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  <title>Offworld</title>
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  <id>tag:,2008-11-17:/5</id>
  <updated>2009-07-17T22:07:15Z</updated>
  
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    <link rel="self" href="http://feeds.feedburner.com/boingboing/offworld" type="application/atom+xml" /><entry>
        <title>Tweet (#2696313561)</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/qHhd3T4Ev7E/tweet-2696313561.html" />
        <id>tag:www.offworld.com,2009://5.64060</id>

        <published>2009-07-17T22:07:15Z</published>
        <updated>2009-07-17T22:07:15Z</updated>

        <summary> 2D Boy/EGP's Gabler: "It would be sad if unscrupulous devs turn all of our prototypes into 99-cent iPhone clones." Link...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="tweets" scheme="http://www.sixapart.com/ns/types#category" />
        
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;  2D Boy/EGP's Gabler: "It would be sad if unscrupulous devs turn all of our prototypes into 99-cent iPhone clones." &lt;a href="http://bit.ly/DR0yQ"&gt;Link&lt;/a&gt;&lt;/p&gt;
            &lt;p&gt;http://twitter.com/brandonnn/statuses/2696313561&lt;/p&gt;
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/qHhd3T4Ev7E" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/tweet-2696313561.html</feedburner:origLink></entry>
  
    <entry>
        <title>Tweet (#2696110446)</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/F_CUJjRnh-A/tweet-2696110446.html" />
        <id>tag:www.offworld.com,2009://5.64058</id>

        <published>2009-07-17T21:53:39Z</published>
        <updated>2009-07-17T21:53:39Z</updated>

        <summary> Global Game Jam is looking for hosts/space for its January 29-31, 2010 event: Link...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="tweets" scheme="http://www.sixapart.com/ns/types#category" />
        
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;  Global Game Jam is looking for hosts/space for its January 29-31, 2010 event:  &lt;a href="http://bit.ly/ASAxS"&gt;Link&lt;/a&gt;&lt;/p&gt;
            &lt;p&gt;http://twitter.com/brandonnn/statuses/2696110446&lt;/p&gt;
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/F_CUJjRnh-A" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/tweet-2696110446.html</feedburner:origLink></entry>
  
    <entry>
        <title>One More Go: Final Fantasy XII, Wasting your time the scientific way</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/rxsP3pfuuQU/one-more-go-final-fantasy-xii.html" />
        <id>tag:www.offworld.com,2009://5.64020</id>

        <published>2009-07-17T18:46:03Z</published>
        <updated>2009-07-17T21:33:22Z</updated>

        <summary> I resent having to write this column. I resent being on a train on the way a conference that I also resent. I resent the pretty song that's playing on my phone. I resent the way the sun is...</summary>
        <author>
            <name>Margaret Robertson</name>
            <uri>http://www.lookspring.co.uk/</uri>
        </author>
        
            <category term="Featured" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="One More Go" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="finalfantasyxii" label="final fantasy xii" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="squareenix" label="square enix" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="ff12header.jpg" src="http://www.offworld.com/assets_c/2009/07/ff12header-thumb-620x465-23585.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;I resent having to write this column. I resent being on a train on the way a conference that I also resent. I resent the pretty song that's playing on my phone. I resent the way the sun is breaking through the clouds. I resent the nice second breakfast I'll be enjoying in an hour, I resent all the nice people I'm about to meet and all the interesting conversations I'm about to have. Sod the lot of you. I could be at home playing &lt;em&gt;Final Fantasy XII&lt;/em&gt;.  &lt;/p&gt;

&lt;p&gt;Again.  &lt;/p&gt;

&lt;p&gt;This is not rational. For once, I've already played &lt;em&gt;FFXII&lt;/em&gt;. Twice, in fact - once in Japanese and once in American. Pretty much the same stuff happened each time. And while it's always a pretty place to be, the way I'm playing it now - running it through a PS3 so I can be wireless - means that it's letterboxed and smeared across a fraction of my telly's unco-operative screen. There are dozens of newer games I could - should - be playing instead. &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="ff123.jpg" src="http://www.offworld.com/oimages/ff123.jpg" width="250" height="322" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /&gt;&lt;/span&gt;And more than rational, it's downright dangerous. I love &lt;em&gt;FFXII &lt;/em&gt;with a fierceness which would daunt a nursing lioness, but the more time I spend with it, the more opportunities there are to notice its few shortcomings. &lt;/p&gt;

&lt;p&gt;The puzzles really are dreadful, it will surprise no-one to hear. The story occasionally fractures under the strain of obeying simple logic, let alone credible character arcs. The more you ogle the cut-scenes, the more you are infected with creeping dread that Balthier &lt;a href="http://www.creativeuncut.com/gallery-02/ff12-balthier.html"&gt;might actually be wearing slingbacks&lt;/a&gt;. It gets harder and harder to ignore the oddly saurian ridges that fan out along Vaan's spine.&lt;/p&gt;
            &lt;p&gt;&lt;object width="620" height="376"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5GsmF4w6TbE&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5GsmF4w6TbE&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;The rest, though, is pure magic. Majestic and brave, &lt;em&gt;Final Fantasy XII&lt;/em&gt; is operatic not just in its plot and setting, but in the way the game itself is a story of doomed defiance. It wasn't opposing a controlling father, a disapproving church or a unscrupulous officer, but its spirited rejection of random battles, of the supremacy of leveling and of line-dancing combat was well worth an aria or two. Its characters, too - vivid, charismatic and mature - steered the series away from the pubescent angst that has so often been its stock in trade.  It's efforts were far from universally welcomed, but for those of us who had long felt that &lt;em&gt;Final Fantasy&lt;/em&gt; was a series shackled, rather than supported, by its past, it was a revelation.  &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="ff1232.jpg" src="http://www.offworld.com/oimages/ff1232.jpg" width="250" height="348" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /&gt;&lt;/span&gt;Surely, then, I'm being hard on myself to say it's irrational to want to pull a sickie to spend the day in bed with an eight-foot bunny-girl and some steam-punk surfers? The thing is, &lt;em&gt;Final Fantasy XII&lt;/em&gt; has a secret - a wonderful, but confusing secret: it plays itself. &lt;/p&gt;

&lt;p&gt;One of its innovations is the Gambit system, a modular control mechanic which lets you set the conditions and priorities which define the behaviour of your team. If you like, you can set of them all to automatic and simply sit back and watch them spray pretty bouquets of laser death around them as they explore.  So, madness. Why stay home to replay an old game that doesn't even need me to be there? &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/gambit-23589.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/gambit-23589.html','popup','width=768,height=568,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/gambit-thumb-200x147-23589.jpg" width="200" height="147" alt="gambit.jpg" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;Steam engines, that why. Steam engines and pipe organs. I don't think anyone can stand next to something like that and not be struck with wonder and fascination. Simply getting to watch a complex and beautiful machine do its stuff is captivating. What &lt;em&gt;FFXII &lt;/em&gt;does is give you the chance to build that machine, and then stand by like proud parent and watch it go. Tweaking Gambits lets you take incremental steps towards perfection. Each time you try a new technique or set a new priority you get closer to the ultimate goal of being a perpetual killing machine, a super-efficient, zero-emission, friction-free engine of domination.  &lt;/p&gt;

&lt;p&gt;This preparing, witnessing and fixing loop is one of the most compelling I've encountered in games, I think. It's what gives &lt;em&gt;FFXII &lt;/em&gt;the edge over other games that play themselves. Much as I love &lt;a href="http://progressquest.com/"&gt;&lt;em&gt;Progress Quest&lt;/em&gt;&lt;/a&gt;, there is a teensy limit on the amount of credit I can take for the successes I've had over the years. &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/ff12city-23592.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/ff12city-23592.html','popup','width=620,height=877,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/ff12city-thumb-250x353-23592.jpg" width="250" height="353" alt="ff12city.jpg" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /&gt;&lt;/a&gt;&lt;/span&gt;Witnessing is crucial, too. I think one of the reasons that &lt;a href="http://www.duels.com"&gt;&lt;em&gt;Duels&lt;/em&gt;&lt;/a&gt; never got its claws into me is that - especially in the bad old, pre-animation days - you never really got to sit back and bask in the glory of your own might. And I loved the idea of &lt;a href="http://research.microsoft.com/en-us/projects/drivatar/forza.aspx"&gt;&lt;em&gt;Forza&lt;/em&gt;'s Drivatar&lt;/a&gt;, which could drive for you when you couldn't be bothered, but there were no quick fixes there: if you wanted it to race better for you, you needed to get better yourself.  &lt;/p&gt;

&lt;p&gt;Conceive a plan, test it, amend it. The reason &lt;em&gt;FFXII &lt;/em&gt;is so narcotic is that, at its heart, it's basically the scientific method, dressed up in biker boots and a leather crop-top. And so, as its siren song lures me back, I shan't resist. It's not skiving. It's &lt;em&gt;learning&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;[&lt;em&gt;&lt;a href="http://www.lookspring.co.uk/"&gt;Margaret Robertson&lt;/a&gt; is the former editor of Edge magazine and now videogame consultant. &lt;a href="http://www.offworld.com/one-more-go/#previouspost"&gt;One More Go&lt;/a&gt; is her regular Offworld column in which she explores the attractions of the games she just can't stop going back to.&lt;/em&gt;]&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/07/one-more-go-or-why-typing-of-t.html#previouspost"&gt;One More Go: Why Typing Of The Dead makes me feel so alive.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://offworld.com/2009/06/one-more-go-samba-de-amigo-or.html#previouspost"&gt;One More Go: Samba De Amigo, or why Sega owe me £400&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/06/one-more-go-intelligent-qube-o.html#previouspost"&gt;One More Go: Intelligent Qube, or Murdering Steven Spielberg ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/05/one-more-go-passage-or-why-i-r.html#previouspost"&gt;One More Go: Passage, or why I really should know better - Offworld&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://offworld.com/2009/05/one-more-go-god-hand-or-why-ha.html#previouspost"&gt;One More Go: God Hand, or why hardcore games ring my bell - Offworld&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/one-more-go/#previouspost"&gt;Offworld: One More Go Archives&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/rxsP3pfuuQU" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/one-more-go-final-fantasy-xii.html</feedburner:origLink></entry>
  
    <entry>
        <title>The curious case of the Bape x Pokemon T-shirts</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/nqfsL0Sd2Xo/the-curious-case-of-the-bape-x.html" />
        <id>tag:www.offworld.com,2009://5.64034</id>

        <published>2009-07-17T17:32:07Z</published>
        <updated>2009-07-17T19:42:14Z</updated>

        <summary> News sprang up this morning that seemed custom-created for Offworld: a collaboration between Japanese hipster fashion legend Tomoaki "Nigo" Nagao's A Bathing Ape label and The Pokemon Company for a line of Bape x Pokemon T-shirts (found via Pink...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Fashion" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="bape" label="bape" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="pokemon" label="pokemon" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="pokemon151" label="pokemon151" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/pokebape-23578.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/pokebape-23578.html','popup','width=1140,height=374,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/pokebape-thumb-620x203-23578.jpg" width="620" height="203" alt="pokebape.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;News sprang up this morning that seemed custom-created for Offworld: a collaboration between Japanese hipster fashion legend Tomoaki "Nigo" Nagao's &lt;a href="http://us.bape.com/"&gt;A Bathing Ape&lt;/a&gt; label and The Pokemon Company for a line of Bape x Pokemon T-shirts (found via &lt;a href="http://www.pinktentacle.com/2009/07/bape-x-pokemon/"&gt;Pink Tentacle&lt;/a&gt; via &lt;a href="http://www.lookytouchy.com/"&gt;Gus&lt;/a&gt;). &lt;/p&gt;

&lt;p&gt;The images &lt;a href="http://worldfamousdesignjunkies.com/brand/gotta-catch-em-all-bathing-ape/"&gt;originate from a blog&lt;/a&gt; called World Famous Design Junkies, posted by a guy called Chris Burns, who said news of the project was sent to him via a blog called A Tiny City Printing Press, whose &lt;a href="http://atinycity.com/"&gt;sole author seems to be&lt;/a&gt;, uh, a guy called Chris Burns. &lt;/p&gt;

&lt;p&gt;Even more strangely: Burns says the images are "© 2009 A Tiny City Printing Press", which is a bit odd, when you'd imagine they'd be © Bape or Nintendo, surely. So, without further clarification, I wouldn't get your hopes up on spotting these in your local boutique any time soon, which honestly is no great loss when the designs don't have anything on Polygraph's &lt;a href="http://www.offworld.com/2009/03/graveler-roads-polygraphs-new.html"&gt;previously&lt;/a&gt; / &lt;a href="http://www.offworld.com/2008/12/polygraphs-kakuna-t-shirt-cast.html"&gt;covered&lt;/a&gt; official own. Maybe I'm just fantastically under-informed.&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/03/graveler-roads-polygraphs-new.html#previouspost"&gt;Graveler roads: Polygraph&amp;#39;s new POKÉMON 151 shirts&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2008/12/polygraphs-kakuna-t-shirt-cast.html#previouspost"&gt;Polygraph&amp;#39;s Kakuna T-shirt casts harden&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/nqfsL0Sd2Xo" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/the-curious-case-of-the-bape-x.html</feedburner:origLink></entry>
  
    <entry>
        <title>Space Invaders Infinity Gene gets first video, iTunes stages</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/hiueghezNS8/space-invaders-infinity-gene-g.html" />
        <id>tag:www.offworld.com,2009://5.64019</id>

        <published>2009-07-17T16:45:41Z</published>
        <updated>2009-07-17T18:59:01Z</updated>

        <summary> Just uploaded by Taito: the first video of their recently announced Space Invaders Infinity Gene running on the iPhone. As expected, shows off the directly touch-controlled, the new a-typically breakneck pace, and a new mode which lets you use...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="iPhone" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="infinitygene" label="infinity gene" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="spaceinvaders" label="space invaders" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="taito" label="taito" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;object width="620" height="376"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mm8e5_Md3Ug&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/mm8e5_Md3Ug&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;Just uploaded by Taito: the first video of their &lt;a href="http://www.offworld.com/2009/07/gene-therapy-taito-bringing-sp.html"&gt;recently announced&lt;/a&gt; &lt;em&gt;Space Invaders Infinity Gene&lt;/em&gt; running on the iPhone. &lt;/p&gt;

&lt;p&gt;As expected, shows off the directly touch-controlled, the new a-typically breakneck pace, and a new mode which lets you use your iTunes library as the backdrop for special original stages, though there's no word yet whether these are dynamically generated or just made available specifically for your music.&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/07/gene-therapy-taito-bringing-sp.html#previouspost"&gt;Gene therapy: Taito bringing Space Invaders Infinity Gene to ...&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/hiueghezNS8" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/space-invaders-infinity-gene-g.html</feedburner:origLink></entry>
  
    <entry>
        <title>I'm with the Band: Harmonix opens Rock Band track creation, sales to Xbox 360 home users [Updated]</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/gq8CSAlUP4s/the-rock-band-network-harmonix.html" />
        <id>tag:www.offworld.com,2009://5.64039</id>

        <published>2009-07-17T16:10:55Z</published>
        <updated>2009-07-17T18:13:23Z</updated>

        <summary> Minorly earth-shattering music/game news this morning from the Rock Band camp as they officially unveil The Rock Band Network, a new program for any musician or band to create their own Rock Band tracks and sell them through the...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="harmonix" label="harmonix" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="rockband" label="rock band" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="rockbandnetwork" label="rock band network" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="xnacreatorsclub" label="xna creators club" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="rockbandcreators.jpg" src="http://www.offworld.com/oimages/rockbandcreators.jpg" width="620" height="349" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Minorly earth-shattering music/game news this morning from the &lt;em&gt;Rock Band&lt;/em&gt; camp as they officially unveil &lt;a href="http://creators.rockband.com"&gt;The &lt;em&gt;Rock Band&lt;/em&gt; Network&lt;/a&gt;, a new program for any musician or band to create their own &lt;em&gt;Rock Band&lt;/em&gt; tracks and sell them through &lt;strike&gt;the game's online store&lt;/strike&gt; a new Rock Band Network store. &lt;/p&gt;

&lt;p&gt;The Network will work alongside the Xbox 360's &lt;a href="http://creators.xna.com/en-US/"&gt;XNA Creators Club&lt;/a&gt;, and will let home-users output MIDI song information to accompany their master mix with plugins created especially for digital workstation &lt;a href="http://www.reaper.fm/"&gt;Reaper&lt;/a&gt;, package them together as a &lt;em&gt;Rock Band&lt;/em&gt;-compatible track with Harmonix's own Magma tool, and preview your track in-game with a new 'Audition mode' being added in an upcoming patch. &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="rockbandauthor.jpg" src="http://www.offworld.com/oimages/rockbandauthor.jpg" width="250" height="141" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /&gt;&lt;/span&gt;From there you can publish your song to the Creators site (essentially, to the Creators Club community), where it will be peer-reviewed -- as XNA games themselves are before they're released to the Xbox 360's Community Games section. If the track is approved, it will appear in the &lt;em&gt;Rock Band&lt;/em&gt; store at a price point selected by you (between 50 cents to $3), with a 30/70% revenue split &lt;strike&gt;(at a to-be-determined percentage)&lt;/strike&gt; between you and Harmonix/MTV.&lt;/p&gt;

&lt;p&gt;For now, the initiative remains exclusive to the Xbox 360, though a caveat says "select songs" may appear on PS3 -- presumably, those popular enough with the community to get an officially-pushed release from Harmonix. &lt;/p&gt;

&lt;p&gt;See Harmonix's &lt;a href="http://creators.rockband.com"&gt;newly opened site&lt;/a&gt; for more information, and to sign up for the early closed-beta trial, which is expected to launch by the end of the month, with an open beta "after August", and an official launch by the end of the year. &lt;/p&gt;

&lt;p&gt;[&lt;strong&gt;UPDATE&lt;/strong&gt;: More information is available in &lt;a href="http://www.billboard.biz/bbbiz/content_display/industry/e3i4d0b1b4303c83997ea8bf1f3ea673d95"&gt;this Billboard writeup&lt;/a&gt;, which adds a number of interesting details (corrected above), including the ability for "developers to customize the avatars, camera angles and lighting for the background video rather than using the automatically generated default setting" in Reaper, and HMX training sessions to certify track-makers, which will be officially listed for interested artists and labels.]&lt;/p&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/gq8CSAlUP4s" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/the-rock-band-network-harmonix.html</feedburner:origLink></entry>
  
    <entry>
        <title>One shot: Tim Durning's quick-sketch Colossi</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/OTxfBEZhzjw/one-shot-tim-durnings-quick-sk.html" />
        <id>tag:www.offworld.com,2009://5.64002</id>

        <published>2009-07-17T13:16:06Z</published>
        <updated>2009-07-17T15:47:18Z</updated>

        <summary> And another Autumn Society piece: even just as quick-sketch studies for his eventual submission, illustrator Tim Durning's takes on Shadow of the Colossus are looking basically amazing -- particularly that foreboding group of colossi on the horizon in the...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="One Shot" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="fumitoueda" label="fumito ueda" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="shadowofthecolossus" label="shadow of the colossus" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="theautumnsociety" label="the autumn society" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="timdurning" label="tim durning" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/colossusstudies-23554.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/colossusstudies-23554.html','popup','width=1024,height=361,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/colossusstudies-thumb-620x218-23554.jpg" width="620" height="218" alt="colossusstudies.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;And &lt;a href="http://www.offworld.com/2009/07/one-shot-tilen-ti-does-bioshoc.html"&gt;another Autumn Society piece&lt;/a&gt;: even just as quick-sketch studies for his eventual submission, illustrator &lt;a href="http://www.timdurning.com/"&gt;Tim Durning&lt;/a&gt;'s takes on &lt;em&gt;Shadow of the Colossus&lt;/em&gt; are &lt;a href="http://theautumnsociety.blogspot.com/2009/07/video-game-studies.html"&gt;looking basically amazing&lt;/a&gt; -- particularly that foreboding group of colossi on the horizon in the middle, who, even at 10 miles distant are still aware of your every move.&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/07/one-shot-tilen-ti-does-bioshoc.html#previouspost"&gt;One shot: Tilen Ti does BioShock in PenMarkerMagic&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/OTxfBEZhzjw" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/one-shot-tim-durnings-quick-sk.html</feedburner:origLink></entry>
  
    <entry>
        <title>One shot: Tilen Ti does BioShock in PenMarkerMagic </title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/dDE-Qwn_2r0/one-shot-tilen-ti-does-bioshoc.html" />
        <id>tag:www.offworld.com,2009://5.64001</id>

        <published>2009-07-17T13:15:03Z</published>
        <updated>2009-07-17T15:40:53Z</updated>

        <summary> Tilen 'penmarkermagic' Ti's submission for 8 Bit And Beyond, a games-themed group show featuring members of Philadelphia art collective The Autumn Society. [via GSW]...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="One Shot" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="bioshock" label="bioshock" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="theautumnsociety" label="the autumn society" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="tilenti" label="tilen ti" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="bioshocktilen.jpg" src="http://www.offworld.com/oimages/bioshocktilen.jpg" width="620" height="450" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Tilen '&lt;a href="http://penmarkermagic.blogspot.com/"&gt;penmarkermagic&lt;/a&gt;' Ti's &lt;a href="http://theautumnsociety.blogspot.com/2009/07/8-bit-beyond-gears-of-war-vs-bioshock.html"&gt;submission&lt;/a&gt; for &lt;a href="http://theautumnsociety.blogspot.com/2009/07/autumn-society-video-game-show-teaser.html"&gt;8 Bit And Beyond&lt;/a&gt;, a games-themed group show featuring members of Philadelphia art collective &lt;a href="http://theautumnsociety.blogspot.com"&gt;The Autumn Society&lt;/a&gt;. [via &lt;a href="http://www.gamesetwatch.com/2009/07/philly_goes_8bit_beyond.php"&gt;GSW&lt;/a&gt;]&lt;/p&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/dDE-Qwn_2r0" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/one-shot-tilen-ti-does-bioshoc.html</feedburner:origLink></entry>
  
    <entry>
        <title>My first day at the Wii Sports Resort: a cautionary tale in six photos</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/okvf6eF5fjs/my-first-day-on-the-wii-sports.html" />
        <id>tag:www.offworld.com,2009://5.64015</id>

        <published>2009-07-16T21:56:27Z</published>
        <updated>2009-07-17T00:58:08Z</updated>

        <summary> This morning I find myself nicely surprised by my local friendly FedEx deliverer, who drops off a package containing one (1) blue flower lei, one (1) Wii AIRLINES ticket from "my living room" to "Wii Sports Resort, Wuhu Island",...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Wii" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="fuckup" label="fuck up" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="wiisportsresort" label="wii sports resort" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/resort0-23522.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/resort0-23522.html','popup','width=800,height=600,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/resort0-thumb-620x465-23522.jpg" width="620" height="465" alt="resort0.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;This morning I find myself nicely surprised by my local friendly FedEx deliverer, who drops off a package containing one (1) blue flower lei, one (1) Wii AIRLINES ticket from "my living room" to "Wii Sports Resort, Wuhu Island", and one (1) copy of the game and new Wii MotionPlus accessory. &lt;/p&gt;

&lt;p&gt;Amanda Visell's Salaryphant and Tado's Ye Olde English Traveler seem a bit nervous about the impending flight, but they're always fretting about something: what could possibly go wrong? &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/resort1-23525.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/resort1-23525.html','popup','width=800,height=600,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/resort1-thumb-620x465-23525.jpg" width="620" height="465" alt="resort1.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;First thing's first: throw caution to the wind and extract the MotionPlus from those damned rubber jackets Nintendo continue to insist we use. You think I honestly don't have the motor skills to keep a controller in my hand without flinging it haphazardly through a window? I'm a grown man. &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/resort2-23529.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/resort2-23529.html','popup','width=800,height=600,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/resort2-thumb-620x465-23529.jpg" width="620" height="465" alt="resort2.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;The first thing you see on booting &lt;em&gt;Wii Sports Resort&lt;/em&gt; for the first time: an appropriately in-flight-esque &lt;u&gt;three minute&lt;/u&gt; video instructing you on how to connect and disconnect your MotionPlus accessory, all making proper use of and interweaving your wrist-strap through the rubber jacket, of course. At this point, I'm starting to feel slightly chided for having tossed my jacket aside.&lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/resort3-23533.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/resort3-23533.html','popup','width=800,height=600,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/resort3-thumb-620x465-23533.jpg" width="620" height="465" alt="resort3.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;But then, ha, ha, no mind! It's me, it's my Mii, all kitted out in high-altitude skydiving gear, doing my final harness checks. I remember this from &lt;a href="http://offworld.com/2009/06/e309-the-5-things-you-need-to.html#previouspost"&gt;the E3 conference&lt;/a&gt;! &lt;/p&gt;

&lt;p&gt;And so, in due course, I make my initial dive toward the 'Wuhu' Isles, linking and unlinking hands with a few of &lt;a href="http://www.offworld.com/monster-mii/"&gt;James Kochalka's Monster Miis&lt;/a&gt; as we plummet in unison and graceful formation. &lt;/p&gt;

&lt;p&gt;And as we land, all seems well. I ace my first sword fight like a pro, and the puppy that's taunted me so many times before on &lt;em&gt;Wii Fit&lt;/em&gt; jogs shows similar confident panache and fantastic skill at fetching my clumsily tossed frisbees. &lt;/p&gt;

&lt;p&gt;That's when I remember the game Nintendo also demonstrated at their conference: the three-point line basketball toss. Let's give that a whirl, I think -- and so I bring the WiiMote down to retrieve a ball, and swing upward rapidly as instruc--&lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/resort4-23536.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/resort4-23536.html','popup','width=800,height=600,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/resort4-thumb-620x465-23536.jpg" width="620" height="465" alt="resort4.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;This is when several things happen all at once. In retrospect, I believe the sequence of events goes: my WiiMote -- given just that extra inch of MotionPlus length it never had before, and me having not fully taken into consideration just how tall I actually am -- comes into contact with a fan blade on my ceiling fixture, in turn knocking the controller and my hand into one of the lightbulb encasings, which shatters with a wicked crack, and proceeds to shower me with broken glass. &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/resort5-thumb-175x233-23539.jpg" width="175" height="233" alt="resort5.jpg" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;It is at this point that I begin to bleed, one might not say &lt;em&gt;profusely&lt;/em&gt;, but with intent and purpose, a full-on steady trickle if certainly not a gush, and my mind flashes that how on &lt;em&gt;earth&lt;/em&gt; did I, and, oh my god, I have, I've just become one of &lt;em&gt;those people&lt;/em&gt; -- those people that have accidents with their Wiis and blog photos of the 'mote-butt-end emerging from their TV tubes, the living baby-blue silhouette of that now ubiquitous warning message showing people flailing into nearby end-table lamps.&lt;/p&gt;

&lt;p&gt;And so, day one of my &lt;em&gt;Wii Sports Resort&lt;/em&gt; visit sees me unceremoniously carried limp and dazed from its courts, now forever slightly gun-shy about losing myself so completely to its instinctively direct-mapped movements, in lieu of remaining hyper-aware of my immediate surroundings: a victim to and of the virtual.&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://offworld.com/2009/06/e309-the-5-things-you-need-to.html#previouspost"&gt;E309: the 5 things you need to know about Nintendo&amp;#39;s press ...&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/okvf6eF5fjs" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/my-first-day-on-the-wii-sports.html</feedburner:origLink></entry>
  
    <entry>
        <title>Team Fortress Tees: the Sniper and the Spy</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/pRrjtoAxrKc/team-fortress-tees-the-sniper.html" />
        <id>tag:www.offworld.com,2009://5.64012</id>

        <published>2009-07-16T20:51:47Z</published>
        <updated>2009-07-16T23:45:59Z</updated>

        <summary> And the latest volleys in Team Fortress 2's Spy vs. Sniper battle rage on on your torso, with this new pair of T-shirts Valve's just made available on their store (Spy, Sniper). Somewhat relatedly, the Soldier has recently taken...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Fashion" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="teamfortress" label="team fortress" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/spyvssnipertees-23518.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/spyvssnipertees-23518.html','popup','width=964,height=483,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/spyvssnipertees-thumb-620x310-23518.jpg" width="620" height="310" alt="spyvssnipertees.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;And the latest volleys in &lt;em&gt;Team Fortress 2&lt;/em&gt;'s &lt;a href="http://www.offworld.com/2009/05/one-shot-the-dynamic-tension-o.html#previouspost"&gt;Spy vs. Sniper battle&lt;/a&gt; rage on on your torso, with this new pair of T-shirts Valve's just made available on their store (&lt;a href="http://store.valvesoftware.com/tf2/tf2-tee.spy-mens02.html"&gt;Spy&lt;/a&gt;, &lt;a href="http://store.valvesoftware.com/tf2/tf2-tee.sniper.html"&gt;Sniper&lt;/a&gt;).&lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="soldieravatar.jpg" src="http://www.offworld.com/oimages/soldieravatar.jpg" width="184" height="184" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /&gt;&lt;/span&gt;Somewhat relatedly, the Soldier has recently &lt;a href="http://www.tf2.com/post.php?id=2663"&gt;taken over the official &lt;em&gt;TF2&lt;/em&gt; blog&lt;/a&gt; with predictably hilarious results, including an off kilter portrait for a new set of Steam Community avatar photos, because when the photographer "asked me to act naturally," says Soldier, "I yelled at him to stop disgracing his family and get a real job."&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/04/left-4-dead-francis-shirts.html#previouspost"&gt;The Left 4 Dead T-shirts only Francis could hate&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/05/one-shot-the-dynamic-tension-o.html#previouspost"&gt;One shot: the Dynamic Tension of Team Fortress 2&amp;#39;s Sniper update ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/05/shadowplay-saltyandsweets-team.html#previouspost"&gt;Shadowplay: SaltyandSweet&amp;#39;s Team Fortress mobile&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/04/folders-league-united-trogdori.html#previouspost"&gt;Folders League United: trogdoriangrey&amp;#39;s Team Fortress papercraft ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/05/red-vs-blue-valves-latest-team.html#previouspost"&gt;Red vs. Blue: Valve&amp;#39;s latest Team Fortress master-short, Meet the ...&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/pRrjtoAxrKc" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/team-fortress-tees-the-sniper.html</feedburner:origLink></entry>
  
    <entry>
        <title>Games Crafter: one site to design, manufacture and sell your tabletop game</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/rXL8ZGQZA0c/games-crafter-one-site-to-desi.html" />
        <id>tag:www.offworld.com,2009://5.64010</id>

        <published>2009-07-16T20:30:38Z</published>
        <updated>2009-07-16T23:34:16Z</updated>

        <summary> And one for the tabletop/prototype set via Raph Koster: The Game Crafter, a new site Koster nicely sums as "CafePress for board game designers", where creators can assemble -- pawn by chip by spinner by card by die by...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Table Games" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="gamecrafter" label="game crafter" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="gamecrafter.jpg" src="http://www.offworld.com/oimages/gamecrafter.jpg" width="620" height="349" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;And one for the tabletop/prototype set &lt;a href="http://www.raphkoster.com/2009/07/16/the-game-crafter-cafepress-for-board-games/"&gt;via Raph Koster&lt;/a&gt;: &lt;a href="http://www.thegamecrafter.com"&gt;The Game Crafter&lt;/a&gt;, a new site Koster nicely sums as "CafePress for board game designers", where creators can assemble -- &lt;a href="http://www.thegamecrafter.com/shop/parts"&gt;pawn by chip by spinner by card by die by sand-timer&lt;/a&gt; -- their own games, alongside uploaded art, which can then be boxed and sold, all through Crafter's site. A &lt;a href="http://www.thegamecrafter.com/shop"&gt;small handful of games&lt;/a&gt; are available already. &lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/02/subprime-timing-real-estate-mo.html#previouspost"&gt;Sub-prime Timing: Real Estate Mogul @ Toy Fair, a $99 board game ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/02/with-a-purposeful-grimace-mons.html#previouspost"&gt;With a Purposeful Grimace: Monsterpocalypse, giant monster ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/table-games/#previouspost"&gt;Offworld: Table Games Archives&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/rXL8ZGQZA0c" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/games-crafter-one-site-to-desi.html</feedburner:origLink></entry>
  
    <entry>
        <title>Machinarium, Closure, Fieldrunners chosen for Penny Arcade's PAX10 indie showcase</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/vRwN6fE-uFU/machinarium-closure-fieldrunne.html" />
        <id>tag:www.offworld.com,2009://5.64009</id>

        <published>2009-07-16T19:47:12Z</published>
        <updated>2009-07-16T23:24:54Z</updated>

        <summary> Penny Arcade Expo organizers have announced the final ten indie games chosen from over 150 submissions to be exhibited at the upcoming PAX festival, being held at Seattle's Washington State Convention and Trade Center September 4th through the 6th,...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Indie" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="iPhone" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="pax10" label="PAX10" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="pennyarcade" label="penny arcade" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;object width="620" height="349"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3987114&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3987114&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=1&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="620" height="349"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;Penny Arcade Expo organizers have announced the final ten indie games chosen from over 150 submissions to be exhibited at &lt;a href="http://www.paxsite.com/"&gt;the upcoming PAX festival&lt;/a&gt;, being held at Seattle's Washington State Convention and Trade Center September 4th through the 6th, including a number of names familiar to Offworld readers. &lt;/p&gt;

&lt;p&gt;The ten finalists include: GAMBIT's &lt;a href="http://www.offworld.com/offworld-igf-2009-01.html"&gt;Xbox 360 Community Games featured &lt;em&gt;CarneyVale: Showtime&lt;/em&gt;&lt;/a&gt;, Tyler Glaiel and Jon Schubbe's light/dark indie game &lt;a href="http://www.offworld.com/2009/01/gimme-indie-game-glaiel-and-sc.html"&gt;&lt;em&gt;Closure&lt;/em&gt;&lt;/a&gt;, Subatomic's iPhone (&lt;a href="http://www.offworld.com/2009/07/subatomic-bringing-iphone-towe.html"&gt;and now PSP&lt;/a&gt;) tower defense game &lt;a href="http://www.offworld.com/2009/01/new-towers-loom-fieldrunners-u.html"&gt;&lt;em&gt;Fieldrunnners&lt;/em&gt;&lt;/a&gt;, and Amanita's &lt;a href="http://www.offworld.com/2009/07/adventuretime-approaches-pre-o.html"&gt;&lt;em&gt;Machinarium&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Also included are Studio Walljump's upcoming WiiWare game &lt;a href="http://www.studiowalljump.com/"&gt;&lt;em&gt;Liight&lt;/em&gt;&lt;/a&gt;, Hemisphere's &lt;a href="http://www.offworld.com/offworld-igf-2009-04.html"&gt;&lt;em&gt;Osmos&lt;/em&gt;&lt;/a&gt;, Tag Team's &lt;a href="https://www.digipen.edu/studentprojects/tag/"&gt;&lt;em&gt;Tag: The Power of Paint&lt;/em&gt;&lt;/a&gt;, Trinoteam's &lt;a href="http://www.trinoteam.com/"&gt;&lt;em&gt;Trino&lt;/em&gt;&lt;/a&gt;, Team Shotgun's &lt;a href="http://puzzlebloom.com/"&gt;&lt;em&gt;Puzzle Bloom&lt;/em&gt;&lt;/a&gt; (above), and Story Fort's children's storybook game &lt;a href="http://storyfort.com/what-is-bothering-carl/"&gt;&lt;em&gt;What is Bothering Carl?&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Visit &lt;a href="http://www.paxsite.com/"&gt;the official PAX site&lt;/a&gt; for more information on attending other events taking place during the three day expo.&lt;/p&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/vRwN6fE-uFU" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/machinarium-closure-fieldrunne.html</feedburner:origLink></entry>
  
    <entry>
        <title>Tweet (#2674738147)</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/gV6e4DZlcwk/tweet-2674738147.html" />
        <id>tag:www.offworld.com,2009://5.63995</id>

        <published>2009-07-16T19:33:28Z</published>
        <updated>2009-07-16T19:33:28Z</updated>

        <summary> To everyone that's tried and failed to leave a comment lately, creating an account/logging in is a quick fix. The real fix is coming!...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="tweets" scheme="http://www.sixapart.com/ns/types#category" />
        
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;  To everyone that's tried and failed to leave a comment lately, creating an account/logging in is a quick fix. The real fix is coming!&lt;/p&gt;
            &lt;p&gt;http://twitter.com/brandonnn/statuses/2674738147&lt;/p&gt;
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/gV6e4DZlcwk" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/tweet-2674738147.html</feedburner:origLink></entry>
  
    <entry>
        <title>Tweet (#2674016812)</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/hWSUUK-AV8M/tweet-2674016812.html" />
        <id>tag:www.offworld.com,2009://5.63991</id>

        <published>2009-07-16T18:47:32Z</published>
        <updated>2009-07-16T18:47:32Z</updated>

        <summary> 2D Boy claim responsibility for the mass of Goo currently devouring Alaska: Link...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="tweets" scheme="http://www.sixapart.com/ns/types#category" />
        
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;  2D Boy claim responsibility for the mass of Goo currently devouring Alaska: &lt;a href="http://bit.ly/Nip36"&gt;Link&lt;/a&gt;&lt;/p&gt;
            &lt;p&gt;http://twitter.com/brandonnn/statuses/2674016812&lt;/p&gt;
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/hWSUUK-AV8M" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/tweet-2674016812.html</feedburner:origLink></entry>
  
    <entry>
        <title>Listen: an ode to Grasshopper's on-hold Silver Case DS port</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/ISUBMPisZk4/listen-an-ode-to-grasshoppers.html" />
        <id>tag:www.offworld.com,2009://5.63982</id>

        <published>2009-07-16T16:49:52Z</published>
        <updated>2009-07-16T18:22:18Z</updated>

        <summary> Bad news via an excerpted interview with Goichi 'Killer7/No More Heroes' Suda on Nintendo site Cubed3 (via Siliconera), where he reveals that the DS port of his PlayStation original detective adventure The Silver Case is functionally complete, but that...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="DS" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="Music" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="Retro" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="goichisuda" label="goichi suda" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="grasshoppermanufacture" label="grasshopper manufacture" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="kazutoshiiida" label="kazutoshi iida" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="silvercase" label="silver case" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="silvercasecover.jpg" src="http://www.offworld.com/oimages/silvercasecover.jpg" width="620" height="620" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Bad news via &lt;a href="http://www.cubed3.com/news/12726"&gt;an excerpted interview&lt;/a&gt; with Goichi '&lt;em&gt;Killer7/No More Heroes&lt;/em&gt;' Suda on Nintendo site Cubed3 (via &lt;a href="http://www.siliconera.com/2009/07/16/the-silver-case-ds-port-put-on-hold/"&gt;Siliconera&lt;/a&gt;), where he reveals that the DS port of his PlayStation original detective adventure &lt;em&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Silver_Case"&gt;The Silver Case&lt;/a&gt;&lt;/em&gt; is functionally complete, but that its release is "still up in the air" until he can figure out a way to "remake it properly to fit in with the current generation of gamers." (Most frustratingly, the PS1 downloadable is &lt;a href="http://www.jp.playstation.com/software/title/jp0155npjj00222_000000000000000001.html"&gt;currently up for sale&lt;/a&gt; on Sony's PSN store.)&lt;/p&gt;

&lt;p&gt;The port of the game was first announced &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=13578"&gt;over two years ago at Australia's GO3 conference&lt;/a&gt;, which is a long time to wait to be told to wait some more, but with an already cool reception to Suda's recently released &lt;a href="http://www.flowersunandrain.com/"&gt;&lt;em&gt;Flower, Sun and Rain&lt;/em&gt; DS remake&lt;/a&gt; (which I still have yet to make much of a dent on), he may be on to something. &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="iida.jpg" src="http://www.offworld.com/oimages/iida.jpg" width="180" height="180" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /&gt;&lt;/span&gt;To smooth over the hurt, though, I offer this: a live remix of &lt;em&gt;Silver Case&lt;/em&gt;'s theme as spun by none less than Kazutoshi Iida (seen right, being awesome), director of a number of his own cult-legend games from PS1 sims &lt;em&gt;Tail of the Sun&lt;/em&gt; and zen-ish ocean explorer &lt;em&gt;Aquanaut's Holiday&lt;/em&gt; to Nintendo 64/GameCube's &lt;em&gt;Doshin the Giant&lt;/em&gt;. &lt;/p&gt;

&lt;p&gt;The performance was part of Grasshopper's first live event, called 25 Hour Party People (spot Suda's typical anglophile reference), which you can spy photos of via an &lt;a href="http://www.kjp.konami.jp/gs/hideoblog/2006/01/000078.html"&gt;ancient post on &lt;em&gt;Metal Gear&lt;/em&gt; producer Hideo Kojima's blog&lt;/a&gt;, and I'm presuming you'll probably dig it as much as I do:&lt;/p&gt;

&lt;p&gt;&lt;object width="620" height="15"&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="movie" value="http://www.offworld.com/ofiles/xspf_player_slim.swf?song_url=http://www.offworld.com/ofiles/The%20Silver%20Case.mp3&amp;song_title=Kazutoshi Iida - The Silver Case" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#e6e6e6" /&gt;&lt;embed src="http://www.offworld.com/ofiles/xspf_player_slim.swf?song_url=http://www.offworld.com/ofiles/The%20Silver%20Case.mp3&amp;song_title=Kazutoshi Iida - The Silver Case" quality="high" bgcolor="#e6e6e6" width="620" height="15" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /&gt;&lt;/object&gt;&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/06/e309-ubisoft-bringing-no-more.html#previouspost"&gt;E309: Ubisoft bringing No More Heroes 2 to the U.S.&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/ISUBMPisZk4" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/listen-an-ode-to-grasshoppers.html</feedburner:origLink></entry>
  
    <entry>
        <title>Chell's bells: Portal on the iPhone, Portal in a tower</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/p1_rPqf3DZE/chells-bells-portal-on-the-iph.html" />
        <id>tag:www.offworld.com,2009://5.63968</id>

        <published>2009-07-16T16:35:11Z</published>
        <updated>2009-07-16T17:07:46Z</updated>

        <summary> There seems to be a bit of confusion surrounding the night's much-posted video of Portal running on an iPhone, which, unfortunately, is simply a single-room fan recreation by some still-unnamed devs after a few weeks hacking about in third-party...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Music" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="iPhone" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="portal" label="portal" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="stillalive" label="still alive" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="unity" label="unity" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;object width="620" height="376"&gt;&lt;param name="movie" value="http://www.youtube.com/v/S302f77AB-k&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/S302f77AB-k&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;There seems to be a bit of confusion surrounding the night's much-posted video of &lt;em&gt;Portal&lt;/em&gt; running on an iPhone, which, unfortunately, is simply a single-room fan recreation by some &lt;a href="http://forums.toucharcade.com/showthread.php?t=19003"&gt;still-unnamed devs&lt;/a&gt; after a few weeks hacking about in third-party engine Unity (the same tech driving Flashbang's Blurst games), but agreed on all counts that it's a nice piece of kit, whether or not it goes anywhere in the end. &lt;/p&gt;

&lt;p&gt;To make up for any potential disappointment, though, I'll cap this the same way Alice did &lt;a href="http://www.wonderlandblog.com/wonderland/2009/07/portal-on-the-iphone-and-still-alive-on-a-bell-tower.html"&gt;on her Wonderland blog&lt;/a&gt;, with a recreation of Still Alive being played on the UCSB campus's Storke bell-tower: &lt;/p&gt;

&lt;p&gt;&lt;object width="620" height="376"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JPPjS-TCCqk&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JPPjS-TCCqk&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/07/day-made-mind-blown-its-portal.html#previouspost"&gt;Day made, mind blown: it&amp;#39;s Portal in ASCII&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/02/diy-a-deeper-view-into-the-por.html#previouspost"&gt;DIY: A deeper view into the Portal gun&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2008/11/portal-team-postmortem.html#previouspost"&gt;Portal team tells tale of GlaDOS&amp;#39;s birth&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2008/11/kids-in-the-hall-portal.html#previouspost"&gt;Scott Thompson (barely) passes a Portal challenge&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/p1_rPqf3DZE" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/chells-bells-portal-on-the-iph.html</feedburner:origLink></entry>
  
    <entry>
        <title>Space brawls: spycam footage of Coin App's indie shooter Max Blastronaut</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/svHAdECJkDI/space-brawls-spycam-footage-of.html" />
        <id>tag:www.offworld.com,2009://5.63971</id>

        <published>2009-07-16T15:03:08Z</published>
        <updated>2009-07-16T15:13:54Z</updated>

        <summary> I'll take any new looks at Coin App's upcoming planetoid brawler/shooter Max Blastronaut where I can find them, even if they're simple spycam off-screen footage taken by a developer's brother. The new enemy-roundhouse melee and orbiting shots are looking...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Indie" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="coinapp" label="coin app" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="maxblastronaut" label="max blastronaut" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;object width="620" height="376"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-GM7tzZEAIM&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-GM7tzZEAIM&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;I'll take any new looks at Coin App's upcoming planetoid brawler/shooter &lt;em&gt;Max Blastronaut&lt;/em&gt; where I can find them, even if they're simple &lt;a href="http://coinapp.com/?p=411"&gt;spycam off-screen footage&lt;/a&gt; taken by a developer's brother. The new enemy-roundhouse melee and orbiting shots are looking quite nice, but they're nothing compared to the fancy synthesized dog-bark modeling they've got going on.  &lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/05/big-chaos-tiny-planet-the-late.html#previouspost"&gt;Big chaos, tiny planet: the latest look at Coin App&amp;#39;s Max ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/03/coin-app-creators-of-max-blast.html#previouspost"&gt;Ghost ride the rover: Coin App&amp;#39;s Max Blastronaut&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/svHAdECJkDI" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/space-brawls-spycam-footage-of.html</feedburner:origLink></entry>
  
    <entry>
        <title>One shot: Corey Lewis's Darkstalkers montage</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/gOLXdwQL_mI/one-shot-corey-lewiss-darkstal.html" />
        <id>tag:www.offworld.com,2009://5.63967</id>

        <published>2009-07-16T13:34:51Z</published>
        <updated>2009-07-16T14:48:10Z</updated>

        <summary> Seattle illustrator/comic artist Corey Lewis (creator of many very fine images like this) reveals his contribution to Udon's previously mentioned art book tribute to Capcom's classic supernatural fighter Darkstalkers. Previously:One shot, Darkstalking, with Paul Robertson...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="One Shot" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="capcom" label="capcom" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="coreylewis" label="corey lewis" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="darkstalkers" label="darkstalkers" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="udon" label="udon" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/ds_tribute_rey_lo_res-23479.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/ds_tribute_rey_lo_res-23479.html','popup','width=1100,height=1700,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/ds_tribute_rey_lo_res-thumb-620x958-23479.jpg" width="620" height="958" alt="ds_tribute_rey_lo_res.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Seattle illustrator/comic artist &lt;a href="http://www.reyyy.com/"&gt;Corey Lewis&lt;/a&gt; (creator of many &lt;a href="http://brandonnn.tumblr.com/post/131943209/via-reyyy"&gt;very fine images like this&lt;/a&gt;) &lt;a href="http://reyyy.livejournal.com/80229.html"&gt;reveals his contribution&lt;/a&gt; to Udon's previously mentioned art book tribute to Capcom's classic supernatural fighter &lt;em&gt;Darkstalkers&lt;/em&gt;.&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/07/one-shot-darkstalking-with-pau.html#previouspost"&gt;One shot, Darkstalking, with Paul Robertson&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/gOLXdwQL_mI" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/one-shot-corey-lewiss-darkstal.html</feedburner:origLink></entry>
  
    <entry>
        <title>One shot: Björn Hurri's Claude le Cambrioleur</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/nc_mFqd_TZY/one-shot-bjorn-hurris-claude-l.html" />
        <id>tag:www.offworld.com,2009://5.63938</id>

        <published>2009-07-16T12:51:15Z</published>
        <updated>2009-07-16T14:37:00Z</updated>

        <summary> Former Dungeon Runners and current Creative Assembly (Total War) concept artist Björn Hurri posts this French-flavored pixel montage from a "project I have running on and off", which I genuinely, deeply, hope is a game where you play as...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="One Shot" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="björnhurri" label="Björn Hurri" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="catburglar" label="cat burglar" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="pixels" label="pixels" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/claude_test-23476.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/claude_test-23476.html','popup','width=1136,height=448,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/claude_test-thumb-620x244-23476.jpg" width="620" height="244" alt="claude_test.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Former &lt;em&gt;Dungeon Runners&lt;/em&gt; and current Creative Assembly (&lt;em&gt;Total War&lt;/em&gt;) concept artist &lt;a href="http://www.bjornhurri.com/"&gt;Björn Hurri&lt;/a&gt; posts &lt;a href="http://gorillaartfare.com/2009/07/something-fun/"&gt;this French-flavored pixel montage&lt;/a&gt; from a "project I have running on and off", which I genuinely, deeply, hope is a game where you play as the cat burglar.&lt;/p&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/nc_mFqd_TZY" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/one-shot-bjorn-hurris-claude-l.html</feedburner:origLink></entry>
  
    <entry>
        <title>Tweet (#2660535370)</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/DmSoToyNTAg/tweet-2660535370.html" />
        <id>tag:www.offworld.com,2009://5.63957</id>

        <published>2009-07-16T00:08:51Z</published>
        <updated>2009-07-16T00:08:51Z</updated>

        <summary> Mobigame's Edge has been removed from the App Store again, this time not by choice: Link...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="tweets" scheme="http://www.sixapart.com/ns/types#category" />
        
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;  Mobigame's Edge has been removed from the App Store again, this time not by choice: &lt;a href="http://bit.ly/UYj8N"&gt;Link&lt;/a&gt;&lt;/p&gt;
            &lt;p&gt;http://twitter.com/brandonnn/statuses/2660535370&lt;/p&gt;
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/DmSoToyNTAg" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/tweet-2660535370.html</feedburner:origLink></entry>
  
    <entry>
        <title>Trailer of the month: an extended look at Insanely Twisted Shadow Planet</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/oWQjOLRT4-0/trailer-of-the-month-an-extend.html" />
        <id>tag:www.offworld.com,2009://5.63927</id>

        <published>2009-07-15T17:46:25Z</published>
        <updated>2009-07-17T17:39:20Z</updated>

        <summary> Found, appropriately, via Phil Fish, who called out the original teaser trailer in his Indie Games Summit session as one of the best examples of hooking an audience with an unmissable video: a new, extended look at Insanely Twisted...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Indie" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="PC" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="Xbox 360" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="fuelcell" label="fuelcell" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="insanelytwistedshadowplanet" label="insanely twisted shadow planet" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="michelgagne" label="michel gagne" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;object width="620" height="376"&gt;&lt;param name="movie" value="http://www.youtube.com/v/F7MSTpt346o&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/F7MSTpt346o&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;Found, appropriately, &lt;a href="http://twitter.com/phil_fish/status/2652708102"&gt;via Phil Fish&lt;/a&gt;, who &lt;a href="http://offworld.com/2009/03/indie-games-summit-2d-boypolyt.html"&gt;called out the original teaser trailer&lt;/a&gt; in his Indie Games Summit session as one of the best examples of hooking an audience with an unmissable video: a new, extended look at &lt;a href="http://insanelytwistedshadowplanet.com/"&gt;&lt;em&gt;Insanely Twisted Shadow Planet&lt;/em&gt;&lt;/a&gt;, the forthcoming game from artist &lt;a href="http://www.gagneint.com/"&gt;Michel Gagne&lt;/a&gt; and FuelCell's Joe Olson. &lt;/p&gt;

&lt;p&gt;Based on the world Gagne created for the &lt;a href="http://www.gagneint.com/Final%20site/insanelytwisted.com/main.htm"&gt;Insanely Twisted Shadow Puppets animations&lt;/a&gt; shown on Nickelodeon in 2005, Fish is right: there isn't a single second of this video that doesn't make me want to play, though it's still unclear when we might be able to. New posts at the game's blog seem to all but ensure an eventual Xbox Live Arcade release alongside the previously planned PC version, which could put it months away.&lt;/p&gt;

&lt;p&gt;But that's a bit beside the point: the point is it's trumped its own record and become one of the most bluntly wicked trailers I've laid eyes on since &lt;a href="http://offworld.com/2009/06/e309-the-true-debut-of-icoshad.html"&gt;&lt;em&gt;The Last Guardian&lt;/em&gt;&lt;/a&gt;, and re-rocketed the game back up my most-anticipated list.&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://offworld.com/2009/03/indie-games-summit-2d-boypolyt.html#previouspost"&gt;Indie Games Summit: 2D Boy/Polytron&amp;#39;s top 10 ways to market your ...&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/oWQjOLRT4-0" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/trailer-of-the-month-an-extend.html</feedburner:origLink></entry>
  
    <entry>
        <title>Tetris coasters made with cork and beads</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/pxyOyiYNBcE/tetris-coasters-made-with-cork.html" />
        <id>tag:www.offworld.com,2009://5.63928</id>

        <published>2009-07-15T17:02:32Z</published>
        <updated>2009-07-15T17:03:37Z</updated>

        <summary> These Tetris coasters, made with perler beads against a cork backing to protect table tops, can be purchased on Etsy for $12. Just looking at them makes me want to quit working and time warp back to an arcade...</summary>
        <author>
            <name>Lisa Katayama</name>
            <uri>http://www.tokyomango.com</uri>
        </author>
        
            <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="coasters" label="coasters" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="etsy" label="Etsy" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="tetris" label="Tetris" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="Tetris_Coaster_Set.jpg" src="http://www.offworld.com/Tetris_Coaster_Set.jpg" width="620" height="609" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;These Tetris coasters, made with perler beads against a cork backing to protect table tops, can be purchased on Etsy for $12. Just looking at them makes me want to quit working and time warp back to an arcade in the early 90s. &lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.etsy.com/view_listing.php?listing_id=27745183"&gt;Etsy&lt;/a&gt; [via &lt;a href="http://www.gizmodiva.com/home_improvement/etsy_seller_offers_fun_tetris_coaster_set.php"&gt;Gizmodiva&lt;/a&gt;]&lt;/p&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/pxyOyiYNBcE" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/tetris-coasters-made-with-cork.html</feedburner:origLink></entry>
  
    <entry>
        <title>One Shot: Dangerous Nintendo Girls In Trouble</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/OluVcy2C5JU/one-shot-dangerous-nintendo-gi.html" />
        <id>tag:www.offworld.com,2009://5.63850</id>

        <published>2009-07-15T13:22:08Z</published>
        <updated>2009-07-15T15:20:44Z</updated>

        <summary> Peach, Samus, and Zelda, in Agent Melon's "Nintendo Punk."...</summary>
        <author>
            <name>Mike Nowak</name>
            <uri>http://mikenowak.ca</uri>
        </author>
        
            <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="One Shot" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="agentmelon" label="agent melon" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="nintendo" label="nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="peach" label="peach" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="punk" label="punk" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="samus" label="samus" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="zelda" label="zelda" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/2009/07/14/nintendopunkfinal.jpg"&gt;&lt;img alt="nintendopunkfinal.jpg" src="http://www.offworld.com/assets_c/2009/07/nintendopunkfinal-thumb-620x874-23427.jpg" width="620" height="874" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Peach, Samus, and Zelda, in &lt;a href="http://www.agentmelon.co.uk"&gt;Agent Melon&lt;/a&gt;'s "Nintendo Punk."&lt;/p&gt;&lt;/p&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/OluVcy2C5JU" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/one-shot-dangerous-nintendo-gi.html</feedburner:origLink></entry>
  
    <entry>
        <title>One shot: Fangamer's packing slip is just a box</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/3RDz8KvPTOg/one-shot-fangamers-packing-sli.html" />
        <id>tag:www.offworld.com,2009://5.63880</id>

        <published>2009-07-15T12:42:36Z</published>
        <updated>2009-07-15T15:13:36Z</updated>

        <summary> My new favorite thing about Fangamer's Metal Gear merchandise: your upcoming orders will be shipped with this packing slip, which doubles as Snake's legendary cardboard disguise. Previously:Mother merchandisers turn to Metal Gear T-shirts, buttons, bags ... Oh, Mother: Fangamer...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Culture" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="One Shot" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="boxes" label="boxes" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="fangamer" label="fangamer" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="metalgear" label="metal gear" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/fangamerpackingbox-23437.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/fangamerpackingbox-23437.html','popup','width=768,height=1024,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/fangamerpackingbox-thumb-620x826-23437.jpg" width="620" height="826" alt="fangamerpackingbox.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;My new favorite thing about Fangamer's &lt;a href="http://www.offworld.com/2009/05/mother-merchandisers-turn-to-m.html#previouspost"&gt;&lt;em&gt;Metal Gear&lt;/em&gt; merchandise&lt;/a&gt;: your upcoming orders will be shipped with &lt;a href="http://www.flickr.com/photos/reidman/3719408127/"&gt;this packing slip&lt;/a&gt;, which doubles as Snake's legendary cardboard disguise.&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/05/mother-merchandisers-turn-to-m.html#previouspost"&gt;Mother merchandisers turn to Metal Gear T-shirts, buttons, bags ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/07/oh-mother-fangamer-release-pdf.html#previouspost"&gt;Oh, Mother: Fangamer release PDF, web-browsable versions of ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/07/about-time-fangamer-restocks-c.html#previouspost"&gt;About time: Fangamer restocks Chrono Trigger tribute T-shirts ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/03/oh-my-pork-indeed-fangamer-rel.html#previouspost"&gt;Oh my pork, indeed: Fangamer releases fan-created Mother 3 ...&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/3RDz8KvPTOg" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/one-shot-fangamers-packing-sli.html</feedburner:origLink></entry>
  
    <entry>
        <title>Gene therapy: Taito bringing Space Invaders Infinity Gene to iPhone</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/4upidX3AL0M/gene-therapy-taito-bringing-sp.html" />
        <id>tag:www.offworld.com,2009://5.63864</id>

        <published>2009-07-14T19:24:28Z</published>
        <updated>2009-07-14T23:43:55Z</updated>

        <summary> Back in some of Offworld's earliest days I mentioned an obscure addition to the Space Invaders family tree: Infinity Gene, a vector-sharp retro-future take on the series made specifically for Japanese mobile phones (as below). The then-recently-announced DSiWare seemed...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="iPhone" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="infinitygene" label="infinity gene" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="spaceinvaders" label="space invaders" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="taito" label="taito" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/spaceinvadersinfgene-23420.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/spaceinvadersinfgene-23420.html','popup','width=960,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/spaceinvadersinfgene-thumb-620x310-23420.jpg" width="620" height="310" alt="spaceinvadersinfgene.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Back in some of Offworld's earliest days I &lt;a href="http://www.offworld.com/2008/12/space-invaders-evolve-on-japan.html"&gt;mentioned an obscure addition&lt;/a&gt; to the &lt;em&gt;Space Invaders&lt;/em&gt; family tree: &lt;em&gt;Infinity Gene&lt;/em&gt;, a vector-sharp retro-future take on the series made specifically for Japanese mobile phones (as below). The then-recently-announced DSiWare seemed a logical choice for the game to eventually move to, but Taito have just got in touch to let me know they're taking it in a different direction: the iPhone.&lt;/p&gt;

&lt;p&gt;&lt;object width="620" height="376"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2ISkdn7bnvI&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/2ISkdn7bnvI&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;And that's perhaps the better move it could've made, so as not to compete against its own &lt;em&gt;Extreme&lt;/em&gt; brothers, though they are quite different games. Where &lt;em&gt;Extreme&lt;/em&gt; kept you tethered to that X axis, &lt;em&gt;Infinity Gene&lt;/em&gt; will let you -- from what I understand so far -- move your ship around the screen at will via touch controls, and, as above, comes equipped with a new rapid-fire laser that puts it much more in keeping with later arcade shooters than the original &lt;em&gt;Invaders&lt;/em&gt;.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Infinity&lt;/em&gt;'s true evolution, as its name suggests, happens by collecting the gene clusters seen at top right which will, at times, break you out of the action and bring you to a new evolution screen that informs you which new capabilities or weapons you've unlocked. And its enemies have evolved as well, with new impenetrable shields (seen top left), new weapons, and massive screen-filling bosses (my favorite bit of the video, apart from the &lt;a href="http://zuntata.jp/lineup/zttl9017.html"&gt;terrifying Zuntata score&lt;/a&gt;: 'A HUGE ENEMY -- "The Moon" -- BREAK INTO THE BATTLE'). &lt;/p&gt;

&lt;p&gt;Taito says the game will be available "in the very near future".&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2008/12/space-invaders-evolve-on-japan.html#previouspost"&gt;Space Invaders evolve on Japan&amp;#39;s mobiles&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/4upidX3AL0M" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/gene-therapy-taito-bringing-sp.html</feedburner:origLink></entry>
  
    <entry>
        <title>Cubicle rave: Braadworsten brings demoscene to Microsoft Office</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/RLJuYE4MFvM/cubicle-rave-braadworsten-brin.html" />
        <id>tag:www.offworld.com,2009://5.63782</id>

        <published>2009-07-14T18:20:14Z</published>
        <updated>2009-07-14T22:48:30Z</updated>

        <summary> Spotted over the weekend via regular Pulsewave visual artist Paris Treantafeles: demoscene group Braadworsten Brigade's Breakpoint 2009 submission, Exelence, a demo made entirely in Microsoft Excel 2003. See its scene.org entry here to download the file for yourself and...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="Music" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="braadworsten" label="braadworsten" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="demoscene" label="demoscene" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="excel" label="excel" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;object width="620" height="376"&gt;&lt;param name="movie" value="http://www.youtube.com/v/HZ6Q224UPkc&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/HZ6Q224UPkc&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;autoplay=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;Spotted over the weekend via regular Pulsewave visual artist &lt;a href="http://www.parisgraphics.com/"&gt;Paris Treantafeles&lt;/a&gt;: demoscene group Braadworsten Brigade's Breakpoint 2009 submission, Exelence, a demo made entirely in Microsoft Excel 2003. See &lt;a href="http://www.scene.org/file.php?file=/parties/2009/breakpoint09/console_real_wild/excelence_bb_bp09_wild.zip&amp;fileinfo"&gt;its scene.org entry here&lt;/a&gt; to download the file for yourself and interrupt your next office meeting in style. [via &lt;a href="http://twitter.com/parisgraphics/status/2607838889"&gt;parisgraphics&lt;/a&gt;]&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/05/ps3-produkkt-more-demoscene-do.html#previouspost"&gt;PS3 produkkt: more demoscene downloads coming from .kkrieger devs ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/03/linger-in-shadows-devs-among-s.html#previouspost"&gt;Linger In Shadows devs among scene.org award finalists&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/05/one-shot-mirages-c64-pixel-mon.html#previouspost"&gt;One shot: Mirage&amp;#39;s C64 pixel montage, 1 UP - 1 DEAD&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/04/rgba-tbc-breakpoint-4k-demo.html#previouspost"&gt;4K well spent: RGBA &amp;amp; TBC create gorgeous landscapes in 4K of code ...&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/RLJuYE4MFvM" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/cubicle-rave-braadworsten-brin.html</feedburner:origLink></entry>
  
    <entry>
        <title>Subatomic bringing iPhone tower defense game Fieldrunners to PSP</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/3AddfOVe7vg/subatomic-bringing-iphone-towe.html" />
        <id>tag:www.offworld.com,2009://5.63890</id>

        <published>2009-07-14T17:47:55Z</published>
        <updated>2009-07-14T22:31:51Z</updated>

        <summary> In an exclusive report on Sony's renewed and rejuvenated initiative to bring smaller (read: indie) offerings to the PSP and its on-device PlayStation Network Store (which I noted earlier as probably the most important aspect of their PSP Go!...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="PlayStation Portable" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="fieldrunners" label="fieldrunners" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="pspgo" label="psp go" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="subatomic" label="subatomic" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="fieldrunners15.jpg" src="http://www.offworld.com/assets_c/2009/06/fieldrunners15-thumb-620x413-22453.jpg" width="620" height="413" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;In &lt;a href="http://www.develop-online.net/news/32374/Exclusive-Sonys-new-development-strategy-for-PSP"&gt;an exclusive report&lt;/a&gt; on Sony's renewed and rejuvenated initiative to bring smaller (read: indie) offerings to the PSP and its on-device PlayStation Network Store (which I noted earlier as probably the most important aspect of &lt;a href="http://www.offworld.com/2009/06/the-go-time-regarding-this-wee.html"&gt;their PSP Go! announcement&lt;/a&gt;, especially combined with its subsequent &lt;a href="http://offworld.com/2009/06/e309-the-top-6-things-you-need.html"&gt;drastic devkit price drop&lt;/a&gt;), the company has told Develop that it's already signed some 50 studios for new content, both games and apps. &lt;/p&gt;

&lt;p&gt;Chief among them, or at least, the most recognizable game/studio? Subatomic, who Develop have revealed will be bringing a new exclusive version of their iPhone tower-defense hit &lt;em&gt;FieldRunners&lt;/em&gt; to the PSP. &lt;/p&gt;

&lt;p&gt;Subatomic's Ash Monif &lt;a href="http://www.develop-online.net/news/32374/Exclusive-Sonys-new-development-strategy-for-PSP"&gt;told Develop&lt;/a&gt; that Sony's plans were "about bringing the lighter, lower barrier content to the PSP that has been so successful in other categories... You don't see this happening at Microsoft and you even don't see it happening at Nintendo yet."&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/01/new-towers-loom-fieldrunners-u.html#previouspost"&gt;New towers loom: Fieldrunners update imminent&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2008/12/fieldrunners-update-coming-ver.html#previouspost"&gt;Fieldrunners update coming &amp;quot;very soon&amp;quot;, includes new maps and more ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/06/feature-the-15-games-you-need.html#previouspost"&gt;Feature: the 15 Games You Need For Your New iPhone (and 30 more to ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/01/fieldrunners-edge-top-2009-igf.html#previouspost"&gt;Fieldrunners, Edge top 2009 IGF Mobile finalists&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/3AddfOVe7vg" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/subatomic-bringing-iphone-towe.html</feedburner:origLink></entry>
  
    <entry>
        <title>Club benefits: Nintendo reward fans with Mario hat, Punch-Out!! minigame</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/Bzckl4KQNYg/club-benefits-nintendo-reward.html" />
        <id>tag:www.offworld.com,2009://5.63865</id>

        <published>2009-07-14T16:45:02Z</published>
        <updated>2009-07-14T18:17:23Z</updated>

        <summary> Several weeks back I took an entire Sunday afternoon to dig through the garage and fish out every first party DS and Wii game I've ever owned, and went through the arduous process of cracking open each one to...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Culture" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="Wii" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="clubnintendo" label="club nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="mario" label="mario" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="nintendo" label="nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="punchout" label="punch-out" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="wiiware" label="wiiware" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;a href="http://www.offworld.com/assets_c/2009/07/clubnintendogifts-23397.html" onclick="window.open('http://www.offworld.com/assets_c/2009/07/clubnintendogifts-23397.html','popup','width=616,height=910,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"&gt;&lt;img src="http://www.offworld.com/assets_c/2009/07/clubnintendogifts-thumb-250x369-23397.jpg" width="250" height="369" alt="clubnintendogifts.jpg" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Several weeks back I took an entire Sunday afternoon to dig through the garage and fish out every first party DS and Wii game I've ever owned, and went through the arduous process of cracking open each one to register it on Club Nintendo. The &lt;a href="http://www.offworld.com/2008/12/rewards-club-nintendo.html#previouspost"&gt;Game &amp; Watch Collection DS game&lt;/a&gt; was basically reward enough, but, if you haven't been personally notified yet, there's a newly announced bonus in it for members that reached Gold or Platinum level.&lt;/p&gt;

&lt;p&gt;As seen at right, Platinum level members can now choose from two new gifts free just for having participated: a cotton/poly "life sized" Mario hat, which is nice (and would look cutest slung side-long on your unsuspecting child's head, &lt;a href="http://liquidarchitecture.files.wordpress.com/2009/06/baby-mario.jpg"&gt;&lt;em&gt;Yoshi's Island&lt;/em&gt;-Mario-style&lt;/a&gt;), or, a special downloadable version of the Wii's &lt;em&gt;Punch-Out!!&lt;/em&gt; remake that pits you directly against your in-game coach, Doc Louis. It's a tough call between the physical and the digital, however exclusive the latter, and I'm still not settled (we have until August 11th). &lt;/p&gt;

&lt;p&gt;For Gold members, though, the choice is clearer: you'll be receiving a 2010 desktop calendar featuring a different game per month -- neither wearable or playable, but no booby prize itself. Log in to &lt;a href="https://club.nintendo.com"&gt;your Club Nintendo account&lt;/a&gt; to see if you're eligible for either and to claim your prize. &lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2008/12/rewards-club-nintendo.html#previouspost"&gt;Nintendo makes right: U.S. Club offers Game&amp;amp;Watch DS, other ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2008/11/club-nintendo-prizes.html#previouspost"&gt;Discriminating Nintendo prizes for Japan&amp;#39;s discriminating tastes ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2008/12/state-your-business-and-your-f.html#previouspost"&gt;State your business (and your friend code) with Mii cards&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/Bzckl4KQNYg" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/club-benefits-nintendo-reward.html</feedburner:origLink></entry>
  
    <entry>
        <title>Five second rules: 100 tiny art/glitch videos on 'old video games'</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/W0LL8a2YhRY/five-second-rules-100-tiny-art.html" />
        <id>tag:www.offworld.com,2009://5.63750</id>

        <published>2009-07-14T16:12:21Z</published>
        <updated>2009-07-14T17:48:50Z</updated>

        <summary> Greyscalegorilla's current "Five Second Project" -- in which animators and motion designers are given a couple weeks to create a five second video -- is on a theme close to our hearts: "old video games." The entries, which at...</summary>
        <author>
            <name>Mike Nowak</name>
            <uri>http://mikenowak.ca</uri>
        </author>
        
            <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
        
            <category term="Culture" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="fivesecondproject" label="five second project" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="glitch" label="glitch" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="greyscalegorilla" label="greyscalegorilla" scheme="http://www.sixapart.com/ns/types#tag" />
        
        <content type="html" xml:lang="en" xml:base="http://www.offworld.com/">
            
            &lt;p&gt;&lt;object width="620" height="356"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5468789&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5468789&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="620" height="356"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;Greyscalegorilla's current &lt;a href="http://greyscalegorilla.com/blog/2009/06/29/five-second-project-old-video-games/"&gt;"Five Second Project"&lt;/a&gt; -- in which animators and motion designers are given a couple weeks to create a five second video -- is on a theme close to our hearts: "old video games." The entries, which at last count number up to &lt;em&gt;100&lt;/em&gt;, are collected in &lt;a href="http://vimeo.com/channels/oldvideogames"&gt;this Vimeo channel&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;A hundred videos might seem like a lot to go through, but at five seconds each it should take no time at all. If that's still too ADD for you: a pair of our personal favourites. Above, William J. Meyer's slightly-longer-than-five-seconds take lends &lt;em&gt;Donkey Kong&lt;/em&gt; a helpful hand, and below, Joe Clay's &lt;em&gt;Super Mario Bros.&lt;/em&gt; video also takes a turn for the 3D, but in a crazy glitch-out and "blow the cart" kind of way. &lt;/p&gt;

&lt;p&gt;&lt;object width="620" height="349"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5517774&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=5517774&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="620" height="349"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;

&lt;p&gt;The above is especially enjoyable as a fan of the glitched-out aesthetic, which can also be seen in Brad Chmielewski &lt;a href="http://vimeo.com/5414805"&gt;Old Video Games Data Mosh&lt;/a&gt; and Sean McDonald's wonderfully teasing &lt;a href="http://vimeo.com/5398396"&gt;Get Ready to Play... the Greatest Game Ever&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://greyscalegorilla.com/blog/2009/06/29/five-second-project-old-video-games/"&gt;Five Second Project: Old Video Games&lt;/a&gt; [GreyScaleGorilla]&lt;/p&gt;
            
            

        &lt;img src="http://feeds.feedburner.com/~r/boingboing/offworld/~4/W0LL8a2YhRY" height="1" width="1"/&gt;</content>
    <feedburner:origLink>http://www.offworld.com/2009/07/five-second-rules-100-tiny-art.html</feedburner:origLink></entry>
  
    <entry>
        <title>Invasion NYC: photos from Space Invader's Jonathan LeVine Gallery exhibit</title>
        <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/boingboing/offworld/~3/xbJKOF1fJfA/invasion-nyc-photos-from-space.html" />
        <id>tag:www.offworld.com,2009://5.63783</id>

        <published>2009-07-14T15:37:11Z</published>
        <updated>2009-07-14T17:56:03Z</updated>

        <summary> They're probably not the most artful shots, but they're the first on-site looks I've seen so far: Michael Surtees of the always excellent DesignNotes blog returns with these shots from inside the Jonathan LeVine Gallery, where the previously mentioned...</summary>
        <author>
            <name>Brandon Boyer</name>
            
        </author>
        
            <category term="Art" scheme="http://www.sixapart.com/ns/types#category" />
        
        <category term="daftpunk" label="daft punk" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="jonathanlevine" label="jonathan levine" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="nirvana" label="nirvana" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="rubikcubism" label="rubikcubism" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="sexpistols" label="sex pistols" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="spaceinvader" label="space invader" scheme="http://www.sixapart.com/ns/types#tag" />
        <category term="velvetunderground" label="velvet underground" scheme="http://www.sixapart.com/ns/types#tag" />
        
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            &lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="invadergallery.jpg" src="http://www.offworld.com/oimages/invadergallery.jpg" width="620" height="827" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;They're probably not the most artful shots, but they're the first on-site looks I've seen so far: Michael Surtees of the always excellent &lt;a href="http://designnotes.info"&gt;DesignNotes&lt;/a&gt; blog &lt;a href="http://designnotes.info/?p=1826"&gt;returns with these shots&lt;/a&gt; from inside the Jonathan LeVine Gallery, where the &lt;a href="http://www.offworld.com/2009/06/attention-nyc-youre-about-to-b.html"&gt;previously mentioned Space Invader show&lt;/a&gt; is still open through July 25th. &lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="invaderrubiks.jpg" src="http://www.offworld.com/oimages/invaderrubiks.jpg" width="620" height="620" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;In addition to the invaders at top (which are more glittery than they appear here), Surtees has this shot of Invader's 'Rubikcubism' VU/Nirvana/Daft Punk/Sex Pistols album covers remade in Rubik's Cubes.&lt;/p&gt;

&lt;p&gt;&lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;img alt="invaderoutsidenyc.jpg" src="http://www.offworld.com/assets_c/2009/07/invaderoutsidenyc-thumb-620x348-23389.jpg" width="620" height="348" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;And this shot (apparently taken somewhere along Bowery), proving that, even after the 25th, the game will continue as city residents spot surreptitiously installed invaders around town.&lt;/p&gt;

&lt;div class="previously2"&gt;
&lt;em&gt;Previously:&lt;/em&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.offworld.com/2009/06/attention-nyc-youre-about-to-b.html#previouspost"&gt;Attention NYC: you&amp;#39;re about to be Invaded&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/06/one-shot-ingres-meets-invader.html#previouspost"&gt;One shot: Ingres meets Invader in Montauban&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/03/invasion-in-progress-video-of.html#previouspost"&gt;Invasion in progress: video of Space Invader&amp;#39;s 763rd Paris ...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.offworld.com/2009/03/invasion-of-milan-space-invade.html#previouspost"&gt;Invasion of Milan: Space Invader art exhibit opens in Italy&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
            
            

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    <feedburner:origLink>http://www.offworld.com/2009/07/invasion-nyc-photos-from-space.html</feedburner:origLink></entry>
  
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