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	<title>Brandon L. Townes</title>
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	<link>https://blt3d.wordpress.com</link>
	<description>3D Animation and Game Design</description>
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		<title>Brandon L. Townes</title>
		<link>https://blt3d.wordpress.com</link>
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	<itunes:explicit>no</itunes:explicit><copyright>© 2007 BLT3D</copyright><itunes:image href="http://ia350629.us.archive.org/2/items/BrandonL.TownesBLT3DSmallLogo_0/SmallLogo.jpg"/><itunes:keywords>3D,visual,fx,visual,effects,vfx,animation,blt3d,brandon,townes</itunes:keywords><itunes:summary>Short films produced by BLT3D.com. Inspired by popular culture, these films are created using nothing but off the shelf software and a fierce passion for movies.</itunes:summary><itunes:subtitle>VFX and 3D Animations</itunes:subtitle><itunes:category text="TV &amp; Film"/><itunes:author>Brandon L. Townes</itunes:author><itunes:owner><itunes:email>brandontownes@blt3d.com</itunes:email><itunes:name>Brandon L. Townes</itunes:name></itunes:owner><item>
		<title>BLT3D Demo Reel</title>
		<link>https://blt3d.wordpress.com/2007/06/24/my-demo-reel/</link>
					<comments>https://blt3d.wordpress.com/2007/06/24/my-demo-reel/#respond</comments>
		
		
		<pubDate>Sun, 24 Jun 2007 12:59:32 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">http://blt3d.wordpress.com/2007/06/24/my-demo-reel/</guid>

					<description><![CDATA[ Check out my Visual FX/Compositing student reel. I used Maya 8, Shake 4 and Final Cut mostly, with a great little particle program called Particle Illusion for some of the effects. All the 3d animation and rendering were done on a single Macbook. Hope you like it. -Brandon BLT3D Demo Reel-]]></description>
										<content:encoded><![CDATA[<p> <img src="https://blt3d.wordpress.com/wp-content/uploads/2007/04/blt3dfilmswhite.thumbnail.jpg?w=151&#038;h=113" alt="BLT3D Films" height="113" width="151" />Check out my Visual FX/Compositing student reel. I used Maya 8, Shake 4 and Final Cut mostly, with a great little particle program called Particle Illusion for some of the effects. All the 3d animation and rendering were done on a single Macbook. Hope you like it.</p>
<p>-Brandon</p>
<p><a href="http://ia350607.us.archive.org/3/items/BrandonL.TownesBLT3DDemoReeliPodVersion/MyDemoReel.MP4" target="_blank">BLT3D Demo Reel-</a><a href="http://ia350607.us.archive.org/3/items/BrandonL.TownesBLT3DDemoReeliPodVersion/MyDemoReel.MP4" title="iPod Version"><br />
</a></p>
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			<media:title type="html">Brandon</media:title>
		</media:content>

		<media:content medium="image" url="https://blt3d.wordpress.com/wp-content/uploads/2007/04/blt3dfilmswhite.thumbnail.jpg">
			<media:title type="html">BLT3D Films</media:title>
		</media:content>
	<dc:creator>brandontownes@blt3d.com (Brandon L. Townes)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle> Check out my Visual FX/Compositing student reel. I used Maya 8, Shake 4 and Final Cut mostly, with a great little particle program called Particle Illusion for some of the effects. All the 3d animation and rendering were done on a single Macbook. Hope you like it. -Brandon BLT3D Demo Reel-</itunes:subtitle><itunes:author>Brandon L. Townes</itunes:author><itunes:summary> Check out my Visual FX/Compositing student reel. I used Maya 8, Shake 4 and Final Cut mostly, with a great little particle program called Particle Illusion for some of the effects. All the 3d animation and rendering were done on a single Macbook. Hope you like it. -Brandon BLT3D Demo Reel-</itunes:summary><itunes:keywords>3D,visual,fx,visual,effects,vfx,animation,blt3d,brandon,townes</itunes:keywords></item>
		<item>
		<title>Original BFTR Trailer</title>
		<link>https://blt3d.wordpress.com/2007/04/29/original-bftr-trailer/</link>
					<comments>https://blt3d.wordpress.com/2007/04/29/original-bftr-trailer/#respond</comments>
		
		
		<pubDate>Sun, 29 Apr 2007 00:42:57 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">http://blt3d.wordpress.com/2007/04/29/original-bftr-trailer/</guid>

					<description><![CDATA[  Due to the new Extended Trailer, the original trailer is up for old time sake. Yay. BFTR Trailer]]></description>
										<content:encoded><![CDATA[<p> <img src="https://blt3d.wordpress.com/wp-content/uploads/2007/04/blt3dfilmswhite.thumbnail.jpg?w=712" alt="BLT3D Films" /></p>
<p>Due to the new Extended Trailer, the original trailer is up for old time sake. Yay.</p>
<p><a href="http://ia340912.us.archive.org/1/items/BrandonTownesBattlefortheRepublicTraileriPod/BFTRTraileriPod.m4v">BFTR Trailer<br />
</a></p>
]]></content:encoded>
					
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			<slash:comments>0</slash:comments>
		
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			<media:title type="html">Brandon</media:title>
		</media:content>

		<media:content medium="image" url="https://blt3d.wordpress.com/wp-content/uploads/2007/04/blt3dfilmswhite.thumbnail.jpg">
			<media:title type="html">BLT3D Films</media:title>
		</media:content>
	<dc:creator>brandontownes@blt3d.com (Brandon L. Townes)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>  Due to the new Extended Trailer, the original trailer is up for old time sake. Yay. BFTR Trailer</itunes:subtitle><itunes:author>Brandon L. Townes</itunes:author><itunes:summary>  Due to the new Extended Trailer, the original trailer is up for old time sake. Yay. BFTR Trailer</itunes:summary><itunes:keywords>3D,visual,fx,visual,effects,vfx,animation,blt3d,brandon,townes</itunes:keywords></item>
		<item>
		<title>BFTR:Extended Trailer</title>
		<link>https://blt3d.wordpress.com/2007/04/28/extended-trailer/</link>
					<comments>https://blt3d.wordpress.com/2007/04/28/extended-trailer/#comments</comments>
		
		
		<pubDate>Sat, 28 Apr 2007 18:59:28 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">http://blt3d.wordpress.com/2007/04/28/extended-trailer/</guid>

					<description><![CDATA[Yup, you read right. New, extended trailer of Battle For the Republic. Enjoy Solid. iPod Verison QuickTime Verison]]></description>
										<content:encoded><![CDATA[<p><img src="https://blt3d.wordpress.com/wp-content/uploads/2007/04/blt3dfilmswhite.thumbnail.jpg?w=712" alt="BLT3D Films" /></p>
<p>Yup, you read right. New, extended trailer of Battle For the Republic.</p>
<p>Enjoy</p>
<p>Solid.</p>
<p><a href="http://ia350619.us.archive.org/0/items/BrandonL.TownesStarWars_BattlefortheRepublicExtendedTrailer/BFTR_Extd_Trailer_Web_256kb.mp4" title="Lo-Res Version">iPod Verison<br />
</a></p>
<p><a href="http://ia350619.us.archive.org/0/items/BrandonL.TownesStarWars_BattlefortheRepublicExtendedTrailer/BFTR_Extd_Trailer_Web.mov" title="Hi-Res Version">QuickTime Verison<br />
</a></p>
]]></content:encoded>
					
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			<slash:comments>1</slash:comments>
		
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		<post-id xmlns="com-wordpress:feed-additions:1">33</post-id>
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			<media:title type="html">Brandon</media:title>
		</media:content>

		<media:content medium="image" url="https://blt3d.wordpress.com/wp-content/uploads/2007/04/blt3dfilmswhite.thumbnail.jpg">
			<media:title type="html">BLT3D Films</media:title>
		</media:content>
	<dc:creator>brandontownes@blt3d.com (Brandon L. Townes)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Yup, you read right. New, extended trailer of Battle For the Republic. Enjoy Solid. iPod Verison QuickTime Verison</itunes:subtitle><itunes:author>Brandon L. Townes</itunes:author><itunes:summary>Yup, you read right. New, extended trailer of Battle For the Republic. Enjoy Solid. iPod Verison QuickTime Verison</itunes:summary><itunes:keywords>3D,visual,fx,visual,effects,vfx,animation,blt3d,brandon,townes</itunes:keywords></item>
		<item>
		<title>BFTR News…</title>
		<link>https://blt3d.wordpress.com/2007/04/23/bftr-news/</link>
					<comments>https://blt3d.wordpress.com/2007/04/23/bftr-news/#comments</comments>
		
		
		<pubDate>Mon, 23 Apr 2007 18:22:27 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">http://blt3d.wordpress.com/2007/04/23/bftr-news/</guid>

					<description><![CDATA[What&#8217;s up everyone. Got some BFTR updates. Got a few more scenes finished. Started editing the final version, and it&#8217;s looking pretty sweet so far. However, the May release date is kinda iffy. More like impossible. Even though I love the fact I&#8217;m doing the post-production alone, it&#8217;s getting kinda crazy over here. I would &#8230; <a href="https://blt3d.wordpress.com/2007/04/23/bftr-news/" class="more-link">Continue reading <span class="screen-reader-text">BFTR News&#8230;</span></a>]]></description>
										<content:encoded><![CDATA[<p>What&#8217;s up everyone. Got some BFTR updates. Got a few more scenes finished. Started editing the final version, and it&#8217;s looking pretty sweet so far. However, the May release date is kinda iffy. More like impossible. Even though I love the fact I&#8217;m doing the post-production alone, it&#8217;s getting kinda crazy over here. I would need atleast 2-3 other people helping me to get this thing thing by next month. Since that&#8217;s not gonna happen, I&#8217;ve come up with 2 options. I can either&#8230;&#8230;..<br />
A. Try to complete the entire film alone and take another couple of months to finish it.</p>
<p>-Or-<br />
B. Upload a sort of of mini version now, like a director&#8217;s cut. Only the best parts of film get shown.</p>
<p>Option A will definitely mean no movie until like fall, maybe even by the Holidays. I&#8217;m planning my wedding and trying to get back into school, so the project would have to be put on hold until I have more time. But it would be completely finished.</p>
<p>Option B is just like it sounds, a director&#8217;s cut rough version of the film. The shots that I think look the coolest will be in it. The shots that aren&#8217;t finished will be put off until I can devote more time to the final edition, which will have everything. Everything.</p>
<p>I know you guys wanna see all that we did back in July, and believe me one day the film will be completed in its entirety. Right now is just not that time lol..so if you all would rather wait and see the finished movie or get a taste of what could be the coolest Star Wars fan film now..post some comments and let me know what&#8217;s up. Solid-</p>
<p>-Brandon</p>
]]></content:encoded>
					
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">32</post-id>
		<media:content medium="image" url="https://0.gravatar.com/avatar/01be57b8bbc18be1c0aaf1739b1e43661a689934a889ba62e894da47c1a0510a?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">Brandon</media:title>
		</media:content>
	<dc:creator>brandontownes@blt3d.com (Brandon L. Townes)</dc:creator></item>
		<item>
		<title>Definitions Round 2</title>
		<link>https://blt3d.wordpress.com/2007/04/01/definitions-round-2/</link>
					<comments>https://blt3d.wordpress.com/2007/04/01/definitions-round-2/#comments</comments>
		
		
		<pubDate>Sun, 01 Apr 2007 21:39:20 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">http://blt3d.wordpress.com/2007/04/01/definitions-round-2/</guid>

					<description><![CDATA[Just like I promised, it’s more definitions, yay! And no, I won’t do a mean April’s Fools Joke and say BFTR is done, because it DEFINITELY isn’t. However, it’s shaping up to be one of the coolest fan films ever. Anyways, the first post in this series focused more on the final stages of visual &#8230; <a href="https://blt3d.wordpress.com/2007/04/01/definitions-round-2/" class="more-link">Continue reading <span class="screen-reader-text">Definitions Round 2</span></a>]]></description>
										<content:encoded><![CDATA[<p class="paragraph Body" style="margin-bottom:0;margin-top:0;padding-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Just like I promised, it’s more definitions, yay! And no, I won’t do a mean April’s Fools Joke and say BFTR is done, because it DEFINITELY isn’t. However, it’s shaping up to be one of the coolest fan films ever. Anyways, the first post in this series focused more on the final stages of visual fx work. So this post will start at the beginning. Mkay?</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;text-decoration:none;">&nbsp;</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Modeling-</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Creating an object in 3D. Yup that’s it. Using polygons and lines, modelers create characters and objects in 3D space. The most common polygons used in model creation range from cubes, spheres, and cylinders. In fact, a skilled modeler can create an incredibly realistic CG character using just these few shapes.</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;text-decoration:none;">&nbsp;</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Texturing-</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Once you have a completed model, it will need a texture to look real. Using a coordinate system called “UV’s”, the polygonal model is overlayed with a picture, thus making it look more real. For example, say you have a flat polygonal plane, and your job is to make it to look like grass. First, you would take a “snap shot” of the plane’s  UV’s. Then, you would send that snap shot into a photo editing program, like Photoshop. Then, by means of that fabulous invention called the Internet, search for a nice, flat picture of grass. (Or, if you happen to have a collection of grass pictures in your album..if that’s your thing). Next take this picture, overlay ontop of the UV’s, and export back to your 3D program, and bingo..your flat boring plane now looks like super interesting grass! Fun for all.</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;text-decoration:none;">&nbsp;</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Animation-</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">My fav part. Animation is the process of creating movement of an object over time. Although the workflow has changed much from 2D animation now that computers are running the show, but the basics are the same. You set “keyframes” on the frames on you want to have animation, like a sort of “snap shot” of the action (how many times can I use the term snap shot in this blog? Go on, count.) Let’s use the bouncing ball example. First your CG ball is on the ground. Make a keyframe of the ball at frame 1. Next, move the ball in the up direction at frame 15. Keyframe there. Lastly, move the ball back down at frame 30, and yeah you guessed it..keyframe here too. Now play! The ball bounces up and down for 30 frames, (or 1 second.) Huh??</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;text-decoration:none;">&nbsp;</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">FPS-</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">No, not first person shooter. Frames per second. This is what determines how fast the frames are displayed. In animation and North American TV broadcast, it’s 30 fps. That’s means that for every second, 30 frames of animation, or movement are being displayed. Film is 24 fps, which is why if you’ve ever  noticed movies in theaters look slower and more dramatic then tv movies. It’s because it actually is slower. DVD comes in at a nice 29.97 fps. And HDTV..wait..60 fps. Yup. That’s why its expensive. And because of a little thing called..</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;text-decoration:none;">&nbsp;</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Resolution-</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">This is how “big” the picture will be displayed.  First off, there’s 2 modes. Interlaced and progressive. Interlaced means that one line is drawn on your tv set at a time, the odd ones first, then the even ones. That means images being broadcast into your living room are drawn on your set in 2 passes, which is why the picture looks fuzzy. Progressive mode is all lines being drawn at once, for a clearer picture. Now then..</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Tv resolution in American broadcasts are 720 by 486i. That means 720 lines across by 486 down interlaced. Most regular tv’s use this method. That’s the composite, or “yellow red and white” connections, which handles the video and audio. The next step up is EDTV or enhanced definition, which means it’s 720 by 486p,or progressive. That’s the tv’s that have an S-Video port. The HDTV resolution starts at 1280 by 720p. Nice. Tv’s that have the “red, blue, green, red and white” connections, called component, are capable of this resolution. The next range is 1920 by 1080i. Notice  the “i”. Most newer tv’s that display in 720p can upscale to 1080i. Same component connections as well. The current highest resolution is 1920 by 1080p. Yeah boy. Newer tv’s with this capability will definitely have component connections, but may have a HDMI port as well. (Some 720p tv’s can have this too.) HDMI is a digital connection unlike component, which means it could display better picture quality. I say “could” because there’s a controversy over which looks better. With resolutions this high, it’s hard to tell just by looking which is best. It breaks down ever further, believe me (like plasma tv’s, LCD, DLP) but I won’t get into all that. You can definitely show the Best Buy salesman a thing a too with all this knowledge, though.</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;text-decoration:none;">&nbsp;</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Well that’s it for today. Gotta get back to work. Got a movie to make here..Solid.</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;text-decoration:none;">&nbsp;</p>
<p class="paragraph Body" style="margin-bottom:0;margin-top:0;color:#000000;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';font-size:12px;line-height:17px;">Brandon L. Townes</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">20</post-id>
		<media:content medium="image" url="https://0.gravatar.com/avatar/01be57b8bbc18be1c0aaf1739b1e43661a689934a889ba62e894da47c1a0510a?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">Brandon</media:title>
		</media:content>
	<dc:creator>brandontownes@blt3d.com (Brandon L. Townes)</dc:creator></item>
		<item>
		<title>BFTR</title>
		<link>https://blt3d.wordpress.com/2007/03/20/bftr/</link>
					<comments>https://blt3d.wordpress.com/2007/03/20/bftr/#comments</comments>
		
		
		<pubDate>Tue, 20 Mar 2007 04:17:24 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">http://blt3d.wordpress.com/2007/03/20/bftr/</guid>

					<description><![CDATA[Yeah, I know, its been awhile since the last post. Sorry, but crazy things have been going on. Like, mad crazy. First off though, for those who don’t know, my birthday was on 3/11. So I’m 23. Yay..I’m old. Anyways, I had an awesome birthday weekend. A four day weekend with my fiance. Just wanna &#8230; <a href="https://blt3d.wordpress.com/2007/03/20/bftr/" class="more-link">Continue reading <span class="screen-reader-text">BFTR</span></a>]]></description>
										<content:encoded><![CDATA[<p class="paragraph Body" style="line-height:22px;padding-top:0;"><span>Yeah, I know, its been awhile since the last post. Sorry, but crazy things have been going on. Like, mad crazy. First off though, for those who don’t know, my birthday was on 3/11. So I’m 23. Yay..I’m old. Anyways, I had an awesome birthday weekend. A </span><span style="line-height:22px;text-decoration:underline;">four day</span><span> weekend with my fiance.  Just wanna give a quick thanks to my girl for making my birthday incredible.</span></p>
<p class="paragraph Body" style="line-height:22px;">So to get it out of the way, this post will be about the Star Wars movie.  I didn’t forget about it, Brennan, it’s still coming. Actually I’m putting all other projects on hold to complete this. It will be done by May. I’m hesitant to release any new pics or trailers, but a few “surprises” could slip out.  Maybe.</p>
<p class="paragraph Body" style="line-height:22px;">Keep an eye out on the blog for some new updates..you never know what I might put on here..</p>
<p class="paragraph Body" style="line-height:22px;">&nbsp;</p>
<p class="paragraph Body" style="line-height:22px;"><img src="https://blt3d.wordpress.com/wp-content/uploads/2007/03/diaravsdamina.jpg?w=236&#038;h=163" alt="diaravsdamina.jpg" height="163" width="236" />  <img src="https://blt3d.wordpress.com/wp-content/uploads/2007/03/planet.jpg?w=712" alt="planet.jpg" /></p>
<p class="paragraph Body" style="line-height:22px;">Solid.</p>
<p class="paragraph Body" style="line-height:22px;text-decoration:none;">&nbsp;</p>
<p class="paragraph Body" style="line-height:22px;padding-bottom:0;">Brandon L. Townes</p>
<p class="paragraph Body" style="line-height:22px;">&nbsp;</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">16</post-id>
		<media:content medium="image" url="https://0.gravatar.com/avatar/01be57b8bbc18be1c0aaf1739b1e43661a689934a889ba62e894da47c1a0510a?s=96&amp;d=identicon&amp;r=G">
			<media:title type="html">Brandon</media:title>
		</media:content>

		<media:content medium="image" url="https://blt3d.wordpress.com/wp-content/uploads/2007/03/diaravsdamina.jpg">
			<media:title type="html">diaravsdamina.jpg</media:title>
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		<media:content medium="image" url="https://blt3d.wordpress.com/wp-content/uploads/2007/03/planet.jpg">
			<media:title type="html">planet.jpg</media:title>
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	<dc:creator>brandontownes@blt3d.com (Brandon L. Townes)</dc:creator></item>
		<item>
		<title>New Project Ideas!</title>
		<link>https://blt3d.wordpress.com/2007/03/18/new-project-ideas/</link>
					<comments>https://blt3d.wordpress.com/2007/03/18/new-project-ideas/#comments</comments>
		
		
		<pubDate>Sun, 18 Mar 2007 15:35:36 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">http://blt3d.wordpress.com/2007/03/18/new-project-ideas/</guid>

					<description><![CDATA[Yay you made it back! Time for some good reading. I know, you’re probably all tired of reading those so called “myspace blogs” from emo 13 year olds. So yeah let’s get started. I’ve come up some new ideas for an animation demo reel, but I’m not sure how to approach it. I should concentrate &#8230; <a href="https://blt3d.wordpress.com/2007/03/18/new-project-ideas/" class="more-link">Continue reading <span class="screen-reader-text">New Project Ideas!</span></a>]]></description>
										<content:encoded><![CDATA[<p style="margin-top:0;font-size:13px;margin-bottom:0;line-height:19px;padding-top:0;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';text-align:justify;" class="paragraph Free_Form">Yay you made it back! Time for some good reading. I know, you’re probably all tired of reading those so called “myspace blogs” from emo 13 year olds. So yeah let’s get started. I’ve come up some new ideas for an animation demo reel, but I’m not sure how to approach it. I should concentrate on a reel that covers all the basics, like walk cycles and lip-syncs, but I really wanna make an animated short, that includes all elements of a VFX shoot (storyboarding, 3D Matchmoves, keying) as well as character animation. Problem is I’ve only practiced these techniques, and it would take twice as long to complete. But it be freakin’ sweet if I pulled it off! Should I go with “old reliable” and do the regular animation reel? Or go out on a limb and try this crazy mini-movie idea? Hmmm..as I sit in the dark and think about this I’m totally open to all suggestions, including questions like “what’s a matchmove??” Here’s some helpful links that’ll explain alot of what this crazy talk is. Until next time&#8230;</p>
<p style="margin-top:0;font-size:13px;margin-bottom:0;color:#080900;line-height:22px;text-align:justify;" class="paragraph Free_Form">-Brandon</p>
<p style="margin-top:0;margin-bottom:0;line-height:19px;" class="paragraph Free_Form"><a href="http://www.3dworldmag.com/" title="http://www.3dworldmag.com">http://www.3dworldmag.com</a><span style="font-size:13px;color:#080900;line-height:16px;font-family:'Helvetica', 'Arial', 'sans-serif';">/</span></p>
<p style="margin-top:0;margin-bottom:0;line-height:19px;" class="paragraph Free_Form"><a href="http://www.vfxtalk.com/" title="http://www.vfxtalk.com">http://www.vfxtalk.com</a><span style="font-size:12px;color:#080900;line-height:14px;font-family:'Helvetica', 'Arial', 'sans-serif';">/</span></p>
<p style="margin-top:0;margin-bottom:0;padding-bottom:0;line-height:19px;" class="paragraph Free_Form"><a href="http://www.cgexplorer.com/" title="http://www.cgexplorer.com">http://www.cgexplorer.com</a><span style="font-size:12px;color:#080900;line-height:14px;font-family:'Helvetica', 'Arial', 'sans-serif';">/</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">13</post-id>
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			<media:title type="html">Brandon</media:title>
		</media:content>
	<dc:creator>brandontownes@blt3d.com (Brandon L. Townes)</dc:creator></item>
		<item>
		<title>Issues and Definitions</title>
		<link>https://blt3d.wordpress.com/2007/02/18/issues-and-definitions/</link>
					<comments>https://blt3d.wordpress.com/2007/02/18/issues-and-definitions/#comments</comments>
		
		
		<pubDate>Sun, 18 Feb 2007 15:38:54 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">http://blt3d.wordpress.com/2007/02/18/issues-and-definitions/</guid>

					<description><![CDATA[So I&#8217;ve run into a few &#8220;issues&#8221; with this demo reel project. My camera move really wasn&#8217;t tracked well, so nothing in the scene showed up right. (i;e CG characters bouncing thru the floor..) However, I came up with a solution&#8230;Give up! No. Although tempting..I decided to chop the footage in pieces and matchmove the &#8230; <a href="https://blt3d.wordpress.com/2007/02/18/issues-and-definitions/" class="more-link">Continue reading <span class="screen-reader-text">Issues and Definitions</span></a>]]></description>
										<content:encoded><![CDATA[<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;padding-top:0;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form">So I&#8217;ve run into a few &#8220;issues&#8221; with this demo reel project. My camera move really wasn&#8217;t tracked well, so nothing in the scene showed up right. (i;e CG characters bouncing thru the floor..) However, I came up with a solution&#8230;Give up! No. Although tempting..I decided to chop the footage in pieces and matchmove the clips in segments. Worked much better. But that led to another problem..now that I have a decent track, I have to position the character in the scene correctly with respects to the real background plate. Yeah..not going so well. I&#8217;m working on ways to fix this as we speak, so no worries! I know your all dying to know right??</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form">Last update, I gave a list  of CG and visual fx links to make this alittle easier to understand. But since this is MY blog, shouldn&#8217;t I define these terms myself? You bet! Here goes..</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form">&nbsp;</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form"><strong>CG</strong> &#8211; Computer generated..any object thats created with a computer. Could be 2D or 3D.</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form"><strong>Matchmove</strong> &#8211; The process of tracking real camera movements to create data for a virtual camera move. For example, if you want to film your dog running around, well, doing dog stuff, and you decide you want to add a CG dog to the video, you import the recorded video into the computer, and using matchmoving software, create a virtual camera thats an exact duplicate of the original camera. Then, taking that data into your 3D program, you place your CG dog in the shot with the duplicated camera. Thus, everything looks like it was shot with the same camera move. Yay.</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form"><strong>Compositing</strong> &#8211; Usually the last step in the visual fx pipeline. Pretty much, compositing is the process of combining all your elements (CG, real footage, special effects) together to make them look like they were all filmed together.  The compositing process is actually very simple. Every image in real life has three channels, red, green, and blue. In order for compositing to work, a fourth channel is needed, the alpha channel. The alpha channel (or &#8220;matte&#8221;) is a greyscale image that defines transparency. The white areas in the channel are opaque, and the black areas are transparent. Having this alpha information allows the compositor to place elements in front of or behind of other elements. Pretty much the alpha channel is like cookie cutting. The alpha channel is nice. But, how do we get one? Well, elements that are created in the computer (CG) include an alpha channel already, but &#8220;real world&#8221; elements (anything else not created by a computer) will have to be given this alpha information. The most common way to do this is by&#8230;.</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form"><strong>Keying</strong> &#8211; Procedural Matte Extraction..done. Nah, there&#8217;s definitely more to it then that. This is when you film a subject against a uniformly colored screen, usually blue or green, and then remove that color from the background. The blue/green screen will then be replaced with a new background. This works in conjunction with the basic compositing process.</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form"><strong>Rotoscoping</strong> &#8211; Drawing shapes to extract or isolate a part of an image. Used to create mattes of objects that need alpha channels. Patented by Max Fleischer in 1917. And for those who love Star Wars..rotoshapes were used to create the lightsaber. Sweet.</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form">Whew!I think I&#8217;ll continue this section next week. Let me know if there&#8217;s anything you all would like to know more about. I might be the one writing this blog, but you guys make it possible!! (awww) Until next time&#8230;Solid.</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form">-Brandon</p>
<p style="margin-top:0;font-size:12px;margin-bottom:0;color:#000000;line-height:14px;font-family:'Skia-Regular', 'Skia', 'Trebuchet MS', 'sans-serif';" class="paragraph Free_Form">Oh yea..if anybody out there in internet world has Xbox Live, come get beat!! My gamertag is Jedi Weapon 311. Oh Yea.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">14</post-id>
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			<media:title type="html">Brandon</media:title>
		</media:content>
	<dc:creator>brandontownes@blt3d.com (Brandon L. Townes)</dc:creator></item>
		<item>
		<title>Welcome to BLT3D.com</title>
		<link>https://blt3d.wordpress.com/2007/02/16/welcome-to-blt3dcom/</link>
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		<pubDate>Fri, 16 Feb 2007 15:21:57 +0000</pubDate>
				<category><![CDATA[Animation]]></category>
		<guid isPermaLink="false">http://blt3d.wordpress.com/2007/03/18/welcome-to-blt3dcom/</guid>

					<description><![CDATA[Hey! Welcome to my blog. Here I’ll be writing about..well, me mostly. Projects I’m working on, cool events, stuff like that. Blogs are like, “the thing” to have now. Everybody else on the net has one right? So, a little about me. I’m Brandon. I live in Tallahassee FL with my fiance. (Hi Sarah!) I’m &#8230; <a href="https://blt3d.wordpress.com/2007/02/16/welcome-to-blt3dcom/" class="more-link">Continue reading <span class="screen-reader-text">Welcome to BLT3D.com</span></a>]]></description>
										<content:encoded><![CDATA[<p style="margin-top:0;font-size:13px;margin-bottom:0;line-height:19px;padding-top:0;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';text-align:justify;" class="paragraph Free_Form">Hey! Welcome to my blog. Here I’ll be writing about..well, me mostly. Projects I’m working on, cool events, stuff like that. Blogs are like, “the thing” to have now. Everybody else on the net has one right? So, a little about me. I’m Brandon. I live in Tallahassee FL with my fiance. (Hi Sarah!) I’m a 3D Animator, who occasionally dabbles in digital compositing. Trying my best to get a foot in the door of this great industry. There’s  alot more to know (tons more!) but I gotta save some for next time. I know..the suspense builds. Be sure to check back soon as I’ll have probably updated the site and the blog with some new stuff. Maybe some new work? Or some BFTR (Battle for the Republic)?? Yeahhh.</p>
<p style="margin-top:0;font-size:14px;margin-bottom:0;padding-bottom:0;line-height:20px;font-family:'Skia-Regular','Skia','Trebuchet MS','sans-serif';text-align:justify;" class="paragraph Free_Form">-Brandon</p>
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			<media:title type="html">Brandon</media:title>
		</media:content>
	<dc:creator>brandontownes@blt3d.com (Brandon L. Townes)</dc:creator></item>
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