisoft chief claims PC 
game piracy rate as high as 95%                                         
       &lt;/h1&gt;
&lt;/div&gt;
&lt;span id=&quot;intellitxt&quot; name=&quot;intellitxt&quot;&gt;
                    
                        
                                                                        
       &lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span id=&quot;intellitxt&quot; name=&quot;intellitxt&quot;&gt;&lt;a href=&quot;http://www.geek.com/articles/games/ubisoft-chief-claims-pc-game-piracy-rate-as-high-as-95-20120823/ubisoft_ceo1315517700/&quot; rel=&quot;attachment wp-att-1510925&quot;&gt;&lt;img alt=&quot;Ubi&quot; class=&quot;size-full wp-image-1510925&quot; height=&quot;423&quot; src=&quot;http://www.geek.com/wp-content/uploads/2012/08/ubisoft_ceo1315517700.jpg&quot; title=&quot;Ubi&quot; width=&quot;580&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span id=&quot;intellitxt&quot; name=&quot;intellitxt&quot;&gt;
Assassin’s Creed publisher &lt;a href=&quot;http://www.geek.com/articles/tagged/ubisoft&quot;&gt;Ubisoft&lt;/a&gt;
 has a long and storied history combating game piracy on the PC, much to
 the chagrin of many gamers. Uibsoft’s head Yves Guillemot recently 
revealed in an interview that the company sees as much as 95% piracy on 
PC games, which may explain why several of the company’s upcoming titles
 are free-to-play.&lt;br /&gt;

By making some PC-exclusive games free-to-play, Ubisoft hopes to 
monetize these titles in a more reliable way. The free-to-play games 
include the likes of &lt;i&gt;Silent Hunter Online&lt;/i&gt;, &lt;i&gt;Anno Online&lt;/i&gt;, and &lt;i&gt;The Settlers Online&lt;/i&gt;. Players would be able to download and play without paying, but additional content will be sold in the game.&lt;br /&gt;

Ubisoft has famously resorted to rather draconian &lt;a href=&quot;http://www.geek.com/articles/tagged/drm&quot;&gt;DRM&lt;/a&gt; schemes that require legitimate gamers to be constantly connected to the internet in order to play. There have also been major &lt;a href=&quot;http://www.geek.com/articles/games/ubisoft-uplay-drm-found-to-include-a-rootkit-20120730/&quot;&gt;security issues&lt;/a&gt; presented by Ubisoft’s form of invasive&amp;nbsp;anti-piracy tools. The developer did end up loosening restrictions with &lt;i&gt;Driver: San Francisco&lt;/i&gt; and &lt;i&gt;From Dust&lt;/i&gt;, but players still had issues playing games during server moves.&lt;br /&gt;

Ubisoft representatives have said in the past that the company hopes 
to build gaming experiences that are more expansive, integrating social 
platforms, frequent updates, and mobile content to discourage piracy. It
 seems clear that anything Ubisoft does will be better for the piracy 
problem than its DRM scheme.&lt;br /&gt;

The company employs some truly annoying DRM, but where are the 
results? If locking down games like it has isn’t stopping 95% of games 
from being pirated, you have to wonder why resources are being spent on 
developing and maintaining the DRM systems. It’s also possible Guillemot
 was attempting to pull a large number out of thin air to justify the 
move into free-to-play games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;h2&gt;
Counter-Strike: Global Offensive Review&lt;/h2&gt;
&lt;b&gt;Publisher:&lt;/b&gt; &lt;a href=&quot;http://counterstrikego.com/&quot; target=&quot;_blank&quot;&gt;Valve&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Platform:&lt;/b&gt; &lt;i&gt;PC&lt;/i&gt;, Xbox 360, PS3&lt;br /&gt;
&lt;b&gt;UK Price (as reviewed):&lt;/b&gt; &lt;a href=&quot;http://store.steampowered.com/app/730/&quot; target=&quot;_blank&quot;&gt;£11.99 Incl. VAT&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;US Price (as reviewed):&lt;/b&gt; &lt;a href=&quot;http://store.steampowered.com/app/730/&quot; target=&quot;_blank&quot;&gt;$15.99 Excl. Tax&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
It&#39;s Counter-Strike. It&#39;s back. &lt;br /&gt;
&lt;br /&gt;
For the most part, that&#39;s all any of you will really need to know; that 
it&#39;s the exact same game you used to love but refashioned at a higher 
visual fidelity. There are a couple of additions and a couple of 
absences which we&#39;ll come to in time, but for the most part this is just
 Counter-Strike made prettier. &lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Proper&lt;/i&gt; Counter-Strike too. The game is available for consoles as 
well as PC, but Valve hasn&#39;t let the controller change the game hardly 
at all. If you&#39;re playing on PC then the only concession to thumbsticks 
that you&#39;ll even notice is that the Buy Menu has been refashioned as a 
radial selector, rather than a list. That&#39;s hardly worth stressing 
about, is it?&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the rest of the game is perfectly preserved. It&#39;s two teams, 
evenly matched and with opposing objectives thrown into tightly designed
 arenas which demand conflict. The speed and feel of the original game 
has been captured perfectly, but what&#39;s better than just that is that 
the formula has been distilled even further. &lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://images.bit-tech.net/content_images/2012/08/counter-strike-global-offensive-review/2012-08-23_00027.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Counter-Strike: Global Offensive review Counter-Strike: Global Offensive Review&quot; src=&quot;http://images.bit-tech.net/content_images/2012/08/counter-strike-global-offensive-review/2012-08-23_00027-614x250.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;Click to enlarge&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
You see, Counter-Strike has always been about two things. In the 
short-term it&#39;s about the unrelenting speed of the violence and the 
enjoyable pressure that creates. Meanwhile, in the long-term it&#39;s about 
cultivating an intimate and strategic understanding of environments 
which are only superficially simple. Play enough of the old 
Counter-Strike and you&#39;d naturally shift from one position to the other;
 what would start as twitch-shooting would eventually become strategic 
discussion.&lt;br /&gt;
&lt;br /&gt;
The most fundamental improvement which Global Offensive makes is in 
increasing the level of granularity on this spectrum by presenting two 
flavours of experience; Casual and Competitive. &lt;br /&gt;
&lt;br /&gt;
Casual modes are all about the short-game. When you start you&#39;re given 
Kevlar armour for free and you get only a few seconds to buy your 
weapons, with the implication being that you should stop planning and 
start fighting. Get out there and shoot that gun. When you die, you can 
watch the rest of the match from any position you want and soon enough 
you&#39;ll be funnelled on to the next map. &lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://images.bit-tech.net/content_images/2012/08/counter-strike-global-offensive-review/2012-08-23_00014.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Counter-Strike: Global Offensive review Counter-Strike: Global Offensive Review&quot; src=&quot;http://images.bit-tech.net/content_images/2012/08/counter-strike-global-offensive-review/2012-08-23_00014-614x250.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;Click to enlarge&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
On the other hand, Competitive modes are all about the long-game. You 
get nothing for free and when you die you&#39;re limited to watching only 
your team-members from a first person viewpoint. Matches are balanced to
 go on much longer too, with the implication this time being on 
encouraging a meticulous attention to detail. Here, it&#39;s not about the 
fastest finger, it&#39;s about the perfect sightline. &lt;br /&gt;
&lt;br /&gt;
These differences between Competitive and Casual might sound subtle, but
 examined closely they&#39;re indicative of so much, both in terms of how 
the game was made and how it&#39;s played. Drop into any random Casual 
server and you&#39;ll find people running around, shooting each other and 
jumping on to voice comms only to swear or yell jokes. A Competitive 
server, on the other hand, has a completely different atmosphere; expect
 rebukes if you&#39;re anything less than focused on the task at hand. &lt;br /&gt;
&lt;br /&gt;
Whichever you favour, the fact that you have the ability to more finely 
tune Counter-Strike to suit your needs is no bad thing whatsoever, 
especially when it&#39;s build onto Valve&#39;s typically robust multiplayer 
framework.&lt;br /&gt;
&lt;span id=&quot;intellitxt&quot; name=&quot;intellitxt&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;
Star Wars: The Old MMO Problem&lt;/h2&gt;
Another month passes and another 
big MMO announces it&#39;s moving from a standard subscription model to free
 to play, with the publisher strenuously re-iterating that this is both A
 Good Thing and also What They Planned All Along. Nothing super 
interesting in that, except that the MMO in question is Star Wars: The 
Old Republic - the most expensive game ever made. &lt;br /&gt;
&lt;br /&gt;
Not only was it the most expensive game ever made, but it was also 
developed by one of the best studios in the industry and based on one of
 the world&#39;s most popular franichses. And it&#39;s still unable to run on 
subscriptions after less than a year? Blimey. &lt;br /&gt;
&lt;br /&gt;
Now, there are a lot of reasons why The Old Republic specifically has 
struggled since release and there&#39;ll doubtlessly be a lot of other 
critics pointing out the holes in EA&#39;s online strategy, the issues with 
Bioware&#39;s design and so on. Personally though, I don&#39;t think the issues 
we should be concerned with are exclusive to The Old Republic. I look at
 the other big MMOs which have faced the same transition - Age of Conan,
 Lord of the Rings, Star Trek Online - and wonder if there isn&#39;t a wider
 problem with MMO design. &lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://images.bit-tech.net/content_images/2012/08/star-wars-the-old-mmo-problem/1.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Star Wars: The Old MMO Problem Star Wars: The Old MMO Problem  &quot; src=&quot;http://images.bit-tech.net/content_images/2012/08/star-wars-the-old-mmo-problem/1-614x250.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;Not even if you paid me.&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
Actually, strike that. I flat-out know that there&#39;s a problem with what 
we&#39;ve come to accept as conventional MMO design. It&#39;s that that design 
rests on ideas which are explicitly manipulative of players, having been
 cynically created to trap them in a system that will never reward them 
enough to make them feel they can stop playing.&lt;br /&gt;
&lt;br /&gt;
This is the dirty little secret of most MMOs. They are not designed to 
be fun, interesting or even social experiences. They are designed purely
 so that you keep playing. They are not entertainment; they are traps. &lt;br /&gt;
&lt;br /&gt;
Now, there&#39;s a lot I could say on that point about developer 
responsibility and the evils of systems which promote and glorify these 
types of design, but those are other arguments for another time. What 
matters as far as the fiscal realities of SWTOR and its ilk go though is
 that there&#39;s only room a certain number of games that are this brazenly
 manipulative - and I think we&#39;ve already reached that limit. Most 
gamers simply aren&#39;t interested in more games like that, while those 
that are have already got unbreakable bonds to existing games, such as 
World of Warcraft. &lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://images.bit-tech.net/content_images/2012/08/star-wars-the-old-mmo-problem/2.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;Star Wars: The Old MMO Problem Star Wars: The Old MMO Problem  &quot; src=&quot;http://images.bit-tech.net/content_images/2012/08/star-wars-the-old-mmo-problem/2-614x250.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;Who remembers Age of Conan? Anyone?&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
This doesn&#39;t mean that the MMO genre is dead, however - merely that 
developers need to look at new approaches and new ways to make the 
medium work. EVE: Online is a great example here, becoming successful 
for eschewing conventional design in favour of a pure sandbox model. 
Likewise, Second Life. &lt;br /&gt;
&lt;br /&gt;
It still baffles me that there are so few games which are classified as 
&#39;Massively multiplayer&#39; which offer genuinely social experiences. MMOs 
such as SWTOR and WoW may occasionally host social experiences, but 
these are by happy accident rather than design. In fact, a casual 
Twitter poll I just run (thanks to &lt;a href=&quot;https://twitter.com/kierongillen&quot; target=&quot;_blank&quot;&gt;Kieron Gillen&lt;/a&gt;, &lt;a href=&quot;https://twitter.com/richardcobbett&quot; target=&quot;_blank&quot;&gt;Richard Cobbett&lt;/a&gt; and Joe Percy) only came up with one really likely looking possibility, called &lt;a href=&quot;http://www.atitd.com/&quot; target=&quot;_blank&quot;&gt;A Tale In The Desert&lt;/a&gt;. I&#39;m going to dedicate some time this month to checking it out. &lt;br /&gt;
&lt;br /&gt;
The rest of you can play The Old Republic, if you prefer.&lt;br /&gt;
&lt;div class=&quot;konafilter&quot;&gt;
&lt;h1&gt;
                                                No PS Vita price drops 
until 2013                                                &lt;/h1&gt;
&lt;/div&gt;
&lt;span id=&quot;intellitxt&quot; name=&quot;intellitxt&quot;&gt;
                    
                        
                                                                        
       &lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span id=&quot;intellitxt&quot; name=&quot;intellitxt&quot;&gt;&lt;a href=&quot;http://www.geek.com/articles/mobile/no-ps-vita-price-drops-until-2013-20120817/vita-3/&quot; rel=&quot;attachment wp-att-1509893&quot;&gt;&lt;img alt=&quot;vita&quot; class=&quot;size-full wp-image-1509893&quot; height=&quot;326&quot; src=&quot;http://www.geek.com/wp-content/uploads/2012/08/vita2.jpg&quot; title=&quot;vita&quot; width=&quot;580&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span id=&quot;intellitxt&quot; name=&quot;intellitxt&quot;&gt;
When a new console comes out, we all know that the initial retail 
price can’t last forever. As manufacturing processes improve and 
economies of scale kick in, the cost has to come down. The &lt;a href=&quot;http://www.geek.com/articles/tagged/ps-vita&quot;&gt;PS Vita&lt;/a&gt; is still selling for around $249 in most places (real time price: ), and it’s looking like a price drop isn’t coming this year.&lt;br /&gt;

Sony Worldwide Studios president Shuhei Yoshida told Eurogamer 
recently that Sony’s engineers are working hard to lower the 
manufacturing costs of the Vita. However, the planned revisions won’t 
happen until sometime in 2013. He said that this year, essentially this 
holiday season, was too soon for a price reduction.&lt;br /&gt;

&lt;div style=&quot;text-align: left;&quot;&gt;
At this point, Sony is concentrating on 
getting more content onto the Vita in the form of classic PS One titles,
 as well as new Vita games. The problem, of course, being that 
developers are wary of spending money making games for a platform 
without a large install base. And with the Vita still selling for $249, 
many casual gamers are steering clear. &lt;a href=&quot;http://www.geek.com/articles/tagged/sony&quot;&gt;Sony&lt;/a&gt; needs content from those developers to get people to buy though so it’s a catch-22.&lt;/div&gt;
The Vita is a very capable gaming device with dual analog sticks, a 
touch screen, good resolution, and fast internals. With the prevalence 
of smartphone and tablet gaming, the Vita isn’t going to fly off shelves
 until that price drop comes. Bundle deals might be able to move a 
little hardware, but the platform is lacking in blockbuster titles. In 
order words, 2013 might be too late for anyone to care.&lt;/span&gt;&lt;br /&gt;
&lt;span id=&quot;intellitxt&quot; name=&quot;intellitxt&quot;&gt;&lt;/span&gt;</description><link>http://pcgamers4u.blogspot.com/2012/09/ubisoft-chief-claims-pc-game-piracy.html</link><author>noreply@blogger.com (faizconan)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7140675407410379958.post-8587007092647893299</guid><pubDate>Thu, 06 Sep 2012 09:13:00 +0000</pubDate><atom:updated>2012-09-09T01:40:33.781-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">latest pc games</category><category domain="http://www.blogger.com/atom/ns#">pc game</category><category domain="http://www.blogger.com/atom/ns#">pc gamer</category><category domain="http://www.blogger.com/atom/ns#">pc games</category><title>latest game</title><description>&lt;div class=&quot;module coming_soon_module&quot;&gt;
&lt;div class=&quot;module_wrap&quot;&gt;
&lt;div class=&quot;head head_type_1&quot;&gt;
&lt;div class=&quot;head_wrap&quot;&gt;
&lt;h1&gt;
Report: PC gaming on the rise&lt;/h1&gt;
&lt;span class=&quot;vitals&quot;&gt;by Steve Watts, Mar 07, 2012 8:15am PST&lt;/span&gt;
        &lt;br /&gt;
&lt;div class=&quot;tags&quot;&gt;
Related Topics –  &lt;a href=&quot;http://www.shacknews.com/tag/pc-gaming&quot;&gt;PC Gaming&lt;/a&gt;, &lt;a href=&quot;http://www.shacknews.com/tag/pc&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.shacknews.com/tag/pcga&quot;&gt;PCGA&lt;/a&gt;&lt;/div&gt;
&lt;div id=&quot;article_body&quot;&gt;
The
 PC gaming market has never been healthier, according to a report from 
the not-for-profit consortium PC Gaming Alliance (PCGA). The report 
claims that in 2011, the industry reached a global record $18.6 billion,
 a growth of 15 percent over the prior year. The report cites burgeoning
 foreign markets and social games as large factors in the findings.&lt;br /&gt;
The
 results of the PCGA&#39;s third annual &quot;Horizons&quot; research report found 
that China is growing at almost twice the rate of the global market, 
bringing in $6 billion for a total growth of 27 percent. The US, UK, 
Korea, Japan, and Germany saw increased revenue of 11%, by comparison. 
Asian companies, in general, are noted for spurring on sales in their 
markets.&lt;br /&gt;
The report also cites Zynga and Nexon (of &lt;a href=&quot;http://www.shacknews.com/game/maplestory&quot;&gt;MapleStory&lt;/a&gt;
 fame) as frontrunners in the PC space. Zynga in particular doubled its 
revenue to roughly $1.1 billion, putting it on-par with Nexon. Zynga and
 the German company Bigpoint were noted for pushing the free-to-play 
model, already popular in Asian territories, into North America and 
Europe.&lt;br /&gt;
The report also notes the movers and shakers of big-budget PC games from the western market, like &lt;a href=&quot;http://www.shacknews.com/game/star-wars-the-old-republic&quot;&gt;Star Wars: The Old Republic&lt;/a&gt; and &lt;a href=&quot;http://www.shacknews.com/game/rift&quot;&gt;Rift&lt;/a&gt;, along with multiplatform titles like &lt;a href=&quot;http://www.shacknews.com/game/battlefield-3&quot;&gt;Battlefield 3&lt;/a&gt; and &lt;a href=&quot;http://www.shacknews.com/game/call-of-duty-modern-warfare-3&quot;&gt;Call of Duty: Modern Warfare 3&lt;/a&gt;.&lt;br /&gt;
Looking
 forward, the report speculates that the industry will grow to $25.5 
billion (37 percent increase) by 2015, thanks to increased broadband 
penetration and digital delivery. The report is from a PC gaming 
coalition with a vested interest in trumpeting the industry&#39;s health, 
but even so, the rumors of PC&#39;s death have greatly exaggerated.&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div id=&quot;main-article-info&quot;&gt;
&lt;h1 itemprop=&quot;name&quot;&gt;
10 Best iPhone, iPad, Android and Windows Phone games this week&lt;/h1&gt;
&lt;div class=&quot;stand-first-alone&quot; data-component=&quot;comp : r2 : Article : standfirst_cta&quot; id=&quot;stand-first&quot; itemprop=&quot;description&quot;&gt;
Bastion, The World Ends With You Solo Remix, Heroes Call, Activision Anthology, Splice and more&lt;/div&gt;
&lt;/div&gt;
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&lt;div id=&quot;main-content-picture&quot; itemscope=&quot;&quot; itemtype=&quot;http://schema.org/ImageObject&quot;&gt;
&lt;img alt=&quot;The World Ends With You Solo Remix&quot; height=&quot;276&quot; itemprop=&quot;contentUrl image&quot; src=&quot;http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2012/8/30/1346323831156/world-ends.jpg&quot; width=&quot;460&quot; /&gt;
          &lt;br /&gt;
&lt;div class=&quot;caption&quot; itemprop=&quot;caption&quot;&gt;
The World Ends With You Solo Remix for iPad&lt;/div&gt;
&lt;/div&gt;
This is the fourth in our new series covering the best new smartphone and tablet &lt;a href=&quot;http://www.guardian.co.uk/technology/games&quot; title=&quot;More from guardian.co.uk on Games&quot;&gt;games&lt;/a&gt; each week. This week&#39;s selection spans iOS, &lt;a href=&quot;http://www.guardian.co.uk/technology/android&quot; title=&quot;More from guardian.co.uk on Android&quot;&gt;Android&lt;/a&gt; and &lt;a href=&quot;http://www.guardian.co.uk/technology/windows-phone&quot; title=&quot;More from guardian.co.uk on Windows Phone&quot;&gt;Windows Phone&lt;/a&gt;:&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;http://itunes.apple.com/app/bastion/id537773100?mt=8&quot;&gt;Bastion&lt;/a&gt;&lt;/h2&gt;
Bastion
 started life as a critically-acclaimed action-RPG for Xbox Live Arcade,
 before jumping to PC and Mac. Now it&#39;s available on the &lt;a href=&quot;http://www.guardian.co.uk/technology/ipad&quot; title=&quot;More from guardian.co.uk on iPad&quot;&gt;iPad&lt;/a&gt;, as you explore a lush hand-painted world battling monsters, upgrading weapons and marvelling at the landscape.&lt;br /&gt;
&lt;b&gt;iPad&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;http://itunes.apple.com/us/app/world-ends-you-solo-remix/id544695089?mt=8&quot;&gt;The World Ends With You Solo Remix&lt;/a&gt;&lt;/h2&gt;
Another
 hotly-tipped roleplaying game making its way onto iOS this week is 
Square Enix&#39;s The World Ends With You Solo Remix. Set in Tokyo&#39;s Shibuya
 district, it blends battles, puzzles and exploration, as well as an 
online multiplayer mini-game called Tin Pan Slammer and other connected 
features. At &lt;a href=&quot;http://itunes.apple.com/us/app/world-ends-you-solo-remix/id544695089?mt=8&quot;&gt;£12.99 for iPhone&lt;/a&gt; and &lt;a href=&quot;http://itunes.apple.com/us/app/world-ends-you-solo-remix/id545042359?mt=8&quot;&gt;£13.99 for iPad&lt;/a&gt; –&amp;nbsp;sorry, no universal version –&amp;nbsp;it&#39;s pretty expensive by iOS standards.&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://www.guardian.co.uk/technology/iphone&quot; title=&quot;More from guardian.co.uk on iPhone&quot;&gt;iPhone&lt;/a&gt; / iPad&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;https://play.google.com/store/apps/details?id=com.DefiantDev.heroescall.THD&quot;&gt;Heroes Call&lt;/a&gt;&lt;/h2&gt;
Another
 action-RPG, but this time for Android. Heroes Call actually came out 
earlier in the summer, but only worked for Android devices with Tegra 
processors. Now it&#39;s available for all, with 30 dungeons to fight 
through, impressive 3D graphics and –&amp;nbsp;in the absence of Game Center / 
iCloud on Android – canny use of Facebook to synchronise your game 
across multiple devices.&lt;br /&gt;
&lt;b&gt;Android&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;http://itunes.apple.com/gb/app/activision-anthology/id542727742?mt=8&quot;&gt;Activision Anthology&lt;/a&gt;&lt;/h2&gt;
Activision
 recently rebooted its classic game Pitfall as a Temple Run-esque game 
on iOS. Now you can play the original, as part of a 45-game retro 
compilation based on the versions for the Atari 2600 console. River 
Raid, Stampede, Enduro are also included. The basic app is free with one
 included game –&amp;nbsp;Kaboom! –&amp;nbsp;with the entire collection costing £4.99 via 
in-app purchase.&lt;br /&gt;
iPhone / iPad&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;http://itunes.apple.com/gb/app/splice-tree-of-life/id543610134?mt=8&quot;&gt;Splice: Tree of Life&lt;/a&gt;&lt;/h2&gt;
Developer
 Cipher Prime Studios has made a series of inventive music games for 
iOS. Splice is its latest game, and sees you rearranging cells into 
specific structures, figuring out how they will react to one another 
while mutating your way to the solutions.&lt;br /&gt;
&lt;b&gt;iPad&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;http://itunes.apple.com/gb/app/arcane-empires/id533090943?mt=8&quot;&gt;Arcane Empires&lt;/a&gt;&lt;/h2&gt;
Kabam is making a name for itself with hardcore social games. Its Kingdoms of Camelot game has been a &lt;a href=&quot;http://www.guardian.co.uk/technology/mobile&quot; title=&quot;More from guardian.co.uk on Mobile&quot;&gt;mobile&lt;/a&gt;
 hit, and now it&#39;s been followed up with Arcane Empires. It&#39;s an 
empire-building strategy game played online against other people, 
offering a blend of battles, colonisation and diplomacy. It&#39;s a freemium
 game, with virtual gold sold in bundles for between £2.99 and £69.99. 
The link above is for iOS, but &lt;a href=&quot;https://play.google.com/store/apps/details?id=com.kabam.arcaneempires&quot;&gt;here&#39;s the Android version&lt;/a&gt;.&lt;br /&gt;
&lt;b&gt;Android / iPhone / iPad&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;https://play.google.com/store/apps/details?id=com.dennis.splitdecision&quot;&gt;Split Decision&lt;/a&gt;&lt;/h2&gt;
Mobile
 gaming is a broad church in 2012. Split Decision comes from an unusual 
source: magazine firm Dennis Publishing, of The Week, Viz and MacUser 
fame. This isn&#39;t about magazines though: it&#39;s a &quot;nonsense vs knowledge&quot; 
trivia game, asking you to assign things to their correct category – for
 example, is Breathe On Me a Sylvia Plath poem or a Britney Spears song?
 It&#39;s based on an existing board game, with new question packs sold 
in-app. The link above is for Android, but &lt;a href=&quot;http://itunes.apple.com/gb/app/split-decision-nonsense-knowledge/id548314288?mt=8&quot;&gt;here&#39;s the iOS version&lt;/a&gt;.&lt;br /&gt;
&lt;b&gt;Android / iPhone&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;http://www.windowsphone.com/en-US/apps/70f3c02b-0d27-4772-877e-df6726b05732&quot;&gt;Roll In The Hole&lt;/a&gt;&lt;/h2&gt;
This
 week&#39;s Xbox Live-enabled game for Windows Phones – Microsoft tends to 
launch one a week –&amp;nbsp;is EA&#39;s Roll In The Hole. It&#39;s a 72-level puzzle 
game starring a &quot;chubby panda who just can&#39;t get enough ice cream&quot;, 
rolling through the game collecting his melty cones. Colourful casual 
fun.&lt;br /&gt;
&lt;b&gt;Windows Phone&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;https://play.google.com/store/apps/details?id=net.kairosoft.android.edotowns&quot;&gt;Oh! Edo Towns&lt;/a&gt;&lt;/h2&gt;
If
 you&#39;ve played one game by Japanese publisher Kairosoft, you&#39;ll feel at 
home with them all: the company&#39;s grippingly-addictive simulation 
mechanics have been rolled out across a range of subjects. Oh! Edo Towns
 is a port from iPhone to Android, and sees you building a town in 
Edo-period Japan. Combos, levelling up and cute pixel-art graphics all 
feature.&lt;br /&gt;
&lt;b&gt;Android&lt;/b&gt;&lt;br /&gt;
&lt;h2&gt;
&lt;a href=&quot;http://itunes.apple.com/gb/app/blast-a-way/id547174523?mt=8&quot;&gt;Blast-A-Way&lt;/a&gt;&lt;/h2&gt;
Developer
 Illusion Labs has plenty of fans from previous games like Touchgrind, 
Sway and Labyrinth. Its latest focuses on three robots&#39; quest to save a 
bunch of hapless &#39;Boxies&#39; characters from a series of 3D puzzle-levels, 
using bombs, teleporters and other items. 80 levels makes this a 
polished brain-twisting take on the adventure-puzzle genre.&lt;br /&gt;
&lt;b&gt;iPhone / iPad&lt;/b&gt;&lt;br /&gt;
That&#39;s
 our selection –&amp;nbsp;against stiff competition this week, with games like 
Fantasica, Granny Smith, McPixel and Eufloria just missing out, although
 they&#39;re all worth checking out.&lt;br /&gt;
What have you been playing on your smartphone or tablet? Leave your recommendations by posting a comment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;
&lt;span style=&quot;font-family: Georgia, &amp;quot;Times New Roman&amp;quot;, serif;&quot;&gt;Marvel Heroes Online&lt;/span&gt; &lt;/h2&gt;
&lt;h2&gt;
&lt;img height=&quot;300&quot; id=&quot;il_fi&quot; src=&quot;http://cdn.wegotthiscovered.com/wp-content/uploads/marvel-heroes.jpg&quot; style=&quot;padding-bottom: 8px; padding-right: 8px; padding-top: 8px;&quot; width=&quot;580&quot; /&gt;&lt;/h2&gt;
&lt;span id=&quot;intellitxt&quot; name=&quot;intellitxt&quot;&gt;&lt;/span&gt;&lt;br /&gt;
Over the last few years, &lt;a href=&quot;http://www.geek.com/articles/tagged/marvel&quot;&gt;Marvel&lt;/a&gt; superheroes have taken the mainstream by storm. The &lt;i&gt;Iron Man&lt;/i&gt; and &lt;i&gt;Avengers&lt;/i&gt; films alone have done incredible things for all of the Marvel Universe. With a &lt;i&gt;SHIELD&lt;/i&gt;
 television show on the way and more movies in the pipeline, it’s clear 
that Marvel isn’t leaving the spotlight anytime soon. Traditionally, the
 video games that followed these movies has been less than great, but 
that isn’t going to stop Marvel from trying again. Earlier today 
Gazillion Entertainment has announced the closed beta registration for 
the new free to play MMO, &lt;i&gt;Marvel Heroes&lt;/i&gt;.&lt;br /&gt;
&lt;i&gt;Marvel Heroes&lt;/i&gt; seems to be set in its own corner of the 
Marvel Universe, in which Daredevil, Spiderman, Wolverine, The Punisher,
 and others are totally cool with teaming up to take down the bad guys. 
In the promo video, The Punisher is ready to clean up the mean streets 
of Hell’s Kitchen with a clear end goal of taking on Kingpin. The video 
shows off The Punisher and Daredevil taking out the bad guys together, 
with a special cameo from Deadpool as he runs up behind two armed thugs 
in suits with a rocket launcher.&lt;br /&gt;
The game looks like it would make those who closely study the Marvel Universes crazy, but it also looks like a lot of fun.&lt;br /&gt;
&lt;a href=&quot;http://www.geek.com/wp-content/uploads/2012/09/SS_1920x1080_hero_punisher_daredevil-1.jpg&quot;&gt;&lt;img alt=&quot;Marvel Heroes&quot; class=&quot;alignnone size-medium wp-image-1514011&quot; height=&quot;326&quot; src=&quot;http://www.geek.com/wp-content/uploads/2012/09/SS_1920x1080_hero_punisher_daredevil-1-580x326.jpg&quot; title=&quot;Punisher Dardevil&quot; width=&quot;580&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;i&gt;Marvel Heroes&lt;/i&gt; was designed by David Brevik, whose fingerprints can be found all over &lt;i&gt;&lt;a href=&quot;http://www.geek.com/articles/tagged/diablo-3/&quot;&gt;Diablo &lt;/a&gt;&lt;/i&gt;and &lt;a href=&quot;http://www.geek.com/articles/tagged/diablo-ii&quot;&gt;&lt;i&gt;Diablo II&lt;/i&gt;&lt;/a&gt;.
 The game is described as both an Action RPG and a Free to Play MMO, and
 obviously you’ll be able to pick your favorite bad guy and roam the 
streets cracking skulls and getting ready to take down Kingpin.&lt;br /&gt;
To sign up for the closed Beta, head over to the &lt;a href=&quot;https://marvelheroes.com/&quot;&gt;&lt;i&gt;Marvel Heroes&lt;/i&gt; website&lt;/a&gt; and sign up. The beta is set to start on October 1 and is expected to run right up to release day.&lt;br /&gt;
&lt;br /&gt;</description><link>http://pcgamers4u.blogspot.com/2012/09/latest-game.html</link><author>noreply@blogger.com (faizconan)</author><thr:total>0</thr:total><georss:featurename>Malaysia</georss:featurename><georss:point>4.210484 101.975766</georss:point><georss:box>0.1600109999999999 96.922055 8.2609570000000012 107.02947699999999</georss:box></item></channel></rss>