<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7787301783103583741</atom:id><lastBuildDate>Mon, 02 Sep 2024 02:57:38 +0000</lastBuildDate><title>Abdullah Alrashidi - MID-903</title><description></description><link>http://edge903mid.blogspot.com/</link><managingEditor>noreply@blogger.com (Abdullah Alrashidi)</managingEditor><generator>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-1570169331516381668</guid><pubDate>Fri, 28 Oct 2011 17:22:00 +0000</pubDate><atom:updated>2011-10-28T10:22:55.769-07:00</atom:updated><title>Assignment 4</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;a href=&quot;https://docs.google.com/present/edit?id=0AT3iD_Q-HogZGdyYjg3YndfNDdmNDN4NDJrcw&amp;amp;hl=en_US&quot;&gt;https://docs.google.com/present/edit?id=0AT3iD_Q-HogZGdyYjg3YndfNDdmNDN4NDJrcw&amp;amp;hl=en_US&lt;/a&gt;&lt;/div&gt;</description><link>http://edge903mid.blogspot.com/2011/10/assignment-4.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-7853080195050559068</guid><pubDate>Tue, 18 Oct 2011 18:13:00 +0000</pubDate><atom:updated>2011-10-18T11:13:08.113-07:00</atom:updated><title>week 9 &amp; 10 class activity</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;margin: 0cm 0cm 0pt 36pt; text-align: justify;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;strong&gt;Chang, Dooley and Tuovinen – Gestalt Theory in Visual Screen Design – A new look at an Old Subject&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;margin: 0cm 0cm 0pt 36pt; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;margin: 0cm 0cm 0pt 54pt; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -18pt;&quot;&gt;&lt;span style=&quot;mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;1.&lt;/span&gt;&lt;span style=&quot;font: 7pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;ltr&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Gestalt theory usually expressed as laws is one of the foundations for instructional screen designs and it is widely used to improve educational screen design consequently leading to effective learning. It has many variants (as many as 114 Helson 1933) of the laws which are closed related if not overlapping. The paper presents literature review of the eleven Gestalt laws applicable to screen design – visual form. These include: Law of Balance/Symmetry (visual object will appear incomplete if not balanced); Law of continuation (the instinct to follow direction derived from visual field); Law of closure (openness in objects or shapes perceived as incomplete visual pattern); Law of figure-ground (change of background/foreground in visual can lead to different perceived objects; Law of focal Point (focal point catches attention); Law of Isomorphic correspondence (images meanings varies as people read them different); Law of Good from; law of proximity; Law of similarity; Law of simplicity; Law of unit/harmony&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;margin: 0cm 0cm 0pt 54pt; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -18pt;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;margin: 0cm 0cm 10pt 54pt; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -18pt;&quot;&gt;&lt;span style=&quot;mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;2.&lt;/span&gt;&lt;span style=&quot;font: 7pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;ltr&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The above laws are applied to visual design of educational multimedia program. The results after applying the laws to the visual screen design we deemed effective with better usability compare to the first one. The usefulness of the Gestalt visual design principle for learning was highly ranked – therefore deem effective. It recognised as it add value to their learning with less enthusiasm will therefore need further research to leverage support.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://edge903mid.blogspot.com/2011/10/week-9-10-class-activity_18.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-581202350730864172</guid><pubDate>Tue, 18 Oct 2011 18:08:00 +0000</pubDate><atom:updated>2011-10-18T11:10:15.094-07:00</atom:updated><title>Week 9 &amp; 10 class activity</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;margin: 0cm 0cm 0pt 36pt; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -18pt;&quot;&gt;&lt;span style=&quot;mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;strong&gt;&amp;nbsp;Learner Control, Cognitive Load and Instructional Animation – Hasler, Kesten &amp;amp; Sweller 2007&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;1.&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;ltr&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Computer animation is increasingly be used in computer-based education across all subject domains and education levels. However, inappropriate design of animations can hinder learning. These can occur due to the high cognitive processing demands on human limited temporal working memory. To address this problem instructional animation based on appropriate designs as a result of cognitive load theory (CLT) research. The CLT research has demonstrated that if instructional activities are aligned to cognitive architecture are likely to results increased knowledge in the information store. Therefore CLT aims to decrease unnecessary cognitive load which is aligned to the limited learner’s working memory making effective transfer of information to long term memory store. As a result CLT minimizing the cognitive overload thus making mental resources readily available for the effective learning. &lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpMiddle&quot; style=&quot;margin: 0cm 0cm 0pt 36pt; text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;margin: 0cm 0cm 10pt 36pt; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -18pt;&quot;&gt;&lt;span style=&quot;mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;2.&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;ltr&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The paper study address the gap due to the inconsistence results from multimedia learning pacing and segmentation. While pacing and segmentation is one of the instructional effects and design principles to overcome high unnecessary, ineffective cognitive load (extraneous) through controlled pace of the materials or division of instruction into meaningful segments. The results of the experiment shows learners learn better when given information (borrowing and reorganising) instead of exploring (randomness). This becomes critical to how information is then presented to them within the limits of working memory. Also the study highlights that the use of audio-visual animations didn’t add any significant difference to learning outcome therefore it deemed redundant for this experiments. Results provide conclusive support that learner-controlled pacing of animated presentation is advantageous to schema construction. The stop-play group in the study used random as genesis instead of borrowing and reorganising principles as they engaged in reflection of what they seen previously thus engaging in germane cognitive load for expository instructional material. They monitored what they learned as they used the paused the animation. The pausing is critical to schema construction and germane cognitive load lead to effective learning. Compared to continuous running of the animations may lead to learner paying less attention to what the learning. The results obtained in this paper offer insight on effective use of CLT in multimedia learning and support why it is appropriate to be applied. Learner control is to be integrated in educational animations to improve instructional efficiency.&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://edge903mid.blogspot.com/2011/10/learner-control-cognitive-load-and.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-6369338258593802708</guid><pubDate>Sun, 02 Oct 2011 17:30:00 +0000</pubDate><atom:updated>2011-10-02T10:30:56.901-07:00</atom:updated><title>Week 9 &amp; 10 class activity</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 10pt 36pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;&lt;strong&gt;Mayer &amp;amp; Moreno 2003 – Nine ways to reduce cognitive load in Multimedia learning&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;margin: 0cm 0cm 0pt 54pt; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -18pt;&quot;&gt;&lt;span style=&quot;mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;1.&lt;/span&gt;&lt;span style=&quot;font: 7pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;ltr&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;This paper is centred on the use of words and pictures either static or dynamic for learning – multimedia learning. This could be computer based narrated animations utilized to make deeper understanding thus it is important how the material is organised for easy processing. The presentation of the important aspect needed for understanding presented materials has proved to be challenge to researchers in multimedia learning. This often led to cognitive load overload as learners tried to process substantial information exceeding learner’s cognitive processing capacity. Consequently instructional designed have to considerate of the limited learner processing capability in order to affect meaningful learning. If it is ignored it how the human cognitive systems (human information process systems) works it is likely to result in cognitive overload. Potential problem of learning task exceeding the processing capacity of the cognitive system can be due to essential processing, incidental processing and or representational holding. &lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpFirst&quot; style=&quot;margin: 0cm 0cm 0pt 54pt; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -18pt;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoListParagraphCxSpLast&quot; style=&quot;margin: 0cm 0cm 10pt 54pt; mso-add-space: auto; mso-list: l0 level1 lfo1; text-align: justify; text-indent: -18pt;&quot;&gt;&lt;span style=&quot;mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;&quot;&gt;&lt;span style=&quot;mso-list: Ignore;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;2.&lt;/span&gt;&lt;span style=&quot;font: 7pt &amp;quot;Times New Roman&amp;quot;;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span dir=&quot;ltr&quot;&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;The authors proposed the nine ways of dealing different types of overload. These are; overload due to off-loading when one channel is overloaded with essential processing demands which can be addressed through modality effect – the use of words as narration; overloading due to segmenting and pre-training when both channels are overload overloaded with essential processing demands in working memory can solved by successive segmentation of presentation and pretraining effect; overload due to weeding and signalling when the system is overloaded by incidental processing demands due to extraneous material can be addressed by removing material unrelated to learning activity and by providing cues to learners on how to organise and select material; overload due to aligning and eliminating redundancy when system is overload by incidental processing demands attributable to how the essential material is presented through aligning words and pictures and removing redundant material; overload due to synchronizing and individualizing when the system is overload by the need to hold information in working memory can be reduced by presenting corresponding visual and auditory&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;material&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;together and through spatial ability effect. At the end the researchers’ established cognitive theory of multimedia learning based on core principles of cognitive science and conducted various predictions on numerous methods for reducing cognitive load based empirical experiments. This will enhance learn using animations. &lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://edge903mid.blogspot.com/2011/10/week-9-10-class-activity.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-1170377311476308857</guid><pubDate>Sun, 18 Sep 2011 09:28:00 +0000</pubDate><atom:updated>2011-09-18T03:43:02.473-07:00</atom:updated><title>Assignment 3</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;a href=&quot;https://docs.google.com/document/d/1IqW6r2LxfxTd1IQia0ZLF1o6MwEWntRlF7Res7EwvI4/edit?hl=en_US&quot;&gt;https://docs.google.com/document/d/1IqW6r2LxfxTd1IQia0ZLF1o6MwEWntRlF7Res7EwvI4/edit?hl=en_US&lt;/a&gt;#&lt;/div&gt;</description><link>http://edge903mid.blogspot.com/2011/09/assignment-3.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-4864666119249318789</guid><pubDate>Mon, 12 Sep 2011 06:22:00 +0000</pubDate><atom:updated>2011-09-11T23:22:38.810-07:00</atom:updated><title>Deconstruction activity</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0cm 0cm 0pt;&quot;&gt;&lt;span style=&quot;font-family: Calibri;&quot;&gt;Although Amazon is well accomplished online company, based on accessibility of information in the site has been slighted clustered with lots of unrelated information. Therefore for the first users this can be an overwhelming task in finding what you users are looking for. This is based on the tenets and practice of the accessible web aim to ensure users finding the web a valuable resource, and that they have access, enjoy the sites and thus are more likely to make return visits. The Amazon may offer pleasant experience for experienced or returning users but not new user. Information overloading is common problem on internet which Amazon on login doesn’t seem to address but once user has an account and login it then offers customization of content, access and presentation. One example of bad experience site is from aquarelle.com (mainly sells flowers) which offers no integration of architectures of various sites on differnt countries. Customer profile at aquarelle.co.uk and aquarelle.be are not related to the mother company account (aquarelle.com). If customer registers in all of the sites would be flooded with same advertisements of the same product on different language creating spam and unwanted mail. &lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://edge903mid.blogspot.com/2011/09/deconstruction-activity.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-7067883892527037261</guid><pubDate>Mon, 12 Sep 2011 04:44:00 +0000</pubDate><atom:updated>2011-09-11T21:46:07.384-07:00</atom:updated><title>esoteric words  phrases</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;I found these website match the three words&lt;br /&gt;
&lt;br /&gt;
1. Abstract Thought&amp;nbsp;&amp;nbsp; &lt;a href=&quot;http://abstractthought.livejournal.com/&quot;&gt;http://abstractthought.livejournal.com/&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
2. Aspiration&amp;nbsp; &lt;a href=&quot;http://whohastimeforthis.blogspot.com/2011/02/aspiration.html&quot;&gt;http://whohastimeforthis.blogspot.com/2011/02/aspiration.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
3. Aura&amp;nbsp; &lt;a href=&quot;http://www.psychic.com.au/aura.htm&quot;&gt;http://www.psychic.com.au/aura.htm&lt;/a&gt;&amp;nbsp;&lt;/div&gt;</description><link>http://edge903mid.blogspot.com/2011/09/esoteric-words-phrases.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-7670641550463018371</guid><pubDate>Sun, 28 Aug 2011 10:24:00 +0000</pubDate><atom:updated>2011-08-28T03:29:50.616-07:00</atom:updated><title>Assignment 2</title><description>&lt;br /&gt;
Review:&lt;br /&gt;
The article discusses design communication issues by using analogy of bath and its designer. The narrative postulate ‘his’ experience with the design of a bathtub, how it inspired and it captures the communicated ‘with him’ the user. The author starts by using a simple explanation how the design carries a message from the designer to the end-user. Furthermore, it states the design is a sophisticated process which the designer attempts to communicate to the end-user either physically or virtually. This communication process can be shown by the design to have been either accidental or intentional. Effective design is central to the process of communication which then ascertains if the product does address the requirements of the end-users.  &lt;br /&gt;
&lt;br /&gt;
The author depicts how the design consideration should adhere to product instrument and its configuration, designer’s role in a given context and how each instrument communicate with the end-user to guide the desire outcome. Illustrations from different scenario are used to show the importance of communication, e.g. the notorious BMW iDrive provided a perfect example of well thought out, logical and sensible but wrong tool. The example seeks to show logic and communication mismatch.  The article suggest that concept of ‘user-centered design’ is critical for designers. Graphical User Interface (GUI) is used as an example on how they can aid design. The author uses the “story in the context’ as the ideal way designers can be engaged in a reasonable activity and make systems designs easier. &lt;br /&gt;
&lt;br /&gt;
In summary this article describes the importance of effective communication between the designer and end-users. It outlays the intricate web of communication and the importance of interactive multimedia how is used for communication through establishing an interactivity platforms. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Critical analysis for the article:&lt;br /&gt;
•	The importance and analysis of the subject matter:&lt;br /&gt;
The communication as argued is significantly important in the design field regardless of the context. It remains the common methodology bridging the gap between the designer thoughts and end-users needs. As elaborated it is critical to consider communication factor with each design projects. This would go long way in helping designers understand projects especially interactive projects. &lt;br /&gt;
&lt;br /&gt;
•	The objectivity of the author:&lt;br /&gt;
Given the articles is not academic it is therefore assumed to be based on the author observation and experiences. Little supporting evidence is used to validate claims. Thus this article is full of ‘I’ experiences therefore rendered subjective. &lt;br /&gt;
&lt;br /&gt;
•	Other experts&#39; opinion: &lt;br /&gt;
Only two references (Rheinfrank &amp; Evenson 1996) and (de Souza 2005) have been used.&lt;br /&gt;
&lt;br /&gt;
Summary of the main points:&lt;br /&gt;
The following sub-headings used are the main points in direct quotes from the article. &lt;br /&gt;
&lt;br /&gt;
	Designed affordances as communication.&lt;br /&gt;
&quot;These are designed affordances, messages from designer to user, attracting attention to the set of desired possible actions. Under this new view of design, designed affordances are communication devices, specifying the designer’s intentions to the audience&quot; (Norman 2004).&lt;br /&gt;
&lt;br /&gt;
	Conceptual Models as Stories.&lt;br /&gt;
&quot;A model is a story that puts the operation of the system into context: it weaves together all of the essential components, providing a framework, a context, and reasons for understanding&quot; (Norman 2004).&lt;br /&gt;
&lt;br /&gt;
	Communication &amp; Context: Design as Story Telling.&lt;br /&gt;
&quot;The story provides the context that makes the roles of the various accoutrements clear and distinct. Without the story, without the context, their purpose might not be discovered&quot; (Norman 2004).&lt;br /&gt;
&lt;br /&gt;
	Conceptual Models and User-centered design.&lt;br /&gt;
&quot;Systems usually try to convey the actions that need to be taken at any point in a sequence. A major driving force in the development of graphical user interfaces - the GUI - was to make all possible commands visible, so at any point a person could discover what to do simply by looking through the set of possibilities.&quot; (Norman 2004).&lt;br /&gt;
&lt;br /&gt;
Significance of the development of interactive multimedia:&lt;br /&gt;
Failure to communicate can lead to poor designs. Importantly so, in the development of interactive multimedia is critical to have robust communication between designers and end-users. Consequently, communication channels between the two should be harnessed. The articles author centers his argument on this notion. This according to the author would lead to better designs thus improve and develop interactive multimedia that meets users’ needs. &lt;br /&gt;
&lt;br /&gt;
Jelinek J. &amp; Slavik P. (2004) stated that &quot;Model-Based User Interface Design (MBUID) approach employs various models to generate the user interface (UI). These models provide information not only on appropriate user interface designs but also on the necessary semantics for usable UI. The above authors concur with the concept of CONCEPTUAL MODELS &amp; USER-CENTERED DESIGN&quot; and the &quot;Design as Story Telling&quot; pointed out in the article.&lt;br /&gt;
 &lt;br /&gt;
Reference list:&lt;br /&gt;
&lt;br /&gt;
1.	Rheinfrank, J., &amp; Evenson, S. (1996). Design Languages. In T. Winograd (Ed.), Bringing design to software (pp. 63-80). New York: Addison-Wesley, ACM Press.&lt;br /&gt;
&lt;br /&gt;
2.	  de Souza, C. S. (2005). The Semiotic Engineering of Human Computer Interaction. Cambridge, MA: MIT Press.&lt;br /&gt;
&lt;br /&gt;
3.	Jelinek, J. &amp; Slavik, P. (2004). GUI Generation from Annotated Source Code. Proceeding of the TAMODIA 2004. Prague, Czech Republic. 129 – 136&lt;br /&gt;
&lt;br /&gt;
4.	 Norman, D. (2004). Design as Communication. Retrieved at 25 August, 2011 url: http://www.jnd.org/dn.mss/design_as_comun.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
</description><link>http://edge903mid.blogspot.com/2011/08/assignment-2.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-6999859686468798462</guid><pubDate>Sun, 14 Aug 2011 10:06:00 +0000</pubDate><atom:updated>2011-08-14T03:06:41.670-07:00</atom:updated><title>ACTIVITY  two</title><description>When an iphone or iTouch is turned on its side, the image turns as well.  According to my research this is because the metadata used contains vital information not viewed casually. The vital data is used by computer programs for accurate information processes. The metadata used for common images and picture format is extensive.  The data is stored in a storage manner called Geotagging.  The data is stored in a latitude and longitude form inside the image. This makes it possible for the images to turn when the iphone or iTouch is turned on its side. Iphones and iTouch allows location viewing of the user.</description><link>http://edge903mid.blogspot.com/2011/08/activity-two.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-101037339120675647</guid><pubDate>Fri, 12 Aug 2011 09:58:00 +0000</pubDate><atom:updated>2011-08-12T15:17:38.597-07:00</atom:updated><title>EDGE903 Assignment 1 Abdullah</title><description>&lt;div style=&quot;width:425px&quot; id=&quot;__ss_8835103&quot;&gt;&lt;strong style=&quot;display:block;margin:12px 0 4px&quot;&gt;&lt;a href=&quot;http://www.slideshare.net/g_j_nsw/edge903-assignment-1-abdullah-8835103&quot; title=&quot;Edge903 assignment 1 abdullah&quot; target=&quot;_blank&quot;&gt;Edge903 assignment 1 abdullah&lt;/a&gt;&lt;/strong&gt; &lt;iframe src=&quot;http://www.slideshare.net/slideshow/embed_code/8835103&quot; width=&quot;425&quot; height=&quot;355&quot; frameborder=&quot;0&quot; marginwidth=&quot;0&quot; marginheight=&quot;0&quot; scrolling=&quot;no&quot;&gt;&lt;/iframe&gt; &lt;div style=&quot;padding:5px 0 12px&quot;&gt;View more &lt;a href=&quot;http://www.slideshare.net/&quot; target=&quot;_blank&quot;&gt;presentations&lt;/a&gt; from &lt;a href=&quot;http://www.slideshare.net/g_j_nsw&quot; target=&quot;_blank&quot;&gt;g_j_nsw&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;</description><link>http://edge903mid.blogspot.com/2011/08/edge903-assignment-1-abdullah.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7787301783103583741.post-6669046632288255578</guid><pubDate>Mon, 08 Aug 2011 22:56:00 +0000</pubDate><atom:updated>2011-08-08T15:57:42.034-07:00</atom:updated><title>ACTIVITY 1: Pattie Maes and Pranav Mistry demo SixthSense</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div align=&quot;left&quot;&gt;&lt;/div&gt;&lt;div closure_uid_te6ffw=&quot;116&quot;&gt;&lt;div closure_uid_te6ffw=&quot;115&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div closure_uid_te6ffw=&quot;115&quot;&gt;&amp;nbsp;In the talk show by Pattie Maes from TED, the sixth sense prototype consists of a pocket projector, a mirror allowing us to interact with the information through natural hand gestures. The hardware components are attached together forming a mobile like wearable device. The projector and camera are attached to the mobile computing device in the user’s pocket. Walls and physical objects around our environment are used as interface when the projector projects visual information. Using computer-vision based technique the camera recognizes and tracks hand gestures and other physical objects. &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://edge903mid.blogspot.com/2011/08/activity-1-pattie-maes-and-pranav.html</link><author>noreply@blogger.com (Abdullah Alrashidi)</author><thr:total>0</thr:total></item></channel></rss>