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    <title>Business &amp; Games: The Blog</title>
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   <id>tag:www.businessandgames.com,2009:/blog/8</id>
    <link rel="service.post" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8" title="Business &amp; Games: The Blog" />
    <updated>2009-07-02T22:12:36Z</updated>
    <subtitle>The essential read on advergaming, serious games, virtual worlds and other ways to combine games and business</subtitle>
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<link rel="self" href="http://feeds.feedburner.com/businessandgames" type="application/atom+xml" /><feedburner:emailServiceId>businessandgames</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><entry>
    <title>Video Games Make You Smarter... Really!</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/l2iCQ7xySkM/video_games_make_you_smarter_r.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5702" title="Video Games Make You Smarter... Really!" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5702</id>
    
<updated>Thu, 02 Jul 2009 00:10:04 +0100</updated>
    <published>2009-07-01T22:10:04Z</published>

    
    <summary>by: Roger DooleyCan video games make you a better air traffic controller? How about a better surgeon? And, for the huge demographic bubble of baby boomers, can video games keep you cognitively sharp into old age?...</summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;by:&lt;a href="../../../../../?p=contributors&amp;id=9"&gt; Roger Dooley&lt;/a&gt;&lt;/p&gt;&lt;div class="entry-body"&gt;&lt;p&gt;Can video games make you a better air traffic controller? How about a better surgeon? And, for the huge demographic bubble of baby boomers, can video games keep you cognitively sharp into old age?&lt;/p&gt;&lt;/div&gt;

        
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&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=l2iCQ7xySkM:LY0X-z4PuwU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=l2iCQ7xySkM:LY0X-z4PuwU:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=l2iCQ7xySkM:LY0X-z4PuwU:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=l2iCQ7xySkM:LY0X-z4PuwU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=l2iCQ7xySkM:LY0X-z4PuwU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=l2iCQ7xySkM:LY0X-z4PuwU:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=l2iCQ7xySkM:LY0X-z4PuwU:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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<feedburner:origLink>http://www.businessandgames.com/blog/2009/07/video_games_make_you_smarter_r.html</feedburner:origLink></entry>

<entry>
    <title>Ethics in Viral Marketing</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/-52ZI9tCobY/ethics_in_viral_marketing.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5639" title="Ethics in Viral Marketing" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5639</id>
    
<updated>Tue, 09 Jun 2009 02:30:53 +0100</updated>
    <published>2009-06-09T00:30:53Z</published>

    
    <summary>by: Taylan KadayifciogluIt really bothers me when news like this shows us that people still don't quite understand what viral marketing is and what it is not. One might say a publicity stunt is not viral marketing. That argument, however,...</summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;by: &lt;a href="http://www.futurelab.net/?p=contributors&amp;id=67"&gt;Taylan Kadayifcioglu&lt;/a&gt;&lt;/p&gt;&lt;p&gt;It really bothers me when &lt;a href="http://www.gamesindustry.biz/articles/ea-admits-dantes-protest-was-a-stunt"&gt;news like this&lt;/a&gt; shows us that people still don't quite understand what viral marketing is and what it is not. One might say a publicity stunt is not viral marketing. That argument, however, would not have been helped by the fact that it was a viral marketing agency staging all this and that they got media outlets reporting on it as real news.&lt;/p&gt;

        
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&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=-52ZI9tCobY:EdIoMcF7IFc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=-52ZI9tCobY:EdIoMcF7IFc:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=-52ZI9tCobY:EdIoMcF7IFc:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=-52ZI9tCobY:EdIoMcF7IFc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=-52ZI9tCobY:EdIoMcF7IFc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=-52ZI9tCobY:EdIoMcF7IFc:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=-52ZI9tCobY:EdIoMcF7IFc:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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<feedburner:origLink>http://www.businessandgames.com/blog/2009/06/ethics_in_viral_marketing.html</feedburner:origLink></entry>

<entry>
    <title>Project Natal - MS Brings Motion Control to XBox 360</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/LHuNayGzQZY/project_natal_ms_brings_motion.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5625" title="Project Natal - MS Brings Motion Control to XBox 360" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5625</id>
    
<updated>Wed, 03 Jun 2009 23:08:36 +0100</updated>
    <published>2009-06-03T21:08:36Z</published>

    
    <summary>by: David PolinchockThe long rumored motion controller for the XBox 360 was announced yesterday and so far everyone seems pretty psyched with it. Much like our AudienceGames In-Cinema Experience, they are using motion capture to make you the game controller....</summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;by: &lt;a href="http://www.futurelab.net/?p=contributors&amp;id=10"&gt;David Polinchock&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The long rumored motion controller for the XBox 360 was announced yesterday and so far everyone seems pretty psyched with it. Much like our &lt;a target="_blank" title="Brand Experience Lab -- AudienceGames In-Cinema Experience" href="http://brandexperiencelab.org/audiencegames.html"&gt;AudienceGames In-Cinema Experience&lt;/a&gt;, they are using motion capture to make you the game controller. Of course, Project Natal is a lot more advanced then what we've been doing in cinema, where we have look at a whole audience of people, and they also added facial &amp;amp; voice recognition, which should add some really cool experience options to what they're doing.&lt;/p&gt;

        
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&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=LHuNayGzQZY:vLNsii8-_qk:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=LHuNayGzQZY:vLNsii8-_qk:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=LHuNayGzQZY:vLNsii8-_qk:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=LHuNayGzQZY:vLNsii8-_qk:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=LHuNayGzQZY:vLNsii8-_qk:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=LHuNayGzQZY:vLNsii8-_qk:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=LHuNayGzQZY:vLNsii8-_qk:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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<feedburner:origLink>http://www.businessandgames.com/blog/2009/06/project_natal_ms_brings_motion.html</feedburner:origLink></entry>

<entry>
    <title>Augmented Reality Microsites: First Impressions</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/1a2t4Y_0cd8/augmented_reality_microsites_f.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5615" title="Augmented Reality Microsites: First Impressions" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5615</id>
    
<updated>Sat, 30 May 2009 20:54:25 +0100</updated>
    <published>2009-05-30T18:54:25Z</published>

    
    <summary>Since I got my webcam upgraded anyway, I thought I'd do a follow up on the Augmented Reality is The New Second Life post and spend a lunch break looking at a few recent implementations of augmented reality in promo...</summary>
    <author>
        <name>Ilya Vedrashko</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;Since I got my &lt;a href="http://adverlab.blogspot.com/2009/05/where-can-i-buy-webcam.html"&gt;webcam upgraded&lt;/a&gt; anyway, I thought I'd do a follow up on the &lt;a href="http://adverlab.blogspot.com/2009/05/augmented-reality-new-second-life.html"&gt;Augmented Reality is The New Second Life&lt;/a&gt; post and spend a lunch break looking at a few recent implementations of augmented reality in promo microsites.&lt;/p&gt;

        
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&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=1a2t4Y_0cd8:0zHuZjuLhAY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=1a2t4Y_0cd8:0zHuZjuLhAY:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=1a2t4Y_0cd8:0zHuZjuLhAY:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=1a2t4Y_0cd8:0zHuZjuLhAY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=1a2t4Y_0cd8:0zHuZjuLhAY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=1a2t4Y_0cd8:0zHuZjuLhAY:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=1a2t4Y_0cd8:0zHuZjuLhAY:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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<feedburner:origLink>http://www.businessandgames.com/blog/2009/05/augmented_reality_microsites_f.html</feedburner:origLink></entry>

<entry>
    <title>Augmented Reality Is the New Second Life</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/FUyVZFu3b08/augmented_reality_is_the_new_s.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5606" title="Augmented Reality Is the New Second Life" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5606</id>
    
<updated>Thu, 28 May 2009 01:09:41 +0100</updated>
    <published>2009-05-27T23:09:41Z</published>

    
    <summary><![CDATA[People have been comparing Twitter to Second Life, but I think &quot;augmented reality&quot; is a more accurate analogy, with most advertisers getting lured by the futuristic wow-factor, riding the hype cycle, and pretty much misunderstanding the potential of the medium....]]></summary>
    <author>
        <name>Ilya Vedrashko</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;People have been &lt;a href="http://www.clickz.com/3632175"&gt;comparing Twitter to Second Life&lt;/a&gt;, but I think &amp;quot;augmented reality&amp;quot; is a more accurate analogy, with most advertisers getting lured by the futuristic wow-factor, riding the &lt;a href="http://blog.futurelab.net/2008/08/media_history_through_gartner.html"&gt;hype cycle&lt;/a&gt;, and pretty much misunderstanding the potential of the medium. The &lt;i&gt;thing&lt;/i&gt; has officially entered the collective industry consciousness, too, now that &lt;a href="http://online.wsj.com/article/SB124329048020752259.html"&gt;WSJ picked it up&lt;/a&gt;.&lt;/p&gt;

        
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&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=FUyVZFu3b08:ewxyhey9dyM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=FUyVZFu3b08:ewxyhey9dyM:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=FUyVZFu3b08:ewxyhey9dyM:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=FUyVZFu3b08:ewxyhey9dyM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=FUyVZFu3b08:ewxyhey9dyM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=FUyVZFu3b08:ewxyhey9dyM:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=FUyVZFu3b08:ewxyhey9dyM:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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<feedburner:origLink>http://www.businessandgames.com/blog/2009/05/augmented_reality_is_the_new_s.html</feedburner:origLink></entry>

<entry>
    <title>Twitter (Adver)games</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/Vwq7iWSOtTo/twitter_advergames.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5592" title="Twitter (Adver)games" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5592</id>
    
<updated>Fri, 22 May 2009 23:30:00 +0100</updated>
    <published>2009-05-22T21:30:00Z</published>

    
    <summary>The ongoing puzzle at @Resistance2018 (promoting the new Terminator movie) is probably the first -- and excellent -- attempt at advergaming on Twitter, but I'm anxious to see how people will explore the potential of this new medium further. While...</summary>
    <author>
        <name>Ilya Vedrashko</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;The ongoing puzzle at &lt;a href="http://twitter.com/Resistance2018"&gt;@Resistance2018&lt;/a&gt; (promoting the new Terminator movie) is probably the first -- and excellent -- attempt at advergaming on Twitter, but I'm anxious to see how people will explore the potential of this new medium further. While Resistance2018 is not really an ARG, it's easy to see how Twitter will become another tool for ARG gamemasters, like those behind the new &lt;a href="http://lost.cubit.net/forum/index.php?topic=9617.msg549078"&gt;rumored&lt;/a&gt;&lt;i&gt; &lt;/i&gt;(but possibly unofficial) &lt;i&gt;Lost&lt;/i&gt; game unfolding over at &lt;a href="https://twitter.com/Simeonhobbes"&gt;@Simeonhobbes&lt;/a&gt;.&lt;/p&gt;

        
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&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=Vwq7iWSOtTo:NDplCyiQ4L4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=Vwq7iWSOtTo:NDplCyiQ4L4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=Vwq7iWSOtTo:NDplCyiQ4L4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=Vwq7iWSOtTo:NDplCyiQ4L4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=Vwq7iWSOtTo:NDplCyiQ4L4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=Vwq7iWSOtTo:NDplCyiQ4L4:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=Vwq7iWSOtTo:NDplCyiQ4L4:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
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<feedburner:origLink>http://www.businessandgames.com/blog/2009/05/twitter_advergames.html</feedburner:origLink></entry>

<entry>
    <title>Game Developer Submits Game of Resignation</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/icWNenfK8k4/game_developer_submits_game_of.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5541" title="Game Developer Submits Game of Resignation" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5541</id>
    
<updated>Fri, 01 May 2009 13:13:05 +0100</updated>
    <published>2009-05-01T11:13:05Z</published>

    
    <summary>A game developer submitted his resignation from a game dev shop by creating, what else, a game. (Play with arrow buttons). - via Facebook geek friends...</summary>
    <author>
        <name>Ilya Vedrashko</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;A game developer submitted his resignation from a game dev shop by creating, what else, a &lt;a href="http://www.farbs.org/Message.html"&gt;game&lt;/a&gt;. (Play with arrow buttons). &lt;br /&gt; - via Facebook geek friends&lt;/p&gt;

        
    &lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=icWNenfK8k4:fu6y9RzTl3Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=icWNenfK8k4:fu6y9RzTl3Y:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=icWNenfK8k4:fu6y9RzTl3Y:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=icWNenfK8k4:fu6y9RzTl3Y:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=icWNenfK8k4:fu6y9RzTl3Y:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=icWNenfK8k4:fu6y9RzTl3Y:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=icWNenfK8k4:fu6y9RzTl3Y:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/businessandgames/~4/icWNenfK8k4" height="1" width="1"/&gt;</content>

<feedburner:origLink>http://www.businessandgames.com/blog/2009/05/game_developer_submits_game_of.html</feedburner:origLink></entry>

<entry>
    <title>New Contributor - Taylan Kadayifcioglu [mini-interview inside]</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/L8htlhrMwz8/new_contributor_taylan_kadayif.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5527" title="New Contributor - Taylan Kadayifcioglu [mini-interview inside]" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5527</id>
    
<updated>Thu, 30 Apr 2009 17:45:23 +0100</updated>
    <published>2009-04-30T15:45:23Z</published>

    
    <summary><![CDATA[After a short B&amp;G break, we're back with a brand new contributor. Taylan Kadayifcioglu is young, is keen and writes mind-blowingly sharp posts on branding in video games. His posts are now available on business&amp;games and his own blog&nbsp; The...]]></summary>
    <author>
        <name>Alex Eperjessy</name>
        <uri>http://www.futurelab.net/?p=contributors&amp;id=23</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;After a short B&amp;amp;G break, we're back with a brand new contributor. &lt;a href="http://www.futurelab.net/?p=contributors&amp;id=67" target="_blank"&gt;Taylan Kadayifcioglu&lt;/a&gt; is young, is keen and writes mind-blowingly sharp posts on branding in video games. His posts are now available on business&amp;amp;games and his own blog&amp;nbsp; &lt;a target="_blank" href="http://thesellinggame.blogspot.com/"&gt;The Selling Game: A Quest to Innovate&lt;/a&gt;. Mini-interview with Taylan and article links after the jump.&lt;/p&gt;

        
    &lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=L8htlhrMwz8:ayAvR0PTSA4:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=L8htlhrMwz8:ayAvR0PTSA4:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=L8htlhrMwz8:ayAvR0PTSA4:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=L8htlhrMwz8:ayAvR0PTSA4:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=L8htlhrMwz8:ayAvR0PTSA4:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=L8htlhrMwz8:ayAvR0PTSA4:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=L8htlhrMwz8:ayAvR0PTSA4:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/businessandgames/~4/L8htlhrMwz8" height="1" width="1"/&gt;</content>

<feedburner:origLink>http://www.businessandgames.com/blog/2009/04/new_contributor_taylan_kadayif.html</feedburner:origLink></entry>

<entry>
    <title>Future of Marketing and Advertising... Is Gaming?</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/weLfkdZ6_0U/future_of_marketing_and_advert.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5525" title="Future of Marketing and Advertising... Is Gaming?" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5525</id>
    
<updated>Wed, 29 Apr 2009 14:30:37 +0100</updated>
    <published>2009-04-29T12:30:37Z</published>

    
    <summary>by: Taylan KadayifciogluI have exposed myself to a number of new ideas (and reminders of old ones) over the last week, all about the present and future of marketing and advertising; and they are beginning to converge nicely....</summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;by: &lt;a href="http://www.futurelab.net/?p=contributors&amp;id=67"&gt;Taylan Kadayifcioglu&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I have exposed myself to &lt;a href="http://blog.futurelab.net/2009/04/the_evolution_of_advertising.html"&gt;a number of new ideas (and reminders of old ones)&lt;/a&gt; over the last week, all about the present and future of marketing and advertising; and they are beginning to converge nicely.&lt;/p&gt;

        
    &lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=weLfkdZ6_0U:99i_fXzUZLA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=weLfkdZ6_0U:99i_fXzUZLA:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=weLfkdZ6_0U:99i_fXzUZLA:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=weLfkdZ6_0U:99i_fXzUZLA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=weLfkdZ6_0U:99i_fXzUZLA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=weLfkdZ6_0U:99i_fXzUZLA:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=weLfkdZ6_0U:99i_fXzUZLA:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/businessandgames/~4/weLfkdZ6_0U" height="1" width="1"/&gt;</content>

<feedburner:origLink>http://www.businessandgames.com/blog/2009/04/future_of_marketing_and_advert.html</feedburner:origLink></entry>

<entry>
    <title>OnLive Will Kick Your Ass! No, Seriously</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/AWpHhKCUvFU/onlive_will_kick_your_ass_no_s.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5497" title="OnLive Will Kick Your Ass! No, Seriously" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5497</id>
    
<updated>Mon, 13 Apr 2009 13:59:27 +0100</updated>
    <published>2009-04-13T11:59:27Z</published>

    
    <summary>by: Taylan KadayifciogluWill OnLive kill the console market? Will they put everyone out of business? Will they beat up your dad? Your mom?As you can probably tell from the prelude, this is going to be about the recently announced gaming...</summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;by: &lt;a href="http://www.futurelab.net/?p=contributors&amp;id=67"&gt;Taylan Kadayifcioglu&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Will OnLive kill the console market? Will they put everyone out of business? Will they beat up your dad? Your mom?&lt;/p&gt;&lt;p&gt;As you can probably tell from the prelude, this is going to be about the recently announced gaming platform OnLive and its fortunes. Since reading about it for the first time, I have lost count of the blog posts explaining to me and everyone else why OnLive will fail, crash, burn, cry in the rain, and possibly regret ever being born in the first place.&lt;/p&gt;

        
    &lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=AWpHhKCUvFU:JWolUBqQQ28:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=AWpHhKCUvFU:JWolUBqQQ28:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=AWpHhKCUvFU:JWolUBqQQ28:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=AWpHhKCUvFU:JWolUBqQQ28:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=AWpHhKCUvFU:JWolUBqQQ28:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=AWpHhKCUvFU:JWolUBqQQ28:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=AWpHhKCUvFU:JWolUBqQQ28:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/businessandgames/~4/AWpHhKCUvFU" height="1" width="1"/&gt;</content>

<feedburner:origLink>http://www.businessandgames.com/blog/2009/04/onlive_will_kick_your_ass_no_s.html</feedburner:origLink></entry>

<entry>
    <title>Why Game Devs Should Rethink Marketing: The Need for B2C Branding within B2B</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/91jmTCJZlWQ/why_game_devs_should_rethink_m.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5496" title="Why Game Devs Should Rethink Marketing: The Need for B2C Branding within B2B" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5496</id>
    
<updated>Fri, 10 Apr 2009 13:55:55 +0100</updated>
    <published>2009-04-10T11:55:55Z</published>

    
    <summary>by: Taylan KadayifciogluNow that it has been a while since my last branding related post, it is about time to put it all into perspective and think about what this means for a developer. To do that, I ask the...</summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;by: &lt;a href="http://www.futurelab.net/?p=contributors&amp;id=67"&gt;Taylan Kadayifcioglu&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now that it has been a while since &lt;a href="http://www.businessandgames.com/blog/2009/03/branding_in_video_games_compil.html"&gt;my last branding related post&lt;/a&gt;, it is about time to put it all into perspective and think about what this means for a developer. To do that, I ask the question:&lt;/p&gt; &lt;blockquote style="font-weight: bold; font-style: italic;"&gt;Is it possible that developers have been delegating/neglecting their marketing function a bit too much and unnecessarily, to the point of losing control over the value generated?&lt;/blockquote&gt;

        
    &lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=91jmTCJZlWQ:aTPGlkFqHaI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=91jmTCJZlWQ:aTPGlkFqHaI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=91jmTCJZlWQ:aTPGlkFqHaI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=91jmTCJZlWQ:aTPGlkFqHaI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=91jmTCJZlWQ:aTPGlkFqHaI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=91jmTCJZlWQ:aTPGlkFqHaI:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=91jmTCJZlWQ:aTPGlkFqHaI:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/businessandgames/~4/91jmTCJZlWQ" height="1" width="1"/&gt;</content>

<feedburner:origLink>http://www.businessandgames.com/blog/2009/04/why_game_devs_should_rethink_m.html</feedburner:origLink></entry>

<entry>
    <title>Tribalization, Socialized TV &amp; Games: Seriously</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/orb9gIdUCt4/tribalization_socialized_tv_ga.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5435" title="Tribalization, Socialized TV &amp; Games: Seriously" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5435</id>
    
<updated>Tue, 07 Apr 2009 15:49:12 +0100</updated>
    <published>2009-04-07T13:49:12Z</published>

    
    <summary><![CDATA[by: Gary HayesWith my Director of the Australian Laboratory for Advanced Media Production hat on I often front our workshops and seminars with a kind of&nbsp; &lsquo;trawl&rsquo; across the area being presented by specialist speakers. This means a rather high...]]></summary>
    <author>
        <name>Futurelab</name>
        <uri>http://www.futurelab.net</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;by: &lt;a href="http://www.futurelab.net/?p=contributors&amp;id=52"&gt;Gary Hayes&lt;/a&gt;&lt;/p&gt;&lt;p&gt;With my Director of the Australian &lt;a target="_blank" href="http://lamp.edu.au/"&gt;Laboratory for Advanced Media Production&lt;/a&gt; hat on I often front our workshops and seminars with a kind of&amp;nbsp; &amp;lsquo;trawl&amp;rsquo; across the area being presented by specialist speakers. This means a rather high level view of services, key examples and robust case studies that provide a foundation for the other speakers and also a taxonomy, a shared language, for any later workshop elements. There have been two in the last two weeks on TV 2.0 and Documentary 2.0: Serious Games and I have just put my slides up on slideshare - embedded below. The two below are an interesting pair.&lt;/p&gt;

        
    &lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=orb9gIdUCt4:IsewDhgLb_o:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=orb9gIdUCt4:IsewDhgLb_o:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=orb9gIdUCt4:IsewDhgLb_o:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=orb9gIdUCt4:IsewDhgLb_o:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=orb9gIdUCt4:IsewDhgLb_o:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=orb9gIdUCt4:IsewDhgLb_o:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=orb9gIdUCt4:IsewDhgLb_o:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/businessandgames/~4/orb9gIdUCt4" height="1" width="1"/&gt;</content>

<feedburner:origLink>http://www.businessandgames.com/blog/2009/04/tribalization_socialized_tv_ga.html</feedburner:origLink></entry>

<entry>
    <title>IBM Service Management Serious Game</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/7nrlHe9Cawg/ibm_service_management_serious.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5436" title="IBM Service Management Serious Game" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5436</id>
    
<updated>Wed, 01 Apr 2009 15:56:37 +0100</updated>
    <published>2009-04-01T13:56:37Z</published>

    
    <summary>Serious Games changing the way we work and playThe IBM Service Management Virtual Simulator (IBM V Sim) is an immersive learning game where players learn through a variety of hands-on sessions, experiencing issues affecting service management and corporate profitability in...</summary>
    <author>
        <name>Eliane Alhadeff</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;span class="mt-enclosure mt-enclosure-image" style="display: inline;"&gt;&lt;p style="text-align: center;"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;&lt;b&gt;Serious Games changing the way we work and play&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;img height="176" width="339" alt="IBM_VSIM1_EA.jpg" src="http://www.businessandgames.com/blog/IBM_VSIM1_EA.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" /&gt;&lt;/form&gt;&lt;p&gt;The&lt;b&gt; IBM Service Management Virtual Simulator (IBM V Sim)&lt;/b&gt; is an immersive learning game where players learn through a variety of hands-on sessions, experiencing issues affecting service management and corporate profitability in a simulated, virtual organization.&lt;/p&gt;

        
    &lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=7nrlHe9Cawg:nx2MQFjH9SI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=7nrlHe9Cawg:nx2MQFjH9SI:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=7nrlHe9Cawg:nx2MQFjH9SI:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=7nrlHe9Cawg:nx2MQFjH9SI:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=7nrlHe9Cawg:nx2MQFjH9SI:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=7nrlHe9Cawg:nx2MQFjH9SI:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=7nrlHe9Cawg:nx2MQFjH9SI:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/businessandgames/~4/7nrlHe9Cawg" height="1" width="1"/&gt;</content>

<feedburner:origLink>http://www.businessandgames.com/blog/2009/04/ibm_service_management_serious.html</feedburner:origLink></entry>

<entry>
    <title>Live From GDC: Serious Games Emerging Trends</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/TZhfSD7_E3g/live_from_gdc_serious_games_em.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5402" title="Live From GDC: Serious Games Emerging Trends" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5402</id>
    
<updated>Mon, 30 Mar 2009 01:23:05 +0100</updated>
    <published>2009-03-29T23:23:05Z</published>

    
    <summary><![CDATA[The response to current market challenges reported by several presenters at the GDC&rsquo;s Serious Games Summit, due to its high degree of commonality, could eventually configure emerging trends for the segment....]]></summary>
    <author>
        <name>Eliane Alhadeff</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p&gt;The response to current market challenges reported by several presenters at the GDC&amp;rsquo;s Serious Games Summit, due to its high degree of commonality, could eventually configure emerging trends for the segment.&lt;/p&gt;

        
    &lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=TZhfSD7_E3g:65Yhqqa4bQE:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=TZhfSD7_E3g:65Yhqqa4bQE:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=TZhfSD7_E3g:65Yhqqa4bQE:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=TZhfSD7_E3g:65Yhqqa4bQE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=TZhfSD7_E3g:65Yhqqa4bQE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=TZhfSD7_E3g:65Yhqqa4bQE:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=TZhfSD7_E3g:65Yhqqa4bQE:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/businessandgames/~4/TZhfSD7_E3g" height="1" width="1"/&gt;</content>

<feedburner:origLink>http://www.businessandgames.com/blog/2009/03/live_from_gdc_serious_games_em.html</feedburner:origLink></entry>

<entry>
    <title>Live From GDC: Serious Games Connection 2010?</title>
    <link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/businessandgames/~3/ueM048yDJXE/live_from_gdc_serious_games_co.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.futurelab.net/mt/mt-atom.cgi/weblog/blog_id=8/entry_id=5404" title="Live From GDC: Serious Games Connection 2010?" />
    <id>tag:www.businessandgames.com,2009:/blog//8.5404</id>
    
<updated>Sat, 28 Mar 2009 22:33:53 +0100</updated>
    <published>2009-03-28T21:33:53Z</published>

    
    <summary>Following my previous post Live From GDC: Are Serious Games and Corporate Customers In Sync?, and having realized that Serious Games and Work-For-Hire have become practically entwined, I've started to explore the possibility of having Serious Games booths added to...</summary>
    <author>
        <name>Eliane Alhadeff</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.businessandgames.com/blog/">
        &lt;p align="left"&gt;Following my previous post &lt;a href="http://elianealhadeff.blogspot.com/2009/03/live-from-gdc-are-serious-games-and.html"&gt;Live From GDC: Are Serious Games and Corporate Customers In Sync&lt;/a&gt;?, and having realized that Serious Games and Work-For-Hire have become practically entwined, I've started to explore the possibility of having Serious Games booths added to Game Connection, from 2010 onwards.&lt;/p&gt;

        
    &lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=ueM048yDJXE:FUGRzHvYx3w:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=ueM048yDJXE:FUGRzHvYx3w:F7zBnMyn0Lo"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=ueM048yDJXE:FUGRzHvYx3w:F7zBnMyn0Lo" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=ueM048yDJXE:FUGRzHvYx3w:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?i=ueM048yDJXE:FUGRzHvYx3w:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=ueM048yDJXE:FUGRzHvYx3w:Gu391qSwH_A"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=Gu391qSwH_A" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/businessandgames?a=ueM048yDJXE:FUGRzHvYx3w:UT3xtbGYFzA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/businessandgames?d=UT3xtbGYFzA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/businessandgames/~4/ueM048yDJXE" height="1" width="1"/&gt;</content>

<feedburner:origLink>http://www.businessandgames.com/blog/2009/03/live_from_gdc_serious_games_co.html</feedburner:origLink></entry>

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