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	<description>Character and Game Art Learning</description>
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		<title>Homage to Just A Geek</title>
		<link>https://www.cgmascot.com/misc/homeage-just-a-geek/</link>
					<comments>https://www.cgmascot.com/misc/homeage-just-a-geek/#comments</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Mon, 14 Oct 2013 20:16:51 +0000</pubDate>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[personal]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1931</guid>

					<description><![CDATA[<p>A few months ago I read Wil Wheaton&#8217;s &#8216;Just a Geek&#8217; and enjoyed it tremendously. Wil gave an unflincingly honest and humorous look into his life. It made me reflect on mine. This is my little homage to Wil&#8217;s book. An autumn morning a few days ago Merciless clock and a light breakfast get me [&#8230;]</p>
<p>The post <a href="https://www.cgmascot.com/misc/homeage-just-a-geek/">Homage to Just A Geek</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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		<item>
		<title>Be an Expert</title>
		<link>https://www.cgmascot.com/misc/be-expert/</link>
					<comments>https://www.cgmascot.com/misc/be-expert/#respond</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Fri, 12 Jul 2013 21:49:29 +0000</pubDate>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[self-teaching]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1844</guid>

					<description><![CDATA[<p>What makes an expert? Why do companies want experts? These are examples and thoughts of a 3D artist working in games. Lately I&#8217;ve been happy to see game industry growing with the expansion of consumer base which has lead to more jobs. This very clear locally here in Finland &#8211; the games industry is blooming. [&#8230;]</p>
<p>The post <a href="https://www.cgmascot.com/misc/be-expert/">Be an Expert</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Future of 3D modeling looks organic &#8211; why care about polygons?</title>
		<link>https://www.cgmascot.com/design/future-3d-modeling-organic-why-care-about-polygons/</link>
					<comments>https://www.cgmascot.com/design/future-3d-modeling-organic-why-care-about-polygons/#respond</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Sat, 04 May 2013 23:07:07 +0000</pubDate>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[edgeflow]]></category>
		<category><![CDATA[model]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1833</guid>

					<description><![CDATA[<p>3D Modeling programs and devices advance in leaps and bounds. New tools make sculpting accessible and ever more organic. Can artist skip learning the &#8216;oldschool&#8217; skills and just embrace the new? 3D Tools of the Future are here Coming up is Motion-based creation with a new device, Leap Motion, think Kinect on stereoids. The developers [&#8230;]</p>
<p>The post <a href="https://www.cgmascot.com/design/future-3d-modeling-organic-why-care-about-polygons/">Future of 3D modeling looks organic – why care about polygons?</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Artist Demoreel in Games industry</title>
		<link>https://www.cgmascot.com/presentation/artist-demoreel-games-industry/</link>
					<comments>https://www.cgmascot.com/presentation/artist-demoreel-games-industry/#comments</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Mon, 10 Dec 2012 00:06:55 +0000</pubDate>
				<category><![CDATA[Presentation]]></category>
		<category><![CDATA[game]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1496</guid>

					<description><![CDATA[<p>This is just me showing my recent reels and the idea behind them. Autumn 2012 I decided to look for new job in game industry. I already had such a job, good one too, but I needed a change and a new challenge to improve. For that end I made a couple of reels. Here&#8217;s [&#8230;]</p>
<p>The post <a href="https://www.cgmascot.com/presentation/artist-demoreel-games-industry/">Artist Demoreel in Games industry</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Low-poly Tips 3 &#8211; Game Art Asset optimization</title>
		<link>https://www.cgmascot.com/design/low-poly-tips-3/</link>
					<comments>https://www.cgmascot.com/design/low-poly-tips-3/#comments</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 11:07:23 +0000</pubDate>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[low-poly]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[texture]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1284</guid>

					<description><![CDATA[<p>These are 3D art asset modeling, rigging, uv-mapping and texturing tips. And not only for low-poly though it is where they are needed the most. See also other tip collections, the first and second set. Minimize number of Draw Calls the Asset generates Draw Calls are for game engine the number of separate objects, materials [&#8230;]</p>
<p>The post <a href="https://www.cgmascot.com/design/low-poly-tips-3/">Low-poly Tips 3 – Game Art Asset optimization</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Low-poly Tips 2 &#8211; Game Art Asset Optimization</title>
		<link>https://www.cgmascot.com/design/low-poly-tips-2/</link>
					<comments>https://www.cgmascot.com/design/low-poly-tips-2/#comments</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Mon, 14 Nov 2011 21:50:22 +0000</pubDate>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[low-poly]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[texture]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1236</guid>

					<description><![CDATA[<p>These modeling, uv-mapping and texturing tips apply to 3D art asset work for games and similiar media. While they are best matched with low-poly 3D, they are definitely not limited to it. See also the previous collection here and the 3rd one here. Middle edgeloop optimization &#038; UV-mapping a character It is common to model [&#8230;]</p>
<p>The post <a href="https://www.cgmascot.com/design/low-poly-tips-2/">Low-poly Tips 2 – Game Art Asset Optimization</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Blog and Portfolio Setup for Artists</title>
		<link>https://www.cgmascot.com/presentation/blog-and-portfolio-setup-for-artists/</link>
					<comments>https://www.cgmascot.com/presentation/blog-and-portfolio-setup-for-artists/#comments</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Mon, 17 Oct 2011 23:32:38 +0000</pubDate>
				<category><![CDATA[Presentation]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[budget]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1194</guid>

					<description><![CDATA[<p>You&#8217;re and artist with a need of a blog or an online portfolio. Where to start? Here are some ideas with positives and downsides &#8211; just a little something to help someone get started. You can find links to the resources at the end. Build a Portfolio Site There are several options to choose from. [&#8230;]</p>
<p>The post <a href="https://www.cgmascot.com/presentation/blog-and-portfolio-setup-for-artists/">Blog and Portfolio Setup for Artists</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>CGmascot.com got hacked &#8211; keep your blog safe</title>
		<link>https://www.cgmascot.com/info/cgmascot-hacked/</link>
					<comments>https://www.cgmascot.com/info/cgmascot-hacked/#comments</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Mon, 19 Sep 2011 21:37:03 +0000</pubDate>
				<category><![CDATA[Site Info]]></category>
		<category><![CDATA[blog]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=1050</guid>

					<description><![CDATA[<p>It will not happen to me, right? Wrong. This blog got hacked and the traffic was directed elsewhere. It took me a while to notice since having older cookies on my computer I was not re-directed, I saw my site and thought everything was a-ok. When I finally found out, I had to take the [&#8230;]</p>
<p>The post <a href="https://www.cgmascot.com/info/cgmascot-hacked/">CGmascot.com got hacked – keep your blog safe</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Blogging time out</title>
		<link>https://www.cgmascot.com/info/blogging-timeout/</link>
					<comments>https://www.cgmascot.com/info/blogging-timeout/#respond</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Thu, 18 Aug 2011 18:41:14 +0000</pubDate>
				<category><![CDATA[Site Info]]></category>
		<category><![CDATA[personal]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=512</guid>

					<description><![CDATA[<p>What's up with CGmascot?  An update has lately been a rare thing.  I feel I should tell you why.</p>
<p>The post <a href="https://www.cgmascot.com/info/blogging-timeout/">Blogging time out</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Game Industry change</title>
		<link>https://www.cgmascot.com/gamedev/game-industry-change/</link>
					<comments>https://www.cgmascot.com/gamedev/game-industry-change/#comments</comments>
		
		<dc:creator><![CDATA[niko]]></dc:creator>
		<pubDate>Mon, 21 Mar 2011 19:53:59 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[supercell]]></category>
		<guid isPermaLink="false">http://www.cgmascot.com/?p=500</guid>

					<description><![CDATA[<p>Game Industry changes.  How, Why and What it means for game developers?  Leaning on resources and personal experience I tell it how I see it.</p>
<p>The post <a href="https://www.cgmascot.com/gamedev/game-industry-change/">Game Industry change</a> first appeared on <a href="https://www.cgmascot.com">CGmascot</a>.</p>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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