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<channel>
	<title>Bluelight Dev</title>
	
	<link>http://www.bluelightdev.com</link>
	<description>Development group that brought you SwiftKit</description>
	<lastBuildDate>Mon, 17 Oct 2011 04:27:11 +0000</lastBuildDate>
	<language>en</language>
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		<title>SnagIMG now supporting multi monitors</title>
		<link>http://www.bluelightdev.com/snagimg-multi-monitors</link>
		<comments>http://www.bluelightdev.com/snagimg-multi-monitors#comments</comments>
		<pubDate>Wed, 11 May 2011 01:35:31 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[SnagIMG]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=446</guid>
		<description><![CDATA[For a feature that should have been in the first release of SnagIMG it sure took awhile to get added. Truth be told as the developer of SnagIMG, I never actually had more than the one monitor &#8211; so it wasn&#8217;t too high on my priority list. Apologies for that. Now that I have a ]]></description>
			<content:encoded><![CDATA[<p>For a feature that should have been in the first release of SnagIMG it sure took awhile to get added. Truth be told as the developer of SnagIMG, I never actually had more than the one monitor &#8211; so it wasn&#8217;t too high on my priority list. Apologies for that. Now that I have a multi monitor setup, I set to work making sure SnagIMG could utilise more than just the primary monitor.</p>
<p>Both the drag screenshot and full screenshot functions will now capture all active monitors in your setup. We&#8217;ve also added a new setting in the settings form to disable this and revert it back to the old ways of only screenshotting the primary monitor.</p>
<p>In other news, we&#8217;re attempting to get access to the imgur API which seems to be a much more favourable service over ImageShack, but haven&#8217;t had much luck as of yet.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SwiftKit OS X Media</title>
		<link>http://www.bluelightdev.com/swiftkit-os-x-media</link>
		<comments>http://www.bluelightdev.com/swiftkit-os-x-media#comments</comments>
		<pubDate>Sun, 23 Jan 2011 20:03:38 +0000</pubDate>
		<dc:creator>zpoon</dc:creator>
				<category><![CDATA[SwiftKit Mac]]></category>
		<category><![CDATA[icons]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[SwiftKit]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=329</guid>
		<description><![CDATA[With the release of the new mac client, I was tasked with creating an application icon. As I did with the mobile icon, here is the design sheet and high-resolution copy of the icon currently used by SwiftKit Mac. High-resolution (512 x 512) I wanted to keep it the same with it&#8217;s windows counter-part. Now that it required a ]]></description>
			<content:encoded><![CDATA[<p>With the release of the new mac client, I was tasked with creating an application icon. As I did with the <a href="http://www.bluelightdev.com/new-icons-for-swiftkit-mobile" target="_blank">mobile icon</a>, here is the design sheet and high-resolution copy of the icon currently used by SwiftKit Mac.</p>
<p><img class="aligncenter" title="SwiftKit Mac icons" src="http://cl.ly/1N3h3g1z0c2X371e033Z/sk-macicons.png" alt="" width="470" height="205" /></p>
<p style="text-align: center;"><a href="http://f.cl.ly/items/322W3W3x1S3Z0I0d0F0a/final-icon.png" rel="shadowbox[sbpost-329];player=img;" target="_blank">High-resolution (512 x 512)</a></p>
<p>I wanted to keep it the same with it&#8217;s windows counter-part. Now that it required a much higher resolution I took the time to add a few features to it.</p>
<p>Feel free to use it for promotion or personal use. Just if you modify it or use it for any of your projects please credit me (zpoon.ca). <img src='http://www.bluelightdev.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SwiftKit for Mac!</title>
		<link>http://www.bluelightdev.com/swiftkit-for-mac</link>
		<comments>http://www.bluelightdev.com/swiftkit-for-mac#comments</comments>
		<pubDate>Sat, 08 Jan 2011 05:00:00 +0000</pubDate>
		<dc:creator>dTwizy</dc:creator>
				<category><![CDATA[SwiftKit Mac]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[SwiftKit]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=306</guid>
		<description><![CDATA[If you&#8217;re a Mac user and you play RuneScape then chances are you have looked at SwiftKit praying for a Mac OS X version, but got delivered that dreaded &#8220;SwiftKit is Windows only, there will never be a Mac version&#8221; answer. Let me take you back roughly 18 months. &#60;insert crossfade here&#62; I was exactly ]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re a Mac user and you play RuneScape then chances are you have looked at SwiftKit praying for a Mac OS X version, but got delivered that dreaded &#8220;SwiftKit is Windows only, there will never be a Mac version&#8221; answer.</p>
<p>Let me take you back roughly 18 months.</p>
<p><em>&lt;insert crossfade here&gt;</em></p>
<p>I was exactly the person I described above, looking multiple times for a SwiftKit version for the Mac. Mac users will know what I&#8217;m talking about here, but if you have ever tried playing RuneScape through a browser and browse the internet at the same time it is very unstable and the browser sometimes crashes, ending both your RuneScape and web browsing adventures. I had waited long enough and decided to put an end to this myself by creating an Application that was simply a website that loaded the RuneScape homepage &#8211; keeping my &#8216;scaping and web browsing to separate Applications. It worked very well, and if the browser crashed it would no longer take RuneScape with it.</p>
<p>This simple client was pretty much a mimic of the official RuneScape client Jagex released. It was written in Objective-C, which is the standard programming language for all things Mac. At this stage I barely knew anything about Objective-C so it was a stretch for me doing what I actually managed to do.</p>
<p>I used this client privately for 6 months, before somebody from Runescape Community (Maxman) messaged me asking about RuneScape on his newly acquired Mac. I sent him a version of my private client, which a few days later I posted in the programming and web development section and created a SourceForge page for. As it gained popularity the suggestions were always the same, which as you can probably guess was the suggestion of a highscore lookup feature. I ended up teaching myself the bare bones of Objective-C to get this implemented (it was also my most desired feature too). This version remained the same for about 7 months (with a few minor updates when new skills/minigames were released).</p>
<p>There are probably quite a few Mac users reading this right now that actually use that version to play.</p>
<p><a href="http://forums.zybez.net/topic/1330565-open-source-mac-runescape-client/" target="_blank">Here is the original forum thread that I used</a></p>
<p>After finishing a unit in mobile development at Uni, my name came up when my lecturer&#8217;s friend was looking for a developer. This job was coding for the iPhone &#8211; in Objective-C. A few months later I decided to recode my RuneScape client project from scratch, as the older code was horrible compared to what I had learned at work. I recoded it including a price lookup and a custom links section, very similar to SwiftKit&#8230; which is what I&#8217;m getting to.</p>
<p>Just before I was about to release this new version the SwiftKit team contacted me asking if I would consider joining them to bring SwiftKit officially to the Mac. I accepted of course! <img src='http://www.bluelightdev.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><em>&lt;insert another crossfade here&gt;</em></p>
<p>In the past few weeks I have been adding some additional features bringing it up to par with the Windows counterpart in terms of basic features &#8211; and a few extras (get working Strider, *whip*).</p>
<p>As development is now coming to an end you can prepare to see an open beta released very soon, so keep an eye on <a href="http://www.swiftkit.net" target="_blank">www.swiftkit.net</a>!</p>
<p>Don&#8217;t get too excited now, but here&#8217;s a few pictures.</p>
<p><a href='http://www.bluelightdev.com/wp-content/uploads/2011/01/1.png' rel='shadowbox[sbalbum-306];player=img;' title='1' title="1"><img width="150" height="150" src="http://www.bluelightdev.com/wp-content/uploads/2011/01/1-150x150.png" class="attachment-thumbnail" alt="1" title="1" /></a><br />
<a href='http://www.bluelightdev.com/wp-content/uploads/2011/01/2.png' rel='shadowbox[sbalbum-306];player=img;' title='2' title="2"><img width="150" height="150" src="http://www.bluelightdev.com/wp-content/uploads/2011/01/2-150x150.png" class="attachment-thumbnail" alt="2" title="2" /></a><br />
<a href='http://www.bluelightdev.com/wp-content/uploads/2011/01/3.png' rel='shadowbox[sbalbum-306];player=img;' title='3' title="3"><img width="150" height="150" src="http://www.bluelightdev.com/wp-content/uploads/2011/01/3-150x150.png" class="attachment-thumbnail" alt="3" title="3" /></a><br />
<a href='http://www.bluelightdev.com/wp-content/uploads/2011/01/4.png' rel='shadowbox[sbalbum-306];player=img;' title='4' title="4"><img width="150" height="150" src="http://www.bluelightdev.com/wp-content/uploads/2011/01/4-150x150.png" class="attachment-thumbnail" alt="4" title="4" /></a><br />
<a href='http://www.bluelightdev.com/wp-content/uploads/2011/01/5.png' rel='shadowbox[sbalbum-306];player=img;' title='5' title="5"><img width="150" height="150" src="http://www.bluelightdev.com/wp-content/uploads/2011/01/5-150x150.png" class="attachment-thumbnail" alt="5" title="5" /></a></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">If you&#8217;re a Mac user and you play RuneScape then chances are you have looked at SwiftKit praying for a Mac OS X version, but got delivered that dreaded &#8220;SwiftKit is Windows only, there will never be a Mac version&#8221; answer.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Let me take you back roughly 18 months.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">&lt;insert crossfade here&gt;</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I was exactly the person I described above, looking multiple times for a SwiftKit version for the Mac. Mac users will know what I&#8217;m talking about here, but if you have ever tried playing RuneScape through a browser and browse the internet at the same time it is very unstable and the browser sometimes crashes, ending both your RuneScape and web browsing adventures. I had waited long enough and decided to put an end to this myself by creating an Application that was simply a website that loaded the RuneScape homepage &#8211; keeping my &#8216;scaping and web browsing to separate Applications. It worked very well, and if the browser crashed it would no longer take RuneScape with it.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">This simple client was pretty much a mimic of the official RuneScape client Jagex released. It was written in Objective-C, which is the standard programming language for all things Mac. At this stage I barely knew anything about Objective-C so it was a stretch for me doing what I actually managed to do.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I used this client privately for 6 months, before somebody from Runescape Community (Maxman) messaged me asking about RuneScape on his newly acquired Mac. I sent him a version of my private client, which a few days later I posted in the programming and web development section and created a SourceForge page for. As it gained popularity the suggestions were always the same, which as you can probably guess was the suggestion of a highscore lookup feature. I ended up teaching myself the bare bones of Objective-C to get this implemented (it was also my most desired feature too). This version remained the same for about 7 months (with a few minor updates when new skills/minigames were released).</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">There are probably quite a few Mac users reading this right now that actually use that version to play.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Here is the forum thread that I used: http://forums.zybez.net/topic/1330565-open-source-mac-runescape-client/</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">After finishing a unit in mobile development at Uni, my name came up when my lecturer&#8217;s friend was looking for a developer. This job was coding for the iPhone &#8211; in Objective-C. A few months later I decided to recode my RuneScape client project from scratch, as the older code was horrible compared to what I had learned at work. I recoded it including a price lookup and a custom links section, very similar to SwiftKit&#8230; which is what I&#8217;m getting to.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Just before I was about to release this new version the SwiftKit team contacted me asking if I would consider joining them to bring SwiftKit officially to the Mac. I accepted of course! <img src='http://www.bluelightdev.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">&lt;insert another crossfade here&gt;</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In the past few weeks I have been adding some additional features bringing it up to par with the Windows counterpart in terms of basic features &#8211; and a few extras (get working Strider, *whip*).</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">As the development is now coming to an end you can prepare to see the it released very soon, so stay tuned.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Don&#8217;t get too excited now, but here&#8217;s a few pictures.If you&#8217;re a Mac user and you play RuneScape then chances are you have looked at SwiftKit praying for a Mac OS X version, but got delivered that dreaded &#8220;SwiftKit is Windows only, there will never be a Mac version&#8221; answer.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Let me take you back roughly 18 months.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">&lt;insert crossfade here&gt;</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I was exactly the person I described above, looking multiple times for a SwiftKit version for the Mac. Mac users will know what I&#8217;m talking about here, but if you have ever tried playing RuneScape through a browser and browse the internet at the same time it is very unstable and the browser sometimes crashes, ending both your RuneScape and web browsing adventures. I had waited long enough and decided to put an end to this myself by creating an Application that was simply a website that loaded the RuneScape homepage &#8211; keeping my &#8216;scaping and web browsing to separate Applications. It worked very well, and if the browser crashed it would no longer take RuneScape with it.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">This simple client was pretty much a mimic of the official RuneScape client Jagex released. It was written in Objective-C, which is the standard programming language for all things Mac. At this stage I barely knew anything about Objective-C so it was a stretch for me doing what I actually managed to do.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I used this client privately for 6 months, before somebody from Runescape Community (Maxman) messaged me asking about RuneScape on his newly acquired Mac. I sent him a version of my private client, which a few days later I posted in the programming and web development section and created a SourceForge page for. As it gained popularity the suggestions were always the same, which as you can probably guess was the suggestion of a highscore lookup feature. I ended up teaching myself the bare bones of Objective-C to get this implemented (it was also my most desired feature too). This version remained the same for about 7 months (with a few minor updates when new skills/minigames were released).</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">There are probably quite a few Mac users reading this right now that actually use that version to play.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Here is the forum thread that I used: http://forums.zybez.net/topic/1330565-open-source-mac-runescape-client/</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">After finishing a unit in mobile development at Uni, my name came up when my lecturer&#8217;s friend was looking for a developer. This job was coding for the iPhone &#8211; in Objective-C. A few months later I decided to recode my RuneScape client project from scratch, as the older code was horrible compared to what I had learned at work. I recoded it including a price lookup and a custom links section, very similar to SwiftKit&#8230; which is what I&#8217;m getting to.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Just before I was about to release this new version the SwiftKit team contacted me asking if I would consider joining them to bring SwiftKit officially to the Mac. I accepted of course! <img src='http://www.bluelightdev.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">&lt;insert another crossfade here&gt;</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">In the past few weeks I have been adding some additional features bringing it up to par with the Windows counterpart in terms of basic features &#8211; and a few extras (get working Strider, *whip*).</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">As the development is now coming to an end you can prepare to see the it released very soon, so stay tuned.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Don&#8217;t get too excited now, but here&#8217;s a few pictures.</div>
</div>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>New icons for SwiftKit Mobile</title>
		<link>http://www.bluelightdev.com/new-icons-for-swiftkit-mobile</link>
		<comments>http://www.bluelightdev.com/new-icons-for-swiftkit-mobile#comments</comments>
		<pubDate>Wed, 21 Jul 2010 18:29:57 +0000</pubDate>
		<dc:creator>zpoon</dc:creator>
				<category><![CDATA[SwiftKit]]></category>
		<category><![CDATA[SwiftKit Mobile]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[icons]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=236</guid>
		<description><![CDATA[With the launch of the mobile platform, and it&#8217;s steady pace, I&#8217;ve decided to start working on the UI if it. The first place I attacked was the icon of the program. I wanted to make it fit in with the rest of the android apps, bring soft and matte-like. I also didn&#8217;t want to ]]></description>
			<content:encoded><![CDATA[<p>With the launch of the mobile platform, and it&#8217;s steady pace, I&#8217;ve decided to start working on the UI if it. The first place I attacked was the icon of the program. I wanted to make it fit in with the rest of the android apps, bring soft and matte-like. I also didn&#8217;t want to make it overcomplicated and cluttered.</p>
<p><img class="aligncenter" title="SwiftKit Mobile icons" src="http://i25.tinypic.com/52ccpe.png" alt="" width="258" height="131" /></p>
<p>The icons should be pushed with the next update, along with a few other features that we&#8217;ve added. The next area I&#8217;ll focus on is the main screen, and making that area a bit more pretty. The current brown mess isn&#8217;t going to be sticking around for long. <img src='http://www.bluelightdev.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SwiftKit Mobile for Android</title>
		<link>http://www.bluelightdev.com/swiftkit-mobile-for-android</link>
		<comments>http://www.bluelightdev.com/swiftkit-mobile-for-android#comments</comments>
		<pubDate>Thu, 08 Jul 2010 12:29:48 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[SwiftKit]]></category>
		<category><![CDATA[SwiftKit Mobile]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=226</guid>
		<description><![CDATA[Today we have released the initial version of SwiftKit Mobile onto the Android Marketplace. SwiftKit Mobile is a project that we have started to bring SwiftKit utilities and features to your phones for while you are on the go. Currently we only have an Android version but are looking into iPhone/iPod Touch solutions. Version 1.0 ]]></description>
			<content:encoded><![CDATA[<p>Today we have released the initial version of SwiftKit Mobile onto the Android Marketplace. SwiftKit Mobile is a project that we have started to bring SwiftKit utilities and features to your phones for while you are on the go. Currently we only have an Android version but are looking into iPhone/iPod Touch solutions.</p>
<p>Version 1.0 at the moment features a highscores lookup. However with future updates we plan to expand on the content to include database lookups (prices, items, monsters, clans), Adventure Log, basic calculators, notifications and much more.</p>
<p><center><a href="http://www.swiftkit.net/mobile/screen1.png" rel="lightbox[screenshots]" title="Screen1"><img src="http://www.swiftkit.net/mobile/screen1.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/mobile/screen3.png" rel="lightbox[screenshots]" title="Screen1"><img src="http://www.swiftkit.net/mobile/screen3.png" alt="Click to view full size." width="154" height="128" /></a></center></p>
<p>If you do have an Android device we encourage you to install it and let us know how it performs, positively or negatively.</p>
]]></content:encoded>
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		</item>
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		<title>Tools Behind Maintaining The SwiftKit Project</title>
		<link>http://www.bluelightdev.com/tools-behind-maintaining-the-swiftkit-project</link>
		<comments>http://www.bluelightdev.com/tools-behind-maintaining-the-swiftkit-project#comments</comments>
		<pubDate>Sat, 24 Oct 2009 11:51:30 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SwiftKit]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=212</guid>
		<description><![CDATA[It&#8217;s been awhile since the last Dev Blog post so I&#8217;ve decided to write up another. This time however it won&#8217;t be about an upcoming update or software release. Instead we&#8217;ll have a look at the tools behind maintaining the SwiftKit project. The two main tools that will be shown are the Control Panel and ]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been awhile since the last Dev Blog post so I&#8217;ve decided to write up another. This time however it won&#8217;t be about an upcoming update or software release. Instead we&#8217;ll have a look at the tools behind maintaining the SwiftKit project. The two main tools that will be shown are the Control Panel and the new Database Editor.</p>
<p><strong>Database Editor</strong><br />
This is a new tool that has been developed to allow SwiftKit staff members to access, modify, add and delete data within the SwiftKit00x.skd files. The SwiftKitData00x.skd files are used for the calculators, quest center, atlas, achievement diary center etc. The tool was written in .NET and connects to a MySQL database on the SwiftKit server. Currently the changes made are not live, in order for the changes to take effect the data needs to be exported, packed and then uploaded. The main benefit of the tool is that it allows other staff members to manage the data instead of just myself.</p>
<p><a href="http://www.swiftkit.net/screenshots/dev/DB-Editor-1.png" rel="lightbox[screenshots]" title="Database Editor 1"><img src="http://www.swiftkit.net/screenshots/dev/DB-Editor-1.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/screenshots/dev/DB-Editor-2.png" rel="lightbox[screenshots]" title="Database Editor 2"><img src="http://www.swiftkit.net/screenshots/dev/DB-Editor-2.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/screenshots/dev/DB-Editor-3.png" rel="lightbox[screenshots]" title="Database Editor 3"><img src="http://www.swiftkit.net/screenshots/dev/DB-Editor-3.png" alt="Click to view full size." width="154" height="128" /></a></p>
<p><span id="more-212"></span><br />
<strong>SwiftKit Control Panel</strong><br />
This is a tool that I wrote for myself back when I was initially developing SwiftKit. The main purpose of this tool is to allow me to manage updates for SwiftKit (including SwiftKit MS). While the tool doesn&#8217;t actually do the uploading it more or less does everything else. Including packaging, compressing, signing integrity, version control and placing all the update files in a holding directory ready for upload.</p>
<p><a href="http://www.swiftkit.net/screenshots/dev/Sk-CP-1.png" rel="lightbox[screenshots]" title="SwiftKit CP 1"><img src="http://www.swiftkit.net/screenshots/dev/Sk-CP-1.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/screenshots/dev/Sk-CP-2.png" rel="lightbox[screenshots]" title="SwiftKit CP 2"><img src="http://www.swiftkit.net/screenshots/dev/Sk-CP-2.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/screenshots/dev/Sk-CP-3.png" rel="lightbox[screenshots]" title="SwiftKit CP 3"><img src="http://www.swiftkit.net/screenshots/dev/Sk-CP-3.png" alt="Click to view full size." width="154" height="128" /></a></p>
<p>The first screenshot is where I grab the world info for all the RuneScape servers and pack it into a single file. The second screenshot is where I come after I have compiled a new version of SwiftKit. Clicking one of the update buttons increments the version number, compresses the executable and signs its integrity. The last screenshot is where I package and compress all the SwiftKit000x.skd data files into a single .skd file. The SwiftKitData001.skd file has over 670 calculator images compressed into it. This is why you see an unpacking images progress bar in the Calculators utility.</p>
<p>So there&#8217;s a quick look the two main tools used for managing the SwiftKit project. Not an ordinary Dev Blog post but hopefully still informative for those who had been wondering &#8211; or had asked me about them in the past.</p>
]]></content:encoded>
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		<title>SnagIMG Update 2.2 – Multi Upload</title>
		<link>http://www.bluelightdev.com/snagimg-update-2-2-multi-upload</link>
		<comments>http://www.bluelightdev.com/snagimg-update-2-2-multi-upload#comments</comments>
		<pubDate>Thu, 27 Aug 2009 06:18:45 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[SnagIMG]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[imageshack]]></category>
		<category><![CDATA[snagimg]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=204</guid>
		<description><![CDATA[In this update we see the addition of a very handy new feature, the Multi Uploader. With the addition of this new feature you are now able upload images directly from Windows Explorer. This means no more having to open a browser, navigate to Imageshack, browse for the image and finally upload it. A previous ]]></description>
			<content:encoded><![CDATA[<p>In this update we see the addition of a very handy new feature, the Multi Uploader. With the addition of this new feature you are now able upload images directly from Windows Explorer. This means no more having to open a browser, navigate to Imageshack, browse for the image and finally upload it. A previous update that wasn&#8217;t posted included the Autosave option. If you plan on taking multiple screenshots you can automatically save them to a specified directory. To enable Autosave simply right click the SnagIMG system tray icon.</p>
<p><a href="http://www.bluelightdev.com/snagimg/screenshots/ExplorerRightClick.png" rel="lightbox[screenshots]" title="Explorer Right Click"><img src="http://www.bluelightdev.com/snagimg/screenshots/ExplorerRightClick.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.bluelightdev.com/snagimg/screenshots/MultiUpload.png" rel="lightbox[screenshots]" title="Multi Uploader"><img src="http://www.bluelightdev.com/snagimg/screenshots/MultiUpload.png" alt="Click to view full size." width="154" height="128" /></a></p>
<p><span id="more-204"></span><br />
Changes and Fixes:<br />
+ ADD: The ability to right click upload images in Windows Explorer. (If selecting multiple images they must be same format)<br />
+ ADD: Multi Uploader.<br />
+ ADD: The system tray icon now changes if SnagIMG is disabled.<br />
+ ADD: SnagIMG will now check for updates on startup.<br />
+ ADD: New option in Settings to disable update check on startup.<br />
+ FIX: Panning in the Viewer should now work correctly.<br />
+ FIX: Few glitches fixed with the Drag Screenshot feature.<br />
+ FIX: No longer crashes on startup after reboot/logoff.<br />
+ CHANGE: Update process is now a little more automated.<br />
+ CHANGE: You can now open multiple instances of the Viewer.</p>
<p>To update, either right click the SnagIMG system tray icon and check for updates or go to the <a href="http://www.bluelightdev.com/downloads/snagimg">downloads</a> section.</p>
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		<title>SwiftKit MS – Screenshot Viewer</title>
		<link>http://www.bluelightdev.com/swiftkit-ms-screenshot-viewer</link>
		<comments>http://www.bluelightdev.com/swiftkit-ms-screenshot-viewer#comments</comments>
		<pubDate>Fri, 17 Jul 2009 05:22:29 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[SwiftKit]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=189</guid>
		<description><![CDATA[It&#8217;s been a little while since the last Dev Blog so I thought I should make a post about the Screenshot Viewer I&#8217;ve been working on. In SwiftKit RS the Screenshot Viewer is pretty ordinary to say the least so in SwiftKit MS we wanted to give it more purpose. The idea was to have ]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a little while since the last Dev Blog so I thought I should make a post about the Screenshot Viewer I&#8217;ve been working on. In SwiftKit RS the Screenshot Viewer is pretty ordinary to say the least so in SwiftKit MS we wanted to give it more purpose. The idea was to have something that&#8217;s similar to Windows Explorer, but not as extensive. Here&#8217;s what we&#8217;ve come up with so far. </p>
<p><em>You can also check out the new Screenshot Viewer in the latest SwiftKit MS update. For instructions on how to download SwiftKit MS see <a href="http://forum.bluelightdev.com/viewtopic.php?f=8&#038;t=117" target="_blank">here</a>.</em></p>
<p><a href="http://www.swiftkit.net/screenshots/skms/Viewer1.png" rel="lightbox[screenshots]" title="Tools Menu"><img src="http://www.swiftkit.net/screenshots/skms/Viewer1.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/screenshots/skms/Viewer2.png" rel="lightbox[screenshots]" title="Tools Menu"><img src="http://www.swiftkit.net/screenshots/skms/Viewer2.png" alt="Click to view full size." width="154" height="128" /></a> </p>
<p><span id="more-189"></span>The first most noticeable feature is the thumbnails. This was something we wanted to do from the start however when a typical player has hundreds and hundreds of screenshots in a single folder it can get a bit tricky. We overcome this problem by having the thumbnails generate on the fly when they come into view. Originally it would take around 5 seconds to open a folder with a hundred or so screenshots, now it&#8217;s opens instantly.</p>
<p>Organising your screenshots will also be a lot easier with the ability to create new folders, drag and drop existing screenshots/folders and also cut,copy and paste.</p>
<p><a href="http://www.swiftkit.net/screenshots/skms/Viewer3.png" rel="lightbox[screenshots]" title="Tools Menu"><img src="http://www.swiftkit.net/screenshots/skms/Viewer3.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/screenshots/skms/Viewer4.png" rel="lightbox[screenshots]" title="Tools Menu"><img src="http://www.swiftkit.net/screenshots/skms/Viewer4.png" alt="Click to view full size." width="154" height="128" /></a></p>
<p>The above screenshots show you what happens when you double click or &#8216;View&#8217; a screenshot. The forward and back buttons will navigate you back or forward through the other screenshots in the current directory. With the &#8216;Stretch to Fit&#8217; button checked the screenshot will stretch or shrink depending on the window size, otherwise with it unchecked the screenshot will remain in it&#8217;s original size and you can pan it. The upload feature is not yet finished that will have to wait for the next post.</p>
<p>That&#8217;s about it for now, just a quick glimpse at what we&#8217;ve been working on. There&#8217;s only so much we can do before MechScape is released but so far so good. We encourage you to check out SwiftKit MS and let us know what you think on the forums or in a comment here.</p>
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		<title>SnagIMG v2</title>
		<link>http://www.bluelightdev.com/snagimg-v2</link>
		<comments>http://www.bluelightdev.com/snagimg-v2#comments</comments>
		<pubDate>Wed, 17 Jun 2009 02:35:17 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[SnagIMG]]></category>
		<category><![CDATA[imageshack]]></category>
		<category><![CDATA[snagimg]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=183</guid>
		<description><![CDATA[SnagIMG has been updated to version 2. This update consists of mostly fixes and improvements but also a new screenshot option. Now when you press CTRL + PrintScreen you will be able to drag an area of the screen that you wish to screenshot. A few other changes are you can pan screenshots in the ]]></description>
			<content:encoded><![CDATA[<p>SnagIMG has been updated to version 2. This update consists of mostly fixes and improvements but also a new screenshot option. Now when you press CTRL + PrintScreen you will be able to drag an area of the screen that you wish to screenshot.</p>
<p>A few other changes are you can pan screenshots in the Viewer, &#8216;Check For Updates&#8217; menu added and an &#8216;Open in Browser&#8217; button added to the Upload form. See full story for a complete list of changes. To update simply <strong>make sure SnagIMG is closed</strong> (right click > exit on Camera icon in system tray), <a href="http://www.bluelightdev.com/downloads/snagimg">download</a> and install over the top of your existing installation.</p>
<p><span id="more-183"></span><br />
Changes and Fixes:<br />
+ Threaded the screenshot upload process.<br />
+ CTRL+PrntScr now brings up the Drag Screenshot form.<br />
+ Added &#8216;Open in Browser&#8217; button to the Upload form.<br />
+ Added a &#8216;Check For Update&#8217; menu option.<br />
+ You can now pan screenshots in the Viewer.<br />
+ Made &#8216;Upload Screenshot&#8217; button easier to identify in Viewer.<br />
+ Cross hair should appear correctly when using the blur tool.<br />
+ Adds to registry the installed path on startup.</p>
]]></content:encoded>
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		<title>SwiftKit MS – Initial Stages</title>
		<link>http://www.bluelightdev.com/swiftkit-ms-initial-stages</link>
		<comments>http://www.bluelightdev.com/swiftkit-ms-initial-stages#comments</comments>
		<pubDate>Tue, 03 Mar 2009 09:52:16 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[SwiftKit]]></category>

		<guid isPermaLink="false">http://www.bluelightdev.com/?p=165</guid>
		<description><![CDATA[It&#8217;s been awhile since we announced that we would be developing a toolkit for MechScape so i thought it was about time for the first dev blog post regarding SwiftKit MS. Even though MechScape hasn&#8217;t been released, we&#8217;ve still been able to work on the non-MechScape related tools and functionality. We&#8217;ve also decided that the ]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been awhile since we announced that we would be developing a toolkit for MechScape so i thought it was about time for the first dev blog post regarding SwiftKit MS. Even though MechScape hasn&#8217;t been released, we&#8217;ve still been able to work on the non-MechScape related tools and functionality. We&#8217;ve also decided that the development of SwiftKit MS will be public, this means that you won&#8217;t have to wait till it&#8217;s finished to download it. You&#8217;ll be able to download ALPHA and BETA versions all the way throughout the development. For now though let&#8217;s get into the blog post, you&#8217;ll find out more about downloads in a week or two.</p>
<p><strong>Docking Tool Windows:</strong><br />
The first feature I want to talk about, and probably the most important is the ability to dock tool windows. In SwiftKit RS you can sort of do this, by moving the tabs about. In SwiftKit MS though, we wanted to implement it properly. You will have the ability to dock, undock, add, remove, resize, autohide and detach all internal tool windows. You can see an example of this in the screenshots below, when you grab a tool and drag it you are presented with a number of placement options.</p>
<p><span id="more-165"></span><a href="http://www.swiftkit.net/screenshots/skms/toolsmenu.png" rel="lightbox[screenshots]" title="Tools Menu"><img src="http://www.swiftkit.net/screenshots/skms/toolsmenu.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/screenshots/skms/docking1.png" rel="lightbox[screenshots]" title="Docking - 1"><img src="http://www.swiftkit.net/screenshots/skms/docking1.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/screenshots/skms/docking2.png" rel="lightbox[screenshots]" title="Docking - 2"><img src="http://www.swiftkit.net/screenshots/skms/docking2.png" alt="Click to view full size." width="154" height="128" /></a></p>
<p>This gives you a lot more freedom, there are so many placement options we&#8217;re certain you will find a way for it to suit you. The first screenshot above shows you what tools are currently in SwiftKit MS, all of which are more or less fully functional. For those with a keen eye, yes the IRC Client from SwiftKit RS is in and running very smoothly. Here&#8217;s a few more screenshots of placement examples.</p>
<p><a href="http://www.swiftkit.net/screenshots/skms/window1.png" rel="lightbox[screenshots]" title="Window - 1"><img src="http://www.swiftkit.net/screenshots/skms/window1.png" alt="Click to view full size." width="154" height="128" /></a> <a href="http://www.swiftkit.net/screenshots/skms/window2.png" rel="lightbox[screenshots]" title="Window - 2"><img src="http://www.swiftkit.net/screenshots/skms/window2.png" alt="Click to view full size." width="154" height="128" /></a></p>
<p><strong>Gecko(Firefox):</strong><br />
Something else we&#8217;re also excited about is the option to select the Gecko(Firefox) webbrowser, instead of the normal Internet Explorer. This has always been a popular suggestion for SwiftKit RS but we just couldn&#8217;t do it as the gecko control for VB6 is outdated and unstable. This will be completely optional though, Internet Explorer will be used by default for SK MS with the option of downloading the Gecko plugin via Settings.</p>
<p><strong>SwiftBrowse</strong><br />
We&#8217;ve spiced up SwiftBrowse a bit for SK MS, as you can see from the screenshot below we&#8217;ve added tabs. The bookmarks are also a lot better this time around. SwiftBrowse will also utilize the Gecko(Firefox) webbrowser control if you have that option enabled.</p>
<p><a href="http://www.swiftkit.net/screenshots/skms/swiftbrowse.png" rel="lightbox[screenshots]" title="SwiftBrowse"><img src="http://www.swiftkit.net/screenshots/skms/swiftbrowse.png" alt="Click to view full size." width="154" height="128" /></a></p>
<p><strong>Quick Links</strong><br />
The Quick Links tool has received a number of enhancements compared to the version in SwiftKit RS. You have the ability to create folders and also edit your quick links. Two new options have been added which are <em>Open Websites Internally</em> and <em>Open Notes Internally</em>, with these enabled when you click on a notes link or website in the Quick Links it will open them in a new tab internally.</p>
<p><a href="http://www.swiftkit.net/screenshots/skms/window1.png" rel="lightbox[screenshots]" title="Window - 1"><img src="http://www.swiftkit.net/screenshots/skms/window1.png" alt="Click to view full size." width="154" height="128" /></a></p>
<p>That just about wraps things up for now, the above should hopefully give you an idea for the direction we&#8217;re heading in. As mentioned earlier, you&#8217;ll be able to download SwiftKit MS in a week or two. Keep an eye on the <a href="http://forum.bluelightdev.com/viewforum.php?f=7&#038;sid=2eed6fc5e283856dcd2c097c0faa9040" target="_blank" title="SwiftKIt MS Forums">SwiftKit MS forums</a> for news on that. If you have any comments, suggestions or questions please don&#8217;t hesitate to post them on the <a href="http://forum.bluelightdev.com/viewforum.php?f=7&#038;sid=2eed6fc5e283856dcd2c097c0faa9040" target="_blank" title="SwiftKIt MS Forums">forums</a>.</p>
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