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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;AkAHQ346cCp7ImA9WhRUFUQ.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970</id><updated>2012-01-26T12:55:32.018-04:30</updated><category term="guiones" /><category term="inspiración" /><category term="toon" /><category term="logotipo" /><category term="entretenimiento" /><category term="3d" /><category term="comics" /><category term="Realtime" /><category term="sony" /><category term="dibujos animados" /><category term="blender" /><category term="cod" /><category term="making of" /><category term="Diseñohttp://www.blogger.com/img/blank.gif" /><category term="VFX" /><category term="Web" /><category term="Webinars" /><category term="arquitectura" /><category term="Photoshop" /><category term="arte" /><category term="cryengine" /><category term="pixar" /><category term="publicidad" /><category term="fotografia" /><category term="vray" /><category term="cinematic" /><category term="educación" /><category term="render" /><category term="Entrevistas" /><category term="escultura" /><category term="zbrush" /><category term="Modern Warfare 3" /><category term="trailer" /><category term="animación" /><category term="tecnología" /><category term="maya" /><category term="realidad aumentada" /><category term="Vue" /><category term="comercial" /><category term="unity3d" /><category term="scripts" /><category term="personalidades" /><category term="Adobe" /><category term="cortometrajes" /><category term="juego" /><category term="capcom" /><category term="tutorial" /><category term="foro" /><category term="mocap" /><category term="videos" /><category term="games" /><category term="reel" /><category term="virtualarts" /><category term="gpu" /><category term="cgi" /><category term="autodesk" /><category term="proyectos" /><category term="descargas" /><category term="diablo" /><category term="software" /><category term="mentalray" /><category term="softwaretecnología" /><category term="eventos" /><category term="anime" /><category term="Diseño" /><category term="cine" /><category term="character" /><category term="Concursos" /><category term="lumion" /><category term="lanzamientos" /><category term="Call of Duty" /><category term="plugins" /><category term="marvel" /><category term="udk" /><category term="videojuegos" /><category term="3dsmax" /><title>Animacion 3D en Venezuela</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://virtual-arts.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>407</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/sxKPd" /><feedburner:info uri="blogspot/sxkpd" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;AkAHQ349cCp7ImA9WhRUFUQ.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-7088702618371141099</id><published>2012-01-26T12:55:00.001-04:30</published><updated>2012-01-26T12:55:32.068-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-26T12:55:32.068-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Diseño" /><title>Identidad Gráfica National Geographic</title><content type="html">&lt;iframe allowfullscreen="" frameborder="0" height="225" mozallowfullscreen="" src="http://player.vimeo.com/video/35651682?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;
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Los creativos argentinos de&amp;nbsp;&lt;a href="http://www.lumbre.tv/"&gt;Lumbre&lt;/a&gt; desarrollaron varios spots para mostrar la identidad gráfica de National Geographic en el 2012. Muy simples y a la vez, extraordinarios&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-7088702618371141099?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zP6vpax79rwWF0okcltL5bHOlj0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zP6vpax79rwWF0okcltL5bHOlj0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zP6vpax79rwWF0okcltL5bHOlj0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zP6vpax79rwWF0okcltL5bHOlj0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/rN51XbAmmjg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/7088702618371141099/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2012/01/identidad-grafica-national-geographic.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/7088702618371141099?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/7088702618371141099?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/rN51XbAmmjg/identidad-grafica-national-geographic.html" title="Identidad Gráfica National Geographic" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2012/01/identidad-grafica-national-geographic.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEASX89eip7ImA9WhRUE08.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-7237293964672130205</id><published>2012-01-23T09:37:00.001-04:30</published><updated>2012-01-23T09:37:28.162-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-23T09:37:28.162-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="videojuegos" /><title>Trailer de Deadlight</title><content type="html">&lt;span style="background-color: #ebebeb; line-height: 18px; text-align: left;"&gt;&lt;span style="color: #333333; font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/sWNI-0bWkSo" width="640"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #ebebeb; color: #333333; font-family: arial, sans-serif; font-size: 13px; line-height: 18px; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #ebebeb; color: #333333; font-family: arial, sans-serif; font-size: 13px; line-height: 18px; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #ebebeb; color: #333333; font-family: arial, sans-serif; font-size: 13px; line-height: 18px; text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #ebebeb; text-align: left;"&gt;&lt;span style="color: #333333; font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 18px;"&gt;El videojuego Deadlight desarrollado por Microsoft se basa en un esquema de acción cinemática de plataformas con puzzles de&amp;nbsp;acción. No estamos muy seguros que signifique eso, lo que sí podemos ver es que el mundo está destrozado (o al menos el camino hacia Vancouver) donde Randal Wayne debe sobrevivir empleando sus habilidades, lo que nos recuerda mucho a &lt;a href="http://www.imdb.com/title/tt0898367/"&gt;The Road&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="color: #333333; font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="color: #333333; font-family: arial, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-7237293964672130205?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0CQHB10bKvM0YDPY6T7Ko-Q_Sm0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0CQHB10bKvM0YDPY6T7Ko-Q_Sm0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0CQHB10bKvM0YDPY6T7Ko-Q_Sm0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0CQHB10bKvM0YDPY6T7Ko-Q_Sm0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/iw1-YfCTGoo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/7237293964672130205/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2012/01/trailer-de-deadlight.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/7237293964672130205?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/7237293964672130205?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/iw1-YfCTGoo/trailer-de-deadlight.html" title="Trailer de Deadlight" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/sWNI-0bWkSo/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2012/01/trailer-de-deadlight.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQGQng6eyp7ImA9WhRUEEo.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-4615309417025152469</id><published>2012-01-20T10:08:00.002-04:30</published><updated>2012-01-20T10:08:43.613-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-20T10:08:43.613-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="videojuegos" /><title>Resident Evil 6</title><content type="html">&lt;div&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/Xtf2bUj6jYk" width="640"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div&gt;
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&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
Este trailer anunció la próxima salida al mercado del videojuego de culto en lo que a historias de zombies se refiere. &lt;a href="http://www.nohopeleft.com/"&gt;Resident Evil 6&lt;/a&gt; espera llegar a las tiendas el próximo 20 de Noviembre para las consolas PS3, Xbox 360 así como para PC.&amp;nbsp;&lt;div&gt;
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&lt;div&gt;
&lt;div&gt;
Los efectos visuales lucen asombrosos y estamos seguros que esta nueva entrega encantará a los fieles seguidores de la saga como a aquellos que se acercan al título por primera vez.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-4615309417025152469?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/SY_DFd3SaqdhY6WkvSAP1stetc8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SY_DFd3SaqdhY6WkvSAP1stetc8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/SY_DFd3SaqdhY6WkvSAP1stetc8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SY_DFd3SaqdhY6WkvSAP1stetc8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/zg7ggwRHEeg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/4615309417025152469/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2012/01/resident-evil-6.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/4615309417025152469?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/4615309417025152469?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/zg7ggwRHEeg/resident-evil-6.html" title="Resident Evil 6" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/Xtf2bUj6jYk/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2012/01/resident-evil-6.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A08EQX4yfSp7ImA9WhRUEEs.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-2349808467516562146</id><published>2012-01-20T09:56:00.003-04:30</published><updated>2012-01-20T10:00:00.095-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-20T10:00:00.095-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="comercial" /><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><title>Samsung Tv Spot</title><content type="html">&lt;iframe allowfullscreen="" frameborder="0" height="225" mozallowfullscreen="" src="http://player.vimeo.com/video/35130644?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;a href="http://vimeo.com/35130644"&gt;Samsung - Inception&lt;/a&gt; from &lt;a href="http://vimeo.com/user792652"&gt;Julien Vanhoenacker&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recientemente Samsung &amp;nbsp;lanzó al mercado una cámara digital cuya pantalla puede ser movida en ciertos ángulos para tomar las fotografías en lugares difíciles de alcanzar. Para recrear el concepto, se empleó un diseño de una ciudad se curva sobre sí misma, al más puro estilo de Inception.&lt;br /&gt;
&lt;br /&gt;
El talento del comercial recayó en Nichikhun del grupo pop coreano 2PM.&amp;nbsp;Para lograrlo, se desarrolló una ciudad&amp;nbsp;enteramente&amp;nbsp;en CG 3dsMax renderizando con Vray. Este comercial forma parte de la camapaña de Samsung Tailandia y los efectos visuales estuvieron a cargo de&amp;nbsp;&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;&lt;a href="http://vimeo.com/user792652"&gt;Julien Vanhoenacker&lt;/a&gt; y Alejandro García&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;Cliente: Samsung Thailand&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;Agencia: CHEIL Thailand&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;Director: Nat Numthong&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;Produccion: Phenomena&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;VFX Supervisor: Julien Vanhoenacker&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;VFX Artista: Alejandro Garcia&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;VFX: The Post Bangkok&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif;"&gt;&lt;span style="font-size: 14px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-2349808467516562146?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fbZEqUvk8BC2CwxCUEdggPvceKs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fbZEqUvk8BC2CwxCUEdggPvceKs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fbZEqUvk8BC2CwxCUEdggPvceKs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fbZEqUvk8BC2CwxCUEdggPvceKs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/9xmpTa_C8Mc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/2349808467516562146/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2012/01/samsung-tv-spot.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/2349808467516562146?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/2349808467516562146?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/9xmpTa_C8Mc/samsung-tv-spot.html" title="Samsung Tv Spot" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2012/01/samsung-tv-spot.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cEQXc9cSp7ImA9WhRUEEs.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-6555913148999876250</id><published>2012-01-20T09:46:00.001-04:30</published><updated>2012-01-20T09:46:40.969-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-20T09:46:40.969-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><category scheme="http://www.blogger.com/atom/ns#" term="cortometrajes" /><title>Archetype de Aaron Sims</title><content type="html">&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/KB53H3-qOWk" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.aaron-sims.com/"&gt;Aaron Sims&lt;/a&gt; es un legendario diseñador de criaturas y desarrollador de efectos visuales quien en esta ocasión quizo desarrolar un cortometraje haciendo gala de sus habilidades.&lt;br /&gt;
&lt;br /&gt;
En ésta, su primera película, Sims cuenta la historia de un robot que se hace consciente de sí mismo, para la preocupación de la compañía que lo creó.&lt;br /&gt;
&lt;br /&gt;
El cortometraje está disponible sólo en línea, y en su página web podrás ver algunos de los tras cámara de la producción.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/jpF0SGcYSeA" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-6555913148999876250?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NapJeC9UfTsm775inXR1lbzh5wM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NapJeC9UfTsm775inXR1lbzh5wM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NapJeC9UfTsm775inXR1lbzh5wM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NapJeC9UfTsm775inXR1lbzh5wM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/RUBc2wiGm80" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/6555913148999876250/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2012/01/archetype-de-aaron-sims.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/6555913148999876250?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/6555913148999876250?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/RUBc2wiGm80/archetype-de-aaron-sims.html" title="Archetype de Aaron Sims" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/KB53H3-qOWk/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2012/01/archetype-de-aaron-sims.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUABRHY7eip7ImA9WhRVEkQ.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-6364722018603810596</id><published>2012-01-11T11:32:00.000-04:30</published><updated>2012-01-11T11:32:35.802-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-11T11:32:35.802-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="autodesk" /><category scheme="http://www.blogger.com/atom/ns#" term="3dsmax" /><category scheme="http://www.blogger.com/atom/ns#" term="arquitectura" /><title>Autodesk 2011 Design Visualization Show reel</title><content type="html">&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/15ekdV6pczk?hd=1" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-6364722018603810596?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/KgQi-WSFIpw3Ic2EI1LiSJdpobw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KgQi-WSFIpw3Ic2EI1LiSJdpobw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/KgQi-WSFIpw3Ic2EI1LiSJdpobw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/KgQi-WSFIpw3Ic2EI1LiSJdpobw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/voBhO8pyRx8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/6364722018603810596/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2012/01/autodesk-2011-design-visualization-show.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/6364722018603810596?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/6364722018603810596?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/voBhO8pyRx8/autodesk-2011-design-visualization-show.html" title="Autodesk 2011 Design Visualization Show reel" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/15ekdV6pczk/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2012/01/autodesk-2011-design-visualization-show.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04MRXgzfSp7ImA9WhRVEU8.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-7829849558059704269</id><published>2012-01-09T11:49:00.002-04:30</published><updated>2012-01-09T11:49:44.685-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-09T11:49:44.685-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tecnología" /><category scheme="http://www.blogger.com/atom/ns#" term="software" /><category scheme="http://www.blogger.com/atom/ns#" term="animación" /><category scheme="http://www.blogger.com/atom/ns#" term="mocap" /><title>Vicon Technologies actualiza la experiencia MoCap en la USC</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-axj_kEGPZwI/TwsSDOk6X4I/AAAAAAAABsg/b4eOhJpYT4s/s1600/usc3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://1.bp.blogspot.com/-axj_kEGPZwI/TwsSDOk6X4I/AAAAAAAABsg/b4eOhJpYT4s/s320/usc3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h1 style="text-align: -webkit-left;"&gt;
&lt;span style="text-align: justify;"&gt;&lt;span style="color: #333333; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 14px; font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-rTkfcMKskVo/TwsTXMN3mSI/AAAAAAAABso/Ie6dSak8tIk/s1600/usc1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://2.bp.blogspot.com/-rTkfcMKskVo/TwsTXMN3mSI/AAAAAAAABso/Ie6dSak8tIk/s320/usc1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h1 style="text-align: -webkit-left;"&gt;
&lt;span style="text-align: justify;"&gt;&lt;span style="color: #333333; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 14px; font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;h1 style="text-align: -webkit-left;"&gt;
&lt;span style="text-align: justify;"&gt;&lt;span style="color: #333333; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 14px; font-weight: normal;"&gt;Vicon, desarrollador de sistemas de captura de movimiento para las industrias del entretenimiento e ingeniería, recientemente colaboró con el Centro de Artes Digitales Robert Zemeckis en la Escuela de Artes Cinematográficas de la USC para mejorar la calidad del sistema de captura de movimiento. Originalmente&amp;nbsp;construido&amp;nbsp;con 200 cámaras en el 2006, las primeras clases que emplearon el escenario MoCap se iniciaron a principio del 2007 con la colaboración de los&amp;nbsp;ex alumnos&amp;nbsp;y hoy en día afamados cineastas Robert Zemeckis y Eric Furie. Hoy en día el sistema se ha incrementado a un escenario de 1700 pies cuadrados, contando con 46 cámaras número que planean incrementar próximamente&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;h1 style="text-align: -webkit-left;"&gt;
&lt;span style="text-align: justify;"&gt;&lt;span style="color: #333333; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 14px; font-weight: normal;"&gt;De acuerdo a Furie, Vicon es el estándard en lo que respecta a la captura de movimiento y los estudiantes deben aprender cómo&amp;nbsp;integrar&amp;nbsp;esta&amp;nbsp;tecnología&amp;nbsp;en&amp;nbsp;todas&amp;nbsp;las facetas de la industria, no solamente para efectos de captura corporal y narrativa, pero&amp;nbsp;también&amp;nbsp;para previsualización, producción virtual, cinematografía virtual, desarrollo de videojuegos, etc.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;div&gt;
&lt;span style="text-align: justify;"&gt;&lt;span style="color: #333333; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 14px; font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="text-align: justify;"&gt;&lt;span style="color: #333333; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 14px; font-weight: normal;"&gt;Para conocer más sobre esta innovadora sala de MoCap, lee el artículo completo en &lt;a href="http://www.cgarena.com/archives/news/vicon-usc-motion-capture.php"&gt;cgarena&lt;/a&gt;. Tambien puedes visitar la web de &lt;a href="http://www.omg3d.com/html/index.html"&gt;Oxford Metrics Group&lt;/a&gt; y &lt;a href="http://www.vicon.com/"&gt;Vicon&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-7829849558059704269?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wp04JWi9sdPTti3YSFCXymMnWqo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wp04JWi9sdPTti3YSFCXymMnWqo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wp04JWi9sdPTti3YSFCXymMnWqo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wp04JWi9sdPTti3YSFCXymMnWqo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/-y108h4GiOk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/7829849558059704269/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2012/01/vicon-technologies-actualiza-la.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/7829849558059704269?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/7829849558059704269?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/-y108h4GiOk/vicon-technologies-actualiza-la.html" title="Vicon Technologies actualiza la experiencia MoCap en la USC" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-axj_kEGPZwI/TwsSDOk6X4I/AAAAAAAABsg/b4eOhJpYT4s/s72-c/usc3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2012/01/vicon-technologies-actualiza-la.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEIERX86eip7ImA9WhRVEU8.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-2200538671542187342</id><published>2012-01-09T10:51:00.001-04:30</published><updated>2012-01-09T10:51:44.112-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-09T10:51:44.112-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="vray" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="software" /><title>V-Ray RT para Rhino</title><content type="html">&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;V-RayRT® &amp;nbsp;es un motor de render revolucionario que provee feedback instantaneo, y ahora está disponible para Rhino. En este video se nos muestran las capacidades y alcances de lo que ahora se conoce como render interactivo&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif; font-size: 14px; line-height: 20px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; font-size: 14px; line-height: 20px;"&gt;&lt;span style="color: #222222; font-family: georgia, 'palatino linotype', palatino, 'times new roman', times, serif;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/TEGUDMyB_UI" width="480"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-2200538671542187342?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gCP3-drvwuhH2LUwTJBXoNpawcI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gCP3-drvwuhH2LUwTJBXoNpawcI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gCP3-drvwuhH2LUwTJBXoNpawcI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gCP3-drvwuhH2LUwTJBXoNpawcI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/Sz_OJYBIGGs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/2200538671542187342/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2012/01/v-ray-rt-para-rhino.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/2200538671542187342?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/2200538671542187342?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/Sz_OJYBIGGs/v-ray-rt-para-rhino.html" title="V-Ray RT para Rhino" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/TEGUDMyB_UI/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2012/01/v-ray-rt-para-rhino.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQGRn07cCp7ImA9WhRXFEQ.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-7990546833314995603</id><published>2011-12-21T12:49:00.004-04:30</published><updated>2011-12-21T15:08:47.308-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-21T15:08:47.308-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><title>VFX Learning: Tu entrada al mundo de los efectos visuales</title><content type="html">&lt;a href="http://3.bp.blogspot.com/-SyIg31JGglM/TvIZ8ktIY7I/AAAAAAAABsQ/mTPktbKyIO4/s1600/maya_dynamics_banner_es.jpg"&gt;&lt;img alt="" border="0" height="228" id="BLOGGER_PHOTO_ID_5688637807758173106" src="http://3.bp.blogspot.com/-SyIg31JGglM/TvIZ8ktIY7I/AAAAAAAABsQ/mTPktbKyIO4/s640/maya_dynamics_banner_es.jpg" style="display: block; margin: 0px auto 10px; text-align: center;" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://4.bp.blogspot.com/-Yxzdx0CyNQw/TvIZ8R_mB3I/AAAAAAAABsE/tnDwWwfiUIk/s1600/banner_homel001_es-1.jpg"&gt;&lt;img alt="" border="0" height="361" id="BLOGGER_PHOTO_ID_5688637802735339378" src="http://4.bp.blogspot.com/-Yxzdx0CyNQw/TvIZ8R_mB3I/AAAAAAAABsE/tnDwWwfiUIk/s640/banner_homel001_es-1.jpg" style="display: block; margin: 0px auto 10px; text-align: center;" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Hace algún tiempo publicamos una entrevista con Luis Pages, un exitoso venezolano que ha hecho carrera en el competitivo mundo del VFX y ha visto recompensado su esfuerzo trabajando en algunas de las cintas más taquilleras y visualmente asombrosas de los últimos años: La Era de Hielo 2, Horton Hears a Who, Harry Potter y la Órden del Fénix El día que la tierra se detuvo y Avatar.&lt;br /&gt;
&lt;br /&gt;
El trabajo de Luis no se detiene y es que junto a un grupo de destacados profesionales como Russell Lloyd, Alvaro Segura, Rahul Deshprabhu, Shaun Friedberg, ha desarrollado un centro de entrenamiento a distancia para aquellos que deseen aprender a manejar el software de efectos visuales de última generación.&lt;br /&gt;
&lt;br /&gt;
Maya, Houdini, Real Flow, Nuke, son algunas de las herramientas que puedes perfeccionar junto a estos profesionales a través de sesiones online y de revisiones semanales con una duración promedio de 12 semanas. El idioma no es una barrera, puesto que la web está desarrollada en versiones en español e inglés, y gran número de los cursos ofrecen un instructor bilingüe o un traductor simultáneo.&lt;br /&gt;
&lt;br /&gt;
Así mismo, una comunidad online fue creada con el fin de ofrecer mayor soporte a quienes estén interesados en ingresar en este interesante mundo de los efectos visuales.&lt;br /&gt;
&lt;br /&gt;
Visita hoy mismo : &lt;br /&gt;
&lt;a href="http://vfxlearning.com/"&gt;http://vfxlearning.com&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.facebook.com/vfxlearning"&gt;http://www.facebook.com/vfxlearning&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://twitter.com/vfxlearning"&gt;http://twitter.com/vfxlearning&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-7990546833314995603?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/iuY6FulHrWaxyV2h2A8k3L-epcU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iuY6FulHrWaxyV2h2A8k3L-epcU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/iuY6FulHrWaxyV2h2A8k3L-epcU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iuY6FulHrWaxyV2h2A8k3L-epcU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/jHfY_ioRA2k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/7990546833314995603/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/12/vfx-learning-tu-entrada-al-mundo-de-los.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/7990546833314995603?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/7990546833314995603?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/jHfY_ioRA2k/vfx-learning-tu-entrada-al-mundo-de-los.html" title="VFX Learning: Tu entrada al mundo de los efectos visuales" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-SyIg31JGglM/TvIZ8ktIY7I/AAAAAAAABsQ/mTPktbKyIO4/s72-c/maya_dynamics_banner_es.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/12/vfx-learning-tu-entrada-al-mundo-de-los.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUQESXw5fCp7ImA9WhRXFEU.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-4181589832005749374</id><published>2011-12-21T12:28:00.003-04:30</published><updated>2011-12-21T12:38:28.224-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-21T12:38:28.224-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="trailer" /><title>Trailer Paranorman</title><content type="html">&lt;iframe width="640" height="360" src="http://www.youtube.com/embed/xzOPYetqUq0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Desarrollada por LAIKA, los mismos tras el éxito en stopmotion Coraline, Paranorman nos cuenta la historia de Norman, un niño que tiene la habilidad de ver fantasmas. Todo transcurre normalmente en el pequeño pueblo, hasta que se ven bajo el ataque de una amenaza zombie, y sólo el tímido niño podrá salvarlos. Esperan estrenarla en septiembre del 2012 y será apenas la segunda película en stopmotion grabada en 3D.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-4181589832005749374?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EDsZwGL5XIC0TyEMBjV-vtOGRiY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EDsZwGL5XIC0TyEMBjV-vtOGRiY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EDsZwGL5XIC0TyEMBjV-vtOGRiY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EDsZwGL5XIC0TyEMBjV-vtOGRiY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/CK-jVU6Zi-4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/4181589832005749374/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/12/trailer-paranorman.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/4181589832005749374?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/4181589832005749374?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/CK-jVU6Zi-4/trailer-paranorman.html" title="Trailer Paranorman" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/xzOPYetqUq0/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/12/trailer-paranorman.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEMGSX4_cSp7ImA9WhRXFEQ.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-570062429053450015</id><published>2011-12-21T12:13:00.004-04:30</published><updated>2011-12-21T15:10:28.049-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-21T15:10:28.049-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="lumion" /><category scheme="http://www.blogger.com/atom/ns#" term="software" /><title>Entérate que hay de nuevo en Lumion 2.0</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-1s8QYrOaqeQ/TvIPYafnZPI/AAAAAAAABr4/xBBgZJlxKb0/s1600/editor2-590x407.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5688626191425561842" src="http://1.bp.blogspot.com/-1s8QYrOaqeQ/TvIPYafnZPI/AAAAAAAABr4/xBBgZJlxKb0/s1600/editor2-590x407.jpg" style="display: block; margin: 0px auto 10px; text-align: center;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://4.bp.blogspot.com/-Ug4pKkO9Xj4/TvIPYMo7kfI/AAAAAAAABrs/tdd4PqGmCog/s1600/shot13-590x331.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5688626187706536434" src="http://4.bp.blogspot.com/-Ug4pKkO9Xj4/TvIPYMo7kfI/AAAAAAAABrs/tdd4PqGmCog/s1600/shot13-590x331.jpg" style="display: block; margin: 0px auto 10px; text-align: center;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gran cantidad de mejoras han sido incorporadas a la segunda entrega de Lumion, tales como la incorporación de iluminación de interiores, nuevos efectos de postprocesado y contenido. &lt;br /&gt;
El sistema de importación de archivos ha sido extendido con soporte para archivos de formato AutoDesk® DWG y DXF. Adicionalmente ha sido incluido un plugin especial COLLADA para AutoDesk® Revit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Los nuevos elementos de iluminación permiten a los usuarios crear una atm´sofera grandiosa para las visualizaciones de interiorismo, logrando gran realismo a través de una mejorado sistema de material shading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
El nuevo pack contiene  más de 160 modelos de mobiliario y alrededor de otros 90 objetos. Así mismo, las mejoras en tonemapping, Ambient Occlusion, iluminación y sombras ayudan a crear imágenes y videos  aún más realistas.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://lumion3d.com/"&gt;http://lumion3d.com/ &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-570062429053450015?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nu0k5KlqwkwhXUEP0uLyU4TAgNI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nu0k5KlqwkwhXUEP0uLyU4TAgNI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nu0k5KlqwkwhXUEP0uLyU4TAgNI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nu0k5KlqwkwhXUEP0uLyU4TAgNI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/GV3T0wG6Gtk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/570062429053450015/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/12/enterate-que-hay-de-nuevo-en-lumion-20.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/570062429053450015?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/570062429053450015?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/GV3T0wG6Gtk/enterate-que-hay-de-nuevo-en-lumion-20.html" title="Entérate que hay de nuevo en Lumion 2.0" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-1s8QYrOaqeQ/TvIPYafnZPI/AAAAAAAABr4/xBBgZJlxKb0/s72-c/editor2-590x407.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/12/enterate-que-hay-de-nuevo-en-lumion-20.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQDRn4zeSp7ImA9WhRXFEQ.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-8298089694754120588</id><published>2011-12-19T12:17:00.003-04:30</published><updated>2011-12-21T15:09:37.081-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-21T15:09:37.081-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="vray" /><title>Actualización a Vray 2.0</title><content type="html">&lt;a href="http://2.bp.blogspot.com/-bey5YRelNpo/Tu9rWgrSslI/AAAAAAAABrg/rcTbsgyykuo/s1600/an-update-to-v-ray-2-0-is-now-available-big_0_895.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5687882888865034834" src="http://2.bp.blogspot.com/-bey5YRelNpo/Tu9rWgrSslI/AAAAAAAABrg/rcTbsgyykuo/s1600/an-update-to-v-ray-2-0-is-now-available-big_0_895.jpg" style="display: block; margin: 0px auto 10px; text-align: center;" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Chaos Group ha anunciado una actualización a V-Ray 2.0, mostrando asombrosos avances y mejoras, incluyendo mejora de funcionalidad de GPU usando V-rayRT y nuevas capaciddaes de Hair y Fur. &lt;br /&gt;
&lt;br /&gt;
Si eres cliente actual de V-Ray visita la web de Chaos Group y descarga esta actualización&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-8298089694754120588?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Bu9KOpfgUc0DkiT5ChZr0c6mVW0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Bu9KOpfgUc0DkiT5ChZr0c6mVW0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/szkb-ljaAFg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/8298089694754120588/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/12/actualizacion-vray-20.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/8298089694754120588?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/8298089694754120588?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/szkb-ljaAFg/actualizacion-vray-20.html" title="Actualización a Vray 2.0" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-bey5YRelNpo/Tu9rWgrSslI/AAAAAAAABrg/rcTbsgyykuo/s72-c/an-update-to-v-ray-2-0-is-now-available-big_0_895.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/12/actualizacion-vray-20.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYDSXk_fyp7ImA9WhRQE0s.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-6064934009943924703</id><published>2011-12-08T13:11:00.000-04:30</published><updated>2011-12-08T13:12:58.747-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-08T13:12:58.747-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="trailer" /><category scheme="http://www.blogger.com/atom/ns#" term="animación" /><category scheme="http://www.blogger.com/atom/ns#" term="cgi" /><title>Keloid Trailer - A Short Film by BLR</title><content type="html">&lt;iframe src="http://player.vimeo.com/video/33030265?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="640" height="272" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/33030265"&gt;Keloid Trailer - A Short Film by BLR&lt;/a&gt; from &lt;a href="http://vimeo.com/biglazyrobot"&gt;BLR_VFX&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-6064934009943924703?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/vkO-jTAg7e10hywvYaGYqPbmTwA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vkO-jTAg7e10hywvYaGYqPbmTwA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/jEhjzvufXf8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/8667302758972713437/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/11/corto-animado-killer-toys.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/8667302758972713437?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/8667302758972713437?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/jEhjzvufXf8/corto-animado-killer-toys.html" title="Corto Animado: &quot;Killer Toys&quot;" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/11/corto-animado-killer-toys.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMDQXs7eCp7ImA9WhRSGEU.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-8978027583009313610</id><published>2011-11-21T10:41:00.002-04:30</published><updated>2011-11-21T10:44:30.500-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-21T10:44:30.500-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="comercial" /><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><title>Making Of "Life Tea Commercial"</title><content type="html">&lt;iframe src="http://player.vimeo.com/video/31746616?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/31746616"&gt;Life - Tea (TVC + Making Of)&lt;/a&gt; from &lt;a href="http://vimeo.com/user2174792"&gt;IXOR&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ixor, los creadores de este fresco comercial nos muestras cómo se desarrollo este trabajo de efectos visuales.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-8978027583009313610?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/4PMgZGenTTMrytYtVUX79WfDgo4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4PMgZGenTTMrytYtVUX79WfDgo4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/lNeQeBOGCfw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/8978027583009313610/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/11/making-of-life-tea-commercial.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/8978027583009313610?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/8978027583009313610?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/lNeQeBOGCfw/making-of-life-tea-commercial.html" title="Making Of &quot;Life Tea Commercial&quot;" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/11/making-of-life-tea-commercial.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYHRXwzcSp7ImA9WhRSGEU.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-2852600029556899710</id><published>2011-11-21T10:35:00.001-04:30</published><updated>2011-11-21T10:38:54.289-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-21T10:38:54.289-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="videojuegos" /><category scheme="http://www.blogger.com/atom/ns#" term="reel" /><title>Gears of War 3: Rigging Reel</title><content type="html">&lt;iframe src="http://player.vimeo.com/video/32220149?autoplay=1" width="398" height="224" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Jeremy ernst explica a través de este video el proceso de rigging empleado en Gears of War 3&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-2852600029556899710?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/wrx_AbXz6CbO6Y9fNqSN_hGsEzk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wrx_AbXz6CbO6Y9fNqSN_hGsEzk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/Y1yyCfYTdUg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/2852600029556899710/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/11/gears-of-war-3-rigging-reel.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/2852600029556899710?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/2852600029556899710?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/Y1yyCfYTdUg/gears-of-war-3-rigging-reel.html" title="Gears of War 3: Rigging Reel" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/11/gears-of-war-3-rigging-reel.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMMQX0-eip7ImA9WhRSEkU.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-5962093927503621910</id><published>2011-11-14T10:43:00.004-04:30</published><updated>2011-11-14T10:58:00.352-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-14T10:58:00.352-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><category scheme="http://www.blogger.com/atom/ns#" term="software" /><title>Fusion 6.3 ya está disponible</title><content type="html">&lt;a href="http://4.bp.blogspot.com/-HdhpWZWGdHI/TsEzGNMA22I/AAAAAAAABqg/dpfM2fSBSdI/s1600/Fusion_63_still_banner.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://4.bp.blogspot.com/-HdhpWZWGdHI/TsEzGNMA22I/AAAAAAAABqg/dpfM2fSBSdI/s200/Fusion_63_still_banner.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5674873187175816034" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Eyeon Software, desarrollador de software de efectos visuales de última línea, anunció el lanzamiento oficial de Fusion 6.3. Su arquitectura basada en aceleramiento de GPU y super cómputo OpenCL ofrece un nuevo nivel en lo que a desarrollo de software VFX se refiere.&lt;/div&gt;&lt;br /&gt;Entre las mejoras con las que cuenta esta nueva entrega se encuentran:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;-nuevas operaciones con canal alfa:&lt;/span&gt; alpha multiply y alpha divide&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;-distorsión de lente&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;-Brillo y contraste reversible&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;-Soporte ProRes actualizado.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Para conocer más detalles visita el siguiente &lt;a href="http://eyeonfusion.vfxpedia.com/Web/EyeonWeb/main/whats_new_in_6-3.pdf"&gt;enlace &lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-5962093927503621910?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ZqE8YsQQHqSU_ILdogQabK4VZvA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZqE8YsQQHqSU_ILdogQabK4VZvA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/HgF_7JTs1PE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/5857693292006306832/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/11/ganadores-del-concurso-lumion-demo.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/5857693292006306832?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/5857693292006306832?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/HgF_7JTs1PE/ganadores-del-concurso-lumion-demo.html" title="Ganadores del Concurso &quot;Lumion Demo&quot;" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/11/ganadores-del-concurso-lumion-demo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0INQX86fCp7ImA9WhRTF00.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-4331063095453169484</id><published>2011-11-07T16:54:00.003-04:30</published><updated>2011-11-07T17:03:10.114-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-07T17:03:10.114-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="lumion" /><category scheme="http://www.blogger.com/atom/ns#" term="3d" /><category scheme="http://www.blogger.com/atom/ns#" term="Realtime" /><category scheme="http://www.blogger.com/atom/ns#" term="render" /><title>Lumion 2.0 preview now available</title><content type="html">&lt;div&gt;&lt;strong&gt;Highlights:&lt;/strong&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Indoor/Outdoor lighting&lt;/li&gt;&lt;li&gt;New sky and clouds for both night and day&lt;/li&gt;&lt;li&gt;Improved overall rendering quality&lt;/li&gt;&lt;li&gt;Additional content (lights, people, furniture, flags and more)&lt;/li&gt;&lt;li&gt;New animation effects&lt;/li&gt;&lt;li&gt;Curved paths for animations&lt;/li&gt;&lt;li&gt;Improved importing&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lumion3d.com/wp-content/uploads/2011/11/lighting1big.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 575px; height: 323px;" src="http://lumion3d.com/wp-content/uploads/2011/11/lighting1big.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lumion3d.com/wp-content/uploads/2011/11/furniture.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://lumion3d.com/wp-content/uploads/2011/11/furniture.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lumion3d.com/wp-content/uploads/2011/11/paintingbig.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 525px; height: 294px;" src="http://lumion3d.com/wp-content/uploads/2011/11/paintingbig.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lumion3d.com/wp-content/uploads/2011/11/sky2big.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 508px; height: 285px;" src="http://lumion3d.com/wp-content/uploads/2011/11/sky2big.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/Pio2MMJYXqc?hd=1" allowfullscreen="" frameborder="0" height="360" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://lumion3d.com/lumion2preview"&gt;LINK:&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-4331063095453169484?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/TMuq5GWqXjW7Ow44R4zk64EkSac/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TMuq5GWqXjW7Ow44R4zk64EkSac/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/yVSeZV_9zLQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/4331063095453169484/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/11/lumion-20-preview-now-available.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/4331063095453169484?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/4331063095453169484?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/yVSeZV_9zLQ/lumion-20-preview-now-available.html" title="Lumion 2.0 preview now available" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/Pio2MMJYXqc/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/11/lumion-20-preview-now-available.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUNRXoyfSp7ImA9WhRTFkU.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-5872575386146656014</id><published>2011-11-07T13:03:00.001-04:30</published><updated>2011-11-07T13:04:54.495-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-07T13:04:54.495-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="tutorial" /><title>Video Tutorial: Intro de Nickelodeon en Cinema 4D</title><content type="html">&lt;iframe src="http://player.vimeo.com/video/31529399?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/31529399"&gt;Nickelodeon Intro Tutorial (English)&lt;/a&gt; from &lt;a href="http://vimeo.com/awmotion"&gt;AwMotion&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Aprende cómo hacer el logotipo de Nickelodeon animado en Cinema 4D&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-5872575386146656014?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/aXF5ayaNiQpROCJ1G7ihCoVGLiM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aXF5ayaNiQpROCJ1G7ihCoVGLiM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/sxKPd/~4/6pgL-lwGo9o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://virtual-arts.blogspot.com/feeds/3953238982005384593/comments/default" title="Enviar comentarios" /><link rel="replies" type="text/html" href="http://virtual-arts.blogspot.com/2011/11/video-tutorial-como-crear-objetos-en.html#comment-form" title="0 comentarios" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/3953238982005384593?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8789823215116807970/posts/default/3953238982005384593?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/sxKPd/~3/6pgL-lwGo9o/video-tutorial-como-crear-objetos-en.html" title="Video Tutorial: como crear objetos en 3ds Max empleando modelos de referencia" /><author><name>VirtualArts</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/_danXugqaFSU/S4aaL2J-LnI/AAAAAAAAA7s/GbUFYao6jWM/S220/115084505_300.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://virtual-arts.blogspot.com/2011/11/video-tutorial-como-crear-objetos-en.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcBSHw6eyp7ImA9WhdaFUg.&quot;"><id>tag:blogger.com,1999:blog-8789823215116807970.post-8951347996927536205</id><published>2011-10-25T10:22:00.004-04:30</published><updated>2011-10-25T11:07:39.213-04:30</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-25T11:07:39.213-04:30</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><title>The Three Musketeers: ahora en Steampunk</title><content type="html">&lt;a href="http://2.bp.blogspot.com/-ngmnNE8chuA/TqbXrOqBopI/AAAAAAAABo8/OzU5k-zwaOw/s1600/musketeer01_airships.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 134px;" src="http://2.bp.blogspot.com/-ngmnNE8chuA/TqbXrOqBopI/AAAAAAAABo8/OzU5k-zwaOw/s320/musketeer01_airships.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5667454318761058962" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-OU7aIIeoWxw/TqbVnIrwheI/AAAAAAAABo0/I-hS4GOLd88/s1600/musketeers03b_sword-fight.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://1.bp.blogspot.com/-OU7aIIeoWxw/TqbVnIrwheI/AAAAAAAABo0/I-hS4GOLd88/s320/musketeers03b_sword-fight.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5667452049414981090" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-vjdHoh47wTI/TqbVmxEZ4gI/AAAAAAAABok/yI_2lqCuw-w/s1600/musketeers03a_sword-fight.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 172px;" src="http://1.bp.blogspot.com/-vjdHoh47wTI/TqbVmxEZ4gI/AAAAAAAABok/yI_2lqCuw-w/s320/musketeers03a_sword-fight.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5667452043075904002" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-UYS_aid_ELI/TqbVmbBwAtI/AAAAAAAABoY/51R3Bub_33w/s1600/musketeers02b_ship.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 134px;" src="http://2.bp.blogspot.com/-UYS_aid_ELI/TqbVmbBwAtI/AAAAAAAABoY/51R3Bub_33w/s320/musketeers02b_ship.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5667452037159191250" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-WpMUUsyq5X8/TqbVmV3eRnI/AAAAAAAABoM/DWyBYtj1pbo/s1600/musketeers02a_ship.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 133px;" src="http://4.bp.blogspot.com/-WpMUUsyq5X8/TqbVmV3eRnI/AAAAAAAABoM/DWyBYtj1pbo/s320/musketeers02a_ship.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5667452035773908594" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="background-color: rgb(255, 255, 255); "&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;&lt;span class="Apple-style-span" &gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 20px;"&gt;Eso es lo primero que se nos viene a la mente al ver esas fantásticas naves aéreas. Dirigida por Paul W.S. Anderson, y supervisada por Dennis Berardi los principales retos para este proyecto  fue recrear ambientes parisinos, venecianos y londinenses cuando en realidad las grabaciones fueron realizadas en su totalidad en Alemania. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="background-color: rgb(255, 255, 255); "&gt;&lt;span class="Apple-style-span" &gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 20px;"&gt;Para lograr las largas y complejas tomas que se apreciarán en el film, se empleó el uso de imágenes completamente desarrolladas en CG, ambientes con acabados fotorealistas, se recrearon dobles digitales y todo fue grabado en stereo a través de cámaras Arri Alexa. Empleando una combinación de piezas del set reales y extensiones CG se creó la ilusión de los enormes barcos aéreos. Para hacerlos creíbles debieron modelar, animar iluminar y renderizar cada tornillo, cuerda y vela de manera que todo funcionara de manera cohesiva. Prestar tal atención a los intrincados detalles de los barcos proveyó de control total sobre la iluminación y facilitó la interacción  ente los diversos elementos. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 12px; line-height: 20px; background-color: rgb(255, 255, 255); "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 20px;"&gt;Así mismo, debieron incorporar a su flujo de trabajo en Vray un nuevo simulador de tela, que conjuntamente con sus  herramientas Houdini y Maya le permitió al departamento de efectos especiales crear sucio, destrucciones, nubes, tormentas, agua y niebla, empleando para ello numerosas simulaciones cocinadas en VRay proxy. Debido a que la mayor parte de las secuencias toman lugar en la luz diurna, resultaba más complejo alcanzar acabados foto-realistas de los ambientes y escenografías, sin embargo el uso de diversas técnicas como el empleo de modelos de iluminación basados en imágenes para facilitar estos trabajos. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" &gt;&lt;span class="Apple-style-span" style="font-size: 12px; line-height: 20px;"&gt;Para más información visita &lt;span class="Apple-tab-span" style="white-space:pre"&gt;   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8789823215116807970-8951347996927536205?l=virtual-arts.blogspot.com' alt='' /&gt;&lt;/div&gt;
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