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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>CG Daily News</title><link>http://www.cgrecord.net/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/cgrecord/feeds" /><description>CG Record delivers the latest CG news everyday</description><language>en</language><managingEditor>noreply@blogger.com (CGRecord Team)</managingEditor><lastBuildDate>Thu, 17 May 2012 11:10:32 PDT</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">5453</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><feedburner:info uri="cgrecord/feeds" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Arts/Visual Arts</media:category><itunes:owner><itunes:email>cgrecord.us@gmail.com</itunes:email></itunes:owner><itunes:explicit>no</itunes:explicit><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><itunes:subtitle>CG daily news</itunes:subtitle><itunes:summary>CG daily news</itunes:summary><itunes:category text="Arts"><itunes:category text="Visual Arts" /></itunes:category><feedburner:emailServiceId>cgrecord/feeds</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><title>Download C4d Bubble Surface Emitter Example File</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/Lsypw-8W5rg/download-c4d-bubble-surface-emitter.html</link><category>cinema 4d</category><category>Download</category><author>cgrecord.us@gmail.com</author><pubDate>Thu, 17 May 2012 10:12:45 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-5295492148261950706</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ctvu5Xw3I3zkOQPOZQoPw65NtXw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ctvu5Xw3I3zkOQPOZQoPw65NtXw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ctvu5Xw3I3zkOQPOZQoPw65NtXw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ctvu5Xw3I3zkOQPOZQoPw65NtXw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://3.bp.blogspot.com/-UlHF89k7H3A/T6t9HX9YBXI/AAAAAAAAJIA/kd_i1-9LQwU/s1600/5.jpg" title="" alt=""/&gt;&lt;/center&gt;  &lt;br /&gt;
Remember that we shown a amazing commercial &lt;a href="http://www.cgrecord.net/2012/05/coke-carmike-cinemas.html"&gt;Coke - Carmike Cinemas&lt;/a&gt; from John Robson &lt;br /&gt;
This project mimics what was done in Houdini but now He decided to create an example of how to create the effect in C4D and share us the Example File for download&lt;br /&gt;
   &amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://bit.ly/KTOCye" target="_blank"&gt;here&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; you can download C4d Bubble Surface Emitter Example File &lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-5295492148261950706?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/Lsypw-8W5rg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-18T00:12:45.136+07:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-UlHF89k7H3A/T6t9HX9YBXI/AAAAAAAAJIA/kd_i1-9LQwU/s72-c/5.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://bit.ly/KTOCye" length="3098777" type="application/octet-stream" /><media:content url="http://bit.ly/KTOCye" fileSize="3098777" type="application/octet-stream" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Remember that we shown a amazing commercial Coke - Carmike Cinemas from John Robson This project mimics what was done in Houdini but now He decided to create an example of how to create the effect in C4D and share us the Example File for download &amp;nbsp;&amp;</itunes:subtitle><itunes:author>cgrecord.us@gmail.com</itunes:author><itunes:summary> Remember that we shown a amazing commercial Coke - Carmike Cinemas from John Robson This project mimics what was done in Houdini but now He decided to create an example of how to create the effect in C4D and share us the Example File for download &amp;nbsp;&amp;nbsp;here you can download C4d Bubble Surface Emitter Example File </itunes:summary><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><feedburner:origLink>http://www.cgrecord.net/2012/05/download-c4d-bubble-surface-emitter.html</feedburner:origLink></item><item><title>Iron Claw Scores Emmy Award For NBC Sports "Sunday Night Football" Show Open</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/SL8p1twFqcg/iron-claw-scores-emmy-award-for-nbc.html</link><category>vfx</category><category>Spotlight</category><category>Iron Claw</category><author>cgrecord.us@gmail.com</author><pubDate>Thu, 17 May 2012 09:22:39 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-3408869459714551760</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/u3gtGvOCRIzcl8PM1bIYUUQBumA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/u3gtGvOCRIzcl8PM1bIYUUQBumA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/u3gtGvOCRIzcl8PM1bIYUUQBumA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/u3gtGvOCRIzcl8PM1bIYUUQBumA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://4.bp.blogspot.com/-WvYmdsWO-f0/T7Uknoj6aWI/AAAAAAAAJbw/8aD8r7OaB08/s1600/0.jpg" title="" alt=""/&gt;&lt;/center&gt; &lt;br /&gt;
&lt;br /&gt;
Los Angeles, CA - (May 17, 2012) - Iron Claw, a full-service production company, is celebrating its recent Emmy win for Outstanding Production Design/Art Direction for the "Sunday Night Football" open with Faith Hill for NBC Sports.&lt;br /&gt;
&lt;br /&gt;
This marks the second year that Iron Claw has worked with the multi-platinum recording artist on the show open, which continues the Americana concept and features NFL players hailing from their team hometowns. Hill, who has performed the "Sunday Night Football" theme song for the past several years, blasts through a moody metropolis in a leather cat suit on a motorcycle. She sings on a street corner as fans flock to the light-laden super stadium in the background.&lt;br /&gt;
&lt;br /&gt;
"Iron Claw did a tremendous job in digitally recreating some of America's most famous and recognizable landmarks," says Fred Gaudelli, Executive Producer of "Sunday Night Football." "They brought forth an Americana feel in a new age style. Congratulations to them on this prestigious award."&lt;br /&gt;
&lt;br /&gt;
"We were invited to the award show, but our production schedule prevented us from attending," explains Greg Talmage, Co-Founder/Executive Producer of Iron Claw. "To be honest, we were surprised to hear about the win because of the amazing work in competition! Of course, we're very excited and grateful to have our work validated by such an esteemed organization."&lt;br /&gt;
&lt;br /&gt;
For Iron Claw, the goal was to differentiate Faith Hill's look and surroundings from the previous season. While last year's open placed Hill in the countryside, this time she is in the middle of a bustling urban environment. Gaudelli wanted to create a far-reaching theme based on the notion of Americana, and Sunday night's game as the ultimate American entertainment experience.&lt;br /&gt;
&lt;br /&gt;
"We envisioned her as tough in an Americana sort of way, wearing leather on a motorcycle," says Sean Koriakin, Co-Founder/Creative Director of Iron Claw. "She's integrated with the city, lights reflecting from her helmet, and her rugged boots stepping off the bike onto the concrete. Our boards reflected this scene, and the extras and city streets were built around Faith's imagery."&lt;br /&gt;
&lt;br /&gt;
The project lasted six weeks from design concept to completion with Iron Claw presenting still frames for look and feel, and then following with gray-scale 3D previsualization movies. This allowed for an efficient approval process on the live-action camera moves, which were then shared with the DP for planning in a stage environment. The previs was also used as a basis for CG artists to begin modeling and constructing the virtual city behind Faith Hill.&lt;br /&gt;
&lt;!-- adsense --&gt;&lt;br /&gt;
Delivery of the graphic elements was modular giving the show's in-house design team options to swap players and scenes for each match-up or backup shots in the event a particular player goes down with an injury.&lt;br /&gt;
&lt;br /&gt;
"We learned a lot about the speed and exactitude necessary to produce a flawless show every Sunday night, and the pressure these guys endure to take this show on the road," concludes Talmage. "Likewise, the guys at NBC learned a lot about the complexities of visual effects and compositing. In a way, we come from different worlds, which we love because there's mutual respect for the difficulties each group faces." &lt;br /&gt;
&lt;br /&gt;
&lt;iframe src="http://player.vimeo.com/video/30869855?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="735" height="413" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Client: NBC Sports, NYC&lt;br /&gt;
Creative Director: Fred Gaudeli&lt;br /&gt;
Director: Rob Hyland                     &lt;br /&gt;
Executive Producer: Mark Levy&lt;br /&gt;
Producer: Charlie Vanacore&lt;br /&gt;
&lt;br /&gt;
Production Company: Iron Claw, Los Angeles, CA&lt;br /&gt;
Director: Sean Koriakin&lt;br /&gt;
Executive Producer: Greg Talmage&lt;br /&gt;
Where shot: Los Angeles, CA&lt;br /&gt;
&lt;br /&gt;
VFX Company: Iron Claw, Los Angeles, CA&lt;br /&gt;
Creative Director: Sean Koriakin&lt;br /&gt;
Executive Producer: Greg Talmage&lt;br /&gt;
Art Director: Jeremy Wabiszczewicz&lt;br /&gt;
Producer: Michael Briggs&lt;br /&gt;
Production Coordinator: Madison Haviland-&lt;br /&gt;
3D Animators: Sal Rangel, Kevin Lim, Luis Vega, David Hwang, Tim Ryan, Ryan Kirkwood, Richie Sandow and Robin Roepstroff&lt;br /&gt;
Flame Artists: Renee Tymn and Matt Spencer&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;About Iron Claw:&lt;/h3&gt;Iron Claw is a boutique full-service production company that specializes in design and visual effects for the film, television and video game industries. Recent clients include NBC Sports, ESPN, EA Sports, Toyota, and Suzuki. More information please visit: &lt;a href="http://www.ironclaw.la"&gt;www.ironclaw.la&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/Spotlight" target="_blank"&gt;Spotlight&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about Spotlight&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-3408869459714551760?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/SL8p1twFqcg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T23:22:39.059+07:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-WvYmdsWO-f0/T7Uknoj6aWI/AAAAAAAAJbw/8aD8r7OaB08/s72-c/0.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/iron-claw-scores-emmy-award-for-nbc.html</feedburner:origLink></item><item><title>Uncharted 3 Concept Art by Andrew Kim</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/OrHqxO-60nA/uncharted-3-concept-art-by-andrew-kim.html</link><category>nauhgty dog</category><category>Games</category><category>Andrew Kim</category><category>Concept art</category><category>Uncharted 3</category><author>cgrecord.us@gmail.com</author><pubDate>Thu, 17 May 2012 00:04:16 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-2834472988798398982</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/eYeuWZtA3V2lyu9glDzNRhw2HqE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eYeuWZtA3V2lyu9glDzNRhw2HqE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/eYeuWZtA3V2lyu9glDzNRhw2HqE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/eYeuWZtA3V2lyu9glDzNRhw2HqE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img border="0" height="354" src="http://2.bp.blogspot.com/-OokAReoZtSc/T7ScTH4LoBI/AAAAAAAAAN0/xPdx84BBJbQ/s950/optimized-maxW950-09_UCIII_SandlantisGate.jpg" width="640" /&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;Sandlantis Ancient Gate &lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&amp;nbsp;Andrew was fully involved with Uncharted 3, creating a variety of prop and environment designs.
&lt;br /&gt;
2 years after U2, Uncharted 3 Drake's Deception was released in Nov 2011.
 Andrew Kim left Naughty Dog after U3 last year to join the Marvel team working on Thor 2. Let's enjoy these &lt;a href="http://www.andrewkimart.com/galleries/galleries.asp?MainCategoryID=1&amp;CategoryID=26"&gt;Uncharted 3 Concept images&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" height="318" src="http://1.bp.blogspot.com/-Z_FZVrmTilo/T7ScUeE9KNI/AAAAAAAAAOk/3Ww7s4B7rn4/s950/optimized-maxW950-06_UCIII_Underground.jpg" width="640" /&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;Cursader Castle Underground Tomb &lt;/i&gt;&lt;/div&gt;
&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;

&lt;!-- adsense --&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&amp;nbsp;&lt;img border="0" height="364" src="http://1.bp.blogspot.com/-JhB8mLIccdQ/T7ScTZkZ_WI/AAAAAAAAAOA/50QLw89HngQ/s950/optimized-maxW950-02_UCIII_CruiseShip01.jpg" width="640" /&gt; &lt;i&gt;Cruise ship ball room destroyed&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&amp;nbsp;&lt;img border="0" height="286" src="http://2.bp.blogspot.com/-sp-AUYvyXxA/T7ScTpNhUGI/AAAAAAAAAOM/MOOMnzq0Oxo/s950/optimized-maxW950-04_UCIII_KowloonCity01.jpg" width="640" /&gt; &lt;i&gt;Kowloon city crash &lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&amp;nbsp;&lt;img border="0" height="286" src="http://3.bp.blogspot.com/-5KA3glBtyjk/T7ScT3vRGII/AAAAAAAAAOY/rtvcv65J1co/s950/optimized-maxW950-05_UCIII_KowloonCity02.jpg" width="640" /&gt; &lt;i&gt;Kowloon city motor cycle chase&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
More concept by &lt;a href="http://www.andrewkimart.com/"&gt;Andrew Kim&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-2834472988798398982?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/OrHqxO-60nA" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T14:04:16.710+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-OokAReoZtSc/T7ScTH4LoBI/AAAAAAAAAN0/xPdx84BBJbQ/s72-c/optimized-maxW950-09_UCIII_SandlantisGate.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/uncharted-3-concept-art-by-andrew-kim.html</feedburner:origLink></item><item><title>TERA review</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/xG0efu1ntVg/tera-players-master-their-destiny-in.html</link><category>Games</category><category>tera</category><category>MMO</category><category>ARPG</category><category>review</category><category>RPG</category><author>cgrecord.us@gmail.com</author><pubDate>Wed, 16 May 2012 23:05:13 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-8793158867419176184</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Or-7KffP_j-xHa7GORZKWcYcBxM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Or-7KffP_j-xHa7GORZKWcYcBxM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Or-7KffP_j-xHa7GORZKWcYcBxM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Or-7KffP_j-xHa7GORZKWcYcBxM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-OPFr2CHeTdo/T7SOc5tPzyI/AAAAAAAAAMY/M-xxYStQOes/s640/Tera-Online-1920-x-1080-4.jpg" width="640" /&gt;&lt;br /&gt;
&amp;nbsp;In TERA, players master their destiny in a richly detailed game world with a pioneering dynamic combat system. &lt;br /&gt;
&lt;br /&gt;
A New Breed of MMO

TERA takes the fight beyond whack-a-mole monotony with enhanced aiming, dodging, and tactical timing to create intense and rewarding combat. Unlike other MMOs, you can use your controller or keyboard and mouse to control the action like never before. With all the depth you expect from a traditional MMO, plus the intense gratification of action combat, TERA changes all the rules.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;embed allowfullscreen="true" allowscriptaccess="always" base="." flashvars="" height="365" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:730181" type="application/x-shockwave-flash" width="660"&gt;&lt;/embed&gt;


All races sample in Tera&lt;/div&gt;
Genre:MMORPG
&lt;br /&gt;
Dev: Bluehole Studio
&lt;br /&gt;
Pub:Frogster Interactive 
&lt;br /&gt;
Fee:pay to play 
&lt;br /&gt;
Release:2012-05-03

&lt;img border="0" height="156" src="http://1.bp.blogspot.com/-8JRzBpUfGMk/T7SOdYqVSgI/AAAAAAAAAMk/kxf_v_626eY/s640/all_race_sample.jpg" width="640" /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-8793158867419176184?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/xG0efu1ntVg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T13:05:13.960+07:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-OPFr2CHeTdo/T7SOc5tPzyI/AAAAAAAAAMY/M-xxYStQOes/s72-c/Tera-Online-1920-x-1080-4.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/tera-players-master-their-destiny-in.html</feedburner:origLink></item><item><title>GTC 2012 Keynote videos</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/DmA89qVcSjI/gtc-2012-keynote-videos.html</link><category>Tech news</category><category>Feature</category><category>Nvidia</category><category>GTC</category><category>CG Event</category><author>cgrecord.us@gmail.com</author><pubDate>Wed, 16 May 2012 21:31:26 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-8441085220686359335</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Vo6Bh64GvIFK1g-PNY2FcJoHfW0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Vo6Bh64GvIFK1g-PNY2FcJoHfW0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Vo6Bh64GvIFK1g-PNY2FcJoHfW0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Vo6Bh64GvIFK1g-PNY2FcJoHfW0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://3.bp.blogspot.com/-V9bIyqmrr3g/T7R-Me9jEOI/AAAAAAAAJaA/0DC70xXgRIE/s1600/5.jpg" title="" alt=""/&gt;&lt;/center&gt;  &lt;br /&gt;
GPU Technology Conference (GTC) advances global awareness of GPU computing and visualization and their importance to the future of science and innovation. Through world-class education, including hundreds of hours of technical sessions, tutorials, panel discussions, and moderated roundtables, GTC brings together thought leaders from a wide range of fields.&lt;br /&gt;
Check out GTC 2012 Keynote videos to see what is happening in GTC this year&lt;br /&gt;
&lt;h3&gt;Introduction video and welcome with NVIDIA CEO Jen-Hsun Huang&lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/8FPQTxOTW10?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Kepler and the GeForce GTX 690&lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/um6rMjwSNdU?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;h3&gt;The NVIDIA Kepler GPU Architecture &lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/TxtZwW2Lf-w?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;h3&gt;NVIDIA Kepler in Action - Unveiling the Tesla K10 &amp; K20 &lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/aByz-mxOXJM?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;h3&gt;The World's First GPU for Cloud Computing &lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/14c6bPeCx4w?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;h3&gt;Citrix's Sumit Dhawan Shows VDI with Kepler &lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/hSIv1_z73UI?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;h3&gt;ILM's Grady Cofer on VFX and Kepler&lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/mmHk9sabyK4?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;h3&gt;Cisco's David Yen on UCS and NVIDIA Kepler&lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/tYKgNGfYlCY?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;h3&gt;Gaikai's David Perry Demos Hawken on Tablet and TV&lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/F396-5qzGW4?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;h3&gt;GeForce GRID Cloud Gaming and Gaikai's David Perry &lt;/h3&gt;&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/0U0mWj1TLFs?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://bit.ly/gtc2012GTC" target="_blank"&gt;via&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-8441085220686359335?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/DmA89qVcSjI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T11:31:26.146+07:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-V9bIyqmrr3g/T7R-Me9jEOI/AAAAAAAAJaA/0DC70xXgRIE/s72-c/5.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/gtc-2012-keynote-videos.html</feedburner:origLink></item><item><title>Behind the Scenes of Epic Mickey 2</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/h-vFGt_AZHY/behind-scenes-of-epic-mickey-2.html</link><category>behind the scene</category><category>Games</category><category>Walt Disney</category><author>cgrecord.us@gmail.com</author><pubDate>Wed, 16 May 2012 21:36:35 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-7556004149074947458</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Dr1VRODeN_5e7ZoeCW_OE3hiJnc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Dr1VRODeN_5e7ZoeCW_OE3hiJnc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Dr1VRODeN_5e7ZoeCW_OE3hiJnc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Dr1VRODeN_5e7ZoeCW_OE3hiJnc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img border="0" height="472" src="http://4.bp.blogspot.com/-57pIf_rP4Oo/T7R6oL4iG2I/AAAAAAAAAMI/IdWKnUe_nTs/s640/Shaking_Hands_final_sm.jpg" width="640" /&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;Mickey Mouse is gearing up for another adventure.Due out this fall: Epic Mickey 2: The Power of Two will  be avaiable on the Xbox 360, PlayStation 3, and Wii. The game will boast drop-in, drop-out cooperative play with Mickey Mouse and Oswald the Lucky Rabbit. Oswald will be AI-controlled when another human player isn't available.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;object id="vid_f8cd63609a92c72b7c69157b335a2663" class="ign-videoplayer" width="660" height="365" data="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" type="application/x-shockwave-flash"&gt;&lt;param name="movie" value="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="bgcolor" value="#000000" /&gt;&lt;param name="flashvars" value="url=http://www.ign.com/videos/2012/05/16/behind-the-scenes-of-epic-mickey-2"/&gt;&lt;/object&gt; &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-7556004149074947458?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/h-vFGt_AZHY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T11:36:35.975+07:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-57pIf_rP4Oo/T7R6oL4iG2I/AAAAAAAAAMI/IdWKnUe_nTs/s72-c/Shaking_Hands_final_sm.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" length="391560" type="application/x-shockwave-flash" /><media:content url="http://oystatic.ignimgs.com/src/core/swf/IGNPlayer.swf" fileSize="391560" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> &amp;nbsp;Mickey Mouse is gearing up for another adventure.Due out this fall: Epic Mickey 2: The Power of Two will be avaiable on the Xbox 360, PlayStation 3, and Wii. The game will boast drop-in, drop-out cooperative play with Mickey Mouse and Oswald the Lu</itunes:subtitle><itunes:author>cgrecord.us@gmail.com</itunes:author><itunes:summary> &amp;nbsp;Mickey Mouse is gearing up for another adventure.Due out this fall: Epic Mickey 2: The Power of Two will be avaiable on the Xbox 360, PlayStation 3, and Wii. The game will boast drop-in, drop-out cooperative play with Mickey Mouse and Oswald the Lucky Rabbit. Oswald will be AI-controlled when another human player isn't available. </itunes:summary><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><feedburner:origLink>http://www.cgrecord.net/2012/05/behind-scenes-of-epic-mickey-2.html</feedburner:origLink></item><item><title>Smart Media System</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/aqF3WY5syq0/smart-media-system.html</link><category>Design</category><author>cgrecord.us@gmail.com</author><pubDate>Wed, 16 May 2012 20:45:50 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-8628406243637315974</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/GhMjJJDtDhSDrdyTDsswdHnVT4A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GhMjJJDtDhSDrdyTDsswdHnVT4A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/GhMjJJDtDhSDrdyTDsswdHnVT4A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GhMjJJDtDhSDrdyTDsswdHnVT4A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Designed by Alexander Werbickas, Smart Media System is ecosystem of products integrates media technology which creates a seamless interaction between the users and their content. &lt;br /&gt;
&lt;br /&gt;
This award winning design wirelessly streams any media to any device that is connected to the network which is unique in today's market. The Hub acts as a central gate and also has the ability to send a split data signal to the TV and the Smart Controller. Mandatory advertisements are sent to the Smart Controller periodically while your media continues on the TV. This allows the user to gain metadata from the advertisements creating a one of a kind interaction. The transforming Smart Controller is also unique in its ability to give the user multiple options for interaction along with the Camera and Charging Dock.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-eofy6YgpwPA/T7RzQHyVxJI/AAAAAAAAJYc/SpTXOurU3k4/s1600/b8d38c7d1807df07ca16602943f39580.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-eofy6YgpwPA/T7RzQHyVxJI/AAAAAAAAJYc/SpTXOurU3k4/s1600/b8d38c7d1807df07ca16602943f39580.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-wz8f0nAxMkM/T7RzQU4EHYI/AAAAAAAAJYo/j2Wr1Zk_-zU/s1600/d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-wz8f0nAxMkM/T7RzQU4EHYI/AAAAAAAAJYo/j2Wr1Zk_-zU/s1600/d.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ZTetrZaltss/T7RzQ7wPKwI/AAAAAAAAJY0/jYY_gaPi-F4/s1600/eb05331df6dcc33c2b5e7d1a8e695f7b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-ZTetrZaltss/T7RzQ7wPKwI/AAAAAAAAJY0/jYY_gaPi-F4/s1600/eb05331df6dcc33c2b5e7d1a8e695f7b.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-NYzIX3Xl7E0/T7RzRKoUfsI/AAAAAAAAJZA/Dw9-mKyZvYQ/s1600/fb59e5c89c34db535fcb118e1add65ca.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-NYzIX3Xl7E0/T7RzRKoUfsI/AAAAAAAAJZA/Dw9-mKyZvYQ/s1600/fb59e5c89c34db535fcb118e1add65ca.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-xBZ8PRDo7IM/T7RzRYnoMBI/AAAAAAAAJZM/WKED5ByPMl8/s1600/3a292997d2e4cf70c414a07c8439e448.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-xBZ8PRDo7IM/T7RzRYnoMBI/AAAAAAAAJZM/WKED5ByPMl8/s1600/3a292997d2e4cf70c414a07c8439e448.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-BrZkex1neF0/T7RzdVrtCcI/AAAAAAAAJZY/-bXvA1PItas/s1600/22a127168931dd34d23e8da8c3de5b56.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-BrZkex1neF0/T7RzdVrtCcI/AAAAAAAAJZY/-bXvA1PItas/s1600/22a127168931dd34d23e8da8c3de5b56.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-tlfJZlms400/T7Rzdq6CdnI/AAAAAAAAJZk/n-lFVcqFnns/s1600/9764d2d030af91469b4603d62074fc78.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-tlfJZlms400/T7Rzdq6CdnI/AAAAAAAAJZk/n-lFVcqFnns/s1600/9764d2d030af91469b4603d62074fc78.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-peJUmcqGbPw/T7Rzd6QA57I/AAAAAAAAJZw/QzDnaGScB2s/s1600/dd683b1c6f6360191186e588575da9c4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-peJUmcqGbPw/T7Rzd6QA57I/AAAAAAAAJZw/QzDnaGScB2s/s1600/dd683b1c6f6360191186e588575da9c4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/w7odl4TUuXU?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Showcasing functionality of the Smart Media System and a scenario in use. Also listing the details of the Smart Media System product family. Alexander Werbickas © copyright 2012, All Rights Reserved, do not copy or reproduce without permission. For more information about the Smart Media System visit &lt;a href="http://www.alexwerbickas.com/"&gt;www.alexwerbickas.com&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline;"&gt;&lt;b&gt;&lt;a href="http://www.alexwerbickas.com" target="_blank"&gt;More&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; about Smart Media System &lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-8628406243637315974?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/aqF3WY5syq0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T10:45:50.975+07:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-eofy6YgpwPA/T7RzQHyVxJI/AAAAAAAAJYc/SpTXOurU3k4/s72-c/b8d38c7d1807df07ca16602943f39580.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/smart-media-system.html</feedburner:origLink></item><item><title>'A Cat in Paris' trailer</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/kvkNj0iPkLc/cat-in-paris-trailer.html</link><category>film</category><category>Trailer</category><author>cgrecord.us@gmail.com</author><pubDate>Wed, 16 May 2012 20:32:44 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-3100510979731375451</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TDJ1SJTKL5pQwtGf0WSv907Ee1E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TDJ1SJTKL5pQwtGf0WSv907Ee1E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TDJ1SJTKL5pQwtGf0WSv907Ee1E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TDJ1SJTKL5pQwtGf0WSv907Ee1E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://1.bp.blogspot.com/-TEX2uY933v4/T7Rw5sYgSKI/AAAAAAAAJYQ/yID40bgXOm8/s1600/2.jpg" title="" alt=""/&gt;&lt;/center&gt;  &lt;br /&gt;
Watch a Trailer for the Oscar-Nominated Animated Feature 'A Cat in Paris'&lt;br /&gt;
A Cat in Paris is directed by Jean-Loup Felicioli and Alain Gagnol and was originally released in France back in 2010 before being nominated for Best Animated Feature at the 84 Annual Academy Awards this year&lt;br /&gt;
&lt;br /&gt;
Dino is a pet cat that leads a double life. By day he lives with Zoe, a little mute girl whose mother, Jeanne, is a detective in the Parisian police force. But at night he sneaks out the window to work with Nico--a slinky cat burglar with a big heart, whose fluid movements are poetry in motion--as he evades captors and slips and swishes from rooftop to rooftop across the Paris skyline. The cat's two worlds collide when young Zoe decides to follow Dino on his nocturnal adventures--and falls into the hands of Victor Costa, a blustery gangster planning the theft of a rare statue. Now cat and cat burglar must team up to save Zoe from the bumbling thieves, leading to a thrilling acrobatic finale on top of Notre Dame.&lt;br /&gt;
&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/0zayGVHDOBg?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
 Angelica Huston, Marcia Gay Harden, Matthew Modine and Steve Blum lend their voices to the film's U.S. release which will be released in limited theaters this summer on June 1st&lt;br /&gt;
&lt;br /&gt;
   &amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.catinparis.com" target="_blank"&gt;movie&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; Website&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-3100510979731375451?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/kvkNj0iPkLc" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T10:32:44.770+07:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-TEX2uY933v4/T7Rw5sYgSKI/AAAAAAAAJYQ/yID40bgXOm8/s72-c/2.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/cat-in-paris-trailer.html</feedburner:origLink></item><item><title>RayFire 1.58 is now available with support 3ds Max 2013</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/sRsMub8WZFY/rayfire-158-is-now-available-with.html</link><category>3dsmax</category><category>Plugin</category><category>Rayfire</category><author>cgrecord.us@gmail.com</author><pubDate>Wed, 16 May 2012 19:40:28 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-3435104305476606371</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/CW4KKfsFpEVqJFbDoAY_UJvDlvA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CW4KKfsFpEVqJFbDoAY_UJvDlvA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/CW4KKfsFpEVqJFbDoAY_UJvDlvA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/CW4KKfsFpEVqJFbDoAY_UJvDlvA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://3.bp.blogspot.com/-J_9ByePPmWI/T1Q1-LqoxlI/AAAAAAAAFeU/-sGteoWHj88/s1600/3.jpg" title="" alt=""/&gt;&lt;/center&gt;  &lt;br /&gt;
&lt;a href="http://www.cgrecord.net/search/label/Rayfire"&gt;RayFire Tool&lt;/a&gt; gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max&lt;br /&gt;
RayFire 1.58 is now available with fixes and the new 2013 installers. Supports Nvidia PhysX plugin 2.85 and Entropy Bullet plugin (Beta)&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Features are:&lt;/h3&gt;&lt;br /&gt;
Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max.&lt;br /&gt;
Entropy Bullet Rigid Body dynamic support for 32 and 64 bit 3ds Max. (Beta)&lt;br /&gt;
Interactive Dynamic Demolition System.&lt;br /&gt;
ProBoolean Uniform, Irregular and Continuous Fragmentation types&lt;br /&gt;
Voronoi Uniform, Irregular, Radial, Brick and Wood Splinters Fragmentation types&lt;br /&gt;
Draw Fragment mode&lt;br /&gt;
Fragmentation by custom shapes&lt;br /&gt;
Interactive Layer Manager&lt;br /&gt;
Automatic update system&lt;br /&gt;
&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/u_2qKQpxCRw?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://rayfirestudios.com/" target="_blank"&gt;Rayfire&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about Rayfire&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-3435104305476606371?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/sRsMub8WZFY" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T09:40:28.721+07:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-J_9ByePPmWI/T1Q1-LqoxlI/AAAAAAAAFeU/-sGteoWHj88/s72-c/3.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/rayfire-158-is-now-available-with.html</feedburner:origLink></item><item><title>Introduction to CUDA5</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/1rnnXQ0P854/introduction-to-cuda5.html</link><category>Tech news</category><category>Feature</category><category>Nvidia</category><category>Cuda</category><author>cgrecord.us@gmail.com</author><pubDate>Wed, 16 May 2012 14:01:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-3626004969830698218</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/g5Sxb_dEWgM62dzD4m5VopgJcOY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g5Sxb_dEWgM62dzD4m5VopgJcOY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/g5Sxb_dEWgM62dzD4m5VopgJcOY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g5Sxb_dEWgM62dzD4m5VopgJcOY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://2.bp.blogspot.com/-laEl_DT601U/T7PdoI_4lZI/AAAAAAAAJYA/b70-PqHOFJs/s1600/4.jpg" title="" alt=""/&gt;&lt;/center&gt; &lt;br /&gt;
The NVIDIA® &lt;a href="http://www.cgrecord.net/search/label/Cuda"&gt;CUDA® Toolkit&lt;/a&gt; provides a comprehensive development environment for C and C++ developers building GPU-accelerated applications.  The CUDA Toolkit includes a compiler for NVIDIA GPUs, math libraries, and tools for debugging and optimizing the performance of your applications.  You’ll also find programming guides, user manuals, API reference, and other documentation to help you get started quickly accelerating your application with GPUs.&lt;br /&gt;
In this video Ian Buck will provide a brief overview of the key new technologies introduced with CUDA 5&lt;br /&gt;
&lt;iframe width="660" height="477" src="http://www.youtube.com/embed/MVMjOOLBUn8?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/Nvidia" target="_blank"&gt;Nvidia&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about Nvidia&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-3626004969830698218?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/1rnnXQ0P854" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-17T04:01:00.297+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-laEl_DT601U/T7PdoI_4lZI/AAAAAAAAJYA/b70-PqHOFJs/s72-c/4.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/introduction-to-cuda5.html</feedburner:origLink></item><item><title>38th Ghent Film Festival Opening Credit</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/nC_EZ5ty6mg/38th-ghent-film-festival-opening-credit.html</link><category>krakatoa</category><category>vfx</category><category>Spotlight</category><category>Artist</category><author>cgrecord.us@gmail.com</author><pubDate>Wed, 16 May 2012 07:35:30 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-2388877298097472957</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BkfD9VQDqsrIJDtXGGbSYBMFSWs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BkfD9VQDqsrIJDtXGGbSYBMFSWs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BkfD9VQDqsrIJDtXGGbSYBMFSWs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BkfD9VQDqsrIJDtXGGbSYBMFSWs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-KEFpjNMU8tA/T7O4tySNWKI/AAAAAAAAJW0/pi2wkvbWjZA/s1600/13.jpg" /&gt;&lt;br /&gt;
Tim Vandekerckhove - a Belgian Freelance Motiongraphic Designer/Visual Effects Artist shares us  a Full CG Stereoscopic Opening Credit for The 37th and 38th Ghent Film Festival he has done at Grid together with Tom hemeryk. This included 3D and 2D fluid and particle simulations, shading, rendering and compositing. Check it out!&lt;br /&gt;
&lt;br /&gt;
&lt;iframe src="http://player.vimeo.com/video/42120471?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ff00ff" width="660" height="371" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen&gt;&lt;/iframe&gt;&lt;br /&gt;
    &amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/krakatoa" target="_blank"&gt;krakatoa&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about krakatoa&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-2388877298097472957?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/nC_EZ5ty6mg" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-16T21:35:30.407+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-KEFpjNMU8tA/T7O4tySNWKI/AAAAAAAAJW0/pi2wkvbWjZA/s72-c/13.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/38th-ghent-film-festival-opening-credit.html</feedburner:origLink></item><item><title>The Last of Us - New Cinematic Trailer</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/E7biwv0P2W4/last-of-us-new-cinematic-trailer.html</link><category>PlayStation</category><category>nauhgty dog</category><category>last of us</category><category>Games</category><category>cinematic</category><category>Game trailer</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 15 May 2012 23:29:10 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-2784325764197454613</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/a62QExTqgLIhPqrro12wJnJnhgc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a62QExTqgLIhPqrro12wJnJnhgc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/a62QExTqgLIhPqrro12wJnJnhgc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/a62QExTqgLIhPqrro12wJnJnhgc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-W0KYwbNG1-Q/T7NFroMTLWI/AAAAAAAAALw/2ByRkhYFXnQ/s640/the-last-of-us-wallpaper.jpg" width="640" /&gt;&amp;nbsp;&lt;/center&gt;&lt;center&gt;&amp;nbsp;&lt;/center&gt;  

&lt;iframe allowfullscreen="" frameborder="0" height="365" src="http://www.youtube.com/embed/9k-rTFCOouA?rel=0" width="660"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
The Last of Us - The Truck Ambush Trailer 

&amp;nbsp;&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;span style="text-decoration: underline;"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/" target="_blank"&gt; &lt;/a&gt;&lt;/b&gt;&lt;/span&gt; 
&lt;/div&gt;
Survive an apocalypse on Earth in The Last of Us, a PlayStation 3-exclusive title by Naughty Dog. You will find abandoned cities reclaimed by nature. There are only survivors killing each other for food, weapons, or whatever they can get their hands on. 
&lt;br /&gt;
Joel, a brutal survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together if they hope to survive their journey across the US.&lt;br /&gt;
&lt;br /&gt;
Release Date: TBA &lt;br /&gt;
RP-T+ for Rating Pending, Targeting a Rating of Teen or Above &lt;br /&gt;
Genre: Action &lt;br /&gt;
Publisher: Sony Computer Entertainment &lt;br /&gt;
Developer: Naughty Dog Software&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-uV5odMKHOSw/T7NFr7NaCSI/AAAAAAAAAL8/KKoOXSVVytQ/s640/Screen-Shot-2011-10-03-at-22.01.341.jpg" width="640" /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-2784325764197454613?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/E7biwv0P2W4" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-16T13:29:10.896+07:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-W0KYwbNG1-Q/T7NFroMTLWI/AAAAAAAAALw/2ByRkhYFXnQ/s72-c/the-last-of-us-wallpaper.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/last-of-us-new-cinematic-trailer.html</feedburner:origLink></item><item><title>Blender 2.63a Released</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/CQnvo5pVwkk/blender-263a-released.html</link><category>Download</category><category>Software</category><category>Blender</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 15 May 2012 22:53:46 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-5150127158172656571</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6L5TnUy02_ACW3u3kiK7loc0DPI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6L5TnUy02_ACW3u3kiK7loc0DPI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6L5TnUy02_ACW3u3kiK7loc0DPI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6L5TnUy02_ACW3u3kiK7loc0DPI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://4.bp.blogspot.com/-m8Zqg5CBxY4/T7NASgEIlaI/AAAAAAAAJVs/VtX7ktCsh0A/s1600/4.jpg" title="" alt=""/&gt;&lt;/center&gt;   &lt;br /&gt;
&lt;br /&gt;
The Blender Foundation has released Blender 2.63a, a bugfix release. &lt;br /&gt;
&lt;h3&gt;It contains over 100 bugfixes:&lt;/h3&gt; *Fixed errors found in BMesh integration.&lt;br /&gt;
 *Fixes for various crashes in bmesh, rendering and compositing.&lt;br /&gt;
 *Fixed various drawing bugs with sculpt and paint modes.&lt;br /&gt;
 *Animation motion path improvements r46158&lt;br /&gt;
 *Improved OpenCollada support.&lt;br /&gt;
 *Sequencer and movie clip fixes. &lt;br /&gt;
Full list&lt;a href="http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63a/log"&gt; here&lt;/a&gt;&lt;br /&gt;
Download Blender 2.63a &lt;a href="http://www.blender.org/download/get-blender/"&gt;here&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/Blender" target="_blank"&gt;Blender&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about Blender&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-5150127158172656571?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/CQnvo5pVwkk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-16T12:53:46.280+07:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-m8Zqg5CBxY4/T7NASgEIlaI/AAAAAAAAJVs/VtX7ktCsh0A/s72-c/4.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/blender-263a-released.html</feedburner:origLink></item><item><title>The fire</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/mlTd_k0EkKk/fire.html</link><category>Concept</category><category>gallery</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 15 May 2012 22:39:39 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-7486331982041838798</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BbZE_2XIzEQQuqgTp9Ir9NZGfIc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BbZE_2XIzEQQuqgTp9Ir9NZGfIc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BbZE_2XIzEQQuqgTp9Ir9NZGfIc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BbZE_2XIzEQQuqgTp9Ir9NZGfIc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://2.bp.blogspot.com/-le5_0lARKjI/T7M9AHoo7VI/AAAAAAAAJVQ/hwzaiQUvep4/13.jpg" title="" alt=""/&gt;&lt;/center&gt;  &lt;br /&gt;
by: &lt;a href="http://www.kentarokanamoto.com"&gt;Kentaro Kanamoto&lt;/a&gt;&lt;br /&gt;
Concept art done for a film project. It's a scene where the main&lt;br /&gt;
character saving a body from the fire.&lt;br /&gt;
software: Photoshop &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-7LZgMjHjlm8/T7M9LNBAFPI/AAAAAAAAJVc/NfXJyw3G_ZM/s1600/417772_1332912474_large.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0"  src="http://2.bp.blogspot.com/-7LZgMjHjlm8/T7M9LNBAFPI/AAAAAAAAJVc/NfXJyw3G_ZM/s1600/417772_1332912474_large.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
   &amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/Concept" target="_blank"&gt;Concept&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about Concept&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-7486331982041838798?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/mlTd_k0EkKk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-16T12:39:39.368+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-le5_0lARKjI/T7M9AHoo7VI/AAAAAAAAJVQ/hwzaiQUvep4/s72-c/13.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/fire.html</feedburner:origLink></item><item><title>World's First Virtualized GPU, Accelerating Graphics for Cloud Computing</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/aMCKZhB7nb0/worlds-first-virtualized-gpu.html</link><category>Tech news</category><category>Feature</category><category>Nvidia</category><category>GTC</category><category>GPU</category><category>Cloud Computing</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 15 May 2012 21:22:15 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-7416164879582875584</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/q4D5sCq_K78n9FwLKECCNVcPMaU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/q4D5sCq_K78n9FwLKECCNVcPMaU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/q4D5sCq_K78n9FwLKECCNVcPMaU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/q4D5sCq_K78n9FwLKECCNVcPMaU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://2.bp.blogspot.com/-hyo8V1m4Yjk/T7MrZNlc2hI/AAAAAAAAJUg/EPp9LuOa8p8/s1600/11.jpg" title="" alt=""/&gt;&lt;/center&gt; &lt;br /&gt;
&lt;br /&gt;
GPU Technology Conference -- NVIDIA today unveiled the NVIDIA® VGX™ platform, which enables IT departments to deliver a virtualized desktop with the graphics and GPU computing performance of a PC or workstation to employees using any connected device.&lt;br /&gt;
&lt;br /&gt;
With the &lt;a href="http://www.nvidia.com/object/vdi-desktop-virtualization.html"&gt;NVIDIA VGX platform&lt;/a&gt; in the data center, employees can now access a true cloud PC from any device -- thin client, laptop, tablet or smartphone -- regardless of its operating system, and enjoy a responsive experience for the full spectrum of applications previously only available on an office PC.&lt;br /&gt;
&lt;br /&gt;
NVIDIA VGX enables knowledge workers for the first time to access a GPU-accelerated desktop similar to a traditional local PC. The platform's manageability options and ultra-low latency remote display capabilities extend this convenience to those using 3D design and simulation tools, which had previously been too intensive for a virtualized desktop.&lt;br /&gt;
&lt;br /&gt;
Integrating the VGX platform into the corporate network also enables enterprise IT departments to address the complex challenges of "BYOD" -- employees bringing their own computing device to work. It delivers a remote desktop to these devices, providing users the same access they have on their desktop terminal. At the same time, it helps reduce overall IT spend, improve data security and minimize data center complexity.&lt;br /&gt;
&lt;br /&gt;
"NVIDIA VGX represents a new era in desktop virtualization," said Jeff Brown, general manager of the Professional Solutions Group at NVIDIA. "It delivers an experience nearly indistinguishable from a full desktop while substantially lowering the cost of a virtualized PC."&lt;br /&gt;
&lt;br /&gt;
The NVIDIA VGX platform is part of a series of announcements NVIDIA is making today at the GPU Technology Conference (GTC), all of which can be accessed in the GTC online press room.&lt;br /&gt;
&lt;br /&gt;
The VGX platform addresses key challenges faced by global enterprises, which are under constant pressure both to control operating costs and to use IT as a competitive edge that allows their workforces to achieve greater productivity and deliver new products faster. Delivering virtualized desktops can also minimize the security risks inherent in sharing critical data and intellectual property with an increasingly internationalized workforce.&lt;br /&gt;
&lt;br /&gt;
NVIDIA VGX is based on three key technology breakthroughs:&lt;br /&gt;
&lt;br /&gt;
NVIDIA VGX Boards. These are designed for hosting large numbers of users in an energy-efficient way. The first NVIDA VGX board is configured with four GPUs and 16 GB of memory, and fits into the industry-standard PCI Express interface in servers.&lt;br /&gt;
NVIDIA VGX GPU Hypervisor. This software layer integrates into commercial hypervisors, such as the Citrix XenServer, enabling virtualization of the GPU.&lt;br /&gt;
NVIDIA User Selectable Machines (USMs). This manageability option allows enterprises to configure the graphics capabilities delivered to individual users in the network, based on their demands. Capabilities range from true PC experiences available with the NVIDIA standard USM to enhanced professional 3D design and engineering experiences with NVIDIA Quadro® or NVIDIA NVS™ GPUs.&lt;br /&gt;
&lt;!-- adsense --&gt;&lt;br /&gt;
The NVIDIA VGX platform enables up to 100 users to be served from a single server powered by one VGX board, dramatically improving user density on a single server compared with traditional virtual desktop infrastructure (VDI) solutions. It sharply reduces such issues as latency, sluggish interaction and limited application support, all of which are associated with traditional VDI solutions.&lt;br /&gt;
&lt;br /&gt;
With the NVIDIA VGX platform, IT departments can serve every user in the organization -- from knowledge workers to designers ---with true PC-like interactive desktops and applications.&lt;br /&gt;
&lt;br /&gt;
NVIDIA VGX Boards&lt;br /&gt;
NVIDIA VGX boards are the world's first GPU boards designed for data centers. The initial NVIDIA VGX board features four GPUs, each with 192 NVIDIA CUDA® architecture cores and 4 GB of frame buffer. Designed to be passively cooled, the board fits within existing server-based platforms.&lt;br /&gt;
&lt;br /&gt;
The boards benefit from a range of advancements, including hardware virtualization, which enables many users who are running hosted virtual desktops to share a single GPU and enjoy a rich, interactive graphics experience; support for low-latency remote display, which greatly reduces the lag currently experienced by users; and, redesigned shader technology to deliver higher power efficiency.&lt;br /&gt;
&lt;br /&gt;
NVIDIA VGX GPU Hypervisor&lt;br /&gt;
The NVIDIA VGX GPU Hypervisor is a software layer that integrates into a commercial hypervisor, enabling access to virtualized GPU resources. This allows multiple users to share common hardware and ensure virtual machines running on a single server have protected access to critical resources. As a result, a single server can now economically support a higher density of users, while providing native graphics and GPU computing performance.&lt;br /&gt;
&lt;br /&gt;
This new technology is being integrated by leading virtualization companies, such as Citrix, to add full hardware graphics acceleration to their full range of VDI products.&lt;br /&gt;
&lt;br /&gt;
NVIDIA User Selectable Machines&lt;br /&gt;
NVIDIA USMs allow the NVIDIA VGX platform to deliver the advanced experience of professional GPUs to those requiring them across an enterprise. This enables IT departments to easily support multiple types of users from a single server.&lt;br /&gt;
&lt;br /&gt;
USMs allow better utilization of hardware resources, with the flexibility to configure and deploy new users' desktops based on changing enterprise needs. This is particularly valuable for companies providing infrastructure as a service, as they can repurpose GPU-accelerated servers to meet changing demand throughout the day, week or season.&lt;br /&gt;
&lt;br /&gt;
Leading Businesses Endorse NVIDIA VGX&lt;br /&gt;
"Jaguar Land Rover is a global company with an international workforce. The 'holy grail' for us is to deliver virtualized desktop to engineers overseas so we can harness the best engineering talent on the planet without risking the security of our new car designs. The NVIDIA VGX platform is the most promising step we've seen in addressing the user experience for our virtualized workforce. With NVIDIA VGX, engineers for the first time can run all of the office productivity and technical applications they need in a virtualized environment. This will dramatically improve the productivity of our global workforce."&lt;br /&gt;
-- Gordon McMullan, interim CTO, Jaguar Land Rover&lt;br /&gt;
&lt;br /&gt;
"&lt;a href="http://www.larsondesigngroup.com/services/innovative-solutions/"&gt;Larson Design Group&lt;/a&gt; is a growing company that teams with our clients to provide responsive, innovative solutions for facility, transportation, land development and environmental needs. We therefore look to deploy technologies that will help sustain our growing geographic reach, ease administration and allow our engineers to reach their creative maximum and be more connected to client needs. With NVIDIA VGX, our engineers can now take any mobile device to the client's site, work interactively with them on a fully virtualized desktop and still maintain the industry's highest productivity levels."&lt;br /&gt;
-- Keith S. Kuzio, CEO, Larson Design Group&lt;br /&gt;
&lt;br /&gt;
Leading Virtualization Companies Endorse NVIDIA VGX&lt;br /&gt;
"Desktop virtualization is rapidly becoming mainstream for enterprises. By leveraging the NVIDIA VGX platform, combined with XenDesktop and HDX technologies, we are enabling enterprise customers to virtually deliver graphics-intensive apps beyond power users and designers. Now, they can also serve users who require only occasional access to graphics-intensive apps, which previously would have been cost-prohibitive. The combined virtual desktop solution for serving these users can be reduced by up to 80 percent, while enabling users to securely access GPU-accelerated apps from any device."&lt;br /&gt;
-- Sumit Dhawan, vice president and general manager of Receivers and Gateways, Citrix&lt;br /&gt;
&lt;br /&gt;
Leading OEMs Endorse NVIDIA VGX&lt;br /&gt;
"NVIDIA virtualized GPU technology aligns with Cisco's vision of cloud and delivery of desktop and rich-media applications. GPU virtualization is the one major technology challenge that has been holding back deeper adoption of VDI in the enterprise. We believe NVIDIA's breakthrough will deliver the unique user experience and ease of management customers have been demanding."&lt;br /&gt;
-- David Yen, senior vice president and general manager of Data Center Business Group, Cisco&lt;br /&gt;
&lt;br /&gt;
"Virtual desktop environments can enable mobile workforces to perform tasks more efficiently. With HP VirtualSystem utilizing HP Blade Servers and the NVIDIA VGX platform, clients can easily deploy a simplified virtualized environment that quickly delivers the information or applications users need."&lt;br /&gt;
-- Chuck Smith, vice president of Worldwide Industry Standard Servers, HP&lt;br /&gt;
&lt;br /&gt;
Availability and Pricing&lt;br /&gt;
The NVIDIA VGX platform, including new NVIDIA VGX boards, the NVIDIA GPU Hypervisor and NVIDIA USMs, is planned to be available for deployment across the enterprise through NVIDIA's hardware OEM and VDI partners later this year. Additional information is available at &lt;a href="www.nvidia.com/object/vdi-desktop-virtualization.html"&gt;www.nvidia.com/object/vdi-desktop-virtualization.html&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;About GTC&lt;/h3&gt;The GPU Technology Conference (GTC) advances global awareness of GPU computing and visualization, and their importance to the future of science and innovation. View the latest news from NVIDIA and its partners in the GTC press room.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;About NVIDIA&lt;/h3&gt;NVIDIA (NASDAQ: NVDA) awakened the world to computer graphics when it invented the GPU in 1999. Today, its processors power a broad range of products from smartphones to supercomputers. NVIDIA's mobile processors are used in cell phones, tablets and auto infotainment systems. PC gamers rely on GPUs to enjoy spectacularly immersive worlds. Professionals use them to create 3D graphics and visual effects in movies and to design everything from golf clubs to jumbo jets. And researchers utilize GPUs to advance the frontiers of science with high performance computing. The company has more than 4,500 patents issued, allowed or filed, including ones covering ideas essential to modern computing. For more information, see &lt;a href="http://www.nvidia.com"&gt;www.nvidia.com&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Certain statements in this press release including, but not limited to statements as to: the availability, benefits and impact of the NVIDIA VGX platform, NVIDIA VGX boards, the NVIDIA GPU Hypervisor and NVIDIA User Selectable Machines; and the effects of the company's patents on modern computing are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission, or SEC, including its Form 10-K for the fiscal period ended January 29, 2012. Copies of reports filed with the SEC are posted on the company's website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/GTC" target="_blank"&gt;GTC&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about GTC&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-7416164879582875584?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/aMCKZhB7nb0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-16T11:22:15.397+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-hyo8V1m4Yjk/T7MrZNlc2hI/AAAAAAAAJUg/EPp9LuOa8p8/s72-c/11.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/worlds-first-virtualized-gpu.html</feedburner:origLink></item><item><title>MASS EFFECT 3 WEAPONS CONCEPT by BRIANSUM</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/0suL3itcfy0/mass-effect-3-weapons-concept-by.html</link><category>Mass Effect 3</category><category>Games</category><category>Sci-Fi</category><category>Concept art</category><category>weapons</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 15 May 2012 21:20:54 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-2860698268103559786</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZzmaUQH3sqYdh_X63KzZ6ziHS7c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZzmaUQH3sqYdh_X63KzZ6ziHS7c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZzmaUQH3sqYdh_X63KzZ6ziHS7c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZzmaUQH3sqYdh_X63KzZ6ziHS7c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Concept artist &lt;b&gt;Brian Sum&lt;/b&gt; has released the amazing concept art he created for BioWare’s &lt;b&gt;Mass Effect 3&lt;/b&gt;.  &lt;br /&gt;
Brian has also worked on game titles such as Mass Effect 2, Shadowrun, Sonic Chronicles: The Dark Brotherhood and Dragon Age: Origins.&lt;br /&gt;
&lt;br /&gt;
Visit his Mass Effect 3'weapons concept arts &lt;a href="http://briansum.com/weapons.html"&gt;gallery&lt;/a&gt; and &lt;a href="http://briansum.com/environments.html"&gt;more&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;  &lt;br /&gt;
&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-dbDlDs8mxCI/T7LoVpbvm9I/AAAAAAAAAKw/NP2eD9C38WE/s640/606_max.jpg" width="640" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-BWd8D_N4SGY/T7LoV_lusII/AAAAAAAAAK8/YuE9ViGJeTw/s640/145_max.jpg" width="640" /&gt;&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-tBT29VZOKXk/T7LoWVnFoLI/AAAAAAAAALI/DSX21WJFGbE/s640/182_max.jpg" width="640" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-A-COD5aHoVE/T7LoW6qenMI/AAAAAAAAALU/MnAajfE7ZBc/s640/776_max.jpg" width="640" /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-OINKYrVQxss/T7LoXMFF-KI/AAAAAAAAALg/2ZhC-wRnDi0/s640/848_max.jpg" width="640" /&gt;  &lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-2860698268103559786?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/0suL3itcfy0" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-16T11:20:54.030+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-dbDlDs8mxCI/T7LoVpbvm9I/AAAAAAAAAKw/NP2eD9C38WE/s72-c/606_max.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/mass-effect-3-weapons-concept-by.html</feedburner:origLink></item><item><title>Download GoZ For Softimage</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/XNvcZ4O5vcE/download-goz-for-softimage.html</link><category>zbrush</category><category>Softimage</category><category>PIXOLOGIC</category><category>Download</category><category>Plugin</category><category>Feature</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 15 May 2012 05:40:28 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-7822329516040004009</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/UeAW_c1bD3Bgp2kfp829pxhcLI4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UeAW_c1bD3Bgp2kfp829pxhcLI4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/UeAW_c1bD3Bgp2kfp829pxhcLI4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UeAW_c1bD3Bgp2kfp829pxhcLI4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://1.bp.blogspot.com/-6dFF_dx3aW8/T7JNBHAoGnI/AAAAAAAAJT4/6fbsZ5h3_tY/s1600/16.jpg" title="" alt=""/&gt;&lt;/center&gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.cgrecord.net/search/label/PIXOLOGIC"&gt;Pixologic &lt;/a&gt;has announced that GoZ, the one click bridge between ZBrush and target applications, is now available for &lt;a href="http://www.cgrecord.net/search/label/Softimage"&gt;Softimage&lt;/a&gt; users!&lt;br /&gt;
&lt;br /&gt;
Developed by Kostas Roukis, GoZ for &lt;a href="http://www.cgrecord.net/search/label/Softimage"&gt;Softimage&lt;/a&gt; allows you to tweak your base mesh geometry in Softimage and updating it in ZBrush with an automatic solution or even doing quick renders in Softimage with the creation of the shader, using the maps generated by ZBrush.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Feature list of GoZ for Softimage:&lt;/h3&gt;&lt;br /&gt;
    One Click mesh exchange between ZBrush and Softimage using GoZ file format.&lt;br /&gt;
    Multiple SubTools support.&lt;br /&gt;
    Diffuse Map, Normal Map and Displacement Map support.&lt;br /&gt;
    Render Tree with Mental Ray Material setup.&lt;br /&gt;
    Complete Displacement Map setup with proper Geometry Approximation Settings.&lt;br /&gt;
    Polygroups to Clusters preservation.&lt;br /&gt;
    Softimage Animation (keyframed Transformations) preservation.&lt;br /&gt;
    Softimage Hierarchy preservation.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/aKyGTSW2uJA?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Installation.&lt;/h3&gt;Download GoZ For Softimage &lt;a href="http://www.zbrushcentral.com/attachment.php?s=6230b8294ffb1c6633c999b1dfa50be5&amp;attachmentid=305738&amp;d=1335971614"&gt;here&lt;/a&gt; installation package and follow the instructions you can find in GoZ For Softimage Instructions.pdf &lt;a href="http://www.zbrushcentral.com/attachment.php?attachmentid=305739&amp;d=1335971623"&gt;here&lt;/a&gt;!&lt;br /&gt;
   &amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/zbrush" target="_blank"&gt;Zbrush&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about Zbrush &lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-7822329516040004009?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/XNvcZ4O5vcE" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T19:40:28.722+07:00</app:edited><media:thumbnail url="http://1.bp.blogspot.com/-6dFF_dx3aW8/T7JNBHAoGnI/AAAAAAAAJT4/6fbsZ5h3_tY/s72-c/16.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://www.zbrushcentral.com/attachment.php?s=6230b8294ffb1c6633c999b1dfa50be5&amp;attachmentid=305738&amp;d=1335971614" length="208121" type="application/zip" /><media:content url="http://www.zbrushcentral.com/attachment.php?s=6230b8294ffb1c6633c999b1dfa50be5&amp;attachmentid=305738&amp;d=1335971614" fileSize="208121" type="application/zip" /><itunes:explicit>no</itunes:explicit><itunes:subtitle> Pixologic has announced that GoZ, the one click bridge between ZBrush and target applications, is now available for Softimage users! Developed by Kostas Roukis, GoZ for Softimage allows you to tweak your base mesh geometry in Softimage and updating it in</itunes:subtitle><itunes:author>cgrecord.us@gmail.com</itunes:author><itunes:summary> Pixologic has announced that GoZ, the one click bridge between ZBrush and target applications, is now available for Softimage users! Developed by Kostas Roukis, GoZ for Softimage allows you to tweak your base mesh geometry in Softimage and updating it in ZBrush with an automatic solution or even doing quick renders in Softimage with the creation of the shader, using the maps generated by ZBrush. Feature list of GoZ for Softimage: One Click mesh exchange between ZBrush and Softimage using GoZ file format. Multiple SubTools support. Diffuse Map, Normal Map and Displacement Map support. Render Tree with Mental Ray Material setup. Complete Displacement Map setup with proper Geometry Approximation Settings. Polygroups to Clusters preservation. Softimage Animation (keyframed Transformations) preservation. Softimage Hierarchy preservation. Installation.Download GoZ For Softimage here installation package and follow the instructions you can find in GoZ For Softimage Instructions.pdf here! &amp;nbsp;&amp;nbsp;Zbrush - more about Zbrush </itunes:summary><itunes:keywords>CG,news,Cg,daily,news,Cg,tutorial,3dsmax,tutorial,Zbrush,tutorial,Vray,tutorial,Training,Animation,VFX</itunes:keywords><feedburner:origLink>http://www.cgrecord.net/2012/05/download-goz-for-softimage.html</feedburner:origLink></item><item><title>Got3D - Business People Textures Volumes 4-6</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/zF9vP_xcYVU/got3d-business-people-textures-volumes.html</link><category>Got3d</category><category>texture</category><category>Product</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 15 May 2012 02:44:17 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-545795262641452084</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/SNXRD4an6-j65RiY9YsBjDXMGis/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SNXRD4an6-j65RiY9YsBjDXMGis/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/SNXRD4an6-j65RiY9YsBjDXMGis/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SNXRD4an6-j65RiY9YsBjDXMGis/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://4.bp.blogspot.com/-smeUq6v97-4/T7IlNUS2rUI/AAAAAAAAJTY/QD1BFMarBr0/s1600/4.jpg" title="" alt=""/&gt;&lt;/center&gt;  &lt;br /&gt;
&lt;br /&gt;
exington, Kentucky.&lt;a href="http://www.cgrecord.net/search/label/Got3d"&gt; Got3D&lt;/a&gt;  released three new Business People Texture Libraries today. The assortment of 75 high-resolution business people textures are broken into three texture libraries. The textures cover a wide variety of walking and standing poses. With sufficient image detail to use in the extreme foreground, these libraries will work wonders for all of your business related renderings.&lt;br /&gt;
&lt;br /&gt;
Each high-quality JPG texture is paired with a perfectly matched alpha channel and averages 2,000 to 3,000 pixels tall or wide. Introductory pricing for each texture collection is only $27.50.&lt;br /&gt;
&lt;br /&gt;
Download a full resolution sample for each library today and test drive before you buy. As always, all Got3d collections are backed with a 100% satisfaction guarantee! &lt;br /&gt;
&lt;br /&gt;
To see all the new collections and to download a high quality samples, visit &lt;a href="http://www.got3d.com"&gt;www.got3d.com&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;About Got3D&lt;/h3&gt;Got3D specializes in the production of high quality content for use in professional quality renderings and animations. With a wide selection of textures and 3D models, Got3D has grown to become one of the key resources for visualization professionals around the world. Visit &lt;a href="http://www.got3d.com"&gt;www.got3d.com&lt;/a&gt; to see the very best in high quality textures and 3D models to add new levels of realism to your scenes with astounding ease.&lt;br /&gt;
   &amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/Got3d" target="_blank"&gt;Got3d&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about Got3d&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-545795262641452084?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/zF9vP_xcYVU" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T16:44:17.942+07:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-smeUq6v97-4/T7IlNUS2rUI/AAAAAAAAJTY/QD1BFMarBr0/s72-c/4.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/got3d-business-people-textures-volumes.html</feedburner:origLink></item><item><title>Download Autodesk 3ds Max 2012 Product Update 6</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/SsWpgoIGNaI/download-autodesk-3ds-max-2012-product.html</link><category>3ds Max 2012</category><category>Autodesk</category><category>Download</category><category>3dsmax</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 15 May 2012 01:47:34 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-580666327598698631</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fJH6QwR9yFYp5hMJiW38wOI5wK0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fJH6QwR9yFYp5hMJiW38wOI5wK0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fJH6QwR9yFYp5hMJiW38wOI5wK0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fJH6QwR9yFYp5hMJiW38wOI5wK0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://3.bp.blogspot.com/-aWPVLN2T-eQ/T7IXtzlL7-I/AAAAAAAAJSo/u6KSbqCdWoA/s1600/16.jpg" title="" alt=""/&gt;&lt;/center&gt;   &lt;br /&gt;
&lt;a href="http://www.cgrecord.net/search/label/"&gt;Autodesk&lt;/a&gt; has unveiled Product Update 6 for &lt;a href="http://www.cgrecord.net/search/label/3ds Max 2012"&gt;Autodesk® 3ds Max® 2012&lt;/a&gt; English, German, French, Japanese, Korean and Simplified Chinese software includes fixes for issues with stability and performance based on customer feedback.&lt;br /&gt;
&lt;h3&gt;What’s Fixed? &lt;/h3&gt;The following table outlines fixes for Product Update 6.  &lt;br /&gt;
Feature  Description &lt;br /&gt;
&lt;b&gt;Animation&lt;/b&gt; &lt;br /&gt;
  A program error on file load with CAT has been fixed. &lt;br /&gt;
  Constrained points affected by CAT mode now behave properly.  &lt;br /&gt;
  Biped twist bone location no longer changes when saving and re-opening the file. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General&lt;/b&gt; &lt;br /&gt;
  A slowdown when using Save File Properties has been identified and fixed. &lt;br /&gt;
  A program error after closing specific scenes has been fixed. &lt;br /&gt;
  Using Save To Previous from 3ds Max 2013 now correctly saves and reads Unicode characters.&lt;br /&gt;
  &lt;br /&gt;
&lt;b&gt;Licensing  &lt;/b&gt;&lt;br /&gt;
  A program error after losing connection to the license server has been fixed.&lt;br /&gt;
 &lt;br /&gt;
&lt;b&gt;Nitrous &lt;/b&gt; &lt;br /&gt;
  In a DirectX FX Shader, writing to or reading from an off-screen buffer now works correctly. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Slate &lt;/b&gt; &lt;br /&gt;
  When closing the Navigator, there were cases where it would re-open automatically. This has been fixed. &lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;id=19259251&amp;linkID=9241178" target="_blank"&gt;Here&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about 3ds Max 2012 Product Update 6 and download&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-580666327598698631?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/SsWpgoIGNaI" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T15:47:34.473+07:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-aWPVLN2T-eQ/T7IXtzlL7-I/AAAAAAAAJSo/u6KSbqCdWoA/s72-c/16.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/download-autodesk-3ds-max-2012-product.html</feedburner:origLink></item><item><title>Vray Workshop Image of the Week No.2: Estudio A2T-Hotel Hall</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/Q0BeqgG93vs/vray-workshop-image-of-week-no2-estudio.html</link><category>Vray Workshop Image of the Week</category><category>CG architecture</category><category>gallery</category><author>cgrecord.us@gmail.com</author><pubDate>Tue, 15 May 2012 01:38:10 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-2861698922153224453</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/EM80Vq0FX2vofk0Y7eg2Y9nGZ-8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EM80Vq0FX2vofk0Y7eg2Y9nGZ-8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/EM80Vq0FX2vofk0Y7eg2Y9nGZ-8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/EM80Vq0FX2vofk0Y7eg2Y9nGZ-8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.facebook.com/groups/211512085574821/"&gt;Vray Workshop&lt;/a&gt; has announced It's 2nd Image of the Week: Hotel Hall&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.facebook.com/photo.php?fbid=389118651130037&amp;set=o.211512085574821&amp;type=1&amp;theater"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-_2qFx_DmfHs/T7IU_PYhzDI/AAAAAAAAJSU/LuTWTxiKZos/s1600/401744_389118651130037_100000957169592_1059451_442823207_n.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
V-Ray Workshop Image Of the Week, 14/05/2012&lt;br /&gt;
Title - Hotel Hall&lt;br /&gt;
Author - Juan Altieri&lt;br /&gt;
Studio - Estudio A2T&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline;"&gt;&lt;b&gt;&lt;a href="http://www.facebook.com/groups/211512085574821/" target="_blank"&gt;Join&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; and Submit your Vray Artworks to Win the Image of the Week here  &lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-2861698922153224453?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/Q0BeqgG93vs" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T15:38:10.367+07:00</app:edited><media:thumbnail url="http://2.bp.blogspot.com/-_2qFx_DmfHs/T7IU_PYhzDI/AAAAAAAAJSU/LuTWTxiKZos/s72-c/401744_389118651130037_100000957169592_1059451_442823207_n.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/vray-workshop-image-of-week-no2-estudio.html</feedburner:origLink></item><item><title>V-Ray 10th Anniversary Challenge: A Decisive Moment</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/z4eHavw2D24/v-ray-10th-anniversary-challenge.html</link><category>Render</category><category>Feature</category><category>Challenge</category><category>Vray</category><category>cgtalk</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 14 May 2012 23:18:24 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-5743779829889466404</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qBmW8MiD36RXcQGWn6mqzXk9HhA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qBmW8MiD36RXcQGWn6mqzXk9HhA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qBmW8MiD36RXcQGWn6mqzXk9HhA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qBmW8MiD36RXcQGWn6mqzXk9HhA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://4.bp.blogspot.com/-CKBgNezcexc/T7H05N5s-JI/AAAAAAAAJRw/1XJEZ10z2Po/s1600/v-ray_900x561_trans_banner.jpg" title="" alt=""/&gt;&lt;/center&gt; &lt;br /&gt;
&lt;br /&gt;
CGSociety and Chaos Group announced a new Challenge… V-Ray Anniversary Challenge: A Decisive Moment. &lt;br /&gt;
&lt;br /&gt;
“The decisive moment, it is the simultaneous recognition, in a fraction of a second, of the significance of an event as well as the precise organization of forms which gives that event its proper expression.” – Henri Cartier-Bresson&lt;br /&gt;
&lt;br /&gt;
The mission is You have to create an image to tell about The decisive moment story. Using any application to model and V-Ray to render and you can Win $3000 cash prize from Chaos Group, 3DBOXX 3960 XTREME Workstation (NVIDIA Quadro + Tesla) and much more&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://challenge.cgsociety.org/vray/sponsors#jumpto"&gt;SPONSORS &lt;/a&gt;| &lt;a href="http://challenge.cgsociety.org/vray/inspiration#jumpto"&gt;INSPIRATIONS&lt;/a&gt; | &lt;a href="http://challenge.cgsociety.org/vray/judging#jumpto"&gt;JUDGING&lt;/a&gt; | &lt;a href="http://challenge.cgsociety.org/vray/prizes#jumpto"&gt;PRIZES&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Big thanks go to our great friends and sponsors: Chaos Group, BOXX, Maxon, NVIDIA, 3DConnexion, Ballistic and CGWorkshops. There are thousands of dollars of prizes up for grabs, so get rendering&lt;br /&gt;
   &amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://challenge.cgsociety.org/vray" target="_blank"&gt;More&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; information and Join here&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-5743779829889466404?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/z4eHavw2D24" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T13:18:24.000+07:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-CKBgNezcexc/T7H05N5s-JI/AAAAAAAAJRw/1XJEZ10z2Po/s72-c/v-ray_900x561_trans_banner.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/v-ray-10th-anniversary-challenge.html</feedburner:origLink></item><item><title>Jordan Walsh 3D VFX Showreel 2012</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/tyJYhPGLMco/jordan-walsh-3d-vfx-showreel-2012.html</link><category>show reel</category><category>vfx</category><category>Spotlight</category><category>Artist</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 14 May 2012 23:02:01 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-7132528731559219426</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lhKLftwv8Za-DfqSKrwAyB6ff5Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lhKLftwv8Za-DfqSKrwAyB6ff5Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lhKLftwv8Za-DfqSKrwAyB6ff5Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lhKLftwv8Za-DfqSKrwAyB6ff5Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://3.bp.blogspot.com/-tadl-Fdb5Jg/T7HvkbGqJAI/AAAAAAAAJRc/1BQD0pDkONU/s1600/004.jpg" title="" alt=""/&gt;&lt;/center&gt;  &lt;br /&gt;
&lt;br /&gt;
Visual Effects Supervisor &lt;a href="http://www.imdb.com/name/nm3503896/"&gt;Jordan Walsh&lt;/a&gt; shows his 3D VFX Showreel 2012 Which included alot of VFX shots he has created for the Movies like: Ghost Rider: Spirit of Vengeance ; Killer Elite, Sanctum using tools:Maya, 3DSMax, Nuke, 3DLight, Vray, Krakatoa, FumeFX, PFlow Box2+3, Rayfire&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="660" height="365" src="http://www.youtube.com/embed/A5TQSFT80xY?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Breakdown&lt;/h3&gt;&lt;b&gt;Ghost Rider Spirit of Vengeance:&lt;/b&gt;&lt;br /&gt;
As Senior FX Artist i was responsible for:&lt;br /&gt;
Fire, smoke and Particle FX and simulations using 3DSMax, Vray, FumeFX, Krakatoa and PFlow Box 2+3.&lt;br /&gt;
FX Pre-comping in stereo using Nuke.&lt;br /&gt;
RnD, tool development and FumeFX preset creation for the Hell Skull and Hell Bike assets.&lt;br /&gt;
Creating the tools allowing for FX shot building, FumeFX Asset system and FumeFX network simulation.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Killer Elite:&lt;/b&gt;&lt;br /&gt;
As FX Artist I was responsible for:&lt;br /&gt;
The creation of particle FX, simulations and rendering using Maya, 3DLight, 3DSMax, Vray and FumeFX.&lt;br /&gt;
FX Pre-comping using Nuke.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sanctum:&lt;/b&gt;&lt;br /&gt;
As FX Artist and Lighting TD I was responsible for:&lt;br /&gt;
The creation of particle FX, simulations and rendering using 3DSMax, Vray and FumeFX.&lt;br /&gt;
FX Pre-comping in stereo using Nuke.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Don't Be Afraid of the Dark:&lt;/b&gt;&lt;br /&gt;
As Lighting TD I was responsible for:&lt;br /&gt;
Lighting and rendering using 3DSMax and Vray.&lt;br /&gt;
Lighting Pre-comping in stereo using Nuke.&lt;br /&gt;
Creating the tools allowing for Lighting shot building, and streamlining the Lighting pipeline in 3DSMax.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Australia:&lt;/b&gt;&lt;br /&gt;
As FX Artist I was responsible for:&lt;br /&gt;
RnD and look development for smoke plumes and various other smoke and fire effects using 3DSMax and FumeFX.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Pompeii:&lt;/b&gt;&lt;br /&gt;
As Lead FX TD and Pipeline TD I was responsible for:&lt;br /&gt;
The creation and look development of fire, smoke and destruction FX in a stereo environment using 3DSMax, FumeFX, Rayfire, PFlow Box 2+3.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.cgrecord.net/search/label/Spotlight" target="_blank"&gt;Spotlight&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more Spotlights &lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-7132528731559219426?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/tyJYhPGLMco" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T13:02:01.323+07:00</app:edited><media:thumbnail url="http://3.bp.blogspot.com/-tadl-Fdb5Jg/T7HvkbGqJAI/AAAAAAAAJRc/1BQD0pDkONU/s72-c/004.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/jordan-walsh-3d-vfx-showreel-2012.html</feedburner:origLink></item><item><title>The Amazing Spider-man 4 Minutes Super Preview</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/qZQ_up44ykk/amazing-spider-man-4-minutes-super.html</link><category>film</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 14 May 2012 22:49:19 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-7529151618298839992</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0Mp2ULl6QEJoZawvDgCbSPi7kQQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0Mp2ULl6QEJoZawvDgCbSPi7kQQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0Mp2ULl6QEJoZawvDgCbSPi7kQQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0Mp2ULl6QEJoZawvDgCbSPi7kQQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;img "="" alt="" src="http://4.bp.blogspot.com/-7Y5gWU7p_4s/T7HqOM-Q-DI/AAAAAAAAAIA/qQT2Yh1ZDIM/amzngspdrmn1.jpg" /&gt;&lt;/center&gt;  

Checkout this 4 minutes preview of the highly anticipated upcoming movie "The Amazing Spider-man". More details about the story and more amazing action shots revealed.

&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/16AwVWvjQhY" width="640"&gt;&lt;/iframe&gt;

&lt;b&gt;Director:&lt;/b&gt; Marc Webb&lt;br /&gt;
&lt;b&gt;Writers: &lt;/b&gt;James Vanderbilt (screenplay), Alvin Sargent (screenplay)&lt;br /&gt;
&lt;b&gt;Stars: &lt;/b&gt;Andrew Garfield, Emma Stone and Rhys Ifans
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Release Date: &lt;/b&gt; 3 July 2012



&amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="text-decoration: underline;"&gt;&lt;b&gt;&lt;a href="http://www.imdb.com/title/tt0948470/" target="_blank"&gt;IMDB &lt;/a&gt;&lt;/b&gt;&lt;/span&gt; - more about &lt;b&gt;The Amazing Spider-man
&lt;/b&gt;&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-7529151618298839992?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/qZQ_up44ykk" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T12:49:19.936+07:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-7Y5gWU7p_4s/T7HqOM-Q-DI/AAAAAAAAAIA/qQT2Yh1ZDIM/s72-c/amzngspdrmn1.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/amazing-spider-man-4-minutes-super.html</feedburner:origLink></item><item><title>Making of Modernist Loft</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/xJiO2Eb1-cw/making-of-modernist-loft.html</link><category>Tutorial</category><category>Making of</category><category>CG architecture</category><category>3dsmax</category><category>Vray</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 14 May 2012 22:42:54 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-2906634907538433255</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/53ZspSp_TyTQjpZPlK7JWAHaLuk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/53ZspSp_TyTQjpZPlK7JWAHaLuk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/53ZspSp_TyTQjpZPlK7JWAHaLuk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/53ZspSp_TyTQjpZPlK7JWAHaLuk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;center&gt;&lt;img src="http://4.bp.blogspot.com/-BrJMBCrhNFU/T7Hr6FAM7jI/AAAAAAAAJRM/P6qR2cddbFI/s1600/10.jpg" title="" alt=""/&gt;&lt;/center&gt;&lt;br /&gt;
  &lt;br /&gt;
Aleso3d shares us the new making of from Modernist Loft 3d Scene done with &lt;a href="http://www.cgrecord.net/search/label/3dsmax"&gt;3ds max&lt;/a&gt;, &lt;a href="http://www.cgrecord.net/search/label/zbrush"&gt;Zbrush&lt;/a&gt;, &lt;a href="http://www.cgrecord.net/search/label/Photoshop"&gt;Photoshop&lt;/a&gt; &amp; &lt;a href="http://www.cgrecord.net/search/label/Vray"&gt;Vray&lt;/a&gt; but it's almost tutorial about Setting with Vray material, Lighting and rendering settings&lt;br /&gt;
some Renderings&lt;br /&gt;
&lt;center&gt;&lt;img src="http://www.aleso3d.com/blog/wp-content/uploads/2012/05/Interior-Scene-011.jpg" title="" alt=""/&gt;&lt;/center&gt;&lt;br /&gt;
&lt;center&gt;&lt;img src="http://www.aleso3d.com/blog/wp-content/uploads/2012/05/Interior-Scene-011-shot6.jpg" title="" alt=""/&gt;&lt;/center&gt;&lt;br /&gt;
 &amp;nbsp;&amp;nbsp;&lt;span style="text-decoration: underline"&gt;&lt;b&gt;&lt;a href="http://www.aleso3d.com/blog/?p=1005" target="_blank"&gt;here&lt;/a&gt;&lt;/b&gt;&lt;/span&gt; Check tutorial&lt;!-- adsense --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3136971158729714180-2906634907538433255?l=www.cgrecord.net' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/cgrecord/feeds/~4/xJiO2Eb1-cw" height="1" width="1"/&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-15T12:42:54.819+07:00</app:edited><media:thumbnail url="http://4.bp.blogspot.com/-BrJMBCrhNFU/T7Hr6FAM7jI/AAAAAAAAJRM/P6qR2cddbFI/s72-c/10.jpg" height="72" width="72" /><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://www.cgrecord.net/2012/05/making-of-modernist-loft.html</feedburner:origLink></item><item><title>25 minutes short film - GHOST RECON: FUTURE SOLDIER ALPHA</title><link>http://feedproxy.google.com/~r/cgrecord/feeds/~3/hPIUGRH_cvY/25-minute-short-film-ghost-recon-future.html</link><category>short film</category><category>Games</category><category>Future soldier</category><category>Ghost Recon</category><category>Game trailer</category><author>cgrecord.us@gmail.com</author><pubDate>Mon, 14 May 2012 21:43:29 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-3136971158729714180.post-2332006377797753737</guid><description>&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qqyrvDItGcy-tLWdhEhz4fGOs4E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qqyrvDItGcy-tLWdhEhz4fGOs4E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qqyrvDItGcy-tLWdhEhz4fGOs4E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qqyrvDItGcy-tLWdhEhz4fGOs4E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-PZWY-5160-o/T7HciqiSclI/AAAAAAAAAKg/8L-hIaQVpwQ/s400/ghost-recon-alpha.jpg" width="400" /&gt;&lt;br /&gt;
&lt;br /&gt;
Ubisoft has released a 25-minute short film that serves as a prequel to Ghost Recon: Future Soldier.

Ghost Recon Alpha is a live action short film that takes place after an attack on a European city, which plays an important role in Future Soldier's plot. The main protagonists of the film are also the four characters you'll be playing in the game. If that's not enough of a reason to check it out, there's also a secret code in the movie that will unlock an exclusive weapon in Future Soldier.&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="365" src="http://www.youtube.com/embed/pSEcsWcnHy4?rel=0" width="660"&gt;&lt;/iframe&gt;

&lt;b&gt;Ghost Recon: Future Soldier releases on Xbox 360 and PlayStation 3 on May 22, and PC on June 12.&lt;/b&gt;

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