<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8789823215116807970</id><updated>2024-09-02T00:19:10.770-04:00</updated><category term="software"/><category term="videojuegos"/><category term="tutorial"/><category term="3dsmax"/><category term="Realtime"/><category term="trailer"/><category term="3d"/><category term="animación"/><category term="lanzamientos"/><category term="VFX"/><category term="comercial"/><category term="cortometrajes"/><category term="tecnología"/><category term="vray"/><category term="cine"/><category term="games"/><category term="autodesk"/><category 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term="virtualarts"/><category term="softwaretecnología"/><category term="2014"/><category term="2080"/><category term="8 bit"/><category term="ANIMALS"/><category term="Animate"/><category term="Cinebox"/><category term="Deadlight"/><category term="Diseñohttp://www.blogger.com/img/blank.gif"/><category term="FOX ENGINE"/><category term="Far Cry 3"/><category term="Gear"/><category term="Ghosts"/><category term="Ground"/><category term="Infiltrator"/><category term="Kickstarter"/><category term="Koji Morimoto"/><category term="Marmoset"/><category term="Metal"/><category term="Metal Gear Solid"/><category term="Modern Warfare 3"/><category term="Nitrous"/><category term="PLAYSTATION"/><category term="Peek"/><category term="Populate"/><category term="Psycho"/><category term="Rain"/><category term="Renderer"/><category term="SHOHEI"/><category term="SIGGRAPH 2013"/><category term="Scenes"/><category term="Short Film"/><category term="Short Peace"/><category term="Showreel"/><category term="Sneak"/><category term="Solid"/><category term="TALKING"/><category term="The Last of Us"/><category term="Unigine"/><category term="Vue"/><category term="Web"/><category term="Webinars"/><category term="World War Z"/><category term="Zeroes"/><category term="Zombie"/><category term="akira"/><category term="android"/><category term="barquisimeto"/><category term="blur studio"/><category term="capcom"/><category term="car"/><category term="character rigging"/><category term="corto"/><category term="cuda"/><category term="curso"/><category term="drop"/><category term="dubstep"/><category term="eat3d"/><category term="escuela"/><category term="escultura"/><category term="eventos"/><category term="exodo"/><category term="face"/><category term="features"/><category term="febrero"/><category term="firefox"/><category term="foro"/><category term="fox"/><category term="frostbite"/><category term="game"/><category term="gotas"/><category term="guiones"/><category term="halo"/><category term="hideo"/><category term="illustration"/><category term="indiegogo"/><category term="infinity"/><category term="intro"/><category term="ios"/><category term="japon"/><category term="kojima"/><category term="luis pages"/><category term="luminous"/><category term="m83"/><category term="manga"/><category term="maqueta"/><category term="marvel"/><category term="medal of honor"/><category term="mentalray"/><category term="mexico"/><category term="microsoft"/><category term="mocap"/><category term="path tracing"/><category term="pc"/><category term="plaza del sol"/><category term="ps4"/><category term="quest3d"/><category term="rendering"/><category term="ryse"/><category term="scan"/><category term="service pack"/><category term="sony"/><category term="spot"/><category term="teaser"/><category term="toon"/><category term="unreal"/><category term="update"/><category term="xbox"/><title type='text'>Animacion 3D en Venezuela</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>526</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-5420710472244200791</id><published>2014-06-15T19:44:00.002-04:30</published><updated>2014-06-15T19:44:27.696-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="arquitectura"/><category scheme="http://www.blogger.com/atom/ns#" term="Interactive"/><category scheme="http://www.blogger.com/atom/ns#" term="unity3d"/><category scheme="http://www.blogger.com/atom/ns#" term="venezuela"/><title type='text'>Maqueta Virtual Interactiva para Android</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/D4mt0ISJuXQ&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;



Nos complace compartir un proyecto interactivo que desarrollamos en el año 2013 y que fue nominado a los &lt;a href=&quot;http://3dawards.cgarchitect.com/categories/2014/interactive&quot;&gt;premios 3DAwards 2014 &lt;/a&gt;en la categoría Interactive. 


Maqueta Virtual Interactiva (MVI) desarrollada en Unity3D para equipos Android e iOS. Permite acceder a las plantas y áreas internas y externas de un proyecto arquitectónico. 
Proyecto: Valle Topacio Residencial / Grupo ALCO, Venezuela 2013</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/5420710472244200791/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2014/06/maqueta-virtual-interactiva-para-android.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/5420710472244200791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/5420710472244200791'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2014/06/maqueta-virtual-interactiva-para-android.html' title='Maqueta Virtual Interactiva para Android'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-943563084653614409</id><published>2013-09-15T14:15:00.000-04:30</published><updated>2013-09-15T14:15:43.478-04:30</updated><title type='text'> Assassin’s Creed 4 Black Flag Technical Details</title><content type='html'>&lt;iframe frameborder=&quot;0&quot; width=&quot;640&quot; height=&quot;480&quot; src=&quot;http://www.dailymotion.com/embed/video/x14meiz&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href=&quot;http://www.dailymotion.com/video/x14meiz_making-of-assassin-s-creed-4-black-flag_videogames&quot; target=&quot;_blank&quot;&gt;Making of Assassin&amp;#039;s Creed 4 Black Flag&lt;/a&gt; &lt;i&gt;por &lt;a href=&quot;http://www.dailymotion.com/itsartmag&quot; target=&quot;_blank&quot;&gt;itsartmag&lt;/a&gt;&lt;/i&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/943563084653614409/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/09/assassins-creed-4-black-flag-technical.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/943563084653614409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/943563084653614409'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/09/assassins-creed-4-black-flag-technical.html' title=' Assassin’s Creed 4 Black Flag Technical Details'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-3820837198047844312</id><published>2013-09-10T17:23:00.002-04:30</published><updated>2013-09-10T17:23:20.637-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Call of Duty"/><category scheme="http://www.blogger.com/atom/ns#" term="Ghosts"/><category scheme="http://www.blogger.com/atom/ns#" term="trailer"/><title type='text'>Official Call of Duty®: Ghosts Single Player Campaign Trailer</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;480&quot; src=&quot;//www.youtube.com/embed/SumIZb6qMJw&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/3820837198047844312/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/09/official-call-of-duty-ghosts-single.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3820837198047844312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3820837198047844312'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/09/official-call-of-duty-ghosts-single.html' title='Official Call of Duty®: Ghosts Single Player Campaign Trailer'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-6771735574868718075</id><published>2013-08-21T23:22:00.000-04:30</published><updated>2013-08-21T23:22:07.886-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="cryengine"/><category scheme="http://www.blogger.com/atom/ns#" term="crysis"/><category scheme="http://www.blogger.com/atom/ns#" term="crysis 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Cryteck"/><category scheme="http://www.blogger.com/atom/ns#" term="crytek"/><category scheme="http://www.blogger.com/atom/ns#" term="Realtime"/><title type='text'> CRYENGINE® Demo </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc2hSX41uv7aEMSxJHXOti9fwORJfob4_8sDld_QTXQFMp0P_oPZobaJPIkkhBidf08m39UdVgyPrATj3A0WIctIoi5CSWP1UV8toZ9NQcEMD4WJK-5KGkGl1III-rwm-Zw2vhrief2mk/s1600/1377096819-crytek-cryengine-august-2013.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc2hSX41uv7aEMSxJHXOti9fwORJfob4_8sDld_QTXQFMp0P_oPZobaJPIkkhBidf08m39UdVgyPrATj3A0WIctIoi5CSWP1UV8toZ9NQcEMD4WJK-5KGkGl1III-rwm-Zw2vhrief2mk/s320/1377096819-crytek-cryengine-august-2013.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;iframe width=&quot;640&quot; height=&quot;480&quot; src=&quot;//www.youtube.com/embed/vF1zjDSqPoo&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Crytek Announces the Arrival of the New CryEngine&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Crytek have ushered in a new era for their state-of-the-art CryEngine 
technology, with the launch of the new CryEngine; an ever-evolving 
technology service, with always up to date access to the latest features
 in CryEngine for commercial game licensees.&lt;br /&gt;
&lt;br /&gt;
CryEngine users will also benefit from the coming together of Crytek’s 
Engine Licensing and Research &amp;amp; Development teams; a move designed 
to double the level of one-to-one care game licensees can tap into, in 
essence offering Crytek’s R&amp;amp;D as a service for developers using the 
new CryEngine.&lt;br /&gt;
&lt;br /&gt;
On top of these changes, the new CryEngine supports development on 
current and next generation consoles (Xbox One, PlayStation 4, and 
WiiU), alongside PC, with further platforms to be added in the near 
future.&lt;br /&gt;
&lt;br /&gt;
In line with the new services, the all-in-one development solution will 
no longer be identified by version numbers; reflecting the fact that 
constant updates and upgrades are always being applied to keep CryEngine
 at the forefront of its field.&lt;br /&gt;
&lt;br /&gt;
Areil Cai, Director of Business Development – CryEngine said: &quot;Supplying
 an engine is not about delivering a static piece of software. It’s 
about Crytek being an R&amp;amp;D team for our game licensees; providing the
 latest, greatest technology we can, all the time. As an industry, we’re
 all looking to deliver games as a service now – and we feel the same 
approach can be taken with game engines. Today&#39;s announcement reflects 
this progress, as well as our ongoing commitment to making sure 
CryEngine licensees always stay well ahead of the game.&quot;&lt;br /&gt;
&lt;br /&gt;
Also commenting on Crytek&#39;s announcement, Carl Jones, Business 
Development Director at Crytek, said: &quot;Since CryEngine 3 was launched in
 2009, we&#39;ve dramatically changed the engine so many times, with so many
 major new features, it’s not the same engine anymore. We have 
revolutionised many parts of the engine: we have overhauled our entire 
lighting system, built movie quality character rendering and animation 
solutions, vastly improved the speed and effectiveness of our Sandbox 
editor, and even our rendering has changed with tessellation, pixel 
accurate displacement mapping and now physical based rendering; all of 
this while maintaining our first principal: that making games should be 
real-time, all the time. CryEngine is a new engine from Crytek – and it 
always will be!”&lt;br /&gt;
&lt;br /&gt;
This week also sees a major update to Crytek&#39;s free CryEngine SDK; 
granting non-commercial users access to a raft of the new features that 
recently helped to make Crysis 3 a visual benchmark for gaming. It is 
two years since the launch of the free CryEngine SDK. In that time, the 
engine has been downloaded over five million times and is used for 
non-commercial projects every day by a constantly growing community and 
more than 400 universities. The update to the free SDK will take user 
feedback on board and remove some restrictions, which prevented users 
from working offline.&lt;br /&gt;
&lt;br /&gt;
These changes to the CryEngine service are being marked with a new website which can be seen at &lt;a href=&quot;http://www.cryengine.com/&quot; style=&quot;color: #0b5394;&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;cryengine.com&lt;/b&gt;&lt;/a&gt;.
 Over time, the site will grow to offer new options for game developers,
 and will ultimately become the central hub for all official CryEngine 
content online. </content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/6771735574868718075/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/08/cryengine-demo.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/6771735574868718075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/6771735574868718075'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/08/cryengine-demo.html' title=' CRYENGINE® Demo '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc2hSX41uv7aEMSxJHXOti9fwORJfob4_8sDld_QTXQFMp0P_oPZobaJPIkkhBidf08m39UdVgyPrATj3A0WIctIoi5CSWP1UV8toZ9NQcEMD4WJK-5KGkGl1III-rwm-Zw2vhrief2mk/s72-c/1377096819-crytek-cryengine-august-2013.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-1269800963693082003</id><published>2013-08-01T18:45:00.000-04:30</published><updated>2013-08-01T18:45:04.972-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><category scheme="http://www.blogger.com/atom/ns#" term="zbrush"/><title type='text'> SIEMENS LARGE-SCALE HEAD Behind The Scenes - Legacy Effects </title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/L3gE1Zp9Vt8&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/1269800963693082003/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/08/siemens-large-scale-head-behind-scenes.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/1269800963693082003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/1269800963693082003'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/08/siemens-large-scale-head-behind-scenes.html' title=' SIEMENS LARGE-SCALE HEAD Behind The Scenes - Legacy Effects '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-1187100912999705164</id><published>2013-08-01T02:03:00.002-04:30</published><updated>2013-08-01T02:03:43.973-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="car"/><category scheme="http://www.blogger.com/atom/ns#" term="nvidia"/><category scheme="http://www.blogger.com/atom/ns#" term="Realtime"/><category scheme="http://www.blogger.com/atom/ns#" term="SIGGRAPH 2013"/><title type='text'>The Future of Car Buying: Nvidia&#39;s Real Time Car Customization Demo at SIGGRAPH 2013 </title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/KsNCu3QvsME&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;

&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/LdW20SLQhes&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/1187100912999705164/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/08/the-future-of-car-buying-nvidias-real.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/1187100912999705164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/1187100912999705164'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/08/the-future-of-car-buying-nvidias-real.html' title='The Future of Car Buying: Nvidia&#39;s Real Time Car Customization Demo at SIGGRAPH 2013 '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-1560734387523185824</id><published>2013-07-25T14:22:00.002-04:30</published><updated>2013-07-25T14:23:30.982-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="cryengine"/><category scheme="http://www.blogger.com/atom/ns#" term="crysis 3"/><category scheme="http://www.blogger.com/atom/ns#" term="crytek"/><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><category scheme="http://www.blogger.com/atom/ns#" term="microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="ryse"/><category scheme="http://www.blogger.com/atom/ns#" term="xbox"/><title type='text'>Ryse: Son of Rome Behind the Scenes</title><content type='html'>Go behind the scenes for the making of Ryse: Son of Rome and see how Crytek is bringing next generation performance capture to Xbox One.


&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/iAimfRS2Z0g&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/1560734387523185824/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/07/ryse-son-of-rome-behind-scenes.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/1560734387523185824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/1560734387523185824'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/07/ryse-son-of-rome-behind-scenes.html' title='Ryse: Son of Rome Behind the Scenes'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-6936622303412678434</id><published>2013-07-17T13:39:00.001-04:30</published><updated>2013-07-17T13:39:13.350-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><category scheme="http://www.blogger.com/atom/ns#" term="World War Z"/><category scheme="http://www.blogger.com/atom/ns#" term="Zombi"/><category scheme="http://www.blogger.com/atom/ns#" term="Zombie"/><title type='text'>World War Z - Building a Better Zombie</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/tvoUMH9Ghpo&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/6936622303412678434/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/07/world-war-z-building-better-zombie.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/6936622303412678434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/6936622303412678434'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/07/world-war-z-building-better-zombie.html' title='World War Z - Building a Better Zombie'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-784508223788482135</id><published>2013-06-28T14:41:00.000-04:30</published><updated>2013-07-01T03:33:51.442-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="android"/><category scheme="http://www.blogger.com/atom/ns#" term="arquitectura"/><category scheme="http://www.blogger.com/atom/ns#" term="ios"/><category scheme="http://www.blogger.com/atom/ns#" term="maqueta"/><category scheme="http://www.blogger.com/atom/ns#" term="Realtime"/><category scheme="http://www.blogger.com/atom/ns#" term="unity3d"/><category scheme="http://www.blogger.com/atom/ns#" term="virtualarts"/><title type='text'>Virtualarts Maqueta Virtual Interactiva (MVI) </title><content type='html'>Maqueta Virtual Interactiva (MVI) desarrollada en Unity3D para equipos 
Android e iOS. Permite acceder a las plantas y áreas internas y externas
 de un proyecto arquitectónico.&lt;br /&gt;
&lt;br /&gt;
Virtual Architectural Model developed in Unity3D for Android and iOS. It&lt;br /&gt;
shows an interactive model for internal and exterior areas of an architectural project&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/D4mt0ISJuXQ&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;//www.youtube.com/embed/Bnfiz6r9i98&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/784508223788482135/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/06/virtualarts-maqueta-virtual-interactiva.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/784508223788482135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/784508223788482135'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/06/virtualarts-maqueta-virtual-interactiva.html' title='Virtualarts Maqueta Virtual Interactiva (MVI) '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-9189614086770990285</id><published>2013-06-28T14:30:00.000-04:30</published><updated>2013-06-28T14:30:09.550-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="2014"/><category scheme="http://www.blogger.com/atom/ns#" term="3dsmax"/><category scheme="http://www.blogger.com/atom/ns#" term="autodesk"/><category scheme="http://www.blogger.com/atom/ns#" term="fixes"/><category scheme="http://www.blogger.com/atom/ns#" term="service pack"/><title type='text'>Service Pack 1 for 3ds Max 2014 and 3ds Max Design 2014 is available! </title><content type='html'>Service Pack 1 for Autodesk® 3ds Max® 2014 includes fixes for issues with stability and performance based on customer feedback.&lt;br /&gt;

Download it here:&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=21918703&amp;amp;linkID=9241178&quot; style=&quot;line-height: 1.5em;&quot;&gt;3ds Max 2014 Service Pack 1&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=21918906&amp;amp;linkID=10381720&quot; style=&quot;line-height: 1.5em;&quot;&gt;3ds Max Design 2014 Service Pack 1&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/9189614086770990285/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/06/service-pack-1-for-3ds-max-2014-and-3ds.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/9189614086770990285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/9189614086770990285'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/06/service-pack-1-for-3ds-max-2014-and-3ds.html' title='Service Pack 1 for 3ds Max 2014 and 3ds Max Design 2014 is available! '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-143272208267858385</id><published>2013-06-26T02:22:00.000-04:30</published><updated>2013-06-26T02:22:24.043-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="gpu"/><category scheme="http://www.blogger.com/atom/ns#" term="OctaneRender"/><category scheme="http://www.blogger.com/atom/ns#" term="Realtime"/><category scheme="http://www.blogger.com/atom/ns#" term="render"/><category scheme="http://www.blogger.com/atom/ns#" term="rt"/><title type='text'>Octane Render 1.2 - Release video </title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/og65VflB4-Y?list=UUqPmc3i0TE0oyetAKlv1Z2A&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/143272208267858385/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/06/octane-render-12-release-video.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/143272208267858385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/143272208267858385'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/06/octane-render-12-release-video.html' title='Octane Render 1.2 - Release video '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/og65VflB4-Y/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-4384877485525175308</id><published>2013-05-30T14:50:00.002-04:30</published><updated>2013-05-30T14:51:25.147-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="cryengine"/><category scheme="http://www.blogger.com/atom/ns#" term="crytek"/><title type='text'>CryEngine 3 y la Planificación Estrategica en los Negocios </title><content type='html'>&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A primera vista puede que no tengan mucho en común, pero la compañia consultora alemana IDS Scheer se alió con CryTek responsable de la franquicia Crysis y desarrolladores del robusto motor gráfico CryEngine 3, para participar en el SAP HANA Partner Race.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;Su propuesta les ganó el segundo lugar en la final y ayudó a demostrar que una interfaz gráfica amigable e intuitiva sería muy bien recibida en el mundo de los negocios a gran escala. 

IDS Scheer y CryTek se aliaron para crear un escenario convincente con el sistema SAP HANA proporcionandoun veloz análisis de datos, mientars que la interfaz con estilo de juego 3D le proporcionaba un renovado estilo a los datos de planificación.&lt;br /&gt;
&lt;br /&gt;
Esta propuesta permite acceder a los datos de forma más intuitiva y ayuda a involucrar  a la fuerza de trabajo joven más adaptada a este tipo de experiencias de usuario. 


El video a continuación, en idioma alemán, muestra la propuesta y parte de la presentación</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/4384877485525175308/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/cryengine-3-y-la-planificacion.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/4384877485525175308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/4384877485525175308'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/cryengine-3-y-la-planificacion.html' title='CryEngine 3 y la Planificación Estrategica en los Negocios '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-2928220720726436131</id><published>2013-05-21T14:57:00.001-04:30</published><updated>2013-05-21T14:57:43.941-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="making of"/><category scheme="http://www.blogger.com/atom/ns#" term="videojuegos"/><title type='text'>Call Of Duty Ghost Making Of</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/B00xKmtyfaY&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/2928220720726436131/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/call-of-duty-ghost-making-of.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/2928220720726436131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/2928220720726436131'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/call-of-duty-ghost-making-of.html' title='Call Of Duty Ghost Making Of'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/B00xKmtyfaY/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-7147910636761359534</id><published>2013-05-21T14:35:00.001-04:30</published><updated>2013-05-21T14:50:51.297-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="unity3d"/><category scheme="http://www.blogger.com/atom/ns#" term="videojuegos"/><title type='text'>Unity para Desarrollos Móviles ahora será gratuito</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/5GcdsiNYYR8&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;


Como un acto de democratizacion de las tecnologías de desarrollo de Videojuegos, Unity ha decidido cambiar su modelo básico para desarrolladores independientes permitiendo que publiquen sus juegos para iOS y Android de forma gratuita y sin necesidad de compartir regalías por ventas. 

Igualmente se presentarán opciones para publicar en otras plataformas móviles como Blackberry y Windows Phone 8



</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/7147910636761359534/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/unity-putting-power-of-unity-in-hands.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/7147910636761359534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/7147910636761359534'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/unity-putting-power-of-unity-in-hands.html' title='Unity para Desarrollos Móviles ahora será gratuito'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/5GcdsiNYYR8/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-3652480879216010161</id><published>2013-05-18T18:57:00.000-04:30</published><updated>2013-05-18T18:57:14.866-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="blender"/><category scheme="http://www.blogger.com/atom/ns#" term="drop"/><category scheme="http://www.blogger.com/atom/ns#" term="gotas"/><category scheme="http://www.blogger.com/atom/ns#" term="Rain"/><category scheme="http://www.blogger.com/atom/ns#" term="tutorial"/><title type='text'>How to Make a Rainy Window in Blender </title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/sO8kw0a2ZeI&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/3652480879216010161/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/how-to-make-rainy-window-in-blender.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3652480879216010161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3652480879216010161'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/how-to-make-rainy-window-in-blender.html' title='How to Make a Rainy Window in Blender '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/sO8kw0a2ZeI/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-3149425417985733845</id><published>2013-05-18T18:40:00.001-04:30</published><updated>2013-05-18T18:40:22.896-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="autodesk"/><category scheme="http://www.blogger.com/atom/ns#" term="character rigging"/><category scheme="http://www.blogger.com/atom/ns#" term="Naughty Dog&#39;s"/><category scheme="http://www.blogger.com/atom/ns#" term="The Last of Us"/><title type='text'>Judd Simantov on character rigging and modeling in Naughty Dog&#39;s The Last of Us </title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/myZcUvU8YWc&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/3149425417985733845/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/judd-simantov-on-character-rigging-and.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3149425417985733845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3149425417985733845'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/judd-simantov-on-character-rigging-and.html' title='Judd Simantov on character rigging and modeling in Naughty Dog&#39;s The Last of Us '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/myZcUvU8YWc/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-4422058754230723281</id><published>2013-05-13T17:46:00.005-04:30</published><updated>2013-05-13T17:46:52.394-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="e3"/><category scheme="http://www.blogger.com/atom/ns#" term="PLAYSTATION"/><category scheme="http://www.blogger.com/atom/ns#" term="ps4"/><title type='text'>REVEAL PLAYSTATION 4 PS4 E3 2013</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/3trQXK8oBS4&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/4422058754230723281/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/reveal-playstation-4-ps4-e3-2013.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/4422058754230723281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/4422058754230723281'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/reveal-playstation-4-ps4-e3-2013.html' title='REVEAL PLAYSTATION 4 PS4 E3 2013'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/3trQXK8oBS4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-3100960255802986213</id><published>2013-05-07T11:12:00.001-04:30</published><updated>2013-05-07T11:13:56.038-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="reel"/><category scheme="http://www.blogger.com/atom/ns#" term="VFX"/><title type='text'>Fido Demo Reel 2013</title><content type='html'>&lt;iframe src=&quot;http://player.vimeo.com/video/64305357?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ffffff&quot; width=&quot;680&quot; height=&quot;382&quot; frameborder=&quot;0&quot; webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt; &lt;p&gt;&lt;a href=&quot;http://vimeo.com/64305357&quot;&gt;Fido reel april 2013&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/fidovfx&quot;&gt;Fido&lt;/a&gt; on &lt;a href=&quot;http://vimeo.com&quot;&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;

Fido es un galardonado estudio de efectos visuales con experiencia en el desarrollo de comerciales y películas. Su enfoque principal se basa en los personajes y la animación de criaturas. Para conocer más de sus trabajo visita su web &lt;a href=&quot;www.fido.se&quot;&gt;Fido.se&lt;/a&gt;

</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/3100960255802986213/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/fido-demo-reel-2013.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3100960255802986213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3100960255802986213'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/fido-demo-reel-2013.html' title='Fido Demo Reel 2013'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-7397504979908706602</id><published>2013-05-03T16:31:00.002-04:30</published><updated>2013-05-03T16:31:42.249-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="3dsmax"/><category scheme="http://www.blogger.com/atom/ns#" term="firefox"/><category scheme="http://www.blogger.com/atom/ns#" term="OTOY"/><title type='text'>3dsmax 2014 desde la web!</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/YUsCnWBK8gc&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/7397504979908706602/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/3dsmax-2014-desde-la-web.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/7397504979908706602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/7397504979908706602'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/3dsmax-2014-desde-la-web.html' title='3dsmax 2014 desde la web!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/YUsCnWBK8gc/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-9070709394548953576</id><published>2013-05-02T13:08:00.001-04:30</published><updated>2013-05-02T13:09:16.180-04:30</updated><title type='text'>Abe: cortometraje</title><content type='html'>&lt;iframe src=&quot;http://player.vimeo.com/video/64114843?title=0&amp;amp;byline=0&amp;amp;portrait=0&quot; width=&quot;640&quot; height=&quot;360&quot; frameborder=&quot;0&quot; webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt; &lt;p&gt;&lt;a href=&quot;http://vimeo.com/64114843&quot;&gt;ABE&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/robmclellan&quot;&gt;Rob McLellan&lt;/a&gt; on &lt;a href=&quot;http://vimeo.com&quot;&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/9070709394548953576/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/abe-cortometraje.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/9070709394548953576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/9070709394548953576'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/abe-cortometraje.html' title='Abe: cortometraje'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-1849094144253080518</id><published>2013-05-02T13:07:00.001-04:30</published><updated>2013-05-04T15:05:56.310-04:30</updated><title type='text'>Oblivion Behind The Scenes</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/i9m6KzRMWnA&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/1849094144253080518/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/oblivion-behind-scenes.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/1849094144253080518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/1849094144253080518'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/05/oblivion-behind-scenes.html' title='Oblivion Behind The Scenes'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/i9m6KzRMWnA/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-5304070051020466283</id><published>2013-04-29T10:06:00.002-04:30</published><updated>2013-04-29T10:07:35.685-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="cgi"/><category scheme="http://www.blogger.com/atom/ns#" term="reel"/><title type='text'>Reel Militar de RealtimeUK </title><content type='html'>El estudio de animación CG &lt;a href=&quot;http://realtimeuk.com/&quot;&gt;RealtimeUK &lt;/a&gt; develó  un reel de algunos de sus trabajos con temática militar. Impresionante!



&lt;iframe src=&quot;http://player.vimeo.com/video/64793656&quot; width=&quot;640&quot; height=&quot;360&quot; frameborder=&quot;0&quot; webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt; &lt;p&gt;&lt;a href=&quot;http://vimeo.com/64793656&quot;&gt;Military Games Reel&lt;/a&gt; from &lt;a href=&quot;http://vimeo.com/user2166869&quot;&gt;RealtimeUK&lt;/a&gt; on &lt;a href=&quot;http://vimeo.com&quot;&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/5304070051020466283/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/04/reel-militar-de-realtimeuk.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/5304070051020466283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/5304070051020466283'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/04/reel-militar-de-realtimeuk.html' title='Reel Militar de RealtimeUK '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-3581954441719616734</id><published>2013-04-27T21:20:00.002-04:30</published><updated>2013-05-04T15:07:27.966-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="trailer"/><category scheme="http://www.blogger.com/atom/ns#" term="videojuegos"/><title type='text'>Trailer Beyond Two Souls</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/c9D1N-MHwog&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/3581954441719616734/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/04/trailr-beyond-two-souls.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3581954441719616734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/3581954441719616734'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/04/trailr-beyond-two-souls.html' title='Trailer Beyond Two Souls'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/c9D1N-MHwog/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-4954422461055528278</id><published>2013-04-26T14:38:00.001-04:30</published><updated>2013-04-26T14:38:24.233-04:30</updated><title type='text'>Omega Co-Axial Comercial</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/ctj-RDbTBMU&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;

Impresionante comercial de 70 segundos para la marca Omega. Música por Harry Gregson</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/4954422461055528278/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/04/omega-co-axial-comercial.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/4954422461055528278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/4954422461055528278'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/04/omega-co-axial-comercial.html' title='Omega Co-Axial Comercial'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/ctj-RDbTBMU/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8789823215116807970.post-5357516391445496426</id><published>2013-04-25T10:20:00.000-04:30</published><updated>2013-04-25T10:20:04.907-04:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="cortometrajes"/><title type='text'>Corto Animado: 23 grados y 5 minutos </title><content type='html'>&lt;iframe src=&quot;http://player.vimeo.com/video/62773137?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=f9b41b&quot; width=&quot;400&quot; height=&quot;300&quot; frameborder=&quot;0&quot; webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;
</content><link rel='replies' type='application/atom+xml' href='http://virtual-arts.blogspot.com/feeds/5357516391445496426/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://virtual-arts.blogspot.com/2013/04/corto-animado-23-grados-y-5-minutos.html#comment-form' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/5357516391445496426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8789823215116807970/posts/default/5357516391445496426'/><link rel='alternate' type='text/html' href='http://virtual-arts.blogspot.com/2013/04/corto-animado-23-grados-y-5-minutos.html' title='Corto Animado: 23 grados y 5 minutos '/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>