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	<title>CGLounge » LightWave 3D Plugins</title>
	
	<link>http://www.cglounge.com</link>
	<description>Find LightWave 3D Plugins</description>
	<lastBuildDate>Mon, 10 Oct 2011 00:15:18 +0000</lastBuildDate>
	<language>en</language>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/cglounge-plugins" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="cglounge-plugins" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">cglounge-plugins</feedburner:emailServiceId><feedburner:feedburnerHostname xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0">http://feedburner.google.com</feedburner:feedburnerHostname><item>
		<title>UV Snapper</title>
		<link>http://www.cglounge.com/plugins/uv-snapper/</link>
		<comments>http://www.cglounge.com/plugins/uv-snapper/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 00:15:18 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=753</guid>
		<description><![CDATA[This LScript for UV Map snapping contains three modes: Average &#8211; this will just move all selected UV&#8217;s to their &#8220;average center&#8221;. Pairs &#8211; select your UV points in order (ie. point 1 to point 2, point 3 to point 4, etc) and this will update them all. Handy for small tweaks and fixes. Nearest [...]]]></description>
			<content:encoded><![CDATA[<p>This LScript for UV Map snapping contains three modes:</p>
<ul>
<li>Average &#8211; this will just move all selected UV&#8217;s to their &#8220;average center&#8221;.</li>
<li>Pairs &#8211; select your UV points in order (ie. point 1 to point 2, point 3 to point 4, etc) and this will update them all. Handy for small tweaks and fixes.</li>
<li>Nearest &#8211; This will automatically find the closest UV point and move them together. Tolerance is used if you wanted to force points to only adjust if the spacing between UV&#8217;s is smaller then this value.</li>
</ul>

<p><a href="http://feedads.g.doubleclick.net/~a/9-iIpHnWhGtUS257i0eTlBU8pHI/0/da"><img src="http://feedads.g.doubleclick.net/~a/9-iIpHnWhGtUS257i0eTlBU8pHI/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/9-iIpHnWhGtUS257i0eTlBU8pHI/1/da"><img src="http://feedads.g.doubleclick.net/~a/9-iIpHnWhGtUS257i0eTlBU8pHI/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/uv-snapper/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GroundFog</title>
		<link>http://www.cglounge.com/plugins/groundfog/</link>
		<comments>http://www.cglounge.com/plugins/groundfog/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 17:25:42 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=751</guid>
		<description><![CDATA[This fog plugin one has a more natural falloff than LightWave&#8217;s built-in linear falloff and it is capable of much more variety as far as the look of the falloff. And, like LW&#8217;s ground fog, it&#8217;s a full Volumetric plugin, and shows up in shadows, reflections and refractions.]]></description>
			<content:encoded><![CDATA[<p>This fog plugin one has a more natural falloff than LightWave&#8217;s built-in linear falloff and it is capable of much more variety as far as the look of the falloff. And, like LW&#8217;s ground fog, it&#8217;s a full Volumetric plugin, and shows up in shadows, reflections and refractions. </p>

<p><a href="http://feedads.g.doubleclick.net/~a/Z52ul2wU0LNvFqaoCIoGxHvqKJc/0/da"><img src="http://feedads.g.doubleclick.net/~a/Z52ul2wU0LNvFqaoCIoGxHvqKJc/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Z52ul2wU0LNvFqaoCIoGxHvqKJc/1/da"><img src="http://feedads.g.doubleclick.net/~a/Z52ul2wU0LNvFqaoCIoGxHvqKJc/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/groundfog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SplineLength</title>
		<link>http://www.cglounge.com/plugins/splinelength/</link>
		<comments>http://www.cglounge.com/plugins/splinelength/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 17:24:08 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=750</guid>
		<description><![CDATA[SplineLength is a Modeler plugin that computes the total length of any splines you have selected. It properly accounts for ends being visible / invisible.]]></description>
			<content:encoded><![CDATA[<p>SplineLength is a Modeler plugin that computes the total length of any splines you have selected. It properly accounts for ends being visible / invisible. </p>

<p><a href="http://feedads.g.doubleclick.net/~a/mof5NK2-OPI2gYFKB_h_CihVAqs/0/da"><img src="http://feedads.g.doubleclick.net/~a/mof5NK2-OPI2gYFKB_h_CihVAqs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/mof5NK2-OPI2gYFKB_h_CihVAqs/1/da"><img src="http://feedads.g.doubleclick.net/~a/mof5NK2-OPI2gYFKB_h_CihVAqs/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/splinelength/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Velvet shader</title>
		<link>http://www.cglounge.com/plugins/velvet-shader/</link>
		<comments>http://www.cglounge.com/plugins/velvet-shader/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 17:22:58 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=749</guid>
		<description><![CDATA[Velvet is a velvet shader. It works with raytraced shadows, shadow-mapped shadows, and area lights. You can adjust the specular highlight color, too!]]></description>
			<content:encoded><![CDATA[<p>Velvet is a velvet shader. It works with raytraced shadows, shadow-mapped shadows, and area lights. You can adjust the specular highlight color, too!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/yC_6Xx6ln5_nax9aduocErFch6g/0/da"><img src="http://feedads.g.doubleclick.net/~a/yC_6Xx6ln5_nax9aduocErFch6g/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/yC_6Xx6ln5_nax9aduocErFch6g/1/da"><img src="http://feedads.g.doubleclick.net/~a/yC_6Xx6ln5_nax9aduocErFch6g/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/velvet-shader/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Furrify</title>
		<link>http://www.cglounge.com/plugins/furrify/</link>
		<comments>http://www.cglounge.com/plugins/furrify/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 17:21:43 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=748</guid>
		<description><![CDATA[This Image Filter script adds 3D fuzz to your surfaces as a post-process. Handy for adding a quick bit of fuzz to still images.]]></description>
			<content:encoded><![CDATA[<p>This Image Filter script adds 3D fuzz to your surfaces as a post-process. Handy for adding a quick bit of fuzz to still images.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/Aeh5j6l6C94ouK8M6erf6qaO_vY/0/da"><img src="http://feedads.g.doubleclick.net/~a/Aeh5j6l6C94ouK8M6erf6qaO_vY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Aeh5j6l6C94ouK8M6erf6qaO_vY/1/da"><img src="http://feedads.g.doubleclick.net/~a/Aeh5j6l6C94ouK8M6erf6qaO_vY/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/furrify/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Glass Thickener</title>
		<link>http://www.cglounge.com/plugins/glass-thickener/</link>
		<comments>http://www.cglounge.com/plugins/glass-thickener/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 17:19:52 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=746</guid>
		<description><![CDATA[GThick2 does thickness-attenuated color filtering. It uses a physically-based model, and you can even simulate semi-opaque materials such as apple cider and milk.]]></description>
			<content:encoded><![CDATA[<p>GThick2 does thickness-attenuated color filtering. It uses a physically-based model, and you can even simulate semi-opaque materials such as apple cider and milk.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/InIAk7JQMylG-Kq3gdB3ei3IIHU/0/da"><img src="http://feedads.g.doubleclick.net/~a/InIAk7JQMylG-Kq3gdB3ei3IIHU/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/InIAk7JQMylG-Kq3gdB3ei3IIHU/1/da"><img src="http://feedads.g.doubleclick.net/~a/InIAk7JQMylG-Kq3gdB3ei3IIHU/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/glass-thickener/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GammaRight</title>
		<link>http://www.cglounge.com/plugins/gammaright/</link>
		<comments>http://www.cglounge.com/plugins/gammaright/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 17:17:51 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=745</guid>
		<description><![CDATA[Shader plugin that corrects the gamma in colors to a linear space.]]></description>
			<content:encoded><![CDATA[<p>Shader plugin that corrects the gamma in colors to a linear space.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/XkLi26SQ7QhVuuDEm41LCxE-Ahs/0/da"><img src="http://feedads.g.doubleclick.net/~a/XkLi26SQ7QhVuuDEm41LCxE-Ahs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/XkLi26SQ7QhVuuDEm41LCxE-Ahs/1/da"><img src="http://feedads.g.doubleclick.net/~a/XkLi26SQ7QhVuuDEm41LCxE-Ahs/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/gammaright/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>QuadSew</title>
		<link>http://www.cglounge.com/plugins/quadsew/</link>
		<comments>http://www.cglounge.com/plugins/quadsew/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 17:15:18 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=744</guid>
		<description><![CDATA[QuadSew is a plugin for Modeler that &#8220;sews&#8221; pairs of quads together, kind of like Skin does, except that it uses quads instead of triangles to do the sewing and it deletes the original two quads. Plus, unlike Skin, QuadSew knows which way around the skin should go!]]></description>
			<content:encoded><![CDATA[<p>QuadSew is a plugin for Modeler that &#8220;sews&#8221; pairs of quads together, kind of like Skin does, except that it uses quads instead of triangles to do the sewing and it deletes the original two quads. Plus, unlike Skin, QuadSew knows which way around the skin should go!</p>

<p><a href="http://feedads.g.doubleclick.net/~a/vmsxPSwUCjw9SSmQ6OTcqrrLBKM/0/da"><img src="http://feedads.g.doubleclick.net/~a/vmsxPSwUCjw9SSmQ6OTcqrrLBKM/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/vmsxPSwUCjw9SSmQ6OTcqrrLBKM/1/da"><img src="http://feedads.g.doubleclick.net/~a/vmsxPSwUCjw9SSmQ6OTcqrrLBKM/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/quadsew/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HD Random</title>
		<link>http://www.cglounge.com/plugins/hd-random/</link>
		<comments>http://www.cglounge.com/plugins/hd-random/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 17:13:21 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=743</guid>
		<description><![CDATA[HD Random is a plugin for Modeler that lets you move polygons around randomly, without their points going all mishy mashy. Just drag in the direction you want to move the polygons, and squeal with delight as they jump about randomly, yet still keep their individual shapes]]></description>
			<content:encoded><![CDATA[<p>HD Random is a plugin for Modeler that lets you move polygons around randomly, without their points going all mishy mashy. Just drag in the direction you want to move the polygons, and squeal with delight as they jump about randomly, yet still keep their individual shapes</p>

<p><a href="http://feedads.g.doubleclick.net/~a/_Y4PPIHImG73sQPVR_IvioOYNwE/0/da"><img src="http://feedads.g.doubleclick.net/~a/_Y4PPIHImG73sQPVR_IvioOYNwE/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/_Y4PPIHImG73sQPVR_IvioOYNwE/1/da"><img src="http://feedads.g.doubleclick.net/~a/_Y4PPIHImG73sQPVR_IvioOYNwE/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/hd-random/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>copyUV</title>
		<link>http://www.cglounge.com/plugins/copyuv/</link>
		<comments>http://www.cglounge.com/plugins/copyuv/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 21:14:05 +0000</pubDate>
		<dc:creator>Johan Steen</dc:creator>
		
		<guid isPermaLink="false">http://cglounge.artstorm.net/?post_type=cgl_plugin&amp;p=741</guid>
		<description><![CDATA[Modeler plugin which copies the current selected UV map into the clipboard. This tool has been created to quickly copy the current selected UV map to the clipboard in the most common used resolutions. This method greatly enhances speed exporting UV maps to external graphic applications.]]></description>
			<content:encoded><![CDATA[<p>Modeler plugin which copies the current selected UV map into the clipboard. This tool has been created to quickly copy the current selected UV map  to the clipboard in the most common used resolutions. This method greatly enhances speed exporting UV maps to external graphic applications. </p>

<p><a href="http://feedads.g.doubleclick.net/~a/JnvbiucapG-m7LGWtssFxPa6N-Q/0/da"><img src="http://feedads.g.doubleclick.net/~a/JnvbiucapG-m7LGWtssFxPa6N-Q/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/JnvbiucapG-m7LGWtssFxPa6N-Q/1/da"><img src="http://feedads.g.doubleclick.net/~a/JnvbiucapG-m7LGWtssFxPa6N-Q/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
			<wfw:commentRss>http://www.cglounge.com/plugins/copyuv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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