<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;Ck8ESH85eyp7ImA9WhVSE04.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357</id><updated>2012-03-10T08:06:49.123+10:00</updated><title>2D Game Art for Programmers</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>30</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/blogspot/yUtSm" /><feedburner:info uri="blogspot/yutsm" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DUMMSX09fCp7ImA9WhVSE08.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-641961181296551730</id><published>2012-03-08T11:39:00.001+10:00</published><updated>2012-03-10T07:11:28.364+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-10T07:11:28.364+10:00</app:edited><title>I want you...</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="http://2.bp.blogspot.com/-dJyg_R0k5-U/T1gIu9ofr_I/AAAAAAAAA3E/PXa9Ds0IrNM/s1600/BackDownunder_iwantyourpiggybank.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-dJyg_R0k5-U/T1gIu9ofr_I/AAAAAAAAA3E/PXa9Ds0IrNM/s320/BackDownunder_iwantyourpiggybank.jpg" width="249" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;After five month of having fun with these tutorials the reality of life is slowly catching up with me - geee... I loved my little castle in the sky...&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I decided to offer the source art of the tutorials for a very small contribution to my monthly bills.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;There are the single tutorial art files for USD 3.00 or USD 5.00 for the more complex tutorials and also a bundle of all tutorial art (which will either be variable as the amount of art will increase as I continue writing the tutorials or put into 6 monthly packs).&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i&gt;&lt;span style="color: orange;"&gt;Note:&lt;/span&gt;&lt;br style="color: orange;" /&gt;&lt;span style="color: orange;"&gt;You can use the art for any hobby or commercial game as long as you don't sell the art by itself or bundled. Enjoy!&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-641961181296551730?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wpfxiLNbUDNTt5BpfLn-X-MzBx4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wpfxiLNbUDNTt5BpfLn-X-MzBx4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wpfxiLNbUDNTt5BpfLn-X-MzBx4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wpfxiLNbUDNTt5BpfLn-X-MzBx4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/rfsjq3wdEkw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/641961181296551730/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2012/03/i-want-you.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/641961181296551730?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/641961181296551730?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/rfsjq3wdEkw/i-want-you.html" title="I want you..." /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-dJyg_R0k5-U/T1gIu9ofr_I/AAAAAAAAA3E/PXa9Ds0IrNM/s72-c/BackDownunder_iwantyourpiggybank.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2012/03/i-want-you.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8ESH08eCp7ImA9WhVSE04.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-2065382826634625215</id><published>2012-02-29T10:32:00.000+10:00</published><updated>2012-03-10T08:06:49.370+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-10T08:06:49.370+10:00</app:edited><title>Building isometric art in vectors - step 1</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I have had a few request to do something isometric - usually the requests cover characters and animation or more complex elements like buildings. As usual I am trying to start a little easier to ease the learning curve and create a simple isometric grass block (how boring of me ;) )... but... the next tutorial is already in the making and I find isometric art a lot of fun - well more fun now than back in the old days when I had to pixel them in 16x16 blocks with a handful of colours and still make them look good...&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Anyway... What is isometric art?&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;According to wikipedia isometric projection is: '&lt;/span&gt;&lt;i&gt;&lt;b style="font-family: Arial,Helvetica,sans-serif;"&gt;Isometric projection&lt;/b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; is a method for visually representing three-dimensional objects in two dimensions in &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Technical_drawing" style="font-family: Arial,Helvetica,sans-serif;" title="Technical drawing"&gt;technical&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; and &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Engineering_drawing" style="font-family: Arial,Helvetica,sans-serif;" title="Engineering drawing"&gt;engineering drawings&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;. It is an &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Axonometric_projection" style="font-family: Arial,Helvetica,sans-serif;" title="Axonometric projection"&gt;axonometric projection&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; in which the three &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Cartesian_coordinate_system" style="font-family: Arial,Helvetica,sans-serif;" title="Cartesian coordinate system"&gt;coordinate axes&lt;/a&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt; appear equally foreshortened and the angles between any two of them are 120 degrees.'&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Now that's a mouthful... and please... don't ask me to explain it.... I just use it...&amp;nbsp; ;) Basically it's an attempt to fake a three dimensional feel in 2D by rotating the ground 45 degrees and ignoring the perspective &lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;/span&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;scaling (objects do not get smaller when they are further away).&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Let's get started with some basic steps into isometric projection. This is close to 'true isometric' but not quite there - but a lot easier to handle artwise.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="color: orange;"&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;Note:&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="color: orange;"&gt;With different game engines you might encounter slightly different proportions as far as the vertical scaling goes... but the process of creating the elements would be very similar. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img border="0" src="http://2.bp.blogspot.com/-nHs_4Fd0qkE/T01qSU06tTI/AAAAAAAAA14/0wkLheiHWgY/s1600/tutorial_sample29.jpg" /&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
For my little scene I added a quick tree - with a couple of circles (keeping the 1/2 deformation ratio in mind)&amp;nbsp; and some simple rocks based on the same circles - and it's already starting to look like something you would expect to see in a game.&amp;nbsp; &lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
The main problem you will encounter when creating whole scenarios in inkscape based on 'isometric blocks' is the depth sorting. It will only look right if the tiles are stacked properly and the furthest away (top left corner of the screen) are on the bottom of the pile and the closest (front right corner) are on top of the other shapes.&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
I hope you enjoyed this quick post and it's a start into the creation of isometric tile-sets. I will continue this tutorial with props and buildings next (and yes.. I will do characters and animations as well... ).&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="color: orange; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="http://4.bp.blogspot.com/-hqTsvrRIX3s/T1p9KLDeNTI/AAAAAAAAA3M/exLBx2rBfqM/s1600/show_inkscape_snapping.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-hqTsvrRIX3s/T1p9KLDeNTI/AAAAAAAAA3M/exLBx2rBfqM/s320/show_inkscape_snapping.png" width="21" /&gt;&lt;/a&gt;&lt;span style="color: orange; font-family: Arial, Helvetica, sans-serif;"&gt;Note:&lt;br /&gt;Turning on the snapping in Inkscape makes aligning nodes in step 5 a lot easier.&amp;nbsp;&lt;/span&gt;&lt;span style="color: orange; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;Turn on the snapping &lt;/span&gt;&lt;i style="color: orange; font-family: Arial, Helvetica, sans-serif;"&gt;View/ Snap (%)&lt;/i&gt;&lt;span style="color: orange; font-family: Arial, Helvetica, sans-serif;"&gt; to align nodes precisely to others. In the snap button bar there is a button &amp;nbsp;to 'snap nodes or handles' (7th from the top) and by turning on the sub-function 'snap to cusp nodes' (10th from the top) allows you to snap nodes perfectly.&amp;nbsp;&lt;/span&gt;&lt;span style="color: orange; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;In case it's still not as responsive as you would like go to the Inkscape Preferences (Shift+Ctrl+P) and change the weight for the snapping there.&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="color: orange; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="MGE6V3KB4FT8N" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-2065382826634625215?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FYDwnETDcNT9sFnI67T83RVX9SM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FYDwnETDcNT9sFnI67T83RVX9SM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FYDwnETDcNT9sFnI67T83RVX9SM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FYDwnETDcNT9sFnI67T83RVX9SM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/zR71y8A2Q_A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/2065382826634625215/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2012/02/building-isometric-art-in-vectors-step.html#comment-form" title="11 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/2065382826634625215?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/2065382826634625215?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/zR71y8A2Q_A/building-isometric-art-in-vectors-step.html" title="Building isometric art in vectors - step 1" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-nHs_4Fd0qkE/T01qSU06tTI/AAAAAAAAA14/0wkLheiHWgY/s72-c/tutorial_sample29.jpg" height="72" width="72" /><thr:total>11</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2012/02/building-isometric-art-in-vectors-step.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcBR3o7fyp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-6433357664088432319</id><published>2012-02-23T10:56:00.001+10:00</published><updated>2012-03-08T13:40:56.407+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T13:40:56.407+10:00</app:edited><title>Working with bitmap output in mind</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Here's another request (or a a combination of requests) put into a tutorial. How to create vector art that looks good in a small e.g. 48x48 px size.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
One of the advantages of vector graphics is it's lossless scalability. You can easily create an image and scale it up and down without sacrificing the quality. There will be no jagged edges or visible blocks when you increase it's size by a tenfold. It also works nicely the other way round by creating source files that can be used for smaller in-game images.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
To me it's a lot easier to create a few circles and boxes than to pixel a character from scratch. It can then be animated in inkscape and exported to bitmap and worked on with a bitmap tool (e.g. gimp) afterwards.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I like to work with files 2x the output image for a slightly larger work area - and because I find the scaling algorithms work better in bitmap tools then exporting straight to the small size in inkscape.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-qMisIPLqm8I/T0WHmhq4EjI/AAAAAAAAAzM/LQVh51f2AWY/s1600/tutorial_sample28.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-qMisIPLqm8I/T0WHmhq4EjI/AAAAAAAAAzM/LQVh51f2AWY/s1600/tutorial_sample28.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
The main elements are there and it's time to check what our little character will look like in its small in-game size. I primarily want to check if the outlines will still work in 48x48 or if they become too thin to be readable or are just too big and overwhelm the character.&amp;nbsp; &lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-wdYUy2qrtsc/T0WHnNfY_SI/AAAAAAAAAzY/If_QwBKU6Zs/s1600/tutorial_sample28b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-wdYUy2qrtsc/T0WHnNfY_SI/AAAAAAAAAzY/If_QwBKU6Zs/s1600/tutorial_sample28b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Now we have our character and it's exported to a bitmap file.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;Note:&lt;br /&gt;I skipped the adding of more detail (e.g. the shadow line of the hair (which is basically just a copy of the hair shape without the stroke and coloured in a 50% alpha dark violet) and the highlight in the hair (which is a quick squiggle with the freehand lines tool).&lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-Xf8-vc4e4Ks/T0WHlvL4j4I/AAAAAAAAAzE/8Yt9a4UG11E/s1600/TestBoy_fullcolour_export.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-Xf8-vc4e4Ks/T0WHlvL4j4I/AAAAAAAAAzE/8Yt9a4UG11E/s1600/TestBoy_fullcolour_export.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
You should have something like this: a 96x96 px image with a transparent background and the little guy in his full glory. Thanks to the antialiasing it doesn't look much different from our vector shape.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Now we open the file in the bitmap tool (e.g. gimp).&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;a href="http://2.bp.blogspot.com/-NMVk2rI-sXY/T0WHlqHlHUI/AAAAAAAAAzA/PjfhdoEhfr8/s1600/TestBoy_fullcolour_AA.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-NMVk2rI-sXY/T0WHlqHlHUI/AAAAAAAAAzA/PjfhdoEhfr8/s1600/TestBoy_fullcolour_AA.png" /&gt;&lt;/a&gt; In gimp we reduce the size via 'Image/ Scale Image' to 48x48 and should get something like this. It still has the antialiasing which rounds of the edges and smoothes the steps.&amp;nbsp; &lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;a href="http://4.bp.blogspot.com/-B9amBOM6iI0/T0WHlgYB7bI/AAAAAAAAAy8/bibrlTT5Bpw/s1600/TestBoy_16cols_s.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-B9amBOM6iI0/T0WHlgYB7bI/AAAAAAAAAy8/bibrlTT5Bpw/s1600/TestBoy_16cols_s.gif" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
If you are after a more pixelated look I suggest reducing the colours (e.g. to just 16 colours) and manually touch up the image, removing AA outlines and redrawing the outer lines to be even.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
This would be a topic for a whole new tutorial - and I will add it to my todo list. For now I hope you enjoyed this tutorial and keep creative with inkscape.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;Note:&lt;/i&gt;&lt;/div&gt;
&lt;div style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;Some engines (especially for the iOS and android require set dpi (dots per inch or x and y resolution). I find it hard to adjust my art properly in inkscape to export to the right dpi straight away. Instead I change the dpi in the bitmap tool whenever needed. In gimp it's done in the 'Scale image' tool. You can set the x resolution and y resolution (e.g. to 72 dp[i for iOS applications) when scaling down. &lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="E9XXB3QRRLD4G" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-6433357664088432319?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/T6o97dS_x6yeR52FCJvZZYVAJ6k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T6o97dS_x6yeR52FCJvZZYVAJ6k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/T6o97dS_x6yeR52FCJvZZYVAJ6k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T6o97dS_x6yeR52FCJvZZYVAJ6k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/ttC1KMLUsvI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/6433357664088432319/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2012/02/working-with-bitmap-output-in-mind.html#comment-form" title="14 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6433357664088432319?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6433357664088432319?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/ttC1KMLUsvI/working-with-bitmap-output-in-mind.html" title="Working with bitmap output in mind" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-qMisIPLqm8I/T0WHmhq4EjI/AAAAAAAAAzM/LQVh51f2AWY/s72-c/tutorial_sample28.jpg" height="72" width="72" /><thr:total>14</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2012/02/working-with-bitmap-output-in-mind.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkYARXo5cSp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-7050799991347227853</id><published>2012-02-21T15:56:00.002+10:00</published><updated>2012-03-08T13:42:24.429+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T13:42:24.429+10:00</app:edited><title>Creating a brick building</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;This is a tutorial requested by one of the readers on how to create a building made of brick. In order to clarify what he meant I quickly created this one and wrote up the tutorial to explain the steps.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;There are a few &amp;nbsp;problem when adding pattern added to a shape. You have to make sure it's &lt;span class="Apple-style-span" style="color: orange;"&gt;seamless&lt;/span&gt; (it tiles properly horizontally and vertically). You have to make sure it &lt;span class="Apple-style-span" style="color: orange;"&gt;scales&lt;/span&gt; well with your object (too much detail might be lost in a smaller view and too little detail will look boring) and you need to make sure it &lt;span class="Apple-style-span" style="color: orange;"&gt;matches the illustration style&lt;/span&gt;&amp;nbsp;(a bitmap photo in a vector illustration might cause serious inconsistency in the look and feel).&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-7nwYugt6NM4/T0Mt712pmII/AAAAAAAAAyk/rtMPK9Czys0/s1600/tutorial_sample27d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-7nwYugt6NM4/T0Mt712pmII/AAAAAAAAAyk/rtMPK9Czys0/s1600/tutorial_sample27d.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;This is a brick building. We all recognize the pattern but it looks boring because the blocks are too big and too even.&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;It's also not the best design for a house.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;Let's get started with a bunch of rectangles and build a more interesting looking house and then add the nicer brick pattern to it.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Db9uZSCIoKk/T0MrLcTficI/AAAAAAAAAyU/9bZyPgs_j28/s1600/tutorial_sample27.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-Db9uZSCIoKk/T0MrLcTficI/AAAAAAAAAyU/9bZyPgs_j28/s1600/tutorial_sample27.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;So... We got a simple yet decent looking house...&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-y4E2JMwUP38/T0MrLNLPUlI/AAAAAAAAAyM/ckenNBlWIKQ/s1600/tutorial_sample27b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-y4E2JMwUP38/T0MrLNLPUlI/AAAAAAAAAyM/ckenNBlWIKQ/s1600/tutorial_sample27b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;put into a row with varying colours it looks rather nice. It's open to a lot of designs now (e.g. you could add wood boards as a pattern and place it in&amp;nbsp;Scandinavia.).&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;For now we are after bricks so let's add some pattern.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-ThEn0iycnGY/T0MrLep12pI/AAAAAAAAAyQ/Z3QDIHYTTgI/s1600/tutorial_sample27c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-ThEn0iycnGY/T0MrLep12pI/AAAAAAAAAyQ/Z3QDIHYTTgI/s1600/tutorial_sample27c.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;When creating a pattern always try and look at the larger project rather than the one element you are working on. Will you need to reuse the pattern? Will there be colour variations? Do I need to make it scalable? You can save a lot of time and&amp;nbsp;repetitive&amp;nbsp;work &amp;nbsp;if you keep those questions in mind. Work with e.g. transparent elements for shaders rather than tinted variation of the base colour or convert your lines into paths to allow for a proper scaling.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;I hope you enjoyed the tutorial as much as I did creating it. Have a great day and keep your creativity flowing.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="text-align: right;"&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="5D7L9XM3HLEQN" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-7050799991347227853?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0S69a8PByT6IJ9pPtf48MWH5aN8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0S69a8PByT6IJ9pPtf48MWH5aN8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0S69a8PByT6IJ9pPtf48MWH5aN8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0S69a8PByT6IJ9pPtf48MWH5aN8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/1R3OWp61ycI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/7050799991347227853/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2012/02/creating-brick-building.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/7050799991347227853?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/7050799991347227853?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/1R3OWp61ycI/creating-brick-building.html" title="Creating a brick building" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-7nwYugt6NM4/T0Mt712pmII/AAAAAAAAAyk/rtMPK9Czys0/s72-c/tutorial_sample27d.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2012/02/creating-brick-building.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUCQXkyfSp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-6731185174567527646</id><published>2012-02-17T14:28:00.004+10:00</published><updated>2012-03-08T13:44:20.795+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T13:44:20.795+10:00</app:edited><title>Creating a character with outlines</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Here's one request I have read a few times now: 'How do you make a character with outlines?'. It's not much different from any other character creations you just add a little more difficulty and a few problems to work around.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The main problems I see with a lot illustrations using outlines are: a) the &lt;span style="color: orange;"&gt;inconsistent line weight&lt;/span&gt; (different thickness of the stroke for different elements on the screen). It's a little more complicated and takes some thought to design the screen balanced. My advice is to keep it either keep it all at the same thickness or use a thicker brush for all the focus elements (eg. characters, logo, UI elements) and create the background with a thinner stroke. b) the &lt;span style="color: orange;"&gt;colouring &lt;/span&gt;of stroke vs. the colour of the shape. c) the&lt;span style="color: orange;"&gt; line weight &lt;/span&gt;does not correspond with the illustration. You might have noticed it in comic books, illustrations or animated cartoons - the stroke is not consistent in thickness. It starts thinner, goes thick and ends thin again giving it more of a brush feeling. If it's done right it really enhances the image but it's a time-consuming art. Simply using tools in Adobe Illustrator or Corel Draw to create dynamic brushes usual ends up looking wrong.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;All those problems aside. Let's start with something simple.In this tutorial we will do a little piglet with a plain black stroke that stays consistent throughout the elements. In one of the next tutorials I will cover more complex and modified outlines.&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="http://2.bp.blogspot.com/-T405uUre5HQ/Tz3Ogox2dBI/AAAAAAAAAwg/36dJ1sFGQQo/s1600/tutorial_sample26.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-T405uUre5HQ/Tz3Ogox2dBI/AAAAAAAAAwg/36dJ1sFGQQo/s1600/tutorial_sample26.jpg" /&gt;&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;The last two steps show one of the main problems with outlines - the overlapping of elements creates lines we don't want to see. You could just combine the snout and the head. Simply making it one object would result in problems animating it afterwards. This becomes even more visible in arms and legs. I prefer just adding shapes to cover those overlaps.&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-F61G3aPNNnc/Tz3OgWRBzPI/AAAAAAAAAwc/KDfkL2_LcK0/s1600/tutorial_sample26b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-F61G3aPNNnc/Tz3OgWRBzPI/AAAAAAAAAwc/KDfkL2_LcK0/s1600/tutorial_sample26b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
The tail might not the usual corkscrew design you see in a lot of pig illustrations - it was one of those cases of thinking you know how it looks versus the way it looks. In the end I checked on Google images [the best invention since sliced bread] and had a look at real piglets and found this cute little tail more appropriate.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-W7C1qFIcbYw/Tz3VxJAzk1I/AAAAAAAAAws/SRtOhkClQFc/s1600/tutorial_sample26c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-W7C1qFIcbYw/Tz3VxJAzk1I/AAAAAAAAAws/SRtOhkClQFc/s1600/tutorial_sample26c.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
And the last step - I forgot to add it to the tutorial pages - (remember I am fresh off the vacation) is a cover shape for the legs to join them with the body.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I hope you enjoyed this tutorial. Get out inkscape and start creating!&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: right;"&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="5LPWH3S4RZCNY" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-6731185174567527646?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4QI2quoW32tbkD4GB9BmfqHxTKg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4QI2quoW32tbkD4GB9BmfqHxTKg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4QI2quoW32tbkD4GB9BmfqHxTKg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4QI2quoW32tbkD4GB9BmfqHxTKg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/FyXEOyvZe2o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/6731185174567527646/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2012/02/creating-character-with-outlines.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6731185174567527646?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6731185174567527646?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/FyXEOyvZe2o/creating-character-with-outlines.html" title="Creating a character with outlines" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-T405uUre5HQ/Tz3Ogox2dBI/AAAAAAAAAwg/36dJ1sFGQQo/s72-c/tutorial_sample26.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2012/02/creating-character-with-outlines.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4MRHozfip7ImA9WhRaFEg.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-5259796794370563077</id><published>2012-02-17T13:56:00.003+10:00</published><updated>2012-02-17T13:56:25.486+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-17T13:56:25.486+10:00</app:edited><title>Vacation is over!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I am back from the vacation and glad to be home. The two week cruise to NZ is over, the suitcase unpacked and it's time to post.&amp;nbsp; &lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-42fF3ijhIcE/Tz3OdMiqpoI/AAAAAAAAAwU/3OPHiEqVdrE/s1600/BackDownunder_20.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-42fF3ijhIcE/Tz3OdMiqpoI/AAAAAAAAAwU/3OPHiEqVdrE/s1600/BackDownunder_20.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Besides doing nothing, eating too much good food and sleeping 2x as much as usual, I used the time on the ship to draw and sketch on my iPad and I might just do the odd tutorial on how to get the most out of the drawing tools available.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
After two weeks of not having computers or internet [ship's internet was painfully slow and overpriced to the point of being ridiculous] it's good to be back... &lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
All refreshed, recharged and ready to roll I will try and work through all the requests for tutorials from you guys. :)&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-5259796794370563077?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/bZOTq3cwQO0ZQXs6RijJhlESkDw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bZOTq3cwQO0ZQXs6RijJhlESkDw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/bZOTq3cwQO0ZQXs6RijJhlESkDw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/bZOTq3cwQO0ZQXs6RijJhlESkDw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/oiYf6lLwYlQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/5259796794370563077/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2012/02/vacation-is-over.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/5259796794370563077?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/5259796794370563077?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/oiYf6lLwYlQ/vacation-is-over.html" title="Vacation is over!" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-42fF3ijhIcE/Tz3OdMiqpoI/AAAAAAAAAwU/3OPHiEqVdrE/s72-c/BackDownunder_20.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2012/02/vacation-is-over.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMFRXo-cCp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-1158397596676598452</id><published>2012-01-19T14:35:00.005+10:00</published><updated>2012-03-08T13:46:54.458+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T13:46:54.458+10:00</app:edited><title>Cartoon Cactus</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
After a not quite so smooth start into the new year - with health problems [starting to really get annoyed with those] and my work laptop dying on me [thanks to a dead graphics card] - I am finally back in the swing of things and working through the wish list of tutorials I received.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Here's one from Andrea - a cartoon cactus - which happens to be an extra element I created for the BlockBuddies Cowboy Bundle.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-aMQoDMeY27c/Txeb5eLsFBI/AAAAAAAAAcw/Q_6GbVGEW3E/s1600/tutorial_sample23.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-aMQoDMeY27c/Txeb5eLsFBI/AAAAAAAAAcw/Q_6GbVGEW3E/s1600/tutorial_sample23.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-1Cc0--Qsucg/Txeb5h0x5aI/AAAAAAAAAc0/5M702d8j1uI/s1600/tutorial_sample23b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-1Cc0--Qsucg/Txeb5h0x5aI/AAAAAAAAAc0/5M702d8j1uI/s1600/tutorial_sample23b.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I hope this is helpful, Andrea. Enjoy! &lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) &lt;i&gt;(does not include the BlockBuddies cowboy)&lt;/i&gt; of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: right;"&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="TXL2GFB84HJZU" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-1158397596676598452?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dCSGg6GDoHvbWeRY-3pgfSlM_ts/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dCSGg6GDoHvbWeRY-3pgfSlM_ts/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dCSGg6GDoHvbWeRY-3pgfSlM_ts/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dCSGg6GDoHvbWeRY-3pgfSlM_ts/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/rh91zz0N1hk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/1158397596676598452/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2012/01/cartoon-cactus.html#comment-form" title="11 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/1158397596676598452?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/1158397596676598452?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/rh91zz0N1hk/cartoon-cactus.html" title="Cartoon Cactus" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-aMQoDMeY27c/Txeb5eLsFBI/AAAAAAAAAcw/Q_6GbVGEW3E/s72-c/tutorial_sample23.jpg" height="72" width="72" /><thr:total>11</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2012/01/cartoon-cactus.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkQAQn0_fCp7ImA9WhRWE0s.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-464203138903315816</id><published>2012-01-01T06:45:00.001+10:00</published><updated>2012-01-01T06:45:43.344+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-01T06:45:43.344+10:00</app:edited><title>Happy New Year</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-aRe0rkx5DXo/Tv9xoY9_mLI/AAAAAAAAAck/15iWvMe8QRw/s1600/BackDownunder_16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-aRe0rkx5DXo/Tv9xoY9_mLI/AAAAAAAAAck/15iWvMe8QRw/s1600/BackDownunder_16.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;All the best for the New Year! It's already started here and even though I was not down in Sydney to see the fireworks first hand they still looked amazing on TV. Being the designated driver meant I was restriked to a sip of champagne at midnight and by the time I got home I was to tired and forgot about the nice, cold, German beer in the fridge - on the up side: I am up early to experience a nice and calm first morning of 2012.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I am looking forward to an exiciting year, with a lot of tutorials in the works and your feedback to keep me pushing on and trying to reveal more fun with vectors.&amp;nbsp; &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-464203138903315816?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qyUPyl2QzxjYfT1fh6Xz1whzUEs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qyUPyl2QzxjYfT1fh6Xz1whzUEs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qyUPyl2QzxjYfT1fh6Xz1whzUEs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qyUPyl2QzxjYfT1fh6Xz1whzUEs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/0evFTZGOCyA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/464203138903315816/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2012/01/happy-new-year.html#comment-form" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/464203138903315816?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/464203138903315816?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/0evFTZGOCyA/happy-new-year.html" title="Happy New Year" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-aRe0rkx5DXo/Tv9xoY9_mLI/AAAAAAAAAck/15iWvMe8QRw/s72-c/BackDownunder_16.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2012/01/happy-new-year.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUMHSXY_eSp7ImA9WhRXFko.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-4321928111794317111</id><published>2011-12-24T07:52:00.001+10:00</published><updated>2011-12-24T07:57:18.841+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-24T07:57:18.841+10:00</app:edited><title>Merry Christmas...</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-WzxP-OAvr74/TvT2Pw1oBII/AAAAAAAAAcc/Ln_jIoWxyuI/s1600/Downunder_xmas.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-WzxP-OAvr74/TvT2Pw1oBII/AAAAAAAAAcc/Ln_jIoWxyuI/s1600/Downunder_xmas.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;As usual I am a little late sending out my Christmas emails... I just couldn't decide on a nice design, got carried away with fun projects and now Christmas is here... and I will have to go with the 'naked truth' about my Australian Christmas - it's too hot to wear anything but shorts and t-shirt, way too hot for the roast for lunch, simply too much food (it starts with a brunch this year, a lunch with the family and a dinner (that I am not too sure will happen at all) and in the end a beer [or two :) ] in the pool... I can't wait!&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Thanks for all the feedback and praise, the critique and support. Have a great holiday season and all the best for 2012. &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-4321928111794317111?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8nCaSt2b7uSnxeldY1vrm6OzRtY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8nCaSt2b7uSnxeldY1vrm6OzRtY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8nCaSt2b7uSnxeldY1vrm6OzRtY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8nCaSt2b7uSnxeldY1vrm6OzRtY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/Afgoq-FQSVU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/4321928111794317111/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/12/merry-christmas.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/4321928111794317111?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/4321928111794317111?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/Afgoq-FQSVU/merry-christmas.html" title="Merry Christmas..." /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-WzxP-OAvr74/TvT2Pw1oBII/AAAAAAAAAcc/Ln_jIoWxyuI/s72-c/Downunder_xmas.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/12/merry-christmas.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QMR3kycCp7ImA9WhRXFE8.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-6458800503036134045</id><published>2011-12-19T15:03:00.002+10:00</published><updated>2011-12-21T08:49:46.798+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-21T08:49:46.798+10:00</app:edited><title>Game Assets - BlockBuddies</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;span style="font-size: small;"&gt;Instead of working on the next tutorial I spent the weekend working on some easy to use game assets and am wondering if there is interest for something like it.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;So far I have done 16 sets of ~50 frames (each in 4 sizes from S (64x64) to XL (256x256)) covering zombies, cowboys, adventurer, soldiers and the odd blue alien with samurai, ninja, romans and a range of animals in the pipeline. &lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2dblockbuddies.blogspot.com/p/blockbuddies.html" target="_blank"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-1BfEr6uMLLM/Tu3PSn3vg0I/AAAAAAAAAV0/HZM4vOqa9t8/s1600/BlockBuddies_showIcons.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-size: x-small;"&gt;[Click to get to the character sheets]&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="font-size: small;"&gt;The sets sell for USD 15.00 with the bundles (containing 3 characters) selling at USD 37.50 and two character sets going for USD 20.00.&lt;/span&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-size: x-small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;hr /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;Here's a sample sheet of the Block Buddies Dummy character:&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="http://2.bp.blogspot.com/-RoVXq9RfmxM/Tu3PSohnpkI/AAAAAAAAAVw/dfI50o4lefE/s1600/BB_Dummy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-RoVXq9RfmxM/Tu3PSohnpkI/AAAAAAAAAVw/dfI50o4lefE/s1600/BB_Dummy.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-4RdVZ0d_4WE/Tu3PRAzs4EI/AAAAAAAAAVo/ucE7BFPz7nA/s1600/BlockBuddies_Dummyshow.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-4RdVZ0d_4WE/Tu3PRAzs4EI/AAAAAAAAAVo/ucE7BFPz7nA/s1600/BlockBuddies_Dummyshow.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;&lt;span style="font-size: small;"&gt;[box (&lt;span style="font-size: x-small;"&gt;6 frames&lt;/span&gt;), kneel, doze, fall flat, ko, big gun [stand and crouch], gun &lt;/span&gt;&lt;span style="font-size: small;"&gt;[stand and crouch]&lt;/span&gt;&lt;span style="font-size: small;"&gt;, flat, flying after a knock, idle, jump, jump high, jump higher, jump joy, jump land, jump far, push, run &lt;/span&gt;&lt;span style="font-size: small;"&gt;(&lt;span style="font-size: x-small;"&gt;8 frames&lt;/span&gt;)&lt;/span&gt;&lt;span style="font-size: small;"&gt;, sit, stab, walk (&lt;span style="font-size: x-small;"&gt;8 frames&lt;/span&gt;)]&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;Here's the download link for the png files: &lt;/span&gt;&lt;br /&gt;
&lt;a href="https://s3.amazonaws.com/BlockBuddies/Dummy.rar" title="https://s3.amazonaws.com/BlockBuddies/Dummy.rar"&gt;https://s3.amazonaws.com/BlockBuddies/Dummy.rar&lt;/a&gt;&lt;i&gt;&lt;span style="font-size: small;"&gt; &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-6458800503036134045?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/af1IWPWivJK2Dm7mJMu67XK_meA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/af1IWPWivJK2Dm7mJMu67XK_meA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/af1IWPWivJK2Dm7mJMu67XK_meA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/af1IWPWivJK2Dm7mJMu67XK_meA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/-XOkPLMfN0g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/6458800503036134045/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/12/game-assets.html#comment-form" title="34 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6458800503036134045?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6458800503036134045?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/-XOkPLMfN0g/game-assets.html" title="Game Assets - BlockBuddies" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-1BfEr6uMLLM/Tu3PSn3vg0I/AAAAAAAAAV0/HZM4vOqa9t8/s72-c/BlockBuddies_showIcons.png" height="72" width="72" /><thr:total>34</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/12/game-assets.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIHR3k4cCp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-6741759069130208612</id><published>2011-12-12T15:59:00.001+10:00</published><updated>2012-03-08T13:48:56.738+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T13:48:56.738+10:00</app:edited><title>Back with a BANG!</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I was asked to write a tutorial on explosions, which didn't seem that hard until I started... It's become common practice to use particle effect for most ingame explosions, so doing an explosion by hand was a bit of a challenge.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I stared out with a simple very generic explosion and took it from there, added to it and added some more. Let's start with the first simple explosion. &lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-jb7EYYWzU0g/TuWX1Qwt5SI/AAAAAAAAAU8/o9fNLxhQNnA/s1600/tutorial_sample22.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-jb7EYYWzU0g/TuWX1Qwt5SI/AAAAAAAAAU8/o9fNLxhQNnA/s1600/tutorial_sample22.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
It's a fairly generic, cartoon style explosion - quick and easy to create [and animate - by scaling the elements and fading to either light or dark as the explosion progresses].&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Usually blowing things up leaves more than just a flash of light. Dust and smoke clouds and debris are part of a good explosion. Let's add some of that.&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-dMVoszMOhXc/TuWX1yLkH9I/AAAAAAAAAVA/JJYQ9D_sp80/s1600/tutorial_sample22b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-dMVoszMOhXc/TuWX1yLkH9I/AAAAAAAAAVA/JJYQ9D_sp80/s1600/tutorial_sample22b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
This is still a very cartoony look. Let's try something a little less 'flat' and add some volume to the explosions.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-ocDxfaI-Gx0/TuWX2XGArHI/AAAAAAAAAVM/doXcm50_7QA/s1600/tutorial_sample22c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-ocDxfaI-Gx0/TuWX2XGArHI/AAAAAAAAAVM/doXcm50_7QA/s1600/tutorial_sample22c.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&amp;nbsp;This explosion is a bit more work to animate. You would start with a smaller light centre that would grow and add more circles to it that go darker as they reach the outside. The flash in the centre is just that - a flash - don't keep it on for too long or it will look more like a light source than an explosion. As this explosion dies down the dark circles would go grey and black, shrink and fall apart [either by imploding or falling to the ground].&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
As this is way too much fun - let's try another one. Similar to the last one but a little more compact, detailed and with some shading.&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-AGZWePMqVzM/TuWX2WeozPI/AAAAAAAAAVI/aWxWO8NkgV8/s1600/tutorial_sample22d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-AGZWePMqVzM/TuWX2WeozPI/AAAAAAAAAVI/aWxWO8NkgV8/s1600/tutorial_sample22d.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I hope you enjoy this one as much as I do... It's just too much fun to blow things up in style and I have to stop myself now and try and catch up with work (before writing the next tutorial that's already playing havoc with my imagination).&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Have fun and as always let me know how you go with the tutorial.&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 5.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: right;"&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="3HGK7G7WF6B78" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-6741759069130208612?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/SyyWAKbwzmPAOdjrqUtZlpTFpFU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SyyWAKbwzmPAOdjrqUtZlpTFpFU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/SyyWAKbwzmPAOdjrqUtZlpTFpFU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SyyWAKbwzmPAOdjrqUtZlpTFpFU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/GPf8UC5C19s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/6741759069130208612/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/12/back-with-bang.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6741759069130208612?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6741759069130208612?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/GPf8UC5C19s/back-with-bang.html" title="Back with a BANG!" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-jb7EYYWzU0g/TuWX1Qwt5SI/AAAAAAAAAU8/o9fNLxhQNnA/s72-c/tutorial_sample22.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/12/back-with-bang.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkICRHk8cSp7ImA9WhRQEE4.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-2250675363390904058</id><published>2011-12-05T06:18:00.001+10:00</published><updated>2011-12-05T06:29:25.779+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-05T06:29:25.779+10:00</app:edited><title>Time out...</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Just a quick update to the blog - the next couple of tutorials are in the pipeline but won't be up for another few days. &lt;/div&gt;
&lt;br /&gt;
&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-V9VIY_9fm10/TtvWxY-RSVI/AAAAAAAAAUk/k_9oi38TYHg/s1600/BackDownunder_combo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-V9VIY_9fm10/TtvWxY-RSVI/AAAAAAAAAUk/k_9oi38TYHg/s1600/BackDownunder_combo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;In the midth of house cleaning, gardening, pondering about writing a book and trying to get some work done, my body decided to take a time out and I spent the better part of the weekend in bed totally depleted of energy, reading books, playing with the ipad and just taking it easy... and I have to tell you - I could get used to that... ;)&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-2250675363390904058?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/a3wSaPRKowpDI48NZEA9-KXiF9s/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a3wSaPRKowpDI48NZEA9-KXiF9s/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/a3wSaPRKowpDI48NZEA9-KXiF9s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a3wSaPRKowpDI48NZEA9-KXiF9s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/F2diPN8vlqM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/2250675363390904058/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/12/time-out.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/2250675363390904058?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/2250675363390904058?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/F2diPN8vlqM/time-out.html" title="Time out..." /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-V9VIY_9fm10/TtvWxY-RSVI/AAAAAAAAAUk/k_9oi38TYHg/s72-c/BackDownunder_combo.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/12/time-out.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEARHc8fip7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-2038347153175477272</id><published>2011-12-01T09:21:00.001+10:00</published><updated>2012-03-08T13:50:45.976+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T13:50:45.976+10:00</app:edited><title>The Clip Tool - revisited</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I had a few questions about the clip tool - as it's a little bit of a pain in inkscape and not the easiest to handle in Adobe Illustrator either.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I use clipping masks a lot as you can create shading and patterns inside objects qucikly and still keep the shapes - while a path intersection destroys the base shapes.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
I made this set of tutorials for Inkscape, Adobe Illustrator and CorelDraw. I prefer the ease of CorelDraw over the other two - with Inkscape lacking some key features to make working with an essential tool like clip masks easy on the user. &lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="color: black;"&gt;Let's take if from the simple shaded ball to something more complex (e.g. a cartoony plane I just did for another tutorial). In order to do the shading on the body (the darker blue part at the bottom of the plane) or the white stripes, you have to create intersecting shapes to cut the white stripes or the lighter body to match the base shape.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="color: black;"&gt;It's a lot quicker and easier to create the clip mask and 'throw' a shape in there - even more so when the shapes get more complex (e.g. a floral pattern on wallpaper) - and it allows you to 'undo' the action and release the clip again. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-4Yyq-o6MBDM/TtgEIOIlTkI/AAAAAAAAATs/GpFq2EwMZ2o/s1600/tutorial_clipmask_inkscape.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-4Yyq-o6MBDM/TtgEIOIlTkI/AAAAAAAAATs/GpFq2EwMZ2o/s1600/tutorial_clipmask_inkscape.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Note:&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i style="color: orange;"&gt;Doing
 clips inside clips is not possible in inkscape as far as I know [but I 
might be wrong]. In order to work around that problem try and use the 
Path/ Intersection tool to create a shape matching inside a base 
object.&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i style="color: orange;"&gt;&amp;nbsp;&lt;/i&gt; &lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-PDk8MCYpIjo/TtgEIChvZUI/AAAAAAAAAT0/Muw8pGoNgfU/s1600/tutorial_clipmask_ai.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-PDk8MCYpIjo/TtgEIChvZUI/AAAAAAAAAT0/Muw8pGoNgfU/s1600/tutorial_clipmask_ai.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Note:&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;i style="color: orange;"&gt;Once you have created a clipart you can work with the objects inside the clip art just like any other object in Illustrator (e.g. arrange to bring them to the front or send them back inside the stack of objects in your clipping mask).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-ZA9wKjrMrq8/TtgEIrCBtHI/AAAAAAAAATw/k_3usZkzsPw/s1600/tutorial_clipmask_coreldraw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-ZA9wKjrMrq8/TtgEIrCBtHI/AAAAAAAAATw/k_3usZkzsPw/s1600/tutorial_clipmask_coreldraw.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Even though things might be a little easier to achieve in the other programs Inkscape allows you to achieve the same results with a little bit of patience and trial and error.&lt;br /&gt;
&lt;br /&gt;
Good luck and enjoy your vector bending.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;Note:&lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i style="color: orange;"&gt;The toolbar of CorelDraw and Illustrator might have changed slightly as I am not up to date on either program. I am still using CorelDraw14 and Illustrator CS. &lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (ai, cdr, svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: right;"&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="F9B7S57MW3Y5E" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-2038347153175477272?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hqd2STBcowPOkK4CU5jh3Hy7qVI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hqd2STBcowPOkK4CU5jh3Hy7qVI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hqd2STBcowPOkK4CU5jh3Hy7qVI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hqd2STBcowPOkK4CU5jh3Hy7qVI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/mSNcGhgC80A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/2038347153175477272/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/12/clip-tool-revisited.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/2038347153175477272?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/2038347153175477272?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/mSNcGhgC80A/clip-tool-revisited.html" title="The Clip Tool - revisited" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-4Yyq-o6MBDM/TtgEIOIlTkI/AAAAAAAAATs/GpFq2EwMZ2o/s72-c/tutorial_clipmask_inkscape.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/12/clip-tool-revisited.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8FSHo6eyp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-6841231986589608693</id><published>2011-11-28T20:59:00.001+10:00</published><updated>2012-03-08T13:53:39.413+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T13:53:39.413+10:00</app:edited><title>Making materials: wood</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Another quick request tutorial [and there will be more incl. animals, weapons and explosions]. This time it's on wood grain and the colours to chose for you wood material.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
To get a semi-realistic colourscheme to start with I searched on the world wide web for some reference image and decided on a light wood image that I liked.&amp;nbsp; &lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-pkTlyqN6Uzo/TtLD3XPgHjI/AAAAAAAAASY/5cm42xQ_GPs/s1600/tutorial_sample20.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-pkTlyqN6Uzo/TtLD3XPgHjI/AAAAAAAAASY/5cm42xQ_GPs/s1600/tutorial_sample20.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="http://3.bp.blogspot.com/-_OpojJxLwSY/TtLD3ToGxoI/AAAAAAAAASU/tXAzWwLCiTY/s1600/tutorial_sample20b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-_OpojJxLwSY/TtLD3ToGxoI/AAAAAAAAASU/tXAzWwLCiTY/s1600/tutorial_sample20b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Here is a sample of a game I am working on that uses this sort of technique.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-_OpojJxLwSY/TtLD3ToGxoI/AAAAAAAAASU/tXAzWwLCiTY/s1600/tutorial_sample20b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-IlAU_Qww-uI/TtLD3t6HrxI/AAAAAAAAASc/ZvOadgeJqjs/s1600/tutorial_sample20c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-IlAU_Qww-uI/TtLD3t6HrxI/AAAAAAAAASc/ZvOadgeJqjs/s1600/tutorial_sample20c.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file)&lt;i&gt; (not including the art files of the pirate sample)&lt;/i&gt; of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="CZNQSUUWWTKNN" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-6841231986589608693?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0KyP2r3w5PTK2frSmw6ssVcfmoA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0KyP2r3w5PTK2frSmw6ssVcfmoA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0KyP2r3w5PTK2frSmw6ssVcfmoA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0KyP2r3w5PTK2frSmw6ssVcfmoA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/agHBTwL5c40" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/6841231986589608693/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/11/making-materials-wood.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6841231986589608693?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/6841231986589608693?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/agHBTwL5c40/making-materials-wood.html" title="Making materials: wood" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-pkTlyqN6Uzo/TtLD3XPgHjI/AAAAAAAAASY/5cm42xQ_GPs/s72-c/tutorial_sample20.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/11/making-materials-wood.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4BRH87eyp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-7531684345198905739</id><published>2011-11-27T20:30:00.001+10:00</published><updated>2012-03-08T13:55:55.103+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T13:55:55.103+10:00</app:edited><title>Tank Tutorial</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Here's a quick tutorial on a cute and cartoony tank requested by one of the members on a game development forum.&lt;/div&gt;
&lt;div style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;Note:&lt;br /&gt;
When you scale in Inkscape holding SHIFT+CTRL down allows for the ratio 
of height to width to stay intact - which is rather helpful at times...&amp;nbsp;&lt;/i&gt;&lt;/div&gt;
&lt;div style="color: orange;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: black; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-H5ErWNjA7nU/TtIRnJXEdLI/AAAAAAAAARw/-76-CI4NG9c/s1600/tutorial_sample19.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-H5ErWNjA7nU/TtIRnJXEdLI/AAAAAAAAARw/-76-CI4NG9c/s1600/tutorial_sample19.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: black; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-jGEJQTFH_iQ/TtIRnZ85XgI/AAAAAAAAAR0/CngSln_oTeI/s1600/tutorial_sample19b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-jGEJQTFH_iQ/TtIRnZ85XgI/AAAAAAAAAR0/CngSln_oTeI/s1600/tutorial_sample19b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: black; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-sAg9isYeFHM/TtIRm_gK25I/AAAAAAAAARs/ETBUPEQUxW4/s1600/tutorial_sample19c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-sAg9isYeFHM/TtIRm_gK25I/AAAAAAAAARs/ETBUPEQUxW4/s1600/tutorial_sample19c.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="color: black; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: black; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;Remember to keep moving and overlapping parts separate when exporting to bitmaps - 
eg. keep the barrel in a separate image file from the body in order to manipulate it via code later on. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: black; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;Note:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;Animate the tank by rotating the wheels and move the tracks along by modifying the nodes of the track shape. Four or five different images of
 the wheels and tracks should be enough for an &lt;/span&gt;&lt;/span&gt;&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;animation&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;&lt;span style="color: black;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;&lt;span style="color: black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-H_wezYdKDbs/TtLUrji8H5I/AAAAAAAAAS4/d5J2OnlJL20/s1600/tutorial_sample19c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-H_wezYdKDbs/TtLUrji8H5I/AAAAAAAAAS4/d5J2OnlJL20/s1600/tutorial_sample19c.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;&lt;span style="color: black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;&lt;span style="color: black;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;&lt;span style="color: black;"&gt;One of the key elements to speedy art creation is reusing elements you have build earlier (e.g. the tanks headlines might look really good on a vintage car as well&amp;nbsp; or the cogs can be part of some clockwork).&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;&lt;span style="color: black;"&gt;Enjoy and keep those vectors bend.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file)&lt;i&gt; (includes the cartoony and more realistic tank) &lt;/i&gt;of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 5.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input type="hidden" name="cmd" value="_s-xclick"&gt;
&lt;input type="hidden" name="hosted_button_id" value="CE8JM62TCJHTN"&gt;
&lt;input type="image" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" border="0" name="submit" alt="PayPal — The safer, easier way to pay online."&gt;
&lt;img alt="" border="0" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" height="1"&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-7531684345198905739?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/UmBzzv9fsLPm1o6PULIhWMpvHm0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UmBzzv9fsLPm1o6PULIhWMpvHm0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/UmBzzv9fsLPm1o6PULIhWMpvHm0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UmBzzv9fsLPm1o6PULIhWMpvHm0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/YOaT9jP_YUc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/7531684345198905739/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/11/tank-tutorial.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/7531684345198905739?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/7531684345198905739?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/YOaT9jP_YUc/tank-tutorial.html" title="Tank Tutorial" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-H5ErWNjA7nU/TtIRnJXEdLI/AAAAAAAAARw/-76-CI4NG9c/s72-c/tutorial_sample19.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/11/tank-tutorial.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YAQno-eCp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-5988069206909902100</id><published>2011-11-18T21:03:00.001+10:00</published><updated>2012-03-08T13:59:03.450+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T13:59:03.450+10:00</app:edited><title>Lightning strikes</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I had a request for an electricity effect/ lightning strike and think I found a rather quick and simple way to do it in Inkscape.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-0h040IdejUQ/Tsv9B4lnP2I/AAAAAAAAAEs/Uyuiv3Z0EUU/s1600/tutorial_sample18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-0h040IdejUQ/Tsv9B4lnP2I/AAAAAAAAAEs/Uyuiv3Z0EUU/s1600/tutorial_sample18.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span class="listing Member"&gt;&lt;span class="activity"&gt;With a some additions it turns into a night lightning strike.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-E4Tl4RKW2bk/Tsv9FPwdecI/AAAAAAAAAE0/1DbgLat-g3M/s1600/tutorial_sample18b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-E4Tl4RKW2bk/Tsv9FPwdecI/AAAAAAAAAE0/1DbgLat-g3M/s1600/tutorial_sample18b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
If you want to animate these I suggest doing the lines first and altering a copy of the line shape in a new layer [see the animation tutorial for this]. Animate the shape roughly and not too similar. After creating a few variations of the lightning strike start with the conversion to paths.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
It's a lot easier to adjust a few nodes on a line than twice that many or more in a shape.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I hope this quick tutorial is helpful to some. &lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="NBV7X7SE5GAVA" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-5988069206909902100?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rDnA2rvoTNz__-MzNjsAkduP4w4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rDnA2rvoTNz__-MzNjsAkduP4w4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rDnA2rvoTNz__-MzNjsAkduP4w4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rDnA2rvoTNz__-MzNjsAkduP4w4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/L5t3EdGZnkg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/5988069206909902100/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/11/lightning-strikes.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/5988069206909902100?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/5988069206909902100?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/L5t3EdGZnkg/lightning-strikes.html" title="Lightning strikes" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-0h040IdejUQ/Tsv9B4lnP2I/AAAAAAAAAEs/Uyuiv3Z0EUU/s72-c/tutorial_sample18.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/11/lightning-strikes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UHQH44fyp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-1920235858577412608</id><published>2011-11-14T20:21:00.001+10:00</published><updated>2012-03-08T14:00:31.037+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T14:00:31.037+10:00</app:edited><title>Character Animation...</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I should state that this is just one way of doing animations. It's 
very similar to old school cut out animations. It's not as fluid as hand
 drawn animations or 3D work but it's a straight forward and somewhat 
easy to follow approach. It works quite well with small size sprites.
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;b&gt;Creating the [soon to be animated] caveman&lt;/b&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
It's pretty much the same process used in the tutorial's 3rd part with some added complexity in the facial features.&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-k4n5NJG1HLo/Tsv-NR9eyZI/AAAAAAAAAFI/6I2lKlmpl0g/s1600/tutorial_sample11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-k4n5NJG1HLo/Tsv-NR9eyZI/AAAAAAAAAFI/6I2lKlmpl0g/s1600/tutorial_sample11.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-ekTaHgI3Tao/Tsv-OhZE8YI/AAAAAAAAAFU/PFozyz_jIUY/s1600/tutorial_sample11b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-ekTaHgI3Tao/Tsv-OhZE8YI/AAAAAAAAAFU/PFozyz_jIUY/s1600/tutorial_sample11b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;i&gt;&amp;nbsp;&lt;span style="color: orange;"&gt;Note:&lt;/span&gt; &lt;/i&gt;&lt;/div&gt;
&lt;div style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;i&gt;I mirrored the limbs in the image above just 
to show the 'exploded' body setup. There is no need for that when you 
use the elements in a side on view [both feet should point in the same 
direction].&lt;/i&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-IyW6Db5OC_4/Tsv-PzCwGJI/AAAAAAAAAFc/rOVyZslDrDw/s1600/tutorial_sample11c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-IyW6Db5OC_4/Tsv-PzCwGJI/AAAAAAAAAFc/rOVyZslDrDw/s1600/tutorial_sample11c.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-WL3MvHrQSzE/Tsv-RuIN8fI/AAAAAAAAAFk/FfMIdZbqQt0/s1600/tutorial_sample11d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-WL3MvHrQSzE/Tsv-RuIN8fI/AAAAAAAAAFk/FfMIdZbqQt0/s1600/tutorial_sample11d.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="color: orange;"&gt;
&lt;i&gt;Note:&lt;br /&gt;Working with CorelDraw a lot I come to appreciate the 
multiple page setup of CorelDraw documents. Instead of layering 
animations you just place them on separate pages and flick through them 
to check your progress. The program even alows you export the pages in 
one layered bitmap file keeping layers and pages separated.&lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;span style="color: orange; font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;b&gt;Animating:&lt;/b&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
If you start out animating it's helpful to go with some more basic 
animations first - there is nothing wrong with the 
'mad-kung-fu-360-tiger-meets-dragon-in-mid-air-move' but it might be a 
little frustrating to start with. &lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Think simple and create something you can use in your game. This way you keep motivated and focused. &lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;div style="color: orange;"&gt;
&lt;i&gt;Note:&lt;/i&gt;&lt;/div&gt;
&lt;div style="color: orange;"&gt;
&lt;i&gt;It's always helpful to check out references, 
poses, animations and other tutorials. A lot of the reference will show 
you a simplyfied setup that makes it a little easier than working off 
memory and your own experiences. &lt;/i&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="color: orange;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;b&gt;First steps (quite literally)&lt;/b&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-sfAD40LcNtc/Tsv-SvIF2aI/AAAAAAAAAFs/_3E5hgqVG5Y/s1600/tutorial_sample11e.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-sfAD40LcNtc/Tsv-SvIF2aI/AAAAAAAAAFs/_3E5hgqVG5Y/s1600/tutorial_sample11e.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-YlJuTwhlQag/Tsv-MTAbkmI/AAAAAAAAAFE/yrR0qeqNLAY/s1600/tutorial_sample11f.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-YlJuTwhlQag/Tsv-MTAbkmI/AAAAAAAAAFE/yrR0qeqNLAY/s1600/tutorial_sample11f.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a scaled down version of what the walk cycle looks like:&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;a href="http://3.bp.blogspot.com/-1SXFipN2SAQ/Tsv_6t_ptCI/AAAAAAAAAF0/5rGczEjLm2w/s1600/tutorial_sample11_1.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-1SXFipN2SAQ/Tsv_6t_ptCI/AAAAAAAAAF0/5rGczEjLm2w/s1600/tutorial_sample11_1.gif" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;span style="color: orange;"&gt;Note:&lt;/span&gt;&lt;br style="color: orange;" /&gt;&lt;span style="color: orange;"&gt;This setup will seem very familiar to those of you using
 Adobe Flash or similar timeline  based tools. The groups of object 
created in inkscape are similar to  symbols either as 'movieclips' or 
'graphics' used in flash. All you have to do though is animate the bits 
inbetween which Flash handles for you with 'tweening'.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
I hope you enjoyed this addition and it gave you some ideas how to have fun with vectors.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div _mce_style="font-family: Arial,Helvetica,sans-serif; text-align: left;" style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 5.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="D9GGUHZGBF52Y" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-1920235858577412608?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/HLos6az-B8k3bEp9NTEwV031xq0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HLos6az-B8k3bEp9NTEwV031xq0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/HLos6az-B8k3bEp9NTEwV031xq0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HLos6az-B8k3bEp9NTEwV031xq0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/-n61AZf5kbM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/1920235858577412608/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/11/character-animation.html#comment-form" title="10 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/1920235858577412608?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/1920235858577412608?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/-n61AZf5kbM/character-animation.html" title="Character Animation..." /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-k4n5NJG1HLo/Tsv-NR9eyZI/AAAAAAAAAFI/6I2lKlmpl0g/s72-c/tutorial_sample11.jpg" height="72" width="72" /><thr:total>10</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/11/character-animation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUAQX06fyp7ImA9WhRREE0.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-1249474692986722920</id><published>2011-11-14T09:13:00.001+10:00</published><updated>2011-11-23T08:17:20.317+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-23T08:17:20.317+10:00</app:edited><title>Creating more characters...</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I am still working on the animation tutorial but thought I post some characters that happened on the side while creating the tutorial...&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-dQqC2k8fdJo/TswHC-Yd8FI/AAAAAAAAALs/2s2o0wWVfdU/s1600/tutorial_sample11_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="285" src="http://2.bp.blogspot.com/-dQqC2k8fdJo/TswHC-Yd8FI/AAAAAAAAALs/2s2o0wWVfdU/s320/tutorial_sample11_3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-MU1L7Xiz4Ks/TsBPtmMfYxI/AAAAAAAAAEU/1Jp924cNBic/s1600/tutorial_sample11_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="285" src="http://4.bp.blogspot.com/-MU1L7Xiz4Ks/TsBPtmMfYxI/AAAAAAAAAEU/1Jp924cNBic/s320/tutorial_sample11_2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-Yv4-JR25WFQ/TsBPyK6lz-I/AAAAAAAAAEc/Gw8-9O4d8v8/s1600/tutorial_sample11_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="285" src="http://3.bp.blogspot.com/-Yv4-JR25WFQ/TsBPyK6lz-I/AAAAAAAAAEc/Gw8-9O4d8v8/s320/tutorial_sample11_1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-1249474692986722920?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FPIUUNhjSh4gP2tT2pTkEtG2k4E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FPIUUNhjSh4gP2tT2pTkEtG2k4E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FPIUUNhjSh4gP2tT2pTkEtG2k4E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FPIUUNhjSh4gP2tT2pTkEtG2k4E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/daop892zwxE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/1249474692986722920/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/11/creating-more-characters.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/1249474692986722920?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/1249474692986722920?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/daop892zwxE/creating-more-characters.html" title="Creating more characters..." /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-dQqC2k8fdJo/TswHC-Yd8FI/AAAAAAAAALs/2s2o0wWVfdU/s72-c/tutorial_sample11_3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/11/creating-more-characters.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QARno6eSp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-9197238990944184398</id><published>2011-11-04T18:14:00.000+10:00</published><updated>2012-03-08T14:02:27.411+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T14:02:27.411+10:00</app:edited><title>Cracking up</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Here's a quick post on how to create the crack in the office window tutorial. It's basically a quick use of the straight line and bezier curve tool and some moving around of nodes.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-BH4lZLisVnA/TswHnjhVBnI/AAAAAAAAAMo/vRjhJ8b4C28/s1600/tutorial_sample8c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-BH4lZLisVnA/TswHnjhVBnI/AAAAAAAAAMo/vRjhJ8b4C28/s1600/tutorial_sample8c.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Note:&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;i&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Combining the spiky shapes (Path/ Union) cleans it up a little bit more - as you won't see the overlaps. Keep in mind to combine two objects at a time in inkscape.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;i style="color: orange;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I hope this quick tutorial explains the creation of the crack well enough.&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 1.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="XVF34DTJR8NB2" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-9197238990944184398?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-E8qHxtisVsWxmiSXxkdCnS-E78/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-E8qHxtisVsWxmiSXxkdCnS-E78/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-E8qHxtisVsWxmiSXxkdCnS-E78/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-E8qHxtisVsWxmiSXxkdCnS-E78/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/F3dysT_h6XA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/9197238990944184398/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/11/cracking-up.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/9197238990944184398?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/9197238990944184398?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/F3dysT_h6XA/cracking-up.html" title="Cracking up" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-BH4lZLisVnA/TswHnjhVBnI/AAAAAAAAAMo/vRjhJ8b4C28/s72-c/tutorial_sample8c.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/11/cracking-up.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MMRXw5fyp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-4155687569508288890</id><published>2011-11-04T08:40:00.000+10:00</published><updated>2012-03-08T14:04:44.227+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T14:04:44.227+10:00</app:edited><title>Creating a basic face</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Taking the last post a little further this tutorial will feature a basic face by using mainly circles (again), some more advanced straight line tool and the node modifier.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-seGA_PCf0Vo/TswH0ppfDUI/AAAAAAAAAPA/fzckRuLtglU/s1600/tutorial_sample14a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-seGA_PCf0Vo/TswH0ppfDUI/AAAAAAAAAPA/fzckRuLtglU/s1600/tutorial_sample14a.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-7_4H0xUpztQ/TswHv0ZihtI/AAAAAAAAAOY/t9upH18s77Q/s1600/tutorial_sample14b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-7_4H0xUpztQ/TswHv0ZihtI/AAAAAAAAAOY/t9upH18s77Q/s1600/tutorial_sample14b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
With the inital setup done it's time to play with the shapes and try out some variations.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-Z-K-0an9At4/TswHwb87jfI/AAAAAAAAAOc/SfZ5ohhYd9I/s1600/tutorial_sample14c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-Z-K-0an9At4/TswHwb87jfI/AAAAAAAAAOc/SfZ5ohhYd9I/s1600/tutorial_sample14c.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-bXxAuYcsDqI/TswHvPdZVqI/AAAAAAAAAOI/xH1h-fXYcXM/s1600/tutorial_sample12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-bXxAuYcsDqI/TswHvPdZVqI/AAAAAAAAAOI/xH1h-fXYcXM/s1600/tutorial_sample12.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I hope you enjoyed this addition and it gave you some ideas how to have fun with vectors.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) &lt;i&gt;(does not include the facial variations) &lt;/i&gt;of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 5.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="D5MWHHNGMCQ76" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-4155687569508288890?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OIiaYJxS0I_r1YxpR8uwmD4J7nk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OIiaYJxS0I_r1YxpR8uwmD4J7nk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OIiaYJxS0I_r1YxpR8uwmD4J7nk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OIiaYJxS0I_r1YxpR8uwmD4J7nk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/nUKGu8NX1q0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/4155687569508288890/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/11/creating-basic-face.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/4155687569508288890?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/4155687569508288890?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/nUKGu8NX1q0/creating-basic-face.html" title="Creating a basic face" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-seGA_PCf0Vo/TswH0ppfDUI/AAAAAAAAAPA/fzckRuLtglU/s72-c/tutorial_sample14a.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/11/creating-basic-face.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ICR3ozeCp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-5815190482721656164</id><published>2011-11-01T20:06:00.000+10:00</published><updated>2012-03-08T14:06:06.480+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T14:06:06.480+10:00</app:edited><title>More fun with circles</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
I just played around with more circles and a different approach to the eyes from the first tutorial... as well as using the bezier curves and straight line tool for some simple shapes.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-xEMnuiU-D5U/Tq-uYTQOI4I/AAAAAAAAADU/lvA4nNJqCXM/s1600/tutorial_sample13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-xEMnuiU-D5U/Tq-uYTQOI4I/AAAAAAAAADU/lvA4nNJqCXM/s1600/tutorial_sample13.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
Variation is the key. You can use the elements to form all sorts of critters. &lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-H0f-9L6JVTo/TswK0_SA9xI/AAAAAAAAARA/nsZr-spnQc8/s1600/tutorial_sample13b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-H0f-9L6JVTo/TswK0_SA9xI/AAAAAAAAARA/nsZr-spnQc8/s1600/tutorial_sample13b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-bbxcG93NQEs/Tq_D0fRu0uI/AAAAAAAAADc/4fkwFL5xctk/s1600/tutorial_sample13b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
As always - I hope you enjoy this tutorial and I hope you have more fun with vectors...&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="33SM5UMT7UKGG" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-5815190482721656164?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/dqROZ05QYLaWyllp-onESGzy6_c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dqROZ05QYLaWyllp-onESGzy6_c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/dqROZ05QYLaWyllp-onESGzy6_c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/dqROZ05QYLaWyllp-onESGzy6_c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/a16op2kktxc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/5815190482721656164/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/11/more-fun-with-circles.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/5815190482721656164?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/5815190482721656164?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/a16op2kktxc/more-fun-with-circles.html" title="More fun with circles" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-xEMnuiU-D5U/Tq-uYTQOI4I/AAAAAAAAADU/lvA4nNJqCXM/s72-c/tutorial_sample13.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/11/more-fun-with-circles.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0AMSH8_cCp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-8053914858130396640</id><published>2011-10-28T07:15:00.000+10:00</published><updated>2012-03-08T14:09:49.148+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T14:09:49.148+10:00</app:edited><title>Creating a game character</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&amp;nbsp;Let's get&amp;nbsp; started on a simple 2D character. There are a lot of resources and tutorial out there on character creation and animation - most of which written by and for artists and animators. I will try and break in down to simple elements and easy to follow steps.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;span style="color: orange;"&gt;&lt;i&gt;Note:&lt;br /&gt;Some of the techniques used in this tutorial have been covered in earlier post. They should help you working your way through this a little bit more complex tutorial. &lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-h9wjx7YmLUk/TswHpQhGz2I/AAAAAAAAANM/CnqrITE3vmE/s1600/tutorial_sample10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-h9wjx7YmLUk/TswHpQhGz2I/AAAAAAAAANM/CnqrITE3vmE/s1600/tutorial_sample10.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-HV4Nq2chf00/TswHsWx966I/AAAAAAAAANo/ooyyxy0rI3c/s1600/tutorial_sample10b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-HV4Nq2chf00/TswHsWx966I/AAAAAAAAANo/ooyyxy0rI3c/s1600/tutorial_sample10b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-ufrTdsfdcOc/TswHqeFNsII/AAAAAAAAANU/vn6EQxnTunU/s1600/tutorial_sample10c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-ufrTdsfdcOc/TswHqeFNsII/AAAAAAAAANU/vn6EQxnTunU/s1600/tutorial_sample10c.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&amp;nbsp;It's time to start getting creative. Building a character from scratch we start with the head and create the body and limbs before assembling the elements into the final figure.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;i&gt;Note:&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;i&gt;When working from a sketch, scribble or concept drawing it's helpful to import the bitmap image into a new layer at the bottom of your stack and work on top (Layer/&amp;nbsp; Add Layer or SHIFT+CTRL+N). Bring up the Layers (SHIFT+CTRL+N), select the sketch layer and import the bitmap. Lock the layer and select the work layer (e.g. Layer 1).&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-BRveIyZWRGM/TswHuCE64FI/AAAAAAAAAN4/4J0abl2-e2Q/s1600/tutorial_sample10d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-BRveIyZWRGM/TswHuCE64FI/AAAAAAAAAN4/4J0abl2-e2Q/s1600/tutorial_sample10d.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-iZ9SQZm6rEE/TswHr5x7ZcI/AAAAAAAAANg/NTrEOySnCcE/s1600/tutorial_sample10e.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-iZ9SQZm6rEE/TswHr5x7ZcI/AAAAAAAAANg/NTrEOySnCcE/s1600/tutorial_sample10e.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
In order to make it easier to animate the character later grouping elements and assigning better pivot points is really helpful. Rather than turn an object like an arm at it's centre it makes more sense to turn it at the shoulder. In order to do that, select objects that 'belong' together and move the pivot points. &lt;/div&gt;
&lt;div class="" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;a href="http://2.bp.blogspot.com/-newnUgwFxyw/TswHsjsoKBI/AAAAAAAAAN0/wHBRRxV9SFY/s1600/tutorial_sample10f.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-newnUgwFxyw/TswHsjsoKBI/AAAAAAAAAN0/wHBRRxV9SFY/s1600/tutorial_sample10f.jpg" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
This concludes the creation process. Now it's time to go in and play 
with the shapes, create some variations and make the most of the objects
 we have created so far.&amp;nbsp;&lt;/div&gt;
&lt;div class="" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-y_bPMLDmsuk/TswHteGsWpI/AAAAAAAAANw/9wWaP7YbsKA/s1600/tutorial_sample10g.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-y_bPMLDmsuk/TswHteGsWpI/AAAAAAAAANw/9wWaP7YbsKA/s1600/tutorial_sample10g.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-7XBuJ6rs56E/TswHu8Tv78I/AAAAAAAAAN8/nGyT8Mr81Dg/s1600/tutorial_sample10h.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-7XBuJ6rs56E/TswHu8Tv78I/AAAAAAAAAN8/nGyT8Mr81Dg/s1600/tutorial_sample10h.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
I hope you enjoyed the tutorial so far. Have fun with vectors and stay tuned for the next post 'Taking on animation in inkscape'.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 5.00&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;(only includes the main character created in the tutorial plus the 'king scene') &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="RLW5RDTEAE5KS" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-8053914858130396640?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ADals581nZ0-A17F3jQUiWa8yVk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ADals581nZ0-A17F3jQUiWa8yVk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ADals581nZ0-A17F3jQUiWa8yVk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ADals581nZ0-A17F3jQUiWa8yVk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/QJOed4muXF8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/8053914858130396640/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/10/creating-game-character.html#comment-form" title="7 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/8053914858130396640?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/8053914858130396640?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/QJOed4muXF8/creating-game-character.html" title="Creating a game character" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-h9wjx7YmLUk/TswHpQhGz2I/AAAAAAAAANM/CnqrITE3vmE/s72-c/tutorial_sample10.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/10/creating-game-character.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4EQn45cSp7ImA9WhRSGUQ.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-4244129266767868688</id><published>2011-10-22T19:16:00.000+10:00</published><updated>2011-11-23T07:55:03.029+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-23T07:55:03.029+10:00</app:edited><title>Quick tutorial on the stamp shape</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
During the beach tutorial I created stamp border for the illustration. Here is the step-by-step on how to get there.&amp;nbsp;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-xllrJSIUwSc/TswHpoq8AmI/AAAAAAAAANA/zL8Q3w_Dwl4/s1600/tutorial_sample9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-xllrJSIUwSc/TswHpoq8AmI/AAAAAAAAANA/zL8Q3w_Dwl4/s1600/tutorial_sample9.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;i&gt;Note:&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: orange; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
&lt;i&gt;The reason for ungrouping and combining the circles first lies in the restriction in Inkscape to only do a Union, Difference, Intersection, Exclusion or Division between two objects.&lt;/i&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;i style="color: orange;"&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Tools like CorelDraw can do these with a group or even just several selected objects. Try around around a little see how your vector application handles these very handy commands.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-4244129266767868688?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/reWuNC37IT_P01J2lx8yxwPadkQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/reWuNC37IT_P01J2lx8yxwPadkQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/reWuNC37IT_P01J2lx8yxwPadkQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/reWuNC37IT_P01J2lx8yxwPadkQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/oBE9TRkxeTk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/4244129266767868688/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/10/quick-tutorial-on-stamp-shape.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/4244129266767868688?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/4244129266767868688?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/oBE9TRkxeTk/quick-tutorial-on-stamp-shape.html" title="Quick tutorial on the stamp shape" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-xllrJSIUwSc/TswHpoq8AmI/AAAAAAAAANA/zL8Q3w_Dwl4/s72-c/tutorial_sample9.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/10/quick-tutorial-on-stamp-shape.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cGSHc-fip7ImA9WhRSGUQ.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-88254500967185173</id><published>2011-10-20T22:52:00.001+10:00</published><updated>2011-11-23T07:57:09.956+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-23T07:57:09.956+10:00</app:edited><title>Creating a character...</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
I was playing around with some shapes for the animation tutorial when the character started to take on a life of it's own...&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-Sh4tF6PdHR4/Tswab55fxsI/AAAAAAAAARQ/mBkjh_M4ZnE/s1600/sample_figure_2a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="356" src="http://3.bp.blogspot.com/-Sh4tF6PdHR4/Tswab55fxsI/AAAAAAAAARQ/mBkjh_M4ZnE/s400/sample_figure_2a.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-MmDHmzt_IaE/TswacGZH-ZI/AAAAAAAAARU/YAHJqUa73gs/s1600/sample_figure_3a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="356" src="http://3.bp.blogspot.com/-MmDHmzt_IaE/TswacGZH-ZI/AAAAAAAAARU/YAHJqUa73gs/s400/sample_figure_3a.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-ml5gm_9n1mA/TswadHzLM_I/AAAAAAAAARc/sRczCj6c0N8/s1600/tutorial_sample9_char1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="356" src="http://3.bp.blogspot.com/-ml5gm_9n1mA/TswadHzLM_I/AAAAAAAAARc/sRczCj6c0N8/s400/tutorial_sample9_char1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-88254500967185173?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/s5f_xl4SZ2O-FUGMr6kQRumUkq0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/s5f_xl4SZ2O-FUGMr6kQRumUkq0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/s5f_xl4SZ2O-FUGMr6kQRumUkq0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/s5f_xl4SZ2O-FUGMr6kQRumUkq0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/clqRwL24S5I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/88254500967185173/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/10/creating-character.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/88254500967185173?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/88254500967185173?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/clqRwL24S5I/creating-character.html" title="Creating a character..." /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-Sh4tF6PdHR4/Tswab55fxsI/AAAAAAAAARQ/mBkjh_M4ZnE/s72-c/sample_figure_2a.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/10/creating-character.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04ESHk_fSp7ImA9WhVSEUo.&quot;"><id>tag:blogger.com,1999:blog-6561883435835537357.post-2306195060623826119</id><published>2011-10-20T05:18:00.000+10:00</published><updated>2012-03-08T14:11:49.745+10:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-08T14:11:49.745+10:00</app:edited><title>Office windows... a quick request tutorial</title><content type="html">&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
One request I have is a quick tutorial of a simple, shiny office window for a game tile. All you do is play around with some rectangles, the clip tool and some gradient fills.&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-k5rHNvvghW0/TswHme1HtwI/AAAAAAAAAMc/PUeiVAeXx8s/s1600/tutorial_sample8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-k5rHNvvghW0/TswHme1HtwI/AAAAAAAAAMc/PUeiVAeXx8s/s1600/tutorial_sample8.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-YMWvPIThjLQ/TswHnNVzwMI/AAAAAAAAAM4/XHDmT4BNd18/s1600/tutorial_sample8b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-YMWvPIThjLQ/TswHnNVzwMI/AAAAAAAAAM4/XHDmT4BNd18/s1600/tutorial_sample8b.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;
I hope this explains it a little bit. Enjoy and keep the requests and feedbacks coming...&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;hr style="font-family: Arial,Helvetica,sans-serif;" /&gt;
&lt;div style="text-align: right;"&gt;
&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;
Get the source art (svg file) of this tutorial for&lt;/div&gt;
&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;USD 3.00&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;form action="https://www.paypal.com/cgi-bin/webscr" method="post"&gt;
&lt;input name="cmd" type="hidden" value="_s-xclick" /&gt;
&lt;input name="hosted_button_id" type="hidden" value="J3R87U4TEWTHQ" /&gt;
&lt;input alt="PayPal — The safer, easier way to pay online." border="0" name="submit" src="https://www.paypalobjects.com/en_AU/i/btn/btn_buynowCC_LG.gif" type="image" /&gt;
&lt;img alt="" border="0" height="1" src="https://www.paypalobjects.com/en_AU/i/scr/pixel.gif" width="1" /&gt;
&lt;/form&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6561883435835537357-2306195060623826119?l=2dgameartforprogrammers.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LJDG96sDALZEb0VAz6Epf3t5f_o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LJDG96sDALZEb0VAz6Epf3t5f_o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LJDG96sDALZEb0VAz6Epf3t5f_o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LJDG96sDALZEb0VAz6Epf3t5f_o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/blogspot/yUtSm/~4/CL1dPJ-jzvU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://2dgameartforprogrammers.blogspot.com/feeds/2306195060623826119/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://2dgameartforprogrammers.blogspot.com/2011/10/office-windows-quick-request-tutorial.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/2306195060623826119?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6561883435835537357/posts/default/2306195060623826119?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/blogspot/yUtSm/~3/CL1dPJ-jzvU/office-windows-quick-request-tutorial.html" title="Office windows... a quick request tutorial" /><author><name>Chris Hildenbrand</name><uri>https://profiles.google.com/100174111131422628724</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh4.googleusercontent.com/-9vmuvJ4ndOA/AAAAAAAAAAI/AAAAAAAAABM/owe5Xd4KH_I/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-k5rHNvvghW0/TswHme1HtwI/AAAAAAAAAMc/PUeiVAeXx8s/s72-c/tutorial_sample8.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://2dgameartforprogrammers.blogspot.com/2011/10/office-windows-quick-request-tutorial.html</feedburner:origLink></entry></feed>

