<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5791714990733779159</id><updated>2024-08-29T08:04:45.370+01:00</updated><title type='text'>Games World</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>263</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-5631033161994024948</id><published>2011-07-05T09:54:00.000+01:00</published><updated>2011-07-05T09:54:25.667+01:00</updated><title type='text'>Final Fantasy VII is not overrated</title><content type='html'>&lt;a href=&quot;http://www.destructoid.com/final-fantasy-vii-is-not-overrated-205170.phtml&quot;&gt;Final Fantasy VII is not overrated&lt;/a&gt;: &quot;&lt;p&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/205170-header.jpg&quot; alt=&quot;Final Fantasy VII is not overrated screenshot&quot; width=&quot;468&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;   &lt;/p&gt;&lt;br /&gt;    &lt;p&gt;&lt;em&gt;Final Fantasy VII&lt;/em&gt; is, without a doubt, the most influential and well known game in the&lt;em&gt; Final Fantasy&lt;/em&gt; series. It&#39;s hardly surprising, then, that there&#39;s an army of detractors who have set out to diminish it. After all, if something is popular, it must be terrible. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Whenever something becomes too popular, the same old word is trotted out -- overrated. Whenever you bring up&lt;em&gt; Final Fantasy VII&lt;/em&gt;, it is inevitable that the &quot;O&quot; word will rear its ugly head in due time. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Is &lt;em&gt;Final Fantasy VII&lt;/em&gt; overrated, or are people just lashing out at it due to its popularity? Personally, I think it deserves all the praise it gets.&lt;/p&gt;  &lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/01-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;325&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;To say something is overrated is to say that it does not deserve its critical success and that those who remember it fondly are injecting their memories with a little &lt;em&gt;too much&lt;/em&gt; fondness. Oftentimes, I find the term &#39;overrated&#39; an arrogant one, as you&#39;re implying somebody &lt;em&gt;else&lt;/em&gt; should tone down their appreciation of something because you don&#39;t care for it. Much of the time, I think the term betrays intellectual cowardice, as some people just want to say that they dislike a game but use &quot;overrated&quot; to dress it up and artificially make their personal opinion look like part of an objective, factual statement. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;With &lt;em&gt;Final Fantasy VII&lt;/em&gt;, I&#39;ve seen many debates over the years regarding its status, but I&#39;ve rarely -- if ever -- seen a convincing argument that it hasn&#39;t earned its place as one of the most influential videogames of all time. In fact, it&#39;s usually somebody just complaining that the game is &quot;shit&quot; without offering much in the way of valid debate. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;This argument is not about which &lt;em&gt;Final Fantasy&lt;/em&gt; is the best. Most people who shit on&lt;em&gt; Final Fantasy VII&lt;/em&gt; just seem to be bitter that history remembers it more readily than &lt;em&gt;Final Fantasy VI&lt;/em&gt;. I happen to think&lt;em&gt; Final Fantasy IX&lt;/em&gt; is the best in the series, but that doesn&#39;t mean I&#39;m about to disregard what&lt;em&gt; Final Fantasy VII&lt;/em&gt; did as a game and why it deserves its critical acclaim. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/02-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;350&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Final Fantasy VII&lt;/em&gt; is, for many gamers, the first&lt;em&gt; Final Fantasy&lt;/em&gt; they were introduced to. Like it or not, this game became an ambassador not just for &lt;em&gt;Final Fantasy&lt;/em&gt;, but for the entire genre of Japanese role-playing games. I was one of those people for whom &lt;em&gt;Final Fantasy VII&lt;/em&gt; represented a new style of gaming. Earlier or later games in the series might have ended up more highly regarded by players such as I, but for a first exposure, &lt;em&gt;VII&lt;/em&gt; became an incredibly important game. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;If there&#39;s one thing not even the most ardent detractor can deny, it&#39;s &lt;em&gt;Final Fantasy VII&lt;/em&gt;&#39;s impact and legacy. It was this game that &lt;em&gt;made&lt;/em&gt; the &lt;em&gt;Final Fantasy&lt;/em&gt; series overseas, and carved out a whole new international market for Japanese role-playing games. This is especially true in Europe, where &lt;em&gt;VII&lt;/em&gt; was the first &lt;em&gt;Final Fantasy&lt;/em&gt; game to ever be released. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;As a gamer who grew up in Europe, I cannot state enough just what an influence&lt;em&gt; Final Fantasy VII &lt;/em&gt;had. This game caused me to look at videogames with a whole new respect -- it made me think of games not just as fun distractions, but as potentially superior ways of delivering a story. I was able to comprehend a sense of immersion and narrative ambition that I just hadn&#39;t seen in any form of entertainment before -- a journey across an entire world that the audience itself could get lost in. Such concepts are taken for granted now, and often shunned as gamers grow up and don&#39;t have enough spare time for a huge role-playing world. In 1997, however, as a teenager who until that point thought &lt;em&gt;Eternal Champions&lt;/em&gt; boasted a deep story,&lt;em&gt; Final Fantasy VII&lt;/em&gt;&#39;s concepts were a revelation. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/03-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;350&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;It&#39;s true that &lt;em&gt;Final Fantasy VII&lt;/em&gt;&#39;s story isn&#39;t perfect, with a few ludicrous concepts and some silly dialog, but I will proudly say that I still enjoy it with no issue at all. It runs the gamut of emotions, with inspiring moments such as the big parachuting return to Midgar, tragic scenarios such as the story of Dyne, comedic elements provided by characters like Barret and Cait Sith, a number of mind-bending plot twists and even a few scenes that could be described as horror. &lt;em&gt;Final Fantasy VII&lt;/em&gt; is made up of incredible &#39;moments,&#39; those scenes that endure in the mind, where the mere mention of them will instantly evoke a mental picture without further description -- I can simply stay &#39;Shinra Building motorcycle,&#39; and I am confident that many people will get the&lt;em&gt; exact&lt;/em&gt; same image in their head, with the appropriate music. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;The range of characters are some of the most diverse in videogame history, and each one comes with its own unique history and important development. Cloud Strife, who goes from cocky jerkass to shattered personality and finally redeemed hero, is an engaging protagonist whose identity crisis is almost torturous to watch. Barret starts the game as comic relief, but as you learn more about what he went through, the emotional burden he carries on his shoulders, and his reasoning for rebelling against the Shinra corporation, he becomes one of the most endearing personalities in the game. Even Cait Sith, the silly robot cat, has his own story to tell, and comes to represent a man in a powerless position, attempting to change his own life as well as save others. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Final Fantasy VII&lt;/em&gt; didn&#39;t just throw a bunch of one-dimensional stereotypes at the player -- very obvious care and attention went into crafting a memorable personality out of each cast member, and that is why they&#39;re so memorable today. I can&#39;t name half the characters in &lt;em&gt;Final Fantasy XIII&lt;/em&gt; anymore, but I can rattle off Cloud Strife, Tifa Lockhart, Barret Wallace, Aeris/Aerith Gainsborough, Red XIII, Cait Sith, Vincent Valentine, Yuffie and Cid Highwind without much effort at all. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/04-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;350&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Sure, stories have come along in games that I&#39;ve found to be superior, but that doesn&#39;t mean &lt;em&gt;VII&lt;/em&gt; hasn&#39;t earned its praise. For a game to present so many concepts and run the player through so many emotions isn&#39;t a small feat. I feel &lt;em&gt;Final Fantasy VII&lt;/em&gt; hit a range of feelings and a variety of concepts that no other game has managed before or since -- it might not have hit all of them perfectly, but when you truly stand back and look at what the game accomplished narratively, from beginning to end, it&#39;s hard not to be impressed. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;As a game, &lt;em&gt;VII&lt;/em&gt; is also to be credited with popularizing and refining turn-based combat. Many people have turned against the idea of random encounters and turn-based battles, with even Square Enix refusing to stick to the concept, but I feel the notion still has a place in videogames, and that &lt;em&gt;Final Fantasy VII&lt;/em&gt; provided the best delivery. As well as superb Active Time Battle combat, &lt;em&gt;VII&lt;/em&gt; also brought us the Materia system -- a compelling method of gaining new abilities by equipping and mastering them. This allowed for far greater player control over a party&#39;s combat prowess, and added in tons of gameplay as players would hunt for rare Materia and work on strengthening it. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;As well as the epic main story,&lt;em&gt; Final Fantasy VII&lt;/em&gt; ought to be praised for some of the best secrets and sidequests to be found in a role-playing game. Chief among them, of course, is the Chocobo breeding that could end up just as engaging and time-consuming as the &quot;real&quot; game. Yes, I spent far more of my life than I should have done embarking on a quest to breed the Gold Chocobo, but I did it, and I had a blast the whole way. Don&#39;t get me started on the Gold Saucer -- a veritable time vampire whose wealth of minigames is so famous that casinos and fairgrounds in other role-playing games are often regarded as &quot;Gold Saucer areas.&quot;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/05-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;350&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;One must also mention the Weapons, a series of optional boss encounters that still live on as some of the most infuriating bastards to ever be encountered in a game. Over the years, the tactics for facing these monstrosities have been refined and passed among the populace, but back in the day, the name of Emerald Weapon evoked fear and respect. As with the Chocobo rearing, these battles became games almost in and of themselves. Players would dedicate their time not to beating the main quest, but to becoming strong enough to take down these beasts and earn the precious, delicious bragging rights. Again, other games have had optional bosses, but few had their defeat become a life goal for so many gamers. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Sidequests of such a lengthy and compelling nature have fallen by the wayside in modern times, as games grow shorter and budgets become too bloated for extra content. &lt;em&gt;VII&lt;/em&gt; arrived at just the right time, and as such, still boasts far more to discover and enjoy than most role-playing games developed today. Not even its fellow PlayStation titles, &lt;em&gt;VIII&lt;/em&gt; and &lt;em&gt;IX&lt;/em&gt;, had a world map so bursting with as many secret areas, optional bosses and time-draining sub-games. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/06-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;350&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;I&#39;m not saying you have to&lt;em&gt; like&lt;/em&gt; any of this. Nobody has to like &lt;em&gt;Final Fantasy VII&lt;/em&gt; for its achievements. What I&#39;m saying is that those who&lt;em&gt; do&lt;/em&gt; like the game and appreciate the many things it did -- both on a personal level and a cultural one -- are utterly, utterly right in doing so. This game means so much to so many people not because they&#39;re overrating it, but because it truly was a revelation at the time and boasts an experience that still holds up today. &lt;em&gt;Final Fantasy VII&lt;/em&gt; was downloaded over 100,000 times within the first two weeks of its PlayStation Network launch -- there are just that many people out there who can still enjoy themselves with this game, over a decade since it first appeared. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Games don&#39;t have that kind of lasting power just because a group of people got together and decided to love it too much. &lt;em&gt;Final Fantasy VII&lt;/em&gt; has this kind of lasting power because it was just that damn good, and accomplished that damn much. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;That&#39;s why it is not overrated. It earned the right to be loved.&lt;/p&gt;     &lt;p&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=205170&amp;amp;photo_key=187204&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/01-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=205170&amp;amp;photo_key=187205&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/02-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=205170&amp;amp;photo_key=187206&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/03-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=205170&amp;amp;photo_key=187207&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/04-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=205170&amp;amp;photo_key=187208&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/05-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=205170&amp;amp;photo_key=187209&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/205170-final-fantasy-vii-isn-t-overrated/06-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;    &lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/5631033161994024948/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/07/final-fantasy-vii-is-not-overrated.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5631033161994024948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5631033161994024948'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/07/final-fantasy-vii-is-not-overrated.html' title='Final Fantasy VII is not overrated'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-3545099005388067553</id><published>2011-06-30T01:22:00.000+01:00</published><updated>2011-06-30T01:22:25.921+01:00</updated><title type='text'>Resident Evil: The Mercenaries 3D Review</title><content type='html'>&lt;a href=&quot;http://www.1up.com/reviews?cId=3184823&quot;&gt;Resident Evil: The Mercenaries 3D Review&lt;/a&gt;: &quot;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;  &lt;span&gt;To paraphrase the T.V. show &lt;i&gt;Mystery Science Theater 3000&lt;/i&gt;, &lt;a href=&quot;http://www.1up.com/games/nintendo3ds/resident-evil-mercenaries-3d&quot;&gt;Resident Evil: The Mercenaries 3D&lt;/a&gt; isn&#39;t really a game -- it&#39;s more of a game loaf, made from real game parts, chunked and formed. The &#39;parts&#39; in this case come from The Mercenaries, an extra mode found in &lt;a href=&quot;http://www.1up.com/games/gc/resident-evil-4_2&quot;&gt;Resident Evils 4&lt;/a&gt; and &lt;a href=&quot;http://www.1up.com/games/xbox360/resident-evil-5&quot;&gt;5&lt;/a&gt;, made to act as a pleasant diversion from the main attraction -- not a stand-alone experience. And therein lies the problem; it takes a lot of effort on the developer&#39;s part to justify selling a formerly free novelty as a $40 boxed product (also, let&#39;s not forget that RE4 and 5 can be now found for $10 and less across many platforms).&lt;br /&gt;Unfortunately, Capcom didn&#39;t invest the necessary manpower in their attempt to translate this popular franchise to the newest generation of handhelds, resulting in a cynical and hateful product that&#39;s essentially Buyer&#39;s Remorse: The Game.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;If you&#39;re not familiar with The Mercenaries, it&#39;s basically an arcadey version of the fast-paced horror-combat pioneered in Resident Evil 4. You choose from one of the series&#39; many popular characters (with optional goofy costumes), enter a stage recycled from the main game, and try to stay alive as long as possible while collecting time bonuses and racking up points through a combo-based system. Performing well earns you higher grades, which unlock new characters and other goodies. The Mercenaries 3D keeps the trappings of this six year-old mini-game intact, but also throws in a few extra odds and ends engineered to drag an inherently shallow experience hours and hours beyond its expiration date.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;a href=&quot;http://www.1up.com/do/media?cId=3174705&amp;amp;sec=IMAGES&quot;&gt;&lt;br /&gt;&lt;img src=&quot;http://www.1up.com/media?id=3896510&amp;amp;type=lg&quot; width=&quot;624&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/3545099005388067553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/resident-evil-mercenaries-3d-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/3545099005388067553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/3545099005388067553'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/resident-evil-mercenaries-3d-review.html' title='Resident Evil: The Mercenaries 3D Review'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-4337239070173321757</id><published>2011-06-29T01:19:00.000+01:00</published><updated>2011-06-29T01:19:34.122+01:00</updated><title type='text'>Review: Resident Evil: The Mercenaries 3D -Destructoid</title><content type='html'>&lt;a href=&quot;http://www.destructoid.com/review-resident-evil-the-mercenaries-3d-204780.phtml&quot;&gt;Review: Resident Evil: The Mercenaries 3D -Destructoid&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/4337239070173321757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/review-resident-evil-mercenaries-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/4337239070173321757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/4337239070173321757'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/review-resident-evil-mercenaries-3d.html' title='Review: Resident Evil: The Mercenaries 3D -Destructoid'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-2793183307456105349</id><published>2011-06-28T18:34:00.000+01:00</published><updated>2011-06-28T18:34:08.439+01:00</updated><title type='text'>Battlefield 3 vs. Modern Warfare 3: Which is More Promising?</title><content type='html'>&lt;a href=&quot;http://www.1up.com/features/battlefield-3-modern-warfare-3-vs&quot;&gt;Battlefield 3 vs. Modern Warfare 3: Which is More Promising?&lt;/a&gt;: &quot;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Feature&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;a href=&quot;http://www.1up.com/#&quot;&gt;Share it:&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;br /&gt;&lt;a href=&quot;http://twitter.com/share&quot;&gt;Tweet&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt; &lt;br /&gt;   &lt;div&gt;&lt;br /&gt; &lt;img src=&quot;http://www.1up.com/media?id=3905840&amp;amp;type=lg&quot; alt=&quot;Header&quot; /&gt;&lt;br /&gt; &lt;h1&gt;Battlefield 3 vs. Modern Warfare 3: Who Will Win?&lt;/h1&gt;&lt;br /&gt; &lt;h2&gt;The 1UP staff looks at the two shooters that will face-off later this year.&lt;/h2&gt;&lt;br /&gt; &lt;p&gt;&lt;span&gt;By: &lt;a href=&quot;mailto:feedback@1up.com&quot; title=&quot;1UP Staff&quot;&gt;1UP Staff&lt;/a&gt;&lt;/span&gt;&lt;br /&gt; &lt;span&gt;June 27, 2011&lt;/span&gt;&lt;/p&gt;&lt;br /&gt; &lt;/div&gt;&lt;br /&gt; &lt;br /&gt; &lt;p&gt;&lt;/p&gt;&lt;br /&gt; &lt;br /&gt; &lt;div&gt;&lt;br /&gt; &lt;br /&gt; &lt;p&gt;&lt;/p&gt;&lt;br /&gt; &lt;br /&gt; &lt;p&gt;EA and Activision are headed for a legendary showdown this holiday season. The rivalry developing between Modern Warfare 3 and Battlefield 3 is shaping up to be the stuff of legend -- Doom vs. Dark Forces; Quake vs. Duke Nukem; Street Fighter vs. Mortal Kombat. Who will win?&lt;/p&gt;&lt;br /&gt;&lt;br /&gt; &lt;p&gt;In terms of sales, it&#39;s nearly a forgone conclusion that Modern Warfare 3 will outsell Battlefield 3 by a healthy margin. The cultural cachet that Activision has managed to develop can&#39;t be taken down in one year. That doesn&#39;t mean that Battlefield 3 can&#39;t be profitable and won&#39;t be a fantastic game. The 1UP staff tackled the question and picked which game they were most excited about.&lt;/p&gt;&lt;br /&gt; &lt;br /&gt; &lt;p&gt;&lt;/p&gt;&lt;br /&gt; &lt;br /&gt; &lt;ul&gt;&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;  &lt;li&gt;&lt;br /&gt;  &lt;img src=&quot;http://www.1up.com/flat/Features/Staff/scooter.jpg&quot; alt=&quot;Thierry Nguyen - Executive Editor&quot; /&gt;&lt;br /&gt;       &lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/2793183307456105349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/battlefield-3-vs-modern-warfare-3-which.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/2793183307456105349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/2793183307456105349'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/battlefield-3-vs-modern-warfare-3-which.html' title='Battlefield 3 vs. Modern Warfare 3: Which is More Promising?'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-5008523461315486043</id><published>2011-06-25T23:00:00.000+01:00</published><updated>2011-06-25T23:00:41.520+01:00</updated><title type='text'>The irrefutable, undeniable, official top ten Sonic games</title><content type='html'>&lt;a href=&quot;http://www.destructoid.com/the-irrefutable-undeniable-official-top-ten-sonic-games-204593.phtml&quot;&gt;The irrefutable, undeniable, official top ten Sonic games&lt;/a&gt;: &quot;&lt;p&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-header.jpg&quot; alt=&quot;The irrefutable, undeniable, official top ten Sonic games screenshot&quot; width=&quot;468&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;   &lt;/p&gt;&lt;br /&gt;    &lt;p&gt;Sonic the Hedgehog turned twenty years old this week, and there was much rejoicing. Well ... there was a &lt;em&gt;bit&lt;/em&gt; of rejoicing. There was something, at least. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;To keep everybody in the Sonic spirit, I have consulted the greatest professors in the history of the &lt;em&gt;Sonic&lt;/em&gt; franchise (I haven&#39;t) to create the most competent and least refutable list of the ten greatest &lt;em&gt;Sonic&lt;/em&gt; games ever made. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;You cannot argue this list (you can).&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;10. Sonic Spinball&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/01-620x.jpg&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Sonic the Hedgehog, being a rampant &lt;em&gt;whore&lt;/em&gt;, would appear in all sorts of spin-offs over the years, but one of the earliest and most successful was &lt;em&gt;Sonic Spinball&lt;/em&gt;. At its heart, the game was a fairly unremarkable pinball experience, with a few notable differences -- chiefly the ability to have limited control over the &quot;ball&quot; and a set goal for each of the four interestingly designed tables. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Being developed mostly by Polygames, &lt;em&gt;Sonic Spinball&lt;/em&gt; had a slightly different feel and visual style when compared to other Sonic games. Nevertheless, it was a fun little diversion and one that can still be enjoyed today. It&#39;s nothing that actual &lt;em&gt;pinball&lt;/em&gt; fans could ever call good, but as a&lt;em&gt; Sonic&lt;/em&gt;-themed bit of silliness, it does the job. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;9. Dr. Robotnik&#39;s Mean Bean Machine&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/02-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;254&quot; /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;You&#39;ll notice that the early picks in this list stretch the definition of &#39;Sonic game&#39; a little bit. Unfortunately, it takes some blurring of the lines to get this list up to a solid ten. With that in mind, it&#39;s worth noting that&lt;em&gt; Dr. Robotnik&#39;s Mean Bean Machine&lt;/em&gt; doesn&#39;t even feature Sonic. It &lt;em&gt;does&lt;/em&gt; feature Scratch and Grounder though, and those chaps really need to stage a comeback. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Mean Bean&lt;/em&gt; takes the form of a &lt;em&gt;Puyo Puyo&lt;/em&gt; color-matching puzzler. The Scenario Mode has the player face off against various Badniks, and they&#39;re all rather merciless. In fact, the whole game is sadistic. You can be winning by a mile, only to have a lucky combo from the enemy snatch their board from the jaws of defeat and transfer a load of unmatchable &#39;refugee&#39; beans over to your side.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;This game was fun, but boy was it an asshole.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;8. SEGA Superstars Tennis &lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/03-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;254&quot; /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Shut up! The game was pretty damn good.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Okay, so being a SEGA-oriented game, it wasn&#39;t &lt;em&gt;strictly&lt;/em&gt; a &lt;em&gt;Sonic&lt;/em&gt; title but let&#39;s be honest -- the game was predominantly about the blue hedgehog and various other&lt;em&gt; Sonic&lt;/em&gt; characters. Like I said, I was desperate for games that were both&lt;em&gt; Sonic&lt;/em&gt;-related &lt;em&gt;and&lt;/em&gt; good. I&#39;ll take what I can get.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The game succeeded by keeping things simple. At its core, &lt;em&gt;Superstars Tennis&lt;/em&gt; is a fairly standard little sports title, and that&#39;s why it works. The only convolution comes in the form of super powers that are granted to each character. Outside of the regular matches were a whole bunch of minigames that were nearly all surprisingly great fun. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Plenty of fan service, solid tennis action and great minigames. A far better title than many will give it credit for.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;7. Sonic the Hedgehog&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/04-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;254&quot; /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The original, though not &lt;em&gt;necessarily&lt;/em&gt; the best. While &lt;em&gt;Sonic the Hedgehog&lt;/em&gt; was, for its time, a kick up the ass of platform adventures, it has not aged with quite the same level of grace as the rest of Sonic&#39;s Genesis outings. The lack of a now obligatory Spin Dash move, sluggish pace, and respectively drab levels don&#39;t make for a truly great game, but it&#39;s still a decent one when regarded in context.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;It&#39;s certainly not &lt;em&gt;bad&lt;/em&gt;, and at least deserves a place for its legacy. As the starting point for the series, it laid a lot of groundwork and helped cultivate the kind of gameplay that would make Sonic a quasi-legend. Plus, there &lt;em&gt;are&lt;/em&gt; a few standout levels -- most notably Starlight Zone, which had a fantastic theme tune and some cool little gimmicks. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;It was easily outclassed by its direct sequels, but the game has earned due respect. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;6. Sonic Colors DS&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/05-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;254&quot; /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Sonic Colors&lt;/em&gt; on the Wii was sub-par nonsense and that&#39;s &lt;strong&gt;&lt;em&gt;scientific fact&lt;/em&gt;&lt;/strong&gt;, proven by&lt;strong&gt;&lt;em&gt; science&lt;/em&gt;&lt;/strong&gt;. The DS version? Pretty good, as it goes.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;A lot of this is due to the increased influence of Dimps on the title. I&#39;ve said it before and I&#39;ll say it again -- Dimps needs to be the primary&lt;em&gt; Sonic&lt;/em&gt; developer and it needs some creative freedom, because the studio seems to understand what made the games so good to a degree that Sonic Team does not. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;While not totally free of the extraneous gimmickry that has marred most console-based&lt;em&gt; Sonic&lt;/em&gt; titles, &lt;em&gt;Sonic Colors&lt;/em&gt; DS was at least a more grounded and sensible platformer with very little fluff, and that&#39;s why it was actually &lt;em&gt;fun&lt;/em&gt; as opposed to infuriating. Decent level design that puts the focus on platforming skill over pure speed is what makes &lt;em&gt;Colors&lt;/em&gt; DS a superior offering, and while a few frustrating levels and pointless narrative scenes remain, it is overall a pretty great offering. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;5. Sonic the Hedgehog 4: Episode 1&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/06-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;254&quot; /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;While &lt;em&gt;Sonic the Hedgehog 4: Episode 1&lt;/em&gt; still remains a controversial game among the Sonic fan community -- many members of which despised it for the most arbitrary and ludicrous of reasons -- &lt;em&gt;Sonic 4&lt;/em&gt; was and is a lot of fun. Was it the huge mega comeback that everybody longed for? Not quite. What it was, however, was the first great Sonic game to hit a console in ages, and those who didn&#39;t demand the Moon floating in a bucket of Wish Water were left satisfied. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;There are some definite low points. For example, there is a potentially excellent level in which Sonic rides decks of playing cards, which is summarily ruined at the end with an awfully dodgy pitfall section that undoes all the good the stage had previously done. A few bosses and gimmicky challenges reek of the game trying too hard to remain overly complex, when a simpler approach would be better. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Still, the overall experience is terrific, and that&#39;s despite the game&#39;s Zones being based on some of the least enjoyable levels found in the Genesis games. It takes a lot to make anything based on &lt;em&gt;Sonic 2&lt;/em&gt;&#39;s Metropolis zone fun, but &lt;em&gt;Sonic 4&lt;/em&gt; managed it. That&#39;s worthy of a damn medal. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;4. Sonic the Hedgehog 3&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/07-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;254&quot; /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Sonic the Hedgehog 3&lt;/em&gt; is viewed by some as the best Genesis game, but I always felt it lacked the same tight level design and unique nineties aesthetic as &lt;em&gt;Sonic 2&lt;/em&gt;. It was still a solid followup though, with levels that ranged from great to decent, and a number of inventive boss encounters. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;The only real downside to &lt;em&gt;Sonic 3&lt;/em&gt; is how obviously significant the focus on graphics was. There&#39;s a whole section in Hydrocity Zone that puts Sonic on rotating plinths. From a gameplay perspective, it&#39;s dull stuff, but you got to see Sonic rotate a full 360 degrees, and that was the point. Blast Processing, bitch!&lt;/p&gt;&lt;br /&gt;&lt;p&gt;While&lt;em&gt; Sonic 3&lt;/em&gt; is a fun game and worthy of its place among the series&#39; best, it&#39;s interesting to note that, even this early on, there are signs of the overbearing gimmickry that would kill later games. Marble Garden Zone, for instance, was a boring, slow-paced mess of spinning disc platforms that could barely be controlled by the player, while Carnival Night Zone featured the &lt;em&gt;barrel of mystery&lt;/em&gt; that required pressing Up and Down on the D-Pad to maneuver -- a trick that the player is &lt;em&gt;never&lt;/em&gt; told.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;But ... &lt;em&gt;Sonic 3&lt;/em&gt; had Ice Cap Zone, so all is forgiven. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;3. Sonic &amp;amp; Knuckles&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/08-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;254&quot; /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Sonic &amp;amp; Knuckles&lt;/em&gt; is, ostensibly, the second half of&lt;em&gt; Sonic the Hedgehog 3&lt;/em&gt;. They were supposed to be one game from the outset, after all. &lt;em&gt;Sonic &amp;amp; Knuckles&lt;/em&gt; has the edge over &lt;em&gt;Sonic 3&lt;/em&gt; thanks to more memorable levels, an excellent soundtrack (Flying Battery and Sky Sanctuary are amazing) and, of course, a second storyline that featured Knuckles. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Of course, both games can be considered as sharing third and fourth place once you lock the cartridges together to create &lt;em&gt;Sonic 3 &amp;amp; Knuckles&lt;/em&gt;. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;As good as the game was, it could have really done without the stage involving ghosts and doors that would slowly close shut. Screw that stage a thousand times. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;2. Sonic Advance&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/09-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;254&quot; /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Sonic Advance&lt;/em&gt; is the reason why I say Dimps has a better handle on the series than Sonic Team, because it did exactly what&lt;em&gt; New Super Mario Bros.&lt;/em&gt; would do several years later -- it kept things simple. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Adopting a &quot;back to basics&quot; approach, Dimps put its energy into proper platforming design and utilized speed as a reward, not as a central gameplay device. Its range of levels and excellent soundtrack evoked feelings of old school Sonic titles and ensured its place as a game I still happily play to this day. At the time, people would ask if Sonic could ever make a comeback. In 2000, he did so ... at least for a time. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Unfortunately, a certain demographic whined that &lt;em&gt;Sonic Advance&lt;/em&gt; was &#39;too slow&#39; because they didn&#39;t have a clue what had made Sonic games good. The non-existent problem was &#39;fixed&#39; by Dimps, leading to a pair of inferior&lt;em&gt; Sonic Advance&lt;/em&gt; sequels that did away with good platforming and focused on running fast. It ruined what could have been a great series, because idiots didn&#39;t realize that &lt;em&gt;Sonic Advance&lt;/em&gt; wasn&#39;t &quot;too slow by Sonic standards&quot; -- it had brought the speed BACK to standard. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;As far as I&#39;m concerned,&lt;em&gt; Sonic Advance&lt;/em&gt; was the first authentic&lt;em&gt; Sonic&lt;/em&gt; experience since the Genesis days and, more importantly, it was the last. Time will tell if &lt;em&gt;Sonic Generations&lt;/em&gt; can change that. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;1. Sonic the Hedgehog 2&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/10-620x.jpg&quot; border=&quot;0&quot; /&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;I hate to end the list on a highly predictable note, but &lt;em&gt;Sonic the Hedgehog 2&lt;/em&gt; is still the best &lt;em&gt;Sonic&lt;/em&gt; game made to date and up there with the very best that platformers have to offer. Never has a &lt;em&gt;Sonic&lt;/em&gt; been so consistent, with nearly every level being intensely playable, even today, and a range of unforgettable boss encounters. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Sonic 2&lt;/em&gt; featured some of the best Zones in the entire franchise -- the speedy Chemical Plant, the charming Hilltop, and the delightfully oddball Oil Ocean to name but three. Had the game not insisted on THREE ACTS of the dreadful Metropolis Zone, it may well have been perfect. Seriously, &lt;em&gt;three&lt;/em&gt; acts? It&#39;s like they knew how awful that Zone was and wanted to punish everybody out of sheer cruelty. Wankers. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Anyway, there&#39;s a reason why I still play &lt;em&gt;Sonic 2&lt;/em&gt; up until the end of Oil Ocean before switching it off -- it&#39;s just that damn good. A run of excellent and varied zones, the best soundtrack in the series, and of course the playable Tails to keep younger brothers occupied instead of bugging you to play the game next. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Yet SEGA does all it can to NOT do things the way they worked best. I&#39;ll never understand that, but at least SEGA&#39;s released it ten billion times, so I&#39;ll never be far away from the best Sonic game ever made.&lt;/p&gt;     &lt;p&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186588&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/01-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186589&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/02-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186590&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/03-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186591&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/04-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186592&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/05-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186593&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/06-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186594&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/07-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186595&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/08-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186596&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/09-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204593&amp;amp;photo_key=186597&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204593-the-irrefutable-undeniable-official-top-ten-sonic-games/10-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;    &lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/5008523461315486043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/irrefutable-undeniable-official-top-ten.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5008523461315486043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5008523461315486043'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/irrefutable-undeniable-official-top-ten.html' title='The irrefutable, undeniable, official top ten Sonic games'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-739472932965099031</id><published>2011-06-24T11:27:00.000+01:00</published><updated>2011-06-24T11:27:38.941+01:00</updated><title type='text'>PS Vita UK launch &#39;will miss Xmas&#39;</title><content type='html'>&lt;a href=&quot;http://www.computerandvideogames.com/308922/playstation-vita-uk-release-date-to-miss-xmas-2010/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;PS Vita UK launch &#39;will miss Xmas&#39;&lt;/a&gt;: &quot;&lt;b&gt;But handheld could hit US this year, CVG understands.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sony&#39;s PlayStation Vita won&#39;t launch in the UK until 2011, CVG can reveal.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/308922/playstation-vita-uk-release-date-to-miss-xmas-2010/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;&lt;img src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_258257_thumb93.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/308922/playstation-vita-uk-release-date-to-miss-xmas-2010/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;Click here to read the full article&lt;/a&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/739472932965099031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/ps-vita-uk-launch-will-miss-xmas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/739472932965099031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/739472932965099031'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/ps-vita-uk-launch-will-miss-xmas.html' title='PS Vita UK launch &#39;will miss Xmas&#39;'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-5755531353351325067</id><published>2011-06-23T07:37:00.000+01:00</published><updated>2011-06-23T07:37:09.423+01:00</updated><title type='text'>Review: Shadows of the Damned</title><content type='html'>&lt;a href=&quot;http://www.destructoid.com/review-shadows-of-the-damned-204206.phtml&quot;&gt;Review: Shadows of the Damned&lt;/a&gt;: &quot;&lt;p&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204206-SHADOWS.jpg&quot; alt=&quot;Review: Shadows of the Damned screenshot&quot; width=&quot;468&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;   &lt;/p&gt;&lt;br /&gt;    &lt;p&gt;A demon with a goat&#39;s head is riding a horse that defecates pure darkness. Then the demon eats the horse&#39;s heart, grows to the size of a ten-story building, eats the rest of the horse and proceeds to urinate more darkness into a gigantic fountain. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;That&#39;s just the first boss. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Welcome to &lt;em&gt;Shadows of the Damned&lt;/em&gt;.&lt;/p&gt;  &lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204206-review-shadows-of-the-damned/06-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;350&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;b&gt;&lt;i&gt;Shadows of the Damned &lt;/i&gt;(PlayStation 3, Xbox 360 [reviewed])&lt;br /&gt;Developer: Grasshopper Manufacture&lt;br /&gt;Publisher: Electronic Arts&lt;br /&gt;Released: June 21, 2011&lt;br /&gt;MSRP: $59.99&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Shadows of the Damned&lt;/em&gt; stars Garcia Hotspur, a flamboyant Latino demon hunter who embarks on a mission into Hell itself to rescue his girlfriend from Fleming, Lord of Demons. The survival horror style of &lt;em&gt;Resident Evil&lt;/em&gt; creator Shinji Mikami is married to the abstract punk attitude of&lt;em&gt; No More Heroes&lt;/em&gt;&#39; Suda 51 and propelled along by a soundtrack courtesy of&lt;em&gt; Silent Hill&lt;/em&gt;&#39;s Akira Yamaoka. If that description hasn&#39;t set your heart racing, it&#39;s possible that you don&#39;t&lt;em&gt; have&lt;/em&gt; a heart.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;As far as games by Grasshopper Manufacture go, &lt;em&gt;Shadows of the Damned&lt;/em&gt; may be the most &quot;conventional&quot; offering yet. It takes the form of a third-person shooter with many overt nods to old school horror games, where exploration and puzzle solving are just as much part of the experience as the combat. It&#39;s a more straightforward, dare I say traditional affair from a studio known for breaking rules and experimenting with gameplay. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;However, if you think that more approachable interaction will make for a notably standard and formulaic adventure, you&#39;d be dead wrong. Almost as if to&lt;em&gt; compensate&lt;/em&gt; for the less bizarre gameplay, &lt;em&gt;Shadows of the Damned&lt;/em&gt; features characters and concepts that are more demented than anything featured in past games.&lt;/p&gt;&lt;br /&gt;&lt;p&gt; &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;height:31px;width:622px;overflow:hidden;color:#888888;font-size:14px&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    &lt;div style=&quot;width:350px;float:left;margin-top:5px&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;      &lt;span style=&quot;margin-top:2px;float:left;margin-right:5px&quot;&gt;&lt;br /&gt;      &lt;br /&gt;      &lt;br /&gt;      &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;      &lt;span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;div style=&quot;padding-top:1px;float:left;margin-right:5px;width:100px&quot;&gt;&lt;/div&gt;    &lt;br /&gt;&lt;br /&gt;  &lt;div style=&quot;padding-top:1px;float:left;width:100px&quot;&gt;&lt;/div&gt;&lt;br /&gt;  &lt;br /&gt;  &lt;br /&gt;  &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;     &lt;div style=&quot;margin-top:7px;padding:3px;float:left;width:260px&quot;&gt;&lt;br /&gt;     &lt;br /&gt;      &lt;div style=&quot;height:12px;font-size:11px;text-align:right;overflow:hidden;width:260px&quot;&gt;&lt;br /&gt;&lt;br /&gt;      &lt;a href=&quot;http://www.destructoid.com/elephant/index-video.phtml&quot;&gt;more videos like this&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;      &lt;/div&gt;&lt;br /&gt;      &lt;br /&gt;     &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Giant crows that scream &#39;Fuuuuck yooooou&#39; and a talking skull called Johnson that can turn into a gun called The Boner only scratch the surface of how ridiculous, insane and sometimes &lt;em&gt;depraved&lt;/em&gt; the game can be. While &lt;em&gt;Damned&lt;/em&gt;&#39;s endless parade of penis jokes can wear thin, the overall plot and impressively performed dialog is just so charmingly out-there that one cannot help laughing along. The comedy sometimes borders on anti-humor, but it never fails to be entertaining. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Even the conventional gameplay is presented in such an obscure way that you might be fooled into thinking it&#39;s more original than it actually is. For instance, some doors are locked and you have to find a key. Simple enough, except that the locks are whimpering babies&#39; heads and the keys are eyes, brains or &lt;em&gt;strawberries&lt;/em&gt; that need to be stuffed into their mouths. Ordinarily mundane gameplay tropes look and feel deceptively inventive through sheer force of presentation, and that&#39;s no small accomplishment. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;The balance between light and dark is a central theme of Garcia&#39;s adventure. Pure darkness drains Hotspur&#39;s life if he remains in it too long, but pathways or items are often hidden inside areas drenched in the stuff. Furthermore, certain doors are barred by &quot;demon pubes&quot; that only disappear when their supply of blood is cut off -- blood which can only be seen and shot at when Garcia is in the darkness. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204206-review-shadows-of-the-damned/03-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;388&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;To help him fight off the darkness, Garcia can wield the light shot -- concentrated light that acts as the alt-fire of any gun. If he shoots this at goat heads or Light Sushi (I&#39;m not explaining it!) he can illuminate his surroundings, although some demons will try to undo your work and plunge the area back into darkness. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;Although most of the puzzles are self explanatory, that doesn&#39;t stop them from being enjoyable. You&#39;ll never really be stuck not knowing what to do, but it&#39;s still always cool and fun to act out the solution, if only for the humorous situations you&#39;re expected to take part in. Some of the areas where you&#39;re stuck in the darkness, collecting hearts to keep your energy up and looking for an exit, can be quite tense as well, although Garcia can always drink a bottle of tequila to keep his health up!&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The combat itself can feel a little loose and clunky -- almost as if to hammer home the idea that it was developed by a studio not used to this type of gameplay -- but again it manages to remain fun in spite of any setbacks. Garcia has access to three weapon-types: the pistol-like Boner, the rapid-fire Teether and a close-range Skullcushioner. Over the course of the game, these weapons can be enhanced with red crystals and even transformed into new and powerful models after defeating a boss. Eventually you&#39;ll be able to shoot bombs from your newly acquired &lt;em&gt;Hot&lt;/em&gt; Boner or fire a giant skull that acts like an explosive bowling ball. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204206-review-shadows-of-the-damned/04-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;349&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Over the course of the game, Garcia will meet and face a variety of demons, many of which can be stunned with Light Shots and executed at close range. It&#39;s always satisfying to blast a weak demon&#39;s leg off and repeatedly stamp on its spine once it&#39;s grounded, generating white gems (the game&#39;s currency) with each stomp. Tougher demons will have red patches of human blood that grant them power, and exposing that blood to shoot at it is the only way to harm them. Demons that become doused in darkness will need to be robbed of their inky armor with a light shot before regular ammunition can finish the job. When surrounded, Garcia can also wield Johnson like a club, although melee attacks are generally useless.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;An undeniable highlight is the range of eccentric boss encounters. Like so much about the game, none of them are especially difficult, but they follow the &lt;em&gt;Zelda&lt;/em&gt; pattern of boss fights -- in that working out &lt;em&gt;how&lt;/em&gt; to beat them is the challenge, rather than undertaking the required actions themselves. Figuring out the enemy&#39;s vulnerability, while never overtly taxing, is consistently rewarding. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Shadows of the Damned&lt;/em&gt; is dedicated to fun and silliness above all other concerns, and it mostly works. There are a few problems holding back the merriment, however -- the in-game camera has a strange momentum to it that sees it swing wildly from left to right at times, and the perspective shift while aiming seems to be off kilter a tad, making it more difficult than it should be to hit a target. Those who care about length will be put off by the fact that the game is eight hours long without any New Game Plus option, either. These issues are things that cannot help but be noticed, though they&#39;re minor inconveniences as opposed to overwhelmingly ruinous faults. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204206-review-shadows-of-the-damned/05-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;349&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The same thing may not be said, however, for the many technical failings. I hate to say it, but the game itself is pretty atrociously buggy. For one thing, screen-tearing absolutely dominates the graphics, appearing regularly and obnoxiously throughout the entire course of the game. I also encountered no less than three glitches that actively roadblocked my progression and forced me to reload a checkpoint. I cannot pretend these problems aren&#39;t there and I cannot pretend that anybody playing the game has a good chance of being repulsed by the frankly shoddy production values of the finished product. As fun as this game is, there is some really sloppy stuff in that final code and I&#39;m angry that a game so fun and ballsy has been let down by something so pathetic. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;With such an angering complaint in mind, it&#39;s a testament to just how fantastically entertaining this game is that I declare it&#39;s &lt;em&gt;worth&lt;/em&gt; the hassle. &lt;em&gt;Shadows of the Damned&lt;/em&gt; is worth fighting through vertical sync failures and exasperating bugs just to see what happens next in one of the most wonderfully weird games you could ever play. It takes a rare, very special kind of game to be able to power through otherwise overbearing technical blemishes, but Grasshopper&#39;s latest manages such an impressive feat. So long as you go in prepared for an very imperfect game, you stand to have a riotous good time. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;What the game lacks in graphical gorgeousness and technical competence, it more than makes up for with pure, unabashed, theatrical style. Of special note is Yamaoka&#39;s soundtrack, with which I believe the composer has outdone himself. Shades of &lt;em&gt;Silent Hill&lt;/em&gt; are mixed with a heavier, punkier, more tongue-in-cheek style of music and there&#39;s more than a handful of standout tracks (the Light Sushi&#39;s theme tune alone makes the game worth playing through). The music is backed up by some fantastic voice acting, too. The banter between Steve Blum&#39;s ostentatious Garcia and Greg Ellis&#39; neurotic Johnson makes for a great double act and a pair of protagonists that you just won&#39;t find in any other game. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://bulk.destructoid.com/ul/204206-review-shadows-of-the-damned/01-620x.jpg&quot; border=&quot;0&quot; width=&quot;620&quot; height=&quot;349&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Shadows of the Damned&lt;/em&gt; is an absurd game, but it&#39;s an absurdity so delicious in delivery that one can&#39;t help throwing common sense to the wind in order to just &lt;em&gt;go&lt;/em&gt; with it. Despite being Grasshopper&#39;s most &#39;normal&#39; game on many levels, &lt;em&gt;Damned&lt;/em&gt; somehow manages to be the most memorable, idiosyncratic and preposterous game the studio has ever developed -- yet while it revels in its own weirdness, it never once excludes the player. Unlike many &#39;odd&#39; games on the market, &lt;em&gt;Damned&lt;/em&gt; wants you along for the ride, every step of the way.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;All this, and I didn&#39;t even mention the level that acts as a glorious tribute to &lt;em&gt;The Evil Dead&lt;/em&gt;.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Nobody will be able to deny that &lt;em&gt;Shadows of the Damned&lt;/em&gt; has its glaring problems, but only the cold hearted can deny the game its credit as a refreshingly senseless, gratifying, pleasurable exploit. This crackbrained horror romp takes camp to a new extreme and wants you, the player, to have nothing but fun the entire time. For those in the right frame of mind and a willingness to forgive, that fun will be easy to discover and enjoyed by the bucketful. For everybody else, it is perfectly understandable that they will not find the problems so hard to overlook, but they will most surely miss out on a game that really needs to be seen to be believed. &lt;/p&gt;&lt;br /&gt;&lt;p&gt;For those people, I feel sad. They&#39;ll miss out on one of the funniest mindfucks this industry has to offer.&lt;/p&gt;     &lt;p&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204206&amp;amp;photo_key=186179&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204206-review-shadows-of-the-damned/01-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204206&amp;amp;photo_key=186180&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204206-review-shadows-of-the-damned/02-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204206&amp;amp;photo_key=186181&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204206-review-shadows-of-the-damned/03-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204206&amp;amp;photo_key=186182&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204206-review-shadows-of-the-damned/04-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204206&amp;amp;photo_key=186183&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204206-review-shadows-of-the-damned/05-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;     &lt;a href=&quot;http://www.destructoid.com/elephant/photo.phtml?post_key=204206&amp;amp;photo_key=186184&quot;&gt;&lt;br /&gt;    &lt;img src=&quot;http://bulk2.destructoid.com/ul/204206-review-shadows-of-the-damned/06-160x.jpg&quot; alt=&quot;Photo &quot; /&gt;&lt;br /&gt;   &lt;/a&gt;&lt;br /&gt;    &lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/5755531353351325067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/review-shadows-of-damned.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5755531353351325067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5755531353351325067'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/review-shadows-of-damned.html' title='Review: Shadows of the Damned'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-8534715934744444685</id><published>2011-06-23T07:03:00.000+01:00</published><updated>2011-06-23T07:03:16.762+01:00</updated><title type='text'>Halo 4: Master Chief&#39;s new look, personality will be explained - 343</title><content type='html'>&lt;a href=&quot;http://www.computerandvideogames.com/308566/halo-4-master-chiefs-new-look-personality-will-be-explained-343/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;Halo 4: Master Chief&#39;s new look, personality will be explained - 343&lt;/a&gt;: &quot;&lt;b&gt;Studio says there&#39;s a reason behind that missing cod-piece.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eagle-eyed Halo fans noticed that Master Chief is sporting a subtle new look in Microsoft&#39;s Halo 4 trailer.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/308566/halo-4-master-chiefs-new-look-personality-will-be-explained-343/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;&lt;img src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_258102_thumb93.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/308566/halo-4-master-chiefs-new-look-personality-will-be-explained-343/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;Click here to read the full article&lt;/a&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/8534715934744444685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/halo-4-master-chiefs-new-look.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/8534715934744444685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/8534715934744444685'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/halo-4-master-chiefs-new-look.html' title='Halo 4: Master Chief&#39;s new look, personality will be explained - 343'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-4736778055736383236</id><published>2011-06-23T07:02:00.000+01:00</published><updated>2011-06-23T07:02:01.368+01:00</updated><title type='text'>Crysis 2 DX11/High-res texture patches out next week</title><content type='html'>&lt;a href=&quot;http://www.computerandvideogames.com/308701/news/crysis-2-dx11/high-res-texture-patches-out-next-week/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;Crysis 2 DX11/High-res texture patches out next week&lt;/a&gt;: &quot;&lt;b&gt;Beef up an already gorgeous-looking game from June 27.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Crytek has confirmed that it will release new DirectX 11 and high-res update packs for the PC version of Crysis 2 on June 27.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/308701/news/crysis-2-dx11/high-res-texture-patches-out-next-week/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;&lt;img src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_258155_thumb93.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/308701/news/crysis-2-dx11/high-res-texture-patches-out-next-week/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;Click here to read the full article&lt;/a&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/4736778055736383236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/crysis-2-dx11high-res-texture-patches.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/4736778055736383236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/4736778055736383236'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/crysis-2-dx11high-res-texture-patches.html' title='Crysis 2 DX11/High-res texture patches out next week'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-1566221000584664189</id><published>2011-06-22T23:24:00.000+01:00</published><updated>2011-06-22T23:24:58.240+01:00</updated><title type='text'>Alice: Madness Returns brings solid platforming, tedious length</title><content type='html'>&lt;a href=&quot;http://feeds.arstechnica.com/~r/arstechnica/everything/~3/-XWnHjGD3cg/alice-madness-returns-brings-solid-platforming-tedious-length.ars&quot;&gt;Alice: Madness Returns brings solid platforming, tedious length&lt;/a&gt;: &quot;&lt;a href=&quot;http://arstechnica.com/gaming/news/2011/06/alice-madness-returns-brings-solid-platforming-tedious-length.ars?utm_source=rss&amp;amp;utm_medium=rss&amp;amp;utm_campaign=rss&quot;&gt;&lt;br /&gt; &lt;img vspace=&quot;4&quot; hspace=&quot;4&quot; border=&quot;0&quot; align=&quot;right&quot; width=&quot;230&quot; height=&quot;129&quot; src=&quot;http://static.arstechnica.net/assets/2011/03/The_Great_Hall-thumb-230x130-20111-f.jpg&quot; /&gt;&lt;br /&gt; &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;         &lt;br /&gt;   &lt;p&gt;The original &lt;em&gt;Alice&lt;/em&gt; title was a PC exclusive, and remains a collector&#39;s item for fans of the darker take on an already dark story. We now have a sequel to that game that continues the story of Alice while also exploring her past. The game features solid platforming and some inspired aesthetic choices, but that doesn&#39;t save the game from repetition and a lack of ambition.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;You&#39;ll be floating from platform to platform throughout the game, but the core mechanics have not changed or matured in any meaningful way in the sections I played. The problem is that each chapter seems to go on forever, long past the point of tedium.&lt;/p&gt;   &lt;br /&gt;         &lt;p&gt;&lt;a href=&quot;http://arstechnica.com/gaming/news/2011/06/alice-madness-returns-brings-solid-platforming-tedious-length.ars?utm_source=rss&amp;amp;utm_medium=rss&amp;amp;utm_campaign=rss&quot; title=&quot;Click here to continue reading this article&quot;&gt;&lt;img src=&quot;http://static.arstechnica.net/mt-static/plugins/ArsTheme/images/read-more.jpg&quot; alt=&quot;Read the rest of this article...&quot; /&gt;&lt;/a&gt;&lt;/p&gt;     &lt;br /&gt;      &lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;     &lt;p&gt;&lt;a href=&quot;http://arstechnica.com/gaming/news/2011/06/alice-madness-returns-brings-solid-platforming-tedious-length.ars?utm_source=rss&amp;amp;utm_medium=rss&amp;amp;utm_campaign=rss&amp;amp;comments=1#comments-bar&quot;&gt;Read the comments on this post&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/arstechnica/everything/~4/-XWnHjGD3cg&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/1566221000584664189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/alice-madness-returns-brings-solid.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/1566221000584664189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/1566221000584664189'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/alice-madness-returns-brings-solid.html' title='Alice: Madness Returns brings solid platforming, tedious length'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-2351295213949202884</id><published>2011-06-22T22:52:00.000+01:00</published><updated>2011-06-22T22:52:50.897+01:00</updated><title type='text'>F.E.A.R. 3 Review</title><content type='html'>&lt;a href=&quot;http://www.1up.com/reviews?cId=3184747&quot;&gt;F.E.A.R. 3 Review&lt;/a&gt;: &quot;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;  &lt;span&gt;The &lt;a href=&quot;http://www.1up.com/games/xbox360/fear&quot; title=&quot;F.E.A.R.&quot;&gt;F.E.A.R.&lt;/a&gt; series has unintentionally become &#39;that video game series I don&#39;t have time to play,&#39; for myself. Approaching this as a new fan, &lt;a href=&quot;http://www.1up.com/games/xbox360/fear-3/&quot; title=&quot;F.E.A.R. 3&quot;&gt;F.E.A.R. 3&lt;/a&gt; is a terrible jumping on point to figure out things like, &#39;who (or what) Alma is,&#39; &#39;what&#39;s a F.E.A.R. agent,&#39; and &#39;why is everyone attacking me?&#39; These questions never get fully answered through the game&#39;s campaign, and if I were to judge this title solely on the merits of its single-player, it wouldn&#39;t be worth recommending. The strides it makes with co-op however -- along with its point accumulation system as well as some very tense and unique multiplayer modes -- makes this a great game to play with a giant bucket of buttered popcorn, a large Coca-cola, and some friends. This is your video game summer blockbuster.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;As I mentioned before, this installment isn&#39;t the best area to start getting acclimated with Alma&#39;s saga. The narrative seems hell-bent on wrapping up various existing plot strings rather than doing enough to bring new players up to speed. This would be a moot point if I didn&#39;t care about narrative structure in my shooters, but I do -- I&#39;m a stickler for this sort of thing. The campaign is poorly paced and does a meager job of giving me a reason &lt;i&gt;why&lt;/i&gt; the character of Point Man exists. Some levels are also rudimentary in scope and gameplay -- insisting you find that one unlocked door in order to continue to the next area, or taking on high-level boss encounters with simple circle-strafing tactics. The A.I. makes up for these deficiencies somewhat -- it is quite remarkable to see enemies constantly try to flank my position or duck into cover when appropriate. But if it wasn&#39;t for the scoring system, the campaign would be unremarkable to play alone.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/2351295213949202884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/fear-3-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/2351295213949202884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/2351295213949202884'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/fear-3-review.html' title='F.E.A.R. 3 Review'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-4284863587969721713</id><published>2011-06-22T17:30:00.000+01:00</published><updated>2011-06-22T17:30:28.666+01:00</updated><title type='text'>All About Final Fantasy XIII-2&#39;s Art</title><content type='html'>&lt;a href=&quot;http://www.1up.com/news/final-fantasy-xiii-2-art&quot;&gt;All About Final Fantasy XIII-2&#39;s Art&lt;/a&gt;: &quot;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;  &lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;center&gt;&lt;img src=&quot;http://www.1up.com/media?id=3900695&amp;amp;type=lg&quot; /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you&#39;re expecting Square Enix&#39;s &lt;a href=&quot;http://www.1up.com/games/ps3/final-fantasy-xiii-2&quot;&gt;Final Fantasy XIII-2&lt;/a&gt; to look much like the game it&#39;s a sequel to, think again. &#39;The concept is &#39;surrealism,&#39;&#39; said art director Isamu Kamikokuryo in an interview printed in this week&#39;s &lt;i&gt;Famitsu&lt;/i&gt; magazine. &#39;The story and gameplay direction for FFXIII-2 was largely decided upon at an early point in development, and as I thought over what my goals would be for the visuals along those lines, that&#39;s what I came up with. I also want to have a dark feel to the game.&#39;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;That goes in the opposite direction from FFXIII&#39;s bright look, and that&#39;s no accident -- considering that the &#39;dark&#39; direction is something that director Motomu Toriyama has brought up in interviews himself. &#39;It&#39;s not as if we&#39;re solely concentrating on that,&#39; Kamikokuryo said, &#39;but I certainly had the impression that the story takes a serious turn here, and I thought surrealism would match well with it. There was also the fact that the staff on the last game wanted to go with a dark feel for FFXIII during pre-production. I wasn&#39;t aware of that since I was still working on FFXII at the time, and when I moved on to XIII, things shifted in a brighter direction instead. So partly it&#39;s also an effort to go back to the dark-fantasy style that was part of the original concept.&#39;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Other points brought up in the interview:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/4284863587969721713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/all-about-final-fantasy-xiii-2s-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/4284863587969721713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/4284863587969721713'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/all-about-final-fantasy-xiii-2s-art.html' title='All About Final Fantasy XIII-2&#39;s Art'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-5419819572865995557</id><published>2011-06-20T09:18:00.001+01:00</published><updated>2011-06-20T09:18:21.444+01:00</updated><title type='text'>Tomb Raider will sport “ambitious combat”</title><content type='html'>&lt;a href=&quot;http://www.vg247.com/2011/06/17/tomb-raider-will-sport-ambitious-combat/&quot;&gt;Tomb Raider will sport “ambitious combat”&lt;/a&gt;: &quot;&lt;p&gt;Crystal Dynamics’ Karl Stewart has explained why gameplay footage of Tomb Raider has so far only shown quick-time event combat.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://images.vg247.com/current//2011/06/20110617tombraider.jpg&quot; alt=&quot;&quot; title=&quot;20110617tombraider&quot; width=&quot;668&quot; height=&quot;190&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“If we’re going to re-imagine the franchise, we want to get people to digest why we are doing it and who she is first,” the Tomb Raider global brand director told &lt;a href=&quot;http://kotaku.com/5812523/tomb-raider-hopes-to-recreate-a-gaming-icon&quot;&gt;Kotaku&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“Combat is very, very dear to our hearts. We have built an entirely new combat team at the studio to work on it. It is very competitive.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“Combat is ambitious. It was ambitious when I first saw it and now it just feels natural to the game.”&lt;/p&gt;&lt;br /&gt;&lt;p&gt;In all previous Tomb Raider games, combat began with an iconic pair of pistols, but players will have to work with Lara to reach the point where she’s willing, able and equipped to bear them.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“We’re not going to start the game and say, ‘Here are two pistols and lets tie her hair up in a braid’ because that doesn’t stand for anything,” Stewart explained.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“We hope to bring gravity to those items.”&lt;/p&gt;&lt;br /&gt;&lt;p&gt;To elevate the pistols to something beyond a nice bit of kit, Crystal Dynamics loads them with emotional meaning; at the beginning of the game, they’re borne by Lara’s mentor, Captain Conrad Roth.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“We use that in a very psychological way. She loves Roth. She’s known him since she was very young. She knows she has to save him,” Stewart said.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The journey of transformation that takes Lara Croft from a frightened teenager to an as-yet unrevealed new heroine, packing those pistols, will set the tone for the sequels that are sure to follow.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“When you start this game you will go off and be the Lara Croft that was defined here. It also defines the future of that franchise,” Stewart said.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Tomb Raider is due on PlayStation 3 and Xbox 360 in 2012, having wowed at E3 and even &lt;a href=&quot;http://www.vg247.com/2011/06/08/e3-crystals-tomb-raider-vies-for-game-of-the-show/&quot;&gt;won over our own Nathan Grayson&lt;/a&gt;.&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/5419819572865995557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/tomb-raider-will-sport-ambitious-combat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5419819572865995557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5419819572865995557'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/tomb-raider-will-sport-ambitious-combat.html' title='Tomb Raider will sport “ambitious combat”'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-3232148906407352910</id><published>2011-06-20T09:18:00.000+01:00</published><updated>2011-06-20T09:18:06.625+01:00</updated><title type='text'>Kitase: FFXIII-2 is a “completely different experience”</title><content type='html'>&lt;a href=&quot;http://www.vg247.com/2011/06/17/kitase-ffxiii-2-is-a-completely-different-experience/&quot;&gt;Kitase: FFXIII-2 is a “completely different experience”&lt;/a&gt;: &quot;&lt;p&gt;Have a look at these new screens for Final Fantasy XIII-2, and judge for yourself if producer Yoshinori Kitase’s claims of it being a “completely different experience” are true.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://images.vg247.com/current//2011/06/20110617ffxiii-2.jpg&quot; alt=&quot;&quot; title=&quot;20110617ffxiii-2&quot; width=&quot;668&quot; height=&quot;190&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“We made Final Fantasy XIII with the concept of a story driven game,” Kitase told &lt;a href=&quot;http://www.siliconera.com/2011/06/16/how-final-fantasy-xiii-2-will-be-different-from-final-fantasy-xiii/&quot;&gt;Siliconera&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“So much so, some gamers were not very happy with it and criticised XIII and said the game progression was too linear and the world could be more populated.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“With Final Fantasy XIII-2, we wanted to present a completely different experience with this game. There is more exploration and elements in the environment to interact with.”&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Final Fantasy XIII-2 features interactive dialogue and branching endings, It’s due on PlayStation 3 and Xbox 360 in early 2012, with a Japanese release set for December.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Admire a few new screens below, courtesy of &lt;a href=&quot;http://www.andriasang.com/e/blog/2011/06/17/ffxiii_2_site_update/&quot;&gt;Andriasang&lt;/a&gt;. They shop off New Bodhum, the seaside settlement built after the events of FFXIII.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;There’s also a couple more, one showing combat, available on &lt;a href=&quot;http://www.famitsu.com/news/201106/17045364.html&quot;&gt;Famistu&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.vg247.com/2011/06/17/kitase-ffxiii-2-is-a-completely-different-experience/20110617ffxiii-2/&quot; title=&quot;20110617ffxiii-2&quot;&gt;&lt;img width=&quot;156&quot; height=&quot;44&quot; src=&quot;http://images.vg247.com/current//2011/06/20110617ffxiii-2-156x44.jpg&quot; alt=&quot;20110617ffxiii-2&quot; title=&quot;20110617ffxiii-2&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.vg247.com/2011/06/17/kitase-ffxiii-2-is-a-completely-different-experience/20110617ffxiii-2_1/&quot; title=&quot;20110617ffxiii-2_1&quot;&gt;&lt;img width=&quot;156&quot; height=&quot;87&quot; src=&quot;http://images.vg247.com/current//2011/06/20110617ffxiii-2_1-156x87.jpg&quot; alt=&quot;20110617ffxiii-2_1&quot; title=&quot;20110617ffxiii-2_1&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.vg247.com/2011/06/17/kitase-ffxiii-2-is-a-completely-different-experience/20110617ffxiii-2_2/&quot; title=&quot;20110617ffxiii-2_2&quot;&gt;&lt;img width=&quot;156&quot; height=&quot;87&quot; src=&quot;http://images.vg247.com/current//2011/06/20110617ffxiii-2_2-156x87.jpg&quot; alt=&quot;20110617ffxiii-2_2&quot; title=&quot;20110617ffxiii-2_2&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.vg247.com/2011/06/17/kitase-ffxiii-2-is-a-completely-different-experience/20110617ffxiii-2_3/&quot; title=&quot;20110617ffxiii-2_3&quot;&gt;&lt;img width=&quot;156&quot; height=&quot;87&quot; src=&quot;http://images.vg247.com/current//2011/06/20110617ffxiii-2_3-156x87.jpg&quot; alt=&quot;20110617ffxiii-2_3&quot; title=&quot;20110617ffxiii-2_3&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.vg247.com/2011/06/17/kitase-ffxiii-2-is-a-completely-different-experience/20110617ffxiii-2_4/&quot; title=&quot;20110617ffxiii-2_4&quot;&gt;&lt;img width=&quot;156&quot; height=&quot;87&quot; src=&quot;http://images.vg247.com/current//2011/06/20110617ffxiii-2_4-156x87.jpg&quot; alt=&quot;20110617ffxiii-2_4&quot; title=&quot;20110617ffxiii-2_4&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://www.vg247.com/2011/06/17/kitase-ffxiii-2-is-a-completely-different-experience/20110617ffxiii-2_5/&quot; title=&quot;20110617ffxiii-2_5&quot;&gt;&lt;img width=&quot;156&quot; height=&quot;87&quot; src=&quot;http://images.vg247.com/current//2011/06/20110617ffxiii-2_5-156x87.jpg&quot; alt=&quot;20110617ffxiii-2_5&quot; title=&quot;20110617ffxiii-2_5&quot; /&gt;&lt;/a&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/3232148906407352910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/kitase-ffxiii-2-is-completely-different.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/3232148906407352910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/3232148906407352910'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/kitase-ffxiii-2-is-completely-different.html' title='Kitase: FFXIII-2 is a “completely different experience”'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-8649055282798650017</id><published>2011-06-20T09:11:00.000+01:00</published><updated>2011-06-20T09:11:20.624+01:00</updated><title type='text'>Ezio is taken outside of his element in Assassin’s Creed: Revelations</title><content type='html'>&lt;a href=&quot;http://www.vg247.com/2011/06/17/ezio-is-taken-outside-of-his-element-in-assassins-creed-revelations/&quot;&gt;Ezio is taken outside of his element in Assassin’s Creed: Revelations&lt;/a&gt;: &quot;&lt;p&gt;Assassin’s Creed: Revelations presentation director, Brent Ashe, has said that Ezio’s motivation in the game will be much different than it was in Assassin’s Creed 2 and Brotherhood.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img title=&quot;ezioart&quot; src=&quot;http://images.vg247.com/current//2011/06/ezioart.jpg&quot; alt=&quot;&quot; width=&quot;668&quot; height=&quot;190&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Speaking with &lt;a href=&quot;http://www.shacknews.com/article/68943/interview-ac-revelations-presentation-director&quot;&gt;Shacknews&lt;/a&gt; at E3, Ashe said that Ezio will be taken outside of his element, and taken to the city of Masyaf which was a location in the first game.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“Ezio never set out to be a master assassin,” explained Ashe. “His motivation has primarily been revenge: Revenge against the death of his family; against the death of his uncle at the hands of Cesare [Borgia] in Brotherhood. So, in taking him on more of a pilgrimage–a personal journey now–it’s sort of leading him to discover the secrets left behind by Altair.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“There are these five keys that Altair has left behind that unlock the seal in Masyaf at the Assassin temple. And Ezio also discovers in the course of this, that the Templars are also in pursuit of these secrets. So we set up this really nice narrative, kind of a race against time, so it’s a different motivation for him this time. What that’s doing, like I said, is taking him outside of his element.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;“You’re in these new cities, these new places, and you’re going to discover that the Assassin Network sort of expands beyond what we’ve seen in the previous games.”&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Ashe goes on to explain that the new character Yusef, head of the Assassin’s Guild in Constantinople, will be teaching Ezio about a new weapon called the “hook-blade,” which will also allow Ezio to use the network of zip-lines across the city.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;You can read the entire interview through the link.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Revelations is due on PC, PS3 and Xbox 360 in November.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;[&lt;a href=&quot;http://fevereon.deviantart.com/art/Assassin-s-creed-2-Ezio-125786376&quot;&gt;pic&lt;/a&gt;]&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/8649055282798650017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/ezio-is-taken-outside-of-his-element-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/8649055282798650017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/8649055282798650017'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/ezio-is-taken-outside-of-his-element-in.html' title='Ezio is taken outside of his element in Assassin’s Creed: Revelations'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-6751320429234679281</id><published>2011-06-17T22:20:00.000+01:00</published><updated>2011-06-17T22:20:08.847+01:00</updated><title type='text'>E3 2011 Awards: Best Overall Game</title><content type='html'>&lt;a href=&quot;http://www.computerandvideogames.com/307953/news/e3-2011-awards-best-overall-game/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;E3 2011 Awards: Best Overall Game&lt;/a&gt;: &quot;&lt;b&gt;The toughest contest of all...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So we&#39;ve named our favourite shooter, RPG and action title of E3 2011 - as well as our most beloved racer, family title and more besides.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/307953/news/e3-2011-awards-best-overall-game/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;&lt;img src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_257771_thumb93.jpg&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://www.computerandvideogames.com/307953/news/e3-2011-awards-best-overall-game/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;&lt;img src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_257770_thumb93.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/307953/news/e3-2011-awards-best-overall-game/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;Click here to read the full article&lt;/a&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/6751320429234679281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/e3-2011-awards-best-overall-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/6751320429234679281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/6751320429234679281'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/e3-2011-awards-best-overall-game.html' title='E3 2011 Awards: Best Overall Game'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-3796362271006178482</id><published>2011-06-17T07:34:00.000+01:00</published><updated>2011-06-17T07:34:07.147+01:00</updated><title type='text'>FFXIII-2 will be &#39;completely different experience&#39;</title><content type='html'>&lt;a href=&quot;http://www.computerandvideogames.com/307705/news/ffxiii-2-will-be-completely-different-experience/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;FFXIII-2 will be &#39;completely different experience&#39;&lt;/a&gt;: &quot;&lt;b&gt;Producer promises more exploration and interactivity elements over first effort.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We adored Final Fantasy XIII but it&#39;s undeniably incredibly linear, and Square knows this didn&#39;t sit well with some FF fans. The next one, Final Fantasy XIII-2, will fix this.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/307705/news/ffxiii-2-will-be-completely-different-experience/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;&lt;img src=&quot;http://cdn.medialib.computerandvideogames.com/screens/screenshot_257634_thumb93.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.computerandvideogames.com/307705/news/ffxiii-2-will-be-completely-different-experience/?cid=OTC-RSS&amp;amp;attr=CVG-General-RSS&quot;&gt;Click here to read the full article&lt;/a&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/3796362271006178482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/ffxiii-2-will-be-completely-different.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/3796362271006178482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/3796362271006178482'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/ffxiii-2-will-be-completely-different.html' title='FFXIII-2 will be &#39;completely different experience&#39;'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-816808291590565108</id><published>2011-06-16T16:54:00.000+01:00</published><updated>2011-06-16T16:54:22.066+01:00</updated><title type='text'>Assassin&#39;s Creed: Revelations is a Grand Adventure That Won&#39;t Pull a Lost (They Promise!) [Single-player Preview]</title><content type='html'>&lt;a href=&quot;http://feeds.gawker.com/~r/kotaku/full/~3/oWo61sMCBBc/assassins-creed-revelations-is-a-grand-adventure-that-wont-pull-a-lost-they-promise&quot;&gt;Assassin&#39;s Creed: Revelations is a Grand Adventure That Won&#39;t Pull a Lost (They Promise!) [Single-player Preview]&lt;/a&gt;: &quot;&lt;div style=&quot;float:left;padding-right:10px&quot;&gt;&lt;br /&gt;          &lt;br /&gt;     &lt;div&gt;&lt;a title=&quot;Click here to read &amp;lt;em&amp;gt;Assassin&#39;s Creed: Revelations&amp;lt;/em&amp;gt; is a Grand Adventure That Won&#39;t Pull a &amp;lt;em&amp;gt;Lost&amp;lt;/em&amp;gt; (They Promise!)&quot; href=&quot;http://kotaku.com/5812317/assassins-creed-revelations-is-a-grand-adventure-that-wont-pull-a-lost-they-promise&quot;&gt;&lt;br /&gt;      &lt;img style=&quot;border-color:#B3B3B3;border-width:0 1px 1px;border-style:none solid solid&quot; height=&quot;120&quot; width=&quot;190&quot; title=&quot;Click here to read &amp;lt;em&amp;gt;Assassin&#39;s Creed: Revelations&amp;lt;/em&amp;gt; is a Grand Adventure That Won&#39;t Pull a &amp;lt;em&amp;gt;Lost&amp;lt;/em&amp;gt; (They Promise!)&quot; alt=&quot;Click here to read &amp;lt;em&amp;gt;Assassin&#39;s Creed: Revelations&amp;lt;/em&amp;gt; is a Grand Adventure That Won&#39;t Pull a &amp;lt;em&amp;gt;Lost&amp;lt;/em&amp;gt; (They Promise!)&quot; src=&quot;http://fastcache.gawkerassets.com/assets/images/9/2011/06/small_acrsolo1.jpg&quot; /&gt;&lt;br /&gt;           &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;         &lt;/div&gt;&lt;br /&gt;    &#39;If you&#39;re a fan of &lt;em&gt;Lost&lt;/em&gt;, &lt;em&gt;Assassin&#39;s Creed Revelations&lt;/em&gt; level design director, Falko Poiker, told me last week, &#39;then you know that it really sucks to be left with questions.&#39;    &lt;a href=&quot;http://kotaku.com/5812317/assassins-creed-revelations-is-a-grand-adventure-that-wont-pull-a-lost-they-promise&quot; title=&quot;Click here to read more about Assassin&#39;s Creed: Revelations is a Grand Adventure That Won&#39;t Pull a Lost (They Promise!) [Single-player Preview]&quot;&gt;More »&lt;/a&gt;&lt;br /&gt;     &lt;div&gt;&lt;br /&gt;&lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=oWo61sMCBBc:fS9twxcwYlg:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=oWo61sMCBBc:fS9twxcwYlg:H0mrP-F8Qgo&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=oWo61sMCBBc:fS9twxcwYlg:D7DqB2pKExk&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?i=oWo61sMCBBc:fS9twxcwYlg:D7DqB2pKExk&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=oWo61sMCBBc:fS9twxcwYlg:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?i=oWo61sMCBBc:fS9twxcwYlg:V_sGLiPBpWU&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/kotaku/full/~4/oWo61sMCBBc&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/816808291590565108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/assassins-creed-revelations-is-grand.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/816808291590565108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/816808291590565108'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/assassins-creed-revelations-is-grand.html' title='Assassin&#39;s Creed: Revelations is a Grand Adventure That Won&#39;t Pull a Lost (They Promise!) [Single-player Preview]'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-3863952683282298841</id><published>2011-06-16T16:53:00.001+01:00</published><updated>2011-06-16T16:53:32.021+01:00</updated><title type='text'>Devil May Cry Series Getting HD Re-Releases [Rumor]</title><content type='html'>&lt;a href=&quot;http://feeds.gawker.com/~r/kotaku/full/~3/bg6lorIPUSY/devil-may-cry-series-getting-hd-re+releases&quot;&gt;Devil May Cry Series Getting HD Re-Releases [Rumor]&lt;/a&gt;: &quot;&lt;div style=&quot;float:left;padding-right:10px&quot;&gt;&lt;br /&gt;          &lt;br /&gt;     &lt;div&gt;&lt;a title=&quot;Click here to read &amp;lt;em&amp;gt;Devil May Cry&amp;lt;/em&amp;gt; Series Getting HD Re-Releases&quot; href=&quot;http://kotaku.com/5812491/devil-may-cry-series-getting-hd-re+releases&quot;&gt;&lt;br /&gt;      &lt;img style=&quot;border-color:#B3B3B3;border-width:0 1px 1px;border-style:none solid solid&quot; height=&quot;120&quot; width=&quot;190&quot; title=&quot;Click here to read &amp;lt;em&amp;gt;Devil May Cry&amp;lt;/em&amp;gt; Series Getting HD Re-Releases&quot; alt=&quot;Click here to read &amp;lt;em&amp;gt;Devil May Cry&amp;lt;/em&amp;gt; Series Getting HD Re-Releases&quot; src=&quot;http://fastcache.gawkerassets.com/assets/images/9/2011/06/small_dmcpack.jpg&quot; /&gt;&lt;br /&gt;           &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;         &lt;/div&gt;&lt;br /&gt;    This year is the 10th anniversary of the&lt;em&gt; Devil May Cry&lt;/em&gt; series, and to commemorate the occasion, it looks like Capcom will be releasing a collection of three games, all of them remastered in high definition.    &lt;a href=&quot;http://kotaku.com/5812491/devil-may-cry-series-getting-hd-re+releases&quot; title=&quot;Click here to read more about Devil May Cry Series Getting HD Re-Releases [Rumor]&quot;&gt;More »&lt;/a&gt;&lt;br /&gt;     &lt;div&gt;&lt;br /&gt;&lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=bg6lorIPUSY:b9eh5x8fR04:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=bg6lorIPUSY:b9eh5x8fR04:H0mrP-F8Qgo&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=bg6lorIPUSY:b9eh5x8fR04:D7DqB2pKExk&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?i=bg6lorIPUSY:b9eh5x8fR04:D7DqB2pKExk&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=bg6lorIPUSY:b9eh5x8fR04:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?i=bg6lorIPUSY:b9eh5x8fR04:V_sGLiPBpWU&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/kotaku/full/~4/bg6lorIPUSY&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/3863952683282298841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/devil-may-cry-series-getting-hd-re.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/3863952683282298841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/3863952683282298841'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/devil-may-cry-series-getting-hd-re.html' title='Devil May Cry Series Getting HD Re-Releases [Rumor]'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-1049457768310590052</id><published>2011-06-16T16:53:00.000+01:00</published><updated>2011-06-16T16:53:02.902+01:00</updated><title type='text'>Tomb Raider Hopes to Recreate a Gaming Icon [Tomb Raider]</title><content type='html'>&lt;a href=&quot;http://feeds.gawker.com/~r/kotaku/full/~3/qXVirdIgWMg/tomb-raider-hopes-to-recreate-a-gaming-icon&quot;&gt;Tomb Raider Hopes to Recreate a Gaming Icon [Tomb Raider]&lt;/a&gt;: &quot;&lt;div style=&quot;float:left;padding-right:10px&quot;&gt;&lt;br /&gt;          &lt;br /&gt;     &lt;div&gt;&lt;a title=&quot;Click here to read &amp;lt;em&amp;gt;Tomb Raider&amp;lt;/em&amp;gt; Hopes to Recreate a Gaming Icon&quot; href=&quot;http://kotaku.com/5812523/tomb-raider-hopes-to-recreate-a-gaming-icon&quot;&gt;&lt;br /&gt;      &lt;img style=&quot;border-color:#B3B3B3;border-width:0 1px 1px;border-style:none solid solid&quot; height=&quot;120&quot; width=&quot;190&quot; title=&quot;Click here to read &amp;lt;em&amp;gt;Tomb Raider&amp;lt;/em&amp;gt; Hopes to Recreate a Gaming Icon&quot; alt=&quot;Click here to read &amp;lt;em&amp;gt;Tomb Raider&amp;lt;/em&amp;gt; Hopes to Recreate a Gaming Icon&quot; src=&quot;http://fastcache.gawkerassets.com/assets/images/9/2011/06/small_865a63604530d4f5_830_l.jpg&quot; /&gt;&lt;br /&gt;           &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;         &lt;/div&gt;&lt;br /&gt;     Don&#39;t think of &lt;em&gt;Tomb Raider&lt;/em&gt; as an origin story, think of it instead as a sort of metaphorical creation myth, a game that won&#39;t &lt;a href=&quot;http://kotaku.com/5808381/the-reinvention-of-lara-croft&quot;&gt;redefine just who Lara Croft is&lt;/a&gt;, but also the world in which she exists.    &lt;a href=&quot;http://kotaku.com/5812523/tomb-raider-hopes-to-recreate-a-gaming-icon&quot; title=&quot;Click here to read more about Tomb Raider Hopes to Recreate a Gaming Icon [Tomb Raider]&quot;&gt;More »&lt;/a&gt;&lt;br /&gt;     &lt;div&gt;&lt;br /&gt;&lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=qXVirdIgWMg:5XIa8LGlYq4:yIl2AUoC8zA&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=qXVirdIgWMg:5XIa8LGlYq4:H0mrP-F8Qgo&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=qXVirdIgWMg:5XIa8LGlYq4:D7DqB2pKExk&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?i=qXVirdIgWMg:5XIa8LGlYq4:D7DqB2pKExk&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~ff/kotaku/full?a=qXVirdIgWMg:5XIa8LGlYq4:V_sGLiPBpWU&quot;&gt;&lt;img src=&quot;http://feeds.feedburner.com/~ff/kotaku/full?i=qXVirdIgWMg:5XIa8LGlYq4:V_sGLiPBpWU&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;img src=&quot;http://feeds.feedburner.com/~r/kotaku/full/~4/qXVirdIgWMg&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/1049457768310590052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/tomb-raider-hopes-to-recreate-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/1049457768310590052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/1049457768310590052'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/tomb-raider-hopes-to-recreate-gaming.html' title='Tomb Raider Hopes to Recreate a Gaming Icon [Tomb Raider]'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-8704494932750612068</id><published>2011-06-16T01:11:00.000+01:00</published><updated>2011-06-16T01:11:35.665+01:00</updated><title type='text'>Final Fantasy May Come To Wii U</title><content type='html'>&lt;a href=&quot;http://www.xg247.co.uk/news/06/final-fantasy-may-come-to-wii-u/&quot;&gt;Final Fantasy May Come To Wii U&lt;/a&gt;: &quot;&lt;p&gt;Square Enix, the studio behind the Final Fantasy series have been talking about the possibilities of a Final Fantasy game coming to the newly announced Wii U.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Yoshinori Kitase, the producer behind Final Fantasy XIII-2 has said:&lt;/p&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;“Three or four years ago we joked around about developing a Final Fantasy game on the Wii Fit balance board. But after seeing Wii U revealed at Nintendo’s conference, we are now considering the possibilities of bringing the Final Fantasy series to the format.”&lt;/p&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;p&gt;At the moment though, the focus is on Final Fantasy XIII-2 which is due to be released on Xbox 360 and PS3 in early 2012.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;[Source &lt;a href=&quot;http://www.vg247.com/2011/06/13/square-enix-considering-the-possibilities-of-bringing-final-fantasy-to-wii-u/&quot;&gt;VG247&lt;/a&gt;]&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/8704494932750612068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/final-fantasy-may-come-to-wii-u.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/8704494932750612068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/8704494932750612068'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/final-fantasy-may-come-to-wii-u.html' title='Final Fantasy May Come To Wii U'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-6944396781325352289</id><published>2011-06-15T14:50:00.000+01:00</published><updated>2011-06-15T14:50:25.687+01:00</updated><title type='text'>Child Of Eden review</title><content type='html'>&lt;a href=&quot;http://www.next-gen.biz/reviews/child-eden-review&quot;&gt;Child Of Eden review&lt;/a&gt;: &quot;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;                   &lt;img width=&quot;615&quot; height=&quot;347&quot; alt=&quot;&quot; src=&quot;http://media.next-gen.biz/files/articles/reviews/coe_urban_blue_boxes.jpg?1308132836&quot; /&gt;        &lt;/div&gt;&lt;br /&gt;       &lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;Motion control breathes new life into a niche genre.        &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;em&gt;Child Of Eden&lt;/em&gt; is the product of an auteur at  the height of his powers, with the free rein to realise a supremely ambitious project and the restraint to make it universal rather than self-serving. At its core are the on-rails shooter mechanics of &lt;a href=&quot;http://www.next-gen.biz/reviews/rez-review&quot;&gt;&lt;em&gt;Rez&lt;/em&gt;&lt;/a&gt;, but the experience is one that escapes further genre categorisation, creating a level of involvement beyond what its 2001 progenitor achieved.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.next-gen.biz/reviews/child-eden-review&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/6944396781325352289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/child-of-eden-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/6944396781325352289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/6944396781325352289'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/child-of-eden-review.html' title='Child Of Eden review'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-4338523909673495130</id><published>2011-06-15T14:47:00.000+01:00</published><updated>2011-06-15T14:47:02.846+01:00</updated><title type='text'>Duke Nukem Forever review</title><content type='html'>&lt;a href=&quot;http://www.next-gen.biz/reviews/duke-nukem-forever-review&quot;&gt;Duke Nukem Forever review&lt;/a&gt;: &quot;&lt;div&gt;&lt;div&gt;            &lt;div&gt;&lt;br /&gt;                   &lt;img width=&quot;615&quot; height=&quot;347&quot; alt=&quot;&quot; src=&quot;http://media.next-gen.biz/files/duke_pig_gamble.jpg?1308045345&quot; /&gt;        &lt;/div&gt;&lt;br /&gt;       &lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;So, what do 14 years of development do for a game?        &lt;/div&gt;&lt;br /&gt;       &lt;/div&gt;&lt;/div&gt;&lt;p&gt;There’s never been another game quite like &lt;em&gt;Duke Nukem Forever&lt;/em&gt;. That’s not because it’s inventive, technologically dazzling or particularly memorable, but because there literally hasn’t been another major production that’s taken 14 years to complete.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.next-gen.biz/reviews/duke-nukem-forever-review&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/4338523909673495130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/duke-nukem-forever-review_737.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/4338523909673495130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/4338523909673495130'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/duke-nukem-forever-review_737.html' title='Duke Nukem Forever review'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-1608094372271775055</id><published>2011-06-15T09:09:00.000+01:00</published><updated>2011-06-15T09:09:00.662+01:00</updated><title type='text'>FFXIII-2 – Noel is the star, hybrid soundtrack, more</title><content type='html'>&lt;a href=&quot;http://www.vg247.com/2011/06/15/ffxiii-2-noel-is-the-star-hybrid-soundtrack-more/&quot;&gt;FFXIII-2 – Noel is the star, hybrid soundtrack, more&lt;/a&gt;: &quot;&lt;p&gt;Want &lt;a href=&quot;http://www.vg247.com/2011/06/14/ffxiii-2-70-percent-complete-features-branching-dialogue/&quot;&gt;more&lt;/a&gt; Final Fantasy XIII-2 information? Sure you do!&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://images.vg247.com/current//2011/06/20110615ffxiii-2.jpg&quot; alt=&quot;&quot; title=&quot;20110615ffxiii-2&quot; width=&quot;668&quot; height=&quot;190&quot; /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Culling from Dengeki, &lt;a href=&quot;http://www.andriasang.com/e/blog/2011/06/14/ffxiii_2_interview/&quot;&gt;Andriasang&lt;/a&gt; reports new character Noel will be the primary protagonist of FFXIII-2.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Director Motomu Toriyama said Noel will be the game’s frontline fighter, with companion [FFXIII-ending-spoiler-name-redacted] taking a backseat support role.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Noel is said to a be a cool character, the equivalent of FFXIII’s Lightning. He’s a monster hunter from Gran Pulse.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;FFXIII composer Masashi Hamauzu has returned for the sequel, and aims to keep the feel of the first title, while new composers will be brought in to add new material.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Following on from comments that NPCs in towns will have AI, Toriyma revealed townsfolk will shelter from weather. Weather will also have an effect on battle.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;The demo from E3 is said to have been spliced together from two separate chapters, with story segments ruthlessly cut. The same section in the full game will tell the story of how the two protagonists meet.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;As well as a third monster party member, players will sometimes temporarily recruit extra guest characters.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;FFXIII-2 is expected on PlayStation 3 and Xbox 360 in Japan in December, and everywhere else in early 2012.&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/1608094372271775055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/ffxiii-2-noel-is-star-hybrid-soundtrack.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/1608094372271775055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/1608094372271775055'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/ffxiii-2-noel-is-star-hybrid-soundtrack.html' title='FFXIII-2 – Noel is the star, hybrid soundtrack, more'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5791714990733779159.post-5127029428152863242</id><published>2011-06-15T08:51:00.000+01:00</published><updated>2011-06-15T08:51:55.466+01:00</updated><title type='text'>Duke Nukem Forever Review</title><content type='html'>&lt;a href=&quot;http://www.1up.com/reviews?cId=3184663&quot;&gt;Duke Nukem Forever Review&lt;/a&gt;: &quot;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;  &lt;span&gt;You&#39;ve met Duke Nukem, or at least people like him. You may run into him when you go back home to the town where you went to high school. While the rest of his cohort has moved on with their lives, going to new and interesting places, Duke Nukem is puttering around his home town, drinking at dive bars, and yet through some magic (or meth) still seems to be filled with a particular pride at his lack of accomplishment. Duke is, as he himself would say, a douche.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;a href=&quot;http://www.1up.com/games/xbox360/duke-nukem-forever&quot;&gt;Duke Nukems Forever&lt;/a&gt;&#39;s biggest problem is Duke Nukem. As romanticized as the character has become, Duke in &lt;a href=&quot;http://www.1up.com/games/pc/duke-nukem-3d&quot;&gt;Duke Nukem 3D&lt;/a&gt; was little more than a stand-in to spout lines from &#39;80s action flicks. Duke in his most recent incarnation is a caricature of his former self.  He&#39;s crossed the line from charmingly foul-mouthed to obnoxious and embarrassing. Handing pixelated strippers cash for a quick flash was funny in 1996. DNF takes that three-second scene that in its day was worth just a slight chuckle, and turns it into an unbelievably boring 30-minute scavenger-hunt through a strip club.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&quot;</content><link rel='replies' type='application/atom+xml' href='http://lmbgamesworld.blogspot.com/feeds/5127029428152863242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/duke-nukem-forever-review_15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5127029428152863242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5791714990733779159/posts/default/5127029428152863242'/><link rel='alternate' type='text/html' href='http://lmbgamesworld.blogspot.com/2011/06/duke-nukem-forever-review_15.html' title='Duke Nukem Forever Review'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/02103052335129442597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>