<?xml version="1.0" encoding="UTF-8" standalone="no"?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" version="2.0"><channel><title>Design Diary</title><description></description><managingEditor>noreply@blogger.com (Jason Tagmire)</managingEditor><pubDate>Fri, 8 Nov 2024 08:07:18 -0800</pubDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">177</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/">5000</openSearch:itemsPerPage><link>http://boardgamedesigndiary.blogspot.com/</link><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:image href="http://buttonshy.com/bs/DD.png"/><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords><itunes:summary>Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.</itunes:summary><itunes:subtitle>A look inside the daily diary of board game designer, Jason Tagmire</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Other Games"/></itunes:category><itunes:category text="Arts"><itunes:category text="Design"/></itunes:category><itunes:owner><itunes:email>Buttonshy@gmail.com</itunes:email></itunes:owner><item><title>177: Tchotchke (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2019/03/177-tchotchke-with-co-host-rob-cramer.html</link><pubDate>Fri, 1 Mar 2019 10:32:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1875057677438897866</guid><description>Today we look at board game design based on the word "tchotchke".&lt;br /&gt;
&lt;br /&gt;
: knickknack, trinket&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD177-Tchotchke.mp3"&gt;http://buttonshy.com/designdiary/DD177-Tchotchke.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAM4Q0R7o91eBwEWpdbFIw7pCW6HHUR1I2YugnbD-7n2ZvTsUy8de-wYZbiSSzqzKMWqfJ7xY_niLx4fAz5a8vf7fGElNyXEpUy6T4fuXT63nOxkX-XdGsVH8MX7ENLq5WA1vhpfPdoaE/s1600/_0000_DD-177web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAM4Q0R7o91eBwEWpdbFIw7pCW6HHUR1I2YugnbD-7n2ZvTsUy8de-wYZbiSSzqzKMWqfJ7xY_niLx4fAz5a8vf7fGElNyXEpUy6T4fuXT63nOxkX-XdGsVH8MX7ENLq5WA1vhpfPdoaE/s320/_0000_DD-177web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAM4Q0R7o91eBwEWpdbFIw7pCW6HHUR1I2YugnbD-7n2ZvTsUy8de-wYZbiSSzqzKMWqfJ7xY_niLx4fAz5a8vf7fGElNyXEpUy6T4fuXT63nOxkX-XdGsVH8MX7ENLq5WA1vhpfPdoaE/s72-c/_0000_DD-177web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD177-Tchotchke.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "tchotchke". : knickknack, trinket http://buttonshy.com/designdiary/DD177-Tchotchke.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "tchotchke". : knickknack, trinket http://buttonshy.com/designdiary/DD177-Tchotchke.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>176: Perennial (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2019/02/176-perennial-with-co-host-rob-cramer.html</link><pubDate>Thu, 21 Feb 2019 13:32:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4762732682950972785</guid><description>Today we look at board game design based on the word "perennial".&lt;br /&gt;
&lt;br /&gt;1 : present at all seasons of the year &lt;br /&gt;&lt;br /&gt;2 : persisting for several years usually with new herbaceous growth from a perennating part &lt;br /&gt;&lt;br /&gt;3 a : persistent, enduring &lt;br /&gt;&lt;br /&gt;b : continuing without interruption : constant, perpetual &lt;br /&gt;&lt;br /&gt;c : regularly repeated or renewed : recurrent&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD176-Perennial.mp3"&gt;http://buttonshy.com/designdiary/DD176-Perennial.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQNGushAxYxJGTG9V7qelzEd7YG8ebCsQxRDT1sq2bVYbIKK6nd3z7OnIrOTOTFjZIM3_Ti9AncayBfMAk_3XzNakwHvqSxSwpR_i7J-BmBa0TDGW1K_3IwWq9OeB4ZscQKagpRlW9s1k/s1600/_0001_DD-176web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQNGushAxYxJGTG9V7qelzEd7YG8ebCsQxRDT1sq2bVYbIKK6nd3z7OnIrOTOTFjZIM3_Ti9AncayBfMAk_3XzNakwHvqSxSwpR_i7J-BmBa0TDGW1K_3IwWq9OeB4ZscQKagpRlW9s1k/s320/_0001_DD-176web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQNGushAxYxJGTG9V7qelzEd7YG8ebCsQxRDT1sq2bVYbIKK6nd3z7OnIrOTOTFjZIM3_Ti9AncayBfMAk_3XzNakwHvqSxSwpR_i7J-BmBa0TDGW1K_3IwWq9OeB4ZscQKagpRlW9s1k/s72-c/_0001_DD-176web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD176-Perennial.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "perennial". 1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrent http://buttonshy.com/designdiary/DD176-Perennial.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "perennial". 1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrent http://buttonshy.com/designdiary/DD176-Perennial.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>175: Dossier (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2019/02/175-dossier-with-co-host-rob-cramer.html</link><pubDate>Wed, 13 Feb 2019 10:27:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5078653221322955793</guid><description>Today we look at board game design based on the word "dossier".&lt;br /&gt;
&lt;br /&gt;
: a file containing detailed records on a particular person or subject&lt;br /&gt;
&lt;a href="https://www.blogger.com/goog_563274518"&gt;&lt;br /&gt;&lt;/a&gt;
&lt;a href="http://buttonshy.com/designdiary/DD175-Dossier.mp3"&gt;http://buttonshy.com/designdiary/DD175-Dossier.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyx3Bq-jeoRdLNkb-4WnH2OVI7UEZpK5yWfkZ8X_f8q3si0_WgnVFOLQBjtR44UAnwCeCas99ZZE2XzWYmKZ1gk8mUyRelZ10R_8mKqclQla60tiniprwrK2RgEJbYqw2cm8n6ZfNOqao/s1600/_0002_DD-175web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyx3Bq-jeoRdLNkb-4WnH2OVI7UEZpK5yWfkZ8X_f8q3si0_WgnVFOLQBjtR44UAnwCeCas99ZZE2XzWYmKZ1gk8mUyRelZ10R_8mKqclQla60tiniprwrK2RgEJbYqw2cm8n6ZfNOqao/s320/_0002_DD-175web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyx3Bq-jeoRdLNkb-4WnH2OVI7UEZpK5yWfkZ8X_f8q3si0_WgnVFOLQBjtR44UAnwCeCas99ZZE2XzWYmKZ1gk8mUyRelZ10R_8mKqclQla60tiniprwrK2RgEJbYqw2cm8n6ZfNOqao/s72-c/_0002_DD-175web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD175-Dossier.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "dossier". : a file containing detailed records on a particular person or subject http://buttonshy.com/designdiary/DD175-Dossier.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "dossier". : a file containing detailed records on a particular person or subject http://buttonshy.com/designdiary/DD175-Dossier.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>174: Betwixt (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2019/01/174-betwixt-with-co-host-rob-cramer.html</link><pubDate>Wed, 30 Jan 2019 13:30:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-9213906919668096126</guid><description>Today we look at board game design based on the word "betwixt".&lt;br /&gt;
&lt;br /&gt;
: between &lt;br /&gt;
&lt;br /&gt;
http://buttonshy.com/designdiary/DD174-Betwixt.mp3&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbiPVt_Flek7feF2u-d2SPXAz114GCpPbBUudxXazug7nt_cgFb9uBOpA6O_cSNnJ7HQDWC6ykh0471637hpULGX6AxgTROPGY5uVAdDsNKpKR8ueVv_1MXnI8H6C-Qbc_p-tXYmkwEE0/s1600/_0003_DD174-web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbiPVt_Flek7feF2u-d2SPXAz114GCpPbBUudxXazug7nt_cgFb9uBOpA6O_cSNnJ7HQDWC6ykh0471637hpULGX6AxgTROPGY5uVAdDsNKpKR8ueVv_1MXnI8H6C-Qbc_p-tXYmkwEE0/s320/_0003_DD174-web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbiPVt_Flek7feF2u-d2SPXAz114GCpPbBUudxXazug7nt_cgFb9uBOpA6O_cSNnJ7HQDWC6ykh0471637hpULGX6AxgTROPGY5uVAdDsNKpKR8ueVv_1MXnI8H6C-Qbc_p-tXYmkwEE0/s72-c/_0003_DD174-web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author></item><item><title>173: Noisome (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2019/01/173-noisome-with-co-host-rob-cramer.html</link><pubDate>Wed, 16 Jan 2019 09:37:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6227145112992152498</guid><description>Today we look at board game design based on the word "noisome".&lt;br /&gt;
&lt;br /&gt;
1 : noxious, harmful&lt;br /&gt;
&lt;br /&gt;
2 a : offensive to the senses and especially to the sense of smell
b : highly obnoxious or objectionable &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD173-Noisome.mp3"&gt;http://buttonshy.com/designdiary/DD173-Noisome.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNiohKU7re-tpg9pwT8UtQyBDuHecHzYfJUP4Sn3pz2xadSKwm1_TpwzLVYrcqp_BKvhv2QKJ26tUxX5noqmhS8PvliyaUp2t0y-fvaiuYzSa4-8e9BDMXJ81EsXkMEbOqDswRTK8USaI/s1600/DD-173web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNiohKU7re-tpg9pwT8UtQyBDuHecHzYfJUP4Sn3pz2xadSKwm1_TpwzLVYrcqp_BKvhv2QKJ26tUxX5noqmhS8PvliyaUp2t0y-fvaiuYzSa4-8e9BDMXJ81EsXkMEbOqDswRTK8USaI/s320/DD-173web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNiohKU7re-tpg9pwT8UtQyBDuHecHzYfJUP4Sn3pz2xadSKwm1_TpwzLVYrcqp_BKvhv2QKJ26tUxX5noqmhS8PvliyaUp2t0y-fvaiuYzSa4-8e9BDMXJ81EsXkMEbOqDswRTK8USaI/s72-c/DD-173web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD173-Noisome.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "noisome". 1 : noxious, harmful 2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "noisome". 1 : noxious, harmful 2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>172: Malinger</title><link>http://boardgamedesigndiary.blogspot.com/2019/01/171-malinger.html</link><pubDate>Tue, 15 Jan 2019 09:00:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6842426320772065050</guid><description>Today we look at board game design based on the word "malinger". &lt;br /&gt;
&lt;br /&gt;
: to pretend or exaggerate incapacity or illness (as to avoid duty or work)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD172-Malinger.mp3"&gt;http://buttonshy.com/designdiary/DD172-Malinger.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjTkPHUL6VMtqDRCHpbyJY2KDdX3TuvvezWM93NiJ1Z4qHKYpiJ1EJrT44r_Hrpc_mBEdFnpqdJVC2QiWuhKiNsFXrm7dUeESDLNAgMw_tyw4KI4_Xec5jrJKqvoGeVodsLb3XZIsmENw/s1600/DD-172web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjTkPHUL6VMtqDRCHpbyJY2KDdX3TuvvezWM93NiJ1Z4qHKYpiJ1EJrT44r_Hrpc_mBEdFnpqdJVC2QiWuhKiNsFXrm7dUeESDLNAgMw_tyw4KI4_Xec5jrJKqvoGeVodsLb3XZIsmENw/s320/DD-172web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjTkPHUL6VMtqDRCHpbyJY2KDdX3TuvvezWM93NiJ1Z4qHKYpiJ1EJrT44r_Hrpc_mBEdFnpqdJVC2QiWuhKiNsFXrm7dUeESDLNAgMw_tyw4KI4_Xec5jrJKqvoGeVodsLb3XZIsmENw/s72-c/DD-172web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD172-Malinger.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work) http://buttonshy.com/designdiary/DD172-Malinger.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work) http://buttonshy.com/designdiary/DD172-Malinger.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>171: Tomfoolery (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2019/01/171-tomfoolery-with-co-host-rob-cramer.html</link><pubDate>Fri, 4 Jan 2019 10:36:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-631043000099732991</guid><description>Today we look at board game design based on the word "tomfoolery". &lt;br /&gt;&lt;br /&gt;: playful or foolish behavior&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3"&gt;http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigIXt2kQdwPmvawK4rfJFTDh131EWmbBlz84ZecfhKSg5Ii2poeiI2qRdxMcW9W_kWYx0f0MM-nAGjpW2P1RPloYt1h6LYovP8xvLIedeXKvD6JzmwGEOG1o6kR_zGyr0DwNZBhUv4E44/s1600/DD-171web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigIXt2kQdwPmvawK4rfJFTDh131EWmbBlz84ZecfhKSg5Ii2poeiI2qRdxMcW9W_kWYx0f0MM-nAGjpW2P1RPloYt1h6LYovP8xvLIedeXKvD6JzmwGEOG1o6kR_zGyr0DwNZBhUv4E44/s320/DD-171web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigIXt2kQdwPmvawK4rfJFTDh131EWmbBlz84ZecfhKSg5Ii2poeiI2qRdxMcW9W_kWYx0f0MM-nAGjpW2P1RPloYt1h6LYovP8xvLIedeXKvD6JzmwGEOG1o6kR_zGyr0DwNZBhUv4E44/s72-c/DD-171web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "tomfoolery". : playful or foolish behavior http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "tomfoolery". : playful or foolish behavior http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>170: Derring Do (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/12/170-derring-do-with-co-host-rob-cramer.html</link><pubDate>Sat, 29 Dec 2018 06:33:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-9169635490201920943</guid><description>Today we look at board game design based on the word "derring do". &lt;br /&gt;
&lt;br /&gt;
: daring action : daring&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD170-DerringDo.mp3"&gt;http://buttonshy.com/designdiary/DD170-DerringDo.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaql96jruHwBcRZiso7gY38sNpwOYaiBzE69OMS9bBzdJ4lLLFnhuF2iYVv5PjGv5CvcsMWUWuAFVUrNzgPZgboP0KFUUv2Hq0G1QXWasXPfvHInE_0YA5bE93A8D2fUX4f681JTz8Q_0/s1600/DD-170web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaql96jruHwBcRZiso7gY38sNpwOYaiBzE69OMS9bBzdJ4lLLFnhuF2iYVv5PjGv5CvcsMWUWuAFVUrNzgPZgboP0KFUUv2Hq0G1QXWasXPfvHInE_0YA5bE93A8D2fUX4f681JTz8Q_0/s320/DD-170web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaql96jruHwBcRZiso7gY38sNpwOYaiBzE69OMS9bBzdJ4lLLFnhuF2iYVv5PjGv5CvcsMWUWuAFVUrNzgPZgboP0KFUUv2Hq0G1QXWasXPfvHInE_0YA5bE93A8D2fUX4f681JTz8Q_0/s72-c/DD-170web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD170-DerringDo.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "derring do". : daring action : daring http://buttonshy.com/designdiary/DD170-DerringDo.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "derring do". : daring action : daring http://buttonshy.com/designdiary/DD170-DerringDo.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>169: Lycanthropy (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/12/169-lycanthropy-with-co-host-rob-cramer.html</link><pubDate>Thu, 13 Dec 2018 11:39:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5856624540343404892</guid><description>Today we look at board game design based on the word "lycanthropy"&lt;br /&gt;
&lt;br /&gt;1 : a delusion that one has become a wolf&lt;br /&gt;&lt;br /&gt;2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3"&gt;http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjacd9vkaSjC7oM9kdE8EiLYoyDxmW3Gu0WbU2P2N8Vu49YxpG6qgFOgX7XjORbKugusn3nZPKTWY0l8kkZas2YJAfVyVRHsQWKor_1dmA5EsIKOOujHKKX2C_OwDXp077jGgB_3sgNzVw/s1600/DD-169web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjacd9vkaSjC7oM9kdE8EiLYoyDxmW3Gu0WbU2P2N8Vu49YxpG6qgFOgX7XjORbKugusn3nZPKTWY0l8kkZas2YJAfVyVRHsQWKor_1dmA5EsIKOOujHKKX2C_OwDXp077jGgB_3sgNzVw/s320/DD-169web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjacd9vkaSjC7oM9kdE8EiLYoyDxmW3Gu0WbU2P2N8Vu49YxpG6qgFOgX7XjORbKugusn3nZPKTWY0l8kkZas2YJAfVyVRHsQWKor_1dmA5EsIKOOujHKKX2C_OwDXp077jGgB_3sgNzVw/s72-c/DD-169web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "lycanthropy" 1 : a delusion that one has become a wolf 2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "lycanthropy" 1 : a delusion that one has become a wolf 2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>168: Indoctrinate (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/12/168-indoctrinate-with-co-host-rob-cramer.html</link><pubDate>Thu, 6 Dec 2018 10:07:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-9199464017777473296</guid><description>Today we look at board game design based on the word "indoctrinate". &lt;br /&gt;
&lt;br /&gt;
1 : to instruct especially in fundamentals or rudiments : teach&lt;br /&gt;&lt;br /&gt;2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3"&gt;http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV8xhmFaLxmd__onDvgGUA4EET2CsQ6HHql2vXwmGHvV3ODhWu7Ig-da43g7ELDke8rDGq7yl_YGShyUmlC-HzBrx1EuhjiRjgavLQhSTGRAgpOmfRf6Q-Eym3vMZzqtd3spypTKncqHU/s1600/DD-168web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV8xhmFaLxmd__onDvgGUA4EET2CsQ6HHql2vXwmGHvV3ODhWu7Ig-da43g7ELDke8rDGq7yl_YGShyUmlC-HzBrx1EuhjiRjgavLQhSTGRAgpOmfRf6Q-Eym3vMZzqtd3spypTKncqHU/s320/DD-168web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV8xhmFaLxmd__onDvgGUA4EET2CsQ6HHql2vXwmGHvV3ODhWu7Ig-da43g7ELDke8rDGq7yl_YGShyUmlC-HzBrx1EuhjiRjgavLQhSTGRAgpOmfRf6Q-Eym3vMZzqtd3spypTKncqHU/s72-c/DD-168web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach 2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach 2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>167: Acceptation (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/11/167-acceptation-with-co-host-rob-cramer.html</link><pubDate>Thu, 15 Nov 2018 08:34:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1788026449052616776</guid><description>Today we look at board game design based on the word "acceptation".&lt;br /&gt;
&lt;br /&gt;1 : acceptance; especially : favorable reception or approval&lt;br /&gt;&lt;br /&gt;2 : a generally accepted meaning of a word or understanding of a concept&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD167-Acceptation.mp3"&gt;http://buttonshy.com/designdiary/DD167-Acceptation.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtwQC7mKSH7w8S6Dp0lEHoXnCtWBxICRRHeTKlDqMys6UJpRhQS490FpcMfV0gtM1WquqWqZgn8aOFxTcNwB3Szj4xDaWsbGQSPDV63e4gaB6G0ZURGXZot-W_X1bHyQahNv2gS5e6Bvk/s1600/DD-167web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtwQC7mKSH7w8S6Dp0lEHoXnCtWBxICRRHeTKlDqMys6UJpRhQS490FpcMfV0gtM1WquqWqZgn8aOFxTcNwB3Szj4xDaWsbGQSPDV63e4gaB6G0ZURGXZot-W_X1bHyQahNv2gS5e6Bvk/s320/DD-167web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtwQC7mKSH7w8S6Dp0lEHoXnCtWBxICRRHeTKlDqMys6UJpRhQS490FpcMfV0gtM1WquqWqZgn8aOFxTcNwB3Szj4xDaWsbGQSPDV63e4gaB6G0ZURGXZot-W_X1bHyQahNv2gS5e6Bvk/s72-c/DD-167web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD167-Acceptation.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "acceptation". 1 : acceptance; especially : favorable reception or approval 2 : a generally accepted meaning of a word or understanding of a concept http://buttonshy.com/designdiary/DD167-Acceptation.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "acceptation". 1 : acceptance; especially : favorable reception or approval 2 : a generally accepted meaning of a word or understanding of a concept http://buttonshy.com/designdiary/DD167-Acceptation.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>166: Weltschmerz (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/11/166-weltschmerz-with-co-host-rob-cramer.html</link><pubDate>Wed, 7 Nov 2018 03:02:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1952423067488040263</guid><description>Today we look at board game design based on the word "weltschmerz". &lt;br /&gt;&lt;br /&gt;1 often capitalized Weltschmerz : mental depression or &lt;a href="https://www.merriam-webster.com/dictionary/apathy"&gt;apathy&lt;/a&gt; caused by comparison of the actual state of the world with an ideal state&lt;br /&gt;&lt;br /&gt;2 often capitalized Weltschmerz : a mood of sentimental sadness&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3"&gt;http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3&lt;/a&gt;&lt;br /&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlQzLsL9huv_UovQhIKeG-bKts1sjYkoDV1q2DW0XFX15STPi7q0j-r802OLQmVwXLUrqStkbA2vOuXarI1SdjQrtFWsoHas3_bqp2GtrfMMUeYqjRXsKsnoI4Pj3hedEYQD2BexmzDOo/s1600/DD-166web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlQzLsL9huv_UovQhIKeG-bKts1sjYkoDV1q2DW0XFX15STPi7q0j-r802OLQmVwXLUrqStkbA2vOuXarI1SdjQrtFWsoHas3_bqp2GtrfMMUeYqjRXsKsnoI4Pj3hedEYQD2BexmzDOo/s320/DD-166web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlQzLsL9huv_UovQhIKeG-bKts1sjYkoDV1q2DW0XFX15STPi7q0j-r802OLQmVwXLUrqStkbA2vOuXarI1SdjQrtFWsoHas3_bqp2GtrfMMUeYqjRXsKsnoI4Pj3hedEYQD2BexmzDOo/s72-c/DD-166web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state 2 often capitalized Weltschmerz : a mood of sentimental sadness http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state 2 often capitalized Weltschmerz : a mood of sentimental sadness http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>165: Luddite (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/11/165-luddite-with-co-host-rob-cramer.html</link><pubDate>Thu, 1 Nov 2018 09:07:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6876210293302541469</guid><description>Today we look at board game design based on the word "Luddite". &lt;br /&gt;
&lt;br /&gt;
: one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD165-Luddite.mp3"&gt;http://buttonshy.com/designdiary/DD165-Luddite.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS487FMq8cUcNWRPrHdGJopjQ8xjZ1b7J2dsA1TU6J1W-hkaGI1czX4W7WN2TgpkBQGJLM0dDM_ls2tFzAYmU1tGsDLp6_jTpWErB2VZU9_DLLvA-B01tPLP2chsJputJfd2NB0PYolq8/s1600/DD-165web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS487FMq8cUcNWRPrHdGJopjQ8xjZ1b7J2dsA1TU6J1W-hkaGI1czX4W7WN2TgpkBQGJLM0dDM_ls2tFzAYmU1tGsDLp6_jTpWErB2VZU9_DLLvA-B01tPLP2chsJputJfd2NB0PYolq8/s320/DD-165web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiS487FMq8cUcNWRPrHdGJopjQ8xjZ1b7J2dsA1TU6J1W-hkaGI1czX4W7WN2TgpkBQGJLM0dDM_ls2tFzAYmU1tGsDLp6_jTpWErB2VZU9_DLLvA-B01tPLP2chsJputJfd2NB0PYolq8/s72-c/DD-165web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD165-Luddite.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change http://buttonshy.com/designdiary/DD165-Luddite.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change http://buttonshy.com/designdiary/DD165-Luddite.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>163: Atone (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/10/163-atone-with-co-host-rob-cramer.html</link><pubDate>Wed, 17 Oct 2018 09:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7188583473596643387</guid><description>Today we look at board game design based on the word "atone". &lt;br /&gt;
&lt;br /&gt;
1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for&lt;br /&gt;&lt;br /&gt;2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD163-Atone.mp3"&gt;http://buttonshy.com/designdiary/DD163-Atone.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiabmWWe0QYiWwrfmMe9KS253IOrDVdhSZh2_rNjDTCzhLH9mdgG3MdeB1EUYiAKsGtKWjD4xiHBsmlJLqE-PgQBb6o_3lCchqucyed2PChHLJ8mNBxQjYyLCPjQuvFbBgHcAMWqEQfNLc/s1600/DD-163web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiabmWWe0QYiWwrfmMe9KS253IOrDVdhSZh2_rNjDTCzhLH9mdgG3MdeB1EUYiAKsGtKWjD4xiHBsmlJLqE-PgQBb6o_3lCchqucyed2PChHLJ8mNBxQjYyLCPjQuvFbBgHcAMWqEQfNLc/s320/DD-163web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiabmWWe0QYiWwrfmMe9KS253IOrDVdhSZh2_rNjDTCzhLH9mdgG3MdeB1EUYiAKsGtKWjD4xiHBsmlJLqE-PgQBb6o_3lCchqucyed2PChHLJ8mNBxQjYyLCPjQuvFbBgHcAMWqEQfNLc/s72-c/DD-163web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD163-Atone.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for 2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for http://buttonshy.com/designdiary/DD163-Atone.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for 2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for http://buttonshy.com/designdiary/DD163-Atone.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>162: Enigmatic (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/10/162-enigmatic-with-co-host-rob-cramer.html</link><pubDate>Wed, 10 Oct 2018 13:12:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4355698760953341758</guid><description>Today we look at board game design based on the word "enigmatic". &lt;br /&gt;
&lt;br /&gt;
: of, relating to, or resembling an enigma : mysterious&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD162-Enigmatic.mp3"&gt;http://buttonshy.com/designdiary/DD162-Enigmatic.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSw5sNzRT3OnMMBrQgq5WvxoMQyqEVe1AuFe_SMmTZYqsbKaEt15TSaluCsVzutUaSu5tucAe1NapekxhyLbhKV87wqrw4a9okzTP6dMp8-gFjQoaQgwtv3KDA586ROM0RLZHvpq3aDWo/s1600/DD-162web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSw5sNzRT3OnMMBrQgq5WvxoMQyqEVe1AuFe_SMmTZYqsbKaEt15TSaluCsVzutUaSu5tucAe1NapekxhyLbhKV87wqrw4a9okzTP6dMp8-gFjQoaQgwtv3KDA586ROM0RLZHvpq3aDWo/s320/DD-162web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSw5sNzRT3OnMMBrQgq5WvxoMQyqEVe1AuFe_SMmTZYqsbKaEt15TSaluCsVzutUaSu5tucAe1NapekxhyLbhKV87wqrw4a9okzTP6dMp8-gFjQoaQgwtv3KDA586ROM0RLZHvpq3aDWo/s72-c/DD-162web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD162-Enigmatic.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterious http://buttonshy.com/designdiary/DD162-Enigmatic.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterious http://buttonshy.com/designdiary/DD162-Enigmatic.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>161: Exigent (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/09/161-exigent-with-co-host-rob-cramer.html</link><pubDate>Wed, 26 Sep 2018 11:45:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6075419783764500196</guid><description>Today we look at board game design based on the word "exigent". &lt;br /&gt;
&lt;br /&gt;
1 : requiring immediate aid or action&lt;br /&gt;
&lt;br /&gt;
2 : requiring or calling for much : demanding&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD161-Exigent.mp3"&gt;http://buttonshy.com/designdiary/DD161-Exigent.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG3iJEsqLu7Q2vPRll6jBcubeXU7ZCbNA0qvRe81E-5TKcKPodZEhSuPSUMrkM8pHOwJWGRte1e1wSGcB7CvIBbNmgNMVD2qHAo_ghPSMqLMPELsk_7vM3ttXl6V8HzixrZOsB5_uQ9RQ/s1600/DD-161web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG3iJEsqLu7Q2vPRll6jBcubeXU7ZCbNA0qvRe81E-5TKcKPodZEhSuPSUMrkM8pHOwJWGRte1e1wSGcB7CvIBbNmgNMVD2qHAo_ghPSMqLMPELsk_7vM3ttXl6V8HzixrZOsB5_uQ9RQ/s320/DD-161web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG3iJEsqLu7Q2vPRll6jBcubeXU7ZCbNA0qvRe81E-5TKcKPodZEhSuPSUMrkM8pHOwJWGRte1e1wSGcB7CvIBbNmgNMVD2qHAo_ghPSMqLMPELsk_7vM3ttXl6V8HzixrZOsB5_uQ9RQ/s72-c/DD-161web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD161-Exigent.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action 2 : requiring or calling for much : demanding http://buttonshy.com/designdiary/DD161-Exigent.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action 2 : requiring or calling for much : demanding http://buttonshy.com/designdiary/DD161-Exigent.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>160: Taciturn (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/09/160-taciturn.html</link><pubDate>Wed, 19 Sep 2018 13:07:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6886982985467397726</guid><description>Today we look at board game design based on the word "taciturn". &lt;br /&gt;
&lt;br /&gt;
: temperamentally disinclined to talk&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD160-Taciturn.mp3"&gt;http://buttonshy.com/designdiary/DD160-Taciturn.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy431FlUwDSE945IdkO5RErQYt2CO9AP3Vl1AcTF5jgRrZ5VAp2A_GRWPBvNC9FQjTawxiuEydipQZWV7XS-8zneJD1nq8BM3W_5_KweDP6hfE_xN6QWSo6iJYT7Bz_YytkBCLNxfu5Hg/s1600/DD-160web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy431FlUwDSE945IdkO5RErQYt2CO9AP3Vl1AcTF5jgRrZ5VAp2A_GRWPBvNC9FQjTawxiuEydipQZWV7XS-8zneJD1nq8BM3W_5_KweDP6hfE_xN6QWSo6iJYT7Bz_YytkBCLNxfu5Hg/s320/DD-160web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy431FlUwDSE945IdkO5RErQYt2CO9AP3Vl1AcTF5jgRrZ5VAp2A_GRWPBvNC9FQjTawxiuEydipQZWV7XS-8zneJD1nq8BM3W_5_KweDP6hfE_xN6QWSo6iJYT7Bz_YytkBCLNxfu5Hg/s72-c/DD-160web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD160-Taciturn.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talk http://buttonshy.com/designdiary/DD160-Taciturn.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talk http://buttonshy.com/designdiary/DD160-Taciturn.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>159: Nonchalant (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/09/159-nonchalant-with-co-host-rob-cramer.html</link><pubDate>Wed, 12 Sep 2018 09:39:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2629591091287118708</guid><description>Today we look at board game design based on the word "nonchalant".&lt;br /&gt;
&lt;br /&gt;
: having an air of easy unconcern or indifference&lt;br /&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD159-Nonchalant.mp3"&gt;http://buttonshy.com/designdiary/DD159-Nonchalant.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyj0nh4CK8qAEVxt6jflIyC-rSfeI7fT620bEtvikGTBklLKk72sT2tsPd-3aYQAsf7iMzz5iXNrLGeLs02Dru_iOyRSTn5ZREQwDWAhZaffTCp3dxG0q4Yevn8mti2HQUn384IsO1pxE/s1600/DD-159web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyj0nh4CK8qAEVxt6jflIyC-rSfeI7fT620bEtvikGTBklLKk72sT2tsPd-3aYQAsf7iMzz5iXNrLGeLs02Dru_iOyRSTn5ZREQwDWAhZaffTCp3dxG0q4Yevn8mti2HQUn384IsO1pxE/s320/DD-159web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyj0nh4CK8qAEVxt6jflIyC-rSfeI7fT620bEtvikGTBklLKk72sT2tsPd-3aYQAsf7iMzz5iXNrLGeLs02Dru_iOyRSTn5ZREQwDWAhZaffTCp3dxG0q4Yevn8mti2HQUn384IsO1pxE/s72-c/DD-159web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD159-Nonchalant.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "nonchalant". : having an air of easy unconcern or indifference http://buttonshy.com/designdiary/DD159-Nonchalant.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "nonchalant". : having an air of easy unconcern or indifference http://buttonshy.com/designdiary/DD159-Nonchalant.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>158: Debunk (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/08/158-debunk-with-co-host-rob-cramer.html</link><pubDate>Wed, 29 Aug 2018 09:38:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2031928047494228597</guid><description>Today we look at board game design based on the word "debunk". &lt;br /&gt;
&lt;br /&gt;
: to expose the sham or falseness of&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD158-Debunk.mp3"&gt;http://buttonshy.com/designdiary/DD158-Debunk.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVLZALyyoEoJJn5BLcfEbUk64ra248p9WOF2cJjlwHgU8pyX-n5cnIYg27BWfEbi5rV9P2wuPF6vGSJ3w8CzstUW3vlUMjg8GVM8XvUH5QWNDgZxr8ZQJVmhkQ_eLUM-ebddLN_o6Y09M/s1600/DD-158web.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVLZALyyoEoJJn5BLcfEbUk64ra248p9WOF2cJjlwHgU8pyX-n5cnIYg27BWfEbi5rV9P2wuPF6vGSJ3w8CzstUW3vlUMjg8GVM8XvUH5QWNDgZxr8ZQJVmhkQ_eLUM-ebddLN_o6Y09M/s320/DD-158web.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVLZALyyoEoJJn5BLcfEbUk64ra248p9WOF2cJjlwHgU8pyX-n5cnIYg27BWfEbi5rV9P2wuPF6vGSJ3w8CzstUW3vlUMjg8GVM8XvUH5QWNDgZxr8ZQJVmhkQ_eLUM-ebddLN_o6Y09M/s72-c/DD-158web.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD158-Debunk.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "debunk". : to expose the sham or falseness of http://buttonshy.com/designdiary/DD158-Debunk.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "debunk". : to expose the sham or falseness of http://buttonshy.com/designdiary/DD158-Debunk.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>157: Risorgimento (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/08/157-risorgimento-with-co-host-rob-cramer.html</link><pubDate>Wed, 15 Aug 2018 05:37:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2554607855739132562</guid><description>Today we look at board game design based on the word "risorgimento".&lt;br /&gt;
&lt;br /&gt;1 often capitalized : the 19th century movement for Italian political unity &lt;br /&gt;2 : a time of renewal or renaissance : revival&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD157-Risorgimento.png"&gt;http://buttonshy.com/designdiary/DD157-Risorgimento.png &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvXNgmDKmsQ8fw-_O6OVtgUYagMhU6sAROLznjlJmmxxGFLZ7bWonyq0uNjxalejGNrvghyphenhyphenUEu6mzyWhRluWp4m8cne3enKYUaWIAE7tq06UcHyWB5GIVVIdB61UUKU0YnU5tDmzxUF4U/s1600/DD157-Risorgimento.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvXNgmDKmsQ8fw-_O6OVtgUYagMhU6sAROLznjlJmmxxGFLZ7bWonyq0uNjxalejGNrvghyphenhyphenUEu6mzyWhRluWp4m8cne3enKYUaWIAE7tq06UcHyWB5GIVVIdB61UUKU0YnU5tDmzxUF4U/s320/DD157-Risorgimento.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt; </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvXNgmDKmsQ8fw-_O6OVtgUYagMhU6sAROLznjlJmmxxGFLZ7bWonyq0uNjxalejGNrvghyphenhyphenUEu6mzyWhRluWp4m8cne3enKYUaWIAE7tq06UcHyWB5GIVVIdB61UUKU0YnU5tDmzxUF4U/s72-c/DD157-Risorgimento.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author></item><item><title>156: Behemoth (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/08/156-behemoth-with-co-host-rob-cramer.html</link><pubDate>Wed, 8 Aug 2018 12:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6024276778069727990</guid><description>Today we look at board game design based on the word "behemoth". &lt;br /&gt;
&lt;br /&gt;1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God &lt;br /&gt;2 : something of monstrous size, power, or appearance&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD156-Behemoth.mp3"&gt;http://buttonshy.com/designdiary/DD156-Behemoth.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh812oDKoqpZN2eAmcw48-wNLwalVfiCxZzBSfDRcHvqMc7Bclz6fAo-NrhEBD_fHZsCwFZ6pX-7KbbCaqaxJZDx9MRdnXzegjcEZYPoGmaeHY83vI9FPXcQwgX7Dyls10aRZCq56oxZvw/s1600/DD156-Behemoth.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh812oDKoqpZN2eAmcw48-wNLwalVfiCxZzBSfDRcHvqMc7Bclz6fAo-NrhEBD_fHZsCwFZ6pX-7KbbCaqaxJZDx9MRdnXzegjcEZYPoGmaeHY83vI9FPXcQwgX7Dyls10aRZCq56oxZvw/s320/DD156-Behemoth.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh812oDKoqpZN2eAmcw48-wNLwalVfiCxZzBSfDRcHvqMc7Bclz6fAo-NrhEBD_fHZsCwFZ6pX-7KbbCaqaxJZDx9MRdnXzegjcEZYPoGmaeHY83vI9FPXcQwgX7Dyls10aRZCq56oxZvw/s72-c/DD156-Behemoth.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD156-Behemoth.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearance http://buttonshy.com/designdiary/DD156-Behemoth.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearance http://buttonshy.com/designdiary/DD156-Behemoth.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>155: Salvo (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/08/155-salvo-with-co-host-rob-cramer.html</link><pubDate>Wed, 1 Aug 2018 09:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8289450794270884593</guid><description>Today we look at board game design based on the word "salvo".&lt;br /&gt;
&lt;br /&gt;
1 a : a simultaneous discharge of two or more guns in military action or as a salute &lt;br /&gt;b : the release all at one time of a rack of bombs or rockets (as from an airplane) &lt;br /&gt;c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed interval&lt;br /&gt;
d : the bombs or projectiles released in a salvo &lt;br /&gt;2 a : a sudden burst &lt;br /&gt;b : a spirited attack&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD155-Salvo.mp3"&gt;http://buttonshy.com/designdiary/DD155-Salvo.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Be_Fl0eBnGUx81hTpDOjoGYWF4NgCWiNP8M8tRcODGg_Hn4rfv1FA8R1MkGOC-se24VaKfYuZzvb1Jit7T_UOkv8RmO_6t_h9xUl7dN04Nl7q757ylLvLUewMqDZ_6HsFhZGiTsAclI/s1600/DD155-Salvo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Be_Fl0eBnGUx81hTpDOjoGYWF4NgCWiNP8M8tRcODGg_Hn4rfv1FA8R1MkGOC-se24VaKfYuZzvb1Jit7T_UOkv8RmO_6t_h9xUl7dN04Nl7q757ylLvLUewMqDZ_6HsFhZGiTsAclI/s320/DD155-Salvo.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-Be_Fl0eBnGUx81hTpDOjoGYWF4NgCWiNP8M8tRcODGg_Hn4rfv1FA8R1MkGOC-se24VaKfYuZzvb1Jit7T_UOkv8RmO_6t_h9xUl7dN04Nl7q757ylLvLUewMqDZ_6HsFhZGiTsAclI/s72-c/DD155-Salvo.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD155-Salvo.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "salvo". 1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed interval d : the bombs or projectiles released in a salvo 2 a : a sudden burst b : a spirited attack http://buttonshy.com/designdiary/DD155-Salvo.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "salvo". 1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed interval d : the bombs or projectiles released in a salvo 2 a : a sudden burst b : a spirited attack http://buttonshy.com/designdiary/DD155-Salvo.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>154: Nimiety (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/154-nimiety-with-co-host-rob-cramer.html</link><pubDate>Thu, 26 Jul 2018 08:16:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-125563260707907443</guid><description>Today we look at board game design based on the word "&lt;b&gt;nimiety&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: excess, redundancy&lt;br /&gt;
&lt;br /&gt;
http://buttonshy.com/designdiary/DD154-Nimiety.mp3&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPwsII-pFN2wnRCcBIU3wKgIqfahNOC-7t6KlJ-2JWG5DDz9NLvktkJx7OzS1L4CR8RdpIU2Kv6DsvEuHfoSGB1hv1-dgMFezp8mF4RHwaBDiqQ_2LjKL4b1PjLBIBYGFZ70Rm9TPpPNE/s1600/DD153-Nimiety.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPwsII-pFN2wnRCcBIU3wKgIqfahNOC-7t6KlJ-2JWG5DDz9NLvktkJx7OzS1L4CR8RdpIU2Kv6DsvEuHfoSGB1hv1-dgMFezp8mF4RHwaBDiqQ_2LjKL4b1PjLBIBYGFZ70Rm9TPpPNE/s320/DD153-Nimiety.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPwsII-pFN2wnRCcBIU3wKgIqfahNOC-7t6KlJ-2JWG5DDz9NLvktkJx7OzS1L4CR8RdpIU2Kv6DsvEuHfoSGB1hv1-dgMFezp8mF4RHwaBDiqQ_2LjKL4b1PjLBIBYGFZ70Rm9TPpPNE/s72-c/DD153-Nimiety.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author></item><item><title>152: Pyrotechnics (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/152-pyrotechnics-with-co-host-rob-cramer.html</link><pubDate>Wed, 18 Jul 2018 05:23:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2556230567069654996</guid><description>Today we look at board game design based on the word "&lt;b&gt;pyrotechnics&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 singular or plural in construction : the art of making or the manufacture and use of fireworks &lt;br /&gt;2 a : a display of fireworks &lt;br /&gt;b : a spectacular display (as of extreme virtuosity)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3"&gt;http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOmrY4CXZGBiG6IC4-NCvCmPTiOMJrcZeTzGpJrk50WK5C0HoZgP0m4hR0vP_uUY4n8ECbdzCW2EWaAgzvYE7q0VHTGBZOXF5RBhcLDrLc8QN1BnzUVGrGXHNKbD5E9N4kUWQ9mK-ULWc/s1600/DD153-Pyrotechnics.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOmrY4CXZGBiG6IC4-NCvCmPTiOMJrcZeTzGpJrk50WK5C0HoZgP0m4hR0vP_uUY4n8ECbdzCW2EWaAgzvYE7q0VHTGBZOXF5RBhcLDrLc8QN1BnzUVGrGXHNKbD5E9N4kUWQ9mK-ULWc/s320/DD153-Pyrotechnics.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt; </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOmrY4CXZGBiG6IC4-NCvCmPTiOMJrcZeTzGpJrk50WK5C0HoZgP0m4hR0vP_uUY4n8ECbdzCW2EWaAgzvYE7q0VHTGBZOXF5RBhcLDrLc8QN1BnzUVGrGXHNKbD5E9N4kUWQ9mK-ULWc/s72-c/DD153-Pyrotechnics.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "pyrotechnics". 1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity) http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "pyrotechnics". 1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity) http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>152: Benevolent</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/152-benevolent.html</link><pubDate>Tue, 17 Jul 2018 05:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3758742107525416973</guid><description>Today we look at board game design based on the word "&lt;b&gt;benevolent&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;1 a : marked by or disposed to doing good &lt;br /&gt;b : organized for the purpose of doing good &lt;br /&gt;2 : marked by or suggestive of goodwill&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD152-Benevolent.mp3"&gt;http://buttonshy.com/designdiary/DD152-Benevolent.mp3&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr_DcZpUjL-CD7GxaNd2Usd1vzUAj1mvPV1F_G2nr6K2R_SIYGbPpR32LNcEbBjQ1swp2TjcLlHVUFyYu7Htv-18FrqI7z36BzpF_AYCv0uaAqzArYNTAzP-6vPceD4lisqyQ9LeeSWbA/s1600/DD152-Benevolent.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr_DcZpUjL-CD7GxaNd2Usd1vzUAj1mvPV1F_G2nr6K2R_SIYGbPpR32LNcEbBjQ1swp2TjcLlHVUFyYu7Htv-18FrqI7z36BzpF_AYCv0uaAqzArYNTAzP-6vPceD4lisqyQ9LeeSWbA/s320/DD152-Benevolent.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr_DcZpUjL-CD7GxaNd2Usd1vzUAj1mvPV1F_G2nr6K2R_SIYGbPpR32LNcEbBjQ1swp2TjcLlHVUFyYu7Htv-18FrqI7z36BzpF_AYCv0uaAqzArYNTAzP-6vPceD4lisqyQ9LeeSWbA/s72-c/DD152-Benevolent.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD152-Benevolent.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwill http://buttonshy.com/designdiary/DD152-Benevolent.mp3&amp;nbsp;</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwill http://buttonshy.com/designdiary/DD152-Benevolent.mp3&amp;nbsp;</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>151: Transmogrify</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/151-transmogrify.html</link><pubDate>Mon, 16 Jul 2018 05:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2520769232045036956</guid><description>Today we look at board game design based on the word "&lt;b&gt;transmogrify&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt; : to change or alter greatly and often with grotesque or humorous effect&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD151-Transmogrify.mp3"&gt;http://buttonshy.com/designdiary/DD151-Transmogrify.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6gVzdJ9dh_DYVwjEaZN5lhSEWle4iuvATcvjJ6hUrxwEhgD5eEPE_BajDrtO12IPriBLjikP7uhNKrUbbtkEQLQs2lf3S6ebmjQamScLUQ7XMXU7_8XrmXwBh1ySL-gFr6GRTUVM1iBA/s1600/DD151-Transmogrify.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6gVzdJ9dh_DYVwjEaZN5lhSEWle4iuvATcvjJ6hUrxwEhgD5eEPE_BajDrtO12IPriBLjikP7uhNKrUbbtkEQLQs2lf3S6ebmjQamScLUQ7XMXU7_8XrmXwBh1ySL-gFr6GRTUVM1iBA/s320/DD151-Transmogrify.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6gVzdJ9dh_DYVwjEaZN5lhSEWle4iuvATcvjJ6hUrxwEhgD5eEPE_BajDrtO12IPriBLjikP7uhNKrUbbtkEQLQs2lf3S6ebmjQamScLUQ7XMXU7_8XrmXwBh1ySL-gFr6GRTUVM1iBA/s72-c/DD151-Transmogrify.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD151-Transmogrify.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effect http://buttonshy.com/designdiary/DD151-Transmogrify.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effect http://buttonshy.com/designdiary/DD151-Transmogrify.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>150: Shenanigan (with special guest Marshall Britt)</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/150-shenanigan-with-special-guest.html</link><pubDate>Fri, 13 Jul 2018 10:09:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2377590519033132815</guid><description>Today Marshall Britt (Stir Fry 18, Re-Chord) looks at board game design based on the word "shenanigan".&lt;br /&gt;
&lt;br /&gt;1 : a devious trick used especially for an underhand purpose &lt;br /&gt;2 a : tricky or questionable practices or conduct — usually used in plural &lt;br /&gt;b : high-spirited or mischievous activity — usually used in plural&lt;br /&gt;
&lt;br /&gt;
http://buttonshy.com/designdiary/DD150-Shenanigan.mp3&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXLo2Yy6rBfbClSQwAxM-xPVmyGbcs274B-j_LqkVBC9cG0Kt989WA-VOcqXPvXoW-303Z5BTRlDvps6I6gUvPM0xsSYYfWFWw4qBBcHmeKG45uJ80pMZrC50qTwv62c48b-9aRyHN-hc/s1600/DD149-Shenanigan.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXLo2Yy6rBfbClSQwAxM-xPVmyGbcs274B-j_LqkVBC9cG0Kt989WA-VOcqXPvXoW-303Z5BTRlDvps6I6gUvPM0xsSYYfWFWw4qBBcHmeKG45uJ80pMZrC50qTwv62c48b-9aRyHN-hc/s320/DD149-Shenanigan.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXLo2Yy6rBfbClSQwAxM-xPVmyGbcs274B-j_LqkVBC9cG0Kt989WA-VOcqXPvXoW-303Z5BTRlDvps6I6gUvPM0xsSYYfWFWw4qBBcHmeKG45uJ80pMZrC50qTwv62c48b-9aRyHN-hc/s72-c/DD149-Shenanigan.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author></item><item><title>149: Asseverate</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/149-asseverate.html</link><pubDate>Thu, 12 Jul 2018 20:27:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4559998051181220954</guid><description>Today we look at board game design based on the word "asseverate".&lt;br /&gt;
&lt;br /&gt;
: to affirm or declare positively or earnestly &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD149-Asseverate.mp3"&gt;http://buttonshy.com/designdiary/DD149-Asseverate.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtH8HQhtOh_sdgFGSh0SXgUhmZnrgi0QNOt6dYOOkmkqycR078NQ49KJMpKP6FYT_uhuoO3GtkpbuBm20124cFWit4P7Q-VAWmJ0VNp5Qh5kKUJqp58nZTAAqIuM_dphC6srtlsdbybp4/s1600/DD149-Asseverate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtH8HQhtOh_sdgFGSh0SXgUhmZnrgi0QNOt6dYOOkmkqycR078NQ49KJMpKP6FYT_uhuoO3GtkpbuBm20124cFWit4P7Q-VAWmJ0VNp5Qh5kKUJqp58nZTAAqIuM_dphC6srtlsdbybp4/s320/DD149-Asseverate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtH8HQhtOh_sdgFGSh0SXgUhmZnrgi0QNOt6dYOOkmkqycR078NQ49KJMpKP6FYT_uhuoO3GtkpbuBm20124cFWit4P7Q-VAWmJ0VNp5Qh5kKUJqp58nZTAAqIuM_dphC6srtlsdbybp4/s72-c/DD149-Asseverate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD149-Asseverate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "asseverate". : to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "asseverate". : to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>148: Bedizen (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/148-bedizen-with-co-host-rob-cramer.html</link><pubDate>Wed, 11 Jul 2018 10:11:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1194643669055626615</guid><description>Today we look at board game design based on the word "bedizen".&lt;br /&gt;
&lt;br /&gt;
: to adorn gaudily&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD148-Bedizen.mp3"&gt;http://buttonshy.com/designdiary/DD148-Bedizen.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2p54Z37a53vCB7R-ieKrzWE4dLodGYJ7k9q0nCyL86VM8WVx-BNM4DvBAppVlg73o5WqbQS7k3HBN5XcYzbVI1U40wUsT1VfyrC-eXe2mr2f-toFGdF6su5J-Sli78RXEE5WxDIYyPM/s1600/DD148-Bedizen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2p54Z37a53vCB7R-ieKrzWE4dLodGYJ7k9q0nCyL86VM8WVx-BNM4DvBAppVlg73o5WqbQS7k3HBN5XcYzbVI1U40wUsT1VfyrC-eXe2mr2f-toFGdF6su5J-Sli78RXEE5WxDIYyPM/s320/DD148-Bedizen.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2p54Z37a53vCB7R-ieKrzWE4dLodGYJ7k9q0nCyL86VM8WVx-BNM4DvBAppVlg73o5WqbQS7k3HBN5XcYzbVI1U40wUsT1VfyrC-eXe2mr2f-toFGdF6su5J-Sli78RXEE5WxDIYyPM/s72-c/DD148-Bedizen.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD148-Bedizen.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "bedizen". : to adorn gaudily http://buttonshy.com/designdiary/DD148-Bedizen.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "bedizen". : to adorn gaudily http://buttonshy.com/designdiary/DD148-Bedizen.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>147: Regardless</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/147-regardless.html</link><pubDate>Tue, 10 Jul 2018 10:48:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2531908759406509325</guid><description>Today we look at board game design based on the word "&lt;b&gt;regardless&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
:despite everything&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD147-Regardless.mp3"&gt;http://buttonshy.com/designdiary/DD147-Regardless.mp3&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCjk7IF02sEZ2oLZnRXnU39icnRkMacw9u4UM7cw01KEMhuq0wD49djDCk69SKy67cS-OZ2A_uavqJZoGNnQHTlMYPm_UjtKsje8XgEu3tE7YDSDi4ZhAgcsJApV25Aio99KGC01KY83A/s1600/DD147-Regardless.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCjk7IF02sEZ2oLZnRXnU39icnRkMacw9u4UM7cw01KEMhuq0wD49djDCk69SKy67cS-OZ2A_uavqJZoGNnQHTlMYPm_UjtKsje8XgEu3tE7YDSDi4ZhAgcsJApV25Aio99KGC01KY83A/s320/DD147-Regardless.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCjk7IF02sEZ2oLZnRXnU39icnRkMacw9u4UM7cw01KEMhuq0wD49djDCk69SKy67cS-OZ2A_uavqJZoGNnQHTlMYPm_UjtKsje8XgEu3tE7YDSDi4ZhAgcsJApV25Aio99KGC01KY83A/s72-c/DD147-Regardless.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD147-Regardless.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "regardless". :despite everything http://buttonshy.com/designdiary/DD147-Regardless.mp3&amp;nbsp;</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "regardless". :despite everything http://buttonshy.com/designdiary/DD147-Regardless.mp3&amp;nbsp;</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>146: Canicular</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/146-canicular.html</link><pubDate>Mon, 9 Jul 2018 08:26:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4566341451251616331</guid><description>Today we look at board game design based on the word "&lt;b&gt;canicular&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
:of or relating to the period between July and early September when hot weather occurs in the northern hemisphere.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD146-Canicular.mp3"&gt;http://buttonshy.com/designdiary/DD146-Canicular.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3LUfxy7MPcs-bSL4a41xYohZ2iAEAKY823RWI1CYdaxJLl3V5h5jAwGfWtMM7F-kBD-4glSc0EY3S_e3Y-bv1xo0BBHs41egGzY54IBKr6tzTkLOCI9sD9gTTqcOm0JfN0bqoi3kytE/s1600/DD146-Canicular.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3LUfxy7MPcs-bSL4a41xYohZ2iAEAKY823RWI1CYdaxJLl3V5h5jAwGfWtMM7F-kBD-4glSc0EY3S_e3Y-bv1xo0BBHs41egGzY54IBKr6tzTkLOCI9sD9gTTqcOm0JfN0bqoi3kytE/s320/DD146-Canicular.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK3LUfxy7MPcs-bSL4a41xYohZ2iAEAKY823RWI1CYdaxJLl3V5h5jAwGfWtMM7F-kBD-4glSc0EY3S_e3Y-bv1xo0BBHs41egGzY54IBKr6tzTkLOCI9sD9gTTqcOm0JfN0bqoi3kytE/s72-c/DD146-Canicular.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD146-Canicular.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "canicular". :of or relating to the period between July and early September when hot weather occurs in the northern hemisphere.&amp;nbsp; http://buttonshy.com/designdiary/DD146-Canicular.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "canicular". :of or relating to the period between July and early September when hot weather occurs in the northern hemisphere.&amp;nbsp; http://buttonshy.com/designdiary/DD146-Canicular.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>145: Meritorious (with special guest Greg Loring-Albright)</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/145-meritorious-with-special-guest-greg.html</link><pubDate>Fri, 6 Jul 2018 12:21:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5303024275316790956</guid><description>Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "&lt;b&gt;meritorious&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: deserving of honor or esteem&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD145-Meritorious.mp3"&gt;http://buttonshy.com/designdiary/DD145-Meritorious.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjezC2N_MjQPpMpKa_yofTbVqXXqsgOFGI2dMz3TOnhAsJBktlBPXtswyEVXYnvYP4KQRJ6-j7YXbMdOlMCTbsHEB38fOlrmgnwYYcv9WRb4Y0tuGsse5PHVsWa9oLxImIkJXDiCNQ-_6Y/s1600/DD145-Meritorious.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjezC2N_MjQPpMpKa_yofTbVqXXqsgOFGI2dMz3TOnhAsJBktlBPXtswyEVXYnvYP4KQRJ6-j7YXbMdOlMCTbsHEB38fOlrmgnwYYcv9WRb4Y0tuGsse5PHVsWa9oLxImIkJXDiCNQ-_6Y/s320/DD145-Meritorious.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjezC2N_MjQPpMpKa_yofTbVqXXqsgOFGI2dMz3TOnhAsJBktlBPXtswyEVXYnvYP4KQRJ6-j7YXbMdOlMCTbsHEB38fOlrmgnwYYcv9WRb4Y0tuGsse5PHVsWa9oLxImIkJXDiCNQ-_6Y/s72-c/DD145-Meritorious.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD145-Meritorious.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious". : deserving of honor or esteem http://buttonshy.com/designdiary/DD145-Meritorious.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious". : deserving of honor or esteem http://buttonshy.com/designdiary/DD145-Meritorious.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>144: Balmy (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/07/144-balmy-with-co-host-rob-cramer.html</link><pubDate>Thu, 5 Jul 2018 10:34:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1903192107443042181</guid><description>Today we look at board game design based on the word "&lt;b&gt;balmy&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 a : having the qualities of balm : soothing &lt;br /&gt;b : mild, temperate &lt;br /&gt;2 : crazy, foolish&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD144-Balmy.mp3"&gt;http://buttonshy.com/designdiary/DD144-Balmy.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs9Db4uGlE-SM39a3W7YIwFFo6RYnZVl8iukaXbU8SocLLc1yLeBokTP027keZBl6kB9NGIgWCjBNBHgnP18jFqxyi1iOb59OJ1UwRuxs3d2J1k3poC4Lwn8V8SXfSpFiYabYj2wfxivA/s1600/DD144-Balmy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs9Db4uGlE-SM39a3W7YIwFFo6RYnZVl8iukaXbU8SocLLc1yLeBokTP027keZBl6kB9NGIgWCjBNBHgnP18jFqxyi1iOb59OJ1UwRuxs3d2J1k3poC4Lwn8V8SXfSpFiYabYj2wfxivA/s320/DD144-Balmy.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs9Db4uGlE-SM39a3W7YIwFFo6RYnZVl8iukaXbU8SocLLc1yLeBokTP027keZBl6kB9NGIgWCjBNBHgnP18jFqxyi1iOb59OJ1UwRuxs3d2J1k3poC4Lwn8V8SXfSpFiYabYj2wfxivA/s72-c/DD144-Balmy.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD144-Balmy.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "balmy". 1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolish http://buttonshy.com/designdiary/DD144-Balmy.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "balmy". 1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolish http://buttonshy.com/designdiary/DD144-Balmy.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>143: Anachronism (with special guest Keith Ferguson)</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/143-anachronism-with-special-guest.html</link><pubDate>Fri, 29 Jun 2018 07:21:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2249135957800350369</guid><description>Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "&lt;b&gt;anachronism&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1  : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other &lt;br /&gt;2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present &lt;br /&gt;3 : the state or condition of being chronologically out of place&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD143-Anachronism.mp3"&gt;http://buttonshy.com/designdiary/DD143-Anachronism.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5yiRioODfe_1njKBswYSHxLcMGjkpRFnLt7ApCB0325gdhVY51KhHgxevmBcvY-qT9NhHOXTCGkk87QNO4wHcdznv9oITYuT3fVEj4tXl6hCI1kmRVY0r2eYmXDfYALktRPxkIh1eRus/s1600/DD143-Anachronism.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5yiRioODfe_1njKBswYSHxLcMGjkpRFnLt7ApCB0325gdhVY51KhHgxevmBcvY-qT9NhHOXTCGkk87QNO4wHcdznv9oITYuT3fVEj4tXl6hCI1kmRVY0r2eYmXDfYALktRPxkIh1eRus/s320/DD143-Anachronism.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5yiRioODfe_1njKBswYSHxLcMGjkpRFnLt7ApCB0325gdhVY51KhHgxevmBcvY-qT9NhHOXTCGkk87QNO4wHcdznv9oITYuT3fVEj4tXl6hCI1kmRVY0r2eYmXDfYALktRPxkIh1eRus/s72-c/DD143-Anachronism.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">1</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD143-Anachronism.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism". 1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present 3 : the state or condition of being chronologically out of place http://buttonshy.com/designdiary/DD143-Anachronism.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism". 1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present 3 : the state or condition of being chronologically out of place http://buttonshy.com/designdiary/DD143-Anachronism.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>142: Voracity</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/142-voracity.html</link><pubDate>Thu, 28 Jun 2018 18:06:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8496667619237971724</guid><description>Today we look at board game design based on the word "&lt;b&gt;voracity&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: the quality or state of being ravenous or insatiable&lt;br /&gt;&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD142-Voracity.mp3"&gt;http://buttonshy.com/designdiary/DD142-Voracity.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEiHqBu-x5wFD1IGyPRHF7iaSiZIuS-xFSDEN_vJYvqZc-f-k70zdI2WfT-22pjbL-Uo3jd2_pUrO6_gCn4bMn2e4sFcZtNTv9kqjf9Pr0WFxbPfHPh1oDPGWNezZmugob97ft4Fj1hLA/s1600/DD142-Voracity.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEiHqBu-x5wFD1IGyPRHF7iaSiZIuS-xFSDEN_vJYvqZc-f-k70zdI2WfT-22pjbL-Uo3jd2_pUrO6_gCn4bMn2e4sFcZtNTv9kqjf9Pr0WFxbPfHPh1oDPGWNezZmugob97ft4Fj1hLA/s320/DD142-Voracity.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEiHqBu-x5wFD1IGyPRHF7iaSiZIuS-xFSDEN_vJYvqZc-f-k70zdI2WfT-22pjbL-Uo3jd2_pUrO6_gCn4bMn2e4sFcZtNTv9kqjf9Pr0WFxbPfHPh1oDPGWNezZmugob97ft4Fj1hLA/s72-c/DD142-Voracity.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD142-Voracity.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "voracity". : the quality or state of being ravenous or insatiable http://buttonshy.com/designdiary/DD142-Voracity.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "voracity". : the quality or state of being ravenous or insatiable http://buttonshy.com/designdiary/DD142-Voracity.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>141: Mantic (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/141-mantic-with-co-host-rob-cramer.html</link><pubDate>Wed, 27 Jun 2018 11:45:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-881300118982329722</guid><description>Today we look at board game design based on the word "&lt;b&gt;mantic&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;: of or relating to the faculty of divination : prophetic&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD141-Mantic.mp3"&gt;http://buttonshy.com/designdiary/DD141-Mantic.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm1jKnkPQE__TDPTHqA6941d1-ajr2wcC0mtgGSlCjH738lG5X57TUGLKMG-ieKRGg4RGFkXlVyjvO8p4S1D2zfmOmhh9PlqjoAMmRlGiHWXAYNPWcuM4TlRZ5_FcLDvLftssAXmyhDq4/s1600/DD141-Mantic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm1jKnkPQE__TDPTHqA6941d1-ajr2wcC0mtgGSlCjH738lG5X57TUGLKMG-ieKRGg4RGFkXlVyjvO8p4S1D2zfmOmhh9PlqjoAMmRlGiHWXAYNPWcuM4TlRZ5_FcLDvLftssAXmyhDq4/s320/DD141-Mantic.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm1jKnkPQE__TDPTHqA6941d1-ajr2wcC0mtgGSlCjH738lG5X57TUGLKMG-ieKRGg4RGFkXlVyjvO8p4S1D2zfmOmhh9PlqjoAMmRlGiHWXAYNPWcuM4TlRZ5_FcLDvLftssAXmyhDq4/s72-c/DD141-Mantic.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD141-Mantic.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "mantic". &amp;nbsp;: of or relating to the faculty of divination : prophetic http://buttonshy.com/designdiary/DD141-Mantic.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "mantic". &amp;nbsp;: of or relating to the faculty of divination : prophetic http://buttonshy.com/designdiary/DD141-Mantic.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>140: Quail</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/140-quail.html</link><pubDate>Tue, 26 Jun 2018 10:19:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1201938578488688834</guid><description>Today we look at board game design based on the word "quail".&lt;br /&gt;
&lt;br /&gt;
1 : to give way : falter&lt;br /&gt;2 : to recoil in dread or terror : cower&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD140-Quail.mp3"&gt;http://buttonshy.com/designdiary/DD140-Quail.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ5ovhxDBg_WVpG_STQp57U21-bgo_h5zmhbYSqRx446ztl7PDldTVuuXVM2qVBRIFhrT0fVA7tEgtcCmqqtNTF5xZqEZ21u_jYn76QG-TIuTJI2OilvqarQr9h5GrqyNJnHhvsiX0rzU/s1600/DD140-Quail.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ5ovhxDBg_WVpG_STQp57U21-bgo_h5zmhbYSqRx446ztl7PDldTVuuXVM2qVBRIFhrT0fVA7tEgtcCmqqtNTF5xZqEZ21u_jYn76QG-TIuTJI2OilvqarQr9h5GrqyNJnHhvsiX0rzU/s320/DD140-Quail.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ5ovhxDBg_WVpG_STQp57U21-bgo_h5zmhbYSqRx446ztl7PDldTVuuXVM2qVBRIFhrT0fVA7tEgtcCmqqtNTF5xZqEZ21u_jYn76QG-TIuTJI2OilvqarQr9h5GrqyNJnHhvsiX0rzU/s72-c/DD140-Quail.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD140-Quail.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "quail". 1 : to give way : falter 2 : to recoil in dread or terror : cower http://buttonshy.com/designdiary/DD140-Quail.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "quail". 1 : to give way : falter 2 : to recoil in dread or terror : cower http://buttonshy.com/designdiary/DD140-Quail.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>139: Jabberwocky</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/139-jabberwocky.html</link><pubDate>Mon, 25 Jun 2018 10:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1149054112227203104</guid><description>Today we look at board game design based on the word "&lt;b&gt;jabberwocky&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: meaningless speech or writing&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3"&gt;http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx39iV377-xYVgxKFWTb3eC018PsorwfW9zWaeOrZd4tXA29XuhjRrFQvX_BomAhGSFgSR9yRzFwRzZlxd-NmFem4sOvb8fEerQ9tGYUrqAOqzYGIxU8gn0hjavhGwoNLziFGdcnJCXgI/s1600/DD139-Jabberwocky.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx39iV377-xYVgxKFWTb3eC018PsorwfW9zWaeOrZd4tXA29XuhjRrFQvX_BomAhGSFgSR9yRzFwRzZlxd-NmFem4sOvb8fEerQ9tGYUrqAOqzYGIxU8gn0hjavhGwoNLziFGdcnJCXgI/s320/DD139-Jabberwocky.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx39iV377-xYVgxKFWTb3eC018PsorwfW9zWaeOrZd4tXA29XuhjRrFQvX_BomAhGSFgSR9yRzFwRzZlxd-NmFem4sOvb8fEerQ9tGYUrqAOqzYGIxU8gn0hjavhGwoNLziFGdcnJCXgI/s72-c/DD139-Jabberwocky.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "jabberwocky". : meaningless speech or writing http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "jabberwocky". : meaningless speech or writing http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>138: Permeable (with special guest Jeffrey Henning)</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/138-permeable-with-special-guest.html</link><pubDate>Fri, 22 Jun 2018 09:26:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-134252330021123256</guid><description>Today Jeffrey Henning (City Blocks) looks at board game design based on the word "&lt;b&gt;permeable&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD138-Permeable.mp3"&gt;http://buttonshy.com/designdiary/DD138-Permeable.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGSVbkBBHi_i5_URivwF57lImDCi1nNEpvcbL9d_o5cHmA5SwjJs_Xy-lsyTF2w87s0MzWJ6B2VfdzIYNInzdqi2qWV4nEorWBsZZncVXEkDHygrSMxnRItmL4rzLx8CrT4ENKCgOYhH8/s1600/DD138-Permeable.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGSVbkBBHi_i5_URivwF57lImDCi1nNEpvcbL9d_o5cHmA5SwjJs_Xy-lsyTF2w87s0MzWJ6B2VfdzIYNInzdqi2qWV4nEorWBsZZncVXEkDHygrSMxnRItmL4rzLx8CrT4ENKCgOYhH8/s320/DD138-Permeable.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGSVbkBBHi_i5_URivwF57lImDCi1nNEpvcbL9d_o5cHmA5SwjJs_Xy-lsyTF2w87s0MzWJ6B2VfdzIYNInzdqi2qWV4nEorWBsZZncVXEkDHygrSMxnRItmL4rzLx8CrT4ENKCgOYhH8/s72-c/DD138-Permeable.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD138-Permeable.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable". : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through http://buttonshy.com/designdiary/DD138-Permeable.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable". : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through http://buttonshy.com/designdiary/DD138-Permeable.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>137: Defenestration</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/137-defenestration.html</link><pubDate>Thu, 21 Jun 2018 13:23:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3132052630666725810</guid><description>Today we look at board game design based on the word "&lt;b&gt;defenestration&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 : a throwing of a person or thing out of a window&lt;br /&gt;2 : a usually swift dismissal or expulsion (as from a political party or office)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD137-Defenestration.mp3"&gt;http://buttonshy.com/designdiary/DD137-Defenestration.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR60trKCqjFvdcYWe-4hLpLZIIn4yxjdu5rx9DACQ_6Sbd6zKRENKvbkCpSjjtC9_MiVZf9Z7AXGQ7jjnuX0zBMnrCjd8NbsdjboXnEL6d41YSLkUXG88rpPQ98DqytX_3fZhQb1fZOQ8/s1600/DD137-Defenestration.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR60trKCqjFvdcYWe-4hLpLZIIn4yxjdu5rx9DACQ_6Sbd6zKRENKvbkCpSjjtC9_MiVZf9Z7AXGQ7jjnuX0zBMnrCjd8NbsdjboXnEL6d41YSLkUXG88rpPQ98DqytX_3fZhQb1fZOQ8/s320/DD137-Defenestration.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiR60trKCqjFvdcYWe-4hLpLZIIn4yxjdu5rx9DACQ_6Sbd6zKRENKvbkCpSjjtC9_MiVZf9Z7AXGQ7jjnuX0zBMnrCjd8NbsdjboXnEL6d41YSLkUXG88rpPQ98DqytX_3fZhQb1fZOQ8/s72-c/DD137-Defenestration.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD137-Defenestration.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "defenestration". 1 : a throwing of a person or thing out of a window 2 : a usually swift dismissal or expulsion (as from a political party or office) http://buttonshy.com/designdiary/DD137-Defenestration.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "defenestration". 1 : a throwing of a person or thing out of a window 2 : a usually swift dismissal or expulsion (as from a political party or office) http://buttonshy.com/designdiary/DD137-Defenestration.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>136: Unbeknownst (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/136-unbeknownst-with-co-host-rob-cramer.html</link><pubDate>Wed, 20 Jun 2018 11:37:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8169856740827710098</guid><description>Today we look at board game design based on the word "&lt;b&gt;unbeknownst&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 : happening or existing without the knowledge of someone specified — usually used with to&lt;br /&gt;2 : not known or not well-known : unknown&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3"&gt;http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB5cwHt_patxpnvlNkmm_X-V2fboArLHEM1zQC0Dd7Cl-FnWIbs6dG8m13_UxYdy1wYE-OmEg5Gdd9z3qVUdwxUGwRsl8nxUPeleJfoyfb_QJ3E3kMdpU4bcUxKd2zfduFkW8CkCFuFT0/s1600/DD136-Unbeknownst.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB5cwHt_patxpnvlNkmm_X-V2fboArLHEM1zQC0Dd7Cl-FnWIbs6dG8m13_UxYdy1wYE-OmEg5Gdd9z3qVUdwxUGwRsl8nxUPeleJfoyfb_QJ3E3kMdpU4bcUxKd2zfduFkW8CkCFuFT0/s320/DD136-Unbeknownst.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjB5cwHt_patxpnvlNkmm_X-V2fboArLHEM1zQC0Dd7Cl-FnWIbs6dG8m13_UxYdy1wYE-OmEg5Gdd9z3qVUdwxUGwRsl8nxUPeleJfoyfb_QJ3E3kMdpU4bcUxKd2zfduFkW8CkCFuFT0/s72-c/DD136-Unbeknownst.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "unbeknownst". 1 : happening or existing without the knowledge of someone specified — usually used with to 2 : not known or not well-known : unknown http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "unbeknownst". 1 : happening or existing without the knowledge of someone specified — usually used with to 2 : not known or not well-known : unknown http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>135: Epithet</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/135-epithet.html</link><pubDate>Tue, 19 Jun 2018 09:03:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7235867500184782308</guid><description>Today we look at board game design based on the word "&lt;b&gt;epithet&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing&lt;br /&gt;2 : a disparaging or abusive word or phrase&lt;br /&gt;3 : the part of a taxonomic name identifying a subordinate unit within a genus &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD135-Epithet.mp3"&gt;http://buttonshy.com/designdiary/DD135-Epithet.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVFUqI_KpLKcUm7y3puh-ay922k-UTlmlKRXEN7BsOhe6-32gCtj5R9Vs10NcdmR6bnv5obztypGVapSz3Xbxb57BOLzkwKOXqs4w_xJf3R3axkAppV89c6X-vIW5kDMt3WCE1pppMXPs/s1600/DD135-Epithet.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVFUqI_KpLKcUm7y3puh-ay922k-UTlmlKRXEN7BsOhe6-32gCtj5R9Vs10NcdmR6bnv5obztypGVapSz3Xbxb57BOLzkwKOXqs4w_xJf3R3axkAppV89c6X-vIW5kDMt3WCE1pppMXPs/s320/DD135-Epithet.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVFUqI_KpLKcUm7y3puh-ay922k-UTlmlKRXEN7BsOhe6-32gCtj5R9Vs10NcdmR6bnv5obztypGVapSz3Xbxb57BOLzkwKOXqs4w_xJf3R3axkAppV89c6X-vIW5kDMt3WCE1pppMXPs/s72-c/DD135-Epithet.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD135-Epithet.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "epithet". 1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing 2 : a disparaging or abusive word or phrase 3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "epithet". 1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing 2 : a disparaging or abusive word or phrase 3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>134: Abrogate</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/134-abrogate.html</link><pubDate>Mon, 18 Jun 2018 07:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7679708922710838470</guid><description>Today we look at board game design based on the word "abrogate".&lt;br /&gt;
&lt;br /&gt;
1 : to abolish by authoritative action : annul&lt;br /&gt;2 : to treat as nonexistent&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD134-Abrogate.mp3"&gt;http://buttonshy.com/designdiary/DD134-Abrogate.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiAng9bYFJSzKFyEi5ahOayR0xuQgRYCqEq_Up-Te23sunzaD9qw6ac5bQU4HfYOzmW6wtgkW_lx4tjLO8jCDXBEXqh_wcLnOKGh26t1DBM7u349bRmSDRCC6vIXlcPo_JjmODoVOFieo/s1600/DD134-Abrogate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiAng9bYFJSzKFyEi5ahOayR0xuQgRYCqEq_Up-Te23sunzaD9qw6ac5bQU4HfYOzmW6wtgkW_lx4tjLO8jCDXBEXqh_wcLnOKGh26t1DBM7u349bRmSDRCC6vIXlcPo_JjmODoVOFieo/s320/DD134-Abrogate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiAng9bYFJSzKFyEi5ahOayR0xuQgRYCqEq_Up-Te23sunzaD9qw6ac5bQU4HfYOzmW6wtgkW_lx4tjLO8jCDXBEXqh_wcLnOKGh26t1DBM7u349bRmSDRCC6vIXlcPo_JjmODoVOFieo/s72-c/DD134-Abrogate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD134-Abrogate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "abrogate". 1 : to abolish by authoritative action : annul 2 : to treat as nonexistent http://buttonshy.com/designdiary/DD134-Abrogate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "abrogate". 1 : to abolish by authoritative action : annul 2 : to treat as nonexistent http://buttonshy.com/designdiary/DD134-Abrogate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>133: Indigence (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/133-indigence-with-co-host-rob-cramer.html</link><pubDate>Wed, 13 Jun 2018 05:38:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2609359041057480203</guid><description>Today we look at board game design based on the word "&lt;b&gt;indigence&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD133-Indigence.mp3"&gt;http://buttonshy.com/designdiary/DD133-Indigence.mp3&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7f8ZLfRt7muJv3IQAtfXI_f9zLV236z25fWBBLVYEQX4LqQ9TQxIVqx0YO3MmdeBJv5wmLZF3w9tFSXVTP7Qlits4uMin1nuzicA1YyzlxA90AgH27ju-1LY8MQk6hMrTRbjE9mbN1gY/s1600/DD133-Indigence.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7f8ZLfRt7muJv3IQAtfXI_f9zLV236z25fWBBLVYEQX4LqQ9TQxIVqx0YO3MmdeBJv5wmLZF3w9tFSXVTP7Qlits4uMin1nuzicA1YyzlxA90AgH27ju-1LY8MQk6hMrTRbjE9mbN1gY/s320/DD133-Indigence.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7f8ZLfRt7muJv3IQAtfXI_f9zLV236z25fWBBLVYEQX4LqQ9TQxIVqx0YO3MmdeBJv5wmLZF3w9tFSXVTP7Qlits4uMin1nuzicA1YyzlxA90AgH27ju-1LY8MQk6hMrTRbjE9mbN1gY/s72-c/DD133-Indigence.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD133-Indigence.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "indigence". : a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3&amp;nbsp;</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "indigence". : a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3&amp;nbsp;</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>132: Petard (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/06/132-petard-with-special-guest-rob-cramer.html</link><pubDate>Wed, 6 Jun 2018 02:57:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6095140680593440195</guid><description>Today we look at board game design based on the word "&lt;b&gt;petard&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 : a case containing an explosive to break down a door or gate or breach a wall&lt;br /&gt;
2 : a firework that explodes with a loud report &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD132-Petard.mp3"&gt;http://buttonshy.com/designdiary/DD132-Petard.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIdD8WzbxocSA_OgDuVYwKsTL-LGkvFdlDrqzY_l4XYHRGFfWXXF8-pN0S-29wZaAYycgaWoPnihATJmiGZl62rtMrvvEP91bbCpoD9XeOg8iru4sz7GgK5rNOXe-tjlD6SC2-2LU8cWg/s1600/DD132-Petard.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIdD8WzbxocSA_OgDuVYwKsTL-LGkvFdlDrqzY_l4XYHRGFfWXXF8-pN0S-29wZaAYycgaWoPnihATJmiGZl62rtMrvvEP91bbCpoD9XeOg8iru4sz7GgK5rNOXe-tjlD6SC2-2LU8cWg/s320/DD132-Petard.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIdD8WzbxocSA_OgDuVYwKsTL-LGkvFdlDrqzY_l4XYHRGFfWXXF8-pN0S-29wZaAYycgaWoPnihATJmiGZl62rtMrvvEP91bbCpoD9XeOg8iru4sz7GgK5rNOXe-tjlD6SC2-2LU8cWg/s72-c/DD132-Petard.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD132-Petard.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "petard". 1 : a case containing an explosive to break down a door or gate or breach a wall 2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "petard". 1 : a case containing an explosive to break down a door or gate or breach a wall 2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>131: Cajole</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/131-cajole.html</link><pubDate>Thu, 31 May 2018 20:16:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1561224785767548090</guid><description>Today we look at board game design based on the word "&lt;b&gt;cajole&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax&lt;br /&gt;b : to obtain from someone by gentle persuasion&lt;br /&gt;2 : to deceive with soothing words or false promises&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD131-Cajole.mp3"&gt;http://buttonshy.com/designdiary/DD131-Cajole.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8uMNg6wkvUSSXju3Z9ZjGxDCaaiR70g_-EyC_6ISMFXSqYe0DUODz5sKkicJ4qlEKqNI_QZS5ZB_Yk1zcdE3CYaQ7tmyGJPuuTPj39TAlX0nrg9LFsaxzBLUO7uJ3-sVq9X9agFWiuNw/s1600/DD131-Cajole.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8uMNg6wkvUSSXju3Z9ZjGxDCaaiR70g_-EyC_6ISMFXSqYe0DUODz5sKkicJ4qlEKqNI_QZS5ZB_Yk1zcdE3CYaQ7tmyGJPuuTPj39TAlX0nrg9LFsaxzBLUO7uJ3-sVq9X9agFWiuNw/s320/DD131-Cajole.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8uMNg6wkvUSSXju3Z9ZjGxDCaaiR70g_-EyC_6ISMFXSqYe0DUODz5sKkicJ4qlEKqNI_QZS5ZB_Yk1zcdE3CYaQ7tmyGJPuuTPj39TAlX0nrg9LFsaxzBLUO7uJ3-sVq9X9agFWiuNw/s72-c/DD131-Cajole.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD131-Cajole.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "cajole". 1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax b : to obtain from someone by gentle persuasion 2 : to deceive with soothing words or false promises http://buttonshy.com/designdiary/DD131-Cajole.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "cajole". 1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax b : to obtain from someone by gentle persuasion 2 : to deceive with soothing words or false promises http://buttonshy.com/designdiary/DD131-Cajole.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>130: Aggress (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/130-aggress-with-co-host-rob-cramer.html</link><pubDate>Wed, 30 May 2018 05:48:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6841682921823951547</guid><description>Today we look at board game design based on the word "aggress".&lt;br /&gt;
&lt;br /&gt;
: to make an attack : to act aggressively&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD130-Aggress.mp3"&gt;http://buttonshy.com/designdiary/DD130-Aggress.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYXVoY_x_jQtaTOGOAyeCmffDcyliXrb9YUGT5iCVJykKpNzWzpGrt-apSPjWMhrRoRARR06y6U1xg5ywTQ7SQPl4uFNNQ4KIO9twnDPrnvnUZWVTbedkO9f-R2o4fj9nq3cdtZ5HRQog/s1600/DD130-Aggress.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYXVoY_x_jQtaTOGOAyeCmffDcyliXrb9YUGT5iCVJykKpNzWzpGrt-apSPjWMhrRoRARR06y6U1xg5ywTQ7SQPl4uFNNQ4KIO9twnDPrnvnUZWVTbedkO9f-R2o4fj9nq3cdtZ5HRQog/s320/DD130-Aggress.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYXVoY_x_jQtaTOGOAyeCmffDcyliXrb9YUGT5iCVJykKpNzWzpGrt-apSPjWMhrRoRARR06y6U1xg5ywTQ7SQPl4uFNNQ4KIO9twnDPrnvnUZWVTbedkO9f-R2o4fj9nq3cdtZ5HRQog/s72-c/DD130-Aggress.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD130-Aggress.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "aggress". : to make an attack : to act aggressively http://buttonshy.com/designdiary/DD130-Aggress.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "aggress". : to make an attack : to act aggressively http://buttonshy.com/designdiary/DD130-Aggress.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>129: Garrulous</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/129-garrulous.html</link><pubDate>Tue, 29 May 2018 05:47:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6562734697391816395</guid><description>Today we look at board game design based on the word "&lt;b&gt;garrulous&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 : given to prosy, rambling, or tedious loquacity : pointlessly or annoyingly talkative&lt;br /&gt;2 : using or containing many and usually too many words : wordy&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD129-Garrulous.mp3http://buttonshy.com/designdiary/DD129-Garrulous.mp3"&gt;http://buttonshy.com/designdiary/DD129-Garrulous.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbM9rEBUooCUBaVzGtAJZRhvwJkk2BJ_21n40W2Ng2MbGVMrg2hmNqHGHBVccBn8HMaFSCKXb2ML634bP-va1tx2ITeXyZ1BnmO5U0hnMmWSQ-noMb7oAP96_r7qKV6QE_2hL24m6Lgow/s1600/DD129-Garrulous.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbM9rEBUooCUBaVzGtAJZRhvwJkk2BJ_21n40W2Ng2MbGVMrg2hmNqHGHBVccBn8HMaFSCKXb2ML634bP-va1tx2ITeXyZ1BnmO5U0hnMmWSQ-noMb7oAP96_r7qKV6QE_2hL24m6Lgow/s320/DD129-Garrulous.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbM9rEBUooCUBaVzGtAJZRhvwJkk2BJ_21n40W2Ng2MbGVMrg2hmNqHGHBVccBn8HMaFSCKXb2ML634bP-va1tx2ITeXyZ1BnmO5U0hnMmWSQ-noMb7oAP96_r7qKV6QE_2hL24m6Lgow/s72-c/DD129-Garrulous.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author></item><item><title>128: Jocose (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/128-jocose-with-co-host-rob-cramer.html</link><pubDate>Wed, 23 May 2018 05:48:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1620405377982711180</guid><description>Today we look at board game design based on the word "&lt;b&gt;jocose&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : given to joking : merry&lt;br /&gt;2 : characterized by joking : humorous&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD128-Jocose.mp3"&gt;http://buttonshy.com/designdiary/DD128-Jocose.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm5fQ7_8Tl2wdqLFPPG6MHLqQJcopiDd7e_pRhepvgjpJAZsuDktOIpFMUJTNmB6DUrd76RDsNnehnP3KYzzL0eM36pKTFIJSqLfgACVVxYntxDykgbFTp-V3wO8E5L6QM79EE4cibrZw/s1600/DD128-Jocose.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm5fQ7_8Tl2wdqLFPPG6MHLqQJcopiDd7e_pRhepvgjpJAZsuDktOIpFMUJTNmB6DUrd76RDsNnehnP3KYzzL0eM36pKTFIJSqLfgACVVxYntxDykgbFTp-V3wO8E5L6QM79EE4cibrZw/s320/DD128-Jocose.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm5fQ7_8Tl2wdqLFPPG6MHLqQJcopiDd7e_pRhepvgjpJAZsuDktOIpFMUJTNmB6DUrd76RDsNnehnP3KYzzL0eM36pKTFIJSqLfgACVVxYntxDykgbFTp-V3wO8E5L6QM79EE4cibrZw/s72-c/DD128-Jocose.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD128-Jocose.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "jocose". 1 : given to joking : merry 2 : characterized by joking : humorous http://buttonshy.com/designdiary/DD128-Jocose.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "jocose". 1 : given to joking : merry 2 : characterized by joking : humorous http://buttonshy.com/designdiary/DD128-Jocose.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>127: Transpire</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/127-transpire.html</link><pubDate>Tue, 22 May 2018 05:25:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-382164213899128530</guid><description>Today we look at board game design based on the word "&lt;b&gt;transpire&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : to take place : go on, occur&lt;br /&gt;
2 a : to become known or apparent : develop&lt;br /&gt;
b : to be revealed : come to light&lt;br /&gt;
3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves&lt;br /&gt;
4 : to pass in the form of a vapor from a living body&lt;br /&gt;
5 : to pass off or give passage to (a fluid) through pores or interstices&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD127-Transpire.mp3"&gt;http://buttonshy.com/designdiary/DD127-Transpire.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdfzMDDNOeo6NnGYG_OWsj5PAaCdC_xjTKN1EjX10Md0GWsONWKFq2RaGKgRUfBijq7vZvXFmjH0YgJCJlG9QzEL7yLwVEVGDvbuTSjRQ8MUQL3mWhBbcHurn4zM5JvUG3CgAU46pl4sk/s1600/DD127-Transpire.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdfzMDDNOeo6NnGYG_OWsj5PAaCdC_xjTKN1EjX10Md0GWsONWKFq2RaGKgRUfBijq7vZvXFmjH0YgJCJlG9QzEL7yLwVEVGDvbuTSjRQ8MUQL3mWhBbcHurn4zM5JvUG3CgAU46pl4sk/s320/DD127-Transpire.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdfzMDDNOeo6NnGYG_OWsj5PAaCdC_xjTKN1EjX10Md0GWsONWKFq2RaGKgRUfBijq7vZvXFmjH0YgJCJlG9QzEL7yLwVEVGDvbuTSjRQ8MUQL3mWhBbcHurn4zM5JvUG3CgAU46pl4sk/s72-c/DD127-Transpire.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD127-Transpire.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur 2 a : to become known or apparent : develop b : to be revealed : come to light 3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves 4 : to pass in the form of a vapor from a living body 5 : to pass off or give passage to (a fluid) through pores or interstices http://buttonshy.com/designdiary/DD127-Transpire.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur 2 a : to become known or apparent : develop b : to be revealed : come to light 3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves 4 : to pass in the form of a vapor from a living body 5 : to pass off or give passage to (a fluid) through pores or interstices http://buttonshy.com/designdiary/DD127-Transpire.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>126: Nativity (with special guests Sarah and Will Reed)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/126-nativity-with-special-guests-sarah.html</link><pubDate>Sun, 20 May 2018 12:52:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3221728800525949441</guid><description>Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "&lt;b&gt;nativity&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1 :&lt;/strong&gt; the process or circumstances of being born; &lt;em&gt;especially, capitalized&lt;/em&gt; &lt;strong&gt;:&lt;/strong&gt; the birth of Jesus&lt;br /&gt;


&lt;strong&gt;2 :&lt;/strong&gt; a horoscope at or of the time of one's birth&lt;br /&gt;


&lt;strong&gt;3 :&lt;/strong&gt; the place of origin&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD126-Nativity.mp3"&gt;http://buttonshy.com/designdiary/DD126-Nativity.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_E51HGDJEh0rqluluIzUwSh-Hs_s_T5be_YkYUUMa4db-kU5aNrGGKTv3ayGIuGqDFUrgV82rzCWphPmXZBxzEy0moV2Bg4pnemg1S4D3QNMySOd8x-UZDc_I2TMoaL56LvTZtgDNJT0/s1600/DD126-Nativity.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_E51HGDJEh0rqluluIzUwSh-Hs_s_T5be_YkYUUMa4db-kU5aNrGGKTv3ayGIuGqDFUrgV82rzCWphPmXZBxzEy0moV2Bg4pnemg1S4D3QNMySOd8x-UZDc_I2TMoaL56LvTZtgDNJT0/s320/DD126-Nativity.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_E51HGDJEh0rqluluIzUwSh-Hs_s_T5be_YkYUUMa4db-kU5aNrGGKTv3ayGIuGqDFUrgV82rzCWphPmXZBxzEy0moV2Bg4pnemg1S4D3QNMySOd8x-UZDc_I2TMoaL56LvTZtgDNJT0/s72-c/DD126-Nativity.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD126-Nativity.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity". 1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of origin http://buttonshy.com/designdiary/DD126-Nativity.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity". 1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of origin http://buttonshy.com/designdiary/DD126-Nativity.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>125: Conciliate (with special guests Sarah and Will Reed)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/125-conciliate-with-special-guests.html</link><pubDate>Sat, 19 May 2018 12:08:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2752080256684525279</guid><description>Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "&lt;b&gt;conciliate&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 : appease &lt;br /&gt;2 : to gain (as goodwill) by pleasing acts &lt;br /&gt;3 : to make compatible : reconcile &lt;br /&gt;4 : to become friendly or agreeable&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD125-Conciliate.mp3"&gt;http://buttonshy.com/designdiary/DD125-Conciliate.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK67w3fB0FWb5dN4Soj5vbH67s3vcIPwkCrgXEvieuBNexI0rykQkn7A3-tBOQz1LHlc89meG5o0PoCOJtmXfNugR7gjkpSzF9SA7O307YGDuUYaIMaHo3zQbsqfA-WvAa7biM_1bfyeU/s1600/DD125-Conciliate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK67w3fB0FWb5dN4Soj5vbH67s3vcIPwkCrgXEvieuBNexI0rykQkn7A3-tBOQz1LHlc89meG5o0PoCOJtmXfNugR7gjkpSzF9SA7O307YGDuUYaIMaHo3zQbsqfA-WvAa7biM_1bfyeU/s320/DD125-Conciliate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK67w3fB0FWb5dN4Soj5vbH67s3vcIPwkCrgXEvieuBNexI0rykQkn7A3-tBOQz1LHlc89meG5o0PoCOJtmXfNugR7gjkpSzF9SA7O307YGDuUYaIMaHo3zQbsqfA-WvAa7biM_1bfyeU/s72-c/DD125-Conciliate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD125-Conciliate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate". 1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeable http://buttonshy.com/designdiary/DD125-Conciliate.mp3 &amp;nbsp;</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate". 1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeable http://buttonshy.com/designdiary/DD125-Conciliate.mp3 &amp;nbsp;</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>124: Otiose</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/124-otiose.html</link><pubDate>Fri, 18 May 2018 20:42:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8653514462140344682</guid><description>Today we look at board game design based on the word "&lt;b&gt;otiose&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1 :&lt;/strong&gt; producing no useful result &lt;strong&gt;:&lt;/strong&gt; futile&lt;br /&gt;


&lt;strong&gt;2 :&lt;/strong&gt; being at leisure &lt;strong&gt;:&lt;/strong&gt; idle&lt;br /&gt;


&lt;strong&gt;3 :&lt;/strong&gt; lacking use or effect &lt;strong&gt;:&lt;/strong&gt; functionless&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD124-Otiose.mp3"&gt;http://buttonshy.com/designdiary/DD124-Otiose.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGQhqe1t0I98QNFB6AEyTccl7HWbjxKdoKvQAjwC6qe5hDHkHef-W5h9fH4PZ5VvhrOraJtexCsKR80JHASBY4nwEeBJRoJqQhVUe3BqRti-Er6ouxZb1B1zCU6X1Btv0IQCkIt7UmMh4/s1600/DD124-Otiose.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGQhqe1t0I98QNFB6AEyTccl7HWbjxKdoKvQAjwC6qe5hDHkHef-W5h9fH4PZ5VvhrOraJtexCsKR80JHASBY4nwEeBJRoJqQhVUe3BqRti-Er6ouxZb1B1zCU6X1Btv0IQCkIt7UmMh4/s320/DD124-Otiose.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGQhqe1t0I98QNFB6AEyTccl7HWbjxKdoKvQAjwC6qe5hDHkHef-W5h9fH4PZ5VvhrOraJtexCsKR80JHASBY4nwEeBJRoJqQhVUe3BqRti-Er6ouxZb1B1zCU6X1Btv0IQCkIt7UmMh4/s72-c/DD124-Otiose.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD124-Otiose.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "otiose". 1 : producing no useful result : futile 2 : being at leisure : idle 3 : lacking use or effect : functionless http://buttonshy.com/designdiary/DD124-Otiose.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "otiose". 1 : producing no useful result : futile 2 : being at leisure : idle 3 : lacking use or effect : functionless http://buttonshy.com/designdiary/DD124-Otiose.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>123: Slumgullion</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/123-slumgullion.html</link><pubDate>Thu, 17 May 2018 20:47:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1363215360810159675</guid><description>Today we look at board game design based on the word "slumgullion".&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt; : a meat stew&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD123-Slumgullion.mp3"&gt;http://buttonshy.com/designdiary/DD123-Slumgullion.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkbqwAXUMgprOK3oXkUkrKAjRcShabowbUcNBdSsn7kUKi4HDE6MizPOz79ISk0TI8mXWunVMe6V3sqAkmf0LGd0KLWOUKFiqqhVbPhim_TAJ7yVYLss0I0abmqSqVl65F5A-QlVLlExA/s1600/DD123-Slumgullion.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkbqwAXUMgprOK3oXkUkrKAjRcShabowbUcNBdSsn7kUKi4HDE6MizPOz79ISk0TI8mXWunVMe6V3sqAkmf0LGd0KLWOUKFiqqhVbPhim_TAJ7yVYLss0I0abmqSqVl65F5A-QlVLlExA/s320/DD123-Slumgullion.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkbqwAXUMgprOK3oXkUkrKAjRcShabowbUcNBdSsn7kUKi4HDE6MizPOz79ISk0TI8mXWunVMe6V3sqAkmf0LGd0KLWOUKFiqqhVbPhim_TAJ7yVYLss0I0abmqSqVl65F5A-QlVLlExA/s72-c/DD123-Slumgullion.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD123-Slumgullion.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "slumgullion". : a meat stew http://buttonshy.com/designdiary/DD123-Slumgullion.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "slumgullion". : a meat stew http://buttonshy.com/designdiary/DD123-Slumgullion.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>122: Palindrome (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/122-palindrome-with-co-host-rob-cramer.html</link><pubDate>Wed, 16 May 2018 05:57:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7596339160774320367</guid><description>Today we look at board game design based on the word "&lt;b&gt;palindrome&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;strong&gt;:&lt;/strong&gt; a word, verse, or sentence (such as "Able was I ere I
 saw Elba") or a number (such as 1881) that reads the same backward or 
forward&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD122-Palindrome.mp3"&gt;http://buttonshy.com/designdiary/DD122-Palindrome.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuRe3jVamiBQWUjFa16BkKvm5Lw1jsLJxNowSGY-PKz-O62A0zVlFUmlh0MwkOTDqshHkjdnOqP6Hjj3FFtejsQG4WRWXR5n6pHhQKRoYShRDLfRZWmHjvZITxe3pAN_1eT6J769_bMxo/s1600/DD122-Palindrome.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuRe3jVamiBQWUjFa16BkKvm5Lw1jsLJxNowSGY-PKz-O62A0zVlFUmlh0MwkOTDqshHkjdnOqP6Hjj3FFtejsQG4WRWXR5n6pHhQKRoYShRDLfRZWmHjvZITxe3pAN_1eT6J769_bMxo/s320/DD122-Palindrome.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuRe3jVamiBQWUjFa16BkKvm5Lw1jsLJxNowSGY-PKz-O62A0zVlFUmlh0MwkOTDqshHkjdnOqP6Hjj3FFtejsQG4WRWXR5n6pHhQKRoYShRDLfRZWmHjvZITxe3pAN_1eT6J769_bMxo/s72-c/DD122-Palindrome.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD122-Palindrome.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "palindrome". &amp;nbsp;: a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forward http://buttonshy.com/designdiary/DD122-Palindrome.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "palindrome". &amp;nbsp;: a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forward http://buttonshy.com/designdiary/DD122-Palindrome.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>121: Menagerie</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/121-menagerie.html</link><pubDate>Tue, 15 May 2018 20:46:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5824062597404782153</guid><description>Today we look at board game design based on the word "&lt;b&gt;menagerie&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;1 a : a place where animals are kept and trained especially for exhibition&lt;br /&gt;b : a collection of wild or foreign animals kept especially for exhibition&lt;br /&gt;2 : a varied mixture&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD121-Menagerie.mp3"&gt;http://buttonshy.com/designdiary/DD121-Menagerie.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfDG5H5A1NTNSsl0mdiuCWW-RpHTw72lhGWr_MA0NAetgCVB3pkTLhIt-tHj45Lnpa4YJpo6KIbIEzllFKu8JSC4Rb5GqQmShaIGBy5Ah-9iRSVBzLQxgHwwmUA0qnNxY5mgCxKK2htgs/s1600/DD121-Menagerie.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfDG5H5A1NTNSsl0mdiuCWW-RpHTw72lhGWr_MA0NAetgCVB3pkTLhIt-tHj45Lnpa4YJpo6KIbIEzllFKu8JSC4Rb5GqQmShaIGBy5Ah-9iRSVBzLQxgHwwmUA0qnNxY5mgCxKK2htgs/s320/DD121-Menagerie.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfDG5H5A1NTNSsl0mdiuCWW-RpHTw72lhGWr_MA0NAetgCVB3pkTLhIt-tHj45Lnpa4YJpo6KIbIEzllFKu8JSC4Rb5GqQmShaIGBy5Ah-9iRSVBzLQxgHwwmUA0qnNxY5mgCxKK2htgs/s72-c/DD121-Menagerie.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD121-Menagerie.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "menagerie". 1 a : a place where animals are kept and trained especially for exhibition b : a collection of wild or foreign animals kept especially for exhibition 2 : a varied mixture http://buttonshy.com/designdiary/DD121-Menagerie.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "menagerie". 1 a : a place where animals are kept and trained especially for exhibition b : a collection of wild or foreign animals kept especially for exhibition 2 : a varied mixture http://buttonshy.com/designdiary/DD121-Menagerie.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>120: Decimate</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/120-decimate.html</link><pubDate>Mon, 14 May 2018 20:20:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-277134818072026919</guid><description>Today we look at board game design based on the word "&lt;b&gt;decimate&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1 :&lt;/strong&gt;&amp;nbsp;to select by lot and kill every tenth man of&lt;br /&gt;


&lt;strong&gt;2 :&lt;/strong&gt; to exact a tax of 10 percent from&lt;br /&gt;


&lt;strong&gt;3 a :&lt;/strong&gt;&amp;nbsp;to reduce drastically especially in number&lt;br /&gt;


&lt;strong&gt;b&amp;nbsp;:&lt;/strong&gt;&amp;nbsp;to cause great destruction or harm to&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD120-Decimate.mp3"&gt;http://buttonshy.com/designdiary/DD120-Decimate.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtIM3mCz1XYcn_aKu6Rg1hXDcEKe-VjgGPlNo3ex6fANRDRDgeY2W8QpuGLj3-tR4tExXWFNjNkhV_gCOrj4GeWOCiMrasM4D-QlZTEkLEY54Vz3ErEmAAAgJDpEStHMx2ONkJz1WgA7Y/s1600/DD120-Decimate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtIM3mCz1XYcn_aKu6Rg1hXDcEKe-VjgGPlNo3ex6fANRDRDgeY2W8QpuGLj3-tR4tExXWFNjNkhV_gCOrj4GeWOCiMrasM4D-QlZTEkLEY54Vz3ErEmAAAgJDpEStHMx2ONkJz1WgA7Y/s320/DD120-Decimate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtIM3mCz1XYcn_aKu6Rg1hXDcEKe-VjgGPlNo3ex6fANRDRDgeY2W8QpuGLj3-tR4tExXWFNjNkhV_gCOrj4GeWOCiMrasM4D-QlZTEkLEY54Vz3ErEmAAAgJDpEStHMx2ONkJz1WgA7Y/s72-c/DD120-Decimate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD120-Decimate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "decimate". 1 :&amp;nbsp;to select by lot and kill every tenth man of 2 : to exact a tax of 10 percent from 3 a :&amp;nbsp;to reduce drastically especially in number b&amp;nbsp;:&amp;nbsp;to cause great destruction or harm to http://buttonshy.com/designdiary/DD120-Decimate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "decimate". 1 :&amp;nbsp;to select by lot and kill every tenth man of 2 : to exact a tax of 10 percent from 3 a :&amp;nbsp;to reduce drastically especially in number b&amp;nbsp;:&amp;nbsp;to cause great destruction or harm to http://buttonshy.com/designdiary/DD120-Decimate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>119: Thimblerig (with special guest Christopher Chung)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/design-diary-119-thimblerig-with.html</link><pubDate>Sun, 13 May 2018 12:36:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6390337472320834545</guid><description>Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "&lt;b&gt;thimblerig&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;1 :&lt;/b&gt; to cheat by trickery&lt;br /&gt;
&lt;b&gt;2 :&lt;/b&gt; to swindle
 by a trick in which a small ball or pea is quickly shifted from under 
one to another of three small cups to fool the spectator guessing its 
location&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD119-Thimblerig.mp3"&gt;http://buttonshy.com/designdiary/DD119-Thimblerig.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz2f6bI9pV7IXFTHeyQttLgiJdK2MZLGPFYgow-QGiqH702q6WrgET6H8I8109v_DyC-sWJayyO8f9qUnAaIJfCk5o6OEkVxXe0L6XXv-GzJp3xb1cDIQdle4OqR93Euy_ekeS8NPWvvk/s1600/DD118-Thimblerig.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz2f6bI9pV7IXFTHeyQttLgiJdK2MZLGPFYgow-QGiqH702q6WrgET6H8I8109v_DyC-sWJayyO8f9qUnAaIJfCk5o6OEkVxXe0L6XXv-GzJp3xb1cDIQdle4OqR93Euy_ekeS8NPWvvk/s320/DD118-Thimblerig.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz2f6bI9pV7IXFTHeyQttLgiJdK2MZLGPFYgow-QGiqH702q6WrgET6H8I8109v_DyC-sWJayyO8f9qUnAaIJfCk5o6OEkVxXe0L6XXv-GzJp3xb1cDIQdle4OqR93Euy_ekeS8NPWvvk/s72-c/DD118-Thimblerig.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD119-Thimblerig.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "thimblerig". 1 : to cheat by trickery 2 : to swindle by a trick in which a small ball or pea is quickly shifted from under one to another of three small cups to fool the spectator guessing its location http://buttonshy.com/designdiary/DD119-Thimblerig.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "thimblerig". 1 : to cheat by trickery 2 : to swindle by a trick in which a small ball or pea is quickly shifted from under one to another of three small cups to fool the spectator guessing its location http://buttonshy.com/designdiary/DD119-Thimblerig.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>118: Vanward (with special guest Christopher Chung)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/118-vanward-with-special-guest.html</link><pubDate>Sat, 12 May 2018 13:51:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6972497321919027175</guid><description>Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "&lt;b&gt;vanward&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;:&lt;/b&gt; located in the vanguard &lt;b&gt;:&lt;/b&gt; advanced&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD118-Vanward.mp3"&gt;http://buttonshy.com/designdiary/DD118-Vanward.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_-giDP8tsV4vrhvC-9JjPRBvft_lTvZzIE66pVzfVgymQY1ulHwLG8YIgHWJ4QSwcjFLjNtCfMCCzDMd4E7yuvpN675vsaJxFq6Kyf5z5BYrDyQtkH0ucDqNdogXFXBIs8Zy_JuMH2QA/s1600/DD118-Vanward.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_-giDP8tsV4vrhvC-9JjPRBvft_lTvZzIE66pVzfVgymQY1ulHwLG8YIgHWJ4QSwcjFLjNtCfMCCzDMd4E7yuvpN675vsaJxFq6Kyf5z5BYrDyQtkH0ucDqNdogXFXBIs8Zy_JuMH2QA/s320/DD118-Vanward.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_-giDP8tsV4vrhvC-9JjPRBvft_lTvZzIE66pVzfVgymQY1ulHwLG8YIgHWJ4QSwcjFLjNtCfMCCzDMd4E7yuvpN675vsaJxFq6Kyf5z5BYrDyQtkH0ucDqNdogXFXBIs8Zy_JuMH2QA/s72-c/DD118-Vanward.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD118-Vanward.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "vanward". : located in the vanguard : advanced http://buttonshy.com/designdiary/DD118-Vanward.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Christopher Chung (Lanterns: The Harvest Festival) looks at board game design based on the word "vanward". : located in the vanguard : advanced http://buttonshy.com/designdiary/DD118-Vanward.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>117: Flocculate</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/117-flocculate.html</link><pubDate>Fri, 11 May 2018 15:03:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2830262177261556043</guid><description>Today we look at board game design based on the word "&lt;b&gt;flocculate&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;:&lt;/strong&gt; to aggregate or coalesce into small lumps or loose clusters&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD117-Flocculate.mp3"&gt;http://buttonshy.com/designdiary/DD117-Flocculate.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEineqIIjxcNxKhurRrB3FCf4NorfTWc-Mmy7MBXuUPtSdSBRvmS9K7eHVUUOfP23nS4bh25HalkUZResx_SoG0YJlrhcDyGhrhdBXCmpO1MYEtCXkH5BR3STo4IQPFz1Uej3VnilWkv-kQ/s1600/DD117-Flocculate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEineqIIjxcNxKhurRrB3FCf4NorfTWc-Mmy7MBXuUPtSdSBRvmS9K7eHVUUOfP23nS4bh25HalkUZResx_SoG0YJlrhcDyGhrhdBXCmpO1MYEtCXkH5BR3STo4IQPFz1Uej3VnilWkv-kQ/s320/DD117-Flocculate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEineqIIjxcNxKhurRrB3FCf4NorfTWc-Mmy7MBXuUPtSdSBRvmS9K7eHVUUOfP23nS4bh25HalkUZResx_SoG0YJlrhcDyGhrhdBXCmpO1MYEtCXkH5BR3STo4IQPFz1Uej3VnilWkv-kQ/s72-c/DD117-Flocculate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD117-Flocculate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "flocculate". : to aggregate or coalesce into small lumps or loose clusters http://buttonshy.com/designdiary/DD117-Flocculate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "flocculate". : to aggregate or coalesce into small lumps or loose clusters http://buttonshy.com/designdiary/DD117-Flocculate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>116: Beaucoup</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/116-beaucoup.html</link><pubDate>Thu, 10 May 2018 18:23:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2820355881491950048</guid><description>Today we look at board game design based on the word "&lt;b&gt;beaucoup&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;slang&lt;/em&gt; &lt;strong&gt;:&lt;/strong&gt; great in quantity or amount &lt;strong&gt;:&lt;/strong&gt; many, much&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD116-Beaucoup.mp3"&gt;http://buttonshy.com/designdiary/DD116-Beaucoup.mp3&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMgssOfFQp8KlzHutH5EPEwL62VQ1FN9cf06m8NwnFZD-Bv7xtYqgObKHLwEPCTTPvUg5nYlivtWkrfeheX1Fp3Jk4mArdytKRmZuTMErq2nz6QsVg__oAb6HfDhyphenhyphenDQo4f2rToAl2b3UM/s1600/DD116-Beaucoup.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMgssOfFQp8KlzHutH5EPEwL62VQ1FN9cf06m8NwnFZD-Bv7xtYqgObKHLwEPCTTPvUg5nYlivtWkrfeheX1Fp3Jk4mArdytKRmZuTMErq2nz6QsVg__oAb6HfDhyphenhyphenDQo4f2rToAl2b3UM/s320/DD116-Beaucoup.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMgssOfFQp8KlzHutH5EPEwL62VQ1FN9cf06m8NwnFZD-Bv7xtYqgObKHLwEPCTTPvUg5nYlivtWkrfeheX1Fp3Jk4mArdytKRmZuTMErq2nz6QsVg__oAb6HfDhyphenhyphenDQo4f2rToAl2b3UM/s72-c/DD116-Beaucoup.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD116-Beaucoup.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "beaucoup". slang : great in quantity or amount : many, much http://buttonshy.com/designdiary/DD116-Beaucoup.mp3&amp;nbsp;</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "beaucoup". slang : great in quantity or amount : many, much http://buttonshy.com/designdiary/DD116-Beaucoup.mp3&amp;nbsp;</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>115: Slew (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/115-slew-with-co-host-rob-cramer.html</link><pubDate>Wed, 9 May 2018 05:19:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7856393835955695570</guid><description>Today we look at board game design based on the word "&lt;b&gt;slew&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;:&lt;/strong&gt; a large number&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD115-Slew.mp3"&gt;http://buttonshy.com/designdiary/DD115-Slew.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8tP7iL8pBcpQoMXUfWkQYE7eMcPf02zJA0i7-SeUAkZPzZpDXL_2Eh_ZTVIn5CwFTLLpwZb33CpDfM1GylhN0AnKeEywI5sJxAqTb72KZs5-W9MDw9CsoYJMjmJbSzJqrE7V1MM2htaw/s1600/DD115-Slew.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8tP7iL8pBcpQoMXUfWkQYE7eMcPf02zJA0i7-SeUAkZPzZpDXL_2Eh_ZTVIn5CwFTLLpwZb33CpDfM1GylhN0AnKeEywI5sJxAqTb72KZs5-W9MDw9CsoYJMjmJbSzJqrE7V1MM2htaw/s320/DD115-Slew.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8tP7iL8pBcpQoMXUfWkQYE7eMcPf02zJA0i7-SeUAkZPzZpDXL_2Eh_ZTVIn5CwFTLLpwZb33CpDfM1GylhN0AnKeEywI5sJxAqTb72KZs5-W9MDw9CsoYJMjmJbSzJqrE7V1MM2htaw/s72-c/DD115-Slew.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD115-Slew.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "slew". : a large number http://buttonshy.com/designdiary/DD115-Slew.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "slew". : a large number http://buttonshy.com/designdiary/DD115-Slew.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>114: Eventuate</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/114-eventuate.html</link><pubDate>Tue, 8 May 2018 16:23:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5875411370772709543</guid><description>Today we look at board game design based on the word "&lt;b&gt;eventuate&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: to come out finally : result, come about&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD114-Eventuate.mp3"&gt;http://buttonshy.com/designdiary/DD114-Eventuate.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf7iSIqQmpzwbTpyYRSefIKKntgKtSN415HboNRyW0RTIbhroezgLOi_Ev6jYX4IkiwyImJqlarlECeQp6Sn8hqvxqDZ0wEC4-aUuWe-qxrcdDeOQzA9qOjFG4Q59QmnEgtytZZjzj4f0/s1600/DD114-Eventuate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf7iSIqQmpzwbTpyYRSefIKKntgKtSN415HboNRyW0RTIbhroezgLOi_Ev6jYX4IkiwyImJqlarlECeQp6Sn8hqvxqDZ0wEC4-aUuWe-qxrcdDeOQzA9qOjFG4Q59QmnEgtytZZjzj4f0/s320/DD114-Eventuate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf7iSIqQmpzwbTpyYRSefIKKntgKtSN415HboNRyW0RTIbhroezgLOi_Ev6jYX4IkiwyImJqlarlECeQp6Sn8hqvxqDZ0wEC4-aUuWe-qxrcdDeOQzA9qOjFG4Q59QmnEgtytZZjzj4f0/s72-c/DD114-Eventuate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD114-Eventuate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "eventuate". : to come out finally : result, come about http://buttonshy.com/designdiary/DD114-Eventuate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "eventuate". : to come out finally : result, come about http://buttonshy.com/designdiary/DD114-Eventuate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>113: Chivalry</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/113-chivalry.html</link><pubDate>Mon, 7 May 2018 05:58:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4203303553397554390</guid><description>Today we look at board game design based on the word "&lt;b&gt;chivalry&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 : mounted men-at-arms &lt;br /&gt;2 : gallant or distinguished gentlemen &lt;br /&gt;3 : the system, spirit, or customs of medieval knighthood &lt;br /&gt;4 : the qualities of the ideal knight : chivalrous conduct&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD113-Chivalry.mp3"&gt;http://buttonshy.com/designdiary/DD113-Chivalry.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN2K3gIpkkeyig-XXx94sbmTcEGHKnFnrX5OPxDpVY2pm3M-UENExvsYOx9wm1MeEQxuQVOGEGCA9VFdzShndSsCh0-m8qKiY0hDCot4QA9Prd0yGhqv1CuIJAExELDCDOy7NXtvRAP3k/s1600/DD113-Chivalry.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN2K3gIpkkeyig-XXx94sbmTcEGHKnFnrX5OPxDpVY2pm3M-UENExvsYOx9wm1MeEQxuQVOGEGCA9VFdzShndSsCh0-m8qKiY0hDCot4QA9Prd0yGhqv1CuIJAExELDCDOy7NXtvRAP3k/s320/DD113-Chivalry.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhN2K3gIpkkeyig-XXx94sbmTcEGHKnFnrX5OPxDpVY2pm3M-UENExvsYOx9wm1MeEQxuQVOGEGCA9VFdzShndSsCh0-m8qKiY0hDCot4QA9Prd0yGhqv1CuIJAExELDCDOy7NXtvRAP3k/s72-c/DD113-Chivalry.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD113-Chivalry.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "chivalry". 1 : mounted men-at-arms 2 : gallant or distinguished gentlemen 3 : the system, spirit, or customs of medieval knighthood 4 : the qualities of the ideal knight : chivalrous conduct http://buttonshy.com/designdiary/DD113-Chivalry.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "chivalry". 1 : mounted men-at-arms 2 : gallant or distinguished gentlemen 3 : the system, spirit, or customs of medieval knighthood 4 : the qualities of the ideal knight : chivalrous conduct http://buttonshy.com/designdiary/DD113-Chivalry.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>112: Bastion (with special guest James O'Connor)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/112-bastion-with-special-guest-james.html</link><pubDate>Sun, 6 May 2018 16:54:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8246388408685988633</guid><description>Today James O'Connor (Jeweler's Row, Welcome to Dino World) looks at board game design based on the word "&lt;b&gt;bastion&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 : a projecting part of a fortification &lt;br /&gt;2 : a fortified area or position &lt;br /&gt;3 a : a place of security or survival  &lt;br /&gt;b : a place dominated by a particular group or marked by a particular characteristic&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD112-Bastion.mp3"&gt;http://buttonshy.com/designdiary/DD112-Bastion.mp3&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9w8Dn3RWZ9_uVSKkCfELnwXATP5J-qaXlvAm_AsEpBZ1yrA7cM9bMqO8mJwke8lVbJqV2S9op8YmnBnrF_QivTZFI9uzgfzUmm4iZGV8N8n_IscV_SLC0RgiYpCKgDEQ5XyGqG2QN5kk/s1600/DD112-Bastion.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9w8Dn3RWZ9_uVSKkCfELnwXATP5J-qaXlvAm_AsEpBZ1yrA7cM9bMqO8mJwke8lVbJqV2S9op8YmnBnrF_QivTZFI9uzgfzUmm4iZGV8N8n_IscV_SLC0RgiYpCKgDEQ5XyGqG2QN5kk/s320/DD112-Bastion.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9w8Dn3RWZ9_uVSKkCfELnwXATP5J-qaXlvAm_AsEpBZ1yrA7cM9bMqO8mJwke8lVbJqV2S9op8YmnBnrF_QivTZFI9uzgfzUmm4iZGV8N8n_IscV_SLC0RgiYpCKgDEQ5XyGqG2QN5kk/s72-c/DD112-Bastion.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD112-Bastion.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today James O'Connor (Jeweler's Row, Welcome to Dino World) looks at board game design based on the word "bastion". 1 : a projecting part of a fortification 2 : a fortified area or position 3 a : a place of security or survival b : a place dominated by a particular group or marked by a particular characteristic http://buttonshy.com/designdiary/DD112-Bastion.mp3&amp;nbsp;</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today James O'Connor (Jeweler's Row, Welcome to Dino World) looks at board game design based on the word "bastion". 1 : a projecting part of a fortification 2 : a fortified area or position 3 a : a place of security or survival b : a place dominated by a particular group or marked by a particular characteristic http://buttonshy.com/designdiary/DD112-Bastion.mp3&amp;nbsp;</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>111: Reify (with special guest James O'Connor)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/111-reify-with-special-guest-james.html</link><pubDate>Sat, 5 May 2018 08:31:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8782045222958005115</guid><description>Today James O'Connor (Jeweler's Row, Welcome To Dino World) looks at board game design based on the word "&lt;b&gt;reify&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;:&lt;/strong&gt; to consider or represent (something abstract) as a material or concrete thing &lt;strong&gt;:&lt;/strong&gt; to give definite content and form to (a concept or idea)&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD111-Reify.mp3"&gt;http://buttonshy.com/designdiary/DD111-Reify.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSQXmMUmORem-UIKXK-zBJ2DW9zHI3onBoMfBjpotyke6eFqNqgwIWvM9Cxa7iDCAwRDFz30ct_7zn040mFa_k2jKwRKPWcnKSvZ-geg_p1rnzW6tZKlIPsElBX89xMUbTtTQyAREhFFY/s1600/DD111-Reify.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSQXmMUmORem-UIKXK-zBJ2DW9zHI3onBoMfBjpotyke6eFqNqgwIWvM9Cxa7iDCAwRDFz30ct_7zn040mFa_k2jKwRKPWcnKSvZ-geg_p1rnzW6tZKlIPsElBX89xMUbTtTQyAREhFFY/s320/DD111-Reify.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSQXmMUmORem-UIKXK-zBJ2DW9zHI3onBoMfBjpotyke6eFqNqgwIWvM9Cxa7iDCAwRDFz30ct_7zn040mFa_k2jKwRKPWcnKSvZ-geg_p1rnzW6tZKlIPsElBX89xMUbTtTQyAREhFFY/s72-c/DD111-Reify.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD111-Reify.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today James O'Connor (Jeweler's Row, Welcome To Dino World) looks at board game design based on the word "reify". : to consider or represent (something abstract) as a material or concrete thing : to give definite content and form to (a concept or idea) http://buttonshy.com/designdiary/DD111-Reify.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today James O'Connor (Jeweler's Row, Welcome To Dino World) looks at board game design based on the word "reify". : to consider or represent (something abstract) as a material or concrete thing : to give definite content and form to (a concept or idea) http://buttonshy.com/designdiary/DD111-Reify.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>110: Querulous</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/110-querulous.html</link><pubDate>Fri, 4 May 2018 16:18:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4604935522893156849</guid><description>Today we look at board game design based on the word "querulous". &lt;br /&gt;
&lt;br /&gt;
1 : habitually complaining &lt;br /&gt;2 : fretful, whining&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD110-Querulous.mp3"&gt;http://buttonshy.com/designdiary/DD110-Querulous.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi098wcJrnSHxVcmzG3EHC49PSAetJVZEz5PodX-lLV1Vafj-9ILZWM5j_f8EmLDhyphenhyphenLzyKlSdlIzkDmB_fwnFDrPGkehe_6xPkEnFYMM6pQDMaFmPcrWpcC7WKCdlKHkkmzVlyD4O0Ti8M/s1600/DD110-Querulous.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi098wcJrnSHxVcmzG3EHC49PSAetJVZEz5PodX-lLV1Vafj-9ILZWM5j_f8EmLDhyphenhyphenLzyKlSdlIzkDmB_fwnFDrPGkehe_6xPkEnFYMM6pQDMaFmPcrWpcC7WKCdlKHkkmzVlyD4O0Ti8M/s320/DD110-Querulous.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi098wcJrnSHxVcmzG3EHC49PSAetJVZEz5PodX-lLV1Vafj-9ILZWM5j_f8EmLDhyphenhyphenLzyKlSdlIzkDmB_fwnFDrPGkehe_6xPkEnFYMM6pQDMaFmPcrWpcC7WKCdlKHkkmzVlyD4O0Ti8M/s72-c/DD110-Querulous.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD110-Querulous.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "querulous". 1 : habitually complaining 2 : fretful, whining http://buttonshy.com/designdiary/DD110-Querulous.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "querulous". 1 : habitually complaining 2 : fretful, whining http://buttonshy.com/designdiary/DD110-Querulous.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>109: Mollycoddle</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/109-mollycoddle.html</link><pubDate>Thu, 3 May 2018 09:41:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8279649626963899190</guid><description>Today we look at board game design based on the word "&lt;b&gt;mollycoddle&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;/strong&gt; : to treat with an excessive or absurd degree of indulgence or attention&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD109-Mollycoddle.mp3"&gt;http://buttonshy.com/designdiary/DD109-Mollycoddle.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw0fEq71yRR9p15PtOM_fH2xGvNUGK4CzjEWJh5ZJuejcL23x1agZ3O2Cu0-3BQXMU-5kF5NN7xs-KfhUrr7vwxIPzRU90YimMcNmCWH6iNxjLKSBi0tcMFqQhkfeIwTDfG2cTdXEOg_s/s1600/DD109-Mollycoddle.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw0fEq71yRR9p15PtOM_fH2xGvNUGK4CzjEWJh5ZJuejcL23x1agZ3O2Cu0-3BQXMU-5kF5NN7xs-KfhUrr7vwxIPzRU90YimMcNmCWH6iNxjLKSBi0tcMFqQhkfeIwTDfG2cTdXEOg_s/s320/DD109-Mollycoddle.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw0fEq71yRR9p15PtOM_fH2xGvNUGK4CzjEWJh5ZJuejcL23x1agZ3O2Cu0-3BQXMU-5kF5NN7xs-KfhUrr7vwxIPzRU90YimMcNmCWH6iNxjLKSBi0tcMFqQhkfeIwTDfG2cTdXEOg_s/s72-c/DD109-Mollycoddle.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD109-Mollycoddle.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "mollycoddle". : to treat with an excessive or absurd degree of indulgence or attention http://buttonshy.com/designdiary/DD109-Mollycoddle.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "mollycoddle". : to treat with an excessive or absurd degree of indulgence or attention http://buttonshy.com/designdiary/DD109-Mollycoddle.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>108: Embarass (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/108-embarass-with-co-host-rob-cramer.html</link><pubDate>Wed, 2 May 2018 04:25:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4778241669255817446</guid><description>Today we look at board game design based on the word "&lt;b&gt;embarass&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 a : to cause to experience a state of self-conscious distress &lt;br /&gt;&lt;br /&gt;b : to place in doubt, perplexity, or difficulties &lt;br /&gt;&lt;br /&gt;c : to involve in financial difficulties &lt;br /&gt;&lt;br /&gt;2 a : to hamper the movement of &lt;br /&gt;&lt;br /&gt;b : hinder, impede &lt;br /&gt;&lt;br /&gt;3 : to make intricate : complicate &lt;br /&gt;&lt;br /&gt;4 : to impair the activity of (a bodily function) or the function of (a bodily part)&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD108-Embarass.mp3"&gt;http://buttonshy.com/designdiary/DD108-Embarass.mp3&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJj_s4nEAnLkUPM7zOypVL0XNfS1msICY-ppk8jFyBZti_WuSGBWkYLk2AfU-qk0qF61bE2v0KF64VvSr0SyCgbA3_x5n-J-WBdYosjyCEImVd7HTV3F21pM9bFQS_6ryS9kKcjZvbHdw/s1600/DD108-Embarass.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJj_s4nEAnLkUPM7zOypVL0XNfS1msICY-ppk8jFyBZti_WuSGBWkYLk2AfU-qk0qF61bE2v0KF64VvSr0SyCgbA3_x5n-J-WBdYosjyCEImVd7HTV3F21pM9bFQS_6ryS9kKcjZvbHdw/s320/DD108-Embarass.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJj_s4nEAnLkUPM7zOypVL0XNfS1msICY-ppk8jFyBZti_WuSGBWkYLk2AfU-qk0qF61bE2v0KF64VvSr0SyCgbA3_x5n-J-WBdYosjyCEImVd7HTV3F21pM9bFQS_6ryS9kKcjZvbHdw/s72-c/DD108-Embarass.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD108-Embarass.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "embarass". 1 a : to cause to experience a state of self-conscious distress b : to place in doubt, perplexity, or difficulties c : to involve in financial difficulties 2 a : to hamper the movement of b : hinder, impede 3 : to make intricate : complicate 4 : to impair the activity of (a bodily function) or the function of (a bodily part) http://buttonshy.com/designdiary/DD108-Embarass.mp3&amp;nbsp;</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "embarass". 1 a : to cause to experience a state of self-conscious distress b : to place in doubt, perplexity, or difficulties c : to involve in financial difficulties 2 a : to hamper the movement of b : hinder, impede 3 : to make intricate : complicate 4 : to impair the activity of (a bodily function) or the function of (a bodily part) http://buttonshy.com/designdiary/DD108-Embarass.mp3&amp;nbsp;</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>107: Loath</title><link>http://boardgamedesigndiary.blogspot.com/2018/05/107-loath.html</link><pubDate>Tue, 1 May 2018 05:07:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7793125869816897729</guid><description>Today we look at board game design based on the word "loath".&lt;br /&gt;
&lt;br /&gt;
: unwilling to do something contrary to one's ways of thinking : reluctant &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD107-Loath.mp3"&gt;http://buttonshy.com/designdiary/DD107-Loath.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGvSLwxkBtxxX98eoTiJWgZUPR5ivgxNq1ti6d8uL1yZRTPfbNxIZacnoYwRvvQwN4Sa1O5Hrq-nvb0emI17NYBOVIK3r4y8B45rhI3yK8XC68auuEX6QCQBzzSXT0l8ptpkkTK3EpwRw/s1600/DD107-Loath.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGvSLwxkBtxxX98eoTiJWgZUPR5ivgxNq1ti6d8uL1yZRTPfbNxIZacnoYwRvvQwN4Sa1O5Hrq-nvb0emI17NYBOVIK3r4y8B45rhI3yK8XC68auuEX6QCQBzzSXT0l8ptpkkTK3EpwRw/s320/DD107-Loath.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGvSLwxkBtxxX98eoTiJWgZUPR5ivgxNq1ti6d8uL1yZRTPfbNxIZacnoYwRvvQwN4Sa1O5Hrq-nvb0emI17NYBOVIK3r4y8B45rhI3yK8XC68auuEX6QCQBzzSXT0l8ptpkkTK3EpwRw/s72-c/DD107-Loath.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD107-Loath.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "loath". : unwilling to do something contrary to one's ways of thinking : reluctant http://buttonshy.com/designdiary/DD107-Loath.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "loath". : unwilling to do something contrary to one's ways of thinking : reluctant http://buttonshy.com/designdiary/DD107-Loath.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>106: Cathexis (with design commuity showcase)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/106-cathexis-with-design-commuity.html</link><pubDate>Mon, 30 Apr 2018 18:52:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-25705903417498340</guid><description>Today we look at board game design based on the word "cathexis". &lt;br /&gt;
&lt;br /&gt;: investment of mental or emotional energy in a person, object, or idea&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD106-Cathexis.mp3"&gt;http://buttonshy.com/designdiary/DD106-Cathexis.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-OZRCUsS4zszE4LTurHFOMt4CJCE-GXCmze2C4UXp92CKnCTCWMbrQw_Gy-SBD166eDx-22EQvGZ7wpnfxgJTBDTHOl9ofzJM1VwafBxUOOyf3_GxGCo4fRV4N5xeTIiZ2hFr55rp1HQ/s1600/DD106-Cathexis.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-OZRCUsS4zszE4LTurHFOMt4CJCE-GXCmze2C4UXp92CKnCTCWMbrQw_Gy-SBD166eDx-22EQvGZ7wpnfxgJTBDTHOl9ofzJM1VwafBxUOOyf3_GxGCo4fRV4N5xeTIiZ2hFr55rp1HQ/s320/DD106-Cathexis.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-OZRCUsS4zszE4LTurHFOMt4CJCE-GXCmze2C4UXp92CKnCTCWMbrQw_Gy-SBD166eDx-22EQvGZ7wpnfxgJTBDTHOl9ofzJM1VwafBxUOOyf3_GxGCo4fRV4N5xeTIiZ2hFr55rp1HQ/s72-c/DD106-Cathexis.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD106-Cathexis.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "cathexis". : investment of mental or emotional energy in a person, object, or idea http://buttonshy.com/designdiary/DD106-Cathexis.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "cathexis". : investment of mental or emotional energy in a person, object, or idea http://buttonshy.com/designdiary/DD106-Cathexis.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>105: Vespertine (with special guests Diane and Nick Sauer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/105-vespertine-with-special-guests.html</link><pubDate>Sun, 29 Apr 2018 11:50:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-273909050396809781</guid><description>Today we look at board game design based on the word "&lt;b&gt;vespertine&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : of, relating to, or occurring in the evening &lt;br /&gt;2 : active, flowering, or flourishing in the evening : crepuscular&lt;br /&gt;
&lt;br /&gt;&lt;a href="http://buttonshy.com/designdiary/DD105-Vespertine.mp3"&gt;http://buttonshy.com/designdiary/DD105-Vespertine.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2e9cee9HCAVBLp-f_32d8vbqAqcU8d3ZqIUpU0Aqu-2zGbkU4Bfsk1Cfnh8vqajN2tMANV_4ufDC9PJE27A89MhBjeXKGAUd32UmBU2pywFewmZ5YvNUIIrljIsKH-c8jzleoLoG8FZc/s1600/DD105-Vespertine.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2e9cee9HCAVBLp-f_32d8vbqAqcU8d3ZqIUpU0Aqu-2zGbkU4Bfsk1Cfnh8vqajN2tMANV_4ufDC9PJE27A89MhBjeXKGAUd32UmBU2pywFewmZ5YvNUIIrljIsKH-c8jzleoLoG8FZc/s320/DD105-Vespertine.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2e9cee9HCAVBLp-f_32d8vbqAqcU8d3ZqIUpU0Aqu-2zGbkU4Bfsk1Cfnh8vqajN2tMANV_4ufDC9PJE27A89MhBjeXKGAUd32UmBU2pywFewmZ5YvNUIIrljIsKH-c8jzleoLoG8FZc/s72-c/DD105-Vespertine.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD105-Vespertine.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "vespertine". 1 : of, relating to, or occurring in the evening 2 : active, flowering, or flourishing in the evening : crepuscular http://buttonshy.com/designdiary/DD105-Vespertine.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "vespertine". 1 : of, relating to, or occurring in the evening 2 : active, flowering, or flourishing in the evening : crepuscular http://buttonshy.com/designdiary/DD105-Vespertine.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>104: Flamboyant (with special guests Diane and Nick Sauer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/104-flamboyant-with-special-guests.html</link><pubDate>Sat, 28 Apr 2018 10:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-635361775297231824</guid><description>Today we look at board game design based on the word "&lt;b&gt;flamboyant&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;: marked by or given to strikingly elaborate or colorful display or behavior&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD104-Flamboyant.mp3"&gt;http://buttonshy.com/designdiary/DD104-Flamboyant.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwXmqBhiVbGbPF34PCWh94nmVv0HTrvcABvag2B_r-waRynEmFUL-1vIQKgcncQX-jluh5qyXdKF1eXrRBxZSVbhldK9RkKiwuGVDcqLKW57elqJ2noludcqc5kLhB_2FLo0at_3k0yoU/s1600/DD104-Flamboyant.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwXmqBhiVbGbPF34PCWh94nmVv0HTrvcABvag2B_r-waRynEmFUL-1vIQKgcncQX-jluh5qyXdKF1eXrRBxZSVbhldK9RkKiwuGVDcqLKW57elqJ2noludcqc5kLhB_2FLo0at_3k0yoU/s320/DD104-Flamboyant.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwXmqBhiVbGbPF34PCWh94nmVv0HTrvcABvag2B_r-waRynEmFUL-1vIQKgcncQX-jluh5qyXdKF1eXrRBxZSVbhldK9RkKiwuGVDcqLKW57elqJ2noludcqc5kLhB_2FLo0at_3k0yoU/s72-c/DD104-Flamboyant.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD104-Flamboyant.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "flamboyant". : marked by or given to strikingly elaborate or colorful display or behavior http://buttonshy.com/designdiary/DD104-Flamboyant.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "flamboyant". : marked by or given to strikingly elaborate or colorful display or behavior http://buttonshy.com/designdiary/DD104-Flamboyant.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>103: Bloviate</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/103-bloviate.html</link><pubDate>Fri, 27 Apr 2018 09:50:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6083160401792014229</guid><description>Today we look at board game design based on the word "&lt;b&gt;bloviate&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: to speak or write verbosely and windily&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD103-Bloviate.mp3"&gt;http://buttonshy.com/designdiary/DD103-Bloviate.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9jRLQJ3qnjRL693yeE9O50xno7csAP9xmzgL3YS1vLtJpaGj-m4TTXsphTyFeayc0AjS5WPgCp397apj3Q6QJy3UuXyJrGHKI3SkiQWh6kCmzCCiZE-GrtAfZsYN8YlfJaNzrqkOow1U/s1600/DD103-Bloviate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9jRLQJ3qnjRL693yeE9O50xno7csAP9xmzgL3YS1vLtJpaGj-m4TTXsphTyFeayc0AjS5WPgCp397apj3Q6QJy3UuXyJrGHKI3SkiQWh6kCmzCCiZE-GrtAfZsYN8YlfJaNzrqkOow1U/s320/DD103-Bloviate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9jRLQJ3qnjRL693yeE9O50xno7csAP9xmzgL3YS1vLtJpaGj-m4TTXsphTyFeayc0AjS5WPgCp397apj3Q6QJy3UuXyJrGHKI3SkiQWh6kCmzCCiZE-GrtAfZsYN8YlfJaNzrqkOow1U/s72-c/DD103-Bloviate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD103-Bloviate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "bloviate". : to speak or write verbosely and windily http://buttonshy.com/designdiary/DD103-Bloviate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "bloviate". : to speak or write verbosely and windily http://buttonshy.com/designdiary/DD103-Bloviate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>102: Headlong</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/102-headlong.html</link><pubDate>Thu, 26 Apr 2018 12:15:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5752603070559836317</guid><description>Today we look at board game design based on the word "&lt;b&gt;headlong&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;1 : with the head foremost &lt;br /&gt;2 : without deliberation : recklessly &lt;br /&gt;3 : without pause or delay&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD102-Headlong.mp3"&gt;http://buttonshy.com/designdiary/DD102-Headlong.mp3 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Iox1exJzDypKFCIV0m62U3JesUUpCa6Kj_3GscDBaqSbJWwKyGxsv_-P3M3WVfSRyV8MFJWi6vWuyPdIo8OMsOZTYTHfpi7k3ZjX5itIXrM-I7GaENLZLwZ6QRVbk49dAvy1-NylBGI/s1600/DD102-Headlong.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Iox1exJzDypKFCIV0m62U3JesUUpCa6Kj_3GscDBaqSbJWwKyGxsv_-P3M3WVfSRyV8MFJWi6vWuyPdIo8OMsOZTYTHfpi7k3ZjX5itIXrM-I7GaENLZLwZ6QRVbk49dAvy1-NylBGI/s320/DD102-Headlong.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Iox1exJzDypKFCIV0m62U3JesUUpCa6Kj_3GscDBaqSbJWwKyGxsv_-P3M3WVfSRyV8MFJWi6vWuyPdIo8OMsOZTYTHfpi7k3ZjX5itIXrM-I7GaENLZLwZ6QRVbk49dAvy1-NylBGI/s72-c/DD102-Headlong.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD102-Headlong.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "headlong". 1 : with the head foremost 2 : without deliberation : recklessly 3 : without pause or delay http://buttonshy.com/designdiary/DD102-Headlong.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "headlong". 1 : with the head foremost 2 : without deliberation : recklessly 3 : without pause or delay http://buttonshy.com/designdiary/DD102-Headlong.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>101: Defer (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/101-defer-with-co-host-rob-cramer.html</link><pubDate>Thu, 26 Apr 2018 12:01:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3425426070667691863</guid><description>Today we look at board game design based on the word "&lt;b&gt;defer&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : put off, delay &lt;br /&gt;
2 : to postpone induction of (a person) into military service&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD101-Defer.mp3"&gt;&amp;nbsp;http://buttonshy.com/designdiary/DD101-Defer.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ9vLdEEDkSBLFxsnrJaM2M3VVM8R8Zsj910TpRhIOr1SoJ1qxCmhHUdyQcn1Yd9tP8pTBlAchdNnzTkOwDEIZT7xKcMrD1UTaZSxAdomQpYWnvLmlvgCSA8MzKpXygC_MGmNDBg1OMi8/s1600/DD101-Defer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ9vLdEEDkSBLFxsnrJaM2M3VVM8R8Zsj910TpRhIOr1SoJ1qxCmhHUdyQcn1Yd9tP8pTBlAchdNnzTkOwDEIZT7xKcMrD1UTaZSxAdomQpYWnvLmlvgCSA8MzKpXygC_MGmNDBg1OMi8/s320/DD101-Defer.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ9vLdEEDkSBLFxsnrJaM2M3VVM8R8Zsj910TpRhIOr1SoJ1qxCmhHUdyQcn1Yd9tP8pTBlAchdNnzTkOwDEIZT7xKcMrD1UTaZSxAdomQpYWnvLmlvgCSA8MzKpXygC_MGmNDBg1OMi8/s72-c/DD101-Defer.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD101-Defer.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "defer". 1 : put off, delay 2 : to postpone induction of (a person) into military service &amp;nbsp;http://buttonshy.com/designdiary/DD101-Defer.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "defer". 1 : put off, delay 2 : to postpone induction of (a person) into military service &amp;nbsp;http://buttonshy.com/designdiary/DD101-Defer.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>100: Onomatopoeia</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/100-onomatopoeia.html</link><pubDate>Tue, 24 Apr 2018 05:06:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3517504846960961779</guid><description>Today we look at board game design based on the word "&lt;b&gt;onomatopoeia&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;1 : the naming of a thing or action by a vocal imitation of the sound associated with it (such as buzz, hiss) &lt;br /&gt;2 : the use of words whose sound suggests the sense&lt;br /&gt;
&lt;br /&gt; &lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD100-Onomatopoeia.mp3"&gt;http://buttonshy.com/designdiary/DD100-Onomatopoeia.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt; &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzXnFd0qZyk871ke3iyS_3nTy1FJPAjEblk0d5sUADpFc148xKBDpYFw7tdgqEZgRMKHWutkkwx1w7VlQiQNNzUfcdMk5QB6dLI1pq0pCGsHERXY-_enI4Sb4e2XCDK3JAR8nkTg7ABQM/s1600/DD098-Onomatopoeia.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzXnFd0qZyk871ke3iyS_3nTy1FJPAjEblk0d5sUADpFc148xKBDpYFw7tdgqEZgRMKHWutkkwx1w7VlQiQNNzUfcdMk5QB6dLI1pq0pCGsHERXY-_enI4Sb4e2XCDK3JAR8nkTg7ABQM/s320/DD098-Onomatopoeia.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt; </description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzXnFd0qZyk871ke3iyS_3nTy1FJPAjEblk0d5sUADpFc148xKBDpYFw7tdgqEZgRMKHWutkkwx1w7VlQiQNNzUfcdMk5QB6dLI1pq0pCGsHERXY-_enI4Sb4e2XCDK3JAR8nkTg7ABQM/s72-c/DD098-Onomatopoeia.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD100-Onomatopoeia.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "onomatopoeia". 1 : the naming of a thing or action by a vocal imitation of the sound associated with it (such as buzz, hiss) 2 : the use of words whose sound suggests the sense http://buttonshy.com/designdiary/DD100-Onomatopoeia.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "onomatopoeia". 1 : the naming of a thing or action by a vocal imitation of the sound associated with it (such as buzz, hiss) 2 : the use of words whose sound suggests the sense http://buttonshy.com/designdiary/DD100-Onomatopoeia.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>099: Vulnerable</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/099-vulnerable.html</link><pubDate>Mon, 23 Apr 2018 05:19:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8774282504296054455</guid><description>Today we look at board game design based on the word "vulnerable".&lt;br /&gt;
&lt;br /&gt;
1 : capable of being physically or emotionally wounded &lt;br /&gt;
2 : open to attack or damage : assailable&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD099-Vulnerable.mp3"&gt;http://buttonshy.com/designdiary/DD099-Vulnerable.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1U8iSdStsuHde3YDKhmgWEsC6hJNniJd5jN9jCYB_OyKRAGSnjcRSPW8HOEEk1YWZxQFTG_xAAGf5l2bcP09TloGAFxFDI-KjBC_bzmJtMDwj0NZ0tw4GGET-FNWdHNutZcPAOECggGw/s1600/DD098-Vulnerable.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1U8iSdStsuHde3YDKhmgWEsC6hJNniJd5jN9jCYB_OyKRAGSnjcRSPW8HOEEk1YWZxQFTG_xAAGf5l2bcP09TloGAFxFDI-KjBC_bzmJtMDwj0NZ0tw4GGET-FNWdHNutZcPAOECggGw/s320/DD098-Vulnerable.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1U8iSdStsuHde3YDKhmgWEsC6hJNniJd5jN9jCYB_OyKRAGSnjcRSPW8HOEEk1YWZxQFTG_xAAGf5l2bcP09TloGAFxFDI-KjBC_bzmJtMDwj0NZ0tw4GGET-FNWdHNutZcPAOECggGw/s72-c/DD098-Vulnerable.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD099-Vulnerable.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "vulnerable". 1 : capable of being physically or emotionally wounded 2 : open to attack or damage : assailable http://buttonshy.com/designdiary/DD099-Vulnerable.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "vulnerable". 1 : capable of being physically or emotionally wounded 2 : open to attack or damage : assailable http://buttonshy.com/designdiary/DD099-Vulnerable.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>098: Abeyance (with special guest Nicole Amato)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/098-abeyance-with-special-guest-nicole.html</link><pubDate>Sun, 22 Apr 2018 13:19:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6100970786761688228</guid><description>Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "&lt;b&gt;abeyance&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;1 : a state of temporary inactivity : suspension — used chiefly in the phrase in abeyance&lt;br /&gt;&lt;br /&gt;2 : a lapse in succession during which there is no person in whom a title is vested&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD098-Abeyance.mp3"&gt;http://buttonshy.com/designdiary/DD098-Abeyance.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBk48q3rgftVQStXKPkwzytI3wcT7XLljmEOK2IsCkqxwncFnWG9rgPvhWtX2bRIQXxNM9rE7DC1lCHU31rva_x7DrQ7TezQruEZMAn0JUKbVcYFO4cOlMZg-u53dY1hrND3G8Kqnxva8/s1600/DD098-Abeyance.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBk48q3rgftVQStXKPkwzytI3wcT7XLljmEOK2IsCkqxwncFnWG9rgPvhWtX2bRIQXxNM9rE7DC1lCHU31rva_x7DrQ7TezQruEZMAn0JUKbVcYFO4cOlMZg-u53dY1hrND3G8Kqnxva8/s320/DD098-Abeyance.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBk48q3rgftVQStXKPkwzytI3wcT7XLljmEOK2IsCkqxwncFnWG9rgPvhWtX2bRIQXxNM9rE7DC1lCHU31rva_x7DrQ7TezQruEZMAn0JUKbVcYFO4cOlMZg-u53dY1hrND3G8Kqnxva8/s72-c/DD098-Abeyance.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD098-Abeyance.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "abeyance". 1 : a state of temporary inactivity : suspension — used chiefly in the phrase in abeyance 2 : a lapse in succession during which there is no person in whom a title is vested http://buttonshy.com/designdiary/DD098-Abeyance.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "abeyance". 1 : a state of temporary inactivity : suspension — used chiefly in the phrase in abeyance 2 : a lapse in succession during which there is no person in whom a title is vested http://buttonshy.com/designdiary/DD098-Abeyance.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>097: Hortative (with special guest Nicole Amato)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/097-hortative-with-special-guest-nicole.html</link><pubDate>Sat, 21 Apr 2018 13:15:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1190940914010471216</guid><description>Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "&lt;b&gt;hortative&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: giving exhortation : serving to advise or warn&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;a href="http://buttonshy.com/designdiary/DD097-Hortative.mp3"&gt;http://buttonshy.com/designdiary/DD097-Hortative.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMONdrORagtWm9KXNoslUd9ORuwIuVuHZJCjKOEuZESGC-JzU5ey_QijUx69yZTw5s8e7dPlcEk6KWXZ2GcB45VaSZlq50xy3cl3ZYdAU9tO8lPKr2JNb0RXgI93I_A5jj-i66iFA_7xg/s1600/DD097-Hortative.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMONdrORagtWm9KXNoslUd9ORuwIuVuHZJCjKOEuZESGC-JzU5ey_QijUx69yZTw5s8e7dPlcEk6KWXZ2GcB45VaSZlq50xy3cl3ZYdAU9tO8lPKr2JNb0RXgI93I_A5jj-i66iFA_7xg/s320/DD097-Hortative.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMONdrORagtWm9KXNoslUd9ORuwIuVuHZJCjKOEuZESGC-JzU5ey_QijUx69yZTw5s8e7dPlcEk6KWXZ2GcB45VaSZlq50xy3cl3ZYdAU9tO8lPKr2JNb0RXgI93I_A5jj-i66iFA_7xg/s72-c/DD097-Hortative.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD097-Hortative.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "hortative". : giving exhortation : serving to advise or warn &amp;nbsp;http://buttonshy.com/designdiary/DD097-Hortative.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Nicole Amato (Resistor_, Lazer Ryderz) looks at board game design based on the word "hortative". : giving exhortation : serving to advise or warn &amp;nbsp;http://buttonshy.com/designdiary/DD097-Hortative.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>096: Aegis</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/096-aegis.html</link><pubDate>Fri, 20 Apr 2018 15:57:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-784659264890675372</guid><description>Today we look at board game design based on the word "&lt;b&gt;aegis&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;1 : a shield or breastplate emblematic of majesty that was associated with Zeus and Athena&lt;br /&gt;2 a : protection&lt;br /&gt;b : controlling or conditioning influence&lt;br /&gt;3 a : auspices, sponsorship&lt;br /&gt;b : control or guidance especially by an individual, group, or system&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD096-Aegis.mp3"&gt;http://buttonshy.com/designdiary/DD096-Aegis.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbGGABYUx4m23pNJJPiMLPciUDtzm_sW5j8hNaZeJZFE-EAl-nvxWBKUY0kprP2U5pPq4jykIRoBih6kFSxHLXIIOq468HmCcbptvg68FrUhZtnO8L746XumTgT_KjbNjh6zRsrlYOTX4/s1600/DD096-Aegis.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbGGABYUx4m23pNJJPiMLPciUDtzm_sW5j8hNaZeJZFE-EAl-nvxWBKUY0kprP2U5pPq4jykIRoBih6kFSxHLXIIOq468HmCcbptvg68FrUhZtnO8L746XumTgT_KjbNjh6zRsrlYOTX4/s320/DD096-Aegis.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbGGABYUx4m23pNJJPiMLPciUDtzm_sW5j8hNaZeJZFE-EAl-nvxWBKUY0kprP2U5pPq4jykIRoBih6kFSxHLXIIOq468HmCcbptvg68FrUhZtnO8L746XumTgT_KjbNjh6zRsrlYOTX4/s72-c/DD096-Aegis.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD096-Aegis.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "aegis". 1 : a shield or breastplate emblematic of majesty that was associated with Zeus and Athena 2 a : protection b : controlling or conditioning influence 3 a : auspices, sponsorship b : control or guidance especially by an individual, group, or system http://buttonshy.com/designdiary/DD096-Aegis.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "aegis". 1 : a shield or breastplate emblematic of majesty that was associated with Zeus and Athena 2 a : protection b : controlling or conditioning influence 3 a : auspices, sponsorship b : control or guidance especially by an individual, group, or system http://buttonshy.com/designdiary/DD096-Aegis.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>095: Newfangled</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/095-newfangled.html</link><pubDate>Thu, 19 Apr 2018 12:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6844584996537964057</guid><description>Today we look at board game design based on the word "&lt;b&gt;newfangled&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : attracted to novelty&lt;br /&gt;2 : of the newest style or kind&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD095-Newfangled.mp3"&gt;DD095-Newfangled.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-VJ4CgPp6_p2DRQYPtnXWUuOM6uoYNrakMF5pR9IEr90DfDvgc1_eGLEXutRwkRfUkj7-OjeXwW8kcKCwi26yQIZ9eftBatgJw4WLUoHnJg6yiNCp-bqCA15PYqEmbQnVfLMNiTediUs/s1600/DD095-Newfangled.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-VJ4CgPp6_p2DRQYPtnXWUuOM6uoYNrakMF5pR9IEr90DfDvgc1_eGLEXutRwkRfUkj7-OjeXwW8kcKCwi26yQIZ9eftBatgJw4WLUoHnJg6yiNCp-bqCA15PYqEmbQnVfLMNiTediUs/s320/DD095-Newfangled.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-VJ4CgPp6_p2DRQYPtnXWUuOM6uoYNrakMF5pR9IEr90DfDvgc1_eGLEXutRwkRfUkj7-OjeXwW8kcKCwi26yQIZ9eftBatgJw4WLUoHnJg6yiNCp-bqCA15PYqEmbQnVfLMNiTediUs/s72-c/DD095-Newfangled.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD095-Newfangled.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "newfangled". 1 : attracted to novelty 2 : of the newest style or kind DD095-Newfangled.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "newfangled". 1 : attracted to novelty 2 : of the newest style or kind DD095-Newfangled.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>094: Career (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/094-career-with-co-host-rob-cramer.html</link><pubDate>Wed, 18 Apr 2018 04:56:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7577134099686292961</guid><description>Today we look at board game design based on the word "&lt;b&gt;career&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;:&lt;/strong&gt; to go at top speed especially in a headlong manner&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD094-Career.mp3"&gt;http://buttonshy.com/designdiary/DD094-Career.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjrqiuop67rTTJDa6IE7ZxosRd6McvCuQaBIb801Nzqxk-BFMXdAy5dbHyRmMBXASnI_7PVrPVq5lYisUz9uXHG9XKCOMA4aoApBJ9X9-G8ax3xLAIN-wR8YQCvWiWMOi0SSmgqhf0NdY/s1600/DD094-Career.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjrqiuop67rTTJDa6IE7ZxosRd6McvCuQaBIb801Nzqxk-BFMXdAy5dbHyRmMBXASnI_7PVrPVq5lYisUz9uXHG9XKCOMA4aoApBJ9X9-G8ax3xLAIN-wR8YQCvWiWMOi0SSmgqhf0NdY/s320/DD094-Career.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjrqiuop67rTTJDa6IE7ZxosRd6McvCuQaBIb801Nzqxk-BFMXdAy5dbHyRmMBXASnI_7PVrPVq5lYisUz9uXHG9XKCOMA4aoApBJ9X9-G8ax3xLAIN-wR8YQCvWiWMOi0SSmgqhf0NdY/s72-c/DD094-Career.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD094-Career.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "career". : to go at top speed especially in a headlong manner http://buttonshy.com/designdiary/DD094-Career.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "career". : to go at top speed especially in a headlong manner http://buttonshy.com/designdiary/DD094-Career.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>093: Kitsch</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/093-kitsch.html</link><pubDate>Tue, 17 Apr 2018 04:58:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7129578063028305129</guid><description>Today we look at board game design based on the word "&lt;b&gt;kitsch&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;1 : something that appeals to popular or lowbrow taste and is often of poor quality&lt;br /&gt;2 : a tacky or lowbrow quality or condition&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD093-Kitsch.mp3"&gt;http://buttonshy.com/designdiary/DD093-Kitsch.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO8IvwBsPbVerBqRm8ZfvbWrkgF1YDDQgHQLaJ6G7QFvUt-6blLOMoNamMvE8uQMgwiFQ6f82pDmLZwR138XR1HXKmBFXW8PudCxn82ePUxqSEmEXbSx-4GSff_VWSt9NNa9P4spZZ7UY/s1600/DD093-Kitsch.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO8IvwBsPbVerBqRm8ZfvbWrkgF1YDDQgHQLaJ6G7QFvUt-6blLOMoNamMvE8uQMgwiFQ6f82pDmLZwR138XR1HXKmBFXW8PudCxn82ePUxqSEmEXbSx-4GSff_VWSt9NNa9P4spZZ7UY/s320/DD093-Kitsch.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO8IvwBsPbVerBqRm8ZfvbWrkgF1YDDQgHQLaJ6G7QFvUt-6blLOMoNamMvE8uQMgwiFQ6f82pDmLZwR138XR1HXKmBFXW8PudCxn82ePUxqSEmEXbSx-4GSff_VWSt9NNa9P4spZZ7UY/s72-c/DD093-Kitsch.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD093-Kitsch.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "kitsch". 1 : something that appeals to popular or lowbrow taste and is often of poor quality 2 : a tacky or lowbrow quality or condition http://buttonshy.com/designdiary/DD093-Kitsch.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "kitsch". 1 : something that appeals to popular or lowbrow taste and is often of poor quality 2 : a tacky or lowbrow quality or condition http://buttonshy.com/designdiary/DD093-Kitsch.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>092: Maladroit (with design community showcase)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/092-maladroit-with-design-community.html</link><pubDate>Mon, 16 Apr 2018 16:47:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3700856083499093062</guid><description>Today we (me and the design community from Board Game Geek) look at board game design based on the word "&lt;b&gt;maladroit&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
: lacking skill, cleverness, or resourcefulness in handling situations : inept&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD092-Maladroit.mp3"&gt;http://buttonshy.com/designdiary/DD092-Maladroit.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1U0zAQvR1tpWPDHoXg0oRpTnDlrK4izI0j52MNeBIt6jt0dOIVZxY2uiDhEdKr9QxMMWrRTOLq_z9q_uqmiiZjyV3MQNbYBmXtdVVAp0s6IYMjNdKZ8SAk_7qslJ4gvNxII9Psyj9SG0/s1600/DD092-Maladroit.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1U0zAQvR1tpWPDHoXg0oRpTnDlrK4izI0j52MNeBIt6jt0dOIVZxY2uiDhEdKr9QxMMWrRTOLq_z9q_uqmiiZjyV3MQNbYBmXtdVVAp0s6IYMjNdKZ8SAk_7qslJ4gvNxII9Psyj9SG0/s320/DD092-Maladroit.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1U0zAQvR1tpWPDHoXg0oRpTnDlrK4izI0j52MNeBIt6jt0dOIVZxY2uiDhEdKr9QxMMWrRTOLq_z9q_uqmiiZjyV3MQNbYBmXtdVVAp0s6IYMjNdKZ8SAk_7qslJ4gvNxII9Psyj9SG0/s72-c/DD092-Maladroit.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD092-Maladroit.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we (me and the design community from Board Game Geek) look at board game design based on the word "maladroit". : lacking skill, cleverness, or resourcefulness in handling situations : inept http://buttonshy.com/designdiary/DD092-Maladroit.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we (me and the design community from Board Game Geek) look at board game design based on the word "maladroit". : lacking skill, cleverness, or resourcefulness in handling situations : inept http://buttonshy.com/designdiary/DD092-Maladroit.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>091: Sensibility (with special guest Mike Mullins)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/091-sensibility-with-special-guest-mike.html</link><pubDate>Sun, 15 Apr 2018 13:31:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5885545681767685798</guid><description>Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "&lt;b&gt;sensibility&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : ability to receive sensations : sensitiveness&lt;br /&gt;2 : peculiar susceptibility to a pleasurable or painful impression (as from praise or a slight) — often used in plural&lt;br /&gt;3 : awareness of and responsiveness toward something (such as emotion in another)&lt;br /&gt;4 : refined or excessive sensitiveness in emotion and taste&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD091-Sensibility.mp3"&gt;http://buttonshy.com/designdiary/DD091-Sensibility.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY6FFwEEYpBNfRuOdbrKTlw4FqdXd3nk_ozld4SStQ9RKvaypKHh_wMRW82Kz6coC4x_ce_Ko3SW1L5__Q4jQ_17e2jQmxKvfJ1AHoSR-RtkB1EpcdcLe2AEhqZoxvFcEDBlJDyBdVT2g/s1600/DD091-Sensibility.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY6FFwEEYpBNfRuOdbrKTlw4FqdXd3nk_ozld4SStQ9RKvaypKHh_wMRW82Kz6coC4x_ce_Ko3SW1L5__Q4jQ_17e2jQmxKvfJ1AHoSR-RtkB1EpcdcLe2AEhqZoxvFcEDBlJDyBdVT2g/s320/DD091-Sensibility.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY6FFwEEYpBNfRuOdbrKTlw4FqdXd3nk_ozld4SStQ9RKvaypKHh_wMRW82Kz6coC4x_ce_Ko3SW1L5__Q4jQ_17e2jQmxKvfJ1AHoSR-RtkB1EpcdcLe2AEhqZoxvFcEDBlJDyBdVT2g/s72-c/DD091-Sensibility.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD091-Sensibility.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "sensibility". 1 : ability to receive sensations : sensitiveness 2 : peculiar susceptibility to a pleasurable or painful impression (as from praise or a slight) — often used in plural 3 : awareness of and responsiveness toward something (such as emotion in another) 4 : refined or excessive sensitiveness in emotion and taste http://buttonshy.com/designdiary/DD091-Sensibility.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "sensibility". 1 : ability to receive sensations : sensitiveness 2 : peculiar susceptibility to a pleasurable or painful impression (as from praise or a slight) — often used in plural 3 : awareness of and responsiveness toward something (such as emotion in another) 4 : refined or excessive sensitiveness in emotion and taste http://buttonshy.com/designdiary/DD091-Sensibility.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>090: Abide (with special guest Mike Mullins)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/090-abide-with-special-guest-mike.html</link><pubDate>Sat, 14 Apr 2018 15:15:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1335635167186404321</guid><description>Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "&lt;b&gt;abide&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;1 a : to bear patiently : tolerate&lt;br /&gt;b : to endure without yielding : withstand&lt;br /&gt;2 : to wait for : await&lt;br /&gt;3 : to accept without objection&lt;br /&gt;4 : to remain stable or fixed in a state&lt;br /&gt;5 : to continue in a place : sojourn&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD090-Abide.mp3"&gt;http://buttonshy.com/designdiary/DD090-Abide.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr9zQs2ZF7ITQ93yP8D1_2XOD1tAbLzvQJWYBmxgbF3AOBSf1jBBSm1f3kwrkgjoKe3tF-IP2Xx4ehv3iYdiXiliZdUpZ3uK6zpKr4jYM4MsWPKrxtj3RUiaIViIZxeD8Q29DJZY-NxB4/s1600/DD090-Abide.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr9zQs2ZF7ITQ93yP8D1_2XOD1tAbLzvQJWYBmxgbF3AOBSf1jBBSm1f3kwrkgjoKe3tF-IP2Xx4ehv3iYdiXiliZdUpZ3uK6zpKr4jYM4MsWPKrxtj3RUiaIViIZxeD8Q29DJZY-NxB4/s320/DD090-Abide.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr9zQs2ZF7ITQ93yP8D1_2XOD1tAbLzvQJWYBmxgbF3AOBSf1jBBSm1f3kwrkgjoKe3tF-IP2Xx4ehv3iYdiXiliZdUpZ3uK6zpKr4jYM4MsWPKrxtj3RUiaIViIZxeD8Q29DJZY-NxB4/s72-c/DD090-Abide.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD090-Abide.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "abide". 1 a : to bear patiently : tolerate b : to endure without yielding : withstand 2 : to wait for : await 3 : to accept without objection 4 : to remain stable or fixed in a state 5 : to continue in a place : sojourn http://buttonshy.com/designdiary/DD090-Abide.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Mike Mullins (Bottom of the 9th, Pentaquark) looks at board game design based on the word "abide". 1 a : to bear patiently : tolerate b : to endure without yielding : withstand 2 : to wait for : await 3 : to accept without objection 4 : to remain stable or fixed in a state 5 : to continue in a place : sojourn http://buttonshy.com/designdiary/DD090-Abide.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>089: Ineluctable</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/089-ineluctable.html</link><pubDate>Fri, 13 Apr 2018 07:55:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4293705075001146815</guid><description>Today we look at board game design based on the word "&lt;b&gt;ineluctable&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
&lt;div class="lr-cols-area clearfix sticky-column"&gt;
&lt;div class="left-content"&gt;
&lt;div class="wod-article-container"&gt;
&lt;div class="wod-definition-container"&gt;
&lt;strong&gt;:&lt;/strong&gt; not to be avoided, changed, or resisted &lt;strong&gt;:&lt;/strong&gt; inevitable&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD089-Ineluctable.mp3"&gt;http://buttonshy.com/designdiary/DD089-Ineluctable.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8zmUhJtEYrdNPf0ZpVyXpn5Yg4k6nhVu82uNwX_yeqyn43zn_DcPyWuNXMQne5WdXO9cCHaMJQ1oczLd5x0wFHGh4QAR6_C0H_9DU6e5ZQZyiTaljqwJyXuqobRTt7E5WiVFO7it0Ido/s1600/DD089-Ineluctable.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8zmUhJtEYrdNPf0ZpVyXpn5Yg4k6nhVu82uNwX_yeqyn43zn_DcPyWuNXMQne5WdXO9cCHaMJQ1oczLd5x0wFHGh4QAR6_C0H_9DU6e5ZQZyiTaljqwJyXuqobRTt7E5WiVFO7it0Ido/s320/DD089-Ineluctable.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8zmUhJtEYrdNPf0ZpVyXpn5Yg4k6nhVu82uNwX_yeqyn43zn_DcPyWuNXMQne5WdXO9cCHaMJQ1oczLd5x0wFHGh4QAR6_C0H_9DU6e5ZQZyiTaljqwJyXuqobRTt7E5WiVFO7it0Ido/s72-c/DD089-Ineluctable.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD089-Ineluctable.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "ineluctable". : not to be avoided, changed, or resisted : inevitable http://buttonshy.com/designdiary/DD089-Ineluctable.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "ineluctable". : not to be avoided, changed, or resisted : inevitable http://buttonshy.com/designdiary/DD089-Ineluctable.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>088: Veld</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/088-veld.html</link><pubDate>Thu, 12 Apr 2018 04:32:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4271751410909535716</guid><description>Today we look at board game design based on the word "&lt;b&gt;veld&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
: a grassland especially of southern Africa usually with scattered shrubs or trees&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD088-Veld.mp3"&gt;http://buttonshy.com/designdiary/DD088-Veld.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji_X8fvNwsRhvhTx-rfiWkkjw26E6u0ndzcAcMbQbQvq3Vk7vJFnChfihnxaOXecaWpNOCa6d0iBINl0m_qR5mnJ3rydCw5wcIje0vY_lsgFnjkL_8oaT6cqj7Y8XUUqR7czanEkxfXak/s1600/DD088-Veld.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji_X8fvNwsRhvhTx-rfiWkkjw26E6u0ndzcAcMbQbQvq3Vk7vJFnChfihnxaOXecaWpNOCa6d0iBINl0m_qR5mnJ3rydCw5wcIje0vY_lsgFnjkL_8oaT6cqj7Y8XUUqR7czanEkxfXak/s320/DD088-Veld.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji_X8fvNwsRhvhTx-rfiWkkjw26E6u0ndzcAcMbQbQvq3Vk7vJFnChfihnxaOXecaWpNOCa6d0iBINl0m_qR5mnJ3rydCw5wcIje0vY_lsgFnjkL_8oaT6cqj7Y8XUUqR7czanEkxfXak/s72-c/DD088-Veld.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD088-Veld.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "veld". : a grassland especially of southern Africa usually with scattered shrubs or trees http://buttonshy.com/designdiary/DD088-Veld.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "veld". : a grassland especially of southern Africa usually with scattered shrubs or trees http://buttonshy.com/designdiary/DD088-Veld.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>087: Delegate (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/087-delegate-with-co-host-rob-cramer.html</link><pubDate>Wed, 11 Apr 2018 05:00:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8433982110907615761</guid><description>Today we look at board game design based on the word "delegate". &lt;br /&gt;
&lt;br /&gt;
1 : to entrust to another&lt;br /&gt;2 : to appoint as one's representative&lt;br /&gt;3 : to assign responsibility or authority&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD087-Delegate.mp3"&gt;http://buttonshy.com/designdiary/DD087-Delegate.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtwlP5N9oWh8IHCSIe5nTTrH-Pe_8Gi9fXfNQrXU8LKMKWDSfEMf81mblQ3Rl6H4v2BGSNMML3ajjvNn9_kTq3y8DNAXosr2Yt0Uz2tqNh7KyLvUfqOot0o1rI8pI0bzJ1Wz7LYGA0NWk/s1600/DD087-Delegate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtwlP5N9oWh8IHCSIe5nTTrH-Pe_8Gi9fXfNQrXU8LKMKWDSfEMf81mblQ3Rl6H4v2BGSNMML3ajjvNn9_kTq3y8DNAXosr2Yt0Uz2tqNh7KyLvUfqOot0o1rI8pI0bzJ1Wz7LYGA0NWk/s320/DD087-Delegate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtwlP5N9oWh8IHCSIe5nTTrH-Pe_8Gi9fXfNQrXU8LKMKWDSfEMf81mblQ3Rl6H4v2BGSNMML3ajjvNn9_kTq3y8DNAXosr2Yt0Uz2tqNh7KyLvUfqOot0o1rI8pI0bzJ1Wz7LYGA0NWk/s72-c/DD087-Delegate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD087-Delegate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "delegate". 1 : to entrust to another 2 : to appoint as one's representative 3 : to assign responsibility or authority http://buttonshy.com/designdiary/DD087-Delegate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "delegate". 1 : to entrust to another 2 : to appoint as one's representative 3 : to assign responsibility or authority http://buttonshy.com/designdiary/DD087-Delegate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>086: Cuckoo</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/086-cuckoo.html</link><pubDate>Tue, 10 Apr 2018 04:59:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2752359601066833539</guid><description>Today we look at board game design based on the word "&lt;b&gt;cuckoo&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;1 : of, relating to, or resembling the cuckoo&lt;br /&gt;2 : deficient in sense or intelligence : silly&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD086-Cuckoo.mp3"&gt;http://buttonshy.com/designdiary/DD086-Cuckoo.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoO0EDYsE5fgETJ11G96YTfEV5FXralEM2P5fo-8h7tAR1INFIkbXlPHR-fbXI906HHKYsSR-L39XO3DKipLF19GGiJZHtdjnddNLWeNYjEELOALizj-wRxMeUT6JL11kD06XBCLHRx_Q/s1600/DD085-Cuckoo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoO0EDYsE5fgETJ11G96YTfEV5FXralEM2P5fo-8h7tAR1INFIkbXlPHR-fbXI906HHKYsSR-L39XO3DKipLF19GGiJZHtdjnddNLWeNYjEELOALizj-wRxMeUT6JL11kD06XBCLHRx_Q/s320/DD085-Cuckoo.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoO0EDYsE5fgETJ11G96YTfEV5FXralEM2P5fo-8h7tAR1INFIkbXlPHR-fbXI906HHKYsSR-L39XO3DKipLF19GGiJZHtdjnddNLWeNYjEELOALizj-wRxMeUT6JL11kD06XBCLHRx_Q/s72-c/DD085-Cuckoo.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD086-Cuckoo.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "cuckoo". 1 : of, relating to, or resembling the cuckoo 2 : deficient in sense or intelligence : silly http://buttonshy.com/designdiary/DD086-Cuckoo.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "cuckoo". 1 : of, relating to, or resembling the cuckoo 2 : deficient in sense or intelligence : silly http://buttonshy.com/designdiary/DD086-Cuckoo.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>085: Rectitude</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/084-rectitude.html</link><pubDate>Mon, 9 Apr 2018 19:33:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3783429750370479486</guid><description>Today we look at board game design based on the word "&lt;b&gt;rectitude&lt;/b&gt;". &lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;
&lt;strong&gt;1 :&lt;/strong&gt; the quality or state of being straight&lt;br /&gt;
&lt;div class="lr-cols-area clearfix sticky-column"&gt;
&lt;div class="left-content"&gt;
&lt;div class="wod-article-container"&gt;
&lt;div class="wod-definition-container"&gt;
&lt;strong&gt;2 :&lt;/strong&gt; moral integrity &lt;strong&gt;:&lt;/strong&gt; righteousness&lt;br /&gt;
&lt;strong&gt;3 :&lt;/strong&gt; the quality or state of being correct in judgment or procedure&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD085-Rectitude.mp3"&gt;http://buttonshy.com/designdiary/DD085-Rectitude.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuB8MoBWMlpKVK1tOIPz8VH2m8DD5jQ7_cFdemrrHx5e6Egl0BVO-ZGxz4_BhQMWh0dVGN6iOd_5wsNcm9jo9X4cBdaFi4dQlfVxHZxxNoMfcDkJVweyC8BRTay137MHRZNajeueRIHHE/s1600/DD084-Rectitude.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuB8MoBWMlpKVK1tOIPz8VH2m8DD5jQ7_cFdemrrHx5e6Egl0BVO-ZGxz4_BhQMWh0dVGN6iOd_5wsNcm9jo9X4cBdaFi4dQlfVxHZxxNoMfcDkJVweyC8BRTay137MHRZNajeueRIHHE/s320/DD084-Rectitude.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuB8MoBWMlpKVK1tOIPz8VH2m8DD5jQ7_cFdemrrHx5e6Egl0BVO-ZGxz4_BhQMWh0dVGN6iOd_5wsNcm9jo9X4cBdaFi4dQlfVxHZxxNoMfcDkJVweyC8BRTay137MHRZNajeueRIHHE/s72-c/DD084-Rectitude.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD085-Rectitude.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "rectitude". 1 : the quality or state of being straight 2 : moral integrity : righteousness 3 : the quality or state of being correct in judgment or procedure http://buttonshy.com/designdiary/DD085-Rectitude.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "rectitude". 1 : the quality or state of being straight 2 : moral integrity : righteousness 3 : the quality or state of being correct in judgment or procedure http://buttonshy.com/designdiary/DD085-Rectitude.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>084: Debilitate (with special guest Dave Chalker)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/084-debilitate-with-special-guest-dave.html</link><pubDate>Sun, 8 Apr 2018 05:10:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3218078842361016555</guid><description>Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "&lt;b&gt;debilitate&lt;/b&gt;". &lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;
&lt;strong&gt;:&lt;/strong&gt; to impair the strength of &lt;strong&gt;:&lt;/strong&gt; enfeeble&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD084-Debilitate.mp3"&gt;http://buttonshy.com/designdiary/DD084-Debilitate.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZAeAssypXQomGJlq7sKZG3Q3dCXKtnJWACGDYDzTIYAwwdjgfopBv0CV8fUtzecY1e2YdI2m9alYAP8_u7hzfcQlPCMvbwSy_EsyDi3DdcIVwbG3fJNbC1ceUcy8mzUZuGsAolJYmvNY/s1600/DD083-Debilitate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZAeAssypXQomGJlq7sKZG3Q3dCXKtnJWACGDYDzTIYAwwdjgfopBv0CV8fUtzecY1e2YdI2m9alYAP8_u7hzfcQlPCMvbwSy_EsyDi3DdcIVwbG3fJNbC1ceUcy8mzUZuGsAolJYmvNY/s320/DD083-Debilitate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZAeAssypXQomGJlq7sKZG3Q3dCXKtnJWACGDYDzTIYAwwdjgfopBv0CV8fUtzecY1e2YdI2m9alYAP8_u7hzfcQlPCMvbwSy_EsyDi3DdcIVwbG3fJNbC1ceUcy8mzUZuGsAolJYmvNY/s72-c/DD083-Debilitate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD084-Debilitate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "debilitate". : to impair the strength of : enfeeble http://buttonshy.com/designdiary/DD084-Debilitate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "debilitate". : to impair the strength of : enfeeble http://buttonshy.com/designdiary/DD084-Debilitate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>083: Pooh-Bah (with special guest Dave Chalker)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/083-pooh-bah-with-special-guest-dave.html</link><pubDate>Sat, 7 Apr 2018 05:10:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7830311100449654414</guid><description>Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "&lt;b&gt;pooh-bah&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : a person holding many public or private offices&lt;br /&gt;&lt;br /&gt;2 : a person in high position or of great influence&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD083-Pooh-Bah.mp3"&gt;http://buttonshy.com/designdiary/DD083-Pooh-Bah.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_hF19NorvKcHydJ0WJo9jaHZKDd-1ipeoEb-hRPnR9uxZ1v41YVGGUEzsTdDOgS85gx-fV-Z7QnDxvejZrMnTMEgz1qIQkv5rgJhuUTPEiJ9nUz_E1_S7WfvAXEtw3RnteUIVbA77Z7I/s1600/DD083-Pooh-Bah.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_hF19NorvKcHydJ0WJo9jaHZKDd-1ipeoEb-hRPnR9uxZ1v41YVGGUEzsTdDOgS85gx-fV-Z7QnDxvejZrMnTMEgz1qIQkv5rgJhuUTPEiJ9nUz_E1_S7WfvAXEtw3RnteUIVbA77Z7I/s320/DD083-Pooh-Bah.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_hF19NorvKcHydJ0WJo9jaHZKDd-1ipeoEb-hRPnR9uxZ1v41YVGGUEzsTdDOgS85gx-fV-Z7QnDxvejZrMnTMEgz1qIQkv5rgJhuUTPEiJ9nUz_E1_S7WfvAXEtw3RnteUIVbA77Z7I/s72-c/DD083-Pooh-Bah.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD083-Pooh-Bah.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "pooh-bah". 1 : a person holding many public or private offices 2 : a person in high position or of great influence http://buttonshy.com/designdiary/DD083-Pooh-Bah.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Dave Chalker (Thief's Market, Get Bit!) looks at board game design based on the word "pooh-bah". 1 : a person holding many public or private offices 2 : a person in high position or of great influence http://buttonshy.com/designdiary/DD083-Pooh-Bah.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>082: Parlous</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/082-parlous.html</link><pubDate>Fri, 6 Apr 2018 05:27:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7172563654002162154</guid><description>Today we look at board game design based on the word "parlous". &lt;br /&gt;
&lt;br /&gt;
: full of danger or risk&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD082-Parlous.mp3"&gt;http://buttonshy.com/designdiary/DD082-Parlous.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhmxTnwaOdkko55kdnwN6Ko7p31YQl9h07d1aKz7Fbu1rja_Xf1mTgEpUahRvXmU7vjtZqsv6NRXbEpzVRphtyLGqlUjXzpcel4LUpvTLKs6V2pYj2w1AvN-PgohE5Ns9g4YYGEdmh2a8/s1600/DD082-Parlous.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhmxTnwaOdkko55kdnwN6Ko7p31YQl9h07d1aKz7Fbu1rja_Xf1mTgEpUahRvXmU7vjtZqsv6NRXbEpzVRphtyLGqlUjXzpcel4LUpvTLKs6V2pYj2w1AvN-PgohE5Ns9g4YYGEdmh2a8/s320/DD082-Parlous.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhmxTnwaOdkko55kdnwN6Ko7p31YQl9h07d1aKz7Fbu1rja_Xf1mTgEpUahRvXmU7vjtZqsv6NRXbEpzVRphtyLGqlUjXzpcel4LUpvTLKs6V2pYj2w1AvN-PgohE5Ns9g4YYGEdmh2a8/s72-c/DD082-Parlous.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD082-Parlous.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "parlous". : full of danger or risk http://buttonshy.com/designdiary/DD082-Parlous.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "parlous". : full of danger or risk http://buttonshy.com/designdiary/DD082-Parlous.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>081: Manticore</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/081-manticore.html</link><pubDate>Thu, 5 Apr 2018 03:47:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-9090260999555670796</guid><description>Today we look at board game design based on the word "&lt;b&gt;manticore&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;: a legendary animal with the head of a man, the body of a lion, and the tail of a dragon or scorpion&lt;br /&gt;&lt;br /&gt;&lt;a href="http://buttonshy.com/designdiary/DD081-Manticore.mp3"&gt;http://buttonshy.com/designdiary/DD081-Manticore.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0s2UHZnekrs3CmlUjaH2oupgyFGDrRAO5B4B96N3qI4dPXBA_vSHD_mZmnqZX_gS7FSmrfAIQ4oaD9BfsGpNlB5jgRc-SoYMmKAVC9DyyYlQPdOc_F-DgDo89bsBvukCMABY1VTapT4o/s1600/DD081-Manticore.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0s2UHZnekrs3CmlUjaH2oupgyFGDrRAO5B4B96N3qI4dPXBA_vSHD_mZmnqZX_gS7FSmrfAIQ4oaD9BfsGpNlB5jgRc-SoYMmKAVC9DyyYlQPdOc_F-DgDo89bsBvukCMABY1VTapT4o/s320/DD081-Manticore.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0s2UHZnekrs3CmlUjaH2oupgyFGDrRAO5B4B96N3qI4dPXBA_vSHD_mZmnqZX_gS7FSmrfAIQ4oaD9BfsGpNlB5jgRc-SoYMmKAVC9DyyYlQPdOc_F-DgDo89bsBvukCMABY1VTapT4o/s72-c/DD081-Manticore.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD081-Manticore.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "manticore". : a legendary animal with the head of a man, the body of a lion, and the tail of a dragon or scorpion http://buttonshy.com/designdiary/DD081-Manticore.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "manticore". : a legendary animal with the head of a man, the body of a lion, and the tail of a dragon or scorpion http://buttonshy.com/designdiary/DD081-Manticore.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>080: Cadre (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/080-cadre-with-co-host-rob-cramer.html</link><pubDate>Wed, 4 Apr 2018 16:39:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3023288913974072510</guid><description>Today we look at board game design based on the word "&lt;b&gt;cadre&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : a nucleus or core group especially of trained personnel able to assume control and to train others; broadly : a group of people having some unifying relationship&lt;br /&gt;&lt;br /&gt;2 : a cell of indoctrinated leaders active in promoting the interests of a revolutionary party&lt;br /&gt;&lt;br /&gt;3 : a member of a cadre&lt;br /&gt;&lt;br /&gt;4 : frame, framework&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD080-Cadre.mp3"&gt;http://buttonshy.com/designdiary/DD080-Cadre.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlJ-ROlECcFWp1P8qwY7iCWMH9XMiw6RwFm-MZlXF1QDNpdYx1Fu_L-BYen0tmGkDF3cyEpDIM42Y1fVJXn_RjXt2S8QEWWH3dAXN-8yARI7uFIKIuoK0DF7h1AtOKBHAGlwNOPUNVokc/s1600/DD080-Cadre.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlJ-ROlECcFWp1P8qwY7iCWMH9XMiw6RwFm-MZlXF1QDNpdYx1Fu_L-BYen0tmGkDF3cyEpDIM42Y1fVJXn_RjXt2S8QEWWH3dAXN-8yARI7uFIKIuoK0DF7h1AtOKBHAGlwNOPUNVokc/s320/DD080-Cadre.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlJ-ROlECcFWp1P8qwY7iCWMH9XMiw6RwFm-MZlXF1QDNpdYx1Fu_L-BYen0tmGkDF3cyEpDIM42Y1fVJXn_RjXt2S8QEWWH3dAXN-8yARI7uFIKIuoK0DF7h1AtOKBHAGlwNOPUNVokc/s72-c/DD080-Cadre.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD080-Cadre.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "cadre". 1 : a nucleus or core group especially of trained personnel able to assume control and to train others; broadly : a group of people having some unifying relationship 2 : a cell of indoctrinated leaders active in promoting the interests of a revolutionary party 3 : a member of a cadre 4 : frame, framework http://buttonshy.com/designdiary/DD080-Cadre.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "cadre". 1 : a nucleus or core group especially of trained personnel able to assume control and to train others; broadly : a group of people having some unifying relationship 2 : a cell of indoctrinated leaders active in promoting the interests of a revolutionary party 3 : a member of a cadre 4 : frame, framework http://buttonshy.com/designdiary/DD080-Cadre.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>079: Grandiose</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/079-grandiose.html</link><pubDate>Tue, 3 Apr 2018 03:58:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8540283954130277101</guid><description>Today we look at board game design based on the word "&lt;b&gt;grandiose&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;1 : characterized by affectation of grandeur or splendor or by absurd exaggeration&lt;br /&gt;&lt;br /&gt;2 : impressive because of uncommon largeness, scope, effect, or grandeur&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD079-Grandiose.mp3"&gt;http://buttonshy.com/designdiary/DD079-Grandiose.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5vXn5NoSZdqiz5gF8qH5xuo5acn3mg2tQCHE9dUQSBZNXY1lTi6FvNxqUfUnZuUICWyp03PW2dzZNwN-fsSkS85OJIXzf20rS4EXYPUFBlmovF6VpZ_O8iCsfxhpToGd7OeOvIvFU9O8/s1600/DD079-Grandiose.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5vXn5NoSZdqiz5gF8qH5xuo5acn3mg2tQCHE9dUQSBZNXY1lTi6FvNxqUfUnZuUICWyp03PW2dzZNwN-fsSkS85OJIXzf20rS4EXYPUFBlmovF6VpZ_O8iCsfxhpToGd7OeOvIvFU9O8/s320/DD079-Grandiose.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5vXn5NoSZdqiz5gF8qH5xuo5acn3mg2tQCHE9dUQSBZNXY1lTi6FvNxqUfUnZuUICWyp03PW2dzZNwN-fsSkS85OJIXzf20rS4EXYPUFBlmovF6VpZ_O8iCsfxhpToGd7OeOvIvFU9O8/s72-c/DD079-Grandiose.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD079-Grandiose.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "grandiose". 1 : characterized by affectation of grandeur or splendor or by absurd exaggeration 2 : impressive because of uncommon largeness, scope, effect, or grandeur http://buttonshy.com/designdiary/DD079-Grandiose.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "grandiose". 1 : characterized by affectation of grandeur or splendor or by absurd exaggeration 2 : impressive because of uncommon largeness, scope, effect, or grandeur http://buttonshy.com/designdiary/DD079-Grandiose.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>078: Bravado (with design community showcase)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/078-bravado-with-design-community.html</link><pubDate>Mon, 2 Apr 2018 18:13:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5779087743527846338</guid><description>Today we look at board game design based on the word "bravado". Stick around to the end to hear some concepts from the design community.&lt;br /&gt;
&lt;br /&gt;1 a : blustering swaggering conduct&lt;br /&gt;&lt;br /&gt;b : a pretense of bravery&lt;br /&gt;&lt;br /&gt;2 : the quality or state of being foolhardy&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD078-Bravado.mp3"&gt;http://buttonshy.com/designdiary/DD078-Bravado.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlQJGtHVLcTWmNLR3hA2FNxi08DiSc8EcBCqE9HwgpZawsadCOW2NreQZS3b1hIFXRq18XUF1beGEhzGESlfPdCHKggDTP28OzTQKHILi3_w0dsEdqkwWZ6VRIAvf2ycgXBiAZBvsP5QE/s1600/DD078-Bravado.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlQJGtHVLcTWmNLR3hA2FNxi08DiSc8EcBCqE9HwgpZawsadCOW2NreQZS3b1hIFXRq18XUF1beGEhzGESlfPdCHKggDTP28OzTQKHILi3_w0dsEdqkwWZ6VRIAvf2ycgXBiAZBvsP5QE/s320/DD078-Bravado.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlQJGtHVLcTWmNLR3hA2FNxi08DiSc8EcBCqE9HwgpZawsadCOW2NreQZS3b1hIFXRq18XUF1beGEhzGESlfPdCHKggDTP28OzTQKHILi3_w0dsEdqkwWZ6VRIAvf2ycgXBiAZBvsP5QE/s72-c/DD078-Bravado.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD078-Bravado.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "bravado". Stick around to the end to hear some concepts from the design community. 1 a : blustering swaggering conduct b : a pretense of bravery 2 : the quality or state of being foolhardy http://buttonshy.com/designdiary/DD078-Bravado.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "bravado". Stick around to the end to hear some concepts from the design community. 1 a : blustering swaggering conduct b : a pretense of bravery 2 : the quality or state of being foolhardy http://buttonshy.com/designdiary/DD078-Bravado.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>077: Spiel (with special guest Emma Larkins)</title><link>http://boardgamedesigndiary.blogspot.com/2018/04/077-spiel-with-special-guest-emma.html</link><pubDate>Sun, 1 Apr 2018 06:45:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2418447187766309844</guid><description>Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "&lt;b&gt;spiel&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: a voluble line of often extravagant talk : a speech delivered especially to sell or promote something&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD077-Spiel.mp3"&gt;http://buttonshy.com/designdiary/DD077-Spiel.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR30g4Ko5UnJAAibLv2NgD4hRDEZr8ZiZwccNMzzUZHzG4_vchcF-WFo7Ehpr8tPPpAbwLHdWYf3Pv8w5HeosCIB6k6cxnF2-xLisFDJAOz2bt7KTKiZ7hyphenhyphenuhErpNy3fuBK0TPArmlah4/s1600/DD077-Spiel.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR30g4Ko5UnJAAibLv2NgD4hRDEZr8ZiZwccNMzzUZHzG4_vchcF-WFo7Ehpr8tPPpAbwLHdWYf3Pv8w5HeosCIB6k6cxnF2-xLisFDJAOz2bt7KTKiZ7hyphenhyphenuhErpNy3fuBK0TPArmlah4/s320/DD077-Spiel.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR30g4Ko5UnJAAibLv2NgD4hRDEZr8ZiZwccNMzzUZHzG4_vchcF-WFo7Ehpr8tPPpAbwLHdWYf3Pv8w5HeosCIB6k6cxnF2-xLisFDJAOz2bt7KTKiZ7hyphenhyphenuhErpNy3fuBK0TPArmlah4/s72-c/DD077-Spiel.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD077-Spiel.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "spiel". : a voluble line of often extravagant talk : a speech delivered especially to sell or promote something http://buttonshy.com/designdiary/DD077-Spiel.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "spiel". : a voluble line of often extravagant talk : a speech delivered especially to sell or promote something http://buttonshy.com/designdiary/DD077-Spiel.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>076: Antithetical (with special guest Emma Larkins)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/076-antithetical-with-special-guest.html</link><pubDate>Sat, 31 Mar 2018 06:43:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4491064899580485822</guid><description>Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "&lt;b&gt;antithetical&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : being in direct and unequivocal opposition : directly opposite or opposed&lt;br /&gt;&lt;br /&gt;2 : constituting or marked by antithesis : pertaining to the rhetorical contrast of ideas by means of parallel arrangements of words, clauses, or sentences&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD076-Antithetical.mp3"&gt;http://buttonshy.com/designdiary/DD076-Antithetical.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifi9lrec4-Br89rqjG6EfIq3SbvIzO6Rg0_P6pMuxg_-sByLtdq9UAd6GtEI1kpvnloNd0BIkPFDFCC3gLSn_bB-NPInJvVZ5gNRL_RqAV5I05OWkj2evAiJicAxd_XKsWhZQ3N0-1f1I/s1600/DD076-Antithetical.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifi9lrec4-Br89rqjG6EfIq3SbvIzO6Rg0_P6pMuxg_-sByLtdq9UAd6GtEI1kpvnloNd0BIkPFDFCC3gLSn_bB-NPInJvVZ5gNRL_RqAV5I05OWkj2evAiJicAxd_XKsWhZQ3N0-1f1I/s320/DD076-Antithetical.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifi9lrec4-Br89rqjG6EfIq3SbvIzO6Rg0_P6pMuxg_-sByLtdq9UAd6GtEI1kpvnloNd0BIkPFDFCC3gLSn_bB-NPInJvVZ5gNRL_RqAV5I05OWkj2evAiJicAxd_XKsWhZQ3N0-1f1I/s72-c/DD076-Antithetical.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD076-Antithetical.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "antithetical". 1 : being in direct and unequivocal opposition : directly opposite or opposed 2 : constituting or marked by antithesis : pertaining to the rhetorical contrast of ideas by means of parallel arrangements of words, clauses, or sentences http://buttonshy.com/designdiary/DD076-Antithetical.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "antithetical". 1 : being in direct and unequivocal opposition : directly opposite or opposed 2 : constituting or marked by antithesis : pertaining to the rhetorical contrast of ideas by means of parallel arrangements of words, clauses, or sentences http://buttonshy.com/designdiary/DD076-Antithetical.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>075: Never-Never Land</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/075-never-never-land.html</link><pubDate>Fri, 30 Mar 2018 06:42:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5250224368091916797</guid><description>Today we look at board game design based on the word "&lt;b&gt;never-never land&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;: an ideal or imaginary place&lt;br /&gt;&lt;br /&gt;&lt;a href="http://buttonshy.com/designdiary/DD075-NeverNeverLand.mp3"&gt;http://buttonshy.com/designdiary/DD075-NeverNeverLand.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg27QhlNpzJN5llZrYwhRlgQ9hhXelwGjE9Je8zSBba8fcfwdMUIijj0ZKuGaTHPDYbLuWTx2T-4vEQ5IrPOjOj6KDPd6rqEpoVHtrjBOzQFQP0iwV_RmL_vRC4APFKSSwqSAyDvEhRD2A/s1600/DD075-NeverNeverLand.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg27QhlNpzJN5llZrYwhRlgQ9hhXelwGjE9Je8zSBba8fcfwdMUIijj0ZKuGaTHPDYbLuWTx2T-4vEQ5IrPOjOj6KDPd6rqEpoVHtrjBOzQFQP0iwV_RmL_vRC4APFKSSwqSAyDvEhRD2A/s320/DD075-NeverNeverLand.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg27QhlNpzJN5llZrYwhRlgQ9hhXelwGjE9Je8zSBba8fcfwdMUIijj0ZKuGaTHPDYbLuWTx2T-4vEQ5IrPOjOj6KDPd6rqEpoVHtrjBOzQFQP0iwV_RmL_vRC4APFKSSwqSAyDvEhRD2A/s72-c/DD075-NeverNeverLand.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD075-NeverNeverLand.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "never-never land". : an ideal or imaginary place http://buttonshy.com/designdiary/DD075-NeverNeverLand.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "never-never land". : an ideal or imaginary place http://buttonshy.com/designdiary/DD075-NeverNeverLand.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>074: Lugubrious</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/074-lugubrious.html</link><pubDate>Thu, 29 Mar 2018 05:39:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6023685650745637838</guid><description>Today we look at board game design based on the word "lugubrious".&lt;br /&gt;
&lt;br /&gt;
1 : mournful; especially : exaggeratedly or affectedly mournful&lt;br /&gt;
&lt;br /&gt;
2 : dismal&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD074-Lugubrious.mp3"&gt;http://buttonshy.com/designdiary/DD074-Lugubrious.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSOED0eGXseR8xlJFB8eKgXjGC7bpz3iZJ0Y08XqMso1aNtXAwKW8iq-pjvyr_OzlpdOHRa31mN9gsv-XjT3SisP-QqoFm0dbIh_1wc21T-tz-u7s67Wy4KV7pWyXQpXaByWOPrg8R7c/s1600/DD074-Lugubrious.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSOED0eGXseR8xlJFB8eKgXjGC7bpz3iZJ0Y08XqMso1aNtXAwKW8iq-pjvyr_OzlpdOHRa31mN9gsv-XjT3SisP-QqoFm0dbIh_1wc21T-tz-u7s67Wy4KV7pWyXQpXaByWOPrg8R7c/s320/DD074-Lugubrious.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSOED0eGXseR8xlJFB8eKgXjGC7bpz3iZJ0Y08XqMso1aNtXAwKW8iq-pjvyr_OzlpdOHRa31mN9gsv-XjT3SisP-QqoFm0dbIh_1wc21T-tz-u7s67Wy4KV7pWyXQpXaByWOPrg8R7c/s72-c/DD074-Lugubrious.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD074-Lugubrious.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "lugubrious". 1 : mournful; especially : exaggeratedly or affectedly mournful 2 : dismal http://buttonshy.com/designdiary/DD074-Lugubrious.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "lugubrious". 1 : mournful; especially : exaggeratedly or affectedly mournful 2 : dismal http://buttonshy.com/designdiary/DD074-Lugubrious.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>073: Invigilate (with co-host Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/073-invigilate-with-co-host-rob-cramer.html</link><pubDate>Wed, 28 Mar 2018 04:29:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6733079612930742746</guid><description>Today we look at board game design based on the word "&lt;b&gt;invigilate&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;1 : to keep watch; especially : to supervise students at an examination&lt;br /&gt;&lt;br /&gt;2 : supervise, monitor&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD073-Invigilate.mp3"&gt;http://buttonshy.com/designdiary/DD073-Invigilate.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3i1zDO5730S6p2-icUumUnANV0GmkKVl7ydka4SM070ElOTVl3rzpEwDrOtHBPbgKk3YtEeXrZ8kBvXoTOjl_qGTDB2HQ6pFNyVp7le_Su1q_JX5eZs-TJ5kdQfytx8nBf2X_xtwzdvo/s1600/DD073-Invigilate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3i1zDO5730S6p2-icUumUnANV0GmkKVl7ydka4SM070ElOTVl3rzpEwDrOtHBPbgKk3YtEeXrZ8kBvXoTOjl_qGTDB2HQ6pFNyVp7le_Su1q_JX5eZs-TJ5kdQfytx8nBf2X_xtwzdvo/s320/DD073-Invigilate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3i1zDO5730S6p2-icUumUnANV0GmkKVl7ydka4SM070ElOTVl3rzpEwDrOtHBPbgKk3YtEeXrZ8kBvXoTOjl_qGTDB2HQ6pFNyVp7le_Su1q_JX5eZs-TJ5kdQfytx8nBf2X_xtwzdvo/s72-c/DD073-Invigilate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD073-Invigilate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "invigilate". 1 : to keep watch; especially : to supervise students at an examination 2 : supervise, monitor http://buttonshy.com/designdiary/DD073-Invigilate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "invigilate". 1 : to keep watch; especially : to supervise students at an examination 2 : supervise, monitor http://buttonshy.com/designdiary/DD073-Invigilate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>072: Yegg</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/072-yegg.html</link><pubDate>Tue, 27 Mar 2018 04:40:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2686151123825184904</guid><description>Today we look at board game design based on the word "&lt;b&gt;yegg&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
&lt;span class="scrollDepth" data-eventname="wotd-definition" style="-webkit-text-stroke-width: 0px; color: black; display: block; float: left; font-family: Lato, Helvetica, Arial, sans-serif; font-style: normal; font-variant: normal; font-weight: normal; height: 0px; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; width: 815px; word-spacing: 0px;"&gt;&lt;/span&gt;&lt;br /&gt;
: one that breaks open safes to steal : safecracker; also : robber&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD072-Yegg.mp3"&gt;http://buttonshy.com/designdiary/DD072-Yegg.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdcqK9r_djtAjBcak0MXdBzelsuTQr3aUrIGCU-nkkLgn_SSXGVWGJDWv2Yc1AFxAtKLreuzPB6OI3LEzCgJWnTxabN8479knc55nZMvA_8wZXm6afnPVOaHwhj1MK2OJJy3nJuWp4LZI/s1600/DD072-Yegg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdcqK9r_djtAjBcak0MXdBzelsuTQr3aUrIGCU-nkkLgn_SSXGVWGJDWv2Yc1AFxAtKLreuzPB6OI3LEzCgJWnTxabN8479knc55nZMvA_8wZXm6afnPVOaHwhj1MK2OJJy3nJuWp4LZI/s320/DD072-Yegg.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdcqK9r_djtAjBcak0MXdBzelsuTQr3aUrIGCU-nkkLgn_SSXGVWGJDWv2Yc1AFxAtKLreuzPB6OI3LEzCgJWnTxabN8479knc55nZMvA_8wZXm6afnPVOaHwhj1MK2OJJy3nJuWp4LZI/s72-c/DD072-Yegg.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD072-Yegg.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "yegg". : one that breaks open safes to steal : safecracker; also : robber http://buttonshy.com/designdiary/DD072-Yegg.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "yegg". : one that breaks open safes to steal : safecracker; also : robber http://buttonshy.com/designdiary/DD072-Yegg.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>071: Hachure</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/071-hachure.html</link><pubDate>Mon, 26 Mar 2018 05:06:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7241670718341353036</guid><description>Today we look at board game design based on the word "&lt;b&gt;hachure&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;:&lt;/strong&gt; to denote surfaces in relief (as on a map) by shading with short lines drawn in the direction of slope&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD071-Hachure.mp3"&gt;http://buttonshy.com/designdiary/DD071-Hachure.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidFXeuifbgKd3jrqT_FEMnJqaAqOkiRSzwQl7bAK6mVMcjJI60czSiMR78SzDgZ_MKYZ9PkrW5gu98UAufAcZPr1GKTYtlPXry4p2hxVlai4EqHN7722_fqCacC_7B83jBCjx0ok9gqCU/s1600/DD071-Hachure.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidFXeuifbgKd3jrqT_FEMnJqaAqOkiRSzwQl7bAK6mVMcjJI60czSiMR78SzDgZ_MKYZ9PkrW5gu98UAufAcZPr1GKTYtlPXry4p2hxVlai4EqHN7722_fqCacC_7B83jBCjx0ok9gqCU/s320/DD071-Hachure.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidFXeuifbgKd3jrqT_FEMnJqaAqOkiRSzwQl7bAK6mVMcjJI60czSiMR78SzDgZ_MKYZ9PkrW5gu98UAufAcZPr1GKTYtlPXry4p2hxVlai4EqHN7722_fqCacC_7B83jBCjx0ok9gqCU/s72-c/DD071-Hachure.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD071-Hachure.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "hachure". : to denote surfaces in relief (as on a map) by shading with short lines drawn in the direction of slope http://buttonshy.com/designdiary/DD071-Hachure.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "hachure". : to denote surfaces in relief (as on a map) by shading with short lines drawn in the direction of slope http://buttonshy.com/designdiary/DD071-Hachure.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>070: Farce (with special guests Dr. Wictz)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/070-farce-with-special-guests-dr-wictz.html</link><pubDate>Sun, 25 Mar 2018 05:38:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6246218160733875240</guid><description>Today Dr. Wictz (You Fool) looks at board game design based on the word "farce".&lt;br /&gt;
&lt;br /&gt;
1 : a savory stuffing : forcemeat&lt;br /&gt;
&lt;br /&gt;
2 : a light dramatic composition marked by broadly satirical comedy and improbable plot&lt;br /&gt;
&lt;br /&gt;
3 : the broad humor characteristic of farce&lt;br /&gt;
&lt;br /&gt;
4 : an empty or patently ridiculous act, proceeding, or situation&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD070-Farce.mp3"&gt;http://buttonshy.com/designdiary/DD070-Farce.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy_iArVmQ9NfQL8JjD-zkl73v0dELIeJgTQUAOLJG_bvZLRxToezb2fuoA71GBO9np9chLWiAXa8Mrs9TJzr2nKKr47Jcz7Yk_DfMgupC70mFkyHTInawhh5ZtPKTRv69M4KyEWnyjZPM/s1600/DD070-Farce.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy_iArVmQ9NfQL8JjD-zkl73v0dELIeJgTQUAOLJG_bvZLRxToezb2fuoA71GBO9np9chLWiAXa8Mrs9TJzr2nKKr47Jcz7Yk_DfMgupC70mFkyHTInawhh5ZtPKTRv69M4KyEWnyjZPM/s320/DD070-Farce.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy_iArVmQ9NfQL8JjD-zkl73v0dELIeJgTQUAOLJG_bvZLRxToezb2fuoA71GBO9np9chLWiAXa8Mrs9TJzr2nKKr47Jcz7Yk_DfMgupC70mFkyHTInawhh5ZtPKTRv69M4KyEWnyjZPM/s72-c/DD070-Farce.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD070-Farce.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Dr. Wictz (You Fool) looks at board game design based on the word "farce". 1 : a savory stuffing : forcemeat 2 : a light dramatic composition marked by broadly satirical comedy and improbable plot 3 : the broad humor characteristic of farce 4 : an empty or patently ridiculous act, proceeding, or situation http://buttonshy.com/designdiary/DD070-Farce.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Dr. Wictz (You Fool) looks at board game design based on the word "farce". 1 : a savory stuffing : forcemeat 2 : a light dramatic composition marked by broadly satirical comedy and improbable plot 3 : the broad humor characteristic of farce 4 : an empty or patently ridiculous act, proceeding, or situation http://buttonshy.com/designdiary/DD070-Farce.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>069: Uncanny (with special guests Dr. Wictz)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/069-uncanny-with-special-guests-dr-wictz.html</link><pubDate>Sat, 24 Mar 2018 05:35:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7299323284785218880</guid><description>Today Dr. Wictz (You Fool) looks at board game design based on the word "&lt;b&gt;uncanny&lt;/b&gt;". &lt;br /&gt;&lt;br /&gt;1 : seeming to have a supernatural character or origin : eerie, mysterious&lt;br /&gt;&lt;br /&gt;2 : being beyond what is normal or expected : suggesting superhuman or supernatural powers&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD069-Uncanny.mp3"&gt;http://buttonshy.com/designdiary/DD069-Uncanny.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjakGa4uRoAEC-byee2s5MmIFsy4_Qv8U573X8IIr99sosUVSHBJwlHnJ4XQfVmBmy47VOiXSUmaX1ctuCXzrYhrpZijPXxRbCtujGNKqUwolUSqwt49LcpxM8IY59E3KDNAfeN3_ndUjk/s1600/DD069-Uncanny.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjakGa4uRoAEC-byee2s5MmIFsy4_Qv8U573X8IIr99sosUVSHBJwlHnJ4XQfVmBmy47VOiXSUmaX1ctuCXzrYhrpZijPXxRbCtujGNKqUwolUSqwt49LcpxM8IY59E3KDNAfeN3_ndUjk/s320/DD069-Uncanny.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjakGa4uRoAEC-byee2s5MmIFsy4_Qv8U573X8IIr99sosUVSHBJwlHnJ4XQfVmBmy47VOiXSUmaX1ctuCXzrYhrpZijPXxRbCtujGNKqUwolUSqwt49LcpxM8IY59E3KDNAfeN3_ndUjk/s72-c/DD069-Uncanny.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD069-Uncanny.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Dr. Wictz (You Fool) looks at board game design based on the word "uncanny". 1 : seeming to have a supernatural character or origin : eerie, mysterious 2 : being beyond what is normal or expected : suggesting superhuman or supernatural powers http://buttonshy.com/designdiary/DD069-Uncanny.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Dr. Wictz (You Fool) looks at board game design based on the word "uncanny". 1 : seeming to have a supernatural character or origin : eerie, mysterious 2 : being beyond what is normal or expected : suggesting superhuman or supernatural powers http://buttonshy.com/designdiary/DD069-Uncanny.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>068: Anent</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/068-anent.html</link><pubDate>Fri, 23 Mar 2018 05:29:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2467578913511826076</guid><description>Today we look at board game design based on the word "&lt;b&gt;anent&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;:&amp;nbsp;about, concerning&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD068-Anent.mp3"&gt;http://buttonshy.com/designdiary/DD068-Anent.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIERSc2V1b0nUCA0nfGSpNEZ_s7EOoF3VBNq5sARxwdU1klEgaZ5KzvOGHWy-nkurOnGuzhSadRwaU4fKRb2wqKdKHYbQKZYmFFzkvau6uj-km-0d-3DZ3m-umJXArm49i017MI2ZCIkE/s1600/DD068-Anent.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIERSc2V1b0nUCA0nfGSpNEZ_s7EOoF3VBNq5sARxwdU1klEgaZ5KzvOGHWy-nkurOnGuzhSadRwaU4fKRb2wqKdKHYbQKZYmFFzkvau6uj-km-0d-3DZ3m-umJXArm49i017MI2ZCIkE/s320/DD068-Anent.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIERSc2V1b0nUCA0nfGSpNEZ_s7EOoF3VBNq5sARxwdU1klEgaZ5KzvOGHWy-nkurOnGuzhSadRwaU4fKRb2wqKdKHYbQKZYmFFzkvau6uj-km-0d-3DZ3m-umJXArm49i017MI2ZCIkE/s72-c/DD068-Anent.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD068-Anent.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "anent". :&amp;nbsp;about, concerning http://buttonshy.com/designdiary/DD068-Anent.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "anent". :&amp;nbsp;about, concerning http://buttonshy.com/designdiary/DD068-Anent.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>067: Telegenic</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/067-telegenic.html</link><pubDate>Thu, 22 Mar 2018 09:06:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4945450098509533017</guid><description>Today we look at board game design based on the word "&lt;b&gt;telegenic&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
&lt;span class="scrollDepth" data-eventname="wotd-definition" style="-webkit-text-stroke-width: 0px; color: black; display: block; float: left; font-family: Lato, Helvetica, Arial, sans-serif; font-style: normal; font-variant: normal; font-weight: normal; height: 0px; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; width: 815px; word-spacing: 0px;"&gt;&lt;/span&gt;&lt;br /&gt;
: well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewers&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD067-Telegenic.mp3"&gt;http://buttonshy.com/designdiary/DD067-Telegenic.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis_Yr3TS9iQN3m533AdIHdLQJt3Q7l07t5P3_vYvN3WFf4TGXdxaeAvV09mA3DWxTjB3SlUA9Jw11xfRKFN-cjE53KgmYhn3Vx2_kAEUcQIwBMdPKBujdVss3uTiA57wyqu01cMoP9yXU/s1600/DD067-Telegenic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis_Yr3TS9iQN3m533AdIHdLQJt3Q7l07t5P3_vYvN3WFf4TGXdxaeAvV09mA3DWxTjB3SlUA9Jw11xfRKFN-cjE53KgmYhn3Vx2_kAEUcQIwBMdPKBujdVss3uTiA57wyqu01cMoP9yXU/s320/DD067-Telegenic.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;div style="-webkit-text-stroke-width: 0px; color: #3b3e41; font-family: 'Open Sans', Helvetica, Arial, sans-serif; font-size: 1.075em; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: 0.05em; line-height: 1.625em; margin: 0px; orphans: auto; padding: 0px 0px 1.1875em; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="-webkit-text-stroke-width: 0px; color: #3b3e41; font-family: 'Open Sans', Helvetica, Arial, sans-serif; font-size: 1.075em; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: 0.05em; line-height: 1.625em; margin: 0px; orphans: auto; padding: 0px 0px 1.1875em; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis_Yr3TS9iQN3m533AdIHdLQJt3Q7l07t5P3_vYvN3WFf4TGXdxaeAvV09mA3DWxTjB3SlUA9Jw11xfRKFN-cjE53KgmYhn3Vx2_kAEUcQIwBMdPKBujdVss3uTiA57wyqu01cMoP9yXU/s72-c/DD067-Telegenic.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD067-Telegenic.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "telegenic". : well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewers http://buttonshy.com/designdiary/DD067-Telegenic.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "telegenic". : well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewers http://buttonshy.com/designdiary/DD067-Telegenic.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>066: Gainsay</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/066-gainsay.html</link><pubDate>Wed, 21 Mar 2018 03:43:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3787755167594419107</guid><description>Today we look at board game design based on the word "&lt;b&gt;gainsay&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : to declare to be untrue or invalid&lt;br /&gt;&lt;br /&gt;2 : contradict, oppose&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD066-Gainsay.mp3"&gt;http://buttonshy.com/designdiary/DD066-Gainsay.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4DBCEJ2wt7dU03gAXcJ7D_y7PFE1a3uS9RMcD23qwH988wf2uMkfzx0gRvKPS9nK-g-fq0fbH-sSFmxJtWBDXjm41rzHOpY39d5HEWCIexFpIXhBnJp6n6FGZ0Vv4jSaMbWQHMB2FgTc/s1600/DD066-Gainsay.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4DBCEJ2wt7dU03gAXcJ7D_y7PFE1a3uS9RMcD23qwH988wf2uMkfzx0gRvKPS9nK-g-fq0fbH-sSFmxJtWBDXjm41rzHOpY39d5HEWCIexFpIXhBnJp6n6FGZ0Vv4jSaMbWQHMB2FgTc/s320/DD066-Gainsay.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4DBCEJ2wt7dU03gAXcJ7D_y7PFE1a3uS9RMcD23qwH988wf2uMkfzx0gRvKPS9nK-g-fq0fbH-sSFmxJtWBDXjm41rzHOpY39d5HEWCIexFpIXhBnJp6n6FGZ0Vv4jSaMbWQHMB2FgTc/s72-c/DD066-Gainsay.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD066-Gainsay.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "gainsay". 1 : to declare to be untrue or invalid 2 : contradict, oppose http://buttonshy.com/designdiary/DD066-Gainsay.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "gainsay". 1 : to declare to be untrue or invalid 2 : contradict, oppose http://buttonshy.com/designdiary/DD066-Gainsay.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>065: Laudable (with design community showcase)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/065-laudable-with-design-community.html</link><pubDate>Tue, 20 Mar 2018 15:56:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6156162424286732782</guid><description>Today we look at board game design based on the word "&lt;b&gt;laudable&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
&lt;span class="scrollDepth" data-eventname="wotd-definition" style="-webkit-text-stroke-width: 0px; color: black; display: block; float: left; font-family: Lato, Helvetica, Arial, sans-serif; font-style: normal; font-variant: normal; font-weight: normal; height: 0px; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; width: 815px; word-spacing: 0px;"&gt;&lt;/span&gt;&lt;br /&gt;
: worthy of praise : commendable&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD065-Laudable.mp3"&gt;http://buttonshy.com/designdiary/DD065-Laudable.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6zV4DkLxCzdzRDLUxxqFWwDYGckdhVh1Rj9SF8EOHAZpsmvCbhxlbz2TbPedUY2aN0DYawpaJyvED5Okg1BBa1AiA-Az-jUUSUW98Lk1C-DmtLEe3QOUro2Nr_lBYQ263q2S3yDWi3ag/s1600/DD065-Laudable.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6zV4DkLxCzdzRDLUxxqFWwDYGckdhVh1Rj9SF8EOHAZpsmvCbhxlbz2TbPedUY2aN0DYawpaJyvED5Okg1BBa1AiA-Az-jUUSUW98Lk1C-DmtLEe3QOUro2Nr_lBYQ263q2S3yDWi3ag/s320/DD065-Laudable.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6zV4DkLxCzdzRDLUxxqFWwDYGckdhVh1Rj9SF8EOHAZpsmvCbhxlbz2TbPedUY2aN0DYawpaJyvED5Okg1BBa1AiA-Az-jUUSUW98Lk1C-DmtLEe3QOUro2Nr_lBYQ263q2S3yDWi3ag/s72-c/DD065-Laudable.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD065-Laudable.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "laudable". : worthy of praise : commendable http://buttonshy.com/designdiary/DD065-Laudable.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "laudable". : worthy of praise : commendable http://buttonshy.com/designdiary/DD065-Laudable.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>064: Croesus</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/064-croesus.html</link><pubDate>Mon, 19 Mar 2018 05:30:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5511656336913931130</guid><description>Today we look at board game design based on the word "Croesus". &lt;br /&gt;
&lt;br /&gt;
: a very rich man&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD064-Croesus.mp3"&gt;http://buttonshy.com/designdiary/DD064-Croesus.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVP89Oy1q50EBpLk7mHxRrp5Knomhzr4feg8WK3vvL8IhZrLJSbV3ZbXMuBAp7prL9sbDRKeyvzV5qnvNgkdRa-tMm1XI2FBFZRkbechkr_Qi5kiYzW7n2vqo-oQrp1Uaae8taY-02a0o/s1600/DD064-Croesus.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVP89Oy1q50EBpLk7mHxRrp5Knomhzr4feg8WK3vvL8IhZrLJSbV3ZbXMuBAp7prL9sbDRKeyvzV5qnvNgkdRa-tMm1XI2FBFZRkbechkr_Qi5kiYzW7n2vqo-oQrp1Uaae8taY-02a0o/s320/DD064-Croesus.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVP89Oy1q50EBpLk7mHxRrp5Knomhzr4feg8WK3vvL8IhZrLJSbV3ZbXMuBAp7prL9sbDRKeyvzV5qnvNgkdRa-tMm1XI2FBFZRkbechkr_Qi5kiYzW7n2vqo-oQrp1Uaae8taY-02a0o/s72-c/DD064-Croesus.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD064-Croesus.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "Croesus". : a very rich man http://buttonshy.com/designdiary/DD064-Croesus.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "Croesus". : a very rich man http://buttonshy.com/designdiary/DD064-Croesus.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>063: Scilicet (with special guest Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/063-scilicet-with-special-guest-rob.html</link><pubDate>Sun, 18 Mar 2018 09:14:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6080640210934215158</guid><description>Today Rob Cramer (Turbo Drift) looks at board game design based on the word "&lt;b&gt;scilicet&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
: that is to say : to wit, namely&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD063-Scilicet.mp3"&gt;http://buttonshy.com/designdiary/DD063-Scilicet.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidIcr9Be_mj_09munmmVw0foMvgq-yTNcAtBMp_v5CHo0BMlxCC5Ke-wtt_ESmAQ7ANtmj6j3hSM-4TUTT6AtMxQE48_lSK_mrQw_NS7u84QQDkOFldNGibJPzrquH0blVaIkPoZZTmYE/s1600/DD063-Scilicet.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidIcr9Be_mj_09munmmVw0foMvgq-yTNcAtBMp_v5CHo0BMlxCC5Ke-wtt_ESmAQ7ANtmj6j3hSM-4TUTT6AtMxQE48_lSK_mrQw_NS7u84QQDkOFldNGibJPzrquH0blVaIkPoZZTmYE/s320/DD063-Scilicet.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidIcr9Be_mj_09munmmVw0foMvgq-yTNcAtBMp_v5CHo0BMlxCC5Ke-wtt_ESmAQ7ANtmj6j3hSM-4TUTT6AtMxQE48_lSK_mrQw_NS7u84QQDkOFldNGibJPzrquH0blVaIkPoZZTmYE/s72-c/DD063-Scilicet.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD063-Scilicet.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Rob Cramer (Turbo Drift) looks at board game design based on the word "scilicet". : that is to say : to wit, namely http://buttonshy.com/designdiary/DD063-Scilicet.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Rob Cramer (Turbo Drift) looks at board game design based on the word "scilicet". : that is to say : to wit, namely http://buttonshy.com/designdiary/DD063-Scilicet.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>062: Lexicographer (with special guest Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/062-lexicographer-with-special-guest.html</link><pubDate>Sat, 17 Mar 2018 09:11:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5569163592771740612</guid><description>Today Rob Cramer (Turbo Drift) looks at board game design based on the word "&lt;b&gt;lexicographer&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
: an author or editor of a dictionary&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD062-Lexicographer.mp3"&gt;http://buttonshy.com/designdiary/DD062-Lexicographer.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUs-1swer3-QtkR5DRp2SOjCYXV2NiQhFlUItqQi3q0utAJSIbDLF9kkVKJ8f1L3m_wZdIONGlHlWDK1iOzInmQ4KwJe5VlVbUOVJYqFizYavrCiIOqq7G61UTAFn8OWl7WL0GO-Aypw8/s1600/DD062-Lexicographer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUs-1swer3-QtkR5DRp2SOjCYXV2NiQhFlUItqQi3q0utAJSIbDLF9kkVKJ8f1L3m_wZdIONGlHlWDK1iOzInmQ4KwJe5VlVbUOVJYqFizYavrCiIOqq7G61UTAFn8OWl7WL0GO-Aypw8/s320/DD062-Lexicographer.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUs-1swer3-QtkR5DRp2SOjCYXV2NiQhFlUItqQi3q0utAJSIbDLF9kkVKJ8f1L3m_wZdIONGlHlWDK1iOzInmQ4KwJe5VlVbUOVJYqFizYavrCiIOqq7G61UTAFn8OWl7WL0GO-Aypw8/s72-c/DD062-Lexicographer.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD062-Lexicographer.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today Rob Cramer (Turbo Drift) looks at board game design based on the word "lexicographer". : an author or editor of a dictionary http://buttonshy.com/designdiary/DD062-Lexicographer.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today Rob Cramer (Turbo Drift) looks at board game design based on the word "lexicographer". : an author or editor of a dictionary http://buttonshy.com/designdiary/DD062-Lexicographer.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>061: Meander</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/061-meander.html</link><pubDate>Fri, 16 Mar 2018 06:35:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3784505676140380620</guid><description>Today we look at board game design based on the word "&lt;b&gt;meander&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : to follow a winding or intricate course&lt;br /&gt;
&lt;br /&gt;
2 : to wander aimlessly or casually without urgent destination : ramble&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD061-Meander.mp3"&gt;http://buttonshy.com/designdiary/DD061-Meander.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitXrNHcLWy28tUo2eBKJ4xZ5ejWTZZntg_bGYkAKFe9rftUp9YonVEiFJJPP_p-8cKmtbc4WcNYj1qHX5K9bMc_iyI3nCnnqfZ0K6CuN69rrjO0ddL1MRc-2y5DNZBk9mXJgoGXdUUR-w/s1600/DD061-Meander.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitXrNHcLWy28tUo2eBKJ4xZ5ejWTZZntg_bGYkAKFe9rftUp9YonVEiFJJPP_p-8cKmtbc4WcNYj1qHX5K9bMc_iyI3nCnnqfZ0K6CuN69rrjO0ddL1MRc-2y5DNZBk9mXJgoGXdUUR-w/s320/DD061-Meander.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitXrNHcLWy28tUo2eBKJ4xZ5ejWTZZntg_bGYkAKFe9rftUp9YonVEiFJJPP_p-8cKmtbc4WcNYj1qHX5K9bMc_iyI3nCnnqfZ0K6CuN69rrjO0ddL1MRc-2y5DNZBk9mXJgoGXdUUR-w/s72-c/DD061-Meander.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD061-Meander.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "meander". 1 : to follow a winding or intricate course 2 : to wander aimlessly or casually without urgent destination : ramble http://buttonshy.com/designdiary/DD061-Meander.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "meander". 1 : to follow a winding or intricate course 2 : to wander aimlessly or casually without urgent destination : ramble http://buttonshy.com/designdiary/DD061-Meander.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>060: Bird-dog</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/060-bird-dog.html</link><pubDate>Thu, 15 Mar 2018 07:27:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2386845051289461308</guid><description>Today we look at board game design based on the word "&lt;b&gt;bird-dog&lt;/b&gt;". &lt;br /&gt;&lt;br /&gt;1 : to watch closely&lt;br /&gt;&lt;br /&gt;2 : to seek out : follow, detect&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3"&gt;http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixv6Ycg0LtGSKW9LohQ03_gVD9rnxW8VjiX-9gn8haRPlvGlPCXEbYP-daN0tQuJoEEgpUYzHwGeoGD9HyObTjpyTm7G2PzV_egokukmvospi_MhxyCmabvUI5OtFIzdYgQspRw_rQcI4/s1600/DD060-Bird-Dog.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixv6Ycg0LtGSKW9LohQ03_gVD9rnxW8VjiX-9gn8haRPlvGlPCXEbYP-daN0tQuJoEEgpUYzHwGeoGD9HyObTjpyTm7G2PzV_egokukmvospi_MhxyCmabvUI5OtFIzdYgQspRw_rQcI4/s320/DD060-Bird-Dog.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixv6Ycg0LtGSKW9LohQ03_gVD9rnxW8VjiX-9gn8haRPlvGlPCXEbYP-daN0tQuJoEEgpUYzHwGeoGD9HyObTjpyTm7G2PzV_egokukmvospi_MhxyCmabvUI5OtFIzdYgQspRw_rQcI4/s72-c/DD060-Bird-Dog.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "bird-dog". 1 : to watch closely 2 : to seek out : follow, detect http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "bird-dog". 1 : to watch closely 2 : to seek out : follow, detect http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>059: Woolgathering</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/059-woolgathering.html</link><pubDate>Wed, 14 Mar 2018 04:52:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5991257604103589130</guid><description>Today we look at board game design based on the word "woolgathering". &lt;br /&gt;
&lt;br /&gt;
: indulgence in idle daydreaming&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD059-Woolgathering.mp3"&gt;http://buttonshy.com/designdiary/DD059-Woolgathering.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlTirUruR59znsodhbpNNWGV35oLSgr-a1nHLbpjkOrcrVvjUnPCbzz8Emarq15G8LOyi1x-GCHHlNjOwZLduJDaaiJHsaTuPf5EGlvq1uvmOHumwwYP39hyeuxugfUepnRYSE8LcPFac/s1600/DD059-Woolgathering.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlTirUruR59znsodhbpNNWGV35oLSgr-a1nHLbpjkOrcrVvjUnPCbzz8Emarq15G8LOyi1x-GCHHlNjOwZLduJDaaiJHsaTuPf5EGlvq1uvmOHumwwYP39hyeuxugfUepnRYSE8LcPFac/s320/DD059-Woolgathering.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlTirUruR59znsodhbpNNWGV35oLSgr-a1nHLbpjkOrcrVvjUnPCbzz8Emarq15G8LOyi1x-GCHHlNjOwZLduJDaaiJHsaTuPf5EGlvq1uvmOHumwwYP39hyeuxugfUepnRYSE8LcPFac/s72-c/DD059-Woolgathering.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD059-Woolgathering.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "woolgathering". : indulgence in idle daydreaming http://buttonshy.com/designdiary/DD059-Woolgathering.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "woolgathering". : indulgence in idle daydreaming http://buttonshy.com/designdiary/DD059-Woolgathering.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>058: Scarify</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/058-scarify.html</link><pubDate>Tue, 13 Mar 2018 19:20:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1497219984728796652</guid><description>Today we look at board game design based on the word "&lt;b&gt;scarify&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;1 : to make scratches or small cuts in (something, such as the skin)&lt;br /&gt;&lt;br /&gt;2 : to lacerate the feelings of&lt;br /&gt;&lt;br /&gt;3 : to break up, loosen, or roughen the surface of (something, such as a field or road)&lt;br /&gt;&lt;br /&gt;4 : to cut or soften the wall of (a hard seed) to hasten :&amp;nbsp;germination&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD058-Scarify.mp3"&gt;http://buttonshy.com/designdiary/DD058-Scarify.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2gbpqipiT619p1-TCJ15ogMZRMEJZFzbqY72q0y7WINN9LdhyphenhyphenAL1UBqvhps5Pd1fp2aXj4YkvTYe50C2EE9tDMCKw3bt1FQnKV7O0GBuPC0llb4n_H8IiEKPdMJ7ftTYeUYywpX5N4fQ/s1600/DD058-Scarify.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2gbpqipiT619p1-TCJ15ogMZRMEJZFzbqY72q0y7WINN9LdhyphenhyphenAL1UBqvhps5Pd1fp2aXj4YkvTYe50C2EE9tDMCKw3bt1FQnKV7O0GBuPC0llb4n_H8IiEKPdMJ7ftTYeUYywpX5N4fQ/s320/DD058-Scarify.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2gbpqipiT619p1-TCJ15ogMZRMEJZFzbqY72q0y7WINN9LdhyphenhyphenAL1UBqvhps5Pd1fp2aXj4YkvTYe50C2EE9tDMCKw3bt1FQnKV7O0GBuPC0llb4n_H8IiEKPdMJ7ftTYeUYywpX5N4fQ/s72-c/DD058-Scarify.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD058-Scarify.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "scarify". 1 : to make scratches or small cuts in (something, such as the skin) 2 : to lacerate the feelings of 3 : to break up, loosen, or roughen the surface of (something, such as a field or road) 4 : to cut or soften the wall of (a hard seed) to hasten :&amp;nbsp;germination http://buttonshy.com/designdiary/DD058-Scarify.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "scarify". 1 : to make scratches or small cuts in (something, such as the skin) 2 : to lacerate the feelings of 3 : to break up, loosen, or roughen the surface of (something, such as a field or road) 4 : to cut or soften the wall of (a hard seed) to hasten :&amp;nbsp;germination http://buttonshy.com/designdiary/DD058-Scarify.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>057: Rabble</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/057-rabble.html</link><pubDate>Mon, 12 Mar 2018 17:09:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7685197583798082473</guid><description>Today we look at board game design based on the word "&lt;b&gt;rabble&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : a disorganized or confused collection of things&lt;br /&gt;&lt;br /&gt;2 a : a disorganized or disorderly crowd of people : mob&lt;br /&gt;&lt;br /&gt;b : the lowest class of people&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD057-Rabble.mp3"&gt;http://buttonshy.com/designdiary/DD057-Rabble.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf_5SYBwC7tD6JD-beowyj4G5jcjQFViHE34kIzXaCfICJZZsJaRtPV9NS5ETXKKa1NTR9KpWrrDQV4z-JuraJNiUtUinPCjCJETweUrMiYCE-hiM42KGJ8F0bFn1bxSbPKPYYAl6pXwc/s1600/DD057-Rabble.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf_5SYBwC7tD6JD-beowyj4G5jcjQFViHE34kIzXaCfICJZZsJaRtPV9NS5ETXKKa1NTR9KpWrrDQV4z-JuraJNiUtUinPCjCJETweUrMiYCE-hiM42KGJ8F0bFn1bxSbPKPYYAl6pXwc/s320/DD057-Rabble.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf_5SYBwC7tD6JD-beowyj4G5jcjQFViHE34kIzXaCfICJZZsJaRtPV9NS5ETXKKa1NTR9KpWrrDQV4z-JuraJNiUtUinPCjCJETweUrMiYCE-hiM42KGJ8F0bFn1bxSbPKPYYAl6pXwc/s72-c/DD057-Rabble.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD057-Rabble.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "rabble". 1 : a disorganized or confused collection of things 2 a : a disorganized or disorderly crowd of people : mob b : the lowest class of people http://buttonshy.com/designdiary/DD057-Rabble.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "rabble". 1 : a disorganized or confused collection of things 2 a : a disorganized or disorderly crowd of people : mob b : the lowest class of people http://buttonshy.com/designdiary/DD057-Rabble.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>Roundtable 01: Subjugation (Granite Game Summit 2018) </title><link>http://boardgamedesigndiary.blogspot.com/2018/03/roundtable-01-subjugation-granite-game.html</link><pubDate>Mon, 12 Mar 2018 03:24:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8377141515025946890</guid><description>I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter.&lt;br /&gt;
&lt;br /&gt;
Definition:&lt;br /&gt;
1 : to bring under control and governance as a subject : conquer&lt;br /&gt;
2 : to make submissive : subdue&lt;br /&gt;
&lt;br /&gt;
A few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is coming up in just a few weeks at Unpub 8. I hope you enjoy the format. If you have any suggestions, please let us know.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DDR01-Subjugation.mp3"&gt;http://buttonshy.com/designdiary/DDR01-Subjugation.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/unk33BVNf2Y/0.jpg" src="https://www.youtube.com/embed/unk33BVNf2Y?feature=player_embedded" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/unk33BVNf2Y/default.jpg" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DDR01-Subjugation.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter. Definition: 1 : to bring under control and governance as a subject : conquer 2 : to make submissive : subdue A few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is coming up in just a few weeks at Unpub 8. I hope you enjoy the format. If you have any suggestions, please let us know. http://buttonshy.com/designdiary/DDR01-Subjugation.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter. Definition: 1 : to bring under control and governance as a subject : conquer 2 : to make submissive : subdue A few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is coming up in just a few weeks at Unpub 8. I hope you enjoy the format. If you have any suggestions, please let us know. http://buttonshy.com/designdiary/DDR01-Subjugation.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>056: Cursory (with special guest John duBois) </title><link>http://boardgamedesigndiary.blogspot.com/2018/03/056-cursory-with-special-guest-john.html</link><pubDate>Sun, 11 Mar 2018 11:24:00 -0700</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5001926358400261824</guid><description>Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "&lt;b&gt;cursory&lt;/b&gt;".&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
: rapidly and often superficially performed or produced : hasty&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD056-Cursory.mp3"&gt;http://buttonshy.com/designdiary/DD056-Cursory.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLFj8LYhtxQ3XIxgmguKJF3JhYFl5xSlfIeIkhA4FqTYDe3dIOn_Fx0bhrAIcLi_EZV__oBnWyCFT9vNcwkFDniOHwrWVE3BpXuDg7UJvykoVOEfLjPNMWm9yZxpNUdNsX4qYCxthRWgw/s1600/DD056-Cursory.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLFj8LYhtxQ3XIxgmguKJF3JhYFl5xSlfIeIkhA4FqTYDe3dIOn_Fx0bhrAIcLi_EZV__oBnWyCFT9vNcwkFDniOHwrWVE3BpXuDg7UJvykoVOEfLjPNMWm9yZxpNUdNsX4qYCxthRWgw/s320/DD056-Cursory.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLFj8LYhtxQ3XIxgmguKJF3JhYFl5xSlfIeIkhA4FqTYDe3dIOn_Fx0bhrAIcLi_EZV__oBnWyCFT9vNcwkFDniOHwrWVE3BpXuDg7UJvykoVOEfLjPNMWm9yZxpNUdNsX4qYCxthRWgw/s72-c/DD056-Cursory.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD056-Cursory.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory". : rapidly and often superficially performed or produced : hasty http://buttonshy.com/designdiary/DD056-Cursory.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory". : rapidly and often superficially performed or produced : hasty http://buttonshy.com/designdiary/DD056-Cursory.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>055: Elucidate (with special guest John duBois)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/055-elucidate-with-special-guest-john.html</link><pubDate>Sat, 10 Mar 2018 06:16:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5618120461614178831</guid><description>Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "&lt;b&gt;elucidate&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
1 : to make lucid especially by explanation or analysis&lt;br /&gt;
&lt;br /&gt;
2 : to give a clarifying explanation&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD055-Elucidate.mp3"&gt;http://buttonshy.com/designdiary/DD055-Elucidate.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipCKVhagYRj33mJybw-CRLOundwP06R2cxf-2O6yrAVMvzj7aoRnT88uM4AYp9-dGsRTyk8biF3Xrg99iuD-a66ldHaXFqSqxl1xQyh7uSUBkXMgO4YqKT_b3ibofEGXPkxDaer9QdxNE/s1600/DD055-Elucidate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipCKVhagYRj33mJybw-CRLOundwP06R2cxf-2O6yrAVMvzj7aoRnT88uM4AYp9-dGsRTyk8biF3Xrg99iuD-a66ldHaXFqSqxl1xQyh7uSUBkXMgO4YqKT_b3ibofEGXPkxDaer9QdxNE/s320/DD055-Elucidate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span id="goog_620427533"&gt;&lt;/span&gt;&lt;span id="goog_620427534"&gt;&lt;/span&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipCKVhagYRj33mJybw-CRLOundwP06R2cxf-2O6yrAVMvzj7aoRnT88uM4AYp9-dGsRTyk8biF3Xrg99iuD-a66ldHaXFqSqxl1xQyh7uSUBkXMgO4YqKT_b3ibofEGXPkxDaer9QdxNE/s72-c/DD055-Elucidate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD055-Elucidate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate". 1 : to make lucid especially by explanation or analysis 2 : to give a clarifying explanation http://buttonshy.com/designdiary/DD055-Elucidate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate". 1 : to make lucid especially by explanation or analysis 2 : to give a clarifying explanation http://buttonshy.com/designdiary/DD055-Elucidate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>054: Nondescript</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/054-nondescript.html</link><pubDate>Fri, 9 Mar 2018 07:13:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1099676564210760302</guid><description>Today we look at board game design based on the word "&lt;b&gt;nondescript&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;1 : belonging or appearing to belong to no particular class or kind : not easily described&lt;br /&gt;&lt;br /&gt;2 : lacking distinctive or interesting qualities : dull, drab&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD054-Nondescript.mp3"&gt;http://buttonshy.com/designdiary/DD054-Nondescript.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTZ7iKCqMwgrbBqPGnXwvEvBjJpxsFiSOmMLJAiGCElM0kLhfOtCsR4y40bNCsQQWGq1e1Sxt3lc3lL61Trmmv-tLXWzo7QyEvZ2b2LZOmNCAr-9qAWf79VXysZ470CHq1dwG91ugcMq4/s1600/DD054-Nondescript.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTZ7iKCqMwgrbBqPGnXwvEvBjJpxsFiSOmMLJAiGCElM0kLhfOtCsR4y40bNCsQQWGq1e1Sxt3lc3lL61Trmmv-tLXWzo7QyEvZ2b2LZOmNCAr-9qAWf79VXysZ470CHq1dwG91ugcMq4/s320/DD054-Nondescript.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTZ7iKCqMwgrbBqPGnXwvEvBjJpxsFiSOmMLJAiGCElM0kLhfOtCsR4y40bNCsQQWGq1e1Sxt3lc3lL61Trmmv-tLXWzo7QyEvZ2b2LZOmNCAr-9qAWf79VXysZ470CHq1dwG91ugcMq4/s72-c/DD054-Nondescript.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD054-Nondescript.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "nondescript". 1 : belonging or appearing to belong to no particular class or kind : not easily described 2 : lacking distinctive or interesting qualities : dull, drab http://buttonshy.com/designdiary/DD054-Nondescript.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "nondescript". 1 : belonging or appearing to belong to no particular class or kind : not easily described 2 : lacking distinctive or interesting qualities : dull, drab http://buttonshy.com/designdiary/DD054-Nondescript.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>053: Agon</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/053-agon.html</link><pubDate>Thu, 8 Mar 2018 12:45:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4117309505860584346</guid><description>Today we look at board game design based on the word "&lt;b&gt;agon&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
&lt;span class="scrollDepth" data-eventname="wotd-definition" style="-webkit-text-stroke-width: 0px; color: black; display: block; float: left; font-family: Lato, Helvetica, Arial, sans-serif; font-style: normal; font-variant: normal; font-weight: normal; height: 0px; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; padding: 0px; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; width: 815px; word-spacing: 0px;"&gt;&lt;/span&gt;&lt;br /&gt;
: conflict; especially : the dramatic conflict between the chief characters in a literary work&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD053-Agon.mp3"&gt;http://buttonshy.com/designdiary/DD053-Agon.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpghDgZZ99ShccTIKFVkjKhy8BttY8tSey33EkgYVdp9ZLknmZ_14Oj2i2WJZ6bqk4-zdTcDIzSD_otsdB16A6FihJZ3684637D_nuSbSCvPI1vj0fV5AVNG0czQDnqmNQfP3bp_hGGFs/s1600/DD053-Agon.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpghDgZZ99ShccTIKFVkjKhy8BttY8tSey33EkgYVdp9ZLknmZ_14Oj2i2WJZ6bqk4-zdTcDIzSD_otsdB16A6FihJZ3684637D_nuSbSCvPI1vj0fV5AVNG0czQDnqmNQfP3bp_hGGFs/s320/DD053-Agon.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpghDgZZ99ShccTIKFVkjKhy8BttY8tSey33EkgYVdp9ZLknmZ_14Oj2i2WJZ6bqk4-zdTcDIzSD_otsdB16A6FihJZ3684637D_nuSbSCvPI1vj0fV5AVNG0czQDnqmNQfP3bp_hGGFs/s72-c/DD053-Agon.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD053-Agon.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "agon". : conflict; especially : the dramatic conflict between the chief characters in a literary work http://buttonshy.com/designdiary/DD053-Agon.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "agon". : conflict; especially : the dramatic conflict between the chief characters in a literary work http://buttonshy.com/designdiary/DD053-Agon.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>052: Exegesis (with design community showcase)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/051-exegesis-with-design-community.html</link><pubDate>Wed, 7 Mar 2018 17:28:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-423313756995810668</guid><description>Today we look at board game design based on the word "&lt;b&gt;exegesis&lt;/b&gt;". Stick around to the end to hear some concepts from the design community.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
: exposition, explanation; especially : an explanation or critical interpretation of a text&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD052-Exegesis.mp3"&gt;http://buttonshy.com/designdiary/DD052-Exegesis.mp3&lt;/a&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #3b3e41; font-family: &amp;quot;open sans&amp;quot; , &amp;quot;helvetica&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 17px; letter-spacing: 0.8600000143051147px; line-height: 27.950000762939453px;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn66Z8K4QDRavhT9yn9XDR44JF9hvGsNmKpjk10npKR42MtveUWG364W27y7RomLmvC3iFXNHHhPmlwEjuKxEanIqcZ_KWxZ7SVPks5Jevx05bEcMKvNA8Bk2rlAqpHY9kowXF8TqtBZw/s1600/DD052-Exegesis2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn66Z8K4QDRavhT9yn9XDR44JF9hvGsNmKpjk10npKR42MtveUWG364W27y7RomLmvC3iFXNHHhPmlwEjuKxEanIqcZ_KWxZ7SVPks5Jevx05bEcMKvNA8Bk2rlAqpHY9kowXF8TqtBZw/s320/DD052-Exegesis2.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="background-color: white; color: #3b3e41; font-family: &amp;quot;open sans&amp;quot; , &amp;quot;helvetica&amp;quot; , &amp;quot;arial&amp;quot; , sans-serif; font-size: 17px; letter-spacing: 0.8600000143051147px; line-height: 27.950000762939453px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn66Z8K4QDRavhT9yn9XDR44JF9hvGsNmKpjk10npKR42MtveUWG364W27y7RomLmvC3iFXNHHhPmlwEjuKxEanIqcZ_KWxZ7SVPks5Jevx05bEcMKvNA8Bk2rlAqpHY9kowXF8TqtBZw/s72-c/DD052-Exegesis2.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD052-Exegesis.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "exegesis". Stick around to the end to hear some concepts from the design community. : exposition, explanation; especially : an explanation or critical interpretation of a text http://buttonshy.com/designdiary/DD052-Exegesis.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "exegesis". Stick around to the end to hear some concepts from the design community. : exposition, explanation; especially : an explanation or critical interpretation of a text http://buttonshy.com/designdiary/DD052-Exegesis.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>051: Tenebrous</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/051-tenebrous.html</link><pubDate>Tue, 6 Mar 2018 04:37:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6819848968885638262</guid><description>Today we look at board game design based on the word "&lt;b&gt;tenebrous&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 : shut off from the light : dark, murky&lt;br /&gt;
&lt;br /&gt;
2 : hard to understand : obscure&lt;br /&gt;
&lt;br /&gt;
3 : causing gloom&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD051-Tenebrous.mp3"&gt;http://buttonshy.com/designdiary/DD051-Tenebrous.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2TLUD83v0YTBY04SFKWUyf_hWMQGklMahdNCCEUGuEANhyphenhyphensR8XEFEJOxqbZekMhv-UWAIDJi5W3EHbGCXWCzeXu1hx0v0KtbPfh3B-tobA3CyjTL9MGu_4D1hRu-UD8TozJMh5nszZms/s1600/DD051-Tenebrous.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2TLUD83v0YTBY04SFKWUyf_hWMQGklMahdNCCEUGuEANhyphenhyphensR8XEFEJOxqbZekMhv-UWAIDJi5W3EHbGCXWCzeXu1hx0v0KtbPfh3B-tobA3CyjTL9MGu_4D1hRu-UD8TozJMh5nszZms/s320/DD051-Tenebrous.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2TLUD83v0YTBY04SFKWUyf_hWMQGklMahdNCCEUGuEANhyphenhyphensR8XEFEJOxqbZekMhv-UWAIDJi5W3EHbGCXWCzeXu1hx0v0KtbPfh3B-tobA3CyjTL9MGu_4D1hRu-UD8TozJMh5nszZms/s72-c/DD051-Tenebrous.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD051-Tenebrous.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "tenebrous". 1 : shut off from the light : dark, murky 2 : hard to understand : obscure 3 : causing gloom http://buttonshy.com/designdiary/DD051-Tenebrous.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "tenebrous". 1 : shut off from the light : dark, murky 2 : hard to understand : obscure 3 : causing gloom http://buttonshy.com/designdiary/DD051-Tenebrous.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>050: Validate</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/050-validate.html</link><pubDate>Mon, 5 Mar 2018 16:53:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6369074104573321402</guid><description>Today we celebrate 50 episodes and look at board game design based on the word "&lt;b&gt;validate&lt;/b&gt;". &lt;br /&gt;
&lt;br /&gt;
1 a : to make legally valid : ratify&lt;br /&gt;&lt;br /&gt;b : to grant official sanction to by marking&lt;br /&gt;&lt;br /&gt;c : to confirm the validity of (an election); also  : to declare (a person) elected&lt;br /&gt;&lt;br /&gt;2 a : to support or corroborate on a sound or authoritative basis&lt;br /&gt;&lt;br /&gt;b : to recognize, establish, or illustrate the worthiness or legitimacy of&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD050-Validate.mp3"&gt;http://buttonshy.com/designdiary/DD050-Validate.mp3&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKE4GbCHfSUkN7hwDvVTEEv7U1fZDKSMw7ikSuh-Pk0O3hDJoI6atkKK1cqllRgrbmgB1EllH7H8nYRCYhVA-mmPluyEktLv9RPrPqMoUw5dS4pUt2p1QrMpJqSO2fC0ZmQGXCfZyhfL8/s1600/DD050-Validate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKE4GbCHfSUkN7hwDvVTEEv7U1fZDKSMw7ikSuh-Pk0O3hDJoI6atkKK1cqllRgrbmgB1EllH7H8nYRCYhVA-mmPluyEktLv9RPrPqMoUw5dS4pUt2p1QrMpJqSO2fC0ZmQGXCfZyhfL8/s320/DD050-Validate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKE4GbCHfSUkN7hwDvVTEEv7U1fZDKSMw7ikSuh-Pk0O3hDJoI6atkKK1cqllRgrbmgB1EllH7H8nYRCYhVA-mmPluyEktLv9RPrPqMoUw5dS4pUt2p1QrMpJqSO2fC0ZmQGXCfZyhfL8/s72-c/DD050-Validate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD050-Validate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we celebrate 50 episodes and look at board game design based on the word "validate". 1 a : to make legally valid : ratify b : to grant official sanction to by marking c : to confirm the validity of (an election); also : to declare (a person) elected 2 a : to support or corroborate on a sound or authoritative basis b : to recognize, establish, or illustrate the worthiness or legitimacy of http://buttonshy.com/designdiary/DD050-Validate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we celebrate 50 episodes and look at board game design based on the word "validate". 1 a : to make legally valid : ratify b : to grant official sanction to by marking c : to confirm the validity of (an election); also : to declare (a person) elected 2 a : to support or corroborate on a sound or authoritative basis b : to recognize, establish, or illustrate the worthiness or legitimacy of http://buttonshy.com/designdiary/DD050-Validate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>049: Ad Hoc (with special guest James O'Connor)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/049-ad-hoc-with-special-guest-james.html</link><pubDate>Sun, 4 Mar 2018 09:05:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-2116199243447989017</guid><description>Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "&lt;b&gt;Ad Hoc&lt;/b&gt;".&lt;br /&gt;&lt;br /&gt;1 a : concerned with a particular end or purpose&lt;br /&gt;&lt;br /&gt;b : formed or used for specific or immediate problems or needs &lt;br /&gt;&lt;br /&gt;2 : fashioned from whatever is immediately available : improvised&lt;div&gt;
&lt;br /&gt;&lt;a href="http://buttonshy.com/designdiary/DD049-AdHoc.mp3"&gt;http://buttonshy.com/designdiary/DD049-AdHoc.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrPl_rSZLbGBdOYaIf2vd2IU0FIWcpuUHxfHXvITXtF-Q2xBKKOC5XfzCG0Pd1KdR-H0h72zYZPrLssNj0Ywjls3txSfa4H0avx1kJwSvmu1FQ0Wc7WLm_Y0qfCn77BiUIrlav5h6x6Ug/s1600/DD049-AdHoc.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrPl_rSZLbGBdOYaIf2vd2IU0FIWcpuUHxfHXvITXtF-Q2xBKKOC5XfzCG0Pd1KdR-H0h72zYZPrLssNj0Ywjls3txSfa4H0avx1kJwSvmu1FQ0Wc7WLm_Y0qfCn77BiUIrlav5h6x6Ug/s320/DD049-AdHoc.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrPl_rSZLbGBdOYaIf2vd2IU0FIWcpuUHxfHXvITXtF-Q2xBKKOC5XfzCG0Pd1KdR-H0h72zYZPrLssNj0Ywjls3txSfa4H0avx1kJwSvmu1FQ0Wc7WLm_Y0qfCn77BiUIrlav5h6x6Ug/s72-c/DD049-AdHoc.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD049-AdHoc.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "Ad Hoc". 1 a : concerned with a particular end or purpose b : formed or used for specific or immediate problems or needs 2 : fashioned from whatever is immediately available : improvised http://buttonshy.com/designdiary/DD049-AdHoc.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "Ad Hoc". 1 a : concerned with a particular end or purpose b : formed or used for specific or immediate problems or needs 2 : fashioned from whatever is immediately available : improvised http://buttonshy.com/designdiary/DD049-AdHoc.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>048: Caravansary (with special guest James O'Connor)</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/048-caravansary.html</link><pubDate>Sat, 3 Mar 2018 05:40:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-754562977854013522</guid><description>Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary".&lt;br /&gt;
&lt;br /&gt;
1 : an inn surrounding a court in eastern countries where caravans rest at night&lt;br /&gt;
&lt;br /&gt;
2 : hotel, inn&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD048-Caravansary.mp3"&gt;http://buttonshy.com/designdiary/DD048-Caravansary.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5pAW5LFkUQOsUlacYSRDk9NG7H22nOqXn_DXSBQN-gfZL1vSYcgdz-mOg2QvVgB70OHOdgletY7X-AFo4VonIunGYvYYU09s_-thjMRFwXebfULUf3gwl19ibm2lULwDDCaGaPumDvXA/s1600/DD048-Caravansary.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5pAW5LFkUQOsUlacYSRDk9NG7H22nOqXn_DXSBQN-gfZL1vSYcgdz-mOg2QvVgB70OHOdgletY7X-AFo4VonIunGYvYYU09s_-thjMRFwXebfULUf3gwl19ibm2lULwDDCaGaPumDvXA/s320/DD048-Caravansary.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5pAW5LFkUQOsUlacYSRDk9NG7H22nOqXn_DXSBQN-gfZL1vSYcgdz-mOg2QvVgB70OHOdgletY7X-AFo4VonIunGYvYYU09s_-thjMRFwXebfULUf3gwl19ibm2lULwDDCaGaPumDvXA/s72-c/DD048-Caravansary.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD048-Caravansary.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary". 1 : an inn surrounding a court in eastern countries where caravans rest at night 2 : hotel, inn http://buttonshy.com/designdiary/DD048-Caravansary.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary". 1 : an inn surrounding a court in eastern countries where caravans rest at night 2 : hotel, inn http://buttonshy.com/designdiary/DD048-Caravansary.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>047: Meld</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/047-meld.html</link><pubDate>Fri, 2 Mar 2018 07:59:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7069562018638733667</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;meld&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;: to blend or mix together : merge&lt;br /&gt;&lt;br /&gt;&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD047-Meld.mp3"&gt;http://buttonshy.com/designdiary/DD047-Meld.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFnIBVTCUkMyDhCqngCwDQWmmzJlPrQy0jemPRkm_HfUkWrOwCZnXFLff42z63dmN_nBl2B9acTnWWoIYkUQJ9UVYTODgNBsfUxHsucqMVedkYEAk81hXV-ogGGa3ZNCZ1l-UPKtHa9U4/s1600/DD047-Meld.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFnIBVTCUkMyDhCqngCwDQWmmzJlPrQy0jemPRkm_HfUkWrOwCZnXFLff42z63dmN_nBl2B9acTnWWoIYkUQJ9UVYTODgNBsfUxHsucqMVedkYEAk81hXV-ogGGa3ZNCZ1l-UPKtHa9U4/s320/DD047-Meld.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFnIBVTCUkMyDhCqngCwDQWmmzJlPrQy0jemPRkm_HfUkWrOwCZnXFLff42z63dmN_nBl2B9acTnWWoIYkUQJ9UVYTODgNBsfUxHsucqMVedkYEAk81hXV-ogGGa3ZNCZ1l-UPKtHa9U4/s72-c/DD047-Meld.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD047-Meld.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "meld".&amp;nbsp; : to blend or mix together : merge http://buttonshy.com/designdiary/DD047-Meld.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "meld".&amp;nbsp; : to blend or mix together : merge http://buttonshy.com/designdiary/DD047-Meld.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>046: Plangent</title><link>http://boardgamedesigndiary.blogspot.com/2018/03/046-plangent.html</link><pubDate>Thu, 1 Mar 2018 10:06:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-658117403269361321</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;plangent&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;1 : having a loud reverberating sound &lt;br /&gt;&lt;br /&gt;2 : having an expressive and especially plaintive quality&lt;div&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD046-Plangent.mp3"&gt;http://buttonshy.com/designdiary/DD046-Plangent.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigYmf5epDctE_ph0qotHhy6bP-TuarIGRQXtv5wtk_39aH0MMzr2HabfKRXEvqzWDVcGMx2YkYpIuY1g6lg2XepEt6AsjMl4w_OVzOnWI3rJW0fEVYGzWwBT2X4vZaugA0sQ9Uu718a3E/s1600/DD046-Plangent.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigYmf5epDctE_ph0qotHhy6bP-TuarIGRQXtv5wtk_39aH0MMzr2HabfKRXEvqzWDVcGMx2YkYpIuY1g6lg2XepEt6AsjMl4w_OVzOnWI3rJW0fEVYGzWwBT2X4vZaugA0sQ9Uu718a3E/s320/DD046-Plangent.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigYmf5epDctE_ph0qotHhy6bP-TuarIGRQXtv5wtk_39aH0MMzr2HabfKRXEvqzWDVcGMx2YkYpIuY1g6lg2XepEt6AsjMl4w_OVzOnWI3rJW0fEVYGzWwBT2X4vZaugA0sQ9Uu718a3E/s72-c/DD046-Plangent.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD046-Plangent.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "plangent".&amp;nbsp; 1 : having a loud reverberating sound 2 : having an expressive and especially plaintive quality http://buttonshy.com/designdiary/DD046-Plangent.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "plangent".&amp;nbsp; 1 : having a loud reverberating sound 2 : having an expressive and especially plaintive quality http://buttonshy.com/designdiary/DD046-Plangent.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>045: Demarcate</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/045-demarcate.html</link><pubDate>Wed, 28 Feb 2018 19:18:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1131421522923280118</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;demarcate&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
1 : to fix or define the limits of : delimit&lt;br /&gt;
&lt;br /&gt;
2 : to set apart : distinguish&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD045-Demarcate.mp3"&gt;http://buttonshy.com/designdiary/DD045-Demarcate.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY-8SvSTbK2MZR4yaq1Ck_b4U2BLgV2wROQfpCKA2tLMKjw1cW5HrBwVZJmQHvxvY0SO_1s62UIzeDhboMn5MT3YRWucWJEkD-R9JaNHC2oWfrmOmWIr2iocBlAcFeF031P-HdZrNkcPs/s1600/DD045-Demarcate.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY-8SvSTbK2MZR4yaq1Ck_b4U2BLgV2wROQfpCKA2tLMKjw1cW5HrBwVZJmQHvxvY0SO_1s62UIzeDhboMn5MT3YRWucWJEkD-R9JaNHC2oWfrmOmWIr2iocBlAcFeF031P-HdZrNkcPs/s320/DD045-Demarcate.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY-8SvSTbK2MZR4yaq1Ck_b4U2BLgV2wROQfpCKA2tLMKjw1cW5HrBwVZJmQHvxvY0SO_1s62UIzeDhboMn5MT3YRWucWJEkD-R9JaNHC2oWfrmOmWIr2iocBlAcFeF031P-HdZrNkcPs/s72-c/DD045-Demarcate.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD045-Demarcate.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "demarcate".&amp;nbsp; 1 : to fix or define the limits of : delimit 2 : to set apart : distinguish http://buttonshy.com/designdiary/DD045-Demarcate.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "demarcate".&amp;nbsp; 1 : to fix or define the limits of : delimit 2 : to set apart : distinguish http://buttonshy.com/designdiary/DD045-Demarcate.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>044: Refection</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/044-refection.html</link><pubDate>Tue, 27 Feb 2018 16:13:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-201377941965326782</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;refection&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;1 : refreshment of mind, spirit, or body; especially : nourishment&lt;br /&gt;&lt;br /&gt;2 a : the taking of refreshment&lt;br /&gt;&lt;br /&gt;b : food and drink together : repast&amp;nbsp;&lt;div&gt;
&lt;br /&gt;&lt;a href="http://buttonshy.com/designdiary/DD044-Refection.mp3"&gt;http://buttonshy.com/designdiary/DD044-Refection.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div style="-webkit-text-stroke-width: 0px; color: black; font-family: Times; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8ZhfbL1DYhhyJwX68uIeyNpalJMutbfWbnWA0HNuWzxhoxxj5LH8VGRl5ioeWMtD76DXM0cO6bBb0sOwJrzG6Yr69IQ7Dbw7-DLHeZgu2VpHiGdhdGUav6gCHLr4953wHDuZP8NGEbSA/s1600/DD044-Refection.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8ZhfbL1DYhhyJwX68uIeyNpalJMutbfWbnWA0HNuWzxhoxxj5LH8VGRl5ioeWMtD76DXM0cO6bBb0sOwJrzG6Yr69IQ7Dbw7-DLHeZgu2VpHiGdhdGUav6gCHLr4953wHDuZP8NGEbSA/s320/DD044-Refection.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin: 0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8ZhfbL1DYhhyJwX68uIeyNpalJMutbfWbnWA0HNuWzxhoxxj5LH8VGRl5ioeWMtD76DXM0cO6bBb0sOwJrzG6Yr69IQ7Dbw7-DLHeZgu2VpHiGdhdGUav6gCHLr4953wHDuZP8NGEbSA/s72-c/DD044-Refection.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD044-Refection.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "refection".&amp;nbsp; 1 : refreshment of mind, spirit, or body; especially : nourishment 2 a : the taking of refreshment b : food and drink together : repast&amp;nbsp; http://buttonshy.com/designdiary/DD044-Refection.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "refection".&amp;nbsp; 1 : refreshment of mind, spirit, or body; especially : nourishment 2 a : the taking of refreshment b : food and drink together : repast&amp;nbsp; http://buttonshy.com/designdiary/DD044-Refection.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>043: Sanguine</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/043-sanguine.html</link><pubDate>Mon, 26 Feb 2018 04:43:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-3968821674560176743</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;sanguine&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both;"&gt;
&lt;br /&gt;&lt;/div&gt;
1 : bloodred&lt;br /&gt;
&lt;br /&gt;
2 a : consisting of or relating to blood&lt;br /&gt;
&lt;br /&gt;
b : bloodthirsty, sanguinary&lt;br /&gt;
&lt;br /&gt;
c : ruddy&lt;br /&gt;
&lt;br /&gt;
3 : having blood as the predominating bodily humor; also : having the bodily conformation and temperament held characteristic of such predominance and marked by sturdiness, ruddy color, and cheerfulness&lt;br /&gt;
&lt;br /&gt;
4 : confident, optimistic&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD043-Sanguine.mp3"&gt;http://buttonshy.com/designdiary/DD043-Sanguine.mp3&lt;/a&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfQOFUOXvgkwdm1jZeIX63X8Ic82AsoSB2aCTW2J39AgyATXJfEZ3msPlSYFSc0iyeRjrBI8eSvw2YwrA5zUR1ClB5zzF4hTX2aMq9zRh1cBRCAJEhceeOtuaSsbj4heb2ETOvCg7wNA8/s1600/DD043-Sanguine.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfQOFUOXvgkwdm1jZeIX63X8Ic82AsoSB2aCTW2J39AgyATXJfEZ3msPlSYFSc0iyeRjrBI8eSvw2YwrA5zUR1ClB5zzF4hTX2aMq9zRh1cBRCAJEhceeOtuaSsbj4heb2ETOvCg7wNA8/s320/DD043-Sanguine.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfQOFUOXvgkwdm1jZeIX63X8Ic82AsoSB2aCTW2J39AgyATXJfEZ3msPlSYFSc0iyeRjrBI8eSvw2YwrA5zUR1ClB5zzF4hTX2aMq9zRh1cBRCAJEhceeOtuaSsbj4heb2ETOvCg7wNA8/s72-c/DD043-Sanguine.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD043-Sanguine.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "sanguine".&amp;nbsp; 1 : bloodred 2 a : consisting of or relating to blood b : bloodthirsty, sanguinary c : ruddy 3 : having blood as the predominating bodily humor; also : having the bodily conformation and temperament held characteristic of such predominance and marked by sturdiness, ruddy color, and cheerfulness 4 : confident, optimistic http://buttonshy.com/designdiary/DD043-Sanguine.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "sanguine".&amp;nbsp; 1 : bloodred 2 a : consisting of or relating to blood b : bloodthirsty, sanguinary c : ruddy 3 : having blood as the predominating bodily humor; also : having the bodily conformation and temperament held characteristic of such predominance and marked by sturdiness, ruddy color, and cheerfulness 4 : confident, optimistic http://buttonshy.com/designdiary/DD043-Sanguine.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>042: Panegyric (with special guest Robin Gibson)</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/042-panegyric-with-special-guest-robin.html</link><pubDate>Sun, 25 Feb 2018 07:28:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-245761571175201118</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "&lt;b&gt;panegyric&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
: a eulogistic oration or writing; also : formal or elaborate praise&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD042-Panegyric.mp3"&gt;http://buttonshy.com/designdiary/DD042-Panegyric.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO2enaVAE6bsNKENeO3tRPgBsmmkauHEUWzmSj5h2_cIVxZN2VQc-55rks9LHs5f19usMqfWkJ-e0Z3n9qcFjRj2He133sDJf_CzWqx86m-NOx1A3SyXSevpKXqaISaRN9NFX_3J8_QH0/s1600/DD042-Panegyric.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO2enaVAE6bsNKENeO3tRPgBsmmkauHEUWzmSj5h2_cIVxZN2VQc-55rks9LHs5f19usMqfWkJ-e0Z3n9qcFjRj2He133sDJf_CzWqx86m-NOx1A3SyXSevpKXqaISaRN9NFX_3J8_QH0/s320/DD042-Panegyric.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO2enaVAE6bsNKENeO3tRPgBsmmkauHEUWzmSj5h2_cIVxZN2VQc-55rks9LHs5f19usMqfWkJ-e0Z3n9qcFjRj2He133sDJf_CzWqx86m-NOx1A3SyXSevpKXqaISaRN9NFX_3J8_QH0/s72-c/DD042-Panegyric.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD042-Panegyric.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "panegyric".&amp;nbsp; : a eulogistic oration or writing; also : formal or elaborate praise http://buttonshy.com/designdiary/DD042-Panegyric.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "panegyric".&amp;nbsp; : a eulogistic oration or writing; also : formal or elaborate praise http://buttonshy.com/designdiary/DD042-Panegyric.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>041: Biddable (with special guest Robin Gibson)</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/041-biddable-with-special-guest-robin.html</link><pubDate>Sat, 24 Feb 2018 10:44:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6309221313599245096</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "&lt;b&gt;biddable&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;1 : easily led, taught, or controlled : docile&lt;br /&gt;&lt;br /&gt;2 : capable of being bid&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD041-Biddable.mp3"&gt;http://buttonshy.com/designdiary/DD041-Biddable.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwxruMp8VDCAZgo-d-pdEp8Qz0OYKtbSB11keCCtyC3qcbwLylxhoz72WP9i9zD8P9sn7zpNLddi5M1B1hafvK7Hflgm-DYgAutUqVzZfHuQThEMPAESlVsgPvusCHnO5oBk0gCTogZxw/s1600/DD041-Biddable.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwxruMp8VDCAZgo-d-pdEp8Qz0OYKtbSB11keCCtyC3qcbwLylxhoz72WP9i9zD8P9sn7zpNLddi5M1B1hafvK7Hflgm-DYgAutUqVzZfHuQThEMPAESlVsgPvusCHnO5oBk0gCTogZxw/s320/DD041-Biddable.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJLMIzY2koTLw-FqlFM1p70vnkc0DocCKnq6O8RfiVLq1bepL0S2Q9okyeyKzDbdInxNLzm-LDlBzyo6oSIQv5cqrGd4sjnOBiLMR0u5onMN8XhYi1oZPBWiLO5L-JhuETw0tP_0Rnqus/s1600/DD042-Panegyric.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJLMIzY2koTLw-FqlFM1p70vnkc0DocCKnq6O8RfiVLq1bepL0S2Q9okyeyKzDbdInxNLzm-LDlBzyo6oSIQv5cqrGd4sjnOBiLMR0u5onMN8XhYi1oZPBWiLO5L-JhuETw0tP_0Rnqus/s320/DD042-Panegyric.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwxruMp8VDCAZgo-d-pdEp8Qz0OYKtbSB11keCCtyC3qcbwLylxhoz72WP9i9zD8P9sn7zpNLddi5M1B1hafvK7Hflgm-DYgAutUqVzZfHuQThEMPAESlVsgPvusCHnO5oBk0gCTogZxw/s72-c/DD041-Biddable.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD041-Biddable.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "biddable".&amp;nbsp; 1 : easily led, taught, or controlled : docile 2 : capable of being bid http://buttonshy.com/designdiary/DD041-Biddable.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "biddable".&amp;nbsp; 1 : easily led, taught, or controlled : docile 2 : capable of being bid http://buttonshy.com/designdiary/DD041-Biddable.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>040: Yuppify</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/040-yuppify.html</link><pubDate>Fri, 23 Feb 2018 16:48:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1114152983483385371</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;yuppify&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both;"&gt;
&lt;br /&gt;&lt;/div&gt;
: to make appealing to&amp;nbsp;yuppies; also : to infuse with the qualities or values of yuppies&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD040-Yuppify.mp3"&gt;http://buttonshy.com/designdiary/DD040-Yuppify.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8msZSfzWX-ncEkqtlv83IrK3yNxvs5KhZwcLStUyxgRbNt0Fu-q7uTdVXWrfPPKojpZovQxqQ-M_GpdwfXRRyOxQMsV0JzLOmlToQo7fqIcRuHEwSS0RrRGx_ZFYmUyV_JBqC0NZglc4/s1600/DD040-Yuppify.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8msZSfzWX-ncEkqtlv83IrK3yNxvs5KhZwcLStUyxgRbNt0Fu-q7uTdVXWrfPPKojpZovQxqQ-M_GpdwfXRRyOxQMsV0JzLOmlToQo7fqIcRuHEwSS0RrRGx_ZFYmUyV_JBqC0NZglc4/s320/DD040-Yuppify.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8msZSfzWX-ncEkqtlv83IrK3yNxvs5KhZwcLStUyxgRbNt0Fu-q7uTdVXWrfPPKojpZovQxqQ-M_GpdwfXRRyOxQMsV0JzLOmlToQo7fqIcRuHEwSS0RrRGx_ZFYmUyV_JBqC0NZglc4/s72-c/DD040-Yuppify.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD040-Yuppify.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "yuppify".&amp;nbsp; : to make appealing to&amp;nbsp;yuppies; also : to infuse with the qualities or values of yuppies http://buttonshy.com/designdiary/DD040-Yuppify.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "yuppify".&amp;nbsp; : to make appealing to&amp;nbsp;yuppies; also : to infuse with the qualities or values of yuppies http://buttonshy.com/designdiary/DD040-Yuppify.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>039: Nebbish</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/039-nebbish.html</link><pubDate>Thu, 22 Feb 2018 06:02:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4283468090985620309</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;nebbish&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;: a timid, meek, or ineffectual person&lt;br /&gt;&lt;br /&gt;&lt;a href="http://buttonshy.com/designdiary/DD039-Nebbish.mp3"&gt;http://buttonshy.com/designdiary/DD039-Nebbish.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbq6DMIT5dE7SOhJt-SqNycy2gbCaP2-kvLZvgZr4tOU9kInfpQt9L0OCGjTO7iB5k_YYXWIDKv1twb825VdWVjYg8aRpoEuCGZdkyfNawpjq5TH_BAGBI0T3Z0_3CKwoQ1kyYC-utRH0/s1600/DD039-Nebbish.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbq6DMIT5dE7SOhJt-SqNycy2gbCaP2-kvLZvgZr4tOU9kInfpQt9L0OCGjTO7iB5k_YYXWIDKv1twb825VdWVjYg8aRpoEuCGZdkyfNawpjq5TH_BAGBI0T3Z0_3CKwoQ1kyYC-utRH0/s320/DD039-Nebbish.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbq6DMIT5dE7SOhJt-SqNycy2gbCaP2-kvLZvgZr4tOU9kInfpQt9L0OCGjTO7iB5k_YYXWIDKv1twb825VdWVjYg8aRpoEuCGZdkyfNawpjq5TH_BAGBI0T3Z0_3CKwoQ1kyYC-utRH0/s72-c/DD039-Nebbish.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD039-Nebbish.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "nebbish".&amp;nbsp; : a timid, meek, or ineffectual person http://buttonshy.com/designdiary/DD039-Nebbish.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "nebbish".&amp;nbsp; : a timid, meek, or ineffectual person http://buttonshy.com/designdiary/DD039-Nebbish.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>038: Frolic</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/038-frolic.html</link><pubDate>Wed, 21 Feb 2018 13:48:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-6185586624323826286</guid><description>Today we look at board game design based on the word "&lt;b&gt;frolic&lt;/b&gt;". &lt;br /&gt;&lt;br /&gt;1 : to amuse oneself : make merry&lt;br /&gt;&lt;br /&gt;2 : to play and run about happily : romp&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;a href="http://buttonshy.com/designdiary/DD038-Frolic.mp3"&gt;http://buttonshy.com/designdiary/DD038-Frolic.mp3&lt;/a&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCnkSLivR0fsNBTKk0VXp5soaG8RbJ5RpUcHe5GIe42FK5Ymod70XKndPthsKTi7RT2R9EyJ3ItB0kaQSPhPNZ4G9T-G69QGWDaJaGYDX4V3NaVaZ0vrBt0QyAJhHfShommuiJB0zpUxA/s1600/DD038-Frolic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCnkSLivR0fsNBTKk0VXp5soaG8RbJ5RpUcHe5GIe42FK5Ymod70XKndPthsKTi7RT2R9EyJ3ItB0kaQSPhPNZ4G9T-G69QGWDaJaGYDX4V3NaVaZ0vrBt0QyAJhHfShommuiJB0zpUxA/s320/DD038-Frolic.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCnkSLivR0fsNBTKk0VXp5soaG8RbJ5RpUcHe5GIe42FK5Ymod70XKndPthsKTi7RT2R9EyJ3ItB0kaQSPhPNZ4G9T-G69QGWDaJaGYDX4V3NaVaZ0vrBt0QyAJhHfShommuiJB0zpUxA/s72-c/DD038-Frolic.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD038-Frolic.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "frolic". 1 : to amuse oneself : make merry 2 : to play and run about happily : romp http://buttonshy.com/designdiary/DD038-Frolic.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "frolic". 1 : to amuse oneself : make merry 2 : to play and run about happily : romp http://buttonshy.com/designdiary/DD038-Frolic.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>037: Nuts</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/037-nuts.html</link><pubDate>Tue, 20 Feb 2018 11:12:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4675028361278800824</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;nuts&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;1 : enthusiastic, keen&lt;br /&gt;&lt;br /&gt;2 : insane, crazy&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD037-Nuts.mp3"&gt;http://buttonshy.com/designdiary/DD037-Nuts.mp3&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvfrnGYLL9UlA9fjUG3cjvNSadLfR8PkvjYUrvrQoYiGArwBanTbsYU8gNiVNvdvN0t0JKTtstQZ3yShkC7Zdp9TM8m8N4Xlh2F3ybCePY-SlAhQsHlEXUlj-opE1TEznVIai8YNFSL34/s1600/DD-037-Nuts.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvfrnGYLL9UlA9fjUG3cjvNSadLfR8PkvjYUrvrQoYiGArwBanTbsYU8gNiVNvdvN0t0JKTtstQZ3yShkC7Zdp9TM8m8N4Xlh2F3ybCePY-SlAhQsHlEXUlj-opE1TEznVIai8YNFSL34/s320/DD-037-Nuts.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvfrnGYLL9UlA9fjUG3cjvNSadLfR8PkvjYUrvrQoYiGArwBanTbsYU8gNiVNvdvN0t0JKTtstQZ3yShkC7Zdp9TM8m8N4Xlh2F3ybCePY-SlAhQsHlEXUlj-opE1TEznVIai8YNFSL34/s72-c/DD-037-Nuts.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD037-Nuts.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "nuts".&amp;nbsp; 1 : enthusiastic, keen 2 : insane, crazy http://buttonshy.com/designdiary/DD037-Nuts.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "nuts".&amp;nbsp; 1 : enthusiastic, keen 2 : insane, crazy http://buttonshy.com/designdiary/DD037-Nuts.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>036: Adust</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/036-adust.html</link><pubDate>Mon, 19 Feb 2018 09:50:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4242308417999787823</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;adust&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;: scorched, burned&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD036-Adust.mp3"&gt;http://buttonshy.com/designdiary/DD036-Adust.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbHrJeCc_1PXjXUNmNKbsz6DaERAyIbrza_MB5_OpVbs6oW2F3SqeIOjQcvEQzAwjd6O7_jhdgLV9alOpmVqEcthDIwd9FVko8Q4zRV5dDeMXdUrrwBEUgmI90UTmBpDKP-kN_cy9c8XI/s1600/DD-036-Adust.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbHrJeCc_1PXjXUNmNKbsz6DaERAyIbrza_MB5_OpVbs6oW2F3SqeIOjQcvEQzAwjd6O7_jhdgLV9alOpmVqEcthDIwd9FVko8Q4zRV5dDeMXdUrrwBEUgmI90UTmBpDKP-kN_cy9c8XI/s320/DD-036-Adust.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbHrJeCc_1PXjXUNmNKbsz6DaERAyIbrza_MB5_OpVbs6oW2F3SqeIOjQcvEQzAwjd6O7_jhdgLV9alOpmVqEcthDIwd9FVko8Q4zRV5dDeMXdUrrwBEUgmI90UTmBpDKP-kN_cy9c8XI/s72-c/DD-036-Adust.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD036-Adust.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "adust".&amp;nbsp; : scorched, burned http://buttonshy.com/designdiary/DD036-Adust.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "adust".&amp;nbsp; : scorched, burned http://buttonshy.com/designdiary/DD036-Adust.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>035: Recuse (with special guest Jason Glover)</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/035-recuse-with-special-guest-jason.html</link><pubDate>Sun, 18 Feb 2018 08:32:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5009193242424939002</guid><description>Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "&lt;b&gt;recuse&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
Definition:&lt;br /&gt;
&lt;br /&gt;
:  to disqualify (oneself) as judge in a particular case; broadly : to remove (oneself) from participation to avoid a conflict of interest&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD035-Recuse.mp3"&gt;http://buttonshy.com/designdiary/DD035-Recuse.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIgOeALDuzuh935b988OaDFwwX_hMESSHzEffbUP9Xi937i-Otb9DapGofiMgWcR8xXjRlJiaA2AWztFAu6CzOV3UYRdTuLmj3h_mA8ZOFskP1lhczcZEcvlySiy1x2F-Wq4EL2VhiFlw/s1600/DD-035-Recuse.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIgOeALDuzuh935b988OaDFwwX_hMESSHzEffbUP9Xi937i-Otb9DapGofiMgWcR8xXjRlJiaA2AWztFAu6CzOV3UYRdTuLmj3h_mA8ZOFskP1lhczcZEcvlySiy1x2F-Wq4EL2VhiFlw/s320/DD-035-Recuse.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIgOeALDuzuh935b988OaDFwwX_hMESSHzEffbUP9Xi937i-Otb9DapGofiMgWcR8xXjRlJiaA2AWztFAu6CzOV3UYRdTuLmj3h_mA8ZOFskP1lhczcZEcvlySiy1x2F-Wq4EL2VhiFlw/s72-c/DD-035-Recuse.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD035-Recuse.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "recuse". Definition: : to disqualify (oneself) as judge in a particular case; broadly : to remove (oneself) from participation to avoid a conflict of interest http://buttonshy.com/designdiary/DD035-Recuse.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "recuse". Definition: : to disqualify (oneself) as judge in a particular case; broadly : to remove (oneself) from participation to avoid a conflict of interest http://buttonshy.com/designdiary/DD035-Recuse.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>034: Insaturation (with special guest Jason Glover)</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/034-insaturation-with-special-guest.html</link><pubDate>Sat, 17 Feb 2018 10:28:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-5632687354174741977</guid><description>Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "&lt;b&gt;insaturation&lt;/b&gt;".&lt;br /&gt;
&lt;br /&gt;
Definition:&lt;br /&gt;
&lt;br /&gt;1 : restoration after decay, lapse, or dilapidation&lt;br /&gt;&lt;br /&gt;2 : an act of instituting or establishing something&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD034-Insaturation.mp3"&gt;http://buttonshy.com/designdiary/DD034-Insaturation.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpTGenCS1UaYIALpjQKoVunJJ7MX7bvaZkDzgg-k-cHJIhOxD3nMStVpN4nfhRuKLCTOWsAtGyMoCXR5_PRXGj8zbgK9mLQPy6QAGH9gKQWtu5ntRs036pVhyXh-_5YhED1vpNKlRHfxI/s1600/DD-034-Insaturation.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpTGenCS1UaYIALpjQKoVunJJ7MX7bvaZkDzgg-k-cHJIhOxD3nMStVpN4nfhRuKLCTOWsAtGyMoCXR5_PRXGj8zbgK9mLQPy6QAGH9gKQWtu5ntRs036pVhyXh-_5YhED1vpNKlRHfxI/s320/DD-034-Insaturation.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpTGenCS1UaYIALpjQKoVunJJ7MX7bvaZkDzgg-k-cHJIhOxD3nMStVpN4nfhRuKLCTOWsAtGyMoCXR5_PRXGj8zbgK9mLQPy6QAGH9gKQWtu5ntRs036pVhyXh-_5YhED1vpNKlRHfxI/s72-c/DD-034-Insaturation.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD034-Insaturation.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "insaturation". Definition: 1 : restoration after decay, lapse, or dilapidation 2 : an act of instituting or establishing something http://buttonshy.com/designdiary/DD034-Insaturation.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "insaturation". Definition: 1 : restoration after decay, lapse, or dilapidation 2 : an act of instituting or establishing something http://buttonshy.com/designdiary/DD034-Insaturation.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>033: Mnemonic</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/033-mnemonic.html</link><pubDate>Fri, 16 Feb 2018 09:54:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4303465541436827176</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;mnemonic&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both;"&gt;
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1 : assisting or intended to assist memory; also : of or relating to a technique of improving the memory&lt;br /&gt;&lt;br /&gt;2 : of or relating to memory&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD033-Mnemonic.mp3"&gt;http://buttonshy.com/designdiary/DD033-Mnemonic.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjneMYHVAvuzKVtNrqUz4I2ZOZojnbPsFleOXOGk7-p3aME71te9__rRlU802mGYsqMJunyBwMK81cBp-CFoOEroNF0V7LoJgIgcpyZautfv9hCW9CpEbEO8v2Ar-5fe7Wl-ZRAq19HR1A/s1600/DD-033-Mnemonic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjneMYHVAvuzKVtNrqUz4I2ZOZojnbPsFleOXOGk7-p3aME71te9__rRlU802mGYsqMJunyBwMK81cBp-CFoOEroNF0V7LoJgIgcpyZautfv9hCW9CpEbEO8v2Ar-5fe7Wl-ZRAq19HR1A/s320/DD-033-Mnemonic.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjneMYHVAvuzKVtNrqUz4I2ZOZojnbPsFleOXOGk7-p3aME71te9__rRlU802mGYsqMJunyBwMK81cBp-CFoOEroNF0V7LoJgIgcpyZautfv9hCW9CpEbEO8v2Ar-5fe7Wl-ZRAq19HR1A/s72-c/DD-033-Mnemonic.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD033-Mnemonic.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "mnemonic".&amp;nbsp; 1 : assisting or intended to assist memory; also : of or relating to a technique of improving the memory 2 : of or relating to memory http://buttonshy.com/designdiary/DD033-Mnemonic.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "mnemonic".&amp;nbsp; 1 : assisting or intended to assist memory; also : of or relating to a technique of improving the memory 2 : of or relating to memory http://buttonshy.com/designdiary/DD033-Mnemonic.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>032: Embargo</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/022-embargo.html</link><pubDate>Thu, 15 Feb 2018 09:45:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1832865763311975946</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;embargo&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both;"&gt;
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1 : an order of a government prohibiting the departure of commercial ships from its ports&lt;br /&gt;
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2 : a legal prohibition on commerce&lt;br /&gt;
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3 : stoppage, impediment; especially : prohibition&lt;br /&gt;
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4 : an order by a common carrier or public regulatory agency prohibiting or restricting freight transportation&lt;br /&gt;
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&lt;a href="http://buttonshy.com/designdiary/DD032-Embargo.mp3"&gt;http://buttonshy.com/designdiary/DD032-Embargo.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD7YPRf_mscNCiv9K06PHOxdMfTRpTgPBHlwk4IktuDANKEMMkHyAtnG82OoNmxYoXBr13G3nQ0HWdahZwZkJQAhRpznfWksKonfYtygXOzPW0o0yO5HqzaPLEjH4mKIaZs9OHT38RoTI/s1600/DD-032-Embargo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD7YPRf_mscNCiv9K06PHOxdMfTRpTgPBHlwk4IktuDANKEMMkHyAtnG82OoNmxYoXBr13G3nQ0HWdahZwZkJQAhRpznfWksKonfYtygXOzPW0o0yO5HqzaPLEjH4mKIaZs9OHT38RoTI/s320/DD-032-Embargo.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD7YPRf_mscNCiv9K06PHOxdMfTRpTgPBHlwk4IktuDANKEMMkHyAtnG82OoNmxYoXBr13G3nQ0HWdahZwZkJQAhRpznfWksKonfYtygXOzPW0o0yO5HqzaPLEjH4mKIaZs9OHT38RoTI/s72-c/DD-032-Embargo.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD032-Embargo.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "embargo".&amp;nbsp; 1 : an order of a government prohibiting the departure of commercial ships from its ports 2 : a legal prohibition on commerce 3 : stoppage, impediment; especially : prohibition 4 : an order by a common carrier or public regulatory agency prohibiting or restricting freight transportation http://buttonshy.com/designdiary/DD032-Embargo.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "embargo".&amp;nbsp; 1 : an order of a government prohibiting the departure of commercial ships from its ports 2 : a legal prohibition on commerce 3 : stoppage, impediment; especially : prohibition 4 : an order by a common carrier or public regulatory agency prohibiting or restricting freight transportation http://buttonshy.com/designdiary/DD032-Embargo.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>031: Carp</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/031-carp.html</link><pubDate>Wed, 14 Feb 2018 03:44:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-4298333114043416424</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;carp&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both;"&gt;
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: to find fault or complain querulously&lt;br /&gt;&lt;br /&gt;&lt;a href="http://buttonshy.com/designdiary/DD031-Carp.mp3"&gt;http://buttonshy.com/designdiary/DD031-Carp.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFFNf2ts13rdp5SqedS6cv7MjlC-gwtmtxtXp1JFrIJO-tt_85DCW3HiC5VQsBIYlwqALWOCfb4s3ZDC65pSSBMhg3FVU4zPeY7pGROx8cxZVfUcZWz6a1UgCXLtzr7DEfc3b-fAyYC1k/s1600/DD-031-Carp.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFFNf2ts13rdp5SqedS6cv7MjlC-gwtmtxtXp1JFrIJO-tt_85DCW3HiC5VQsBIYlwqALWOCfb4s3ZDC65pSSBMhg3FVU4zPeY7pGROx8cxZVfUcZWz6a1UgCXLtzr7DEfc3b-fAyYC1k/s320/DD-031-Carp.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFFNf2ts13rdp5SqedS6cv7MjlC-gwtmtxtXp1JFrIJO-tt_85DCW3HiC5VQsBIYlwqALWOCfb4s3ZDC65pSSBMhg3FVU4zPeY7pGROx8cxZVfUcZWz6a1UgCXLtzr7DEfc3b-fAyYC1k/s72-c/DD-031-Carp.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD031-Carp.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "carp".&amp;nbsp; : to find fault or complain querulously http://buttonshy.com/designdiary/DD031-Carp.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "carp".&amp;nbsp; : to find fault or complain querulously http://buttonshy.com/designdiary/DD031-Carp.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>030: Logomachy</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/030-logomachy.html</link><pubDate>Tue, 13 Feb 2018 04:12:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-7034347014303449655</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;logomachy&lt;/b&gt;" and pose the relevant and always topical question "&lt;b&gt;what is a game?&lt;/b&gt;"&lt;/div&gt;
&lt;br /&gt;1 : a dispute over or about words&lt;br /&gt;&lt;br /&gt;2 : a controversy marked by verbiage&lt;br /&gt;
&lt;a href="http://buttonshy.com/designdiary/DD030-Logomachy.mp3"&gt;http://buttonshy.com/designdiary/DD030-Logomachy.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixkPFU8rpV4FXptMZDsivDs30oO3gYF4MIO7ZItTCcXE821STfD_JF2f-6rx0WIIS7pdLFNxTKJQ3DSy3pYLwg3MTi96fbGhIld1Vc-t8oTktsX1hAak6HSFG2MpI7k3pay8x9icy6xtY/s1600/DD-030-Logomachy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixkPFU8rpV4FXptMZDsivDs30oO3gYF4MIO7ZItTCcXE821STfD_JF2f-6rx0WIIS7pdLFNxTKJQ3DSy3pYLwg3MTi96fbGhIld1Vc-t8oTktsX1hAak6HSFG2MpI7k3pay8x9icy6xtY/s320/DD-030-Logomachy.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixkPFU8rpV4FXptMZDsivDs30oO3gYF4MIO7ZItTCcXE821STfD_JF2f-6rx0WIIS7pdLFNxTKJQ3DSy3pYLwg3MTi96fbGhIld1Vc-t8oTktsX1hAak6HSFG2MpI7k3pay8x9icy6xtY/s72-c/DD-030-Logomachy.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD030-Logomachy.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "logomachy" and pose the relevant and always topical question "what is a game?" 1 : a dispute over or about words 2 : a controversy marked by verbiage http://buttonshy.com/designdiary/DD030-Logomachy.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "logomachy" and pose the relevant and always topical question "what is a game?" 1 : a dispute over or about words 2 : a controversy marked by verbiage http://buttonshy.com/designdiary/DD030-Logomachy.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>029: Spavined</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/029-spavined.html</link><pubDate>Mon, 12 Feb 2018 03:48:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-8719129111904357373</guid><description>&lt;div class="separator" style="clear: both;"&gt;
Today we look at board game design based on the word "&lt;b&gt;spavined&lt;/b&gt;".&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;1 : affected with swelling&lt;br /&gt;&lt;br /&gt;2 : old and decrepit :&amp;nbsp;over-the-hill&lt;/div&gt;
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&lt;a href="http://buttonshy.com/designdiary/DD029-Spavined.mp3"&gt;http://buttonshy.com/designdiary/DD029-Spavined.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZe8tCXJp5c_yQXySlskM4-XYRvMamTbkmUI2CRsd1YGbfvOEptfpRH5Cr3ToRZjVdtaG7cPzkWRlmNQV0xaSlV3hJhju1qSGslf1wROKi3N6R9Tc0sNXkR1LDAMCyrmVKCC8jG43J8W8/s1600/DD-029-Spavined.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZe8tCXJp5c_yQXySlskM4-XYRvMamTbkmUI2CRsd1YGbfvOEptfpRH5Cr3ToRZjVdtaG7cPzkWRlmNQV0xaSlV3hJhju1qSGslf1wROKi3N6R9Tc0sNXkR1LDAMCyrmVKCC8jG43J8W8/s320/DD-029-Spavined.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZe8tCXJp5c_yQXySlskM4-XYRvMamTbkmUI2CRsd1YGbfvOEptfpRH5Cr3ToRZjVdtaG7cPzkWRlmNQV0xaSlV3hJhju1qSGslf1wROKi3N6R9Tc0sNXkR1LDAMCyrmVKCC8jG43J8W8/s72-c/DD-029-Spavined.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD029-Spavined.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we look at board game design based on the word "spavined".&amp;nbsp; 1 : affected with swelling 2 : old and decrepit :&amp;nbsp;over-the-hill http://buttonshy.com/designdiary/DD029-Spavined.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today we look at board game design based on the word "spavined".&amp;nbsp; 1 : affected with swelling 2 : old and decrepit :&amp;nbsp;over-the-hill http://buttonshy.com/designdiary/DD029-Spavined.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item><item><title>028: Blench (with special guest Rob Cramer)</title><link>http://boardgamedesigndiary.blogspot.com/2018/02/028-blench-with-special-guest-rob-cramer.html</link><pubDate>Sun, 11 Feb 2018 11:33:00 -0800</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8099296109813461779.post-1117977536590178112</guid><description>Today special guest Rob Cramer (Turbo Drift) looks at board game design based on the word "&lt;b&gt;blench&lt;/b&gt;".&lt;br /&gt;&lt;br /&gt;Definition:&lt;br /&gt;&lt;br /&gt;: to draw back or turn aside from lack of courage : flinch&lt;br /&gt;
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&lt;a href="http://buttonshy.com/designdiary/DD028-Blench.mp3"&gt;http://buttonshy.com/designdiary/DD028-Blench.mp3&lt;/a&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhEXA3D78nPOUTMOuWCf7w05AaiSuGFc0-FeBO7IxXpKFuon8lz9euPpTwH_lvI5zgQKHrCPuL60rKor6RCxJrkCuIk7pNG4jn1BEdjZpLMOPK9BOcNMWeOgFITS3_GorX8KHKTrENk10/s1600/DD-028-Blench.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhEXA3D78nPOUTMOuWCf7w05AaiSuGFc0-FeBO7IxXpKFuon8lz9euPpTwH_lvI5zgQKHrCPuL60rKor6RCxJrkCuIk7pNG4jn1BEdjZpLMOPK9BOcNMWeOgFITS3_GorX8KHKTrENk10/s320/DD-028-Blench.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</description><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhEXA3D78nPOUTMOuWCf7w05AaiSuGFc0-FeBO7IxXpKFuon8lz9euPpTwH_lvI5zgQKHrCPuL60rKor6RCxJrkCuIk7pNG4jn1BEdjZpLMOPK9BOcNMWeOgFITS3_GorX8KHKTrENk10/s72-c/DD-028-Blench.png" width="72"/><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><author>Buttonshy@gmail.com (Jason Tagmire)</author><enclosure length="-1" type="audio/mpeg" url="http://buttonshy.com/designdiary/DD028-Blench.mp3"/><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today special guest Rob Cramer (Turbo Drift) looks at board game design based on the word "blench". Definition: : to draw back or turn aside from lack of courage : flinch http://buttonshy.com/designdiary/DD028-Blench.mp3</itunes:subtitle><itunes:author>Buttonshy@gmail.com (Jason Tagmire)</itunes:author><itunes:summary>Today special guest Rob Cramer (Turbo Drift) looks at board game design based on the word "blench". Definition: : to draw back or turn aside from lack of courage : flinch http://buttonshy.com/designdiary/DD028-Blench.mp3</itunes:summary><itunes:keywords>board,game,boardgame,design,tabletop,button,shy,tagmire</itunes:keywords></item></channel></rss>