<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:georss="http://www.georss.org/georss" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5052007285716653615</atom:id><lastBuildDate>Sat, 07 Nov 2009 12:30:59 +0000</lastBuildDate><title>Animation</title><description>Welcome to my online blog of 2d &amp; 3d Animation. Here i will try to cover different animation &amp; modeling concepts, tips &amp; tricks, tutorials &amp; articles related to 2D &amp; 3D Animation.</description><link>http://maxianim.blogspot.com/</link><managingEditor>noreply@blogger.com (shaji)</managingEditor><generator>Blogger</generator><openSearch:totalResults>48</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/blogspot/maxianim" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-8159315454573019611</guid><pubDate>Wed, 12 Aug 2009 06:21:00 +0000</pubDate><atom:updated>2009-08-11T23:38:57.536-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of DAWN,The Dinotaur</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8iEaHoz1TsR_HTFFA-eI4aHL600/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8iEaHoz1TsR_HTFFA-eI4aHL600/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8iEaHoz1TsR_HTFFA-eI4aHL600/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8iEaHoz1TsR_HTFFA-eI4aHL600/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://en.9jcg.com/featured_artists/sri_ram_chandra/images/img015.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 372px; CURSOR: hand; HEIGHT: 447px; TEXT-ALIGN: center" alt="" src="http://en.9jcg.com/featured_artists/sri_ram_chandra/images/img015.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/featured_artists/sri_ram_chandra/making_of_dawn_the_dinotaur_1.php"&gt;Making of DAWN,The Dinotaur&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-8159315454573019611?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/AhmJ8cj4-xE/making-of-dawnthe-dinotaur.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">2</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2009/08/making-of-dawnthe-dinotaur.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-7766494206347881681</guid><pubDate>Wed, 12 Aug 2009 06:17:00 +0000</pubDate><atom:updated>2009-08-11T23:21:26.576-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Clock tutorial by Oellas</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JvCZD7HyahrFCpW6sS09wwc0s3Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JvCZD7HyahrFCpW6sS09wwc0s3Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JvCZD7HyahrFCpW6sS09wwc0s3Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JvCZD7HyahrFCpW6sS09wwc0s3Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.3dm3.com/tutorials/clock/oellas_fryrender_clock_ren00.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 307px; TEXT-ALIGN: center" alt="" src="http://www.3dm3.com/tutorials/clock/oellas_fryrender_clock_ren00.jpg" border="0" /&gt;&lt;/a&gt;In this tutorial the author will show us a few tips to create a clock in 3d max and render it with Fryrender. Then he will show us how to apply fry materials and how to make the light setup. Finally, he will show us how to work with the tonemapping and layer blending controls.&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.3dm3.com/tutorials/clock/" target="_blank"&gt;Clock tutorial by Oellas&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-7766494206347881681?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/tsfFnwGweto/clock-tutorial-by-oellas.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2009/08/clock-tutorial-by-oellas.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-6634351584845728764</guid><pubDate>Wed, 12 Aug 2009 06:10:00 +0000</pubDate><atom:updated>2009-08-11T23:17:17.809-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>The Making of Rage over Babylon</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/UT4DWm7C9Ll7AEugsw_itgDk7hE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UT4DWm7C9Ll7AEugsw_itgDk7hE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/UT4DWm7C9Ll7AEugsw_itgDk7hE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UT4DWm7C9Ll7AEugsw_itgDk7hE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.3dm3.com/features/72/babylon_med_final.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 350px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.3dm3.com/features/72/babylon_med_final.jpg" border="0" /&gt;&lt;/a&gt; This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.3dm3.com/features/72/main.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;amp;artid=72" target="_blank"&gt;The Making of Rage over Babylon&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-6634351584845728764?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/vu-SpSFrv4Y/making-of-rage-over-babylon.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2009/08/making-of-rage-over-babylon.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-4305821299379594759</guid><pubDate>Wed, 12 Aug 2009 05:50:00 +0000</pubDate><atom:updated>2009-08-11T22:58:25.005-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of Paragalis</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nzUBuuNcw5_ov1jkWeDOn5sCqFQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nzUBuuNcw5_ov1jkWeDOn5sCqFQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nzUBuuNcw5_ov1jkWeDOn5sCqFQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nzUBuuNcw5_ov1jkWeDOn5sCqFQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.marcusdublin.com/68.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 379px; CURSOR: hand; HEIGHT: 342px; TEXT-ALIGN: center" alt="" src="http://www.marcusdublin.com/68.jpg" border="0" /&gt;&lt;/a&gt; &lt;div&gt;This tutorial will cover the workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Creature Summary:&lt;/strong&gt; Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale. The creature is an ambush predator who catches its prey with a tongue that can extend to twice the size of its body. Paragalis’s tentacle like mouth contains rows of teeth for gripping its prey, with a barb at the end its tongue that injects toxic venom! Once the prey has been caught its then quickly digested with its remains excreted from the creatures back hump in a gassy form.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;The Specs:&lt;/strong&gt; Lowpoly model / 7,000 triangles, Textures / 2024x2024 / diffuse, spec, normal&lt;br /&gt;Tools: 3ds max 8 / 9, Photoshop, Mudbox, Zbrush 3.1, Crazybump, Polyboost&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.marcusdublin.com/ParagalisTutorialPage1.html" target="_blank"&gt;Making of Paragalis&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-4305821299379594759?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/2RX0RNGykxo/making-of-paragalis.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2009/08/making-of-paragalis.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-8134391167747963853</guid><pubDate>Sat, 11 Oct 2008 03:20:00 +0000</pubDate><atom:updated>2008-11-02T19:15:50.836-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of Autobot, Transformers</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zSe4mR3oE8vi8cnklmVpuOV1ZMY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zSe4mR3oE8vi8cnklmVpuOV1ZMY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zSe4mR3oE8vi8cnklmVpuOV1ZMY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zSe4mR3oE8vi8cnklmVpuOV1ZMY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.3dtotal.com/team/Tutorials_3/making_of_autobot/images/autobot.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.3dtotal.com/team/Tutorials_3/making_of_autobot/images/autobot.jpg" border="0" /&gt;&lt;/a&gt;This article shows you the process of creating an Autobot 3d model.&lt;br /&gt;&lt;a class="blog_link" href="http://en.9jcg.com/comm_pages/blog_content-art-140.htm" target="_blank" wfiu1="1" b6vqv="0"&gt;Making of Autobot, Transformers&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-8134391167747963853?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/H-428Lo-uL0/making-of-autobot-transformers.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/making-of-autobot-transformers.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-2040300178634358444</guid><pubDate>Sat, 11 Oct 2008 03:13:00 +0000</pubDate><atom:updated>2008-10-10T20:19:52.016-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of "The Hunter"</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9T_6XRGRARz1_2SO0ponnVcn-6A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9T_6XRGRARz1_2SO0ponnVcn-6A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9T_6XRGRARz1_2SO0ponnVcn-6A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9T_6XRGRARz1_2SO0ponnVcn-6A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/Alessandro_Baldasseroni/Making_of_The_Hunter/making_of_the_hunter_37.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Alessandro_Baldasseroni/Making_of_The_Hunter/making_of_the_hunter_37.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Great ideas of modeling a fantasy 3d character model including modeling, texturing, lighting and rendering as well as other information related to create a great looking character.&lt;br /&gt;&lt;br /&gt;&lt;a class="blog_link" href="http://en.9jcg.com/comm_pages/blog_content-art-147.htm" target="_self" b6vqv="0" wfiu1="1"&gt;Making of "The Hunter"&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-2040300178634358444?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/8sHJJcPB_Og/making-of-hunter.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/making-of-hunter.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-6427664419789784121</guid><pubDate>Sat, 11 Oct 2008 03:09:00 +0000</pubDate><atom:updated>2008-10-10T20:13:14.255-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>American Alligator 3D Modeling</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jr95Valge4YJ_mZRu1bdYWU1yn8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jr95Valge4YJ_mZRu1bdYWU1yn8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jr95Valge4YJ_mZRu1bdYWU1yn8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jr95Valge4YJ_mZRu1bdYWU1yn8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/Massimo_Righi/Sunbathing_alligator_modeling/Sunbathing_alligator_modeling_01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Massimo_Righi/Sunbathing_alligator_modeling/Sunbathing_alligator_modeling_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;In this article the author takes us through his workflow of creating this alligator model in maya.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-164.htm" target="_blank"&gt;American Alligator 3D Modeling&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-6427664419789784121?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/kNRIhBfEzXo/american-alligator-3d-modeling.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/american-alligator-3d-modeling.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3048882370620621622</guid><pubDate>Sat, 11 Oct 2008 02:57:00 +0000</pubDate><atom:updated>2008-10-10T20:05:30.609-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of the Auditorium with 3dsmax</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pSFAjBqIIA01iAR5WBMI97LZJnw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pSFAjBqIIA01iAR5WBMI97LZJnw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pSFAjBqIIA01iAR5WBMI97LZJnw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pSFAjBqIIA01iAR5WBMI97LZJnw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/alex_roman/making_of_the_auditorium/making_of_the_auditorium_15.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/alex_roman/making_of_the_auditorium/making_of_the_auditorium_15.jpg" border="0" /&gt;&lt;/a&gt; &lt;div&gt;A complete workflow of Creating an Auditorium in 3ds max.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-166.htm?PHPSESSID=21783a8beb567b423c5c4388ff50b661" target="_blank"&gt;Making of the Auditorium with 3dsmax&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-3048882370620621622?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/Hi8VvhbL3Uk/making-of-auditorium-with-3dsmax.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/making-of-auditorium-with-3dsmax.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-211249160745984112</guid><pubDate>Sat, 11 Oct 2008 02:24:00 +0000</pubDate><atom:updated>2008-10-10T19:53:12.234-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Street Cop Workflow - 3D Character Modeling</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_y8aHGEawgrLv-bfuuFrfnGs4w4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_y8aHGEawgrLv-bfuuFrfnGs4w4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_y8aHGEawgrLv-bfuuFrfnGs4w4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_y8aHGEawgrLv-bfuuFrfnGs4w4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/mashuru_mishu/making_of_street_cop/street_cop_workflow_22.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/mashuru_mishu/making_of_street_cop/street_cop_workflow_22.jpg" border="0" /&gt;&lt;/a&gt; This tutorial shows the workflow of making a street cop character 3d model with Maya and Mudbox.It includes subjects such as modeling, texturing and rendering.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-180.htm" target="_blank"&gt;Street Cop Workflow - 3D Character Modeling&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-211249160745984112?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/NyYsFNxVSJI/street-cop-workflow-3d-character.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/10/street-cop-workflow-3d-character.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3916533568857391769</guid><pubDate>Thu, 24 Jul 2008 06:08:00 +0000</pubDate><atom:updated>2008-07-23T23:13:21.086-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Making of Trapped</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-JXG7dRVlyewiAP9zVUX8cSTqNE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-JXG7dRVlyewiAP9zVUX8cSTqNE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-JXG7dRVlyewiAP9zVUX8cSTqNE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-JXG7dRVlyewiAP9zVUX8cSTqNE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/Massimo_Righi/making_of_trapped/making_of_trapped_14.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Massimo_Righi/making_of_trapped/making_of_trapped_14.jpg" border="0" target="_blank" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Author: Massimo Righi&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Software: Autodesk Maya &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Author Website: &lt;a href="http://www.massimorighi.com/" q7oeu="0" roeb2="1"&gt;http://www.massimorighi.com/&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;In this the author explain the process of texturing, lightining and rendering the scence in maya using mental ray.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-158.htm?PHPSESSID=3a47c4dba34125402fcca9d903df5479" target="_blank"&gt;Making of Trapped&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-3916533568857391769?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/YJjY2-yWyZU/making-of-trapped.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/making-of-trapped.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-4300803407674922679</guid><pubDate>Thu, 24 Jul 2008 06:03:00 +0000</pubDate><atom:updated>2008-07-23T23:12:45.629-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making a Water Fountain in 3dsmax</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_dfW426_EktYm2wlyOe_iHYOexA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_dfW426_EktYm2wlyOe_iHYOexA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_dfW426_EktYm2wlyOe_iHYOexA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_dfW426_EktYm2wlyOe_iHYOexA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/Arch_Ronel_K_Pabico/making_a_water_fountain/making_water_fountain_01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Arch_Ronel_K_Pabico/making_a_water_fountain/making_water_fountain_01.jpg" border="0" target="_blank" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Software: 3dsmax&lt;/div&gt;&lt;div&gt;Author: Arch Ronel K. Pabico&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This is a complete workflow in creating a water fountain using the 3ds Max Particle System&lt;/div&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-146.htm?PHPSESSID=11f4578021185ae32af87a18513b0434" target="_blank"&gt;Making a Water Fountain in 3dsmax&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-4300803407674922679?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/rXcXsD9c78E/making-water-fountain-in-3dsmax.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/making-water-fountain-in-3dsmax.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-4807441203733867922</guid><pubDate>Thu, 24 Jul 2008 05:49:00 +0000</pubDate><atom:updated>2008-07-23T23:12:22.643-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Modeling Hailfire Droid</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/h1j_8EgEfV76gdiS_It9n5fMF30/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/h1j_8EgEfV76gdiS_It9n5fMF30/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/h1j_8EgEfV76gdiS_It9n5fMF30/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/h1j_8EgEfV76gdiS_It9n5fMF30/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.cgwhat.com/images/tutorials/haifirdroidpic11.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.cgwhat.com/images/tutorials/haifirdroidpic11.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;This is a Free Maya video tutorial by cgwhat on how to model a Star Wars Hailfire Droid really cool from start to end but free, tutorial is 4H 15M long so if intermittent user in Maya you should be able to follow along and end up with a cool model.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.cgwhat.com/tutorials.htm?tid=26" target="_blank"&gt;Click to Download the Tutorial&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-4807441203733867922?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/uEDPmrxYpTc/modeling-hailfire-droid.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/modeling-hailfire-droid.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-8033756044927979395</guid><pubDate>Thu, 24 Jul 2008 05:09:00 +0000</pubDate><atom:updated>2008-07-23T23:12:09.368-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Making of Tiger Zoo</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZHuI56vm7Y7dix0vvWysu3tr7GY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZHuI56vm7Y7dix0vvWysu3tr7GY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZHuI56vm7Y7dix0vvWysu3tr7GY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZHuI56vm7Y7dix0vvWysu3tr7GY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/Massimo_Righi/making_of_tiger_zoo/making_of_tiger_zoo_17.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/Massimo_Righi/making_of_tiger_zoo/making_of_tiger_zoo_17.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Author: Massimo Righi&lt;br /&gt;&lt;div&gt;Software: Autodesk Maya &lt;/div&gt;&lt;div&gt;Author Website: &lt;a href="http://www.massimorighi.com/"&gt;http://www.massimorighi.com/&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;In this the author explains the indepth process from modeling the tiger to the final rendering with Mental ray.&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-160.htm" target="_blank"&gt;Making of Tiger Zoo&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-8033756044927979395?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/86zV0II1QRo/making-of-tiger-zoo.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/making-of-tiger-zoo.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-1777202030581435767</guid><pubDate>Sun, 06 Jul 2008 17:32:00 +0000</pubDate><atom:updated>2008-07-23T23:11:54.097-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Creating optimized caustics in Maya Mray</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7EicAmAjbi_BDR0FlcsnMyLVj4A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7EicAmAjbi_BDR0FlcsnMyLVj4A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7EicAmAjbi_BDR0FlcsnMyLVj4A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7EicAmAjbi_BDR0FlcsnMyLVj4A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.truecg.com/images/stories/maya/Creating%20optimized%20caustics%20in%20Maya%20Mray/18.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.truecg.com/images/stories/maya/Creating%20optimized%20caustics%20in%20Maya%20Mray/18.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;This tutorial from &lt;a href="http://www.truecg.com/"&gt;http://www.truecg.com/&lt;/a&gt; you’ll learn how to make fast and optimized caustics effect with maya and mental Ray&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.truecg.com/index.php?option=com_content&amp;amp;task=view&amp;amp;id=42&amp;amp;Itemid=29" target="_blank"&gt;Optimized Caustics in Maya Mental Ray&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-1777202030581435767?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/T9nrHTCCmFw/creating-optimized-caustics-in-maya.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2008/07/creating-optimized-caustics-in-maya.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-1116495153354825029</guid><pubDate>Fri, 28 Dec 2007 19:22:00 +0000</pubDate><atom:updated>2007-12-28T11:23:41.021-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Maya Blendshapes Tutorial</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MvkdSTXHOQAvJuBnjg8AwpRUMR4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MvkdSTXHOQAvJuBnjg8AwpRUMR4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MvkdSTXHOQAvJuBnjg8AwpRUMR4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MvkdSTXHOQAvJuBnjg8AwpRUMR4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;object height="373" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8dS0dcULRBA&amp;amp;rel=1&amp;amp;border=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/8dS0dcULRBA&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;Maya Blendshapes Tutorial&lt;br /&gt;Software: Autodesk Maya&lt;br /&gt;Author: shandaman&lt;br /&gt;URL:&lt;a class="bbluelink" href="http://www.youtube.com/shandaman" target="_blank"&gt;http://www.youtube.com/shandaman&lt;/a&gt;&lt;br /&gt;IntroductionIn this tutorial we teach you how to create blendshapes in maya&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-1116495153354825029?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/9WtWpTOedeg/maya-blendshapes-tutorial.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/maya-blendshapes-tutorial.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3244913508657125383</guid><pubDate>Fri, 28 Dec 2007 19:18:00 +0000</pubDate><atom:updated>2007-12-28T11:21:10.619-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Lava shader effect</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/tg7e7LjwHywjKr14H4LPMP4SMKQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tg7e7LjwHywjKr14H4LPMP4SMKQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/tg7e7LjwHywjKr14H4LPMP4SMKQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tg7e7LjwHywjKr14H4LPMP4SMKQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/bogdan_amidzic/lava_shader_effects/01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/bogdan_amidzic/lava_shader_effects/01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here the author will explain how to make a shader for lava effects using Maya's material editor, called Hypershade. For this tutorial the author recommends basic knowledge about connecting material nodes inside Hypershade.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-94.htm" target="_blank"&gt;Lava shader effect&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-3244913508657125383?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/adZHq_hr1Rs/lava-shader-effect.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/lava-shader-effect.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-2364168290694600578</guid><pubDate>Fri, 28 Dec 2007 19:06:00 +0000</pubDate><atom:updated>2007-12-28T11:08:56.562-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>The Making of the Giant</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/K4RWttb_kk5esYzS0YylDwldgNQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/K4RWttb_kk5esYzS0YylDwldgNQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/K4RWttb_kk5esYzS0YylDwldgNQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/K4RWttb_kk5esYzS0YylDwldgNQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://en.9jcg.com/featured_artists/ben_clark/making_of_the_giant_clip_image064.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://en.9jcg.com/featured_artists/ben_clark/making_of_the_giant_clip_image064.jpg" border="0" /&gt;&lt;/a&gt; This article will take you through the various stages that are used to create Keith Thompson's Giant character, from initial setup and block-in all the way through to final renders in Unreal3 engine.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/featured_artists/ben_clark/making_of_the_giant_01.php" target="_blank"&gt;The Making of the Giant&lt;br /&gt;&lt;/a&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-2364168290694600578?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/jSw9ZLBtbw8/making-of-giant.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/making-of-giant.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-6871718566314142529</guid><pubDate>Fri, 28 Dec 2007 18:58:00 +0000</pubDate><atom:updated>2007-12-28T11:04:17.981-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of the Jungle</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/eYJ3Cl_GOGTkmowQzGutxGSIW1c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eYJ3Cl_GOGTkmowQzGutxGSIW1c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/eYJ3Cl_GOGTkmowQzGutxGSIW1c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eYJ3Cl_GOGTkmowQzGutxGSIW1c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/radoslav_zilinsky/making_of_jungle/making_of_the_jungle_15.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/radoslav_zilinsky/making_of_jungle/making_of_the_jungle_15.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;The author describes the techniques that were used in creating the jungle scene in 3ds Max 9. &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-115.htm" target="_blank"&gt;Making of the Jungle&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-6871718566314142529?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/HpD6YqpbsB4/making-of-jungle.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/making-of-jungle.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-324333113701987123</guid><pubDate>Fri, 28 Dec 2007 18:43:00 +0000</pubDate><atom:updated>2007-12-28T11:04:52.197-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Creating a Spaceship Fleet Using Particle Instancing in Maya</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Rl2KCVvWNeeirlt0X0WctjcZINA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Rl2KCVvWNeeirlt0X0WctjcZINA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Rl2KCVvWNeeirlt0X0WctjcZINA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Rl2KCVvWNeeirlt0X0WctjcZINA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/bogdan_amidzic/particle_instance_spaceships/particle_instance_spaceships_01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/bogdan_amidzic/particle_instance_spaceships/particle_instance_spaceships_01.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Particles are one of the greatest features in Maya. In this tutorial the author is going to show how to use the particle instancer to create a fleet of spaceships flying across the planes and also explains us how to use events to crash the spaceship.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-102.htm" target="_blank"&gt;Creating a Spaceship Fleet Using Particle Instancing in Maya&lt;br /&gt;&lt;/a&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-324333113701987123?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/Ulp0gE4Kn5A/creating-spaceship-fleet-using-particle.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/creating-spaceship-fleet-using-particle.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-5804669508016159741</guid><pubDate>Fri, 28 Dec 2007 18:17:00 +0000</pubDate><atom:updated>2007-12-28T10:26:58.377-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Interior Scenes - Part 2 Texture and Lighting</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4OzFiagzHtk3rxUOuys7c-zKCfo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4OzFiagzHtk3rxUOuys7c-zKCfo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4OzFiagzHtk3rxUOuys7c-zKCfo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4OzFiagzHtk3rxUOuys7c-zKCfo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/neoscape/interior_scenes_part1/interior_scenes_p1_02.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/neoscape/interior_scenes_part1/interior_scenes_p1_02.jpg" border="0" /&gt;&lt;/a&gt; Interior Scenes - Part 2 Texture and Lighting&lt;br /&gt;Application Used: Autodesk 3ds Max&lt;br /&gt;Author: Neoscape Studio&lt;br /&gt;Author Website:&lt;a class="bbluelink" href="http://www.neoscape.com/" target="_blank"&gt;http://www.neoscape.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Introduction&lt;/strong&gt;&lt;br /&gt;Lighting is one of the most important parts in 3D visualization rendering. It brings not only the look and feel for the image, but also helps to visualize the design in reality. There are several different ways to set up lighting for a render, however, for L5 we setup our lighting with the V-Ray render plugin. This was done by using its Environment and V-Ray light sphere. We find this is a simple and quite effective way to light up the scene.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-120.htm" targert="_blank"&gt;Link for Part II&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-5804669508016159741?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/RoPDsIkpBO0/interior-scenes-part-2-texture-and.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/interior-scenes-part-2-texture-and.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-1888608648118771777</guid><pubDate>Fri, 28 Dec 2007 18:13:00 +0000</pubDate><atom:updated>2007-12-28T10:16:47.974-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Interior Scenes Part 1 Composition-Camera Placement</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ADNGbVLjQ7QPoRB-qzg8LEt5Z9E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ADNGbVLjQ7QPoRB-qzg8LEt5Z9E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ADNGbVLjQ7QPoRB-qzg8LEt5Z9E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ADNGbVLjQ7QPoRB-qzg8LEt5Z9E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.9jcg.com/tutorials/neoscape/interior_scenes_part1/interior_scenes_p1_01.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.9jcg.com/tutorials/neoscape/interior_scenes_part1/interior_scenes_p1_01.jpg" border="0" /&gt;&lt;/a&gt;Interior Scenes - Part 1 Composition - Camera Placement&lt;br /&gt;Application Used: Autodesk 3ds Max&lt;br /&gt;Author: Neoscape Studio&lt;br /&gt;Author Website:&lt;a class="bbluelink" href="http://www.neoscape.com/" target="_blank"&gt;http://www.neoscape.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Composition: Architectural InteriorsThere are many rules of thumb when it comes to camera composition, but in this Tutorial we'll focus on the Rule of Thirds and a few other helpful tricks in 3dsmax.&lt;br /&gt;&lt;a href="http://www.9jcg.com/tutorials/neoscape/interior_scenes_part1/interior_scenes_p1_01.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.9jcg.com/comm_pages/blog_content-art-117.htm" target="_blank"&gt;Link for Part 1&lt;/a&gt; &lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-1888608648118771777?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/wKDzURdiboE/interior-scenes-part-1-composition.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/interior-scenes-part-1-composition.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-8075289971602975989</guid><pubDate>Sat, 01 Dec 2007 19:09:00 +0000</pubDate><atom:updated>2007-12-01T11:11:44.043-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Z4 Unleashed</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-Sjj1qxD9EsdI6mNg-cV32vXK7A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-Sjj1qxD9EsdI6mNg-cV32vXK7A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-Sjj1qxD9EsdI6mNg-cV32vXK7A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-Sjj1qxD9EsdI6mNg-cV32vXK7A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.cgarena.com/freestuff/tutorials/max/z4unleashed/header.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.cgarena.com/freestuff/tutorials/max/z4unleashed/header.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;This tutorial from cgarena.com will rapidly explains how to modeling the car, textures, materials and then in the end rendering. &lt;/p&gt;&lt;p&gt;&lt;a href="http://www.cgarena.com/freestuff/tutorials/max/z4unleashed/index.html" target="_blank"&gt;Z4 Unleashed&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-8075289971602975989?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/9EkH7SA2LDY/z4-unleashed.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/z4-unleashed.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3163629564736422317</guid><pubDate>Sat, 01 Dec 2007 19:03:00 +0000</pubDate><atom:updated>2007-12-01T11:07:24.106-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Modeling Punching Machine</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/oHGGGSIAspI1-1VEvLAkypcBY6Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oHGGGSIAspI1-1VEvLAkypcBY6Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/oHGGGSIAspI1-1VEvLAkypcBY6Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oHGGGSIAspI1-1VEvLAkypcBY6Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.cgarena.com/freestuff/tutorials/max/puchmachine/punching%20machine.JPG"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.cgarena.com/freestuff/tutorials/max/puchmachine/punching%20machine.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This tutorial from &lt;a href="http://www.cgarena.com/"&gt;www.cgarena.com&lt;/a&gt; will help you in working with polygon, slice plane, shape merge, editable poly, spline to create punching machine&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cgarena.com/freestuff/tutorials/max/puchmachine/index.html" target="_blank"&gt;Modeling Punching Machine &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-3163629564736422317?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/pRhLl2vFr7s/modeling-punching-machine.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/modeling-punching-machine.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-4828899318188958977</guid><pubDate>Sat, 01 Dec 2007 18:35:00 +0000</pubDate><atom:updated>2007-12-01T10:52:31.517-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>3D Coffee Table</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/DJ1JtM3FAKgYfJiSt9CxVd6-z8w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DJ1JtM3FAKgYfJiSt9CxVd6-z8w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/DJ1JtM3FAKgYfJiSt9CxVd6-z8w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DJ1JtM3FAKgYfJiSt9CxVd6-z8w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://tutorialsworld.com/images/stories/3DS%20Max/Making%20of%20coffee%20table/image001.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://tutorialsworld.com/images/stories/3DS%20Max/Making%20of%20coffee%20table/image001.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Posted at &lt;/span&gt;&lt;a title="Posted at tutorialsworld.com" href="http://www.tutorialsworld.com/"&gt;&lt;span style="font-size:78%;"&gt;tutorialsworld.com&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Learn how to create a nice cafe style table with assorted chairs. &lt;/p&gt;&lt;p&gt;&lt;a href="http://tutorialoutpost.com/view/9581/3d-coffee-table/" target="_blank"&gt;3D Coffee Table&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-4828899318188958977?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/6aaArVJ7Uyw/3d-coffee-table.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/3d-coffee-table.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3122010627958051388</guid><pubDate>Sat, 01 Dec 2007 18:33:00 +0000</pubDate><atom:updated>2007-12-01T10:35:39.125-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Create a Car using Polygonal Modelling - 3dm3.com</title><description>
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WBB0HSZxRx1IJb-MUfTMz17LuzA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WBB0HSZxRx1IJb-MUfTMz17LuzA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WBB0HSZxRx1IJb-MUfTMz17LuzA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WBB0HSZxRx1IJb-MUfTMz17LuzA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.3dm3.com/tutorials/car2/image022.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://www.3dm3.com/tutorials/car2/image022.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This tutorial will help people who doesn’t know the bases of the polygonal modelling.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.3dm3.com/tutorials/car2/" target="_blank"&gt;Create a Car using Polygonal Modelling&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5052007285716653615-3122010627958051388?l=maxianim.blogspot.com'/&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/blogspot/maxianim/~3/6HHc4f0j5FM/create-car-using-polygonal-modelling.html</link><author>noreply@blogger.com (shaji)</author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maxianim.blogspot.com/2007/12/create-car-using-polygonal-modelling.html</feedburner:origLink></item></channel></rss>
