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<channel>
	<title>Cg Blog</title>
	
	<link>http://www.cg-blog.com</link>
	<description>Just another WordPress site</description>
	<lastBuildDate>Thu, 17 May 2012 08:06:37 +0000</lastBuildDate>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/cg-blog/iWYe" /><feedburner:info uri="cg-blog/iwye" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>cg-blog/iWYe</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>DELICATE ROOM – Full Training</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/pc06vBXmA9M/delicate-room-training.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/05/13/delicate-room-training.htm#comments</comments>
		<pubDate>Sun, 13 May 2012 10:48:22 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Trainings]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1673</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NURut0BTNQvxBufZMoJO_a6PRL8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NURut0BTNQvxBufZMoJO_a6PRL8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NURut0BTNQvxBufZMoJO_a6PRL8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NURut0BTNQvxBufZMoJO_a6PRL8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;In this training we analyze "Delicate Room", In a room with a small window, natural and artificial lights need to be mixed. Also learn how to manage carpets, floors, curtains. Recover overexposures without render again.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/pc06vBXmA9M" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/05/13/delicate-room-training.htm/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/05/13/delicate-room-training.htm</feedburner:origLink></item>
		<item>
		<title>70′S STYLE – Full Training</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/wfDvFbiN10M/70s-style-full-training.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/05/09/70s-style-full-training.htm#comments</comments>
		<pubDate>Wed, 09 May 2012 09:19:41 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Trainings]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1689</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9G-y-2gxfENeIqT46f_xvLZ7i30/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9G-y-2gxfENeIqT46f_xvLZ7i30/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9G-y-2gxfENeIqT46f_xvLZ7i30/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9G-y-2gxfENeIqT46f_xvLZ7i30/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;In this training we will analyze “70's Style Room". In this scene we use a Studio Light, using 3 V-Ray Lights as: primary, secondary and reflecion light. Also learn V-Ray materials and especially Dof effect with V-Ray Physical Camera.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/wfDvFbiN10M" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/05/09/70s-style-full-training.htm/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/05/09/70s-style-full-training.htm</feedburner:origLink></item>
		<item>
		<title>RUSTY NAILS – Full Training</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/0ud6iHPrHoo/rusty-nails-full-training.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/05/08/rusty-nails-full-training.htm#comments</comments>
		<pubDate>Tue, 08 May 2012 17:23:18 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Trainings]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1694</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZCP_St__P6bs-wE88Cnc9-eCuaA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZCP_St__P6bs-wE88Cnc9-eCuaA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZCP_St__P6bs-wE88Cnc9-eCuaA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZCP_St__P6bs-wE88Cnc9-eCuaA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;This training is a really simple situation about Light Balance. These conditions are the best to study different things: how to use HDRI, create nice reflections, produce a  perfect bump, apply V-Ray Lens Effect.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/0ud6iHPrHoo" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/05/08/rusty-nails-full-training.htm/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/05/08/rusty-nails-full-training.htm</feedburner:origLink></item>
		<item>
		<title>Final render – Sandwiching technique</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/e_c1_meMchI/sandwiching-technique-photoshop.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/05/08/sandwiching-technique-photoshop.htm#comments</comments>
		<pubDate>Tue, 08 May 2012 08:56:55 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Post Production]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1664</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/M1vynsebh8wDnwAvEkkVg8_ZXTc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/M1vynsebh8wDnwAvEkkVg8_ZXTc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/M1vynsebh8wDnwAvEkkVg8_ZXTc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/M1vynsebh8wDnwAvEkkVg8_ZXTc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;As you can see the curtain is totally overexposed, that means a flat white on a big surface. Here a trick to solve the problem in 2mins, without render again.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/e_c1_meMchI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/05/08/sandwiching-technique-photoshop.htm/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/05/08/sandwiching-technique-photoshop.htm</feedburner:origLink></item>
		<item>
		<title>Materials: Floor, Curtain and Carpets</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/tl3yKpnEWM0/floor-curtain-carpet.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/05/07/floor-curtain-carpet.htm#comments</comments>
		<pubDate>Mon, 07 May 2012 16:13:56 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Materials]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1655</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/1Pz5CvNZGWCwIMSmS58fqdoC86Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1Pz5CvNZGWCwIMSmS58fqdoC86Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/1Pz5CvNZGWCwIMSmS58fqdoC86Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1Pz5CvNZGWCwIMSmS58fqdoC86Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;In this lesson I'll show you how manage some special materials present in this scene: Floor, Curtain and Carpet, using a great model, vray2sided materials and hair ad fur.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/tl3yKpnEWM0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/05/07/floor-curtain-carpet.htm/feed</wfw:commentRss>
		<slash:comments>19</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/05/07/floor-curtain-carpet.htm</feedburner:origLink></item>
		<item>
		<title>Creating Photorealistic Floors</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/t7ImAOhgxRE/floor-generator.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/04/30/floor-generator.htm#comments</comments>
		<pubDate>Mon, 30 Apr 2012 13:07:10 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[plugin]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1634</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6aQSr9ILyOQvafLFUpI6TrJS7dk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6aQSr9ILyOQvafLFUpI6TrJS7dk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6aQSr9ILyOQvafLFUpI6TrJS7dk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6aQSr9ILyOQvafLFUpI6TrJS7dk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;A flat plane with a texture is not the best to get a really photorealistic floor. In this lesson you'll see how to create photorealistic 3d floors using FloorGenerator - FREE POST&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/t7ImAOhgxRE" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/04/30/floor-generator.htm/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/04/30/floor-generator.htm</feedburner:origLink></item>
		<item>
		<title>Delicate Room – Light Balance</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/VLLYYuWjKSg/delicate-room-light-balance.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/04/24/delicate-room-light-balance.htm#comments</comments>
		<pubDate>Tue, 24 Apr 2012 18:30:44 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Light Balance]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1570</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5dAC2uGUJxjfJXefI9vKUwcwDzc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5dAC2uGUJxjfJXefI9vKUwcwDzc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/5dAC2uGUJxjfJXefI9vKUwcwDzc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5dAC2uGUJxjfJXefI9vKUwcwDzc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;The light decay quickly in interiors, that means in 2-3 meters the scene will get dark. To compensate this problem we need to add  more lights supporting the natural light.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/VLLYYuWjKSg" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/04/24/delicate-room-light-balance.htm/feed</wfw:commentRss>
		<slash:comments>36</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/04/24/delicate-room-light-balance.htm</feedburner:origLink></item>
		<item>
		<title>Nails – Rusty material and V-Ray Lens effect.</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/yt8jaR-th50/rusty-material-vray-lens-effect.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/04/17/rusty-material-vray-lens-effect.htm#comments</comments>
		<pubDate>Tue, 17 Apr 2012 17:22:04 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Materials]]></category>
		<category><![CDATA[Post Production]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1536</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZEUao8SaGoeMbpFp6tjJm-NoFk4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZEUao8SaGoeMbpFp6tjJm-NoFk4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZEUao8SaGoeMbpFp6tjJm-NoFk4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZEUao8SaGoeMbpFp6tjJm-NoFk4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;In this lesson we will simulate rusty material, use cutout filter for perfect bump effect and learn how to use V-Ray Lens Effect to add a photorealistic bloom.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/yt8jaR-th50" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/04/17/rusty-material-vray-lens-effect.htm/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/04/17/rusty-material-vray-lens-effect.htm</feedburner:origLink></item>
		<item>
		<title>Nails – Light balance and Reflections</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/IWn2QceSHXk/nails-lighting-reflections.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/04/09/nails-lighting-reflections.htm#comments</comments>
		<pubDate>Mon, 09 Apr 2012 12:47:02 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Light Balance]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1508</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OXkZvJO57jI5BePEkfQZxhfkXYg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OXkZvJO57jI5BePEkfQZxhfkXYg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OXkZvJO57jI5BePEkfQZxhfkXYg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OXkZvJO57jI5BePEkfQZxhfkXYg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;In this lesson we will talk about create global lighting with an Hdri, basic metal chrome for Nails, fix black splotches and how to create amazing highlights with a V-Ray Light.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/IWn2QceSHXk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/04/09/nails-lighting-reflections.htm/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/04/09/nails-lighting-reflections.htm</feedburner:origLink></item>
		<item>
		<title>Nails – How to randomly place objects in a few seconds.</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/bZ4MZDfSP_4/rayfire-objects.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/04/03/rayfire-objects.htm#comments</comments>
		<pubDate>Tue, 03 Apr 2012 11:42:40 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[3d model]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1498</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/U9jAp5Ytj7WsVsKxL0MCSgfAwXU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/U9jAp5Ytj7WsVsKxL0MCSgfAwXU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/U9jAp5Ytj7WsVsKxL0MCSgfAwXU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/U9jAp5Ytj7WsVsKxL0MCSgfAwXU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Placing objects randomly is really time consuming, and also it isn't artistic. So we need to find a way to do it as fast as possible: we can easily do it with RayFire.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/bZ4MZDfSP_4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/04/03/rayfire-objects.htm/feed</wfw:commentRss>
		<slash:comments>22</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/04/03/rayfire-objects.htm</feedburner:origLink></item>
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