<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-735746733245705274</atom:id><lastBuildDate>Wed, 09 Oct 2024 04:52:24 +0000</lastBuildDate><title>My first blog </title><description></description><link>http://justinsultimateinfo.blogspot.com/</link><managingEditor>noreply@blogger.com (Anonymous)</managingEditor><generator>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-735746733245705274.post-4531868721537675190</guid><pubDate>Fri, 08 Mar 2013 01:13:00 +0000</pubDate><atom:updated>2013-03-07T17:13:06.974-08:00</atom:updated><title>Dayz standalone :)</title><description>&amp;nbsp;DayZ recent news&lt;br /&gt;
&lt;br /&gt;
Multiplayer Testing

Our internal closed testing has been continuing, and then pausing, as we identify and fix crashes and other issues. The vast amount of changes we have made require meticulous testing. We’re hoping to begin our first large-scale capacity testing next week (assuming we have a stable enough build). This will involve us working the server over with around 50 people initially, then working up to 150 and beyond to obtain metrics as to what limitations we will have. this is looking good for beta testers.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Character Development&lt;/b&gt;&lt;br /&gt;
This is the absolute core of our current design efforts. As such, you
 can see some new screen shots of the new ethnic heads available for 
female characters. We want to allow characters to be fully customized 
and reflect the players story as they are going along.&amp;nbsp;This has 
included some fantastic ideas inspired by the community. Until initial 
release, the vast majority of our efforts will be with expanding options
 for developing and customizing your character.&lt;br /&gt;
&lt;b&gt;Inventory system&lt;/b&gt;&lt;br /&gt;
Based on feedback and development, changes continue with this 
area. It’s starting to operate really well. Our programmer here, Jirka, 
will eventually move onto the crafting system. He has been wanting to 
move onto this for some time, as it is a personal area of interest for 
him.&lt;br /&gt;
As part of the inventory system, we have started detailed work 
on the attachment system. Like the customization of characters, we want 
to allow maximum ability for the customization and development of a 
players weapons. As part of this, all weapons being introduced into DayZ
 are being redeveloped from scratch at extremely high detail. The work 
being produced so far is outstanding! This means that, on release, there
 will be less weapons in the standalone - but it allows us the ability 
to continue each week to release content updates with new weapons and 
items.&lt;br /&gt;
&lt;b&gt;World development&lt;/b&gt;&lt;br /&gt;
Massive areas are changing here.&amp;nbsp;Ivan Buchta&amp;nbsp;having
 returned from his time in the Greek Prison has been a huge asset to the
 team, working with our world designer SenChi (designer of the Ironfront
 worlds) to redevelop Chernarus. I have included some low-detail 
screenshots taken by SenChi showing some of his developments.&lt;br /&gt;
&lt;b&gt;Art development&lt;/b&gt;&lt;br /&gt;
New clothing, items, weapons, buildings, “special areas” are all the 
foci of art development. We are&amp;nbsp;greatly&amp;nbsp;expanding our team of artists, 
as we have hundreds of new items we want to include in the world.&lt;br /&gt;
This week’s blog is pretty light on detail and excitement, but the 
pace is such that pausing to write about it is taking too much time! 
Overall, each week is proving to be more exciting for us than the last.&lt;br /&gt;
This South-American inspired island, normally for ArmA II, provides a 
great alternative to Chernarus – while offering an experience that 
sticks true to the traditional experience. Offering a large 10×10 
island, Lingor is just smaller than Chernarus – which is 14×10. 
Featuring a large amount of towns and locations of interest, Lingor 
Island’s main perk is the high concentration of military spawns that are
 littered across the island. &lt;br /&gt;
&lt;img alt=&quot;&quot; class=&quot;fancybox-image&quot; height=&quot;636&quot; src=&quot;http://www.mmogames.com/wp-content/uploads/2012/09/sandbox-mmo-games-dayz-lingor-island-map-screenshot.png&quot; width=&quot;640&quot; /&gt;</description><link>http://justinsultimateinfo.blogspot.com/2013/03/dayz-standalone.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-735746733245705274.post-6176030526258857321</guid><pubDate>Tue, 19 Feb 2013 23:15:00 +0000</pubDate><atom:updated>2013-03-07T20:24:17.341-08:00</atom:updated><title>Bloggers dont get arrested </title><description>What&#39;s the big idea with bloggers apparently your followers can get you arrested or cost you money in legal battles. &lt;br /&gt;
&lt;img alt=&quot;China-congress-Beijing&quot; src=&quot;http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2012/11/21/1353505715193/China-congress-Beijing-008.jpg&quot; height=&quot;276&quot; itemprop=&quot;contentUrl representativeOfPage&quot; width=&quot;460&quot; /&gt;&lt;br /&gt;
&lt;div sizcache06970103942247807=&quot;1.0.68&quot; sizset=&quot;false&quot;&gt;
Chinese internet users are 
rallying around a Beijing blogger detained by police after posting a joke on 
Twitter about the pivotal 
Communist Party congress.&lt;/div&gt;
&lt;br /&gt;
Chinese authorities have been especially sensitive to dissent about the party 
meeting, which last week ushered in a new generation of leaders. Activists were 
sent out of Beijing beforehand, and police rounded up hundreds of people who 
tried to draw the central authorities&#39; attention to grievances against local 
governments.&lt;br /&gt;
&lt;br /&gt;
also you can be sued for using photos on your blogs.&lt;br /&gt;
&lt;br /&gt;
Well on one random post, I grabbed one random picture off of Google and then a few weeks later I got contacted by the photographer who owned that photo. He sent me a takedown notice, which I responded to immediately because I felt awful that I had unknowingly used a copyrighted pic. The pic was down within minutes. But that wasn&#39;t going to cut it. He wanted compensation for the pic. A significant chunk of money that I couldn&#39;t afford. I&#39;m not going to go into the details but know that it was a lot of stress, lawyers had to get involved, and I had to pay money that I didn&#39;t have for a use of a photo I didn&#39;t need.

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