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	<title>Cg Blog</title>
	
	<link>http://www.cg-blog.com</link>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/cg-blog/iWYe" /><feedburner:info uri="cg-blog/iwye" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>cg-blog/iWYe</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>Best Settings for V-Ray (?!)</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/BzGxdEKWIjY/best-settings-for-v-ray.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/01/30/best-settings-for-v-ray.htm#comments</comments>
		<pubDate>Mon, 30 Jan 2012 23:43:21 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1251</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2Q1X5jSr1tnBdjCNZ2Dr-ipRDEQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2Q1X5jSr1tnBdjCNZ2Dr-ipRDEQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2Q1X5jSr1tnBdjCNZ2Dr-ipRDEQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2Q1X5jSr1tnBdjCNZ2Dr-ipRDEQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;What are the best-of-the-best settings for V-Ray? Here the solution: universal settings by Chaosgroup. Let's investigate if these settings can affects aesthetic quality.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/BzGxdEKWIjY" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/01/30/best-settings-for-v-ray.htm/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/01/30/best-settings-for-v-ray.htm</feedburner:origLink></item>
		<item>
		<title>Rendering the Chesterfield Sofa</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/BVo41yqf8w4/vray-training-sofa.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/01/16/vray-training-sofa.htm#comments</comments>
		<pubDate>Mon, 16 Jan 2012 16:40:40 +0000</pubDate>
		<dc:creator>Austris Cingulis - Auth</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[3dtrainings]]></category>
		<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1185</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Gt4Gq83A33foZ95OjgIBf5CHC3A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Gt4Gq83A33foZ95OjgIBf5CHC3A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Gt4Gq83A33foZ95OjgIBf5CHC3A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Gt4Gq83A33foZ95OjgIBf5CHC3A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;In this video you will learn how to make a complete scene with VRay lights and materials for our Chesteried Sofa: wall paneling, floor, windows, and even the cloth simulation on the sofa.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/BVo41yqf8w4" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/01/16/vray-training-sofa.htm/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/01/16/vray-training-sofa.htm</feedburner:origLink></item>
		<item>
		<title>Modeling the Chesterfield Sofa</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/R3Lmzqj89Og/sofa-modeling-3ds-max.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/01/09/sofa-modeling-3ds-max.htm#comments</comments>
		<pubDate>Mon, 09 Jan 2012 16:22:42 +0000</pubDate>
		<dc:creator>Austris Cingulis - Auth</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[3dtrainings]]></category>
		<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1143</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/I1CbsrKpL6vH3szF2MsWC_hg3LQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/I1CbsrKpL6vH3szF2MsWC_hg3LQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/I1CbsrKpL6vH3szF2MsWC_hg3LQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/I1CbsrKpL6vH3szF2MsWC_hg3LQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Learn how to model a complex Chesterfield style sofa step-by-step in 3Ds MAX from this premium video tutorials.
Once you know how it's done, modeling tufted furniture becomes easy!&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/R3Lmzqj89Og" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/01/09/sofa-modeling-3ds-max.htm/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/01/09/sofa-modeling-3ds-max.htm</feedburner:origLink></item>
		<item>
		<title>How to get faster caustics</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/b4xsbYv0cyU/faster-caustics-vray.htm</link>
		<comments>http://www.cg-blog.com/index.php/2012/01/02/faster-caustics-vray.htm#comments</comments>
		<pubDate>Mon, 02 Jan 2012 22:49:06 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[caustics]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1110</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fTemnDiH660RGoG7UfwgJ5J8UzI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fTemnDiH660RGoG7UfwgJ5J8UzI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fTemnDiH660RGoG7UfwgJ5J8UzI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fTemnDiH660RGoG7UfwgJ5J8UzI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Caustics with V-Ray light takes too much time to be calculated? Split light and caustics in 2 different sources: a V-Ray light for normal lighting a standard Spot Light just for caustics. Then get it in few seconds.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/b4xsbYv0cyU" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2012/01/02/faster-caustics-vray.htm/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2012/01/02/faster-caustics-vray.htm</feedburner:origLink></item>
		<item>
		<title>V-Ray Caustics in the Pool</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/ADQlrnbnzNs/vray-caustics-setup-tutorial.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/12/27/vray-caustics-setup-tutorial.htm#comments</comments>
		<pubDate>Tue, 27 Dec 2011 16:53:39 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[caustics]]></category>
		<category><![CDATA[sea]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1075</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Er6ZKUnzO3EZWdlVs6MuxJe04nI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Er6ZKUnzO3EZWdlVs6MuxJe04nI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Er6ZKUnzO3EZWdlVs6MuxJe04nI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Er6ZKUnzO3EZWdlVs6MuxJe04nI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;How to simulate the pool effect using caustics? We need to setup caustics in V-Ray and it's really easy. You just need to know a couple of things and a little secret. Watch the video and try downloading our files.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/ADQlrnbnzNs" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/12/27/vray-caustics-setup-tutorial.htm/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2011/12/27/vray-caustics-setup-tutorial.htm</feedburner:origLink></item>
		<item>
		<title>Xmas bells: Modeling and Rendering</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/srFGlAjDC3E/3ds-max-modeling-tutorial.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/12/19/3ds-max-modeling-tutorial.htm#comments</comments>
		<pubDate>Mon, 19 Dec 2011 17:45:52 +0000</pubDate>
		<dc:creator>Austris Cingulis - Auth</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Modeling]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1057</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0_TApfjH6cmHPJ-BGIo3HKujIDo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0_TApfjH6cmHPJ-BGIo3HKujIDo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0_TApfjH6cmHPJ-BGIo3HKujIDo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0_TApfjH6cmHPJ-BGIo3HKujIDo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;How to model Xmas bells in 3ds max and set up the render in V-Ray. This is the first video of Austris Cingulis on Cg Blog. We're excited to start "Premium Subscription" in January 2012.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/srFGlAjDC3E" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/12/19/3ds-max-modeling-tutorial.htm/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2011/12/19/3ds-max-modeling-tutorial.htm</feedburner:origLink></item>
		<item>
		<title>Poligonal modeling technique for 3ds Max</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/msLV0fYCADI/video-poligonal-modeling.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/12/11/video-poligonal-modeling.htm#comments</comments>
		<pubDate>Sun, 11 Dec 2011 18:13:04 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[3ds Max Tutorials]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1038</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OsNIVh-D9FaCAUiPP5MVNYFznQs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OsNIVh-D9FaCAUiPP5MVNYFznQs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OsNIVh-D9FaCAUiPP5MVNYFznQs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OsNIVh-D9FaCAUiPP5MVNYFznQs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;From January 2012 Austris Cingulis  will be in CG BLOG as expert contributor for modeling / texturing and rendering with V-Ray. Togheter we are starting CG Blog Premium.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/msLV0fYCADI" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/12/11/video-poligonal-modeling.htm/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2011/12/11/video-poligonal-modeling.htm</feedburner:origLink></item>
		<item>
		<title>How to render faster Dof in V-Ray with Shade Map</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/5K61RTFynRk/dof-vray-faster.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/12/07/dof-vray-faster.htm#comments</comments>
		<pubDate>Wed, 07 Dec 2011 14:16:18 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[dof]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=1010</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/FyRknVwPh6iutX0fKjuT0GG-KY4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FyRknVwPh6iutX0fKjuT0GG-KY4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/FyRknVwPh6iutX0fKjuT0GG-KY4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/FyRknVwPh6iutX0fKjuT0GG-KY4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Have you ever rendered with Depth of Field effect in V-Ray? There's a significant increase in rendering time. We can use an hidden feature called Shademap to reduce time rendering with Dof directly in V-Ray.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/5K61RTFynRk" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/12/07/dof-vray-faster.htm/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2011/12/07/dof-vray-faster.htm</feedburner:origLink></item>
		<item>
		<title>Playing with V-Ray glass</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/5FRjrwNSZkQ/vray-glass-fog-bias.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/11/29/vray-glass-fog-bias.htm#comments</comments>
		<pubDate>Tue, 29 Nov 2011 08:30:25 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[Exercises]]></category>
		<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[materials]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=998</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/PfpoOkhOKo9R3dxTlPWMZlzEXiU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PfpoOkhOKo9R3dxTlPWMZlzEXiU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/PfpoOkhOKo9R3dxTlPWMZlzEXiU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PfpoOkhOKo9R3dxTlPWMZlzEXiU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;In this post you can learn how to use Fog color options to simulate warm glass and more. It's a really easy way, you just to know a couple of simple things.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/5FRjrwNSZkQ" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/11/29/vray-glass-fog-bias.htm/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2011/11/29/vray-glass-fog-bias.htm</feedburner:origLink></item>
		<item>
		<title>Improve your renders with reflection maps.</title>
		<link>http://feedproxy.google.com/~r/cg-blog/iWYe/~3/MbDCIauThzM/vray-reflction-map-wood.htm</link>
		<comments>http://www.cg-blog.com/index.php/2011/10/25/vray-reflction-map-wood.htm#comments</comments>
		<pubDate>Tue, 25 Oct 2011 08:11:09 +0000</pubDate>
		<dc:creator>Ciro Sannino - Auth</dc:creator>
				<category><![CDATA[V-Ray Tutorial]]></category>
		<category><![CDATA[materials]]></category>

		<guid isPermaLink="false">http://www.cg-blog.com/?p=979</guid>
		<description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/9abizRv40bTFyi5SlGiFnWzN3rk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9abizRv40bTFyi5SlGiFnWzN3rk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/9abizRv40bTFyi5SlGiFnWzN3rk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/9abizRv40bTFyi5SlGiFnWzN3rk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Uniform reflections on the wood are not ideal for aged woods. In that case we need reflections maps to control reflecions. Wood knots, for example, must reflect far less. In this tutorial we see how to do it simply.&lt;img src="http://feeds.feedburner.com/~r/cg-blog/iWYe/~4/MbDCIauThzM" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://www.cg-blog.com/index.php/2011/10/25/vray-reflction-map-wood.htm/feed</wfw:commentRss>
		<slash:comments>27</slash:comments>
		<feedburner:origLink>http://www.cg-blog.com/index.php/2011/10/25/vray-reflction-map-wood.htm</feedburner:origLink></item>
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