<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-687320942864596255</id><updated>2024-09-01T21:18:15.973-07:00</updated><title type='text'>Tibia</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-1237953968915510374</id><published>2012-02-06T17:47:00.001-08:00</published><updated>2013-08-29T08:30:53.112-07:00</updated><title type='text'></title><content type='html'>Starcraft had been an excellent strike online game however Starcraft two couldn&#39;t end up being really well-known. It does not imply it had been the washout, it&#39;s offered within much more amount compared to numerous strike video games from the marketplace however should you evaluate this using its unique edition, it&#39;s not demonstrated which large &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt;
. 1 cause of it&#39;s it&#39;s trouble. I&#39;m excellent participant associated with unique Starcraft so when We learned about Starcraft two, We believed I&#39;ll be a grasp from the brand new online game inside virtually no time. However Starcraft two had been turned out to be a lot hard compared to just about all my personal the majority of positive anticipation. We had been sightless within actively playing this. Therefore I have to consider assist associated with Starcraft two technique manual.&lt;br /&gt;
You will find 3 kinds of Starcraft two technique instructions on web at this time. The first is proper manual that talks about regarding various methods from the online game in order to topple lower your own adversary. These types of can be found in form of lengthy created content articles along with help associated with various images. Author attempts to describe how to proceed in a specific phase from the online game. 2nd kind of Starcraft two &lt;a href=&quot;http://www.tibiatrader.com/&quot;&gt;tibia&lt;/a&gt; usually talks about all of the essential facets of the overall game through interface, various designs in order to online game technique. However certainly it does not talk about the actual methods within an excessive amount of fine detail because it&#39;s a common manual. 3rd the first is the movie manual. It&#39;s also an over-all manual however entire tale will come in form of movies to possess great knowledge of the actual options that come with the actual film.&lt;br /&gt;
Starcraft two includes a great online game guide however it does not educate you on every thing that &#39;s the reason individuals have to research these types of instructions. Starcraft two technique manual shows you numerous abilities, methods as well as programs previously. It&#39;s not feasible that you should create knowledge within everybody. Therefore for me, you need to concentrate on a particular technique or even ability previously. In this manner it is possible to obtain much deeper knowledge of the overall game. Since the amounts of the overall game improvement, this gets much more as well as tougher in order to perform. Therefore you ought to be essentially powerful in your footings in order to rating much better within the greater amounts of the overall game.&lt;br /&gt;
When i have pointed out, obtaining basic understanding of the overall game is important in order to safe great rating from greater amounts, I recommend you to definitely study various Starcraft two instructions. 1 manual covers 1 phase through various position in order to additional 1.</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/1237953968915510374/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2012/02/starcraft-had-been-excellent-strike.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/1237953968915510374'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/1237953968915510374'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2012/02/starcraft-had-been-excellent-strike.html' title=''/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-6652533731067887136</id><published>2011-01-05T08:54:00.000-08:00</published><updated>2013-08-29T08:32:06.432-07:00</updated><title type='text'>The Age of Chaos</title><content type='html'>&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;h1&gt;

The Age of Chaos&lt;/h1&gt;
&lt;/center&gt;
Uman  looked with sadness at the damage his evil half had done to the  creation Fardos and he had worked for so hard. He felt that Zathroth had  finally gone too far. In his desperation he turned to Fardos for  advice. Together, they decided that it would be best to sever the bond  between Uman and Zathroth once and for all. They set about to this task  with great energy, and their efforts soon enough appeared to be crowned  with tibia characters. However, the weaker the bond between Uman and Zathroth  became, the weaker Uman himself grew, and in the end they realised that  the duality could not be separated without endangering Uman&#39;s very  existence. At last the invocation was aborted. Uman had to accept the  fact that the duality between Zathroth and himself could not be broken,  and that their fate and indeed their very existence were intertwined for  eternity.&lt;br /&gt;
&lt;br /&gt;
However,  Uman&#39;s and Fardos&#39;s joint efforts did not remain entirely without  consequence, for during the unsuccessful attempt to separate the double  god a small part broke away from it. This tiny shard grew and expanded  until it took shape and eventually became a sentient creature of its  own. This was the hour Kirok the Mad was born. Owing to his peculiar  ancestry this strange god has a twisted or, as some say, a schizophrenic  nature. He inherited Uman&#39;s creative mind and his inquisitive nature,  so that he eventually became the patron god of all those who follow the  path of science and research. However, the one trait Kirok is really  famous for is his twisted sense of humour. He adores bad taste and  ingenious pranks, and this peculiar characteristic makes him the &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt;
 favourite of bards, Xenobot, jesters and of all other kinds of suspicious people.&lt;br /&gt;
&lt;br /&gt;
While  Fardos and Uman were working hard on their spell, Zathroth&#39;s minions  went on to lay waste to the elder gods&#39; precious creation, and the  devastation continued without pause. It seemed as though the whole world  was doomed to perish. However, some of the lesser gods who were tired  of just standing by while their beloved Tibia was ravaged. They decided  to put up resistance against the reckless hordes. Bastesh the Mistress  of the Sea created huge, mysterious creatures that were both elegant and  fierce, and she populated her beloved ocean with them to make sure  Zathroth&#39;s minions in tibia would never defile its pure waters. However, there  was little she could do to help her cousins who lived on the dry land.  Of all her creatures the only ones to survive on land were the dextrous  and venomous snakes. Crunor and Nornur, too, created creatures to fight  against Brog&#39;s and Zathroth&#39;s hordes: Crunor the Lord of the Trees  created fierce wolves, while Nornur equipped his beloved spiders with  deadly poison to make them more powerful.&lt;br /&gt;
&lt;br /&gt;
However,  for all their efforts, the gods could not create creatures that were a  match for the ruthless, well-organised hordes that roamed the land. The  wolves&#39; hides and the spiders chitinous exoskeletons could not resist  the steel of the orcish blades, and for every troll that was brought  down by poison two others came to take his place. In the end gods&#39;  children withdrew to areas that were easy to defend: The wolves fled  into the depths of the forests, while the spiders hid deep in caves.  There they continued their fights, defending their realms against the  onslaught of the superior enemy. These little pockets of resistance were  the only sanctuaries in &lt;a href=&quot;http://www.tibiatrader.com/&quot;&gt;tibia&lt;/a&gt; that sank deeper and deeper into chaos.  And the worst was yet to come, for now the dragons felt the time had  come to take what was theirs by right!&lt;br /&gt;
&lt;br /&gt;
For  centuries they had propagated and expanded in silence, largely  unnoticed by all other creatures. But now that Garsharak, the very first  and strongest of their race, sent them into the world they knew neither  restraint nor mercy. The orcish armies were routed by the relentless  flames of magical dragon fire, and soon that proud though barbaric race,  who until then had not known the meaning of the word defeat, was driven  into the shelter of subterranean settlements. Their allies, the mighty  cyclopses, fared no better. Although they won a number of notable  victories using their powerful weapons and armour, they, too, had to  yield to the superior power of the dreaded dragons. They joined their  former allies, the orcs in tibia, and their weak cousins, the trolls, in their  subterranean exile. Their proud cities that had been built in the course  of centuries were burnt down to the ground, and their renowned forges  were lost forever.&lt;br /&gt;
&lt;br /&gt;
Thus  the dragons had taken over the rule of the land, but the war was by no  means over. Their bitter enemies, cyclopses and orcs, resented what they  felt was an imprisonment in the bowels of the earth, and they continued  the fight from their subterranean hideouts. And in fact the dragons,  who had already been weakened in the course of the previous battles,  suffered serious losses. But now war also erupted among the former  allies, as cyclopses and orcs competed for food and space in their  subterranean abodes. And even though no side was strong enough to  overcome the others the war went on with undiminished force, and all of  the races suffered greatly in the epic struggle. The land was scattered  with bodies, and while it seemed that life itself would be wiped from  the face of Tibia the losses of all races that were involved daily grew  in number. It was as if the living would drown in the bodies of the  slain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;br /&gt;
&lt;/center&gt;
&lt;br /&gt;
The  elder gods watched as the cataclysmic battle went on in tibia. They felt no pity  for those that were slain because they cared little for Zathroth&#39;s  creatures, but they knew that something was missing, that somebody was  needed to take care of the bodies and souls of those who ceased to live.  They began to look for a solution, and finally Uman proposed that a new  god should be created, a god who should see to it that the dead would  be taken care of. They decided that earth, which in a way was the giver  of life, should have a part in taking it back, and that Uman should be  the newly created god&#39;s father. But alas! The elder gods were not as  cautious as they should have been, and so Zathroth the Destroyer learnt  about their plans all too soon. He was fascinated by the idea of death  from the start, because he saw&amp;nbsp;tibia accounts in it and a new chance to bring further havoc  and destruction into the world. Soon he had devised a vicious plan. He  posed as his good half Uman to fool earth, and with it he sired another  god: Urgith the Master of the Undead. This hideous deity was devoted to  death just like the god Uman and Fardos had in mind, but he was not the  benign guardian of the virkat they had envisioned. Instead, Urgith was a  cruel god who strove to infuse the bodies of the dead with unholy  energy, dooming them to a state that was neither life nor death. Thus,  the hour of Urgith&#39;s birth marked the beginning of undeath.&lt;br /&gt;
&lt;br /&gt;
Soon  enough innumerable undead roamed the world. After all, Tibia was still  covered by countless bodies of slain orcs, cyclopses and other creatures  - the legacy of the many years of ceaseless war. These cadavers  provided Urgith with the ideal recruitment pool, and he eagerly  transformed all carcasses he could lay his hands into his gruesome  servants. The gods watched in horror as a new scourge ravaged their  beloved creation. They hurried to finally put their own initial plan  into practice, and Uman united with earth in order to sire Toth the  Warden of the Souls. It was to be his mission to safely guide the souls  of the dead to the otherworld, where they would safely rest in the peace  of an eternal dreamless slumber, while the worms, his faithful  servants, swarmed out to devour their bodies that scattered the face of  Tibia. But the damage had been done, and even though Toth and his  servants did the best they could Urgith&#39;s ghastly creations continued to  roam the land. All the other creatures, who were already greatly  weakened by their endless wars, could put up little resistance to the  new enemy who increased in strength with every loss they suffered. It  looked as if Tibia was forever doomed to be a world that was inhabited  by the living dead.&lt;br /&gt;
&lt;br /&gt;
The  elder gods looked at what had happened to their world, and their hearts  filled with sorrow and resentment. They knew that if they did not act  now Tibia would be destined to become a grave, and so they started  looking for a solution. Eventually they agreed to try to create a  sentient race of their own, a race that would be strong enough to take  up the fight against the hordes that ravaged their beloved world. And so  they created a race and sent it into Tibia. But alas! Urgith&#39;s minions  were too strong. Their race was defeated within a generation, and it was  wiped from the face of Tibia. So Uman and Fardos created race after  race, and race after race was overwhelmed by the vicious abominations  that Urgith had released into the world. Most of these races disappeared  from the face of Tibia forever, leaving little but melancholy legends  and mysterious ruins. Today, this sad era which is commonly known as the  Corpse War is largely shrouded in mystery, and the unfortunate races  that were destroyed in it are now referred to as the ancients.&lt;br /&gt;
&lt;br /&gt;
However,  not all of the ancients were eradicated in the fierce struggle. At  least two of the races created by the elder gods in the course of this  epic struggle somehow managed to escape destruction and to survive until  today. One of them was the elves, delicate creatures who could handle  bows and musical instruments with equal skill. The other was the dwarfs,  a stout race of gifted miners and smiths. Both of these races in tibia fought  bravely, but both of them had to yield to the vicious power of their  enemies, and it was only by fleeing into safe places of refuge that they  managed to survive. The elves after many hardships sought shelter in  the unfathomable depths of the forests, while the dwarfs barricaded  themselves in their impenetrable fortresses deep in Tibia&#39;s mountains.  There, these races waited for better times, bitterly deploring the cruel  fate that had sent them into this dreadful world. But at least they had  survived. All the other ancient races were seemingly sentenced to  oblivion, although it is occasionally claimed that there are other  survivors in tibia.&lt;br /&gt;
&lt;br /&gt;
For  all their strength, these races had one important flaw in common: They  lacked flexibility. And this proved to be fatal in the war against the  relentless enemy they were facing. Those who were not annihilated  succumbed to Zathroth&#39;s temptations. More than one of the ancients fell  for Zathroth&#39;s cunning promises of power and knowledge, and legend has  it that the wrathful elder gods brutally punished many of them for their  treachery. There is even a persistent theory that some of these  ancients later on were formed by the devious Zathroth into the very  first demons. Be that as it may, all the ancients failed to live up to  their creators&#39; expectations: One by one they were overwhelmed by the  enemy, and still the hordes walked the world. But the elder gods had  learnt from their mistakes. Their next creation was to be well suited  for the task. And they called them the humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Chapter IV: &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/first-creatures.html&quot;&gt;The First Creatures&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;img border=&quot;0&quot; height=&quot;1&quot; src=&quot;http://static.tibia.com/images/global/general/blank.gif&quot; width=&quot;50&quot; /&gt;&lt;/td&gt; &lt;td&gt;Chapter VI: The Creation of the Humans&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/6652533731067887136/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/age-of-chaos.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/6652533731067887136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/6652533731067887136'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/age-of-chaos.html' title='The Age of Chaos'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-6481707126093253349</id><published>2011-01-04T05:41:00.000-08:00</published><updated>2013-08-29T08:32:52.511-07:00</updated><title type='text'>A Visit to Thais</title><content type='html'>&lt;div class=&quot;NewsHeadlineDate&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;NewsHeadlineText&quot;&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;A Visit to Thais&lt;/span&gt;&lt;/div&gt;
Thais  is situated in the South-West of Tibia main continent, in between two  rivers. They form a natural border in the South and in the North. In  the West, Thais is open to the sea. A strong city wall protects the  eastern side against unwelcome intruders.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;color: red;&quot;&gt;History&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Where we can find Thais today, there once was only a small trading post.  Who would have guessed back then that this tiny place would become one  of the largest cities of Tibia.&lt;br /&gt;
The location was perfect, and this frequently visited trading post soon  became known as one of the best trading places. The earliest name of  this area that can be found in historical documents is &lt;i&gt;Tradespot&lt;/i&gt;.&lt;br /&gt;
The natural surroundings of Tradespot were also perfect for settlement.  The two nearby rivers did not only offer protection, they also secured  the drinking water resources, and food was not scarce at all, either.&lt;br /&gt;
The only constant threat that inhabitants of Tradespot had to face were  orc attacks. For this reason, warriors were always welcome. They were  usually provided with the best food and the best places to rest, in hope  of convincing them to stay, ready to protect the city in case of an  attack.&lt;br /&gt;
One of the bravest of these warriors was a man named Thais, who the city  was named after later on. Thais was a very charismatic person. He was  able to gather an army of warriors under his command and was ready to  defend Tradespot whenever the orcs decided to attack. He was quickly  accepted as a leader by many and he usually was the first providing  necessary protection for the settlement, and so it quickly became a  refuge for all humans of the area.&lt;br /&gt;
&lt;br /&gt;
Orc attacks never seemed to cease, though. Either &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt;
 in search for  protection, or to simply get away from it all, a man named Fibula set  out one day to explore an island that could hardly be seen from the main  land. The legend says, that he enjoyed the quiet and the peace of the  island so much that he decided not to go back to Tradespot anymore. One  day though, he supposedly had a dream about tibia characters and an orc invasion, at which  hundreds of people were killed. This dream made him return to the  mainland to share his vision of a &lt;i&gt;protection island&lt;/i&gt;, a secret hiding place that would offer shelter, and could serve as a refuge for weak and elderly people.&lt;br /&gt;
To his own astonishment, his idea was accepted, and secret tunnels to  the island were built to enable an easy journey back and forth. Only  strong and brave warriors remained directly in Tradespot, ready to greet  unwelcomed intruders with their weapons. The prepared and warned humans  fended off the following orcish attacks under great casualties on the  human side, though the most dire fate could be averted and the orcs  suffered greatly. It didn&#39;t take long till the explorer and saviour  Fibula became a true legend. The island carries his name still today.&lt;br /&gt;
&lt;br /&gt;
Thais and his warriors fought many battles against orcs. Even at age,  Thais refused to leave the fighting to younger men. And sadly, one day,  he died in the arms of his son Tibianus in his last battle.&lt;br /&gt;
Tibianus, not quite as charismatic as his father, gathered all warriors  around, destined to revenge his father&#39;s death and to become the new  leader of the warriors. Due to clever political maneuvering, he managed  to keep his father&#39;s army strong and the citizens of Tradespot agreed to  his ruling. Tibianus was crowned King of Tradespot, thus becoming the  first king in Tibia.&lt;br /&gt;
&lt;br /&gt;
King Tibianus renamed the city to &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/birth-of-elements.html&quot;&gt;&lt;i&gt;Thais&lt;/i&gt; &lt;/a&gt;in remembrance of his  father. Being the only king around, he also took the liberty to declare  Thais capital of the continent. Despite his reputation as a fierce  warrior, he turned out to be quite a responsible leader, and even  established cultural life in the city. Thais continued to prosper under  his ruling and the Thaian legions became the most powerful army, which  allowed further expansion. During this time, many knightly and spiritual  orders rose and also declined again. Thais had by then become a busy  city that attracted many people, people from all walks of &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/great-creation.html&quot;&gt;life&lt;/a&gt;, the poor  as well as the rich.&lt;br /&gt;
&lt;br /&gt;
As time passed, also King Tibianus passed away. One of his successors  was King Xenom, who left a big negative mark in the success story of  Thais. He wanted to build a new model city for the rich people. He had  chosen a far away settlement, known today as &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/first-creatures.html&quot;&gt;Carlin&lt;/a&gt;. However, even  though he invested much in the development and in the protection of this  settlement, it never became what he wanted it to be. After the Thaian  legions had been weakened greatly trying to protect his new model city,  Carlin&#39;s independence could not be prevented.&lt;br /&gt;
&lt;br /&gt;
In the years to come though, Thais recovered and established further &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/hantverkhandarbete.html&quot;&gt; colonies &lt;/a&gt;and solid trade relations with many other cities and areas.&lt;br /&gt;
&lt;br /&gt;
&lt;b style=&quot;color: red;&quot;&gt;Thais Today&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Today, Thais is still a monarchy. It is ruled by King Tibianus III, who  resides in his castle in the North-West of the city. Thais remained a  city focussed on trade throughout the years, and it also remained pretty  powerful. However, it is not as independent as the King would like it  to be. Nobody in the Tibian lands really feels threatened when the King  shares his dreams of uniting Tibia again under Thaian rulership. Not  only the lack of money speaks against any further expansion, but also  solid trade relations with many other cities keep Thais in line.&lt;br /&gt;
The empire of Thais is still quite big, though. For example, Edron,  Venore, Port Hope and Liberty Bay, as well as Fibula, belong to it.  These colonies, however, pretty much act independently and don&#39;t take  orders from the crown easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;br /&gt;
&lt;/center&gt;
&lt;br /&gt;
Even though King Tibianus III is a descendent of the bravest warriors,  he is a rather gentle and playful person, who would go to any lengths to  avoid a serious battle. He usually spends his days at his castle,  accompanied by his dog named Noodles. The dog is famous throughout the  Tibian lands as well. He is known to be fond of a sniffing game. When  you are in Thais, you should not miss out on a chance to challenge  Noodles with different items to sniff on.&lt;br /&gt;
&lt;br /&gt;
Secretly, Tibianus III believes in winning battles with words instead of  swords. During his reign, the importance of books increased massively  throughout the city. Also, the libraries of the guilds are full of  interesting and important books. Thais is home of a knight and a paladin  guild, as well as a druid and a sorcerer guild - thus being home of all  vocations in Tibia. Tibianus III influenced Thais to grow into a center  of science and art, while not neglecting the trade business.&lt;br /&gt;
&lt;br /&gt;
Orc attacks on the city have never ceased, however, nowadays, they  hardly ever stand a chance, and are usually stopped before the city  walls. When travelling to Thais, you should be prepared though to fight a  couple of orcs on your way. Inside Thais, the greatest threats today  are constantly returning rat plagues, and falling victim to robbery.  Always keep a close eye on your wallet when you are on a stroll through  Thais.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sights&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
When you enter Thais through the &lt;b&gt;(1)&lt;/b&gt; North Gate, turn right to get to the &lt;b&gt;(2)&lt;/b&gt;  Royal Army Headquarter. If you are interested in the Royal Army and  their battle tactics, you might want to chat with Harkath Bloodblade,  the general of the King&#39;s army. He usually has enough time to welcome  visitors. In the same building, you can also find the head of the TBI,  the Tibian Bureau of Investigation, the secret service of His Royal  Highness.&lt;br /&gt;
Continue on your way to get to the &lt;b&gt;(3)&lt;/b&gt; castle and to visit the King. If you are worthy and have enough money, he will &lt;i&gt;promote&lt;/i&gt;  you without further questions, if you ask him to. In case you are  looking for a job, you can fulfill missions for the King, he is usually  always in need of helpers.&lt;br /&gt;
If you just want to look around the castle, be careful not to enter the dungeons underneath on accident.&lt;br /&gt;
Leaving the castle again, you might get a chance to see a Tibian wedding - or you can get married yourself. Simply visit Lynda &lt;b&gt;(4)&lt;/b&gt; in the little church south east of the castle.&lt;br /&gt;
Walk south at the little church, and you will get to the &lt;b&gt;(5)&lt;/b&gt; depot and the post office, and just a bit west of it, you will see the &lt;b&gt;(6)&lt;/b&gt;  harbour, from which you can travel directly to Carlin, Ab&#39;Dendriel,  Venore, Port Hope, Liberty Bay, Svargrond, Yalahar, Edron or to Travora.  If you are lucky, you will hear interesting news from the towncryer of  Thais who is usually in the harbour area.&lt;br /&gt;
Further south, close to the harbour, there is one of the rare &lt;b&gt;(7)&lt;/b&gt; public latrines in Tibia. It is often used by drunken sailors at night, on their way back to their boats.&lt;br /&gt;
In this area, there is a branch of the &lt;b&gt;(8)&lt;/b&gt; Tibian Bank. This  would be a good opportunity to fill up your &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2010/12/awakening-of-tibian-gods.html&quot;&gt;wallet&lt;/a&gt; again. It is possible  that you were robbed on your way through Thais, despite all warnings.  You might want to take note of the &lt;b&gt;(9)&lt;/b&gt; Sherrif&#39;s office close by. It is not guaranteed though that you will receive your money back if you report the thief.&lt;br /&gt;
We suggest you take a break at this point of the trip and ask for room and shelter in the &lt;b&gt;(10)&lt;/b&gt; Thais Hostel. After your rest, we will take you to the eastern part of the city.&lt;br /&gt;
Before you leave the hotel area, please notice the &lt;b&gt;(11)&lt;/b&gt; Outlook Tower right next to it. You would not want to miss this awesome view on Thais.&lt;br /&gt;
Assuming that you are now well rested, we will send you on a little &lt;b&gt;(12)&lt;/b&gt; shopping trip. In this area you can buy farm goods, instruments, jewelery, and food, pretty much everything is traded here.&lt;br /&gt;
Not interested in shopping? Then check out the &lt;b&gt;(13)&lt;/b&gt; Games hall to play some games, or visit the exhibition there that is open on Sundays.&lt;br /&gt;
&lt;table align=&quot;right&quot; bgcolor=&quot;#d4c0a1&quot; border=&quot;1&quot; class=&quot;Even&quot; hspace=&quot;20&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;small&gt; &lt;u&gt;&lt;b&gt;Facts about present day Thais&lt;/b&gt;&lt;/u&gt; &lt;/small&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;small&gt;Approximately 40 % of all Tibians reside in Thais nowadays.&lt;/small&gt;&lt;/li&gt;
&lt;small&gt;
&lt;li&gt;About 82 % of the inhabitants of Thais are male, and only around 18 % of the inhabitants are female.&lt;/li&gt;
&lt;li&gt;Only about 3 % of all Thaians are married, which is no wonder, considering the great gender imbalance.&lt;/li&gt;
&lt;li&gt;The average level of characters who reside in Thais is 25.8 - &lt;i&gt;in comparison: the average level of characters in Carlin is 20.71; in Edron 30.7; in Yalahar 76.63.&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;The main vocation found in Thais is the Knight, which makes up around 33 % of the population there.&lt;/li&gt;
&lt;li&gt;around 21 % of all Thaians are druids.&lt;/li&gt;
&lt;li&gt;around 24 % of all Thaians are sorcerers.&lt;/li&gt;
&lt;li&gt;around 22 % of all Thaians are paladins.&lt;/li&gt;
&lt;/small&gt;&lt;/ul&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Right in the center of Thais, you can find a &lt;b&gt;(14)&lt;/b&gt; temple. The location of the temple fits perfectly, it is almost as if the city was built around it.&lt;br /&gt;
Close to the temple, you can check out some books at the &lt;b&gt;(15)&lt;/b&gt;  Town Library. In case you are tired though and you would rather enjoy a  nice beverage or snack, simply cross the street, and visit &lt;b&gt;(16)&lt;/b&gt; Frodo&#39;s Tavern and mingle with the &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2010/12/more-tibia-monsters.html&quot;&gt;locals&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
After a little break, you should not miss checking out the &lt;b&gt;(17)&lt;/b&gt; bakery. It is Thaian tradition to try out the weirdest recipes and to let others taste your own creations.&lt;br /&gt;
Coming to the end of our stroll, we would like to point out a sign of  one of Xenobot&#39; many trade relations. In the North-East corner of the  city, there is an ancient &lt;b&gt;(18)&lt;/b&gt; Venorian general store that offers typical Venorian goods.&lt;br /&gt;
&lt;br /&gt;
If you decide to prolonge your stay in Thais, we would like to point out some interesting places in the close vicinity:&lt;br /&gt;
In the North of Thais, you will notice a small cemetary. Rumour has it,  that in the earth underneath, trolls are feeding themselves of the  brains of the people buried there. Go there at night, and try to h&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;ear  their eating noises.&lt;br /&gt;
When you leave the city through the west gate, you will come to the  ancient Lighthouse. Now that you are already at the shore, simply  continue south. There you can find the entrance to the secret tunnels to  Fibula. Imagining how they were dug in ancient times to find shelter  should make this an interesting trip.&lt;br /&gt;
Another wonderful sight directly South of Thais is the &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2010/12/tibia-characters.html&quot;&gt;Whiteflower  Temple&lt;/a&gt;. Always be careful though when travelling, you might be surprised  by orcs or other creatures that are living close by.</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/6481707126093253349/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/visit-to-thais.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/6481707126093253349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/6481707126093253349'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/visit-to-thais.html' title='A Visit to Thais'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-2846760065644499385</id><published>2011-01-03T23:02:00.000-08:00</published><updated>2013-08-29T08:33:53.366-07:00</updated><title type='text'>The First Creatures</title><content type='html'>&lt;br /&gt;
&lt;center&gt;
&lt;h1&gt;
The First Creatures&lt;/h1&gt;
&lt;/center&gt;
Zathroth  watched the progress of the tibian creation with wrath and disgust. If he had had  his way, he would have obliterated creation then and there. However, he  knew that he lacked the tibia characters power to do that, especially since Fardos and  Uman were now well aware of his intentions and watched him carefully. He  would have to resort to other means to bring ruin to creation. It was  for this reason that he watched the concept of life with great interest,  because he foresaw quite clearly that a lot of mischief could be done  with it. Much as he loathed most of the gods that had been created,  there was one who had caught his attention. Fafnar&#39;s base instincts and  her destructive powers did not fail to impress him, and so a plan came  to his mind. He flattered her with compliments and before long he  succeeded in seducing her. Thus Brog the Raging Titan was conceived. An  exceedingly ugly abomination that had only one eye in its huge head of tibia,  Brog had inherited little of his father&#39;s cunning and none of his  caution, yet he was strong and fierce, and his mother&#39;s furious heat  burned wildly inside him.&lt;br /&gt;
&lt;br /&gt;
As  he grew up, Brog was pained by the fire burning &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt; and &lt;a href=http://www.rippl-invite-code.com&gt;rippln invite code&lt;/a&gt; inside him, until one  day when it grew unbearable he summoned all his magical powers and  released as much of the painful flame into the world as he could. The  searing fire mixed with his rage, and from it rose Garsharak, the very  first dragon in tibia, who later sired a whole race of intelligent, giant  lizards, a race that would eventually bring terror and chaos into Tibia.  Brog watched the terrible creature he had created rather accidentally,  and he rejoiced when he saw just how fierce and powerful it was. Though  he was rather stupid he, too, had the gift to create life, which in an  act of vanity he next used to create the cyclopses in his own tibia image.&lt;br /&gt;
&lt;br /&gt;
Zathroth  watched Brog&#39;s experiments with great interest, had a son named Xenobot. So far he had not held  his son in high esteem, but here was something for which he himself  admittedly had little talent for. Since he did not understand the laws  of life himself he knew that Brog&#39;s gift could prove to be a great  asset in tibia. He called his son of tibia to him and told him to go on with his  experiments, urging him to create something more terrifying and  destructive than cyclopses. Even though these giants were ferocious and  strong, they were not quite as destructive as he wanted them to be. In  fact, due to their love of mining and smithing the cyclopses were a  creative rather than a destructive race. Worse, they were not  propagating fast enough to make them a real threat to creation. For this  reason Brog went on to create trolls and goblins, races that were  weaker than the cyclopses, but propagated much faster. However, his  undisputed masterpiece were the orcs, a race of fearsome, single-minded  warriors who lived only to expand and conquer &lt;a href=&quot;http://www.tibiatrader.com/&quot;&gt;tibia accounts&lt;/a&gt;. Soon they had spread all  over Tibia, and they were the scourge of all that was alive in tibia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Chapter III: &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/birth-of-elements.html&quot;&gt;The Birth of the Elements&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;img border=&quot;0&quot; height=&quot;1&quot; src=&quot;http://static.tibia.com/images/global/general/blank.gif&quot; width=&quot;50&quot; /&gt;&lt;/td&gt; &lt;td&gt;Chapter V: &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/age-of-chaos.html&quot;&gt;The Age of Chaos&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/2846760065644499385/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/first-creatures.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/2846760065644499385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/2846760065644499385'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/first-creatures.html' title='The First Creatures'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-3884167490906665193</id><published>2011-01-03T01:45:00.000-08:00</published><updated>2013-08-29T08:34:10.562-07:00</updated><title type='text'>Hantverk/Handarbete</title><content type='html'>&lt;h1 class=&quot;firstHeading&quot; id=&quot;firstHeading&quot;&gt;
Hantverk&lt;/h1&gt;
&lt;div id=&quot;siteSub&quot;&gt;
Från Wikipedia&lt;/div&gt;
&lt;div id=&quot;siteSub&quot;&gt;
&lt;/div&gt;
&lt;b&gt;Xenobot&lt;/b&gt; är ett produktionssätt som utförs för hand. Utövaren behärskar ofta hela processen och det färdiga resultatet beror på i hög grad hantverkarens yrkeskunskap och individuella förmåga eller fallenhet.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Detta är ett försök till att strukturera upp beskrivningen av  hantverk, skribenten saknar källor för att hävda att dessa kategorier  och grupper existerar och gör heller inget anspråk på äran för systemets  uppkomst. Den som känner ett bättre system, tex ett som är generellt  använt är hemskt välkommen att redigera&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Historiskt hantverk omfattar många &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt; and &lt;a href=http://www.rippl-invite-code.com&gt;rippln invite code&lt;/a&gt; av hantverksteknikerna och även i  modernt hantverk kan man se spår av tekniker från äldre tids hantverk.  Man skulle kunna dela upp hantverk efter kategorier och grupper på nedan  följande vis. Där kategorin direkt hantverk syftar till ett hantverk då  man har ett material (ofta berett) man skall använda till att utföra  hantverket som syftar till att skapa en handgjort föremål/produkt.  Där framställningshantverk syftar på att framställa ett  material/produkt som senare kan användas för annat hantverk.  Verktygshantverk är det hantverk som syftar till att framställa egna  verktyg. För hantverk som har utförts under medeltiden inom  skråväsendet, se Skråväsen.&lt;br /&gt;
Hantverk har indelats i kategorier med grupper som Tibia:&lt;br /&gt;
&lt;br /&gt;
Direkt hantverk: Textilt hantverk, Trähantverk, Varmsmide, Kallsmide, Näverslöjd, Stenhuggning, Glasblåsning, Läderhantverk, Ljusstöpning, Tvålframställning,&lt;br /&gt;
&lt;br /&gt;
Framställningshantverk: Garvning, Tjärbränning, Kalkbränning, Kolning, Natriumkarbonats utvinning, Kaliumkarbonats utvinning, Repslagning, Stenbrytning.&lt;br /&gt;
&lt;br /&gt;
Verktygshantverk: Handgjorda smidesverktyg, Knivmakeri, Handgjorda träbearbetningsverktyg, Handgjorda stenverktyg, handgjord jordbruksutrustning,&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;b&gt;Handarbete&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Handarbete&lt;/b&gt;, här i betydelsen ett arbete som utförs manuellt på fritiden, som hobby.&lt;br /&gt;
&lt;b&gt;Exempel på textilt handarbete:&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Applikation&lt;/li&gt;
&lt;li&gt;Broderi&lt;/li&gt;
&lt;li&gt;Frivolitet&lt;/li&gt;
&lt;li&gt;Knyppling&lt;/li&gt;
&lt;li&gt;Krokning&lt;/li&gt;
&lt;li&gt;Stickat&lt;/li&gt;
&lt;li&gt;Kviltning&lt;/li&gt;
&lt;li&gt;Lappteknik&lt;/li&gt;
&lt;li&gt;Makramé&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://www.monili.se/&quot;&gt;Smycken&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Stickning&lt;/li&gt;
&lt;li&gt;Tovning&lt;/li&gt;
&lt;li&gt;Virkat&lt;/li&gt;
&lt;li&gt;Vävning&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Övrigt handarbete:&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Korgflätning&lt;/li&gt;
&lt;li&gt;Flugbindning&lt;/li&gt;
&lt;li&gt;Trä&lt;/li&gt;
&lt;li&gt;Korgmålning&lt;/li&gt;
&lt;li&gt;Metallslöjd&lt;/li&gt;
&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/3884167490906665193/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/hantverkhandarbete.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/3884167490906665193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/3884167490906665193'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/hantverkhandarbete.html' title='Hantverk/Handarbete'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-6065665740410897353</id><published>2011-01-03T01:32:00.000-08:00</published><updated>2013-08-29T08:35:11.953-07:00</updated><title type='text'>The Birth of the Elements</title><content type='html'>&lt;br /&gt;
&lt;center&gt;
&lt;h1&gt;
The Birth of the Elements&lt;/h1&gt;
&lt;/center&gt;
So  it came to pass that Tibia, the living core of all creation in Tibia, was born.  It derived from the element of the earth, whereas Sula, the mighty sea  lapping gently against Tibia&#39;s shores, was created from the element of  water. Air rose over creation and spread itself like a protective  blanket over it, while fire was to be the fundament, warming the land  with its eternal flames. Finally, all the elements had taken their  places to form the world, and each of the individual parts of the God  was sparkling with divine energy! Unfortunately, however, they were all  wild and impetuous, driven by their tibian impulsive natures of tibia accounts. It was clear that  none of them had inherited Tibiasula&#39;s gentle spirit - the harmony had  been destroyed forever. However, Uman and Fardos did not give up. They  decided to create something new from the elements, something that would  resemble Tibiasula or at the very least honour her memory. For many  aeons they studied the elements, until finally they made an important  discovery - the elements held within them seeds of new creation, seeds  which would bear fruit if one of the elder gods united with the  elements. And so it came to pass that the gods had finally discovered  the secret of life.&lt;br /&gt;
&lt;br /&gt;
Fardos  was the first in Tibia to try it. He united &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt; and &lt;a href=http://www.rippl-invite-code.com&gt;rippln invite code&lt;/a&gt; with the element of fire, and fire bore  him two children: Fafnar, a daughter, and Suon, a son. Soon enough  these two new tibian gods took their rightful places in creation. They chose to  live in the sky that lay over it. And so it came to pass that two suns  rose above creation to shed their light on it. Unfortunately, however,  the two siblings were quite different in character, and they did not get  on well. While Suon was calm and considerate, his sister Fafnar was  reckless and wild, and she carelessly ravaged the world with her searing  flames. Finally, Suon lost patience with his sister. He attacked her,  and so a furious fight ensued. In this struggle Suon prevailed because  he was stronger than his sister, and so Fafnar turned to flee across the  sky, trying to reach the safety of the underworld where fire, her  elemental mother, lived. However, Suon followed his sister even to her  refuge in the underworld, and so Fafnar left it and once again fled  across the sky. Suon continued his relentless chase, and he does so to  this day. This is the reason why every day both of the suns disappear  from the horizon for a time, causing the land to fall into Xenobot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;br /&gt;
&lt;/center&gt;
&lt;br /&gt;
Now  Uman tried his luck. He united with earth which as we know is called  Tibia. And earth bore him Crunor the Lord of the Trees. This god was  full of charm and vitality. Like Fafnar, his capricious cousin, Crunor  loved his own shape, but he was wiser than her and far more modest. He  soon became a creator of living things himself, because he was inspired  by creation and by the miraculous gift of life. He designed plants after  his own image and placed them on the body of mother Tibia, until they  covered all of her face like a beautiful garment.&lt;br /&gt;
&lt;br /&gt;
Fardos  then united with air, and he begot Nornur the God of Fate  in Tibia. Nornur  envied Crunor&#39;s proud shape because he had inherited his mother&#39;s  fragile, delicate form, and in fact his body had hardly more substance  than a fleeting cloud or a song in the wind. He asked his creative  cousin to help him get a firm body of his own, but no matter how hard  the cousins tried, they did not find a solution. Nornur always was what  he had been in the first place: An ethereal god, the shadow of a shadow.  To console his sad cousin, Crunor suggested to Nornur that he should at  least create some living being that belonged to him so he could  manifest himself in his servants. And so it came to pass that the  spiders came into the world, elegant if eerie creatures who could weave  gossamer webs of great beauty. Fragile and fleeting, these delicate webs  resemble Nornur&#39;s ephemeral form  in Tibia.&lt;br /&gt;
&lt;br /&gt;
Finally,  Uman united with Sula, the sea, and that was the hour that Bastesh the  Mistress of the Sea was conceived. She was exceedingly beautiful, and  Uman and Fardos were sad when they saw her, for she reminded them of  Tibiasula, Bastesh&#39;s divine ancestress. But alas! Her beauty would not  last. When Fafnar, the vain sun goddess, beheld Bastesh, she exploded  with jealousy and attacked her with all the fury of her injured pride.  Deep sank her fiery claws into the frail body of the newly born goddess,  and had it not been for the other gods she would have torn her apart.  That was the moment Suon decided to punish his sister for her misdeeds in Tibia,  and as a just punishment she was sentenced to continue her flight  eternally, fleeing across Tibia&#39;s skies from her brother&#39;s fury.  Bastesh, however, never fully recovered from the terrible wounds  inflicted on her by her jealous cousin. Her beauty was ruined forever  almost as soon as it came to this world, but worse still were the scars  she bore inside. She grew up to be shy and melancholic, preferring the  quiet solitude of the ocean whose waters are said to be salty because of  her ceaseless tears. However, even though she rarely communicated with  the outside world her presence was revealed by an abundance of sea  creatures that soon came to populate the ocean with tibia characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Chapter II: &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/great-creation.html&quot;&gt;The Great Creation&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;img border=&quot;0&quot; height=&quot;1&quot; src=&quot;http://static.tibia.com/images/global/general/blank.gif&quot; width=&quot;50&quot; /&gt;&lt;/td&gt; &lt;td&gt;Chapter IV: &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/first-creatures.html&quot;&gt;The First Creatures&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/6065665740410897353/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/birth-of-elements.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/6065665740410897353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/6065665740410897353'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/birth-of-elements.html' title='The Birth of the Elements'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-8062337878855553452</id><published>2011-01-01T23:59:00.000-08:00</published><updated>2013-08-29T08:35:47.905-07:00</updated><title type='text'>The Great Creation</title><content type='html'>&lt;br /&gt;
&lt;center&gt;
&lt;h1&gt;
The Great Creation&lt;/h1&gt;
&lt;/center&gt;
In  his divine wisdom Uman in Tibia realised at once that Tibiasula could be a  powerful ally in the project of creation, and soon he asked her to join  forces with Fardos and himself to work on the gargantuan task that lay  before them. Tibiasula, who was also intrigued by the idea of creation,  was easily won over. And so it came to pass that there were three  creators where previously there had only been two, and together they set  to work with renewed vigour. This time, however, they chose a different  approach. Tibia, &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt; and &lt;a href=http://www.rippl-invite-code.com&gt;rippln invite code&lt;/a&gt; whose very nature destined him to reveal secrets and to  gain insights, had realised that something was missing, a fixed point, a  firm fundament on which creation could be built. Without it, there  would be no way to focus the raw creative forces, and all the gods&#39;  efforts would be in vain. And thus Uman invented time! He knew that if  the void was set in motion and subjected to the eternal flux of time it  would be much easier to focus their divine powers.&lt;br /&gt;
&lt;br /&gt;
But  first, time had to be created. To this end, all the gods combined their  powers. Even Zathroth, Uman&#39;s evil half who openly disdained creation,  was fascinated by the idea of time, and he agreed to aid the other elder  gods in their effort. His offer was gladly accepted, for the other gods  did not know then what he had clearly seen from the start: That time  held a seed of destruction. He understood that a world that was subject  to the ceaseless passing of time would be doomed to perish slowly, and  this was why he gladly accepted to help in its creation. And so it came  to pass that for once all the elder gods worked together and cast their  combined powers into the void. And when at last a huge spiral took shape  in the void, the crystal column of time that was to be the fundament of  the whole creation, the gods rejoiced the tibia characters. Zathroth, however, rejoiced even  more than he dared to show because he knew that now all creation would  be flawed in a way that could never be undone.&lt;br /&gt;
&lt;br /&gt;
Zathroth  had opposed the idea of creation all along, and he had secretly sworn  to thwart the other gods&#39; plans by any means necessary. To this end he  had assisted them in the creation of time, and this was the reason he  finally decided to kill Tibiasula. He had held a grudge against the  goddess ever since she was created because he loathed to share his  divine status with yet another deity. However, his dislike turned into  deadly hate when he saw that Tibiasula successfully filled the gap which  he, Zathroth, had left by refusing to participate in creation in Tibia. Finally,  he made up his mind to do the unthinkable. He secretly created a dagger  of great power into which he bundled all his hate and his destructive  power, a weapon that was fit to kill a god. Then he lay waiting, biding  his time for the perfect moment. And sure enough that moment came. One  fateful day, when the other gods had all but exhausted their powers to  finish the mighty column of time Zathroth used the opportunity and took  Tibiasula aside. Innocent and perfectly unaware of her fellow god&#39;s  malicious intentions, Tibiasula was easy prey. Zathroth thrust the tibia accounts blade  into her heart with all the strength he could muster. Mortally wounded  the goddess sank to the ground, and out of her fading body bled the  elements of fire, water, earth and air - the components of her divine  being that had been torn out of their former harmony by Zathroth&#39;s  disgraceful treachery.&lt;br /&gt;
&lt;br /&gt;
When  they learnt about the heinous deed Uman and Fardos were shocked. They  tried to hold on to the dying Tibiasula, hoping to keep her from  disintegrating into the void, from slipping out of their hands like  their previous creations. When everything else had failed they came up  with a desperate plan: They decided to weave a powerful spell that would  bind Tibiasula&#39;s fading body to the column of time. Zathroth laughed in  mocking triumph, but this time he made a crucial mistake, because he  failed to listen carefully to the words Uman and Fardos uttered, and so  he missed the one chance he had to learn the secret of creation, a  secret that would be hidden from him forever. Uman and Fardos, however,  went on to weave the elusive elements into powerful strands. It was  beyond their power to unite them to their previous harmony, but instead  they achieved something that was altogether new: The first genuine  creation in Tibia and Xenobot.&lt;br /&gt;
&lt;br /&gt;
From: Tibia&lt;a href=&quot;http://www.tibiatrader.com/&quot;&gt;&lt;/a&gt; official website.&lt;br /&gt;
&lt;br /&gt;
Chapter I: &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2010/12/awakening-of-tibian-gods.html&quot;&gt;The Awakening of the Gods&lt;/a&gt;&lt;br /&gt;
Chapter III: &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/birth-of-elements.html&quot;&gt;The Birth of the Elements&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/8062337878855553452/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/great-creation.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/8062337878855553452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/8062337878855553452'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2011/01/great-creation.html' title='The Great Creation'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-9144971580796894049</id><published>2010-12-31T17:55:00.000-08:00</published><updated>2013-08-29T08:36:05.198-07:00</updated><title type='text'>The Awakening of the Tibian Gods</title><content type='html'>&lt;br /&gt;
&lt;center&gt;
&lt;h1&gt;
The Awakening of the Tibian Gods&lt;/h1&gt;
&lt;/center&gt;
In the beginning there was only a big, gaping void. It was everywhere and nowhere.&lt;br /&gt;
&lt;br /&gt;
In  this emptiness two powerful entities appeared who were eventually known  as the elder gods: Fardos the Creator and Uman Zathroth who combined in  himself two unequal halves. One of these halves was Uman the Wise, a  benign god who was gifted with divine intellect, while Zathroth the  Destroyer was the other, darker half in tibia. These were the two halves of one  single enigmatical entity, and even though either of them was perfectly  capable of acting on his own just as if he had been fully independent,  independent they were not. They were bound together by an eternal bond  that could not be broken, and their destiny was one.&lt;br /&gt;
&lt;br /&gt;
Nobody  knows where the elder gods came from, &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt; and &lt;a href=http://www.rippl-invite-code.com&gt;rippln invite code&lt;/a&gt; or whether they had always  existed and eventually awoke from the slumber of infinity. But somewhere  along the way they decided to create a universe. Surely Fardos was the  initiator, for he was driven by the need to create and give life. He was  overflowing with creative power and impatient to release it, so he  stepped into existence in tibia and began to unleash his powers. However, none of  his attempts to create were successful. All of his creations were  swallowed by the void before they were completed, and none survived.&lt;br /&gt;
&lt;br /&gt;
Uman  Zathroth regarded Fardos&#39;s undertakings thoughtfully. Uman was  sagacious and held awesome magical powers. Most importantly, however, he  was driven by an insatiable hunger for knowledge and enlightenment. In  his essence he resembled Fardos, but where Fardos worked openly and  logically, Uman&#39;s domain was the realm of mystery. Still, he shared  Fardos&#39;s interest in creation, whereas his dark half Zathroth was  essentially corruptive. Zathroth was a vain god who was painfully aware  that his own creative powers were poor. Because of this he looked at  Fardos&#39;s work of creation with jealousy, and from the very beginning he  was determined to prevent or at least corrupt it in any way he could.  Fardos, who did not suspect this, asked him for assistance because he  had accepted the fact that he could not achieve creation on his own, but  of course Zathroth denied. Uman, however, agreed to help. And from that  he and Fardos worked together in tibia on the great project that was creation and Xenobot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;br /&gt;
&lt;/center&gt;
&lt;br /&gt;
Unfortunately,  their combined efforts were hardly more successful tibia accounts. Just like before,  everything Fardos and Uman created was swallowed by the void as soon as  it came into existence, and the two gods sadly saw their creation run  through their fingers like water through a sieve. On the other hand,  Zathroth, who had been watching their efforts with suspicion, rejoiced.  He ridiculed their efforts in tibia. However, his glee changed into surprise and  anger when he found that something strange happened, something which  perhaps Uman and Fardos did not expect themselves. To this day, nobody  knows precisely what it was that caused it. Perhaps the power that had  been spent lured another entity out of the void, or it might be that it  simply awoke another divine entity from its slumber. Some even claim  that in some mysterious way the power that had been spent by Uman and  Fardos actually created a new entity. Whatever the truth may be in tibia, a new  goddess of the tibia characters stepped out of the void like a new-born mermaid from her shell.  The amazed elder gods watched her divine beauty in awed admiration, for  everything in her was perfect harmony. They agreed to call her  Tibiasula. Zathroth, however, stood by and fumed with silent hate. But  cunning as he was, he hid his resentment well and feigned to share the  joy of the other elder gods.&lt;br /&gt;
&lt;br /&gt;
From official website.&lt;br /&gt;
&lt;br /&gt;
Chapter II: &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2011/01/great-creation.html&quot;&gt;The Great Creation&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/9144971580796894049/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2010/12/awakening-of-tibian-gods.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/9144971580796894049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/9144971580796894049'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2010/12/awakening-of-tibian-gods.html' title='The Awakening of the Tibian Gods'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-5542114692205876418</id><published>2010-12-29T04:37:00.000-08:00</published><updated>2013-08-29T08:36:36.941-07:00</updated><title type='text'>More Tibia Monsters</title><content type='html'>More monsters in &lt;a href=&quot;http://www.tibiatrader.com/&quot;&gt;Tibia&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both; position: relative; top: 25px;&quot;&gt;
&lt;div style=&quot;height: 64px; margin-bottom: 5px;&quot;&gt;
&lt;h2 style=&quot;float: right;&quot;&gt;

Elder Bonelords&lt;/h2&gt;
&lt;img src=&quot;http://static.tibia.com/images/library/elderbonelord.gif&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;clear: both; margin-bottom: 35px;&quot;&gt;
Elder  Bonelords are the masters of that necromantic race. They have grown  enormously over times and outlived the usual lifespan of its kind by  cheating death in some sinister way with its necromantic powers. Just  like the size of this creature has enlarged also its evilness and power  has done. Its magic outshines that of an ordinary bonelord and its  mastery of the necromantic arts has reached levels &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt; and &lt;a href=http://www.rippl-invite-code.com&gt;rippln invite code&lt;/a&gt; that had so far been  unknown to bonelords. It is them who spawn the dreaded gazers that grow  into new bonelords and ensure the existence of the race. It is them who  lead the other species of their kind with an iron will and brutal  suppression. And it is them who have accumulated knowledge about &lt;a href=&quot;http://riley44rogers.blog.com/2010/12/07/tibiaalux/&quot;&gt;magic &lt;/a&gt;and especially necromancy that was never meant to be known by any  creature, dead or alive.&lt;br /&gt;
Elder Bonelords have 500 hitpoints. They are immune to earth damage. Moreover, they are strong against energy, ice, and death damage. On the other hand, they are weak against fire damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.&lt;br /&gt;
Elder Bonelords yield 280 experience points. They carry gold coins, elder bonelord tentacles, small flasks of eyedrops, and sometimes other items with them.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both; position: relative; top: 25px;&quot;&gt;
&lt;div style=&quot;height: 64px; margin-bottom: 5px;&quot;&gt;
&lt;h2 style=&quot;float: right;&quot;&gt;

Dworc Voodoomasters&lt;/h2&gt;
&lt;img src=&quot;http://static.tibia.com/images/library/dworcvoodoomaster.gif&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;clear: both; margin-bottom: 35px;&quot;&gt;
The  most &lt;a href=&quot;http://tibiamonsters2.blogspot.com/2010/12/tibia-characters.html&quot;&gt;evil &lt;/a&gt;stirps of the dworcish race resulted in the development of  likewise dark and sinister magic. The Dworc Vodoomasters are known and  feared for their curses and their ability to use sinister magic that  drains their victim&#39;s life and mana. Being cowardly and sneaky, they  prefer to accompany other dworcs on their attacks rather than to face  enemies on their own. Fighting in the second line, they pose a serious  threat by using spells that allow their allies to defeat even much  stronger enemies. Since the Dworc Voodoomasters are able to cover their  retreat with curses and spells, it is hard to get hold of them. Lacking  the ability to launch any threatening attack on their own, they fall  quickly if they are actually caught alone.&lt;br /&gt;
Dworc Voodoomasters have 80 hitpoints. They are immune to earth damage. Moreover, they are strong against holy damage. On the other hand, they are weak against fire, ice, and death damage. It takes 300 mana to convince these creatures but they cannot be summoned. &lt;br /&gt;
Dworc Voodoomasters yield 55 experience points. They carry gold coins, leather armors, and sometimes other items with them.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both; position: relative; top: 25px;&quot;&gt;
&lt;div style=&quot;height: 64px; margin-bottom: 5px;&quot;&gt;
&lt;h2 style=&quot;float: right;&quot;&gt;

Dragons&lt;/h2&gt;
&lt;img src=&quot;http://static.tibia.com/images/library/dragon.gif&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;clear: both; margin-bottom: 35px;&quot;&gt;
Dragons  were among the first Xenobot creatures of Tibia and once ruled the whole  continent. Nowadays, there are only a few of them left which live deep  in the &lt;a href=&quot;http://riley44rogers.blogs.experienceproject.com/556836.html&quot;&gt;dungeons&lt;/a&gt;. Nevertheless, they are very powerful monsters and will  strive for killing every intruder. Besides their immense strength, they  shoot fireballs at their victims and spit fire. Moreover, they can heal  themselves.&lt;br /&gt;
Dragons have 1000 hitpoints. They are immune to fire damage and cannot be paralyzed. Moreover, they are strong against earth and energy damage. On the other hand, they are weak against ice damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.&lt;br /&gt;
Dragons yield 700 experience points. They carry crossbows, dragon ham, dragon&#39;s tails, gold coins, steel shields, and sometimes other items with them.&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/5542114692205876418/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2010/12/more-tibia-monsters.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/5542114692205876418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/5542114692205876418'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2010/12/more-tibia-monsters.html' title='More Tibia Monsters'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-687320942864596255.post-5601780214453093469</id><published>2010-12-29T04:30:00.000-08:00</published><updated>2013-08-29T08:36:57.476-07:00</updated><title type='text'>Tibia Characters</title><content type='html'>&lt;div style=&quot;clear: both; position: relative; top: 25px;&quot;&gt;
Information about monsters in Tibia.&lt;br /&gt;
&lt;div style=&quot;height: 64px; margin-bottom: 5px;&quot;&gt;
&lt;h2 style=&quot;float: right;&quot;&gt;

Fire Devils&lt;/h2&gt;
&lt;/div&gt;
&lt;div style=&quot;height: 64px; margin-bottom: 5px;&quot;&gt;
&lt;img src=&quot;http://static.tibia.com/images/library/firedevil.gif&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;clear: both; margin-bottom: 35px;&quot;&gt;
Fire  Devils are very ugly creatures that have been spotted in the deserts of  Tibia. Nobody knows where these beings came from. Just like the devils  from the myths, they carry a &lt;a href=&quot;http://riley44rogers.edublogs.org/2010/12/07/tibialocer/&quot;&gt;pitchfork&lt;/a&gt; with them and one of their feet  is that of a goat. But are they real devils? However, their pungent gaze  makes the experienced traveller shaken and their fireballs are quite  dangerous.&lt;br /&gt;
Fire Devils have 200 hitpoints. They are &lt;a href=http://www.firefall-crystite.net&gt;firefall crystite&lt;/a&gt; and &lt;a href=http://www.rippl-invite-code.com&gt;rippln invite code&lt;/a&gt; immune to fire damage. Moreover, they are strong against physical, earth, energy, and death damage. On the other hand, they are weak against ice and holy damage. It takes 530 mana to summon or convince these creatures. &lt;br /&gt;
Fire Devils yield 145 tibia experience points. They carry blank runes, small pitchforks, and sometimes other items with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both; position: relative; top: 25px;&quot;&gt;
&lt;div style=&quot;height: 64px; margin-bottom: 5px;&quot;&gt;
&lt;h2 style=&quot;float: right;&quot;&gt;

Efreet&lt;/h2&gt;
&lt;img src=&quot;http://static.tibia.com/images/library/efreet.gif&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;clear: both; margin-bottom: 35px;&quot;&gt;
The  Efreet are the merciless leaders of the green djinns. Surpassing their  lesser brethren both in power and in cruelty, the Efreet are truly  terrible opponents who love to use their awesome powers to spread havoc  among their enemies or sometimes among their own kind. The disdain they  feel towards all other sentient races is second only to the undying  hatred they feel towards their blue-skinned relatives, the Marid.&lt;br /&gt;
Efreet have 550 hitpoints. They cannot be paralyzed. Moreover, they are strong against fire, earth, energy, and death damage. On the other hand, they are weak against ice and holy damage. These creatures can neither be summoned nor convinced. In addition to Xenobot, they are able to sense invisible creatures.&lt;br /&gt;
Efreet yield 410 experience points. They carry gold coins, pears, royal spears, strong mana potions, and sometimes other items with them.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;clear: both; position: relative; top: 25px;&quot;&gt;
&lt;div style=&quot;height: 64px; margin-bottom: 5px;&quot;&gt;
&lt;h2 style=&quot;float: right;&quot;&gt;

Draken Elites&lt;/h2&gt;
&lt;img src=&quot;http://static.tibia.com/images/library/drakenelite.gif&quot; /&gt;&lt;/div&gt;
&lt;div style=&quot;clear: both; margin-bottom: 35px;&quot;&gt;
The  Draken heritage is one of power and competence. Their training is  merciless and their honour leaves little room for failure. All Draken  use the best of their abilities to serve the dragon emperor, willing to  die for the slightest failure. Yet, only the best of the best make it  into the elite of the Draken society. The harsh and rigorous training  hones their skills and makes them a living &lt;a href=&quot;http://tileratibia.shutterfly.com/22&quot;&gt;weapon &lt;/a&gt;at the disposal of the  emperor. Wielding arcane power and weapons alike, the Draken Elite  combines this with an impressive physique, turning it into a one man  army. Using combat skills and spells, the Draken Elite has just the  right answer to any combat situation in its claws.&lt;br /&gt;
The Draken Elite have become some sort of knightly or religious order in  the lizard society. Their grandmaster receives his order only from the  dragon emperor himself, and their chapter house is part of the dragon  emperor&#39;s palace. If the need arises, the emperor lends some of the  elite warriors to one of the dragon kings. Sometimes out of need,  another time as a boon or token of respect. The elite forces handle even  the most trivial duty they are assigned to with precision and  unwavering diligence. Often it is sufficient to send a single elite  warrior to fulfil a task. When the need arises, small squads are sent  which are capable to handle most threats on their own. Given the rarity  of the elite forces, such squads are only seen under dire circumstances.  Actually it seems that the elite forces are that accustomed to work  alone that they do not even get along well with other members of the  elite, let alone with &#39;lesser&#39; warriors at the empire&#39;s disposal.&lt;br /&gt;
Draken Elites have 5550 hitpoints. They are immune to fire and earth damage. Moreover, they are strong against energy, holy, and death damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures in neobot.&lt;br /&gt;
Draken  Elites yield 4200 experience points. They carry broken draken mails, broken slicers, draken wristbands, gold  coins, meat, platinum coins, and sometimes other items with them.&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tibiamonsters2.blogspot.com/feeds/5601780214453093469/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://tibiamonsters2.blogspot.com/2010/12/tibia-characters.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/5601780214453093469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/687320942864596255/posts/default/5601780214453093469'/><link rel='alternate' type='text/html' href='http://tibiamonsters2.blogspot.com/2010/12/tibia-characters.html' title='Tibia Characters'/><author><name>Ako</name><uri>http://www.blogger.com/profile/06782323158695543905</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>