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	<title>Cg Blog</title>
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	<link>https://www.cg-blog.com</link>
	<description>Learn V-Ray with a V-Ray Licensed Instructor.</description>
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		<title>Chaos Vantage &#8211; Animate your Scenes</title>
		<link>https://www.cg-blog.com/index.php/2025/02/11/chaos-vantage.htm</link>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Tue, 11 Feb 2025 10:17:30 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2481</guid>

					<description><![CDATA[<p>It is an extraordinary software produced by Chaos &#8211; Vantage is its name! It allows you to generate high-impact photographic renderings using pure real-time ray tracing, starting from scenes set up with V-Ray and Corona files. To achieve these results, the technology used is from NVIDIA, which enables outcomes that far surpass the quality of [&#8230;]</p>
The post <a href="https://www.cg-blog.com/index.php/2025/02/11/chaos-vantage.htm">Chaos Vantage – Animate your Scenes</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
		
		
			</item>
		<item>
		<title>Reset 3ds Max (user settings)</title>
		<link>https://www.cg-blog.com/index.php/2015/10/26/reset-3ds-max-user-settings.htm</link>
					<comments>https://www.cg-blog.com/index.php/2015/10/26/reset-3ds-max-user-settings.htm#respond</comments>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Mon, 26 Oct 2015 13:52:14 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2448</guid>

					<description><![CDATA[<p>Suddenly my 3ds Max 2014 crashed 3 days ago! 3 days instialling any update when the solution was so simple&#8230; SOLUTION Remove the folder for the specific version of 3ds Max.The next time you start 3ds Max it will create this folder again with the default values. Under the 3dsMax or 3dsMaxDesign folder there will [&#8230;]</p>
The post <a href="https://www.cg-blog.com/index.php/2015/10/26/reset-3ds-max-user-settings.htm">Reset 3ds Max (user settings)</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Shawn Kelly from ILM, in Europe for a special Masterclass!</title>
		<link>https://www.cg-blog.com/index.php/2014/05/19/character-creature-masterclass.htm</link>
					<comments>https://www.cg-blog.com/index.php/2014/05/19/character-creature-masterclass.htm#respond</comments>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Mon, 19 May 2014 12:05:59 +0000</pubDate>
				<category><![CDATA[Vfx - Visual Effects]]></category>
		<category><![CDATA[3d Animation]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2408</guid>

					<description><![CDATA[<p>For the first time in Italy Shawn Kelly with his Masterclass: Lead Animator at Industrial Light &#038; Magic, and Co-Founder of Animation Mentor!</p>
The post <a href="https://www.cg-blog.com/index.php/2014/05/19/character-creature-masterclass.htm">Shawn Kelly from ILM, in Europe for a special Masterclass!</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
					<wfw:commentRss>https://www.cg-blog.com/index.php/2014/05/19/character-creature-masterclass.htm/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Gravity &#8211; Making of</title>
		<link>https://www.cg-blog.com/index.php/2013/11/18/gravity-making-vray-interior.htm</link>
					<comments>https://www.cg-blog.com/index.php/2013/11/18/gravity-making-vray-interior.htm#respond</comments>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Mon, 18 Nov 2013 22:21:29 +0000</pubDate>
				<category><![CDATA[V-Ray Materials]]></category>
		<category><![CDATA[V-Ray Tutorials]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2390</guid>

					<description><![CDATA[<p>Let's investigate how I simply created this image, using a rigorous photographic approach --> [ <a href="http://www.learnvray.com/vray-interior/" title="vray interior">CLICK HERE</a> ]</p>
The post <a href="https://www.cg-blog.com/index.php/2013/11/18/gravity-making-vray-interior.htm">Gravity – Making of</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Looking for an&#8230; english voice!</title>
		<link>https://www.cg-blog.com/index.php/2013/10/29/looking-for-an-english-voice.htm</link>
					<comments>https://www.cg-blog.com/index.php/2013/10/29/looking-for-an-english-voice.htm#respond</comments>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Tue, 29 Oct 2013 16:26:35 +0000</pubDate>
				<category><![CDATA[Free]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2385</guid>

					<description><![CDATA[<p>We are planning to create more and more training about vray, modeling ecc... for this we are looking for an "english voice" to dub the video lessons.</p>
The post <a href="https://www.cg-blog.com/index.php/2013/10/29/looking-for-an-english-voice.htm">Looking for an… english voice!</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Gamma 1.0 for output in Max 2014</title>
		<link>https://www.cg-blog.com/index.php/2013/06/08/gamma10-max2014.htm</link>
					<comments>https://www.cg-blog.com/index.php/2013/06/08/gamma10-max2014.htm#comments</comments>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 17:12:25 +0000</pubDate>
				<category><![CDATA[V-Ray Tutorials]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2367</guid>

					<description><![CDATA[<p>This trouble of Max 2014 adding gamma 2.2 when saving in JPG made me think about.. and I found this interesting super-easy solution!</p>
The post <a href="https://www.cg-blog.com/index.php/2013/06/08/gamma10-max2014.htm">Gamma 1.0 for output in Max 2014</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
					<wfw:commentRss>https://www.cg-blog.com/index.php/2013/06/08/gamma10-max2014.htm/feed</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
			</item>
		<item>
		<title>Evaluate gamma compensation at a glance!</title>
		<link>https://www.cg-blog.com/index.php/2013/06/08/gamma-glace.htm</link>
					<comments>https://www.cg-blog.com/index.php/2013/06/08/gamma-glace.htm#comments</comments>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 12:54:40 +0000</pubDate>
				<category><![CDATA[V-Ray Tutorials]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2363</guid>

					<description><![CDATA[<p>Can we evaluate if gamma compensation has been applied correctly, knowing the color and texture objectively? Yes, let's see how with some simple examples.</p>
The post <a href="https://www.cg-blog.com/index.php/2013/06/08/gamma-glace.htm">Evaluate gamma compensation at a glance!</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
					<wfw:commentRss>https://www.cg-blog.com/index.php/2013/06/08/gamma-glace.htm/feed</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Motion blur &#8211; It&#8217;s all about balancing</title>
		<link>https://www.cg-blog.com/index.php/2013/04/11/vray-motion-blur.htm</link>
					<comments>https://www.cg-blog.com/index.php/2013/04/11/vray-motion-blur.htm#comments</comments>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Thu, 11 Apr 2013 09:53:51 +0000</pubDate>
				<category><![CDATA[V-Ray Tutorials]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2344</guid>

					<description><![CDATA[<p>Motion blur is due to rapid movement or long exposure: let's  try to verify if V-Ray is so real as they say.</p>
The post <a href="https://www.cg-blog.com/index.php/2013/04/11/vray-motion-blur.htm">Motion blur – It’s all about balancing</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
					<wfw:commentRss>https://www.cg-blog.com/index.php/2013/04/11/vray-motion-blur.htm/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Dark Living &#8211; Final &#038; Post</title>
		<link>https://www.cg-blog.com/index.php/2013/03/26/dark-living-final-post.htm</link>
					<comments>https://www.cg-blog.com/index.php/2013/03/26/dark-living-final-post.htm#comments</comments>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Tue, 26 Mar 2013 10:35:39 +0000</pubDate>
				<category><![CDATA[Final Render]]></category>
		<category><![CDATA[Post Production]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2337</guid>

					<description><![CDATA[<p><strong>LESSON #40</strong>: In this lesson I'll show you how to create bloom and glare effects with Lens, how to save time with lower GI and a solid workflow for Post Production with render elements.</p>
The post <a href="https://www.cg-blog.com/index.php/2013/03/26/dark-living-final-post.htm">Dark Living – Final & Post</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
					<wfw:commentRss>https://www.cg-blog.com/index.php/2013/03/26/dark-living-final-post.htm/feed</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
			</item>
		<item>
		<title>Dark Living &#8211; Materials</title>
		<link>https://www.cg-blog.com/index.php/2013/03/06/dark-living-materials.htm</link>
					<comments>https://www.cg-blog.com/index.php/2013/03/06/dark-living-materials.htm#comments</comments>
		
		<dc:creator><![CDATA[Ciro Sannino - Auth]]></dc:creator>
		<pubDate>Wed, 06 Mar 2013 15:11:13 +0000</pubDate>
				<category><![CDATA[Materials]]></category>
		<guid isPermaLink="false">https://www.cg-blog.com/?p=2316</guid>

					<description><![CDATA[<p><strong>LESSON #39</strong>: In this lesson I'll show you a procedure to control and create amazing complex materials. Follow my suggestions and the complex materials will be suddenly easy to understand.</p>
The post <a href="https://www.cg-blog.com/index.php/2013/03/06/dark-living-materials.htm">Dark Living – Materials</a> first appeared on <a href="https://www.cg-blog.com">Cg Blog</a>.]]></description>
		
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			<slash:comments>7</slash:comments>
		
		
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