<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-5052007285716653615</atom:id><lastBuildDate>Mon, 07 Oct 2024 04:16:33 +0000</lastBuildDate><category>3ds Max</category><category>Maya</category><category>Flash</category><category>General</category><category>Photoshop</category><title>Animation</title><description>Welcome to my online blog of 2d &amp; 3d Animation. Here i will try to cover different animation &amp; modeling concepts, tips &amp; tricks, tutorials &amp; articles related to 2D &amp; 3D Animation.</description><link>http://maxianim.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>60</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3776990406552888003</guid><pubDate>Wed, 13 Aug 2014 02:52:00 +0000</pubDate><atom:updated>2014-08-12T19:52:32.145-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Model a High Poly Airframe Missile Launcher</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;http://media02.hongkiat.com/3ds-max-tutorials/airframe_missile_launcher.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://media02.hongkiat.com/3ds-max-tutorials/airframe_missile_launcher.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step.&lt;br /&gt;
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&lt;a href=&quot;http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missle-launcher-in-3ds-max-day-1/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</description><link>http://maxianim.blogspot.com/2014/08/model-high-poly-airframe-missile.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-6527460475577047653</guid><pubDate>Wed, 13 Aug 2014 02:50:00 +0000</pubDate><atom:updated>2014-08-12T19:50:30.899-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Interior Lighting by using Mental Ray</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;http://media02.hongkiat.com/3ds-max-tutorials/interior_lighting.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://media02.hongkiat.com/3ds-max-tutorials/interior_lighting.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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This video tutorial will explain you how to use Sunlight, Skylight in the daylight interior scene and render through mental ray.&lt;br /&gt;
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&lt;a href=&quot;http://www.cgarena.com/freestuff/tutorials/max/interiorlighting_video/index.html&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</description><link>http://maxianim.blogspot.com/2014/08/interior-lighting-by-using-mental-ray.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3072637410845610279</guid><pubDate>Wed, 13 Aug 2014 02:42:00 +0000</pubDate><atom:updated>2014-08-12T19:55:50.881-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Model a Rubics Cube</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://media02.hongkiat.com/3ds-max-tutorials/model_rubics_cube.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://media02.hongkiat.com/3ds-max-tutorials/model_rubics_cube.jpg&quot; height=&quot;245&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Learn how to model a Rubics Cube.&lt;br /&gt;
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&lt;a href=&quot;http://www.3dm3.com/tutorials/cube2/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</description><link>http://maxianim.blogspot.com/2014/08/model-rubics-cube.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-1116595606761298532</guid><pubDate>Wed, 13 Aug 2014 02:40:00 +0000</pubDate><atom:updated>2014-08-12T19:55:35.193-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Basic Character Lighting Maya Tutorial</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://b.vimeocdn.com/ts/368/499/368499061_1280.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://b.vimeocdn.com/ts/368/499/368499061_1280.jpg&quot; height=&quot;225&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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In this tutorial, we will discuss about basic character lighting with the help of Image Based Lighting technique and how to optimize your Final Gathering process for reducing your render time.&lt;br /&gt;
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&lt;a href=&quot;http://webneel.com/video/basic-character-lighting-maya-tutorial&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</description><link>http://maxianim.blogspot.com/2014/08/basic-character-lighting-maya-tutorial.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-8349968375507964808</guid><pubDate>Tue, 12 Aug 2014 16:18:00 +0000</pubDate><atom:updated>2014-08-12T09:18:17.461-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Video tutorial modeling a screw in maya</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.lugher3d.com/images/tutorials/modeling_screw_maya_tutorial.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.lugher3d.com/images/tutorials/modeling_screw_maya_tutorial.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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This video tutorial show step by step how to make a polygonal screw in maya, starting from a primitive helix. The video tutorial will teach you simple operations like extrude, smooth, and bevel, &amp;nbsp;and some advanced tools like merge edge, merge vertex, split polygon tool, fill hole, reverse normals etc.&lt;br /&gt;
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&lt;a href=&quot;http://www.lugher3d.com/tutorials-for-maya/video-tutorial-modeling-a-screw-in-maya&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</description><link>http://maxianim.blogspot.com/2014/08/video-tutorial-modeling-screw-in-maya.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-160666616091545610</guid><pubDate>Tue, 12 Aug 2014 16:14:00 +0000</pubDate><atom:updated>2014-08-12T09:14:50.065-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Modelling A Poly Table Fan</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.lugher3d.com/images/tutorials/video_tutorial_maya_modelling_a_table_fan_in_hipoly5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.lugher3d.com/images/tutorials/video_tutorial_maya_modelling_a_table_fan_in_hipoly5.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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This video tutorial shows step by step various quick modeling techniques including curve extrude, surfaces, poly tube, Smooth, bevel, curve revolve, extrude, and more, to create a polygonal fan table.&lt;br /&gt;
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&lt;a href=&quot;http://www.lugher3d.com/tutorials-for-maya/video-tutorial-maya-modelling-a-poly-table-fan&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</description><link>http://maxianim.blogspot.com/2014/08/modelling-poly-table-fan.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-2385113490667331477</guid><pubDate>Tue, 12 Aug 2014 16:11:00 +0000</pubDate><atom:updated>2014-08-12T19:56:34.437-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Model and Texture a Photorealistic USB Cable with Maya and Mental Ray</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://cdn.tutsplus.com/cg/uploads/legacy/021_Maya_USB/FINAL_IMAGE_600px.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://cdn.tutsplus.com/cg/uploads/legacy/021_Maya_USB/FINAL_IMAGE_600px.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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In this tutorial you will go through the process of modeling and rendering a Photo-realistic USB cable in Autodesk Maya.&lt;br /&gt;
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&lt;a href=&quot;http://cgi.tutsplus.com/tutorials/modeling-and-texturing-a-photorealistic-usb-cable-with-maya-and-mental-ray-part-1--cg-603&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Read More&lt;/a&gt;&lt;/div&gt;
</description><link>http://maxianim.blogspot.com/2014/08/model-and-texture-photorealistic-usb.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-7991313810290909886</guid><pubDate>Sun, 01 May 2011 03:50:00 +0000</pubDate><atom:updated>2011-04-30T20:50:12.842-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of Ella</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/userimages/ZivQual/ellatut/ella.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;http://www.free3dtutorials.com/userimages/ZivQual/ellatut/ella.jpg&quot; width=&quot;448&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&quot;Making of Ella&quot; by Ziv Qual In this tutorial the author will cover some of the interesting steps of this project. He also covers modeling and rigging in general, texturing, working with complex hairs, rendering and compositing.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 12px; line-height: 18px;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/making-of-ella.php&quot; target=&quot;_blank&quot;&gt;Making of Ella&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2011/04/making-of-ella.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3938014195016060861</guid><pubDate>Sun, 01 May 2011 03:44:00 +0000</pubDate><atom:updated>2011-04-30T20:44:47.571-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><category domain="http://www.blogger.com/atom/ns#">Photoshop</category><title>Making of Rollerblades</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/userimages/AlvaroMartinez/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;http://www.free3dtutorials.com/userimages/AlvaroMartinez/1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/making-of-rollerblades.php&quot; target=&quot;_blank&quot;&gt;&quot;Making of Rollerblades&quot; by Alvaro Martinez&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2011/04/making-of-rollerblades.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-1250829370530610899</guid><pubDate>Sun, 01 May 2011 03:35:00 +0000</pubDate><atom:updated>2011-04-30T20:35:05.274-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Modeling a Coca-Cola bottle</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.3dtotal.com/team/Tutorials_3/coca_cola_bottle/images/Fig.45.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://www.3dtotal.com/team/Tutorials_3/coca_cola_bottle/images/Fig.45.jpg&quot; width=&quot;236&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;This tutorial is intended to show you how to make a Coca-Cola bottle using Maya&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: Arial, Helvetica, sans-serif; font-size: 12px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-weight: bold;&quot;&gt;&lt;b&gt;&lt;strong&gt;&lt;a href=&quot;http://www.3dtotal.com/team/Tutorials_3/coca_cola_bottle/coke_bottle_01.php&quot; target=&quot;_blank&quot;&gt;Modeling a Coca-Cola bottle&lt;/a&gt;&lt;/strong&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2011/04/modeling-coca-cola-bottle.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-6932345575198404388</guid><pubDate>Sun, 01 May 2011 03:26:00 +0000</pubDate><atom:updated>2011-04-30T20:26:36.069-07:00</atom:updated><title>Making a weaved pattern</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/userimages/HussainAlmossawi/MakingAWeavedPattern/17.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;http://www.free3dtutorials.com/userimages/HussainAlmossawi/MakingAWeavedPattern/17.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;This tutorial will teach you, how to create realistic looking model of weaved pattern (wattle) in 3D Max.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: 12px; line-height: 18px;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/making-a-weaved-pattern.php&quot; target=&quot;_blank&quot;&gt;Making a weaved pattern&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2011/04/making-weaved-pattern.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-6949950463687791968</guid><pubDate>Sun, 01 May 2011 03:22:00 +0000</pubDate><atom:updated>2011-04-30T20:22:59.097-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of CLEP</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/userimages/FelixJoleanes/MAKING_OF_CLEP/render_final.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.free3dtutorials.com/userimages/FelixJoleanes/MAKING_OF_CLEP/render_final.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;Here &amp;nbsp;the author explains some techniques that he has used to create this image.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #757474; font-family: Arial, Verdana, sans-serif; font-size: 12px; line-height: 18px;&quot;&gt;&lt;a href=&quot;http://www.free3dtutorials.com/making-of-clep.php&quot; target=&quot;_blank&quot;&gt;Making of CLEP&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2011/04/making-of-clep.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-4137197664671324608</guid><pubDate>Sat, 30 Oct 2010 07:57:00 +0000</pubDate><atom:updated>2010-10-30T01:00:13.789-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>House on a Ravine: Texturing, Lighting and Rendering tutorial</title><description>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.3dtotal.com/tutorial/3d_studio_max/house_on_the_ravine_lighting/images/image_06_final_render.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;&quot; width=&quot;400&quot; src=&quot;http://www.3dtotal.com/tutorial/3d_studio_max/house_on_the_ravine_lighting/images/image_06_final_render.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://www.3dtotal.com/tutorial/3d_studio_max/house_on_the_ravine_lighting/house_ravine_lighting_01.php&quot; target=&quot;_blank&quot;&gt;House on a Ravine: Texturing, Lighting and Rendering tutorial&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2010/10/house-on-ravine-texturing-lighting-and.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-2394034147013149532</guid><pubDate>Sat, 30 Oct 2010 07:49:00 +0000</pubDate><atom:updated>2010-10-30T00:56:20.731-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Making of Ford GT-40</title><description>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://www.3dtotal.com/tutorial/maya/car_modeling_ford_gt40_vegas/images/image_14_render.jpg&quot;&gt;&lt;img style=&quot;display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;&quot; width=&quot;400&quot; src=&quot;http://www.3dtotal.com/tutorial/maya/car_modeling_ford_gt40_vegas/images/image_14_render.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Building a car from the first to last bolt, Luis Nieves explains the process of creating his &quot;Ford GT-40 in Vegas&quot; image. Maya, mental ray and After Effects are all used. (source 3dtotal.com)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://www.3dtotal.com/tutorial/maya/car_modeling_ford_gt40_vegas/ford_gt40_vegas_01.php&quot; target=&quot;_blank&quot;&gt;Making of Ford GT-40&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2010/10/making-of-ford-gt-40.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-8665649013099183771</guid><pubDate>Wed, 17 Mar 2010 18:18:00 +0000</pubDate><atom:updated>2010-03-17T11:18:39.199-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of DAWN,The Dinotaur</title><description>&lt;a href=&quot;http://en.9jcg.com/featured_artists/sri_ram_chandra/images/img015.jpg&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://en.9jcg.com/featured_artists/sri_ram_chandra/images/img015.jpg&quot; border=&quot;0&quot; style=&quot;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; width: 372px; cursor: pointer; height: 447px; text-align: center; &quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://en.9jcg.com/featured_artists/sri_ram_chandra/making_of_dawn_the_dinotaur_1.php&quot;&gt;Making of DAWN,The Dinotaur&lt;/a&gt;</description><link>http://maxianim.blogspot.com/2010/03/making-of-dawnthe-dinotaur.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-7766494206347881681</guid><pubDate>Wed, 12 Aug 2009 06:17:00 +0000</pubDate><atom:updated>2009-11-19T19:20:24.078-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Clock tutorial by Oellas</title><description>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb8hPGELlPuH4pOR5EGb5f1txwGdz_1Yr1DJPn7hhWRPqeOyymwQkLU-JR4d9m9VeoMttbqIVpMbIy4p8ZH8PrVOPDOz3MI46OELlfiLAbipCovhIIdAD9fOH35tBlD8-kKBT8VrW8M55R/s1600/oellas_fryrender_clock_ren00.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5406020342454985234&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 243px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb8hPGELlPuH4pOR5EGb5f1txwGdz_1Yr1DJPn7hhWRPqeOyymwQkLU-JR4d9m9VeoMttbqIVpMbIy4p8ZH8PrVOPDOz3MI46OELlfiLAbipCovhIIdAD9fOH35tBlD8-kKBT8VrW8M55R/s320/oellas_fryrender_clock_ren00.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;In this tutorial the author will show us a few tips to create a clock in 3d max and render it with Fryrender. Then he will show us how to apply fry materials and how to make the light setup. Finally, he will show us how to work with the tonemapping and layer blending controls.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href=&quot;http://www.3dm3.com/tutorials/clock/&quot; target=&quot;_blank&quot;&gt;Clock tutorial by Oellas&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2009/08/clock-tutorial-by-oellas.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb8hPGELlPuH4pOR5EGb5f1txwGdz_1Yr1DJPn7hhWRPqeOyymwQkLU-JR4d9m9VeoMttbqIVpMbIy4p8ZH8PrVOPDOz3MI46OELlfiLAbipCovhIIdAD9fOH35tBlD8-kKBT8VrW8M55R/s72-c/oellas_fryrender_clock_ren00.jpg" height="72" width="72"/><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-6634351584845728764</guid><pubDate>Wed, 12 Aug 2009 06:10:00 +0000</pubDate><atom:updated>2009-11-19T19:32:02.661-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>The Making of Rage over Babylon</title><description>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdwMaVjoKajga8bGL7yFhA-7_wgx0uQIoki5XYOakANNCMokE61ddpcCo6JjQfOFxD1p-7mdlmcCXCWopJHovlIIiYdeUcN9Ch0_N-5kpUCdWqzM72p9kMQKpx5CTmbzWT6rAN-5sj3AYZ/s1600/babylon_med_final.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5406023245156377650&quot; style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 293px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdwMaVjoKajga8bGL7yFhA-7_wgx0uQIoki5XYOakANNCMokE61ddpcCo6JjQfOFxD1p-7mdlmcCXCWopJHovlIIiYdeUcN9Ch0_N-5kpUCdWqzM72p9kMQKpx5CTmbzWT6rAN-5sj3AYZ/s400/babylon_med_final.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a href=&quot;http://www.3dm3.com/features/72/main.jpg&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;amp;artid=72&quot; target=&quot;_blank&quot;&gt;The Making of Rage over Babylon&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2009/08/making-of-rage-over-babylon.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdwMaVjoKajga8bGL7yFhA-7_wgx0uQIoki5XYOakANNCMokE61ddpcCo6JjQfOFxD1p-7mdlmcCXCWopJHovlIIiYdeUcN9Ch0_N-5kpUCdWqzM72p9kMQKpx5CTmbzWT6rAN-5sj3AYZ/s72-c/babylon_med_final.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-4305821299379594759</guid><pubDate>Wed, 12 Aug 2009 05:50:00 +0000</pubDate><atom:updated>2009-08-11T22:58:25.005-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of Paragalis</title><description>&lt;a href=&quot;http://www.marcusdublin.com/68.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 379px; CURSOR: hand; HEIGHT: 342px; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.marcusdublin.com/68.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;div&gt;This tutorial will cover the workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Creature Summary:&lt;/strong&gt; Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale. The creature is an ambush predator who catches its prey with a tongue that can extend to twice the size of its body. Paragalis’s tentacle like mouth contains rows of teeth for gripping its prey, with a barb at the end its tongue that injects toxic venom! Once the prey has been caught its then quickly digested with its remains excreted from the creatures back hump in a gassy form.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;strong&gt;The Specs:&lt;/strong&gt; Lowpoly model / 7,000 triangles, Textures / 2024x2024 / diffuse, spec, normal&lt;br /&gt;Tools: 3ds max 8 / 9, Photoshop, Mudbox, Zbrush 3.1, Crazybump, Polyboost&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.marcusdublin.com/ParagalisTutorialPage1.html&quot; target=&quot;_blank&quot;&gt;Making of Paragalis&lt;/a&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2009/08/making-of-paragalis.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-8134391167747963853</guid><pubDate>Sat, 11 Oct 2008 03:20:00 +0000</pubDate><atom:updated>2008-11-02T19:15:50.836-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of Autobot, Transformers</title><description>&lt;a href=&quot;http://www.3dtotal.com/team/Tutorials_3/making_of_autobot/images/autobot.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.3dtotal.com/team/Tutorials_3/making_of_autobot/images/autobot.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;This article shows you the process of creating an Autobot 3d model.&lt;br /&gt;&lt;a class=&quot;blog_link&quot; href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-140.htm&quot; target=&quot;_blank&quot; wfiu1=&quot;1&quot; b6vqv=&quot;0&quot;&gt;Making of Autobot, Transformers&lt;/a&gt;</description><link>http://maxianim.blogspot.com/2008/10/making-of-autobot-transformers.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-2040300178634358444</guid><pubDate>Sat, 11 Oct 2008 03:13:00 +0000</pubDate><atom:updated>2008-10-10T20:19:52.016-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of &quot;The Hunter&quot;</title><description>&lt;a href=&quot;http://www.9jcg.com/tutorials/Alessandro_Baldasseroni/Making_of_The_Hunter/making_of_the_hunter_37.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/Alessandro_Baldasseroni/Making_of_The_Hunter/making_of_the_hunter_37.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Great ideas of modeling a fantasy 3d character model including modeling, texturing, lighting and rendering as well as other information related to create a great looking character.&lt;br /&gt;&lt;br /&gt;&lt;a class=&quot;blog_link&quot; href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-147.htm&quot; target=&quot;_self&quot; b6vqv=&quot;0&quot; wfiu1=&quot;1&quot;&gt;Making of &quot;The Hunter&quot;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2008/10/making-of-hunter.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-6427664419789784121</guid><pubDate>Sat, 11 Oct 2008 03:09:00 +0000</pubDate><atom:updated>2008-10-10T20:13:14.255-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>American Alligator 3D Modeling</title><description>&lt;a href=&quot;http://www.9jcg.com/tutorials/Massimo_Righi/Sunbathing_alligator_modeling/Sunbathing_alligator_modeling_01.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/Massimo_Righi/Sunbathing_alligator_modeling/Sunbathing_alligator_modeling_01.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;In this article the author takes us through his workflow of creating this alligator model in maya.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-164.htm&quot; target=&quot;_blank&quot;&gt;American Alligator 3D Modeling&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2008/10/american-alligator-3d-modeling.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3048882370620621622</guid><pubDate>Sat, 11 Oct 2008 02:57:00 +0000</pubDate><atom:updated>2008-10-10T20:05:30.609-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making of the Auditorium with 3dsmax</title><description>&lt;a href=&quot;http://www.9jcg.com/tutorials/alex_roman/making_of_the_auditorium/making_of_the_auditorium_15.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/alex_roman/making_of_the_auditorium/making_of_the_auditorium_15.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;div&gt;A complete workflow of Creating an Auditorium in 3ds max.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-166.htm?PHPSESSID=21783a8beb567b423c5c4388ff50b661&quot; target=&quot;_blank&quot;&gt;Making of the Auditorium with 3dsmax&lt;/a&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2008/10/making-of-auditorium-with-3dsmax.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-211249160745984112</guid><pubDate>Sat, 11 Oct 2008 02:24:00 +0000</pubDate><atom:updated>2008-10-10T19:53:12.234-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Street Cop Workflow - 3D Character Modeling</title><description>&lt;a href=&quot;http://www.9jcg.com/tutorials/mashuru_mishu/making_of_street_cop/street_cop_workflow_22.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/mashuru_mishu/making_of_street_cop/street_cop_workflow_22.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; This tutorial shows the workflow of making a street cop character 3d model with Maya and Mudbox.It includes subjects such as modeling, texturing and rendering.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-180.htm&quot; target=&quot;_blank&quot;&gt;Street Cop Workflow - 3D Character Modeling&lt;/a&gt;</description><link>http://maxianim.blogspot.com/2008/10/street-cop-workflow-3d-character.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-3916533568857391769</guid><pubDate>Thu, 24 Jul 2008 06:08:00 +0000</pubDate><atom:updated>2008-07-23T23:13:21.086-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Maya</category><title>Making of Trapped</title><description>&lt;a href=&quot;http://www.9jcg.com/tutorials/Massimo_Righi/making_of_trapped/making_of_trapped_14.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/Massimo_Righi/making_of_trapped/making_of_trapped_14.jpg&quot; border=&quot;0&quot; target=&quot;_blank&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Author: Massimo Righi&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Software: Autodesk Maya &lt;/div&gt;&lt;br /&gt;&lt;div&gt;Author Website: &lt;a href=&quot;http://www.massimorighi.com/&quot; q7oeu=&quot;0&quot; roeb2=&quot;1&quot;&gt;http://www.massimorighi.com/&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;In this the author explain the process of texturing, lightining and rendering the scence in maya using mental ray.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-158.htm?PHPSESSID=3a47c4dba34125402fcca9d903df5479&quot; target=&quot;_blank&quot;&gt;Making of Trapped&lt;/a&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2008/07/making-of-trapped.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-5052007285716653615.post-4300803407674922679</guid><pubDate>Thu, 24 Jul 2008 06:03:00 +0000</pubDate><atom:updated>2008-07-23T23:12:45.629-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds Max</category><title>Making a Water Fountain in 3dsmax</title><description>&lt;a href=&quot;http://www.9jcg.com/tutorials/Arch_Ronel_K_Pabico/making_a_water_fountain/making_water_fountain_01.jpg&quot;&gt;&lt;img style=&quot;DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center&quot; alt=&quot;&quot; src=&quot;http://www.9jcg.com/tutorials/Arch_Ronel_K_Pabico/making_a_water_fountain/making_water_fountain_01.jpg&quot; border=&quot;0&quot; target=&quot;_blank&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Software: 3dsmax&lt;/div&gt;&lt;div&gt;Author: Arch Ronel K. Pabico&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;This is a complete workflow in creating a water fountain using the 3ds Max Particle System&lt;/div&gt;&lt;div&gt;&lt;a href=&quot;http://en.9jcg.com/comm_pages/blog_content-art-146.htm?PHPSESSID=11f4578021185ae32af87a18513b0434&quot; target=&quot;_blank&quot;&gt;Making a Water Fountain in 3dsmax&lt;/a&gt;&lt;/div&gt;</description><link>http://maxianim.blogspot.com/2008/07/making-water-fountain-in-3dsmax.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item></channel></rss>