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siena" /><category term="cabal build" /><category term="mygame.ph" /><category term="cabal episode 4" /><category term="anniversary badge items" /><category term="dragonica" /><category term="runes of magic" /><title>A Doctor's Online Gaming Life</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://mhauckonline.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>597</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/xSdwg" /><feedburner:info uri="blogspot/xsdwg" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DEINQHozeyp7ImA9WhBSFkw.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-5496395145430812054</id><published>2013-02-23T15:28:00.001+08:00</published><updated>2013-02-23T18:49:51.483+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-23T18:49:51.483+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="dragon nest" /><category scheme="http://www.blogger.com/atom/ns#" term="guide" /><category scheme="http://www.blogger.com/atom/ns#" term="game guide" /><title>Green Dragon Nest Guide</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://img0.mmo.mmo4arab.com/newforum/upload//2011/11/17/1321520836467.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://img0.mmo.mmo4arab.com/newforum/upload//2011/11/17/1321520836467.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
When Dragon Nest SEA first released the Green Dragon Nest, my Barbarian wasn't quite ready yet to face the latest beast. I had to get decent equipment first.&lt;br /&gt;
&lt;br /&gt;
Well, that plan didn't work. &lt;br /&gt;
&lt;br /&gt;
Due to the hard time I've been having with the Green Dragon, I have managed to scour the world wide web with a decent guide on how to defeat the menacing monster.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="color: #6600cc;"&gt;&lt;b&gt;&lt;u&gt;Stage 1: Fallen Bishop Geneus&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
* Weak to light, resist dark&lt;br /&gt;
* Crit resist 5000&lt;br /&gt;
There will be 4 Archbishops here. They won't be activated if you don't  go near them. It is recommend that they should be killed one by one,  separately.&lt;br /&gt;
&lt;br /&gt;
Use ranged attack (Fireball or Gravity Ball) to lure 1 Bishop to your  party, make sure you lure it far away from the other Bishops, Paladin  should provoke shortly afterward. The rest of the party trigger minions  spawn, they are easily killed when they are out of Bishop's aura. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;All minions must be killed before killing the Bishop, Bishop will revive even if there's 1 minion remaining on field. &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
*Take note that Assassin Minions will go invisible at times.&lt;br /&gt;
**Bishop grows stronger every time it revives, making it even harder to kill.&lt;br /&gt;
&lt;br /&gt;
Periodically, Bishop will summon a Punisher. The &lt;b&gt;Punisher must not get near Bishop&lt;/b&gt;  as Bishop emanates a dark aura which will strengthen the Punisher,  making him 10x harder to kill. 5-6 members should engage and kill the  Punisher immediately while Paladin continue provoking Bishop.&lt;br /&gt;
&lt;br /&gt;
*Both Punisher &amp;amp; minions can be stopped with Time Stop, Gravity Ascension, Wax and other disables.&lt;br /&gt;
&lt;br /&gt;
Skills of Bishop: Time Stop, Gravity Ascension, Yellow Laser &lt;br /&gt;
Skills of Punisher: Jumping Stomp (Not whole screen), Spinning attack. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="pic_enlarge" style="height: 403px; position: relative; width: 580px;"&gt;
&lt;img class="scrollLoading" height="403" href="http://img855.imageshack.us/img855/7554/13309975.jpg" src="http://img855.imageshack.us/img855/7554/13309975.jpg" width="580" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span style="color: #6600cc;"&gt;Stage 2 : Swamp Golem Morgon&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
* Weak to fire, resist dark and ice&lt;br /&gt;
* Crit resist 6250&lt;br /&gt;
&lt;br /&gt;
Once boss appears, get your Saint to buff you or have someone start a  countdown timer. Once 40 seconds have passed, get ready to run to the  activated &lt;b&gt;Life Geyser&lt;/b&gt;! (All buff will be cleared once you got onto the geyser. Debuff will not be cleared.)&lt;br /&gt;
&lt;br /&gt;
A notice will appear on the screen every 50 seconds (After gotten down from Life Geyser) and &lt;b&gt;Poison Gas&lt;/b&gt;  will be released on the field. One of the 5 platforms on the map will  start glowing. All party members are supposed to jump onto the &lt;b&gt;Life Geyser&lt;/b&gt; generated by the platform to stay alive during AOE Poison. &lt;br /&gt;
&lt;br /&gt;
*You only have 5 seconds to move to the right platform. &lt;br /&gt;
&lt;br /&gt;
1 Priest cast Miracle Hand few seconds after gotten off from Life  Geyser. The party should try to maximize their DPS during this 18  seconds! Once Miracle Hand ended, Mercenary casts Panic Howl to ensure  the party won't get knocked down before going onto Life Geyser. &lt;br /&gt;
&lt;br /&gt;
Everyone gather at the middle and prepare to run once ~40 seconds have  passed since last AOE Poison, Priests cast Curing Hand while Acrobat or  Academic cast their &lt;b&gt;speedup buff &lt;/b&gt;to assist party members move towards the Life Geyser quickly. &lt;br /&gt;
&lt;br /&gt;
*Paladin try to provoke the boss at 2o'clock of the map because there  are no geyser there. The boss might block the view when looking for  geyser. &lt;br /&gt;
*Zoom in your mini map. Use F1-F6 messages to let your party members know where is the Life Geyser.&lt;br /&gt;
*DO NOT cast Shield Block when running towards the Life Geyser as the flower attacks might slow you down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="pic_enlarge" style="height: 376px; position: relative; width: 580px;"&gt;
&lt;img class="scrollLoading" height="376" href="http://img692.imageshack.us/img692/1708/43886440.jpg" src="http://img692.imageshack.us/img692/1708/43886440.jpg" width="580" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Basic Attacks of Morgon&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
* &lt;b&gt;Hook Punch&lt;/b&gt;&lt;br /&gt;
* &lt;b&gt;Raise Leg Stomp&lt;/b&gt;: This doesn't hit the whole field, but only a small AOE around it. You won't get hit at 3,6,9,12 o'clock around him.&amp;nbsp; &lt;br /&gt;
*&lt;b&gt; Homing Ice Ball:&lt;/b&gt; Will freeze target. Can be cured with &lt;b&gt;Curing Relic / Miracle Relic.&lt;/b&gt; Deals additional damage if there are other party members around yourself. &lt;b&gt;Elemental Aura&lt;/b&gt; reduces the frozen time. &lt;br /&gt;
&lt;br /&gt;
Morgon will go &lt;b&gt;Berserk&lt;/b&gt; at his 3rd HP bar and covers himself with Poison Mist. All his attack skills will be powered up and infused with &lt;b&gt;dark&lt;/b&gt;  elements. The berserk status actually has a certain duration , but he  will keep renewing his Berserk status until it dies. Berserk cannot be  cleared.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;New Attacks at 3rd HP Bar&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
* &lt;b&gt;4-Direction Poison Wall:&lt;/b&gt; His Circle Kick will generate  4-directional poison walls. He will definitely cast this immediately  after he finish his Berserk casting.&amp;nbsp;&amp;nbsp;Poison status can be cured with  Curing Hand / Miracle Hand. High damage, multi hit. &lt;br /&gt;
* &lt;b&gt;1-Direction Poison Wall&lt;/b&gt;: His hook punch will generate a poison wall which will move forward. &lt;br /&gt;
* &lt;b&gt;Poison Geyser&lt;/b&gt;: His Raise Leg Stomp will have increased AOE and  Poison Geyser will appear around him after the stomp (large AOE but not  whole screen). 4 rows of geyser will spawn, radiating from him towards  pt members. It has homing effect, hard to avoid unless you are very far  away. &lt;br /&gt;
* &lt;b&gt;Back-sitting Attack:&lt;/b&gt; Quick casting. Head turns to the left before casting, will cause faint. Will hit the area&lt;b&gt; directly to the back of the boss.&lt;/b&gt; Heavy damage.&lt;br /&gt;
*&lt;b&gt; Confusion Cloud:&lt;/b&gt;&amp;nbsp;&amp;nbsp;Spit poison cloud in the front direction. &lt;b&gt;Clear all buff.&lt;/b&gt; &lt;b&gt;Confusion&lt;/b&gt;  status will be applied ("?!" icon appear on you if you are hit). The  directional arrow key (either left-right or up-down) will be reversed.  Can be cured with Curing Relic / Miracle Relic / Relief. You can use  auto-run to move forward too. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;New Attack at Final HP Bar&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
*&lt;b&gt; 3-Hit Stomp (Similar to Bishop Golem)&lt;/b&gt;: Raises its right arm,  and smashes the floor 3 times. Whole screen attack. Can be avoided with  jump or any invincible / damage reduction skills. Very heavy damage. &lt;br /&gt;
* &lt;b&gt;Jumping stomp:&lt;/b&gt; Mouth wide open, both arms at his waist level,  jump up high and stomp. Very heavy damage. Cause Faint. Whole field  attack. Avoid with jump.                                                                                          &lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span style="color: #6600cc;"&gt;Stage 3: One-eyed Kraken&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
* Weak to dark, resist light&lt;br /&gt;
* Crit resist 5000&lt;br /&gt;
&lt;br /&gt;
The concept of stage 3 is similar to stage 3 Lava Golem in SDN. After a  certain warning, every party members are supposed to hide behind a  statue. &lt;b&gt;1 man per statue,&lt;/b&gt; or the whole party will be killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="pic_enlarge" style="height: 327px; position: relative; width: 580px;"&gt;
&lt;img class="scrollLoading" height="327" href="http://img4.mmo.mmo4arab.com/newforum/upload//2011/12/01/1322806541402.jpg" src="http://img4.mmo.mmo4arab.com/newforum/upload//2011/12/01/1322806541402.jpg" width="580" /&gt;&lt;/div&gt;
&lt;br /&gt;
Split the party into 2 groups before going in, 4 take statues on the left and 4 to the right. &lt;br /&gt;
&lt;br /&gt;
Once inside, do not rush to attack the boss. Go to your assigned statue,  observe its attack pattern and wait for the first Curse Beam. Attack it  directly once you are used to this stage.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Curse Beam:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
First, there will be a 5 sec countdown. After 2 sec, Kraken will cast &lt;b&gt;Confusion Roar &lt;/b&gt;to  push back all players slightly. This cannot be blocked or evaded. Once  hit, confusion debuff will be applied. Directional arrow keys will be  reversed. After 5 seconds, Kraken will cast Curse Beam. Curse Beam  occurs every 50~70 seconds (yes, it is not constant and varies  randomly). &lt;br /&gt;
&lt;br /&gt;
* Because of confusion debuff and the short time before Curse Beam, it  is recommended that each party members move to the assigned statue  earlier, so that after every howl, each party member will land near /  behind the assigned statue. &lt;br /&gt;
&lt;br /&gt;
* All party members will be killed if anyone does not hide behind the  statue in time or more than 1 members are hiding behind the same statue.  &lt;br /&gt;
&lt;br /&gt;
* Walk to the statue by facing your character to the statue and press  'back' key to walk forward. Best method would be using auto-run (Default  'E'). You won't be panic and cause unnecessary mistakes this way.&lt;br /&gt;
&lt;br /&gt;
* The boss will fall asleep for awhile after casting Curse Beam. This is  your best opportunity to attack the boss. Go back to your statue when  it wakes up and howl you away from itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #6600cc;"&gt;&lt;/span&gt;&lt;u&gt;&lt;b&gt;Basic Attack of Kraken:&lt;br /&gt;
&lt;/b&gt;&lt;/u&gt;* &lt;b&gt;Summon Tentacles:&lt;/b&gt; Tentacles emerge from the floor and attack players. &lt;br /&gt;
* &lt;b&gt;Tentacle Swipe:&lt;/b&gt; Melee range attack. &lt;br /&gt;
* &lt;b&gt;Howl: &lt;/b&gt;Low damage, heavy push back effect. &lt;br /&gt;
* &lt;b&gt;Poison Line:&lt;/b&gt; A few line of poison will appear on the ground. Will receive damage continuously if you are standing on it. High damage.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;New Attacks after HP x3&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
* &lt;b&gt;Homing Poison Ball:&lt;/b&gt; Dark elemental, inflicts a debuff on players, which &lt;b&gt;prevent you from jumping for 5 seconds&lt;/b&gt;. The abnormal status can be cured with Curing Hand. Poison Ball can be blocked by Relics, Mirror or Summons. &lt;br /&gt;
* &lt;b&gt;Poison Stomp:&lt;/b&gt; Heavy damage, dark elemental. Stomp will be cast  if there is someone in the range of the Homing Poison Ball. Jump to  avoid. Penetrate Shield Block, Parry Stance and other invincible skills.  Cannot be avoided with Blink or Tumble.&lt;br /&gt;
* &lt;b&gt;Enrage&lt;/b&gt;: Buffs himself to increase his own damage. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Changes after HP x2&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
* &lt;b&gt;Poison Line EX:&lt;/b&gt; the AOE of poison line increases&lt;br /&gt;
* Increased frequency of &lt;b&gt;Enrage&lt;/b&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Additional notes:&lt;br /&gt;
&lt;/b&gt;* Boss' attack will increase as time pass by. More tentacles will spawn from ground with an increased size. (Due to Enrage)&lt;br /&gt;
* The sleep time of boss is roughly 20~28sec. (Shorten gradually)&lt;br /&gt;
* The map has at least 14 statues at first. Each AOE poison attack will  destroy 1-2 of the statues.. Eventually only 8 will be left on map. &lt;br /&gt;
* The boss will cast skills in following order at 3rd HP bar: Homing Poison Ball &amp;gt; Poison Stomp &amp;gt; Confusion Roar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Assignment of Statue:&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;img class="scrollLoading" height="360" href="http://img406.imageshack.us/img406/8906/1325013887656.jpg" src="http://img406.imageshack.us/img406/8906/1325013887656.jpg" width="640" /&gt; &lt;br /&gt;
&lt;br /&gt;
Assign elemental lord or mercenary to take the statue L6 and R6 in  front. They can stand there without getting blown back due to the super  armor buff. For Elemental Lord, normally charging fireball without  release + fire/ice shield is enough to hold it against the howl. Other  classes, try to stand at the last few rows of statue. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rewards:&lt;/b&gt;&lt;br /&gt;
* Green Dragon Gloves&lt;br /&gt;
* Advanced Armor, Weapon (rare) and Diamond Potential Code                                                                                          &lt;br /&gt;
&lt;span style="color: #6600cc;"&gt;&lt;b&gt;&lt;u&gt;Stage 4: Swamp Queen Zeebel&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
* No elemental weakness or resist&lt;br /&gt;
* Crit resist 15000 &lt;br /&gt;
&lt;br /&gt;
&lt;img class="scrollLoading" height="256" href="http://img4.mmo.mmo4arab.com/newforum/upload//2012/04/10/1334049501886.jpg" src="http://img4.mmo.mmo4arab.com/newforum/upload//2012/04/10/1334049501886.jpg" width="640" /&gt; &lt;br /&gt;
&lt;br /&gt;
* 2 spider queen boss, with tons of small spiders...&lt;br /&gt;
&lt;br /&gt;
* &lt;b&gt;Scarab Swarm&lt;/b&gt; will fill the valley every 50sec. Must &lt;b&gt;jump up to the open platform&lt;/b&gt; around the area when the countdown starts. &lt;br /&gt;
&lt;br /&gt;
*Only a few platforms will not be open (randomly). Failure to jump up =  certain death. Make sure to have super armor buff on the party during  that time. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Boss Attack:&lt;/b&gt;&lt;br /&gt;
* Wave Attack&lt;br /&gt;
* Jumping Attack with Wave&lt;br /&gt;
* Shoot Spider Eggs - Spawn smaller spiders&lt;br /&gt;
* Rolling Attack&lt;br /&gt;
* Spider Web (bind status)&lt;br /&gt;
* Self-explode (when the spider is about to die) - Very high damage. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bee Hive&lt;/b&gt;&lt;br /&gt;
* Stream of scarab will rush out from the bee-hive like structure on the wall across the alley randomly.&lt;br /&gt;
* High damage &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Small Spider:&lt;/b&gt;&lt;br /&gt;
* Will heal the spider queen. &lt;br /&gt;
* Clear/disable as much as possible so that they won't interrupt with your jumping&lt;br /&gt;
&lt;br /&gt;
Paladin should provoke one of the spider queen at the end of the valley.  The remaining party members should kill the other spider queen as soon  as possible at the other end. The spider should be keep at the end of  the valley as much as possible to prevent interference while jumping.&lt;br /&gt;
&lt;br /&gt;
Go to the middle and prepare for jump after 30sec~. Academic Wax  (facilitate jumping), Mercenary super armor buff (Prevent knockdown and  push back effect), Priest Curing Relic (To prevent bind/slow status)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Flower Jumping Technique:&lt;br /&gt;
&lt;/b&gt;Run far away from spider so that spider wont block any flowers in  sight when Yellow System Message appears. (Kalahan saying himself  handsome or something)&lt;br /&gt;
&lt;br /&gt;
Example 1: Spider between flower 1-4, run to between flower 3-6!&lt;br /&gt;
Example 2: Spider between flower 3-6, run to between flower 1-4!&lt;br /&gt;
&lt;br /&gt;
[See figure above] &lt;br /&gt;
&lt;br /&gt;
Make sure you have at least 2 flowers in view, look for the 3rd one if  that 2 didn't open. If all 3 didn't open means the one behind you is!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional Caution:&lt;br /&gt;
-&amp;nbsp;&amp;nbsp;AVOID STANDING in the middle of bee hives at all cost! Better get hit by boss than stream of scarab.&lt;br /&gt;
-&amp;nbsp;&amp;nbsp;Cast 1 &lt;b&gt;Curing Relic&lt;/b&gt; before AOE to cure Web Bind. &lt;br /&gt;
-&amp;nbsp;&amp;nbsp;Academic &lt;b&gt;Wax &lt;/b&gt;to help clerics run faster.&lt;br /&gt;
-&amp;nbsp;&amp;nbsp;Force user use &lt;b&gt;Time Stop&lt;/b&gt; if there are any small spider nearby after the yellow warning message appears. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Spider Locking Technique: &lt;br /&gt;
&lt;/b&gt;Contributed by chikitani &lt;br /&gt;
The Paladin should stand and draw aggro from the left of L5 flower (So  between L4 and L5, but standing right next to L5). There is a small  outcrop of rocks there that will lock the boss in place, allowing your  party members to deal damage much easier. See video for details:&lt;br /&gt;
&lt;a href="http://www.youtube.com/watch?v=dlhDtu9Nm9U" target="_blank"&gt;http://www.youtube.com/watch?v=dlhDtu9Nm9U&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span style="color: #6600cc;"&gt;Stage 5: Kalahan&lt;/span&gt;&lt;/u&gt;&lt;/b&gt; &lt;br /&gt;
&lt;br /&gt;
Kalahan has a lot of enhanced version of Elemental Lord and Force User skills.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Basic Attacks:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;Teleport&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Fire Wall EX:&lt;/b&gt; Extremely large AOE around himself&lt;br /&gt;
&lt;b&gt;Icestab EX:&lt;/b&gt; A few arrays of ice spike in a semi-circular fashion in front of himself.&lt;br /&gt;
&lt;b&gt;Force Wave EX:&lt;/b&gt; Push back effect , followed by the explosion similar to Spectrum Shower. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Attacks at HP x3 onwards:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;Flame Road:&lt;/b&gt; Multi-hit high damage. Use Holy Shield.&lt;br /&gt;
&lt;b&gt;Mega Freezing Sword EX:&lt;/b&gt; Summon a lot of Freezing Sword around the whole field, homing effect. Keep moving to avoid.&lt;br /&gt;
&lt;b&gt;Ice Barrier:&lt;/b&gt; Absorb damage with a barrier.&lt;br /&gt;
&lt;b&gt;Ice Sphere:&lt;/b&gt; Summon a few spheres of ice above his head and throw them forward to the target. &lt;br /&gt;
&lt;b&gt;Rolling Lava EX:&lt;/b&gt; Throw up to 3 lava balls&lt;br /&gt;
&lt;b&gt;Flame Bird EX:&lt;/b&gt; The flame birds have homing effect. Heavy damage. Clear buff. Can be destroyed with skills. &lt;br /&gt;
&lt;b&gt;Magic Missile:&lt;/b&gt; Shoot a lot Magic missiles to the front. Dark elemental. &lt;br /&gt;
&lt;b&gt;Choke Slam:&lt;/b&gt; Catch and choke a party member. Eventually, the  target will be slammed onto the floor. Very high damage. Buff-clearing  attack. It can be cancelled with Priest' Lighting Detonation.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Attacks at Final HP Bar:&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;Black Hole EX:&lt;/b&gt; Clear all buffs. Start with a shock wave (push  back effect) and summon 4 large black holes which can move outwards from  him. Extremely deadly and has large suction effect. If Paladin can lure  Kalahan into a corner, 1 or 2 of the black hole will hit the wall and  disappear. CD ~60sec&lt;br /&gt;
&lt;b&gt;Flame Tornado:&lt;/b&gt; Summon a few moving flame tornado around the  field. Very deadly. (Safe zone - Overlapping with Kalahan or very far  away from him) Very high burn damage. Must cure the burn ASAP. CD~30sec&lt;br /&gt;
&lt;b&gt;Mega Ice Stab EX:&lt;/b&gt; Summon a lot of Ice Stab all around the field, homing effect. Freeze and slow upon hit. CD~20sec&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Special Attacks&lt;/u&gt;&lt;br /&gt;
&lt;/b&gt;After reducing 1 bar of his HP (At HP x3), he will start casting one of the special attacks.&lt;br /&gt;
He will cast it every 90 secs after that. The color/element of this attack is random. &lt;br /&gt;
&lt;b&gt;Red:&lt;/b&gt; Fly to the sky with a huge Fireball&lt;br /&gt;
&lt;b&gt;Blue:&lt;/b&gt; Fly to the sky with a huge Iceball&lt;br /&gt;
&lt;b&gt;Purple:&lt;/b&gt; Summon a few dark pits which has suction effect (This one is a &lt;b&gt;fake total annihilation&lt;/b&gt; attack, no need to gather in flower if you don't need the mp heal). Very high damage and clear buff when it explode.&lt;br /&gt;
&lt;b&gt;Green:&lt;/b&gt; Fly to the sky with a huge Greenball&lt;br /&gt;
&lt;br /&gt;
These special attacks can be avoided by going into the one of the flower  with the matching color before he cast it, within 10 sec. Failure to do  so will result in total annihilation.&amp;nbsp;&amp;nbsp;Each flower give buff to the  party member (Except for the green one).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Red:&lt;/b&gt; Fire Defense increase&lt;br /&gt;
&lt;b&gt;Blue:&lt;/b&gt; Water Defense increase&lt;br /&gt;
&lt;b&gt;Purple:&lt;/b&gt; MP heal to full&lt;br /&gt;
&lt;b&gt;Green:&lt;/b&gt; MP all drain&lt;br /&gt;
&lt;br /&gt;
&lt;img class="scrollLoading" height="398" href="http://img4.mmo.mmo4arab.com/newforum/upload//2012/01/09/1326142890481.jpg" src="http://img4.mmo.mmo4arab.com/newforum/upload//2012/01/09/1326142890481.jpg" width="640" /&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Battle Flow&lt;/b&gt;&lt;br /&gt;
&lt;/u&gt;&lt;b&gt;&lt;br /&gt;
HP x 4&lt;/b&gt;&lt;br /&gt;
Paladin:&lt;br /&gt;
- Lure Kalahan to the blue flower. &lt;br /&gt;
Why blue? because it's at the edge. Will help to reduce the number of  black hole and provide ample space to evade flame tornado later. Blue  edge is chosen because party members can reach green, blue and red  flowers easily from blue flower location. Purple flower is the further  away from blue and it's not required to gather there for evasion of the  special attacks.&lt;br /&gt;
Others:&lt;br /&gt;
- Deal damage to reach HP x3. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;HP x3&lt;/b&gt;&lt;br /&gt;
First special attack, typically blue or red, will trigger. &lt;br /&gt;
Priest:&lt;br /&gt;
- Use Curing Relic before HP x3 to cure the freeze status. &lt;br /&gt;
- Use buff counter as timer. After ~90sec, from the 1st special attack,  the next one will be triggered. Curing hand will be used again to cure  the freeze. &lt;br /&gt;
&lt;br /&gt;
Paladin: &lt;br /&gt;
- Use Elemental Aura here to reduce damage from elemental attack and facilitate the release from freeze status.&lt;br /&gt;
&lt;br /&gt;
Speed-buffer:&lt;br /&gt;
- Use speed buffer after freeze to facilitate movement of party members to the flowers. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;HP x2&lt;/b&gt;&lt;br /&gt;
For a decent DPS party, the 2nd Special Attack will be triggered below at least 50% of HP x2. Hide at the correct flower again. &lt;br /&gt;
Here it's possible to get blue, red, green or purple special attack. &lt;br /&gt;
If blue/red, just hide accordingly, as per normal. &lt;br /&gt;
For green attack, after hiding in the green flower, switch to &lt;b&gt;Vigor weapon &lt;/b&gt;if you need to recover MP. &lt;br /&gt;
For purple attack, dark pits will be spawn under your feet. You will need to get out from the dark pit ASAP before it explodes. &lt;br /&gt;
&lt;br /&gt;
Mercenary:&lt;br /&gt;
- Do not cast super armor buff. Your party member will need the push back effect to evade black hole at HP x1. &lt;br /&gt;
- At the end of HP x2, the transition to HP x1, quickly use Devastating  Howl and everybody run away from Kalahan to the other edge (Purple  flower side), except for the MT. The Devastating Howl ensures everybody  is safe during this retreat.&lt;br /&gt;
&lt;br /&gt;
Paladin:&lt;br /&gt;
-&amp;nbsp;&amp;nbsp;Stay with Kalahan to keep him at the blue edge, away from other other party members. &lt;br /&gt;
&lt;br /&gt;
Speed-buffer:&lt;br /&gt;
- Speed buffer helps party members to get away quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;HP x1&lt;/b&gt;&lt;br /&gt;
Wait for the casting of black hole. While waiting, observe Kalahan and evade his skills according from far. &lt;br /&gt;
Once black hole is cast, &lt;br /&gt;
Mercenary - Use super armor buff, Highland&lt;br /&gt;
Speed-buffer - Use speed buff to make your party members move fast. &lt;br /&gt;
Other - Approach Kalahan immediately. DO NOT run near the black hole. The suction might drag you into it. &lt;br /&gt;
Priest - Miracle Relic&lt;br /&gt;
Force User - Time Acceleration&lt;br /&gt;
&lt;br /&gt;
Deal damage as fast as you can. &lt;br /&gt;
&lt;br /&gt;
If the party fail to kill Kalahan after 60sec (Use Highland as counter).&lt;br /&gt;
Mercenary- Use Deva Howl again, and all party member retreat to purple side to wait for black hole again.&lt;br /&gt;
&lt;br /&gt;
If Kalahan use AOE freeze and trigger his special attack at his last HP bar during the DPS phase:&lt;br /&gt;
- Hide at the correct flower&lt;br /&gt;
- Check with timer, if time left for the next black hole is &amp;lt;30sec, wait at the purple edge&lt;br /&gt;
- Do not go in for DPS without Miracle Relic or Highland. &lt;br /&gt;
- Wait for the next black hole, and repeat the cycle. Make sure Miracle Relic or Highland is ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
* Green Dragon Boots&lt;br /&gt;
* Advanced Armor (Onyx) , Weapon (Crystal) and Diamond Potential Code&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: medium;"&gt;&lt;b&gt;&lt;u&gt;Stage 6: Green Dragon&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;span style="color: #6600cc;"&gt;&lt;u&gt;Phase 1:&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
After defeating the human form of Kalahan, and after the cutscene,  everyone should move towards the black point as shown in the figure  below, which is a safe spot for most of the dragon's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;img class="scrollLoading" href="http://img4.mmo.mmo4arab.com/newforum/upload//2012/04/10/1334050748844.png" src="http://img4.mmo.mmo4arab.com/newforum/upload//2012/04/10/1334050748844.png" /&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #6600cc;"&gt;HPx20:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
* &lt;b&gt;Claw Attack :&lt;/b&gt; dangerous , shown by bright red zone&lt;br /&gt;
* &lt;b&gt;Claw Swipe&lt;/b&gt;: shown by dark red zone&lt;br /&gt;
After the claw swipe, the claw will be exposed outside the wall and &lt;b&gt;vulnerable for 10sec&lt;/b&gt;. This is a good chance to deal damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #6600cc;"&gt;HPx19.25&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;The figure above show the AOE for the 3 types of dragon breaths:&lt;br /&gt;
&lt;b&gt;Poison Breath&lt;/b&gt; : very dangerous, Green zone&lt;br /&gt;
&lt;b&gt;Fire Breath&lt;/b&gt; : very dangerous, Red zone&lt;br /&gt;
&lt;b&gt;Ice Breath&lt;/b&gt; :&amp;nbsp;&amp;nbsp;blue zone. Some ice will appear on his head.&lt;br /&gt;
&lt;br /&gt;
Note that only Ice breath will hit the party members if they stay at the  recommended spot. (the lower left corner). So it is recommend that you  are familiar with the casting motion (watch for the ice on his head) of  ice breath. You can avoid the ice breath by moving to the green or red  zone. Under most circumstance, ice breath will not kill any of the party  members if paladin has elemental aura and priest cast buff. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summon Comet: &lt;/b&gt;The casting of this skill is very similar to the  rotating dragon breath of sea dragon. It will start with a screen  blurring effect. After that, the AOE of the skill covers almost the  whole screen, except near the opening.&amp;nbsp;&amp;nbsp;All party members can get close  to the dragon at the opening between the walls and&lt;b&gt; deal damage safely for ~10sec&lt;/b&gt;. Run back to the lower left corner again after this attack ended. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;IMPORTANT NOTE:&lt;/b&gt;&lt;br /&gt;
- Observe the order of skill casting after HP x19.25. The pattern will repeat itself after the Summon Comet.&lt;br /&gt;
- For example, if the dragon use claw &amp;gt; poison &amp;gt; ice &amp;gt; flame  &amp;gt; summon comet. After the summon comet, it will definitely cast claw  &amp;gt; poison &amp;gt; ice &amp;gt; flame &amp;gt; summon comet again in this order. &lt;br /&gt;
- At 17.25x HP, dragon will rush out from the opening and enter phase 2.  Weaker class will suffer heavy damage if stand near the opening. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Activation of Heraldic Device&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Throughout stage 1 to 5 of GDN, you can collect this item called "&lt;b&gt;Cleansing Totem&lt;/b&gt;" after defeating the bosses.&lt;br /&gt;
&lt;br /&gt;
They (you have to collect all 5) can be used here on to activate the Heraldic Device (location shown in the picture below).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;IMPORTANT NOTE:&lt;/b&gt;&lt;br /&gt;
1. Do NOT go towards the device immediately after the words 'Heraldic Device can be activated'. &lt;br /&gt;
2. Doing so will most likely kill you since you might get hit by Poison Breath&lt;br /&gt;
3. Make sure the dragon is not about to cast Poison Breath before moving towards the device.&lt;br /&gt;
&lt;br /&gt;
Activating the Heraldic device gives you &lt;b&gt;15sec of invincibility&lt;/b&gt;. Deal damage to the dragon as much as possible during this time frame. &lt;br /&gt;
&lt;br /&gt;
However, most party normally ignore this totem. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #6600cc;"&gt;&lt;u&gt;Phase 2&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img class="scrollLoading" href="http://img4.mmo.mmo4arab.com/newforum/upload//2012/04/10/1334051874938.png" src="http://img4.mmo.mmo4arab.com/newforum/upload//2012/04/10/1334051874938.png" /&gt; &lt;br /&gt;
&lt;br /&gt;
After the HP reach x17.25, the dragon will break the wall and your party members &lt;b&gt;have to run to the Phase 2 Chamber B&lt;/b&gt;, as shown in the picture above. Do so quickly or be killed by the dragon. &lt;b&gt;DO NOT STOP at Chamber A&lt;/b&gt; or be killed. Speed-buffer helps. &lt;br /&gt;
&lt;br /&gt;
A lot of monsters will appear in Chamber B. The dragon, which stays in  Chamber A, will not attack you during this phase. However you only have &lt;b&gt;40sec to clear all the monsters in this room&lt;/b&gt;, or else the whole party will die immediately.&lt;br /&gt;
&lt;br /&gt;
If you manage to clear all the monster within 40sec, the dragon will  chase after you, and you will need to move to Chamber C. A lot of  monsters will appear here again., and you must clear them all within  40sec or face total annihilation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After that, the party members will be teleported to a large area in phase 3 of the battle. &lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: medium;"&gt;&lt;span style="color: #6600cc;"&gt;&lt;b&gt;&lt;u&gt;Phase 3:&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img class="scrollLoading" href="http://img4.mmo.mmo4arab.com/newforum/upload//2012/04/10/1334052524100.png" src="http://img4.mmo.mmo4arab.com/newforum/upload//2012/04/10/1334052524100.png" /&gt; &lt;br /&gt;
&lt;br /&gt;
The battle will continue in a relatively large area, as shown below. The dragon will be in the middle as shown.&lt;br /&gt;
&lt;br /&gt;
There are 4 heraldic towers at the 2 edges of the map as shown (Marked by 1 to 4, in the order of activation) .&lt;br /&gt;
&lt;br /&gt;
After going into this map, all party members (With Holy Shield) should  move immediately to 'Tail Right', which is relatively safe.&lt;br /&gt;
&lt;br /&gt;
Paladin on the other hand, should provoke and stay in front of the  dragon until all the party members move safely to 'Tail Right'. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #6600cc;"&gt;Boss Basic Attack start from HP x17:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;3 Hits Tail Swipe&lt;/b&gt;: Dangerous. Use the tail to smack the ground,  and swipe left and right. The dragon will not cast it if Paladin is  provoking the dragon in front. &lt;br /&gt;
&lt;b&gt;Bite&lt;/b&gt;: Only hit a small frontal area. &lt;br /&gt;
&lt;b&gt;Claw Swipe&lt;/b&gt;: Similar to phase 1. &lt;br /&gt;
&lt;b&gt;Stomp&lt;/b&gt;: Raise 2 of its front leg high. Has aftershock damage. Will do a tail swipe in the frontal direction. Very dangerous.&lt;br /&gt;
&lt;b&gt;Wing Attack:&lt;/b&gt; Dangerous. Raise its legs and flap wing  continuously. AOE is around its belly. Anyone who are staying in front  of the hind legs to the belly, will be push towards the dragon head and  receive heavy damage. A good chance to deal damage at its tail or behind  the hind legs. The dragon will not cast this if paladin is provoking  the dragon in front.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #6600cc;"&gt;New Boss Attack start from HP x15.25:&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Poison Breath&lt;/b&gt;: Very Dangerous. The spine of dragon will &lt;b&gt;glow green&lt;/b&gt;.  There are two variations of Poison Breath: fan-shaped - hits the area  around his front claw when he turn his head. The other one, Frontal  Straight Breath will only be casted after 8.25x or so.&amp;nbsp;&amp;nbsp;Both poison  breath only hit area in front, and since most of the time, we are at the  hind leg, it's safe. therefore whenever you see the dragon glow green,  it literally gives you the green light to deal damage safely at the hind  legs. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Toxic Spray:&lt;/b&gt; Spine of the dragon will &lt;b&gt;glow green. &lt;/b&gt;The  dragon will raise his head and roar. A lot of toxic spray will also be  thrown into the air. Negligible, a good time to deal damage. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Flame Tornado:&lt;/b&gt; Very Dangerous. The spine of the dragon will&lt;b&gt; glow red&lt;/b&gt;  before casting. His left front leg will glow red and rise above ground  before cast. Flame tornado will appear at an area spanning from his  front claw to the tail. It can be blocked with relics/mirrors. Stay at  the&lt;b&gt; edge of the map behind the boss/end of tail&lt;/b&gt; is safe too. You  can also hide in front of the dragon near the left/right edge of the  map, but you will be vulnerable to poison breath. Can be blocked with  shield block/avatar. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Magic Eye:&lt;/b&gt; The spine of the dragon will &lt;b&gt;glow white&lt;/b&gt; before  casting; his left front leg will glow white/blue and rise above ground  before cast. Some of the party members will be marked with eye. EVERYONE  must overlap with the marked members, or suffer heavy damage (might  even 1hit KO). Suggest &lt;b&gt;overlapping at the tail left/right &lt;/b&gt;(see  Figure above). A good chance to deal high damage to the boss while  overlapping. Beware if relics/summon units are marked, must overlap with  them if it happens. Quickly disperse when this attack is over or else,  everyone might be bound by vine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #6600cc;"&gt;&lt;b&gt;Hp x 15.25, 12.25, 9,25, 6.25: Destroying Heraldic Towers&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
At HP x15.25, the spine of the dragon will &lt;b&gt;glow green&lt;/b&gt;. The word 'Destroy Heraldic Tower' will appear on the screen. The&lt;b&gt; screen blurring effect clear all buffs and induce "slow" effect on all members.&lt;/b&gt; Priest should use Curing Relic and refresh buff; Academic/Acrobat should cast speedup buff. &lt;br /&gt;
&lt;br /&gt;
All party members should go to &lt;b&gt;Tower 1&lt;/b&gt; and use high super armor break skill to &lt;b&gt;destroy the tower immediately&lt;/b&gt;. The towers are activated in the order shown by the picture above (1 to 4, at HPX15.25, 12.25x, 9.25x, 6.25x respectively)&lt;br /&gt;
&lt;br /&gt;
If the party fail to do so within a specific time, the dragon will fly  and cast a poison breath, which will kill the whole party immediately. &lt;br /&gt;
&lt;br /&gt;
If the party manage to destroy the tower, an &lt;b&gt;invincible buff&lt;/b&gt;  (green icon) will be granted to the whole party when everybody get into  the platform at the middle (see figure below). Also, take this  opportunity to &lt;b&gt;deal damage to the dragon as much as possible before it attempts to fly. &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
When the dragon fly up, every party member should &lt;b&gt;gather at the platform at the middle&lt;/b&gt;  (see the figure above) which will glow after the tower has been  destroyed. Failure to do so, will again cause total annihilation.&amp;nbsp;&amp;nbsp;The  poison breath will hit the whole field, except this platform.&lt;br /&gt;
&lt;br /&gt;
After gathering at the middle and obtain the special protection buff,  the whole party members should move to the left or right edges of the  map. If P1 is activated, move to the 'Sky Right'. If P2, P3 or P4 is  activated, move to 'Sky Left' (see schematic above)&lt;br /&gt;
&lt;br /&gt;
After finishing the Poison Breath annihilating attack, the dragon will  stay at the edge of the map for a while. All party members must go the  edge of the map and observe what the dragon is doing. He can cast 1 or  more of the following skills while in air at the edge of the map:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #6600cc;"&gt;Boss Air Skills starting from HP x15.25&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gigantic Flame Ball&lt;/b&gt;: Extremely dangerous. The dragon spine/crest will glow &lt;b&gt;red&lt;/b&gt;.  A huge flameball will be gathered at his claws in the middle of the  field (red zone in the figure below). The flame ball will be thrown,  hitting the whole field. Most members will be 1-hit KO, unless they hide  near the cliff (At the edge of the map). &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gigantic Ice Ball:&lt;/b&gt; Extremely dangerous. The casting motion is similar to flame ball, except that the color is &lt;b&gt;white.&lt;/b&gt;  It hits the front half of the area (Atop at about 2m from the 1st  pillar). Safe zone are marked by the blue zone in the figure below. &lt;br /&gt;
&lt;br /&gt;
The dragon will &lt;b&gt;land for a few second after casting fire / ice ball.&lt;/b&gt; It's a good chance to deal some damage to him at Point B (see figure below), before he is airborne again. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Summon Monsters:&lt;/b&gt; Only appear after Hp x11.25. Summon a few  monsters (Boss in Islah Village). Move back to the sky spot left/right  if fireball is not casted yet. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Poison Dive Breath: &lt;/b&gt;Can be avoided easily by staying at the edges of the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #6600cc;"&gt;New Boss Attack start from HP x12.25&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Vine Grip:&lt;/b&gt;&amp;nbsp;&amp;nbsp;It will &lt;b&gt;raise his right front leg and the tail high to the right &lt;/b&gt;before  casting. When the tail/leg hit the ground, some party members will be  bound with vine. The color of the spine is neutral (neither green,red or  white).&amp;nbsp;&amp;nbsp;All party members should &lt;b&gt;disperse immediately&lt;/b&gt;. If any of the party members are bound, &lt;b&gt;save&lt;/b&gt; him similar to the Ice Bind of Sea Dragon. &lt;br /&gt;
Can be avoided with&lt;b&gt; jumping at the moment when the tail/leg smack the ground&lt;/b&gt;. Use skills which give airborne time is a good way to evade it.&lt;br /&gt;
Very high FIXED damage if you are bound (first hit 55k, subsequent tick  per sec is 3000 for 10sec, final hit 130k.). Need about 210k+ hp to  survive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #6600cc;"&gt;New Boss Attack start from HP x9.25 &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
Summon Twin Skeleton Minotaurs:&lt;/b&gt; First appear after HP x9.25. The dragon crest will turn purple and&lt;b&gt; fly up to the sky vertically&lt;/b&gt;.  After 10sec, the dragon will summon two skeleton: One red and one blue.  The horn of the dragon will change color (blue or red) after another  10sec. The bull with the same color as the dragon at this moment, need  to be killed within 15sec, or else the total annihilation skill will  wipe the whole party. If the party manage to kill the correct bull  within 15sec, a magic circle will appear at that location, which allows  the party members to hide safely from the annihilation attack. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;IMPORTANT NOTE:&lt;/b&gt;&lt;br /&gt;
- When one bull is killed, the other one will fade away.&lt;br /&gt;
- You can kill both bulls at the same time&lt;b&gt;.&lt;/b&gt; This is not recommended because the party can mess up the killing time and the correct color bull fade away&lt;b&gt;. &lt;/b&gt;Normally, a Mercenary will use Taunting Howl to lure one of the bull away, separating them.&lt;br /&gt;
- Make sure you &lt;b&gt;stand in the magical circle with the right color.&lt;/b&gt; &lt;br /&gt;
- Make sure no Curing Relic on field when everybody gather in the  magical circle. Curing Relic will clear the invincible buff and cause  total annihilation.&lt;br /&gt;
- Mercenary use super armor buff, just in case there are some mobs on the field trying to push you out of the circle. &lt;br /&gt;
- When the dragon land after this attack, there will be an aftershock damage. Jump to avoid. &lt;br /&gt;
- Mercenary should use Devastating Howl after the dragon land if the HP  has yet go into 5.25. Reason: Flame Tornado might kill others who are  running towards the tail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #6600cc;"&gt;New Boss Attack start from HP x 5.25&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Dragon will not cast Fire Tornado and Magic Eye after x5.25. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Scarab Swarm:&lt;/b&gt; Cast after 5.25xHP. Extremely dangerous. The boss  will beat his wings repeatedly for roughly 10sec while staying on the  ground, before taking flight. Scarab Swarm will appear at every party  member's feet.&amp;nbsp;&amp;nbsp;This attack&lt;b&gt; clear buff &lt;/b&gt;and induce a very powerful poison status which cannot be cured for 12sec&lt;b&gt;. &lt;/b&gt;There are 2 suggestions:&lt;br /&gt;
*&amp;nbsp;&amp;nbsp;Use Devastating Howl after 10sec after wing flapping , just before the dragon fly. &lt;br /&gt;
*&amp;nbsp;&amp;nbsp;Try to&lt;b&gt; break the super armor bar of the dragon by attacking his head&lt;/b&gt;. If the super armor bar is depleted in time, the dragon will faint - A good time to deal damage!&lt;br /&gt;
&lt;br /&gt;
If both measures fail, staying at the frontal/back area of the dragon  make it easier to avoid this attack, due to larger running area. Keep  moving to avoid this skills (Pretty much like bull charging of stage 5  in SDN).&lt;br /&gt;
&lt;br /&gt;
A video showing the cast animation of Scarab Swarm: &lt;br /&gt;
&lt;a href="http://v.youku.com/v_show/id_XMzM3Njk2NjA4.html" target="_blank"&gt;http://v.youku.com/v_show/id_XMzM3Njk2NjA4.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Wooden Meteor:&lt;/b&gt; Dark elemental. Induce screen&lt;b&gt; blurring effect.&lt;/b&gt; Just keep moving and away from the wall to avoid&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #6600cc;"&gt;&lt;b&gt;&lt;u&gt;Boss Data&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Negative resist means "weak to". &lt;br /&gt;
&lt;br /&gt;
&lt;img class="scrollLoading" height="152" href="http://img4.mmo.mmo4arab.com/newforum/upload//2012/01/12/1326367116844.jpg" src="http://img4.mmo.mmo4arab.com/newforum/upload//2012/01/12/1326367116844.jpg" width="640" /&gt; &lt;br /&gt;
&lt;br /&gt;
A comparison of full stats between the boss stats for DN KR and DN CN is shown here:&lt;br /&gt;
&lt;a href="http://dn.duowan.com/1112/187883442803.html" target="_blank"&gt;http://dn.duowan.com/1112/187883442803.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Apparently, the HP of GDN bosses in DN CN are boosted &lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://forum.mmosite.com/" target="_blank"&gt;MMOsite.com&lt;/a&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/ue9Ep-Byq_s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/5496395145430812054/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2013/02/green-dragon-nest-guide.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/5496395145430812054?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/5496395145430812054?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/ue9Ep-Byq_s/green-dragon-nest-guide.html" title="Green Dragon Nest Guide" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2013/02/green-dragon-nest-guide.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIHQno6eyp7ImA9WhBSFkw.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-3298853949955263540</id><published>2013-02-19T00:00:00.000+08:00</published><updated>2013-02-23T18:48:53.413+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-23T18:48:53.413+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="softnyx" /><category scheme="http://www.blogger.com/atom/ns#" term="console games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><title>Softnyx Releases Smartphone Game Another Dragon</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-kjEFX29oiTA/URslFUh9l3I/AAAAAAAAAj0/LYJravaugAU/s1600/19113_473016049413303_788748919_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://1.bp.blogspot.com/-kjEFX29oiTA/URslFUh9l3I/AAAAAAAAAj0/LYJravaugAU/s400/19113_473016049413303_788748919_n.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;i&gt;"Belronia where magic and dragons exist. Magician Beuripa killed a King of Belronia to be the king. However, he was deported after holy Dragon Knight's identity is revealed. Beuripa revived as a king of darkness with wicked power and attacked the land of human &amp;amp; elf with Orc troops and dark Dragon… Belronia in danger needs your help. Could you lead Dragon Knight for the peace of Belronia?&lt;br /&gt;
&lt;br /&gt;
Thanks to you, Belronia defeated Orc troops, and the rest ran away to Northern island afar. Nobody knows what danger will come again, but Orc troops will be dark forever as long as you lead the holy Dragon Knight."&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
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   UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="21" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="31" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="32" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="33" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/&gt;   &lt;w:LsdException Locked="false" Priority="37" Name="Bibliography"/&gt;   &lt;w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;
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 table.MsoNormalTable
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 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-qformat:yes;
 mso-style-parent:"";
 mso-padding-alt:0in 5.4pt 0in 5.4pt;
 mso-para-margin-top:0in;
 mso-para-margin-right:0in;
 mso-para-margin-bottom:10.0pt;
 mso-para-margin-left:0in;
 line-height:115%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:"Calibri","sans-serif";
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:"Times New Roman";
 mso-bidi-theme-font:minor-bidi;}
&lt;/style&gt; &lt;![endif]--&gt;  &lt;br /&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;Softnyx’s first smartphone game Another Dragon was released in App Store on February 19&lt;sup&gt;th&lt;/sup&gt;, 2013 (EST). It supports Korean, English, Spanish, and Portuguese languages. Another Dragon is totally different from common defense games moving left and right only because players can freely control their main character up &amp;amp; down and left &amp;amp; right in game.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;The main character of the mobile game is a dragon. The dragon can move anywhere in game and attacks enemies with its skills and units. It has three main features:&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;● Various Game Modes&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;There are 4 kinds of game modes: friendly defense, boss kill, central defense, and princess escort.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-jJp9fODqnTM/URskuMtsleI/AAAAAAAAAjg/5HpcPzAHKMI/s1600/12623_473016349413273_1072116885_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://3.bp.blogspot.com/-jJp9fODqnTM/URskuMtsleI/AAAAAAAAAjg/5HpcPzAHKMI/s640/12623_473016349413273_1072116885_n.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;    &lt;w:UseFELayout/&gt;   &lt;/w:Compatibility&gt;   &lt;w:DoNotOptimizeForBrowser/&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val="Cambria Math"/&gt;    &lt;m:brkBin m:val="before"/&gt;    &lt;m:brkBinSub m:val="&amp;#45;-"/&gt;    &lt;m:smallFrac m:val="off"/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val="0"/&gt;    &lt;m:rMargin m:val="0"/&gt;    &lt;m:defJc m:val="centerGroup"/&gt;    &lt;m:wrapIndent m:val="1440"/&gt;    &lt;m:intLim m:val="subSup"/&gt;    &lt;m:naryLim m:val="undOvr"/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
  DefSemiHidden="true" DefQFormat="false" DefPriority="99"
  LatentStyleCount="267"&gt;   &lt;w:LsdException Locked="false" Priority="0" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Normal"/&gt;   &lt;w:LsdException Locked="false" Priority="9" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="heading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 1"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 2"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 3"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 4"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 5"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 6"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 7"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 8"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 9"/&gt;   &lt;w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/&gt;   &lt;w:LsdException Locked="false" Priority="10" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Title"/&gt;   &lt;w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/&gt;   &lt;w:LsdException Locked="false" Priority="11" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/&gt;   &lt;w:LsdException Locked="false" Priority="22" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Strong"/&gt;   &lt;w:LsdException Locked="false" Priority="20" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="59" SemiHidden="false"
   UnhideWhenUsed="false" Name="Table Grid"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/&gt;   &lt;w:LsdException Locked="false" Priority="1" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/&gt;   &lt;w:LsdException Locked="false" Priority="34" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/&gt;   &lt;w:LsdException Locked="false" Priority="29" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="30" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="21" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="31" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="32" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="33" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/&gt;   &lt;w:LsdException Locked="false" Priority="37" Name="Bibliography"/&gt;   &lt;w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:"Table Normal";
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-qformat:yes;
 mso-style-parent:"";
 mso-padding-alt:0in 5.4pt 0in 5.4pt;
 mso-para-margin-top:0in;
 mso-para-margin-right:0in;
 mso-para-margin-bottom:10.0pt;
 mso-para-margin-left:0in;
 line-height:115%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:"Calibri","sans-serif";
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:"Times New Roman";
 mso-bidi-theme-font:minor-bidi;}
&lt;/style&gt; &lt;![endif]--&gt;  &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;● Various Dragon Skill&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;Players can manually use the dragon’s own skills by summoning, attacking, moving, defending and buffing.&lt;/span&gt;&amp;nbsp; &lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-2_LW9ekI8AE/URslE_eQmuI/AAAAAAAAAjw/XRKojQswIgs/s1600/196679_473016252746616_33152062_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://3.bp.blogspot.com/-2_LW9ekI8AE/URslE_eQmuI/AAAAAAAAAjw/XRKojQswIgs/s640/196679_473016252746616_33152062_n.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;    &lt;w:UseFELayout/&gt;   &lt;/w:Compatibility&gt;   &lt;w:DoNotOptimizeForBrowser/&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val="Cambria Math"/&gt;    &lt;m:brkBin m:val="before"/&gt;    &lt;m:brkBinSub m:val="&amp;#45;-"/&gt;    &lt;m:smallFrac m:val="off"/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val="0"/&gt;    &lt;m:rMargin m:val="0"/&gt;    &lt;m:defJc m:val="centerGroup"/&gt;    &lt;m:wrapIndent m:val="1440"/&gt;    &lt;m:intLim m:val="subSup"/&gt;    &lt;m:naryLim m:val="undOvr"/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
  DefSemiHidden="true" DefQFormat="false" DefPriority="99"
  LatentStyleCount="267"&gt;   &lt;w:LsdException Locked="false" Priority="0" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Normal"/&gt;   &lt;w:LsdException Locked="false" Priority="9" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="heading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 1"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 2"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 3"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 4"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 5"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 6"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 7"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 8"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 9"/&gt;   &lt;w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/&gt;   &lt;w:LsdException Locked="false" Priority="10" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Title"/&gt;   &lt;w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/&gt;   &lt;w:LsdException Locked="false" Priority="11" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/&gt;   &lt;w:LsdException Locked="false" Priority="22" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Strong"/&gt;   &lt;w:LsdException Locked="false" Priority="20" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="59" SemiHidden="false"
   UnhideWhenUsed="false" Name="Table Grid"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/&gt;   &lt;w:LsdException Locked="false" Priority="1" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/&gt;   &lt;w:LsdException Locked="false" Priority="34" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/&gt;   &lt;w:LsdException Locked="false" Priority="29" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="30" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="21" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="31" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="32" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="33" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/&gt;   &lt;w:LsdException Locked="false" Priority="37" Name="Bibliography"/&gt;   &lt;w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:"Table Normal";
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
 mso-style-noshow:yes;
 mso-style-priority:99;
 mso-style-qformat:yes;
 mso-style-parent:"";
 mso-padding-alt:0in 5.4pt 0in 5.4pt;
 mso-para-margin-top:0in;
 mso-para-margin-right:0in;
 mso-para-margin-bottom:10.0pt;
 mso-para-margin-left:0in;
 line-height:115%;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:"Calibri","sans-serif";
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:"Times New Roman";
 mso-bidi-theme-font:minor-bidi;}
&lt;/style&gt; &lt;![endif]--&gt;  &lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;● Customized Item&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;Each item has its own ability and skill. Dragon’s appearance also becomes different as you equip items. Have fun strategizing with item mix-and-match which suits your game play style.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;&lt;span style="background: yellow;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-eIIzqHQYx2c/URsk9_jpNMI/AAAAAAAAAjo/qipRrbpP9Po/s1600/184423_473016212746620_1833606655_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="426" src="http://3.bp.blogspot.com/-eIIzqHQYx2c/URsk9_jpNMI/AAAAAAAAAjo/qipRrbpP9Po/s640/184423_473016212746620_1833606655_n.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;    &lt;w:UseFELayout/&gt;   &lt;/w:Compatibility&gt;   &lt;w:DoNotOptimizeForBrowser/&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val="Cambria Math"/&gt;    &lt;m:brkBin m:val="before"/&gt;    &lt;m:brkBinSub m:val="&amp;#45;-"/&gt;    &lt;m:smallFrac m:val="off"/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val="0"/&gt;    &lt;m:rMargin m:val="0"/&gt;    &lt;m:defJc m:val="centerGroup"/&gt;    &lt;m:wrapIndent m:val="1440"/&gt;    &lt;m:intLim m:val="subSup"/&gt;    &lt;m:naryLim m:val="undOvr"/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;br /&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
  DefSemiHidden="true" DefQFormat="false" DefPriority="99"
  LatentStyleCount="267"&gt;   &lt;w:LsdException Locked="false" Priority="0" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Normal"/&gt;   &lt;w:LsdException Locked="false" Priority="9" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="heading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 1"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 2"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 3"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 4"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 5"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 6"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 7"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 8"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 9"/&gt;   &lt;w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/&gt;   &lt;w:LsdException Locked="false" Priority="10" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Title"/&gt;   &lt;w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/&gt;   &lt;w:LsdException Locked="false" Priority="11" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/&gt;   &lt;w:LsdException Locked="false" Priority="22" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Strong"/&gt;   &lt;w:LsdException Locked="false" Priority="20" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="59" SemiHidden="false"
   UnhideWhenUsed="false" Name="Table Grid"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/&gt;   &lt;w:LsdException Locked="false" Priority="1" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/&gt;   &lt;w:LsdException Locked="false" Priority="34" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/&gt;   &lt;w:LsdException Locked="false" Priority="29" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="30" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
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&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;To celebrate Another Dragon’s launch, Softnyx holds a special event for Softnyx users to get rewarded with Softnyx Cash. They can earn 1,000 Softnyx Cash as soon as a coupon code is submitted. Where do they earn the coupon code? Download Another Dragon and complete the tutorial. And, a coupon code will appear!&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;The event will last for two weeks only so you should not miss this chance. For details about this event, visit &lt;/span&gt;&lt;a href="http://mobile.softnyx.com/ad/GetCouponCode.aspx"&gt;&lt;span style="color: blue; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;http://mobile.softnyx.com/ad/GetCouponCode.aspx&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;Ready to enjoy? Find Another Dragon at App Store now!&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;URL : &lt;/span&gt;&lt;a href="https://itunes.apple.com/app/another-dragon/id587696748?l=ko&amp;amp;ls=1&amp;amp;mt=8"&gt;&lt;span style="color: blue; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;https://itunes.apple.com/app/another-dragon/id587696748?l=ko&lt;span style="display: none; mso-hide: all;"&gt;HYPERLINK "https://itunes.apple.com/app/another-dragon/id587696748?l=ko&amp;amp;ls=1&amp;amp;mt=8"&lt;/span&gt;&amp;amp;&lt;span style="display: none; mso-hide: all;"&gt;HYPERLINK "https://itunes.apple.com/app/another-dragon/id587696748?l=ko&amp;amp;ls=1&amp;amp;mt=8"&lt;/span&gt;ls=1&lt;span style="display: none; mso-hide: all;"&gt;HYPERLINK "https://itunes.apple.com/app/another-dragon/id587696748?l=ko&amp;amp;ls=1&amp;amp;mt=8"&lt;/span&gt;&amp;amp;&lt;span style="display: none; mso-hide: all;"&gt;HYPERLINK "https://itunes.apple.com/app/another-dragon/id587696748?l=ko&amp;amp;ls=1&amp;amp;mt=8"&lt;/span&gt;mt=8&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;Website : &lt;/span&gt;&lt;a href="http://mobile.softnyx.com/ad/Introduction.aspx"&gt;&lt;span style="color: blue; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;http://mobile.softnyx.com/ad/&lt;span style="display: none; mso-hide: all;"&gt;HYPERLINK "http://mobile.softnyx.com/ad/Introduction.aspx"&lt;/span&gt;Introduction&lt;span style="display: none; mso-hide: all;"&gt;HYPERLINK "http://mobile.softnyx.com/ad/Introduction.aspx"&lt;/span&gt;.aspx&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;Facebook : &lt;/span&gt;&lt;a href="http://www.facebook.com/pages/Softnyx-Mobile/453297441385164"&gt;&lt;span style="color: blue; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;http://www.facebook.com/pages/Softnyx-Mobile/453297441385164&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: Arial; mso-fareast-language: EN-US;"&gt;Youtube : &lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-fareast; mso-hansi-theme-font: minor-latin;"&gt;&lt;a href="https://www.youtube.com/user/SoftnyxMobile"&gt;&lt;span style="color: blue; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; mso-fareast-font-family: Arial;"&gt;https://www.youtube.com/user/SoftnyxMobile&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/Y_ed4a2Qh9Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/3298853949955263540/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2013/02/softnyx-releases-smartphone-game.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3298853949955263540?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3298853949955263540?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/Y_ed4a2Qh9Q/softnyx-releases-smartphone-game.html" title="Softnyx Releases Smartphone Game Another Dragon" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-kjEFX29oiTA/URslFUh9l3I/AAAAAAAAAj0/LYJravaugAU/s72-c/19113_473016049413303_788748919_n.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2013/02/softnyx-releases-smartphone-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UESXsyfCp7ImA9WhBTGE8.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-291285041601884385</id><published>2013-02-14T13:53:00.000+08:00</published><updated>2013-02-14T13:53:28.594+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-14T13:53:28.594+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="softnyx" /><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="events" /><category scheme="http://www.blogger.com/atom/ns#" term="wolfteam" /><title>WolfTeam Reawakens</title><content type="html">The long wait is finally over for Wolfteam gamers.  A new mode has awakened as Werewolves are fused with much power that humans cannot even control. New weapons are made to protect the wielder and fight back against these wolves. And to make you stay in top shape, Softnyx brings you more events for Wolfteam that you could possibly imagine.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal;"&gt;Wolfteam: A Second Introduction&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal;"&gt;For those who are not aware of what Wolfteam is like, it is one of the
most innovative MMOFPS (Massive Multiplayer Online First Person Shooting) game
which highlights characters that can transform from humans to werewolves and
vice versa to perform their duties in defeating the enemy team. Play the role
of a werewolf and get the abilities of climbing walls and extreme melee damage.
An advanced type of werewolf gains additional skills as it will cause more
rampage to enemies. Playing in human form will give you chance to use a wide
variety of weapons as an advantage. Both forms have their own advantages and
disadvantages so it will be up to you how to use them.&lt;/span&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal; mso-fareast-font-family: &amp;quot;Malgun Gothic&amp;quot;; mso-fareast-language: KO;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal;"&gt;New Event: Welcome Back to Wolfteam (February 18 to March 3, 2013)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .5in; mso-list: l0 level1 lfo1; tab-stops: list .5in; text-align: justify; text-indent: -.25in; text-justify: inter-ideograph;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span lang="EN" style="font-family: &amp;quot;Wingdings 2&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: &amp;quot;Wingdings 2&amp;quot;; mso-bidi-font-style: italic; mso-fareast-font-family: &amp;quot;Wingdings 2&amp;quot;;"&gt;ñ&lt;span style="font-family: 'Times New Roman'; font-size: 7pt;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;b&gt;&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;Welcome Back Giveaway:&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt; 30,000 worth free cash items for inactive account
which didn’t log in for 30days. Check this out welcome free item package as
below.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .25in; text-align: justify; text-autospace: ideograph-numeric; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Weapon
set: Elwbci M6A2 Flame F.E.I, Zaitsev and Weapon JockPot Box&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .25in; text-align: justify; text-autospace: ideograph-numeric; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Event
Character: Geremi song Valentine look, Yigit Demir Valentine look&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .25in; text-align: justify; text-autospace: ideograph-numeric; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Wolf
Set: Tattoo JackPot Box, Wolf Strengthening item(Power), Furious Scratch, Mammoth
DB &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Tattoo&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .5in; mso-list: l1 level1 lfo2; tab-stops: list .5in; text-align: justify; text-indent: -.25in; text-justify: inter-ideograph;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span lang="EN" style="font-family: &amp;quot;Wingdings 2&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: &amp;quot;Wingdings 2&amp;quot;; mso-bidi-font-style: italic; mso-fareast-font-family: &amp;quot;Wingdings 2&amp;quot;;"&gt;ñ&lt;span style="font-family: 'Times New Roman'; font-size: 7pt;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;b&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal;"&gt;10 Days Special Attendance: &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;any registered Wolfteam player can join this
event. Player should play for at least one hour to complete the attendance for
the day. Complete 10 days attendance in event period and you can get the
following freebies:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .25in; text-align: justify; text-autospace: ideograph-numeric; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;1&lt;span style="mso-text-raise: 2.5pt; position: relative; top: -2.5pt;"&gt;st&lt;/span&gt;&amp;nbsp;day rewards&lt;/b&gt;: 3K gold Coupon, GP +30%&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .25in; text-align: justify; text-autospace: ideograph-numeric; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;4&lt;span style="mso-text-raise: 2.5pt; position: relative; top: -2.5pt;"&gt;th&lt;/span&gt;&amp;nbsp;day rewards&lt;/b&gt;: 5EA Lucky box&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .25in; text-align: justify; text-autospace: ideograph-numeric; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;7&lt;span style="mso-text-raise: 2.5pt; position: relative; top: -2.5pt;"&gt;th&lt;/span&gt;&amp;nbsp;day rewards&lt;/b&gt;: 1EA Character JackPot box&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .25in; text-align: justify; text-autospace: ideograph-numeric; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;10&lt;span style="mso-text-raise: 2.5pt; position: relative; top: -2.5pt;"&gt;th&lt;/span&gt;&amp;nbsp;day rewards&lt;/b&gt;: William Kroll Equip Gold
Parts Set and Duane Eddy Gold Parts Set &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .5in; mso-list: l2 level1 lfo3; tab-stops: list .5in; text-align: justify; text-indent: -.25in; text-justify: inter-ideograph;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Wingdings 2&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: &amp;quot;Wingdings 2&amp;quot;; mso-bidi-font-style: italic; mso-fareast-font-family: &amp;quot;Wingdings 2&amp;quot;;"&gt;ñ&lt;span style="font-family: 'Times New Roman'; font-size: 7pt;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;b&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal;"&gt;Play Time Event: &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal;"&gt;Each time
you play will make you receive additional gold rewards which will depend on how
long you play during the day.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .5in; mso-list: l2 level1 lfo3; tab-stops: list .5in; text-align: justify; text-indent: -.25in; text-justify: inter-ideograph;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span lang="EN" style="font-family: &amp;quot;Wingdings 2&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: &amp;quot;Wingdings 2&amp;quot;; mso-bidi-font-style: italic; mso-fareast-font-family: &amp;quot;Wingdings 2&amp;quot;;"&gt;ñ&lt;span style="font-family: 'Times New Roman'; font-size: 7pt;"&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;b&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal;"&gt;Weekend Burning Event: &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;Play Wolfteam and get additional 100% GP/Gold rate
on weekends&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .5in; mso-list: l2 level1 lfo3; tab-stops: list .5in; text-align: justify; text-indent: -.25in; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-H0Mr6qsSjUg/URx7hAD3uQI/AAAAAAAAAkM/EnGWwFxSaTc/s1600/01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-H0Mr6qsSjUg/URx7hAD3uQI/AAAAAAAAAkM/EnGWwFxSaTc/s1600/01.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: .5in; mso-list: l2 level1 lfo3; tab-stops: list .5in; text-align: justify; text-indent: -.25in; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div align="center" class="MsoNormal" style="text-align: center;"&gt;
&lt;span lang="EN-PH"&gt;
&lt;!--[if !supportLineBreakNewLine]--&gt;&lt;br /&gt;
&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal;"&gt;New Update: AI Wolf Mode&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal;"&gt;Test your skills against zombie werewolves which are extremely fast and
with crazy movement. These AI wolves have special abilities which are superior
than other werewolves. They can be your enemies or a part of your team.
Challenge these AI wolves with friends and member of pride to prove that you have
superior skills. This mode will be released on the last week of February.&lt;/span&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal; mso-fareast-font-family: &amp;quot;Malgun Gothic&amp;quot;; mso-fareast-language: KO;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;b&gt;&lt;i&gt;&lt;span lang="EN" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-ansi-language: EN; mso-bidi-font-family: Mangal;"&gt;New Item updates: 4 secret weapons and 10
character parts&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt;"&gt;New
weapons and character parts will be available in mid-February. This is a
must-have to fight those zombie werewolves.&lt;/span&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-fareast-font-family: &amp;quot;Malgun Gothic&amp;quot;; mso-fareast-language: KO;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 35.45pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="text-indent: 35.45pt;"&gt;
&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-fareast-font-family: &amp;quot;Malgun Gothic&amp;quot;; mso-fareast-language: KO;"&gt;New Weapons: &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;SUPAS-15, SUPAS-15 SCF, SUPAS-15 Flame,
SUPAS-15 AT&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: 35.45pt; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-fareast-font-family: &amp;quot;Malgun Gothic&amp;quot;; mso-fareast-language: KO;"&gt;Character parts: &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;Duane Eddy Parts Set, William Kroll Parts
Set, Christopher Parts Set, Angela Parts Set, Pedro Parts Set, Adriana Parts
Set, Reinhard Parts Set, Marien Parts Set, Hamadah Parts Set, Lin Parts Set,
Yigit Parts Set, Tomita Parts Set, Geremi Parts Set, Ivanov Parts Set&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt; mso-fareast-font-family: &amp;quot;Malgun Gothic&amp;quot;; mso-fareast-language: KO;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: 35.45pt; text-align: justify; text-justify: inter-ideograph;"&gt;
&lt;i&gt;&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10.0pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div align="center" class="MsoNormal" style="text-align: center;"&gt;
&lt;span lang="EN-PH" style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 11.0pt; mso-bidi-font-family: Mangal; mso-fareast-font-family: &amp;quot;Malgun Gothic&amp;quot;; mso-fareast-language: KO;"&gt;&lt;!--[if gte vml 1]&gt;&lt;v:shape
 id="_x0000_i1026" type="#_x0000_t75" style='width:309.75pt;height:238.5pt'&gt;
 &lt;v:imagedata src="file:///C:\Users\ws04\AppData\Local\Temp\msohtmlclip1\01\clip_image003.png"
  o:title=""/&gt;
&lt;/v:shape&gt;&lt;![endif]--&gt;&lt;!--[if !vml]--&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-8HL1l6wiNc8/URx7iJ7RirI/AAAAAAAAAkU/1Dw4c4b7OYA/s1600/02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-8HL1l6wiNc8/URx7iJ7RirI/AAAAAAAAAkU/1Dw4c4b7OYA/s1600/02.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/pfXnsybiud4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/291285041601884385/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2013/02/wolfteam-reawakens.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/291285041601884385?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/291285041601884385?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/pfXnsybiud4/wolfteam-reawakens.html" title="WolfTeam Reawakens" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-H0Mr6qsSjUg/URx7hAD3uQI/AAAAAAAAAkM/EnGWwFxSaTc/s72-c/01.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2013/02/wolfteam-reawakens.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4BQnc5fip7ImA9WhNaF0s.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-8098277290913264540</id><published>2013-02-02T07:55:00.001+08:00</published><updated>2013-02-02T07:55:53.926+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-02T07:55:53.926+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="online" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="rakion" /><category scheme="http://www.blogger.com/atom/ns#" term="events" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="game update" /><category scheme="http://www.blogger.com/atom/ns#" term="updates" /><title>Rakion PH February Events and Updates</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-B_trl2ri94c/UQxVvJhMaPI/AAAAAAAAAjM/-yyPs6HDzrg/s1600/poster.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://3.bp.blogspot.com/-B_trl2ri94c/UQxVvJhMaPI/AAAAAAAAAjM/-yyPs6HDzrg/s320/poster.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Rakion PH welcomes February with so much love for the players with all these events that they have prepared for this month. Featuring new items in their Shop and a Valentine's Day event that is sure to make every fan swoon, Rakion Online is surely the game to play!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;New Costume: Robox is now in the Shop!!&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Be Robox!! This cute costume will surely turn heads around, just enough time for you to show them that you shouldn’t be taken lightly. Made with 100% cardboard boxes, own this costume now from the Shop!!&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
New Item: Par’s Hammer&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Have you ever wished you can renew the item duration of your limited duration items (a.k.a. periodic items) before it expires without spending cash/gold each and every renewal? Then by the blessings of the gods, the Par’s Hammer is now available in the Shop!!&lt;br /&gt;
&lt;br /&gt;
During the event period, the Par’s Hammer allows you to renew the duration of your periodic items thus making the item usable over and over again.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;New Item: Pure White Weapons are here!!&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The gods have blessed the soldiers of war again! This time, the Pure White weapons are now available in a limited duration. The legendary Pure White weapons are imbued with lifesteal ability. However because it cannot be owned permanently, you must use the Par’s Hammer to renew the expiry period.&lt;br /&gt;
&lt;br /&gt;
Login during the event and you will receive this item from your Post. Use the Pure White weapons with skill, the gods have blessed you.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Valentine’s Day Event&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Chocolates Gift Giveaway!!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Spread the love!! Login during the event and receive your chocolates in your "Post". Chocolates, when opened, contain a random item including a rare Power User card. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may only get your Chocolate during the following times:&lt;br /&gt;
&lt;br /&gt;
• Week days (twice) : 12:00，22:00 (GMT+9) &lt;br /&gt;
• Weekend (thrice) : 12:00, 20:00, 22:00 (GMT+9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poke Chance and No level restriction to all items&lt;br /&gt;
&lt;br /&gt;
Poke Chance has come back!! Spend your event points for poke chances and you may win high level items.&lt;br /&gt;
&lt;br /&gt;
And that’s not all, during the event, there will be No level restriction of all items.&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
Valentine’s Day Quest&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Login every during the event period and you will receive this quest scroll in your "Post". You may only receive this event quest scroll once a day. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/zuh4fzifsAc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/8098277290913264540/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2013/02/rakion-ph-february-events-and-updates.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/8098277290913264540?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/8098277290913264540?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/zuh4fzifsAc/rakion-ph-february-events-and-updates.html" title="Rakion PH February Events and Updates" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-B_trl2ri94c/UQxVvJhMaPI/AAAAAAAAAjM/-yyPs6HDzrg/s72-c/poster.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2013/02/rakion-ph-february-events-and-updates.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQMR30zeCp7ImA9WhNaF00.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-2963041942337568646</id><published>2013-02-01T15:23:00.000+08:00</published><updated>2013-02-01T15:23:06.380+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-01T15:23:06.380+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="tera" /><title>TERA F2P Coming February 5</title><content type="html">&lt;br /&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;
&lt;img height="230" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/announcementbg.jpg" width="400" /&gt;&lt;/div&gt;
&lt;br /&gt;
Tera's free-to-play relaunch as Tera: Rising will come on February 5, both En Masse (NA) and Gameforge (EU) has confirmed the magic date. Just in time for the launch, new in-game content will be made available. This includes a wave-based dungeon called the Crucible of Flame as well as a PvP arena offering experienced adventurers numerous new challenges and rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
There will be three player status types in TERA: Rising:&lt;br /&gt;
&lt;br /&gt;
-  STANDARD players have full access to all in-game content, without restrictions, for up to two free characters per server. They can purchase consumable, cosmetic, and convenience items from the in-game store on an a la carte basis.&lt;br /&gt;
&lt;br /&gt;
-  FOUNDER status is granted to all current subscribers as of February 5th, and provides additional character slots, bank tabs, a special mount, and other benefits. Founders retain these benefits regardless of whether they choose Standard or Elite status. Founder status can also be obtained after launch through physical retail packages while supplies last.&lt;br /&gt;
&lt;br /&gt;
-  ELITE status can be purchased in 30-day increments that confer numerous benefits including dungeon bonuses and rewards, additional daily quests, daily delivery of items, special mounts, and store discounts. Power players will find the fee more than pays for itself through the free items and discounts granted while they enjoy exclusive in-game perks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Though Tera: Rising will be available to play for free, players can use real-world money to purchase various items on an a la carte basis from the in-game marketplace. Past and current Tera subscribers will be awarded permanent "founder" status, which carries numerous exclusive privileges.&lt;br /&gt;
&lt;br /&gt;
With the switch to Free-to-Play, previous and future players have the chance to play Tera free of charge and take advantage of new content. Will you be jumping in to Tera on February 5th?&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://news.mmosite.com/"&gt;MMOsite&lt;/a&gt;, &lt;a href="http://www.mmorpg.com/"&gt;MMORPG&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/pxNia2C2mrc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/2963041942337568646/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2013/02/tera-f2p-coming-february-5.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/2963041942337568646?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/2963041942337568646?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/pxNia2C2mrc/tera-f2p-coming-february-5.html" title="TERA F2P Coming February 5" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2013/02/tera-f2p-coming-february-5.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04AR3c9eSp7ImA9WhNaF00.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-3743885726527554506</id><published>2013-01-23T20:06:00.000+08:00</published><updated>2013-02-01T14:59:06.961+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-01T14:59:06.961+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal expansion" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal" /><category scheme="http://www.blogger.com/atom/ns#" term="patch notes" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="game update" /><category scheme="http://www.blogger.com/atom/ns#" term="updates" /><title>Cabal Online Episode 10 Rising Force Part III: Evolution Patch Notes</title><content type="html">ESTsoft has finally unveiled the last part of the latest patch for their hit online game, Cabal Online. Entitled Part III: Evolution, the game with the tagline Revolution of Action will indeed revolutionize not only Cabal but the entire way we all see online games.&lt;br /&gt;
&lt;br /&gt;
The interesting part about this part of the patch is the addition of Synergy, which would enhance a character's BM3 with additional stat attributes when activated. This also features the addition of items that will enable players to unbind the Prideus Bracelet and Drosnin Earrings.&lt;br /&gt;
&lt;br /&gt;
As of the moment, there's still no news about when this patch will be released but we can safely assume that this will come around March or April.&lt;br /&gt;
&lt;br /&gt;
Read on for more information. &lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&amp;nbsp;&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Jan 10th 2013&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug related to tip message of exchanging WEXP&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Changes&lt;/b&gt;&lt;br /&gt;
1. Change the storing location of Game Settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Old : In client&lt;/li&gt;
&lt;li&gt;New : On server, including&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Game Settings&lt;/li&gt;
&lt;li&gt;Display&lt;/li&gt;
&lt;li&gt;Chat Channel&lt;/li&gt;
&lt;li&gt;Key settings&lt;/li&gt;
&lt;li&gt;Macro&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Additions&lt;br /&gt;
&lt;/b&gt;1.  Forgotten Temple B2F (Awakening)&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The next dungeon of “Forgotten Temple B2F”&lt;/li&gt;
&lt;li&gt;Basic Information&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Required level: LV.155+ (BSLV 11+)&lt;/li&gt;
&lt;li&gt;Maximum player : 4&lt;/li&gt;
&lt;li&gt;Time limit: 15 minutes (Time Attack style)&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;By killing monsters, time will be rewarded as bonus&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Clear Reward: 50,000 honor&lt;/li&gt;
&lt;li&gt;DP Reward: 11&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Entry Location:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The same location with Forgotten Temple B2F, in Forgotten Ruin&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/image-aspx.jpg" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/image-aspx.jpg?w=640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Entry Item : Rare Muster Card: Forgotten Temple B2F&lt;/li&gt;
&lt;li&gt;Odd Circle limitation : 10&lt;/li&gt;
&lt;li&gt;Protection of Veradrix : 50&lt;/li&gt;
&lt;li&gt;Dungeon Quest&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Same quest progression like Forgotten Temple B2F&lt;/li&gt;
&lt;li&gt;Add new quest “Cursed Forgotten Temple” that rewards 100,000,000 AXP&lt;/li&gt;
&lt;li&gt;Add new quest “Cursed Purification” that rewards 100,000 Honor&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Rare Muster Card: Forgotten Temple B2F&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Can be obtained via Amity System (required 0 Amity Point)&lt;/li&gt;
&lt;li&gt;Registration Fee: 1,000,000 Alz&lt;/li&gt;
&lt;li&gt;Required materials&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Muster Card: Forgotten Temple B1F x 1&lt;/li&gt;
&lt;li&gt;Muster Card: Forgotten Temple B2F x 1&lt;/li&gt;
&lt;li&gt;Dimension Stone x 10&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Requesting time : 10s&lt;/li&gt;
&lt;li&gt;Success rate : 100%&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/20130110_ep10p3_awakening_ft2.png" target="_blank"&gt;&lt;br class="brTag1" /&gt;&lt;textarea class="ncode_imageresizer_warning" id="ncode_imageresizer_warning_2" readonly="readonly" style="width: 600px;"&gt;Click here to view the original image of 640x383px.&lt;/textarea&gt;&lt;br /&gt;&lt;img alt="" border="0" height="359" id="ncode_imageresizer_container_2" src="http://mrwormy.files.wordpress.com/2013/01/20130110_ep10p3_awakening_ft2.png?w=640&amp;amp;h=382" width="600" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Tyrant’s Ring of Awakening&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Item Option&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Basic :&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Critical Damage : 16%&lt;/li&gt;
&lt;li&gt;Sword Skill Amp. : 4%&lt;/li&gt;
&lt;li&gt;Magic Skill Amp. : 4%&lt;/li&gt;
&lt;li&gt;Damage Reduction : 20&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Unique&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;HP : 20&lt;/li&gt;
&lt;li&gt;All Attack Up : 15&lt;/li&gt;
&lt;li&gt;Hit : 50&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Can be obtained via Amity System (required 0 Amity Point)&lt;/li&gt;
&lt;li&gt;Registration Fee:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;300,000,000 Alz or Chloe’s Token x 15&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Required materials&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Leth Tyrant’s Ring&lt;/li&gt;
&lt;li&gt;Cursed Tyrant’s Ring&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Cursed Tyrant’s Ring can be obtained as drop from Leth Tyrant in Awakening Forgotten Temple B2F&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Requesting time : 10s&lt;/li&gt;
&lt;li&gt;Success rate : 100%&lt;/li&gt;
&lt;li&gt;On success, the result item will be Character Binding&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/20130110_ep10p3_cursed_tyrant_ring.png" target="_blank"&gt;&lt;br class="brTag1" /&gt;&lt;textarea class="ncode_imageresizer_warning" id="ncode_imageresizer_warning_3" readonly="readonly" style="width: 600px;"&gt;Click here to view the original image of 640x383px.&lt;/textarea&gt;&lt;br /&gt;&lt;img alt="" border="0" height="359" id="ncode_imageresizer_container_3" src="http://mrwormy.files.wordpress.com/2013/01/20130110_ep10p3_cursed_tyrant_ring.png?w=640&amp;amp;h=382" width="600" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
2. Limit number of item Protection of Veradrix can be used in dungeon&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Panic Cave (any difficulty): 0&lt;/li&gt;
&lt;li&gt;Tower of the Dead B3F: 50&lt;/li&gt;
&lt;li&gt;Awakening Forgotten Temple B2F : 50&lt;/li&gt;
&lt;li&gt;Other dungeons : 999&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Jan 16th 2013&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix the bug that caused error when trying to receive items when out of space in inventory&lt;br /&gt;
2. Fix the bug that caused unable to use dancing skills when SP is out&lt;br /&gt;
3. Fix the bug that debuff icons on monsters in dungeons did not display in serveral situations&lt;br /&gt;
4. Fix the bug that caused some mission gates in Tower of the Dead B3F displayed abnormally&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;/b&gt;&lt;br /&gt;
1. Change the price of Soul Blade skill book to 74,250 Alz in NPC&lt;br /&gt;
2. Change that allows using instant cast skills while moving&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Not including the instant-cast skills that have unmovable property&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
3. Lowered the difficulty of Awakening Forgotten Temple B2F&lt;br /&gt;
4. Increased the drop rate of Prideus Bracelet / Drosnin Earring with max option&lt;br /&gt;
5. Change that allows storing items with period in Guild Warehouse&lt;br /&gt;
6. Add the message that confirms guild disband&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Additions&lt;/b&gt;&lt;br /&gt;
1. Add new items that allow unbind Prideus Bracelet / Drosnin Earring&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/13_prid.jpg" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/13_prid.jpg?w=640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Unbind Prideus Bracelet&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Remove the character-binding property of Prideus Bracelet&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Unbind Drosnin Earring&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Remove the character-binding property of Drosnin Earring&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Success rate : 90%&lt;/li&gt;
&lt;li&gt;When unbinding-progress fail, item will be destroyed&lt;/li&gt;
&lt;li&gt;The unbind-item can be purchased from Event NPC in Test Server (subject to change)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130120_ep10p3_unbind_prideus.png?w=640" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Jan 23rd 2013&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix the bug that caused the Tempus's Ring gives doubled amount of HP than normal&lt;br /&gt;
2. Fix bug that displays incorrect info of cooldown of some potions in tooltip&lt;br /&gt;
3. Fix the bug that displays abnormal message when trying to sell items in Remote-Cash-Shop (press N feature)&lt;br /&gt;
4. Fix the bug related to Tower of the Dead B3F map&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■ Changes&lt;/b&gt;&lt;br /&gt;
1. Change cast time of some buffs&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130123_ep10p3_skill_cast_time1.png" /&gt;&lt;/div&gt;
2. Change cooldown of Heal (Force Shielder) / Greater Heal (Force Archer) to 3 seconds&lt;br /&gt;
3. Change stats of some equipments&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Raise Lycanus Weapons' stats&lt;/li&gt;
&lt;li&gt;Raise Drei Frame Armors' stats&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
4. Change the Attack epic option of Astral Bike - RW3&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Raise value of Attack epic option for Astral Bike - RW3&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130123_ep10p3_rw3_attack_epic_option.png" /&gt;&lt;/div&gt;
5. Change the stats granted when using Bike Epic Converter (Highest)&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130123_ep10p3_pw5_epic_options.png" /&gt;&lt;/div&gt;
6. For testing purpose, the DP reward from dungeons changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Change : For a short duration (only in test server), the amount of DP compesating multiplied by 5&lt;/li&gt;
&lt;li&gt;Target : All dungeons, on completion&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
7. Change the order of listing in Dungeon List on GPS system&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Change the order of listing Tower of the Dead B3F to bottom of the list in the center Undead Ground dungeon entry point&lt;/li&gt;
&lt;li&gt;Change
 the Awakening Forgotten Temple B2F to bottom of the list in the dungeon
 entry point near the Premium Warp Point in Forgotten Ruin&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130123_new_bm3_synergies_i.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;■  Additions&lt;/b&gt;&lt;br /&gt;
1. Added  new Synergies (for Battle Mode 3)&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;br class="brTag1" /&gt;
&lt;textarea class="ncode_imageresizer_warning" id="ncode_imageresizer_warning_1" readonly="readonly" style="width: 600px;"&gt;Click here to view the original image of 633x472px.&lt;/textarea&gt;&lt;br /&gt;
&lt;img alt="" border="0" height="447" id="ncode_imageresizer_container_1" src="http://mrwormy.files.wordpress.com/2013/01/20130123_ep10p3_new_bm3_synergies.png" width="600" /&gt;&lt;/div&gt;
2. Add DP Cube (Premium)&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add the cube that can be used to purchase DP Saver&lt;/li&gt;
&lt;li&gt;Add new Cube of Enchant (Premium)&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Name : Cube of Enchant (Premium)&lt;/li&gt;
&lt;li&gt;Buyable from : NPC DP Exchange Peticia&lt;/li&gt;
&lt;li&gt;Cost : 120 DP&lt;/li&gt;
&lt;li&gt;Property : Character Binding&lt;/li&gt;
&lt;li&gt;Obtainable results&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Core Enhancer (Highest)&lt;/li&gt;
&lt;li&gt;Core Superior (All grade)&lt;/li&gt;
&lt;li&gt;Enchant Safeguard (All grade)&lt;/li&gt;
&lt;li&gt;Perfect Core (All grade)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;DP Saver (50 DP)&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Storable up to 50DP&lt;/li&gt;
&lt;li&gt;Available in Cash Shop&lt;/li&gt;
&lt;li&gt;Able to purchase from Event NPC for a limited duration (in test server)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
3. Add request recipe for Bike Epic Converter Box (Highest)&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Able to requesting from NPC Chloe in Port Lux&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Required Amity : 0&lt;/li&gt;
&lt;li&gt;Registration Fee : 0 (Automatic registered)&lt;/li&gt;
&lt;li&gt;Materials&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Bike Part (Lv4)&lt;/li&gt;
&lt;li&gt;Material Core (Bike) : 20&lt;/li&gt;
&lt;li&gt;Upgrade Core (Piece) : 50&lt;/li&gt;
&lt;li&gt;Upgrade Core (Highest) : 20&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Success Rate : 100%&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Bike Part (Lv4) drop&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Tower of the Dead B3F from Legacy / Legendary Chests&lt;/li&gt;
&lt;li&gt;Awakening Forgotten Temple B2F from Legacy / Legendary Chests&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Able to get random Bike Epic Converter (Highest) when used&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130123_ep10p3_bike_converter_box_highest_outputs.png" /&gt;&lt;/div&gt;
4. Add the info of being able to use Highest cores for upgrading Astral Bike - PW5&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Jan 30th 2013&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Fix bug that caused client disconnection when exchanging DP via NPC Peticia &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Change that Auction Hall will not available when having "Block-All" / "Immune" effect&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Jan 31st 2013&lt;br /&gt;
--&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug related to Tower of the Dead B3F (NPC quest)&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■ Changes&lt;/b&gt;&lt;br /&gt;
1. Add the item description for Tempus's Ring&lt;br /&gt;
2. Remove Titanium armor items from NPC in Port Lux (Agris)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Additions&lt;/b&gt;&lt;br /&gt;
1. Add new Transcender skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Acquisition&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Sold by Instructor in villages&lt;/li&gt;
&lt;li&gt;Price : 3,714,500 Alz&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Details&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_greater_quake_prism.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_greater_quake_prism.png" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_new_skills.png" target="_blank"&gt;&lt;br class="brTag1" /&gt;&lt;textarea class="ncode_imageresizer_warning" id="ncode_imageresizer_warning_4" readonly="readonly" style="width: 600px;"&gt;Click here to view the original image of 723x1128px.&lt;/textarea&gt;&lt;br /&gt;&lt;img alt="" border="0" height="936" id="ncode_imageresizer_container_4" src="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_new_skills.png" width="600" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Some skill animations will be changed during testing-phase&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
2. Add new feature that makes some items require more than one requirements to be purchasable&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;For example the "Peticia' Golden Key", the purchasable condition is&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;4DP&lt;/li&gt;
&lt;li&gt;100,000 Alz&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_peticia_golden_key.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_peticia_golden_key.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Single / Bulk buying changed to match new feature&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
3. Addition related to Lycanus / Drei-Frame items&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Lycanus Core&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;How to obtain&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Obtainable by extracting Lycanus Weapons&lt;/li&gt;
&lt;li&gt;Obtainable from chests in Illusion Castle Underworld&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Usage&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;For buying Lycanus Random Box from NPC Eite - Weapon Dealer in Port Lux&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Property&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Tradable&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Drei-Frame Core&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;How to obtain&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Obtainable by extracting Drei-Frame Armors&lt;/li&gt;
&lt;li&gt;Obtainable from chests in Marquinas Outpost&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Usage&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;For buying Drei-Frame Random Box from NPC Agris - Armor Dealer in Port Lux&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Property&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Tradable&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;NPC Yerte - Core Alchemist in Port Lux and NPC Eite - Weapon Dealer in Port Lux&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Lycanus Random Box can be purchased from  NPC Yerte - Core Alchemist in Port Lux and NPC Eite - Weapon Dealer in Port Lux&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_random_boxes.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_random_boxes.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;How to obtain&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Buyable for&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;1,000,000 Alz&lt;/li&gt;
&lt;li&gt;20 Lycanus Cores&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Key item : Peticia's Golden Key (it's like "Key Item" of "Chaos Lamp" is "Magic Water of Purification")&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;For 2-handed weapon, the price (Alz/Cores) and Key Items are doubled&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Available output&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Lycanus Weapons&lt;/li&gt;
&lt;li&gt;Can generate items with tradable property (rare chance)&lt;/li&gt;
&lt;li&gt;Can generate items with better stats, comparing with items drop from dungeon&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_lyca_maxed.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_lyca_maxed.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Property&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Tradable&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;NPC Agris - Armor Dealer in Port Lux&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Drei-Frame Random Box can be purchased from  NPC Agris - Armor Dealer in Port Lux&lt;/li&gt;
&lt;li&gt;How to obtain&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Buyable for&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;2,000,000 Alz&lt;/li&gt;
&lt;li&gt;30 Drei-Frame Cores&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Key item : Peticia's Golden Key (it's like "Key Item" of "Chaos Lamp" is  "Magic Water of Purification")&lt;/li&gt;
&lt;li&gt;Available output&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Drei-Frame Armor and Drei-Frame Epaulet&lt;/li&gt;
&lt;li&gt;Can generate items with tradable property (rare chance)&lt;/li&gt;
&lt;li&gt;Can generate items with better stats, comparing with items drop from dungeon&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_drei_maxed.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2013/01/20130131_ep10p3_drei_maxed.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Property&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Tradable&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Peticia's Golden Key&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Usage&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Can be used to open Lycanus / Drei-Frame Random Box&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;How to obtain&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Purchasable for 4DP and 100,000Alz from NPC DP Exchange Peticia&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Property&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Account-binding&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Cores extraction&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Lycanus Core can be obtained by extracting Lycanus Weapon&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;1-10 Cores can be obtained from 1-handed weapon&lt;/li&gt;
&lt;li&gt;2-20 Cores can be obtained from 2-handed weapon&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Drei-Frame Core can be obtained by extracting Drei-Frame Armor&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;1-10 Cores can be obtained&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Add new categories in Auction Hall&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Lycanus Core / Drei-Frame Core&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Location : Upgrade-Item &amp;gt; Core / Jewel&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Add new categories for Random Box in NPC Yerte (Core Alchemist) / Agris (Armor Dealder) / Eite (Weapon Dealer)&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Type : Random item&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
4. Add new achievements and titles&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;General : 3 new achievements&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Dungeon: 6 new achievements&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Achievement for Awakening Forgotten Temple B2F&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Clearing&lt;/li&gt;
&lt;li&gt;Solo&lt;/li&gt;
&lt;li&gt;Survive in party&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Item: 5 new achievements&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Combined Charm&lt;/li&gt;
&lt;li&gt;Acredinium Set&lt;/li&gt;
&lt;li&gt;Acredinium Epaulet&lt;/li&gt;
&lt;li&gt;Tempus's Ring&lt;/li&gt;
&lt;li&gt;Awakening Ring of Tyrant&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Hunting : 2 new achievements&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Golden Queen&lt;/li&gt;
&lt;li&gt;Berserker&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
Credits: &lt;a href="http://forum.cabalonline.com/" target="_blank"&gt;Cabal EU&lt;/a&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/9LV14sICx5A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/3743885726527554506/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2013/01/cabal-online-rising-force-part-iii.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3743885726527554506?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3743885726527554506?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/9LV14sICx5A/cabal-online-rising-force-part-iii.html" title="Cabal Online Episode 10 Rising Force Part III: Evolution Patch Notes" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2013/01/cabal-online-rising-force-part-iii.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUCRnw4fSp7ImA9WhNbFEo.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-119217582742929336</id><published>2013-01-18T11:04:00.002+08:00</published><updated>2013-01-18T11:04:27.235+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-18T11:04:27.235+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ragnarok online" /><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="levelupgames.ph" /><category scheme="http://www.blogger.com/atom/ns#" term="level up games" /><title>Ragnarok Online 2 Philippines: Coming Soon!</title><content type="html">When Ragnarok Online 2 was first announced, you can imagine how excited everyone was, especially the Filipino RO players who hold a special place in their hearts for the said game, it being the first MMORPG in the country.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/rag2.jpg" /&gt;&lt;/center&gt;
&lt;br /&gt;
When Ragnarok Online 2 announced that it IP-banned the Philippines from accessing the game, you can also imagine the disappointment the Pinoy fans felt, to the point that their desperation led them to look for various ways just so they'd be able to play.&lt;br /&gt;
&lt;br /&gt;
Fret no more, Pinoys! Ragnarok Online 2 is soon coming our way!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;The &lt;b&gt;1st RO2 English server&lt;/b&gt; was handled by &lt;b&gt;Asiasoft Online&lt;/b&gt;  based in Singapore. While it was believed to be the 1st English server,  it will only cater gamers from Malaysia, Singapore, Thailand and  Vietnam. This is due to the license agreement of Asiasoft Online and &lt;b&gt;Gravity Co&lt;/b&gt;.&lt;br /&gt;
&lt;blockquote&gt;
…it’s with our deepest apologies that we announce we will  not be able to provide the RO2 game service to players outside of our  optimised countries – Malaysia, Singapore, Thailand and Vietnam – due to  our licence agreement with the game’s developer, Gravity Co., Ltd.&lt;br /&gt;
Source: http://goo.gl/WTQCn&lt;/blockquote&gt;
The IP ban caused some great disappointment for most players who were  able to play the game during its Closed Beta testing as they expect  that they can play the game. Some even created an online petition, which  now gathered 4,399 signatures as of this writing.&lt;br /&gt;
&lt;blockquote&gt;
To:&lt;br /&gt;
Gravity Interactive, Inc&lt;br /&gt;
Provide those left behind on Ragnarok Online II SEA: LotS with a server to call our home.&lt;br /&gt;
Sincerely,&lt;br /&gt;
[Your name]&lt;br /&gt;
Source: http://goo.gl/YEXcn&lt;/blockquote&gt;
The good news is, more RO2 English servers will be coming out in the  first half of 2013. GlobeNewswire posted the Gravity Business Report and  Updates and below is some excerpt:&lt;br /&gt;
&lt;blockquote&gt;
&lt;b&gt;Ragnarok Online II&lt;/b&gt; to be launched in two more markets in the &lt;b&gt;first half of 2013&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Gravity is planning to release Ragnarok Online II in North  America and the Philippines in the first half of 2013 after its launch  in Singapore and Malaysia in December 2012.&lt;/b&gt;&lt;br /&gt;
Source: http://goo.gl/TZua7&lt;/blockquote&gt;
Additionally, “&lt;b&gt;Level Up!&lt;/b&gt; MAY be handling RO2 here in the Philippines”, but there’s no official announcement from &lt;b&gt;Playweb&lt;/b&gt; yet . If we try to go back a few years back, around 2006, Inquirer.net posted the following:&lt;br /&gt;
&lt;blockquote&gt;
LEVEL Up! Inc. is preparing to introduce Ragnarok Online 2  soon as the makers finish conducting an open beta in South Korea, an  official told INQ7.net on Friday.&lt;br /&gt;
Source: http://goo.gl/UhExR&lt;/blockquote&gt;
Having said that, I am more than excited to play the game. I was able  to play kRO2 way back March 2012 and from my experience, it was still a  great game. Moreover, you’ll definitely have that nostalgic feeling,  especially when you will hear some of the game soundtracks we used to  hear before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://holy-order.org/" target="_blank"&gt;http://holy-order.org&lt;/a&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/ReME3xHZyWY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/119217582742929336/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2013/01/ragnarok-online-2-philippines-coming.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/119217582742929336?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/119217582742929336?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/ReME3xHZyWY/ragnarok-online-2-philippines-coming.html" title="Ragnarok Online 2 Philippines: Coming Soon!" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2013/01/ragnarok-online-2-philippines-coming.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cDSHs9eip7ImA9WhNbEUU.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-3935743528794212544</id><published>2013-01-15T01:37:00.000+08:00</published><updated>2013-01-15T01:37:59.562+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-15T01:37:59.562+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="razer" /><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="tech" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="online gaming addiction" /><title>Razer Edge: The Tablet For All Your Gaming Needs</title><content type="html">Simply put, the Razer Edge is a pure gaming tablet. But it’s not that simple. With the right accessories, the Edge transforms from a tablet to a gaming machine to a desktop. Picture the Microsoft Surface Pro but instead of being designed for productivity, it’s a portable gaming rig.&lt;br /&gt;
&lt;br /&gt;
Razer introduced its gaming tablet concept at CES 2012. Called Project Fiona then, the company turned to its millions of fans on social networks and used the last year to essentially crowd-design the final project. It’s not a stretch to say the Razer Edge was built by gamers for gamers.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;center&gt;
&lt;img height="390" src="http://assets.razerzone.com/eeimages/products/7373/razer-edge-01a.png" width="640" /&gt;&lt;br /&gt;
&lt;i&gt;Tablet Mode&lt;/i&gt;&lt;/center&gt;
&lt;br /&gt;
The Edge is a legit gaming machine with a legit gaming machine’s price. The Edge starts at $999 but the magical extras like the Gamepad Control and Docking Station cost extra. Depending on the price, the Edge is powered by a Core i5 or Core i7 with a dedicated Nvidia GPU. I spent a few minutes with the Edge and it played Dirt 3 seemingly just as well as my Core i7 gaming monster.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;img height="390" src="http://gamingshogun.com/wp-content/uploads/2013/01/razer-edge-02a.png" width="640" /&gt;&lt;br /&gt;
&lt;i&gt;Keyboard Mode&lt;/i&gt;&lt;/center&gt;
&lt;br /&gt;
But it’s the Edge’s versatility that makes it stand apart. The company listened to its fans and made the gaming controls a dockable accessory. Not playing Borderlands 2? Pop the tablet out and play some Angry Birds on Windows 8 or watch a video. Need to do some work or simply play a game with a mouse and keyboard? Drop the Edge into the optional tabletop dock and it transforms into a desktop computer capable of running a monitor (just like the Surface Pro).&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;img height="390" src="http://assets.razerzone.com/eeimages/products/7373/razer-edge-03a.png" width="640" /&gt;&lt;br /&gt;
&lt;i&gt;Mobile Console Mode&lt;/i&gt;&lt;/center&gt;
&lt;br /&gt;
The Razer™ Edge Pro is powered by Intel® Core™ processors and NVIDIA® GeForce™ graphics powering a 10.1” high definition multi-touch display, and a rugged high-speed solid state drive that screams incredible performance in a portable form-factor.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;img height="390" src="http://www.invisioncommunity.co.uk/wp-content/uploads/2013/01/razer-edge-04a.png" width="640" /&gt;&lt;br /&gt;
&lt;i&gt;Home Console Mode&lt;/i&gt;&lt;/center&gt;
&lt;br /&gt;
&lt;div class="tech_specs_header"&gt;
TECH SPECS&lt;/div&gt;
&lt;table id="techspec"&gt;&lt;tbody&gt;
&lt;tr class="techTitle"&gt;    &lt;td style="width: 250px;"&gt;&lt;/td&gt;    &lt;td style="width: 690px;"&gt;Edge Pro&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;    &lt;td&gt;Processor&lt;/td&gt;    &lt;td class="store_tech_spec"&gt;Intel Core i7 Dual core w/ Hyper Threading Base 1.9GHz / Turbo 3.0GHz&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;    &lt;td&gt;Memory&lt;/td&gt;    &lt;td class="store_tech_spec"&gt;8GB DDR3 (2x4GB 1600MHz)&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;    &lt;td&gt;Video&lt;/td&gt;    &lt;td class="store_tech_spec"&gt;Intel HD4000 (DX11)&lt;br /&gt;
NVIDIA GT 640M LE (2GB DDR3, Optimus Technology)&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;    &lt;td&gt;Display&lt;/td&gt;    &lt;td class="store_tech_spec"&gt;10.1” (IPS, 1366x768)&lt;br /&gt;
10-point capacitive touch&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;    &lt;td&gt;Operating System&lt;/td&gt;    &lt;td class="store_tech_spec"&gt;Windows 8&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;    &lt;td&gt;Storage&lt;/td&gt;    &lt;td&gt;&lt;span class="store_tech_spec"&gt;128/256GB SSD (SATA-III)&lt;/span&gt;&lt;sup&gt;#&lt;/sup&gt;&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;    &lt;td&gt;Network&lt;/td&gt;    &lt;td class="store_tech_spec"&gt;Intel WLAN (802.11b/g/n + BT4)&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;    &lt;td&gt;Others&lt;/td&gt;    &lt;td class="store_tech_spec"&gt;Stereo speakers&lt;br /&gt;
Codec supports 7.1 (via HDMI)&lt;br /&gt;
HD Webcam (front-facing, 2MP)&lt;br /&gt;
Array microphones&lt;br /&gt;
Dolby Home Theater v4&lt;br /&gt;
USB 3.0 x1 (green, SuperSpeed)&lt;br /&gt;
Audio jack (3.5mm, 4-pole, stereo out / mic in)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Credits:&amp;nbsp;&lt;a href="http://www.razerzone.com/" target="_blank"&gt;http://www.razerzone.com&lt;/a&gt; &lt;a href="http://techcrunch.com/" target="_blank"&gt;http://techcrunch.com&lt;/a&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/ZTawEqcdxZQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/3935743528794212544/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2013/01/razer-edge-tablet-for-all-your-gaming.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3935743528794212544?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3935743528794212544?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/ZTawEqcdxZQ/razer-edge-tablet-for-all-your-gaming.html" title="Razer Edge: The Tablet For All Your Gaming Needs" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2013/01/razer-edge-tablet-for-all-your-gaming.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQBQ389eSp7ImA9WhNbEUk.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-1462150345939506443</id><published>2013-01-14T13:41:00.001+08:00</published><updated>2013-01-14T14:19:12.161+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-14T14:19:12.161+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="dragon nest" /><category scheme="http://www.blogger.com/atom/ns#" term="manual patch" /><category scheme="http://www.blogger.com/atom/ns#" term="patch notes" /><category scheme="http://www.blogger.com/atom/ns#" term="game update" /><category scheme="http://www.blogger.com/atom/ns#" term="updates" /><title>Dragon Nest SEA 450.Mark Patch Notes and Manual Patch Download</title><content type="html">&lt;center&gt;
&lt;img height="236" src="http://dn.cherrycredits.com/img/450facebook.jpg" width="640" /&gt;&lt;/center&gt;
&lt;br /&gt;
Cherry Credits, the publisher of the South-East Asian server of the Massively-Multiplayer Online Role Playing Game (MMORPG) – Dragon Nest, celebrates the 450th day of the game’s service in the SEA region on a very large patch dubbed as the 450.MARK&lt;br /&gt;
&lt;br /&gt;
The patch includes surprises like updates, fixes, and changes in the game. On that day, they’ll also be giving away free Skill Initialization Scrolls (available only for 7 days) to all DN SEA players.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
In the meantime, enjoy more rocking days ahead with Dragon Nest SEA in 2013!&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash3/530310_462560437124784_1953159419_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fyoutu.be%2FOU1XirOSfy8&amp;amp;h=HAQEHhBBQ&amp;amp;s=1" rel="nofollow" target="_blank"&gt;http://youtu.be/OU1XirOSfy8&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash4/386688_462560493791445_1988067144_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" height="226" src="http://sphotos-e.ak.fbcdn.net/hphotos-ak-ash3/s720x720/542929_462559533791541_1648998593_n.png" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Go combo crazy in Abyss or Stage modes and attain an SS or SSS rank for a chance to snag better prizes.&lt;br /&gt;
Take note that the following items no longer drop as a loot after this patch:&lt;br /&gt;
- Weapon, Armor, Accessory (Normal)&lt;br /&gt;
- Pacultas powder and Pacultas Extracts (Rare)&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash3/541769_463054313742063_1859163121_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fyoutu.be%2FIE2KjrdRqpE&amp;amp;h=8AQFSTO-g&amp;amp;s=1" rel="nofollow" target="_blank"&gt;http://youtu.be/IE2KjrdRqpE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-g.ak.fbcdn.net/hphotos-ak-snc7/299088_463055203741974_1196521937_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
Discuss your strategies and tactics in private as a group with the Private Chat Channel.&lt;br /&gt;
Press ‘O’ and select the new Channel tab to begin!&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/321019_463521690361992_492017713_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fyoutu.be%2FV9MVDmNjpEY&amp;amp;h=GAQFF1wW6&amp;amp;s=1" rel="nofollow" target="_blank"&gt;http://youtu.be/V9MVDmNjpEY&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-e.ak.fbcdn.net/hphotos-ak-snc6/268429_463968100317351_1728173584_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
Get rewarded when you join or create a guild! Rewards received will 
correspond to your character’s level and you can only receive it once.&lt;br /&gt;
&lt;br /&gt;
Guilds also stand to benefit from this because when player who joins 
and stays in the guild reaches max level, the Guild will receive rewards
 too!&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-c.ak.fbcdn.net/hphotos-ak-snc6/429065_463968493650645_1077610692_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
New to the game and don’t have a guild? You don’t have to play alone,
 not in Lagendia! The new Heroes Academy automatically pulls groups of 
new and guild-less players together to form a newbie-support guild.&lt;br /&gt;
&lt;br /&gt;
Feel free to make friends and share information with your new 
guildmates! You may choose to leave the Heroes Academy at anytime. Upon 
reaching level 40, you will automatically “graduate” from this guild. &lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-b.ak.fbcdn.net/hphotos-ak-ash3/582407_464427106938117_1463426129_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
Are you the punching bag of the arena, constantly targeted by 
opponents? Chin up, because it’s payback time! With the new Revenge 
System in place, you can now spy your opponent’s location and HP/MP bars
 to execute sweet revenge!&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/150217_464427166938111_1702416511_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
Battling it out in the Ladder Mode now gives you Colosseum Experience Points for better rankings.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, the Colosseum rank symbols have also been changed.
 Now it’s easier to spot the differences between tiers at a glance.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-e.ak.fbcdn.net/hphotos-ak-ash4/1177_464787220235439_1119356221_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fyoutu.be%2FyM_eIqY5fJE&amp;amp;h=HAQEHhBBQ&amp;amp;s=1" rel="nofollow" target="_blank"&gt;http://youtu.be/yM_eIqY5fJE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash4/429027_464787256902102_837478052_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
New Guide Quests will be available in the Colosseum, so remember to check them out if you are level 32 and above!&lt;br /&gt;
&lt;br /&gt;
Daily missions will also be randomly added in the Colosseum Mission Room. Completing these will earn you rewards!&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash3/538499_465313126849515_1790221598_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fyoutu.be%2F7zZj_A6k4Ik&amp;amp;h=vAQGaW-nN&amp;amp;s=1" rel="nofollow" target="_blank"&gt;http://youtu.be/7zZj_A6k4Ik&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-b.ak.fbcdn.net/hphotos-ak-ash4/298983_465313163516178_1573013729_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" height="369" src="http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/s720x720/734161_465314263516068_904767238_n.png" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Hurray! All Friendship Rewards will be stored in the Friendship Album. That means more free space in your inventory! &lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash4/429150_465720803475414_803879581_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fyoutu.be%2FJiqBBXLTslg&amp;amp;h=YAQHytPXZ&amp;amp;s=1" rel="nofollow" target="_blank"&gt;http://youtu.be/JiqBBXLTslg&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/321083_465720853475409_2131403448_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
The attacks of some monsters have been tweaked to make it easier for players to target and defeat them.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/603326_466188276762000_834491468_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;*Skill balancing may be subject to final tweaks and changes.&lt;/i&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-a.ak.fbcdn.net/hphotos-ak-snc6/s720x720/207697_466190113428483_1437050034_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" height="600" src="http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash3/543335_466190156761812_117291681_n.jpg" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash3/537458_466188453428649_1936913326_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;*Skill balancing may be subject to final tweaks and changes.&lt;/i&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-a.ak.fbcdn.net/hphotos-ak-snc6/s720x720/321096_466210213426473_2044775161_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" height="244" src="http://sphotos-b.ak.fbcdn.net/hphotos-ak-snc6/321040_466190793428415_135160401_n.jpg" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-g.ak.fbcdn.net/hphotos-ak-snc7/299530_466188570095304_966259817_n.jpg" /&gt;&lt;/span&gt;&lt;i&gt;*Skill balancing may be subject to final tweaks and changes.&lt;/i&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" height="263" src="http://sphotos-a.ak.fbcdn.net/hphotos-ak-snc6/309671_466188603428634_869576572_n.png" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash4/486299_466188626761965_569374593_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;*Skill balancing may be subject to final tweaks and changes.&lt;/i&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" height="451" src="http://sphotos-b.ak.fbcdn.net/hphotos-ak-ash3/16620_466188650095296_876352948_n.png" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash3/537967_466188763428618_2087567796_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;*Skill balancing may be subject to final tweaks and changes.&lt;/i&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" height="536" src="http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash4/3852_466243910089770_245978383_n.png" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/71538_466582280055933_123808989_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
The theme for this month is Elegant Party Set! Classy and chic, this is a must-have for your character!&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" height="377" src="http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/227750_466582550055906_1378513793_n.png" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
And for the first time ever, you can snag a cool pet package bundled 
with everything your little companion needs! Don’t miss the Cat Pet 
Package and the Innocent Hound Package in the Cash Shop!&lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-f.ak.fbcdn.net/hphotos-ak-prn1/20123_466582313389263_1967978091_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://www.facebook.com/l.php?u=http%3A%2F%2Fyoutu.be%2Fl7zrnsCKPew&amp;amp;h=QAQFbXWOF&amp;amp;s=1" rel="nofollow" target="_blank"&gt;http://youtu.be/l7zrnsCKPew&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=""&gt;&lt;img alt="" class="photo_img img" src="http://sphotos-d.ak.fbcdn.net/hphotos-ak-snc6/320911_466908056690022_908542677_n.jpg" /&gt;&lt;/span&gt;&lt;br /&gt;

Now you can formulate a battle plan by heading into the Green Dragon Practice Mode! &lt;br /&gt;
&lt;br /&gt;
&lt;span class=""&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;img src="http://dn.cherrycredits.com/img/news/manualpatch.jpg" /&gt;&lt;/center&gt;
In preparation of the upcoming '450.Mark' Patch, players are strongly  advised to pre-download the Manual Patch before the actual launch due to  its large file size.&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;&lt;span style="color: red;"&gt;IMPORTANT!&lt;br /&gt;
Players who have downloaded the manual patch, PLEASE DO NOT INSTALL/PATCH THE GAME until AFTER the service update has completed.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: red;"&gt;&lt;b class="bbc"&gt;Otherwise you will not be able to access the game!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: darkgreen;"&gt;&lt;b class="bbc"&gt;[Manual Patch Version 82 to 83&lt;/b&gt;]&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: maroon;"&gt;&lt;b class="bbc"&gt;Checksum:&lt;/b&gt; 46cc07bc991c47d59aee6dc573f59d41&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;---&lt;/b&gt;&lt;br /&gt;
Torrent: &lt;a class="bbc_url" href="http://203.116.154.38:8080/torrents/DNUpdater_82to83.exe.torrent?837737D047992FD1D3F68A50EA2EEA62D7FA1497" rel="nofollow external" title="External link"&gt;v82 to 83 Full Manual Patch&lt;/a&gt; (499 MB)&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;---&lt;/b&gt;&lt;br /&gt;
&lt;b class="bbc"&gt;OR&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;---&lt;/b&gt;&lt;br /&gt;
Singapore ONLY: &lt;a class="bbc_url" href="http://filesrc01.cherrycredits.com/manualpatch/dragonnest/DNUpdater_82to83.exe" rel="nofollow external" title="External link"&gt;v82 to 83 Full Manual Patch&lt;/a&gt; (499 MB)&lt;br /&gt;
&lt;b class="bbc"&gt;---&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;OR&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;---&lt;/b&gt;&lt;br /&gt;
Direct Download: &lt;a class="bbc_url" href="http://edge.cdn.starhub.com/dnsea/manual-patch/DNUpdater_82to83.exe" rel="nofollow external" title="External link"&gt;v82 to 83 Full Manual Patch&lt;/a&gt; (499 MB)&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;OR &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Direct Download (Part 1): &lt;a class="bbc_url" href="http://edge.cdn.starhub.com/dnsea/manual-patch/DNUpdater_82to83.part1.exe" rel="nofollow external" title="External link"&gt;v82 to 83 Part 1 Manual Patch&lt;/a&gt; (399 MB)&lt;br /&gt;
Direct Download (Part 2): &lt;a class="bbc_url" href="http://edge.cdn.starhub.com/dnsea/manual-patch/DNUpdater_82to83.part2.rar" rel="nofollow external" title="External link"&gt;v82 to 83 Part 2 Manual Patch&lt;/a&gt; (104 MB)&lt;br /&gt;
&lt;b class="bbc"&gt;---&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;OR&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;---&lt;/b&gt;&lt;br /&gt;
Hotfile: &lt;a class="bbc_url" href="http://hotfile.com/dl/188493322/afcd0e9/DNUpdater_82to83.exe.html" rel="nofollow external" title="External link"&gt;v82 to 83 Full Manual Patch&lt;/a&gt; (499 MB)&lt;br /&gt;
&lt;br /&gt;
&lt;b class="bbc"&gt;OR&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Hotfile (Part 1): &lt;a class="bbc_url" href="http://hotfile.com/dl/188493332/1364be1/DNUpdater_82to83.part1.exe.html" rel="nofollow external" title="External link"&gt;v82 to 83 Part 1 Manual Patch&lt;/a&gt; (399 MB)&lt;br /&gt;
Hotfile (Part 2): &lt;a class="bbc_url" href="http://hotfile.com/dl/188493336/c061c94/DNUpdater_82to83.part2.rar.html" rel="nofollow external" title="External link"&gt;v82 to 83 Part 2 Manual Patch&lt;/a&gt; (104 MB)&lt;br /&gt;
&lt;br /&gt;
Credits:&amp;nbsp;&lt;a href="http://dn.cherrycredits.com/" target="_blank"&gt;Dragon Nest SEA&lt;/a&gt; &lt;a href="http://animeeyesph.wordpress.com/" target="_blank"&gt;Anime Eyes PH&lt;/a&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/54OA0jEOHKQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/1462150345939506443/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2013/01/dragon-nest-sea-450mark-patch-notes-and.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/1462150345939506443?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/1462150345939506443?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/54OA0jEOHKQ/dragon-nest-sea-450mark-patch-notes-and.html" title="Dragon Nest SEA 450.Mark Patch Notes and Manual Patch Download" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2013/01/dragon-nest-sea-450mark-patch-notes-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YGR3szeyp7ImA9WhNVGUs.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-3838614422606188153</id><published>2012-12-31T23:49:00.000+08:00</published><updated>2012-12-31T23:52:06.583+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-31T23:52:06.583+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ragnarok online" /><category scheme="http://www.blogger.com/atom/ns#" term="skill build" /><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="features" /><category scheme="http://www.blogger.com/atom/ns#" term="guides" /><category scheme="http://www.blogger.com/atom/ns#" term="guide" /><category scheme="http://www.blogger.com/atom/ns#" term="game guide" /><title>Ragnarok Online 2: Swordsman Guide</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://images.mmosite.com/www/ro2/images/guide/class/swordsman.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="242" src="http://images.mmosite.com/www/ro2/images/guide/class/swordsman.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
The identified "tank" of RO2, the Swordsman class is a melee class dependent on close range battles. They are generally the first person to take damage and deliver damage in a battle, fighting on the frontlines of a battle. A Novice can become a Swordsman after a certain requirement, at this time unknown, is met. The Swordsman relies on damage skills, though it also has several powerful defensive skills. It can successfully fight high level monsters much higher than its level due to its high HP and damage ratio. Most of its attacks center around dealing damage, though some are geared towards dealing damage towards more than one target at the same time. It is severely limited in ranged attacks, however. In RO1, a swordsman could advance to either a Knight or Crusader at job level 40-50. The Knight, which is an improvement on the Swordsman's damage dealing ideal, relies on high damage skills. A Crusader, who is more of a battlemage, relies on a balance of both damage skills and buff skills. It is unknown at this point if the Knight or Crusader will be introduced into RO2.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;table align="center" bgcolor="#525123" border="0" cellpadding="3" cellspacing="1" class="tab" style="width: 700px;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align="center" height="30" width="64"&gt;&lt;b&gt;ICON &lt;/b&gt; &lt;/td&gt;&lt;td align="center"&gt;&lt;b&gt;Skill Name &lt;/b&gt; &lt;/td&gt;&lt;td align="center"&gt;&lt;b&gt;Req. JLV &lt;/b&gt; &lt;/td&gt;&lt;td align="center"&gt;&lt;b&gt;Skill Type &lt;/b&gt; &lt;/td&gt;&lt;td align="center"&gt;&lt;b&gt;Specialty JLV &lt;/b&gt; &lt;/td&gt;&lt;td align="center"&gt;&lt;b&gt;Description &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1091.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Long Sword Mastery &lt;/td&gt; &lt;td&gt;JLV 1&lt;/td&gt; &lt;td&gt;Passive &lt;/td&gt; &lt;td&gt;JLV 5 &lt;/td&gt; &lt;td&gt;This skill allows users to equip a "Long Sword" type weapon and increases Attack Power and Accuracy when using a "Long Sword".&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td width="64"&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1091.jpg" /&gt;  &lt;/td&gt;&lt;td width="113"&gt;Art of Warrior&lt;/td&gt; &lt;td width="59"&gt;JLV 1&lt;/td&gt; &lt;td width="61"&gt;Passive &lt;/td&gt; &lt;td width="85"&gt;No &lt;/td&gt; &lt;td width="275"&gt;This skill increases your Physical Attack and Hitrate when you equip a "Long Sword".&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1044.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Defensive Stance&lt;/td&gt; &lt;td&gt;JLV 1&lt;/td&gt; &lt;td&gt;Passive &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill lets you use Defensive Stance.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1095.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Defence Mastery&lt;/td&gt; &lt;td&gt;JLV 5&lt;/td&gt; &lt;td&gt;Passive &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill increases your Physical Defence.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1006.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Willpower&lt;/td&gt; &lt;td&gt;JLV 5&lt;/td&gt; &lt;td&gt;Passive &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill will increase your spirit resistance.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1069.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Strengthen Recovery &lt;/td&gt; &lt;td&gt;JLV 10&lt;/td&gt; &lt;td&gt;Passive &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill increases your HP Recovery Rate.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1089.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Heroic Vision&lt;/td&gt; &lt;td&gt;JLV 10&lt;/td&gt; &lt;td&gt;Passive &lt;/td&gt; &lt;td&gt;JLV 20 &lt;/td&gt; &lt;td&gt;This skill lets you stay alive for a certain amount of time even if your HP drop to 0.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1008.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Berserker&lt;/td&gt; &lt;td&gt;JLV 15&lt;/td&gt; &lt;td&gt;Passive &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;Short-range physical attacking speed and the general attacking speed rise instantly while the defensive power is reduced by 30%.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1043.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Counter Attack&lt;/td&gt; &lt;td&gt;JLV 20&lt;/td&gt; &lt;td&gt;Passive &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;Have a certain chance to reflect the short-range physical attacks.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1047.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Quicken Attack&lt;/td&gt; &lt;td&gt;JLV 1&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill attacks a monster at a very high speed but deals low damage.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1002.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Poking&lt;/td&gt; &lt;td&gt;JLV 1&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill has a very low attack power but causes a great amout of hate. 1 LP will be added each time you use this skill.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1014.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Internal Injury&lt;/td&gt; &lt;td&gt;JLV 1&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;An attack on the enemys internal organs. Due to the pain it causes  the enemy to bleed for a set amount of time. 1LP Point will be added.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1111.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Splash Attack &lt;/td&gt; &lt;td&gt;JLV 5&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;JLV 15 &lt;/td&gt; &lt;td&gt;Give damage to surrounding targets at a chance.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1025.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Charge Attack&lt;/td&gt; &lt;td&gt;JLV 5&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;Lets you run up to your enemy and hit it with 1 attack blow.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1027.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Shield Block&lt;/td&gt; &lt;td&gt;JLV 5&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;Reflects Physical Attacks with your shield by a certain rate. your  movement and attack speed will slow down. You only can use this skill  when you are wearing a shield.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1018.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Harden&lt;/td&gt; &lt;td&gt;JLV 5&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;Shields physical attacks through a long-distance units to reduce the damage.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1063.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Mocking Blow&lt;/td&gt; &lt;td&gt;JLV 5&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;A hit that mocks the enemy.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1124.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Courageous Assault&lt;/td&gt; &lt;td&gt;JLV 10&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill increases your Attack Power by using LP.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1086.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Severing Blow&lt;/td&gt; &lt;td&gt;JLV 15&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;Does high damage to the target straight in front of you by rising your attack power.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1036.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Magnum Break&lt;/td&gt; &lt;td&gt;JLV 15&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill deals normal weapon damage at a 3*3 area and also adds fire damage.(fu ren qu)&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1046.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Shield Charge&lt;/td&gt; &lt;td&gt;JLV 15&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill lets you strike down your enemy with your shield.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1104.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Ground Wallop &lt;/td&gt; &lt;td&gt;JLV 20&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;This skill will beat the enemies to stunned state to the ground.&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt; &lt;td&gt;&lt;img src="http://images.mmosite.com/www/ro2/images/guide/class/swordman/1107.jpg" /&gt;  &lt;/td&gt;&lt;td&gt;Truth &lt;/td&gt; &lt;td&gt;JLV 20&lt;/td&gt; &lt;td&gt;Active &lt;/td&gt; &lt;td&gt;No &lt;/td&gt; &lt;td&gt;A Skill with very low hitrate. It is only useable in [Defensive  Stance]. When the skill hits, the targets HP will be reduced by 50%.  Skill hitrate 25%&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;Strong Points&lt;/b&gt;:Good Atk, Can protect entire party, High HP and High Def, can Stun as thief and recruits&lt;br /&gt;
&lt;b&gt;Weak Points&lt;/b&gt;:Low Hit, depend on armor sometimes.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Oh oh, so basically , Knight is a tank! so what &lt;b&gt;STATS&lt;/b&gt; should I go for????&lt;/b&gt;&lt;br /&gt;
Well in my opinion, your should add your stat according to this:&lt;br /&gt;
40 str&lt;br /&gt;
40 vit&lt;br /&gt;
8  agi&lt;br /&gt;
&lt;br /&gt;
OR &lt;br /&gt;
&lt;br /&gt;
40 STR&lt;br /&gt;
30 VIT&lt;br /&gt;
Rest are agi (since basically 10 vit will only grants you 60 more hp.)&lt;br /&gt;
&lt;br /&gt;
STR - increase your Phy. attack and your parry rates&lt;br /&gt;
VIT - Increase your HP&lt;br /&gt;
AGI - Increase your dodge rates and critical rates.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Swordman Skill&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Bash 5/5&lt;br /&gt;
max this skill since it is your everyday skill! &lt;br /&gt;
&lt;br /&gt;
Head Assault 5/5 or 1/5&lt;br /&gt;
Max or leave this at lvl 1. your choice!&lt;br /&gt;
&lt;br /&gt;
Provoke 1 /5&lt;br /&gt;
aggroing monster. leave it at lv 1&lt;br /&gt;
&lt;br /&gt;
Battle Orders 5/5&lt;br /&gt;
need to say more? 10% str baby! max it!&lt;br /&gt;
&lt;br /&gt;
Aura Strike 5/5&lt;br /&gt;
Definitely max this. This will be one of your main attack.&lt;br /&gt;
&lt;br /&gt;
Wide Provoke 1/5&lt;br /&gt;
just leave it at lv 1. Not as effective as your pots! XD&lt;br /&gt;
&lt;br /&gt;
Armor Aura 5/5&lt;br /&gt;
this is a MUST have skill for Knight. 300% agrro, 20% more hp. need to say more? MAX this!&lt;br /&gt;
&lt;br /&gt;
Sword Aura 1/5 &lt;br /&gt;
lalala~ baka~ leave it at lv 1. lol&lt;br /&gt;
&lt;br /&gt;
Magnum Break 0/5&lt;br /&gt;
don't bother spending your precious point here~&lt;br /&gt;
&lt;br /&gt;
Battle Manual 0/5&lt;br /&gt;
same as above~&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Knight Skill&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Aura Mastery 2/3 or 3/3&lt;br /&gt;
go for 3/3 if you have extra skill points&lt;br /&gt;
&lt;br /&gt;
Concentration 0/3&lt;br /&gt;
a BIG NO-NO. you're a tank, there's no point increasing damage taken. *sigh*&lt;br /&gt;
&lt;br /&gt;
Aura Heal 0/3 or 3/3&lt;br /&gt;
max this if you want to heal yourself. Though, I recommend to leave this
  as 0/3 since even with full epic equipment, it only heals you up to 
300  hp.&lt;br /&gt;
&lt;br /&gt;
Shield Charge 1/5&lt;br /&gt;
&lt;br /&gt;
Shield Boomberang 1/5&lt;br /&gt;
Just to agro/kite monster. leave this at level 1.&lt;br /&gt;
&lt;br /&gt;
Aura Shield 5/5&lt;br /&gt;
Max this. reduce 20% damage taken for 10seconds. will definitely come handy when party dungeon / raiding!&lt;br /&gt;
&lt;br /&gt;
Shield Boomberang Mastery 1/5&lt;br /&gt;
&lt;br /&gt;
Grand Cross 3/3&lt;br /&gt;
your one and only AOE skill! max this! XD&lt;br /&gt;
&lt;br /&gt;
Shield Cannon 5/5&lt;br /&gt;
the most powerful skill you'll ever have. MAX IT!&lt;br /&gt;
&lt;br /&gt;
Shield Bash 1/5&lt;br /&gt;
just leave it at lv 1. This is to knockdown monster for 3 sec. Definitely useful in pvping&lt;br /&gt;
&lt;br /&gt;
Shield Fortress(5/5)&lt;br /&gt;
your party buff. works greats!&lt;br /&gt;
&lt;br /&gt;
Well, I know that it's hard when you screwed up with your skill, but hey, no pain no gain!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;So, uhm. another question! how 'bout &lt;b&gt;EQUIPMENT&lt;/b&gt;?!&lt;/b&gt;&lt;br /&gt;
Well, before you're hitting lv 50, I suggest you using any type of 
equipment. just get some green and blue, here and there. When you're lvl
 50, try to join Hard Dungeon Mode for cool blue  equipments and Raids 
(PVP arena and Bapho raids) for epic equipment!.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;ONE LAST QUESTION! I saw there's card slot in my character's screen. what does it do and what CARD should I put in those slot?&lt;/b&gt;&lt;br /&gt;
Well, basically those card slot are for used to boost your stats. at lv 1, you have 1, at lv10, you'll have 2 slot and so on.&lt;br /&gt;
&lt;br /&gt;
Well, in my honest opinion, you should use whatever card that increase  
your str/agi/vit but at lvl 50 I suggest you go with Raider Snatcher  
Card x 5 (THIS IS FOR LVL 50)(it boost your vits +12 and other stats  
+6).&lt;br /&gt;
&amp;nbsp;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Leveling Guide&lt;/b&gt;:&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
First,  enjoy the game. Do some quests and right when you get tired of it as  everyone else, start leveling your swordsman in the Lighthouse Isle. Do  always waste money to level, such as spending your entire money on pots and  swift pots. Buy them on heal station of fields. This all because while you  level up, you can kill stronger enemies and stronger enemies drop better  items to sell, so saving money is not a good option.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
The really best way to level is to party up with different classes but here's a guide for the loner type: &lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Lv 6 - 10 - Lighthouse Island&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Lv 9,10 - 15 - Dospores, potemkins, cows in Prontera south field, there is a good spot west of it&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Lv 15,16 - 21 - fungus - southwest field of Prontera , in the swamp.&lt;br /&gt;
Lv 21,22 - 28 - you can kill wild twitters on Cognito west field but raise your hit (look in the tips and tricks).&lt;br /&gt;
Lv  28,29 - 33 - try swootwormer in cognito west field , but for that you  got read tips and tricks. In Cognito east field try wild gremlins also.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Lv 33 - 34 - try crows and nunlif soldiers in Mari Trench in Cognito east field.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Lv  34 - 43 - try Forest of Echoes ! that place rocks.. there you start  again to gain fast lvl, there seek for an NPC that sells quests , he is  near the heal station woman. Once you do, there are several quests you  can buy from them, try the quests with these enemies, pudilongs, nanis,  ghost work ant, soldier ant. Once you&lt;br /&gt;
use the quests they will ask  for the items, the quests will always be available for you 2 lvs below  the monster lv like pudilongs come in lv 36 and 37 so the quest can be  done in lv 34.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&amp;nbsp;Lv  43 - lv 68 - THE FAMOUS AND OUTSTANDING EVER GOOD EXP FOR THE REST OF  THE GAME is an idiot freaky bunny called Francoou that lives in Alfheim Forest. They will give good  exp for you but once lv 68 it will be no more good exp and new  enemies can be killed for more exp. &lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
lv  69 - 80 - be ready for the most scare times of your  lives. You will need to kill the nightmares of enchanters and maybe  the nightmare of all other classes. This one is called Willow!&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
lv  80 - 83 - Platoons - nunlif dungeon. Another stronger mob for a melee  class to face. Their damage is the same as willows but they got almost  the double hp willow got and can sacrifice hp ( your exp also will be  droped ) when they use their atk skill.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
lv  84 - 99 ??? - francoous… ducks quests ( alfheim poro island ) , alfheim  dungeon quests… the truth is .. once you reach this lv… you will  already be able to create a guide like me and maybe even teach me a  thing or 2 xD. truth is that the best way to get lv now… is to make a  party and go do quests.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
———————————-&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Reminder&lt;/b&gt;: This &lt;i&gt;Ragnarok Online 2 Swordsman Guide&lt;/i&gt; is brought to you by &lt;span style="color: red;"&gt;&lt;b&gt;Bruno de Sousa Rodrigues&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
———————————-&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Useful Skills&lt;/b&gt;:&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Their  good skills are the hp recovery skill that makes for each hp you have…  it will be raised by 50%… also another good one is defence mastery skill  which can give you like 122 def points in the lv 9 skill book and the  amazing shield charge and mocking blow… these skills rocks. Shield  Charge stun the enemie for a great period of time and mocking blow… can  hit from afar and its like a magnum break… hit the enemies nearby as  well.. but more damage for whom is not hit directly.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Tips and tricks:    &lt;/b&gt;Ok… grab a paper… a pen… or open your notepad… its time for more things…&lt;br /&gt;
I  think when Mazarrin spoke about doubling atking… if i understand well  he was talking about the delay save we can have by using one skill right  after we normal atk… its not actually a double atk .. but it really  saves a good time and your damage will increase really well… i will tell  you my shortcut first and why i use&lt;br /&gt;
it like that.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
1  internal injury , 2 appeal symphaty or quick blow , 3 quicken atk , 4  insight strike ( novice skill ), 5 corageous assault, 6 magnum break , 7  poking or sp restorative potion, 8 charge atk, 9 mastery of kings (  novice skill ) , 10 or 0 provoke , “-” hp pots , “=” shield charge&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
well  not everyone knows but you can use “alt” and “ctrl” commands as well i  use alt ones… so … by holding alt place… alt+1 shield charge, alt+2  swift pot , alt+3 mocking blow , alt + 4 hp potion , alt + 5 heroic  vision , and damn.. i place this one and everyone laughts.. if a damn  korean ( and i am not talking bad of them.. you cant just comunicate  well with them that is why the “damn” ) get near your spot and try to  make problems with you.. place a emotion that is come over (alt + 6 ) …  so your char will make a emotion that will call him.. then direct the  man that cant understand you to a other spot and then emotion ok with  alt+7 and place a “?”  …pray for this to work !&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Ok if you can.. follow this combo so you can save lp and as well give good damage:&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Combo  :&lt;/b&gt; 1 4 3 5 1 3 alt+3 1 3 alt+3 1 4 3 5 1 3 ( and continue like this )  anyway… only really strong enemies resist to this type of atk… most of  times you need heal your hp and do that when you will do mocking blow…  cuz it consumes much sp, and most of times you will run out on it. Use  the appeal symphaty on stronger enemies and add the quick blow to weaker  enemies when you are massave killing for quests&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Using  Shield charge perfectly: Well a good perfect way is to start using this  on the enemie… to use this skill you need have a long sword and change  stance to defensive stance.. but that takes a little of time… so … or  you start with this skill when many people already started the atking..  or… you use it right before the enemie atk again.. cuz stunning it.. you  will make him lose the atking time.. got practice to make it work.. do  this to atk with shield charge quickly: Right after you made one atk…  type the change stance button which is at the left of “1″ , then hold  alt and press 1 … right after retype the change stance button and go on  atking again.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Mocking  blow secret:&lt;/b&gt; mocking blow is a skill that can be used from afar as  told… and the good thing about it is that saves the swordman the work to  have a rifle… and then you can have better atk skills like tension and  appeal symphaty… also when you first atk and agressive enemie.. it  disables their skills to call for backup… so … its only you against him… enjoy =).&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
About  raising hit and else: well for any swordman… the hit is your problem ..  so cuz of that… try to use gloves that start with name “repulse”… they  give a great amount of hitrate… but also do this…&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
if  you are starting.. the great problem of high lv people like me… is to  gain exp.. so go to alfheim or cognito cities and scream on chat …. HEY  HIGH LV PEOPLE i can place bonus for you !! for 50 z only i stay like 2  hours for you for gaining bonus… so probably anyone will accept really  your help… place you in party , you will gain even more money then 100 z  for the help you are giving and even… you will lv .. your wep… really  fasttttt. rising wep lv makes you able to change alters stones in  defence shop… so doing that seek alter stones that will raise your hit  =).&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
As  well you could see in the combo part… some skills of sword are also of  novice… so.. you will need to lv up novice.. try to make a party with a  friend, be a novice while he is other class.. you can help him well  also, and… with swordman… use a Long Sword… i believe and from as far i  as know.. its better to restore your hp and as well… give better damage.&lt;/div&gt;
&lt;br /&gt;
Credits: &lt;a href="http://www.mmosite.com/"&gt;MMOSite&lt;/a&gt;, &lt;a href="http://shades-ro2.blogspot.com/"&gt;Shades-RO2&lt;/a&gt;, &lt;a href="http://blackrabbit2999.blogspot.com/"&gt;BlackRabbit2999&lt;/a&gt;   &lt;br /&gt;
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&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/OmBVtAiDkEo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/3838614422606188153/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/12/ragnarok-online-2-swordsman-guide.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3838614422606188153?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3838614422606188153?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/OmBVtAiDkEo/ragnarok-online-2-swordsman-guide.html" title="Ragnarok Online 2: Swordsman Guide" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>2</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/12/ragnarok-online-2-swordsman-guide.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUMSXg6fSp7ImA9WhNbGUk.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-948257532437768904</id><published>2012-12-31T21:45:00.002+08:00</published><updated>2013-01-23T20:14:48.615+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-23T20:14:48.615+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal" /><category scheme="http://www.blogger.com/atom/ns#" term="patch notes" /><category scheme="http://www.blogger.com/atom/ns#" term="game update" /><category scheme="http://www.blogger.com/atom/ns#" term="updates" /><title>Cabal Online Episode 10 Rising Force Part II: Tower of Undead Developer's Notes</title><content type="html">The second part of Cabal Online's upcoming patch, Episode 10: Rising Force is entitled Tower of Undead. &lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;img src="http://mrwormy.files.wordpress.com/2012/12/20121218_ep10p2_notes_banner.jpg" /&gt;&lt;/center&gt;
&lt;br /&gt;
The title itself already gives us a clue as to what is included in this update: a new dungeon, namely Tower of the Undead B3F. This new dungeon will also be the lone area where players will be able to loot the new armor set, the Acredium Set.&lt;br /&gt;
&lt;br /&gt;
This part also shows even more changes in the skills area, including a Sword/Magic Skill Integration.&lt;br /&gt;
&lt;br /&gt;
For more information, read on and savor all the new changes that will delight all Cabal fans.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="color: darkorange;"&gt;&lt;b&gt;&lt;u&gt;&lt;span style="font-size: large;"&gt;WARNING&lt;/span&gt;&lt;/u&gt;&lt;i&gt;&lt;br /&gt;
Please REMEMBER that : this is the patch notes of KR PUBLIC server &lt;br /&gt;
That means the version which will be deployed to Foreign Publishers may be very CLOSE to this.&lt;br /&gt;
Please check this thread WEEKLY for staying UP-TO-DATE&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Dec 06th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;&lt;/b&gt;&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug related to Dungeon / Mission Battle, after killing monster with Battle Mode 1 caused error&lt;br /&gt;
2. While game is loading, pressing ESC cause the menu displays and client disconnection&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Changes&lt;/b&gt;&lt;br /&gt;
1. Cooldown changes&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Change that cooldown of skills will NOT reinitialized when character dies or client reconnects&lt;/li&gt;
&lt;li&gt;Apply the same rule to some skills / items&lt;/li&gt;
&lt;li&gt;Storing remaining cooldown duration when player changes world / switches channel (including Mission War)&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The remaining cooldown duration will be saved as percentage&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Ex : In normal channel, player has 15s of Battle Mode 
cooldown left. That time will be calculated as 50% of 30s (full 
cooldown). So when player switches between channels it will be 
maintained. Specially in the case of switching in/out Mission War 
channel, since the cooldown of certain skills is calculated differently.
 So if that character switches into Mission War channel, the remaining 
cooldown duration still be 50%, and it will be 150s (50% of 300s)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
2. Dungeon re-entering changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Re-entering an in-progress dungeon when&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Dungeon is paused : Keep player position&lt;/li&gt;
&lt;li&gt;Dungeon is not paused : Move the character to the start position&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
3. Aggrosive related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;"Aggro" will be determined by&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Damage that dealed on monster by skill&lt;/li&gt;
&lt;li&gt;In party, the player with highest "Aggro" will take the "Aggro"&lt;/li&gt;
&lt;li&gt;Each skill has different "Aggro" affecting value&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Including Debuff skills&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;"Aggro" will be re-initialized if there is no damage casted on monster for a certain duration&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
4. Provocation skill change&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Provocation&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Duration increment per skill level changed : up to 20s&lt;/li&gt;
&lt;li&gt;Cooldown: 30s&lt;/li&gt;
&lt;li&gt;Using for obtaining "Aggro"&lt;/li&gt;
&lt;li&gt;Allow using Provocation and Field of Provocation simultaneously&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Field of Provocation&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Duration: Duration per skill level increased to 1.5s (maxium 30s)&lt;/li&gt;
&lt;li&gt;Using for obtaining "Aggro"&lt;/li&gt;
&lt;li&gt;Allow using Provocation and Field of Provocation simultaneously&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_provocation_skills.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_provocation_skills.png" /&gt;&lt;/a&gt;&lt;/div&gt;
5. Shadow effect related improvements&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add shadow effects for&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Human NPC (means : excluding object NPC)&lt;/li&gt;
&lt;li&gt;Other players' pet&lt;/li&gt;
&lt;li&gt;Personal Store&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;The shadow effects will be changed, based on Sun / light source of each map&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_shadow_fx.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_shadow_fx.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;
■ Additions&lt;/b&gt;&lt;br /&gt;
1. Add New Mission Dungeon "Tower of Undead B3F"&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;i&gt;Check the "First look of 'Tower of Undead B3F' screenshot album &lt;a href="https://www.facebook.com/media/set/?set=a.454770437912556.103867.242975275758741&amp;amp;type=1" target="_blank"&gt;here&lt;/a&gt; on Mr. Wormy's Facebook page&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;&lt;i&gt;Check the some images of Monster and Bosses in Tower of Undead B3F &lt;a href="http://mrwormy.wordpress.com/wp-admin/post.php?post=1675&amp;amp;action=edit" target="_blank"&gt;here&lt;/a&gt; on Mr. Wormy's Blog&lt;/i&gt;&lt;/li&gt;
&lt;li&gt;Information:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Required :&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Level : 155+&lt;/li&gt;
&lt;li&gt;BSLv 11+&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Entrance location:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Central of Undead Ground (where Tower of Undead is)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Dungeon time : 10 minutes (time will be increased with time-bonus-mechanism) (like Marquinas Outpost)&lt;/li&gt;
&lt;li&gt;Entry Item : Epaulet of the Dead B3F&lt;/li&gt;
&lt;li&gt;DP Compensation : 11&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Epaulet of the Dead B3F&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Epaulet of the Dead B3F is sold by NPC Deighton (Grocer) in Bloody Ice&lt;/li&gt;
&lt;li&gt;Price 5,000,000 Alz&lt;/li&gt;
&lt;li&gt;Property : Account binding&lt;/li&gt;
&lt;li&gt;Do not drop in game&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_eod3_entry_item.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_eod3_entry_item.png" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_eod3_entry.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_eod3_entry.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Drop-able items&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;New set of equipment&lt;/li&gt;
&lt;li&gt;Astral Bike - Type PW5&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Allow using up to 50 of Odd Circle item per dungeon run&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
2. Add Tempus's Ring&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;New Unique Ring that requires Killian's Ring as material&lt;/li&gt;
&lt;li&gt;Options&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Basic options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Critical Rate : +16%&lt;/li&gt;
&lt;li&gt;Critical Damage : +5%&lt;/li&gt;
&lt;li&gt;HP : +50&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Epic options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;All Attack Up : +15&lt;/li&gt;
&lt;li&gt;Hit : +50&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Slot options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Penetrating : +10&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;At this moment the ring cannot be obtained, related quest and requesting recipe will be added later (next week)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_tempus_ring.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_tempus_ring.png" /&gt;&lt;/a&gt;&lt;/div&gt;
3. Add new set of equipment&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;New set of Weapons / Armors / Epaulet&lt;/li&gt;
&lt;li&gt;There is low chance to get parts of new set in Tower of Undead B3F, the drop rate is subjected to be changed later.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_orichalcum_weapons.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_orichalcum_weapons.png?w=600" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_orichalcum_armorset.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_orichalcum_armorset.png?w=600" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_orichalcum_martialset.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_orichalcum_martialset.png?w=600" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_orichalcum_battleset.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_orichalcum_battleset.png?w=600" /&gt;&lt;/a&gt;&lt;/div&gt;
4. Add new Astral Bike - Type PW5 : &lt;i&gt;You can check it out in action &lt;a href="http://www.youtube.com/watch?v=4NBawdLYUnU" target="_blank"&gt;here&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;There is low chance to get the new bike in Tower of Undead B3F, the drop rate is subjected to be changed later.&lt;/li&gt;
&lt;li&gt;There is low chance to get Converter for new Bike grade in Tower of Undead B3F that can grant Epic option to new Bike&lt;/li&gt;
&lt;li&gt;New
 bike consumes Upgrade Core (Highest) / Force Core (Highest) / Slot 
Extender (Highest) / Bike Option Scroll (Highest) for strengthening&lt;/li&gt;
&lt;li&gt;Requesting recipe that allows converting new bike to accquire up to 2 slot will be added to the Amity System&lt;/li&gt;
&lt;li&gt;Cannot grant some force options for bike slots, except Resistance options (?)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_astral_bike_pw5.png" /&gt;&lt;/div&gt;
5. Add new Charm&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add Minesta Amber Charm +0 ~ +7&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Basic options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Defense increase&lt;/li&gt;
&lt;li&gt;HP increase&lt;/li&gt;
&lt;li&gt;Damage Reduction&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Epic options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Same with other Charms&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Add Amber Charm strengthening ability&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add new recipes for strengthening Amber Charm (1 ~ 7)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Add Minestar Amber Charm +0 ~ +6 in the available outputs of Diamond Cube&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121207_ep10p2_first_look_amber_charm.png" /&gt;&lt;/div&gt;
6. Add Charm Combination System&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Charm Combination&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Minesta Red / Green / Yellow Sapphire Charm +7&lt;/li&gt;
&lt;li&gt;Minesta Blue / Green / Yellow Ruby Charm +7&lt;/li&gt;
&lt;li&gt;Minesta Red/ Blue / Yellow Emerald Charm +7&lt;/li&gt;
&lt;li&gt;Minesta Red / Green / Blue Amber Charm +7&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;New Charm Combination requesting recipes&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add recipe : Sapphire (Ruby / Emerald / Amber) Charm&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add new recipe for combining Sapphire (Ruby / Emerald / Amber) Charm&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121215_ep10p2_charm_combination_rule.png" /&gt;&lt;br /&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121215_ep10p2_charm_combination_sample.png" /&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;&lt;br /&gt;
--&lt;br /&gt;
Dec 07th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bugs that caused unable to enter certain areas in Tower of Undead B3F dungeon &lt;br /&gt;
2. Fix bug related to abnormal attack pattern of monsters&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■ Changes&lt;/b&gt;&lt;br /&gt;
1. Changes related to Tower of Undead B3F&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Limitation of using Odd Circle changes, from 50 to 10&lt;/li&gt;
&lt;li&gt;Change time bonus based on Boss Level&lt;/li&gt;
&lt;li&gt;Raise the monsters' ability (stats), entire dungeon&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
2. Stop selling Hit / Damage Reduction potions in NPC in Test Server&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Delete all possessed potions in inventory of characters in Test Server&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Dec 12th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Apply some Database optimizations&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Dec 13th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug that caused unable to achieve ’The Guardian hates me’ achievement&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Changes&lt;/b&gt;&lt;br /&gt;
1. Sword / Magic Skill integration&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Old : Sword / Magic skills were divided into separated tab&lt;/li&gt;
&lt;li&gt;Change : Sword / Magic skills are now merged&lt;/li&gt;
&lt;li&gt;Skills are now divided into Attack / Secondary / Strengthening / Special categories&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Attack : Direct attack skills&lt;/li&gt;
&lt;li&gt;Secondary : Buff / Debuff / Heal / Movement skills&lt;/li&gt;
&lt;li&gt;Strengthening : Passive skills (do not need to be casted – automatically apply to character)&lt;/li&gt;
&lt;li&gt;Special : no change (same as current)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Change the Instructor NPC skill UI to tab UI with Attack / Secondary / Strengthening tabs&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121214_ep10p2_skill_integration_npc_ui.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121214_ep10p2_skill_integration_npc_ui.png?w=640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Change the skill UI to tab UI with Attack / Secondary / Strengthening / Special tabs&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121214_ep10p2_skill_integration.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121214_ep10p2_skill_integration.png?w=640" /&gt;&lt;/a&gt;&lt;/div&gt;
2. Skill point consumption are differently applied based on skill rank&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Novice, Apprentice : Consume 1 skill point per skill level&lt;/li&gt;
&lt;li&gt;Regular, Expert, A. Expert : Consume 2 skill points per skill level&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Some A. Expert Canon skills : Consume 3 skill points per skill level&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Master, A. Master, Grand Master : Consume 3 skill points per skill level&lt;/li&gt;
&lt;li&gt;Completer : Consume 4 skill points per skill level&lt;/li&gt;
&lt;li&gt;Transcender:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Skill level &amp;lt;= 9 : Consume 5 skill points per skill level&lt;/li&gt;
&lt;li&gt;Skill level &amp;gt; 9 : Consume 6 skill points per skill level&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
3. Change related to Upgrade Skills&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Instructor NPC will now sell only Skill Books for Upgrade Skills at level 1&lt;/li&gt;
&lt;li&gt;Stop drop Skill Books for Upgrade Skills with level 2 and above in Chaos Arena&lt;/li&gt;
&lt;li&gt;Allow using skill book for Upgrade Skills with level higher than 1 to learn directly&lt;/li&gt;
&lt;li&gt;Allow to keep Skill Books of Upgrade Skills with level higher than 1&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
4. Change the way of leveling Upgrade Skills&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;To increase Upgrade Skills level, player must reach certain Skill Rank&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
5. Skill Deletion&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Delete Blade Force, Blade Aura&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
6. Change the required skill rank of Soul Blade to Regular&lt;br /&gt;
7. Change the Blade Buffs of Force Blader to infinite duration&lt;br /&gt;
8. Special skill will be applicable when equipping correct Weapon / Legacy Weapon&lt;br /&gt;
9. Amount of Skill EXP compensated from Quests and WEXP exchanging are doubled (compare to existing)&lt;br /&gt;
10. Skill Type deletion&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Delete Skill Type : Strengthen Equipments , Strengthen Attack Skill, Strengthen Spirit,…&lt;/li&gt;
&lt;li&gt;Buff
 Skills can be applied to character, regardless of kinds of available on
 character (total number of buff skills is still limited as existing)&lt;/li&gt;
&lt;li&gt;Some buff skills can not be nested&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;i&gt;Ex) Force Blader Blade Buff skills&lt;/i&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121214_ep10p2_skill_type_removal.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121214_ep10p2_skill_type_removal.png?w=640" /&gt;&lt;/a&gt;&lt;/div&gt;
11. Aura mode changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Old : Aura skill is represented by one skill&lt;/li&gt;
&lt;li&gt;Change : Based on Aura Code, skill details will be displayed differently&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Name&lt;/li&gt;
&lt;li&gt;Icon&lt;/li&gt;
&lt;li&gt;Tooltip&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Regardless of Aura Code, the stats is the same&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;* Icons of Aura code will be changed in future&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
12. State effect display&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;All effect with duration will be displayed with status icon (with counting down until release)&lt;/li&gt;
&lt;li&gt;Location : on the right-side of screen&lt;/li&gt;
&lt;li&gt;Display effects including:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Stun / Movement-Impairing / Down / Knock-back / Silence&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;* Icons might be changed&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
13. Cabal Birthday achievement related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Achievement condition change&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Achievement condition : Wear Happy Birthday Ring&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Achievement description changes&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Additions&lt;/b&gt;&lt;br /&gt;
1. Add the formula for calculating amount of HP raised depending on STR&lt;br /&gt;
11 Aura mode change&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Skill Aura Aura mode was used by one of skill in the code separation&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
Aura code depending on the skill name / icon / tooltip display&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Aura stats, regardless of the code the same for all&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
* Aura code change the icon of the future will be.&lt;br /&gt;
12 State more than the effect display&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Longer effective and the effect of current is applied to the character status displays the time remaining until release&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
- Location: On the right side of the screen that appears debuff effects displayed on the left&lt;br /&gt;
- Display effects: stun / movement impairing / down / knock back / knock / silence&lt;br /&gt;
* Currently the temporary effect of each state for more than an icon, and the future will change.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;State more than what is currently being displayed when 
applying current “effect: ON / OFF” to “” will damage the state for more
 than&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
13 Birthday with Cavallo achievement-related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Achievements conditions change&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
- Achievement condition: Happy Birthday Ring Wear&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Achievements described changes&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
■ More details&lt;br /&gt;
1 HP Formula One additional increases according to the strength stat&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;HP increased strength stat increases&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
2. Add the feature that allows owner of Astral Bike – PW5 can use Personal Warehouse feature&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Right click on Bike to access feature, allow using when Bike is in inventory or in Warehouse&lt;/li&gt;
&lt;li&gt;Character belongs items can be stored&lt;/li&gt;
&lt;li&gt;Consists of five tabs with 10 slots&lt;/li&gt;
&lt;li&gt;Number of tabs depends on upgrading level of Bike&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121215_ep10p2_pw5_tabs.png" /&gt;&lt;/div&gt;
3. Add the categories for new combined Charms&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Accessories – Combined Charm – Red Sapphire&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Green Sapphire&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Yellow Sapphire&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Blue Ruby&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Green Ruby&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Yellow Ruby&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Blue Emerald&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Red Emerald&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Yellow Emerald&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Blue Amber&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Red Amber&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Green Amber&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Dec 18th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
1. While game is loading, pressing ESC cause the menu displays and client disconnection&lt;br /&gt;
2. Fix bug that caused unable to achieve ’The Guardian hates me’ achievement&lt;br /&gt;
3. Fix bug that displays abnormal characters in System Message window&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;/b&gt;&lt;br /&gt;
1. Cooldown changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Change that cooldown of skills will NOT reinitialized when character dies or client reconnects&lt;/li&gt;
&lt;li&gt;Apply the same rule to some skills / items&lt;/li&gt;
&lt;li&gt;Storing remaining cooldown duration when player changes world / switches channel (including Mission War)&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The remaining cooldown duration will be saved as percentage&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Ex : In normal channel, player has 15s of Battle Mode 
cooldown left. That time will be calculated as 50% of 30s (full 
cooldown). So when player switches between channels it will be 
maintained. Specially in the case of switching in/out Mission War 
channel, since the cooldown of certain skills is calculated differently.
 So if that character switches into Mission War channel, the remaining 
cooldown duration still be 50%, and it will be 150s (50% of 300s)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
2. Dungeon re-entering changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Re-entering an in-progress dungeon when&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Dungeon is paused : Keep player position&lt;/li&gt;
&lt;li&gt;Dungeon is not paused : Move the character to the start position&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
3. Aggrosive related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;"Aggro" will be determined by&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Damage that dealed on monster by skill&lt;/li&gt;
&lt;li&gt;In party, the player with highest "Aggro" will take the "Aggro"&lt;/li&gt;
&lt;li&gt;Each skill has different "Aggro" affecting value&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Including Debuff skills&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;"Aggro" will be re-initialized if there is no damage casted on monster for a certain duration&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
4. Provocation skill change&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Provocation&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Duration increment per skill level changed : up to 20s&lt;/li&gt;
&lt;li&gt;Cooldown: 30s&lt;/li&gt;
&lt;li&gt;Using for obtaining "Aggro"&lt;/li&gt;
&lt;li&gt;Allow using Provocation and Field of Provocation simultaneously&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Field of Provocation&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Duration: Duration per skill level increased to 1.5s (maxium 30s)&lt;/li&gt;
&lt;li&gt;Using for obtaining "Aggro"&lt;/li&gt;
&lt;li&gt;Cooltime
 of Provocation and Field of Provocation will be synchronized 
simultaneously (cannot use both when cooltime of other is not passed)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
5. Sword / Magic Skill integration&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Old : Sword / Magic skills were divided into separated tab&lt;/li&gt;
&lt;li&gt;Change : Sword / Magic skills are now merged&lt;/li&gt;
&lt;li&gt;Skills are now divided into Attack / Secondary / Strengthening / Special categories&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Attack : Direct attack skills&lt;/li&gt;
&lt;li&gt;Secondary : Buff / Debuff / Heal / Movement skills&lt;/li&gt;
&lt;li&gt;Strengthening : Passive skills (do not need to be casted – automatically apply to character)&lt;/li&gt;
&lt;li&gt;Special : no change (same as current)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Change the Instructor NPC skill UI to tab UI with Attack / Secondary / Strengthening tabs &lt;/li&gt;
&lt;li&gt;&amp;nbsp;Change the skill UI to tab UI with Attack / Secondary / Strengthening / Special tabs&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
6. Change related to Upgrade Skills&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Instructor NPC will now sell only Skill Books for Upgrade Skills at level 1&lt;/li&gt;
&lt;li&gt;Stop drop Skill Books for Upgrade Skills with level 2 and above in Chaos Arena&lt;/li&gt;
&lt;li&gt;Allow using skill book for Upgrade Skills with level higher than 1 to learn directly&lt;/li&gt;
&lt;li&gt;Allow to keep Skill Books of Upgrade Skills with level higher than 1&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
7. Specific Skill changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Merge the effect of Sharpness and Manacondense&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Skill effect : Increase Attack and Magic Attack&lt;/li&gt;
&lt;li&gt;Stop selling Manacondense Skill Book&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Merge the effect of Precision and Repulsive Armor&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Skill effect : Increase Attack Rate and Defense Rate&lt;/li&gt;
&lt;li&gt;Stop selling Repulsive Armor Skill Book&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br class="brTag1" /&gt;
&lt;textarea class="ncode_imageresizer_warning" id="ncode_imageresizer_warning_2" readonly="readonly" style="width: 600px;"&gt;Click here to view the original image of 682x327px.&lt;/textarea&gt;&lt;br /&gt;
&lt;img alt="" border="0" height="287" id="ncode_imageresizer_container_2" src="http://mrwormy.files.wordpress.com/2012/12/20121226_ep10p2_kr_notes_buff_skills.png" width="600" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Delete Blade Force, Blade Aura skill&lt;/li&gt;
&lt;li&gt;Change the required skill rank of Soul Blade to Regular&lt;/li&gt;
&lt;li&gt;Change the Blade Buffs of Force Blader to infinite duration&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
8. Skill point consumption are differently applied based on skill rank&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Novice, Apprentice : Consume 1 skill point per skill level&lt;/li&gt;
&lt;li&gt;Regular, Expert, A. Expert : Consume 2 skill points per skill level&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Some A. Expert Canon skills : Consume 3 skill points per skill level&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Master, A. Master, Grand Master : Consume 3 skill points per skill level&lt;/li&gt;
&lt;li&gt;Completer : Consume 4 skill points per skill level&lt;/li&gt;
&lt;li&gt;Transcender:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;When Transcender Rank Point &amp;lt;= 50 : Consume 5 skill points per skill level&lt;/li&gt;
&lt;li&gt;When Transcender Rank Point &amp;gt; 50 : Consume 6 skill points per skill level&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
9. Special skill will be applicable when equipping correct Weapon / Legacy Weapon&lt;br /&gt;
10. Amount of Skill EXP compensated from Quests and WEXP exchanging are doubled (compare to existing)&lt;br /&gt;
11. Skill Type deletion&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Delete Skill Type : Strengthen Equipments , Strengthen Attack Skill, Strengthen Spirit,…&lt;/li&gt;
&lt;li&gt;Buff
 Skills can be applied to character, regardless of kinds of available on
 character (total number of buff skills is still limited as existing)&lt;/li&gt;
&lt;li&gt;Some buff skills can not be nested&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Ex) Force Blader Blade Buff skills&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
12. Aura mode changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Old : Aura skill is represented by one skill&lt;/li&gt;
&lt;li&gt;Change : Based on Aura Code, skill details will be displayed differently&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Name&lt;/li&gt;
&lt;li&gt;Icon&lt;/li&gt;
&lt;li&gt;Tooltip&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Regardless of Aura Code, the stats is the same&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121226_ep10p2_kr_notes_aura_icons1.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121226_ep10p2_kr_notes_aura_icons1.png" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
13. State effect display&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;All effect with duration will be displayed with status icon (with counting down until release)&lt;/li&gt;
&lt;li&gt;Location : on the right-side of screen&lt;/li&gt;
&lt;li&gt;Display effects including:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Stun / Unmovable / Down / Knock-back / Silence&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121226_ep10p2_kr_notes_status_icons1.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121226_ep10p2_kr_notes_status_icons1.png" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
14. Cabal Birthday achievement related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Achievement condition change&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Achievement condition : Wear Happy Birthday Ring&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Achievement description changes&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
15. Shadow effect related improvements&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add shadow effects for&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Human NPC (means : excluding object NPC)&lt;/li&gt;
&lt;li&gt;Other players' pet&lt;/li&gt;
&lt;li&gt;Personal Store&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;The shadow effects will be changed, based on Sun / light source of each map&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
16. Decrease loading delay time&lt;br /&gt;
17. Change the System Message interval that related to Special Inventory&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Additions&lt;/b&gt;&lt;br /&gt;
1. Add New Mission Dungeon "Tower of Undead B3F"&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Information:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Required :&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Level : 155+&lt;/li&gt;
&lt;li&gt;BSLv 11+&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Entrance location:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Central of Undead Ground (where Tower of Undead is)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Dungeon time : 10 minutes (time will be increased with time-bonus-mechanism) (like Marquinas Outpost)&lt;/li&gt;
&lt;li&gt;Entry Item : Epaulet of the Dead B3F&lt;/li&gt;
&lt;li&gt;DP Compensation : 11&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Epaulet of the Dead B3F&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Epaulet of the Dead B3F is sold by NPC Deighton (Grocer) in Bloody Ice&lt;/li&gt;
&lt;li&gt;Price 5,000,000 Alz&lt;/li&gt;
&lt;li&gt;Property : Account binding&lt;/li&gt;
&lt;li&gt;Do not drop in game&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Drop-able items&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;New set of equipment : Acredium Set&lt;/li&gt;
&lt;li&gt;Astral Bike - Type PW5&lt;/li&gt;
&lt;li&gt;RoL +3 / CR +3&lt;/li&gt;
&lt;li&gt;Earrings and Bracelets +8&lt;/li&gt;
&lt;li&gt;Bike Epic Converter (Highest)&lt;/li&gt;
&lt;li&gt;Essence Rune (Hit)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Allow using up to 10 of Odd Circles item per dungeon run&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
2. Add Tempus's Ring&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;New Unique Ring that requires Killian's Ring and Quest Item (Sealed Ring) from Tower of Undead B3F as material for requesting&lt;/li&gt;
&lt;li&gt;Requesting Information&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Required Amity Point : 0&lt;/li&gt;
&lt;li&gt;Registration Fee : 300,000,000 Alz Or 15 Chloe's Token&lt;/li&gt;
&lt;li&gt;Required Materials:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Killian's Ring&lt;/li&gt;
&lt;li&gt;Sealed Ring of Tempus&lt;/li&gt;
&lt;li&gt;Slot Extender (High)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Requesting Result : Tempus's Ring&lt;/li&gt;
&lt;li&gt;Requesting Success Rate : 100%&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Options&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Basic options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Critical Rate : +16%&lt;/li&gt;
&lt;li&gt;Critical Damage : +5%&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Epic options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;All Attack Up : +15&lt;/li&gt;
&lt;li&gt;Hit : +50&lt;/li&gt;
&lt;li&gt;HP : +50&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Slot options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Penetrating : +10&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
3. Add 6 daily quests related to Tower of Undead B3F&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Required Level : 155+&lt;/li&gt;
&lt;li&gt;Quest: Delivery Accident&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Start and End NPC : Bloody Ice Bodyguard Hursurf&lt;/li&gt;
&lt;li&gt;Mission : Defeat Duriel (?)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Quest : Queen Rowdy&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Start and End NPC : Bloody Ice Grocer Deighton&lt;/li&gt;
&lt;li&gt;Mission : Defeat Eliana Estrela&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Quest : The Strength of Evidence&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Start and End NPC : Bloody Ice Armor Dealer Simon&lt;/li&gt;
&lt;li&gt;Mission : Defeat Abyssal Tenes&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Quest : Black Sage&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Start and End NPC : Bloody Ice Core Alchemist Keller&lt;/li&gt;
&lt;li&gt;Mission : Defeat Black Sage Acredium&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Quest : Sword of Karajan&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Start and End NPC : Bloody Ice Weapon Dealer Prewitt&lt;/li&gt;
&lt;li&gt;Mission : Defeat Karajan&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Quest : Jersey Invasion&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Start and End NPC : Bloody Ice Officer Henkoff&lt;/li&gt;
&lt;li&gt;Mission : Kill the Immortal Tempus&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Quest Reward : Option Scroll Cube (Highest)&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Output can be Weapon / Armor / Bike option scroll&lt;/li&gt;
&lt;li&gt;All option scrolls including Sword Skill Amp. / Magic Skill Amp. at Highest level can be obtained from the cube&lt;/li&gt;
&lt;li&gt;Option Scroll Cube (Highest) is account binding&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
4. Tower of Undead B3F achievements added&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Dungeon : 6&lt;/li&gt;
&lt;li&gt;Hunting : 15&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
5. Add new set of equipment&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Acredinium Weapons / Armors / Epaulets&lt;/li&gt;
&lt;li&gt;Can be obtained in Tower of Undead B3F&lt;/li&gt;
&lt;li&gt;Basic Stats&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121219_ep10p2_acredinium_items.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121219_ep10p2_acredinium_items.png" /&gt;&lt;/a&gt;&lt;/div&gt;
6. Add new Astral Bike - Type PW5 :&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;There is low chance to get the new bike in Tower of Undead B3F, the drop rate is subjected to be changed later.&lt;/li&gt;
&lt;li&gt;There is low chance to get Converter for new Bike grade in Tower of Undead B3F that can grant Epic option to new Bike&lt;/li&gt;
&lt;li&gt;New
 bike consumes Upgrade Core (Highest) / Force Core (Highest) / Slot 
Extender (Highest) / Bike Option Scroll (Highest) for strengthening&lt;/li&gt;
&lt;li&gt;Requesting recipe that allows converting new bike to acquire up to 2 slot will be added to the Amity System&lt;/li&gt;
&lt;li&gt;Add the feature that allows owner of Astral Bike – PW5 can use Personal Warehouse feature&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Right click on Bike to access feature, allow using when Bike is in inventory or in Warehouse&lt;/li&gt;
&lt;li&gt;Character binding items can be stored&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Quest items cannot be stored&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Consists of five tabs with 10 slots&lt;/li&gt;
&lt;li&gt;Number of tabs depends on upgrading level of Bike&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121215_ep10p2_pw5_tabs.png" /&gt;&lt;/div&gt;
7. Add the Formula that increases HP according to the STR stat&lt;br /&gt;
8. Add new Charm&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add Minesta Amber Charm +0 ~ +7&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Basic options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Defense increase&lt;/li&gt;
&lt;li&gt;HP increase&lt;/li&gt;
&lt;li&gt;Damage Reduction&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Epic options:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Same with other Charms&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Add Amber Charm strengthening ability&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add new recipes for strengthening Amber Charm (1 ~ 7)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Add Minestar Amber Charm +0 ~ +6 in the available outputs of Diamond Cube&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
9. Add Charm Combination feature&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Charm Combination&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Minesta Red / Green / Yellow Sapphire Charm +7&lt;/li&gt;
&lt;li&gt;Minesta Blue / Green / Yellow Ruby Charm +7&lt;/li&gt;
&lt;li&gt;Minesta Red/ Blue / Yellow Emerald Charm +7&lt;/li&gt;
&lt;li&gt;Minesta Red / Green / Blue Amber Charm +7&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;New Charm Combination requesting recipes&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add recipe : Sapphire (Ruby / Emerald / Amber) Charm&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Add new recipe for combining Sapphire (Ruby / Emerald / Amber) Charm&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
10. Add the categories for new combined Charms in Auction Hall&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Accessories – Combined Charm – Red Sapphire&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Green Sapphire&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Yellow Sapphire&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Blue Ruby&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Green Ruby&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Yellow Ruby&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Blue Emerald&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Red Emerald&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Yellow Emerald&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Blue Amber&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Red Amber&lt;/li&gt;
&lt;li&gt;Accessories – Combined Charm - Green Amber&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
11. Add new Essence Rune - Hit&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/12/20121219_ep10p2_rune_hit.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121219_ep10p2_rune_hit.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Dec 21st 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug that caused unable to obtain Aura after finished Level 10 Quest&lt;br /&gt;
2. Fix bug that caused the tooltip of “Eagle Eye” Skill displayed abnormally&lt;br /&gt;
3. Fix bug that caused unable to learn skills in certain situations&lt;br /&gt;
4. Fix bug that caused EXP obtaining abnormally from Event&lt;br /&gt;
5. Fix bug related to Acredinium Crystal’s tooltip&lt;br /&gt;
6. Fix bug that caused client disconnection in certain situations&lt;br /&gt;
7. Fix the bug that caused unable to change the item appearances&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Additions&lt;/b&gt;&lt;br /&gt;
1. Allow using Tab in Item Extraction window&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Dec 26th 2012&lt;br /&gt;
--&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug that caused dungeon exit after pausing while Force Blade has Blade Buff is on&lt;br /&gt;
2. Fix bugs related to Aura Mode&lt;br /&gt;
3. Fix bug that caused the reward (skill book) in some quest has been given incorrectly (wrong battle style)&lt;br /&gt;
4. Fix bug that caused client disconnection while completing the Illusion Castle – Radiant Hall dungeon&lt;br /&gt;
5. Fix but that caused unable to register Bike Option Scroll – Highest in Auction Hall&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Changes&lt;/b&gt;&lt;br /&gt;
1. Tower of the Dead B3F dungeon-related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Reduce time of spawning Burning Berserker&lt;/li&gt;
&lt;li&gt;Change time that allow using statues after defeating Eliana Estrella&lt;/li&gt;
&lt;li&gt;Reduce time of spawning Burning Berserker after Tenes boss&lt;/li&gt;
&lt;li&gt;Several changes applied for tunning Tower of the Dead B3F dungeon&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
2. Remove Christmas Tree in Bloody Ice&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■ Additions&lt;/b&gt;&lt;br /&gt;
1. Add ability to change the appearance of Acredinium Gears / Weapon&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Mission War&lt;/b&gt;&lt;br /&gt;
1. Add the Odd Circle cooldown in Mission War&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The cooldown of Odd Circle in Mission War is set to 3 minutes&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Jan 09th 2013&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Fixes&lt;/b&gt;&lt;br /&gt;
1. Damage output of “Desert Hound” on low level charcter seems to be abnormally, bug is fixed&lt;br /&gt;
2. Bugs related to Tower of Dead B3F are fixed&lt;br /&gt;
3. Fixed the bug related to “Option Scroll Cube (Highest)” output&lt;br /&gt;
4. Fix the bug that caused unable to get “Most Charmed One” achievement when wearing Amber Charm +7&lt;br /&gt;
5. Fix the bug related to sorting feature of Auction Hall&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;/b&gt;&lt;br /&gt;
1. Remove quest in Forgotten Temple B1F&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Remove the payment for “Hermit’s Letter” quest in dungeon (1,000,000 Alz)&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
2. Change the option of Tempus’s Ring&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Hit:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Old : 50&lt;/li&gt;
&lt;li&gt;Change : 100&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Penetrating:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Old : 10&lt;/li&gt;
&lt;li&gt;Change : 50&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;br class="brTag1" /&gt;&lt;textarea class="ncode_imageresizer_warning" id="ncode_imageresizer_warning_3" readonly="readonly" style="width: 600px;"&gt;Click here to view the original image of 746x446px.&lt;/textarea&gt;&lt;br /&gt;&lt;img alt="" border="0" height="358" id="ncode_imageresizer_container_3" src="http://mrwormy.files.wordpress.com/2013/01/20130110_ep10p3_tempus_ring_request1.png" width="600" /&gt;&lt;/div&gt;
3. Increase the success rate of making Combined Amber Charms&lt;br /&gt;
4. Change that impossible to turn off Astral Weapon skills&lt;br /&gt;
5. Change the description of some achievements&lt;br /&gt;
6. Change texts of some quest in Tower of Dead B3F dungeon&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Mission War&lt;/b&gt;&lt;br /&gt;
1. Change the location of Information Window in Mission War lobby&lt;br /&gt;
Credits: &lt;a href="http://forum.cabalonline.com/"&gt;Cabal EU&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/rN8vL0NgbT8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/948257532437768904/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/12/cabal-online-episode-10-rising-force_31.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/948257532437768904?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/948257532437768904?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/rN8vL0NgbT8/cabal-online-episode-10-rising-force_31.html" title="Cabal Online Episode 10 Rising Force Part II: Tower of Undead Developer's Notes" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/12/cabal-online-episode-10-rising-force_31.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8NRn8ycSp7ImA9WhNVGUs.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-7448435290628588892</id><published>2012-12-31T21:36:00.000+08:00</published><updated>2012-12-31T22:08:17.199+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-31T22:08:17.199+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal" /><category scheme="http://www.blogger.com/atom/ns#" term="patch notes" /><category scheme="http://www.blogger.com/atom/ns#" term="game update" /><category scheme="http://www.blogger.com/atom/ns#" term="updates" /><title>Cabal Online Episode 10 Rising Force Part I: Freeze Developer's Notes</title><content type="html">Cabal's upcoming patch update, Episode 10: Rising Force, will be divided into 3 parts, with the first two parts revealed to be entitled Freeze and Tower of Undead, respectively.&lt;br /&gt;
&lt;br /&gt;
The third part is yet to be unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;img src="http://mrwormy.files.wordpress.com/2012/10/20121024_ep10_banner.png" /&gt;&lt;/center&gt;&lt;br /&gt;
Episode 10 shows a drastic but definitely good change for all the game's character classes, as all of the skills will be tweaked or modified in one way or another. Aside from that, there are also new stats to help players improve their respective characters. There are also new skills for the Force Blader, Wizard, Force Shielder, and Force Archer.&lt;br /&gt;
&lt;br /&gt;
Players will also be treated to a new Mission Battle System that will test everyone's piloting skills, as this is for PVP lovers. &lt;br /&gt;
&lt;br /&gt;
Here is the Developer's Notes for the first part. &lt;a href="http://mhauckonline.blogspot.com/2012/11/cabal-online-episode-10-rising-force.html"&gt;For those who want to read my previous post about Rising Force, just click on this link.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="color: darkorange;"&gt;&lt;b&gt;&lt;u&gt;&lt;span style="font-size: large;"&gt;WARNING&lt;/span&gt;&lt;/u&gt;&lt;i&gt;&lt;br /&gt;
Please REMEMBER that : this is the patch notes of KR PUBLIC server &lt;br /&gt;
That means the version which will be deployed to Foreign Publishers may be very CLOSE to this.&lt;br /&gt;
Please check this thread WEEKLY for staying UP-TO-DATE&lt;/i&gt;&lt;span style="font-size: medium;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Oct 31st 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Some quests are not reinitializable after sell quest items to NPC&lt;br /&gt;
2. Fix the bug that displayed the empty Creation date in character selection window&lt;br /&gt;
3. Fix the bug that allowed inviting members exceed the limited number&lt;br /&gt;
4. Correct the bug that displays abnormally Character's shadow effect when you increasing the size of game window in window mode&lt;br /&gt;
5. The size of Login / Character selection UI sized abnormally, bug is fixed&lt;br /&gt;
6. Fix the bug related to the abnormal damage of Serpent&lt;br /&gt;
7. Fix the bug related to the abnormal blinking rate of object in dungeons&lt;br /&gt;
8. Disconnecting after entering the world after resizing window, bug is fixed&lt;br /&gt;
9. Mission Battle Ladder tab did not update the list as pretended, bug is fixed&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■ Changes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Change the Defensive calculation formula&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Old Defense stats will reduce received damage&lt;/li&gt;
&lt;li&gt;Change the way of calculating damage reduced by % based on defense&lt;/li&gt;
&lt;li&gt;Based on character level, the formula varies&lt;/li&gt;
&lt;li&gt;Based on the Battle Style, the formula will be applied differently&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. General Skill Changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Leveling skill will consume 3 skill points (fixed amount)&lt;/li&gt;
&lt;li&gt;Moving skills change&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Target : Blink / Dash / Fade Step&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Maximum skill level is adjusted, from 9 to 1&lt;/li&gt;
&lt;li&gt;MP consumption adjusted&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/11/20121118_ep10_movement_skills.png?w=640" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increasing the Add Damage value for Expert grade skills&lt;/li&gt;
&lt;li&gt;Skill Amp. of Attack Skills changed, increasing gradual, depends on skill level&lt;/li&gt;
&lt;li&gt;Cooldown is fixed, regardless of skill level&lt;/li&gt;
&lt;li&gt;Change the "Increase Critical Damage" won't be affected by the Damage of Skill&lt;/li&gt;
&lt;li&gt;Remove the option "Increase Critical Rate" from existing Attack Skills&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Adjusted the value of  option Increase Critical Damage for affected skills&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Changes Attack Skills which have option Chance of Stun, so the chance will be depended on skill level&lt;/li&gt;
&lt;li&gt;Remove the feature that reduces the MP consumption when using combo&lt;/li&gt;
&lt;li&gt;Remove the feature that increases the MP consumption when using Battle Mode&lt;/li&gt;
&lt;li&gt;Remove the feature that increase the Attack Rate of Attack Skill, based on skill level&lt;/li&gt;
&lt;li&gt;Change the cooldown of Debuff Skills so when the Debuff failed, the cooldown will be decreased to 1/2 of normal cooldown&lt;/li&gt;
&lt;li&gt;Increase the critical damage for normal attack&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
3. Changes related to Upgrade Skill&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase value of Attack / Magic Attack / Defense Upgrade Skills&lt;/li&gt;
&lt;li&gt;Decrease value of Attack Rate / Defense Rate Upgrade Skills&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
4. Change the way of applying "Evasion" stats&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Old : Apply as %&lt;/li&gt;
&lt;li&gt;Change : Apply as numerical value, the previous Evasion will be converted with this formula 1% (old Evasion) = 100 (new Evasion)&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
5. Changes related to Stats Points&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change the Stats (STR / INT / DEX) which were rewarded as Rank-up Bonus&lt;/li&gt;
&lt;li&gt;Strength - STR&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;STR increases Attack (Force Blader / Blader receive Attack by spending on DEX too)&lt;/li&gt;
&lt;li&gt;STR increases Damage Reduction, based on strength&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Dexterity - DEX&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;DEX increases Attack Rate / Defense Rate / Evasion&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Intelligence - INT&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;INT increases Magic Attack&lt;/li&gt;
&lt;li&gt;INT increase the resistance stats&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Included these resistance stats: Resist Skill Amp. /  Resist Critical Rate / Resist Critical Damage / Resist Stun / Resist  Down / Resist Knockback / Resist Unmovable&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
6. Skill Changes - Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Instant Immunity&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change the effect&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change to resist all&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Panic Cry&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Change Effect&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Remove HP reduced option&lt;/li&gt;
&lt;li&gt;Remove Critical Damage resist option&lt;/li&gt;
&lt;li&gt;Add "Suppression" option&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Cats Recovery&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Increase the amount of HP Regen per level&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Bears Vitality&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Bloody Spirit&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change Effect&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase Critical Damage option&lt;/li&gt;
&lt;li&gt;Decrease Critical Damage Resist option&lt;/li&gt;
&lt;li&gt;Increase Penetrating&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Modify&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Defense reduction&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM2 - Lance Drive&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Range increased&lt;/li&gt;
&lt;li&gt;Change Effect&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Old : Down&lt;/li&gt;
&lt;li&gt;Change : Movement Impairing&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM3 - Axe Attack A / B skill&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add the Penetrating option&lt;/li&gt;
&lt;li&gt;Raise Skill Amp. option&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
7. Skill changes - Blader&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Death Cross&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Added the option: Silence (6s)&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Intuition&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change Effect&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Completely evasion&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Art of Fierceness&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Increase the value of Addition Damage&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Fatality Increase&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Increase the value of Critical Damage&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Resist Barrier&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;SP consumes additionally&lt;/li&gt;
&lt;li&gt;Adjust the value of Unmovable Resistance&lt;/li&gt;
&lt;li&gt;Duration adjusted&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM2 - Crushing Blow&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Hit will be decreased, based on skill level&lt;/li&gt;
&lt;li&gt;Penetrating / Increasing Critical Damage will be increased, based on skill level&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM3 - Knuckllet Attack A / B&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add Increase Critical Damage option&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
8. Skill changes - Wizard&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase Defense related skills&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Energy field&lt;/li&gt;
&lt;li&gt;Increase range&lt;/li&gt;
&lt;li&gt;Change the skill description&lt;/li&gt;
&lt;li&gt;Add Effect: Silence&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Art of Force Control&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Penetrating / Hit / Attack Rate increasing options added&lt;/li&gt;
&lt;li&gt;Evasion / Defense Rate reduction options added&lt;/li&gt;
&lt;li&gt;Movement-Impairing effect added&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;High Regeneration&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed to Seft Buff&lt;/li&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;HP Regen amount increased&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Weaken&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Amount of decreasing Attack increased&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM2 - Elemental Festival&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Raise Skill Amp., Add Damage&lt;/li&gt;
&lt;li&gt;Hit will be decreased, based on skill level&lt;/li&gt;
&lt;li&gt;Penetrating / Increasing Critical Damage will be increased, based on skill level&lt;/li&gt;
&lt;li&gt;Add Increase Critical Damage option&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM3 - Elemental Attack A / B skill&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add the Hit / Penetrating options&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
9. Skill changes - Force Archer&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase Skill Amp. of Single-Target Attack Skills&lt;/li&gt;
&lt;li&gt;Explosion Shot&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add Effect : Movement Impairing (5s)&lt;/li&gt;
&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Mass Heal&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Art of Sniping&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Effect changes&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Remove option Increase Critical Rate&lt;/li&gt;
&lt;li&gt;Add option Increase Hit / Attack Rate&lt;/li&gt;
&lt;li&gt;Add option Decrease Evasion / Defense Rate&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt; BM2 - Fatal Shot&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Raise Skill Amp., Add Damage&lt;/li&gt;
&lt;li&gt;Penetrating / Increasing Critical Damage will be increased, based on skill level&lt;/li&gt;
&lt;li&gt;Remove Increase Critical Chance, HP Down option&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Blind&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add the formula for calculating Attack Rate decreasing&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Included Hit decreasing&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Battle Mode 2&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add Damage increased&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM3 - Launcher Attack A / B skill&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add increasing Hit option&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
10. Skill changes - Force Shielder&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Shield Charge&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Add effect : Suppression (5 seconds)&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Resist Intension&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown increased&lt;/li&gt;
&lt;li&gt;Resistance value increased&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Shadow Shield&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Amount of Damage absorption increased&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;The Art Of Defense&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change Effect&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add option Increase Damage Reduction&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Adjust amount of Increasing Defense&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Mortal Bane&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change Effect&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add options Increase Hit / Penetrating / Attack Rate&lt;/li&gt;
&lt;li&gt;Add option Reduce Damage Reduction / Evasion / Defense Rate&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Heal&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change the calculating formula of Healing amount&lt;/li&gt;
&lt;li&gt;Change cooldown&lt;/li&gt;
&lt;li&gt;Change to self heal only&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/11/20121118_ep10_fs_heal.png?w=640" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Mighty Wish&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase the Attack value&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Astral Shield&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase the Defense Rate value&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM2 - Storm Shield&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase range&lt;/li&gt;
&lt;li&gt;Change the option&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Old : Down&lt;/li&gt;
&lt;li&gt;New : Suppression&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Battle Mode 2&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase base Attack&lt;/li&gt;
&lt;li&gt;Increase base Attack Rate&lt;/li&gt;
&lt;li&gt;Adjusted base Attack / Add Damage / Skill Amp&lt;/li&gt;
&lt;li&gt;Add Hit option&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM3 - Hammer Attack A / B Skill&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add Increase Critical Damage option&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
11. Skill Change - Force Blader&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Fire / Ice / Lightning Blade&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change Rank requirement to Regular&lt;/li&gt;
&lt;li&gt;Change the requirement for leveling up skill based on Rank&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Ex: To level the skill from 15 to 16, player must be at Transcender or above&lt;/li&gt;
&lt;li&gt;At the same time, only one kind of Blade Buff is able to use (nested allowed)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;SP consumes additionally : 100SP&lt;/li&gt;
&lt;li&gt;Basic effect&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Each Blade Buff increases Attack&lt;/li&gt;
&lt;li&gt;Fire Blade Buff increases Penetrating&lt;/li&gt;
&lt;li&gt;Ice Blade Buff increases Damage Reduction&lt;/li&gt;
&lt;li&gt;Ligihting Blade Buff increases Hit&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Based on used Blade Buff Skill, additional effects will be given&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;br class="brTag1" /&gt; &lt;textarea class="ncode_imageresizer_warning" id="ncode_imageresizer_warning_4" readonly="readonly" style="width: 600px;"&gt;Click here to view the original image of 960x272px.&lt;/textarea&gt;&lt;br /&gt;
&lt;img alt="" border="0" height="170" id="ncode_imageresizer_container_4" src="http://mrwormy.files.wordpress.com/2012/12/20121203_ep10_fb_blade_buffs.png" width="600" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Enchant Blade&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase Attack&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Execration / Mana Freeze / Field of Execration&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Changed to be able to use in Battle Mode 2&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BM2 - Prismatic Blade-Cannon&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Raise Skill Amp., Add Damage&lt;/li&gt;
&lt;li&gt;Based on number of target, skill damage will be increased&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
12. Force Kick skill-related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Cooltime adjusted&lt;/li&gt;
&lt;li&gt;MP consumption adjusted, based on skill level&lt;/li&gt;
&lt;li&gt;Changed to be able to use in Battle Mode 2&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
13. Skill Removal&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Resist Intension&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Removed - except for Force Shielder&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Instant Immunity&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Removed from Blader&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Sharpness&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Removed from Wizard&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Enchant&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Removed from Force Blader&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
14. Addition&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Guard Break is now added to Force Shielder&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Guard Brake skill adjusted, the amount of Defense Rate likes Force Blader skill&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
15. Some skills changed to instant cast : (Check this clip for preview of Instant-Cast : &lt;a href="http://youtu.be/1F-8XNtd8l0" target="_blank"&gt;http://youtu.be/MwaqG_nysIY&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Applied for&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Instant Immunity&lt;/li&gt;
&lt;li&gt;Resist Barrier&lt;/li&gt;
&lt;li&gt;Art of Fierceness&lt;/li&gt;
&lt;li&gt;Intuition&lt;/li&gt;
&lt;li&gt;Cats Recovery&lt;/li&gt;
&lt;li&gt;Intense Blade&lt;/li&gt;
&lt;li&gt;Bloody Spirit&lt;/li&gt;
&lt;li&gt;Bear Vitality&lt;/li&gt;
&lt;li&gt;Resist Intension&lt;/li&gt;
&lt;li&gt;Art of Defense&lt;/li&gt;
&lt;li&gt;Art of Force Control&lt;/li&gt;
&lt;li&gt;High Regeneration&lt;/li&gt;
&lt;li&gt;Mortal Bane&lt;/li&gt;
&lt;li&gt;Art of Sniping&lt;/li&gt;
&lt;li&gt;Spirit Shield&lt;/li&gt;
&lt;li&gt;Quick Move&lt;/li&gt;
&lt;li&gt;Reflect Shield&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Features&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Remove casting animation&lt;/li&gt;
&lt;li&gt;Can cast another skill meanwhile&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Allowed to use during combo, but does not increase the combo counter&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
16. Item stats changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change the stats of Weapons / Armors / Accessories / Buff potions&lt;/li&gt;
&lt;li&gt;Adjust the value of Epic options of some equipments and accessories&lt;/li&gt;
&lt;li&gt;Values of Epic stats changed based on item grade&lt;/li&gt;
&lt;li&gt;Stats rising from upgrading will be differentiated based on item grade&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
17. Essence Rune Expansion and Change&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Expand Essence Rune slots&lt;/li&gt;
&lt;li&gt;The number of Essence Rune slots expands from 15 to 16&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Level of some Essence Rune extended&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Attack Rate / Defense Rate / Down Resist / Knockback  Resist / Stun Resist / Strength / Dexterity / Intelligence / Attack /  Magic Attack / Defense&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add new Essence Rune&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Type : Damage Reduction&lt;/li&gt;
&lt;li&gt;Level Restriction: Lv.147+&lt;/li&gt;
&lt;li&gt;Drop : Legendary Chest in Marquinas Outpost&lt;/li&gt;
&lt;li&gt;Details :&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_rune.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_rune.png" /&gt;&lt;/a&gt;&lt;/div&gt;18. Correct the bug related to showing damage in PVP Battle in normal field&lt;br /&gt;
19. Monster re-balance adjustment&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Adjust monsters in all Fields / Dungeons&lt;/li&gt;
&lt;li&gt;Raised EXP of some monsters in Fields&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Target : Mutant Forest / Pontus Ferrum / Porta Inferno&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Adjust chance to resist some stats for monsters&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
20. Achievement-related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change the requirements of some items / dungeons achievements&lt;/li&gt;
&lt;li&gt;Change the condition of showing achievement publicity&lt;/li&gt;
&lt;li&gt;Raised some hunting achievements reward&lt;/li&gt;
&lt;li&gt;Some changes related to War achievements&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
21. TIP message realted modifications&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;TIP messages interval change&lt;/li&gt;
&lt;li&gt;Old : 10 minutes&lt;/li&gt;
&lt;li&gt;New : 15 minutes&lt;/li&gt;
&lt;li&gt;Add "Gem of Summon" TIP&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Triggered when the number of "Gem of Summon" is less than 8&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Change contents of some TIPs&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
22. Display the content of Party Chat in Bubble&lt;br /&gt;
23.  Allow using Ctrl + Left Click / Drag-and-drop item from a received mail&lt;br /&gt;
24. When the input-cursor is in the Sub-Password input box, if player  presses the Tab button, the focus will be moved to "Change the  Sub-Password" button&lt;br /&gt;
25. Mission Battle-related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;When a Battle with password set, if player request to join, the focus will be automatically set in the password box&lt;/li&gt;
&lt;li&gt;While Battles are happenning, the Standard Tab will be shown instead of Ladder Tab&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■ Additions&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. BLOCK evaluation&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;MISS&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Will be triggered if player evade an opponent's attack&lt;/li&gt;
&lt;li&gt;Calculating based on Attacker's Hit and Defender's Evasion&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;BLOCK&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Will be triggered as soon as attacker casting attack skill&lt;/li&gt;
&lt;li&gt;Calculating based on Attacker's Attack Rate and Defender's Defense Rate&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. Add new stats&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Damage reduction&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;If the character is damaged, the Damage reduction will reduce the Damage received&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt; Hit&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase the chance of successful attack&lt;/li&gt;
&lt;li&gt;Hit joins as an element in the calculation of opponent's Evasion&lt;/li&gt;
&lt;li&gt;Each battle style has a different formula for calculating opponent's Evasion&lt;/li&gt;
&lt;li&gt;There is a basic stats of Hit for each battle style&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt; Penetrate&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase the damage of attack&lt;/li&gt;
&lt;li&gt;Penetrate joins as an element in the calculation of the reducing of opponent's Defense&lt;/li&gt;
&lt;li&gt;Each battle style has a different formula for calculating of the reducing of opponent's Defense&lt;/li&gt;
&lt;li&gt;There is a basic stats of Penetrate for each battle style&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Suppression&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The target is suppressed, cannot move / use skill&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Target: Character / Monster&lt;/li&gt;
&lt;li&gt;Same effect with Stun&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Movement-Impairing&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Character with "Movement-Impairing" is not able to use movement skills&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Dash / Fade Step / Blink / Summon Astral Bike / Summon Astral board&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Target: Character&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Silence&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Character with "Silence" effect is not able to use skill&lt;/li&gt;
&lt;li&gt;Target: Character&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Uber-Immunity&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Ignore all effects (Resist all)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Completely Evasion&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Evade all incoming attacks, including&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Battle Mode 3 Fatal Skills&lt;/li&gt;
&lt;li&gt;Combo Hits&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Damage Reflection&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;An amount of damage will reflect back to the opponent when character receives damage&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Features&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;If character receive 0 damage, nothing will be reflected&lt;/li&gt;
&lt;li&gt;If the opponent is dead, nothing will be reflected&lt;/li&gt;
&lt;li&gt;If the target has the Damage Reflection effect too, the reflection will be MISSed (MISS will be displayed)&lt;/li&gt;
&lt;li&gt;If the target is invincible, nothing will be reflected&lt;/li&gt;
&lt;li&gt;Reflecting damage doesn't give EXP/Skill EXP&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
3. New skills are added&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Magic Control&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Class: Wizard&lt;/li&gt;
&lt;li&gt;Description: Self-buff that increases Magic Attack&lt;/li&gt;
&lt;li&gt;Rank: Regular&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Spirit Shield&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Class: Wizard&lt;/li&gt;
&lt;li&gt;Description: Summon the Shield that absorbs damages&lt;/li&gt;
&lt;li&gt;Rank: Completer&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Quick Move&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Class: Force Archer&lt;/li&gt;
&lt;li&gt;Description: Temporary increasing moving speed of Force Archer to dodge incoming attacks&lt;/li&gt;
&lt;li&gt;Rank: Completer&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Reflect Shield&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Class: Force Shielder&lt;/li&gt;
&lt;li&gt;Description: Astral Shield reflects damage back to attackers&lt;/li&gt;
&lt;li&gt;Rank: Completer&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Astral Enchantment&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Class: Force Blader&lt;/li&gt;
&lt;li&gt;Description: The magic from the secondary weapon grants the Enchantments to Force Blader&lt;/li&gt;
&lt;li&gt;Rank: - (Given as starting skill)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/12/20121204_ep10_astral_enchantment.png" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The Art of Curse&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Use Class: Force Blader&lt;/li&gt;
&lt;li&gt;Description: Reducing target's resistances&lt;/li&gt;
&lt;li&gt;Rank: Completer&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
4. Mission Battle System&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Mission Battle&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Mission Battle is designed for small-amount of players for PVP battle&lt;/li&gt;
&lt;li&gt;The auto-matching feature is available&lt;/li&gt;
&lt;li&gt;Battle Type:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Ladder Battle&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Opponent will be selected based on player's rank&lt;/li&gt;
&lt;li&gt;Player's rank will be recorded as the base for sorting and matching players&lt;/li&gt;
&lt;li&gt;Basic rule of Mission Battle will be applied&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Standard Battle&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Freely to choose the opponent&lt;/li&gt;
&lt;li&gt;Player's rank will be recorded as the base for references&lt;/li&gt;
&lt;li&gt;Basic rule of Mission Battle will be applied&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;How to Participate&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Capella : Meet NPC Instructor Kalua in Green Despair&lt;/li&gt;
&lt;li&gt;Procyon : Meet NPC Instructor Gette in Desert Scream&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Conditions of participation&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Level 150 or above, with nation (no-nation character cannot join the Mission Battle)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Frozen Colosseum&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Mission Battlefield which is designed for 1 vs. 1 Battle&lt;/li&gt;
&lt;li&gt;Based on the round snowy battlefield&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Frozen Colosseum Basic rules:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Victory :&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The time limit is 10:00 minutes, when the time ends, who scored more Battle Point will be the winner&lt;/li&gt;
&lt;li&gt;If one of players reaches 500 Battle Point, the Battle will be ended too and that one is the winner&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Scoring Battle Point :&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Battler Point will be increased while damaging Opponent, Gate, Flag, Monsters (Bosses)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Using of Battle Point :&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Battle Point can be used for buying special buff from Buff Store in Frozen Colosseum at the Start Point&lt;/li&gt;
&lt;li&gt;There are Attack / Defense buffs, with 3 level ea (Attack Level 1,2,3 and Defense Level 1,2,3)&lt;/li&gt;
&lt;li&gt;Buying the same buff, the buff could improve to the level up to 20&lt;/li&gt;
&lt;li&gt;Purchased buffs will be discarded when leaving the Battlefield, being death won't destroy the buffs&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Some banned items in Mission Battle&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Evasion Potion (all grades)&lt;/li&gt;
&lt;li&gt;Holy Water of Vitality&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Killing Monsters in Mission Battle will give Monster Buff&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Killing monster in Mission Battle will give Monster Buff along with Point&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Killed Ice Lord will give Ice Lord buff&lt;/li&gt;
&lt;li&gt;Killed Ice Guardian will give Ice Guardian buff&lt;/li&gt;
&lt;li&gt;Buff is categorized in General Buff&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt; Ladder System&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Ladder System&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add the "auto-matching" and "result recording" features&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;WEXP can be obtained after Battle&lt;/li&gt;
&lt;li&gt;Ladder System progression duration&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Weekdays (Mon - Fri) : 20:00 - 23:30 (total 3hrs 30mins)&lt;/li&gt;
&lt;li&gt;Weekend (Sat - Sun) : 14:00 - 19:30 (total 5hrs 30mins)&lt;/li&gt;
&lt;li&gt;Allow joining during above time, up to 10 times&lt;/li&gt;
&lt;li&gt;Time can be changed in the next updates (Rising Force Part II / III)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Rating&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Rating will be based on Mission Battle score, this will be counted on each character who joined the Ladder Battle&lt;/li&gt;
&lt;li&gt;Rating will changed after Battles, based on score&lt;/li&gt;
&lt;li&gt;Rating will be calculated on best 5 results&lt;/li&gt;
&lt;li&gt;Ladder Rating tab is available in Mission Battle UI&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Automatic matching&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Automatic matching is available in Mission Battle UI, by clicking "Search" button (based on Rating)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;The same player which was in the last Battle will be automatically excluded from the result&lt;/li&gt;
&lt;li&gt;History&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Allow tracing back last 10 Battle results in Mission Battle UI&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Ranking&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Ranking will be decided based on Rating&lt;/li&gt;
&lt;li&gt;Rank is available to check in Mission Battle UI&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Ranking Information will be reset hourly&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
5. Add the Daily Quest for Arcane Trace&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_daily_quest.png" target="_blank"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_daily_quest.png" /&gt;&lt;/a&gt;&lt;/div&gt;6. New achievements added&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;General Achievements: 22&lt;/li&gt;
&lt;li&gt;Quests Achievements: 29&lt;/li&gt;
&lt;li&gt;Dungeon achievements: 2&lt;/li&gt;
&lt;li&gt;Items Achievements: 22&lt;/li&gt;
&lt;li&gt;PVP Achievements: 15&lt;/li&gt;
&lt;li&gt;War Achievements: 19&lt;/li&gt;
&lt;li&gt;Hunting Achievements: 20&lt;/li&gt;
&lt;li&gt;Share Achievements: 11&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
7. Guild-related&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add a message which will be appeared on the completion of Guild Announcement changing&lt;/li&gt;
&lt;li&gt;Add the new command in the right-click menu of Guild window&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add the "Add" command&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
8. Allow checking monster name in Quest Window by using button&lt;br /&gt;
9. Display the number of available Gem of Summons in the Quick Slot if player meets the requirement for summon that Mercenary&lt;br /&gt;
10. Add new potion in NPC Store (these potions are sold for only 2 weeks, until Nov 14th 2012)&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_potions.png" target="_blank"&gt;&lt;br class="brTag1" /&gt;&lt;textarea class="ncode_imageresizer_warning" id="ncode_imageresizer_warning_3" readonly="readonly" style="width: 600px;"&gt;Click here to view the original image of 694x91px.&lt;/textarea&gt;&lt;br /&gt;
&lt;img alt="" border="0" height="78" id="ncode_imageresizer_container_3" src="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_potions.png" width="600" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;
■ Mission War&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Display the red message with the reason if player get kicked out from the Mission War&lt;br /&gt;
2. Banned some items in Mission War&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Evasion potions (all grades)&lt;/li&gt;
&lt;li&gt;Holy Water of Vitality&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
3. Adjust power of Guardians / Force Towers in Mission War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 01st 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
1. Some potions caused error after putting in the warehouse and reconnect&lt;br /&gt;
2. Bringer shouts display abnormally&lt;br /&gt;
3. Some characters display abnormally in chat bubble&lt;br /&gt;
4. Tooltip of Winning Bonus did not appear&lt;br /&gt;
5. Error that caused the number of Quick slots did not appear&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
1. Skill changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Instant Immunity&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;At level 20, the skill duration changed from 15s to 18s&lt;/li&gt;
&lt;li&gt;Adjust cooldown, from 70s to 80s&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Art of Fierceness&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;At Level 1, -550 Defense Rate&lt;/li&gt;
&lt;li&gt;Reducing increase, 50 per level&lt;/li&gt;
&lt;li&gt;At Level 20, -1550 Defense Rate&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;The Art Of Defense&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Resist Skill Amp. increases 5% per level (at Level 20 is 100%)&lt;/li&gt;
&lt;li&gt;Resist Critical Damage increase 5% per level (at Level 20 is 150%)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Weaken&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Hardness&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Defense at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Blind&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Lower Defense&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Sharpness&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Attack at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Mana Condense&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Magic Attack at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Earth Guard&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Defense at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Shield Harden&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Defense at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Guard Break&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Energy Salvation&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Hard Luck&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Duration at level 1 is 11s&lt;/li&gt;
&lt;li&gt;Increases 1s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 30s&lt;/li&gt;
&lt;li&gt;Cooldown adjusted to 25s&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Offensive Bless&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Attack increases 1.5 per level (at level 20 is 30)&lt;/li&gt;
&lt;li&gt;Magic Attack increases 1.5 per level (at level 20 is 30)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. Changes related to items&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increases damage calculating formula of Crystals by 20%&lt;/li&gt;
&lt;li&gt;Change the Option of Attack / Magic Attack of Bike Slot from 20 to 30&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
3. Adjust the difficulty dungeons / fields&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Lowered the difficulty of dungeons / fields&lt;/li&gt;
&lt;li&gt;Adjusted upward attack rate of Boss Monsters in Forgotten Temple B2F / Marquinas Outpost&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
4. Change the skill unlearning fee&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Period: 1 week (until next week update)&lt;/li&gt;
&lt;li&gt;Changes: For a limited time, the fee of unlearning skill changed to 0Alz&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Additions&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
1. Sell stats-reinitializing potions&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Sold by : All General Stores&lt;/li&gt;
&lt;li&gt;Price : 100,000 Alz&lt;/li&gt;
&lt;li&gt;Attribute : Character binding&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;i&gt;* For a limited time only, this will be removed in future&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Mission War &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. The Mission War score gauge displays abnormally, bug is fixed&lt;br /&gt;
2. Decrease Guardian Monsters’ power&lt;br /&gt;
3.  Adjusting damage amplification rate in Mission War&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
* The calculation of Mission War Score is abnormal at this moment, this will be expected to be modified in the future&lt;/i&gt;&lt;br /&gt;
&lt;span style="color: white;"&gt;&lt;span style="font-family: Helvetica Neue;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 02nd 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;span style="color: white;"&gt;&lt;span style="font-family: Helvetica Neue;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Buying skill books from Intructor in Desert Scream caused client disconnection&lt;br /&gt;
2. Death Penalty of character at level 30 or lower displayed incorrectly&lt;br /&gt;
3. Fix the bug that caused abnormally activity (showing Cash Shop) after clicking “Odd Circle” when dead&lt;br /&gt;
4. Switching character after entering world caused errors&lt;br /&gt;
5. After using debuff Field of Enervasion, Blade buff skills produces abnormal output&lt;br /&gt;
6. Image of potions displayed in trade window incorrectly&lt;br /&gt;
7. Gameguard can not be run after installing the patch&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
1. Change the formula that calculate Damage Reduction based on Defense&lt;br /&gt;
2. Decrease Penetrating of classes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Target Class: Warrior / Force Archer / Force Shielder / Force Blader&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
3. Formula change for DEX stats&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Attack Rate&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;DEX &amp;lt; 200 : For every 1 DEX, Attack Rate will raise 6 (was 5)&lt;/li&gt;
&lt;li&gt;200 &amp;lt;= DEX &amp;lt; 600 : For every 1 DEX, Attack Rate will raise 2 (was 2.5)&lt;/li&gt;
&lt;li&gt;600 &amp;lt;= DEX &amp;lt; 1100 : For every 1 DEX, Attack Rate will raise 1.5 (was 2)&lt;/li&gt;
&lt;li&gt;DEX &amp;gt;= 1100 : No change&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Defense Rate&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;DEX &amp;lt; 200 : For every 1 DEX, Defense Rate will raise 5 (was 4)&lt;/li&gt;
&lt;li&gt;200 &amp;lt;= DEX &amp;lt; 600 : For every 1 DEX, Defense Rate will raise 2.5 (was 2)&lt;/li&gt;
&lt;li&gt;600 &amp;lt;= DEX &amp;lt; 1100 : For every 1 DEX, DefenseRate will raise 1 (was 1.6)&lt;/li&gt;
&lt;li&gt;DEX &amp;gt;= 1100 : For every 1 DEX, DefenseRate will raise 0.5 (was 0.8)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Evasion&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;DEX &amp;lt; 200 : For every 1 DEX, Evasion will raise 6 (was 5)&lt;/li&gt;
&lt;li&gt;200 &amp;lt;= DEX &amp;lt; 600 : For every 1 DEX, Evasion will raise 2 (was 2.5)&lt;/li&gt;
&lt;li&gt;600 &amp;lt;= DEX &amp;lt; 1100 : For every 1 DEX, Evasion will raise 1.5 (was 2)&lt;/li&gt;
&lt;li&gt;DEX &amp;gt;= 1100 : No change&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
4. Change stats of Titles&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change stats of Honor Rank / Bringer title options&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
5. Changes related to Drei-Frame Epaulet&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Fighter&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Attack : +120&lt;/li&gt;
&lt;li&gt;Sword Skill Amp. : +6%&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Sage&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Magic Attack : +120&lt;/li&gt;
&lt;li&gt;Magic Skill Amp. : +6%&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Guard&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Defense : +130&lt;/li&gt;
&lt;li&gt;Resist Critical Rate : +8%&lt;/li&gt;
&lt;li&gt;Resist Skill Amp. : +8%&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
6. Change formula that calculates the items stats via upgrading&lt;br /&gt;
7. Change stats of force slot options of items (for each slot, &lt;s&gt;base stats&lt;/s&gt;&lt;span class="highlight"&gt;value of slot which is affected by slot extension&lt;/span&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Weapon / Armor&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Sword / Magic Skill Amp. : +8%&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Bike&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;HP Up : 180&lt;/li&gt;
&lt;li&gt;Attack : 35&lt;/li&gt;
&lt;li&gt;Magic Attack : 35&lt;/li&gt;
&lt;li&gt;Critical Damage : 10%&lt;/li&gt;
&lt;li&gt;Critical Rate : 5%&lt;/li&gt;
&lt;li&gt;Sword Skill Amp. : 5%&lt;/li&gt;
&lt;li&gt;Magic Skill Amp : 5%&lt;/li&gt;
&lt;li&gt;Resist Critical Rate : 5%&lt;/li&gt;
&lt;li&gt;Resist Critical Damage : 10%&lt;/li&gt;
&lt;li&gt;Resist Skill Amp. : 5%&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Mission War&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
1. Lowered the damage of PVP-actions in Mission War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 05th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Fix bug that caused client disconnection when trying to craft Blended Rune&lt;br /&gt;
2. Fix bug that caused the effect of +15 items can be seen depends on view angle&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Mission War&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Lowered the reducing damage in Mission War PVP activities&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase slightly damage when hitting characters&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. Change the score calculation based on output damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 07th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
1. Fixed bug that caused unable to craft event items&lt;br /&gt;
2. SP Recovery rate of some skills error&lt;br /&gt;
3. Fixed bug related to Enervation / Field of Enervation&lt;br /&gt;
4. Fix bugs related to Blade Enchant Buffs&lt;br /&gt;
5. Fix bug that did  not apply Mission Battle Costume / Weapon rules to players after Mission War&lt;br /&gt;
6. Fix bug related to display HP Regen in when staying in Green Despair&lt;br /&gt;
7. Game delay / slow to respond in certain cases, fixed&lt;br /&gt;
8. Fixed bugs related to Damage Reduction rune&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Client disconnect when receiving Damage Reduction rune from Auction Hall&lt;/li&gt;
&lt;li&gt;Fixed bug that caused abnormal stats of Damage Reduction being applied on character when using Damage Reduction rune&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Changes&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
1. Blader Skill Change&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Death Cross&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Remove SP consumption&lt;/li&gt;
&lt;li&gt;Cooldown adjusted to 3s&lt;/li&gt;
&lt;li&gt;Level 1 Skill Amp will be 25.5% and +0.5% per level&lt;/li&gt;
&lt;li&gt;Level 1 Attack will be 254.9 and +6 per level&lt;/li&gt;
&lt;li&gt;Remove Silence effect&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Assault&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Consumes SP : 300&lt;/li&gt;
&lt;li&gt;Cooldown changed : 180 s&lt;/li&gt;
&lt;li&gt;Skill Amp fixed at 20% regardless of level&lt;/li&gt;
&lt;li&gt;Level 1 Attack will be 120 and +20 per level&lt;/li&gt;
&lt;li&gt;Add option : Silence target for 6s (At level 1 : 61% Chance, +1% per level – At level 20 : 80%)&lt;/li&gt;
&lt;li&gt;Allowed using in Battle Mode 2/3&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. Wizard Skill Change&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Energy Field skill is now allowed using in Battle Mode 3&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
3. Monsters’ difficulty adjustment&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Monsters at level 80 and below&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Stats slightly lowered&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Illusion Castle Underworld&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Attack Rate of serveral Bosses lowered&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Attack of monsters in dungeons lowered&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
4. Mission Battle-related changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Gives SP as reward of Standard Battle&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;SP amount will be calculated based on game time&lt;/li&gt;
&lt;li&gt;Compensating SP amount will be calculated at the end of Battle&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■ Additions&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
1. Add quick slot image for Odd Circle&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Mission War&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
1. Fixed the Score calculating bug for personal score in Mission War&lt;br /&gt;
2. Change the fee to enter Mission War to 0 Alz &lt;span class="highlight"&gt;(Event)&lt;/span&gt;&lt;br /&gt;
3. Changes related to Guardians / Force Towers&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Target : MW 110-139 / 140-169 / 170-190&lt;/li&gt;
&lt;li&gt;Changes&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Raise Defense of Guardians&lt;/li&gt;
&lt;li&gt;Raise Defense of Force Towers&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 08th 2012&lt;br /&gt;
--&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Fix the bug that caused error when clicking on the item link which was linked from Inventory or from Auction Hall&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Correct some bugs related to tooltips&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 14th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Fix the bug that display items stats abnormally&lt;br /&gt;
2. Fix the bug related to Odd Circle&lt;br /&gt;
3. Fix the bug that caused impossible to enter Mission Battle (12:10 fix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Change level of monsters&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Depending on type of monster, level will be a fixed number&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. Lower the difficulty of dungeons at level 100 and below&lt;br /&gt;
3. Remove buff / debuff when enter Mission Battle&lt;br /&gt;
4. Saints' Force Weapon is now usable in Mission Battle&lt;br /&gt;
5. Change image icon of Hit / Penetrating / Damage Reduction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Additions&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. DP guide quest&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;From Level 65 (with Battle Style Level 7+) and above, quest can be obtained from NPC Peticia in Port Lux&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. Add Quest Monster's icon&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add icon that displays the monster which drop quest item&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
3. Add text to display the Buff / Debuff effects to let others be able to read the details of buff / debuff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Mission War&lt;/b&gt;&lt;br /&gt;
1. Lower the attack of Force Tower &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 15th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■ Info&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1. Force Code table&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/11/20121114_cb_ep10_force_options.png" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-size: medium;"&gt;&lt;b&gt;--&lt;br /&gt;
Nov 15th 2012&lt;br /&gt;
--&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug related to Mission Battle Ladder Ranking&lt;br /&gt;
2. Fix bug that caused missing of Mission Battle Ladder event reward items&lt;br /&gt;
3. Fix the debuff icon of monsters in the dungeons&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;/b&gt;&lt;br /&gt;
1. Change related to appearance of Mission Battle UI for battle which is not in progress&lt;br /&gt;
2. Do no allow using mail in Mission Battle&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 16th 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
1. Attack of some bosses in Weakened Lake In Dusk outputs abnormally, fixed&lt;br /&gt;
2. Fix bug caused, not be able to achieve some quest related achievements&lt;br /&gt;
3. Fix bugs related to Assistant FX&lt;br /&gt;
4. Fix bugs related to Mission Battle system&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;/b&gt;&lt;br /&gt;
1. Change cooldown of Shield Spirit (Wizard) from 60s to 80s&lt;br /&gt;
2. Lower the Amp. value of Launcher Attack A/B (Force Archer BM3) for single target&lt;br /&gt;
3. Change value of Damage reflection of Reflect Shield (Force Shielder)&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;At level 20, reflect up to 50% of receiving damage&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;img alt="" border="0" src="http://mrwormy.files.wordpress.com/2012/11/20121118_ep10_fs_reflect_shield.png?w=640" /&gt;&lt;/div&gt;4. Mission Battle compensation changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Ladder and Standard Mission Battle compensation formulas adjusted (SP / WExp)&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 21st 2012&lt;br /&gt;
--&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;br /&gt;
&lt;/b&gt;1. Fix bug related to Holy Water of Traveller that caused the moving speed did not apply&lt;br /&gt;
2. Fix the bug that caused unable to achieve the Legacy Weapon achievement&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;br /&gt;
&lt;/b&gt;1. Skill rebalance&lt;br /&gt;
i) Blader&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Assault&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase 50 Hit per skill level&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
ii) Wizard&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Double Caster&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Adjust Damage of PVP to 80% compare with previous update&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
iii) Force Archer&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Twin Gunner Attack&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase the value of Add Damage by 1.2 per level (was 14.2 per level)&lt;/li&gt;
&lt;li&gt;Increase 33 Hit per skill level&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
iv) Force Shielder&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Crushing Blade&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change the maximum value of Increase Critical Damage to 60% at level 20&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Shield Charge&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increase 50 Hit per skill level&lt;/li&gt;
&lt;li&gt;Add option to reduce Resist Critical Chance of target (at Level 20 gives -21% for 5s)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. Mission Battle UI improvements&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Ladder tab&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change Battlefield Ladder information message&lt;/li&gt;
&lt;li&gt;Display the remaining time of "in-progress" battles in Yellow (was White)&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;The History Tab&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Display more details&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Ranking tab&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add▲ indication icon for player who entered the Ladder for the first time&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
3. Stop Skill Training for 0Alz event&lt;br /&gt;
4. NPC stops selling some items&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Damage Reduction Potion&lt;/li&gt;
&lt;li&gt;Hit Potion&lt;/li&gt;
&lt;li&gt;Penetrating Potion&lt;/li&gt;
&lt;li&gt;Stats Reset Potion&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
5. Disable the ability of using for some potions&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Damage Reduction Potion&lt;/li&gt;
&lt;li&gt;Hit Potion&lt;/li&gt;
&lt;li&gt;Penetrating Potion&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Mission War&lt;/b&gt;&lt;br /&gt;
1. Stop Mission War Entering Fee for 0Alz event&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 22nd 2012&lt;br /&gt;
--&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Fixes &lt;/b&gt;&lt;br /&gt;
1. Under certain situations, using Odd Circle caused client disconnection, bug is fixed &lt;br /&gt;
2. Fix the bug that caused unable to move into the Mission Battle or Switching Channel / Server &lt;br /&gt;
3. When running out of Ord Circle, the number of item in the inventory displays abnormally, bug is fixed&lt;br /&gt;
4. Die when using some moving skill caused error&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Including : Summoning Astral Weapon / Summoning Bike / Casting Battle Aura / Casting Battle Mode&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
5. During Battle Mode 2, stats of character displays abnormally&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■  Changes&lt;/b&gt;&lt;br /&gt;
1. When the target gets "Silence" state, target now can not use moving skills&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 28th 2012&lt;br /&gt;
--&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;■  Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug that caused the Arcane Trace boss progress bar / base buff icon did not displayed&lt;br /&gt;
2. Fix bug related to monster icon in Dungeons, Mission Battles&lt;br /&gt;
3. Using skill after Elemental Festival causes error in some situations&lt;br /&gt;
4. Casting Astral Weapon after using Odd Circle sometimes causes to display an abnormal message&lt;br /&gt;
5. Fix bug related to abnormal defense of Shadowsteel armors&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;■  Changes&lt;/b&gt;&lt;br /&gt;
1. Change Stats Formula&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increases damage damage reduction based on level, due  to change of stats that applied differently between Battle Styles based  on STR&lt;/li&gt;
&lt;li&gt;Increase Attack depending to stats change&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Force Shielder : Increase the amount of Attack raising per STR&lt;/li&gt;
&lt;li&gt;Force Blader : Increase the amount of Attack raising per STR / DEX&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Increase Attack depending to stats change&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Force Archer : Increase the amount of Magic Attack raising per INT&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. Item stats changes&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Formula of calculating Defense / HP of Armors with High grade and above raised&lt;/li&gt;
&lt;li&gt;Formula of calculating HP for enchanting slot of Armors with Highest grade raised&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
3. Skill stats changes&lt;br /&gt;
i) Warrior&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Axe Attack A / B&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Penetrating per skill level increased&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Charge&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add new effect&lt;/li&gt;
&lt;li&gt;30% chance to cast the "Movement-Impairing" on target for 2s&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
ii) Blader&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Knucklet Attack A / B&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Add the option to increase hit per skill level&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Resist Barrier&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Increased duration per skill level&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Crushing Blow&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change Hit increased per skill level&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
iii) Wizard&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Elemental Attack A / B&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change Hit increased per skill level&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
iv) Force Archer&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Launcher Attack A / B&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change Hit increased per skill level&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
v) Force Shielder&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Battle Mode 3 Synergies&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Disarm : Change amount of reducing target's Defense&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Use Weak Point : Change amount of reducing target's Defense&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
vi) Force Blader&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Split Attack A / B&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Change the amount of reducing target's Defense when using Fire Blade buff&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
4. Low-level dungeon monsters level adjustment&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Affected dungeons : Weakened dungeons / Lake in Dusk / Ruina Station / Tower of Dead B1F / Volcanic Citadel&lt;/li&gt;
&lt;li&gt;Changes&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Lower the monster level of whole dungeon&lt;/li&gt;
&lt;li&gt;Adjust the EXP equivalent with monster level&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
■ Additions &lt;/b&gt;&lt;br /&gt;
1. Add achievements related to "Achievement Rank"&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Triggered when reaching certain rank in Achievement Rank&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;For example, player's Achievement Point reached top 500 of Achievement Rank&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
2. Add the title related to "Achievement Rank" achievements&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 29th 2012&lt;br /&gt;
--&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug that caused some certain mission gates in dungeons did not disappear when satisfied the quest step&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Nov 30th 2012&lt;br /&gt;
--&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Quick slots of party buff skill is activated in certain situations, bug is fixed&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;--&lt;br /&gt;
Dec 03rd 2012&lt;br /&gt;
--&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;■ Fixes&lt;/b&gt;&lt;br /&gt;
1. Fix bug that caused client termination in certain situations&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://forum.cabalonline.com/"&gt;Cabal EU&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/1H8dleP5dUo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/7448435290628588892/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/12/cabal-online-episode-10-rising-force.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/7448435290628588892?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/7448435290628588892?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/1H8dleP5dUo/cabal-online-episode-10-rising-force.html" title="Cabal Online Episode 10 Rising Force Part I: Freeze Developer's Notes" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>1</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/12/cabal-online-episode-10-rising-force.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEDQHo6eip7ImA9WhNVGEg.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-6805609872370160291</id><published>2012-12-30T17:11:00.000+08:00</published><updated>2012-12-30T17:11:11.412+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-30T17:11:11.412+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="ragnarok online" /><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Ragnarok Online 2 OBT Moved to January 3, 2013</title><content type="html">&lt;center&gt;
&lt;img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/rag2.jpg" /&gt;&lt;/center&gt;
&lt;br /&gt;
AsiaSoft has announced that the company has decided to push back the Open Beta for Ragnarok Online 2. Originally determined to start December 27th, 2012, overwhelming response from players wanting to participate in the first English server launch has pushed the Open Beta back to January 3rd, 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
It appears that the two companies, online games portal PlayPark and MMO publisher, Asiasoft Online weren’t fully prepared for the response the beta would receive from players. An overwhelming response from players caused “severe congestion” of the Ragnarok Online 2 open beta servers and websites, Asiasoft Online stated in a press release today.&lt;br /&gt;
&lt;br /&gt;
As a result, the Ragnarok Online 2 open beta has been delayed to January 3rd. All open beta character data has also been wiped until the open beta starts over on the 3rd.&lt;br /&gt;
&lt;br /&gt;
“After careful and deliberate consideration, Asiasoft has decided to reschedule OBT to 3rd January 2013 to ensure that all issues are resolved before the game proceeds any further and to prevent any further disappointment,” Asiasoft’s press release reads.&lt;br /&gt;
&lt;br /&gt;
“The regretful decision to reset all character data with wipe just before the servers reopen official on 3rd January 2013 was also made in order for the publisher and game developers to be fair to the majority of players who were unable to access the game servers last night.”&lt;br /&gt;
&lt;br /&gt;
Additionally, Sherman Tan, Chairman of Asiasoft Online, posted a lengthy message to the Ragnarok Online 2 Facebook page, offering his apologies for the complications and asking players for their understanding.&lt;br /&gt;
&lt;br /&gt;
Part of Tan’s message reads: “We know that this decision will anger and upset many of our treasured players, and while we earnestly wish to cater to every single player’s wants and needs, our top priority remains in stabilising the game servers so that all Asgardians can enjoy it, and being as fair as possible to the majority of our players who were not at all able to access Open Beta on 27th December 2012. We seek your rational understanding of our very difficult decision and hope that you will accept our gravest apologies.”&lt;br /&gt;
&lt;br /&gt;
Asiasoft Online will be conducting stress tests on Ragnarok Online 2 from now until the open beta begins again, in order to resolve server issues, and are inviting players to join the effort if they wish to help out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://www.ggmania.com/"&gt;GGMania&lt;/a&gt;, &lt;a href="http://www.siliconera.com/"&gt;Siliconera&lt;/a&gt;  &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/38FGWNLHSBc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/6805609872370160291/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/12/ragnarok-online-2-obt-moved-to-january.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/6805609872370160291?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/6805609872370160291?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/38FGWNLHSBc/ragnarok-online-2-obt-moved-to-january.html" title="Ragnarok Online 2 OBT Moved to January 3, 2013" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/12/ragnarok-online-2-obt-moved-to-january.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUFQnc8cSp7ImA9WhNVE08.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-1811198392431433896</id><published>2012-12-24T12:43:00.000+08:00</published><updated>2012-12-24T12:43:33.979+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-24T12:43:33.979+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="features" /><category scheme="http://www.blogger.com/atom/ns#" term="dragon nest" /><category scheme="http://www.blogger.com/atom/ns#" term="updates" /><title>Dragon Nest KR Adds Kali to Character Line-up</title><content type="html">Dragon Nest KR has updated their servers with the introduction of the 6th class, the Kali, into the fore.&lt;br /&gt;
&lt;br /&gt;
The Kali, also known as the Dancer, uses dual fans for weapons (remember Kitana in Mortal Kombat?) and is loaded with unique buffs and debuffs with styles that could either be based on paper or darkness. She is an ideal character to use if you are fond of attack speed.&lt;br /&gt;
&lt;br /&gt;
I'm sure Dragon Nest SEA will soon be able to get a taste of the skillful Kali. &lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #6600cc;"&gt;Part 01: Desert Flower&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img5.mmo.mmo4arab.com/newforum/upload//2012/12/18/1355837073162.jpg" /&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;1. New 1st Job for Kali; Dancer&lt;br /&gt;
&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img src="http://img5.mmo.mmo4arab.com/newforum/upload//2012/12/19/1355906128658.jpg" /&gt;&lt;br /&gt;
&lt;b&gt;Breeze Call&lt;/b&gt;: Dance and attack enemies, recover own hp slightly  and receive "Strengthen Blade". Under "Strengthen Blade" status, receive  dmg will be reduced and "Blade dance" skills will deal additional dmg.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sweet Circle&lt;/b&gt;: Throw 2 chakram to deal dmg to enemies, before returning back to kali. Consume 1 x "Blade Energy" to increase 30% dmg. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General Dawn Blade&lt;/b&gt;: Summon General Dawn Blade , who will charge  towards enemies and attack 3 times. Consume 1 x "Spirit Energy" to  increase 30% dmg. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Inner Fire&lt;/b&gt;: Charge into enemies, and use chakram to deal dmg to  surrounding enemies. Press "Normal Attack" to attack. Invincible while  attacking. Consume 1 x "Blade Energy" to increase 30% dmg. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Storm of Ewinia&lt;/b&gt;: Transform into God of Storm, Ewinia and create a  huge tornado to attack surrouding enemies and float them. Received dmg  is reduced by 30% and immune to abnormal status. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;2. Blade Dancer&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://img5.mmo.mmo4arab.com/newforum/upload//2012/12/19/1355906145559.jpg" /&gt;&lt;br /&gt;
&lt;b&gt;Squall Flaker&lt;/b&gt;: Evade enemies attack and counter attack  immediately. After the counter, press "normal attack" to spin into the  air&amp;nbsp;&amp;nbsp;and suck enemy to the air. Can be activated in any attacks by  pressing "Jump" button. (after activation, the caster gains 0.5sec  invincible frame).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Twinkle Spin EX&lt;/b&gt;: Strengthen Twinkle Spin. Attack speed increase.  While spinning in the air, press "normal attack" to hit enemy to the  ground. Increase dmg by 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gust Demensia&lt;/b&gt;: Rolling at a very high speed and knock enemies  into air while dealing damage. Consume 3 x "Blade Energy": destroy  superarmor of targets and all hits are critical damage. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;3. Spirit Dancer&lt;br /&gt;
&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img src="http://img5.mmo.mmo4arab.com/newforum/upload//2012/12/19/1355906159854.jpg" /&gt;&lt;br /&gt;
&lt;b&gt;Wide Stinger:&lt;/b&gt; Summon Wide Stinger and shoot arrows at frontal  enemies, trapping them and knocking them back. Consume 3 x "Spirit  Energy": induce a debuff on targets which cause the dmg received&amp;nbsp;&amp;nbsp;to  increase by 30%, last for 10sec. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Dusk Hunter EX:&lt;/b&gt; Strengthen Dusk Hunter. Deal explosive dmg to frontal linear AOE. Damage + 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Praetor&lt;/b&gt;: Summon Praetor to hit the ground 3 times, dealing quake  dmg to surrounding enemies. While casting, the caster has high  superarmor status. Consume 1 x "Spirit Energy" to increase dmg by 30%. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;4. Elite PVP Shop&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
- New Item on sale in Elite PVP Shop : Blessing Stone&lt;br /&gt;
- 7 days use.&lt;br /&gt;
- can be purchase with pvp mdeals, if your pvp rank is high enough. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;5. Goddess Tear Shop&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
- New item on sale in Goddess Tear Shop : Red Crown&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;6. Desert Dragon Nest Changes&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
- Loyal Worshipper Kajif: the summoned totem duration is reduced from 30sec to 20se&lt;br /&gt;
- Dragon Zakad: tail swipe debuff duration increase from 30sec to 40sec [ =.= ] &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;7. Seal Stamp Consumption&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
- reduce the amount of seal stamp required to seal +9 or above items.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;8. Level 60 EX Skill Effect&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
- Improve the special effect of the following skills:&lt;br /&gt;
* Hacking Stance EX&lt;br /&gt;
* Circle Bomber EX&lt;br /&gt;
* Relic of Cure EX&lt;br /&gt;
* Divine Ascension EX &lt;br /&gt;
* Summon Blackhole&lt;br /&gt;
* Chain Lightning EX&lt;br /&gt;
* Revenge Claw EX&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;9. Active Achievement System&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
- New active achievement might be triggered randomly when you are entering dungeons.&lt;br /&gt;
- If you manage to fulfil the requirement, you will be rewarded when you clear the dungeon. &lt;br /&gt;
- The reward bags will be sent to the mailbox.&lt;br /&gt;
- Among items which can be obtained from the reward bags include potential code, gem, B-rank title, material etc. &lt;br /&gt;
&lt;br /&gt;
Other UI changes, event, bug fix,&amp;nbsp;&amp;nbsp;etc will not be translated.&lt;br /&gt;
&lt;br /&gt;
===============&lt;br /&gt;
&lt;br /&gt;
Expect the skill description to be updated over the next few days also.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/vHLAb1gVPg8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/1811198392431433896/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/12/dragon-nest-kr-adds-kali-to-character.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/1811198392431433896?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/1811198392431433896?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/vHLAb1gVPg8/dragon-nest-kr-adds-kali-to-character.html" title="Dragon Nest KR Adds Kali to Character Line-up" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>1</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/12/dragon-nest-kr-adds-kali-to-character.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMDSH49fSp7ImA9WhNVE08.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-2858783809123885982</id><published>2012-12-24T12:31:00.000+08:00</published><updated>2012-12-24T12:31:19.065+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-24T12:31:19.065+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal 2" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Cabal II Suffers From Mass Hack</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://images.mmosite.com/my/upload/ba/01/ba4cf0d0babe75cfe9e1fad9b9de0e9d/theme/000fe8befcb15c09f211dbbb93145a7b512.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://images.mmosite.com/my/upload/ba/01/ba4cf0d0babe75cfe9e1fad9b9de0e9d/theme/000fe8befcb15c09f211dbbb93145a7b512.jpg" width="600" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
According to foreign reports with evidence from Cabal II's official boards, accounts have been hacked on a daily basis since the game went into Open Beta on the 14th last month. Around 6% of the threads posted since that date are related to accounts being compromised.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
These hackers managed to even change the account's 2nd password, making it hard for players to retrieve anything. One player stated that 2 days after recovering his account, it was hacked again despite changing all personal details and password. Hence, the community are starting to question developer ESTsoft.&lt;br /&gt;
&lt;br /&gt;
In fact, ESTsoft has been embroiled in security scandals as well, with Cabal Online leaking personal data and servers being crippled by supposed hackers, with the finger being pointed at China gamers.&lt;br /&gt;
&lt;br /&gt;
Regarding the Cabal II incident, ESTsoft claimed that the security system has been improvised since 28th November, and will be implementing the One Time Authentication (OTP) feature by January 2013. Cabal II's first English server was announced a couple of months ago.&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://news.mmosite.com/"&gt;MMOsite&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
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&lt;a href="http://images.mmosite.com/photo/2006/07/25/ragnarok_online2_c14o1i576841.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://images.mmosite.com/photo/2006/07/25/ragnarok_online2_c14o1i576841.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp; &lt;br /&gt;
Singapore-based publisher Asiasoft has announced that Ragnarok Online 2's closed beta for the region will start on December 7 and run until December 12, and will be in English. The Malaysian and Singaporean servers will be active from 11am until 2am (GMT +8) during the closed beta period.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;
Meanwhile, the open beta for the game will start on December 27. Players can get the game client via &lt;a href="http://www.playro2.com/"&gt;this link.&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;
&lt;br /&gt;

Ragnarok Online 2 still retains the mechanics of the first game, but is 
now in 3D powered by the Gamebryo engine (the same one used on titles 
like Rift, Epic Mickey 2, and Fallout: New Vegas). Developed by Gravity 
Co, Ragnarok Online 2 features improvements to the Card and Kafra 
Systems, as well as new additions such as the Dual Life System, Social 
Emotes, and the Khara System.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://asia.gamespot.com/" target="_blank"&gt;Gamespot Asia&lt;/a&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/ePxhuRJYxfw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/4202762961650417122/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/12/ragnarok-online-2-open-beta-all-set-for.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/4202762961650417122?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/4202762961650417122?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/ePxhuRJYxfw/ragnarok-online-2-open-beta-all-set-for.html" title="Ragnarok Online 2 Open Beta All Set for December 27th" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>1</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/12/ragnarok-online-2-open-beta-all-set-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0AAQXY5eSp7ImA9WhNXE0k.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-2875312358927497593</id><published>2012-12-01T14:02:00.000+08:00</published><updated>2012-12-01T14:02:20.821+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-01T14:02:20.821+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="dragon nest" /><category scheme="http://www.blogger.com/atom/ns#" term="patch notes" /><title>Dragon Nest SEA: New Hell Mode with Gigantes and the Archbishop!</title><content type="html">The Archbishop and Gigantes are issuing a challenge to all brave adventures with this latest patch! Do you dare take them on in the all new, all exciting and all insane Hell Mode? Check out what else is in store for you right here!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;strong class="bbc"&gt;New Hell Mode: Gigantes Nest&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Looking for a bigger challenge? Take down Gigantes and his minions in the new Hell Mode and you could earn yourself some &lt;span style="color: darkorange;"&gt;&lt;strong class="bbc"&gt;Epic accessories&lt;/strong&gt;&lt;/span&gt;!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="bbc_center"&gt;
&lt;span rel="lightbox"&gt;&lt;img alt="Posted Image" class="bbc_img" height="415" src="http://dn.cherrycredits.com/img/news/news20121127g.jpg" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;/div&gt;
&lt;br /&gt;
&lt;strong class="bbc"&gt;New Hell Mode: Archbishop Nest&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Wallop this time travel machine monster into a pulp in the all new Hell 
Mode! It’s not gonna be easy, but the loots could very well make it 
worth the effort. We’re talking about cool&lt;em class="bbc"&gt; bling-me-ups&lt;/em&gt; like &lt;strong class="bbc"&gt;&lt;span style="color: darkorange;"&gt;Epic Rings&lt;/span&gt;&lt;/strong&gt; and &lt;span style="color: darkorange;"&gt;&lt;strong class="bbc"&gt;Necklaces&lt;/strong&gt;&lt;/span&gt; as well as a &lt;span style="color: red;"&gt;&lt;strong class="bbc"&gt;new Mount&lt;/strong&gt;&lt;/span&gt;!&lt;br /&gt;
&lt;div class="bbc_center"&gt;
&lt;span rel="lightbox"&gt;&lt;img alt="Posted Image" class="bbc_img" height="415" src="http://dn.cherrycredits.com/img/news/news20121127h.jpg" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
 &lt;/div&gt;
&lt;br /&gt;
&lt;strong class="bbc"&gt;New Mount: Arch Redeye&lt;/strong&gt;&lt;br /&gt;
&lt;em class="bbc"&gt;&lt;strong class="bbc"&gt;(Exchange 6 Medallions with Trainer Lindsay)&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
This mighty creature is a wild horse from the realm of Hell, and only 
the strongest adventurer will be able to earn its respect and 
submission. Head to the Archbishop Hell mode now and collect medallions 
as proof of your bravery. Exchange 6 medallions with Trainer Lindsay and
 the Arch Redeye will be yours permanently!&lt;br /&gt;
&lt;div class="bbc_center"&gt;
&lt;span rel="lightbox"&gt;&lt;img alt="Posted Image" class="bbc_img" height="211" src="http://dn.cherrycredits.com/img/news/news20121127i.jpg" width="640" /&gt;&lt;/span&gt;&lt;br /&gt;
 &lt;/div&gt;
&lt;br /&gt;
&lt;strong class="bbc"&gt;New Discovery: More Farm Recipes!&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Don on your best apron and cook up a storm with&lt;span style="color: green;"&gt;&lt;strong class="bbc"&gt; new Farm Recipes&lt;/strong&gt;&lt;/span&gt;!&lt;br /&gt;
&lt;div class="bbc_center"&gt;
&lt;span rel="lightbox"&gt;&lt;img alt="Posted Image" class="bbc_img" height="153" src="http://dn.cherrycredits.com/img/news/news20121127j.jpg" width="640" /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
    &lt;br /&gt;
Credits: &lt;a href="http://dn.cherrycredits.com/" target="_blank"&gt;Dragon Nest SEA&lt;/a&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/jmemgdg2Q74" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/2875312358927497593/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/12/dragon-nest-sea-new-hell-mode-with.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/2875312358927497593?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/2875312358927497593?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/jmemgdg2Q74/dragon-nest-sea-new-hell-mode-with.html" title="Dragon Nest SEA: New Hell Mode with Gigantes and the Archbishop!" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/12/dragon-nest-sea-new-hell-mode-with.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UFRn49cSp7ImA9WhNQFUk.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-2783866405725945405</id><published>2012-11-22T09:53:00.003+08:00</published><updated>2012-11-22T09:53:37.069+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-22T09:53:37.069+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="features" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal 2" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Cabal 2 Combat System and Character Training</title><content type="html">Cabal 2's Open Beta has been released in Korea, if you want to play KR version, don't forget to check out some basic control info and guides about the game first, this article will tell you details of combat system, such as attack, skills, and how to level up characters.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h2&gt;
Combat System and Relevant Content&lt;/h2&gt;
&lt;h3&gt;
Target Select&lt;/h3&gt;
How to select targets during combat:&lt;br /&gt;
&lt;table border="0" style="width: 720px;"&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td width="350"&gt;&lt;table align="left" border="1" cellpadding="0" cellspacing="0" style="height: 175px; width: 350px;"&gt;&lt;tbody&gt;
&lt;tr align="center"&gt; &lt;td&gt;&lt;b&gt;Type&lt;/b&gt;&lt;/td&gt; &lt;td&gt;&lt;b&gt;Key&lt;/b&gt;&lt;/td&gt; &lt;td&gt;&lt;b&gt;Explanation&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr align="center"&gt; &lt;td&gt;Keyboard&lt;/td&gt; &lt;td&gt;Tab&lt;/td&gt; &lt;td&gt;Automatically Select&lt;/td&gt;&lt;/tr&gt;
&lt;tr align="center"&gt; &lt;td&gt;Mouse&lt;/td&gt; &lt;td&gt;Left Mouse Button&lt;/td&gt; &lt;td&gt;Manually Select&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/td&gt; &lt;td width="302"&gt;&lt;div align="center"&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
It will take priority of the nearest monsters to attack. Notice the monsters around you.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Attack and Skills&lt;/h3&gt;
Choose a target to attack, and get close to it.&lt;br /&gt;
If players are able to attack monsters with magical skills in situ  when using normal attack or skills on the shortcut bar, then they will  do, if not, players will move to the closer place automatically and  attack.&lt;br /&gt;
When target's HP is much higher than characters during combat, players can choose Escape to be out of the combat when necessary.&lt;br /&gt;
&lt;div align="center"&gt;
&lt;img src="http://img6.mmo.mmo4arab.com/feature/cabal2/cabal2/combat02.jpg" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
Successive Skills&lt;/h3&gt;
&lt;div align="center"&gt;
&lt;img height="210" src="http://img8.mmo.mmo4arab.com/feature/cabal2/cabal2/skill01.jpg" width="332" /&gt;&lt;br /&gt;
Successive skills' window &lt;/div&gt;
In all kinds of skills, there are some skills which can be linked up  then used to attack enemies continuously. With the leveling up of  characters, when reach a specific level, the characters are able to  learn successive skills of next stage.&lt;br /&gt;
When players start using a successive skill, shortcut bar will  display the next usable successive skill's icon, if players use the  skill before the skill icon disappear, it means that the successive  skills have been release successfully.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Combo&lt;/h3&gt;
There are basic attack and combo attacks by using skills in the game,  when using combo attacks successfully, it can increase Crit effect.&lt;br /&gt;
After using combo skills, players can keep attacking enemies by basic  attack or combo attack in the moment when players hit them, to achieve  combo.&lt;br /&gt;
If the number of combo hits keeps increasing during a time, the game interface will show 'Excellent'.&lt;br /&gt;
&lt;div align="center"&gt;
&lt;img height="280" src="http://img9.mmo.mmo4arab.com/feature/cabal2/cabal2/skill02.jpg" width="332" /&gt;&lt;br /&gt;
Combo hit successfully&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
How to use recovery items&lt;/h3&gt;
Players need to consume HP/MP while combat, they can use recovery  item to restore HP and MP. There are three kinds of recovery items:&lt;br /&gt;
&lt;table border="1" cellpadding="0" cellspacing="0" style="height: 150px; width: 720px;"&gt;&lt;tbody&gt;
&lt;tr align="center"&gt; &lt;td bgcolor="#cccccc" width="198"&gt;&lt;b&gt;Immediately Recovery HP/MP Potion&lt;/b&gt;&lt;/td&gt; &lt;td width="396"&gt;Restore HP/MP immediately after using the potions&lt;/td&gt;&lt;/tr&gt;
&lt;tr align="center"&gt; &lt;td bgcolor="#cccccc"&gt;&lt;b&gt;Sustainable Recovery HP/MP Potion&lt;/b&gt; &lt;/td&gt; &lt;td&gt;Increase HP/MP in a certain time after using the potions&lt;/td&gt;&lt;/tr&gt;
&lt;tr align="center"&gt; &lt;td bgcolor="#cccccc"&gt;&lt;b&gt;First Aid Kit&lt;/b&gt;&lt;/td&gt; &lt;td&gt;Restore HP/MP in a certain time after using the kit, but players can't do other things during recovery time&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table border="0" style="width: 720px;"&gt;&lt;tbody&gt;
&lt;tr align="center"&gt; &lt;td height="175" width="360"&gt;&lt;img height="210" src="http://img4.mmo.mmo4arab.com/feature/cabal2/cabal2/potion01.jpg" width="332" /&gt;&lt;/td&gt; &lt;td width="360"&gt;&lt;img height="210" src="http://img5.mmo.mmo4arab.com/feature/cabal2/cabal2/potion02.jpg" width="332" /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr align="center"&gt; &lt;td height="30"&gt;Using Sustainable Recovery HP/MP Potion&lt;/td&gt; &lt;td&gt;Using First Aid Kit&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Note: The HP/MP potion will change together with players' level.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Character's Death and Resurrection&lt;/h3&gt;
Players can't join other activities except for chatting when the character use up HP and die while combat.&lt;br /&gt;
Players can click Resurrection button to revive in the near safe  village in this case, meanwhile characters have debuffs such as slow  down the walking speed. Players can remove the debuffs at healing NPC,  of course, they need to pay.&lt;br /&gt;
&lt;br /&gt;
&lt;table border="0" style="width: 720px;"&gt;&lt;tbody&gt;
&lt;tr align="center"&gt; &lt;td height="175" width="360"&gt;&lt;img height="210" src="http://img1.mmo.mmo4arab.com/feature/cabal2/cabal2/death01.jpg" width="332" /&gt;&lt;/td&gt; &lt;td width="360"&gt;&lt;img height="210" src="http://img2.mmo.mmo4arab.com/feature/cabal2/cabal2/death02.jpg" width="332" /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr align="center"&gt; &lt;td height="30"&gt;Character Died&lt;/td&gt; &lt;td&gt;Healing NPC&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;
Character Training&lt;/h2&gt;
&lt;h3&gt;
Quest&lt;/h3&gt;
Players can level up by various quests. The interesting storyline of  Cabal 2 not only let players experience the wonderful world, but also  gain necessary items and exp at the same time.&lt;br /&gt;
&lt;div align="center"&gt;
&lt;img height="177" src="http://img9.mmo.mmo4arab.com/feature/cabal2/cabal2/quest01.jpg" width="640" /&gt;&lt;br /&gt;
Accept and doing quest.&lt;/div&gt;
&lt;table border="0" style="width: 720px;"&gt;&lt;tbody&gt;
&lt;tr align="center"&gt; &lt;td width="360"&gt;&lt;img height="202" src="http://img1.mmo.mmo4arab.com/feature/cabal2/cabal2/quest02.jpg" width="320" /&gt;&lt;/td&gt; &lt;td width="360"&gt;&lt;img height="202" src="http://img2.mmo.mmo4arab.com/feature/cabal2/cabal2/quest03.jpg" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr align="center"&gt; &lt;td height="30"&gt;There are three phase of a quest, start, in progress, complete.&lt;/td&gt; &lt;td&gt;Repeatable Quest&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
Dungeon&lt;/h3&gt;
&lt;div align="center"&gt;
&lt;img height="210" src="http://img5.mmo.mmo4arab.com/feature/cabal2/cabal2/quest06.jpg" width="332" /&gt;&lt;br /&gt;
Dungeon Entrance&lt;/div&gt;
When reach admission requirement and specific level, players can enter corresponding dungeons according to Dungeon Entrance.&lt;br /&gt;
Compared to wild maps, dungeons not only densely covered monsters, in some special locations there are also Bosses. &lt;br /&gt;
Players can get exp and rare items in dungeons. After reaching Dungeon Admission level, the number of admission will be limited.&lt;br /&gt;
Usually it's better to have a party to do dungeons. Team members can ask for teaming up via Invation and Search.&lt;br /&gt;
&lt;table border="0" style="width: 720px;"&gt;&lt;tbody&gt;
&lt;tr align="center"&gt; &lt;td height="175" width="360"&gt;&lt;img height="202" src="http://img3.mmo.mmo4arab.com/feature/cabal2/cabal2/quest04.jpg" width="320" /&gt;&lt;/td&gt; &lt;td width="360"&gt;&lt;img height="202" src="http://img4.mmo.mmo4arab.com/feature/cabal2/cabal2/quest05.jpg" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr align="center"&gt; &lt;td height="30"&gt;Dungeon Quest&lt;/td&gt; &lt;td&gt;More powerful boss in dungeons&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://www.mmosite.com/" target="_blank"&gt;MMOsite&lt;/a&gt;&lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/LdQoDzkkoN4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/2783866405725945405/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/11/cabal-2-combat-system-and-character.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/2783866405725945405?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/2783866405725945405?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/LdQoDzkkoN4/cabal-2-combat-system-and-character.html" title="Cabal 2 Combat System and Character Training" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>1</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/11/cabal-2-combat-system-and-character.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0IFRXc_cCp7ImA9WhNQEEU.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-8900193679139276406</id><published>2012-11-17T01:03:00.001+08:00</published><updated>2012-11-17T01:05:14.948+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-17T01:05:14.948+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="thanksgiving event" /><category scheme="http://www.blogger.com/atom/ns#" term="rakion" /><category scheme="http://www.blogger.com/atom/ns#" term="game update" /><title>Rakion, Thanksgiving day event!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-W-yBF5Npg60/UKZwlwk-zJI/AAAAAAAAAic/jCsbVqphJZw/s1600/Rakion_November.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-W-yBF5Npg60/UKZwlwk-zJI/AAAAAAAAAic/jCsbVqphJZw/s400/Rakion_November.jpg" width="304" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"&gt;
&lt;span lang="EN" style="mso-ansi-language: EN; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-hansi-font-family: Calibri;"&gt;An unknown thanksgiving dinner was recently seen alive, headless, and is
dancing on Battle Mode. With a stylish coat and groovy moves, Who wouldn’t
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&lt;div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;"&gt;
&lt;br /&gt;&lt;/div&gt;
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and shows a warning to all Rakion players.&lt;/span&gt;&lt;/div&gt;
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&lt;![endif]--&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;The Destroyer&lt;/b&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-4FjVpkmyWe8/UKZwy6oqtJI/AAAAAAAAAio/CfqECCSHVHQ/s1600/Rakion_November_Destroyer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="http://2.bp.blogspot.com/-4FjVpkmyWe8/UKZwy6oqtJI/AAAAAAAAAio/CfqECCSHVHQ/s400/Rakion_November_Destroyer.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Everyone thought that the Destroyer, a powerful mechanical construct that once wreck havoc, is finished. Well, that's what everyone thought.&lt;br /&gt;
&lt;br /&gt;
For a limited time, the Destroyer will be available in the Shop, pledging loyalty to anyone who can afford it’s services… and a cell point to summon it.&lt;br /&gt;
&lt;br /&gt;
Armed with a deadly laser attack, an almost invulnerable armor, and a tenacious aggression. The Destroyer will walk once again, this time under the command of its master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Gem Box, Buy One Get One, and No Level Limit&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
A new ex-item is now available in the shop. Get a chance to acquire a gem for your armors and weapon at less the price. &lt;br /&gt;
&lt;br /&gt;
As a celebration to Thanksgiving, you can buy one item in the shop and get one free. Help a friend and give a gift, spread the love of Thanksgiving to all!&lt;br /&gt;
&lt;br /&gt;
And finally, during the event all items and armors can be armed regardless of your level. &lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Enchant items are at 20% discount&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Upon announcement in the Rakion website, facebook, and twitter, pump up the enchantment in your armors/weapons/cells during the event period. Buy enchant/refinery materials at 20% discount in the Shop. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Cash items at 30% discount&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
For 1 whole week, from 19th Nov 2012 After maintenance to 26th Nov 2012 Before maintenance. Buy Cash items at 30% discount.&lt;br /&gt;
&lt;br /&gt;
This event is only available for a limited time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;New User Event&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
All new accounts registered during the event will have a free DragonScale Set* and Growth Necklace (3 days). And that’s not all, loadup 1000 Cash and get a free 1000 R-Cash**.&lt;br /&gt;
&lt;br /&gt;
* The Free DragonScale Set is only given to the first character created of the new account.&lt;br /&gt;
** The free 1000 R-Cash will be given on 10th of December 2012. Unused R-cash will be deleted after a year&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For all the latest news and event details, visit http://Rakion.softnyx.net&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://www.blogger.com/blogger.g?blogID=6191784935535356891"&gt;&lt;/a&gt;Softnyx PH   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/QCJxRjN2LDY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/8900193679139276406/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/11/rakion-thanksgiving-day-event.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/8900193679139276406?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/8900193679139276406?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/QCJxRjN2LDY/rakion-thanksgiving-day-event.html" title="Rakion, Thanksgiving day event!" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-W-yBF5Npg60/UKZwlwk-zJI/AAAAAAAAAic/jCsbVqphJZw/s72-c/Rakion_November.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/11/rakion-thanksgiving-day-event.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUCQXsyfSp7ImA9WhNRFUo.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-7458295499423249957</id><published>2012-11-11T02:47:00.002+08:00</published><updated>2012-11-11T02:47:40.595+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-11T02:47:40.595+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal video" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal 2" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><title>Cabal 2 Announces Open Beta Date</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;center style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img src="http://sphotos-b.xx.fbcdn.net/hphotos-ash3/c120.0.403.403/p403x403/21444_380115125402205_1854283895_n.jpg" /&gt;&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ESTsoft just announced their Pre and Open Beta beta dates for their upcoming MMORPG called Cabal 2 Online. The Open Beta is scheduled to start sometime mid next week on November 14th and as for the Pre Open Beta Test, it will kick off as early as the 12th of November. With the OBT just around the corner, ESTsoft also released a brand new teaser of the game that shows off some of the playable classes in the game.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/F4IY77tLjJ8" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://news.mmosite.com/"&gt;MMOsite&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/Gf-3Oy2qIqg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/7458295499423249957/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/11/cabal-2-announces-open-beta-date.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/7458295499423249957?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/7458295499423249957?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/Gf-3Oy2qIqg/cabal-2-announces-open-beta-date.html" title="Cabal 2 Announces Open Beta Date" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/F4IY77tLjJ8/default.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/11/cabal-2-announces-open-beta-date.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMDQnc8eip7ImA9WhNRFEk.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-8973450730074085068</id><published>2012-11-09T15:01:00.000+08:00</published><updated>2012-11-09T15:01:13.972+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-09T15:01:13.972+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="features" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal" /><category scheme="http://www.blogger.com/atom/ns#" term="patch notes" /><category scheme="http://www.blogger.com/atom/ns#" term="updates" /><title>Cabal Online Episode 10: Rising Force </title><content type="html">Can you feel what's rising up through the air?&lt;br /&gt;
&lt;br /&gt;
It's the upcoming treat ESTsoft's got for all Cabal fans out there: Episode 10 Rising Force.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_banner.png?w=640" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="419" src="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_banner.png?w=640" width="600" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Rising Force features brand new additions to the game, including a new Astral Bike.&lt;br /&gt;
&lt;br /&gt;
Read the Patch Notes fresh from the Korean Servers and be informed. Excite yourself. Look forward to the awesome new stuff Cabal is bringing with this patch.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;

 

  &lt;br /&gt;
&lt;h2 id="contentdesc"&gt;
 &lt;/h2&gt;
&lt;h1&gt;
&lt;strong&gt;■ Fixes&lt;/strong&gt;&lt;/h1&gt;
1. Some quests are not reinitializable after sell quest items to NPC&lt;br /&gt;

2.&amp;nbsp;Fix the bug that displayed the empty Creation date in character selection window&lt;br /&gt;

3.&amp;nbsp;Fix the bug that allowed inviting members exceed the limited number&lt;br /&gt;

4. Correct the bug that displays abnormally Character’s shadow effect when you increasing the size of game window in window mode&lt;br /&gt;

5.&amp;nbsp;The size of Login / Character selection UI sized abnormally, bug is fixed&lt;br /&gt;

6. Fix the bug related to the abnormal damage of Serpent&lt;br /&gt;

7. Fix the bug related to the abnormal blinking rate of object in dungeons&lt;br /&gt;

8. Disconnecting after entering the world after resizing window, bug is fixed&lt;br /&gt;

9. Mission Battle Ladder tab did not update the list as pretended, bug is fixed&lt;br /&gt;

&lt;h1&gt;
&lt;strong&gt;■ Changes&lt;/strong&gt;&lt;/h1&gt;
1. Change the Defensive calculation formula&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Old Defense stats will reduce received damage&lt;/li&gt;
&lt;li&gt;Change the way of calculating damage reduced by % based on defense&lt;/li&gt;
&lt;li&gt;Based on character level, the formula varies&lt;/li&gt;
&lt;li&gt;Based on the Battle Style, the formula will be applied differently&lt;/li&gt;
&lt;/ul&gt;
2. General Skill Changes&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Leveling skill will consume 3 skill points (fixed amount)&lt;/li&gt;
&lt;li&gt;Moving skills change
&lt;ul&gt;
&lt;li&gt;Target : Blink / Dash / Fade Step
&lt;ul&gt;
&lt;li&gt;Maximum skill level is adjusted, from 9 to 1&lt;/li&gt;
&lt;li&gt;MP consumption adjusted&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Increasing the Add Damage value for Expert grade skills&lt;/li&gt;
&lt;li&gt;Skill Amp. of Attack Skills changed, increasing gradual, depends on skill level&lt;/li&gt;
&lt;li&gt;Cooldown is fixed, regardless of skill level&lt;/li&gt;
&lt;li&gt;Change the “Increase Critical Damage” won’t be affected by the Damage of Skill&lt;/li&gt;
&lt;li&gt;Remove the option “Increase Critical Rate” from existing Attack Skills
&lt;ul&gt;
&lt;li&gt;Adjusted the value of &amp;nbsp;option Increase Critical Damage for affected skills&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Changes Attack Skills which have option Chance of Stun, so the chance will be depended on skill level&lt;/li&gt;
&lt;li&gt;Remove the feature that reduces the MP consumption when using combo&lt;/li&gt;
&lt;li&gt;Remove the feature that increases the MP consumption when using Battle Mode&lt;/li&gt;
&lt;li&gt;Remove the feature that increase the Attack Rate of Attack Skill, based on skill level&lt;/li&gt;
&lt;li&gt;Change the cooldown of Debuff Skills so when the Debuff failed, the cooldown will be decreased to 1/2 of normal cooldown&lt;/li&gt;
&lt;li&gt;Increase the critical damage for normal attack&lt;/li&gt;
&lt;/ul&gt;
3. Changes related to Upgrade Skill&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Increase value of Attack / Magic Attack / Defense Upgrade Skills&lt;/li&gt;
&lt;li&gt;Decrease value of Attack Rate / Defense Rate Upgrade Skills&lt;/li&gt;
&lt;/ul&gt;
4. Change the way of applying “Evasion” stats&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Old : Apply as %&lt;/li&gt;
&lt;li&gt;Change : Apply as numerical value, the previous Evasion will be converted with this formula 1% (old Evasion) = 100 (new Evasion)&lt;/li&gt;
&lt;/ul&gt;
5. Changes related to Stats Points&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Change the Stats (STR / INT / DEX) which were rewarded as Rank-up Bonus&lt;/li&gt;
&lt;li&gt;Strength – STR
&lt;ul&gt;
&lt;li&gt;STR increases Attack (Force Blader / Blader receive Attack by spending on DEX too)&lt;/li&gt;
&lt;li&gt;STR increases Damage Reduction, based on strength&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Dexterity – DEX
&lt;ul&gt;
&lt;li&gt;DEX increases Attack Rate / Defense Rate / Evasion&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Intelligence – INT
&lt;ul&gt;
&lt;li&gt;INT increases Magic Attack&lt;/li&gt;
&lt;li&gt;INT increase the resistance stats
&lt;ul&gt;
&lt;li&gt;Included these resistance stats: Resist Skill Amp. / Resist Critical
 Rate / Resist Critical Damage / Resist Stun / Resist Down / Resist 
Knockback / Resist Unmovable&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
6. Skill Changes – Warrior&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Instant Immunity
&lt;ul&gt;
&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change the effect&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;&lt;ul&gt;
&lt;li&gt;Change to resist all&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Panic Cry
&lt;ul&gt;
&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Change Effect
&lt;ul&gt;
&lt;li&gt;Remove HP reduced option&lt;/li&gt;
&lt;li&gt;Remove Critical Damage resist option&lt;/li&gt;
&lt;li&gt;Add “Suppression” option&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Cats Recovery
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Increase the amount of HP Regen per level&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Bears Vitality
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Bloody Spirit
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change Effect
&lt;ul&gt;
&lt;li&gt;Add
&lt;ul&gt;
&lt;li&gt;Increase Critical Damage option&lt;/li&gt;
&lt;li&gt;Decrease Critical Damage Resist option&lt;/li&gt;
&lt;li&gt;Increase Penetrating&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Modify
&lt;ul&gt;
&lt;li&gt;Defense reduction&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM2 – Lance Drive
&lt;ul&gt;
&lt;li&gt;Range increased&lt;/li&gt;
&lt;li&gt;Change Effect
&lt;ul&gt;
&lt;li&gt;Old : Down&lt;/li&gt;
&lt;li&gt;Change : Movement Impairing&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM3 – Axe Attack A / B skill
&lt;ul&gt;
&lt;li&gt;Add the Penetrating option&lt;/li&gt;
&lt;li&gt;Raise Skill Amp. option&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
7. Skill changes – Blader&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Death Cross
&lt;ul&gt;
&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Added the option: Silence (6s)&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Intuition
&lt;ul&gt;
&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change Effect
&lt;ul&gt;
&lt;li&gt;Completely evasion&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Art of Fierceness
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Increase the value of Addition Damage&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Fatality Increase
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Increase the value of Critical Damage&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Resist Barrier
&lt;ul&gt;
&lt;li&gt;SP consumes additionally&lt;/li&gt;
&lt;li&gt;Adjust the value of Unmovable Resistance&lt;/li&gt;
&lt;li&gt;Duration adjusted&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM2 – Crushing Blow
&lt;ul&gt;
&lt;li&gt;Hit will be decreased, based on skill level&lt;/li&gt;
&lt;li&gt;Penetrating / Increasing Critical Damage will be increased, based on skill level&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM3 – Knuckllet Attack A / B
&lt;ul&gt;
&lt;li&gt;Add Increase Critical Damage option&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
8. Skill changes – Wizard&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Increase Defense related skills
&lt;ul&gt;
&lt;li&gt;Energy field&lt;/li&gt;
&lt;li&gt;Increase range&lt;/li&gt;
&lt;li&gt;Change the skill description&lt;/li&gt;
&lt;li&gt;Add Effect: Silence&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Art of Force Control
&lt;ul&gt;
&lt;li&gt;Penetrating / Hit / Attack Rate increasing options added&lt;/li&gt;
&lt;li&gt;Evasion / Defense Rate reduction options added&lt;/li&gt;
&lt;li&gt;Movement-Impairing effect added&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;High Regeneration
&lt;ul&gt;
&lt;li&gt;Changed to Seft Buff&lt;/li&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;HP Regen amount increased&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Weaken
&lt;ul&gt;
&lt;li&gt;Amount of decreasing Attack increased&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM2 – Elemental Festival
&lt;ul&gt;
&lt;li&gt;Raise Skill Amp., Add Damage&lt;/li&gt;
&lt;li&gt;Hit will be decreased, based on skill level&lt;/li&gt;
&lt;li&gt;Penetrating / Increasing Critical Damage will be increased, based on skill level&lt;/li&gt;
&lt;li&gt;Add Increase Critical Damage option&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM3 – Elemental Attack A / B skill
&lt;ul&gt;
&lt;li&gt;Add the Hit / Penetrating options&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
9. Skill changes – Force Archer&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Increase Skill Amp. of Single-Target Attack Skills&lt;/li&gt;
&lt;li&gt;Explosion Shot
&lt;ul&gt;
&lt;li&gt;Add Effect : Movement Impairing (5s)&lt;/li&gt;
&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Mass Heal
&lt;ul&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Art of Sniping
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Effect changes
&lt;ul&gt;
&lt;li&gt;Remove option Increase Critical Rate&lt;/li&gt;
&lt;li&gt;Add option Increase Hit / Attack Rate&lt;/li&gt;
&lt;li&gt;Add option Decrease Evasion / Defense Rate&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&amp;nbsp;BM2 – Fatal Shot
&lt;ul&gt;
&lt;li&gt;Raise Skill Amp., Add Damage&lt;/li&gt;
&lt;li&gt;Penetrating / Increasing Critical Damage will be increased, based on skill level&lt;/li&gt;
&lt;li&gt;Remove Increase Critical Chance, HP Down option&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Blind
&lt;ul&gt;
&lt;li&gt;Add the formula for calculating Attack Rate decreasing
&lt;ul&gt;
&lt;li&gt;Included Hit decreasing&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Battle Mode 2
&lt;ul&gt;
&lt;li&gt;Add Damage increased&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM3 – Launcher Attack A / B skill
&lt;ul&gt;
&lt;li&gt;Add increasing Hit option&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
10. Skill changes – Force Shielder&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Shield Charge
&lt;ul&gt;
&lt;li&gt;SP consumes additionally : 300&lt;/li&gt;
&lt;li&gt;Add effect : Suppression (5 seconds)&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Resist Intension
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown increased&lt;/li&gt;
&lt;li&gt;Resistance value increased&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Shadow Shield
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Amount of Damage absorption increased&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;The Art Of Defense
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change Effect
&lt;ul&gt;
&lt;li&gt;Add option Increase Damage Reduction&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Adjust amount of Increasing Defense&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Mortal Bane
&lt;ul&gt;
&lt;li&gt;Duration reduced&lt;/li&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;li&gt;Change Effect
&lt;ul&gt;
&lt;li&gt;Add options Increase Hit / Penetrating / Attack Rate&lt;/li&gt;
&lt;li&gt;Add option Reduce Damage Reduction / Evasion / Defense Rate&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Heal
&lt;ul&gt;
&lt;li&gt;Change the calculating formula of Healing amount&lt;/li&gt;
&lt;li&gt;Change cooldown&lt;/li&gt;
&lt;li&gt;Change to self heal only&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Mighty Wish
&lt;ul&gt;
&lt;li&gt;Increase the Attack value&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Astral Shield
&lt;ul&gt;
&lt;li&gt;Increase the Defense Rate value&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM2 – Storm Shield
&lt;ul&gt;
&lt;li&gt;Increase range&lt;/li&gt;
&lt;li&gt;Change the option
&lt;ul&gt;
&lt;li&gt;Old : Down&lt;/li&gt;
&lt;li&gt;New : Suppression&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Cooldown adjusted&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Battle Mode 2
&lt;ul&gt;
&lt;li&gt;Increase base Attack&lt;/li&gt;
&lt;li&gt;Increase base Attack Rate&lt;/li&gt;
&lt;li&gt;Adjusted base Attack / Add Damage / Skill Amp&lt;/li&gt;
&lt;li&gt;Add Hit option&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM3 – Hammer Attack A / B Skill
&lt;ul&gt;
&lt;li&gt;Add Increase Critical Damage option&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
11. Skill Change – Force Blader&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Fire / Ice / Lightning Blade
&lt;ul&gt;
&lt;li&gt;Change Rank requirement to Regular&lt;/li&gt;
&lt;li&gt;Change the requirement for leveling up skill based on Rank
&lt;ul&gt;
&lt;li&gt;Ex: To level the skill from 15 to 16, player must be at Transcender or above&lt;/li&gt;
&lt;li&gt;At the same time, only one kind of Blade Buff is able to use (nested allowed)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;SP consumes additionally : 100SP&lt;/li&gt;
&lt;li&gt;Basic effect
&lt;ul&gt;
&lt;li&gt;Each Blade Buff increases Attack&lt;/li&gt;
&lt;li&gt;Fire Blade Buff increases Penetrating&lt;/li&gt;
&lt;li&gt;Ice Blade Buff increases Damage Reduction&lt;/li&gt;
&lt;li&gt;Ligihting Blade Buff increases Hit&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Based on used Blade Buff Skill, additional effects will be given&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Enchant Blade
&lt;ul&gt;
&lt;li&gt;Increase Attack&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Execration / Mana Freeze / Field of Execration
&lt;ul&gt;
&lt;li&gt;Changed to be able to use in Battle Mode 2&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BM2 – Prismatic Blade-Cannon
&lt;ul&gt;
&lt;li&gt;Raise Skill Amp., Add Damage&lt;/li&gt;
&lt;li&gt;Based on number of target, skill damage will be increased&lt;/li&gt;
&lt;li&gt;Cooldown adjustment&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
12. Force Kick skill-related changes&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Cooltime adjusted&lt;/li&gt;
&lt;li&gt;MP consumption adjusted, based on skill level&lt;/li&gt;
&lt;li&gt;Changed to be able to use in Battle Mode 2&lt;/li&gt;
&lt;/ul&gt;
13. Skill Removal&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Resist Intension
&lt;ul&gt;
&lt;li&gt;Removed – except for Force Shielder&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Instant Immunity
&lt;ul&gt;
&lt;li&gt;Removed from Blader&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Sharpness
&lt;ul&gt;
&lt;li&gt;Removed from Wizard&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Enchant
&lt;ul&gt;
&lt;li&gt;Removed from Force Blader&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
14. Addition&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Guard Break is now added to Force Shielder
&lt;ul&gt;
&lt;li&gt;Guard Brake skill adjusted, the amount of Defense Rate likes Force Blader skill&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
15. Some skills changed to instant cast&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Applied for
&lt;ul&gt;&lt;ul&gt;
&lt;li&gt;Instant Immunity&lt;/li&gt;
&lt;li&gt;Resist Barrier&lt;/li&gt;
&lt;li&gt;Art of Fierceness&lt;/li&gt;
&lt;li&gt;Intuition&lt;/li&gt;
&lt;li&gt;Cats Recovery&lt;/li&gt;
&lt;li&gt;Intense Blade&lt;/li&gt;
&lt;li&gt;Bloody Spirit&lt;/li&gt;
&lt;li&gt;Bear Vitality&lt;/li&gt;
&lt;li&gt;Resist Intension&lt;/li&gt;
&lt;li&gt;Art of Defense&lt;/li&gt;
&lt;li&gt;Art of Force Control&lt;/li&gt;
&lt;li&gt;High Regeneration&lt;/li&gt;
&lt;li&gt;Mortal Bane&lt;/li&gt;
&lt;li&gt;Art of Sniping&lt;/li&gt;
&lt;li&gt;Spirit Shield&lt;/li&gt;
&lt;li&gt;Quick Move&lt;/li&gt;
&lt;li&gt;Reflect Shield&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Features
&lt;ul&gt;
&lt;li&gt;Remove casting animation&lt;/li&gt;
&lt;li&gt;Can cast another skill meanwhile&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;ul&gt;
&lt;li&gt;Allowed to use during combo, but does not increase the combo counter&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
16. Item stats changes&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Change the stats of Weapons / Armors / Accessories / Buff potions&lt;/li&gt;
&lt;li&gt;Adjust the value of Epic options of some equipments and accessories&lt;/li&gt;
&lt;li&gt;Values of Epic stats changed based on item grade&lt;/li&gt;
&lt;li&gt;Stats rising from upgrading will be differentiated based on item grade&lt;/li&gt;
&lt;/ul&gt;
17. Essence Rune Expansion and Change&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Expand Essence Rune slots&lt;/li&gt;
&lt;li&gt;The number of Essence Rune slots expands from 15 to 16&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Level of some Essence Rune extended
&lt;ul&gt;
&lt;li&gt;Attack Rate / Defense Rate / Down Resist / Knockback Resist / Stun 
Resist / Strength / Dexterity / Intelligence / Attack / Magic Attack / 
Defense&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Add new Essence Rune
&lt;ul&gt;
&lt;li&gt;Type : Damage Reduction&lt;/li&gt;
&lt;li&gt;Level Restriction: Lv.147+&lt;/li&gt;
&lt;li&gt;Drop : Legendary Chest in Marquinas Outpost&lt;/li&gt;
&lt;li&gt;Details :&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_rune.png"&gt;&lt;img alt="" class="aligncenter size-full wp-image-1487" src="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_rune.png?w=640" title="20121031_ep10_rune" /&gt;&lt;/a&gt;&lt;br /&gt;

18. Correct the bug related to showing damage in PVP Battle in normal field&lt;br /&gt;

19. Monster re-balance adjustment&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Adjust monsters in all Fields / Dungeons&lt;/li&gt;
&lt;li&gt;Raised EXP of some monsters in Fields
&lt;ul&gt;
&lt;li&gt;Target : Mutant Forest / Pontus Ferrum / Porta Inferno&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Adjust chance to resist some stats for monsters&lt;/li&gt;
&lt;/ul&gt;
20. Achievement-related changes&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Change the requirements of some items / dungeons achievements&lt;/li&gt;
&lt;li&gt;Change the condition of showing achievement publicity&lt;/li&gt;
&lt;li&gt;Raised some hunting achievements reward&lt;/li&gt;
&lt;li&gt;Some changes related to War achievements&lt;/li&gt;
&lt;/ul&gt;
21. TIP message realted modifications&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;TIP messages interval change&lt;/li&gt;
&lt;li&gt;Old : 10 minutes&lt;/li&gt;
&lt;li&gt;New : 15 minutes&lt;/li&gt;
&lt;li&gt;Add “Gem of Summon” TIP
&lt;ul&gt;
&lt;li&gt;Triggered when the number of “Gem of Summon” is less than 8&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Change contents of some TIPs&lt;/li&gt;
&lt;/ul&gt;
22. Display the content of Party Chat in Bubble&lt;br /&gt;

23. &amp;nbsp;Allow using Ctrl + Left Click / Drag-and-drop item from a received mail&lt;br /&gt;

24. When the input-cursor is in the Sub-Password input box, if player
 presses the Tab button, the focus will be moved to “Change the 
Sub-Password” button&lt;br /&gt;

25. Mission Battle-related changes&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;When a Battle with password set, if player request to join, the focus will be automatically set in the password box&lt;/li&gt;
&lt;li&gt;While Battles are happenning, the Standard Tab will be shown instead of Ladder Tab&lt;/li&gt;
&lt;/ul&gt;
&lt;h1&gt;
&lt;strong&gt;■ Additions&lt;/strong&gt;&lt;/h1&gt;
1. BLOCK evaluation&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;MISS
&lt;ul&gt;
&lt;li&gt;Will be triggered if player evade an opponent’s attack&lt;/li&gt;
&lt;li&gt;Calculating based on Attacker’s Hit and Defender’s Evasion&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;BLOCK
&lt;ul&gt;
&lt;li&gt;Will be triggered as soon as attacker casting attack skill&lt;/li&gt;
&lt;li&gt;Calculating based on Attacker’s Attack Rate and Defender’s Defense Rate&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
2. Add new stats&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Damage reduction
&lt;ul&gt;
&lt;li&gt;If the character is damaged, the Damage reduction will reduce the Damage received&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&amp;nbsp;Hit
&lt;ul&gt;
&lt;li&gt;Increase the chance of successful attack&lt;/li&gt;
&lt;li&gt;Hit joins as an element in the calculation of opponent’s Evasion&lt;/li&gt;
&lt;li&gt;Each battle style has a different formula for calculating opponent’s Evasion&lt;/li&gt;
&lt;li&gt;There is a basic stats of Hit for each battle style&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&amp;nbsp;Penetrate
&lt;ul&gt;
&lt;li&gt;Increase the damage of attack&lt;/li&gt;
&lt;li&gt;Penetrate joins as an element in the calculation of the reducing of opponent’s Defense&lt;/li&gt;
&lt;li&gt;Each battle style has a different formula for calculating of the reducing of opponent’s Defense&lt;/li&gt;
&lt;li&gt;There is a basic stats of Penetrate for each battle style&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Suppression
&lt;ul&gt;
&lt;li&gt;The target is suppressed, cannot move / use skill
&lt;ul&gt;
&lt;li&gt;Target: Character / Monster&lt;/li&gt;
&lt;li&gt;Same effect with Stun&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Movement-Impairing
&lt;ul&gt;
&lt;li&gt;Character with “Movement-Impairing”&amp;nbsp;is not able to use movement skills
&lt;ul&gt;
&lt;li&gt;Dash / Fade Step / Blink / Summon Astral Bike / Summon Astral board&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Target: Character&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Silence
&lt;ul&gt;
&lt;li&gt;Character with “Silence” effect is not able to use skill&lt;/li&gt;
&lt;li&gt;Target: Character&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Uber-Immunity
&lt;ul&gt;
&lt;li&gt;Ignore all effects (Resist all)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Completely Evasion
&lt;ul&gt;
&lt;li&gt;Evade all incoming attacks, including
&lt;ul&gt;
&lt;li&gt;Battle Mode 3 Fatal Skills&lt;/li&gt;
&lt;li&gt;Combo Hits&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Damage Reflection
&lt;ul&gt;
&lt;li&gt;An amount of damage will reflect back to the opponent when character receives damage
&lt;ul&gt;
&lt;li&gt;Features
&lt;ul&gt;
&lt;li&gt;If character receive 0 damage, nothing will be reflected&lt;/li&gt;
&lt;li&gt;If the opponent is dead, nothing will be reflected&lt;/li&gt;
&lt;li&gt;If the target has the Damage Reflection effect too, the reflection will be MISSed (MISS will be displayed)&lt;/li&gt;
&lt;li&gt;If the target is invincible, nothing will be reflected&lt;/li&gt;
&lt;li&gt;Reflecting damage doesn’t give EXP/Skill EXP&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
3. New skills are added&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Magic Control
&lt;ul&gt;
&lt;li&gt;Class: Wizard&lt;/li&gt;
&lt;li&gt;Description: Self-buff that increases Magic Attack&lt;/li&gt;
&lt;li&gt;Rank: Regular&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Spirit Shield
&lt;ul&gt;
&lt;li&gt;Class: Wizard&lt;/li&gt;
&lt;li&gt;Description: Summon the Shield that absorbs damages&lt;/li&gt;
&lt;li&gt;Rank: Completer&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Quick Move
&lt;ul&gt;
&lt;li&gt;Class: Force Archer&lt;/li&gt;
&lt;li&gt;Description: Temporary increasing moving speed of Force Archer to dodge incoming attacks&lt;/li&gt;
&lt;li&gt;Rank: Completer&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Reflect Shield
&lt;ul&gt;
&lt;li&gt;Class: Force Shielder&lt;/li&gt;
&lt;li&gt;Description: Astral Shield reflects damage back to attackers&lt;/li&gt;
&lt;li&gt;Rank: Completer&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Astral Enchantment
&lt;ul&gt;
&lt;li&gt;Class: Force Blader&lt;/li&gt;
&lt;li&gt;Description: The magic from the secondary weapon grants the Enchantments to Force Blader&lt;/li&gt;
&lt;li&gt;Rank: – (Given as starting skill)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;The Art of Curse
&lt;ul&gt;
&lt;li&gt;Use Class: Force Blader&lt;/li&gt;
&lt;li&gt;Description: Reducing target’s resistances&lt;/li&gt;
&lt;li&gt;Rank: Completer&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
4. Mission Battle System&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Mission Battle
&lt;ul&gt;
&lt;li&gt;Mission Battle is designed for small-amount of players for PVP battle&lt;/li&gt;
&lt;li&gt;The auto-matching feature is available&lt;/li&gt;
&lt;li&gt;Battle Type:
&lt;ul&gt;
&lt;li&gt;Ladder Battle
&lt;ul&gt;
&lt;li&gt;Opponent will be selected based on player’s rank&lt;/li&gt;
&lt;li&gt;Player’s rank will be recorded as the base for sorting and matching players&lt;/li&gt;
&lt;li&gt;Basic rule of Mission Battle will be applied&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Standard Battle
&lt;ul&gt;
&lt;li&gt;Freely to choose the opponent&lt;/li&gt;
&lt;li&gt;Player’s rank will be recorded as the base for references&lt;/li&gt;
&lt;li&gt;Basic rule of Mission Battle will be applied&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;How to Participate
&lt;ul&gt;
&lt;li&gt;Capella : Meet NPC Instructor Kalua in Green Despair&lt;/li&gt;
&lt;li&gt;Procyon : Meet NPC Instructor Gette in Desert Scream&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Conditions of participation
&lt;ul&gt;
&lt;li&gt;Level 150 or above, with nation (no-nation character cannot join the Mission Battle)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Frozen Colosseum
&lt;ul&gt;
&lt;li&gt;Mission Battlefield which is designed for 1 vs. 1 Battle&lt;/li&gt;
&lt;li&gt;Based on the round snowy battlefield&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Frozen Colosseum Basic rules:
&lt;ul&gt;
&lt;li&gt;Victory :
&lt;ul&gt;
&lt;li&gt;The time limit is 10:00 minutes, when the time ends, who scored more Battle Point will be the winner&lt;/li&gt;
&lt;li&gt;If one of players reaches 500 Battle Point, the Battle will be ended too and that one is the winner&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Scoring Battle Point :
&lt;ul&gt;
&lt;li&gt;Battler Point will be increased while damaging Opponent, Gate, Flag, Monsters (Bosses)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Using of Battle Point :
&lt;ul&gt;
&lt;li&gt;Battle Point can be used for buying special buff from Buff Store in Frozen Colosseum at the Start Point&lt;/li&gt;
&lt;li&gt;There are Attack / Defense buffs, with 3 level ea (Attack Level 1,2,3 and Defense Level 1,2,3)&lt;/li&gt;
&lt;li&gt;Buying the same buff, the buff could improve to the level up to 20&lt;/li&gt;
&lt;li&gt;Purchased buffs will be discarded when leaving the Battlefield, being death won’t destroy the buffs&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Some banned items in Mission Battle
&lt;ul&gt;
&lt;li&gt;Evasion Potion (all grades)&lt;/li&gt;
&lt;li&gt;Holy Water of Vitality&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Killing Monsters in Mission Battle will give Monster Buff
&lt;ul&gt;
&lt;li&gt;Killing monster in Mission Battle will give Monster Buff along with Point
&lt;ul&gt;
&lt;li&gt;Killed Ice Lord will give Ice Lord buff&lt;/li&gt;
&lt;li&gt;Killed Ice Guardian will give Ice Guardian buff&lt;/li&gt;
&lt;li&gt;Buff is categorized in General Buff&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&amp;nbsp;Ladder System
&lt;ul&gt;
&lt;li&gt;Ladder System
&lt;ul&gt;
&lt;li&gt;Add the “auto-matching” and “result recording” features&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;WEXP can be obtained after Battle&lt;/li&gt;
&lt;li&gt;Ladder System progression duration
&lt;ul&gt;
&lt;li&gt;Weekdays (Mon – Fri) : 20:00 – 23:30 (total 3hrs 30mins)&lt;/li&gt;
&lt;li&gt;Weekend (Sat – Sun) : 14:00 – 19:30 (total 5hrs 30mins)&lt;/li&gt;
&lt;li&gt;Allow joining during above time, up to 10 times&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Time can be changed in the next updates (Rising Force Part II / III)&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Rating
&lt;ul&gt;
&lt;li&gt;Rating will be based on Mission Battle score, this will be counted on each character who joined the Ladder Battle&lt;/li&gt;
&lt;li&gt;Rating will changed after Battles, based on score&lt;/li&gt;
&lt;li&gt;Rating will be calculated on best 5 results&lt;/li&gt;
&lt;li&gt;Ladder Rating tab is available in Mission Battle UI&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Automatic matching
&lt;ul&gt;
&lt;li&gt;Automatic matching is available in Mission Battle UI, by clicking “Search” button (based on Rating)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;The same player which was in the last Battle will be automatically excluded from the result&lt;/li&gt;
&lt;li&gt;History
&lt;ul&gt;
&lt;li&gt;Allow tracing back last 10 Battle results in Mission Battle UI&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Ranking
&lt;ul&gt;
&lt;li&gt;Ranking will be decided based on Rating&lt;/li&gt;
&lt;li&gt;Rank is available to check in Mission Battle UI&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Ranking Information will be reset hourly&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
5.&amp;nbsp;Add the Daily Quest for Arcane Trace&lt;br /&gt;

&lt;a href="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_daily_quest.png"&gt;&lt;img alt="" class="aligncenter size-full wp-image-1494" src="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_daily_quest.png?w=640" title="20121031_ep10_daily_quest" /&gt;&lt;/a&gt;&lt;br /&gt;

6. New achievements added&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;General Achievements: 22&lt;/li&gt;
&lt;li&gt;Quests Achievements: 29&lt;/li&gt;
&lt;li&gt;Dungeon achievements: 2&lt;/li&gt;
&lt;li&gt;Items Achievements: 22&lt;/li&gt;
&lt;li&gt;PVP Achievements: 15&lt;/li&gt;
&lt;li&gt;War Achievements: 19&lt;/li&gt;
&lt;li&gt;Hunting Achievements: 20&lt;/li&gt;
&lt;li&gt;Share Achievements: 11&lt;/li&gt;
&lt;/ul&gt;
7. Guild-related&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Add a message which will be appeared on the completion of Guild Announcement changing&lt;/li&gt;
&lt;li&gt;Add the new command in the right-click menu of Guild window
&lt;ul&gt;
&lt;li&gt;Add the “Add” command&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
8.&amp;nbsp;Allow checking monster name in Quest Window by using button&lt;br /&gt;

9. Display the number of available Gem of Summons in the Quick Slot if player meets the requirement for summon that Mercenary&lt;br /&gt;

10. Add new potion in NPC Store (these potions are sold for only 2 weeks, until Nov 14th 2012)&lt;br /&gt;

&lt;a href="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_potions.png"&gt;&lt;img alt="" class="aligncenter size-full wp-image-1495" height="83" src="http://mrwormy.files.wordpress.com/2012/10/20121031_ep10_potions.png?w=640&amp;amp;h=83" title="20121031_ep10_potions" width="640" /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;h1&gt;
&lt;strong&gt;■ Mission War&lt;/strong&gt;&lt;/h1&gt;
1. Display the red message with the reason if player get kicked out from the Mission War&lt;br /&gt;

2. Banned some items in Mission War&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Evasion potions (all grades)&lt;/li&gt;
&lt;li&gt;Holy Water of Vitality&lt;/li&gt;
&lt;/ul&gt;
3. Adjust power of Guardians / Force Towers in Mission War&lt;br /&gt;
&lt;br /&gt;
&lt;div class="posttop"&gt;
    &lt;h2 class="posttitle"&gt;
Nov 01st 2012 Patch&amp;nbsp;notes&lt;/h2&gt;
&lt;div class="postmetatop"&gt;
     &lt;div class="categs"&gt;
      &lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="postcontent"&gt;
&lt;div style="text-align: justify;"&gt;
&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Fixes&lt;/strong&gt;&lt;/div&gt;
1. Some potions caused error after putting in the warehouse and reconnect&lt;br /&gt;

2. Bringer shouts display abnormally&lt;br /&gt;

3. Some characters display abnormally in chat bubble&lt;br /&gt;

4. Tooltip of Winning Bonus did not appear&lt;br /&gt;

5. Error that caused the number of Quick slots did not appear&lt;br /&gt;

&lt;br /&gt;

&lt;strong style="text-align: justify;"&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Changes&lt;/strong&gt;&lt;br /&gt;

1. Skill changes&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Instant Immunity
&lt;ul&gt;
&lt;li&gt;At level 20, the skill duration changed from 15s to 18s&lt;/li&gt;
&lt;li&gt;Adjust cooldown, from 70s to 80s&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Art of Fierceness
&lt;ul&gt;
&lt;li&gt;At Level 1, -550 Defense Rate&lt;/li&gt;
&lt;li&gt;Reducing increase, 50 per level&lt;/li&gt;
&lt;li&gt;At Level 20, -1550 Defense Rate&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;The Art Of Defense
&lt;ul&gt;
&lt;li&gt;Resist Skill Amp. increases 5% per level (at Level 20 is 100%)&lt;/li&gt;
&lt;li&gt;Resist Critical Damage increase 5% per level (at Level 20 is 150%)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Weaken
&lt;ul&gt;
&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Hardness
&lt;ul&gt;
&lt;li&gt;Defense at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Blind
&lt;ul&gt;
&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Lower Defense
&lt;ul&gt;
&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Sharpness
&lt;ul&gt;
&lt;li&gt;Attack at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Mana Condense
&lt;ul&gt;
&lt;li&gt;Magic Attack at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;&lt;br /&gt;&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Earth Guard
&lt;ul&gt;
&lt;li&gt;Defense at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Shield Harden
&lt;ul&gt;
&lt;li&gt;Defense at level 1 is 12.8&lt;/li&gt;
&lt;li&gt;Increase 1.8 per level&lt;/li&gt;
&lt;li&gt;At level 20 is 47&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Guard Break
&lt;ul&gt;
&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Energy Salvation
&lt;ul&gt;
&lt;li&gt;Duration at level 1 is 7s&lt;/li&gt;
&lt;li&gt;Increases 3s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 64s&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Hard Luck
&lt;ul&gt;
&lt;li&gt;Duration at level 1 is 11s&lt;/li&gt;
&lt;li&gt;Increases 1s per level&lt;/li&gt;
&lt;li&gt;At level 20 is 30s&lt;/li&gt;
&lt;li&gt;Cooldown adjusted to 25s&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Offensive Bless
&lt;ul&gt;
&lt;li&gt;Attack increases 1.5 per level (at level 20 is 30)&lt;/li&gt;
&lt;li&gt;Magic Attack increases 1.5 per level (at level 20 is 30)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
2. Changes related to items&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Increases damage calculating formula of Crystals by 20%&lt;/li&gt;
&lt;li&gt;Change the Option of Attack / Magic Attack of Bike Slot from 20 to 30&lt;/li&gt;
&lt;/ul&gt;
3. Adjust the difficulty dungeons / fields&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Lowered the difficulty of dungeons / fields&lt;/li&gt;
&lt;li&gt;Adjusted upward attack rate of Boss Monsters in Forgotten Temple B2F / Marquinas Outpost&lt;/li&gt;
&lt;/ul&gt;
4. Change the skill unlearning fee&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Period: 1 week (until next week update)&lt;/li&gt;
&lt;li&gt;Changes: For a limited time, the fee of unlearning skill changed to 0Alz&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;

&lt;strong style="text-align: justify;"&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp; Additions&lt;/strong&gt;&lt;br /&gt;

1. Sell stats-reinitializing potions&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Sold by : All General Stores&lt;/li&gt;
&lt;li&gt;Price : 100,000 Alz&lt;/li&gt;
&lt;li&gt;Attribute : Character binding&lt;/li&gt;
&lt;/ul&gt;
&lt;em&gt;* For a limited time only, this will be removed in future&lt;/em&gt;&lt;br /&gt;

&lt;div style="text-align: justify;"&gt;
&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Mission War&lt;/strong&gt;&lt;/div&gt;
&amp;nbsp;1. The Mission War score gauge displays abnormally, bug is fixed&lt;br /&gt;

2. Decrease Guardian Monsters’ power&lt;br /&gt;

3. &amp;nbsp;Adjusting damage amplification rate in Mission War&lt;br /&gt;

&lt;em&gt;* The calculation of Mission War Score is abnormal at this moment, this will be expected to be modified in the future&lt;/em&gt;&lt;br /&gt;

       &lt;/div&gt;
&lt;div class="postcontent"&gt;
    &lt;h2 class="posttitle"&gt;
Nov 02nd 2012 Patch&amp;nbsp;notes&lt;/h2&gt;
&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://mrwormy.files.wordpress.com/2012/11/1030558958_8xf5aqqe_cabal28121101-0559-ver11872-000029.jpg"&gt;&lt;img alt="" class="aligncenter size-full wp-image-1500" src="http://mrwormy.files.wordpress.com/2012/11/1030558958_8xf5aqqe_cabal28121101-0559-ver11872-000029.jpg?w=640" title="1030558958_8XF5AqQE_Cabal28121101-0559-Ver11872-000029" /&gt;&lt;/a&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Fixes&lt;/strong&gt;&lt;br /&gt;

1. Buying skill books from Intructor in Desert Scream caused client disconnection&lt;br /&gt;

2. Death Penalty of character at level 30 or lower displayed incorrectly&lt;br /&gt;

3. Fix the bug that caused abnormally activity (showing Cash Shop) after clicking “Odd Circle” when dead&lt;br /&gt;

4. Switching character after entering world caused errors&lt;br /&gt;

5. After using debuff Field of Enervasion, Blade buff skills produces abnormal output&lt;br /&gt;

6. Image of potions displayed in trade window incorrectly&lt;br /&gt;

7. Gameguard can not be run after installing the patch&lt;br /&gt;

&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Changes&lt;/strong&gt;&lt;br /&gt;

1. Change the formula that calculate Damage Reduction based on Defense&lt;br /&gt;

2. Decrease Penetrating of classes&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Target Class: Warrior / Force Archer / Force Shielder / Force Blader&lt;/li&gt;
&lt;/ul&gt;
3. Formula change for DEX stats&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Attack Rate
&lt;ul&gt;
&lt;li&gt;DEX &amp;lt; 200 : For every 1 DEX, Attack Rate will raise 6 (was 5)&lt;/li&gt;
&lt;li&gt;200 &amp;lt;= DEX &amp;lt; 600 : For every 1 DEX, Attack Rate will raise 2 (was 2.5)&lt;/li&gt;
&lt;li&gt;600 &amp;lt;= DEX &amp;lt; 1100 : For every 1 DEX, Attack Rate will raise 1.5 (was 2)&lt;/li&gt;
&lt;li&gt;DEX &amp;gt;= 1100 : No change&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Defense Rate
&lt;ul&gt;
&lt;li&gt;DEX &amp;lt; 200 : For every 1 DEX, Defense Rate will raise 5 (was 4)&lt;/li&gt;
&lt;li&gt;200 &amp;lt;= DEX &amp;lt; 600 : For every 1 DEX, Defense&amp;nbsp;Rate will raise 2.5 (was 2)&lt;/li&gt;
&lt;li&gt;600 &amp;lt;= DEX &amp;lt; 1100 : For every 1 DEX, DefenseRate will raise 1 (was 1.6)&lt;/li&gt;
&lt;li&gt;DEX &amp;gt;= 1100&amp;nbsp;: For every 1 DEX, DefenseRate will raise 0.5 (was 0.8)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Evasion
&lt;ul&gt;
&lt;li&gt;DEX &amp;lt; 200 : For every 1 DEX, Evasion&amp;nbsp;will raise 6 (was 5)&lt;/li&gt;
&lt;li&gt;200 &amp;lt;= DEX &amp;lt; 600 : For every 1 DEX, Evasion will raise 2 (was 2.5)&lt;/li&gt;
&lt;li&gt;600 &amp;lt;= DEX &amp;lt; 1100 : For every 1 DEX, Evasion&amp;nbsp;will raise 1.5 (was 2)&lt;/li&gt;
&lt;li&gt;DEX &amp;gt;= 1100&amp;nbsp;: No change&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
4. Change stats of Titles&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Change stats of Honor Rank / Bringer title options&lt;/li&gt;
&lt;/ul&gt;
5. Changes related to Drei-Frame Epaulet&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Fighter
&lt;ul&gt;
&lt;li&gt;Attack : +120&lt;/li&gt;
&lt;li&gt;Sword Skill Amp. : +6%&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Sage
&lt;ul&gt;
&lt;li&gt;Magic Attack : +120&lt;/li&gt;
&lt;li&gt;Magic Skill Amp. : +6%&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Guard
&lt;ul&gt;
&lt;li&gt;Defense : +130&lt;/li&gt;
&lt;li&gt;Resist Critical Rate : +8%&lt;/li&gt;
&lt;li&gt;Resist Skill Amp. : +8%&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
6. Change formula that calculates the items stats via upgrading&lt;br /&gt;

7. Change stats of force slot options of items (for each slot, base stats)&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Weapon / Armor
&lt;ul&gt;
&lt;li&gt;Sword / Magic Skill Amp. : +8%&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Bike
&lt;ul&gt;
&lt;li&gt;HP Up : 180&lt;/li&gt;
&lt;li&gt;Attack : 35&lt;/li&gt;
&lt;li&gt;Magic Attack : 35&lt;/li&gt;
&lt;li&gt;Critical Damage : 10%&lt;/li&gt;
&lt;li&gt;Critical Rate : 5%&lt;/li&gt;
&lt;li&gt;Sword Skill Amp. : 5%&lt;/li&gt;
&lt;li&gt;Magic Skill Amp : 5%&lt;/li&gt;
&lt;li&gt;Resist Critical Rate : 5%&lt;/li&gt;
&lt;li&gt;Resist Critical Damage : 10%&lt;/li&gt;
&lt;li&gt;Resist Skill Amp. : 5%&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Mission War&lt;/strong&gt;&lt;br /&gt;

1. Lowered the damage of PVP-actions in Mission War&lt;br /&gt;

       &lt;/div&gt;
&lt;br /&gt;
&lt;h2 class="posttitle"&gt;
Nov 05th 2012 Patch&amp;nbsp;notes&lt;/h2&gt;
&lt;br /&gt;&lt;div class="postcontent"&gt;
&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Fixes&lt;/strong&gt;&lt;br /&gt;

1. Fix bug that caused client disconnection when trying to craft Blended Rune&lt;br /&gt;

2. Fix bug that caused the effect of +15 items can be seen depends on view angle&lt;br /&gt;

&lt;br /&gt;

&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Mission War&lt;/strong&gt;&lt;br /&gt;

1. Lowered the reducing damage in Mission War PVP activities&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Increase slightly damage when hitting characters&lt;/li&gt;
&lt;/ul&gt;
2. Change the score calculation based on output damage&lt;br /&gt;

&lt;br /&gt;

&lt;a href="http://mrwormy.files.wordpress.com/2012/11/mv_lobby1_img1.jpg"&gt;&lt;img alt="" class="aligncenter size-full wp-image-1528" src="http://mrwormy.files.wordpress.com/2012/11/mv_lobby1_img1.jpg?w=640" title="MV_lobby1_img1" /&gt;&lt;/a&gt;&lt;br /&gt;

       &lt;/div&gt;
&lt;div class="postcontent"&gt;
    &lt;h2 class="posttitle"&gt;
Nov 07th 2012 Patch&amp;nbsp;notes&lt;/h2&gt;
&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Fixes&lt;/strong&gt;&lt;br /&gt;

1. Fixed bug that caused unable to craft event items&lt;br /&gt;

2. SP Recovery rate of some skills error&lt;br /&gt;

3. Fixed bug related to Enervation / Field of Enervation&lt;br /&gt;

4. Fix bugs related to Blade Enchant Buffs&lt;br /&gt;

5. Fix bug that did &amp;nbsp;not apply Mission Battle Costume / Weapon rules to players after Mission War&lt;br /&gt;

6. Fix bug related to display HP Regen in when staying in Green Despair&lt;br /&gt;

7. Game delay / slow to respond in certain cases, fixed&lt;br /&gt;

8. Fixed bugs related to Damage Reduction rune&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Client disconnect when receiving&amp;nbsp;Damage Reduction rune from Auction Hall&lt;/li&gt;
&lt;li&gt;Fixed bug that caused abnormal stats of&amp;nbsp;Damage Reduction being applied on character when using&amp;nbsp;Damage Reduction rune&lt;/li&gt;
&lt;/ul&gt;
&lt;a href="http://mrwormy.files.wordpress.com/2012/11/566656_full.jpg"&gt;&lt;img alt="" class="aligncenter size-full wp-image-1533" src="http://mrwormy.files.wordpress.com/2012/11/566656_full.jpg?w=640" title="566656_full" /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Changes&lt;/strong&gt;&lt;br /&gt;

1. Blader Skill Change&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Death Cross
&lt;ul&gt;
&lt;li&gt;Remove SP consumption&lt;/li&gt;
&lt;li&gt;Cooldown adjusted to 3s&lt;/li&gt;
&lt;li&gt;Level 1 Skill Amp will be 25.5% and +0.5% per level&lt;/li&gt;
&lt;li&gt;Level 1 Attack will be 254.9 and +6 per level&lt;/li&gt;
&lt;li&gt;Remove Silence effect&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Assault
&lt;ul&gt;
&lt;li&gt;Consumes SP : 300&lt;/li&gt;
&lt;li&gt;Cooldown changed : 180 s&lt;/li&gt;
&lt;li&gt;Skill Amp fixed at 20% regardless of level&lt;/li&gt;
&lt;li&gt;Level 1 Attack will be 120 and +20 per level&lt;/li&gt;
&lt;li&gt;Add option : Silence target for 6s (At level 1 : 61% Chance, +1% per level – At level 20 : 80%)&lt;/li&gt;
&lt;li&gt;Allowed using in Battle Mode 2/3&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
2. Wizard Skill Change&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Energy Field skill is now allowed using in Battle Mode 3&lt;/li&gt;
&lt;/ul&gt;
3. Monsters’ difficulty adjustment&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Monsters at level 80 and below
&lt;ul&gt;
&lt;li&gt;Stats slightly lowered&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Illusion Castle Underworld
&lt;ul&gt;
&lt;li&gt;Attack Rate of serveral Bosses lowered&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Attack of monsters in dungeons lowered&lt;/li&gt;
&lt;/ul&gt;
4. Mission Battle-related changes&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Gives SP as reward of Standard Battle
&lt;ul&gt;
&lt;li&gt;SP amount will be calculated based on game time&lt;/li&gt;
&lt;li&gt;Compensating SP amount will be calculated at the end of Battle&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;Additions&lt;/strong&gt;&lt;br /&gt;

1. Add quick slot image for Odd Circle&lt;br /&gt;

&lt;strong&gt;&lt;span style="font-size: x-small;"&gt;■&lt;/span&gt;&amp;nbsp;&amp;nbsp;Mission War&lt;/strong&gt;&lt;br /&gt;

1. Fixed the Score calculating bug for personal score in Mission War&lt;br /&gt;

2. Change the fee to enter Mission War to 0 Alz&lt;br /&gt;

3. Changes related to Guardians / Force Towers&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Target : MW 110-139 / 140-169 / 170-190&lt;/li&gt;
&lt;li&gt;Changes
&lt;ul&gt;
&lt;li&gt;Raise Defense of Guardians&lt;/li&gt;
&lt;li&gt;Raise Defense of Force Towers&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
Credits: &lt;a href="http://mrwormy.wordpress.com/"&gt;MrWormy&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/IbS_2uRwJOM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/8973450730074085068/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/11/cabal-online-episode-10-rising-force.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/8973450730074085068?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/8973450730074085068?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/IbS_2uRwJOM/cabal-online-episode-10-rising-force.html" title="Cabal Online Episode 10: Rising Force " /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>2</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/11/cabal-online-episode-10-rising-force.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUGRHY_fyp7ImA9WhNRE04.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-7950067915549852932</id><published>2012-11-08T07:48:00.000+08:00</published><updated>2012-11-08T08:07:05.847+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-08T08:07:05.847+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="tech" /><category scheme="http://www.blogger.com/atom/ns#" term="blade and soul" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><title>Blade and Soul-Themed PC System Limited to 2000</title><content type="html">It not uncommon to see games having their own themed consoles or computer system in Japan or Korea, and it should be no surprise NCsoft’s Blade &amp;amp; Soul is getting the same treatment. On sale tomorrow (7th November) for online orders only via ComputerDa, there will be only 2,000 sets made, with 2 different specifications.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;img height="539" src="http://www.mmoculture.com/wp-content/uploads/2012/11/BNS-PC.jpg" width="640" /&gt;&lt;/center&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Purchasers will be treated to 30 days of free game time in Blade &amp;amp; Soul and also a special item to change some cosmetic stuff.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;img src="http://www.mmoculture.com/wp-content/uploads/2012/11/PC1.jpg" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://www.mmoculture.com/wp-content/uploads/2012/11/PC2.jpg" /&gt;&lt;/center&gt;
&lt;b&gt;&lt;br /&gt;
System 1 (KRW 724,500 or USD 667.879)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
CPU – AMD FX 6100 [3.3Ghz]&lt;br /&gt;
Motherboard – GIGABYTE GA-78LMT-S2P&lt;br /&gt;
Memory – AMD 8GB DDR3-12800 [4G×2]&lt;br /&gt;
Graphics card – [Gigabyte] Radeon HD 7770 UD2 OC D5 1GB WING-100&lt;br /&gt;
Storage – [Samsung] SSD 128G[SATA3/MLC]&lt;br /&gt;
Operating system – Windows 7 Home (64-Bit)&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
System 2 (KRW 865,500 or USD 797.908)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
CPU – Intel Ivy Bridge i5 3570 [3.4G]&lt;br /&gt;
Motherboard – ASRock H77M&lt;br /&gt;
Memory – [Samsung] 8G DDR3-12800 [4G×2]&lt;br /&gt;
Graphics card – [Galaxy] GeForce GTX660 GC HDMI&lt;br /&gt;
Storage – [Samsung] SSD 128G[SATA3/MLC]&lt;br /&gt;
Operating system – Windows 7 Home (64-Bit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://www.mmoculture.com/"&gt;MMO Culture&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/wMOo1-xUWQo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/7950067915549852932/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/11/limited-blade-and-soul-themed-pc-system.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/7950067915549852932?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/7950067915549852932?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/wMOo1-xUWQo/limited-blade-and-soul-themed-pc-system.html" title="Blade and Soul-Themed PC System Limited to 2000" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/11/limited-blade-and-soul-themed-pc-system.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ICSHY4fyp7ImA9WhNREUQ.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-2201923235323281946</id><published>2012-11-06T18:59:00.001+08:00</published><updated>2012-11-06T18:59:29.837+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-06T18:59:29.837+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><title>Datablitz Gets Raided Courtesy of XPlay</title><content type="html">On November 5, 2012, simultaneous raids led by PNP’s Criminal Investigation and Detection Group (CIDG) were held in various branches of game  and software distributor Datablitz, Inc., as they were publicly selling NBA 2K13 products without any prior authority and consent from NBA2K13 exclusive distributor in the Philippines, X-Play Online Games, Inc.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
To protect their business, X-Play reported Datablitz to authorities for selling copies of NBA 2K13 sourced from other means (not from X-Play) that led to the raid.&lt;br /&gt;
&lt;br /&gt;
XPlay issued a statement at 4:30 pm on November 6,&amp;nbsp;clarifying that  its complaint was for "unfair competition" as defined under Section 168  of Republic Act No. 8293 or the Intellectual Property Code of the  Philippines.&lt;br /&gt;
&lt;br /&gt;
"By selling the NBA2K13 Products without  authority from EpicSoft and/or XPlay, the exclusive distributor thereof  in the Philippines, Datablitz, Inc. took a 'free ride' on the good will  &amp;nbsp;and marketing excitement established by XPlay, thereby engaging in  'unfair competition' to the prejudice of-Xplay and all of its rightful  distributors most of which are small retail outlets," it said.&lt;br /&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div&gt;
Raided was the branch of Datablitz at the Robinsons Ermita mall, based  on a complaint by XPlay Online Games Inc. the local distributor of NBA  2K13 and other entertainment software products.&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
The complaint prompted the Makati Regional Trial Court Branch 24 to issue the search warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;XPlay: We met with Datablitz&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
XPlay also said that it was prompted to take legal action against  Datablitz because the latter had decided to distribute NBA 2K13 despite  the failure of earlier talks between the two companies.&lt;br /&gt;
&lt;br /&gt;
"This is not a knee-jerk reaction from XPlay. In fact, meetings were  held with Datablitz President, Winston Lim and his team to become  XPlay’s primary partner for NBA 2K13. Datablitz key executives Sandra Lu  and Orpha Oambas even participated in XPlay’s distributor conferences  and got all the marketing and distribution plans of the company," XPlay  said in its statement.&lt;br /&gt;
&lt;br /&gt;
"Datablitz’s decision to  acquire and distribute NBA 2K13 through unauthorized means despite these  efforts, leaves XPlay no other option but to report this to the proper  authorities, in which CIDG and the Regional Trail Court took immediate  action on," XPlay added.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Datablitz, CIDG preparing responses&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
GMA News Online has been in constant direct communication with  Datablitz, which has declined to comment on XPlay's statement pending  the release of its own official stand on the matter.&lt;br /&gt;
&lt;br /&gt;
As of 4:30 pm, Datablitz told GMA News Online that it is still working on its statement.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the CIDG said that it will issue an official statement on Wednesday morning, November 7.&lt;br /&gt;
Below is the &lt;b&gt;official statement of X-Play Online Games, Inc:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;
It is unfortunate that businesses had to be disrupted by  the incident that transpired yesterday. While we sympathize with other  individuals dragged on by this issue, we stand by our ground to be  vigilant in dealing with illegal activities to protect our rights, our  partners and our local gaming community.&lt;/blockquote&gt;
&lt;blockquote&gt;
This is not a knee-jerk reaction from X-Play. In fact, meetings were  held with Datablitz President, Winston Lim and his team to become  X-Play’s primary partner for NBA 2K13. Datablitz key executives Sandra  Lu and Orpha Oambas even participated in X-Play’s distributor  conferences and got all the marketing and distribution plans of the  company.&lt;br /&gt;
&lt;div id="yui_3_7_2_1_1352123989800_318"&gt;
Datablitz’s decision to acquire  and distribute NBA 2K13 through unauthorized means despite these  efforts&amp;nbsp;left&amp;nbsp;X-Play no other option but to report this to the proper  authorities, in which CIDG and the Regional Trail Court took immediate  action on.&lt;/div&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
The action of Datablitz was not only detrimental to X-Play but also  affected other smaller retailers, game stores and entrepreneurs.&amp;nbsp;We hope  nothing more but to resolve this predicament but will hold firm in  protecting the industry from smugglers and illegal operators.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;FACTS OF THE CASE&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The complaint was for “unfair competition” defined under Section 168 of  Republic Act No. 8293 or the Intellectual Property Code of the  Philippines.&lt;br /&gt;
&lt;br /&gt;
By selling the NBA2K13 Products without authority from EpicSoft and/or  XPlay, the exclusive distributor thereof in the Philippines, Datablitz,  Inc. took a “free ride” on the good will  and marketing excitement  established by XPlay, thereby engaging in “unfair competition” to the  prejudice of-Xplay and all of its rightful distributors most of which  are small retail outlets.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;MEETINGS WITH DATABLITZ&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
·         Meeting between Take 2 Interactive, X-Play, and Datablitz&lt;br /&gt;
o    Date: September 6, 2012&lt;br /&gt;
o    Location: New World Hotel&lt;br /&gt;
o    Discussion Points:&lt;br /&gt;
§  X-Play will be Official Distributor for NBA 2K13&lt;br /&gt;
§  X-Play wants Datablitz as a primary partner, and requested  Datablitz to advise on support requirements it would need for NBA 2K13&lt;br /&gt;
&lt;br /&gt;
·         Distributors Conference 1&lt;br /&gt;
o    Date:                      September 13, 2012&lt;br /&gt;
o    Location:               Max Restaurant, Gateway Mall, Cubao, Quezon City&lt;br /&gt;
o    Attendees:            Sandra Lu, Datablitz Purchasing Head&lt;br /&gt;
Orpha Oambas, Datablitz Marketing and Events Manager&lt;br /&gt;
o    Discussion Points:&lt;br /&gt;
§  Briefing on X-Play Product Portfolio&lt;br /&gt;
§  Briefing on Marketing Programs&lt;br /&gt;
§  Discussion of Commercial Terms and Trade Concerns&lt;br /&gt;
&lt;br /&gt;
·         Distributors Conference 2&lt;br /&gt;
o    Date:                      September 27, 2012&lt;br /&gt;
o    Location:               Max Restaurant, Gateway Mall, Cubao, Quezon City&lt;br /&gt;
o    Attendees:            Sandra Lu, Datablitz Purchasing Head&lt;br /&gt;
Orpha Oambas, Datablitz Marketing and Events Manager&lt;br /&gt;
o    Discussion Points:&lt;br /&gt;
§  Discussion on NBA 2K13 Trade Programs, inclusive of all commercial terms.&lt;br /&gt;
§  Briefing on NBA 2K13 Marketing Program&lt;br /&gt;
&lt;br /&gt;
·         Lunch Meeting between Datablitz and X-Play Top Executives&lt;br /&gt;
o    Date:      September 28, 2012&lt;br /&gt;
o    Discussion Points:&lt;br /&gt;
§  In-depth Discussion on partnership Agreement and Concerns&lt;br /&gt;
§  Sealed partnership Agreement via a Handshake&lt;br /&gt;
&lt;br /&gt;
·         Meeting between X-Play Sales Team and Datablitz Operations and Purchasing Heads&lt;br /&gt;
o    Date: September 28, 2012&lt;br /&gt;
o    Discussion Points&lt;br /&gt;
§  Discussion on actual orders to be placed by Datablitz&lt;br /&gt;
§  Operational discussion involving Purchase Order releasing, delivery timeframe, and collateral distribution.&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://www.pinoytechblog.com/"&gt;Pinoy Tech Blog&lt;/a&gt;, &lt;a href="http://abuggedlife.com/"&gt;A Bugged Life&lt;/a&gt;, &lt;a href="http://www.gmanetwork.com/"&gt;GMA News&lt;/a&gt;&lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/wr22oClPuu0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/2201923235323281946/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/11/datablitz-gets-raided-courtesy-of-xplay.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/2201923235323281946?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/2201923235323281946?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/wr22oClPuu0/datablitz-gets-raided-courtesy-of-xplay.html" title="Datablitz Gets Raided Courtesy of XPlay" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>3</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/11/datablitz-gets-raided-courtesy-of-xplay.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQEQXozeip7ImA9WhNSEEw.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-5396093105774580295</id><published>2012-10-24T00:38:00.000+08:00</published><updated>2012-10-24T00:38:20.482+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-24T00:38:20.482+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="manual patch" /><category scheme="http://www.blogger.com/atom/ns#" term="downloads" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal" /><category scheme="http://www.blogger.com/atom/ns#" term="updates" /><title>Cabal Arcane Trace Manual Patch Password And Download Link</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://sphotos-b.xx.fbcdn.net/hphotos-ash3/562955_10151141934935575_236919831_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="147" src="http://sphotos-b.xx.fbcdn.net/hphotos-ash3/562955_10151141934935575_236919831_n.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The servers are already up! Time to play and experience Arcane Trace!&lt;br /&gt;
&lt;br /&gt;
But before logging in, make sure to download the latest patch! &lt;br /&gt;
&lt;br /&gt;
Manual Patch Password: &lt;b&gt;arcanetrace101212&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="padding-left: 60px;"&gt;
&lt;strong&gt;Manual Patch Download Links&lt;/strong&gt;&lt;br /&gt;
&lt;a href="http://www.mediafire.com/?p5udk8czno6wc2e"&gt;via Mediafire&lt;/a&gt;&lt;br /&gt;
&lt;a href="https://rapidshare.com/files/3099122271/CabalOnlinePH-Episode%20VIII-Arcane%20Trance.exe"&gt;via Rapidshare&lt;/a&gt;&lt;br /&gt;
&lt;a href="ftp://dl.e-games.com.ph/CABAL/CabalOnlinePH-Episode%20VIII-Arcane%20Trance.exe"&gt;via EG FTP&lt;/a&gt;&lt;br /&gt;
&lt;a href="ftp://ftp.levelupgames.ph/Cabal/Patch/CabalOnlinePH-Episode%20VIII-Arcane%20Trance.exe"&gt;via LU FTP&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;strong&gt;Notes:&lt;/strong&gt;&lt;br /&gt;

&lt;div style="padding-left: 30px;"&gt;
Patch installation location:&lt;/div&gt;
&lt;div style="padding-left: 60px;"&gt;
root:\path\CABAL Online (PH)&lt;br /&gt;
root:\ = The drive you installed CABAL on.&lt;/div&gt;
&lt;div style="padding-left: 30px;"&gt;
Example: C:\~ or D:\~&lt;br /&gt;
\path\ = The path to the CABAL Online (PH) folder.&lt;/div&gt;
&lt;div style="padding-left: 30px;"&gt;
Example: ~:\Program Files\e-Games\~&lt;/div&gt;
&lt;div style="padding-left: 30px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="padding-left: 30px;"&gt;
The manual patch must be installed in the CABAL Online (PH) folder.&lt;/div&gt;
&lt;br /&gt;
Credits: &lt;a href="http://cabal.com.ph/" target="_blank"&gt;Cabal PH&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/MbWhvTRMyvw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/5396093105774580295/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/10/cabal-arcane-trace-manual-patch.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/5396093105774580295?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/5396093105774580295?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/MbWhvTRMyvw/cabal-arcane-trace-manual-patch.html" title="Cabal Arcane Trace Manual Patch Password And Download Link" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>3</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/10/cabal-arcane-trace-manual-patch.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EDRH45eSp7ImA9WhNTGEQ.&quot;"><id>tag:blogger.com,1999:blog-6191784935535356891.post-3735551961611325629</id><published>2012-10-22T15:41:00.001+08:00</published><updated>2012-10-22T15:41:15.021+08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-22T15:41:15.021+08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="online games" /><category scheme="http://www.blogger.com/atom/ns#" term="cabal 2" /><category scheme="http://www.blogger.com/atom/ns#" term="news" /><category scheme="http://www.blogger.com/atom/ns#" term="updates" /><title>Cabal 2 Announces English Server</title><content type="html">The first English (and overseas) server for Cabal II will made by Southeast Asia publisher, Asiasoft, which has its headquarters in Thailand offices in various SEA countries such as Singapore, Malaysia and Vietnam. Asiasoft will be publishing Cabal II in the English and Thai languages for 3 years.&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;
&lt;img height="280" src="http://www.mmohunter.com/wp-content/uploads/2012/09/Cabal-II_screenshot.jpg" width="400" /&gt;&lt;/center&gt;
&lt;br /&gt;
Asiasoft is also the current publisher for Cabal Online (Cabal 1) in several SEA countries, which has a massive following despite the game’s age. Developed using CryEngine 3, Cabal II's graphics are certainly many notches up its predecessor’s. The Korean server is currently preparing for Closed Beta 2, hence do not expect the English server to arrive soon.&lt;br /&gt;
&lt;br /&gt;
Credits: &lt;a href="http://news.mmosite.com/"&gt;MMOsite&lt;/a&gt;   &lt;br /&gt;
&lt;img alt="post signature" class="centered" src="http://img.photobucket.com/albums/v316/soul_edge/gameruserbar.gif" /&gt;&lt;br /&gt;
&lt;a href="http://www.idish.net/internet.html"&gt;Dish Network Internet&lt;/a&gt; High speed internet for all your online gaming needs.&lt;img src="http://feeds.feedburner.com/~r/blogspot/xSdwg/~4/UyA5qSrPM40" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://mhauckonline.blogspot.com/feeds/3735551961611325629/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://mhauckonline.blogspot.com/2012/10/cabal-2-announces-english-server.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3735551961611325629?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6191784935535356891/posts/default/3735551961611325629?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/xSdwg/~3/UyA5qSrPM40/cabal-2-announces-english-server.html" title="Cabal 2 Announces English Server" /><author><name>mhauck</name><uri>http://www.blogger.com/profile/08035501492008943589</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-6KukXo7trHY/T1JWfNK12hI/AAAAAAAAAV8/D-6fcTRB2Kk/s220/JungYongHwa18.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://mhauckonline.blogspot.com/2012/10/cabal-2-announces-english-server.html</feedburner:origLink></entry></feed>
