<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearch/1.1/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0' gd:etag='W/&quot;AkcHSHkyfyp7ImA9WhVaFkg.&quot;'><id>tag:blogger.com,1999:blog-7454498414680924983</id><updated>2012-06-14T00:13:59.797-07:00</updated><category term='Gabe Newell'/><category term='Humanity'/><category term='Emotions'/><category term='Microsoft'/><category term='Bananas'/><category term='Gamestop'/><category term='PS3'/><category term='Technology'/><category term='Virtual Reality'/><category term='Simulation'/><category term='Xbox 360'/><category term='Luigi&apos;s Mansion'/><category term='Philosophy'/><category term='Rare'/><category term='Bill Hicks'/><category term='Castlevania'/><category term='Relationship'/><category term='Future'/><category term='E3'/><category term='F-Zero'/><category term='Creativity'/><category term='Realities'/><category term='New'/><category term='Valve'/><category term='NES'/><category term='Consoles'/><category term='Generations'/><category term='Nintendo'/><category term='3D Platformers'/><category term='Gameboy'/><category term='Stickers'/><category term='Donkey Kong 64'/><category term='Game Collecting'/><category term='Nintendo 64'/><category term='Sega'/><category term='Street Fighter'/><category term='PC-Engine'/><category term='DNA'/><category term='Portal'/><category term='Video Games'/><category term='Gods'/><category term='Xbox Live'/><category term='God'/><category term='Possibilities'/><category term='Xbox'/><category term='3DS'/><category term='Starfox'/><category term='Super Nintendo'/><category term='Science'/><category term='Laws'/><category term='Metroid'/><category term='Cherish'/><category term='Pokemon'/><category term='Evolution'/><category term='Zelda'/><category term='Perspective'/><category term='DS'/><category term='Top Games'/><category term='Steam'/><category term='Mario'/><category term='Legend of Zelda'/><category term='Death'/><category term='Bit-Wars'/><category term='OCD'/><title>The Game Nerd Blog</title><subtitle type='html'>The Blog for Game Nerds</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamenerdblog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default?redirect=false&amp;v=2'/><link rel='alternate' type='text/html' href='http://gamenerdblog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Tai Wayne</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-AP7YmCl0Lqw/AAAAAAAAAAI/AAAAAAAAAHM/195Azqlusno/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry gd:etag='W/&quot;DkUMRXw5fSp7ImA9WhVaFkg.&quot;'><id>tag:blogger.com,1999:blog-7454498414680924983.post-3089405932915337148</id><published>2012-06-12T22:58:00.000-07:00</published><updated>2012-06-13T23:11:24.225-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-06-13T23:11:24.225-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega'/><category scheme='http://www.blogger.com/atom/ns#' term='Bit-Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Generations'/><category scheme='http://www.blogger.com/atom/ns#' term='Consoles'/><category scheme='http://www.blogger.com/atom/ns#' term='PC-Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='NES'/><title>The Bit Wars: An Alternate History Part 1</title><content type='html'>&lt;span id="internal-source-marker_0.03490291400860135" style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;I’ve
 always wondered what the console market would be like if things had 
played out differently during the Bit Wars. If Sega had stayed a top dog
 after the Genesis, perhaps if Sony had never released the Playstation. 
What if Microsoft focused on different means of gaming like PC hardware 
and what if Gabe Newell had never left Microsoft but released Steam and 
Valve gaming as the head of Microsoft Games Division? The first 
multi-part series I’ve decided to include is a Command and Conquer: Red 
Alert style retrospective and alternate history of the 90s console wars.
 I hope you’ll subscribe and enjoy reading about my ideas for how the 
face of video game hardware and software could have been radically 
different from that which we know today.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;1984: The Third Generation&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Following
 the video game crash of 1983 in the US, two home consoles from Japan 
rose from the ashes of the over-saturated market and reclaimed it with 
superior hardware and quality titles.One was the highly popular Famicom,
 also known in the United States as the Nintendo Entertainment System. 
This system dominated in both the US and Japan thanks to innovative and 
addicting games such as Super Mario Bros. and The Legend of Zelda, and 
also thanks in part to restrictions on software development. The other 
system was the Sega Master System, while also having high popularity in 
the US and Japan it didn’t have nearly as many sales in either market. 
The Sega Master System did however have a substantial lead over its 
competitor in Europe, Brazil, and Oceania. While long time veteran Atari
 did release their own 8-bit console, the Atari 7800, to compete with 
Nintendo and Sega they failed to gain even a small percentage of the 
market share and finally dropped out of hardware development in 1987. 
After 5 years on the market at the end of the decade Sega and Nintendo 
knew it was time to release the new wave of 16-bit consoles and turn the
 cold-war between them hot.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;1987:The Genesis of the 16-bit Era&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Noticing
 the lucrative business models of companies like Nintendo and Sega, 
Japanese company NEC partnered with Hudson Soft who fell out of an 
agreement for advanced graphics chips from Nintendo. Thus, the 
PC-Engine, the world’s first 16 bit game console was born. Thanks to an 
efficient 3 chip architecture and the use of proprietary game cards 
rather than cartridges the PC-Engine became a fast seller and rivaled 
the aging Famicom in Japan. The PC-Engine was then brought out of its 
native country and into the US, redesigned with composite video out, and
 an extra controller port to appeal to the US multiplayer market. NEC 
didn’t want to chance making a big flop outside Japan and made an 
aggressive ad campaign posing the PC-Engine as Faster and more cutting 
edge than The NES or Sega Master System.It worked, and following the 
launch of the PC-Engine in North America NEC/Hudson Soft were on top of 
the world Console market.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;What
 they hadn’t realized was Nintendo and Sega had both been working on 
16-bit machines of their own. They had urinated on sleeping giants, and 
come 1988 Sega was the first to respond to the PC engine with superior 
sound and graphics on the Sega Mega-Drive. Fans of the Master System 
happily upgraded to their brand new Sega systems complete with a new 
game that was to become the mascot rivaling the edginess of PC-Engine 
and the cuteness of characters like Mario that had made Nintendo a 
household name combined, with the launch of Sonic The Hedgehog. It had 
proved to be a killer app as it appealed to all age groups, whereas the 
PC-Engine had a more adult feel to its library of arcade games and 
shoot-em-ups.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Another
 benefit of the Sega Genesis was the choice of cartridges for its game 
medium which allowed for much longer and more complex games making the 
initial cool-factor of the PC-Engine’s rather limiting in size HuCards a
 major concern for developers who quickly developed an add on using the 
latest in CD technology in Japan that same year, to increase the space 
available and as an added benefit the ease of production for the 
PC-Engine games. The initial japanese CD model was a success and paved 
the way for a cheaper more marketable model in the United States.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Unfortunately
 due to failed partnerships and the foresight for a small market 
relative to an expensive add-on for an already expensive console, Sega 
decided to shelve their plans of their own 16-bit CD add on, works for 
many Sega CD games other than those that were to include a gimmick of 
low quality “Full Motion Video Graphics” were translated into Mega 
Cartridges. This included what became Sonic 2, with a Sonic 3 done by 
Sonic team in US following relatively quickly.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Finally
 in 1990 Nintendo had bided their time riding the continuing success and
 longevity of NES long enough to acquire more cutting edge and powerful 
hardware than either NEC or Sega who had already released their 16-bit 
machines. They released the Super Nintendo with a plethora of launch 
titles. Although they had considered a CD add-on like Sega and NEC they 
decided to move their plans and ideas with their partners Sony into a 
new console project for the next generation, as their cartridge 
technology still provided better graphics and only lacked the fidelity 
in sound the the PC-Engine’s audio was capable of rendering.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Meanwhile
 NEC had designed and released an all in one unit for the PC-Engine and 
the CD add on which also included more memory and a second set of video 
chips, known as the PC-Engine Duo. This model completely replaced the 
core PC-Engine system as well as the add-on and was cheaper together 
rather than separate. All 3 Systems were in a fierce competition and all
 had roughly equally 30% of the market share beating out even the newer 
smaller consoles like the Panasonic 3DO, the Phillips CD-I, and to a 
lesser extent the Neo Geo by SNK Playmore who still had a niche market 
of arcade cabinet quality cartridge units and superior arcade joysticks 
as well as wonderful fighting games and shooters.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;By
 the mid 90s, Nintendo and Sega both knew that CD would be absolutely 
essential to their success in the coming console generation as the the 
newcomer PC-Engine rose from nowhere to virtually a 3-way tie with its 
inclusion this time. &lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: #999999; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;iframe bordercolor="#000000" frameborder="0" height="150" hspace="0" marginheight="0" marginwidth="0" scrolling="no" src="http://ad.doubleclick.net/adi/N7433.148119.BLOGGEREN/B6695230.672;sz=180x150;ord=[timestamp]?;lid=41000000029272154;pid=260707543;usg=AFHzDLuXxTJMsg21jAd4N2SrnRGB3b0b_g;adurl=http%253A%252F%252Fwww.cafepress.com%252F%252Bthe_turbografx_legacy%252C260707543%253Fcmp%253Dpfc--f--us--054--260707543%2526sourcecode%253Daffiliate%2526pid%253D6673073%2526utm_cp_signal%253D18;pubid=551904;price=%2420.00;title=%22The+Turbografx+Legacy...;merc=CafePress.com;imgsrc=http%3A%2F%2Fimages.cafepress.com%2Fproduct%2F260707543_480x480_f.jpg;width=85;height=85" vspace="0" width="180"&gt;&lt;/iframe&gt;&lt;iframe bordercolor="#000000" frameborder="0" height="150" hspace="0" marginheight="0" marginwidth="0" scrolling="no" src="http://ad.doubleclick.net/adi/N7433.148119.BLOGGEREN/B6695230.671;sz=180x150;ord=[timestamp]?;lid=41000000029272154;pid=1292928;usg=AFHzDLsCqrhVLK8KU2CmGc4da8_E05L6gA;adurl=http%253A%252F%252Fwww.cafepress.com%252F%252Bturbo_grafx_16_logo_shirt%252C1292928%253Fcmp%253Dpfc--f--us--002--1292928%2526sourcecode%253Daffiliate%2526pid%253D6673073%2526utm_cp_signal%253D18;pubid=551904;price=%2429.50;title=Turbo+Grafx+16+Logo+Shirt;merc=CafePress.com;imgsrc=http%3A%2F%2Fimages.cafepress.com%2Fproduct%2F1292928_480x480_f.jpg;width=85;height=85" vspace="0" width="180"&gt;&lt;/iframe&gt;&lt;iframe bordercolor="#000000" frameborder="0" height="150" hspace="0" marginheight="0" marginwidth="0" scrolling="no" src="http://ad.doubleclick.net/adi/N7433.148119.BLOGGEREN/B6695226.1498;sz=180x150;ord=[timestamp]?;lid=41000000024781945;pid=sku5634487;usg=AFHzDLuNyiXbU92ZCSu-thRBtvMQtlnZfQ;adurl=http%253A%252F%252Fwww.samsclub.com%252Fsams%252Fshop%252Fproduct.jsp%253FproductId%253Dprod1340171%2526pid%253D_DoubleClick_Affiliates%2526ci_src%253D15781033%2526ci_sku%253Dsku5634487;pubid=551904;price=%2443.86;title=Wii+-+Super+Mario+Gala...;merc=Sam%27s+Club;imgsrc=http%3A%2F%2Fs7d2.scene7.com%2Fis%2Fimage%2Fsamsclub%2Fs7product%2F0004549690190_A.jpg;width=85;height=85" vspace="0" width="180"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7454498414680924983-3089405932915337148?l=gamenerdblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenerdblog.blogspot.com/feeds/3089405932915337148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/bit-wars-alternate-history-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/3089405932915337148?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/3089405932915337148?v=2'/><link rel='alternate' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/bit-wars-alternate-history-part-1.html' title='The Bit Wars: An Alternate History Part 1'/><author><name>Tai Wayne</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-AP7YmCl0Lqw/AAAAAAAAAAI/AAAAAAAAAHM/195Azqlusno/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DU4ERn87fCp7ImA9WhVaFkg.&quot;'><id>tag:blogger.com,1999:blog-7454498414680924983.post-1092384247062773508</id><published>2012-06-06T01:16:00.000-07:00</published><updated>2012-06-14T00:11:47.104-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-06-14T00:11:47.104-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='Metroid'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='Castlevania'/><category scheme='http://www.blogger.com/atom/ns#' term='Super Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Street Fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Top Games'/><title>Top 12 Super Nintendo Games</title><content type='html'>&lt;div style="color: #999999;"&gt;
&lt;span id="internal-source-marker_0.603538507346885" style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;The
 Super Nintendo Entertainment System was the second video game console 
produced by Nintendo following the Nintendo Entertainment System. 
Released in the United States in August of 1991 it was the best selling 
and most popular game console of its time. I have very fond personal 
memories of this console as it was the first video game system that I 
ever played. In fact, one of my earliest memories is waking up in the 
children’s seat of a shopping cart at my local K-Mart to see a green 
Super Nintendo box bundled with Donkey Kong Country being pulled out of 
layaway. Little did I know at the time that the Super Nintendo would be 
one of the most influential pieces of technology in my life. It would 
instill my love of video games and set me down the path to meeting 
friends, deciding my career, and shaping the outlook I have on the 
world. I’ve never really heard any negative criticism on the Super 
Nintendo. It is generally regarded as a great platform and as such, I’m 
sure lots of people are already very familiar with the great game 
library it has to offer. The following is a list of my favorite Super 
Nintendo games, why I love them, and what I think makes them worth 
playing even today. I hope that this list will maybe introduce the Super
 Nintendo and its classics to new people, or maybe act as a reminder to 
those that have already experienced the Super Nintendo that it truly is a
 masterpiece of gaming. Maybe after reading this you’ll want to dust off
 your SNES and play some games and relive times past. So without further
 ado, let’s get started shall we?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Top 12 Super Nintendo Games&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/T0etFqS48yw" width="420"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;12.Super
 Street Fighter 2 The New Challengers : The sequel to the virtually 
unheard of 1987 title Street Fighter. This game essentially birthed the 
current fighting game genre as we know it today. Even back in the 90s 
Capcom had the habit of releasing Street Fighter titles every year or so
 with only slight new additions and characters to the one before it. The
 New challengers has the most fighters of any other version of Street 
Fighter 2 so I decided to include it over others in this list.You play 
as one of 16 fighters and travel the globe to become the world’s 
ultimate martial artist. While the game is easy to be picked up and 
played by anyone who can handle a SNES pad, the real challenge is in 
learning all the fighting styles and nuances of each character as many 
enthusiasts have been doing since this game was released. Learning how 
to chain combos and perform special attacks takes time, practice, and 
discipline almost like a real martial art itself. The characters, music,
 and stages are all very memorable and the graphics are fantastic for 
2-D games of its time thanks to the games ability for certain larger 
characters like the bulky Zangief to take up more memory than smaller 
characters.&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #999999;"&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/OF1SpvKRMD0" width="420"&gt;&lt;/iframe&gt;
&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;11.F-Zero:
 Probably the most fast paced game on the Super Nintendo. As a launch 
title for the Super Nintendo it was essentially a way for Nintendo to 
demonstrate the 3-D perspectives that could be made possible by Mode-7 
graphics hardware on &amp;nbsp;the SNES. This futuristic single player racing 
game has you hurtling past other machines and obstacles at hundreds of 
kilometers per hour through 15 different stages split up between 3 
circuits. What this game lacks in terms of backgrounds and environments 
it makes up for in the feeling of sheer speed you get and the killer 
soundtrack will definitely stay in your mind long after you’ve turned 
off your control deck. This game was widely praised and paved the way 
for lots of sequels and even its own anime. As an interesting side-note 
the cars in this game hovered above the ground using the G-Diffuser 
technology that’s also mentioned in the game Star-Fox 64. That’s another
 thing I love about Nintendo games, all the subtle in-game nods to other
 franchises all within the same universe.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;10.Star
 Fox: One of the first 3-D polygon games on a home console, and the 
first 3-D Nintendo game. You play as an anthropomorphic fox named Fox 
McCloud, the leader of the Star Fox team, Falco Lombardi, Peppy Hare, 
and Slippy Toad. You’re mercenaries hired by the Cornerian army to put a
 stop to the evil inter-planetary scientist and dictator Andross. The 
game is a rail shooter which means you move along a predetermined route 
and moving your ship is primarily a means of dodging enemy fire. 
Unfortunately due to the nature of the graphics this game hasn’t aged 
well as many others on this list, but it’s addicting gameplay and 
amusing characters are more than enough to warrant picking it up today.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;9.Super
 Mario All-Stars: The Nintendo franchise that started it all! Four Mario
 Titles from the original NES all revamped in 16-bit glory! The gameplay
 in 2-D mario games starts out very simple and easy and anyone can pick 
it up and play. As always there’s a wall in Mario games where in a split
 second it goes from a delightful romp in the park to an all out war 
against the Koopas and this game is no exception times four. This game 
included the first 3 Super Mario Bros titles released in the US and also
 a game called Super Mario Bros: The Lost Levels. The Lost levels is 
actually the real Super Mario Bros 2 developed for Japan but then at the
 time deemed too difficult for American audiences. The game that most 
people know as Super Mario Bros. 2 In the USA was actually a different 
non-Mario game entirely in Japan called Doki-Doki Panic that was 
re-skinned and re-branded. In Japan Super Mario All-Stars was called 
Super Mario Collection and the US Mario 2 was Titled Super Mario USA. 
Arguably the best title in the bunch, and arguably the best mario game 
of all time is Super Mario Bros. 3 which was the first mario game to 
feature an Overworld Map. The game features lots and lots of levels in 
varied worlds and all kinds of unique power-ups like the Raccoon Tail 
and the Tanooki Suit which allows Mario to fly and turn into a stone 
statue and also the frog suit which allows Mario to swim more easily.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;8.Kirby
 Superstar: Much like Super Mario All Stars, Kirby Super Star is a 
collection of 8 different Kirby Games. For those that don’t know Kirby 
is a pink anthropomorphic blob that sucks up enemies like a vacuum and 
copies their abilities sort of like Mega Man. Kirby was made by the 
legendary game designer Masahiro Sakurai, who is also responsible for 
the Super Smash Bros. series and the new Kid Icarus: Uprising for the 
3DS. Aside from a couple mini games most of the games are 2-D 
platforming adventures much like Kirby’s Dream Land on the Gameboy and 
Kirby’s Adventure on the NES. They all tell different stories but the 
game engine, enemies, power-ups and mechanics are the same in all the 
games.Kirby’s copy ability makes a return and there are lots of 
different enemies to make weapons from. One of the best aspects of this 
game is Kirby’s ability to take a power-up and create a second player 
from it. This allows for 2 player simultaneous co-op gameplay. A lot of 
other Super Nintendo platformers that offered 2 player didn’t allow for 
both players to play at the same time but instead made you switch back 
and forth between levels. With 8 Different games, 2 player Co-op, and 
lots of memorable boss battles this game is still an exciting foray into
 platforming that is still strong even today. It even got a remake for 
the Nintendo DS called Kirby Superstar Ultra.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;7.Yoshi's
 Island: Serving as a prequel of sorts to the entire Mario series, and 
also officially the sequel to Super Mario World. Yoshi’s Island focuses 
on the adventures of Yoshi with baby Mario as they try to rescue baby 
Luigi from the clutches of Kamek, the head Magikoopa and baby Bowser. 
This game’s unique and vibrantly colored storybook style and use of 
Super FX 3D graphics make it one of the most visually appealing games on
 the Super Nintendo. Eschewing the traditional gameplay of Mario games 
prior the game does still retain platforming but running is done 
automatically and institutes a new mechanic of Yoshi eating enemies 
whole and magically pooping them out into eggs to throw back at other 
enemies. If yoshi is hit, baby Mario will float away in a bubble and a 
timer will count down, if the time runs out the toadies will fly and 
catch mario and you’ll lose a life. This game is big, but the great 
thing about it is it autosaves after every level. If you collect all the
 items and get a perfect score of 100 on every level you can even unlock
 bonus games! There’s even a level early on called “Touch Fuzzy, Get 
Dizzy” in which Yoshi touches psychedelic cotton balls that momentarily 
make him stumble around and hallucinate!&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;6.Super
 Mario RPG: A rare collaboration between Square, the makers of the Final
 Fantasy and Chrono Trigger series and Nintendo. Super Mario RPG was 
meant to be an introductory game into the Roleplaying genre. The game 
starts off as Bowser has kidnapped the princess for the 1 billionth time
 and Mario runs to his castle to rescue her. But after the fight with 
bowser a giant sword comes down from the sky piercing Bowser’s castle 
and shattering star road. It’s up to Mario and company to collect all 
the star pieces and defeat the new evil enemy Smithy. This game 
introduces fan favorite characters Mallow and Geno who are never seen 
after this game most likely due to copyright issues between Square and 
Nintendo. The graphics are very similar to those of Donkey Kong Country 
in which they used digitized 3D models and very beautiful. One big 
element in gameplay that adds to the enjoyment and detracts from the 
sometimes monotonous and boring gameplay of turn based RPG’s is the 
addition of timed hits, where if you press a corresponding button at the
 right time when your player is attacking you’ll do even more damage. 
You start off as only being able to play with Mario but as you progress 
you can make up a team of 3 fighters at a time with 5 characters to 
choose from. This game oozes character and comedic relief and has lots 
of little easter eggs like 8-bit Mario in Booster’s Tower and Mario 
coming out of the shower with a bright red face...This game is a great 
addition to any fans of Mario and JRPGS alike.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;5.The
 Legend of Zelda: A Link to The Past: On a dark and stormy night Link’s 
uncle heads to the castle to try and rescue the princess Zelda who’s 
been captured by the evil wizard Agahnim. You play as link who awakes 
and runs to the castle to find his uncle mortally wounded so you carry 
on in his place. Once Zelda is rescued the real game begins, the quest 
for the Master Sword, the blade of evil’s bane, and then to vanquish 
Agahnim &amp;nbsp;and then Ganon! The game returns the gameplay to that of the 
first Zelda game on the NES as a top-down aerial view and was the first 
game to use the Light World/ Dark World theme that was also re-used in 
Zelda:Twilight Princess. You must travel through many dungeons and 
places to collect all the items needed to successfully carry out your 
journey. The game has many difficult puzzles and many memorable boss 
battles. What I love most about this game has to be the music, Koji 
Kondo is responsible for a lot of the music in both the Mario and Zelda 
franchises and definitely didn’t disappoint with this one. From the 
Dungeon music to the Revamped Hyrule Field, to the Kakariko Village 
theme, the soundscapes in this game are amazing.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;4.Super
 Castlevania 4: The best Castlevania game of all time. Playing as Simon 
Belmont again you fight Count Dracula as he is resurrected every 100 
years when the forces of good have been weakened. The biggest thing 
about this game that makes it stand out from the other Castlevanias is 
the control. Unlike the previous games in the series where the controls 
are clunky and require lots of patience and perfect timing, the controls
 in Castlevania 4 don’t hold you back at all. You have a lot of control 
over your jumps, you can whip in any direction, and you can even walk 
while crouching! Apart from the controls being absolutely wonderful the 
game is fairly long. The level design is absolutely gorgeous and the 
music definitely fits in nicely with its environments. I especially love
 Simon’s Theme. The game is very difficult like all games in the 
Castlevania series pre-Symphony of The Night but thankfully you have 
unlimited continues so there’s really no excuse not to continue to play 
and play until you finally get good enough to pass on to the next level.
 The boss battles are very challenging and a lot of them are nods to 
classic horror films just like in the first game, like Frankenstein's 
Monster and The Mummy. This is the perfect game to play right around 
Halloween after watching a bunch of scary movies and a terrific 
platformer for the Super Nintendo.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;3.Donkey
 Kong Country 2: In my opinion the single greatest game that Rare has 
ever made! The sequel to the smash hit Donkey Kong country that was 
praised for its graphical capabilities on a 16-bit machine by using 
digitized 3D models as game sprites. Donkey Kong Country 2 is simply a 
masterpiece of game design. You play as Diddy Kong and Dixie Kong in an 
adventure to save DK who has been captured by Kaptain K. Rool. The 
atmosphere is perfect, from the creepy overworld theme to the enchanting
 melodies you experience in the levels, everything about this game has a
 grander, darker, more epic feel than its predecessor while still 
managing to include lots of little nods to not only Donkey Kong Country 
but lots of other games as well. The Overworld is absolutely gorgeous. 
Taking you from a Pirate ship to an active volcano, to a swamp, to a 
deadly amusement park, and onward climbing up higher and higher atop 
Crocodile Isle. I really can’t understate the epic feel of this game, 
the worlds are so varied and all beautiful in their own dark and 
mysterious ways. The characters, enemies, levels, and multiple 
backgrounds are all rendered beautifully. Even more so than the 
original, the two characters you play as have very distinct trade offs 
between each other and you’ll definitely have to master both to find all
 the hidden coins and bonus levels in order to unlock the secret levels 
and eventually the true ending to the game.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;2.
 Super Metroid: Also known as Metroid 3, one of the biggest and best 2D 
adventures on any game console. This Sci-Fi adventure originally based 
on the Alien movies by Ridley Scott, features the galactic bounty hunter
 Samus Aran as she tracks a metroid (a transparent alien parasite) 
captured by space pirates to the planet Zebes. What makes this game 
unique to other platformers on the SNES is that it isn’t broken into 
levels, but it’s actually one giant overworld that you can explore 
non-linearly. The game definitely gives you a feeling of solitude, like 
you really are Samus all alone on a giant planet inhabited by dangers. 
One big element in creating this feeling is the soundtrack that instills
 emotions in the right places. Exploration is a big part of this game 
requiring lots of backtracking to different parts of the game over time 
after you’ve acquired new items. This game is very challenging as you 
have to solve lots of puzzles in order to collect upgrades and power-ups
 that help you advance to other parts of the world.This game still holds
 up as a masterpiece of gameplay and detail even by todays standards. 
Surprisingly this is one of the few core Nintendo franchises that didn’t
 see a sequel on the N64 and gamers had to wait until the Gamecube for 
another installment. The Nonlinear action platforming gameplay was so 
good it was even used by Konami, map and all for the hit title 
Castlevania: Symphony of The Night for the Sony Playstation, thus 
spawning the term Metroidvania for subsequent installments in that 
series.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;1.
 Mega Man X: Back in the 90s Capcom actually made good choices. One of 
them was to take everything great about the classic NES series Mega Man 
and translate it into 16-bits by adding new gameplay elements like 
dashing and wall-climbing. The Result was Mega Man X. In the game the 
title character is actually a new android created by Dr.Light who was 
put in hibernation for 30 years because of his unique quality to think 
for himself and make his own decisions. Another robotics expert by the 
name of Dr.Cain later discovers X and creates a new paradigm of 
“reploids” based on X’s original designs.There’s really nothing about 
this game that I don’t love. The gameplay is smooth and the controls are
 pretty much self explanatory. The characters are all quite unique and 
memorable from X to your reploid friend Zero who serves as a foreshadow 
for how powerful you’ll be with all the upgrades you can find hidden in 
the different levels. All the stage bosses are themed after different 
animals like a penguin and a mandrill, rather than just basic themes or 
elements like in the original series. The main boss in this series is 
Sigma, who sort of resembles Sagat from Street Fighter and is bent on 
creating a new civilization solely for reploids. The music is absolutely
 wonderful and memorable, it’s like a combination of 80s hair metal and 
techno and you’ll be humming along with every tune from start to finish.
 There’s plenty of challenge but the game isn’t too hard to beat and 
there’s plenty of power-ups hidden in the stages like armor that halves 
your damage and a helmet to break rocks with your head that adds another
 level of depth to the gameplay. This game is still fun to play even 
today and has aged well thanks to it’s nice crisp 2-D graphics and fun 
platforming environment.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Well, that’s my list. Thanks for reading! What are your favorite Super Nintendo Games? Post it in the comments!&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7454498414680924983-1092384247062773508?l=gamenerdblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenerdblog.blogspot.com/feeds/1092384247062773508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/top-12-super-nintendo-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/1092384247062773508?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/1092384247062773508?v=2'/><link rel='alternate' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/top-12-super-nintendo-games.html' title='Top 12 Super Nintendo Games'/><author><name>Tai Wayne</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-AP7YmCl0Lqw/AAAAAAAAAAI/AAAAAAAAAHM/195Azqlusno/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/T0etFqS48yw/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DU4AQ34_fSp7ImA9WhVaFkg.&quot;'><id>tag:blogger.com,1999:blog-7454498414680924983.post-4623762544426659302</id><published>2012-06-01T18:50:00.001-07:00</published><updated>2012-06-14T00:12:22.045-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-06-14T00:12:22.045-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Relationship'/><category scheme='http://www.blogger.com/atom/ns#' term='Pokemon'/><category scheme='http://www.blogger.com/atom/ns#' term='Cherish'/><title>Cherished Pokemon</title><content type='html'>&lt;div style="color: #999999;"&gt;
&lt;span id="internal-source-marker_0.058971410326235874" style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Have
 you ever had a cherished piece of gaming memorabilia stolen from you? A
 couple years back I used to rent a house with 3 other guys my age (I 
was 18 at the time, terrible, terrible idea in retrospect.) and my 
little carrying case with my original DS and all my pokemon games went 
missing. I had nearly seven years worth of pokemon collecting ripped 
from me in an instant. And I never found out what happened to them or 
where they went. I had pokemon all the way back from Ruby version when I
 was 10 years old. My lvl 100 Swampert, and all my event legendaries 
like Jirachi and Deoxys were all lost. I remember one summer I spent 
nearly two months EV training a team for a pokemon tournament, all 
perfectly bred with beneficial natures and everything. My favorite 
pokepal was my Salamence, Ryuu. I remember I was so excited when Heart 
Gold and Soul Silver came out so I could actually walk around with him 
:D. If anything that’s one thing about Pokemon that I don’t know of a 
whole lot of games replicating very well. That bond you make with 
friends that’s so strong you actually almost feel an emotional 
connection to them. I guess what I’m saying is always be thankful for 
what you’ve got, and don’t take anything for granted.Whether it be video
 games, pokemon, or a relationship, because you never know when you may 
not have it anymore.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #999999;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: #999999;"&gt;
&lt;span id="internal-source-marker_0.058971410326235874" style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Have you ever had a similar experience? What do you cherish? Post it in the Comments, I'd love to hear from my readers. And if you've got any suggestions for future articles or even if you want me to do something crazy on camera and post in on this blog I'd love some feedback :D &lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;iframe bordercolor="#000000" frameborder="0" height="200" hspace="0" marginheight="0" marginwidth="0" scrolling="no" src="http://ad.doubleclick.net/adi/N963.148119.BLOGGEREN/B6527721;dcadv=3632184;sz=200x200;lid=41000000028007181;pid=DHTWLPIRAO;usg=AFHzDLvQ-xjTIV4LgEkIp03MvH5oHcA8OA;adurl=http%253A%252F%252Fwww.funtoymall.com%252Fdhtwlpirao.html%253Fmr%253AtrackingCode%253DEB163021-F9B0-E111-A0DB-001B21BCC0BC%2526mr%253AreferralID%253DNA;pubid=551904;imgsrc=http%3A%2F%2Fsite.unbeatablesale.com%2Fimg193%2Fdhtwlpirao.jpg;width=200;height=200" vspace="0" width="200"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7454498414680924983-4623762544426659302?l=gamenerdblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenerdblog.blogspot.com/feeds/4623762544426659302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/have-you-ever-had-cherished-piece-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/4623762544426659302?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/4623762544426659302?v=2'/><link rel='alternate' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/have-you-ever-had-cherished-piece-of.html' title='Cherished Pokemon'/><author><name>Tai Wayne</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-AP7YmCl0Lqw/AAAAAAAAAAI/AAAAAAAAAHM/195Azqlusno/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;AkcHSHY7eSp7ImA9WhVaFkg.&quot;'><id>tag:blogger.com,1999:blog-7454498414680924983.post-6570452164740167341</id><published>2012-06-01T11:13:00.001-07:00</published><updated>2012-06-14T00:13:59.801-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-06-14T00:13:59.801-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='Future'/><category scheme='http://www.blogger.com/atom/ns#' term='Humanity'/><category scheme='http://www.blogger.com/atom/ns#' term='Evolution'/><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Reality'/><category scheme='http://www.blogger.com/atom/ns#' term='Realities'/><category scheme='http://www.blogger.com/atom/ns#' term='Possibilities'/><category scheme='http://www.blogger.com/atom/ns#' term='Death'/><category scheme='http://www.blogger.com/atom/ns#' term='Simulation'/><title>Thoughts on why I love video games and the future of humanity</title><content type='html'>&lt;div style="color: #999999;"&gt;
&lt;span id="internal-source-marker_0.5912066322127189" style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;I
 love video games &amp;nbsp;because they make imaginary words come to life before
 your eyes, and put you in the center of action. There is an amazing 
level of detail and all forms of art within video games. I think it’s an
 amazing aspect of evolution that biology evolved over millions and 
millions of years to us humans who are capable of thought so intricate 
as to be able to create other realities from the confines of their own 
minds using the power of technology. We are literally on the verge of of
 an era of full immersion virtual reality, where things like video games
 and technology will become indistinguishable from the physical reality 
around us. This essentially means the end to humanity as we know it, as 
technological evolution will inevitably merge with biological evolution.
 Humanity will be able to overcome many boundaries that plague us 
currently. We will outgrow the need for money, even death, and 
individuality. As we all become one single collective consciousness even
 more so than we already are with inventions like the internet. If we 
all have wireless internet in our brains it means we would essentially 
be able to telepathically communicate with one another. Instead of 
eating we would be able to directly harness electricity. I love thinking
 about the future and the endless possibilities for our species that it 
holds. &lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #999999;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #999999;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;What do you think the future will bring for us who can create artificial worlds that we love so much? Post it in the comments.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;iframe bordercolor="#000000" frameborder="0" height="200" hspace="0" marginheight="0" marginwidth="0" scrolling="no" src="http://ad.doubleclick.net/adi/N7433.148119.BLOGGEREN/B6695226.1389;sz=200x200;ord=[timestamp]?;lid=41000000024781945;pid=sku6734317;usg=AFHzDLtDRifzakZ4qDK50AJswHmFrFHUKA;adurl=http%253A%252F%252Fwww.samsclub.com%252Fsams%252Fshop%252Fproduct.jsp%253FproductId%253Dprod5080282%2526pid%253D_DoubleClick_Affiliates%2526ci_src%253D15781033%2526ci_sku%253Dsku6734317;pubid=551904;imgsrc=http%3A%2F%2Fs7d2.scene7.com%2Fis%2Fimage%2Fsamsclub%2Fs7product%2F0001008669055_A.jpg;width=200;height=200" vspace="0" width="200"&gt;&lt;/iframe&gt;&lt;iframe bordercolor="#000000" frameborder="0" height="200" hspace="0" marginheight="0" marginwidth="0" scrolling="no" src="http://ad.doubleclick.net/adi/N7433.148119.BLOGGEREN/B6695226.1406;sz=200x200;ord=[timestamp]?;lid=41000000024781945;pid=sku1535063;usg=AFHzDLt_N_cIm8o5pWSfNtiJ28uQ8NpkQw;adurl=http%253A%252F%252Fwww.samsclub.com%252Fsams%252Fshop%252Fproduct.jsp%253FproductId%253Dprod1340171%2526pid%253D_DoubleClick_Affiliates%2526ci_src%253D15781033%2526ci_sku%253Dsku1535063;pubid=551904;imgsrc=http%3A%2F%2Fs7d2.scene7.com%2Fis%2Fimage%2Fsamsclub%2Fs7product%2F0004549690190_A.jpg;width=200;height=200" vspace="0" width="200"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7454498414680924983-6570452164740167341?l=gamenerdblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenerdblog.blogspot.com/feeds/6570452164740167341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/thoughts-on-why-i-love-video-games-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/6570452164740167341?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/6570452164740167341?v=2'/><link rel='alternate' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/thoughts-on-why-i-love-video-games-and.html' title='Thoughts on why I love video games and the future of humanity'/><author><name>Tai Wayne</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-AP7YmCl0Lqw/AAAAAAAAAAI/AAAAAAAAAHM/195Azqlusno/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DkcDRHY8fyp7ImA9WhVbFk0.&quot;'><id>tag:blogger.com,1999:blog-7454498414680924983.post-5273949973064772233</id><published>2012-06-01T10:51:00.000-07:00</published><updated>2012-06-01T19:27:55.877-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-06-01T19:27:55.877-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Laws'/><category scheme='http://www.blogger.com/atom/ns#' term='Gods'/><category scheme='http://www.blogger.com/atom/ns#' term='Emotions'/><category scheme='http://www.blogger.com/atom/ns#' term='Science'/><category scheme='http://www.blogger.com/atom/ns#' term='Humanity'/><category scheme='http://www.blogger.com/atom/ns#' term='Philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='Creativity'/><category scheme='http://www.blogger.com/atom/ns#' term='DNA'/><category scheme='http://www.blogger.com/atom/ns#' term='Perspective'/><category scheme='http://www.blogger.com/atom/ns#' term='Bill Hicks'/><category scheme='http://www.blogger.com/atom/ns#' term='New'/><category scheme='http://www.blogger.com/atom/ns#' term='God'/><title>Some thoughts I have on the universe</title><content type='html'>&lt;pre&gt;&lt;/pre&gt;
&lt;div style="margin-bottom: 0in;"&gt;
We're all god. Most people just haven't realized it yet. The spark of life, the ability to create.The transcendent effect of re-compiling all the data we gather and
making something new. That's god. Imagination is god. Even the gods
that humans worship, were all created from some other human's
imagination. And we can all do it, we all dream, we all think. Some
more than others. But it's all about the recording of contemplation.
We're all bombarded with enough data every day to come up with
something extraordinary. The most exemplary creators are the ones who
know how to use it for their benefit, either by having learned to use
it, or by some random chance have been able to do so since they
started. We're all god and we're all powerful. Some people don't want
you to know that. They don't want you to realize you have any power
at all. They keep you in the dark because they want to control you.
They fall in love with power over others. They're not evil, nor are
they good. Those are both just words. Even actions don't really
matter and can't be judged. Some people can argue over moralities
about what's bad and what isn't, but it's all really just opinions
that we've adopted because we were indoctrinated with them. Killing
1000 men or never harming a fly, as far as I'm concerned neither has
any real impact at this point in humanity. We're all tiny doomed ants
in a giant ocean of cosmic dust for now. I'm not a violent man
myself, but I often wonder why others are. It could be some left-over
self defense mechanism from an early ancestor still buried within
their DNA. It could be the love of the feeling of power over others
as mentioned earlier. I'm not entirely sure. Whenever I feel like
being violent myself I always imagine water. I feel like a glass of
water is the best analogy for what I feel the universe is inside my
head. It's like a glass of water, and we're all molecules that think
we're separate, but we're all just parts of the same fluidity. Except
the water is pure energy. I got this idea from the fact that all the
energy in the universe is a constant. I could be wrong, but my
understanding of the third law of thermodynamics is that energy
cannot be created or destroyed, only transferred. When the universe
was arranging itself into what it looks like today, it was
compressing itself down to a ridiculously small size, so all the
energy in the universe was crammed together. So all the people I find
contempt-able, the broken chunks of concrete on the highway we drive
on. It was all crammed up against what eventually became me. So
there's really nothing to get mad at aside from yourself, because
you're just a water molecule inside a glass of water that is
expanding and contracting periodically. I used to be afraid of dying.
But then I realized I'm probably not going to be very afraid when I'm
dead. Or what exactly happens when I die. I don't really believe in a
god, at least not from a text-book standard view. But I'm sure it's
possible that nothingness might not be the only possibility for what
happens to my consciousness when I cease to be, if I even cease to
be. I'm not even sure if I really even can die, seeing as I've never
done it before. More recently than fearing death I've wanted it to
happen. I was in a situation that caused large amounts of
self-loathing because I forgot the important lesson of not taking
life seriously. And I was also incredibly lonely. I don't want to die
anymore though, because I remembered. As far as I currently know,
nothing is permanent, including sadness. I think it really is like
Bill Hicks said, and this is all just a ride. Sometimes it's scary
and sometimes it's fun. Right now I'd say my ride is uncertain, but
I'm okay with not knowing right now. I still have a lot ahead of me.
There's still a lot I want to do, although I'm not sure where to
start. I'm still lonely though, even though I know I shouldn't be,
because we're all one. But I just wish I wasn't so isolated in my
human body. I really just wish I could find someone who I like being
with, who likes being with me that I can share things with and that I
can listen to. Someone who inspires me to be better than I am because
they show me something amazing. Of course I have friends, but it's
not the same sort of bond I'm really after right now. I really enjoy
the physical and mental closeness of a relationship. Even though all
I've had so far have been brief demonstrations and I've never
legitimately had a girlfriend. I'm sure other people would know what
I mean if they ever read this. It's a different level of connection
from just a regular friend. I wish I had it. I love music, and
poetry, and film, and media in general that can trigger an
instantaneous emotional response. Kind of like video games. Video
games are in my opinion the ultimate forms of creative media. It's
such a wondrous sensation to be listening to a song and feeling like
it describes how your current state of mind. Or sometimes even
better, when it puts you in an entirely new one.We all
need a new spin every once in a while. And a lot of the time they can
be pretty fun. I also enjoy the social bonding aspect of it too. It's
hard to have a bad time if you're partaking in an activity with
partners who share similar interests.&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7454498414680924983-5273949973064772233?l=gamenerdblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenerdblog.blogspot.com/feeds/5273949973064772233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/some-thoughts-i-have-on-universe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/5273949973064772233?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/5273949973064772233?v=2'/><link rel='alternate' type='text/html' href='http://gamenerdblog.blogspot.com/2012/06/some-thoughts-i-have-on-universe.html' title='Some thoughts I have on the universe'/><author><name>Tai Wayne</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-AP7YmCl0Lqw/AAAAAAAAAAI/AAAAAAAAAHM/195Azqlusno/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DU4CQHg_cCp7ImA9WhVaFkg.&quot;'><id>tag:blogger.com,1999:blog-7454498414680924983.post-8263990763240430998</id><published>2012-06-01T10:08:00.000-07:00</published><updated>2012-06-14T00:12:41.648-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-06-14T00:12:41.648-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox Live'/><category scheme='http://www.blogger.com/atom/ns#' term='Bananas'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Platformers'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='Rare'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo 64'/><category scheme='http://www.blogger.com/atom/ns#' term='Donkey Kong 64'/><title>Donkey Kong 64</title><content type='html'>The
 game I’ve been playing the most lately is Donkey Kong 64. Another gem 
from the golden age of Rare as a second party developer for Nintendo. 
Taking the same basic mechanics of 3D platformers like Mario 64 and 
Banjo Kazooie it’s basically the same old thing. Personally I have 
nothing wrong with that as I find 3D platformers to be some of the most 
fun and lively romps through nearly cartoon worlds. Especially the ones 
from Rare, Nintendo, and Sega. And maybe not especially Ninjabread 
Man...With this game you’re continuing the story of Donkey Kong, Diddy 
Kong and Company from the brilliant masterpieces of 2D platforming, The 
Donkey Kong Country Trilogy. King K. Rool the master of the lizard race 
the Kremlings (Who would later be replaced by weird drums with eyes in 
DKCR) basically parks his house boat right in front of the island I’ve 
always assumed was called Donkey Kong Country, and obviously having 
major butthurt from the previous 3 times you’ve kicked his ass. Is 
planning on firing a giant laser right in the giant Donkey Kong 
Mountain’s face. So needless to say it’s up to Donkey Kong and the Four 
other playable monkeys to run around both the island and the k.rool ship
 through different themed levels. A lot of them taking design cues from 
the levels from the old SNES Donkey Kong Country Games like stages with 
Minecarts, Jungles, Crystal Caves, Ancient Ruins, etc. This game is a 
collectors paradise. Currently I’m playing through it the way I never 
had the patience to as a kid and going through every level with one of 
the five kongs at a time collecting the 75 bananas, 5 golden bananas, 
banana coins, laser blueprints, banana fairies, crystal coconuts, ammo, 
and watermelons needed to get a 101% in the game. Some of my favorite 
parts about the game are the challenge barrels that require you to play 
mini games like firing watermelons out of a cannon, or playing a slot 
machine and winning 3 times in a row within a certain time period. There
 are also some playable retro throwbacks in the form of the original 
Donkey Kong for Arcade and the old Jetpac game by rare that got remade 
into a DLC title for Xbox Live Arcade. If you have a Nintendo 64, like 
3D platformers and still haven’t played this game. You definitely owe it
 to yourself to find a copy.&lt;br /&gt;
&lt;br /&gt;
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&lt;div style="margin-bottom: 0in;"&gt;
With E3 less than a week away, and all
the major game news sites buzzing with anticipation over what new
surprises wait in store. I decided it would be fun to write my idea
of a perfect E3 keynote from my favorite major video game hardware
company ever. Nintendo!&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Nintendo's E3 Keynote presentation
starts off with announcing new 3DS titles. Of course titles already
mentioned will be talked about. Luigi's Mansion 2,Castlevania: Lords
of Shadow, New Super Mario Bros. 2, etc.  In addition to Pokemon
Black 2 and White 2 the Re-make companion games for this generation
of Pokemon games will be Pokemon Land Ruby and Ocean Sapphire
exclusively for the 3DS. On-board Poke-walker functionality will be
included thanks to the built-in pedometer and street-pass features on
the 3DS.  A teaser trailer for the new Legend of Zelda game in works
is shown. Not much about game play or how far along they are in the
development is mentioned. Just a small clip of Toon Link Barreling
out of the 3DS screen with moblins chasing after him. Once talks
about the already established 3DS going strong into it's second year
of life and the new software that will be coming to it is over,
Reggie Fils-Aime hands the Mic over to Satoru Iwata and Shigeru
Miyamoto as they begin to talk about Nintendo's console for the
future. Iwata talks about how last year he mentioned that with the
Wii U they hoped to give an experience that is deeper and wider. And
so to appeal to more fans they decided to add the color black as an
option for the console from launch. A new surprise feature is shown
in the form of a DS card slot right next to the SD card slot in the
door on the front of the console is shown allowing you to play your
hand-held titles on your TV just like you could with the Gameboy
Player and Super Gameboy of yore. The robust library of classic games
and download-able software available via the Nintendo E-Shop is
shown, as well as details on the Nintendo Network including voice and
video chatting with the new controller. Gabe Newell of Valve is
brought on-stage to talk about Nintendo's partnering with Steam so
even more titles especially enhanced ports of both Portal games will
be available from day one. Finally the meat and potatoes of already
announced launch titles as well as Pikmin 3, and a new F-Zero and
Starfox game are announced to uproarious applause and cheers.
Nintendo asserts itself as the forerunners of the 8&lt;sup&gt;th&lt;/sup&gt;
generation of video games and Sony and Microsoft mutually pee
themselves.&lt;br /&gt;
&lt;br /&gt;
What would you like to see at E3? Post it in the Comments! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7454498414680924983-1932116946650464566?l=gamenerdblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gamenerdblog.blogspot.com/feeds/1932116946650464566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gamenerdblog.blogspot.com/2012/05/my-dream-e3-presentation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/1932116946650464566?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7454498414680924983/posts/default/1932116946650464566?v=2'/><link rel='alternate' type='text/html' href='http://gamenerdblog.blogspot.com/2012/05/my-dream-e3-presentation.html' title='My Dream E3 Presentation'/><author><name>Tai Wayne</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-AP7YmCl0Lqw/AAAAAAAAAAI/AAAAAAAAAHM/195Azqlusno/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;DkQARno9fCp7ImA9WhVbFk0.&quot;'><id>tag:blogger.com,1999:blog-7454498414680924983.post-5859209745029168459</id><published>2012-05-30T23:31:00.001-07:00</published><updated>2012-06-01T19:32:27.464-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2012-06-01T19:32:27.464-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Video Games'/><category scheme='http://www.blogger.com/atom/ns#' term='OCD'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamestop'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Collecting'/><category scheme='http://www.blogger.com/atom/ns#' term='Stickers'/><title>Stupid Stickers</title><content type='html'>&lt;br /&gt;
&lt;div style="margin-bottom: 0in;"&gt;
I love used video game stores for the
sheer fact that games that are years upon decades old are still in
circulation and classics and gems from all kinds of systems can be
shared and enjoyed by new people. But why is it that used game shops
insist on putting HUGE stickers all over the front of the game cases?
Maybe not everyone's as OCD as me when it comes to how your game
cases look, but personally I like when I can see the whole box art
and everything on the front of the label the way it was originally
meant to be seen, rather than having the Game-stop logo or $19.99
obscuring text and graphics. Now this wouldn't be such a problem if
it weren't for the fact that most stickers these places put on don't
just come off cleanly. You know what I'm talking about. They leave
that sticky goo all over your game case so it actually looks worse
than when it just had a sticker on it! I think more used game shops
should either start using shrink wrap to allow the stickers to come
off completely, or just have price tags on the side or in display
cases.&lt;br /&gt;
&lt;br /&gt;
Got anything that annoys you about gamecollecting? Post it in the comments! &lt;/div&gt;
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