<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2160547689777222052</id><updated>2025-08-05T23:35:29.435-07:00</updated><category term="Hero Guide"/><category term="Items"/><category term="Beginners Guide"/><category term="hero equivalent"/><category term="Hero videos"/><category term="Tips and tricks"/><category term="Beta Keys"/><category term="Cheats"/><category term="Contributors"/><category term="Hero High-Level  gaming"/><category term="News"/><category term="Recording"/><title type='text'>heroes of newerth-dota3d</title><subtitle type='html'>Heroes of Newerth Strategy, News and Information site. &#xa;Strategies,Maps,Information,Hero equivalent,Dota 3d, heroes of newerth dota 3d</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>69</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-9012815058113731166</id><published>2009-12-01T18:47:00.001-08:00</published><updated>2009-12-01T18:48:12.625-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Items"/><title type='text'>New Item Plated Greaves</title><content type='html'>New Item Plated Greaves&lt;br /&gt;&lt;br /&gt;A new item has been added to  Heroes of Newerth , Plated Greaves.&lt;br /&gt;Plated Greaves&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Plated-Greaves.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Plated-Greaves.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;When activated, grants armor and&lt;br /&gt;deflection to nearby allies.&lt;br /&gt;&lt;br /&gt;Value 1503&lt;br /&gt;&lt;br /&gt;Passive Bonuses&lt;br /&gt;+3 Strength&lt;br /&gt;+3 Agility&lt;br /&gt;+3 Intelligence&lt;br /&gt;+70 Movement Speed&lt;br /&gt;+5 Armor&lt;br /&gt;&lt;br /&gt;Activation&lt;br /&gt;Self Position     Ally Units&lt;br /&gt;Radius 450&lt;br /&gt;Mana cost 25&lt;br /&gt;Cooldown 25 seconds&lt;br /&gt;&lt;br /&gt;Applies Plated to all allies in a 450 radius around self&lt;br /&gt;&lt;br /&gt;Plated Effects&lt;br /&gt;+2 Armor&lt;br /&gt;100% chance to block 10 attack damage&lt;br /&gt;&lt;br /&gt;Requires&lt;br /&gt;Marchers 500&lt;br /&gt;Shield of the Five 803&lt;br /&gt;Plated Greaves Recipe 200&lt;br /&gt;&lt;br /&gt;Several items have been changed including enhanced marchers , now ghost marchers, and steam boots. Some minor hero changes have been made also, scout has been nerfed slighty to our joy and Dark Lady has been buffed.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/9012815058113731166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/9012815058113731166' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/9012815058113731166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/9012815058113731166'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/12/new-item-plated-greaves.html' title='New Item Plated Greaves'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-2716600161036153948</id><published>2009-12-01T18:44:00.000-08:00</published><updated>2009-12-01T18:46:34.776-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="hero equivalent"/><title type='text'>Engineer and Forsaken Archer</title><content type='html'>Engineer and Forsaken Archer&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/engineer.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/engineer.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Forsaken-Archer.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Forsaken-Archer.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Two new agility heroes have been added to the game: Forsaken Archer and Engineer.&lt;br /&gt;&lt;br /&gt;Heroes of Newerth fans have been spam picking these new heroes in joy since last nights patch, and for good reason.&lt;br /&gt;Not only do these heroes look incredibly cool, but they are also extremely good.&lt;br /&gt;&lt;br /&gt;Forsaken Archer is a cold hearted ranged hero, who has spells similar to Medusa and Wind-runner from DotA.&lt;br /&gt;&lt;br /&gt;The Dwarven technician, Engineer, has influence from previous savage games and that of Techies from DotA aswell.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/2716600161036153948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/2716600161036153948' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/2716600161036153948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/2716600161036153948'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/12/engineer-and-forsaken-archer.html' title='Engineer and Forsaken Archer'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-3794878668254245555</id><published>2009-11-07T00:07:00.001-08:00</published><updated>2009-11-07T00:11:05.773-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="hero equivalent"/><title type='text'>Witch Slayer as Lion</title><content type='html'>A new hero has been added to Heroes of Newerth, his name… Witch slayer.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Witch-Slayer.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Witch-Slayer.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Witch Slayer is an intelligence hero that is based on Lion from DoTa, this hero has 2 disables, a mana draining spell, and a single target can kill 1 hero instantly.&lt;br /&gt;&lt;br /&gt;An initiator, disabler, enabler and nuker, he is a serious contender in high level games.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/3794878668254245555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/3794878668254245555' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/3794878668254245555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/3794878668254245555'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/11/witch-slayer-as-lion.html' title='Witch Slayer as Lion'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-6648466727977669544</id><published>2009-11-01T19:10:00.000-08:00</published><updated>2009-11-01T19:15:18.054-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="hero equivalent"/><title type='text'>Corrupted Disciple as Razor</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Corrupted-Disciple.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Corrupted-Disciple.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;&lt;br /&gt;Attack Type=Ranged&lt;br /&gt;Attack Damage=44-57&lt;br /&gt;Attack Range=550&lt;br /&gt;&lt;br /&gt;Movementspeed=295&lt;br /&gt;Turnrate=320&lt;br /&gt;Armor=2.10&lt;br /&gt;MagicArmor=5.5&lt;br /&gt;&lt;br /&gt;Strength=21&lt;br /&gt;Agility=22&lt;br /&gt;Intelligence=19&lt;br /&gt;&lt;br /&gt;Strength per level=1.9&lt;br /&gt;Agility per level=2.5&lt;br /&gt;Intelligence per level=1.8&lt;br /&gt;&lt;br /&gt;Spells&lt;br /&gt;&lt;br /&gt;Electric Tide&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Electric-Tide.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Electric-Tide.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Corrupted Disciple unleashes an Electric Tide&lt;br /&gt;from his Orb, dealing damage to everyone around&lt;br /&gt;himself as the Tide expands and contracts.&lt;br /&gt;Level 1 : Deals 40 to 70 Magic damage.&lt;br /&gt;Level 2 : Deals 60 to 105 Magic damage.&lt;br /&gt;Level 3 : Deals 80 to 140 Magic damage.&lt;br /&gt;Level 4 : Deals 100 to 175 Magic damage.&lt;br /&gt;Mana cost 125&lt;br /&gt;Cooldown 16 seconds&lt;br /&gt;Enemies take more damage the further away they are. Damage is dealth both on expansion and contraction of the Tide.&lt;br /&gt;&lt;br /&gt;Corrupted Conduit&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Corrupted-Conduit.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Corrupted-Conduit.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Corrupted Disciple links himself with an enemy,&lt;br /&gt;draining their damage while enhancing his own.&lt;br /&gt;Level 1 : Self +5 Damage per charge, linked Enemy -5 Damage per charge.&lt;br /&gt;Level 2 : Self +10 Damage per charge, linked Enemy -10 Damage per charge.&lt;br /&gt;Level 3 : Self +15 Damage per charge, linked Enemy -15 Damage per charge.&lt;br /&gt;Level 4 : Self +20 Damage per charge, linked Enemy -20 Damage per charge.&lt;br /&gt;Mana cost 20/30/40/50&lt;br /&gt;Cooldown 45/40/35/30 seconds&lt;br /&gt;1 charged is gained for each second of link being active. Link is broken if target moves out of 700 unit range or 50/100/150/200 of total damage is drained. Link effects remain for 13 seconds after link is broken.&lt;br /&gt;&lt;br /&gt;Static Discharge&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Static-Discharge.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Static-Discharge.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Corrupted Disciple’s Orb charges his body with electricity,&lt;br /&gt;enhancing his movement speed while shocking enemies&lt;br /&gt;who try to cast spells on him.&lt;br /&gt;Level 1 : +3% Movement speed, Deals 40 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.&lt;br /&gt;Level 2 : +6% Movement speed, Deals 60 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.&lt;br /&gt;Level 3 : +9% Movement speed, Deals 80 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.&lt;br /&gt;Level 4 : +12% Movement speed, Deals 100 Magic Damage to enemies who cast direct spells on the Disciple and applies Static Discharge.&lt;br /&gt;Mana cost n/a&lt;br /&gt;Cooldown n/a&lt;br /&gt;Static Discharge Effects&lt;br /&gt;80% Movement speed slow decreasing over 0.3/0.6/0.9/1.2 seconds.&lt;br /&gt;&lt;br /&gt;Ultimate&lt;br /&gt;&lt;br /&gt;Overload&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Overload.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Overload.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Corrupted Disciple overloads his armor with electricity,&lt;br /&gt;jolting the lowest health target around him repeatedly,&lt;br /&gt;lowering its armor in the process.&lt;br /&gt;Level 1 :  Shoots a jolt every 0.85 seconds that does 37.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 20 seconds.&lt;br /&gt;Level 2 : Shoots a jolt every 0.75 seconds that does 50 Physical damage to lowest health target in 525 area around the Disciple. Lasts 25 seconds.&lt;br /&gt;Level 3 : Shoots a jolt every 0.6 seconds that does 62.5 Physical damage to lowest health target in 525 area around the Disciple. Lasts 30 seconds.&lt;br /&gt;Mana Cost 100&lt;br /&gt;Cooldown 80/70/60 seconds</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/6648466727977669544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/6648466727977669544' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/6648466727977669544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/6648466727977669544'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/11/corrupted-disciple-as-razor.html' title='Corrupted Disciple as Razor'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-8390326115498722661</id><published>2009-10-27T20:09:00.000-07:00</published><updated>2009-10-27T20:55:39.414-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hero videos"/><title type='text'>Maliken by s2 games</title><content type='html'>&lt;object width=&quot;560&quot; height=&quot;340&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/VoYKpcXopME&amp;hl=en&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/VoYKpcXopME&amp;hl=en&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;560&quot; height=&quot;340&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/8390326115498722661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/8390326115498722661' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8390326115498722661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8390326115498722661'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/maliken-by-s2-games.html' title='Maliken by s2 games'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-8909283751501932096</id><published>2009-10-25T21:47:00.000-07:00</published><updated>2009-10-25T21:50:45.306-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="hero equivalent"/><title type='text'>Vindicator as Silencer</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Vindicator.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Vindicator.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;&lt;br /&gt;Attack Type=Ranged&lt;br /&gt;Attack Damage=39-61&lt;br /&gt;Attack Range=600&lt;br /&gt;&lt;br /&gt;Movementspeed=290&lt;br /&gt;Turnrate=320&lt;br /&gt;Armor=1.30&lt;br /&gt;MagicArmor=5.5&lt;br /&gt;&lt;br /&gt;Strength=17&lt;br /&gt;Agility=16&lt;br /&gt;Intelligence=21&lt;br /&gt;&lt;br /&gt;Strength per level=1.7&lt;br /&gt;Agility per level=2.1&lt;br /&gt;Intelligence per level=2.5&lt;br /&gt;&lt;br /&gt;Spells&lt;br /&gt;&lt;br /&gt;Sage’s Lore&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Sages-Lore.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Sages-Lore.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Vindicator unleashes forgotten lore from within The Book,&lt;br /&gt;causing any enemy heroes to lose health and mana until they cast a spell.&lt;br /&gt;Level 1 : 20 damage per second, drains 10 mana per second for 5 seconds&lt;br /&gt;Level 2 : 30 damage per second, drains 15 mana per second for 6 seconds&lt;br /&gt;Level 3 : 40 damage per second, drains 20 mana per second for 7 seconds&lt;br /&gt;Level 4 : 50 damage per second, drains 25 mana per second for 8 seconds&lt;br /&gt;Mana cost 75/95/115/135&lt;br /&gt;Cooldown 14 seconds&lt;br /&gt;&lt;br /&gt;Master’s Incantation&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Masters-Incantation.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Masters-Incantation.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Using the Master’s Incantation inscribed within The Book,&lt;br /&gt;Vindicator enhances his attacks.&lt;br /&gt;Level 1 : Deals 15% of the Vindicator’s Intelligence in bonus True damage when attacking&lt;br /&gt;Level 2 : Deals 30% of the Vindicator’s Intelligence in bonus True damage when attacking&lt;br /&gt;Level 3 : Deals 45% of the Vindicator’s Intelligence in bonus True damage when attacking&lt;br /&gt;Level 4 : Deals 60% of the Vindicator’s Intelligence in bonus True damage when attacking&lt;br /&gt;Mana cost 15&lt;br /&gt;Cooldown 3/2/1/0&lt;br /&gt;&lt;br /&gt;Glyph of Silence&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Glyph-of-Silence.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Glyph-of-Silence.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Inscribed into the binding of The Book, the Glyph&lt;br /&gt;of Silence quiets the minds of those around it who&lt;br /&gt;cast a spell while stealing their power if they fall in battle.&lt;br /&gt;Level 1 : Any enemy hero who casts a spell is silenced for 0.75 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence&lt;br /&gt;Level 2 : Any enemy hero who casts a spell is silenced for 1.5 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence&lt;br /&gt;Level 3 : Any enemy hero who casts a spell is silenced for 2.25 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence&lt;br /&gt;Level 4 : Any enemy hero who casts a spell is silenced for 3 seconds. Any enemy hero that dies in 950 range permanently looses 1 intelligence while Vindicator gains 1 intelligence&lt;br /&gt;Mana cost n/a&lt;br /&gt;Cooldown n/a&lt;br /&gt;&lt;br /&gt;Ultimate&lt;br /&gt;&lt;br /&gt;Final Chapter&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Final-Chapter.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Final-Chapter.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Releasing the power held within the final chapter of The Book,&lt;br /&gt;Vindicator prevents any spellcasting across the battlefield.&lt;br /&gt;Level 1 : Silences every enemy hero on the map for 3 seconds&lt;br /&gt;Level 2 : Silences every enemy hero on the map for 4 seconds&lt;br /&gt;Level 3 :  Silences every enemy hero on the map for 5 seconds&lt;br /&gt;Mana Cost 250/350/450/&lt;br /&gt;Cooldown 160 seconds</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/8909283751501932096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/8909283751501932096' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8909283751501932096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8909283751501932096'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/vindicator-as-silencer.html' title='Vindicator as Silencer'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-8532942916926864091</id><published>2009-10-25T21:42:00.000-07:00</published><updated>2009-10-25T21:46:20.581-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="hero equivalent"/><title type='text'>Rampage as Spirit breaker</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Rampage.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Rampage.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;“Shredder’s physical appearance remains fairly consistent in all incarnations of the character. Saki is a muscular Japanese man, most frequently seen in the Shredder persona, wearing a suit of armor vaguely based on that of a samurai, with a cape”&lt;br /&gt;&lt;br /&gt;Stats&lt;br /&gt;&lt;br /&gt;Attack Type=Melee&lt;br /&gt;Attack Damage=45-55&lt;br /&gt;Attack Range=100&lt;br /&gt;&lt;br /&gt;Movementspeed=295&lt;br /&gt;Turnrate=320&lt;br /&gt;Armor=5.40&lt;br /&gt;MagicArmor=5,5&lt;br /&gt;&lt;br /&gt;Strength=23&lt;br /&gt;Agility=17&lt;br /&gt;Intelligence=15&lt;br /&gt;&lt;br /&gt;Strength per level=2.5&lt;br /&gt;Agility per level=1.7&lt;br /&gt;Intelligence per level=1.8&lt;br /&gt;&lt;br /&gt;Spells&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Stampede.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Stampede.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rampage points out a target to his rhino,&lt;br /&gt;starting a Stampede that slowly builds in&lt;br /&gt;speed and power until reaching the target,&lt;br /&gt;stunning them.&lt;br /&gt;Level 1 : Charges towards target and stuns for 1 second&lt;br /&gt;Level 2 : Charges towards target and stuns for 1.5 second&lt;br /&gt;Level 3 : Charges towards target and stuns for 2 second&lt;br /&gt;Level 4 : Charges towards target and stuns for 2.5 second&lt;br /&gt;Mana cost 120&lt;br /&gt;Cooldown 40&lt;br /&gt;Stampede Effects&lt;br /&gt;+10/15/20/25% Movementspeed&lt;br /&gt;+10/15/20/25% Movement Speed per charge (1 every 3 seconds)&lt;br /&gt;Unitwalking&lt;br /&gt;Treewalking&lt;br /&gt;&lt;br /&gt;Might of the Herd&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Might-of-the-Herd.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 256px; height: 256px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Might-of-the-Herd.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The rhino Rampage rides is a born leader,&lt;br /&gt;enhancing the movement of any nearby allies and&lt;br /&gt;giving Rampage more damage the faster he is moving.&lt;br /&gt;Level 1 : 4% of Rampage’s movespeed becomes damage.&lt;br /&gt;Level 2 : 6% of Rampage’s movespeed becomes damage.&lt;br /&gt;Level 3 : 8% of Rampage’s movespeed becomes damage.&lt;br /&gt;Level 4 : 10% of Rampage’s movespeed becomes damage.&lt;br /&gt;Mana cost n/a&lt;br /&gt;Cooldown n/a&lt;br /&gt;&lt;br /&gt;Horned Strike&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Horned-Strike.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Horned-Strike.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There is a chance Rampage’s rhino unleashes&lt;br /&gt;a devastating Horned Strike when he begins an attack,&lt;br /&gt;doing bonus damage and pushing then enemy backwards.&lt;br /&gt;Level 1 : 17% chance on attack to push 140 units over 0.95 seconds. Dealing 25 bonus Magic damage&lt;br /&gt;Level 2 : 17% chance on attack to push 180 units over 0.95 seconds. Dealing 50 bonus Magic damage&lt;br /&gt;Level 3 : 17% chance on attack to push 220 units over 0.95 seconds. Dealing 75 bonus Magic damage&lt;br /&gt;Level 4 : 17% chance on attack to push 260 units over 0.95 seconds. Dealing 100 bonus Magic damage&lt;br /&gt;Mana cost n/a&lt;br /&gt;Cooldown n/a&lt;br /&gt;&lt;br /&gt;Ultimate&lt;br /&gt;&lt;br /&gt;Favor of Sol&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Favor-of-Sol.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Favor-of-Sol.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rampage, favored by Sol, calls upon his power&lt;br /&gt;to move so quickly he instantly appears next to&lt;br /&gt;an enemy hero of his choosing, dealing damage&lt;br /&gt;and pushing them back.&lt;br /&gt;Level 1 : Moves rampage next to his target dealing 100 bonus Magic damage and triggering level 4 Horned Strike&lt;br /&gt;Level 2 : Moves rampage next to his target dealing 200 bonus Magic damage and triggering level 4 Horned Strike&lt;br /&gt;Level 3 : Moves rampage next to his target dealing 300 bonus Magic damage and triggering level 4 Horned Strike&lt;br /&gt;Mana Cost 200/250/300&lt;br /&gt;Cooldown 75 seconds</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/8532942916926864091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/8532942916926864091' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8532942916926864091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8532942916926864091'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/rampage-as-spirit-breaker.html' title='Rampage as Spirit breaker'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-2750653689681825732</id><published>2009-10-25T21:36:00.001-07:00</published><updated>2009-10-25T21:52:32.152-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="hero equivalent"/><title type='text'>A new Patch from S2.</title><content type='html'>S2 games have given us a nice patch 1.50 and 2 new heroes!&lt;br /&gt;&lt;br /&gt;The first hero they have added is &lt;a href=&quot;http://heroesofnewerthstrategy.blogspot.com/2009/10/rampage-as-spirit-breaker.html&quot;&gt;Rampage&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Rampage.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Rampage.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rampage is a clone of Spiritbreaker from dota, he has a charge ability with up to 2500 range and an ultimate that blinks to and stuns enemys.&lt;br /&gt;&lt;br /&gt;The second hero added is &lt;a href=&quot;http://heroesofnewerthstrategy.blogspot.com/2009/10/vindicator-as-silencer.html&quot;&gt;Vindicator&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Vindicator.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Vindicator.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Vindicator is another clone from dota, this time s2 has decided to port in Silencer.&lt;br /&gt;Vindicator has the ability to deal damage based on his intelligence and the ability to silence entire teams.&lt;br /&gt;&lt;br /&gt;A new mode has been added Ban Draft, where two captains (blue and pink) get to ban 4 heroes (2 each) before entering a Random Draft mode.&lt;br /&gt;&lt;br /&gt;Players also get to enjoy a spooky themed maps for the duration of halloween.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/2750653689681825732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/2750653689681825732' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/2750653689681825732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/2750653689681825732'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/new-patch-from-s2.html' title='A new Patch from S2.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-824651970167261806</id><published>2009-10-23T08:49:00.001-07:00</published><updated>2009-10-23T08:50:22.307-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Items"/><title type='text'>Nome&#39;s Wisdom</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Nomes-Wisdom.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Nomes-Wisdom.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Applies an aura to all nearby Allies&lt;br /&gt;&lt;br /&gt;Value 2500&lt;br /&gt;&lt;br /&gt;Passive Bonuses&lt;br /&gt;&lt;br /&gt;+10 Intelligence&lt;br /&gt;&lt;br /&gt;+21 Damage&lt;br /&gt;&lt;br /&gt;+10 Attack  Speed&lt;br /&gt;&lt;br /&gt;+75% Mana Regeneration&lt;br /&gt;&lt;br /&gt;Aura&lt;br /&gt;&lt;br /&gt;Radius: 900     Ally Units&lt;br /&gt;&lt;br /&gt;Aura Effects&lt;br /&gt;&lt;br /&gt;+4 Armor&lt;br /&gt;&lt;br /&gt;+1 Mana Regeneration&lt;br /&gt;&lt;br /&gt;Heroes are healed for 25% of the&lt;br /&gt;&lt;br /&gt;mana cost of abilities or items cast.&lt;br /&gt;&lt;br /&gt;Toggle abilities only count the initial cost.&lt;br /&gt;&lt;br /&gt;Requires&lt;br /&gt;&lt;br /&gt;Ring of the Teacher 500&lt;br /&gt;&lt;br /&gt;Great Arcana 1675&lt;br /&gt;&lt;br /&gt;Nome’s Wisdom Recipe 325</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/824651970167261806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/824651970167261806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/824651970167261806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/824651970167261806'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/nomes-wisdom.html' title='Nome&#39;s Wisdom'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-8124299087695002424</id><published>2009-10-23T08:47:00.000-07:00</published><updated>2009-10-23T08:48:45.053-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Items"/><title type='text'>Harkon&#39;s Blade</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Harkons-Blade.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Harkons-Blade.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;While active changes attack damage type&lt;br /&gt;to Magic at the cost of mana per attcack.&lt;br /&gt;Attacks also reduce Magic Armor of the&lt;br /&gt;target tempoorarily.&lt;br /&gt;&lt;br /&gt;Value 5100&lt;br /&gt;&lt;br /&gt;Passive Bonuses&lt;br /&gt;&lt;br /&gt;+35 Intelligence&lt;br /&gt;&lt;br /&gt;+25 Damage&lt;br /&gt;&lt;br /&gt;+10 Attack Speed&lt;br /&gt;&lt;br /&gt;+150% Mana REgeneration&lt;br /&gt;&lt;br /&gt;Activation&lt;br /&gt;&lt;br /&gt;Attack Toggle      Enemey Units&lt;br /&gt;&lt;br /&gt;Type: Attack Magic&lt;br /&gt;&lt;br /&gt;Mana cost: 100&lt;br /&gt;&lt;br /&gt;Attacks deal Magic damage. Applies&lt;br /&gt;Harkon’s Blade to the attack target for 6&lt;br /&gt;seconds&lt;br /&gt;&lt;br /&gt;Harkon’s Blade Effects&lt;br /&gt;-5 Magic Armor&lt;br /&gt;&lt;br /&gt;Requires&lt;br /&gt;&lt;br /&gt;Great Arcana 1675&lt;br /&gt;&lt;br /&gt;Acolyte’s Staff 2700&lt;br /&gt;&lt;br /&gt;Harkon’s Blade recipe 725</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/8124299087695002424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/8124299087695002424' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8124299087695002424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8124299087695002424'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/harkons-blade.html' title='Harkon&#39;s Blade'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-3947442158085540350</id><published>2009-10-22T05:29:00.000-07:00</published><updated>2009-10-22T05:40:06.591-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hero Guide"/><title type='text'>Sand Wraith</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Sand-Wraith.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Sand-Wraith.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    Pros&lt;br /&gt;&lt;br /&gt;        * Global ganking/team fight teleport&lt;br /&gt;        * Decent escape skill&lt;br /&gt;        * Great chaser and 0 collision size&lt;br /&gt;        * Huge late game potential&lt;br /&gt;        * Adds confusion in team fights for the enemy team&lt;br /&gt;        * Fun to play!&lt;br /&gt;&lt;br /&gt;    Cons&lt;br /&gt;&lt;br /&gt;        * Weak early game&lt;br /&gt;        * Fears early game casters and gankers&lt;br /&gt;        * Medicore stats progression and starting HP/MP&lt;br /&gt;        * Needs loads of farm while lacking a farming tool&lt;br /&gt;        * Enemy number one of the opposing team&lt;br /&gt;        * Boring to play if the game goes crap.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A short hero analysis&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;These are our starting and final stats. These numbers say us nothing unless we compare it to other heroes. We have a comparable final strength to Dark Lady (1480) but higher than Swiftblade and Night Hound which both land on around 1380. The two strength heroes with the lowest strength progression are Magmus and Armaddon which both en up with around 1540 HP. However like Armaddon we have damage reducer which makes us more beafy. So dont let the 1423 HP decieve you with some HP gear we are going to be really hard to take down which brings us to our next point.&lt;br /&gt;What is Sand Wraiths role in a team? We are a hardcore carry. Probably the strongest one in the game. There are very few heroes who can out carry a well played Sand Wraith. In late game we basicly carry by tanking since Sand Wraith has a skill which reduces 20% of taken damage and returning that amount to every enemy unit within 1000 range. With some HP items you are dealing a huge amount of damage by simply standing there.&lt;br /&gt;Your Ultimate is another reason why you are such a strong carry. Mirage Illusions deals a huge amount of damage in late game to every enemy hero and scales with your stats/item progression. Do not underestimate the power of this one. It also adds confusion to the enemy team making it harder for them to focus and kill you.&lt;br /&gt;Another reason why Sand Wraith is a great carry is because she has a global teleport skill connected to your ultimate which allows us to farm freely while still being able to enter fights instantly. Thus we can always be useful even if we are standing on the other side of the map. We dont have to wait 3 seconds for Post Haste or waste time waiting for a fight to begin. We just pop in there.&lt;br /&gt;&lt;br /&gt;Skill Builds:&lt;br /&gt;&lt;br /&gt;These are the three most common builds for Sand Wraith:&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://img397.imageshack.us/img397/8092/skillbuild.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 527px; height: 379px;&quot; src=&quot;http://img397.imageshack.us/img397/8092/skillbuild.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The first skillbuild is the standard build. Desert&#39;s curse is maxed out first for its slowing purposes, movement speed bonus and damage. Deserted is taken above Dissipation to increase our damage when we are ganking lone heroes.Dissipations damage return is not game breaking in the beginning of the game since Sand Wraith has to small health pool to make a big difference in fights and ganking. Mirage is always maxed out as soon as you can because of its enormous impact in team fights.&lt;br /&gt;&lt;br /&gt;The second skillbuild is if we are getting out hitted in the lane or need a slight HP boost in the beginning. It can make a difference. We are not slowing down our skill progression by alot since all the skills maxed out at 16. I would strongly advice against skilling two sets of stats, one at 2 and the second at 4, since it slows down the maxing of Dissipation.&lt;br /&gt;&lt;br /&gt;The third skillbuild is used if we are in a desperate need of survival instead of damage. Here we are maxing out Dissipation before Deserted. This is best used when you are facing a heavy caster team since the 20% reduction of damage is comparable to a shaman headress. In terms of spell damage a 300 damage nuke is reduced to 180 damage with a maxed out Dissipation, down from 225. A hero with Shaman Headress takes 155 damage. In this case we are not skilling Dissipation because of its damage return, but rather because it reduces damage taken. As always you can change the details of the build maxing out Dissipation at 8-9 and Desert&#39;s Curse at 7.&lt;br /&gt;&lt;br /&gt;Starting Gear:&lt;br /&gt;&lt;br /&gt;Now lets move over to the fun part. What items do we want on Sand Wraith and which items should we avoid? Sand Wraith is very versitile in his item build but there are some recurring items. Lets start out with the starting gear. There are four different types of starting gear that are commonly used on Sand Wraith: &lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://img210.imageshack.us/img210/2244/startgear.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 800px; height: 118px;&quot; src=&quot;http://img210.imageshack.us/img210/2244/startgear.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The starting gear above is the mostly common used. The first one gives us a Logger&#39;s Hatchet for easy last hits. Its very important for Sand Wraith to get a good start and not get out hitted in the lane. Loggers solves that problem. The rest of the items tehre are fillers, and some regeneration.&lt;br /&gt;The second one presented gives us a Power Supply for increased lane staying power versus spammers. Consider thisone if you face a Thunderbringer or Nymphora. Try to get a Logger&#39;s asap in the lane shop for obvious reasons.&lt;br /&gt;The third one is for increasing HP and stats by a substantial amount. Its good if you can access side shops easily to get a Power Supply or Logger&#39;s asap or if you feel confident enough to out hit your opponents without a Loggers.&lt;br /&gt;The forth one makes you happy. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    The &quot;Core&quot; Items:&lt;br /&gt;&lt;br /&gt;        As the game progress we are getting richer and richer. The most common reason people read guides are to find out skill orders and item builds, so here it comes, the fat chart showing you the 4 standard item builds for Sand Wraith! You will notice that every build centers around these four items, the Behemoths Heart, Nullfire Blade, Geometers Bane and the Mock of Brilliance:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;        There is a good reason why every build centers around these items. And a justification is needed. The reason is that they all have a good synergy with illusion heroes or that they work very good with Sand Wraiths skillset.&lt;br /&gt;&lt;br /&gt;        - Nullfire Blade - 3300 gold - 22/26 agility - 20/36 Mana Burn - 8 charges of Purge&lt;br /&gt;&lt;br /&gt;            * Illusions gets Mana burn.&lt;br /&gt;            * You also recieve 8 charges of Purge which instantly kills any summon, dispells any buffs or debuff or can slow a hero for 5 seconds making it impossible to escape Sand Wraith.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;        - Mock of Brilliance - 5150 $ - 60 Damage - Brilliance Aura deals 40 damage in a 600 radius. &lt;br /&gt;&lt;br /&gt;            * Illusions get Brilliance aura.&lt;br /&gt;            * Brilliance aura helps you farm fast. Needed since Sand Wraith is a bad farmer.&lt;br /&gt;            * Brilliance aura has a great team fight prescence and enhances Sand Wraiths aoe damage.&lt;br /&gt;            * Brilliance aura is great for chasing&lt;br /&gt;            * Disabels blink dagger.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;        - Gemoeters Bane - 4850 $ - 30 agility, 10 intelligence - 10 strength - Ability to summon 2 illusions that deals 33% damage and takes 350% damage. &lt;br /&gt;&lt;br /&gt;            * Illusions gets Deserted.&lt;br /&gt;            * Desert&#39;s curse gives 0 coallition size you dont get blocked by your illusions.&lt;br /&gt;            * If you have Nullfire Blade Geometers Banes illusions also gets Mana Burn for an additional increase of damage.&lt;br /&gt;            * Further adds to the confusion on the opposing team since for 7 seconds there will be 8 Sand Wraiths running around dishing out damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;        - Behemoths Heart - 5500 $ - 35 strength and 300 HP (965 total) - 10% increased damage.&lt;br /&gt;&lt;br /&gt;            * Good synergy with her Dissipation skill. The more HP you have the more you Dissipate.&lt;br /&gt;            * Always good with illusions so that they dont die so fast.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/3947442158085540350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/3947442158085540350' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/3947442158085540350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/3947442158085540350'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/sand-wraith.html' title='Sand Wraith'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-7149572363203853937</id><published>2009-10-11T03:33:00.000-07:00</published><updated>2009-10-11T03:48:40.055-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hero Guide"/><title type='text'>Elecctrician</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://img24.imageshack.us/img24/5655/elecp.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 792px; height: 309px;&quot; src=&quot;http://img24.imageshack.us/img24/5655/elecp.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Skills: Learns Static Grip, Energy Shield, Energy Absorption, Cleansing Shock&lt;br /&gt;&lt;br /&gt;Disclaimer:&lt;br /&gt;Although I originally intended my Soulstealer guide to be my last guide, after heavy analysis on Electrician&#39;s skills, as well as in-game tests, I have finally concluded that Electrician is one of the strongest heroes atm. He is one of the most reliable picks, and although I want to hide my knowledge of this hero&#39;s unknown strengths, it is in the best interest of the community to make them known.&lt;br /&gt;&lt;br /&gt;Hucklecat&#39;s guide to Electrician is outdated and will not supply you with such vital, key information on Electrician.&lt;br /&gt;&lt;br /&gt;Did you know that:&lt;br /&gt;a) contrary to popular thought, Electrician is actually a decent farmer?&lt;br /&gt;b) Energy absorption effectively costs no mana?&lt;br /&gt;c) Electrician is actually a viable solo?&lt;br /&gt;d) Electrician does more dmg/mana spent then any other hero?&lt;br /&gt;&lt;br /&gt;If this has perked your interest, read on. I want you all to go abuse Electrician in everything from pub games to high-tier games by the time you have finished reading this guide.&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;&lt;br /&gt;Static Grip: The Electrician binds a target in a static grip, preventing them from moving, casting spells, attacking, or using items for a short time. The Electrician is dragged slowly toward the target.&lt;br /&gt;&lt;br /&gt;Target: Hostile, organic unit&lt;br /&gt;Type: Magic, Channeling&lt;br /&gt;Range: 500&lt;br /&gt;Radius: 250/300/350/400&lt;br /&gt;Channeling time: 2.5/3.25/4/4.75 seconds&lt;br /&gt;Mana cost: 100/110/120/130&lt;br /&gt;Cooldown: 14 seconds&lt;br /&gt;&lt;br /&gt;Applies static grip to target for channeling time or until spell is cancelled. Deals 30/40/50/60 damage per second to target AND ENEMY UNITS IN RADIUS while static grip is active on target. Static grip completely immobilizes the target and reveals them as well.&lt;br /&gt;&lt;br /&gt;Notes: One of the strongest early game spells in the realm of HoN, static grip is a skill that is feared by any and all players. Besides acting as a simple disable, the synergies with Energy Absorption are strong as it acts as a chain for Energy Absorption. Furthermore, this skill damages enemy units in the radius of the gripped target. This is a often overlooked aspect of static grip, which is a shame, because Static Grip can be used to farm. It gets better though.&lt;br /&gt;&lt;br /&gt;Electric Shield: The electrician uses electricity to create a shield around himself. The shield will negate a portion of incoming damage at the cost of the Electrician&#39;s mana.&lt;br /&gt;&lt;br /&gt;Type: Toggle, Self-Buff&lt;br /&gt;Mana cost: 20 at all levels&lt;br /&gt;When active, applies Electric Shield to self.&lt;br /&gt;Electric Shield causes 50% of damage taken to be subject to negation at the cost of 2/1.66/1.25/.75 Mana per point of damage.&lt;br /&gt;&lt;br /&gt;Notes: Electric Shield makes Electrician virtually unkillable late game. Electric shield absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage (AFAIK). Contrary to popular belief this skill is not completely identical to Medusa&#39;s mana shield in Dota.&lt;br /&gt;&lt;br /&gt;Energy Absorption: The Electrician discharges energy around him. Nearby enemies are damaged and have their mana drained. For each enemy damaged, the Electrician absorbs some mana, and gets a boost to both magic and physical armor.&lt;br /&gt;&lt;br /&gt;Target: Instant&lt;br /&gt;Type: Magic&lt;br /&gt;Radius: 300 at all levels&lt;br /&gt;Mana cost: 75/100/125/150&lt;br /&gt;Cooldown: 15 seconds at all levels&lt;br /&gt;Damages enemies in radius for 75/100/125/150 damage, draining 3/6/9/12% of their maximum mana. Applies Energy absorption to self for 7 seconds. If the closest enemy to Electrician when Energy Absorption was cast is a creep, 3 initial charges are applied. If it was a hero, 5 initial charges are applied. Additional creeps grant 1 charge, heroes 3 charges.&lt;br /&gt;&lt;br /&gt;Replenishes 15/20/25/30 mana per charge.&lt;br /&gt;&lt;br /&gt;+0.2/0.4/0.6/0.8 armor/charge&lt;br /&gt;+0.4/0.8/1.2/1.6 magic armor/charge&lt;br /&gt;&lt;br /&gt;Notes: This skill, combined with static grip, is likely the strongest 2 skill combo in all of HoN. I want you, the reader, to listen very closely to what I am about to say.&lt;br /&gt;&lt;br /&gt;Do you notice something odd about the mana/charge gained in relation to the mana cost of energy absorption?&lt;br /&gt;&lt;br /&gt;You should. The mana/charge is exactly one fifth of the mana cost at all levels.&lt;br /&gt;&lt;br /&gt;What does this mean? It means casting energy absorption and hitting exactly 3 creeps will cost you no mana. Any more then this, and you actually gain mana.&lt;br /&gt;&lt;br /&gt;This means, that casting energy absorption and hitting a hero first will cost you no mana. If there are creeps/heroes in the 300 radius, again, you will actually gain mana.&lt;br /&gt;&lt;br /&gt;Do you see where I am headed with this?&lt;br /&gt;Energy absorption is essentially a nuke that does not cost mana.&lt;br /&gt;&lt;br /&gt;Cleaning Shock: Electrician shocks a target unit, removing debuffs and increasing movement speed if it was an ally, or removing buffs and decreasing movement speed if it was an enemy.&lt;br /&gt;&lt;br /&gt;Target: Any organic unit&lt;br /&gt;Range: 600 at all levels&lt;br /&gt;Mana cost: 50 at all levels&lt;br /&gt;Cooldown: 16/14/12 seconds&lt;br /&gt;When cast on ally: removes debuffs and increases movement speed by 30/40/50% decreasing to 0% over 5 seconds.&lt;br /&gt;When cast on enemy: removes buffs and decreases movement speed by 40/60/80% decreasing to 0% over 5 seconds&lt;br /&gt;&lt;br /&gt;Notes: A very handy ultimate, especially against certain heroes with strong buffs like Hammerstorm, Jereziah, Arachna, Madman and Predator. What is considered a buff or debuff is rather odd, for example, a hero with an active rune can be purged, while purging a poisoned ally or a stunned ally does nothing. Nevertheless, it is a strong spell both offensively and defensively.&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;Core Analysis: This is where we analyze hero-specific stuff like stat/stat gain and movespeed. Again, I want you to pay very close attention.&lt;br /&gt;&lt;br /&gt;Electrician has excellent base stats, with a high base str (though rather avg if not less) for a str hero and absolutely freakish base int, only matched by demented shaman and torturer. His base agility isn&#39;t too great but agility is a relatively useless stat if your hero&#39;s primary attribute is not agility.&lt;br /&gt;&lt;br /&gt;His stat gain is rather disappointing, with relatively low gains except in, ironically, agility, which again is rather useless. Because of how we play and build Electrician, though, you will see this is not a problem.&lt;br /&gt;&lt;br /&gt;Electrician has rather high base damage even for a melee hero, and his base movespeed is average at 300. His base armor is rather mediocre.&lt;br /&gt;&lt;br /&gt;Now this is where it gets interesting. The static grip + energy absorption combo does very good damage for its mana cost. Whether you cast energy absorption manually or shift-queue it is completely up to your own preference.&lt;br /&gt;&lt;br /&gt;At level 2, the combo deals 150 damage, for 100 mana or less.&lt;br /&gt;At level 3/4, 205/230 damage, for 110 mana or less&lt;br /&gt;At level 5, 300 damage, for 120 mana or less&lt;br /&gt;At level 7/8/9, 385/410/435 damage, for 130 mana or less.&lt;br /&gt;&lt;br /&gt;I think you can see where I am going with this. Not only does Electrician deal the best damage/mana cost, but the enemy is disabled while he is at it. There is no hero that can even come close to the early game-dominance that is Electrician. That might be an overstatement, but not really. He is incredibly powerful in lane with many, many heroes, and the dmg/mana cost of his combo allows him to even handle solo lanes with relative ease. He is a very strong ganker throughout the game, and Electric shield keeps his viability up as the game drags on.&lt;br /&gt;&lt;br /&gt;People occasionally say Electrician is weak in team battles. I say, when you have ganked the other team 10 times before the first team battle, it doesn&#39;t matter.&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;Skill build:&lt;br /&gt;1: Static Grip&lt;br /&gt;2: Energy Absorption&lt;br /&gt;3: Static Grip&lt;br /&gt;4: Energy Absorption&lt;br /&gt;5: Static Grip&lt;br /&gt;6: Cleaning Shock&lt;br /&gt;7: Static Grip (maxed out)&lt;br /&gt;8: Energy Absorption&lt;br /&gt;9: Energy Absorption (maxed out)&lt;br /&gt;10: Electric Shield&lt;br /&gt;11: Cleansing Shock&lt;br /&gt;12-14: Electric Shield (maxed out)&lt;br /&gt;15: Stats&lt;br /&gt;16: Cleansing Shock (maxed out)&lt;br /&gt;17-25: Stats&lt;br /&gt;&lt;br /&gt;Explanation: This is, believe me, the one and only skill build you will EVER need on Electrician. Static Grip and Energy Absorption are taken ASAP due to their extremely strong presence early game. Cleansing Shock scales reasonably and should be taken whenever possible, being a very strong defensive and offensive skill.&lt;br /&gt;&lt;br /&gt;Some people might like to delay Electric shield until later, like level 17-20. You don&#39;t have to wait this long to skill Electric Shield unless you can&#39;t farm with Electrician. I will teach you to farm with Electrician.&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;Item build: The goal of this build is rather simple. It will focus on Electrician&#39;s laning/ganking prowess early/mid game, and his incredible tanking abilities late game. Rather pub or higher-tier game, item build is not going to change.&lt;br /&gt;&lt;br /&gt;- 2x Fortified Bracers (optional, 510 g each)&lt;br /&gt;- Wards (optional, applies if you are roaming, 200 g each)&lt;br /&gt;- Courier (optional, applies if your allies don&#39;t get one, 200 g each)&lt;br /&gt;- Bottle (optional, 600 g)&lt;br /&gt;- Steamboots (1490 g)&lt;br /&gt;- Shaman&#39;s Headdress (optional, applies if other team has many nukes, 2250 g)&lt;br /&gt;- Helm of the Black Legion (optional, applies if you want to tank early and enemy team is somewhat reliant on physical dps early, 2225 g)&lt;br /&gt;- Portal key (optional, 2150 g)&lt;br /&gt;- Frostfield Plate (4700 g)&lt;br /&gt;&lt;br /&gt;Start off with minor stat items, as well as some runes of blight + mana pots. If your team does not have a courier I would highly recommend buying one. You will want it for bottle ASAP.&lt;br /&gt;&lt;br /&gt;Because Electrician does not have particularly high str gain or base str for a str hero, I suggest reinforcing his stats with 2x fortified bracers. Talisman of Exile is not necessary. Electrician&#39;s base int and low mana cost on his combo is more then enough mana. I have gotten away without boosting Electrician&#39;s stats early on though, so it isn&#39;t completely necessary.&lt;br /&gt;&lt;br /&gt;Electrician is one of the most feared gankers in a capable player&#39;s hands. Gankers love bottle. The scary thing is, is that Electrician is actually such a strong ganker that he can even do fine without bottle! Nevertheless, you can&#39;t go wrong with bottle, especially if you are soloing mid or roaming. Not going bottle, though, is not going to cost you the game. For its low cost though, I highly recommend it&lt;br /&gt;&lt;br /&gt;Shaman&#39;s Headdress is an item I initially overlooked, it is strong all game and I recommend getting it after bottle if the other team has plenty of nukers. The benefits of magic armor and hp regen are not to be overlooked. You will probably be getting this item 90% of the time in higher-tier games, though this guide caters to all levels of play so I will leave it as optional. Full credits to Evo_shamoke for pointing this out.&lt;br /&gt;&lt;br /&gt;Steamboots are a no-brainer. Cleansing shock while serve your chasing/escaping needs, and early stats=good.&lt;br /&gt;&lt;br /&gt;Portal key is a possible luxury that provides a rather generous element of surprise, with strong uses both offensively and defensively. It is not necessary whatsoever, but should be considered in any practical scenerio.&lt;br /&gt;&lt;br /&gt;Frostfield plate gives a significant boost to your survivability, via both armor and Electric Shield, and furthermore, is the link that will turn Electrician into a capable farmer.&lt;br /&gt;&lt;br /&gt;How to farm with Electrician: Cast static grip on a creep, preferably one in the middle of the others. Chain with Frostfield plate, followed by energy absorption. Viola! 635 AoE magic damage , at very likely no mana cost. Remember that Frostfield plate has a cooldown of 30 seconds. Don&#39;t nuke down a lane when you anticipate needing the aoe slow in the very near future.&lt;br /&gt;&lt;br /&gt;There are a couple reasons why Frostfield plate is superior to Sacrifical heart on Electrician.&lt;br /&gt;1: Frostfield plate makes farming with Electrician ALOT easier then farming without it. There is a very big difference between dealing 635 aoe damage and dealing 435 aoe damage when it comes to clearing waves of creeps.&lt;br /&gt;&lt;br /&gt;2: Electrician has no real ways to assure he gets kills to charge Sacrificial Stone. I do not advocate Electrician to kill-thirsty carry players. Electrician is a strong team player and a king among kings in the assist column. In my last game as Electrician I went 2-0-21. Sacrificial heart is significantly weaker when you cannot guarantee charges on it, so much to the point that I consider Frostfield Plate superior to it.&lt;br /&gt;&lt;br /&gt;Luxury items: With Electrician&#39;s farming reinforced via Frostfield Plate, you can proceed to farm the next logical item, which is none other then Behemoth&#39;s Heart (5500 g). In situations where disables are needed, feel free to build Totem of Kuldra (5675 g). If you feel like doing some of your own dps, build Frostwolf Skull (6650 g). Note that these items all of one thing in common, they will all help you tank.&lt;br /&gt;&lt;br /&gt;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;br /&gt;&lt;br /&gt;Laning: Electrician is the most flexible hero during the laning phase, case closed. You can roam. You can lane with devestating combos like Swiftblade or Torturer. You can even solo if need be. There is only one thing you have to remember. Electrician does the most damage/mana for his spell combo. I will drill this into your head until your brain bleeds. His high base int further reinforces his terrifying early game. You have absolutely every right to be as aggresive as you want. I cannot remember the last time I was outlaned as Electrician. Keep the pressure up. Give the enemy no breathing space. Feel free to gank other lanes as well.&lt;br /&gt;&lt;br /&gt;Ganking: This is fun. Electrician will initiate most ganks. If you can get in range to static grip, do so. If not, cast cleansing shock on yourself and rush the target to grip him. Chain with energy absorption and cast cleansing shock as required. Keep an eye on the cooldown of both energy absorption and Static grip. I have been able to use both spells twice in a gank on more then one occasion.&lt;br /&gt;&lt;br /&gt;Team fights: Pretty similar to ganking, except that by now you probably have levels in Electric Shield as well. Have Shield on before the fight begins, and follow your initiating hero (Hellbringer, Kraken, Tree, Legionaire etc).&lt;br /&gt;&lt;br /&gt;Cast Static Grip on a key hero, and do your best to hit as many targets with energy absorption as you can. Note that this is probably the only time you don&#39;t want to immediately chain grip with energy absorption. Energy Absorption has a 300 AoE so do your best to make use of that. Don&#39;t forget to cast Frostfield Plate too. As the dust clears, finish off survivers with cleansing shock and static grip, or help your own teammates flee using the same techniques. As an Electrician, you will always be the last man standing.&lt;br /&gt;&lt;br /&gt;Other: Some people are not sure as to when they should activate electric shield with regards to invested levels. Personally, I find that the skill consumes too much mana at level 1 and 2 to be useful. By level 3 and 4, though, it is a strong asset and you should basically always leave it on.&lt;br /&gt;&lt;br /&gt;Don&#39;t forget Cleansing shock can be used on allies. I have saved many allies and chased down many enemy heroes from a whole screen away through this use of cleansing shock. The self-cleansing shock + static grip + energy absorption combo is a technique that you will want to master.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/7149572363203853937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/7149572363203853937' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/7149572363203853937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/7149572363203853937'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/elecctrician.html' title='Elecctrician'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-4690086475492419278</id><published>2009-10-11T03:27:00.000-07:00</published><updated>2009-10-11T03:29:48.263-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hero High-Level  gaming"/><title type='text'>Guide and Analysis on Hero Picks/Tiers/Lanes in High-Level Gaming</title><content type='html'>There are different types of way how a team is composed of:&lt;br /&gt;&lt;br /&gt;Gank Lineup&lt;br /&gt;Push Lineup&lt;br /&gt;Turtle Lineup&lt;br /&gt;AoE Lineup&lt;br /&gt;&lt;br /&gt;What is a ganking lineup? Gank Lineup mostly consists of heavy nukers and spells that consists of short cooldowns. The basic idea of this idea is to outplay the opponents. The pros of ganking lineup is that the team who successfully pulls it off would have a great map control, for they would do some offensive warding and gank them. The cons of a gank lineup is that they can be easily countered by an AoE + &quot;heal&quot; lineup or Push + Aoe lineup. Ganking lineup focuses on nukes and individual spells that burst damage. Thus, they cannot take down a whole team when the other &quot;whole team&quot; sticks together.&lt;br /&gt;&lt;br /&gt;What is a pushing lineup? Push Lineup mostly consists of heroes who rise during early to mid game. This means that they will greatly lose their potential late game. Push Lineup generally consists of some AoE because they need to get rid of the creep waves asap. The pros of pushing lineup is that they can counter ganking lineup. However, the cons of pushing lineup is that they can be rendered obsolete in late game by the turtling lineup.&lt;br /&gt;&lt;br /&gt;What is a turtling lineup? A turtling lineup is one that tries to defend their towers as they can and essentially &quot;stay inside a turtle&#39;s shell&quot;. The idea of turtle lineup is for the carry of the team to fully develop by mass farming. The pros of turtling lineup is that as long as the team is able to stay up to lategame, they are set. The cons of turtle lineup is that once the momentum of the other team continues and they keep pushing, the turtle strategy is destroyed because the carry would not be able to farm under the team&#39;s defense. Mid-Tier teams generally use this strategy.&lt;br /&gt;&lt;br /&gt;What is an AoE Lineup? An AoE lineup is one that involves heroes that can dish out &quot;AoE&quot; damage. Newly developing team has a tendency to follow the AoE lineup because it does some serious &quot;AoE&quot; damage. Though there isn&#39;t an actual motif behind the AoE lineup, they can be easily countered with vision or anticipation.&lt;br /&gt;__________________________________________________ ___________________________________________&lt;br /&gt;&lt;br /&gt;The following list shows lane partners, which in the past experience had been extremely successful.&lt;br /&gt;&lt;br /&gt;__________________________________________________ ___________________________________________&lt;br /&gt;&lt;br /&gt;[Gank Oriented]:&lt;br /&gt;&lt;br /&gt;Magmus[SK] + Pyromancer[LINA]&lt;br /&gt;-Burst Damage and relatively short cd + ganking potentials&lt;br /&gt;-Magmus initiates with stun; Pyromancer stuns while Magmus auto attacks; Pyromancer does his other nuke.&lt;br /&gt;2:46 The Perfect Magmus + Pyromancer Combo (In terms of DotA)&lt;br /&gt;&lt;br /&gt;Succubus[BaneElemental] + Valkyrie[POTM]&lt;br /&gt;-Valkyrie roams and distances herself from Succubus. Succubus then initiates with nightmare-&gt;arrow&lt;br /&gt;-This is one of the BEST combos in DotA and still currently used by high level gaming.&lt;br /&gt;*Just a Nightmare + Arrow + &quot;Rightclick&quot;/&quot;AutoAttack&quot; is instant death.&lt;br /&gt;-can be used to firstblood in rune checks, ganking etc.&lt;br /&gt;&lt;br /&gt;Behemoth[ES] + Valkyrie[POTM]&lt;br /&gt;-Behemoth/ES setups stun for potm&lt;br /&gt;-Behemoth/ES blocks + &quot;right click&quot; auto attack -&gt; Early Kills&lt;br /&gt;or...&lt;br /&gt;Behemoth[ES]&lt;br /&gt;-Roams around the map with Mana Battery[Magic Stick] and Mana Potions[Clarity]&lt;br /&gt;-idea is to get early kills with Behemoth blocking roads.&lt;br /&gt;&lt;br /&gt;Pharoah[CW] Solos or ...&lt;br /&gt;-Pharoah/CW solos to gank lanes because his &quot;Battery Assault&quot; dish out lots of damage.&lt;br /&gt;&lt;br /&gt;Pharoah[cw] + Glacius[Crystal Maiden]&lt;br /&gt;-The Concept behind is a very aggressive lane + spamming:&lt;br /&gt;-e.g. Immoblize by Glacius -&gt; Pharoah &quot;Battery Assaults&quot; -&gt; Nova [Level 1 Preferably]&lt;br /&gt;*slow for Glacius&#39;s novas for all level are the same.&lt;br /&gt;__________________________________________________ ___________________________________________&lt;br /&gt;&lt;br /&gt;[Aggressive Lanes + Lane Control + Competent Amount of Farm]:&lt;br /&gt;&lt;br /&gt;Legionnaire[axe] + Glacius[Crystal Maiden]&lt;br /&gt;-(Same concept as above): Aggressive Lane + early Axe kills and farms/ if all goes well.&lt;br /&gt;- How it is typically played:&lt;br /&gt;*Glacius Initiates like above.&lt;br /&gt;*Legionnaire uses Berserker Call and procs his spins.&lt;br /&gt;-Glacius can meanwhile stack neutrals for Legionnaire and etc.&lt;br /&gt;&lt;br /&gt;Swiftblade[Jugg] + Glacius[CM]&lt;br /&gt;- Same concept as above.&lt;br /&gt;- Glacius initiates with the &quot;stun&quot;. Swiftblade goes in and whirlwinds. While Whirlwinding, Glacius can throw in a slow.&lt;br /&gt;- Not only its a really aggressive lane, it guarantees lots of kills for Swiftblade early game.&lt;br /&gt;&lt;br /&gt;Devourer[Pudge] + [Glacius[CM]/Demented Shaman[Dazzle]/Jereziah[Omni]]&lt;br /&gt;-Aggressive Lane with rot + slow + heal;&lt;br /&gt;-Invulnerability by Demented Shaman [Dazzle] adding approx. 300~400 dmg from rot and autoattack&lt;br /&gt;- or... Repel from Jereziah[Omni] + Rot from Devourer : Immunity to Rot.&lt;br /&gt;&lt;br /&gt;*Arachna[Viper/Drow] + Accursed[Abbadon] or ...&lt;br /&gt;*Accursed[Abbadaon] + Soul Reaper[Necrolyte]&lt;br /&gt;[This is one of the best lanes in DotA right now]&lt;br /&gt;-Basically the way how this is done mostly involves towerdiving plays.&lt;br /&gt;-Arachna can orbwalk their opponent towards the tower and dive in with Accursed&#39;s shield.&lt;br /&gt;- or ... Soul Reaper kites his opponent towards tower and can heal himself while damaging opponent.&lt;br /&gt;&lt;br /&gt;Legionnaire[Axe]-Accursed[Abba]-Glacius[CM]&lt;br /&gt;*I remember this trilane used to take out DTS by Ks.int within 20-30 minutes of the game.&lt;br /&gt;*The Legionnaire would go behind the tower top/bot for sentinel/scourge respectively.&lt;br /&gt;*Legionnaire makes fast money supported by Accursed and Glacius. Result: Early Godly Tank.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;__________________________________________________ ___________________________________________&lt;br /&gt;&lt;br /&gt;[Defensive/Fast Farm/Carry Oriented]:&lt;br /&gt;&lt;br /&gt;Pestilence[SG] + Demented Shaman[Dazzle] / The Dark Lady + Demented Shaman[Dazzle]&lt;br /&gt;-The best support for Pestilence + some good number of early kills.&lt;br /&gt;-Demented Shaman entangles; Pest. approaches with stun; DS heals etc.&lt;br /&gt;-Justification to why Pest+Dement: Both heroes have the ability to reduce enemies armor and&lt;br /&gt;in lategame, both their ults can do some serious damage.&lt;br /&gt;*I have seen some substitutes for this: Predator+Demented Shaman or even MageBane + Demented Shaman (However in DotA).&lt;br /&gt;-With the recent buff on Dark Lady, she can rip any opponent with her charge + silence. In addition to charging, with proper initiation from either DS or TDL, with the slows, charge+heal does fairly lots of damage even in the early phase of the game.&lt;br /&gt;&lt;br /&gt;Armadon[BB] + Glacius[CM]/Demented Shaman[Dazzle]&lt;br /&gt;-Armadon or &quot;Bristleback&quot; was used as a serious tank until Slardar &quot;Pestilence&quot; was chosen to counter him&lt;br /&gt;*Idea is that Glacius should lane with him so that he gains the benefits from the aura and will be able to spam his quills.&lt;br /&gt;*Another idea is that Demented Shaman[Dazzle] can give him some serious armor later on when he basically tanks the whole team like Zephyr and etc.&lt;br /&gt;*An Armadon with Mock of Brilliance + Headdress of Shaman can do more damage and tankability than Zephyr&lt;br /&gt;*IMO: Armadon&gt;Zephyr anyday.&lt;br /&gt;__________________________________________________ ___________________________________________&lt;br /&gt;&lt;br /&gt;[Team Oriented]:&lt;br /&gt;&lt;br /&gt;Tempest[Enigma] + Magmus[SK]&lt;br /&gt;-[Self Explanatory]:The &quot;Classic&quot; Combo that everyone knows of.&lt;br /&gt;*This can be easily countered by Hellbringer&#39;s[Warlock] Ult.&lt;br /&gt;&lt;br /&gt;Tempest[Enigma] + SoulStealer[SF]&lt;br /&gt;-Basically the same idea as above but even better! :&lt;br /&gt;*Tempest Ults and SoulStealer Ults.&lt;br /&gt;-2:08 SK.Loda SF Ult + &quot;Black Hole&quot;&lt;br /&gt;&lt;br /&gt;Thunderbringer[Zeus] + Slither[Veno] + Blood Hunter[BloodSeeker]&lt;br /&gt;-Though this may sound weak, it is an effective Blood Hunter Global Strat.&lt;br /&gt;-Slither initiates the fight with his ult. Thunderbringer ults approximately 15 seconds in.&lt;br /&gt;-Blood Hunter does most of the cleanup.&lt;br /&gt;-This is a Global Strategy for Blood Hunter as the carry.&lt;br /&gt;__________________________________________________ ___________________________________________&lt;br /&gt;&lt;br /&gt;Individual Hero Picks with Justifications:&lt;br /&gt;&lt;br /&gt;Glacius:&lt;br /&gt;-First of all, I think Glacius is one of the best supports in the game and if not perhaps a first pick material (I know that this is highly debatable).&lt;br /&gt;- If heroes like Tempest, Jereziah, Succubus, Magmus, Behemoth gets banned most of the game, the idea of picking Glacius is mostly for the aura and the benefit he can bring.&lt;br /&gt;-The Aura not only is global, but also is useful for a ganking team that spams their mana and a spamming oriented team.&lt;br /&gt;*Hero that synergies well from this is:&lt;br /&gt;Wretched Hag: with the short cooldowns she has, she can get great potential though she isn&#39;t considered &quot;top tier&quot;&lt;br /&gt;Magmus + Pyromancer: (explained above)&lt;br /&gt;Armaddon, Torturer (for push team), and the list goes on ...&lt;br /&gt;&lt;br /&gt;Moon Queen[Luna]:&lt;br /&gt;*Should meet the core items: Shrunken Head&lt;br /&gt;-Although this may seem obvious, the way she is played is that her ult needs to go in after the creep wave is cleared.&lt;br /&gt;-When team uses her for carry/dishing nukes, the team using her needs to initiate by nuking/clearing the wave of creeps first and then going in with her ult.&lt;br /&gt;-Most teams do not use Moon Queen and fail with her because they get initiated &quot;on&quot;&lt;br /&gt;-Until there are more heroes, she can be extremely dangerous.&lt;br /&gt;*Should be picked when heroes like Tempest, Magmus, Behemoths, Defilier are banned and a team needs an aoe badly.&lt;br /&gt;&lt;br /&gt;Thunderbringer[Zeus]:&lt;br /&gt;-Thunderbringer is mostly picked in a ganking oriented team because he can dish out ~500 damage per every 10 seconds with the thunderbolt + chain lightning combo.&lt;br /&gt;-Not only he is a great solo by utilizing his chain lightning, but in teamfights, he can do some major damage to their intels and stop initiations by heroes such as Behemoth or even Tempest if his team has visions/wards.&lt;br /&gt;&lt;br /&gt;Accursed[Abba]:&lt;br /&gt;-IMO, I think this guy is better than Jereziah.&lt;br /&gt;One: He cannot be countered easily e.g. Repel countered with Nullfire Blade&lt;br /&gt;Two: He can cancel disables. YES. Accursed is the perfect counter to heroes like Succubus. In games where Jereziah gets banned all the time, Accursed is the perfect candidate.&lt;br /&gt;Three: Aggressive plays that he can pull off with a help of a teammate: e.g. Accursed/Arachna, Accursed/Soul Reaper, and (read above ...)&lt;br /&gt;&lt;br /&gt;__________________________________________________ ___________________________________________&lt;br /&gt;&lt;br /&gt;General Relative Hero Tiers:&lt;br /&gt;&lt;br /&gt;Tier One:&lt;br /&gt;&lt;br /&gt;Tempest:&lt;br /&gt;- Why is tempest tier one? His ultimate can basically be the clutch of the game and if used properly, can destroy and annihilate an entire team.&lt;br /&gt;- Tempest has can enable two heroes to solo by jungling with his summons.&lt;br /&gt;- Tempest has the ability to stun and stop channeling spells.&lt;br /&gt;&lt;br /&gt;Jereziah:&lt;br /&gt;- Jereziah has the ability to give heroes immunity when entering battle. E.g. Repelling Defiler when she uses her ultimate&lt;br /&gt;- Jereziah has also the ability to heal and his spells aren’t heavily item depended. A mana battery would basically make up for his mana because his cooldowns relative to the mana battery charge is almost synonymous.&lt;br /&gt;&lt;br /&gt;Behemoth:&lt;br /&gt;- Behemoth is a Great Initiator: He Can rip apart the team with a blink ult.&lt;br /&gt;- Behemoth can roam around the map and gank with path blocks.&lt;br /&gt;- He can basically create two solos like Tempest as he roams around and gank during early phase of the game.&lt;br /&gt;&lt;br /&gt;Succubus:&lt;br /&gt;- She has the ability to disable two people from the other team. She can basically shut down two of their disablers down during a teamfight or aline two heroes disabled next to each other to setup an AOE gank.&lt;br /&gt;- She can stay in the lane for a long time with her lifesteal and can setup amazing ganks.&lt;br /&gt;e.g. Succubus + Potm : Sleep + Arrow&lt;br /&gt;&lt;br /&gt;Glacius:&lt;br /&gt;- Though this might create some arguments …&lt;br /&gt;[explained above]&lt;br /&gt;&lt;br /&gt;Thunderbringer:&lt;br /&gt;[explained above]&lt;br /&gt;&lt;br /&gt;Magmus:&lt;br /&gt;- Magmus’s ultimate, like Behemoth’s. can also rip apart a team in all three levels.&lt;br /&gt;- Magmus is not only a good initiator with his stun, but also can be a great ganker.&lt;br /&gt;- He has the ability to hide from his opponents.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tier Two:&lt;br /&gt;&lt;br /&gt;Defiler:&lt;br /&gt;- Defiler has the potential to wreck out towers and tank the tower.&lt;br /&gt;- She is not tier one, but rather tier two because of some of the nerfs and changes of the items such as Behemoth’s Heart and Sacrificial Stone.&lt;br /&gt;1.Behemoth’s Heart is not changed for all classes so intels cannot get the huge hp recovery.&lt;br /&gt;2.The Sacrificial Stone charges does not heal her as much&lt;br /&gt;- She is an awesome hero because her silence just fucks up everyone.&lt;br /&gt;&lt;br /&gt;Soul Reaper:&lt;br /&gt;- Bascially the same reason for Defiler in terms of item nerfs.&lt;br /&gt;- Why Tier two? 1. His ultimate is so powerful that it wrecks the opponent. 2. His heal cooldown is relatively short. Thus, he can stay and heal his teammate in the lane while he regains mana from items such as the sacrificial stone.&lt;br /&gt;&lt;br /&gt;Pestilence:&lt;br /&gt;- Pestilence’s ultimate makes any tanks or intels into butter.&lt;br /&gt;- Pestilence not only has a stun but also has the ability to run and sprint away from his opponent.&lt;br /&gt;- He can tank from the opponent and bash his opponent at the same time.&lt;br /&gt;&lt;br /&gt;Hellbringer:&lt;br /&gt;- Similar to Warlock, he is picked for his ultimate (which stuns in a huge radius); e.g. Counter to Tempest&#39;s Ult&lt;br /&gt;- Hellbringer can lower enemies’ magic resistance and has the ability to slow not only their movement speed but also attack speed&lt;br /&gt;&lt;br /&gt;Pharoah:&lt;br /&gt;- “Simply one of the best gankers in the game” His hellfire can be used to scout for ganks, runes, counter blinkers, and anti-gank.&lt;br /&gt;- Pharoah has the ability to initiate gank with his ultimate and can basically pick off one of his opponents before a fight starts. The idea of picking pharaoh for one part is ganking; the other part of picking him is to pick off his opponents and start/provoke a major fight such as one that involves pushing.&lt;br /&gt;&lt;br /&gt;Demented Shaman:&lt;br /&gt;-Simply one of the best babysitters because of his ability to slow, heal, and make his allies immune for certain duration of time (which in some instances can be a clutch-save)&lt;br /&gt;-His ultimate can basically give team sort of immunity from dps and make enemies practically into butter.&lt;br /&gt;- [explained above]&lt;br /&gt;&lt;br /&gt;Valkyrie:&lt;br /&gt;-IMO, one of the best ganker in the game if used properly.&lt;br /&gt;- for those who enjoy throwing her arrows, she can be godly and also be a semi-carry late game. She is mostly chosen for her ability to gank with the arrow.&lt;br /&gt;- E.g. Valkyrie + Succubus [Explained in great detail above]&lt;br /&gt;&lt;br /&gt;Ophelia:&lt;br /&gt;- Though people tend to not think of Ophelia as not a tier two hero, IMO, she certainly is one&lt;br /&gt;- Ophelia has the ability to gank the side lanes from early as level 1 and has the ability to push and take lots of towers in mid game with her creeps.&lt;br /&gt;- Ophelia’s global heal is just insane and becomes more insane with staff.&lt;br /&gt;&lt;br /&gt;Accursed:&lt;br /&gt;- [Explained Above]&lt;br /&gt;- One of best supports in teamfight.&lt;br /&gt;&lt;br /&gt;Madman:&lt;br /&gt;- Madman is flexible in all ways: he can be carry with his crit and a ganker with his skill-intensive moves.&lt;br /&gt;- Madman cannot be easily ganked.&lt;br /&gt;&lt;br /&gt;Dark Lady&lt;br /&gt;-Basically the rework on her made her tier two material.&lt;br /&gt;-Her charge + silence does so much damage; Dark Lady paired with Demented Shaman is win.&lt;br /&gt;-[Explained above...]&lt;br /&gt;&lt;br /&gt;Nymphoria:&lt;br /&gt;- Nymphoria&#39;s Heal, stun, and global transportation is just OP. She resembles Ezalor in a way.&lt;br /&gt;- However, her drawback is the lack of offensive in a lane. This means that when you use your first skill, enemies will purposely avoid so that they would avoid being damaged. Second, her base attack is weak and her base strength is low so thus she would hurt herself more when she tries to harass her while her opponents retaliate.&lt;br /&gt;&lt;br /&gt;Kraken&lt;br /&gt;-Kraken has one of the best clutch ultiamtes in the game with his whirlpool.&lt;br /&gt;-Otherwise, he is a bad laner, which accounts for him being in second tier.&lt;br /&gt;&lt;br /&gt;Tier Three:&lt;br /&gt;&lt;br /&gt;Legionnaire:&lt;br /&gt;-He is third tier because his spins do not proc as much as it does in DotA.&lt;br /&gt;- Though he really has a great tankablility, the fact that his spin does not proc as much hurts him badly as an aggressive tank.&lt;br /&gt;&lt;br /&gt;Electrician:&lt;br /&gt;- Electrician has great flexibility with his purge which can be used in both offensive or defensive ways.&lt;br /&gt;- Reason why he isn&#39;t a tier two: though he is both a great tank and a ganker, he is a mana intensive hero because can easily lose his mana and his tankability once he “tanks” a bit.&lt;br /&gt;&lt;br /&gt;Pollywog:&lt;br /&gt;- Though Rhasta was a top tier on dota, Pollywog’s wards do not do much damage as compared to that of DotA.&lt;br /&gt;- The real drawback for Pollywog, although he has great disable skills, is the fact that his wards are weaker and aren’t as strong.&lt;br /&gt;&lt;br /&gt;Pyromancer:&lt;br /&gt;- Pyromancer/Lina would always stay in this tier and would never improve though he/she has great nukes and can do burst damage.&lt;br /&gt;&lt;br /&gt;Plague Rider:&lt;br /&gt;- Even if Plague Rider has a great ultimate, there are far better supporters than him. E.g. Glacius.&lt;br /&gt;- Plague Rider is considered third tier because he cannot benefit his team more than heroes like Ophelia or Glacius, who can benefit the team. Though Plague Rider may seem offensively appealing and better, heroes like Ophelia and Glacius are far better in the long run and the immediate success.&lt;br /&gt;&lt;br /&gt;Moon Queen:&lt;br /&gt;-[Explained Above]&lt;br /&gt;&lt;br /&gt;Torturer:&lt;br /&gt;- Torturer a.k.a. Leshrac will be third tier due to the nerfs of items such as the Behemoth’s Heart and Sacrificial Stone.&lt;br /&gt;- Although Torturer is used as a tank that can do some serious aoe, he cannot survive well in the fights.&lt;br /&gt;&lt;br /&gt;Arachna:&lt;br /&gt;-Her inability to sustain long in a lane makes her a third tier class. Even if Arachna has slow and can dish out lots of DPS in the latephase of the game, if Arachna is matched up in a dual competent lane, she has no match for them.&lt;br /&gt;&lt;br /&gt;Hammerstorm:&lt;br /&gt;-Hammerstorm is extremely strong and can dish out massive DPS.&lt;br /&gt;-Hammerstorm has the ability to do an AoE stun and can farm easily with his cleave.&lt;br /&gt;-Not only he can benefit himself, he has the ability to make him and his teammates receive more armor and movement speed&lt;br /&gt;-Hammerstorm&#39;s ultimate drawback is the problem with his manapool.&lt;br /&gt;&lt;br /&gt;Wretched Hag:&lt;br /&gt;- Wretched Hag is classified as third class because she is very flimsy and dies easily.&lt;br /&gt;- Similar to Plague Rider, her squishiness makes her less of a priority and picking her is very situational. She is basically picked against a non-nuking-intensive lineup, which is virtually impossible.&lt;br /&gt;&lt;br /&gt;Andromeda:&lt;br /&gt;-Andromeda a.k.a. Vengeful Spirit will always be played the same way and classified as third class, for she will be the warder the whole time.&lt;br /&gt;- The drawback of Andromeda is her inability to do some AOE in a teamfight.&lt;br /&gt;&lt;br /&gt;Soul Stealer:&lt;br /&gt;- Soul Stealer can not only farm fast but do burst damage with his nukes.&lt;br /&gt;- Soul Stealer can outcarry his opponents with his soul steal&lt;br /&gt;- However, he is rendered tier three because he is very flimsy though he gets a blink dagger and Shrunken Head. He dies too easily.&lt;br /&gt;&lt;br /&gt;Bloodhunter:&lt;br /&gt;- Though Bloodhunter probably can stay in lane forever and has the capability to do silence and get his base damage relatively high, Bloodhunter can become destroyed with couple nukes.&lt;br /&gt;- Though if he avoids the laning and decides to solo, he is item dependent hero and there are far better candidates out there than him.&lt;br /&gt;- However, there is a way to maximize and ultilize Bloodhunter&#39;s potential as [explained above...].&lt;br /&gt;&lt;br /&gt;Puppet Master:&lt;br /&gt;- Though this might sound controversial, his pin move is actually not effective because the enemies can move and actually dodge.&lt;br /&gt;- For his second skill, though it may sound good, the positioning of the enemy hero matters most.&lt;br /&gt;- His whiplash skill makes him a carry; though some may play him as a carry, it’s a no-no because his base strength gain is so low that he dies in couple nukes.&lt;br /&gt;- Though ultimate can dish out major damage, it has a longass cooldown.&lt;br /&gt;&lt;br /&gt;Night Hound:&lt;br /&gt;- Why Night Hound of all heroes? Well, his passive ability just makes him a strong carry in addition to his invisibility.&lt;br /&gt;- More importantly, Night Hound is another good candidate to wield a Nullfire Blade because if the enemies decide to choose Valkyrie and Hellbringer so that your team cannot “counter” the Hellbringer with a good hero, then there you: Night Hound. He also can be used to counter Jereziah’s repel.&lt;br /&gt;&lt;br /&gt;Predator:&lt;br /&gt;-Predator is basically like Naix who can slow and become magic immune.&lt;br /&gt;-Predator belongs to third class because his magic immunity does not give him the attackspeed he got from DotA.&lt;br /&gt;-Predator&#39;s slow is slower than the usual slow from Naix.&lt;br /&gt;&lt;br /&gt;Tier Four:&lt;br /&gt;&lt;br /&gt;Keeper of the Forest:&lt;br /&gt;-Though this may sound so awkward as to why he isn’t considered a S-Class hero but a tier four hero, his ultimate actually sucks. There are many ways to counter his ultimate. E.G.: Heartstone (In addition, his ultimate cooldown is relatively long).&lt;br /&gt;- He may have the global control of the map, but it is too time consuming.&lt;br /&gt;&lt;br /&gt;Voodoo Jester:&lt;br /&gt;- His heal isn’t that great as well has his disable. Though his curse may sound great, there are great other alternatives and heroes who can dish out and do burst damage rather than Voodoo Jester who does not have the capability to dish and burst out damage.&lt;br /&gt;- To maximize his potential, he probably needs a Shrunken Head, but that needs some amount of farming to do, which can hurt his role if he decides to farm.&lt;br /&gt;&lt;br /&gt;Zephyr:&lt;br /&gt;- His tornados does not last forever and he needs them running for team fight.&lt;br /&gt;- Melee heroes like Pestilence can crush him anyday though Zephyr may seem to be tanky. Though he gains more armor since he switched from intelligence to agility, the change is infact considered negligible if he is matched up by a melee carry.&lt;br /&gt;&lt;br /&gt;Slither:&lt;br /&gt;-Slither is used for roaming/ganking and for slow; the fact that he does not have a burst damage but a “DOT” really makes the hero not as effective than others.&lt;br /&gt;-Slither has his “+’s” when he is extremely synchronized with Thunderbringer + Blood Hunter.&lt;br /&gt;&lt;br /&gt;Swift Blade:&lt;br /&gt;- Though Swift Blade has one of the best early game, his role primarily becomes Farmer Joe and basically loses his role in the game until he gets fed up. Swift Blade, item-heavy hero, loses his potential in midgame as a carry unless he farmed extremely well in the early phase of the game.&lt;br /&gt;&lt;br /&gt;Maliken:&lt;br /&gt;- Reason that he is tier four is that the nerf on his slow really essentially made him useless. Two, Maliken is a really item depended hero and there are far better hard carries than Maliken though his ultimate is an eye candy.&lt;br /&gt;&lt;br /&gt;Pebbles:&lt;br /&gt;- One of the best gankers in the early phase of the game, Pebbles can probably two shot any intels with his combo.&lt;br /&gt;- The drawback to Pebbles is that he maintains this average damage he deals with from early game, which is carried on to late game. Though he might dominate in an early game, he loses his potential lategame when heroes have higher hitpoints and etc.&lt;br /&gt;&lt;br /&gt;Blacksmith:&lt;br /&gt;- He fits in a lower tier because he mostly has to rely on statistics and luck. Blacksmith’s stuns and multicasts all varies, which renderes him as tier four class.&lt;br /&gt;&lt;br /&gt;Devourer:&lt;br /&gt;-Devourer aka Pudge =P. He really loses his ability in the game by simple visions from wards. End of Story.&lt;br /&gt;&lt;br /&gt;Wild Soul&lt;br /&gt;-Though Wild Soul can be devastating in early to midphase (push phase) of the game, his ability to carry a team is far inferior than other heroes; other heroes are better candidates for him as a carry.&lt;br /&gt;-Wild Soul has the ability to go Jungle at level one, but that would also wreck his time to get items faster.&lt;br /&gt;-To maximize his potentials, there needs to be more pushing tanking heroes in the pool for him to be well synchronized and maximumly utilized: e.g. Visage and Dirge with combination Wild Soul is really dangerous for those who understand this concept.&lt;br /&gt;&lt;br /&gt;Mage Bane&lt;br /&gt;-Mage Bane is squishy in the early game and very item-intensive.&lt;br /&gt;-He belongs in tier 4 rather than tier 5 because he has the ability to blink away from his opponents.&lt;br /&gt;-In addition to blinking away, he has a spell shield that reduces spells, thus bolstering is ability to survive in the lane.&lt;br /&gt;&lt;br /&gt;Tier Five:&lt;br /&gt;&lt;br /&gt;Armaddon&lt;br /&gt;-He becomes easily countered by the enemies purchase of mana battery.&lt;br /&gt;-Picks like Pestilence or Demented Shaman screws him over badly.&lt;br /&gt;&lt;br /&gt;Chronos&lt;br /&gt;-He may seem to do major damage lategame, but his ult disables his allies as well.&lt;br /&gt;-His is too squishy early game and dies from nuke/aoe quickly.&lt;br /&gt;&lt;br /&gt;War Beast&lt;br /&gt;-Mostly a jungler who can get outcarried easily.&lt;br /&gt;&lt;br /&gt;Scout&lt;br /&gt;-Though he may sound like an amazing ganker, he is infact not.&lt;br /&gt;-Scout has a low hp pool and his combo only works on who does not have map awareness.&lt;br /&gt;-Scout literally windwalks successively from another windwalk after he hits between the first windwalk.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/4690086475492419278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/4690086475492419278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/4690086475492419278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/4690086475492419278'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/guide-and-analysis-on-hero.html' title='Guide and Analysis on Hero Picks/Tiers/Lanes in High-Level Gaming'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-8653756331491204500</id><published>2009-10-03T06:58:00.000-07:00</published><updated>2009-10-09T20:32:13.621-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hero Guide"/><title type='text'>Pandamonium</title><content type='html'>Here is a New Patch from HoN. New Patch means new items and hero.&lt;br /&gt;and here it is panda warrior. &lt;br /&gt;&lt;br /&gt;strength type.&lt;br /&gt;No dota Equivalent unique s2games hero.&lt;br /&gt;&lt;br /&gt;see more details soon..&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs216.snc1/8322_140283734101_63037549101_2610646_5620715_n.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 604px; height: 377px;&quot; src=&quot;http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs216.snc1/8322_140283734101_63037549101_2610646_5620715_n.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;here his details&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Pandamonium.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Pandamonium.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Flurry.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Flurry.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pandamonium unleashes devastating physical attacks on all opponents in front of him, pushing them, along with himself, in the direction he faces.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Flick.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Flick.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced armor.&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Cannon-Ball.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Cannon-Ball.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned. If he doesn’t have any enemies to soften his fall, he gets stuck in the ground temporarily.&lt;br /&gt;&lt;br /&gt;and an Ulimate called&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Face-Smash.png&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Face-Smash.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pandamonium beats a target enemy unit senseless, disabling it while he unleashes four extra-powerful attacks on it over several seconds.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/8653756331491204500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/8653756331491204500' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8653756331491204500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8653756331491204500'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/10/panda-warrior.html' title='Pandamonium'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-4524504204719835637</id><published>2009-09-30T03:36:00.000-07:00</published><updated>2009-09-30T03:40:33.921-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Contributors"/><title type='text'>Looking For Contributors</title><content type='html'>I am looking for persons who loves playing HoN. That can post in this site of their own hero guides or other article about HoN. or Even recording a game that will discuss and learn something..&lt;br /&gt;&lt;br /&gt;^^.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/4524504204719835637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/4524504204719835637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/4524504204719835637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/4524504204719835637'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/looking-for-contributors.html' title='Looking For Contributors'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-8280921907637728554</id><published>2009-09-29T03:16:00.000-07:00</published><updated>2009-09-30T20:27:25.907-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Beta Keys"/><title type='text'>Contest  HoN Beta keys - EXTENDED!</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.alienwarearena.com/images/eventHeader-hon-beta-giveaway.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 950px; height: 120px;&quot; src=&quot;http://www.alienwarearena.com/images/eventHeader-hon-beta-giveaway.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;From Sept. 29, 2009 - Oct. 1, 2009 (EXTENDED!!)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Hello everyone here is the contest for HoN beta Keys i have 13 more beta keys left. so lets start.&lt;br /&gt;&lt;br /&gt;follow this simple steps:&lt;br /&gt;&lt;br /&gt;1. Present yourself in good manner by posting comments and explain that you are deserving to get a free beta keys.&lt;br /&gt;2. then i will moderate it if its reasonable or not.&lt;br /&gt;3. give me you email account to get your free beta key.&lt;br /&gt;&lt;br /&gt;that&#39;s all. &lt;br /&gt;Contest Starts Now.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/8280921907637728554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/8280921907637728554' title='34 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8280921907637728554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8280921907637728554'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/contest-hon-beta-keys.html' title='Contest  HoN Beta keys - EXTENDED!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>34</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-3278475034551057036</id><published>2009-09-28T21:03:00.000-07:00</published><updated>2009-09-28T21:10:17.899-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tips and tricks"/><title type='text'>Basic laning game</title><content type='html'>Basic Lane Control Techniques&lt;br /&gt;&lt;br /&gt;Lane control is one of the most important aspect of this game. It consists of three primary elements with a few special techniques, they are as follows:&lt;br /&gt;&lt;br /&gt;Last Hits: This is why we lane. Last hits are extremely important, moreso than the other two basic elements unless you are babysitting (detailed later). A last hit means you get gold, and gold is good. It also means you prevented a deny which ensures you and your lanemate get 100% XP on the kill. This is what many games come down to, who can kill creeps more efficiently. DO NOT AUTO ATTACK CREEPS DURING THE LANING PHASE. When you attack creeps when they are not low health you essentially hand lane control to your enemy. They will have an easier time last hitting and denying due to your poor play, and you will push your lane closer to their tower. When the lane is at their tower it is more difficult for you to gank them and much easier for them to gank you. Important to note: Last hitting gives you no XP bonus, unless a creep is denied you get full XP (split by the amount of friendly heroes around) when it dies within roughly 1,000 radius. If you center the screen on yourself you will get XP from most everything that you can see when it dies.&lt;br /&gt;&lt;br /&gt;Denies: Also important, but if you have to make a split second choice on whether to deny a creep or to go for the last hit unless you&#39;re babysitting. A deny means that the enemy does not get gold for the creep kill and the experience gain is reduced. This also helps you keep your lane back, as a creep with 1hp deals as much damage as one with 100, if you are denying much better than the enemy the creepwave will meet closer to your tower, which means you are harder to gank and they are easier to gank. Melee heroes are less effected by denies than ranged heroes (they get more xp from denied creeps), so denies are less desirable against melee heroes, the next basic technique is a superior way of controlling them.&lt;br /&gt;&lt;br /&gt;Harassment: Harassment is any form of damage or deterrance you are aiming at the enemy heroes in the lane. You use this to force enemies to return to fountain (which costs them XP lost, last hits missed, and a homecoming stone), weaken them for a gank, or to keep them away from the creepline, denying their ability to lasthit or even get XP at all if they&#39;re too far back. Heroes with low manacost low cooldown spells such as Arachna, Defiler, and Thunderbringer excel at harassment. Generally, melee heroes are inferior at harassment and much easier to harass than ranged heroes, which is the primary reason why they are considered less desireable in the lane phase. Basic ranged auto attacks are also excellent for harassment, especially on 600 range heroes. To counter heavy spell based harassment in lane, buy a mana battery and upgrade it into a power supply. If the harassment is such that you can&#39;t get near creepwaves without risking death, hang back and accumulate XP. It&#39;s better than potentially dying and giving them more XP and gold while losing gold and XP yourself.&lt;br /&gt;&lt;br /&gt;To touch on keeping creeps near your tower.&lt;br /&gt;&lt;br /&gt;You can effectively do this by autoattack the enemy hero. The second that you hit A and click on an enemy hero their creeps will start to aggro you. As soon as this happens run backwards while repeatedly right clicking the ground to get the creeps to de-aggro.&lt;br /&gt;&lt;br /&gt;Thus drawing them closer to you, and closer to your tower.&lt;br /&gt;&lt;br /&gt;Summary of Basic Lane Control Techniques:&lt;br /&gt;&lt;br /&gt;    * Last hits are good, last hits &gt; denies&lt;br /&gt;    * Keep the creepwave as close to your tower as posible&lt;br /&gt;    * Don&#39;t auto attack creepwaves&lt;br /&gt;    * Use denies to control ranged enemies, harass to control melee&lt;br /&gt;    * Mana Battery can nullify or alleviate spell heavy harassment&lt;br /&gt;    * If you can&#39;t take the harassment stay out of range and accumulate XP</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/3278475034551057036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/3278475034551057036' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/3278475034551057036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/3278475034551057036'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/bais-laning-game.html' title='Basic laning game'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-7039162459637249123</id><published>2009-09-28T20:34:00.000-07:00</published><updated>2009-09-28T21:12:18.114-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Beginners Guide"/><title type='text'>Ward Locations</title><content type='html'>&lt;span style=&quot;font-weight:bold;&quot;&gt;Why bother with wards ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Ward-of-Revelation.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Ward-of-Revelation.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Ward-of-Sight.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Ward-of-Sight.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;200 gold for 2x Sight wards or 2x Revelation .&lt;br /&gt;Ward of Sight Ward of Revelation&lt;br /&gt;&lt;br /&gt;A small price to pay for Map control which….. ultimately leads to winning games.&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Where do i put wards? &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/ward-locations1.PNG&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 233px; height: 230px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/ward-locations1.PNG&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Teal circles represent ward Locations.&lt;br /&gt;&lt;br /&gt;The General idea is to cover Rune locations + Jungling spots + Choke points&lt;br /&gt;&lt;br /&gt;Early  to mid game you obviously want rune control.&lt;br /&gt;Mid to Late game once towers have been pushed you want to start warding the jungling spots.&lt;br /&gt;&lt;br /&gt;When warding allways try and place the ward on the highest cliff possible, greater AOE sight is given the higher the ward:&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;&lt;br /&gt;I can counter enemy wards ?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ward of revelation not only reveals stealthed enemy units it also reveals enemy wards.&lt;br /&gt;Place revelation wards at the common ward locations, then destroy any wards it reveals.&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/revelation.PNG&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 633px; height: 540px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/revelation.PNG&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;WTF, I’m not buying wards I’m the carry!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Who buys the wards ? The support hero buys wards, also known as the “support bitch”&lt;br /&gt;&lt;br /&gt;These heroes include the likes of&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Tempest.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Tempest.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Glacius.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Glacius.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://heroes-newerth.com/wp-content/myimages/Hellbringer.png&quot;&gt;&lt;img style=&quot;float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 128px; height: 128px;&quot; src=&quot;http://heroes-newerth.com/wp-content/myimages/Hellbringer.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; . Support heroes are mainly intelligence heroes with little roles.&lt;br /&gt;&lt;br /&gt;Don’t worry if your team has no support heroes, anybody can buy wards, just make sure your carry gets farmed.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;To sum it up&lt;/span&gt;&lt;br /&gt;    * Remember to always have sight over important ganking areas&lt;br /&gt;    * Use Revelation wards to counter enemies Sight wards&lt;br /&gt;    * Place wards on the highest part of the terrain&lt;br /&gt;    * Dedicate one person , usually the support heroes to do the warding.&lt;br /&gt;    * You can block enemy neutral camps by placing a ward where the creeps would spawn</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/7039162459637249123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/7039162459637249123' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/7039162459637249123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/7039162459637249123'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/ward-locations.html' title='Ward Locations'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-2329261506068011860</id><published>2009-09-25T22:25:00.000-07:00</published><updated>2009-09-25T22:26:08.118-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hero videos"/><title type='text'>Basic jungling</title><content type='html'>&lt;object width=&quot;560&quot; height=&quot;340&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/sFHgHsmtwoA&amp;hl=en&amp;fs=1&amp;&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/sFHgHsmtwoA&amp;hl=en&amp;fs=1&amp;&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;560&quot; height=&quot;340&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/2329261506068011860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/2329261506068011860' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/2329261506068011860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/2329261506068011860'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/basic-jungling.html' title='Basic jungling'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-8924007937790401474</id><published>2009-09-25T21:05:00.000-07:00</published><updated>2009-09-25T21:07:47.455-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="News"/><title type='text'>Exciting Development in HON</title><content type='html'>S2 has recently revealed what it is focusing on in its next patch – along with the development of new heroes, there are a number of new features they hope to include in the next round of beta-testing.&lt;br /&gt;&lt;br /&gt;They hope to include a new spectator and replay-watching interface, with detailed information panels and loads of options to enhance the viewing experience.&lt;br /&gt;Every HoN match played will be available to view as a replay; also all the match statistics will be viewable; however to view those games played in beta, you will need to pre-purchase your account.&lt;br /&gt;&lt;br /&gt;Heroes of Newerth will soon have automated match-making systems using stats and PSR to put together teams. Only individual and 5-man team play will be enabled, however. There will also be a tournament system made with loads of amazing features.&lt;br /&gt;&lt;br /&gt;There will be a new shop incorporated into the HoN gameplay interface: recommended items. No longer will we see incorrect builds on people who don’t know how to play their heroes!&lt;br /&gt;&lt;br /&gt;There are 4 heroes currently in the process of being incorporated into HoN. These include:&lt;br /&gt;Sand Wraith: Mercurial (Spectre) port&lt;br /&gt;Panda dude: New hero based on a panda&lt;br /&gt;Diseased Rider: Lich port&lt;br /&gt;Necrolyte port&lt;br /&gt;&lt;br /&gt;So we have all of this to look forward to!</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/8924007937790401474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/8924007937790401474' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8924007937790401474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8924007937790401474'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/exciting-development-in-hon.html' title='Exciting Development in HON'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-1979071568807826386</id><published>2009-09-25T20:59:00.000-07:00</published><updated>2009-09-25T21:05:23.375-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tips and tricks"/><title type='text'>Hero Roles</title><content type='html'>there are 3 basic types of heroes. Agility, Intelligence and Strength. However these heroes can be classified into more detailed roles. Each hero main job will be to fulfill one of these roles. Although it isn&#39;t as noticeable in a average public game, its certainly something to keep in the back of your mind.&lt;br /&gt;&lt;br /&gt;Carry&lt;br /&gt;Carry heroes are not that powerful in the early game, yet grow stronger during the game. Making them very powerful in the late game. If combined with a good build (buying the right items), this type of hero can mean the difference between a win or a loss for your team. Be careful to approach a good carry hero, as they can be very efficient gankers (ganking is killing other heroes). Agility-based heroes are often carry heroes.&lt;br /&gt;&lt;br /&gt;Examples of carry heroes: Soulstealer, Night Hound, Swiftblade&lt;br /&gt;&lt;br /&gt;Pushers&lt;br /&gt;These heroes are specialized in dealing damage to a group of enemy creeps, or they can summon additional units. By having these spells they are great in quickly destroying enemy towers, making it possible for the team or your creeps to advance further into the enemy base.&lt;br /&gt;&lt;br /&gt;Examples of push heroes: Defiler, Hellbringer, Tempest&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.gamereplays.org/community/uploads/post-441-1253207425.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 575px; height: 400px;&quot; src=&quot;http://www.gamereplays.org/community/uploads/post-441-1253207425.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Hellbringer destroying a tower with his Malphas&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Disablers/Stunners&lt;br /&gt;Some heroes have the ability to disable or stun other characters, which gives those other heroes a significant disadvantage when they are fighting or fleeing. There are various types of disables, such as stunning an enemy, reduce movement speeds, disallowing movement, reducing damage and attack speed, reducing armor, preventing physical attack or preventing spell casting. Some of those disables are passive, like the “dread” from Soulstealer (which reduces armor). In general, the goal of a disable is to keep an enemy hero in an area longer than they are comfortable with.&lt;br /&gt;&lt;br /&gt;Examples of disable heroes: Pollywog Priest, Succubus, Behemoth&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nukers&lt;br /&gt;This type of hero has the ability to cause an immense amount of damage within a single moment via one of their spells or via a physical attack. Obviously, these heroes are great during a hero fight, as they can kill opposing heroes quickly. Note that these heroes are the strongest in early/middle game. They grow weaker during the game as your opponent will level up and equip themselves with stronger items.&lt;br /&gt;&lt;br /&gt;Examples of nuke heroes: Thunderbringer, Pyromancer, Torturer&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.gamereplays.org/community/uploads/post-441-1253317090.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 575px; height: 450px;&quot; src=&quot;http://www.gamereplays.org/community/uploads/post-441-1253317090.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;Thunderbringer is one of the best nukers in the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Support&lt;br /&gt;Heroes that have a support role need to aid and support the team. In this role, you will see healing or protective skills. Support heroes are also the players that should buy wards or a courier. If you find yourself in this role, do not hesitate to buy them! Sometimes pushers are considered as a support hero, but they can go solo, where a &quot;real&quot; support hero is mainly there to aid the team, and depends on having the rest of the team protect them.&lt;br /&gt;&lt;br /&gt;Examples of support heroes: Demented Shaman, Nymphora, Jeraziah&lt;br /&gt;&lt;br /&gt;Tanks&lt;br /&gt;With their ability to absorb huge amounts of damage, these heroes are referred to as tanks. They can either do this with their high health or high armor count. Tanks are often used to take the blows when trying to take down an enemy tower, and overall try to absorb as much damage for their team as possible.&lt;br /&gt;&lt;br /&gt;Heroes that can play this role: Armadon, Electrician, Legionnaire&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.gamereplays.org/community/uploads/post-441-1253317133.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 575px; height: 433px;&quot; src=&quot;http://www.gamereplays.org/community/uploads/post-441-1253317133.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As a last note, keep in mind that a hero can play multiply roles. There isn’t just one single way to play a hero effectively. However, it is key that you know what you are doing. If you are not sure what powers to pick or what items to buy, make sure you gather information first!</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/1979071568807826386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/1979071568807826386' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/1979071568807826386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/1979071568807826386'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/hero-roles.html' title='Hero Roles'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-8995420410466095066</id><published>2009-09-22T04:31:00.002-07:00</published><updated>2009-09-22T04:38:38.768-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Hero videos"/><title type='text'>Swiftblade  FPVoD</title><content type='html'>this is a quick vod for new player to learn to play swiftblade am not pro or anything but am decent and i hope u guys enjoy.&lt;br /&gt;&lt;br /&gt;&lt;object width=&quot;240&quot; height=&quot;341&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.wegame.com/static/flash/player.swf?xmlrequest=http://www.wegame.com//player/video/heroestwo&quot;&gt;&lt;/param&gt;&lt;param name=&quot;flashVars&quot; value=&quot;xmlrequest=http://www.wegame.com/player/video/heroestwo&amp;embedPlayer=true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.wegame.com/static/flash/player.swf?xmlrequest=http://www.wegame.com/player/video/heroestwo&amp;embedPlayer=true&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;340&quot; height=&quot;341&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style=&quot;display: block; font-size: 11px&quot;&gt;Watch more videos of &lt;a href=&quot;http://www.wegame.com/games/misc/&quot; target=&quot;_blank&quot;&gt;Gaming&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/8995420410466095066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/8995420410466095066' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8995420410466095066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/8995420410466095066'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/swiftblade-fpvod_575.html' title='Swiftblade  FPVoD'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-6856224103530253102</id><published>2009-09-22T03:26:00.001-07:00</published><updated>2009-09-22T03:26:48.014-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Beta Keys"/><title type='text'>5000 Beta keys to be given away.</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.wouldyoukindly.com/wp-content/uploads/heroesofnewerth-491x277-custom.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 491px; height: 277px;&quot; src=&quot;http://www.wouldyoukindly.com/wp-content/uploads/heroesofnewerth-491x277-custom.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Multiplay – is pleased to announce it has 5,000 beta keys for S2 Games’ Heroes of Newerth. The keys are for the closed beta and will be available from Monday 3rd August from Multiplay’s gaming downloads site, &lt;a href=&quot;www.fileplay.net&quot;&gt;www.fileplay.net&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Craig Fletcher, Managing Director of Multiplay said:&lt;br /&gt;&lt;br /&gt;“We are very pleased to be chosen by S2 Games to release 5000 keys for their highly-anticipated title. This represents the latest in an increasing portfolio of content delivered through the Fileplay site. Developers and publishers alike are really seeing the benefits of the clean, easy-to-use site for their beta key and file distribution needs. With new features still being launched, such as the High Definition video streaming last week, the site is going from strength to strength.”&lt;br /&gt;&lt;br /&gt;To coincide with the UK’s largest LAN event, i37 (&lt;a href=&quot;http://iseries.multiplay.co.uk&quot;&gt;http://iseries.multiplay.co.uk&lt;/a&gt;), Multiplay will be allocating 2,000 of these keys specifically for those attending the event. The remaining 3,000 will be distributed over five days, with 600 available each day. These keys will allow the lucky gamers to join the closed beta and be some of a select few who are enjoying the game in advance of general release.&lt;br /&gt;&lt;br /&gt;Links:&lt;br /&gt;&lt;a href=&quot;http://www.wouldyoukindly.com/?p=8641&quot;&gt;Multiplay&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/6856224103530253102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/6856224103530253102' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/6856224103530253102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/6856224103530253102'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/5000-beta-keys-to-be-given-away.html' title='5000 Beta keys to be given away.'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-7708984971870242389</id><published>2009-09-20T07:38:00.001-07:00</published><updated>2009-09-20T07:38:24.454-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Recording"/><title type='text'>record your own game</title><content type='html'>How to record replays manually&lt;br /&gt;&lt;br /&gt;It has emerged there are console commands which enable us to record our own Heroes of Newerth replays manually. We have tested these commands and they do indeed work – the quality is remarkable and we recommend their use however there is no interface, it is literally just your screen and the action. Here’s how to do it:&lt;br /&gt;&lt;br /&gt;When you’re in a game go into the console (Ctrl-F8; same to exit) and type “replayrecordstart &lt;filename&gt;” (filename can be anything, for example replay1.rep)&lt;br /&gt;&lt;br /&gt;Once you’re done recording type “replayrecordstop”. It saves the replay into your user files folder, under linux it’s ~/.Heroes of Newerth/game/replays. Under windows it puts them in ‘Application Data’ or ‘My Documents’, so you have to move the replay file into your root game folder where the HoN executable file is (hon.exe or hon-x86).&lt;br /&gt;&lt;br /&gt;After that, to play the replay you have to go into a practice game and type into the console “startreplay &lt;filename&gt;”.&lt;br /&gt;&lt;br /&gt;Acknowledgments to zdd on this one. We hope you capture all of your epic triple kills from now on!</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/7708984971870242389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/7708984971870242389' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/7708984971870242389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/7708984971870242389'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/record-your-own-game.html' title='record your own game'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2160547689777222052.post-4419598997393417410</id><published>2009-09-20T06:46:00.000-07:00</published><updated>2009-09-20T06:50:30.629-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Beginners Guide"/><title type='text'>Another beginners tips</title><content type='html'>Heroes of Newerth Tip : Don’t buy worthless items for your Hero.&lt;br /&gt;&lt;br /&gt;So how do you know what to buy? Read hero guides at the HoN beta forum if you’re a participant. Pay attention when selecting your hero to what their main stat is (Agility, Strength, Intelligence), but be aware most heroes do not buy the same items even if they have the same primary statistic. Also keep in mind that the only bonus you get from boosting your primary stat is additional auto attack damge, which may or may not help you based on your hero.&lt;br /&gt;&lt;br /&gt;    * If you don’t know, ask! Your team could be helpful even in a public game. If you are at a point where you have gold for some items, ask your team and they should be able to help out a bit. Buying the wrong item just plain sucks (though you can sell them back for a partial refund). A safe buy for most heroes’ early game survivability is 2x Pretenders Crown as they buff your max hp and mp a bit, then the Marchers (run speed increase) next after you get more money.&lt;br /&gt;    * Get Items That Complement Your Skills, Not Your Primary Stat: Typically the most powerful part of your hero is your special skills that you improve as you gain levels, so sometimes you may want to ignore adding +Int to an Int character in favor of +mp/hp regen so that you can spam more nukes (though Int does boost your mana pool and base regen) and make less trips back to heal up. You may never actually use your autoattack in the late game depending on your hero, so the value of stacking your primary stat varies greatly from game to game.&lt;br /&gt;    * It takes time to Learn Build orders: No way around it, it takes time to learn good build orders for skills and items to buy. Plus, it completely depends on what hero you are using. Ask more experienced DoTA/Heroes of Newerth players what the best build order is for your hero. Remember, you can bring up the Shop menu ANYWHERE by pressing B on your keyboard so if you’re hugging a tower while waiting for enemy creeps to come to you, you can browse the items in the game and figure out what you want to buy in what order. However, you can only purchase items if you’re at the fountain or secret shop / outpost.&lt;br /&gt;&lt;br /&gt;Feel free to ask me questions about what item builds for what heros etc.</content><link rel='replies' type='application/atom+xml' href='http://heroesofnewerthstrategy.blogspot.com/feeds/4419598997393417410/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/2160547689777222052/4419598997393417410' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/4419598997393417410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2160547689777222052/posts/default/4419598997393417410'/><link rel='alternate' type='text/html' href='http://heroesofnewerthstrategy.blogspot.com/2009/09/another-beginners-tips.html' title='Another beginners tips'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>