<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-6955328160406713009</atom:id><lastBuildDate>Tue, 09 Dec 2025 19:39:45 +0000</lastBuildDate><title>GAMERS WORLD</title><description>EXPLORE THE GAMING BECAUSE GAMES ARE STARTS FOR YOU AND WITH YOU</description><link>http://mygamersworld.blogspot.com/</link><managingEditor>noreply@blogger.com (vishad aman)</managingEditor><generator>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>yes</itunes:explicit><copyright>my gamers world</copyright><itunes:keywords>gaming,world</itunes:keywords><itunes:summary>gaming</itunes:summary><itunes:subtitle>my gamers world</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:author>vishad aman</itunes:author><itunes:owner><itunes:email>vishadv@aol.com</itunes:email><itunes:name>vishad aman</itunes:name></itunes:owner><xhtml:meta content="noindex" name="robots" xmlns:xhtml="http://www.w3.org/1999/xhtml"/><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-943003625697406391</guid><pubDate>Tue, 24 Jun 2008 15:39:00 +0000</pubDate><atom:updated>2008-06-24T18:02:21.144-07:00</atom:updated><title>Company of Heroes</title><description>&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:lucida grande;font-size:180%;"&gt;&lt;em&gt;Company of Heroes&lt;/em&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Company of Heroes (CoH) is a &lt;a title="Real-time strategy" href="http://en.wikipedia.org/wiki/Real-time_strategy"&gt;real-time strategy&lt;/a&gt; (RTS) &lt;a title="Video game" href="http://en.wikipedia.org/wiki/Video_game"&gt;computer game&lt;/a&gt; developed for &lt;a title="Microsoft Windows" href="http://en.wikipedia.org/wiki/Microsoft_Windows"&gt;Microsoft &lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEjFafVkHfp0eU_Uq_PjnfwLx1NUpvXvJo8qE0qEUjdPOjCNjlg1-HJRD4S21GMFGnYvUQ7tj99_B3EhV-mlUQYK0BX4HeZC2t8C0gjtHGCG_uu865mGNKrul5WRdebISp2png9ZYsNjM/s1600-h/company_of_heroes_opposing_forces%5B2%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5215615624530056946" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEjFafVkHfp0eU_Uq_PjnfwLx1NUpvXvJo8qE0qEUjdPOjCNjlg1-HJRD4S21GMFGnYvUQ7tj99_B3EhV-mlUQYK0BX4HeZC2t8C0gjtHGCG_uu865mGNKrul5WRdebISp2png9ZYsNjM/s320/company_of_heroes_opposing_forces%5B2%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;a title="Microsoft Windows" href="http://en.wikipedia.org/wiki/Microsoft_Windows"&gt;Windows&lt;/a&gt; by &lt;a title="Relic Entertainment" href="http://en.wikipedia.org/wiki/Relic_Entertainment"&gt;Relic Entertainment&lt;/a&gt;. It was announced on &lt;a title="April 25" href="http://en.wikipedia.org/wiki/April_25"&gt;April 25&lt;/a&gt;, &lt;a title="2005" href="http://en.wikipedia.org/wiki/2005"&gt;2005&lt;/a&gt;, released on &lt;a title="September 14" href="http://en.wikipedia.org/wiki/September_14"&gt;September 14&lt;/a&gt;, &lt;a title="2006" href="http://en.wikipedia.org/wiki/2006"&gt;2006&lt;/a&gt;, and was the first title to make use of the &lt;a title="Games for Windows" href="http://en.wikipedia.org/wiki/Games_for_Windows"&gt;Games for Windows&lt;/a&gt; label. The game was released on &lt;a title="Steam (content delivery)" href="http://en.wikipedia.org/wiki/Steam_%28content_delivery%29"&gt;Steam&lt;/a&gt; on &lt;a title="July 17" href="http://en.wikipedia.org/wiki/July_17"&gt;July 17&lt;/a&gt;, &lt;a title="2007" href="http://en.wikipedia.org/wiki/2007"&gt;2007&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Resources&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;The resource management in Company of Heroes retains micromanagement details such as reinforcing troops, which has the effect of creating a more tactical RTS experience.&lt;br /&gt;Players must take control of certain points on the map. The more of these points a player controls, the more resources they acquire. This concept demands constant expansion of a player's territory. These points are connected like supply lines, and so, during the course of a battle a player can capture one point in the supply line, isolating the rest which had been connected to the base through it, therefore severely reducing the enemy's resource intake.&lt;br /&gt;Players collect three resources: fuel, munitions, and manpower. Fuel allows players to purchase tanks and other vehicles, as well as global upgrades. Munitions allows players to upgrade individual squads or vehicles and use special abilities. Manpower is necessary for all units. The player can decide, at a manpower cost, to place observation posts on their resource points in order to increase their production and make them more durable against enemy takeovers, which means sacrificing resources in the short-term for a greater long-term intake. Resource points must also be connected, if not, that captured point could not produce resources.&lt;br /&gt;Game units generally require a sizable amount of resources to produce. This separates Company of Heroes from other games in the RTS genre, where large amounts of massed units are a common sight&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Units&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;As the game takes place in &lt;a title="World War II" href="http://en.wikipedia.org/wiki/World_War_II"&gt;World War II&lt;/a&gt;, the player can decide to fight as either the Allied or Axis forces, of &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhULbFQXNp3123yHveks8PLPrLYLLoTMVPXY-UKwW8O_ZI1xoWfpIkzd7G8kzrgy5Fr56wLpM31lJU4goz7zjf39Xp620VsDjhEvRLmf59shsQUYAOzGdqHdi-_KveF5yNvielSw8os4gc/s1600-h/Company_of_heroes-2_1%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5215616060434928962" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhULbFQXNp3123yHveks8PLPrLYLLoTMVPXY-UKwW8O_ZI1xoWfpIkzd7G8kzrgy5Fr56wLpM31lJU4goz7zjf39Xp620VsDjhEvRLmf59shsQUYAOzGdqHdi-_KveF5yNvielSw8os4gc/s320/Company_of_heroes-2_1%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;which require very different tactics to play. Allied units tend to be cheaper, more numerous, and more versatile, whereas Axis units tend to be more expensive and fewer in number, but often more powerful in their role than their Allied counterparts.&lt;br /&gt;The main American army soldiers are riflemen squads, which can pick up certain weapons to give them the upper hand. Engineers can build defenses such as machine-gun nests, which are garrisonable by infantry units, and 105mm artillery guns, which can hit halfway across the map. The Allies can also deploy &lt;a title="M4 Sherman" href="http://en.wikipedia.org/wiki/M4_Sherman"&gt;M4 Sherman&lt;/a&gt; tanks, along with &lt;a title="M10 Wolverine" href="http://en.wikipedia.org/wiki/M10_Wolverine"&gt;M10 tank destroyers&lt;/a&gt;, and the Sherman Crocodile, which is equipped with a flamethrower. Allied tanks are more mobile than their Axis counterparts, but have weaker armor and firepower. With commander tree support, the Allies are capable of deploying the superior &lt;a title="M26 Pershing" href="http://en.wikipedia.org/wiki/M26_Pershing"&gt;M26 Pershing&lt;/a&gt; &lt;a class="mw-redirect" title="Heavy tank" href="http://en.wikipedia.org/wiki/Heavy_tank"&gt;heavy tank&lt;/a&gt;, call in airborne units, which can be equipped with &lt;a class="mw-redirect" title="Recoiless rifle" href="http://en.wikipedia.org/wiki/Recoiless_rifle"&gt;recoiless rifles&lt;/a&gt;, and &lt;a title="United States Army Rangers" href="http://en.wikipedia.org/wiki/United_States_Army_Rangers"&gt;rangers&lt;/a&gt;, which come equipped with two &lt;a title="Bazooka" href="http://en.wikipedia.org/wiki/Bazooka"&gt;Bazookas&lt;/a&gt; and can be upgraded with &lt;a title="Thompson submachine gun" href="http://en.wikipedia.org/wiki/Thompson_submachine_gun"&gt;Thompson SMGs&lt;/a&gt;.&lt;br /&gt;The Axis Wehrmacht forces include infantry, like the conscript &lt;a title="Volksgrenadier" href="http://en.wikipedia.org/wiki/Volksgrenadier"&gt;Volksgrenadier&lt;/a&gt; militia, and mid-tier infantry like grenadiers, &lt;a title="Waffen-SS" href="http://en.wikipedia.org/wiki/Waffen-SS"&gt;Waffen-SS&lt;/a&gt; stormtroopers, or elite squads of soldiers awarded the &lt;a title="Knight's Cross of the Iron Cross" href="http://en.wikipedia.org/wiki/Knight%27s_Cross_of_the_Iron_Cross"&gt;Knight's Cross&lt;/a&gt;. Axis field operations can be supplemented by specialized equipment like the &lt;a title="Nebelwerfer" href="http://en.wikipedia.org/wiki/Nebelwerfer"&gt;Nebelwerfer&lt;/a&gt; rocket artillery. Axis armor is far less mobile, but in direct combat generally superior, fielding equipment like &lt;a title="Sturmgeschütz IV" href="http://en.wikipedia.org/wiki/Sturmgesch%C3%BCtz_IV"&gt;StuG IV, StuH 42 assault guns&lt;/a&gt;, &lt;a title="Panzer IV" href="http://en.wikipedia.org/wiki/Panzer_IV"&gt;Panzer IV&lt;/a&gt; and &lt;a title="Panther tank" href="http://en.wikipedia.org/wiki/Panther_tank"&gt;Panther&lt;/a&gt; tanks. With specialized commander focus, Axis forces can deploy superior units, like the &lt;a title="Tiger I" href="http://en.wikipedia.org/wiki/Tiger_I"&gt;Tiger I&lt;/a&gt; tank or the "King Tiger" &lt;a title="Tiger II" href="http://en.wikipedia.org/wiki/Tiger_II"&gt;Tiger II&lt;/a&gt; tank.&lt;br /&gt;Expanding on the cover system implemented in Dawn of War, units in COH automatically seek out cover (such as sandbags, walls, and destroyed vehicles) without orders from the player to give them an advantage over enemy forces. Units hiding in cover gain a defense bonus, making them more effective in combat. Green cover signifies heavy cover, while yellow signifies light cover. Utilizing cover effectively in CoH is essential to victory. The advanced AI is also aware of its surroundings and reacts realistically according to the situation.&lt;br /&gt;Infantry units, such as an Allied rifleman squad, can pick up heavy weapons (&lt;a title="Panzerschreck" href="http://en.wikipedia.org/wiki/Panzerschreck"&gt;Panzerschreck&lt;/a&gt;, &lt;a title="Bazooka" href="http://en.wikipedia.org/wiki/Bazooka"&gt;M9 Bazooka&lt;/a&gt;), man heavy weapons like machine-guns, anti-tank artillery, or mortars, and pick up and use certain automatic weapons (examples are the &lt;a class="mw-redirect" title="Browning Automatic Rifle" href="http://en.wikipedia.org/wiki/Browning_Automatic_Rifle"&gt;Browning Automatic Rifle&lt;/a&gt; or for the Germans, the &lt;a title="Light machine gun" href="http://en.wikipedia.org/wiki/Light_machine_gun"&gt;LMG&lt;/a&gt; variant of the &lt;a title="MG42" href="http://en.wikipedia.org/wiki/MG42"&gt;MG42&lt;/a&gt;.)&lt;br /&gt;Unlike Dawn of War, squads of units must be near a headquarters (HQ), forward barracks, or half-track vehicle to reinforce (replenish) lost units within the squad. American &lt;a title="Airborne forces" href="http://en.wikipedia.org/wiki/Airborne_forces"&gt;airborne&lt;/a&gt; troops are exempt from this limitation as reinforcements are parachuted to the field. Some units can be upgraded, for example, a &lt;a title="M2 Browning machine gun" href="http://en.wikipedia.org/wiki/M2_Browning_machine_gun"&gt;.50 caliber machine gun&lt;/a&gt; can be equipped for a Sherman tank, or &lt;a title="Panzerschreck" href="http://en.wikipedia.org/wiki/Panzerschreck"&gt;Panzerschrecks&lt;/a&gt; for Axis infantry units. Certain add-ons or upgrades affect unit abilities, like the Sherman's &lt;a title="Mine flail" href="http://en.wikipedia.org/wiki/Mine_flail"&gt;crab flail&lt;/a&gt; which can clear mines and destroy enemy infantry, but reduces the speed of the tank while in use.&lt;br /&gt;The game utilizes a &lt;a title="Physics engine" href="http://en.wikipedia.org/wiki/Physics_engine"&gt;physics engine&lt;/a&gt;, different types of cover are more effective against certain units. For example, some types of cover can be destroyed by tanks&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Game modes&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Victory Point Control&lt;/strong&gt; &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigRVgqPd3imeRFznpa3RSBeFXhFu22_HBsy2MdA7BZwkD-QpMIdK235X9j3rnz8lDSpFklkThDInJTzgfuAoMoqaWgN4-7PSiRoZWq7yXZP41DYsiZr4T2jJ6PUusfWkmFhfhsPuDYL9k/s1600-h/company-of-heroes-screenshot%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5215616709994694562" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigRVgqPd3imeRFznpa3RSBeFXhFu22_HBsy2MdA7BZwkD-QpMIdK235X9j3rnz8lDSpFklkThDInJTzgfuAoMoqaWgN4-7PSiRoZWq7yXZP41DYsiZr4T2jJ6PUusfWkmFhfhsPuDYL9k/s320/company-of-heroes-screenshot%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Victory Point Control games have several victory points around the middle of the map. These victory points can be captured similarly to strategic points. When one side has more victory points under their control than another, the other side's "points" start to decrease. When one side runs out of points, they lose. Alternatively, the player can simply destroy all enemy buildings to win the game. Before the start of the game, the host can choose between 250, 500, or 1000 points. The point function in Company of Heroes works much like the ticket feature in the &lt;a title="Battlefield (series)" href="http://en.wikipedia.org/wiki/Battlefield_%28series%29"&gt;Battlefield (series)&lt;/a&gt;.&lt;br /&gt;&lt;a id="Annihilation" name="Annihilation"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Annihilation&lt;/strong&gt;&lt;br /&gt;Annihilation games lack the victory points of the Victory Point Control game mode. To win, the player needs to destroy all enemy buildings. This does not include observation posts — only base structures, bunkers, and controlled buildings need to be destroyed.&lt;br /&gt;&lt;br /&gt;Story&lt;br /&gt;Company of Heroes is set during &lt;a title="World War II" href="http://en.wikipedia.org/wiki/World_War_II"&gt;World War II&lt;/a&gt; where the player commands two U.S. military units during the &lt;a class="mw-redirect" title="Battle of Normandy" href="http://en.wikipedia.org/wiki/Battle_of_Normandy"&gt;Battle of Normandy&lt;/a&gt; and the Allied capture of &lt;a title="France" href="http://en.wikipedia.org/wiki/France"&gt;France&lt;/a&gt;. Depending on the mission, the player controls either the Able Company or Fox Company, the latter being from the 101st Airborne, and the former being part of the 29th Infantry Division.&lt;br /&gt;&lt;a id="Single_player_campaign" name="Single_player_campaign"&gt;&lt;/a&gt;&lt;br /&gt;Single player campaign&lt;br /&gt;The single player campaign puts the player directly in some of the major American operations during the &lt;a class="mw-redirect" title="Battle of Normandy" href="http://en.wikipedia.org/wiki/Battle_of_Normandy"&gt;Battle of Normandy&lt;/a&gt;.&lt;br /&gt;&lt;a id="D-Day" name="D-Day"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a title="D-Day" href="http://en.wikipedia.org/wiki/D-Day"&gt;D-Day&lt;/a&gt;&lt;br /&gt;The game begins with Able Company's assault at &lt;a title="Omaha Beach" href="http://en.wikipedia.org/wiki/Omaha_Beach"&gt;Omaha Beach&lt;/a&gt; during D-Day of &lt;a title="Operation Overlord" href="http://en.wikipedia.org/wiki/Operation_Overlord"&gt;Operation Overlord&lt;/a&gt; - Able must first breach the seawall, then take out German bunkers overlooking the beach, and finally disable the &lt;a title="88 mm gun" href="http://en.wikipedia.org/wiki/88_mm_gun"&gt;Flak 88&lt;/a&gt; anti air guns. The game also introduces two of the game’s major characters: Captain Mackay and Sergeant Conti.&lt;br /&gt;&lt;a id="Battle_of_Carentan" name="Battle_of_Carentan"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a title="Battle of Carentan" href="http://en.wikipedia.org/wiki/Battle_of_Carentan"&gt;Battle of Carentan&lt;/a&gt;&lt;br /&gt;The next three missions are about Fox Company and their actions during the capture and defense of Carentan. Fox Company must first regroup after the chaotic airdrops at Vierville, which occurred several hours before H-Hour on D-Day, and also disrupt enemy operations in rear areas to open new drop zones and prevent the Germans from reinforcing the beaches. This mission includes destroying or capturing AA Guns and conducting an ambush to a German convoy.&lt;br /&gt;Fox Company is then tasked to capture the city of Carentan to secure a link between &lt;a title="Utah Beach" href="http://en.wikipedia.org/wiki/Utah_Beach"&gt;Utah&lt;/a&gt; and Omaha beach and to defend it against ferocious German counterattack. Though constantly bombarded by artillery, Fox Company is eventually relieved when Able Company arrives at the city and the link between Utah and Omaha beach is finally secure.&lt;br /&gt;&lt;a id="Battle_of_Cherbourg" name="Battle_of_Cherbourg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a title="Battle of Cherbourg" href="http://en.wikipedia.org/wiki/Battle_of_Cherbourg"&gt;Battle of Cherbourg&lt;/a&gt; &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgGaA-AHFw4NO1IuBd1r-SiJMakBCP7gCPOy_gzALevznpfhQkDlGxmZLJboYKSwgsxSY667uez7mW-EVAozG4Oxgzsi4_1ol7kw9wW521gx8KuUoCBdd_6SZSMFdYrmg12oIKIQuOaNY/s1600-h/company-heroes-4%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5215616703001526498" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgGaA-AHFw4NO1IuBd1r-SiJMakBCP7gCPOy_gzALevznpfhQkDlGxmZLJboYKSwgsxSY667uez7mW-EVAozG4Oxgzsi4_1ol7kw9wW521gx8KuUoCBdd_6SZSMFdYrmg12oIKIQuOaNY/s320/company-heroes-4%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Able and Dog Company form the spearhead of the Allied advance to secure Cherbourg and its deep water port. En route to Cherbourg, Allied supply route is threatened by elements of the &lt;a title="Panzerlehrdivision" href="http://en.wikipedia.org/wiki/Panzerlehrdivision"&gt;Panzer Lehr division&lt;/a&gt; commanded by Hauptmann Shultz, and Dog Company is ambushed in the process. Able Company manages to drive the Germans back and defend the supply route for the "&lt;a title="Red Ball Express" href="http://en.wikipedia.org/wiki/Red_Ball_Express"&gt;Red Ball Express&lt;/a&gt;" to pass through, but by doing so Able Company also becomes the nemesis of the Panzer Lehr division and Captain Shultz for the rest of the campaign.&lt;br /&gt;With the flank secure, the Allies continue to advance onto Cherbourg. Able and Dog Company, supported by the &lt;a class="mw-redirect" title="4th Cavalry" href="http://en.wikipedia.org/wiki/4th_Cavalry"&gt;4th Cavalry&lt;/a&gt; and the &lt;a title="USS Texas (BB-35)" href="http://en.wikipedia.org/wiki/USS_Texas_%28BB-35%29"&gt;USS Texas&lt;/a&gt;, are tasked with capture of the port facilities. Although Able Company successfully subdues the German defenders and captures thousands of prisoners, the port has been badly damaged and is unusable to the Allies.&lt;br /&gt;However, after the battle, Able Company found documents from an Axis bunker which shows a &lt;a class="mw-redirect" title="V-2 Rocket" href="http://en.wikipedia.org/wiki/V-2_Rocket"&gt;V-2 Rocket&lt;/a&gt; launch site near Sottevast. Fox Company has been called in to conduct an airborne assault on the V2 facility, while elements of Able Company rush to the site with armor support.&lt;br /&gt;&lt;a id="Operation_Cobra" name="Operation_Cobra"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a title="Operation Cobra" href="http://en.wikipedia.org/wiki/Operation_Cobra"&gt;Operation Cobra&lt;/a&gt;&lt;br /&gt;American forces begin to approach the city of &lt;a class="mw-redirect" title="St. Lo" href="http://en.wikipedia.org/wiki/St._Lo"&gt;St. Lo&lt;/a&gt; and Able Company is arriving from the north. German defenders at St. Fromond hope to stop Able Company’s advance by blowing up the only bridge leading into the town. Able Company repaired the bridge under fire from across the river, and drove the Germans out of the town. German defenders regroup and organized several counterattacks with rocket battery support, but all assaults against Able Company are thrown back with heavy casualties.&lt;br /&gt;Charlie Company is destroyed by the defending Panzer Lehr division under the command of Captain Shultz, while attempting to secure Hill 192 at the outskirt of St. Lo. Able Company is assigned to take the hill. &lt;a class="mw-redirect" title="Hedgerow" href="http://en.wikipedia.org/wiki/Hedgerow"&gt;Hedgerows&lt;/a&gt; around the hill and hidden flak 88 batteries provided formidable defensive position against the Allies, but Able Company managed to break through by employing bulldozer equipped &lt;a title="M4 Sherman" href="http://en.wikipedia.org/wiki/M4_Sherman"&gt;Sherman tanks&lt;/a&gt; to plow through the hedgerows and flank the Germans.&lt;br /&gt;German defenders at St. Lo decide to hold out against American forces by heavily fortifying the city center, but Able Company planned to surround and trap the German defenders at the city center rather than a head-on assault. Although the operation is successful, some German units, including the Panzer Lehr division, manage to escape destruction. Able Company call in the &lt;a class="mw-redirect" title="8th Air Force" href="http://en.wikipedia.org/wiki/8th_Air_Force"&gt;8th Air For&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTH7ASPD6VPF9p4h0Ij0xUxZiAl7p0qlCdlwtfUovBNDVTYUlVG5RRCX7vvFMJVKtS5ygMxAqyhFsKuknl6Bu0gajcsguRkDXZpQGPLhjJqXceXJCUcrVCWKW4KvbidSJd2gwBiU_MZxI/s1600-h/company-of-heroes-rts-game-review-2%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5215616064771614354" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTH7ASPD6VPF9p4h0Ij0xUxZiAl7p0qlCdlwtfUovBNDVTYUlVG5RRCX7vvFMJVKtS5ygMxAqyhFsKuknl6Bu0gajcsguRkDXZpQGPLhjJqXceXJCUcrVCWKW4KvbidSJd2gwBiU_MZxI/s320/company-of-heroes-rts-game-review-2%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;a class="mw-redirect" title="8th Air Force" href="http://en.wikipedia.org/wiki/8th_Air_Force"&gt;ce&lt;/a&gt; in response and the escaping Germans units suffered heavily due to carpet bombing.&lt;br /&gt;Badly reduced and under constant air attack, the shattered Panzer Lehr division is being chased by American forces, and Able Company managed to intercept what is left of the division at Hébécrevon. A raid is conducted with fast moving &lt;a title="M10 Wolverine" href="http://en.wikipedia.org/wiki/M10_Wolverine"&gt;M10 tank destroyers&lt;/a&gt; against the Panzer Lehr division's positions, and almost all of Panzer Lehr division's armor strength, including the last 7 surviving &lt;a title="Panther tank" href="http://en.wikipedia.org/wiki/Panther_tank"&gt;Panther&lt;/a&gt; tanks, are completely wiped out. However, during the course of the mission, Captain MacKay is killed when he gets caught in the blast of a tank shell fired by a &lt;a title="Tiger I" href="http://en.wikipedia.org/wiki/Tiger_I"&gt;Tiger&lt;/a&gt; under the personal command of Captain Shultz.&lt;br /&gt;&lt;a id="Operation_L.C3.BCttich" name="Operation_L.C3.BCttich"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a title="Operation Lüttich" href="http://en.wikipedia.org/wiki/Operation_L%C3%BCttich"&gt;Operation Lüttich&lt;/a&gt;&lt;br /&gt;After losing their commander, newly promoted Lieutenant Conti is taking command of Able Company. Able Company is taking a break from the war, and has been reassigned to &lt;a title="Mortain" href="http://en.wikipedia.org/wiki/Mortain"&gt;Mortain&lt;/a&gt; to relieve Dog Company at Hill 317. Unfortunately, on that night, Mortain becomes the focal point of a German counterattack against recent American successes. Surprised and outnumbered, Able Company is forced to hold the hill until reinforcements can arrive in the morning.&lt;br /&gt;Dog Company arrives the following morning with armor support and Able Company begin to dig in and consolidate their positions. German forces renew the counterattack in force after their surprise night attack has failed to take the hill, but all attempts are beaten back. Able Company successfully force the Germans to retreat after inflicting heavy losses, including the destruction of a Flak 88 battery.&lt;br /&gt;&lt;a id="Falaise_Pocket" name="Falaise_Pocket"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a class="mw-redirect" title="Falaise Pocket" href="http://en.wikipedia.org/wiki/Falaise_Pocket"&gt;Falaise Pocket&lt;/a&gt;&lt;br /&gt;The last section of the single player campaign deals with the destruction of German forces in France. After suffering a string of defeats, the German army is forced to retreat in order to avoid encirclement. Allied forces are racing to trap the German army before it can escape. Baker Company is assigned to shut down one of the escape routes at Autry, but Captain Shultz's Panzergruppe, which escaped the destruction of the Panzer Lehr division, annihilates them. Able Company rushes to the scene with &lt;a title="M26 Pershing" href="http://en.wikipedia.org/wiki/M26_Pershing"&gt;M26 Pershing&lt;/a&gt; support and destroys Captain Shultz's Panzer Gruppe in return. Captain Shultz's Tiger is among those tanks destroyed in the battle, and Captain MacKay's death has been avenged.&lt;br /&gt;&lt;a title="Chambois" href="http://en.wikipedia.org/wiki/Chambois"&gt;Chambois&lt;/a&gt; becomes the German Seventh Army's last hope for escaping the Falaise Pocket. With heavy air cover, Canadian, Polish and American forces, led by Able Company, secure all bridges around Chambois and close the Falaise Pocket. The &lt;a class="mw-redirect" title="German Seventh Army" href="http://en.wikipedia.org/wiki/German_Seventh_Army"&gt;German Seventh Army&lt;/a&gt; attempts to break free, but they are met with heavy aerial bombardment and are forced to surrender.&lt;br /&gt;The campaign ends with the caption that Able Company had suffered 80% casualties at the end of World War II.&lt;br /&gt;&lt;a id="Distinguished_characters" name="Distinguished_characters"&gt;&lt;/a&gt;&lt;br /&gt;Distinguished characters&lt;br /&gt;Captain Sam MacKay&lt;br /&gt;The commander of Able Company. He appears to be an Army Ranger by his character model, although he commands a regular infantry company. He is killed by Hauptmann Shultz as revenge, when Able Company successfully obliterated his unit after the battle of St. Lo. He seems to be based on Tom Hanks character in the film &lt;a title="Saving Private Ryan" href="http://en.wikipedia.org/wiki/Saving_Private_Ryan"&gt;Saving Private Ryan&lt;/a&gt;, Captain Miller.&lt;br /&gt;Sergeant (later Lieutenant) Joe Conti&lt;br /&gt;Served as the &lt;a title="First Sergeant" href="http://en.wikipedia.org/wiki/First_Sergeant"&gt;First Sergeant&lt;/a&gt; of Able Company under Captain MacKay, and is a close friend to MacKay ever since boot camp. He is revealed to be the game's narrator. He is almost killed alongside Captain MacKay, and soon afterwards promoted to Lieutenant. Lieutenant Conti commands Able Company for the rest of the game.&lt;br /&gt;Hauptmann Shultz&lt;br /&gt;A German "Tiger Ace" captain from the Panzer Lehr division. He serves as the personal antagonist of Able company. He commands the Panzer Gruppe that attacks the Red Ball Express, where his unit first met Able Company and are badly beaten. Suffering from heavy losses, he watches Captain MacKay from afar while his unit is busy retreating. He later crosses path with Able Company while commanding the forces defending St. Lo, but managed to escape encirclement by Able Company. He kills Captain MacKay when his unit is destroyed while retreating from St. Lo, and Able Company later conducts their revenge on Shultz while his Panzer Gruppe is being destroyed at Autry.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Graphics&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;a class="image" title="An M10 Wolverine and American troops in the Essence Engine." href="http://en.wikipedia.org/wiki/Image:American_Troops%2BM10_%22Tank_Destroyer%22.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a class="internal" title="Enlarge" href="http://en.wikipedia.org/wiki/Image:American_Troops%2BM10_%22Tank_Destroyer%22.jpg"&gt;&lt;/a&gt;An &lt;a title="M10 Wolverine" href="http://en.wikipedia.org/wiki/M10_Wolverine"&gt;M10 Wolverine&lt;/a&gt; and American troops in the Essence Engine. &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpWdkFhxSW5AvEv3_g4z6qYQvsevrzslj2G-pViP4T9sBObcPRjWUPWcGgalxlksAhucXUriqiNMTyp5BjZB3sRv79tuHvjedS0Ul8IgPZeSHMmr0ODo-onW7WHBuIkCgo35p3CyXTHQs/s1600-h/company-heroes-opposing-fronts-1%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5215617356836838754" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpWdkFhxSW5AvEv3_g4z6qYQvsevrzslj2G-pViP4T9sBObcPRjWUPWcGgalxlksAhucXUriqiNMTyp5BjZB3sRv79tuHvjedS0Ul8IgPZeSHMmr0ODo-onW7WHBuIkCgo35p3CyXTHQs/s320/company-heroes-opposing-fronts-1%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Company of Heroes is Relic's first title to make use of a new type of engine, known as the "&lt;a title="Essence Engine" href="http://en.wikipedia.org/wiki/Essence_Engine"&gt;Essence Engine&lt;/a&gt;". This engine was designed and coded from scratch by Relic in order to make use of special graphical effects, including &lt;a title="High dynamic range" href="http://en.wikipedia.org/wiki/High_dynamic_range"&gt;high dynamic range&lt;/a&gt; lighting, dynamic lighting &amp;amp; shadows, advanced &lt;a title="Shader" href="http://en.wikipedia.org/wiki/Shader"&gt;shader&lt;/a&gt; effects and &lt;a title="Normal mapping" href="http://en.wikipedia.org/wiki/Normal_mapping"&gt;normal mapping&lt;/a&gt;.&lt;br /&gt;COH is rendered in 3D with intricate detailing on the infantry, vehicles and structures while still retaining a solid frame-rate, without, Relic claims, the need for a high-end gaming system. It claims that there are nearly 2,000 different animations for a basic infantry unit alone.&lt;br /&gt;Company of Heroes also utilizes the &lt;a title="Havok (software)" href="http://en.wikipedia.org/wiki/Havok_%28software%29"&gt;Havok 3 physics engine&lt;/a&gt;, giving it a more realistic physics system than previous RTS games. Parts of buildings can be destroyed by &lt;a class="mw-redirect" title="Grenades" href="http://en.wikipedia.org/wiki/Grenades"&gt;grenades&lt;/a&gt;, &lt;a title="Satchel charge" href="http://en.wikipedia.org/wiki/Satchel_charge"&gt;satchels&lt;/a&gt; or &lt;a title="Mortar (weapon)" href="http://en.wikipedia.org/wiki/Mortar_%28weapon%29"&gt;mortars&lt;/a&gt;, and &lt;a class="mw-redirect" title="Tanks" href="http://en.wikipedia.org/wiki/Tanks"&gt;tanks&lt;/a&gt; can drive through sections of walls or other barriers. Smoke created from explosions is programmed to behave as realistically as possible and can even be influenced by wind. Debris is also influenced by explosions; a blast can send barrels flying and shower troops in dirt, whilst leaving behind a large crater. When infantry are &lt;a title="Bombardment" href="http://en.wikipedia.org/wiki/Bombardment"&gt;bombarded&lt;/a&gt; by &lt;a title="Artillery" href="http://en.wikipedia.org/wiki/Artillery"&gt;artillery&lt;/a&gt;, body parts sometimes detach and are dispersed over, and some units even getting thrown about in the immediate area. Bridges and buildings can be destroyed by engineers using &lt;a class="mw-redirect" title="Demolitions" href="http://en.wikipedia.org/wiki/Demolitions"&gt;demolitions&lt;/a&gt;.&lt;br /&gt;On &lt;a title="May 29" href="http://en.wikipedia.org/wiki/May_29"&gt;May 29&lt;/a&gt;, &lt;a title="2007" href="http://en.wikipedia.org/wiki/2007"&gt;2007&lt;/a&gt; Relic released a patch for Company of Heroes that included a new &lt;a class="mw-redirect" title="DirectX 10" href="http://en.wikipedia.org/wiki/DirectX_10"&gt;DirectX 10&lt;/a&gt; rendering mode with enhanced terrain, additional world objects, and improved shadows and lighting. This patch made Company of Heroes the first commercial video game to support Direct3D 10. &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/company-of-heroes.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEjFafVkHfp0eU_Uq_PjnfwLx1NUpvXvJo8qE0qEUjdPOjCNjlg1-HJRD4S21GMFGnYvUQ7tj99_B3EhV-mlUQYK0BX4HeZC2t8C0gjtHGCG_uu865mGNKrul5WRdebISp2png9ZYsNjM/s72-c/company_of_heroes_opposing_forces%5B2%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-6814441788718470927</guid><pubDate>Mon, 23 Jun 2008 05:44:00 +0000</pubDate><atom:updated>2008-06-22T23:02:05.335-07:00</atom:updated><title>F.E.A.R</title><description>&lt;strong&gt;&lt;span style="font-size:180%;"&gt;&lt;em&gt;F.E.A.R.&lt;/em&gt;&lt;/span&gt;&lt;/strong&gt; &lt;div&gt;&lt;div&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLf-goPIR8GqmPQ8XBZKZYsv9v33szK6334QuI0-cKtlxGjQ9IWCOI8MxgLXC4_YoHZY8F25R9iVpjQPFCvKAWpub04yj9gvEcUrzbuUENjsuvQaB5UkHqvki3hfOlKEP41vpXSPWQ2hc/s1600-h/guide_fear_1131144479_1162850414%5B1%5D.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214951886814277378" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLf-goPIR8GqmPQ8XBZKZYsv9v33szK6334QuI0-cKtlxGjQ9IWCOI8MxgLXC4_YoHZY8F25R9iVpjQPFCvKAWpub04yj9gvEcUrzbuUENjsuvQaB5UkHqvki3hfOlKEP41vpXSPWQ2hc/s320/guide_fear_1131144479_1162850414%5B1%5D.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;First Encounter Assault Recon&lt;/span&gt;&lt;/strong&gt; is a &lt;a title="Survival horror" href="http://en.wikipedia.org/wiki/Survival_horror"&gt;survival horror&lt;/a&gt; &lt;a title="First-person shooter" href="http://en.wikipedia.org/wiki/First-person_shooter"&gt;first-person shooter&lt;/a&gt; developed by &lt;a title="Monolith Productions" href="http://en.wikipedia.org/wiki/Monolith_Productions"&gt;Monolith Productions&lt;/a&gt; and published by &lt;a title="Vivendi" href="http://en.wikipedia.org/wiki/Vivendi"&gt;Vivendi&lt;/a&gt;. It was released on &lt;a title="October 17" href="http://en.wikipedia.org/wiki/October_17"&gt;October 17&lt;/a&gt;, &lt;a title="2005" href="http://en.wikipedia.org/wiki/2005"&gt;2005&lt;/a&gt;, for &lt;a title="Microsoft Windows" href="http://en.wikipedia.org/wiki/Microsoft_Windows"&gt;Windows&lt;/a&gt; and ported by &lt;a title="Day 1 Studios" href="http://en.wikipedia.org/wiki/Day_1_Studios"&gt;Day 1 Studios&lt;/a&gt; to the &lt;a title="Xbox 360" href="http://en.wikipedia.org/wiki/Xbox_360"&gt;Xbox 360&lt;/a&gt; and &lt;a title="PlayStation 3" href="http://en.wikipedia.org/wiki/PlayStation_3"&gt;PlayStation 3&lt;/a&gt; &lt;a class="mw-redirect" title="Timegate Studios" href="http://en.wikipedia.org/wiki/Timegate_Studios"&gt;Timegate Studios&lt;/a&gt; has released two &lt;a title="Expansion pack" href="http://en.wikipedia.org/wiki/Expansion_pack"&gt;expansion packs&lt;/a&gt;, &lt;a title="F.E.A.R. Extraction Point" href="http://en.wikipedia.org/wiki/F.E.A.R._Extraction_Point"&gt;F.E.A.R. Extraction Point&lt;/a&gt; in October 2006and &lt;a title="F.E.A.R. Perseus Mandate" href="http://en.wikipedia.org/wiki/F.E.A.R._Perseus_Mandate"&gt;F.E.A.R. Perseus Mandate&lt;/a&gt; in November 2007. A direct sequel, &lt;a title="Project Origin" href="http://en.wikipedia.org/wiki/Project_Origin"&gt;Project Origin&lt;/a&gt;, which ignores Perseus Mandate and Extraction point, was announced by Monolith ProductionsThe game's story revolves around a supernatural phenomenon, which &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#F.E.A.R._Team"&gt;F.E.A.R.&lt;/a&gt;—a fictional &lt;a title="Special forces" href="http://en.wikipedia.org/wiki/Special_forces"&gt;special forces&lt;/a&gt; team—is called to contain. The player assumes the role of F.E.A.R.'s &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#The_Point_Man_.28main_character.29"&gt;Point Man&lt;/a&gt;, who possesses superhuman reflexes and combats an army of &lt;a title="Cloning" href="http://en.wikipedia.org/wiki/Cloning"&gt;cloned&lt;/a&gt; soldiers, and at the same time uncovers the secrets of a paranormal menace in the form of a little girl.&lt;br /&gt;F.E.A.R. was well-received by critics, scoring 89% on &lt;a title="Game Rankings" href="http://en.wikipedia.org/wiki/Game_Rankings"&gt;Game Rankings&lt;/a&gt; and &lt;a title="The New York Times" href="http://en.wikipedia.org/wiki/The_New_York_Times"&gt;The New York Times&lt;/a&gt; calling it "as thrilling and involving as &lt;a title="Half-Life (video game)" href="http://en.wikipedia.org/wiki/Half-Life_%28video_game%29"&gt;Half-Life&lt;/a&gt; A "Director's Edition" &lt;a title="DVD" href="http://en.wikipedia.org/wiki/DVD"&gt;DVD&lt;/a&gt; version of the game was also released. The DVD included a "making of" documentary, a director's commentary, a short &lt;a class="mw-redirect" title="Live-action" href="http://en.wikipedia.org/wiki/Live-action"&gt;live-action&lt;/a&gt; prequel and the exclusive first episode of the promotional &lt;a title="PANICS" href="http://en.wikipedia.org/wiki/PANICS"&gt;P.A.N.I.C.S.&lt;/a&gt; &lt;a title="Machinima" href="http://en.wikipedia.org/wiki/Machinima"&gt;machinima&lt;/a&gt;. A related &lt;a title="Dark Horse Comics" href="http://en.wikipedia.org/wiki/Dark_Horse_Comics"&gt;Dark Horse&lt;/a&gt; &lt;a title="Comic book" href="http://en.wikipedia.org/wiki/Comic_book"&gt;comic book&lt;/a&gt; was also packaged with the DVD. Along with the Director's Edition, F.E.A.R. Gold Edition was released. Gold Edition included the Director's Edition and Extraction Point. F.E.A.R. Platinum Edition features the original game and two expansion packs&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Gameplay&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;F.E.A.R. simulates combat from a &lt;a class="mw-redirect" title="First-person perspective" href="http://en.wikipedia.org/wiki/First-person_perspective"&gt;first-person perspective&lt;/a&gt;. The protagonist's body is fully present, allowing the player to see his or her character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or &lt;a title="Fast-roping" href="http://en.wikipedia.org/wiki/Fast-roping"&gt;fast-roping&lt;/a&gt; from a helicopter for example, or climbing ladders, the hands and legs of the protagonist can be seen performing the relevant actions.&lt;br /&gt;&lt;a class="image" title="The player character uses reflex time while firing on a group of soldiers." href="http://en.wikipedia.org/wiki/Image:FEAR_screenshot3.png"&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYKzfMJNspTvAfNKOvrLH64PZBVXmqfeol_Q4kjdo-tx62e-Z1hAg5ZoxsXul03qaPUzNBREKlF4pQE05NW9CwMi5BOnSBSqOjB7p5JCYeqybINLs2AB97z-wbuP5_0HNM3VgIhjZK9JI/s1600-h/fear%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214952265478702370" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYKzfMJNspTvAfNKOvrLH64PZBVXmqfeol_Q4kjdo-tx62e-Z1hAg5ZoxsXul03qaPUzNBREKlF4pQE05NW9CwMi5BOnSBSqOjB7p5JCYeqybINLs2AB97z-wbuP5_0HNM3VgIhjZK9JI/s320/fear%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a class="internal" title="Enlarge" href="http://en.wikipedia.org/wiki/Image:FEAR_screenshot3.png"&gt;&lt;/a&gt;The player character uses reflex time while firing on a group of soldiers.&lt;br /&gt;A prominent gameplay element is "&lt;a title="Bullet time" href="http://en.wikipedia.org/wiki/Bullet_time"&gt;reflex time&lt;/a&gt;," which slows down the game world while allowing the player to aim and react at normal speeds. This effect is used to simulate the character's superhuman reflexes. Reflex time is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's &lt;a title="Visual effects" href="http://en.wikipedia.org/wiki/Visual_effects"&gt;particle effects&lt;/a&gt;. F.E.A.R. lead designer Craig Hubbard stated that Monolith Productions' primary goal was "to make combat as intense as the tea house shootout at the beginning of &lt;a title="John Woo" href="http://en.wikipedia.org/wiki/John_Woo"&gt;John Woo's&lt;/a&gt; &lt;a class="mw-redirect" title="Hard-Boiled" href="http://en.wikipedia.org/wiki/Hard-Boiled"&gt;Hard-Boiled&lt;/a&gt;." He continued on to say that "defeat[ing] ... enemies ... with style" was crucial to this goal and that reflex time plays a large role in "mak[ing] the player feel like they are an action movie hero The game contains weapons based on non-fictional firearms, such as &lt;a class="mw-redirect" title="Pistol" href="http://en.wikipedia.org/wiki/Pistol"&gt;pistols&lt;/a&gt;, &lt;a title="Assault rifle" href="http://en.wikipedia.org/wiki/Assault_rifle"&gt;assault rifles&lt;/a&gt; and &lt;a title="Submachine gun" href="http://en.wikipedia.org/wiki/Submachine_gun"&gt;submachine guns&lt;/a&gt;, as well as entirely &lt;a title="Science fiction" href="http://en.wikipedia.org/wiki/Science_fiction"&gt;fictional&lt;/a&gt; armaments like &lt;a title="Particle beam weapon" href="http://en.wikipedia.org/wiki/Particle_beam_weapon"&gt;particle beam weapons&lt;/a&gt;. Each firearm differs in terms of ammunition type, accuracy, range, fire rate, damage and bulkiness. The latter characteristic is crucial, as more powerful/specialized weapons tend to be more cumbersome and slow the player's maneuvers. Unlike other games of the genre where lighter/smaller weapons tend to be useless, F.E.A.R. does not scale guns on a curve, so any firearm is potentially deadly in most situations. Monolith Productions stated that it aimed for "a balanced arsenal where each weapon serves a specific function," rather than "just going with a bunch of real-world submachine guns and assault rifles."&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-gamespotinterview-9"&gt;[10]&lt;/a&gt; F.E.A.R.'s &lt;a class="mw-redirect" title="HUD (computer gaming)" href="http://en.wikipedia.org/wiki/HUD_%28computer_gaming%29"&gt;heads-up display&lt;/a&gt; crosshair's size dynamically shows where shots will fall based on movement, aim and the weapon in use. The player may carry only three firearms at a time; thus, strategy is required when using and selecting weapons.&lt;br /&gt;Compared to other shooters where &lt;a class="mw-redirect" title="Mêlée" href="http://en.wikipedia.org/wiki/M%C3%AAl%C3%A9e#Use_in_gameplay"&gt;mêlée&lt;/a&gt; is usually a last resort, F.E.A.R.'s mêlée is a viable instant-kill alternative for taking down enemies. The stocks of all firearms can be used in &lt;a title="Pistol-whipping" href="http://en.wikipedia.org/wiki/Pistol-whipping"&gt;close combat&lt;/a&gt;. Lighter weapons, while being less powerful, allow the player to move around more quickly, increasing their chances of mêlée. Movement speed is maximized if a player holsters their weapon, which also allows them to engage in hand-to-hand attacks with maneuvers including punches, kicks, and slides.&lt;br /&gt;F.E.A.R.'s &lt;a title="Artificial intelligence" href="http://en.wikipedia.org/wiki/Artificial_intelligence"&gt;artificial intelligence&lt;/a&gt; allows computer-controlled characters a large degree of action. Enemies can duck to travel under crawlspaces, jump through windows, vault over railings, climb ladders and push over large objects to create cover. Various opponents may act as a team, taking back routes to surprise the player, using &lt;a title="Suppressive fire" href="http://en.wikipedia.org/wiki/Suppressive_fire"&gt;suppressive fire&lt;/a&gt; or taking cover if under fire. The game's artificial intelligence is often cited as being highly advanced,&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-FEAR-AI-10"&gt;[11]&lt;/a&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-FEAR-AI3-11"&gt;[12]&lt;/a&gt; and its efficiency helped the game win &lt;a title="GameSpot" href="http://en.wikipedia.org/wiki/GameSpot"&gt;GameSpot's&lt;/a&gt; "2005 Best AI Award,"&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-FEAR-AI2-12"&gt;[13]&lt;/a&gt; and earn the #2 ranking on &lt;a class="new" title="AIGameDev (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=AIGameDev&amp;amp;action=edit&amp;amp;redlink=1"&gt;AIGameDev's&lt;/a&gt; "Most Influential AI Games&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Atmosphere&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;A core element of F.E.A.R. is its horror theme, which was heavily inspired by &lt;a class="mw-redirect" title="Japanese horror" href="http://en.wikipedia.org/wiki/Japanese_horror"&gt;Japanese horror&lt;/a&gt;.&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-designerdiary-19"&gt;[20]&lt;/a&gt; The design team attempted to keep "[the] psychology of the encounter" in the player's mind at all times, in order to "get under [the player's] skin", as opposed to the "in your face 'monsters jumping out of closets' approach".&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-fearpreviewign-20"&gt;[21]&lt;/a&gt; Lead designer Craig Hubbard stated in an interview that "horror is extremely fragile ... you can kill it by spelling things out too clearly and you can undermine it with too much ambiguity". He remarked that he attempted to strike a balance with the narrative elements of F.E.A.R., to give players "enough clues so that [they] can form [their] own theories about what's going on, but ideally [they will] be left with some uncertainty".&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-gamespotinterview-9"&gt;[10]&lt;/a&gt; Lead level designer John Mulkey stated, "Creating expectation and then messing w&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1HL7PLych81DaOAMUhU7KQjVyd5HLOX3zZY1W8P01ueAxxQ0ZjR71UatVp735bxgMbv3w6EJdNdvO2l6YJZmgaRbOshe7jz9PCl8wfG74dlvZfs1rQ4dR60ndDR7hiL-dHDc4zkOlUJ0/s1600-h/fear%5B1%5D+(2).jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214952263727506738" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1HL7PLych81DaOAMUhU7KQjVyd5HLOX3zZY1W8P01ueAxxQ0ZjR71UatVp735bxgMbv3w6EJdNdvO2l6YJZmgaRbOshe7jz9PCl8wfG74dlvZfs1rQ4dR60ndDR7hiL-dHDc4zkOlUJ0/s320/fear%5B1%5D+(2).jpg" border="0" /&gt;&lt;/a&gt;ith that expectation is extremely important, predictability ruins a scary mood".&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-fearpreviewign-20"&gt;[21]&lt;/a&gt;&lt;br /&gt;&lt;a class="image" title="The player may find himself inside visions created by an unknown force." href="http://en.wikipedia.org/wiki/Image:CorridorAlma.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a class="internal" title="Enlarge" href="http://en.wikipedia.org/wiki/Image:CorridorAlma.jpg"&gt;&lt;/a&gt;The player may find himself inside visions created by an unknown force.&lt;br /&gt;The main source of the game's horror is Alma, a ghostly little girl. Craig Hubbard remarked that "a guy in a mask chasing &lt;a class="mw-redirect" title="Co-ed" href="http://en.wikipedia.org/wiki/Co-ed"&gt;co-eds&lt;/a&gt; with a meat cleaver can be scary, but on some level you're thinking to yourself you could probably kick his ass if you got the drop on him ... but when a spooky little girl takes out an entire Delta Force squad, how are you supposed to deal with that?"&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-eurogamer-8"&gt;[9]&lt;/a&gt; While Alma has been compared to the character &lt;a title="Samara Morgan" href="http://en.wikipedia.org/wiki/Samara_Morgan"&gt;Samara&lt;/a&gt; from &lt;a title="The Ring (2002 film)" href="http://en.wikipedia.org/wiki/The_Ring_%282002_film%29"&gt;The Ring&lt;/a&gt;,&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-firingsquad-21"&gt;[22]&lt;/a&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-gamespy-22"&gt;[23]&lt;/a&gt; Craig Hubbard stated that she "was born out of a tradition of eerie, faceless female ghosts" and not "as an answer to any specific movie character".&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-eurogamer-8"&gt;[9]&lt;/a&gt; Hubbard acknowledged that Alma "admittedly bears some visual resemblance to the ghosts in &lt;a title="Dark Water (2002 film)" href="http://en.wikipedia.org/wiki/Dark_Water_%282002_film%29"&gt;Dark Water&lt;/a&gt; or Séance," but "creepy little girls have been freaking [him] out since &lt;a title="The Shining (film)" href="http://en.wikipedia.org/wiki/The_Shining_%28film%29"&gt;The Shining&lt;/a&gt;".&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-eurogamer-8"&gt;[9]&lt;/a&gt;&lt;br /&gt;F.E.A.R.'s audio was designed in the style of Japanese horror films, with the sound engineers using inexpensive equipment to create sound effects, utilizing methods including dragging metal across different surfaces and recording pump sounds.&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-designerdiary-19"&gt;[20]&lt;/a&gt; Monolith Productions commented, "The sound designers had to be concerned with avoiding predictability," since "[l]isteners are smart ... they will recognize your formula quickly and then you won't be able to scare them anymore."&lt;a title="" href="http://en.wikipedia.org/wiki/F.E.A.R.#cite_note-designerdiary-19"&gt;[20]&lt;/a&gt; Silence was also utilized in order to "allow players to fill in the space, which lets their imagination create their own personal horror Monolith Productions composed F.E.A.R.'s music in reaction to scenes, instead of "creating a formula that would consistently produce music throughout the game The design team called F.E.A.R.'s music structure "more cerebral and tailored to each individual event", and continued that "sometimes the music is used to ratchet up the tension to toy with players ... [it] will build to a terrifying crescendo before cutting off without a corresponding event, only to later have the silence shattered by Alma, when players least expect it&lt;br /&gt;F.E.A.R.'s horror theme was praised by critics. &lt;a title="Game Informer" href="http://en.wikipedia.org/wiki/Game_Informer"&gt;Game Informer&lt;/a&gt; claimed that "... the frequent spooky head trips that Monolith has so skillfully woven together make an experience that demands to be played."&lt;a title="IGN" href="http://en.wikipedia.org/wiki/IGN"&gt;IGN&lt;/a&gt; opined that "the environment has been so well-crafted to keep you edgy and watchful ... [that] playing the game for a few hours straight can get a little draining." &lt;a title="GameSpot" href="http://en.wikipedia.org/wiki/GameSpot"&gt;GameSpot&lt;/a&gt; reacted similarly, calling F.E.A.R.'s horror "exceedingly effective," and agreeing that it "can leave you a bit emotionally exhausted after a while."&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Plot&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;The story of F.E.A.R. is presented in such a way that only a few minor plot elements are presented in the game's beginning, thus allowing players to experience the adventure as "the hero[es] in [their] own spine-tingling epic of action, tension and terror The manual briefly mentions the player character's recent induction as "&lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Point_Man_.28main_character.29"&gt;Point man&lt;/a&gt;" to &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#F.E.A.R._Team"&gt;F.E.A.R.&lt;/a&gt;, a secret special operations group of the &lt;a class="mw-redirect" title="United States of America" href="http://en.wikipedia.org/wiki/United_States_of_America"&gt;U.S.&lt;/a&gt; government specialized in dealing with &lt;a title="Paranormal" href="http://en.wikipedia.org/wiki/Paranormal"&gt;paranormal&lt;/a&gt; threats. The character's extraordinarily reactive reflexes are described as well, hinting that the government is interested in his abilities When the game begins, the player witnesses a man named &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Paxton_Fettel"&gt;Paxton Fettel&lt;/a&gt; taking command of a &lt;a title="Battalion" href="http://en.wikipedia.org/wiki/Battalion"&gt;battalion&lt;/a&gt; of &lt;a title="Telepathy" href="http://en.wikipedia.org/wiki/Telepathy"&gt;telepathically&lt;/a&gt; controlled clone &lt;a title="Supersoldier" href="http://en.wikipedia.org/wiki/Supersoldier"&gt;supersoldiers&lt;/a&gt;, seizing control of the &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Armacham_Technology_Corporation_.28ATC.29"&gt;Armacham Technology Corporation&lt;/a&gt; (ATC) structure and killing all its occupants Now fully in control of the Point Man, the player attends a briefing held by &lt;a title="Commissioner" href="http://en.wikipedia.org/wiki/Commissioner"&gt;Commissioner&lt;/a&gt; &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#.22Rowdy.22_Betters"&gt;Betters&lt;/a&gt;, in the company of his F.E.A.R. team-mates &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Spen_Jankowski"&gt;Jankowski&lt;/a&gt; and &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Jin_Sun-Kwon"&gt;Jin Sun-Kwon&lt;/a&gt;. The team's mission consists of eliminating Fettel, operating in conjunction with &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Delta_Force"&gt;Delta Force&lt;/a&gt;.&lt;br /&gt;&lt;a class="image" title="A firefight against Replica soldiers." href="http://en.wikipedia.org/wiki/Image:FEAR_screenshot2.png"&gt;&lt;/a&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid2kp8nTLN3qIv9aTGfMWmmU9nvgGJtSxADWCPjQMtBPJDA9PbOF-O-hMXmQYm0yNV9UUYSc-WFLZEpVIOpSiX7xdeclp0FLf6eiXiDnGmVaQk-w2oP71W754tAQKzq9PaeYRa2RTQ9h0/s1600-h/fear%5B1%5D+(3).jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214952808678583202" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid2kp8nTLN3qIv9aTGfMWmmU9nvgGJtSxADWCPjQMtBPJDA9PbOF-O-hMXmQYm0yNV9UUYSc-WFLZEpVIOpSiX7xdeclp0FLf6eiXiDnGmVaQk-w2oP71W754tAQKzq9PaeYRa2RTQ9h0/s320/fear%5B1%5D+(3).jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a class="internal" title="Enlarge" href="http://en.wikipedia.org/wiki/Image:FEAR_screenshot2.png"&gt;&lt;/a&gt;A firefight against Replica soldiers.&lt;br /&gt;After initially eluding the Point Man at an asylum, Fettel is located by means of a &lt;a title="Satellite" href="http://en.wikipedia.org/wiki/Satellite"&gt;satellite&lt;/a&gt; tracking device, so the F.E.A.R. operatives and a Delta Force team attempt to apprehend him at the docks However, the Special Forces are inexplicably wiped out by some supernatural force; the player later witnesses further unexplained and occasionally life-threatening paranormal phenomena, including frequent &lt;a title="Hallucination" href="http://en.wikipedia.org/wiki/Hallucination"&gt;hallucinations&lt;/a&gt;, all of which center around a little girl in a red dress named &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Alma_Wade"&gt;Alma&lt;/a&gt;. Laptops found during the course of the mission, hacked by Commissioner Betters, provide details regarding the background story. The F.E.A.R. team's search begins at a water treatment plant and later continues at Armacham headquarters, but Fettel successfully evades capture.&lt;br /&gt;The player learns that Fettel was raised to become a telepathic military commander as part of ATC project &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Project_Origin"&gt;Origin&lt;/a&gt;. He is the son of Alma, who is described as being a powerful psychic The player also learns of the existence of another child of Alma, who was born before Fettel All clues lead F.E.A.R. to believe Fettel is under control of Alma who was buried within the Origin facility when ATC closed down the project because of the danger posed by the woman. Now the villain is searching for that same facility to free his mother The player eventually takes the Point Man to the abandoned structure, fighting back both the clone soldiers and ATC, whose &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#ATC_Security_Guards"&gt;security agents&lt;/a&gt; have received orders to cover up the whole affair When the protagonist finally comes face-to-face with Fettel, he is drawn into a hallucination where the player learns that the Point Man is Alma's first son.After this hallucination, the player is able to kill Fettel. Nonetheless, Alma is freed when her storage chamber is opened by an ATC researcher, &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Harlan_Wade"&gt;Harlan Wade&lt;/a&gt;, who feels guilty about the company's treatment of her;[eventually, it is revealed Alma shares Wade's name, implying that he is her father The player is then called upon to sabotage the structure's reactor to destroy the facility. In the aftermath of the detonation, a Delta Force UH-60 Black Hawk extracts the Point Man from the rubble. While the player and the survivors of the F.E.A.R team survey the results of the explosion from the helicopter, Alma makes one last appearance, preparing to pull herself up into the helicopter's cabin. The destruction of the Origin facility has not stopped her quest for revenge&lt;br /&gt;After the game's credits, the player can listen to a phone call between a mysterious senator and ATC president &lt;a title="List of F.E.A.R. characters &amp;amp; organizations" href="http://en.wikipedia.org/wiki/List_of_F.E.A.R._characters_%26_organizations#Genevieve_Aristide"&gt;Aristide&lt;/a&gt;, which offers some further explanation: The president considers the project under control and deems the first prototype (apparently the Point Man) a success&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/f.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLf-goPIR8GqmPQ8XBZKZYsv9v33szK6334QuI0-cKtlxGjQ9IWCOI8MxgLXC4_YoHZY8F25R9iVpjQPFCvKAWpub04yj9gvEcUrzbuUENjsuvQaB5UkHqvki3hfOlKEP41vpXSPWQ2hc/s72-c/guide_fear_1131144479_1162850414%5B1%5D.gif" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-2761904747718721384</guid><pubDate>Sat, 21 Jun 2008 07:23:00 +0000</pubDate><atom:updated>2008-06-21T00:25:22.469-07:00</atom:updated><title>NEED FOR SPEED CHEAT CODES</title><description>&lt;strong&gt;&lt;span style="font-family:lucida grande;font-size:180%;"&gt;Need for Speed ProStreet Cheats&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;a name="14220971"&gt;&lt;/a&gt;&lt;strong&gt;&lt;em&gt;Cheat: Cheat List&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Insert the following passwords into the in-game codes menu for the desired result.&lt;br /&gt;&lt;/strong&gt;1MA9X99 - Receive $2,000&lt;br /&gt;1MI9K7E1 - Receive $10,000&lt;br /&gt;CASHMONEY - Receive $10,000&lt;br /&gt;CASTROLSYNTEC - Unlock Castrol Syntec Vinyl&lt;br /&gt;COKEZERO - Unlock Coke Zero Golf GTI&lt;br /&gt;ENERGIZERLITHIUM - Unlock bonus vinyls&lt;br /&gt;HORSEPOWER - Unlock Chevelle SS&lt;br /&gt;ITSABOUTYOU - Unlock Audi TT&lt;br /&gt;L1IS97A1 - Receive $8,000&lt;br /&gt;LEIPZIG - Unlock Progressive Bonus Vinyl&lt;br /&gt;MITSUBISHIGOFAR - Unlock Mitsubishi Lancer Evolution&lt;br /&gt;REGGAME - Receive $10,000&lt;br /&gt;SAFETYNET - Receive five Repair Tokens&lt;br /&gt;UNLOCKALLTHINGS - Unlock Nissan 240 SX, Pontiac GTO, Chevy Cobalt SS, and Dodge Viper SRT 10&lt;br /&gt;W2IOLL01 - Receive $4,000&lt;br /&gt;WORLDSLONGESTLASTING - Unlock Dodge Viper SRT10&lt;br /&gt;ZEROZEROZERO - Unlock Coke Zero Golf GTI&lt;br /&gt;&lt;br /&gt;&lt;a name="14238613"&gt;&lt;/a&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;Cheat: Make Money&lt;br /&gt;If you want to make lots of money easily, try the following multi-step technique. Keep in mind that this can be repeated over and over again for as much money as you want.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;1.) Start up the game and load your career profile.&lt;br /&gt;2.) Head to the in-game cheats menu, and insert the UNLOCKALLTHINGS cheat.&lt;br /&gt;3.) With the bonus unlocked, go ahead and save your career.&lt;br /&gt;4.) Reload your career and head to the garage. The code should have unlocked several new, expensive cars.&lt;br /&gt;5.) Sell the bonus cars you received for a quick $90,000+.&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/need-for-speed-cheat-codes.html</link><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-2413820530358552375</guid><pubDate>Sat, 21 Jun 2008 07:06:00 +0000</pubDate><atom:updated>2008-06-21T00:27:33.306-07:00</atom:updated><title>NEED FOR SPEED PROSTREET</title><description>&lt;strong&gt;&lt;span style="font-family:lucida grande;font-size:180%;"&gt;Need for Speed: ProStreet&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5214231687705557122" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBnJOVsP1OmgzsDaxrfBU2TEwqxzj81F8BOtds7xZZp-NNuGWQ7EKRwY0-gkdG31aGVvkycacZejTh43Zk3uYyj0F1DbSvcP58nSXKJbV5o504pfsN20vHL0d37m5c1BqeB8LJKj7yI98/s320/Need-For-Speed-Pro-Street-best-car-1351%5B1%5D.jpg" border="0" /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Need for Speed: ProStreet is the 11th installment of &lt;/strong&gt;&lt;a title="Electronic Arts" href="http://en.wikipedia.org/wiki/Electronic_Arts"&gt;&lt;strong&gt;Electron&lt;/a&gt;&lt;a title="Electronic Arts" href="http://en.wikipedia.org/wiki/Electronic_Arts"&gt;ic Ar&lt;/a&gt;&lt;a title="Electronic Arts" href="http://en.wikipedia.org/wiki/Electronic_Arts"&gt;ts&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;' popular &lt;/strong&gt;&lt;a title="Racing game" href="http://en.wikipedia.org/wiki/Racing_game"&gt;&lt;strong&gt;racing game&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; series &lt;/strong&gt;&lt;a class="mw-redirect" title="Need for Speed (series)" href="http://en.wikipedia.org/wiki/Need_for_Speed_%28series%29"&gt;&lt;strong&gt;Need for Speed&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;. On &lt;/strong&gt;&lt;a title="May 21" href="http://en.wikipedia.org/wiki/May_21"&gt;&lt;strong&gt;May 21&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;, &lt;/strong&gt;&lt;a title="2007" href="http://en.wikipedia.org/wiki/2007"&gt;&lt;strong&gt;2007&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;, Electronic Arts published a &lt;/strong&gt;&lt;a title="Teaser trailer" href="http://en.wikipedia.org/wiki/Teaser_trailer"&gt;&lt;strong&gt;teaser trailer&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; of ProStreet, and officially announced it ten days later.&lt;/strong&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Need_for_Speed:_ProStreet#cite_note-announcement-2"&gt;&lt;strong&gt;[3]&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; It was released worldwide in November 2007.&lt;/strong&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Need_for_Speed:_ProStreet#cite_note-new_website-0"&gt;&lt;strong&gt;[1]&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:lucida grande;font-size:130%;"&gt;plot&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The game sta&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCXz1gilsfdoA1sYIcK_P6JGx4O8Oi6qoyo_pv03k5gtOukGOYMUyUk5R8pT51RKr5i5rqMdUsMYlNvECj0eL5hEXcOPlnyVGpaKQfPSbjXjvgtlB_4ITGfhv95m3bT8AskrNUDVytod8/s1600-h/Need_For_Speed_Pro_Street_G_by_MiriV%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214229846612792146" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCXz1gilsfdoA1sYIcK_P6JGx4O8Oi6qoyo_pv03k5gtOukGOYMUyUk5R8pT51RKr5i5rqMdUsMYlNvECj0eL5hEXcOPlnyVGpaKQfPSbjXjvgtlB_4ITGfhv95m3bT8AskrNUDVytod8/s320/Need_For_Speed_Pro_Street_G_by_MiriV%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;rts where a former street racer known as Ryan Cooper drives into a raceday and dominates it. The player, as Ryan, then moves to the first proper raceday: Battle Machine. Ryan wins and dominates enough racedays sponsored by battle machine to move onto a showdown at Chicago Airfield sponsored by Super Promotion. After dominating that, he moves onto the next sponsor: React Team Sessions and continues to do what he did in Battle Machine. After breaking enough records of a certain race mode, he moves onto elite organizations in order to challenge that mode's king. As he defeats each king, he rises in rank. Finally, the Showdown King, Ryo Wantanabe, challenges Ryan and is consequently defeated. Ryan becomes the Street King, the best racer in the world.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:lucida grande;font-size:130%;"&gt;Gameplay&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Need for Speed: ProStreet took the series in a different direction of &lt;a title="Gameplay" href="http://en.wikipedia.org/wiki/Gameplay"&gt;gameplay&lt;/a&gt;. In previous installments, racing scenes are set around streets with moving traffic. However, all racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need For Speed II that doesn't animate &lt;a title="Street racing" href="http://en.wikipedia.org/wiki/Street_racing"&gt;illegal racing&lt;/a&gt;. Rather, the type of racing appears to be Touring Car Racing. &lt;a title="Performance tuning" href="http://en.wikipedia.org/wiki/Performance_tuning"&gt;Performance tuning&lt;/a&gt; feature is enhanced, compared to previous versions, especially &lt;a title="Need for Speed: Carbon" href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon#Car_customization"&gt;Autosculpt&lt;/a&gt;. Unlike &lt;a title="Need for Speed: Carbon" href="http://en.wikipedia.org/wiki/Need_for_Speed:_Carbon"&gt;Carbon&lt;/a&gt;, where only certain &lt;a class="mw-redirect" title="Body kits" href="http://en.wikipedia.org/wiki/Body_kits"&gt;body kits&lt;/a&gt; can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the cars' aerodynamics.&lt;a title="" href="http://en.wikipedia.org/wiki/Need_for_Speed:_ProStreet#cite_note-announcement-2"&gt;[3]&lt;/a&gt;&lt;br /&gt;In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.&lt;br /&gt;Drag race is simply a 1/4-mile drag race, where the fastest time, out of three runs, wins. There are also 1/2 mile drag races, and wheelie competitions. &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigcsLrKwIBXtUyO3ED6rQaX2Y4i86NJaFCArQm6iPQzp6oERRbqk0ixLI2iAB00oGYXB4S1j9fwkLJDoEx-OvCtR6OuvlzVuNuZUT9p0QOi5pMSdeq6BdQRVs7zsz3RHAA2PeWKmWo5W4/s1600-h/Need-For-Speed-Pro-Street-951%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214230349406684738" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigcsLrKwIBXtUyO3ED6rQaX2Y4i86NJaFCArQm6iPQzp6oERRbqk0ixLI2iAB00oGYXB4S1j9fwkLJDoEx-OvCtR6OuvlzVuNuZUT9p0QOi5pMSdeq6BdQRVs7zsz3RHAA2PeWKmWo5W4/s320/Need-For-Speed-Pro-Street-951%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In Grip races, there are four different modes (Normal Grip, Grip Class, Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.&lt;br /&gt;In Speed Challenge races, players must cross the finish line first to win the race.&lt;br /&gt;In Top Speed Run races, the course is divided into 3 to 9 sections (just like that of Sector Shootout in Grip races) and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins.&lt;br /&gt;In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.&lt;br /&gt;Other than gameplay itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except NFS High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2 and Wii versions, where the damage modeling has been scaled down due t&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOPsjy7aXh2d-X2N5gKZtUmGjNfAm6PaTbC3wRVw_lEmBxd87K8M-ONtXLzPrBKHJDchACN1NUnVSxvxuachuqcYNeNYEDL9hA-Gf7QZezAsD3d80QE0XWNEJ96Bp5J49SJEuETiqDyCE/s1600-h/EA-NfS-ProStreet-4%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214230955298768450" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOPsjy7aXh2d-X2N5gKZtUmGjNfAm6PaTbC3wRVw_lEmBxd87K8M-ONtXLzPrBKHJDchACN1NUnVSxvxuachuqcYNeNYEDL9hA-Gf7QZezAsD3d80QE0XWNEJ96Bp5J49SJEuETiqDyCE/s320/EA-NfS-ProStreet-4%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;o the limited processing power, so the damage is similar to the previous two games) where any object in the game world has the potential to inflict cosmetic damage, light damage, or heavy damage on a car, and even has the potential to total a car immediately after impact.&lt;a title="" href="http://en.wikipedia.org/wiki/Need_for_Speed:_ProStreet#cite_note-announcement-2"&gt;[3]&lt;/a&gt;&lt;br /&gt;ProStreet features customization of cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (not available in the PlayStation 2 version).&lt;br /&gt;The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the &lt;a title="Nintendo DS" href="http://en.wikipedia.org/wiki/Nintendo_DS"&gt;Nintendo DS&lt;/a&gt; version of the game).&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:lucida grande;font-size:130%;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;span style="font-family:lucida grande;font-size:130%;"&gt;Cars&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;There are 76 cars (55 in the game, 5 with Collector's Edition, 16 with Energizer Lithium Extender Pack) (46 on PS2 and Wii) from 26 manufacturers in the &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr7TYKTec__PzsFWTafefL_Z-X5yif4JOPTD6RjvHj5j48ODZTlW8_6jvi_-MRVKUVNBJZyS60obTI8kNDeV3UnxDCgG4JXQXaDZLawVwj9W-_lLrXEOC4Ko8zcGhmObL7B4RLksKJzdM/s1600-h/need-for-speed-prostreet-20071009111626342-000%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214230654320508626" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr7TYKTec__PzsFWTafefL_Z-X5yif4JOPTD6RjvHj5j48ODZTlW8_6jvi_-MRVKUVNBJZyS60obTI8kNDeV3UnxDCgG4JXQXaDZLawVwj9W-_lLrXEOC4Ko8zcGhmObL7B4RLksKJzdM/s320/need-for-speed-prostreet-20071009111626342-000%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;release edition. Eight of these are &lt;a title="Supercar" href="http://en.wikipedia.org/wiki/Supercar"&gt;supercars&lt;/a&gt;.&lt;br /&gt;Electronic Arts has released a Booster Pack for download to Windows, PlayStation 3, and Xbox 360. With the Booster Pack, two more cars are made available for free and 14 more for digital purchase. However, with some computing skills it's possible to unlock all 76 cars available without buying either the Collector's Edition upgrade or the Booster Pack&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/need-for-speed-prostreet-need-for-speed.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBnJOVsP1OmgzsDaxrfBU2TEwqxzj81F8BOtds7xZZp-NNuGWQ7EKRwY0-gkdG31aGVvkycacZejTh43Zk3uYyj0F1DbSvcP58nSXKJbV5o504pfsN20vHL0d37m5c1BqeB8LJKj7yI98/s72-c/Need-For-Speed-Pro-Street-best-car-1351%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-2574118105980366240</guid><pubDate>Fri, 20 Jun 2008 02:55:00 +0000</pubDate><atom:updated>2008-06-19T20:17:58.105-07:00</atom:updated><title>THE CLUB</title><description>&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJreRDG1XrNMMpKJx_nLX-fHPPwb0Hlmu1mG22shee9xGipUMpdrpFpKaEqfpp1OzNYhKZKhb1Mjv7ojL4t9hogC5Ea2vlLODVjil1Nm4RJMuyLPTPXcCE6vlcD4S2kb6EHAnVszA1v6g/s1600-h/the_club_logo%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5213797376546060450" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJreRDG1XrNMMpKJx_nLX-fHPPwb0Hlmu1mG22shee9xGipUMpdrpFpKaEqfpp1OzNYhKZKhb1Mjv7ojL4t9hogC5Ea2vlLODVjil1Nm4RJMuyLPTPXcCE6vlcD4S2kb6EHAnVszA1v6g/s320/the_club_logo%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;The Club is a radical departure for Bizarre Creations. As a studio traditionally known for our racing games, The Club proves that our teams are capable of straddling genres whether they're about firing on all cylinders or firing shotgun shells.&lt;br /&gt;Primarily a score-based game, The Club is Bizarre's take on the third person shooter. The gameplay is fast paced and very arcadey; don't even think about hiding behind cover in this one folks! A unique new scoring system asks you to chain kills together in quick succession, building up &lt;/strong&gt;&lt;a href="http://www.bizarrecreations.com/games/the_club/combo_system.php"&gt;&lt;strong&gt;your combo&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; and grabbing you more points. The higher your combo the faster the bar ticks down, so it gets tougher and tougher to continue your deadly killing spree.&lt;br /&gt;To keep your score high you'll need to burst into rooms of enemies with all guns blazing; the combo system pushing you further and further to your limit. However, don't take too long dispatching your target or your score will drop. If there are 30 bad guys in the level, that's potentially a 30x combo you could earn... practice, practice, practice!&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://www.bizarrecreations.com/games/the_club/characters.php"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;The Club has been compared to all sorts of games in a variety of genres; is a shooter, a racer, or a fighting game? Well in practice it's a little piece of each, judging by the game modes, character selection, and location set. Have a look around, and let us know what you think of The Club in the &lt;/strong&gt;&lt;a href="http://www.bizarrecreations.com/forum/viewforum.php?f=25"&gt;&lt;strong&gt;forums&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;!&lt;/strong&gt;&lt;/div&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM6uPhhTrbwYlNDCPD2CoEwXfn_Lq00uXyu2QR9U6Hsklx73WdCiMgxkguKro45I2rDMELOGr-3hYxGA_TozD1M3SSdOTlh6k8uHBUqbvpUFi5UEOAW5_zwO-_viCMDBdRW91BVcyRcbk/s1600-h/whatistheclub%5B1%5D.gif"&gt;&lt;strong&gt;&lt;img id="BLOGGER_PHOTO_ID_5213797377952591842" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 424px; CURSOR: hand; HEIGHT: 86px" height="86" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM6uPhhTrbwYlNDCPD2CoEwXfn_Lq00uXyu2QR9U6Hsklx73WdCiMgxkguKro45I2rDMELOGr-3hYxGA_TozD1M3SSdOTlh6k8uHBUqbvpUFi5UEOAW5_zwO-_viCMDBdRW91BVcyRcbk/s320/whatistheclub%5B1%5D.gif" width="656" border="0" /&gt;&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Imagine an organisation so hidden and secretive, that only a few people around the globe know of its existence. Powerful leaders in The Club "recruit" outsiders to fight in their violent underground blood spot, like ancient gladiators. The combatants have only one option: kill or be killed.&lt;br /&gt;Countless rumours persist about The Club's origins, but few facts are known. Many members like to believe that its beginnings can be traced back to the infamous Hellfire Club of 18th century London; others believe it originated during the Napoleonic Wars. Regardless, it's a shady history.&lt;br /&gt;Drug lords. Dotcom billionaires. International arms dealers. Dictators. Media Tycoons. Hollywood superstars. Third World warlords. Aristocrats and royalty. They all rub shoulders in The Club, sharing a taste for blood and a belief that their wealth places them beyond the reach of normal laws. The entry fee is astronomical, and membership is for life; on&lt;/strong&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyLuD-4lpCr110WGZGkCZrPqGeJ8WzRs71-Dv1aazV9-kgg1zrEWdjhJpEUG0mLIzKJhVyo_MoJDhDY_YXoV3BdNpTjAsze72JrtZWlBz2zp-P2y851Yxb3irRTe7qN_Iv3w9M4lP_kyg/s1600-h/header1%5B1%5D.jpg"&gt;&lt;strong&gt;&lt;img id="BLOGGER_PHOTO_ID_5213797380243032354" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyLuD-4lpCr110WGZGkCZrPqGeJ8WzRs71-Dv1aazV9-kgg1zrEWdjhJpEUG0mLIzKJhVyo_MoJDhDY_YXoV3BdNpTjAsze72JrtZWlBz2zp-P2y851Yxb3irRTe7qN_Iv3w9M4lP_kyg/s320/header1%5B1%5D.jpg" border="0" /&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;ce you're in The Club, you can't leave.&lt;br /&gt;Describing the game play is tough, as it's a combination of different genres. The game itself is played in third person, but internally we're describing it as a "shooter/beat-'em-up/racer"!&lt;br /&gt;When you first pick up The Club, you'll choose a character to fight as. Each character is from a vastly different background and forced to fight for different reasons (or perhaps they're not forced at all?). The structure is similar to a beat-'em-up game... imagine a Street Fighter style character select and tournament system, but with a layer of "bad ass" splashed on top.&lt;br /&gt;The gameplay itself sees your character beginning each match in a new location. The Club bosses fly you around the world, from war torn cities to underground nuclear shelters and we've gone all out to include varied locations and pick some places you wouldn't expect. The theme is constant though; they're abandoned areas which have been completely taken over by The Club and populated with all sorts of sick weirdos who are just asking to be dispatched.&lt;br /&gt;3, 2, 1... BAM! The level begins like a racing game. You run forwards and turn the first corner. Two masked hoodlums holding pistols (the most basic enemy in the game) swing round and take aim at you, but immediately fall in a hail of gunfire from your sub machinegun. Without breaking pace you sprint up the stairs behind them, blasting open a window (and through another enemy) as you climb.&lt;br /&gt;You roll through the door at the top of the stairs, immediately taking aim at the enemy to your right. BAM, he goes down with a perfect head shot. A massive roll-bonus racks up on your screen, supplemented with the score from the headshot... Must keep this combo going! Sprinting through the next corridor and smashing through the wooden door, you're trying to shoot down the next soul before your combo ends and your bank is stashed. Must. Run. Faster!&lt;br /&gt;...and that's just the first five seconds of the game.&lt;/strong&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/club.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJreRDG1XrNMMpKJx_nLX-fHPPwb0Hlmu1mG22shee9xGipUMpdrpFpKaEqfpp1OzNYhKZKhb1Mjv7ojL4t9hogC5Ea2vlLODVjil1Nm4RJMuyLPTPXcCE6vlcD4S2kb6EHAnVszA1v6g/s72-c/the_club_logo%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-7204990513545745012</guid><pubDate>Fri, 20 Jun 2008 02:45:00 +0000</pubDate><atom:updated>2008-06-19T19:45:49.336-07:00</atom:updated><title>Check out my Slide Show!</title><description>&lt;div&gt;&lt;embed src="http://widget-63.slide.com/widgets/slideticker.swf" type="application/x-shockwave-flash" quality="high" scale="noscale" salign="l" wmode="transparent" flashvars="cy=bb&amp;amp;il=1&amp;amp;channel=2954361355556021347&amp;amp;site=widget-63.slide.com" style="width:400px;height:320px" name="flashticker" align="middle"&gt;&lt;/embed&gt;&lt;div style="width:400px;text-align:left;"&gt;&lt;a href="http://www.slide.com/pivot?cy=bb&amp;amp;at=un&amp;amp;id=2954361355556021347&amp;amp;map=1" target="_blank"&gt;&lt;img src="http://widget-63.slide.com/p1/2954361355556021347/bb_t054_v000_s0un_f00/images/xslide1.gif" border="0" ismap="ismap" /&gt;&lt;/a&gt; &lt;a href="http://www.slide.com/pivot?cy=bb&amp;amp;at=un&amp;amp;id=2954361355556021347&amp;amp;map=2" target="_blank"&gt;&lt;img src="http://widget-63.slide.com/p2/2954361355556021347/bb_t054_v000_s0un_f00/images/xslide2.gif" border="0" ismap="ismap" /&gt;&lt;/a&gt; &lt;a href="http://www.slide.com/pivot?cy=bb&amp;at=un&amp;id=2954361355556021347&amp;map=F" target="_blank"&gt;&lt;img src="http://widget-63.slide.com/p4/2954361355556021347/bb_t054_v000_s0un_f00/images/xslide42.gif" border="0" ismap="ismap" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/check-out-my-slide-show_19.html</link><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-8446401294116476270</guid><pubDate>Thu, 19 Jun 2008 14:39:00 +0000</pubDate><atom:updated>2008-06-19T07:45:08.883-07:00</atom:updated><title>ARMY OF 2</title><description>&lt;div&gt;Army of Two, common&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQCVflI-6Vw-D3VTPogjZZoU8qwmut52MfRkbInMdZdtWOFhJ2vie8fyR8IA2dkjH_8899GNfoQlXuiOp-dVB-iYJtPWw2NlSA0pqSb0nXUI2KoqfgIcMD5Eam4CL_EC0HUYGduhFiqSs/s1600-h/army_of_two_01_1600x1200%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5213603339998559186" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQCVflI-6Vw-D3VTPogjZZoU8qwmut52MfRkbInMdZdtWOFhJ2vie8fyR8IA2dkjH_8899GNfoQlXuiOp-dVB-iYJtPWw2NlSA0pqSb0nXUI2KoqfgIcMD5Eam4CL_EC0HUYGduhFiqSs/s320/army_of_two_01_1600x1200%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;ly abbreviated as Ao2, is a &lt;a title="Video game" href="http://en.wikipedia.org/wiki/Video_game"&gt;video game&lt;/a&gt; developed by &lt;a title="Electronic Arts" href="http://en.wikipedia.org/wiki/Electronic_Arts"&gt;Electronic Arts&lt;/a&gt;,&lt;br /&gt;&lt;a title="Video game developer" href="http://en.wikipedia.org/wiki/Video_game_developer"&gt;Developer(s)&lt;/a&gt;&lt;br /&gt;&lt;a title="EA Montreal" href="http://en.wikipedia.org/wiki/EA_Montreal"&gt;EA Montreal&lt;/a&gt;&lt;br /&gt;Publisher(s)&lt;br /&gt;&lt;a title="Electronic Arts" href="http://en.wikipedia.org/wiki/Electronic_Arts"&gt;Electronic Arts&lt;/a&gt;&lt;br /&gt;&lt;a title="Game engine" href="http://en.wikipedia.org/wiki/Game_engine"&gt;Engine&lt;/a&gt;&lt;br /&gt;&lt;a class="mw-redirect" title="Unreal Engine 3" href="http://en.wikipedia.org/wiki/Unreal_Engine_3"&gt;Unreal Engine 3&lt;/a&gt;&lt;br /&gt;&lt;a class="mw-redirect" title="Computer platform" href="http://en.wikipedia.org/wiki/Computer_platform"&gt;Platform(s)&lt;/a&gt;&lt;br /&gt;&lt;a title="PlayStation 3" href="http://en.wikipedia.org/wiki/PlayStation_3"&gt;PlayStation 3&lt;/a&gt;, &lt;a title="Xbox 360" href="http://en.wikipedia.org/wiki/Xbox_360"&gt;Xbox 360&lt;/a&gt;&lt;br /&gt;Release date&lt;br /&gt;&lt;a title="North America" href="http://en.wikipedia.org/wiki/North_America"&gt;NA&lt;/a&gt; &lt;a title="March 4" href="http://en.wikipedia.org/wiki/March_4"&gt;March 4&lt;/a&gt;, &lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;2008&lt;/a&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Army_of_Two#cite_note-0"&gt;[1]&lt;/a&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Army_of_Two#cite_note-1"&gt;[2]&lt;/a&gt;&lt;a title="Australasia" href="http://en.wikipedia.org/wiki/Australasia"&gt;AUS&lt;/a&gt; &lt;a title="March 13" href="http://en.wikipedia.org/wiki/March_13"&gt;March 13&lt;/a&gt;, &lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;2008&lt;/a&gt;&lt;a title="Europe" href="http://en.wikipedia.org/wiki/Europe"&gt;EU&lt;/a&gt; &lt;a title="March 7" href="http://en.wikipedia.org/wiki/March_7"&gt;March 7&lt;/a&gt;, &lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;2008&lt;/a&gt;&lt;a title="Japan" href="http://en.wikipedia.org/wiki/Japan"&gt;JP&lt;/a&gt; &lt;a title="March 19" href="http://en.wikipedia.org/wiki/March_19"&gt;March 19&lt;/a&gt;, &lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;2008&lt;/a&gt;&lt;br /&gt;&lt;a title="Video game genres" href="http://en.wikipedia.org/wiki/Video_game_genres"&gt;Genre(s)&lt;/a&gt;&lt;br /&gt;&lt;a title="Third person" href="http://en.wikipedia.org/wiki/Third_person"&gt;Third person&lt;/a&gt; &lt;a title="Shooter game" href="http://en.wikipedia.org/wiki/Shooter_game"&gt;shooter&lt;/a&gt;&lt;br /&gt;Mode(s)&lt;br /&gt;&lt;a class="mw-redirect" title="Single player" href="http://en.wikipedia.org/wiki/Single_player"&gt;Single player&lt;/a&gt;, &lt;a title="Cooperative gameplay" href="http://en.wikipedia.org/wiki/Cooperative_gameplay"&gt;two-player co-op&lt;/a&gt;&lt;br /&gt;&lt;a title="Video game content rating system" href="http://en.wikipedia.org/wiki/Video_game_content_rating_system"&gt;Rating(s)&lt;/a&gt;&lt;br /&gt;&lt;a class="mw-redirect" title="ESRB" href="http://en.wikipedia.org/wiki/ESRB"&gt;ESRB&lt;/a&gt;: Mature (17+)&lt;a title="Pan European Game Information" href="http://en.wikipedia.org/wiki/Pan_European_Game_Information"&gt;PEGI&lt;/a&gt;: 16+&lt;a title="Office of Film and Literature Classification (Australia)" href="http://en.wikipedia.org/wiki/Office_of_Film_and_Literature_Classification_%28Australia%29"&gt;OFLC&lt;/a&gt;: MA 15+&lt;a class="mw-redirect" title="CERO" href="http://en.wikipedia.org/wiki/CERO"&gt;CERO&lt;/a&gt;: D (ages 17 and up)&lt;br /&gt;&lt;a title="Digital media" href="http://en.wikipedia.org/wiki/Digital_media"&gt;Media&lt;/a&gt;&lt;br /&gt;&lt;a title="Blu-ray Disc" href="http://en.wikipedia.org/wiki/Blu-ray_Disc"&gt;Blu-ray Disc&lt;/a&gt;, &lt;a class="mw-redirect" title="DVD-DL" href="http://en.wikipedia.org/wiki/DVD-DL"&gt;DVD-DL&lt;/a&gt;&lt;br /&gt;Input methods&lt;br /&gt;&lt;a class="mw-redirect" title="Xbox 360 controller" href="http://en.wikipedia.org/wiki/Xbox_360_controller"&gt;Xbox 360 controller&lt;/a&gt;, &lt;a class="mw-redirect" title="Sixaxis" href="http://en.wikipedia.org/wiki/Sixaxis"&gt;Sixaxis&lt;/a&gt;, &lt;a class="mw-redirect" title="Dual Shock 3" href="http://en.wikipedia.org/wiki/Dual_Shock_3"&gt;Dual Shock 3&lt;/a&gt;released on &lt;a title="Xbox 360" href="http://en.wikipedia.org/wiki/Xbox_360"&gt;Xbox 360&lt;/a&gt; and &lt;a title="PlayStation 3" href="http://en.wikipedia.org/wiki/PlayStation_3"&gt;PlayStation 3&lt;/a&gt; on &lt;a title="March 4" href="http://en.wikipedia.org/wiki/March_4"&gt;March 4&lt;/a&gt;, &lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;2008&lt;/a&gt; in North America. Army of Two is a third person shooter game focusing on the fictional story of two &lt;a title="Private military company" href="http://en.wikipedia.org/wiki/Private_military_company"&gt;private military contractors&lt;/a&gt; (characterized as &lt;a class="mw-redirect" title="Mercenaries" href="http://en.wikipedia.org/wiki/Mercenaries"&gt;mercenaries&lt;/a&gt;) "fight[ing] through war, political turmoil, and a conspiracy so vast it threatens the entire world" in a timeline spanning from &lt;a title="1993" href="http://en.wikipedia.org/wiki/1993"&gt;1993&lt;/a&gt; to &lt;a title="2009" href="http://en.wikipedia.org/wiki/2009"&gt;2009&lt;/a&gt;.&lt;br /&gt;Focusing on cooperative strategies, Army of Two's highlighting feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as your partner, a "Partner Artificial Intelligence"(PAI) is also included and programmed to follow the player's strategies in suit. Dependence on your partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;The story begins in &lt;a title="1993" href="http://en.wikipedia.org/wiki/1993"&gt;1993&lt;/a&gt; in &lt;a title="Somalia" href="http://en.wikipedia.org/wiki/Somalia"&gt;Somalia&lt;/a&gt; when Elliot Salem and Tyson Rios (the protagonists of the game) are still in the &lt;a class="mw-redirect" title="United States of America" href="http://en.wikipedia.org/wiki/United_States_of_America"&gt;U.S.&lt;/a&gt; &lt;a class="mw-redirect" title="75th Ranger Regiment" href="http://en.wikipedia.org/wiki/75th_Ranger_Regiment"&gt;75th Ranger Regiment&lt;/a&gt;. They are tasked to work with Philip Clyde, a &lt;a class="mw-redirect" title="Private Military Contractors" href="http://en.wikipedia.org/wiki/Private_Military_Contractors"&gt;private military contractor&lt;/a&gt; with the Security and Strategy Corporation (SSC), to &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHBhESNbPZFIKN_9rpqU580siVHXXCEvW9ALa1gxXpO0sI1a_JhDYRYd0FV63JbVAC-ie3kUJSwASyeFeGNyxU0Ti9scWPeXovf_QIi3dI1HqVcTUin0dCbSWxj2bYBeH7l1rCK-kni9o/s1600-h/army-of-two-screen%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5213603021666237554" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 327px; CURSOR: hand; HEIGHT: 210px" height="195" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHBhESNbPZFIKN_9rpqU580siVHXXCEvW9ALa1gxXpO0sI1a_JhDYRYd0FV63JbVAC-ie3kUJSwASyeFeGNyxU0Ti9scWPeXovf_QIi3dI1HqVcTUin0dCbSWxj2bYBeH7l1rCK-kni9o/s320/army-of-two-screen%5B1%5D.jpg" width="320" border="0" /&gt;&lt;/a&gt;carry out an assassination. After this mission, Philip Clyde, on behalf of SSC CEO Ernest Stockwell, invites Lieutenant Colonel Richard Dalton (commander of the 75th Ranger Regiment) to join the company for a desk job. He agrees, asking to bring Salem and Rios with him as contractors, and in the following year, the three enter the private sector.&lt;a title="" href="http://en.wikipedia.org/wiki/Army_of_Two#cite_note-2"&gt;[3]&lt;/a&gt; Salem and Rios begin work as mercenaries. Over the course of a decade and a half, they are caught up in a complex scheme to privatize the military, and see to the plot's downfall. At the game's epilogue, we see the two protagonists start their own firm — Trans World Operations, or TWO&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;The game allows a great deal of &lt;a title="Weapon" href="http://en.wikipedia.org/wiki/Weapon"&gt;weapon&lt;/a&gt; customization. Some &lt;a title="Gun" href="http://en.wikipedia.org/wiki/Gun"&gt;guns&lt;/a&gt; available for customization include: &lt;a class="mw-redirect" title="Pistol" href="http://en.wikipedia.org/wiki/Pistol"&gt;pistols&lt;/a&gt;, &lt;a title="Shotgun" href="http://en.wikipedia.org/wiki/Shotgun"&gt;shotguns&lt;/a&gt;, &lt;a title="Submachine gun" href="http://en.wikipedia.org/wiki/Submachine_gun"&gt;submachine guns&lt;/a&gt;, &lt;a class="mw-redirect" title="Rocket launchers" href="http://en.wikipedia.org/wiki/Rocket_launchers"&gt;rocket launchers&lt;/a&gt;, &lt;a title="Light machine gun" href="http://en.wikipedia.org/wiki/Light_machine_gun"&gt;light machine guns&lt;/a&gt;, &lt;a title="Sniper rifle" href="http://en.wikipedia.org/wiki/Sniper_rifle"&gt;sniper rifles&lt;/a&gt;, &lt;a title="Grenade launcher" href="http://en.wikipedia.org/wiki/Grenade_launcher"&gt;grenade launchers&lt;/a&gt; and &lt;a title="Assault rifle" href="http://en.wikipedia.org/wiki/Assault_rifle"&gt;assault rifles&lt;/a&gt;. Such elements as &lt;a title="Stock (firearm)" href="http://en.wikipedia.org/wiki/Stock_%28firearm%29"&gt;stocks&lt;/a&gt;, under-slung grenade launchers, &lt;a title="Suppressor" href="http://en.wikipedia.org/wiki/Suppressor"&gt;suppressors&lt;/a&gt;, grip handles, &lt;a title="Magazine (firearms)" href="http://en.wikipedia.org/wiki/Magazine_%28firearms%29"&gt;extra-large magazines&lt;/a&gt; and new barrels, can be swapped out to give the weapon a unique look. Other modifications include gold and chrome plating--also known as "pimping" in the game. Pimping weapons will raise your player's aggro meter drawing more attention to you. The player can also upgrade their armor to make it better and stronger but these can not be purchased and are unlocked as you progress through campaign mode. A &lt;a class="mw-redirect" title="Firing range" href="http://en.wikipedia.org/wiki/Firing_range"&gt;firing range&lt;/a&gt; feature was proposed that would allow the player to test out their newly customized weapon, however it was removed as it did not meet the developers' standards.&lt;a title="" href="http://en.wikipedia.org/wiki/Army_of_Two#cite_note-3"&gt;[4]&lt;/a&gt; Besides customizing the weapons and armor, the player can also customize the &lt;a title="Ballistic face mask" href="http://en.wikipedia.org/wiki/Ballistic_face_mask"&gt;face masks&lt;/a&gt; that the main characters wear&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/army-of-two-common-ly-abbreviated-as.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQCVflI-6Vw-D3VTPogjZZoU8qwmut52MfRkbInMdZdtWOFhJ2vie8fyR8IA2dkjH_8899GNfoQlXuiOp-dVB-iYJtPWw2NlSA0pqSb0nXUI2KoqfgIcMD5Eam4CL_EC0HUYGduhFiqSs/s72-c/army_of_two_01_1600x1200%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-5214034583691066937</guid><pubDate>Thu, 19 Jun 2008 03:07:00 +0000</pubDate><atom:updated>2008-06-18T20:15:07.493-07:00</atom:updated><title>burnout paraise</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfpRIZHfxIvVwIpNgNDzDhqxa4cvab5uSNS2mhVwSeLOJckk3LxiMSkSHdtxTCNBsDHquSUpsyiK90xWFJdVbztlYO0LCBfsS59Uuqv11y8Lthcyj2rZyQsfHJ-f83tCqVOaDxpy5FaL4/s1600-h/Burnout_5_3%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5213425673522599586" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfpRIZHfxIvVwIpNgNDzDhqxa4cvab5uSNS2mhVwSeLOJckk3LxiMSkSHdtxTCNBsDHquSUpsyiK90xWFJdVbztlYO0LCBfsS59Uuqv11y8Lthcyj2rZyQsfHJ-f83tCqVOaDxpy5FaL4/s320/Burnout_5_3%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;BURNOUT PARADISE&lt;/strong&gt;&lt;br /&gt;Its is the 5th game in the series and this time it features as open-ended world . the new game format allows the developers to do away with the usual game lobby system for both single and multiplayer however day and night cycles have been removed to provide better performance other updates I the game include a renamed crash mode now termed show time where a player can activated a slow-mo-mode control mechanism during crashes ad even during the race in events such as road age the damage system has been modified and this time cars can gets ht and still retain there wheels for continuing a race however if a car loses its wheel or ends up outside the race map the player has to wait for the car to be reset. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/burnout-paraise.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfpRIZHfxIvVwIpNgNDzDhqxa4cvab5uSNS2mhVwSeLOJckk3LxiMSkSHdtxTCNBsDHquSUpsyiK90xWFJdVbztlYO0LCBfsS59Uuqv11y8Lthcyj2rZyQsfHJ-f83tCqVOaDxpy5FaL4/s72-c/Burnout_5_3%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-3104058675958072905</guid><pubDate>Fri, 13 Jun 2008 02:20:00 +0000</pubDate><atom:updated>2008-06-12T19:25:40.961-07:00</atom:updated><title>WCG WANTED</title><description>HAI HERE WE HAVING SOME THING SPECIL FOR U , RU PLANING TO BE A WORLD BEST GAMER AND WANT TO ING 50 LAKS AND MORE SO U CAME AT THE RIGHT PLACE AND RIGHT TIME .&lt;br /&gt;&lt;br /&gt;                           THE WCG (world cyber games) has going to orginise the nex champianship for wcg 2008&lt;br /&gt;just u have t do is that reister for it and play games and be a wcg champian&lt;br /&gt;the finals will be in germaney so click hear to get registration&lt;br /&gt;&lt;a href="http://godleague.indiagames.com/godleague/register.html"&gt;http://godleague.indiagames.com/godleague/register.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/wcg-wanted.html</link><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-6930794859280284759</guid><pubDate>Wed, 11 Jun 2008 02:09:00 +0000</pubDate><atom:updated>2008-06-10T19:24:49.401-07:00</atom:updated><title>GTA VICE CITY CHEAT CODES</title><description>&lt;strong&gt;PC Version CheatsCode&lt;/strong&gt; &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF7UBW_y4ynpovTD1DANYLGD_VGZVswXUWRrjSTZq1Hnyxt-AAE9iff1H_d_6eEYy-P4rfLVUrNgagr9lFdYq7Cd165jRGOlRErhEYCNR3POq5M4LdOokkmvA1vGhAAaqJ5QrBXX16rrI/s1600-h/2530%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210443719167288274" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF7UBW_y4ynpovTD1DANYLGD_VGZVswXUWRrjSTZq1Hnyxt-AAE9iff1H_d_6eEYy-P4rfLVUrNgagr9lFdYq7Cd165jRGOlRErhEYCNR3POq5M4LdOokkmvA1vGhAAaqJ5QrBXX16rrI/s320/2530%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color:#c0c0c0;"&gt;Action&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#c0c0c0;"&gt;THUGSTOOLS&lt;br /&gt;All 'light' weapons&lt;br /&gt;PROFESSIONALTOOLS&lt;br /&gt;All 'medium' weapons&lt;br /&gt;NUTTERTOOLS&lt;br /&gt;All 'heavy' weapons&lt;br /&gt;ASPIRINE&lt;br /&gt;Full Health&lt;br /&gt;PRECIOUSPROTECTION&lt;br /&gt;Full Armor&lt;br /&gt;ICANTTAKEITANYMORE&lt;br /&gt;Commit Suicide&lt;br /&gt;YOUWONTTAKEMEALIVE&lt;br /&gt;Raise Wanted Level&lt;br /&gt;LEAVEMEALONE&lt;br /&gt;Decrease Wanted Level&lt;br /&gt;FANNYMAGNET&lt;br /&gt;Ladies Man, Women Follow You&lt;br /&gt;CERTAINDEATH&lt;br /&gt;Makes you smoke a cigarette&lt;br /&gt;DEEPFRIEDMARSBARS&lt;br /&gt;Makes Tommy fatter&lt;br /&gt;PROGRAMMER&lt;br /&gt;Gives Tommy girly arms/legs&lt;br /&gt;STILLLIKEDRESSINGUP&lt;br /&gt;Change Skin/Clothes&lt;br /&gt;CHEATSHAVEBEENCRACKED&lt;br /&gt;Play as Ricardo Diaz&lt;br /&gt;LOOKLIKELANCE&lt;br /&gt;Play as Lance Vance&lt;br /&gt;MYSONISALAWYER&lt;br /&gt;Play as Ken Rosenberg&lt;br /&gt;LOOKLIKEHILARY&lt;br /&gt;Play as Hilary King&lt;br /&gt;ROCKANDROLLMAN&lt;br /&gt;Play as Love Fist character (Jezz Torent)&lt;br /&gt;WELOVEOURDICK&lt;br /&gt;Play as Love Fist character (Dick)&lt;br /&gt;ONEARMEDBANDIT&lt;br /&gt;Play as Phil Cassidy&lt;br /&gt;FOXYLITTLETHING&lt;br /&gt;Play as Mercedes&lt;br /&gt;IDONTHAVETHEMONEYSONNY&lt;br /&gt;Play as Sonny Forelli&lt;br /&gt;PANZER&lt;br /&gt;Spawn a Rhino&lt;br /&gt;TRAVELINSTYLE&lt;br /&gt;Spawn a Bloodring Banger&lt;br /&gt;GETTHEREQUICKLY&lt;br /&gt;Spawn a Bloodring Banger #2&lt;br /&gt;GETTHEREFAST&lt;br /&gt;Spawn a Sabre Turbo&lt;br /&gt;GETTHEREVERYFASTINDEED&lt;br /&gt;Spawn a Hotring Racer&lt;br /&gt;GETTHEREAMAZINGLYFAST&lt;br /&gt;Spawn a Hotring Racer #2&lt;br /&gt;THELASTRIDE&lt;br /&gt;Spawn a Romero's Hearse&lt;br /&gt;ROCKANDROLLCAR&lt;br /&gt;Spawn Love Fist's Limo&lt;br /&gt;RUBBISHCAR&lt;br /&gt;Spawn a Trashmaster&lt;br /&gt;BETTERTHANWALKING&lt;br /&gt;Spawn a Caddie&lt;br /&gt;BIGBANG&lt;br /&gt;Blow up nearby cars&lt;br /&gt;MIAMITRAFFIC&lt;br /&gt;Aggressive Drivers&lt;br /&gt;AHAIRDRESSERSCAR&lt;br /&gt;All cars are pink&lt;br /&gt;IWANTITPAINTEDBLACK&lt;br /&gt;All cars are black&lt;br /&gt;COMEFLYWITHME&lt;br /&gt;Cars can fly&lt;br /&gt;GRIPISEVERYTHING&lt;br /&gt;Perfect Handling&lt;br /&gt;GREENLIGHT&lt;br /&gt;All traffic lights are green&lt;br /&gt;SEAWAYS&lt;br /&gt;Cars can drive/hover over water&lt;br /&gt;WHEELSAREALLINEED&lt;br /&gt;Only the wheels of a car are visible&lt;br /&gt;LOADSOFLITTLETHINGS&lt;br /&gt;Sportscars have big wheels&lt;br /&gt;HOPINGIRL&lt;br /&gt;Peds get in your car&lt;br /&gt;ALOVELYDAY&lt;br /&gt;Sunny/Clear Weather&lt;br /&gt;APLEASANTDAY&lt;br /&gt;Light Clouds&lt;br /&gt;ABITDRIEG&lt;br /&gt;Dense Clouds&lt;br /&gt;CANTSEEATHING&lt;br /&gt;Foggy Weather&lt;br /&gt;CATSANDDOGS&lt;br /&gt;Stormy Weather&lt;br /&gt;LIFEISPASSINGMEBY&lt;br /&gt;Speed up game clock&lt;br /&gt;ONSPEED&lt;br /&gt;Makes everything faster&lt;br /&gt;BOOOOOORING&lt;br /&gt;Makes everything slower&lt;br /&gt;FIGHTFIGHTFIGHT&lt;br /&gt;Peds Riot&lt;br /&gt;NOBODYLIKESME&lt;br /&gt;Peds Hate You&lt;br /&gt;OURGODGIVENRIGHTTOBEARARMS&lt;br /&gt;Peds Carry Guns&lt;br /&gt;CHICKSWITHGUNS&lt;br /&gt;Girls Carry Guns&lt;br /&gt;CHASESTAT&lt;br /&gt;Shows Media Level (when 2+ stars)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/gta-vice-city-cheat-codes.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF7UBW_y4ynpovTD1DANYLGD_VGZVswXUWRrjSTZq1Hnyxt-AAE9iff1H_d_6eEYy-P4rfLVUrNgagr9lFdYq7Cd165jRGOlRErhEYCNR3POq5M4LdOokkmvA1vGhAAaqJ5QrBXX16rrI/s72-c/2530%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-2933263458728657019</guid><pubDate>Wed, 11 Jun 2008 02:02:00 +0000</pubDate><atom:updated>2008-06-10T19:08:15.117-07:00</atom:updated><title>gta san andreas frank tenpenny mission</title><description>&lt;div&gt;&lt;br /&gt;Frank Tenpenny &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXwAm-KFUKioNrmriCKaHDkb2gdv2h0rrVHVzRlBfnCNaTnpCKkneaevfJIxiUT0dXxgI_OB2uTLycXh1tNTspjXbNz1JVo8URYrACqc_mQX66TBz0Fzv9OKP8M09WzvAygFjYxkxeXuA/s1600-h/30%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210439865546112658" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXwAm-KFUKioNrmriCKaHDkb2gdv2h0rrVHVzRlBfnCNaTnpCKkneaevfJIxiUT0dXxgI_OB2uTLycXh1tNTspjXbNz1JVo8URYrACqc_mQX66TBz0Fzv9OKP8M09WzvAygFjYxkxeXuA/s320/30%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;a name="Frank Tenpenny"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Badlands&lt;/strong&gt;&lt;a name="Badlands"&gt;&lt;/a&gt;&lt;br /&gt;You were already told what to do in the cutscene, so you need to head up the mountain, kill the witness and bring back proof, in photographic form. Jump on the Sanchez and make your way up the side of the mountain. Start at the red circle at the bottom, then make your way around to the left and eventually you'll come to a small forest. In the middle of the trees is a cabin, and that's there the witness can be found. When you get too close the FBI will start shooting at you, but don't worry about it, soon enough a cutscene will start and the witness will try to get away. Chase after him and follow him off the mountain. Even if you have no guns, he'll bail from his car at the bottom of the mountain. Chase after him and beat him to death. Once he's dead use the camera and take a photo. After you've got it, drive to the drop off point and deposit the camera.Mission Passed!After the mission you'll receive a phone call from Cesar telling you he sent his cousin over to help you out, this will open up a new mission on the radar. Head to the question mark for a new mission. You'll also receive a phone call from Sweet saying prison is fucked up and he wants to be out soon.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;Catalina &lt;a name="Catalina"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;First Date&lt;/strong&gt;&lt;a name="First Date"&gt;&lt;/a&gt;&lt;br /&gt;Catalina wants to rob four soft targets around the countryside. She says you can choose which one to go for. For the sake of staying close, we'll go for the gas station in Dillimore first.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Tanker Commander&lt;/strong&gt;&lt;a name="Tanker Commander"&gt;&lt;/a&gt;&lt;br /&gt;Catalina tries to rob the gas station, but is foiled by bullet proof glass. She decides to take the gas tanker parked outside, so get in the cab, then reverse it into the front of the gas tank. This will be attached and you'll now need to make your way to the drop off point. Head to the right and follow the road along. Take the first left and follow that all the way along until you can make a right and go down a hill and over a bridge. Make sure you drive fast enough to stay away from the chasing car, but slow enough so that you don't jacknife the truck when turning. If you lose the gas tank you'll fail the mission. Head across the bridge, and under the intersection, then come to a stop in the RS Haul car park. Catalina will meet up with the guy who runs that place and receive some cash for it, then take off.Mission Passed!$5,000Trucker Missions Are Now Unlocked.A few seconds after the mission you'll receive a phone call from The Truth telling you to meet him at a motel with Officer Tenpenny. That's the only mission on your radar, so head over there now.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;The Truth &lt;a name="The Truth"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Body Harvest&lt;/strong&gt;&lt;a name="Body Harvest"&gt;&lt;/a&gt;&lt;br /&gt;The Truth wants you to steal him a Combine Harvester to pay for the weed Tenpenny has been smoking. Get a vehicle and head to Ammu-Nation. Grab some weapons and then make your way to the yellow blip on the radar. It'll take awhile to get there, but you can use whichever vehicle you like. Park in the red circle and you'll be shown what you're doing. Make your way into the farm and kill the farmer to the left fence just as you go in. Two people will then come after you in tractors, so pop their heads and keep moving. Go towards the glass curved things and take out the ten or so farmers here and grab their rifle ammo, then hop over the wall and kill the few farmers around there. Head towards the combine and you'll need to kill the driver. Once he's dead get in the combine harvester and head back through the farm on the dirt road and chop up the farmers standing around. Head to the left when you reach the end of the dirt path, then you'll see a dirt track leading down and to the right. Follow that around and down, and cut across a field where you can deposit the combine in a hangar type thing.After the cutscene with The Truth you'll receive a phone call from Cesar who tells you everything is messed up in Los Santos. CJ tells him to get Kendl somewhere safe.Mission Passed!Respect +Cesar Vialpando's Missions Have Been Unlocked.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;Cesar Vialpando &lt;a name="Cesar Vialpando"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;King In Exile&lt;/strong&gt;&lt;a name="King In Exile"&gt;&lt;/a&gt;&lt;br /&gt;Cesar tells you that Smoke is responsible for the trouble in Los Santos, and that he sends a car into San Fierro twice a week which comes back with a lot of drugs. He wants CJ to watch the highway and check it out. As CJ goes outside he receives a phone call from Catalina telling him to get his ass to her cabin.Catalina's Missions Have Now Been Unlocked.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;Catalina &lt;a name="Catalina2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;First Base&lt;/strong&gt;&lt;a name="First Base"&gt;&lt;/a&gt;&lt;br /&gt;Catalina wants to rob some more stuff, so pick a place to rob and make your way there. The Liquor Store in Blueberry is closest, so that's where I'm heading next. Park in the red circle when you get there.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Local Liquor Store&lt;/strong&gt;&lt;a name="Local Liquor Store"&gt;&lt;/a&gt;&lt;br /&gt;Just as you pull up to the store, some cowboys rob it before you and try to make a getaway on some Quadbikes. Catalina kills one of the fools and jumps on his bike. Get on the bike and chase after the other cowboys. Follow them closely and Catalina will shoot them off. When she kills one, he'll drop his money, so you need to stop and pick it up. Keep chasing them until all three are dead. If you don't kill them when they're on the move, they'll stop just North of Los Santos. Get off the bike and kill them, grab their briefcases then head back to Catalina's hideout.Mission Passed!$1,000After the mission you will receive a phone call from Cesar telling you about some countryside street racing. Cesar Vialpando's Missions Have Now Been Unlocked.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Gone Courting&lt;/strong&gt;&lt;a name="Gone Courting"&gt;&lt;/a&gt;&lt;br /&gt;Catalina will perform certain actions on Carl before deciding it's time to rob somewhere else. Make your way to the Betting Shop in Montgomery.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Against All Odds&lt;/strong&gt;&lt;a name="Against All Odds"&gt;&lt;/a&gt;&lt;br /&gt;Catalina will give you some Satchel Charges before the mission. Then you'll need to enter the betting shop. Catalina will try t hold up the people working behind the counter, and tell them not to hit the alarm, but they do anyway, so she kills them. You now need to switch to your satchel charges and throw one at the door to the right. Once it's attached switch to the detonator and stand back. Use the detonator and blow open the door, then go into the room and throw a satchel at the safe. Blow that open and then grab the cash. After the cutscene you'll be outside with Catalina. You've now got four wanted stars, so get in the car and you need to make your way to the Pay N' Spray in Dillimore. Once the car's sprayed make your way back to Catalina's hideout to get your cut.Mission Passed!$2,000After the mission you'll get a phone call from Catalina telling you to get your ass up there. Usually you're right there anyway, so just walk in the red circle.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Made In Heaven&lt;/strong&gt;&lt;a name="Made In Heaven"&gt;&lt;/a&gt;&lt;br /&gt;Catalina is not happy with you. God knows why, but she just wants to be business partners now. Make your way to the final place you have yet to rob. If you're following the guide it's the Bank in Palomino Creek, so head over there now.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Small Town Bank&lt;/strong&gt;&lt;a name="Small Town Bank"&gt;&lt;/a&gt;&lt;br /&gt;When you go in your mission will be to point your gun at the people in the store. When you see their arms start to drop down, aim at them. The best technique is just to hold R1 and tap L2 and R2 continually, however sooner or later you'll miss one and the alarm will be set off. Kill them all once it goes off, then watch the cutscene where the police arrive at the scene. Catalina will then tell you to smash the ATM machines and grab the cash, so aim and shoot at the three ATM machines and pick up the money that comes out. Once you've got it she'll take you outside. Once outside you need to make your way through the alley, killing the cops while protecting her. Walk forward and tap R1 to aim at the nearest cops. The Auto aim will pick them up before you can usually see them, so keep hitting R1 until it aims, then shoot. Make your way to the end of the alley and two cops on bikes will bust in. Kill them, then Catalina will tell you to get on a bike and follow her. Do just that. Keep up with her and eventually she'll be surrounded by cops. You need to get in there and save her, so kill all of the cops, and get back on your bike. She'll get on, then you just need to take her home.Mission Passed!$10,000Catalina's missions have now been completed. Grab the Buffalo parked at Catalina's place and head over to the CV on the map to start Cesar's missions. If the Buffalo isn't there, find a fast car and make your way to Cesar.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;Cesar Vialpando &lt;a name="Cesar Vialpando2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Wu Zi Mu&lt;/strong&gt;&lt;a name="Wu Zi Mu"&gt;&lt;/a&gt;&lt;br /&gt;It's time for another street race. This time it's through the countryside though and you're racing Wu Zi Mu. Nothing special about this one, just do as you did on the previous race and follow the checkpoints and their arrows. You'll probably want to slow down at the top of a hill, because quite often the hill changes direction on the other side and you wouldn't want to be thrown off course. Even driving pretty slowly and braking a lot, you should still be able to comfortably win the race. You may need a few tries just to get to know the track though. After the race, providing you won, you'll meet up with Wu Zi Mu who will give you his contact details if you're ever in San Fierro. The police are on their way, so everyone scatters.Winner!$5,000Mission Passed!&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Farewell, My Love...&lt;/strong&gt; &lt;a name="Farewell My Love"&gt;&lt;/a&gt;&lt;br /&gt;Catalina shows up and wants you to beg for her to come back. Carl really doesn't give a damn, so Catalina gets angry and shows off her new boyfriend, Claude from GTA3. She then wants to race. You're already in a reasonably fast car, and you're doing the same track as before but in reverse, so it shouldn't be too hard. Remember to brake before you go over hills, and try to stay on the dirt roads, and you shouldn't have too much trouble finishing ahead of everyone else. The most important thing is just don't crash. You can take a large shortcut after about twenty seconds where you can cut across a dirt track instead of following the road all of the way down and back, that will put you into first place, then you can just slowly follow the track making sure you get every corner right. After the race you'll meet up with Catalina and Claude and they'll give you some paper about a garage in San Fierro. Catalina then says her and Claude are going to Liberty City, where they obviously stay until early 2,000 when GTA3 takes place.Mission Passed!After the mission you'll receive a phone call from The Truth unlocking his missions again.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;The Truth &lt;a name="The Truth2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Are You Going To San Fierro?&lt;/strong&gt;&lt;a name="Are You Going To San Fierro"&gt;&lt;/a&gt;&lt;br /&gt;Carl pays The Truth for Tenpenny's drugs a few missions ago, and TT tells CJ his stuff is in the truck. Carl is amazed to find there's over 2 tons of weed in there, but a police chopper overhead is enough to stop them talking. The cops are on their way and The Truth wants you to help him burn the rest of the weed with a flamethrower. Make your way over to the weed field and start flaming. You need to burn all of the fields marked with red dots on the radar, but you also need to avoid the fire, or Carl will die a horrible fiery death. Run towards the weed, hold R1 to aim the flamethrower, then push L1 or circle to shoot. Keep flaming until it catches fire, and a lot of black smoke is emitted. Move along to other patches of weed and keep shooting. You can smash the glass by flaming them for a few seconds. Just keep moving from one place to another and burning everything until it's gone. If you run out of ammo you'll find some more by the farm. Use it to take out the rest of the weed then get back over to The Truth. You may find this mission a bit easier after completing 12 levels in the Firefighter missions as you'll be fireproof, and catching fire will cause you no harm, however it's just as easy to keep out of the way. Alternatively, if you have any satchel charges left from Catalina's missions, throw those down on the ground in the weed and blow them up. They'll take out about quarter of a row each time which is a quick way to get rid of it if you don't have much time left. After you've burned them and spoken to The Truth he'll give you a rocket launcher and tell you to take down the chopper above, so aim upwards and take it down. Once it's gone, get in the mothership. You'll need to drive The Truth into San Fierro to a garage in his weed van, so plan your route from Back O Beyond into San Fierro. Make your way to the garage in Doherty and park in the red circle.Mission Passed!Respect +San Fierro has now been unlocked.Before accepting another mission you may want to head across the road into the train station and grab some ammo for the camera. In San Fierro you need to take 50 photos of random objects. These objects will show a little icon only when you are looking down the camera lens, so it's going to be pretty hard to find them all. That will make you a bit of cash and unlock some weapons at the garage.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/gta-san-andreas-frank-tenpenny-mission.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXwAm-KFUKioNrmriCKaHDkb2gdv2h0rrVHVzRlBfnCNaTnpCKkneaevfJIxiUT0dXxgI_OB2uTLycXh1tNTspjXbNz1JVo8URYrACqc_mQX66TBz0Fzv9OKP8M09WzvAygFjYxkxeXuA/s72-c/30%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-1707785238525774286</guid><pubDate>Tue, 10 Jun 2008 12:04:00 +0000</pubDate><atom:updated>2008-06-10T18:19:40.998-07:00</atom:updated><title>SAN ANDREAS MISSIONS OF LOS SANTOS</title><description>Los Santos Missions&lt;br /&gt;This page contains wal&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWFc_anr9-AmrfDPmFvm8_PdkEkWa5mzDTGNZWfFRDzYz6kp5pDLeunbfpOk8-_Um4jdISUxKFfbGPiVBZvnxeaFn6E-sB6ZRbPBTOcqCfSVWSMCd9MFOOeTYq8LOEsoZLMMptTTH7N-o/s1600-h/1%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210227654485162098" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWFc_anr9-AmrfDPmFvm8_PdkEkWa5mzDTGNZWfFRDzYz6kp5pDLeunbfpOk8-_Um4jdISUxKFfbGPiVBZvnxeaFn6E-sB6ZRbPBTOcqCfSVWSMCd9MFOOeTYq8LOEsoZLMMptTTH7N-o/s320/1%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;kthroughs of all of the Los Santos missions on Grand Theft Auto: San Andreas. There are 29 story missions in total before the next section of the map is unlocked. Every single word and screenshot shown on this page was written and taken by Psy respectively, and no other websites have permission to post any of this work. Opening Movie &lt;a name="Opening Movie"&gt;&lt;/a&gt;&lt;br /&gt;After you've finished watching the cutscene and the opening video walk forwards and get on the BMX. From here you'll need to read the on screen instructions which will tell you how to successfully ride a bike. Once you're starting to get the hang of it make your way to the Right and use the radar to direct you to the CJ icon. As you approach Grove Street Carl will give a short speech so you'll know you're close. Once you get to the end of the cul-de-sac enter the red marker and you'll begin the first mission.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Big Smoke&lt;/strong&gt;&lt;a name="Big Smoke"&gt;&lt;/a&gt; &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwOGcRZFZqR8DdeKat1JQrPtNAVl_Yemor_BnRrO7jJhBvul8X_kzrhY8qO7h0lvRHuWa4L7EKexDiL4la0qrM7IETCU7LFEjvQaUr9udIf8Ffpo31eMf-Mlcxwn6vBDiANnRGe33u5J8/s1600-h/2CAD63ZIC.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210228613494151746" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwOGcRZFZqR8DdeKat1JQrPtNAVl_Yemor_BnRrO7jJhBvul8X_kzrhY8qO7h0lvRHuWa4L7EKexDiL4la0qrM7IETCU7LFEjvQaUr9udIf8Ffpo31eMf-Mlcxwn6vBDiANnRGe33u5J8/s320/2CAD63ZIC.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This mission is more of a cutscene. You'll enter the Johnson House where Carl will have flashbacks of when his moms was alive. He grabs a photograph of her and looks at it when Big Smoke enters the room with a baseball bat. After a short discussion they move outside and Carl enters Smokes Perennial. They then drive off to the funeral.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Sweet &amp;amp; Kendl&lt;/strong&gt;&lt;a name="Sweet &amp;amp; Kendl"&gt;&lt;/a&gt;&lt;br /&gt;Upon arriving at the funeral you'll be reunited with Sweet and Kendl, Carl's siblings as well as Ryder, a friend of the family. Sweet shows you that a lot of the Grove Street Families have been killed and eventually leads you out of the cemetery. Just outside the gates you'll be c&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtwVgYF_OADE1mZMPwkPbsybv6Zzg2xpwJTevPZ5MHrixdCcOJfufbYWsehecPH3nE4roel75W6Ss03N5x_AtUa8wwlubviDdiuzChIPqx0qKRdunHlAIoJFGpkRC5z6OOkHrl1EA-G9w/s1600-h/3%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210229053875524546" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtwVgYF_OADE1mZMPwkPbsybv6Zzg2xpwJTevPZ5MHrixdCcOJfufbYWsehecPH3nE4roel75W6Ss03N5x_AtUa8wwlubviDdiuzChIPqx0qKRdunHlAIoJFGpkRC5z6OOkHrl1EA-G9w/s320/3%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;onfronted by a Ballas car and a spray of bullets. It's now where the mission starts. Run across the road and get on the bike marked with the blue arrow, then head along the street to the right and follow Smoke, Ryder and Sweet. Keep tapping X to pedal faster and try to get some distance between you and the chasing Ballas car, or you'll take a lot of damage from drive by's. Follow Sweet on the radar and if you get lost, just pause and look at the map to see where he is. Follow them until you reach the area under the intersection, then Sweet will head off in a different direction in order to lose the Ballas. From here, follow Ryder and Smoke as they take you back towards Grove Street. Just as you approach, the Ballas car will appear again, so you can just speed to the red circle if you don't wish to follow Ryder and risk getting shot to pieces. Park in the Red Circle and you'll see a short cutscene before passing the first mission. Mission Passed!Respect +You can now enter Carl's house and save game which will refill your health. When you go back outside you'll be told to head to the R on the radar for Ryder's mission. You'll also get a phone call from Sweet who will tell you that the Grove Street Families aren't big anymore and that it's a dangerous place out there. Head to the R on the radar to start the first optional mission in the game. Optional as in it won't start until you want it to by standing in the red circle.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Ryder&lt;/strong&gt;&lt;a name="Ryder_m"&gt;&lt;/a&gt;&lt;br /&gt;After ente&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWmA-HK3xF7Uxh2Vc-IY4wi9br6mOxrz3ztQW5yKRh2agGduf7l3rhs93KCYm4GWmljlk7JJg3nsq8YZlNrakqJpji2JMBiqgUfTO4BbdCfFof8NR81mwx5xzyP5izOkJPJMwgZTWO5Wk/s1600-h/4%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210229374057837186" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWmA-HK3xF7Uxh2Vc-IY4wi9br6mOxrz3ztQW5yKRh2agGduf7l3rhs93KCYm4GWmljlk7JJg3nsq8YZlNrakqJpji2JMBiqgUfTO4BbdCfFof8NR81mwx5xzyP5izOkJPJMwgZTWO5Wk/s320/4%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;ring the red circle you'll watch a cutscene where Ryder informs you that a Pizza place is always spraying over his graffiti, even though it's beautiful. Ryder has a gun and wants to know if you're going with him. Of course you are. After the cutscene get in Ryder's car where you'll be presented with an objective which involves driving to the Barbers. Listen to the conversation between Carl and Ryder as you follow the blip on your radar and head towards the barbers. When you get there just park in the red circle, exit the vehicle and enter the barber shop. When you enter the shop, stand in the red marker and Carl will sit down. You'll now be able to choose a hair style using the menu. Buy whichever one you like, I usually go for the Jeri Curls. After that you'll go back outside where Ryder will comment on your hair. Once that's over with, cross the street and enter the Pizza Stack. Once inside, enter the red circle to buy a pizza. Scroll through the options and buy some food, depending of course on what you can afford. Buy any pizza, then when you're done, push triangle to quit the menu. A cutscene will then take over where Ryder attempts to hold up the pizza guy, however Carl says something which puts off Ryder and the pizza guy pulls out a Shotgun. You'll leave the store and appear outside. Run across the road and get in Ryder's car. You can then use it to run over the pizza guy chasing you with a shotgun, then pick up his weapon, or you can just drive the hell away from the flying lead. Either way, you'll need to take Ryder home, so make your way back to Grove Street. Park in the red circle and you'll see a short cutscene from Ryder telling you to see Sweet.Mission Passed!Respect +Sweets Missions Are Now Unlocked.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Sweet&lt;/strong&gt; &lt;a name="Sweet"&gt;&lt;/a&gt;&lt;br /&gt;Tagging Up Turf&lt;a name="Tagging Up turf"&gt;&lt;/a&gt;&lt;br /&gt;You'll watch a cutscene where Sweet tells you that he wants some other gang graffiti covered up, and will hand you a spray can. After a short clip of Smoke and Sweet playing basketball, you'll be ready to go. Get in Sweets car and drive him into Idlewood. As usual, follow your radar to help you get to the right place. Once you get there park in the red circle and Sweet will show you how to spray over tags. Once he's done the first one for you, it'll be up to you to do the other 2 remaining tags in that area. The first one is just across the road from where you'll be located on the side of a building, the next is in an alleyway behind the first row of houses. Spray over both tags, then get back in Sweets car. Drive into East Los Santos where you'll be given two more tags to spray, one is on the wall just across the road, and the other is on a wall just near Cluckin' Bell. When you reach the second one you'll need to take care of two Ballas Gang Members, and the hint at the top of the screen will show you that you can kill people with the spray can. Aim and them and hold circle until they die. Once they're gone, spray over the tag then you'll be given a yellow blip on the radar where you'll find the next tag. You'll be told to climb the fence as the next tag is above you, so do just that. Climb the first two fences, then use the low wall to climb up onto the roof. You'll find the tag on the side of the wall up there. Once that's sprayed Sweet will appear again and tell you to get in the car. Get in it and drive him back to Grove Street. Park in the red circle and watch the short cutscene to pass the mission.Mission Passed!$200Respect +A Spray Can Is Now Available From CJ's Mom's House.Enter CJ's house and pick up extra ammo for the spray can if you wish. Upon leaving the house you'll receive a phone call from Officer Hernandez telling you that leaving town would be a bad idea. That's right too, because if you try to leave Los Santos you'll get a four star wanted level! Enter Sweet's red circle for another mission, or go hunting for tags to spray over. There's 100 to find throughout Los Santos. You've already got 6.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Cleaning The Hood&lt;/strong&gt;&lt;a name="Cleaning The Hood"&gt;&lt;/a&gt;&lt;br /&gt;The Grove Street Families members are discussing what to do to clean the hood from the people who only care about smoking and money. Carl has an idea to bring the families back together and Ryder agrees. When you're outside get in the car and make your way to B-Dup's crib. Park in the red circle and watch the cutscene where B-Dup and Big Smoke seem to fall out with CJ and Ryder. After that you'll be outside, and you're going to look for some dealers to mash. Head to the yellow dot on the radar on foot and when you get close enough you'll see a small clip of a dealer selling to a member of the Grove Street Families. Head over and kill the dealer. Once he's dead you'll see another small cutscene where Ryder tells you he knows where the Ballas are hanging out, and he'll also tell you to grab the bat. When you're back in the game, grab the baseball bat, then head to the dot on the radar. If Ryder gets too far behind, just push up and you'll call him back over to you. Head into the red circle and you'll enter the building. Once inside you need to kill all of the Balla Drug Dealers, these are clearly marked with a blue arrow, so it should be no problem knowing who to hit. Use guns or the bat you picked up and wipe them out, then Ryder will tell you to go back outside. Find a vehicle and drive him back to Grove Street to pass the mission.Mission Passed!Respect +&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Drive-Thru&lt;/strong&gt;&lt;a name="Drive-Thru"&gt;&lt;/a&gt;&lt;br /&gt;The cutscene shows a few of the GSF arguing about respect, then Smoke tells everyone he's hungry. Hungry for Chicken. Once the mission starts get in the car and make your way to Cluckin' Bell. Park in the red circle and you'll see another short cutscene where Smoke orders about thirty different meals. At the end of the cutscene a Ballas car will appear and scope the GSF out. The mission begins again here and you need to chase after the car while Ryder and Sweet hang out of the cars popping off caps into the Ballas car. Keep up with the Ballas and stay close so the guys can get decent shots at the car, and eventually it'll blow up. You now need to help them dispose of the two Ballas who usually get out and try to run away. Chase them down and mash them into the sidewalk with your car. Once they're all dead head back to the grove while enjoying the humorous ranting going on in the back of the car. Park in the red circle and after a few seconds Ryder and Sweet will exit the vehicle. Smoke wants you to take him home, so turn around and drive to his place on the radar. Park in the red circle to pass the mission.Mission Passed!$200Respect +After the mission you'll receive a phone call from Sweet telling you to go to the gym. Following this, the Los Santos gym will be unlocked and available for use. You can head to the gym or enter Sweets red circle for another mission.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Nines And AK's&lt;/strong&gt;&lt;a name="Nines And AKs"&gt;&lt;/a&gt;&lt;br /&gt;Carl asks the OG's about which weapons they're using now, and they tell him they aint got shit, so Smoke wants to take you to Emmets gun shop and grab a piece. When the mission starts get in the car with Smoke and make your way to Emmet's. Park in the red circle when you get there and watch the short and interesting cutscene. After that's over Smoke will show you how to aim. He'll shoot a glass bottle, then it's your turn, so hold R1 to aim and hit L1 to fire. The bottle should go up in one. After that Smoke will show you how to flick through your targets, so aim at the bottle, shoot it, then hit R2 or L2 to switch to the next target. Shoot that and the next one and Smoke will show you more. Next up is shooting while crouched. You'll see that your accuracy is much better when crouched. Hit L3 to crouch, then shoot the five glass bottles before you're given your final task which shows off a new feature. Shooting a cars gas tank. No matter which gun you use, if you hit a cars gas tank you'll blow it up first time, so manually aim at the gas tank and fire a shot. Boom. And that's Emmet's store done with. Smoke wants to go home, so take him back to his place. After the cutscene you'll receive a phone call from Sweet telling you to get some colors. There's a Binco next to the gym where you can find something green to wear. Head over there now and enter the store. Go into the changing room to the right and pick something suitable to wear. If you have the cash, I'd go for the Green Hoody and the Urban Camo, but you can customise your CJ whichever way you like. Once you've finished buying, go outside and you'll pass the mission.Mission Passed!Respect +Big Smokes Missions Are Now Unlocked.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Drive-By&lt;/strong&gt;&lt;a name="Drive-By"&gt;&lt;/a&gt;&lt;br /&gt;Ryder is complaining that CJ can't drive very well, but Sweet talks Ryder into riding shotgun and leaving the driving to CJ. Once the mission starts, get in the car and drive the guys into Balla territory. When you reach the area marked on the radar, park in the red circle. After the short cutscene you'll be in charge of driving the car back and forth past the Ballas in order for the GSF members to wipe them out with a drive-by. You'll need to pass a few times in order for them to all be wiped out, but if you stay still, the car will get wrecked, so keep moving. Once the first batch are dead, head around the corner and do the same to the next lot. Same again after that, then finally move into the park and kill the remaining Ballas. If you have a submachine gun you can help out with the drive-bying or you can just use your car as a weapon. Either way once the Ballas in the park are dead, you'll have a two star wanted level, so get to the Pay N' Spray and lose the stars. Once that's done drive back to the grove and drop off your homies.Mission Passed!$500Respect +Ryder's Missions Are Now Unlocked.You can now do Smokes missions, Ryder's missions or Sweets missions. This is one of the only parts in the game where you'll have a choice of that many, however I'll keep going with Sweet so it's back into his red circle for the next mission.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Sweets Girl&lt;/strong&gt;&lt;a name="Sweets Girl"&gt;&lt;/a&gt;&lt;br /&gt;Carl enters Sweets house to find no one home. After going outside he gets a phone call from Sweet who is in trouble in Seville with his girlfriend. Grab a vehicle and quickly make your way over to the apartment block where Sweet is at. You'll need to go in on foot, so make sure you have a weapon. Make your way to the front of the building and wipe out all of the Seville Boulevard Families with the arrows over their heads. There's some on the road, some on the stairs and some at the other end of the building. They shouldn't be too much trouble if you know how to aim and switch between targets. Once they're dead you'll get another phone call from Sweet telling you to get a four door car and park it out front. There's a Greenwood parked half way alongside the apartment, so grab that and park it in the red circle. Sweet and his girl will get in the car, then you need to get back to Grove Street while avoiding the two cars in pursuit of you. Sweet will fire at them, but they'll most likely keep up with you until you get there. Park in the red circle and watch the small cutscene to pass the mission.Mission Passed!Respect +&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Cesar Vialpando&lt;/strong&gt;&lt;a name="Cesar Vialpando"&gt;&lt;/a&gt;&lt;br /&gt;Sweet and Kendl are arguing once again about who she can date. Eventually she leaves the house and says she can date whoever she wants. Sweet wants you to follow her and see what she's up to. Grab a vehicle and make your way to the garage in Willowfield. Park in the red circle when you get there and the guy who runs the mod shop will come out in a nice pimped out lowrider. He says he owes Sweet a favor so you can have the car. After the short cutscene back up into the lowrider mod garage. You can choose through a variety of options to modify your car here, however this one only accepts lowriders. Choose anything extra you want on your car, then when you're done hit triangle a few times to quit. You'll appear back outside and you now need to make your way to the lowrider meet at Unity Station. Park in the circle and a guy will ask you how much you're willing to bet on a lowrider dancing competition. Choose your wager then proceed with the competition. You need to push the right analog stick the right way at the same time the icon passes through the circle at the bottom of the screen. The closer to the middle, the better points you will get. You need to try and read the arrows as soon as possible and work out what you're doing next. If you get more points than the other guy, you'll win. After the competition, if you won, you'll see a longish cutscene where Cesar introduces himself to you. Afterwards you'll complete the mission, providing you won, and will be rewarded with double the amount you put in as your wager.Mission Passed!$2,000After the mission, when you get out of your vehicle you'll receive a phone call from Cesar inviting you to a lowrider only street race. You have now unlocked Cesar Vialpando as a crime boss on your radar. Sweets missions are now complete too. The next mission we opened up was Smoke, so lets do his missions next.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;Big Smoke &lt;a name="Big Smoke2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;OG Loc&lt;/strong&gt;&lt;a name="OG Loc"&gt;&lt;/a&gt;&lt;br /&gt;Jeffrey Martin, aka OG Loc is being let out of prison today, and Sweet and Smoke want to go pick him up. When the mission starts you'll be in the car, so head to the police station and park in the red circle. During the cutscene OG Loc will tell everyone about Freddy, some guy in prison who stole his rhymes. He wants to go to his house and take care of him. You're already in the car, so drive to your new location on the radar and pay Freddy a visit. After a rather humorous cutscene, Freddy will try to escape on a bike. Luckily he's in the mood for playing and he'll stop if you get too far behind. Chase him all across town, and eventually he'll pass his house again. Shortly after that he'll come to a stop near the basketball courts alongside some of his friends, so you need to take him and them out. After that OG Loc will ask you to take him to the Burger Shot so he can sign up for a job as a 'Hygiene Technician', so grab a vehicle and make your way over to it. Park in the red circle to complete the mission.Mission Passed!Respect +OG Loc's Missions Are Now Unlocked.I always like to do things in order, and we started Big Smoke, so we're going back to work for him again, no matter how many inches we may be away from OG Loc's red circle.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Running Dog&lt;/strong&gt; &lt;a name="Running Dog"&gt;&lt;/a&gt;&lt;br /&gt;Carl is surprised to see Officer Tenpenny and Eddie Pulaski coming out of Smokes house. Afterwards Smoke tells you he needs to pick up his cousin, and obviously wants you to go with him. Get in Smokes car and drive him to the meet. When you get there, park in the red circle and watch the cutscene where Smoke tries to buy some drugs from some Vagos. They will tell Smoke to get lost, so as a result, he smashes one of them with a bat. The other runs away, and it's your job to hunt him down. Chase him through the gardens by hopping over the fence, then across the street. Kill the two Vagos by the soda machine then chase after the drug dealer again. As soon as you get close enough, aim at him and fire until he's gone. He's nothing special, just a random civilian so he won't take long to go down. Once he's dead you'll pass the mission.Mission Passed!Respect +&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Wrong Side Of The Tracks&lt;/strong&gt;&lt;a name="Wrong Side Of The Tracks"&gt;&lt;/a&gt;&lt;br /&gt;Once again, Officer Tenpenny and Pulaski can be found at Smokes house and once they're gone, Smoke gives you your orders. He wants you to drive him to Unity Station, so take his car and make your way over there. Park in the red circle when you get there and you'll see a short cutscene where a bunch of Vagos jump on a moving train. Smoke wants them dead, so jump on the Sanchez dirtbike and chase after the train. Smoke will open fire on them, and you need to drive after the train. Keep to the right and give Smoke a bigger angle to fire at the guys. Eventually you'll come to a tunnel where another train will be coming, so move out of the way of that and continue chasing the train. Once the last dude is dead, Smoke wants you to get him home before the cops show, so head to the yellow dot on the radar and drop him off. Mission Passed!Respect +&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Just Business&lt;/strong&gt;&lt;a name="Just Business"&gt;&lt;/a&gt;&lt;br /&gt;Smoke wants you to drive him downtown so use his car and make your way to the yellow blip on the radar. Park in the red circle and watch the cutscene where Smoke will tell you that he's going to sort out some business. If you hear any shots fired, come in blasting. Carl barely has time to speak to a girl before Smoke is screaming for help. You'll automatically go in and crouch down, but after that you'll need to aim and shoot all of the Russians in there as quickly as possible. You should have a submachine gun from Smoke, but either way you need to shoot everyone. Stay crouched and you shouldn't take too much damage. You'll need to move slightly to take out everyone, and once they're all dead pick up their ammo and cash, as well as some body armor from behind the counter, then go out the next door with Smoke. Kill the seven or so Russians outside and head up the steps. Smoke will then get on a bike and you'll be riding shotgun for once. Face behind the bike and shoot at the bikes chasing you. You need to take out both the driver and the passenger who are shooting at you. Keep the Russians off you, and eventually you'll come to a roadblock. Blow up the three cars to the right, and kill the two Russians to the front then Smoke will get moving again. Cars, bikes and a truck will be chasing you now, so take out the closest one whenever you can. Smoke will avoid exploding cars while you need to keep shooting at the guys on the bikes. A bit after that you'll jump into a cutscene where Smoke will jump the Packer resulting in a number of Car explosions, although I don't exactly understand how that would happen. Either way after that, turn around and face forwards. Shoot the gate out leading to the tunnel and then turn back around and shoot the few bikers behind you. Shooting the explosive barrels is a good way to lose them fast. At the end of the street Smoke will lose them, then he'll drop you off near the beach and dump the bike.Mission Passed!Respect +Big Smokes missions have now been completed, so head over to the next lot of missions we unlocked, Ryder. That is, providing it's between 12:00 and 20:00 as that's the only time you can accept Ryder's next mission. If you aren't on time and don't want to wait, just save the game a few times. Remember the time advances 6 hours when you save.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;Ryder &lt;a name="Ryder2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Home Invasion&lt;/strong&gt;&lt;a name="Home Invasion"&gt;&lt;/a&gt;&lt;br /&gt;Ryder wants to rob some guys house who has a lot of weapons, however he needs to wait for it to be dark. When the mission starts drive the Boxville to Colonel Fuhrbergers house down by the beach and reverse it into the red circle. After the short cutscene where Ryder makes an idiot of himself, enter the building. You'll then be instructed on what to do in order to make less noise. Sneak, using the left analog stick. Moving it very slightly up will allow you to sneak and make almost no noise, however this only works when the ski mask is being worn. You need to pick up three boxes and take them outside to the truck. The first box can be found to the right of where you start, in the corner of the room. Walk up to it, hit triangle to pick it up, then walk out of the house and put it in the truck using triangle. After that, go back in the house and up the stairs. The next box can be found at the top of the stairs, so grab that and sneak back outside. Drop that in the truck then head back inside. You can go through the door to your right and grab the crate in there and take it to the truck. From here you can either take the truck to the lockup, or go back in and up the stairs to steal the rest of the crates. If you suck at this burglary thing then just go now, but if not, you should keep going if you have time. There is an additional crate outside the old mans bedroom, and two inside his room. You can keep robbing literally until the timer reaches Zero, providing you're outside when it does, but capturing all six crates will automatically put you in the truck and remove the timer. If you left with only three, or took all of them, you need to head to the lock up, so make your way to the yellow dot on the radar. Drive into the lockup and watch the cutscene.Mission Passed!Respect +You can now perform robbery missions between the hours of 20:00 and 05:00 in a Boxville van. Head back to Ryder for another mission.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Catalyst&lt;/strong&gt;&lt;a name="Catalyst"&gt;&lt;/a&gt;&lt;br /&gt;Ryder's cooking session is rudely interrupted by Tenpenny and Pulaski who inform Carl and Ryder that a train is coming through Los Santos with content which may be of some interest. After the cutscene is over drive to the yellow blip on the radar and you'll meet up with some fellow Grove Street Members. Speed through the tunnel and turn around. Get close to the train, then get out of the car and you can take care of the five or six Vagos who got to the train before you guys did without them noticing you. Kill them all and grab some ammo. Next, a bunch of Ballas will roll up, so stay in cover and take them out. Once they're gone Ryder will tell you to go check the train, so stand in the red circle and Carl will climb onto the back of the train. Now you need to throw some crates to Ryder in the back of the car. Hold down L1 to boost up your throw power, then let go and you'll throw a crate. The longer you hold L1 the further you'll throw. You'll also need to aim with the left analog stick. You need to throw ten crates to Ryder before the time runs out, which isn't really a hard task when you get used to it. You can get him to catch all ten crates in about fifteen seconds if you're good. Once they've all been caught you need to drive to the Pay N' Spray and lose the heat. After that drive back to Grove Street with the crates.Mission Passed!Respect +&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Robbing Uncle Sam&lt;/strong&gt;&lt;a name="Robbing Uncle Sam"&gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;Ryder has come up with another crazy scheme to rob the army and get some guns. He wants you to drive a truck to Ocean Docks while bugging you all the way there about being a buster. Make your way to the docks. After parking in the red circle and watching the cutscene you'll need to climb over the gate. Kill the two soldiers in there and grab their ammo, then shoot the switch to open the gate for Ryder. He'll drive in and park near the garage, so run down to there and shoot the switch to open it. Kill the two soldiers in there then Ryder will back up the truck outside. Next you need to get in the forklift truck and use it to lift boxes into the back of the truck. Using the right analog stick you can lift up and lower the forklift, so drive under a box, then lift it up, and drive it into the back of the truck. Do this with all four boxes in the garage, and the two outside, while getting out of the forklift to rid the area of soldiers whenever you hear some gun fire. Once you've done all six boxes, Ryder will jump on the back and it's up to you to drive to the lockup in Willowfield. As you approach the bridge Ryder will tell you to use the horn when you want him to throw a crate. Wait for a car to be right behind you then hit L3 and Ryder will drop a crate, hopefully blowing up the car. Make your way to Emmets gun place and park the truck to pass the mission.Mission Passed!Respect +All of Ryder's missions have been completed. Next up is OG Loc.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;OG Loc &lt;a name="OG Loc_b"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Life's A Beach&lt;/strong&gt;&lt;a name="Lifes A Beach"&gt;&lt;/a&gt;&lt;br /&gt;OG Loc wants you to steal a sound system for a show he wants to do, and he says he saw one heading to the beach for a beach party. When the mission starts grab a car and head down to the beach party area. When you get there you'll be told to speak to the DJ, so go up to her and you'll be presented with a dialog box. You can choose to push left for a negative response, or right for a positive response. To be on the safe side I'd suggest being nice. Eventually she'll invite you to dance, and if you score over 4,000 points you'll get access to the sound van. Dancing is very similar to the lowrider contest, you need to push the right buttons as they scroll through the circle. The closer to perfect you get them, the more score you'll get. Keep dancing through the song and if you don't make too many mistakes you should come out with over 4,000 points so you will now be able to enter the van. Get in the drivers seat and steal the van by driving away. The chick will be thrown out and you will be chased by some crazy fools, however you can easily make it back to the garage and deliver the van for OG Loc.Mission Passed!Respect +&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Madd Dogg's Rhymes&lt;/strong&gt;&lt;a name="Madd Doggs Rhymes"&gt;&lt;/a&gt;&lt;br /&gt;OG Loc has just realised he sucks at rapping, so he wants you to steal Madd Dogg's Rhyme Book from his house in the hills. After the cutscene, find a vehicle and make your way into Mulholland and towards Madd Dogg's mansion. When you reach the mansion you'll be informed that the main door is at the back of the mansion, so head down the slope to the side and enter Madd Dogg's Crib. You'll now be shown how to perform a stealth kill. Crouch down, then slowly sneak up on the guard. Hold R1 to aim at him with the knife and stand behind him. While still holding R1, push circle and you'll perform a stealth kill where you'll stab him in the neck. Once he's dead, move into the next area, hide in a shadow and wait for the next guard to go past. Sneak up on him and stealth kill him when he's not looking. Move through into the next area and you'll be told that a guard is coming, so hide in the shadows in one of the rooms to the left until he faces the swimming pool. Sneak up behind him and kill him with the knife. Head through into the next area and you'll be told to crouch past the bar to avoid being seen. Go past, then wait for the bar tender to turn around before stealth killing him. Sneak past the dude playing a game, which really sounds like a piss take of Reflections Driver game, and kill him if you wish, then move through into the next room. There is a guard watching the right, so go through the shadow room and sneak up behind him. Stealth kill him and then grab the rhyme book. The guards are now armed, so you'll need to be especially careful not to be seen. Go through the shadow room again and kill the guard standing there with your knife. Next move into the doorway for the bar room and kill that guard, then kill the guard sitting on the chair near the TV. Kill the guard at the bar once again, then continue through the house. Stay in the shadows straight through the door and wait for the next guard to walk past, then execute him, and move towards the swimming pool area. Watch him follow the pool around, then sneak behind him and cut him up. Go out the door and get back to Burger Shot.Mission Passed!Respect +You'll be given a message saying stealth can be used outside of missions after completion of this mission. You'll also receive a phone call from Tenpenny telling you to meet him at the donut place near Market. Tenpenny's Missions Are Now Unlocked. We're still going to finish up with OG Loc first though.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Management Issues&lt;/strong&gt;&lt;a name="Management Issues"&gt;&lt;/a&gt;&lt;br /&gt;OG Loc is complaining at the fact he can't get a record deal and is blaming it on Madd Dogg's manager. He wants you to go and pick him up, then kill him. One of Madd Dogg's managers drivers is eating at a burger shot across town. Drive over to there and steal his car before 10PM. When you find the car, drive into it so the driver gets out. Kill him and get in the car. It's damaged, so you'll need to take it to the Pay N' Spray first. Once it's sprayed, drive to the yellow blip and park in the middle of the other cars. When the signal is given, stay in the middle of the cars and drive to the award ceremony. Pick up the manager and then speed to the pier so you can dump the car in the water. Make sure you lose the idiots chasing you by taking routes through alley ways and what not. Speed down the pier then bail from the car. It'll sail into the water and you'll remain on dry land, passing the mission.Mission Passed!Respect +Head back to OG for another mission. This one won't actually be a mission though, just a cutscene with some instructions. OG Loc quits his job as a hygiene technician and wants to do a house party so he can be heard. He wants you to get some stuff ready for the party, then meet him at his house in Grove Street between 8PM and 5AM. The game will then tell you to get a haircut and some new threads, but if you're low on cash you don't need to worry about that. Head back to Grove Street and walk in the red circle to accept the mission. A suggestion is to grab some ammo and body armor before accepting this mission though.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;House Party&lt;/strong&gt;&lt;a name="House Party"&gt;&lt;/a&gt;&lt;br /&gt;During the cutscene OG Loc will start rapping, and Ryder will take Carl out back to get away from the noise. They'll go outside and a Grove Street member will tell everyone some Ballas are coming to take them out. Sweet and another guy will get some cars to block the road, then it's up to you to take out the Ballas. The first lot of them can be found straight ahead of the road block. You'll need to move around their cars to be able to hit them all. Grab some ammo, and once they're all dead you'll see a cutscene where the Ballas are on the bridge above you. Shoot all of them, then grab some more ammo before another cutscene kicks in. This time the Ballas are coming from behind you, so turn around and head towards the alley way. There'll be some Ballas coming from behind the house, a few from the alley way, and some across the other side of the street. Keep moving and switching between targets and you should be able to take care of them no problem as they aren't very accurate.Mission Passed!Respect +After the mission you'll see a parked Tahoma in front of your house. This is sometimes pimped out with hydraulics if you wish to grab it for your garage. After this we're going to do Cesar Vialpando's missions since OG Loc's are finished. Remember you'll need a lowrider for this race, but there's no law against using Nitro on it! Take a lowrider to the mod shop and get it fitted with some Nitro, then head to CV on the radar and accept the mission.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;Cesar Vialpando &lt;a name="Cesar Vialpando_b"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;High Stakes, Low Rider&lt;/strong&gt; &lt;a name="High Stakes Low Rider"&gt;&lt;/a&gt;&lt;br /&gt;Remember to get a Nitro fitted lowrider and park in the red circle. After the cutscene Cesar will tell you to follow him as he leads you to the race. When you're back in the vehicle drive after Cesar and try to not damage your vehicle. Park in the red circle when you reach the start line and wait for the timer to hit 0, or rather say "go". Once it goes you'll be on your first race. Speed through the streets following the other cars. When you go through a checkpoint a little arrow will be above it pointing towards the next checkpoint. Take note of this and speed along the race track. You'll come to the beach, and a long stretch of road only about ten seconds into the race. I'd suggest using your nitro now. You'll warp past the few cars still in the lead, then you need to slow down and make a right turn. Speed up this street and your Nitro should wear off. From here you'll have a huge gap so just carefully drive through the remaining checkpoints which finally results in you finishing up at the docks.Mission Passed!$1,000That's all of Cesar's missions complete for now, and if you're going the same way as me, the only thing you have left at this point in time is Tenpenny's missions. Head to the donut place.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;Frank Tenpenny &lt;a name="Frank Tenpenny"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Burning Desire&lt;/strong&gt;&lt;a name="Burning Desire"&gt;&lt;/a&gt;&lt;br /&gt;Tenpenny wants you to kill a gang banger just like you so you can earn your freedom. After the cutscene you'll be outside and a message will appear stating that Tenpenny has hidden some Molotov Cocktails in an alleyway in Downtown Los Santos. Head over there and pick them up. Once you've got them you'll be told to go to the gang house and torch it. So make your way over to the yellow blip on the radar. When you get there you'll be told to smash all of the windows, so work your way around the building and shoot each of the arrowed windows out. You'll need to take care of the five or so Vagos hanging around there first though. Once they're all smashed, throw a Molotov cocktail into each one. Be careful not to get caught in the blast though, or you'll slowly burn to death. I'd suggest starting at the back of the house and taking out those three windows. After that a Vagos car will appear in front so head around there and kill them, then set fire to the other two windows. Now the house is burning to the ground, but wait! You've trapped a girl! Now you need to save her. For what reason I do not know, however now you need to battle your way through fire while a girl slowly starts to die. Enter the house and go through the door on the left a small way down. Work your way through the doors which aren't on fire, and grab the fire extinguisher in the kitchen. From there you need to head upstairs and put out the fires leading to the girl. Put out the fire outside her door, then go inside and meet up with her. After a short cutscene the building will start to collapse, so head straight forward and go to the right where you can put out another fire. Head through the door on the right and put out another fire, then head down the stairs with the girl. Work your way towards the door and put out any more fires so you can make a clean escape. As you exit the building the girl will kiss you and thank you for saving her life. She now wants you to take her home, so make your way to her house near Grove Street. After you drop her off she'll become your girlfriend and you can drop by her place whenever she's in to go on a date.Mission Passed!After you exit your vehicle Sweet will call you and tell you there's a dude at Glen Park who is disrespecting the GSF. He wants you to make a mess of it, however we're not going there yet, it's back to Tenpenny to finish off his missions.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Gray Imports&lt;/strong&gt;&lt;a name="Gray Imports"&gt;&lt;/a&gt;&lt;br /&gt;Tenpenny tells you that he likes watching gangs blow the shit out of each other, but dislikes it when one gang has an advantage over another. The Ballas are getting a lot of weapons imported down by the docks and he wants you to check it out. Head to the docks. When you get there, park in the red circle. You'll be told to find a way into the area, however I wouldn't advise just walking through the door. Park your car next to the wall to the right and jump on that, then jump over the wall. Head around the back of the building and you should be able to take out the four or five guards without too much trouble. Shoot the switch on the wall to open the warehouse, then make your way in. Work your way through the rows or crates, taking out the five or so guards located in there, then you'll get to a staircase. Shoot the five enemies here, and go up the stairs where you'll need to kill two Ballas and a Russian crimelord. He'll escape, so chase after him and keep shooting. If you picked up any armor on the way through just ignore the few enemies shooting you and sprint after the Russian. Keep shooting him and he'll eventually get in a car. He'll get straight back out if you're close enough and you can just fire a few rounds into him to kill him.Mission Passed!Respect +All of Tenpenny's missions have now been completed. We're going to see Sweet again.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;Sweet &lt;a name="Sweet2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Doberman&lt;/strong&gt;&lt;a name="Doberman"&gt;&lt;/a&gt;&lt;br /&gt;This mission is located at Ammu-Nation. Sweet wants you to head into Glen Park, Ballas territory and wipe out the Ballas so you claim that area as your own. Go into Ammu-Nation if you need a weapon or some armor, then make your way to Glen Park. Once there you need to exit the vehicle and find some Ballas to kill on foot. Killing three or four of them in quick succession will result in a gang war being started. You'll need to hold your position and take out the groups of Ballas who come to take the territory back. Use your radar to see where they are coming from, then kill them when they get close enough. After you survive the first wave, another will come. This time they will have much more powerful weapons and better accuracy. Do the same again, and take them out. Take out the final wave of enemies, and you'll take over the area. A short cutscene will explain how territory works, then you'll be ordered to take out the grass. He's really easy to kill. A few shots with a pistol should kill him.Mission Passed!Respect +Gang Wars Have Now Been Unlocked.You can now purchase weapons from Ammu-Nation.&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Los Sepulcros &lt;/strong&gt;&lt;a name="Los Sepulcros"&gt;&lt;/a&gt;&lt;br /&gt;The Ballas are at a funeral, similar to the GSF's at the start of the story, and Sweet wants to head along there and take them out. When the mission starts you will be told to get some help for the mission. There are two Grove Street Families members standing around, you can recruit these to your gang and get them to come along with you on the mission. Hold R1 to target them, then push up or down to ask them if they want to help you. If your respect is high enough they'll follow you. Do the same to both of them, get in the car, then make your way to the funeral. Get there as quickly as possible, because you need to arrive before Kane, and as usual, when you do, park in the red circle. After the cutscene, jump over the wall and meet up with Sweet. He'll tell you to kill Kane and his gang members, so head to the red dot on the radar, kill all of the Ballas and Kane as he tries to run away, then get in the car marked on the radar. Head to the Pay N' Spray just up the road to lose the heat, then drive the guys back into Grove Street carefully. You can't lose the car because Sweet is in no mood to get out.Mission Passed!Respect +&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;Reuniting The Families&lt;/strong&gt;&lt;a name="Reuniting The Families"&gt;&lt;/a&gt;&lt;br /&gt;The guys think it's time to reunite the families once and for all. The Ballas have been pumping their guys full of base for too long and Sweet has asked all of the families to meet up at the Jefferson Motel to sort out their differences. Get in the car and make your way to the Jefferson Motel with the crew. As you park in the red circle you'll see a cutscene where Sweet goes in the building and a large group of SAPD guys come out of the sky in helicopters. Smoke and Ryder get the hell out of there, however Carl says he needs to go in and save his brother. When you're back in the game, quickly enter the motel using the door you're next to. Try to stay away from the cops out front because you don't need to get shot yet. Move up the stairs and take out the two cops up there, then the three who will bust through the door a little way up. If you get hurt, enter the room to the left at the top of the stairs and a sexy lady will kiss you and regenerate some health for you. Continue along the hall way. Kill the few cops who come through the roof, and the few along the next hall way. If you are almost dead, head back downstairs and buy some Sprunk from the soda machine. One dollar a shot will fill up your health quick, then get back up and continue looking for Sweet. You'll pass a chick in the hall way at the end, so kill all of the cops in there, then go back and into the room to the right. The girl will kiss you and give you a lot of health back. Make your way along the hall way again. Cops will roll out of the two rooms to the left and right, so kill them, then go in the room to the right to meet up with Sweet. after the cutscene you'll be on the roof where a helicopter is chasing you. Use whichever weapon you have and shoot down all of the SWAT members on the heli, then fire a few more rounds at the chopper before it goes down. Follow Sweet down the stairs and you'll be reunited with Smoke and Ryder. You'll be in the car, and riding shotgun this time with an AK47. You are being chased by a lot of cops, so shoot the cars chasing you and keep your car safe. Aim for the cops in the windows, but if you're finding it difficult, just fire at the cars until they blow up. Keep firing at the cop cars as you speed along, and eventually a cop on a bike will jump onto the front of the car and punch you in the face. Take care of him with your AK and keep shooting the following cars. Eventually another cop will jump on the back and your gun is jammed, so just watch the game while a helicopter decides to slice up the cop on the car. The guys will then drive through a Sprunk sign which results in a huge explosion, and they'll be safe at the top of the hill after bailing from the car.Mission Passed!Respect +&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:PopupPic("&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;The Green Sabre&lt;/strong&gt; &lt;a name="The Green Sabre"&gt;&lt;/a&gt;&lt;br /&gt;Sweet has decided it's time to wipe out the Ballas once and for all. He gives a speech to the GSF and tells them to get ready to fight. Afterwards he tells you to meet him under the Mulholland Intersection. As you go outside you'll get a phone call from Cesar. He says he's got something you need to see, but CJ explains he's busy. Eventually CJ decides to see what Cesar wants, so you need to drive to the yellow blip and meet up with Cesar. When you get there, you'll be told to get into the car, so do it and watch the cutscene. It appears Smoke and Ryder know more about the Green Sabre which killed Carl's mom than they were letting on. They're seen mixing with some Ballas. After the cutscene Carl tells Cesar to take Kendl to a safe place, meanwhile he has to save Sweet. Get in the car and drive like hell to the meet under the Mulholland Intersection. Park in the red circle and kill all of the Ballas, then kill the reinforcements they send. After everyone's dead you'll see a cutscene where Sweet is arrested, and you're taken to the middle of nowhere. Tenpenny and Pulaski are telling you that they want you to kill a witness and get evidence that he won't be talking. After the cutscene you'll be in Angel Pine, a brand new area which you've just unlocked, right alongside Mount Chiliad. There's a save icon right across the street and you can enter the G to start the mission for Tenpenny.You have now unlocked the countryside.Frank Tenpenny's Missions Have Now Been Unlocked&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/san-andreas-missions-of-los-santos.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWFc_anr9-AmrfDPmFvm8_PdkEkWa5mzDTGNZWfFRDzYz6kp5pDLeunbfpOk8-_Um4jdISUxKFfbGPiVBZvnxeaFn6E-sB6ZRbPBTOcqCfSVWSMCd9MFOOeTYq8LOEsoZLMMptTTH7N-o/s72-c/1%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-6490441639976962991</guid><pubDate>Tue, 10 Jun 2008 11:46:00 +0000</pubDate><atom:updated>2008-06-10T04:57:43.843-07:00</atom:updated><title>GAT SAN ANDREAS CHEAT CODES</title><description>&lt;div&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCvnNl5D_N3RH5w9tI9ZN-p07vCP0BrqVi37kMN1TtAWvKPkx3QDvuJgqjWgRxAdZJviBhjVlhwz4dPXozGus126kKgwnjYuoXlFgbVCnUNSypVLgUWVWozc5DhcWrJ0hAtqtonqX-wgs/s1600-h/gtasa_screen004%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210220226907327346" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCvnNl5D_N3RH5w9tI9ZN-p07vCP0BrqVi37kMN1TtAWvKPkx3QDvuJgqjWgRxAdZJviBhjVlhwz4dPXozGus126kKgwnjYuoXlFgbVCnUNSypVLgUWVWozc5DhcWrJ0hAtqtonqX-wgs/s320/gtasa_screen004%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a name="1"&gt;&lt;/a&gt;&lt;strong&gt;Weapons, Health, Armor &amp;amp; Money&lt;/strong&gt;&lt;br /&gt;LXGIWYL = Weapon Set 1, Thug's ToolsPROFESSIONALSKIT = Weapon Set 2, Professional ToolsUZUMYMW = Weapon Set 3, Nutter ToolsHESOYAM = Health, Armor, $250kBAGUVIX = Semi-Infinite HealthCVWKXAM = Infinite OxygenANOSEONGLASS = Adrenaline ModeFULLCLIP = Infinite Ammo, No Reload&lt;br /&gt;&lt;a name="2"&gt;&lt;/a&gt;&lt;strong&gt;Police, Stats &amp;amp; Gangs&lt;/strong&gt;&lt;br /&gt;TURNUPTHEHEAT = Increase Wanted Level Two StarsTURNDOWNTHEHEAT = Clear Wanted LevelBTCDBCB = FatBUFFMEUP = Max MuscleKVGYZQK = SkinnyAEZAKMI = Never WantedBRINGITON = Six Star Wanted LevelWORSHIPME = Max RespectHELLOLADIES = Max Sex AppealVKYPQCF = Max StaminaPROFESSIONALKILLER = Hitman In All Weapon StatsNATURALTALENT = Max All Vehicle Skill Stats&lt;br /&gt;&lt;a name="3"&gt;&lt;/a&gt;&lt;strong&gt;Spawning Objects&lt;/strong&gt;&lt;br /&gt;AIWPRTON = Spawn RhinoOLDSPEEDDEMON = Spawn Bloodring BangerJQNTDMH = Spawn RancherVROCKPOKEY = Spawn RacecarVPJTQWV = Spawn RacecarWHERESTHEFUNERAL = Spawn RomeroCELEBRITYSTATUS = Spawn StretchTRUEGRIME = Spawn TrashmasterRZHSUEW = Spawn CaddyJUMPJET = Spawn HydraKGGGDKP = Spawn Vortex HovercraftAIYPWZQP = Have ParachuteROCKETMAN = Have JetpackOHDUDE = Spawn HunterFOURWHEELFUN = Spawn QuadAMOMHRER = Spawn Tanker TruckITSALLBULL = Spawn DozerFLYINGTOSTUNT = Spawn Stunt PlaneMONSTERMASH = Spawn Monster&lt;br /&gt;&lt;a name="4"&gt;&lt;/a&gt;&lt;strong&gt;Vehicles&lt;/strong&gt;&lt;br /&gt;CPKTNWT = Blow Up All CarsWHEELSONLYPLEASE = Invisible carSTICKLIKEGLUE = Perfect HandlingZEIIVG = All green lightsYLTEICZ = Aggressive DriversLLQPFBN = Pink trafficIOWDLAC = Black trafficFLYINGFISH = Boats flyEVERYONEISPOOR = Traffic is Cheap CarsEVERYONEISRICH = Traffic is Fast CarsCHITTYCHITTYBANGBANG = Cars FlyJCNRUAD = Smash n' BoomSPEEDFREAK = All Cars Have NitroBUBBLECARS = Cars Float Away When HitOUIQDMW = Free Aim While DrivingGHOSTTOWN = Reduced TrafficFVTMNBZ = Traffic is Country VehiclesBMTPWHR = Country Vehicles and Peds, Get Born 2 Truck Outfit&lt;br /&gt;&lt;a name="5"&gt;&lt;/a&gt;&lt;strong&gt;Gameplay&lt;/strong&gt;&lt;br /&gt;SPEEDITUP = Faster GameplaySLOWITDOWN = Slower GameplayAJLOJYQY = Peds Attack Each Other, Get Golf ClubBAGOWPG = Have a bounty on your headFOOOXFT = Everyone is armedGOODBYECRUELWORLD = SuicideBLUESUEDESHOES = Elvis is EverywhereBGLUAWML = Peds Attack You With Weapons, Rocket LauncherLIFESABEACH= Beach PartyONLYHOMIESALLOWED = Gang Members EverywhereBIFBUZZ = Gangs Control the StreetsNINJATOWN = Ninja ThemeBEKKNQV = Slut MagnetCJPHONEHOME = Huge Bunny HopKANGAROO = Mega JumpSTATEOFEMERGENCY = Riot ModeCRAZYTOWN = Funhouse ThemeSJMAHPE = Recruit Anyone (9mm)ROCKETMAYHEM = Recruit Anyone (Rockets)&lt;br /&gt;&lt;a name="6"&gt;&lt;/a&gt;&lt;strong&gt;Weather &amp;amp; Time&lt;/strong&gt;&lt;br /&gt;PLEASANTLYWARM = Sunny WeatherTOODAMNHOT = Very Sunny WeatherALNSFMZO = Overcast WeatherAUIFRVQS = Rainy WeatherCFVFGMJ = Foggy WeatherYSOHNUL = Faster ClockNIGHTPROWLER = Always &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI9u4LU0ze2IHg0Rvq6ZW1e8wwxLRIk2RRsTVQnBV5yRsPOWK3qnoonqzhRCLQnNrjUe8qb8fYwphVViaG7bQDtpcCyeHhbbr-14bW2Maclw-jI3GHFK7FkVUIVTrVqrVgP_GSFUCOej8/s1600-h/update092604_gta%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210220623520472498" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI9u4LU0ze2IHg0Rvq6ZW1e8wwxLRIk2RRsTVQnBV5yRsPOWK3qnoonqzhRCLQnNrjUe8qb8fYwphVViaG7bQDtpcCyeHhbbr-14bW2Maclw-jI3GHFK7FkVUIVTrVqrVgP_GSFUCOej8/s320/update092604_gta%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;MidnightOFVIAC = Orange Sky 21:00SCOTTISHSUMMER = ThunderstormCWJXUOC = Sandstorm&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/gat-san-andreas-cheat-codes.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCvnNl5D_N3RH5w9tI9ZN-p07vCP0BrqVi37kMN1TtAWvKPkx3QDvuJgqjWgRxAdZJviBhjVlhwz4dPXozGus126kKgwnjYuoXlFgbVCnUNSypVLgUWVWozc5DhcWrJ0hAtqtonqX-wgs/s72-c/gtasa_screen004%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-4230272295027241093</guid><pubDate>Tue, 10 Jun 2008 03:12:00 +0000</pubDate><atom:updated>2008-06-09T20:24:37.802-07:00</atom:updated><title>GTA 4 STORY LINE</title><description>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://media.gtanet.com/images/3869_gta_iv.jpg" target="_blank"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBHhLWPuRKshsW_5BJYulhUHgo2lrs9QwalerEAUHh7ZSxnk1zci68PJh0xAa9AnZQiNkEh5Fu-IE60fFoDd9KV97mHW8QNaqypwCBIYt2gdgHXNiteCBNl_TCozZvxJGqogdKtZ7w808/s1600-h/3869_gta_iv%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210086518970576018" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBHhLWPuRKshsW_5BJYulhUHgo2lrs9QwalerEAUHh7ZSxnk1zci68PJh0xAa9AnZQiNkEh5Fu-IE60fFoDd9KV97mHW8QNaqypwCBIYt2gdgHXNiteCBNl_TCozZvxJGqogdKtZ7w808/s320/3869_gta_iv%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;General InformationTitle:&lt;/strong&gt;Grand Theft Auto IVDeveloper:&lt;a title="Rockstar North" href="http://www.rockstarnorth.com/" target="_blank"&gt;Rockstar North&lt;/a&gt;Publisher:&lt;a title="Rockstar Games" href="http://www.rockstargames.com/" target="_blank"&gt;Rockstar Games&lt;/a&gt; (Parent Company: &lt;a title="Take2 Interactive" href="http://www.take2games.com/" target="_blank"&gt;Take2 Interactive&lt;/a&gt;)Multiplayer:Up to 16 players (15 game modes)Platforms:PlayStation 3, Xbox&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;360Website:&lt;a title="Official GTA IV Website" href="http://www.rockstargames.com/IV/" target="_blank"&gt;http://www.rockstargames.com/IV/&lt;/a&gt;Release Date:April 29, 2008 (Worldwide)Rating:&lt;a title="ESRB" href="http://www.esrb.org/ratings/ratings_guide.jsp" target="_blank"&gt;&lt;/a&gt;Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.&lt;br /&gt;&lt;strong&gt;About GTA IV...&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://media.gtanet.com/images/5270-gta-iv-niko-bellic.jpg" target="_blank"&gt;&lt;/a&gt;Niko Bellic, the main character.&lt;br /&gt;In Grand Theft Auto 4 you take on the role of Niko Bellic, an immigrant from Eastern Europe with an ominous past. Persuaded by his cousin's promises of a fresh start and a better life, Niko relocates to Liberty City, USA -- the worst place in America. After making the move to Liberty, however, Niko quickly realizes that his hopes of "living the American Dream" may never come to pass... and that things here may not be so different after all. &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigmaPmlmCrgRTwggoggVtptSDuGteooaonB-ifL3c77lbLmo41TBdNG0o_EoVlyXDxnM4HJrkAnkggqrne8bnTTLOw2UqgrA_OWqNSuIGERJXKNEQJr6GThYhAZabXqXzIWst00ucKymQ/s1600-h/5270-gta-iv-niko-bellic%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210086825983426722" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigmaPmlmCrgRTwggoggVtptSDuGteooaonB-ifL3c77lbLmo41TBdNG0o_EoVlyXDxnM4HJrkAnkggqrne8bnTTLOw2UqgrA_OWqNSuIGERJXKNEQJr6GThYhAZabXqXzIWst00ucKymQ/s320/5270-gta-iv-niko-bellic%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Although Liberty City may not differ greatly from Niko's homeland, being different and standing out is definitely a major theme with Grand Theft Auto IV. While &lt;a title="GTAVice.com" href="http://www.gtavice.com/news/index.php" target="_blank"&gt;GTA: Vice City&lt;/a&gt; and &lt;a title="GTASanAndreas.net" href="http://www.gtasanandreas.net/news/index.php" target="_blank"&gt;GTA: San Andreas&lt;/a&gt; were considered to be part of the &lt;a title="GTA3.com" href="http://www.gta3.com/" target="_blank"&gt;GTA III&lt;/a&gt; trilogy (same graphics engine, similar characters, similar mission style, etc.), Grand Theft Auto IV is considered a fresh start for the GTA series, focusing more heavily on realism and storytelling than in previous titles. This is why it's been dubbed GTA4 and not GTA6 (as many had originally anticipated), even though it's the sixth major title in the series.&lt;br /&gt;GTA IV follows the release of the hugely successful GTA: San Andreas (which was released for PlayStation 2 in 2004, and then later for PC and Xbox during 2005) and also marks the 10th anniversary of the Grand Theft Auto franchise. With Grand Theft Auto 4 being the milestone that it is, Rockstar Games has been working overtime on perfecting the game. According to Janco Partners analyst Mike Hickey -- a financial consultant for Take2 Interactive -- approximately 150 developers are currently working on GTA 4.&lt;br /&gt;The Unveiling of GTA IV&lt;br /&gt;Grand Theft Auto IV was announced on May 9, 2006 at Microsoft's E3 press conference. Peter Moore (who was Corporate Vice-President of Microsoft's Interactive Entertainment Business division at the time of the announcement) rolled up the left sleeve of his t-shirt to reveal a GTA4 tattoo on his arm. He announced that GTA 4 would be available on Xbox 360 in 2007, and revealed that Microsoft and Rockstar Games had formed a strategic alliance in order to provide exclusive episodic content for Xbox Live, giving the community ever-expanding gameplay experiences.&lt;br /&gt;&lt;a href="http://media.gtanet.com/images/3538_gtaiv_special_edition.jpg" target="_blank"&gt;&lt;/a&gt;The contents of the Grand Theft Auto IV special &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9ZSlWbyjw96OTvEdbQFUDGVKXlpP3Ud5RmhQwmRIqtrqbY7gqXhl52eVLHgMIt1xzB3jNbD0kfli_N6HvhA5Sd7ItbDI0rdNPmSRmpQCRFTkiZml84mYd3en4Z_0K_8PIVyaZLUcAVx8/s1600-h/4293-gta-iv-multiplayer-fight-to-the-finish%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210088009061200290" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9ZSlWbyjw96OTvEdbQFUDGVKXlpP3Ud5RmhQwmRIqtrqbY7gqXhl52eVLHgMIt1xzB3jNbD0kfli_N6HvhA5Sd7ItbDI0rdNPmSRmpQCRFTkiZml84mYd3en4Z_0K_8PIVyaZLUcAVx8/s320/4293-gta-iv-multiplayer-fight-to-the-finish%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;edition.&lt;br /&gt;Take2 Interactive then issued &lt;a title="Take2 Press Release" href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=195753" target="_blank"&gt;a press release&lt;/a&gt; which announced that GTA IV would be released simultaneously for PlayStation 3 and Xbox 360 in October 2007. However, the game was delayed on August 2, 2007, because some elements of the development were proving to be more time-intensive than originally expected. On January 24, 2008, a worldwide release date of April 29, 2008 was announced by Rockstar Games.&lt;br /&gt;It was &lt;a title="Take2 Interactive Press Release" href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=244729" target="_blank"&gt;announced&lt;/a&gt; on May 21, 2007, that GTA 4 would be available as a special edition on the same day as the regular edition. It is presented in a customised Grand Theft Auto metal safety deposit box, and includes the game, a limited edition duffel bag, an exclusive keychain, a selected soundtrack CD, and a Grand Theft Auto IV Art Book, featuring never-before-seen production artwork from GTA4.&lt;br /&gt;Main Features&lt;br /&gt;&lt;strong&gt;GAMEPLAY&lt;/strong&gt;&lt;br /&gt;Niko can use a mobile phone to recieve calls and phone his contacts in order to arrange missions. He can also use it to call taxis and purchase weapons. The options presented on the phone's LCD are Phonebook, Messages, Organizer, and Camera. The phone can also be used to access multiplayer.&lt;br /&gt;Pedestrians perform realistic actions. They smoke cigarettes, read books and newspapers, drop litter, talk on mobile phones, walk in and out of buildings, and generally act like any normal pedestrian in a real city would.&lt;br /&gt;&lt;a href="http://media.gtanet.com/images/3558_gtaiv_screenshot.jpg" target="_blank"&gt;&lt;/a&gt;Mobile phones are a big part of Grand Theft Auto IV's gameplay.&lt;br /&gt;GTA IV features fifteen &lt;a href="http://www.gta4.net/multiplayer/"&gt;multiplayer modes&lt;/a&gt;, which can be accessed through the mobile phone. Multiplayer supports up to sixteen players, and the game modes include Deathmatch, Mafiya Work, Cops n' Crooks and Free Mode.&lt;br /&gt;It is possible to surf the internet in GTA4 via internet cafés. It is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City. There are over 100 in-ga&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC-P016l46A6JQPnafJljB2lvR64tREOCERdlpWTD4k-c0_DC8Z1VeX5-knOkQRO5RhvMRT2iSnq7U3NnQgLKOO1etpmiqE9ZyKSAcoXu8hn2GVSPmTBUSyCxpCNOPRRzJmJOaewO72aw/s1600-h/3558_gtaiv_screenshot%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210087470968496658" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC-P016l46A6JQPnafJljB2lvR64tREOCERdlpWTD4k-c0_DC8Z1VeX5-knOkQRO5RhvMRT2iSnq7U3NnQgLKOO1etpmiqE9ZyKSAcoXu8hn2GVSPmTBUSyCxpCNOPRRzJmJOaewO72aw/s320/3558_gtaiv_screenshot%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;me internet websites.&lt;br /&gt;In GTA IV, you will gain a police wanted level for any crime that you commit, providing there are witnesses present. The police can only chase you if they know where you are, and they need to see you to know where you are. If you escape the search area marked on the radar without being spotted, your wanted level will disappear.&lt;br /&gt;In terms of scale, GTA IV is about the same size as GTA: San Andreas, but the map size is considerably smaller. This is mainly due to the fact there is no desert or countryside in Liberty City. Liberty City in GTA4 is the biggest single city that R* have ever created.&lt;br /&gt;&lt;a href="http://media.gtanet.com/images/4293-gta-iv-multiplayer-fight-to-the-finish.jpg" target="_blank"&gt;&lt;/a&gt;GTA4 contains fifteen multiplayer modes, supporting up to 16 players.&lt;br /&gt;In GTA IV, the line between on- and off-mission has been blurred, and the story is less linear. It is also possible to do more than one mission at a time. For example, &lt;a href="http://www.gta4.net/missions/"&gt;some missions take place over several days&lt;/a&gt; and may involve waiting for phonecalls or attending interviews, and you are free to carry out other business during the waiting period.&lt;br /&gt;The story can be told in a number of different ways. Rockstar are trying to give people greater freedom and sense of control over their destiny. You now have a lot more choice in what you want to do.&lt;br /&gt;Niko has the ability to climb and descend telephone poles, and exterior fire escapes.&lt;br /&gt;Every street in Liberty City contains a street sign with a name on it.&lt;br /&gt;Cars feature GPS navigation systems, which identify the best routes to take during missions, and highlight them on the radar.&lt;br /&gt;Developing relationships with characters is an important aspect of the gameplay. Maintaining good relationships will provide different rewards to Niko. Niko can socialise with other characters in order to maintain a good relationship, for example they can go bowling together, they can go to the cabaret, go to comedy clubs, and go drinking together.&lt;br /&gt;&lt;strong&gt;TECHNOLOGY&lt;br /&gt;&lt;/strong&gt;Grand Theft Auto 4 runs on Rockstar's proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity.&lt;br /&gt;New sunlight and weather effects which give the city a whole different appearance as the time of day progresses.&lt;br /&gt;&lt;a href="http://media.gtanet.com/images/3908_gta_iv.jpg" target="_blank"&gt;&lt;/a&gt;New volumetric lighting effects are evident in this screenshot.&lt;br /&gt;Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights will likely benefit from this effect as well when helicopters kick up debris.&lt;br /&gt;Normal (bump) maps will provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth. &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic14n2OQU3Qjl2pt_Uyo0wNrayjlKYkGVIcsWR2ulTSkCkGDy4d_Ab4UfIu60fHnxM1mlx2UlLrU9O5p2OJunO2fsZLK_iUCcGH6nYq0CZWD2nh866N0LoWMilKm0i01I1mIOVTSDmI9k/s1600-h/3762_gta_iv%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210087762733076498" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEic14n2OQU3Qjl2pt_Uyo0wNrayjlKYkGVIcsWR2ulTSkCkGDy4d_Ab4UfIu60fHnxM1mlx2UlLrU9O5p2OJunO2fsZLK_iUCcGH6nYq0CZWD2nh866N0LoWMilKm0i01I1mIOVTSDmI9k/s320/3762_gta_iv%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Road and building textures are more varied than in previous GTAs. On some roads you will find potholes, metal plates (etc) where the road has been dug up.&lt;br /&gt;Modern pixel shaders give water, glass, cars, etc.. more realistic reflections and shininess than the earlier games.&lt;br /&gt;&lt;a href="http://www.gta4.net/vehicles/"&gt;In cars&lt;/a&gt;, you can see real reflections on the rear and side-view mirrors.&lt;br /&gt;There are no load times in GTA4, not even during exterior-interior transitions (and vice versa.)&lt;br /&gt;GTA4 uses euphoria, a fully procedural animation package created by NaturalMotion. The core technology is the Dynamic Motion Synthesis (DMS) system.&lt;br /&gt;&lt;a href="http://media.gtanet.com/images/3762_gta_iv.jpg" target="_blank"&gt;&lt;/a&gt;Characters have the ability to hang on to the back of vehicles.&lt;br /&gt;Variations in the terrain are met with realistic changes in the walking animation.&lt;br /&gt;Unique game moments. Animations are created on the fly, so each player's experience will be unique. Gamers are no longer subjected to pre-recorded animations.&lt;br /&gt;Characters will react realisticaly to being hit with gunfire, cars, and melee weapons or fists.&lt;br /&gt;Players will be able to push people out of the way, rather than "floating" past them as in older games.&lt;br /&gt;Falling/thrown characters will react as in real life- They won't simply be limp, lifeless ragdolls. Nor will they use a canned "super hero" animation like before.&lt;br /&gt;Characters (and players?) will be able to hang on to helicopters and trucks, which will swing them around as the vehicle moves.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/general-informationtitle-grand-theft.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBHhLWPuRKshsW_5BJYulhUHgo2lrs9QwalerEAUHh7ZSxnk1zci68PJh0xAa9AnZQiNkEh5Fu-IE60fFoDd9KV97mHW8QNaqypwCBIYt2gdgHXNiteCBNl_TCozZvxJGqogdKtZ7w808/s72-c/3869_gta_iv%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author><enclosure length="175517" type="image/jpeg" url="http://media.gtanet.com/images/3869_gta_iv.jpg"/><itunes:explicit>yes</itunes:explicit><itunes:subtitle>General InformationTitle:Grand Theft Auto IVDeveloper:Rockstar NorthPublisher:Rockstar Games (Parent Company: Take2 Interactive)Multiplayer:Up to 16 players (15 game modes)Platforms:PlayStation 3, Xbox 360Website:http://www.rockstargames.com/IV/Release Date:April 29, 2008 (Worldwide)Rating:Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. About GTA IV... Niko Bellic, the main character. In Grand Theft Auto 4 you take on the role of Niko Bellic, an immigrant from Eastern Europe with an ominous past. Persuaded by his cousin's promises of a fresh start and a better life, Niko relocates to Liberty City, USA -- the worst place in America. After making the move to Liberty, however, Niko quickly realizes that his hopes of "living the American Dream" may never come to pass... and that things here may not be so different after all. Although Liberty City may not differ greatly from Niko's homeland, being different and standing out is definitely a major theme with Grand Theft Auto IV. While GTA: Vice City and GTA: San Andreas were considered to be part of the GTA III trilogy (same graphics engine, similar characters, similar mission style, etc.), Grand Theft Auto IV is considered a fresh start for the GTA series, focusing more heavily on realism and storytelling than in previous titles. This is why it's been dubbed GTA4 and not GTA6 (as many had originally anticipated), even though it's the sixth major title in the series. GTA IV follows the release of the hugely successful GTA: San Andreas (which was released for PlayStation 2 in 2004, and then later for PC and Xbox during 2005) and also marks the 10th anniversary of the Grand Theft Auto franchise. With Grand Theft Auto 4 being the milestone that it is, Rockstar Games has been working overtime on perfecting the game. According to Janco Partners analyst Mike Hickey -- a financial consultant for Take2 Interactive -- approximately 150 developers are currently working on GTA 4. The Unveiling of GTA IV Grand Theft Auto IV was announced on May 9, 2006 at Microsoft's E3 press conference. Peter Moore (who was Corporate Vice-President of Microsoft's Interactive Entertainment Business division at the time of the announcement) rolled up the left sleeve of his t-shirt to reveal a GTA4 tattoo on his arm. He announced that GTA 4 would be available on Xbox 360 in 2007, and revealed that Microsoft and Rockstar Games had formed a strategic alliance in order to provide exclusive episodic content for Xbox Live, giving the community ever-expanding gameplay experiences. The contents of the Grand Theft Auto IV special edition. Take2 Interactive then issued a press release which announced that GTA IV would be released simultaneously for PlayStation 3 and Xbox 360 in October 2007. However, the game was delayed on August 2, 2007, because some elements of the development were proving to be more time-intensive than originally expected. On January 24, 2008, a worldwide release date of April 29, 2008 was announced by Rockstar Games. It was announced on May 21, 2007, that GTA 4 would be available as a special edition on the same day as the regular edition. It is presented in a customised Grand Theft Auto metal safety deposit box, and includes the game, a limited edition duffel bag, an exclusive keychain, a selected soundtrack CD, and a Grand Theft Auto IV Art Book, featuring never-before-seen production artwork from GTA4. Main Features GAMEPLAY Niko can use a mobile phone to recieve calls and phone his contacts in order to arrange missions. He can also use it to call taxis and purchase weapons. The options presented on the phone's LCD are Phonebook, Messages, Organizer, and Camera. The phone can also be used to access multiplayer. Pedestrians perform realistic actions. They smoke cigarettes, read books and newspapers, drop litter, talk on mobile phones, walk in and out of buildings, and generally act like any normal pedestrian in a real city would. Mobile phones are a big part of Grand Theft Auto IV's gameplay. GTA IV features fifteen multiplayer modes, which can be accessed through the mobile phone. Multiplayer supports up to sixteen players, and the game modes include Deathmatch, Mafiya Work, Cops n' Crooks and Free Mode. It is possible to surf the internet in GTA4 via internet cafés. It is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City. There are over 100 in-game internet websites. In GTA IV, you will gain a police wanted level for any crime that you commit, providing there are witnesses present. The police can only chase you if they know where you are, and they need to see you to know where you are. If you escape the search area marked on the radar without being spotted, your wanted level will disappear. In terms of scale, GTA IV is about the same size as GTA: San Andreas, but the map size is considerably smaller. This is mainly due to the fact there is no desert or countryside in Liberty City. Liberty City in GTA4 is the biggest single city that R* have ever created. GTA4 contains fifteen multiplayer modes, supporting up to 16 players. In GTA IV, the line between on- and off-mission has been blurred, and the story is less linear. It is also possible to do more than one mission at a time. For example, some missions take place over several days and may involve waiting for phonecalls or attending interviews, and you are free to carry out other business during the waiting period. The story can be told in a number of different ways. Rockstar are trying to give people greater freedom and sense of control over their destiny. You now have a lot more choice in what you want to do. Niko has the ability to climb and descend telephone poles, and exterior fire escapes. Every street in Liberty City contains a street sign with a name on it. Cars feature GPS navigation systems, which identify the best routes to take during missions, and highlight them on the radar. Developing relationships with characters is an important aspect of the gameplay. Maintaining good relationships will provide different rewards to Niko. Niko can socialise with other characters in order to maintain a good relationship, for example they can go bowling together, they can go to the cabaret, go to comedy clubs, and go drinking together. TECHNOLOGY Grand Theft Auto 4 runs on Rockstar's proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity. New sunlight and weather effects which give the city a whole different appearance as the time of day progresses. New volumetric lighting effects are evident in this screenshot. Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights will likely benefit from this effect as well when helicopters kick up debris. Normal (bump) maps will provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth. Road and building textures are more varied than in previous GTAs. On some roads you will find potholes, metal plates (etc) where the road has been dug up. Modern pixel shaders give water, glass, cars, etc.. more realistic reflections and shininess than the earlier games. In cars, you can see real reflections on the rear and side-view mirrors. There are no load times in GTA4, not even during exterior-interior transitions (and vice versa.) GTA4 uses euphoria, a fully procedural animation package created by NaturalMotion. The core technology is the Dynamic Motion Synthesis (DMS) system. Characters have the ability to hang on to the back of vehicles. Variations in the terrain are met with realistic changes in the walking animation. Unique game moments. Animations are created on the fly, so each player's experience will be unique. Gamers are no longer subjected to pre-recorded animations. Characters will react realisticaly to being hit with gunfire, cars, and melee weapons or fists. Players will be able to push people out of the way, rather than "floating" past them as in older games. Falling/thrown characters will react as in real life- They won't simply be limp, lifeless ragdolls. Nor will they use a canned "super hero" animation like before. Characters (and players?) will be able to hang on to helicopters and trucks, which will swing them around as the vehicle moves.its all abut gaming</itunes:subtitle><itunes:author>vishad aman</itunes:author><itunes:summary>General InformationTitle:Grand Theft Auto IVDeveloper:Rockstar NorthPublisher:Rockstar Games (Parent Company: Take2 Interactive)Multiplayer:Up to 16 players (15 game modes)Platforms:PlayStation 3, Xbox 360Website:http://www.rockstargames.com/IV/Release Date:April 29, 2008 (Worldwide)Rating:Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. About GTA IV... Niko Bellic, the main character. In Grand Theft Auto 4 you take on the role of Niko Bellic, an immigrant from Eastern Europe with an ominous past. Persuaded by his cousin's promises of a fresh start and a better life, Niko relocates to Liberty City, USA -- the worst place in America. After making the move to Liberty, however, Niko quickly realizes that his hopes of "living the American Dream" may never come to pass... and that things here may not be so different after all. Although Liberty City may not differ greatly from Niko's homeland, being different and standing out is definitely a major theme with Grand Theft Auto IV. While GTA: Vice City and GTA: San Andreas were considered to be part of the GTA III trilogy (same graphics engine, similar characters, similar mission style, etc.), Grand Theft Auto IV is considered a fresh start for the GTA series, focusing more heavily on realism and storytelling than in previous titles. This is why it's been dubbed GTA4 and not GTA6 (as many had originally anticipated), even though it's the sixth major title in the series. GTA IV follows the release of the hugely successful GTA: San Andreas (which was released for PlayStation 2 in 2004, and then later for PC and Xbox during 2005) and also marks the 10th anniversary of the Grand Theft Auto franchise. With Grand Theft Auto 4 being the milestone that it is, Rockstar Games has been working overtime on perfecting the game. According to Janco Partners analyst Mike Hickey -- a financial consultant for Take2 Interactive -- approximately 150 developers are currently working on GTA 4. The Unveiling of GTA IV Grand Theft Auto IV was announced on May 9, 2006 at Microsoft's E3 press conference. Peter Moore (who was Corporate Vice-President of Microsoft's Interactive Entertainment Business division at the time of the announcement) rolled up the left sleeve of his t-shirt to reveal a GTA4 tattoo on his arm. He announced that GTA 4 would be available on Xbox 360 in 2007, and revealed that Microsoft and Rockstar Games had formed a strategic alliance in order to provide exclusive episodic content for Xbox Live, giving the community ever-expanding gameplay experiences. The contents of the Grand Theft Auto IV special edition. Take2 Interactive then issued a press release which announced that GTA IV would be released simultaneously for PlayStation 3 and Xbox 360 in October 2007. However, the game was delayed on August 2, 2007, because some elements of the development were proving to be more time-intensive than originally expected. On January 24, 2008, a worldwide release date of April 29, 2008 was announced by Rockstar Games. It was announced on May 21, 2007, that GTA 4 would be available as a special edition on the same day as the regular edition. It is presented in a customised Grand Theft Auto metal safety deposit box, and includes the game, a limited edition duffel bag, an exclusive keychain, a selected soundtrack CD, and a Grand Theft Auto IV Art Book, featuring never-before-seen production artwork from GTA4. Main Features GAMEPLAY Niko can use a mobile phone to recieve calls and phone his contacts in order to arrange missions. He can also use it to call taxis and purchase weapons. The options presented on the phone's LCD are Phonebook, Messages, Organizer, and Camera. The phone can also be used to access multiplayer. Pedestrians perform realistic actions. They smoke cigarettes, read books and newspapers, drop litter, talk on mobile phones, walk in and out of buildings, and generally act like any normal pedestrian in a real city would. Mobile phones are a big part of Grand Theft Auto IV's gameplay. GTA IV features fifteen multiplayer modes, which can be accessed through the mobile phone. Multiplayer supports up to sixteen players, and the game modes include Deathmatch, Mafiya Work, Cops n' Crooks and Free Mode. It is possible to surf the internet in GTA4 via internet cafés. It is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City. There are over 100 in-game internet websites. In GTA IV, you will gain a police wanted level for any crime that you commit, providing there are witnesses present. The police can only chase you if they know where you are, and they need to see you to know where you are. If you escape the search area marked on the radar without being spotted, your wanted level will disappear. In terms of scale, GTA IV is about the same size as GTA: San Andreas, but the map size is considerably smaller. This is mainly due to the fact there is no desert or countryside in Liberty City. Liberty City in GTA4 is the biggest single city that R* have ever created. GTA4 contains fifteen multiplayer modes, supporting up to 16 players. In GTA IV, the line between on- and off-mission has been blurred, and the story is less linear. It is also possible to do more than one mission at a time. For example, some missions take place over several days and may involve waiting for phonecalls or attending interviews, and you are free to carry out other business during the waiting period. The story can be told in a number of different ways. Rockstar are trying to give people greater freedom and sense of control over their destiny. You now have a lot more choice in what you want to do. Niko has the ability to climb and descend telephone poles, and exterior fire escapes. Every street in Liberty City contains a street sign with a name on it. Cars feature GPS navigation systems, which identify the best routes to take during missions, and highlight them on the radar. Developing relationships with characters is an important aspect of the gameplay. Maintaining good relationships will provide different rewards to Niko. Niko can socialise with other characters in order to maintain a good relationship, for example they can go bowling together, they can go to the cabaret, go to comedy clubs, and go drinking together. TECHNOLOGY Grand Theft Auto 4 runs on Rockstar's proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity. New sunlight and weather effects which give the city a whole different appearance as the time of day progresses. New volumetric lighting effects are evident in this screenshot. Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights will likely benefit from this effect as well when helicopters kick up debris. Normal (bump) maps will provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth. Road and building textures are more varied than in previous GTAs. On some roads you will find potholes, metal plates (etc) where the road has been dug up. Modern pixel shaders give water, glass, cars, etc.. more realistic reflections and shininess than the earlier games. In cars, you can see real reflections on the rear and side-view mirrors. There are no load times in GTA4, not even during exterior-interior transitions (and vice versa.) GTA4 uses euphoria, a fully procedural animation package created by NaturalMotion. The core technology is the Dynamic Motion Synthesis (DMS) system. Characters have the ability to hang on to the back of vehicles. Variations in the terrain are met with realistic changes in the walking animation. Unique game moments. Animations are created on the fly, so each player's experience will be unique. Gamers are no longer subjected to pre-recorded animations. Characters will react realisticaly to being hit with gunfire, cars, and melee weapons or fists. Players will be able to push people out of the way, rather than "floating" past them as in older games. Falling/thrown characters will react as in real life- They won't simply be limp, lifeless ragdolls. Nor will they use a canned "super hero" animation like before. Characters (and players?) will be able to hang on to helicopters and trucks, which will swing them around as the vehicle moves.its all abut gaming</itunes:summary><itunes:keywords>gaming,world</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-6988124781283681219</guid><pubDate>Tue, 10 Jun 2008 02:51:00 +0000</pubDate><atom:updated>2008-06-09T20:11:48.237-07:00</atom:updated><title>GTA 4 CHEAT CODES</title><description>&lt;div&gt;&lt;span style="color:#3366ff;"&gt;Grand &lt;/span&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;Theft Auto IV - Cheats&lt;br /&gt;We prefer to think of them as "arbitrary gameplay enhancers", really.&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;a href="http://media.gtanet.com/images/4912-gta-iv-cheats.jpg" target="_blank"&gt;&lt;/a&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;Use Niko's cellphone to enter the cheat codes.&lt;br /&gt;All cheats should be entered during normal gameplay. Bring up Niko's cellphone, use the table below to find the cheat you are looking for, and then enter &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh90w8NZy8iOgTcHFeYaFCNOS9tBR5GkrKxqbYm1WMtyRBDxj62nsAO4UrNAvynd3_oTbpbWMKvJNK881dX_67r8-URnWfU6PNR8TjPMiU_M9wdfSLXN-F7wfKzJAbMtx0BjQO40pB5bkU/s1600-h/fakescreen_071b_gta4.vokr.com%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5210085085933387250" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh90w8NZy8iOgTcHFeYaFCNOS9tBR5GkrKxqbYm1WMtyRBDxj62nsAO4UrNAvynd3_oTbpbWMKvJNK881dX_67r8-URnWfU6PNR8TjPMiU_M9wdfSLXN-F7wfKzJAbMtx0BjQO40pB5bkU/s320/fakescreen_071b_gta4.vokr.com%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;the cheat using the directional keypad on the phone. Once the cheat is entered, a 'Cheat Activated' message will appear.&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;WARNING: Some cheats will 'block' certain Xbox 360 achievements. Pay close attention to the warnings on-screen, and use the cheats at your own risk.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;CHEAT NAMES CHEAT CODE&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;HealthRestore Niko's health = 4825550100&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;ArmourGive Niko armour. = 3625550100&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Weapons (Advanced)Baseball Bat, Grenades, Combat Pistol, Combat Shotgun, SMG, Carbine Rifle, Combat Sniper, RPG. = 4865550100&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Weapons (Poor)Knife, Molotovs, Pistol, Pump Shotgun, Micro SMG, Assault Rifle, Combat Sniper, RPG. = 4865550150&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Remove Wanted LevelRemove Niko's wanted level. Blocks achievement "Walked&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;free." = 2675550100&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Raise Wanted LevelAdd one star to Niko's wanted level. = 2675550150&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Change WeatherAlter the weather. = 4685550100&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Spawn AnnihilatorSpawn an Annihilator in front of Niko. = 3595550100&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Spawn JetmaxSpawn a Jetmax in front of Niko. = 9385550100&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Spawn NRG-900Spawn an NRG-900 in front of Niko. = 6255550100&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Spawn SanchezSpawn a Sanchez in front of Niko. = 6255550150&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Spawn FIB BuffaloSpawn an FIB Buffalo in front of Niko. = 2275550100&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Spawn CometSpawn a Comet in front of Niko. = 2275550175&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Spawn TurismoSpawn a Turismo in front of Niko. = 2275550147&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Spawn CognoscentiSpawn a Cognoscenti in front of Niko. = 2275550142&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Spawn SuperGTSpawn a SuperGT in front of Niko. = 2275550168&lt;/strong&gt;&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/gta-4-cheat-codes.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh90w8NZy8iOgTcHFeYaFCNOS9tBR5GkrKxqbYm1WMtyRBDxj62nsAO4UrNAvynd3_oTbpbWMKvJNK881dX_67r8-URnWfU6PNR8TjPMiU_M9wdfSLXN-F7wfKzJAbMtx0BjQO40pB5bkU/s72-c/fakescreen_071b_gta4.vokr.com%5B1%5D.jpg" width="72"/><thr:total>0</thr:total><author>vishadv@aol.com (vishad aman)</author><enclosure length="216868" type="image/jpeg" url="http://media.gtanet.com/images/4912-gta-iv-cheats.jpg"/><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Grand Theft Auto IV - Cheats We prefer to think of them as "arbitrary gameplay enhancers", really. Use Niko's cellphone to enter the cheat codes. All cheats should be entered during normal gameplay. Bring up Niko's cellphone, use the table below to find the cheat you are looking for, and then enter the cheat using the directional keypad on the phone. Once the cheat is entered, a 'Cheat Activated' message will appear. WARNING: Some cheats will 'block' certain Xbox 360 achievements. Pay close attention to the warnings on-screen, and use the cheats at your own risk. CHEAT NAMES CHEAT CODE HealthRestore Niko's health = 4825550100 ArmourGive Niko armour. = 3625550100 Weapons (Advanced)Baseball Bat, Grenades, Combat Pistol, Combat Shotgun, SMG, Carbine Rifle, Combat Sniper, RPG. = 4865550100 Weapons (Poor)Knife, Molotovs, Pistol, Pump Shotgun, Micro SMG, Assault Rifle, Combat Sniper, RPG. = 4865550150 Remove Wanted LevelRemove Niko's wanted level. Blocks achievement "Walked free." = 2675550100 Raise Wanted LevelAdd one star to Niko's wanted level. = 2675550150 Change WeatherAlter the weather. = 4685550100 Spawn AnnihilatorSpawn an Annihilator in front of Niko. = 3595550100 Spawn JetmaxSpawn a Jetmax in front of Niko. = 9385550100 Spawn NRG-900Spawn an NRG-900 in front of Niko. = 6255550100 Spawn SanchezSpawn a Sanchez in front of Niko. = 6255550150 Spawn FIB BuffaloSpawn an FIB Buffalo in front of Niko. = 2275550100 Spawn CometSpawn a Comet in front of Niko. = 2275550175 Spawn TurismoSpawn a Turismo in front of Niko. = 2275550147 Spawn CognoscentiSpawn a Cognoscenti in front of Niko. = 2275550142 Spawn SuperGTSpawn a SuperGT in front of Niko. = 2275550168its all abut gaming</itunes:subtitle><itunes:author>vishad aman</itunes:author><itunes:summary>Grand Theft Auto IV - Cheats We prefer to think of them as "arbitrary gameplay enhancers", really. Use Niko's cellphone to enter the cheat codes. All cheats should be entered during normal gameplay. Bring up Niko's cellphone, use the table below to find the cheat you are looking for, and then enter the cheat using the directional keypad on the phone. Once the cheat is entered, a 'Cheat Activated' message will appear. WARNING: Some cheats will 'block' certain Xbox 360 achievements. Pay close attention to the warnings on-screen, and use the cheats at your own risk. CHEAT NAMES CHEAT CODE HealthRestore Niko's health = 4825550100 ArmourGive Niko armour. = 3625550100 Weapons (Advanced)Baseball Bat, Grenades, Combat Pistol, Combat Shotgun, SMG, Carbine Rifle, Combat Sniper, RPG. = 4865550100 Weapons (Poor)Knife, Molotovs, Pistol, Pump Shotgun, Micro SMG, Assault Rifle, Combat Sniper, RPG. = 4865550150 Remove Wanted LevelRemove Niko's wanted level. Blocks achievement "Walked free." = 2675550100 Raise Wanted LevelAdd one star to Niko's wanted level. = 2675550150 Change WeatherAlter the weather. = 4685550100 Spawn AnnihilatorSpawn an Annihilator in front of Niko. = 3595550100 Spawn JetmaxSpawn a Jetmax in front of Niko. = 9385550100 Spawn NRG-900Spawn an NRG-900 in front of Niko. = 6255550100 Spawn SanchezSpawn a Sanchez in front of Niko. = 6255550150 Spawn FIB BuffaloSpawn an FIB Buffalo in front of Niko. = 2275550100 Spawn CometSpawn a Comet in front of Niko. = 2275550175 Spawn TurismoSpawn a Turismo in front of Niko. = 2275550147 Spawn CognoscentiSpawn a Cognoscenti in front of Niko. = 2275550142 Spawn SuperGTSpawn a SuperGT in front of Niko. = 2275550168its all abut gaming</itunes:summary><itunes:keywords>gaming,world</itunes:keywords></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6955328160406713009.post-802184825849861870</guid><pubDate>Mon, 09 Jun 2008 05:39:00 +0000</pubDate><atom:updated>2008-06-08T22:46:19.453-07:00</atom:updated><title/><description>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;&lt;em&gt;Well all love to play games , but here we also like following our most wanted titles Of year 2008.&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Duke nukem forever&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;This one has been on the up coming lest for a long while now. it was origi&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit7R-9vyltH1js7KU299s0xVsQcR516aiUrOc1IK259nXxyn_rsBjRnXFVijtFc3fFM0C0D5W5aekBOrQNWUPtZZO-zrteOY-84jzwnMeWdQSAsy3cINCbbHL10Sb1rrGD8hezJAI1utc/s1600-h/duke_nukem_forever_dec07_art%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209753276979464658" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit7R-9vyltH1js7KU299s0xVsQcR516aiUrOc1IK259nXxyn_rsBjRnXFVijtFc3fFM0C0D5W5aekBOrQNWUPtZZO-zrteOY-84jzwnMeWdQSAsy3cINCbbHL10Sb1rrGD8hezJAI1utc/s320/duke_nukem_forever_dec07_art%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;nally announced in 1997 and has long gone past the eagerly awaited&lt;br /&gt;Stage or hyped up game here is enough speculation about the game o equal conspiracy theories involving the united states of America and the original game design and storyline has one through complete retakes through these year the game has been announced three times and has been gone through and equal number of FPS games engines during its technology remakes. Duke nuke forever is the fourth game in the story of the eponymous duke nukem who emulates the biggest icons of American machismo has grown to develop a huge following the game is speculated to be based I Los angels area – 51 and a few other undisclosed location the game has had a history of utilizing the female form in every provocative way he new game is expected to involve a great number of babes a lot of aliens who will be killed by insanely powerful guns and possibly duke’s arch nemesis DR. proton.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GRAND THEFT AUTO 4&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Probably he mother of all popular free roam genre grand theft auto has been one of the most controversial but iconic and genre-defining games of gaming history th&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin6nCiid77CZ5ryJHUkhMFzbJMYiHoZdZXvW5tjPcDbTL4vnvoU05zhRejQqZuqP7IwMK85Mz2dYud-Ac-fVkQKndfzQ9EdmjFe-DAAmOjLKglhO_PnMnP76mOdOvdxypPVFa0hyphenhyphenXrqkU/s1600-h/gta4_london_skies_fake_1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209753474547960290" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin6nCiid77CZ5ryJHUkhMFzbJMYiHoZdZXvW5tjPcDbTL4vnvoU05zhRejQqZuqP7IwMK85Mz2dYud-Ac-fVkQKndfzQ9EdmjFe-DAAmOjLKglhO_PnMnP76mOdOvdxypPVFa0hyphenhyphenXrqkU/s320/gta4_london_skies_fake_1.jpg" border="0" /&gt;&lt;/a&gt;ere have been games and then there have been outstanding games but rock star games always given special treatment to GTA the latest version promises a lot of changes with the firs trailer just saying “things will be different “ the story follows he life of one ,niko in liberty city rock star version of new york but this time around the story is not one of ‘rags to riches’ but ‘from rags to slightly better rags’ GTA 4 engine has received a whole lot of updates the graphics have been upped by a huge factor and the unique game play elements have furthered the non-linear free roam mode of the title in a much bigger way GTA4 is one title we’ll be keeping a tight eye on it’s release was haven’t even seen any preview builds already in INDIA .&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;DEVIL MAY CRY 4&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;FOLLOWING the saga of he demon slayer ‘Dante’ the devil may cry series has made its mark with its over –the top style outlandish fight sequences merging close quarters &lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh3yqKnlqbHvEQoe6uxt5LWsNny4wyFlM6ScoaCTjDnL4VJVtRqYzkNDVt1fg6WoNsqmIIoSlOLHpZb_JKpPngLvRq79t8O91PucOJmYcvr27h3YMW0-1-cxir8qOQvcOc3rD6zoKpFSQ/s1600-h/devil-may-cry-4-1%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209753710771161586" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh3yqKnlqbHvEQoe6uxt5LWsNny4wyFlM6ScoaCTjDnL4VJVtRqYzkNDVt1fg6WoNsqmIIoSlOLHpZb_JKpPngLvRq79t8O91PucOJmYcvr27h3YMW0-1-cxir8qOQvcOc3rD6zoKpFSQ/s320/devil-may-cry-4-1%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;swordplay with gun slinging he new story focuses more on the new protagonist ‘Nero’ who looks lie Dante and his win brother but is not related to them in any way the new character has the devil bringer arm that enables him to use ranged attacks at enemies including pulling and grabbing them and spinning them over Nero’s head originally panned as a PS3 exclusive the forth installation of devil may cry will now be released on both Xbox 360 and ps3 game console system and later also on the pc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;ALAN WAKE&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;THIS is a psycho thriller form the makers of max Payne the game is expec&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6b0gk-ljwAD03czl9G7I1qT8FPWFddkCnIG2Ei4wJC-0glyhjfs_ZuyU3LDhlM6_HUCCydInDFAgwbLYkrJQIAH_AC_1SxwzL_Xeu8Ha7Rg66e_cl8G3ed17ZJgNiodc7E1wBASsB_HA/s1600-h/alan_wake_pc_xbox360_600%5B1%5D.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5209753891159788034" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6b0gk-ljwAD03czl9G7I1qT8FPWFddkCnIG2Ei4wJC-0glyhjfs_ZuyU3LDhlM6_HUCCydInDFAgwbLYkrJQIAH_AC_1SxwzL_Xeu8Ha7Rg66e_cl8G3ed17ZJgNiodc7E1wBASsB_HA/s320/alan_wake_pc_xbox360_600%5B1%5D.jpg" border="0" /&gt;&lt;/a&gt;ted to follow the trademark style of remedy entertainment and ell the story of a celebrated American novelist Alan wake the name of the game being he double entendre that is typical of remedy the world of Alan wake has a city called bright falls a reference to he extensive photo-realism, pixel shading and dynamic shadows planned to feature in the game the game is aid to have dark force manifesting themselves as enemies and light providing to be the best defense and attack against them the game was o be released on pc and ps3 until Microsoft brought the publishing rights for it and made it a pc exclusive.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;its all abut gaming&lt;/div&gt;</description><link>http://mygamersworld.blogspot.com/2008/06/well-all-love-to-play-games-but-here-we.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit7R-9vyltH1js7KU299s0xVsQcR516aiUrOc1IK259nXxyn_rsBjRnXFVijtFc3fFM0C0D5W5aekBOrQNWUPtZZO-zrteOY-84jzwnMeWdQSAsy3cINCbbHL10Sb1rrGD8hezJAI1utc/s72-c/duke_nukem_forever_dec07_art%5B1%5D.jpg" width="72"/><thr:total>1</thr:total><author>vishadv@aol.com (vishad aman)</author></item></channel></rss>