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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CUQMQXc_fCp7ImA9WhdRE0k.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962</id><updated>2011-08-02T22:49:40.944-05:00</updated><category term="Me" /><category term="Roleplaying" /><category term="Science Fiction" /><category term="TV" /><category term="Copyright" /><category term="Video Games" /><category term="Family" /><category term="Podcasts" /><category term="Music" /><category term="Card Games" /><category term="Friends" /><category term="Webcomics" /><category term="Comics" /><category term="Photography" /><category term="Windows" /><category term="Patents" /><category term="Science" /><category term="OSX" /><category term="Programming" /><category term="Blogging" /><category term="Psychology" /><category term="Financials" /><category term="FSDNUG" /><category term="Trademarks" /><category term="Computers" /><category term="Work" /><category term="Writing" /><category term="Communication" /><category term="Miscellaneous" /><category term="Movies" /><category term="Television" /><category term="Law" /><category term="Animation" /><category term="Health" /><category term="Education" /><category term="Beverages" /><category term=".NET" /><category term="Books" /><title>Project Atreus</title><subtitle type="html">Like any of us knows what we're doing...</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://project-atreus.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>254</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/project-atreus" /><feedburner:info uri="blogspot/project-atreus" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;A0UHQno5fCp7ImA9WxJXGE4.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-4067530261618181488</id><published>2009-06-12T15:35:00.001-05:00</published><updated>2009-06-12T15:40:33.424-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-06-12T15:40:33.424-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Programming" /><title>On Programming</title><content type="html">Here's some quotes, mostly pulled from &lt;a href="http://stackoverflow.com/questions/58640?sort=votes"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;p&gt;The difference between a Designer and Developer, when it comes to design skills, is the difference between shooting a bullet and throwing it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p&gt;&lt;a name="OLE_LINK1"&gt;&lt;/a&gt;&lt;a name="OLE_LINK2"&gt;&lt;span style=""&gt;—&lt;/span&gt;&lt;/a&gt;&lt;span style=""&gt; &lt;a href="http://hanselman.com"&gt;&lt;b&gt;Scott&lt;strong&gt; Hanselman&lt;/strong&gt;&lt;/b&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;span style=""&gt;&lt;/span&gt;  &lt;p&gt;Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p&gt;&lt;b style=""&gt;— &lt;a href="http://www.cs.princeton.edu/%7Ebwk/"&gt;Brian Kernighan&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;On two occasions I have been asked, 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;  &lt;p&gt;&lt;b style=""&gt;— &lt;a href="http://en.wikipedia.org/wiki/Charles_Babbage"&gt;Charles Babbage&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;Beware of bugs in the above code; I have only proved it correct, not tried it. &lt;/p&gt;  &lt;p&gt;— &lt;b style=""&gt;&lt;a href="http://www-cs-faculty.stanford.edu/%7Eknuth/"&gt;Donald Knuth&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;Any problem in computer science can be solved with another layer of indirection. But that usually will create another problem.&lt;/p&gt;  &lt;p&gt;&lt;b style=""&gt;— &lt;a href="http://en.wikipedia.org/wiki/David_Wheeler_%28computer_scientist%29"&gt;David Wheeler&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-4067530261618181488?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/-Sq_v_igtio" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/4067530261618181488/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=4067530261618181488" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/4067530261618181488?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/4067530261618181488?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/-Sq_v_igtio/on-programming.html" title="On Programming" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2009/06/on-programming.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUAGQns7fyp7ImA9WxJSF04.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-116389071720567561</id><published>2009-05-07T17:57:00.005-05:00</published><updated>2009-05-07T18:08:43.507-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-05-07T18:08:43.507-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Programming" /><title>Simon .NET</title><content type="html">So I got it into my head today that I'm going to build my own Simon game.&lt;br /&gt;&lt;br /&gt;It should be relatively simple, to start with anyways. I'll start with 3 basic pieces, 1-2 of which are most likely going to be re-used.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A Simon Generator/Validator: really simple. Pass it the round number and it generates an random sequence of that many buttons. Pass in the sequence it sent out, plus the sequence the player it, and it verifies that the sequence matches.&lt;/li&gt;&lt;li&gt;A game logic piece: this will control starting/ending the game, flashing the lights/making sounds at the start of the sequence, validating the user's input in-place and using the validator piece whenever it thinks the user's turn has ended.&lt;/li&gt;&lt;li&gt;A GUI. 4 colored buttons that can flash and accept user clicks, plus a start game button and difficulty selector. Possibly also a game-mode selector, if I choose to to implement more that just the most basic game mode.&lt;/li&gt;&lt;/ul&gt;Here's the slightly insane part: I want to take this basic stuff and expanded it into a fully-logged, fully-networkable game. Play against your friends or play in ladder tournaments. That's the really crazy part.&lt;br /&gt;&lt;br /&gt;Anyways, I plan on attempting to do this with TDD, or at least building some unit tests along the way. Wish me luck!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-116389071720567561?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/K4DaZmxcDOo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/116389071720567561/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=116389071720567561" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/116389071720567561?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/116389071720567561?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/K4DaZmxcDOo/simon-net.html" title="Simon .NET" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2009/05/simon-net.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMAQHw4cCp7ImA9WxVaE0w.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-6808947188875135422</id><published>2009-04-09T15:53:00.000-05:00</published><updated>2009-04-09T15:54:01.238-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-04-09T15:54:01.238-05:00</app:edited><title>Programmer Rage</title><content type="html">Long time, no post. I&amp;#39;m currently prompted by a comment I saw today - I&amp;#39;d rather not say where - regarding a change-over from a deprecated method to a new one offering greater functionality. I&amp;#39;d mentioned that I&amp;#39;d noticed the change due to the &amp;quot;squiggly&amp;quot; lines - the lines that Visual Studio uses in its text editor to indicate that there&amp;#39;s an error or informative message about the code so underlined.&lt;br&gt; &lt;br&gt;The response? &amp;quot;We don&amp;#39;t code by the &amp;#39;squiggly lines&amp;#39; down here.&amp;quot;&lt;br&gt;&lt;br&gt;You know what? Neither do I, but I listen to what they say. In case of errors, especially - unless I&amp;#39;m expecting the lines and am immediately doing what will correct them. If it says, &amp;quot;Hey, this method is deprecated, go use this other one,&amp;quot; I check to see if the new method will work for my purposes (i.e. it replicates or replaces all of the exact functionality of what the method I was using) and if it does I change the code. If it doesn&amp;#39;t my reaction depends on where the reference comes from: if I know the developer, I may ask them directly what they plan to do about what I was using the method for; if I don&amp;#39;t, or the developer in question is a team at Microsoft, then I may have to resign myself to finding another alternative.&lt;br&gt; &lt;br&gt;In fact, I might pay too much attention to squiggles, but I only say that because it seriously bugs when I see the lines. It&amp;#39;s the perfectionist in me going, &amp;quot;It doesn&amp;#39;t think my code&amp;#39;s correct - why?&amp;quot;&lt;br&gt; &lt;br&gt;Anyway, I needed to vent.&lt;br&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-6808947188875135422?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/wERGUFLyWPo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/6808947188875135422/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=6808947188875135422" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/6808947188875135422?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/6808947188875135422?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/wERGUFLyWPo/programmer-rage.html" title="Programmer Rage" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2009/04/programmer-rage.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AHQXc8fCp7ImA9WxRTE0Q.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-7452260156367571854</id><published>2008-09-02T17:48:00.001-05:00</published><updated>2008-09-02T17:48:50.974-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-09-02T17:48:50.974-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Music" /><title>"Future Says Run", by Tonic</title><content type="html">Holding lightly&lt;br /&gt;Words that make you aware&lt;br /&gt;Your head's spinning&lt;br /&gt;No one knows you're not there&lt;br /&gt;Blankly staring&lt;br /&gt;Strangers call you a friend&lt;br /&gt;The power you hold&lt;br /&gt;Is a power that mends&lt;br /&gt;&lt;br /&gt;You can't go on&lt;br /&gt;No you can't even talk&lt;br /&gt;Your future says run&lt;br /&gt;But you can't even walk&lt;br /&gt;&lt;br /&gt;So you harbor&lt;br /&gt;Standing idly by&lt;br /&gt;Indiscretions, slowly turn into lies&lt;br /&gt;You're half empty&lt;br /&gt;They don't know how it feels&lt;br /&gt;The power inside&lt;br /&gt;Is a power that heals&lt;br /&gt;&lt;br /&gt;But You can't go on&lt;br /&gt;No you can't even talk&lt;br /&gt;Your future says run&lt;br /&gt;But you can't even walk&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-7452260156367571854?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/9TqtsIRszuk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/7452260156367571854/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=7452260156367571854" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/7452260156367571854?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/7452260156367571854?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/9TqtsIRszuk/future-says-run-by-tonic.html" title="&quot;Future Says Run&quot;, by Tonic" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/09/future-says-run-by-tonic.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYFRHw9fyp7ImA9WxdaF00.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-4293272052719078064</id><published>2008-08-25T14:27:00.000-05:00</published><updated>2008-08-25T17:41:55.267-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-25T17:41:55.267-05:00</app:edited><title>"The Future Soon" by Jonathan Coulton</title><content type="html">&lt;div dir="ltr"&gt;Last week I left a note on Laura's desk  &lt;br&gt; It said I love you signed anonymous friend  &lt;br&gt; Turns out she's smarter than I thought she was  &lt;br&gt; She knows I wrote it, now the whole class does too  &lt;br&gt;&lt;br&gt; And I'm alone during couple skate  &lt;br&gt; When she skates by with some guy on her arm  &lt;br&gt; But I know that I'll forget the look of pity in her face  &lt;br&gt; When I'm living in my solar dome on a platform in space &lt;br&gt;&lt;br&gt; Cause it's gonna be the future soon  &lt;br&gt; And I won't always be this way  &lt;br&gt; When the things that make me weak and strange get engineered away  &lt;br&gt; It's gonna be the future soon  &lt;br&gt; I've never seen it quite so clear  &lt;br&gt; And when my heart is breaking I can close my eyes and it's already here &lt;br&gt;&lt;br&gt; I'll probably be some kind of scientist  &lt;br&gt; Building inventions in my space lab in space  &lt;br&gt; I'll end world hunger I'll make dolphins speak  &lt;br&gt; Work in the daytime, spend my nights and weekends  &lt;br&gt; &lt;br&gt;Perfecting my warrior robot race  &lt;br&gt; Building them one laser gun at a time  &lt;br&gt; I will do my best to teach them  &lt;br&gt; About life and what it's worth  &lt;br&gt; I just hope that I can keep them from destroying the Earth &lt;br&gt;&lt;br&gt; Cause it's gonna be the future soon  &lt;br&gt; And I won't always be this way  &lt;br&gt; When the things that make me weak and strange get engineered away  &lt;br&gt; It's gonna be the future soon  &lt;br&gt; I've never seen it quite so clear  &lt;br&gt; And when my heart is breaking I can close my eyes and it's already &lt;br&gt;&lt;br&gt; Here on Earth they'll wonder  &lt;br&gt; As I piece by piece replace myself  &lt;br&gt; And the steel and circuits will make me whole  &lt;br&gt; But I'll still feel so alone  &lt;br&gt; Until Laura calls me home &lt;br&gt;&lt;br&gt; I'll see her standing by the monorail  &lt;br&gt; She'll look the same except for bionic eyes  &lt;br&gt; She lost the real ones in the robot wars  &lt;br&gt; I'll say &amp;quot;I'm sorry&amp;quot;, she'll say, &amp;quot;It's not your fault...&lt;br&gt; Or is it?&amp;quot;&lt;br&gt;&amp;nbsp;&lt;br&gt; And she'll eye me suspiciously  &lt;br&gt; Hearing the whir of the servos inside  &lt;br&gt; She will scream and try to run  &lt;br&gt; But there's nowhere she can hide  &lt;br&gt; When a crazy cyborg wants to make you his robot bride &lt;br&gt;&lt;br&gt; Well it's gonna be the future soon  &lt;br&gt; And I won't always be this way  &lt;br&gt; When the things that make me weak and strange get engineered away  &lt;br&gt; It's gonna be the future soon  &lt;br&gt; I've never seen it quite so clear  &lt;br&gt; And when my heart is breaking I can close my eyes and it's already here&lt;/div&gt; &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-4293272052719078064?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/nVsgJiY58q8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/4293272052719078064/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=4293272052719078064" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/4293272052719078064?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/4293272052719078064?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/nVsgJiY58q8/future-soon-by-jonathan-coulton.html" title="&quot;The Future Soon&quot; by Jonathan Coulton" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/future-soon-by-jonathan-coulton.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8AQ387fSp7ImA9WxdaEEs.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-3905167345031698762</id><published>2008-08-18T07:50:00.001-05:00</published><updated>2008-08-18T07:50:42.105-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-18T07:50:42.105-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Television" /><title>More Mad Men</title><content type="html">&lt;embed src="http://services.brightcove.com/services/viewer/federated_f8/1119352258" bgcolor="#FFFFFF" flashVars="videoId=1731910789&amp;playerId=1119352258&amp;viewerSecureGatewayURL=https://console.brightcove.com/services/amfgateway&amp;servicesURL=http://services.brightcove.com/services&amp;cdnURL=http://admin.brightcove.com&amp;domain=embed&amp;autoStart=false&amp;" base="http://admin.brightcove.com" name="flashObj" width="440" height="373" seamlesstabbing="false" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-3905167345031698762?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/J2FdVA1CPcU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/3905167345031698762/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=3905167345031698762" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/3905167345031698762?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/3905167345031698762?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/J2FdVA1CPcU/more-mad-men.html" title="More Mad Men" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/more-mad-men.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUNR3c5eyp7ImA9WxdbFk8.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-6628491097217800533</id><published>2008-08-13T06:25:00.002-05:00</published><updated>2008-08-13T06:34:56.923-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-13T06:34:56.923-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Miscellaneous" /><title>Update?</title><content type="html">Yeah, so I've been slacking. I think last week really drained me and I haven't been able to/haven't felt like updating. It's kinda crazy, really.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Braid is a pretty cool puzzler if you have an Xbox 360 and patience with platforming puzzles.&lt;/li&gt;&lt;li&gt;Empire Builder is a pretty cool board game, and if you're interested in a not-quite computer adaptation you can find someone's homebrew game Rails.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-6628491097217800533?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/Q6dfLWLCnKQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/6628491097217800533/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=6628491097217800533" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/6628491097217800533?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/6628491097217800533?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/Q6dfLWLCnKQ/update.html" title="Update?" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/update.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AGQ3o_fSp7ImA9WxdbEUQ.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-5387360374324036241</id><published>2008-08-08T06:40:00.001-05:00</published><updated>2008-08-08T06:42:02.445-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-08T06:42:02.445-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video Games" /><title>Pixeljunk</title><content type="html">&lt;a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden"&gt;Pixeljunk Eden&lt;/a&gt; is both frustrating and fun. It's also taking a nice chunk of my time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-5387360374324036241?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/ZXlR61aG6FE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/5387360374324036241/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=5387360374324036241" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/5387360374324036241?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/5387360374324036241?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/ZXlR61aG6FE/pixeljunk.html" title="Pixeljunk" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/pixeljunk.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4MQXY6fSp7ImA9WxdbEU0.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-343720086001602488</id><published>2008-08-07T06:16:00.002-05:00</published><updated>2008-08-07T06:19:40.815-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-07T06:19:40.815-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video Games" /><title>The Soul Still Burns</title><content type="html">That's right - Soul Caliber IV came out last week.&lt;br /&gt;&lt;br /&gt;I got my first taste of playing it last night. I can't say that it has the same problem that Soul Caliber 2 had (namely that is was practically the same game as the original Soul Caliber, just on a different system). It's still fun, at least against un-awesome opponents.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-343720086001602488?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/c1sCLUQ81Rs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/343720086001602488/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=343720086001602488" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/343720086001602488?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/343720086001602488?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/c1sCLUQ81Rs/soul-still-burns.html" title="The Soul Still Burns" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/soul-still-burns.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4MRn04eSp7ImA9WxdbEE8.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-1680975705875582077</id><published>2008-08-06T06:24:00.002-05:00</published><updated>2008-08-06T06:43:07.331-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-06T06:43:07.331-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Miscellaneous" /><title>Another Busy Week</title><content type="html">Yeah, so if I'm not posting a lot, here's why:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Monday - FSDNUG&lt;/li&gt;&lt;li&gt;Tuesday - "TV Night"; We're watching Freaks and Geeks&lt;/li&gt;&lt;li&gt;Wednesday - Intern "Goodbye Gala"&lt;/li&gt;&lt;li&gt;Thursday - D&amp;amp;D&lt;/li&gt;&lt;li&gt;Friday - Pool Party&lt;/li&gt;&lt;/ul&gt;What's amazing to me is that I'm doing all this stuff during the week, not the weekend.&lt;br /&gt;&lt;br /&gt;And that I still generally manage to feel like an outsider. But that's just me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-1680975705875582077?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/veeJCAAm-Uc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/1680975705875582077/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=1680975705875582077" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/1680975705875582077?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/1680975705875582077?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/veeJCAAm-Uc/another-busy-week.html" title="Another Busy Week" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/another-busy-week.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQARH0_eip7ImA9WxdUGU4.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-2267130707131087388</id><published>2008-08-05T06:05:00.003-05:00</published><updated>2008-08-05T06:39:05.342-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-05T06:39:05.342-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Programming" /><category scheme="http://www.blogger.com/atom/ns#" term="FSDNUG" /><title>Sharepoint?</title><content type="html">I can't find a reference to the earlier versions in the usual source (wikipedia), but I can tell you this: earlier versions of Microsoft Sharepoint were not well received by the community. Apparently the latest version is more friendly (but still not as friendly as it could be) and is a lot more than what I remember Sharepoint being advertised as (a long time ago, admittedly).&lt;br /&gt;&lt;br /&gt;Last night was the monthly FSDNUG meeting. We started out with a brief tool presentation from &lt;a href="http://mohundro.com/blog/"&gt;David Mohundro&lt;/a&gt; about Lutz Roeder's &lt;a href="http://www.aisto.com/roeder/dotnet/"&gt;Reflector&lt;/a&gt;. It's a great tool for analyzing the libraries you're using or figuring out how the IL the .NET compiler generates looks like when disassembled and uncompiled. I was talking to David after the meeting, and he mentioned a feature that sounded useful, if a little out of the way: you can bind Reflector such that special hyperlinks can open it to specific assemblies. That would be handy for sharing assembly locations.&lt;br /&gt;&lt;br /&gt;The main presentation was from &lt;a href="http://www.sharepointforums.com/Blogs/tabid/147/BlogID/2/Default.aspx"&gt;Steve Walker&lt;/a&gt; (he hasn't posted in a while), of Microsoft Consulting Services, about Microsoft Sharepoint. I'll admit I was a little biased coming in, remembering what was probably the first version of the servers being marketed around my Dad's office, thinking, "How could this be useful to us?" Sharepoint, though, looks like a great resource for enterprise situations that can really use a combination web-development framework and deployment solution. The biggest problem I can see with using it is that if you don't deploy your applications the "right way", the incredible scalability possible, where you can just bring a new Sharepoint server online and make it add itself into your farm of Sharepoint servers, disappears.&lt;br /&gt;&lt;br /&gt;Mostly, though, I see it as a way to handle deployment of web applications across server farms in an easily repeatable way (QA and operational departments should love this). It also provides a framework to work within as well, especially through the use of what's called Delegate Controls. These are basically controls that you can setup that say, "Hold a place me, I'm going to put something else here - maybe more than one - but I also want some functionality in case I don't replace you." The most visible of these on Sharepoint sites is usually the search box in the upper right. There's a default version and appearance of the control, but if you want to roll your own you can set up your search box in the place of the delegate control.&lt;br /&gt;&lt;br /&gt;But I'm not really qualified to talk about it. Best to give you a link, in this case one that Steve pointed us too after the meeting: &lt;a href="http://www.fanu.com/Pages/default.aspx"&gt;FanU&lt;/a&gt;. I won't get any use out of it, but that whole site is setup using Sharepoint.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-2267130707131087388?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/mZc7C8TqTCY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/2267130707131087388/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=2267130707131087388" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/2267130707131087388?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/2267130707131087388?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/mZc7C8TqTCY/sharepoint.html" title="Sharepoint?" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/sharepoint.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYNQHk9fyp7ImA9WxdUGEo.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-398356137371250505</id><published>2008-08-04T13:22:00.000-05:00</published><updated>2008-08-04T13:23:11.767-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-04T13:23:11.767-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Roleplaying" /><title>Keep on the Shadowfell, Part 4</title><content type="html">When last we left our party, they had just vanquished the powerful goblin Irontooth. After rummaging through his belongings and the treasure there in the cave, those who were present decided to return to Winterhaven. Once again, the party arrived just before the gates were closed at nightfall.&lt;br /&gt;&lt;br /&gt;The next day, reunited with Digron (who'd spent the previous day with Sister Linora, alternately aiding the townsfolk and debating the finer points of Avandra vs. Pelor), they sought and were granted an audience with Lord Padraig. Shocked to hear the news from the note but otherwise glad to be rid of the immediate menace, Padraig bid them keep this new information to themselves. On the way out, the party took their meager reward from the village's coffers.&lt;br /&gt;&lt;br /&gt;Then, our heroes found ourselves wondering where to go next. Remembering their unfinished business regarding the mirror with Valthrun, they decided to pay the sage a visit. They found him still fumbling through his many books, but with progress to report – during the reign of the Nerath empire, a keep had been built to seal in a rift to a particularly nasty part of the Shadowfell, an area ruled over by Orcus, demon lord of the undead. After correlating this information with the note they found on Irontooth, the party suspected that this is the site of Kalarel's nefarious work. Valthrun also told them of the last lord of the keep, Sir Keegan, who (under the rift's influence, perhaps) had systematically slaughtered every inhabitant including his own wife and children.&lt;br /&gt;&lt;br /&gt;They decided to go search the keep soon, but not so soon that they couldn't get in a little bit of shopping. In the hopes of finding a way to stop the rift from being open Raistlin decided to stay with Valthrun – he might make an important discovery, but either way he can study some of the old man's rituals.&lt;br /&gt;&lt;br /&gt;The shop of the boisterous Bairwin Wildarson was the party's destination, as they remembered that during their first night the man had mentioned selling healing potions. Though dubious as to their veracity (the supposed ex-adventurer claimed to not know where exactly he got them), the party purchased 4 of them and decided to make the best of whatever they turned out to be.&lt;br /&gt;&lt;br /&gt;The journey to the keep itself was uneventful. Well, what was left of the keep anyways, as everything above ground had been ravaged by the storms of time and, quite possibly, the efforts of thieves and borrowers. The party did find a way into the keep's underground area, however. Whether through the grace of Pelor or keen eyesight, Digron proved that wisdom can be just as good as intelligence sometimes when he saw and told the party of the pit trap directly in front of them.&lt;br /&gt;&lt;br /&gt;Through similarly blessed efforts, the party made particularly quick work of the goblins who were on guard at this entrance. Cassandra, in particular, made quick work of one of her opposite number with an arrow splitting the wretched thing's head down the middle as she dashed around the pillars trying to stay undercover. One of the snipers managed to escape down the hallway though and the party followed.&lt;br /&gt;&lt;br /&gt;They found nothing but a trio of locked doors. To the West, nothing but a storeroom – to the shame of the brute force required to open the door. Taking the door to the North however, the party hit the jackpot as who should stand before them but the injured sniper. He was no longer alone, however, and the room they just entered appeared to be a torture chamber of sorts.&lt;br /&gt;&lt;br /&gt;Balasar charged into the room letting loose his lightning breath, killing the already wounded sniper, leapt over a table and pushed the torturer into his own fire pit. Not one to be daunted by this, the torturer struck back with hot pokers from that very same pit, lighting Balasar on fire. For a brief period, the goblin did something with his armor that appeared to make himself impervious. Digron and Levcis pursued several other goblins around the room, while Cassandra and Sil shot arrow and bolt after the fleeing figures. Despite the fact that it essentially trapped them, several of the goblins took to hiding under the tables and launching attacks from that advantageous position.&lt;br /&gt;&lt;br /&gt;In the corner of the room, one lone sniper succeeded in trapping Balasar, inciting his Dragonborn Fury, despite its futility. Not able to free himself, the fighter allowed the others to clean up the rabble while shooting the occasional pellet from his sling to aid them.&lt;br /&gt;&lt;br /&gt;Having cleared the room and beginning to take stock of what was around them, the party heard a voice down the short hallway to the west. It turned out to be Splug, a goblin who had been locked up by his fellows – he liked to cheat at cards – after much begging, the party decided to allow him to accompany them. He may lie, but he wasn't lying about his offer of aid as he desperately wanted his freedom.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-398356137371250505?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/1WMYDQJ-9kg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/398356137371250505/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=398356137371250505" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/398356137371250505?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/398356137371250505?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/1WMYDQJ-9kg/keep-on-shadowfell-part-4.html" title="Keep on the Shadowfell, Part 4" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/keep-on-shadowfell-part-4.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQFQXc5fyp7ImA9WxdUGEg.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-4254771099910079258</id><published>2008-08-04T07:11:00.002-05:00</published><updated>2008-08-04T07:18:30.927-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-04T07:18:30.927-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Miscellaneous" /><title>What?!?!</title><content type="html">So, I finished my first playthrough of Mass Effect. You'll probably see a review series here in the next day or two.&lt;br /&gt;&lt;br /&gt;In other news, still sitting about half-way through &lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt; (probably try to finish it tonight). I really should, I'm waiting on reading the next &lt;span style="font-style: italic;"&gt;Ultimate X-Men&lt;/span&gt; trade (vol. 18, Apocalypse) until I finish it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-4254771099910079258?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/qn_GcNVhPNw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/4254771099910079258/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=4254771099910079258" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/4254771099910079258?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/4254771099910079258?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/qn_GcNVhPNw/what.html" title="What?!?!" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/what.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8MSX07eCp7ImA9WxdUGE0.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-4538569040546486645</id><published>2008-08-03T17:45:00.004-05:00</published><updated>2008-08-03T18:08:08.300-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-03T18:08:08.300-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video Games" /><title>Massively Effective</title><content type="html">Haven't finished it yet (and will probably play through a few more times), but it's pretty good so far (I've finished the first 3 planets you're sent to, to say without spoiling).&lt;br /&gt;&lt;br /&gt;I feel really lucky: I got the Asari and Quarian Ally Achievements this go round. Rock! The asari one should be nice for my upcoming Adept + Assault Rifle, plus all the XP bonuses I'm getting from this first run-through should make it faster.&lt;br /&gt;&lt;br /&gt;Soldier = Very Easy, even on easy (I suck at FPS's) - incredibly survivable and very potent with weapons. I'm impressed by how much damage you can put out with a sniper rifle. Not high DPS, but if it has to die in one shot, that's the way to go. The one thing that really sucks: Shredder/Tungsten ammo doesn't come in varieties higher than VII.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-4538569040546486645?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/1SOGzcakf7c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/4538569040546486645/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=4538569040546486645" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/4538569040546486645?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/4538569040546486645?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/1SOGzcakf7c/massively-effective.html" title="Massively Effective" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/massively-effective.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UHQ3w4eyp7ImA9WxdUF0s.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-2361778790991735390</id><published>2008-08-03T05:53:00.002-05:00</published><updated>2008-08-03T06:00:32.233-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-03T06:00:32.233-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Miscellaneous" /><title>Investigative Techniques</title><content type="html">&lt;blockquote&gt;Detritus was particularly good when it came to asking questions. He had three basic ones. They were the direct ("Did you do it?"), the persistent ("Are you sure it wasn't you that done it?") and the subtle ("It was you what done it, wasn't it?"). Although they were not the most cunning questions ever devised, Detritus's talent was to go on patiently asking them for hours on end, until he got the right answer, which was generally something like: "Yes! Yes! I did it! I did it! Now please tell me what it was I did!"&lt;br /&gt;&lt;br /&gt;-- &lt;span style="font-style: italic;"&gt;Feet of Clay&lt;/span&gt;, Terry Pratchett &lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-2361778790991735390?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/WX2F_8mDSzw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/2361778790991735390/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=2361778790991735390" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/2361778790991735390?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/2361778790991735390?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/WX2F_8mDSzw/investigative-techniques.html" title="Investigative Techniques" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/investigative-techniques.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUGSXY7fip7ImA9WxdUF0w.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-7610162173737124042</id><published>2008-08-02T17:38:00.003-05:00</published><updated>2008-08-02T17:47:08.806-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-02T17:47:08.806-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Comics" /><title>Watchmen Structure</title><content type="html">Ok, so I haven't finished it - I think I'm about 1/3 of the way through. But I want to talk about it anyways.&lt;br /&gt;&lt;br /&gt;For those who don't know &lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt; was a 12 issues "maxi-series" originally published by DC between 1986 and 1987. It's set in a parallel earth of sorts where costumed adventurers ("masks") caught on back in the late 1930s and had a heyday between 1940 and 1977 when they were outlawed. With the exception of one character, none of the masks have powers - the exception is Doctor Manhattan, who can control matter at the molecular level, which provides him with some other capabilities as well.&lt;br /&gt;&lt;br /&gt;What's most amazing to me is the structure. First, the comic interleaves multiple situations, such that it can be hard to follow. The often panel-by-panel alternation usually serves to let the two portions of the story serve as counter point to each other. Second, each issue ends with a "primary source document" from the world of &lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt;. These are thinks like book excerpts and newspaper articles that provide you with a timeline for things that may only be hinted at in the comic itself. Really fleshes out the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-7610162173737124042?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/Xh1Xo2M72K8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/7610162173737124042/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=7610162173737124042" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/7610162173737124042?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/7610162173737124042?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/Xh1Xo2M72K8/watchmen-structure.html" title="Watchmen Structure" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/watchmen-structure.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cFRHsyfSp7ImA9WxdUFkU.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-133993970681728074</id><published>2008-08-02T08:47:00.002-05:00</published><updated>2008-08-02T08:50:15.595-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-02T08:50:15.595-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Miscellaneous" /><title>Random Things</title><content type="html">&lt;ul&gt;&lt;li&gt;I've started reading &lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt;, in anticipation of the movie next spring.&lt;/li&gt;&lt;li&gt;"Bring Down the Sky" is now available for Mass Effect on the PC.&lt;/li&gt;&lt;li&gt;I think I'm going to try playing through Bioshock. I've had it for a while, but I'm not great at FPS and it's a pretty spooky game. I'll probably cheat, as I just want to see the whole story for myself - and blow some splicers and Big Daddies away without worrying too much about dying (yes, I know by default you can't really die anyway, what with the Vita-Chambers and all).&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-133993970681728074?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/yyBV9LHpJU8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/133993970681728074/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=133993970681728074" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/133993970681728074?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/133993970681728074?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/yyBV9LHpJU8/random-things.html" title="Random Things" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/random-things.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4DRXc4eyp7ImA9WxdUFUQ.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-7615927983331870493</id><published>2008-08-01T06:30:00.003-05:00</published><updated>2008-08-01T06:42:54.933-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-08-01T06:42:54.933-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Roleplaying" /><title>Dogs in the Vineyard, Three</title><content type="html">There's two more pieces of advice in Dogs that I find helpful, to varying degrees if you're playing something other than Dogs.&lt;br /&gt;&lt;br /&gt;The first is to drive play towards conflict. This is especially important in Dogs, but it holds for other games too. If the PCs don't struggle to reach their goals or get their beliefs called into question, they gain little from the experience. This doesn't mean you (the GM) have to be adversarial: the PCs can create conflict for each other.&lt;br /&gt;&lt;br /&gt;The second is to "escalate, escalate, escalate". In Dogs, this has two meanings: to escalate conflicts in an attempt to determine how far your PCs are willing to go and to escalate the source of the conflict to figure out how strong the PCs convictions are. The first is whether they're willing to fight (or pull a gun, especially pull a gun - guns are the only way to die in Dogs without a chance of medical intervention). The second is only useful once your players have grown into their characters and you know what they feel strongly about (say, "love is always righteous," to use an example from Dogs). Then you can change to the cause but keep the result something that could be covered by their conviction ("really? how about &lt;span style="font-style: italic;"&gt;this&lt;/span&gt; sin/sinner?") but that is/seems far worse.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-7615927983331870493?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/h17t0bTCyzc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/7615927983331870493/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=7615927983331870493" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/7615927983331870493?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/7615927983331870493?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/h17t0bTCyzc/dogs-in-vineyard-three.html" title="Dogs in the Vineyard, Three" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/08/dogs-in-vineyard-three.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAGR3YycCp7ImA9WxdUFU0.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-8816154078399126859</id><published>2008-07-31T06:26:00.003-05:00</published><updated>2008-07-31T06:45:26.898-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-31T06:45:26.898-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Roleplaying" /><title>Dogs in the Vineyard, Two</title><content type="html">I finished reading through Dogs last night. It's nice and short - only 140 some-odd pages.&lt;br /&gt;&lt;br /&gt;It's also the source (but not the origin) of the oft repeated, "Say yes or roll the dice." It may not work in all kinds of games, but the idea is important: unless something interesting is going to happen along the way, the players succeed at what they want to do. If they want to go somewhere, and the trip is uneventful, they get where they were going. If they're searching for something, and not finding it doesn't present an interesting option, they find it.&lt;br /&gt;&lt;br /&gt;Some of this is facilitated by the style of game that Dogs presents, though. The game isn't about the story or the search or the fights - it's about how the Dogs decide to resolve the town's issues and what that reveals about their characters. People are going to come to the Dogs with their issues in the town, because they know the Dogs are supposed to do something about it. Whether that turns out the way the NPC wants it to is whole separate matter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-8816154078399126859?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/wKaMPor9rbA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/8816154078399126859/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=8816154078399126859" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/8816154078399126859?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/8816154078399126859?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/wKaMPor9rbA/dogs-in-vineyard-two.html" title="Dogs in the Vineyard, Two" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/07/dogs-in-vineyard-two.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUDSX87eSp7ImA9WxdUFEw.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-5191685081366124981</id><published>2008-07-30T06:25:00.001-05:00</published><updated>2008-07-30T06:27:58.101-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-30T06:27:58.101-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Miscellaneous" /><title>Jetpacks?</title><content type="html">Looks like we'll have to worry about the skies now. Practical &lt;a href="http://entertainment.slashdot.org/entertainment/08/07/29/1929201.shtml"&gt;Jetpacks&lt;/a&gt;, coming to a town near you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-5191685081366124981?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/ilzQJGn2tv4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/5191685081366124981/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=5191685081366124981" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/5191685081366124981?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/5191685081366124981?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/ilzQJGn2tv4/jetpacks.html" title="Jetpacks?" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/07/jetpacks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0INQX07fyp7ImA9WxdUE04.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-7108989548525739162</id><published>2008-07-29T06:23:00.001-05:00</published><updated>2008-07-29T06:39:50.307-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-29T06:39:50.307-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Roleplaying" /><title>Dogs in the Vineyard, One</title><content type="html">I'm numbering this because I may want to talk about this later.&lt;br /&gt;&lt;br /&gt;For now though, I'll just link to the &lt;a href="http://www.lumpley.com/dogs.html"&gt;source&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-7108989548525739162?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/ivDElfqnk2Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/7108989548525739162/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=7108989548525739162" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/7108989548525739162?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/7108989548525739162?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/ivDElfqnk2Y/dogs-in-vineyard-one.html" title="Dogs in the Vineyard, One" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/07/dogs-in-vineyard-one.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8FSH04fip7ImA9WxdUEk0.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-1747640092529621815</id><published>2008-07-27T18:20:00.001-05:00</published><updated>2008-07-27T18:20:19.336-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-27T18:20:19.336-05:00</app:edited><title>Heroes: Villains</title><content type="html">&lt;div&gt;Here's the bookends from the Heroes panel at comicon.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://widgets.nbc.com/o/4727a250e66f9723/488d02ab4a753ba3/488ce94e915a8046/f049431b/widget.js"&gt;&lt;/script&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-1747640092529621815?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/5apQMvn8VH4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/1747640092529621815/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=1747640092529621815" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/1747640092529621815?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/1747640092529621815?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/5apQMvn8VH4/heroes-villains.html" title="Heroes: Villains" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/07/heroes-villains.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0AMRX44eSp7ImA9WxdUEUg.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-567655156205441285</id><published>2008-07-27T06:44:00.002-05:00</published><updated>2008-07-27T06:56:24.031-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-27T06:56:24.031-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video Games" /><title>Drum Hell</title><content type="html">Some guy apparently decided to go through ever Rock Band song on expert drums in one sitting - pack-in songs and DLC. He's got about 29 songs left to go right now.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.customhero.net/drumhell/"&gt;http://www.customhero.net/drumhell/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;That's just insane. The dude is insanely good too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-567655156205441285?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/OyaC6-Te-Sc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/567655156205441285/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=567655156205441285" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/567655156205441285?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/567655156205441285?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/OyaC6-Te-Sc/drum-hell.html" title="Drum Hell" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/07/drum-hell.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcDQ38zfyp7ImA9WxdUEUw.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-5855952683634446525</id><published>2008-07-26T17:57:00.002-05:00</published><updated>2008-07-26T18:14:32.187-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-26T18:14:32.187-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Programming" /><title>Overrides and Shadows</title><content type="html">Nice little inheritance tools there. I have no problem with them, except that I've had to shadow way to many methods on List and LinkedList for my combat tracker.&lt;br /&gt;&lt;br /&gt;See, I need to know when my CreatureList (inherits List) and InitiativeList (inherits LinkedList) objects change. Neither base list type does - for that you have to use BindingList.&lt;br /&gt;&lt;br /&gt;So I've been using not insubstantial, even if small, time shadowing (actually "new"-ing in C#, Shadows is the keyword from VB.NET) every add/remove method on those two classes to run the base's version and then fire off an event.&lt;br /&gt;&lt;br /&gt;Which also leads me to post the following: the difference between overriding and shadowing.&lt;br /&gt;&lt;br /&gt;When you override a function implemented by a base class, you change the function pointer for all instances of that derived class no matter what they look like to the outside world.&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;pre&gt;&lt;br /&gt;public class BaseClass&lt;br /&gt;{&lt;br /&gt; public override string ToString()&lt;br /&gt; {&lt;br /&gt;   return "BaseClass";&lt;br /&gt; }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;public class InheritedClass : BaseClass&lt;br /&gt;{&lt;br /&gt; public override string ToString()&lt;br /&gt; {&lt;br /&gt;   return "InheritedClass";&lt;br /&gt; }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;BaseClass testOne = new BaseClass();&lt;br /&gt;//testOne.ToString() == "BaseClass"&lt;br /&gt;InheritedClass testTwo = new InheritedClass();&lt;br /&gt;//testTwo.ToString() == "InheritedClass"&lt;br /&gt;BaseClass testThree = new InheritedClass();&lt;br /&gt;//testThree.ToString() == "InheritedClass"&lt;br /&gt;&lt;/pre&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Shadows/new works differently. It only 'overrides' the function pointer if the inherited class is being used as the inherited class.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:courier new;"&gt;&lt;pre&gt;&lt;br /&gt;public class BaseClass&lt;br /&gt;{&lt;br /&gt; public override string ToString()&lt;br /&gt; {&lt;br /&gt;   return "BaseClass";&lt;br /&gt; }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;public class InheritedClass : BaseClass&lt;br /&gt;{&lt;br /&gt; public new string ToString()&lt;br /&gt; {&lt;br /&gt;   return "InheritedClass";&lt;br /&gt; }&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;BaseClass testOne = new BaseClass();&lt;br /&gt;//testOne.ToString() == "BaseClass"&lt;br /&gt;InheritedClass testTwo = new InheritedClass();&lt;br /&gt;//testTwo.ToString() == "InheritedClass"&lt;br /&gt;BaseClass testThree = new InheritedClass();&lt;br /&gt;//testThree.ToString() == "BaseClass"&lt;br /&gt;&lt;/pre&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-5855952683634446525?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/ED1eKoYLAwQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/5855952683634446525/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=5855952683634446525" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/5855952683634446525?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/5855952683634446525?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/ED1eKoYLAwQ/overrides-and-shadows.html" title="Overrides and Shadows" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/07/overrides-and-shadows.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8ARX85eyp7ImA9WxdUEEU.&quot;"><id>tag:blogger.com,1999:blog-7822724728240718962.post-3532816196907138654</id><published>2008-07-26T11:11:00.002-05:00</published><updated>2008-07-26T11:14:04.123-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2008-07-26T11:14:04.123-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Miscellaneous" /><title>Artist in Need</title><content type="html">Here's a cheap almost morning post. I got this from &lt;a href="http://www.shamusyoung.com/twentysidedtale/?p=1784"&gt;Shamus&lt;/a&gt;, but Aaron Acevedo (RPG and CCG artist) had his house struck by a flash flood last Wednesday and his holding a print sale to soften the blow. Check his &lt;a href="http://aaronace.livejournal.com/110566.html"&gt;Livejounal&lt;/a&gt; for details.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7822724728240718962-3532816196907138654?l=project-atreus.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/project-atreus/~4/SflveWru3kM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://project-atreus.blogspot.com/feeds/3532816196907138654/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=7822724728240718962&amp;postID=3532816196907138654" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/3532816196907138654?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7822724728240718962/posts/default/3532816196907138654?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/project-atreus/~3/SflveWru3kM/artist-in-need.html" title="Artist in Need" /><author><name>Sam</name><uri>http://www.blogger.com/profile/17331920536919533002</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="30" height="32" src="http://farm3.static.flickr.com/2349/2455430895_6754c4c7a4.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://project-atreus.blogspot.com/2008/07/artist-in-need.html</feedburner:origLink></entry></feed>

