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/><category term="Drill Dozer" /><category term="Aban Hawkins and the 1000 Spikes" /><category term="Growing Pains" /><category term="1987" /><category term="Mystic Defender" /><category term="Ubisoft" /><category term="EA2D" /><category term="Kid Icarus: Of Myths and Monsters" /><category term="Majesco" /><category term="Radiangames" /><category term="Bangai-O Spirits" /><category term="Celestial Mechanica" /><category term="Wario Land 3" /><category term="1993" /><category term="Jonas Andersson" /><category term="02 Swap" /><category term="Escape Goat" /><category term="Serious Sam: Double D" /><category term="Mekensleep" /><category term="Linux" /><category term="1988" /><category term="Donkey Kong" /><category term="Capsized" /><category term="Roger Hicks" /><category term="Spelunky" /><category term="DeRail Games" /><category term="Ian Stocker" /><category term="Nicalis" /><category term="Shatterhand" /><category term="Intrinsic Games" /><category term="1981" /><category 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/><category term="Arkedo Series 01-03" /><category term="TwO Bros." /><category term="Super Mario Bros." /><category term="Press Play" /><category term="Platformance: Temple Death" /><category term="Radiangames Inferno" /><category term="King of Kong" /><category term="Apple Jack" /><category term="Over The Top Games" /><category term="Jackal" /><category term="Irem" /><category term="MagicalTimeBean" /><category term="Insanely Twisted Shadow Planet" /><category term="WAM Games" /><category term="Radiangames Crossfire 1 and 2" /><category term="Ron Bunce" /><category term="Klei" /><category term="Devolver Digital" /><category term="Soul Bubbles" /><category term="D-Pad Studio" /><category term="Brad Borne" /><category term="GameBoy" /><category term="Tobe's Vertical Adventure" /><category term="Upcoming" /><category term="Eidos" /><category term="Max and the Magic Marker" /><category term="Monster Tale" /><category term="Ukiyotei" /><category term="Montezuma’s Revenge" /><category 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term="GBC" /><category term="iPad" /><category term="ZX Spectrum" /><category term="Chester" /><title>8 Bit Horse</title><subtitle type="html">2D Video Games - 8 Bit Horse is a site dedicated to current, upcoming, and heritage 2D video games for all systems, including NES, SNES, GEN, GBA, DS, PS3, 360, Wii, and more.  Featuring 2D game overviews for new and upcoming 2D games, and stupidly in-depth looks at 2D games on the market now.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://8bithorse.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://8bithorse.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/2235098087702075091/posts/default?start-index=4&amp;max-results=3&amp;redirect=false&amp;v=2" /><author><name>Nathan Fouts</name><uri>http://www.blogger.com/profile/04088421053683726036</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/_Cv70YFkzHNE/SKeNoS_NT9I/AAAAAAAAACk/kUYOzNc1LXs/S220/pie_square_white_small.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>119</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>3</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/jqoc" /><feedburner:info uri="blogspot/jqoc" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>blogspot/jqoc</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;Ak4CRnk4fip7ImA9WhRUGEo.&quot;"><id>tag:blogger.com,1999:blog-2235098087702075091.post-1099344291756369495</id><published>2012-01-29T18:02:00.020-05:00</published><updated>2012-01-29T18:16:07.736-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-29T18:16:07.736-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="2012" /><category scheme="http://www.blogger.com/atom/ns#" term="Dustforce" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Hitbox Team" /><title>Dustforce</title><content type="html">&lt;strong&gt;&lt;span style="font-size:130%;"&gt;2D GAME OVERVIEW&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;Taking a look at platformers in general, most of them are based on fairly odd premises, with mushroom-hopping plumbers rescuing princesses, anthropomorphized animals on missions to save fantasy worlds, and the occasional gravity-flipping sci-fi tale.  But even amongst these, &lt;em&gt;Dustforce&lt;/em&gt; stands out as being built upon a strange foundation, namely that of sweeping up dust and debris.&lt;br&gt;&lt;a href="http://8bithorse.blogspot.com/2012/01/dustforce.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2235098087702075091-1099344291756369495?l=8bithorse.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/0AtYu9n2ENMrpgLngDDL1gHZG9c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0AtYu9n2ENMrpgLngDDL1gHZG9c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/jqoc/~4/HK2sPME2Iuc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://8bithorse.blogspot.com/feeds/1099344291756369495/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2235098087702075091&amp;postID=1099344291756369495" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2235098087702075091/posts/default/1099344291756369495?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2235098087702075091/posts/default/1099344291756369495?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/jqoc/~3/HK2sPME2Iuc/dustforce.html" title="Dustforce" /><author><name>AJ Johnson</name><uri>http://www.blogger.com/profile/15480960677155475864</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_vg2SEZfWIz4/S39FMl4CAxI/AAAAAAAACEM/zT2yoZ1yk3k/S220/8bithorseq.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-pJLNRrfCmBs/TyXQ7dx2s7I/AAAAAAAAJSk/QYzeUz1e2Zw/s72-c/DUSTFORCE-00.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://8bithorse.blogspot.com/2012/01/dustforce.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkANRHY-fyp7ImA9WhRVGU4.&quot;"><id>tag:blogger.com,1999:blog-2235098087702075091.post-3109916447640142292</id><published>2012-01-17T19:44:00.033-05:00</published><updated>2012-01-18T21:06:35.857-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-18T21:06:35.857-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Midnight Mansion HD" /><category scheme="http://www.blogger.com/atom/ns#" term="2011" /><category scheme="http://www.blogger.com/atom/ns#" term="Apple II" /><category scheme="http://www.blogger.com/atom/ns#" term="Atari 5200" /><category scheme="http://www.blogger.com/atom/ns#" term="Mac" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="SMS" /><category scheme="http://www.blogger.com/atom/ns#" term="Atari Computers" /><category scheme="http://www.blogger.com/atom/ns#" term="Atari 2600" /><category scheme="http://www.blogger.com/atom/ns#" term="1984" /><category scheme="http://www.blogger.com/atom/ns#" term="Montezuma’s Revenge" /><category scheme="http://www.blogger.com/atom/ns#" term="ColecoVision" /><category scheme="http://www.blogger.com/atom/ns#" term="ZX Spectrum" /><category scheme="http://www.blogger.com/atom/ns#" term="C64" /><category scheme="http://www.blogger.com/atom/ns#" term="Parker Bros." /><category scheme="http://www.blogger.com/atom/ns#" term="ActionSoft" /><category scheme="http://www.blogger.com/atom/ns#" term="Activision" /><title>Montezuma’s Revenge vs. Midnight Mansion HD</title><content type="html">&lt;strong&gt;&lt;span style="font-size:130%;"&gt;2D GAME VERSUS FEATURE&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;In the early days of the industry, video games were comprised of a small number of core gameplay mechanics, and the introduction of a single new mechanic – even a small one – could mean the creation of an entirely new genre.  For instance, the core mechanic behind &lt;em&gt;Pong&lt;/em&gt; was to bounce a ball back and forth between two paddles.  By changing the orientation of the gameplay and putting a row of bricks across the top of the screen, the game becomes &lt;em&gt;Breakout&lt;/em&gt;.  Allow the bricks to move back and forth and shoot at the player while the player shoots back, and the game becomes &lt;em&gt;Space Invaders&lt;/em&gt;.  This is a bit of an oversimplification, but it shows how a few relatively minor tweaks in the formula allowed for the creation of a number of distinct games, each falling into their own genre.&lt;br&gt;&lt;a href="http://8bithorse.blogspot.com/2012/01/montezumas-revenge-vs-midnight-mansion.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2235098087702075091-3109916447640142292?l=8bithorse.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/pmIT273KdM9fzVFBXNojvO2DBJo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pmIT273KdM9fzVFBXNojvO2DBJo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/jqoc/~4/vkc3rVWzpqo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://8bithorse.blogspot.com/feeds/3109916447640142292/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2235098087702075091&amp;postID=3109916447640142292" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2235098087702075091/posts/default/3109916447640142292?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2235098087702075091/posts/default/3109916447640142292?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/jqoc/~3/vkc3rVWzpqo/montezumas-revenge-vs-midnight-mansion.html" title="Montezuma’s Revenge vs. Midnight Mansion HD" /><author><name>AJ Johnson</name><uri>http://www.blogger.com/profile/15480960677155475864</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_vg2SEZfWIz4/S39FMl4CAxI/AAAAAAAACEM/zT2yoZ1yk3k/S220/8bithorseq.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-9IKspejPjGg/Txd6f_Dc-7I/AAAAAAAAJSY/Ao2oY49Shvk/s72-c/MRVSMM.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://8bithorse.blogspot.com/2012/01/montezumas-revenge-vs-midnight-mansion.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQEQXY-cCp7ImA9WhRWFEg.&quot;"><id>tag:blogger.com,1999:blog-2235098087702075091.post-2198045464451363726</id><published>2012-01-01T11:43:00.018-05:00</published><updated>2012-01-01T17:51:40.858-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-01T17:51:40.858-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Terry Cavanagh" /><category scheme="http://www.blogger.com/atom/ns#" term="Nicalis" /><category scheme="http://www.blogger.com/atom/ns#" term="2011" /><category scheme="http://www.blogger.com/atom/ns#" term="VVVVVV" /><category scheme="http://www.blogger.com/atom/ns#" term="2010" /><category scheme="http://www.blogger.com/atom/ns#" term="Mac" /><category scheme="http://www.blogger.com/atom/ns#" term="3DS" /><category scheme="http://www.blogger.com/atom/ns#" term="Linux" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><title>VVVVVV</title><content type="html">&lt;strong&gt;&lt;span style="font-size:130%;"&gt;2D GAME OVERVIEW&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;At the start of &lt;em&gt;VVVVVV&lt;/em&gt;, Captain Viridian and his five V-named shipmates suddenly encounter some sort of interference that places the ship in peril.  The crew heads for the teleporter to get away… but something goes wrong and everyone is sent to a different location.  The player controls Viridian as he explores the world to find his crew and return them safely back aboard the vessel.&lt;br&gt;&lt;br&gt;The player has very limited controls.  He can move left and right, and he can flip gravity.  There is no jumping on platforms, no climbing ladders, no shooting guns, no collecting upgrades, and no gaining new abilities; there is only movement and gravity.  As simple as these mechanics may sound, the entire game is built around this limited control scheme, and each of its challenges centers on using them in various creative ways.&lt;br&gt;&lt;a href="http://8bithorse.blogspot.com/2012/01/vvvvvv.html#more"&gt;Read more »&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2235098087702075091-2198045464451363726?l=8bithorse.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Wtjc1ZaVgxbVPUJUnEQNA8_EyK4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Wtjc1ZaVgxbVPUJUnEQNA8_EyK4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/jqoc/~4/dpM39tPKCYM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://8bithorse.blogspot.com/feeds/2198045464451363726/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=2235098087702075091&amp;postID=2198045464451363726" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/2235098087702075091/posts/default/2198045464451363726?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/2235098087702075091/posts/default/2198045464451363726?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/jqoc/~3/dpM39tPKCYM/vvvvvv.html" title="VVVVVV" /><author><name>AJ Johnson</name><uri>http://www.blogger.com/profile/15480960677155475864</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_vg2SEZfWIz4/S39FMl4CAxI/AAAAAAAACEM/zT2yoZ1yk3k/S220/8bithorseq.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-r5KR7MNL5ZI/TwCORR91P6I/AAAAAAAAJKU/aFMjMO7DgFs/s72-c/VVVVVV-00.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://8bithorse.blogspot.com/2012/01/vvvvvv.html</feedburner:origLink></entry></feed>

