<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6733387560528205121</id><updated>2025-02-02T02:21:36.791-05:00</updated><category term="3ds max"/><category term="Arquitectura digital"/><category term="architectural visualization"/><category term="3ds max modeling"/><category term="3ds max 2011"/><category term="Modeling"/><category term="modelado poligonal"/><category term="Game"/><category term="polygonal modeling"/><category term="visualizacion arquitectonica"/><category term="Autodesk"/><category term="Turbosquid"/><category term="panton chair"/><category term="3ds max chair"/><category term="Global Game Jam"/><category term="Star Wars"/><category term="animacion 3d"/><category term="modelado de silla 3d"/><category term="3Dcoat"/><category term="3dmodel"/><category term="3ds max 2013"/><category term="3ds max materials"/><category term="3dsmax"/><category term="Bosto"/><category term="CG animation"/><category term="Car modeling"/><category term="Creacion de videojuegos"/><category term="Euclideon"/><category term="Firerender"/><category term="First Order"/><category term="GPU"/><category term="Gears fo War"/><category term="Harlem Shake"/><category term="Material Editor 3ds max"/><category term="Photoshop"/><category term="Platino Seniors Living"/><category term="Renault"/><category term="Scripts"/><category term="Sketchup"/><category term="Trimble"/><category term="Twingo"/><category term="Twizy"/><category term="Unwrap"/><category term="W.I.P"/><category term="electric car"/><category term="hotel pereira"/><category term="itoo forest pack"/><category term="lego"/><category term="lego batman"/><category term="maya"/><category term="scaleform"/><category term="sculptris"/><category term="slate material editor"/><category term="work in progres"/><category term="zbrush"/><title type='text'>Freelance 3D Artist</title><subtitle type='html'>Este blog es un sitio que sirve como apoyo a la formación de los artistas 3d (arquitectos, diseñadores, comunicadores,etc) que buscan complementar su aprendizaje en 3ds max.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>62</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-8527448321822232592</id><published>2020-06-12T15:49:00.001-05:00</published><updated>2020-06-12T15:49:03.224-05:00</updated><title type='text'>Play Station 5 - 3d model ( Official Public Presentation 11-06)</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/bfdt90nM6B8&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/8527448321822232592/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2020/06/play-station-5-3d-model-official-public.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/8527448321822232592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/8527448321822232592'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2020/06/play-station-5-3d-model-official-public.html' title='Play Station 5 - 3d model ( Official Public Presentation 11-06)'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/bfdt90nM6B8/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-8907783803240780346</id><published>2018-08-25T12:04:00.001-05:00</published><updated>2018-08-25T12:04:42.673-05:00</updated><title type='text'>Tablemac VR - Expocamacol 2018</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/dpAs3qfLKUc&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/8907783803240780346/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2018/08/tablemac-vr-expocamacol-2018.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/8907783803240780346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/8907783803240780346'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2018/08/tablemac-vr-expocamacol-2018.html' title='Tablemac VR - Expocamacol 2018'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/dpAs3qfLKUc/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-4658141369589628762</id><published>2018-02-15T15:07:00.001-05:00</published><updated>2018-02-15T15:07:38.966-05:00</updated><title type='text'>3ds max tutorial - Basic - Modeling a building - Part 2</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/yB6GOWMj9Kw&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/4658141369589628762/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2018/02/3ds-max-tutorial-basic-modeling.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/4658141369589628762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/4658141369589628762'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2018/02/3ds-max-tutorial-basic-modeling.html' title='3ds max tutorial - Basic - Modeling a building - Part 2'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/yB6GOWMj9Kw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-8685445230530019229</id><published>2018-02-03T22:32:00.001-05:00</published><updated>2018-02-03T22:32:48.661-05:00</updated><title type='text'>3ds max tutorial - Basic - Layout Autocad Information in 3ds max</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/0NRf6zX-yXw&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/8685445230530019229/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2018/02/3ds-max-tutorial-basic-layout-autocad.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/8685445230530019229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/8685445230530019229'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2018/02/3ds-max-tutorial-basic-layout-autocad.html' title='3ds max tutorial - Basic - Layout Autocad Information in 3ds max'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/0NRf6zX-yXw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-2176147030005959171</id><published>2018-01-24T21:50:00.001-05:00</published><updated>2018-01-24T21:50:45.962-05:00</updated><title type='text'>3ds max tutorial - Create bottle labels ( Spanish audio)</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/XXSKHUQPEJo&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/2176147030005959171/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2018/01/3ds-max-tutorial-create-bottle-labels.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/2176147030005959171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/2176147030005959171'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2018/01/3ds-max-tutorial-create-bottle-labels.html' title='3ds max tutorial - Create bottle labels ( Spanish audio)'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/XXSKHUQPEJo/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-2151319299076618997</id><published>2017-12-10T02:01:00.001-05:00</published><updated>2017-12-10T02:01:51.598-05:00</updated><title type='text'>Zbrushcore modeling tutorial : Pixar COCO skull</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/0cKfZz7v4E4&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/2151319299076618997/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2017/12/zbrushcore-modeling-tutorial-pixar-coco.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/2151319299076618997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/2151319299076618997'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2017/12/zbrushcore-modeling-tutorial-pixar-coco.html' title='Zbrushcore modeling tutorial : Pixar COCO skull'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/0cKfZz7v4E4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-8084232391701361788</id><published>2017-10-08T06:51:00.001-05:00</published><updated>2017-10-08T06:51:55.551-05:00</updated><title type='text'>3ds max tutorial - Modeling Kirby ( Spanish Audio )</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/lR4K_5N_obM&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/8084232391701361788/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2017/10/3ds-max-tutorial-modeling-kirby-spanish.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/8084232391701361788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/8084232391701361788'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2017/10/3ds-max-tutorial-modeling-kirby-spanish.html' title='3ds max tutorial - Modeling Kirby ( Spanish Audio )'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/lR4K_5N_obM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-3593362981430376834</id><published>2017-06-14T09:00:00.001-05:00</published><updated>2017-06-14T09:00:20.049-05:00</updated><title type='text'>3ds max tutorial: Modeling a Stormtrooper helmet ( New Order) Part 1 of 2</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/MhmQ4n7pEgI&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/3593362981430376834/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2017/06/3ds-max-tutorial-modeling-stormtrooper.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/3593362981430376834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/3593362981430376834'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2017/06/3ds-max-tutorial-modeling-stormtrooper.html' title='3ds max tutorial: Modeling a Stormtrooper helmet ( New Order) Part 1 of 2'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/MhmQ4n7pEgI/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-7067787481695765497</id><published>2017-03-27T02:04:00.001-05:00</published><updated>2017-03-27T02:04:30.396-05:00</updated><title type='text'>3ds max tutorial - Modeling a Whisky ( Whiskey) Glass</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/dkn-1pL3JQw&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/7067787481695765497/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2017/03/3ds-max-tutorial-modeling-whisky.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/7067787481695765497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/7067787481695765497'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2017/03/3ds-max-tutorial-modeling-whisky.html' title='3ds max tutorial - Modeling a Whisky ( Whiskey) Glass'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/dkn-1pL3JQw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-1231514251624904292</id><published>2017-01-30T16:58:00.001-05:00</published><updated>2017-01-30T16:58:59.906-05:00</updated><title type='text'>Global Game Jam 2017 (Medellin - Colombia) - Trash Fight game</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/obiYbC2oOAk&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/1231514251624904292/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2017/01/global-game-jam-2017-medellin-colombia.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/1231514251624904292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/1231514251624904292'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2017/01/global-game-jam-2017-medellin-colombia.html' title='Global Game Jam 2017 (Medellin - Colombia) - Trash Fight game'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/obiYbC2oOAk/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-458676726158991222</id><published>2017-01-28T22:25:00.002-05:00</published><updated>2017-01-28T22:26:30.733-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds max"/><category scheme="http://www.blogger.com/atom/ns#" term="lego"/><category scheme="http://www.blogger.com/atom/ns#" term="lego batman"/><title type='text'></title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;LEGO BATMAN 2017 BATMOBILE MAKING OF&lt;/b&gt;&lt;/div&gt;
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Hi everyone, inspired in the new Lego Batman movie, I have decided to model the Batmobile in 3ds max and render it using Radeon ProRender. Here you can find a link to the video tutorial in case you want to create your own.&lt;a href=&quot;https://youtu.be/MjclBS8qoKw&quot; target=&quot;_blank&quot;&gt;&amp;nbsp;https://youtu.be/MjclBS8qoKw&lt;/a&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/458676726158991222/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2017/01/lego-batman-2017-batmobile-making-of-hi.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/458676726158991222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/458676726158991222'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2017/01/lego-batman-2017-batmobile-making-of-hi.html' title=''/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL8W0n-QbtSrxGljuyFUv8J4_Cx8j3lttXVfTxf8XuKjuiGssmof4dJjj8_iR6Scn0vzC68MO04yWCDoUAAGR-vAzFZQ3pT3iL3O0cVDXsrxaj16eRWPZfXMUFp4nbNVlIxSEwAP7WJAI/s72-c/Anim0000.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-6424860765992810274</id><published>2016-10-12T19:50:00.001-05:00</published><updated>2016-10-12T19:50:09.040-05:00</updated><title type='text'>3ds max Tip - Using script to Flat and Group DWG files in 3ds max</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;344&quot; src=&quot;https://www.youtube.com/embed/1SsAHghkQcM&quot; width=&quot;459&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/6424860765992810274/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2016/10/3ds-max-tip-using-script-to-flat-and.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/6424860765992810274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/6424860765992810274'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2016/10/3ds-max-tip-using-script-to-flat-and.html' title='3ds max Tip - Using script to Flat and Group DWG files in 3ds max'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/1SsAHghkQcM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-5020820383831547933</id><published>2016-10-06T03:36:00.000-05:00</published><updated>2016-10-06T03:36:13.582-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3dmodel"/><category scheme="http://www.blogger.com/atom/ns#" term="3ds max"/><category scheme="http://www.blogger.com/atom/ns#" term="electric car"/><category scheme="http://www.blogger.com/atom/ns#" term="Renault"/><category scheme="http://www.blogger.com/atom/ns#" term="Twizy"/><title type='text'>Renault Twizy 3d model </title><content type='html'>Hi everyone, there has been a lot of time since my last update but I was quite bussy working on a couple of projects, so I just was able to finish this project based on an electric car made by Renauld called Renault Twizy. If you like this model and you want to add some eco friendly look to your visualization projects, you can purchase the 3d model here&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRc9an2B8GVvQr1X2kLZ-DZwupY1ZVV5d2lBZKTkXaeVrXN9iKy7b2_WafY5BGc9UMXWW4cbAk0sontB6Ts6EZs4vd0Mfmhyjz2l63fmINTc0jEq9Qlb2dCApiGi7UYX4Ico3tWBbT8uA/s1600/Screen+Shot+2016-10-06+at+03.34.23.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;235&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRc9an2B8GVvQr1X2kLZ-DZwupY1ZVV5d2lBZKTkXaeVrXN9iKy7b2_WafY5BGc9UMXWW4cbAk0sontB6Ts6EZs4vd0Mfmhyjz2l63fmINTc0jEq9Qlb2dCApiGi7UYX4Ico3tWBbT8uA/s320/Screen+Shot+2016-10-06+at+03.34.23.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;http://www.turbosquid.com/3d-models/renault-twizy-3d-max/1067016&quot;&gt;http://www.turbosquid.com/3d-models/renault-twizy-3d-max/1067016&lt;/a&gt;&lt;br /&gt;
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&lt;br /&gt;Or you can download for FREE (limited time) the renderings form here&lt;br /&gt;
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&lt;a href=&quot;https://www.pixelsquid.com/stock-image/renault-twizy-1317742400461870787?image=G03&quot;&gt;https://www.pixelsquid.com/stock-image/renault-twizy-1317742400461870787?image=G03&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I hope you like it.</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/5020820383831547933/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2016/10/renault-twizy-3d-model.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5020820383831547933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5020820383831547933'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2016/10/renault-twizy-3d-model.html' title='Renault Twizy 3d model '/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRc9an2B8GVvQr1X2kLZ-DZwupY1ZVV5d2lBZKTkXaeVrXN9iKy7b2_WafY5BGc9UMXWW4cbAk0sontB6Ts6EZs4vd0Mfmhyjz2l63fmINTc0jEq9Qlb2dCApiGi7UYX4Ico3tWBbT8uA/s72-c/Screen+Shot+2016-10-06+at+03.34.23.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-5773672160717614568</id><published>2016-05-02T02:08:00.001-05:00</published><updated>2016-05-02T02:13:19.106-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3dsmax"/><category scheme="http://www.blogger.com/atom/ns#" term="Firerender"/><category scheme="http://www.blogger.com/atom/ns#" term="GPU"/><title type='text'>Firerender new Amd 3ds max GPU render</title><content type='html'>&lt;div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVEq9zePqAkJUwpAiOx4Nq7YQVlW1Q0riMIxbZqS1ocwMp1bralZuLQTzu2y09lXlJZRW194dGKfnwxmsay8INUn9IT_15IPivASXQeGJ1yprWdN18cI-8x7q_FxYXwFR1lUaaeUyN1eg/s640/blogger-image--1053690389.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVEq9zePqAkJUwpAiOx4Nq7YQVlW1Q0riMIxbZqS1ocwMp1bralZuLQTzu2y09lXlJZRW194dGKfnwxmsay8INUn9IT_15IPivASXQeGJ1yprWdN18cI-8x7q_FxYXwFR1lUaaeUyN1eg/s640/blogger-image--1053690389.jpg&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;Hi everyone, i have been working as consultant and beta tester on a very nice project. This project consist in a new GPU unbiased raytracer renderer for 3ds max called Firerender. This renderer takes advantage of Amd videocards, but it could run on nvidia cards too.&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;More info about this project in the next link.&amp;nbsp;&lt;a href=&quot;http://amdfirerender.github.io/&quot; style=&quot;font-family: &#39;Helvetica Neue Light&#39;, HelveticaNeue-Light, helvetica, arial, sans-serif;&quot;&gt;http://amdfirerender.github.io/&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/5773672160717614568/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2016/05/firerender-new-amd-3ds-max-gpu-render.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5773672160717614568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5773672160717614568'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2016/05/firerender-new-amd-3ds-max-gpu-render.html' title='Firerender new Amd 3ds max GPU render'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVEq9zePqAkJUwpAiOx4Nq7YQVlW1Q0riMIxbZqS1ocwMp1bralZuLQTzu2y09lXlJZRW194dGKfnwxmsay8INUn9IT_15IPivASXQeGJ1yprWdN18cI-8x7q_FxYXwFR1lUaaeUyN1eg/s72-c/blogger-image--1053690389.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-5884671931238164628</id><published>2016-02-02T03:14:00.001-05:00</published><updated>2016-02-02T03:14:03.182-05:00</updated><title type='text'>Global Game Jam 2016 - Birds Date</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/vF-Zg1pAz2Q&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/5884671931238164628/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2016/02/global-game-jam-2016-birds-date.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5884671931238164628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5884671931238164628'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2016/02/global-game-jam-2016-birds-date.html' title='Global Game Jam 2016 - Birds Date'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/vF-Zg1pAz2Q/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-1146392731482050837</id><published>2016-01-11T18:26:00.003-05:00</published><updated>2016-01-11T18:27:59.362-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds max"/><category scheme="http://www.blogger.com/atom/ns#" term="First Order"/><category scheme="http://www.blogger.com/atom/ns#" term="Star Wars"/><title type='text'>Star wars 7 the force awakens Stormtrooper First Order Model</title><content type='html'>&lt;span id=&quot;goog_160601540&quot;&gt;&lt;/span&gt;&lt;span id=&quot;goog_160601541&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.turbosquid.com/FullPreview/Index.cfm?ID=991141&amp;amp;seo=0&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;http://www.turbosquid.com/FullPreview/Index.cfm?ID=991141&amp;amp;seo=0&quot; border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1scTiAeNUOccAFdB8TEvm6dQXOUakRFV_7V5s_F1j2MwYRmEw1imDd8j6Dg15A0qixyFY4dlzmC2FtM8htCV9MJwtqwv8Tal2V0H6bwByh1ULceh2J5O0CMCUJNYTHPCgHlWoBKJWCbc/s400/Stormtrooper_Neworder.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
You can purchase the final model from &lt;a href=&quot;http://www.turbosquid.com/FullPreview/Index.cfm?ID=991141&amp;amp;seo=0&quot; target=&quot;_blank&quot;&gt;here.&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/1146392731482050837/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2016/01/star-wars-7-force-awakens-stormtrooper.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/1146392731482050837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/1146392731482050837'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2016/01/star-wars-7-force-awakens-stormtrooper.html' title='Star wars 7 the force awakens Stormtrooper First Order Model'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1scTiAeNUOccAFdB8TEvm6dQXOUakRFV_7V5s_F1j2MwYRmEw1imDd8j6Dg15A0qixyFY4dlzmC2FtM8htCV9MJwtqwv8Tal2V0H6bwByh1ULceh2J5O0CMCUJNYTHPCgHlWoBKJWCbc/s72-c/Stormtrooper_Neworder.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-5075624921955784845</id><published>2015-12-15T10:30:00.001-05:00</published><updated>2016-01-11T18:29:00.361-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds max"/><category scheme="http://www.blogger.com/atom/ns#" term="Star Wars"/><category scheme="http://www.blogger.com/atom/ns#" term="Turbosquid"/><title type='text'>3ds max Making Off (fast forward) Star wars 7 The force Awakens stormtro...</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;344&quot; src=&quot;https://www.youtube.com/embed/VQPTs4dRENg&quot; width=&quot;459&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/5075624921955784845/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2015/12/3ds-max-making-off-fast-forward-star.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5075624921955784845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5075624921955784845'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2015/12/3ds-max-making-off-fast-forward-star.html' title='3ds max Making Off (fast forward) Star wars 7 The force Awakens stormtro...'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/VQPTs4dRENg/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-7190660726071976569</id><published>2015-11-23T00:08:00.001-05:00</published><updated>2015-11-23T00:08:52.444-05:00</updated><title type='text'>Mapping Project Render Test</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/FC1OxuWjQ0E&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/7190660726071976569/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2015/11/mapping-project-render-test.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/7190660726071976569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/7190660726071976569'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2015/11/mapping-project-render-test.html' title='Mapping Project Render Test'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/FC1OxuWjQ0E/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-2284852821260003421</id><published>2015-11-04T17:33:00.001-05:00</published><updated>2015-11-04T17:33:23.759-05:00</updated><title type='text'>Puente de la Reconciliacion</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/zbg2QvulWZc&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/2284852821260003421/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2015/11/puente-de-la-reconciliacion.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/2284852821260003421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/2284852821260003421'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2015/11/puente-de-la-reconciliacion.html' title='Puente de la Reconciliacion'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/zbg2QvulWZc/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-6681964344253917538</id><published>2015-08-05T09:04:00.001-05:00</published><updated>2015-08-05T09:04:52.729-05:00</updated><title type='text'>Tablemac v 1.5</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/ab3xYE5suYM&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/6681964344253917538/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2015/08/tablemac-v-15.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/6681964344253917538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/6681964344253917538'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2015/08/tablemac-v-15.html' title='Tablemac v 1.5'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/ab3xYE5suYM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-7422477701190243364</id><published>2015-07-31T13:51:00.001-05:00</published><updated>2015-07-31T13:51:20.745-05:00</updated><title type='text'>Creacion de Terrenos en 3ds max - Spanish Audio - (Terrain Creation in 3...</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/6yYOztwJd2E&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/7422477701190243364/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2015/07/creacion-de-terrenos-en-3ds-max-spanish.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/7422477701190243364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/7422477701190243364'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2015/07/creacion-de-terrenos-en-3ds-max-spanish.html' title='Creacion de Terrenos en 3ds max - Spanish Audio - (Terrain Creation in 3...'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/6yYOztwJd2E/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-4975162389784950263</id><published>2015-07-31T13:49:00.001-05:00</published><updated>2015-07-31T13:49:26.082-05:00</updated><title type='text'>Terrain Creation in 3ds max  (English Audio )</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/KMM73eegGOw&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/4975162389784950263/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2015/07/terrain-creation-in-3ds-max-english.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/4975162389784950263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/4975162389784950263'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2015/07/terrain-creation-in-3ds-max-english.html' title='Terrain Creation in 3ds max  (English Audio )'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/KMM73eegGOw/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-5004009814954226488</id><published>2015-05-17T15:18:00.001-05:00</published><updated>2015-05-17T15:18:50.300-05:00</updated><title type='text'>Hydroelectric in 3ds max</title><content type='html'>&lt;div style=&quot;text-align: left;&quot;&gt;Este es el último proyecto en el que trabajé para la empresa Diseño Vital.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;Espero que les guste.&lt;/div&gt;&lt;div style=&quot;text-align: left;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;270&quot; src=&quot;https://www.youtube.com/embed/KcTOTQzNV2E&quot; width=&quot;480&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/5004009814954226488/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2015/05/hydroelectric-in-3ds-max.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5004009814954226488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/5004009814954226488'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2015/05/hydroelectric-in-3ds-max.html' title='Hydroelectric in 3ds max'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/KcTOTQzNV2E/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-7452437357472216071</id><published>2014-10-19T02:45:00.003-05:00</published><updated>2014-10-19T02:47:01.924-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds max"/><category scheme="http://www.blogger.com/atom/ns#" term="Bosto"/><category scheme="http://www.blogger.com/atom/ns#" term="Photoshop"/><title type='text'>Concurso Bosto Colombia</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Hola a todos, estoy participando de un concurso de Facebook para ganarme una Tableta gráfica BOSTO. Si quieres apoyarme, solo debes entrar al siguiente link del concurso en Facebook y votar por mi diseño. &lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;color: white;&quot;&gt;&lt;a href=&quot;https://www.socialtools.me/apps.php?id=157880&amp;amp;app_data=eyJzZWN0aW9uIjoiZ2FsZXJpYSIsInVzZXJfaWQiOjMzNjIyODR9&quot; target=&quot;_blank&quot;&gt;https://www.socialtools.me/apps.php?id=157880&amp;amp;app_data=eyJzZWN0aW9uIjoiZ2FsZXJpYSIsInVzZXJfaWQiOjMzNjIyODR9&lt;/a&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm4d-STf51pWKi4IH3nyU7WAhYrquv3yGMniqoiT66w3U3WFuPJxjedeIR4jkoUwI7dfdZ4K-8-FFuO8NW2Sl25O56yhZhN0_ZdgoOQ35UHtAGvFerLjLdtVVkYAY8zZoRNhLgFCwXMAg/s1600/Bosto_Colombia_JuanCamiloAlcaraz.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm4d-STf51pWKi4IH3nyU7WAhYrquv3yGMniqoiT66w3U3WFuPJxjedeIR4jkoUwI7dfdZ4K-8-FFuO8NW2Sl25O56yhZhN0_ZdgoOQ35UHtAGvFerLjLdtVVkYAY8zZoRNhLgFCwXMAg/s1600/Bosto_Colombia_JuanCamiloAlcaraz.jpg&quot; height=&quot;240&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
Valido hasta el 15 de Noviembre de 2014.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Muchas Gracias.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://alzarac.blogspot.com/feeds/7452437357472216071/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://alzarac.blogspot.com/2014/10/concurso-bosto-colombia.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/7452437357472216071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6733387560528205121/posts/default/7452437357472216071'/><link rel='alternate' type='text/html' href='http://alzarac.blogspot.com/2014/10/concurso-bosto-colombia.html' title='Concurso Bosto Colombia'/><author><name>Juan Camilo Alcaraz</name><uri>http://www.blogger.com/profile/16581355887724192295</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjForlm4YmEdyLSAuJzPPIZBCpgpu91aF4U9L-Q53j42Oj5K52Z2_8lPenNhc_o3yKYZXoo8WzsHJT8AteydXeKS-ma7jowXBcM2oqsz8joc1tSGACXuZnJ03CpH0FGWEQ/s220/Profile-Photo.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm4d-STf51pWKi4IH3nyU7WAhYrquv3yGMniqoiT66w3U3WFuPJxjedeIR4jkoUwI7dfdZ4K-8-FFuO8NW2Sl25O56yhZhN0_ZdgoOQ35UHtAGvFerLjLdtVVkYAY8zZoRNhLgFCwXMAg/s72-c/Bosto_Colombia_JuanCamiloAlcaraz.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6733387560528205121.post-6850794373913128811</id><published>2014-08-26T11:51:00.004-05:00</published><updated>2014-08-26T11:52:33.274-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Creacion de videojuegos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game"/><title type='text'>Creacion de videojuegos</title><content type='html'>&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
El proceso de creación
de un videojuego se compone de varias etapas, de acuerdo a su
temática, genero, plataforma o complejidad, estas pueden variar, sin
embargo, a grandes rasgos estos serian los pasos:&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;PREPRODUCCION:&lt;/b&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;A. Idea:&lt;/b&gt; Esta
puede ser tan simple o tan compleja como se desee, pero lo más
importante es convertir esa idea en una experiencia, algo que tenga
una intención y que por sobre todo, le transmita algún tipo de
sensación al usuario, puede ser diversión, terror, emoción, etc. A
nivel general, se busca que esa idea se pueda simplificar en unas
cuantas palabras (entre menos mejor) y que sea muy claro la emoción
que se busca generar. Ejemplo: 
&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Idea: Quiero hacer un
juego de extraterrestres que invaden la tierra para destruirla.&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
Emoción: Quiero que
tenga mucha acción y que el jugador sienta que en sus manos esta el
destino del planeta.&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;B. “Brief”&lt;/b&gt; :
El brief es un resumen que describa de forma general el juego, la
idea es que en este resumen, se describan los personajes, enemigos,
mecánicas de juego, genero, plataforma, etc. Este resumen sirve para
evaluar la viabilidad del juego antes de comenzar su preproducción,
incluso antes de desembolsar algún tipo de recurso para su
desarrollo (debe tener imágenes o referentes para dar una mejor
idea). Ejemplo:&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Nombre del juego:&lt;/b&gt;
Jalow&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Descripción general:&lt;/b&gt;
En el juego somos “El Bueno”y tenemos la misión de defender la
tierra de la invasión extraterrestres de los “Malos”. Para esto
contamos con diferentes habilidades y tipos de armas que iremos
recolectando a medida que avanzamos entre los diferentes niveles del
juego.&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Personaje:&lt;/b&gt; El
Bueno&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Enemigos&lt;/b&gt;: Los
Malos&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Mecanicas de juego:&lt;/b&gt;
El usuario puede desplazarse por escenarios en primera persona, puede
correr, saltar, recoger items y utilizar diferentes tipos de armas.&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;Plataforma:&lt;/b&gt;
Dispositivos IOS, Android, Xbox, PS3, PC&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;C. Análisis de
viabilidad: &lt;/b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;Una vez la idea se
ha materializado, se procede a validarla a través de grupos de
usuarios (pueden ser los mismos desarrolladores). El objetivo es
encontrar posibles errores en la historia, trama, mecánica, o
simplemente validar si la idea realmente es buena y se esta
orientando en la dirección correcta. Durante esta etapa se pueden
hacer prototipos de muchas maneras (no tiene que ser directamente en
un software especifico), puede hacerse en papel, puede dramatizarse,
pueden hacerse storyboards, animaticos, estc, para poder compartir la
idea sin invertir mucho tiempo y recursos en el desarrollo.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;D. Prototipo:&lt;/b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;
Una vez los grupos de usuarios o el equipo de desarrollo estén
convencidos y tengan clara la idea, se procede a desarrollar un
prototipo de un nivel (puede ser el primero o simplemente un nivel
cualquiera del juego). La idea es que durante este prototipo se
pongan a prueba las mecánicas (la forma como el usuario interactua
con el juego), se analicen los posibles errores o las potencialidades
del juego. Una vez se tenga este prototipo funcional, se debe
realizar una sesión una vez mas con grupos de usuarios que validen
el desarrollo, aportando opiniones sobre la jugabilidad, comodidad,
diversión, recomendaciones, etc. &lt;/span&gt;
&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;NOTA:
Como es un prototipo, es probable que tenga varios errores o que la
calidad visual no sea la definitiva, sin embargo, lo importante es
que este en un punto, en donde pueda recibir retroalimentacion por
parte de los usuarios.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0cm; text-align: justify;&quot;&gt;
&lt;b&gt;PRODUCCION ( de un
videojuego 3D)&lt;/b&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;La
producción de un videojuego se hace en paralelo entre artistas y
programadores, es decir. Mientras los artistas definen las versiones
finales (visualmente hablando) tanto de los personajes, niveles e
interfaces; los programadores, pueden comenzar a trabajar en temas de
como mecánicas, funcionalidad de las interfaces, movimientos de
cámara, etc, utilizando versiones “dummy”, versiones
simplificadas o desactualizadas del contenido. Esto permite avanzar
en varios frentes a al vez y no esperar que una etapa finalice para
iniciar la otra.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;A. Concept art y
diseño de interfaces: &lt;/b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;Elaboración
de imágenes, bocetos o conceptos de los personajes, enemigos,
escenarios, niveles, interface, etc.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;B. Modelado:&lt;/b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;
Elaboración en 3D de los personajes, objetos, items y niveles del
juego.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;C. Riggin y Animación:&lt;/b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;
Asignación de movimientos y animaciones tanto a los personajes, como
a todos los demás objetos que interactuan dentro del juego
(vehículos, puertas, items, armas, etc).&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;D. Integración con el
Engine:&lt;/b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt; Los videojuegos en 3D
se desarrollan principalmente en un software de modelado como 3ds max
y utilizan texturas elaboradas en software 2D como photoshop, sin
embargo, para poderle unir todo este contenido y darle todo el tema
de interactividad y jugabilidad, la información debe pasarse a un
ENGINE de videojuegos. En el mercado existen muchos tipos de engines,
sin embargo los mas populares son: Unity3d, Unreal y Cry.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;E. Programación e
interactividad:&lt;/b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt; Una vez
tengamos dentro del engine los personajes, los objetos y los
escenarios, se procede a programar la interactividad de estos y la
manera como el usuario controla todo tipo de situaciones dentro del
juego. Normalmente esta etapa se realiza enteramente por un
programador quien es el encargado de ajustar la jugabilidad
(velocidad, movimientos, reacciones, etc) del juego.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;F. Beta Testing:&lt;/b&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;
Una vez se tenga el juego en un nivel beta (finalizado pero aun con
algunos errores), se realiza un lanzamiento interno para probar el
juego y realizar los últimos comentarios, buscar errores y realizar
los ajustes finales del mismo antes de la publicación.&lt;/span&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;G. Publicación:&lt;/b&gt;
Una vez finalizado el estado Beta, se pasa al estado Alpha. Y es aca
cuando el juego puede ser lanzado en los diferentes canales de
distribución. En la actualidad el mercado mas popular, es el mercado
de los dispositivos mobiles y tablets. Es por esto que la mayoría de
desarrolladores, utilizan los Stores como el AppStore o GooglePlay
para publicar sus desarrollos y de esta manera recuperar la inversión
y (en algunos casos) hacerse ricos.&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;NOTA1:&lt;/b&gt; Debido a la
gran oferta de contenido en los diferentes stores, es muy probable
que nuestro juego no sea visible y por esta razón, no recuperemos la
inversión, sin embargo, para minimizar este riesgo, podemos contar
con el apoyo de un “Publisher” que se hará cargo de publicitar
nuestro juego en diferentes medios y redes sociales.&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;b&gt;NOTA2:&lt;/b&gt; Como se
obtiene dinero con el desarrollo de videojuegos? A través de
publicidad, ventas directas, compras dentro del juego de artículos,
“monedas virtuales”, suscripciones, actualizaciones, entre otros.&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;
&lt;b&gt;VIDEOJUEGOS EN
COLOMBIA&lt;/b&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;font-weight: normal; margin-bottom: 0cm;&quot;&gt;
La
industria de los videojuegos en Colombia es relativamente nueva, sin
embargo existen varios ejemplos de éxito (y muchos mas de fracasos)
en este corto tiempo. Es el caso de Immersion games, una compañía
caleña que fue la primera en lanzar títulos para consolas como Xbox
360 y PS3 (mas info aca
&lt;a href=&quot;http://www.taringa.net/comunidades/colombiaringa/1292735/Immersion-Games-Los-conoces.html&quot;&gt;http://www.taringa.net/comunidades/colombiaringa/1292735/Immersion-Games-Los-conoces.html&lt;/a&gt;)
 
&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;font-weight: normal; margin-bottom: 0cm;&quot;&gt;
.
Sin embargo, casos como immersion no son muy comunes en Colombia, en
realidad, lo que mas se encuentra en este país, son pequeños
equipos de desarrolladores independientes con mucho talento que
realizan juegos bajo pedido o “advergames” ( pequeños juegos
para eventos y publicidad).  En Medellin, la historia es muy reciente
aun, sin embargo, gracias al apoyo de las instituciones
gubernamentales, las universidades y Ruta N, la velocidad con la que
esta industria esta evolucionando, es bastante alentadora. En la
actualidad en la ciudad hay constituidas varias empresas de
videojuegos con capacidad de contratación y lo más importante, con
capacidad de publicar títulos de manera frecuente y constante, es el
caso de Blokwise (http://www.blokwise.com/), empresa brasilera con
talento local, que va por muy buen camino (mas info de empresas
colombianas &lt;a href=&quot;http://igdacolombia.co/desarrolladores/&quot;&gt;http://igdacolombia.co/desarrolladores/&lt;/a&gt;.&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;font-weight: normal; margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;margin-bottom: 0cm; text-align: center;&quot;&gt;
&lt;b&gt;PORQUE HACER UN
VIDEOJUEGO Y A QUIEN DIRIGIRLO&lt;/b&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;font-weight: normal; margin-bottom: 0cm;&quot;&gt;
El
porque es muy relativo, el para quien, quizás sea un poco más fácil
de definir, sin embargo, hacer juegos nace de una pasión, es como
hacer películas, escribir libros, hacer teatro, a grandes rasgos, es
otra forma de expresión que al igual que los otros medios, puede ser
también una forma bastante rentable de ganarse la vida. Según
estadísticas de Garthner, esta industria genero al rededor de 93
billones de dolares a nivel mundial en el año 2013 (
http://www.gartner.com/newsroom/id/2614915 ).&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;font-weight: normal; margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;font-weight: normal; margin-bottom: 0cm;&quot;&gt;
Lo
mas importante a la hora de tomar la decisión de hacer un juego, es
comprender que estamos hablando de una industria internacional y no
local, donde el publico objetivo, puede ser tan diverso como nosotros
podamos imaginar, sin embargo, se recomienda realizar juegos que
apunten a un mercado donde el publico objetivo este en un rango no
mayor de 4 años, es decir para niños de 4 a 7 , 8 -12 para
adolescentes de 13 – 17, para un publico mayor, etc. Una vez
seleccionado nuestro publico objetivo y su rango de edades, ya
podemos realizar una investigación sobre gustos, tendencias, cultura
(en caso que el juego sea lanzado para un país especifico),
temporada, festividades, etc. Un ejemplo muy claro de esto, fue el
pasado mundial de fútbol (brazil 2014), en donde una gran cantidad
de empresas comenzaron a desarrollar toda clase de juegos con
temáticas de fútbol para aprovechar la publicidad “gratis” del
mundial y poder captar algunos nuevos usuarios.&lt;/div&gt;
&lt;div align=&quot;JUSTIFY&quot; style=&quot;font-weight: normal; margin-bottom: 0cm;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-weight: normal; margin-bottom: 0cm; text-align: right;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-weight: normal; margin-bottom: 0cm; text-align: right;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-weight: normal; margin-bottom: 0cm; text-align: right;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;font-weight: normal; margin-bottom: 0cm; text-align: right;&quot;&gt;
Por:
Juan Camilo Alcaraz C.&lt;/div&gt;
&lt;div style=&quot;font-weight: normal; margin-bottom: 0cm; text-align: right;&quot;&gt;
www.camiloalcaraz.com &lt;/div&gt;
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