<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1041280275509886199</id><updated>2024-09-17T07:35:04.255+05:30</updated><category term="Maya video Tutorials"/><category term="Gnomon"/><category term="Digital Tutors"/><category term="3ds Max"/><category term="Simply Maya"/><category term="Animation Tutorials"/><category term="Vissual Effects"/><category term="After Effects"/><category term="ZBrush"/><category term="3d video tutorials"/><category term="Gnomonology"/><category term="3d Soft"/><category term="Graphic and Designing"/><category term="Photoshop"/><category term="XSI"/><category term="2D animation"/><category term="Adobe Premiere"/><category term="CMI VFX"/><category term="Drawing and painting"/><category term="Flash"/><category term="Matte Painting"/><category term="Maya Dynamics"/><category term="Shake"/><category term="Dynamics"/><category term="Houdini"/><category term="Maya Lighting Tutorials"/><category term="Maya Rigging"/><title type='text'>3D Video Tutorials</title><subtitle type='html'>3d video tutorials,Maya Animation Tutorials,After Effects,Zbrush</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>115</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-7925837295686648741</id><published>2011-08-03T13:42:00.000+05:30</published><updated>2011-08-03T13:49:47.704+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya video Tutorials"/><title type='text'>Infinite Skills : Learning Maya 2012</title><content type='html'>&lt;p align=&quot;justify&quot;&gt;&amp;nbsp; &lt;a href=&quot;http://cgguru.blogspot.com/2011/08/infinite-skills-learning-maya-2012.html&quot;&gt;&lt;img style=&quot;border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px&quot; height=&quot;354&quot; src=&quot;http://preview.filesonic.com/img/ac/b4/fc/2553911.jpg&quot; width=&quot;243&quot; border=&quot;0&quot;&gt;&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;b&gt;Infinite Skills - Learning Maya 2012&lt;/b&gt;&lt;br&gt;~ 12.25 hours | Video: AVC (.mp4) h264 960*720 15fps | Audio: AAC 44.1Khz mono | 2.38GB&lt;br&gt;Genre: eLearning | Language: English&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Learn how to take your skills to the next level. This Learning Maya 2012 Tutorial Video is the ultimate in comprehensive learning for the discerning professional. The training uses broadcast quality audio and video to deliver concise and informative training &lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;right to your desktop. The training comes complete with practical working files and presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace. These Learning Maya 2012 Tutorials make learning simple, quick and enjoyable. All Training Videos are authored by professional instructors who have a passion for teaching.&lt;br&gt;* Learn Maya 2012 from a professional trainer from your own desk.&lt;br&gt;* Suitable for beginners to advanced users. ideal for users who learn faster when shown.&lt;br&gt;* Visual training method, offering users increased retention and accelerated learning.&lt;br&gt;* Breaks even the most complex applications down into simplistic steps. &lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;HomePage: &lt;a href=&quot;http://www.infiniteskills.com/traini...maya-2012.html&quot;&gt;http://www.infiniteskills.com/traini...maya-2012.html&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;b&gt;&lt;font size=&quot;2&quot;&gt;Download Links:&lt;/font&gt;&lt;/b&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;Filesonic&lt;/strong&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.filesonic.com/file/1575777391/SL.Maya.2012.part01.rar&quot; 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&lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;Wupload&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74318766/SL.Maya.2012.part01.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74318766/SL.Maya.2012.part01.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74319633/SL.Maya.2012.part02.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74319633/SL.Maya.2012.part02.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74319641/SL.Maya.2012.part03.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74319641/SL.Maya.2012.part03.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74320055/SL.Maya.2012.part04.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74320055/SL.Maya.2012.part04.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74320074/SL.Maya.2012.part05.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74320074/SL.Maya.2012.part05.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74320066/SL.Maya.2012.part06.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74320066/SL.Maya.2012.part06.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74320070/SL.Maya.2012.part07.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74320070/SL.Maya.2012.part07.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74320090/SL.Maya.2012.part08.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74320090/SL.Maya.2012.part08.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74320717/SL.Maya.2012.part09.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74320717/SL.Maya.2012.part09.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74320663/SL.Maya.2012.part10.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74320663/SL.Maya.2012.part10.rar&lt;/a&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/7925837295686648741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2011/08/infinite-skills-learning-maya-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/7925837295686648741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/7925837295686648741'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2011/08/infinite-skills-learning-maya-2012.html' title='Infinite Skills : Learning Maya 2012'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-4841355658838711363</id><published>2011-08-03T13:16:00.001+05:30</published><updated>2011-08-03T13:22:49.761+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="CMI VFX"/><category scheme="http://www.blogger.com/atom/ns#" term="Photoshop"/><title type='text'>CMIVFX : Photo-realistic Digital Painting with Kyle Lambert</title><content type='html'>&lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://cgguru.blogspot.com/2011/08/cmivfx-photo-realistic-digital-painting.html&quot; target=&quot;_blank&quot;&gt;&lt;img style=&quot;display: block; float: none; margin-left: auto; margin-right: auto&quot; height=&quot;286&quot; src=&quot;http://www.gfxtra.com/uploads/posts_images/1/0/103841/2565191.jpg&quot; width=&quot;454&quot;&gt;&lt;/a&gt; &lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;b&gt;CMIVFX : Photo-realistic Digital Painting with Kyle Lambert&lt;/b&gt;&lt;br&gt;1 hour 7 mins | Video: AVC (.mp4) h264 1024*576 12fps | Audio: AAC 48Khz 2ch | 181MB&lt;br&gt;&lt;i&gt;Genre: eLearning | Language: English&lt;/i&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Kyle Lambert is an extraordinary artist who has become an advocate for finger painting with the iPad. He focuses on photo-realistic digital painting and illustration. &lt;/p&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt; &lt;p align=&quot;justify&quot;&gt;&lt;b&gt;PAINTING ESSENTIALS&lt;/b&gt;&lt;br&gt;Discover how to set up Adobe Photoshop ready to use as a digital artist. Explore the preferences, settings and various aspects of the applications interface that are crucial when painting. Learn the significance of using a graphics tablet when painting digitally and explore the settings for the paint brushes including those that relate to using the graphics tablet. Learn how to set up your working environment to display the original photograph side by side with a blank canvas of the correct size.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;b&gt;ACCURATE DRAWING&lt;/b&gt;&lt;br&gt;Explore a few new techniques to help you draw more accurately. Lear n how a technique called ‘negative space’ can help you position objects correctly within a painting. Discover some tools within the application that helps to improve accuracy. This will involve the use of a digital grid system and guides to help identify important measurements. Watch at the end as the artist completes the final stages of the drawing so that it is ready to be colored.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;b&gt;ACCURATE COLOR MIXING&lt;/b&gt;&lt;br&gt;Identify ways to simplify the process of mixing color in Adobe Photoshop. Begin by understanding how to use the color selector to discover the shade you need. Then look at using the color panel for making subtle changes to a color. See how to use the swatches panel to save any colors you will need to use again. Finally be guided by the artist as he mixes and paints in the basic colors for the painting project of Kristin Kreuk.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;b&gt;HIGHLIGHTS AND SHADOWS&lt;/b&gt;&lt;br&gt;Discover techniques for adding in highlights and shadow areas in a painting. Learn and understand the significance of highlights and shadows and how they will improve the believability and realistic quality of the digital paintings. The artist will reveal some of the best techniques for introducing such areas into the painting project and will guide you through adding the necessary highlights and shadows to the painting project of Kristin Kreuk.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;b&gt;FINE DETAILS&lt;/b&gt;&lt;br&gt;Discover the crucial part to transforming a project from the mundane to a masterpiece. In this vital section learn about the long process of adding essential details to a painting project and see how this stage can take an ordinary painting and convert it into a realistic image. The artist again will guide you through the process as he focuses on the eye area of the Kristin Kreuk painting. See how the artist paints in individual eyelashes and pours in the skin taking the painting towards a photo-realistic finish. Finally watch as the remaining areas in the painting are completed and in a speeded up video, see everything come together to reveal the finished painting.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;b&gt;HomePage:&lt;/b&gt;http://cmivfx.com/tutorials/view/224/Photo-ealistic+Digital+Painting&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;img style=&quot;display: block; float: none; margin-left: auto; margin-right: auto&quot; src=&quot;http://www.gfxtra.com/uploads/posts_images/1/0/103841/2565171.jpg&quot;&gt; &lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;&lt;font size=&quot;2&quot;&gt;Filesonic&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.filesonic.com/file/1575028501/Photorealistic_Digital_Painting.mp4video.part1.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1575028501/Photorealistic_Digital_Painting.mp4video.part1.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.filesonic.com/file/1575028481/Photorealistic_Digital_Painting.mp4video.part2.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1575028481/Photorealistic_Digital_Painting.mp4video.part2.rar&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;strong&gt;Wupload&lt;/strong&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74183505/Photorealistic_Digital_Painting.mp4video.part1.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74183505/Photorealistic_Digital_Painting.mp4video.part1.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.wupload.com/file/74183507/Photorealistic_Digital_Painting.mp4video.part2.rar&quot; target=&quot;_blank&quot;&gt;http://www.wupload.com/file/74183507/Photorealistic_Digital_Painting.mp4video.part2.rar&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;&lt;font size=&quot;2&quot;&gt;Uploadstation ( in Single File )&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;code&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;a href=&quot;http://www.uploadstation.com/file/kXXSmE4/CMIVFX_Photorealistic_Digital_Painting_CGP.rar&quot; target=&quot;_blank&quot;&gt;http://www.uploadstation.com/file/kXXSmE4/CMIVFX_Photorealistic_Digital_Painting_CGP.rar&lt;/a&gt;&lt;/font&gt;&lt;/code&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;code&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;/font&gt;&lt;/code&gt;&lt;/p&gt;  </content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/4841355658838711363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2011/08/cmivfx-photo-realistic-digital-painting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/4841355658838711363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/4841355658838711363'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2011/08/cmivfx-photo-realistic-digital-painting.html' title='CMIVFX : Photo-realistic Digital Painting with Kyle Lambert'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-7522293709437277983</id><published>2011-07-27T13:53:00.000+05:30</published><updated>2011-07-27T14:03:01.477+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d video tutorials"/><category scheme="http://www.blogger.com/atom/ns#" term="CMI VFX"/><title type='text'>Syntheyes 2011 WIN64 &amp;amp; CMIVFX Complete Syntheyes Training</title><content type='html'>&lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://cgguru.blogspot.com/2011/07/syntheyes-2011-win64-cmivfx-complete.html&quot;&gt;&lt;img style=&quot;display: block; float: none; margin-left: auto; margin-right: auto&quot; src=&quot;http://preview.filesonic.com/img/02/5d/58/2352571.jpg&quot;&gt;&lt;/a&gt; &lt;/p&gt; &lt;p align=&quot;justify&quot;&gt; &lt;p align=&quot;justify&quot;&gt;&lt;b&gt;Syntheyes 2011 WIN64 &amp;amp; CMIVFX Complete Syntheyes Training | 1.28 GB&lt;/b&gt;  &lt;p align=&quot;justify&quot;&gt;SynthEyes 2011 offers a complete high-end feature set, including tracking, set reconstruction, stabilization, and motion capture. It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, stereoscopic shots, nodal stereoscopic shots, zooms, lens distortion, light solving. It can handle shots of any  &lt;div align=&quot;justify&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;resolution—DV, HD, film, IMAX, with 8-bit, 16-bit, or 32-bit float data, and can be used on shots with thousands of frames. A nifty feature simplifies and speeds tracking for green-screen shots. The image preprocessor can help remove grain, compression artifacts, off-centering, or varying lighting; improve low-contrast shots; or shoe-horn shots into available RAM for quicker handling.&lt;br&gt;Textures can be extracted for a mesh from the image sequence, producing higher resolution and lower noise than any individual image. &lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, offset tracking, incremental solving, a hard and soft path locking system, distance constraints for low-perspective shots, and cross-camera constraints for stereo. You can set up a coordinate system with tracker constraints, camera constraints, by aligning to a mesh, a line-based single-frame alignment system, or manually.&lt;br&gt;SynthEyes exports to about 25 different 2-D and 3-D programs. The Sizzle scripting language lets you customize the standard exports, or add your own imports, exports, or tools. You can customize the color scheme, keyboard mapping, and viewport configurations.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;&lt;u&gt;&lt;img style=&quot;border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px&quot; src=&quot;http://lh4.ggpht.com/-e510MBksMs8/TixFpkj5xpI/AAAAAAAAAfI/5_gs6s0kpIc/1311411450609_thumb%25255B5%25255D.jpg?imgmax=800&quot; border=&quot;0&quot;&gt; &lt;/u&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;&lt;u&gt;File Sonic&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.filesonic.com/file/1492768834/SYNTHEYES_V2011_WIN64-XFORCE.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1492768834/SYNTHEYES_V2011_WIN64-XFORCE.rar&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;&lt;u&gt;FileServe&lt;/u&gt;&lt;/strong&gt; &lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.fileserve.com/file/QEcZq99/SYNTHEYES_V2011_WIN64-XFORCE.rar&quot; target=&quot;_blank&quot;&gt;http://www.fileserve.com/file/QEcZq99/SYNTHEYES_V2011_WIN64-XFORCE.rar&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;&lt;u&gt;Upload Station&lt;/u&gt;&lt;/strong&gt; &lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.uploadstation.com/file/TTA2eyR/SYNTHEYES_V2011_WIN64-XFORCE.rar&quot; target=&quot;_blank&quot;&gt;http://www.uploadstation.com/file/TTA2eyR/SYNTHEYES_V2011_WIN64-XFORCE.rar&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;b&gt;&lt;font size=&quot;4&quot;&gt;TRANINING&lt;/font&gt;&lt;/b&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;For starters we’ll use a simple shot and do the most obvious thing when you first open Syntheyes: A completely automatic track. In a matter of literally seconds you’ll have a pretty usable result, that will quickly improve by using some simple clean-up techniques. Orient the scene in 3d-space and insert 3D-objects into your scene to test if everything works, export your camera-solution and voila – you have a decent matchmove in just a few minutes.&lt;br&gt;Solving a shaky handheld shot&lt;br&gt;Life not often makes it easy for you, and so you’ll often be confronted with things like motion-blur, camera-shake and lens-distortion. So for the more difficult shots we’ll have to bring the big guns in. Automatic tracker cleanup, manual control over each tracker-curve in the graphs-editor and fine-tune trackers can really improve your camera solution. To solve fast and shaky hand-held footage with lots of motion-blur it’s best to use supervised tracking to give you the most control over each tracker. If you’re footage was shot with a lens that has barrel-distortion then you have another problem that can make things more complicated. Tracks will have lots of errors, and 3D objects will not fit to the footage not matter what. Luckily Syntheyes has a clever way to get rid of lens-distortion. Or even to re-distort the CGI, if the director wants to work with the original footage later in compositing.&lt;br&gt;Modeling with Syntheyes&lt;br&gt;With the tracking-features and resulting 3d-points you can not only define the camera, but also re-model the scene, just use the points to define a mesh! And if there are not enough features for you to re-create the scene, insert zero weighted trackers (ZWT) that don’t affect the camera solution but will position themselves in the correct place in your 3d environment. And if you need more organic shapes to be rebuilt, add thousands of 3d-points all at once to build your mesh. You can even texture that mesh by using camera-projection right within Syntheyes, to test if camera-mapping will work later in your 3d- or compositing-application.&lt;br&gt;Solving Tripod shots – with 3d environment?&lt;br&gt;The common problem with tripod shots is that it is impossible to get any usable 3d information out of just a camera-pan. The solution of the camera movement might be good, still it can be hard to position it in a reasonable and exact way in 3d-space. That problem can quickly be solved with Syntheye’s lens-tools. Use any straight perspective lines in one frame of your tripod-shot to setup a coordinate system that let’s you position objects in your scene more easily – that makes life easier for the 3d-artist! You can even use that method on still images.&lt;br&gt;A moving camera – and a moving object!&lt;br&gt;Although primarily a camera-tracker, Syntheyes does a really good job at object-tracking. The last chapter of this tutorial shows you how to track camera and objects in one scene altogether, how to setup their coordinate systems and how to orient them in 3d-space. You can really do amazing things with this great software. Make sure you have some time and your favorite compositing and 3d application at hand! You’ll want to try out all these goodies immediately!&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;u&gt;&lt;b&gt;&lt;img style=&quot;border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px&quot; src=&quot;http://lh4.ggpht.com/-e510MBksMs8/TixFpkj5xpI/AAAAAAAAAfI/5_gs6s0kpIc/1311411450609_thumb%25255B5%25255D.jpg?imgmax=800&quot; border=&quot;0&quot;&gt;&lt;/b&gt;&lt;/u&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;&lt;u&gt;File Sonic&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.filesonic.com/file/1453041434/CompleteSyntheyesTraining.part1.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1453041434/CompleteSyntheyesTraining.part1.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.filesonic.com/file/1453041484/CompleteSyntheyesTraining.part2.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1453041484/CompleteSyntheyesTraining.part2.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.filesonic.com/file/1453041104/CompleteSyntheyesTraining.part3.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1453041104/CompleteSyntheyesTraining.part3.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.filesonic.com/file/1453041524/CompleteSyntheyesTraining.part4.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1453041524/CompleteSyntheyesTraining.part4.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.filesonic.com/file/1453041514/CompleteSyntheyesTraining.part5.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1453041514/CompleteSyntheyesTraining.part5.rar&lt;/a&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;&lt;u&gt;FileServe&lt;/u&gt;&lt;/strong&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.fileserve.com/file/wje8cJ3/CompleteSyntheyesTraining.part1.rar&quot; target=&quot;_blank&quot;&gt;http://www.fileserve.com/file/wje8cJ3/CompleteSyntheyesTraining.part1.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.fileserve.com/file/b84DW3C/CompleteSyntheyesTraining.part2.rar&quot; target=&quot;_blank&quot;&gt;http://www.fileserve.com/file/b84DW3C/CompleteSyntheyesTraining.part2.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.fileserve.com/file/QuAtXP8/CompleteSyntheyesTraining.part3.rar&quot; target=&quot;_blank&quot;&gt;http://www.fileserve.com/file/QuAtXP8/CompleteSyntheyesTraining.part3.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.fileserve.com/file/tAAUgS3/CompleteSyntheyesTraining.part4.rar&quot; target=&quot;_blank&quot;&gt;http://www.fileserve.com/file/tAAUgS3/CompleteSyntheyesTraining.part4.rar&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.fileserve.com/file/bcDDTp2/CompleteSyntheyesTraining.part5.rar&quot; target=&quot;_blank&quot;&gt;http://www.fileserve.com/file/bcDDTp2/CompleteSyntheyesTraining.part5.rar&lt;/a&gt;&amp;nbsp;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;&lt;u&gt;Upload Station&lt;/u&gt;&lt;/strong&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.uploadstation.com/file/uJc7sgC/Complete_Syntheyes_Training.part1.rar&quot; target=&quot;_blank&quot;&gt;http://www.uploadstation.com/file/uJc7sgC/Complete_Syntheyes_Training.part1.rar&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.uploadstation.com/file/48fEezE/Complete_Syntheyes_Training.part2.rar&quot; target=&quot;_blank&quot;&gt;http://www.uploadstation.com/file/48fEezE/Complete_Syntheyes_Training.part2.rar&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.uploadstation.com/file/8fusUba/Complete_Syntheyes_Training.part3.rar&quot; target=&quot;_blank&quot;&gt;http://www.uploadstation.com/file/8fusUba/Complete_Syntheyes_Training.part3.rar&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.uploadstation.com/file/GQMvUcz/Complete_Syntheyes_Training.part4.rar&quot; target=&quot;_blank&quot;&gt;http://www.uploadstation.com/file/GQMvUcz/Complete_Syntheyes_Training.part4.rar&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.uploadstation.com/file/TSJgGBY/Complete_Syntheyes_Training.part5.rar&quot; target=&quot;_blank&quot;&gt;http://www.uploadstation.com/file/TSJgGBY/Complete_Syntheyes_Training.part5.rar&lt;/a&gt;  </content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/7522293709437277983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2011/07/syntheyes-2011-win64-cmivfx-complete.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/7522293709437277983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/7522293709437277983'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2011/07/syntheyes-2011-win64-cmivfx-complete.html' title='Syntheyes 2011 WIN64 &amp;amp; CMIVFX Complete Syntheyes Training'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh4.ggpht.com/-e510MBksMs8/TixFpkj5xpI/AAAAAAAAAfI/5_gs6s0kpIc/s72-c/1311411450609_thumb%25255B5%25255D.jpg?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-424970919225738350</id><published>2011-07-25T22:49:00.000+05:30</published><updated>2011-07-25T22:54:59.793+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Maya video Tutorials"/><title type='text'>VRay for Maya 2.00.04 V2! Fixed Variables + x86!</title><content type='html'>&lt;p align=&quot;justify&quot;&gt;&lt;img style=&quot;border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px&quot; height=&quot;186&quot; src=&quot;http://www.hotimg.com/direct/ZqZ2zJE&quot; width=&quot;453&quot; border=&quot;0&quot;&gt; &lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;img style=&quot;border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px&quot; height=&quot;218&quot; src=&quot;http://www.hotimg.com/direct/ZHRRSvC.jpg&quot; width=&quot;454&quot; border=&quot;0&quot;&gt; &lt;/p&gt; &lt;p align=&quot;center&quot;&gt;&lt;strong&gt;Build 2.00.04 official&lt;/strong&gt;&lt;br&gt;==============&amp;nbsp; &lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX &amp;amp; Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.&lt;br&gt;Now, V-Ray for Maya enables the rendering of even larger scenes with greater &lt;/p&gt; &lt;div align=&quot;justify&quot;&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/div&gt; &lt;p align=&quot;justify&quot;&gt;complexity and artists can rely on a faster rendering process.&lt;br&gt;The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun &amp;amp; Sky procedural lighting system, Physical camera for matching live footage, and many others.&lt;br&gt;V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/tPuG6zr.png&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/SKyA6Gc.png&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.filesonic.com/file/1492585014/VR64.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1492585014/VR64.rar&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/8JJdQDf.png&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://bitshare.com/files/oo380kn7/VR64.rar.html&quot; target=&quot;_blank&quot;&gt;http://bitshare.com/files/oo380kn7/VR64.rar.html&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/rqVuRcV.png&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.fileserve.com/file/d93p8pz&quot; target=&quot;_blank&quot;&gt;http://www.fileserve.com/file/d93p8pz&lt;/a&gt;&amp;nbsp; &lt;p align=&quot;justify&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/4HQ9n8S.png&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.uploadstation.com/file/vuBFpKU/VR64.rar&quot; target=&quot;_blank&quot;&gt;http://www.uploadstation.com/file/vuBFpKU/VR64.rar&lt;/a&gt;&amp;nbsp; &lt;p align=&quot;justify&quot;&gt;&lt;img height=&quot;112&quot; alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/sR5MEKj&quot; width=&quot;459&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/9vEwBd5.png&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/SKyA6Gc.png&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.filesonic.com/file/1492585024/VR86.rar&quot; target=&quot;_blank&quot;&gt;http://www.filesonic.com/file/1492585024/VR86.rar&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&amp;nbsp; &lt;p align=&quot;justify&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/8JJdQDf.png&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://bitshare.com/files/dc1h2g8j/VR86.rar.html&quot; target=&quot;_blank&quot;&gt;http://bitshare.com/files/dc1h2g8j/VR86.rar.html&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/rqVuRcV.png&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.fileserve.com/file/ck2F7dg&quot; target=&quot;_blank&quot;&gt;http://www.fileserve.com/file/ck2F7dg&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/4HQ9n8S.png&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;a href=&quot;http://www.uploadstation.com/file/vXnpgyZ/VR86.rar&quot; target=&quot;_blank&quot;&gt;http://www.uploadstation.com/file/vXnpgyZ/VR86.rar&lt;/a&gt;  &lt;p align=&quot;justify&quot;&gt;&amp;nbsp; &lt;p align=&quot;justify&quot;&gt;&lt;img height=&quot;170&quot; alt=&quot;&quot; src=&quot;http://www.hotimg.com/direct/SkZJQ5C&quot; width=&quot;481&quot; border=&quot;0&quot;&gt;&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;&lt;strong&gt;Thanks to:&lt;/strong&gt;&lt;br&gt;My dear friend, Sam.&lt;br&gt;Ir0nboy&lt;br&gt;Nirrol&lt;br&gt;luigi – Tester&lt;br&gt;And of course, Nex&lt;/p&gt; &lt;p align=&quot;justify&quot;&gt;Why only one installer? Well, we decided not only to exceed esanti’s crap release by fixing fur, distributed rendering, etc etc, but we also created an all-in-one installer. Pre cracked! All you need to do is select which version you want and where you wish to install it. That’s it!  &lt;p align=&quot;justify&quot;&gt;We’ve found some funky workings with 2008, please report any bugs with it here. It should still work perfectly fine.    </content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/424970919225738350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2011/07/vray-for-maya-20004-v2-fixed-variables.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/424970919225738350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/424970919225738350'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2011/07/vray-for-maya-20004-v2-fixed-variables.html' title='VRay for Maya 2.00.04 V2! Fixed Variables + x86!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-2632114729432790689</id><published>2010-06-17T19:39:00.002+05:30</published><updated>2010-06-17T19:54:01.719+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>The Gnomon Workshop - Digital Illustration Techniques DVD-iNKiSO</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8c5uFa-0SxutP1vCvH6bA6iGwGvbZVdXxc2J0fvbndgbwB97sZg_R1g-zOS4Je-37chz03K-codG0Jd4yBvFRWoGYhU6IZ07Oa4nkzgRzqbJd8O_9DUYNQGb4qFrbpzoB7nfFCaJZkMqm/s1600-h/The%20Gnomon%20Workshop%20-%20Digital%20Illustration%20Techniques%20DVD-iNKiSO%5B4%5D.jpg&quot;&gt;&lt;img alt=&quot;The Gnomon Workshop - Digital Illustration Techniques DVD-iNKiSO&quot; border=&quot;0&quot; height=&quot;339&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ4Ab-4SP1lPYgCVvX7QBXLlSRR11m4lTXSq7z0mwhZwJuBdlfCR8C4RT79jBYHqQfI3Co5EX01k7IQkUj07B1EocIms4hdJxzg3KY-lanB0nQhZQgEqAnx2QLWqdSoodSTrmUXXfc2e-u/?imgmax=800&quot; style=&quot;border: 0px none; display: inline; margin: 0px 0px 0px 50px;&quot; title=&quot;The Gnomon Workshop - Digital Illustration Techniques DVD-iNKiSO&quot; width=&quot;286&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;u&gt;Softwares Used :&lt;/u&gt; Corel Painter, Adobe Photoshop&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;The process of telling stories through pictures is similar for both concept design and book illustration. In this video, film design veteran Christian Alzmann will take you through a step-by-step process for making a digital illustration. He will demonstrate his techniques for creating strong compositions, blocking in shapes with light and shadow, handling background elements and applying color. Throughout the lecture, Christian shares his thought processes as he reworks compositional elements, renders reflected light and strengthens the main character’s pose, showing you the benefits of painting digitally in Adobe Photoshop® and Corel Painter.&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/2632114729432790689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/06/gnomon-workshop-digital-illustration.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/2632114729432790689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/2632114729432790689'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/06/gnomon-workshop-digital-illustration.html' title='The Gnomon Workshop - Digital Illustration Techniques DVD-iNKiSO'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ4Ab-4SP1lPYgCVvX7QBXLlSRR11m4lTXSq7z0mwhZwJuBdlfCR8C4RT79jBYHqQfI3Co5EX01k7IQkUj07B1EocIms4hdJxzg3KY-lanB0nQhZQgEqAnx2QLWqdSoodSTrmUXXfc2e-u/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-4246016912177210729</id><published>2010-06-17T19:27:00.002+05:30</published><updated>2010-06-17T19:54:55.772+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>The Gnomon Workshop - Creature Design Toad Ogre Creature DVD</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqtVVCdoxLi5M5vC-vdtdD7eazrqKHkPSK6hmQ4lbzw_WJvf5hjGC__ks4R5wZ2JPKT77v5jPnDuMhUVng0d9DFqht6rED5p7GHeATSO7ZjJT_OxGB77cI-ZtlJkgFw-38tYJJymdBnvnj/s1600-h/The%20Gnomon%20Workshop%20-%20Creature%20Design%20Toad%20Ogre%20Creature%20DVD%5B8%5D.jpg&quot;&gt;&lt;img alt=&quot;The Gnomon Workshop - Creature Design Toad Ogre Creature DVD&quot; border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCGdqcNsEjRmnZoejyaDlvlyl2T1avhp8ZRcVsneBucj3SC5_XBh8_nL_Onw00kOJ1YUw0-4wFk90pj9nMPMDeniTkg0CVLWu44N6EWQda3Vk7uPJsQObqVMqHv4mM52xFQ1KzDj91mYat/?imgmax=800&quot; style=&quot;border: 0px none; display: inline; margin: 0px 0px 0px 90px;&quot; title=&quot;The Gnomon Workshop - Creature Design Toad Ogre Creature DVD&quot; width=&quot;262&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;blockquote&gt;&lt;div align=&quot;justify&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;1.25GB | RS &amp;amp; HF | Release Date:February 18, 2010&lt;/b&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div align=&quot;justify&quot;&gt;In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. This is a first-hand look at how creatures are designed in the entertainment industry, with a concise step-by-step analysis from the first rough sketches to the final designs and sculptural maquette. Not only does Terryl share her techniques and tools, including complete drawing and colorization demonstrations, but she also discusses in depth the vital interrelationship between the design of the creatures and the story and script. Terryl discusses what it&#39;s like to work with an art director and with other artists in a professional art department setting, and how the team functions together to create the best possible designs.&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/4246016912177210729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/06/gnomon-workshop-creature-design-toad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/4246016912177210729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/4246016912177210729'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/06/gnomon-workshop-creature-design-toad.html' title='The Gnomon Workshop - Creature Design Toad Ogre Creature DVD'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCGdqcNsEjRmnZoejyaDlvlyl2T1avhp8ZRcVsneBucj3SC5_XBh8_nL_Onw00kOJ1YUw0-4wFk90pj9nMPMDeniTkg0CVLWu44N6EWQda3Vk7uPJsQObqVMqHv4mM52xFQ1KzDj91mYat/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-8947452509719207791</id><published>2010-06-16T22:13:00.002+05:30</published><updated>2010-06-17T19:55:29.932+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>Gnomon Workshop : Gnomon Master Classes - Drawing From Design</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaem3QTSlsbKKfNhh0l7MDDnCHg9RWUpa0mWsus23uiUM_-ZL2O6C1lzSSy5GKbjACHJ_dwp4JNaicomzfYGm3tI5ZGRKjk0frt4PI0bfxrBmPmxO1CNSDDvP7bvHr7FtPh9c2h-1sq8Vn/s1600-h/Gnomon%20Workshop%20Gnomon%20Master%20Classes%20-%20Drawing%20From%20Design%5B4%5D.jpg&quot;&gt;&lt;img alt=&quot;Gnomon Workshop Gnomon Master Classes - Drawing From Design&quot; border=&quot;0&quot; height=&quot;210&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguFd1-tBTfTDfU-oYs3hPkN7-_vMX63HAFzA4BNVwYAZeLOTLKmzO1SW0XVxI_qap67e4ieQc2dUfOP81_5Qq1dZZSjlkjr7IYFoEm2JfuG6F5fd4hUnHAtxKnXEY746f0hdlxX_Su0_mG/?imgmax=800&quot; style=&quot;border: 0px none; display: inline; margin: 0px 10px 0px 45px;&quot; title=&quot;Gnomon Workshop Gnomon Master Classes - Drawing From Design&quot; width=&quot;389&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Gnomon Master Classes 2009 Drawing From Design With Feng Zhu-HELL | 400Mb&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Genre: eLearning&lt;/i&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;We work in a production and profit-oriented industry. The designs we do everyday will eventually make their way down the pipeline and become a product of some kind. Thus, as concept designers, one of the biggest challenges we face is to deliver original ideas which are not only cool, but that will also generate revenue for our clients. Typical clients always want something new yet generic enough to put to market. It’s our job to balance this fine line. &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;For this master class, I’ll demonstrate a few methods I use when approaching new designs. The goal is to come up with some cool stuff which looks different, yet is familiar enough to sell.&lt;br /&gt;
Instructor: Feng Zhu&lt;br /&gt;
Founder, FZD School of Design&lt;br /&gt;
Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.&lt;br /&gt;
In the spring of 2009, Feng founded the FZD School of Design in Singapore. The aim is to bring the type of education offered at elite design schools, such as the Art Center College of Design, over to Asia.&lt;br /&gt;
Besides running the school, Feng is actively involved with FZD Design and its many clients.&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Gnomonschool - Sculpting Comic Book Statues and Maquettes | 1.7GB&lt;/b&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;In this lesson we will sculpt a comic book industry style statue from armature to fully roughed out sculpture. We will use and discuss techniques and tools that we employ everyday. We&#39;ll also delve into our influences both sculptural and two dimensional, and we will comment on the slight differences in the way each brother works, while keeping the artistic vision consistent.The Shiflett Brothers are living their dream. Comic book geeks turned industry sculptors (but, alas, remaining comic book geeks). Their professional sculpting careers began with their maquette work on the groundbreaking video game &quot;Oddworld: Abe’s Odysee&quot; working alongside visionary video game creator Lorne Lanning.Working with Bowen Designs on Marvel Comics licensed projects, Brandon and Jarrod sculpted the full size Venom vs. Spiderman cold-cast porcelain statue (again based on the pin-up art of Simon Bisley) and the Incredible Hulk statue (produced in both green and gray versions) as well as co-sculpting with Randy Bowen the Thanos, Juggernaut, Vision, and Rhino. They worked on BD’s Wolverine, Sabretooth, and Black Panther mini-busts. Their sculpture of Matt Wagner’s Grendel Prime was also produced by Bowen Designs. They were honored to co-sculpt, with Alex Ross, the Earth X Captain America statue for Dynamic Forces.For Glenn Danzig’s Verotik Comics The Brothers sculpted the Jaguar God, Satanika, and Dalkiel resin kits all based on the artwork of Simon Bisley. Their first work to be produced in coldcast porcelain pre-paint statue form was the Draco from Dragonheart statue and the statue of David Mack&#39;s Kabuki for Clayburn Moore and Moore Creations.The Brothers’ own original concept and character sculptures are released under the banner &quot;Shiflett Bros. Originals&quot; and are produced in resin kit form, cold-cast porcelain pre-paint statue form, and bronze.&quot;The Shiflett Brothers are to sculpting what Frank Frazetta is to painting.&quot; - John Howe, Concept Designer, The Lord of the Rings Film Trilogy &quot;The talent of the Shiflett brothers is the strongest of any sculptors in the industry today. I am consistently amazed by the raw power of their work.&quot; - Alex Ross (Painter of Pretty Pictures) Marvels, Kingdom Come, Earth X &quot;The Shiflett Brothers are producing some of this hobbies most incredible collectibles. The artistry of their work is only surpassed by the unique and energetic style in which they sculpt each of their figures and this gives their work a completely spontaneous and fresh aesthetic. I am very pleased to have some of their exceptional work in my collection.&quot; - Richard Taylor, Effects Designer &amp;amp; Supervisor, The Weta Companies&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=1041280275509886199&amp;amp;postID=750341973210292951&quot; name=&quot;more&quot;&gt;&lt;/a&gt;&lt;br /&gt;
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http://hotfile.com/dl/62289865/5f910be/Sculpting_Comic_Book_Statues_and_Maquettes.part19.rar.html</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/750341973210292951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/06/gnomon-master-classes-sculpting-comic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/750341973210292951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/750341973210292951'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/06/gnomon-master-classes-sculpting-comic.html' title='Gnomon Master Classes - Sculpting Comic Book Statues and Maquettes'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghyphenhyphen7i8wyyAA-LW7ekJ9X0yPCyejWuQjk-dmP9ZFDQ4iuiC-zpJT0z-esFeOx4UmQ0URNLPz3bUJNwxc6D0d-FeQsyttQa_t0l0AnkNygITpre55-_USJaBFRN83mGZxQYVhJa18TddjkXQ/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-3297887014365963672</id><published>2010-05-26T19:29:00.000+05:30</published><updated>2010-06-01T21:42:29.648+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>The Gnomon Workshop - Character Modeling for Production</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiPvkKPaS6aqNO2Ma2WkX37_daU_s5XU0nyXZpKL0TNFJlM3B9bypdbPBu4qoshGhsDndStOUvz8XNUzyJ03Gi0-bLE-KQuwhAeA7bQK-KYLPGA5h7WQhVge15i0N6uPDLFUDT6ebtt0S_/s1600-h/The%20Gnomon%20Workshop%20-%20Character%20Modeling%20for%20Production%5B5%5D.gif&quot;&gt;&lt;img alt=&quot;The Gnomon Workshop - Character Modeling for Production&quot; border=&quot;0&quot; height=&quot;262&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO3a-F3J46YcsF90kLOCPZAGMrr74hGvQspALmEXv4VZk4CFwm_2xjDy-i2oikKRFUMuxWGWah888I9b0Z-WN_Opar_6-O-m5RiRB14jky5SrFtFnJbGAT82EfI1L0oB0zMjyGyPhv3iov/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;The Gnomon Workshop - Character Modeling for Production&quot; width=&quot;277&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Character Modeling Techniques for Production with Ian Joyner | 3,1 G | RS &lt;/b&gt;&lt;br /&gt;
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio.&lt;br /&gt;
He takes you through the process of building clean geometry using Max&#39;s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
Over 7 1/2 hours of Lecture&lt;br /&gt;
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Ryan Church is one of the leading concept artists working today. His clients and employers include Walt Disney Imagineering, Universal Studios, Industrial Light and Magic, and Lucasfilm. Ryan was Concept Design Supervisor for Star Wars: Episode 3 and is a Senior Art Director at ILM, where his roles include designing and illustrating vehicles, droids, architectures and environments and art directing final shots and assets. He has taught Advanced Entertainment Design at Art Center. He majored in Transportation Design with a minor in Entertainment Design at the Art Center College of Design. &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/post-edit.g?blogID=1041280275509886199&amp;amp;postID=2704330293042072546&quot; name=&quot;more&quot;&gt;&lt;/a&gt;Gnomon Training - Ryan Church vol.1 - Rendering Matte Vehicles&lt;br /&gt;
Gnomon Training - Ryan Church vol.2 - Rendering Shiny Vehicles&lt;br /&gt;
Gnomon Training - Ryan Church vol.3 - Rendering Hi-Tech Architecture&lt;br /&gt;
Gnomon Training - Ryan Church vol.4 - Rendering Low-Tech Architecture&lt;br /&gt;
Gnomon Training - Ryan Church vol.5 - Architectural Interior&lt;br /&gt;
Gnomon Training - Ryan Church vol.6 - Introduction to Corel Painter Concept Art Workflow &lt;br /&gt;
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&lt;b&gt;Gnomon Training - Ryan Church vol.1 - Rendering Matte Vehicles&lt;br /&gt;
AVI | XviD 720x480 | MP3 40 Kbps | 645 MB&lt;br /&gt;
&lt;/b&gt;The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer. In this demonstration, a digital illustration is created from start to finish and is accompanied by insightful commentary on such subjects as digital sketching, aircraft and ship design, and a wide variety of rendering techniques. The demo documents the entire process as one of the industry&#39;s top concept artists starts with a rough sketch and takes the viewer through to the final aircraft painting.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gnomon Training - Ryan Church vol.2 - Rendering Shiny Vehicles&lt;br /&gt;
AVI | XviD 720x480 | MP3 56 Kbps | 636 MB&lt;br /&gt;
&lt;/b&gt;In this DVD, one of the industry&#39;s top concept designers will take you step-by-step through the creation of a digital painting of lacquered vehicles speeding above city rooftops. Ryan demonstrates techniques essential in the creation of dynamic and colorful vehicle renderings, dealing specifically with such concepts as vehicle design, environment, material indication and speed. The demonstration covers all aspects of the process, from design inception to advanced painting techniques for completing the final image. The challenges of indicating reflections, glare, lens effects and motion blur in a portrait of a fast-moving vehicle are dealt with in detail.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gnomon Training - Ryan Church vol.3 - Rendering Hi-Tech Architecture&lt;br /&gt;
AVI | DX50 640x432 | MP3 96 Kbps | 669 MB&lt;br /&gt;
&lt;/b&gt;Ryan&#39;s demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering. Topics illustrated range from shot layout and composition to the use of color and atmosphere to create drama and establish scale. Using industry standard programs, the techniques Ryan demonstrates in the creation of a dynamic, convincing, and colorful digital painting are essential for any concept artist to have. The DVD covers all aspects of the process, from design inception, research and cinematography, through to advanced and effective techniques for completing the finished digital painting.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gnomon Training - Ryan Church vol.4 - Rendering Low-Tech Architecture&lt;br /&gt;
AVI | DX50 720x480 | MP3 40 Kbps | 678 MB&lt;br /&gt;
&lt;/b&gt;In this lecture, one of the industry&#39;s top concept designers takes you step-by-step through the creation of a dramatic digital rendering showcasing historically based architecture in a dramatic battle scene. Shown are all the steps involved in the creation of a finished illustration from a blank canvas, as the painting is executed in real-time. Special attention is given to the fundamentals of composition with theatrical yet realistic lighting and techniques for the creation of a cinematic illustration.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gnomon Training - Ryan Church vol.5 - Architectural Interior&lt;br /&gt;
AVI | XviD 720x480 | MP3 24 Kbps | 678 MB&lt;br /&gt;
&lt;/b&gt;Architectural interiors pose special challenges for the illustrator or concept artist. This lesson takes the viewer on a two-hour demo showing techniques used to address such complex issues as perspective sketch painting, shot composition, lighting and cinematography, and architectural design. One of the industry&#39;s top designers will take you step-by-step through the creation of a digital illustration of an interior architectural scene, from initial rough sketch through to final rendering.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gnomon Training - Ryan Church vol.6 - Introduction to Corel Painter Concept Art Workflow&lt;br /&gt;
DVD-ISO | MOV | SVQ3 1024x768 | Audio rate: 22050 Hz | 2.72 GB&lt;br /&gt;
&lt;/b&gt;In this DVD, Ryan Church introduces the viewer to Corel Painter. Ryan teaches the way he uses the program on a daily basis to create production artwork for the film and video game industries. From the basic first steps of setting up the Painter workspace and menus, to using brushes, layers, papers and textures, this DVD is perfect for anyone interested in learning traditional illustration techniques using Painter&#39;s powerful features and tools. As the lecture progresses, Ryan walks you through his process for creating a finished production illustration in real time, from sketching and designing, to composing and adding final details.&lt;br /&gt;
&lt;b&gt;Download&lt;/b&gt; &lt;br /&gt;
Press “&lt;b&gt;Ctrl”+Left Mouse Button&lt;/b&gt; to open Links in New Window &lt;br /&gt;
Vol.1&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32436815/ed3473a/GN_RC_v1.part1.rar.html&quot; target=&quot;_blank&quot;&gt;http://hotfile.com/dl/32436815/ed3473a/GN_RC_v1.part1.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437323/866d679/GN_RC_v1.part2.rar.html&quot;&gt;http://hotfile.com/dl/32437323/866d679/GN_RC_v1.part2.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437398/9d5bbbd/GN_RC_v1.part3.rar.html&quot;&gt;http://hotfile.com/dl/32437398/9d5bbbd/GN_RC_v1.part3.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437417/2cc365a/GN_RC_v1.part4.rar.html&quot;&gt;http://hotfile.com/dl/32437417/2cc365a/GN_RC_v1.part4.rar.html&lt;/a&gt;&lt;br /&gt;
Vol.2&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32436876/eda0658/GN_RC_v2.part1.rar.html&quot;&gt;http://hotfile.com/dl/32436876/eda0658/GN_RC_v2.part1.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437479/4878d50/GN_RC_v2.part2.rar.html&quot;&gt;http://hotfile.com/dl/32437479/4878d50/GN_RC_v2.part2.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437554/6eee425/GN_RC_v2.part3.rar.html&quot;&gt;http://hotfile.com/dl/32437554/6eee425/GN_RC_v2.part3.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437565/fc264dd/GN_RC_v2.part4.rar.html&quot;&gt;http://hotfile.com/dl/32437565/fc264dd/GN_RC_v2.part4.rar.html&lt;/a&gt;&lt;br /&gt;
Vol.3&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32436963/48cd367/GN_RC_v3.part1.rar.html&quot;&gt;http://hotfile.com/dl/32436963/48cd367/GN_RC_v3.part1.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437641/d60d1a3/GN_RC_v3.part2.rar.html&quot;&gt;http://hotfile.com/dl/32437641/d60d1a3/GN_RC_v3.part2.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437714/8106b0d/GN_RC_v3.part3.rar.html&quot;&gt;http://hotfile.com/dl/32437714/8106b0d/GN_RC_v3.part3.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437748/118a242/GN_RC_v3.part4.rar.html&quot;&gt;http://hotfile.com/dl/32437748/118a242/GN_RC_v3.part4.rar.html&lt;/a&gt;&lt;br /&gt;
Vol.4&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437072/ccca1c6/GN_RC_v4.part1.rar.html&quot;&gt;http://hotfile.com/dl/32437072/ccca1c6/GN_RC_v4.part1.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437812/5bf7660/GN_RC_v4.part2.rar.html&quot;&gt;http://hotfile.com/dl/32437812/5bf7660/GN_RC_v4.part2.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437877/3920f55/GN_RC_v4.part3.rar.html&quot;&gt;http://hotfile.com/dl/32437877/3920f55/GN_RC_v4.part3.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437906/56b7eda/GN_RC_v4.part4.rar.html&quot;&gt;http://hotfile.com/dl/32437906/56b7eda/GN_RC_v4.part4.rar.html&lt;/a&gt;&lt;br /&gt;
Vol.5&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437149/a0cecc4/GN_RC_v5.part1.rar.html&quot;&gt;http://hotfile.com/dl/32437149/a0cecc4/GN_RC_v5.part1.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437970/bb315e9/GN_RC_v5.part2.rar.html&quot;&gt;http://hotfile.com/dl/32437970/bb315e9/GN_RC_v5.part2.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438029/ccb47c1/GN_RC_v5.part3.rar.html&quot;&gt;http://hotfile.com/dl/32438029/ccb47c1/GN_RC_v5.part3.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438050/0638cb4/GN_RC_v5.part4.rar.html&quot;&gt;http://hotfile.com/dl/32438050/0638cb4/GN_RC_v5.part4.rar.html&lt;/a&gt;&lt;br /&gt;
Vol.6&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32437228/5ec6ca7/GN_RC_v6.part01.rar.html&quot;&gt;http://hotfile.com/dl/32437228/5ec6ca7/GN_RC_v6.part01.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438100/882d1be/GN_RC_v6.part02.rar.html&quot;&gt;http://hotfile.com/dl/32438100/882d1be/GN_RC_v6.part02.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438153/2b2ec84/GN_RC_v6.part03.rar.html&quot;&gt;http://hotfile.com/dl/32438153/2b2ec84/GN_RC_v6.part03.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438225/66c1f6e/GN_RC_v6.part04.rar.html&quot;&gt;http://hotfile.com/dl/32438225/66c1f6e/GN_RC_v6.part04.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32439657/420a50a/GN_RC_v6.part05.rar.html&quot;&gt;http://hotfile.com/dl/32439657/420a50a/GN_RC_v6.part05.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438295/31ab911/GN_RC_v6.part06.rar.html&quot;&gt;http://hotfile.com/dl/32438295/31ab911/GN_RC_v6.part06.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438359/ee3be88/GN_RC_v6.part07.rar.html&quot;&gt;http://hotfile.com/dl/32438359/ee3be88/GN_RC_v6.part07.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438396/9ccbbdd/GN_RC_v6.part08.rar.html&quot;&gt;http://hotfile.com/dl/32438396/9ccbbdd/GN_RC_v6.part08.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438456/ba80d29/GN_RC_v6.part09.rar.html&quot;&gt;http://hotfile.com/dl/32438456/ba80d29/GN_RC_v6.part09.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438517/fee3320/GN_RC_v6.part10.rar.html&quot;&gt;http://hotfile.com/dl/32438517/fee3320/GN_RC_v6.part10.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438570/23d2271/GN_RC_v6.part11.rar.html&quot;&gt;http://hotfile.com/dl/32438570/23d2271/GN_RC_v6.part11.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438632/bb13ede/GN_RC_v6.part12.rar.html&quot;&gt;http://hotfile.com/dl/32438632/bb13ede/GN_RC_v6.part12.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438717/24fe8b1/GN_RC_v6.part13.rar.html&quot;&gt;http://hotfile.com/dl/32438717/24fe8b1/GN_RC_v6.part13.rar.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/32438780/cc849f6/GN_RC_v6.part14.rar.html&quot;&gt;http://hotfile.com/dl/32438780/cc849f6/GN_RC_v6.part14.rar.html&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/2704330293042072546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-photoshop-photography.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/2704330293042072546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/2704330293042072546'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-photoshop-photography.html' title='Gnomon Workshop, Photoshop, Photography, Art, Drawing, Painting : Gnomon Training - Ryan Church Collection v.1-6'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1RjHeVHFximsCh5N4rJCFLZHrkR5pezMji6ytjz1vgZJIpqywIcwm-aSKv8u8EdcyxImNNgogg3B6wyec7Vzqtkb8teN0YsX94puw5fJ5GO-1na4SyM9RUzcF5V1AU39qM9Pmyralv9R1/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-7561122644506284279</id><published>2010-05-25T14:12:00.000+05:30</published><updated>2010-05-29T16:16:41.734+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Drawing and painting"/><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>GW:Figure Drawing series: The Head,body,hand and feet</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvb75DwHtsKSLvMQ9f5hJ-ExeoBkX43CW5qpbZ4CD6CWbPVIkN90OlTbDXgLtgdjrkHEDkwPAkZUyPAAC6tA6-k1UbdoS5lA2IhU3vTaIRAbaROAHXey-C17sknpqkDYBxgMVEPt5krZ_/?imgmax=800&quot;&gt;&lt;img alt=&quot;Gnomon Workshop - Dynamic Figure Drawing series The Head,body,hand and feet  5.35 GB&quot; border=&quot;0&quot; height=&quot;134&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBT4nP2MHsUDxwckmT_zCflDFiPzXbOjXgwOIHc-kOcA3vPTYgGvM2SdqTOa-N7uAVrQES0yS0nuZfRXVudQuiZCVpahx7QIHasGGCNMOLq0T0z8MQHt53Lu10Qdqa4tDjErVjMVkQJU_S/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;Gnomon Workshop - Dynamic Figure Drawing series The Head,body,hand and feet  5.35 GB&quot; width=&quot;379&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Gnomon Workshop - Dynamic Figure Drawing series: The Head,body,hand and feet | 5.35 GB&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;Include Pack:&lt;br /&gt;
Gnomon Workshop - Dynamic Figure Drawing: The Head with David Finch&lt;br /&gt;
Gnomon Workshop - Dynamic Figure Drawing: The Body with David Finch&lt;br /&gt;
Gnomon Workshop - Dynamic Figure Drawing: Hands and Feet with David Finch&lt;br /&gt;
Dave Finch is one of the most dynamic illustrators working in commercial art today. His amazing layouts, his unique character designs and his extraordinary flair to create exciting images are nothing but top flight. And it&#39;s fun... something that&#39;s incredibly difficult to pull off and he does so consistently.&lt;br /&gt;
Gnomon Workshop - Dynamic Figure Drawing: The Head with David Finch&lt;br /&gt;
In this DVD, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from multiple angles. He then focuses on the various features including eyes, noses, lips, ears, necks and hair. He discusses important landmarks, features and proportions. David brings it all together to draw a series of completed heads, from basic male and female heads to heroic examples. Lastly, he covers lighting on a simplified head shape to help you understand the rules governing placement of dark and light shapes. He includes a wide range of tips and tricks for making your faces, heads and hair more life-like and convincing without the need to rely upon reference material.&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
Topics Covered&lt;br /&gt;
* Drawing Without Reference Material&lt;br /&gt;
* Drawing Eyes, Noses, Ears and Mouths&lt;br /&gt;
* Drawing the Neck and Hair&lt;br /&gt;
* Drawing from Multiple Angles&lt;br /&gt;
* Male and Female Differences&lt;br /&gt;
* Adjusting Proportions for Characters&lt;br /&gt;
* Light and Shadow&lt;br /&gt;
Chapters&lt;br /&gt;
1. Introduction/Drawing the Basic Head Shape&lt;br /&gt;
2. Drawing the Basic Female Head Shape&lt;br /&gt;
3. Drawing the Eyes&lt;br /&gt;
4. Drawing the Nose&lt;br /&gt;
5. Drawing the Mouth and Jaw&lt;br /&gt;
6. Drawing Ears&lt;br /&gt;
7. Differences Between Male and Female Mouths&lt;br /&gt;
8. Drawing the Neck&lt;br /&gt;
9. Drawing Hair&lt;br /&gt;
10. Putting It All Together Part 1 - The Basic Male Head&lt;br /&gt;
11. Putting It All Together Part 2 - Adjusting Proportions&lt;br /&gt;
12. Putting It All Together Part 3 - Female and Young Faces&lt;br /&gt;
13. Drawing Two Heroic Heads and a Visual Review&lt;br /&gt;
14. Understanding Simple Lighting on the Human Head&lt;br /&gt;
Gnomon Workshop - Dynamic Figure Drawing: The Body with David Finch&lt;br /&gt;
In this DVD, David Finch reveals his step-by-step process for drawing the human body. He starts with simple tube form shapes, and then covers the placement of muscle throughout both the male and female bodies. David demonstrates how to pose a simple tube form effectively, allowing you to block-in and draw a figure in perspective and in a variety of poses. He discusses balance, posture and presentation, emphasizing line weight and lighting. Finally, David puts everything together and draws fully realized bodies with a variety of intricate poses, and a variety of proportions and details. This constructive drawing process teaches you to draw convincing human bodies without the need for tracing or using reference.&lt;br /&gt;
Topics Covered&lt;br /&gt;
* Drawing without Reference&lt;br /&gt;
* Block Shapes for Easy Posing and Perspective&lt;br /&gt;
* Muscle Tone and Proportions&lt;br /&gt;
* Balance, Posture and Gesture&lt;br /&gt;
* Male and Female Differences&lt;br /&gt;
* Line Weights&lt;br /&gt;
* Muscle Tone and Proportions&lt;br /&gt;
* Complete and Detailed Figures from Start to Finish&lt;br /&gt;
Chapters&lt;br /&gt;
1. Introduction/Basic Structural Breakdown for the Body&lt;br /&gt;
2. Drawing Posed Figures Based on Basic Structure&lt;br /&gt;
3. Balance&lt;br /&gt;
4. Drawing Figures in Perspective&lt;br /&gt;
5. Blocking in Basic Anatomical Shapes&lt;br /&gt;
6. Blocking in Basic Female Anatomical Shapes&lt;br /&gt;
7. Breaking Down Line Weights&lt;br /&gt;
8. Lighting a Basic Body&lt;br /&gt;
9. Putting it all Together for a Completed Drawing&lt;br /&gt;
10. Drawing the Female Body&lt;br /&gt;
11. Adjusting Proportions and Detail for Different Body Types&lt;br /&gt;
Gnomon Workshop - Dynamic Figure Drawing: Hands and Feet with David Finch&lt;br /&gt;
In this DVD, David Finch reveals his step-by-step process for drawing hands and feet. He starts with simple block shapes, and moves on to more complex shapes before showing how to place fingers and toes correctly. David discusses common mistakes and how to avoid them. He covers fingers and toes in detail, demonstrating how to draw them flat and in foreshortened perspective from multiple angles. He demonstrates some easy shortcuts and tricks, including use of negative space and dynamic folding between the fingers and thumb. Lastly, he draws completed hands and feet from multiple angles, covering the differences between male and female hands and subjects such as drawing claws, fingernail details and shoes. This constructive drawing process teaches you to draw convincing hands and feet without the need for tracing or using reference.&lt;br /&gt;
Topics Covered&lt;br /&gt;
* Drawing Without Reference Material&lt;br /&gt;
* Block Shapes to Complex Form&lt;br /&gt;
* Foreshortening and Multiple Angles&lt;br /&gt;
* Male and Female Differences&lt;br /&gt;
* Adjusting Proportions for Different Characters&lt;br /&gt;
* Shoe Variations&lt;br /&gt;
* Common Mistakes and How to Avoid Them&lt;br /&gt;
Chapters&lt;br /&gt;
1. Introduction/Drawing Simple Block Forms&lt;br /&gt;
2. Breaking Down the Structure of the Hand&lt;br /&gt;
3. Focus on Fingers&lt;br /&gt;
4. Drawing Hands in Detail&lt;br /&gt;
5. Drawing the Female Hand&lt;br /&gt;
6. Adjusting Proportion and Detail for Creature Hands&lt;br /&gt;
7. Drawing Basic Block Shapes for the Feet&lt;br /&gt;
8. Drawing a Slightly More Complex Foot Structure&lt;br /&gt;
9. Defining the Knuckles and Toes&lt;br /&gt;
10. Drawing a Standard Superhero Booted Foot&lt;br /&gt;
11. Drawing the Naked Foot&lt;br /&gt;
&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Download&lt;/b&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;pre&gt;&amp;nbsp;&lt;/pre&gt;&lt;/div&gt;&lt;br /&gt;
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&lt;div align=&quot;justify&quot;&gt;&lt;pre&gt;&lt;a href=&quot;http://hotfile.com/dl/33674072/eef799b/TGNWDFDHBF.part27.rar.html.htmlhttp://hotfile.com/dl/33674484/d433b94/TGNWDFDHBF.part28.rar.html.htmlhttp://hotfile.com/dl/33674328/7f71010/TGNWDFDHBF.part29.rar.html.html&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://hotfile.com/dl/33674328/7f71010/TGNWDFDHBF.part29.rar.html.html&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;/pre&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/7561122644506284279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/gwfigure-drawing-series-headbodyhand.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/7561122644506284279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/7561122644506284279'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/gwfigure-drawing-series-headbodyhand.html' title='GW:Figure Drawing series: The Head,body,hand and feet'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBT4nP2MHsUDxwckmT_zCflDFiPzXbOjXgwOIHc-kOcA3vPTYgGvM2SdqTOa-N7uAVrQES0yS0nuZfRXVudQuiZCVpahx7QIHasGGCNMOLq0T0z8MQHt53Lu10Qdqa4tDjErVjMVkQJU_S/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-8544220996434760267</id><published>2010-05-25T13:43:00.000+05:30</published><updated>2010-05-29T16:16:03.991+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><category scheme="http://www.blogger.com/atom/ns#" term="Maya video Tutorials"/><title type='text'>Gnomon Workshop Bricks &amp;amp; Blocks Texture Library</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRHJQOdVMAz9GLN32S8MMrxZJwzeK4vYLZTtgjeijdIaABE6CXyV8rJVMwGfAekOhDT0_5xJ3hraF6G2j5gRyRlURxEYZ2WHu_Bjvk_jgmpoV4sCEWsoAkDsCL5JS3mKaNbpxNwV2dn00v/s1600-h/Gnomon%20Workshop%20Bricks%20&amp;%20Blocks%20Texture%20Library%5B4%5D.gif&quot;&gt;&lt;img alt=&quot;Gnomon Workshop Bricks &amp;amp; Blocks Texture Library&quot; border=&quot;0&quot; height=&quot;316&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPqb2WfQT69_9Xx0YGT29gnpFD27J0NhyphenhyphenCGE02U63Avqiop8v9J-_REz3Pw9O2X7iTDFHlE_vGOWreFynnSQhoBOXxbbs4xqmhUTbAkROPnfaoPeKsmCcewbHZFkbbaRA82wRLNmATEPH7/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;Gnomon Workshop Bricks &amp;amp; Blocks Texture Library&quot; width=&quot;243&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;Gnomon Workshop Bricks &amp;amp; Blocks Texture Library | ISO | 11.7 GB&lt;br /&gt;
2 DVDs of textures and 1 DVD of training&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;Bricks and Blocks (2 DVDs of textures and 1 DVD of training) contains 250 high resolution textures for the creation of all kinds of brick and cement block surfaces. Included are photographs of clean bricks, bricks which have been painted, bricks used as paving stones, rough and worn bricks, as well as specialty and decorative bricks. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size - from the walls of an entire factory complex down to the exposed brick surrounding a mouse hole.&lt;br /&gt;
Every texture has a corresponding bump and specular map. These have been hand manipulated to ensure a proper bump and specular response, and are not simply a grayscale version of the color map. The textures are entirely handled and stored in 24-bit TIFF format to avoid any compression artifacts normally associated with JPEG images. Also supplied are more than 200 features - texture maps with alpha masks that add richness and variety to any texture project. Included are features commonly found with bricks like graffiti, paint, windows and more.&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Download&lt;/b&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;press&lt;b&gt; “Ctrl+Left Mouse Button”&lt;/b&gt; to open link in new window &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;http://hotfile.com/dl/29039916/8e168ec/Gnomon-Bricks_Blocks.part01.rar.html&quot; target=&quot;_blank&quot;&gt;http://hotfile.com/dl/29039916/8e168ec/Gnomon-Bricks_Blocks.part01.rar.html&lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/8544220996434760267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-bricks-blocks-texture.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/8544220996434760267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/8544220996434760267'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-bricks-blocks-texture.html' title='Gnomon Workshop Bricks &amp;amp; Blocks Texture Library'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPqb2WfQT69_9Xx0YGT29gnpFD27J0NhyphenhyphenCGE02U63Avqiop8v9J-_REz3Pw9O2X7iTDFHlE_vGOWreFynnSQhoBOXxbbs4xqmhUTbAkROPnfaoPeKsmCcewbHZFkbbaRA82wRLNmATEPH7/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-1081463044730320685</id><published>2010-05-24T17:00:00.002+05:30</published><updated>2010-05-29T16:13:24.004+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><category scheme="http://www.blogger.com/atom/ns#" term="XSI"/><title type='text'>Gnomon Workshop – Creature Design With Aaron Sims Vol.2 | 2.52 GB</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmdHg11MIR96m-HW-0DMOa16Mx4d9ZZo2dNWpLllJkQy4ofG1V2S5aKGg_YMy24JKnbyG7rpE-IZsJFlIEZsVHU3_kho3uF_ASpqdqjEsQBbJbruuL_j2gfUdcfyVkDZjPSYzdEUsC5SHe/s1600-h/Image.jpg&quot;&gt;&lt;img alt=&quot;Gnomon Workshop – Creature Design With Aaron Sims Vol.2&quot; border=&quot;0&quot; height=&quot;304&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimn-0MjDbKpk_IrEpB8WYvM6s2h50nHQ0qD4G2WUPuOpxoZrUx6ieWWxPcMLZqNvY5olscbF-epuLVK2V6J1gA2hCNd0ZtQlYjsxu99kxhhf4sveXQEFA1aAJPJaX1K6GYs5daBYO6Y9VE/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;Gnomon Workshop – Creature Design With Aaron Sims Vol.2&quot; width=&quot;169&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
Gnomon Workshop – Creature Design With Aaron Sims Vol.2 | 2.52 GB &lt;br /&gt;
&lt;u&gt;&lt;b&gt;Software Used:&lt;/b&gt;&lt;/u&gt; Adobe Photoshop, Soft Image Xsi, Right Hemisphere Deep Paint &lt;br /&gt;
Aaron Sims’ &lt;a href=&quot;&quot; name=&quot;AdBriteInlineAd_second&quot;&gt;second&lt;/a&gt; DVD illustrates the process of designing a full character in a 3D &lt;a href=&quot;&quot; name=&quot;AdBriteInlineAd_environment&quot;&gt;environment&lt;/a&gt;. &lt;a href=&quot;&quot; name=&quot;AdBriteInlineAd_Starting&quot;&gt;Starting&lt;/a&gt; by creating a quick &lt;a href=&quot;&quot; name=&quot;AdBriteInlineAd_concept&quot;&gt;concept&lt;/a&gt; in Photoshop, Aaron models the character in XSI, &lt;a href=&quot;&quot; name=&quot;AdBriteInlineAd_texturing&quot;&gt;texturing&lt;/a&gt; it in Deep Paint. Aaron shows how to use XSI to &lt;a href=&quot;&quot; name=&quot;AdBriteInlineAd_build&quot;&gt;build&lt;/a&gt; the rig and pose the character, and then sets it in an environment where he lights and &lt;a href=&quot;&quot; name=&quot;AdBriteInlineAd_renders&quot;&gt;renders&lt;/a&gt; it. Finally, he finishes the piece in Photoshop, showing you &lt;a href=&quot;&quot; name=&quot;AdBriteInlineAd_techniques&quot;&gt;techniques&lt;/a&gt; to give your design a refined and completed look &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
Hotfile &lt;br /&gt;
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&lt;/h6&gt;&lt;b&gt;All Link Interchangable&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/1081463044730320685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-creature-design-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/1081463044730320685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/1081463044730320685'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-creature-design-with.html' title='Gnomon Workshop – Creature Design With Aaron Sims Vol.2 | 2.52 GB'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimn-0MjDbKpk_IrEpB8WYvM6s2h50nHQ0qD4G2WUPuOpxoZrUx6ieWWxPcMLZqNvY5olscbF-epuLVK2V6J1gA2hCNd0ZtQlYjsxu99kxhhf4sveXQEFA1aAJPJaX1K6GYs5daBYO6Y9VE/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-3434475126904327166</id><published>2010-05-24T16:09:00.002+05:30</published><updated>2010-05-29T16:13:57.919+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>Gnomon WorkShop Global Illumination: Interiors - VRay Lighting Techniques Christopher Nichols</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGpb9Irs-18saQfmj0D-3RG37vuz5hX2p7ssc06olugZshLwlWwIWnJ3RSLlWZzuQy1Zyat9jPH8d8JFOJfdhNLrlJHbacsj1smDpeRpMQY6WF841eu0vjjB81QwInKPZQvXhHImStxovg/s1600-h/Gnomon%20WorkShop%20Global%20Illumination%20Interiors%20-%20VRay%20Lighting%20Techniques%20Christopher%20Nichols%5B5%5D.jpg&quot;&gt;&lt;img alt=&quot;Gnomon WorkShop Global Illumination Interiors - VRay Lighting Techniques Christopher Nichols&quot; border=&quot;0&quot; height=&quot;246&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1cotMK8qUm8ilmLpZig5UMoOz4Xdvf_7V_4BkD-Dk6RnHXBQNPMN5oPJUFxnJi35IYQjX1qIStqHe3hUVIFAu0zQYxX_C7Ol-pnH45DqkCkdqXc8Ga9uQCfE2k_0piZyKkvIIpb8101Jv/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;Gnomon WorkShop Global Illumination Interiors - VRay Lighting Techniques Christopher Nichols&quot; width=&quot;174&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Gnomon WorkShop Global Illumination: Interiors – VRay Lighting Techniques&lt;br /&gt;
Christopher Nichols | English | ISO | 3.5GB&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.&lt;br /&gt;
Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain and Sony Pictures Imageworks, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, Stealth and Ghost Rider. He is currently a Supervisor at Sway Studio.&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/3434475126904327166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-global-illumination_24.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/3434475126904327166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/3434475126904327166'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-global-illumination_24.html' title='Gnomon WorkShop Global Illumination: Interiors - VRay Lighting Techniques Christopher Nichols'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1cotMK8qUm8ilmLpZig5UMoOz4Xdvf_7V_4BkD-Dk6RnHXBQNPMN5oPJUFxnJi35IYQjX1qIStqHe3hUVIFAu0zQYxX_C7Ol-pnH45DqkCkdqXc8Ga9uQCfE2k_0piZyKkvIIpb8101Jv/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-3358722745867779450</id><published>2010-05-24T15:50:00.002+05:30</published><updated>2010-05-29T16:14:33.731+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>Gnomon WorkShop Global Illumination: Exteriors – VRay Lighting Techniques</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSWmPQsb5rJxFXAj68aPoiFDazFDhoR4yf9rPosHV-AE3T3kfcV-E973NAXlnIvoy4tgBPYEhWZT1X4PKkJTeZZeosJA1TOy0guWMFAJO2XIOZXEzjRDhjQNqI47XTlwYqlrEw0RWnDWnC/s1600-h/Image.jpg&quot;&gt;&lt;img alt=&quot;Gnomon WorkShop Global Illumination Interiors – VRay Lighting Techniques&quot; border=&quot;0&quot; height=&quot;285&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6bTpehdlyMBjdmhxAxTabWzY1TLKXAJP-cCxBJtWpf3Eq-4ghC5lgilZuqj9hHHu29Md85zNnHatthbgNpKjaB1KddgEmL6854V42CVDv7bxguoAyKePs7XZF21wRWpY_PleGw1Udy7M5/?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Gnomon WorkShop Global Illumination Interiors – VRay Lighting Techniques&quot; width=&quot;208&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;b&gt;Gnomon WorkShop Global Illumination: Exteriors – V-Ray Lighting Techniques&lt;br /&gt;
Christopher Nichols | English| ISO | 3.2GB&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.&lt;br /&gt;
Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain and Sony Pictures Imageworks, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, Stealth and Ghost Rider. He is currently a Supervisor at Sway Studio.&lt;br /&gt;
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&lt;b&gt;Please type it Don’t Copy &amp;amp; Paste&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/3358722745867779450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-global-illumination.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/3358722745867779450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/3358722745867779450'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-global-illumination.html' title='Gnomon WorkShop Global Illumination: Exteriors – VRay Lighting Techniques'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6bTpehdlyMBjdmhxAxTabWzY1TLKXAJP-cCxBJtWpf3Eq-4ghC5lgilZuqj9hHHu29Md85zNnHatthbgNpKjaB1KddgEmL6854V42CVDv7bxguoAyKePs7XZF21wRWpY_PleGw1Udy7M5/s72-c?imgmax=800" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-2697406435371034727</id><published>2010-05-21T20:06:00.005+05:30</published><updated>2010-05-21T21:12:08.758+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>Gnomon Workshop: Creature Texturing and Rendering for Production</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1dXR9DBQ1W94SCthnsMQ4pNb5u3I3oKTGMD0TqPMQe9qt2kIdGbXKLMYKmoJ0MXmHr898LxyIoVZfgXYXzRLPWIGSsNq9-R3AOpuYKT3Yar6qm4T0hayLj23eTPu1Z4GaP6uTeB5GtKpm/s1600-h/Gnomon%20Workshop%20Creature%20Texturing%20and%20Rendering%20for%20Production%5B4%5D.jpg&quot;&gt;&lt;img alt=&quot;Gnomon Workshop Creature Texturing and Rendering for Production&quot; border=&quot;0&quot; height=&quot;234&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt888xKGMoqv-sGZOr1i2X-QiXaVhn_VFzFXVdUrqzF2CZw3z4ihYS9-hxln-w4abrEjkQwiSGHOsC55CjaTlk9hflXcI-VoFUlBbt6sQPkl_lspd8d5-NlsqaueH1W4xevmdDdIzfGBo1/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;Gnomon Workshop Creature Texturing and Rendering for Production&quot; width=&quot;297&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Softwares Used &lt;/b&gt;: 3Ds Max, Pixologic ZBrush , Maxon Body Paint. &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;Video Training|Rapidshare|5.66GB &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Texturing Techniques with Laurent Pierlot&lt;/b&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;/b&gt; &lt;br /&gt;
&lt;div align=&quot;justify&quot;&gt;In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting. &lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;a href=&quot;http://anonym-to.com/?http://rapidshare.com/files/157093434/GCTaRfP.part17.rar&quot; target=&quot;_blank&quot;&gt;http://rapidshare.com/files/157093434/GCTaRfP.part17.rar&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/2697406435371034727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-creature-texturing-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/2697406435371034727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/2697406435371034727'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-creature-texturing-and.html' title='Gnomon Workshop: Creature Texturing and Rendering for Production'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt888xKGMoqv-sGZOr1i2X-QiXaVhn_VFzFXVdUrqzF2CZw3z4ihYS9-hxln-w4abrEjkQwiSGHOsC55CjaTlk9hflXcI-VoFUlBbt6sQPkl_lspd8d5-NlsqaueH1W4xevmdDdIzfGBo1/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-3989615132761408610</id><published>2010-05-21T20:04:00.000+05:30</published><updated>2010-05-21T21:08:09.013+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><category scheme="http://www.blogger.com/atom/ns#" term="Shake"/><title type='text'>Gnomon Workshop: Matte Painting Production Techniques</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-o7cJhGaOTyZ4abt-Dou6BLqpdFOoOQB6og_BKOgzj72xk1QrtZmTdbAMFMAeXKMKaN7xB8O048tDbpPX1KS8HcQ7dOJ0gHsqZ-9fh18O4IC0WPiZqnFAkljT3P3rcZ2C7npsNWDX9UKo/s1600-h/Gnomon%20Workshop%20Matte%20Painting%20Production%20Techniques%5B5%5D.jpg&quot;&gt;&lt;img alt=&quot;Gnomon Workshop Matte Painting Production Techniques&quot; border=&quot;0&quot; height=&quot;343&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_ZOOkPre8-iGGl5mYa__73qfAb6QOqjeLTWokuh9DRYDZBrcL0zGmD5gF5AjR7KTEfFmz-28oulSE1zv53fB1cbCMN2Zt2j0GA-n6Wb7JBSqA13FElBM5PWFE8tIBymkgb5ODEVgcPIwh/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;Gnomon Workshop Matte Painting Production Techniques&quot; width=&quot;200&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;Softwares Used: &lt;/b&gt;3ds Max, Photoshop, Shake, Vue &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;In this DVD, Chris Stoski demonstrates his techniques for creating a complex matte painting. He illustrates how a matte artist utilizes 3D modeling, texturing, lighting, photographic reference materials and digital painting to complete a beautiful and efficient matte painting. Throughout the lecture he describes his techniques and relates his experiences designing shots for feature films and executing them as final matte paintings. From painting and image manipulation in Adobe Photoshop® to 3D particle-system waterfalls and animated vegetation blowing in the wind, this DVD offers a complete spectrum of knowledge for the beginner to intermediate matte painter. &lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
01: Matte Painting Fundamentals&lt;br /&gt;
02: Starting the Matte Painting&lt;br /&gt;
03: Vegetation with Vue&lt;br /&gt;
04: Creating the CG Palace&lt;br /&gt;
05: Lighting and Render Passes&lt;br /&gt;
06: Misty Clouds and Painting&lt;br /&gt;
07: Painting with CG Renders&lt;br /&gt;
08: Planning the Waterfalls&lt;br /&gt;
09: Foreground Vegetation&lt;br /&gt;
10: Final Painting Touches&lt;br /&gt;
11: 3D Particles&lt;br /&gt;
12: Compositing in Shake&lt;br /&gt;
&lt;div align=&quot;justify&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;. &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/3989615132761408610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-matte-painting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/3989615132761408610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/3989615132761408610'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-matte-painting.html' title='Gnomon Workshop: Matte Painting Production Techniques'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_ZOOkPre8-iGGl5mYa__73qfAb6QOqjeLTWokuh9DRYDZBrcL0zGmD5gF5AjR7KTEfFmz-28oulSE1zv53fB1cbCMN2Zt2j0GA-n6Wb7JBSqA13FElBM5PWFE8tIBymkgb5ODEVgcPIwh/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-3342184688083863213</id><published>2010-05-20T20:35:00.002+05:30</published><updated>2010-05-20T20:47:00.806+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="3ds Max"/><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>Gnomon Workshop: Creature Detailing for Production</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiau2xqUfp1kT8e-20vOtjKpppjOqbhx0zLbw5h_5xKv00Pkh-53eUWKKRderYwGoRCIWTE4sJa1dgCQZTohf5oJpdxikqSM6Zn_8SXfr53NzsVLrDifgqTb9xuVb9Ao-3FeGBpM08rdYeL/s1600-h/Gnomon%20Workshop%20Creature%20Detailing%20for%20Production%5B4%5D.gif&quot;&gt;&lt;img alt=&quot;Gnomon Workshop Creature Detailing for Production&quot; border=&quot;0&quot; height=&quot;286&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzkK4ZY9oObeW4jI1TfVpfFW7d-xmO7ftO8PBkMuPk-r9PExy5xNGtMn-qywIU6mC5pdeb0hVnpPybbbe4HRzqsPaUu6NSrbj6XUmSx0mgvdLiqEEYvjwLrIlXVrJ-F3eTBQ56Edqaqmph/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;Gnomon Workshop Creature Detailing for Production&quot; width=&quot;286&quot; /&gt;&lt;/a&gt;&lt;b&gt; &lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Gnomon Workshop: Creature Detailing for Production&lt;br /&gt;
Video Training | Rapidshare | 3 GB&lt;/b&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;&lt;u&gt;Software Used&lt;/u&gt;&lt;/b&gt; | 3ds Max | Pixologic ZBrush Right Hemisphere Deep UV&lt;/div&gt;&lt;h5 style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-weight: normal;&quot;&gt;Model Refining and UV Mapping with Laurent Pierlot&lt;/span&gt;&lt;/span&gt;&lt;/h5&gt;&lt;div style=&quot;text-align: justify;&quot;&gt; In this DVD, Laurent shares his techniques for detailing and refining the model he started in &quot;Creature Modeling for Production&quot;. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;. &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/3342184688083863213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-creature-detailing-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/3342184688083863213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/3342184688083863213'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/gnomon-workshop-creature-detailing-for.html' title='Gnomon Workshop: Creature Detailing for Production'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzkK4ZY9oObeW4jI1TfVpfFW7d-xmO7ftO8PBkMuPk-r9PExy5xNGtMn-qywIU6mC5pdeb0hVnpPybbbe4HRzqsPaUu6NSrbj6XUmSx0mgvdLiqEEYvjwLrIlXVrJ-F3eTBQ56Edqaqmph/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-2987061919677384508</id><published>2010-05-20T20:06:00.002+05:30</published><updated>2010-05-20T20:12:06.814+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="Drawing and painting"/><category scheme="http://www.blogger.com/atom/ns#" term="Gnomon"/><title type='text'>Dinosaur Drawing: Anatomy and Sketching with David Krentz</title><content type='html'>&lt;div align=&quot;justify&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLfUYP5ss8MMmhxMF3v1TzPwDfa4FWmgD2wL50-oWCZw96PBhVXD_vUU8nNsEJwc0I78pk4a-ijZKksu9PfbnJjaNcmv9GrsUmiesLVbravSTd5K7d2pOini5FFDUROJBfafE4WL_AWWXo/s1600-h/Dinosaur%20Drawing%20Anatomy%20and%20Sketching%20with%20David%20Krentz%5B5%5D.jpg&quot;&gt;&lt;img alt=&quot;Dinosaur Drawing Anatomy and Sketching with David Krentz&quot; border=&quot;0&quot; height=&quot;162&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir92E2tcladfyN2V5cCGUWFrpdVpQLbR2XPGE2zOct2Fq7yG9JE8VpiiAPnr21oktGP905EUA01Q59ePsncMBuj4FfaBLu0KHxhjp0QEGKGeziRKHUAE2D2s8BSihzUT-mcoKCSlWD-XGH/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;Dinosaur Drawing Anatomy and Sketching with David Krentz&quot; width=&quot;407&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;&lt;u&gt;Ads &lt;/u&gt; &lt;/b&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;| &lt;b&gt;Maya | 2D Drawing | Video Tutorials | Animation Tutorials | After Effects |&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;b&gt;The Gnomon Workshop - Dinosaur Drawing Anatomy and Sketching&lt;/b&gt;&lt;br /&gt;
English | ISO | 4.14Gb &lt;br /&gt;
Genre: eLearning&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;Many of us drew dinosaurs when we were kids. Dinosaurs are beasts of paradox. They inhabited the world between monster and animal, imagination and science. For many, dinosaurs were the introduction to understanding the natural world. It is not surprising that many of the world’s leading paleontologists started out as artists themselves. In this DVD, David conveys a strong understanding of dinosaur anatomy mixed with the sheer joy of giving life, personality and motion to these inspiring creatures. He covers a wide range of topics from skeletal structures and muscles, to range of motion and the essential gestures of various body types. David focuses on capturing these elements in the form of quick sketches of both herbivorous and carnivorous dinosaurs.  &lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div align=&quot;justify&quot;&gt;Topics Covered: &lt;br /&gt;
* Head, Torso and Limbs &lt;br /&gt;
* Vertebral Column &lt;br /&gt;
* Proportion &lt;br /&gt;
* Osteological Neutral Position &lt;br /&gt;
* Muscles &lt;br /&gt;
* Range of Motion &lt;br /&gt;
* Locomotion &lt;br /&gt;
* Comparative Anatomy &lt;br /&gt;
* Body Types &lt;br /&gt;
* Gesture &lt;br /&gt;
* Quick Sketching &lt;br /&gt;
Chapters: &lt;br /&gt;
1. Introduction &lt;br /&gt;
2. Head &lt;br /&gt;
3. Torso &lt;br /&gt;
4. Limbs &lt;br /&gt;
5. Vertebral Column &lt;br /&gt;
6. Proportion &lt;br /&gt;
7. Osteological Neutral Position &lt;br /&gt;
8. Muscles &lt;br /&gt;
9. Range of Motion &lt;br /&gt;
10. Comparative Anatomy &lt;br /&gt;
11. Locomotion &lt;br /&gt;
12. Body Types &lt;br /&gt;
13. Gesture &lt;br /&gt;
14. Quick Sketch 1 (Sauropod) &lt;br /&gt;
15. Quick Sketch 2 (Psittacosaurus) &lt;br /&gt;
16. Quick Sketch 3 (Deinonychus) &lt;br /&gt;
17. Rendering Rugops &lt;br /&gt;
18. Clean-up in Photoshop® &lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;br /&gt;
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&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div align=&quot;justify&quot;&gt;. &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/2987061919677384508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/dinosaur-drawing-anatomy-and-sketching.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/2987061919677384508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/2987061919677384508'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/dinosaur-drawing-anatomy-and-sketching.html' title='Dinosaur Drawing: Anatomy and Sketching with David Krentz'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir92E2tcladfyN2V5cCGUWFrpdVpQLbR2XPGE2zOct2Fq7yG9JE8VpiiAPnr21oktGP905EUA01Q59ePsncMBuj4FfaBLu0KHxhjp0QEGKGeziRKHUAE2D2s8BSihzUT-mcoKCSlWD-XGH/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-4051455637566935901</id><published>2010-05-06T19:45:00.000+05:30</published><updated>2010-05-05T19:49:07.701+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="After Effects"/><title type='text'>Videocopilot #103 3D Ball Dispersio</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbK9WVR0ZlIBfShuIm01N7r5d6RnlIdYV23sOelqvgu-nQXjLLBgSmupSnwQLbFIYrHB8G5rFHmWyRTyVf4biFfVcRA271AuGivfj-1mJZZLNVmP3s9rX-6y-WVIAI2c3AvVxT25kglN8X/s1600-h/Videocopilot%20103%203D%20Ball%20Dispersio%5B4%5D.gif&quot;&gt;&lt;img alt=&quot;Videocopilot 103 3D Ball Dispersio&quot; border=&quot;0&quot; height=&quot;177&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_zueZHm-Z8tbfrPPKvarSqQCKAWEU4zgIMbyUDQtLuTQbMM8T7zUAJnuLwnId6wwEPT7YUGkiZ9Hbn2NQ6i49ePyyTdjgn0UET1o956yyv5vYh9V1nUHhC3mjAuZHra3oUofADS_jUwx9/?imgmax=800&quot; style=&quot;border: 0px none; display: inline;&quot; title=&quot;Videocopilot 103 3D Ball Dispersio&quot; width=&quot;303&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Videocopilot #103 3D Ball Dispersion|RS+HF|*64mb&lt;/b&gt;March 08, 2010&lt;br /&gt;
â€¢ Create a ball transition effect with CC Ball Action&lt;br /&gt;
â€¢ Use multiple layers to cascade the effect sequentially&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
In this tutorial we will learn a technique to offset the animation of the CC Ball Action effect to create a cool transition. This effect uses only built-in plug-in and offers creative flexibility for a variety of looks. The project file also includes a script for offsetting the layers by 1 frame to make the process easier. The tutorial is about 25 minutes but the time will fly by!&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Hotfile Download&lt;br /&gt;
&lt;/b&gt;&lt;a href=&quot;http://hotfile.com/dl/31890661/e383ecd/tutorial.flv.html&quot; target=&quot;_blank&quot;&gt;http://hotfile.com/dl/31890661/e383ecd/tutorial.flv.html&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/31890663/3eff476/103.zip.html&quot; target=&quot;_blank&quot;&gt;http://hotfile.com/dl/31890663/3eff476/103.zip.html&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Rapidshare Download&lt;br /&gt;
&lt;/b&gt;&lt;a href=&quot;http://rapidshare.com/files/360856424/tutorial.flv&quot; target=&quot;_blank&quot;&gt;http://rapidshare.com/files/360856424/tutorial.flv&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://rapidshare.com/files/360856067/103.zip&quot; target=&quot;_blank&quot;&gt;http://rapidshare.com/files/360856067/103.zip&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/4051455637566935901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilot-103-3d-ball-dispersio.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/4051455637566935901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/4051455637566935901'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilot-103-3d-ball-dispersio.html' title='Videocopilot #103 3D Ball Dispersio'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_zueZHm-Z8tbfrPPKvarSqQCKAWEU4zgIMbyUDQtLuTQbMM8T7zUAJnuLwnId6wwEPT7YUGkiZ9Hbn2NQ6i49ePyyTdjgn0UET1o956yyv5vYh9V1nUHhC3mjAuZHra3oUofADS_jUwx9/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-6844194031863695831</id><published>2010-05-05T20:20:00.000+05:30</published><updated>2010-05-05T20:13:42.291+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="After Effects"/><title type='text'>Videocopilot.net - 102 Smoke Trails</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8YY5tg3sKdF5U_Jpt-Ycfc0tIAgHQNl9o8vVk2pIZ8Ra_VQVSJYKKCQ6dvUwwwzjngV1UoueY2Q1Ot_CTh0oP5rH4kyJEPicpbJiJxjG48VeabpZHuyji_UxKf6-DxqzlQo8KZY-IpCjh/s1600-h/Videocopilot.net%20-%20102%20Smoke%20Trails%5B6%5D.gif&quot;&gt;&lt;img alt=&quot;Videocopilot.net - 102 Smoke Trails&quot; border=&quot;0&quot; height=&quot;228&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj56xQg0nU4Qb_EciNqLbwLdn49vjh8r4eHYq5sMblWE17jvg4hgRx_xrVyk9VXZnpTSH9AlJR3Z5j4le5ssa3ct8e3WWbb1FLZ4raLWYI1e9C3tnmtn3URsP2D4GiPA4P6vYFjWjWrTD0T/?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Videocopilot.net - 102 Smoke Trails&quot; width=&quot;304&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;b&gt;Videocopilot.net - 102 Smoke Trails | 53MB&lt;/b&gt;&lt;br /&gt;
â€¢ Create realistic smoke trails with Particular particles&lt;br /&gt;
â€¢ Randomize the look of a cloud texture with 3d turbulence&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Download Links:&lt;/b&gt;&lt;br /&gt;
****&lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-102-smoke-trails.html&quot; target=&quot;_blank&quot; title=&quot;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-102-smoke-trails.html&quot;&gt;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-102-smoke-trails.html&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://hotfile.com/dl/27820099/6500f3f/102.zip.html&quot; target=&quot;_blank&quot; title=&quot;http://hotfile.com/dl/27820099/6500f3f/102.zip.html&quot;&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/6844194031863695831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilotnet-102-smoke-trails.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/6844194031863695831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/6844194031863695831'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilotnet-102-smoke-trails.html' title='Videocopilot.net - 102 Smoke Trails'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj56xQg0nU4Qb_EciNqLbwLdn49vjh8r4eHYq5sMblWE17jvg4hgRx_xrVyk9VXZnpTSH9AlJR3Z5j4le5ssa3ct8e3WWbb1FLZ4raLWYI1e9C3tnmtn3URsP2D4GiPA4P6vYFjWjWrTD0T/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-504648709697712383</id><published>2010-05-05T20:19:00.000+05:30</published><updated>2010-05-05T20:51:21.555+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="After Effects"/><title type='text'>Videocopilot.net - 101. Sure Target 2</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_nW8Dg_guPY2ksT0tZYDJ1sjzwFIvTpG-OdefgKdPLzbpBxoC2Phx_B7hLRRjBFWbcmFYSdey75h1jSQkGVQ1aG6L92XtP7Uls6PRKyV3FAb01zBwPIuNJC1HG58n5CFklQ3gVCD7V-Gz/s1600-h/Videocopilot.net%20-%20101.%20Sure%20Target%202%5B4%5D.gif&quot;&gt;&lt;img alt=&quot;Videocopilot.net - 101. Sure Target 2&quot; border=&quot;0&quot; height=&quot;177&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLzvfC44yY8Tx2vRjkB9og8XXQ4b9dbgfDMPRAKYQQeQtPIZsjGUg21S33xoMe7AAozdCUIan_3wiEabJl9-kfrxV7kOLMEfsw_rG96WxY9ulC7qokxtpKpHU_RoEppkgq7fYJbD-VPv3X/?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Videocopilot.net - 101. Sure Target 2&quot; width=&quot;296&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;b&gt;Videocopilot.net - 101. Sure Target 2 | 65MB&lt;/b&gt; &lt;br /&gt;
January 12, 2010â€¢ Sure Target 2 is a plug-in for controlling the AE Camera &lt;br /&gt;
â€¢ Features Inertia, Auto-focus, Camera Roll and more! &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Download Links:&lt;/b&gt; &lt;br /&gt;
*** &lt;br /&gt;
&lt;b&gt;&lt;a href=&quot;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-101-sure-target-2.html#more&quot; target=&quot;_blank&quot; title=&quot;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-101-sure-target-2.html#more&quot;&gt;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-101-sure-target-2.html#more&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;.&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;.&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/504648709697712383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilotnet-101-sure-target-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/504648709697712383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/504648709697712383'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilotnet-101-sure-target-2.html' title='Videocopilot.net - 101. Sure Target 2'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLzvfC44yY8Tx2vRjkB9og8XXQ4b9dbgfDMPRAKYQQeQtPIZsjGUg21S33xoMe7AAozdCUIan_3wiEabJl9-kfrxV7kOLMEfsw_rG96WxY9ulC7qokxtpKpHU_RoEppkgq7fYJbD-VPv3X/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-6360121298903731266</id><published>2010-05-05T20:17:00.000+05:30</published><updated>2010-05-05T20:26:40.737+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="After Effects"/><title type='text'>Video Copilot: Glass Orbs</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgimWpVvjKDVIGIdRVtFPlCkUQ8XQDKRSKg5ElXwhRtVmxN-Oxkxo2wKoNv2tU9BroZx5B4VtpJfJXlZuYDkKR4LRbP1XrraBy3QVpOvXto8LsGNU8ZVSLZGdFIoWEvyjJNMa1HGsiCq2JG/s1600-h/Video%20Copilot%20Glass%20Orbs%5B4%5D.gif&quot;&gt;&lt;img alt=&quot;Video Copilot Glass Orbs&quot; border=&quot;0&quot; height=&quot;215&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicthilNQAe_vGm34T2bYM43tsYmPJ4l2CI1mP-Kw1nsW0sYtcCLcLDsxpOQDWlWaSYrez8wKcxgX2ib6tCaUAnP3efmX-iBiDAVkx8X45PiuITs5lqXNLFu7SsgElW2ZHnuZvHRGHLbYju/?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Video Copilot Glass Orbs&quot; width=&quot;332&quot; /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Video Copilot: Glass Orbs&lt;/b&gt;&lt;br /&gt;
RS+HF|50MB|Project File&lt;br /&gt;
In this tutorial we will create a reflective orb using only built-in After Effects plug-ins. The key to this tutorials is building a proper spherical map and utilizing the raytrace capabilities of the CC Sphere effect.&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;http://3dvideotuts.blogspot.com/2010/05/video-copilot-glass-orbs.html#more&quot; target=&quot;_blank&quot; title=&quot;http://3dvideotuts.blogspot.com/2010/05/video-copilot-glass-orbs.html#more&quot;&gt;http://3dvideotuts.blogspot.com/2010/05/video-copilot-glass-orbs.html#more&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;http://rapidshare.com/files/325695157/100.zip&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/6360121298903731266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/video-copilot-glass-orbs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/6360121298903731266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/6360121298903731266'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/video-copilot-glass-orbs.html' title='Video Copilot: Glass Orbs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicthilNQAe_vGm34T2bYM43tsYmPJ4l2CI1mP-Kw1nsW0sYtcCLcLDsxpOQDWlWaSYrez8wKcxgX2ib6tCaUAnP3efmX-iBiDAVkx8X45PiuITs5lqXNLFu7SsgElW2ZHnuZvHRGHLbYju/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-1116779333367369403</id><published>2010-05-05T20:16:00.000+05:30</published><updated>2010-05-12T20:40:20.796+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="After Effects"/><title type='text'>Videocopilot.net - 99. Dynamic Bar Graphs</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqxDQOaF8W4aU0xEHfix_8N5PF7rHCnZQItH3zFegDf_ZC2Hlc33vcwSqZ1aG7S30D7UVQ4qM78q5JYOju0sowQff-lgv1UPq1ySJxjmQ30e-uYil794DqLFKIwHxmVX1eRJrk3Fd1ep3n/s1600-h/Videocopilot.net%20-%2099.%20Dynamic%20Bar%20Graphs%5B4%5D.gif&quot;&gt;&lt;img alt=&quot;Videocopilot.net - 99. Dynamic Bar Graphs&quot; border=&quot;0&quot; height=&quot;171&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgacOM66DcqJb-lHuYAzLsG4kRyE2Szfr5QbuuvQBb247m0dnvCrYXQReYKaGVyX3QIJyhFESCo3BhWc7eYfn4qiYmvrWE4uPlDHZOCCwwezPTA7jkTO2NvXo75LU0EECHKfDMUoOnvopXp/?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Videocopilot.net - 99. Dynamic Bar Graphs&quot; width=&quot;279&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;b&gt;Videocopilot.net - 99. Dynamic Bar Graphs + Projectfile | 40MB&lt;/b&gt;&lt;br /&gt;
â€¢ Create a dynamic bar graph with customizable values&lt;br /&gt;
â€¢ Streamline graph production without sacrificing quality&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Download Links:&lt;/b&gt;&lt;br /&gt;
***&lt;br /&gt;
&lt;b&gt;Rapidshare&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Video-file&lt;br /&gt;
&lt;/b&gt;&lt;a href=&quot;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-99-dynamic-bar-graphs.html&quot; target=&quot;_blank&quot;&gt;Rapidshare&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Project-file&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-99-dynamic-bar-graphs.html&quot; target=&quot;_blank&quot;&gt;Rapidshare&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt; &lt;br /&gt;
&lt;b&gt;hotfile&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Video-file&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-99-dynamic-bar-graphs.html&quot; target=&quot;_blank&quot;&gt;Hotfile&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Project-file&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-99-dynamic-bar-graphs.html&quot;&gt;Hotfile&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;/b&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Source:&lt;/b&gt; http://www.videocopilot.net/tutorials/dynamic_bar_graphs/</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/1116779333367369403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilotnet-99-dynamic-bar-graphs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/1116779333367369403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/1116779333367369403'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilotnet-99-dynamic-bar-graphs.html' title='Videocopilot.net - 99. Dynamic Bar Graphs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgacOM66DcqJb-lHuYAzLsG4kRyE2Szfr5QbuuvQBb247m0dnvCrYXQReYKaGVyX3QIJyhFESCo3BhWc7eYfn4qiYmvrWE4uPlDHZOCCwwezPTA7jkTO2NvXo75LU0EECHKfDMUoOnvopXp/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1041280275509886199.post-4667088788473234498</id><published>2010-05-05T20:15:00.000+05:30</published><updated>2010-05-12T20:40:20.796+05:30</updated><category scheme="http://www.blogger.com/atom/ns#" term="After Effects"/><title type='text'>Videocopilot.net - 98. Reflection Plug-in</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj49J1dVpeth9em9rGv1oFV2Lk6tYsTw1kZrLh4-NlT-CkbJSICHp72ycP2rjnKKxs3mQNyW9R30Z_v_W2gyNzKAZ51MW2tuhu8Ug6P28LmNklguaFH0rDnQNUJoWrN5DefZXQ8rrrmCYt9/s1600-h/Videocopilot.net%20-%2098.%20Reflection%20Plug-in%5B6%5D.gif&quot;&gt;&lt;img alt=&quot;Videocopilot.net - 98. Reflection Plug-in&quot; border=&quot;0&quot; height=&quot;271&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB2b7zh87aZOio83IpozV85rpbXjrLqSDZNMOMUU5vHFNVgbg2fWX1FkZhfjjyMmjqfdMQGBYzIkGi6osrLDmyPttd1vs_qCzC2iWpKmY86bSJsGJH_vBxIn3x6_ZnljodTkcwjxS-X5Ux/?imgmax=800&quot; style=&quot;border-width: 0px; display: inline;&quot; title=&quot;Videocopilot.net - 98. Reflection Plug-in&quot; width=&quot;271&quot; /&gt;&lt;/a&gt; &lt;br /&gt;
&lt;b&gt;Videocopilot.net - 98. Reflection Plug-in + Projectfile| 24MB&lt;/b&gt;&lt;br /&gt;
• Download and use our free reflection Plug-in&lt;br /&gt;
• Customize the look of the reflection in 3D space&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
USE &lt;a href=&quot;http://www.google.com/search?hl=en&amp;amp;safe=off&amp;amp;client=opera&amp;amp;rls=en&amp;amp;hs=TT0&amp;amp;num=20&amp;amp;q=free+flv+player&amp;amp;aq=f&amp;amp;oq=&amp;amp;aqi=&quot;&gt;FLV-PLAYER&lt;/a&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Download Links:&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Download from &lt;a href=&quot;http://3dvideotuts.blogspot.com/2010/05/videocopilotnet-98-reflection-plug-in.html#more&quot; target=&quot;_blank&quot;&gt;Click Here&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;. &lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgguru.blogspot.com/feeds/4667088788473234498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilotnet-98-reflection-plug-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/4667088788473234498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1041280275509886199/posts/default/4667088788473234498'/><link rel='alternate' type='text/html' href='http://cgguru.blogspot.com/2010/05/videocopilotnet-98-reflection-plug-in.html' title='Videocopilot.net - 98. Reflection Plug-in'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiB2b7zh87aZOio83IpozV85rpbXjrLqSDZNMOMUU5vHFNVgbg2fWX1FkZhfjjyMmjqfdMQGBYzIkGi6osrLDmyPttd1vs_qCzC2iWpKmY86bSJsGJH_vBxIn3x6_ZnljodTkcwjxS-X5Ux/s72-c?imgmax=800" height="72" width="72"/><thr:total>0</thr:total></entry></feed>