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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>bradya</title><link>http://bradya.com/p/</link><description>The blog of Brady Archambo</description><atom:link href="http://example.com/rss/" rel="self"></atom:link><language>en-us</language><copyright>Copyright (c) 2012, Brady Archambo</copyright><lastBuildDate>Thu, 03 Jan 2013 01:54:23 +0000</lastBuildDate><item><title>Happy New Year &amp;amp; Updates</title><link>http://bradya.com/p/happy2013</link><description>&lt;p&gt;
	&lt;p&gt;Happy 2013 to all. Looking forward to many great days this year. :)&lt;/p&gt;

&lt;p&gt;Over the past few months, lots has happened. Some good, some bad, and some just plain sad.&lt;/p&gt;

&lt;p&gt;Good: &lt;a href='http://www.glitchamaphone.com'&gt;Glitchamaphone&lt;/a&gt; launched!&lt;/p&gt;

&lt;p&gt;Sad: &lt;a href='http://www.businessinsider.com/stewart-butterfield-tiny-speck-glitch-closing-2012-11'&gt;Glitch closed down&lt;/a&gt;. I don't think I'll ever be able to shake the feeling that we had something going with Glitch. I think in a parallel universe -- in a majority of parallel universes, Glitch is wildly successful.&lt;/p&gt;

&lt;p&gt;I'll be sticking around at Tiny Speck to work on what is next. Keep an eye out &lt;a href='http://tinyspeck.com'&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Thu, 03 Jan 2013 01:54:23 +0000</pubDate><guid>http://bradya.com/p/happy2013</guid></item><item><title>Updated design</title><link>http://bradya.com/p/updatez</link><description>&lt;p&gt;
	&lt;p&gt;Over the past few weeks, I've been reworking my blog from scratch. The old look just wasn't cutting it.&lt;/p&gt;

&lt;p&gt;It is now live! Hope you like it.&lt;/p&gt;
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Fri, 21 Sep 2012 03:22:30 +0000</pubDate><guid>http://bradya.com/p/updatez</guid></item><item><title>Turf Geography Club</title><link>http://bradya.com/p/turfgeographyclub</link><description>&lt;p&gt;
	&lt;p&gt;&lt;a href="http://www.turfgeographyclub.com"&gt;Turf Geography Club&lt;/a&gt; is an 8-bit game mashup of Foursquare and Monopoly for iPhone. Released a few days ago on the App Store, it's an extremely polished game, with little to complain about.&lt;/p&gt;

&lt;p&gt;The art was primarily done by meticulous Turf Geography Club founder Michael Tseng. Done in the oh so common 8-bit style, it's not even the art quality and attention to detail that stand out the most about this app; it's the tremendous quantity of art that was created for the game. As far as I know, every single Foursquare venue category has its own special (animated) art. And Foursquare &lt;a href="http://aboutfoursquare.com/foursquare-categories/"&gt;has tons of venue categories&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Gameplay is fun -- it's pretty much what you would expect of a Monopoly-inspired location-based game. Check in to locations, earn coins and experience, add floors to your buildings, and collect rent. That said, it brings back the feeling you first had when you started checking in and earning badges on Foursquare. It's now fun to check in again. Time will tell if this game continues to be fun in the long term, though.&lt;/p&gt;

&lt;p&gt;If you have a chance, download Turf on the App Store &lt;a href="http://itunes.apple.com/us/app/turf-geography-club/id515839839?ls=1&amp;mt=8"&gt;here&lt;/a&gt;. It's free and worth downloading if not just to see what an extremely polished game can look like.&lt;/p&gt;

&lt;p&gt;P.S. Check out their great introduction video, it's one of the best I've ever seen for a game release:&lt;/p&gt;

&lt;iframe src="http://player.vimeo.com/video/39023035?portrait=0&amp;amp;color=ffffce" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Wed, 08 Aug 2012 05:34:07 +0000</pubDate><guid>http://bradya.com/p/turfgeographyclub</guid></item><item><title>Why I Stopped Playing Diablo 3</title><link>http://bradya.com/p/whyistoppedplayingd3</link><description>&lt;p&gt;
	&lt;p&gt;After about a month and a half of pretty hardcore play, I'm finished with Diablo 3.&lt;/p&gt;

&lt;p&gt;Blizzard made a very good game, getting a &lt;a href="http://www.ign.com/games/diablo-iii/pc-714955"&gt;9.5 on IGN,&lt;/a&gt; &lt;a href="http://www.joystiq.com/2012/05/21/diablo-3-review-hitting-the-jackpot/"&gt;5 stars on Joystiq,&lt;/a&gt; and numerous other positive reviews.&lt;/p&gt;

&lt;p&gt;Unfortunately for the slightly more hardcore gamers, Blizzard didn't create a sustainable end-game in Diablo 3. Once you've killed Diablo in Inferno, you've seen it all. The only thing left for you to do is to run the same content (slightly randomized) over and over, farming for better gear and higher numbers. This is fun for a while, but eventually gets old, as it did for me, and &lt;a href="http://www.youtube.com/watch?v=Aed55ZYRv4c"&gt;many&lt;/a&gt; &lt;a href="http://www.youtube.com/watch?v=bdwQ5aXOStQ"&gt;many&lt;/a&gt; others.&lt;/p&gt;

&lt;p&gt;In total, I made over $500 on the Real Money Auction House - mainly from selling my normal character's gear when I started playing Hardcore.&lt;/p&gt;

&lt;p&gt;I ended up dying in Hardcore on my 60 Barb to Inferno Belial - phase 3. With about 5% left, I knew I was close to enrage, so I went back to DPS before a pool phase ended, and he spawned 3+ pools under me. I chose (fatally) to stay and pop potions and DPS, and died gloriously in green poison explosions. Fortunately, I was relieved instead of sad - I no longer had any reason to continue farming the same content over and over.&lt;/p&gt;

&lt;p&gt;Here's a screenshot of my demise, from Sunday.&lt;/p&gt;

&lt;a href="https://s3.amazonaws.com/bradya/img/ss-big.png"&gt;&lt;img src="https://s3.amazonaws.com/bradya/img/ss.png" alt="Dead to Belial in Inferno Hardcore"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Tue, 03 Jul 2012 21:53:22 +0000</pubDate><guid>http://bradya.com/p/whyistoppedplayingd3</guid></item><item><title>Blog Updates</title><link>http://bradya.com/p/blogupdates</link><description>&lt;p&gt;
	&lt;p&gt;Just updated the blog with the following features:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;Sidebar beautification + font fixes&lt;/li&gt;
    &lt;li&gt;Beta feeds via &lt;a href="/rss"&gt;RSS&lt;/a&gt; and &lt;a href="/atom"&gt;Atom&lt;/a&gt;&lt;/li&gt;
    &lt;li&gt;Permalinks and external links&lt;/li&gt;
    &lt;li&gt;Main page limited to 5 posts&lt;/li&gt;
    &lt;li&gt;The ability to hold posts until a specified date&lt;/li&gt;
&lt;/ul&gt;
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Tue, 26 Jun 2012 03:31:20 +0000</pubDate><guid>http://bradya.com/p/blogupdates</guid></item><item><title>Pocket Planes</title><link>http://bradya.com/p/pocketplanes</link><description>&lt;p&gt;
	&lt;p&gt;Released last week, Pocket Planes is the follow-up to Tiny Tower by NimbleBit. Tiny Tower won the App Store's 2011 Game of the Year - so anticipation for this game was at an all-time high.&lt;/p&gt;

&lt;p&gt;Fortunately, NimbleBit has surpassed Tiny Tower in every way with their latest release. I'm already hooked - my airline is level 9, and I've got a long way to go.&lt;/p&gt;

&lt;p&gt;Download Pocket Planes &lt;a href="http://itunes.apple.com/us/app/pocket-planes/id491994942?mt=8"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Mon, 25 Jun 2012 05:00:00 +0000</pubDate><guid>http://bradya.com/p/pocketplanes</guid></item><item><title>First Sale on the Diablo 3 RMAH</title><link>http://bradya.com/p/firstsaleonthediablo3rmah</link><description>&lt;p&gt;
	&lt;p&gt;The Diablo 3 Real Money Auction House went up on Tuesday. Since I've been playing Hardcore (completely separate gold, inventory, and characters), I listed all of my normal character's gear for sale.&lt;/p&gt;

&lt;p&gt;One of my rings (which wasn't very good) sold for $195 USD ($1 cut taken by Blizzard).&lt;/p&gt;
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Mon, 25 Jun 2012 05:00:00 +0000</pubDate><guid>http://bradya.com/p/firstsaleonthediablo3rmah</guid></item><item><title>60 in Diablo 3 Hardcore</title><link>http://bradya.com/p/60indiablo3hardcore</link><description>&lt;p&gt;
	&lt;p&gt;Decided a few weeks ago to give D3 hardcore a try. The state of the auction house in softcore is pretty miserable.&lt;/p&gt;

&lt;p&gt;Two of us hit 60 on our first try...hopefully more to come.&lt;/p&gt;
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Mon, 25 Jun 2012 05:00:00 +0000</pubDate><guid>http://bradya.com/p/60indiablo3hardcore</guid></item><item><title>How to Be an Indie Game Developer</title><link>http://bradya.com/p/howtobeanindiegamedeveloper</link><description>&lt;p&gt;
	&lt;a href="http://www.mode7games.com/blog/2012/06/12/how-to-be-an-indie-game-developer/"&gt;Paul Taylor from Mode 7 Games&lt;/a&gt;:

&lt;blockquote&gt;
&lt;p&gt;There are three ways to learn game design; I’ve put these in descending order of efficacy:&lt;p&gt;

&lt;p&gt;1.) Make games, then watch people playing your games&lt;/p&gt;
&lt;p&gt;[GREAT BIG GAP]&lt;/p&gt;
&lt;p&gt;2.) Play other games analytically&lt;/p&gt;
&lt;p&gt;3.) Study game design theory&lt;/p&gt;
&lt;/blockquote&gt;

Check out Paul's _ensnare_ chiptune project &lt;a href="http://soundcloud.com/ensnare-1/ensnare-live-mix-jan-2012"&gt;here&lt;/a&gt;, worth a listen.
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Mon, 25 Jun 2012 05:00:00 +0000</pubDate><guid>http://bradya.com/p/howtobeanindiegamedeveloper</guid></item><item><title>iOS 6</title><link>http://bradya.com/p/ios6</link><description>&lt;p&gt;
	Features I'm most excited about:&lt;br&gt;
&lt;br&gt;
- &lt;a href="http://www.theverge.com/2012/6/11/3078500/apple-wwdc-ios-6-do-not-disturb"&gt;Do Not Disturb&lt;/a&gt; - this is something no one was talking about, but it's a life changer for a lot of people&lt;br&gt;&lt;br&gt;
- Game Center Challenges&lt;br&gt;&lt;br&gt;
- Tons of new Siri commands, including the ability to launch apps. No more searching for that app stuffed in a folder on page 5 of Springboard&lt;br&gt;&lt;br&gt;
- Apple Maps - high risk, high reward for Apple. There's a pretty significant chance people will be crying for a return to Google Maps once iOS 6 is out - unless Apple can do this one right
&lt;/p&gt;</description><author>brady.archambo+blog@gmail.com (Brady Archambo)</author><pubDate>Mon, 25 Jun 2012 05:00:00 +0000</pubDate><guid>http://bradya.com/p/ios6</guid></item></channel></rss>