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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CEMGR3g_fip7ImA9WhRUFko.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826</id><updated>2012-01-27T05:53:46.646-08:00</updated><title>Blender 3D - Python Script - Game Engine</title><subtitle type="html">Site com informações e tutoriais sobre Blender e linguagem de programação Python, com alguns dos meus trabalhos para download.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://realidadevirtual3d.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>42</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/pirc" /><feedburner:info uri="blogspot/pirc" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DU8HRXozcCp7ImA9WhRUFEw.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-2970865829372409237</id><published>2012-01-23T05:17:00.000-08:00</published><updated>2012-01-24T07:10:34.488-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-24T07:10:34.488-08:00</app:edited><title>Conferência Nacional Blender Pro 2011 - Salvador-BA</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zcXKEzNDUAyiPjsiwWuGs9or02E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zcXKEzNDUAyiPjsiwWuGs9or02E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zcXKEzNDUAyiPjsiwWuGs9or02E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zcXKEzNDUAyiPjsiwWuGs9or02E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
Já faz algum tempo que não atualizo meu blog, &amp;nbsp;recentemente foi&amp;nbsp;disponibilizados&amp;nbsp;os vídeos das palestras ministradas na Blender Pro 2011, estão muito bem produzidas, diga-se de passagem editadas no próprio blender.&lt;br /&gt;
Pra quem não teve a oportunidade de ir a conferência vale apena assistir os vídeos, eu tive a oportunidade de compartilhar minhas&amp;nbsp;experiencias em BGE ministrando uma paletra sobre Interfaces Gráficas no blender.&lt;br /&gt;
A conferência estava ótima, com uma boa participação de todos os lugares do Brasil e sem falar na presença do Fundador da Blender Foundation "Ton Roosendaal " e um alto nível dos trabalhos apresentados.&lt;br /&gt;
Em fim! Foi um experiencia ótima, onde podemos conhecer muitas pessoas e trocar muitas idéias!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.blender.pro.br/"&gt;Salvador - V Conferência Nacional do Blender 3D -  http://www.blender.pro.br/&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.youtube.com/playlist?list=PLCE6F92804B7BCF18"&gt;Listas dos vídeos das Palestras&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div align="center"&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/dZe4Jv8lK2I" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-2970865829372409237?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/-ROMNgO7W2Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/2970865829372409237/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=2970865829372409237" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2970865829372409237?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2970865829372409237?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/-ROMNgO7W2Y/conferencia-nacional-blender-pro-2011.html" title="Conferência Nacional Blender Pro 2011 - Salvador-BA" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/dZe4Jv8lK2I/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2012/01/conferencia-nacional-blender-pro-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ADQno6eip7ImA9WhdUF0U.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-2894620930897907517</id><published>2011-10-04T19:28:00.000-07:00</published><updated>2011-10-04T19:29:33.412-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-04T19:29:33.412-07:00</app:edited><title>Instalando o Blender 2.59 no Linux Ubuntu</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/V1hnBX8X3xLh49djvAWqgeF-R0A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/V1hnBX8X3xLh49djvAWqgeF-R0A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/V1hnBX8X3xLh49djvAWqgeF-R0A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/V1hnBX8X3xLh49djvAWqgeF-R0A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://criacoesblender.files.wordpress.com/2011/08/splash-blender-2-59.png?w=499&amp;amp;h=281" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://criacoesblender.files.wordpress.com/2011/08/splash-blender-2-59.png?w=499&amp;amp;h=281" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Apesar do Ubunto ser bastante popular, nem todos estão acostumados a operações menos triviais, como navegar pelo terminal, e fazer instalações de pacotes por ele, mas como veremos não é nenhum bixo de 7 cabeças! ; )&lt;br /&gt;
&lt;br /&gt;

No repositório não há a versão 2.59 beta do Blender. Porque ele ainda 
está em desenvolvimento. Lá vocês só encontrarão o Blender 2.49.2.&lt;br /&gt;
&lt;br /&gt;
Para instalar a versão 2.59 do Blender, acesse a página &lt;a href="http://www.blender.org/development/release-logs/blender-254-beta/"&gt;www.blender.org&lt;/a&gt; e em downloads baixem a versão do Linux 32 ou 64 de acordo com o seu sistema operacional.&lt;br /&gt;
&lt;br /&gt;
Depois de fazer o download, abram o terminal em 
Aplicativos&amp;gt;acessórios. No terminal digitem "cd 
/home/Downloads".&lt;br /&gt;
&lt;br /&gt;
Exemplo: cd /home/marcos/Downloads em seguida digite "ls" (para listar o que há dentro desse diretório).&lt;br /&gt;
&lt;br /&gt;
O arquivo baixado esta no formato .tar.bz2 . Entre&amp;nbsp; na pasta Downloads, digite no
 terminal o nome do arquivo a ser descompactado. Exemplo: tar -jxvf blender-2.59-linux-glibc27-i686.tar.bz2&amp;nbsp; e tecle ENTER.&lt;br /&gt;
&lt;br /&gt;
Dica!&lt;br /&gt;
Digite o tar. -jxvf blen e depois tecle TAB, vá teclando até ele completar o nome do arquivo que você ira usar, esse procedimento evita erros de digitação, ele autocompleta os nomes. Legal neh!&lt;br /&gt;
&lt;br /&gt;
Feche o terminal e vá na pasta Downloads. Você notará que há uma pasta 
com o nome Blender 2.59 parecido com o nome do arquivo baixado. Entre 
nessa pasta e não verá o ícone padrão do Blender. Mas verá um ícone 
parecido com um quadrado e uma engrenagem desenhada. Dê dois cliques 
nele e o Blender 2.59 beta irá inicializar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Voce pode mover a pasta para um local mais apropriado e criar um atalho no painel do Ubunto, para isto clique no arquivo e arraste-o para o painel e pronto, la ele vai ficar com icone do blender pronto para o uso.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;Adaptado do blog http://animandre.blogspot.com.&lt;br /&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-2894620930897907517?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/9Hj1CL8rhYQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/2894620930897907517/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=2894620930897907517" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2894620930897907517?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2894620930897907517?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/9Hj1CL8rhYQ/instalando-o-blender-259-no-ubuntu.html" title="Instalando o Blender 2.59 no Linux Ubuntu" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/10/instalando-o-blender-259-no-ubuntu.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIHSHY9eCp7ImA9WhdUFUw.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-8590065320728876184</id><published>2011-10-01T18:05:00.000-07:00</published><updated>2011-10-01T18:05:39.860-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-01T18:05:39.860-07:00</app:edited><title>Criando Texturas para seu Game com Mapzone2.6</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dj96GD4soRgHHLYhQRzYJfdfJvg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dj96GD4soRgHHLYhQRzYJfdfJvg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dj96GD4soRgHHLYhQRzYJfdfJvg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dj96GD4soRgHHLYhQRzYJfdfJvg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://cg-india.com/images/mapzone.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://cg-india.com/images/mapzone.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
Mapzone é um programa para criar texturas&amp;nbsp; com editor de shaders integrado de alta qualidade, com a vantagem de ser free, totalmente gratuito!&lt;br /&gt;
Já faz um tempo que estou utilizando o mapzone, usei alguns programas semelhantes mas esse foi que me deu o melhor resultado e liberdade na criação, ele usa composição por nodes, semelhante ao composição de nodes do blender.&lt;br /&gt;
No ínicio pode ser um pouco complicado o uso, mas o esforço pode valer o resultado, depois com o tempo você compriende melhor a ferramenta e passa a fazer suas texturas de forma mais rápida.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://download.profxengine.com/gallery/renders/crate_12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://download.profxengine.com/gallery/renders/crate_12.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Imagem Ilustrativa&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&amp;nbsp; &lt;br /&gt;
Quem quiser experimentar pode baixar em &lt;a href="http://www.mapzoneeditor.com/"&gt;www.mapzoneeditor.com&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Tutoriais:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;Parte 1 - &lt;a href="http://www.youtube.com/watch?v=UNvaH5DFUnI&amp;amp;feature=related"&gt;www.youtube.com/watch?v=UNvaH5DFUnI&amp;amp;feature=related&lt;/a&gt;&lt;br /&gt;
Parte 2 - &lt;a href="http://www.youtube.com/watch?v=sPor7PDdxJE&amp;amp;feature=related"&gt;www.youtube.com/watch?v=sPor7PDdxJE&amp;amp;feature=related&lt;/a&gt;&lt;br /&gt;
Parte 3 - &lt;a href="http://www.youtube.com/watch?v=C7YNkeN_RXM&amp;amp;feature=related"&gt;www.youtube.com/watch?v=C7YNkeN_RXM&amp;amp;feature=related&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-8590065320728876184?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/QGGUUfBqskE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/8590065320728876184/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=8590065320728876184" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/8590065320728876184?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/8590065320728876184?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/QGGUUfBqskE/criando-texturas-para-seu-game-com.html" title="Criando Texturas para seu Game com Mapzone2.6" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/10/criando-texturas-para-seu-game-com.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYBQHY8fSp7ImA9WhdWGUo.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-9079611446990045157</id><published>2011-09-13T21:05:00.000-07:00</published><updated>2011-09-13T21:05:51.875-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-13T21:05:51.875-07:00</app:edited><title>Metalurgica - 3D</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4Stou6TkzNz4dtDfSyZR1tvGn4w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4Stou6TkzNz4dtDfSyZR1tvGn4w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-DCD9zH8kqfk/TnAnEaxwW4I/AAAAAAAAAVI/Cw_v9Fylj50/s1600/Profab.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="238" src="http://3.bp.blogspot.com/-DCD9zH8kqfk/TnAnEaxwW4I/AAAAAAAAAVI/Cw_v9Fylj50/s320/Profab.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Estou disponibilizando a visualização de mais dos meus trabalhos em Virtualização de Ambiente 3D, este trabalho é um projeto de uma Metalúrgica que poderá ser construída.&lt;br /&gt;
Foram utilizados as ferramentas:&lt;br /&gt;
Blender 3D para modelagem,&lt;br /&gt;
Mapa Zone para geração de texturas procedurais&lt;br /&gt;
e Unity como Engine Gráfica.&lt;br /&gt;
&lt;a href="http://dl.dropbox.com/u/11203757/profab/WebPlayer/index.html"&gt;Clique aqui para visualizar&lt;/a&gt;&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-9079611446990045157?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/YZdJA9hASbc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/9079611446990045157/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=9079611446990045157" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/9079611446990045157?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/9079611446990045157?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/YZdJA9hASbc/metalurgica-3d.html" title="Metalurgica - 3D" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-DCD9zH8kqfk/TnAnEaxwW4I/AAAAAAAAAVI/Cw_v9Fylj50/s72-c/Profab.PNG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/09/metalurgica-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AHSX49fCp7ImA9WhdXEEg.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-4131918220600359880</id><published>2011-08-22T16:28:00.000-07:00</published><updated>2011-08-22T16:28:58.064-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-22T16:28:58.064-07:00</app:edited><title>Tecnologias de jogos aplicadas a visualização arquitetônica</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Gg4dfI8T4oM9rsrmh9oGT-2d8nk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Gg4dfI8T4oM9rsrmh9oGT-2d8nk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Gg4dfI8T4oM9rsrmh9oGT-2d8nk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Gg4dfI8T4oM9rsrmh9oGT-2d8nk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;iframe frameborder="0" height="225" src="http://player.vimeo.com/video/27669302?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;a href="http://vimeo.com/27669302"&gt;1st Floor Walkthrough&lt;/a&gt; from &lt;a href="http://vimeo.com/basenjigames"&gt;Basenji Games&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: white; font-family: Tahoma; font-size: 12px; line-height: 17px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="line-height: 1.4em;"&gt;As tecnologias usadas para a visualização de projetos avançou bastante nos últimos anos, e hoje já temos a possibilidade de renderizar cenas complexas aproveitando até mesmo os núcleos de GPUs, deixando o processo praticamente em tempo real. Uma das áreas que está se mesclando com a visualização é a tecnologia dedicada a criação de jogos, que também ficou mais acessível com o passar do tempo. Com softwares oferecendo uma interface ao usuário e facilitando boa parte do processo de criação de jogos virtuais, a criação de animações interativas usando essa tecnologia é bem acessível para artistas sem grandes conhecimentos em linguagens de programação.&lt;/div&gt;&lt;div style="line-height: 1.4em;"&gt;O próprio Blender é uma excelente opção para criar esse tipo de material, mas nesse artigo quero mostrar um exemplo desse tipo de tecnologia aproveitando o Unity 3D para mostrar uma casa:&lt;/div&gt;&lt;div style="line-height: 1.4em;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="line-height: 1.4em;"&gt;Fonte:&amp;nbsp;&lt;a href="http://www.allanbrito.com/2011/08/18/tecnologias-de-jogos-aplicadas-a-visualizacao-arquitetonica/?utm_source=feedburner&amp;amp;utm_medium=email&amp;amp;utm_campaign=Feed%3A+AllanBrito+%28Allan+Brito%29"&gt;Allan Brito&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-4131918220600359880?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/aoBzx8n81xo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/4131918220600359880/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=4131918220600359880" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/4131918220600359880?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/4131918220600359880?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/aoBzx8n81xo/tecnologias-de-jogos-aplicadas.html" title="Tecnologias de jogos aplicadas a visualização arquitetônica" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/08/tecnologias-de-jogos-aplicadas.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEUHQXk5fCp7ImA9WhZaE0w.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-2942561077902735024</id><published>2011-06-20T22:45:00.000-07:00</published><updated>2011-06-28T19:57:10.724-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-28T19:57:10.724-07:00</app:edited><title>Maquete Estúdio de Gravação</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AzRRyqdksdBlRuOfLza2wWWW1uw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AzRRyqdksdBlRuOfLza2wWWW1uw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AzRRyqdksdBlRuOfLza2wWWW1uw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AzRRyqdksdBlRuOfLza2wWWW1uw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-PqgB4t5Psl0/TgAuicIKfFI/AAAAAAAAATk/nuUwad4ZsY4/s1600/DDA1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-PqgB4t5Psl0/TgAuicIKfFI/AAAAAAAAATk/nuUwad4ZsY4/s320/DDA1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Faz um tempo que não posto nada no blog, mas estava com muita atividade, mas agora estou disponibilizando o meu ultimo trabalho que esta em andamento. Estou utilizando Blender e Unity.&lt;br /&gt;
Em breve vou elaborar um tutorial utilizando essas duas ferramentas&amp;nbsp;fantásticas.&lt;br /&gt;
Por enquanto podem ir acompanhando o desenvolvimento do projeto.&lt;br /&gt;
Link de acesso: &lt;a href="http://dl.dropbox.com/u/11203757/DDA/WebPlayer/index.html"&gt;Aqui&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-2942561077902735024?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/JhUBYwgumFQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/2942561077902735024/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=2942561077902735024" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2942561077902735024?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2942561077902735024?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/JhUBYwgumFQ/maquete-estudio-de-gravacao.html" title="Maquete Estúdio de Gravação" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-PqgB4t5Psl0/TgAuicIKfFI/AAAAAAAAATk/nuUwad4ZsY4/s72-c/DDA1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/06/maquete-estudio-de-gravacao.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYGQH4_cCp7ImA9WhZXFEg.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-4481430204122296286</id><published>2011-05-03T12:48:00.000-07:00</published><updated>2011-05-03T12:48:41.048-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-03T12:48:41.048-07:00</app:edited><title>Ambiente Virtual atualizado para Unity</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/w_1_Qkz-UyRmG4mfv0q7yVoFCmU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/w_1_Qkz-UyRmG4mfv0q7yVoFCmU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/w_1_Qkz-UyRmG4mfv0q7yVoFCmU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/w_1_Qkz-UyRmG4mfv0q7yVoFCmU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-cNDlWgI1PDo/TcBbsl5R2sI/AAAAAAAAATg/W06cbhHJRU4/s1600/maqueteY41.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="252" src="http://2.bp.blogspot.com/-cNDlWgI1PDo/TcBbsl5R2sI/AAAAAAAAATg/W06cbhHJRU4/s320/maqueteY41.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Fiz uma atualização da sala virtual que estava em Blender para Unity.&lt;br /&gt;
Confira o resultado&amp;nbsp;&lt;a href="http://dl.dropbox.com/u/11203757/WebPlayer-1/WebPlayer.html"&gt;http://dl.dropbox.com/u/11203757/WebPlayer-1/WebPlayer.html&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-4481430204122296286?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/pszUvmzz5zE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/4481430204122296286/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=4481430204122296286" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/4481430204122296286?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/4481430204122296286?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/pszUvmzz5zE/ambiente-virtual-atualizado-para-unity.html" title="Ambiente Virtual atualizado para Unity" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-cNDlWgI1PDo/TcBbsl5R2sI/AAAAAAAAATg/W06cbhHJRU4/s72-c/maqueteY41.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/05/ambiente-virtual-atualizado-para-unity.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYBRXw8eyp7ImA9WhZSFkQ.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-5028637773698458125</id><published>2011-04-01T13:35:00.000-07:00</published><updated>2011-04-01T13:35:54.273-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-01T13:35:54.273-07:00</app:edited><title>Maquete virtual 3d Blender/Unity</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2yEJLziswf-O2BDxb5OaO1vq_0I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2yEJLziswf-O2BDxb5OaO1vq_0I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2yEJLziswf-O2BDxb5OaO1vq_0I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2yEJLziswf-O2BDxb5OaO1vq_0I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-3UFRK_f_M-w/TZY3BNXBFKI/AAAAAAAAATI/PR-7P_IsCRA/s1600/maqueteY4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="173" src="http://2.bp.blogspot.com/-3UFRK_f_M-w/TZY3BNXBFKI/AAAAAAAAATI/PR-7P_IsCRA/s320/maqueteY4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Esse é o meu primeiro trabalho com a engine do Unity, e o resultado esta ai pra quem quiser conferir!*&lt;br /&gt;
*Obs: a primeira vez que você utilizar o Unity será necessário a instalação do plugin, que ja se encontra na página da maquete.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://dl.dropbox.com/u/11203757/WebPlayer/WebPlayer.html"&gt;Acesse a Maquete 3D aqui!&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-5028637773698458125?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/2NcDFlDmXFw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/5028637773698458125/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=5028637773698458125" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/5028637773698458125?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/5028637773698458125?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/2NcDFlDmXFw/maquete-virtual-3d-blenderunity.html" title="Maquete virtual 3d Blender/Unity" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-3UFRK_f_M-w/TZY3BNXBFKI/AAAAAAAAATI/PR-7P_IsCRA/s72-c/maqueteY4.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/04/maquete-virtual-3d-blenderunity.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEMR345cSp7ImA9Wx9UGE8.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-3403226106962440347</id><published>2011-02-15T18:34:00.001-08:00</published><updated>2011-02-15T18:34:46.029-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-15T18:34:46.029-08:00</app:edited><title>Como se tornar um profissional da indústria de games</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2QdkMW1ZX0HA5InNX4fl24Wbr8U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2QdkMW1ZX0HA5InNX4fl24Wbr8U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2QdkMW1ZX0HA5InNX4fl24Wbr8U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2QdkMW1ZX0HA5InNX4fl24Wbr8U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;"&gt;&lt;a href="http://olhardigital.uol.com.br/uploads/acervo_imagens/2011/02/20110215105721.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="172" src="http://olhardigital.uol.com.br/uploads/acervo_imagens/2011/02/20110215105721.png" style="cursor: move;" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #707070; font-family: arial; font-size: x-small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #707070; font-family: arial; font-size: 13px; font-style: italic;"&gt;O co-fundador da desenvolvedora brasileira Mojjo.de dá dicas sobre como entrar nesse mercado e preparar seu próprio jogo.&lt;/span&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="color: #707070; font-family: arial; font-size: 13px; font-style: italic;"&gt;Uma matéria muito interessante sobre profissionais em Game, confira&amp;nbsp;&lt;a href="http://olhardigital.uol.com.br/jovem/games/noticias/quais_os_primeiros_passos_para_se_fazer_um_jogo_de_videogame"&gt;aqui&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-3403226106962440347?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/MWq2JP1lwS4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/3403226106962440347/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=3403226106962440347" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/3403226106962440347?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/3403226106962440347?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/MWq2JP1lwS4/como-se-tornar-um-profissional-da.html" title="Como se tornar um profissional da indústria de games" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/02/como-se-tornar-um-profissional-da.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEERnc8fyp7ImA9Wx9UGE8.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-3326509993519029393</id><published>2011-02-15T18:33:00.001-08:00</published><updated>2011-02-15T18:33:27.977-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-15T18:33:27.977-08:00</app:edited><title>NeoTextureEdit gerador de textura Open Source</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KqC373tqKGjDNsL0j5JkM57vczU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KqC373tqKGjDNsL0j5JkM57vczU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KqC373tqKGjDNsL0j5JkM57vczU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KqC373tqKGjDNsL0j5JkM57vczU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;"&gt;&lt;a href="http://neotextureedit.sourceforge.net/images/screenshots/nte0.5.1a_screen_small.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;img border="0" height="236" src="http://neotextureedit.sourceforge.net/images/screenshots/nte0.5.1a_screen_small.png" style="cursor: move;" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Lucida Grande', Verdana, Arial, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 11px; line-height: 21px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Lucida Grande', Verdana, Arial, sans-serif; font-size: 11px; line-height: 21px;"&gt;&lt;span class="Apple-style-span" style="font-size: 14px;"&gt;&lt;a href="http://neotextureedit.sourceforge.net/" style="color: #2277dd; text-decoration: none;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: inline; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: inline; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;NeoTextureEdit&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: inline; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: inline; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span class="Apple-style-span" style="color: #444444;"&gt;&amp;nbsp;&lt;/span&gt;é um programa open source (GNU LGPL v. 3) fácil de usar gráfico baseado em textura perfeita editor processual.&lt;/span&gt;&amp;nbsp;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: inline; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Usando funções de base contínua pode gerar imagens de resolução arbitrária, sem degradação da qualidade.&lt;/span&gt;&amp;nbsp;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: inline; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Sua principal finalidade é produzir texturas de alta qualidade para aplicações de renderização em tempo real que podem ser armazenadas em alguns KB e sintetizada na inicialização do aplicativo.&lt;/span&gt;&amp;nbsp;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: inline; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;Mas também pode ser usado para gerar imagens-off line.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Lucida Grande', Verdana, Arial, sans-serif; font-size: 11px; line-height: 21px;"&gt;&lt;span class="Apple-style-span" style="font-size: 14px;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: inline; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;span style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; display: inline; font-size: 11px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; vertical-align: baseline;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Lucida Grande', Verdana, Arial, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 11px; line-height: 21px;"&gt;Opinião do Blogger:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Lucida Grande', Verdana, Arial, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: 11px; line-height: 21px;"&gt;Vale a pena conferir o site do desenvolvedor e baixar a ferramenta, muito útil e simples de usar.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-3326509993519029393?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/4RBWX32PX_Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/3326509993519029393/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=3326509993519029393" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/3326509993519029393?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/3326509993519029393?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/4RBWX32PX_Q/neotextureedit-gerador-de-textura-open.html" title="NeoTextureEdit gerador de textura Open Source" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/02/neotextureedit-gerador-de-textura-open.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUESXg8cCp7ImA9Wx9UEEk.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-7827722813360806329</id><published>2011-02-06T19:10:00.000-08:00</published><updated>2011-02-06T19:10:08.678-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-06T19:10:08.678-08:00</app:edited><title>Função de ScreenShot durante o jogo - ScreenMaker</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/mHA4d6UfjD0RtSg3-26LEqbbOB4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mHA4d6UfjD0RtSg3-26LEqbbOB4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/mHA4d6UfjD0RtSg3-26LEqbbOB4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/mHA4d6UfjD0RtSg3-26LEqbbOB4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_qHh7MoHJw-o/TUxIw6BOsiI/AAAAAAAAAS8/GOVaIy9DLdQ/s1600/tela2.png" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="243" src="http://1.bp.blogspot.com/_qHh7MoHJw-o/TUxIw6BOsiI/AAAAAAAAAS8/GOVaIy9DLdQ/s320/tela2.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Imagem Ilustrativa&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Muitas vezes gostaríamos de salvar imagens  durante um jogo ou passeio virtual 3d no blender, mas muitos inclusive  eu não tinham idéia de como fazer. Dando uma olhada na API da BGE achei  uma função chamada 'makeScreenshot()' do módulo Rasterizer que trata da  renderização da imagem e tem muitas funções interessantes como  coordenadas do mouse, tamanho da tela em pixel e por ai vai.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://blendertutoriais.blogspot.com/2011/02/funcao-de-screens-durante-o-jogo.html"&gt;Acesse aqui o Tutorial&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-7827722813360806329?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/E_zbuiFK_nY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/7827722813360806329/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=7827722813360806329" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/7827722813360806329?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/7827722813360806329?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/E_zbuiFK_nY/funcao-de-screenshot-durante-o-jogo.html" title="Função de ScreenShot durante o jogo - ScreenMaker" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_qHh7MoHJw-o/TUxIw6BOsiI/AAAAAAAAAS8/GOVaIy9DLdQ/s72-c/tela2.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/02/funcao-de-screenshot-durante-o-jogo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQMR3Y-eip7ImA9Wx9UF0k.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-4102106265662538361</id><published>2011-02-03T10:30:00.001-08:00</published><updated>2011-02-14T21:23:06.852-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-14T21:23:06.852-08:00</app:edited><title>Template Game Engine Blender</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/K7h3HAncEc3_8S8LvSdmUZ-SwQA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/K7h3HAncEc3_8S8LvSdmUZ-SwQA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/K7h3HAncEc3_8S8LvSdmUZ-SwQA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/K7h3HAncEc3_8S8LvSdmUZ-SwQA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/TUryyifUdYI/AAAAAAAAAS4/my3R2ciX62s/s1600/scrip_python.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;img border="0" height="191" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/TUryyifUdYI/AAAAAAAAAS4/my3R2ciX62s/s320/scrip_python.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Estou disponibilizando um template criado por mim e usado na oficina da IV Conferência Nacional Blender Pro. Ele trata de funções básicas para se fazer um jogo utilizando Python Script. O código contém comentários para facilitar o entendimento do mesmo. Bons estudos e bom divertimento.&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"&gt;Download do arquivo:&amp;nbsp;&lt;a href="http://dl.dropbox.com/u/11203757/script_python.blend"&gt;script_python.blend&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-4102106265662538361?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/pz8Q1ay7goY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/4102106265662538361/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=4102106265662538361" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/4102106265662538361?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/4102106265662538361?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/pz8Q1ay7goY/template-game-engine-blender.html" title="Template Game Engine Blender" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_qHh7MoHJw-o/TUryyifUdYI/AAAAAAAAAS4/my3R2ciX62s/s72-c/scrip_python.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2011/02/template-game-engine-blender.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQMQH04eSp7ImA9Wx9QF0k.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-2746240804663768826</id><published>2010-12-30T08:40:00.000-08:00</published><updated>2010-12-30T12:19:41.331-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-30T12:19:41.331-08:00</app:edited><title>Desenvolvimento de IA com BGE</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Q6yWJewmMkI5JN653BFiqd1Dy9E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q6yWJewmMkI5JN653BFiqd1Dy9E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Q6yWJewmMkI5JN653BFiqd1Dy9E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q6yWJewmMkI5JN653BFiqd1Dy9E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_qHh7MoHJw-o/TRypUkAxHRI/AAAAAAAAARg/Z69AA7VHWwQ/s1600/Palestra+IA.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/TRypUkAxHRI/AAAAAAAAARg/Z69AA7VHWwQ/s320/Palestra+IA.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Esse material é parte da Palestra que ministrei na IV Conferência Nacional - Blender Pro, fala sobre lógica de programação, Pathfinder (encontrar o caminho) para jogos e um arquivo .blend demonstrativo.&lt;br /&gt;
&lt;br /&gt;
Link para o material: &lt;a href="http://blendertutoriais.blogspot.com/2010/12/desenvolvimento-de-ia-com-bge.html"&gt;aqui&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-2746240804663768826?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/s-LU_PQe9rQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/2746240804663768826/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=2746240804663768826" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2746240804663768826?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2746240804663768826?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/s-LU_PQe9rQ/desenvolvimento-de-ia-com-bge.html" title="Desenvolvimento de IA com BGE" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_qHh7MoHJw-o/TRypUkAxHRI/AAAAAAAAARg/Z69AA7VHWwQ/s72-c/Palestra+IA.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/12/desenvolvimento-de-ia-com-bge.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0EDRHk5fCp7ImA9Wx9RFUg.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-4664380382762273331</id><published>2010-12-16T19:14:00.000-08:00</published><updated>2010-12-16T19:14:35.724-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-16T19:14:35.724-08:00</app:edited><title>Movimento de Câmera - vista de cima</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wHmNCnFlLnPiiKYpu0EEdfBNvqA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wHmNCnFlLnPiiKYpu0EEdfBNvqA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wHmNCnFlLnPiiKYpu0EEdfBNvqA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wHmNCnFlLnPiiKYpu0EEdfBNvqA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i13.photobucket.com/albums/a258/jpaloma/Docs/AOE3-NavalBattle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i13.photobucket.com/albums/a258/jpaloma/Docs/AOE3-NavalBattle.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Em jogos de RPG ou de RTS se utiliza muito a visão de cima, a navegação pelo cenario com a câmera pode ser uma dificuldade há mais. A proposta aqui é a movimentação da câmera pelas bordas da área de visão.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Esse template demonstra os princípios do funcionamento de Movimento de câmera, com ele você pode usar de base para seus projetos e incrementar mais funções.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px;"&gt;Acesso ao Tutorial: &lt;a href="http://blendertutoriais.blogspot.com/2010/12/movimento-de-camera-vista-de-cima.html"&gt;aqui&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-4664380382762273331?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/hsrS0V_Mp9I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/4664380382762273331/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=4664380382762273331" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/4664380382762273331?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/4664380382762273331?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/hsrS0V_Mp9I/movimento-de-camera-vista-de-cima.html" title="Movimento de Câmera - vista de cima" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i13.photobucket.com/albums/a258/jpaloma/Docs/th_AOE3-NavalBattle.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/12/movimento-de-camera-vista-de-cima.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQDQX47cSp7ImA9Wx9REUw.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-379149398303328897</id><published>2010-12-09T17:48:00.000-08:00</published><updated>2010-12-11T16:22:50.009-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-11T16:22:50.009-08:00</app:edited><title>Palestra no TcheLinux Rio grande - RS</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Xvesl0D1yqg-v4wc60LTr3dGpG4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Xvesl0D1yqg-v4wc60LTr3dGpG4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Xvesl0D1yqg-v4wc60LTr3dGpG4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Xvesl0D1yqg-v4wc60LTr3dGpG4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;p$1&gt;&lt;/p$1&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_qHh7MoHJw-o/TQFwC8OPrNI/AAAAAAAAAQ8/lwWpHXGJyRg/s1600/tchelinux.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_qHh7MoHJw-o/TQFwC8OPrNI/AAAAAAAAAQ8/lwWpHXGJyRg/s200/tchelinux.png" width="158" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;p$1&gt;&lt;/p$1&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Tchelinux &lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;p$1&gt;&lt;/p$1&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;b&gt;O que é o TcheLinux?&lt;/b&gt;&lt;br /&gt;
&lt;p$1&gt;O TcheLinux é um grupo de &lt;a class="wikilink1" href="http://tchelinux.org/site/doku.php?id=voluntarios" title="voluntarios"&gt;voluntários&lt;/a&gt; que &lt;a class="wikilink1" href="http://tchelinux.org/site/doku.php?id=resultados" title="resultados"&gt;desde 2006&lt;/a&gt;  trabalha na divulgação do Software Livre no estado do Rio Grande do  Sul, através de palestras e workshops gratuitos para estudantes e demais  interessados.&lt;br /&gt;
&lt;p$1&gt;&lt;p$1&gt;Aconteceu no dia 27/11 no CIDEC-SUL, o 1º TcheLinux - Rio Grande, onde pude compartilhar um pouco sobre Blender com o publico presente.&lt;br /&gt;
&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt;  &lt;td&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;a href="http://2.bp.blogspot.com/_qHh7MoHJw-o/TQF9K-3Jj3I/AAAAAAAAARA/v1Oubqv9UgY/s1600/imagem2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="156" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/TQF9K-3Jj3I/AAAAAAAAARA/v1Oubqv9UgY/s200/imagem2.png" width="200" /&gt;&lt;/a&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/td&gt;  &lt;td&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;a href="http://1.bp.blogspot.com/_qHh7MoHJw-o/TQF9NcAa5qI/AAAAAAAAARE/3EHEtNV-XoU/s1600/Imagem1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="http://1.bp.blogspot.com/_qHh7MoHJw-o/TQF9NcAa5qI/AAAAAAAAARE/3EHEtNV-XoU/s200/Imagem1.png" width="200" /&gt;&lt;/a&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;p$1&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/TQF9j7UixDI/AAAAAAAAARI/XCKp4KCKLTk/s1600/DSCF0777.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/TQF9j7UixDI/AAAAAAAAARI/XCKp4KCKLTk/s200/DSCF0777.JPG" width="200" /&gt;&lt;/a&gt;&lt;/p$1&gt;&lt;/td&gt; &lt;td&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/TQF9v_HEVRI/AAAAAAAAARM/qfH83Ii80q8/s1600/DSCF0776.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/TQF9v_HEVRI/AAAAAAAAARM/qfH83Ii80q8/s200/DSCF0776.redimensionado.JPG" width="200" /&gt;&lt;/a&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;p$1&gt;&lt;/p$1&gt;&lt;div&gt;&lt;object style="height: 390px; width: 640px;"&gt;&lt;param name="movie" value="http://www.youtube.com/v/UHiCJP-1p3k?version=3"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/UHiCJP-1p3k?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="340" height="280"&gt;&lt;/object&gt;&lt;br /&gt;
&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/p$1&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-379149398303328897?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/IdZITWFryZE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/379149398303328897/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=379149398303328897" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/379149398303328897?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/379149398303328897?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/IdZITWFryZE/palestra-no-tchelinux-rio-grande-rs.html" title="Palestra no TcheLinux Rio grande - RS" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_qHh7MoHJw-o/TQFwC8OPrNI/AAAAAAAAAQ8/lwWpHXGJyRg/s72-c/tchelinux.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/12/palestra-no-tchelinux-rio-grande-rs.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ANRn07fyp7ImA9Wx9REEQ.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-3850281710934844495</id><published>2010-12-09T15:38:00.000-08:00</published><updated>2010-12-11T11:29:57.307-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-11T11:29:57.307-08:00</app:edited><title>Drag and Drop 3D</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/j_qxnTPa5WbMsBqHQ07t3DYZN_E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/j_qxnTPa5WbMsBqHQ07t3DYZN_E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/j_qxnTPa5WbMsBqHQ07t3DYZN_E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/j_qxnTPa5WbMsBqHQ07t3DYZN_E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_qHh7MoHJw-o/TQDmDukNGzI/AAAAAAAAAQs/AzkRkkWqxz0/s320/Logo1.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/TQDmDukNGzI/AAAAAAAAAQs/AzkRkkWqxz0/s320/Logo1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Faz algum tempo que não atualizava meu blog, devido a falta de tempo, com a Faculdade e o trabalho, mas agora estou de férias. \o/&lt;br /&gt;
Então vou fazer uma série de tutoriais sobre BGE, que são matérias abordadas na oficina que ministrei na&amp;nbsp; IV Conferência da Blender&amp;nbsp; Pro desse ano.&lt;br /&gt;
O primeiro Tutorial é sobre Drag em Drop 3D, ou arrastar e soltar, recurso muito utilizado em jogos e até mesmo em atividades multimídias.&lt;br /&gt;
&lt;br /&gt;
Link para o Tutorial: &lt;a href="http://blendertutoriais.blogspot.com/2010/12/drag-and-drop-arrastar-e-largar.html"&gt;Tutorial de Drag em Drop 3d Nivel básico&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-3850281710934844495?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/k_FxzVeqWxA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/3850281710934844495/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=3850281710934844495" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/3850281710934844495?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/3850281710934844495?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/k_FxzVeqWxA/drag-and-drop-3d.html" title="Drag and Drop 3D" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_qHh7MoHJw-o/TQDmDukNGzI/AAAAAAAAAQs/AzkRkkWqxz0/s72-c/Logo1.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/12/drag-and-drop-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YESX0zeSp7ImA9Wx5UEUg.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-2378734872862197600</id><published>2010-10-14T20:08:00.000-07:00</published><updated>2010-10-15T08:05:08.381-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-15T08:05:08.381-07:00</app:edited><title>IV Conferência Nacional Blender Pro</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LJIE_N2H081RqzThQw1G4QSdzPs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LJIE_N2H081RqzThQw1G4QSdzPs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LJIE_N2H081RqzThQw1G4QSdzPs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LJIE_N2H081RqzThQw1G4QSdzPs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdTec6p3UI/AAAAAAAAAPc/uO4NDtbrppA/s1600/DSCF0632.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="277" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdTec6p3UI/AAAAAAAAAPc/uO4NDtbrppA/s400/DSCF0632.redimensionado.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Foi realizado em Fortaleza - CE, nos dias 10,11 e 12 de outubro na UNIFOR, a IV&amp;nbsp; Conferência Nacional Blender 3D, na qual tive o privilégio de ser um dos palestrantes do evento, falando sobre IA's e técnicas para jogos no Blender 3D.&lt;br /&gt;
&lt;br /&gt;
O evento contou com vários profissionais renomados em Blender e especializados nas mais diversas áreas, como animação, jogos, desenho, programação etc...&lt;br /&gt;
Foram realizadas também diversas oficínas, onde também pude contribuir, uma das mais esperadas foi a oficina do Dalai Felinto sobre Desenvolvimento da BGE, que foi realizada através de video conferência, já que ele se encontrava no Canadá.&lt;br /&gt;
&lt;br /&gt;
Em todos os momentos o clima foi de muita confraternização e amizade, podia-se ver em varios locais do Campus da UNIFOR pessoas trocando conhecimentos e criando novos vinculos, reforçando o tema da conferência, "Colaboração e Interatividade sem limites". &lt;br /&gt;
&lt;br /&gt;
Nos vemos no Blender Pro 2011.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdVT7qOdKI/AAAAAAAAAPg/aVSz5m6pRVU/s1600/DSCF0631+%28c%C3%B3pia%29.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdVT7qOdKI/AAAAAAAAAPg/aVSz5m6pRVU/s200/DSCF0631+%28c%C3%B3pia%29.redimensionado.JPG" width="133" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdVYFqQz5I/AAAAAAAAAPk/acviD-GrxyI/s1600/DSCF0580.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdVYFqQz5I/AAAAAAAAAPk/acviD-GrxyI/s200/DSCF0580.redimensionado.JPG" width="200" /&gt;&lt;/a&gt;Minha Palestras sobre BGE&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdVbWltaOI/AAAAAAAAAPo/60xTUeh-L1k/s1600/DSCF0590.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdVbWltaOI/AAAAAAAAAPo/60xTUeh-L1k/s200/DSCF0590.redimensionado.JPG" width="200" /&gt;&lt;/a&gt;Minha Oficina de BGE e Python&lt;/td&gt; &lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_qHh7MoHJw-o/TLdVg4we52I/AAAAAAAAAPs/2ABdrDw0tdY/s1600/DSCF0669.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://4.bp.blogspot.com/_qHh7MoHJw-o/TLdVg4we52I/AAAAAAAAAPs/2ABdrDw0tdY/s200/DSCF0669.redimensionado.JPG" width="200" /&gt;&lt;/a&gt;Pessoal da Blender Pro Encerramento&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;a href="http://1.bp.blogspot.com/_qHh7MoHJw-o/TLdVmFC7i7I/AAAAAAAAAPw/F2IWgzKB9n8/s1600/DSCF0555.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="143" src="http://1.bp.blogspot.com/_qHh7MoHJw-o/TLdVmFC7i7I/AAAAAAAAAPw/F2IWgzKB9n8/s200/DSCF0555.redimensionado.JPG" width="200" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a href="http://2.bp.blogspot.com/_qHh7MoHJw-o/TLdVpadieuI/AAAAAAAAAP0/CLjemJHn-Mk/s1600/DSCF0627.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="173" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/TLdVpadieuI/AAAAAAAAAP0/CLjemJHn-Mk/s200/DSCF0627.redimensionado.JPG" width="200" /&gt;&lt;/a&gt;Eu,Cícero Moraes e o Gustavo&lt;/td&gt; &lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_qHh7MoHJw-o/TLdVvMlPAtI/AAAAAAAAAP4/RoWQcQ8DGFE/s1600/DSCF0640.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://4.bp.blogspot.com/_qHh7MoHJw-o/TLdVvMlPAtI/AAAAAAAAAP4/RoWQcQ8DGFE/s200/DSCF0640.redimensionado.JPG" width="200" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;a href="http://4.bp.blogspot.com/_qHh7MoHJw-o/TLdV-YVVdnI/AAAAAAAAAP8/7Wg5e_hSJ8c/s1600/DSCF0606.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://4.bp.blogspot.com/_qHh7MoHJw-o/TLdV-YVVdnI/AAAAAAAAAP8/7Wg5e_hSJ8c/s200/DSCF0606.redimensionado.JPG" width="200" /&gt;&lt;/a&gt;Ivan, Vitor Balbio e o Cícero Moraes&lt;/td&gt; &lt;td&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdWE464K5I/AAAAAAAAAQA/Br0OhWXSGGQ/s1600/DSCF0602.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdWE464K5I/AAAAAAAAAQA/Br0OhWXSGGQ/s200/DSCF0602.redimensionado.JPG" width="200" /&gt;&lt;/a&gt;Luis Retondaro e eu&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-2378734872862197600?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/t51MN1cicgI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/2378734872862197600/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=2378734872862197600" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2378734872862197600?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2378734872862197600?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/t51MN1cicgI/iv-conferencia-nacional-blender-3d.html" title="IV Conferência Nacional Blender Pro" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_qHh7MoHJw-o/TLdTec6p3UI/AAAAAAAAAPc/uO4NDtbrppA/s72-c/DSCF0632.redimensionado.JPG" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/10/iv-conferencia-nacional-blender-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MFR385fCp7ImA9Wx5UEEU.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-501249569880446987</id><published>2010-10-14T11:36:00.000-07:00</published><updated>2010-10-14T11:36:56.124-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-14T11:36:56.124-07:00</app:edited><title>Curso de Desenvolvimento de jogos com Blender</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KMrDTbtiVoFno3O0s86eS5uaRjk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KMrDTbtiVoFno3O0s86eS5uaRjk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KMrDTbtiVoFno3O0s86eS5uaRjk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KMrDTbtiVoFno3O0s86eS5uaRjk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Em conjunto com o NTM (Núcleo de Tecnologia Municipal da&amp;nbsp; Prefeitura de Rio Grande-RS), foi ministrado na Escola Viva o curso de capacitação de Professores e alunos-monitores, para o desenvolvimento de jogos e atividades multimídias com Blender.&lt;br /&gt;
O curso foi ministrado pelo instrutor Marcos Amaral (blogger) no mês de outrubro de 2010.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_qHh7MoHJw-o/TLdNoqjLYcI/AAAAAAAAAPY/EnUnVr1ZCGw/s1600/DSCF0507.redimensionado.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_qHh7MoHJw-o/TLdNoqjLYcI/AAAAAAAAAPY/EnUnVr1ZCGw/s320/DSCF0507.redimensionado.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-501249569880446987?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/xNiqY6vw9Zg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/501249569880446987/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=501249569880446987" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/501249569880446987?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/501249569880446987?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/xNiqY6vw9Zg/curso-de-desenvolvimento-de-jogos-com.html" title="Curso de Desenvolvimento de jogos com Blender" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_qHh7MoHJw-o/TLdNoqjLYcI/AAAAAAAAAPY/EnUnVr1ZCGw/s72-c/DSCF0507.redimensionado.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/10/curso-de-desenvolvimento-de-jogos-com.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08NRX48fyp7ImA9Wx5QGU8.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-5527097299237573231</id><published>2010-09-07T21:58:00.000-07:00</published><updated>2010-09-07T21:58:14.077-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-07T21:58:14.077-07:00</app:edited><title>Editando Materiais e Texturas para BGE</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7Q44h35vWEHfccUG0OJtV0lCzWc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7Q44h35vWEHfccUG0OJtV0lCzWc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7Q44h35vWEHfccUG0OJtV0lCzWc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7Q44h35vWEHfccUG0OJtV0lCzWc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_qHh7MoHJw-o/TIcLBcce8kI/AAAAAAAAANU/0tivMCkEIg0/s1600/chanada" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_qHh7MoHJw-o/TIcLBcce8kI/AAAAAAAAANU/0tivMCkEIg0/s320/chanada" /&gt;&lt;/a&gt;&lt;/div&gt;Uma série de 4 mini tutoriais sobre materiais e texturas para jogos usando blender, expostos de forma simples e rápida.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://blendertutoriais.blogspot.com/2010/09/editando-materiais-e-texturas-para-bge.html"&gt;Acesse aqui:&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-5527097299237573231?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/UCLeODP28UE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/5527097299237573231/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=5527097299237573231" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/5527097299237573231?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/5527097299237573231?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/UCLeODP28UE/editando-materiais-e-texturas-para-bge.html" title="Editando Materiais e Texturas para BGE" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_qHh7MoHJw-o/TIcLBcce8kI/AAAAAAAAANU/0tivMCkEIg0/s72-c/chanada" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/09/editando-materiais-e-texturas-para-bge.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4DRX49fip7ImA9Wx5QGUw.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-1973331133606742862</id><published>2010-09-07T20:52:00.000-07:00</published><updated>2010-09-07T20:52:54.066-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-09-07T20:52:54.066-07:00</app:edited><title>Classes em PYTHON</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/VJGSEoRIEEweypnCk2P-W91fXTY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VJGSEoRIEEweypnCk2P-W91fXTY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/VJGSEoRIEEweypnCk2P-W91fXTY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VJGSEoRIEEweypnCk2P-W91fXTY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Este é um pequeno artigo que fiz para mostrar a linguagem PYTHON e uso  de classes para os colegas do curso de Tecnólogo em Sistemas para  Internet - (Faculdade Atlântico Sul - Rio Grande-RS - Anhaguera).&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_qHh7MoHJw-o/TIcC-uWoHBI/AAAAAAAAAME/zyuwX5ZVm7k/s1600/Classes+em+Python.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_qHh7MoHJw-o/TIcC-uWoHBI/AAAAAAAAAME/zyuwX5ZVm7k/s320/Classes+em+Python.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://blendertutoriais.blogspot.com/2010/09/classes-em-python.html"&gt;Acesse aqui! &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-1973331133606742862?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/Jjj_gr6vfjA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/1973331133606742862/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=1973331133606742862" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/1973331133606742862?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/1973331133606742862?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/Jjj_gr6vfjA/classes-em-python.html" title="Classes em PYTHON" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_qHh7MoHJw-o/TIcC-uWoHBI/AAAAAAAAAME/zyuwX5ZVm7k/s72-c/Classes+em+Python.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/09/classes-em-python.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMERX45eCp7ImA9WxFbGUo.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-1584447155394509471</id><published>2010-07-12T15:05:00.000-07:00</published><updated>2010-07-12T15:06:44.020-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-12T15:06:44.020-07:00</app:edited><title>Tutorial Animação Bones(ossos) para BGE</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OJVRVJiqDjzzrc39VRNTQDIcTLM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OJVRVJiqDjzzrc39VRNTQDIcTLM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OJVRVJiqDjzzrc39VRNTQDIcTLM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OJVRVJiqDjzzrc39VRNTQDIcTLM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_qHh7MoHJw-o/TDuMmjKo9KI/AAAAAAAAALM/1a5pMHk-tXo/s1600/Fig-11.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_qHh7MoHJw-o/TDuMmjKo9KI/AAAAAAAAALM/1a5pMHk-tXo/s320/Fig-11.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Este tutorial tem a finalidade de desenvolver técnicas de animação para&amp;nbsp;a Game Engine do Blender, mas pode ser utilizado também para&amp;nbsp;produção de animações em vídeo, necessita conhecimento básico do&amp;nbsp;Blender 3d. Vamos ao tutorial e bons estudos!&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Acessar Tutorial: &lt;a href="http://blendertutoriais.blogspot.com/2010/07/tutorial-animacao-bonesossos-para-bge.html"&gt;Clique aqui&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-1584447155394509471?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/Yn9RByDfg4M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/1584447155394509471/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=1584447155394509471" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/1584447155394509471?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/1584447155394509471?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/Yn9RByDfg4M/tutorial-animacao-bonesossos-para-bge.html" title="Tutorial Animação Bones(ossos) para BGE" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_qHh7MoHJw-o/TDuMmjKo9KI/AAAAAAAAALM/1a5pMHk-tXo/s72-c/Fig-11.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/07/tutorial-animacao-bonesossos-para-bge.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UBQX86fyp7ImA9WxFSFUw.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-2609806032948449233</id><published>2010-04-17T07:40:00.000-07:00</published><updated>2010-04-17T07:40:50.117-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-17T07:40:50.117-07:00</app:edited><title>Palestra - NTM Rio Grande-RS</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/aBk3aeBIUPX7Rzhz66ubir5k73E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aBk3aeBIUPX7Rzhz66ubir5k73E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/aBk3aeBIUPX7Rzhz66ubir5k73E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aBk3aeBIUPX7Rzhz66ubir5k73E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Foi realizado dia 16/04/2010 duas palestras sobre Desenvolvimento de Jogos Didáticos utilizando &lt;b&gt;Blender 3d&lt;/b&gt; como ferramenta principal. A demonstração foi realizada por Marcos Amaral (blogger) no &lt;b&gt;Núcleo de Tecnologia Municipal do Rio Grande-RS&lt;/b&gt; a convite do mesmo, para os &lt;b&gt;Articuladores&lt;/b&gt; (Professores representes das escolas municipais).&lt;br /&gt;
O objetivo era demonstrar a viabilidade de desenvolver jogos e atividades interativas na plataforma &lt;b&gt;LINUX Educacional 3.0&lt;/b&gt; e mostrar o Projeto do NTM em desenvolver e capacitar monitores para essa atividade.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Palestra realizada no período da manhã:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_qHh7MoHJw-o/S8nGjqWa3ZI/AAAAAAAAAI4/xlUcKFY-Njo/s1600/DSCF0217.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/_qHh7MoHJw-o/S8nGjqWa3ZI/AAAAAAAAAI4/xlUcKFY-Njo/s200/DSCF0217.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/S8nHN-I47UI/AAAAAAAAAJA/pCb4eige608/s1600/Palestrante.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="163" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/S8nHN-I47UI/AAAAAAAAAJA/pCb4eige608/s200/Palestrante.JPG" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;b&gt;Palestra realizada no período da tarde:&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nIDgqArnI/AAAAAAAAAJI/GsbDuaFkHjU/s1600/DSCF0224.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nIDgqArnI/AAAAAAAAAJI/GsbDuaFkHjU/s200/DSCF0224.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/S8nIQ__YJXI/AAAAAAAAAJQ/wwx0EFZtcIM/s1600/DSCF0229.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/S8nIQ__YJXI/AAAAAAAAAJQ/wwx0EFZtcIM/s200/DSCF0229.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-2609806032948449233?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/YormEeu30NI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/2609806032948449233/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=2609806032948449233" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2609806032948449233?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2609806032948449233?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/YormEeu30NI/palestra-ntm-rio-grande-rs.html" title="Palestra - NTM Rio Grande-RS" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_qHh7MoHJw-o/S8nGjqWa3ZI/AAAAAAAAAI4/xlUcKFY-Njo/s72-c/DSCF0217.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/04/palestra-ntm-rio-grande-rs.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ECSX0yeCp7ImA9WxFTEU8.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-2415604235520050295</id><published>2010-04-01T06:46:00.000-07:00</published><updated>2010-04-01T06:47:48.390-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-01T06:47:48.390-07:00</app:edited><title>Desenvolvendo Jogos - Game Design</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jYcpXcxHN5yONvpWoMH2K6xWXRI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jYcpXcxHN5yONvpWoMH2K6xWXRI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jYcpXcxHN5yONvpWoMH2K6xWXRI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jYcpXcxHN5yONvpWoMH2K6xWXRI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_qHh7MoHJw-o/S7SeiYdnoNI/AAAAAAAAAIU/_9jtpDOfDdk/s1600/Blender+Desenvolvimento.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/_qHh7MoHJw-o/S7SeiYdnoNI/AAAAAAAAAIU/_9jtpDOfDdk/s400/Blender+Desenvolvimento.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Um pequeno artigo falando sobre Game Design, abordando processo de criação e áreas de desenvolvimento, como gráfico, modelagem 3d, programação e outros.&lt;br /&gt;
Se você deseja criar games não deixe de ler sobre esse tema, ele poderá lhe ajudar muito!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Acesse &lt;/b&gt;&lt;a href="http://blendertutoriais.blogspot.com/2010/04/desenvolvendo-jogos-game-design.html"&gt;&lt;b&gt;aqui&lt;/b&gt;&lt;/a&gt;&lt;b&gt; o artigo!&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-2415604235520050295?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/_theprlXCCY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/2415604235520050295/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=2415604235520050295" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2415604235520050295?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/2415604235520050295?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/_theprlXCCY/desenvolvendo-jogos-game-design.html" title="Desenvolvendo Jogos - Game Design" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_qHh7MoHJw-o/S7SeiYdnoNI/AAAAAAAAAIU/_9jtpDOfDdk/s72-c/Blender+Desenvolvimento.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/04/desenvolvendo-jogos-game-design.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cNQXk4eSp7ImA9WxBUEU4.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-8794534988025815682</id><published>2010-02-12T06:38:00.000-08:00</published><updated>2010-02-25T15:04:50.731-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-25T15:04:50.731-08:00</app:edited><title>Passeio Virtual Fototeca</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Au0-bdKIa32_aS2EmCjB-Lw1ia8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Au0-bdKIa32_aS2EmCjB-Lw1ia8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Au0-bdKIa32_aS2EmCjB-Lw1ia8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Au0-bdKIa32_aS2EmCjB-Lw1ia8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_qHh7MoHJw-o/S3Vm2YBYpRI/AAAAAAAAAII/rdYZRBtRN6U/s1600-h/Fototeca.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_qHh7MoHJw-o/S3Vm2YBYpRI/AAAAAAAAAII/rdYZRBtRN6U/s320/Fototeca.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Passeio virtual desenvolvido para a Unidade de Cultura da Prefeitura Municipal do Rio Grande-RS, contendo fotos antigas da cidade.&lt;br /&gt;
&lt;a href="http://cid-211cf0cbb431adb3.skydrive.live.com/self.aspx/.Public/Fototeca.rar"&gt;Download&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4994992105733409826-8794534988025815682?l=realidadevirtual3d.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/pirc/~4/3S3wdoTAhKg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://realidadevirtual3d.blogspot.com/feeds/8794534988025815682/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4994992105733409826&amp;postID=8794534988025815682" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/8794534988025815682?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4994992105733409826/posts/default/8794534988025815682?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/pirc/~3/3S3wdoTAhKg/passeio-virtual-desenvolvido-para.html" title="Passeio Virtual Fototeca" /><author><name>Realidade Virtual</name><uri>http://www.blogger.com/profile/13539026720382055405</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="29" height="32" src="http://2.bp.blogspot.com/_qHh7MoHJw-o/S8nKfm5UpWI/AAAAAAAAAJY/BxSZhPhGxOY/S220/eu-02.JPG" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_qHh7MoHJw-o/S3Vm2YBYpRI/AAAAAAAAAII/rdYZRBtRN6U/s72-c/Fototeca.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://realidadevirtual3d.blogspot.com/2010/02/passeio-virtual-desenvolvido-para.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4HR3gyfyp7ImA9WxBUEU4.&quot;"><id>tag:blogger.com,1999:blog-4994992105733409826.post-5217566393210885827</id><published>2010-01-09T12:10:00.000-08:00</published><updated>2010-02-25T15:02:16.697-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-25T15:02:16.697-08:00</app:edited><title>Jogo Trilha Ecológica Ecos do Sul</title><content type="html">
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&lt;/div&gt;Jogo desenvolvido para FURG(Universidade Federal do Rio Grande), com foco educativo para as escolas do município. O jogo segue o estilo de um jogo de tabuleiro com uma trilha onde os participantes utilizam dados para avançar na trilha, com a temática ambiental.&lt;br /&gt;
O ambiente do jogo é todo em 3d, desenvolvido em blender com linguagem python, sua distribuição é livre.&lt;br /&gt;
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