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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DE8MRnk6cSp7ImA9WhRaEUU.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127</id><updated>2012-02-13T21:34:47.719-05:00</updated><category term="Retro Comics" /><category term="Ipod Upgrade" /><category term="GiiBiiAdvance" /><category term="atari" /><category term="Pirates" /><category term="poll" /><category term="Wine" /><category term="Z26" /><category term="Yabause" /><category term="Apple" /><category term="DS1942" /><category term="Retro Excremental Fecal Matter of the Week" /><category term="Job" /><category term="DS2x86" /><category term="Sega CD" /><category term="puNES" /><category term="VBA-PS3" /><category term="NesDS" /><category term="Rom Manager" /><category term="6.39 TN-A HEN" /><category term="QEMU" /><category term="DS1943" /><category term="CPCE" /><category term="Game and Watch" /><category term="XM7" /><category term="Virtual Jaguar" /><category term="Krap-PSP" /><category term="Free42" /><category term="Spectaculator" /><category term="Toys" /><category term="Lynx" /><category term="Game Gear" /><category term="Q4Wine" /><category term="ProGrammaX" /><category term="XM6" /><category term="Qaop" /><category term="Open Emulator" /><category term="Life" /><category term="Gens-ReRecording" /><category term="Colem" /><category term="Thank You" /><category term="Dolwin" /><category term="WiiMC" /><category term="CPCBox" /><category term="FBANext-PS3" /><category term="FourDO" /><category term="Animonday" /><category term="Mameinfodat" /><category term="Coming Updates" /><category term="Retro Game of The Week" /><category term="DSPack" /><category term="PSP MagicSave" /><category term="Turbo Grafx" /><category term="XBOX" /><category term="Virtual Gameboy Advance" /><category term="Jspeccy" /><category term="SNES9x-PS3" /><category term="WinApe" /><category term="WolfMame" /><category term="YoshiNES" /><category term="Atari++" /><category term="Q-Gears" /><category term="NESbox" /><category term="VGMToolbox" /><category term="Kittens" /><category term="WolfMESS" /><category term="Vic20emu" /><category term="iNES" /><category term="PS3 Game List" /><category term="RemoteJoyLite" /><category term="neo geo" /><category term="Amigame" /><category term="Affinity Sorrow" /><category term="Pcsx2" /><category term="MAME PLUS XT" /><category term="Virtual T" /><category term="Rom Center" /><category term="GSdx" /><category term="AEON" /><category term="aLoader" /><category term="QMC2" /><category term="Gameboy" /><category 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Lalas" /><category term="3DS" /><category term="MESS" /><category term="VBA GX" /><category term="Lunar Silver Star Sega CD" /><category term="sega cd 32x" /><category term="EmuMovies" /><category term="GBC.emu" /><category term="B-Gen" /><category term="MameUI" /><category term="Yu-gi-oh finds" /><category term="PSXjin" /><category term="VBANext-PS3" /><category term="japan" /><category term="ScummVM" /><category term="anime" /><category term="article" /><category term="DSP Emulator" /><category term="GBC" /><category term="sega pico" /><category term="Romulus" /><category term="Youtube" /><category term="movies" /><category term="PCE/macplus" /><category term="SPU2-X" /><category term="games turned into anime" /><category term="amiga" /><category term="a7800DS2" /><category term="Latest Finds" /><category term="FBAs" /><category term="Caanoo-MSX" /><category term="M1" /><category term="Zx Spectrum" /><category term="Halloween" /><category term="CXMB" /><category term="WinUAE" 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/><category term="HalfNES" /><category term="News" /><category term="Amigan Software" /><category term="Mii" /><category term="JMednafen" /><category term="VICE" /><category term="Gijoes" /><category term="TRS32" /><category term="Dapplegrey" /><category term="Xebra" /><category term="Open BOR" /><category term="3dox" /><category term="Fake86" /><category term="emulation news" /><category term="SNES9x GX" /><category term="FCEU-PS3" /><category term="April Fools" /><category term="Zsnes" /><category term="Caanoo-CAP32" /><category term="Ootake" /><category term="DCMOTO" /><category term="N64" /><category term="PSPident" /><category term="Emma 02" /><category term="DBGL" /><category term="Monster Ball Go" /><category term="PS3 MAME" /><category term="Fuse" /><category term="Retro Gaming" /><category term="Question Session" /><category term="MAME for XBOX 360" /><category term="DOSBox" /><category term="Action Figures" /><category term="Emulator Organizer" /><category term="retro cheat page" /><category term="Unreal Speccy Portable" /><category term="PSP 3D plugin" /><category term="BKBTL" /><category term="msxDS" /><category term="NES.emu" /><category term="Glitch 64" /><category term="PMPlayer Advance" /><category term="intellevision" /><category term="FCE Ultra GX" /><category term="Hoxs64" /><category term="retro news" /><category term="Pypdp8tk" /><category term="earthquake" /><category term="Speak and Spell 1978 Simulator" /><category term="SSF" /><category term="En Espanol" /><category term="Yabause Wii" /><category term="C64network" /><category term="Final Burn Legends" /><category term="Pom1" /><category term="multiMAN" /><category term="JTCEMU" /><category term="SNES" /><category term="PS3 Mednafen" /><category term="Ebay Shoppe" /><category term="ThunderMAME" /><category term="Rom Vault" /><category term="vacation" /><category term="Thanksgiving goble goble" /><category term="Demul" /><category term="HP15C" /><category term="Gadgets" /><category term="EMU" /><category term="Retro Copy" /><category term="ASAP" /><category term="PearPC" /><category term="Yape" /><category term="Game Training Session" /><category term="Cats" /><category term="DeSmuME" /><category term="NDS" /><category term="Luis Games" /><category term="Famiclone" /><category term="OpenMSX" /><category term="SSNES" /><category term="a5200DS" /><category term="Arcan" /><category term="FireNes" /><category term="MP3PlayerPlugin" /><category term="DinoBoy" /><category term="SDLMAME" /><title>Retro Gaming Life</title><subtitle type="html">Where the past is our present.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://famicomfreak.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>1921</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/yLIlw" /><feedburner:info uri="blogspot/ylilw" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DE8MRnk5fSp7ImA9WhRaEUU.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-6081826122024217542</id><published>2012-02-13T21:10:00.004-05:00</published><updated>2012-02-13T21:34:47.725-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-13T21:34:47.725-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="Retro Game of The Week" /><title>Retro Game of the Week 101: The Simpsons Arcade</title><content type="html">&lt;a href="http://4.bp.blogspot.com/-4L06DxBePTM/TznDlpre2UI/AAAAAAAAIbc/JFsLBUa-UB0/s1600/Retro%2BGame%2Bof%2Bthe%2BWeek%2B101%2BThe%2BSimpsons%2BArcade.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 84px;" src="http://4.bp.blogspot.com/-4L06DxBePTM/TznDlpre2UI/AAAAAAAAIbc/JFsLBUa-UB0/s320/Retro%2BGame%2Bof%2Bthe%2BWeek%2B101%2BThe%2BSimpsons%2BArcade.gif" alt="" id="BLOGGER_PHOTO_ID_5708809054279620930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;It's the Simpsons Arcade game as the pick of the week. I fell in love with this title back in the arcade era in the late 80s and early 90s and now that it's available in the PSN network, I had to have it. Lets kick back and check this wonderful adventure!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-sSJyhhQSeEw/TePgN_1b4JI/AAAAAAAAFB4/JNOXr9GT6Oc/s1600/RGL2011Music.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5612576091712250002" src="http://4.bp.blogspot.com/-sSJyhhQSeEw/TePgN_1b4JI/AAAAAAAAFB4/JNOXr9GT6Oc/s320/RGL2011Music.png" style="display: block; height: 40px; margin: 0px auto 10px; text-align: center; width: 86px;" border="0" /&gt;&lt;/a&gt;Can anyone not have the music of the Simpsons engraved on their head? I know I do! Not only is that wonderful sountrack in the game but also a lot of remixes using it. What better way to enjoy a Simpsons game than to listen to such a wonderful soundtrack! The sounds are also very cartoonish like and best of all, Simpson voices! You'll hear Homer yawn, Bart swear, and the others!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-h7y6rCH5Xd4/TePgsoD3NCI/AAAAAAAAFCA/XZx7l913nLc/s1600/RGL2001Graphics.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5612576617906254882" src="http://3.bp.blogspot.com/-h7y6rCH5Xd4/TePgsoD3NCI/AAAAAAAAFCA/XZx7l913nLc/s320/RGL2001Graphics.png" style="cursor: hand; cursor: pointer; display: block; height: 44px; margin: 0px auto 10px; text-align: center; width: 123px;" border="0" /&gt;&lt;/a&gt;The graphics are amazing for its time. The game looks just like the cartoon so in a way you get the feeling you are in the cartoon itself. There is no other way to have made this game possible! All the characters look like the ones from series so you won't have any problem recognizing them. There are of course some characters that only appear in the game but you get the picture.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/--2pYYVbWHp0/TePhKJKpTiI/AAAAAAAAFCI/gbi1jMr4hc0/s1600/RGL2011Gameplay.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5612577125009280546" src="http://3.bp.blogspot.com/--2pYYVbWHp0/TePhKJKpTiI/AAAAAAAAFCI/gbi1jMr4hc0/s320/RGL2011Gameplay.png" style="display: block; height: 43px; margin: 0px auto 10px; text-align: center; width: 134px;" border="0" /&gt;&lt;/a&gt;The gameplay is so much fun you'll be replaying it with all your friends over and over! The game is quite simple. It's a beat 'em up which means you have to beat everyone on your path. The game is seven stages long and packed with lots of traps and foes so at points it can get quite challenging. Overall, there isn't any problem since you don't need quarters anymore. :p&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-ls49pO2qY1U/TePhm6C9noI/AAAAAAAAFCQ/msopCVV7dwM/s1600/RGL2011Replay.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5612577619166731906" src="http://2.bp.blogspot.com/-ls49pO2qY1U/TePhm6C9noI/AAAAAAAAFCQ/msopCVV7dwM/s320/RGL2011Replay.png" style="display: block; height: 43px; margin: 0px auto 10px; text-align: center; width: 98px;" border="0" /&gt;&lt;/a&gt;This is an arcade game so it obviously holds replay value! It's always fun to go at it alone and let people join along the way or start a new game with three online peeps and enjoy the journey together. It's such an awesome masterpiece and totally worth it!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-azoB1EMiCoA/TePiD9Vt53I/AAAAAAAAFCY/Wdh8BGlS_Qg/s1600/RGL2011Conclusion.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5612578118266906482" src="http://2.bp.blogspot.com/-azoB1EMiCoA/TePiD9Vt53I/AAAAAAAAFCY/Wdh8BGlS_Qg/s320/RGL2011Conclusion.png" style="display: block; height: 40px; margin: 0px auto 10px; text-align: center; width: 146px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So there is nothing much to say except, get it! It's a must have, you'll have a blast ! Online randomness? Yes! Simpson humor? Yes! What more do you want???? That's all for this week!! By the way, it only costs 9.99 ^_^' "runs away"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-6081826122024217542?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/a6ewaNBQB_65cL92nuxdX1eZ_gI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a6ewaNBQB_65cL92nuxdX1eZ_gI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/a6ewaNBQB_65cL92nuxdX1eZ_gI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a6ewaNBQB_65cL92nuxdX1eZ_gI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/lZIVWCwvIU0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/6081826122024217542/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=6081826122024217542" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/6081826122024217542?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/6081826122024217542?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/lZIVWCwvIU0/retro-game-of-week-101-simpsons-arcade.html" title="Retro Game of the Week 101: The Simpsons Arcade" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-4L06DxBePTM/TznDlpre2UI/AAAAAAAAIbc/JFsLBUa-UB0/s72-c/Retro%2BGame%2Bof%2Bthe%2BWeek%2B101%2BThe%2BSimpsons%2BArcade.gif" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/retro-game-of-week-101-simpsons-arcade.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MERXoyfyp7ImA9WhRaEUU.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-5462125091366555843</id><published>2012-02-13T20:49:00.003-05:00</published><updated>2012-02-13T21:10:04.497-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-13T21:10:04.497-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="arcade" /><category scheme="http://www.blogger.com/atom/ns#" term="Playing then Playing now" /><title>Playing Then, Playing Now 012: Sonic CD, The Simpsons, and More!</title><content type="html">&lt;a href="http://4.bp.blogspot.com/-F_Nut-rYSHg/Tzm_rJYY6QI/AAAAAAAAIbE/eSmQKJ69hy8/s1600/Sonic%2BCD.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 229px;" src="http://4.bp.blogspot.com/-F_Nut-rYSHg/Tzm_rJYY6QI/AAAAAAAAIbE/eSmQKJ69hy8/s320/Sonic%2BCD.jpg" alt="" id="BLOGGER_PHOTO_ID_5708804750642309378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;So what I've been gaming lately? A whole lot of retro games that's for sure. I recently picked up Sonic CD and enjoyed it so much I even picked it as a retro game of the week. Anyways, I'm happy to announce that it's over, yup I finished the game about an hour ago and I'm real happy with the ending. Battling metal Sonic was also quite fun. What an amazing game with lots of features. I didn't quite understood the whole past/future thing but I don't think it made much of a difference. Maybe the time stones you collect throughout the game has something to do with it? I'm eventually going to play it again with Tails as he became available now woohooo!&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-iXpuQGOPCEE/Tzm_regM1QI/AAAAAAAAIbM/aNPqI0aIJ-I/s1600/The%2BSimpsons%2BArcade.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/-iXpuQGOPCEE/Tzm_regM1QI/AAAAAAAAIbM/aNPqI0aIJ-I/s320/The%2BSimpsons%2BArcade.jpg" alt="" id="BLOGGER_PHOTO_ID_5708804756312216834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;The Simpsons game was released on the PSN network! I had to get it! It's one of my favorite arcade games ever. I can't even express how many quarters I must have thrown into this game back in the late 80s early 90s. To be able to play this game online with random strangers is just amazing! Speaking of which, I think me and my girl will play through this game later tonight since she bought it as well. I can't wait!!! I suggest you pick it up! Hmm do I hear retro game of the week??&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;And what else?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Nothing much left to mention except some sports titles like NBA Live and Pro Evolution Soccer. I'm probably going to have some awesome time with my FC twin so stayed tuned!&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-5462125091366555843?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sX6GyD6R2aFgsd0-wF5-5_YVDVQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sX6GyD6R2aFgsd0-wF5-5_YVDVQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sX6GyD6R2aFgsd0-wF5-5_YVDVQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sX6GyD6R2aFgsd0-wF5-5_YVDVQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/qrlpXq3on4c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/5462125091366555843/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=5462125091366555843" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5462125091366555843?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5462125091366555843?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/qrlpXq3on4c/playing-then-playing-now-012-sonic-cd.html" title="Playing Then, Playing Now 012: Sonic CD, The Simpsons, and More!" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-F_Nut-rYSHg/Tzm_rJYY6QI/AAAAAAAAIbE/eSmQKJ69hy8/s72-c/Sonic%2BCD.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/playing-then-playing-now-012-sonic-cd.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYGQX0yfSp7ImA9WhRaEUU.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-487434216125233959</id><published>2012-02-13T20:43:00.003-05:00</published><updated>2012-02-13T20:48:40.395-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-13T20:48:40.395-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SNES" /><category scheme="http://www.blogger.com/atom/ns#" term="retro news" /><title>Retro Gaming News 102: Chrono Trigger Romanian version released!</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-OlrhSQfTpv8/Tzm9LH7NdlI/AAAAAAAAIa4/Ym7ldn_HqTk/s1600/Retro%2BGaming%2BNews%2B102%2BChrono%2BTrigger%2BRomanian%2Bversion%2Breleased%2521.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 94px;" src="http://1.bp.blogspot.com/-OlrhSQfTpv8/Tzm9LH7NdlI/AAAAAAAAIa4/Ym7ldn_HqTk/s320/Retro%2BGaming%2BNews%2B102%2BChrono%2BTrigger%2BRomanian%2Bversion%2Breleased%2521.png" alt="" id="BLOGGER_PHOTO_ID_5708802001472419410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;"After about a year and a half of hard work, Chrono Trigger has finally  been fully translated into Romanian. This could not have been possible  without the effort and dedication of my fellow team mates over at  Dynamic-Designs who helped make this possible. The release of this  translation also signifies the start of D-D international. So you can  continue to expect great quality releases from D-D in both English, and  now other languages as well! Keep posted and check out the news!"&lt;br /&gt;&lt;a href="http://www.romhacking.net/translations/1702/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-487434216125233959?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/nWt8oO9QZIUIaLgiwLSrRRLQxbM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nWt8oO9QZIUIaLgiwLSrRRLQxbM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/nWt8oO9QZIUIaLgiwLSrRRLQxbM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nWt8oO9QZIUIaLgiwLSrRRLQxbM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/rquTMI8I490" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/487434216125233959/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=487434216125233959" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/487434216125233959?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/487434216125233959?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/rquTMI8I490/retro-gaming-news-102-chrono-trigger.html" title="Retro Gaming News 102: Chrono Trigger Romanian version released!" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-OlrhSQfTpv8/Tzm9LH7NdlI/AAAAAAAAIa4/Ym7ldn_HqTk/s72-c/Retro%2BGaming%2BNews%2B102%2BChrono%2BTrigger%2BRomanian%2Bversion%2Breleased%2521.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/retro-gaming-news-102-chrono-trigger.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEIDRXs-fSp7ImA9WhRaEUU.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-3347872793791489176</id><published>2012-02-13T20:11:00.003-05:00</published><updated>2012-02-13T20:22:54.555-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-13T20:22:54.555-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Animonday" /><title>Animonday 001: Persona 4 The Animation Sky's the Limit</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-bhyP5o3QWgc/Tzm2q2uqe4I/AAAAAAAAIas/PCbWry7bOdw/s1600/Persona%2B4%2BSky%2527s%2Bthe%2BLimit.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 176px;" src="http://1.bp.blogspot.com/-bhyP5o3QWgc/Tzm2q2uqe4I/AAAAAAAAIas/PCbWry7bOdw/s320/Persona%2B4%2BSky%2527s%2Bthe%2BLimit.png" alt="" id="BLOGGER_PHOTO_ID_5708794850030812034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So here we have another new series that will go great with Retrobeat Tuesdays. Every Monday will have a new entry of an anime intro, soundtrack, or something else. Simply calling it Animonday! This week, we have the Persona 4 Animation Sky's the Limit song. It's quite catchy and one of my favorites! Enjoy! ^_^&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://www.youtube.com/embed/0iLXyNBZAbw" allowfullscreen="" width="560" frameborder="0" height="315"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s1600/Retro%2BGaming%2BLife.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-3347872793791489176?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OvN1z91jRi1uMS6_uNmmcFpHdko/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OvN1z91jRi1uMS6_uNmmcFpHdko/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OvN1z91jRi1uMS6_uNmmcFpHdko/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OvN1z91jRi1uMS6_uNmmcFpHdko/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/CG5WZCnisRc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/3347872793791489176/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=3347872793791489176" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/3347872793791489176?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/3347872793791489176?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/CG5WZCnisRc/animonday-001-persona-4-animation-skys.html" title="Animonday 001: Persona 4 The Animation Sky's the Limit" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-bhyP5o3QWgc/Tzm2q2uqe4I/AAAAAAAAIas/PCbWry7bOdw/s72-c/Persona%2B4%2BSky%2527s%2Bthe%2BLimit.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/animonday-001-persona-4-animation-skys.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkAESHs_eyp7ImA9WhRaEUw.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-4800958179104497280</id><published>2012-02-12T23:54:00.002-05:00</published><updated>2012-02-13T00:25:09.543-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-13T00:25:09.543-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="GameEX" /><category scheme="http://www.blogger.com/atom/ns#" term="Wine" /><category scheme="http://www.blogger.com/atom/ns#" term="Pasofami" /><category scheme="http://www.blogger.com/atom/ns#" term="MESS" /><category scheme="http://www.blogger.com/atom/ns#" term="emulation news" /><title>Emulation News 288: Updates for 2-12-12</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s1600/Emulation%2BNews%2BBanner.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5611093481486310178" src="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s320/Emulation%2BNews%2BBanner.png" style="cursor: hand; cursor: pointer; display: block; height: 160px; margin: 0px auto 10px; text-align: center; width: 320px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here are the news...now back to health and ready to continue my duty!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;MESS SVN r14432&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WA1arENoCQs/TbDGIA_IjvI/AAAAAAAAEUM/TL8MkYDk4qg/s1600/Mess2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 128px; height: 56px;" src="http://3.bp.blogspot.com/-WA1arENoCQs/TbDGIA_IjvI/AAAAAAAAEUM/TL8MkYDk4qg/s320/Mess2.png" alt="" id="BLOGGER_PHOTO_ID_5598192177827581682" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;"r14431&lt;br /&gt;Another one for PPC OS X (nw)&lt;br /&gt;r14432&lt;br /&gt;Split pc mouse in two separate device by Carl (nw)"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mess.dorando.at/svn/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;GameEx v12.55&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-XZuHZ_AyFh8/Tbwm2SQvepI/AAAAAAAAEl0/aI0HZfTYGP8/s1600/GameEx.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 60px;" src="http://3.bp.blogspot.com/-XZuHZ_AyFh8/Tbwm2SQvepI/AAAAAAAAEl0/aI0HZfTYGP8/s320/GameEx.png" alt="" id="BLOGGER_PHOTO_ID_5601394750598904466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"Minor fixes based on received reports."&lt;br /&gt;&lt;a href="http://www.gameex.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Wine v1.4 RC3&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-YdPKUXl5kH8/Tbwme3MkzpI/AAAAAAAAEls/JeQg-xjsQow/s1600/wine.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 79px; height: 94px;" src="http://2.bp.blogspot.com/-YdPKUXl5kH8/Tbwme3MkzpI/AAAAAAAAEls/JeQg-xjsQow/s320/wine.png" alt="" id="BLOGGER_PHOTO_ID_5601394348196679314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"- Bug fixes only, we are in code freeze."&lt;br /&gt;&lt;a href="http://www.gameex.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Pasofami v1.6l&lt;br /&gt;&lt;br /&gt;"● Level up of library management functions&lt;br /&gt;To Pasofami but there was from the previous library management feature, which has been improved dramatically now.&lt;br /&gt;&lt;br /&gt;-Function and library management&lt;br /&gt;There  can be various types of data in the computer (ROM files, video files,  sound files, etc.) You can search the finds within it, to create a  library of your own to run (function launcher).&lt;br /&gt;Once you have registered with the "Favorites" There are many frequently used data, you can touch to launch your favorite number.&lt;br /&gt;&lt;br /&gt;· For information on how to use&lt;br /&gt;There is a description of how to use the manual library management.&lt;br /&gt;&lt;br /&gt;● Adding a Database for the game ROM&lt;br /&gt;&lt;br /&gt;In  order to determine whether correct or incorrect content dumped at the  time the draft was completed, (NES, SNES, Megadora, Game Boy) about, but  had to display a message to that effect, for the game other than this  did not display anything.&lt;br /&gt;&lt;br /&gt;Therefore, for "Game Gear", "MSX", "PC  Engine", "Nintendo 64", "Game Boy Advance", "master system", "Neo Geo  Pocket", in turn, CRC will not match equipped with a database was to  display a message lever, to that effect.&lt;br /&gt;You may also display the title of the game at the same time.&lt;br /&gt;However,  it is not equipped for the title because the database is not equipped  with only part of the title that is commercially available is sometimes  the message does not appear even though the match CRC.&lt;br /&gt;&lt;br /&gt;● Displays the confirmation message if the file is already of the same name when you save dumped.&lt;br /&gt;&lt;br /&gt;If  you want to save it sucked, even if there is already a file with the  same name as the file name to be saved, but had been overwritten  unconditionally,&lt;br /&gt;Now, if you want to save, if in the same folder as  the file of the same name already exists, file this with the contents of  the file size of files that have been saved, the last already the size  of the files and the date and time that you saved earlier, expected to  save the time display to see if it matches the contents of, and waits  for a response of whether you want to save.&lt;br /&gt;If the response is a response to save if you want to save, cancel, save or cancel.&lt;br /&gt;&lt;br /&gt;● bug fixes&lt;br /&gt;Was  corrected state because it was NES, SNES, Game Boy is not pressing both  buttons for "battery backup feature" in the suction screen.&lt;br /&gt;• Fixed point because there was nothing appears in the four dots at the bottom of the screen play."&lt;br /&gt;&lt;a href="http://hp.vector.co.jp/authors/VA005758/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s1600/Retro%2BGaming%2BLife.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-4800958179104497280?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/tR6EcS6aHCvU9gxKWi12ttoW5ZY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tR6EcS6aHCvU9gxKWi12ttoW5ZY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/tR6EcS6aHCvU9gxKWi12ttoW5ZY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tR6EcS6aHCvU9gxKWi12ttoW5ZY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/A_c65N1Zd3s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/4800958179104497280/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=4800958179104497280" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/4800958179104497280?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/4800958179104497280?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/A_c65N1Zd3s/emulation-news-288-updates-for-2-12-12.html" title="Emulation News 288: Updates for 2-12-12" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s72-c/Emulation%2BNews%2BBanner.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/emulation-news-288-updates-for-2-12-12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQGSXs5eSp7ImA9WhRbFkg.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-8381671033719080457</id><published>2012-02-07T18:43:00.003-05:00</published><updated>2012-02-07T18:45:28.521-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-07T18:45:28.521-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="advertising from the past" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><title>Ads From The Past 207: Pirates (NES)</title><content type="html">&lt;a href="http://2.bp.blogspot.com/-WUr7XtjWwQo/TzG3Sb5RCKI/AAAAAAAAIag/N6oCD026wOE/s1600/Pirates%2BNES%2B001.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 232px; height: 320px;" src="http://2.bp.blogspot.com/-WUr7XtjWwQo/TzG3Sb5RCKI/AAAAAAAAIag/N6oCD026wOE/s320/Pirates%2BNES%2B001.jpg" alt="" id="BLOGGER_PHOTO_ID_5706543730208606370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Arrrr it's I Famicom Freak the pirate showing my treasure for ya! You would think this meant that type of pirate but no, it's actually a game about pirates! Not bootlegs...oh well, it would've kicked ass though... Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s1600/Retro%2BGaming%2BLife.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-8381671033719080457?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Gc7JGo16NLom_1q6xiLxvrpXVD4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Gc7JGo16NLom_1q6xiLxvrpXVD4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Gc7JGo16NLom_1q6xiLxvrpXVD4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Gc7JGo16NLom_1q6xiLxvrpXVD4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/ATogwQ2Mzhs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/8381671033719080457/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=8381671033719080457" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/8381671033719080457?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/8381671033719080457?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/ATogwQ2Mzhs/ads-from-past-207-pirates-nes.html" title="Ads From The Past 207: Pirates (NES)" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-WUr7XtjWwQo/TzG3Sb5RCKI/AAAAAAAAIag/N6oCD026wOE/s72-c/Pirates%2BNES%2B001.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/ads-from-past-207-pirates-nes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMHRns8eCp7ImA9WhRbFkg.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-2645941101387896981</id><published>2012-02-07T18:21:00.003-05:00</published><updated>2012-02-07T18:30:37.570-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-07T18:30:37.570-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MESS" /><category scheme="http://www.blogger.com/atom/ns#" term="SNES9x" /><category scheme="http://www.blogger.com/atom/ns#" term="Jpcsp" /><category scheme="http://www.blogger.com/atom/ns#" term="Pcsx2" /><category scheme="http://www.blogger.com/atom/ns#" term="FourDO" /><category scheme="http://www.blogger.com/atom/ns#" term="Fceux" /><category scheme="http://www.blogger.com/atom/ns#" term="emulation news" /><title>Emulation News 287: Updates for 2-7-12</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s1600/Emulation%2BNews%2BBanner.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5611093481486310178" src="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s320/Emulation%2BNews%2BBanner.png" style="cursor: hand; cursor: pointer; display: block; height: 160px; margin: 0px auto 10px; text-align: center; width: 320px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The news are here! Check them out!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Jpcsp SVN r2453&lt;br /&gt;&lt;span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://1.bp.blogspot.com/-ZqRLVCmnoko/TbDGz2xPiqI/AAAAAAAAEUU/8B--yLO3BWw/s1600/jpcsp.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 238px; height: 70px;" src="http://1.bp.blogspot.com/-ZqRLVCmnoko/TbDGz2xPiqI/AAAAAAAAEUU/8B--yLO3BWw/s320/jpcsp.png" alt="" id="BLOGGER_PHOTO_ID_5598192930999208610" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;"r2453&lt;br /&gt;More work on software rendering:&lt;br /&gt;- implemented color doubling&lt;br /&gt;- draft implementation of a filter compiler in specific cases (just a try to check if a compiler would be useful here)&lt;br /&gt;- small fixes"&lt;br /&gt;&lt;a href="http://code.google.com/p/jpcsp/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Fceux SVN r2399&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-H35P-T9v2gQ/TbcG6B-yZRI/AAAAAAAAEfk/hM0hr0JvTYg/s1600/FCE%2BUltra.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 111px; height: 90px;" src="http://4.bp.blogspot.com/-H35P-T9v2gQ/TbcG6B-yZRI/AAAAAAAAEfk/hM0hr0JvTYg/s320/FCE%2BUltra.png" alt="" id="BLOGGER_PHOTO_ID_5599952255692465426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r2398&lt;br /&gt;* refined Recording, now can safely record commands (Power, Reset, Insert, Switch)&lt;br /&gt;* new Lua scripts: SoundDisplay.lua, TrackNoise.lua&lt;br /&gt;r2399&lt;br /&gt;Replaced "Turbo seek" and "Follow cursor" checkboxes"&lt;br /&gt;&lt;a href="http://fceultra.svn.sourceforge.net/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;PCSX2 SVN r5088&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-mbvSFV7RuLM/TbDCXgdm-hI/AAAAAAAAETk/9w8v2Krb_2k/s1600/pcsx2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 279px; height: 71px;" src="http://3.bp.blogspot.com/-mbvSFV7RuLM/TbDCXgdm-hI/AAAAAAAAETk/9w8v2Krb_2k/s320/pcsx2.png" alt="" id="BLOGGER_PHOTO_ID_5598188045928430098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r5088&lt;br /&gt;gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter&lt;br /&gt;cmake: compilation fix on debian sid (and potentially ubuntu)&lt;br /&gt;i18n: add some comment for potential language change in the future."&lt;br /&gt;&lt;a href="http://code.google.com/p/pcsx2/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;SNES9Xbox v6 Fixed&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-WeXZJcifv68/TijKzi55S0I/AAAAAAAAF2U/IMqef8RoJok/s1600/Snes9x%2BEX.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 72px; height: 72px;" src="http://2.bp.blogspot.com/-WeXZJcifv68/TijKzi55S0I/AAAAAAAAF2U/IMqef8RoJok/s320/Snes9x%2BEX.png" alt="" id="BLOGGER_PHOTO_ID_5631974320918580034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"*********************************&lt;br /&gt;*** Changes To Snes9Xbox Core ***&lt;br /&gt;*********************************&lt;br /&gt;&lt;br /&gt;* New APU Sound core hiccup issues now solved! Big super duper thanks to Philexile for pointing the way.&lt;br /&gt;* Border at bottom of screen should be gone now&lt;br /&gt;* No more lockups when using software filters (silly regression bug). That's my story and I'm sticking to it!&lt;br /&gt;* Force Screen Size (Accurate Pixel Ratio) should work on all cores now.&lt;br /&gt;* MP3 Volume issue should hopefully be fixed when loading a game that switches the cores.&lt;br /&gt;&lt;br /&gt;**************************************&lt;br /&gt;*** Interface Related Changes ***&lt;br /&gt;**************************************&lt;br /&gt;&lt;br /&gt;* I foobared the code that stores the text/game screen size/position there are two ways to correct this..&lt;br /&gt;&lt;br /&gt;1)  Go into Configuration -&amp;gt; Video Configuration -&amp;gt; Game and Text  Screen Size/Position and configure your screen the way you want it to  be. Once you do that you will get a popup "Do you want to use these  settings globally?".. select "Yes". This will go thru all the existing  saves and set them to match your selected game screen size/positions.&lt;br /&gt;&lt;br /&gt;1.2)  If you have "Automatically Use Default Game Configuration?" set to yes.  Be sure to go into Configuration -&amp;gt; Set Default Game Configuration  and set those as well.&lt;br /&gt;&lt;br /&gt;2) (the long way).. Delete the *.keh files  for all save game configurations created using the beta. The easiest  way to do this is to copy the emulators "save" directory from the xbox  over to a PC. Use the windows explorer "search" option to search for  "*.keh" files, select those files (ctrl-a) and delete them. Then delete  your saves directory off the xbox and copy the files back. Doing so this  way will keep your game configurations intact. Sorry about that.. :s&lt;br /&gt;&lt;br /&gt;Sorry for the inconvenience... :s&lt;br /&gt;&lt;br /&gt;****  This only needs to be done if you used Snes9xbox V4 or later. Or if you  used any of my beta's (once I rebuild them and make them available).  ****&lt;br /&gt;&lt;br /&gt;* Fixed screen blurring when selecting Return to launcher on the home screen and using a skin that uses "sprites as background".&lt;br /&gt;&lt;br /&gt;* Code that runs when you select "Yes" to save screen size/positions "globally" is now properly functioning.&lt;br /&gt;&lt;br /&gt;*  Complete reworking of the auto screen sizing and lock code and I also  tweaked the numbers a little. It should be a little more intuitive now.  Unfortunately it had a bug which needs to be remedied with a few manual  steps.&lt;br /&gt;&lt;br /&gt;* Fixed issue where emu would crash if no accurate pixel mode settings were defined for the currently selected video mode.&lt;br /&gt;&lt;br /&gt;*  Checks put into the cheatcode database checker to let you know if the  file is to big or has too many game entries and needs to be split up.&lt;br /&gt;&lt;br /&gt;*  Gilou9999's HD Colour skins should work properly now (no weird hacks).  Be sure to at least copy over the "settings.ini" files in the skin  directory and the skin "configurations" directories and "reload the  skin".&lt;br /&gt;&lt;br /&gt;* Added new skin transition option "none". Real handy for skins like Gilou9999's that uses the HD sprite trick.&lt;br /&gt;&lt;br /&gt;*  Windows 7 users should have no more weird issues on samba shares!  Woohoo! Thank you YRUSirius for pointing out the available patch and  Buzz for creating that patch.&lt;br /&gt;&lt;br /&gt;* Fixed issue where emulator menu  video mode was reverting to last played games video mode in emu's that  support game specific video modes.&lt;br /&gt;&lt;br /&gt;* When switching cores you are now properly placed back to where you launched the game from (favorites or game select)."&lt;br /&gt;&lt;a href="http://xport.xbox-scene.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;MESS SVN r14369&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WA1arENoCQs/TbDGIA_IjvI/AAAAAAAAEUM/TL8MkYDk4qg/s1600/Mess2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 128px; height: 56px;" src="http://3.bp.blogspot.com/-WA1arENoCQs/TbDGIA_IjvI/AAAAAAAAEUM/TL8MkYDk4qg/s320/Mess2.png" alt="" id="BLOGGER_PHOTO_ID_5598192177827581682" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;"r14368&lt;br /&gt;Fully rewritten gc registers from scratch&lt;br /&gt;r14369&lt;br /&gt;sms.xml: added new Korean dumps from SMSPower. no whatsnew.&lt;br /&gt;famicom_flop.xml:  fixed a few descriptions and added real support status + fixed attempt  to read past the end of the disk in some games. no whatsnew.&lt;br /&gt;&lt;br /&gt;Side  note on the famicom disks: 90% of currently not working games fails due  to lack of write-to-disk support, so you can continue an existing game  but you can't start a new one...&lt;br /&gt;In a sense, this is good news: when we eventually get to adding write support, compatibility should jump to almost full ;-)"&lt;br /&gt;&lt;a href="http://mess.dorando.at/svn/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;FourDO SVN r235&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-W1Z4SH41uwM/TjtgyTpUpoI/AAAAAAAAF7U/5VZtWu30pro/s1600/4DO.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 45px; height: 19px;" src="http://3.bp.blogspot.com/-W1Z4SH41uwM/TjtgyTpUpoI/AAAAAAAAF7U/5VZtWu30pro/s320/4DO.png" alt="" id="BLOGGER_PHOTO_ID_5637205775967626882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r235&lt;br /&gt;Adding changes to hopefully support ISO/BIN Mode1+2352"&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/fourdo/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s1600/Retro%2BGaming%2BLife.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-2645941101387896981?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gzfWX5m68qLkovagj_nertrue-o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gzfWX5m68qLkovagj_nertrue-o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gzfWX5m68qLkovagj_nertrue-o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gzfWX5m68qLkovagj_nertrue-o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/4lsJWZTgIkE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/2645941101387896981/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=2645941101387896981" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/2645941101387896981?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/2645941101387896981?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/4lsJWZTgIkE/emulation-news-287-updates-for-2-7-12.html" title="Emulation News 287: Updates for 2-7-12" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s72-c/Emulation%2BNews%2BBanner.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/emulation-news-287-updates-for-2-7-12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8NQHc9eip7ImA9WhRbFkg.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-2279869689950160973</id><published>2012-02-07T17:56:00.002-05:00</published><updated>2012-02-07T18:21:31.962-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-07T18:21:31.962-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="QMC2" /><category scheme="http://www.blogger.com/atom/ns#" term="Altirra" /><category scheme="http://www.blogger.com/atom/ns#" term="multiMAN" /><category scheme="http://www.blogger.com/atom/ns#" term="WolfMame" /><category scheme="http://www.blogger.com/atom/ns#" term="emulation news" /><title>Emulation News 286: Updates for 2-6-12</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s1600/Emulation%2BNews%2BBanner.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5611093481486310178" src="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s320/Emulation%2BNews%2BBanner.png" style="cursor: hand; cursor: pointer; display: block; height: 160px; margin: 0px auto 10px; text-align: center; width: 320px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The news keep coming! Emulation style!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Altirra 2.1 Test 12&lt;br /&gt;&lt;span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://2.bp.blogspot.com/-sSduh1sgT8s/TbSYf2Ug4BI/AAAAAAAAEbk/-YJlrhiWH9s/s1600/Atari.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 49px; height: 50px;" src="http://2.bp.blogspot.com/-sSduh1sgT8s/TbSYf2Ug4BI/AAAAAAAAEbk/-YJlrhiWH9s/s320/Atari.png" alt="" id="BLOGGER_PHOTO_ID_5599267909653291026" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;"Bugs Fixed:&lt;br /&gt;Disk: Fixed inverted write protect bit status.&lt;br /&gt;Disk: Attempted writes to a write protected disk now return errors instead of a NAK.&lt;br /&gt;Disk: Fixed command response when accessing a drive with no disk.&lt;br /&gt;&lt;br /&gt;Author's Comment:&lt;br /&gt;Fixes several disk drive issues, tunes the drive sounds a bit, and fixes the Dimension X regression.&lt;br /&gt;XEGS game ROM banking should be fixed now.&lt;br /&gt;DOS XE issue should be fixed now (was a problem with XF551 high speed I/O).&lt;br /&gt;Dimension X issue was due to a display list timing issue related to a jump instruction fix -- both cases should work now.&lt;br /&gt;CPU  emulation speed should be cycle exact or very close to exact, certainly  not off by an order of magnitude. The rule for performance is: anything  done in a loop in BASIC is going to be dog slow, no exceptions. BASIC  is itself an interpreter, and on top of that Atari BASIC is not a  particularly fast one. The only way to get good performance for vertical  sprite movement is to move the sprite data in assembly language, which  means either calling an ML routine directly or aliasing the sprites on  top of string buffers so you can move the sprites with Atari BASIC  string commands."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://virtualdub.org/altirra.html"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;QMC2 v0.35&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-ryZiHkWqyuw/TdMu4tJCUAI/AAAAAAAAE20/ik_k8naTx-Y/s1600/Qmc2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 181px; height: 61px;" src="http://2.bp.blogspot.com/-ryZiHkWqyuw/TdMu4tJCUAI/AAAAAAAAE20/ik_k8naTx-Y/s320/Qmc2.png" alt="" id="BLOGGER_PHOTO_ID_5607877512731447298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"- fix: minor: hide the software-list favorites column 'device configuration' for MAME targets as it's a MESS-only  feature&lt;br /&gt;-  fix: minor: corrected the main progress-bar's visual behavior when ROM  status checking and software-list caching are running in  parallel&lt;br /&gt;- fix: MAME targets: the software-list widget wasn't cleared upon  reload&lt;br /&gt;- fix: the last active detail-tab's header wasn't always shown  initially&lt;br /&gt;- fix: software-snapshots were positioned incorrectly under certain  circumstances&lt;br /&gt;- fix: corrected a few minor log-scrolling  issues&lt;br /&gt;-  fix: individual ROM checks didn't work correctly when the ROM status  was 'not found' since output is written to stderr in this case and not  to stdout as  otherwise&lt;br /&gt;- fix: YouTube video-player: avoid crashes on exit by waiting for all application threads to finish before returning to the  OS&lt;br /&gt;- fix: YouTube video-player: attached videos could get lost when changing the current game/machine very  quickly&lt;br /&gt;-  fix: ROMAlyzer: correctly 'remove' the progress-bar item-widget before  deleting it (worked w/o until Qt 4.7.x, crashed since Qt 4.8.0)&lt;br /&gt;-  fix: corrected restoration of main-widget's layout when the front-end  was showing a maximized embedded emulator during clean up on the  previous  run&lt;br /&gt;- fix: corrected Windows 64-bit builds with DEBUG=2 (see bug tracker ID #21)&lt;br /&gt;-  fix: file-chooser: the underlying item model now produces correct  minimum widths for icon-less columns (size and modification date)&lt;br /&gt;- fix: embedder on X11: corrected initial input focus after launching a new embedded  emulator&lt;br /&gt;-  imp: ROM status exporter: additional output-format choice ('all  formats') to export the ROM states to all three formats at  once&lt;br /&gt;-  imp: when a software-list can't be found (though it's expected to  exist), leave the software-list widget disabled and don't try to parse  the invalid XML (a warning will still be logged since this is actually  an emulator bug, but probably also a wanted/known situation as told by  etabeta78)&lt;br /&gt;- imp: MAME/MESS emulator templates updated to 0. 145&lt;br /&gt;-  imp: faster display of software-snapshots by using tool-tip like window  attributes for the viewer widget (this also fixes bad-window errors on  X11)&lt;br /&gt;- imp: slightly bigger icons in all game/machine list  views&lt;br /&gt;-  imp: updated template format to v0.2.5 which adds support for an  optional 'part' attribute that can be used in file-type options to  specify the extracted part of the file's path (currently only "basename"  is supported, used by the effect-option)&lt;br /&gt;- imp: loading of software-lists can be interrupted now and is indicated accordingly for larger lists (i.e. cpc_cass/cpc_flop)&lt;br /&gt;- imp: Mac OS X build: moved macx/Info.plist.in to arch/Darwin/Info.plist.in where it  belongs&lt;br /&gt;-  imp: build: added a 'configure' make target to create platform  dependent project file(s) and stop (i.e. to open it in XCode and build  from there on Mac OS X, or to run MinGW make in job-server mode on  Windows)&lt;br /&gt;- imp: MiniWebBrowser: browser-plugins are now enabled per default (see make option BROWSER_PLUGINS)&lt;br /&gt;- imp: build: removed make option PRETTY as it's no longer usable in the supported Qt  versions&lt;br /&gt;- imp: Mac OS X build: provide application icons (.icns) to be associated with the  apps&lt;br /&gt;- imp: created new logo images (thanks to JacKc)&lt;br /&gt;-  imp: ROMAlyzer: checksum-wizard: when the user changes the  checksum-type and the current checksum is available in the 'other' type  as well, display it in the line-edit (not available when the checksum is  edited manually)&lt;br /&gt;- new: the ROM state filtering mechanism can now be enabled/disabled on-the-fly (the default is 'enabled', just as before)&lt;br /&gt;-  new: added support for multi-device software-list entries as well as  automatic vs. manual mount-device selection (includes the ability to mix  parts from different software-list entries)&lt;br /&gt;- new: added an alternative game/machine search entry box to the tool- bar&lt;br /&gt;- new: added a CSV and ASCII export tool for software- lists&lt;br /&gt;- new: added import/export functionality for software-list  favorites&lt;br /&gt;-  new: changed the MESS device configurator so it offers available  device-instances based on the slot-options specified, thus allowing to  mount them as well (through the legacy device-mapper and the  file-chooser)&lt;br /&gt;- new: added ZIP support for software- snapshots&lt;br /&gt;- new: X11 and Windows only: game/machine icons are now also shown on the tab headers of embedded  emulators&lt;br /&gt;- new: all images have an additional context-menu item ('refresh') now to clear and reload their cached  pendants&lt;br /&gt;- new: integrated the HTML editor from Qt Labs / graphics-dojo for all kinds of (upcoming) rich-text editing  purposes&lt;br /&gt;- new: added content-zoom to the  MiniWebBrowser&lt;br /&gt;-  new: top-level windows can now optionally be minimized upon emulation  launch and automatically restored when the (last) emulator instance has   ended&lt;br /&gt;- new: YouTube video-player: added a semi-transparent overlay  widget to display status information at the bottom of the player's   viewport&lt;br /&gt;- new: software-lists: added software-compatibility  filtering&lt;br /&gt;- new: added a 'MESS wiki' detail to look up available driver  information&lt;br /&gt;- new: added an option to suppress all messages sent through QDebug and related convenience  functions&lt;br /&gt;- new: added an optional startup splash-screen utilizing the new  logos&lt;br /&gt;-  new: added support for emulator-embedding on Windows (!) -- note,  however, that embedding of emulators running in Direct 3D mode ('-video  d3d') has two known issues: full-screen switching will lead to a crash  (of the emulator) and screen-shots aren't taken correctly from within  the GUI (just a black image)&lt;br /&gt;- new: X11 and Windows only: added an  option to select the default launch-mode used when starting emulation by  activating (i.e. double-clicking) an entry in any  list&lt;br /&gt;- new: X11  and Windows only: replaced the style-controlled embedder-release icons  (usually a red 'X' which some users wrongly interpreted as 'exit  emulator') with a more suitable / less irritating and style-independent  icon by setting explicit style-sheets on the tab-bars of all  embedders&lt;br /&gt;-  new: added two options to allow for hiding of BIOS and/or device sets  in all master-lists (see Front end -&amp;gt; Game/Machine list in the main  setup dialog) -- both will trigger an automatic reload when  changed&lt;br /&gt;-  new: added a dock-able/floating software-detail widget with a separate  snapshot-browser, a ProjectMESS software-lookup feature, and an HTML  editor/viewer for personal rich-text software- notes&lt;br /&gt;- inf: the new required minimum Qt version is 4.7.0, support for older versions of Qt has been  dropped"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/qmc2/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;WolfMame v0.145&lt;br /&gt;&lt;br /&gt;&lt;a href="http://wolfmame.marpirc.net/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;multiMAN v04.01.00&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-TDuxmF4YoTk/Tb7XMebydSI/AAAAAAAAEnc/uRBxrX1y_ck/s1600/multiMAN.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 129px; height: 38px;" src="http://4.bp.blogspot.com/-TDuxmF4YoTk/Tb7XMebydSI/AAAAAAAAEnc/uRBxrX1y_ck/s320/multiMAN.png" alt="" id="BLOGGER_PHOTO_ID_5602151595823494434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"* Changed: Nethost PC server application "ps3serv" is replaced by new windows/linux application "ps3netsrv" !&lt;br /&gt;NOTE:  For best performance and compatibility of the new net_host interface, a  WIRED network may be required (Wi-Fi is also supported) ! NOTE: Root  folders served by remote hosts must contain /PS3ISO, /BDISO, /DVDISO and  /PSXISO folders to enable remote content&lt;br /&gt;* Added new option in SETTINGS column: "Network Servers" for setting up to 10 remote nethost IP:PORT values&lt;br /&gt;* Removed: *nethost* settings from options[_default].ini are ignored and no longer supported&lt;br /&gt;* Added support for thumbnail images for remote BD/DVD/PS3/PSX ISO/BIN+CUE files (*.jpg / *.png)&lt;br /&gt;* Added support to copy files from one net_host to another&lt;br /&gt;* Added support to delete folders from remote net_host&lt;br /&gt;* Added support to view files in TextViewer from remote net_host folders&lt;br /&gt;* Added support to copy games and ISO images to remote host from SIDE menu ([TRIANGLE] in XMMB/XBDM/BOARD display modes)&lt;br /&gt;* Added support for 3.55DEX (additional DEX UPD MOD update package required)"&lt;br /&gt;&lt;a href="http://code.google.com/p/multiman/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-2279869689950160973?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/sPHZbZnBHk0a85T4sLFEdW8iGG4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sPHZbZnBHk0a85T4sLFEdW8iGG4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/9izkk6V-kVo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/2279869689950160973/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=2279869689950160973" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/2279869689950160973?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/2279869689950160973?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/9izkk6V-kVo/emulation-news-286-updates-for-2-6-12.html" title="Emulation News 286: Updates for 2-6-12" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s72-c/Emulation%2BNews%2BBanner.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/emulation-news-286-updates-for-2-6-12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4MQnkycSp7ImA9WhRbFkg.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-3533737665062609907</id><published>2012-02-07T17:24:00.003-05:00</published><updated>2012-02-07T17:33:03.799-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-07T17:33:03.799-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="retro news" /><title>So What's Going On? Some Answers!</title><content type="html">&lt;a href="http://3.bp.blogspot.com/-nCkjJttsaQk/TzGkwTOuMAI/AAAAAAAAIaI/TIlq55Ycrl4/s1600/%25C3%2591am.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 310px;" src="http://3.bp.blogspot.com/-nCkjJttsaQk/TzGkwTOuMAI/AAAAAAAAIaI/TIlq55Ycrl4/s320/%25C3%2591am.jpg" alt="" id="BLOGGER_PHOTO_ID_5706523352557826050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;So what's been going on? I know the updates for the past month or so have been nothing spectacular but there have been a lot of things going on in my life to be able to care for this blog properly. We all go through these problems but I'm happy to announce that I'll be able to do the things I wanted like usual. Furthermore here are some questions I asked myself and answered as well lol!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What happened with Famicom Guide?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Nothing actually happened I just had a lot of things to keep me occupied like a promotion and the lack of a good internet connection to actually keep working on it. I'm finally going to be able to upload more videos and keep the guide growing. I do apologize for the lack of news but things will get better.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Any new series on the horizon?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Well, I'm still with the quest of acquiring my action figures in order to create that comic book I always wanted. The story is there and it only needs time to get everything together. I might also not be making a trip to Peru this year due to a lot of things such as school and moving to another state. I do promise to bring up a lot more interesting topics in the future.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Will this blog ever be shut down?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I highly doubt it because all of this is in my blood! This is my life's work and I'm willing to do the best of it to share it with everyone. To be honest, things have just begun! I can't wait for the future which is a bright and prosperous one.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Anything we should be looking out for? &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Absolutely, in the next couple of months I'll start doing a monthly giveaway for a retro game or even game of my choice. To enter, it'll be as easy as to post a comment or share an article of mine on your own blog or even facebook. I want to share retro games and video games with all of you out there in the entire world!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I think that should answer some stuff of what has been going on. There is a lot more to do and so little time. I really need a vacation from at least one of my jobs. Till then, cya later!!&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-3533737665062609907?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/aLjvOkbUUidGUXrGceAwJjvPfVM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aLjvOkbUUidGUXrGceAwJjvPfVM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/dMhkXXOJAUc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/3533737665062609907/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=3533737665062609907" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/3533737665062609907?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/3533737665062609907?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/dMhkXXOJAUc/so-whats-going-on-some-answers.html" title="So What's Going On? Some Answers!" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-nCkjJttsaQk/TzGkwTOuMAI/AAAAAAAAIaI/TIlq55Ycrl4/s72-c/%25C3%2591am.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/so-whats-going-on-some-answers.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUAR3c-fCp7ImA9WhRbFkg.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-3392361662259887079</id><published>2012-02-07T17:16:00.003-05:00</published><updated>2012-02-07T17:20:46.954-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-07T17:20:46.954-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Retrobeat Tuesdays" /><category scheme="http://www.blogger.com/atom/ns#" term="SNES" /><title>Retrobeat Tuesdays 001: Top Gear 2 Music -Title Music-</title><content type="html">&lt;a href="http://2.bp.blogspot.com/-7e-RLXO1bQg/TzGjuDhi2oI/AAAAAAAAIZw/QELsgDE4j4Y/s1600/Top%2BGear%2B2%2BSNES.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 194px;" src="http://2.bp.blogspot.com/-7e-RLXO1bQg/TzGjuDhi2oI/AAAAAAAAIZw/QELsgDE4j4Y/s320/Top%2BGear%2B2%2BSNES.png" alt="" id="BLOGGER_PHOTO_ID_5706522214470441602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;iframe src="http://www.youtube.com/embed/X_Cfcess_4Y" allowfullscreen="" frameborder="0" height="315" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;So a new series I've been meaning to start is finally here! What's Retrobeat Tuesdays? It's plain and simple retro music for your ears! You can't get any better than this! Rest assure, these beats can't be beaten! For our first entry, we have the title music for Top Gear 2. Probably one of my favorite songs of a racer game ever! Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-3392361662259887079?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gXkoICIuF7WaK3syjR1ZxJ7VlA0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gXkoICIuF7WaK3syjR1ZxJ7VlA0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gXkoICIuF7WaK3syjR1ZxJ7VlA0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gXkoICIuF7WaK3syjR1ZxJ7VlA0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/CCvlAxFkm4U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/3392361662259887079/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=3392361662259887079" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/3392361662259887079?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/3392361662259887079?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/CCvlAxFkm4U/retrobeat-tuesdays-001-top-gear-2-music.html" title="Retrobeat Tuesdays 001: Top Gear 2 Music -Title Music-" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-7e-RLXO1bQg/TzGjuDhi2oI/AAAAAAAAIZw/QELsgDE4j4Y/s72-c/Top%2BGear%2B2%2BSNES.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/retrobeat-tuesdays-001-top-gear-2-music.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMHRXkyeyp7ImA9WhRbFkg.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-17205642491364623</id><published>2012-02-06T02:06:00.005-05:00</published><updated>2012-02-07T17:23:54.793-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-07T17:23:54.793-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gameboy" /><category scheme="http://www.blogger.com/atom/ns#" term="retro news" /><title>Retro Gaming News 101: The Bugs Bunny Crazy Castle Two Two</title><content type="html">&lt;a href="http://2.bp.blogspot.com/-lMY7KjYzgpU/Ty98jVs7SUI/AAAAAAAAIZY/XlnVK448HU8/s1600/Retro%2BGaming%2BNews%2B101%2BThe%2BBugs%2BBunny%2BCrazy%2BCastle%2BTwo%2BTwo.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 98px;" src="http://2.bp.blogspot.com/-lMY7KjYzgpU/Ty98jVs7SUI/AAAAAAAAIZY/XlnVK448HU8/s320/Retro%2BGaming%2BNews%2B101%2BThe%2BBugs%2BBunny%2BCrazy%2BCastle%2BTwo%2BTwo.png" alt="" id="BLOGGER_PHOTO_ID_5705916199464552770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;"This is a complete level hack for The Bugs Bunny Crazy Castle II,  with twenty-nine challenging brand new levels!  There are also a few  graphics changes."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.romhacking.net/hacks/886/"&gt;&lt;/a&gt;&lt;a href="http://www.romhacking.net/hacks/886/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 117px; height: 48px;" src="http://3.bp.blogspot.com/-seuzvFbVZKo/TzGkHsAxUAI/AAAAAAAAIZ8/ZEuehBsMjq8/s320/Source.jpg" alt="" id="BLOGGER_PHOTO_ID_5706522654835560450" border="0" /&gt;&lt;/a&gt;&lt;p&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-17205642491364623?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/v4fknTXo-VWIsAIra47_HW9Jnsc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/v4fknTXo-VWIsAIra47_HW9Jnsc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/v4fknTXo-VWIsAIra47_HW9Jnsc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/v4fknTXo-VWIsAIra47_HW9Jnsc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/zDctAkX36xk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/17205642491364623/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=17205642491364623" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/17205642491364623?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/17205642491364623?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/zDctAkX36xk/retro-gaming-news-101-bugs-bunny-crazy.html" title="Retro Gaming News 101: The Bugs Bunny Crazy Castle Two Two" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-lMY7KjYzgpU/Ty98jVs7SUI/AAAAAAAAIZY/XlnVK448HU8/s72-c/Retro%2BGaming%2BNews%2B101%2BThe%2BBugs%2BBunny%2BCrazy%2BCastle%2BTwo%2BTwo.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/retro-gaming-news-101-bugs-bunny-crazy.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcERX86fSp7ImA9WhRbFEs.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-6450726386252279056</id><published>2012-02-05T12:28:00.002-05:00</published><updated>2012-02-05T12:30:04.115-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-05T12:30:04.115-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Retro Comics" /><title>Betrayal....we all have done it before, I know I have...</title><content type="html">&lt;a href="http://3.bp.blogspot.com/-lr1GSL_5V7E/Ty68W-7fXfI/AAAAAAAAIZM/LhDGlL8EZto/s1600/betrayal-yoshi-super-video-game-betrayal-fail-demotivational-poster-1203793689.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 256px; height: 320px;" src="http://3.bp.blogspot.com/-lr1GSL_5V7E/Ty68W-7fXfI/AAAAAAAAIZM/LhDGlL8EZto/s320/betrayal-yoshi-super-video-game-betrayal-fail-demotivational-poster-1203793689.jpg" alt="" id="BLOGGER_PHOTO_ID_5705704880960658930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;I really don't feel as bad to drop Yoshi to his demise. After all, you can always get a brand newborn one right out of the egg. This is just to show you when one life ends, another one begins.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-6450726386252279056?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/vL8rEcxzajKNY6JU4PkHPJvdLrI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vL8rEcxzajKNY6JU4PkHPJvdLrI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/vL8rEcxzajKNY6JU4PkHPJvdLrI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vL8rEcxzajKNY6JU4PkHPJvdLrI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/eo00WxxWWLg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/6450726386252279056/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=6450726386252279056" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/6450726386252279056?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/6450726386252279056?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/eo00WxxWWLg/betrayalwe-all-have-done-it-before-i.html" title="Betrayal....we all have done it before, I know I have..." /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-lr1GSL_5V7E/Ty68W-7fXfI/AAAAAAAAIZM/LhDGlL8EZto/s72-c/betrayal-yoshi-super-video-game-betrayal-fail-demotivational-poster-1203793689.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/betrayalwe-all-have-done-it-before-i.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8MRnYyfyp7ImA9WhRbFEs.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-2325747949759364371</id><published>2012-02-05T12:23:00.002-05:00</published><updated>2012-02-05T12:28:07.897-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-05T12:28:07.897-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="QMC2" /><category scheme="http://www.blogger.com/atom/ns#" term="MESS" /><category scheme="http://www.blogger.com/atom/ns#" term="WinUAE" /><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="emulation news" /><title>Emulation News 285: Updates for 2-5-12</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s1600/Emulation%2BNews%2BBanner.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5611093481486310178" src="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s320/Emulation%2BNews%2BBanner.png" style="cursor: hand; cursor: pointer; display: block; height: 160px; margin: 0px auto 10px; text-align: center; width: 320px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Happy Super Bowl Weekend! Now for the news!&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Dolphin Git 3.0-415&lt;br /&gt;&lt;span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://1.bp.blogspot.com/-n6-mAdhePb4/TbDIzeQxc5I/AAAAAAAAEUs/pBOYAv0LNHI/s1600/dolphin.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 134px; height: 82px;" src="http://1.bp.blogspot.com/-n6-mAdhePb4/TbDIzeQxc5I/AAAAAAAAEUs/pBOYAv0LNHI/s320/dolphin.png" alt="" id="BLOGGER_PHOTO_ID_5598195123443823506" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;"* TextureCacheBase: Remove a superfluous TODO (texture hashing takes care of that stuff)&lt;br /&gt;* Merge branch 'texcache-preload'&lt;br /&gt;For further info, see revision 56ccfc5d9d4defb308e02a71d201aee9eef0a76e.&lt;br /&gt;* Added an error check for invalid contents in ES_OPENCONTENT.  Fixes Jungle Speed and Doc's Punch Out.&lt;br /&gt;Fixes issue 3035.&lt;br /&gt;* Removed the busy-wait from DSP LLE on thread.  Reduces the CPU usage in this scenario by around a third."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://code.google.com/p/dolphin-emu/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;WinUAE v2.4.0 Beta 15&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-whV_qX-XCp8/TbLijDTZMSI/AAAAAAAAEY8/tNjvDDuK29Y/s1600/WinUAE.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 146px; height: 147px;" src="http://2.bp.blogspot.com/-whV_qX-XCp8/TbLijDTZMSI/AAAAAAAAEY8/tNjvDDuK29Y/s320/WinUAE.png" alt="" id="BLOGGER_PHOTO_ID_5598786378584895778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"- Append 'i' to PC resolutions that are interlaced. (TV Out, VGA + 15KHz hacks etc..)&lt;br /&gt;-  Low latency Amiga interlace mode odd/even fields are now in sync with  output's odd/even fields, if output resolution is also interlaced.&lt;br /&gt;- Set cpu speed to "real" if it was fastest possible originally when switching cycle-exact on the fly using uae-configuration.&lt;br /&gt;- MIDI device IDs are correct again (b1)&lt;br /&gt;- Display panel displaydata PAL/NTSC/etc select box now mirrors currently active emulated setting.&lt;br /&gt;- "Default refresh rate" skipped every other frame in DirectDraw mode (b14)&lt;br /&gt;- gfx_autoresolution_min_vertical and gfx_autoresolution_min_horizontal support on the fly adjustment using uae-configuration.&lt;br /&gt;- Write winuaebootlog.txt to Windows temp directory if original directory is read-only.&lt;br /&gt;- Directory harddrives configured as unbootable are now really unbootable under KS 1.3.&lt;br /&gt;- Mequa's optimized Akiko C2P added.&lt;br /&gt;- HID raw input mask overflow when HID bitsize was 32. (PPJoy)"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.winuae.net/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;MESS SVN r14348&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WA1arENoCQs/TbDGIA_IjvI/AAAAAAAAEUM/TL8MkYDk4qg/s1600/Mess2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 128px; height: 56px;" src="http://3.bp.blogspot.com/-WA1arENoCQs/TbDGIA_IjvI/AAAAAAAAEUM/TL8MkYDk4qg/s320/Mess2.png" alt="" id="BLOGGER_PHOTO_ID_5598192177827581682" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;"r14347&lt;br /&gt;Proper fix for issues with slots, removed old fix too (no whatsnew)&lt;br /&gt;r14348&lt;br /&gt;Sync with MAME r15303  (nw)"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mess.dorando.at/svn/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;QMC2 SVN r3516&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-ryZiHkWqyuw/TdMu4tJCUAI/AAAAAAAAE20/ik_k8naTx-Y/s1600/Qmc2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 181px; height: 61px;" src="http://2.bp.blogspot.com/-ryZiHkWqyuw/TdMu4tJCUAI/AAAAAAAAE20/ik_k8naTx-Y/s320/Qmc2.png" alt="" id="BLOGGER_PHOTO_ID_5607877512731447298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r3512&lt;br /&gt;imp: ROMAlyzer: checksum-wizard: when the user changes the checksum-type&lt;br /&gt;and the current checksum is available in the 'other' type as well,&lt;br /&gt;display it in the line-edit (not available when the checksum is edited&lt;br /&gt;manually)&lt;br /&gt;r3513&lt;br /&gt;fix: embedder on X11: corrected initial input focus after launching a&lt;br /&gt;new embedded emulator&lt;br /&gt;r3514&lt;br /&gt;imp: icon loader: ignore file extension completely when loaded from ZIP&lt;br /&gt;r3515&lt;br /&gt;imp: updated Polish translation&lt;br /&gt;imp: added configurations for Fedoras 17 (soon to be branched) and 18 (what rawhide will become after that)&lt;br /&gt;r3516&lt;br /&gt;Updated the SVN exclude list"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/qmc2/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-2325747949759364371?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/5GWmpY58B9R0zjO7NZqsK8hwisE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5GWmpY58B9R0zjO7NZqsK8hwisE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/Wlk0v0X73qQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/2325747949759364371/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=2325747949759364371" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/2325747949759364371?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/2325747949759364371?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/Wlk0v0X73qQ/emulation-news-285-updates-for-2-5-12.html" title="Emulation News 285: Updates for 2-5-12" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s72-c/Emulation%2BNews%2BBanner.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/emulation-news-285-updates-for-2-5-12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEIDSHs6fip7ImA9WhRbFEs.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-2581621676963339216</id><published>2012-02-05T12:19:00.002-05:00</published><updated>2012-02-05T12:22:59.516-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-05T12:22:59.516-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Stella" /><category scheme="http://www.blogger.com/atom/ns#" term="EmuPack" /><category scheme="http://www.blogger.com/atom/ns#" term="FourDO" /><category scheme="http://www.blogger.com/atom/ns#" term="emulation news" /><title>Emulation News 284: Updates for 2-4-12</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s1600/Emulation%2BNews%2BBanner.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5611093481486310178" src="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s320/Emulation%2BNews%2BBanner.png" style="cursor: hand; cursor: pointer; display: block; height: 160px; margin: 0px auto 10px; text-align: center; width: 320px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here are the news for the weekend!! ^_^&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;EmuPack v1.9 RC4&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Xp8rynSOK9w/ThZS24lYfII/AAAAAAAAFto/0u2wn8hscv8/s1600/emupack.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 189px; height: 42px;" src="http://4.bp.blogspot.com/-Xp8rynSOK9w/ThZS24lYfII/AAAAAAAAFto/0u2wn8hscv8/s320/emupack.png" alt="" id="BLOGGER_PHOTO_ID_5626775887301606530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"- Integration into Windows Default Programs is beta.&lt;br /&gt;- Right-click icons for File | Open actions. (Windows Vista and Windows 7)&lt;br /&gt;- Runtime files are now installed directly to System32&lt;br /&gt;- Runtime installation is now configurable, but will still be installed with emulators that call for them.&lt;br /&gt;-  Since EmuPack 1.8, I've dropped Magic Engine in favor of PCEjin and  AppleII has been removed and files are now associated with AppleWin&lt;br /&gt;-  Several filetypes have been added. As well rPcS3 which is a PS3  disassembler and O2EM which is an Odyssey 2 and Videopac+ emulator.&lt;br /&gt;-  Several fixes include a few file icons changes, installer meta data,  updated runtime files, links, and above all the script is ready for  seamless upgrade to EmuPack 2.0 when it comes out."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://emupack.blogspot.com/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Stella SVN r2378&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-iWMeWuaENA0/TbJEF35_2GI/AAAAAAAAEXU/kGhm6DbqE0E/s1600/Stella.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 91px;" src="http://3.bp.blogspot.com/-iWMeWuaENA0/TbJEF35_2GI/AAAAAAAAEXU/kGhm6DbqE0E/s320/Stella.png" alt="" id="BLOGGER_PHOTO_ID_5598612154472192098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r2378&lt;br /&gt;Refactored the PERL properties set tools, in preparation for additional tools."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://stella.sourceforge.net/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;FourDO SVN r231&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-W1Z4SH41uwM/TjtgyTpUpoI/AAAAAAAAF7U/5VZtWu30pro/s1600/4DO.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 45px; height: 19px;" src="http://3.bp.blogspot.com/-W1Z4SH41uwM/TjtgyTpUpoI/AAAAAAAAF7U/5VZtWu30pro/s320/4DO.png" alt="" id="BLOGGER_PHOTO_ID_5637205775967626882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r231&lt;br /&gt;Fixing Street Fighter II and Gex crash"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/fourdo/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s1600/Retro%2BGaming%2BLife.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-2581621676963339216?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/O_p1A_1Y8Wb3G_6bHO1ACqEQt3A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/O_p1A_1Y8Wb3G_6bHO1ACqEQt3A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/huVINOvenpo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/2581621676963339216/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=2581621676963339216" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/2581621676963339216?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/2581621676963339216?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/huVINOvenpo/emulation-news-284-updates-for-2-4-12.html" title="Emulation News 284: Updates for 2-4-12" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s72-c/Emulation%2BNews%2BBanner.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/emulation-news-284-updates-for-2-4-12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0IMQXg4eyp7ImA9WhRbE0o.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-6032736337412740552</id><published>2012-02-04T12:12:00.003-05:00</published><updated>2012-02-04T12:13:00.633-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-04T12:13:00.633-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Retro Comics" /><title>Pacman and Mario Join Forces!</title><content type="html">&lt;a href="http://3.bp.blogspot.com/-YLU7o0IlStU/Ty1m8cuW0HI/AAAAAAAAIZA/CEA7dp7e30c/s1600/Pacman%2Band%2BMario%2BJoin%2BForces%2521.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 274px; height: 320px;" src="http://3.bp.blogspot.com/-YLU7o0IlStU/Ty1m8cuW0HI/AAAAAAAAIZA/CEA7dp7e30c/s320/Pacman%2Band%2BMario%2BJoin%2BForces%2521.jpg" alt="" id="BLOGGER_PHOTO_ID_5705329491637096562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;The picture should self explain what's going on. About time these guys figure something out to get rid of such pesky ghosts!&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://4.bp.blogspot.com/-6wNNZioSDhg/Tpc-5UoxKtI/AAAAAAAAGRc/WrSFg4TTt9U/s1600/Findings%2BList.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 276px; height: 69px;" src="http://4.bp.blogspot.com/-6wNNZioSDhg/Tpc-5UoxKtI/AAAAAAAAGRc/WrSFg4TTt9U/s320/Findings%2BList.jpg" alt="" id="BLOGGER_PHOTO_ID_5663064210954857170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-6032736337412740552?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/aHF6GzPp1Svo3DWgkH1g4dyHjyc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/aHF6GzPp1Svo3DWgkH1g4dyHjyc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/GcWq5_mCDzc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/6032736337412740552/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=6032736337412740552" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/6032736337412740552?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/6032736337412740552?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/GcWq5_mCDzc/pacman-and-mario-join-forces.html" title="Pacman and Mario Join Forces!" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-YLU7o0IlStU/Ty1m8cuW0HI/AAAAAAAAIZA/CEA7dp7e30c/s72-c/Pacman%2Band%2BMario%2BJoin%2BForces%2521.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/pacman-and-mario-join-forces.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MDQng_fip7ImA9WhRbE0o.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-1752301022281686347</id><published>2012-02-04T12:05:00.003-05:00</published><updated>2012-02-04T12:11:13.646-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-04T12:11:13.646-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Wine" /><category scheme="http://www.blogger.com/atom/ns#" term="Project 64" /><category scheme="http://www.blogger.com/atom/ns#" term="Jpcsp" /><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="FourDO" /><category scheme="http://www.blogger.com/atom/ns#" term="emulation news" /><title>Emulation News 283: Updates for 2-3-12</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s1600/Emulation%2BNews%2BBanner.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5611093481486310178" src="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s320/Emulation%2BNews%2BBanner.png" style="cursor: hand; cursor: pointer; display: block; height: 160px; margin: 0px auto 10px; text-align: center; width: 320px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here are the news! Happy weekend!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Wine v1.4 RC2&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-YdPKUXl5kH8/Tbwme3MkzpI/AAAAAAAAEls/JeQg-xjsQow/s1600/wine.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 79px; height: 94px;" src="http://2.bp.blogspot.com/-YdPKUXl5kH8/Tbwme3MkzpI/AAAAAAAAEls/JeQg-xjsQow/s320/wine.png" alt="" id="BLOGGER_PHOTO_ID_5601394348196679314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"- Bug fixes only, we are in code freeze."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.winehq.org/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Project64k v0.35&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-CAuR1CqS7oU/Ty1lzVBxe6I/AAAAAAAAIY0/ywRSc3XT7gE/s1600/Project64k.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 109px;" src="http://2.bp.blogspot.com/-CAuR1CqS7oU/Ty1lzVBxe6I/AAAAAAAAIY0/ywRSc3XT7gE/s320/Project64k.png" alt="" id="BLOGGER_PHOTO_ID_5705328235440602018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"Final release for base 0.13 core 1.4. So until 1.6 or 1.7 source is public, no more updates.&lt;br /&gt;&lt;br /&gt;Also,  for future notice, this does not work with Goldeneye, Perfect Dark,  Donkey kong 64, Any mario party, mario golf, mario tennis. IF you want  to play those games go get mupen.&lt;br /&gt;&lt;br /&gt;For roms look down at the bottom for n64 rom searching.&lt;br /&gt;&lt;br /&gt;Good bye~Smasherx74&lt;br /&gt;&lt;br /&gt;*Yes  I know the emulator name version says 0.32 thats because I wanted to  rebuild off of the edits I did up to that version because one of recent  ones messed a few things up. i'll change it later.*"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://pj64k.blogspot.com/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Dolphin Git 3.0-408&lt;br /&gt;&lt;span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://1.bp.blogspot.com/-n6-mAdhePb4/TbDIzeQxc5I/AAAAAAAAEUs/pBOYAv0LNHI/s1600/dolphin.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 134px; height: 82px;" src="http://1.bp.blogspot.com/-n6-mAdhePb4/TbDIzeQxc5I/AAAAAAAAEUs/pBOYAv0LNHI/s320/dolphin.png" alt="" id="BLOGGER_PHOTO_ID_5598195123443823506" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;"* Update some license headers."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://code.google.com/p/dolphin-emu/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Jpcsp SVN r2452&lt;br /&gt;&lt;span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://1.bp.blogspot.com/-ZqRLVCmnoko/TbDGz2xPiqI/AAAAAAAAEUU/8B--yLO3BWw/s1600/jpcsp.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 238px; height: 70px;" src="http://1.bp.blogspot.com/-ZqRLVCmnoko/TbDGz2xPiqI/AAAAAAAAEUU/8B--yLO3BWw/s320/jpcsp.png" alt="" id="BLOGGER_PHOTO_ID_5598192930999208610" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;"r2451&lt;br /&gt;More work on software rendering:&lt;br /&gt;- implemented rendering of bezier and spline&lt;br /&gt;- implemented stencil operations&lt;br /&gt;- improved lighting (correct computation of normals in eye coordinates)&lt;br /&gt;- implemented material colors&lt;br /&gt;r2452&lt;br /&gt;Statistics were enabled by mistake in r2445. They are only useful for development. Now disabled again."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://code.google.com/p/jpcsp/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;FourDO SVN r229&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-W1Z4SH41uwM/TjtgyTpUpoI/AAAAAAAAF7U/5VZtWu30pro/s1600/4DO.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 45px; height: 19px;" src="http://3.bp.blogspot.com/-W1Z4SH41uwM/TjtgyTpUpoI/AAAAAAAAF7U/5VZtWu30pro/s320/4DO.png" alt="" id="BLOGGER_PHOTO_ID_5637205775967626882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r226&lt;br /&gt;So far so good. Checking in DirectSound audio that I suspect may be the winner!&lt;br /&gt;r227&lt;br /&gt;Checking  in a copy of the new JohnnyAudioPlugin, although I don't really trust  it. Good for troubleshooting DirectSound if I have to at some point.  This version of not suitable for release, though, since it relies on a  callback whose timing is unreliable on some systems.&lt;br /&gt;r228&lt;br /&gt;Now using DirectSound&lt;br /&gt;r229&lt;br /&gt;Including SlimDX.dll in the released ZIP file"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/fourdo/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s1600/Retro%2BGaming%2BLife.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-1752301022281686347?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/15B4co6CTSc8uGog22OBpiwjgZU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/15B4co6CTSc8uGog22OBpiwjgZU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/-pkasDV9WGE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/1752301022281686347/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=1752301022281686347" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/1752301022281686347?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/1752301022281686347?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/-pkasDV9WGE/emulation-news-283-updates-for-2-3-12.html" title="Emulation News 283: Updates for 2-3-12" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s72-c/Emulation%2BNews%2BBanner.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/emulation-news-283-updates-for-2-3-12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YFRXc5fyp7ImA9WhRbE0o.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-3276708810599019683</id><published>2012-02-04T11:59:00.002-05:00</published><updated>2012-02-04T12:05:14.927-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-04T12:05:14.927-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="1964" /><category scheme="http://www.blogger.com/atom/ns#" term="Colem" /><category scheme="http://www.blogger.com/atom/ns#" term="Speccy" /><category scheme="http://www.blogger.com/atom/ns#" term="fMSX" /><category scheme="http://www.blogger.com/atom/ns#" term="Virtual Gameboy" /><category scheme="http://www.blogger.com/atom/ns#" term="Fceux" /><category scheme="http://www.blogger.com/atom/ns#" term="emulation news" /><title>Emulation News 282: Updates for 2-2-12</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s1600/Emulation%2BNews%2BBanner.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5611093481486310178" src="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s320/Emulation%2BNews%2BBanner.png" style="cursor: hand; cursor: pointer; display: block; height: 160px; margin: 0px auto 10px; text-align: center; width: 320px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here are the news!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;1964 SVN r112&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-6bXx0jAARCc/TexHqoO5qVI/AAAAAAAAFIo/xQ88IrDSp7s/s1600/1964.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 159px; height: 53px;" src="http://2.bp.blogspot.com/-6bXx0jAARCc/TexHqoO5qVI/AAAAAAAAFIo/xQ88IrDSp7s/s320/1964.png" alt="" id="BLOGGER_PHOTO_ID_5614941633104161106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r112&lt;br /&gt;1964Video, turn off D3D ZBias only for Diddy Kong Racing since it was causing problems with other games."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://code.google.com/p/emu-1964/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Fceux SVN r2396&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-H35P-T9v2gQ/TbcG6B-yZRI/AAAAAAAAEfk/hM0hr0JvTYg/s1600/FCE%2BUltra.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 111px; height: 90px;" src="http://4.bp.blogspot.com/-H35P-T9v2gQ/TbcG6B-yZRI/AAAAAAAAEfk/hM0hr0JvTYg/s320/FCE%2BUltra.png" alt="" id="BLOGGER_PHOTO_ID_5599952255692465426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r2395&lt;br /&gt;sdl bugfix: compile with gcc 4.6.2&lt;br /&gt;r2396&lt;br /&gt;fix 2005 vcproj"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://fceultra.svn.sourceforge.net/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Virtual GameBoy v3.5.12 for Android&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-W71gJBLyFdg/TijLE5uAIrI/AAAAAAAAF2c/bQVyyCJlQUI/s1600/Virtual%2BGameboy%2Bfor%2BAndroid.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 95px; height: 95px;" src="http://2.bp.blogspot.com/-W71gJBLyFdg/TijLE5uAIrI/AAAAAAAAF2c/bQVyyCJlQUI/s320/Virtual%2BGameboy%2Bfor%2BAndroid.png" alt="" id="BLOGGER_PHOTO_ID_5631974619100488370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"VGB emulates GameBoy handheld game consoles and their accessories. It  will run GameBoy, GameBoy Pocket, GameBoy Color, and Super GameBoy games  on your Android phone or tablet. VGB also supports the Pocket Printer,  GameGenie cheat codes, and more. Please notice that VGB will not play  GameBoy Advance games: you will need VGBA for that.&lt;br /&gt;&lt;br /&gt;VGB package itself does not contain any games. You should place your own game files onto the SD card before running VGB.&lt;br /&gt;&lt;br /&gt;Please,  do not run any software you do not own with VGB. The author cannot and  will not tell you where to find free GameBoy games."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://fms.komkon.org/VGB/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;fMSX v3.5.22 for Android&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-rKICasJGQew/ThS63_JkOsI/AAAAAAAAFr0/lyy7FFe6z0w/s1600/fmsx.gif"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 161px; height: 57px;" src="http://2.bp.blogspot.com/-rKICasJGQew/ThS63_JkOsI/AAAAAAAAFr0/lyy7FFe6z0w/s320/fmsx.gif" alt="" id="BLOGGER_PHOTO_ID_5626327305499720386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"- No longer showing ads if you have bought at least one of my paid apps.&lt;br /&gt;- Worked around an Android bug that prevented some ZIP files from opening.&lt;br /&gt;- Added third virtual fire button and assigned it to fast-forwarding everywhere.&lt;br /&gt;- Arranged fire buttons vertically in landscape mode.&lt;br /&gt;- Moved joypad away from the bottom-left corner button in the portrait mode.&lt;br /&gt;- Added multiple Freeze/Restore slots."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://fms.komkon.org/fMSX/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Speccy v1.7.20 for Android&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-1LFVV4xnYHQ/TijKKLcfwjI/AAAAAAAAF2E/yE-3a_NYqAs/s1600/Speccy.gif"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 214px; height: 26px;" src="http://2.bp.blogspot.com/-1LFVV4xnYHQ/TijKKLcfwjI/AAAAAAAAF2E/yE-3a_NYqAs/s320/Speccy.gif" alt="" id="BLOGGER_PHOTO_ID_5631973610246619698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"- No longer showing ads if you have bought at least one of my paid apps.&lt;br /&gt;- Worked around an Android bug that prevented some ZIP files from opening.&lt;br /&gt;- Added third virtual fire button and assigned it to fast-forwarding everywhere.&lt;br /&gt;- Arranged fire buttons vertically in landscape mode.&lt;br /&gt;- Moved joypad away from the bottom-left corner button in the portrait mode.&lt;br /&gt;- Added multiple Freeze/Restore slots."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://fms.komkon.org/Speccy/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;ColEm v2.6.16 for Android&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-JAus2HCfvNc/ThhiU5_nhNI/AAAAAAAAFwY/NolCQ-_b5pA/s1600/colem.gif"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 161px; height: 31px;" src="http://1.bp.blogspot.com/-JAus2HCfvNc/ThhiU5_nhNI/AAAAAAAAFwY/NolCQ-_b5pA/s320/colem.gif" alt="" id="BLOGGER_PHOTO_ID_5627355845703992530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"- No longer showing ads if you have bought at least one of my paid apps.&lt;br /&gt;- Worked around an Android bug that prevented some ZIP files from opening.&lt;br /&gt;- Added third virtual fire button and assigned it to fast-forwarding everywhere.&lt;br /&gt;- Arranged fire buttons vertically in landscape mode.&lt;br /&gt;- Moved joypad away from the bottom-left corner button in the portrait mode.&lt;br /&gt;- Added multiple Freeze/Restore slots.&lt;br /&gt;- Fixed ColEm on-screen dialpad.&lt;br /&gt;- Added a public domain Kevtris game by Kevin Horton."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/zxmak-dotnet/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-3276708810599019683?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/W5CTgcj8CsgRn05zB8oJLC_gAhs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W5CTgcj8CsgRn05zB8oJLC_gAhs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/W5CTgcj8CsgRn05zB8oJLC_gAhs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W5CTgcj8CsgRn05zB8oJLC_gAhs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/3zQcTeNysKA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/3276708810599019683/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=3276708810599019683" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/3276708810599019683?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/3276708810599019683?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/3zQcTeNysKA/emulation-news-282-updates-for-2-2-12.html" title="Emulation News 282: Updates for 2-2-12" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s72-c/Emulation%2BNews%2BBanner.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/emulation-news-282-updates-for-2-2-12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcDQXg5fip7ImA9WhRbEkw.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-5185221269991459385</id><published>2012-02-02T15:02:00.003-05:00</published><updated>2012-02-02T15:04:30.626-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-02T15:04:30.626-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Retro Comics" /><title>Playride: The Dirty Magazine of Hyrule!</title><content type="html">&lt;a href="http://i238.photobucket.com/albums/ff280/luiszena/Playrule_ab957b_1059146.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 360px; height: 266px;" src="http://i238.photobucket.com/albums/ff280/luiszena/Playrule_ab957b_1059146.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;I though I would share this with all of you! Can't get any better porn than this in the lands of Hyrule! Thanks to my baby for sharing ^_^&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://4.bp.blogspot.com/-6wNNZioSDhg/Tpc-5UoxKtI/AAAAAAAAGRc/WrSFg4TTt9U/s1600/Findings%2BList.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 276px; height: 69px;" src="http://4.bp.blogspot.com/-6wNNZioSDhg/Tpc-5UoxKtI/AAAAAAAAGRc/WrSFg4TTt9U/s320/Findings%2BList.jpg" alt="" id="BLOGGER_PHOTO_ID_5663064210954857170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-5185221269991459385?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Xe-lXmFGmqZ-T7_3nVx08VJJ7tc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Xe-lXmFGmqZ-T7_3nVx08VJJ7tc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Xe-lXmFGmqZ-T7_3nVx08VJJ7tc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Xe-lXmFGmqZ-T7_3nVx08VJJ7tc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/4h9HudFeV8Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/5185221269991459385/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=5185221269991459385" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5185221269991459385?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5185221269991459385?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/4h9HudFeV8Y/playride-dirty-magazine-of-hyrule.html" title="Playride: The Dirty Magazine of Hyrule!" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-6wNNZioSDhg/Tpc-5UoxKtI/AAAAAAAAGRc/WrSFg4TTt9U/s72-c/Findings%2BList.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/playride-dirty-magazine-of-hyrule.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08HSHYzcCp7ImA9WhRbEUk.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-5927285360078255584</id><published>2012-02-01T19:07:00.004-05:00</published><updated>2012-02-01T19:17:19.888-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-01T19:17:19.888-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Toys" /><category scheme="http://www.blogger.com/atom/ns#" term="Latest Finds" /><category scheme="http://www.blogger.com/atom/ns#" term="Action Figures" /><category scheme="http://www.blogger.com/atom/ns#" term="TMNT" /><title>Finds 400: We Gotta Find the Technodrome!</title><content type="html">&lt;a href="http://3.bp.blogspot.com/-PXWdFK1kuf0/TynULUk2HvI/AAAAAAAAIYI/H3G40RKjS94/s1600/Techno%2BOrgasm%2B10.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/-PXWdFK1kuf0/TynULUk2HvI/AAAAAAAAIYI/H3G40RKjS94/s320/Techno%2BOrgasm%2B10.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323694008344306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;The Technodrome is worthy of the 400th finds post!! Isn't it beautiful?? I was able to set it up with all the action figures I've picked up in the past months and I'm happy with the results!! I've been wanting the Technodrome ever since I was a kid and to have it in my possession truly makes it worth it!! Please check out the rest of the photos as there are other vehicles on display as well as more action figures and bad guys!!&lt;br /&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-2aKJnBWsD8c/TynULHunRKI/AAAAAAAAIX8/XF2x0Jk_sq4/s1600/Techno%2BOrgasm%2B9.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 180px; height: 320px;" src="http://3.bp.blogspot.com/-2aKJnBWsD8c/TynULHunRKI/AAAAAAAAIX8/XF2x0Jk_sq4/s320/Techno%2BOrgasm%2B9.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323690559653026" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Here is a nice shot of the Technodrome with all its servants fighting a war against the turtles. Of course, these fools can't stop the leader of the turtles Leonardo!&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-vA6t0GJguPg/TynUK-aNAvI/AAAAAAAAIX0/IRIk5BXbmaI/s1600/Techno%2BOrgasm%2B8.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/-vA6t0GJguPg/TynUK-aNAvI/AAAAAAAAIX0/IRIk5BXbmaI/s320/Techno%2BOrgasm%2B8.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323688058127090" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;A giant Raphael statue is the main battleground for Donatello as he fights off some foot soldiers....never give up, it's the way of the ninja!&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-HU9Vgad8DZE/TynUKrVikfI/AAAAAAAAIXo/iPNBZTLrHzI/s1600/Techno%2BOrgasm%2B7.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/-HU9Vgad8DZE/TynUKrVikfI/AAAAAAAAIXo/iPNBZTLrHzI/s320/Techno%2BOrgasm%2B7.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323682938294770" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;A tank is attacking first as a line of defense for the Technodrome. The turtles are going to need a lot of help to get through this.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-5tg3zmK0GgA/TynULp9yTgI/AAAAAAAAIYc/hhObLqA8st8/s1600/Techno%2BOrgasm.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/-5tg3zmK0GgA/TynULp9yTgI/AAAAAAAAIYc/hhObLqA8st8/s320/Techno%2BOrgasm.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323699750096386" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Prisoners April (on the left) and Machine turtle (on the right) are fighting for their lives! Help them Leo!&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-0bmArbWgg8Y/TynUBOLOfJI/AAAAAAAAIXQ/3FRHKGaUxmA/s1600/Techno%2BOrgasm%2B5.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://2.bp.blogspot.com/-0bmArbWgg8Y/TynUBOLOfJI/AAAAAAAAIXQ/3FRHKGaUxmA/s320/Techno%2BOrgasm%2B5.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323520491584658" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;With Mike on the wheel you can bet the turtles are going to bash their way into the Technodrome! Radical!&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-S3QUURiFLVI/TynT_f36zdI/AAAAAAAAIXE/ElB2w3v46Oo/s1600/Techno%2BOrgasm%2B4.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/-S3QUURiFLVI/TynT_f36zdI/AAAAAAAAIXE/ElB2w3v46Oo/s320/Techno%2BOrgasm%2B4.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323490882702802" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Here is another view of the war!&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-5BDt2r3hAYE/TynT_EP_4gI/AAAAAAAAIW0/c00vdXSy4xM/s1600/Techno%2BOrgasm%2B3.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/-5BDt2r3hAYE/TynT_EP_4gI/AAAAAAAAIW0/c00vdXSy4xM/s320/Techno%2BOrgasm%2B3.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323483467506178" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Super Shredder is commanding his army of foes while Leo keeps his cool.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-A79Uo7LxpHg/TynT-5-lCMI/AAAAAAAAIWs/mCqfsypHV4s/s1600/Techno%2BOrgasm%2B2.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/-A79Uo7LxpHg/TynT-5-lCMI/AAAAAAAAIWs/mCqfsypHV4s/s320/Techno%2BOrgasm%2B2.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323480710088898" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Even Krang is in it commanding his Stone Soldiers from Dimension X to dispose of the turtles!&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/-bhKoPGDvaFk/TynUBhj5S9I/AAAAAAAAIXY/aEfIOdRoDjE/s1600/Techno%2BOrgasm%2B6.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/-bhKoPGDvaFk/TynUBhj5S9I/AAAAAAAAIXY/aEfIOdRoDjE/s320/Techno%2BOrgasm%2B6.JPG" alt="" id="BLOGGER_PHOTO_ID_5704323525695327186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;An army of foot soldiers might be too much for the turtles...can they come out victorious?&lt;br /&gt;&lt;br /&gt;What an awesome way to reach finds number 400! The Technodrome is an amazing piece of machinery! I can't get enough of looking at it on display! Now, I gotta get the rest of the vehicles!&lt;br /&gt;Cowabunga!&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Technodrome!&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;/a&gt;&lt;a style="font-weight: bold;" href="http://4.bp.blogspot.com/-6wNNZioSDhg/Tpc-5UoxKtI/AAAAAAAAGRc/WrSFg4TTt9U/s1600/Findings%2BList.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 276px; height: 69px;" src="http://4.bp.blogspot.com/-6wNNZioSDhg/Tpc-5UoxKtI/AAAAAAAAGRc/WrSFg4TTt9U/s320/Findings%2BList.jpg" alt="" id="BLOGGER_PHOTO_ID_5663064210954857170" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-5927285360078255584?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rG8sshJB8OuqMi6IF9vUcT0zYbc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rG8sshJB8OuqMi6IF9vUcT0zYbc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rG8sshJB8OuqMi6IF9vUcT0zYbc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rG8sshJB8OuqMi6IF9vUcT0zYbc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/wAXpSjm5Nag" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/5927285360078255584/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=5927285360078255584" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5927285360078255584?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5927285360078255584?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/wAXpSjm5Nag/finds-400-we-gotta-find-technodrome.html" title="Finds 400: We Gotta Find the Technodrome!" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-PXWdFK1kuf0/TynULUk2HvI/AAAAAAAAIYI/H3G40RKjS94/s72-c/Techno%2BOrgasm%2B10.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/finds-400-we-gotta-find-technodrome.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cDQnszeCp7ImA9WhRbEUk.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-5358459655445105692</id><published>2012-02-01T19:02:00.003-05:00</published><updated>2012-02-01T19:04:33.580-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-01T19:04:33.580-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gadgets" /><category scheme="http://www.blogger.com/atom/ns#" term="advertising from the past" /><title>Ads From The Past 206: Gaming Handhelds</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-o5Dt7nXqTV8/TynSxnwz6hI/AAAAAAAAIWg/ZGatNeXx6uw/s1600/Gaming%2BHandhelds%2B002.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 244px; height: 320px;" src="http://1.bp.blogspot.com/-o5Dt7nXqTV8/TynSxnwz6hI/AAAAAAAAIWg/ZGatNeXx6uw/s320/Gaming%2BHandhelds%2B002.jpg" alt="" id="BLOGGER_PHOTO_ID_5704322152970578450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;I wish I could find these sometime as they look pretty kewl! I'm sure they even have the tunes in their classic form! Keep an eye out for them!!&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-5358459655445105692?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5nxiu4zKhSZE_6PIGCj0pEnkVjY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5nxiu4zKhSZE_6PIGCj0pEnkVjY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/5nxiu4zKhSZE_6PIGCj0pEnkVjY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5nxiu4zKhSZE_6PIGCj0pEnkVjY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/VVbLxEXh9hQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/5358459655445105692/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=5358459655445105692" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5358459655445105692?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5358459655445105692?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/VVbLxEXh9hQ/ads-from-past-206-gaming-handhelds.html" title="Ads From The Past 206: Gaming Handhelds" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-o5Dt7nXqTV8/TynSxnwz6hI/AAAAAAAAIWg/ZGatNeXx6uw/s72-c/Gaming%2BHandhelds%2B002.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/ads-from-past-206-gaming-handhelds.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkAMQX4_eCp7ImA9WhRbEUk.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-5294055004400467788</id><published>2012-02-01T18:55:00.002-05:00</published><updated>2012-02-01T18:59:40.040-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-01T18:59:40.040-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="SNES" /><category scheme="http://www.blogger.com/atom/ns#" term="retro news" /><title>Retro Gaming News 100: Mega Man X3 - Zero Project</title><content type="html">&lt;a href="http://3.bp.blogspot.com/-0O8DE7AIrB0/TynR1dB6MiI/AAAAAAAAIWI/KrF7THMD3Hc/s1600/Retro%2BGaming%2BNews%2B100%2BMega%2BMan%2BX3%2B-%2BZero%2BProject.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 94px;" src="http://3.bp.blogspot.com/-0O8DE7AIrB0/TynR1dB6MiI/AAAAAAAAIWI/KrF7THMD3Hc/s320/Retro%2BGaming%2BNews%2B100%2BMega%2BMan%2BX3%2B-%2BZero%2BProject.png" alt="" id="BLOGGER_PHOTO_ID_5704321119297352226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;"–Mega Man X3 is a game that most would consider to be the first in  the series in which Zero became playable.  Unfortunately he was cut to  be a very minor character with him being barely playable for more than  20 seconds per level.  &lt;p&gt;This project aimed to incorporate Zero as a major character and also  allow full use of him.  Now many of Zero’s attributes consist of: Use of  sub-weapons, gathering energy tanks, use of Ride Armors, charging  weapons, use of capsules and much more! &lt;/p&gt; &lt;p&gt;With this group effort of two different communities chipping in the fully playable “Zero Project” is officially done!–&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="bold"&gt;Note:&lt;/span&gt; This requires a headerless ROM! &lt;/p&gt; &lt;p&gt;A modification of Mega Man X3 that modifies and edits many aspects of the game to allow Zero being playable.  &lt;/p&gt; &lt;p&gt;A few features taken from the read me: &lt;/p&gt; &lt;ul&gt;&lt;li&gt;Play as Zero anytime except areas where he’s unavailable such as the introduction stage.&lt;/li&gt;&lt;li&gt;Zero is able to use sub-weapons.&lt;/li&gt;&lt;li&gt;Zero is able to air-dash.&lt;/li&gt;&lt;li&gt;Z-Saber damage is varied depending on boss strength. (Based on speed/power combined)&lt;/li&gt;&lt;li&gt;Zero is able to gather Heart Tanks, Energy Tanks and Ride Armor  chips. He’s able to fill sub-weapons and energy tanks while also able to  use them.&lt;/li&gt;&lt;li&gt;Zero can use Ride Armors.&lt;/li&gt;&lt;li&gt;Slightly updated dialogue to reflect both characters being playable.&lt;/li&gt;&lt;li&gt;Zero can use Capsule upgrades to a certain extent.&lt;/li&gt;&lt;li&gt;Zero has new animations for charged Triad Thunder, Ray Shot &amp;amp;  Gravity Well.  There’s a new damage animation when you’ve obtained the  armor capsule.&lt;/li&gt;&lt;li&gt;X and Zero are swapped during events. If you’re Zero, X will appear,  vice versa. If Zero is destroyed for the ending then Doppler will take  his place.&lt;/li&gt;&lt;li&gt;X and Zero have separate dialogue loading. Dialogue also spans across 2 banks so there’s more than enough room.&lt;/li&gt;&lt;li&gt;The game remembers who you played as last after you’ve beaten a level or died.&lt;/li&gt;&lt;li&gt;X2 Feature in which you can shoot both buster shots at once and both will deal damage instead of the large wait time.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Etc…"&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.romhacking.net/hacks/888/"&gt;Source&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-5294055004400467788?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/42DpO2eLnYy1GX5X7OQMnUbMPro/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/42DpO2eLnYy1GX5X7OQMnUbMPro/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/42DpO2eLnYy1GX5X7OQMnUbMPro/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/42DpO2eLnYy1GX5X7OQMnUbMPro/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/eQgq5-i9CTk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/5294055004400467788/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=5294055004400467788" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5294055004400467788?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5294055004400467788?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/eQgq5-i9CTk/retro-gaming-news-100-mega-man-x3-zero.html" title="Retro Gaming News 100: Mega Man X3 - Zero Project" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-0O8DE7AIrB0/TynR1dB6MiI/AAAAAAAAIWI/KrF7THMD3Hc/s72-c/Retro%2BGaming%2BNews%2B100%2BMega%2BMan%2BX3%2B-%2BZero%2BProject.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/retro-gaming-news-100-mega-man-x3-zero.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ADQ34ycCp7ImA9WhRbEU4.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-228395540598004541</id><published>2012-02-01T18:19:00.002-05:00</published><updated>2012-02-01T18:42:52.098-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-01T18:42:52.098-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MESS" /><category scheme="http://www.blogger.com/atom/ns#" term="ScummVM" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3 Mednafen" /><category scheme="http://www.blogger.com/atom/ns#" term="Pcsx2" /><category scheme="http://www.blogger.com/atom/ns#" term="Dolphin" /><category scheme="http://www.blogger.com/atom/ns#" term="FourDO" /><category scheme="http://www.blogger.com/atom/ns#" term="Boxer" /><category scheme="http://www.blogger.com/atom/ns#" term="emulation news" /><title>Emulation News 281: Updates for 2-1-12</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s1600/Emulation%2BNews%2BBanner.png"&gt;&lt;img alt="" id="BLOGGER_PHOTO_ID_5611093481486310178" src="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s320/Emulation%2BNews%2BBanner.png" style="cursor: hand; cursor: pointer; display: block; height: 160px; margin: 0px auto 10px; text-align: center; width: 320px;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here are the news for the first of the month...ugh gotta pay all these bills! FUCK!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Mednafen v0.9.19 WIP&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-L8t1HcqXcno/Tkap3gSUePI/AAAAAAAAF90/wAjAgamlGhM/s1600/Mednafen.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 74px;" src="http://3.bp.blogspot.com/-L8t1HcqXcno/Tkap3gSUePI/AAAAAAAAF90/wAjAgamlGhM/s320/Mednafen.png" alt="" id="BLOGGER_PHOTO_ID_5640382354352797938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"-- 0.9.19-WIP: --&lt;br /&gt;&lt;br /&gt;January 28, 2012:&lt;br /&gt;Added workaround for questionable header changes with libcdio 0.83 and newer.&lt;br /&gt;&lt;br /&gt;January 25, 2012:&lt;br /&gt;Fixed "x" and "y" .videoip settings not working properly with screen rotation(though the fix is a bit&lt;br /&gt;convoluted, in the future it may make sense to completely re-evaluate how destination rectangles and rotation&lt;br /&gt;are done).&lt;br /&gt;&lt;br /&gt;Re-added "ipxnotysharper", "ipynotxsharper", and "ipsharper" pixel shader settings.&lt;br /&gt;&lt;br /&gt;Fixed interpolation-pixel-shader algorithm texture coordinate evaluation.&lt;br /&gt;&lt;br /&gt;January 24, 2012:&lt;br /&gt;Re-added "ipxnoty" and "ipynotx" pixel shader settings, to compensate for the removal of the extended videoip settings.&lt;br /&gt;&lt;br /&gt;Fixed "x" and "y" .videoip settings to work properly in full-screen mode.&lt;br /&gt;&lt;br /&gt;PSX: Added default mouse button assignments for emulated mice.&lt;br /&gt;&lt;br /&gt;PC-FX: Fixed a crash when selecting the "RAINBOW" layer in the debugger's graphics viewer.  (Note that viewing&lt;br /&gt;the RAINBOW layer via this manner is still not supported; IE there's just empty space when the layer is selected in the&lt;br /&gt;graphics viewer).&lt;br /&gt;&lt;br /&gt;January 23, 2012:&lt;br /&gt;WonderSwan: Fixed a reset initialization bug(due to a design flaw) that was partially corrupting internal and&lt;br /&gt;external EEPROM.&lt;br /&gt;&lt;br /&gt;PSX: Added emulation of LWL and LWR load delays, and emulation of LWL and LWR diversion of the register writeback&lt;br /&gt;stage of a previous instruction's delayed load.&lt;br /&gt;&lt;br /&gt;January 22, 2012:&lt;br /&gt;libcdio version information is now printed out on startup.&lt;br /&gt;&lt;br /&gt;January 21, 2012:&lt;br /&gt;PSX: Added mouse emulation.&lt;br /&gt;&lt;br /&gt;Changed how physical mouse events are processed, removing a potential thread-safety issue with some SDL functions,&lt;br /&gt;and ensuring that a very quick mouse button press and release registers as pressed for at least 1 frame, as far&lt;br /&gt;as command processing and virtual input device emulation go.&lt;br /&gt;&lt;br /&gt;January 20, 2012:&lt;br /&gt;PSX: Added default keyboard button assignments for emulated digital gamepad 1.&lt;br /&gt;&lt;br /&gt;PSX: Worked on multitap emulation some more.&lt;br /&gt;&lt;br /&gt;PSX: Corrected gamepad and memcard emulation, to only respond when the first communication byte is 0x01 or 0x81&lt;br /&gt;respectively, rather than masking the byte with 0x81 and then testing, which is apparently incorrect based on&lt;br /&gt;real system testing.&lt;br /&gt;&lt;br /&gt;January 19, 2012:&lt;br /&gt;PSX: Began adding multitap emulation.&lt;br /&gt;&lt;br /&gt;Fixed broken emulated input device selection command keys for ports 6, 7, and 8&lt;br /&gt;&lt;br /&gt;January 18, 2012:&lt;br /&gt;PSX: Front port I/O changes:&lt;br /&gt;Masked values written to control and mode registers to match tests on a real PS1.&lt;br /&gt;&lt;br /&gt;Corrected RxD bit status when no device is driving it(was 0, should be 1).&lt;br /&gt;&lt;br /&gt;Added emulation of DSR status bit to reads from the status register(though DSR emulation is totally kludgy&lt;br /&gt;at the moment, need to fix it up in the future).&lt;br /&gt;&lt;br /&gt;Added emulation of interrupt status bit to reads from the status register.&lt;br /&gt;&lt;br /&gt;Added emulation of memory card insertion detection bit, that is apparently set when the memory card receives&lt;br /&gt;power after being off, and is cleared by issuing a (successful?) write.&lt;br /&gt;&lt;br /&gt;Attempted memory card block reads from beyond the end of the memory card will now fail as tested(granted&lt;br /&gt;not extensively tested for multiple beyond-end address values) on a real PS1.&lt;br /&gt;&lt;br /&gt;The high byte of the read address specified in the memory card read command will now be echoed back in&lt;br /&gt;the following byte sent back to the PS1, as per tests on the real PS1(previously in Mednafen, that byte was&lt;br /&gt;just being sent as 0x00).&lt;br /&gt;&lt;br /&gt;The receive buffer byte is now duplicated across all bytes of multi-byte reads of the data port address,&lt;br /&gt;as on a real PS1.&lt;br /&gt;&lt;br /&gt;Began adding analog gamepad support; though, the current front port SIO device interface is a bit clunky,&lt;br /&gt;so probably no more emulated devices will be added until that can be improved.&lt;br /&gt;&lt;br /&gt;PSX: Removed asserts on MFC0 from a debug register; a warning message will still be printed if a debug register&lt;br /&gt;is written with MTC0, however.&lt;br /&gt;&lt;br /&gt;Fixed a bug that could cause an assert() to be thrown with small effective y-scale values on certain types of&lt;br /&gt;multires video frames, thanks to Speedvicio for reporting it.&lt;br /&gt;&lt;br /&gt;January 17, 2012:&lt;br /&gt;PSX emulation module compilation is now enabled by default in the configure script.&lt;br /&gt;&lt;br /&gt;PC-FX: Fixed a lack of updating a cached copy of the debugger-editable KING register "ADPCMCTRL" on edit.&lt;br /&gt;&lt;br /&gt;Added a rudimentary test in the configure script to determine if "-fno-strict-overflow" or "-fwrapv" should be used&lt;br /&gt;(in regards to gcc 4.2.x generating bad code for -fno-strict-overflow).&lt;br /&gt;&lt;br /&gt;Updated list of gettext translateable source code files.&lt;br /&gt;&lt;br /&gt;January 16, 2012:&lt;br /&gt;PSX: Fixed emulation of bit7 of SPU control register, it actually appears to control the reverb algorithm writing&lt;br /&gt;into the reverb work area, rather than setting the inputs to 0 as it was emulated before.  Fixes music corruption&lt;br /&gt;in "The Roots" demo, music playback in "Vib-Ribbon", and possibly minor sound glitches in other games as well.&lt;br /&gt;&lt;br /&gt;PSX: CD audio data is now written to SPU RAM without SPU output CD volume being applied, fixes course generation&lt;br /&gt;in "Vib-Ribbon".&lt;br /&gt;&lt;br /&gt;Implemented support for mapping command keys(hotkeys) to mouse buttons; it was partially implemented before,&lt;br /&gt;in that the command key configuration process allowed you to select mouse buttons for a command key, but the&lt;br /&gt;mouse buttons had no effect in actually triggering the command.&lt;br /&gt;&lt;br /&gt;January 15, 2012:&lt;br /&gt;GB: Added GB system type selection via "gb.system_type" setting.  Sound emulation nuances have&lt;br /&gt;changed from the previous default, such that DMG games will select emulation of the DMG sound hardware whereas&lt;br /&gt;before they selected CGB sound hardware.  To achieve the previous behavior, set the "gb.system_type" setting to "cgb",&lt;br /&gt;though note that in a future version this setting may change color and palette selection as well.&lt;br /&gt;&lt;br /&gt;January 13, 2012:&lt;br /&gt;Corrected a wrong argument type in an error reporting function in drivers/shader.cpp, which should fix compilation&lt;br /&gt;issues with certain OpenGL implementations.&lt;br /&gt;&lt;br /&gt;PSX: Removed erroneous coordinate check in line-drawing code that was preventing 1-pixel-long lines from&lt;br /&gt;being drawn, and fixed a divide-by-zero issue that removing the check caused.&lt;br /&gt;&lt;br /&gt;Port cache is now cleared on game close; has no practical effect on stock Mednafen, but needed for ports&lt;br /&gt;that allow for more than one game loading per instance, to prevent problems with netplay and state rewinding.&lt;br /&gt;&lt;br /&gt;PSX: Refined GPU status port bit28 emulation, per tests run on a&lt;br /&gt;real system(it's a bit weird and inconsistent).&lt;br /&gt;&lt;br /&gt;PSX: GPU polylines now require at least one line segment(two vertices) to&lt;br /&gt;be specified before the termination code is honored, per tests on&lt;br /&gt;a real system.&lt;br /&gt;&lt;br /&gt;January 12, 2012:&lt;br /&gt;PSX: Fixed a problem with shaded polyline end code evaluation, fixes startup lockup in "Codename: Tenka".&lt;br /&gt;&lt;br /&gt;PSX: Fixed GPU flipped sprite drawing, the starting coordinates were being set incorrectly as&lt;br /&gt;to how a real GPU apparently works(and how a real GPU apparently works is kind of wonky compared&lt;br /&gt;to sprite flipping on older consoles!).&lt;br /&gt;&lt;br /&gt;PSX: Sprites are no longer dithered, per test results run on the real thing(though only with commands&lt;br /&gt;0x64 through 0x67, it's possible that the others couuuuld be different, more tests will be run).  Fixes&lt;br /&gt;the motion-blurred running scene in the beginning of "Silent Hill".&lt;br /&gt;&lt;br /&gt;January 11, 2012:&lt;br /&gt;PSX: Improved GPU FB Read, FB Write, FB Copy, and FB Fill command emulation(particularly coordinate and&lt;br /&gt;size masking; and doing mask bit handling for FB Copy, which fixes FF8 battle transitions), based on tests&lt;br /&gt;run on a real system.&lt;br /&gt;&lt;br /&gt;January 8, 2012:&lt;br /&gt;PSX: Fixed IRQ idle and FIFO room bits, fixes graphical update issues with "The Roots" demo.&lt;br /&gt;&lt;br /&gt;PSX: Made OT clear DMA occur over time instead of instantly.&lt;br /&gt;&lt;br /&gt;Fixed a deinterlacer bug that would cause a stale field to be displayed for the first interlaced frame after a&lt;br /&gt;period of non-interlaced frames.&lt;br /&gt;&lt;br /&gt;January 6, 2012:&lt;br /&gt;More build information is displayed on startup.&lt;br /&gt;&lt;br /&gt;Fixed a memory leak in the internal message display code.&lt;br /&gt;&lt;br /&gt;January 5, 2012:&lt;br /&gt;Improved PAL region game support, and added rough region autodetection, with a BIOS filename setting for each supported&lt;br /&gt;region.&lt;br /&gt;&lt;br /&gt;January 4, 2012:&lt;br /&gt;Fixed multiple issues with the signal handler.&lt;br /&gt;&lt;br /&gt;January 3, 2012:&lt;br /&gt;Fixed temporal blur memory allocation that could lead to crashes with emulated systems that support&lt;br /&gt;interlaced video, it was only allocating for a fixed height of 256 when it should have been using the fb_height&lt;br /&gt;member of MDFNGameInfo.&lt;br /&gt;&lt;br /&gt;Fixed problems with the configure script that caused user-supplied CPPFLAGS to be ignored.&lt;br /&gt;&lt;br /&gt;The Win32 build is now compiled with gcc 4.5.4 20111030(prerelease), and compiled with gcc option "-mstackrealign".&lt;br /&gt;&lt;br /&gt;December 30, 2011:&lt;br /&gt;      PSX: Added emulation of coprocessor-&amp;gt;CPU transfer delay slots, fixes&lt;br /&gt;      graphical glitches in "Tekken 2".&lt;br /&gt;&lt;br /&gt;      PSX: Fixed bug that was causing timer overflow flag to be set when it shouldn't be(when in target mode).&lt;br /&gt;&lt;br /&gt;PSX: GPU CLUT offset wrapping fixed(fixes "Next Tetris").&lt;br /&gt;&lt;br /&gt;PSX: Return interlaced mode field in bit 13 of GPU status port reads.&lt;br /&gt;&lt;br /&gt;PSX: Miscellaneous GPU emulation improvements relating to coordinate precision.&lt;br /&gt;&lt;br /&gt;PSX: Revamped GPU, SPU, and MDEC DMA, (and GPU command buffering), to run over time instead of all at once.&lt;br /&gt;&lt;br /&gt;December 29, 2011:&lt;br /&gt;Lynx: Fixed EVERON detection emulation, and emulated a hardware bug regarding SCB data reading, the latter of which&lt;br /&gt;fixes a graphical glitch in "Joust".  Thanks to sage and LX.NET for information and patches.&lt;br /&gt;&lt;br /&gt;December 21, 2011:&lt;br /&gt;PSX: Fixed a typo in the return value calculation for control command 0x10, fixes graphical glitches in&lt;br /&gt;"Xenogears".&lt;br /&gt;&lt;br /&gt;December 19, 2011:&lt;br /&gt;PSX: Added backing variables/memory for memory accesses to 0x1f801000-0x1f801023, though their actual functionality isn't&lt;br /&gt;emulated yet.&lt;br /&gt;&lt;br /&gt;PSX: Added dummy SIO(rear serial port) emulation to fix a divide-by-zero crash in Wipeout.&lt;br /&gt;&lt;br /&gt;PSX: Altered ReadN and ReadS semantics, fixes a lockup in Suikoden II.&lt;br /&gt;&lt;br /&gt;PSX: CD sector error correction will no longer be attempted on mode 2 form 2 sectors, fixes data corruption and lockup&lt;br /&gt;issues with "Final Fantasy Tactics", "SaGa Frontier", and perhaps others.&lt;br /&gt;&lt;br /&gt;December 18, 2011:&lt;br /&gt;PSX: Fixed a problem with line drawing gradient shading, fixes some glitches with lighting effects&lt;br /&gt;in "Quake II", "Need for Speed III", and probably other glitches in other games as well.&lt;br /&gt;&lt;br /&gt;PSX: Altered Mem-&amp;gt;GPU DMA completion calculation to take into account the GPU's FIFO, though the FIFO simulation&lt;br /&gt;is rather crude; fixes various games that were flickering messes.&lt;br /&gt;&lt;br /&gt;PSX: Fixed FB write coordinate and size masking to not be braindead(it didn't allow 1024 width or 512 height,&lt;br /&gt;which obviously broke games).&lt;br /&gt;&lt;br /&gt;December 17, 2011:&lt;br /&gt;PSX: Improved emulation of SPU control register bit 15, fixes sound effects and music glitches in "Viewpoint", "Mat&lt;br /&gt;Hoffman's Pro BMX", and likely other games as well(though "Hydro Thunder" still seems to have issues with&lt;br /&gt;garbage sound).&lt;br /&gt;&lt;br /&gt;PSX: Improved emulation of SPU control register bit 14.&lt;br /&gt;&lt;br /&gt;December 16, 2011:&lt;br /&gt;SMS: Began work on fixing H-counter behavior.&lt;br /&gt;&lt;br /&gt;December 15, 2011:&lt;br /&gt;PSX: Masked FB write coordinates and widths to the bare minimum; not sure if this is totally correct(need to run&lt;br /&gt;tests on the real thing), but it fixes a startup lockup in "Crash Team Racing".&lt;br /&gt;&lt;br /&gt;Revamped internal CD direct reading abstraction, and made several user-visible changes:&lt;br /&gt;Removed "cdrom.lec_eval" setting; it complicated internal design, and was a bad decision in the sense&lt;br /&gt;that it could promote distributing patches or CD rips that would likely not work properly when burned to&lt;br /&gt;an actual disc.&lt;br /&gt;&lt;br /&gt;Added more proper support for multi-disc CD games; see the CD-emulation section in the documentation&lt;br /&gt;for further details.&lt;br /&gt;&lt;br /&gt;Dropped support for physical CD drives that don't support MMC commands, don't support raw sector reading,&lt;br /&gt;and/or don't support raw subchannel reading.&lt;br /&gt;&lt;br /&gt;December 7, 2011:&lt;br /&gt;Added experimental support for enabling linear interpolation on one axis only(via the .videoip setting),&lt;br /&gt;that doesn't require FBOs or pixel shaders.&lt;br /&gt;&lt;br /&gt;December 4, 2011:&lt;br /&gt;PSX: Corrected time of FB Y readout offset lower bit versus field bit setting, fixes startup freeze in&lt;br /&gt;"X-Men: Mutant Academy".&lt;br /&gt;&lt;br /&gt;PSX: Made SPU IRQ emulation slightly more accurate.&lt;br /&gt;&lt;br /&gt;December 3, 2011:&lt;br /&gt;PSX: Added a kludge to prevent the GPU from returning busy status on status port reads after DMA to the GPU&lt;br /&gt;    finishes its simulated run time, to fix major problems with the battles in "Valkyrie Profile".&lt;br /&gt;       TODO: This kludge will be removed when more accurate DMA emulation is in place in the future.&lt;br /&gt;&lt;br /&gt;PSX: Reduced triangle vertex x,y coordinate integer precision, fixes missing level graphics in "Tony Hawk's&lt;br /&gt;Pro Skater 2".&lt;br /&gt;&lt;br /&gt;December 2, 2011:&lt;br /&gt;PSX: Improved mask bit emulation, fixes text brightness issues in "Dragon Quest 4", and possibly other&lt;br /&gt;graphical issues in other games as well.&lt;br /&gt;&lt;br /&gt;Swapped the lines the scanlines effect is applied to, and removed the OpenGL texture offset hack used when scanlines&lt;br /&gt;were enabled.&lt;br /&gt;&lt;br /&gt;December 1, 2011:&lt;br /&gt;PSX: Improved display FB Y readout position emulation, and added support for line skipping and "dfe" functionality&lt;br /&gt;when drawing in interlaced mode(it's likely not 100% correct, though).&lt;br /&gt;&lt;br /&gt;November 29, 2011:&lt;br /&gt;Added emulation of the VDP quirk present in the Japanese SMS VDP to fix the graphical glitches in the Japanese&lt;br /&gt;version of "Ys"; however, the quirk will only be emulated when the "sms.territory" setting is set to "domestic".&lt;br /&gt;&lt;br /&gt;November 28, 2011:&lt;br /&gt;Replaced the various .pixshader ip* settings with "autoip" and "autoipsharper", and rewrote&lt;br /&gt;the underlying "sharper" interpolation algorithm to produce more visually-pleasing results.  There is some loss of&lt;br /&gt;potential functionality with this change, but hopefully the gained functionality will greatly offset the loss in&lt;br /&gt;practice.&lt;br /&gt;&lt;br /&gt;November 25, 2011:&lt;br /&gt;SMS: Reduced FM volume to prevent some kind of overflow clicking in Blip_Buffer(TODO: investigate where&lt;br /&gt;exactly it was happening).&lt;br /&gt;&lt;br /&gt;November 17, 2011:&lt;br /&gt;Fixed some code causing compiler warnings in:&lt;br /&gt;psx/dis.cpp&lt;br /&gt;pcfx/king.cpp&lt;br /&gt;pcfx/fxscsi.cpp&lt;br /&gt;pce_fast/vdc.cpp&lt;br /&gt;pce/vce_sync.inc&lt;br /&gt;nes/boards/emu2413.cpp&lt;br /&gt;nes/ntsc/nes_ntsc.cpp&lt;br /&gt;md/debug.cpp&lt;br /&gt;md/cd/cdc_cdd.cpp&lt;br /&gt;&lt;br /&gt;November 15, 2011:&lt;br /&gt;Fixed the broken scanline effect when the screen is rotated when using the OpenGL video output driver.&lt;br /&gt;&lt;br /&gt;November 13, 2011:&lt;br /&gt;Genesis: Fixed left/right gamepad default key assignments, they were backwards for some reason.&lt;br /&gt;&lt;br /&gt;Changed the default values for .xres and .yres to "0", which will cause Mednafen to use&lt;br /&gt;the same resolution as the desktop video mode.&lt;br /&gt;&lt;br /&gt;Changed the default values for .xscalefs and .yscalefs to "1", and changed the default value&lt;br /&gt;for .stretch from "0"(disabled) to "aspect_mult2".&lt;br /&gt;&lt;br /&gt;Revamped the quick help(via F1) screen, removing the annoying partial opacity and changing colors and layout&lt;br /&gt;slightly.&lt;br /&gt;&lt;br /&gt;Remapped the screen rotation button from "F8" to "ALT + O", enabled screen rotation for all emulated systems,&lt;br /&gt;and renamed the "command.rotatescreen" setting to "command.rotate_screen".&lt;br /&gt;&lt;br /&gt;November 12, 2011:&lt;br /&gt;Began adding support for emulated analog buttons/axes to the core and driver code(to be used in the future&lt;br /&gt;for additional PSX input device support).&lt;br /&gt;&lt;br /&gt;November 11, 2011:&lt;br /&gt;Implemented a workaround for compiling the unzip code with Gentoo's messed up zlib header files.&lt;br /&gt;&lt;br /&gt;November 10, 2011:&lt;br /&gt;NES: Corrected multiple problems with mouse coordinate translation for Zapper, Space Shadow Gun, Oeka Kids Tablet,&lt;br /&gt;and Arkanoid controller emulation, especially with non-default video settings.&lt;br /&gt;&lt;br /&gt;November 9, 2011:&lt;br /&gt;Altered "video.glvsync" semantics slightly, such that a setting of "0"(vsync disabled) will override video card&lt;br /&gt;system driver settings in the same way that a setting of "1" will.  (In short, it makes disabling vsync via this&lt;br /&gt;setting more reliable)&lt;br /&gt;&lt;br /&gt;November 8, 2011:&lt;br /&gt;Added new video stretch modes "aspect_int" and "aspect_mult2".&lt;br /&gt;&lt;br /&gt;WonderSwan: Implemented experimental setting "wswan.language"; it's only known to affect one game.&lt;br /&gt;&lt;br /&gt;November 7, 2011:&lt;br /&gt;      PSX: Made SPU execution slaved to the CDC, to prevent potential edge-case synchronization issues for audio streaming.&lt;br /&gt;&lt;br /&gt;PSX: Implemented rudimentary CD-XA playback.&lt;br /&gt;&lt;br /&gt;PSX: Implemented GetLocL CD command.&lt;br /&gt;&lt;br /&gt;October 30, 2011:&lt;br /&gt;PSX: Implemented more of MDEC, to the point where the video in FMV sequences is working to a degree.&lt;br /&gt;&lt;br /&gt;October 27, 2011:&lt;br /&gt;NES: Improved iNES mapper 69 expansion sound emulation accuracy(volume interpretation and channel frequencies&lt;br /&gt;were off).&lt;br /&gt;&lt;br /&gt;October 26, 2011:&lt;br /&gt;PSX: Fixed a bug that caused crashing when emulator sound output was disabled.&lt;br /&gt;&lt;br /&gt;PSX: Fixed missing initialization of a local variable in a GTE emulation function(very curiously, gcc 4.4 optimized it&lt;br /&gt;as if it were initialized to zero, and didn't even print a warning about an uninitialized variable being used, but&lt;br /&gt;the lack of initialization DID cause a warning and broke the code with gcc 4.6).&lt;br /&gt;&lt;br /&gt;October 25, 2011:&lt;br /&gt;PSX: More GTE fixes.&lt;br /&gt;&lt;br /&gt;October 19, 2011:&lt;br /&gt;PSX: Altered GPU triangle rendering to fix the little problem of&lt;br /&gt;invisible walls in "Doom".&lt;br /&gt;&lt;br /&gt;October 18, 2011:&lt;br /&gt;PSX: Corrected GTE MVMA when mx is 3(it has very strange behavior).&lt;br /&gt;&lt;br /&gt;October 17, 2011:&lt;br /&gt;PSX: Improved CPU branch delay slot emulation, fixes a few graphical glitches in "Threads of Fate".&lt;br /&gt;&lt;br /&gt;PSX: Improved GTE flag emulation, and support for MVMA with the far color vector.&lt;br /&gt;&lt;br /&gt;October 15, 2011:&lt;br /&gt;Fixed a bug that caused crackling and increased CPU usage when using certain non-integer fast/slow-forward speed&lt;br /&gt;multipliers.&lt;br /&gt;&lt;br /&gt;October 13, 2011:&lt;br /&gt;GBA: Added GSF-related file extensions to known file extensions list.&lt;br /&gt;&lt;br /&gt;PSX: Added PSF-related file extensions to known file extensions list.&lt;br /&gt;&lt;br /&gt;PSX: Disabled memory card emulation when a PSF is loaded.&lt;br /&gt;&lt;br /&gt;October 12, 2011:&lt;br /&gt;CDPLAY, SNES, PSX:  Changed several large statically-allocated arrays to be dynamically-allocated to reduce&lt;br /&gt;memory usage when those emulation modules aren't being used.&lt;br /&gt;&lt;br /&gt;Increased the maximum supported sound output rate to 1048576 Hz, JUST BECAUSE.&lt;br /&gt;&lt;br /&gt;GB: Fixed loading of custom per-game palettes.&lt;br /&gt;&lt;br /&gt;October 10, 2011:&lt;br /&gt;Changed setting and code constraints to increase the maximum supported sound output rate from 48KHz to 192KHz.&lt;br /&gt;&lt;br /&gt;NES: Altered the resampler to work for output rates higher than 48KHz.&lt;br /&gt;&lt;br /&gt;Modified Blip_Buffer to use 64-bit types for time-keeping and calculation instead of 32-bit, and extended&lt;br /&gt;the precision of the fractional component of the output-to-input rate ratio from 20 bits to 32-bits.  This&lt;br /&gt;change to 64-bit types also has the effect for allowing for very large buffer sizes with very high&lt;br /&gt;output rates.  However, if you're using a custom video mode with a refresh rate tuned to minimize juddering&lt;br /&gt;and frameskipping, you will need to adjust/recalculate those modes for all emulation modules&lt;br /&gt;*other* than "nes", "psx", and "snes".&lt;br /&gt;&lt;br /&gt;October 8, 2011:&lt;br /&gt;NES: Fixed a bug in the MMC5 split-screen emulation that caused a garbage scanline in the intro sequence&lt;br /&gt;of "Uchuu Keibitai SDF".&lt;br /&gt;&lt;br /&gt;NES: Fixed MMC5 32K PRG switching mode.&lt;br /&gt;&lt;br /&gt;September 29, 2011:&lt;br /&gt;Fixed a file descriptor leak in the gzip loading code, and removed usage of dup().&lt;br /&gt;&lt;br /&gt;Maximum ROM image size is now enforced in the gzip loading code.&lt;br /&gt;&lt;br /&gt;September 25, 2011:&lt;br /&gt;GBA: Fixed an endian-related bug in the sound emulation code.&lt;br /&gt;&lt;br /&gt;September 22, 2011:&lt;br /&gt;Changed an erroneous memcpy() of an object to an assignment in the MDFN_Surface constructor.&lt;br /&gt;&lt;br /&gt;SMS: Removed an unecessary memset() that sometimes tried to memset() a NULL pointer.&lt;br /&gt;&lt;br /&gt;September 5, 2011:&lt;br /&gt;PSX: Changed coordinate precision in the GPU sprite drawing code so that the level in "Skullmonkeys"&lt;br /&gt;doesn't disappear when your character goes far enough to the right.&lt;br /&gt;&lt;br /&gt;September 4, 2011:&lt;br /&gt;PSX: Added memory card support.&lt;br /&gt;&lt;br /&gt;PSX: Reworked SIO(for front ports) code, fixes problems with controllers acting totally wonky on some games.&lt;br /&gt;&lt;br /&gt;August 29, 2011:&lt;br /&gt;NES: Fixed potential(in ports) memory leaks in the Game Genie emulation code.&lt;br /&gt;&lt;br /&gt;August 28, 2011:&lt;br /&gt;PCE, PCE_FAST: Fixed an Arcade Card emulation bug that made Garou Densetsu 2 virtually unplayably difficult.&lt;br /&gt;&lt;br /&gt;August 25, 2011:&lt;br /&gt;Added a "close()" method to FileWrapper, and modified the QuickTime and WAV recording code to make use of it.&lt;br /&gt;&lt;br /&gt;August 24, 2011:&lt;br /&gt;GBA: Encapsulated in a namespace.&lt;br /&gt;&lt;br /&gt;GB: Encapsulated in a namespace.&lt;br /&gt;&lt;br /&gt;GB: Added a few minor missing variables to save states.&lt;br /&gt;&lt;br /&gt;      PCE, PCE_FAST, PC-FX: Fixed potential memory leak(in ports) in the SCSI CD emulation code.&lt;br /&gt;&lt;br /&gt;NES: Fixed potential memory leaks(in ports) in the FDS and PPU emulation code.&lt;br /&gt;&lt;br /&gt;August 23, 2011:&lt;br /&gt;PC-FX: Fixed a potential memory leak in the RAINBOW emulation code, again currently only relevant to ports of Mednafen.&lt;br /&gt;&lt;br /&gt;Refactored and reorganized physical CD and image reading code, and moved utility-type functions, types, and&lt;br /&gt;enums into their own namespace, with somewhat more consistent naming, and removal of redundant functions and macros.&lt;br /&gt;&lt;br /&gt;Fixed a crash when "cdrom.lec_eval" is "0" and a physical data CD is loaded.&lt;br /&gt;&lt;br /&gt;Fixed potential(in ports of Mednafen) memory leaks in the CD-ROM emulation code.&lt;br /&gt;&lt;br /&gt;August 20, 2011:&lt;br /&gt;PCE, PCE_FAST: Fixed potential memory leaks(in ports of Mednafen, not Mednafen as-is) in HES player code.&lt;br /&gt;&lt;br /&gt;August 18, 2011:&lt;br /&gt;WonderSwan: Fixed an issue in the debugger's disassembly code that had the potential to cause the&lt;br /&gt;compiler's linker to error out in certain situations.&lt;br /&gt;&lt;br /&gt;NGP: Fixed a memory map initialization bug(won't affect Mednafen as it is currently, but may affect ports that&lt;br /&gt;load more than one game without restarting Mednafen).  Thanks to raz0red for pointing it out.&lt;br /&gt;&lt;br /&gt;August 13, 2011:&lt;br /&gt;Fixed(again) waveform Y coordinate saturation in the music player."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forum.fobby.net/index.php?t=msg&amp;amp;th=659&amp;amp;start=0&amp;amp;"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Dolphin Git 3.0-397&lt;br /&gt;&lt;span&gt;&lt;span class="fullpost"&gt;&lt;a href="http://1.bp.blogspot.com/-n6-mAdhePb4/TbDIzeQxc5I/AAAAAAAAEUs/pBOYAv0LNHI/s1600/dolphin.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 134px; height: 82px;" src="http://1.bp.blogspot.com/-n6-mAdhePb4/TbDIzeQxc5I/AAAAAAAAEUs/pBOYAv0LNHI/s320/dolphin.png" alt="" id="BLOGGER_PHOTO_ID_5598195123443823506" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;"* Merge branch 'texcache-cleanup'"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://code.google.com/p/dolphin-emu/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;PCSX2 SVN r5087&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-mbvSFV7RuLM/TbDCXgdm-hI/AAAAAAAAETk/9w8v2Krb_2k/s1600/pcsx2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 279px; height: 71px;" src="http://3.bp.blogspot.com/-mbvSFV7RuLM/TbDCXgdm-hI/AAAAAAAAETk/9w8v2Krb_2k/s320/pcsx2.png" alt="" id="BLOGGER_PHOTO_ID_5598188045928430098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r5087&lt;br /&gt;Set the EE round mode to nearest for SMT: Nocturne.&lt;br /&gt;Fixes the problem where players can not use ladders mid-game."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://code.google.com/p/pcsx2/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;FourDO SVN r225&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-W1Z4SH41uwM/TjtgyTpUpoI/AAAAAAAAF7U/5VZtWu30pro/s1600/4DO.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 45px; height: 19px;" src="http://3.bp.blogspot.com/-W1Z4SH41uwM/TjtgyTpUpoI/AAAAAAAAF7U/5VZtWu30pro/s320/4DO.png" alt="" id="BLOGGER_PHOTO_ID_5637205775967626882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"r225&lt;br /&gt;Adding a copy of the DirectSound audio plugin before I bork it up"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/fourdo/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;MESS SVN r14297&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WA1arENoCQs/TbDGIA_IjvI/AAAAAAAAEUM/TL8MkYDk4qg/s1600/Mess2.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 128px; height: 56px;" src="http://3.bp.blogspot.com/-WA1arENoCQs/TbDGIA_IjvI/AAAAAAAAEUM/TL8MkYDk4qg/s320/Mess2.png" alt="" id="BLOGGER_PHOTO_ID_5598192177827581682" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;"r14296&lt;br /&gt;Fixed build. (nw)&lt;br /&gt;r14297&lt;br /&gt;Remove printf"&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mess.dorando.at/svn/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;ScummVM v1.4.1&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/scummvm/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 297px; height: 77px;" src="http://3.bp.blogspot.com/-S2VhDMm9mUw/TfmJ5cCe-jI/AAAAAAAAFTQ/AW2m2unFE2o/s320/scummvmcopy300x195.png" alt="" id="BLOGGER_PHOTO_ID_5618673629993564722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"AGOS:&lt;br /&gt; - Fixed loading videos directly from InstallShield cabinets in the Windows&lt;br /&gt;   version of the The Feeble Files.&lt;br /&gt;&lt;br /&gt;BASS:&lt;br /&gt; - Added support for Enhanced Music by James Woodcock&lt;br /&gt;   (http://www.jameswoodcock.co.uk/?p=7695).&lt;br /&gt;&lt;br /&gt;Broken Sword 2:&lt;br /&gt; - Slight graphics improvement for PSX version.&lt;br /&gt;&lt;br /&gt;KYRA:&lt;br /&gt; - Fixed bug in the original Lands of Lore GUI which made ScummVM error out&lt;br /&gt;   in the case the user did not have a contiguous save slot usage.&lt;br /&gt; - Add support for original DOS Lands of Lore save files (also applies to save&lt;br /&gt;   files made with the GOG release).&lt;br /&gt;&lt;br /&gt;SCI:&lt;br /&gt; - Fixed race condition in SCI1.1 palette changes. This fixes an error in&lt;br /&gt;   QFG1VGA, when sleeping at Erana's place.&lt;br /&gt; - The option to toggle sound effect types between digitized and synthesized&lt;br /&gt;   has been disabled until a more user-friendly GUI option is possible.&lt;br /&gt;   Digital sound effects are always preferred for now.&lt;br /&gt; - Fixed a case where starting a new song didn't fully reset its channels,&lt;br /&gt;   thus some notes sounded wrong."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sourceforge.net/projects/scummvm/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;Boxer v1.2.1&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-u8Kd0JgFgi4/TbI6Plfji3I/AAAAAAAAEWk/Wo8oLMy9KS0/s1600/boxer.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 178px;" src="http://2.bp.blogspot.com/-u8Kd0JgFgi4/TbI6Plfji3I/AAAAAAAAEWk/Wo8oLMy9KS0/s320/boxer.png" alt="" id="BLOGGER_PHOTO_ID_5598601326211861362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;"Rendering fixes:&lt;br /&gt;- Eliminated screen-tearing in fullscreen and windowed mode, woohoo!&lt;br /&gt;- Fixed crappy fullscreen performance on certain Mac models.&lt;br /&gt;&lt;br /&gt;Game compatibility fixes: &lt;br /&gt;-  Fixed crashes and broken CD imports when importing GOG.com games that  contain BIN+CUE images (affected Dungeon Keeper, Castles II, Redneck  Rampage and others.)&lt;br /&gt;- Fixed CD copy protection in the GOG.com release of Pro Pinball: Timeshock.&lt;br /&gt;- Fixed hang when switching CDs in Broken Sword: Shadow of the Templars.&lt;br /&gt;- Fixed crash when launching Comanche 3 installer.&lt;br /&gt;- Fixed hang when launching FIFA ’94 installer.&lt;br /&gt;- Fixed CD copy protection in abandonware rips of Steel Panthers 2.&lt;br /&gt;- Fixed juddering animations in Commander Keens 4–6.&lt;br /&gt;&lt;br /&gt;Input fixes:&lt;br /&gt;- Updated Joypad integration to improve joystick mode switching.&lt;br /&gt;- Fixed keyboard lag in other applications when Boxer was busy and “Ignore OS X hotkeys while a game is running” was enabled.&lt;br /&gt;-  Fixed (thankfully rare) issue where keyboard stopped responding after  quitting Boxer, when “Ignore OS X hotkeys while a game is running” was  enabled.&lt;br /&gt;- Improved mouse pointer behaviour when “Use seamless mouse pointer” is enabled.&lt;br /&gt;- Fixed keys sometimes getting ‘stuck’ if Cmd was pressed while they were held down.&lt;br /&gt;- Fixed controller axis mappings for Thrustmaster T.Flight HOTAS stick.&lt;br /&gt;&lt;br /&gt;Other fixes and tweaks:&lt;br /&gt;-  Removed choice of DOS Games folder location when launching Boxer for  the first time. This now defaults to Documents/DOS Games, though the  location can still be changed later from the Preferences window (or  moved/renamed in Finder.)&lt;br /&gt;- Fixed bug in Inspector panel that was preventing changes to settings from getting saved occasionally.&lt;br /&gt;- Fixed notification icons and bootleg cover art being scaled incorrectly on OS X 10.5.&lt;br /&gt;- Boxer now always auto-pauses in the background while waiting at the DOS prompt.&lt;br /&gt;- Made help pages look tidier and prettier. "&lt;br /&gt;&lt;br /&gt;&lt;a href="http://boxerapp.com/"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;img style="width: 673px; height: 24px;" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TS1n2daN1YI/AAAAAAAADgQ/Z125n5P3kvI/s400/rock.PNG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s1600/Retro%2BGaming%2BLife.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-228395540598004541?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/JdvARcJEFfoHQN9ehCZS5OjlTDY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JdvARcJEFfoHQN9ehCZS5OjlTDY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/a261UAlq5b8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/228395540598004541/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=228395540598004541" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/228395540598004541?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/228395540598004541?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/a261UAlq5b8/emulation-news-281-updates-for-2-1-12.html" title="Emulation News 281: Updates for 2-1-12" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-KehI5MZO23o/Td6byuWAWyI/AAAAAAAAE90/ipNX3WM5pr8/s72-c/Emulation%2BNews%2BBanner.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/emulation-news-281-updates-for-2-1-12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUNSXs8eCp7ImA9WhRbEU4.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-5388362305863294921</id><published>2012-02-01T18:13:00.002-05:00</published><updated>2012-02-01T18:18:18.570-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-01T18:18:18.570-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Find of the Month" /><category scheme="http://www.blogger.com/atom/ns#" term="Famicom" /><title>Find of the Month (January)</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-J9FbJ_Wvmyc/TyBX-N3ufmI/AAAAAAAAIS4/Di9oRD4Lgaw/s1600/Final%2BFantasy%2B3%2BImport.JPG"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 358px; height: 201px;" src="http://1.bp.blogspot.com/-J9FbJ_Wvmyc/TyBX-N3ufmI/AAAAAAAAIS4/Di9oRD4Lgaw/s1600/Final%2BFantasy%2B3%2BImport.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;This had a more sentimental value than value on its own. This is by far my favorite Final Fantasy game period. It's mainly because it's one of the more odd Final Fantasy games ever released. The first time I played this game was via-emulation and the discovery of such an unheard of game was incredible. I was shocked that it had been released so I played it to the very end. It was a pretty big deal especially since I played it back in 1998. Top honors to one unforgettable fantasy!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-5388362305863294921?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/3F096dqSRMxdG62CyRfAyXSUSYA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3F096dqSRMxdG62CyRfAyXSUSYA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/yqvdCLUkoug" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/5388362305863294921/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=5388362305863294921" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5388362305863294921?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5388362305863294921?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/yqvdCLUkoug/find-of-month-january.html" title="Find of the Month (January)" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-J9FbJ_Wvmyc/TyBX-N3ufmI/AAAAAAAAIS4/Di9oRD4Lgaw/s72-c/Final%2BFantasy%2B3%2BImport.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/find-of-month-january.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcFQno7eip7ImA9WhRbEU4.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-5302650692448357337</id><published>2012-02-01T18:12:00.003-05:00</published><updated>2012-02-01T18:13:33.402-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-01T18:13:33.402-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title>January Numbers (2012)</title><content type="html">&lt;a href="http://2.bp.blogspot.com/-Q6xVKGdYxIY/TynG6UNxLDI/AAAAAAAAIV8/ZsgCaqCdAtw/s1600/Janurary%2BNumbers.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 142px;" src="http://2.bp.blogspot.com/-Q6xVKGdYxIY/TynG6UNxLDI/AAAAAAAAIV8/ZsgCaqCdAtw/s320/Janurary%2BNumbers.png" alt="" id="BLOGGER_PHOTO_ID_5704309108202613810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;So another month ends and another one begins. The numbers have once more gone up!! The highest yet with over 20k visits!! Thank you everyone for keeping this place alive! Enjoy the content and come back now!&lt;br /&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-5302650692448357337?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/IBKmP7h1HL2vAbEvMdGJbASs9-0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IBKmP7h1HL2vAbEvMdGJbASs9-0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/tRqhDocZd9c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/5302650692448357337/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=5302650692448357337" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5302650692448357337?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5302650692448357337?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/tRqhDocZd9c/january-numbers-2012.html" title="January Numbers (2012)" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Q6xVKGdYxIY/TynG6UNxLDI/AAAAAAAAIV8/ZsgCaqCdAtw/s72-c/Janurary%2BNumbers.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/02/january-numbers-2012.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcHRn0_fSp7ImA9WhRbEE4.&quot;"><id>tag:blogger.com,1999:blog-156061888822723127.post-5665188176387920603</id><published>2012-01-31T13:17:00.004-05:00</published><updated>2012-01-31T13:20:37.345-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-31T13:20:37.345-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Latest Finds" /><category scheme="http://www.blogger.com/atom/ns#" term="NES" /><title>Finds 399: Something I Totally Forgot! NES Power Pad and Wireless NES Controller!</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-hVCXWsUO6Lg/TygwYyDTmII/AAAAAAAAIVw/oT79ktlSJLc/s1600/Finds%2B399%2BSomething%2BI%2BTotally%2BForgot%2521%2BNES%2BPower%2BPad%2Band%2BWireless%2BNES%2BController%2521.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://1.bp.blogspot.com/-hVCXWsUO6Lg/TygwYyDTmII/AAAAAAAAIVw/oT79ktlSJLc/s320/Finds%2B399%2BSomething%2BI%2BTotally%2BForgot%2521%2BNES%2BPower%2BPad%2Band%2BWireless%2BNES%2BController%2521.JPG" alt="" id="BLOGGER_PHOTO_ID_5703862130375366786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;So I totally forgot about these finds! They were from about a whole month or so ago and were given to me by my brother. He found them in a trip to the thrift store so bought them for me. Isn't he nice? Anyways, here you have a NES Power Pad and an akklaim wireless controller. The controller is actually boxed but I couldn't find the box (It's somewhere) so I will have to take pics of that later! I haven't tried the controllers and probably won't anyways since my Twin FC took control. That's all for now, can't beat free and family!!&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://4.bp.blogspot.com/-6wNNZioSDhg/Tpc-5UoxKtI/AAAAAAAAGRc/WrSFg4TTt9U/s1600/Findings%2BList.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 276px; height: 69px;" src="http://4.bp.blogspot.com/-6wNNZioSDhg/Tpc-5UoxKtI/AAAAAAAAGRc/WrSFg4TTt9U/s320/Findings%2BList.jpg" alt="" id="BLOGGER_PHOTO_ID_5663064210954857170" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;x2 Akklaim Wireless Controllers (NES)&lt;/span&gt;&lt;br style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;NES Power Pad (NES)&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.retrogaminglife.com/"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 58px;" src="http://4.bp.blogspot.com/-Wz30bgUWvGM/Tpc-pU7FsII/AAAAAAAAGRQ/W8ZpC_ECR94/s320/Retro%2BGaming%2BLife.jpg" alt="" id="BLOGGER_PHOTO_ID_5663063936153792642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/156061888822723127-5665188176387920603?l=famicomfreak.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/CkBnCx1VxEswINWfo-hnd78lNGQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CkBnCx1VxEswINWfo-hnd78lNGQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yLIlw/~4/KdoUtHarV8c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://famicomfreak.blogspot.com/feeds/5665188176387920603/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=156061888822723127&amp;postID=5665188176387920603" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5665188176387920603?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/156061888822723127/posts/default/5665188176387920603?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yLIlw/~3/KdoUtHarV8c/finds-399-something-i-totally-forgot.html" title="Finds 399: Something I Totally Forgot! NES Power Pad and Wireless NES Controller!" /><author><name>Famicom Freak</name><uri>http://www.blogger.com/profile/02305528441604088226</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="24" src="http://3.bp.blogspot.com/_ZwGcTXYJjSA/TJrDlVixHKI/AAAAAAAACrQ/04J4Kc0tg1Q/S220/2010-09-22+15-40-10.954.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-hVCXWsUO6Lg/TygwYyDTmII/AAAAAAAAIVw/oT79ktlSJLc/s72-c/Finds%2B399%2BSomething%2BI%2BTotally%2BForgot%2521%2BNES%2BPower%2BPad%2Band%2BWireless%2BNES%2BController%2521.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://famicomfreak.blogspot.com/2012/01/finds-399-something-i-totally-forgot.html</feedburner:origLink></entry></feed>

